diff --git a/.github/workflows/update-extension-translations.yml b/.github/workflows/update-extension-translations.yml new file mode 100644 index 0000000000..4dff80c23a --- /dev/null +++ b/.github/workflows/update-extension-translations.yml @@ -0,0 +1,47 @@ +# GitHub Action to update extension translations. +# It copies the latest messages.js files from the GDevelop-extensions repository +# and opens a Pull Request with the changes on GDevelop's repository. + +name: Update extension translations +on: + push: + branches: + - master + tags-ignore: + - "**" # Don't run on new tags + workflow_dispatch: # Allows manual triggering from the Actions tab + +jobs: + update-extension-translations: + runs-on: ubuntu-latest + steps: + - name: Checkout current repository + uses: actions/checkout@v3 + + - name: Clone GDevelop-extensions repository + run: git clone https://github.com/GDevelopApp/GDevelop-extensions.git /tmp/GDevelop-extensions + + - name: Copy and rename translation files + run: | + mkdir -p newIDE/app/src/locales + for folder in /tmp/GDevelop-extensions/.translations/*; do + if [ -d "$folder" ]; then + lang=$(basename "$folder") + mkdir -p "newIDE/app/src/locales/$lang" + cp "$folder/messages.js" "newIDE/app/src/locales/$lang/extension-messages.js" + fi + done + cp /tmp/GDevelop-extensions/.translations/LocalesMetadata.js newIDE/app/src/locales/ExtensionLocalesMetadata.js + + - name: Create Pull Request with updated translations + uses: peter-evans/create-pull-request@v6 + with: + commit-message: Update extension translations [skip ci] + branch: chore/update-extension-translations + delete-branch: true + title: "[Auto PR] Update extension translations" + body: | + This updates the extension translations by copying the latest messages.js files from the GDevelop-extensions repository. + Each messages.js file is renamed to extension-messages.js and placed in the corresponding language folder under `newIDE/app/src/locales`. + + Please review the changes carefully before merging. diff --git a/Core/GDCore/Extensions/PlatformExtension.cpp b/Core/GDCore/Extensions/PlatformExtension.cpp index 8084ebbc23..0922a94139 100644 --- a/Core/GDCore/Extensions/PlatformExtension.cpp +++ b/Core/GDCore/Extensions/PlatformExtension.cpp @@ -18,8 +18,8 @@ #include "GDCore/Extensions/Platform.h" #include "GDCore/IDE/PlatformManager.h" #include "GDCore/Project/Behavior.h" -#include "GDCore/Project/ObjectConfiguration.h" #include "GDCore/Project/BehaviorsSharedData.h" +#include "GDCore/Project/ObjectConfiguration.h" #include "GDCore/Tools/Localization.h" namespace gd { @@ -200,11 +200,11 @@ PlatformExtension::AddExpressionAndConditionAndAction( group, icon) : AddStrExpression(name, - fullname, - expressionDescriptionTemplate.FindAndReplace( - "", descriptionSubject), - group, - icon); + fullname, + expressionDescriptionTemplate.FindAndReplace( + "", descriptionSubject), + group, + icon); return MultipleInstructionMetadata::WithExpressionAndConditionAndAction( expression, condition, action); @@ -244,12 +244,10 @@ gd::ObjectMetadata& PlatformExtension::AddEventsBasedObject( const gd::String& description, const gd::String& icon24x24) { gd::String nameWithNamespace = GetNameSpace() + name; - objectsInfos[nameWithNamespace] = ObjectMetadata(GetNameSpace(), - nameWithNamespace, - fullname, - description, - icon24x24) - .SetHelpPath(GetHelpPath()); + objectsInfos[nameWithNamespace] = + ObjectMetadata( + GetNameSpace(), nameWithNamespace, fullname, description, icon24x24) + .SetHelpPath(GetHelpPath()); return objectsInfos[nameWithNamespace]; } @@ -353,8 +351,7 @@ gd::BehaviorMetadata& PlatformExtension::GetBehaviorMetadata( return badBehaviorMetadata; } -bool PlatformExtension::HasBehavior( - const gd::String& behaviorType) const { +bool PlatformExtension::HasBehavior(const gd::String& behaviorType) const { return behaviorsInfo.find(behaviorType) != behaviorsInfo.end(); } @@ -386,7 +383,7 @@ gd::InstructionMetadata& PlatformExtension::AddDuplicatedAction( auto copiedAction = actionsInfos.find(copiedNameWithNamespace); if (copiedAction == actionsInfos.end()) { gd::LogError("Could not find an action with name " + - copiedNameWithNamespace + " to copy."); + copiedNameWithNamespace + " to copy."); } else { actionsInfos[newNameWithNamespace] = copiedAction->second; } @@ -406,7 +403,7 @@ gd::InstructionMetadata& PlatformExtension::AddDuplicatedCondition( auto copiedCondition = conditionsInfos.find(copiedNameWithNamespace); if (copiedCondition == conditionsInfos.end()) { gd::LogError("Could not find a condition with name " + - copiedNameWithNamespace + " to copy."); + copiedNameWithNamespace + " to copy."); } else { conditionsInfos[newNameWithNamespace] = copiedCondition->second; } @@ -423,7 +420,7 @@ gd::ExpressionMetadata& PlatformExtension::AddDuplicatedExpression( auto copiedExpression = expressionsInfos.find(copiedNameWithNamespace); if (copiedExpression == expressionsInfos.end()) { gd::LogError("Could not find an expression with name " + - copiedNameWithNamespace + " to copy."); + copiedNameWithNamespace + " to copy."); } else { expressionsInfos[newNameWithNamespace] = copiedExpression->second; } @@ -440,7 +437,7 @@ gd::ExpressionMetadata& PlatformExtension::AddDuplicatedStrExpression( auto copiedExpression = strExpressionsInfos.find(copiedNameWithNamespace); if (copiedExpression == strExpressionsInfos.end()) { gd::LogError("Could not find a string expression with name " + - copiedNameWithNamespace + " to copy."); + copiedNameWithNamespace + " to copy."); } else { strExpressionsInfos[newNameWithNamespace] = copiedExpression->second; } @@ -468,7 +465,8 @@ PlatformExtension::GetAllStrExpressions() { return strExpressionsInfos; } -const std::vector& PlatformExtension::GetAllDependencies() const { +const std::vector& +PlatformExtension::GetAllDependencies() const { return extensionDependenciesMetadata; } @@ -476,7 +474,8 @@ std::vector& PlatformExtension::GetAllDependencies() { return extensionDependenciesMetadata; } -const std::vector& PlatformExtension::GetAllSourceFiles() const { +const std::vector& +PlatformExtension::GetAllSourceFiles() const { return extensionSourceFilesMetadata; } @@ -615,37 +614,6 @@ void PlatformExtension::SetNameSpace(gd::String nameSpace_) { nameSpace = nameSpace_ + GetNamespaceSeparator(); } -std::vector PlatformExtension::GetBuiltinExtensionsNames() { - std::vector builtinExtensions; - builtinExtensions.push_back("Sprite"); - builtinExtensions.push_back("BuiltinObject"); - builtinExtensions.push_back("BuiltinAudio"); - builtinExtensions.push_back("BuiltinMouse"); - builtinExtensions.push_back("BuiltinKeyboard"); - builtinExtensions.push_back("BuiltinJoystick"); - builtinExtensions.push_back("BuiltinTime"); - builtinExtensions.push_back("BuiltinFile"); - builtinExtensions.push_back("BuiltinVariables"); - builtinExtensions.push_back("BuiltinCamera"); - builtinExtensions.push_back("BuiltinWindow"); - builtinExtensions.push_back("BuiltinNetwork"); - builtinExtensions.push_back("BuiltinScene"); - builtinExtensions.push_back("BuiltinAdvanced"); - builtinExtensions.push_back("BuiltinCommonConversions"); - builtinExtensions.push_back("BuiltinStringInstructions"); - builtinExtensions.push_back("BuiltinMathematicalTools"); - builtinExtensions.push_back("BuiltinExternalLayouts"); - builtinExtensions.push_back("BuiltinCommonInstructions"); - - return builtinExtensions; -} - -bool PlatformExtension::IsBuiltin() const { - std::vector builtinExtensions = GetBuiltinExtensionsNames(); - return std::find(builtinExtensions.begin(), builtinExtensions.end(), name) != - builtinExtensions.end(); -} - void PlatformExtension::StripUnimplementedInstructionsAndExpressions() { for (std::map::iterator it = GetAllActions().begin(); @@ -791,41 +759,42 @@ void PlatformExtension::StripUnimplementedInstructionsAndExpressions() { } } -gd::String -PlatformExtension::GetEventsFunctionFullType(const gd::String &extensionName, - const gd::String &functionName) { - const auto &separator = GetNamespaceSeparator(); +gd::String PlatformExtension::GetEventsFunctionFullType( + const gd::String& extensionName, const gd::String& functionName) { + const auto& separator = GetNamespaceSeparator(); return extensionName + separator + functionName; } gd::String PlatformExtension::GetBehaviorEventsFunctionFullType( - const gd::String &extensionName, const gd::String &behaviorName, - const gd::String &functionName) { - const auto &separator = GetNamespaceSeparator(); + const gd::String& extensionName, + const gd::String& behaviorName, + const gd::String& functionName) { + const auto& separator = GetNamespaceSeparator(); return extensionName + separator + behaviorName + separator + functionName; } -gd::String -PlatformExtension::GetBehaviorFullType(const gd::String &extensionName, - const gd::String &behaviorName) { - const auto &separator = GetNamespaceSeparator(); +gd::String PlatformExtension::GetBehaviorFullType( + const gd::String& extensionName, const gd::String& behaviorName) { + const auto& separator = GetNamespaceSeparator(); return extensionName + separator + behaviorName; } gd::String PlatformExtension::GetObjectEventsFunctionFullType( - const gd::String &extensionName, const gd::String &objectName, - const gd::String &functionName) { - const auto &separator = GetNamespaceSeparator(); + const gd::String& extensionName, + const gd::String& objectName, + const gd::String& functionName) { + const auto& separator = GetNamespaceSeparator(); return extensionName + separator + objectName + separator + functionName; } -gd::String PlatformExtension::GetObjectFullType(const gd::String &extensionName, - const gd::String &objectName) { - const auto &separator = GetNamespaceSeparator(); +gd::String PlatformExtension::GetObjectFullType(const gd::String& extensionName, + const gd::String& objectName) { + const auto& separator = GetNamespaceSeparator(); return extensionName + separator + objectName; } -gd::String PlatformExtension::GetExtensionFromFullObjectType(const gd::String& type) { +gd::String PlatformExtension::GetExtensionFromFullObjectType( + const gd::String& type) { const auto separatorIndex = type.find(PlatformExtension::GetNamespaceSeparator()); if (separatorIndex == std::string::npos) { @@ -834,7 +803,8 @@ gd::String PlatformExtension::GetExtensionFromFullObjectType(const gd::String& t return type.substr(0, separatorIndex); } -gd::String PlatformExtension::GetObjectNameFromFullObjectType(const gd::String& type) { +gd::String PlatformExtension::GetObjectNameFromFullObjectType( + const gd::String& type) { const auto separatorIndex = type.find(PlatformExtension::GetNamespaceSeparator()); if (separatorIndex == std::string::npos) { diff --git a/Core/GDCore/Extensions/PlatformExtension.h b/Core/GDCore/Extensions/PlatformExtension.h index 7c4b1fdf8d..34bbaa5555 100644 --- a/Core/GDCore/Extensions/PlatformExtension.h +++ b/Core/GDCore/Extensions/PlatformExtension.h @@ -13,11 +13,11 @@ #include "GDCore/CommonTools.h" #include "GDCore/Extensions/Metadata/BehaviorMetadata.h" #include "GDCore/Extensions/Metadata/DependencyMetadata.h" -#include "GDCore/Extensions/Metadata/SourceFileMetadata.h" #include "GDCore/Extensions/Metadata/EffectMetadata.h" #include "GDCore/Extensions/Metadata/EventMetadata.h" #include "GDCore/Extensions/Metadata/InstructionOrExpressionGroupMetadata.h" #include "GDCore/Extensions/Metadata/ObjectMetadata.h" +#include "GDCore/Extensions/Metadata/SourceFileMetadata.h" #include "GDCore/Project/PropertyDescriptor.h" #include "GDCore/String.h" #include "GDCore/Tools/VersionPriv.h" @@ -440,12 +440,6 @@ class GD_CORE_API PlatformExtension { */ bool IsDeprecated() const { return deprecated; } - /** - * \brief Return true if the extension is a standard extension that cannot be - * deactivated - */ - bool IsBuiltin() const; - /** * \brief Get the namespace of the extension. * \note The namespace is simply the name of the extension concatenated with @@ -640,12 +634,6 @@ class GD_CORE_API PlatformExtension { } ///@} - /** - * \brief Return the name of all the extensions which are considered provided - * by platforms. - */ - static std::vector GetBuiltinExtensionsNames(); - /** * \brief Get the string used to separate the name of the * instruction/expression and the extension. diff --git a/Core/GDCore/Tools/Localization.cpp b/Core/GDCore/Tools/Localization.cpp index 0b85e58fc2..b56195f4a7 100644 --- a/Core/GDCore/Tools/Localization.cpp +++ b/Core/GDCore/Tools/Localization.cpp @@ -6,6 +6,7 @@ #if defined(EMSCRIPTEN) #include + #include "GDCore/String.h" namespace gd { @@ -31,5 +32,10 @@ gd::String GetTranslation(const char* str) { // TODO: Inline? str); return gd::String(translatedStr); // TODO: Is copying necessary? } + +gd::String GetTranslation(const gd::String& str) { + return GetTranslation(str.c_str()); +} + } // namespace gd #endif diff --git a/Core/GDCore/Tools/Localization.h b/Core/GDCore/Tools/Localization.h index 7997f2e037..82d38a4fc6 100644 --- a/Core/GDCore/Tools/Localization.h +++ b/Core/GDCore/Tools/Localization.h @@ -8,10 +8,10 @@ /** @file * Provide a way to mark strings to be translated. - * + * * Strings to be translated in GDevelop Core codebase * are marked with the underscore macro, for example: _("Hello World"). - * + * * The macro is then defined to be using the translation function * of the underlying platform (Emscripten for GDevelop 5). */ @@ -26,8 +26,10 @@ #endif namespace gd { +gd::String GetTranslation(const gd::String& str); + gd::String GetTranslation(const char* str); -} +} // namespace gd #define _(s) gd::GetTranslation(u8##s) diff --git a/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.cpp b/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.cpp index a9bded5876..a443eae049 100644 --- a/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.cpp +++ b/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.cpp @@ -31,7 +31,7 @@ namespace gdjs { void MetadataDeclarationHelper::DeclareExtension( gd::PlatformExtension &extension, const gd::EventsFunctionsExtension &eventsFunctionsExtension) { - gd::String fullName = eventsFunctionsExtension.GetFullName() || + gd::String fullName = GetTranslation(eventsFunctionsExtension.GetFullName()) || eventsFunctionsExtension.GetName(); extension .SetExtensionInformation(eventsFunctionsExtension.GetName(), fullName, @@ -92,10 +92,11 @@ gd::BehaviorMetadata &MetadataDeclarationHelper::DeclareBehaviorMetadata( extension .AddBehavior( eventsBasedBehavior.GetName(), - eventsBasedBehavior.GetFullName() || + GetTranslation(eventsBasedBehavior.GetFullName()) || eventsBasedBehavior.GetName(), eventsBasedBehavior.GetName(), - eventsBasedBehavior.GetDescription(), "", + GetTranslation(eventsBasedBehavior.GetDescription()), + "", GetExtensionIconUrl(extension), "", std::make_shared( eventsBasedBehavior.GetName(), project, @@ -124,9 +125,9 @@ gd::ObjectMetadata &MetadataDeclarationHelper::DeclareObjectMetadata( auto &objectMetadata = extension .AddEventsBasedObject(eventsBasedObject.GetName(), - eventsBasedObject.GetFullName() || + GetTranslation(eventsBasedObject.GetFullName()) || eventsBasedObject.GetName(), - eventsBasedObject.GetDescription(), + GetTranslation(eventsBasedObject.GetDescription()), GetExtensionIconUrl(extension)) // TODO Change the metadata model to only set a category on the // extension. If an extension has behavior or object across @@ -456,8 +457,8 @@ MetadataDeclarationHelper::DeclareInstructionOrExpressionMetadata( } } -const gd::String &MetadataDeclarationHelper::GetFullName(const gd::EventsFunction &eventsFunction) { - return eventsFunction.GetFullName() || eventsFunction.GetName(); +gd::String MetadataDeclarationHelper::GetFullName(const gd::EventsFunction &eventsFunction) { + return GetTranslation(eventsFunction.GetFullName()) || eventsFunction.GetName(); }; gd::String MetadataDeclarationHelper::GetDefaultSentence( @@ -484,27 +485,27 @@ gd::String MetadataDeclarationHelper::GetDefaultSentence( }; gd::String MetadataDeclarationHelper::GetFreeFunctionSentence(const gd::EventsFunction &eventsFunction) { - return eventsFunction.GetSentence().empty() + return GetTranslation(eventsFunction.GetSentence()).empty() ? GetDefaultSentence(eventsFunction, 0, 1) - : eventsFunction.GetSentence(); + : GetTranslation(eventsFunction.GetSentence()); }; gd::String MetadataDeclarationHelper::GetBehaviorFunctionSentence( const gd::EventsFunction &eventsFunction, const bool excludeObjectParameter) { - return eventsFunction.GetSentence().empty() + return GetTranslation(eventsFunction.GetSentence()).empty() ? GetDefaultSentence(eventsFunction, excludeObjectParameter ? 2 : 0, 0) - : eventsFunction.GetSentence(); + : GetTranslation(eventsFunction.GetSentence()); }; gd::String MetadataDeclarationHelper::GetObjectFunctionSentence( const gd::EventsFunction &eventsFunction, const bool excludeObjectParameter) { - return eventsFunction.GetSentence().empty() + return GetTranslation(eventsFunction.GetSentence()).empty() ? GetDefaultSentence(eventsFunction, excludeObjectParameter ? 1 : 0, 0) - : eventsFunction.GetSentence(); + : GetTranslation(eventsFunction.GetSentence()); }; /** @@ -572,7 +573,7 @@ gd::InstructionMetadata &MetadataDeclarationHelper::DeclareInstructionMetadata( auto &condition = extension.AddCondition( eventsFunction.GetName(), GetFullName(eventsFunction), - eventsFunction.GetDescription() || GetFullName(eventsFunction), + GetTranslation(eventsFunction.GetDescription()) || GetFullName(eventsFunction), GetFreeFunctionSentence(eventsFunction), eventsFunction.GetGroup(), GetExtensionIconUrl(extension), GetExtensionIconUrl(extension)); // By convention, first parameter is always the Runtime Scene. @@ -625,7 +626,7 @@ gd::InstructionMetadata &MetadataDeclarationHelper::DeclareInstructionMetadata( auto &action = extension.AddAction( eventsFunction.GetName(), GetFullName(eventsFunction), - eventsFunction.GetDescription() || GetFullName(eventsFunction), + GetTranslation(eventsFunction.GetDescription()) || GetFullName(eventsFunction), GetFreeFunctionSentence(eventsFunction), eventsFunction.GetGroup(), GetExtensionIconUrl(extension), GetExtensionIconUrl(extension)); // By convention, first parameter is always the Runtime Scene. @@ -1345,7 +1346,7 @@ void MetadataDeclarationHelper::AddParameter( if (!parameter.IsCodeOnly()) { instructionOrExpression .AddParameter(parameter.GetType(), - parameter.GetDescription() || parameter.GetName(), + GetTranslation(parameter.GetDescription()) || parameter.GetName(), "", // See below for adding the extra information parameter.IsOptional()) // Manually add the "extra info" without relying on addParameter (or @@ -1354,7 +1355,7 @@ void MetadataDeclarationHelper::AddParameter( // declarations when dealing with object). .SetParameterExtraInfo(parameter.GetExtraInfo()); instructionOrExpression.SetParameterLongDescription( - parameter.GetLongDescription()); + GetTranslation(parameter.GetLongDescription())); instructionOrExpression.SetDefaultValue(parameter.GetDefaultValue()); } else { instructionOrExpression.AddCodeOnlyParameter(parameter.GetType(), diff --git a/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.h b/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.h index 117776582e..a0fd2048c4 100644 --- a/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.h +++ b/GDJS/GDJS/Events/CodeGeneration/MetadataDeclarationHelper.h @@ -329,8 +329,7 @@ private: static gd::String UncapitalizeFirstLetter(const gd::String &string); - static const gd::String & - GetFullName(const gd::EventsFunction &eventsFunction); + static gd::String GetFullName(const gd::EventsFunction &eventsFunction); static gd::String GetDefaultSentence(const gd::EventsFunction &eventsFunction, const int firstParameterIndex, const int parameterIndexOffset); diff --git a/GDevelop.js/Bindings/Bindings.idl b/GDevelop.js/Bindings/Bindings.idl index d823b9f28a..f40d2428a7 100644 --- a/GDevelop.js/Bindings/Bindings.idl +++ b/GDevelop.js/Bindings/Bindings.idl @@ -2238,7 +2238,6 @@ interface PlatformExtension { [Const, Ref] DOMString GetLicense(); [Const, Ref] DOMString GetHelpPath(); [Const, Ref] DOMString GetIconUrl(); - boolean IsBuiltin(); [Const, Ref] DOMString GetNameSpace(); [Ref] InstructionMetadata AddDuplicatedAction( diff --git a/GDevelop.js/types.d.ts b/GDevelop.js/types.d.ts index 470216816e..532a757906 100644 --- a/GDevelop.js/types.d.ts +++ b/GDevelop.js/types.d.ts @@ -1701,7 +1701,6 @@ export class PlatformExtension extends EmscriptenObject { getLicense(): string; getHelpPath(): string; getIconUrl(): string; - isBuiltin(): boolean; getNameSpace(): string; addDuplicatedAction(newActionName: string, copiedActionName: string): InstructionMetadata; addDuplicatedCondition(newConditionName: string, copiedConditionName: string): InstructionMetadata; diff --git a/GDevelop.js/types/gdplatformextension.js b/GDevelop.js/types/gdplatformextension.js index 6c0868e810..f21d1e3e59 100644 --- a/GDevelop.js/types/gdplatformextension.js +++ b/GDevelop.js/types/gdplatformextension.js @@ -28,7 +28,6 @@ declare class gdPlatformExtension { getLicense(): string; getHelpPath(): string; getIconUrl(): string; - isBuiltin(): boolean; getNameSpace(): string; addDuplicatedAction(newActionName: string, copiedActionName: string): gdInstructionMetadata; addDuplicatedCondition(newConditionName: string, copiedConditionName: string): gdInstructionMetadata; diff --git a/newIDE/app/src/AssetStore/BehaviorStore/BehaviorStoreContext.js b/newIDE/app/src/AssetStore/BehaviorStore/BehaviorStoreContext.js index 9c4870eeed..29727aceab 100644 --- a/newIDE/app/src/AssetStore/BehaviorStore/BehaviorStoreContext.js +++ b/newIDE/app/src/AssetStore/BehaviorStore/BehaviorStoreContext.js @@ -1,5 +1,6 @@ // @flow import * as React from 'react'; +import { type I18n as I18nType } from '@lingui/core'; import { type FiltersState, useFilters } from '../../UI/Search/FiltersChooser'; import { getBehaviorsRegistry, @@ -51,7 +52,7 @@ type BehaviorStoreState = {| setInstalledBehaviorMetadataList: ( installedBehaviorMetadataList: Array ) => void, - behaviorShortHeadersByType: { [name: string]: BehaviorShortHeader }, + translatedBehaviorShortHeadersByType: { [name: string]: BehaviorShortHeader }, filtersState: FiltersState, |}; @@ -67,7 +68,7 @@ export const BehaviorStoreContext = React.createContext({ chosenCategory: '', setChosenCategory: () => {}, setInstalledBehaviorMetadataList: () => {}, - behaviorShortHeadersByType: {}, + translatedBehaviorShortHeadersByType: {}, filtersState: { chosenFilters: new Set(), addFilter: () => {}, @@ -79,11 +80,13 @@ export const BehaviorStoreContext = React.createContext({ type BehaviorStoreStateProviderProps = {| children: React.Node, + i18n: I18nType, defaultSearchText?: string, |}; export const BehaviorStoreStateProvider = ({ children, + i18n, defaultSearchText, }: BehaviorStoreStateProviderProps) => { const [ @@ -91,17 +94,18 @@ export const BehaviorStoreStateProvider = ({ setInstalledBehaviorMetadataList, ] = React.useState>([]); const [ - behaviorShortHeadersByType, - setBehaviorShortHeadersByType, + translatedBehaviorShortHeadersByType, + setTranslatedBehaviorShortHeadersByType, ] = React.useState<{ [string]: BehaviorShortHeader, }>({}); const preferences = React.useContext(PreferencesContext); - const { showCommunityExtensions } = preferences.values; + const { showCommunityExtensions, language } = preferences.values; const [firstBehaviorIds, setFirstBehaviorIds] = React.useState>( [] ); + const [loadedLanguage, setLoadedLanguage] = React.useState(null); const [error, setError] = React.useState(null); const isLoading = React.useRef(false); @@ -115,20 +119,34 @@ export const BehaviorStoreStateProvider = ({ () => { // Don't attempt to load again resources and filters if they // were loaded already. - if (Object.keys(behaviorShortHeadersByType).length || isLoading.current) + if ( + (Object.keys(translatedBehaviorShortHeadersByType).length && + loadedLanguage === language) || + isLoading.current + ) return; (async () => { setError(null); + // Reset the search text to avoid showing the previous search results + // in case they were on a different language. + setSearchText(emptySearchText); isLoading.current = true; try { const behaviorsRegistry: BehaviorsRegistry = await getBehaviorsRegistry(); const behaviorShortHeaders = behaviorsRegistry.headers; - const behaviorShortHeadersByType = {}; - behaviorShortHeaders.forEach(behavior => { - behaviorShortHeadersByType[behavior.type] = behavior; + const translatedBehaviorShortHeadersByType = {}; + behaviorShortHeaders.forEach(behaviorShortHeader => { + const translatedBehaviorShortHeader: BehaviorShortHeader = { + ...behaviorShortHeader, + fullName: i18n._(behaviorShortHeader.fullName), + description: i18n._(behaviorShortHeader.description), + }; + translatedBehaviorShortHeadersByType[ + behaviorShortHeader.type + ] = translatedBehaviorShortHeader; }); console.info( @@ -136,7 +154,10 @@ export const BehaviorStoreStateProvider = ({ behaviorShortHeaders ? behaviorShortHeaders.length : 0 } behaviors from the extension store.` ); - setBehaviorShortHeadersByType(behaviorShortHeadersByType); + setTranslatedBehaviorShortHeadersByType( + translatedBehaviorShortHeadersByType + ); + setLoadedLanguage(language); setFirstBehaviorIds( behaviorsRegistry.views.default.firstIds.map( ({ extensionName, behaviorName }) => @@ -157,14 +178,24 @@ export const BehaviorStoreStateProvider = ({ isLoading.current = false; })(); }, - [behaviorShortHeadersByType, isLoading] + [ + translatedBehaviorShortHeadersByType, + isLoading, + i18n, + language, + loadedLanguage, + ] ); React.useEffect( () => { // Don't attempt to load again extensions and filters if they // were loaded already. - if (Object.keys(behaviorShortHeadersByType).length || isLoading.current) + if ( + (Object.keys(translatedBehaviorShortHeadersByType).length && + loadedLanguage === language) || + isLoading.current + ) return; const timeoutId = setTimeout(() => { @@ -173,46 +204,53 @@ export const BehaviorStoreStateProvider = ({ }, BEHAVIORS_FETCH_TIMEOUT); return () => clearTimeout(timeoutId); }, - [fetchBehaviors, behaviorShortHeadersByType, isLoading] + [ + fetchBehaviors, + translatedBehaviorShortHeadersByType, + isLoading, + language, + loadedLanguage, + ] ); - const allBehaviors = React.useMemo( + const allTranslatedBehaviors = React.useMemo( () => { - const allBehaviors: { + const allTranslatedBehaviors: { [name: string]: BehaviorShortHeader | SearchableBehaviorMetadata, } = {}; - for (const type in behaviorShortHeadersByType) { - allBehaviors[type] = behaviorShortHeadersByType[type]; + for (const type in translatedBehaviorShortHeadersByType) { + allTranslatedBehaviors[type] = + translatedBehaviorShortHeadersByType[type]; } for (const installedBehaviorMetadata of installedBehaviorMetadataList) { - allBehaviors[ + allTranslatedBehaviors[ installedBehaviorMetadata.type ] = installedBehaviorMetadata; } - return allBehaviors; + return allTranslatedBehaviors; }, - [installedBehaviorMetadataList, behaviorShortHeadersByType] + [installedBehaviorMetadataList, translatedBehaviorShortHeadersByType] ); const allCategories = React.useMemo( () => { const categoriesSet = new Set(); - for (const type in allBehaviors) { - categoriesSet.add(allBehaviors[type].category); + for (const type in allTranslatedBehaviors) { + categoriesSet.add(allTranslatedBehaviors[type].category); } const sortedCategories = [...categoriesSet].sort((tag1, tag2) => tag1.toLowerCase().localeCompare(tag2.toLowerCase()) ); return sortedCategories; }, - [allBehaviors] + [allTranslatedBehaviors] ); const filters = React.useMemo( () => { const tagsSet = new Set(); - for (const type in allBehaviors) { - const behavior = allBehaviors[type]; + for (const type in allTranslatedBehaviors) { + const behavior = allTranslatedBehaviors[type]; behavior.tags.forEach(tag => { if ( showCommunityExtensions || @@ -232,7 +270,7 @@ export const BehaviorStoreStateProvider = ({ tagsTree: [], }; }, - [allBehaviors, showCommunityExtensions] + [allTranslatedBehaviors, showCommunityExtensions] ); const defaultFirstSearchItemIds = React.useMemo( @@ -245,7 +283,7 @@ export const BehaviorStoreStateProvider = ({ const searchResults: ?Array< SearchResult - > = useSearchStructuredItem(allBehaviors, { + > = useSearchStructuredItem(allTranslatedBehaviors, { searchText, chosenItemCategory: chosenCategory, chosenCategory: filtersState.chosenCategory, @@ -268,7 +306,7 @@ export const BehaviorStoreStateProvider = ({ searchText, setSearchText, setInstalledBehaviorMetadataList, - behaviorShortHeadersByType, + translatedBehaviorShortHeadersByType, filtersState, }), [ @@ -280,7 +318,7 @@ export const BehaviorStoreStateProvider = ({ setChosenCategory, searchText, setInstalledBehaviorMetadataList, - behaviorShortHeadersByType, + translatedBehaviorShortHeadersByType, filtersState, fetchBehaviors, ] diff --git a/newIDE/app/src/AssetStore/ExtensionStore/ExtensionStoreContext.js b/newIDE/app/src/AssetStore/ExtensionStore/ExtensionStoreContext.js index d1ff6dd74d..43eb41e96f 100644 --- a/newIDE/app/src/AssetStore/ExtensionStore/ExtensionStoreContext.js +++ b/newIDE/app/src/AssetStore/ExtensionStore/ExtensionStoreContext.js @@ -1,5 +1,6 @@ // @flow import * as React from 'react'; +import { type I18n as I18nType } from '@lingui/core'; import { type FiltersState, useFilters } from '../../UI/Search/FiltersChooser'; import { getExtensionsRegistry, @@ -29,7 +30,9 @@ type ExtensionStoreState = {| allCategories: string[], chosenCategory: string, setChosenCategory: string => void, - extensionShortHeadersByName: { [name: string]: ExtensionShortHeader }, + translatedExtensionShortHeadersByName: { + [name: string]: ExtensionShortHeader, + }, filtersState: FiltersState, hasExtensionNamed: (extensionName: string) => boolean, |}; @@ -45,7 +48,7 @@ export const ExtensionStoreContext = React.createContext({ // '' means all categories. chosenCategory: '', setChosenCategory: () => {}, - extensionShortHeadersByName: {}, + translatedExtensionShortHeadersByName: {}, filtersState: { chosenFilters: new Set(), addFilter: () => {}, @@ -58,24 +61,27 @@ export const ExtensionStoreContext = React.createContext({ type ExtensionStoreStateProviderProps = {| children: React.Node, + i18n: I18nType, defaultSearchText?: string, |}; export const ExtensionStoreStateProvider = ({ children, + i18n, defaultSearchText, }: ExtensionStoreStateProviderProps) => { const [ - extensionShortHeadersByName, - setExtensionShortHeadersByName, + translatedExtensionShortHeadersByName, + setTranslatedExtensionShortHeadersByName, ] = React.useState<{ [string]: ExtensionShortHeader, }>({}); const preferences = React.useContext(PreferencesContext); - const { showCommunityExtensions } = preferences.values; + const { showCommunityExtensions, language } = preferences.values; const [firstExtensionIds, setFirstExtensionIds] = React.useState< Array >([]); + const [loadedLanguage, setLoadedLanguage] = React.useState(null); const [error, setError] = React.useState(null); const isLoading = React.useRef(false); @@ -88,21 +94,35 @@ export const ExtensionStoreStateProvider = ({ const fetchExtensionsAndFilters = React.useCallback( () => { // Don't attempt to load again resources and filters if they - // were loaded already. - if (Object.keys(extensionShortHeadersByName).length || isLoading.current) + // are loading or were loaded already in the current language. + if ( + (Object.keys(translatedExtensionShortHeadersByName).length && + loadedLanguage === language) || + isLoading.current + ) return; (async () => { setError(null); + // Reset the search text to avoid showing the previous search results + // in case they were on a different language. + setSearchText(emptySearchText); isLoading.current = true; try { const extensionRegistry: ExtensionsRegistry = await getExtensionsRegistry(); const { headers } = extensionRegistry; - const extensionShortHeadersByName = {}; - headers.forEach(extension => { - extensionShortHeadersByName[extension.name] = extension; + const translatedExtensionShortHeadersByName = {}; + headers.forEach(extensionShortHeader => { + const translatedExtensionShortHeader: ExtensionShortHeader = { + ...extensionShortHeader, + fullName: i18n._(extensionShortHeader.fullName), + shortDescription: i18n._(extensionShortHeader.shortDescription), + }; + translatedExtensionShortHeadersByName[ + extensionShortHeader.name + ] = translatedExtensionShortHeader; }); console.info( @@ -110,7 +130,10 @@ export const ExtensionStoreStateProvider = ({ headers ? headers.length : 0 } extensions from the extension store.` ); - setExtensionShortHeadersByName(extensionShortHeadersByName); + setTranslatedExtensionShortHeadersByName( + translatedExtensionShortHeadersByName + ); + setLoadedLanguage(language); setFirstExtensionIds(extensionRegistry.views.default.firstIds); } catch (error) { console.error( @@ -123,14 +146,24 @@ export const ExtensionStoreStateProvider = ({ isLoading.current = false; })(); }, - [extensionShortHeadersByName, isLoading] + [ + translatedExtensionShortHeadersByName, + isLoading, + i18n, + language, + loadedLanguage, + ] ); React.useEffect( () => { // Don't attempt to load again extensions and filters if they // were loaded already. - if (Object.keys(extensionShortHeadersByName).length || isLoading.current) + if ( + (Object.keys(translatedExtensionShortHeadersByName).length && + loadedLanguage === language) || + isLoading.current + ) return; const timeoutId = setTimeout(() => { @@ -139,28 +172,36 @@ export const ExtensionStoreStateProvider = ({ }, EXTENSIONS_FETCH_TIMEOUT); return () => clearTimeout(timeoutId); }, - [fetchExtensionsAndFilters, extensionShortHeadersByName, isLoading] + [ + fetchExtensionsAndFilters, + translatedExtensionShortHeadersByName, + isLoading, + language, + loadedLanguage, + ] ); const allCategories = React.useMemo( () => { const categoriesSet = new Set(); - for (const name in extensionShortHeadersByName) { - categoriesSet.add(extensionShortHeadersByName[name].category); + for (const name in translatedExtensionShortHeadersByName) { + categoriesSet.add(translatedExtensionShortHeadersByName[name].category); } const sortedCategories = [...categoriesSet].sort((tag1, tag2) => tag1.toLowerCase().localeCompare(tag2.toLowerCase()) ); return sortedCategories; }, - [extensionShortHeadersByName] + [translatedExtensionShortHeadersByName] ); const filters = React.useMemo( () => { const tagsSet = new Set(); - for (const name in extensionShortHeadersByName) { - extensionShortHeadersByName[name].tags.forEach(tag => tagsSet.add(tag)); + for (const name in translatedExtensionShortHeadersByName) { + translatedExtensionShortHeadersByName[name].tags.forEach(tag => + tagsSet.add(tag) + ); } const sortedTags = [...tagsSet].sort((tag1, tag2) => tag1.toLowerCase().localeCompare(tag2.toLowerCase()) @@ -171,12 +212,12 @@ export const ExtensionStoreStateProvider = ({ tagsTree: [], }; }, - [extensionShortHeadersByName] + [translatedExtensionShortHeadersByName] ); const searchResults: ?Array< SearchResult - > = useSearchStructuredItem(extensionShortHeadersByName, { + > = useSearchStructuredItem(translatedExtensionShortHeadersByName, { searchText, chosenItemCategory: chosenCategory, chosenCategory: filtersState.chosenCategory, @@ -189,9 +230,9 @@ export const ExtensionStoreStateProvider = ({ const hasExtensionNamed = React.useCallback( (extensionName: string) => { - return !!extensionShortHeadersByName[extensionName]; + return !!translatedExtensionShortHeadersByName[extensionName]; }, - [extensionShortHeadersByName] + [translatedExtensionShortHeadersByName] ); const extensionStoreState = React.useMemo( @@ -205,7 +246,7 @@ export const ExtensionStoreStateProvider = ({ error, searchText, setSearchText, - extensionShortHeadersByName, + translatedExtensionShortHeadersByName, filtersState, hasExtensionNamed, }), @@ -217,7 +258,7 @@ export const ExtensionStoreStateProvider = ({ chosenCategory, setChosenCategory, searchText, - extensionShortHeadersByName, + translatedExtensionShortHeadersByName, filtersState, fetchExtensionsAndFilters, hasExtensionNamed, diff --git a/newIDE/app/src/BehaviorsEditor/NewBehaviorDialog.js b/newIDE/app/src/BehaviorsEditor/NewBehaviorDialog.js index 9d9a26b92f..828a0a2014 100644 --- a/newIDE/app/src/BehaviorsEditor/NewBehaviorDialog.js +++ b/newIDE/app/src/BehaviorsEditor/NewBehaviorDialog.js @@ -101,6 +101,7 @@ export default function NewBehaviorDialog({ eventsFunctionsExtension ) : []; + return behaviorMetadataList .filter(behavior => !behavior.behaviorMetadata.isHidden()) .map(behavior => ({ diff --git a/newIDE/app/src/MainFrame/Preferences/LanguageSelector.js b/newIDE/app/src/MainFrame/Preferences/LanguageSelector.js index 9fb2634a91..841322f033 100644 --- a/newIDE/app/src/MainFrame/Preferences/LanguageSelector.js +++ b/newIDE/app/src/MainFrame/Preferences/LanguageSelector.js @@ -7,6 +7,7 @@ import { Column } from '../../UI/Grid'; import Window from '../../Utils/Window'; import PreferencesContext from './PreferencesContext'; import LocalesMetadata from '../../locales/LocalesMetadata'; +import ExtensionLocalesMetadata from '../../locales/ExtensionLocalesMetadata'; import Text from '../../UI/Text'; import Link from '../../UI/Link'; import { LineStackLayout } from '../../UI/Layout'; @@ -23,7 +24,27 @@ const displayLocaleMetadata = localeMetadata => { return true; }; -const localesToDisplay = LocalesMetadata.filter(displayLocaleMetadata); +const localesToDisplay = LocalesMetadata.filter(displayLocaleMetadata).map( + localeMetadata => { + const extensionLocaleMetadata = ExtensionLocalesMetadata.find( + extensionLocaleMetadata => + extensionLocaleMetadata.languageCode === localeMetadata.languageCode + ); + const editorTranslationRatio = localeMetadata.translationRatio || 0; + // We do a simple 50/50 split between the main GDevelop locales and the extension locales. + // This is not perfect, but gives a rough idea of the translation progress. + const translationRatioExtension = extensionLocaleMetadata + ? extensionLocaleMetadata.translationRatio + : 0; + + const translationRatio = + (editorTranslationRatio + translationRatioExtension) / 2; + return { + ...localeMetadata, + translationRatio, + }; + } +); const goodProgressLocales = localesToDisplay.filter( localeMetadata => localeMetadata.translationRatio > 0.5 ); diff --git a/newIDE/app/src/MainFrame/Providers.js b/newIDE/app/src/MainFrame/Providers.js index b0b54292c8..7db1418489 100644 --- a/newIDE/app/src/MainFrame/Providers.js +++ b/newIDE/app/src/MainFrame/Providers.js @@ -110,8 +110,12 @@ const Providers = ({ - - + + diff --git a/newIDE/app/src/MainFrame/index.js b/newIDE/app/src/MainFrame/index.js index b7067534d8..ffee66274e 100644 --- a/newIDE/app/src/MainFrame/index.js +++ b/newIDE/app/src/MainFrame/index.js @@ -781,8 +781,12 @@ const MainFrame = (props: Props) => { // dialog is closed after a language change. We then reload GDevelop // extensions so that they declare all objects/actions/condition/etc... // using the new language. + console.info('Language changed, reloading extensions...'); gd.MeasurementUnit.applyTranslation(); gd.JsPlatform.get().reloadBuiltinExtensions(); + eventsFunctionsExtensionsState.reloadProjectEventsFunctionsExtensions( + currentProject + ); _loadExtensions().catch(() => {}); }; diff --git a/newIDE/app/src/ProjectManager/ProjectManagerItems.js b/newIDE/app/src/ProjectManager/ProjectManagerItems.js index 333d78771f..cfb3511971 100644 --- a/newIDE/app/src/ProjectManager/ProjectManagerItems.js +++ b/newIDE/app/src/ProjectManager/ProjectManagerItems.js @@ -370,7 +370,7 @@ export const EventFunctionExtensionItem = ({ const name = eventsFunctionsExtension.getName(); const iconUrl = eventsFunctionsExtension.getIconUrl(); - const { extensionShortHeadersByName } = React.useContext( + const { translatedExtensionShortHeadersByName } = React.useContext( ExtensionStoreContext ); @@ -393,7 +393,7 @@ export const EventFunctionExtensionItem = ({ } primaryText={name} editingName={isEditingName} - onEdit={() => onEdit(extensionShortHeadersByName)} + onEdit={() => onEdit(translatedExtensionShortHeadersByName)} onDelete={onDelete} addLabel={t`Add a New Extension`} onAdd={onAdd} diff --git a/newIDE/app/src/ProjectManager/index.js b/newIDE/app/src/ProjectManager/index.js index 3d56d4a72b..b0517b527a 100644 --- a/newIDE/app/src/ProjectManager/index.js +++ b/newIDE/app/src/ProjectManager/index.js @@ -702,7 +702,7 @@ const ProjectManager = React.forwardRef( [editName, onProjectItemModified, scrollToItem] ); - const { extensionShortHeadersByName } = React.useContext( + const { translatedExtensionShortHeadersByName } = React.useContext( ExtensionStoreContext ); @@ -718,7 +718,7 @@ const ProjectManager = React.forwardRef( } const originIdentifier = eventsFunctionsExtension.getOriginIdentifier(); const extensionShortHeader = - extensionShortHeadersByName[originIdentifier]; + translatedExtensionShortHeadersByName[originIdentifier]; if (!extensionShortHeader) { console.warn( `This extension was downloaded from the store but its reference ${originIdentifier} couldn't be found in the store. Opening the extension in the editor...` @@ -729,7 +729,7 @@ const ProjectManager = React.forwardRef( setOpenedExtensionShortHeader(extensionShortHeader); setOpenedExtensionName(name); }, - [extensionShortHeadersByName, onOpenEventsFunctionsExtension] + [translatedExtensionShortHeadersByName, onOpenEventsFunctionsExtension] ); const addExternalEvents = React.useCallback( diff --git a/newIDE/app/src/Utils/i18n/GDI18nProvider.js b/newIDE/app/src/Utils/i18n/GDI18nProvider.js index 0c7726ee89..c4f4ca8947 100644 --- a/newIDE/app/src/Utils/i18n/GDI18nProvider.js +++ b/newIDE/app/src/Utils/i18n/GDI18nProvider.js @@ -39,41 +39,54 @@ export default class GDI18nProvider extends React.Component { } } - _loadCatalog = (language: string): Promise => { + _loadCatalog = async (language: string): Promise => { if (this.state.catalogs[language]) { - return Promise.resolve(this.state.catalogs); + return this.state.catalogs; } - return import(/* webpackMode: "lazy", webpackChunkName: "locales-[request]" */ - `../../locales/${language.replace('-', '_')}/messages`).then( - catalog => { - return { ...this.state.catalogs, [language]: catalog }; - }, - (error: Error) => { - console.error('Error while loading language=' + language, error); - return this.state.catalogs; - } - ); + try { + const [editorCatalog, extensionCatalog] = await Promise.all([ + import(/* webpackMode: "lazy", webpackChunkName: "locales-[request]" */ + `../../locales/${language.replace( + '-', + '_' + )}/messages` /* webpackMode: "lazy", webpackChunkName: "extension-locales-[request]" */), + import(`../../locales/${language.replace( + '-', + '_' + )}/extension-messages`), + ]); + const catalog = { + languageData: editorCatalog.languageData, + messages: { + ...extensionCatalog.messages, + ...editorCatalog.messages, + }, + }; + return { ...this.state.catalogs, [language]: catalog }; + } catch (error) { + console.error('Error while loading language=' + language, error); + return this.state.catalogs; + } }; - _loadLanguage(language: string) { - this._loadCatalog(language).then(catalogs => { - this.setState( - { - language, + async _loadLanguage(language: string) { + const catalogs = await this._loadCatalog(language); + this.setState( + { + language, + catalogs, + i18n: setupI18n({ + language: language, catalogs, - i18n: setupI18n({ - language: language, - catalogs, - }), - }, - () => { - const { i18n } = this.state; - gd.getTranslation = getTranslationFunction(i18n); - console.info(`Loaded "${language}" language`); - } - ); - }); + }), + }, + () => { + const { i18n } = this.state; + gd.getTranslation = getTranslationFunction(i18n); + console.info(`Loaded "${language}" language`); + } + ); } render() { diff --git a/newIDE/app/src/locales/ExtensionLocalesMetadata.js b/newIDE/app/src/locales/ExtensionLocalesMetadata.js new file mode 100644 index 0000000000..e6b71344f4 --- /dev/null +++ b/newIDE/app/src/locales/ExtensionLocalesMetadata.js @@ -0,0 +1,352 @@ +// This file is generated by compile-translations.js script +// prettier-ignore +module.exports = [ + { + "languageCode": "af_ZA", + "languageName": "Afrikaans", + "languageNativeName": "Afrikaans", + "translationRatio": 0 + }, + { + "languageCode": "ar_SA", + "languageName": "Arabic", + "languageNativeName": "اَلْعَرَبِيَّةُ", + "translationRatio": 0.9996659986639946 + }, + { + "languageCode": "az_AZ", + "languageName": "Azerbaijani", + "languageNativeName": "azərbaycan dili", + "translationRatio": 0 + }, + { + "languageCode": "bg_BG", + "languageName": "Bulgarian", + "languageNativeName": "български език", + "translationRatio": 0 + }, + { + "languageCode": "bn_BD", + "languageName": "Bengali", + "languageNativeName": "বাংলা", + "translationRatio": 0 + }, + { + "languageCode": "br_FR", + "languageName": "Breton", + "languageNativeName": "brezhoneg", + "translationRatio": 0 + }, + { + "languageCode": "ca_ES", + "languageName": "Catalan", + "languageNativeName": "Català", + "translationRatio": 0 + }, + { + "languageCode": "cs_CZ", + "languageName": "Czech", + "languageNativeName": "čeština", + "translationRatio": 0 + }, + { + "languageCode": "da_DK", + "languageName": "Danish", + "languageNativeName": "Dansk", + "translationRatio": 0 + }, + { + "languageCode": "de_DE", + "languageName": "German", + "languageNativeName": "Deutsch", + "translationRatio": 0.9931529726118904 + }, + { + "languageCode": "el_GR", + "languageName": "Greek", + "languageNativeName": "Ελληνικά", + "translationRatio": 0 + }, + { + "languageCode": "en", + "languageName": "English", + "languageNativeName": "English", + "translationRatio": 0 + }, + { + "languageCode": "eo_UY", + "languageName": "Esperanto", + "languageNativeName": "Esperanto", + "translationRatio": 0 + }, + { + "languageCode": "es_ES", + "languageName": "Spanish", + "languageNativeName": "Español", + "translationRatio": 0.9953239812959251 + }, + { + "languageCode": "fa_IR", + "languageName": "Persian", + "languageNativeName": "فارسی", + "translationRatio": 0 + }, + { + "languageCode": "fi_FI", + "languageName": "Finnish", + "languageNativeName": "suomi", + "translationRatio": 0.9974949899799599 + }, + { + "languageCode": "fil_PH", + "languageName": "Filipino", + "languageNativeName": "Mga Filipino", + "translationRatio": 0 + }, + { + "languageCode": "fr_FR", + "languageName": "French", + "languageNativeName": "Français", + "translationRatio": 0.9919839679358717 + }, + { + "languageCode": "ha_HG", + "languageName": "Hausa", + "languageNativeName": "هَوُسَ", + "translationRatio": 0 + }, + { + "languageCode": "he_IL", + "languageName": "Hebrew", + "languageNativeName": "עברית", + "translationRatio": 0 + }, + { + "languageCode": "hi_IN", + "languageName": "Hindi", + "languageNativeName": "हिन्दी", + "translationRatio": 0 + }, + { + "languageCode": "hu_HU", + "languageName": "Hungarian", + "languageNativeName": "magyar", + "translationRatio": 0 + }, + { + "languageCode": "id_ID", + "languageName": "Indonesian", + "languageNativeName": "Bahasa Indonesia", + "translationRatio": 0 + }, + { + "languageCode": "ig_NG", + "languageName": "Igbo", + "languageNativeName": "Asụsụ Igbo", + "translationRatio": 0 + }, + { + "languageCode": "it_IT", + "languageName": "Italian", + "languageNativeName": "Italiano", + "translationRatio": 0.9964929859719439 + }, + { + "languageCode": "ja_JP", + "languageName": "Japanese", + "languageNativeName": "日本語", + "translationRatio": 0.5930193720774883 + }, + { + "languageCode": "ka_GE", + "languageName": "Georgian", + "languageNativeName": "ქართული", + "translationRatio": 0 + }, + { + "languageCode": "km_KH", + "languageName": "Khmer", + "languageNativeName": "ខេមរភាសា", + "translationRatio": 0 + }, + { + "languageCode": "ko_KR", + "languageName": "Korean", + "languageNativeName": "한국어", + "translationRatio": 0.970440881763527 + }, + { + "languageCode": "lt_LT", + "languageName": "Lithuanian", + "languageNativeName": "lietuvių kalba", + "translationRatio": 0 + }, + { + "languageCode": "lv_LV", + "languageName": "Latvian", + "languageNativeName": "latviešu valoda", + "translationRatio": 0 + }, + { + "languageCode": "mr_IN", + "languageName": "Marathi", + "languageNativeName": "मराठी", + "translationRatio": 0 + }, + { + "languageCode": "ms_MY", + "languageName": "Malay", + "languageNativeName": "Bahasa Melayu", + "translationRatio": 0 + }, + { + "languageCode": "my_MM", + "languageName": "Burmese", + "languageNativeName": "ဗမာစာ", + "translationRatio": 0 + }, + { + "languageCode": "nl_NL", + "languageName": "Dutch", + "languageNativeName": "Nederlands", + "translationRatio": 0.9851369405477622 + }, + { + "languageCode": "no_NO", + "languageName": "Norwegian", + "languageNativeName": "Norsk", + "translationRatio": 0 + }, + { + "languageCode": "pl_PL", + "languageName": "Polish", + "languageNativeName": "Polski", + "translationRatio": 0.9961589846359385 + }, + { + "languageCode": "pt_BR", + "languageName": "Brazilian Portuguese", + "languageNativeName": "Português brasileiro", + "translationRatio": 0.9953239812959251 + }, + { + "languageCode": "pt_PT", + "languageName": "Portuguese", + "languageNativeName": "Português", + "translationRatio": 0 + }, + { + "languageCode": "ro_RO", + "languageName": "Romanian", + "languageNativeName": "Română", + "translationRatio": 0 + }, + { + "languageCode": "ru_RU", + "languageName": "Russian", + "languageNativeName": "Русский", + "translationRatio": 0.9978289913159653 + }, + { + "languageCode": "si_LK", + "languageName": "Sinhala", + "languageNativeName": "සිංහල", + "translationRatio": 0 + }, + { + "languageCode": "sk_SK", + "languageName": "Slovak", + "languageNativeName": "slovenčina", + "translationRatio": 0 + }, + { + "languageCode": "sl_SI", + "languageName": "Slovenian", + "languageNativeName": "slovenščina", + "translationRatio": 0 + }, + { + "languageCode": "sq_AL", + "languageName": "Albanian", + "languageNativeName": "Shqip", + "translationRatio": 0 + }, + { + "languageCode": "sr_CS", + "languageName": "Serbian (Latin)", + "languageNativeName": "srpski", + "translationRatio": 0 + }, + { + "languageCode": "sr_SP", + "languageName": "Serbian", + "languageNativeName": "српски језик", + "translationRatio": 0 + }, + { + "languageCode": "sv_SE", + "languageName": "Swedish", + "languageNativeName": "Svenska", + "translationRatio": 0 + }, + { + "languageCode": "sw_KE", + "languageName": "Swahili", + "languageNativeName": "Kiswahili", + "translationRatio": 0 + }, + { + "languageCode": "th_TH", + "languageName": "Thai", + "languageNativeName": "ไทย", + "translationRatio": 0 + }, + { + "languageCode": "tr_TR", + "languageName": "Turkish", + "languageNativeName": "Türkçe", + "translationRatio": 0.9956579826319305 + }, + { + "languageCode": "uk_UA", + "languageName": "Ukrainian", + "languageNativeName": "Українська", + "translationRatio": 0.9979959919839679 + }, + { + "languageCode": "ur_PK", + "languageName": "Urdu", + "languageNativeName": "اردو", + "translationRatio": 0 + }, + { + "languageCode": "uz_UZ", + "languageName": "Uzbek", + "languageNativeName": "Ўзбек", + "translationRatio": 0 + }, + { + "languageCode": "vi_VN", + "languageName": "Vietnamese", + "languageNativeName": "Tiếng Việt", + "translationRatio": 0 + }, + { + "languageCode": "yo_NG", + "languageName": "Yoruba", + "languageNativeName": "Yorùbá", + "translationRatio": 0 + }, + { + "languageCode": "zh_CN", + "languageName": "Chinese Simplified", + "languageNativeName": "简化字", + "translationRatio": 0.9946559786239145 + }, + { + "languageCode": "zh_TW", + "languageName": "Chinese Traditional", + "languageNativeName": "正體字", + "translationRatio": 0.9128256513026052 + } +]; diff --git a/newIDE/app/src/locales/af_ZA/extension-messages.js b/newIDE/app/src/locales/af_ZA/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/af_ZA/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ar_SA/extension-messages.js b/newIDE/app/src/locales/ar_SA/extension-messages.js new file mode 100644 index 0000000000..6cdcdd3c38 --- /dev/null +++ b/newIDE/app/src/locales/ar_SA/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),t0=Number(s[0])==n,n100=t0&&s[0].slice(-2);if(ord)return"other";return n==0?"zero":n==1?"one":n==2?"two":n100>=3&&n100<=10?"few":n100>=11&&n100<=99?"many":"other"}},messages:{"Advanced HTTP":"HTTP \u0645\u062A\u0642\u062F\u0645","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u0627\u0645\u062A\u062F\u0627\u062F \u0644\u0625\u062C\u0631\u0627\u0621 \u0637\u0644\u0628\u0627\u062A HTTP \u0628\u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0623\u0643\u062B\u0631 \u062A\u0642\u062F\u0645\u064B\u0627 \u0645\u0646 \u0625\u062C\u0631\u0627\u0621 \"\u0637\u0644\u0628 \u0627\u0644\u0634\u0628\u0643\u0629\" \u0627\u0644\u0645\u062F\u0645\u062C\u060C \u0645\u062B\u0644 \u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0639\u0646\u0627\u0648\u064A\u0646 \u0623\u0648 \u062A\u062C\u0627\u0648\u0632 CORS.","Network":"\u0634\u0628\u0643\u0629","Creates a template for your request. All requests must be made from a request template.":"\u064A\u0646\u0634\u0626 \u0642\u0627\u0644\u0628\u064B\u0627 \u0644\u0637\u0644\u0628\u0643. \u064A\u062C\u0628 \u0623\u0646 \u064A\u062A\u0645 \u062C\u0645\u064A\u0639 \u0627\u0644\u0637\u0644\u0628\u0627\u062A \u0645\u0646 \u0642\u0627\u0644\u0628 \u0637\u0644\u0628.","Create a new request template":"\u0625\u0646\u0634\u0627\u0621 \u0642\u0627\u0644\u0628 \u0637\u0644\u0628 \u062C\u062F\u064A\u062F","Create request template _PARAM1_ with URL _PARAM2_":"\u0625\u0646\u0634\u0627\u0621 \u0642\u0627\u0644\u0628 \u0637\u0644\u0628 _PARAM1_ \u0628\u0639\u0646\u0648\u0627\u0646 _PARAM2_","New request template name":"\u0627\u0633\u0645 \u0642\u0627\u0644\u0628 \u0637\u0644\u0628 \u062C\u062F\u064A\u062F","URL the request will be sent to":"\u0639\u0646\u0648\u0627\u0646 (URL) \u0627\u0644\u0630\u064A \u0633\u064A\u062A\u0645 \u0625\u0631\u0633\u0627\u0644 \u0627\u0644\u0637\u0644\u0628 \u0625\u0644\u064A\u0647","Creates a new request template with all the attributes from an existing one.":"\u064A\u0646\u0634\u0626 \u0642\u0627\u0644\u0628 \u0637\u0644\u0628 \u062C\u062F\u064A\u062F \u0628\u062C\u0645\u064A\u0639 \u0627\u0644\u0633\u0645\u0627\u062A \u0645\u0646 \u0627\u0644\u0642\u0627\u0644\u0628 \u0627\u0644\u062D\u0627\u0644\u064A.","Copy a request template":"\u0646\u0633\u062E \u0642\u0627\u0644\u0628 \u0627\u0644\u0637\u0644\u0628","Create request _PARAM1_ from template _PARAM2_":"\u0625\u0646\u0634\u0627\u0621 \u0637\u0644\u0628 _PARAM1_ \u0645\u0646 \u0627\u0644\u0642\u0627\u0644\u0628 _PARAM2_","Request to copy":"\u0627\u0644\u0637\u0644\u0628 \u0627\u0644\u0630\u064A \u0633\u064A\u062A\u0645 \u0646\u0633\u062E\u0647","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u0637\u0631\u064A\u0642\u0629 HTTP \u0644\u0644\u0637\u0644\u0628. GET \u0647\u0648 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0648\u0645\u0627 \u064A\u062C\u0628 \u0639\u0644\u064A\u0643 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0625\u0630\u0627 \u0643\u0646\u062A \u063A\u064A\u0631 \u0645\u062A\u0623\u0643\u062F \u0645\u0646 \u0623\u064A \u0634\u064A\u0621.","HTTP Method (Verb)":"\u0637\u0631\u064A\u0642\u0629 HTTP (\u0641\u0639\u0644)","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0637\u0631\u064A\u0642\u0629 HTTP \u0644\u0644\u0637\u0644\u0628 _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Request template name":"\u0627\u0633\u0645 \u0642\u0627\u0644\u0628 \u0627\u0644\u0637\u0644\u0628","HTTP Method":"\u0637\u0631\u064A\u0642\u0629 HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0640HTTP \u0644\u0644\u0637\u0644\u0628. GET \u0647\u0648 \u0627\u0644\u0625\u0641\u062A\u0631\u0627\u0636\u064A \u0648\u0645\u0627 \u064A\u062C\u0628 \u0639\u0644\u064A\u0643 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0625\u0630\u0627 \u0643\u0646\u062A \u063A\u064A\u0631 \u0645\u062A\u0623\u0643\u062F \u0645\u0646 \u0623\u064A \u0634\u064A\u0621.","HTTP method of request _PARAM1_":"\u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0640HTTP \u0644\u0644\u0637\u0644\u0628 _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u064A\u062D\u062F\u062F \u0625\u0644\u0649 \u0623\u064A \u0645\u062F\u0649 \u064A\u0645\u0643\u0646 \u062A\u062E\u0632\u064A\u0646 \u0646\u062A\u0627\u0626\u062C \u0627\u0644\u0637\u0644\u0628 / \u064A\u062C\u0628 \u062A\u062E\u0632\u064A\u0646\u0647. \u0639\u0646\u062F \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0645\u0624\u0642\u062A \u060C \u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645 \u060C \u0633\u064A\u062A\u062C\u0646\u0628 \u0627\u0644\u0645\u062A\u0635\u0641\u062D \u0625\u062C\u0631\u0627\u0621 \u0637\u0644\u0628 \u062D\u0642\u064A\u0642\u064A \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645 \u0648\u0633\u064A\u0633\u062A\u062E\u062F\u0645 \u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0633\u0627\u0628\u0642\u0629 \u0623\u0639\u0637\u062A\u0647\u0627 \u0627\u0644\u062E\u0627\u062F\u0645 \u0644\u0646\u0641\u0633 \u0627\u0644\u0637\u0644\u0628.\n\u0627\u0644\u062E\u0627\u062F\u0645 \u0644\u0647 \u0623\u064A\u0636\u064B\u0627 \u0643\u0644\u0645\u0629 \u0641\u064A \u0647\u0630\u0627 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0631\u0623\u0633 \u0627\u0644\u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u062A\u062E\u0632\u064A\u0646 (Cache-Control).","HTTP Caching strategy":"\u0627\u0633\u062A\u0631\u0627\u062A\u064A\u062C\u064A\u0629 \u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0640HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u062A\u0631\u0627\u062A\u064A\u062C\u064A\u0629 \u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0640HTTP \u0641\u064A \u0627\u0644\u0637\u0644\u0628 _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u062A\u0639\u0631\u0641 \u0627\u0644\u0645\u0632\u064A\u062F \u062D\u0648\u0644 \u0645\u0627 \u062A\u0641\u0639\u0644\u0647 \u0643\u0644 \u0627\u0633\u062A\u0631\u0627\u062A\u064A\u062C\u064A\u0629 \u062A\u062E\u0632\u064A\u0646 [\u0639\u0644\u0649 \u0635\u0641\u062D\u0629 MDN \u0644\u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0645\u0624\u0642\u062A](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0640HTTP","HTTP caching strategy of request _PARAM1_":"\u0627\u0633\u062A\u0631\u0627\u062A\u064A\u062C\u064A\u0629 \u0630\u0627\u0643\u0631\u0629 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0645\u0624\u0642\u062A \u0644\u0637\u0644\u0628 _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u062A\u0639\u064A\u064A\u0646 \u062C\u0633\u0645 \u0637\u0644\u0628 HTTP \u0625\u0644\u0649 \u062A\u0645\u062B\u064A\u0644 JSON \u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0647\u064A\u0643\u0644.","Body as JSON":"\u0627\u0644\u062C\u0633\u0645 \u0643\u0640 JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u062A\u0639\u064A\u064A\u0646 \u062C\u0633\u0645 \u0637\u0644\u0628 _PARAM1_ \u0625\u0644\u0649 \u0645\u062D\u062A\u0648\u064A\u0627\u062A _PARAM2_ \u0643\u0640 JSON","Variable with body contents":"\u0645\u062A\u063A\u064A\u0631 \u0645\u0639 \u0645\u062D\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062C\u0633\u0645","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u062A\u0639\u064A\u064A\u0646 \u062C\u0633\u0645 \u0637\u0644\u0628 HTTP \u0625\u0644\u0649 \u062A\u0645\u062B\u064A\u0644 \u0628\u064A\u0627\u0646\u0627\u062A \u0646\u0645\u0648\u0630\u062C\u064A\u0629 \u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0647\u064A\u0643\u0644.","Body as form data":"\u0627\u0644\u062C\u0633\u0645 \u0643\u0640 \u0628\u064A\u0627\u0646\u0627\u062A \u0646\u0645\u0648\u0630\u062C\u064A\u0629","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u062A\u0639\u064A\u064A\u0646 \u062C\u0633\u0645 \u0627\u0644\u0637\u0644\u0628 _PARAM1_ \u0625\u0644\u0649 \u0645\u062D\u062A\u0648\u064A\u0627\u062A _PARAM2_ \u0643\u0640 \u0628\u064A\u0627\u0646\u0627\u062A \u0646\u0645\u0648\u0630\u062C\u064A\u0629","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"\u062C\u0633\u0645 \u0637\u0644\u0628 HTTP. \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0645\u0631\u0627\u062F \u0625\u0631\u0633\u0627\u0644\u0647\u0627 \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645\u060C \u0639\u0627\u062F\u0629\u064B \u0641\u064A \u0627\u0644\u0646\u0635 \u0627\u0644\u0639\u0627\u062F\u064A \u0623\u0648 \u062A\u0646\u0633\u064A\u0642 JSON \u0623\u0648 FormData. \u0644\u0627 \u064A\u0645\u0643\u0646 \u062A\u0639\u064A\u064A\u0646 \u0647\u0630\u0627 \u0644\u0637\u0644\u0628\u0627\u062A \u0627\u0644\u062D\u0635\u0648\u0644 GET.","Body":"\u062C\u0633\u0645","body of request _PARAM1_":"\u062C\u0633\u0645 \u0627\u0644\u0637\u0644\u0628 _PARAM1_","an HTTP header to be sent with the request.":"\u0631\u0623\u0633 HTTP \u0644\u064A\u062A\u0645 \u0625\u0631\u0633\u0627\u0644\u0647 \u0645\u0639 \u0627\u0644\u0637\u0644\u0628.","Header":"\u0631\u0623\u0633","HTTP header _PARAM2_ of request _PARAM1_":"\u0631\u0623\u0633 HTTP _PARAM2_ \u0644\u0637\u0644\u0628 _PARAM1_","HTTP header name":"\u0627\u0633\u0645 \u0631\u0623\u0633 HTTP","the request template's target URL.":"\u0639\u0646\u0648\u0627\u0646 URL \u0644\u0642\u0627\u0644\u0628 \u0627\u0644\u0637\u0644\u0628.","URL":"\u0627\u0644\u0639\u0646\u0648\u0627\u0646","the URL of request template _PARAM1_":"\u0639\u0646\u0648\u0627\u0646 URL \u0644\u0642\u0627\u0644\u0628 \u0627\u0644\u0637\u0644\u0628 _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS \u064A\u0645\u0646\u0639 \u0645\u0639\u0638\u0645 \u0627\u0644\u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u062E\u0627\u0631\u062C\u064A\u0629 \u0645\u0646 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0639\u0645\u064A\u0644 HTTP \u0627\u0644\u0645\u0633\u062A\u0639\u0631\u0636\u060C \u0645\u0646\u0630 \u0623\u0646 \u0627\u0644\u0645\u062A\u0635\u0641\u062D \u0642\u062F \u064A\u062A\u0645 \u062A\u0648\u062B\u064A\u0642\u0647 \u0639\u0644\u0649 \u062A\u0644\u0643 \u0627\u0644\u0645\u0648\u0642\u0639 \u0648\u0628\u0627\u0644\u062A\u0627\u0644\u064A \u064A\u0645\u0643\u0646 \u0644\u0645\u0648\u0642\u0639 \u0622\u062E\u0631 \u0623\u0646 \u064A\u062A\u0646\u0643\u0631 \u0643\u0644\u0627\u0639\u0628 \u0639\u0644\u0649 \u062A\u0644\u0643 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0622\u062E\u0631.\n\u0639\u0646\u062F \u062A\u0645\u0643\u064A\u0646 \u062A\u062C\u0627\u0648\u0632 CORS\u060C \u0633\u064A\u062A\u0645 \u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0637\u0644\u0628 \u0645\u0646 \u062E\u0627\u062F\u0645 \u063A\u064A\u0631 \u0645\u0648\u062B\u0642 \u0641\u064A \u0623\u064A \u0645\u0643\u0627\u0646 \u0648\u0628\u0627\u0644\u062A\u0627\u0644\u064A \u0644\u0627 \u064A\u062A\u0645 \u062D\u0638\u0631\u0647 \u0628\u0648\u0627\u0633\u0637\u0629 CORS\u060C \u0648\u0633\u064A\u0634\u0627\u0631\u0643 \u0627\u0644\u0631\u062F \u0645\u0639 \u0644\u0639\u0628\u062A\u0643. \u0644\u0627\u062D\u0638 \u0623\u0646 \u0645\u0644\u0641\u0627\u062A \u062A\u0639\u0631\u064A\u0641 \u0627\u0644\u0627\u0631\u062A\u0628\u0637\u0629 \u0628\u0647\u0648\u064A\u0629 \u062A\u062A\u062C\u0627\u0647\u0644 \u0639\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0646\u062D\u0648! \u0625\u0630\u0627 \u0643\u0646\u062A \u062A\u0645\u062A\u0644\u0643 \u0648\u0627\u062C\u0647\u0629 \u0628\u0631\u0645\u062C\u0629 \u062A\u0637\u0628\u064A\u0642\u0627\u062A REST \u062A\u0637\u0644\u0628\u0647\u0627\u060C \u0641\u0623\u0636\u0641 \u0631\u0624\u0633\u0627\u0621 CORS \u0625\u0644\u0649 \u062E\u0627\u062F\u0645\u0643 \u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0647\u0630\u0627 \u062A\u062C\u0627\u0648\u0632 CORS.","Enable CORS Bypass":"\u062A\u0645\u0643\u064A\u0646 \u062A\u062C\u0627\u0648\u0632 CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u062A\u062C\u0627\u0648\u0632 CORS \u0644\u0644\u0637\u0644\u0628 _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"\u0647\u0644 \u062A\u0631\u063A\u0628 \u0641\u064A \u062A\u0645\u0643\u064A\u0646 \u062A\u062C\u0627\u0648\u0632 CORS\u061F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u064A\u062A\u0645 \u062A\u0648\u0641\u064A\u0631 \u062E\u0627\u062F\u0645 \u062A\u062C\u0627\u0648\u0632 CORS \u0645\u062C\u0627\u0646\u064B\u0627 \u0645\u0646 \u0642\u0628\u0644 [arthuro555](https://twitter.com/arthuro555). \u0641\u0643\u0631 \u0641\u064A \u0639\u0645\u0644 [\u062A\u0628\u0631\u0639](https://ko-fi.com/arthuro555) \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u062E\u0627\u062F\u0645 \u062A\u062C\u0627\u0648\u0632 CORS \u064A\u0639\u0645\u0644.","Checks whether or not CORS Bypass has been enabled for the request template.":"\u062A\u062D\u0642\u0642 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u062C\u0627\u0648\u0632 CORS \u0642\u062F \u062A\u0645 \u062A\u0645\u0643\u064A\u0646\u0647 \u0644\u0642\u0627\u0644\u0628 \u0627\u0644\u0637\u0644\u0628 \u0623\u0645 \u0644\u0627.","CORS Bypass enabled":"\u062A\u0645 \u062A\u0645\u0643\u064A\u0646 \u062A\u062C\u0627\u0648\u0632 CORS","CORS Bypass is enabled for request _PARAM1_":"\u062A\u0645 \u062A\u0645\u0643\u064A\u0646 \u062A\u062C\u0627\u0648\u0632 CORS \u0644\u0644\u0637\u0644\u0628 _PARAM1_","Executes the request defined by a request template.":"\u064A\u0646\u0641\u0630 \u0627\u0644\u0637\u0644\u0628 \u0627\u0644\u0645\u062D\u062F\u062F \u0645\u0646 \u0642\u0628\u0644 \u0642\u0627\u0644\u0628 \u0637\u0644\u0628.","Execute the request":"\u062A\u0646\u0641\u064A\u0630 \u0627\u0644\u0637\u0644\u0628","Execute request _PARAM1_ and store results in _PARAM2_":"\u062A\u0646\u0641\u064A\u0630 \u0627\u0644\u0637\u0644\u0628 _PARAM1_ \u0648\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0641\u064A _PARAM2_","Request to execute":"\u0637\u0644\u0628 \u0627\u0644\u062A\u0646\u0641\u064A\u0630","Variable where to store the response to the request":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0641\u064A\u0647","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062E\u0627\u062F\u0645 \u0642\u062F \u0648\u0636\u0639 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0639\u0644\u0627\u0645\u0629 \u0643\u0646\u062C\u0627\u062D (\u0631\u0645\u0632 \u0627\u0644\u062D\u0627\u0644\u0629 1XX/2XX)\u060C \u0648\u0644\u064A\u0633 \u0643\u0641\u0634\u0644 (\u0631\u0645\u0632 \u0627\u0644\u062D\u0627\u0644\u0629 4XX/5XX).","Success":"\u0646\u062C\u0627\u062D","Response _PARAM1_ indicates a success":"\u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 _PARAM1_ \u062A\u0634\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u0646\u062C\u0627\u062D","Variable containing the response":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0630\u064A \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"\u0631\u0645\u0632 \u062D\u0627\u0644\u0629 \u0637\u0644\u0628 HTTP (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C 200 \u0625\u0630\u0627 \u0646\u062C\u062D\u060C 404 \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0645 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u064A\u0647\u060C \u0625\u0644\u062E).","Status code":"\u0631\u0645\u0632 \u0627\u0644\u062D\u0627\u0644\u0629","Status code of response _PARAM1_":"\u0631\u0645\u0632 \u062D\u0627\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0646\u0635 \u0627\u0644\u062D\u0627\u0644\u0629 \u0644\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0644\u0647\u0627 \u0631\u0645\u0632 \u062D\u0627\u0644\u0629 404\u060C \u0633\u064A\u0643\u0648\u0646 \u0646\u0635 \u0627\u0644\u062D\u0627\u0644\u0629 \"\u063A\u064A\u0631 \u0645\u0648\u062C\u0648\u062F\".","Status text":"\u0646\u0635 \u0627\u0644\u062D\u0627\u0644\u0629","one of the HTTP headers included in the server's response.":"\u0648\u0627\u062D\u062F\u0629 \u0645\u0646 \u0631\u0624\u0648\u0633 \u0627\u0644\u0640 HTTP \u0627\u0644\u0645\u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0627\u0644\u062E\u0627\u062F\u0645.","Header _PARAM2_ of response _PARAM1_":"\u0631\u0623\u0633 _PARAM2_ \u0645\u0646 \u0627\u0633\u062A\u062C\u0627\u0628\u0629 _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"\u064A\u0642\u0648\u0645 \u0628\u0642\u0631\u0627\u0621\u0629 \u0627\u0644\u062C\u0633\u0645 \u0627\u0644\u0630\u064A \u062A\u0645 \u0625\u0631\u0633\u0627\u0644\u0647 \u0645\u0646 \u0642\u0628\u0644 \u0627\u0644\u062E\u0627\u062F\u0645\u060C \u0648\u064A\u062E\u0632\u0646\u0647 \u0643\u0646\u0635 \u0641\u064A \u0645\u062A\u063A\u064A\u0631.","Get response body (text)":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u062C\u0633\u0645 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 (\u0646\u0635)","Read body of response _PARAM1_ into _PARAM2_ as text":"\u0627\u0642\u0631\u0623 \u062C\u0633\u0645 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 _PARAM1_ \u0648\u0636\u0639\u0647 \u0641\u064A _PARAM2_ \u0643\u0646\u0635","Variable where to write the body contents into":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0630\u064A \u0633\u064A\u062A\u0645 \u0643\u062A\u0627\u0628\u0629 \u0645\u062D\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062C\u0633\u0645 \u0641\u064A\u0647","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u064A\u0642\u0648\u0645 \u0628\u0642\u0631\u0627\u0621\u0629 \u0627\u0644\u062C\u0633\u0645 \u0627\u0644\u0630\u064A \u062A\u0645 \u0625\u0631\u0633\u0627\u0644\u0647 \u0645\u0646 \u0642\u0628\u0644 \u0627\u0644\u062E\u0627\u062F\u0645\u060C \u0648\u064A\u0642\u0648\u0645 \u0628\u062A\u062D\u0644\u064A\u0644\u0647 \u0639\u0644\u0649 \u0623\u0646\u0647 JSON \u0648\u064A\u062E\u0632\u0646 \u0627\u0644\u0628\u0646\u064A\u0629 \u0627\u0644\u0646\u0627\u062A\u062C\u0629 \u0641\u064A \u0645\u062A\u063A\u064A\u0631.","Get response body (JSON)":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u062C\u0633\u0645 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u0627\u0642\u0631\u0623 \u062C\u0633\u0645 \u0627\u0644\u0627\u0633\u062A\u062C\u0627\u0628\u0629 _PARAM1_ \u0648\u0623\u062F\u062E\u0644\u0647 \u0641\u064A _PARAM2_ \u0643\u0640 JSON","Advanced platformer movements":"\u062A\u062D\u0631\u0643\u0627\u062A \u0646\u0635\u0641\u064A\u0629 \u0645\u062A\u0642\u062F\u0645\u0629","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u0627\u0633\u0645\u062D \u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0627\u0644\u0646\u0627\u0634\u0631: \u0627\u0644\u0642\u0641\u0632 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621\u060C \u0648\u0627\u0644\u0642\u0641\u0632 \u0639\u0644\u0649 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0648\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u064A\u0647\u0627\u060C \u0648\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u062D\u0627\u0641\u0629 \u0627\u0644\u062C\u062F\u0627\u0631 \u0648\u0627\u0644\u0627\u0646\u062F\u0641\u0627\u0639.","Movement":"\u062D\u0631\u0643\u0629","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0627\u0644\u0644\u0639\u0628\u0629 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0627\u0644\u0642\u0641\u0632 \u0642\u0644\u064A\u0644\u0627\u064B \u0628\u0639\u062F \u0645\u063A\u0627\u062F\u0631\u0629 \u0627\u0644\u0628\u0644\u0627\u0637\u0629 \u0648\u0623\u064A\u0636\u064B\u0627 \u0627\u0644\u0642\u0641\u0632 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621.","Coyote time and air jump":"\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u062B\u0639\u0644\u0628\u064A \u0648\u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062C\u0648\u064A","Platformer character behavior":"\u0633\u0644\u0648\u0643 \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0639\u0628 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Coyote time duration":"\u0645\u062F\u0629 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u062B\u0639\u0644\u0628\u064A","Coyote time":"\u0648\u0642\u062A \u0627\u0644\u062B\u0639\u0644\u0628","Can coyote jump":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062B\u0639\u0644\u0628\u064A","Was in the air":"\u0643\u0627\u0646 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621","Number of air jumps":"\u0639\u062F\u062F \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u0648\u064A\u0629","Air jump":"\u0642\u0641\u0632\u0629 \u062C\u0648\u064A\u0629","Floor jumps count as air jumps":"\u064A\u062A\u0645 \u0627\u062D\u062A\u0633\u0627\u0628 \u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0623\u0631\u0636 \u0643\u0642\u0641\u0632\u0627\u062A \u062C\u0648\u064A\u0629","Object":"\u0643\u0627\u0626\u0646","Behavior":"\u0627\u0644\u0633\u0644\u0648\u0643","Change the coyote time duration of an object (in seconds).":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0645\u062F\u0629 \u0632\u0645\u0646 \u0627\u0644\u0643\u0648\u064A\u0648\u062A \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Coyote timeframe":"\u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A \u0627\u0644\u0632\u0645\u0646\u064A\u0629 \u0644\u0644\u0630\u0626\u0628","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0642\u062A \u0627\u0644\u0630\u0626\u0628: _PARAM2_ \u062B\u0648\u0627\u0646\u064D","Duration":"\u0627\u0644\u0645\u062F\u0629","Coyote time duration in seconds.":"\u0645\u062F\u0629 \u0648\u0642\u062A \u0627\u0644\u0630\u0626\u0628 \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A.","Check if a coyote jump can currently happen.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0628\u0627\u0644\u0625\u0645\u0643\u0627\u0646 \u0627\u0644\u0642\u0641\u0632 \u0645\u0639 \u0627\u0644\u0630\u0626\u0628.","_PARAM0_ can coyote jump":"_PARAM0_ \u064A\u0645\u0643\u0646 \u0623\u0646 \u064A\u0642\u0641\u0632 \u0645\u0639 \u0627\u0644\u0630\u0626\u0628","Update WasInTheAir":"\u062A\u062D\u062F\u064A\u062B \u062A\u0645\u0643\u0646 \u0645\u0646 \u0643\u0648\u0646\u0647 \u0641\u064A \u0627\u0644\u062C\u0648","Update WasInTheAir property of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u062E\u0627\u0635\u064A\u0629 WasInTheAir \u0644\u0640 _PARAM0_","Number of jumps in mid-air that are allowed.":"\u0639\u062F\u062F \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0641\u064A \u0627\u0644\u062C\u0648 \u0627\u0644\u0645\u0633\u0645\u0648\u062D \u0628\u0647\u0627.","Maximal jump number":"\u0639\u062F\u062F \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0642\u0635\u0648\u0649","Number of jumps in mid-air that are still allowed.":"\u0639\u062F\u062F \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0641\u064A \u0627\u0644\u062C\u0648 \u0627\u0644\u0645\u0633\u0645\u0648\u062D \u0628\u0647\u0627 \u062D\u062A\u0649 \u0627\u0644\u0622\u0646.","Remaining jump":"\u0628\u0642\u064A \u0639\u062F\u062F \u0627\u0644\u0642\u0641\u0632\u0627\u062A","Change the number of times the character can jump in mid-air.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u062F\u062F \u0627\u0644\u0645\u0631\u0627\u062A \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0644\u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0642\u0641\u0632 \u0641\u064A \u0627\u0644\u062C\u0648.","Air jumps":"\u0642\u0641\u0632\u0627\u062A \u0641\u064A \u0627\u0644\u062C\u0648","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0639\u062F\u062F \u0645\u0631\u0627\u062A \u0642\u0641\u0632 _PARAM0_ \u0641\u064A \u0627\u0644\u062C\u0648: _PARAM2_","Remove one of the remaining air jumps of a character.":"\u0625\u0632\u0627\u0644\u0629 \u0648\u0627\u062D\u062F\u0629 \u0645\u0646 \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0647\u0648\u0627\u0626\u064A\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0644\u0634\u062E\u0635\u064A\u0629.","Remove a remaining air jump":"\u0625\u0632\u0627\u0644\u0629 \u0642\u0641\u0632\u0629 \u0647\u0648\u0627\u0626\u064A\u0629 \u0645\u062A\u0628\u0642\u064A\u0629","Remove one of the remaining air jumps of _PARAM0_":"\u0625\u0632\u0627\u0644\u0629 \u0648\u0627\u062D\u062F\u0629 \u0645\u0646 \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0647\u0648\u0627\u0626\u064A\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0644\u0640_PARAM0_","Allow back all air jumps of a character.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0639\u0648\u062F\u0629 \u062C\u0645\u064A\u0639 \u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0647\u0648\u0627\u0621 \u0644\u0634\u062E\u0635\u064A\u0629.","Reset air jumps":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0647\u0648\u0627\u0626\u064A\u0629","Allow back all air jumps of _PARAM0_":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0639\u0648\u062F\u0629 \u062C\u0645\u064A\u0639 \u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0647\u0648\u0627\u0621 \u0644\u0640_PARAM0_","Check if floor jumps are counted as air jumps for an object.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0623\u0631\u0636 \u0645\u062D\u0633\u0648\u0628\u0629 \u0643\u0642\u0641\u0632\u0627\u062A \u0647\u0648\u0627\u0621 \u0644\u0643\u0627\u0626\u0646 \u0645\u0627.","Floor jumps count as air jumps for _PARAM0_":"\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u0623\u0631\u0636 \u062A\u062D\u0633\u0628 \u0643\u0642\u0641\u0632\u0627\u062A \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621 \u0644\u0640_PARAM0_","Let platformer characters jump and slide against walls.":"\u0627\u0633\u0645\u062D \u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u0639\u0628\u064A\u0646 \u0627\u0644\u062A\u064A \u062A\u0633\u0644\u0642 \u0627\u0644\u0645\u0646\u0635\u0627\u062A \u0628\u0627\u0644\u0642\u0641\u0632 \u0648\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u062C\u062F\u0631\u0627\u0646.","Wall jump":"\u0642\u0641\u0632 \u062C\u062F\u0627\u0631\u064A","Platformer character configuration stack":"\u0645\u0643\u062F\u0633 \u062A\u0643\u0648\u064A\u0646 \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0627\u0639\u0628","Jump detection time frame":"\u0625\u0637\u0627\u0631 \u0632\u0645\u0646\u064A \u0644\u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0642\u0641\u0632","Side speed":"\u0633\u0631\u0639\u0629 \u062C\u0627\u0646\u0628\u064A\u0629","Side acceleration":"\u062A\u0633\u0627\u0631\u0639 \u062C\u0627\u0646\u0628\u064A","Side speed sustain time":"\u0648\u0642\u062A \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0641\u064A \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628\u064A\u0629","Gravity":"\u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629","Wall sliding":"\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u062C\u062F\u0627\u0631","Maximum falling speed":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u0633\u0642\u0648\u0637","Impact speed absorption":"\u0627\u0645\u062A\u0635\u0627\u0635 \u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645","Minimal falling speed":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0633\u0642\u0648\u0637","Keep sliding without holding a key":"\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0628\u0644\u0627 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0641\u064A \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D","Check if the object has just wall jumped.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u0641\u0632 \u0641\u0642\u0637 \u0645\u0646 \u0627\u0644\u062C\u062F\u0627\u0631.","Has just wall jumped":"\u0642\u0627\u0645 \u0628\u0627\u0644\u0642\u0641\u0632 \u0645\u0624\u062E\u0631\u064B\u0627 \u0645\u0646 \u0627\u0644\u062C\u062F\u0627\u0631","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u0642\u0627\u0645 \u0628\u0627\u0644\u0642\u0641\u0632 \u0645\u0624\u062E\u0631\u064B\u0627 \u0645\u0646 \u0627\u0644\u062C\u062F\u0627\u0631","Check if the object is wall jumping.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0642\u0641\u0632 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0626\u0637.","Is wall jumping":"\u0647\u0644 \u064A\u0642\u0641\u0632 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0626\u0637","_PARAM0_ jumped from a wall":"_PARAM0_ \u0642\u0641\u0632 \u0645\u0646 \u0627\u0644\u062D\u0627\u0626\u0637","Check if the object is against a wall.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637.","Against a wall":"\u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","_PARAM0_ is against a wall":"_PARAM0_ \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","Remember that the character was against a wall.":"\u062A\u0630\u0643\u0631 \u0623\u0646 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0643\u0627\u0646\u062A \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637.","Remember is against wall":"\u062A\u0630\u0643\u0651\u0631 \u0623\u0646\u0647 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u064A\u062A\u0630\u0643\u0631 \u0623\u0646\u0647 \u0643\u0627\u0646 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","Forget that the character was against a wall.":"\u0627\u0646\u0633\u0649 \u0623\u0646 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0643\u0627\u0646\u062A \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637.","Forget is against wall":"\u0646\u0633\u064A \u0623\u0646\u0647 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u0646\u0633\u064A \u0623\u0646\u0647 \u0643\u0627\u0646 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","Remember that the character was against a wall within the time frame.":"\u062A\u0630\u0643\u0631 \u0623\u0646 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0643\u0627\u0646\u062A \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637 \u062E\u0644\u0627\u0644 \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0632\u0645\u0646\u064A.","Was against wall":"\u0643\u0627\u0646 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u064A\u062A\u0630\u0643\u0631 \u0623\u0646\u0647 \u0643\u0627\u0646 \u0636\u062F \u0627\u0644\u062D\u0627\u0626\u0637 \u062E\u0644\u0627\u0644 _PARAM2_ \u062B\u0648\u0627\u0646\u064A","Time frame":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0632\u0645\u0646\u064A","The time frame in seconds.":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0632\u0645\u0646\u064A \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A.","Remember that the jump key was pressed.":"\u062A\u0630\u0643\u0631 \u0623\u0646 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0642\u0641\u0632 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647.","Remember key pressed":"\u062A\u0630\u0643\u0631 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0642\u0641\u0632 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647.","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u064A\u062A\u0630\u0643\u0631 \u0623\u0646 \u0645\u0641\u062A\u0627\u062D _PARAM2_ \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","Key":"\u0645\u0641\u062A\u0627\u062D","Forget that the jump key was pressed.":"\u0627\u0646\u0633\u0649 \u0623\u0646 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0642\u0641\u0632 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647.","Forget key pressed":"\u0627\u0646\u0633\u0649 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0642\u0641\u0632 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647.","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u064A\u0646\u0633\u0649 \u0645\u0641\u062A\u0627\u062D _PARAM2_ \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","Check if the key was pressed within the time frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0627\u0644\u0645\u0641\u062A\u0627\u062D \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0632\u0645\u0646\u064A.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u064A\u062A\u0630\u0643\u0631 \u0623\u0646 _PARAM3_ \u062A\u0645 \u0627\u0644\u0636\u063A\u0637\u064E \u0639\u0644\u064A\u0647 \u0641\u064A \u062E\u0644\u0627\u0644 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Enable side speed.":"\u062A\u0645\u0643\u064A\u0646 \u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628.","Toggle side speed":"\u062A\u0628\u062F\u064A\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628","Enable side speed for _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628 \u0644\u0640 _PARAM0_: _PARAM2_","Enable side speed":"\u062A\u0645\u0643\u064A\u0646 \u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628","Enable wall sliding.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0626\u0637.","Slide on wall":"\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0626\u0637","Enable wall sliding for _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0626\u0637 \u0644\u0640 _PARAM0_: _PARAM2_","Enable wall sliding":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0626\u0637","Absorb falling speed of an object.":"\u0627\u0633\u062A\u064A\u0639\u0627\u0628 \u0633\u0631\u0639\u0629 \u0633\u0642\u0648\u0637 \u0627\u0644\u0643\u0627\u0626\u0646.","Absorb falling speed":"\u0627\u0633\u062A\u064A\u0639\u0627\u0628 \u0633\u0631\u0639\u0629 \u0627\u0644\u0633\u0642\u0648\u0637","Absorb falling speed of _PARAM0_: _PARAM2_":"\u0627\u0633\u062A\u064A\u0639\u0627\u0628 \u0633\u0631\u0639\u0629 \u0627\u0644\u0633\u0642\u0648\u0637 \u0644\u0640 _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0645\u062A\u0635\u0627\u0635 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","The wall jump detection time frame of an object (in seconds).":"\u0625\u0637\u0627\u0631 \u0632\u0645\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Jump time frame":"\u0625\u0637\u0627\u0631 \u0632\u0645\u0646 \u0627\u0644\u0642\u0641\u0632","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0625\u0637\u0627\u0631 \u0632\u0645\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0640 PARAM0: PARAM2","Change the wall jump detection time frame of an object (in seconds).":"\u062A\u063A\u064A\u064A\u0631 \u0625\u0637\u0627\u0631 \u0632\u0645\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Jump detection time frame (in seconds)":"\u0625\u0637\u0627\u0631 \u0632\u0645\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0642\u0641\u0632 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","The side speed of wall jumps of an object (in pixels per second).":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628\u064A\u0629 \u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628 \u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0640 PARAM0: PARAM2","Change the side speed of wall jumps of an object (in pixels per second).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062C\u0627\u0646\u0628\u064A\u0629 \u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0640 PARAM0: PARAM2","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0642\u0641\u0632\u0627\u062A \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","The wall sliding gravity of an object (in pixels per second per second).":"\u062C\u0627\u0630\u0628\u064A\u0629 \u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u062C\u0627\u0630\u0628\u064A\u0629 \u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0640 PARAM0: PARAM2","Change the wall sliding gravity of an object (in pixels per second per second).":"\u062A\u063A\u064A\u064A\u0631 \u062C\u0627\u0630\u0628\u064A\u0629 \u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","The wall sliding maximum falling speed of an object (in pixels per second).":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0633\u0642\u0648\u0637 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0628\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0627\u0644\u062C\u062F\u0627\u0631\u064A \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0633\u0642\u0648\u0637 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0628\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0627\u0644\u062C\u062F\u0627\u0631\u064A \u0644\u0640 PARAM0: PARAM2","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0633\u0642\u0648\u0637 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0628\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0627\u0644\u062C\u062F\u0627\u0631\u064A \u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the impact speed absorption of an object.":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0645\u062A\u0635\u0627\u0635 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u0643\u0627\u0626\u0646.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0645\u062A\u0635\u0627\u0635 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u0640 PARAM0: PARAM2","Make platformer characters dash toward the floor.":"\u062C\u0639\u0644 \u0634\u062E\u0635\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u0639\u0628 \u062A\u0633\u0627\u0631\u0639 \u0646\u062D\u0648 \u0627\u0644\u0623\u0631\u0636.","Dive dash":"\u0627\u0646\u063A\u0645\u0627\u0633 \u0633\u0631\u064A\u0639","Initial falling speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0623\u0648\u0644\u064A\u0629 \u0644\u0644\u0633\u0642\u0648\u0637","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u063A\u0648\u0635 \u0644\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u063A\u0648\u0635 \u0625\u0644\u0649 \u0627\u0644\u0623\u0631\u0636 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0628\u0625\u0645\u0643\u0627\u0646\u0647 \u0627\u0644\u063A\u0648\u0635.","Simulate dive key":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u063A\u0648\u0635","Simulate pressing dive key for _PARAM0_":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u063A\u0648\u0635 \u0644\u0640 PARAM0","Check if the object can dive.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0645\u0643\u0646\u0647 \u0627\u0644\u063A\u0648\u0635.","Can dive":"\u064A\u0645\u0643\u0646 \u0627\u0644\u063A\u0648\u0635","_PARAM0_ can dive":"PARAM0 \u064A\u0645\u0643\u0646 \u0627\u0644\u063A\u0648\u0635","Check if the object is diving.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062C\u0648\u0641.","Is diving":"\u064A\u062C\u0648\u0641","_PARAM0_ is diving":"PARAM0 \u064A\u062C\u0648\u0641","Make platformer characters dash horizontally.":"\u062C\u0639\u0644 \u0634\u062E\u0635\u064A\u0627\u062A \u0627\u0644\u0644\u0627\u0639\u0628 \u062A\u0633\u0627\u0631\u0639 \u0623\u0641\u0642\u064A\u0627\u064B.","Horizontal dash":"\u062A\u0633\u0627\u0631\u0639 \u0623\u0641\u0642\u064A","Platformer charcacter configuration stack":"\u0645\u0643\u062F\u0633 \u062A\u0643\u0648\u064A\u0646 \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0627\u0639\u0628","Initial speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0623\u0648\u0644\u064A\u0629","Sustain minimum duration":"\u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0641\u062A\u0631\u0629","Sustain":"\u0627\u0644\u062D\u0641\u0627\u0638","Sustain maxiumum duration":"\u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0641\u062A\u0631\u0629","Sustain acceleration":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062D\u0641\u0627\u0638","Sustain maxiumum speed":"\u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0633\u0631\u0639\u0629","Sustain gravity":"\u062C\u0627\u0630\u0628\u064A\u0629 \u0627\u0644\u062D\u0641\u0627\u0638","Decceleration":"\u062A\u0628\u0627\u0637\u0624","Cool down duration":"\u0645\u062F\u0629 \u0627\u0644\u062A\u0647\u062F\u0626\u0629","Simulate a press of dash key.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0627\u0646\u062F\u0641\u0627\u0639.","Simulate dash key":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0627\u0646\u062F\u0641\u0627\u0639","Simulate pressing dash key for _PARAM0_":"\u0627\u0644\u062A\u0634\u063A\u064A\u0644 \u0644\u0623\u0633\u0641\u0644 \u0627\u0654\u0646\u0627 \u0636\u0627\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D \u0645\u062E\u0637\u0637 \u0644\u0640 _PARAM0_","Check if the object is dashing.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0627\u0655\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0636\u063A\u0637.","Is dashing":"\u0627\u0644\u0636\u063A\u0637","_PARAM0_ is dashing":"_PARAM0_ \u0639\u0628\u0627\u0631\u0629 \u0639\u0646 \u0636\u063A\u0637","Abort the current dash and set the object to its usual horizontal speed.":"\u0627\u0654\u062D\u0628\u0637 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u062D\u0627\u0644\u064A \u0648\u0627\u0636\u0628\u0637 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0633\u0631\u0639\u062A\u0647 \u0627\u0644\u0627\u0654\u0641\u0642\u064A\u0629 \u0627\u0644\u0645\u0639\u062A\u0627\u062F\u0629.","Abort dash":"\u0627\u0654\u062D\u0628\u0637 \u0627\u0644\u0636\u063A\u0637","Abort the current dash of _PARAM0_":"\u0627\u0654\u062D\u0628\u0637 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u062D\u0627\u0644\u064A \u0639\u0644\u0649 _PARAM0_","Resolve conflict between platformer character configuration changes.":"\u062D\u0644 \u0627\u0644\u0635\u0631\u0627\u0639 \u0628\u064A\u0646 \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u062A\u0643\u0648\u064A\u0646 \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0627\u0639\u0628.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0644\u0645\u0639\u0631\u0641 \u0648\u0627\u062D\u062F \u0648\u062D\u062F\u062B \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0653\u062E\u0631.","Revert configuration":"\u0639\u062F\u0644 \u0627\u0644\u062A\u0643\u0648\u064A\u0646","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u062A\u063A\u064A\u064A\u0631\u0627\u062A \u062A\u0643\u0648\u064A\u0646 \u0631\u062C\u0648\u0639: _PARAM2_ \u0639\u0644\u0649 _PARAM0_","Configuration identifier":"\u0645\u0639\u0631\u0641 \u0627\u0644\u062A\u0643\u0648\u064A\u0646","Return the character property value when no change applies on it.":"\u0627\u0631\u062C\u0639 \u0642\u064A\u0645\u0629 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0639\u0646\u062F\u0645\u0627 \u0644\u0627 \u064A\u0648\u062C\u062F \u062A\u063A\u064A\u064A\u0631 \u064A\u0646\u0637\u0628\u0642 \u0639\u0644\u064A\u0647\u0627.","Setting":"\u0636\u0628\u0637","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u0636\u0628\u0637 _PARAM2_ \u0644\u0640 _PARAM0_: _PARAM3_ \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u0627\u0631\u062C\u0639 \u0627\u0654\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u0627\u0654\u0641\u0642\u064A\u0629 \u0639\u0627\u062F\u064A\u0629 \u0639\u0646\u062F\u0645\u0627 \u0644\u0627 \u062A\u0646\u0637\u0628\u0642 \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u062A\u0643\u0648\u064A\u0646 \u0639\u0644\u064A\u0647\u0627.","Usual maximum horizontal speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0654\u0641\u0642\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0627\u0644\u0639\u0627\u062F\u064A\u0629","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u0636\u0628\u0637 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0654\u0641\u0642\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0640 _PARAM0_: _PARAM2_ \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u0636\u0628\u0637 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0648\u062D\u0631\u0643 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0653\u062E\u0631.","Configure setting":"\u0636\u0628\u0637 \u0627\u0644\u0636\u0628\u0637","Setting value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0636\u0628\u0637","Configure character gravity for a given configuration layer and move this layer on top.":"\u0636\u0628\u0637 \u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0648\u062D\u0631\u0643 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0653\u062E\u0631.","Configure gravity":"\u0636\u0628\u0637 \u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u0636\u0628\u0637 \u062C\u0627\u0630\u0628\u064A\u0629 _PARAM0_: _PARAM2_ \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u0636\u0628\u0637 \u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0639\u0646\u062F \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0648\u062D\u0631\u0643 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0653\u062E\u0631.","Configure horizontal deceleration":"\u0636\u0628\u0637 \u0627\u0644\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u0627\u0654\u0641\u0642\u064A","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u0636\u0628\u0637 \u0627\u0644\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u0627\u0654\u0641\u0642\u064A \u0644\u0640 _PARAM0_: _PARAM2_ \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM3_","Acceleration":"\u0627\u0644\u062A\u0633\u0627\u0631\u0639","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u0636\u0628\u0637 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0654\u0641\u0642\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0634\u062E\u0635\u064A\u0629 \u0639\u0646\u062F \u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0648\u062D\u0631\u0643 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0653\u062E\u0631.","Configure maximum horizontal speed":"\u0636\u0628\u0637 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0654\u0641\u0642\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Maximum horizontal speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0654\u0641\u0642\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Configure character acceleration for a given configuration layer and move this layer on top.":"\u0636\u0628\u0637 \u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u0627\u0654\u0641\u0642\u064A \u0644\u0644\u0634\u062E\u0635\u064A\u0629 \u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0648\u062D\u0631\u0643 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0653\u062E\u0631.","Configure horizontal acceleration":"\u0636\u0628\u0637 \u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u0627\u0654\u0641\u0642\u064A","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u0636\u0628\u0637 \u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u0627\u0654\u0641\u0642\u064A \u0644\u0640 _PARAM0_: _PARAM2_ \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u0627\u0636\u0628\u0637 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0633\u0631\u0639\u0629 \u0633\u0642\u0648\u0637 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0625\u0639\u062F\u0627\u062F \u0627\u0644\u0645\u062D\u062F\u062F\u0629 \u0648\u0642\u0645 \u0628\u0646\u0642\u0644 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629 \u0625\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649.","Configure maximum falling speed":"\u0627\u0636\u0628\u0637 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0633\u0642\u0648\u0637","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u0627\u0636\u0628\u0637 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0633\u0642\u0648\u0637 \u0644\u0640_PARAM0_: _PARAM2_ \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM3_","Advanced movements for 3D physics characters":"\u062D\u0631\u0643\u0627\u062A \u0645\u062A\u0642\u062F\u0645\u0629 \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0634\u062E\u0635\u064A\u0627\u062A \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u0627\u0633\u0645\u062D \u0628\u0642\u0641\u0632 \u0627\u0644\u0634\u062E\u0635\u064A\u0627\u062A \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621: \u0627\u0644\u0642\u0641\u0632 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621\u060C \u0648\u0627\u0644\u0642\u0641\u0632 \u0639\u0644\u0649 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0648\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u064A\u0647\u0627\u060C \u0648\u0627\u0644\u0627\u0646\u0632\u0644\u0627\u0642 \u0639\u0644\u0649 \u062D\u0627\u0641\u0629 \u0627\u0644\u062C\u062F\u0627\u0631 \u0648\u0627\u0644\u0627\u0646\u062F\u0641\u0627\u0639.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u0627\u0633\u0645\u062D \u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0627\u0644\u0642\u0641\u0632 \u0628\u0639\u062F \u0641\u062A\u0631\u0629 \u0642\u0635\u064A\u0631\u0629 \u0645\u0646 \u062A\u0631\u0643 \u0645\u0646\u0635\u0629 \u0648\u0623\u064A\u0636\u064B\u0627 \u0627\u0644\u0642\u0641\u0632 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621.","Coyote time and air jump for 3D":"\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0643\u0648\u064A\u062A\u064A \u0648\u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062C\u0648\u064A \u0644\u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F","3D physics character":"\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","A Jump control was applied from a default control or simulated by an action.":"\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u062A\u062D\u0643\u0645 \u0627\u0644\u0642\u0641\u0632 \u0645\u0646 \u062A\u062D\u0643\u0645 \u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0623\u0648 \u0645\u062D\u0627\u0643\u064A \u0645\u0646 \u062E\u0644\u0627\u0644 \u0625\u062C\u0631\u0627\u0621.","Jump pressed or simulated":"\u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0627\u0644\u0642\u0641\u0632 \u0623\u0648 \u062A\u0645 \u0645\u062D\u0627\u0643\u0627\u062A\u0647","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ \u0644\u062F\u064A\u0647 \u0632\u0631 \u0627\u0644\u0642\u0641\u0632 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647 \u0623\u0648 \u062A\u0645 \u0645\u062D\u0627\u0643\u0627\u062A\u0647","Advanced p2p event handling":"\u0645\u0639\u0627\u0644\u062C\u0629 \u0627\u0644\u0623\u062D\u062F\u0627\u062B P2P \u0627\u0644\u0645\u062A\u0642\u062F\u0645\u0629","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u064A\u0633\u0645\u062D \u0628\u0645\u0639\u0627\u0644\u062C\u0629 \u062C\u0645\u064A\u0639 \u0627\u0644\u0623\u062D\u062F\u0627\u062B P2P \u0627\u0644\u0645\u0633\u062A\u0644\u0645\u0629 \u062F\u0641\u0639\u0629 \u0648\u0627\u062D\u062F\u0629 \u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0643\u0644 \u0625\u0637\u0627\u0631. \u0625\u0646\u0647\u0627 \u0623\u0643\u062B\u0631 \u062A\u0639\u0642\u064A\u062F\u064B\u0627 \u0648\u0644\u0643\u0646\u0647\u0627 \u0628\u0627\u0644\u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0630\u0644\u0643 \u0642\u062F \u062A\u0643\u0648\u0646 \u0623\u0643\u062B\u0631 \u0623\u062F\u0627\u0621\u064B.","Marks the event as handled, to go on to the next.":"\u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0644\u062D\u062F\u062B \u0643\u0645\u0639\u0627\u0644\u062C\u0629\u060C \u0644\u0644\u0645\u0636\u064A \u0642\u062F\u0645\u0627 \u0644\u0644\u062D\u062F\u062B \u0627\u0644\u062A\u0627\u0644\u064A.","Dismiss event":"\u0631\u0641\u0636 \u0627\u0644\u062D\u062F\u062B","Dismiss event _PARAM1_ as handled":"\u062A\u062C\u0627\u0647\u0644 \u062D\u062F\u062B _PARAM1_ \u0643\u0645\u0639\u0627\u0644\u062C","The event to dismiss":"\u0627\u0644\u062D\u062F\u062B \u0627\u0644\u0630\u064A \u064A\u062C\u0628 \u062A\u062C\u0627\u0647\u0644\u0647","Advanced projectile":"\u0645\u0634\u0631\u0648\u0639 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0627\u0644\u0645\u062A\u0642\u062F\u0645","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0643\u064A\u0641\u064A\u0629 \u062D\u0631\u0643\u0629 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0628\u0645\u0627 \u0641\u064A \u0630\u0644\u0643 \u0627\u0644\u0633\u0631\u0639\u0629 \u0648\u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0648\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0648\u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0643\u064A\u0641\u064A\u0629 \u062A\u062D\u0631\u0643 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0642\u0630\u0648\u0641 \u0628\u0645\u0627 \u0641\u064A \u0630\u0644\u0643 \u0639\u0645\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0627\u0644\u0645\u0633\u0627\u0641\u0629\u060C \u0627\u0644\u0633\u0631\u0639\u0629 \u0648\u0627\u0644\u062A\u0633\u0627\u0631\u0639.","Lifetime":"\u0627\u0644\u0639\u0645\u0631","Use \"0\" to ignore this property.":"\u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0627 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","Max distance from starting position":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0648\u0636\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Max speed":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u0644\u0646 \u062A\u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0633\u0631\u0639\u0629 \u0645\u0646 \u0642\u0648\u0649 \u0627\u0644\u062C\u0633\u0645 \u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0627 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u0644\u0646 \u062A\u0646\u062E\u0641\u0636 \u0627\u0644\u0633\u0631\u0639\u0629 \u0645\u0646 \u0642\u0648\u0649 \u0627\u0644\u062C\u0633\u0645 \u062F\u0648\u0646 \u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0627 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","Negative acceleration can be used to stop a projectile.":"\u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u0633\u0644\u0628\u064A \u0644\u0648\u0642\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0642\u0630\u0648\u0641.","Starting speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u0633\u064A\u062A\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0630\u064A \u064A\u0648\u0627\u062C\u0647\u0647 \u0639\u0646\u062F \u0625\u0646\u0634\u0627\u0626\u0647. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0627 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","Delete when lifetime is exceeded":"\u062D\u0630\u0641 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631","Delete when distance from starting position is exceeded":"\u062D\u0630\u0641 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0648\u0636\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0639\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621 (\u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062A\u0627\u0644\u064A).","Max distance from starting position has been exceeded":"\u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0639\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621","Max distance from starting position of _PARAM0_ has been exceeded":"\u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0639\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621 \u0644\u0640_PARAM0_","Check if lifetime has been exceeded (object will be deleted next frame).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A (\u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062A\u0627\u0644\u064A).","Lifetime has been exceeded":"\u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A","Lifetime of _PARAM0_ has been exceeded":"\u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A \u0644\u0640_PARAM0_","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u0639\u0645\u0631 \u0627\u0644\u0643\u0627\u0626\u0646. \u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0639\u062F \u062A\u062C\u0627\u0648\u0632 \u0647\u0630\u0627 \u0627\u0644\u062E\u0627\u0635\u064A\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0647 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","the lifetime":"\u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A","Restart lifetime timer of object.":"\u0623\u0639\u062F \u062A\u0634\u063A\u064A\u0644 \u0645\u0648\u0642\u062A \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Restart lifetime timer":"\u0623\u0639\u062F \u062A\u0634\u063A\u064A\u0644 \u0645\u0648\u0642\u062A \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A","Restart lifetime timer of _PARAM0_":"\u0623\u0639\u062F \u062A\u0634\u063A\u064A\u0644 \u0645\u0648\u0642\u062A \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0632\u0645\u0646\u064A \u0644\u0640_PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0645\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621 \u0644\u0644\u0643\u0627\u0626\u0646. \u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0639\u062F \u062A\u062C\u0627\u0648\u0632 \u0647\u0630\u0647 \u0627\u0644\u062E\u0627\u0635\u064A\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0647 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","the max distance from starting position":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0645\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621","Change the starting position of object to it's current position.":"\u063A\u064A\u0631 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621 \u0644\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u062D\u0627\u0644\u064A.","Change starting position to the current position":"\u063A\u064A\u0631 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621 \u0625\u0644\u0649 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u062D\u0627\u0644\u064A","Change the starting position of _PARAM0_ to it's current position":"\u063A\u064A\u0631 \u0645\u0648\u0642\u0639 \u0627\u0644\u0628\u062F\u0621 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u062D\u0627\u0644\u064A","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646. \u0644\u0627 \u064A\u0645\u0643\u0646 \u0644\u0642\u0648\u0649 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u062A\u062C\u0627\u0648\u0632 \u0647\u0630\u0627 \u0627\u0644\u0642\u064A\u0645\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0647 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","the max speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0633\u0631\u0639\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u0644\u0627 \u064A\u0645\u0643\u0646 \u0644\u0642\u0648\u0649 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0627\u0646\u062E\u0641\u0627\u0636 \u0623\u0642\u0644 \u0645\u0646 \u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0647 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","MinSpeed":"\u0633\u0631\u0639\u0629 \u062F\u0646\u0648","the minSpeed":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0633\u0631\u0639\u0629","the acceleration of the object. Use a negative number to slow down.":"\u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0644\u0644\u0643\u0627\u0626\u0646. \u0627\u0633\u062A\u062E\u062F\u0645 \u0631\u0642\u0645 \u0633\u0627\u0644\u0628 \u0644\u062A\u0628\u0637\u0626.","the acceleration":"\u0627\u0644\u062A\u0633\u0627\u0631\u0639","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0623\u0648\u0644\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u0633\u064A\u062A\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0630\u064A \u064A\u0648\u0627\u062C\u0647\u0647 \u0639\u0646\u062F \u0625\u0646\u0634\u0627\u0626\u0647. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0647\u0630\u0647 \u0627\u0644\u062E\u0627\u0635\u064A\u0629.","the starting speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0623\u0648\u0644\u064A\u0629","Check if automatic deletion is enabled when lifetime is exceeded.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0645\u0645\u0643\u0646\u064B\u0627 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A.","Automatic deletion is enabled when lifetime is exceeded":"\u064A\u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u064A\u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0639\u0644\u0649 _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0644\u0644\u0643\u0627\u0626\u0646 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A.","Change automatic deletion when lifetime is exceeded":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0644\u0640 _PARAM0_ \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: _PARAM2_","DeleteWhenLifetimeExceeded":"\u062D\u0630\u0641 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0645\u0645\u0643\u0646\u064B\u0627 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A.","Automatic deletion is enabled when distance from starting position is exceeded":"\u064A\u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u064A\u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A \u0639\u0644\u0649 _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A.","Change automatic deletion when distance from starting position is exceeded":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062D\u0630\u0641 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0644\u0640 _PARAM0_ \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A: _PARAM2_","DeleteWhenDistanceExceeded":"\u062D\u0630\u0641 \u0639\u0646\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0645\u0633\u0627\u0641\u0629","Animated Back and Forth Movement":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0631\u0627\u062C\u0639\u0629 \u0627\u0644\u0623\u0645\u0627\u0645\u064A\u0629 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u062F\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0630\u0647\u0628 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646\u060C \u062B\u0645 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0628\u0644\u0648\u063A \u0645\u0633\u0627\u0641\u0629 \u0645\u0639\u064A\u0646\u0629\u060C \u0642\u0644\u0628\u0647 \u0648\u0639\u0648\u062F \u0627\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631. \u062A\u0623\u0643\u062F \u0645\u0646 \u0623\u0646\u0651 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u062F\u064A\u0647 \u062A\u062D\u0631\u064A\u0643\u0627\u0646 \u0628\u0627\u0633\u0645\u064A\u0651 \"GoLeft\" \u0648\"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"\u062A\u062D\u0631\u0643 \u0630\u0647\u0627\u0628\u064B\u0627 \u0648\u0625\u064A\u0627\u0628\u064B\u0627 \u0645\u062A\u062D\u0631\u0643 (\u0645\u0639\u0643\u0648\u0633)","Animatable capability":"\u0625\u0645\u0643\u0627\u0646\u064A\u0629 \u0627\u0644\u062A\u062D\u0631\u064A\u0643","Flippable capability":"\u0625\u0645\u0643\u0627\u0646\u064A\u0629 \u0627\u0644\u062A\u0642\u0644\u064A\u0628","Speed on X axis, in pixels per second":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633\u060C \u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","Distance traveled on X axis, in pixels":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0645\u0642\u0637\u0648\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633\u060C \u0628\u0627\u0644\u0628\u0643\u0633\u0644","Array tools":"\u0623\u062F\u0648\u0627\u062A \u0627\u0644\u0635\u0641","A collection of utilities and tools for working with arrays.":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u0646 \u0627\u0644\u0623\u062F\u0648\u0627\u062A \u0648\u0627\u0644\u0623\u062F\u0648\u0627\u062A \u0644\u0644\u0639\u0645\u0644 \u0645\u0639 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0627\u062A.","General":"\u0639\u0627\u0645","The index of the first variable that equals to a specific number in an array.":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0623\u0648\u0644 \u0627\u0644\u0630\u064A \u064A\u064F\u0633\u0627\u0648\u064A \u0631\u0642\u0645\u064B\u0627 \u0645\u0639\u064A\u0646\u064B\u0627 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Index of number":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0631\u0642\u0645","The first index where _PARAM2_ can be found in _PARAM1_":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0627\u0644\u0623\u0648\u0644 \u062D\u064A\u062B \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 _PARAM2_ \u0641\u064A _PARAM1_","Array to search the value in":"\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0641\u064A\u0647\u0627","Number to search in the array":"\u0627\u0644\u0631\u0642\u0645 \u0627\u0644\u0645\u0631\u0627\u062F \u0627\u0644\u0628\u062D\u062B \u0639\u0646\u0647 \u0641\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","The index of the first variable that equals to a specific text in an array.":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0627\u0644\u0623\u0648\u0644 \u0627\u0644\u0630\u064A \u064A\u064F\u0633\u0627\u0648\u064A \u0646\u0635\u064B\u0627 \u0645\u0639\u064A\u0646\u064B\u0627 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Index of text":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0646\u0635","String to search in the array":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u0631\u0627\u062F \u0627\u0644\u0628\u062D\u062B \u0639\u0646\u0647 \u0641\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","The index of the last variable that equals to a specific number in an array.":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0627\u0644\u0630\u064A \u064A\u0633\u0627\u0648\u064A \u0631\u0642\u0645 \u0645\u0639\u064A\u0646 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Last index of number":"\u0622\u062E\u0631 \u0641\u0647\u0631\u0633 \u0644\u0644\u0631\u0642\u0645","The last index where _PARAM2_ can be found in _PARAM1_":"\u0622\u062E\u0631 \u0641\u0647\u0631\u0633 \u062D\u064A\u062B \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 _PARAM2_ \u0641\u064A _PARAM1_","The index of the last variable that equals to a specific text in an array.":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0627\u0644\u0630\u064A \u064A\u0633\u0627\u0648\u064A \u0646\u0635 \u0645\u0639\u064A\u0646 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Last index of text":"\u0622\u062E\u0631 \u0641\u0647\u0631\u0633 \u0644\u0644\u0646\u0635","Returns a random number of an array of numbers.":"\u064A\u0639\u064A\u062F \u0631\u0642\u0645\u064B\u0627 \u0639\u0634\u0648\u0627\u0626\u064A\u064B\u0627 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629 \u0645\u0646 \u0627\u0644\u0623\u0631\u0642\u0627\u0645.","Random number in array":"\u0631\u0642\u0645 \u0639\u0634\u0648\u0627\u0626\u064A \u0641\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","A randomly picked number of _PARAM1_":"\u0631\u0642\u0645 \u0645\u062E\u062A\u0627\u0631 \u0639\u0634\u0648\u0627\u0626\u064A\u064B\u0627 \u0645\u0646 _PARAM1_","Array to get a number from":"\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0631\u0642\u0645 \u0645\u0646\u0647\u0627","a random string of an array of strings.":"\u0633\u0644\u0633\u0644\u0629 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629 \u0645\u0646 \u0627\u0644\u0633\u0644\u0627\u0633\u0644.","Random string in array":"\u0633\u0644\u0633\u0644\u0629 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u0641\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","A randomly picked string of _PARAM1_":"\u0633\u0644\u0633\u0644\u0629 \u0645\u062E\u062A\u0627\u0631\u0629 \u0639\u0634\u0648\u0627\u0626\u064A\u064B\u0627 \u0645\u0646 _PARAM1_","Array to get a string from":"\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 \u0645\u0646\u0647\u0627","Removes the last array child of an array, and return it as a number.":"\u064A\u0632\u064A\u0644 \u0627\u0644\u0637\u0641\u0644 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629\u060C \u0648\u064A\u064F\u0631\u062C\u0639\u0647 \u0643\u0631\u0642\u0645.","Get and remove last variable from array (as number)":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0648\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 (\u0643\u0631\u0642\u0645)","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0637\u0641\u0644 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 _PARAM1_ \u0648\u062A\u062E\u0632\u064A\u0646\u0647 \u0641\u064A _PARAM2_","Array to pop a child from":"\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0637\u0631\u062F \u0627\u0644\u0637\u0641\u0644 \u0645\u0646\u0647\u0627","Removes the last array child of an array, and return it as a string.":"\u064A\u0632\u064A\u0644 \u0627\u0644\u0637\u0641\u0644 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629\u060C \u0648\u064A\u0631\u062C\u0639\u0647 \u0643\u0633\u0644\u0633\u0644\u0629.","Pop string from array":"\u0637\u0631\u062F \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0645\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Removes the first array child of an array, and return it as a number.":"\u064A\u0632\u064A\u0644 \u0627\u0644\u0637\u0641\u0644 \u0627\u0644\u0623\u0648\u0644 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629\u060C \u0648\u064A\u0631\u062C\u0639\u0647 \u0643\u0631\u0642\u0645.","Shift number from array":"\u064A\u0632\u064A\u0644 \u0631\u0642\u0645\u064B\u0627 \u0645\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Array to shift a child from":"\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0646\u0642\u0644 \u0637\u0641\u0644 \u0645\u0646\u0647\u0627","Removes the first array child of an array, and return it as a string.":"\u064A\u0632\u064A\u0644 \u0627\u0644\u0637\u0641\u0644 \u0627\u0644\u0623\u0648\u0644 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629\u060C \u0648\u064A\u0631\u062C\u0639\u0647 \u0643\u0633\u0644\u0633\u0644\u0629.","Shift string from array":"\u0637\u0631\u062F \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0645\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Checks if an array contains a specific number.":"\u064A\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0631\u0642\u0645 \u0645\u0639\u064A\u0646.","Array has number":"\u062A\u062D\u062A\u0648\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0639\u0644\u0649 \u0631\u0642\u0645","Array _PARAM1_ has number _PARAM2_":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0631\u0642\u0645 _PARAM2_","The number to search":"\u0627\u0644\u0631\u0642\u0645 \u0627\u0644\u0645\u0637\u0644\u0648\u0628 \u0627\u0644\u0628\u062D\u062B \u0639\u0646\u0647","Checks if an array contains a specific string.":"\u064A\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0646\u0635 \u0645\u0639\u064A\u0646.","Array has string":"\u062A\u062D\u062A\u0648\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0639\u0644\u0649 \u0633\u0644\u0633\u0644\u0629","Array _PARAM1_ has string _PARAM2_":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0633\u0644\u0633\u0644\u0629 _PARAM2_","The text to search":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u0637\u0644\u0648\u0628 \u0627\u0644\u0628\u062D\u062B \u0639\u0646\u0647","Copies a portion of a scene array variable into a new scene array variable.":"\u064A\u0646\u0633\u062E \u062C\u0632\u0621\u064B\u0627 \u0645\u0646 \u0645\u062A\u063A\u064A\u0631 \u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0644\u0642\u0637\u0629 \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0644\u0642\u0637\u0629 \u0627\u0644\u062C\u062F\u064A\u062F.","Slice an array":"\u062A\u0642\u0633\u064A\u0645 \u0645\u0635\u0641\u0648\u0641\u0629","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u0641\u0635\u0644 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u0645\u0646 \u0627\u0644\u0645\u0624\u0634\u0631\u0627\u062A _PARAM3_ \u0625\u0644\u0649 _PARAM4_ \u0625\u0644\u0649 _PARAM2_","The array to take a slice from":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0623\u062E\u0630 \u0642\u0637\u0639\u0629 \u0645\u0646\u0647\u0627","The array to store the slice into":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0642\u0637\u0639\u0629 \u0641\u064A\u0647\u0627","The index to start the slice from":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0644\u0628\u062F\u0621 \u0627\u0644\u0642\u0637\u0639\u0629 \u0645\u0646\u0647","The index to end the slice at":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0644\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0642\u0637\u0639\u0629 \u0641\u064A\u0647","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u064A\u0631\u062C\u0649 \u062A\u0639\u064A\u064A\u0646 0 \u0644\u0646\u0633\u062E \u0643\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629. \u0625\u0630\u0627 \u0627\u0633\u062A\u062E\u062F\u0645\u062A \u0642\u064A\u0645\u0629 \u0633\u0644\u0628\u064A\u0629\u060C \u0633\u064A\u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0628\u062A\u062F\u0627\u0621\u064B \u0645\u0646 \u0627\u0644\u0646\u0647\u0627\u064A\u0629. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0642\u0637\u0639 \u0645\u0635\u0641\u0648\u0641\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 5 \u0639\u0646\u0627\u0635\u0631 \u0645\u0646 0 \u0625\u0644\u0649 -1 \u0633\u064A\u0623\u062E\u0630 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0645\u0646 \u0627\u0644\u0645\u0624\u0634\u0631\u0627\u062A 0 \u0625\u0644\u0649 3 \u0641\u0642\u0637.","Cuts a portion of an array off.":"\u064A\u0642\u0648\u0645 \u0628\u0642\u0635 \u062C\u0632\u0621 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629.","Splice an array":"\u064A\u0642\u0648\u0645 \u0628\u062A\u0642\u0633\u064A\u0645 \u0645\u0635\u0641\u0648\u0641\u0629","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u0625\u0632\u0627\u0644\u0629 _PARAM3_ \u0639\u0646\u0635\u0631 \u0645\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u0628\u062F\u0621\u064B\u0627 \u0645\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 _PARAM2_","The array to remove items from":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0645\u0646\u0647\u0627","The index to start removing from":"\u0627\u0644\u0645\u0624\u0634\u0631 \u0644\u0644\u0628\u062F\u0621 \u0641\u064A \u0627\u0644\u0625\u0632\u0627\u0644\u0629 \u0645\u0646\u0647","If you use a negative value, the index will be selected beginning from the end.":"\u0625\u0630\u0627 \u0627\u0633\u062A\u062E\u062F\u0645\u062A \u0642\u064A\u0645\u0629 \u0633\u0644\u0628\u064A\u0629\u060C \u0633\u064A\u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0628\u062A\u062F\u0627\u0621\u064B \u0645\u0646 \u0627\u0644\u0646\u0647\u0627\u064A\u0629.","The amount of elements to remove":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0644\u0644\u0625\u0632\u0627\u0644\u0629","Set to 0 to remove until the end of the array.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 0 \u0644\u0625\u0632\u0627\u0644\u0629 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629.","Combines all elements of 2 scene arrays into one new scene array.":"\u064A\u062C\u0645\u0639 \u0628\u064A\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u062A\u064A\u0646 \u0645\u0634\u0647\u062F\u064A\u0629 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629 \u0645\u0634\u0647\u062F\u064A\u0629 \u062C\u062F\u064A\u062F\u0629 \u0648\u0627\u062D\u062F\u0629.","Combine 2 arrays":"\u062C\u0645\u0639 \u0645\u0635\u0641\u0648\u0641\u062A\u064A\u0646","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u064A\u062C\u0645\u0639 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u0648 _PARAM2_ \u0641\u064A _PARAM3_","The first array":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0623\u0648\u0644\u0649","The second array":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u062B\u0627\u0646\u064A\u0629","The variable to store the new array in":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u062C\u062F\u064A\u062F\u0629 \u0641\u064A\u0647","Appends a copy of all variables of one array to another array.":"\u064A\u0644\u0635\u0642 \u0646\u0633\u062E\u0629 \u0645\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629 \u0623\u062E\u0631\u0649.","Append all variable to another array":"\u064A\u0644\u0635\u0642 \u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629 \u0623\u062E\u0631\u0649","Append all elements from array _PARAM1_ into _PARAM2_":"\u064A\u0644\u0635\u0642 \u062C\u0645\u064A\u0639 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u0641\u064A _PARAM2_","The array to get the variables from":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0645\u0646\u0647\u0627","The variable to append the variables in":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0644\u0625\u0644\u0635\u0627\u0642 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0641\u064A\u0647","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u064A\u0639\u0643\u0633 \u0627\u0644\u0623\u0637\u0641\u0627\u0644 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629. \u064A\u0635\u0628\u062D \u0627\u0644\u0623\u0648\u0644 \u0622\u062E\u0631 \u0623\u0637\u0641\u0627\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0648\u0622\u062E\u0631 \u0623\u0637\u0641\u0627\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0647\u0648 \u0627\u0644\u0623\u0648\u0644.","Reverse an array":"\u0639\u0643\u0633 \u0645\u0635\u0641\u0648\u0641\u0629","Reverse array _PARAM1_":"\u0642\u0644\u0628 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_","The array to reverse":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0639\u0643\u0633\u0647\u0627","Fill an element with a number.":"\u0645\u0644\u0621 \u0639\u0646\u0635\u0631 \u0628\u0631\u0642\u0645.","Fill array with number":"\u0645\u0644\u0621 \u0645\u0635\u0641\u0648\u0641\u0629 \u0628\u0631\u0642\u0645","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u0645\u0644\u0621 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ \u0628\u0640_PARAM2_ \u0645\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 _PARAM3_ \u0625\u0644\u0649 \u0627\u0644\u0645\u0624\u0634\u0631 4_PARAM_","The array to fill":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0645\u0644\u0626","The number to fill":"\u0627\u0644\u0639\u062F\u062F \u0644\u0645\u0644\u0626","The index to start filling from":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0644\u0644\u0628\u062F\u0621 \u0641\u064A \u0627\u0644\u0645\u0644\u0626","The index to stop filling at":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0644\u0644\u062A\u0648\u0642\u0641 \u0639\u0646 \u0627\u0644\u0645\u0644\u0626","Set to 0 to fill until the end of the array.":"\u0636\u0639 0 \u0644\u0645\u0644\u0626 \u062D\u062A\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629.","Shuffles all children of an array.":"\u064A\u0639\u0643\u0633 \u0643\u0644 \u0627\u0644\u0623\u0637\u0641\u0627\u0644 \u0641\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629.","Shuffle array":"\u062E\u0644\u0637 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Shuffle array _PARAM1_":"\u062E\u0644\u0637 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_","The array to shuffle":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0644\u062E\u0644\u0637","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u064A\u062D\u0644 \u0645\u062D\u0644 \u0643\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0627\u062A \u062F\u0627\u062E\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0628\u0623\u0637\u0641\u0627\u0644\u0647\u0627. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C [[1,2], [3,4]] \u064A\u0635\u0628\u062D [1,2,3,4].","Flatten array":"\u062A\u0633\u0637\u064A\u062D \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u062A\u0633\u0637\u064A\u062D \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_ (\u062A\u0633\u0637\u064A\u062D \u0639\u0645\u064A\u0642: _PARAM2_)","The array to flatten":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0644\u062A\u0633\u0637\u064A\u062D","Deeply flatten":"\u062A\u0633\u0637\u064A\u062D \u0639\u0645\u064A\u0642","If yes, will continue flattening until there is no arrays in the array anymore.":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0646\u0639\u0645\u060C \u0641\u0633\u064A\u0633\u062A\u0645\u0631 \u0641\u064A \u0627\u0644\u062A\u0633\u0637\u064A\u062D \u062D\u062A\u0649 \u0644\u0627 \u062A\u0648\u062C\u062F \u0645\u0635\u0641\u0648\u0641\u0627\u062A \u0641\u064A \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0628\u0639\u062F \u0627\u0644\u0622\u0646.","Removes the last array child of an array, and stores it in another variable.":"\u064A\u0632\u064A\u0644 \u0637\u0641\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u060C \u0648\u064A\u062E\u0632\u0646\u0647 \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0622\u062E\u0631.","Pop array child":"\u0637\u0641\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0623\u062E\u064A\u0631","The array to pop a child from":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0625\u062E\u0631\u0627\u062C \u0637\u0641\u0644 \u0645\u0646\u0647\u0627.","The variable to store the popped value into":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u0631\u062C\u0629","Removes the first array child of an array, and stores it in another variable.":"\u064A\u0632\u064A\u0644 \u0637\u0641\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0623\u0648\u0644\u060C \u0648\u064A\u062E\u0632\u0646\u0647 \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0622\u062E\u0631.","Shift array child":"\u0627\u0632\u0627\u062D\u0629 \u0637\u0641\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0637\u0641\u0644 \u0627\u0644\u0623\u0648\u0644 \u0645\u0646 _PARAM1_ \u0648\u062A\u062E\u0632\u064A\u0646\u0647 \u0641\u064A _PARAM2_","The array to shift a child from":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0627\u0632\u0627\u062D\u0629 \u0637\u0641\u0644 \u0645\u0646\u0647\u0627","The variable to store the shifted value into":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0632\u0627\u062D\u0629 \u0625\u0644\u064A\u0647","Insert a variable at a specific index of an array.":"\u0623\u062F\u0631\u062C \u0645\u062A\u063A\u064A\u0631 \u0641\u064A \u0641\u0647\u0631\u0633 \u0645\u062D\u062F\u062F \u0645\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629.","Insert variable at":"\u0625\u062F\u0631\u0627\u062C \u0645\u062A\u063A\u064A\u0631 \u0641\u064A","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u0623\u062F\u0631\u062C \u0645\u062A\u063A\u064A\u0631 _PARAM3_ \u0641\u064A _PARAM1_ \u0641\u064A \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM2_","The array to insert a variable in":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0625\u062F\u0631\u0627\u062C \u0645\u062A\u063A\u064A\u0631 \u0641\u064A\u0647\u0627","The index to insert the variable at":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0644\u0625\u062F\u0631\u0627\u062C \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0641\u064A\u0647","The name of the variable to insert":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0631\u0627\u062F \u0625\u062F\u0631\u0627\u062C\u0647","Split a string into an array of strings via a separator.":"\u0642\u0633\u0645 \u0627\u0644\u0646\u0635 \u0625\u0644\u0649 \u0645\u0635\u0641\u0648\u0641\u0629 \u0645\u0646 \u0627\u0644\u0646\u0635\u0648\u0635 \u0639\u0628\u0631 \u0641\u0627\u0635\u0644.","Split string into array":"\u0627\u0642\u0633\u0645 \u0627\u0644\u0646\u0635 \u0625\u0644\u0649 \u0645\u0635\u0641\u0648\u0641\u0629","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u0627\u0642\u0633\u0645 \u0627\u0644\u0646\u0635 _PARAM1_ \u0639\u0628\u0631 \u0627\u0644\u0641\u0627\u0635\u0644 _PARAM2_ \u0625\u0644\u0649 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM3_","The string to split":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u0642\u0633\u064A\u0645\u0647","The separator to use to split the string":"\u0627\u0644\u0641\u0627\u0635\u0644 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0641\u064A \u062A\u0642\u0633\u064A\u0645 \u0627\u0644\u0633\u0644\u0633\u0644\u0629","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0625\u0630\u0627 \u0643\u0627\u0646 \u0644\u062F\u064A\u0643 \u0633\u0644\u0633\u0644\u0629 \"\u0645\u0631\u062D\u0628\u0627 \u0628\u0627\u0644\u0639\u0627\u0644\u0645\"\u060C \u0648\u0643\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644 \u0641\u0631\u0627\u063A (\" \")\u060C \u0633\u062A\u0643\u0648\u0646 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u0646\u0627\u062A\u062C\u0629 [\"\u0645\u0631\u062D\u0628\u0627\", \"\u0628\u0627\u0644\u0639\u0627\u0644\u0645\"]. \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644 \u0647\u0648 \u0633\u0644\u0633\u0644\u0629 \u0641\u0627\u0631\u063A\u0629 (\"\"\u060C \u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0639\u0646\u0635\u0631 \u0644\u0643\u0644 \u062D\u0631\u0641 ([\"\u0645\", \"\u0631\", \"\u062D\", \"\u0628\", \"\u0627\", \"\u0628\", \"\u0627\", \"\u0644\", \"\u0639\", \"\u0627\", \"\u0644\", \"\u0645\"]).","Array where to store the results":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0641\u064A\u0647\u0627","Returns a string made from all strings in an array.":"\u064A\u0639\u064A\u062F \u0633\u0644\u0633\u0644\u0629 \u062A\u062A\u0643\u0648\u0646 \u0645\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u0633\u0644\u0627\u0633\u0644 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Join all elements of an array together into a string":"\u062F\u0645\u062C \u062C\u0645\u064A\u0639 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629 \u0641\u064A \u0633\u0644\u0633\u0644\u0629 \u0648\u0627\u062D\u062F\u0629","The name of the array to join into a string":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u062A\u062C\u0645\u064A\u0639\u0647\u0627 \u0641\u064A \u0633\u0644\u0633\u0644\u0629","Optional separator text between each element":"\u0646\u0635 \u0627\u0644\u0641\u0627\u0635\u0644 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A \u0628\u064A\u0646 \u0643\u0644 \u0639\u0646\u0635\u0631","Get the sum of all numbers in an array.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u062C\u0645\u0648\u0639 \u062C\u0645\u064A\u0639 \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Sum of array children":"\u0645\u062C\u0645\u0648\u0639 \u0623\u0637\u0641\u0627\u0644 \u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","The array":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629","Gets the smallest number in an array.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0623\u0635\u063A\u0631 \u0631\u0642\u0645 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Smallest value":"\u0623\u0635\u063A\u0631 \u0642\u064A\u0645\u0629","Gets the biggest number in an array.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0623\u0643\u0628\u0631 \u0631\u0642\u0645 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Biggest value":"\u0623\u0643\u0628\u0631 \u0642\u064A\u0645\u0629","Gets the average number in an array.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u062A\u0648\u0633\u0637 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Average value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062A\u0648\u0633\u0637\u0629","Gets the median number in an array.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0648\u0633\u064A\u0637 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Median value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0648\u0633\u064A\u0637\u064A\u0629","Sort an array of number from smallest to biggest.":"\u062A\u0631\u062A\u064A\u0628 \u0645\u0635\u0641\u0648\u0641\u0629 \u0645\u0646 \u0627\u0644\u0623\u0635\u063A\u0631 \u0625\u0644\u0649 \u0627\u0644\u0623\u0643\u0628\u0631.","Sort an array":"\u062A\u0631\u062A\u064A\u0628 \u0645\u0635\u0641\u0648\u0641\u0629","Sort array _PARAM1_":"\u0631\u062A\u0628 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM1_","The array to sort":"\u0627\u0644\u0645\u0635\u0641\u0648\u0641\u0629 \u0644\u0641\u0631\u0632\u0647\u0627","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0627\u0644\u0623\u0648\u0644 \u062D\u064A\u062B \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 _PARAM3_ \u0641\u064A _PARAM2_ \u0645\u0646 _PARAM1_","The object the variable is from":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0645\u0646\u0647 \u0627\u0644\u0645\u062A\u063A\u064A\u0631","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u0627\u0644\u0641\u0647\u0631\u0633 \u0627\u0644\u0623\u062E\u064A\u0631 \u062D\u064A\u062B \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 _PARAM3_ \u0641\u064A _PARAM2_ \u0645\u0646 _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"\u0639\u062F\u062F \u0639\u0634\u0648\u0627\u0626\u064A \u0645\u0623\u062E\u0648\u0630 \u0645\u0646 _PARAM2_ \u0645\u0646 _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"\u0633\u0644\u0633\u0644\u0629 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u0645\u0623\u062E\u0648\u0630\u0629 \u0645\u0646 _PARAM2_ \u0645\u0646 _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0627\u0628\u0646 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 _PARAM2_ \u0645\u0646 _PARAM1_ \u0648\u062A\u062E\u0632\u064A\u0646\u0647 \u0641\u064A _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0631\u0642\u0645 _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0633\u0644\u0633\u0644\u0629 _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u0642\u0637\u0639 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u0645\u0646 \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM5_ \u0625\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM6_ \u0625\u0644\u0649 _PARAM4_ \u0645\u0646 _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u0625\u0632\u0627\u0644\u0629 _PARAM4_ \u0639\u0646\u0627\u0635\u0631 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u0628\u062F\u0621\u064B\u0627 \u0645\u0646 \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u062F\u0645\u062C \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u0648 _PARAM4_ \u0645\u0646 _PARAM3_ \u0641\u064A _PARAM6_ \u0645\u0646 _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u0625\u0644\u062D\u0627\u0642 \u062C\u0645\u064A\u0639 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0645\u0646 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u0641\u064A _PARAM4_ \u0645\u0646 _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"\u0639\u0643\u0633 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u0627\u0645\u0644\u0623 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ \u0628\u0642\u064A\u0645\u0629 _PARAM3_ \u0645\u0646 \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM4_ \u0625\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"\u0628\u0627\u0647\u062A\u0632\u0627\u0632 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u062A\u0633\u0637\u064A\u062D \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_ (\u062A\u0633\u0637\u064A\u062D \u0639\u0645\u064A\u0642: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0627\u0628\u0646 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 _PARAM2_ \u0645\u0646 _PARAM1_ \u0648\u062A\u062E\u0632\u064A\u0646\u0647 \u0641\u064A _PARAM4_ \u0645\u0646 _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0627\u0628\u0646 \u0627\u0644\u0623\u0648\u0644 \u0645\u0646 _PARAM2_ \u0645\u0646 _PARAM1_ \u0648\u062A\u062E\u0632\u064A\u0646\u0647 \u0641\u064A _PARAM4_ \u0645\u0646 _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u0625\u062F\u0631\u0627\u062C \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM5_ \u0645\u0646 _PARAM4_ \u0641\u064A _PARAM2_ \u0645\u0646 _PARAM1_ \u0641\u064A \u0627\u0644\u0641\u0647\u0631\u0633 _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u062A\u0642\u0633\u064A\u0645 \u0627\u0644\u0633\u0644\u0633\u0644\u0629 _PARAM1_ \u0639\u0628\u0631 \u0627\u0644\u0641\u0627\u0635\u0644 _PARAM2_ \u0625\u0644\u0649 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM4_ \u0645\u0646 _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"\u0631\u062A\u0628 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM2_ \u0645\u0646 _PARAM1_","Platforms Validation":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u0628\u064A\u0626\u0627\u062A","Checks if the game is currently executed on an allowed platform (for web).":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0644\u0639\u0628\u0629 \u062A\u0639\u0645\u0644 \u062D\u0627\u0644\u064A\u064B\u0627 \u0639\u0644\u0649 \u0645\u0646\u0635\u0629 \u0645\u0633\u0645\u0648\u062D \u0628\u0647\u0627 (\u0644\u0644\u0648\u064A\u0628).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0644\u0639\u0628\u0629 \u062A\u0639\u0645\u0644 \u0639\u0644\u0649 \u0645\u0646\u0635\u0629 \u0645\u0635\u0631\u0651\u062D \u0628\u0647\u0627 (\u064A\u0641\u0636\u0644 \u062A\u0634\u063A\u064A\u0644 \u0647\u0630\u0627 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u0642\u0637 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0644\u0639\u0628\u0629).","Is the game running on an authorized platform":"\u0647\u0644 \u062A\u0639\u0645\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0639\u0644\u0649 \u0645\u0646\u0635\u0629 \u0645\u0635\u0631\u0651\u062D \u0628\u0647\u0627","The game is running on a authorized platform":"\u0627\u0644\u0644\u0639\u0628\u0629 \u062A\u0639\u0645\u0644 \u0639\u0644\u0649 \u0645\u0646\u0635\u0629 \u0645\u0635\u0631\u0651\u062D \u0628\u0647\u0627","Get the referrer's location (the domain of the website that hosts your game).":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0648\u0642\u0639 \u0627\u0644\u0631\u062C\u0648\u0639 (\u0646\u0637\u0627\u0642 \u0645\u0648\u0642\u0639 \u0627\u0644\u0648\u064A\u0628 \u0627\u0644\u0630\u064A \u064A\u0633\u062A\u0636\u064A\u0641 \u0644\u0639\u0628\u062A\u0643).","Get referrer location":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0648\u0642\u0639 \u0627\u0644\u0631\u062C\u0648\u0639","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u064A\u0636\u064A\u0641 \u0645\u0646\u0635\u0629 \u0635\u0627\u0644\u062D\u0629 \u062C\u062F\u064A\u062F\u0629 (\u0627\u0633\u0645 \u0627\u0644\u0646\u0637\u0627\u0642 \u062D\u064A\u062B \u0645\u0646 \u0627\u0644\u0645\u062A\u0648\u0642\u0639 \u0623\u0646 \u062A\u0644\u0639\u0628 \u0627\u0644\u0644\u0639\u0628\u0629 \u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644 \u060C gd.games).","Add a valid platform":"\u0623\u0636\u0641 \u0645\u0646\u0635\u0629 \u0635\u0627\u0644\u062D\u0629","Add _PARAM1_ as valid platform":"\u0623\u0636\u0641 _PARAM1_ \u0643\u0645\u0646\u0635\u0629 \u0635\u0627\u0644\u062D\u0629","Domain name (e.g : gd.games)":"\u0627\u0633\u0645 \u0627\u0644\u0646\u0637\u0627\u0642 (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: gd.games)","Check if a domain is contained in the authorized list array.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0646\u0637\u0627\u0642 \u0645\u0634\u0645\u0648\u0644\u064B\u0627 \u0641\u064A \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0633\u0645\u0627\u062D \u0627\u0644\u062E\u0627\u0635\u0629.","Check if a domain is contained in the authorized list":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0646\u0637\u0627\u0642 \u0645\u0634\u0645\u0648\u0644\u064B\u0627 \u0641\u064A \u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0635\u0631\u062D \u0628\u0647\u0627","Check if _PARAM1_ is in the list of authorized platforms":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 _PARAM1_ \u0645\u062F\u0631\u062C\u064B\u0627 \u0641\u064A \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0646\u0635\u0627\u062A \u0627\u0644\u0645\u0635\u0631\u062D \u0628\u0647\u0627","Domain to check":"\u0627\u0644\u0646\u0637\u0627\u0642 \u0644\u0644\u062A\u062D\u0642\u0642","Auto typing animation for text (\"typewriter\" effect)":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0637\u0628\u0627\u0639\u0629 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629 \u0644\u0644\u0646\u0635 (\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0622\u0644\u0629 \u0627\u0644\u0643\u0627\u062A\u0628\u0629)","Reveal a text one letter after the other.":"\u0643\u0634\u0641 \u0627\u0644\u0646\u0635 \u062D\u0631\u0641\u064B\u0627 \u062A\u0644\u0648 \u0627\u0644\u0622\u062E\u0631.","User interface":"\u0648\u0627\u062C\u0647\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Auto typing text":"\u0646\u0635 \u0643\u062A\u0627\u0628\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u0629","Text capability":"\u0642\u062F\u0631\u0629 \u0627\u0644\u0646\u0635","Time between characters":"\u0627\u0644\u0648\u0642\u062A \u0628\u064A\u0646 \u0627\u0644\u0623\u062D\u0631\u0641","Detect if a new text character was just displayed":"\u0627\u0644\u0643\u0634\u0641 \u0639\u0645\u0627 \u0625\u0630\u0627 \u0645\u0627 \u062A\u0645 \u0639\u0631\u0636 \u062D\u0631\u0641 \u0646\u0635 \u062C\u062F\u064A\u062F \u0644\u0644\u062A\u0648","Is next word wrapped":"\u0647\u0644 \u0627\u0644\u0643\u0644\u0645\u0629 \u0627\u0644\u0642\u0627\u062F\u0645\u0629 \u0645\u0644\u0641\u0648\u0641\u0629","_PARAM0_ next word is wrapped":"_PARAM0_ \u0627\u0644\u0643\u0644\u0645\u0629 \u0627\u0644\u0642\u0627\u062F\u0645\u0629 \u0645\u0644\u0641\u0648\u0641\u0629","Clear forced line breaks":"\u0645\u0633\u062D \u0627\u0644\u0643\u0633\u0648\u0631 \u0627\u0644\u0646\u0635\u064A\u0629 \u0627\u0644\u0635\u0641\u0644\u0629","Clear forced line breaks in _PARAM0_":"\u0645\u0633\u062D \u0627\u0644\u0643\u0633\u0648\u0631 \u0627\u0644\u0646\u0635\u064A\u0629 \u0627\u0644\u0635\u0641\u0644\u0629 \u0641\u064A _PARAM0_","Check if the full text has been typed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0643\u062A\u0627\u0628\u0629 \u0627\u0644\u0646\u0635 \u0643\u0627\u0645\u0644\u0627\u064B.","Finished typing":"\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0643\u062A\u0627\u0628\u0629","_PARAM0_ finished typing":"_PARAM0_ \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0643\u062A\u0627\u0628\u0629","Check if a character has just been typed. Useful for triggering sound effects.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0643\u062A\u0627\u0628\u0629 \u0627\u0644\u062D\u0631\u0641 \u0644\u0644\u062A\u0648. \u0645\u0641\u064A\u062F \u0644\u062A\u0634\u063A\u064A\u0644 \u0622\u062B\u0627\u0631 \u0627\u0644\u0635\u0648\u062A.","Has just typed":"\u062A\u0645 \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0644\u0644\u062A\u0648","_PARAM0_ has just typed a character":"_PARAM0_ \u062A\u0645 \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0644\u0644\u062A\u0648 \u062D\u0631\u0641","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u0625\u0639\u0627\u062F\u0629 \u0628\u062F\u0621 \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0645\u0646 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0644\u0644\u0646\u0635. \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0627\u0644\u0622\u0644\u064A\u0629 \u062A\u0628\u062F\u0623 \u0623\u064A\u0636\u064B\u0627 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0639\u0646\u062F \u062A\u0639\u064A\u064A\u0646 \u0646\u0635 \u062C\u062F\u064A\u062F \u0644\u0644\u0643\u0627\u0626\u0646.","Restart typing from the beginning":"\u0625\u0639\u0627\u062F\u0629 \u0628\u062F\u0621 \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0645\u0646 \u0627\u0644\u0628\u062F\u0627\u064A\u0629","Restart typing from the beginning on _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u0628\u062F\u0621 \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0645\u0646 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0639\u0644\u0649 _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0645\u062D\u062F\u062F \u0641\u064A \u0627\u0644\u0646\u0635. \u062A\u0628\u062F\u0623 \u0627\u0644\u0645\u0648\u0627\u0642\u0639 \u0641\u064A \"0\" \u0648\u064A\u0632\u062F\u0627\u062F \u0643\u0644 \u0645\u0648\u0642\u0641 \u0628\u0648\u0627\u062D\u062F \u0644\u0643\u0644 \u062D\u0631\u0641.","Show Nth first characters":"\u0625\u0638\u0647\u0627\u0631 \u0623\u0648\u0644 \u062D\u0631\u0648\u0641 Nth","Show _PARAM2_ first characters on _PARAM0_":"\u0625\u0638\u0647\u0627\u0631 _PARAM2_ \u0623\u0648\u0644 \u062D\u0631\u0641 \u0639\u0644\u0649 _PARAM0_","Character position":"\u0645\u0648\u0636\u0639 \u0627\u0644\u062D\u0631\u0641","Show the full text.":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0635 \u0627\u0644\u0643\u0627\u0645\u0644.","Show the full text":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0635 \u0627\u0644\u0643\u0627\u0645\u0644","Show the full text on _PARAM0_":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0635 \u0627\u0644\u0643\u0627\u0645\u0644 \u0639\u0644\u0649 _PARAM0_","the time between characters beign typed.":"\u0627\u0644\u0648\u0642\u062A \u0628\u064A\u0646 \u0643\u062A\u0627\u0628\u0629 \u0627\u0644\u0623\u062D\u0631\u0641 \u062A\u06A9\u0648\u0646.","the time between characters":"\u0627\u0644\u0648\u0642\u062A \u0628\u064A\u0646 \u0627\u0644\u0623\u062D\u0631\u0641","Back button":"\u0632\u0631 \u0627\u0644\u0631\u062C\u0648\u0639","Adds interactions with the back button.":"\u064A\u0636\u064A\u0641 \u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0645\u0639 \u0632\u0631 \u0627\u0644\u0631\u062C\u0648\u0639.","Input":"\u0627\u0644\u0645\u062F\u062E\u0644","Triggers whenever the player presses the back button.":"\u0627\u0644\u0645\u0634\u063A\u0644\u0627\u062A \u0643\u0644\u0645\u0627 \u0636\u063A\u0637 \u0627\u0644\u0644\u0627\u0639\u0628 \u0632\u0631 \u0627\u0644\u0631\u062C\u0648\u0639.","Back button is pressed":"\u0632\u0631 \u0627\u0644\u0631\u062C\u0648\u0639 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u064A\u062D\u0627\u0643\u064A \u0627\u0644\u0633\u0644\u0648\u0643 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0632\u0631 \u0627\u0644\u0631\u062C\u0648\u0639.\n\u0633\u064A\u0624\u062F\u064A \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0625\u0644\u0649 \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u062A\u0637\u0628\u064A\u0642 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0641\u064A \u062A\u0637\u0628\u064A\u0642 \u0645\u062D\u0645\u0648\u0644 \u060C \u0648\u0627\u0644\u0639\u0648\u062F\u0629 \u0625\u0644\u0649 \u0627\u0644\u0635\u0641\u062D\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0641\u064A \u0645\u062A\u0635\u0641\u062D \u0627\u0644\u0648\u064A\u0628.","Trigger back button":"\u0632\u0631 \u0627\u0644\u0631\u062C\u0648\u0639 \u0627\u0644\u0632\u0631 \u0627\u0644\u062E\u0644\u0641\u064A","Simulate back button press":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u062E\u0644\u0641\u064A","Base conversion":"\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0642\u0627\u0639\u062F\u0629","Provides conversion expressions for numbers in different bases.":"\u064A\u0648\u0641\u0631 \u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0627\u0644\u062A\u062D\u0648\u064A\u0644 \u0644\u0644\u0623\u0631\u0642\u0627\u0645 \u0628\u0642\u0648\u0627\u0639\u062F \u0645\u062E\u062A\u0644\u0641\u0629.","Advanced":"\u0645\u062A\u0642\u062F\u0645","Converts a string representing a number in a different base to a decimal number.":"\u064A\u062D\u0648\u0644 \u0633\u0644\u0633\u0644\u0629 \u062A\u0645\u062B\u0644 \u0639\u062F\u062F\u064B\u0627 \u0641\u064A \u0646\u0638\u0627\u0645 \u0642\u0627\u0639\u062F\u0629 \u0628\u064A\u0627\u0646\u0627\u062A \u0645\u062E\u062A\u0644\u0641 \u0625\u0644\u0649 \u0639\u062F\u062F \u0639\u0634\u0631\u064A.","Convert to decimal":"\u062A\u062D\u0648\u064A\u0644 \u0625\u0644\u0649 \u0639\u0634\u0631\u064A","String representing a number":"\u0633\u0644\u0633\u0644\u0629 \u062A\u0645\u062B\u0644 \u0631\u0642\u0645\u064B\u0627","The base the number in the string is in":"\u0627\u0644\u0642\u0627\u0639\u062F\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0641\u064A\u0647\u0627 \u062A\u0645\u062B\u064A\u0644 \u0627\u0644\u0639\u062F\u062F \u0641\u064A \u0627\u0644\u0633\u0644\u0633\u0644\u0629","Converts a number to a trsing representing it in another base.":"\u064A\u062D\u0648\u0644 \u0631\u0642\u0645\u064B\u0627 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 \u062A\u0645\u062B\u0644\u0647 \u0641\u064A \u0642\u0627\u0639\u062F\u0629 \u0623\u062E\u0631\u0649.","Convert to different base":"\u062A\u062D\u0648\u064A\u0644 \u0625\u0644\u0649 \u0642\u0627\u0639\u062F\u0629 \u0645\u062E\u062A\u0644\u0641\u0629","Number to convert":"\u0627\u0644\u0631\u0642\u0645 \u0644\u0644\u062A\u062D\u0648\u064A\u0644","The base to convert the number to":"\u0627\u0644\u0642\u0627\u0639\u062F\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0631\u0642\u0645 \u0625\u0644\u064A\u0647\u0627","Platformer and top-down remapper":"\u0645\u062D\u0648\u0644 \u0645\u0646\u0635\u0629 \u0648\u0645\u062D\u0648\u0644 \u0639\u0644\u0648\u064A","Quickly remap keyboard controls.":"\u0623\u0639\u062F \u062A\u0639\u064A\u064A\u0646 \u0623\u0632\u0631\u0627\u0631 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0628\u0633\u0631\u0639\u0629","Remap keyboard controls of the top-down movement.":"\u0623\u0639\u062F \u062A\u0639\u064A\u064A\u0646 \u0623\u0632\u0631\u0627\u0631 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u062D\u0631\u0643\u0629 \u0623\u0639\u0644\u0649 \u0623\u0633\u0641\u0644","Top-down keyboard remapper":"\u0645\u062D\u0648\u0644 \u0623\u0632\u0631\u0627\u0631 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u062D\u0631\u0643\u0629 \u0623\u0639\u0644\u0649 \u0623\u0633\u0641\u0644","Up key":"\u0645\u0641\u062A\u0627\u062D \u0644\u0623\u0639\u0644\u0649","Left key":"\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u064A\u0633\u0627\u0631","Right key":"\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u064A\u0645\u064A\u0646","Down key":"\u0645\u0641\u062A\u0627\u062D \u0623\u0633\u0641\u0644","Remaps Top-Down behavior controls to a custom control scheme.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062A\u062D\u0643\u0645 \u0633\u0644\u0648\u0643 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0645\u062E\u0637\u0637 \u062A\u062D\u0643\u0645 \u0645\u062E\u0635\u0635.","Remap Top-Down controls to a custom scheme":"\u0627\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062A\u062D\u0643\u0645 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0646\u0645\u0637 \u0645\u062E\u0635\u0635","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0636\u0648\u0627\u0628\u0637 \u0644\u0640 _PARAM0_: \u0627\u0644\u0623\u0639\u0644\u0649: _PARAM2_, \u0627\u0644\u064A\u0633\u0627\u0631: _PARAM3_, \u0623\u0633\u0641\u0644: _PARAM4_, \u0627\u0644\u064A\u0645\u064A\u0646: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062A\u062D\u0643\u0645 \u0633\u0644\u0648\u0643 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0646\u0638\u0627\u0645 \u062A\u062D\u0643\u0645 \u0645\u062D\u062F\u062F \u0645\u0633\u0628\u0642\u064B\u0627.","Remap Top-Down controls to a preset":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0636\u0648\u0627\u0628\u0637 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0645\u0633\u0628\u0642","Remap controls of _PARAM0_ to preset _PARAM2_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0636\u0648\u0627\u0628\u0637 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0645\u0633\u0628\u0642 _PARAM2_","Preset name":"\u0627\u0633\u0645 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0645\u0633\u0628\u0642","Remap keyboard controls of the platformer character movement.":"\u0623\u0639\u062F \u062A\u0639\u064A\u064A\u0646 \u0623\u0632\u0631\u0627\u0631 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0641\u064A \u0644\u0639\u0628\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645","Platformer keyboard mapper":"\u0645\u062D\u0648\u0644 \u0623\u0632\u0631\u0627\u0631 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u0644\u0639\u0628\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645","Jump key":"\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0642\u0641\u0632","Remaps Platformer behavior controls to a custom control scheme.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062A\u062D\u0643\u0645 \u0633\u0644\u0648\u0643 \u0627\u0644\u0633\u0651\u0628\u0651\u0627\u062D\u0629 \u0625\u0644\u0649 \u0646\u0638\u0627\u0645 \u062A\u062D\u0643\u0645 \u0645\u062E\u0635\u0635.","Remap Platformer controls to a custom scheme":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0636\u0648\u0627\u0628\u0637 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0633\u0651\u0628\u0651\u0627\u062D\u0629 \u0625\u0644\u0649 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0645\u062E\u0635\u0635","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0636\u0648\u0627\u0628\u0637 \u0644\u0640 _PARAM0_: \u0627\u0644\u0623\u0639\u0644\u0649: _PARAM2_, \u0627\u0644\u064A\u0633\u0627\u0631: _PARAM3_, \u0623\u0633\u0641\u0644: _PARAM4_, \u0627\u0644\u064A\u0645\u064A\u0646: _PARAM5_, \u0627\u0644\u0642\u0641\u0632: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062A\u062D\u0643\u0645 \u0633\u0644\u0648\u0643 \u0627\u0644\u0633\u0651\u0628\u0651\u0627\u062D\u0629 \u0625\u0644\u0649 \u0646\u0638\u0627\u0645 \u062A\u062D\u0643\u0645 \u0645\u062D\u062F\u062F \u0645\u0633\u0628\u0642\u064B\u0627.","Remap Platformer controls to a preset":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0636\u0648\u0627\u0628\u0637 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0633\u0651\u0628\u0651\u0627\u062D\u0629 \u0625\u0644\u0649 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0645\u0633\u0628\u0642","3D Billboard":"\u0644\u0648\u062D\u0629 \u0625\u0639\u0644\u0627\u0646\u0627\u062A \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Rotate 3D objects to appear like 2D sprites.":"\u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0644\u062A\u0638\u0647\u0631 \u0645\u062B\u0644 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","Visual effect":"\u062A\u0623\u062B\u064A\u0631 \u0628\u0635\u0631\u064A","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062F\u0627\u0626\u0645\u064B\u0627 \u0644\u062A\u0648\u0627\u062C\u0647 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u064A\u062C\u0628 \u062A\u0645\u0643\u064A\u0646 \u0648\u062C\u0647 \u0627\u0644\u0645\u0643\u0639\u0628 \u0627\u0644\u0623\u0645\u0627\u0645\u064A \u0641\u0642\u0637).","Billboard":"\u0644\u0648\u062D\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629","3D capability":"\u0642\u062F\u0631\u0629 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Should rotate on X axis":"\u064A\u062C\u0628 \u0623\u0646 \u062A\u062F\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Should rotate on Y axis":"\u064A\u062C\u0628 \u0623\u0646 \u062A\u062F\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Should rotate on Z axis":"\u064A\u062C\u0628 \u0623\u0646 \u062A\u062F\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Offset position":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0632\u0627\u062D\u0629","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627. \u064A\u062A\u0645 \u0630\u0644\u0643 \u0623\u064A\u0636\u064B\u0627 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0641\u064A \u0646\u0647\u0627\u064A\u0629 \u0623\u062D\u062F\u0627\u062B \u0627\u0644\u0645\u0634\u0647\u062F.","Rotate to face the camera":"\u062A\u062F\u0648\u064A\u0631 \u0644\u0645\u0648\u0627\u062C\u0647\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Rotate _PARAM0_ to the camera":"\u062A\u062F\u0648\u064A\u0631 _PARAM0_ \u0625\u0644\u0649 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Check if the object should rotate on X axis.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0645\u0641\u062A\u0631\u0636 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X.","_PARAM0_ should rotate on X axis":"_PARAM0_ \u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Change if the object should rotate on X axis.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0645\u0641\u062A\u0631\u0636 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ \u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X: _PARAM2_","ShouldRotateX":"\u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Check if the object should rotate on Y axis.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0645\u0641\u062A\u0631\u0636 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ \u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Change if the object should rotate on Y axis.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0645\u0641\u062A\u0631\u0636 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ \u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y: _PARAM2_","ShouldRotateY":"\u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Check if the object should rotate on Z axis.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0645\u0641\u062A\u0631\u0636 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ \u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Change if the object should rotate on Z axis.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0645\u0641\u062A\u0631\u0636 \u0623\u0646 \u064A\u064F\u062F\u0648\u0651\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u064A\u062C\u0628 \u0623\u0646 \u062A\u062F\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z: _PARAM2_","ShouldRotateZ":"\u0627\u0644\u0645\u0641\u0631\u0648\u0636 \u0623\u0646 \u064A\u062F\u0648\u0631 Z","Enable texture transparency of the front face.":"\u062A\u0645\u0643\u064A\u0646 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0648\u062C\u0647 \u0627\u0644\u0623\u0645\u0627\u0645\u064A.","Enable texture transparency":"\u062A\u0645\u0643\u064A\u0646 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0642\u0645\u0627\u0634","Enable texture transparency of _PARAM0_":"\u062A\u0645\u0643\u064A\u0646 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0642\u0645\u0627\u0634 \u0645\u0646 _PARAM0_","Boids movement":"\u062D\u0631\u0643\u0629 Boids","Simulates flocks movement.":"\u064A\u062D\u0627\u0643\u064A \u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0633\u0631\u0627\u0628.","Define helper classes JavaScript code.":"\u062A\u062D\u062F\u064A\u062F \u0641\u0626\u0627\u062A \u0627\u0644\u0645\u0633\u0627\u0639\u062F\u0629 \u0628\u0634\u064A\u0641\u0631\u0629 JavaScript.","Define helper classes":"\u062A\u062D\u062F\u064A\u062F \u0641\u0626\u0627\u062A \u0627\u0644\u0645\u0633\u0627\u0639\u062F\u0629","Define helper classes JavaScript code":"\u062A\u062D\u062F\u064A\u062F \u0641\u0626\u0627\u062A \u0627\u0644\u0645\u0633\u0627\u0639\u062F\u0629 \u0628\u0634\u064A\u0641\u0631\u0629 JavaScript","Move as part of a flock.":"\u0627\u0644\u062A\u062D\u0631\u0643 \u0643\u062C\u0632\u0621 \u0645\u0646 \u063A\u0631\u064A\u0628.","Boids Movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u063A\u0631\u064A\u0628","Maximum speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Maximum acceleration":"\u0623\u0642\u0635\u0649 \u062A\u0633\u0627\u0631\u0639","Rotate object":"\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Cohesion sight radius":"\u0646\u0635\u0627\u0639\u0629 \u0627\u0644\u0627\u0646\u0633\u062C\u0627\u0645","Sight":"\u0628\u0635\u0631","Alignement sight radius":"\u0646\u0635\u0627\u0639\u0629 \u0627\u0644\u062A\u0648\u062D\u064A\u062F","Separation sight radius":"\u0646\u0635\u0627\u0639\u0629 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644","Cohesion decision weight":"\u0648\u0632\u0646 \u0642\u0631\u0627\u0631 \u0627\u0644\u0627\u0646\u0633\u062C\u0627\u0645","Decision":"\u0642\u0631\u0627\u0631","Alignment decision weight":"\u0648\u0632\u0646 \u0642\u0631\u0627\u0631 \u0627\u0644\u0627\u0646\u062D\u064A\u0627\u0632","Separation decision weight":"\u0648\u0632\u0646 \u0642\u0631\u0627\u0631 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644","Collision layer":"\u0637\u0628\u0642\u0629 \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645","Intend to move in a given direction.":"\u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0645\u0639\u064A\u0646.","Move in a direction":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0641\u064A \u0627\u062A\u062C\u0627\u0647","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u0646\u064A\u0629 \u0627\u0644\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 _PARAM2_; _PARAM3_ (\u0648\u0632\u0646 \u0627\u0644\u0642\u0631\u0627\u0631: _PARAM4_)","Direction X":"\u0627\u0644\u0627\u062A\u062C\u0627\u0647 X","Direction Y":"\u0627\u062A\u062C\u0627\u0647 Y","Decision weight":"\u0648\u0632\u0646 \u0627\u0644\u0642\u0631\u0627\u0631","Intend to move toward a position.":"\u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062A\u062D\u0631\u0643 \u0646\u062D\u0648 \u0645\u0648\u0642\u0639 \u0645\u0639\u064A\u0646.","Move toward a position":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0646\u062D\u0648 \u0645\u0648\u0642\u0639","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062A\u062D\u0631\u0643 \u0646\u062D\u0648 _PARAM2_; _PARAM3_ (\u0648\u0632\u0646 \u0627\u0644\u0642\u0631\u0627\u0631: _PARAM4_)","Target X":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0647\u062F\u0641 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633","Target Y":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0647\u062F\u0641 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A","Intend to move toward an object.":"\u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062A\u062D\u0631\u0643 \u0646\u062D\u0648 \u0643\u0627\u0626\u0646.","Move toward an object":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0646\u062D\u0648 \u0643\u0627\u0626\u0646","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062A\u062D\u0631\u0643 \u0646\u062D\u0648 _PARAM2_ (\u0648\u0632\u0646 \u0627\u0644\u0642\u0631\u0627\u0631: _PARAM3_)","Targeted object":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641","Intend to avoid an area with a given center and radius.":"\u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u062A\u062C\u0646\u0628 \u0645\u0646\u0637\u0642\u0629 \u0628\u0645\u0631\u0643\u0632 \u0648\u0646\u0635\u0641 \u0642\u0637\u0631 \u0645\u0639\u064A\u0646\u064A\u0646.","Avoid a position":"\u062A\u062C\u0646\u0628 \u0645\u0648\u0642\u0639","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u062A\u062C\u0646\u0628 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0642\u062F\u0631\u0647 _PARAM4_ \u062D\u0648\u0644 _PARAM2_; _PARAM3_ (\u0648\u0632\u0646 \u0627\u0644\u0642\u0631\u0627\u0631: _PARAM5_)","Center X":"\u0645\u0631\u0643\u0632 X","Center Y":"\u0645\u0631\u0643\u0632 Y","Radius":"\u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631","Intend to avoid an area from an object center and a given radius.":"\u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u062A\u062C\u0646\u0628 \u0645\u0646\u0637\u0642\u0629 \u0645\u0646 \u0645\u0631\u0643\u0632 \u0643\u0627\u0626\u0646 \u0648\u0646\u0635\u0641 \u0642\u0637\u0631 \u0645\u0639\u064A\u0646.","Avoid an object":"\u062A\u062C\u0646\u0628 \u0643\u0627\u0626\u0646","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u0627\u0644\u0646\u064A\u0629 \u0641\u064A \u062A\u062C\u0646\u0628 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0642\u062F\u0631\u0647 _PARAM3_ \u062D\u0648\u0644 _PARAM2_ (\u0648\u0632\u0646 \u0627\u0644\u0642\u0631\u0627\u0631: _PARAM4_)","Avoided object":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u064F\u062A\u062C\u0646\u0628","Return the current speed.":"\u0627\u0644\u0631\u062C\u0648\u0639 \u0625\u0644\u0649 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Speed":"\u0627\u0644\u0633\u0631\u0639\u0629","Return the current horizontal speed.":"\u0627\u0644\u0631\u062C\u0648\u0639 \u0625\u0644\u0649 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Velocity X":"\u0633\u0631\u0639\u0629 X","Return the current vertical speed.":"\u0627\u0644\u0631\u062C\u0648\u0639 \u0625\u0644\u0649 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Velocity Y":"\u0633\u0631\u0639\u0629 Y","Check if the object is rotated while moving on its path.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u062F\u0627\u0631\u064B\u0627 \u0623\u062B\u0646\u0627\u0621 \u0627\u0644\u062A\u062D\u0631\u0643 \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0647.","Object Rotated":"\u062A\u0645\u062A \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646","_PARAM0_ is rotated when moving":"\u064A\u062A\u0645 \u062F\u0648\u0631\u0627\u0646 _PARAM0_ \u0639\u0646\u062F \u0627\u0644\u062D\u0631\u0643\u0629","Return the maximum speed.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","Change the maximum speed of the object.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Max Speed":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629","Return the maximum acceleration.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","Change the maximum acceleration of the object.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Steering Force":"\u0642\u0648\u0629 \u0627\u0644\u0642\u064A\u0627\u062F\u0629","Return the cohesion sight radius.":"\u0625\u0631\u062C\u0627\u0639 \u0646\u0635\u0641 \u0627\u062D\u062A\u0643\u0627\u0643 \u0627\u0644\u0631\u0624\u064A\u0629.","Change the cohesion sight radius.":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0631\u0624\u064A\u0629 \u0644\u0644\u062A\u062C\u0645\u0639.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0631\u0624\u064A\u0629 \u0644\u0644\u062A\u062C\u0645\u0639 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Value":"\u0627\u0644\u0642\u064A\u0645\u0629","Return the alignment sight radius.":"\u0625\u0631\u062C\u0627\u0639 \u0646\u0635\u0641 \u0627\u062D\u062A\u0643\u0627\u0643 \u0627\u0644\u062A\u0648\u062C\u064A\u0647.","Alignment sight radius":"\u0646\u0635\u0641 \u0627\u0644\u0631\u0624\u064A\u0629 \u0644\u0644\u062A\u0648\u062C\u064A\u0647","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0631\u0624\u064A\u0629 \u0644\u0644\u062A\u0648\u062C\u064A\u0647 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Return the separation sight radius.":"\u0625\u0631\u062C\u0627\u0639 \u0646\u0635\u0641 \u0627\u062D\u062A\u0643\u0627\u0643 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0631\u0624\u064A\u0629 \u0627\u0644\u062E\u0627\u0635 \u0628\u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0648\u0632\u0646 \u0627\u0644\u0630\u064A \u064A\u0623\u062E\u0630\u0647 \u0627\u0644\u062A\u062C\u0645\u0639 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062E\u062A\u0627\u0631.","Cohesion weight":"\u0648\u0632\u0646 \u0627\u0644\u062A\u062C\u0645\u0639","Change the weight the cohesion takes in the chosen direction.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0632\u0646 \u0627\u0644\u0630\u064A \u064A\u0623\u062E\u0630\u0647 \u0627\u0644\u062A\u062C\u0645\u0639 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062E\u062A\u0627\u0631.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0632\u0646 \u0627\u0644\u062A\u062C\u0645\u0639 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0648\u0632\u0646 \u0627\u0644\u0630\u064A \u064A\u0623\u062E\u0630\u0647 \u0627\u0644\u062A\u0648\u062C\u064A\u0647 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062E\u062A\u0627\u0631.","Alignment weight":"\u0648\u0632\u0646 \u0627\u0644\u062A\u0648\u062C\u064A\u0647","Change the weight the alignment takes in the chosen direction.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0632\u0646 \u0627\u0644\u0630\u064A \u064A\u0623\u062E\u0630\u0647 \u0627\u0644\u062A\u0648\u062C\u064A\u0647 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062E\u062A\u0627\u0631.","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0632\u0646 \u0627\u0644\u062A\u0648\u062C\u064A\u0647 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0648\u0632\u0646 \u0627\u0644\u0630\u064A \u064A\u0623\u062E\u0630\u0647 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062E\u062A\u0627\u0631.","Separation weight":"\u0648\u0632\u0646 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644","Change the weight the separation takes in the chosen direction.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0632\u0646 \u0627\u0644\u0630\u064A \u064A\u0623\u062E\u0630\u0647 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062E\u062A\u0627\u0631.","Change the separation weight of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0632\u0646 \u0627\u0644\u0627\u0646\u0641\u0635\u0627\u0644 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Boomerang":"\u0627\u0644\u0639\u0635\u0627 \u0627\u0644\u0646\u0627\u062A\u062C\u0629","Throw an object that returns to the thrower like a boomerang.":"\u0642\u0645 \u0628\u0631\u0645\u064A \u0643\u0627\u0626\u0646 \u064A\u0631\u062C\u0639 \u0625\u0644\u0649 \u0645\u0646 \u064A\u0631\u0645\u064A\u0647 \u0645\u062B\u0644 \u0627\u0644\u0639\u0635\u0627 \u0627\u0644\u0646\u0627\u062A\u062C\u0629.","Throw speed (pixels per second)":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0641\u064A \u0627\u0644\u0631\u0645\u064A (\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Time before changing directions (seconds)":"\u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0627\u062A\u062C\u0627\u0647\u0627\u062A (\u062B\u0648\u0627\u0646\u064A)","Rotation (degrees per second)":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Thrower X position":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0631\u0627\u0645\u0649 X","Thrower Y position":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0631\u0627\u0645\u0649 Y","Boomerang is returning":"\u0627\u0644\u0628\u0648\u0645\u0631\u0627\u0646\u062C \u064A\u0639\u0648\u062F","Throw boomerang toward an angle.":"\u0631\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629.","Throw boomerang toward an angle":"\u0631\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u0631\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C _PARAM0_ \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629 _PARAM2_ \u062F\u0631\u062C\u0629\u060C \u0633\u0631\u0639\u0629 _PARAM3_ \u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629\u060C \u062F\u0648\u0631\u0627\u0646 _PARAM5_ \u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629\u060C \u0648\u0625\u0631\u0633\u0627\u0644 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0628\u0639\u062F _PARAM4_ \u062B\u0627\u0646\u064A\u0629","Angle (degrees)":"\u0632\u0627\u0648\u064A\u0629 (\u062F\u0631\u062C\u0627\u062A)","Throw boomerang toward a position.":"\u0642\u0645 \u0628\u0631\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0646\u062D\u0648 \u0645\u0648\u0642\u0639 \u0645\u0639\u064A\u0646.","Throw boomerang toward a position":"\u0642\u0645 \u0628\u0631\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0646\u062D\u0648 \u0645\u0648\u0642\u0639 \u0645\u0639\u064A\u0646","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u0642\u0645 \u0628\u0631\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0651_PARAM0_ \u0646\u062D\u0648 _PARAM2_;_PARAM3_ \u0628\u0633\u0631\u0639\u0629 _PARAM4_ \u0628\u064A\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629\u060C \u0645\u062F\u0648\u0631\u0627\u064B _PARAM6_ \u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629\u060C \u0648\u0625\u0631\u0633\u0627\u0644 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0628\u0639\u062F _PARAM5_ \u062B\u0627\u0646\u064A\u0629","Target X position":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0647\u062F\u0641 X","Target Y position":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0647\u062F\u0641 Y","Send boomerang back to thrower.":"\u0625\u0631\u0633\u0627\u0644 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0625\u0644\u0649 \u0627\u0644\u0631\u0627\u0645\u064A.","Send boomerang back to thrower":"\u0625\u0631\u0633\u0627\u0644 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0625\u0644\u0649 \u0627\u0644\u0631\u0627\u0645\u064A","Send boomerang _PARAM0_ back to thrower":"\u0625\u0631\u0633\u0627\u0644 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C _PARAM0_ \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0625\u0644\u0649 \u0627\u0644\u0631\u0627\u0645\u064A","Set amount of time before boomerang changes directions (seconds).":"\u062A\u0639\u064A\u064A\u0646 \u0643\u0645\u064A\u0629 \u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u062A\u063A\u064A\u064A\u0631 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C (\u062B\u0648\u0627\u0646\u064A).","Set amount of time before boomerang changes directions":"\u062A\u0639\u064A\u064A\u0646 \u0643\u0645\u064A\u0629 \u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u062A\u063A\u064A\u064A\u0631 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C.","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u062A\u0639\u064A\u064A\u0646 \u0643\u0645\u064A\u0629 \u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 _PARAM0_ \u064A\u063A\u064A\u0651\u0631 \u0627\u062A\u062C\u0627\u0647\u0647 \u0625\u0644\u0649 _PARAM2_ (\u062B\u0648\u0627\u0646\u064A)","Time before boomerange changes direction (seconds)":"\u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u062A\u063A\u064A\u064A\u0631 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C (\u062B\u0627\u0646\u064A\u0629).","Track position of boomerang thrower.":"\u062A\u062A\u0628\u0639 \u0645\u0648\u0636\u0639 \u0631\u0627\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C.","Track position of boomerang thrower":"\u062A\u062A\u0628\u0639 \u0645\u0648\u0636\u0639 \u0631\u0627\u0645\u064A \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u062A\u062A\u0628\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0631\u0627\u0645\u064A _PARAM2_ \u0627\u0644\u0630\u064A \u0623\u0644\u0642\u0649 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C _PARAM0_","Thrower":"\u0631\u0627\u0645\u064A","Boomerang is returning to thrower.":"\u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u064A\u0639\u0648\u062F \u0625\u0644\u0649 \u0627\u0644\u0631\u0627\u0645\u064A.","Boomerang is returning to thrower":"\u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u064A\u0639\u0648\u062F \u0625\u0644\u0649 \u0627\u0644\u0631\u0627\u0645\u064A","Boomerang _PARAM0_ is returning to thrower":"\u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C _PARAM0_ \u064A\u0639\u0648\u062F \u0625\u0644\u0649 \u0627\u0644\u0631\u0627\u0645\u064A","Bounce (using forces)":"\u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F (\u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0642\u0648\u0649)","Bounce the object off another object it just touched.":"\u0627\u0631\u062A\u062F\u0627\u062F \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631 \u0644\u0645\u0633\u0647 \u0644\u0644\u062A\u0648.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u064A\u0648\u0641\u0631 \u0625\u062C\u0631\u0627\u0621\u064B \u0644\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0645\u0627\u064A\u0644 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631 \u062A\u0644\u0627\u0645\u0633\u0647 \u0644\u0644\u062A\u0648. \u0623\u0636\u0641 \u0642\u0648\u0629 \u062F\u0627\u0626\u0645\u0629 \u0644\u0644\u0643\u0627\u0626\u0646 \u0648\u0639\u0646\u062F \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645 \u0628\u0622\u062E\u0631\u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0644\u062C\u0639\u0644\u0647 \u064A\u062A\u0645\u0627\u064A\u0644 \u0628\u0634\u0643\u0644 \u0648\u0627\u0642\u0639\u064A.","Bounce":"\u062A\u062A\u0631\u062A\u0637\u0645","Bounce count":"\u0639\u062F\u062F \u0645\u0631\u0627\u062A \u0627\u0631\u062A\u0637\u0627\u0645 \u0647\u0630\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0643\u0627\u0626\u0646 \u0622\u062E\u0631","Number of times this object has bounced off another object":"\u0639\u062F\u062F \u0645\u0631\u0627\u062A \u0627\u0631\u062A\u0637\u0627\u0645 \u0647\u0630\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0643\u0627\u0626\u0646 \u0622\u062E\u0631","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0627\u0631\u062A\u062F\u0648\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0622\u062E\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0635\u0627\u062F\u0645 \u0645\u0639\u0647 \u062D\u0627\u0644\u064A\u0627\u064B\u060C \u0648\u0641\u0642\u0627\u064B \u0644\u0644\u0632\u0627\u0648\u064A\u0629 \u0648\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646.\n\u062A\u0623\u0643\u062F \u0645\u0646 \u0627\u062E\u062A\u0628\u0627\u0631 \u062A\u0635\u0627\u062F\u0645 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u064A\u0646 \u0642\u0628\u0644 \u062A\u0634\u063A\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621. \u0633\u064A\u062A\u0645 \u0625\u0632\u0627\u0644\u0629 \u062C\u0645\u064A\u0639 \u0627\u0644\u0642\u0648\u0649 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0648\u0633\u064A\u062A\u0645 \u0625\u0636\u0627\u0641\u0629 \u0642\u0648\u0649 \u062F\u0627\u0626\u0645\u0629 \u062C\u062F\u064A\u062F\u0629 \u0644\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0631\u062A\u062F.","Bounce off another object":"\u0627\u0631\u062A\u062F\u0648\u0627 \u0639\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0622\u062E\u0631","Bounce _PARAM0_ off _PARAM2_":"\u0627\u0631\u062A\u062F\u0648\u0627 _PARAM0_ \u0639\u0646 _PARAM2_","The objects to bounce on":"\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u0631\u0627\u062F \u0627\u0631\u062A\u062F\u0627\u0621 \u0627\u0644\u0628\u0648\u0645\u064A\u0631\u0627\u0646\u062C \u0639\u0644\u064A\u0647\u0627","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0627\u0631\u062A\u062F\u0648\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0622\u062E\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0635\u0627\u062F\u0645 \u0645\u0639\u0647 \u062D\u0627\u0644\u064A\u0627\u064B\u060C \u0648\u0641\u0642\u0627\u064B \u0644\u0644\u0632\u0627\u0648\u064A\u0629 \u0648\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646.\n\u0633\u064A\u062A\u0645 \u062F\u0627\u0626\u0645\u064B\u0627 \u062D\u0633\u0627\u0628 \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F *\u0644\u0644\u0630\u0647\u0627\u0628 \u0646\u062D\u0648 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0645\u062D\u062F\u062F\u0629 (\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629)*. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0635\u0644 \u0625\u0644\u0649 \u0647\u0630\u0647 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0628\u0627\u0644\u0636\u0628\u0637\u060C \u0641\u0625\u0646\u0647 \u0633\u064A\u0631\u062A\u062F \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u0639\u0627\u0643\u0633.\n\u062A\u0623\u0643\u062F \u0645\u0646 \u0627\u062E\u062A\u0628\u0627\u0631 \u062A\u0635\u0627\u062F\u0645 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u064A\u0646 \u0642\u0628\u0644 \u062A\u0634\u063A\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621. \u0633\u064A\u062A\u0645 \u0625\u0632\u0627\u0644\u0629 \u062C\u0645\u064A\u0639 \u0627\u0644\u0642\u0648\u0649 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0648\u0633\u064A\u062A\u0645 \u0625\u0636\u0627\u0641\u0629 \u0642\u0648\u0649 \u062F\u0627\u0626\u0645\u0629 \u062C\u062F\u064A\u062F\u0629 \u0644\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0631\u062A\u062F.","Bounce off another object toward a specified angle":"\u0627\u0631\u062A\u062F\u0648\u0627 \u0639\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0622\u062E\u0631 \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629 \u0645\u062D\u062F\u062F\u0629","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u0627\u0631\u062A\u062F\u0627\u062F _PARAM0_ \u0645\u0646 _PARAM2_ \u0627\u0641\u062A\u0631\u0627\u0636 \u0632\u0627\u0648\u064A\u0629 \u0639\u0627\u062F\u064A\u0629 \u0628\u0642\u064A\u0645\u0629 _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\u0632\u0627\u0648\u064A\u0629 \"\u0639\u0627\u062F\u064A\u0629\"\u060C \u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A\u060C \u0644\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u0636\u062F","This can be understood at the direction that the bounce must go toward.":"\u064A\u0645\u0643\u0646 \u0641\u0647\u0645 \u0647\u0630\u0627 \u0628\u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0630\u064A \u064A\u062C\u0628 \u0623\u0646 \u064A\u0646\u0637\u0644\u0642 \u0639\u0646\u062F\u0647 \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0627\u0631\u062A\u062F\u0627\u062F \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631 \u064A\u062A\u0635\u0627\u062F\u0645 \u062D\u0627\u0644\u064A\u064B\u0627 \u0645\u0639\u0647\u060C \u0648\u0641\u0642\u064B\u0627 \u0644\u0644\u0632\u0627\u0648\u064A\u0629 \u0648\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646. \u0633\u064A\u0643\u0648\u0646 \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u062F\u0627\u0626\u0645\u064B\u0627 \u0631\u0623\u0633\u064A\u064B\u0627\u060C \u0645\u062B\u0644 \u0644\u0648 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 *\u064A\u062A\u0635\u0627\u062F\u0645 \u0628\u0639\u0642\u0628\u0629 \u0623\u0641\u0642\u064A\u0629 \u062A\u0645\u0627\u0645\u064B\u0627* (\u0645\u062B\u0644 \u0623\u0639\u0644\u0649/\u0623\u0633\u0641\u0644 \u0627\u0644\u0634\u0627\u0634\u0629 \u0641\u064A \u0644\u0639\u0628\u0629 \u0628\u0648\u0646\u062C). \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u0627\u062F\u0645\u064B\u0627 \u0628\u0632\u0627\u0648\u064A\u0629 90 \u062F\u0631\u062C\u0629 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0641\u0633\u064A\u062A\u0645 \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u0639\u0627\u0643\u0633: -90 \u062F\u0631\u062C\u0629. \u062A\u0623\u0643\u062F \u0645\u0646 \u0627\u062E\u062A\u0628\u0627\u0631 \u0627\u0644\u062A\u0635\u0627\u062F\u0645 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u064A\u0646 \u0642\u0628\u0644 \u0625\u0637\u0644\u0627\u0642 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621. \u0633\u064A\u062A\u0645 \u0625\u0632\u0627\u0644\u0629 \u062C\u0645\u064A\u0639 \u0627\u0644\u0642\u0648\u0649 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0648\u0633\u064A\u062A\u0645 \u0625\u0636\u0627\u0641\u0629 \u0642\u0648\u0629 \u062F\u0627\u0626\u0645\u0629 \u062C\u062F\u064A\u062F\u0629 \u0644\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0631\u062A\u062F.","Bounce vertically":"\u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u0639\u0645\u0648\u062F\u064A\u064B\u0627","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u0627\u0631\u062A\u062F\u0627\u062F _PARAM0_ \u0645\u0646 _PARAM2_ - \u062F\u0627\u0626\u0645\u064B\u0627 \u0639\u0645\u0648\u062F\u064A\u064B\u0627","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0627\u0631\u062A\u062F\u0627\u062F \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631 \u064A\u062A\u0635\u0627\u062F\u0645 \u062D\u0627\u0644\u064A\u064B\u0627 \u0645\u0639\u0647\u060C \u0648\u0641\u0642\u064B\u0627 \u0644\u0644\u0632\u0627\u0648\u064A\u0629 \u0648\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646. \u0633\u064A\u0643\u0648\u0646 \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u062F\u0627\u0626\u0645\u064B\u0627 \u0623\u0641\u0642\u064A\u064B\u0627\u060C \u0645\u062B\u0644 \u0644\u0648 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 *\u064A\u062A\u0635\u0627\u062F\u0645 \u0628\u0639\u0642\u0628\u0629 \u0631\u0623\u0633\u064A\u0629 \u062A\u0645\u0627\u0645\u064B\u0627* (\u0645\u062B\u0644 \u0627\u0644\u0645\u0636\u0627\u0631\u0628 \u0641\u064A \u0644\u0639\u0628\u0629 \u0628\u0648\u0646\u062C). \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u0627\u062F\u0645\u064B\u0627 \u0628\u0632\u0627\u0648\u064A\u0629 0 \u062F\u0631\u062C\u0629 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \u0641\u0633\u064A\u062A\u0645 \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u0639\u0627\u0643\u0633: 180 \u062F\u0631\u062C\u0629. \u062A\u0623\u0643\u062F \u0645\u0646 \u0627\u062E\u062A\u0628\u0627\u0631 \u0627\u0644\u062A\u0635\u0627\u062F\u0645 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u064A\u0646 \u0642\u0628\u0644 \u0625\u0637\u0644\u0627\u0642 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621. \u0633\u064A\u062A\u0645 \u0625\u0632\u0627\u0644\u0629 \u062C\u0645\u064A\u0639 \u0627\u0644\u0642\u0648\u0649 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0648\u0633\u064A\u062A\u0645 \u0625\u0636\u0627\u0641\u0629 \u0642\u0648\u0629 \u062F\u0627\u0626\u0645\u0629 \u062C\u062F\u064A\u062F\u0629 \u0644\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0631\u062A\u062F.","Bounce horizontally":"\u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F \u0623\u0641\u0642\u064A\u064B\u0627","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u0627\u0631\u062A\u062F\u0627\u062F _PARAM0_ \u0645\u0646 _PARAM2_ - \u062F\u0627\u0626\u0645\u064B\u0627 \u0623\u0641\u0642\u064A\u064B\u0627","the number of times this object has bounced off another object.":"\u0639\u062F\u062F \u0645\u0631\u0627\u062A \u0627\u0631\u062A\u062F\u0627\u062F \u0647\u0630\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631.","the bounce count":"\u0639\u062F\u062F \u0645\u0631\u0627\u062A \u0627\u0644\u0627\u0631\u062A\u062F\u0627\u062F","Button states and effects":"\u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0648\u0627\u0644\u062A\u0623\u062B\u064A\u0631\u0627\u062A","Use any object as a button and change appearance according to user interactions.":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0623\u064A \u0643\u0627\u0626\u0646 \u0643\u0632\u0631 \u0648\u063A\u064A\u0631 \u0627\u0644\u0645\u0638\u0647\u0631 \u0648\u0641\u0642\u064B\u0627 \u0644\u062A\u0641\u0627\u0639\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646.","Use objects as buttons.":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0643\u0623\u0632\u0631\u0627\u0631.","Button states":"\u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0632\u0631","Should check hovering":"\u064A\u062C\u0628 \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u062A\u062D\u0648\u0645","State":"\u0627\u0644\u062D\u0627\u0644\u0629","Touch id":"\u0631\u0642\u0645 \u0627\u0644\u0644\u0645\u0633","Touch is inside":"\u0627\u0644\u0644\u0645\u0633 \u0628\u0627\u0644\u062F\u0627\u062E\u0644","Mouse is inside":"\u0627\u0644\u0641\u0623\u0631\u0629 \u0628\u0627\u0644\u062F\u0627\u062E\u0644","Reset the state of the button.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062D\u0627\u0644\u0629 \u0627\u0644\u0632\u0631.","Reset state":"\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062D\u0627\u0644\u0629","Reset the button state of _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u062D\u0627\u0644\u0629 \u0627\u0644\u0632\u0631 _PARAM0_","Check if the button is not used.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u063A\u064A\u0631 \u0645\u0633\u062A\u062E\u062F\u0645.","Is idle":"\u0647\u0648 \u062E\u0627\u0645\u0644","_PARAM0_ is idle":"_PARAM0_ \u062E\u0627\u0645\u0644","Check if the button was just clicked.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0632\u0631 \u0644\u0644\u062A\u0648.","Is clicked":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631","_PARAM0_ is clicked":"_PARAM0_ \u064A\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647","Check if the cursor is hovered over the button.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 \u0645\u0648\u062C\u0648\u062F\u064B\u0627 \u0641\u0648\u0642 \u0627\u0644\u0632\u0631.","Is hovered":"\u0647\u0644 \u062A\u0645 \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0624\u0634\u0631","_PARAM0_ is hovered":"_PARAM0_ \u0645\u062D\u0648\u0631","Check if the button is either hovered or pressed but not hovered.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u0645\u062D\u0648\u0631\u064B\u0627 \u0623\u0648 \u0645\u0636\u063A\u0648\u0637\u064B\u0627 \u0648\u0644\u0643\u0646 \u0644\u064A\u0633 \u0645\u062D\u0648\u0631\u064B\u0627.","Is focused":"\u062A\u0645 \u0627\u0644\u062A\u0631\u0643\u064A\u0632","_PARAM0_ is focused":"_PARAM0_ \u062A\u0645 \u0627\u0644\u062A\u0631\u0643\u064A\u0632","Check if the button is currently being pressed with mouse or touch.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u064A\u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647 \u062D\u0627\u0644\u064A\u064B\u0627 \u0628\u0627\u0644\u0645\u0627\u0648\u0633 \u0623\u0648 \u0627\u0644\u0644\u0645\u0633.","Is pressed":"\u062A\u0645 \u0627\u0644\u0636\u063A\u0637","_PARAM0_ is pressed":"_PARAM0_ \u062A\u0645 \u0627\u0644\u0636\u063A\u0637","Check if the button is currently being pressed outside with mouse or touch.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u064A\u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647 \u062D\u0627\u0644\u064A\u064B\u0627 \u062E\u0627\u0631\u062C\u064A\u064B\u0627 \u0628\u0627\u0644\u0645\u0627\u0648\u0633 \u0623\u0648 \u0627\u0644\u0644\u0645\u0633.","Is held outside":"\u062A\u0645 \u0627\u0644\u0627\u062D\u062A\u062C\u0627\u0632 \u0641\u064A \u0627\u0644\u062E\u0627\u0631\u062C","_PARAM0_ is held outside":"_PARAM0_ \u062A\u0645 \u0627\u0644\u0627\u062D\u062A\u062C\u0627\u0632 \u0641\u064A \u0627\u0644\u062E\u0627\u0631\u062C","the touch id that is using the button or 0 if none.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0630\u064A \u064A\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0632\u0631 \u0623\u0648 0 \u0625\u0630\u0627 \u0644\u0645 \u064A\u0643\u0646 \u0647\u0646\u0627\u0643.","the touch id":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0645\u0633","Enable effects on buttons based on their state.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0627\u0633\u062A\u0646\u0627\u062F\u064B\u0627 \u0625\u0644\u0649 \u062D\u0627\u0644\u062A\u0647\u0627.","Button object effects":"\u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u0632\u0631","Effect capability":"\u0642\u062F\u0631\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","Idle state effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629","Effects":"\u0627\u0644\u062A\u0623\u062B\u064A\u0631\u0627\u062A","Focused state effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0632\u0629","The state is Focused when the button is hovered or held outside.":"\u062A\u0643\u0648\u0646 \u0627\u0644\u062D\u0627\u0644\u0629 \u0645\u0631\u0643\u0632\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0648\u0645 \u0639\u0644\u0649 \u0627\u0644\u0632\u0631 \u0623\u0648 \u0645\u062A\u0627\u0628\u0639\u062A\u0647 \u0628\u0627\u0644\u062E\u0627\u0631\u062C.","Pressed state effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629","the idle state effect of the object.":"\u062A\u0623\u062B\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644 \u0644\u0644\u0643\u0627\u0626\u0646.","the idle state effect":"\u062A\u0623\u062B\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u062A\u0623\u062B\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632 \u0644\u0644\u0643\u0627\u0626\u0646. \u0627\u0644\u062D\u0627\u0644\u0629 \u0645\u0631\u0643\u0632\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0632\u0631 \u0623\u0648 \u0627\u062D\u062A\u062C\u0627\u0632\u0647 \u0641\u064A \u0627\u0644\u062E\u0627\u0631\u062C.","the focused state effect":"\u062A\u0623\u062B\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632","the pressed state effect of the object.":"\u062A\u0623\u062B\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637 \u0644\u0644\u0643\u0627\u0626\u0646.","the pressed state effect":"\u062A\u0623\u062B\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637","Change the animation of buttons according to their state.":"\u062A\u063A\u064A\u064A\u0631 \u0631\u0633\u0648\u0645 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0648\u0641\u0642\u064B\u0627 \u0644\u062D\u0627\u0644\u062A\u0647\u0627.","Button animation":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0632\u0631","Idle state animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629","Animation":"\u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Focused state animation name":"\u0627\u0633\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u064F\u0631\u0643\u0651\u0632\u0629 \u0644\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Pressed state animation name":"\u0627\u0633\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629 \u0644\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","the idle state animation name of the object.":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644 \u0644\u0644\u0643\u0627\u0626\u0646.","the idle state animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632 \u0644\u0644\u0643\u0627\u0626\u0646. \u0627\u0644\u062D\u0627\u0644\u0629 \u0645\u0631\u0643\u0632\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0641\u062A\u0627\u062D \u0628\u0627\u0644\u0645\u0627\u0648\u0633 \u0623\u0648 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0641\u064A \u0627\u0644\u0636\u063A\u0637 \u0641\u064A \u0627\u0644\u062E\u0627\u0631\u062C.","the focused state animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632","the pressed state animation name of the object.":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637 \u0644\u0644\u0643\u0627\u0626\u0646.","the pressed state animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637","Smoothly change an effect on buttons according to their state.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0639\u0644\u0649 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0628\u0633\u0644\u0627\u0633\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u062D\u0627\u0644\u062A\u0647\u0627.","Button object effect tween":"\u0639\u0645\u0644 \u062A\u0648\u064A\u0646 \u0644\u062A\u0623\u062B\u064A\u0631 \u0643\u0627\u0626\u0646 \u0627\u0644\u0632\u0631","Effect name":"\u0627\u0633\u0645 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","Effect":"\u062A\u0623\u062B\u064A\u0631","Effect parameter":"\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0645\u0639\u0627\u0645\u0644\u0627\u062A \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0641\u064A \u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u062A\u0628\u0648\u064A\u0628 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0625\u062C\u0631\u0627\u0621 \"\u0639\u0631\u0636 \u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0645\u0639\u0627\u0645\u0644\u0627\u062A\" \u0645\u0646 \u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0646\u0633\u062F\u0644\u0629.","Idle effect parameter value":"\u0642\u064A\u0645\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629","Focused effect parameter value":"\u0642\u064A\u0645\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u062A\u0631\u0643\u0632\u0629","Pressed effect parameter value":"\u0642\u064A\u0645\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629","Fade-in easing":"\u062A\u0644\u0627\u0634\u064D \u0633\u0631\u064A\u0639","Fade-out easing":"\u0627\u0646\u062A\u0642\u0627\u0644 \u0627\u0644\u0627\u062A\u0633\u0627\u0639","Fade-in duration":"\u0645\u062F\u0629 \u0627\u0644\u0638\u0647\u0648\u0631","Fade-out duration":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0646\u062D\u0633\u0627\u0631","Time delta":"\u0641\u0627\u0635\u0644 \u0632\u0645\u0646\u064A","Fade in":"\u062A\u062A\u0644\u0627\u0634\u0649","_PARAM0_ fade in to _PARAM2_":"\u062A\u062A\u0644\u0627\u0634\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Fade out":"\u062A\u062A\u062E\u0644\u0649","_PARAM0_ fade out to _PARAM2_":"\u062A\u062A\u062E\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Play tween":"\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0627\u0644\u062A\u062F\u0631\u064A\u062C\u064A","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u062A\u0648\u064A\u0646 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0644\u0644\u0643\u0627\u0626\u0646 _PARAM0_ \u0639\u0644\u0649 \u0645\u062F\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629 \u0645\u0639 \u0625\u0646\u0633\u064A\u0627\u0628\u064A\u0629 _PARAM3_","Duration (in seconds)":"\u0627\u0644\u0645\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Easing":"\u062A\u062E\u0641\u064A\u0641 \u0627\u0644\u062D\u0648\u0627\u0641","the effect name of the object.":"\u0627\u0633\u0645 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0644\u0644\u0643\u0627\u0626\u0646.","the effect name":"\u0627\u0633\u0645 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0645\u0639\u0644\u0645\u0627\u062A \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0641\u064A \u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u062A\u0628\u0648\u064A\u0628 \u0645\u0639 \"\u0625\u0638\u0647\u0627\u0631 \u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0645\u0639\u0644\u0645\u0627\u062A\" \u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0646\u0633\u062F\u0644\u0629.","the effect parameter":"\u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0645\u0639\u0644\u0645\u0627\u062A \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0641\u064A \u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u062A\u0628\u0648\u064A\u0628 \u0645\u0639 \"\u0625\u0638\u0647\u0627\u0631 \u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0645\u0639\u0644\u0645\u0627\u062A\" \u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0645\u0646\u0633\u062F\u0644\u0629.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0623\u062B\u064A\u0631 _PARAM0_ \u0627\u0644\u0645\u062A\u062F\u0631\u062C \u0625\u0644\u0649 _PARAM2_ \u0628\u0645\u0639\u0644\u0645\u0629 _PARAM3_","Parameter name":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0639\u0644\u0645\u0629","the idle effect parameter value of the object.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644 \u0644\u0644\u0643\u0627\u0626\u0646.","the idle effect parameter value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632 \u0644\u0644\u0643\u0627\u0626\u0646. \u0627\u0644\u062D\u0627\u0644\u0629 \u0645\u0631\u0643\u0632\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0641\u062A\u0627\u062D \u0628\u0627\u0644\u0645\u0627\u0648\u0633 \u0623\u0648 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0641\u064A \u0627\u0644\u0636\u063A\u0637 \u0641\u064A \u0627\u0644\u062E\u0627\u0631\u062C.","the focused effect parameter value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632","the pressed effect parameter value of the object.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631\u064A\u0629 \u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637 \u0644\u0644\u0643\u0627\u0626\u0646.","the pressed effect parameter value":"\u0642\u064A\u0645\u0629 \u0645\u0639\u0627\u0645\u0644 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0636\u063A\u0637","the fade-in easing of the object.":"\u062A\u0644\u0627\u0634\u064A \u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0641\u064A \u0627\u0644\u0643\u0627\u0626\u0646.","the fade-in easing":"\u062A\u0644\u0627\u0634\u064A \u0627\u0644\u062A\u0633\u0627\u0631\u0639","the fade-out easing of the object.":"\u062A\u0644\u0627\u0634\u064A \u0627\u0644\u062A\u0628\u0627\u0637\u0624 \u0641\u064A \u0627\u0644\u0643\u0627\u0626\u0646.","the fade-out easing":"\u062A\u0644\u0627\u0634\u064A \u0627\u0644\u062A\u0628\u0627\u0637\u0624","the fade-in duration of the object.":"\u0645\u062F\u0629 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062F\u0627\u062E\u0644\u0629.","the fade-in duration":"\u0645\u062F\u0629 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u062F\u0627\u062E\u0644\u0629","the fade-out duration of the object.":"\u0645\u062F\u0629 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0635\u0627\u062F\u0631\u0629.","the fade-out duration":"\u0645\u062F\u0629 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u0635\u0627\u062F\u0631\u0629","Smoothly resize buttons according to their state.":"\u062A\u063A\u064A\u064A\u0631 \u062D\u062C\u0645 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0628\u0633\u0644\u0627\u0633\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u062D\u0627\u0644\u062A\u0647\u0627.","Button scale tween":"\u0639\u0645\u0644 \u062A\u0648\u064A\u0646 \u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0632\u0631","Scalable capability":"\u0642\u062F\u0631\u0629 \u0627\u0644\u0642\u0627\u0628\u0644\u064A\u0629 \u0644\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629","Button states behavior (required)":"\u0633\u0644\u0648\u0643 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629 \u0644\u0644\u0623\u0632\u0631\u0627\u0631 (\u0645\u0637\u0644\u0648\u0628)","Tween behavior (required)":"\u0633\u0644\u0648\u0643 \u0627\u0644\u062A\u0648\u064A\u0646 (\u0645\u0637\u0644\u0648\u0628)","Idle state size scale":"\u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629 \u0644\u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0632\u0645\u0646\u064A","Size":"\u062D\u062C\u0645","Focused state size scale":"\u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0651\u0632\u0629 \u0644\u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0632\u0645\u0646\u064A","Pressed state size scale":"\u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629 \u0644\u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0632\u0645\u0646\u064A","the idle state size scale of the object.":"\u0645\u0642\u064A\u0627\u0633 \u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the idle state size scale":"\u0645\u0642\u064A\u0627\u0633 \u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u0645\u0642\u064A\u0627\u0633 \u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0632\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0632\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0648\u064A\u0645 \u0623\u0648 \u0627\u0644\u0627\u062D\u062A\u062C\u0627\u0632 \u0641\u064A \u0627\u0644\u062E\u0627\u0631\u062C.","the focused state size scale":"\u0645\u0642\u064A\u0627\u0633 \u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0632\u0629","the pressed state size scale of the object.":"\u0645\u0642\u064A\u0627\u0633 \u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the pressed state size scale":"\u0645\u0642\u064A\u0627\u0633 \u062D\u062C\u0645 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629","Smoothly change the color tint of buttons according to their state.":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0623\u0632\u0631\u0627\u0631 \u0628\u0633\u0644\u0627\u0633\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u062D\u0627\u0644\u062A\u0647\u0627.","Button color tint tween":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0632\u0631 \u0628\u0634\u0643\u0644 \u062A\u062F\u0631\u064A\u062C\u064A","Tween":"\u062A\u062F\u0631\u064A\u062C\u064A","Idle state color tint":"\u062A\u062F\u0631\u062C \u0644\u0648\u0646 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644","Color":"\u0644\u0648\u0646","Focused state color tint":"\u0644\u0648\u0646 \u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u0631\u0643\u064A\u0632","Pressed state color tint":"\u0644\u0648\u0646 \u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637","the idle state color tint of the object.":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the idle state color tint":"\u0644\u0648\u0646 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0645\u0644\u0629","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0632\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u0627\u0644\u062D\u0627\u0644\u0629 \u0647\u064A \u0645\u0631\u0643\u0632\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0648\u064A\u0645 \u0623\u0648 \u0627\u0644\u0627\u062D\u062A\u062C\u0627\u0632 \u062E\u0627\u0631\u062C\u064A\u064B\u0627.","the focused state color tint":"\u0644\u0648\u0646 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0631\u0643\u0632\u0629","the pressed state color tint of the object.":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0641\u064A \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the pressed state color tint":"\u0644\u0648\u0646 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0636\u063A\u0648\u0637\u0629","Camera impulse":"\u0646\u0628\u0636 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Move the camera following an impulse trajectory.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0627\u062A\u0628\u0627\u0639 \u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0628\u0636.","Camera":"\u0643\u0627\u0645\u064A\u0631\u0627","Add an impulse to the camera position.":"\u0625\u0636\u0627\u0641\u0629 \u062F\u0641\u0639\u0629 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Add a camera impulse":"\u0625\u0636\u0627\u0641\u0629 \u062F\u0641\u0639\u0629 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u0623\u0636\u0641 \u062F\u0641\u0639\u0629 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0646 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM2_ \u0628\u062A\u0631\u062F\u062F _PARAM3_ \u0648\u0632\u0627\u0648\u064A\u0629 _PARAM4_, \u064A\u0628\u062A\u0639\u062F \u062E\u0644\u0627\u0644 _PARAM5_ \u062B\u0648\u0627\u0646\u064A \u0628\u062A\u0633\u0627\u0631\u0639 _PARAM6_, \u0648\u064A\u0628\u0642\u0649 _PARAM7_ \u062B\u0648\u0627\u0646\u064A\u060C \u062B\u0645 \u064A\u0639\u0648\u062F \u0641\u064A _PARAM8_ \u062B\u0648\u0627\u0646\u064A \u0628\u062A\u0633\u0627\u0631\u0639 _PARAM9_","Identifier":"\u0627\u0644\u0645\u0639\u0631\u0641","Layer":"\u0627\u0644\u0637\u0628\u0642\u0629","Displacement X":"\u0625\u0632\u0627\u062D\u0629 X","Displacement Y":"\u0625\u0632\u0627\u062D\u0629 Y","Get away duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0628\u062A\u0639\u0627\u062F (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Get away easing":"\u062A\u062E\u0641\u064A\u0641 \u0627\u0644\u0627\u0628\u062A\u0639\u0627\u062F","Stay duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0628\u0642\u0627\u0621 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Get back duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0639\u0648\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Get back easing":"\u062A\u062E\u0641\u064A\u0641 \u0627\u0644\u0639\u0648\u062F\u0629","Add a camera impulse (angle)":"\u0625\u0636\u0627\u0641\u0629 \u062F\u0641\u0639\u0629 \u0643\u0627\u0645\u064A\u0631\u0627 (\u0632\u0627\u0648\u064A\u0629)","Amplitude":"\u062A\u0631\u062F\u062F","Angle (in degree)":"\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0629)","Check if a camera impulse is playing.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u064A\u062A\u0645 \u062A\u0634\u063A\u064A\u0644 \u062F\u0641\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Camera impulse is playing":"\u062A\u0639\u0645\u0644 \u062F\u0641\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Camera impulse _PARAM1_ is playing":"\u062F\u0641\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 _PARAM1_ \u062A\u0639\u0645\u0644","Camera shake":"\u0647\u0632\u0651 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Shake layer cameras.":"\u0647\u0632 \u0643\u0627\u0645\u064A\u0631\u0627\u062A \u0627\u0644\u0637\u0628\u0642\u0627\u062A.","Shake the camera on layers chosen with configuration actions.":"\u0627\u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0625\u062C\u0631\u0627\u0621\u0627\u062A \u0627\u0644\u062A\u0643\u0648\u064A\u0646.","Shake camera":"\u0627\u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u0627\u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0645\u062F\u0629 _PARAM1_ \u062B\u0627\u0646\u064A\u0629 \u0628\u0625\u0646\u0639\u0627\u0634 \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629 \u0644\u0628\u062F\u0621 \u0648 _PARAM3_ \u062B\u0627\u0646\u064A\u0629 \u0644\u0644\u062A\u0648\u0642\u0641","Ease duration to start (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 \u0628\u062F\u0621\u064B\u0627 \u0645\u0646 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Ease duration to stop (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 \u0644\u0644\u062A\u0648\u0642\u0641 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u062D\u062F\u062F\u0629\u060C \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0637\u0631\u0642 \u0648\u0627\u062D\u062F\u0629 \u0623\u0648 \u0623\u0643\u062B\u0631 \u0644\u0644\u0647\u0632 (\u0627\u0644\u0645\u0648\u0636\u0639\u060C \u0627\u0644\u0632\u0627\u0648\u064A\u0629\u060C \u0627\u0644\u062A\u0643\u0628\u064A\u0631). \u062A\u0645 \u062A\u062C\u0627\u0648\u0632 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621. \u064A\u0631\u062C\u0649 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0622\u062E\u0631 \u0628\u0646\u0641\u0633 \u0627\u0644\u0627\u0633\u0645.","Shake camera (deprecated)":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0645\u062A\u0642\u0627\u062F\u0645)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM3_ \u0644\u0645\u062F\u0629 _PARAM5_ \u062B\u0627\u0646\u064A\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \u0634\u062F\u0629 _PARAM1_px \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0648 _PARAM2_px \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0648\u0627\u064A, \u062F\u0648\u0631\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM6_ \u062F\u0631\u062C\u0629, \u0648\u0634\u062F\u0629 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 _PARAM7_ \u0628\u0627\u0644\u0645\u0627\u0626\u0629. \u0627\u0646\u062A\u0638\u0631 _PARAM8_ \u062B\u0627\u0646\u064A\u0629 \u0628\u064A\u0646 \u0627\u0644\u0647\u0632\u0627\u062A. \u0627\u0633\u062A\u0645\u0631 \u0641\u064A \u0627\u0644\u0647\u0632 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u062A\u0648\u0642\u0641: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u0634\u062F\u0629 \u0627\u0644\u0647\u0632 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Amplitude of shaking on the Y axis (in pixels)":"\u0634\u062F\u0629 \u0627\u0644\u0647\u0632 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Layer (base layer if empty)":"\u0627\u0644\u0637\u0628\u0642\u0629 (\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u0629 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0641\u0627\u0631\u063A\u0629)","Camera index (Default: 0)":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Duration (in seconds) (Default: 0.5)":"\u0627\u0644\u0645\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"\u0634\u062F\u0629 \u062F\u0648\u0631\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: 2)","Zoom factor amplitude":"\u0634\u062F\u0629 \u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631","Period between shakes (in seconds) (Default: 0.08)":"\u0627\u0644\u0641\u062A\u0631\u0629 \u0628\u064A\u0646 \u0627\u0644\u0647\u0632\u0627\u062A (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0.08)","Keep shaking until stopped":"\u0648\u0627\u0635\u0644 \u0627\u0644\u0647\u0632 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u062A\u0648\u0642\u0641","Duration value will be ignored":"\u0633\u062A\u062A\u0645 \u062A\u062C\u0627\u0647\u0644 \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062F\u0629","Start shaking the camera indefinitely.":"\u0627\u0628\u062F\u0623 \u0641\u064A \u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0634\u0643\u0644 \u0644\u0627 \u0646\u0647\u0627\u0626\u064A.","Start camera shaking":"\u0627\u0628\u062F\u0623 \u0641\u064A \u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Start shaking the camera with _PARAM1_ seconds of easing":"\u0627\u0628\u062F\u0623 \u0641\u064A \u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0639 _PARAM1_ \u062B\u0627\u0646\u064A\u0629 \u0645\u0646 \u0627\u0644\u062A\u062E\u0641\u064A\u0641","Ease duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Stop shaking the camera.":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Stop camera shaking":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Stop shaking the camera with _PARAM1_ seconds of easing":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0647\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0640 _PARAM1_ \u062B\u0627\u0646\u064A\u0629 \u0645\u0646 \u0627\u0644\u062A\u062E\u0641\u064A\u0641","Mark a layer as shakable.":"\u0639\u0644\u0645 \u0627\u0644\u0637\u0628\u0642\u0629 \u0643\u0642\u0627\u0628\u0644 \u0644\u0644\u0647\u0632.","Shakable layer":"\u0637\u0628\u0642\u0629 \u0642\u0627\u0628\u0644\u0629 \u0644\u0644\u0647\u0632","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u0639\u0644\u0645 \u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_ \u0643\u0642\u0627\u0628\u0644 \u0644\u0644\u0647\u0632: _PARAM1_","Shakable":"\u0642\u0627\u0628\u0644 \u0644\u0644\u0647\u0632","Check if the camera is shaking.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0647\u0632.","Camera is shaking":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0647\u0632","Change the translation amplitude of the shaking (in pixels).":"\u063A\u064A\u0631 \u062A\u062D\u0631\u064A\u0643 \u0634\u062F\u0629 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644).","Layer translation amplitude":"\u0634\u062F\u0629 \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0637\u0628\u0642\u0629","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u063A\u064A\u0631 \u0634\u062F\u0629 \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0625\u0644\u0649 _PARAM1_\u061B _PARAM2_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"\u063A\u064A\u0631 \u0634\u062F\u0629 \u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A).","Layer rotation amplitude":"\u0634\u062F\u0629 \u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0637\u0628\u0642\u0629","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u063A\u064A\u0631 \u0634\u062F\u0629 \u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0625\u0644\u0649 _PARAM1_ \u062F\u0631\u062C\u0629 (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_)","NewLayerName":"\u0627\u0633\u0645 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062C\u062F\u064A\u062F","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u063A\u064A\u0631 \u0634\u062F\u0629 \u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632. \u0633\u064A\u062A\u0645 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0648\u0641\u0643 \u062A\u0643\u0628\u064A\u0631\u0647 \u0628\u0647\u0630\u0627 \u0627\u0644\u0639\u0627\u0645\u0644 (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644 1.0625 \u0647\u0648 \u0642\u064A\u0645\u0629 \u0635\u0627\u0644\u062D\u0629).","Layer zoom amplitude":"\u0634\u062F\u0629 \u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0644\u0644\u0637\u0628\u0642\u0629","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u063A\u064A\u0631 \u0634\u062F\u0629 \u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0625\u0644\u0649 _PARAM1_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_)","Zoom factor":"\u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631","Change the number of back and forth per seconds.":"\u063A\u064A\u0631 \u0639\u062F\u062F \u0627\u0644\u0631\u062C\u0648\u0639 \u0648\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629.","Layer shaking frequency":"\u062A\u0631\u062F\u062F \u0647\u0632\u0651 \u0627\u0644\u0637\u0628\u0642\u0629","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u063A\u064A\u0631 \u062A\u0631\u062F\u062F \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0625\u0644\u0649 _PARAM1_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_)","Frequency":"\u0627\u0644\u062A\u0643\u0631\u0627\u0631","Change the default translation amplitude of the shaking (in pixels).":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644).","Default translation amplitude":"\u0642\u0648\u0629 \u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0644\u0644\u0647\u0632\u0651 \u0625\u0644\u0649 _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A).","Default rotation amplitude":"\u0642\u0648\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0625\u0644\u0649 _PARAM1_ \u062F\u0631\u062C\u0629","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632. \u0633\u064A\u0642\u0648\u0645 \u0627\u0644\u0647\u0632\u0651 \u0628\u0627\u0654\u0646 \u064A\u0643\u0628\u0651\u0631 \u0648\u064A\u0635\u063A\u0631 \u062D\u0633\u0628 \u0647\u0630\u0627 \u0627\u0644\u0639\u0627\u0645\u0644 (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644 1.0625 \u0642\u064A\u0645\u0629 \u0635\u0627\u0644\u062D\u0629).","Default zoom amplitude":"\u0642\u0648\u0629 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0639\u0627\u0645\u0644 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0644\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0625\u0644\u0649 _PARAM1_","Change the default number of back and forth per seconds.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0639\u062F\u062F \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0644\u0644\u0631\u062C\u0648\u0639 \u0648\u0627\u0644\u0639\u0648\u062F\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629.","Default shaking frequency":"\u062A\u0631\u062F\u062F \u0627\u0644\u0647\u0632\u0651 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A","Change the default shaking frequency to _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0631\u062F\u062F \u0627\u0644\u0647\u0632\u0651 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0625\u0644\u0649 _PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u0627\u0646\u0634\u0627\u0621 \u0631\u0642\u0645 \u0645\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","2D noise":"\u0636\u0648\u0636\u0627\u0621 \u062B\u0646\u0627\u0626\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Generator name":"\u0627\u0633\u0645 \u0627\u0644\u0645\u064F\u0648\u0644\u062F","X coordinate":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 \u0627\u0644\u0633\u064A \u0625\u0643\u0633","Y coordinate":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 \u0627\u0644\u0648\u0627\u064A","Generate a number from 3 dimensional simplex noise.":"\u0627\u0646\u0634\u0627\u0621 \u0631\u0642\u0645 \u0645\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","3D noise":"\u0636\u0648\u0636\u0627\u0621 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Z coordinate":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 \u0632\u062F","Generate a number from 4 dimensional simplex noise.":"\u0627\u0646\u0634\u0627\u0621 \u0631\u0642\u0645 \u0645\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u0631\u0628\u0627\u0639\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","4D noise":"\u0636\u0648\u0636\u0627\u0621 \u0631\u0628\u0627\u0639\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","W coordinate":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 \u062F\u0628\u0644\u064A\u0648","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0648\u0644\u062F \u0644\u0644\u0636\u0648\u0636\u0627\u0621 \u0628\u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (\u0627\u0644\u062A\u0631\u062F\u062F = 1\u060C \u0627\u0644\u0637\u0628\u0642\u0627\u062A = 1\u060C \u0627\u0644\u062A\u0645\u0633\u0643 = 0.5\u060C \u0627\u0644\u0634\u0642\u0648\u0642\u064A\u0629 = 2).","Create a noise generator":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0648\u0644\u062F \u0644\u0644\u0636\u0648\u0636\u0627\u0621","Create a noise generator named _PARAM1_":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0648\u0644\u062F \u0644\u0644\u0636\u0648\u0636\u0627\u0621 \u0628\u0625\u0633\u0645 _PARAM1_","Delete a noise generator and loose its settings.":"\u062D\u0630\u0641 \u0645\u0648\u0644\u062F \u0644\u0644\u0636\u0648\u0636\u0627\u0621 \u0648\u0641\u0642\u062F \u0625\u0639\u062F\u0627\u062F\u0627\u062A\u0647.","Delete a noise generator":"\u062D\u0630\u0641 \u0645\u0648\u0644\u062F \u0644\u0644\u0636\u0648\u0636\u0627\u0621","Delete _PARAM1_ noise generator":"\u062D\u0630\u0641 \u0645\u0648\u0644\u062F \u0627\u0644\u0636\u0648\u0636\u0627\u0621 _PARAM1_","Delete all noise generators and loose their settings.":"\u062D\u0630\u0641 \u0643\u0644 \u0645\u0648\u0644\u062F\u0627\u062A \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0648\u0641\u0642\u062F \u0625\u0639\u062F\u0627\u062F\u0627\u062A\u0647\u0627.","Delete all noise generators":"\u062D\u0630\u0641 \u0643\u0644 \u0645\u0648\u0644\u062F\u0627\u062A \u0627\u0644\u0636\u0648\u0636\u0627\u0621","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u0627\u0644\u0628\u0630\u0631\u0629 \u0647\u064A \u0631\u0642\u0645 \u064A\u0633\u062A\u062E\u062F\u0645 \u0644\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A\u0629. \u0636\u0628\u0637 \u0646\u0641\u0633 \u0627\u0644\u0628\u0630\u0631\u0629 \u0633\u064A\u0624\u062F\u064A \u0625\u0644\u0649 \u0646\u0641\u0633 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A\u0629. \u0641\u0645\u062B\u0644\u0627\u064B\u060C \u0641\u0645\u0646 \u0627\u0644\u0645\u0641\u064A\u062F \u0644\u062A\u0648\u0644\u064A\u062F \u0646\u0641\u0633 \u0627\u0644\u0639\u0627\u0644\u0645\u060C \u0628\u062D\u0641\u0638 \u0642\u064A\u0645\u0629 \u0627\u0644\u0628\u0630\u0631\u0629 \u0647\u0630\u0647 \u0648\u0625\u0639\u0627\u062F\u0629 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647\u0627 \u0644\u062A\u0648\u0644\u064A\u062F \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0639\u0627\u0644\u0645\u064B\u0627.","Noise seed":"\u0628\u0630\u0631\u0629 \u0636\u0648\u0636\u0627\u0621","Change the noise seed to _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0628\u0630\u0631\u0629 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0625\u0644\u0649 _PARAM1_","Seed":"\u0628\u0630\u0631\u0629","15 digits numbers maximum":"15 \u0623\u0631\u0642\u0627\u0645 \u0643\u062D\u062F \u0623\u0642\u0635\u0649","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u062D\u0644\u0642 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 X \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621. \u0633\u062A\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 X.","Noise looping period on X":"\u0641\u062A\u0631\u0629 \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 X","Change the looping period on X of _PARAM2_: _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0643\u0631\u0627\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 X \u0644\u0640 _PARAM2_: _PARAM1_","Looping period on X":"\u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0643\u0631\u0627\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u062D\u0644\u0642 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 Y \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621. \u0633\u062A\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 Y.","Noise looping period on Y":"\u0641\u062A\u0631\u0629 \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0643\u0631\u0627\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 Y \u0644\u0640 _PARAM2_: _PARAM1_","Looping period on Y":"\u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0643\u0631\u0627\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0640 Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u0631\u062F\u062F \u0627\u0644\u0623\u0633\u0627\u0633\u064A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621. \u0633\u064A\u0624\u062F\u064A \u062A\u0631\u062F\u062F \u0623\u0642\u0644 \u0625\u0644\u0649 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621.","Noise base frequency":"\u062A\u0631\u062F\u062F \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0623\u0633\u0627\u0633\u064A","Change the noise frequency of _PARAM2_: _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0631\u062F\u062F \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0644\u0640 _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u062F\u062F \u0627\u0644\u0637\u0648\u0627\u0644 \u0627\u0644\u062A\u064A \u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647\u0627 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621. \u064A\u0645\u0643\u0646 \u0627\u0639\u062A\u0628\u0627\u0631\u0647\u0627 \u0643\u0637\u0628\u0642\u0627\u062A \u0645\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0628\u062A\u0643\u0628\u064A\u0631\u0627\u062A \u0645\u062E\u062A\u0644\u0641\u0629.","Noise octaves":"\u0637\u0648\u0627\u0644 \u0627\u0644\u0636\u0648\u0636\u0627\u0621","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0639\u062F\u062F \u0637\u0648\u0627\u0644 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0645\u0646 _PARAM2_: _PARAM1_","Octaves":"\u0627\u0644\u0646\u063A\u0645\u0627\u062A","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621. \u0641\u064A \u0642\u064A\u0645\u062A\u0647 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \"0.5\" \u060C \u0641\u0625\u0646\u0647 \u064A\u0642\u0633\u0645 \u062A\u0648\u0647\u062C \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0641\u064A \u0643\u0644 \u0641\u062A\u0631\u0629.","Noise persistence":"\u0627\u0633\u062A\u0645\u0631\u0627\u0631\u064A\u0629 \u0627\u0644\u0636\u0648\u0636\u0627\u0621","Change the noise persistence of _PARAM2_: _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0633\u062A\u0645\u0631\u0627\u0631\u064A\u0629 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628_PARAM2_: _PARAM1_","Persistence":"\u0627\u0633\u062A\u0645\u0631\u0627\u0631\u064A\u0629","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0634\u0648\u0627\u063A\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621. \u0641\u064A \u0642\u064A\u0645\u062A\u0647 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \"2\" \u060C \u0641\u0625\u0646\u0647 \u064A\u0636\u0627\u0639\u0641 \u0627\u0644\u062A\u0631\u062F\u062F \u0641\u064A \u0643\u0644 \u0641\u062A\u0631\u0629.","Noise lacunarity":"\u0634\u0648\u0627\u063A\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0648\u0627\u063A\u0631 \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0628_PARAM2_: _PARAM1_","Lacunarity":"\u0634\u0648\u0627\u063A\u0631","The seed used for noise generation.":"\u0627\u0644\u0628\u0630\u0631\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621.","The base frequency used for noise generation.":"\u0627\u0644\u062A\u0631\u062F\u062F \u0627\u0644\u0623\u0633\u0627\u0633\u064A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621.","The number of octaves used for noise generation.":"\u0639\u062F\u062F \u0627\u0644\u0646\u063A\u0645\u0627\u062A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u0648\u0636\u0627\u0621.","Noise octaves number":"\u0639\u062F\u062F \u0646\u063A\u0645\u0627\u062A \u0627\u0644\u0636\u0648\u0636\u0627\u0621","The persistence used for noise generation.":"\u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u062C\u064A\u062C.","The lacunarity used for noise generation.":"\u0627\u0644\u0634\u0648\u0627\u063A\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0636\u062C\u064A\u062C.","Camera Zoom":"\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Allows to zoom camera on a layer with a speed (factor per second).":"\u064A\u0633\u0645\u062D \u0628\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 \u0628\u0633\u0631\u0639\u0629 (\u0645\u0639\u0627\u0645\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the camera zoom at a given speed (in factor per second).":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0633\u0631\u0639\u0629 \u0645\u0639\u064A\u0646\u0629 (\u0628\u0627\u0644\u0645\u0639\u0627\u0645\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Zoom camera with speed":"\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0633\u0631\u0639\u0629","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0633\u0631\u0639\u0629: _PARAM1_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_, \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627: _PARAM3_)","Zoom speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0643\u0628\u064A\u0631","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0628\u0645\u0639\u0627\u0645\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629. 1: \u0628\u0644\u0627 \u062A\u0623\u062B\u064A\u0631 \u060C 2: \u062A\u0643\u0628\u064A\u0631 \u0628\u06402 \u0641\u064A \u0643\u0644 \u062B\u0627\u0646\u064A\u0629 \u060C 0.5: \u062A\u0643\u0628\u064A\u0631 \u0628\u06402 \u0641\u064A \u0643\u0644 \u062B\u0627\u0646\u064A\u0629.","Camera number (default: 0)":"\u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0648\u0627\u062D\u062A\u0641\u0638 \u0628\u0646\u0642\u0637\u0629 \u0645\u0631\u062C\u0639\u064A\u0629 \u062B\u0627\u0628\u062A\u0629 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0627\u0644\u0648\u0633\u0637).","Zoom with anchor":"\u062A\u0643\u0628\u064A\u0631 \u0645\u0639 \u0627\u0644\u0642\u0627\u0639\u062F\u0629","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0625\u0644\u0649: _PARAM1_ \u0645\u0639 \u0646\u0642\u0637\u0629 \u0645\u0631\u062C\u0639\u064A\u0629 \u0639\u0646\u062F: _PARAM4_; _PARAM5_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_, \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627: _PARAM3_)","Zoom":"\u062A\u0643\u0628\u064A\u0631","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"\u0661: \u062A\u0643\u0628\u064A\u0631 \u0623\u0648\u0644\u064A\u060C \u0662: \u062A\u0643\u0628\u064A\u0631 \u0641\u064A x2\u060C \u0660.\u0665: \u062A\u0635\u063A\u064A\u0631 \u0641\u064A x2...","Anchor X":"\u0645\u062D\u0648\u0631 X","Anchor Y":"\u0645\u062D\u0648\u0631 Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0633\u0631\u0639\u0629 \u0645\u0639\u064A\u0646\u0629 (\u0628\u0645\u0639\u0627\u0645\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629) \u0648\u0627\u062D\u062A\u0641\u0638 \u0628\u0646\u0642\u0637\u0629 \u0645\u0631\u062C\u0639\u064A\u0629 \u062B\u0627\u0628\u062A\u0629 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0627\u0644\u0648\u0633\u0637).","Zoom camera with speed and anchor":"\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0627\u0644\u0633\u0631\u0639\u0629 \u0648\u0627\u0644\u0642\u0627\u0639\u062F\u0629","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0627\u0644\u0633\u0631\u0639\u0629: _PARAM1_ \u0648\u0646\u0642\u0637\u0629 \u0623\u0646\u0643\u0648\u0631 \u0641\u064A: _PARAM4_; _PARAM5_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM2_, \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627: _PARAM3_)","Cancellable draggable object":"\u0643\u0627\u0626\u0646 \u0642\u0627\u0628\u0644 \u0644\u0644\u0625\u0644\u063A\u0627\u0621 \u0648\u0627\u0644\u0633\u062D\u0628","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u064A\u0633\u0645\u062D \u0628\u0625\u0644\u063A\u0627\u0621 \u0633\u062D\u0628 \u0643\u0627\u0626\u0646 (\u0645\u0639 \u0633\u0644\u0648\u0643 \u0627\u0644\u0633\u062D\u0628) \u0648\u0625\u0639\u0627\u062F\u062A\u0647 \u0628\u0633\u0644\u0627\u0633\u0629 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u0633\u0627\u0628\u0642.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0625\u0644\u063A\u0627\u0621 \u0633\u062D\u0628 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u062C\u0639\u0644\u0647 \u064A\u0639\u0648\u062F \u0628\u0633\u0644\u0627\u0633\u0629 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639\u0647 \u0627\u0644\u0623\u0635\u0644\u064A (\u0645\u0639 \u062A\u0648\u064A\u0646).","Cancellable Draggable object":"\u0643\u0627\u0626\u0646 \u0642\u0627\u0628\u0644 \u0644\u0644\u0633\u062D\u0628 \u0627\u0644\u0642\u0627\u0628\u0644 \u0644\u0644\u0625\u0644\u063A\u0627\u0621","Draggable behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0633\u062D\u0628","Tween behavior":"\u0633\u0644\u0648\u0643 \u062A\u0648\u064A\u0646","Original X":"X \u0627\u0644\u0623\u0635\u0644\u064A","Original Y":"Y \u0627\u0644\u0623\u0635\u0644\u064A","Cancel last drag.":"\u0625\u0644\u063A\u0627\u0621 \u0633\u062D\u0628 \u0627\u0644\u0623\u062E\u064A\u0631.","Cancel drag (deprecated)":"\u0625\u0644\u063A\u0627\u0621 \u0627\u0644\u0633\u062D\u0628 (\u0645\u0647\u062C\u0648\u0631)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u0625\u0644\u063A\u0627\u0621 \u0633\u062D\u0628 \u0622\u062E\u0631 _PARAM0_ \u0641\u064A _PARAM2_ \u0645\u0644\u0644\u064A \u062B\u0627\u0646\u064A\u0629 \u0628\u062A\u0633\u0627\u0631\u0639 _PARAM3_","Duration in milliseconds":"\u0627\u0644\u0645\u062F\u0629 \u0628\u0627\u0644\u0645\u0644\u0644\u064A \u062B\u0627\u0646\u064A\u0629","Cancel drag":"\u0625\u0644\u063A\u0627\u0621 \u0627\u0644\u0633\u062D\u0628","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u0625\u0644\u063A\u0627\u0621 \u0633\u062D\u0628 \u0622\u062E\u0631 _PARAM0_ \u0628\u062A\u0633\u0627\u0631\u0639 _PARAM3_ \u0641\u064A _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Duration in seconds":"\u0627\u0644\u0645\u062F\u0629 \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A","Dragging is cancelled, the object is returning to its original position.":"\u0627\u0644\u0633\u062D\u0628 \u0645\u0644\u063A\u0649\u060C \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0639\u0648\u062F \u0625\u0644\u0649 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u0623\u0635\u0644\u064A.","Dragging is cancelled":"\u0627\u0644\u0633\u062D\u0628 \u0645\u0644\u063A\u0649","_PARAM0_ dragging is cancelled":"\u0627\u0644\u0633\u062D\u0628 _PARAM0_ \u0645\u0644\u063A\u0649","Checkbox (for Shape Painter)":"\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 (\u0644\u0628\u0631\u0646\u0627\u0645\u062C \u0631\u0633\u0645 \u0627\u0644\u0623\u0634\u0643\u0627\u0644)","Checkbox that can be toggled by a left-click or touch.":"\u062E\u0627\u0646\u0629 \u0627\u062E\u062A\u064A\u0627\u0631 \u064A\u0645\u0643\u0646 \u062A\u0628\u062F\u064A\u0644\u0647\u0627 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0646\u0642\u0631\u0629 \u064A\u0633\u0631\u0649 \u0623\u0648 \u0644\u0645\u0633\u0629.","Checkbox":"\u062E\u0627\u0646\u0629 \u0627\u062E\u062A\u064A\u0627\u0631","Checked":"\u062A\u062D\u0642\u0642","Checkbox state":"\u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Halo size (hover). If blank, this is set to \"SideLength\".":"\u062D\u062C\u0645 \u0627\u0644\u0647\u0627\u0644\u0629 (\u062A\u062D\u0648\u0645). \u0625\u0630\u0627 \u0643\u0627\u0646 \u0641\u0627\u0631\u063A\u064B\u0627\u060C \u0641\u0633\u064A\u062A\u0645 \u0636\u0628\u0637\u0647 \u0639\u0644\u0649 \"\u0637\u0648\u0644 \u0627\u0644\u062C\u0627\u0646\u0628\".","Checkbox appearance":"\u0645\u0638\u0647\u0631 \u0627\u0644\u062E\u0627\u0646\u0629","Halo opacity (hover)":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 (\u062A\u062D\u0648\u0645)","Halo opacity (pressed)":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 (\u0645\u0636\u063A\u0648\u0637\u0629)","Enable interactions":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u062A\u063A\u064A\u0631\u062A \u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0627\u0646\u0629. (\u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0641\u064A \"\u062A\u0628\u062F\u064A\u0644 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\" \u0627\u0644\u0648\u0638\u064A\u0641\u0629)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631. (\u0645\u062B\u0627\u0644: 24\u061B 119\u061B 211) \u0644\u0648\u0646 \u0627\u0644\u062A\u0639\u0628\u0626\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u0635\u0646\u062F\u0648\u0642.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u0648\u064A \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631. (\u0645\u062B\u0627\u0644: 255\u061B255\u061B255) \u0644\u0648\u0646 \u0627\u0644\u0639\u0644\u0627\u0645\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u0635\u0646\u062F\u0648\u0642.","Length of each side (px) Minimum: 10":"\u0637\u0648\u0644 \u0643\u0644 \u062C\u0627\u0646\u0628 (\u0628\u0643\u0633\u0644) \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u0639\u0631\u0636 \u062E\u0637 \u0627\u0644\u0639\u0644\u0627\u0645\u0629 (\u0628\u0643\u0633\u0644) (\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649: 1 \u060C \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F\u0648\u062F (\u0628\u0643\u0633\u0644) \u064A\u064F\u0638\u0647\u0631 \u0647\u0630\u0627 \u0627\u0644\u062D\u062F \u0641\u0642\u0637 \u0639\u0646\u062F \u0639\u062F\u0645 \u062A\u062D\u0642\u0642 \u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u062D\u062C\u0645 \u0627\u0644\u0647\u0627\u0644\u0629 (\u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637). \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0641\u0627\u0631\u063A\u0629\u060C \u0633\u064A\u062A\u0645 \u0636\u0628\u0637\u0647\u0627 \u0625\u0644\u0649 \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"\u062A\u062D\u0642\u0642 (\u0623\u0648 \u0623\u0644\u063A\u0650) \u0627\u0644\u062E\u0627\u0646\u0629.","Check (or uncheck) the checkbox":"\u062A\u062D\u0642\u0642 (\u0623\u0648 \u0623\u0644\u063A\u0650) \u0627\u0644\u062E\u0627\u0646\u0629","Add checkmark to _PARAM0_: _PARAM2_":"\u0625\u0636\u0627\u0641\u0629 \u0635\u062D\u064A\u0641\u0629 \u0627\u0644\u0649 _PARAM0_: _PARAM2_","Check the checkbox?":"\u0647\u0644 \u062A\u062D\u0642\u0642 \u0627\u0644\u062E\u0627\u0646\u0629\u061F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u0627\u0644\u062E\u0627\u0646\u0629. \u0644\u0627 \u064A\u0633\u062A\u0637\u064A\u0639 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0648\u0646 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0623\u062B\u0646\u0627\u0621 \u062A\u0639\u0637\u064A\u0644\u0647\u0627.","Enable interactions with checkbox":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u0627\u0644\u062E\u0627\u0646\u0629","Enable interactions of _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0646 _PARAM0_: _PARAM2_","Enable":"\u062A\u0645\u0643\u064A\u0646","If checked, change to unchecked. If unchecked, change to checked.":"\u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646\u0647\u060C \u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0649 \u063A\u064A\u0631 \u0645\u062D\u0642\u0642. \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646\u0647\u060C \u063A\u064A\u0651\u0650\u0631\u0647 \u0625\u0644\u0649 \u0645\u062D\u0642\u0642.","Toggle checkmark":"\u062A\u0628\u062F\u064A\u0644 \u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631","Toggle checkmark on _PARAM0_":"\u062A\u0628\u062F\u064A\u0644 \u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0639\u0644\u0649 _PARAM0_","Change the primary color of checkbox.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629.","Primary color of checkbox":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629","Change the primary color of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A \u0644\u0640 _PARAM0_: _PARAM2_","Primary color":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A","Change the secondary color of checkbox.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u0648\u064A \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629.","Secondary color of checkbox":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u0648\u064A \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629","Change the secondary color of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u0648\u064A \u0644\u0640 _PARAM0_: _PARAM2_","Secondary color":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u0648\u064A","Change the halo opacity when pressed.":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637.","Halo opacity when pressed":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0644\u0640 _PARAM0_ \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637: _PARAM2_","Halo opacity":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629","Change the halo opacity when hovered.":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0623\u0645\u0631 \u0627\u0644\u0645\u0624\u0634\u0631.","Halo opacity when hovered":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u062A\u062D\u0648\u0645","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0644\u0640 _PARAM0_ \u0639\u0646\u062F \u0627\u0644\u062A\u062D\u0648\u0645: _PARAM2_","Change the halo radius when pressed.":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637.","Halo radius when pressed":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0644\u0640 _PARAM0_ \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637: _PARAM2_ px","Halo radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u062A\u062D\u0648\u0645. \u064A\u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0647\u0630\u0627 \u0627\u0644\u062D\u062C\u0645 \u0623\u064A\u0636\u064B\u0627 \u0644\u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u0627\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629.","Halo radius when hovered":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u062A\u062D\u0648\u0645","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0644\u0640 _PARAM0_ \u0639\u0646\u062F \u0627\u0644\u062A\u062D\u0648\u0645: _PARAM2_ px","Change the border thickness of checkbox.":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0645\u0643 \u0627\u0644\u062D\u062F\u0648\u062F \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629.","Border thickness of checkbox":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F\u0648\u062F \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0645\u0643 \u0627\u0644\u062D\u062F \u0644\u0640 _PARAM0_: \u0633\u0645\u0643 _PARAM2_\u0628\u0643\u0633\u0644","Track thickness":"\u0633\u0645\u0643 \u0627\u0644\u0645\u0633\u0627\u0631","Change the side length of checkbox.":"\u062A\u063A\u064A\u064A\u0631 \u0637\u0648\u0644 \u0627\u0644\u062C\u0627\u0646\u0628 \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629.","Side length of checkbox":"\u0637\u0648\u0644 \u0627\u0644\u062C\u0627\u0646\u0628 \u0644\u0644\u062E\u0627\u0646\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u0629","Change the side length of _PARAM0_: _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0637\u0648\u0644 \u0627\u0644\u062C\u0627\u0646\u0628 \u0645\u0646 _PARAM0_: _PARAM2_ \u0628\u0643\u0633\u0644","Track width (px)":"\u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0628\u0643\u0633\u0644)","Change the line width of checkmark.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u0627\u0644\u062E\u0637 \u0644\u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631.","Line width of checkmark":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0637 \u0644\u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631","Change the line width of _PARAM0_: _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u0627\u0644\u062E\u0637 \u0645\u0646 _PARAM0_: _PARAM2_ \u0628\u0643\u0633\u0644","Line width (px)":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0637 (\u0628\u0643\u0633\u0644)","Check if the checkbox is checked.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0631\u0628\u0639 \u0645\u062D\u062F\u062F\u064B\u0627.","Is checked":"\u062A\u0645 \u0627\u0644\u062A\u062D\u0642\u0642","_PARAM0_ is checked":"\u062A\u0645 \u0645\u0631\u0627\u062C\u0639\u0629 _PARAM0_","Check if the checkbox interations are enabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0627\u0644\u0645\u0631\u0628\u0639 \u0645\u0645\u0643\u0651\u0646\u0629.","Interactions enabled":"\u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0645\u0645\u0643\u0651\u0646\u0629","Interactions of _PARAM0_ are enabled":"\u062A\u0641\u0627\u0639\u0644\u0627\u062A _PARAM0_ \u0645\u0645\u0643\u0651\u0646\u0629","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0631\u0633\u0645 \u0645\u062D\u064A\u0637 \u0627\u0644\u0645\u0631\u0628\u0639 (\u0639\u0646\u062F \u0639\u062F\u0645 \u0627\u0644\u062A\u062D\u0642\u0642) \u0648\u0644\u0648\u0646 \u0627\u0644\u062A\u0639\u0628\u0626\u0629 (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0645\u062D\u062F\u062F\u064B\u0627).","Change the maximum value of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0645\u0646 _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0644\u062A\u0639\u0628\u0626\u0629 (\u0639\u0646\u062F \u0639\u062F\u0645 \u0627\u0644\u062A\u062D\u0642\u0642) \u0648\u0644\u0631\u0633\u0645 \u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0645\u062D\u062F\u062F\u064B\u0627).","Return the radius of the halo while the checkbox is touched or clicked.":"\u0625\u0631\u062C\u0627\u0639 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0623\u062B\u0646\u0627\u0621 \u0645\u0644\u0627\u0645\u0633\u0629 \u0623\u0648 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0645\u0631\u0628\u0639.","Halo radius while touched or clicked":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0623\u062B\u0646\u0627\u0621 \u0627\u0644\u0645\u0644\u0627\u0645\u0633\u0629 \u0623\u0648 \u0627\u0644\u0646\u0642\u0631","Return the opacity of the halo while the checkbox is touched or clicked.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0644\u0644\u0647\u0627\u0644\u0629 \u0623\u062B\u0646\u0627\u0621 \u0645\u0644\u0627\u0645\u0633\u0629 \u0623\u0648 \u0627\u0644\u0646\u0642\u0631.","Halo opacity (while touched or clicked)":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 (\u0623\u062B\u0646\u0627\u0621 \u0627\u0644\u0645\u0644\u0627\u0645\u0633\u0629 \u0623\u0648 \u0627\u0644\u0646\u0642\u0631)","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u0625\u0631\u062C\u0627\u0639 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0627\u0644\u0645\u0627\u0648\u0633 \u0642\u0631\u064A\u0628\u064B\u0627 \u0645\u0646 \u0627\u0644\u0645\u0631\u0628\u0639.","Halo radius (during hover)":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 (\u0623\u062B\u0646\u0627\u0621 \u0627\u0644\u062A\u062D\u0648\u0645)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0644\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0627\u0644\u0645\u0627\u0648\u0633 \u0642\u0631\u064A\u0628\u064B\u0627 \u0645\u0646 \u0627\u0644\u0645\u0631\u0628\u0639.","Halo opacity (during hover)":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 (\u0623\u062B\u0646\u0627\u0621 \u0627\u0644\u062A\u062D\u0648\u0645)","Return the line width of checkmark (pixels).":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0637 \u0644\u0639\u0644\u0627\u0645\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 (\u0628\u064A\u0643\u0633\u0644).","Line width":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0637","Return the side length of checkbox (pixels).":"\u0637\u0648\u0644 \u0627\u0644\u062C\u0627\u0646\u0628 \u0644\u0644\u0645\u0631\u0628\u0639 (\u0628\u064A\u0643\u0633\u0644).","Side length":"\u0637\u0648\u0644 \u0627\u0644\u062C\u0627\u0646\u0628","Return the border thickness of checkbox (pixels).":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F\u0648\u062F \u0644\u0644\u0645\u0631\u0628\u0639 (\u0628\u064A\u0643\u0633\u0644).","Border thickness":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F\u0648\u062F","Check if the checkbox is being pressed by mouse or touch.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0631\u0628\u0639 \u0645\u0636\u063A\u0648\u0637\u064B\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0627\u0644\u0645\u0627\u0648\u0633 \u0623\u0648 \u0627\u0644\u0644\u0645\u0633.","Checkbox is being pressed":"\u0627\u0644\u0645\u0631\u0628\u0639 \u0645\u0636\u063A\u0648\u0637","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ \u0645\u0636\u063A\u0648\u0637 \u0628\u0648\u0627\u0633\u0637\u0629 \u0627\u0644\u0645\u0627\u0648\u0633 \u0623\u0648 \u0627\u0644\u0644\u0645\u0633","Update the hitbox.":"\u062A\u062D\u062F\u064A\u062B \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0636\u0631\u0628\u0629.","Update hitbox":"\u062A\u062D\u062F\u064A\u062B \u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645","Update the hitbox of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645 \u0644\u0640 PARAM0","Checkpoints":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0641\u062D\u0635\u064A\u0629","Respawn objects at checkpoints.":"\u0625\u0639\u0627\u062F\u0629 \u062C\u0647\u0627\u0632 \u0627\u0644\u0627\u0633\u062A\u0634\u0639\u0627\u0631 \u0625\u0644\u0649 \u0627\u0644\u062D\u064A\u0627\u0629 \u0639\u0646\u062F \u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0641\u062D\u0635\u064A\u0629.","Game mechanic":"\u0622\u0644\u064A\u0629 \u0627\u0644\u0644\u0639\u0628","Update a checkpoint of an object.":"\u062A\u062D\u062F\u064A\u062B \u0646\u0642\u0637\u0629 \u0641\u062D\u0635 \u0644\u0643\u0627\u0626\u0646.","Save checkpoint":"\u062D\u0641\u0638 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u062D\u0641\u0638 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u0627\u0631\u063A\u0629 _PARAM4_ \u0644\u0640 _PARAM1_ \u0641\u064A _PARAM2_ (\u0645\u062D\u0648\u0631 \u0633 \u0633\u064A\u0646\u064A)\u060C _PARAM3_ (\u0645\u062D\u0648\u0631 \u0635 \u062F\u064A)","Save checkpoint of object":"\u062D\u0641\u0638 \u0646\u0642\u0637\u0629 \u0641\u062D\u0635 \u0644\u0643\u0627\u0626\u0646","X position":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633","Y position":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0635","Checkpoint name":"\u0627\u0633\u0645 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635","Change the position of the object to the saved checkpoint.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 \u0627\u0644\u0645\u062D\u0641\u0648\u0638\u0629.","Load checkpoint":"\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u0646\u0642\u0644 _PARAM2_ \u0625\u0644\u0649 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 _PARAM3_ \u0644\u0640 _PARAM1_","Load checkpoint from object":"\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646","Change position of object":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0626\u0646","Ignore (possibly) empty checkpoints":"\u062A\u062C\u0627\u0647\u0644 \u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0641\u0627\u0631\u063A\u0629 (\u0631\u0628\u0645\u0627)","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u0633\u064A\u064F\u0636\u0628\u0637 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0641\u062D\u0635 \u0627\u0644\u062A\u064A \u0644\u0645 \u062A\u064F\u062D\u0641\u0638 \u0628\u0639\u062F \u0646\u0642\u0637\u0629 \u0627\u0644\u0645\u0643\u0627\u0646 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A 0\u061B0 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627. \u062D\u062F\u062F \"\u0646\u0639\u0645\" \u0644\u062A\u062C\u0627\u0647\u0644 \u0627\u0644\u0646\u0642\u0627\u0637 \u063A\u064A\u0631 \u0627\u0644\u0645\u0648\u062C\u0648\u062F\u0629 \u062A\u0645\u0627\u0645\u064B\u0627. \u0644\u062A\u062D\u062F\u064A\u062F \u0646\u0642\u0637\u0629 \u0641\u062D\u0635 \u0628\u062F\u064A\u0644\u0629 \u0644\u0647\u0627\u060C \u0642\u0645 \u0628\u0625\u0646\u0634\u0627\u0621 \u062D\u062F\u062B \u062C\u062F\u064A\u062F \u0648\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0634\u0631\u0637 \"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 \u0645\u0648\u062C\u0648\u062F\u0629\"\u060C \u062B\u0645 \u0627\u062D\u0641\u0638 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0645\u0631\u0627\u062F\u0629 \u0643\u0625\u062C\u0631\u0627\u0621.","Check if a checkpoint has a position saved / does exist.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0644\u062F\u0649 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 \u0645\u0648\u0636\u0639 \u0645\u062D\u0641\u0648\u0638 / \u0645\u0648\u062C\u0648\u062F\u0629.","Checkpoint exists":"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 \u0645\u0648\u062C\u0648\u062F\u0629","Checkpoint _PARAM2_ of _PARAM1_ exists":"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 _PARAM2_ \u0644\u0640 _PARAM1_ \u0645\u0648\u062C\u0648\u062F\u0629","Check checkpoint from object":"\u062A\u062D\u0642\u0642 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0641\u062D\u0635 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646","Clipboard":"\u0627\u0644\u062D\u0627\u0641\u0638\u0629","Read and write the clipboard.":"\u0642\u0631\u0627\u0621\u0629 \u0648\u0643\u062A\u0627\u0628\u0629 \u0627\u0644\u062D\u0627\u0641\u0638\u0629.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u0627\u0642\u0631\u0623 \u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629 \u0628\u0634\u0643\u0644 \u063A\u064A\u0631 \u0645\u062A\u0632\u0627\u0645\u0646. \n\u0636\u0639 \u0641\u064A \u0627\u0639\u062A\u0628\u0627\u0631\u0643 \u0623\u064A\u0636\u064B\u0627 \u0623\u0646\u0647 \u0639\u0644\u0649 \u0645\u062A\u0635\u0641\u062D\u0627\u062A \u0627\u0644\u0648\u064A\u0628\u060C \u0642\u062F \u064A\u064F\u0637\u0644\u0628 \u0645\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0625\u0630\u0646 \u0644\u0642\u0631\u0627\u0621\u0629 \u0645\u062D\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062D\u0627\u0641\u0638\u0629.","Get text from the clipboard":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629","Read clipboard and store text in _PARAM1_":"\u0627\u0642\u0631\u0623 \u0627\u0644\u062D\u0627\u0641\u0638\u0629 \u0648\u0642\u0645 \u0628\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0646\u0635 \u0641\u064A _PARAM1_","Callback variable where to store the clipboard contents":"\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0627\u0633\u062A\u062F\u0639\u0627\u0621 \u062D\u064A\u062B \u064A\u062A\u0645 \u062A\u062E\u0632\u064A\u0646 \u0645\u062D\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062D\u0627\u0641\u0638\u0629","Write the text in the clipboard.":"\u0627\u0643\u062A\u0628 \u0627\u0644\u0646\u0635 \u0641\u064A \u0627\u0644\u062D\u0627\u0641\u0638\u0629.","Write text to the clipboard":"\u0627\u0643\u062A\u0628 \u0627\u0644\u0646\u0635 \u0641\u064A \u0627\u0644\u062D\u0627\u0641\u0638\u0629","Write _PARAM1_ to clipboard":"\u0627\u0643\u062A\u0628 _PARAM1_ \u0641\u064A \u0627\u0644\u062D\u0627\u0641\u0638\u0629","Text to write to clipboard":"\u0646\u0635 \u0644\u0643\u062A\u0627\u0628\u062A\u0647 \u0641\u064A \u0627\u0644\u062D\u0627\u0641\u0638\u0629","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u0627\u0642\u0631\u0623 \u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629 \u0628\u0634\u0643\u0644 \u063A\u064A\u0631 \u0645\u062A\u0632\u0627\u0645\u0646. \u062D\u064A\u062B \u0623\u0646 \u0647\u0630\u0627 \"\u063A\u064A\u0631 \u0645\u062A\u0632\u0627\u0645\u0646\"\u060C \u0644\u0646 \u064A\u062A\u0645 \u0645\u0644\u0623 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0639\u0644\u0649 \u0627\u0644\u0641\u0648\u0631 \u0628\u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629. \u0639\u0644\u064A\u0643 \u0623\u0646 \u062A\u0646\u062A\u0638\u0631 \u0628\u0636\u0639 \u0625\u0637\u0627\u0631\u0627\u062A \u0642\u0628\u0644 \u0623\u0646 \u064A\u062D\u062F\u062B \u0630\u0644\u0643. \u0625\u0630\u0627 \u0643\u0646\u062A \u062A\u0631\u063A\u0628 \u0641\u064A \u0623\u0646 \u062A\u0646\u062A\u0638\u0631 \u0627\u0644\u0625\u062C\u0631\u0627\u0621\u0627\u062A \u0648\u0627\u0644\u0623\u062D\u062F\u0627\u062B \u0627\u0644\u0641\u0631\u0639\u064A\u0629 \u0627\u0644\u0644\u0627\u062D\u0642\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u062D\u062A\u0649 \u064A\u0646\u062A\u0647\u064A \u0627\u0644\u0642\u0631\u0627\u0621\u0629\u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0625\u0635\u062F\u0627\u0631 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631\u064A \u0644\u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643 (\u0645\u064F\u0648\u0635\u0649). \n\u0636\u0639 \u0641\u064A \u0627\u0639\u062A\u0628\u0627\u0631\u0643 \u0623\u064A\u0636\u064B\u0627 \u0623\u0646\u0647 \u0639\u0644\u0649 \u0645\u062A\u0635\u0641\u062D\u0627\u062A \u0627\u0644\u0648\u064A\u0628\u060C \u0642\u062F \u064A\u064F\u0637\u0644\u0628 \u0645\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0625\u0630\u0646 \u0644\u0642\u0631\u0627\u0621\u0629 \u0645\u062D\u062A\u0648\u064A\u0627\u062A \u0627\u0644\u062D\u0627\u0641\u0638\u0629.","(No waiting) Get text from the clipboard":"(\u0644\u0627 \u0627\u0646\u062A\u0638\u0627\u0631) \u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629","Callback variable where to store the result":"\u0645\u062A\u063A\u064A\u0631 \u062F\u0639\u0648\u0629 \u0627\u0644\u0631\u062C\u0648\u0639 \u062D\u064A\u062B \u064A\u062A\u0645 \u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0646\u062A\u064A\u062C\u0629","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] \u0627\u0642\u0631\u0623 \u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629 (Windows\u060C macOS\u060C Linux \u0641\u0642\u0637)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0635 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0638\u0629 (Windows\u060C macOS\u060C Linux)","Color Conversion":"\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0623\u0644\u0648\u0627\u0646","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0644\u062A\u062D\u0648\u064A\u0644 \u0642\u064A\u0645 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0628\u064A\u0646 \u062A\u0646\u0633\u064A\u0642\u0627\u062A \u0645\u062E\u062A\u0644\u0641\u0629 (RGB\u060C HSV\u060C HSL\u060C \u0623\u0644\u0648\u0627\u0646 \u0645\u0633\u0645\u0627\u0629)\u060C \u0648\u062D\u0633\u0627\u0628 \u0627\u0644\u0625\u0634\u0631\u0627\u0642 \u0648\u0641\u0642 \u0645\u0639\u0627\u064A\u064A\u0631 WCAG 2.0\u060C \u0648\u062F\u0645\u062C \u0644\u0648\u0646\u064A\u0646.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u064A\u062D\u0648\u0644 \u0633\u0644\u0633\u0644\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0639\u0634\u0631\u064A\u0629 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 RGB. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0627\u0644\u0625\u062F\u062E\u0627\u0644: \"0459AF\".","Hexadecimal to RGB":"\u0633\u062F\u0627\u0633\u064A \u0639\u0634\u0631\u064A \u0625\u0644\u0649 RGB","Hex value":"\u0642\u064A\u0645\u0629 \u0633\u062F\u0627\u0633\u064A \u0639\u0634\u0631\u064A","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u062D\u0633\u0627\u0628 \u0633\u0637\u0648\u0639 \u0644\u0648\u0646 RGB. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0627\u0644\u0625\u062F\u062E\u0627\u0644: \"0;128;255\".","Luminance from RGB":"\u0633\u0637\u0648\u0639 \u0645\u0646 RGB","RGB color":"\u0644\u0648\u0646 RGB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u062D\u0633\u0627\u0628 \u0633\u0637\u0648\u0639 \u0644\u0648\u0646 \u0633\u062F\u0627\u0633\u064A \u0639\u0634\u0631\u064A. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0627\u0644\u0625\u062F\u062E\u0627\u0644: \"0459AF\".","Luminance from hexadecimal":"\u0633\u0637\u0648\u0639 \u0645\u0646 \u0633\u062F\u0627\u0633\u064A \u0639\u0634\u0631\u064A","Blend two RGB colors by applying a weighted mean.":"\u0627\u0645\u062A\u0632\u0627\u062C \u0644\u0648\u0646\u064A\u0646 RGB \u0639\u0646 \u0637\u0631\u064A\u0642 \u062A\u0637\u0628\u064A\u0642 \u0645\u062A\u0648\u0633\u0637 \u0645\u0631\u062C\u062D.","Blend RGB colors":"\u0627\u0645\u062A\u0632\u0627\u062C \u0623\u0644\u0648\u0627\u0646 RGB","First RGB color":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0648\u0644 RGB","Second RGB color":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u064A RGB","Ratio":"\u0646\u0633\u0628\u0629","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1\u060C \u062D\u064A\u062B 0 \u064A\u0639\u0637\u064A \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0623\u0648\u0644 \u0648 1 \u064A\u0639\u0637\u064A \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062B\u0627\u0646\u064A","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u064A\u062D\u0648\u0644 \u0633\u0644\u0633\u0644\u0629 RGB \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0639\u0634\u0631\u064A\u0629. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0627\u0644\u0625\u062F\u062E\u0627\u0644: \"0;128;255\".","RGB to hexadecimal":"RGB \u0625\u0644\u0649 \u0633\u062F\u0627\u0633\u064A \u0639\u0634\u0631\u064A","RGB value":"\u0642\u064A\u0645\u0629 RGB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u064A\u062D\u0648\u0644 \u0633\u0644\u0633\u0644\u0629 RGB \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 HSL. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0627\u0644\u0625\u062F\u062E\u0627\u0644: \"0;128;255\"\".","RGB to HSL":"RGB \u0625\u0644\u0649 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u064A\u062D\u0648\u0644 \u0642\u064A\u0645 \u0627\u0644\u0644\u0648\u0646 HSV \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 RGB. \u0627\u0644\u0646\u0637\u0627\u0642\u0627\u062A \u0627\u0644\u0635\u0627\u0644\u062D\u0629 \u0644\u0644\u0625\u062F\u062E\u0627\u0644: H(0 \u0625\u0644\u0649 360)\u060C S(0 \u0625\u0644\u0649 100)\u060C V(0 \u0625\u0644\u0649 100).","HSV to RGB":"HSV \u0625\u0644\u0649 RGB","Hue 0-360":"\u0635\u0628\u063A\u0629 0-360","Saturation 0-100":"\u062A\u0634\u0628\u0639 0-100","Value 0-100":"\u0642\u064A\u0645\u0629 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u064A\u062D\u0648\u0644 \u0633\u0644\u0633\u0644\u0629 RGB \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 HSV. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0627\u0644\u0625\u062F\u062E\u0627\u0644: \"0;128;255\".","RGB to HSV":"RGB \u0625\u0644\u0649 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u064A\u062D\u0648\u0644 \u0627\u0633\u0645 \u0627\u0644\u0644\u0648\u0646 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 RGB. (\u0623\u0645\u062B\u0644\u0629: \u0623\u0633\u0648\u062F\u060C \u0631\u0645\u0627\u062F\u064A\u060C \u0623\u0628\u064A\u0636\u060C \u0623\u062D\u0645\u0631\u060C \u0628\u0646\u0641\u0633\u062C\u064A\u060C \u0623\u062E\u0636\u0631\u060C \u0623\u0635\u0641\u0631\u060C \u0623\u0632\u0631\u0642) \n\u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0643\u0627\u0645\u0644\u0629 \u0644\u0644\u0623\u0644\u0648\u0627\u0646: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"\u0627\u0633\u0645 \u0627\u0644\u0644\u0648\u0646 \u0625\u0644\u0649 RGB","Name of a color":"\u0627\u0633\u0645 \u0627\u0644\u0644\u0648\u0646","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u064A\u062D\u0648\u0644 \u0642\u064A\u0645 \u0627\u0644\u0644\u0648\u0646 HSL \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 RGB. \u0627\u0644\u0642\u064A\u0645 \u0627\u0644\u0645\u0642\u0628\u0648\u0644\u0629 \u0644\u0644\u0645\u062F\u062E\u0644\u0627\u062A: H(0 \u0625\u0644\u0649 360)\u060C S(0 \u0625\u0644\u0649 100)\u060C L(0 \u0625\u0644\u0649 100).","HSL to RGB":"HSL \u0625\u0644\u0649 RGB","Lightness 0-100":"\u0633\u0637\u0648\u0639 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u064A\u062D\u0648\u0644 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u062A\u062F\u0631\u062C\u064A (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 360) \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 \u0623\u0644\u0648\u0627\u0646 RGB \u0628\u062A\u0634\u0628\u0639 100% \u0648\u0633\u0637\u0648\u0639 50%.","Hue to RGB":"\u0627\u0644\u0635\u0628\u063A\u0629 \u0625\u0644\u0649 RGB","Compressor":"\u0627\u0644\u0636\u0627\u063A\u0637","Compress and decompress strings.":"\u0636\u063A\u0637 \u0648\u0641\u0643 \u0636\u063A\u0637 \u0627\u0644\u0633\u0644\u0627\u0633\u0644.","Decompress a string.":"\u0641\u0643 \u0636\u063A\u0637 \u0633\u0644\u0633\u0644\u0629.","Decompress String":"\u0641\u0643 \u0636\u063A\u0637 \u0627\u0644\u0633\u0644\u0633\u0644\u0629","String to decompress":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0644\u0641\u0643 \u0627\u0644\u0636\u063A\u0637","Compress a string.":"\u0636\u063A\u0637 \u0627\u0644\u0633\u0644\u0633\u0644\u0629.","Compress String":"\u0636\u063A\u0637 \u0627\u0644\u0633\u0644\u0633\u0644\u0629","String to compress":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0644\u0644\u0636\u063A\u0637","Copy camera settings":"\u0646\u0633\u062E \u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Copy the camera settings of a layer and apply them to another layer.":"\u0646\u0633\u062E \u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0637\u0628\u0642\u0629 \u0648\u062A\u0637\u0628\u064A\u0642\u0647\u0627 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 \u0623\u062E\u0631\u0649.","Copy camera settings of a layer and apply them to another layer.":"\u0627\u0646\u0633\u062E \u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0637\u0628\u0642\u0629 \u0648\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642\u0647\u0627 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 \u0623\u062E\u0631\u0649.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u0646\u0633\u062E \u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0646 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM1_ \u0648\u062A\u0637\u0628\u064A\u0642\u0647\u0627 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM3_ (\u0645\u0648\u0636\u0639 X: _PARAM5_, \u0645\u0648\u0636\u0639 Y: _PARAM6_, \u062A\u0643\u0628\u064A\u0631: _PARAM7_, \u0632\u0627\u0648\u064A\u0629: _PARAM8_)","Source layer":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0635\u062F\u0631","Source camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0645\u0635\u062F\u0631","Destination layer":"\u0637\u0628\u0642\u0629 \u0627\u0644\u0648\u062C\u0647\u0629","Destination camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0648\u062C\u0647\u0629","Clone X position":"\u0627\u0646\u0633\u062E \u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0643\u0633","Clone Y position":"\u0627\u0646\u0633\u062E \u0645\u0648\u0636\u0639 \u0627\u0644\u0648\u0627\u064A","Clone zoom":"\u0627\u0646\u0633\u062E \u0627\u0644\u062A\u0643\u0628\u064A\u0631","Clone angle":"\u0627\u0646\u0633\u062E \u0627\u0644\u0632\u0627\u0648\u064A\u0629","CrazyGames SDK v3":"SDK CrazyGames v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u062A\u0633\u062A\u0636\u0627\u0641 \u0627\u0644\u0623\u0644\u0639\u0627\u0628 \u0639\u0644\u0649 \u0645\u0648\u0642\u0639 CrazyGames\u060C \u0648\u0639\u0631\u0636 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A \u0648\u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u062D\u0633\u0627\u0628\u0627\u062A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0639\u0644\u0649 CrazyGames.","Third-party":"\u0637\u0631\u0641 \u062B\u0627\u0644\u062B","Get link account response.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0631\u0628\u0637 \u0627\u0644\u062D\u0633\u0627\u0628.","Link account response":"\u0627\u0633\u062A\u062C\u0627\u0628\u0629 \u0631\u0628\u0637 \u0627\u0644\u062D\u0633\u0627\u0628","the last error from the CrazyGames API.":"\u0622\u062E\u0631 \u062E\u0637\u0623 \u0645\u0646 API CrazyGames.","Get last error":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0622\u062E\u0631 \u062E\u0637\u0623","CrazyGames API last error is":"\u0622\u062E\u0631 \u062E\u0637\u0623 API CrazyGames \u0647\u0648","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0633\u062C\u0644\u0627\u064B \u0641\u064A CrazyGames. \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0633\u062C\u0644\u0627\u064B\u060C \u0641\u062A\u0633\u062A\u0631\u062F \u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0648\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u0644\u0641 \u0627\u0644\u0634\u062E\u0635\u064A.","Check and load if an user is signed in CrazyGames":"\u062A\u062D\u0642\u0642 \u0648\u0642\u0645 \u0628\u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0633\u062C\u0644\u0627\u064B \u0641\u064A CrazyGames","Check if user is signed in CrazyGames":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0633\u062C\u0644\u0627\u064B \u0641\u064A CrazyGames","Check if the user is signed in.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0633\u062C\u0644 \u0627\u0644\u062F\u062E\u0648\u0644.","User is signed in":"\u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0633\u062C\u0644 \u0627\u0644\u062F\u062E\u0648\u0644","Return an invite link.":"\u0625\u0631\u062C\u0627\u0639 \u0631\u0627\u0628\u0637 \u062F\u0639\u0648\u0629.","Invite link":"\u0631\u0627\u0628\u0637 \u0627\u0644\u062F\u0639\u0648\u0629","Room id":"\u0645\u0639\u0631\u0641 \u0627\u0644\u063A\u0631\u0641\u0629","Display an invite button.":"\u0639\u0631\u0636 \u0632\u0631 \u0627\u0644\u062F\u0639\u0648\u0629.","Display invite button":"\u0639\u0631\u0636 \u0632\u0631 \u0627\u0644\u062F\u0639\u0648\u0629","Display an invite button for the room id: _PARAM1_":"\u0639\u0631\u0636 \u0632\u0631 \u062F\u0639\u0648\u0629 \u0644\u0645\u0639\u0631\u0641 \u0627\u0644\u063A\u0631\u0641\u0629: _PARAM1_","Load CrazyGames SDK.":"\u062A\u062D\u0645\u064A\u0644 \u0645\u0643\u062A\u0628\u0629 CrazyGames SDK.","Load SDK":"\u062A\u062D\u0645\u064A\u0644 SDK","Load CrazyGames SDK":"\u062A\u062D\u0645\u064A\u0644 \u0645\u0643\u062A\u0628\u0629 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0645\u0643\u062A\u0628\u0629 CrazyGames SDK \u062C\u0627\u0647\u0632\u0629 \u0644\u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645.","CrazyGames SDK is ready":"\u0645\u0643\u062A\u0628\u0629 CrazyGames SDK \u062C\u0627\u0647\u0632\u0629","Let CrazyGames know gameplay started.":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0628\u062F\u0621 \u0627\u0644\u0644\u0639\u0628.","Gameplay started":"\u0628\u062F\u0621 \u0627\u0644\u0644\u0639\u0628","Let CrazyGames know gameplay started":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0628\u062F\u0621 \u0627\u0644\u0644\u0639\u0628","Let CrazyGames know gameplay stopped.":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0644\u0639\u0628.","Gameplay stopped":"\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0644\u0639\u0628","Let CrazyGames know gameplay stopped":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0644\u0639\u0628","Let CrazyGames know loading started.":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0628\u062F\u0621 \u0627\u0644\u062A\u062D\u0645\u064A\u0644.","Loading started":"\u0628\u062F\u0621 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Let CrazyGames know loading started":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0628\u062F\u0621 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Let CrazyGames know loading stopped.":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u062A\u062D\u0645\u064A\u0644.","Loading stopped":"\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Let CrazyGames know loading stopped":"\u0625\u0628\u0644\u0627\u063A CrazyGames \u0628\u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Display a video ad. The game is automatically muted while the video is playing.":"\u0639\u0631\u0636 \u0625\u0639\u0644\u0627\u0646 \u0641\u064A\u062F\u064A\u0648. \u064A\u062A\u0645 \u0643\u062A\u0645 \u0627\u0644\u0644\u0639\u0628\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0623\u062B\u0646\u0627\u0621 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0641\u064A\u062F\u064A\u0648.","Display video ad":"\u0639\u0631\u0636 \u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u064A\u062F\u064A\u0648","Display _PARAM1_ video ad":"\u0639\u0631\u0636 \u0625\u0639\u0644\u0627\u0646 \u0641\u064A\u062F\u064A\u0648 _PARAM1_","Ad Type":"\u0646\u0648\u0639 \u0627\u0644\u0625\u0639\u0644\u0627\u0646","Checks if a video ad just finished playing successfully.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0628\u0646\u062C\u0627\u062D.","Video ad just finished playing":"\u0627\u0646\u062A\u0647\u062A \u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0644\u0644\u062A\u0648","Checks if a video ad is playing.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0625\u0639\u0644\u0627\u0646 \u0641\u064A\u062F\u064A\u0648 \u064A\u0639\u0645\u0644.","Video ad is playing":"\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u064A\u0639\u0645\u0644","Check if the user changed.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0642\u0627\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0628\u0627\u0644\u062A\u063A\u064A\u064A\u0631.","User changed":"\u0642\u0627\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0628\u0627\u0644\u062A\u063A\u064A\u064A\u0631","Check if a video ad had an error.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0647\u0646\u0627\u0643 \u062E\u0637\u0623 \u0641\u064A \u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u064A\u062F\u064A\u0648.","Video ad had an error":"\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u062A\u0639\u0631\u0636 \u062E\u0637\u0623","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u0623\u0646\u0634\u0626 \u0631\u0627\u0628\u0637 \u062F\u0639\u0648\u0629 \u0644\u062F\u0639\u0648\u0629 \u0627\u0644\u0623\u0635\u062F\u0642\u0627\u0621 \u0644\u0644\u0627\u0646\u0636\u0645\u0627\u0645 \u0625\u0644\u0649 \u062C\u0644\u0633\u0627\u062A \u0627\u0644\u0644\u0639\u0628 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0643. \u064A\u0645\u0643\u0646 \u0625\u0636\u0627\u0641\u0629 \u0647\u0630\u0627 \u0627\u0644\u0631\u0627\u0628\u0637 \u0625\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0638\u0629 \u0623\u0648 \u0639\u0631\u0636\u0647 \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629 \u0644\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0628\u0627\u062E\u062A\u064A\u0627\u0631\u0647.","Generate an invite link":"\u0623\u0646\u0634\u0626 \u0631\u0627\u0628\u0637 \u062F\u0639\u0648\u0629","Generate an invite link for _PARAM1_":"\u0623\u0646\u0634\u0626 \u0631\u0627\u0628\u0637 \u062F\u0639\u0648\u0629 \u0644\u0640 _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u0639\u0631\u0636 \u0648\u0642\u062A \u0633\u0639\u064A\u062F \u0639\u0646 \u0637\u0631\u064A\u0642 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0648\u0627\u0644\u0623\u0634\u0631\u0637\u0629 \u0627\u0644\u0645\u0636\u064A\u0626\u0629. \u064A\u062C\u0628 \u0623\u0646 \u062A\u0638\u0644 \u0627\u0644\u0627\u062D\u062A\u0641\u0627\u0644\u064A\u0629 \u0644\u062D\u0638\u0629 \u062E\u0627\u0635\u0629.","Display happy time":"\u0639\u0631\u0636 \u0648\u0642\u062A \u0633\u0639\u064A\u062F","Scan for ad blockers.":"\u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u062D\u0627\u062C\u0628\u0627\u062A \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A.","Scan for ad blockers":"\u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u062D\u0627\u062C\u0628\u0627\u062A \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u064A\u0633\u062A\u062E\u062F\u0645 \u062D\u0627\u062C\u0628\u064B\u0627 \u0644\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A. \u062A\u0643\u0648\u0646 \u0647\u0630\u0647 \u0627\u0644\u0634\u0631\u0637 \u0643\u0627\u0630\u0628\u0629 \u062F\u0627\u0626\u0645\u064B\u0627 \u0642\u0628\u0644 \u0627\u0633\u062A\u062F\u0639\u0627\u0621 \"\u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u062D\u0627\u062C\u0628\u0627\u062A \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A\".","Ad blocker is detected":"\u062A\u0645 \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0627\u062C\u0628 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A","Display a banner that can be called once per 60 seconds.":"\u0639\u0631\u0636 \u0628\u0627\u0646\u0631 \u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u062F\u0639\u0627\u0624\u0647 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629 \u0643\u0644 60 \u062B\u0627\u0646\u064A\u0629.","Display a banner":"\u0639\u0631\u0636 \u0628\u0627\u0646\u0631","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u0639\u0631\u0636 \u0628\u0627\u0646\u0631: _PARAM1_ \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0639 _PARAM3_ \u061B _PARAM4_ \u0628\u062D\u062C\u0645 _PARAM2_","Banner name":"\u0627\u0633\u0645 \u0627\u0644\u0628\u0627\u0646\u0631","Ad size":"\u062D\u062C\u0645 \u0627\u0644\u0625\u0639\u0644\u0627\u0646","Position X":"\u0627\u0644\u0645\u0648\u0636\u0639 X","Position Y":"\u0627\u0644\u0645\u0648\u0636\u0639 Y","Hide a banner.":"\u0625\u062E\u0641\u0627\u0621 \u0628\u0627\u0646\u0631.","Hide a banner":"\u0625\u062E\u0641\u0627\u0621 \u0628\u0627\u0646\u0631","Hide the banner: _PARAM1_":"\u0625\u062E\u0641\u0627\u0621 \u0627\u0644\u0628\u0627\u0646\u0631: _PARAM1_","Hide all banners.":"\u0625\u062E\u0641\u0627\u0621 \u0627\u0644\u0628\u0627\u0646\u0631 \u0627\u0644\u0645\u0648\u062C\u0648\u062F\u0629.","Hide all banners":"\u0625\u062E\u0641\u0627\u0621 \u062C\u0645\u064A\u0639 \u0627\u0644\u0628\u0627\u0646\u0631","Hide all the banners":"\u0625\u062E\u0641\u0627\u0621 \u062C\u0645\u064A\u0639 \u0627\u0644\u0628\u0627\u0646\u0631","Hide the invite button.":"\u0625\u062E\u0641\u0627\u0621 \u0632\u0631 \u0627\u0644\u062F\u0639\u0648\u0629.","Hide invite button":"\u0625\u062E\u0641\u0627\u0621 \u0632\u0631 \u0627\u0644\u062F\u0639\u0648\u0629","Get the environment.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0628\u064A\u0626\u0629.","Get the environment":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0628\u064A\u0626\u0629","display environment into _PARAM1_":"\u0639\u0631\u0636 \u0627\u0644\u0628\u064A\u0626\u0629 \u0641\u064A _PARAM1_","Retrieve user data.":"\u0627\u0633\u062A\u0631\u062C\u0627\u0639 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645.","Retrieve user data":"\u0627\u0633\u062A\u0631\u062C\u0627\u0639 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Show CrazyGames login window.":"\u0639\u0631\u0636 \u0646\u0627\u0641\u0630\u0629 \u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u062F\u062E\u0648\u0644 \u0644\u0640 CrazyGames.","Show CrazyGames login window":"\u0639\u0631\u0636 \u0646\u0627\u0641\u0630\u0629 \u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u062F\u062E\u0648\u0644 \u0644\u0640 CrazyGames","Show account link prompt.":"\u0639\u0631\u0636 \u0631\u0633\u0627\u0644\u0629 \u0631\u0627\u0628\u0637 \u0627\u0644\u062D\u0633\u0627\u0628.","Show account link prompt":"\u0639\u0631\u0636 \u0631\u0633\u0627\u0644\u0629 \u0631\u0627\u0628\u0637 \u0627\u0644\u062D\u0633\u0627\u0628","the username.":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645.","Username":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Username is":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0647\u0648","the CrazyGames User ID.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0641\u064A CrazyGames.","CrazyGames User ID":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0641\u064A CrazyGames","CrazyGames user ID is":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0641\u064A CrazyGames \u0647\u0648","Get user signed in profile picture url.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0639\u0646\u0648\u0627\u0646 \u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u0644\u0641 \u0627\u0644\u0634\u062E\u0635\u064A \u0627\u0644\u0645\u0633\u062C\u0644 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645.","Get user signed in profile picture url":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0639\u0646\u0648\u0627\u0646 \u0635\u0648\u0631\u0629 \u0645\u0644\u0641 \u062A\u0639\u0631\u064A\u0641 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Return true when the user prefers to instantly join a lobby.":"\u0625\u0639\u0627\u062F\u0629 \u0635\u062D\u064A\u062D \u0639\u0646\u062F\u0645\u0627 \u064A\u0641\u0636\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0627\u0646\u0636\u0645\u0627\u0645 \u0641\u0648\u0631\u064B\u0627 \u0625\u0644\u0649 \u0635\u0627\u0644\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631.","Is instantly joining a lobby":"\u0647\u0644 \u064A\u0646\u0636\u0645 \u0641\u0648\u0631\u064B\u0627 \u0625\u0644\u0649 \u0635\u0627\u0644\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631\u061F","Return true if the user prefers the chat disabled.":"\u0625\u0631\u062C\u0627\u0639 \u0635\u062D\u064A\u062D \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u064A\u0641\u0636\u0644 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062F\u0631\u062F\u0634\u0629.","Is the user chat disabled":"\u0647\u0644 \u062A\u0645 \u062A\u0639\u0637\u064A\u0644 \u0645\u062D\u0627\u062F\u062B\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u061F","Retrieves user system info, browser, version and device.":"\u0627\u0633\u062A\u0631\u062F\u0627\u062F \u0645\u0639\u0644\u0648\u0645\u0627\u062A \u0646\u0638\u0627\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u060C \u0627\u0644\u0645\u062A\u0635\u0641\u062D\u060C \u0627\u0644\u0625\u0635\u062F\u0627\u0631 \u0648\u0627\u0644\u062C\u0647\u0627\u0632.","Retrieves user system info":"\u0627\u0633\u062A\u0631\u062F\u0627\u062F \u0645\u0639\u0644\u0648\u0645\u0627\u062A \u0646\u0638\u0627\u0645 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Get invite parameters if user is invited to this game.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0645\u0627\u062A \u0627\u0644\u062F\u0639\u0648\u0629 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u062F\u0639\u0648\u064B\u0627 \u0644\u0647\u0630\u0647 \u0627\u0644\u0644\u0639\u0628\u0629.","Get invite parameters":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0645\u0627\u062A \u0627\u0644\u062F\u0639\u0648\u0629","Param":"\u0627\u0644\u0645\u0639\u0644\u0645\u0629","Save the session data.":"\u062D\u0641\u0638 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062C\u0644\u0633\u0629.","Save session data":"\u062D\u0641\u0638 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062C\u0644\u0633\u0629","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u062D\u0641\u0638 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062C\u0644\u0633\u0629\u060C \u0628\u0627\u0644\u0645\u0639\u0631\u0641: _PARAM1_ \u0625\u0644\u0649: _PARAM2_","Id":"\u0627\u0644\u0645\u0639\u0631\u0641","Get user session data.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u062C\u0644\u0633\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645.","Get user session data":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u062C\u0644\u0633\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","the availability of the user's account.":"\u062A\u0648\u0627\u0641\u0631 \u062D\u0633\u0627\u0628 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645.","Is user account available":"\u0647\u0644 \u062D\u0633\u0627\u0628 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u062A\u0627\u062D\u061F","The CrazyGames user account is available":"\u062D\u0633\u0627\u0628 \u0645\u0633\u062A\u062E\u062F\u0645 CrazyGames \u0645\u062A\u0648\u0641\u0631","Retrieve the user's session token for authentication.":"\u0627\u0633\u062A\u0631\u062F\u0627\u062F \u0631\u0645\u0632 \u062C\u0644\u0633\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0644\u0645\u0635\u0627\u062F\u0642\u0629.","Get User Token":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0631\u0645\u0632 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Retrieve the authentication token from Xsolla.":"\u0627\u0633\u062A\u0631\u062F\u0627\u062F \u0631\u0645\u0632 \u0627\u0644\u0645\u0635\u0627\u062F\u0642\u0629 \u0645\u0646 Xsolla.","Get Xsolla Token":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0631\u0645\u0632 Xsolla","Generate Xsolla token.":"\u0625\u0646\u0634\u0627\u0621 \u0631\u0645\u0632 Xsolla.","Generate Xsolla token":"\u0625\u0646\u0634\u0627\u0621 \u0631\u0645\u0632 Xsolla","Cursor movement conditions":"\u0634\u0631\u0648\u0637 \u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0624\u0634\u0631","Conditions to check the cursor movement (still or moving).":"\u0634\u0631\u0648\u0637 \u0644\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0624\u0634\u0631 (\u062B\u0627\u0628\u062A\u0629 \u0623\u0645 \u0645\u062A\u062D\u0631\u0643\u0629).","Check if the cursor has stayed still for the specified time on the default layer.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 \u0642\u062F \u062A\u0648\u0642\u0641 \u0644\u0641\u062A\u0631\u0629 \u0645\u062D\u062F\u062F\u0629 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629.","Cursor stays still":"\u0627\u0644\u0645\u0624\u0634\u0631 \u062B\u0627\u0628\u062A","Cursor has stayed still for _PARAM1_ seconds":"\u062B\u0628\u062A \u0627\u0644\u0645\u0624\u0634\u0631 \u0644\u0645\u062F\u0629 _PARAM1_ \u062B\u0627\u0646\u064A\u0629","Check if the cursor is moving on the default layer.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 \u064A\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629.","Cursor is moving":"\u0627\u0644\u0645\u0624\u0634\u0631 \u064A\u062A\u062D\u0631\u0643","Cursor type":"\u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u064A\u0648\u0641\u0631 \u0625\u062C\u0631\u0627\u0621 \u0644\u062A\u063A\u064A\u064A\u0631 \u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631\u060C \u0648\u0633\u0644\u0648\u0643 \u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u0624\u0634\u0631 \u0639\u0646\u062F \u062A\u062D\u0631\u064A\u0643 \u0645\u0624\u0634\u0631 \u0641\u0648\u0642 \u0627\u0644\u0643\u0627\u0626\u0646.","Change the type of the cursor.":"\u064A\u063A\u064A\u0631 \u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631.","Change the cursor to _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u0624\u0634\u0631 \u0625\u0644\u0649 _PARAM1_","The new cursor type":"\u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0644\u062C\u062F\u064A\u062F","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u0642\u0627\u0626\u0645\u0629 \u0628\u0627\u0644\u0645\u0624\u0634\u0631\u0627\u062A \u0627\u0644\u0645\u062A\u0627\u062D\u0629 \u0639\u0644\u0649 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631.","Do change cursor type":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631","Do change the cursor to _PARAM1_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u0624\u0634\u0631 \u0625\u0644\u0649 _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u062A\u063A\u064A\u064A\u0631 \u0638\u0647\u0648\u0631 \u0627\u0644\u0645\u0624\u0634\u0631 \u0639\u0646\u062F \u062A\u062D\u0648\u064A\u0645 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0639\u0644\u0649 \u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u0634\u063A\u064A\u0644 \u0648\u064A\u0646\u062F\u0648\u0632\u060C \u0645\u0627\u0643 \u0623\u0648 \u0644\u064A\u0646\u0643\u0633).","Custom cursor when hovered":"\u0645\u0624\u0634\u0631 \u0645\u062E\u0635\u0635 \u0639\u0646\u062F \u0627\u0644\u062A\u062D\u0648\u064A\u0645","The cursor type":"\u0646\u0648\u0639 \u0627\u0644\u0645\u0624\u0634\u0631","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u0627\u0646\u0638\u0631 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0628\u0627\u0644\u0645\u0624\u0634\u0631\u0627\u062A \u0627\u0644\u0645\u0645\u0643\u0646\u0629.","Curved movement":"\u062D\u0631\u0643\u0629 \u0645\u0639\u0642\u0648\u0641\u0629","Move objects on curved paths.":"\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0627\u062A \u0645\u0646\u062D\u0646\u064A\u0629.","Append a cubic Bezier curve at the end of the path.":"\u0623\u0636\u0641 \u0645\u0646\u062D\u0646\u0649 \u0628\u064A\u0632\u064A\u064A\u0647 \u0645\u0643\u0639\u0628\u064A\u064B\u0627 \u0641\u064A \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631.","Append a curve":"\u0623\u0636\u0641 \u0645\u0646\u062D\u0646\u0649","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u0623\u0636\u0641 \u0645\u0646\u062D\u0646\u0649 \u0625\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0628\u0634\u0643\u0644 \u0646\u0633\u0628\u064A \u0625\u0644\u0649 \u0627\u0644\u0646\u0647\u0627\u064A\u0629: _PARAM8_\u060C \u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u0648\u0644\u0649: _PARAM2_\u061B _PARAM3_\u060C \u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062B\u0627\u0646\u064A\u0629: _PARAM4_\u061B _PARAM5_\u060C \u0627\u0644\u0648\u062C\u0647\u0629: _PARAM6_\u061B _PARAM7_","Path name":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631","First control point X":"\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u0648\u0644\u0649 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A X","First control point Y":"\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u0648\u0644\u0649 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A Y","Second Control point X":"\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A X","Second Control point Y":"\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A Y","Destination point X":"\u0646\u0642\u0637\u0629 \u0627\u0644\u0648\u062C\u0647\u0629 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A X","Destination point Y":"\u0646\u0642\u0637\u0629 \u0627\u0644\u0648\u062C\u0647\u0629 \u0628\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A\u0627\u062A Y","Relative":"\u0646\u0633\u0628\u064A","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u0623\u0636\u0641 \u0645\u0646\u062D\u0646\u0649 \u0628\u064A\u0632\u064A\u064A\u0647 \u0645\u0643\u0639\u0628\u064A\u064B\u0627 \u0641\u064A \u0646\u0647\u0627\u064A\u0629 \u0645\u0633\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646. \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u0648\u0644\u0649 \u0645\u062A\u0646\u0627\u0638\u0631\u0629 \u0644\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 \u0641\u064A \u0627\u0644\u0645\u0633\u0627\u0631.","Append a smooth curve":"\u0623\u0636\u0641 \u0645\u0646\u062D\u0646\u0649 \u0633\u0644\u0633","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u0623\u0636\u0641 \u0645\u0646\u062D\u0646\u0649 \u0633\u0644\u0633 \u0625\u0644\u0649 \u0645\u0633\u0627\u0631 _PARAM1_ \u0628\u0634\u0643\u0644 \u0646\u0633\u0628\u064A \u0625\u0644\u0649 \u0627\u0644\u0646\u0647\u0627\u064A\u0629: _PARAM6_\u060C \u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062B\u0627\u0646\u064A\u0629: _PARAM2_\u061B _PARAM3_\u060C \u0627\u0644\u0648\u062C\u0647\u0629: _PARAM4_\u061B _PARAM5_","Append a line at the end of the path.":"\u0623\u0636\u0641 \u062E\u0637\u064B\u0627 \u0641\u064A \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631.","Append a line":"\u0623\u0636\u0641 \u062E\u0637\u064B\u0627","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u0623\u0636\u0641 \u062E\u0637\u064B\u0627 \u0625\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0628\u0634\u0643\u0644 \u0646\u0633\u0628\u064A \u0625\u0644\u0649 \u0627\u0644\u0646\u0647\u0627\u064A\u0629: _PARAM4_\u060C \u0627\u0644\u0648\u062C\u0647\u0629: _PARAM2_\u061B _PARAM3_","Append a line to close the path.":"\u0623\u0636\u0641 \u062E\u0637\u064B\u0627 \u0644\u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0645\u0633\u0627\u0631.","Close a path":"\u0623\u063A\u0644\u0642 \u0645\u0633\u0627\u0631","Close the path _PARAM1_":"\u0623\u063A\u0644\u0642 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u0623\u0646\u0634\u0626 \u0645\u0633\u0627\u0631\u064B\u0627 \u0645\u0646 \u0623\u0648\u0627\u0645\u0631 SVG\u060C \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644 \"M 0,0 C 55,0 100,45 100,100\". \u062A\u062A\u0636\u0645\u0646 \u0627\u0644\u0623\u0648\u0627\u0645\u0631: M = \u062A\u062D\u0631\u064A\u0643\u060C C = \u0645\u0646\u062D\u0646\u0649\u060C S = \u0633\u0644\u0633\u0644\u060C L = \u062E\u0637. \u062D\u0631\u0648\u0641 \u0635\u063A\u064A\u0631\u0629 \u0644\u0644\u0645\u0648\u0627\u0636\u0639 \u0627\u0644\u0646\u0633\u0628\u064A\u0629. \u0627\u0644\u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0645\u0641\u0636\u0644\u0629 \u0644\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0623\u0648\u0627\u0645\u0631 \u0647\u0648 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0645\u062D\u0631\u0631 SVG \u062E\u0627\u0631\u062C\u064A \u0645\u062B\u0644 Inkscape.","Create a path from SVG":"\u0623\u0646\u0634\u0626 \u0645\u0633\u0627\u0631\u064B\u0627 \u0645\u0646 SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0645\u0646 \u0623\u0648\u0627\u0645\u0631 \u0645\u0633\u0627\u0631 SVG _PARAM2_","SVG commands":"\u0623\u0648\u0627\u0645\u0631 \u0645\u0633\u0627\u0631 SVG","Return the SVG commands of a path.":"\u0625\u0631\u062C\u0627\u0639 \u0623\u0648\u0627\u0645\u0631 SVG \u0644\u0645\u0633\u0627\u0631.","SVG path commands":"\u0623\u0648\u0627\u0645\u0631 \u0645\u0633\u0627\u0631 SVG","Delete a path from the memory.":"\u062D\u0630\u0641 \u0645\u0633\u0627\u0631 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629.","Delete a path":"\u062D\u0630\u0641 \u0645\u0633\u0627\u0631","Delete the path: _PARAM1_":"\u062D\u0630\u0641 \u0627\u0644\u0645\u0633\u0627\u0631: _PARAM1_","Append a path to another path.":"\u0625\u0644\u062D\u0627\u0642 \u0645\u0633\u0627\u0631 \u0628\u0645\u0633\u0627\u0631 \u0622\u062E\u0631.","Append a path":"\u0625\u0644\u062D\u0627\u0642 \u0645\u0633\u0627\u0631","Append the path _PARAM2_ to the path _PARAM1_":"\u0625\u0644\u062D\u0627\u0642 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM2_ \u0628\u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_","Name of the path to modify":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u062A\u0639\u062F\u064A\u0644\u0647","Name of the path to add to the first one":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u0625\u0636\u0627\u0641\u062A\u0647 \u0625\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0623\u0648\u0644","Duplicate a path.":"\u062A\u0643\u0631\u0627\u0631 \u0645\u0633\u0627\u0631.","Duplicate a path":"\u0645\u0633\u0627\u0631 \u0645\u0643\u0631\u0631","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0633\u0627\u0631 _PARAM1_ \u0643\u0646\u0633\u062E\u0629 \u0645\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM2_","Name of the path to create":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647","Name of the source path":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0635\u062F\u0631","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u0625\u0644\u062D\u0627\u0642 \u0645\u0633\u0627\u0631 \u0628\u0645\u0633\u0627\u0631 \u0622\u062E\u0631. \u064A\u062A\u0645 \u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0644\u062D\u0642 \u0644\u064A\u0643\u0648\u0646 \u0644\u0647 \u0627\u062A\u0635\u0627\u0644 \u0633\u0644\u0633.","Append a rotated path":"\u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0644\u062D\u0642 \u0627\u0644\u0645\u062F\u0648\u0631","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u0625\u0644\u062D\u0627\u0642 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM2_ \u0627\u0644\u0645\u062F\u0648\u0631 \u0644\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0627\u0644\u0642\u0644\u0628: _PARAM3_","Flip the appended path":"\u0642\u0644\u0628 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0644\u062D\u0642","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y. \u064A\u064F\u0633\u062A\u062E\u062F\u0645 \u0647\u0630\u0627 \u0644\u062A\u063A\u064A\u064A\u0631 \u0646\u0642\u0637\u0629 \u0627\u0644\u0639\u0631\u0636 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644 \u0623\u0648 \u0627\u0644\u0646\u0650\u0633\u064A\u062C).","Speed scale Y":"\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u0639\u0629 Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y. \u064A\u064F\u0633\u0645\u062D \u0628\u062A\u063A\u064A\u064A\u0631 \u0646\u0642\u0637\u0629 \u0627\u0644\u0639\u0631\u0636 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644 \u0623\u0648 \u0627\u0644\u0646\u0650\u0633\u064A\u062C).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u0639\u0629 Y \u0644\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (0.5 \u0644\u0644\u062E\u0631\u064A\u0637\u0629 \u0628\u064A\u0643\u0633\u0644 \u0625\u0633\u0648\u0645\u062A\u0631\u064A)","Invert a path, the end becomes the beginning.":"\u0627\u0639\u0643\u0633 \u0645\u0633\u0627\u0631\u064B\u0627\u060C \u064A\u0635\u0628\u062D \u0627\u0644\u0646\u0647\u0627\u064A\u0629 \u0641\u064A \u0627\u0644\u0628\u062F\u0627\u064A\u0629.","Invert a path":"\u0627\u0639\u0643\u0633 \u0645\u0633\u0627\u0631\u064B\u0627","Invert the path _PARAM1_":"\u0627\u0639\u0643\u0633 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_","Flip a path.":"\u0627\u0646\u0642\u0644\u0628 \u0645\u0633\u0627\u0631.","Flip a path":"\u0627\u0646\u0642\u0644\u0628 \u0645\u0633\u0627\u0631","Flip the path _PARAM1_":"\u0627\u0646\u0642\u0644\u0628 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_","Flip a path horizontally.":"\u0627\u0646\u0642\u0644\u0628 \u0645\u0633\u0627\u0631 \u0623\u0641\u0642\u064A\u064B\u0627.","Flip a path horizontally":"\u0627\u0646\u0642\u0644\u0628 \u0645\u0633\u0627\u0631 \u0623\u0641\u0642\u064A\u064B\u0627","Flip the path _PARAM1_ horizontally":"\u0627\u0646\u0642\u0644\u0628 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0623\u0641\u0642\u064A\u064B\u0627","Flip a path vertically.":"\u0627\u0646\u0642\u0644\u0628 \u0645\u0633\u0627\u0631 \u0639\u0645\u0648\u062F\u064A\u064B\u0627.","Flip a path vertically":"\u0627\u0646\u0642\u0644\u0628 \u0645\u0633\u0627\u0631 \u0639\u0645\u0648\u062F\u064A\u064B\u0627","Flip the path _PARAM1_ vertically":"\u0627\u0646\u0642\u0644\u0628 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0639\u0645\u0648\u062F\u064A\u064B\u0627","Scale a path.":"\u0642\u064A\u0627\u0633 \u0645\u0633\u0627\u0631.","Scale a path":"\u0642\u064A\u0627\u0633 \u0645\u0633\u0627\u0631","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u0642\u064A\u0627\u0633 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0628\u0648\u0627\u0633\u0637\u0629 _PARAM2_ \u061B _PARAM3_","Scale on X axis":"\u0642\u064A\u0627\u0633 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Scale on Y axis":"\u0642\u064A\u0627\u0633 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Rotate a path.":"\u062A\u062F\u0648\u064A\u0631 \u0645\u0633\u0627\u0631.","Rotate a path":"\u062A\u062F\u0648\u064A\u0631 \u0645\u0633\u0627\u0631","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u062F\u0631\u062C\u0629","Rotation angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Check if a path is closed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0645\u064F\u063A\u0644\u0642\u064B\u0627.","Is closed":"\u0645\u063A\u0644\u0642","The path _PARAM1_ is closed":"\u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0645\u064F\u063A\u0644\u0642","Return the position on X axis of the path for a given length.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0644\u0644\u0645\u0633\u0627\u0631 \u0644\u0637\u0648\u0644 \u0645\u062D\u062F\u062F.","Path X":"\u0645\u0633\u0627\u0631 X","Length on the path":"\u0627\u0644\u0637\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631","Return the position on Y axis of the path for a given length.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0644\u0645\u0633\u0627\u0631 \u0644\u0637\u0648\u0644 \u0645\u062D\u062F\u062F.","Path Y":"\u0627\u0644\u0645\u0633\u0627\u0631 Y","Return the direction angle of the path for a given length (in degree).":"\u0625\u0631\u062C\u0627\u0639 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0644\u0644\u0645\u0633\u0627\u0631 \u0644\u0644\u0637\u0648\u0644 \u0627\u0644\u0645\u0639\u0637\u0649 (\u0628\u0627\u0644\u062F\u0631\u062C\u0629).","Path angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631","Return the length of the path.":"\u0625\u0631\u062C\u0627\u0639 \u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631.","Path length":"\u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631","Return the displacement on X axis of the path end.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u062A\u0634\u062A\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631.","Path end X":"\u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631","Return the displacement on Y axis of the path end.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u062A\u0634\u062A\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631.","Path end Y":"\u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631","Return the number of lines or curves that make the path.":"\u0625\u0631\u062C\u0627\u0639 \u0639\u062F\u062F \u0627\u0644\u062E\u0637\u0648\u0637 \u0623\u0648 \u0627\u0644\u0645\u0646\u062D\u0646\u064A\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0634\u0643\u0644 \u0627\u0644\u0645\u0633\u0627\u0631.","Path element count":"\u0639\u062F\u062F \u0639\u0646\u0627\u0635\u0631 \u0627\u0644\u0645\u0633\u0627\u0631","Return the origin position on X axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0623\u0635\u0644 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0645\u0646\u062D\u0646\u0649.","Origin X":"\u0645\u0643\u0627\u0646 \u0627\u0644\u0623\u0635\u0644 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633","Curve index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u0646\u062D\u0646\u0649","Return the origin position on Y axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0623\u0635\u0644 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0645\u0646\u062D\u0646\u0649.","Origin Y":"\u0645\u0643\u0627\u0646 \u0627\u0644\u0623\u0635\u0644 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A","Return the first control point position on X axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0645\u0646\u062D\u0646\u0649.","First control X":"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633","Return the first control point position on Y axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0645\u0646\u062D\u0646\u0649.","First control Y":"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u0623\u0648\u0644\u0649 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A","Return the second control point position on X axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0645\u0646\u062D\u0646\u0649.","Second control X":"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633","Return the second control point position on Y axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0645\u0646\u062D\u0646\u0649.","Second control Y":"\u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0628\u0637 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A","Return the target position on X axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0647\u062F\u0641 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0645\u0646\u062D\u0646\u0649.","Return the target position on Y axis of a curve.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 \u0627\u0644\u0647\u062F\u0641 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0645\u0646\u062D\u0646\u0649.","Path exists.":"\u0627\u0644\u0645\u0633\u0627\u0631 \u0645\u0648\u062C\u0648\u062F.","Path exists":"\u0627\u0644\u0645\u0633\u0627\u0631 \u0645\u0648\u062C\u0648\u062F","Path _PARAM1_ exists":"\u0627\u0644\u0645\u0633\u0627\u0631 _PARAM1_ \u0645\u0648\u062C\u0648\u062F","Move objects on curved paths in a given duration and tween easing function.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0627\u062A \u0645\u0646\u062D\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0648\u0648\u0638\u064A\u0641\u0629 \u062A\u0633\u0647\u064A\u0644 \u0647\u0628\u0648\u0637 \u0627\u0644\u0637\u0627\u0626\u0631\u0627\u062A.","Movement on a curve (duration-based)":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u0646\u062D\u0646\u0649 (\u0627\u0644\u0645\u0628\u0646\u064A \u0639\u0644\u0649 \u0627\u0644\u0645\u062F\u0629)","Rotation offset":"\u0625\u0632\u0627\u062D\u0629 \u062F\u0648\u0631\u0627\u0646\u064A\u0629","Flip on X to go back":"\u0627\u0646\u0642\u0644\u0628 \u0639\u0644\u0649 \u0627\u0644\u0633\u064A \u0625\u0643\u0633 \u0644\u0644\u0631\u062C\u0648\u0639","Flip on Y to go back":"\u0627\u0646\u0642\u0644\u0628 \u0639\u0644\u0649 \u0627\u0644\u0648\u0627\u064A \u0644\u0644\u0631\u062C\u0648\u0639","Speed scale":"\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u0639\u0629","Pause duration before going back":"\u0645\u062F\u0629 \u0627\u0644\u062A\u0648\u0642\u0641 \u0642\u0628\u0644 \u0627\u0644\u0639\u0648\u062F\u0629","Viewpoint":"\u0646\u0642\u0637\u0629 \u0627\u0644\u0631\u0624\u064A\u0629","Set the the object on the path according to the current length.":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0648\u0641\u0642\u0627 \u0644\u0644\u0637\u0648\u0644 \u0627\u0644\u062D\u0627\u0644\u064A.","Update position":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0648\u0636\u0639","Update the position of _PARAM0_ on the path":"\u062A\u062D\u062F\u064A\u062B \u0648\u0636\u0639 PARAM0 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631","Move the object to a position by following a path.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u062A\u0628\u0627\u0639 \u0645\u0633\u0627\u0631.","Move on path to a position":"\u0627\u0644\u062A\u062D\u0631\u0643 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0645\u0639\u064A\u0646","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u062A\u062D\u0631\u064A\u0643 PARAM0 \u0625\u0644\u0649 PARAM6 \u061B PARAM7 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631: PARAM2 \u0645\u0643\u0631\u0631\u0629 PARAM3 \u0645\u0631\u0627\u062A \u0641\u064A PARAM4 \u062B\u0648\u0627\u0646 \u0645\u0639 \u062A\u0633\u0647\u064A\u0644 PARAM5","The path can be define with the \"Append curve\" action.":"\u064A\u0645\u0643\u0646 \u062A\u0639\u0631\u064A\u0641 \u0627\u0644\u0645\u0633\u0627\u0631 \u0628\u0641\u0639\u0644 \u0625\u062C\u0631\u0627\u0621 \"\u0625\u0636\u0627\u0641\u0629 \u0645\u0646\u062D\u0646\u0649\".","Number of repetitions":"\u0639\u062F\u062F \u0627\u0644\u062A\u0643\u0631\u0627\u0631\u0627\u062A","Destination X":"\u0627\u0644\u0648\u062C\u0647\u0629 X","Destination Y":"\u0627\u0644\u0648\u062C\u0647\u0629 Y","Move the object to a position by following a path and go back.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u062A\u0628\u0627\u0639 \u0645\u0633\u0627\u0631 \u0648\u0627\u0644\u0639\u0648\u062F\u0629.","Move back and forth to a position":"\u0627\u0644\u062A\u062D\u0631\u0643 \u0630\u0647\u0627\u0628\u0627\u064B \u0648\u0625\u064A\u0627\u0628\u0627\u064B \u0625\u0644\u0649 \u0645\u0648\u0636\u0639","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u0627\u0644\u062A\u062D\u0631\u0643 \u0630\u0647\u0627\u0628\u064B\u0627 \u0648\u0625\u064A\u0627\u0628\u064B\u0627 PARAM0 \u0625\u0644\u0649 PARAM6 \u061B PARAM7 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631: PARAM2 \u0645\u0643\u0631\u0631\u0629 PARAM3 \u0645\u0631\u0627\u062A \u0641\u064A PARAM4 \u062B\u0648\u0627\u0646 \u0645\u0639 \u062A\u0633\u0647\u064A\u0644 PARAM5\u060C \u0627\u0646\u062A\u0638\u0631 PARAM8 \u062B\u0648\u0627\u0646 \u0642\u0628\u0644 \u0627\u0644\u0639\u0648\u062F\u0629 \u0648\u0643\u0631\u0631: PARAM9","Duration to wait before going back":"\u0627\u0644\u0645\u062F\u0629 \u0642\u0628\u0644 \u0627\u0644\u0639\u0648\u062F\u0629","Loop":"\u062D\u0644\u0642\u0629","Move the object by following a path.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u062A\u0628\u0627\u0639 \u0645\u0633\u0627\u0631.","Move on path":"\u062A\u062D\u0631\u064A\u0643 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u062A\u062D\u0631\u064A\u0643 PARAM0 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631: PARAM2 \u0645\u0643\u0631\u0631\u0629 PARAM3 \u0645\u0631\u0627\u062A \u0641\u064A PARAM4 \u062B\u0648\u0627\u0646 \u0645\u0639 \u062A\u0633\u0647\u064A\u0644 PARAM5","Move the object by following a path and go back.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u062A\u0628\u0627\u0639 \u0645\u0633\u0627\u0631 \u0648\u0627\u0644\u0639\u0648\u062F\u0629.","Move back and forth":"\u0627\u0644\u062A\u062D\u0631\u0643 \u0630\u0647\u0627\u0628\u0627\u064B \u0648\u0625\u064A\u0627\u0628\u0627\u064B","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u0627\u0644\u062A\u062D\u0631\u0643 \u0630\u0647\u0627\u0628\u064B\u0627 \u0648\u0625\u064A\u0627\u0628\u064B\u0627 PARAM0 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631: PARAM2 \u0645\u0643\u0631\u0631\u0629 PARAM3 \u0645\u0631\u0627\u062A \u0641\u064A PARAM4 \u062B\u0648\u0627\u0646 \u0645\u0639 \u062A\u0633\u0647\u064A\u0644 PARAM5\u060C \u0627\u0646\u062A\u0638\u0631 PARAM6 \u062B\u0648\u0627\u0646 \u0642\u0628\u0644 \u0627\u0644\u0639\u0648\u062F\u0629 \u0648\u0643\u0631\u0631: PARAM7","Check if the object has reached one of the 2 ends of the path.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u0648\u0635\u0644 \u0625\u0644\u0649 \u0623\u062D\u062F \u0637\u0631\u0641\u064A \u0627\u0644\u0645\u0633\u0627\u0631.","Reached an end":"\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629","_PARAM0_ reached an end of the path":"\u0648\u0635\u0644 PARAM0 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631","Check if the object has finished to move on the path.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u0627\u0646\u062A\u0647\u0649 \u0645\u0646 \u0627\u0644\u062A\u062D\u0631\u0643 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631.","Finished to move":"\u0627\u0646\u062A\u0647\u0649 \u0645\u0646 \u0627\u0644\u062A\u062D\u0631\u0643","_PARAM0_ has finished to move":"\u0627\u0646\u062A\u0647\u0649 PARAM0 \u0645\u0646 \u0627\u0644\u062A\u062D\u0631\u0643","Return the angle of movement on its path.":"\u0635\u0641 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0644\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0647\u0627.","Movement angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062D\u0631\u0643\u0629","Draw the object trajectory.":"\u0631\u0633\u0645 \u0645\u0633\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646.","Draw the trajectory":"\u0631\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631","Draw trajectory of _PARAM0_ on _PARAM2_":"\u0631\u0633\u0645 \u0645\u0633\u0627\u0631 _PARAM0_ \u0639\u0644\u0649 _PARAM2_","Shape painter":"\u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644","Change the transformation to apply to the path.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0637\u0628\u0642 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631.","Path transformation":"\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0633\u0627\u0631","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u063A\u064A\u0651\u0631 \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 \u0627\u0644\u0623\u0635\u0644 _PARAM2_; \u0627\u0644\u0646\u0637\u0627\u0642 _PARAM3_ \u0628\u0645\u0639\u062F\u0644 _PARAM4_ \u0648\u062F\u0648\u0631\u0627\u0646 _PARAM5_\xB0","Scale":"\u0645\u0642\u064A\u0627\u0633","Angle":"\u0632\u0627\u0648\u064A\u0629","Initialize the movement state.":"\u0628\u062F\u0621 \u062D\u0627\u0644\u0629 \u0627\u0644\u062D\u0631\u0643\u0629.","Initialize the movement":"\u0628\u062F\u0621 \u0627\u0644\u062D\u0631\u0643\u0629","Initialize the movement of _PARAM0_":"\u0628\u062F\u0621 \u062D\u0631\u0643\u0629 _PARAM0_","Return the number of repetitions between the current position and the origin.":"\u0635\u0641 \u0639\u062F\u062F \u0627\u0644\u062A\u0643\u0631\u0627\u0631\u0627\u062A \u0628\u064A\u0646 \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u062D\u0627\u0644\u064A \u0648\u0627\u0644\u0623\u0635\u0644.","Repetition done":"\u062A\u0645 \u0627\u0644\u0643\u0631\u0648\u0631","Return the position on one repeated path.":"\u0635\u0641 \u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0643\u0631\u0631.","Path position":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0633\u0627\u0631","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u0635\u0641 \u0627\u0644\u062A\u0642\u062F\u0645 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0643\u0627\u0645\u0644 \u0645\u0646 0 \u0625\u0644\u0649 1\u060C \u062D\u064A\u062B 0 \u064A\u0639\u0646\u064A \u0627\u0644\u0623\u0635\u0644 \u0648 1 \u0627\u0644\u0646\u0647\u0627\u064A\u0629.","Progress":"\u062A\u0642\u062F\u0645","Return the length of the path (one repetition only).":"\u0635\u0641 \u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u0642\u0637).","Return the speed scale on Y axis of the path.":"\u0635\u0641 \u0645\u0639\u062F\u0644 \u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0644\u0645\u0633\u0627\u0631.","Path speed scale Y":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0644\u0645\u0633\u0627\u0631","Return the angle to use when the object is going back or not.":"\u0635\u0641 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u062C\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u0648\u0631\u0627\u0621 \u0623\u0648 \u0644\u0627.","Back or forth angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062E\u0644\u0641\u064A\u0629 \u0623\u0648 \u0625\u0644\u0649 \u0627\u0644\u0623\u0645\u0627\u0645","Move objects on curved paths at a given speed.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0627\u062A \u0645\u0646\u062D\u0646\u064A\u0629 \u0628\u0633\u0631\u0639\u0629 \u0645\u0639\u064A\u0646\u0629.","Movement on a curve (speed-based)":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u0646\u062D\u0646\u0649 (\u0628\u0646\u0627\u0621\u064B \u0639\u0644\u0649 \u0627\u0644\u0633\u0631\u0639\u0629)","Rotation":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646","Change the path followed by an object.":"\u063A\u064A\u0631 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0628\u0639\u0647 \u0627\u0644\u0643\u0627\u0626\u0646.","Follow a path":"\u062A\u062A\u0628\u0639 \u0645\u0633\u0627\u0631","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u064A\u062A\u0628\u0639 \u0627\u0644\u0645\u0633\u0627\u0631: _PARAM2_ \u0645\u062A\u0643\u0631\u0631 _PARAM3_ \u0645\u0631\u0627\u062A \u0648\u0627\u0644\u062A\u0643\u0631\u0627\u0631: _PARAM4_","Change the path followed by an object to reach a position.":"\u063A\u064A\u0631 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0628\u0639\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639.","Follow a path to a position":"\u062A\u062A\u0628\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u064A\u062A\u0628\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 _PARAM2_ \u0645\u062A\u0643\u0631\u0631 _PARAM3_ \u0645\u0631\u0627\u062A \u0644\u0644\u0648\u0635\u0648\u0644 _PARAM5_ \u061B _PARAM6_ \u0648\u0627\u0644\u062A\u0643\u0631\u0627\u0631: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u0627\u0644\u0637\u0648\u0644 \u0628\u064A\u0646 \u0623\u0635\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u0648\u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u062D\u0627\u0644\u064A \u062F\u0648\u0646 \u062D\u0633\u0627\u0628 \u0627\u0644\u062D\u0644\u0642\u0627\u062A.","Position on the loop":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0627\u0644\u062D\u0644\u0642\u0629","the length from the trajectory origin in the current loop":"\u0627\u0644\u0637\u0648\u0644 \u0645\u0646 \u0623\u0635\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u0641\u064A \u0627\u0644\u062D\u0644\u0642\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","the number time the object loop the trajectory.":"\u0639\u062F\u062F \u0645\u0631\u0627\u062A \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u0627\u0631.","Current loop":"\u062D\u0644\u0642\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","the current loop":"\u0627\u0644\u062D\u0644\u0642\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","the length between the trajectory origin and the current position counting the loops.":"\u0627\u0644\u0637\u0648\u0644 \u0628\u064A\u0646 \u0645\u0648\u0636\u0639 \u0627\u0644\u0627\u0646\u0637\u0644\u0627\u0642 \u0648\u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u062D\u0627\u0644\u064A \u064A\u062D\u062A\u0633\u0628 \u0627\u0644\u062D\u0644\u0642\u0627\u062A.","Position on the path":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631","the length from the trajectory origin counting the loops":"\u0627\u0644\u0637\u0648\u0644 \u0645\u0646 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0648\u0644\u064A\u0629 \u0644\u0644\u0645\u0633\u0627\u0631 \u064A\u062D\u062A\u0633\u0628 \u0627\u0644\u062D\u0644\u0642\u0627\u062A","Change the position of the object on the path.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0648\u0636\u0639 _PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0639\u0646\u062F \u0627\u0644\u0637\u0648\u0644 _PARAM2_","Length":"\u0627\u0644\u0637\u0648\u0644","Check if the length from the trajectory origin is lesser than a value.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0637\u0648\u0644 \u0645\u0646 \u0646\u0642\u0637\u0629 \u0627\u0644\u0627\u0646\u0637\u0644\u0627\u0642 \u0623\u0642\u0644 \u0645\u0646 \u0642\u064A\u0645\u0629 \u0645\u0627.","Current length":"\u0627\u0644\u0637\u0648\u0644 \u0627\u0644\u062D\u0627\u0644\u064A","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u0639\u0644\u0649 \u0628\u0639\u062F \u0623\u0642\u0644 \u0645\u0646 _PARAM2_ \u0628\u0643\u0633\u0644 \u0645\u0646 \u0646\u0642\u0637\u0629 \u0627\u0644\u0627\u0646\u0637\u0644\u0627\u0642","Length from the trajectory origin (in pixels)":"\u0627\u0644\u0637\u0648\u0644 \u0645\u0646 \u0646\u0642\u0637\u0629 \u0627\u0644\u0627\u0646\u0637\u0644\u0627\u0642 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Check if the object has reached the origin position of the path.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0648\u0635\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0627\u0644\u0623\u0635\u0644 \u0644\u0644\u0645\u0633\u0627\u0631","Reached path origin":"\u0648\u0635\u0644 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0627\u0644\u0623\u0635\u0644 \u0644\u0644\u0645\u0633\u0627\u0631","_PARAM0_ reached the path beginning":"_PARAM0_ \u0648\u0635\u0644 \u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631","Check if the object has reached the target position of the path.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u0648\u0635\u0644 \u0625\u0644\u0649 \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641 \u0644\u0644\u0645\u0633\u0627\u0631.","Reached path target":"\u0648\u0635\u0644 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641","_PARAM0_ reached the path target":"_PARAM0_ \u0648\u0635\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641","Reach an end":"\u0648\u0635\u0648\u0644 \u0646\u0647\u0627\u0626\u064A","Check if the object can still move in the current direction.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0645\u0643\u0646\u0647 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0641\u064A \u0627\u0644\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u062D\u0627\u0644\u064A.","Can move further":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0645\u0633\u0627\u0631 \u0622\u062E\u0631","_PARAM0_ can move further on its path":"_PARAM0_ \u064A\u0645\u0643\u0646 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0623\u0628\u0639\u062F \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0647","the speed of the object.":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the speed":"\u0627\u0644\u0633\u0631\u0639\u0629","Change the current speed of the object.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","Change the speed of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Speed (in pixels per second)":"\u0627\u0644\u0633\u0631\u0639\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Make an object accelerate until it reaches a given speed.":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u0631\u0639 \u062D\u062A\u0649 \u064A\u0635\u0644 \u0625\u0644\u0649 \u0633\u0631\u0639\u0629 \u0645\u0639\u064A\u0646\u0629.","Accelerate":"\u062A\u0633\u0631\u064A\u0639","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u064A\u0633\u0631\u0639 \u0628\u0640 _PARAM3_ \u0644\u064A\u0635\u0644 \u0644\u0633\u0631\u0639\u0629 _PARAM2_","Targeted speed (in pixels per second)":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Acceleration (in pixels per second per second)":"\u0627\u0644\u062A\u0633\u0627\u0631\u0639 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Make an object accelerate to reaches a speed in a given amount of time.":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u0631\u0639 \u062D\u062A\u0649 \u064A\u0635\u0644 \u0625\u0644\u0649 \u0633\u0631\u0639\u0629 \u0641\u064A \u0648\u0642\u062A \u0645\u062D\u062F\u062F.","Accelerate during":"\u062A\u0633\u0631\u064A\u0639 \u062E\u0644\u0627\u0644","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u062A\u0633\u0631\u0639 \u062E\u0644\u0627\u0644 _PARAM3_ \u062B\u0648\u0627\u0646\u064A \u0644\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0633\u0631\u0639\u0629 _PARAM2_","Repeated path position":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u062A\u0643\u0631\u0631","Return the length of the complete trajectory (without looping).":"\u0627\u0639\u064F\u062F \u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0643\u0627\u0645\u0644 (\u062F\u0648\u0646 \u0627\u0644\u062D\u0644\u0642\u0629).","Total length":"\u0627\u0644\u0637\u0648\u0644 \u0627\u0644\u0643\u0644\u064A","Return the path origin on X axis of the object.":"\u0623\u0639\u062F \u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0627\u0643\u0633 \u0644\u0644\u0643\u0627\u0626\u0646.","Path origin X":"\u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A\u0627\u0631\u0629 \u0625\u0643\u0633 \u0644\u0644\u0645\u0633\u0627\u0631","the path origin on X axis":"\u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0623\u0635\u0644\u064A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A\u0627\u0631\u0629","Return the path origin on Y axis of the object.":"\u0623\u0639\u062F \u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Path origin Y":"\u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u062F\u062C\u0629 \u0644\u0644\u0645\u0633\u0627\u0631","the path origin on Y axis":"\u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0623\u0635\u0644\u064A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u062F\u062C\u0629","Depth effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0639\u0645\u0642","Change scale based on Y position to simulate depth of field.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u0642\u064A\u0627\u0633 \u0628\u0646\u0627\u0621\u064B \u0639\u0644\u0649 \u0645\u0648\u0636\u0639 Y \u0644\u0645\u062D\u0627\u0643\u0627\u0629 \u0639\u0645\u0642 \u0627\u0644\u0645\u062C\u0627\u0644.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u062A\u0642\u0644\u0635 \u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0643\u0627\u0626\u0646 \u0643\u0644\u0645\u0627 \u0627\u0642\u062A\u0631\u0628 \u0645\u0646 \u0627\u0644\u0623\u0641\u0642\u060C \u0645\u0645\u0627 \u064A\u0639\u0637\u064A \u0627\u0646\u0637\u0628\u0627\u0639\u064B\u0627 \u0628\u0623\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0628\u062A\u0639\u062F \u0639\u0646 \u0627\u0644\u0645\u0631\u0627\u0642\u0628.","Max scale when the object is at the bottom of the screen (Default: 1)":"\u0623\u0642\u0635\u0649 \u0645\u0642\u064A\u0627\u0633 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0633\u0641\u0644\u064A \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u0645\u0648\u0636\u0639 Y \u0627\u0644\u0630\u064A \u064A\u0645\u062B\u0644 \u0623\u0641\u0642\u064B\u0627 \u062D\u064A\u062B \u062A\u0638\u0647\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0635\u063A\u064A\u0631\u0629 \u0628\u0634\u0643\u0644 \u0644\u0627\u0646\u0647\u0627\u0626\u064A (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Exponential rate of change (Default: 2)":"\u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u0631 \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 2)","Percent away from the horizon":"\u0627\u0644\u0646\u0633\u0628\u0629 \u0628\u0639\u064A\u062F\u064B\u0627 \u0639\u0646 \u0627\u0644\u0623\u0641\u0642","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u0646\u0633\u0628\u0629 \u0628\u0639\u064A\u062F\u0627\u064B \u0639\u0646 \u0627\u0644\u0623\u0641\u0642. \u0647\u0630\u0627 \"0\" \u0639\u0644\u0649 \u0627\u0644\u0623\u0641\u0642 \u060C \u0648 \"1\" \u0641\u064A \u0623\u0633\u0641\u0644 \u0627\u0644\u0634\u0627\u0634\u0629.","Percent away from horizon":"\u0646\u0633\u0628\u0629 \u0628\u0639\u064A\u062F\u0627\u064B \u0639\u0646 \u0627\u0644\u0623\u0641\u0642","Exponential rate of change, based on Y position.":"\u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0633\u064A \u0644\u0627\u0634\u062A\u0642\u0627\u0642 \u060C \u0628\u0646\u0627\u0621\u064B \u0639\u0644\u0649 \u0627\u0644\u0645\u0648\u0636\u0639 \u0635.","Exponential rate of change":"\u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0633\u064A \u0644\u0627\u0634\u062A\u0642\u0627\u0642","Max scale when the object is at the bottom of the screen.":"\u0623\u0642\u0635\u0649 \u0645\u0642\u064A\u0627\u0633 \u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u0627\u0644\u0633\u064A\u0627\u0631\u0629 \u0641\u064A \u0623\u0633\u0641\u0644 \u0627\u0644\u0634\u0627\u0634\u0629.","Max scale":"\u0623\u0642\u0635\u0649 \u0645\u0642\u064A\u0627\u0633","Y value of horizon.":"\u0642\u064A\u0645\u0629 \u0635 \u0644\u0644\u0623\u0641\u0642.","Y value of horizon":"\u0642\u064A\u0645\u0629 \u0635 \u0644\u0644\u0623\u0641\u0642","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u062A\u0639\u064A\u064A\u0646 \u0623\u0642\u0635\u0649 \u0645\u0642\u064A\u0627\u0633 \u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u0627\u0644\u0633\u064A\u0627\u0631\u0629 \u0641\u064A \u0623\u0633\u0641\u0644 \u0627\u0644\u0634\u0627\u0634\u0629 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: \u0662).","Set max scale":"\u062A\u0639\u064A\u064A\u0646 \u0623\u0642\u0635\u0649 \u0645\u0642\u064A\u0627\u0633","Set max scale of _PARAM0_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0623\u0642\u0635\u0649 \u0645\u0642\u064A\u0627\u0633 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Y Exponent":"\u0627\u0644\u0646\u0627\u062A\u062C \u0635","Set Y exponential rate of change (Default: 2).":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0633\u064A \u0644\u0627\u0634\u062A\u0642\u0627\u0642 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: \u0662).","Set exponential rate of change":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0633\u064A \u0644\u0627\u0634\u062A\u0642\u0627\u0642","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0633\u064A \u0644\u0627\u0634\u062A\u0642\u0627\u0642 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0648\u0636\u0639 \u0635 \u0644\u0644\u0623\u0641\u0642 \u060C \u062D\u064A\u062B \u062A\u0643\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0635\u063A\u064A\u0631\u0629 \u0628\u0634\u0643\u0644 \u0644\u0627 \u0646\u0647\u0627\u0626\u064A (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: \u0660).","Set Y position of horizon":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0648\u0636\u0639 \u0627\u0644\u0623\u0641\u0642","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0623\u0641\u0642 _PARAM0_ \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 Y _PARAM2_","Horizon Y":"\u0623\u0641\u0642 \u0635","Discord rich presence (Windows, Mac, Linux)":"\u0627\u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u063A\u0646\u064A \u0639\u0644\u0649 \u062F\u064A\u0633\u0643\u0648\u0631\u062F (\u0648\u064A\u0646\u062F\u0648\u0632\u060C \u0645\u0627\u0643\u060C \u0644\u064A\u0646\u0643\u0633)","Adds discord rich presence to your games.":"\u064A\u0636\u064A\u0641 \u0627\u0644\u062D\u0636\u0648\u0631 \u0627\u0644\u063A\u0646\u064A \u0639\u0644\u0649 \u062F\u064A\u0633\u0643\u0648\u0631\u062F \u0625\u0644\u0649 \u0623\u0644\u0639\u0627\u0628\u0643.","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u0645\u062D\u0627\u0648\u0644\u0629 \u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u062A\u0637\u0628\u064A\u0642 Discord \u0625\u0630\u0627 \u062A\u0645 \u062A\u062B\u0628\u064A\u062A\u0647\u060C \u0648\u062A\u0647\u064A\u0626\u0629 \u0627\u0644\u0648\u062C\u0648\u062F \u0627\u0644\u063A\u0646\u064A.","Initialize rich presence":"\u062A\u0647\u064A\u0626\u0629 \u0627\u0644\u0648\u062C\u0648\u062F \u0627\u0644\u063A\u0646\u064A","Initialize rich presence with ID _PARAM1_":"\u062A\u0647\u064A\u0626\u0629 \u0627\u0644\u0648\u062C\u0648\u062F \u0627\u0644\u063A\u0646\u064A \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 ID _PARAM1_","The discord client ID":"\u0645\u0639\u0631\u0641 \u0639\u0645\u064A\u0644 Discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0648\u062C\u0648\u062F \u0627\u0644\u063A\u0646\u064A. \u0627\u0646\u0638\u0631 \u062A\u0648\u062B\u064A\u0642 Discord \u0644\u0645\u0632\u064A\u062F \u0645\u0646 \u0627\u0644\u0645\u0639\u0644\u0648\u0645\u0627\u062A \u062D\u0648\u0644 \u0643\u0644 \u062D\u0642\u0644. \u064A\u0643\u0648\u0646 \u0643\u0644 \u062D\u0642\u0644 \u0645\u0627 \u0639\u062F\u0627 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u062E\u062A\u064A\u0627\u0631\u064A\u064B\u0627.","Update rich presence":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0648\u062C\u0648\u062F \u0627\u0644\u063A\u0646\u064A","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0648\u062C\u0648\u062F \u0627\u0644\u063A\u0646\u064A \u0625\u0644\u0649 \u0627\u0644\u062D\u0627\u0644\u0629 _PARAM1_\u060C \u0627\u0644\u062A\u0641\u0627\u0635\u064A\u0644 _PARAM2_\u060C \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0632\u0645\u0646\u064A\u0629 _PARAM3_\u060C \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0648\u0642\u062A _PARAM4_\u060C \u0635\u0648\u0631\u0629 \u0643\u0628\u064A\u0631\u0629 _PARAM5_ \u0645\u0639 \u0627\u0644\u0646\u0635 _PARAM6_ \u0648\u0635\u0648\u0631\u0629 \u0635\u063A\u064A\u0631\u0629 _PARAM7_ \u0645\u0639 \u0627\u0644\u0646\u0635 _PARAM8_","The current state":"\u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","The details of the current state":"\u062A\u0641\u0627\u0635\u064A\u0644 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","The timstamp of the start of the match":"\u0627\u0644\u062A\u0633\u0645\u064A\u0629 \u0627\u0644\u0632\u0645\u0646\u064A\u0629 \u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0645\u0628\u0627\u0631\u0627\u0629","If this is filled, discord will show the time elapsed since the start.":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0647\u0630\u0627 \u0645\u0645\u062A\u0644\u0626\u064B\u0627\u060C \u0633\u064A\u0638\u0647\u0631 Discord \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u0646\u0642\u0636\u064A \u0645\u0646\u0630 \u0627\u0644\u0628\u062F\u0627\u064A\u0629.","The timestamp of the end of the match":"\u0627\u0644\u062A\u0633\u0645\u064A\u0629 \u0627\u0644\u0632\u0645\u0646\u064A\u0629 \u0644\u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0645\u0628\u0627\u0631\u0627\u0629","If this is filled, discord will display the remaining time.":"\u0625\u0630\u0627 \u062A\u0645\u062A \u0645\u0644\u0623\u0647\u060C \u0633\u064A\u0639\u0631\u0636 Discord \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A.","The name of the big image":"\u0627\u0633\u0645 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0643\u0628\u064A\u0631\u0629","The text of the large image":"\u0627\u0644\u0646\u0635 \u0644\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0643\u0628\u064A\u0631\u0629","The name of the small image":"\u0627\u0633\u0645 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0635\u063A\u064A\u0631\u0629","The text of the small image":"\u0627\u0644\u0646\u0635 \u0644\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0635\u063A\u064A\u0631\u0629","Double-click and tap":"\u0642\u0645 \u0628\u0627\u0644\u0646\u0642\u0631 \u0645\u0631\u062A\u064A\u0646 \u0628\u0633\u0631\u0639\u0629 \u0648\u0627\u0636\u063A\u0637","Check for a double-click or a tap.":"\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u0646\u0642\u0631 \u0627\u0644\u0645\u0632\u062F\u0648\u062C \u0623\u0648 \u0627\u0644\u0636\u063A\u0637","Check if the specified mouse button is clicked twice in a short amount of time.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u0649 \u0632\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0627\u0644\u0645\u062D\u062F\u062F \u0645\u0631\u062A\u064A\u0646 \u0641\u064A \u0641\u062A\u0631\u0629 \u0642\u0635\u064A\u0631\u0629 \u0645\u0646 \u0627\u0644\u0632\u0645\u0646.","Double-clicked (or double-tapped)":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0645\u0631\u062A\u064A\u0646 (\u0623\u0648 \u0627\u0644\u0646\u0642\u0631 \u0627\u0644\u0645\u0632\u062F\u0648\u062C)","_PARAM1_ mouse button is double-clicked":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0627\u0644\u0645\u0632\u062F\u0648\u062C \u0639\u0644\u0649 \u0632\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 _PARAM1_","Mouse button to track":"\u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 \u0644\u062A\u062A\u0628\u0639","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u0646\u0638\u0631\u064B\u0627 \u0644\u0639\u062F\u0645 \u062A\u0648\u0641\u0631 \u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0644\u0645\u0633 \u0644\u0645\u0627 \u064A\u0639\u0627\u062F\u0644 \u0627\u0644\u0646\u0642\u0631 \u0641\u064A \u0627\u0644\u0648\u0633\u0637 / \u0627\u0644\u064A\u0645\u064A\u0646 \u060C \u0633\u062A\u062D\u062A\u0627\u062C \u0625\u0644\u0649 \u0645\u0631\u0627\u0639\u0627\u0629 \u0630\u0644\u0643 \u0636\u0645\u0646 \u0627\u0644\u0623\u062D\u062F\u0627\u062B \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0643 \u0625\u0630\u0627 \u0643\u0646\u062A \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645 \u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 \u0627\u0644\u0623\u064A\u0633\u0631 \u0648\u062A\u062E\u0637\u0637 \u0644\u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0644\u0645\u0633.","Check if the specified mouse button is clicked.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u0649 \u0627\u0644\u0632\u0631 \u0627\u0644\u0645\u062D\u062F\u062F \u0644\u0644\u0641\u0623\u0631\u0629","Clicked (or tapped)":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 (\u0623\u0648 \u0627\u0644\u0636\u063A\u0637)","_PARAM1_ mouse button is clicked":"_PARAM1_ \u0627\u0644\u0632\u0631 \u0644\u0644\u0641\u0623\u0631\u0629 \u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ \u0627\u0644\u0632\u0631 \u0644\u0644\u0641\u0623\u0631\u0629 \u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647 _PARAM2_ \u0645\u0631\u0627\u062A","Click count":"\u0639\u062F\u062F \u0645\u0631\u0627\u062A \u0627\u0644\u0646\u0642\u0631","Drag camera with the mouse (or touchscreen)":"\u0627\u0633\u062D\u0628 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0627\u0644\u0645\u0627\u0648\u0633 (\u0623\u0648 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u062A\u064A \u062A\u0639\u0645\u0644 \u0628\u0627\u0644\u0644\u0645\u0633)","Move a camera by dragging the mouse (or touchscreen).":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0633\u062D\u0628 \u0627\u0644\u0645\u0627\u0648\u0633 (\u0623\u0648 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u062A\u064A \u062A\u0639\u0645\u0644 \u0628\u0627\u0644\u0644\u0645\u0633).","Drag camera with the mouse":"\u0633\u062D\u0628 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0627\u0644\u0645\u0627\u0648\u0633","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u0633\u062D\u0628 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM2_ \u0641\u064A _PARAM3_ \u0627\u062A\u062C\u0627\u0647\u0627\u062A \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 _PARAM4_","Camera layer (default: \"\")":"\u0637\u0628\u0642\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0627\u0641\u062A\u0631\u0627\u0636\u064A: \"\")","Directions that the camera can move (horizontal, vertical, both)":"\u0627\u0644\u0627\u062A\u062C\u0627\u0647\u0627\u062A \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u062A\u062D\u0631\u0643 \u0628\u0647\u0627 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0623\u0641\u0642\u064A\u0629\u060C \u0631\u0623\u0633\u064A\u0629\u060C \u0643\u0644\u0627\u0647\u0645\u0627)","Mouse button (use \"Left\" for touchscreen)":"\u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 (\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \"\u0627\u0644\u064A\u0633\u0627\u0631\" \u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u0644\u0645\u0633)","Draggable (for physics objects)":"\u064A\u0645\u0643\u0646 \u0633\u062D\u0628\u0647 (\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621)","Drag a physics object with the mouse (or touch).":"\u0627\u0633\u062D\u0628 \u0643\u0627\u0626\u0646 \u0641\u064A\u0632\u064A\u0627\u0626\u064A \u0628\u0627\u0644\u0645\u0627\u0648\u0633 (\u0623\u0648 \u0627\u0644\u0644\u0645\u0633).","Physics behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621","Mouse button":"\u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633","Maximum force":"\u0642\u0648\u0629 \u0642\u0635\u0648\u0649","Frequency (Hz)":"\u0627\u0644\u062A\u0631\u062F\u062F (\u0647\u0631\u062A\u0632)","Damping ratio (Range: 0 to 1)":"\u0646\u0633\u0628\u0629 \u0627\u0644\u0627\u0645\u062A\u0635\u0627\u0635 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1)","Enable automatic dragging":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u0625\u0630\u0627 \u062A\u0645 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u0625\u062C\u0631\u0627\u0621\u0627\u062A \"\u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628\" \u0648 \"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0633\u062D\u0628\".","Start dragging object.":"\u0627\u0628\u062F\u0623 \u0633\u062D\u0628 \u0627\u0644\u0643\u0627\u0626\u0646.","Start dragging object":"\u0627\u0628\u062F\u0623 \u0633\u062D\u0628 \u0627\u0644\u0643\u0627\u0626\u0646","Start dragging (physics) _PARAM0_":"\u0627\u0628\u062F\u0623 \u0633\u062D\u0628 (\u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621) _PARAM0_","Release dragged object.":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u062D\u0648\u0628.","Release dragged object":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u062D\u0648\u0628","Release _PARAM0_ from being dragged (physics)":"\u0627\u0641\u0635\u0644 _PARAM0_ \u0639\u0646 \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 (\u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621)","Check if object is being dragged.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0645 \u0633\u062D\u0628\u0647.","Is being dragged":"\u064A\u062A\u0645 \u0633\u062D\u0628\u0647","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u064A\u062A\u0645 \u0633\u062D\u0628\u0647 (\u0641\u064A\u0632\u064A\u0627\u0621)","the mouse button used to move the object.":"\u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646.","the dragging mouse button":"\u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0644\u0633\u062D\u0628","the maximum joint force (in Newtons) of the object.":"\u0623\u0642\u0635\u0649 \u0642\u0648\u0629 \u0645\u0634\u062A\u0631\u0643\u0629 (\u0628\u0627\u0644\u0646\u064A\u0648\u062A\u0646) \u0644\u0644\u0643\u0627\u0626\u0646.","the maximum force":"\u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","the joint frequency (per second) of the object.":"\u062A\u0631\u062F\u062F \u0627\u0644\u0627\u062A\u062D\u0627\u062F (\u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629) \u0644\u0644\u0643\u0627\u0626\u0646.","the frequency":"\u0627\u0644\u062A\u0631\u062F\u062F","the joint damping ratio (range: 0 to 1) of the object.":"\u0646\u0633\u0628\u0629 \u0627\u0644\u062A\u062E\u0645\u064A\u062F \u0627\u0644\u0645\u0634\u062A\u0631\u0643\u0629 (\u0627\u0644\u0645\u062F\u0649: \u0645\u0646 0 \u0625\u0644\u0649 1) \u0644\u0644\u0643\u0627\u0626\u0646.","Damping ratio":"\u0646\u0633\u0628\u0629 \u0627\u0644\u062A\u062E\u0645\u064A\u062F","the damping ratio (range: 0 to 1)":"\u0646\u0633\u0628\u0629 \u0627\u0644\u062A\u062E\u0645\u064A\u062F (\u0627\u0644\u0645\u062F\u0649: \u0645\u0646 0 \u0625\u0644\u0649 1)","Check if automatic dragging is enabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0645\u0645\u0643\u0651\u064E\u0646\u064B\u0627.","Automatic dragging":"\u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A","Automatic dragging is enabled on _PARAM0_":"\u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0645\u0645\u0643\u0651\u064E\u0646 \u0639\u0644\u0649 _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0628\u0627\u0644\u0641\u0623\u0631\u0629 \u0623\u0648 \u0627\u0644\u0644\u0645\u0633.","Enable (or disable) automatic dragging":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0639\u0644\u0649 _PARAM0_: _PARAM2_","EnableAutomaticDragging":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A","Draggable slider (for Shape Painter)":"\u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0642\u0627\u0628\u0644 (\u0644\u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644)","A draggable slider that users can move to select a numerical value.":"\u0634\u0631\u064A\u0637 \u0627\u0646\u0632\u0644\u0627\u0642 \u0642\u0627\u0628\u0644 \u0644\u0644\u0633\u062D\u0628 \u064A\u0645\u0643\u0646 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u062A\u062D\u0631\u064A\u0643\u0647 \u0644\u062A\u062D\u062F\u064A\u062F \u0642\u064A\u0645\u0629 \u0631\u0642\u0645\u064A\u0629.","Let users select a numerical value by dragging a slider.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0628\u0627\u062E\u062A\u064A\u0627\u0631 \u0642\u064A\u0645\u0629 \u0639\u062F\u062F\u064A\u0629 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0633\u062D\u0628 \u0634\u0631\u064A\u0637 \u0627\u0646\u0632\u0644\u0627\u0642\u064A.","Draggable slider":"\u0634\u0631\u064A\u0637 \u062A\u062D\u0643\u0645 \u0642\u0627\u0628\u0644 \u0644\u0644\u0633\u062D\u0628","Minimum value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627","Maximum value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Tick spacing":"\u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0639\u0644\u0627\u0645\u0629","Thumb shape":"\u0634\u0643\u0644 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Thumb":"\u0627\u0644\u0645\u0646\u0632\u0644\u0642","Thumb width":"\u0639\u0631\u0636 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Thumb height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Thumb Color":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Thumb opacity":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Track length":"\u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631","Track":"\u0627\u0644\u0645\u0633\u0627\u0631","Inactive track color (thumb color by default)":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u063A\u064A\u0631 \u0627\u0644\u0646\u0634\u0637 (\u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627)","Inactive track opacity":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u063A\u064A\u0631 \u0627\u0644\u0646\u0634\u0637","Active track color (thumb color by default)":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637 (\u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627)","Active track opacity":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637","Halo size (hover)":"\u062D\u062C\u0645 \u0647\u0627\u0644\u0629 (\u062A\u062D\u0648\u0645)","Rounded track ends":"\u0646\u0647\u0627\u064A\u0627\u062A \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0633\u062A\u062F\u064A\u0631\u0629","Check if the slider is being dragged.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0646\u0632\u0644\u0642 \u064A\u062A\u0645 \u0633\u062D\u0628\u0647.","Being dragged":"\u064A\u062A\u0645 \u0627\u0644\u0633\u062D\u0628","_PARAM0_ is being dragged":"_PARAM0_ \u064A\u062A\u0645 \u0633\u062D\u0628\u0647","Check if the slider interations are enabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0627\u0644\u0645\u0646\u0632\u0644\u0642 \u0645\u0645\u0643\u0651\u064E\u0646\u0629.","Enable or disable the slider. Users cannot interact while it is disabled.":"\u0642\u0645 \u0628\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u0645\u0646\u0632\u0644\u0642. \u0644\u0627 \u064A\u0645\u0643\u0646 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0623\u062B\u0646\u0627\u0621 \u062A\u0639\u0637\u064A\u0644\u0647.","The value of the slider (based on position of the thumb).":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0646\u0632\u0644\u0642 (\u0627\u0633\u062A\u0646\u0627\u062F\u064B\u0627 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639 \u0627\u0644\u0625\u0628\u0647\u0627\u0645).","Slider value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Change the value of a slider (this will move the thumb to the correct position).":"\u063A\u064A\u0651\u0650\u0631 \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0646\u0632\u0644\u0642 (\u0633\u064A\u064F\u0639\u0650\u064A\u062F \u0647\u0630\u0627 \u0627\u0644\u0623\u0645\u0631 \u0627\u0644\u0633\u0645\u0627\u0639\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0635\u062D\u064A\u062D).","Change the value of _PARAM0_: _PARAM2_":"\u063A\u064A\u0651\u0650\u0631 \u0642\u064A\u0645\u0629 _PARAM0_: _PARAM2_","The minimum value of a slider.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","Slider minimum value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0645\u0646\u0632\u0644\u0642","Change the minimum value of a slider.":"\u063A\u064A\u0651\u0650\u0631 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","Change the minimum value of _PARAM0_: _PARAM2_":"\u063A\u064A\u0651\u0650\u0631 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0640 _PARAM0_: _PARAM2_","The maximum value of a slider.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","Slider maximum value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0645\u0646\u0632\u0644\u0642","Thickness of track.":"\u0633\u0645\u0643 \u0627\u0644\u0645\u0633\u0627\u0631.","Slider track thickness":"\u0633\u0645\u0643 \u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Length of track.":"\u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631.","Slider track length":"\u0637\u0648\u0644 \u0645\u0633\u0627\u0631 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Height of thumb.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0625\u0628\u0647\u0627\u0645 \u0627\u0644\u0645\u0646\u0632\u0644\u0642.","Slider thumb height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0625\u0628\u0647\u0627\u0645 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Change the maximum value of a slider.":"\u063A\u064A\u0651\u0650\u0631 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","The tick spacing of a slider.":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0644\u062A\u0649 \u062A\u062D\u062F\u062F\u0647\u0627 \u0634\u0631\u064A\u0637 \u0627\u0644\u062A\u0645\u0631\u064A\u0631.","Change the tick spacing of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A \u0644\u0640_PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A \u0644\u0634\u0631\u064A\u0637 \u0627\u0644\u062A\u0645\u0631\u064A\u0631.","Change length of track.":"\u062A\u063A\u064A\u064A\u0631 \u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631.","Change track length of _PARAM0_ to _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0637\u0648\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Track width":"\u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u0627\u0631","Change thickness of track.":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0645\u0643 \u0627\u0644\u0645\u0633\u0627\u0631.","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0645\u0643 \u0627\u0644\u0645\u0633\u0627\u0631 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change width of thumb.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u063A\u064A\u0631 \u0639\u0631\u0636 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change height of thumb.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0647\u0627\u0644\u0629 \u062D\u0648\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u064A\u064F\u0633\u062A\u062E\u062F\u0645 \u0647\u0630\u0627 \u0627\u0644\u062D\u062C\u0645 \u0623\u064A\u0636\u064B\u0627 \u0644\u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u0627\u0644\u0645\u0646\u0632\u0644\u0642.","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u063A\u064A\u0631 \u0646\u0635\u0641 \u0646\u0635\u0641 \u0627\u0644\u062F\u0627\u0626\u0631\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change the halo opacity when the thumb is hovered.":"\u062A\u063A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u062A\u062D\u0648\u064A\u0645 \u0639\u0644\u0649 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u062A\u062D\u0648\u0645 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change opacity of halo when pressed.":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change shape of thumb (circle or rectangle).":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0643\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 (\u062F\u0627\u0626\u0631\u0629 \u0623\u0648 \u0645\u0633\u062A\u0637\u064A\u0644).","Change shape of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0643\u0644 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","New thumb shape":"\u0634\u0643\u0644 \u0625\u0628\u0647\u0627\u0645 \u062C\u062F\u064A\u062F","Make track use rounded ends.":"\u062C\u0639\u0644 \u0627\u0644\u0645\u0633\u0627\u0631 \u064A\u0633\u062A\u062E\u062F\u0645 \u0623\u0637\u0631\u0627\u0641\u0627\u064B \u0645\u062F\u0648\u0631\u0629.","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u0631\u0633\u0645 _PARAM0_ \u0645\u0639 \u0645\u0633\u0627\u0631 \u0645\u0633\u062A\u062F\u064A\u0631: _PARAM2_","Rounded track":"\u0645\u0633\u0627\u0631 \u0645\u0633\u062A\u062F\u064A\u0631","Change opacity of thumb.":"\u062A\u063A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change opacity of inactive track.":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change opacity of active track.":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637.","Change active track opacity of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u064A\u0633\u0627\u0631 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Active track color":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637","Change active track color of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u064A\u0645\u064A\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Inactive track color":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637","Change inactive track color of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the thumb color to a specific value.":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0645\u062D\u062F\u062F\u0629.","Thumb color":"\u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645","Change thumb color of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Pathfinding painter":"\u0631\u0633\u0627\u0645 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631","Draw the pathfinding of an object using a shape painter.":"\u0642\u0645 \u0628\u0631\u0633\u0645 \u0645\u0633\u0627\u0631 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0643\u0627\u0626\u0646 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0631\u0633\u0627\u0645 \u0627\u0644\u0645\u0634\u0643\u0644.","Draw the path followed by the object using a shape painter.":"\u0631\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0628\u0639\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644.","LoopIndex":"\u0645\u0624\u0634\u0631 \u0627\u0644\u062D\u0644\u0642\u0629","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u0631\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0628\u0639\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644. \u064A\u0642\u0648\u0645 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0628\u0625\u0646\u0634\u0627\u0621 \u0645\u062B\u064A\u0644 \u0644\u0643\u0627\u0626\u0646 \u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644 \u0625\u0630\u0627 \u0644\u0645 \u064A\u0643\u0646 \u0647\u0646\u0627\u0643.","Draw pathfinding":"\u0631\u0633\u0645 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631","Draw the path followed by _PARAM0_ using _PARAM3_":"\u0631\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0628\u0639\u0647 _PARAM0_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 _PARAM3_","Pathfinding behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631","Shape painter used to draw the path":"\u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u0633\u0627\u0631","Dungeon generator":"\u0645\u0648\u0644\u062F \u0627\u0644\u0623\u0628\u0631\u0627\u062C \u0627\u0644\u0645\u062D\u0635\u0646\u0629","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\u0625\u0646\u0634\u0627\u0621 \u0645\u064F\u062D\u0635\u0651\u064E\u0646 \u0627\u0644\u0623\u0628\u0631\u0627\u062C \u0628\u0637\u0631\u064A\u0642\u0629 \u0625\u062C\u0631\u0627\u0626\u064A\u0629. \u064A\u062A\u0636\u0645\u0646 \u062A\u0635\u0627\u0645\u064A\u0645\u064B\u0627 \u0627\u062B\u0646\u064A\u0646: \"\u0627\u0644\u063A\u0631\u0641 \u0648\u0627\u0644\u0631\u0648\u0627\u0642\u0627\u062A\" \u0648\"\u0627\u0644\u0643\u0647\u0641 \u0627\u0644\u062E\u0631\u0627\u0628\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\u062A\u062D\u062F\u064A\u062F \u062D\u062C\u0645 \u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u0631\u062F\u0647\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u0648\u0636\u0639\u0647\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u0623\u0646\u0634\u0623\u0647 \u0643\u0627\u0626\u0646 \u0645\u062A\u062C\u0647.","Set size of hallway objects":"\u062A\u062D\u062F\u064A\u062F \u062D\u062C\u0645 \u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u0631\u062F\u0647\u0629","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\u062A\u062D\u062F\u064A\u062F \u062D\u062C\u0645 \u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u0631\u062F\u0647\u0629 _PARAM1_ \u0644\u062A\u0648\u0636\u0639 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u0623\u0646\u0634\u0623\u062A\u0647 _PARAM2_ (\u062D\u062C\u0645 \u0627\u0644\u0628\u0644\u0627\u0637: _PARAM4_ \u0628\u0643\u0633\u0644\u060C \u0639\u0631\u0636 \u0627\u0644\u0631\u062F\u0647\u0629: _PARAM5_ \u0628\u0644\u0627\u0637)","Hallway object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u062F\u0647\u0629","Pathfinder object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u0627\u0631","Tile size (pixels)":"\u062D\u062C\u0645 \u0627\u0644\u0628\u0644\u0627\u0637 (\u0628\u0643\u0633\u0644)","Hallway width (tiles)":"\u0639\u0631\u0636 \u0627\u0644\u0631\u062F\u0647\u0629 (\u0628\u0644\u0627\u0637)","Fill world with terrain":"\u0645\u0644\u0621 \u0627\u0644\u0639\u0627\u0644\u0645 \u0628\u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\u0645\u0644\u0621 \u0627\u0644\u0639\u0627\u0644\u0645 \u0628\u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 (\u062D\u062C\u0645 \u0627\u0644\u0628\u0644\u0627\u0637: _PARAM1_ \u0628\u0643\u0633\u0644\u060C \u0627\u0644\u0623\u0639\u0645\u062F\u0629: _PARAM2_ \u0628\u0644\u0627\u0637\u0629\u060C \u0627\u0644\u0635\u0641\u0648\u0641: _PARAM3_ \u0628\u0644\u0627\u0637\u0629\u060C \u0645\u0644\u0621 \u0627\u0644\u0643\u0627\u0626\u0646: _PARAM4_)","Map width (number of colums)":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 (\u0639\u062F\u062F \u0627\u0644\u0623\u0639\u0645\u062F\u0629)","Map height (number of rows)":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 (\u0639\u062F\u062F \u0627\u0644\u0635\u0641\u0648\u0641)","Terrain object":"\u062A\u0636\u0627\u0631\u064A\u0633 \u0627\u0644\u0643\u0627\u0626\u0646","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\u0625\u0646\u0634\u0627\u0621 \u0643\u0647\u0641 \u0645\u062A\u0627\u0647\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0648\u0627\u0631\u0632\u0645\u064A\u0629 \u0627\u0644\u0645\u0634\u064A \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A. \u0639\u0646\u062F\u0645\u0627 \u064A\u0644\u0645\u0633 \u0627\u0644\u0633\u0627\u0626\u0631 \u062D\u0627\u0641\u0629 \u0627\u0644\u062E\u0631\u064A\u0637\u0629\u060C \u064A\u062A\u0645 \u0646\u0642\u0644\u0647 \u0645\u0631\u0629 \u0623\u062E\u0631\u0649 \u0625\u0644\u0649 \u0648\u0633\u0637 \u0627\u0644\u062E\u0631\u064A\u0637\u0629.","Generate a dungeon cave":"\u0625\u0646\u0634\u0627\u0621 \u0643\u0647\u0641 \u0645\u062A\u0627\u0647\u0629","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\u0625\u0646\u0634\u0627\u0621 \u0643\u0647\u0641 \u0645\u062A\u0627\u0647\u0629 \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 _PARAM8_ \u0645\u0646 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0623\u0631\u0636 (\u062D\u062C\u0645 \u0627\u0644\u0628\u0644\u0627\u0637: _PARAM1_ \u0628\u0643\u0633\u0644\u060C \u0639\u0631\u0636 \u0627\u0644\u062E\u0631\u064A\u0637\u0629: _PARAM2_ \u0628\u0644\u0627\u0637\u060C \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062E\u0631\u064A\u0637\u0629: _PARAM3_ \u0628\u0644\u0627\u0637\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633: _PARAM4_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0631\u0636: _PARAM5_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u062C\u062F\u0627\u0631: _PARAM12_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u0633\u0627\u0626\u0631: _PARAM7_\u060C \u0639\u0631\u0636/\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0633\u0627\u0626\u0631: _PARAM9_ \u0628\u0644\u0627\u0637\u060C \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u062D\u062F\u0648\u062F: _PARAM10_ \u0628\u0644\u0627\u0637\u060C \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629: _PARAM6_\u060C \u062D\u0630\u0641 \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u063A\u064A\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629: _PARAM11_\u060C \u062D\u0633\u0627\u0628 \u0627\u0644\u062C\u064A\u0631\u0627\u0646: _PARAM13_)","All objects are based on this size":"\u062A\u0639\u062A\u0645\u062F \u0643\u0644 \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u0639\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u062D\u062C\u0645","Map width (tiles)":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 (\u0627\u0644\u0628\u0644\u0627\u0637)","Map height (tiles)":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 (\u0627\u0644\u0628\u0644\u0627\u0637)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\u064A\u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u0644\u0645\u0644\u0621 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 \u0627\u0644\u062A\u064A \u0644\u0627 \u062A\u063A\u0637\u064A\u0647\u0627 \u0627\u0644\u0623\u0631\u0636\u064A\u0627\u062A \u0623\u0648 \u0627\u0644\u0645\u0645\u0631\u0627\u062A \u0623\u0648 \u0627\u0644\u062C\u062F\u0631\u0627\u0646.","Floor object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0631\u0636","Floor objects are created on every tile that a walker has travelled to.":"\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0623\u0631\u0636 \u0639\u0644\u0649 \u0643\u0644 \u0628\u0644\u0627\u0637 \u0642\u0627\u0645 \u0627\u0644\u0633\u0627\u0626\u0631 \u0628\u062A\u062C\u0627\u0648\u0632\u0647.","Walker object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u064A","Use a random walk algorithm to turn terrain objects into floor objects":"\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0648\u0627\u0631\u0632\u0645\u064A\u0629 \u0627\u0644\u0645\u0634\u064A \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A \u0644\u062A\u062D\u0648\u064A\u0644 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0623\u0631\u0636\u064A\u0629","Floor percentage (Range: 0-1)":"\u0646\u0633\u0628\u0629 \u0627\u0644\u0623\u0631\u0636\u064A\u0629 (\u0627\u0644\u0645\u062F\u0649: 0-1)","Percentage of map that will be convered by floor objects":"\u0646\u0633\u0628\u0629 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 \u0627\u0644\u062A\u064A \u0633\u062A\u062A\u062D\u0648\u0644 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0623\u0631\u0636\u064A\u0629","Size of walker sides (tiles)":"\u062D\u062C\u0645 \u0623\u0636\u0644\u0627\u0639 \u0627\u0644\u0645\u0634\u064A (\u0628\u0627\u0644\u0628\u0644\u0627\u0637)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\u0639\u062F\u062F \u0627\u0644\u0628\u0644\u0627\u0637\u0627\u062A \u0644\u0643\u0644 \u062C\u0627\u0646\u0628 \u0645\u0646 \u062C\u0648\u0627\u0646\u0628 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u064A \u0627\u0644\u0645\u0631\u0628\u0639. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C 2=2x2, 3=3x3, 4=4x4.","Minimum border":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u062D\u062F\u0648\u062F","Can be used to provide a border of terrain around the map":"\u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0644\u062A\u0648\u0641\u064A\u0631 \u062D\u062F \u0645\u0646 \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u062D\u0648\u0644 \u0627\u0644\u062E\u0631\u064A\u0637\u0629","Delete unused terrain objects":"\u062D\u0630\u0641 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u063A\u064A\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629","Wall object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u062C\u062F\u0627\u0631","Wall objects are placed between floor and terrain objects.":"\u064A\u062A\u0645 \u0648\u0636\u0639 \u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062C\u062F\u0631\u0627\u0646 \u0628\u064A\u0646 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0623\u0631\u0636\u064A\u0629 \u0648\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633.","Calculate neighbors":"\u062D\u0633\u0627\u0628 \u0627\u0644\u062C\u064A\u0631\u0627\u0646","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\u0642\u062F \u064A\u0633\u062A\u063A\u0631\u0642 \u0628\u0636\u0639 \u062B\u0648\u0627\u0646 \u0644\u062D\u0633\u0627\u0628 \u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u062E\u0631\u064A\u0637\u0629 \u0643\u0628\u064A\u0631\u0629\u060C \u0644\u0630\u0627 \u064A\u062C\u0628 \u062A\u0639\u0637\u064A\u0644 \u0647\u0630\u0627 \u0625\u0630\u0627 \u0643\u0646\u062A \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645\u0647.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\u0625\u0646\u0634\u0627\u0621 \u0642\u0635\u0631 \u0628\u0648\u0636\u0639 \u063A\u0631\u0641 \u0641\u064A \u0623\u0645\u0627\u0643\u0646 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u0648\u062A\u062D\u0631\u064A\u0643\u0647\u0627 \u0625\u0630\u0627 \u062A\u0635\u0627\u062F\u0645\u062A \u0645\u0639 \u0628\u0639\u0636\u0647\u0627 \u0627\u0644\u0628\u0639\u0636. \u064A\u062A\u0645 \u062A\u0648\u0635\u064A\u0644 \u0627\u0644\u063A\u0631\u0641 \u0628\u0627\u0644\u0645\u0645\u0631\u0627\u062A.","Generate a dungeon with room and hallways":"\u0625\u0646\u0634\u0627\u0621 \u0642\u0635\u0631 \u0628\u063A\u0631\u0641 \u0648\u0645\u0645\u0631\u0627\u062A","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\u062A\u0648\u0644\u064A\u062F \u0632\u0646\u0632\u0627\u0646\u0629 \u0645\u0639 \u0627\u0644\u063A\u0631\u0641 (\u0643\u0645\u064A\u0629 \u0627\u0644\u063A\u0631\u0641: _PARAM7_\u060C \u062D\u062C\u0645 \u0627\u0644\u0628\u0644\u0627\u0637: _PARAM1_ \u0628\u0643\u0633\u0644\u060C \u0639\u0631\u0636 \u0627\u0644\u062E\u0631\u064A\u0637\u0629: _PARAM2_ \u0628\u0644\u0627\u0637\u0629\u060C \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062E\u0631\u064A\u0637\u0629: _PARAM3_ \u0628\u0644\u0627\u0637\u0629\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633: _PARAM4_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u063A\u0631\u0641\u0629: _PARAM5_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u062D\u0627\u0626\u0637: _PARAM20_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0645\u0631: _PARAM6_\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0637\u0631\u064A\u0642: _PARAM13_\u060C \u0623\u062F\u0646\u0649 \u0639\u0631\u0636 \u0644\u0644\u063A\u0631\u0641\u0629: _PARAM9_ \u0628\u0644\u0627\u0637\u0629\u060C \u0623\u0642\u0635\u0649 \u0639\u0631\u0636 \u0644\u0644\u063A\u0631\u0641\u0629: _PARAM10_ \u0628\u0644\u0627\u0637\u0629\u060C \u0623\u062F\u0646\u0649 \u0627\u0631\u062A\u0641\u0627\u0639 \u0644\u0644\u063A\u0631\u0641\u0629: _PARAM11_ \u0628\u0644\u0627\u0637\u0629\u060C \u0623\u0642\u0635\u0649 \u0627\u0631\u062A\u0641\u0627\u0639 \u0644\u0644\u063A\u0631\u0641\u0629: _PARAM12_ \u0628\u0644\u0627\u0637\u0629\u060C \u0639\u0631\u0636 \u0627\u0644\u0645\u0645\u0631: _PARAM17_ \u0628\u0644\u0627\u0637\u0629\u060C \u062E\u0644\u0642 \u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0637\u0628\u0642\u0629: _PARAM8_\u060C \u0645\u062D\u0627\u0648\u0644\u0627\u062A \u0641\u0635\u0644 \u0623\u0642\u0635\u0649: _PARAM15_\u060C \u0631\u0628\u0637 \u0627\u0644\u063A\u0631\u0641 \u0641\u064A \u062D\u0644\u0642\u0629: _PARAM16_\u060C \u0645\u0633\u0627\u0631\u0627\u062A \u0625\u0636\u0627\u0641\u064A\u0629: _PARAM18_\u060C \u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u063A\u064A\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"\u062A\u0633\u062A\u062E\u062F\u0645 \u0644\u0645\u0644\u0621 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 \u0627\u0644\u062A\u064A \u0644\u0627 \u062A\u063A\u0637\u064A\u0647\u0627 \u0627\u0644\u0623\u0631\u0636\u064A\u0627\u062A \u0623\u0648 \u0627\u0644\u0645\u0645\u0631\u0627\u062A \u0623\u0648 \u0627\u0644\u062C\u062F\u0631\u0627\u0646.","Room object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u063A\u0631\u0641\u0629","Rooms are placed in random locations and will try to not overlap with other rooms.":"\u062A\u0645 \u0648\u0636\u0639 \u0627\u0644\u063A\u0631\u0641 \u0641\u064A \u0645\u0648\u0627\u0642\u0639 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u0648\u0633\u064A\u062D\u0627\u0648\u0644 \u0639\u062F\u0645 \u062A\u062F\u0627\u062E\u0644 \u0627\u0644\u063A\u0631\u0641 \u0645\u0639 \u0628\u0639\u0636\u0647\u0627 \u0627\u0644\u0628\u0639\u0636.","Used to connect room objects. They follow the path made by the pathfinder object.":"\u062A\u064F\u0633\u062A\u062E\u062F\u0645 \u0644\u0631\u0628\u0637 \u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u063A\u0631\u0641. \u064A\u062A\u0628\u0639\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647 \u0628\u0648\u0627\u0633\u0637\u0629 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u0627\u0631.","Number of rooms":"\u0639\u062F\u062F \u0627\u0644\u063A\u0631\u0641","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\u064A\u062C\u0628 \u0623\u0646 \u062A\u0634\u063A\u0644 \u0627\u0644\u063A\u0631\u0641 \u0623\u0642\u0644 \u0645\u0646 ~25% \u0645\u0646 \u0627\u0644\u062E\u0631\u064A\u0637\u0629 \u0644\u0636\u0645\u0627\u0646 \u0639\u062F\u0645 \u062A\u062F\u0627\u062E\u0644 \u0627\u0644\u063A\u0631\u0641. \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0647\u0646\u0627\u0643 \u0627\u0644\u0643\u062B\u064A\u0631 \u0645\u0646 \u0627\u0644\u063A\u0631\u0641\u060C \u0642\u062F \u062A\u062A\u062F\u0627\u062E\u0644 \u0645\u0639 \u0628\u0639\u0636\u0647\u0627 \u0627\u0644\u0628\u0639\u0636.","Min room width (tiles)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0639\u0631\u0636 \u0627\u0644\u063A\u0631\u0641\u0629 (\u0628\u0627\u0644\u0628\u0644\u0627\u0637)","Max room width (tiles)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u0631\u0636 \u0627\u0644\u063A\u0631\u0641\u0629 (\u0628\u0627\u0644\u0628\u0644\u0627\u0637)","Min room height (tiles)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u063A\u0631\u0641\u0629 (\u0628\u0627\u0644\u0628\u0644\u0627\u0637)","Max room height (tiles)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u063A\u0631\u0641\u0629 (\u0628\u0627\u0644\u0628\u0644\u0627\u0637)","Used to identify where hallways are placed between rooms":"\u062A\u0633\u062A\u062E\u062F\u0645 \u0644\u062A\u062D\u062F\u064A\u062F \u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u0645\u0645\u0631\u0627\u062A \u0628\u064A\u0646 \u0627\u0644\u063A\u0631\u0641","Pathfinding behavior (required)":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0645\u0637\u0644\u0648\u0628)","Max separation attempts":"\u0623\u0642\u0635\u0649 \u0645\u062D\u0627\u0648\u0644\u0627\u062A \u0627\u0644\u0641\u0635\u0644","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\u0639\u062F\u062F \u0627\u0644\u0645\u062D\u0627\u0648\u0644\u0627\u062A \u0644\u0641\u0635\u0644 \u0627\u0644\u063A\u0631\u0641 \u0627\u0644\u0645\u062A\u062F\u0627\u062E\u0644\u0629. \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0639\u062F\u062F\u060C \u062A\u062A\u0631\u0643 \u0627\u0644\u063A\u0631\u0641 \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u062D\u0627\u0644\u064A. (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 10,000)","Connect rooms in a loop":"\u0631\u0628\u0637 \u0627\u0644\u063A\u0631\u0641 \u0641\u064A \u062D\u0644\u0642\u0629","Additional paths between connect rooms":"\u0645\u0633\u0627\u0631\u0627\u062A \u0625\u0636\u0627\u0641\u064A\u0629 \u0628\u064A\u0646 \u0631\u0628\u0637 \u0627\u0644\u063A\u0631\u0641","Delete unused terrain":"\u062D\u0630\u0641 \u0627\u0644\u062A\u0636\u0627\u0631\u064A\u0633 \u063A\u064A\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\u0627\u062D\u062A\u0633\u0628 \u0639\u062F\u062F \u062C\u064A\u0631\u0627\u0646 \u0627\u0644\u062C\u062F\u0648\u0644 \u062D\u0648\u0644 \u0643\u0627\u0626\u0646. \u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u062A\u0639\u0628\u064A\u0631 \"NeighborCount(Object)\" \u0644\u0627\u0633\u062A\u0631\u062C\u0627\u0639 \u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629.","Calculate the number of grid neighbors around an object":"\u0627\u062D\u062A\u0633\u0628 \u0639\u062F\u062F \u062C\u064A\u0631\u0627\u0646 \u0627\u0644\u062C\u062F\u0648\u0644 \u062D\u0648\u0644 \u0643\u0627\u0626\u0646","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"\u0627\u062D\u062A\u0633\u0628 \u0639\u062F\u062F \u062C\u064A\u0631\u0627\u0646 \u0627\u0644\u062C\u062F\u0648\u0644 (_PARAM2_) \u062D\u0648\u0644 _PARAM1_","Primary object (or object group)":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0626\u064A\u0633\u064A (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0643\u0627\u0626\u0646\u0627\u062A)","Neighbor object (or object group)":"\u0643\u0627\u0626\u0646 \u0627\u0644\u062C\u0627\u0631 (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0643\u0627\u0626\u0646\u0627\u062A)","The numerical order this room was created. (Range: 1 to total number of rooms).":"\u0627\u0644\u062A\u0631\u062A\u064A\u0628 \u0627\u0644\u0639\u062F\u062F\u064A \u0627\u0644\u0630\u064A \u062A\u0645 \u0628\u0645\u0648\u062C\u0628\u0647 \u0625\u0646\u0634\u0627\u0621 \u0647\u0630\u0647 \u0627\u0644\u063A\u0631\u0641\u0629. (\u0627\u0644\u0646\u0637\u0627\u0642: \u0645\u0646 1 \u0625\u0644\u0649 \u0625\u062C\u0645\u0627\u0644\u064A \u0639\u062F\u062F \u0627\u0644\u063A\u0631\u0641).","Creation order of room":"\u062A\u0631\u062A\u064A\u0628 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u063A\u0631\u0641\u0629","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\u0639\u062F\u062F \u062C\u064A\u0631\u0627\u0646 \u0627\u0644\u062C\u062F\u0648\u0644 \u0644\u0643\u0627\u0626\u0646. \u064A\u062A\u0637\u0644\u0628 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \"\u0627\u062D\u062A\u0633\u0628 \u062C\u064A\u0631\u0627\u0646 \u0627\u0644\u062C\u062F\u0648\u0644\" \u0642\u0628\u0644 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0647\u0630\u0627 \u0627\u0644\u062A\u0639\u0628\u064A\u0631.","Number of grid neighbors of an object":"\u0639\u062F\u062F \u062C\u064A\u0631\u0627\u0646 \u0627\u0644\u062C\u062F\u0648\u0644 \u0644\u0643\u0627\u0626\u0646","Check if hallway is a room entrance.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0645\u0631 \u0628\u0648\u0627\u0628\u0629 \u0644\u0644\u063A\u0631\u0641\u0629.","Hallway is a room entrance":"\u0627\u0644\u0645\u0645\u0631 \u0628\u0648\u0627\u0628\u0629 \u0644\u0644\u063A\u0631\u0641\u0629","_PARAM1_ is a room entrance":"_PARAM1_ \u0628\u0648\u0627\u0628\u0629 \u0644\u0644\u063A\u0631\u0641\u0629","Edge scroll camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u062D\u0627\u0641\u0629","Scroll camera when cursor is near edge of screen.":"\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 \u0642\u0631\u0628 \u062D\u0627\u0641\u0629 \u0627\u0644\u0634\u0627\u0634\u0629.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u062D\u0648\u0627\u0641 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627. \u0627\u0633\u062A\u062E\u062F\u0645 \"\u062A\u0643\u0648\u064A\u0646 \u062A\u0645\u0631\u064A\u0631 \u062D\u0648\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627\" \u0644\u0636\u0628\u0637 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A.","Enable (or disable) camera edge scrolling":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u062D\u0648\u0627\u0641 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Enable camera edge scrolling: _PARAM1_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u062D\u0648\u0627\u0641 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627: _PARAM1_","Enable camera edge scrolling":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u062D\u0648\u0627\u0641 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u062A\u0643\u0648\u064A\u0646 \u062A\u0645\u0631\u064A\u0631 \u062D\u0648\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062A\u064A \u062A\u062A\u062D\u0631\u0643 \u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0627\u0644\u0645\u0627\u0648\u0633 \u0628\u0627\u0644\u0642\u0631\u0628 \u0645\u0646 \u062D\u0627\u0641\u0629 \u0627\u0644\u0634\u0627\u0634\u0629.","Configure camera edge scrolling":"\u062A\u0643\u0648\u064A\u0646 \u062A\u0645\u0631\u064A\u0631 \u062D\u0648\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u062A\u0643\u0648\u064A\u0646 \u062A\u0645\u0631\u064A\u0631 \u062D\u0648\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM3_, \u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0627\u0634\u0629: _PARAM1_, \u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631: _PARAM2_, \u0627\u0644\u0646\u0645\u0637: _PARAM5_)","Screen margin (pixels)":"\u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0627\u0634\u0629 (\u0628\u0643\u0633\u0644)","Scroll speed (in pixels per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Scroll style":"\u0646\u0645\u0637 \u0627\u0644\u062A\u0645\u0631\u064A\u0631","Check if the camera is scrolling.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631.","Camera is scrolling":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631","Check if the camera is scrolling up.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649.","Camera is scrolling up":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649","Check if the camera is scrolling down.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644.","Camera is scrolling down":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644","Check if the camera is scrolling left.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631.","Camera is scrolling left":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u064A\u0631 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","Check if the camera is scrolling right.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u0643\u0632 \u0644\u0644\u064A\u0645\u064A\u0646.","Camera is scrolling right":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u0645\u0631\u0643\u0632 \u0644\u0644\u064A\u0645\u064A\u0646","Draw a rectangle that shows where edge scrolling will be triggered.":"\u0642\u0645 \u0628\u0631\u0633\u0645 \u0645\u0633\u062A\u0637\u064A\u0644 \u064A\u0648\u0636\u062D \u0645\u0643\u0627\u0646 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062A\u0645\u0631\u0643\u0632 \u0639\u0644\u0649 \u0627\u0644\u062D\u0648\u0627\u0641.","Draw edge scrolling screen margin":"\u0642\u0645 \u0628\u0631\u0633\u0645 \u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0627\u0634\u0629 \u0644\u0644\u062A\u0645\u0631\u0643\u0632 \u0639\u0644\u0649 \u0627\u0644\u062D\u0648\u0627\u0641","Draw edge scrolling screen margin with _PARAM1_":"\u0631\u0633\u0645 \u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0627\u0634\u0629 \u0644\u0644\u062A\u0645\u0631\u0643\u0632 \u0639\u0644\u0649 \u0627\u0644\u062D\u0648\u0627\u0641 \u0628\u0640_PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u0627\u0631\u062C\u0639 \u0633\u0631\u0639\u0629 \u062A\u0645\u0631\u0643\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0623\u0641\u0642\u064A (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Horizontal edge scroll speed":"\u0633\u0631\u0639\u0629 \u062A\u0645\u0631\u0643\u0632 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u0627\u0631\u062C\u0639 \u0633\u0631\u0639\u0629 \u062A\u0645\u0631\u0643\u0632 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0631\u0623\u0633\u064A (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Vertical edge scroll speed":"\u0633\u0631\u0639\u0629 \u062A\u0645\u0631\u0643\u0632 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629","Return the absolute scroll speed according to the mouse distance from the border.":"\u0627\u0631\u062C\u0639 \u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0645\u0631\u0643\u0632 \u0627\u0644\u0646\u0633\u0628\u064A\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0645\u0627\u0648\u0633 \u0645\u0646 \u0627\u0644\u062D\u0627\u0641\u0629.","Absolute scroll speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0645\u0631\u0643\u0632 \u0627\u0644\u0645\u0637\u0644\u0642\u0629","Border distance":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u062D\u062F\u0648\u062F","Ellipse movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0625\u0644\u064A\u0628\u0633","Move objects on ellipses or smoothly back and forth in one direction.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0625\u0644\u064A\u0628\u0633 \u0623\u0648 \u0627\u0644\u0639\u0648\u062F\u0629 \u0628\u0633\u0644\u0627\u0633\u0629 \u0630\u0647\u0627\u0628\u064B\u0627 \u0648\u0625\u064A\u0627\u0628\u064B\u0627 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0648\u0627\u062D\u062F.","Radius of the movement on X axis":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u062D\u0631\u0643\u0629 \u0641\u064A \u0645\u062D\u0648\u0631 X","Ellipse":"\u0627\u0644\u0642\u0637\u0639\u0629 \u0627\u0644\u0646\u0627\u0642\u0635\u0629","Radius of the movement on Y axis":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u062D\u0631\u0643\u0629 \u0641\u064A \u0645\u062D\u0648\u0631 Y","Loop duration":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0648\u0631\u0629","Turn left":"\u0627\u0633\u062A\u062F\u064A\u0631 \u0634\u0645\u0627\u0644\u0627\u064B","Initial direction":"\u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0623\u0648\u0644\u064A","Rotate":"\u0642\u0645 \u0628\u0627\u0644\u062F\u0648\u0631\u0627\u0646","Change the turning direction (left or right).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u064A\u0633\u0627\u0631\u064B\u0627 \u0623\u0648 \u064A\u0645\u064A\u0646\u064B\u0627).","Turn the other way":"\u062A\u062D\u0648\u0644 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0622\u062E\u0631","_PARAM0_ turn the other way":"_PARAM0_ \u062A\u062D\u0648\u0644 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0622\u062E\u0631","Change the in which side the object is turning (left or right).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0630\u064A \u064A\u062A\u062C\u0647 \u0641\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 (\u064A\u0633\u0627\u0631\u064B\u0627 \u0623\u0648 \u064A\u0645\u064A\u0646\u064B\u0627).","Turn left or right":"\u0627\u0646\u0639\u0637\u0641 \u064A\u0645\u064A\u0646\u064B\u0627 \u0623\u0648 \u064A\u0633\u0627\u0631\u064B\u0627","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ \u064A\u0646\u0639\u0637\u0641 \u064A\u0633\u0627\u0631\u064B\u0627: _PARAM2_","Check if the object is turning left.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u064A\u0631 \u064A\u0633\u0627\u0631\u064B\u0627.","Is turning left":"\u064A\u0633\u064A\u0631 \u064A\u0633\u0627\u0631\u064B\u0627","_PARAM0_ is turning left":"_PARAM0_ \u064A\u0633\u064A\u0631 \u064A\u0633\u0627\u0631\u064B\u0627","Return the movement angle of the object.":"\u0625\u0639\u0627\u062F\u0629 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","Set initial Y of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Return the loop duration (in seconds).":"\u0625\u0639\u0627\u062F\u0629 \u0645\u062F\u0629 \u0627\u0644\u062D\u0644\u0642\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Return the ellipse radius on X axis.":"\u0625\u0639\u0627\u062F\u0629 \u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0644\u0645\u062D\u0648\u0631 X \u0644\u0644\u0625\u0644\u064A\u0628\u0633.","Radius X":"\u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0644\u0645\u062D\u0648\u0631 X","Radius Y":"\u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0644\u0645\u062D\u0648\u0631 Y","Return the movement center position on X axis.":"\u0625\u0639\u0627\u062F\u0629 \u0645\u0648\u0636\u0639 \u0645\u0631\u0643\u0632 \u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X.","Movement center X":"\u0645\u0631\u0643\u0632 \u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Return the movement center position on Y axis.":"\u0625\u0639\u0627\u062F\u0629 \u0645\u0648\u0636\u0639 \u0645\u0631\u0643\u0632 \u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y.","Movement center Y":"\u0645\u0631\u0643\u0632 \u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Change the radius on X axis of the movement.":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0644\u0644\u062D\u0631\u0643\u0629.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0644\u0644\u062D\u0631\u0643\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the radius on Y axis of the movement.":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0644\u062D\u0631\u0643\u0629.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0645\u062D\u0648\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0644\u062D\u0631\u0643\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the loop duration.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062F\u0629 \u0627\u0644\u062D\u0644\u0642\u0629.","Change the loop duration of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062F\u0629 \u0627\u0644\u062D\u0644\u0642\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Speed (in degrees per second)":"\u0627\u0644\u0633\u0631\u0639\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Change the movement angle. The object is teleported according to the angle.":"\u062A\u063A\u064A\u064A\u0631 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062D\u0631\u0643\u0629. \u064A\u062A\u0645 \u062A\u0644\u0641\u064A\u0642 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u0641\u0642\u064B\u0627 \u0644\u0644\u0632\u0627\u0648\u064A\u0629.","Teleport at an angle":"\u0646\u0642\u0644 \u0639\u0646\u062F \u0632\u0627\u0648\u064A\u0629","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u0646\u0642\u0644 _PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u0625\u0644\u064A\u0628\u0633 \u0639\u0646\u062F _PARAM2_\xB0","Delta X":"\u062F\u0644\u062A\u0627 \u0625\u0643\u0633","Delta Y":"\u062F\u0644\u062A\u0627 \u0648\u0627\u064A","Direction angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u062A\u062C\u0627\u0647","Emojis":"\u0627\u0644\u0631\u0645\u0648\u0632 \u0627\u0644\u062A\u0639\u0628\u064A\u0631\u064A\u0629","Display emoji characters in text objects and store them in strings.":"\u0639\u0631\u0636 \u0623\u062D\u0631\u0641 \u0627\u0644\u0631\u0645\u0648\u0632 \u0627\u0644\u062A\u0639\u0628\u064A\u0631\u064A\u0629 \u0641\u064A \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0646\u0635 \u0648\u062A\u062E\u0632\u064A\u0646\u0647\u0627 \u0641\u064A \u0633\u0644\u0627\u0633\u0644.","Returns the specified emoji, from the provided name.":"\u0627\u0631\u062C\u0639 \u0627\u0644\u0625\u064A\u0645\u0648\u062C\u064A \u0627\u0644\u0645\u062D\u062F\u062F\u060C \u0645\u0646 \u0627\u0644\u0627\u0633\u0645 \u0627\u0644\u0645\u0642\u062F\u0645.","Returns the specified emoji (name)":"\u0627\u0631\u062C\u0639 \u0627\u0644\u0625\u064A\u0645\u0648\u062C\u064A \u0627\u0644\u0645\u062D\u062F\u062F (\u0627\u0633\u0645)","Name of emoji":"\u0627\u0633\u0645 \u0627\u0644\u0625\u064A\u0645\u0648\u062C\u064A","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0643\u0627\u0645\u0644\u0629 \u0644\u0644\u0625\u064A\u0645\u0648\u062C\u064A\u0632: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u0627\u0631\u062C\u0639 \u0627\u0644\u0625\u064A\u0645\u0648\u062C\u064A \u0627\u0644\u0645\u062D\u062F\u062F\u060C \u0645\u0646 \u0642\u064A\u0645\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0639\u0634\u0631\u064A\u0629.","Returns the specified emoji (hex)":"\u0627\u0631\u062C\u0639 \u0627\u0644\u0625\u064A\u0645\u0648\u062C\u064A \u0627\u0644\u0645\u062D\u062F\u062F (\u0633\u062F\u0627\u0633\u064A)","Hexadecimal code":"\u0627\u0644\u0634\u0641\u0631\u0629 \u0627\u0644\u0633\u062F\u0627\u0633\u064A\u0629","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u0642\u0627\u0626\u0645\u0629 \u0643\u0627\u0645\u0644\u0629 \u0628\u0627\u0644\u0634\u0641\u0631\u0627\u062A \u0627\u0644\u0633\u062F\u0627\u0633\u064A\u0629: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u0642\u0648\u0629 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631","Simulate an explosion with physics forces on target objects.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0646\u0641\u062C\u0627\u0631 \u0628\u0642\u0648\u0649 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629.","Simulate explosion with physics forces":"\u062A\u062D\u0627\u0643\u064A \u0625\u0646\u0641\u062C\u0627\u0631 \u0628\u0642\u0648\u0649 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u062A\u062D\u0627\u0643\u064A \u0627\u0646\u0641\u062C\u0627\u0631\u0627\u064B \u064A\u0624\u062B\u0631 \u0639\u0644\u0649 _PARAM1_ \u0641\u064A \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631: _PARAM6_ (\u0628\u0643\u0633\u0644)\u060C \u0645\u0631\u0643\u0632 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631: _PARAM3_, _PARAM4_. \u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0642\u0635\u0648\u0649: _PARAM5_","Target Object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0647\u062F\u0641","Physics Behavior (required)":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 (\u0645\u0637\u0644\u0648\u0628)","Explosion center (X)":"\u0645\u0631\u0643\u0632 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631 (X)","Explosion center (Y)":"\u0645\u0631\u0643\u0632 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631 (Y)","Max force (of explosion)":"\u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u0644\u0644\u0627\u0646\u0641\u062C\u0627\u0631)","Force decreases the farther an object is from the explosion center.":"\u062A\u0642\u0644 \u0627\u0644\u0642\u0648\u0629 \u0643\u0644\u0645\u0627 \u0632\u0627\u062F \u0627\u0644\u062C\u0633\u0645 \u0639\u0646 \u0645\u0631\u0643\u0632 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631.","Max distance (from center of explosion) (pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u0639\u0646 \u0645\u0631\u0643\u0632 \u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631) (\u0628\u0643\u0633\u0644)","Objects less than this distance will be affected by the explosion.":"\u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0623\u0642\u0644 \u0645\u0646 \u0647\u0630\u0647 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0633\u062A\u062A\u0623\u062B\u0631 \u0628\u0627\u0644\u0627\u0646\u0641\u062C\u0627\u0631.","Extended math support":"\u062F\u0639\u0645 \u0627\u0644\u0631\u064A\u0627\u0636\u064A\u0627\u062A \u0627\u0644\u0645\u0648\u0633\u0639","Additional math functions and constants as expressions and conditions.":"\u0648\u0638\u0627\u0626\u0641 \u0627\u0644\u0631\u064A\u0627\u0636\u064A\u0627\u062A \u0627\u0644\u0625\u0636\u0627\u0641\u064A\u0629 \u0648\u0627\u0644\u062B\u0648\u0627\u0628\u062A \u0643\u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0648\u0634\u0631\u0648\u0637.","Returns a term from the Fibonacci sequence.":"\u062A\u064F\u0631\u062C\u0639 \u0645\u0635\u0637\u0644\u062D\u0627\u064B \u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u0641\u064A\u0628\u0648\u0646\u0627\u062A\u0634\u064A.","Fibonacci numbers":"\u0623\u0639\u062F\u0627\u062F \u0641\u064A\u0628\u0648\u0646\u0627\u062A\u0634\u064A","The desired term in the sequence":"\u0627\u0644\u0645\u0635\u0637\u0644\u062D \u0627\u0644\u0645\u0631\u063A\u0648\u0628 \u0641\u064A \u0627\u0644\u0633\u0644\u0633\u0644\u0629","Calculates the steepness of a line between two points.":"\u064A\u062D\u0633\u0628 \u062D\u062F\u0629 \u062E\u0637 \u0628\u064A\u0646 \u0646\u0642\u0637\u062A\u064A\u0646.","Slope":"\u0645\u064A\u0644","X value of the first point":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0640X \u0644\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0648\u0644\u0649","Y value of the first point":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0640Y \u0644\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0648\u0644\u0649","X value of the second point":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0640X \u0644\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062B\u0627\u0646\u064A\u0629","Y value of the second point":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0640Y \u0644\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062B\u0627\u0646\u064A\u0629","Converts a number of one range e.g. 0-1 to another 0-255.":"\u064A\u062D\u0648\u0644 \u0639\u062F\u062F\u0627\u064B \u0641\u064A \u0646\u0637\u0627\u0642 \u0645\u0639\u064A\u0646 \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644 \u0645\u0646 0-1 \u0625\u0644\u0649 \u0623\u062E\u0631 0-255.","Map":"\u062E\u0631\u064A\u0637\u0629","The value to convert":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u062D\u0648\u064A\u0644\u0647\u0627","The lowest value of the first range":"\u0623\u0642\u0644 \u0642\u064A\u0645\u0629 \u0645\u0646 \u0627\u0644\u0646\u0637\u0627\u0642 \u0627\u0644\u0623\u0648\u0644","The highest value of the first range":"\u0623\u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0645\u0646 \u0627\u0644\u0646\u0637\u0627\u0642 \u0627\u0644\u0623\u0648\u0644","The lowest value of the second range":"\u0623\u0642\u0644 \u0642\u064A\u0645\u0629 \u0645\u0646 \u0627\u0644\u0646\u0637\u0627\u0642 \u0627\u0644\u062B\u0627\u0646\u064A","The highest value of the second range":"\u0623\u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0645\u0646 \u0627\u0644\u0646\u0637\u0627\u0642 \u0627\u0644\u062B\u0627\u0646\u064A","Returns the value of the length of the hypotenuse.":"\u062A\u064F\u0631\u062C\u0639 \u0642\u064A\u0645\u0629 \u0637\u0648\u0644 \u0645\u0633\u062A\u0642\u064A\u0645 \u0627\u0644\u0632\u0648\u0627\u064A\u0627.","Hypotenuse length":"\u0637\u0648\u0644 \u0627\u0644\u0648\u062A\u0631","First side of the triangle":"\u0627\u0644\u0636\u0644\u0639 \u0627\u0644\u0623\u0648\u0644 \u0644\u0644\u0645\u062B\u0644\u062B","Second side of the triangle":"\u0627\u0644\u0636\u0644\u0639 \u0627\u0644\u062B\u0627\u0646\u064A \u0644\u0644\u0645\u062B\u0644\u062B","Returns the greatest common factor of two numbers.":"\u062A\u064F\u0631\u062C\u0639 \u0623\u0643\u0628\u0631 \u0639\u0627\u0645\u0644 \u0645\u0634\u062A\u0631\u0643 \u0644\u0639\u062F\u062F\u064A\u0646.","Greatest common factor (gcf)":"\u0623\u0643\u0628\u0631 \u0639\u0627\u0645\u0644 \u0645\u0634\u062A\u0631\u0643 (gcf)","Any integer":"\u0623\u064A \u0639\u062F\u062F \u0635\u062D\u064A\u062D","Returns the lowest common multiple of two numbers.":"\u062A\u064F\u0631\u062C\u0639 \u0623\u0635\u063A\u0631 \u0645\u0636\u0627\u0639\u0641 \u0645\u0634\u062A\u0631\u0643 \u0644\u0639\u062F\u062F\u064A\u0646.","Lowest common multiple (lcm)":"\u0623\u0635\u063A\u0631 \u0645\u0636\u0627\u0639\u0641 \u0645\u0634\u062A\u0631\u0643 (lcm)","Returns the input multiplied by all the previous whole numbers.":"\u062A\u064F\u0631\u062C\u0639 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0636\u0631\u0648\u0628\u0629 \u0628\u062C\u0645\u064A\u0639 \u0627\u0644\u0623\u0639\u062F\u0627\u062F \u0627\u0644\u0635\u062D\u064A\u062D\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629.","Factorial":"\u0639\u0627\u0645\u0644\u064A","Any positive integer":"\u0623\u064A \u0639\u062F\u062F \u0635\u062D\u064A\u062D \u0645\u0648\u062C\u0628","Converts a polar coordinate into the Cartesian x value.":"\u064A\u062D\u0648\u0644 \u0625\u062D\u062F\u0627\u062B\u064A \u0642\u0637\u0628\u064A \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0625\u0643\u0633 \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629.","Polar coordinate to Cartesian X value":"\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A \u0627\u0644\u0642\u0637\u0628\u064A \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0625\u0643\u0633 \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629","Angle or theta in radians":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0623\u0648 \u0641\u0627\u064A\u062A\u0627 \u0628\u0627\u0644\u0631\u0627\u062F\u064A\u0627\u0646","Converts a polar coordinate into the Cartesian y value.":"\u064A\u062D\u0648\u0644 \u0625\u062D\u062F\u0627\u062B\u064A \u0642\u0637\u0628\u064A \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0648\u0627\u064A \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629.","Polar coordinate to Cartesian Y value":"\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A \u0627\u0644\u0642\u0637\u0628\u064A \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0648\u0627\u064A \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629","Converts a isometric coordinate into the Cartesian x value.":"\u064A\u062D\u0648\u0644 \u0625\u062D\u062F\u0627\u062B\u064A \u0645\u062A\u0637\u0628\u0642 \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0625\u0643\u0633 \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629.","Isometric coordinate to Cartesian X value":"\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A \u0627\u0644\u0645\u062A\u0637\u0628\u0642 \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0625\u0643\u0633 \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629","Position on the x axis":"\u0627\u0644\u0645\u0648\u0642\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0625\u0643\u0633","Position on the y axis":"\u0627\u0644\u0645\u0648\u0642\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0648\u0627\u064A","Converts a isometric coordinate into the Cartesian y value.":"\u064A\u062D\u0648\u0644 \u0625\u062D\u062F\u0627\u062B\u064A \u0645\u062A\u0637\u0628\u0642 \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0648\u0627\u064A \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629.","Isometric coordinate to Cartesian Y value":"\u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A \u0627\u0644\u0645\u062A\u0637\u0628\u0642 \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0648\u0627\u064A \u0627\u0644\u0643\u0627\u0631\u062A\u064A\u0633\u064A\u0629","Returns the golden ratio.":"\u064A\u0639\u064A\u062F \u0627\u0644\u0646\u0633\u0628\u0629 \u0627\u0644\u0630\u0647\u0628\u064A\u0629.","Golden ratio":"\u0627\u0644\u0646\u0633\u0628\u0629 \u0627\u0644\u0630\u0647\u0628\u064A\u0629","Returns Pi (\u03C0).":"\u064A\u0639\u064A\u062F \u0628\u0627\u064A (\u03C0).","Pi (\u03C0)":"\u0628\u0627\u064A (\u03C0)","Returns half Pi.":"\u064A\u0639\u064A\u062F \u0646\u0635\u0641 \u0628\u0627\u064A.","Half Pi":"\u062B\u064F\u0645\u0627\u0646\u064A \u0628\u0627\u064A","Returns the natural logarithm of e. (Euler's number).":"\u064A\u0639\u064A\u062F \u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0625 (\u0639\u062F\u062F \u0623\u0648\u064A\u0644\u0631).","Natural logarithm of e":"\u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0625","Returns the natural logarithm of 2.":"\u064A\u0639\u064A\u062F \u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0662.","Natural logarithm of 2":"\u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0662.","Returns the natural logarithm of 10.":"\u064A\u0639\u064A\u062F \u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0661\u0660.","Natural logarithm of 10":"\u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0627\u0644\u0637\u0628\u064A\u0639\u064A \u0644\u0661\u0660.","Returns the base 2 logarithm of e. (Euler's number).":"\u064A\u0639\u064A\u062F \u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0644\u063A\u0627\u064A\u0629 \u0662 \u0644\u0625 (\u0639\u062F\u062F \u0623\u0648\u064A\u0644\u0631).","Base 2 logarithm of e":"\u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0644\u063A\u0627\u064A\u0629 \u0662 \u0644\u0625","Returns the base 10 logarithm of e. (Euler's number).":"\u064A\u0639\u064A\u062F \u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0644\u063A\u0627\u064A\u0629 \u0661\u0660 \u0644\u0625 (\u0639\u062F\u062F \u0623\u0648\u064A\u0644\u0631).","Base 10 logarithm of e":"\u0627\u0644\u0644\u0648\u063A\u0627\u0631\u064A\u062A\u0645 \u0644\u063A\u0627\u064A\u0629 \u0661\u0660 \u0644\u0625","Returns square root of 2.":"\u064A\u0639\u064A\u062F \u062C\u0630\u0631 \u0662.","Square root of 2":"\u062C\u0630\u0631 \u0662","Returns square root of 1/2.":"\u064A\u0639\u064A\u062F \u062C\u0630\u0631 \u0661/\u0662.","Square root of 1/2":"\u062C\u0630\u0631 \u0661/\u0662","Returns quarter Pi.":"\u064A\u0639\u064A\u062F \u0631\u0628\u0639 \u0628\u0627\u064A.","Quarter Pi":"\u0631\u0628\u0639 \u0628\u0627\u064A","Formats a number to use the specified number of decimal places (Deprecated).":"\u064A\u0642\u0648\u0645 \u0628\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0631\u0642\u0645 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0639\u062F\u062F \u0645\u062D\u062F\u062F \u0645\u0646 \u0627\u0644\u0623\u0645\u0627\u0643\u0646 \u0627\u0644\u0639\u0634\u0631\u064A\u0629 (\u062A\u0645 \u062A\u062C\u0627\u0647\u0644\u0647).","ToFixed":"\u062B\u0627\u0628\u062A","The value to be rounded":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u062A\u0642\u0631\u064A\u0628\u0647\u0627","Number of decimal places":"\u0639\u062F\u062F \u0627\u0644\u0623\u0645\u0627\u0643\u0646 \u0627\u0644\u0639\u0634\u0631\u064A\u0629","Formats a number to a string with the specified number of decimal places.":"\u064A\u0642\u0648\u0645 \u0628\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0631\u0642\u0645 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 \u0628\u0639\u062F\u062F \u0645\u062D\u062F\u062F \u0645\u0646 \u0627\u0644\u0623\u0645\u0627\u0643\u0646 \u0627\u0644\u0639\u0634\u0631\u064A\u0629.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0631\u0642\u0645 \u0632\u0648\u062C\u064A\u064B\u0627 (\u0642\u0627\u0628\u0644\u064B\u0627 \u0644\u0644\u0642\u0633\u0645\u0629 \u0639\u0644\u0649 2). \u0644\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0641\u0631\u062F\u064A\u0629 \u060C \u0639\u0643\u0633 \u0647\u0630\u0627 \u0627\u0644\u0634\u0631\u0637.","Is even?":"\u0647\u0644 \u0647\u0648 \u0632\u0648\u062C\u064A\u061F","_PARAM1_ is even":"_PARAM1_ \u0632\u0648\u062C\u064A","Extended variables support":"\u062F\u0639\u0645 \u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0645\u0648\u0633\u0639","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u0623\u0636\u0641 \u0634\u0631\u0648\u0637\u064B\u0627 \u0648\u0623\u0641\u0639\u0627\u0644\u064B\u0627 \u0648\u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0644\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0648\u062C\u0648\u062F \u0645\u062A\u063A\u064A\u0631\u060C \u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A\u060C \u062D\u0630\u0641 \u0627\u0644\u0642\u0627\u0626\u0645\u0629\u0629 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629\u060C \u0648\u0625\u0646\u0634\u0627\u0621 \u0645\u062A\u063A\u064A\u0631\u0627\u062A \u062F\u064A\u0646\u0627\u0645\u064A\u0643\u064A\u0629.","Check if a global variable exists.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0627\u0644\u0634\u0627\u0645\u0644\u0629 \u0645\u0648\u062C\u0648\u062F\u0629.","Global variable exists":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A \u0645\u0648\u062C\u0648\u062F","If the global variable _PARAM1_ exist":"\u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0639\u0627\u0644\u0645\u064A\u0629 _PARAM1_ \u0645\u0648\u062C\u0648\u062F\u0629","Name of the global variable":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0639\u0627\u0644\u0645\u064A\u0629","Check if the global variable exists.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0639\u0627\u0644\u0645\u064A\u0629 \u0645\u0648\u062C\u0648\u062F\u0629.","Check if a scene variable exists.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0645\u0634\u0647\u062F \u0645\u0648\u062C\u0648\u062F\u0629.","Scene variable exists":"\u062A\u0648\u062C\u062F \u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0645\u0634\u0647\u062F","If the scene variable _PARAM1_ exist":"\u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0645\u0634\u0647\u062F _PARAM1_ \u0645\u0648\u062C\u0648\u062F\u0629","Name of the scene variable":"\u0627\u0633\u0645 \u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0645\u0634\u0647\u062F","Check if the scene variable exists.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0645\u0634\u0647\u062F \u0645\u0648\u062C\u0648\u062F\u0629.","Check if an object variable exists.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0645\u062A\u063A\u064A\u0631\u0629 \u0643\u0627\u0626\u0646 \u0645\u0648\u062C\u0648\u062F\u0629.","Object variable exists":"\u062A\u0648\u062C\u062F \u0645\u062A\u063A\u064A\u0631\u0629 \u0627\u0644\u0643\u0627\u0626\u0646","Object _PARAM1_ has object variable _PARAM2_":"\u0627\u0644\u0643\u0627\u0626\u0646 _PARAM1_ \u0644\u062F\u064A\u0647 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM2_","Name of object variable":"\u0627\u0633\u0645 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Delete a global variable, removing it from memory.":"\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631\u0629 \u0639\u0627\u0644\u0645\u064A\u0629\u060C \u0625\u0632\u0627\u0644\u062A\u0647\u0627 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629.","Delete global variable":"\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0639\u0627\u0644\u0645\u064A","Delete global variable _PARAM1_":"\u062D\u0630\u0641 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A _PARAM1_","Name of the global variable to delete":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A \u0644\u0644\u062D\u0630\u0641","Delete the global variable, removing it from memory.":"\u062D\u0630\u0641 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A\u060C \u0625\u0632\u0627\u0644\u062A\u0647 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629.","Delete the global variable _PARAM1_ from memory":"\u062D\u0630\u0641 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A _PARAM1_ \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629","Modify the text of a scene variable.":"\u062A\u0639\u062F\u064A\u0644 \u0646\u0635 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F.","String of a scene variable":"\u0633\u0644\u0633\u0644\u0629 \u0645\u0646 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Modify the text of a global variable.":"\u062A\u0639\u062F\u064A\u0644 \u0646\u0635 \u0645\u062A\u063A\u064A\u0631 \u0639\u0627\u0644\u0645\u064A.","String of a global variable":"\u0633\u0644\u0633\u0644\u0629 \u0645\u0646 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A","Change the text of global variable _PARAM1_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Modify the value of a global variable.":"\u062A\u0639\u062F\u064A\u0644 \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A.","Value of a global variable":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A","Change the global variable _PARAM1_ with value: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A _PARAM1_ \u0628\u0627\u0644\u0642\u064A\u0645\u0629: _PARAM2_","Modify the value of a scene variable.":"\u062A\u0639\u062F\u064A\u0644 \u0642\u064A\u0645\u0629 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F.","Value of a scene variable":"\u0642\u064A\u0645\u0629 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F _PARAM1_ \u0628\u0627\u0644\u0642\u064A\u0645\u0629: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F\u060C \u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629.","Delete scene variable":"\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F","Delete the scene variable _PARAM1_":"\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F _PARAM1_","Name of the scene variable to delete":"\u0627\u0633\u0645 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F \u0644\u0644\u062D\u0630\u0641","Delete the scene variable, the variable will be deleted from the memory.":"\u062D\u0630\u0641 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F\u060C \u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629.","Delete the scene variable _PARAM1_ from memory":"\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F _PARAM1_ \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629","Copy an object variable from one object to another.":"\u0646\u0633\u062E \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0622\u062E\u0631.","Copy an object variable":"\u0646\u0633\u062E \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM1_ \u0645\u0646 _PARAM2_ \u0625\u0644\u0649 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM3_ \u0645\u0646 _PARAM4_","Source object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0635\u062F\u0631","Variable to copy":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0631\u0627\u062F \u0646\u0633\u062E\u0647","Destination object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0648\u062C\u0647\u0629","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u0644\u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0628\u064A\u0646 2 \u062D\u0627\u0644\u0629 \u0645\u0646 \u0646\u0641\u0633 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u064A\u062C\u0628 \u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631 \u0623\u0648\u0644\u0627\u064B.","Destination variable":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0648\u062C\u0647\u0629","Copy the object variable from one object to another.":"\u0627\u0646\u0633\u062E \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0622\u062E\u0631.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u0627\u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM2_ \u0645\u0646 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM4_ \u0645\u0646 _PARAM3_ (\u0627\u0645\u0633\u062D \u0627\u0644\u0648\u062C\u0647\u0629 \u0623\u0648\u0644\u0627\u064B: _PARAM5_)","Clear the destination variable before copying":"\u0623\u0645\u0633\u062D \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0648\u062C\u0647\u0629 \u0642\u0628\u0644 \u0627\u0644\u0646\u0633\u062E","Copy all object variables from one object to another.":"\u0627\u0646\u0633\u062E \u062C\u0645\u064A\u0639 \u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0622\u062E\u0631.","Copy all object variables":"\u0627\u0646\u0633\u062E \u062C\u0645\u064A\u0639 \u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646","Copy all variables from _PARAM1_ to _PARAM2_":"\u0627\u0646\u0633\u062E \u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0645\u0646 _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u0627\u0646\u0633\u062E \u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM2_ (\u0627\u0645\u0633\u062D \u0627\u0644\u0648\u062C\u0647\u0629 \u0623\u0648\u0644\u0627\u064B: _PARAM3_)","Delete an object variable, removing it from memory.":"\u0627\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0645\u0645\u0627 \u064A\u0642\u0648\u0645 \u0628\u0625\u0632\u0627\u0644\u062A\u0647 \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629.","Delete object variable":"\u0627\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u0627\u062D\u0630\u0641 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM2_ \u0645\u0646 \u0627\u0644\u0630\u0627\u0643\u0631\u0629 \u0645\u0646 \u0623\u062C\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM1_","Return the text of a global variable.":"\u0627\u0631\u062C\u0639 \u0646\u0635 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A.","Text of a global variable":"\u0646\u0635 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A.","Return the text of a scene variable.":"\u0627\u0631\u062C\u0639 \u0646\u0635 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0641\u064A \u0627\u0644\u0644\u0642\u0637\u0629.","Text of a scene variable":"\u0646\u0635 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0641\u064A \u0627\u0644\u0644\u0642\u0637\u0629.","Return the value of a global variable.":"\u0627\u0631\u062C\u0639 \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A.","Return the value of a scene variable.":"\u0627\u0631\u062C\u0639 \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0641\u064A \u0627\u0644\u0644\u0642\u0637\u0629.","Copy the global variable to scene. This copy everything from the types to the values.":"\u0627\u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A \u0625\u0644\u0649 \u0627\u0644\u0644\u0642\u0637\u0629. \u064A\u0646\u0633\u062E \u0647\u0630\u0627 \u0643\u0644 \u0634\u064A\u0621 \u0645\u0646 \u0627\u0644\u0623\u0646\u0648\u0627\u0639 \u0625\u0644\u0649 \u0627\u0644\u0642\u064A\u0645.","Copy a global variable to scene":"\u0627\u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A \u0625\u0644\u0649 \u0627\u0644\u0644\u0642\u0637\u0629","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u0627\u0646\u0633\u062E \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A:_PARAM1_ \u0625\u0644\u0649 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0644\u0642\u0637\u0629:_PARAM2_ (\u0627\u0645\u0633\u062D \u0627\u0644\u0648\u062C\u0647\u0629 \u0623\u0648\u0644\u0627\u064B: _PARAM3_)","Global variable to copy":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A \u0627\u0644\u0645\u0631\u0627\u062F \u0646\u0633\u062E\u0647","Scene variable destination":"\u0627\u0644\u0648\u062C\u0647\u0629 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0644\u0642\u0637\u0629","Copy the scene variable to global. This copy everything from the types to the values.":"\u0627\u0646\u0633\u062E \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0644\u0642\u0637\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A. \u064A\u0646\u0633\u062E \u0647\u0630\u0627 \u0643\u0644 \u0634\u064A\u0621 \u0645\u0646 \u0627\u0644\u0623\u0646\u0648\u0627\u0639 \u0625\u0644\u0649 \u0627\u0644\u0642\u064A\u0645.","Copy a scene variable to global":"\u0627\u0646\u0633\u062E \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0644\u0642\u0637\u0629 \u0625\u0644\u0649 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u0627\u0646\u0633\u062E \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0644\u0642\u0637\u0629:_PARAM1_ \u0625\u0644\u0649 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A:_PARAM2_ (\u0627\u0645\u0633\u062D \u0627\u0644\u0648\u062C\u0647\u0629 \u0623\u0648\u0644\u0627\u064B: _PARAM3_)","Scene variable to copy":"\u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0644\u0642\u0637\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u0646\u0633\u062E\u0647","Global variable destination":"\u0627\u0644\u0648\u062C\u0647\u0629 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0639\u0627\u0644\u0645\u064A","Frames per second (FPS)":"\u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 (FPS)","Calculate and display the frames per second (FPS) of the game.":"\u0642\u0645 \u0628\u062D\u0633\u0627\u0628 \u0648\u0639\u0631\u0636 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 (FPS) \u0644\u0644\u0639\u0628\u0629.","Frames per second (FPS) during the last second.":"\u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 (FPS) \u062E\u0644\u0627\u0644 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0627\u0644\u0645\u0627\u0636\u064A\u0629.","Frames Per Second (FPS)":"\u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 (FPS) \u062E\u0644\u0627\u0644 \u0627\u0644\u062B\u0627\u0646\u064A\u0629 \u0627\u0644\u0645\u0627\u0636\u064A\u0629. [\u0645\u0647\u062C\u0648\u0631]","Frames Per Second (FPS) [Deprecated]":"\u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629 (FPS) [\u0645\u0647\u062C\u0648\u0631]","The accuracy of the FPS":"\u062F\u0642\u0629 FPS","This tells how many numbers after the period should be shown.":"\u0647\u0630\u0627 \u064A\u062E\u0628\u0631 \u0643\u0645 \u0639\u062F\u062F \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0628\u0639\u062F \u0627\u0644\u0646\u0642\u0637\u0629 \u064A\u062C\u0628 \u0623\u0646 \u064A\u0638\u0647\u0631.","Makes a text object display the current FPS.":"\u064A\u062C\u0639\u0644 \u0627\u0644\u0646\u0635 \u064A\u0639\u0631\u0636 \u0625\u0637\u0627\u0631\u0627\u062A \u0627\u0644\u0625\u0637\u0627\u0631 \u0644\u062D\u0638\u064A\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","FPS Displayer":"\u0645\u0639\u0631\u0636 \u0625\u0637\u0627\u0631\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","FPS counter prefix":"\u0628\u0631\u0648\u0646\u0632\u064A\u0629 \u0639\u062F\u0627\u062F \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A","Number of decimal digits":"\u0639\u062F\u062F \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0639\u0634\u0631\u064A\u0629","Face Forward":"\u0648\u062C\u0647 \u0627\u0644\u064A \u0627\u0644\u0623\u0645\u0627\u0645","Face object towards the direction of movement.":"\u0648\u062C\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u062D\u0631\u0643\u0629.","Face forward":"\u0642\u064F\u0641\u0652 \u0648\u062C\u0647\u0647 \u0625\u0644\u0649 \u0627\u0644\u0623\u0645\u0627\u0645","Rotation speed (degrees per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Use \"0\" for immediate turning.":"\u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u0644\u062A\u062D\u0648\u0644 \u0627\u0644\u0641\u0648\u0631\u064A.","Offset angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0625\u0632\u0627\u062D\u0629","Can be used when the image of the object is not facing to the right.":"\u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u0635\u0648\u0631\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u064A\u0633\u062A \u0645\u0648\u0627\u062C\u0647\u0629\u064B \u0644\u0644\u064A\u0645\u064A\u0646.","Previous X position":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0633\u0627\u0628\u0642 X","Previous Y position":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0633\u0627\u0628\u0642 Y","Direction the object is moving (in degrees)":"\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u064A\u062A\u062D\u0631\u0643 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u062A\u062D\u062F\u064A\u062F \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u062F\u0631\u062C\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629). \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u0644\u062A\u062D\u0648\u0644 \u0627\u0644\u0641\u0648\u0631\u064A.","Set rotation speed":"\u0636\u0628\u0637 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Set rotation speed of _PARAM0_ to _PARAM2_":"\u0636\u0628\u0637 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Rotation Speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Set offset angle.":"\u062A\u062D\u062F\u064A\u062F \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0625\u0632\u0627\u062D\u0629.","Set offset angle":"\u062A\u062D\u062F\u064A\u062F \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0625\u0632\u0627\u062D\u0629","Set offset angle of _PARAM0_ to _PARAM2_":"\u062A\u062D\u062F\u064A\u062F \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Rotation speed (in degrees per second).":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Rotation speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Rotation speed of _PARAM0_":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u0640_PARAM0_","Offset angle.":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0625\u0632\u0627\u062D\u0629.","Direction the object is moving (in degrees).":"\u0627\u062A\u062C\u0627\u0647 \u062D\u0631\u0643\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A).","Movement direction":"\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u062D\u0631\u0643\u0629","Fire bullets":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635","Fire bullets, manage ammo, reloading and overheating.":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u060C \u0648\u0625\u062F\u0627\u0631\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0648\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0648\u0627\u0644\u062A\u0633\u062E\u064A\u0646 \u0627\u0644\u0632\u0627\u0626\u062F.","Fire bullets, manage ammo, reloading, and overheating.":"\u0627\u0637\u0644\u0627\u0642 \u0631\u0635\u0627\u0635\u060C \u0625\u062F\u0627\u0631\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629\u060C \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644\u060C \u0648\u0627\u0644\u062A\u0633\u062E\u064A\u0646 \u0627\u0644\u0632\u0627\u0626\u062F.","Firing cooldown":"\u0645\u0647\u0644\u0629 \u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631","Objects cannot shoot while firing cooldown is active.":"\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0644\u0627 \u064A\u0645\u0643\u0646\u0647\u0627 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0628\u064A\u0646\u0645\u0627 \u062A\u0643\u0648\u0646 \u0645\u0647\u0644\u0629 \u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0646\u0634\u0637\u0629.","Rotate bullets to match their trajectory":"\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635 \u0644\u064A\u062A\u0646\u0627\u0633\u0628 \u0645\u0639 \u0645\u0633\u0627\u0631\u0647\u0627","Firing arc":"\u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u0633\u064A\u062A\u0645 \u062A\u0648\u0632\u064A\u0639 \u0631\u0635\u0627\u0635 \u0627\u0644\u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0645\u062A\u0639\u062F\u062F \u0628\u0634\u0643\u0644 \u0645\u062A\u0633\u0627\u0648\u064D \u062F\u0627\u062E\u0644 \u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642","Multi-Fire":"\u0645\u062A\u0639\u062F\u062F-\u0627\u0637\u0644\u0627\u0642","Number of bullets created at once":"\u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u062A\u064A \u062A\u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647\u0627 \u062F\u0641\u0639\u0629 \u0648\u0627\u062D\u062F\u0629","Angle variance":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641","Make imperfect aim (between 0 and 180 degrees).":"\u0642\u0645 \u0628\u0627\u0633\u062A\u0647\u062F\u0627\u0641 \u063A\u064A\u0631 \u0645\u062B\u0627\u0644\u064A (\u0628\u064A\u0646 0 \u0648 180 \u062F\u0631\u062C\u0629).","Firing variance":"\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0625\u0637\u0644\u0627\u0642","Bullet speed variance":"\u0627\u0646\u062D\u0631\u0627\u0641 \u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629","Bullet speed will be adjusted by a random value within this range.":"\u0633\u064A\u062A\u0645 \u0636\u0628\u0637 \u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629 \u0628\u0642\u064A\u0645\u0629 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u0636\u0645\u0646 \u0647\u0630\u0627 \u0627\u0644\u0646\u0637\u0627\u0642.","Ammo quantity (current)":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 (\u0627\u0644\u062D\u0627\u0644\u064A\u0629)","Shots per reload":"\u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0641\u064A \u0643\u0644 \u0639\u0645\u0644\u064A\u0629 \u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644","Use 0 to disable reloading.":"\u0627\u0633\u062A\u062E\u062F\u0645 0 \u0644\u062A\u0639\u0637\u064A\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644.","Reload":"\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644","Reloading duration":"\u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Objects cannot shoot while reloading is in progress.":"\u0644\u0627 \u064A\u0645\u0643\u0646 \u0644\u0644\u0623\u062C\u0633\u0627\u0645 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0623\u062B\u0646\u0627\u0621 \u062C\u0627\u0631\u064A \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644.","Max ammo":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0630\u062E\u064A\u0631\u0629","Ammo":"\u0630\u062E\u064A\u0631\u0629","Shots before next reload":"\u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0642\u0628\u0644 \u0627\u0644\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629","Total shots fired":"\u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0627\u0644\u0645\u0637\u0644\u0642\u0629","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u0645\u0647\u0645\u0627 \u0643\u0627\u0646 \u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0627\u0644\u0645\u0635\u0646\u0648\u0639\u0629\u060C \u0633\u064A\u062A\u0645 \u0627\u062D\u062A\u0633\u0627\u0628 \u0637\u0644\u0642\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u0642\u0637 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0648\u0627\u062D\u062F","Total bullets created":"\u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0627\u0644\u0645\u064F\u0646\u0634\u0623\u0629","Starting ammo":"\u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629","Total reloads completed":"\u0625\u062C\u0645\u0627\u0644\u064A \u0639\u0645\u0644\u064A\u0627\u062A \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0645\u0643\u062A\u0645\u0644\u0629","Unlimited ammo":"\u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","Heat increase per shot (between 0 and 1)":"\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0637\u0644\u0642\u0629 (\u0628\u064A\u0646 0 \u0648 1)","Object is overheated when Heat reaches 1.":"\u064A\u0635\u0628\u062D \u0627\u0644\u062C\u0633\u0645 \u0645\u064F\u062D\u0645\u0651\u064E\u0649 \u0639\u0646\u062F\u0645\u0627 \u062A\u0635\u0644 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0625\u0644\u0649 1.","Overheat":"\u0645\u062D\u0645\u0651\u064B\u0649","Heat level (Range: 0 to 1)":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1)","Reload automatically":"\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627","Overheat duration":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629","Object cannot shoot while overheat duration is active.":"\u0627\u0644\u062C\u0633\u0645 \u0644\u0627 \u064A\u0645\u0643\u0646\u0647 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0623\u062B\u0646\u0627\u0621 \u0645\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629.","Linear cooling rate (per second)":"\u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u062E\u0637\u064A (\u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629)","Exponential cooling rate (per second)":"\u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u0627\u0633\u0628\u0648\u0639\u064A (\u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629)","Happens faster when heat is high and slower when heat is low.":"\u064A\u062D\u062F\u062B \u0628\u0633\u0631\u0639\u0629 \u0623\u0643\u0628\u0631 \u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0639\u0627\u0644\u064A\u0629 \u0648\u0628\u0628\u0637\u0621 \u0623\u0643\u0628\u0631 \u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0645\u0646\u062E\u0641\u0636\u0629.","Layer the bullets are created on":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0641\u064A\u0647\u0627","Base layer by default.":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u0629 \u0628\u0634\u0643\u0644 \u0627\u0641\u062A\u0631\u0627\u0636\u064A.","Shooting configuration":"\u062A\u0643\u0648\u064A\u0646 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631","Fire bullets toward an object.":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635 \u0646\u062D\u0648 \u0643\u0627\u0626\u0646.","Fire bullets toward an object":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635 \u0646\u062D\u0648 \u0643\u0627\u0626\u0646","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u0625\u0637\u0644\u0627\u0642 _PARAM4_ \u0645\u0646 _PARAM0_\u060C \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 _PARAM2_; _PARAM3_, \u0646\u062D\u0648 _PARAM5_ \u0628\u0633\u0631\u0639\u0629 _PARAM6_ \u0628\u0643\u0633\u0644/\u062B","X position, where to create the bullet":"\u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0643\u0633\u060C \u062D\u064A\u062B \u064A\u062A\u0645 \u062E\u0644\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u0629","Y position, where to create the bullet":"\u0627\u0644\u0645\u0648\u0642\u0639 \u0648\u0627\u064A\u060C \u062D\u064A\u062B \u064A\u062A\u0645 \u062E\u0644\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u0629","The bullet object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0635\u0627\u0635\u0629","Target object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0647\u062F\u0641","Speed of the bullet, in pixels per second":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629\u060C \u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629","Fire bullets toward a position.":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635 \u0646\u062D\u0648 \u0645\u0648\u0642\u0639 \u0645\u0627.","Fire bullets toward a position":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635 \u0646\u062D\u0648 \u0645\u0648\u0642\u0639 \u0645\u0627","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u0625\u0637\u0644\u0627\u0642 _PARAM4_ \u0645\u0646 _PARAM0_\u060C \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 _PARAM2_; _PARAM3_, \u0646\u062D\u0648 \u0627\u0644\u0645\u0648\u0642\u0639 _PARAM5_;_PARAM6_ \u0628\u0633\u0631\u0639\u0629 _PARAM7_ \u0628\u0643\u0633\u0644/\u062B","Fire bullets in the direction of a given angle.":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0632\u0627\u0648\u064A\u0629 \u0645\u0639\u064A\u0646\u0629.","Fire bullets toward an angle":"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635 \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u0625\u0637\u0644\u0627\u0642 _PARAM4_ \u0645\u0646 _PARAM0_\u060C \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 _PARAM2_; _PARAM3_, \u0646\u062D\u0648 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM5_ \u0648\u0628\u0633\u0631\u0639\u0629 _PARAM6_ \u0628\u0643\u0633\u0644/\u062B","Angle of the bullet, in degrees":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629\u060C \u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u0625\u0637\u0644\u0627\u0642 \u0631\u0635\u0627\u0635\u0629 \u0648\u0627\u062D\u062F\u0629. \u0647\u0630\u0627 \u0645\u062E\u0635\u0635 \u0641\u0642\u0637 \u0644\u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062F\u0627\u062E\u0644 \"\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\".","Fire a single bullet":"\u0625\u0637\u0644\u0627\u0642 \u0631\u0635\u0627\u0635\u0629 \u0648\u0627\u062D\u062F\u0629","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u0627\u0637\u0644\u0642 \u0631\u0635\u0627\u0635\u0629 \u0648\u0627\u062D\u062F\u0629 _PARAM4_ \u0645\u0646 _PARAM0_\u060C \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 _PARAM2_; _PARAM3_, \u0628\u0632\u0627\u0648\u064A\u0629 _PARAM5_ \u0648\u0633\u0631\u0639\u0629 _PARAM6_ \u0628\u0643\u0633\u0644/\u0627\u0644\u062B\u0627\u0646\u064A\u0629","Reload ammo.":"\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629.","Reload ammo":"\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629","Reload ammo on _PARAM0_":"\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0639\u0644\u0649 _PARAM0_","Check if the object has just fired something.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u0623\u0637\u0644\u0642 \u0634\u064A\u0626\u064B\u0627 \u0644\u0644\u062A\u0648.","Has just fired":"\u0644\u0642\u062F \u0627\u0637\u0644\u0642\u062A \u0644\u0644\u062A\u0648","_PARAM0_ has just fired":"_PARAM0_ \u0627\u0637\u0644\u0642 \u0644\u0644\u062A\u0648","Check if bullet rotates to match trajectory.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635\u0629 \u062A\u062F\u0648\u0631 \u0644\u062A\u0637\u0627\u0628\u0642 \u0627\u0644\u0645\u0633\u0627\u0631.","Is bullet rotation enabled":"\u0647\u0644 \u062A\u0645\u0643\u064A\u0646 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635\u0629","Bullet rotation enabled on _PARAM0_":"\u062A\u0645\u0643\u064A\u0646 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635\u0629 \u0639\u0644\u0649 _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) \u062D\u064A\u062B \u062A\u0646\u0637\u0644\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A. \u062A\u062A\u0645 \u062A\u0648\u0632\u064A\u0639 \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0628\u0634\u0643\u0644 \u0645\u062A\u0633\u0627\u0648\u064D \u062F\u0627\u062E\u0644 \u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642.","the firing arc":"\u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642","Firing arc (degrees) Range: 0 to 360":"\u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) \u0627\u0644\u0645\u062F\u0649: 0 \u0625\u0644\u0649 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) \u062D\u064A\u062B \u0633\u064A\u062A\u0645 \u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A. \u0633\u064A\u062A\u0645 \u062A\u0648\u0632\u064A\u0639 \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0628\u0634\u0643\u0644 \u0645\u062A\u0633\u0627\u0648\u064A \u062F\u0627\u062E\u0644 \u0642\u0648\u0633 \u0627\u0644\u0627\u0637\u0644\u0627\u0642.","Set firing arc (deprecated)":"\u062A\u0639\u064A\u064A\u0646 \u0642\u0648\u0633 \u0627\u0644\u0625\u0637\u0644\u0627\u0642 (\u0645\u0639\u062A\u0645\u062F)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u062A\u0639\u064A\u064A\u0646 \u0642\u0648\u0633 \u0627\u0644\u0625\u0637\u0644\u0627\u0642 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062F\u0631\u062C\u0629","the angle variance (in degrees) applied to each bullet.":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) \u0627\u0644\u0645\u064F\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0643\u0644 \u0631\u0635\u0627\u0635\u0629.","the angle variance":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629","Angle variance (degrees) Range: 0 to 180":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) \u0627\u0644\u0645\u062F\u0649: 0 \u0625\u0644\u0649 180","Change the angle variance (in degrees) applied to each bullet.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0643\u0644 \u0631\u0635\u0627\u0635\u0629.","Set angle variance (deprecated)":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0645\u0639\u062A\u0645\u062F)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062F\u0631\u062C\u0629","the bullet speed variance (pixels per second) applied to each bullet.":"\u0627\u0646\u062D\u0631\u0627\u0641 \u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629 (\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629) \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0643\u0644 \u0631\u0635\u0627\u0635\u0629.","the bullet speed variance":"\u0627\u0646\u062D\u0631\u0627\u0641 \u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629","Change the speed variance (pixels per second) applied to each bullet.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0633\u0631\u0639\u0629 (\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629) \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0643\u0644 \u0631\u0635\u0627\u0635\u0629.","Set bullet speed variance (deprecated)":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0646\u062D\u0631\u0627\u0641 \u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629 (\u0645\u0639\u062A\u0645\u062F)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0646\u062D\u0631\u0627\u0641 \u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0635\u0627\u0635\u0629 \u0645\u0646 _PARAM0_ \u0627\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","the number of bullets shot every time the \"fire bullet\" action is used.":"\u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0645 \u0627\u0637\u0644\u0627\u0642\u0647\u0627 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629 \u064A\u062A\u0645 \u0641\u064A\u0647\u0627 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 '\u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u0629'.","Bullets per shot":"\u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0641\u064A \u0643\u0644 \u0627\u0637\u0644\u0627\u0642","the number of bullets per shot":"\u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0641\u064A \u0643\u0644 \u0627\u0637\u0644\u0627\u0642","Bullets":"\u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0627\u0637\u0644\u0627\u0642\u0647\u0627 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629 \u064A\u062A\u0645 \u0641\u064A\u0647\u0627 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 '\u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0631\u0635\u0627\u0635\u0629'.","Set number of bullets per shot (deprecated)":"\u062A\u0639\u064A\u064A\u0646 \u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0641\u064A \u0643\u0644 \u0627\u0637\u0644\u0627\u0642 (\u0645\u0639\u062A\u0645\u062F)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u0636\u0628\u0637 \u0639\u062F\u062F \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0641\u064A \u0643\u0644 \u0631\u0645\u064A\u0629 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the layer that bullets are created on.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0639\u0644\u064A\u0647\u0627.","Set bullet layer":"\u0636\u0628\u0637 \u0637\u0628\u0642\u0629 \u0627\u0644\u0631\u0635\u0627\u0635","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u0636\u0628\u0637 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0645 \u0625\u0637\u0644\u0627\u0642\u0647\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Enable bullet rotation.":"\u062A\u0645\u0643\u064A\u0646 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635.","Enable (or disable) bullet rotation":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0631\u0635\u0627\u0635 \u0639\u0644\u0649 _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0631\u0635\u0627\u0635 \u0644\u0645\u0637\u0627\u0628\u0642\u0629 \u0627\u0644\u0645\u0633\u0627\u0631","Enable unlimited ammo.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629.","Enable (or disable) unlimited ammo":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629 \u0639\u0644\u0649 _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0647\u062F\u0626\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) \u0627\u0644\u0645\u0639\u0631\u0648\u0641 \u0623\u064A\u0636\u064B\u0627 \u0628\u0645\u0639\u062F\u0644 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631.","the firing cooldown":"\u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0647\u062F\u0626\u0629","Cooldown in seconds":"\u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0647\u062F\u0626\u0629 \u0641\u064A \u0627\u0644\u062B\u0648\u0627\u0646\u064A","Change the firing cooldown, which changes the rate of fire.":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0647\u062F\u0626\u0629\u060C \u0645\u0645\u0627 \u064A\u064F\u063A\u064A\u0631 \u0645\u0639\u062F\u0644 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631.","Set firing cooldown (deprecated)":"\u0636\u0628\u0637 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0647\u062F\u0626\u0629 (\u0645\u0647\u0645\u0644)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u0636\u0628\u0637 \u0645\u0639\u062F\u0644 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","the reload duration (in seconds).":"\u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Reload duration":"\u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","the reload duration":"\u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Reload duration (seconds)":"\u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Change the duration to reload ammo.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u062F\u0629 \u0644\u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u0630\u062E\u064A\u0631\u0629.","Set reload duration (deprecated)":"\u0636\u0628\u0637 \u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 (\u0645\u0647\u0645\u0644)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u0636\u0628\u0637 \u0645\u062F\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u0645\u062F\u0629 \u0627\u0644\u0633\u062E\u0648\u0646\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A). \u0639\u0646\u062F\u0645\u0627 \u064A\u0635\u0628\u062D \u0627\u0644\u062C\u0633\u0645 \u0645\u062D\u0645\u0651\u064E\u0649\u060C \u0644\u0627 \u064A\u0645\u0643\u0646\u0647 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0644\u0647\u0630\u0647 \u0627\u0644\u0645\u062F\u0629.","the overheat duration":"\u0645\u062F\u0629 \u0627\u0644\u0633\u062E\u0648\u0646\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629","Overheat duration (seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0633\u062E\u0648\u0646\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Change the duration after becoming overheated.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0645\u062F\u0629 \u0628\u0639\u062F \u0623\u0646 \u064A\u0635\u0628\u062D \u0627\u0644\u062C\u0633\u0645 \u0645\u062D\u0645\u0651\u064E\u0649.","Set overheat duration (deprecated)":"\u0636\u0628\u0637 \u0645\u062F\u0629 \u0627\u0644\u0633\u062E\u0648\u0646\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629 (\u0645\u0647\u0645\u0644)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u0636\u0628\u0637 \u0645\u062F\u0629 \u0627\u0644\u0633\u062E\u0648\u0646\u0629 \u0627\u0644\u0632\u0627\u0626\u062F\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","the ammo quantity.":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u0627\u0626\u0631.","Ammo quantity":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629","the ammo quantity":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u0627\u0626\u0631","Change the quantity of ammo.":"\u062A\u063A\u064A\u064A\u0631 \u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629.","Set ammo quantity (deprecated)":"\u0636\u0628\u0637 \u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 (\u0645\u0647\u0645\u0644)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","the heat increase per shot.":"\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0631\u0634\u0642\u0629.","Heat increase per shot":"\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0631\u0634\u0642\u0629","the heat increase per shot":"\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0631\u0634\u0642\u0629","Heat increase per shot (Range: 0 to 1)":"\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0631\u0634\u0642\u0629 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1)","Change the heat increase per shot.":"\u062A\u063A\u064A\u064A\u0631 \u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0631\u0634\u0642\u0629.","Set heat increase per shot (deprecated)":"\u0636\u0628\u0637 \u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0643\u0644 \u0631\u0634\u0642\u0629 (\u0645\u0647\u0645\u0644)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u0636\u0628\u0637 \u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0644\u0643\u0644 \u0631\u0634\u0642\u0629","the max ammo.":"\u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","the max ammo":"\u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Change the max ammo.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","Set max ammo (deprecated)":"\u0636\u0628\u0637 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u0645\u0647\u0645\u0644)","Set the max ammo of _PARAM0_ to _PARAM2_":"\u0636\u0628\u0637 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Reset total shots fired.":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0637\u0644\u0642\u0629.","Reset total shots fired":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0637\u0644\u0642\u0629","Reset total shots fired by _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0637\u0644\u0642\u0629 \u0628\u0648\u0627\u0633\u0637\u0629 _PARAM0_","Reset total bullets created.":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0646\u0634\u0623.","Reset total bullets created":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0646\u0634\u0623","Reset total bullets created by _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0646\u0634\u0623 \u0628\u0648\u0627\u0633\u0637\u0629 _PARAM0_","Reset total reloads completed.":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u0645\u0643\u0627\u0646\u064A\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0628\u0627\u0644\u0643\u0627\u0645\u0644.","Reset total reloads completed":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u0645\u0643\u0627\u0646\u064A\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0628\u0627\u0644\u0643\u0627\u0645\u0644","Reset total reloads completed by _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0625\u0645\u0643\u0627\u0646\u064A\u0629 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0628\u0627\u0644\u0643\u0627\u0645\u0644 \u0628\u0648\u0627\u0633\u0637\u0629 _PARAM0_","the number of shots per reload.":"\u0639\u062F\u062F \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0644\u0643\u0644 \u0645\u0631\u0629 \u062A\u062D\u0645\u064A\u0644.","the shots per reload":"\u0639\u062F\u062F \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0644\u0643\u0644 \u0645\u0631\u0629 \u062A\u062D\u0645\u064A\u0644","Change the number of shots per reload.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u062F\u062F \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0644\u0643\u0644 \u0645\u0631\u0629 \u062A\u062D\u0645\u064A\u0644.","Set shots per reload (deprecated)":"\u0636\u0628\u0637 \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0644\u0643\u0644 \u0645\u0631\u0629 \u062A\u062D\u0645\u064A\u0644 (\u0645\u0647\u0645\u0644)","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u0636\u0628\u0637 \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0644\u0643\u0644 \u0645\u0631\u0629 \u062A\u062D\u0645\u064A\u0644 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Enable (or disable) automatic reloading.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629.","Enable (or disable) automatic reloading":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629 \u0639\u0644\u0649 _PARAM0_: _PARAM2_","Enable automatic reloading":"\u062A\u0645\u0643\u064A\u0646 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629","the linear cooling rate (per second).":"\u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u062E\u0637\u064A (\u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629).","Linear cooling rate":"\u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u062E\u0637\u064A","the linear cooling rate":"\u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u062E\u0637\u064A","Heat cooling rate (per second)":"\u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062D\u0631\u0627\u0631\u0629 (\u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629)","Change the linear rate of cooling.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062E\u0637\u064A.","Set linear cooling rate (deprecated)":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u062E\u0637\u064A (\u0645\u0647\u062C\u0648\u0631)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062E\u0637\u064A \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","the exponential cooling rate, per second.":"\u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A\u060C \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629.","Exponential cooling rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A","the exponential cooling rate":"\u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A","Change the exponential rate of cooling.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A.","Set exponential cooling rate (deprecated)":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A (\u0645\u0647\u062C\u0648\u0631)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u0633\u0644\u0633\u0644\u064A \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Increase ammo quantity.":"\u0632\u064A\u0627\u062F\u0629 \u0643\u0645\u064A\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629.","Increase ammo":"\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u0630\u062E\u064A\u0631\u0629","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u0632\u064A\u0627\u062F\u0629 \u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0640_PARAM0_ \u0628\u0640_PARAM2_ \u0637\u0644\u0642\u0629","Ammo gained":"\u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u0627\u0644\u0645\u0643\u062A\u0633\u0628\u0629","Layer that bullets are created on.":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0631\u0635\u0627\u0635 \u0639\u0644\u064A\u0647\u0627.","Bullet layer":"\u0637\u0628\u0642\u0629 \u0627\u0644\u0631\u0635\u0627\u0635","the heat level (range: 0 to 1).":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062D\u0631\u0627\u0631\u0629 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1).","Heat level":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062D\u0631\u0627\u0631\u0629","the heat level":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062D\u0631\u0627\u0631\u0629","Total shots fired (multi-bullet shots are considered one shot).":"\u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0627\u0644\u0645\u0637\u0644\u0642\u0629 (\u062A\u0639\u062A\u0628\u0631 \u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0631\u0635\u0627\u0635 \u0637\u0644\u0642\u0629 \u0648\u0627\u062D\u062F\u0629).","Shots fired":"\u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0627\u0644\u0645\u0637\u0644\u0642\u0629","Total bullets created.":"\u0625\u062C\u0645\u0627\u0644\u064A \u0627\u0644\u0631\u0635\u0627\u0635 \u0627\u0644\u0645\u0646\u0634\u0623\u0629.","Bullets created":"\u0627\u0644\u0631\u0635\u0627\u0635\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647\u0627","Reloads completed.":"\u062A\u0645 \u0625\u0643\u0645\u0627\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644.","Reloads completed":"\u062A\u0645 \u0625\u0643\u0645\u0627\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","the remaining shots before the next reload is required.":"\u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0644\u062D\u0627\u062C\u0629 \u0644\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0627\u0644\u064A\u0629.","the remaining shots (before the next reload)":"\u0627\u0644\u0637\u0644\u0642\u0627\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 (\u0642\u0628\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0627\u0644\u064A\u0629)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0627\u0644\u062A\u064A \u062A\u0633\u0645\u062D \u0628\u0625\u0637\u0644\u0627\u0642 \u0637\u0644\u0642\u0629\u060C \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A.","Duration before cooldown end":"\u0627\u0644\u0645\u062F\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F","the remaining duration before the cooldown end":"\u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F","the remaining duration before the overheat penalty ends, in seconds.":"\u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0639\u0642\u0648\u0628\u0629 \u0627\u0644\u062A\u064A \u062A\u0633\u0628\u0628\u0647\u0627 \u0627\u0644\u0633\u062E\u0648\u0646\u0629\u060C \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A.","Duration before overheat end":"\u0627\u0644\u0645\u062F\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0633\u062E\u0648\u0646\u0629","the remaining duration before the overheat end":"\u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0633\u062E\u0648\u0646\u0629","the remaining duration before the reload finishes, in seconds.":"\u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0625\u0643\u0645\u0627\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644\u060C \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A.","Duration before the reload finishes":"\u0627\u0644\u0645\u062F\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0625\u0643\u0645\u0627\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","the remaining duration before the reload finishes":"\u0627\u0644\u0645\u062F\u0629 \u0627\u0644\u0645\u062A\u0628\u0642\u064A\u0629 \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0625\u0643\u0645\u0627\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644","Check if object is currently performing an ammo reload.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0642\u0648\u0645 \u062D\u0627\u0644\u064A\u064B\u0627 \u0628\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629.","Is ammo reloading in progress":"\u0647\u0644 \u062A\u0648\u062C\u062F \u0625\u0639\u0627\u062F\u0629 \u0644\u0644\u0630\u062E\u064A\u0631\u0629 \u0642\u064A\u062F \u0627\u0644\u062A\u0642\u062F\u0645","_PARAM0_ is reloading ammo":"\u064A\u0642\u0648\u0645 _PARAM0_ \u0628\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629","Check if object is ready to shoot.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u062C\u0627\u0647\u0632\u064B\u0627 \u0644\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631.","Is ready to shoot":"\u0647\u0644 \u062C\u0627\u0647\u0632 \u0644\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631","_PARAM0_ is ready to shoot":"_PARAM0_ \u062C\u0627\u0647\u0632 \u0644\u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631","Check if automatic reloading is enabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A \u0645\u0641\u0639\u0644\u0629.","Is automatic reloading enabled":"\u0647\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629 \u0645\u0641\u0639\u0644\u0629","Automatic reloading is enabled on_PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629 \u0645\u0641\u0639\u0644\u0629 \u0639\u0644\u0649_PARAM0_","Check if ammo is unlimited.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629.","Is ammo unlimited":"\u0647\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","_PARAM0_ has unlimited ammo":"_PARAM0_ \u0644\u062F\u064A\u0647 \u0630\u062E\u064A\u0631\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","Check if object has no ammo available.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u064A\u0633 \u0644\u062F\u064A\u0647 \u0630\u062E\u064A\u0631\u0629 \u0645\u062A\u0627\u062D\u0629.","Is out of ammo":"\u0647\u0644 \u0646\u0641\u062F\u062A \u0627\u0644\u0630\u062E\u064A\u0631\u0629","_PARAM0_ is out of ammo":"_PARAM0_ \u0646\u0641\u0630\u062A \u0630\u062E\u064A\u0631\u062A\u0647","Check if object needs to reload ammo.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u062D\u0627\u062C\u0629 \u0644\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629.","Is a reload needed":"\u0647\u0644 \u0647\u0646\u0627\u0643 \u062D\u0627\u062C\u0629 \u0644\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644","_PARAM0_ needs to reload ammo":"_PARAM0_ \u0628\u062D\u0627\u062C\u0629 \u0644\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0630\u062E\u064A\u0631\u0629","Check if object is overheated.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u062D\u0645\u0651\u064E\u0649.","Is overheated":"\u0647\u0644 \u0645\u062D\u0645\u0651\u064E\u0649","_PARAM0_ is overheated":"_PARAM0_ \u0645\u062D\u0645\u0651\u064E\u0649","Check if firing cooldown is active.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u0628\u0631\u064A\u062F \u0627\u0644\u0627\u0637\u0644\u0627\u0642 \u0646\u0634\u0637.","Is firing cooldown active":"\u0647\u0644 \u062A\u0628\u0631\u064A\u062F \u0627\u0644\u0627\u0637\u0644\u0627\u0642 \u0646\u0634\u0637","Firing cooldown is active on _PARAM0_":"\u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0644\u0627\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u0646\u0634\u0637\u0629 \u0639\u0644\u0649 _PARAM0_","First person 3D camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u064A\u0646 \u0627\u0644\u0634\u062E\u0635 \u0627\u0644\u0623\u0648\u0644 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Move the camera to look though objects eyes.":"\u0642\u0645 \u0628\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u062A\u0628\u062F\u0648 \u0643\u0645\u0627 \u0644\u0648 \u0623\u0646\u0643 \u062A\u0631\u0649 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0639\u064A\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u0627\u0646\u062A\u0642\u0644 \u0628\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u062A\u0628\u062F\u0648 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0639\u064A\u0648\u0646 _PARAM1_. \u064A\u062C\u0628 \u0639\u0644\u0649 \u0627\u0644\u062C\u0633\u0645 \u0623\u0646 \u064A\u0646\u0638\u0631 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 \u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u062C\u0645\u064A\u0639 \u0632\u0648\u0627\u064A\u0627\u0647 0 \u0648\u064A\u062C\u0628 \u0623\u0646 \u064A\u0643\u0648\u0646 \u0623\u0639\u0644\u0649 \u0631\u0623\u0633\u0647 \u0646\u062D\u0648 Z+.","Look through object eyes":"\u0623\u0646\u0638\u0631 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0639\u064A\u0648\u0646 \u0627\u0644\u062C\u0633\u0645","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u062A\u0628\u062F\u0648 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0639\u064A\u0648\u0646 _PARAM1_.","Flash object":"\u0643\u0627\u0626\u0646 \u0648\u0645\u0636\u0629","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u062C\u0639\u0644 \u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0628\u0627\u0644\u0631\u0624\u064A\u0629 (\u0648\u0645\u0636\u0629)\u060C \u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646\u060C \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0623\u0648 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 (\u062A\u0644\u0627\u0634\u064A).","Color tint applied to an object.":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0645\u0637\u0628\u0642 \u0639\u0644\u0649 \u0643\u0627\u0626\u0646.","Color tint applied to an object":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0645\u0637\u0628\u0642 \u0639\u0644\u0649 \u0643\u0627\u0626\u0646","Color tint applied to _PARAM1_":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0645\u0637\u0628\u0642 \u0639\u0644\u0649 _PARAM1_","Check if a color tint is applied to an object.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0639\u0644\u0649 \u0643\u0627\u0626\u0646.","Is a color tint applied to an object":"\u0647\u0644 \u064A\u0648\u062C\u062F \u062A\u0638\u0644\u064A\u0644 \u0644\u0648\u0646\u064A \u0639\u0644\u0649 \u0643\u0627\u0626\u0646","_PARAM1_ is color tinted":"_PARAM1_ \u0645\u0644\u0648\u0646 \u0628\u062A\u0638\u0644\u064A\u0644 \u0644\u0648\u0646\u064A","Toggle color tint between the starting tint and a given value.":"\u062A\u0628\u062F\u064A\u0644 \u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 \u0628\u064A\u0646 \u0627\u0644\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0628\u0627\u062F\u0626\u064A \u0648\u0642\u064A\u0645\u0629 \u0645\u0639\u064A\u0646\u0629 \u0645\u0639\u064A\u0646\u0629.","Toggle a color tint":"\u062A\u0628\u062F\u064A\u0644 \u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646","Toggle color tint _PARAM2_ on _PARAM1_":"\u062A\u0628\u062F\u064A\u0644 \u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646 _PARAM2_ \u0639\u0644\u0649 _PARAM1_","Color tint":"\u062A\u0638\u0644\u064A\u0644 \u0627\u0644\u0644\u0648\u0646","Toggle object visibility.":"\u062A\u0628\u062F\u064A\u0644 \u0631\u0624\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","Toggle object visibility":"\u062A\u0628\u062F\u064A\u0644 \u0631\u0624\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646","Toggle visibility of _PARAM1_":"\u062A\u0628\u062F\u064A\u0644 \u0631\u0624\u064A\u0629 _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0644\u0641\u062A\u0631\u0629 \u0632\u0645\u0646\u064A\u0629 \u0628\u062D\u064A\u062B \u064A\u062A\u0646\u0627\u0648\u0628 \u0628\u064A\u0646 \u0627\u0644\u0638\u0647\u0648\u0631 \u0648\u0627\u0644\u0627\u062E\u062A\u0641\u0627\u0621.","Flash visibility (blink)":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0634\u0643\u0644 \u0648\u0627\u0645\u0636 (\u0648\u0645\u0636)","Half period":"\u0641\u062A\u0631\u0629 \u0646\u0635\u0641\u064A\u0629","Time that the object is invisible":"\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0641\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u063A\u064A\u0631 \u0645\u0631\u0626\u064A","Flash duration":"\u0645\u062F\u0629 \u0627\u0644\u0648\u0645\u064A\u0636","Use \"0\" to keep flashing until stopped":"\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \"0\" \u0644\u0623\u062C\u0644 \u0627\u0645\u062A\u062F\u0627\u062F \u0627\u0644\u0648\u0645\u064A\u0636 \u062D\u062A\u0649 \u064A\u062A\u0648\u0642\u0641","Make an object flash (blink) visibility for a period of time.":"\u062C\u0639\u0644 \u0643\u0627\u0626\u0646 \u0648\u0627\u0645\u0636 (\u0628\u0631\u0642) \u0627\u0644\u0631\u0624\u064A\u0629 \u0644\u0645\u062F\u0629 \u0645\u0646 \u0627\u0644\u0648\u0642\u062A.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u062C\u0639\u0644 _PARAM0_ \u064A\u0648\u0645\u0636 (\u0628\u0644\u064A\u0646\u0643) \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Duration of the flashing, in seconds":"\u0645\u062F\u0629 \u0627\u0644\u0648\u0645\u0636\u060C \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A","Use \"0\" to keep flashing until stopped.":"\u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0648\u0645\u0636 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u062A\u0648\u0642\u0641.","Check if an object is flashing visibility.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0627\u0644\u0631\u0624\u064A\u0629.","Is object flashing visibility":"\u0647\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0627\u0644\u0631\u0624\u064A\u0629","_PARAM0_ is flashing":"_PARAM0_ \u064A\u0648\u0645\u0636","Stop flashing visibility (blink) of an object.":"\u0648\u0642\u0641 \u0648\u0645\u0636 \u0627\u0644\u0631\u0624\u064A\u0629 (\u0627\u0644\u0628\u0644\u064A\u0646\u0643) \u0644\u0643\u0627\u0626\u0646 \u0645\u0627.","Stop flashing visibility (blink)":"\u0648\u0642\u0641 \u0648\u0645\u0636 \u0627\u0644\u0631\u0624\u064A\u0629 (\u0627\u0644\u0628\u0644\u064A\u0646\u0643)","Stop flashing visibility of _PARAM0_":"\u0648\u0642\u0641 \u0648\u0645\u0636 \u0627\u0644\u0631\u0624\u064A\u0629 \u0644\u0640 _PARAM0_","the half period of the object (time the object is invisible).":"\u0641\u062A\u0631\u0629 \u0646\u0635\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0641\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u063A\u064A\u0631 \u0645\u0631\u0626\u064A).","the half period (time the object is invisible)":"\u0627\u0644\u0641\u062A\u0631\u0629 \u0646\u0635\u0641\u0647\u0627 (\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0641\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u063A\u064A\u0631 \u0645\u0631\u0626\u064A)","Make an object flash a color tint for a period of time.":"\u062C\u0639\u0644 \u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0628\u0644\u0648\u0646 \u0645\u0638\u0644\u0644 \u0644\u0641\u062A\u0631\u0629 \u0632\u0645\u0646\u064A\u0629.","Flash color tint":"\u0648\u0645\u064A\u0636 \u0644\u0648\u0646 \u0645\u0638\u0644\u0644","Time between flashes":"\u0627\u0644\u0648\u0642\u062A \u0628\u064A\u0646 \u0627\u0644\u0648\u0645\u064A\u0636\u0627\u062A","Tint color":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0638\u0644\u0644","Flash a color tint":"\u0648\u0645\u0636 \u0644\u0648\u0646 \u0645\u0644\u0648\u0646","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u062C\u0639\u0644 _PARAM0_ \u064A\u0648\u0645\u0636 \u0628\u0644\u0648\u0646 \u0627\u0644\u0644\u0648\u0646 _PARAM3_ \u0644\u0640 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Check if an object is flashing a color tint.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0628\u0644\u0648\u0646 \u0645\u0644\u0648\u0646.","Is object flashing a color tint":"\u0647\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u0628\u0644\u0648\u0646 \u0645\u0644\u0648\u0646","_PARAM0_ is flashing a color tint":"_PARAM0_ \u064A\u0648\u0645\u0636 \u0628\u0644\u0648\u0646 \u0645\u0644\u0648\u0646","Stop flashing a color tint on an object.":"\u0648\u0642\u0641 \u0648\u0645\u0636 \u0644\u0648\u0646 \u0645\u0644\u0648\u0646 \u0644\u0643\u0627\u0626\u0646 \u0645\u0627.","Stop flashing color tint":"\u0648\u0642\u0641 \u0648\u0645\u0636 \u0644\u0648\u0646 \u0627\u0644\u0644\u0648\u0646","Stop flashing color tint _PARAM0_":"\u0648\u0642\u0641 \u0648\u0645\u0636 \u0644\u0648\u0646 \u0627\u0644\u0644\u0648\u0646 _PARAM0_","the half period (time between flashes) of the object.":"\u0627\u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u0632\u0645\u0646\u064A\u0629 \u0627\u0644\u0646\u0635\u0641\u064A\u0629 (\u0627\u0644\u0632\u0645\u0646 \u0628\u064A\u0646 \u0627\u0644\u0648\u0645\u064A\u0636)","the half period (time between flashes)":"\u0627\u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u0646\u0635\u0641\u064A\u0629 (\u0627\u0644\u0648\u0642\u062A \u0628\u064A\u0646 \u0627\u0644\u0648\u0645\u064A\u0636)","Flash opacity smoothly (fade) in a repeating loop.":"\u062A\u0645\u064A\u064A\u0647 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 (\u062A\u0644\u0627\u0634\u064A) \u0641\u064A \u062D\u0644\u0642\u0629 \u062A\u0643\u0631\u0627\u0631\u064A\u0629.","Flash opacity smothly (fade)":"\u062A\u0645\u064A\u064A\u0647 \u0634\u0641\u0627\u0641\u064A\u0629 \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 (\u062A\u0644\u0627\u0634\u064A)","Opacity capability":"\u0642\u062F\u0631\u0629 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629","Tween Behavior (required)":"\u0633\u0644\u0648\u0643 \u0627\u0644\u062A\u062D\u0648\u0644 (\u0645\u0637\u0644\u0648\u0628)","Target opacity (Range: 0 - 255)":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629 (\u0627\u0644\u0645\u062F\u0649: 0 - 255)","Opacity will fade between the starting value and a target value":"\u0633\u064A\u062A\u0645 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0628\u064A\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0628\u0627\u062F\u0626\u0629 \u0648\u0642\u064A\u0645\u0629 \u0645\u0633\u062A\u0647\u062F\u0641\u0629","Starting opacity":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0628\u0627\u062F\u0626\u0629","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u0642\u0645 \u0628\u062A\u0637\u0641\u0626\u0629 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 (\u062A\u0644\u0627\u0634) \u0628\u062D\u0644\u0642\u0629 \u062A\u0643\u0631\u0627\u0631\u064A\u0629.","Flash the opacity (fade)":"\u0648\u0645\u064A\u0636 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 (\u062A\u0644\u0627\u0634)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u0642\u0645 \u0628\u062A\u0637\u0641\u0626\u0629 \u0634\u0641\u0627\u0641\u064A\u0629 _PARAM0_ \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 \u0625\u0644\u0649 _PARAM4_ \u0641\u064A \u062D\u0644\u0642\u0629 \u0644\u0645\u062F\u0629 _PARAM3_ \u062B\u0648\u0627\u0646\u064A","Target opacity":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u062F\u0641","Check if an object is flashing opacity.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0644\u0645\u0639 \u0628\u0634\u0641\u0627\u0641\u064A\u0629.","Is object flashing opacity":"\u0647\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0644\u0645\u0639 \u0628\u0634\u0641\u0627\u0641\u064A\u0629","_PARAM0_ is flashing opacity":"_PARAM0_ \u064A\u062A\u0644\u0645\u0639 \u0628\u0634\u0641\u0627\u0641\u064A\u0629","Stop flashing opacity of an object.":"\u0623\u0648\u0642\u0641 \u062A\u0637\u0641\u0626\u0629 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","Stop flashing opacity":"\u0623\u0648\u0642\u0641 \u062A\u0637\u0641\u0626\u0629 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629","Stop flashing opacity of _PARAM0_":"\u0623\u0648\u0642\u0641 \u062A\u0637\u0641\u0626\u0629 \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0644\u0640 _PARAM0_","Make the object flash an effect for a period of time.":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0648\u0645\u0636 \u062A\u0623\u062B\u064A\u0631\u064B\u0627 \u0644\u0641\u062A\u0631\u0629 \u0632\u0645\u0646\u064A\u0629.","Flash effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0648\u0645\u064A\u0636","Name of effect":"\u0627\u0633\u0645 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","Make an object flash an effect for a period of time.":"\u0642\u0645 \u0628\u062A\u0637\u0641\u0626\u0629 \u0643\u0627\u0626\u0646 \u0628\u062A\u0623\u062B\u064A\u0631 \u0644\u0645\u062F\u0629 \u0632\u0645\u0646\u064A\u0629.","Flash an effect":"\u0648\u0645\u064A\u0636 \u0644\u062A\u0623\u062B\u064A\u0631","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u0642\u0645 \u0628\u062A\u0637\u0641\u0626\u0629 _PARAM0_ \u062A\u0623\u062B\u064A\u0631 _PARAM3_ \u0644\u0640 _PARAM2_ \u062B\u0648\u0627\u0646\u064A","Check if an object is flashing an effect.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0644\u0645\u0639 \u0628\u062A\u0623\u062B\u064A\u0631.","Is object flashing an effect":"\u0647\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0644\u0645\u0639 \u0628\u062A\u0623\u062B\u064A\u0631","_PARAM0_ is flashing an effect":"_PARAM0_ \u064A\u062A\u0644\u0645\u0639 \u0628\u062A\u0623\u062B\u064A\u0631","Stop flashing an effect of an object.":"\u0623\u0648\u0642\u0641 \u062A\u0637\u0641\u0626\u0629 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646.","Stop flashing an effect":"\u0623\u0648\u0642\u0641 \u062A\u0637\u0641\u0626\u0629 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","Stop flashing an effect on _PARAM0_":"\u0623\u0648\u0642\u0641 \u062A\u0637\u0641\u0626\u0629 \u062A\u0623\u062B\u064A\u0631 \u0639\u0644\u0649 _PARAM0_","Toggle an object effect.":"\u0642\u0645 \u0628\u062A\u0628\u062F\u064A\u0644 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646.","Toggle an object effect":"\u0642\u0645 \u0628\u062A\u0628\u062F\u064A\u0644 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Toggle effect _PARAM2_ on _PARAM0_":"\u062A\u0628\u062F\u064A\u0644 \u062A\u0623\u062B\u064A\u0631 _PARAM2_ \u0639\u0644\u0649 _PARAM0_","Effect name to toggle":"\u0627\u0633\u0645 \u0627\u0644\u062A\u0623\u062B\u064A\u0631 \u0644\u062A\u0628\u062F\u064A\u0644\u0647","Flash layer":"\u0637\u0628\u0642\u0629 \u0648\u0645\u0624\u0642\u062A \u0627\u0644\u0625\u0636\u0627\u0621\u0629","Make a layer visible for a specified duration, and then hide the layer.":"\u0627\u062C\u0639\u0644 \u0627\u0644\u0637\u0628\u0642\u0629 \u0645\u0631\u0626\u064A\u0629 \u0644\u0645\u062F\u0629 \u0645\u062D\u062F\u062F\u0629\u060C \u062B\u0645 \u0627\u062E\u0641\u064A \u0627\u0644\u0637\u0628\u0642\u0629.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u0627\u062C\u0639\u0644 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM1_ \u0645\u0631\u0626\u064A\u0629 \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Flash and transition painter":"\u0645\u0624\u062B\u0631 \u0627\u0644\u0625\u0636\u0627\u0621\u0629 \u0648\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644","Paint transition effects with a plain color.":"\u0631\u0633\u0645 \u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0628\u0644\u0648\u0646 \u0633\u0627\u062F\u0629.","Paint all over the screen a color for a period of time.":"\u0631\u0633\u0645 \u0627\u0644\u0643\u0648\u0644\u0648\u0631 \u0639\u0628\u0631 \u0627\u0644\u0634\u0627\u0634\u0629 \u0644\u0641\u062A\u0631\u0629 \u0632\u0645\u0646\u064A\u0629.","Type of effect":"\u0646\u0648\u0639 \u0627\u0644\u062A\u0623\u062B\u064A\u0631","Direction of transition":"\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644","The maximum of the opacity only for flash":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0641\u0642\u0637 \u0644\u0644\u0641\u0644\u0627\u0634","Paint Effect.":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0631\u0633\u0645.","Paint Effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0631\u0633\u0645","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u0646\u0648\u0639 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0631\u0633\u0645 _PARAM4_ \u0645\u0646 _PARAM0_ \u0628\u0627\u062A\u062C\u0627\u0647 _PARAM5_ \u0648\u0644\u0648\u0646 _PARAM2_ \u0644\u0645\u062F\u0629 _PARAM3_ \u062B\u0648\u0627\u0646\u064A","Direction transition":"\u0627\u0646\u062A\u0642\u0627\u0644 \u0627\u0644\u0627\u062A\u062C\u0627\u0647","End opacity":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","Paint effect ended.":"\u0627\u0646\u062A\u0647\u0649 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0631\u0633\u0645.","Paint effect ended":"\u0627\u0646\u062A\u0647\u0649 \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0631\u0633\u0645","When paint effect of _PARAM0_ ends":"\u0639\u0646\u062F\u0645\u0627 \u064A\u0646\u062A\u0647\u064A \u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0631\u0633\u0645 \u0639\u0644\u0649 _PARAM0_","Follow multiple objects with camera":"\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0627\u0644\u0645\u062A\u0639\u062F\u062F\u0629 \u0628\u0643\u0627\u0645\u064A\u0631\u0627","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0643\u0628\u064A\u0631 \u0648\u0645\u0648\u0642\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u062C\u0645\u064A\u0639 \u0627\u0644\u062D\u0627\u0644\u0627\u062A \u0645\u0646 \u0643\u0627\u0626\u0646 (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0643\u0627\u0626\u0646) \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u062D\u0627\u0644\u0627\u062A _PARAM1_ \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \u0647\u0627\u0645\u0634\u064B\u0627 \u0628\u062D\u062C\u0645 _PARAM2_px \u0623\u0641\u0642\u064A\u064B\u0627 \u0648 _PARAM3_px \u0631\u0623\u0633\u064A\u064B\u0627. \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u062A\u0643\u0628\u064A\u0631: _PARAM4_. \u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0633\u0631\u0639\u0629 _PARAM5_","Object (or Object group)":"\u0627\u0644\u0643\u0627\u0626\u0646 (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646)","Extra space on sides of screen":"\u0645\u0633\u0627\u0641\u0629 \u0625\u0636\u0627\u0641\u064A\u0629 \u0639\u0644\u0649 \u062C\u0648\u0627\u0646\u0628 \u0627\u0644\u0634\u0627\u0634\u0629","Each side will include this buffer":"\u0633\u064A\u0634\u0645\u0644 \u0643\u0644 \u062C\u0627\u0646\u0628 \u0647\u0630\u0627 \u0627\u0644\u0641\u0627\u0631\u0642","Extra space on top and bottom of screen":"\u0645\u0633\u0627\u0641\u0629 \u0625\u0636\u0627\u0641\u064A\u0629 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0648\u0627\u0644\u0623\u0633\u0641\u0644 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629","Maximum zoom level (Default: 1)":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0623\u0642\u0635\u0649 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 1)","Limit how far the camera will zoom in":"\u062D\u062F\u062F \u0645\u062F\u0649 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u0633\u0631\u0639\u0629 \u062D\u0631\u0643\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u0646\u0633\u0628\u0629 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0648\u062C\u0647\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u0627\u0644\u0633\u0641\u0631 \u0625\u0644\u064A\u0647\u0627 \u0641\u064A \u0643\u0644 \u0625\u0637\u0627\u0631 (\u062A\u0633\u062A\u062E\u062F\u0645\u0647\u0627 \u0648\u0638\u064A\u0641\u0629 lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0643\u0628\u064A\u0631 \u0648\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u062C\u0645\u064A\u0639 \u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646) \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629. (\u0645\u0647\u062C\u0648\u0631)","Follow multiple objects with camera (Deprecated)":"\u062A\u062A\u0628\u0639 \u0639\u062F\u0629 \u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0645\u0647\u062C\u0648\u0631)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM6_ \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u062D\u0627\u0644\u0627\u062A _PARAM1_ \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629. \u0627\u0633\u062A\u062E\u062F\u0645 \u0647\u0627\u0645\u0634\u064B\u0627 \u0628\u062D\u062C\u0645 _PARAM2_px \u0623\u0641\u0642\u064A\u064B\u0627 \u0648 _PARAM3_px \u0631\u0623\u0633\u064A\u064B\u0627. \u0627\u0633\u062A\u062E\u062F\u0645 \u062A\u0643\u0628\u064A\u0631\u064B\u0627 \u0628\u064A\u0646 _PARAM4_ \u0648 _PARAM5_. \u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0633\u0631\u0639\u0629 _PARAM8_","Minimum zoom level":"\u0645\u0633\u062A\u0648\u0649 \u0627\u0644\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0623\u062F\u0646\u0649","Limit how far the camera will zoom OUT":"\u062D\u062F\u062F \u0645\u062F\u0649 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u062E\u0631\u0648\u062C","Limit how far the camera will zoom IN":"\u062D\u062F\u062F \u0645\u062F\u0649 \u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u062F\u0627\u062E\u0644","Use \"\" for base layer":"\u0627\u0633\u062A\u062E\u062F\u0645 \"\" \u0644\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0642\u0627\u0639\u062F\u064A\u0629","Gamepads (controllers)":"\u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0644\u0639\u0628 (\u0648\u062D\u062F\u0627\u062A \u062A\u062D\u0643\u0645)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u0625\u0636\u0627\u0641\u0629 \u062F\u0639\u0645 \u0644\u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0644\u0639\u0628 (\u0623\u0648 \u0648\u062D\u062F\u0627\u062A \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u062E\u0631\u0649) \u0625\u0644\u0649 \u0644\u0639\u0628\u062A\u0643\u060C \u0645\u0645\u0627 \u064A\u0645\u0646\u062D \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0645\u0639\u0644\u0648\u0645\u0627\u062A \u0645\u062B\u0644 \u0636\u063A\u0637 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0648\u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u0645\u062D\u0648\u0631\u0627\u062A \u0648\u0636\u063A\u0637 \u0627\u0644\u0645\u064F\u0634\u063A\u0644\u060C \u0625\u0644\u062E...","Accelerated speed":"\u0633\u0631\u0639\u0629 \u0645\u062A\u0633\u0627\u0631\u0639\u0629","Current speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","Targeted speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629","Deceleration":"\u062A\u0628\u0627\u0637\u0624","Get the value of the pressure on a gamepad trigger.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0632\u0631 \u062A\u062D\u0643\u0645 \u0641\u064A \u0644\u0639\u0628\u0629 \u0627\u0644\u0641\u064A\u062F\u064A\u0648.","Pressure on a gamepad trigger":"\u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0632\u0631 \u062A\u062D\u0643\u0645 \u0641\u064A \u0644\u0639\u0628\u0629 \u0627\u0644\u0641\u064A\u062F\u064A\u0648","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u064A\u0636\u063A\u0637 \u0627\u0644\u0644\u0627\u0639\u0628 _PARAM1_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 _PARAM2_ \u0625\u0644\u0649 _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u0645\u0639\u0631\u0641 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645: 1\u060C 2\u060C 3 \u0623\u0648 4","Trigger button":"\u0632\u0631 \u0627\u0644\u0632\u0646\u0627\u062F","the force of gamepad stick (from 0 to 1).":"\u0642\u0648\u0629 \u0639\u0635\u0627 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 (\u0645\u0646 0 \u0625\u0644\u0649 1).","Stick force":"\u0642\u0648\u0629 \u0627\u0644\u0639\u0635\u0627","the gamepad _PARAM1_ _PARAM2_ stick force":"\u0642\u0648\u0629 \u0639\u0635\u0627 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"\u0639\u0635\u0627: \"\u064A\u0645\u064A\u0646\" \u0623\u0648 \"\u064A\u0633\u0627\u0631\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u062F\u0648\u0631\u0627\u0646 \u0639\u0635\u0627 \u0644\u0648\u062D\u0629 \u062A\u062D\u0643\u0645.\n\u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0642\u064A\u0645\u0629 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0641\u062A\u062D\u0629 \u0627\u0644\u0645\u064A\u062A\u0629 \u0639\u0627\u0644\u064A\u0629\u060C \u0641\u0625\u0646 \u0642\u064A\u0645\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0645\u062F\u0648\u0631\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u062D\u0627\u0648\u0631 \u0627\u0644\u0631\u0626\u064A\u0633\u064A\u0629\u060C \u064A\u0633\u0627\u0631\u060C \u064A\u0645\u064A\u0646\u060C \u0623\u0639\u0644\u0649\u060C \u0623\u0633\u0641\u0644.\n\u0642\u064A\u0645\u0629 \u0645\u062A\u0648\u0641\u0631\u0629 \u0628\u0635\u0641\u0631 \u062A\u0645\u0627\u0645\u0627 \u0644\u0644\u0632\u0627\u0648\u064A\u0629.","Value of a stick rotation (deprecated)":"\u0642\u064A\u0645\u0629 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0635\u0627 (\u0645\u0647\u062C\u0648\u0631\u0629)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u0625\u0631\u062C\u0627\u0639 \u0632\u0627\u0648\u064A\u0629 \u0639\u0635\u0627 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645.\n\u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0642\u064A\u0645\u0629 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0641\u062A\u062D\u0629 \u0627\u0644\u0645\u064A\u062A\u0629 \u0639\u0627\u0644\u064A\u0629\u060C \u0641\u0625\u0646 \u0642\u064A\u0645\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0645\u062F\u0648\u0631\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u062D\u0627\u0648\u0631 \u0627\u0644\u0631\u0626\u064A\u0633\u064A\u0629\u060C \u064A\u0633\u0627\u0631\u060C \u064A\u0645\u064A\u0646\u060C \u0623\u0639\u0644\u0649\u060C \u0623\u0633\u0641\u0644.\n\u0642\u064A\u0645\u0629 \u0635\u0641\u0631\u064A\u0629 \u062A\u0645\u0627\u0645\u0627 \u062A\u0639\u0637\u064A \u062D\u0631\u064A\u0629 \u0643\u0627\u0645\u0644\u0629 \u0641\u064A \u0642\u064A\u0645\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629.","Stick angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0635\u0627","Get the value of axis of a gamepad stick.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0645\u062D\u0648\u0631 \u0639\u0635\u0627 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645.","Value of a gamepad axis (deprecated)":"\u0642\u064A\u0645\u0629 \u0645\u062D\u0648\u0631 \u0644\u0648\u062D\u0629 \u062A\u062D\u0643\u0645 (\u0645\u0647\u062C\u0648\u0631\u0629)","Direction":"\u0627\u062A\u062C\u0627\u0647","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u0625\u0631\u062C\u0627\u0639 \u0642\u0648\u0629 \u0639\u0635\u0627 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X (\u0645\u0646 -1 \u064A\u0633\u0627\u0631\u064B\u0627 \u0625\u0644\u0649 1 \u064A\u0645\u064A\u0646\u064B\u0627).","Stick X force":"\u0642\u0648\u0629 \u0639\u0635\u0627 X","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0625\u0631\u062C\u0627\u0639 \u0642\u0648\u0629 \u0639\u0635\u0627 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0645\u0646 -1 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 1 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644).","Stick Y force":"\u0642\u0648\u0629 \u0639\u0635\u0627 Y","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u0627\u062E\u062A\u0628\u0627\u0631 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0632\u0631 \u062A\u0645 \u0625\u0637\u0644\u0627\u0642\u0647 \u0639\u0644\u0649 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645. \u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u0623\u0632\u0631\u0627\u0631:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u0623\u062E\u0631\u0649: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u0627\u0644\u0632\u0631 \u0627\u0644\u062E\u0627\u0635 \u0628\u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u062A\u0645 \u0627\u0644\u0625\u0641\u0631\u0627\u062C \u0639\u0646\u0647","Button _PARAM2_ of gamepad _PARAM1_ is released":"\u0632\u0631 _PARAM2_ \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM1_ \u062A\u0645 \u0627\u0644\u0625\u0641\u0631\u0627\u062C \u0639\u0646\u0647","Name of the button":"\u0627\u0633\u0645 \u0627\u0644\u0632\u0631","Return the index of the last pressed button of a gamepad.":"\u0625\u0631\u062C\u0627\u0639 \u0641\u0647\u0631\u0633 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647 \u0641\u064A \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645.","Last pressed button (id)":"\u0632\u0631 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u0623\u062E\u064A\u0631 (\u0645\u0639\u0631\u0641)","Check if any button is pressed on a gamepad.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0623\u064A \u0632\u0631 \u064A\u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647 \u0639\u0644\u0649 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645.","Any gamepad button pressed":"\u0623\u064A \u0632\u0631 \u0644\u0648\u062D\u0629 \u062A\u062D\u0643\u0645 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","Any button of gamepad _PARAM1_ is pressed":"\u0623\u064A \u0632\u0631 \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM1_ \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u0625\u0631\u062C\u0627\u0639 \u0632\u0631 \u0622\u062E\u0631 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647. \n\u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u0623\u062C\u0647\u0632\u0629 \u0625\u0643\u0633 \u0628\u0648\u0643\u0633 \u0648\u0628\u0644\u0627\u064A \u0633\u062A\u064A\u0634\u0646 \u0664:\n* \u0625\u0643\u0633 \u0628\u0648\u0643\u0633: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* \u0628\u0644\u0627\u064A \u0633\u062A\u064A\u0634\u0646 \u0664: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u0643\u0644\u0627\u0647\u0645\u0627: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"\u0632\u0631 \u0622\u062E\u0631 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647 (\u0633\u0644\u0633\u0644\u0629 \u0646\u0635\u064A\u0629)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"\u0632\u0631 _PARAM2_ \u0645\u0646 \u0627\u0644\u062C\u0647\u0627\u0632 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","Controller type":"\u0646\u0648\u0639 \u0627\u0644\u0645\u062A\u062D\u0643\u0645","Return the number of gamepads.":"\u0625\u0631\u062C\u0627\u0639 \u0639\u062F\u062F \u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0627\u0644\u0623\u0644\u0639\u0627\u0628.","Gamepad count":"\u0639\u062F\u062F \u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0644\u0639\u0628","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0632\u0631 \u0645\u0636\u063A\u0648\u0637\u064B\u0627 \u0639\u0644\u0649 \u062C\u0647\u0627\u0632 \u062A\u062D\u0643\u0645.\n\u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u0623\u0632\u0631\u0627\u0631:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u0623\u062E\u0631\u0649: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"\u0632\u0631 \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u0625\u0631\u062C\u0627\u0639 \u0642\u064A\u0645\u0629 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0635\u0645\u062A \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0623\u0639\u0648\u0627\u062F \u062A\u062D\u0643\u0645 \u0627\u0644\u0623\u0644\u0639\u0627\u0628\u060C \u0628\u064A\u0646 \u0660 \u0648 \u0661.","Gamepad deadzone for sticks":"\u0645\u0646\u0637\u0642\u0629 \u0645\u064A\u062A\u0629 \u0644\u0639\u0635\u064A\u0627\u062A \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u062D\u062F\u062F \u0627\u0644\u0632\u0648\u0646 \u0627\u0644\u062E\u0627\u0635 \u0628\u0639\u0635\u064A\u0627\u062A \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645. \u0627\u0644\u0632\u0648\u0646 \u0647\u0648 \u0645\u0646\u0637\u0642\u0629 \u0644\u0627 \u062A\u0624\u062E\u0630 \u0628\u0647\u0627 \u062D\u0631\u0643\u0629 \u0627\u0644\u0639\u0635\u064A\u0627\u062A (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643\u060C \u0633\u064A\u0639\u062A\u0628\u0631 \u0627\u0644\u0639\u0635\u0627 \u0643\u0645\u0627 \u0644\u0648 \u0623\u0646\u0647\u0627 \u0644\u0645 \u062A\u062A\u062D\u0631\u0643). \u0627\u0644\u0632\u0648\u0646 \u0628\u064A\u0646 0 \u0648 1\u060C \u0648\u0639\u0627\u062F\u0629 \u0645\u0627 \u064A\u0643\u0648\u0646 0.2.","Set gamepad deadzone for sticks":"\u062A\u062D\u062F\u064A\u062F \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0632\u0648\u0646 \u0644\u0639\u0635\u064A\u0627\u062A \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u062A\u062D\u062F\u064A\u062F \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0632\u0648\u0646 \u0644\u0639\u0635\u064A\u0627\u062A \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645: _PARAM1_ \u0625\u0644\u0649 _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0632\u0648\u0646 \u0644\u0639\u0635\u064A\u0627\u062A\u060C 0.2 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627 (0 \u0625\u0644\u0649 1)","Check if a stick of a gamepad is pushed in a given direction.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0639\u0635\u0627 \u0644\u062C\u0647\u0627\u0632 \u062A\u062D\u0643\u0645 \u0645\u0636\u063A\u0648\u0637\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0645\u0639\u064A\u0646.","Gamepad stick pushed (axis)":"\u0627\u0639\u0635\u0649 \u062C\u0647\u0627\u0632 \u062A\u062D\u0643\u0645 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647\u0627 (\u0645\u062D\u0648\u0631)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"\u0627\u0639\u0635\u0649 _PARAM2_ \u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM1_ \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647\u0627 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 _PARAM3_","Return the number of connected gamepads.":"\u0625\u0631\u062C\u0627\u0639 \u0639\u062F\u062F \u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062A\u0635\u0644\u0629.","Connected gamepads number":"\u0639\u062F\u062F \u0623\u062C\u0647\u0632\u0629 \u0627\u0644\u0644\u0639\u0628 \u0627\u0644\u0645\u062A\u0635\u0644\u0629","Return a string containing informations about the specified gamepad.":"\u0625\u0631\u062C\u0627\u0639 \u0633\u0644\u0633\u0644\u0629 \u0646\u0635\u064A\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0645\u0639\u0644\u0648\u0645\u0627\u062A \u062D\u0648\u0644 \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062D\u062F\u062F.","Gamepad type":"\u0646\u0648\u0639 \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645","Player _PARAM1_ use _PARAM2_ controller":"\u0627\u0644\u0644\u0627\u0639\u0628 _PARAM1_ \u064A\u0633\u062A\u062E\u062F\u0645 \u062A\u062D\u0643\u0645 _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062D\u062F\u062F \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0645\u0639\u0644\u0648\u0645\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629 \u0641\u064A \u0648\u0635\u0641\u0647. \u0645\u0641\u064A\u062F \u0644\u0645\u0639\u0631\u0641\u0629 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u062D\u0643\u0645 \u0647\u0648 \u062A\u062D\u0643\u0645 \u0625\u0643\u0633 \u0628\u0648\u0643\u0633 \u0623\u0648 \u0628\u0644\u0627\u064A \u0633\u062A\u064A\u0634\u0646 \u0664.","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 _PARAM1_ \u0647\u064A \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u0627\u0644\u0646\u0648\u0639: \"\u0625\u0643\u0633 \u0628\u0648\u0643\u0633\", \"PS4\", \"\u0633\u062A\u064A\u0645\" \u0623\u0648 \"PS3\" (\u0648\u063A\u064A\u0631\u0647\u0627)","Check if a gamepad is connected.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0635\u0644\u0629.","Gamepad connected":"\u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0635\u0644\u0629","Gamepad _PARAM1_ is plugged and connected":"\u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 _PARAM1_ \u0645\u0648\u0635\u0648\u0644\u0629 \u0648\u0645\u062A\u0635\u0644\u0629","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u062A\u0648\u0644\u064A\u062F \u0627\u0647\u062A\u0632\u0627\u0632 \u0639\u0644\u0649 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062D\u062F\u062F\u0629. \u0642\u062F \u064A\u0639\u0645\u0644 \u0641\u0642\u0637 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0644\u0639\u0628\u0629 \u0642\u064A\u062F \u0627\u0644\u062A\u0634\u063A\u064A\u0644 \u0641\u064A \u0645\u062A\u0635\u0641\u062D \u0648\u064A\u0628 \u062D\u062F\u064A\u062B.","Gamepad vibration":"\u0627\u0647\u062A\u0632\u0627\u0632 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u0627\u062C\u0639\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 _PARAM1_ \u062A\u0647\u062A\u0632 \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Time of the vibration, in seconds (optional, default value is 1)":"\u0648\u0642\u062A \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632\u060C \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A (\u0627\u062E\u062A\u064A\u0627\u0631\u064A\u060C \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0647\u064A 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u062A\u0648\u0644\u064A\u062F \u0627\u0647\u062A\u0632\u0627\u0632 \u0645\u062A\u0642\u062F\u0645 \u0639\u0644\u0649 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062D\u062F\u062F\u0629. \u063A\u064A\u0631 \u0645\u062A\u0648\u0627\u0641\u0642 \u0645\u0639 Firefox.","Advanced gamepad vibration":"\u0627\u0647\u062A\u0632\u0627\u0632 \u0645\u062A\u0642\u062F\u0645 \u0644\u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u0627\u062C\u0639\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 _PARAM1_ \u062A\u0647\u062A\u0632 \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629 \u0628\u0634\u062F\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 _PARAM3_ \u0648 _PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u0642\u0648\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0642\u0648\u064A (\u0645\u0646 0 \u0625\u0644\u0649 1)","Weak rumble magnitude (from 0 to 1)":"\u0642\u0648\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0636\u0639\u064A\u0641\u0629 (\u0645\u0646 0 \u0625\u0644\u0649 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0647\u062A\u0632\u0627\u0632 \u0639\u0644\u0649 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062D\u062F\u062F\u0629. \u063A\u064A\u0631 \u0645\u062A\u0648\u0627\u0641\u0642 \u0645\u0639 Firefox.","Change gamepad active vibration":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0646\u0634\u0637 \u0644\u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0644\u0644\u0648\u062D\u062F\u0629 _PARAM1_ \u0648 _PARAM2_ \u0639\u0644\u0649 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM1_","Check if any button is released on a gamepad.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0627\u0641\u0631\u0627\u062C \u0639\u0646 \u0623\u064A \u0632\u0631 \u0639\u0644\u0649 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645.","Any gamepad button released":"\u0623\u064A \u0632\u0631 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u062A\u0645 \u0627\u0644\u0625\u0641\u0631\u0627\u062C \u0639\u0646\u0647","Any button of gamepad _PARAM1_ is released":"\u0623\u064A \u0632\u0631 \u0645\u0646 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 _PARAM1_ \u062A\u0645 \u0627\u0644\u0625\u0641\u0631\u0627\u062C \u0639\u0646\u0647","Return the strength of the weak vibration motor on the gamepad of a player.":"\u0625\u0639\u0627\u062F\u0629 \u0642\u0648\u0629 \u0645\u062D\u0631\u0643 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0636\u0639\u064A\u0641 \u0644\u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0644\u0627\u0639\u0628 \u0645\u0639\u064A\u0646.","Weak rumble magnitude":"\u0642\u0648\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0636\u0639\u064A\u0641\u0629","Return the strength of the strong vibration motor on the gamepad of a player.":"\u0625\u0639\u0627\u062F\u0629 \u0642\u0648\u0629 \u0645\u062D\u0631\u0643 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0642\u0648\u064A \u0641\u064A \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0644\u0627\u0639\u0628 \u0645\u0639\u064A\u0646.","Strong rumble magnitude":"\u0642\u0648\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0642\u0648\u064A\u0629","Control a platformer character with a gamepad.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0644\u0639\u0628\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645 \u0628\u0648\u0627\u0633\u0637\u0629 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645.","Platformer gamepad mapper":"\u0645\u0633\u062E \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0639\u0628\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629","Gamepad identifier (1, 2, 3 or 4)":"\u0645\u0639\u0631\u0641 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 (1\u060C 2\u060C 3\u060C \u0623\u0648 4)","Use directional pad":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0644\u0648\u062D\u0629 \u0627\u0644\u0627\u062A\u062C\u0627\u0647","Controls":"\u0627\u0644\u062A\u062D\u0643\u0645","Use left stick":"\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0642\u0628\u0636 \u0627\u0644\u0623\u064A\u0633\u0631","Use right stick":"\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0642\u0628\u0636 \u0627\u0644\u0623\u064A\u0645\u0646","Jump button":"\u0632\u0631 \u0627\u0644\u0642\u0641\u0632","Control a 3D physics character with a gamepad.":"\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0648\u0627\u0633\u0637\u0629 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0639\u0628\u0629.","3D platformer gamepad mapper":"\u0645\u062D\u0648\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0645\u0646\u0635\u0629 3D","Walk joystick":"\u0645\u0642\u0628\u0636 \u0627\u0644\u0645\u0634\u064A","3D shooter gamepad mapper":"\u0645\u062D\u0648\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0644\u0639\u0628\u0629 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Camera joystick":"\u0645\u0642\u0628\u0636 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Control camera rotations with a gamepad.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0639\u0628\u0629.","First person camera gamepad mapper":"\u0645\u062D\u0648\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0644\u0639\u0628\u0629 \u0627\u0644\u0634\u062E\u0635 \u0627\u0644\u0623\u0648\u0644","Maximum rotation speed":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646","Horizontal rotation":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","Rotation acceleration":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Rotation deceleration":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Vertical rotation":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","Minimum angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0646\u064A\u0627","Maximum angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Z position offset":"\u0625\u0632\u0627\u062D\u0629 \u0645\u0648\u0636\u0639 Z","Position":"\u0627\u0644\u0645\u0648\u0636\u0639","Current rotation speed Z":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 Z","Current rotation speed Y":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 Y","Move the camera to look though _PARAM0_ eyes":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u062A\u0638\u0647\u0631 \u0645\u0646 \u0639\u064A\u0648\u0646 _PARAM0_","the maximum horizontal rotation speed of the object.":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0643\u0627\u0626\u0646","Maximum horizontal rotation speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A \u0627\u0644\u0642\u0635\u0648\u0649","the maximum horizontal rotation speed":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646 \u0623\u0641\u0642\u064A","the horizontal rotation acceleration of the object.":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Horizontal rotation acceleration":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","the horizontal rotation acceleration":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","the horizontal rotation deceleration of the object.":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Horizontal rotation deceleration":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","the horizontal rotation deceleration":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","the maximum vertical rotation speed of the object.":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646 \u0639\u0645\u0648\u062F\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Maximum vertical rotation speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0627\u0644\u0642\u0635\u0648\u0649","the maximum vertical rotation speed":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646 \u0639\u0645\u0648\u062F\u064A","the vertical rotation acceleration of the object.":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Vertical rotation acceleration":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","the vertical rotation acceleration":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","the vertical rotation deceleration of the object.":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","Vertical rotation deceleration":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","the vertical rotation deceleration":"\u062A\u0628\u0627\u0637\u0624 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","the minimum vertical camera angle of the object.":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0643\u0627\u0626\u0646.","Minimum vertical camera angle":"\u0623\u062F\u0646\u0649 \u0632\u0627\u0648\u064A\u0629 \u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0645\u0648\u062F\u064A\u0629","the minimum vertical camera angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627","the maximum vertical camera angle of the object.":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0643\u0627\u0626\u0646.","Maximum vertical camera angle":"\u0623\u0642\u0635\u0649 \u0632\u0627\u0648\u064A\u0629 \u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0645\u0648\u062F\u064A\u0629","the maximum vertical camera angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627","the z position offset of the object.":"\u0625\u0632\u0627\u062D\u0629 \u0645\u0648\u0636\u0639 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the z position offset":"\u0625\u0632\u0627\u062D\u0629 \u0645\u0648\u0636\u0639 \u0627\u0644\u0632\u0627\u0648\u064A\u0629","Control a top-down character with a gamepad.":"\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0628\u0648\u0627\u0633\u0637\u0629 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0639\u0628\u0629.","Top-down gamepad mapper":"\u0645\u062D\u0648\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0634\u062E\u0635\u064A\u0627\u062A \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649","Top-down movement behavior":"\u0633\u0644\u0648\u0643 \u062D\u0631\u0643\u0629 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649","Stick mode":"\u0648\u0636\u0639 \u0639\u0635\u0627 \u0627\u0644\u062A\u062D\u0643\u0645","Hash":"\u0635\u062D\u0646","Hash with MD5 or SHA256.":"\u0635\u062D\u0646 \u0628\u062A\u0642\u0646\u064A\u0629 \u0627\u0644\u062A\u0634\u0641\u064A\u0631 MD5 \u0623\u0648 SHA256.","Returns a Hash a MD5 based on a string.":"\u064A\u064F\u0631\u062C\u0649 \u0625\u0631\u062C\u0627\u0639 \u0628\u064A\u0627\u0646 \u0633\u0644\u0633\u0644\u0629 MD5 \u0627\u0633\u062A\u0646\u0627\u062F\u064B\u0627 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629.","Hash a String with MD5":"\u0631\u0642\u0645 MD5 \u0633\u0644\u0633\u0644\u0629","String to be hashed":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u062A\u062C\u0632\u0626\u0629 \u0627\u0644\u062F\u0641\u0642\u064A \u0644\u0647\u0627","Returns a Hash a SHA256 based on a string.":"\u0623\u0639\u064A\u062F \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0628\u064A\u0627\u0646 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0633\u0644\u0633\u0644\u0629 SHA256 \u0627\u0633\u062A\u0646\u0627\u062F\u064B\u0627 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629.","Hash a String with SHA256":"\u0631\u0642\u0645 \u0633\u0644\u0633\u0644\u0629 SHA256","Health points and damage":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0648\u0627\u0644\u0636\u0631\u0631","Manage health (life) points, shield and armor.":"\u0625\u062F\u0627\u0631\u0629 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 (\u0627\u0644\u062D\u064A\u0627\u0629) \u0648\u0627\u0644\u062F\u0631\u0639 \u0648\u0627\u0644\u062F\u0631\u0648\u0639.","Health":"\u0627\u0644\u0635\u062D\u0629","Starting health":"\u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629","Current health (life) points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 (\u0627\u0644\u062D\u064A\u0627\u0629)","Maximum health":"\u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Use 0 for no maximum.":"\u0627\u0633\u062A\u062E\u062F\u0645 0 \u0625\u0630\u0627 \u0644\u0645 \u064A\u0643\u0646 \u0647\u0646\u0627\u0643 \u062D\u062F \u0623\u0642\u0635\u0649.","Damage cooldown":"\u0648\u0642\u062A \u062A\u0647\u064A\u0626\u0629 \u0627\u0644\u0636\u0631\u0631","Allow heals to increase health above max health (regen will never exceed max health)":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0639\u0645\u0644\u064A\u0627\u062A \u0627\u0644\u0634\u0641\u0627\u0621 \u0628\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u0635\u062D\u0629 \u0641\u0648\u0642 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 (\u0644\u0646 \u064A\u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u0634\u0641\u0627\u0621 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0623\u0628\u062F\u064B\u0627)","Damage to health from the previous incoming damage":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u062A\u0644\u0642\u064A\u0647 \u0641\u064A \u0627\u0644\u0635\u062D\u0629 \u0645\u0646 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0627\u0644\u0633\u0627\u0628\u0642","Chance to dodge incoming damage (between 0 and 1)":"\u0641\u0631\u0635\u0629 \u062A\u062C\u0646\u0628 \u062A\u0644\u0642\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F (\u0628\u064A\u0646 0 \u0648 1)","When a damage is dodged, no damage is applied.":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062A\u062C\u0646\u0628 \u0627\u0644\u0636\u0631\u0631\u060C \u0644\u0627 \u064A\u062A\u0645 \u062A\u0637\u0628\u064A\u0642 \u0623\u064A \u0636\u0631\u0631.","Health points gained from the previous heal":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0645\u0643\u062A\u0633\u0628\u0629 \u0645\u0646 \u0627\u0644\u0634\u0641\u0627\u0621 \u0627\u0644\u0633\u0627\u0628\u0642","Rate of health regeneration (points per second)":"\u0645\u0639\u062F\u0644 \u062A\u062C\u062F\u062F \u0627\u0644\u0635\u062D\u0629 (\u0646\u0642\u0627\u0637 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Health regeneration":"\u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629","Health regeneration delay":"\u062A\u0623\u062E\u064A\u0631 \u062A\u062C\u062F\u062F \u0627\u0644\u0635\u062D\u0629","Delay before health regeneration starts after a hit.":"\u0627\u0644\u062A\u0623\u062E\u064A\u0631 \u0642\u0628\u0644 \u0628\u062F\u0621 \u062A\u062C\u062F\u062F \u0627\u0644\u0635\u062D\u0629 \u0628\u0639\u062F \u0627\u0644\u0625\u0635\u0627\u0628\u0629.","Current shield points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u062F\u0631\u0639 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","Shield":"\u0627\u0644\u062F\u0631\u0639","Maximum shield":"\u0627\u0644\u062F\u0631\u0639 \u0627\u0644\u0642\u0635\u0648\u0649","Leave 0 for unlimited.":"\u0627\u062A\u0631\u0643 0 \u0644\u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F.","Duration of shield":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639","Use 0 to make the shield permanent.":"\u0627\u0633\u062A\u062E\u062F\u0645 0 \u0644\u062C\u0639\u0644 \u0627\u0644\u062F\u0631\u0639 \u062F\u0627\u0626\u0645.","Rate of shield regeneration (points per second)":"\u0645\u0639\u062F\u0644 \u062A\u062C\u062F\u062F \u0627\u0644\u062F\u0631\u0639 (\u0646\u0642\u0627\u0637 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Shield regeneration":"\u062A\u062C\u062F\u064A\u062F \u0627\u0644\u062F\u0631\u0639","Block excess damage when shield is broken":"\u0645\u0646\u0639 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0632\u0627\u0626\u062F \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u062F\u0631\u0639","Shield regeneration delay":"\u062A\u0623\u062E\u064A\u0631 \u062A\u062C\u062F\u062F \u0627\u0644\u062F\u0631\u0639","Delay before shield regeneration starts after a hit.":"\u0627\u0644\u062A\u0623\u062E\u064A\u0631 \u0642\u0628\u0644 \u0628\u062F\u0621 \u062A\u062C\u062F\u062F \u0627\u0644\u062F\u0631\u0639 \u0628\u0639\u062F \u0627\u0644\u0625\u0635\u0627\u0628\u0629.","Damage to shield from the previous incoming damage":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0625\u0644\u0649 \u0627\u0644\u062F\u0631\u0639 \u0645\u0646 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0627\u0644\u0633\u0627\u0628\u0642","Flat damage reduction from armor":"\u0627\u0644\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0646\u0627\u0634\u0626 \u0639\u0646 \u0627\u0644\u062F\u0631\u0639","Incoming damages are reduced by this value.":"\u064A\u062A\u0645 \u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0628\u0645\u0642\u062F\u0627\u0631 \u0647\u0630\u0627 \u0627\u0644\u0642\u064A\u0645\u0629.","Armor":"\u062F\u0631\u0639","Percentage damage reduction from armor (between 0 and 1)":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0646\u0633\u0628\u064A \u0645\u0646 \u062F\u0631\u0639 (\u0628\u064A\u0646 0 \u0648 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u0636\u0631\u0631 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646. \u064A\u0645\u0643\u0646 \u0644\u0644\u062F\u0631\u0639 \u0648\u0627\u0644\u062F\u0631\u0648\u0639 \u062A\u0642\u0644\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0636\u0631\u0631 \u0625\u0630\u0627 \u062A\u0645 \u062A\u0645\u0643\u064A\u0646\u0647.","Apply damage to an object":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u0636\u0631\u0631 \u0639\u0644\u0649 \u0643\u0627\u0626\u0646","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 _PARAM2_ \u0646\u0642\u0637\u0629 \u0645\u0646 \u0627\u0644\u0636\u0631\u0631 \u0639\u0644\u0649 _PARAM0_ (\u064A\u0645\u0643\u0646 \u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0628\u0648\u0627\u0633\u0637\u0629 \u0627\u0644\u062F\u0631\u0639: _PARAM3_, \u0648\u0627\u0644\u062F\u0631\u0648\u0639: _PARAM4_)","Points of damage":"\u0646\u0642\u0637\u0629 \u0627\u0644\u0636\u0631\u0631","Shield can reduce damage taken":"\u0627\u0644\u062F\u0631\u0639 \u064A\u0645\u0643\u0646 \u0623\u0646 \u064A\u0642\u0644\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u062A\u0644\u0642\u0649","Armor can reduce damage taken":"\u0627\u0644\u062F\u0631\u0648\u0639 \u064A\u0645\u0643\u0646\u0647\u0627 \u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u062A\u0644\u0642\u0649","current health points of the object.":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","Health points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629","health points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629","Change the health points of the object. Will not trigger damage cooldown.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u0644\u0646 \u064A\u0624\u062F\u064A \u0625\u0644\u0649 \u062A\u0634\u063A\u064A\u0644 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0644\u0644\u0636\u0631\u0631.","Change health points":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629","Change the health of _PARAM0_ to _PARAM2_ points":"\u0635\u062D\u0629 \u062C\u062F\u064A\u062F\u0629 \u0644\u0644\u0643\u0627\u0626\u0646 _PARAM0_ \u0628\u0646\u0642\u0627\u0637 _PARAM2_","New health value":"\u0642\u064A\u0645\u0629 \u0635\u062D\u0629 \u062C\u062F\u064A\u062F\u0629","Change health points (deprecated)":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 (\u0645\u062A\u0642\u0627\u062F\u0629)","Heal the object by increasing its health points.":"\u0642\u0645 \u0628\u0639\u0644\u0627\u062C \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0632\u064A\u0627\u062F\u0629 \u0646\u0642\u0627\u0637 \u0635\u062D\u062A\u0647.","Heal object":"\u0639\u0644\u0627\u062C \u0627\u0644\u0643\u0627\u0626\u0646","Heal _PARAM0_ with _PARAM2_ health points":"\u0639\u0644\u0627\u062C _PARAM0_ \u0628\u0646\u0642\u0637\u0629 \u0635\u062D\u0629 _PARAM2_","Points to heal (will be added to object health)":"\u0646\u0642\u0627\u0637 \u0644\u0644\u0634\u0641\u0627\u0621 (\u0633\u064A\u062A\u0645 \u0625\u0636\u0627\u0641\u062A\u0647\u0627 \u0625\u0644\u0649 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0643\u0627\u0626\u0646)","the maximum health points of the object.":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","Maximum health points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","the maximum health points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Change the object maximum health points.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","Maximum health points (deprecated)":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u0645\u062A\u0642\u0627\u062F\u0629)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 \u0646\u0642\u0637\u0629 _PARAM2_","the rate of health regeneration (points per second).":"\u0645\u0639\u062F\u0644 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0635\u062D\u0629 (\u0646\u0642\u0627\u0637 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Rate of health regeneration":"\u0633\u0631\u0639\u0629 \u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629","the rate of health regeneration":"\u0645\u0639\u062F\u0644 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0635\u062D\u0629","Rate of regen":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0634\u0641\u0627\u0621","Change the rate of health regeneration.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0645\u0639\u062F\u0644 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0635\u062D\u0629.","Rate of health regeneration (deprecated)":"\u0645\u0639\u062F\u0644 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0635\u062D\u0629 (\u0645\u062A\u0642\u0627\u062F\u0629)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0645\u0639\u062F\u0644 \u062A\u0648\u0644\u064A\u062F \u0627\u0644\u0635\u062D\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 \u0646\u0642\u0637\u0629 _PARAM2_ \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","the duration of damage cooldown (seconds).":"\u0645\u062F\u0629 \u0641\u062A\u0631\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631 \u0644\u0644\u0636\u0631\u0631 (\u062B\u0648\u0627\u0646\u064A).","the duration of damage cooldown":"\u0645\u062F\u0629 \u0641\u062A\u0631\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631 \u0644\u0644\u0636\u0631\u0631","Duration of damage cooldown (seconds)":"\u0645\u062F\u0629 \u0641\u062A\u0631\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631 \u0644\u0644\u0636\u0631\u0631 (\u062B\u0648\u0627\u0646\u064A)","Change the duration of damage cooldown (seconds).":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0645\u062F\u0629 \u0641\u062A\u0631\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631 \u0644\u0644\u0636\u0631\u0631 (\u062B\u0648\u0627\u0646\u064A).","Damage cooldown (deprecated)":"\u0641\u062A\u0631\u0629 \u0627\u0646\u062A\u0638\u0627\u0631 \u0627\u0644\u0636\u0631\u0631 (\u0645\u062A\u0642\u0627\u062F\u0629)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u063A\u064A\u0631 \u0645\u062F\u0629 \u0627\u0644\u062A\u0623\u062E\u064A\u0631 \u0628\u064A\u0646 \u0627\u0644\u0636\u0631\u0631 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","the delay before health regeneration starts after last being hit (seconds).":"\u0627\u0644\u062A\u0623\u062E\u064A\u0631 \u0642\u0628\u0644 \u0628\u062F\u0621 \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0635\u062D\u0629 \u0628\u0639\u062F \u0622\u062E\u0631 \u0636\u0631\u0628\u0629 (\u062B\u0648\u0627\u0646\u064A).","the health regeneration delay":"\u062A\u0623\u062E\u064A\u0631 \u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629","Delay (seconds)":"\u0627\u0644\u062A\u0623\u062E\u064A\u0631 (\u062B\u0648\u0627\u0646\u064A)","Change the delay before health regeneration starts after being hit.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u0623\u062E\u064A\u0631 \u0642\u0628\u0644 \u0628\u062F\u0621 \u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629 \u0628\u0639\u062F \u0627\u0644\u0636\u0631\u0628.","Health regeneration delay (deprecated)":"\u062A\u0623\u062E\u064A\u0631 \u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629 (\u062A\u0645 \u062A\u062C\u0627\u0648\u0632\u0647)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u063A\u064A\u0631 \u062A\u0623\u062E\u064A\u0631 \u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","the chance to dodge incoming damage (range: 0 to 1).":"\u0641\u0631\u0635\u0629 \u062A\u0641\u0627\u062F\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F (\u0627\u0644\u0645\u062F\u0649: 0 \u0625\u0644\u0649 1).","Dodge chance":"\u0641\u0631\u0635\u0629 \u0627\u0644\u0625\u0639\u062A\u0631\u0627\u0641","the chance to dodge incoming damage":"\u0641\u0631\u0635\u0629 \u062A\u0641\u0627\u062F\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F","Chance to dodge (Range: 0 to 1)":"\u0627\u0644\u0641\u0631\u0635\u0629 \u0644\u0644\u0625\u0639\u062A\u0631\u0627\u0641 (\u0627\u0644\u0645\u062F\u0649: 0 \u0625\u0644\u0649 1)","Change the chance to dodge incoming damage.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0641\u0631\u0635\u0629 \u0644\u062A\u0641\u0627\u062F\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F.","Chance to dodge incoming damage (deprecated)":"\u0627\u0644\u0641\u0631\u0635\u0629 \u0644\u062A\u0641\u0627\u062F\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F (\u062A\u0645 \u062A\u062C\u0627\u0648\u0632\u0647)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u063A\u064A\u0631 \u0627\u0644\u0641\u0631\u0635\u0629 \u0644\u062A\u0641\u0627\u062F\u064A \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u062A\u062E\u0641\u064A\u0636 \u0627\u0644\u0646\u0627\u062A\u062C \u0639\u0646 \u0627\u0644\u062F\u0631\u0639. \u064A\u0642\u0644\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0628\u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629.","Armor flat damage reduction":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639","the armor flat damage reduction":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639","Flat reduction from armor":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639. \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u064A\u0646\u062E\u0641\u0636 \u0628\u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629.","Flat damage reduction from armor (deprecated)":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639 (\u062A\u0645 \u062A\u062C\u0627\u0648\u0632\u0647)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u063A\u064A\u0631 \u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0633\u0637\u062D\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0646\u0642\u0637\u0629","the percent damage reduction from armor (range: 0 to 1).":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1).","Armor percent damage reduction":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639","the armor percent damage reduction":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639","Percent damage reduction from armor":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639","Change the percent damage reduction from armor. Range: 0 to 1.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u0642\u0644\u064A\u0644 \u0641\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639. \u0627\u0644\u0645\u062F\u0649: 0 \u0625\u0644\u0649 1.","Percent damage reduction from armor (deprecated)":"\u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639 (\u062A\u0645 \u062A\u062C\u0627\u0648\u0632\u0647)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u0642\u0644\u064A\u0644 \u0641\u064A \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0645\u0626\u0648\u064A \u0645\u0646 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u0635\u062D\u0629 \u0641\u0648\u0642 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649. \u0644\u0646 \u064A\u062A\u062C\u0627\u0648\u0632 \u0627\u0644\u062A\u062C\u062F\u064A\u062F \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","Allow over-healing":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0645\u0633\u0627\u0639\u062F\u0629","Allow over-healing on _PARAM0_: _PARAM2_":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0627\u0644\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u0645\u0633\u0627\u0639\u062F\u0629 \u0639\u0644\u0649 _PARAM0_: _PARAM2_","Mark object as hit at least once.":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0643\u0643\u0627\u0626\u0646 \u062A\u0645 \u0636\u0631\u0628\u0647 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629.","Mark object as hit at least once":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646 \u0643\u062A\u0645 \u062A\u0645 \u0636\u0631\u0628\u0647 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 _PARAM0_ \u0643\u0636\u0631\u0628 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644: _PARAM2_","Hit at least once":"\u0636\u0631\u0628 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644","Mark object as just damaged.":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0643\u0645\u062C\u0631\u0648\u062D \u0641\u0642\u0637.","Mark object as just damaged":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0643\u0645\u062C\u0631\u0648\u062D \u0641\u0642\u0637","Mark _PARAM0_ as just damaged: _PARAM2_":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 _PARAM0_ \u0643\u0645\u062C\u0631\u0648\u062D \u0641\u0642\u0637: _PARAM2_","Just damaged":"\u0645\u062C\u0631\u0648\u062D \u0641\u0642\u0637","Trigger damage cooldown.":"\u062A\u0646\u0634\u064A\u0637 \u0648\u0642\u062A \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0639\u0646 \u0627\u0644\u0636\u0631\u0631.","Trigger damage cooldown":"\u062A\u0646\u0634\u064A\u0637 \u0648\u0642\u062A \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0639\u0646 \u0627\u0644\u0636\u0631\u0631","Trigger the damage cooldown on _PARAM0_":"\u062A\u0646\u0634\u064A\u0637 \u0648\u0642\u062A \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0639\u0644\u0649 _PARAM0_","Check if the object has been hit at least once.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u062A\u0645 \u0636\u0631\u0628\u0647 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629.","Object has been hit at least once":"\u062A\u0645 \u0636\u0631\u0628 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629","_PARAM0_ has been hit at least once":"_PARAM0_ \u062A\u0645 \u0636\u0631\u0628\u0647 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629","Check if health was just damaged previously in the events.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0635\u062D\u0629 \u0642\u062F \u062A\u0645 \u062A\u0644\u0641\u0647\u0627 \u0641\u0642\u0637 \u0645\u0633\u0628\u0642\u064B\u0627 \u0641\u064A \u0627\u0644\u0623\u062D\u062F\u0627\u062B.","Is health just damaged":"\u0647\u0644 \u062A\u0645 \u062A\u0644\u0641 \u0627\u0644\u0635\u062D\u0629 \u0641\u0642\u0637","Health has just been damaged on _PARAM0_":"\u062A\u0645 \u062A\u0644\u0641 \u0627\u0644\u0635\u062D\u0629 \u0645\u0624\u062E\u0631\u064B\u0627 \u0639\u0644\u0649 _PARAM0_","Check if the object was just healed previously in the events.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u062A\u0645 \u0639\u0644\u0627\u062C\u0647 \u0645\u0624\u062E\u0631\u064B\u0627 \u0641\u064A \u0627\u0644\u0623\u062D\u062F\u0627\u062B.","Is just healed":"\u0647\u0644 \u062A\u0645 \u0639\u0644\u0627\u062C\u0647 \u0645\u0624\u062E\u0631\u064B\u0627","_PARAM0_ has just been healed":"_PARAM0_ \u062A\u0645 \u0639\u0644\u0627\u062C\u0647 \u0645\u0624\u062E\u0631\u0627\u064B","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u0648\u0642\u0641 \u0627\u0644\u0623\u0636\u0631\u0627\u0631 \u0646\u0634\u0637\u064B\u0627. \u0644\u0627 \u064A\u0645\u0643\u0646 \u062A\u0644\u0642\u064A \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u0627\u0644\u062F\u0631\u0639 \u0623\u0636\u0631\u0627\u0631 \u0623\u062B\u0646\u0627\u0621 \u062A\u0646\u0634\u064A\u0637\u0647.","Is damage cooldown active":"\u0647\u0644 \u062A\u0648\u0642\u0641 \u0627\u0644\u0636\u0631\u0631 \u0646\u0634\u0637","Damage cooldown on _PARAM0_ is active":"\u0648\u0642\u062A \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0639\u0644\u0649 _PARAM0_ \u0646\u0634\u0637","the time before damage cooldown ends (seconds).":"\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0648\u0642\u062A \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0639\u0646 \u0627\u0644\u0636\u0631\u0631 (\u062B\u0648\u0627\u0646\u064A).","Time remaining in damage cooldown":"\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A \u0641\u064A \u0641\u062A\u0631\u0629 \u062A\u0644\u0641 \u0627\u0644\u0635\u062D\u0629","the time before damage cooldown end":"\u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0648\u0642\u062A \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0639\u0646 \u0627\u0644\u0636\u0631\u0631","Check if the object is considered dead (no health points).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u0645\u0627\u062A (\u0644\u0627 \u062A\u0648\u062C\u062F \u0646\u0642\u0627\u0637 \u0635\u062D\u064A\u0629).","Is dead":"\u0645\u0627\u062A","_PARAM0_ is dead":"_PARAM0_ \u0645\u0627\u062A","the time since last taken hit (seconds).":"\u0627\u0644\u0648\u0642\u062A \u0645\u0646\u0630 \u062A\u0644\u0642\u064A \u0627\u0644\u0636\u0631\u0628\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 (\u062B\u0648\u0627\u0646).","Time since last hit":"\u0627\u0644\u0648\u0642\u062A \u0645\u0646\u0630 \u0627\u0644\u0636\u0631\u0628\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629","the time since last taken hit on health":"\u0627\u0644\u0648\u0642\u062A \u0645\u0646\u0630 \u062A\u0644\u0642\u064A \u0627\u0644\u0636\u0631\u0628\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u0635\u062D\u0629","the health damage taken from most recent hit.":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0635\u062D\u064A \u0627\u0644\u0630\u064A \u062A\u0645 \u062A\u0644\u0642\u064A\u0647 \u0645\u0646 \u0627\u062E\u0631 \u0636\u0631\u0628\u0629.","Health damage taken from most recent hit":"\u0636\u0631\u0631 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0630\u064A \u062A\u0645 \u062A\u0644\u0642\u064A\u0647 \u0645\u0646 \u0627\u062E\u0631 \u0636\u0631\u0628\u0629","the health damage taken from most recent hit":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0635\u062D\u064A \u0627\u0644\u0630\u064A \u062A\u0645 \u062A\u0644\u0642\u064A\u0647 \u0645\u0646 \u0627\u062E\u0631 \u0636\u0631\u0628\u0629","the maximum shield points of the object.":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0631\u0639 \u0644\u0644\u0643\u0627\u0626\u0646.","Maximum shield points":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0631\u0639","the maximum shield points":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0631\u0639","Change the maximum shield points of the object.":"\u063A\u064A\u0651\u0631 \u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0631\u0639 \u0644\u0644\u0643\u0627\u0626\u0646.","Maximum shield points (deprecated)":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0631\u0639 (\u0645\u0647\u0648\u0651\u0644)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u063A\u064A\u0651\u0631 \u0627\u0644\u062F\u0631\u0639 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0646\u0642\u0637\u0629","Change maximum shield points.":"\u063A\u064A\u0651\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","Max shield points (deprecated)":"\u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u0645\u0647\u0648\u0651\u0644)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u063A\u064A\u0651\u0631 \u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062D\u0645\u0627\u064A\u0629 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0646\u0642\u0637\u0629","Shield points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629","the current shield points of the object.":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0644\u0644\u062D\u0645\u0627\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the shield points":"\u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629","Change current shield points. Will not trigger damage cooldown.":"\u063A\u064A\u0651\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629. \u0644\u0646 \u064A\u064F\u0624\u062F\u064A \u0625\u0644\u0649 \u0641\u062A\u0631\u0629 \u062A\u0644\u0641 \u0627\u0644\u0635\u062D\u0629.","Shield points (deprecated)":"\u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 (\u0645\u0647\u0648\u0651\u0644)","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u063A\u064A\u0651\u0631 \u0646\u0642\u0627\u0637 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0646\u0642\u0637\u0629","the rate of shield regeneration (points per second).":"\u0645\u0639\u062F\u0644 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 (\u0646\u0642\u0637\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Rate of shield regeneration":"\u0645\u0639\u062F\u0644 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062D\u0645\u0627\u064A\u0629","the rate of shield regeneration":"\u0645\u0639\u062F\u0644 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062D\u0645\u0627\u064A\u0629","Regeneration rate (points per second)":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0639\u0627\u062F\u0629 (\u0646\u0642\u0637\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Change rate of shield regeneration.":"\u063A\u064A\u0651\u0631 \u0645\u0639\u062F\u0644 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062D\u0645\u0627\u064A\u0629.","Shield regeneration rate (deprecated)":"\u0645\u0639\u062F\u0644 \u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 (\u0645\u0647\u0648\u0651\u0644)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u063A\u064A\u0651\u0631 \u0645\u0639\u062F\u0644 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0646\u0642\u0637\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","the delay before shield regeneration starts after being hit (seconds).":"\u0627\u0644\u062A\u0623\u062E\u064A\u0631 \u0642\u0628\u0644 \u0623\u0646 \u062A\u0628\u062F\u0623 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062D\u0645\u0627\u064A\u0629 \u0628\u0639\u062F \u0627\u0644\u062A\u0639\u0631\u0636 \u0644\u0636\u0631\u0628\u0629 (\u062B\u0648\u0627\u0646).","the shield regeneration delay":"\u062A\u0623\u062E\u064A\u0631 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062F\u0631\u0639","Regeneration delay (seconds)":"\u062A\u0623\u062E\u064A\u0631 \u0627\u0644\u0625\u0639\u0627\u062F\u0629 (\u062B\u0648\u0627\u0646)","Change delay before shield regeneration starts after being hit.":"\u063A\u064A\u0651\u0631 \u062A\u0623\u062E\u064A\u0631 \u0628\u062F\u0621 \u0625\u0639\u0627\u062F\u0629 \u0634\u062D\u0646 \u0627\u0644\u062F\u0631\u0639 \u0628\u0639\u062F \u0627\u0644\u062A\u0639\u0631\u0636 \u0644\u0636\u0631\u0628\u0629.","Shield regeneration delay (deprecated)":"\u062A\u0623\u062E\u064A\u0631 \u0625\u0639\u0627\u062F\u0629 \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u062F\u0631\u0639 (\u062A\u0645 \u062A\u062C\u0627\u0647\u0644\u0647)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0623\u062E\u064A\u0631 \u0625\u0639\u0627\u062F\u0629 \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 (\u062B\u0648\u0627\u0646\u064A). \u0642\u064A\u0645\u0629 \"0\" \u062A\u0639\u0646\u064A \u0623\u0646 \u0627\u0644\u062F\u0631\u0639 \u062F\u0627\u0626\u0645.","the duration of the shield":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639","Shield duration (seconds)":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 (\u062B\u0648\u0627\u0646\u064A)","Change duration of shield. Use \"0\" to make shield permanent.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639. \u0627\u0633\u062A\u062E\u062F\u0645 \"0\" \u0644\u062C\u0639\u0644 \u0627\u0644\u062F\u0631\u0639 \u062F\u0627\u0626\u0645\u064B\u0627.","Duration of shield (deprecated)":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 (\u062A\u0645 \u0627\u0644\u062A\u062C\u0627\u0647\u0644)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Renew shield duration to it's full value.":"\u062A\u062C\u062F\u064A\u062F \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 \u0625\u0644\u0649 \u0642\u064A\u0645\u062A\u0647\u0627 \u0627\u0644\u0643\u0627\u0645\u0644\u0629.","Renew shield duration":"\u062A\u062C\u062F\u064A\u062F \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639","Renew the shield duration on _PARAM0_":"\u062A\u062C\u062F\u064A\u062F \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u062A\u0646\u0634\u064A\u0637 \u0627\u0644\u062F\u0631\u0639 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0636\u0628\u0637 \u0646\u0642\u0627\u0637 \u0627\u0644\u062F\u0631\u0639 \u0648\u062A\u062C\u062F\u064A\u062F \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 (\u0627\u062E\u062A\u064A\u0627\u0631\u064A).","Activate shield":"\u062A\u0646\u0634\u064A\u0637 \u0627\u0644\u062F\u0631\u0639","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u062A\u0646\u0634\u064A\u0637 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0628\u0640 _PARAM2_ \u0646\u0642\u0627\u0637 (\u062A\u062C\u062F\u064A\u062F \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u062D\u062C\u0628 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0632\u0627\u0626\u062F \u0639\u0646\u062F \u0643\u0633\u0631 \u0627\u0644\u062F\u0631\u0639.","Block excess damage when shield breaks":"\u062D\u062C\u0628 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0632\u0627\u0626\u062F \u0639\u0646\u062F \u062A\u0643\u0633\u0631 \u0627\u0644\u062F\u0631\u0639","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u064A\u062D\u062C\u0628 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0632\u0627\u0626\u062F \u0639\u0646\u062F \u062A\u0643\u0633\u0631\u0647: _PARAM2_","Block excess damage":"\u062D\u062C\u0628 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0632\u0627\u0626\u062F","Check if the shield was just damaged previously in the events.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062F\u0631\u0639 \u062A\u0645 \u062A\u0644\u0641\u0647 \u0644\u0644\u062A\u0648 \u0633\u0627\u0628\u0642\u064B\u0627 \u0641\u064A \u0627\u0644\u0623\u062D\u062F\u0627\u062B.","Is shield just damaged":"\u0647\u0644 \u062A\u0645 \u062A\u0644\u0641 \u0627\u0644\u062F\u0631\u0639 \u0644\u0644\u062A\u0648","Shield on _PARAM0_ has just been damaged":"\u062A\u0645 \u062A\u0644\u0641 \u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0644\u0644\u062A\u0648","Check if incoming damage was just dodged.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062A\u062C\u0646\u0628 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0644\u0644\u062A\u0648.","Damage was just dodged":"\u062A\u0645 \u062A\u062C\u0646\u0628 \u0627\u0644\u0636\u0631\u0631 \u0644\u0644\u062A\u0648","_PARAM0_ just dodged incoming damage":"_PARAM0_ \u0642\u0627\u0645 \u0628\u062A\u062C\u0646\u0628 \u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0648\u0627\u0631\u062F \u0644\u0644\u062A\u0648","Check if the shield is active (based on shield points and duration).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062F\u0631\u0639 \u0646\u0634\u0637\u064B\u0627 (\u0628\u0646\u0627\u0621\u064B \u0639\u0644\u0649 \u0646\u0642\u0627\u0637 \u0627\u0644\u062F\u0631\u0639 \u0648\u0627\u0644\u0645\u062F\u0629).","Is shield active":"\u0647\u0644 \u0627\u0644\u062F\u0631\u0639 \u0646\u0634\u0637","Shield on _PARAM0_ is active":"\u0627\u0644\u062F\u0631\u0639 \u0639\u0644\u0649 _PARAM0_ \u0646\u0634\u0637","the time before the shield duration ends (seconds).":"\u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639 (\u062B\u0648\u0627\u0646\u064A).","Time before shield duration ends":"\u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u0627\u0646\u062A\u0647\u0627\u0621 \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639","the time before the shield duration end":"\u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u0646\u0647\u0627\u064A\u0629 \u0645\u062F\u0629 \u0627\u0644\u062F\u0631\u0639","the shield damage taken from most recent hit.":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0633\u062A\u0644\u0627\u0645\u0647 \u0644\u0644\u062F\u0631\u0639 \u0645\u0646 \u0623\u062D\u062F\u062B \u0636\u0631\u0628\u0629.","Shield damage taken from most recent hit":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0633\u062A\u0644\u0627\u0645\u0647 \u0644\u0644\u062F\u0631\u0639 \u0645\u0646 \u0623\u062D\u062F\u062B \u0636\u0631\u0628\u0629","the shield damage taken from most recent hit":"\u0627\u0644\u0636\u0631\u0631 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0633\u062A\u0644\u0627\u0645\u0647 \u0644\u0644\u062F\u0631\u0639 \u0645\u0646 \u0623\u062D\u062F\u062B \u0636\u0631\u0628\u0629","the health points gained from previous heal.":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u0629 \u0627\u0644\u0645\u0643\u062A\u0633\u0628\u0629 \u0645\u0646 \u0627\u0644\u0634\u0641\u0627\u0621 \u0627\u0644\u0633\u0627\u0628\u0642.","Health points gained from previous heal":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u064A\u0629 \u0627\u0644\u0645\u0643\u062A\u0633\u0628\u0629 \u0645\u0646 \u062C\u0644\u0633\u0629 \u0627\u0644\u0639\u0644\u0627\u062C \u0627\u0644\u0633\u0627\u0628\u0642\u0629","the health points gained from previous heal":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062D\u064A\u0629 \u0627\u0644\u0645\u0643\u062A\u0633\u0628\u0629 \u0645\u0646 \u062C\u0644\u0633\u0629 \u0627\u0644\u0639\u0644\u0627\u062C \u0627\u0644\u0633\u0627\u0628\u0642\u0629","Hexagonal grid":"\u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629","Snap objects to an hexagonal grid.":"\u0627\u0646\u0637\u0628\u0642 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u0635\u062D\u0651 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0645\u062D\u062F\u0628\u0629 \u0648\u0647\u0645\u064A\u0629 (\u0647\u0630\u0647 \u0644\u064A\u0633\u062A \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0641\u064A \u0627\u0644\u0645\u062D\u0631\u0631).","Snap objects to a virtual pointy topped hexagonal grid":"\u0635\u062D\u0651 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0645\u062D\u062F\u0628\u0629 \u0648\u0647\u0645\u064A\u0629","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u0635\u062D\u0651 _PARAM1_ \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0645\u062D\u062F\u0628\u0629 \u0648\u0647\u0645\u064A\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0644\u0627\u064A\u0627 \u0628\u0639\u0631\u0636: _PARAM2_px \u0648\u0627\u0631\u062A\u0641\u0627\u0639: _PARAM3_px \u0648\u0645\u0648\u0636\u0639 \u0625\u0632\u0627\u062D\u0629 (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0644\u062A\u062D\u062F\u064A\u062F\u0647\u0627 \u0644\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0638\u0627\u0647\u0631\u064A\u0629","Width of a cell of the virtual grid (in pixels)":"\u0639\u0631\u0636 \u062E\u0644\u064A\u0629 \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0638\u0627\u0647\u0631\u064A\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Height of a cell of the virtual grid (in pixels)":"\u0627\u0631\u062A\u0641\u0627\u0639 \u062E\u0644\u064A\u0629 \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0638\u0627\u0647\u0631\u064A\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","The actual row height will be 3/4 of this.":"\u0633\u064A\u0643\u0648\u0646 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0635\u0641 \u0627\u0644\u0641\u0639\u0644\u064A 3/4 \u0645\u0646 \u0647\u0630\u0627.","Offset on the X axis of the virtual grid (in pixels)":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0627\u0643\u0633 \u0644\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Offset on the Y axis of the virtual grid (in pixels)":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u064A \u0644\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u064A\u062A\u0645 \u0646\u0642\u0644 \u0627\u0644\u0635\u0641\u0648\u0641 \u0627\u0644\u0641\u0631\u062F\u064A\u0629 \u0645\u0646 \u0646\u0635\u0641 \u0627\u0644\u062E\u0644\u064A\u0629\u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u062A\u0639\u0648\u064A\u0636 \"\u0637\u0648\u0644 \u0627\u0644\u062E\u0644\u064A\u0629 * 3/4\" \u0644\u062C\u0639\u0644\u0647\u0627 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0622\u062E\u0631.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0645\u064F\u0633\u0637\u0651\u062D\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (\u0647\u0630\u0647 \u0644\u064A\u0633\u062A \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0641\u064A \u0627\u0644\u0645\u062D\u0631\u0631).","Snap objects to a virtual flat topped hexagonal grid":"\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0645\u064F\u0633\u0637\u0651\u062D\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u0627\u0644\u062A\u0642\u0627\u0637 _PARAM1_ \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0645\u064F\u0633\u0637\u0651\u062D\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0644\u0627\u064A\u0627 \u0628\u0639\u0631\u0636: _PARAM2_px\u060C \u0627\u0631\u062A\u0641\u0627\u0639 _PARAM3_px \u0648\u0645\u0648\u0636\u0639 \u0625\u0632\u0627\u062D\u0629 (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u0633\u064A\u0643\u0648\u0646 \u0639\u0631\u0636 \u0627\u0644\u0639\u0645\u0648\u062F \u0627\u0644\u0641\u0639\u0644\u064A 3/4 \u0645\u0646 \u0647\u0630\u0627.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u062A\u062A\u0645 \u0646\u0642\u0644 \u0627\u0644\u0623\u0639\u0645\u062F\u0629 \u0627\u0644\u0641\u0631\u062F\u064A\u0629 \u0645\u0646 \u0646\u0635\u0641 \u0627\u0644\u062E\u0644\u064A\u0629\u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u062A\u0639\u0648\u064A\u0636 \"\u0637\u0648\u0644 \u0627\u0644\u062E\u0644\u064A\u0629 * 3/4\" \u0644\u062C\u0639\u0644\u0647\u0627 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0622\u062E\u0631.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0641\u0642\u0627\u0642\u064A\u0639 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (\u0647\u0630\u0647 \u0644\u064A\u0633\u062A \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0641\u064A \u0627\u0644\u0645\u062D\u0631\u0631).","Snap objects to a virtual bubble grid":"\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0641\u0642\u0627\u0642\u064A\u0639 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u0627\u0644\u062A\u0642\u0627\u0637 _PARAM1_ \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0641\u0642\u0627\u0642\u064A\u0639 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0644\u0627\u064A\u0627 \u0628\u0639\u0631\u0636: _PARAM2_px\u060C \u0627\u0631\u062A\u0641\u0627\u0639 _PARAM3_px \u0648\u0645\u0648\u0636\u0639 \u0625\u0632\u0627\u062D\u0629 (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u0633\u064A\u0643\u0648\u0646 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0635\u0641 \u0627\u0644\u0641\u0639\u0644\u064A 7/8 \u0645\u0646 \u0647\u0630\u0627.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u062A\u062A\u0645 \u0646\u0642\u0644 \u0627\u0644\u0635\u0641\u0648\u0641 \u0627\u0644\u0641\u0631\u062F\u064A\u0629 \u0645\u0646 \u0646\u0635\u0641 \u0627\u0644\u062E\u0644\u064A\u0629\u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u062A\u0639\u0648\u064A\u0636 \"\u0637\u0648\u0644 \u0627\u0644\u062E\u0644\u064A\u0629 * 7/8\" \u0644\u062C\u0639\u0644\u0647\u0627 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0622\u062E\u0631","Homing projectile":"\u0645\u0634\u0631\u0648\u0639 \u0627\u0644\u0645\u0648\u062C\u0647\u0627\u062A","Make a projectile object move towards a target object.":"\u062C\u0639\u0644 \u0643\u0627\u0626\u0646 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u064A\u062A\u062D\u0631\u0643 \u0646\u062D\u0648 \u0643\u0627\u0626\u0646 \u0627\u0644\u0647\u062F\u0641.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u0642\u0641\u0644 \u0643\u0627\u0626\u0646 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u0647\u062F\u0641. (\u0647\u0630\u0627 \u0645\u0637\u0644\u0648\u0628 \u0644\u0640\"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0646\u062D\u0648 \u0627\u0644\u0647\u062F\u0641\").","Lock projectile to target":"\u0642\u0641\u0644 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0647\u062F\u0641","Lock projectile _PARAM1_ to target _PARAM2_":"\u0642\u0641\u0644 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u0647\u062F\u0641 _PARAM2_","Projectile object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0642\u0630\u064A\u0641\u0629","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629 \u0646\u062D\u0648 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0642\u0641\u0644\u0647 \u0639\u0644\u064A\u0647. \u064A\u062C\u0628 \u062A\u0634\u063A\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0641\u064A \u0643\u0644 \u0625\u0637\u0627\u0631.","Move physics projectile towards target":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629 \u0646\u062D\u0648 \u0627\u0644\u0647\u062F\u0641","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0642\u0630\u064A\u0641\u0629 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629 _PARAM1_ \u0646\u062D\u0648 \u0627\u0644\u0647\u062F\u0641 _PARAM3_. \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646: _PARAM4_ \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629: _PARAM5_ \u0627\u0644\u062A\u0633\u0627\u0631\u0639: _PARAM6_ \u0627\u0644\u062D\u064A\u0627\u0629 \u0627\u0644\u0642\u0635\u0648\u0649: _PARAM7_ \u062D\u0630\u0641 \u0639\u0646\u062F \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645: _PARAM8_","Physics Behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621","Initial speed (pixels per second)":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Acceleration (speed increase per second)":"\u0627\u0644\u062A\u0633\u0627\u0631\u0639 (\u0632\u064A\u0627\u062F\u0629 \u0627\u0644\u0633\u0631\u0639\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Max lifetime (seconds)":"\u0627\u0644\u062D\u064A\u0627\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u062B\u0648\u0627\u0646\u064A)","Projectile will be deleted after this value is reached.":"\u0633\u064A\u062A\u0645 \u062D\u0630\u0641 \u0627\u0644\u0635\u0627\u0631\u0648\u062E \u0628\u0639\u062F \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629.","Delete Projectile if it collides with Target:":"\u062D\u0630\u0641 \u0627\u0644\u0635\u0627\u0631\u0648\u062E \u0625\u0630\u0627 \u0627\u0635\u0637\u062F\u0645 \u0628\u0627\u0644\u0647\u062F\u0641:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0635\u0627\u0631\u0648\u062E \u0646\u062D\u0648 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u062A\u0623\u0645\u064A\u0646\u0647 \u0625\u0644\u064A\u0647. \u064A\u062C\u0628 \u062A\u0634\u063A\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0641\u064A \u0643\u0644 \u0625\u0637\u0627\u0631.","Move projectile towards target":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0635\u0627\u0631\u0648\u062E \u0646\u062D\u0648 \u0627\u0644\u0647\u062F\u0641","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0635\u0627\u0631\u0648\u062E _PARAM1_ \u0646\u062D\u0648 \u0627\u0644\u0647\u062F\u0641 _PARAM2_. \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646: _PARAM3_ \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629: _PARAM4_ \u0627\u0644\u062A\u0633\u0627\u0631\u0639: _PARAM5_ \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649: _PARAM6_ \u0627\u0644\u0639\u0645\u0631 \u0627\u0644\u0623\u0642\u0635\u0649: _PARAM7_ \u062D\u0630\u0641 \u0639\u0646\u062F \u0627\u0644\u062A\u0635\u0627\u062F\u0645: _PARAM8_","Idle object tracker":"\u062A\u0639\u0642\u0628 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u0627\u0645\u062F","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0645 \u064A\u062A\u062D\u0631\u0643 (\u0645\u0639 \u0628\u0639\u0636 \u0627\u0644\u062A\u0633\u0627\u0645\u062D \u0642\u0627\u0628\u0644 \u0644\u0644\u062A\u062E\u0635\u064A\u0635) \u0644\u0641\u062A\u0631\u0629 \u0645\u0639\u064A\u0646\u0629 (1 \u062B\u0627\u0646\u064A\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0645 \u064A\u062A\u062D\u0631\u0643 (\u0645\u0639 \u0628\u0639\u0636 \u0627\u0644\u062A\u0633\u0627\u0645\u062D\u060C 20 \u0628\u0643\u0633\u0644 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627) \u0644\u0645\u062F\u0629 \u0645\u0639\u064A\u0646\u0629 (\u062B\u0627\u0646\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627).","Idle tracker":"\u0645\u062A\u062A\u0628\u0639 \u0627\u0644\u062E\u0645\u0648\u0644","Time, in seconds, before considering the object as idle":"\u0627\u0644\u0648\u0642\u062A\u060C \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A\u060C \u0642\u0628\u0644 \u0627\u0639\u062A\u0628\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0643\u062E\u0627\u0645\u0644","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629\u060C \u0628\u0627\u0644\u0628\u0643\u0633\u0644\u060C \u0627\u0644\u0645\u0633\u0645\u0648\u062D \u0628\u0647\u0627 \u0644\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0633\u0641\u0631 \u0648\u0644\u0627 \u064A\u0632\u0627\u0644 \u064A\u0639\u062A\u0628\u0631 \u062E\u0627\u0645\u0644\u064B\u0627","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0642\u062F \u062A\u062D\u0631\u0643 \u0644\u0644\u062A\u0648 \u0645\u0646 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u0633\u0627\u0628\u0642 (\u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0645\u0643\u0648\u0646 \u0641\u064A \u0627\u0644\u0633\u0644\u0648\u0643).","Has just moved from last position":"\u0644\u0642\u062F \u062A\u062D\u0631\u0643 \u0644\u0644\u062A\u0648 \u0645\u0646 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u0633\u0627\u0628\u0642","_PARAM0_ has moved from its last position":"_PARAM0_ \u062A\u062D\u0631\u0643 \u0645\u0646 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u0633\u0627\u0628\u0642","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u063A\u064A\u0631 \u0646\u0634\u0637: \u0644\u0645 \u064A\u062A\u062D\u0631\u0643 \u0645\u0646 \u0645\u0648\u0642\u0639\u0647 \u0627\u0644\u0633\u0627\u0628\u0642 (\u0623\u0648 \u062E\u0644\u0627\u0644 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641) \u0644\u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u0645\u0643\u0648\u0646\u0629 \u0641\u064A \u0627\u0644\u0633\u0644\u0648\u0643.","Is idle (since enough time)":"\u0641\u064A \u062D\u0627\u0644\u0629 \u0627\u0644\u062E\u0645\u0648\u0644 (\u0645\u0646\u0630 \u0648\u0642\u062A \u0643\u0627\u0641\u064D)","Iframe":"\u0625\u0637\u0627\u0631","Create or delete an iframe to embed websites.":"\u0625\u0646\u0634\u0627\u0621 \u0623\u0648 \u062D\u0630\u0641 \u0625\u0637\u0627\u0631 iframe \u0644\u062A\u0636\u0645\u064A\u0646 \u0627\u0644\u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A\u0629.","Create a new Iframe to embed a website inside the game.":"\u0625\u0646\u0634\u0627\u0621 \u0625\u0637\u0627\u0631 \u062F\u0627\u062E\u0644\u064A \u0644\u062A\u0636\u0645\u064A\u0646 \u0645\u0648\u0642\u0639 \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629.","Create an Iframe":"\u0625\u0646\u0634\u0627\u0621 \u0625\u0637\u0627\u0631 \u062F\u0627\u062E\u0644\u064A","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u0625\u0646\u0634\u0627\u0621 \u0625\u0637\u0627\u0631 _PARAM1_ \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 _PARAM5_:_PARAM6_, \u0627\u0644\u0639\u0631\u0636: _PARAM3_, \u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639: _PARAM4_, \u0639\u0646\u0648\u0627\u0646 URL: _PARAM2_","Name (DOM id)":"\u0627\u0644\u0627\u0633\u0645 (\u0645\u0639\u0631\u0641 DOM)","Width":"\u0627\u0644\u0639\u0631\u0636","Height":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639","Show scrollbar":"\u0639\u0631\u0636 \u0634\u0631\u064A\u0637 \u0627\u0644\u062A\u0645\u0631\u064A\u0631","Show border":"\u0639\u0631\u0636 \u0627\u0644\u062D\u062F\u0648\u062F","Extra CSS styles (optional)":"\u0623\u0646\u0645\u0627\u0637 CSS \u0627\u0644\u0625\u0636\u0627\u0641\u064A\u0629 (\u0627\u062E\u062A\u064A\u0627\u0631\u064A)","e.g: `\"border: 10px #f00 solid;\"`":"\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u062D\u0630\u0641 \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0645\u062D\u062F\u062F.","Delete an Iframe":"\u062D\u0630\u0641 \u0625\u0637\u0627\u0631 \u062F\u0627\u062E\u0644\u064A","Delete Iframe _PARAM1_":"\u062D\u0630\u0641 \u0627\u0644\u0625\u0637\u0627\u0631 _PARAM1_","Mobile In-App Purchase (experimental)":"\u0634\u0631\u0627\u0621 \u0641\u064A \u0627\u0644\u062A\u0637\u0628\u064A\u0642 \u0644\u0644\u0647\u0627\u062A\u0641 \u0627\u0644\u0645\u062D\u0645\u0648\u0644 (\u062A\u062C\u0631\u064A\u0628\u064A)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0646\u062A\u062C\u0627\u062A \u0644\u0644\u0634\u0631\u0627\u0621 \u0645\u0628\u0627\u0634\u0631\u0629 \u0641\u064A \u0644\u0639\u0628\u062A\u0643 (\"\u0634\u0631\u0627\u0621 \u062F\u0627\u062E\u0644 \u0627\u0644\u062A\u0637\u0628\u064A\u0642\"\u060C \u0644\u0644\u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0645\u0646\u0634\u0648\u0631\u0629 \u0639\u0644\u0649 Android \u0623\u0648 iOS).","Ads":"\u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u0633\u062C\u0651\u0650\u0644 \u0645\u0646\u062A\u062C\u064B\u0627 \u0641\u064A \u0645\u062A\u062C\u0631\u0643. \u064A\u064F\u0634\u062A\u0631\u0637 \u0627\u0644\u0642\u064A\u0627\u0645 \u0628\u0630\u0644\u0643 \u0644\u062C\u0645\u064A\u0639 \u0627\u0644\u0645\u0646\u062A\u062C\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0631\u063A\u0628 \u0641\u064A \u0639\u0631\u0636\u0647\u0627 \u0623\u0648 \u0637\u0644\u0628\u0647\u0627 \u0645\u0646 \u0627\u0644\u062A\u0637\u0628\u064A\u0642. \n\u062A\u0623\u0643\u062F \u0645\u0646 \u062A\u0633\u062C\u064A\u0644\u0647\u0627 \u062C\u0645\u064A\u0639\u064B\u0627 \u0648\u0627\u0633\u062A\u0643\u0645\u0627\u0644 \u0627\u0644\u062A\u0633\u062C\u064A\u0644 \u0642\u0628\u0644 \u0637\u0644\u0628 \u0645\u0646\u062A\u062C.","Register a Product":"\u0633\u062C\u0651\u0650\u0644 \u0645\u0646\u062A\u062C\u064B\u0627","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u0633\u062C\u0651\u0650\u0644 \u0645\u0646\u062A\u062C _PARAM1_ \u0628\u0645\u062B\u0627\u0628\u0629 _PARAM2_ (\u0645\u0646\u0635\u0629: _PARAM3_)","The internal ID of the product":"\u0627\u0644\u0645\u0639\u0631\u0641 \u0627\u0644\u062F\u0627\u062E\u0644\u064A \u0644\u0644\u0645\u0646\u062A\u062C","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0646\u062A\u062C \u0627\u0644\u0630\u064A \u0623\u062F\u062E\u0644\u062A\u0647 \u0639\u0644\u0649 \u0645\u0648\u0641\u0631 IAP (\u0645\u062A\u062C\u0631 Google\u200F Play\u060C\n\u0645\u062A\u062C\u0631 Apple\u200F...)","The type of product":"\u0646\u0648\u0639 \u0627\u0644\u0645\u0646\u062A\u062C","Which platform you're registering the product to":"\u0627\u0644\u0645\u0646\u0635\u0629 \u0627\u0644\u062A\u064A \u062A\u0642\u0648\u0645 \u0628\u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0645\u0646\u062A\u062C \u0625\u0644\u064A\u0647\u0627","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u064A\u0643\u0645\u0646 \u0627\u0644\u0627\u0644\u062A\u0632\u0627\u0645 \u0628\u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0645\u062A\u062C\u0631. \u0642\u0645 \u0628\u0630\u0644\u0643 \u0628\u0639\u062F \u062A\u0633\u062C\u064A\u0644 \u0643\u0644 \u0645\u0646\u062A\u062C \u0648\u0642\u0628\u0644 \u0637\u0644\u0628 \u0623\u0648 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0648\u0645\u0627\u062A \u062D\u0648\u0644 \u0627\u0644\u0645\u0646\u062A\u062C.","Finalize registration":"\u0627\u0644\u0627\u0646\u062A\u0647\u0627\u0621 \u0645\u0646 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Finalize store registration":"\u064A\u0643\u0645\u0646 \u0627\u0644\u0627\u0644\u062A\u0632\u0627\u0645 \u0628\u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0645\u062A\u062C\u0631","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u064A\u0641\u062A\u062D \u0627\u0644\u0642\u0627\u0626\u0645\u0629 \u0634\u0631\u0627\u0621 \u0644\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0628\u0634\u0631\u0627\u0621 \u0645\u0646\u062A\u062C.\n\u062A\u0623\u0643\u062F \u0645\u0646 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0634\u0631\u0637 \u0644\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u062A\u062C\u0631 \u062C\u0627\u0647\u0632\u064B\u0627 \u0648\u0623\u0646 \u062A\u0645 \u062A\u0633\u062C\u064A\u0644 \u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0646\u062A\u062C \u0648\u0625\u0643\u0645\u0627\u0644\u0647 \u0642\u0628\u0644 \u0627\u0633\u062A\u062F\u0639\u0627\u0621 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621.","Order a product":"\u0637\u0644\u0628 \u0645\u0646\u062A\u062C","Order product _PARAM1_":"\u0637\u0644\u0628 \u0627\u0644\u0645\u0646\u062A\u062C _PARAM1_","The id of the product to buy":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0646\u062A\u062C \u0627\u0644\u0645\u0631\u0627\u062F \u0634\u0631\u0627\u0624\u0647","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u062C\u0645\u064A\u0639 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u062D\u0648\u0644 \u0645\u0646\u062A\u062C \u0645\u0646 \u0645\u0648\u0641\u0631 \u0627\u0644\u0634\u0631\u0627\u0621 \u062F\u0627\u062E\u0644 \u0627\u0644\u062A\u0637\u0628\u064A\u0642 \u0648\u0627\u062D\u0641\u0638\u0647\u0627 \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0647\u064A\u0643\u0644.\n\u062A\u062D\u0642\u0642 \u0645\u0646 [\u0647\u0630\u0647 \u0627\u0644\u0635\u0641\u062D\u0629](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0634\u0627\u0645\u0644\u0629 \u0628\u0645\u0627 \u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u0631\u062F\u0627\u062F\u0647 \u0645\u0646 \u0627\u0644\u0645\u0646\u062A\u062C.","Load product data in a variable":"\u062D\u0645\u0644 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0645\u0646\u062A\u062C \u0641\u064A \u0645\u062A\u063A\u064A\u0631","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u0627\u062D\u062A\u0641\u0638 \u0628\u0628\u064A\u0627\u0646\u0627\u062A _PARAM1_ \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F \u0627\u0644\u0645\u0633\u0645\u0649 _PARAM2_","The id or alias of the product to get info about":"\u0645\u0639\u0631\u0641 \u0623\u0648 \u0627\u062E\u062A\u0635\u0627\u0631 \u0627\u0644\u0645\u0646\u062A\u062C \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0648\u0645\u0627\u062A \u0639\u0646\u0647","The name of the scene variable to store the product data in":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F \u0644\u062A\u062E\u0632\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0645\u0646\u062A\u062C \u0641\u064A\u0647","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u0633\u064A\u0643\u0648\u0646 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0628\u0646\u064A\u0629\u060C \u0627\u0646\u0638\u0631 \u0625\u0644\u0649 [\u0647\u0630\u0647 \u0627\u0644\u0635\u0641\u062D\u0629](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u0644\u0645\u0639\u0631\u0641\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631\u0627\u062A \u0627\u0644\u0641\u0631\u0639\u064A\u0629 \u0627\u0644\u0645\u062A\u0627\u062D\u0629.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062A\u0646\u0634\u064A\u0637 \u062D\u062F\u062B \u0644\u0645\u0646\u062A\u062C (\u062A\u0645 \u0627\u0644\u0645\u0648\u0627\u0641\u0642\u0629 \u0639\u0644\u064A\u0647 \u0623\u0648 \u0627\u0643\u062A\u0645\u0644)\u060C \u064A\u0642\u0648\u0645 \u0647\u0630\u0627 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F \u0625\u0644\u0649 \u0635\u062D\u064A\u062D.\n\u0628\u0639\u062F \u0630\u0644\u0643\u060C \u064A\u0645\u0643\u0646\u0643 \u0645\u0642\u0627\u0631\u0646\u0629 \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0641\u064A \u0634\u0631\u0637\u060C \u0648\u062A\u0634\u063A\u064A\u0644 \u0625\u062C\u0631\u0627\u0621\u0627\u062A \u0644\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u0627\u0644\u062A\u063A\u064A\u064A\u0631\u0627\u062A.\n\u0627\u0633\u062A\u062E\u062F\u0645 \u0645\u0639 \u0645\u0634\u063A\u0644 Trigger Once \u0644\u062A\u062C\u0646\u0628 \u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0645\u0631\u0627\u0642\u0628\u064A\u0646 \u0645\u062A\u0639\u062F\u062F\u064A\u0646 \u0628\u062F\u0648\u0646 \u062F\u0627\u0639\u064D.\n\u064A\u062A\u0645 \u062A\u0646\u0634\u064A\u0637 \u0627\u0644\u0645\u0648\u0627\u0641\u0642\u0629 \u0628\u0639\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u0634\u0631\u0627\u0621.\n\u064A\u062A\u0645 \u062A\u0646\u0634\u064A\u0637 \u0627\u0644\u0627\u0646\u062A\u0647\u0627\u0621 \u0628\u0639\u062F \u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0634\u0631\u0627\u0621 \u0643\u062A\u0645 \u062A\u0633\u0644\u064A\u0645\u0647 (\u0623\u0642\u0644 \u0641\u0627\u0626\u062F\u0629).","Update a variable when a product event is triggered":"\u062A\u062D\u062F\u064A\u062B \u0645\u062A\u063A\u064A\u0631 \u0639\u0646\u062F \u062A\u0646\u0634\u064A\u0637 \u062D\u062F\u062B \u0645\u0646\u062A\u062C","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u0631\u0627\u0642\u0628 \u0627\u0644\u062D\u062F\u062B _PARAM3_ \u0644\u0644\u0645\u0646\u062A\u062C _PARAM1_ \u0648\u0627\u062C\u0639\u0644 \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F \u0627\u0644\u0645\u0633\u0645\u0649 _PARAM2_ \u064A\u0643\u0648\u0646 \u0635\u062D\u064A\u062D\u064B\u0627 \u0639\u0646\u062F \u062D\u062F\u0648\u062B\u0647","The id of the product to watch":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0646\u062A\u062C \u0644\u0644\u0645\u0631\u0627\u0642\u0628\u0629","The name of the scene variable to set to \"true\" when the event happens":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F \u0644\u062A\u0639\u064A\u064A\u0646 \"\u0635\u062D\u064A\u062D\" \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u0627\u0644\u062D\u062F\u062B","The event to listen to":"\u0627\u0644\u062D\u062F\u062B \u0627\u0644\u0645\u0633\u062A\u0645\u0639 \u0644\u0647","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u0639\u0644\u0645 \u0627\u0644\u0634\u0631\u0627\u0621 \u0628\u0623\u0646\u0647 \u062A\u0645 \u062A\u0633\u0644\u064A\u0645\u0647\u060C \u0628\u0639\u062F \u062A\u0633\u0644\u064A\u0645 \u0627\u0644\u0645\u0643\u0627\u0641\u0622\u062A \u0627\u0644\u062A\u064A \u062F\u0641\u0639 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0642\u0627\u0628\u0644\u0647\u0627 \u0648\u062D\u0641\u0638\u0647\u0627 \u0641\u064A \u0645\u0643\u0627\u0646 \u0645\u0627. \u0625\u0630\u0627 \u0644\u0645 \u062A\u0641\u0639\u0644 \u0630\u0644\u0643\u060C \u0633\u064A\u062D\u0635\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0639\u0644\u0649 \u0627\u0633\u062A\u0631\u062F\u0627\u062F \u0627\u0644\u0623\u0645\u0648\u0627\u0644 \u062D\u064A\u062B \u064A\u0639\u062A\u0628\u0631 \u0627\u0644\u0634\u0631\u0627\u0621 \u063A\u064A\u0631 \u0645\u0643\u062A\u0645\u0644\u064B\u0627\u060C \u0648\u0644\u0645 \u064A\u062A\u0645 \u0625\u0639\u0637\u0627\u0621 \u0627\u0644\u0645\u0643\u0627\u0641\u0622\u062A.","Finalize a purchase":"\u0627\u0644\u0627\u0646\u062A\u0647\u0627\u0621 \u0645\u0646 \u0634\u0631\u0627\u0621","Mark purchase of _PARAM1_ as delivered":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0639\u0644\u0649 \u0627\u0644\u0634\u0631\u0627\u0621 _PARAM1_ \u0643\u062A\u0645 \u062A\u0633\u0644\u064A\u0645\u0647","The id or alias of the product to finalize":"\u0645\u0639\u0631\u0641 \u0623\u0648 \u0627\u062E\u062A\u0635\u0627\u0631 \u0627\u0644\u0645\u0646\u062A\u062C \u0644\u0627\u0633\u062A\u0643\u0645\u0627\u0644 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u064A\u062A\u0645 \u062A\u0646\u0634\u064A\u0637\u0647 \u0628\u0639\u062F \u0627\u0644\u0627\u0646\u062A\u0647\u0627\u0621 \u0645\u0646 \u0627\u0644\u062A\u0633\u062C\u064A\u0644. \u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u0631\u062F\u0627\u062F \u0627\u0644\u0645\u0646\u062A\u062C\u0627\u062A \u0628\u0639\u062F \u0630\u0644\u0643 \u0648\u0634\u0631\u0627\u0624\u0647\u0627 (\u064A\u0645\u0643\u0646\u0643 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0644\u0644\u0645\u0646\u062A\u062C \u0645\u062B\u0644 \u0627\u0644\u0633\u0639\u0631\u060C \u064A\u0645\u0643\u0646\u0643 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0644\u0637\u0644\u0628 \u0645\u0646\u062A\u062C...).","Store is ready":"\u0627\u0644\u0645\u062A\u062C\u0631 \u062C\u0627\u0647\u0632","Input Validation":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646 \u0627\u0644\u0625\u062F\u062E\u0627\u0644","Conditions and expressions to check, sanitize and manipulate strings.":"\u0627\u0644\u0634\u0631\u0648\u0637 \u0648\u0627\u0644\u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0644\u0644\u062A\u062D\u0642\u0642 \u0648\u062A\u0637\u0647\u064A\u0631 \u0648\u062A\u0644\u0627\u0639\u0628 \u0627\u0644\u0633\u0644\u0627\u0633\u0644.","Check if the string is a valid phone number.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0647\u064A \u0631\u0642\u0645 \u0647\u0627\u062A\u0641 \u0635\u0627\u0644\u062D.","Check if a string is a valid phone number":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0647\u064A \u0631\u0642\u0645 \u0647\u0627\u062A\u0641 \u0635\u0627\u0644\u062D","_PARAM1_ is a valid phone number":"_PARAM1_ \u0647\u0648 \u0631\u0642\u0645 \u0647\u0627\u062A\u0641 \u0635\u0627\u0644\u062D","Phone number":"\u0631\u0642\u0645 \u0627\u0644\u0647\u0627\u062A\u0641","Check if the string is a valid URL.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0647\u064A \u0639\u0646\u0648\u0627\u0646 URL \u0635\u0627\u0644\u062D.","Check if a string is a valid URL":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0647\u064A \u0639\u0646\u0648\u0627\u0646 URL \u0635\u0627\u0644\u062D","_PARAM1_ is a valid URL":"_PARAM1_ \u0647\u0648 \u0639\u0646\u0648\u0627\u0646 URL \u0635\u0627\u0644\u062D","Check if the string is a valid email.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0647\u064A \u0628\u0631\u064A\u062F \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A \u0635\u0627\u0644\u062D.","Check if a string is a valid email":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0647\u064A \u0628\u0631\u064A\u062F \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A \u0635\u0627\u0644\u062D","_PARAM1_ is a valid email":"_PARAM1_ \u0647\u0648 \u0628\u0631\u064A\u062F \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A \u0635\u0627\u0644\u062D","Email":"\u0628\u0631\u064A\u062F \u0625\u0644\u0643\u062A\u0631\u0648\u0646\u064A","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u062A\u0645\u062B\u0644 \u0631\u0642\u0645\u064B\u0627 (\u0631\u0628\u0645\u0627 \u0628\u0639\u0644\u0627\u0645\u0629 \u0646\u0627\u0642\u0635 \u0648\u0631\u0628\u0645\u0627 \u0628\u0646\u0642\u0637\u0629 \u0639\u0634\u0631\u064A\u0629).","Check if a string represents a number":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u062A\u0645\u062B\u0644 \u0631\u0642\u0645\u064B\u0627","_PARAM1_ represents a number":"_PARAM1_ \u064A\u0645\u062B\u0644 \u0631\u0642\u0645\u064B\u0627","Number":"\u0631\u0642\u0645","Check if the string has only latin alphabet letters.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u062A\u062D\u062A\u0648\u064A \u0641\u0642\u0637 \u0639\u0644\u0649 \u062D\u0631\u0648\u0641 \u0623\u0628\u062C\u062F\u064A\u0629 \u0644\u0627\u062A\u064A\u0646\u064A\u0629.","Check if a string has only latin alphabet letters":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u062A\u062D\u062A\u0648\u064A \u0641\u0642\u0637 \u0639\u0644\u0649 \u062D\u0631\u0648\u0641 \u0623\u0628\u062C\u062F\u064A\u0629 \u0644\u0627\u062A\u064A\u0646\u064A\u0629","_PARAM1_ has only latin alphabet letters":"_PARAM1_ \u064A\u062D\u062A\u0648\u064A \u0641\u0642\u0637 \u0639\u0644\u0649 \u062D\u0631\u0648\u0641 \u0623\u0628\u062C\u062F\u064A\u0629 \u0644\u0627\u062A\u064A\u0646\u064A\u0629","Letters":"\u062D\u0631\u0648\u0641","Returns the string without the first line.":"\u064A\u064F\u0639\u064A\u062F \u0627\u0644\u0646\u0635 \u0628\u062F\u0648\u0646 \u0627\u0644\u0633\u0637\u0631 \u0627\u0644\u0623\u0648\u0644.","Remove the first line":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0633\u0637\u0631 \u0627\u0644\u0623\u0648\u0644","String to remove the first line from":"\u0633\u0644\u0633\u0644\u0629 \u0644\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0633\u0637\u0631 \u0627\u0644\u0623\u0648\u0644 \u0645\u0646\u0647\u0627","Count the number of lines in a string.":"\u0639\u062F\u062F \u0627\u0644\u0623\u0633\u0637\u0631 \u0641\u064A \u0633\u0644\u0633\u0644\u0629.","Count lines":"\u0639\u062F\u062F \u0627\u0644\u0623\u0633\u0637\u0631","The text to count lines from":"\u0627\u0644\u0646\u0635 \u0644\u0639\u062F \u0627\u0644\u0623\u0633\u0637\u0631 \u0641\u064A\u0647","Replaces every new line character with a space.":"\u0627\u0633\u062A\u0628\u062F\u0627\u0644 \u0643\u0644 \u062D\u0631\u0641 \u0633\u0637\u0631 \u062C\u062F\u064A\u062F \u0628\u0645\u0633\u0627\u0641\u0629.","Replace new lines by a space":"\u0627\u0633\u062A\u0628\u062F\u0627\u0644 \u0627\u0644\u0633\u0637\u0648\u0631 \u0627\u0644\u062C\u062F\u064A\u062F\u0629 \u0628\u0645\u0633\u0627\u0641\u0629","The text to remove new lines from":"\u0627\u0644\u0646\u0635 \u0644\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0633\u0637\u0648\u0631 \u0627\u0644\u062C\u062F\u064A\u062F\u0629 \u0645\u0646\u0647","Remove any non-numerical and non A-Z characters.":"\u0625\u0632\u0627\u0644\u0629 \u0623\u064A \u0623\u062D\u0631\u0641 \u063A\u064A\u0631 \u0631\u0642\u0645\u064A\u0629 \u0648\u063A\u064A\u0631 A-Z.","Remove any non-numerical and non A-Z characters":"\u0625\u0632\u0627\u0644\u0629 \u0623\u064A \u0623\u062D\u0631\u0641 \u063A\u064A\u0631 \u0631\u0642\u0645\u064A\u0629 \u0648\u063A\u064A\u0631 A-Z","The text to sanitize":"\u0627\u0644\u0646\u0635 \u0644\u062A\u0646\u0638\u064A\u0641\u0647","Internet Connectivity ":"\u0627\u062A\u0635\u0627\u0644 \u0627\u0644\u0625\u0646\u062A\u0631\u0646\u062A","Checks if the device running the game is connected to the internet.":"\u064A\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0630\u064A \u064A\u0634\u063A\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0645\u062A\u0635\u0644\u0627\u064B \u0628\u0627\u0644\u0625\u0646\u062A\u0631\u0646\u062A.","Checks if the device is connected to the internet.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062C\u0647\u0627\u0632 \u0645\u062A\u0635\u0644\u0627\u064B \u0628\u0627\u0644\u0625\u0646\u062A\u0631\u0646\u062A.","Is the device online?":"\u0647\u0644 \u0627\u0644\u062C\u0647\u0627\u0632 \u0645\u062A\u0635\u0644 \u0628\u0627\u0644\u0625\u0646\u062A\u0631\u0646\u062A\u061F","The device is online":"\u0627\u0644\u062C\u0647\u0627\u0632 \u0645\u062A\u0635\u0644 \u0628\u0627\u0644\u0625\u0646\u062A\u0631\u0646\u062A","Simple inventories":"\u0627\u0644\u062C\u0631\u062F \u0627\u0644\u0628\u0633\u064A\u0637","Manage inventory items.":"\u0625\u062F\u0627\u0631\u0629 \u0639\u0646\u0627\u0635\u0631 \u0627\u0644\u062C\u0631\u062F.","Add an item in an inventory.":"\u0625\u0636\u0627\u0641\u0629 \u0639\u0646\u0635\u0631 \u0641\u064A \u062C\u0631\u062F.","Add an item":"\u0625\u0636\u0627\u0641\u0629 \u0639\u0646\u0635\u0631","Add a _PARAM2_ to inventory _PARAM1_":"\u0623\u0636\u0641 _PARAM2_ \u0625\u0644\u0649 \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_","Inventory name":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062E\u0632\u0648\u0646","Item name":"\u0627\u0633\u0645 \u0627\u0644\u0639\u0646\u0635\u0631","Remove an item from an inventory.":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0639\u0646\u0635\u0631 \u0645\u0646 \u0627\u0644\u0645\u062E\u0632\u0648\u0646.","Remove an item":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0639\u0646\u0635\u0631","Remove a _PARAM2_ from inventory _PARAM1_":"\u0625\u0632\u0627\u0644\u0629 _PARAM2_ \u0645\u0646 \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_","the number of an item in an inventory.":"\u0639\u062F\u062F \u0639\u0646\u0635\u0631 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646.","Item count":"\u0639\u062F\u062F \u0627\u0644\u0639\u0646\u0627\u0635\u0631","the count of _PARAM2_ in _PARAM1_":"\u0639\u062F\u062F _PARAM2_ \u0641\u064A _PARAM1_","Check if at least one of the specified items is in the inventory.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0648\u0627\u062D\u062F \u0645\u0646 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0627\u0644\u0645\u062D\u062F\u062F\u0629 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646.","Has an item":"\u0644\u062F\u064A\u0647 \u0639\u0646\u0635\u0631","Inventory _PARAM1_ contains a _PARAM2_":"\u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_ \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u062F\u062F \u0627\u0644\u0639\u0646\u0635\u0631 \u0627\u0644\u0645\u062D\u062F\u062F \u0627\u0644\u0630\u064A \u064A\u0645\u0643\u0646 \u0625\u0636\u0627\u0641\u062A\u0647 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646. \u0628\u0634\u0643\u0644 \u0627\u0641\u062A\u0631\u0627\u0636\u064A \u060C \u064A\u0643\u0648\u0646 \u0627\u0644\u0639\u062F\u062F \u0627\u0644\u0645\u0633\u0645\u0648\u062D \u0628\u0647 \u0644\u0643\u0644 \u0639\u0646\u0635\u0631 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F.","Item capacity":"\u0633\u0639\u0629 \u0627\u0644\u0639\u0646\u0635\u0631","_PARAM2_ capacity in inventory _PARAM1_":"\u0633\u0639\u0629 _PARAM2_ \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0647\u0646\u0627\u0643 \u0627\u0644\u0639\u062F\u062F \u0627\u0644\u0645\u062D\u062F\u0648\u062F \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u064A\u0633\u0645\u062D \u0628\u0647 \u0627\u0644\u0645\u062E\u0632\u0648\u0646. \u0633\u0639\u0629 \u0627\u0644\u0639\u0646\u0635\u0631 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627.","Limited item capacity":"\u0633\u0639\u0629 \u0627\u0644\u0639\u0646\u0635\u0631 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0639\u062F\u062F \u0645\u062D\u062F\u0648\u062F \u0645\u0646 _PARAM2_ \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0639\u062F\u062F \u0645\u062D\u062F\u0648\u062F \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u064A\u0643\u0648\u0646 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646. \u0633\u0639\u0629 \u0627\u0644\u0639\u0646\u0635\u0631 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627.","Limit item capacity":"\u0633\u0639\u0629 \u0627\u0644\u0639\u0646\u0635\u0631 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0639\u062F\u062F \u0645\u062D\u062F\u0648\u062F \u0645\u0646 _PARAM2_ \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_: _PARAM3_","Limit the item capacity":"\u062D\u062F \u0627\u0644\u0633\u0639\u0629 \u0627\u0644\u0639\u0646\u0635\u0631","Check if an item has reached its maximum number allowed in the inventory.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0639\u0646\u0635\u0631 \u0642\u062F \u0648\u0635\u0644 \u0625\u0644\u0649 \u0627\u0644\u0639\u062F\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0627\u0644\u0645\u0633\u0645\u0648\u062D \u0628\u0647 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646.","Item full":"\u0627\u0644\u0639\u0646\u0635\u0631 \u0645\u0645\u062A\u0644\u0626","Inventory _PARAM1_ is full of _PARAM2_":"\u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_ \u0645\u0645\u062A\u0644\u0626 \u0628\u0640 _PARAM2_","Check if an item is equipped.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0639\u0646\u0635\u0631 \u0642\u062F \u062A\u0645 \u062A\u062C\u0647\u064A\u0632\u0647.","Item equipped":"\u0627\u0644\u0639\u0646\u0635\u0631 \u0645\u062C\u0647\u0632","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ \u0645\u062C\u0647\u0632 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u0639\u0644\u0627\u0645\u0629 \u0643\u0640 \u0645\u062C\u0647\u0632\u0629. \u0625\u0630\u0627 \u0643\u0627\u0646 \u0639\u062F\u062F \u0627\u0644\u0639\u0646\u0635\u0631 \u0647\u0648 0 \u060C \u0641\u0644\u0646 \u064A\u062A\u0645 \u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0644\u0647 \u0643\u0645\u062C\u0647\u0632.","Equip an item":"\u0642\u0645 \u0628\u062A\u062C\u0647\u064A\u0632 \u0639\u0646\u0635\u0631","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u062A\u0639\u064A\u064A\u0646 _PARAM2_ \u0643\u0645\u062C\u0647\u0632 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646 _PARAM1_: _PARAM3_","Equip":"\u062C\u0647\u0632","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u0627\u062D\u0641\u0638 \u0643\u0644 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0641\u064A \u0627\u0644\u0645\u062E\u0632\u0648\u0646 \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F\u060C \u0628\u062D\u064A\u062B \u064A\u0645\u0643\u0646 \u0627\u0633\u062A\u0639\u0627\u062F\u062A\u0647\u0627 \u0644\u0627\u062D\u0642\u0627\u064B.","Save an inventory in a scene variable":"\u0627\u062D\u0641\u0638 \u062C\u0631\u062F\u064B\u0627 \u0641\u064A \u0645\u062A\u063A\u064A\u0631 \u0645\u0634\u0647\u062F","Save inventory _PARAM1_ in variable _PARAM2_":"\u0627\u062D\u0641\u0638 \u0627\u0644\u062C\u0631\u062F _PARAM1_ \u0641\u064A \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM2_","Scene variable":"\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0645\u0634\u0647\u062F","Load the content of the inventory from a scene variable.":"\u062D\u0645\u0644 \u0645\u062D\u062A\u0648\u0649 \u0627\u0644\u062C\u0631\u062F \u0645\u0646 \u0645\u062A\u063A\u064A\u0631 \u0645\u0634\u0647\u062F.","Load an inventory from a scene variable":"\u062D\u0645\u0644 \u062C\u0631\u062F\u064B\u0627 \u0645\u0646 \u0645\u062A\u063A\u064A\u0631 \u0645\u0634\u0647\u062F","Load inventory _PARAM1_ from variable _PARAM2_":"\u062D\u0645\u0644 \u0627\u0644\u062C\u0631\u062F _PARAM1_ \u0645\u0646 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM2_","Object \"Is On Screen\" Detection":"\u0643\u0634\u0641 \"\u0647\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u0634\u0627\u0634\u0629\"","This adds a condition to detect if an object is on screen based off its current layer.":"\u064A\u0636\u064A\u0641 \u0647\u0630\u0627 \u0634\u0631\u0637\u064B\u0627 \u0644\u0644\u0643\u0634\u0641 \u0639\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 \u0628\u0646\u0627\u0621\u064B \u0639\u0644\u0649 \u0637\u0628\u0642\u062A\u0647 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u062A\u0648\u0641\u0631 \u0647\u0630\u0647 \u0627\u0644\u0633\u0644\u0648\u0643\u064A\u0629 \u0634\u0631\u0637\u064B\u0627 \u0644\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0648\u062C\u0648\u062F\u064B\u0627 \u062F\u0627\u062E\u0644 \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0645\u0631\u0626\u064A \u0645\u0646 \u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0647. \u0643\u0645\u0627 \u062A\u0633\u0645\u062D \u0627\u0644\u0634\u0631\u0637\u064A\u0629 \u0628\u062A\u062D\u062F\u064A\u062F \u062D\u0648\u0627\u0641 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629.\n\u064A\u0631\u062C\u0649 \u0645\u0644\u0627\u062D\u0638\u0629 \u0623\u0646 \u0631\u0624\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0645\u062B\u0644 \u0643\u0648\u0646\u0647 \u0645\u062E\u0641\u064A\u064B\u0627 \u0623\u0648 \u0628\u062F\u0631\u062C\u0629 \u0634\u0641\u0627\u0641\u064A\u0629 0\u060C \u0644\u0627 \u062A\u064F\u0639\u062A\u0628\u0631 (\u0648\u0644\u0643\u0646 \u064A\u0645\u0643\u0646\u0643 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062A\u0644\u0643 \u0627\u0644\u0634\u0631\u0648\u0637 \u0627\u0644\u0645\u0648\u062C\u0648\u062F\u0629 \u0628\u0627\u0644\u0641\u0639\u0644 \u0628\u0627\u0644\u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0647\u0630\u0647 \u0627\u0644\u0633\u0644\u0648\u0643\u064A\u0629).","Is on screen":"\u0645\u0648\u062C\u0648\u062F \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629","Checks if an object position is within the viewport of its layer.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u062F\u0627\u062E\u0644 \u0646\u0637\u0627\u0642 \u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0644\u0637\u0628\u0642\u062A\u0647.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u0641\u064A \u0627\u0644\u0634\u0627\u0634\u0629 (\u064A\u062A\u0645 \u0627\u0644\u062A\u0635\u063A\u064A\u0631 \u0628\u0648\u0627\u0633\u0637\u0629 _PARAM2_ \u0628\u064A\u0643\u0633\u0644)","Padding (in pixels)":"\u0627\u0644\u062A\u0628\u0637\u064A\u0646 (\u0628\u0627\u0644\u0628\u064A\u0643\u0633\u0644)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u0639\u062F\u062F \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0645\u0636\u0627\u0641\u0629 \u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0634\u0627\u0634\u0629. \u0627\u0644\u0635\u0641\u0631 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627. \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0644\u0628\u0629 \u062A\u0630\u0647\u0628 \u062F\u0627\u062E\u0644 \u0627\u0644\u0634\u0627\u0634\u0629\u060C \u0648\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0648\u062C\u0628\u0629 \u062A\u0630\u0647\u0628 \u062E\u0627\u0631\u062C\u0647\u0627.","Konami Code":"\u0631\u0645\u0632 \u0643\u0648\u0646\u0627\u0645\u064A","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u064A\u0633\u0645\u062D \u0628\u0625\u062F\u062E\u0627\u0644 \u0631\u0645\u0632 \u0643\u0648\u0646\u0627\u0645\u064A \u0627\u0644\u0643\u0644\u0627\u0633\u064A\u0643\u064A (\"\u0623\u0639\u0644\u0649\u060C \u0623\u0639\u0644\u0649\u060C \u0623\u0633\u0641\u0644\u060C \u0623\u0633\u0641\u0644\u060C \u064A\u0633\u0627\u0631\u060C \u064A\u0645\u064A\u0646\u060C \u064A\u0633\u0627\u0631\u060C \u064A\u0645\u064A\u0646\u060C B\u060C A\") \u0641\u064A \u0645\u0634\u0647\u062F \u0644\u0644\u063A\u0634 \u0648\u0627\u0644\u0628\u064A\u0636.","Checks if the Konami Code is correctly inputted.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0625\u062F\u062E\u0627\u0644 \u0631\u0645\u0632 \u0643\u0648\u0646\u0627\u0645\u064A \u0628\u0634\u0643\u0644 \u0635\u062D\u064A\u062D.","Is Inputted":"\u062A\u0645 \u0627\u0644\u0625\u062F\u062E\u0627\u0644","Konami Code is inputted with _PARAM0_":"\u062A\u0645 \u0625\u062F\u062E\u0627\u0644 \u0631\u0645\u0632 \u0643\u0648\u0646\u0627\u0645\u064A \u0645\u0639 _PARAM0_","Language":"\u0644\u063A\u0629","Get the preferred language of the user, set on their browser or device.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0644\u063A\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0645\u0641\u0636\u0644\u0629\u060C \u0627\u0644\u0645\u064F\u0639\u062F\u0629 \u0639\u0644\u0649 \u0645\u062A\u0635\u0641\u062D\u0647\u0645 \u0623\u0648 \u062C\u0647\u0627\u0632\u0647\u0645.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u064A\u0639\u064A\u062F \u0633\u0644\u0633\u0644\u0629 \u062A\u0645\u062B\u0644 \u0627\u0644\u0644\u063A\u0629 \u0627\u0644\u0645\u0641\u0636\u0644\u0629 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645.\n\u064A\u0645\u062B\u0644 \u0627\u0644\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0644\u063A\u0629 \u0623\u0648\u0644\u0627\u064B\u060C \u0648\u0639\u0627\u062F\u0629\u064B \u0627\u0644\u0628\u0644\u062F \u062D\u064A\u062B \u064A\u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647. \u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: \"en\" (\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629)\u060C \"en-US\" (\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629 \u0643\u0645\u0627 \u0647\u0648 \u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0641\u064A \u0627\u0644\u0648\u0644\u0627\u064A\u0627\u062A \u0627\u0644\u0645\u062A\u062D\u062F\u0629)\u060C \"en-GB\" (\u0627\u0644\u0625\u0646\u062C\u0644\u064A\u0632\u064A\u0629 \u0628\u0645\u0645\u0644\u0643\u0629 \u0627\u0644\u0645\u062A\u062D\u062F\u0629)\u060C \"es\" (\u0627\u0644\u0625\u0633\u0628\u0627\u0646\u064A\u0629)\u060C \"zh-CN\" (\u0627\u0644\u0635\u064A\u0646\u064A\u0629 \u0643\u0645\u0627 \u0647\u0648 \u0645\u0633\u062A\u062E\u062F\u0645 \u0641\u064A \u0627\u0644\u0635\u064A\u0646)\u060C \u0625\u0644\u062E.","Linear Movement":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062E\u0637\u064A\u0629","Move objects on a straight line.":"\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u062E\u0637 \u0645\u0633\u062A\u0642\u064A\u0645.","Linear movement":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062E\u0637\u064A\u0629","Speed on X axis":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Speed on Y axis":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Move objects ahead according to their angle.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0625\u0644\u0649 \u0627\u0644\u0623\u0645\u0627\u0645 \u0648\u0641\u0642 \u0632\u0627\u0648\u064A\u062A\u0647\u0627.","Linear movement by angle":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062E\u0637\u064A\u0629 \u0628\u0648\u0627\u0633\u0637\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629","Linked Objects Tools":"\u0623\u062F\u0648\u0627\u062A \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u0634\u0631\u0648\u0637 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629 \u0643\u0631\u0633\u0645 \u0628\u064A\u0627\u0646\u064A \u0648\u0633\u0644\u0648\u0643 \u062D\u0631\u0643\u0629 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0645\u0633\u0627\u0631.","Link to neighbors on a rectangular grid.":"\u0627\u0644\u0631\u0628\u0637 \u0628\u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0645\u0633\u062A\u0637\u064A\u0644\u0629.","Link to neighbors on a rectangular grid":"\u0627\u0644\u0631\u0628\u0637 \u0628\u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0645\u0633\u062A\u0637\u064A\u0644\u0629","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u0631\u0628\u0637 _PARAM1_ \u0648\u062C\u064A\u0631\u0627\u0646\u0647 _PARAM2_ \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0645\u0633\u062A\u0637\u064A\u0644\u0629 \u0628\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062E\u0644\u064A\u0629: _PARAM3_; _PARAM4_","Neighbor":"\u062C\u0627\u0631","The 2 objects can't be the same.":"\u0644\u0627 \u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0645\u062A\u0645\u0627\u062B\u0644\u0629.","Cell width":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0644\u064A\u0629","Cell height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062E\u0644\u064A\u0629","Allows diagonals":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0627\u0644\u0642\u0637\u0631\u064A\u0627\u062A","Link to neighbors on a hexagonal grid.":"\u0627\u0644\u0631\u0628\u0637 \u0628\u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629.","Link to neighbors on a hexagonal grid":"\u0627\u0644\u0631\u0628\u0637 \u0628\u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u0631\u0628\u0637 _PARAM1_ \u0648\u062C\u064A\u0631\u0627\u0646\u0647 _PARAM2_ \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0633\u062F\u0627\u0633\u064A\u0629 \u0628\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062E\u0644\u064A\u0629: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"\u0627\u0644\u0631\u0628\u0637 \u0628\u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0645\u0627\u0626\u0644\u0629.","Link to neighbors on an isometric grid":"\u0627\u0644\u0631\u0628\u0637 \u0628\u0627\u0644\u062C\u064A\u0631\u0627\u0646 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0645\u0627\u0626\u0644\u0629","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u0631\u0628\u0637 _PARAM1_ \u0648\u062C\u064A\u0631\u0627\u0646\u0647 _PARAM2_ \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0645\u062A\u0639\u0627\u0645\u062F\u0629 \u0628\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062E\u0644\u064A\u0629: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0645\u062C\u0645\u0648\u0639 \u062A\u0643\u0644\u0641\u0629 \u0645\u0639\u064A\u0646\u0629.","Can reach with links limited by cost":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0628\u0648\u0627\u0633\u0637\u0629 \u0631\u0648\u0627\u0628\u0637 \u0645\u062D\u062F\u062F\u0629 \u0628\u062A\u0643\u0644\u0641\u0629","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u0627\u062D\u0631\u0635 \u0639\u0644\u0649 \u0643\u0644 \"_PARAM1_\" \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647\u0627 _PARAM2_ \u0628\u0642\u064A\u0645\u0629 \u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629 \u0645\u0646 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM3_ \u0639\u0646 \u0637\u0631\u064A\u0642 \u062A\u0643\u0644\u0641\u0629 \u062A\u0635\u0644 \u0625\u0644\u0649 _PARAM4_ \u0648\u0641\u0642\u064B\u0627 \u0644\u0641\u0626\u0629 \u0627\u0644\u062A\u0643\u0644\u0641\u0629: _PARAM5_ \u0648\u0628\u0639\u0645\u0642 _PARAM6_ \u0631\u0648\u0627\u0628\u0637 \u0628\u0627\u0644\u0643\u062B\u064A\u0631","Pick these objects...":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0647\u0630\u0647 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A...","if they can reach this object":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0628\u0625\u0645\u0643\u0627\u0646\u0647\u0627 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0643\u0627\u0626\u0646","Initial length variable":"\u0645\u062A\u063A\u064A\u0631 \u0637\u0648\u0644 \u0628\u062F\u0621","Start to 0 if left empty":"\u0627\u0628\u062F\u0623 \u0625\u0644\u0649 0 \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0645 \u062A\u0631\u0643\u0647 \u0641\u0627\u0631\u063A\u064B\u0627","Maximum cost":"\u0627\u0644\u062A\u0643\u0644\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Cost class":"\u0641\u0626\u0629 \u0627\u0644\u062A\u0643\u0644\u0641\u0629","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u0627\u062A\u0631\u0643\u0647 \u0641\u0627\u0631\u063A\u064B\u0627 \u0644\u062C\u0639\u0644 \u0643\u0644 \u0634\u064A\u0621 \u0642\u0627\u0628\u0644\u0627\u064B \u0644\u0644\u062A\u0642\u0627\u0637\u0639 \u0628\u062A\u0643\u0644\u0641\u0629 = 1. \u064A\u0628\u062D\u062B \u0641\u064A \u0627\u0644\u0623\u0637\u0641\u0627\u0644 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0645\u0646 linktools_Cost. \u0644\u0627 \u064A\u0648\u062C\u062F \u0637\u0641\u0644 \u064A\u0639\u0646\u064A \u0623\u0646\u0647 \u0644\u064A\u0633 \u0642\u0627\u0628\u0644\u064B\u0627 \u0644\u0644\u062A\u0642\u0627\u0637\u0639 \u060C \u064A\u062C\u0628 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u062A\u0643\u0644\u0641\u0629 \u0625\u064A\u062C\u0627\u0628\u064A\u0629.","Maximum depth":"\u0627\u0644\u0639\u0645\u0642 \u0627\u0644\u0623\u0642\u0635\u0649","Ignore first node cost":"\u062A\u062C\u0627\u0647\u0644 \u062A\u0643\u0644\u0641\u0629 \u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u0623\u0648\u0644\u0649","Can reach through a given number of links.":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0639\u062F\u062F \u0645\u0639\u064A\u0646 \u0645\u0646 \u0627\u0644\u0631\u0648\u0627\u0628\u0637.","Can reach with links limited by length":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0628\u0631\u0628\u0637 \u0645\u062D\u062F\u0648\u062F \u0628\u0627\u0644\u0637\u0648\u0644","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u062B\u0645 \u0627\u062D\u0631\u0635 \u0639\u0644\u0649 \u0643\u0644 \"_PARAM1_\" \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647\u0627 _PARAM2_ \u0645\u0646 \u062E\u0644\u0627\u0644 _PARAM3_ \u0631\u0648\u0627\u0628\u0637 \u0639\u0644\u0649 \u0627\u0644\u0623\u0643\u062B\u0631 \u0648\u0641\u0642\u064B\u0627 \u0644\u0641\u0626\u0629 \u0627\u0644\u062A\u0643\u0644\u0641\u0629: _PARAM4_","Maximum link length":"\u0627\u0644\u0637\u0648\u0644 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0631\u0627\u0628\u0637","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u0627\u062A\u0631\u0643\u0647 \u0641\u0627\u0631\u063A\u064B\u0627 \u0644\u062C\u0639\u0644 \u0643\u0644 \u0634\u064A\u0621 \u0642\u0627\u0628\u0644\u0627\u064B \u0644\u0644\u062A\u0642\u0627\u0637\u0639 \u0628\u062A\u0643\u0644\u0641\u0629 = 1. \u064A\u0628\u062D\u062B \u0641\u064A \u0627\u0644\u0623\u0637\u0641\u0627\u0644 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0645\u0646 linktools_Cost. \u0644\u0627 \u064A\u0648\u062C\u062F \u0637\u0641\u0644 \u064A\u0639\u0646\u064A \u0644\u0627 \u064A\u0645\u0643\u0646 \u0627\u0644\u0639\u0628\u0648\u0631 \u060C \u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u062A\u0643\u0644\u0641\u0629 0 \u0623\u0648 1.","Can reach through links.":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0627\u0644\u0631\u0648\u0627\u0628\u0637.","Can reach":"\u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u062B\u0645 \u0627\u062D\u0631\u0635 \u0639\u0644\u0649 \u0643\u0644 \"_PARAM1_\" \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u064A\u0647\u0627 _PARAM2_ \u0645\u0646 \u062E\u0644\u0627\u0644 \u0627\u0644\u0631\u0648\u0627\u0628\u0637","Cost sum.":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u062A\u0643\u0644\u0641\u0629.","Cost sum":"\u0645\u062C\u0645\u0648\u0639 \u0627\u0644\u062A\u0643\u0644\u0641\u0629","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u0633\u064A\u062A\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0646\u0633\u062E\u0629 \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0623\u062E\u0631\u0649 \u0648\u0641\u0642\u064B\u0627 \u0644\u0637\u0631\u064A\u0642\u0629 \u0631\u0628\u0637\u0647\u0627 \u0628\u0628\u0639\u0636\u0647\u0627 \u0627\u0644\u0628\u0639\u0636 \u0644\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0645\u0633\u062A\u0647\u062F\u0641.","Link path finding":"\u0639\u062B\u0648\u0631 \u0627\u0644\u0645\u0633\u0627\u0631 \u0628\u0627\u0644\u0631\u0628\u0637","Angle offset":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629","Is following a path":"\u0647\u0644 \u064A\u062A\u0628\u0639 \u0645\u0633\u0627\u0631\u064B\u0627","Next node index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629","Next node X":"\u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629 X","Next node Y":"\u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629 Y","Is at a node":"\u0641\u064A \u0639\u0642\u062F\u0629","Next node angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629","Move the object to a position.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639.","Move to a position":"\u0646\u0642\u0644 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"\u0646\u0642\u0644 _PARAM0_ \u0625\u0644\u0649 _PARAM3_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 _PARAM2_ \u0628\u0627\u0644\u062A\u0643\u0644\u0641\u0629 _PARAM4_","Crossable objects":"\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0642\u0627\u0628\u0644\u0629 \u0644\u0644\u0639\u0628\u0648\u0631","Destination objects":"\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0648\u062C\u0647\u0629","Check if the object position is the on a path node.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0648\u0642\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0639\u0642\u062F\u0629 \u0627\u0644\u0637\u0631\u064A\u0642.","_PARAM0_ is at a node":"_PARAM0_ \u0639\u0646\u062F \u0639\u0642\u062F\u0629","Forget the path.":"\u0646\u0633\u064A\u0627\u0646 \u0627\u0644\u0645\u0633\u0627\u0631.","Forget the path":"\u0646\u0633\u064A\u0627\u0646 \u0627\u0644\u0645\u0633\u0627\u0631","_PARAM0_ forgets the path":"_PARAM0_ \u064A\u0646\u0633\u0649 \u0627\u0644\u0645\u0633\u0627\u0631","Set next node index":"\u0636\u0628\u0637 \u0641\u0647\u0631\u0633 \u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629","Set next node index of _PARAM0_ to _PARAM2_":"\u0636\u0628\u0637 \u0641\u0647\u0631\u0633 \u0627\u0644\u0639\u0642\u062F\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629 \u0644\u0640 _PARAM0_ \u0639\u0644\u0649 _PARAM2_","Node index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0639\u0642\u062F\u0629","Check if the object is moving.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u062D\u0631\u0643.","Is moving":"\u0641\u064A \u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u062D\u0631\u0643","_PARAM0_ is moving":"_PARAM0_ \u0641\u064A \u062D\u0627\u0644\u0629 \u0627\u0644\u062A\u062D\u0631\u0643","Check if a path has been found.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631.","Path found":"\u062A\u0645 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0645\u0633\u0627\u0631 \u0644\u0640 _PARAM0_","A path has been found for _PARAM0_":"\u062A\u0645 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0645\u0633\u0627\u0631 \u0644\u0640_PARAM0_","Check if the destination was reached.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0627\u0644\u0648\u062C\u0647\u0629.","Destination reached":"\u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0627\u0644\u0648\u062C\u0647\u0629","_PARAM0_ reached its destination":"_PARAM0_ \u0648\u0635\u0644 \u0625\u0644\u0649 \u0648\u062C\u0647\u062A\u0647","Speed of the object on the path.":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631.","Get the number of waypoints on the path.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0639\u062F\u062F \u0646\u0642\u0627\u0637 \u0627\u0644\u0645\u0631\u0648\u0631 \u0641\u064A \u0627\u0644\u0645\u0633\u0627\u0631.","Node count":"\u0639\u062F\u062F \u0627\u0644\u0639\u0642\u062F","Waypoint X position.":"\u0645\u0648\u0642\u0639 \u0645\u0631\u0643\u0632 \u0627\u0644\u0637\u0631\u064A\u0642.","Node X":"\u0627\u0644\u0639\u0642\u062F X","Waypoint index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0645\u0631\u0648\u0631","Node Y":"\u0627\u0644\u0639\u0642\u062F Y","Next waypoint index.":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629.","Next waypoint X position.":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629 X.","Next waypoint Y position.":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u062A\u0627\u0644\u064A\u0629 Y.","Destination X position.":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0648\u062C\u0647\u0629 X.","Destination Y position.":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0648\u062C\u0647\u0629 Y.","the acceleration of the object.":"\u062A\u0633\u0627\u0631\u0639 \u0627\u0644\u0643\u0627\u0626\u0646.","the maximum speed of the object.":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","the maximum speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","the rotation speed of the object.":"\u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646.","the rotation speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","the rotation offset applied when moving the object.":"\u0645\u0642\u062F\u0627\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0641\u064A \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0646\u062F \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646.","the rotation angle offset on the path":"\u0645\u0642\u062F\u0627\u0631 \u0625\u0632\u0627\u062D\u0629 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631","Check if the object is rotated when traveling on its path.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u062F\u0627\u0631\u064B\u0627 \u0623\u062B\u0646\u0627\u0621 \u0633\u0641\u0631\u0647 \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0647.","Object rotated":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u062F\u0627\u0631","_PARAM0_ is rotated when traveling on its path":"\u064A\u062A\u0645 \u062F\u0648\u0631\u0627\u0646 _PARAM0_ \u0639\u0646\u062F \u0627\u0644\u0633\u0641\u0631 \u0639\u0644\u0649 \u0645\u0633\u0627\u0631\u0647","Enable or disable rotation of the object on the path.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631.","Rotate the object":"\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u062F\u0648\u0631\u0627\u0646 _PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0631: _PARAM2_","MQTT Client (advanced)":"\u0639\u0645\u064A\u0644 MQTT (\u0645\u062A\u0642\u062F\u0645)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"\u0639\u0645\u064A\u0644 MQTT \u0644\u0640 GDevelop: \u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0627\u0644\u0627\u062A\u0635\u0627\u0644\u0627\u062A \u0628\u062E\u0627\u062F\u0645 MQTT \u0648\u0625\u0631\u0633\u0627\u0644/\u0627\u0633\u062A\u0642\u0628\u0627\u0644 \u0627\u0644\u0631\u0633\u0627\u0626\u0644.","Triggers if the client is connected to an MQTT broker server.":"\u062A\u0634\u063A\u064A\u0644 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0639\u0645\u064A\u0644 \u0645\u062A\u0635\u0644\u0627\u064B \u0628\u062E\u0627\u062F\u0645 \u0648\u0633\u064A\u0637 MQTT.","Is connected to a broker?":"\u0647\u0644 \u0645\u062A\u0635\u0644 \u0628\u0648\u0633\u064A\u0637\u061F","Client connected to a broker":"\u0627\u0644\u0639\u0645\u064A\u0644 \u0645\u062A\u0635\u0644 \u0628\u0648\u0633\u064A\u0637","Connects to an MQTT broker.":"\u064A\u062A\u0635\u0644 \u0628\u0648\u0633\u064A\u0637 MQTT.","Connect to a broker":"\u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u0627\u0644\u0648\u0633\u064A\u0637","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u064A\u062A\u0635\u0644 \u0628\u0648\u0633\u064A\u0637 MQTT _PARAM1_ \u0628\u0645\u0639\u0644\u0645\u0627\u062A _PARAM2_ (\u0627\u062A\u0635\u0627\u0644 \u0622\u0645\u0646: _PARAM3_)","Host port":"\u0645\u0646\u0641\u0630 \u0627\u0644\u0645\u0636\u064A\u0641","Settings as JSON":"\u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0639\u0644\u0649 \u0634\u0643\u0644 JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u064A\u0645\u0643\u0646\u0643 \u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0639\u062F\u0627\u062F\u0627\u062A \u0641\u064A [\u0645\u0633\u062A\u0646\u062F\u0627\u062A MQTT.js](https://github.com/mqttjs/MQTT.js/#client).\n\u0645\u062B\u0627\u0644 \u0639\u0644\u0649 \u062A\u0643\u0648\u064A\u0646 \u0635\u0627\u0644\u062D \u0633\u064A\u0643\u0648\u0646 `\" \"clientId \": \"myUserName \" \"`","Use secure WebSockets?":"\u0647\u0644 \u062A\u0633\u062A\u062E\u062F\u0645 WebSockets \u0622\u0645\u0646\u0629\u061F","Disconnects from the current MQTT broker.":"\u064A\u0641\u0635\u0644 \u0639\u0646 \u0627\u0644\u0648\u0633\u064A\u0637 MQTT \u0627\u0644\u062D\u0627\u0644\u064A.","Disconnect from broker":"\u0641\u0635\u0644 \u0639\u0646 \u0627\u0644\u0648\u0633\u064A\u0637","Disconnect from MQTT broker (force: _PARAM1_)":"\u0627\u0641\u0635\u0644 \u0639\u0646 \u0648\u0633\u064A\u0637 MQTT (force: _PARAM1_)","Force end the connection?":"\u062A\u0648\u0642\u064A\u0641 \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0627\u062A\u0635\u0627\u0644\u061F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u0628\u0634\u0643\u0644 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u060C \u064A\u0646\u062A\u0638\u0631 MQTT \u062D\u062A\u0649 \u062A\u0646\u062A\u0647\u064A \u0627\u0644\u0631\u0633\u0627\u0626\u0644 \u0627\u0644\u0645\u0639\u0644\u0642\u0629 \u0623\u0648 \u0627\u0644\u0631\u0633\u0627\u0626\u0644 \u0627\u0644\u062A\u064A \u062A\u0645 \u0625\u0631\u0633\u0627\u0644\u0647\u0627 \u0644\u062A\u0646\u0647\u064A \u0627\u0644\u0627\u062A\u0635\u0627\u0644. \u0627\u0633\u062A\u062E\u062F\u0645 \u0647\u0630\u0627 \u0644\u0625\u0644\u063A\u0627\u0621 \u0623\u064A \u0637\u0644\u0628 \u0648\u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0641\u0648\u0631\u064B\u0627.","Publishes a message on a topic.":"\u064A\u0646\u0634\u0631 \u0631\u0633\u0627\u0644\u0629 \u0639\u0644\u0649 \u0645\u0648\u0636\u0648\u0639.","Publish message":"\u0646\u0634\u0631 \u0627\u0644\u0631\u0633\u0627\u0644\u0629","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u0623\u0646\u0634\u0631 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM1_ \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0648\u0639 _PARAM2_ (QoS: _PARAM3_)","Text to publish":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u0637\u0644\u0648\u0628 \u0646\u0634\u0631\u0647","Topic to publish to":"\u0627\u0644\u0645\u0648\u0636\u0648\u0639 \u0627\u0644\u0645\u0631\u0627\u062F \u0627\u0644\u0646\u0634\u0631 \u0625\u0644\u064A\u0647","The QoS":"\u062C\u0648\u062F\u0629 \u0627\u0644\u062E\u062F\u0645\u0629 (QoS)","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u0627\u0646\u0638\u0631 [\u0647\u0646\u0627](https://github.com/mqttjs/MQTT.js#qos) \u0644\u0644\u0645\u0632\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0641\u0627\u0635\u064A\u0644.","Should the message be retained?":"\u0647\u0644 \u064A\u062C\u0628 \u0623\u0646 \u062A\u0628\u0642\u0649 \u0627\u0644\u0631\u0633\u0627\u0644\u0629\u061F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u0639\u0646\u062F\u0645\u0627 \u062A\u0643\u0648\u0646 \u0627\u0644\u0631\u0633\u0627\u0644\u0629 \u0645\u064F\u062D\u062A\u0641\u0638\u0629\u060C \u0633\u064A\u062A\u0645 \u0625\u0631\u0633\u0627\u0644\u0647\u0627 \u0625\u0644\u0649 \u0643\u0644 \u0639\u0645\u064A\u0644 \u064A\u0634\u062A\u0631\u0643 \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0648\u0639. \u064A\u0645\u0643\u0646 \u0627\u0644\u0627\u062D\u062A\u0641\u0627\u0638 \u0628\u0631\u0633\u0627\u0644\u0629 \u0648\u0627\u062D\u062F\u0629 \u0641\u0642\u0637 \u0644\u0643\u0644 \u0645\u0648\u0636\u0648\u0639\u060C \u0625\u0630\u0627 \u062A\u0645 \u0625\u0631\u0633\u0627\u0644 \u0631\u0633\u0627\u0644\u0629 \u0645\u062D\u062A\u0641\u0638 \u0628\u0647\u0627 \u0623\u062E\u0631\u0649 \u0641\u0633\u064A\u062A\u0645 \u0627\u0644\u0643\u062A\u0627\u0628\u0629 \u0641\u0648\u0642 \u0627\u0644\u0633\u0627\u0628\u0642\u0629. \n\u0627\u0642\u0631\u0623 \u0627\u0644\u0645\u0632\u064A\u062F [\u0647\u0646\u0627](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"\u0627\u0644\u0627\u0634\u062A\u0631\u0627\u0643 \u0641\u064A \u0645\u0648\u0636\u0648\u0639. \u0633\u062A\u0633\u062A\u0642\u0628\u0644 \u062C\u0645\u064A\u0639 \u0627\u0644\u0631\u0633\u0627\u0626\u0644 \u0627\u0644\u0645\u0646\u0634\u0648\u0631\u0629 \u0639\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0645\u0648\u0636\u0648\u0639.","Subscribe to a topic":"\u0627\u0644\u0627\u0634\u062A\u0631\u0627\u0643 \u0641\u064A \u0645\u0648\u0636\u0648\u0639","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u0627\u0634\u062A\u0631\u0643 \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0648\u0639 _PARAM1_ \u0628\u062C\u0648\u062F\u0629 \u0627\u0644\u062E\u062F\u0645\u0629 \u0641\u064A _PARAM2_ \u0648\u0641\u0642\u062F\u0627\u0646 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A _PARAM3_","The topic to subscribe to":"\u0627\u0644\u0645\u0648\u0636\u0648\u0639 \u0627\u0644\u0630\u064A \u062A\u0634\u062A\u0631\u0643 \u0641\u064A\u0647","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u0627\u0646\u0638\u0631 \u0625\u0644\u0649 https://github.com/mqttjs/MQTT.js#qos \u0644\u0645\u0632\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0641\u0627\u0635\u064A\u0644","Is dataloss allowed?":"\u0647\u0644 \u064A\u064F\u0633\u0645\u062D \u0628\u0641\u0642\u062F\u0627\u0646 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A\u061F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u0627\u0646\u0638\u0631 \u0625\u0644\u0649 https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u0644\u0645\u0632\u064A\u062F \u0645\u0646 \u0627\u0644\u062A\u0641\u0627\u0635\u064A\u0644","Unsubcribe from a topic. No more messages from this topic will be received.":"\u0625\u0644\u063A\u0627\u0621 \u0627\u0644\u0627\u0634\u062A\u0631\u0627\u0643 \u0641\u064A \u0645\u0648\u0636\u0648\u0639. \u0644\u0646 \u064A\u062A\u0645 \u0627\u0633\u062A\u0642\u0628\u0627\u0644 \u0627\u0644\u0645\u0632\u064A\u062F \u0645\u0646 \u0627\u0644\u0631\u0633\u0627\u0626\u0644 \u0645\u0646 \u0647\u0630\u0627 \u0627\u0644\u0645\u0648\u0636\u0648\u0639.","Unsubscribe from a topic":"\u0625\u0644\u063A\u0627\u0621 \u0627\u0644\u0627\u0634\u062A\u0631\u0627\u0643 \u0641\u064A \u0645\u0648\u0636\u0648\u0639","Unsubscribe from topic _PARAM1_":"\u0625\u0644\u063A\u0627\u0621 \u0627\u0644\u0627\u0634\u062A\u0631\u0627\u0643 \u0645\u0646 \u0627\u0644\u0645\u0648\u0636\u0648\u0639 _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u064A\u064F\u0634\u063A\u0644 \u0639\u0646\u062F \u0627\u0633\u062A\u0642\u0628\u0627\u0644 \u0631\u0633\u0627\u0644\u0629. \u0644\u0627\u062D\u0638 \u0623\u0646\u0647 \u064A\u062C\u0628 \u0639\u0644\u064A\u0643 \u0641\u064A \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0627\u0634\u062A\u0631\u0627\u0643 \u0641\u064A \u0645\u0648\u0636\u0648\u0639 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0631\u0633\u0627\u0626\u0644 \u0645\u0646\u0647.","On message":"\u0639\u0646\u062F \u0627\u0644\u0631\u0633\u0627\u0644\u0629","Message received from topic _PARAM1_":"\u062A\u0645 \u0627\u0633\u062A\u0642\u0628\u0627\u0644 \u0631\u0633\u0627\u0644\u0629 \u0645\u0646 \u0627\u0644\u0645\u0648\u0636\u0648\u0639 _PARAM1_","The topic to listen to":"\u0627\u0644\u0645\u0648\u0636\u0648\u0639 \u0627\u0644\u0630\u064A \u062A\u0633\u062A\u0645\u0639 \u0625\u0644\u064A\u0647","Get the last received message of a topic.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0622\u062E\u0631 \u0631\u0633\u0627\u0644\u0629 \u0627\u0633\u062A\u0642\u0628\u0644\u062A\u0647\u0627 \u0645\u0646 \u0645\u0648\u0636\u0648\u0639.","Get last message":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0622\u062E\u0631 \u0631\u0633\u0627\u0644\u0629","The topic to get the message from":"\u0627\u0644\u0645\u0648\u0636\u0648\u0639 \u0627\u0644\u0630\u064A \u0633\u062A\u0623\u062A\u064A \u0627\u0644\u0631\u0633\u0627\u0644\u0629 \u0645\u0646\u0647","Gets the last error. Returns an empty string if there was no errors.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0622\u062E\u0631 \u062E\u0637\u0623. \u0633\u064A\u064F\u0639\u0627\u062F \u0633\u0644\u0633\u0644\u0629 \u0641\u0627\u0631\u063A\u0629 \u0625\u0630\u0627 \u0644\u0645 \u064A\u062D\u062F\u062B \u0623\u064A \u0623\u062E\u0637\u0627\u0621.","Get the last error":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0622\u062E\u0631 \u062E\u0637\u0623","Marching Squares (experimental)":"\u0645\u0627\u0631\u0634\u064A\u0646\u062C \u0633\u0643\u0648\u064A\u0631\u0632 (\u062A\u062C\u0631\u064A\u0628\u064A)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0628\u0646\u0627\u0621 \"\u062D\u0642\u0644 \u0632\u0645\u0646\u064A\" \u0648\u0631\u0633\u0645 \u062E\u0637\u0648\u0637 \u062A\u0641\u0627\u0635\u064A\u0644\u0647: \u064A\u0641\u064A\u062F \u0644\u0623\u062F\u062E\u0646\u0629 \u0627\u0644\u062D\u0631\u0648\u0628\u060C \u0648\u0622\u062B\u0627\u0631 \u0627\u0644\u0633\u0648\u0627\u0626\u0644\u060C \u0648\u0631\u0633\u0645 \u0627\u0644\u0623\u0631\u0636\u060C \u0648\u0645\u0627 \u0625\u0644\u0649 \u0630\u0644\u0643 ...","Define the scalar field painter library JavaScript code.":"\u064A\u064F\u0639\u0631\u0641 \u0643\u0648\u062F \u0645\u0643\u062A\u0628\u0629 \u0631\u0633\u0627\u0645 \u0627\u0644\u062D\u0642\u0644 \u0627\u0644\u0646\u0645\u0627\u0626\u064A \u0643\u062C\u0627\u0641\u0627\u0633\u0643\u0631\u064A\u0628\u062A.","Define scalar field painter library":"\u064A\u064F\u0639\u0631\u0641 \u0645\u0643\u062A\u0628\u0629 \u0631\u0633\u0627\u0645 \u0627\u0644\u062D\u0642\u0644 \u0627\u0644\u0646\u0645\u0627\u0626\u064A \u0627\u0644\u0646\u0642\u0637\u064A","Define the scalar field painter library JavaScript code":"\u064A\u064F\u0639\u0631\u0641 \u0643\u0648\u062F \u0645\u0643\u062A\u0628\u0629 \u0631\u0633\u0627\u0645 \u0627\u0644\u062D\u0642\u0644 \u0627\u0644\u0646\u0645\u0627\u0626\u064A \u0643\u062C\u0627\u0641\u0627\u0633\u0643\u0631\u064A\u0628\u062A","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u0636\u064A\u0641\u0647\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644 \u0648\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0625\u062C\u0631\u0627\u0621\u0627\u062A \u0644\u0631\u0633\u0645 \u062D\u0642\u0644. \u0645\u0641\u064A\u062F\u0629 \u0644\u0636\u0628\u0627\u0628 \u0627\u0644\u062D\u0631\u0648\u0628 \u0623\u0648 \u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0627\u0644\u0633\u0648\u0627\u0626\u0644 (\u0645\u0627\u0621\u060C \u0644\u0627\u0647\u0628\u060C \u0643\u062A\u0644...).","Marching squares painter":"\u0631\u0633\u0627\u0645 \u062D\u0642\u0648\u0644 \u0627\u0644\u0645\u0633\u064A\u0631\u0629","Area left bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u0644\u0645\u0646\u0637\u0642\u0629","Area top bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0644\u0645\u0646\u0637\u0642\u0629","Area right bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 \u0644\u0644\u0645\u0646\u0637\u0642\u0629","Area bottom bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0644\u0645\u0646\u0637\u0642\u0629","Fill outside":"\u0627\u0645\u0644\u0623 \u0627\u0644\u062E\u0627\u0631\u062C","Contour threshold":"\u062D\u062F \u062A\u062C\u0627\u0648\u0632 \u0627\u0644contour","Must only draw what is on the screen":"\u064A\u062C\u0628 \u0627\u0644\u0631\u0633\u0645 \u0641\u0642\u0637 \u0639\u0644\u0649 \u0645\u0627 \u0647\u0648 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629","Extend behavior class":"\u062A\u0645\u062F\u064A\u062F \u0641\u0626\u0629 \u0627\u0644\u0633\u0644\u0648\u0643","Extend object instance prototype.":"\u062A\u0645\u062F\u064A\u062F \u0646\u0645\u0648\u0630\u062C \u0646\u0633\u062E\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","Extend object instance prototype":"\u062A\u0645\u062F\u064A\u062F \u0646\u0645\u0648\u0630\u062C \u0646\u0633\u062E\u0629 \u0627\u0644\u0643\u0627\u0626\u0646","Extend _PARAM0_ prototype":"\u062A\u0645\u062F\u064A\u062F \u0646\u0645\u0648\u0630\u062C _PARAM0_","Clear the field by setting every values to 0.":"\u0645\u0633\u062D \u0627\u0644\u062D\u0642\u0644 \u0639\u0646 \u0637\u0631\u064A\u0642 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0642\u064A\u0645 \u0625\u0644\u0649 0.","Clear the field":"\u0645\u0633\u062D \u0627\u0644\u062D\u0642\u0644","Clear the field of _PARAM0_":"\u0645\u0633\u062D \u062D\u0642\u0644 _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"\u0635\u0641\u0651\u0650\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u0646 \u0627\u0644\u062D\u0642\u0644 \u0645\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0639\u0637\u0649 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0627\u0631\u062A\u0641\u0627\u0639 \u0645\u0639\u064A\u0646.","Unfill area":"\u0635\u0641\u0651\u0650\u0631 \u0627\u0644\u0645\u0646\u0637\u0642\u0629","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u0642\u0645 \u0628\u0627\u0644\u0635\u0641\u0631 \u0641\u064A \u0627\u0644\u062D\u0642\u0644_0_ \u0645\u0646 x:_PARAM2_, y: _PARAM3_, \u0644\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0645\u0646 _PARAM4_ \u0628\u0633\u0645\u0643: _PARAM5_","Minimum height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649","Contour thickness":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F \u0627\u0644\u062E\u0627\u0631\u062C\u064A","Capping radius ratio":"\u0646\u0633\u0628\u0629 \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u0627\u0644\u0642\u064A\u0645 \u0627\u0644\u0635\u063A\u064A\u0631\u0629 \u062A\u0633\u0645\u062D \u0628\u0639\u0645\u0644\u064A\u0629 \u0623\u0633\u0631\u0639\u060C \u0648\u0644\u0643\u0646 \u064A\u0645\u0643\u0646 \u0623\u0646 \u062A\u0624\u062F\u064A \u0625\u0644\u0649 \u0627\u0644\u062A\u0645\u0632\u0642. \u062C\u0631\u0628 \u0627\u0644\u0642\u064A\u0645 \u062D\u0648\u0644 8.","Fill an area of the field from a given location until a given height is reached.":"\u0627\u0645\u0644\u0623 \u0645\u0646\u0637\u0642\u0629 \u0645\u0646 \u0627\u0644\u062D\u0642\u0644 \u0645\u0646 \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0639\u0637\u0649 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0627\u0631\u062A\u0641\u0627\u0639 \u0645\u0639\u064A\u0646.","Fill area":"\u0627\u0645\u0644\u0623 \u0627\u0644\u0645\u0646\u0637\u0642\u0629","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u0627\u0645\u0644\u0623 \u0627\u0644\u062D\u0642\u0644 _PARAM0_ \u0645\u0646 x: _PARAM2_, y: _PARAM3_, \u0625\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0645\u0646 _PARAM4_ \u0628\u0633\u0645\u0643: _PARAM5_","Maximum height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649","Cap every value of the field to a range.":"\u062D\u0635\u0631 \u0643\u0644 \u0642\u064A\u0645\u0629 \u0641\u064A \u0627\u0644\u062D\u0642\u0644 \u0625\u0644\u0649 \u0646\u0637\u0627\u0642 \u0645\u0639\u064A\u0646.","Clamp the field":"\u062D\u0635\u0631 \u0627\u0644\u062D\u0642\u0644 _PARAM0_ \u0645\u0646: _PARAM2_ \u0625\u0644\u0649: _PARAM3_","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649","Minimum":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649","Maximum":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649","Apply an affine on the field values.":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u062A\u062F\u0648\u064A\u0631\u064A \u0639\u0644\u0649 \u0642\u064A\u0645 \u0627\u0644\u062D\u0642\u0644.","Transform the field":"\u0642\u0645 \u0628\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u062D\u0642\u0644","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u0642\u0645 \u0628\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u062D\u0642\u0644 _PARAM0_ \u0628\u0645\u0639\u0627\u0645\u0644: _PARAM2_ \u0648\u0625\u0632\u0627\u062D\u0629: _PARAM3_","Coefficient":"\u0645\u0639\u0627\u0645\u0644","Offset":"\u0625\u0632\u0627\u062D\u0629","Add a hill to the field.":"\u0623\u0636\u0641 \u062A\u0644 / \u0642\u0645\u0629 \u0625\u0644\u0649 \u0627\u0644\u062D\u0642\u0644.","Add a hill":"\u0623\u0636\u0641 \u062A\u0644 / \u0642\u0645\u0629","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u0623\u0636\u0641 \u062A\u0644 / \u0642\u0645\u0629 \u0625\u0644\u0649 \u0627\u0644\u062D\u0642\u0644 _PARAM0_ \u0628\u0645\u0631\u0643\u0632: _PARAM2_, _PARAM3_, _PARAM4_, \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631: _PARAM5_, \u0634\u0641\u0627\u0641\u064A\u0629: _PARAM6_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062A\u0644 \u0641\u064A \u0627\u0644\u0645\u0631\u0643\u0632\u060C \u0627\u0644\u0642\u064A\u0645\u0629 \u062A\u0633\u0627\u0648\u064A \u0623\u0648 \u0623\u0642\u0644 \u0645\u0646 \u0661 \u062A\u0639\u0646\u064A \u062A\u0644\u0629 \u0645\u0633\u0637\u062D\u0629.","The hill height is 1 at this radius.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062A\u0644 1 \u0641\u064A \u0647\u0630\u0627 \u0627\u0644\u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631\u064A.","Opacity":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 1 \u0644\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u062A\u0644\u0629 \u0639\u0644\u0649 \u0627\u0644\u0641\u0648\u0631 \u0623\u0648 \u0643\u0631\u0631 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0628\u0642\u064A\u0645\u0629 \u0623\u0642\u0644 \u0644\u062C\u0639\u0644\u0647 \u062A\u062F\u0631\u064A\u062C\u064A\u064B\u0627.","Operation":"\u0627\u0644\u0639\u0645\u0644\u064A\u0629","Add a disk to the field.":"\u0623\u0636\u0641 \u0642\u0631\u0635 \u0625\u0644\u0649 \u0627\u0644\u062D\u0642\u0644.","Add a disk":"\u0623\u0636\u0641 \u0642\u0631\u0635","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u0623\u0636\u0641 \u0642\u0631\u0635\u064B\u0627 \u0625\u0644\u0649 \u062D\u0642\u0644 _PARAM0_ \u0628\u0645\u0631\u0643\u0632: _PARAM2_, _PARAM3_, \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631: _PARAM4_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645: _PARAM6_","The spike height is 1 at this radius.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0633\u0646\u0628\u0643 \u0647\u0648 1 \u0641\u064A \u0647\u0630\u0627 \u0627\u0644\u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631.","Mask a disk to the field.":"\u0642\u0646\u0627\u0639 \u0627\u0644\u0642\u0631\u0635 \u0625\u0644\u0649 \u0627\u0644\u062D\u0642\u0644.","Mask a disk":"\u0642\u0646\u0627\u0639 \u0627\u0644\u0642\u0631\u0635","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u0642\u0646\u0627\u0639 \u0627\u0644\u0642\u0631\u0635 \u0641\u064A \u062D\u0642\u0644 _PARAM0_ \u0628\u0645\u0631\u0643\u0632: _PARAM2_, _PARAM3_, \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631: _PARAM4_","Add a line to the field.":"\u0623\u0636\u0641 \u062E\u0637\u064B\u0627 \u0625\u0644\u0649 \u0627\u0644\u062D\u0642\u0644.","Add a line":"\u0625\u0636\u0627\u0641\u0629 \u062E\u0637","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u0623\u0636\u0641 \u062E\u0637\u064B\u0627 \u0625\u0644\u0649 \u062D\u0642\u0644 _PARAM0_ \u0645\u0646 _PARAM2_ \u061B _PARAM3_ \u0625\u0644\u0649 _PARAM4_ \u061B _PARAM5_ \u0628\u0633\u0645\u0643: _PARAM6_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645: _PARAM8_","X position of the start":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0628\u0627\u0644\u0627\u0654\u0641\u0642\u064A","Y position of the start":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0628\u0627\u0644\u0639\u0645\u0648\u062F\u064A","X position of the end":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0646\u0647\u0627\u064A\u0629 \u0628\u0627\u0644\u0627\u0654\u0641\u0642\u064A","Y position of the end":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0646\u0647\u0627\u064A\u0629 \u0628\u0627\u0644\u0639\u0645\u0648\u062F\u064A","Thickness":"\u0627\u0644\u0633\u0645\u0643","Mask a line to the field.":"\u0642\u0646\u0627\u0639 \u062E\u0637 \u0644\u0644\u062D\u0642\u0644.","Mask a line":"\u0642\u0646\u0627\u0639 \u062E\u0637","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u0642\u0646\u0627\u0639 \u062E\u0637 \u0641\u064A \u062D\u0642\u0644 _PARAM0_ \u0645\u0646 _PARAM2_ \u061B _PARAM3_ \u0625\u0644\u0649 _PARAM4_ \u061B _PARAM5_ \u0628\u0633\u0645\u0643: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0645\u0639\u0637\u0627\u0629 \u0639\u0644\u0649 \u0643\u0644 \u0642\u064A\u0645\u0629 \u0641\u064A \u0627\u0644\u062D\u0642\u0644 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0642\u064A\u0645\u0629 \u0645\u0646 \u0627\u0644\u062D\u0642\u0644 \u0627\u0644\u0622\u062E\u0631 \u0641\u064A \u0646\u0641\u0633 \u0627\u0644\u0645\u0648\u0636\u0639.","Merge a field":"\u062F\u0645\u062C \u062D\u0642\u0644","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u062F\u0645\u062C _PARAM0_ \u0645\u0639 \u062D\u0642\u0644 _PARAM2_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645: _PARAM4_","Field object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u062D\u0642\u0644","Field behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u062D\u0642\u0644","Update the field hitboxes.":"\u062A\u062D\u062F\u064A\u062B \u0646\u0637\u0627\u0642\u0627\u062A \u0627\u0635\u0637\u062F\u0627\u0645 \u0627\u0644\u062D\u0642\u0644.","Update hitboxes":"\u062A\u062D\u062F\u064A\u062B \u0646\u0637\u0627\u0642\u0627\u062A \u0627\u0644\u0627\u0635\u0637\u062F\u0627\u0645","Update the field hitboxes of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0646\u0637\u0627\u0642\u0627\u062A \u0627\u0635\u0637\u062F\u0627\u0645 \u0627\u0644\u062D\u0642\u0644 \u0645\u0646 _PARAM0_","Draw the field contours.":"\u0631\u0633\u0645 \u062D\u062F\u0648\u062F \u0627\u0644\u062D\u0642\u0644.","Draw the contours":"\u0631\u0633\u0645 \u0627\u0644\u062D\u062F\u0648\u062F","Draw the field contours of _PARAM0_":"\u0631\u0633\u0645 \u062D\u062F\u0648\u062F \u0627\u0644\u062D\u0642\u0644 \u0645\u0646 _PARAM0_","Change the width of the field cells.":"\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u062E\u0644\u0627\u064A\u0627 \u0627\u0644\u062D\u0642\u0644.","Width of the cells":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0644\u0627\u064A\u0627","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u062E\u0644\u0627\u064A\u0627 \u0627\u0644\u062D\u0642\u0644 _PARAM0_: _PARAM2_","Change the height of the field cells.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u062E\u0644\u0627\u064A\u0627 \u0627\u0644\u062D\u0642\u0644.","Height of the cells":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u062E\u0644\u0627\u064A\u0627","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u063A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u062E\u0644\u0627\u064A\u0627 \u0627\u0644\u062D\u0642\u0644 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0640_PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"\u0642\u0645 \u0628\u0625\u0639\u0627\u062F\u0629 \u0628\u0646\u0627\u0621 \u0627\u0644\u062D\u0642\u0644 \u0628\u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0627\u0644\u062C\u062F\u064A\u062F\u0629.","Rebuild the field":"\u0625\u0639\u0627\u062F\u0629 \u0628\u0646\u0627\u0621 \u0627\u0644\u062D\u0642\u0644","Rebuild the field _PARAM0_":"\u0623\u0639\u062F \u0628\u0646\u0627\u0621 \u0627\u0644\u062D\u0642\u0644 _PARAM0_","Fill outside or inside of the contours.":"\u0627\u0645\u0644\u0623 \u0645\u0646 \u0627\u0644\u062E\u0627\u0631\u062C \u0623\u0648 \u0627\u0644\u062F\u0627\u062E\u0644 \u0644\u0644contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"\u0627\u0645\u0644\u0623 \u0645\u0646 \u0627\u0644\u062E\u0627\u0631\u062C \u0644\u0644contours of _PARAM0_: _PARAM2_","Fill outside?":"\u0627\u0645\u0644\u0623 \u0645\u0646 \u0627\u0644\u062E\u0627\u0631\u062C\u061F","Change the contour threshold.":"\u063A\u064A\u0631 \u0639\u062A\u0628\u0629 \u0627\u0644contour.","Change the contour threshold of _PARAM0_: _PARAM2_":"\u063A\u064A\u0631 \u0639\u062A\u0628\u0629 \u0627\u0644contour \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0640_PARAM0_: _PARAM2_","Change the field area bounds.":"\u062A\u063A\u064A\u064A\u0631 \u062D\u062F\u0648\u062F \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0642\u0644.","Area bounds":"\u062D\u062F\u0648\u062F \u0627\u0644\u0645\u0646\u0637\u0642\u0629","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u062A\u063A\u064A\u064A\u0631 \u062D\u062F\u0648\u062F \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0642\u0644 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0640_PARAM0_ \u0627\u0644\u064A\u0633\u0631\u0649: _PARAM2_ \u0627\u0644\u0639\u0644\u0648\u064A\u0629: _PARAM3_ \u0627\u0644\u064A\u0645\u0646\u0649: _PARAM4_ \u0627\u0644\u0633\u0641\u0644\u0649: _PARAM5_","Left bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631","Top bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A","Right bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646","Bottom bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A","Area left bound of the field.":"\u062D\u062F \u0627\u0644\u064A\u0633\u0631\u0649 \u0644\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u062D\u0642\u0644.","Area left":"\u062D\u062F \u0627\u0644\u064A\u0633\u0631\u0649","Area top bound of the field.":"\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A \u0644\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u062D\u0642\u0644.","Area top":"\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A","Area right bound of the field.":"\u062D\u062F \u0627\u0644\u064A\u0645\u0646\u0649 \u0644\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u062D\u0642\u0644.","Area right":"\u062D\u062F \u0627\u0644\u064A\u0645\u0646\u0649","Area bottom bound of the field.":"\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u062D\u0642\u0644.","Area bottom":"\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A","Width of the field cells.":"\u0639\u0631\u0636 \u062E\u0644\u0627\u064A\u0627 \u0627\u0644\u062D\u0642\u0644.","Width of a cell":"\u0639\u0631\u0636 \u062E\u0644\u064A\u0629","Height of the field cells.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u062E\u0644\u0627\u064A\u0627 \u0627\u0644\u062D\u0642\u0644.","Height of a cell":"\u0627\u0631\u062A\u0641\u0627\u0639 \u062E\u0644\u064A\u0629","The number of cells on the x axis.":"\u0639\u062F\u062F \u0627\u0644\u062E\u0644\u0627\u064A\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 x.","Dimension X":"\u0628\u0639\u062F X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u0641\u064A _PARAM2_; _PARAM3_ \u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0642\u0644 \u0645\u0646 _PARAM0_ \u0623\u0643\u0628\u0631 \u0645\u0646 _PARAM4_","The number of cells on the y axis.":"\u0639\u062F\u062F \u0627\u0644\u062E\u0644\u0627\u064A\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y.","Dimension Y":"\u0628\u0639\u062F Y","The contour threshold.":"\u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0645\u062A\u0642\u0637\u0639\u0629.","The normal X coordinate at a given location.":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 X \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629 \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0639\u0637\u0649.","Normal X":"X \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629","X position of the point":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 X","Y position of the point":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0646\u0642\u0637\u0629 Y","The normal Y coordinate at a given location.":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 Y \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629 \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0639\u0637\u0649.","Normal Y":"Y \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629","The normal Z coordinate at a given location.":"\u0625\u062D\u062F\u0627\u062B\u064A\u0629 Z \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629 \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0639\u0637\u0649.","Normal Z":"Z \u0627\u0644\u0637\u0628\u064A\u0639\u064A\u0629","Change the field value at a grid point.":"\u062A\u063A\u064A\u064A\u0631 \u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0642\u0644 \u0641\u064A \u0646\u0642\u0637\u0629 \u0627\u0644\u0634\u0628\u0643\u0629.","Grid value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0634\u0628\u0643\u0629","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u062A\u063A\u064A\u064A\u0631 \u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0642\u0644 \u0644\u0640 _PARAM0_ \u0641\u064A \u0646\u0642\u0637\u0629 \u0627\u0644\u0634\u0628\u0643\u0629 _PARAM2_; _PARAM3_ \u0625\u0644\u0649 _PARAM4_","X grid index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0634\u0628\u0643\u0629 X","Y grid index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0634\u0628\u0643\u0629 Y","Field value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0642\u0644","The field value at a grid point.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0642\u0644 \u0641\u064A \u0646\u0642\u0637\u0629 \u0627\u0644\u0634\u0628\u0643\u0629.","The field value at a given location.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0642\u0644 \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0639\u0637\u0649.","Check if the contours are filled outside.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u062D\u062F\u0648\u062F \u0645\u0645\u062A\u0644\u0626\u0629 \u062E\u0627\u0631\u062C\u0627.","The contours of _PARAM0_ are filled outside":"\u0627\u0644\u062D\u062F\u0648\u062F \u0639\u0646\u062F _PARAM0_ \u0645\u0645\u062A\u0644\u0626\u0629 \u0645\u0646 \u0627\u0644\u062E\u0627\u0631\u062C","Check if a field is greater than a given value.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062D\u0642\u0644 \u0623\u0643\u0628\u0631 \u0645\u0646 \u0642\u064A\u0645\u0629 \u0645\u0639\u064A\u0646\u0629.","Check if a point is inside the contour.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0646\u0642\u0637\u0629 \u062F\u0627\u062E\u0644 \u0627\u0644\u062D\u062F\u0648\u062F.","Point is inside":"\u0627\u0644\u0646\u0642\u0637\u0629 \u062F\u0627\u062E\u0644","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \u062F\u0627\u062E\u0644 _PARAM0_","Cursor object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0624\u0634\u0631","Turn any object into a cursor.":"\u062A\u062D\u0648\u064A\u0644 \u0623\u064A \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0624\u0634\u0631.","Turn any object into a mouse cursor.":"\u062D\u0648\u0644 \u0623\u064A \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629.","Cursor":"\u0627\u0644\u0645\u0624\u0634\u0631","Mouse Pointer Lock":"\u0642\u0641\u0644 \u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u064A\u0632\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0633\u0644\u0648\u0643 \u0627\u0644\u062D\u062F \u0639\u0644\u0649 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0623\u0646 \u064A\u062A\u062D\u0631\u0643 \u0641\u064A\u0647\u0627 \u0627\u0644\u0645\u0624\u0634\u0631 \u0648\u064A\u062E\u0641\u064A \u0627\u0644\u0645\u0624\u0634\u0631.","Lock the mouse pointer to hide it.":"\u0642\u0641\u0644 \u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0644\u0625\u062E\u0641\u0627\u0626\u0647.","Request Pointer Lock":"\u0637\u0644\u0628 \u0642\u0641\u0644 \u0627\u0644\u0645\u0624\u0634\u0631","Unlocks the mouse pointer and show it.":"\u0641\u062A\u062D \u0642\u0641\u0644 \u0627\u0644\u0645\u0624\u0634\u0631 \u0648\u0625\u0638\u0647\u0627\u0631\u0647.","Exit pointer lock":"\u0627\u0644\u062E\u0631\u0648\u062C \u0645\u0646 \u0642\u0641\u0644 \u0627\u0644\u0645\u0624\u0634\u0631","Check if the mouse pointer is locked.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0645\u0642\u0641\u0644\u0627\u064B.","Pointer is locked":"\u0627\u0644\u0645\u0624\u0634\u0631 \u0645\u064F\u0642\u0641\u0644","The mouse pointer is locked":"\u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0645\u0642\u0641\u0644","Check if the mouse pointer is actually locked.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0645\u0642\u0641\u0644\u0627\u064B \u0641\u0639\u0644\u064A\u0627\u064B.","Pointer is actually locked":"\u0627\u0644\u0645\u0624\u0634\u0631 \u0645\u0642\u0641\u0644\u0627\u064B \u0641\u0639\u0644\u064A\u0627\u064B","The mouse pointer actually is locked":"\u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0645\u0642\u0641\u0644\u0627\u064B \u0641\u0639\u0644\u064A\u0627\u064B","Check if the mouse pointer lock is emulated.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0642\u0641\u0644 \u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0645\u0636\u0645\u064E\u0651\u0646\u064B\u0627.","Pointer lock is emulated":"\u0642\u0641\u0644 \u0627\u0644\u0645\u0624\u0634\u0631 \u0645\u0636\u0645\u064E\u0651\u0646","The mouse pointer is lock is emulated":"\u0645\u0624\u0634\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 \u0645\u0642\u0641\u0644 \u0645\u0636\u0645\u064E\u0651\u0646","Check if the locked pointer is moving.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0644\u0645\u0642\u0641\u0644 \u064A\u062A\u062D\u0631\u0643.","Locked pointer is moving":"\u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0644\u0645\u0642\u0641\u0644 \u064A\u062A\u062D\u0631\u0643","the movement of the locked pointer on the X axis.":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0644\u0645\u0642\u0641\u0644 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0625\u0643\u0633.","Pointer X movement":"\u062D\u0631\u0643\u0629 \u0645\u0624\u0634\u0631 \u0627\u0644\u0625\u0643\u0633","the movement of the locked pointer on the X axis":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0624\u0634\u0631 \u0627\u0644\u0645\u0642\u0641\u0644 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0625\u0643\u0633","the movement of the pointer on the Y axis.":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0624\u0634\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u0649.","Pointer Y movement":"\u062D\u0631\u0643\u0629 \u0645\u0624\u0634\u0631 \u0627\u0644\u0648\u0627\u0649","the movement of the pointer on the Y axis":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0624\u0634\u0631 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0648\u0627\u0649","Return the X position of a specific touch":"\u0639\u0648\u062F\u0629 \u0645\u0648\u0642\u0639 \u0625\u0643\u0633 \u0644\u0645\u0633\u0629 \u0645\u062D\u062F\u062F\u0629","Touch X position":"\u0645\u0648\u0642\u0639 \u0625\u0643\u0633 \u0644\u0645\u0633\u0629","Touch identifier":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0645\u0633\u0629","Return the Y position of a specific touch":"\u0639\u0648\u062F\u0629 \u0645\u0648\u0642\u0639 \u0648\u0627\u0649 \u0644\u0645\u0633\u0629 \u0645\u062D\u062F\u062F\u0629","Touch Y position":"\u0645\u0648\u0642\u0639 \u0648\u0627\u0649 \u0644\u0645\u0633\u0629","the speed factor for touch movement.":"\u0639\u0627\u0645\u0644 \u0627\u0644\u0633\u0631\u0639\u0629 \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0644\u0645\u0633\u0629.","Speed factor for touch movement":"\u0639\u0627\u0645\u0644 \u0627\u0644\u0633\u0631\u0639\u0629 \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0644\u0645\u0633\u0629","the speed factor for touch movement":"\u0639\u0627\u0645\u0644 \u0627\u0644\u0633\u0631\u0639\u0629 \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0644\u0645\u0633\u0629","Control camera rotations with a mouse.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0627\u0648\u0633.","First person camera mouse mapper":"\u0645\u062D\u0648\u0644 \u0645\u0627\u0648\u0633 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0646 \u0645\u0646\u0638\u0648\u0631 \u0627\u0644\u0634\u062E\u0635 \u0627\u0644\u0623\u0648\u0644","Horizontal rotation speed factor":"\u0639\u0627\u0645\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","Vertical rotation speed factor":"\u0639\u0627\u0645\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","Lock the pointer on click":"\u0642\u0641\u0644 \u0627\u0644\u0645\u0624\u0634\u0631 \u0639\u0646\u062F \u0627\u0644\u0646\u0642\u0631","the horizontal rotation speed factor of the object.":"\u0639\u0627\u0645\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the horizontal rotation speed factor":"\u0639\u0627\u0645\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u0641\u0642\u064A","the vertical rotation speed factor of the object.":"\u0639\u0627\u0645\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the vertical rotation speed factor":"\u0639\u0627\u0645\u0644 \u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","Noise generator":"\u0645\u0648\u0644\u062F \u0627\u0644\u0636\u062C\u064A\u062C","Generate noise values for procedural generation.":"\u0625\u0646\u0634\u0627\u0621 \u0642\u064A\u0645 \u0636\u062C\u064A\u062C \u0644\u0644\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0625\u062C\u0631\u0627\u0626\u064A.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u062A\u0648\u0644\u064A\u062F \u0631\u0642\u0645 \u0628\u064A\u0646 -1 \u0648 1 \u0645\u0646 \u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 1.","1D noise":"\u0636\u062C\u064A\u062C 1D","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u062A\u0648\u0644\u064A\u062F \u0631\u0642\u0645 \u0628\u064A\u0646 -1 \u0648 1 \u0645\u0646 \u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 2.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u062A\u0648\u0644\u064A\u062F \u0631\u0642\u0645 \u0628\u064A\u0646 -1 \u0648 1 \u0645\u0646 \u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 3.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u062A\u0648\u0644\u064A\u062F \u0631\u0642\u0645 \u0628\u064A\u0646 -1 \u0648 1 \u0645\u0646 \u0636\u0648\u0636\u0627\u0621 \u0627\u0644\u0628\u0633\u064A\u0637\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 4.","Delete a noise generators and loose its settings.":"\u062D\u0630\u0641 \u0645\u0648\u0644\u062F\u0627\u062A \u0627\u0644\u0636\u0648\u0636\u0627\u0621 \u0648\u0641\u0642\u062F\u0627\u0646 \u0625\u0639\u062F\u0627\u062F\u0627\u062A\u0647\u0627.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"\u0636\u062C\u064A\u062C \u0628\u064A\u0631\u0644\u064A\u0646 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 2 (\u0645\u0647\u062C\u0648\u0631 \u060C \u0627\u0633\u062A\u062E\u062F\u0645 Noise2d \u0628\u062F\u0644\u0627\u064B \u0645\u0646\u0647).","Perlin 2D noise":"\u0636\u0648\u0636\u0627\u0621 \u0628\u064A\u0631\u0644\u064A\u0646 2D","x value":"\u0642\u064A\u0645\u0629 x","y value":"\u0642\u064A\u0645\u0629 y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"\u0636\u062C\u064A\u062C \u0628\u064A\u0631\u0644\u064A\u0646 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 3 (\u0645\u0647\u062C\u0648\u0631 \u060C \u0627\u0633\u062A\u062E\u062F\u0645 Noise3d \u0628\u062F\u0644\u0627\u064B \u0645\u0646\u0647).","Perlin 3D noise":"\u0636\u0648\u0636\u0627\u0621 \u0628\u064A\u0631\u0644\u064A\u0646 3D","z value":"\u0642\u064A\u0645\u0629 z","2 dimensional simplex noise (depecated, use Noise2d instead).":"\u0636\u0648\u0636\u0627\u0621 \u0628\u0633\u064A\u0637\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 2 (\u0645\u0647\u062C\u0648\u0631\u0629 \u060C \u0627\u0633\u062A\u062E\u062F\u0645 Noise2d \u0628\u062F\u0644\u0627\u064B \u0645\u0646\u0647\u0627).","Simplex 2D noise":"\u0636\u0648\u0636\u0627\u0621 \u0628\u0633\u064A\u0637\u0629 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"\u0636\u0648\u0636\u0627\u0621 \u0628\u0633\u064A\u0637\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F 3 (\u0645\u0647\u062C\u0648\u0631\u0629 \u060C \u0627\u0633\u062A\u062E\u062F\u0645 Noise3d \u0628\u062F\u0644\u0627\u064B \u0645\u0646\u0647\u0627).","Simplex 3D noise":"\u0636\u0648\u0636\u0627\u0621 \u0628\u0633\u064A\u0637\u0629 3D","Object picking tools":"\u0623\u062F\u0648\u0627\u062A \u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A","Adds various object picking related tools.":"\u064A\u0636\u064A\u0641 \u0623\u062F\u0648\u0627\u062A \u0645\u062E\u062A\u0644\u0641\u0629 \u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0630\u0627\u062A \u0627\u0644\u0635\u0644\u0629","Unpicks all instances of an object.":"\u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F \u062C\u0645\u064A\u0639 \u0627\u0644\u062D\u0627\u0644\u0627\u062A \u0645\u0646 \u0643\u0627\u0626\u0646.","Unpick all instances":"\u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F \u062C\u0645\u064A\u0639 \u0627\u0644\u062D\u0627\u0644\u0627\u062A","Unpick all instances of _PARAM1_":"\u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F \u062C\u0645\u064A\u0639 \u0627\u0644\u062D\u0627\u0644\u0627\u062A \u0645\u0646 _PARAM1_","The object to unpick all instances from":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F \u062C\u0645\u064A\u0639 \u0627\u0644\u062D\u0627\u0644\u0627\u062A \u0645\u0646\u0647","Pick object instances that have the lowest Z-order.":"\u0627\u062E\u062A\u064A\u0627\u0631 \u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u064A \u062A\u062D\u0645\u0644 \u0623\u062F\u0646\u0649 \u062A\u0631\u062A\u064A\u0628 Z.","Pick objects with lowest Z-order":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0630\u0627\u062A \u0627\u0644\u062A\u0631\u062A\u064A\u0628 Z \u0627\u0644\u0623\u062F\u0646\u0649","Pick _PARAM1_ with the lowest Z-order":"\u0627\u062E\u062A\u064A\u0627\u0631 _PARAM1_ \u0630\u0627\u062A \u0627\u0644\u062A\u0631\u062A\u064A\u0628 Z \u0627\u0644\u0623\u062F\u0646\u0649","Object to select instances from":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u062D\u0627\u0644\u0627\u062A \u0645\u0646\u0647","Pick object instances that have the highest Z-order.":"\u0627\u062E\u062A\u064A\u0627\u0631 \u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u064A \u062A\u062D\u0645\u0644 \u0623\u0639\u0644\u0649 \u062A\u0631\u062A\u064A\u0628 Z.","Pick objects with highest Z-order":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0630\u0627\u062A \u0627\u0644\u062A\u0631\u062A\u064A\u0628 Z \u0627\u0644\u0623\u0639\u0644\u0649","Pick _PARAM1_ with the highest Z-order":"\u0627\u062E\u062A\u064A\u0627\u0631 _PARAM1_ \u0630\u0627\u062A \u0627\u0644\u062A\u0631\u062A\u064A\u0628 Z \u0627\u0644\u0623\u0639\u0644\u0649","Pick object instances that have the lowest value of an object variable.":"\u0627\u062E\u062A\u064A\u0627\u0631 \u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u064A \u062A\u062D\u0645\u0644 \u0623\u062F\u0646\u0649 \u0642\u064A\u0645\u0629 \u0645\u062A\u063A\u064A\u0631 \u0643\u0627\u0626\u0646.","Pick objects with lowest variable value":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0623\u062F\u0646\u0649 \u0642\u064A\u0645\u0629 \u0645\u062A\u063A\u064A\u0631","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u0627\u062E\u062A\u064A\u0627\u0631 _PARAM1_ \u0628\u0623\u062F\u0646\u0649 \u0642\u064A\u0645\u0629 \u0644\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM2_","Object variable name":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","Pick object instances that have the highest value of an object variable.":"\u0627\u062E\u062A\u064A\u0627\u0631 \u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u064A \u062A\u062D\u0645\u0644 \u0623\u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0644\u0645\u062A\u063A\u064A\u0631 \u0643\u0627\u0626\u0646.","Pick objects with highest variable value":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0623\u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0645\u062A\u063A\u064A\u0631","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u0627\u062E\u062A\u064A\u0627\u0631 _PARAM1_ \u0628\u0623\u0639\u0644\u0649 \u0642\u064A\u0645\u0629 \u0644\u0644\u0645\u062A\u063A\u064A\u0631 _PARAM2_","Picks the first instance out of a list of objects.":"\u064A\u0631\u062A\u0628 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0623\u0648\u0644\u0649 \u0645\u0646 \u0628\u064A\u0646 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A.","Pick the first object (deprecated)":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0648\u0644 (\u0645\u0647\u0645\u0644)","Pick the first _PARAM1_":"\u0627\u062E\u062A\u064A\u0627\u0631 _PARAM1_ \u0627\u0644\u0623\u0648\u0644","The object to select an instances from":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u062D\u0627\u0644\u0627\u062A \u0645\u0646\u0647","Picks the last instance out of a list of objects.":"\u064A\u0631\u062A\u0628 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 \u0645\u0646 \u0628\u064A\u0646 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A.","Pick the last object (deprecated)":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u062E\u064A\u0631 (\u0645\u0647\u0645\u0644)","Pick the last _PARAM1_":"\u0627\u062E\u062A\u064A\u0627\u0631 _PARAM1_ \u0627\u0644\u0623\u062E\u064A\u0631","Picks the Nth instance out of a list of objects.":"\u064A\u0631\u062A\u0628 \u0627\u0644\u062D\u0627\u0644\u0629 \u0631\u0642\u0645 N \u0645\u0646 \u0628\u064A\u0646 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A.","Pick the Nth object (deprecated)":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0642\u0645\u064A N (\u0645\u0647\u0645\u0644)","Pick the _PARAM2_th _PARAM1_":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM2_ \u0627\u0644\u062B _PARAM1_","The place in the objects lists an instance has to have to be picked":"\u064A\u062C\u0628 \u0623\u0646 \u064A\u062D\u062A\u0648\u064A \u0627\u0644\u0645\u0643\u0627\u0646 \u0641\u064A \u0642\u0648\u0627\u0626\u0645 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0645\u062B\u064A\u0644 \u064A\u062C\u0628 \u0627\u062E\u062A\u064A\u0627\u0631\u0647","Slice an object into pieces":"\u062A\u0642\u0633\u064A\u0645 \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0642\u0637\u0639","Slice an object into smaller pieces that match the color of original object.":"\u0642\u0633 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0642\u0637\u0639 \u0623\u0635\u063A\u0631 \u062A\u0648\u0627\u0641\u0642\u0627 \u0645\u0639 \u0644\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0635\u0644\u064A.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u0642\u0637\u0639 \u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0642\u0637\u0639 \u0623\u0635\u063A\u0631 \u062A\u062A\u0637\u0627\u0628\u0642 \u0645\u0639 \u0644\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0635\u0644\u064A. \u064A\u062C\u0628 \u0623\u0646 \u064A\u0643\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u062C\u062F\u064A\u062F \u0644\u0648\u0646\u064B\u0627 \u0623\u0628\u064A\u0636 \u062B\u0627\u0628\u062A\u064B\u0627.","Slice object into smaller pieces":"\u0642\u0637\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0642\u0637\u0639 \u0623\u0635\u063A\u0631","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u0642\u0637\u0639 _PARAM1_ \u0625\u0644\u0649 \u0642\u0633\u0645\u064A\u0646 \u0639\u0645\u0648\u062F\u064A\u064A\u0646 _PARAM3_ \u0648\u0623\u0641\u0642\u064A\u064A\u0646 _PARAM4_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 _PARAM2_ \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062C\u062F\u064A\u062F\u0629. \u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0635\u0644\u064A: _PARAM5_","Object to be sliced":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u0633\u064A\u062A\u0645 \u062A\u0642\u0637\u064A\u0639\u0647","Object used for sliced pieces":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0642\u0637\u0639 \u0627\u0644\u0642\u0637\u0639","Recommended: Use a sprite that is a single white pixel":"\u0645\u0648\u0635\u0649 \u0628\u0647: \u0627\u0633\u062A\u062E\u062F\u0645 \u0631\u0645\u0632\u064B\u0627 \u064A\u0643\u0648\u0646 \u0644\u0648\u0646\u0647 \u0623\u0628\u064A\u0636 \u0648\u0627\u062D\u062F","Vertical slices":"\u0627\u0644\u0634\u0631\u0627\u0626\u062D \u0627\u0644\u0639\u0645\u0648\u062F\u064A\u0629","Horizontal slices":"\u0627\u0644\u0634\u0631\u0627\u0626\u062D \u0627\u0644\u0623\u0641\u0642\u064A\u0629","Delete original object":"\u062D\u0630\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0635\u0644\u064A","Return the blue component of the pixel at the specified position.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0643\u0648\u0646 \u0627\u0644\u0623\u0632\u0631\u0642 \u0644\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062D\u062F\u062F.","Read pixel blue":"\u0627\u0642\u0631\u0623 \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0623\u0632\u0631\u0642","Return the green component of the pixel at the specified position.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0643\u0648\u0646 \u0627\u0644\u0623\u062E\u0636\u0631 \u0644\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062D\u062F\u062F.","Read pixel green":"\u0627\u0642\u0631\u0623 \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0623\u062E\u0636\u0631","Return the red component of the pixel at the specified position.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0643\u0648\u0646 \u0627\u0644\u0623\u062D\u0645\u0631 \u0644\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062D\u062F\u062F.","Read pixel red":"\u0627\u0642\u0631\u0623 \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0623\u062D\u0645\u0631","Object spawner area":"\u0645\u0646\u0637\u0642\u0629 \u0645\u0648\u0644\u062F \u0627\u0644\u0643\u0627\u0626\u0646","Spawn (create) objects periodically.":"\u0625\u0646\u0634\u0627\u0621 (\u0625\u0646\u0634\u0627\u0621) \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0627\u0646\u062A\u0638\u0627\u0645.","Object spawner":"\u062C\u0647\u0627\u0632 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0643\u0627\u0626\u0646","Spawn period":"\u0641\u062A\u0631\u0629 \u0627\u0644\u0625\u0646\u0634\u0627\u0621","Offset X (relative to position of spawner)":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 (\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0645\u0648\u0642\u0639 \u0627\u0644\u0634\u0627\u0647\u062F)","Offset Y (relative to position of spawner)":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 (\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0645\u0648\u0642\u0639 \u0627\u0644\u0634\u0627\u0647\u062F)","Max objects in the scene (per spawner)":"\u0623\u0642\u0635\u0649 \u0639\u062F\u062F \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0645\u0634\u0647\u062F (\u0644\u0643\u0644 \u0645\u0648\u0644\u062F)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u064A\u062D\u062F \u0645\u0646 \u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0645\u0634\u0647\u062F \u0627\u0644\u062A\u064A \u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647\u0627 \u0628\u0647\u0630\u0627 \u0627\u0644\u0645\u0648\u0644\u062F. \u0636\u0639 \u0647\u0630\u0627 \u0625\u0644\u0649 0 \u0644\u0627 \u064A\u0648\u062C\u062F \u062D\u062F.","Spawner capacity":"\u0633\u0639\u0629 \u0627\u0644\u0645\u0648\u0644\u062F","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0625\u0646\u0634\u0627\u0624\u0647\u0627 \u0628\u0647\u0630\u0627 \u0627\u0644\u0645\u0648\u0644\u062F. \u064A\u062A\u0645 \u062A\u0642\u0644\u064A\u0635 \u0647\u0630\u0627 \u0645\u0639 \u0643\u0644 \u0643\u0627\u0626\u0646 \u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647.","Unlimited capacity":"\u0633\u0639\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","Use random positions":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0645\u0648\u0627\u0642\u0639 \u0639\u0634\u0648\u0627\u0626\u064A\u0629","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0645\u0648\u0642\u0639 \u0639\u0634\u0648\u0627\u0626\u064A \u062F\u0627\u062E\u0644 \u0627\u0644\u0645\u0648\u0644\u062F. \u0645\u0641\u064A\u062F \u0644\u0635\u0646\u0639 \u0645\u0646\u0627\u0637\u0642 \u0645\u0648\u0644\u062F \u0643\u0628\u064A\u0631\u0629.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u0627\u0646\u0628\u062B\u0627\u0642 (\u0625\u0646\u0634\u0627\u0621) \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0627\u0646\u062A\u0638\u0627\u0645. \u064A\u062C\u0628 \u062A\u0634\u063A\u064A\u0644 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0641\u064A \u0643\u0644 \u0625\u0637\u0627\u0631 \u0644\u0644\u0639\u0645\u0644. \u0639\u0646\u062F \u0627\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0645\u064A\u0629 \u0648\u062D\u0630\u0641 \u0646\u0633\u062E\u0629\u060C \u064A\u0646\u062A\u0638\u0631 \u0627\u0644\u0645\u0648\u0644\u062F \u0627\u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u0632\u0645\u0646\u064A\u0629 \u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u0627\u0646\u0628\u062B\u0627\u0642 \u0642\u0628\u0644 \u0625\u0646\u0634\u0627\u0621 \u0646\u0633\u062E\u0629 \u0623\u062E\u0631\u0649. \u062A\u0643\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u0646\u0628\u062B\u0642\u0629 \u0645\u0631\u062A\u0628\u0637\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u0627 \u0628\u0627\u0644\u0645\u0648\u0644\u062F.","Spawn objects periodically":"\u0627\u0646\u0628\u062B\u0627\u0642 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0627\u0646\u062A\u0638\u0627\u0645","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u0627\u0646\u0628\u062B\u0627\u0642 (\u0625\u0646\u0634\u0627\u0621) _PARAM2_ \u0628\u0627\u0646\u062A\u0638\u0627\u0645 \u0648\u0648\u0636\u0639\u0647 \u0641\u064A \u0627\u0644\u0645\u0646\u0628\u062B\u0642 _PARAM0_","Object that will be created":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647","Change the offset X relative to the center of spawner (in pixels).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 X \u0646\u0633\u0628\u064A\u0627 \u0625\u0644\u0649 \u0645\u0631\u0643\u0632 \u0627\u0644\u0645\u0648\u0644\u062F (\u0628\u0627\u0644\u0628\u0643\u0633\u0644).","Offset on X axis (deprecated)":"\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X (\u0645\u0647\u062C\u0648\u0631)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 X \u0644\u0640 _PARAM0_ \u0644\u0640 _PARAM2_ \u0628\u0643\u0633\u0644","Change the offset Y relative to the center of spawner (in pixels).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 Y \u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0645\u0648\u0644\u062F (\u0628\u0627\u0644\u0628\u0643\u0633\u0644).","Offset on Y axis (deprecated)":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0645\u0647\u062C\u0648\u0631)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u062A\u063A\u064A\u064A\u0631 \u0625\u0632\u0627\u062D\u0629 Y \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change the spawn period (in seconds).":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u0625\u0646\u0634\u0627\u0621 (\u0628\u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u062A\u063A\u064A\u064A\u0631 \u0641\u062A\u0631\u0629 \u0627\u0644\u0625\u0646\u0634\u0627\u0621 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Return the offset X relative to the center of spawner (in pixels).":"\u0627\u0644\u0639\u0648\u062F\u0629 \u0625\u0644\u0649 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 X \u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0645\u0648\u0644\u062F (\u0628\u0627\u0644\u0628\u0643\u0633\u0644).","Offset X (deprecated)":"\u0625\u0632\u0627\u062D\u0629 X (\u0645\u0647\u062C\u0648\u0631\u0629)","Return the offset Y relative to the center of spawner (in pixels).":"\u0627\u0644\u0639\u0648\u062F\u0629 \u0627\u0644\u0649 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 Y \u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0645\u0648\u0644\u062F (\u0628\u0627\u0644\u0628\u0643\u0633\u0644).","Offset Y (deprecated)":"\u0625\u0632\u0627\u062D\u0629 Y (\u0645\u0647\u062C\u0648\u0631\u0629)","Return the spawn period (in seconds).":"\u0627\u0644\u0639\u0648\u062F\u0629 \u0625\u0644\u0649 \u0641\u062A\u0631\u0629 \u0627\u0644\u0625\u0646\u0634\u0627\u0621 (\u0628\u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Restart the cooldown of a spawner.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0634\u063A\u064A\u0644 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F.","Restart spawning cooldown":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0634\u063A\u064A\u0644 \u062A\u0628\u0631\u064A\u062F \u0627\u0644\u0625\u0646\u0634\u0627\u0621","Restart the cooldown of _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0634\u063A\u064A\u0644 \u0641\u062A\u0631\u0629 \u0627\u0644\u062A\u0628\u0631\u064A\u062F \u0644\u0640 _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u0627\u0644\u0639\u0648\u062F\u0629 \u0627\u0644\u0649 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u062A\u0628\u0642\u064A \u0642\u0628\u0644 \u0627\u0644\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u062A\u0627\u0644\u064A (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A). \u0645\u0641\u064A\u062F \u0644\u062A\u0641\u0639\u064A\u0644 \u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0628\u0635\u0631\u064A\u0629 \u0648\u0635\u0648\u062A\u064A\u0629.","Time before the next spawn":"\u0627\u0644\u0648\u0642\u062A \u0642\u0628\u0644 \u0627\u0644\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u062A\u0627\u0644\u064A","_PARAM0_ just spawned an object":"_PARAM0_ \u0642\u0627\u0645\u062A \u0644\u0644\u062A\u0648 \u0628\u0625\u0646\u0634\u0627\u0621 \u062C\u0633\u0645","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u062C\u0633\u0645 \u0628\u0627\u0644\u0641\u0639\u0644 \u0628\u0648\u0627\u0633\u0637\u0629 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F \u0647\u0630\u0627. \u0645\u0641\u064A\u062F \u0644\u062A\u0641\u0639\u064A\u0644 \u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0628\u0635\u0631\u064A\u0629 \u0648\u0635\u0648\u062A\u064A\u0629.","Object was just spawned":"\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u062C\u0633\u0645 \u0644\u0644\u062A\u0648","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u0623\u0642\u0635\u0649 \u0639\u062F\u062F \u0644\u0644\u0623\u0634\u064A\u0627\u0621 \u0641\u064A \u0627\u0644\u0645\u0634\u0647\u062F (\u0644\u0643\u0644 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F) \u0644\u0644\u062C\u0633\u0645. \u064A\u062D\u062F \u0645\u0646 \u0639\u062F\u062F \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u0641\u064A \u0627\u0644\u0645\u0634\u0647\u062F \u0627\u0644\u062A\u064A \u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F \u0647\u0630\u0627. \u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0647\u0630\u0627 \u0625\u0644\u0649 0 \u0644\u0639\u062F\u0645 \u0648\u062C\u0648\u062F \u062D\u062F.","the max objects in the scene (per spawner)":"\u0623\u0642\u0635\u0649 \u0639\u062F\u062F \u0645\u0646 \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u0641\u064A \u0627\u0644\u0645\u0634\u0647\u062F (\u0644\u0643\u0644 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F)","Check if spawner has unlimited capacity.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0633\u0639\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629.","_PARAM0_ has unlimited capacity":"_PARAM0_ \u0644\u062F\u064A\u0647 \u0633\u0639\u0629 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","Change unlimited capacity of spawner.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0633\u0639\u0629 \u063A\u064A\u0631 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629 \u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0648\u0644\u062F.","Unlimited object capacity":"\u0633\u0639\u0629 \u062C\u0633\u0645 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","_PARAM0_ unlimited capacity: _PARAM2_":"\u0633\u0639\u0629 _PARAM0_ \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629: _PARAM2_","UnlimitedObjectCapacity":"\u0633\u0639\u0629 \u0627\u0644\u062C\u0633\u0645 \u063A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u0629","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0625\u0646\u0634\u0627\u0624\u0647\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0647\u0630\u0627 \u0627\u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0626\u064A. \u064A\u064F\u062E\u0641\u0636 \u0647\u0630\u0627 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629 \u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0643\u0627\u0626\u0646\u0627\u062A.","the spawner capacity":"\u0633\u0639\u0629 \u0627\u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0626\u064A","Check if using random positions. Useful for making large spawner areas.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0623\u0645\u0627\u0643\u0646 \u0639\u0634\u0648\u0627\u0626\u064A\u0629. \u0645\u0641\u064A\u062F \u0644\u062C\u0639\u0644 \u0645\u0633\u0627\u062D\u0627\u062A \u0627\u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0626\u064A \u0643\u0628\u064A\u0631\u0629.","Use random positions inside _PARAM0_":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0645\u0648\u0627\u0642\u0639\u064B\u0627 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u062F\u0627\u062E\u0644 _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A\u0629. \u0645\u0641\u064A\u062F \u0644\u062C\u0639\u0644 \u0645\u0633\u0627\u062D\u0627\u062A \u0627\u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0626\u064A \u0643\u0628\u064A\u0631\u0629.","Use random positions inside _PARAM0_: _PARAM2_":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0645\u0648\u0627\u0642\u0639\u064B\u0627 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 \u062F\u0627\u062E\u0644 _PARAM0_: _PARAM2_","RandomPosition":"\u0645\u0648\u0642\u0639_\u0639\u0634\u0648\u0627\u0626\u064A","Object Stack":"\u0643\u0648\u0645\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A","An ordered list of objects and a shuffle action.":"\u0642\u0627\u0626\u0645\u0629 \u0645\u0631\u062A\u0628\u0629 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0648\u0625\u062C\u0631\u0627\u0621 \u0637\u0631\u062F.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0648\u0645\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u064A\u0646 \u0646\u0637\u0627\u0642. \u064A\u062A\u0645 \u062A\u0636\u0645\u064A\u0646 \u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0633\u0641\u0644\u064A\u0629 \u0648\u0627\u0644\u0639\u0644\u0648\u064A\u0629.","Contain between a range":"\u064A\u062D\u062A\u0648\u064A \u0628\u064A\u0646 \u0646\u0637\u0627\u0642","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u0641\u064A \u0643\u0648\u0645\u0629 _PARAM1_ \u0628\u064A\u0646 _PARAM4_ \u0648 _PARAM5_","Stack":"\u0643\u0648\u0645\u0629","Stack behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0643\u0648\u0645\u0629","Element":"\u0639\u0646\u0635\u0631","Lower bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649","Upper bound":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649","Check if the stack contains the object at a height.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0648\u0645\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0631\u062A\u0641\u0627\u0639.","Contain at":"\u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u0641\u064A \u0643\u0648\u0645\u0629 _PARAM1_ \u0641\u064A _PARAM4_","Check if an object is on the stack top.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0623\u0639\u0644\u0649 \u0627\u0644\u0643\u0648\u0645\u0629.","Stack top":"\u0623\u0639\u0644\u0649 \u0627\u0644\u0643\u0648\u0645\u0629","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u0639\u0644\u0649 \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0639\u0644\u0648\u064A \u0644\u0644\u0643\u0648\u0645\u0629 \u0645\u0646 _PARAM1_","Check if the stack contains the object.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0648\u0645\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646.","Contain":"\u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u0641\u064A \u0643\u0648\u0645\u0629 _PARAM1_","Hold an ordered list of objects.":"\u0627\u062D\u062A\u0641\u0638 \u0628\u0642\u0627\u0626\u0645\u0629 \u0645\u0631\u062A\u0628\u0629 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A.","Add the object on the top of the stack.":"\u0623\u0636\u0641 \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0639\u0644\u0648\u064A \u0645\u0646 \u0627\u0644\u0639\u0644\u0645.","Add on top":"\u0625\u0636\u0627\u0641\u0629 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649","Add _PARAM2_ on top of the stack of _PARAM0_":"\u0623\u0636\u0641 _PARAM2_ \u0641\u064A \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0639\u0644\u0648\u064A \u0645\u0646 _PARAM0_","Insert the object into the stack.":"\u0623\u062F\u062E\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u0634\u0628\u0643\u0629.","Insert into the stack":"\u0625\u062F\u0631\u0627\u062C \u0641\u064A \u0627\u0644\u062C\u0632\u0621","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u0623\u062F\u062E\u0644 _PARAM2_ \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 _PARAM0_ \u0641\u064A \u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639: _PARAM3_","Remove the object from the stack.":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629.","Remove from the stack":"\u0625\u0632\u0627\u0644\u0629 \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629","Remove _PARAM2_ from the stack of _PARAM0_":"\u0625\u0632\u0627\u0644\u0629 _PARAM2_ \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629 \u0644\u0640 _PARAM0_","Remove any object from the stack.":"\u0642\u0645 \u0628\u0625\u0632\u0627\u0644\u0629 \u0623\u064A \u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629.","Clear":"\u0648\u0627\u0636\u062D","Remove every object of the stack of _PARAM0_":"\u0642\u0645 \u0628\u0625\u0632\u0627\u0644\u0629 \u0643\u0644 \u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629 \u0644\u0640 _PARAM0_","Move the objects from a stack into another.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0645\u0646 \u0634\u0628\u0643\u0629 \u0625\u0644\u0649 \u0623\u062E\u0631\u0649.","Move into the stack":"\u0646\u0642\u0644 \u0625\u0644\u0649 \u0627\u0644\u0634\u0628\u0643\u0629","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u0646\u0642\u0644 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0634\u0628\u0643\u0629 \u0645\u0646 _PARAM3_ \u0645\u0646:_PARAM5_ \u0625\u0644\u0649:_PARAM6_ \u062F\u0627\u062E\u0644 _PARAM0_ \u0641\u064A \u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639: _PARAM2_","Move all the object from a stack into another.":"\u0646\u0642\u0644 \u062C\u0645\u064A\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629 \u0625\u0644\u0649 \u0623\u062E\u0631\u0649.","Move all into the stack":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0644 \u0625\u0644\u0649 \u0627\u0644\u0634\u0628\u0643\u0629","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u0646\u0642\u0644 \u062C\u0645\u064A\u0639 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0634\u0628\u0643\u0629 \u0645\u0646 _PARAM3_ \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 _PARAM0_ \u0641\u064A \u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639: _PARAM2_","Move all the object from a stack into another one at the top.":"\u0646\u0642\u0644 \u0643\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629 \u0625\u0644\u0649 \u0634\u0628\u0643\u0629 \u0623\u062E\u0631\u0649 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649.","Move all on top of the stack":"\u0646\u0642\u0644 \u0643\u0644 \u0639\u0644\u0649 \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0639\u0644\u0648\u064A \u0645\u0646 \u0627\u0644\u0634\u0628\u0643\u0629","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u0646\u0642\u0644 \u062C\u0645\u064A\u0639 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0634\u0628\u0643\u0629 _PARAM2_ \u0641\u064A \u0627\u0644\u062C\u0632\u0621 \u0627\u0644\u0639\u0644\u0648\u064A \u0645\u0646 \u0643\u0627\u0645\u0644 \u0627\u0644\u0634\u0628\u0643\u0629 _PARAM0_","Shuffle the stack.":"\u0627\u062E\u062A\u0644\u0637 \u0627\u0644\u0634\u0628\u0643\u0629.","Shuffle":"\u064A\u062E\u062A\u0644\u0637","Shuffle the stack of _PARAM0_":"\u0627\u062E\u0644\u0637 \u0627\u0644\u0634\u0628\u0643\u0629 _PARAM0_","The height of an element in the stack.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0639\u0646\u0635\u0631 \u0641\u064A \u0627\u0644\u0634\u0628\u0643\u0629.","Height of a stack element":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0639\u0646\u0635\u0631 \u0627\u0644\u0634\u0628\u0643\u0629","the number of objects in the stack.":"\u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0633\u062A\u0627\u0643.","Stack height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0633\u062A\u0627\u0643","the number of objects in the stack":"\u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0633\u062A\u0627\u0643","Compare the number of objects in the stack.":"\u0642\u0627\u0631\u0646 \u0639\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0627\u0644\u0633\u062A\u0627\u0643.","Stack height (deprecated)":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0633\u062A\u0627\u0643 (\u062A\u0645 \u0627\u064A\u0642\u0627\u0641\u0647)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 _PARAM2_ \u0643\u0627\u0626\u0646 \u0641\u064A \u0633\u062A\u0627\u0643\u0647","Check if the stack is empty.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0633\u062A\u0627\u0643 \u0641\u0627\u0631\u063A\u064B\u0627.","Is empty":"\u0641\u0627\u0631\u063A","The stack of _PARAM0_ is empty":"\u0633\u062A\u0627\u0643 _PARAM0_ \u0641\u0627\u0631\u063A","Make objects orbit around a center object":"\u0627\u062C\u0639\u0644 \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u062A\u062F\u0648\u0631 \u062D\u0648\u0644 \u062C\u0633\u0645 \u0645\u0631\u0643\u0632\u064A","Make objects orbit around a center object in a circular or elliptical shape.":"\u0627\u062C\u0639\u0644 \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u062A\u062F\u0648\u0631 \u062D\u0648\u0644 \u062C\u0633\u0645 \u0645\u0631\u0643\u0632\u064A \u0641\u064A \u0634\u0643\u0644 \u062F\u0627\u0626\u0631\u064A \u0623\u0648 \u0628\u064A\u0636\u0648\u064A.","Move objects in orbit around a center object.":"\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0645\u062F\u0627\u0631 \u062D\u0648\u0644 \u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A.","Move objects in orbit around a center object":"\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0645\u062F\u0627\u0631 \u062D\u0648\u0644 \u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u062D\u0631\u0643 _PARAM3_ \u0646\u0633\u062E \u0645\u0646 _PARAM2_ \u0627\u0644\u062A\u064A \u062A\u062F\u0648\u0631 \u062D\u0648\u0644 _PARAM1_ \u0639\u0646\u062F \u0645\u0633\u0627\u0641\u0629 _PARAM5_ \u0628\u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646 \u0645\u062F\u0627\u0631\u064A\u0629 \u0642\u062F\u0631\u0647\u0627 _PARAM4_ \u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629. \u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062F\u0627\u0631\u064A\u0629 \u0628\u0645\u0639\u062F\u0644 _PARAM6_ \u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629. \u0642\u0645 \u0628\u0628\u062F\u0621 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0632\u0627\u0648\u064A\u0629 \u0625\u0632\u0627\u062D\u0629 _PARAM9_ \u062F\u0631\u062C\u0629. \u0642\u0645 \u0628\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM7_ \u0628\u0642\u064A\u0645\u0629 Z _PARAM8_. \u0642\u0645 \u0628\u0625\u0639\u0627\u062F\u0629 \u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062F\u0627\u0631\u064A\u0629 \u0628\u0639\u062F \u062A\u0642\u0644\u064A\u0644 \u0627\u0644\u0643\u0645\u064A\u0629: _PARAM10_","Center object":"\u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A","Orbiting object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Cannot be the same object used for the Center object":"\u0644\u0627 \u064A\u0645\u0643\u0646 \u0623\u0646 \u064A\u0643\u0648\u0646 \u0646\u0641\u0633 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0648\u0633\u0637","Quantity of orbiting objects":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629","Orbit speed (in degrees per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Use negative numbers to orbit counter-clockwise":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0633\u0627\u0644\u0628\u0629 \u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0643\u0633 \u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Distance from the center object (in pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0639\u0646 \u0643\u0627\u0626\u0646 \u0627\u0644\u0648\u0633\u0637 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Angular speed (in degrees per second)":"\u0633\u0631\u0639\u0629 \u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Use negative numbers to rotate counter-clockwise":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0633\u0627\u0644\u0628\u0629 \u0644\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0643\u0633 \u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Layer that orbiting objects will be created on (base layer if empty)":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629 \u0639\u0644\u064A\u0647\u0627 (\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u0629 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0641\u0627\u0631\u063A\u0629)","Z order of orbiting objects":"\u062A\u0631\u062A\u064A\u0628 \u0627\u0644\u0640 Z \u0644\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629","Starting angle offset (in degrees)":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A)","Reset locations of orbiting objects after quantity is reduced":"\u0625\u0639\u0627\u062F\u0629 \u0645\u0648\u0627\u0642\u0639 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629 \u0628\u0639\u062F \u062A\u0642\u0644\u064A\u0635 \u0627\u0644\u0643\u0645\u064A\u0629","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0641\u064A \u0645\u062F\u0627\u0631 \u0628\u064A\u0636\u0627\u0648\u064A \u062D\u0648\u0644 \u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A. \u064A\u062A\u063A\u064A\u0631 \u062A\u0631\u062A\u064A\u0628 Z \u0644\u062A\u062D\u0642\u064A\u0642 \u062A\u0623\u062B\u064A\u0631 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","Move objects in elliptical orbit around a center object":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0641\u064A \u0645\u062F\u0627\u0631 \u0628\u064A\u0636\u0627\u0648\u064A \u062D\u0648\u0644 \u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u062A\u062D\u0631\u064A\u0643 _PARAM3_ \u0646\u0633\u062E\u0629 \u0645\u0646 _PARAM2_ \u0641\u064A \u0645\u062F\u0627\u0631 \u0628\u064A\u0636\u0627\u0648\u064A \u062D\u0648\u0644 _PARAM1_ \u0628\u0646\u0635\u0641 \u0642\u0637\u0631\u064A \u0631\u0623\u0633\u064A \u0628\u0645\u0642\u062F\u0627\u0631 _PARAM5_\u060C \u0623\u0641\u0642\u064A \u0628\u0645\u0642\u062F\u0627\u0631 _PARAM9_ \u0648\u0633\u0631\u0639\u0629 \u062F\u0648\u0631\u0627\u0646 \u0628\u0645\u0642\u062F\u0627\u0631 _PARAM4_ \u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629. \u062A\u0643\u0648\u0646 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0623\u0645\u0627\u0645\u064A _PARAM10_. \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629 \u0628\u0645\u0639\u062F\u0644 _PARAM6_ \u062F\u0631\u062C\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629","Vertical distance from the center object (pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0639\u0646 \u0643\u0627\u0626\u0646 \u0627\u0644\u0648\u0633\u0637 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Horizontal distance from the center object (pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 \u0639\u0646 \u0643\u0627\u0626\u0646 \u0627\u0644\u0648\u0633\u0637 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Foreground Side":"\u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0623\u0645\u0627\u0645\u064A","Delete orbiting objects that are linked to a center object.":"\u062D\u0630\u0641 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629 \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A.","Delete orbiting objects that are linked to a center object":"\u062D\u0630\u0641 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0627\u0644\u062F\u0627\u0626\u0631\u064A\u0629 \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0643\u0627\u0626\u0646 \u0645\u0631\u0643\u0632\u064A","Delete all _PARAM2_ that are linked to _PARAM1_":"\u062D\u0630\u0641 \u0643\u0644 _PARAM2_ \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0640_PARAM1_","Cannot be the same object that was used for the Center object":"\u0644\u0627 \u064A\u0645\u0643\u0646 \u0623\u0646 \u064A\u0643\u0648\u0646 \u0646\u0641\u0633 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0648\u0633\u0637","Panel sprite button":"\u0632\u0631 \u0627\u0644\u0641\u0626\u0629 \u0627\u0644\u0644\u0648\u062D\u064A\u0629 \u0628\u0627\u0644\u0631\u0633\u0645","A button that can be customized.":"\u0632\u0631 \u064A\u0645\u0643\u0646 \u062A\u062E\u0635\u064A\u0635\u0647.","The finite state machine used internally by the button object.":"\u0622\u0644\u0629 \u062D\u0627\u0644\u0629 \u0645\u062D\u062F\u0648\u062F\u0629 \u062A\u0633\u062A\u062E\u062F\u0645 \u062F\u0627\u062E\u0644\u064A\u064B\u0627 \u0645\u0646 \u0642\u0628\u0644 \u0643\u0627\u0626\u0646 \u0627\u0644\u0632\u0631.","Button finite state machine":"\u062C\u0647\u0627\u0632 \u0632\u0631 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u062D\u062F\u0648\u062F\u0629","Button (panel sprite)":"\u0632\u0631 (\u0644\u0648\u062D\u0629 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643)","Label offset on Y axis when pressed":"\u062A\u0639\u0648\u064A\u0636 \u0627\u0644\u062A\u0633\u0645\u064A\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637","Left padding":"\u0627\u0644\u062A\u0628\u0627\u0639\u062F \u0627\u0644\u0623\u064A\u0633\u0631","Padding":"\u0627\u0644\u062A\u0628\u0627\u0639\u062F","Right padding":"\u0627\u0644\u062A\u0628\u0627\u0639\u062F \u0627\u0644\u0623\u064A\u0645\u0646","Top padding":"\u0627\u0644\u062A\u0628\u0627\u0639\u062F \u0627\u0644\u0639\u0644\u0648\u064A","Bottom padding":"\u0627\u0644\u062A\u0628\u0627\u0639\u062F \u0627\u0644\u0633\u0641\u0644\u064A","Hovered fade out duration (in seconds)":"\u0645\u062F\u0629 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u062A\u062D\u0648\u064A\u0645 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Change the text of the button label.":"\u063A\u064A\u0631 \u0646\u0635 \u062A\u0633\u0645\u064A\u0629 \u0627\u0644\u0632\u0631.","Label text":"\u0646\u0635 \u0627\u0644\u062A\u0633\u0645\u064A\u0629","Change the text of _PARAM0_ to _PARAM1_":"\u063A\u064A\u0631 \u0646\u0635 _PARAM0_ \u0625\u0644\u0649 _PARAM1_","Text":"\u0646\u0635","Return the label text.":"\u0627\u0631\u062C\u0639 \u0646\u0635 \u0627\u0644\u062A\u0633\u0645\u064A\u0629.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"\u0627\u0631\u062C\u0639 \u0645\u0631\u0643\u0632 \u0627\u0644\u062A\u0633\u0645\u064A\u0629 Y \u0648\u0641\u0642\u064B\u0627 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0632\u0631. \u062A\u064F\u0633\u062A\u062E\u062F\u0645 \u0647\u0630\u0647 \u0627\u0644\u062A\u0639\u0628\u064A\u0631 \u0641\u064A \u0623\u062D\u062F\u0627\u062B doStepPostEvents \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0627\u0644\u0632\u0631 \u0623\u0648 \u0627\u0644\u0625\u0641\u0631\u0627\u062C \u0639\u0646\u0647.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u0648\u0633\u0651\u0637 \u0627\u0644\u062A\u0633\u0645\u064A\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0632\u0631. \u064A\u064F\u0633\u062A\u062E\u062F\u0645 \u0647\u0630\u0627 \u0641\u064A \u0623\u062D\u062F\u0627\u062B doStepPostEvents \u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u062C\u0645 \u0627\u0644\u0632\u0631.","Center the label of _PARAM0_":"\u0648\u0633\u0651\u0637 \u062A\u0633\u0645\u064A\u0629 _PARAM0_","De/activate interactions with the button.":"\u062A\u0641\u0639\u064A\u0644/\u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0645\u0639 \u0627\u0644\u0632\u0631.","De/activate interactions":"\u062A\u0641\u0639\u064A\u0644/\u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A","Activate interactions with _PARAM0_: _PARAM1_":"\u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0645\u0639 _PARAM0_: _PARAM1_","Activate":"\u062A\u0641\u0639\u064A\u0644","Check if interactions are activated on the button.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0645\u064F\u0641\u0639\u0644\u0629 \u0639\u0644\u0649 \u0627\u0644\u0632\u0631.","Interactions activated":"\u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A","Interactions on _PARAM0_ are activated":"\u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A \u0639\u0644\u0649 _PARAM0_","Resource bar (continuous)":"\u0634\u0631\u064A\u0637 \u0627\u0644\u0645\u0648\u0627\u0631\u062F (\u0645\u062A\u0648\u0627\u0635\u0644)","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u0634\u0631\u064A\u0637 \u064A\u0645\u062B\u0644 \u0645\u0648\u0631\u062F\u064B\u0627 \u0641\u064A \u0627\u0644\u0644\u0639\u0628\u0629 (\u0635\u062D\u0629\u060C \u0645\u0627\u0646\u0627\u060C \u0630\u062E\u064A\u0631\u0629\u060C \u0625\u0644\u062E).","Resource bar":"\u0634\u0631\u064A\u0637 \u0627\u0644\u0645\u0648\u0627\u0631\u062F","Previous high value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","Previous high value conservation duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","the value of the object.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the value":"\u0627\u0644\u0642\u064A\u0645\u0629","the maximum value of the object.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","the maximum value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Check if the bar is empty.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0634\u0631\u064A\u0637 \u0641\u0627\u0631\u063A\u0629.","Empty":"\u0641\u0627\u0631\u063A","_PARAM0_ bar is empty":"_PARAM0_ \u0627\u0644\u0642\u0636\u064A\u0628 \u0641\u0627\u0631\u063A","Check if the bar is full.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0634\u0631\u064A\u0637 \u0645\u0645\u062A\u0644\u0626\u0627\u064B.","Full":"\u0643\u0627\u0645\u0644","_PARAM0_ bar is full":"_PARAM0_ \u0627\u0644\u0642\u0636\u064A\u0628 \u0645\u0645\u062A\u0644\u0626","the previous high value of the resource bar before the current change.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 \u0644\u0634\u0631\u064A\u0637 \u0627\u0644\u0645\u0648\u0631\u062F \u0642\u0628\u0644 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u0627\u0644\u064A.","the previous high value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","Force the previous resource value to update to the current one.":"\u0625\u062C\u0628\u0627\u0631 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 \u0644\u0644\u0645\u0648\u0631\u062F \u0644\u0644\u062A\u062D\u062F\u064A\u062B \u0625\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Update previous value":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","Update the previous resource value of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 \u0644\u0640_PARAM0_","the previous high value conservation duration (in seconds) of the object.":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) \u0644\u0644\u0643\u0627\u0626\u0646.","Previous high value conservation duration":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","the previous high value conservation duration":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u0627\u0644\u064A\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","Check if the resource value is changing.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0648\u0631\u062F \u0642\u064A\u062F \u0627\u0644\u062A\u063A\u064A\u064A\u0631.","Value is changing":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0642\u064A\u062F \u0627\u0644\u062A\u063A\u064A\u064A\u0631","_PARAM0_ value is changing":"_PARAM0_ \u0627\u0644\u0642\u064A\u0645\u0629 \u0642\u064A\u062F \u0627\u0644\u062A\u063A\u064A\u064A\u0631","Bar":"\u0634\u0631\u064A\u0637","Initial value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629","It's used to detect a change at hot reload.":"\u064A\u064F\u0633\u062A\u062E\u062F\u0645 \u0644\u0627\u0643\u062A\u0634\u0627\u0641 \u062A\u063A\u064A\u064A\u0631 \u0623\u062B\u0646\u0627\u0621 \u0625\u0639\u0627\u062F\u0629 \u062A\u0634\u063A\u064A\u0644 \u0633\u0627\u062E\u0646\u0629.","Easing duration":"\u0645\u062F\u0629 \u0627\u0644\u062A\u0633\u0647\u064A\u0644","Show the label":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0639\u0644\u0627\u0645\u0629","Only used by the scene editor.":"\u064A\u064F\u0633\u062A\u062E\u062F\u0645 \u0641\u0642\u0637 \u0645\u0646 \u0642\u0628\u0644 \u0645\u062D\u0631\u0631 \u0627\u0644\u0645\u0634\u0647\u062F.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u0648\u0633\u0637 \u0627\u0644\u0634\u0631\u064A\u0637 \u062D\u0633\u0628 \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0632\u0631. \u064A\u0633\u062A\u062E\u062F\u0645 \u0647\u0630\u0627 \u0641\u064A doStepPostEvents \u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u062C\u0645 \u0627\u0644\u0632\u0631.","Update layout":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u062A\u062E\u0637\u064A\u0637","Update layout of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u062A\u062E\u0637\u064A\u0637 _PARAM0_","_PARAM0_ is empty":"_PARAM0_ \u0641\u0627\u0631\u063A","_PARAM0_ is full":"_PARAM0_ \u0645\u0645\u062A\u0644\u0626","the previous value conservation duration (in seconds) of the object.":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) \u0644\u0644\u0643\u0627\u0626\u0646.","Previous value conservation duration":"\u0645\u062F\u0629 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","the previous value conservation duration":"\u0645\u062F\u0629 \u062D\u0641\u0638 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0633\u0627\u0628\u0642\u0629","Value width":"\u0639\u0631\u0636 \u0627\u0644\u0642\u064A\u0645\u0629","Check if the label is shown.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0639\u0644\u0627\u0645\u0629 \u0645\u0639\u0631\u0648\u0636\u0629.","Label is shown":"\u0627\u0644\u0639\u0644\u0627\u0645\u0629 \u0645\u0639\u0631\u0648\u0636\u0629","_PARAM0_ label is shown":"\u064A\u062A\u0645 \u0639\u0631\u0636 \u0627\u0644\u0639\u0644\u0627\u0645\u0629 _PARAM0_","Show (or hide) the label on the bar.":"\u0639\u0631\u0636 (\u0623\u0648 \u0625\u062E\u0641\u0627\u0621) \u0627\u0644\u0639\u0644\u0627\u0645\u0629 \u0641\u064A \u0627\u0644\u0634\u0631\u064A\u0637.","Show label":"\u0639\u0631\u0636 \u0627\u0644\u0639\u0644\u0627\u0645\u0629","Show the label of _PARAM0_: _PARAM1_":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0639\u0644\u0627\u0645\u0629 \u0645\u0646 _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0646\u0635 \u0627\u0644\u0630\u064A \u064A\u0639\u0631\u0636 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0648\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649.","Update label":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0639\u0644\u0627\u0645\u0629","Update label of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0639\u0644\u0627\u0645\u0629 _PARAM0_","Slider":"\u0627\u0644\u0634\u0631\u064A\u0637","Represent a value on a slider.":"\u062A\u0645\u062B\u064A\u0644 \u0642\u064A\u0645\u0629 \u0639\u0644\u0649 \u0645\u0646\u0632\u0644\u0642.","Step size":"\u062D\u062C\u0645 \u0627\u0644\u062E\u0637\u0648\u0629","the minimum value of the object.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0643\u0627\u0626\u0646.","the minimum value":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627","the bar value bounds size.":"\u062D\u062C\u0645 \u062D\u062F\u0648\u062F \u0642\u064A\u0645\u0629 \u0627\u0644\u0634\u0631\u064A\u0637.","the bar value bounds size":"\u062D\u062C\u0645 \u062D\u062F\u0648\u062F \u0642\u064A\u0645\u0629 \u0627\u0644\u0634\u0631\u064A\u0637","the step size of the object.":"\u062D\u062C\u0645 \u0627\u0644\u062A\u062F\u0627\u0628\u064A\u0631 \u0644\u0644\u0643\u0627\u0626\u0646.","the step size":"\u062D\u062C\u0645 \u0627\u0644\u062A\u062F\u0627\u0628\u064A\u0631","Bar left margin":"\u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0631\u064A\u0637 \u0627\u0644\u0623\u064A\u0633\u0631","Bar top margin":"\u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0631\u064A\u0637 \u0627\u0644\u0639\u0644\u0648\u064A","Bar right margin":"\u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0631\u064A\u0637 \u0627\u0644\u0623\u064A\u0645\u0646","Bar bottom margin":"\u0647\u0627\u0645\u0634 \u0627\u0644\u0634\u0631\u064A\u0637 \u0627\u0644\u0633\u0641\u0644\u064A","Show the label when the value is changed":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0639\u0644\u0627\u0645\u0629 \u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0642\u064A\u0645\u0629","Label":"\u0639\u0644\u0627\u0645\u0629","Label margin":"\u0627\u0644\u0647\u0627\u0645\u0634 \u0627\u0644\u0639\u0644\u0627\u0645\u064A","the value of the slider.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0646\u0632\u0644\u0642.","the minimum value of the slider.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","the maximum value of the slider.":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","the step size of the slider.":"\u062D\u062C\u0645 \u0627\u0644\u062A\u062F\u0627\u0628\u064A\u0631 \u0644\u0644\u0645\u0646\u0632\u0644\u0642.","Update the thumb position according to the slider value.":"\u062A\u062D\u062F\u064A\u062B \u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0648\u0641\u0642\u064B\u0627 \u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0645\u0646\u0632\u0644\u0642.","Update thumb position":"\u062A\u062D\u062F\u064A\u062B \u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0628\u0647\u0627\u0645","Update the thumb position of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 _PARAM0_","Update the slider configuration.":"\u062A\u062D\u062F\u064A\u062B \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0646\u0632\u0644\u0642.","Update slider configuration":"\u062A\u062D\u062F\u064A\u062B \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0646\u0632\u0644\u0642","Update the slider configuration of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0645\u0646\u0632\u0644\u0642 _PARAM0_","Check if the slider allows interactions.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0646\u0632\u0644\u0642 \u064A\u0633\u0645\u062D \u0628\u0627\u0644\u062A\u0641\u0627\u0639\u0644\u0627\u062A.","Parallax for Tiled Sprite":"\u062A\u0628\u0627\u064A\u0646 \u0644\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u062C\u0632\u0623\u0629","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u0648\u0638\u0627\u0626\u0641 \u0644\u062A\u062D\u0631\u064A\u0643 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u062C\u0632\u0623\u0629 \u0641\u064A \u0627\u0644\u062E\u0644\u0641\u064A\u0629\u060C \u062A\u062A\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0627\u0646\u062A\u0639\u0627\u0634.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u062A\u062D\u0631\u064A\u0643 \u0635\u0648\u0631\u0629 \u0631\u0645\u0632\u064A\u0629 \u0645\u0643\u0633\u0648\u0631\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0641\u0642\u064A\u064B\u0627 \u0628\u062A\u0623\u062B\u064A\u0631 \u0627\u0646\u0639\u0643\u0627\u0633\u064A. \u0628\u0639\u062F \u0625\u0636\u0627\u0641\u0629 \u0647\u0630\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646\u060C \u0636\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 \u062B\u0627\u0628\u062A\u0629\u060C \u062E\u0644\u0641 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0645\u062A\u0627\u0628\u0639\u062A\u0647\u0627 (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0637\u0628\u0642\u0629 \u062A\u0633\u0645\u0649 \"\u0627\u0644\u062E\u0644\u0641\u064A\u0629\").","Horizontal Parallax for a Tiled Sprite":"\u0627\u0646\u0639\u0643\u0627\u0633 \u0623\u0641\u0642\u064A \u0644\u0635\u0648\u0631\u0629 \u0645\u0631\u0645\u0632\u0629 \u0645\u062A\u062C\u0627\u0646\u0628\u0629","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u0639\u0627\u0645\u0644 \u0627\u0644\u0627\u0646\u0639\u0643\u0627\u0633 (\u0627\u0644\u0633\u0631\u0639\u0629 \u0644\u0644\u0627\u0646\u0639\u0643\u0627\u0633\u060C \u0639\u0627\u062F\u0629\u064B \u0628\u064A\u0646 0 \u0648 1)","Layer to be followed (leave empty for the base layer)":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u0645\u062A\u0627\u0628\u0639\u062A\u0647\u0627 (\u0627\u062A\u0631\u0643\u0647\u0627 \u0641\u0627\u0631\u063A\u0629 \u0644\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u0629)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u062A\u062D\u0631\u064A\u0643 \u0635\u0648\u0631\u0629 \u0631\u0645\u0632\u064A\u0629 \u0645\u0643\u0633\u0648\u0631\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0631\u0623\u0633\u064A\u064B\u0627 \u0628\u062A\u0623\u062B\u064A\u0631 \u0627\u0646\u0639\u0643\u0627\u0633\u064A. \u0628\u0639\u062F \u0625\u0636\u0627\u0641\u0629 \u0647\u0630\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646\u060C \u0636\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 \u062B\u0627\u0628\u062A\u0629\u060C \u062E\u0644\u0641 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0645\u062A\u0627\u0628\u0639\u062A\u0647\u0627 (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u060C \u0637\u0628\u0642\u0629 \u062A\u0633\u0645\u0649 \"\u0627\u0644\u062E\u0644\u0641\u064A\u0629\").","Vertical Parallax for a Tiled Sprite":"\u0627\u0646\u0639\u0643\u0627\u0633 \u0631\u0623\u0633\u064A \u0644\u0635\u0648\u0631\u0629 \u0645\u0631\u0645\u0632\u0629 \u0645\u062A\u062C\u0627\u0646\u0628\u0629","Offset on Y axis":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","3D particle emitter":"\u0645\u064F\u0634\u0639\u0644 \u062C\u0633\u064A\u0645 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Display a large number of particles to create visual effects.":"\u0639\u0631\u0636 \u0639\u062F\u062F \u0643\u0628\u064A\u0631 \u0645\u0646 \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A \u0644\u0625\u0646\u0634\u0627\u0621 \u062A\u0623\u062B\u064A\u0631\u0627\u062A \u0628\u0635\u0631\u064A\u0629.","Start color":"\u0644\u0648\u0646 \u0627\u0644\u0628\u062F\u0627\u064A\u0629","End color":"\u0644\u0648\u0646 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","Start opacity":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0628\u062F\u0627\u064A\u0629","Flow of particles (particles per second)":"\u062A\u062F\u0641\u0642 \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A (\u062C\u0633\u064A\u0645\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Start min size":"\u062D\u062C\u0645 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0623\u062F\u0646\u0649","Start max size":"\u062D\u062C\u0645 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0623\u0642\u0635\u0649","End scale":"\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","Start min speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u062F\u0646\u064A\u0627","Start max speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0642\u0635\u0648\u0649","Min lifespan":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u062D\u064A\u0627\u0629","Max lifespan":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0641\u062A\u0631\u0629 \u0627\u0644\u062D\u064A\u0627\u0629","Emission duration":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B","Particles move with the emitter":"\u062A\u062A\u062D\u0631\u0643 \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A \u0645\u0639 \u0627\u0644\u0645\u0635\u062F\u0631","Spay cone angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0631\u0630\u0627\u0630","Blending":"\u0627\u0644\u0627\u062E\u062A\u0644\u0627\u0637","Gravity top":"\u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629","Delete when emission ends":"\u062D\u0630\u0641 \u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B","Z (elevation)":"Z (\u0627\u0644\u0641\u064F\u0631\u0652\u0642\u0629)","Deprecated":"\u0645\u0647\u062C\u0648\u0631","Rotation on X axis":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 X","Rotation on Y axis":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 Y","Update from properties.":"\u062A\u062D\u062F\u064A\u062B \u0645\u0646 \u0627\u0644\u062E\u0635\u0627\u0626\u0635.","Update from properties":"\u062A\u062D\u062F\u064A\u062B \u0645\u0646 \u0627\u0644\u062E\u0635\u0627\u0626\u0635","Update from properties of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0645\u0646 \u0627\u0644\u062E\u0635\u0627\u0626\u0635 \u0644\u0640 _PARAM0_","Register in layer":"\u0633\u062C\u0644 \u0641\u064A \u0627\u0644\u0637\u0628\u0642\u0629","Register _PARAM0_ in layer":"\u0633\u062C\u0644 _PARAM0_ \u0641\u064A \u0627\u0644\u0637\u0628\u0642\u0629","Delete itself":"\u062D\u0630\u0641 \u0646\u0641\u0633\u0647","Delete _PARAM0_":"\u062D\u0630\u0641 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u062A\u062D\u0642\u0642 \u0645\u0646 \u0623\u0646 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B \u0642\u062F \u0627\u0646\u062A\u0647\u0649 \u0648\u0623\u0646\u0647 \u0644\u0627 \u062A\u0648\u062C\u062F \u062C\u0633\u064A\u0645\u0627\u062A \u062D\u064A\u0629 \u0628\u0639\u062F \u0627\u0644\u0622\u0646.","Emission has ended":"\u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B","Emission from _PARAM0_ has ended":"\u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B \u0645\u0646 _PARAM0_","Restart particule emission from the beginning.":"\u0623\u0639\u062F \u0627\u0646\u0628\u0639\u0627\u062B \u0627\u0644\u062C\u0633\u064A\u0645 \u0645\u0646 \u0627\u0644\u0628\u062F\u0627\u064A\u0629.","Restart":"\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u0634\u063A\u064A\u0644","Restart particule emission from _PARAM0_":"\u0623\u0639\u062F \u0627\u0646\u0628\u0639\u0627\u062B \u0627\u0644\u062C\u0633\u064A\u0645 \u0645\u0646 _PARAM0_","the Z position of the emitter.":"\u0645\u0648\u0642\u0639 Z \u0644\u0644\u0645\u062E\u0631\u062C.","Z elevaltion (deprecated)":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 Z (\u0645\u0647\u062C\u0648\u0631)","the Z position":"\u0645\u0648\u0642\u0639 Z","the rotation on X axis of the emitter.":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0644\u0644\u0645\u062E\u0631\u062C.","Rotation on X axis (deprecated)":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X (\u0645\u0647\u062C\u0648\u0631)","the rotation on X axis":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","the rotation on Y axis of the emitter.":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0644\u0645\u062E\u0631\u062C.","Rotation on Y axis (deprecated)":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0645\u0647\u062C\u0648\u0631)","the rotation on Y axis":"\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","the start color of the object.":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the start color":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","the end color of the object.":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0646\u0647\u0627\u0626\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the end color":"\u0627\u0644\u0644\u0648\u0646 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","the start opacity of the object.":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the start opacity":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A\u0629","the end opacity of the object.":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0646\u0647\u0627\u0626\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the end opacity":"\u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0646\u0647\u0627\u0626\u064A\u0629","the flow of particles of the object (particles per second).":"\u062A\u062F\u0641\u0642 \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 (\u062C\u0633\u064A\u0645\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629).","Flow of particles":"\u062A\u062F\u0641\u0642 \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A","the flow of particles":"\u062A\u062F\u0641\u0642 \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A","the start min size of the object.":"\u0623\u062F\u0646\u0649 \u062D\u062C\u0645 \u0628\u062F\u0621 \u0627\u0644\u0643\u0627\u0626\u0646.","the start min size":"\u0623\u062F\u0646\u0649 \u062D\u062C\u0645 \u0628\u062F\u0621","the start max size of the object.":"\u0623\u0642\u0635\u0649 \u062D\u062C\u0645 \u0628\u062F\u0621 \u0627\u0644\u0643\u0627\u0626\u0646.","the start max size":"\u0623\u0642\u0635\u0649 \u062D\u062C\u0645 \u0628\u062F\u0621","the end scale of the object.":"\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0646\u0647\u0627\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the end scale":"\u0627\u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","the min start speed of the object.":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0621 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0644\u0643\u0627\u0626\u0646.","Min start speed":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0621","the min start speed":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0621","the max start speed of the object.":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0621 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0643\u0627\u0626\u0646.","Max start speed":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0621","the max start speed":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0628\u062F\u0621","the min lifespan of the object.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0639\u0645\u0631 \u0627\u0644\u0643\u0627\u0626\u0646.","the min lifespan":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0639\u0645\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","the max lifespan of the object.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u0645\u0631 \u0627\u0644\u0643\u0627\u0626\u0646.","the max lifespan":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u0645\u0631 \u0627\u0644\u0643\u0627\u0626\u0646","the emission duration of the object.":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B \u0644\u0644\u0643\u0627\u0626\u0646.","the emission duration":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B","Check if particles move with the emitter.":"\u0641\u062D\u0635 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A \u062A\u062A\u062D\u0631\u0643 \u0645\u0639 \u0627\u0644\u0645\u0635\u062F\u0631.","_PARAM0_ particles move with the emitter":"\u062A\u062D\u0631\u0643\u062A \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A _PARAM0_ \u0645\u0639 \u0627\u0644\u0645\u0635\u062F\u0631","Change if particles move with the emitter.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A \u062A\u062A\u062D\u0631\u0643 \u0645\u0639 \u0627\u0644\u0645\u0635\u062F\u0631.","_PARAM0_ particles move with the emitter: _PARAM1_":"\u0627\u0644\u062C\u0633\u064A\u0645\u0627\u062A _PARAM0_ \u062A\u062A\u062D\u0631\u0643 \u0645\u0639 \u0627\u0644\u0645\u0635\u062F\u0631: _PARAM1_","AreParticlesRelative":"\u0647\u0644 \u0627\u0644\u062C\u0632\u064A\u0626\u0627\u062A \u0630\u0627\u062A \u0627\u0644\u0635\u0644\u0629","the spay cone angle of the object.":"\u0632\u0627\u0648\u064A\u0629 \u0633\u0644\u0627\u0644\u0629 \u0627\u0644\u0631\u0630\u0627\u0630 \u0644\u0644\u0643\u0627\u0626\u0646.","the spay cone angle":"\u0632\u0627\u0648\u064A\u0629 \u0633\u0644\u0627\u0644\u0629 \u0627\u0644\u0631\u0630\u0627\u0630","the blending of the object.":"\u062F\u0645\u062C \u0627\u0644\u0643\u0627\u0626\u0646.","the blending":"\u0627\u0644\u0627\u0645\u062A\u0632\u0627\u062C","the gravity top of the object.":"\u062C\u0630\u0639 \u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the gravity top":"\u062C\u0630\u0639 \u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629","the gravity of the object.":"\u062C\u0630\u0639 \u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the gravity":"\u0627\u0644\u062C\u0627\u0630\u0628\u064A\u0629","Check if delete when emission ends.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u064A\u062A\u0645 \u062D\u0630\u0641\u0647 \u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B.","_PARAM0_ delete when emission ends":"_PARAM0_ \u062D\u0630\u0641 \u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B","Change if delete when emission ends.":"\u062A\u063A\u064A\u064A\u0631 \u0625\u0630\u0627 \u0643\u0627\u0646 \u064A\u062A\u0645 \u062D\u0630\u0641\u0647 \u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ \u062D\u0630\u0641 \u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0627\u0644\u0627\u0646\u0628\u0639\u0627\u062B: _PARAM1_","ShouldAutodestruct":"\u064A\u062C\u0628 \u062A\u062F\u0645\u064A\u0631 \u0630\u0627\u062A\u064A\u0627\u064B","Physics car":"\u0633\u064A\u0627\u0631\u0629 \u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629","Simulate car motion with drifting.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u062D\u0631\u0643\u0629 \u0627\u0644\u0633\u064A\u0627\u0631\u0629 \u0645\u0639 \u0627\u0644\u062A\u0641\u062D\u064A\u0637.","Simulate car motion.":"\u062A\u062D\u0627\u0643\u064A \u062D\u0631\u0643\u0629 \u0627\u0644\u0633\u064A\u0627\u0631\u0629.","Physics Engine 2.0":"\u0645\u062D\u0631\u0643 \u0627\u0644\u0637\u0628\u064A\u0639\u0629 2.0","Wheel grip ratio (from 0 to 1)":"\u0646\u0633\u0628\u0629 \u062A\u0645\u0627\u0633\u0643 \u0627\u0644\u0639\u062C\u0644\u0629 (\u0645\u0646 0 \u0625\u0644\u0649 1)","A ratio of 0 is like driving on ice.":"\u0627\u0644\u0646\u0633\u0628\u0629 \u0639\u0646\u062F 0 \u0647\u064A \u0643\u0645\u0627 \u0644\u0648 \u0643\u0646\u062A \u062A\u0642\u0648\u062F \u0639\u0644\u0649 \u0627\u0644\u062C\u0644\u064A\u062F.","Steering":"\u062A\u0648\u062C\u064A\u0647","Steering speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647","Sterring speed when turning back":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647 \u0639\u0646\u062F \u0627\u0644\u0639\u0648\u062F\u0629","Maximum steering angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u0642\u0635\u0648\u0649","Steering angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647","Front wheels position":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0639\u062C\u0644\u0627\u062A \u0627\u0644\u0623\u0645\u0627\u0645\u064A\u0629","0 means at the center, 1 means at the front":"0 \u064A\u0639\u0646\u064A \u0641\u064A \u0627\u0644\u0648\u0633\u0637\u060C 1 \u064A\u0639\u0646\u064A \u0641\u064A \u0627\u0644\u0645\u0642\u062F\u0645\u0629","Wheels":"\u0639\u062C\u0644\u0627\u062A","Rear wheels position":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0639\u062C\u0644\u0627\u062A \u0627\u0644\u062E\u0644\u0641\u064A\u0629","0 means at the center, 1 means at the back":"0 \u064A\u0639\u0646\u064A \u0641\u064A \u0627\u0644\u0648\u0633\u0637\u060C 1 \u064A\u0639\u0646\u064A \u0641\u064A \u0627\u0644\u062E\u0644\u0641","Simulate a press of the right key.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u064A\u0645\u0646.","Simulate right key press":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u064A\u0645\u0646","Simulate pressing right for _PARAM0_":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u0623\u064A\u0645\u0646 \u0644\u0640 _PARAM0_","Simulate a press of the left key.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u064A\u0633\u0631.","Simulate left key press":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u064A\u0633\u0631","Simulate pressing left for _PARAM0_":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u0640 _PARAM0_","Simulate a press of the up key.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u0639\u0644\u0649.","Simulate up key press":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u0639\u0644\u0649","Simulate pressing up for _PARAM0_":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0640 _PARAM0_","Simulate a press of the down key.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u0633\u0641\u0644.","Simulate down key press":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0636\u063A\u0637 \u0627\u0644\u0632\u0631 \u0627\u0644\u0623\u0633\u0641\u0644","Simulate pressing down for _PARAM0_":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0636\u063A\u0637 \u0627\u0644\u0623\u0633\u0641\u0644 \u0644\u0640 _PARAM0_","Simulate a steering stick for a given axis force.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0639\u0635\u0627 \u0627\u0644\u0642\u064A\u0627\u062F\u0629 \u0644\u0642\u0648\u0629 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0645\u0639\u064A\u0646\u0629.","Simulate steering stick":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0627\u0644\u0639\u0635\u0627 \u0627\u0644\u0642\u064A\u0627\u062F\u064A\u0629","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0639\u0635\u0627 \u0627\u0644\u0642\u064A\u0627\u062F\u0629 \u0644\u0640 _PARAM0_ \u0628\u0642\u0648\u0629 _PARAM2_","Simulate an acceleration stick for a given axis force.":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0639\u0635\u0627 \u0627\u0644\u062A\u0633\u0627\u0631\u0639 \u0644\u0642\u0648\u0629 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0645\u0639\u064A\u0646\u0629.","Simulate acceleration stick":"\u0645\u062D\u0627\u0643\u0627\u0629 \u0639\u0635\u0627 \u0627\u0644\u062A\u0633\u0627\u0631\u0639","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u0646\u062D\u0627\u0643\u064A \u0639\u0635\u0627 \u062A\u0633\u0627\u0631\u0639 \u0644\u0640_PARAM0_ \u0628\u0642\u0648\u0629 \u0642\u062F\u0631\u0647\u0627 _PARAM2_","Apply wheel forces":"\u062A\u0637\u0628\u064A\u0642 \u0642\u0648\u0649 \u0627\u0644\u0639\u062C\u0644\u0629","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u0642\u0648\u0649 \u0639\u0644\u0649 \u0627\u0644\u0639\u062C\u0644\u0629 \u0628\u0642\u064A\u0645\u0629 _PARAM2_; _PARAM3_ \u0648 _PARAM4_\xB0 \u0645\u0646 _PARAM0_","Wheel X":"X \u0627\u0644\u0639\u062C\u0644\u0629","Wheel Y":"Y \u0627\u0644\u0639\u062C\u0644\u0629","Wheel angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u062C\u0644\u0629","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0632\u062E\u0645 \u0644\u0644\u0627\u062E\u062A\u064A\u0627\u0631 (\u0628\u0627\u0644\u0643\u064A\u0644\u0648\u063A\u0631\u0627\u0645 \u22C5 \u0628\u0643\u0633\u0644\xB2)","Momentum of inertia":"\u0632\u062E\u0645 \u0627\u0644\u0644\u0627\u0645\u0627\u0646\u0639","Apply a polar force":"\u062A\u0637\u0628\u064A\u0642 \u0642\u0648\u0629 \u0642\u0637\u0628\u064A\u0629","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u0627\u0644\u0637\u0648\u0644 (\u0628\u0627\u0644\u0643\u064A\u0644\u0648\u063A\u0631\u0627\u0645 \u22C5 \u0628\u0643\u0633\u0644 \u22C5 \u062B\u0627\u0646\u064A\u0629^-\u0662)","Draw forces applying on the car for debug purpose.":"\u0631\u0633\u0645 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0645\u0637\u0628\u0642\u0629 \u0639\u0644\u0649 \u0627\u0644\u0633\u064A\u0627\u0631\u0629 \u0644\u0623\u063A\u0631\u0627\u0636 \u062A\u0635\u062D\u064A\u062D \u0627\u0644\u0623\u062E\u0637\u0627\u0621.","Draw forces for debug":"\u0631\u0633\u0645 \u0627\u0644\u0642\u0648\u0649 \u0644\u0623\u063A\u0631\u0627\u0636 \u062A\u0635\u062D\u064A\u062D \u0627\u0644\u0623\u062E\u0637\u0627\u0621","Draw forces of car _PARAM0_ on _PARAM2_":"\u0631\u0633\u0645 \u0642\u0648\u0649 \u0627\u0644\u0633\u064A\u0627\u0631\u0629 _PARAM0_ \u0639\u0644\u0649 _PARAM2_","the steering angle of the object.":"\u0632\u0627\u0648\u064A\u0629 \u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646.","the steering angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u0646\u0633\u0628\u0629 \u0639\u062C\u0644\u0629 \u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0645\u0646 0 \u0625\u0644\u0649 1). \u0646\u0633\u0628\u0629 0 \u062A\u0639\u0646\u064A \u0627\u0644\u0642\u064A\u0627\u062F\u0629 \u0639\u0644\u0649 \u0627\u0644\u062C\u0644\u064A\u062F.","Wheel grip ratio":"\u0646\u0633\u0628\u0629 \u0642\u0628\u0636\u0629 \u0627\u0644\u0639\u062C\u0644\u0629","the wheel grip ratio":"\u0646\u0633\u0628\u0629 \u0642\u0628\u0636\u0629 \u0627\u0644\u0639\u062C\u0644\u0629","the maximum steering angle of the object.":"\u0623\u0642\u0635\u0649 \u0632\u0627\u0648\u064A\u0629 \u062A\u0648\u062C\u064A\u0647 \u0644\u0644\u0643\u0627\u0626\u0646.","the maximum steering angle":"\u0623\u0642\u0635\u0649 \u0632\u0627\u0648\u064A\u0629 \u062A\u0648\u062C\u064A\u0647","the steering speed of the object.":"\u0633\u0631\u0639\u0629 \u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u0643\u0627\u0626\u0646.","the steering speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647","the sterring speed when turning back of the object.":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0646\u062F \u0627\u0644\u0631\u062C\u0648\u0639 \u0644\u0644\u062E\u0644\u0641 \u0644\u0644\u0643\u0627\u0626\u0646.","Sterring back speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u0644\u062E\u0644\u0641","the sterring speed when turning back":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0639\u0646\u062F \u0627\u0644\u0631\u062C\u0648\u0639","3D physics character animator":"3D \u0644\u0623\u062F\u0627\u0629 \u062A\u062D\u0643\u0645 \u062D\u0631\u0643\u0629 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0628\u0630\u0631\u0627\u0639","Change animations of a 3D physics character automatically.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627.","Animatable capacity":"\u0633\u0639\u0629 \u0627\u0644\u0642\u0627\u0628\u0644 \u0644\u0644\u062A\u062D\u0631\u064A\u0643","\"Idle\" animation name":"\"\u0627\u0633\u0645\" \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Animation names":"\u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","\"Run\" animation name":"\"Run\" \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","\"Jump\" animation name":"\"\u0642\u0641\u0632\" \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","\"Fall\" animation name":"\"\u0633\u0642\u0648\u0637\" \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","3D character keyboard mapper":"3D \u0623\u062F\u0627\u0629 \u062A\u0639\u064A\u064A\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0630\u0631\u0627\u0639 \u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0639\u0627\u0645\u0644 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","3D platformer and 3D shooter keyboard controls.":"\u0636\u0648\u0627\u0628\u0637 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u0644\u0639\u0627\u0645\u0644 \u0627\u0644\u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0648\u0644\u0639\u0628\u0629 \u0627\u0644\u0639\u0627\u0645\u0644 \u0627\u0644\u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0648\u0627\u0633\u0637\u0629 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u0644\u0639\u0628\u0629 \u0645\u0646\u0635\u0627\u062A \u0623\u0648 \u0644\u0639\u0628\u0629 \u0645\u0646 \u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0623\u0633\u0641\u0644.","3D platformer keyboard mapper":"3D \u0645\u0646\u0635\u0627\u062A \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0627\u0644\u0645\u062E\u0637\u0637","Camera is locked for the frame":"\u064A\u062A\u0645 \u0642\u0641\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u0625\u0637\u0627\u0631","Check if camera is locked for the frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u063A\u0644\u0642\u0629 \u0644\u0644\u0625\u0637\u0627\u0631.","Camera is locked":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0642\u0641\u0644\u0629","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u063A\u0644\u0642\u0629 \u0644\u0644\u0625\u0637\u0627\u0631","Change if camera is locked for the frame.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0642\u0641\u0644\u0629 \u0644\u0644\u0625\u0637\u0627\u0631.","Lock the camera":"\u0642\u0641\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u063A\u0644\u0642\u0629 \u0644\u0644\u0625\u0637\u0627\u0631: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629 3D \u0628\u0648\u0627\u0633\u0637\u0629 \u0644\u0648\u062D\u0629 \u0627\u0644\u0645\u0641\u0627\u062A\u064A\u062D \u0644\u0644\u0639\u0628\u0629 \u0625\u0637\u0644\u0627\u0642 \u0646\u0627\u0631 \u0645\u0646 \u0645\u0646\u0638\u0648\u0631 \u0627\u0644\u0634\u062E\u0635 \u0627\u0644\u0623\u0648\u0644 \u0623\u0648 \u0627\u0644\u062B\u0627\u0644\u062B.","3D shooter keyboard mapper":"3D \u0644\u0648\u062D\u0629 \u0645\u0641\u0627\u062A\u064A\u062D \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631","3D ellipse movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0625\u064A\u0644\u064A\u0628\u0633 \u0627\u0644\u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","3D physics engine":"\u0645\u062D\u0631\u0643 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Ellipse width":"\u0639\u0631\u0636 \u0627\u0644\u0634\u0643\u0644","Ellipse height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0634\u0643\u0644","the ellipse width of the object.":"\u0639\u0631\u0636 \u0639\u0631\u0636 \u0627\u0644\u0643\u0627\u0626\u0646.","the ellipse width":"\u0639\u0631\u0636 \u0627\u0644\u0625\u0639\u0644\u0627\u0646","the ellipse height of the object.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0644\u0644\u0643\u0627\u0626\u0646.","the ellipse height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0625\u0639\u0644\u0627\u0646","the loop duration (in seconds).":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0648\u0631\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","the loop duration":"\u0645\u062F\u0629 \u0627\u0644\u062F\u0648\u0631\u0629","Pinching gesture":"\u0625\u064A\u0645\u0627\u0621\u0629 \u0627\u0644\u0627\u0642\u062A\u0631\u0627\u0628","Move the camera or objects with pinching gestures.":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0648 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0645\u0639 \u0625\u064A\u0645\u0627\u0621\u0627\u062A \u0627\u0644\u0627\u0642\u062A\u0631\u0627\u0628.","Enable or disable camera pinch.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Enable or disable camera pinch":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Enable camera pinch: _PARAM1_":"\u062A\u0645\u0643\u064A\u0646 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627: _PARAM1_","Enable camera pinch":"\u062A\u0645\u0643\u064A\u0646 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Check if camera pinch is enabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0641\u0639\u0651\u0644\u0627\u064B.","Camera pinch is enabled":"\u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0641\u0639\u0651\u0644","Choose the layer to move with pinch gestures.":"\u0627\u062E\u062A\u0631 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0646\u0642\u0644\u0647\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u062D\u0631\u0643\u0627\u062A \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Camera pinch layer":"\u0637\u0628\u0642\u0629 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Choose the layer _PARAM1_ to move with pinch gestures":"\u0627\u062E\u062A\u0631 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM1_ \u0644\u0644\u062A\u062D\u0631\u064A\u0643 \u0628\u0648\u0627\u0633\u0637\u0629 \u062D\u0631\u0643\u0627\u062A \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Change the camera pinch constraint.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u064A\u0629 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Camera pinch constraints":"\u0642\u064A\u0648\u062F \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Change the camera pinch constraint to _PARAM1_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u062D\u062F\u0648\u062F\u064A\u0629 \u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0625\u0644\u0649 _PARAM1_","Constraint":"\u0642\u064A\u062F","Pinch the camera of a layer.":"\u0642\u0631\u0635 \u0643\u0627\u0645\u064A\u0631\u0627 \u0637\u0628\u0642\u0629.","Pinch camera":"\u0642\u0631\u0635 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u0642\u0631\u0635 \u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0637\u0628\u0642\u0629: _PARAM1_ \u0628\u0642\u064A\u062F: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0644\u0645\u0633 \u064A\u0642\u0631\u0635\u060C \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 2 \u0644\u0645\u0633\u0627\u062A.","Touch is pinching":"\u0627\u0644\u0645\u0633 \u064A\u0642\u0631\u0635","Return the scaling of the pinch gesture from its beginning.":"\u0639\u0648\u062F\u0629 \u0645\u0642\u064A\u0627\u0633 \u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637 \u0645\u0646 \u0628\u062F\u0627\u064A\u062A\u0647.","Pinch scaling":"\u062A\u0642\u062F\u064A\u0645 \u0627\u0644\u0642\u064A\u0627\u0633","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u0625\u0631\u062C\u0627\u0639 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637\u064A\u0629 \u0645\u0646 \u0628\u062F\u0627\u064A\u062A\u0647\u0627 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A).","Pinch rotation":"\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0636\u063A\u0637","Return the X position of the pinch center at the beginning of the gesture.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 X \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0636\u063A\u0637 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u062D\u0631\u0643\u0629.","Pinch beginning center X":"\u0645\u0631\u0643\u0632 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0636\u063A\u0637 X","Return the Y position of the pinch center at the beginning of the gesture.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 Y \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0636\u063A\u0637 \u0641\u064A \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u062D\u0631\u0643\u0629.","Pinch beginning center Y":"\u0645\u0631\u0643\u0632 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0636\u063A\u0637 Y","Return the X position of the pinch center.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 X \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0636\u063A\u0637.","Pinch center X":"\u0645\u0631\u0643\u0632 \u0627\u0644\u0636\u063A\u0637 X","Return the Y position of the pinch center.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 Y \u0644\u0645\u0631\u0643\u0632 \u0627\u0644\u0636\u063A\u0637.","Pinch center Y":"\u0645\u0631\u0643\u0632 \u0627\u0644\u0636\u063A\u0637 Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637 \u0645\u0646 \u0628\u062F\u0627\u064A\u062A\u0647\u0627.","Pinch translation X":"\u062A\u0631\u062C\u0645\u0629 X \u0627\u0644\u0636\u063A\u0637","Return the vertical translation of the pinch gesture from its beginning.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0627\u0644\u0639\u0645\u0648\u062F\u064A\u0629 \u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637 \u0645\u0646 \u0628\u062F\u0627\u064A\u062A\u0647\u0627.","Pinch translation Y":"\u062A\u0631\u062C\u0645\u0629 Y \u0627\u0644\u0636\u063A\u0637","Return the new X position of a point after the pinch gesture.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 X \u062C\u062F\u064A\u062F \u0644\u0646\u0642\u0637\u0629 \u0628\u0639\u062F \u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637.","Transform X position":"\u062A\u062D\u0648\u064A\u0644 \u0645\u0648\u0636\u0639 X","Position X before the pinch":"\u0645\u0648\u0636\u0639 X \u0642\u0628\u0644 \u0627\u0644\u0636\u063A\u0637","Position Y before the pinch":"\u0645\u0648\u0636\u0639 Y \u0642\u0628\u0644 \u0627\u0644\u0636\u063A\u0637","Return the new Y position of a point after the pinch gesture.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0648\u0636\u0639 Y \u062C\u062F\u064A\u062F \u0644\u0646\u0642\u0637\u0629 \u0628\u0639\u062F \u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637.","Transform Y position":"\u062A\u062D\u0648\u064A\u0644 \u0645\u0648\u0636\u0639 Y","Return the original X position of a point before the pinch gesture.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0623\u0635\u0644\u064A \u0644\u0644\u0645\u0648\u0636\u0639 X \u0644\u0646\u0642\u0637\u0629 \u0642\u0628\u0644 \u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637.","Inversed transform X position":"\u062A\u062D\u0648\u064A\u0644 \u0645\u0648\u0636\u0639 X \u0645\u0642\u0644\u0648\u0628","Position X after the pinch":"\u0645\u0648\u0636\u0639 X \u0628\u0639\u062F \u0627\u0644\u0636\u063A\u0637","Position Y after the pinch":"\u0645\u0648\u0636\u0639 Y \u0628\u0639\u062F \u0627\u0644\u0636\u063A\u0637","Return the new position on the Y axis of a point after the pinch gesture.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u062C\u062F\u064A\u062F \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0646\u0642\u0637\u0629 \u0628\u0639\u062F \u062D\u0631\u0643\u0629 \u0627\u0644\u0636\u063A\u0637.","Inversed transform Y position":"\u062A\u062D\u0648\u064A\u0644 \u0645\u0648\u0636\u0639 Y \u0645\u0642\u0644\u0648\u0628","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u0625\u0631\u062C\u0627\u0639 \u0625\u062D\u062F\u0627\u062B\u064A\u0629 X \u0644\u0645\u0648\u0636\u0639 \u062A\u0645 \u062A\u062D\u0648\u064A\u0644\u0647 \u0645\u0646 \u0627\u0644\u0645\u0634\u0647\u062F \u0625\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634 \u0628\u062D\u0633\u0628 \u0627\u0644\u0637\u0628\u0642\u0629.","Transform X to canvas":"\u062A\u064F\u062D\u0648\u0651\u0644 \u0645\u0648\u0636\u0639 X \u0625\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u0625\u0631\u062C\u0627\u0639 \u0625\u062D\u062F\u0627\u062B\u064A\u0629 Y \u0644\u0645\u0648\u0636\u0639 \u062A\u0645 \u062A\u062D\u0648\u064A\u0644\u0647 \u0645\u0646 \u0627\u0644\u0645\u0634\u0647\u062F \u0625\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634 \u0628\u062D\u0633\u0628 \u0627\u0644\u0637\u0628\u0642\u0629.","Transform Y to canvas":"\u062A\u064F\u062D\u0648\u0651\u0644 \u0645\u0648\u0636\u0639 Y \u0625\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u0625\u0631\u062C\u0627\u0639 \u0625\u062D\u062F\u0627\u062B\u064A\u0629 X \u0644\u0645\u0648\u0636\u0639 \u062A\u0645 \u062A\u062D\u0648\u064A\u0644\u0647 \u0645\u0646 \u0627\u0644\u0642\u0645\u0627\u0634 \u0625\u0644\u0649 \u0627\u0644\u0645\u0634\u0647\u062F \u0628\u062D\u0633\u0628 \u0627\u0644\u0637\u0628\u0642\u0629.","Transform X to scene":"\u062A\u064F\u062D\u0648\u0651\u0644 \u0645\u0648\u0636\u0639 X \u0625\u0644\u0649 \u0627\u0644\u0645\u0634\u0647\u062F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u0625\u0631\u062C\u0627\u0639 \u0625\u062D\u062F\u0627\u062B\u064A\u0629 Y \u0644\u0645\u0648\u0636\u0639 \u062A\u0645 \u062A\u062D\u0648\u064A\u0644\u0647 \u0645\u0646 \u0627\u0644\u0642\u0645\u0627\u0634 \u0625\u0644\u0649 \u0627\u0644\u0645\u0634\u0647\u062F \u0628\u062D\u0633\u0628 \u0627\u0644\u0637\u0628\u0642\u0629.","Transform Y to scene":"\u062A\u064F\u062D\u0648\u0651\u0644 \u0645\u0648\u0636\u0639 Y \u0625\u0644\u0649 \u0627\u0644\u0645\u0634\u0647\u062F","Return the touch X on the canvas.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0644\u0645\u0633 X \u0639\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634.","Touch X on canvas":"\u0644\u0645\u0633 X \u0639\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634","Return the touch Y on the canvas.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0644\u0645\u0633 Y \u0639\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634.","Touch Y on canvas":"\u0644\u0645\u0633 Y \u0639\u0644\u0649 \u0627\u0644\u0642\u0645\u0627\u0634","Return the X coordinate of a vector after a rotation":"\u0625\u0631\u062C\u0627\u0639 \u0625\u062D\u062F\u0627\u062B\u064A X \u0644\u0644\u0642\u0637\u0628 \u0628\u0639\u062F \u062F\u0648\u0631\u0627\u0646","Rotated vector X":"\u0625\u062D\u062F\u0627\u062B\u064A X \u0645\u064F\u062F\u0648\u0651\u064E\u0631","Vector X":"\u0625\u062D\u062F\u0627\u062B\u064A X \u0644\u0644\u0642\u0637\u0628","Vector Y":"\u0625\u062D\u062F\u0627\u062B\u064A Y \u0644\u0644\u0642\u0637\u0628","Angle (in degrees)":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A)","Return the Y coordinate of a vector after a rotation":"\u0625\u0631\u062C\u0627\u0639 \u0625\u062D\u062F\u0627\u062B\u064A Y \u0644\u0644\u0642\u0637\u0628 \u0628\u0639\u062F \u062F\u0648\u0631\u0627\u0646","Rotated vector Y":"\u0625\u062D\u062F\u0627\u062B\u064A Y \u0645\u064F\u062F\u0648\u0651\u064E\u0631","Move objects by holding 2 touches on them.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 2 \u0644\u0645\u0633\u0627\u062A \u0639\u0644\u064A\u0647\u0627.","Pinchable object":"\u0643\u0627\u0626\u0646 \u064A\u0645\u0643\u0646 \u062A\u0635\u063A\u064A\u0631\u0647","Resizable capability":"\u0642\u0627\u0628\u0644\u064A\u0629 \u0627\u0644\u062A\u0643\u0628\u064A\u0631","Lock object size":"\u0642\u0641\u0644 \u062D\u062C\u0645 \u0627\u0644\u0643\u0627\u0626\u0646","Check if the object is being pinched.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u0645 \u0642\u0631\u0635\u0647.","Is being pinched":"\u064A\u062C\u0631\u0649 \u0627\u0644\u0642\u0631\u0635","_PARAM0_ is being pinched":"_PARAM0_ \u064A\u062A\u0645 \u0642\u0631\u0635\u0647","Abort the pinching of this object.":"\u0625\u062D\u0628\u0627\u0637 \u0642\u0631\u0635 \u0647\u0630\u0627 \u0627\u0644\u0643\u0627\u0626\u0646.","Abort pinching":"\u0625\u062D\u0628\u0627\u0637 \u0627\u0644\u0642\u0631\u0635","Abort the pinching of _PARAM0_":"\u0625\u062D\u0628\u0627\u0637 \u0642\u0631\u0635 _PARAM0_","Pixel perfect movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u064A\u0629","Grid-based or pixel perfect platformer and top-down movements.":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u064A\u0629 \u0623\u0648 \u0639\u0644\u0649 \u0627\u0644\u0634\u0628\u0643\u0629 \u0644\u0644\u0645\u0646\u0635\u0627\u062A \u0648\u0627\u0644\u062D\u0631\u0643\u0627\u062A \u0645\u0646 \u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0623\u0633\u0641\u0644.","Return the speed necessary to cover a distance according to the deceleration.":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0636\u0631\u0648\u0631\u064A\u0629 \u0644\u062A\u063A\u0637\u064A\u0629 \u0645\u0633\u0627\u0641\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u0644\u062A\u0628\u0627\u0637\u0624.","Speed to reach":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0644\u0644\u0648\u0635\u0648\u0644","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0641\u0631\u0645\u0644\u0629 \u0645\u0646 \u0633\u0631\u0639\u0629 \u0628\u062F\u0627\u0626\u064A\u0629: _PARAM2_ \u0648\u062A\u0628\u0627\u0637\u0624: _PARAM3_ \u0623\u0642\u0644 \u0645\u0646 _PARAM1_","Distance":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629","Return the braking distance according to an initial speed and a deceleration.":"\u0625\u0631\u062C\u0627\u0639 \u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0641\u0631\u0645\u0644\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u0633\u0631\u0639\u0629 \u0628\u062F\u0627\u0626\u064A\u0629 \u0648\u062A\u0628\u0627\u0637\u0624.","Braking distance":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0641\u0631\u0645\u0644\u0629","Define JavaScript classes for top-down.":"\u062A\u0639\u0631\u064A\u0641 \u0641\u0626\u0627\u062A JavaScript \u0644\u0644\u0623\u0639\u0644\u0649-\u0623\u0633\u0641\u0644.","Define JavaScript classes for top-down":"\u062A\u0639\u0631\u064A\u0641 \u0641\u0626\u0627\u062A JavaScript \u0644\u0644\u0623\u0639\u0644\u0649-\u0623\u0633\u0641\u0644","Define JavaScript classes for top-down":"\u062A\u0639\u0631\u064A\u0641 \u0641\u0626\u0627\u062A JavaScript \u0644\u0644\u0623\u0639\u0644\u0649-\u0623\u0633\u0641\u0644","Seamlessly align big pixels using a top-down movement.":"\u0645\u062D\u0627\u0630\u0627\u0629 \u0628\u0643\u0633\u0644 \u0643\u0628\u064A\u0631\u0629 \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062D\u0631\u0643\u0629 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649-\u0623\u0633\u0641\u0644.","Pixel perfect top-down movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0645\u062B\u0627\u0644\u064A\u0629 \u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649-\u0623\u0633\u0641\u0644","Pixel size":"\u062D\u062C\u0645 \u0627\u0644\u0628\u0643\u0633\u0644","Pixel grid offset X":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0628\u0643\u0633\u0644\u064A\u0629 \u0639\u0644\u0649 \u0627\u0644\u0623\u0641\u0642 X","Pixel grid offset Y":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0628\u0643\u0633\u0644\u064A\u0629 \u0639\u0644\u0649 \u0627\u0644\u0623\u0641\u0642 Y","Seamlessly align big pixels using a platformer character movement.":"\u0645\u062D\u0627\u0630\u0627\u0629 \u0628\u0643\u0633\u0644 \u0643\u0628\u064A\u0631\u0629 \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062D\u0631\u0643\u0629 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0644\u0644\u0645\u0646\u0635\u0627\u062A.","Pixel perfect platformer character":"\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0639\u0628\u0629 \u0627\u0644\u0645\u062B\u0627\u0644\u064A\u0629 \u0628\u0643\u0633\u0644\u064A\u064B\u0627 \u0644\u0644\u0645\u0646\u0635\u0627\u062A","Platformer character animator":"\u0645\u062A\u062D\u0631\u0643 \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0645\u0646\u0635\u0627\u062A","Change animations and horizontal flipping of a platformer character automatically.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0631\u0633\u0648\u0645\u0627\u062A \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0648\u0627\u0644\u0627\u0646\u0639\u0643\u0627\u0633 \u0627\u0644\u0623\u0641\u0642\u064A \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0645\u0646\u0635\u0627\u062A.","Enable animation changes":"\u062A\u0645\u0643\u064A\u0646 \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Enable horizontal flipping":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0627\u0646\u0639\u0643\u0627\u0633 \u0627\u0644\u0623\u0641\u0642\u064A","\"Climb\" animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u062A\u0633\u0644\u0642\"","Platformer character":"\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0639\u0628\u0629 \u0644\u0644\u0645\u0646\u0635\u0627\u062A","Flippable capacity":"\u0633\u0639\u0629 \u0642\u0627\u0628\u0644\u0629 \u0644\u0644\u0627\u0646\u0642\u0644\u0627\u0628","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A\u0629 \u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0645\u0646\u0635\u0629. \u062A\u0639\u0637\u064A\u0644 \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0645\u0641\u064A\u062F \u0644\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u062E\u0635\u0635\u0629.","Enable (or disable) automated animation changes":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u062A\u063A\u064A\u064A\u0631\u0627\u062A \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0639\u0644\u0649 _PARAM0_: _PARAM2_","Change animations automatically":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u062A\u0644\u0642\u0627\u0626\u064A\u0627\u064B","Enable (or disable) automated horizontal flipping of a platform character.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0642\u0644\u0628 \u0623\u0641\u0642\u064A \u062A\u0644\u0642\u0627\u0626\u064A \u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0645\u0646\u0635\u0629.","Enable (or disable) automated horizontal flipping":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0644\u0642\u0644\u0628 \u0627\u0644\u0623\u0641\u0642\u064A \u0627\u0644\u062A\u0644\u0642\u0627\u0626\u064A","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0642\u0644\u0628 \u0627\u0644\u0623\u0641\u0642\u064A \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0639\u0644\u0649 _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u0627\u0644\u062E\u0645\u0648\u0644\". \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645 \u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0644\u0627\u0642\u062A\u0628\u0627\u0633.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u0627\u0644\u062E\u0645\u0648\u0644\" \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Set the \"Move\" animation name. Do not use quotation marks.":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u0627\u0644\u062D\u0631\u0643\u0629\". \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645 \u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0644\u0627\u0642\u062A\u0628\u0627\u0633.","\"Move\" animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u0627\u0644\u062D\u0631\u0643\u0629\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 ","Set the \"Jump\" animation name. Do not use quotation marks.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u0642\u0641\u0632\". \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645 \u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0642\u062A\u0628\u0627\u0633.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 ","Set the \"Fall\" animation name. Do not use quotation marks.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u0633\u0642\u0648\u0637\". \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645 \u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0642\u062A\u0628\u0627\u0633.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 ","Set the \"Climb\" animation name. Do not use quotation marks.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \"\u062A\u0633\u0644\u0642\". \u0644\u0627 \u062A\u0633\u062A\u062E\u062F\u0645 \u0639\u0644\u0627\u0645\u0627\u062A \u0627\u0642\u062A\u0628\u0627\u0633.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 ","Platformer trajectory":"\u0645\u0633\u0627\u0631 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 \u0641\u064A \u0644\u0639\u0628\u0629 \u0627\u0644\u0645\u0646\u0635\u0627\u062A","Platformer character jump easy configuration and platformer AI tools.":"\u062A\u0643\u0648\u064A\u0646 \u0633\u0647\u0644 \u0644\u0644\u0642\u0641\u0632\u0629 \u0644\u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0645\u0646\u0635\u0627\u062A \u0648\u0623\u062F\u0648\u0627\u062A \u0627\u0644\u0630\u0643\u0627\u0621 \u0627\u0644\u0635\u0646\u0627\u0639\u064A \u0644\u0644\u0645\u0646\u0635\u0627\u062A.","Configure the height of a jump and evaluate the jump trajectory.":"\u0642\u0645 \u0628\u062A\u0643\u0648\u064A\u0646 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0642\u0641\u0632\u0629 \u0648\u062A\u0642\u064A\u064A\u0645 \u0645\u0633\u0627\u0631 \u0627\u0644\u0642\u0641\u0632\u0629.","Platformer trajectory evaluator":"\u0645\u0642\u064A\u0645 \u0645\u0633\u0627\u0631 \u0627\u0644\u0644\u0627\u0639\u0628","Jump height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0642\u0641\u0632\u0629","Change the jump speed to reach a given height.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0641\u0632 \u0644\u0644\u0648\u0635\u0648\u0644 \u0625\u0644\u0649 \u0627\u0631\u062A\u0641\u0627\u0639 \u0645\u0639\u064A\u0646.","Change the jump height of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0642\u0641\u0632 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u0627\u0631\u0633\u0645 \u0645\u0633\u0627\u0631\u0627\u062A \u0627\u0644\u0642\u0641\u0632 \u0645\u0646 \u0639\u062F\u0645 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0625\u0644\u0649 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0627\u0644\u0643\u0627\u0645\u0644.","Draw jump":"\u0631\u0633\u0645 \u0627\u0644\u0642\u0641\u0632","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u0627\u0631\u0633\u0645 \u0645\u0633\u0627\u0631 \u0627\u0644\u0642\u0641\u0632 \u0627\u0644\u062E\u0627\u0635 \u0628\u0640_PARAM0_ \u0639\u0644\u0649 _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"\u062A\u0635\u064A\u064A\u0631 \u0627\u0644\u0642\u0641\u0632 Y \u0641\u064A \u0648\u0642\u062A \u0645\u0639\u064A\u0646 \u0645\u0646 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0642\u0641\u0632.","Jump Y":"\u0642\u0641\u0632 Y","Time":"\u0627\u0644\u0648\u0642\u062A","Jump sustaining duration":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0633\u062A\u0645\u0631\u0627\u0631 \u0641\u064A \u0627\u0644\u0642\u0641\u0632","The maximum Y displacement.":"\u0623\u0642\u0635\u0649 \u062A\u0635\u0631\u064A\u0641 Y.","Peak Y":"\u0642\u0645\u0629 Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\u0627\u0644\u0648\u0642\u062A \u0645\u0646 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0642\u0641\u0632 \u0639\u0646\u062F\u0645\u0627 \u064A\u0635\u0644 \u0625\u0644\u0649 \u0623\u0642\u0635\u0649 \u062A\u0635\u0631\u064A\u0641 Y.","Peak time":"\u0632\u0645\u0646 \u0627\u0644\u0642\u0645\u0629","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u0627\u0644\u0648\u0642\u062A \u0645\u0646 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0642\u0641\u0632 \u0639\u0646\u062F\u0645\u0627 \u064A\u0635\u0644 \u0625\u0644\u0649 \u062A\u0635\u0631\u064A\u0641 Y \u0645\u0639\u064A\u0646 \u064A\u062A\u062D\u0631\u0643 \u0644\u0623\u0639\u0644\u0649.","Jump up time":"\u0632\u0645\u0646 \u0627\u0644\u0635\u0639\u0648\u062F \u0641\u064A \u0627\u0644\u0642\u0641\u0632","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u0627\u0644\u0648\u0642\u062A \u0645\u0646 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0642\u0641\u0632 \u0639\u0646\u062F\u0645\u0627 \u064A\u0635\u0644 \u0625\u0644\u0649 \u062A\u0635\u0631\u064A\u0641 Y \u0645\u0639\u064A\u0646 \u064A\u062A\u062D\u0631\u0643 \u0644\u0623\u0633\u0641\u0644.","Jump down time":"\u0648\u0642\u062A \u0627\u0644\u0646\u0632\u0648\u0644 \u0641\u064A \u0627\u0644\u0642\u0641\u0632","The X displacement before the character stops (always positive).":"\u0627\u0644\u062A\u0635\u0631\u064A\u0641 X \u0642\u0628\u0644 \u062A\u0648\u0642\u0641 \u0627\u0644\u0634\u062E\u0635\u064A\u0629 (\u0628\u0627\u0644\u062A\u0623\u0643\u064A\u062F \u0625\u064A\u062C\u0627\u0628\u064A \u062F\u0627\u0626\u0645\u064B\u0627).","Stop distance":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u062A\u0648\u0642\u0641","The X displacement at a given time from now if decelerating (always positive).":"\u062A\u0635\u0631\u064A\u0641 X \u0641\u064A \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u0639\u0637\u0649 \u0645\u0646 \u0627\u0644\u0622\u0646 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0628\u0637\u0621 (\u0625\u064A\u062C\u0627\u0628\u064A \u062F\u0627\u0626\u0645\u064B\u0627).","Stopping X":"\u0625\u064A\u0642\u0627\u0641 X","The X displacement at a given time from now if accelerating (always positive).":"\u062A\u0635\u0631\u064A\u0641 X \u0641\u064A \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0645\u0639\u0637\u0649 \u0645\u0646 \u0627\u0644\u0622\u0646 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0646 \u0627\u0644\u0628\u0633\u0631\u0639\u0629 (\u0625\u064A\u062C\u0627\u0628\u064A \u062F\u0627\u0626\u0645\u064B\u0627).","Moving X":"\u062D\u0631\u0643\u064A X","Player avatar":"\u0635\u0648\u0631\u0629 \u0627\u0644\u0644\u0627\u0639\u0628","Display player avatars according to their GDevelop account.":"\u0639\u0631\u0636 \u0635\u0648\u0631 \u0627\u0644\u0644\u0627\u0639\u0628\u064A\u0646 \u0648\u0641\u0642\u064B\u0627 \u0644\u062D\u0633\u0627\u0628\u0627\u062A\u0647\u0645 \u0639\u0644\u0649 GDevelop.","Return the UserID from a lobby player number.":"\u0639\u0648\u062F\u0629 \u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0645\u0646 \u0631\u0642\u0645 \u0644\u0627\u0639\u0628 \u0627\u0644\u0631\u0648\u0627\u0642.","UserID":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Lobby player number":"\u0631\u0642\u0645 \u0644\u0627\u0639\u0628 \u0627\u0644\u0631\u0648\u0627\u0642","Display a player avatar according to their GDevelop account.":"\u0639\u0631\u0636 \u0635\u0648\u0631\u0629 \u0627\u0644\u0644\u0627\u0639\u0628 \u0648\u0641\u0642\u064B\u0627 \u0644\u062D\u0633\u0627\u0628\u0647 \u0641\u064A GDevelop.","Multiplayer Avatar":"\u0623\u0641\u0627\u062A\u0627\u0631 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0627\u0639\u0628\u064A\u0646","Border enabled":"\u062A\u0645 \u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062D\u062F\u0648\u062F","Enable the border on the avatar.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062D\u062F\u0648\u062F \u0639\u0644\u0649 \u0627\u0644\u0623\u0641\u0627\u062A\u0627\u0631.","Player unique ID":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0641\u0631\u064A\u062F","the player unique ID of the avatar.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0641\u0631\u064A\u062F \u0644\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0631\u0645\u0632\u064A\u0629.","the player unique ID":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0641\u0631\u064A\u062F","Playgama Bridge":"\u062C\u0633\u0631 Playgama","One SDK for cross-platform publishing HTML5 games.":"SDK \u0648\u0627\u062D\u062F \u0644\u0646\u0634\u0631 \u0627\u0644\u0623\u0644\u0639\u0627\u0628 HTML5 \u0639\u0644\u0649 \u0643\u0627\u0641\u0629 \u0627\u0644\u0623\u0646\u0638\u0645\u0629 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u0629.","Add Action Parameter.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u0639\u0645\u0644.","Add Action Parameter":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u0639\u0645\u0644","Add Action Parameter _PARAM1_ : _PARAM2_":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u0639\u0645\u0644 _PARAM1_ : _PARAM2_","Path":"\u0645\u0633\u0627\u0631","Add Bool Action Parameter.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0645\u0646\u0637\u0642\u064A\u0629.","Add Bool Action Parameter":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0645\u0646\u0637\u0642\u064A\u0629","Is Initialized.":"\u062A\u0645 \u0627\u0644\u062A\u0647\u064A\u0626\u0629.","Is Initialized":"\u062A\u0645 \u0627\u0644\u062A\u0647\u064A\u0626\u0629","Platform Id.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645.","Platform Id":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645","Platform Language.":"\u0644\u063A\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645.","Platform Language":"\u0644\u063A\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645","Platform Payload.":"\u062D\u0645\u0648\u0644\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645.","Platform Payload":"\u062D\u0645\u0648\u0644\u0629 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645","Platform Tld.":"\u0646\u0637\u0627\u0642 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645.","Platform Tld":"\u0646\u0637\u0627\u0642 \u0627\u0644\u0628\u0644\u0627\u062A\u0641\u0648\u0631\u0645","Device Type.":"\u0646\u0648\u0639 \u0627\u0644\u062C\u0647\u0627\u0632.","Device Type":"\u0646\u0648\u0639 \u0627\u0644\u062C\u0647\u0627\u0632","Is Mobile.":"\u0647\u0644 \u0647\u0648 \u062C\u0648\u0627\u0644\u061F","Is Mobile":"\u0647\u0644 \u0627\u0644\u062C\u0648\u0627\u0644","Is Tablet.":"\u0647\u0644 \u0647\u0648 \u062C\u0647\u0627\u0632 \u0644\u0648\u062D\u064A\u061F","Is Tablet":"\u0647\u0644 \u0627\u0644\u062C\u0647\u0627\u0632 \u0627\u0644\u0644\u0648\u062D\u064A","Is Desktop.":"\u0647\u0644 \u0647\u0648 \u062C\u0647\u0627\u0632 \u0633\u0637\u062D \u0627\u0644\u0645\u0643\u062A\u0628\u061F","Is Desktop":"\u0647\u0644 \u0627\u0644\u0643\u0645\u0628\u064A\u0648\u062A\u0631 \u0627\u0644\u0645\u0643\u062A\u0628\u064A","Is Tv.":"\u0647\u0644 \u0647\u0648 \u062A\u0644\u0641\u0632\u064A\u0648\u0646\u061F","Is Tv":"\u0647\u0644 \u0627\u0644\u062A\u0644\u0641\u0632\u064A\u0648\u0646","Player Id.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0627\u0639\u0628.","Player Id":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0627\u0639\u0628","Player Name.":"\u0627\u0633\u0645 \u0627\u0644\u0644\u0627\u0639\u0628.","Player Name":"\u0627\u0633\u0645 \u0627\u0644\u0644\u0627\u0639\u0628","Player Photos Count.":"\u0639\u062F\u062F \u0635\u0648\u0631 \u0627\u0644\u0644\u0627\u0639\u0628.","Player Photos Count":"\u0639\u062F\u062F \u0635\u0648\u0631 \u0627\u0644\u0644\u0627\u0639\u0628","Player Photo # _PARAM1_.":"\u0635\u0648\u0631\u0629 \u0627\u0644\u0644\u0627\u0639\u0628 # _PARAM1_.","Player Photo":"\u0635\u0648\u0631\u0629 \u0627\u0644\u0644\u0627\u0639\u0628","Index":"\u0627\u0644\u0641\u0647\u0631\u0633","Visibility State.":"\u062D\u0627\u0644\u0629 \u0627\u0644\u0631\u0624\u064A\u0629.","Visibility State":"\u062D\u0627\u0644\u0629 \u0627\u0644\u0631\u0624\u064A\u0629","On Visibility State Changed.":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0631\u0624\u064A\u0629.","On Visibility State Changed":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0631\u0624\u064A\u0629","Default Storage Type.":"\u0646\u0648\u0639 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A.","Default Storage Type":"\u0646\u0648\u0639 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A","Storage Data Key.":"\u0645\u0641\u062A\u0627\u062D \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Storage Data Key":"\u0645\u0641\u062A\u0627\u062D \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Storage Data Key As JSON.":"\u0645\u0641\u062A\u0627\u062D \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0643JSON.","Storage Data Key As JSON":"\u0645\u0641\u062A\u0627\u062D \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0643JSON","Append Parameter to Storage Data Get Request.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0625\u0644\u0649 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Append Parameter to Storage Data Get Request":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0625\u0644\u0649 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Append Parameter _PARAM1_ to Storage Data Get Request":"\u0625\u0636\u0627\u0641\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 _PARAM1_ \u0625\u0644\u0649 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Append Parameter to Storage Data Set Request.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0625\u0644\u0649 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Append Parameter to Storage Data Set Request":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0625\u0644\u0649 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u0625\u0636\u0627\u0641\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 _PARAM1_ : _PARAM2_ \u0625\u0644\u0649 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Append Parameter to Storage Data Delete Request.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0625\u0644\u0649 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Append Parameter to Storage Data Delete Request":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0639\u0644\u0645\u0629 \u0625\u0644\u0649 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u0625\u0636\u0627\u0641\u0629 \u0627\u0644\u0645\u0639\u0644\u0645\u0629 _PARAM1_ \u0625\u0644\u0649 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Send Storage Data Get Request.":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Send Storage Data Get Request":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Send Storage Data Get Request _PARAM1_":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646 _PARAM1_","Storage Type":"\u0646\u0648\u0639 \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Is Last Action Completed Successfully.":"\u0647\u0644 \u0627\u0643\u062A\u0645\u0644\u062A \u0627\u0644\u0648\u0638\u064A\u0641\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 \u0628\u0646\u062C\u0627\u062D.","Is Last Action Completed Successfully":"\u0647\u0644 \u0627\u0643\u062A\u0645\u0644\u062A \u0627\u0644\u0648\u0638\u064A\u0641\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 \u0628\u0646\u062C\u0627\u062D","Send Storage Data Set Request.":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Send Storage Data Set Request":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Send Storage Data Set Request _PARAM1_":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646 _PARAM1_","Send Storage Data Delete Request.":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Send Storage Data Delete Request":"\u0627\u0631\u0633\u0644 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Send Storage Data Delete Request _PARAM1_":"\u0627\u0631\u0633\u0644 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646 _PARAM1_","On Storage Data Get Request Completed.":"\u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","On Storage Data Get Request Completed":"\u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","On Storage Data Set Request Completed.":"\u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","On Storage Data Set Request Completed":"\u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0637\u0644\u0628 \u062A\u0639\u064A\u064A\u0646 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","On Storage Data Delete Request Completed.":"\u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","On Storage Data Delete Request Completed":"\u0639\u0646\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0637\u0644\u0628 \u062D\u0630\u0641 \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Has Storage Data.":"\u064A\u0648\u062C\u062F \u0628\u064A\u0627\u0646\u0627\u062A \u062A\u062E\u0632\u064A\u0646.","Has Storage Data":"\u064A\u0648\u062C\u062F \u0628\u064A\u0627\u0646\u0627\u062A \u062A\u062E\u0632\u064A\u0646","Has _PARAM1_ in Storage Data":"\u064A\u0648\u062C\u062F _PARAM1_ \u0641\u064A \u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Is Storage Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u062A\u062E\u0632\u064A\u0646.","Is Storage Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u062A\u062E\u0632\u064A\u0646","Is Storage Supported _PARAM1_":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 _PARAM1_","Is Storage Available.":"\u0647\u0644 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0645\u062A\u0648\u0641\u0631.","Is Storage Available":"\u0647\u0644 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0645\u062A\u0648\u0641\u0631","Is Storage Available _PARAM1_":"\u0647\u0644 \u0627\u0644\u062A\u062E\u0632\u064A\u0646 \u0645\u062A\u0648\u0641\u0631 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u062A\u0623\u062E\u064A\u0631 \u0628\u064A\u0646 \u0627\u0644\u0628\u0646\u0631\u0627\u062A.","Set Minimum Delay Between Interstitial":"\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u062A\u0623\u062E\u064A\u0631 \u0628\u064A\u0646 \u0627\u0644\u0628\u0646\u0631\u0627\u062A","Set Minimum Delay Between Interstitial _PARAM1_":"\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u062A\u0623\u062E\u064A\u0631 \u0628\u064A\u0646 \u0627\u0644\u0628\u0646\u0631\u0627\u062A _PARAM1_","Seconds":"\u062B\u0648\u0627\u0646\u064A","Show Banner.":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0628\u0646\u0631.","Show Banner":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0628\u0646\u0631","Hide Banner.":"\u0625\u062E\u0641\u0627\u0621 \u0627\u0644\u0628\u0646\u0631.","Hide Banner":"\u0625\u062E\u0641\u0627\u0621 \u0627\u0644\u0628\u0646\u0631","Show Interstitial.":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0641\u0627\u0635\u0644 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u064A.","Show Interstitial":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0641\u0627\u0635\u0644 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u064A","Ignore Delay":"\u062A\u062C\u0627\u0647\u0644 \u0627\u0644\u062A\u0623\u062E\u064A\u0631","Show Rewarded.":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","Show Rewarded":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","Check AdBlock.":"\u0641\u062D\u0635 AdBlock.","Check AdBlock":"\u0641\u062D\u0635 AdBlock","Minimum Delay Between Interstitial.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0628\u064A\u0646 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A \u0627\u0644\u0628\u0627\u0646\u0631.","Minimum Delay Between Interstitial":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0628\u064A\u0646 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A \u0627\u0644\u0628\u0627\u0646\u0631","Banner State.":"\u062D\u0627\u0644\u0629 \u0627\u0644\u0628\u0627\u0646\u0631.","Banner State":"\u062D\u0627\u0644\u0629 \u0627\u0644\u0628\u0627\u0646\u0631","Interstitial State.":"\u062D\u0627\u0644\u0629 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644\u064A.","Interstitial State":"\u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0641\u0627\u0635\u0644\u0629","Rewarded State.":"\u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","Rewarded State":"\u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","Is Banner Supported.":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631.","Is Banner Supported":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631","On Banner State Changed.":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631.","On Banner State Changed":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631","On Banner Loading.":"\u0639\u0646\u062F \u062A\u062D\u0645\u064A\u0644 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631.","On Banner Loading":"\u0639\u0646\u062F \u062A\u062D\u0645\u064A\u0644 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631","On Banner Shown.":"\u0639\u0646\u062F \u0638\u0647\u0648\u0631 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631.","On Banner Shown":"\u0639\u0646\u062F \u0638\u0647\u0648\u0631 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631","On Banner Hidden.":"\u0639\u0646\u062F \u0625\u062E\u0641\u0627\u0621 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631.","On Banner Hidden":"\u0639\u0646\u062F \u0625\u062E\u0641\u0627\u0621 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631","On Banner Failed.":"\u0639\u0646\u062F \u0641\u0634\u0644 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631.","On Banner Failed":"\u0639\u0646\u062F \u0641\u0634\u0644 \u0647\u064A\u0626\u0629 \u0627\u0644\u0635\u0648\u0631","On Interstitial State Changed.":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644.","On Interstitial State Changed":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644","On Interstitial Loading.":"\u0639\u0646\u062F \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644.","On Interstitial Loading":"\u0639\u0646\u062F \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644","On Interstitial Opened.":"\u0639\u0646\u062F \u0641\u062A\u062D \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644.","On Interstitial Opened":"\u0639\u0646\u062F \u0641\u062A\u062D \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644","On Interstitial Closed.":"\u0639\u0646\u062F \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644.","On Interstitial Closed":"\u0639\u0646\u062F \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644","On Interstitial Failed.":"\u0639\u0646\u062F \u0641\u0634\u0644 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644.","On Interstitial Failed":"\u0639\u0646\u062F \u0641\u0634\u0644 \u0627\u0644\u0625\u0639\u0644\u0627\u0646 \u0627\u0644\u0641\u0627\u0635\u0644","On Rewarded State Changed.":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","On Rewarded State Changed":"\u0639\u0646\u062F \u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","On Rewarded Loading.":"\u0639\u0646\u062F \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","On Rewarded Loading":"\u0639\u0646\u062F \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","On Rewarded Opened.":"\u0639\u0646\u062F \u0641\u062A\u062D \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","On Rewarded Opened":"\u0639\u0646\u062F \u0641\u062A\u062D \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","On Rewarded Closed.":"\u0639\u0646\u062F \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","On Rewarded Closed":"\u0639\u0646\u062F \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","On Rewarded Rewarded.":"\u0639\u0646\u062F \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629 \u0645\u0643\u0627\u0641\u0623\u0629.","On Rewarded Rewarded":"\u0639\u0646\u062F \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629 \u0645\u0643\u0627\u0641\u0623\u0629","On Rewarded Failed.":"\u0639\u0646\u062F \u0641\u0634\u0644 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629.","On Rewarded Failed":"\u0639\u0646\u062F \u0641\u0634\u0644 \u0627\u0644\u0645\u0643\u0627\u0641\u0623\u0629","On Check AdBlock Completed.":"\u0639\u0646\u062F \u0625\u0643\u0645\u0627\u0644 \u0641\u062D\u0635 \u062D\u0627\u062C\u0628 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A.","On Check AdBlock Completed":"\u0639\u0646\u062F \u0625\u0643\u0645\u0627\u0644 \u0641\u062D\u0635 \u062D\u0627\u062C\u0628 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A","Send Message.":"???? ????","Send Message":"???? ????","Send Message _PARAM1_":"???? ???? ??? _PARAM1_","Message":"??","Get Server Time.":"????? ?????.","Get Server Time":"????? ????","Server Time.":"????? ???????","Server Time":"????? ??????","On Get Server Time Completed.":"?? ??? ???? ?????? ??????","On Get Server Time Completed":"?? ??? ???? ?????? ?????","Has Server Time.":"?? ???? ???????","Has Server Time":"?? ???? ??????","Authorize Player.":"???????? ???","Authorize Player":"???????? ???","Is Player Authorization Supported.":"????? ???? ?????? ??????????? ???????","Is Player Authorization Supported":"????? ???? ?????? ??????????? ???????","Is Player Authorized.":"????? ???? ?????????","Is Player Authorized":"????? ???? ????????","On Authorize Player Completed.":"?? ??????? ??? ????????? ???","On Authorize Player Completed":"?? ??????? ??? ????????? ???","Does Player Have Name.":"? ???? ???? ?????? ???","Does Player Have Name":"? ???? ???? ??????","Does Player Have Photo.":"? ???? ???? ????","Does Player Have Photo":"? ???? ???? ????","Does Player Have Photo # _PARAM1_":"? ???? ???? ???? _PARAM1_","Share.":"???","Share":"???","Invite Friends.":"??????? ???????","Invite Friends":"??????? ???????","Join Community.":"????? ????????","Join Community":"????? ????????","Create Post.":"??? ??? ????????","Create Post":"??? ??? ????????","Add To Home Screen.":"????? ???? ???? ???????","Add To Home Screen":"????? ???? ???? ???????","Add To Favorites.":"????? ???????","Add To Favorites":"????? ???????","Rate.":"???","Rate":"???","Is Share Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629.","Is Share Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629","On Share Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629.","On Share Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629","Is Invite Friends Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u062F\u0639\u0648\u0629 \u0627\u0644\u0623\u0635\u062F\u0642\u0627\u0621.","Is Invite Friends Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u062F\u0639\u0648\u0629 \u0627\u0644\u0623\u0635\u062F\u0642\u0627\u0621","On Invite Friends Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u062F\u0639\u0648\u0629 \u0627\u0644\u0623\u0635\u062F\u0642\u0627\u0621.","On Invite Friends Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u062F\u0639\u0648\u0629 \u0627\u0644\u0623\u0635\u062F\u0642\u0627\u0621","Is Join Community Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0627\u0646\u0636\u0645\u0627\u0645 \u0625\u0644\u0649 \u0627\u0644\u0645\u062C\u062A\u0645\u0639.","Is Join Community Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0627\u0646\u0636\u0645\u0627\u0645 \u0625\u0644\u0649 \u0627\u0644\u0645\u062C\u062A\u0645\u0639","On Join Community Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u0627\u0646\u0636\u0645\u0627\u0645 \u0625\u0644\u0649 \u0627\u0644\u0645\u062C\u062A\u0645\u0639.","On Join Community Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u0627\u0646\u0636\u0645\u0627\u0645 \u0625\u0644\u0649 \u0627\u0644\u0645\u062C\u062A\u0645\u0639","Is Create Post Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0625\u0646\u0634\u0627\u0621 \u0645\u0646\u0634\u0648\u0631.","Is Create Post Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0625\u0646\u0634\u0627\u0621 \u0645\u0646\u0634\u0648\u0631","On Create Post Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0625\u0646\u0634\u0627\u0621 \u0645\u0646\u0634\u0648\u0631.","On Create Post Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0625\u0646\u0634\u0627\u0621 \u0645\u0646\u0634\u0648\u0631","Is Add To Home Screen Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u0631\u0626\u064A\u0633\u064A\u0629.","Is Add To Home Screen Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u0631\u0626\u064A\u0633\u064A\u0629","On Add To Home Screen Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u0631\u0626\u064A\u0633\u064A\u0629.","On Add To Home Screen Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 \u0627\u0644\u0631\u0626\u064A\u0633\u064A\u0629","Is Add To Favorites Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u0641\u0636\u0644\u0629.","Is Add To Favorites Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u0641\u0636\u0644\u0629","On Add To Favorites Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u0641\u0636\u0644\u0629.","On Add To Favorites Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0625\u0636\u0627\u0641\u0629 \u0625\u0644\u0649 \u0627\u0644\u0645\u0641\u0636\u0644\u0629","Is Rate Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062A\u0642\u064A\u064A\u0645.","Is Rate Supported":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062A\u0642\u064A\u064A\u0645","On Rate Completed.":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u062A\u0642\u064A\u064A\u0645.","On Rate Completed":"\u0639\u0646\u062F \u0627\u0643\u062A\u0645\u0627\u0644 \u0627\u0644\u062A\u0642\u064A\u064A\u0645","Is External Links Allowed.":"\u0647\u0644 \u062A\u0645 \u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0631\u0648\u0627\u0628\u0637 \u062E\u0627\u0631\u062C\u064A\u0629.","Is External Links Allowed":"\u0647\u0644 \u062A\u0645 \u0627\u0644\u0633\u0645\u0627\u062D \u0628\u0631\u0648\u0627\u0628\u0637 \u062E\u0627\u0631\u062C\u064A\u0629","Leaderboard Set Score.":"\u062A\u0639\u064A\u064A\u0646 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062F\u0627\u0631\u0629.","Leaderboard Set Score":"\u062A\u0639\u064A\u064A\u0646 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062F\u0627\u0631\u0629","Leaderboard Get Score.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062F\u0627\u0631\u0629.","Leaderboard Get Score":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062F\u0627\u0631\u0629","Leaderboard Get Entries.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0641\u064A \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062F\u0627\u0631\u0629.","Leaderboard Get Entries":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0641\u064A \u0646\u0642\u0627\u0637 \u0627\u0644\u0635\u062F\u0627\u0631\u0629","Leaderboard Show Native Popup.":"\u0639\u0631\u0636 \u0646\u0627\u0641\u0630\u0629 \u0645\u0646\u0628\u062B\u0642\u0629 \u0637\u0628\u064A\u0639\u064A\u0629 \u0644\u0644\u0635\u062F\u0627\u0631\u0629.","Leaderboard Show Native Popup":"\u0639\u0631\u0636 \u0646\u0627\u0641\u0630\u0629 \u0645\u0646\u0628\u062B\u0642\u0629 \u0637\u0628\u064A\u0639\u064A\u0629 \u0644\u0644\u0635\u062F\u0627\u0631\u0629","Is Leaderboard Supported.":"\u0647\u0644 \u062A\u0645 \u062F\u0639\u0645 \u0644\u0648\u062D\u0629 \u0627\u0644\u0635\u062F\u0627\u0631\u0629.","Is Leaderboard Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","Is Leaderboard Native Popup Supported.":"\u0647\u0644 \u064A\u062F\u0639\u0645 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0639\u0627\u0626\u0645\u0629 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629\u061F","Is Leaderboard Native Popup Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0645\u0646\u0628\u062B\u0642\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","Is Leaderboard Multiple Boards Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629 \u0644\u0648\u062D\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629\u061F","Is Leaderboard Multiple Boards Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629 \u0639\u062F\u0629 \u0644\u0648\u062D\u0627\u062A","Is Leaderboard Set Score Supported.":"\u0647\u0644 \u064A\u062F\u0639\u0645 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0646\u0642\u0627\u0637 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629\u061F","Is Leaderboard Set Score Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0646\u0642\u0627\u0637 \u0644\u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","Is Leaderboard Get Score Supported.":"\u0647\u0644 \u064A\u062F\u0639\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0642\u0627\u0637 \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629\u061F","Is Leaderboard Get Score Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0642\u0627\u0637 \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","Is Leaderboard Get Entries Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629\u061F","Is Leaderboard Get Entries Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","On Leaderboard Set Score Completed.":"\u0627\u0646\u062A\u0647\u0649 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0646\u0642\u0627\u0637 \u0641\u064A \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629.","On Leaderboard Set Score Completed":"\u0627\u0633\u062A\u0643\u0645\u0627\u0644 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0646\u0642\u0627\u0637 \u0641\u064A \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","On Leaderboard Get Score Completed.":"\u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0642\u0627\u0637 \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629.","On Leaderboard Get Score Completed":"\u0627\u0633\u062A\u0643\u0645\u0627\u0644 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0646\u0642\u0627\u0637 \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","On Leaderboard Get Entries Completed.":"\u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629.","On Leaderboard Get Entries Completed":"\u0627\u0633\u062A\u0643\u0645\u0627\u0644 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","On Leaderboard Show Native Popup Completed.":"\u0627\u0646\u062A\u0647\u0649 \u0639\u0631\u0636 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0639\u0627\u0626\u0645\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629.","On Leaderboard Show Native Popup Completed":"\u0625\u0643\u0645\u0627\u0644 \u0639\u0631\u0636 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0645\u0646\u0628\u062B\u0642\u0629 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0644\u0648\u062D\u0629 \u0627\u0644\u0632\u0639\u0627\u0645\u0629","Leaderboard Player Score.":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0644\u0627\u0639\u0628 \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629.","Leaderboard Player Score":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0644\u0627\u0639\u0628 \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629","Leaderboard Entries Count.":"\u0639\u062F\u062F \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629.","Leaderboard Entries Count":"\u0639\u062F\u062F \u0627\u0644\u0625\u062F\u062E\u0627\u0644\u0627\u062A \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629","Leaderboard Entry Properties Count.":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0625\u062F\u062E\u0627\u0644 \u0641\u064A \u0644\u0648\u062D\u0629.","Leaderboard Entry Properties Count":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0625\u062F\u062E\u0627\u0644 \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629","Leaderboard Entry Property Name.":"\u0627\u0633\u0645 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0625\u062F\u062E\u0627\u0644 \u0641\u064A \u0644\u0648\u062D\u0629.","Leaderboard Entry Property Name":"\u0627\u0633\u0645 \u062E\u0635\u064A\u0629 \u0627\u0644\u0625\u062F\u062E\u0627\u0644 \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629","Property Index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u062E\u0635\u064A\u0629","Leaderboard Entry Property Value.":"\u0642\u064A\u0645\u0629 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0625\u062F\u062E\u0627\u0644 \u0641\u064A \u0644\u0648\u062D\u0629.","Leaderboard Entry Property Value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062E\u0635\u064A\u0629 \u0627\u0644\u0625\u062F\u062E\u0627\u0644 \u0641\u064A \u0627\u0644\u0644\u0648\u062D\u0629","Entry Index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0625\u062F\u062E\u0627\u0644","Property":"\u062E\u0635\u064A\u0629","Payments Purchase.":"\u0634\u0631\u0627\u0621 \u0627\u0644\u0639\u0646\u0627\u0635\u0631.","Payments Purchase":"\u0634\u0631\u0627\u0621 \u0627\u0644\u062F\u0641\u063A\u0627\u062A","Payments Get Purchases.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0639\u0646\u0627\u0635\u0631 \u0627\u0644\u0645\u0634\u062A\u0631\u0627\u0629.","Payments Get Purchases":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u062F\u0641\u063A\u0627\u062A","Payments Get Catalog.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0643\u062A\u0627\u0644\u0648\u062C.","Payments Get Catalog":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633","Payments Consume Purchase.":"\u064A\u0633\u062A\u0647\u0644\u0643 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0634\u0631\u0627\u0621.","Payments Consume Purchase":"\u064A\u0633\u062A\u0647\u0644\u0643 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0634\u0631\u0627\u0621","Is Payments Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A.","Is Payments Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A","Is Payments Get Catalog Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633.","Is Payments Get Catalog Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633","Is Payments Get Purchases Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A.","Is Payments Get Purchases Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A","Is Payments Consume Purchase Supported.":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0627\u0633\u062A\u0647\u0644\u0627\u0643 \u0627\u0644\u0634\u0631\u0627\u0621.","Is Payments Consume Purchase Supported":"\u0647\u0644 \u062A\u062F\u0639\u0645 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A \u0627\u0633\u062A\u0647\u0644\u0627\u0643 \u0627\u0644\u0634\u0631\u0627\u0621","On Payments Purchase Completed.":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0634\u0631\u0627\u0621.","On Payments Purchase Completed":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0639\u0645\u0644\u064A\u0629 \u0627\u0644\u0634\u0631\u0627\u0621","On Payments Get Purchases Completed.":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A.","On Payments Get Purchases Completed":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A","On Payments Get Catalog Completed.":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633.","On Payments Get Catalog Completed":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0641\u0647\u0631\u0633","On Payments Consume Purchase Completed.":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0627\u0633\u062A\u0647\u0644\u0627\u0643 \u0627\u0644\u0634\u0631\u0627\u0621.","On Payments Consume Purchase Completed":"\u0639\u0646\u062F \u0625\u062A\u0645\u0627\u0645 \u0627\u0633\u062A\u0647\u0644\u0627\u0643 \u0627\u0644\u0634\u0631\u0627\u0621","Payments Last Purchase Properties Count.":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0622\u062E\u0631 \u0639\u0645\u0644\u064A\u0629 \u0634\u0631\u0627\u0621.","Payments Last Purchase Properties Count":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0622\u062E\u0631 \u0639\u0645\u0644\u064A\u0629 \u0634\u0631\u0627\u0621","Payments Last Purchase Property Name.":"\u0627\u0633\u0645 \u062E\u0635\u0627\u0626\u0635 \u0622\u062E\u0631 \u0639\u0645\u0644\u064A\u0629 \u0634\u0631\u0627\u0621.","Payments Last Purchase Property Name":"\u0627\u0633\u0645 \u062E\u0635\u0627\u0626\u0635 \u0622\u062E\u0631 \u0639\u0645\u0644\u064A\u0629 \u0634\u0631\u0627\u0621","Payments Last Purchase Property Value.":"\u0642\u064A\u0645\u0629 \u062E\u0635\u0627\u0626\u0635 \u0622\u062E\u0631 \u0639\u0645\u0644\u064A\u0629 \u0634\u0631\u0627\u0621.","Payments Last Purchase Property Value":"\u0642\u064A\u0645\u0629 \u062E\u0635\u0627\u0626\u0635 \u0622\u062E\u0631 \u0639\u0645\u0644\u064A\u0629 \u0634\u0631\u0627\u0621","Payments Purchases Count.":"\u0639\u062F\u062F \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A.","Payments Purchases Count":"\u0639\u062F\u062F \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A","Payments Purchase Properties Count.":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A.","Payments Purchase Properties Count":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0645\u0634\u062A\u0631\u064A\u0627\u062A","Payments Purchase Property Name.":"\u0627\u0633\u0645 \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0634\u0631\u0627\u0621.","Payments Purchase Property Name":"\u0627\u0633\u0645 \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0634\u0631\u0627\u0621","Purchase Index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0634\u0631\u0627\u0621","Payments Catalog Items Count.":"\u0639\u062F\u062F \u0639\u0646\u0627\u0635\u0631 \u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A.","Payments Catalog Items Count":"\u0639\u062F\u062F \u0639\u0646\u0627\u0635\u0631 \u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A","Payments Catalog Item Properties Count.":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0639\u0646\u0635\u0631 \u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A.","Payments Catalog Item Properties Count":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0639\u0646\u0635\u0631 \u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A","Payments Catalog Item Property Name.":"\u0627\u0633\u0645 \u062E\u0635\u0627\u0626\u0635 \u0639\u0646\u0635\u0631 \u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A.","Payments Catalog Item Property Name":"\u0627\u0633\u0645 \u062E\u0635\u0627\u0626\u0635 \u0639\u0646\u0635\u0631 \u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u062F\u0641\u0648\u0639\u0627\u062A","Product Index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0645\u0646\u062A\u062C\u0627\u062A","Is Achievements Supported.":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A\u061F","Is Achievements Supported":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A\u061F","Is Achievements Get List Supported.":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A\u061F","Is Achievements Get List Supported":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A\u061F","Is Achievements Native Popup Supported.":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A\u061F","Is Achievements Native Popup Supported":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A\u061F","On Achievements Unlock Completed.":"\u0639\u0646\u062F \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A.","On Achievements Unlock Completed":"\u0639\u0646\u062F \u0625\u0644\u063A\u0627\u0621 \u0642\u0641\u0644 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","On Achievements Get List Completed.":"\u0639\u0646\u062F \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A.","On Achievements Get List Completed":"\u0639\u0646\u062F \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","On Achievements Show Native Popup Completed.":"\u0639\u0646\u062F \u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A.","On Achievements Show Native Popup Completed":"\u0639\u0646\u062F \u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Count.":"\u0639\u062F\u062F \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A.","Achievements Count":"\u0639\u062F\u062F \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievement Properties Count.":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A.","Achievement Properties Count":"\u0639\u062F\u062F \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievement Property Name.":"\u0627\u0633\u0645 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632.","Achievement Property Name":"\u0627\u0633\u0645 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632","Achievement Property Value.":"\u0642\u064A\u0645\u0629 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632.","Achievement Property Value":"\u0642\u064A\u0645\u0629 \u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632","Achievement Index":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Unlock.":"\u0641\u062A\u062D \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Unlock":"\u0641\u062A\u062D \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Get List.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Get List":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0642\u0627\u0626\u0645\u0629 \u0627\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Show Native Popup.":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Achievements Show Native Popup":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u0646\u0627\u0641\u0630\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629 \u0644\u0644\u0625\u0646\u062C\u0627\u0632\u0627\u062A","Is Remote Config Supported.":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0639\u0646 \u0628\u064F\u0639\u062F\u061F","Is Remote Config Supported":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0639\u0646 \u0628\u064F\u0639\u062F\u061F","On Remote Config Got Completed.":"\u0639\u0646\u062F \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0628\u0639\u064A\u062F","On Remote Config Got Completed":"\u0639\u0646\u062F \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0628\u0639\u064A\u062F","Has Remote Config Value.":"\u0647\u0644 \u062A\u062D\u062A\u0648\u064A \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0639\u0646 \u0628\u064F\u0639\u062F \u0639\u0644\u0649 \u0642\u064A\u0645\u0629\u061F","Has Remote Config Value":"\u0647\u0644 \u062A\u062D\u062A\u0648\u064A \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0639\u0646 \u0628\u064F\u0639\u062F \u0639\u0644\u0649 \u0642\u064A\u0645\u0629\u061F","Has _PARAM1_ in Remote Config":"\u0647\u0644 \u064A\u062D\u062A\u0648\u064A \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0628\u0639\u064A\u062F \u0639\u0644\u0649 _PARAM1_\u061F","Remote Config Value.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0628\u0639\u064A\u062F","Remote Config Value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0628\u0639\u064A\u062F","Send Remote Config Get Request.":"\u0625\u0631\u0633\u0627\u0644 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u062A\u0643\u0648\u064A\u0646 \u0627\u0644\u0628\u0639\u064A\u062F.","Send Remote Config Get Request":"\u0627\u0631\u0633\u0644 \u0637\u0644\u0628 \u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u062A\u0643\u0648\u064A\u0646 \u0639\u0646 \u0628\u0639\u062F","Is Ad Block Detected.":"\u062A\u0645 \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0638\u0631 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A.","Is Ad Block Detected":"\u062A\u0645 \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0638\u0631 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A","Poki Games SDK":"SDK \u0644\u0623\u0644\u0639\u0627\u0628 Poki","Allow games to be hosted on Poki website and display ads.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0623\u0644\u0639\u0627\u0628 \u0628\u0627\u0644\u0627\u0633\u062A\u0636\u0627\u0641\u0629 \u0639\u0644\u0649 \u0645\u0648\u0642\u0639 Poki \u0648\u0639\u0631\u0636 \u0627\u0644\u0625\u0639\u0644\u0627\u0646\u0627\u062A.","Load Poki SDK.":"\u0642\u0645 \u0628\u062A\u062D\u0645\u064A\u0644 SDK Poki.","Load Poki SDK":"\u062A\u062D\u0645\u064A\u0644 SDK Poki","Check if the Poki SDK is ready to be used.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 SDK Poki \u062C\u0627\u0647\u0632\u064B\u0627 \u0644\u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645.","Poki SDK is ready":"SDK Poki \u062C\u0627\u0647\u0632\u064B\u0627","Inform Poki game finished loading.":"\u0623\u0628\u0644\u063A \u0639\u0646 \u0627\u0646\u062A\u0647\u0627\u0621 \u062A\u062D\u0645\u064A\u0644 \u0644\u0639\u0628\u0629 Poki.","Game loading finished":"\u0627\u0646\u062A\u0647\u0627\u0621 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0644\u0639\u0628\u0629","Inform Poki game finished loading":"\u0623\u0628\u0644\u063A \u0639\u0646 \u0627\u0646\u062A\u0647\u0627\u0621 \u062A\u062D\u0645\u064A\u0644 \u0644\u0639\u0628\u0629 Poki","Inform Poki gameplay started.":"\u0623\u0628\u0644\u063A \u0639\u0646 \u0628\u062F\u0621 \u0644\u0639\u0628\u0629 Poki.","Inform Poki gameplay started":"\u0628\u062F\u0621 \u0644\u0639\u0628\u0629 Poki","Inform Poki gameplay stopped.":"\u0623\u0628\u0644\u063A \u0639\u0646 \u0627\u0646\u062A\u0647\u0627\u0621 \u0644\u0639\u0628\u0629 Poki.","Inform Poki gameplay stopped":"\u0627\u0646\u062A\u0647\u0627\u0621 \u0644\u0639\u0628\u0629 Poki","Request commercial break.":"\u0637\u0644\u0628 \u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629.","Commercial break":"\u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629","Request commercial break":"\u0637\u0644\u0628 \u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629","Request rewarded break.":"\u0637\u0644\u0628 \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629.","Rewarded break":"\u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629","Request rewarded break":"\u0637\u0644\u0628 \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629","Checks if a commercial break is playing.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629 \u062A\u0639\u0645\u0644.","Commercial break is playing":"\u062A\u0639\u0645\u0644 \u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629","Checks if a rewarded break is playing.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629 \u062A\u0639\u0645\u0644.","Rewarded break is playing":"\u062A\u0639\u0645\u0644 \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629","Checks if a commercial break just finished playing.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0627\u0646\u062A\u0647\u062A \u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629 \u0644\u0644\u062A\u0648 \u062A\u0634\u063A\u064A\u0644\u0647\u0627.","Commercial break just finished playing":"\u0627\u0646\u062A\u0647\u062A \u0641\u062A\u0631\u0629 \u0625\u0639\u0644\u0627\u0646\u064A\u0629 \u0644\u0644\u062A\u0648 \u062A\u0634\u063A\u064A\u0644\u0647\u0627","Checks if a rewarded break just finished playing.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0627\u0646\u062A\u0647\u062A \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629 \u0644\u0644\u062A\u0648 \u062A\u0634\u063A\u064A\u0644\u0647\u0627.","Rewarded break just finished playing":"\u0627\u0646\u062A\u0647\u062A \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629 \u0644\u0644\u062A\u0648 \u062A\u0634\u063A\u064A\u0644\u0647\u0627","Checks if player should be rewarded after a rewarded break finished playing.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0627\u0630\u0627 \u064A\u062C\u0628 \u0645\u0643\u0627\u0641\u0623\u0629 \u0627\u0644\u0644\u0627\u0639\u0628 \u0628\u0639\u062F \u0627\u0646\u062A\u0647\u0627\u0621 \u0641\u062A\u0631\u0629 \u0645\u0643\u0627\u0641\u0623\u0629 \u0645\u0646 \u0627\u0644\u0645\u0634\u063A\u0644\u0629 \u0644\u0644\u062A\u0648.","Should reward player":"\u064A\u062C\u0628 \u0645\u0643\u0627\u0641\u0623\u0629 \u0627\u0644\u0644\u0627\u0639\u0628","Pop-up":"\u0627\u0644\u0638\u0647\u0648\u0631 \u0627\u0644\u0645\u0646\u0628\u062B\u0642","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u0639\u0631\u0636 \u0646\u0648\u0627\u0641\u0630 \u0645\u0646\u0628\u062B\u0642\u0629 \u0644\u0644\u062A\u0646\u0628\u064A\u0647\u060C \u0637\u0644\u0628 \u0627\u0644\u062A\u0623\u0643\u064A\u062F\u060C \u0648\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0628\u0643\u062A\u0627\u0628\u0629 \u0631\u062F \u0641\u064A \u0645\u0631\u0628\u0639 \u0646\u0635.","The response to a pop-up message is filled.":"\u062A\u0645 \u0645\u0644\u0621 \u0627\u0644\u0631\u062F \u0639\u0644\u0649 \u0631\u0633\u0627\u0644\u0629 \u0645\u0646\u0628\u062B\u0642\u0629.","Existing prompt response":"\u0627\u0644\u0631\u062F \u0627\u0644\u0645\u0648\u062C\u0648\u062F \u0639\u0644\u0649 \u0627\u0644\u0645\u0648\u062C\u0647 \u0627\u0644\u062D\u0627\u0644\u0649","Response from the pop-up prompt is filled":"\u062A\u0645 \u0645\u0644\u0621 \u0627\u0644\u0631\u062F \u0639\u0644\u0649 \u0627\u0644\u0645\u0648\u062C\u0647 \u0645\u0646\u0628\u062B\u0642\u0629","Return the text response by user to prompt.":"\u0625\u0631\u062C\u0627\u0639 \u0631\u062F \u0627\u0644\u0646\u0635 \u0645\u0646 \u0642\u0628\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0625\u0644\u0649 \u0627\u0644\u0645\u0648\u062C\u0647.","Response to prompt":"\u0627\u0644\u0631\u062F \u0639\u0644\u0649 \u0627\u0644\u0645\u0648\u062C\u0647","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u0641\u062A\u062D \u0645\u0648\u062C\u0647 \u0628\u0631\u0633\u0627\u0644\u0629: _PARAM1_ \u0628\u0627\u0644\u0631\u0642\u0645: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u064A\u0639\u0631\u0636 \u0646\u0635\u064B\u0627 \u0641\u064A \u0646\u0627\u0641\u0630\u0629 \u0645\u0646\u0628\u062B\u0642\u0629 \u064A\u0637\u0644\u0628 \u0645\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0625\u062F\u062E\u0627\u0644 \u0646\u0635. \u062A\u064F\u0639\u064A\u062F \u0647\u0630\u0647 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u062F\u062E\u0644 \u0623\u0648 \u0642\u064A\u0645\u0629 \u0645\u0639\u0637\u0644\u0629 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0644\u0625\u0644\u063A\u0627\u0621.","Prompt":"\u0645\u0648\u062C\u0632","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u0627\u0641\u062A\u062D \u0645\u0631\u0628\u0639\u064B\u0627 \u0645\u0646\u0628\u062B\u0642\u064B\u0627 \u0644\u0644\u0631\u0633\u0627\u0644\u0629: _PARAM1_ (\u0627\u0644\u0639\u0646\u0635\u0631 \u0627\u0644\u0645\u0624\u0642\u062A: _PARAM2_)","Prompt message":"\u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u0645\u0648\u062C\u0632","Input placeholder":"\u0639\u0646\u0635\u0631 \u0627\u0644\u0639\u0646\u0648\u0627\u0646 \u0627\u0644\u0641\u0631\u0639\u064A","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u0627\u0633\u0623\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0639\u0646 \u0645\u0648\u0627\u0641\u0642\u062A\u0647 \u0641\u064A \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0645\u0639 \u0632\u0631 \u0645\u0648\u0627\u0641\u0642 \u0648\u0632\u0631 \u0625\u0644\u063A\u0627\u0621.","Confirm":"\u062A\u0623\u0643\u064A\u062F","Open a confirmation pop-up box with message: _PARAM1_":"\u0627\u0641\u062A\u062D \u0645\u0631\u0628\u0639\u064B\u0627 \u0645\u0646\u0628\u062B\u0642\u064B\u0627 \u0644\u0644\u062A\u0623\u0643\u064A\u062F \u0628\u0631\u0633\u0627\u0644\u0629: _PARAM1_","Confirmation message":"\u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u062A\u0623\u0643\u064A\u062F","The text to display in the confirm box.":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u0639\u0631\u0648\u0636 \u0641\u064A \u0645\u0631\u0628\u0639 \u0627\u0644\u062A\u0623\u0643\u064A\u062F.","Check if a confirmation was accepted.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u0645 \u0642\u0628\u0648\u0644 \u0627\u0644\u062A\u0623\u0643\u064A\u062F.","Pop-up message confirmed":"\u062A\u0645 \u062A\u0623\u0643\u064A\u062F \u0627\u0644\u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u0645\u0646\u0628\u062B\u0642\u0629","Pop-up message is confirmed":"\u062A\u0645 \u062A\u0623\u0643\u064A\u062F \u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u0627\u0646\u0628\u062B\u0627\u0642","Displays an alert box with a message and an OK button in a pop-up window.":"\u064A\u0639\u0631\u0636 \u0645\u0631\u0628\u0639 \u062A\u0646\u0628\u064A\u0647 \u0628\u0631\u0633\u0627\u0644\u0629 \u0648\u0632\u0631 \u0645\u0648\u0627\u0641\u0642 \u0641\u064A \u0646\u0627\u0641\u0630\u0629 \u0645\u0646\u0628\u062B\u0642\u0629.","Alert":"\u062A\u0646\u0628\u064A\u0647","Open an alert pop-up box with message: _PARAM1_":"\u0627\u0641\u062A\u062D \u0645\u0631\u0628\u0639\u064B\u0627 \u0645\u0646\u0628\u062B\u0642\u064B\u0627 \u0644\u0644\u062A\u0646\u0628\u064A\u0647 \u0628\u0631\u0633\u0627\u0644\u0629: _PARAM1_","Alert message":"\u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u062A\u0646\u0628\u064A\u0647","RTS-like unit selection":"\u0627\u062E\u062A\u064A\u0627\u0631 \u0648\u062D\u062F\u0627\u062A \u0634\u0628\u064A\u0647\u0629 \u0628\u0644\u0639\u0628\u0629 \u0627\u0644\u0625\u0633\u062A\u0631\u0627\u062A\u064A\u062C\u064A\u0629 \u0641\u064A \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u062D\u0642\u064A\u0642\u064A","Allow player to select units by clicking on them or dragging a selection box.":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0627\u0639\u0628 \u0628\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0628\u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647\u0627 \u0623\u0648 \u0633\u062D\u0628 \u0645\u0631\u0628\u0639 \u0627\u062E\u062A\u064A\u0627\u0631.","Allow player to select units by clicking on them or dragging a selection box":"\u0627\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0627\u0639\u0628 \u0628\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u0644\u0646\u0642\u0631 \u0641\u0648\u0642\u0647\u0627 \u0623\u0648 \u0633\u062D\u0628 \u0645\u0631\u0628\u0639 \u0627\u0644\u062A\u062D\u062F\u064A\u062F","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u0627\u0633\u0645\u062D \u0644\u0644\u0627\u0639\u0628 \u0628\u062A\u062D\u062F\u064A\u062F _PARAM1_ \u0628\u0632\u0631 \u0627\u0644\u0641\u0623\u0631\u0629 (_PARAM7_) \u0623\u0648 \u0628\u0627\u0644\u0644\u0645\u0633. \u0627\u0631\u0633\u0645 \u0645\u0631\u0628\u0639 \u0627\u062E\u062A\u064A\u0627\u0631 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 _PARAM2_ \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629: _PARAM3_ \u0628\u062A\u0631\u062A\u064A\u0628 Z: _PARAM4_. \u0627\u0636\u063A\u0637 _PARAM5_ \u0644\u0625\u0636\u0627\u0641\u0629 \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0648 _PARAM6_ \u0644\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0648\u062D\u062F\u0627\u062A","Units":"\u0648\u062D\u062F\u0627\u062A","Object (or object group) that can be Selected":"\u0627\u0644\u0643\u0627\u0626\u0646 (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646) \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u062A\u062D\u062F\u064A\u062F\u0647\u0627","Selection box":"\u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631","Edit shape painter properties to change the appearance of this selection box":"\u0642\u0645 \u0628\u062A\u0639\u062F\u064A\u0644 \u062E\u0635\u0627\u0626\u0635 \u0623\u062F\u0627\u0629 \u0631\u0633\u0645 \u0627\u0644\u0634\u0643\u0644 \u0644\u062A\u063A\u064A\u064A\u0631 \u0645\u0638\u0647\u0631 \u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0647\u0630\u0627","Layer (of selection box)":"\u0627\u0644\u0637\u0628\u0642\u0629 (\u0645\u0646 \u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631)","Must be the same layer as the units being selected":"\u064A\u062C\u0628 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0646\u0641\u0633 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0641\u064A\u0647\u0627","Z order (of selection box)":"\u062A\u0631\u062A\u064A\u0628 Z (\u0645\u0646 \u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631)","Z order of the selection box":"\u062A\u0631\u062A\u064A\u0628 Z \u0644\u0645\u0631\u0628\u0639 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631","Additive select key":"\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u062A\u0643\u0645\u064A\u0644\u064A","Hold this key to add units to selection":"\u0627\u0633\u062A\u0645\u0631 \u0641\u064A \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0645\u0641\u062A\u0627\u062D \u0644\u0625\u0636\u0627\u0641\u0629 \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0625\u0644\u0649 \u0627\u0644\u062A\u062D\u062F\u064A\u062F","Subtractive select key":"\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631 \u0627\u0644\u0646\u0627\u0642\u0635","Hold this key to remove units from selection":"\u0627\u0633\u062A\u0645\u0631 \u0641\u064A \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0647\u0630\u0627 \u0627\u0644\u0645\u0641\u062A\u0627\u062D \u0644\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0645\u0646 \u0627\u0644\u062A\u062D\u062F\u064A\u062F","Mouse button used to select units":"\u0632\u0631 \u0627\u0644\u0645\u0627\u0648\u0633 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0648\u062D\u062F\u0627\u062A","Check if the unit is \"Preselected\".":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0648\u062D\u062F\u0629 \"\u0645\u062D\u062F\u062F\u0629 \u0645\u0633\u0628\u0642\u064B\u0627\".","Is unit \"Preselected\"":"\u062A\u0645 \u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0648\u062D\u062F\u0629","_PARAM1_ is \"Preselected\"":"_PARAM1_ \u062A\u0645 \u062A\u062D\u062F\u064A\u062F","Check if the unit is \"Selected\".":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0648\u062D\u062F\u0629 \"\u0645\u062D\u062F\u062F\u0629\".","Is unit \"Selected\"":"\u062A\u0645 \u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0648\u062D\u062F\u0629","_PARAM1_ is \"Selected\"":"_PARAM1_ \u062A\u0645 \u062A\u062D\u062F\u064A\u062F","Set unit as \"Preselected\".":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0648\u062D\u062F\u0629 \u0643\u0640 \"\u0645\u062D\u062F\u062F \u0645\u0633\u0628\u0642\u064B\u0627\".","Set unit as \"Preselected\"":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0648\u062D\u062F\u0629 \u0643\u0640 \"\u0645\u062D\u062F\u062F \u0645\u0633\u0628\u0642\u064B\u0627\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 _PARAM1_ \u0643\u0640 \"\u0645\u062D\u062F\u062F \u0645\u0633\u0628\u0642\u064B\u0627\": _PARAM2_","Set unit as \"Selected\".":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0648\u062D\u062F\u0629 \u0643\u0640 \"\u0645\u062D\u062F\u062F\u0629\".","Set unit as \"Selected\"":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0648\u062D\u062F\u0629 \u0643\u0640 \"\u0645\u062D\u062F\u062F\u0629\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 _PARAM1_ \u0643\u0640 \"\u0645\u062D\u062F\u062F\u0629\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u0631\u0641 \u0641\u0631\u064A\u062F \u0644\u0643\u0644 \u0648\u062D\u062F\u0629 \"\u0645\u062D\u062F\u062F\u0629\". \u064A\u062C\u0628 \u062A\u0634\u063A\u064A\u0644 \u0630\u0644\u0643 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629 \u064A\u062D\u062F\u062B \u0641\u064A\u0647\u0627 \u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0639\u062F\u062F \u0627\u0644\u0648\u062D\u062F\u0627\u062A \"\u0627\u0644\u0645\u062D\u062F\u062F\u0629\".","Assign a unique ID to each \"Selected\" unit":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u0631\u0641 \u0641\u0631\u064A\u062F \u0644\u0643\u0644 \u0648\u062D\u062F\u0629 \"\u0645\u062D\u062F\u062F\u0629\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u0631\u0641 \u0641\u0631\u064A\u062F \u0644\u0640 _PARAM1_ \u0627\u0644\u0630\u064A\u0646 \"\u0645\u062D\u062F\u062F\u0648\u0646\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u064A\u0648\u0641\u0631 \u0627\u0644\u0639\u062F\u062F \u0627\u0644\u0643\u0644\u064A \u0644\u0640 _PARAM1_ \u0627\u0644\u0630\u064A\u0646 \"\u0645\u062D\u062F\u062F\u0648\u0646\" \u062D\u0627\u0644\u064A\u0627\u064B.","Total number of \"Selected\" units":"\u0627\u0644\u0639\u062F\u062F \u0627\u0644\u0643\u0644\u064A \u0644\u0644\u0648\u062D\u062F\u0627\u062A \"\u0627\u0644\u0645\u062D\u062F\u062F\u0629\"","Unit":"\u0648\u062D\u062F\u0629","Enable control groups using default controls.":"\u062A\u0645\u0643\u064A\u0646 \u0645\u062C\u0645\u0648\u0639\u0627\u062A \u0627\u0644\u062A\u062D\u0643\u0645 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0639\u0646\u0627\u0635\u0631 \u062A\u062D\u0643\u0645 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629.","Enable control groups using default controls":"\u062A\u0645\u0643\u064A\u0646 \u0645\u062C\u0645\u0648\u0639\u0627\u062A \u0627\u0644\u062A\u062D\u0643\u0645 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0639\u0646\u0627\u0635\u0631 \u062A\u062D\u0643\u0645 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u062A\u0639\u064A\u064A\u0646 _PARAM1_ \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0627\u062A \u0627\u0644\u062A\u062D\u0643\u0645 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0639\u0646\u0627\u0635\u0631 \u062A\u062D\u0643\u0645 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (Ctrl + \u0631\u0642\u0645)","Object (or object group) that will be assigned to a control group":"\u0627\u0644\u0643\u0627\u0626\u0646 (\u0623\u0648 \u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A) \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u062A\u0639\u064A\u064A\u0646\u0647\u0627 \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u062D\u0643\u0645","Control group this unit is assigned to.":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062A\u064A \u062A\u0645 \u062A\u0639\u064A\u064A\u0646 \u0647\u0630\u0647 \u0627\u0644\u0648\u062D\u062F\u0629 \u0625\u0644\u064A\u0647\u0627.","Control group this unit is assigned to":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062A\u064A \u062A\u0645 \u062A\u0639\u064A\u064A\u0646 \u0647\u0630\u0647 \u0627\u0644\u0648\u062D\u062F\u0629 \u0625\u0644\u064A\u0647\u0627","Check if a unit is assigned to a control group.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0648\u062D\u062F\u0629 \u0645\u0639\u064A\u0646\u0629 \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u062D\u0643\u0645.","Check if a unit is assigned to a control group":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0648\u062D\u062F\u0629 \u0645\u0639\u064A\u0646\u0629 \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u062D\u0643\u0645","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u0645\u0639\u064A\u0646\u0629 \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM2_","Control group ID":"\u0645\u0639\u0631\u0651\u0641 \u0645\u062C\u0645\u0648\u0639\u0629 \u0627\u0644\u062A\u062D\u0643\u0645","Assign unit to a control group.":"\u062A\u062E\u0635\u064A\u0635 \u0627\u0644\u0648\u062D\u062F\u0629 \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u062D\u0643\u0645.","Assign unit to a control group":"\u062A\u062E\u0635\u064A\u0635 \u0627\u0644\u0648\u062D\u062F\u0629 \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u062D\u0643\u0645","Assign _PARAM1_ to control group _PARAM2_":"\u062A\u062E\u0635\u064A\u0635 _PARAM1_ \u0625\u0644\u0649 \u0645\u062C\u0645\u0648\u0639\u0629 \u062A\u062D\u0643\u0645 _PARAM2_","Unit ID of a selected unit.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0648\u062D\u062F\u0629 \u0645\u0646 \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629.","Unit ID of a selected unit":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0648\u062D\u062F\u0629 \u0645\u0646 \u0627\u0644\u0648\u062D\u062F\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629","Read pixels":"\u0642\u0631\u0627\u0621\u0629 \u0627\u0644\u0628\u064A\u0643\u0633\u0644\u0627\u062A","Read the values of pixels on the screen.":"\u0642\u0631\u0627\u0621\u0629 \u0642\u064A\u0645 \u0627\u0644\u0628\u064A\u0643\u0633\u0644\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629.","Return the alpha component of the pixel at the specified position.":"\u0627\u0631\u062C\u0639 \u0625\u0644\u0649 \u0627\u0644\u0645\u0643\u0648\u0646 \u0623\u0644\u0641\u0627 \u0644\u0644\u0628\u0643\u0633\u0644 \u0641\u064A \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u062D\u062F\u062F.","Read pixel alpha":"\u0642\u0631\u0627\u0621\u0629 \u0627\u0644\u0628\u0643\u0633\u0644 \u0623\u0644\u0641\u0627","Object recolorizer (experimental)":"\u062A\u0644\u0648\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 (\u062A\u062C\u0631\u064A\u0628\u064A)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0623\u0644\u0648\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 (sprite \u0623\u0648 tiled sprite \u0623\u0648 panel sprite) \u0628\u0634\u0643\u0644 \u0645\u0633\u062A\u0642\u0644.","Define JavaScript classes.":"\u062A\u0639\u0631\u064A\u0641 \u0641\u0626\u0627\u062A JavaScript.","Define JavaScript classes":"\u062A\u0639\u0631\u064A\u0641 \u0641\u0626\u0627\u062A JavaScript","Independently change the colors of a sprite.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0628\u0634\u0643\u0644 \u0645\u0633\u062A\u0642\u0644 \u0644\u0631\u0645\u0632 \u0628\u0635\u0631\u064A.","Sprite recolorizer":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0644\u0648\u064A\u0646 \u0627\u0644\u0631\u0645\u0632 \u0627\u0644\u0628\u0635\u0631\u064A","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"\u0627\u0633\u062A\u0628\u062F\u0644 \u0644\u0648\u0646\u064B\u0627 \u0645\u0639\u064A\u0646\u064B\u0627 \u0641\u064A \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0622\u062E\u0631. \u064A\u0633\u0645\u062D \u0627\u0644\u0646\u0637\u0627\u0642 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0627\u0644\u0645\u0645\u0627\u062B\u0644\u0629 \u0641\u064A \u0648\u0642\u062A \u0648\u0627\u062D\u062F.","Recolorize":"\u062A\u0644\u0648\u064A\u0646 \u0645\u062C\u062F\u062F","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"\u062A\u0644\u0648\u064A\u0646 \u0645\u062C\u062F\u062F _PARAM0_ \u0645\u0646 \u0627\u0644\u0644\u0648\u0646 _PARAM2_ \u0625\u0644\u0649 \u0627\u0644\u0644\u0648\u0646 _PARAM3_ \u0636\u0645\u0646 \u0646\u0637\u0627\u0642 \u062F\u0631\u062C\u0629 \u0627\u0644\u0644\u0648\u0646: _PARAM4_\xB0\u060C \u0645\u0634\u0628\u0639: _PARAM5_%\u060C \u0648\u0633\u0637\u0648\u0639: _PARAM6_%","Origin color":"\u0644\u0648\u0646 \u0627\u0644\u0623\u0635\u0644","Target color":"\u0644\u0648\u0646 \u0627\u0644\u0647\u062F\u0641","Hue scope (from 0\xB0 to 180\xB0)":"\u0646\u0637\u0627\u0642 \u0627\u0644\u062F\u0631\u062C\u0629 (\u0645\u0646 0\xB0 \u0625\u0644\u0649 180\xB0)","Saturation scope (in percent)":"\u0646\u0637\u0627\u0642 \u0627\u0644\u062A\u0634\u0628\u0639 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0627\u0644\u0645\u0626\u0648\u064A\u0629)","Lightness scope (in percent)":"\u0646\u0637\u0627\u0642 \u0627\u0644\u0633\u0637\u0648\u0639 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0627\u0644\u0645\u0626\u0648\u064A\u0629)","Set back the original colors of an object.":"\u0639\u062F\u0651\u0644 \u0623\u0644\u0648\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0627\u0644\u0623\u0635\u0644\u064A\u0629.","Reset color":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0644\u0648\u0646","Reset the colors of _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0623\u0644\u0648\u0627\u0646 _PARAM0_","Independently change the colors of a tiled sprite.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0628\u0634\u0643\u0644 \u0645\u0633\u062A\u0642\u0644 \u0644\u0631\u0645\u0632 \u0628\u0635\u0631\u064A \u0645\u0628\u0644\u0637.","Tiled sprite recolorizer":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0644\u0648\u064A\u0646 \u0627\u0644\u0631\u0645\u0632 \u0627\u0644\u0628\u0635\u0631\u064A \u0627\u0644\u0645\u0628\u0644\u0637","Independently change the colors of a panel sprite.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0623\u0644\u0648\u0627\u0646 \u0628\u0634\u0643\u0644 \u0645\u0633\u062A\u0642\u0644 \u0644\u0631\u0645\u0632 \u0628\u0635\u0631\u064A \u0644\u0648\u062D\u064A.","Panel sprite recolorizer":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0644\u0648\u064A\u0646 \u0627\u0644\u0631\u0645\u0632 \u0627\u0644\u0628\u0635\u0631\u064A \u0627\u0644\u0644\u0648\u062D\u064A","Record":"\u0633\u062C\u0644","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\u064A\u0636\u064A\u0641 \u0623\u062D\u062F\u0627\u062B\u064B\u0627 \u0644\u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0644\u0639\u0628\u0629 \u0648\u064A\u0645\u0643\u0646 \u0644\u0644\u0627\u0639\u0628\u064A\u0646 \u062A\u0646\u0632\u064A\u0644 \u0645\u0642\u0627\u0637\u0639 \u0627\u0644\u0641\u064A\u062F\u064A\u0648. \u064A\u0639\u0645\u0644 \u0639\u0644\u0649 \u0633\u0637\u062D \u0627\u0644\u0645\u0643\u062A\u0628 \u0648\u0641\u064A \u0627\u0644\u0645\u062A\u0635\u0641\u062D.","Start the recording.":"\u0627\u0628\u062F\u0623 \u0627\u0644\u062A\u0633\u062C\u064A\u0644.","Start recording":"\u0628\u062F\u0621 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","End the recording.":"\u0627\u0646\u0647\u0627\u0621 \u0627\u0644\u062A\u0633\u062C\u064A\u0644.","Stop recording":"\u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Stop the recording":"\u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Pause recording.":"\u0625\u064A\u0642\u0627\u0641 \u0645\u0624\u0642\u062A \u0644\u0644\u062A\u0633\u062C\u064A\u0644.","Pause recording":"\u0648\u0642\u0641 \u0645\u0624\u0642\u062A \u0644\u0644\u062A\u0633\u062C\u064A\u0644","Resume recording.":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644.","Resume recording":"\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u062D\u0641\u0638 \u0627\u0644\u062A\u0633\u062C\u064A\u0644 \u0641\u064A \u0646\u0638\u0627\u0645 \u0627\u0644\u0645\u0644\u0641\u0627\u062A \u0639\u0644\u0649 \u0633\u0637\u062D \u0627\u0644\u0645\u0643\u062A\u0628\u060C \u0623\u0648 \u0641\u064A \u0645\u062C\u0644\u062F \u0627\u0644\u062A\u0646\u0632\u064A\u0644 \u0644\u0644\u0648\u064A\u0628. \u062F\u0627\u0626\u0645\u064B\u0627 \u0637\u0644\u0628 \u0627\u0644\u0625\u0630\u0646 \u0644\u062D\u0641\u0638 \u0627\u0644\u0645\u0644\u0641.","Save recording":"\u062D\u0641\u0638 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Save recording to _PARAM1_ as _PARAM2_":"\u062D\u0641\u0638 \u0627\u0644\u062A\u0633\u062C\u064A\u0644 \u0641\u064A _PARAM1_ \u0643\u0640 _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u0644\u0641\u060C \u062A\u0639\u064A\u064A\u0646 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0645\u0633\u0627\u0631 FileSystem \u0645\u062B\u0644 FileSystem::DesktopPath() (\u064A\u0633\u062A\u062E\u062F\u0645 \u0641\u0642\u0637 \u0644\u062D\u0641\u0638 \u0627\u0644\u0645\u0644\u0641\u0627\u062A \u0639\u0644\u0649 \u0633\u0637\u062D \u0627\u0644\u0645\u0643\u062A\u0628)","Name to save file as":"\u0627\u0633\u0645 \u0644\u062D\u0641\u0638 \u0627\u0644\u0645\u0644\u0641 \u0628\u0627\u0633\u0645\u0647","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0644\u0644\u0645\u0633\u062C\u0644: \u063A\u064A\u0631 \u0646\u0634\u0637 (\u063A\u064A\u0631 \u0645\u0633\u062C\u0644)\u060C \u062C\u0627\u0631 \u0627\u0644\u062A\u0633\u062C\u064A\u0644\u060C \u0623\u0648 \u0645\u0624\u0642\u062A.","Get current state":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","Get the current framerate.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A \u0627\u0644\u062D\u0627\u0644\u064A.","Get frame rate":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A","Set frame rate to _PARAM1_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A \u0625\u0644\u0649 _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A\u060C \u064A\u062C\u0628 \u062A\u0639\u064A\u064A\u0646\u0647 \u0642\u0628\u0644 \u0628\u062F\u0621 \u0627\u0644\u062A\u0633\u062C\u064A\u0644. \u064A\u0639\u062A\u0645\u062F \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0640 FPS \u0627\u0644\u0645\u062D\u062F\u062F \u0641\u064A \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0644\u0639\u0628\u0629.","Set frame rate":"\u0636\u0628\u0637 \u0645\u0639\u062F\u0644 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"FPS \u0627\u0644\u0645\u0648\u0635\u0649 \u0628\u0647\u0627 \u0644\u0644\u0641\u064A\u062F\u064A\u0648: 25\u060C 30\u060C 60\u060C \u0644\u0645\u0644\u0641\u0627\u062A GIF \u0627\u0633\u062A\u062E\u062F\u0645 5\u060C 10\u060C 20","Returns the current video bit rate per second.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629.","Get video bit rate per second":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u0636\u0628\u0637 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0641\u064A\u062F\u064A\u0648\u060C \u064A\u062C\u0628 \u062A\u0639\u064A\u064A\u0646\u0647 \u0642\u0628\u0644 \u0628\u062F\u0621 \u0627\u0644\u062A\u0633\u062C\u064A\u0644. \u064A\u0639\u062A\u0645\u062F \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627 \u0639\u0644\u0649 2500000.","Set video bit rate":"\u0636\u0628\u0637 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0641\u064A\u062F\u064A\u0648","Set the video bit rate to _PARAM1_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0625\u0644\u0649 _PARAM1_","video bits per second":"\u0628\u062A\u0627\u062A \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u064A\u0639\u064A\u062F \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0635\u0648\u062A \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629. \u064A\u0639\u062A\u0628\u0631 \u0627\u0644\u0625\u0639\u062F\u0627\u062F \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0647\u0648 128000 \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0645 \u062A\u0639\u064A\u064A\u0646 \u0642\u064A\u0645\u0629.","Set audio bit rate":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0635\u0648\u062A","Set the audio bit rate to _PARAM1_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0635\u0648\u062A \u0625\u0644\u0649 _PARAM1_","audio bits per second":"\u0628\u062A\u0627\u062A \u0627\u0644\u0635\u0648\u062A \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629","Returns the audio bit rate per second.":"\u064A\u0639\u064A\u062F \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0635\u0648\u062A \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629.","Get audio bit rate per second":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0639\u062F\u0644 \u0628\u062A \u0627\u0644\u0635\u0648\u062A \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0645\u0644\u0641\u060C \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0645\u0644\u0641 \u0627\u0644\u0645\u062D\u062F\u062F \u063A\u064A\u0631 \u0645\u062F\u0639\u0648\u0645 \u0639\u0644\u0649 \u0645\u0646\u0635\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0633\u064A\u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631 \u0645\u062F\u0639\u0648\u0645 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627.","Set file format":"\u062A\u0639\u064A\u064A\u0646 \u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0645\u0644\u0641","Set file format to _PARAM1_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0645\u0644\u0641 \u0625\u0644\u0649 _PARAM1_","Recording format":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Returns the current video format.":"\u064A\u0639\u064A\u062F \u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0627\u0644\u062D\u0627\u0644\u064A.","Get codec":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0643\u0648\u062F \u0627\u0644\u062A\u0631\u0645\u064A\u0632","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0643\u0648\u062F \u0627\u0644\u0641\u064A\u062F\u064A\u0648\u060C \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0648\u062F \u0627\u0644\u0645\u062D\u062F\u062F \u063A\u064A\u0631 \u0645\u062F\u0639\u0648\u0645 \u0639\u0644\u0649 \u0645\u0646\u0635\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0633\u064A\u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631 \u0645\u062F\u0639\u0648\u0645 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627.","Set codec":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0643\u0648\u062F \u0627\u0644\u0641\u064A\u062F\u064A\u0648","Set video codec _PARAM1_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0643\u0648\u062F \u0627\u0644\u0641\u064A\u062F\u064A\u0648 _PARAM1_","codec":"\u0643\u0648\u062F \u0627\u0644\u0641\u064A\u062F\u064A\u0648","Returns the current video codec.":"\u064A\u0639\u064A\u062F \u0643\u0648\u062F \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0627\u0644\u062D\u0627\u0644\u064A.","Get video codec":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0643\u0648\u062F \u0627\u0644\u0641\u064A\u062F\u064A\u0648","When an error occurs this method will return what type of error it is.":"\u0639\u0646\u062F \u062D\u062F\u0648\u062B \u062E\u0637\u0623 \u0633\u064A\u0642\u0648\u0645 \u0647\u0630\u0627 \u0627\u0644\u0623\u0633\u0644\u0648\u0628 \u0628\u0625\u0639\u0627\u062F\u0629 \u0646\u0648\u0639 \u0627\u0644\u062E\u0637\u0623.","Error type":"\u0646\u0648\u0639 \u0627\u0644\u062E\u0637\u0623","Check if an error has occurred.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0642\u062F \u062D\u062F\u062B \u062E\u0637\u0623.","When an errror has occurred":"\u0639\u0646\u062F \u062D\u062F\u0648\u062B \u062E\u0637\u0623","When an error has occurred":"\u0639\u0646\u062F \u062D\u062F\u0648\u062B \u062E\u0637\u0623","Check if a recording has just been paused.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645\u062A \u0625\u064A\u0642\u0627\u0641 \u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0644\u0644\u062A\u0648.","When recording has paused":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Check if a recording has just been resumed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u062A\u0633\u062C\u064A\u0644 \u0627\u0644\u0641\u064A\u062F\u064A\u0648 \u0644\u0644\u062A\u0648.","When recording has resumed":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Check if recording has just started.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0628\u062F\u0623 \u0627\u0644\u062A\u0633\u062C\u064A\u0644 \u0644\u0644\u062A\u0648.","When recording has started":"\u0639\u0646\u062F\u0645\u0627 \u064A\u0628\u062F\u0623 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Check if recording has just stopped.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644 \u0644\u0644\u062A\u0648.","When recording has stopped":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Check if recording has just been saved.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062D\u0641\u0638 \u0627\u0644\u062A\u0633\u062C\u064A\u0644 \u0644\u0644\u062A\u0648.","When recording has saved":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062D\u0641\u0638 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","When recording has been saved":"\u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u0645 \u062D\u0641\u0638 \u0627\u0644\u062A\u0633\u062C\u064A\u0644","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0645\u062D\u062F\u062F \u0645\u062A\u0648\u0641\u0631\u064B\u0627 \u0639\u0644\u0649 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645. \u0644\u062A\u062C\u0646\u0628 \u0627\u0644\u062A\u0646\u0633\u064A\u0642\u0627\u062A \u063A\u064A\u0631 \u0627\u0644\u0645\u0639\u062A\u0645\u062F\u0629 \u060C \u0627\u062E\u062A\u0631 \u0627\u0644\u062A\u0646\u0633\u064A\u0642\u0627\u062A \u0627\u0644\u0634\u0627\u0626\u0639\u0629 \u0645\u062B\u0644 MP4 \u0623\u0648 WebM.","Is format supported on user device":"\u0647\u0644 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u062A\u0646\u0633\u064A\u0642 \u0639\u0644\u0649 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Check if _PARAM1_ is available on the users device":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 _PARAM1_ \u0645\u062A\u0648\u0641\u0631\u064B\u0627 \u0639\u0644\u0649 \u062C\u0647\u0627\u0632 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645","Select a common format for the best results":"\u062D\u062F\u062F \u062A\u0646\u0633\u064A\u0642\u064B\u0627 \u0634\u0627\u0626\u0639\u064B\u0627 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0623\u0641\u0636\u0644 \u0627\u0644\u0646\u062A\u0627\u0626\u062C","Get the current GIF quality.":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u062C\u0648\u062F\u0629 GIF \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u062C\u0648\u062F\u0629 GIF \u060C \u064A\u062C\u0628 \u062A\u0639\u064A\u064A\u0646\u0647\u0627 \u0642\u0628\u0644 \u0628\u062F\u0621 \u0627\u0644\u062A\u0633\u062C\u064A\u0644. \u0627\u0644\u0648\u0636\u0639 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0647\u0648 10.","Set GIF quality":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u062C\u0648\u062F\u0629 GIF","Set the GIF quality to _PARAM1_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u062C\u0648\u062F\u0629 GIF \u0625\u0644\u0649 _PARAM1_","Quality":"\u062C\u0648\u062F\u0629","Returns whether or not dithering is enabled for GIFs.":"\u064A\u0631\u062C\u0649 \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u062A\u0646\u0639\u064A\u0645 \u0645\u0645\u0643\u0646\u064B\u0627 \u0644\u0635\u064A\u063A GIF \u0623\u0645 \u0644\u0627.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0646\u0639\u064A\u0645 \u0641\u064A GIF \u060C \u064A\u062C\u0628 \u062A\u0639\u064A\u064A\u0646\u0647\u0627 \u0642\u0628\u0644 \u0628\u062F\u0621 \u0627\u0644\u062A\u0633\u062C\u064A\u0644. \u0627\u0644\u0648\u0636\u0639 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0647\u0648 \u062E\u0627\u0637\u0626.","Set GIF Dithering":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u062A\u0646\u0639\u064A\u0645 GIF","Enable dithering _PARAM1_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u062A\u0646\u0639\u064A\u0645 _PARAM1_","Dithering":"\u0627\u0644\u062A\u0646\u0639\u064A\u0645","Rectangular movement":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u0629","Move objects in a rectangular pattern.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0641\u064A \u0646\u0645\u0637 \u0645\u0633\u062A\u0637\u064A\u0644\u064A.","Distance from an object to the closest edge of a second object.":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0623\u0642\u0631\u0628 \u0644\u0643\u0627\u0626\u0646 \u062B\u0627\u0646\u064A.","Distance from an object to the closest edge of a second object":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0623\u0642\u0631\u0628 \u0644\u0643\u0627\u0626\u0646 \u062B\u0627\u0646\u064A","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0645\u0646 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0623\u0642\u0631\u0628 \u0645\u0646 _PARAM2_","Moving object":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u062A\u062D\u062F\u064A\u062B \u062D\u0631\u0643\u0629 \u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u062D\u0627\u0641\u0629 \u0643\u0627\u0626\u0646. \u062A\u0634\u063A\u064A\u0644 \u0645\u0631\u0629 \u0648\u0627\u062D\u062F\u0629 \u060C \u0623\u0648 \u0641\u064A \u0643\u0644 \u0645\u0631\u0629 \u064A\u062A\u062D\u0631\u0643 \u0641\u064A\u0647\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0631\u0643\u0632\u064A.","Update rectangular movement to follow the border of an object":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u062D\u0627\u0641\u0629 \u0627\u0644\u0643\u0627\u0626\u0646","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u062A\u062D\u062F\u064A\u062B \u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644 _PARAM1_ \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u062D\u0627\u0641\u0629 _PARAM3_. \u0627\u0644\u0645\u0648\u0642\u0641 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629: _PARAM4_","Rectangle Movement (required)":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644 (\u0645\u0637\u0644\u0648\u0628)","Position on border":"\u0627\u0644\u0645\u0648\u0642\u0641 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629","Move to the nearest corner of the center object.":"\u0627\u0646\u062A\u0642\u0644 \u0625\u0644\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0623\u0642\u0631\u0628 \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0631\u0643\u0632\u064A.","Move to the nearest corner of the center object":"\u0627\u0646\u062A\u0642\u0644 \u0625\u0644\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0623\u0642\u0631\u0628 \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0631\u0643\u0632\u064A","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u062A\u062D\u0631\u064A\u0643 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0623\u0642\u0631\u0628 \u0644\u0640 _PARAM3_","Dimension":"\u0628\u064F\u0639\u062F","Clockwise":"\u0628\u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Horizontal edge duration":"\u0641\u062A\u0631\u0629 \u062D\u0627\u0641\u0629 \u0623\u0641\u0642\u064A\u0629","Vertical edge duration":"\u0641\u062A\u0631\u0629 \u062D\u0627\u0641\u0629 \u0639\u0645\u0648\u062F\u064A\u0629","Initial position":"\u0627\u0644\u0645\u0648\u0642\u0641 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Teleport the object to a corner of the movement rectangle.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u0632\u0627\u0648\u064A\u0629 \u0645\u0646 \u0645\u0633\u062A\u0637\u064A\u0644 \u0627\u0644\u062D\u0631\u0643\u0629.","Teleport at a corner":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u062A\u0639\u064A\u064A\u0646 \u0645\u0648\u0636\u0639 _PARAM0_ \u0639\u0646\u062F _PARAM2_ \u0645\u0646 \u062D\u0644\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644","Corner":"\u0632\u0627\u0648\u064A\u0629","Return the perimeter of the movement rectangle.":"\u0627\u0639\u0627\u062F\u0629 \u0645\u062D\u064A\u0637 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644 \u0627\u0644\u0649 \u0627\u0644\u062D\u0631\u0643\u0629.","Perimeter":"\u0627\u0644\u0645\u062D\u064A\u0637","Return the time the object takes to go through the whole rectangle (in seconds).":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0644\u0627\u0632\u0645 \u0644\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0630\u0647\u0627\u0628 \u0639\u0628\u0631 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644 \u0628\u0623\u0643\u0645\u0644\u0647 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Return the time the object takes to go through a horizontal edge (in seconds).":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0644\u0627\u0632\u0645 \u0644\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0630\u0647\u0627\u0628 \u0639\u0628\u0631 \u062D\u0627\u0641\u0629 \u0623\u0641\u0642\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Return the time the object takes to go through a vertical edge (in seconds).":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0644\u0627\u0632\u0645 \u0644\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0630\u0647\u0627\u0628 \u0639\u0628\u0631 \u062D\u0627\u0641\u0629 \u0639\u0645\u0648\u062F\u064A\u0629 \u0648\u0627\u062D\u062F\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Return the rectangle width.":"\u0627\u0639\u0627\u062F\u0629 \u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644.","Return the rectangle height.":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644.","Return the left bound of the movement.":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u0644\u062D\u0631\u0643\u0629.","Return the top bound of the movement.":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A \u0644\u0644\u062D\u0631\u0643\u0629.","Return the right bound of the movement.":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 \u0644\u0644\u062D\u0631\u0643\u0629.","Return the bottom bound of the movement.":"\u0627\u0639\u0627\u062F\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0644\u062D\u0631\u0643\u0629.","Change the left bound of the rectangular movement.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629.","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u062D\u0631\u0643\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the top bound of the rectangular movement.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629.","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u062D\u0631\u0643\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the right bound of the rectangular movement.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 \u0644\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629.","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 \u0644\u062D\u0631\u0643\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the bottom bound of the rectangular movement.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0627\u0644\u062D\u0631\u0643\u064A \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0633\u062A\u063A\u0631\u0642\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0639\u0628\u0631 \u062D\u0627\u0641\u0629 \u0623\u0641\u0642\u064A\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0633\u062A\u063A\u0631\u0642\u0647 _PARAM0_ \u0644\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0639\u0628\u0631 \u062D\u0627\u0641\u0629 \u0623\u0641\u0642\u064A\u0629 \u0625\u0644\u0649 _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0633\u062A\u063A\u0631\u0642\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0639\u0628\u0631 \u062D\u0627\u0641\u0629 \u0639\u0645\u0648\u062F\u064A\u0629 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0630\u064A \u064A\u0633\u062A\u063A\u0631\u0642\u0647 _PARAM0_ \u0644\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0639\u0628\u0631 \u062D\u0627\u0641\u0629 \u0639\u0645\u0648\u062F\u064A\u0629 \u0625\u0644\u0649 _PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0625\u0644\u0649 \u062D\u0631\u0643\u0629 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629 \u0623\u0648 \u0639\u0643\u0633 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629.","Use clockwise direction for _PARAM0_: _PARAM2_":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u062A\u062C\u0627\u0647 \u062D\u0631\u0643\u0629 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629 \u0644\u0640_PARAM0_: _PARAM2_","Change the easing function of the movement.":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0638\u064A\u0641\u0629 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 / \u0627\u0644\u062A\u062E\u0641\u064A\u0641 \u0644\u0644\u062D\u0631\u0643\u0629.","Change the easing of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 \u0644\u0640_PARAM0_ \u0625\u0644\u0649 _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u062A\u0628\u062F\u064A\u0644 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0625\u0644\u0649 \u062D\u0631\u0643\u0629 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629 \u0623\u0648 \u0639\u0643\u0633 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629.","Toggle direction":"\u062A\u0628\u062F\u064A\u0644 \u0627\u0644\u0627\u062A\u062C\u0627\u0647","Toogle the direction of _PARAM0_":"\u062A\u0628\u062F\u064A\u0644 \u0627\u062A\u062C\u0627\u0647 _PARAM0_","Check if the object is moving clockwise.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629.","Is moving clockwise":"\u064A\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","_PARAM0_ is moving clockwise":"_PARAM0_ \u064A\u062A\u062D\u0631\u0643 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Check if the object is moving to the left.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u062D\u0631\u0643 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631.","Is moving left":"\u064A\u062A\u062D\u0631\u0643 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","_PARAM0_ is moving to the left":"_PARAM0_ \u064A\u062A\u062D\u0631\u0643 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","Check if the object is moving up.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u062D\u0631\u0643 \u0644\u0644\u0623\u0639\u0644\u0649.","Is moving up":"\u064A\u062A\u062D\u0631\u0643 \u0644\u0644\u0623\u0639\u0644\u0649","_PARAM0_ is moving up":"_PARAM0_ \u064A\u062A\u062D\u0631\u0643 \u0644\u0644\u0623\u0639\u0644\u0649","Object is moving to the right.":"\u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u062D\u0631\u0643 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646.","Is moving right":"\u064A\u062A\u062D\u0631\u0643 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","_PARAM0_ is moving to the right":"_PARAM0_ \u064A\u062A\u062D\u0631\u0643 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","Check if the object is moving down.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u062A\u062D\u0631\u0643 \u0644\u0644\u0623\u0633\u0641\u0644.","Is moving down":"\u064A\u062A\u062D\u0631\u0643 \u0644\u0644\u0623\u0633\u0641\u0644","_PARAM0_ is moving down":"_PARAM0_ \u064A\u062A\u062D\u0631\u0643 \u0644\u0644\u0623\u0633\u0641\u0644","Object is on the left side of the rectangle.":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u062C\u0647\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0644\u0644\u0645\u0633\u062A\u0637\u064A\u0644.","Is on left":"\u0639\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","_PARAM0_ is on the left side":"_PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u062C\u0647\u0629 \u0627\u0644\u064A\u0633\u0631\u0649","Object is on the top side of the rectangle.":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u062C\u0647\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0644\u0644\u0645\u0633\u062A\u0637\u064A\u0644.","Is on top":"\u0639\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649","_PARAM0_ is on the top side":"_PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u062C\u0647\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629","Object is on the right side of the rectangle.":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u062C\u0647\u0629 \u0627\u0644\u064A\u0645\u0646\u0649 \u0644\u0644\u0645\u0633\u062A\u0637\u064A\u0644.","Is on right":"\u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","_PARAM0_ is on the right side":"_PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0623\u064A\u0645\u0646","Object is on the bottom side of the rectangle.":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0633\u0641\u0644\u064A \u0645\u0646 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644.","Is on bottom":"\u064A\u0643\u0648\u0646 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644","_PARAM0_ is on the bottom side":"_PARAM0_ \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0633\u0641\u0644\u064A","Return the duration between the top-left vertex and the top-right one.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u0645\u062F\u0629 \u0628\u064A\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0648\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649.","Duration to top right":"\u0627\u0644\u0645\u062F\u0629 \u0625\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","Return the duration between the top-left vertex and the bottom-right one.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u0645\u062F\u0629 \u0628\u064A\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0648\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0641\u0644\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649.","Duration to bottom right":"\u0627\u0644\u0645\u062F\u0629 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644 \u0627\u0644\u064A\u0645\u064A\u0646","Return the duration between the top-left vertex and the bottom-left one.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u0645\u062F\u0629 \u0628\u064A\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0648\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0641\u0644\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649.","Duration to bottom left":"\u0627\u0644\u0645\u062F\u0629 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644 \u0627\u0644\u064A\u0633\u0631\u0649","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u0627\u0631\u062C\u0639 \u0627\u0644\u0646\u0633\u0628\u0629 \u0628\u064A\u0646 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0645\u063A\u0637\u0627\u0629 \u0645\u0646 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629 \u0648\u0637\u0648\u0644 \u0627\u0644\u062D\u0627\u0641\u0629 (\u0628\u064A\u0646 0 \u0648 1).","Progress on edge":"\u0627\u0644\u062A\u0642\u062F\u0645 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629","Return the X position of the current edge origin.":"\u064A\u0631\u062C\u0639 \u0645\u0648\u0642\u0639 X \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Edge origin X":"X \u0645\u0635\u062F\u0631 \u062D\u0627\u0641\u0629","Return the Y position of the current edge origin.":"\u064A\u0631\u062C\u0639 \u0645\u0648\u0642\u0639 Y \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Edge origin Y":"Y \u0645\u0635\u062F\u0631 \u062D\u0627\u0641\u0629","Return the X position of the current edge target.":"\u064A\u0631\u062C\u0639 \u0645\u0648\u0642\u0639 X \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Edge target X":"X \u0647\u062F\u0641 \u062D\u0627\u0641\u0629","Return the Y position of the current edge target.":"\u064A\u0631\u062C\u0639 \u0645\u0648\u0642\u0639 Y \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Edge target Y":"Y \u0647\u062F\u0641 \u062D\u0627\u0641\u0629","Return the time from the top-left vertex.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u0632\u0645\u0646 \u0645\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649.","Current time":"\u0627\u0644\u0632\u0645\u0646 \u0627\u0644\u062D\u0627\u0644\u064A","Return the covered length from the top-left vertex or the bottom-right one.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u0637\u0648\u0644 \u0627\u0644\u0645\u063A\u0637\u0649 \u0645\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0623\u0648 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0641\u0644\u064A\u0629 \u0627\u0644\u064A\u0645\u0646\u0649.","Half Current length":"\u0646\u0635\u0641 \u0627\u0644\u0637\u0648\u0644 \u0627\u0644\u062D\u0627\u0644\u064A","Return the displacement on the X axis from the top-left vertex.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u062A\u0634\u062A\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0645\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649.","Return the displacement on the Y axis from the top-left vertex.":"\u064A\u0631\u062C\u0639 \u0627\u0644\u062A\u0634\u062A\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0645\u0646 \u0631\u0623\u0633 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649.","Rectangular flood fill":"\u0645\u0644\u0621 \u0627\u0644\u0641\u064A\u0636 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u064A","Create objects as a grid to cover a rectangular area or an other object.":"\u0625\u0646\u0634\u0627\u0621 \u0643\u0627\u0626\u0646\u0627\u062A \u0643\u0634\u0628\u0643\u0629 \u0644\u062A\u063A\u0637\u064A\u0629 \u0645\u0646\u0637\u0642\u0629 \u0645\u0633\u062A\u0637\u064A\u0644\u064A\u0629 \u0623\u0648 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631.","Create fill objects that cover the rectangular area of target objects.":"\u0625\u0646\u0634\u0627\u0621 \u0643\u0627\u0626\u0646\u0627\u062A \u0644\u062A\u063A\u0637\u064A\u0629 \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u0629 \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0647\u062F\u0641.","Create objects to flood fill other objects":"\u0625\u0646\u0634\u0627\u0621 \u0643\u0627\u0626\u0646\u0627\u062A \u0644\u0645\u0644\u0621 \u0645\u0646\u0627\u0637\u0642 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0623\u062E\u0631\u0649","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"\u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u062A\u063A\u0637\u064A\u062A\u0647\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u0639\u0628\u0626\u0629","Fill object":"\u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u0639\u0628\u0626\u0629","Object that is created to cover the rectangular area of target objects":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0625\u0646\u0634\u0627\u0624\u0647 \u0644\u062A\u063A\u0637\u064A\u0629 \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u0629 \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629","Space between columns (pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0623\u0639\u0645\u062F\u0629 (\u0628\u0643\u0633\u0644)","Space between rows (pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0635\u0641\u0648\u0641 (\u0628\u0643\u0633\u0644)","Z order":"\u062A\u0631\u062A\u064A\u0628 Z","Create multiple copies of an object.":"\u0625\u0646\u0634\u0627\u0621 \u0646\u0633\u062E \u0645\u062A\u0639\u062F\u062F\u0629 \u0645\u0646 \u0643\u0627\u0626\u0646.","Create objects to flood fill a rectanglular area":"\u0625\u0646\u0634\u0627\u0621 \u0623\u062C\u0633\u0627\u0645 \u0644\u0645\u0644\u0621 \u0645\u0646\u0637\u0642\u0629 \u0645\u0633\u062A\u0637\u064A\u0644\u0629","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0623\u0639\u0645\u062F\u0629 _PARAM2_ \u0648 _PARAM3_ \u0635\u0641\u0648\u0641 \u0645\u0646 _PARAM1_ \u0645\u0639 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0641\u064A _PARAM4_ \u061B _PARAM5_ \u0648 _PARAM6_ \u0628\u0643\u0633\u0644 \u0628\u064A\u0646 \u0627\u0644\u0623\u0639\u0645\u062F\u0629 \u0648 _PARAM7_ \u0628\u0643\u0633\u0644 \u0628\u064A\u0646 \u0627\u0644\u0635\u0641\u0648\u0641 \u0639\u0644\u0649 \u0627\u0644\u0637\u0628\u0642\u0629: _PARAM8_ \u0641\u064A \u062A\u0631\u062A\u064A\u0628 Z: _PARAM9_","Number of columns (default: 1)":"\u0639\u062F\u062F \u0627\u0644\u0623\u0639\u0645\u062F\u0629 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 1)","Number of rows (default: 1)":"\u0639\u062F\u062F \u0627\u0644\u0635\u0641\u0648\u0641 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 1)","Top-left starting position (X) (default: 0)":"\u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0639\u0644\u0648\u064A \u0627\u0644\u0623\u064A\u0633\u0631 (X) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Top-left starting position (Y) (default: 0)":"\u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0639\u0644\u0648\u064A \u0627\u0644\u0623\u064A\u0633\u0631 (Y) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Amount of space between columns (default: 0)":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0623\u0639\u0645\u062F\u0629 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Amount of space between rows (default: 0)":"\u0643\u0645\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0635\u0641\u0648\u0641 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Regular Expressions":"\u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0645\u0646\u062A\u0638\u0645\u0629","Functions for using regular expressions to manipulate strings.":"\u0648\u0638\u0627\u0626\u0641 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u062A\u0639\u0628\u064A\u0631\u0627\u062A \u0627\u0644\u0645\u0646\u062A\u0638\u0645\u0629 \u0644\u062A\u0644\u0627\u0639\u0628 \u0627\u0644\u0633\u0644\u0627\u0633\u0644.","Checks if a string matches a regex pattern.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0633\u0644\u0633\u0644\u0629 \u0645\u0637\u0627\u0628\u0642\u0629 \u0644\u0646\u0645\u0637 regex.","String matches regex pattern":"\u064A\u0637\u0627\u0628\u0642 \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0646\u0645\u0637 regex","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ \u0645\u0637\u0627\u0628\u0642 \u0644\u0646\u0645\u0637 _PARAM1_ (\u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A: _PARAM2_)","The pattern to check for":"\u0627\u0644\u0646\u0645\u0637 \u0627\u0644\u0630\u064A \u062A\u0631\u064A\u062F \u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0646\u0647","RegEx flags":"\u0639\u0644\u0627\u0645\u0627\u062A regex","The string to check for a pattern":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u062A\u064A \u062A\u0631\u064A\u062F \u0641\u062D\u0635\u0647\u0627 \u0628\u062D\u062B\u0627\u064B \u0639\u0646 \u0646\u0645\u0637","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u0642\u0637\u0639 \u0633\u0644\u0633\u0644\u0629 \u0645\u0646 \u062E\u0644\u0627\u0644 \u0643\u0644 \u062C\u0632\u0621 \u0645\u0646\u0647\u0627 \u0627\u0644\u0645\u0637\u0627\u0628\u0642 \u0644\u0646\u0645\u0637 regex \u0648\u062A\u062E\u0632\u064A\u0646 \u0643\u0644 \u062C\u0632\u0621 \u0641\u064A \u0645\u0635\u0641\u0648\u0641\u0629.","Split a string into an array":"\u0642\u0637\u0639 \u0633\u0644\u0633\u0644\u0629 \u0625\u0644\u0649 \u0645\u0635\u0641\u0648\u0641\u0629","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u0642\u0633\u0645 \u0627\u0644\u0633\u0644\u0633\u0629 _PARAM3_ \u0625\u0644\u0649 \u0645\u0635\u0641\u0648\u0641\u0629 _PARAM4_ \u062D\u0633\u0628 \u0627\u0644\u0646\u0645\u0637 _PARAM1_ (\u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A: _PARAM2_)","The pattern to split by":"\u0627\u0644\u0646\u0645\u0637 \u0627\u0644\u0630\u064A \u062A\u0631\u064A\u062F \u0627\u0644\u0641\u0635\u0644 \u0628\u0647","The string to split by the pattern":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u062A\u064A \u062A\u0631\u064A\u062F \u0627\u0644\u0641\u0635\u0644 \u0628\u0646\u0627\u0621\u064B \u0639\u0644\u0649 \u0627\u0644\u0646\u0645\u0637","The name of the variable to store the result in":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631 \u0644\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0646\u062A\u064A\u062C\u0629 \u0641\u064A","Builds an array containing all matches for a regex pattern.":"\u0628\u0646\u0627\u0621 \u0645\u0635\u0641\u0648\u0641\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u062C\u0645\u064A\u0639 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0644\u0646\u0645\u0637 regex.","Find all matches for a regex pattern":"\u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u062C\u0645\u064A\u0639 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0644\u0646\u0645\u0637 regex","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u062A\u062E\u0632\u064A\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u0646\u062A\u0627\u0626\u062C \u0644\u0640 _PARAM3_ \u0628\u0646\u0645\u0637 _PARAM1_ \u0641\u064A _PARAM4_ (\u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A: _PARAM2_)","Pattern":"\u0646\u0645\u0637","String":"\u0633\u0644\u0633\u0644\u0629","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u0628\u0646\u0627\u0621 \u0645\u0635\u0641\u0648\u0641\u0629 \u062A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0623\u0648\u0644 \u062A\u0637\u0627\u0628\u0642 \u0644\u0646\u0645\u0637 regex \u062A\u062A\u0628\u0639\u0647 \u0645\u062C\u0645\u0648\u0639\u0627\u062A regex.","Find first match with groups for a regex pattern":"\u0627\u0644\u0639\u062B\u0648\u0631 \u0639\u0644\u0649 \u0623\u0648\u0644 \u062A\u0637\u0627\u0628\u0642 \u0645\u0639 \u0645\u062C\u0645\u0648\u0639\u0627\u062A \u0644\u0646\u0645\u0637 regex","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0639\u0646\u0635\u0631 \u0627\u0644\u0645\u0637\u0627\u0628\u0642 \u0627\u0644\u0623\u0648\u0644 \u0648\u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0627\u062A \u0645\u0646 _PARAM3_ \u0628\u0646\u0645\u0637 _PARAM1_ \u0641\u064A _PARAM4_ (\u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A: _PARAM2_)","Flags":"\u0639\u0644\u0627\u0645\u0627\u062A","Variable name":"\u0627\u0633\u0645 \u0627\u0644\u0645\u062A\u063A\u064A\u0631","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u064A\u0642\u0648\u0645 \u0628\u0628\u0646\u0627\u0621 \u0645\u0635\u0641\u0648\u0641\u0629 \u062A\u062D\u062A\u0648\u064A \u0644\u0643\u0644 \u0646\u0645\u0637 \u062A\u0637\u0627\u0628\u0642 \n\u0642\u0627\u0626\u0645\u0629 \u0645\u0639 \u0627\u0644\u062A\u0637\u0627\u0628\u0642 \u062A\u0644\u064A\u0647 \u0628\u0645\u062C\u0645\u0648\u0639\u0627\u062A \u062A\u0637\u0627\u0628\u0642\u0647 \u0627\u0644\u062E\u0627\u0635\u0629.","Find all matches with their groups for a regex pattern":"\u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u062C\u0645\u064A\u0639 \u0627\u0644\u062A\u0637\u0627\u0628\u0642\u0627\u062A \u0645\u0639 \u0645\u062C\u0645\u0648\u0639\u0627\u062A\u0647\u0627 \u0644\u0646\u0645\u0637 regex","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u062A\u062E\u0632\u0646 \u0643\u0644 \u0627\u0644\u062A\u0637\u0627\u0628\u0642\u0627\u062A \u0648\u0627\u0644\u0645\u062C\u0645\u0648\u0639\u0627\u062A \u0627\u0644\u062A\u0627\u0628\u0639\u0629 \u0644_PARAM3_ \u0645\u0639 \u0627\u0644\u0646\u0645\u0637 _PARAM1_ \u0641\u064A _PARAM4_(\u0627\u0644\u0639\u0644\u0627\u0645\u0627\u062A: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"\u0627\u0633\u062A\u0628\u062F\u0627\u0644 \u062C\u0632\u0621 \u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u064A\u0637\u0627\u0628\u0642 \u0646\u0645\u0637 regex \u0628\u0633\u0644\u0633\u0644\u0629 \u0623\u062E\u0631\u0649.","Replace pattern matches with a string":"\u0627\u0633\u062A\u0628\u062F\u0627\u0644 \u062A\u0637\u0627\u0628\u0642\u0627\u062A \u0627\u0644\u0646\u0645\u0637 \u0628\u0633\u0644\u0633\u0644\u0629","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u062A\u0646\u0641\u064A\u0630 _PARAM1_ \u0645\u0639 \u0627\u0644\u0640_PARAM2_ \u0627\u0644\u062A\u0627\u0644\u064A \u0644\u0644\u062A\u0637\u0627\u0628\u0642 \u0641\u064A _PARAM3_\u060C \u0648\u062A\u062E\u0632\u064A\u0646 \u0627\u0644\u0646\u062A\u064A\u062C\u0629 \u0641\u064A _PARAM4_","The string to search for pattern matches in":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u0627\u0644\u0628\u062D\u062B \u0641\u064A\u0647\u0627 \u0644\u062A\u0637\u0627\u0628\u0642\u0627\u062A \u0627\u0644\u0646\u0645\u0637","The string to replace the matching patterns with":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0627\u0633\u062A\u0628\u062F\u0627\u0644 \u0627\u0644\u0623\u0646\u0645\u0627\u0637 \u0627\u0644\u0645\u0637\u0627\u0628\u0642\u0629 \u0641\u064A\u0647\u0627 \u0628\u0627\u0644\u0633\u0644\u0633\u0644\u0629","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0646\u0645\u0637 regex \u0641\u064A \u0633\u0644\u0633\u0644\u0629\u060C \u0648\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0645\u0624\u0634\u0631 \u0639\u0644\u0649 \u0645\u0648\u0642\u0639 \u0627\u0644\u062A\u0637\u0627\u0628\u0642\u060C \u0623\u0648 -1 \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0637\u0627\u0628\u0642 \u0627\u0644\u0646\u0645\u0637.","Find a pattern":"\u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0646\u0645\u0637","Sprite Snapshot":"\u0645\u0644\u062E\u0635 \u0627\u0644\u0631\u0645\u0632 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u064A\u0642\u0648\u0645 \u0628\u062A\u0642\u062F\u064A\u0645 \u0643\u0627\u0626\u0646\u060C \u0637\u0628\u0642\u0629\u060C \u0645\u0634\u0647\u062F \u0623\u0648 \u0645\u0646\u0637\u0642\u0629 \u0645\u0646 \u0627\u0644\u0645\u0634\u0647\u062F \u0648\u0648\u0636\u0639 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0646\u0627\u062A\u062C\u0629 \u0641\u064A \u0631\u0645\u0632 \u0645\u062A\u062D\u0631\u0643.","Renders an object and puts the rendered image into a sprite object.":"\u064A\u0631\u0633\u0645 \u0643\u0627\u0626\u0646\u064B\u0627 \u0648\u064A\u0636\u0639 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u0631\u0633\u0648\u0645\u0629 \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0651\u0645\u0632.","Render an object into a sprite":"\u0631\u0633\u0645 \u0643\u0627\u0626\u0646 \u0641\u064A \u0631\u0645\u0632","Render _PARAM1_ into sprite _PARAM2_":"\u0642\u0645 \u0628\u0631\u0633\u0645 _PARAM1_ \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0651\u0645\u0632 _PARAM2_","The object to render":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0631\u0627\u062F \u0631\u0633\u0645\u0647","The sprite to render to":"\u0627\u0644\u0631\u0645\u0632 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u0631\u0633\u0645\u0647 \u0625\u0644\u064A\u0647","Renders a layer and puts the rendered image into a sprite object.":"\u064A\u0642\u0648\u0645 \u0628\u0631\u0633\u0645 \u0637\u0628\u0642\u0629 \u0648\u064A\u0636\u0639 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u0631\u0633\u0648\u0645\u0629 \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0651\u0645\u0632.","Render a layer into a sprite":"\u0631\u0633\u0645 \u0637\u0628\u0642\u0629 \u0641\u064A \u0631\u0645\u0632","Render layer _PARAM1_ into sprite _PARAM2_":"\u0631\u0633\u0645 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM1_ \u0641\u064A \u0631\u0645\u0632 _PARAM2_","The layer to render":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u0631\u0633\u0645\u0647\u0627","Renders a scene and puts the rendered image into a sprite object.":"\u064A\u0642\u0648\u0645 \u0628\u0631\u0633\u0645 \u0645\u0634\u0647\u062F \u0648\u064A\u0636\u0639 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u0631\u0633\u0648\u0645\u0629 \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0651\u0645\u0632.","Render a scene into a sprite":"\u0631\u0633\u0645 \u0645\u0634\u0647\u062F \u0641\u064A \u0631\u0645\u0632","Render the current scene into sprite _PARAM1_":"\u0631\u0633\u0645 \u0627\u0644\u0645\u0634\u0647\u062F \u0627\u0644\u062D\u0627\u0644\u064A \u0641\u064A \u0631\u0645\u0632 _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u064A\u0642\u0648\u0645 \u0628\u0631\u0633\u0645 \u0645\u0646\u0637\u0642\u0629 \u0645\u062D\u062F\u062F\u0629 \u0645\u0646 \u0645\u0634\u0647\u062F \u0648\u064A\u0636\u0639 \u0627\u0644\u0635\u0648\u0631\u0629 \u0627\u0644\u0645\u0631\u0633\u0648\u0645\u0629 \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0651\u0645\u0632.","Render an area of a scene into a sprite":"\u0631\u0633\u0645 \u0645\u0646\u0637\u0642\u0629 \u0645\u0646 \u0645\u0634\u0647\u062F \u0641\u064A \u0631\u0645\u0632","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u0631\u0633\u0645 \u0645\u0646\u0637\u0642\u0629 \u0645\u0646 \u0627\u0644\u0645\u0634\u0647\u062F \u0627\u0644\u062D\u0627\u0644\u064A \u0641\u064A \u0631\u0645\u0632: _PARAM1_, \u0645\u0646 \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629X: _PARAM2_, \u0627\u0644\u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0635\u0644\u064A\u0629Y: _PARAM3_, \u0628\u0639\u0631\u0636: _PARAM4_, \u0627\u0631\u062A\u0641\u0627\u0639: _PARAM5_","Origin X position of the render area":"\u0645\u0648\u0636\u0639 \u0646\u0642\u0637\u0629 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0631\u0633\u0645","Origin Y Position of the render area":"\u0645\u0648\u0636\u0639 \u0646\u0642\u0637\u0629 \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0631\u0623\u0633\u064A \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0631\u0633\u0645","Width of the are to render":"\u0639\u0631\u0636 \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0644\u0644\u0631\u0633\u0645","Height of the area to render":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0644\u0644\u0631\u0633\u0645","Repeat every X seconds":"\u0643\u0631\u0631 \u0643\u0644 X \u062B\u0627\u0646\u064A\u0629","Trigger an event every X seconds.":"\u0642\u0645 \u0628\u062A\u0634\u063A\u064A\u0644 \u062D\u062F\u062B \u0643\u0644 X \u062B\u0648\u0627\u0646\u064D.","Triggers every X seconds.":"\u064A\u064F\u0634\u063A\u0651\u0644 \u0643\u0644 X \u062B\u0627\u0646\u064A\u0629.","Repeat with a scene timer":"\u0643\u0631\u0631 \u0645\u0639 \u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0634\u0647\u062F","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u0643\u0631\u0631 \u0643\u0644 _PARAM2_ \u062B\u0627\u0646\u064A\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM1_","Timer name used to loop":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0644\u062A\u0643\u0631\u0627\u0631","Duration in seconds between each repetition":"\u0627\u0644\u0645\u062F\u0629 \u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A \u0628\u064A\u0646 \u0643\u0644 \u062A\u0643\u0631\u0627\u0631","the number of times the timer has repeated.":"\u0639\u062F\u062F \u0627\u0644\u0645\u0631\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0645 \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0645\u0624\u0642\u062A.","Repetition number of a scene timer":"\u0631\u0642\u0645 \u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0634\u0647\u062F","Repetition number of timer _PARAM1_":"\u0631\u0642\u0645 \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM1_","Triggers every X seconds X amount of times.":"\u064A\u064F\u0634\u063A\u0651\u0644 \u0643\u0644 X \u062B\u0627\u0646\u064A\u0629 \u0645\u0642\u062F\u0627\u0631 X \u0645\u0646 \u0627\u0644\u0645\u0631\u0627\u062A.","Repeat with a scene timer X times":"\u0643\u0631\u0631 \u0645\u0639 \u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0634\u0647\u062F X \u0645\u0631\u0627\u062A","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u0643\u0631\u0631 \u0643\u0644 _PARAM2_ \u062B\u0627\u0646\u064A\u0629 _PARAM3_ \u0645\u0631\u0627\u062A \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM1_","The limit of loops":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u062D\u0644\u0642\u0627\u062A","Maximum nuber of repetition (-1 to repeat forever).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u062F\u062F \u0627\u0644\u062A\u0643\u0631\u0627\u0631 (-1 \u0644\u0644\u062A\u0643\u0631\u0627\u0631 \u0625\u0644\u0649 \u0627\u0644\u0623\u0628\u062F).","Reset repetition count of a scene timer.":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0634\u0647\u062F.","Reset repetition count of a scene timer":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0634\u0647\u062F","Reset repetition count for timer _PARAM1_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0644\u0644\u0645\u0624\u0642\u062A _PARAM1_","Allows to repeat an object timer every X seconds.":"\u064A\u0633\u0645\u062D \u0628\u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0643\u0627\u0626\u0646 \u0643\u0644 X \u062B\u0627\u0646\u064A\u0629.","The name of the timer to repeat":"\u0627\u0633\u0645 \u0627\u0644\u0645\u0624\u0642\u062A \u0627\u0644\u0645\u0637\u0644\u0648\u0628 \u062A\u0643\u0631\u0627\u0631\u0647","The time between each trigger (in seconds)":"\u0627\u0644\u0648\u0642\u062A \u0628\u064A\u0646 \u0643\u0644 \u0645\u0634\u063A\u0644 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","How many times should the timer trigger? -1 for forever.":"\u0643\u0645 \u0645\u0631\u0629 \u064A\u062C\u0628 \u0623\u0646 \u064A\u064F\u0634\u063A\u0644 \u0627\u0644\u0645\u0624\u0642\u062A\u061F -1 \u0644\u0625\u0644\u0649 \u0627\u0644\u0623\u0628\u062F.","An internal counter":"\u0639\u062F\u0627\u062F \u062F\u0627\u062E\u0644\u064A","Repeat with an object timer":"\u064A\u0631\u062C\u0639 \u0628\u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0627\u0644\u0643\u0627\u0626\u0646","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u0627\u0639\u0627\u062F\u0629 \u0643\u0644 _PARAM3_ \u062B\u0627\u0646\u064A\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM2_ \u0645\u0646 _PARAM0_","Repetition number of an object timer":"\u0639\u062F\u062F \u0627\u0644\u062A\u0643\u0631\u0627\u0631 \u0644\u0645\u0624\u0642\u062A \u0627\u0644\u0643\u0627\u0626\u0646","Repetition number of timer _PARAM2_":"\u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM2_","Repeat with an object timer X times":"\u0627\u0639\u0627\u062F\u0629 \u0628\u0645\u0624\u0642\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0631\u0627\u062A X","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u0627\u0639\u0627\u062F\u0629 \u0643\u0644 _PARAM3_ \u062B\u0627\u0646\u064A\u0629 _PARAM4_ \u0645\u0631\u0627\u062A \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM2_ \u0645\u0646 _PARAM0_","Reset repetition count of an object timer.":"\u0627\u0639\u0627\u062F\u0629 \u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0627\u0644\u0643\u0627\u0626\u0646.","Reset repetition count of an object timer":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0645\u0624\u0642\u062A \u0644\u0643\u0627\u0626\u0646","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0639\u062F\u062F \u062A\u0643\u0631\u0627\u0631 \u0644\u0640 \u0627\u0644\u0645\u0624\u0642\u062A _PARAM2_ \u0627\u0644\u062E\u0627\u0635 \u0628\u0640 _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"\u064A\u0642\u0648\u0645 \u0628\u0627\u0644\u062A\u0641\u0639\u064A\u0644 \u0643\u0644 X \u062B\u0627\u0646\u064A\u0629\u060C \u062D\u064A\u062B \u064A\u062A\u0645 \u062A\u062D\u062F\u064A\u062F\u0647\u0627 \u0641\u064A \u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0633\u0644\u0648\u0643.","Repeat every X seconds (deprecated)":"\u062A\u0643\u0631\u0627\u0631 \u0643\u0644 X \u062B\u0627\u0646\u064A\u0629 (\u062A\u0645 \u062A\u062C\u0627\u0647\u0644\u0647)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u0644\u0642\u062F \u062A\u0645 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u0645\u0624\u0642\u062A \u0627\u0644\u0645\u062A\u0643\u0631\u0631 _PARAM1_ \u0627\u0644\u062E\u0627\u0635 \u0628\u0640 _PARAM0_","Pauses a recurring timer.":"\u062A\u0648\u0642\u064A\u0641 \u0645\u0624\u0642\u062A \u0645\u062A\u0643\u0631\u0631.","Pause a recurring timer (deprecated)":"\u0648\u0642\u0641 \u0645\u0624\u0642\u062A \u0645\u062A\u0643\u0631\u0631 (\u062A\u0645 \u062A\u062C\u0627\u0647\u0644\u0647)","Pause recurring timer _PARAM1_ of _PARAM0_":"\u0648\u0642\u0641 \u0645\u0624\u0642\u062A \u0645\u062A\u0643\u0631\u0631 _PARAM1_ \u0627\u0644\u062E\u0627\u0635 \u0628\u0640 _PARAM0_","Resumes a paused recurring timer.":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u0645\u0624\u0642\u062A \u0645\u062A\u0643\u0631\u0631 \u0645\u062A\u0648\u0642\u0641.","Resume a recurring timer (deprecated)":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u0645\u0624\u0642\u062A \u0645\u062A\u0643\u0631\u0631 (\u062A\u0645 \u062A\u062C\u0627\u0647\u0644\u0647)","Resume recurring timer _PARAM1_ of _PARAM0_":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u0645\u0624\u0642\u062A \u0645\u062A\u0643\u0631\u0631 _PARAM1_ \u0627\u0644\u062E\u0627\u0635 \u0628\u0640 _PARAM0_","Allows to trigger the recurring timer X times again.":"\u064A\u0633\u0645\u062D \u0628\u062A\u0643\u0631\u0627\u0631 \u0627\u0644\u0645\u0624\u0642\u062A \u0627\u0644\u0645\u062A\u0643\u0631\u0631 X \u0645\u0631\u0627\u062A \u0623\u062E\u0631\u0649.","Reset the limit (deprecated)":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F (\u062A\u0645 \u062A\u062C\u0627\u0647\u0644\u0647)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u0627\u0644\u0633\u0645\u0627\u062D \u0628\u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u0645\u0624\u0642\u062A \u0627\u0644\u0645\u062A\u0643\u0631\u0631 _PARAM1_ \u0627\u0644\u062E\u0627\u0635 \u0628\u0640 _PARAM0_ X \u0645\u0631\u0627\u062A \u0623\u062E\u0631\u0649","Rolling counter":"\u0639\u062F\u0627\u062F \u062F\u0648\u0627\u0631","Smoothly change a counter value in a text object.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u062F\u0627\u062F \u0628\u0633\u0644\u0627\u0633\u0629 \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0635.","Smoothly changes a counter value in a text object.":"\u064A\u063A\u064A\u0631 \u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u062F\u0627\u062F \u0628\u0634\u0643\u0644 \u0633\u0644\u0633 \u0641\u064A \u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0635.","Prefix":"\u0628\u0627\u062F\u0626\u0629","Suffix":"\u0644\u0627\u062D\u0642\u0629","Animation duration":"\u0645\u062F\u0629 \u0627\u0644\u0631\u0633\u0645","Increment":"\u0632\u064A\u0627\u062F\u0629","the value of the counter.":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u062F\u0627\u062F.","Counter value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u062F\u0627\u062F","the counter value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u062F\u0627\u062F","Directly display the counter value without playing the animation.":"\u0639\u0631\u0636 \u0642\u064A\u0645\u0629 \u0627\u0644\u0639\u062F\u0627\u062F \u0645\u0628\u0627\u0634\u0631\u0629 \u062F\u0648\u0646 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629.","Jump to the counter animation end":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629 \u0631\u0633\u0648\u0645 \u0627\u0644\u0639\u062F\u0627\u062F \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Jump to the counter animation end of _PARAM0_":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629 \u0631\u0633\u0648\u0645 \u0627\u0644\u0639\u062F\u0627\u062F \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 _PARAM0_","Room-based camera movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0623\u0633\u0627\u0633 \u0627\u0644\u063A\u0631\u0641\u0629","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u0642\u0645 \u0628\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0648\u062A\u0643\u0628\u064A\u0631\u0647\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u063A\u0631\u0641\u0629 \u0627\u0644\u0630\u064A \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 (\u0639\u0627\u062F\u0629\u064B).","Move and zoom camera to the room object that contains the trigger object (player)":"\u0627\u0646\u062A\u0642\u0644 \u0648\u0642\u0645 \u0628\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u063A\u0631\u0641\u0629 \u0627\u0644\u0630\u064A \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 (\u0627\u0644\u0644\u0627\u0639\u0628)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u063A\u0631\u0641\u0629 _PARAM1_ \u0627\u0644\u0630\u064A \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 _PARAM2_ (\u0627\u0644\u0637\u0628\u0642\u0629: _PARAM3_, \u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0644\u0627\u0634\u064A: _PARAM4_, \u0623\u0642\u0635\u0649 \u062A\u0643\u0628\u064A\u0631: _PARAM5_, \u0623\u062F\u0646\u0649 \u062A\u0643\u0628\u064A\u0631: _PARAM6_, \u062D\u0627\u0641\u0629 \u0627\u0644\u062D\u062F: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"\u062A\u064F\u0633\u062A\u062E\u062F\u0645 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u063A\u0631\u0641 \u0644\u062A\u062D\u062F\u064A\u062F \u0627\u0644\u0645\u0646\u0627\u0637\u0642 \u0627\u0644\u062A\u064A \u064A\u062C\u0628 \u0623\u0646 \u062A\u064F\u0631\u0649 \u0645\u0646 \u0642\u0650\u0628\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Trigger object (player)":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 (\u0627\u0644\u0644\u0627\u0639\u0628)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u0639\u0646\u062F\u0645\u0627 \u064A\u0644\u0627\u0645\u0633 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 \u0643\u0627\u0626\u0646 \u063A\u0631\u0641\u0629 \u062C\u062F\u064A\u062F\u060C \u0633\u062A\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0625\u0644\u0649 \u0627\u0644\u063A\u0631\u0641\u0629 \u0627\u0644\u062C\u062F\u064A\u062F\u0629","Lerp speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0644\u0627\u0634\u064A","Range: 0 to 1":"\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1","Maximum zoom":"\u0623\u0642\u0635\u0649 \u062A\u0643\u0628\u064A\u0631","Minimum zoom":"\u0623\u062F\u0646\u0649 \u062A\u0643\u0628\u064A\u0631","Outside buffer (pixels)":"\u062D\u0627\u0641\u0629 \u0627\u0644\u062D\u062F (\u0628\u0643\u0633\u0644)","Minimum extra space displayed around each side the room":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0645\u0633\u0627\u062D\u0629 \u0627\u0644\u0625\u0636\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0639\u0631\u0648\u0636\u0629 \u062D\u0648\u0644 \u0643\u0644 \u062C\u0627\u0646\u0628 \u0645\u0646 \u0623\u0636\u0644\u0627\u0639 \u0627\u0644\u063A\u0631\u0641\u0629","Check if trigger object (usually the player) has entered a new room on this frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 (\u0639\u0627\u062F\u0629\u064B \u0627\u0644\u0644\u0627\u0639\u0628) \u0642\u062F \u062F\u062E\u0644 \u063A\u0631\u0641\u0629 \u062C\u062F\u064A\u062F\u0629 \u0641\u064A \u0647\u0630\u0627 \u0627\u0644\u0625\u0637\u0627\u0631.","Check if trigger object (player) has entered a new room":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0634\u063A\u0644 (\u0627\u0644\u0644\u0627\u0639\u0628) \u0642\u062F \u062F\u062E\u0644 \u063A\u0631\u0641\u0629 \u062C\u062F\u064A\u062F\u0629","_PARAM1_ has just entered a new room":"_PARAM1_ \u0642\u062F \u062F\u062E\u0644 \u0644\u0644\u062A\u0648 \u063A\u0631\u0641\u0629 \u062C\u062F\u064A\u062F\u0629","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u0642\u0648\u0645 \u0628\u0627\u0644\u062A\u0643\u0628\u064A\u0631 (\u064A\u062A\u0637\u0644\u0628 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \"\u062A\u062D\u0631\u064A\u0643 \u0648\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627\" \u0641\u064A \u0647\u0630\u0627 \u0627\u0644\u0627\u0645\u062A\u062F\u0627\u062F).","Check if camera is zooming":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u0643\u0628\u064A\u0631","Camera is zooming":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u0643\u0628\u064A\u0631","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u062D\u0631\u0643 (\u062A\u062A\u0637\u0644\u0628 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0625\u062C\u0631\u0627\u0621 \"\u0646\u0642\u0644 \u0648\u062A\u0643\u0628\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627\" \u0641\u064A \u0647\u0630\u0627 \u0627\u0644\u0627\u0645\u062A\u062F\u0627\u062F).","Check if camera is moving":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u062D\u0631\u0643","Camera is moving":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u062A\u062D\u0631\u0643","Animated Score Counter":"\u0645\u064F\u062D\u064E\u0631\u0650\u0651\u0643 \u0627\u0644\u0639\u062F\u0627\u062F \u0627\u0644\u0645\u062A\u062D\u0631\u0643","An animated score counter with an icon and a customisable font.":"\u0639\u062F\u0627\u062F \u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0645\u0639 \u0623\u064A\u0642\u0648\u0646\u0629 \u0648\u062E\u0637 \u0646\u0635 \u0642\u0627\u0628\u0644 \u0644\u0644\u062A\u062E\u0635\u064A\u0635.","Shake objects with translation, rotation and scale.":"\u0627\u0647\u062A\u0632 \u0628\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0645\u0639 \u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0648\u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0648\u0627\u0644\u0645\u0642\u064A\u0627\u0633.","Shake object (position, angle, scale)":"\u0627\u0647\u062A\u0632 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0627\u0644\u0645\u0648\u0642\u0639\u060C \u0627\u0644\u0632\u0627\u0648\u064A\u0629\u060C \u0627\u0644\u0645\u0642\u064A\u0627\u0633)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u062A\u0647\u062A\u0632 \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0637\u0631\u0642 \u0648\u0627\u062D\u062F\u0629 \u0623\u0648 \u0623\u0643\u062B\u0631 \u0644\u0644\u0647\u0632 (\u0627\u0644\u0645\u0648\u0642\u0639\u060C \u0627\u0644\u0632\u0627\u0648\u064A\u0629\u060C \u0627\u0644\u0645\u0642\u064A\u0627\u0633). \u062A\u0623\u0643\u062F \u0645\u0646 \"\u062A\u0648\u0642\u0641 \u0627\u0644\u0647\u0632\" \u0642\u0628\u0644 \u0628\u062F\u0621 \u0647\u0632 \u062C\u062F\u064A\u062F \u0625\u0630\u0627 \u0643\u0627\u0646 \u064A\u0633\u062A\u062E\u062F\u0645 \u0645\u0639\u0644\u0645\u0627\u062A \u0645\u062E\u062A\u0644\u0641\u0629.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM0_ \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629. \u0642\u0645 \u0628\u062A\u0639\u062F\u064A\u0644 \u0645\u062F\u0649 \u0627\u0644\u0648\u0636\u0639 _PARAM3_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0648 _PARAM4_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y\u060C \u0648\u0645\u062F\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM5_\u060C \u0648\u0645\u062F\u0649 \u0627\u0644\u0645\u0642\u064A\u0627\u0633 _PARAM6_. \u0627\u0646\u062A\u0638\u0631 _PARAM7_ \u062B\u0627\u0646\u064A\u0629 \u0628\u064A\u0646 \u0643\u0644 \u0647\u0632\u0629. \u0627\u0633\u062A\u0645\u0631 \u0641\u064A \u0627\u0644\u0647\u0632 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u062A\u0648\u0642\u0641: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u0645\u062F\u0629 \u0627\u0644\u0647\u0632 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u0645\u062F\u0649 \u0627\u0644\u0647\u0632 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 X (\u0628\u0627\u0644\u0628\u064A\u0643\u0633\u0644) (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u0634\u062F\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0645\u0648\u0636\u0639 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 Y (\u0628\u0627\u0644\u0628\u064A\u0643\u0633\u0644) (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: 5)","Use a negative number to make the single-shake move in the opposite direction.":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0631\u0642\u0645 \u0627\u0644\u0633\u0627\u0644\u0628 \u0644\u062C\u0639\u0644 \u062D\u0631\u0643\u0629 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0641\u0631\u062F\u064A\u0629 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u0639\u0627\u0643\u0633.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u0634\u062F\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A) (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"\u0634\u062F\u0629 \u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0645\u0642\u064A\u0627\u0633 (\u0628\u0646\u0633\u0628\u0629 \u062A\u063A\u064A\u064A\u0631) (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"\u0627\u0644\u0645\u062F\u0629 \u0628\u064A\u0646 \u0627\u0644\u0647\u0632\u0627\u062A (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A) (\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u064B\u0627: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"\u0644\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0641\u0631\u062F\u064A\u060C \u0636\u0639\u0647 \u0628\u0646\u0641\u0633 \u0642\u064A\u0645\u0629 \"\u0627\u0644\u0645\u062F\u0629\".","Stop shaking an object.":"\u0648\u0642\u0641 \u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646.","Stop shaking an object":"\u0648\u0642\u0641 \u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646","Stop shaking _PARAM0_":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0627\u0644\u0631\u062C\u0641\u0629 _PARAM0_","Check if an object is shaking.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0631\u062A\u062C\u0641.","Check if an object is shaking":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0631\u062A\u062C\u0641","_PARAM0_ is shaking":"_PARAM0_ \u064A\u0631\u062A\u062C\u0641","Score":"\u0627\u0644\u0646\u0642\u0627\u0637","Default score":"\u0627\u0644\u0646\u0642\u0627\u0637 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","the score of the object.":"\u0646\u0642\u0627\u0637 \u0627\u0644\u0643\u0627\u0626\u0646.","the score":"\u0627\u0644\u0646\u0642\u0627\u0637","Screen wrap":"\u062A\u063A\u0644\u064A\u0641 \u0627\u0644\u0634\u0627\u0634\u0629","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u062A\u0644\u064A\u064A\u0646 \u062C\u0633\u0645 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646\u062F\u0645\u0627 \u064A\u062A\u062D\u0631\u0643 \u062E\u0627\u0631\u062C \u0627\u0644\u0634\u0627\u0634\u0629 \u0648\u0627\u0644\u0638\u0647\u0648\u0631 \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0622\u062E\u0631 \u0639\u0644\u0649 \u0627\u0644\u0641\u0648\u0631 \u0645\u0639 \u0627\u0644\u0625\u0628\u0642\u0627\u0621 \u0639\u0644\u0649 \u0627\u0644\u0633\u0631\u0639\u0629 \u0648\u0627\u0644\u0645\u0633\u0627\u0631.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0646\u062F \u0645\u063A\u0627\u062F\u0631\u0629 \u0623\u062D\u062F \u062C\u0648\u0627\u0646\u0628 \u0627\u0644\u0634\u0627\u0634\u0629 \u0628\u062D\u064A\u062B \u064A\u0638\u0647\u0631 \u0641\u0648\u0631\u064B\u0627 \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0645\u0642\u0627\u0628\u0644\u060C \u0645\u0639 \u0627\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0627\u0644\u0633\u0631\u0639\u0629 \u0648\u0627\u0644\u0645\u0633\u0627\u0631.","Screen Wrap":"\u062A\u063A\u0644\u064A\u0641 \u0627\u0644\u0634\u0627\u0634\u0629","Horizontal wrapping":"\u0627\u0644\u062A\u063A\u0644\u064A\u0641 \u0627\u0644\u0623\u0641\u0642\u064A","Vertical wrapping":"\u0627\u0644\u062A\u063A\u0644\u064A\u0641 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","Top border of wrapped area (Y)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062A\u063A\u0644\u064A\u0641 (Y)","Left border of wrapped area (X)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062A\u063A\u0644\u064A\u0641 (X)","Right border of wrapped area (X)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062A\u063A\u0644\u064A\u0641 (X)","If blank, the value will be the scene width.":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0641\u0627\u0631\u063A\u064B\u0627\u060C \u0633\u064A\u0643\u0648\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0639\u0631\u0636 \u0627\u0644\u0645\u0634\u0647\u062F.","Bottom border of wrapped area (Y)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062A\u063A\u0644\u064A\u0641 (Y)","If blank, the value will be scene height.":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0641\u0627\u0631\u063A\u064B\u0627\u060C \u0633\u064A\u0643\u0648\u0646 \u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0634\u0647\u062F.","Number of pixels past the center where the object teleports and appears":"\u0639\u062F\u062F \u0627\u0644\u0628\u0643\u0633\u0644\u0627\u062A \u0628\u0639\u064A\u062F\u064B\u0627 \u0639\u0646 \u0627\u0644\u0645\u0631\u0643\u0632 \u062D\u064A\u062B \u064A\u0642\u0648\u0645 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0627\u0644\u062A\u0646\u0642\u0644 \u0648\u0627\u0644\u0638\u0647\u0648\u0631","Check if the object is wrapping on the left and right borders.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0644\u062A\u0641 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u064A\u0645\u0646\u0649 \u0648\u0627\u0644\u064A\u0633\u0631\u0649.","Is horizontal wrapping":"\u0647\u0644 \u064A\u0648\u062C\u062F \u0644\u0641\u0627\u0641\u0629 \u0623\u0641\u0642\u064A\u0629","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u064A\u064F\u0644\u0641\u0641 \u0623\u0641\u0642\u064A\u0627","Check if the object is wrapping on the top and bottom borders.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0644\u062A\u0641 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0648\u0627\u0644\u0633\u0641\u0644\u064A\u0629.","Is vertical wrapping":"\u0647\u0644 \u064A\u0648\u062C\u062F \u0644\u0641\u0627\u0641\u0629 \u0639\u0645\u0648\u062F\u064A\u0629","_PARAM0_ is vertical wrapping":"_PARAM0_ \u064A\u064F\u0644\u0641\u0641 \u0631\u0623\u0633\u064A\u0627","Enable wrapping on the left and right borders.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0644\u0641\u0627\u0641\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u064A\u0633\u0631\u0649 \u0648\u0627\u0644\u064A\u0645\u0646\u0649.","Enable horizontal wrapping":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0644\u0641\u0627\u0641\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 _PARAM0_ \u0627\u0644\u0644\u0641\u0627\u0641\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629: _PARAM2_","Enable wrapping on the top and bottom borders.":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0644\u0641\u0627\u0641\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0648\u0627\u0644\u0633\u0641\u0644\u064A\u0629.","Enable vertical wrapping":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0644\u0641\u0627\u0641\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 _PARAM0_ \u0627\u0644\u0644\u0641\u0627\u0641\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629: _PARAM2_","Top border (Y position).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A (\u0645\u0648\u0636\u0639 Y).","Top border":"\u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A","Left border (X position).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 (\u0645\u0648\u0636\u0639 X).","Left border":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631","Right border (X position).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 (\u0645\u0648\u0636\u0639 X).","Right border":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646","Bottom border (Y position).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A (\u0645\u0648\u0636\u0639 Y).","Bottom border":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A","Number of pixels past the center where the object teleports and appears.":"\u0639\u062F\u062F \u0627\u0644\u0628\u064A\u0643\u0633\u0644\u0627\u062A \u0627\u0644\u0625\u0636\u0627\u0641\u064A\u0629 \u0628\u0639\u062F \u0627\u0644\u0645\u0631\u0643\u0632 \u062D\u064A\u062B \u064A\u062A\u0645 \u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u0638\u0647\u0648\u0631\u0647.","Trigger offset":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0645\u0624\u062B\u0631","Set top border (Y position).":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A (\u0645\u0648\u0636\u0639 Y).","Set top border":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A","Set _PARAM0_ top border to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 _PARAM0_ \u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A \u0625\u0644\u0649 _PARAM2_","Top border value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0639\u0644\u0648\u064A","Set left border (X position).":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 (\u0645\u0648\u0636\u0639 X).","Set left border":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631","Set _PARAM0_ left border to _PARAM2_":" ","Left border value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631","Set bottom border (Y position).":"\u062A\u0639\u064A\u064A\u0646 \u062D\u062F \u0627\u0644\u0642\u0627\u0639 (\u0645\u0648\u0636\u0639 Y).","Set bottom border":"\u062A\u0639\u064A\u064A\u0646 \u062D\u062F \u0627\u0644\u0642\u0627\u0639","Set _PARAM0_ bottom border to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 _PARAM0_ \u062D\u062F \u0627\u0644\u0642\u0627\u0639 \u0625\u0644\u0649 _PARAM2_","Bottom border value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0633\u0641\u0644","Set right border (X position).":"\u062A\u0639\u064A\u064A\u0646 \u062D\u062F \u0627\u0644\u064A\u0645\u064A\u0646 (\u0645\u0648\u0636\u0639 X).","Set right border":"\u062A\u0639\u064A\u064A\u0646 \u062D\u062F \u0627\u0644\u064A\u0645\u064A\u0646","Set _PARAM0_ right border to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 _PARAM0_ \u062D\u062F \u0627\u0644\u064A\u0645\u064A\u0646 \u0625\u0644\u0649 _PARAM2_","Right border value":"\u0642\u064A\u0645\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646","Set trigger offset (pixels).":"\u062A\u0639\u064A\u064A\u0646 \u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0645\u0634\u063A\u0644 (\u0628\u0643\u0633\u0644).","Set trigger offset":"\u062A\u0639\u064A\u064A\u0646 \u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0645\u0634\u063A\u0644","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u062A\u0639\u064A\u064A\u0646 _PARAM0_ \u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0645\u0634\u063A\u0644 \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","SetScreen Offset Leaving Value":"\u062A\u0648\u0642\u064A\u0641 \u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0634\u0627\u0634\u0629 \u062A\u0631\u0643 \u0627\u0644\u0642\u064A\u0645\u0629","Screen Wrap (physics objects)":"\u062A\u063A\u0644\u064A\u0641 \u0627\u0644\u0634\u0627\u0634\u0629 (\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621)","Angular Velocity":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629","Linear Velocity X":"\u0633\u0631\u0639\u0629 \u062E\u0637\u064A\u0629 X","Linear Velocity Y":"\u0633\u0631\u0639\u0629 \u062E\u0637\u064A\u0629 Y","Save current velocity values.":"\u0627\u062D\u0641\u0638 \u0642\u064A\u0645 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Save current velocity values":"\u0627\u062D\u0641\u0638 \u0642\u064A\u0645 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","Save current velocity values of _PARAM0_":"\u0627\u062D\u0641\u0638 \u0627\u0644\u0642\u064A\u0645 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629 \u0644\u0640 _PARAM0_","Apply saved velocity values.":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u0642\u064A\u0645 \u0627\u0644\u0645\u062D\u0641\u0648\u0638\u0629 \u0644\u0644\u0633\u0631\u0639\u0629.","Apply saved velocity values":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u0642\u064A\u0645 \u0627\u0644\u0645\u062D\u0641\u0648\u0638\u0629 \u0644\u0644\u0633\u0631\u0639\u0629","Apply saved velocity values of _PARAM0_":"\u0642\u0645 \u0628\u062A\u0637\u0628\u064A\u0642 \u0627\u0644\u0642\u064A\u0645 \u0627\u0644\u0645\u062D\u0641\u0648\u0638\u0629 \u0644\u0644\u0633\u0631\u0639\u0629 \u0644\u0640 _PARAM0_","Animate Shadow Clones":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0638\u0644\u0627\u0644 \u0627\u0644\u0645\u062A\u0637\u0627\u0628\u0642\u0629","Create and animate shadow clones that follow the path of a primary object.":"\u0625\u0646\u0634\u0627\u0621 \u0648\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0638\u0644\u0627\u0644 \u0627\u0644\u0645\u062A\u0637\u0627\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u062A\u062A\u0628\u0639 \u0645\u0633\u0627\u0631 \u0643\u0627\u0626\u0646 \u0623\u0633\u0627\u0633\u064A.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u062D\u062F\u062F \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u060C \u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629\u060C \u0639\u062F\u062F \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629\u060C \u0639\u062F\u062F \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A \u0628\u064A\u0646 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629\u060C \u0645\u0639\u062F\u0644 \u062A\u0644\u0627\u0634\u064A \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629 (\u0625\u0630\u0627 \u0631\u063A\u0628\u062A)\u060C \u0642\u064A\u0645\u0629 Z \u0644\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629\u060C \u0648\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629 \u0639\u0644\u064A\u0647\u0627.","Animate shadow clones that follow the path of a primary object":"\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u062A\u0628\u0639 \u0645\u0633\u0627\u0631 \u0643\u0627\u0626\u0646 \u0623\u0633\u0627\u0633\u064A","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u0625\u0646\u0634\u0627\u0621 \u0648\u062A\u062D\u0631\u064A\u0643 _PARAM3_ \u0645\u0646 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0645\u0637\u0627\u0628\u0642\u0629 \u0644\u0640 _PARAM2_ \u0627\u0644\u062A\u064A \u062A\u062A\u0628\u0639 \u0645\u0648\u0642\u0639 _PARAM1_\u060C \u0645\u0639 _PARAM4_ \u0625\u0637\u0627\u0631 \u0641\u0627\u0631\u063A \u0628\u064A\u0646 \u0646\u0633\u062E \u0627\u0644\u0638\u0644\u060C \u0648\u062A\u0644\u0627\u0634\u064A \u062A\u0639\u062A\u064A\u0645 \u0646\u0633\u062E \u0627\u0644\u0638\u0644 \u0628\u0645\u0642\u062F\u0627\u0631 _PARAM5_ \u0644\u0643\u0644 \u0646\u0633\u062E\u0629. \u062A\u0642\u0644\u0635 \u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629 \u0628\u0645\u0642\u062F\u0627\u0631 _PARAM6_ \u0644\u0643\u0644 \u0646\u0633\u062E\u0629. \u0633\u062A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 _PARAM7_ \u0628\u0642\u064A\u0645\u0629 Z \u0644\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629 _PARAM8_. \u062A\u0637\u0627\u0628\u0642 \u0645\u0642\u064A\u0627\u0633 X: _PARAM9_ \u062A\u0637\u0627\u0628\u0642 \u0645\u0642\u064A\u0627\u0633 Y: _PARAM10_ \u062A\u0637\u0627\u0628\u0642 \u0627\u0644\u0632\u0627\u0648\u064A\u0629: _PARAM11_ \u062A\u0637\u0627\u0628\u0642 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643: _PARAM12_ \u062A\u0637\u0627\u0628\u0642 \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643: _PARAM13_ \u0642\u0644\u0628 \u0631\u0623\u0633\u064A \u0645\u062A\u0637\u0627\u0628\u0642: _PARAM14_ \u0642\u0644\u0628 \u0623\u0641\u0642\u064A \u0645\u062A\u0637\u0627\u0628\u0642: _PARAM15_","Object that shadow clones will follow":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u0633\u062A\u062A\u0628\u0639\u0647 \u0627\u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644\u064A\u0629","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0646\u0633\u062E \u0638\u0644\u0627\u0644 \u0645\u0646 \u0647\u0630\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0644\u0627 \u064A\u0645\u0643\u0646 \u0623\u0646 \u064A\u0643\u0648\u0646 \u0646\u0641\u0633 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A)","Number of shadow clones (Default: 1)":"\u0639\u062F\u062F \u0646\u0633\u062E \u0627\u0644\u0638\u0644 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 1)","Number of empty frames between shadow clones (Default: 1)":"\u0639\u062F\u062F \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A \u0627\u0644\u0641\u0627\u0631\u063A\u0629 \u0628\u064A\u0646 \u0646\u0633\u062E \u0627\u0644\u0638\u0644 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u0644\u0627\u0634\u064A (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 255) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Decrease in opacity for each consecutive shadow clone":"\u0627\u0644\u0627\u0646\u062E\u0641\u0627\u0636 \u0641\u064A \u0627\u0644\u0634\u0641\u0627\u0641\u064A\u0629 \u0644\u0643\u0644 \u0646\u0633\u062E\u0629 \u0638\u0644","Shrink speed (Range: 0 to 100) (Default: 0)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0627\u0646\u0643\u0645\u0627\u0634 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 100) (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 0)","Decrease in scale for each consecutive shadow clone":"\u0627\u0644\u0627\u0646\u062E\u0641\u0627\u0636 \u0641\u064A \u0627\u0644\u062D\u062C\u0645 \u0644\u0643\u0644 \u0646\u0633\u062E\u0629 \u0638\u0644","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u0633\u064A\u062A\u0645 \u0625\u0646\u0634\u0627\u0621 \u0646\u0633\u062E \u0627\u0644\u0638\u0644 \u0639\u0644\u0649 \u0647\u0630\u0647 \u0627\u0644\u0637\u0628\u0642\u0629. (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: \"\") (\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0623\u0633\u0627\u0633\u064A\u0629)","Z value for created shadow clones":"\u0642\u064A\u0645\u0629 Z \u0644\u0646\u0633\u062E \u0627\u0644\u0638\u0644 \u0627\u0644\u0645\u0646\u0634\u0623\u0629","Match X scale of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0645\u0642\u064A\u0627\u0633 X \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Match Y scale of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0645\u0642\u064A\u0627\u0633 Y \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Match angle of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Match animation of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Match animation frame of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Match the vertical flip of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0627\u0644\u0627\u0646\u0639\u0643\u0627\u0633 \u0627\u0644\u0631\u0623\u0633\u064A \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Match the horizontal flip of primary object:":"\u0645\u0637\u0627\u0628\u0642\u0629 \u0627\u0644\u0627\u0646\u0639\u0643\u0627\u0633 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A:","Delete shadow clone objects that are linked to a primary object.":"\u062D\u0630\u0641 \u0643\u0627\u0626\u0646\u0627\u062A \u0646\u0633\u062E \u0627\u0644\u0638\u0644 \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0643\u0627\u0626\u0646 \u0623\u0633\u0627\u0633\u064A.","Delete shadow clone objects that are linked to a primary object":"\u062D\u0630\u0641 \u0643\u0627\u0626\u0646\u0627\u062A \u0646\u0633\u062E \u0627\u0644\u0638\u0644 \u0627\u0644\u0645\u0631\u062A\u0628\u0637\u0629 \u0628\u0643\u0627\u0626\u0646 \u0623\u0633\u0627\u0633\u064A","Primary object":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0623\u0633\u0627\u0633\u064A","Shadow clones":"\u0646\u0633\u062E \u0627\u0644\u0638\u0644","Shake object":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0626\u0646","Shake an object.":"\u0647\u0632 \u0643\u0627\u0626\u0646\u064B\u0627.","Shake objects with translation and rotation.":"\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0628\u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0648\u0627\u0644\u062F\u0648\u0631\u0627\u0646.","Shake object (position, angle)":"\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646 (\u0627\u0644\u0645\u0648\u0642\u0639\u060C \u0627\u0644\u0632\u0627\u0648\u064A\u0629)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u0647\u0632 \u0643\u0627\u0626\u0646\u064B\u0627\u060C \u0627\u0633\u062A\u062E\u062F\u0645 \u0637\u0631\u0642 \u0648\u0627\u062D\u062F\u0629 \u0623\u0648 \u0623\u0643\u062B\u0631 \u0644\u0644\u0647\u0632 (\u0627\u0644\u0645\u0648\u0636\u0639\u060C \u0627\u0644\u0632\u0627\u0648\u064A\u0629). \u062A\u0623\u0643\u062F \u0645\u0646 \"\u0625\u064A\u0642\u0627\u0641 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632\" \u0642\u0628\u0644 \u0628\u062F\u0621 \u0647\u0632\u0629 \u062C\u062F\u064A\u062F\u0629 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u062A\u0633\u062A\u062E\u062F\u0645 \u0645\u0639\u0644\u0645\u0627\u062A \u0645\u062E\u062A\u0644\u0641\u0629.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u0647\u0632 \u0643\u0627\u0626\u0646 _PARAM0_ \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629. \u0642\u0645 \u0628\u062A\u0639\u062F\u064A\u0644 \u0645\u062F\u0649 \u0627\u0644\u0645\u0648\u0636\u0639 _PARAM3_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0648 _PARAM4_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y\u060C \u0645\u062F\u0649 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM5_. \u0627\u0646\u062A\u0638\u0631 _PARAM6_ \u062B\u0627\u0646\u064A\u0629 \u0628\u064A\u0646 \u0627\u0644\u0647\u0632\u0627\u062A. \u0627\u0633\u062A\u0645\u0631 \u0641\u064A \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0625\u064A\u0642\u0627\u0641\u0647: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u0642\u0645 \u0628\u0625\u064A\u0642\u0627\u0641 \u0623\u064A \u0627\u0647\u062A\u0632\u0627\u0632 \u0644\u0643\u0627\u0626\u0646 \u062A\u0645 \u0628\u062F\u0624\u0647 \u0628\u0648\u0627\u0633\u0637\u0629 \u0627\u0645\u062A\u062F\u0627\u062F Shake Object.","Stop shaking the object":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0625\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646","3D object shake":"\u0647\u0632 \u0643\u0627\u0626\u0646 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Shake 3D objects.":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","Shake 3D objects with translation and rotation.":"\u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0627\u0644\u062A\u0631\u062C\u0645\u0629 \u0648\u0627\u0644\u062F\u0648\u0631\u0627\u0646.","3D shake":"\u0627\u0647\u062A\u0632\u0627\u0632 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Translation amplitude on X axis":"\u0634\u062F\u0629 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A X","Translation amplitude on Y axis":"\u0634\u062F\u0629 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A Y","Translation amplitude on Z axis":"\u0634\u062F\u0629 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A Z","Rotation amplitude around X axis":"\u0634\u062F\u0629 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u062D\u0648\u0644 \u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A X","Rotation amplitude around Y axis":"\u0634\u062F\u0629 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u062D\u0648\u0644 \u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A Y","Rotation amplitude around Z axis":"\u0634\u062F\u0629 \u0627\u0644\u062A\u063A\u064A\u064A\u0631 \u0641\u064A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u062D\u0648\u0644 \u0627\u0644\u0625\u062D\u062F\u0627\u062B\u064A Z","Start to shake at the object creation":"\u0628\u062F\u0621 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u0639\u0646\u062F \u0625\u0646\u0634\u0627\u0621 \u0627\u0644\u0643\u0627\u0626\u0646","Shake the object with a linear easing at the start and the end.":"\u0627\u0647\u0632 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u062A\u062E\u0641\u064A\u0641 \u062E\u0637\u064A \u0641\u064A \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0648\u0627\u0644\u0646\u0647\u0627\u064A\u0629.","Shake":"\u0627\u0647\u0632","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u0627\u0647\u0632 _PARAM0_ \u0644\u0645\u062F\u0629 _PARAM2_ \u062B\u0627\u0646\u064A\u0629 \u0645\u0639 _PARAM3_ \u062B\u0648\u0627\u0646 \u0645\u0646 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 \u0639\u0646\u062F \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0648\u062B\u0648\u0627\u0646 \u0645\u0646 \u0627\u0644\u062A\u062E\u0641\u064A\u0641 \u0644\u0644\u062A\u0648\u0642\u0641","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u0647\u0632 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u062A\u062E\u0641\u064A\u0641 \u062E\u0637\u064A \u0641\u064A \u0627\u0644\u0628\u062F\u0627\u064A\u0629 \u0648\u0627\u0628\u0642 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0625\u062C\u0631\u0627\u0621 \u0627\u0644\u062A\u0648\u0642\u0641.","Start shaking":"\u0628\u062F\u0621 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u0627\u0628\u062F\u0623 \u0627\u0644\u0627\u0647\u062A\u0632\u0627\u0632 _PARAM0_ \u0645\u0639 _PARAM2_ \u062B\u0648\u0627\u0646 \u0645\u0646 \u0627\u0644\u062A\u062E\u0641\u064A\u0641","Stop shaking the object with a linear easing.":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0627\u0647\u062A\u0632\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u062A\u062E\u0641\u064A\u0641 \u062E\u0637\u064A.","Stop shaking":"\u062A\u0648\u0642\u0641 \u0639\u0646 \u0627\u0647\u062A\u0632\u0627\u0632","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u0627\u0650\u062A\u0651\u064E\u0648\u0650\u0642\u0651\u064E\u0641 \u0645\u0650\u0646 \u0627\u0644\u0647\u064F\u0632 \u0627\u0644\u0640_PARAM0_ \u0628\u0650\u0640_PARAM2_ \u062B\u064E\u0648\u064E\u0627\u0646\u064D \u0645\u0650\u0646 \u0627\u0644\u062A\u0651\u064E\u062E\u0641\u064A\u0641","Check if the object is shaking.":"\u062A\u064E\u062D\u064E\u0642\u0651\u064E\u0642 \u0645\u0650\u0646 \u0645\u064E\u062F\u0649 \u0627\u0650\u0647\u0652\u062A\u064E\u0632\u0651\u064E\u0627\u0632 \u0627\u0644\u0643\u0627\u0626\u0650\u0646.","Is shaking":"\u064A\u064E\u0647\u0652\u062A\u064E\u0632\u0651\u064F","Check if the object is stopping to shake.":"\u062A\u064E\u062D\u064E\u0642\u0651\u064E\u0642 \u0645\u0650\u0646 \u0645\u064E\u062F\u0649 \u062A\u064E\u0648\u064E\u0642\u0651\u064F\u0641 \u0627\u0644\u0643\u0627\u0626\u0650\u0646 \u0639\u064E\u0646 \u0627\u0644\u0627\u0650\u0647\u0652\u062A\u0650\u0632\u0627\u0632.","Is stopping to shake":"\u064A\u064E\u062A\u064E\u0648\u064E\u0642\u0651\u064E\u0641 \u0639\u064E\u0646 \u0627\u0644\u0627\u0650\u0647\u0652\u062A\u0650\u0632\u0627\u0632","_PARAM0_ is stopping to shake":"_PARAM0_ \u064A\u064E\u062A\u064E\u0648\u064E\u0642\u0651\u064E\u0641 \u0639\u064E\u0646 \u0627\u0644\u0627\u0650\u0647\u0652\u062A\u0650\u0632\u0627\u0632","the shaking frequency of the object.":"\u062A\u064E\u0631\u062F\u064F\u062F \u0627\u0644\u0627\u0647\u0652\u062A\u064E\u0632\u0627\u0632 \u0644\u0644\u0643\u0627\u0626\u0650\u0646.","Shaking frequency":"\u062A\u064E\u0631\u062F\u064F\u062F \u0627\u0644\u0627\u0650\u0647\u0652\u062A\u0650\u0632\u0627\u0632","the shaking frequency":"\u062A\u064E\u0631\u062F\u064F\u062F \u0627\u0644\u0627\u0647\u0652\u062A\u0650\u0632\u0627\u0632","Return the easing factor according to start properties.":"\u0627\u0650\u0631\u0652\u062C\u0627\u0639 \u0639\u064E\u0627\u0645\u0644 \u0627\u0644\u062A\u0651\u064E\u062E\u0641\u064A\u0641 \u0628\u0650\u062D\u064E\u0633\u0628 \u062E\u064E\u0635\u0651\u064E\u0627\u0626\u0650\u0635 \u0627\u0644\u0628\u064E\u062F\u064E\u0627\u064A\u064E\u0629.","Start easing factor":"\u0639\u064E\u0627\u0645\u0644 \u0627\u0644\u062A\u0651\u064E\u062E\u0641\u064A\u0641 \u0627\u0644\u0628\u064E\u062F\u0627\u064A\u0651\u0650\u064A","Return the easing factor according to stop properties.":"\u0627\u0650\u0631\u0652\u062C\u0627\u0639 \u0639\u064E\u0627\u0645\u0644 \u0627\u0644\u062A\u0651\u064E\u062E\u0641\u064A\u0641 \u0628\u0650\u062D\u064E\u0633\u0628 \u062E\u064E\u0635\u0651\u064E\u0627\u0626\u0650\u0635 \u0627\u0644\u0625\u0650\u064A\u0642\u0627\u0641.","Stop easing factor":"\u0639\u064E\u0627\u0645\u0644 \u0627\u0644\u062A\u0651\u064E\u062E\u0641\u064A\u0641 \u0627\u0644\u0625\u0650\u064A\u0642\u0627\u0641\u0650\u064A","stop easing factor":"\u0639\u064E\u0627\u0645\u0644 \u0627\u0644\u062A\u0651\u064E\u062E\u0641\u064A\u0641 \u0627\u0644\u0625\u0650\u064A\u0642\u0627\u0641\u0650\u064A","Share dialog and sharing options":"\u0645\u0631\u0628\u0639 \u0627\u0644\u062D\u0648\u0627\u0631 \u0644\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0648\u062E\u064A\u0627\u0631\u0627\u062A \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u064A\u0633\u0645\u062D \u0628\u0645\u0634\u0627\u0631\u0643\u0629 \u0627\u0644\u0645\u062D\u062A\u0648\u0649 \u0639\u0628\u0631 \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0641\u064A \u0627\u0644\u0646\u0638\u0627\u0645. \u064A\u0639\u0645\u0644 \u0641\u0642\u0637 \u0639\u0644\u0649 \u0627\u0644\u0647\u0627\u062A\u0641 \u0627\u0644\u0645\u062D\u0645\u0648\u0644 (\u0645\u062A\u0635\u0641\u062D \u0623\u0648 \u062A\u0637\u0628\u064A\u0642 \u062C\u0648\u0627\u0644).","Share a link or text via another app using the system share dialog.":"\u0645\u0634\u0627\u0631\u0643\u0629 \u0631\u0627\u0628\u0637 \u0623\u0648 \u0646\u0635 \u0639\u0628\u0631 \u062A\u0637\u0628\u064A\u0642 \u0622\u062E\u0631 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0641\u064A \u0627\u0644\u0646\u0638\u0627\u0645.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u0645\u0634\u0627\u0631\u0643\u0629 \u0627\u0644\u0646\u0635: _PARAM1_ \u0648\u0627\u0644\u0631\u0627\u0628\u0637: _PARAM2_ \u0628\u0627\u0644\u0639\u0646\u0648\u0627\u0646 _PARAM3_","Text to share":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0645\u0631\u0627\u062F \u0645\u0634\u0627\u0631\u0643\u062A\u0647","Url to share":"\u0639\u0646\u0648\u0627\u0646 \u0627\u0644\u0631\u0627\u0628\u0637 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629","Title to show in the Share dialog":"\u0627\u0644\u0639\u0646\u0648\u0627\u0646 \u0627\u0644\u0630\u064A \u064A\u0638\u0647\u0631 \u0641\u064A \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u062A\u0635\u0641\u062D / \u0646\u0638\u0627\u0645 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u062C\u0647\u0627\u0632 \u064A\u062F\u0639\u0645 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629. \u0627\u0644\u0639\u0627\u062F\u0629 \u0645\u0627 \u0644\u0627 \u064A\u062A\u0645 \u062F\u0639\u0645 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0639\u0644\u0649 \u0645\u062A\u0635\u0641\u062D\u0627\u062A \u0633\u0637\u062D \u0627\u0644\u0645\u0643\u062A\u0628 \u0623\u0648 \u062A\u0637\u0628\u064A\u0642\u0627\u062A \u0633\u0637\u062D \u0627\u0644\u0645\u0643\u062A\u0628.","Sharing is supported":"\u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0645\u062F\u0639\u0648\u0645\u0629","The browser or system supports sharing":"\u0627\u0644\u0645\u062A\u0635\u0641\u062D \u0623\u0648 \u0627\u0644\u0646\u0638\u0627\u0645 \u064A\u062F\u0639\u0645 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629","the result of the last share dialog.":"\u0646\u062A\u064A\u062C\u0629 \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629.","Result of the last share dialog":"\u0646\u062A\u064A\u062C\u0629 \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629","the result of the last share dialog":"\u0646\u062A\u064A\u062C\u0629 \u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0627\u0644\u0645\u0634\u0627\u0631\u0643\u0629 \u0627\u0644\u0623\u062E\u064A\u0631\u0629"," Shock wave effect":"\u062A\u0623\u062B\u064A\u0631 \u0627\u0644\u0645\u0648\u062C\u0629 \u0627\u0644\u0635\u062F\u0645\u064A\u0629","Draw shock wave.":"\u0631\u0633\u0645 \u0645\u0648\u062C\u0629 \u0635\u062F\u0645.","Draw ellipse shock waves.":"\u0631\u0633\u0645 \u0645\u0648\u062C\u0627\u062A \u0635\u062F\u0645\u0629 \u0627\u0644\u0642\u0637\u0639\u0629 \u0627\u0644\u0646\u0627\u0642\u0635\u0629.","Ellipse shock wave":"\u0645\u0648\u062C\u0629 \u0635\u062F\u0645\u0629 \u0627\u0644\u0642\u0637\u0639\u0629 \u0627\u0644\u0628\u064A\u0636\u0648\u064A\u0629","Start width":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Start height":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Start outline thickness":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Outline":"\u0627\u0644\u0625\u0637\u0627\u0631","Start angle":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","End width":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","End height":"\u0633\u0645\u0643 \u0627\u0644\u062D\u062F \u0627\u0644\u0646\u0647\u0627\u0626\u064A","End outline thickness":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0646\u0647\u0627\u0626\u064A\u0629","End angle":"\u0627\u0644\u0645\u062F\u0629","Timing":"\u0627\u0644\u062A\u0648\u0642\u064A\u062A","Fill the shape":"\u0627\u0645\u0644\u0623 \u0627\u0644\u0634\u0643\u0644","the start width of the object.":"\u0639\u064E\u0631\u0652\u0636 \u0627\u0644\u0628\u064E\u062F\u0627\u064A\u064E\u0629 \u0644\u0644\u0643\u0627\u0626\u0650\u0646.","the start width":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0623\u0648\u0644","the start height of the object.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the start height":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0623\u0648\u0644","the start outline of the object.":"\u0645\u062E\u0637\u0637 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the start outline":"\u0627\u0644\u0645\u062E\u0637\u0637 \u0627\u0644\u0623\u0648\u0644","the start angle of the object.":"\u0632\u0627\u0648\u064A\u0629 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the start angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0623\u0648\u0644","the end width of the object.":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0646\u0647\u0627\u0626\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the end width":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","the end height of the object.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0647\u0627\u0626\u064A.","the end height":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","the end outline thickness of the object.":"\u0633\u0645\u0643 \u0627\u0644\u0645\u062E\u0637\u0637 \u0627\u0644\u0646\u0647\u0627\u0626\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the end outline thickness":"\u0633\u0645\u0643 \u0627\u0644\u0645\u062E\u0637\u0637 \u0627\u0644\u0646\u0647\u0627\u0626\u064A","the end Color of the object.":"\u0644\u0648\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0647\u0627\u0626\u064A.","End Color":"\u0644\u0648\u0646 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","the end Color":"\u0644\u0648\u0646 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","the end Opacity of the object.":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0647\u0627\u0626\u064A.","End Opacity":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","the end Opacity":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","the end angle of the object.":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0646\u0647\u0627\u0626\u064A.","the end angle":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0646\u0647\u0627\u0626\u064A\u0629","the duration of the animation.":"\u0641\u062A\u0631\u0629 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629.","the duration":"\u0627\u0644\u0645\u062F\u0629","the easing of the animation.":"\u0633\u0647\u0648\u0644\u0629 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629.","the easing":"\u0627\u0644\u062A\u0633\u0647\u064A\u0644","Check if the shape is filled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0634\u0643\u0644 \u0645\u0645\u062A\u0644\u0626\u064B\u0627.","Shape filled":"\u0634\u0643\u0644 \u0645\u0645\u062A\u0644\u0626","The shape of _PARAM0_ is filled":"\u0634\u0643\u0644 _PARAM0_ \u0645\u0645\u062A\u0644\u0626","Enable or disable the filling of the shape.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0645\u0644\u0621 \u0627\u0644\u0634\u0643\u0644.","Enable filling":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0644\u0645\u0644\u0621","Enable filling of _PARAM0_ : _PARAM2_":"\u062A\u0645\u0643\u064A\u0646 \u0645\u0644\u0621 _PARAM0_ : _PARAM2_","IsFilled":"\u0647\u0644 \u062A\u0645\u062A\u0644\u0626","Draw star shock waves.":"\u0631\u0633\u0645 \u0645\u0648\u062C\u0627\u062A \u0635\u062F\u0645\u0629 \u0627\u0644\u0646\u062C\u0645\u0629.","Star shock waves":"\u0645\u0648\u062C\u0629 \u0635\u062F\u0645\u0629 \u0627\u0644\u0646\u062C\u0645\u0629","Start radius":"\u0634\u0639\u0627\u0639 \u0627\u0644\u0628\u062F\u0627\u064A\u0629","Start Inner radius":"\u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u062E\u0644\u064A \u0627\u0644\u0627\u0628\u062A\u062F\u0627\u0626\u064A","Shape":"\u0627\u0644\u0634\u0643\u0644","End radius":"\u0634\u0639\u0627\u0639 \u0627\u0644\u0646\u0647\u0627\u064A\u0629","End inner radius":"\u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u062E\u0644\u064A \u0627\u0644\u0646\u0647\u0627\u0626\u064A","Number of points":"\u0639\u062F\u062F \u0627\u0644\u0646\u0642\u0627\u0637","the start radius of the object.":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the start radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0628\u062F\u0627\u064A\u0629","the start inner radius of the object.":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u062E\u0644\u064A \u0627\u0644\u0623\u0648\u0644 \u0644\u0644\u0643\u0627\u0626\u0646.","Start inner radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u062F\u0627\u062E\u0644\u064A \u0628\u062F\u0627\u064A\u0629","the start inner radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u062E\u0644\u064A \u0627\u0644\u0623\u0648\u0644","the start outline thickness of the object.":"\u0633\u0645\u0643 \u0627\u0644\u0645\u062E\u0637\u0637 \u0627\u0644\u0623\u0648\u0644 \u0644\u0644\u0643\u0627\u0626\u0646.","the start outline thickness":"\u0633\u0645\u0643 \u0627\u0644\u0645\u062E\u0637\u0637 \u0627\u0644\u0623\u0648\u0644","the end radius of the object.":"\u0646\u0647\u0627\u064A\u0629 \u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0643\u0627\u0626\u0646.","the end radius":"\u0646\u0647\u0627\u064A\u0629 \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631","the end inner radius of the object.":"\u0646\u0647\u0627\u064A\u0629 \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u062E\u0644\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the end inner radius":"\u0646\u0647\u0627\u064A\u0629 \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u062E\u0644\u064A","IsFilling":"IsFilling","the number of points of the star.":"\u0639\u062F\u062F \u0627\u0644\u0646\u0642\u0627\u0637 \u0644\u0644\u0646\u062C\u0645\u0629.","the number of points":"\u0639\u062F\u062F \u0627\u0644\u0646\u0642\u0627\u0637","Smooth Camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0633\u0644\u0633\u0629","Smoothly scroll to follow an object.":"\u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0628\u0633\u0644\u0627\u0633\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","Leftward catch-up speed (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 X (\u0646\u0633\u0628\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Catch-up speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642","Rightward catch-up speed (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0644\u0644\u064A\u0645\u064A\u0646 (\u0646\u0633\u0628\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Upward catch-up speed (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0644\u0623\u0639\u0644\u0649 (\u0646\u0633\u0628\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Downward catch-up speed (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0644\u0623\u0633\u0641\u0644 (\u0646\u0633\u0628\u0629 \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Follow on X axis":"\u0645\u062A\u0627\u0628\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Follow on Y axis":"\u0645\u062A\u0627\u0628\u0639\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Follow free area left border":"\u062D\u0627\u062C\u0632 \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0629 \u0627\u0644\u0623\u064A\u0633\u0631 \u0644\u0644\u0645\u062A\u0627\u0628\u0639\u0629","Follow free area right border":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646","Follow free area top border":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649","Follow free area bottom border":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A","Camera offset X":"\u062A\u0639\u0648\u064A\u0636 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 X","Camera offset Y":"\u062A\u0639\u0648\u064A\u0636 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 Y","Camera delay":"\u062A\u0623\u062E\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Forecast time":"\u0632\u0645\u0646 \u0627\u0644\u062A\u0648\u0642\u0639","Forecast history duration":"\u0645\u062F\u0629 \u062A\u0627\u0631\u064A\u062E \u0627\u0644\u062A\u0648\u0642\u0639","Index (local variable)":"\u0627\u0644\u0641\u0647\u0631\u0633 (\u0645\u062A\u063A\u064A\u0631 \u0645\u062D\u0644\u064A)","Leftward maximum speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u064A\u0633\u0627\u0631","Rightward maximum speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u064A\u0645\u064A\u0646","Upward maximum speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0623\u0639\u0644\u0649","Downward maximum speed":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u0623\u0633\u0641\u0644","OldX (local variable)":"OldX (\u0645\u062A\u063A\u064A\u0631 \u0645\u062D\u0644\u064A)","OldY (local variable)":"OldY (\u0645\u062A\u063A\u064A\u0631 \u0645\u062D\u0644\u064A)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0642\u0631\u0628 \u0625\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646. \u064A\u062C\u0628 \u0627\u0633\u062A\u062F\u0639\u0627\u0621 \u0647\u0630\u0627 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0628\u0639\u062F \u0623\u0646 \u064A\u062A\u0645 \u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u0625\u0637\u0627\u0631.","Move the camera closer":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0642\u0631\u0628","Move the camera closer to _PARAM0_":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0642\u0631\u0628 \u0625\u0644\u0649 _PARAM0_","Move the camera closer to the object.":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0642\u0631\u0628 \u0625\u0644\u0649 \u0627\u0644\u0643\u0627\u0626\u0646.","Do move the camera closer":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0642\u0631\u0628","Do move the camera closer _PARAM0_":"\u0627\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0623\u0642\u0631\u0628 \u0644\u0640 _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u0641\u0627\u0634\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0648\u0641\u0642\u0627 \u0644\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u0648\u0642\u0645 \u0628\u0627\u0644\u062A\u0639\u0648\u064A\u0636 \u0639\u0646 \u0627\u0644\u062A\u0623\u062E\u0631.","Wait and catch up":"\u0627\u0646\u062A\u0638\u0631 \u0648\u062A\u0639\u0648\u064A\u0636","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u0641\u0627\u0634\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0640 _PARAM0_ \u062E\u0644\u0627\u0644: _PARAM2_ \u062B\u0627\u0646\u064A\u0629 \u0648\u0641\u0642\u064B\u0627 \u0644\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 _PARAM3_; _PARAM4_ \u062B\u0627\u0646\u064A\u0629 \u0648\u062A\u0639\u0648\u064A\u0636 \u0641\u064A _PARAM5_ \u062B\u0627\u0646\u064A\u0629","Waiting duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Waiting maximum camera target speed X":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u0627\u0644\u0647\u062F\u0641 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642\u064A","Waiting maximum camera target speed Y":"\u0623\u0642\u0635\u0649 \u0633\u0631\u0639\u0629 \u0627\u0644\u0647\u062F\u0641 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0631\u0623\u0633\u064A","Catch up duration (in seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Draw the targeted and actual camera position.":"\u0631\u0633\u0645 \u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641 \u0648\u0627\u0644\u0641\u0639\u0644\u064A.","Draw debug":"\u0631\u0633\u0645 \u0627\u0644\u0645\u0631\u062D\u0644\u0629 \u0627\u0644\u062A\u062C\u0631\u064A\u0628\u064A\u0629","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u0631\u0633\u0645 \u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641 \u0648\u0627\u0644\u0641\u0639\u0644\u064A \u0644\u0640 _PARAM0_ \u0639\u0644\u0649 _PARAM2_","Enable or disable the following on X axis.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062A\u0627\u0644\u064A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X.","Follow on X":"\u0645\u062A\u0627\u0628\u0639\u0629 \u0639\u0644\u0649 X","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u062A\u062A\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 _PARAM0_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X: _PARAM2_","Enable or disable the following on Y axis.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062A\u0627\u0644\u064A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y.","Follow on Y":"\u0645\u062A\u0627\u0628\u0639\u0629 \u0639\u0644\u0649 Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u062A\u062A\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 _PARAM0_ \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y: _PARAM2_","Change the camera follow free area right border.":"\u062A\u063A\u064A\u064A\u0631 \u062D\u062F\u0648\u062F \u0645\u0646\u0637\u0642\u0629 \u062D\u0631\u0643\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642\u064A \u0627\u0644\u0623\u064A\u0645\u0646.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u064A\u0645\u0646\u0649 \u0644\u0645\u0646\u0637\u0642\u0629 \u062D\u0631\u0643\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0644\u0640 _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u064A\u0633\u0631\u0649.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0645\u0646 _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0645\u0646 _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0633\u0641\u0644\u064A\u0629.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0646\u0637\u0642\u0629 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0627\u0644\u062D\u0627\u0641\u0629 \u0627\u0644\u0633\u0641\u0644\u064A\u0629 \u0645\u0646 _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0645\u0646 _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0644\u062B\u0627\u0646\u064A\u0629)","Change the camera rightward maximum speed (in pixels per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 \u0645\u0646 _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629)","Change the camera upward maximum speed (in pixels per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0623\u0639\u0644\u0649 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0623\u0639\u0644\u0649 \u0645\u0646 _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0623\u0639\u0644\u0649 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629)","Change the camera downward maximum speed (in pixels per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0623\u0633\u0641\u0644 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0623\u0633\u0641\u0644 \u0645\u0646 _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0642\u0635\u0649 \u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0623\u0633\u0641\u0644 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644 \u0644\u0643\u0644 \u062B\u0627\u0646\u064A\u0629)","Change the camera leftward catch-up speed (in ratio per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0644\u062B\u0627\u0646\u064A\u0629).","Leftward catch-up speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0627\u0644\u064A\u0633\u0627\u0631","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0645\u0646 _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0644\u062B\u0627\u0646\u064A\u0629).","Rightward catch-up speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 \u0645\u0646 _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0644\u062B\u0627\u0646\u064A\u0629).","Downward catch-up speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0623\u0633\u0641\u0644","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644 \u0645\u0646 _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649 (\u0628\u0627\u0644\u0646\u0633\u0628\u0629 \u0644\u0644\u062B\u0627\u0646\u064A\u0629).","Upward catch-up speed":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0623\u0639\u0644\u0649","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0633\u0631\u0639\u0629 \u0627\u0644\u0644\u062D\u0627\u0642 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0649 \u0627\u0644\u0623\u0639\u0644\u0649 \u0645\u0646 _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u0627\u0650\u0646\u0652\u062D\u0650\u0631\u064E\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0643\u0627\u0626\u0646. \u0647\u0630\u0627 \u0644\u064A\u0633 \u0627\u0644\u0627\u062E\u062A\u0644\u0627\u0641 \u0627\u0644\u062D\u0627\u0644\u064A \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","the camera offset on X axis":"\u0627\u0650\u0646\u0652\u062D\u0650\u0631\u064E\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A","Change the camera offset on X axis of an object.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0643\u0627\u0626\u0646.","Camera Offset X":"\u0627\u0650\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0640 _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u0627\u0650\u0646\u0652\u062D\u0650\u0631\u064E\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0644\u0643\u0627\u0626\u0646. \u0647\u0630\u0627 \u0644\u064A\u0633 \u0627\u0644\u0627\u062E\u062A\u0644\u0627\u0641 \u0627\u0644\u062D\u0627\u0644\u064A \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u0645\u0648\u0636\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","the camera offset on Y axis":"\u0627\u0650\u0646\u0652\u062D\u0650\u0631\u064E\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","Change the camera offset on Y axis of an object.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0643\u0627\u0626\u0646.","Camera Offset Y":"\u0627\u0650\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0640 _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0642\u062A \u062A\u0648\u0642\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0648\u0642\u062A \u062A\u0648\u0642\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0640 _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0623\u062E\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A).","Change the camera delay of _PARAM0_: _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u062A\u0623\u062E\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0640 _PARAM0_: _PARAM2_","Return follow free area left border X.":"\u0625\u0631\u062C\u0627\u0639 \u062D\u062F\u0648\u062F \u0627\u0644\u0645\u0633\u0627\u062D\u0629 \u0627\u0644\u062D\u0631\u0629 \u0627\u0644\u064A\u0633\u0631\u0649 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A.","Free area left":"\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0651\u0629 \u0627\u0644\u064A\u0633\u0631\u0649","Return follow free area right border X.":"\u0625\u0631\u062C\u0627\u0639 \u062D\u062F\u0648\u062F \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0629 \u064A\u0645\u064A\u0646 \u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0623\u0641\u0642\u064A.","Free area right":"\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0651\u0629 \u064A\u0645\u064A\u0646","Return follow free area bottom border Y.":"\u0625\u0631\u062C\u0627\u0639 \u062D\u062F\u0648\u062F \u0627\u0644\u0645\u0633\u0627\u062D\u0629 \u0627\u0644\u062D\u0631\u0629 \u0627\u0644\u0633\u0641\u0644\u0649 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A.","Free area bottom":"\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0651\u0629 \u0627\u0644\u0633\u0641\u0644\u0649","Return follow free area top border Y.":"\u0625\u0631\u062C\u0627\u0639 \u062D\u062F\u0648\u062F \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0623\u0641\u0642 \u0627\u0644\u0639\u0645\u0648\u062F\u064A.","Free area top":"\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0651\u0629 \u0627\u0644\u0639\u0644\u0648\u064A\u0629","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0624\u062C\u0644 \u0648\u0627\u0644\u0633\u062C\u0644 \u0627\u0644\u0645\u0624\u062C\u0644. \u064A\u062A\u0645 \u0627\u0633\u062A\u062F\u0639\u0627\u0624\u0647 \u0641\u064A doStepPreEvents.","Update delayed position":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0624\u062C\u0644","Update delayed position and delayed history of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0624\u062C\u0644 \u0648\u0627\u0644\u0633\u062C\u0644 \u0627\u0644\u0645\u0624\u062C\u0644 \u0644\u0640 _PARAM0_","Check if the camera following target is delayed from the object.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u062A\u0627\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u0647\u062F\u0641 \u0645\u0624\u062C\u0644 \u0639\u0646 \u0627\u0644\u0643\u0627\u0626\u0646.","Camera is delayed":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0624\u062C\u0644\u0629","The camera of _PARAM0_ is delayed":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0640 _PARAM0_ \u0645\u0624\u062C\u0644\u0629","Return the current camera delay.":"\u0625\u0631\u062C\u0627\u0639 \u062A\u0623\u062E\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u062D\u0627\u0644\u064A.","Current delay":"\u0627\u0644\u062A\u0648\u0642\u064A\u062A \u0627\u0644\u062D\u0627\u0644\u064A","Check if the camera following is waiting at a reduced speed.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u062A\u0627\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u064A\u0646\u062A\u0638\u0631 \u0628\u0633\u0631\u0639\u0629 \u0645\u062E\u0641\u0636\u0629.","Camera is waiting":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u0646\u062A\u0638\u0631","The camera of _PARAM0_ is waiting":"\u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0640 _PARAM0_ \u062A\u0646\u062A\u0638\u0631","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u0625\u0636\u0627\u0641\u0629 \u0645\u0648\u0636\u0639 \u0625\u0644\u0649 \u0627\u0644\u0633\u062C\u0644 \u0644\u0644\u062A\u0646\u0628\u0624. \u064A\u062A\u0645 \u0627\u0633\u062A\u062F\u0639\u0627\u0624\u0647 2 \u0645\u0631\u0627\u062A \u0641\u064A UpadteDelayedPosition.","Add forecast history position":"\u0635\u0641 \u0627\u0644\u0646\u0642\u0644 \u0627\u0644\u062A\u0646\u0628\u0624\u064A","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u0623\u0636\u0641 \u0627\u0644\u0648\u0642\u062A: _PARAM2_ \u0648\u0627\u0644\u0645\u0648\u0636\u0639: _PARAM3_; _PARAM4_ \u0625\u0644\u0649 \u062A\u0627\u0631\u064A\u062E \u0627\u0644\u062A\u0646\u0628\u0624 \u0644\u0640 _PARAM0_","Object X":"\u062C\u0633\u0645 X","Object Y":"\u062C\u0633\u0645 Y","Update forecasted position. This is called in doStepPreEvents.":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062A\u0648\u0642\u0639. \u064A\u062A\u0645 \u0627\u0633\u062A\u062F\u0639\u0627\u0624\u0647\u0627 \u0641\u064A doStepPreEvents.","Update forecasted position":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062A\u0648\u0642\u0639","Update forecasted position of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0642\u0639 \u0627\u0644\u0645\u062A\u0648\u0642\u0639 \u0644\u0640 _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u0646\u0647\u0627\u064A\u0629 \u062A\u0627\u0631\u064A\u062E \u0627\u0644\u0645\u0634\u0631\u0648\u0639 \u0627\u0644\u0645\u0648\u0642\u0639 \u0644\u062F\u064A\u0647\u0627 \u0627\u0644\u0646\u0627\u0642\u0644 \u0639\u0644\u0649 \u0627\u0644\u062E\u0637 \u0645\u0646 \u0627\u0644\u062A\u0631\u0627\u0628\u0637 \u0627\u0644\u062E\u0637\u064A. \u0647\u0630\u0647 \u0627\u0644\u0648\u0638\u064A\u0641\u0629 \u062A\u062A\u0645 \u0627\u0633\u062A\u062F\u0639\u0627\u0624\u0647\u0627 \u0641\u0642\u0637 \u0628\u0648\u0627\u0633\u0637\u0629 \u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062A\u0648\u0642\u0639.","Project history ends":"\u0627\u0646\u062A\u0647\u0627\u0621 \u062A\u0627\u0631\u064A\u062E \u0627\u0644\u0645\u0634\u0631\u0648\u0639","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u0627\u0642\u062F\u0645 \u062A\u0627\u0631\u064A\u062E: _PARAM2_; _PARAM3_ \u0648\u0623\u062D\u062F\u062B \u0627\u0644\u0645\u0648\u0642\u0639: _PARAM4_; _PARAM5_ \u0645\u0646 _PARAM0_","OldestX":"\u0623\u0642\u062F\u0645X","OldestY":"\u0623\u0642\u062F\u0645Y","Newest X":"\u0623\u062D\u062F\u062B X","Newest Y":"\u0623\u062D\u062F\u062B Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u0625\u0631\u062C\u0627\u0639 \u0646\u0633\u0628\u0629 \u0628\u064A\u0646 \u0648\u0642\u062A \u0627\u0644\u062A\u0646\u0628\u0624 \u0648\u0645\u062F\u0629 \u0627\u0644\u062A\u0627\u0631\u064A\u062E. \u0647\u0630\u0647 \u0627\u0644\u0648\u0638\u064A\u0641\u0629 \u062A\u062A\u0645 \u0627\u0633\u062A\u062F\u0639\u0627\u0624\u0647\u0627 \u0641\u0642\u0637 \u0628\u0648\u0627\u0633\u0637\u0629 \u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u062A\u0648\u0642\u0639.","Forecast time ratio":"\u0646\u0633\u0628\u0629 \u0648\u0642\u062A \u0627\u0644\u062A\u0646\u0628\u0624","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0628\u0633\u0644\u0627\u0633\u0629 \u0644\u0645\u062A\u0627\u0628\u0639\u0629 \u0634\u062E\u0635\u064A\u0629 \u0648\u0627\u0633\u062A\u0642\u0631\u0627\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0639\u0646\u062F \u0627\u0644\u0642\u0641\u0632.","Smooth platformer camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0645\u0646\u0635\u0629 \u0628\u0627\u0644\u0633\u0644\u0627\u0633\u0629","Smooth camera behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0627\u0644\u0633\u0644\u0627\u0633\u0629","Follow free area top in the air":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621","Follow free area bottom in the air":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621","Follow free area top on the floor":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0639\u0644\u0649 \u0627\u0644\u0623\u0631\u0636","Follow free area bottom on the floor":"\u062A\u0627\u0628\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u064A\u0629 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644 \u0639\u0644\u0649 \u0627\u0644\u0623\u0631\u0636","Upward speed in the air (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0644\u0627\u0639\u0644\u0649 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621 (\u0646\u0633\u0628\u064A\u0627\u064B \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Downward speed in the air (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0644\u0623\u0633\u0641\u0644 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621 (\u0646\u0633\u0628\u064A\u0627\u064B \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Upward speed on the floor (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0644\u0623\u0639\u0644\u0649 \u0639\u0644\u0649 \u0627\u0644\u0623\u0631\u0636 (\u0646\u0633\u0628\u064A\u0627\u064B \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Downward speed on the floor (in ratio per second)":"\u0633\u0631\u0639\u0629 \u0644\u0623\u0633\u0641\u0644 \u0639\u0644\u0649 \u0627\u0644\u0623\u0631\u0636 (\u0646\u0633\u0628\u064A\u0627\u064B \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Upward maximum speed in the air":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0623\u0639\u0644\u0649 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621","Downward maximum speed in the air":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0623\u0633\u0641\u0644 \u0641\u064A \u0627\u0644\u0647\u0648\u0627\u0621","Upward maximum speed on the floor":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0623\u0639\u0644\u0649 \u0639\u0644\u0649 \u0627\u0644\u0623\u0631\u0636","Downward maximum speed on the floor":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0623\u0633\u0641\u0644 \u0639\u0644\u0649 \u0627\u0644\u0623\u0631\u0636","Rectangular grid":"\u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u0637\u064A\u0644\u0629","Snap objects on a virtual grid.":"\u0627\u0644\u062A\u0642\u0627\u0637 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u0627\u0644\u062A\u062B\u0628\u064A\u062A \u0644\u0634\u0628\u0643\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 (\u0623\u064A: \u0647\u0630\u0647 \u0644\u064A\u0633\u062A \u0627\u0644\u0634\u0628\u0643\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0641\u064A \u0627\u0644\u0645\u062D\u0631\u0631).","Snap objects to a virtual grid":"\u0627\u0644\u062A\u062B\u0628\u064A\u062A \u0644\u0623\u0634\u064A\u0627\u0621 \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u0627\u0644\u062A\u062B\u0628\u064A\u062A \u0644\u0640_PARAM1_ \u0639\u0644\u0649 \u0634\u0628\u0643\u0629 \u0627\u0641\u062A\u0631\u0627\u0636\u064A\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0644\u0627\u064A\u0627 \u0628\u0639\u0631\u0636: _PARAM2_px\u060C \u0627\u0631\u062A\u0641\u0627\u0639: _PARAM3_px \u0648\u0645\u0648\u0642\u0639 \u0625\u0632\u0627\u062D\u0629 (_PARAM4_; _PARAM5_)","Speed restrictions":"\u0642\u064A\u0648\u062F \u0627\u0644\u0633\u0631\u0639\u0629","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"\u0642\u064A\u062F \u0627\u0644\u062D\u0631\u0643\u0629 \u0648\u0633\u0631\u0639\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0642\u0648\u0649 \u0623\u0648 \u0633\u0644\u0648\u0643 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621.","Limit the maximum speed an object will move from (non-physics) forces.":"\u062D\u062F \u0623\u0642\u0635\u0649 \u0644\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062A\u064A \u0633\u064A\u0631\u062A\u0641\u0639 \u0645\u0646\u0647\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0642\u0648\u0649 (\u063A\u064A\u0631 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629).","Enforce max movement speed":"\u0641\u0631\u0636 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u062D\u0631\u0643\u0629","Maximum speed (pixels/second)":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 (\u0628\u0643\u0633\u0644 / \u062B\u0627\u0646\u064A\u0629)","Limit the maximum speed an object will move from physics forces.":"\u062D\u062F\u062F \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0627\u0644\u062A\u064A \u0633\u062A\u062A\u062D\u0631\u0643 \u0628\u0647\u0627 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629.","Enforce max movement speed (physics)":"\u0641\u0631\u0636 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062D\u0631\u0643\u0629 (\u0641\u064A\u0632\u064A\u0627\u0626\u064A)","Limit the maximum rotation speed of an object from physics forces.":"\u062D\u062F\u062F \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u0643\u0627\u0626\u0646 \u0645\u0646 \u0627\u0644\u0642\u0648\u0649 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0626\u064A\u0629.","Enforce max rotation speed (physics)":"\u0641\u0631\u0636 \u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0648\u0631\u0627\u0646 (\u0641\u064A\u0632\u064A\u0627\u0626\u064A)","Maximum rotation speed (degrees/second)":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0648\u0631\u0627\u0646 (\u062F\u0631\u062C\u0629 / \u062B\u0627\u0646\u064A\u0629)","Object Masking":"\u062A\u0642\u0646\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646","Use a sprite or a shape painter to mask another object.":"\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644 \u0623\u0648 \u0627\u0644\u0631\u0633\u0627\u0645 \u0644\u062A\u0642\u0646\u064A\u0646 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631.","Define a shape painter as a mask of an object.":"\u062D\u062F\u062F \u0645\u0634\u0643\u0650\u0651\u0644 \u0627\u0644\u0634\u0643\u0644 \u0643\u0642\u0646\u0627\u0639 \u0644\u0643\u0627\u0626\u0646.","Mask an object with a shape painter":"\u0642\u0646\u0627\u0639 \u0643\u0627\u0626\u0646 \u0628\u0645\u0634\u0643\u0650\u0651\u0644 \u0627\u0644\u0634\u0643\u0644","Mask _PARAM1_ with mask _PARAM2_":"\u0642\u0646\u0627\u0639 _PARAM1_ \u0628\u0642\u0646\u0627\u0639 _PARAM2_","Object to mask":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u062A\u0642\u0646\u064A\u0646\u0647","Shape painter to use as a mask":"\u0645\u0634\u0643\u0650\u0651\u0644 \u0627\u0644\u0634\u0643\u0644 \u0644\u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0643\u0642\u0646\u0627\u0639","Define a sprite as a mask of an object.":"\u062D\u062F\u062F \u0627\u0644\u0631\u0634\u0629 \u0628\u0627\u0639\u062A\u0628\u0627\u0631\u0647\u0627 \u0642\u0646\u0627\u0639\u064B\u0627 \u0644\u0643\u0627\u0626\u0646.","Mask an object with a sprite":"\u0642\u0646\u0627\u0639 \u0643\u0627\u0626\u0646 \u0628\u0631\u0634\u0629","Sprite object to use as a mask":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0631\u0634\u0629 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647 \u0643\u0642\u0646\u0627\u0639","Remove the mask of the specified object.":"\u0625\u0632\u0627\u0644\u0629 \u0642\u0646\u0627\u0639 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u062D\u062F\u062F.","Remove the mask":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0642\u0646\u0627\u0639","Remove the mask of _PARAM1_":"\u0625\u0632\u0627\u0644\u0629 \u0642\u0646\u0627\u0639 _PARAM1_","Object with a mask to remove":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0642\u0646\u0627\u0639 \u0644\u0625\u0632\u0627\u0644\u062A\u0647","Multitouch joystick and buttons (sprite)":"\u0645\u0646\u0638\u0645 \u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F \u0648\u0623\u0632\u0631\u0627\u0631 (\u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644)","Joysticks or buttons for touchscreens.":"\u0623\u0639\u0648\u0627\u0646 \u0627\u0644\u0642\u064A\u0627\u062F\u0629 \u0623\u0648 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0644\u0644\u0634\u0627\u0634\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u0639\u0645\u0644 \u0628\u0627\u0644\u0644\u0645\u0633.","Check if a button is pressed on a gamepad.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u0645\u0636\u063A\u0648\u0637\u064B\u0627 \u0639\u0644\u0649 \u064A\u062F \u062A\u062D\u0643\u0645 \u0623\u0644\u0639\u0627\u0628.","Multitouch controller button pressed":"\u0632\u0631 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 \u0645\u0636\u063A\u0648\u0637","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u0627\u0644\u0632\u0631 _PARAM2_ \u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0645\u0636\u063A\u0648\u0637","Multitouch controller identifier (1, 2, 3, 4...)":"\u0645\u0639\u0631\u0641 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 (1\u060C 2\u060C 3\u060C 4 ...)","Button name":"\u0627\u0633\u0645 \u0627\u0644\u0632\u0631","Check if a button is released on a gamepad.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u0645\u0641\u0643\u0648\u0643 \u0639\u0644\u0649 \u064A\u062F \u062A\u062D\u0643\u0645 \u0623\u0644\u0639\u0627\u0628.","Multitouch controller button released":"\u0632\u0631 \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 \u0645\u0641\u0644\u062A","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u0627\u0644\u0632\u0631 _PARAM2_ \u0645\u0646 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0645\u0641\u0644\u062A","Change a button state for a multitouch controller.":"\u062A\u063A\u064A\u064A\u0631 \u062D\u0627\u0644\u0629 \u0627\u0644\u0632\u0631 \u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633.","Button state":"\u062D\u0627\u0644\u0629 \u0627\u0644\u0632\u0631","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0639\u0644\u0649 \u0627\u0644\u0632\u0631 _PARAM2_ \u0643\u0640 _PARAM3_ \u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0641 \u0627\u0644\u0642\u0637\u0631 \u0627\u0644\u0623\u0645\u0648\u0627\u062A \u0644\u0639\u0635\u0627 \u0627\u0644\u062A\u062D\u0643\u0645. \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0623\u0645\u0648\u0627\u062A \u0647\u064A \u0645\u0646\u0637\u0642\u0629 \u062A\u0639\u062A\u0645\u062F \u0639\u0644\u064A\u0647\u0627 \u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0627\u0644\u0639\u0635\u064A \u062F\u0648\u0646 \u0623\u0646 \u064A\u0624\u062E\u0630 \u0630\u0644\u0643 \u0641\u064A \u0627\u0644\u0627\u0639\u062A\u0628\u0627\u0631 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643\u060C \u0633\u064A\u062A\u0645 \u0627\u0639\u062A\u0628\u0627\u0631 \u0627\u0644\u0639\u0635\u0627 \u063A\u064A\u0631 \u0645\u062A\u062D\u0631\u0643\u0629).","Dead zone radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0623\u0645\u0648\u0627\u062A","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u063A\u064A\u0651\u0631 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0648\u0641\u0627\u0629 \u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0645\u0646 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F _PARAM2_ \u0625\u0644\u0649 _PARAM3_","Joystick name":"\u0627\u0633\u0645 \u0627\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0625\u0631\u062C\u0627\u0639 \u0634\u0639\u0627\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0648\u0641\u0627\u0629 \u0644\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645. \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0648\u0641\u0627\u0629 \u0647\u064A \u0645\u0646\u0637\u0642\u0629 \u062A\u062A\u0651\u062E\u0630 \u0641\u064A\u0647\u0627 \u0627\u0644\u062D\u0631\u0643\u0629 \u0639\u0644\u0649 \u0627\u0644\u0623\u0639\u0648\u0627\u062F \u0628\u062D\u064A\u062B \u0644\u0627 \u062A\u0624\u062E\u0630 \u0628\u0639\u064A\u0646 \u0627\u0644\u0627\u0639\u062A\u0628\u0627\u0631 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643\u060C \u0633\u064A\u064F\u0639\u062A\u0628\u064E\u0631 \u0627\u0644\u0639\u0645\u0648\u062F \u0643\u0645\u0627 \u0644\u0645 \u064A\u062A\u0645 \u062A\u062D\u0631\u064A\u0643\u0647).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u063A\u064A\u0651\u0631 \u0627\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0645\u0646 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F _PARAM2_ \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0648\u0641\u0627\u0629 \u0625\u0644\u0649 _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 (\u064A\u0633\u0627\u0631 = 1\u060C \u0623\u0633\u0641\u0644 = 1\u060C \u064A\u0645\u064A\u0646 = 2\u060C \u0623\u0639\u0644\u0649 = 3) \u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A).","Angle to 4-way index":"\u0632\u0627\u0648\u064A\u0629 \u0625\u0644\u0649 \u0641\u0647\u0631\u0633 4 \u0627\u062A\u062C\u0627\u0647\u0627\u062A","The angle _PARAM1_ 4-way index":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM1_ \u0641\u0647\u0631\u0633 4 \u0627\u062A\u062C\u0627\u0647\u0627\u062A","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u0641\u0647\u0631\u0633 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 (\u064A\u0633\u0627\u0631 = 1\u060C \u0623\u0633\u0641\u0644 \u064A\u0633\u0627\u0631 = 1... \u0623\u0639\u0644\u0649 \u064A\u0633\u0627\u0631 = 7) \u0644\u0632\u0627\u0648\u064A\u0629 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A).","Angle to 8-way index":"\u0632\u0627\u0648\u064A\u0629 \u0625\u0644\u0649 \u0641\u0647\u0631\u0633 8 \u0627\u062A\u062C\u0627\u0647\u0627\u062A","The angle _PARAM1_ 8-way index":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM1_ \u0641\u0647\u0631\u0633 8 \u0627\u062A\u062C\u0627\u0647\u0627\u062A","Check if angle is in a given direction.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0645\u0639\u064A\u0646.","Angle 4-way direction":"\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 4 \u0627\u062A\u062C\u0627\u0647\u0627\u062A","The angle _PARAM1_ is the 4-way direction _PARAM2_":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM1_ \u0647\u064A \u0627\u062A\u062C\u0627\u0647 4 \u0627\u062A\u062C\u0627\u0647\u0627\u062A _PARAM2_","Angle 8-way direction":"\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 8 \u0627\u062A\u062C\u0627\u0647\u0627\u062A","The angle _PARAM1_ is the 8-way direction _PARAM2_":"\u0627\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM1_ \u0647\u064A \u0627\u062A\u062C\u0627\u0647 8 \u0627\u062A\u062C\u0627\u0647\u0627\u062A _PARAM2_","Check if joystick is pushed in a given direction.":"\u062A\u062D\u0642\u0651\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062D\u0631\u0643\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0645\u0639\u064A\u0646.","Joystick pushed in a direction (4-way)":"\u064A\u062F\u064A \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062D\u0631\u0643\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 (4 \u0627\u062A\u062C\u0627\u0647\u0627\u062A)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u062A\u062D\u0631\u0643\u062A \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0651\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0645\u0646 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F _PARAM2_ \u0641\u064A \u0627\u062A\u062C\u0627\u0647 _PARAM3_","Joystick pushed in a direction (8-way)":"\u064A\u062F\u064A \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062D\u0631\u0643\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 (8 \u0627\u062A\u062C\u0627\u0647\u0627\u062A)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u0646\u0633\u0628\u0629 \u0627\u0628\u062A\u0639\u0627\u062F \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0639\u0646 \u0645\u0631\u0643\u0632 \u0627\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0627\u0644\u0646\u0637\u0627\u0642: \u0645\u0646 0 \u0625\u0644\u0649 1).","Joystick force (deprecated)":"\u0642\u0648\u0629 \u0627\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0645\u0647\u062C\u0648\u0631)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u0642\u0648\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM2_ \u0645\u0646 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"\u0642\u0648\u0629 \u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F (\u0645\u0646 0 \u0625\u0644\u0649 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F _PARAM1_ _PARAM2_ \u0627\u0644\u0642\u0648\u0629","Stick name":"\u0627\u0633\u0645 \u0627\u0644\u0639\u0635\u0627 \u0627\u0644\u062A\u062D\u0643\u0645","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u063A\u064A\u0651\u0631 \u0646\u0633\u0628\u0629 \u0627\u0628\u062A\u0639\u0627\u062F \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0639\u0646 \u0645\u0631\u0643\u0632 \u0627\u0644\u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0627\u0644\u0646\u0637\u0627\u0642: \u0645\u0646 0 \u0625\u0644\u0649 1).","Joystick force":"\u0642\u0648\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u062A\u063A\u064A\u064A\u0631 \u0642\u0648\u0629 \u0639\u0635\u0627 \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM2_ \u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0625\u0644\u0649 _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u0625\u0631\u062C\u0627\u0639 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062A\u064A \u062A\u0634\u064A\u0631 \u0625\u0644\u064A\u0647\u0627 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0627\u0644\u0646\u0637\u0627\u0642: -180 \u0625\u0644\u0649 180).","Joystick angle (deprecated)":"\u0632\u0627\u0648\u064A\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0645\u0647\u062C\u0648\u0631)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u0625\u0631\u062C\u0627\u0639 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0634\u064A\u0631 \u0625\u0644\u064A\u0647\u0627 \u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u0645\u062A\u0639\u062F\u062F (\u0627\u0644\u0646\u0637\u0627\u0642: -180 \u0625\u0644\u0649 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0634\u064A\u0631 \u0625\u0644\u064A\u0647\u0627 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0627\u0644\u0646\u0637\u0627\u0642: -180 \u0625\u0644\u0649 180).","Joystick angle":"\u0632\u0627\u0648\u064A\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u062A\u063A\u064A\u064A\u0631 \u0632\u0627\u0648\u064A\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 _PARAM2_ \u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 _PARAM1_ \u0625\u0644\u0649 _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u0625\u0631\u062C\u0627\u0639 \u0642\u0648\u0629 \u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0644\u0645\u0633 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X (\u0645\u0646 -1 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0625\u0644\u0649 1 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0625\u0631\u062C\u0627\u0639 \u0642\u0648\u0629 \u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0645\u0646 -1 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 1 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644).","Check if a new touch has started on the right or left side of the screen.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0642\u062F \u0628\u062F\u0623 \u0644\u0645\u0633 \u062C\u062F\u064A\u062F \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0623\u064A\u0645\u0646 \u0623\u0648 \u0627\u0644\u0623\u064A\u0633\u0631 \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629.","New touch on a screen side":"\u0644\u0645\u0633 \u062C\u062F\u064A\u062F \u0639\u0644\u0649 \u062C\u0627\u0646\u0628 \u0627\u0644\u0634\u0627\u0634\u0629","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u0628\u062F\u0623 \u0644\u0645\u0633 \u062C\u062F\u064A\u062F \u0639\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 _PARAM2_ \u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629 \u0639\u0644\u0649 \u0637\u0628\u0642\u0629 _PARAM1_","Multitouch joystick":"\u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u062A\u0639\u062F\u062F \u0644\u0645\u0633","Screen side":"\u062C\u0627\u0646\u0628 \u0627\u0644\u0634\u0627\u0634\u0629","Joystick that can be controlled by interacting with a touchscreen.":"\u0639\u0635\u0627 \u0627\u0644\u062A\u062D\u0643\u0645 \u0627\u0644\u062A\u064A \u064A\u0645\u0643\u0646 \u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A\u0647\u0627 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0627\u0644\u062A\u0641\u0627\u0639\u0644 \u0645\u0639 \u0634\u0627\u0634\u0629 \u062A\u0639\u0645\u0644 \u0628\u0627\u0644\u0644\u0645\u0633.","Multitouch Joystick":"\u0639\u0635\u0627 \u062A\u062D\u0643\u0645 \u062A\u0639\u062F\u062F \u0644\u0645\u0633","Dead zone radius (range: 0 to 1)":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0635\u0645\u062A (\u0645\u062F\u0649: 0 \u0625\u0644\u0649 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0635\u0627\u0645\u062A\u0629 \u0647\u064A \u0645\u0646\u0637\u0642\u0629 \u0644\u0646 \u064A\u062A\u0645 \u0627\u062D\u062A\u0633\u0627\u0628 \u062D\u0631\u0643\u0629 \u0627\u0644\u0639\u0635\u064A \u0641\u064A\u0647\u0627 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643\u060C \u0633\u064A\u062A\u0645 \u0627\u0639\u062A\u0628\u0627\u0631 \u0627\u0644\u0639\u0635\u0627 \u0643\u0623\u0646\u0647\u0627 \u0644\u0645 \u062A\u062A\u062D\u0631\u0643)","Joystick angle (range: -180 to 180)":"\u0632\u0627\u0648\u064A\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0627\u0644\u0646\u0637\u0627\u0642: -180 \u0625\u0644\u0649 180)","Joystick force (range: 0 to 1)":"\u0642\u0648\u0629 \u064A\u062F \u0627\u0644\u062A\u062D\u0643\u0645 (\u0627\u0644\u0646\u0637\u0627\u0642: 0 \u0625\u0644\u0649 1)","the joystick force (from 0 to 1).":"\u0642\u0648\u0629 \u062F\u0648\u0627\u0633\u0629 \u0627\u0644\u0633\u0631\u0639\u0629 (\u0645\u0646 0 \u0625\u0644\u0649 1).","the joystick force":"\u0642\u0648\u0629 \u0627\u0644\u062F\u0648\u0627\u0633\u0629","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u063A\u064A\u0631 \u0632\u0627\u0648\u064A\u0629 \u062F\u0648\u0627\u0633\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u0625\u0631\u062C\u0627\u0639 \u0642\u0648\u0629 \u0627\u0644\u0639\u0635\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X (\u0645\u0646 -1 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0625\u0644\u0649 1 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0625\u0631\u062C\u0627\u0639 \u0642\u0648\u0629 \u0627\u0644\u0639\u0635\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0645\u0646 -1 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 1 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644).","Joystick pushed in a direction (4-way movement)":"\u0627\u0646\u062F\u0641\u0639\u062A \u062F\u0648\u0627\u0633\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 (\u062D\u0631\u0643\u0629 4 \u0627\u062A\u062C\u0627\u0647\u0627\u062A)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u0627\u0646\u062F\u0641\u0639 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 _PARAM2_","Joystick pushed in a direction (8-way movement)":"\u0627\u0646\u062F\u0641\u0639\u062A \u062F\u0648\u0627\u0633\u0629 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 (\u062D\u0631\u0643\u0629 8 \u0627\u062A\u062C\u0627\u0647\u0627\u062A)","Check if a joystick is pressed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0647\u0646\u0627\u0643 \u062F\u0648\u0627\u0633\u0629 \u0645\u0636\u063A\u0648\u0637\u0629.","Joystick pressed":"\u062F\u0648\u0627\u0633\u0629 \u0645\u0636\u063A\u0648\u0637\u0629","Joystick _PARAM0_ is pressed":"\u062F\u0648\u0627\u0633\u0629 _PARAM0_ \u0645\u0636\u063A\u0648\u0637\u0629","Reset the joystick values (except for angle, which stays the same)":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u0642\u064A\u0645 \u0627\u0644\u062F\u0648\u0627\u0633\u0629 (\u0628\u0627\u0633\u062A\u062B\u0646\u0627\u0621 \u0627\u0644\u0632\u0627\u0648\u064A\u0629\u060C \u0627\u0644\u062A\u064A \u062A\u0628\u0642\u0649 \u0643\u0645\u0627 \u0647\u064A)","Reset":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646","Reset the joystick of _PARAM0_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0639\u064A\u064A\u0646 \u062F\u0648\u0627\u0633\u0629 _PARAM0_","the multitouch controller identifier.":"\u0645\u0639\u0631\u0641 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633.","Multitouch controller identifier":"\u0645\u0639\u0631\u0641 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0644\u0645\u0633","the multitouch controller identifier":"\u0645\u0639\u0631\u0641 \u062A\u062D\u0643\u0645 \u0627\u0644\u0644\u0645\u0633 \u0627\u0644\u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0645\u062A\u0648\u0627\u062C\u062F","the joystick name.":"\u0627\u0633\u0645 \u0627\u0644\u064A\u0648\u0633\u062A\u064A\u0643.","the joystick name":"\u0627\u0633\u0645 \u0627\u0644\u064A\u0648\u0633\u062A\u064A\u0643","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0645\u0648\u062A (\u0627\u0644\u0645\u062F\u0649: \u0645\u0646 0 \u0625\u0644\u0649 1) \u0644\u0644\u064A\u0648\u0633\u062A\u064A\u0643. \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0645\u0648\u062A \u0647\u064A \u0645\u0633\u0627\u062D\u0629 \u0644\u0627 \u062A\u0623\u062E\u0630 \u0641\u064A\u0647\u0627 \u062D\u0631\u0643\u0629 \u0627\u0644\u0639\u0635\u064A \u0641\u064A \u0627\u0644\u0627\u0639\u062A\u0628\u0627\u0631 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643\u060C \u0633\u064A\u0639\u062A\u0628\u0631 \u0627\u0644\u0639\u0635\u0627 \u063A\u064A\u0631 \u0645\u062A\u062D\u0631\u0643\u0629).","the dead zone radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0645\u0648\u062A","Force the joystick into the pressing state.":"\u0641\u0631\u0636 \u0627\u0644\u064A\u0648\u0633\u062A\u064A\u0643 \u0641\u064A \u062D\u0627\u0644\u0629 \u0627\u0644\u0636\u063A\u0637.","Force start pressing":"\u0625\u062C\u0628\u0627\u0631 \u0628\u062F\u0621 \u0627\u0644\u0636\u063A\u0637","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u0625\u062C\u0628\u0627\u0631 \u0628\u062F\u0621 \u0627\u0644\u0636\u063A\u0637 _PARAM0_ \u0628\u0645\u0639\u0631\u0641 \u0627\u0644\u0644\u0645\u0633: _PARAM2_","Detect button presses made on a touchscreen.":"\u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0623\u0632\u0631\u0627\u0631 \u0627\u0644\u062A\u064A \u062A\u0645 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u064A\u0647\u0627 \u0639\u0644\u0649 \u0634\u0627\u0634\u0629 \u062A\u0639\u0645\u0644 \u0628\u0627\u0644\u0644\u0645\u0633.","Multitouch button":"\u0632\u0631 \u062A\u0639\u062F\u062F \u0644\u0645\u0633","Button identifier":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0632\u0631","TouchID":"\u0645\u064F\u0639\u0631\u0641 \u0627\u0644\u0644\u0645\u0633","Button released":"\u0632\u0631 \u062A\u0645 \u0625\u0637\u0644\u0627\u0642\u0647","Triggering circle radius":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u062F\u0627\u0626\u0631\u0629 \u0627\u0644\u0645\u0634\u0643\u0644\u0629","This circle adds up to the object collision mask.":"\u062A\u0636\u064A\u0641 \u0647\u0630\u0647 \u0627\u0644\u062F\u0627\u0626\u0631\u0629 \u0625\u0644\u0649 \u0642\u0646\u0627\u0639 \u0627\u0635\u0637\u062F\u0627\u0645 \u0627\u0644\u0643\u0627\u0626\u0646.","Check if button is released.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u0645\u0641\u0631\u063A.","Button _PARAM0_ is released":"\u0627\u0644\u0632\u0631 _PARAM0_ \u0645\u0641\u0631\u063A","Check if button is pressed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u0645\u0636\u063A\u0648\u0637.","Button pressed":"\u0627\u0644\u0632\u0631 \u0645\u0636\u063A\u0648\u0637","Button _PARAM0_ is pressed":"\u0627\u0644\u0632\u0631 _PARAM0_ \u0645\u0636\u063A\u0648\u0637","Mark the button _PARAM0_ as _PARAM2_":"\u0648\u0633\u0645 \u0627\u0644\u0632\u0631 _PARAM0_ \u0643\u0640 _PARAM2_","Control a platformer character with a multitouch controller.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0644\u0627\u0639\u0628 \u0627\u0644\u0646\u0647\u0627\u0626\u064A \u0645\u0639 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0644\u0645\u0633.","Platformer multitouch controller mapper":"\u0645\u062D\u0648\u0644 \u064A\u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0645\u0646\u0635\u0627\u062A \u0644\u0644\u0639\u0628\u0629 \u0627\u0644\u0645\u0646\u0635\u0627\u062A","Platform character behavior":"\u0633\u0644\u0648\u0643 \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0645\u0646\u0635\u0629","Controller identifier (1, 2, 3, 4...)":"\u0645\u0639\u0631\u0651\u0641 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 (1\u060C 2\u060C 3\u060C 4...)","Jump button name":"\u0627\u0633\u0645 \u0632\u0631 \u0627\u0644\u0642\u0641\u0632","Control a 3D physics character with a multitouch controller.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0627\u0644\u0641\u064A\u0632\u064A\u0627\u0621 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F \u0628\u0648\u0627\u0633\u0637\u0629 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0644\u0645\u0633.","3D platformer multitouch controller mapper":"\u0645\u062D\u0648\u0644 \u064A\u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0645\u0646\u0635\u0627\u062A \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F","3D shooter multitouch controller mapper":"\u0645\u062D\u0648\u0644 \u064A\u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 \u0645\u062A\u0639\u062F\u062F \u0627\u0644\u0645\u0646\u0635\u0627\u062A \u0644\u0644\u0639\u0628\u0629 \u0625\u0637\u0644\u0627\u0642 \u0627\u0644\u0646\u0627\u0631 \u062B\u0644\u0627\u062B\u064A\u0629 \u0627\u0644\u0623\u0628\u0639\u0627\u062F","Control camera rotations with a multitouch controller.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0644\u0645\u0633.","First person camera multitouch controller mapper":"\u0645\u062D\u0648\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 \u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0634\u062E\u0635\u064A\u0629 \u0645\u0646 \u0645\u0646\u0638\u0648\u0631 \u0634\u062E\u0635 \u0623\u0648\u0644","Control a top-down character with a multitouch controller.":"\u0627\u0644\u062A\u062D\u0643\u0645 \u0641\u064A \u0634\u062E\u0635\u064A\u0629 \u0639\u0644\u0648\u064A\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0644\u0645\u0633.","Top-down multitouch controller mapper":"\u0645\u062D\u0648\u0644 \u0648\u062D\u062F\u0629 \u062A\u062D\u0643\u0645 \u0628\u0627\u0644\u0644\u0645\u0633 \u0644\u0644\u0639\u0628\u0629 \u0639\u0644\u0648\u064A\u0629","Joystick for touchscreens.":"\u0645\u064F\u0642\u0628\u0636 \u062A\u062D\u0643\u0645 \u0644\u0644\u0634\u0627\u0634\u0627\u062A \u0627\u0644\u062A\u064A \u062A\u064F\u0639\u0645\u0644 \u0628\u0627\u0644\u0644\u0645\u0633.","Pass the object property values to the behavior.":"\u0642\u064A\u0645 \u0627\u0644\u062E\u0627\u0635\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646\u064A\u0629 \u0644\u0633\u0644\u0648\u0643\u064A\u0627\u062A.","Update configuration":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u062A\u0643\u0648\u064A\u0646","Update the configuration of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u062A\u0643\u0648\u064A\u0646 _PARAM0_","Show the joystick until it is released.":"\u0625\u0638\u0647\u0627\u0631 \u0627\u0644\u064A\u0648\u0633\u062A\u064A\u0643 \u062D\u062A\u0649 \u064A\u062A\u0645 \u0627\u0644\u0625\u0641\u0644\u0627\u062A.","Show and start pressing":"\u0625\u0638\u0647\u0627\u0631 \u0648\u0628\u062F\u0621 \u0627\u0644\u0636\u063A\u0637","Show _PARAM0_ at the cursor position and start pressing":"\u0625\u0638\u0647\u0627\u0631 _PARAM0_ \u0641\u064A \u0645\u0648\u0636\u0639 \u0627\u0644\u0645\u0624\u0634\u0631 \u0648\u0628\u062F\u0621 \u0627\u0644\u0636\u063A\u0637","Return the X position of a specified touch":"\u0625\u0639\u0627\u062F\u0629 \u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0643\u0633 \u0644\u0645\u0633 \u0645\u062D\u062F\u062F","Touch X position (on parent)":"\u0645\u0648\u0636\u0639 \u0627\u0644\u0625\u0643\u0633 \u0644\u0644\u0645\u0633 (\u0639\u0644\u0649 \u0627\u0644\u0623\u0628)","De/activate control of the joystick.":"\u062A\u0641\u0639\u064A\u0644/\u0625\u0644\u063A\u0627\u0621 \u062A\u0641\u0639\u064A\u0644 \u062A\u062D\u0643\u0645 \u0627\u0644\u064A\u0648\u0633\u062A\u064A\u0643.","De/activate control":"\u062A\u0641\u0639\u064A\u0644/\u0625\u0644\u063A\u0627\u0621 \u062A\u0641\u0639\u064A\u0644 \u0627\u0644\u062A\u062D\u0643\u0645","Activate control of _PARAM0_: _PARAM1_":"\u062A\u0641\u0639\u064A\u0644 \u062A\u062D\u0643\u0645 _PARAM0_: _PARAM1_","Check if a stick is pressed.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0627\u0644\u0639\u0635\u0627 \u0645\u0636\u063A\u0648\u0637\u0629.","Stick pressed":"\u0627\u0644\u0639\u0635\u0627 \u0645\u0636\u063A\u0648\u0637\u0629","Stick _PARAM0_ is pressed":"\u0627\u0644\u0639\u0635\u0627 _PARAM0_ \u0645\u0636\u063A\u0648\u0637\u0629","the strick force (from 0 to 1).":"\u0642\u0648\u0629 \u0627\u0644\u0645\u0637\u0631\u0642\u0629 (\u0645\u0646 0 \u0625\u0644\u0649 1).","the stick force":"\u0642\u0648\u0629 \u0627\u0644\u0645\u0637\u0631\u0642\u0629","the stick force on X axis (from -1 at the left to 1 at the right).":"\u0642\u0648\u0629 \u0627\u0644\u0645\u0637\u0631\u0642\u0629 \u0641\u064A \u0645\u062D\u0648\u0631 \u0627\u0644\u0625\u0643\u0633 (\u0645\u0646 -1 \u0639\u0646\u062F \u0627\u0644\u064A\u0633\u0627\u0631 \u0625\u0644\u0649 1 \u0639\u0646\u062F \u0627\u0644\u064A\u0645\u064A\u0646).","the stick X force":"\u0642\u0648\u0629 \u0627\u0644\u0645\u0637\u0631\u0642\u0629 \u0627\u0644\u0625\u0643\u0633","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0642\u0648\u0629 \u0627\u0644\u0639\u0635\u0627 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0645\u0646 -1 \u0641\u064A \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 1 \u0641\u064A \u0627\u0644\u0623\u0633\u0641\u0644).","the stick Y force":"\u0642\u0648\u0629 \u0627\u0644\u0639\u0635\u0627 Y","Return the angle the joystick is pointing towards (from -180 to 180).":"\u0627\u0639\u0648\u062F \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u064A \u062A\u0634\u064A\u0631 \u0625\u0644\u064A\u0647\u0627 \u0627\u0644\u0639\u0635\u0627 \u0646\u062D\u0648 (-180 \u0625\u0644\u0649 180).","Return the angle the stick is pointing towards (from -180 to 180).":"\u0627\u0639\u064A\u0644\u064A \u0628\u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u064A \u064A\u0634\u064A\u0631 \u0625\u0644\u064A\u0647\u0627 \u0627\u0644\u0639\u0635\u0627 \u0646\u062D\u0648 (-180 \u0625\u0644\u0649 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ \u0645\u0636\u063A\u0648\u0637 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"\u0645\u0639\u0631\u0641 \u0648\u062D\u062F\u0629 \u0627\u0644\u062A\u062D\u0643\u0645 \u0645\u062A\u0639\u062F\u062F\u0629 \u0627\u0644\u0644\u0645\u0633 (1\u060C 2\u060C 3\u060C 4...).","the joystick name of the object.":"\u0627\u0633\u0645 \u0627\u0644\u0639\u0635\u0627 \u0644\u0644\u0643\u0627\u0626\u0646.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0642\u062A\u0644\u0649 \u0644\u0644\u0639\u0635\u0627 (0 \u0625\u0644\u0649 1). \u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0642\u062A\u064A\u0644\u0629 \u0647\u064A \u0645\u0646\u0637\u0642\u0629 \u064A\u062A\u0645 \u062A\u062C\u0627\u0647\u0644 \u062D\u0631\u0643\u0629 \u0627\u0644\u0639\u0635\u064A \u0641\u064A\u0647\u0627 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0630\u0644\u0643\u060C \u0633\u062A\u0639\u062A\u0628\u0631 \u0627\u0644\u0639\u0635\u0627 \u0643\u0645\u0627 \u0644\u0645 \u062A\u062A\u062D\u0631\u0643).","Sprite Sheet Animations":"\u0631\u0633\u0627\u0645 \u0635\u0648\u0631\u0629 \u0627\u0644\u0641\u0633\u064A\u0641\u0633\u0627\u0621","Animate a tiled sprite from a sprite sheet.":"\u0642\u0645 \u0628\u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0635\u0648\u0631 \u0628\u0634\u0643\u0644 \u0645\u062A\u0648\u0627\u0632\u0646 \u0645\u0646 \u0648\u0631\u0642\u0629 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629.","Animates a sprite sheet using JSON (see extension description).":"\u064A\u064F\u062D\u0631\u0643 \u0635\u0641\u062D\u0629 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 JSON (\u0627\u0646\u0638\u0631 \u0648\u0635\u0641 \u0627\u0644\u0627\u0645\u062A\u062F\u0627\u062F).","JSON sprite sheet animator":"\u0645\u062D\u0631\u0643 \u0635\u0641\u062D\u0629 \u0631\u0633\u0648\u0645 \u0645\u062A\u062D\u0631\u0643\u0629 \u0645\u0646 \u0646\u0648\u0639 JSON","JSON formatted text describing the sprite sheet":"\u0646\u0635 JSON \u0627\u0644\u0645\u064F\u0646\u0633\u0642 \u0627\u0644\u0630\u064A \u064A\u0635\u0641 \u0635\u0641\u062D\u0629 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Current animation":"\u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u062D\u0627\u0644\u064A","Current frame of the animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Currently displayed frame name":"\u0627\u0633\u0645 \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u0639\u0631\u0636\u0647 \u062D\u0627\u0644\u064A\u064B\u0627","Speed of the animation (in seconds)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Loads the JSON data into the behavior":"\u064A\u062D\u0645\u0644 \u0628\u064A\u0627\u0646\u0627\u062A JSON \u0625\u0644\u0649 \u0627\u0644\u0633\u0644\u0648\u0643","Load the JSON":"\u062A\u062D\u0645\u064A\u0644 JSON","Load the JSON of _PARAM0_":"\u062A\u062D\u0645\u064A\u0644 JSON \u0645\u0646 _PARAM0_","Update the object attached to the behavior using the latest properties values.":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0645\u0631\u0641\u0642 \u0628\u0627\u0644\u0633\u0644\u0648\u0643 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0642\u064A\u0645 \u0627\u0644\u062E\u0635\u0627\u0626\u0635 \u0627\u0644\u0623\u062D\u062F\u062B.","Update the object":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0643\u0627\u0626\u0646","Update object _PARAM0_ with properties of _PARAM1_":"\u062A\u062D\u062F\u064A\u062B \u0627\u0644\u0643\u0627\u0626\u0646 _PARAM0_ \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u062E\u0635\u0627\u0626\u0635 _PARAM1_","Updates the animation frame.":"\u062A\u062D\u062F\u064A\u062B \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629.","Update the animation frame":"\u062A\u062D\u062F\u064A\u062B \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u062A\u062D\u062F\u064A\u062B \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","The frame to set to":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u0639\u064A\u064A\u0646\u0647","Loads a new JSON spritesheet data into the behavior.":"\u064A\u062D\u0645\u0644 \u0628\u064A\u0627\u0646\u0627\u062A \u062C\u062F\u064A\u062F\u0629 JSON \u0644\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0625\u0644\u0649 \u0627\u0644\u0633\u0644\u0648\u0643.","Load data from a JSON resource":"\u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0645\u0646 \u0645\u0635\u062F\u0631 JSON","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u062A\u062D\u0645\u064A\u0644 \u0628\u064A\u0627\u0646\u0627\u062A \u0631\u0633\u0648\u0645\u0627\u062A \u0627\u0644\u0644\u0648\u062D\u0629 \u0645\u062A\u062D\u0631\u0643\u0629 JSON \u0644\u0640 _PARAM0_ \u0645\u0646 _PARAM2_","The JSON to load":"\u0627\u0644JSON \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u062D\u0645\u064A\u0644\u0647","Display one frame without animating the object.":"\u0639\u0631\u0636 \u0625\u0637\u0627\u0631 \u0648\u0627\u062D\u062F \u0628\u062F\u0648\u0646 \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0643\u0627\u0626\u0646.","Display a frame":"\u0639\u0631\u0636 \u0625\u0637\u0627\u0631","Display frame _PARAM2_ of _PARAM0_":"\u0639\u0631\u0636 \u0625\u0637\u0627\u0631 _PARAM2_ \u0645\u0646 _PARAM0_","The frame to display":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0645\u0631\u0627\u062F \u0639\u0631\u0636\u0647","Play an animation from the sprite sheet.":"\u0634\u063A\u064A\u0644 \u0631\u0633\u0648\u0645 \u0645\u062A\u062D\u0631\u0643\u0629 \u0645\u0646 \u0644\u0648\u062D\u0629 \u0627\u0644\u0631\u0633\u0648\u0645.","Play Animation":"\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Play animation _PARAM2_ of _PARAM0_":"\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 _PARAM2_ \u0645\u0646 _PARAM0_","The name of the animation":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","The name of the current animation. __null if no animation is playing.":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0627\u0644\u062D\u0627\u0644\u064A. __null \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0645 \u062A\u0634\u063A\u064A\u0644 \u0623\u064A \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643.","If Current Frame of _PARAM0_ = _PARAM2_":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0640 _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"\u0627\u0633\u0645 \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A \u0627\u0644\u0645\u0639\u0631\u0648\u0636.","Current frame":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A","Pause the animation of a sprite sheet.":"\u0642\u0645 \u0628\u0625\u064A\u0642\u0627\u0641 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u0631\u0633\u0645 \u0627\u0644\u0644\u063A\u0632.","Pause animation":"\u0642\u0645 \u0628\u0625\u064A\u0642\u0627\u0641 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Pause the current animation of _PARAM0_":"\u0625\u064A\u0642\u0627\u0641 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0640 PARAM0","Resume a paused animation of a sprite sheet.":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0644\u0631\u0633\u0645 \u0627\u0644\u0644\u063A\u0632.","Resume animation":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Resume the current animation of _PARAM0_":"\u0627\u0633\u062A\u0626\u0646\u0627\u0641 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0640 PARAM0","Animates a vertical (top to bottom) sprite sheet.":"\u064A\u064F\u062D\u0631\u0643 \u0635\u0641\u062D\u0629 \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643 \u0639\u0645\u0648\u062F\u064A\u0629 (\u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649 \u0625\u0644\u0649 \u0627\u0644\u0623\u0633\u0641\u0644).","Vertical sprite sheet animator":"\u0645\u062D\u0631\u0643 \u0635\u0641\u062D\u0629 \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643 \u0639\u0645\u0648\u062F\u064A\u0629","Horizontal width of sprite (in pixels)":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0623\u0641\u0642\u064A \u0644\u0644\u0631\u0633\u0645\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Vertical height of sprite (in pixels)":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0639\u0645\u0648\u062F\u064A \u0644\u0644\u0631\u0633\u0645\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Empty space between each sprite (in pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0641\u0627\u0631\u063A\u0629 \u0628\u064A\u0646 \u0643\u0644 \u0631\u0633\u0645\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Column of the animation":"\u0639\u0645\u0648\u062F \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","First Frame of the animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0623\u0648\u0644 \u0644\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Last Frame of the animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0644\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Current Frame of the animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Set the animation frame.":"\u062A\u0639\u064A\u064A\u0646 \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643.","Set the animation frame":"\u062A\u0639\u064A\u064A\u0646 \u0625\u0637\u0627\u0631 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Set the current frame of _PARAM0_ to _PARAM2_":"\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0640 PARAM0 \u0625\u0644\u0649 PARAM2","The frame":"\u0627\u0644\u0625\u0637\u0627\u0631","Play animation":"\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 PARAM0 \u0639\u0644\u0649 \u0627\u0644\u0639\u0645\u0648\u062F PARAM5 \u0645\u0646 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A PARAM2 \u0625\u0644\u0649 PARAM3 \u0628\u0633\u0631\u0639\u0629 PARAM4","First frame of the animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0623\u0648\u0644 \u0645\u0646 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Last frame of the animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0645\u0646 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Duration for each frame (seconds)":"\u0627\u0644\u0645\u062F\u0629 \u0644\u0643\u0644 \u0625\u0637\u0627\u0631 (\u062B\u0648\u0627\u0646\u064A)","The column containing the animation":"\u0627\u0644\u0639\u0645\u0648\u062F \u0627\u0644\u0630\u064A \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","The current frame of the current animation.":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A \u0644\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 \u0627\u0644\u062D\u0627\u0644\u064A.","Pause the animation of _PARAM0_":"\u0625\u064A\u0642\u0627\u0641 \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 PARAM0","Animates a horizontal (left to right) sprite sheet.":"\u064A\u064F\u062D\u0631\u0643 \u0635\u0641\u062D\u0629 \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643 \u0623\u0641\u0642\u064A\u0629 (\u0645\u0646 \u0627\u0644\u064A\u0633\u0627\u0631 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646).","Horizontal sprite sheet animator":"\u0645\u062D\u0631\u0643 \u0635\u0641\u062D\u0629 \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643 \u0623\u0641\u0642\u064A\u0629","Row of the animation":"\u0635\u0641 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643 PARAM0 \u0641\u064A \u0627\u0644\u0635\u0641 PARAM5 \u0645\u0646 \u0627\u0644\u0625\u0637\u0627\u0631\u0627\u062A PARAM2 \u0625\u0644\u0649 PARAM3 \u0628\u0633\u0631\u0639\u0629 PARAM4","Last Frame of animation":"\u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0623\u062E\u064A\u0631 \u0644\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","What row is the animation in":"\u0641\u064A \u0623\u064A\u0629 \u0635\u0641 \u064A\u0643\u0648\u0646 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643","Toggle switch":"\u062A\u0628\u062F\u064A\u0644 \u0645\u0641\u062A\u0627\u062D","Toggle switch that users can click or touch.":"\u062A\u0628\u062F\u064A\u0644 \u0645\u0641\u062A\u0627\u062D \u064A\u0645\u0643\u0646 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647 \u0623\u0648 \u0644\u0645\u0633\u0647.","The finite state machine used internally by the switch object.":"\u0622\u0644\u0629 \u062D\u0627\u0644\u0629 \u0645\u062A\u0646\u0647\u064A\u0629 \u062A\u0633\u062A\u062E\u062F\u0645 \u062F\u0627\u062E\u0644\u064A\u064B\u0627 \u0628\u0648\u0627\u0633\u0637\u0629 \u0643\u0627\u0626\u0646 \u0627\u0644\u062A\u0628\u062F\u064A\u0644.","Switch finite state machine":"\u062C\u0647\u0627\u0632 \u0627\u0644\u062A\u0628\u062F\u064A\u0644 \u0644\u0622\u0644\u0629 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u062A\u0646\u0647\u064A\u0629","Check if the toggle switch is checked.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644 \u0645\u062D\u062F\u062F\u064B\u0627.","Check if the toggle switch was checked in the current frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0641\u062D\u0635 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A.","Has just been checked":"\u062A\u0645 \u0641\u062D\u0635\u0647 \u0644\u0644\u062A\u0648","_PARAM0_ has just been checked":"\u062A\u0645 \u0641\u062D\u0635 PARAM0 \u0644\u0644\u062A\u0648","Check if the toggle switch was unchecked in the current frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A.","Has just been unchecked":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F\u0647 \u0644\u0644\u062A\u0648","_PARAM0_ has just been unchecked":"\u062A\u0645 \u0625\u0644\u063A\u0627\u0621 \u062A\u062D\u062F\u064A\u062F PARAM0 \u0644\u0644\u062A\u0648","Check if the toggle switch was toggled in the current frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062A\u0628\u062F\u064A\u0644 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A.","Has just been toggled":"\u062A\u0645 \u062A\u0628\u062F\u064A\u0644\u0647 \u0644\u0644\u062A\u0648","_PARAM0_ has just been toggled":"\u062A\u0645 \u062A\u0628\u062F\u064A\u0644 PARAM0 \u0644\u0644\u062A\u0648","Check (or uncheck) the toggle switch.":"\u062A\u062D\u0642\u0642 (\u0623\u0648 \u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631) \u0644\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644.","Check (or uncheck)":"\u062A\u062D\u0642\u0642 (\u0623\u0648 \u0625\u0644\u063A\u0627\u0621 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631)","Check _PARAM0_: _PARAM2_":"\u062A\u062D\u0642\u0642 _PARAM0_: _PARAM2_","IsChecked":"\u062A\u0645 \u0641\u062D\u0635\u0647","Toggle the switch.":"\u0642\u0645 \u0628\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0632\u0631.","Toggle":"\u062A\u0628\u062F\u064A\u0644","Toggle _PARAM0_":"\u062A\u0628\u062F\u064A\u0644 _PARAM0_","A toggle switch that users can click or touch.":"\u0645\u0641\u062A\u0627\u062D \u062A\u0628\u062F\u064A\u0644 \u064A\u0645\u0643\u0646 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647 \u0623\u0648 \u0644\u0645\u0633\u0647.","Check if the toggle switch was checked or unchecked in the current frame.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0632\u0631 \u0645\u062D\u0648\u0644\u064B\u0627 \u0623\u0645 \u0644\u0627 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062D\u0627\u0644\u064A.","Check _PARAM0_: _PARAM1_":"\u062A\u062D\u0642\u0642 _PARAM0_: _PARAM1_","Update the state animation.":"\u062A\u062D\u062F\u064A\u062B \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u062D\u0627\u0644\u0629.","Update state animation":"\u062A\u062D\u062F\u064A\u062B \u062D\u0631\u0643\u0629 \u0627\u0644\u062D\u0627\u0644\u0629","Update the state animation of _PARAM0_":"\u062A\u062D\u062F\u064A\u062B \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u062D\u0627\u0644\u0629 \u0644\u0640 _PARAM0_","Star Rating Bar":"\u0634\u0631\u064A\u0637 \u062A\u0635\u0646\u064A\u0641 \u0627\u0644\u0646\u062C\u0648\u0645","An animated bar to rate out of 5.":"\u0634\u0631\u064A\u0637 \u0645\u062A\u062D\u0631\u0643 \u0644\u0644\u062A\u0635\u0646\u064A\u0641 \u0645\u0646 5 \u0646\u062C\u0648\u0645.","Default rate":"\u0645\u0639\u062F\u0644 \u0627\u0641\u062A\u0631\u0627\u0636\u064A","Shaking stars on hover":"\u0627\u0644\u062A\u0642\u0644\u064A\u0628 \u0627\u0644\u0646\u062C\u0648\u0645 \u0639\u0646\u062F \u0627\u0644\u0645\u0631\u0648\u0631","Make the stars shaking on hover":"\u0627\u062C\u0639\u0644 \u0627\u0644\u0646\u062C\u0648\u0645 \u062A\u062A\u0642\u0644\u0628 \u0639\u0646\u062F \u0627\u0644\u0645\u0631\u0648\u0631","Disable the rating":"\u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u062A\u0642\u064A\u064A\u0645","the rate of the object.":"\u0645\u0639\u062F\u0644 \u0627\u0644\u0643\u0627\u0626\u0646.","the rate":"\u0627\u0644\u0633\u0639\u0631","Check if the object is disabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0639\u0637\u0644\u064B\u0627.","_PARAM0_ is disabled":"_PARAM0_ \u0645\u0639\u0637\u0644","Enable or disable the object.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0627\u0644\u0643\u0627\u0626\u0646.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ \u0645\u0639\u0637\u0644: _PARAM1_","Disable":"\u062A\u0639\u0637\u064A\u0644","Stay On Screen":"\u0627\u0644\u0628\u0642\u0627\u0621 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629","Move the object to keep it visible on the screen.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u0644\u062D\u0641\u0627\u0638 \u0639\u0644\u0649 \u0631\u0624\u064A\u062A\u0647 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\u0641\u0631\u0636 \u0643\u0627\u0626\u0646 \u0627\u0644\u0628\u0642\u0627\u0621 \u0645\u0631\u0626\u064A\u064B\u0627 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629 \u0639\u0646 \u0637\u0631\u064A\u0642 \u0625\u0639\u0627\u062F\u0629 \u0636\u0628\u0637 \u0645\u0648\u0636\u0639\u0647 \u062F\u0627\u062E\u0644 \u0646\u0627\u0641\u0630\u0629 \u0639\u0631\u0636 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Stay on Screen":"\u0627\u0644\u0628\u0642\u0627\u0621 \u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629","Top margin":"\u0627\u0644\u0647\u0627\u0645\u0634 \u0627\u0644\u0639\u0644\u0648\u064A","Bottom margin":"\u0627\u0644\u0647\u0627\u0645\u0634 \u0627\u0644\u0633\u0641\u0644\u064A","Left margin":"\u0627\u0644\u0647\u0627\u0645\u0634 \u0627\u0644\u0623\u064A\u0633\u0631","Right margin":"\u0627\u0644\u0647\u0627\u0645\u0634 \u0627\u0644\u0623\u064A\u0645\u0646","the top margin (in pixels) to leave between the object and the screen border.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0644\u0634\u0627\u0634\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644) \u0644\u062A\u0631\u0643 \u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u062D\u0627\u0641\u0629 \u0627\u0644\u0634\u0627\u0634\u0629.","Screen top margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0627\u0644\u0634\u0627\u0634\u0629","the top margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649","the bottom margin (in pixels) to leave between the object and the screen border.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0644\u0634\u0627\u0634\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644) \u0644\u062A\u0631\u0643 \u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u062D\u0627\u0641\u0629 \u0627\u0644\u0634\u0627\u0634\u0629.","Screen bottom margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0627\u0644\u0634\u0627\u0634\u0629","the bottom margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A","the left margin (in pixels) to leave between the object and the screen border.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644) \u0644\u062A\u0631\u0643 \u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u062D\u0627\u0641\u0629 \u0627\u0644\u0634\u0627\u0634\u0629.","Screen left margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631 \u0627\u0644\u0634\u0627\u0634\u0629","the left margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0633\u0631","the right margin (in pixels) to leave between the object and the screen border.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644) \u0644\u062A\u0631\u0643 \u0645\u0633\u0627\u0641\u0629 \u0628\u064A\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0648\u062D\u0627\u0641\u0629 \u0627\u0644\u0634\u0627\u0634\u0629.","Screen right margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646 \u0627\u0644\u0634\u0627\u0634\u0629","the right margin":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u064A\u0645\u0646","Stick objects to others":"\u062A\u062B\u0628\u064A\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0639\u0644\u0649 \u0627\u0644\u0623\u062E\u0631\u0649","Make objects follow the position and rotation of the object they are stuck to.":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u062A\u062A\u0628\u0639 \u0645\u0648\u0636\u0639 \u0648\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u064A\u062A\u0645 \u062A\u062B\u0628\u064A\u062A\u0647 \u0625\u0644\u064A\u0647.","Check if the object is stuck to another object.":"\u0641\u062D\u0635 \u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0645\u0644\u0632\u0645\u064B\u0627 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0622\u062E\u0631.","Is stuck to another object":"\u0645\u0644\u062A\u0635\u0642 \u0628\u0643\u0627\u0626\u0646 \u0622\u062E\u0631","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u0645\u0644\u062A\u0635\u0642 \u0628\u0640 _PARAM3_","Sticker":"\u0645\u0644\u0635\u0642","Sticker behavior":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0627\u0633\u062A\u064A\u0643\u0631","Basis":"\u0627\u0644\u0623\u0633\u0627\u0633","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u0625\u0644\u0635\u0642 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0622\u062E\u0631. \u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0625\u062C\u0631\u0627\u0621 \u0644\u062A\u062B\u0628\u064A\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u060C \u0623\u0648 \u0623\u0644\u0635\u0642\u0647 \u0641\u064A \u0648\u0642\u062A \u0644\u0627\u062D\u0642.","Only follow the position":"\u0627\u062A\u0628\u0639 \u0627\u0644\u0645\u0648\u0636\u0639 \u0641\u0642\u0637","Destroy when the object it's stuck on is destroyed":"\u062A\u062F\u0645\u064A\u0631 \u0639\u0646\u062F \u062A\u062F\u0645\u064A\u0631 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u064A\u0644\u062A\u0635\u0642 \u0628\u0647","Stick on another object.":"\u0627\u0644\u0627\u0644\u062A\u0635\u0627\u0642 \u0628\u0643\u0627\u0626\u0646 \u0622\u062E\u0631.","Stick":"\u062A\u062B\u0628\u064A\u062A","Stick _PARAM0_ to _PARAM2_":"\u062A\u062B\u0628\u064A\u062A _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Object to stick to":"\u0643\u0627\u0626\u0646 \u0627\u0644\u0627\u0644\u062A\u0635\u0627\u0642 \u0628\u0647","Unstick from the object it was stuck to.":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u0627\u0644\u062A\u0635\u0627\u0642 \u0645\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u0644\u0627\u0644\u062A\u0635\u0627\u0642 \u0628\u0647.","Unstick":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u062A\u062B\u0628\u064A\u062A","Unstick _PARAM0_":"\u0625\u0632\u0627\u0644\u0629 \u0627\u0644\u062A\u062B\u0628\u064A\u062A \u0645\u0646 _PARAM0_","Sway":"\u062A\u0623\u0631\u062C\u062D","Sway objects like grass in the wind.":"\u062A\u0623\u0631\u062C\u062D \u0627\u0644\u0623\u0634\u064A\u0627\u0621 \u0645\u062B\u0644 \u0627\u0644\u0639\u0634\u0628 \u0641\u064A \u0627\u0644\u0631\u064A\u0627\u062D.","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u062A\u0623\u0631\u062C\u062D \u0645\u062B\u064A\u0644\u0627\u062A \u0645\u062A\u0639\u062F\u062F\u0629 \u0645\u0646 \u0643\u0627\u0626\u0646 \u0641\u064A \u0623\u0648\u0642\u0627\u062A \u0645\u062E\u062A\u0644\u0641\u0629 - \u0645\u0641\u064A\u062F \u0644\u062A\u0623\u0631\u062C\u062D \u0627\u0644\u0639\u0634\u0628 \u0639\u0634\u0648\u0627\u0626\u064A\u064B\u0627.","Sway uses the tween behavior":"\u064A\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u062A\u0623\u0631\u062C\u062D \u0633\u0644\u0648\u0643 \u0627\u0644\u062A\u0646\u0642\u0644 \u0627\u0644\u062A\u062F\u0631\u064A\u062C\u064A","Maximum angle to the left (in degrees) - Use a negative number":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u064A\u0633\u0627\u0631 (\u0628\u062F\u0631\u062C\u0627\u062A) - \u0627\u0633\u062A\u062E\u062F\u0645 \u0639\u062F\u062F\u064B\u0627 \u0633\u0627\u0644\u0628\u064B\u0627","Maximum angle to the right (in degrees) - Use a positive number":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u064A\u0645\u064A\u0646 (\u0628\u062F\u0631\u062C\u0627\u062A) - \u0627\u0633\u062A\u062E\u062F\u0645 \u0639\u062F\u062F\u064B\u0627 \u0625\u064A\u062C\u0627\u0628\u064A\u064B\u0627","Mininum value for random tween time range for angle (seconds)":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0646\u0637\u0627\u0642 \u0627\u0644\u0632\u0645\u0646 \u0627\u0644\u062A\u062F\u0631\u064A\u062C\u064A \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A \u0644\u0644\u0632\u0627\u0648\u064A\u0629 (\u062B\u0648\u0627\u0646\u064A)","Maximum value for random tween time range for angle (seconds)":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0646\u0637\u0627\u0642 \u0627\u0644\u0632\u0645\u0646 \u0627\u0644\u062A\u062F\u0631\u064A\u062C\u064A \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A \u0644\u0644\u0632\u0627\u0648\u064A\u0629 (\u062B\u0648\u0627\u0646\u064A)","Minimum Y scale amount":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0642\u064A\u0645\u0629 \u0645\u062F\u0649 \u062A\u062F\u0631\u062C Y","Y scale":"\u0642\u064A\u0645\u0629 Y","Maximum Y scale amount":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0642\u064A\u0645\u0629 \u0645\u062F\u0649 \u062A\u062F\u0631\u062C Y","Mininum value for random tween time range for Y scale (seconds)":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0644\u0646\u0637\u0627\u0642 \u0632\u0645\u0646 \u0627\u0644\u062A\u062F\u0631\u062C \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A \u0644\u0642\u064A\u0645\u0629 Y (\u062B\u0648\u0627\u0646\u064A)","Maximum value for random tween time range for Y scale (seconds)":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0646\u0637\u0627\u0642 \u0632\u0645\u0646 \u0627\u0644\u062A\u062F\u0631\u062C \u0627\u0644\u0639\u0634\u0648\u0627\u0626\u064A \u0644\u0642\u064A\u0645\u0629 Y (\u062B\u0648\u0627\u0646\u064A)","Set sway angle left and right.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0631\u064A\u0627\u0646 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0648\u0627\u0644\u064A\u0645\u064A\u0646.","Set sway angle left and right":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0631\u064A\u0627\u0646 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0648\u0627\u0644\u064A\u0645\u064A\u0646","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u0642\u0645 \u0628\u0633\u0631\u064A\u0627\u0646 \u0632\u0627\u0648\u064A\u0629 _PARAM0_ \u0625\u0644\u0649 _PARAM2_\xB0 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0648\u0625\u0644\u0649 _PARAM3_\xB0 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646","Angle to the left (degrees) - Use negative number":"\u0632\u0627\u0648\u064A\u0629 \u0625\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 (\u062F\u0631\u062C\u0627\u062A) - \u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0633\u0627\u0644\u0628\u0629","Angle to the right (degrees) - Use positive number":"\u0632\u0627\u0648\u064A\u0629 \u0625\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 (\u062F\u0631\u062C\u0627\u062A) - \u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0645\u0648\u062C\u0628\u0629","Set sway angle time range.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0631\u064A\u0627\u0646.","Set sway angle time range":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u0631\u064A\u0627\u0646","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u0645\u062F\u0649 \u0627\u0644\u0632\u0645\u0646 \u0644\u0644\u062A\u062D\u0648\u0644 \u0644\u0644\u0632\u0627\u0648\u064A\u0629 _PARAM0_, \u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0625\u0644\u0649 _PARAM2_ \u062B\u0648\u0627\u0646\u064A \u0648\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0625\u0644\u0649 _PARAM3_ \u062B\u0648\u0627\u0646\u064A","Angle tween time minimum (seconds)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0632\u0645\u0646 \u0627\u0644\u062A\u062D\u0648\u0644 \u0644\u0644\u0632\u0627\u0648\u064A\u0629 (\u062B\u0648\u0627\u0646\u064A)","Angle tween time maximum (seconds)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0632\u0645\u0646 \u0627\u0644\u062A\u062D\u0648\u0644 \u0644\u0644\u0632\u0627\u0648\u064A\u0629 (\u062B\u0648\u0627\u0646\u064A)","Set sway Y scale mininum and maximum.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u064A\u0627\u0646 Y.","Set sway Y scale mininum and maximum":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0645\u0642\u064A\u0627\u0633 \u0627\u0644\u0633\u0631\u064A\u0627\u0646 Y","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u0642\u0645 \u0628\u0633\u0631\u064A\u0627\u0646 \u0645\u0642\u064A\u0627\u0633 Y \u0645\u0646 _PARAM0_ \u0645\u0646 _PARAM2_ \u0625\u0644\u0649 _PARAM3_","Minimum Y scale":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0645\u0642\u064A\u0627\u0633 Y","Maximum Y scale":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0645\u0642\u064A\u0627\u0633 Y","Set Y scale time range.":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0645\u062F\u0649 \u0627\u0644\u0633\u0631\u064A\u0627\u0646 Y.","Set sway Y scale time range":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0644\u0645\u062F\u0649 \u0627\u0644\u0633\u0631\u064A\u0627\u0646 Y","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u0645\u062F\u0649 \u0632\u0645\u0646\u064A \u0644\u0644\u062A\u062D\u0648\u0644 \u0644\u0645\u062F\u0649 _PARAM0_, \u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0625\u0644\u0649 _PARAM2_ \u062B\u0648\u0627\u0646\u064A \u0648\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0625\u0644\u0649 _PARAM3_ \u062B\u0648\u0627\u0646\u064A","Y scale tween time minimum (seconds)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0632\u0645\u0646 \u0627\u0644\u062A\u062D\u0648\u0644 \u0644\u0644\u0645\u062F\u0649 (\u062B\u0648\u0627\u0646\u064A)","Y scale tween time maximum (seconds)":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0632\u0645\u0646 \u0627\u0644\u062A\u062D\u0648\u0644 \u0644\u0644\u0645\u062F\u0649 (\u062B\u0648\u0627\u0646\u064A)","Swipe Gesture":"\u0644\u0645\u0633\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631","Detect swipe gestures based on their distance and duration.":"\u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0631\u0643\u0627\u062A \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0633\u062A\u0646\u0627\u062F\u064B\u0627 \u0625\u0644\u0649 \u0645\u0633\u0627\u0641\u062A\u0647\u0627 \u0648\u0627\u0644\u0645\u062F\u0629.","Enable (or disable) swipe gesture detection.":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631.","Enable (or disable) swipe gesture detection":"\u062A\u0645\u0643\u064A\u0646 (\u0623\u0648 \u062A\u0639\u0637\u064A\u0644) \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631","Enable swipe detection: _PARAM1_":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631: _PARAM1_","Enable swipe detection":"\u062A\u0645\u0643\u064A\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u0631\u0633\u0645 \u062E\u0637 \u064A\u0634\u064A\u0631 \u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631 \u0627\u0644\u062D\u0627\u0644\u064A\u0629. \u062D\u0631\u0631 \u062D\u062C\u0645 \u0627\u0644\u0642\u0648\u0627\u0644\u0628 \u0644\u0636\u0628\u0637 \u0633\u0645\u0643 \u0627\u0644\u062E\u0637.","Draw swipe gesture":"\u0631\u0633\u0645 \u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0645\u0631\u064A\u0631","Draw a line with _PARAM1_ that shows the current swipe":"\u0627\u0633\u062A\u062E\u062F\u0645 \u062E\u0637\u064B\u0627 \u0645\u0639 _PARAM1_ \u064A\u0638\u0647\u0631 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u062D\u0627\u0644\u064A","Shape painter used to draw swipe":"\u0631\u0633\u0627\u0645 \u0627\u0644\u0634\u0643\u0644 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645 \u0644\u0631\u0633\u0645 \u0627\u0644\u0633\u062D\u0628","Change the layer used to detect swipe gestures.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u0643\u0634\u0641 \u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0633\u062D\u0628.","Layer used to detect swipe gestures":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u0643\u0634\u0641 \u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0633\u062D\u0628","Use layer _PARAM1_ to detect swipe gestures":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0627\u0644\u0637\u0628\u0642\u0629 _PARAM1_ \u0644\u0643\u0634\u0641 \u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0633\u062D\u0628","the Layer used to detect swipe gestures.":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u0643\u0634\u0641 \u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0633\u062D\u0628.","the Layer used to detect swipe gestures":"\u0627\u0644\u0637\u0628\u0642\u0629 \u0627\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u0629 \u0644\u0643\u0634\u0641 \u062D\u0631\u0643\u0627\u062A \u0627\u0644\u0633\u062D\u0628","Swipe angle (degrees).":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 (\u062F\u0631\u062C\u0627\u062A).","Swipe angle (degrees)":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 (\u062F\u0631\u062C\u0627\u062A)","the swipe angle (degrees)":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 (\u062F\u0631\u062C\u0627\u062A)","Swipe distance (pixels).":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 (\u0628\u0643\u0633\u0644).","Swipe distance (pixels)":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 (\u0628\u0643\u0633\u0644)","the swipe distance (pixels)":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 (\u0628\u0643\u0633\u0644)","Swipe distance in horizontal direction (pixels).":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0623\u0641\u0642\u064A (\u0628\u0643\u0633\u0644).","Swipe distance in horizontal direction (pixels)":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0623\u0641\u0642\u064A (\u0628\u0643\u0633\u0644)","the swipe distance in horizontal direction (pixels)":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0623\u0641\u0642\u064A (\u0628\u0643\u0633\u0644)","Swipe distance in vertical direction (pixels).":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0631\u0623\u0633\u064A (\u0628\u0643\u0633\u0644).","Swipe distance in vertical direction (pixels)":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0631\u0623\u0633\u064A (\u0628\u0643\u0633\u0644)","the swipe distance in vertical direction (pixels)":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0631\u0623\u0633\u064A (\u0628\u0643\u0633\u0644)","Start point of the swipe X position.":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 X.","Start point of the swipe X position":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 X","the start point of the swipe X position":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 X","Start point of the swipe Y position.":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 Y.","Start point of the swipe Y position":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 Y","the start point of the swipe Y position":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0621 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 Y","End point of the swipe X position.":"\u0646\u0642\u0637\u0629 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 X.","End point of the swipe X position":"\u0646\u0642\u0637\u0629 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 X","the end point of the swipe X position":"\u0646\u0642\u0637\u0629 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 X","End point of the swipe Y position.":"\u0646\u0642\u0637\u0629 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 Y.","End point of the swipe Y position":"\u0646\u0642\u0637\u0629 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 Y","the end point of the swipe Y position":"\u0646\u0642\u0637\u0629 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0633\u062D\u0628 \u0627\u0644\u0645\u0648\u0636\u0639 Y","Swipe duration (seconds).":"\u0645\u062F\u0629 \u0627\u0644\u0633\u062D\u0628 (\u062B\u0648\u0627\u0646\u064A).","Swipe duration (seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0633\u062D\u0628 (\u062B\u0648\u0627\u0646\u064A)","swipe duration (seconds)":"\u0645\u062F\u0629 \u0627\u0644\u0633\u062D\u0628 (\u062B\u0648\u0627\u0646\u064A)","Check if a swipe is currently in progress.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0633\u062D\u0628 \u0642\u064A\u062F \u0627\u0644\u062A\u0642\u062F\u0645 \u062D\u0627\u0644\u064A\u064B\u0627.","Swipe is in progress":"\u0627\u0644\u0633\u062D\u0628 \u0642\u064A\u062F \u0627\u0644\u062A\u0642\u062F\u0645","Check if swipe detection is enabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0633\u062D\u0628 \u0645\u0645\u0643\u0651\u0650\u0646\u064B\u0627.","Is swipe detection enabled":"\u0647\u0644 \u062A\u0645\u0643\u064A\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0633\u062D\u0628","Swipe detection is enabled":"\u062A\u0645 \u062A\u0645\u0643\u064A\u0646 \u0627\u0643\u062A\u0634\u0627\u0641 \u0627\u0644\u0633\u062D\u0628","Check if the swipe has just ended.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0627\u0646\u062A\u0647\u0649 \u0644\u0644\u062A\u0648 \u0627\u0644\u0633\u062D\u0628.","Swipe just ended":"\u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u0633\u062D\u0628 \u0644\u0644\u062A\u0648","Swipe has just ended":"\u0627\u0646\u062A\u0647\u0649 \u0627\u0644\u0633\u062D\u0628 \u0644\u0644\u062A\u0648","Check if swipe moved in a given direction.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u062D\u0631\u0643 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 \u0645\u0639\u064A\u0646.","Swipe moved in a direction (4-way movement)":"\u062D\u0631\u0643 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 (\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u0631\u0628\u0627\u0639\u064A\u0629)","Swipe moved in direction _PARAM1_":"\u062D\u0631\u0643 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u0644\u0627\u062A\u062C\u0627\u0647 _PARAM1_","Swipe moved in a direction (8-way movement)":"\u062D\u0631\u0643 \u0627\u0644\u0633\u062D\u0628 \u0641\u064A \u0627\u062A\u062C\u0627\u0647 (\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062B\u0645\u0627\u0646\u064A\u0629)","Text-to-Speech":"\u0627\u0644\u0646\u0635 \u0625\u0644\u0649 \u0627\u0644\u0643\u0644\u0627\u0645","An extension to enable the use of Text-to-Speech features.":"\u062A\u0645\u062F\u064A\u062F \u0644\u062A\u0645\u0643\u064A\u0646 \u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0645\u064A\u0632\u0627\u062A \u0627\u0644\u0646\u0635 \u0625\u0644\u0649 \u0627\u0644\u0643\u0644\u0627\u0645.","Audio":"\u0635\u0648\u062A","Speaks a text message aloud through the system text-to-speech.":"\u062A\u062A\u062D\u062F\u062B \u0631\u0633\u0627\u0644\u0629 \u0646\u0635\u064A\u0629 \u0628\u0635\u0648\u062A \u0639\u0627\u0644\u064D \u0639\u0628\u0631 \u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0646\u0635\u064A \u0625\u0644\u0649 \u0643\u0644\u0627\u0645.","Speak out a message":"\u062A\u0646\u0637\u0642 \u0631\u0633\u0627\u0644\u0629","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u0642\u064F\u0644 _PARAM1_ \u0628\u0635\u0648\u062A _PARAM2_\u060C \u062D\u062C\u0645 _PARAM3_%\u060C \u0645\u064F\u0639\u062F\u0644 _PARAM4_% \u0648\u0645\u064A\u0644 _PARAM5_%","The message to be spoken":"\u0627\u0644\u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u062A\u064A \u0633\u062A\u062A\u0645 \u0646\u0637\u0642\u0647\u0627","The voice to be used":"\u0627\u0644\u0635\u0648\u062A \u0627\u0644\u0630\u064A \u0633\u064A\u064F\u0633\u062A\u062E\u062F\u0645","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u0627\u0644\u0623\u0635\u0648\u0627\u062A \u062A\u062E\u062A\u0644\u0641 \u0627\u0639\u062A\u0645\u0627\u062F\u064B\u0627 \u0639\u0644\u0649 \u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u0634\u063A\u064A\u0644. \n\u0625\u0644\u064A\u0643 \u0642\u0627\u0626\u0645\u0629 \u0628\u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0623\u0635\u0648\u0627\u062A \u0644\u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u0634\u063A\u064A\u0644 Windows: https://bit.ly/windows-voices \n\u0648\u0625\u0644\u064A\u0643 \u0642\u0627\u0626\u0645\u0629 \u0628\u0623\u0633\u0645\u0627\u0621 \u0627\u0644\u0623\u0635\u0648\u0627\u062A \u0644\u0646\u0638\u0627\u0645 \u0627\u0644\u062A\u0634\u063A\u064A\u0644 MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"\u062D\u062C\u0645 \u0628\u064A\u0646 0% \u0648 100%","Speed between 10% and 1000%":"\u0633\u0631\u0639\u0629 \u0628\u064A\u0646 10% \u0648 1000%","Pitch between 0% and 200%":"\u0645\u064A\u0644 \u0628\u064A\u0646 0% \u0648 200%","Forces all Text-to-Speech to be stopped.":"\u062A\u062C\u0628\u0631 \u062C\u0645\u064A\u0639 \u0627\u0644\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0646\u0635\u064A \u0625\u0644\u0649 \u0643\u0644\u0627\u0645 \u0639\u0644\u0649 \u0627\u0644\u0625\u064A\u0642\u0627\u0641.","Force stop speaking":"\u0625\u062C\u0628\u0627\u0631 \u0627\u0644\u062A\u0648\u0642\u0641 \u0639\u0646 \u0627\u0644\u0646\u0637\u0642","Third person camera":"\u0643\u0627\u0645\u064A\u0631\u0627 \u0634\u062E\u0635 \u062B\u0627\u0644\u062B","Move the camera to look at an object from a given distance.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u062A\u064F\u0637\u0644 \u0639\u0644\u0649 \u0643\u0627\u0626\u0646 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629 \u0645\u0639\u064A\u0646\u0629.","Move the camera to look at a position from a distance.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u0646\u0638\u0631 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629 \u0628\u0639\u064A\u062F\u0629.","Look at a position from a distance (deprecated)":"\u0627\u0644\u0646\u0638\u0631 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629 (\u0645\u0633\u062A\u0628\u0639\u062F)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u0646\u0642\u0644 \u0643\u0627\u0645\u064A\u0631\u0627 _PARAM6_ \u0644\u0644\u0646\u0638\u0631 \u0625\u0644\u0649 _PARAM1_; _PARAM2_ \u0645\u0646 _PARAM3_ \u0628\u064A\u0643\u0633\u0644 \u0628\u062F\u0648\u0631\u0627\u0646 _PARAM4_\xB0 \u0648\u0627\u0631\u062A\u0641\u0627\u0639 _PARAM5_\xB0","Position on X axis":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X","Position on Y axis":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Rotation angle (around Z axis)":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 (\u062D\u0648\u0644 \u0645\u062D\u0648\u0631 Z)","Elevation angle (around Y axis)":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 (\u062D\u0648\u0644 \u0645\u062D\u0648\u0631 Y)","Move the camera to look at an object from a distance.":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u0646\u0638\u0631 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629 \u0628\u0639\u064A\u062F\u0629.","Look at an object from a distance (deprecated)":"\u0627\u0644\u0646\u0638\u0631 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629 (\u0645\u0633\u062A\u0628\u0639\u062F)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u0646\u0642\u0644 \u0643\u0627\u0645\u064A\u0631\u0627 _PARAM5_ \u0644\u0644\u0646\u0638\u0631 \u0625\u0644\u0649 _PARAM1_ \u0645\u0646 _PARAM2_ \u0628\u064A\u0643\u0633\u0644 \u0628\u062F\u0648\u0631\u0627\u0646 _PARAM3_\xB0 \u0648\u0627\u0631\u062A\u0641\u0627\u0639 _PARAM4_\xB0","Look at a position from a distance":"\u0627\u0646\u0638\u0631 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u0627\u0646\u0642\u0644 \u0643\u0627\u0645\u064A\u0631\u0627 _PARAM7_ \u0644\u062A\u0646\u0638\u0631 \u0625\u0644\u0649 _PARAM1_; _PARAM2_; _PARAM3_ \u0645\u0646 _PARAM4_ \u0628\u0643\u0633\u0644 \u0628\u062F\u0648\u0631\u0627\u0646 _PARAM5_\xB0 \u0648\u0627\u0631\u062A\u0641\u0627\u0639 _PARAM6_\xB0","Position on Z axis":"\u0627\u0644\u0645\u0648\u0636\u0639 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Look at an object from a distance":"\u0627\u0646\u0638\u0631 \u0625\u0644\u0649 \u0643\u0627\u0626\u0646 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u0627\u0646\u0642\u0644 \u0643\u0627\u0645\u064A\u0631\u0627 _PARAM6_ \u0644\u062A\u0646\u0638\u0631 \u0625\u0644\u0649 _PARAM1_ \u0645\u0646 _PARAM3_ \u0628\u0643\u0633\u0644 \u0628\u062F\u0648\u0631\u0627\u0646 _PARAM4_\xB0 \u0648\u0627\u0631\u062A\u0641\u0627\u0639 _PARAM5_\xB0","Smoothly follow an object at a distance.":"\u062A\u062A\u0628\u0639 \u0643\u0627\u0626\u0646 \u0628\u0633\u0644\u0627\u0633\u0629 \u0645\u0646 \u0645\u0633\u0627\u0641\u0629.","Halfway time for rotation":"\u0646\u0635\u0641 \u0627\u0644\u0648\u0642\u062A \u0644\u0644\u062F\u0648\u0631\u0627\u0646","Halfway time on Z axis":"\u0646\u0635\u0641 \u0627\u0644\u0648\u0642\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Camera distance":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","Lateral distance offset":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0628\u0639\u062F \u0627\u0644\u062C\u0627\u0646\u0628\u064A","Ahead distance offset":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0628\u0639\u062F \u0627\u0644\u0623\u0645\u0627\u0645\u064A","Z offset":"\u0625\u0632\u0627\u062D\u0629 Z","Rotation angle offset":"\u0625\u0632\u0627\u062D\u0629 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646","Elevation angle offset":"\u0625\u0632\u0627\u062D\u0629 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639","Follow free area top border on Z axis":"\u0627\u062A\u0628\u0639 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0639\u0644\u0649 \u0644\u0645\u0646\u0637\u0642\u0629 \u062D\u0631\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Follow free area bottom border on Z axis":"\u0627\u062A\u0628\u0639 \u0627\u0644\u062D\u062F \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0645\u0646\u0637\u0642\u0629 \u062D\u0631\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Automatically rotate the camera with the object":"\u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u062A\u0644\u0642\u0627\u0626\u064A\u064B\u0627 \u0645\u0639 \u0627\u0644\u0643\u0627\u0626\u0646","Targeted camera rotation angle":"\u0632\u0627\u0648\u064A\u0629 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629","When this angle is set, the camera follow this value instead of the object angle.":"\u0639\u0646\u062F \u062A\u0639\u064A\u064A\u0646 \u0647\u0630\u0647 \u0627\u0644\u0632\u0627\u0648\u064A\u0629\u060C \u062A\u062A\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629 \u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","Rotate the camera all the way to the targeted angle.":"\u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0643\u0644 \u0627\u0644\u0637\u0631\u064A\u0642 \u0625\u0644\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629.","Rotate the camera all the way":"\u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0643\u0644 \u0627\u0644\u0637\u0631\u064A\u0642","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u0642\u0645 \u0628\u062A\u062F\u0648\u064A\u0631 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0643\u0644 \u0627\u0644\u0637\u0631\u064A\u0642 \u0625\u0644\u0649 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629 _PARAM0_","the camera rotation.":"\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627.","Camera rotation":"\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","the camera rotation":"\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","the halfway time for rotation of the object.":"\u0646\u0635\u0641 \u0627\u0644\u0648\u0642\u062A \u0644\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u0644\u0643\u0627\u0626\u0646.","Halfway time for rotation":"\u0646\u0635\u0641 \u0627\u0644\u0648\u0642\u062A \u0644\u0644\u062F\u0648\u0631\u0627\u0646","the halfway time for rotation":"\u0646\u0635\u0641 \u0648\u0642\u062A \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u0644\u0643\u0627\u0626\u0646","the halfway time on Z axis of the object.":"\u0646\u0635\u0641 \u0648\u0642\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z \u0644\u0644\u0643\u0627\u0626\u0646","the halfway time on Z axis":"\u0646\u0635\u0641 \u0648\u0642\u062A \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","Return follow free area bottom border Z.":"\u0627\u0631\u062C\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0627\u062A\u0628\u0627\u0639 \u0627\u0644\u062D\u0631\u0629 \u0623\u0633\u0641\u0644 \u0627\u0644\u062D\u062F\u0648\u062F Z.","Free area Z min":"\u0627\u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0629 Z \u0627\u0644\u062F\u0646\u064A\u0627","Return follow free area top border Z.":"\u0627\u0631\u062C\u0639 \u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u0627\u062A\u0628\u0627\u0639 \u0627\u0644\u062D\u0631\u0629 \u0623\u0639\u0644\u0649 \u0627\u0644\u062D\u062F\u0648\u062F Z.","Free area Z max":"\u0645\u0633\u0627\u062D\u0629 \u062D\u0631\u0629 Z \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649","the follow free area top border on Z axis of the object.":"\u062D\u062F\u0648\u062F \u0645\u0633\u0627\u062D\u0629 \u062D\u0631\u0629 \u062A\u0627\u0628\u0639\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 Z \u0644\u0644\u0643\u0627\u0626\u0646.","the follow free area top border on Z axis":"\u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0639\u0644\u0648\u064A\u0629 \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","the follow free area bottom border on Z axis of the object.":"\u062D\u062F\u0648\u062F \u0645\u0633\u0627\u062D\u0629 \u062D\u0631\u0629 \u062A\u0627\u0628\u0639\u0629 \u0639\u0644\u0649 \u0627\u0644\u0645\u062D\u0648\u0631 Z \u0627\u0644\u0633\u0641\u0644\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the follow free area bottom border on Z axis":"\u0627\u0644\u062D\u062F\u0648\u062F \u0627\u0644\u0633\u0641\u0644\u064A\u0629 \u0644\u0645\u0646\u0637\u0642\u0629 \u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062D\u0631\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Z","the camera distance of the object.":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0644\u0644\u0643\u0627\u0626\u0646.","the camera distance":"\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627","the lateral distance offset of the object.":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the lateral distance offset":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u062C\u0627\u0646\u0628\u064A \u0644\u0644\u0645\u0633\u0627\u0641\u0629","the ahead distance offset of the object.":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0623\u0645\u0627\u0645\u064A \u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","the ahead distance offset":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0623\u0645\u0627\u0645\u064A \u0644\u0644\u0645\u0633\u0627\u0641\u0629","the z offset of the object.":"\u0625\u0632\u0627\u062D\u0629 Z \u0644\u0644\u0643\u0627\u0626\u0646.","the z offset":"\u0625\u0632\u0627\u062D\u0629 Z","the rotation angle offset of the object.":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0625\u0646\u062D\u0631\u0627\u0641\u064A\u0629 \u0644\u0644\u0643\u0627\u0626\u0646.","the rotation angle offset":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0625\u0646\u062D\u0631\u0627\u0641\u064A\u0629","the elevation angle offset of the object.":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0631\u0623\u0633\u064A \u0644\u0644\u0643\u0627\u0626\u0646.","the elevation angle offset":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 \u0627\u0644\u0631\u0623\u0633\u064A","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u0632\u0627\u0648\u064A\u0629 \u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629 \u0644\u0644\u0643\u0627\u0626\u0646. \u0639\u0646\u062F \u062A\u0639\u064A\u064A\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0647\u0630\u0647 \u060C \u062A\u062A\u0628\u0639 \u0627\u0644\u0643\u0627\u0645\u064A\u0631\u0627 \u0647\u0630\u0647 \u0627\u0644\u0642\u064A\u0645\u0629 \u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0643\u0627\u0626\u0646.","Targeted rotation angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629","the targeted camera rotation angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0645\u0633\u062A\u0647\u062F\u0641\u0629 \u0644\u0644\u0643\u0627\u0645\u064A\u0631\u0627","3D Flip":"3D \u0642\u0644\u0628","Flip sprites with a 3D rotation effect.":"\u0642\u0644\u0628 \u0627\u0644\u0631\u0645\u0648\u0632 \u0628\u062A\u0623\u062B\u064A\u0631 \u062F\u0648\u0631\u0627\u0646 3D.","Flip a Sprite with a 3D effect.":"\u0642\u0644\u0628 \u0627\u0644\u0635\u0648\u0631\u0629 \u0628\u062A\u0623\u062B\u064A\u0631 \u062B\u0644\u0627\u062B\u064A \u0627\u0644\u0623\u0628\u0639\u0627\u062F.","Flipping method":"\u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0642\u0644\u0628","Front animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0627\u0644\u0623\u0645\u0627\u0645\u064A\u0629","Animation method":"\u0637\u0631\u064A\u0642\u0629 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629","Back animation name":"\u0627\u0633\u0645 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u0627\u0644\u062E\u0644\u0641\u064A\u0629","Start a flipping animation on the object.":"\u0628\u062F\u0621 \u062A\u0634\u063A\u064A\u0644 \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643 \u0644\u0644\u0639\u0646\u0635\u0631.","Flip the object (deprecated)":"\u0639\u0643\u0633 \u0627\u0644\u0639\u0646\u0635\u0631 (\u0645\u0647\u062C\u0648\u0631)","Flip _PARAM0_ over _PARAM2_ms":"\u0639\u0643\u0633 _PARAM0_ \u062E\u0644\u0627\u0644 _PARAM2_ \u0645\u0644\u0644\u064A \u062B\u0627\u0646\u064A\u0629","Duration (in milliseconds)":"\u0627\u0644\u0645\u062F\u0629 (\u0628\u0627\u0644\u0645\u0644\u0644\u064A \u062B\u0627\u0646\u064A\u0629)","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u0627\u0628\u062F\u0623 \u062A\u062D\u0631\u064A\u0643 \u0627\u0644\u0639\u0646\u0635\u0631. \u064A\u062C\u0628 \u0636\u0628\u0637 \u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0635\u0644 X \u0639\u0646\u062F \u0645\u0631\u0643\u0632 \u0627\u0644\u0643\u0627\u0626\u0646.","Flip the object":"\u0639\u0643\u0633 \u0627\u0644\u0639\u0646\u0635\u0631","Flip _PARAM0_ over _PARAM2_ seconds":"\u0639\u0643\u0633 _PARAM0_ \u062E\u0644\u0627\u0644 _PARAM2_ \u062B\u0627\u0646\u064A\u0629","Jump to the end of the flipping animation.":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0631\u0633\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643.","Jump to flipping end":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629 \u0627\u0644\u0639\u0643\u0633","Jump to the end of _PARAM0_ flipping":"\u0627\u0644\u0627\u0646\u062A\u0642\u0627\u0644 \u0625\u0644\u0649 \u0646\u0647\u0627\u064A\u0629 \u0639\u0643\u0633 _PARAM0_","Checks if a flipping animation is currently playing.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646\u062A \u0631\u0633\u0645 \u0645\u062A\u062D\u0631\u0643 \u0645\u0642\u0644\u0648\u0628\u0629 \u062A\u0634\u063A\u0644 \u062D\u0627\u0644\u064A\u064B\u0627.","Flipping is playing":"\u062C\u0627\u0631\u064A \u062A\u0634\u063A\u064A\u0644 \u0627\u0644\u0639\u0643\u0633","_PARAM0_ is flipping":"_PARAM0_ \u064A\u062A\u0648\u0633\u0637","Checks if the object is flipped or will be flipped.":"\u0627\u0644\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0639\u0646\u0635\u0631 \u0645\u0642\u0644\u0648\u0628\u064B\u0627 \u0623\u0648 \u0633\u064A\u062A\u0645 \u0639\u0643\u0633\u0647.","Is flipped":"\u0645\u0642\u0644\u0648\u0628","_PARAM0_ is flipped":"_PARAM0_ \u064A\u062A\u0645 \u0642\u0644\u0628\u0647","Flips the object to one specific side.":"\u064A\u0642\u0644\u0628 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u062C\u0627\u0646\u0628 \u0645\u0639\u064A\u0646.","Flip to a side (deprecated)":"\u0642\u0644\u0628 \u0625\u0644\u0649 \u062C\u0627\u0646\u0628 (\u0645\u0647\u062C\u0648\u0631)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u0642\u0644\u0628 _PARAM0_ \u0625\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u062E\u0644\u0641\u064A: _PARAM2_ \u0639\u0644\u0649 \u0645\u062F\u0649 _PARAM3_ms","Reverse side":"\u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u062E\u0644\u0641\u064A","Flips the object to one specific side. The X origin point must be set at the object center.":"\u064A\u0642\u0644\u0628 \u0627\u0644\u0643\u0627\u0626\u0646 \u0625\u0644\u0649 \u062C\u0627\u0646\u0628 \u0645\u0639\u064A\u0646. \u064A\u062C\u0628 \u062A\u0639\u064A\u064A\u0646 \u0646\u0642\u0637\u0629 \u0627\u0644\u0623\u0635\u0644 X \u0641\u064A \u0645\u0631\u0643\u0632 \u0627\u0644\u0643\u0627\u0626\u0646.","Flip to a side":"\u0642\u0644\u0628 \u0625\u0644\u0649 \u062C\u0627\u0646\u0628","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u0642\u0644\u0628 _PARAM0_ \u0625\u0644\u0649 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u062E\u0644\u0641\u064A: _PARAM2_ \u0639\u0644\u0649 \u0645\u062F\u0649 _PARAM3_ \u062B\u0648\u0627\u0646\u064A","Visually flipped":"\u062A\u0645 \u0642\u0644\u0628\u0647 \u0628\u0635\u0631\u064A\u0627","_PARAM0_ is visually flipped":"_PARAM0_ \u062A\u0645 \u0642\u0644\u0628\u0647 \u0628\u0635\u0631\u064A\u0627","Flip visually":"\u0642\u0644\u0628 \u0628\u0635\u0631\u064A\u0627","Flip visually _PARAM0_: _PARAM2_":"\u0642\u0644\u0628 \u0628\u0635\u0631\u064A\u0627 _PARAM0_: _PARAM2_","Flipped":"\u062A\u0645 \u0642\u0644\u0628\u0647","Resource bar (separated units)":"\u0634\u0631\u064A\u0637 \u0627\u0644\u0645\u0648\u0627\u0631\u062F (\u0648\u062D\u062F\u0627\u062A \u0645\u0646\u0641\u0635\u0644\u0629)","Unit width":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0648\u062D\u062F\u0629","How much pixels to show for a value of 1.":"\u0643\u0645 \u0639\u062F\u062F \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u0630\u064A \u064A\u062C\u0628 \u0639\u0631\u0636\u0647 \u0644\u0642\u064A\u0645\u0629 \u0648\u0627\u062D\u062F\u0629.","Show the background":"\u0639\u0631\u0636 \u0627\u0644\u062E\u0644\u0641\u064A\u0629","Center the bar of _PARAM0_":"\u0642\u0645 \u0628\u0648\u0636\u0639 \u0634\u0631\u064A\u0637 _PARAM0_ \u0641\u064A \u0627\u0644\u0648\u0633\u0637","Time formatting":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0648\u0642\u062A","Converts seconds into standard time formats, such as HH:MM:SS. ":"\u064A\u062D\u0648\u0644 \u0627\u0644\u062B\u0648\u0627\u0646\u064A \u0625\u0644\u0649 \u062A\u0646\u0633\u064A\u0642\u0627\u062A \u0627\u0644\u0648\u0642\u062A \u0627\u0644\u0642\u064A\u0627\u0633\u064A\u0629\u060C \u0645\u062B\u0644 HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0648\u0642\u062A \u0641\u064A \u0627\u0644\u062B\u0648\u0627\u0646\u064A \u0625\u0644\u0649 \u0633\u0627\u0639\u0629:\u062F\u0642\u064A\u0642\u0629:\u062B\u0627\u0646\u064A\u0629.","Format time in seconds to HH:MM:SS":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0648\u0642\u062A \u0641\u064A \u0627\u0644\u062B\u0648\u0627\u0646\u064A \u0625\u0644\u0649 \u0633\u0627\u0639\u0629:\u062F\u0642\u064A\u0642\u0629:\u062B\u0627\u0646\u064A\u0629","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0648\u0642\u062A _PARAM1_ \u0641\u064A \u062B\u0648\u0627\u0646\u064A \u0625\u0644\u0649 \u0633\u0627\u0639\u0629:\u062F\u0642\u064A\u0642\u0629:\u062B\u0627\u0646\u064A\u0629 \u0641\u064A _PARAM2_","Time, in seconds":"\u0627\u0644\u0648\u0642\u062A\u060C \u0641\u064A \u0627\u0644\u062B\u0648\u0627\u0646\u064A","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0648\u0642\u062A \u0641\u064A \u0627\u0644\u062B\u0648\u0627\u0646\u064A \u0625\u0644\u0649 \u0633\u0627\u0639\u0629:\u062F\u0642\u064A\u0642\u0629:\u062B\u0627\u0646\u064A\u0629.000\u060C \u0628\u0645\u0627 \u0641\u064A \u0630\u0644\u0643 \u0627\u0644\u0623\u062C\u0632\u0627\u0621 \u0627\u0644\u0646\u0635\u0641\u064A\u0629.","Format time in seconds to HH:MM:SS.000":"\u062A\u0646\u0633\u064A\u0642 \u0627\u0644\u0648\u0642\u062A \u0641\u064A \u0627\u0644\u062B\u0648\u0627\u0646\u064A \u0625\u0644\u0649 \u0633\u0627\u0639\u0629:\u062F\u0642\u064A\u0642\u0629:\u062B\u0627\u0646\u064A\u0629.000","Timed Back and Forth Movement":"\u0627\u0644\u062D\u0631\u0643\u0629 \u0627\u0644\u062A\u0631\u062F\u062F\u064A\u0629 \u0630\u0647\u0627\u0628\u064B\u0627 \u0648\u0625\u064A\u0627\u0628\u064B\u0627","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u062A\u062D\u0631\u0643 \u0647\u0630\u0627 \u0627\u0644\u0633\u0644\u0648\u0643 \u0627\u0644\u0623\u062C\u0633\u0627\u0645 \u0630\u0647\u0627\u0628\u064B\u0627 \u0648\u0625\u064A\u0627\u0628\u064B\u0627 \u0644\u0645\u062F\u0629 \u0632\u0645\u0646\u064A\u0629 \u0623\u0648 \u0645\u0633\u0627\u0641\u0629 \u0645\u062D\u062F\u062F\u0629\u060C \u0639\u0645\u0648\u062F\u064A\u064B\u0627 \u0623\u0648 \u0623\u0641\u0642\u064A\u064B\u0627.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\u0646\u0642\u0644 \u0643\u0627\u0626\u0646 (\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644 \u0627\u0644\u0639\u062F\u0648) \u0644\u0645\u062F\u0629 \u0645\u062E\u062A\u0627\u0631\u0629 \u0623\u0648 \u0645\u0633\u0627\u0641\u0629\u060C \u062B\u0645 \u0642\u0644\u0628\u0647 \u0648\u0627\u0628\u062F\u0623 \u0645\u0646 \u062C\u062F\u064A\u062F. \n\u0645\u0644\u062D\u0648\u0638\u0629: \u064A\u062C\u0628 \u0623\u0646 \u062A\u0643\u0648\u0646 \u0627\u0644\u0631\u0633\u0648\u0645 \u0627\u0644\u0645\u062A\u062D\u0631\u0643\u0629 \u062A\u0648\u0627\u062C\u0647 \u0627\u0644\u064A\u0633\u0627\u0631.","Move the object vertically (instead of horizontally)":"\u0646\u0642\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0639\u0645\u0648\u062F\u064A\u0627 (\u0628\u062F\u0644\u0627\u064B \u0645\u0646 \u0623\u0641\u0642\u064A\u0627)","Moving speed (in pixel/s)":"\u0633\u0631\u0639\u0629 \u0627\u0644\u0646\u0642\u0644 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644/\u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Moving distance (in pixels)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0645\u0642\u0637\u0648\u0639\u0629 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644)","Moving maximum time (in seconds)":"\u0627\u0644\u0632\u0645\u0646 \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u062A\u0646\u0642\u0644 (\u0628\u0627\u0644\u062B\u0648\u0627\u0646\u064A)","Distance start point":"\u0646\u0642\u0637\u0629 \u0628\u062F\u0627\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0641\u0629","position of the sprite at the previous frame":"\u0645\u0648\u0642\u0639 \u0627\u0644\u0631\u0633\u0645\u0629 \u0641\u064A \u0627\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u0633\u0627\u0628\u0642","check that time has elapsed":"\u062A\u062D\u0642\u0642 \u0645\u0646 \u0623\u0646 \u0627\u0644\u0648\u0642\u062A \u0642\u062F \u0627\u0646\u0642\u0636\u0649","Toggle switch (for Shape Painter)":"\u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644 (\u0644\u0631\u0633\u0627\u0645 \u0627\u0644\u0623\u0634\u0643\u0627\u0644)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u0627\u0633\u062A\u062E\u062F\u0645 \u0643\u0627\u0626\u0646 \u0631\u0633\u0627\u0645 \u0627\u0644\u0623\u0634\u0643\u0627\u0644 \u0644\u0631\u0633\u0645 \u0645\u0641\u062A\u0627\u062D \u062A\u0628\u062F\u064A\u0644 \u064A\u0645\u0643\u0646 \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0627\u0644\u0646\u0642\u0631 \u0639\u0644\u064A\u0647 \u0623\u0648 \u0644\u0645\u0633\u0647.","Radius of the thumb (px) Example: 10":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 (\u0628\u0643\u0633\u0644) \u0645\u062B\u0627\u0644: 10","Active thumb color string. Example: 24;119;211":"\u0633\u0644\u0633\u0644\u0629 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0627\u0644\u0646\u0634\u0637. \u0645\u062B\u0627\u0644: 24;119;211","Opacity of the thumb. Example: 255":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 255","Width of the track (pixels) Example: 20":"\u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644) \u0645\u062B\u0627\u0644: 20","Height of the track (pixels) Example: 14":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0628\u0627\u0644\u0628\u0643\u0633\u0644) \u0645\u062B\u0627\u0644: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u0633\u0644\u0633\u0644\u0629 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 \u0645\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 150;150;150 (\u0627\u062A\u0631\u0643\u0647 \u0641\u0627\u0631\u063A\u064B\u0627 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645)","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u0627\u0644\u064A\u0645\u064A\u0646 \u0645\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u0633\u0644\u0633\u0644\u0629 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0645\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 24;119;211 (\u0627\u062A\u0631\u0643\u0647 \u0641\u0627\u0631\u063A\u064B\u0627 \u0644\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645)","Opacity of the track that is LEFT of the thumb. Example: 128":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0630\u064A \u064A\u0643\u0648\u0646 \u0639\u0644\u0649 \u0627\u0644\u064A\u0633\u0627\u0631 \u0645\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u062D\u062C\u0645 \u0647\u0627\u0644\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062D\u0648\u0645 \u0627\u0644\u0645\u0627\u0648\u0633 \u0648\u064A\u0646\u0642\u0631 \u0641\u0648\u0642 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F\u0645\u0627 \u064A\u062D\u0648\u0645 \u0627\u0644\u0645\u0627\u0648\u0633 \u0641\u0648\u0642 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0647\u0627\u0644\u0629 \u0627\u0644\u062A\u064A \u062A\u0638\u0647\u0631 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644. \u0645\u062B\u0627\u0644: 64","Number of pixels the thumb is from the left side of the track.":"\u0639\u062F\u062F \u0627\u0644\u0628\u0643\u0633\u0644 \u0627\u0644\u062A\u064A \u064A\u0628\u0639\u062F \u0628\u0647\u0627 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0639\u0646 \u0627\u0644\u062C\u0627\u0646\u0628 \u0627\u0644\u0623\u064A\u0633\u0631 \u0645\u0646 \u0627\u0644\u0645\u0633\u0627\u0631.","Disabled":"\u0645\u0639\u0637\u0644","State has been changed (used in ToggleChecked function)":"\u062A\u0645 \u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u062D\u0627\u0644\u0629 (\u062A\u064F\u0633\u062A\u062E\u062F\u0645 \u0641\u064A \u0648\u0638\u064A\u0641\u0629 ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"\u0633\u0644\u0633\u0644\u0629 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637\u0629. \u0645\u062B\u0627\u0644: 255;255;255","Click or press has started on toggle switch":"\u062A\u0645 \u0628\u062F\u0621 \u0627\u0644\u0646\u0642\u0631 \u0623\u0648 \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u0625\u0632\u0627\u062D\u0629 (Y) \u0627\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0645\u0648\u062C\u0628\u0629 \u062A\u062D\u0631\u0643 \u0627\u0644\u0638\u0644 \u0644\u0623\u0633\u0641\u0644\u060C \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0633\u0627\u0644\u0628\u0629 \u062A\u062D\u0631\u0643 \u0627\u0644\u0638\u0644 \u0644\u0623\u0639\u0644\u0649. \u0645\u062B\u0627\u0644: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u0625\u0632\u0627\u062D\u0629 (X) \u0627\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0645\u0648\u062C\u0628\u0629 \u062A\u062D\u0631\u0643 \u0627\u0644\u0638\u0644 \u0644\u0644\u064A\u0645\u064A\u0646\u060C \u0627\u0644\u0623\u0631\u0642\u0627\u0645 \u0627\u0644\u0633\u0627\u0644\u0628\u0629 \u062A\u062D\u0631\u0643 \u0627\u0644\u0638\u0644 \u0644\u0644\u064A\u0633\u0627\u0631. \u0645\u062B\u0627\u0644: 0","Opacity of shadow on thumb. Example: 32":"\u062A\u0639\u062A\u064A\u0645 \u0627\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u0628\u0647\u0627\u0645. \u0645\u062B\u0627\u0644: 32","Need redraw":"\u062A\u062D\u062A\u0627\u062C \u0625\u0644\u0649 \u0625\u0639\u0627\u062F\u0629 \u0631\u0633\u0645","Was hovered":"\u0647\u0644 \u062A\u0645 \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0624\u0634\u0631 \u0628\u0627\u0644\u0641\u0639\u0644","Change the track width.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u0627\u0631.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u0627\u0631 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change the track height.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0633\u0627\u0631.","Track height":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0633\u0627\u0631","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0633\u0627\u0631 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u0643\u0633\u0644","Change the thumb opacity.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the inactive track opacity.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u063A\u064A\u0631 \u0627\u0644\u0646\u0634\u0637\u0629.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u063A\u064A\u0631 \u0627\u0644\u0646\u0634\u0637\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the active track opacity.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637\u0629.","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change the halo opacity when the thumb is pressed.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u0627\u0644\u0636\u063A\u0637 \u0639\u0644\u0649 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0647\u0627\u0644\u0629 \u0639\u0646\u062F \u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0645\u0624\u0634\u0631.","Change the offset on Y axis of the thumb shadow.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Thumb shadow offset on Y axis":"\u0625\u0632\u0627\u062D\u0629 \u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y \u0644\u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0644\u0640 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Y offset (pixels)":"\u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 Y (\u0628\u0643\u0633\u0644)","Change the offset on X axis of the thumb shadow.":"\u0642\u0645 \u0628\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 X \u0644\u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Thumb shadow offset on X axis":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0638\u0644 \u0627\u0644\u062E\u0627\u0635\u0629 \u0628\u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A\u0646\u064A\u0629","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0625\u0632\u0627\u062D\u0629 \u0639\u0644\u0649 \u0645\u062D\u0648\u0631 \u0627\u0644\u0633\u064A\u0646\u064A \u0644\u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","X offset (pixels)":"\u0625\u0632\u0627\u062D\u0629 \u0627\u0644\u0625\u0643\u0633 (\u0628\u064A\u0643\u0633\u0644)","Change the thumb shadow opacity.":"\u062A\u063A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Thumb shadow opacity":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0641\u0627\u0641\u064A\u0629 \u0638\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Opacity of shadow on thumb":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0625\u0628\u0647\u0627\u0645","Change the thumb radius.":"\u062A\u063A\u064A\u0631 \u0646\u0635\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645.","Thumb radius":"\u0646\u0635\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u062A\u063A\u064A\u064A\u0631 \u0646\u0635\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u064A\u0643\u0633\u0644","Change the halo radius.":"\u062A\u063A\u064A\u0631 \u0634\u0639\u0627\u0639 \u0627\u0644\u0647\u0627\u0644\u0629.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u062A\u063A\u064A\u064A\u0631 \u0634\u0639\u0627\u0639 \u0646\u0635\u0644 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_ \u0628\u064A\u0643\u0633\u0644","Change the active track color (the part on the thumb left).":"\u062A\u063A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637 (\u0627\u0644\u062C\u0632\u0621 \u0639\u0644\u0649 \u064A\u0633\u0627\u0631 \u0627\u0644\u0625\u0628\u0647\u0627\u0645).","Change the active track color of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Color of active track":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637","Change the inactive track color (the part on the thumb right).":"\u062A\u063A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637 (\u0627\u0644\u062C\u0632\u0621 \u0639\u0644\u0649 \u064A\u0645\u064A\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645).","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_","Color of inactive track":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637","Change the thumb color (when unchecked).":"\u062A\u063A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u063A\u064A\u0631 \u0645\u062D\u062F\u062F).","Thumb color (when unchecked)":"\u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u063A\u064A\u0631 \u0645\u062D\u062F\u062F)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0644\u0640_PARAM0_ (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u063A\u064A\u0631 \u0645\u062D\u062F\u062F) \u0625\u0644\u0649 _PARAM2_","Change the thumb color (when checked).":"\u062A\u063A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0645\u062D\u062F\u062F).","Thumb color (when checked)":"\u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0645\u062D\u062F\u062F)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u062A\u063A\u064A\u064A\u0631 \u0644\u0648\u0646 \u0627\u0644\u0625\u0628\u0647\u0627\u0645 \u0644\u0640_PARAM0_ (\u0639\u0646\u062F\u0645\u0627 \u064A\u0643\u0648\u0646 \u0645\u062D\u062F\u062F) \u0625\u0644\u0649 _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u062D\u062F\u062F\u064B\u0627 \u060C \u0642\u0645 \u0628\u062A\u062D\u0648\u064A\u0644\u0647 \u0625\u0644\u0649 \u063A\u064A\u0631 \u0645\u062D\u062F\u062F. \u0625\u0630\u0627 \u0643\u0627\u0646 \u063A\u064A\u0631 \u0645\u062D\u062F\u062F\u064B\u0627 \u060C \u0642\u0645 \u0628\u062A\u062D\u0648\u064A\u0644\u0647 \u0625\u0644\u0649 \u0645\u062D\u062F\u062F.","Toggle the switch":"\u062A\u0628\u062F\u064A\u0644 \u0627\u0644\u062A\u0628\u062F\u064A\u0644","Change _PARAM0_ to opposite state (checked/unchecked)":"\u062A\u063A\u064A\u064A\u0631 _PARAM0_ \u0625\u0644\u0649 \u0627\u0644\u062D\u0627\u0644\u0629 \u0627\u0644\u0645\u0639\u0627\u0643\u0633\u0629 (\u0645\u062D\u062F\u062F / \u063A\u064A\u0631 \u0645\u062D\u062F\u062F)","Disable (or enable) the toggle switch.":"\u062A\u0639\u0637\u064A\u0644 (\u0623\u0648 \u062A\u0645\u0643\u064A\u0646) \u0627\u0644\u062A\u0628\u062F\u064A\u0644.","Disable (or enable) the toggle switch":"\u062A\u0639\u0637\u064A\u0644 (\u0623\u0648 \u062A\u0645\u0643\u064A\u0646) \u0627\u0644\u062A\u0628\u062F\u064A\u0644","Disable _PARAM0_: _PARAM2_":"\u062A\u0639\u0637\u064A\u0644 _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u062A\u062D\u0642\u0642 (\u0623\u0648 \u0623\u0644\u063A\u0650 \u0627\u0644\u0627\u062E\u062A\u064A\u0627\u0631) \u0645\u0646 \u0627\u0644\u062A\u0628\u062F\u064A\u0644","Set _PARAM0_ to checked: _PARAM2_":"\u0642\u0645 \u0628\u062A\u0639\u064A\u064A\u0646 _PARAM0_ \u0625\u0644\u0649 \u0645\u062D\u062F\u062F: _PARAM2_","Check if mouse is hovering over toggle switch.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u0627\u0648\u0633 \u064A\u062D\u0648\u0645 \u0641\u0648\u0642 \u0627\u0644\u062A\u0628\u062F\u064A\u0644.","Is mouse hovered over toggle switch?":"\u0647\u0644 \u062A\u062D\u0648\u0645 \u0627\u0644\u0645\u0627\u0648\u0633 \u0641\u0648\u0642 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644\u061F","Mouse is hovering over _PARAM0_":"\u0627\u0644\u0645\u0627\u0648\u0633 \u064A\u062D\u0648\u0645 \u0641\u0648\u0642 _PARAM0_","Track width.":"\u0639\u0631\u0636 \u0627\u0644\u0645\u0633\u0627\u0631.","Track height.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u0633\u0627\u0631.","Offset (Y) of shadow on thumb.":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 (Y) \u0644\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0627\u0628\u0647\u0627\u0645.","Offset (Y) of shadow on thumb":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 (Y) \u0644\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0627\u0628\u0647\u0627\u0645","Offset (X) of shadow on thumb.":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 (X) \u0644\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0627\u0628\u0647\u0627\u0645.","Offset (X) of shadow on thumb":"\u0627\u0644\u0627\u0646\u062D\u0631\u0627\u0641 (X) \u0644\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0627\u0628\u0647\u0627\u0645","Opacity of shadow on thumb.":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0638\u0644 \u0639\u0644\u0649 \u0627\u0644\u0627\u0628\u0647\u0627\u0645.","Thumb opacity.":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0627\u0628\u0647\u0627\u0645.","Active track opacity.":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637.","Inactive track opacity.":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637.","Halo opacity (pressed).":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0646\u0642\u0627\u0631 (\u0627\u0644\u0636\u063A\u0637).","Halo opacity (hover).":"\u0634\u0641\u0627\u0641\u064A\u0629 \u0627\u0644\u0645\u0646\u0642\u0627\u0631 (\u0627\u0644\u062A\u062D\u0648\u064A\u0645).","Halo radius (pixels).":"\u0646\u0635\u0641 \u0642\u0637\u0631 \u0627\u0644\u0645\u0646\u0642\u0627\u0631 (\u0628\u0643\u0633\u0644).","Active track color.":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u0646\u0634\u0637.","Inactive track color.":"\u0644\u0648\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0627\u0644\u063A\u064A\u0631 \u0646\u0634\u0637.","Active thumb color.":"\u0644\u0648\u0646 \u0627\u0644\u0627\u0628\u0647\u0627\u0645 \u0627\u0644\u0645\u0634\u063A\u0644.","Active thumb color":"\u0644\u0648\u0646 \u0627\u0644\u0627\u0628\u0647\u0627\u0645 \u0627\u0644\u0645\u0634\u063A\u0644","Check if the toggle switch is disabled.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0645\u0641\u062A\u0627\u062D \u0627\u0644\u062A\u0628\u062F\u064A\u0644 \u0645\u0639\u0637\u0651\u0644\u064B\u0627.","Is disabled":"\u0645\u0639\u0637\u0651\u0644","Inactive thumb color.":"\u0644\u0648\u0646 \u0627\u0644\u0627\u0628\u0647\u0627\u0645 \u0627\u0644\u063A\u064A\u0631 \u0645\u0634\u063A\u0644.","Inactive thumb color":"\u0644\u0648\u0646 \u0627\u0644\u0627\u0628\u0647\u0627\u0645 \u0627\u0644\u063A\u064A\u0631 \u0645\u0634\u063A\u0644","Make object travel to random positions":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u0627\u0641\u0631 \u0625\u0644\u0649 \u0645\u0648\u0627\u0642\u0639 \u0639\u0634\u0648\u0627\u0626\u064A\u0629","Make object travel to random positions (with the pathfinding behavior).":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u0627\u0641\u0631 \u0625\u0644\u0649 \u0645\u0648\u0627\u0642\u0639 \u0639\u0634\u0648\u0627\u0626\u064A\u0629 (\u0628\u0633\u0644\u0648\u0643 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u0627\u0641\u0631 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0639\u0634\u0648\u0627\u0626\u064A \u062D\u0648\u0644 \u0645\u0648\u0636\u0639\u0647 \u0627\u0644\u062D\u0627\u0644\u064A. \u064A\u062A\u0645 \u0628\u062F\u0621 \u0627\u0644\u062D\u0631\u0643\u0629 \u0641\u0642\u0637 \u0639\u0646\u062F\u0645\u0627 \u0644\u0627 \u064A\u062A\u062D\u0631\u0643 \u0627\u0644\u0643\u0627\u0626\u0646 \u0628\u0627\u0644\u0641\u0639\u0644 (\u0633\u0631\u0639\u0629 \u0633\u0644\u0648\u0643 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 \u0647\u064A 0). \u062A\u062D\u0631\u0643 \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629 \u0645\u062D\u062F\u062F\u0629\u060C \u0625\u0630\u0627 \u0631\u063A\u0628\u062A \u0641\u064A \u0630\u0644\u0643.","Make object travel to a random position, with optional direction":"\u062C\u0639\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u064A\u0633\u0627\u0641\u0631 \u0625\u0644\u0649 \u0645\u0648\u0636\u0639 \u0639\u0634\u0648\u0627\u0626\u064A\u060C \u0628\u0627\u062A\u062C\u0627\u0647 \u0627\u062E\u062A\u064A\u0627\u0631\u064A","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u062A\u062D\u0631\u064A\u0643 _PARAM1_ \u0625\u0644\u0649 \u0645\u0648\u0627\u0636\u0639 \u0639\u0634\u0648\u0627\u0626\u064A\u0629\u060C \u062D\u064A\u062B \u064A\u0643\u0648\u0646 \u0643\u0644 \u062A\u0648\u0642\u0641 \u0639\u0644\u0649 \u0628\u0639\u062F _PARAM3_px \u0639\u0644\u0649 \u0627\u0644\u0623\u0642\u0644 \u0648 _PARAM4_px \u0643\u062D\u062F \u0623\u0642\u0635\u0649 \u0645\u0646 \u0627\u0644\u0645\u0648\u0636\u0639 \u0627\u0644\u062D\u0627\u0644\u064A. \u062A\u062D\u0631\u0643 \u0646\u062D\u0648 \u0632\u0627\u0648\u064A\u0629 _PARAM5_ \u0628\u0645\u064A\u0644 _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u0633\u064A\u0643\u0648\u0646 \u0645\u0633\u0627\u0641\u0631\u0627\u064B (\u064A\u062C\u0628 \u0623\u0646 \u064A\u0643\u0648\u0646 \u0644\u0647 \u0633\u0644\u0648\u0643 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631)","Pathfinding Behavior (required)":"\u0633\u0644\u0648\u0643 \u0627\u0644\u0628\u062D\u062B \u0639\u0646 \u0627\u0644\u0645\u0633\u0627\u0631 (\u0645\u0637\u0644\u0648\u0628)","Minimum distance between each position (Default: 100px)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u062F\u0646\u064A\u0627 \u0628\u064A\u0646 \u0643\u0644 \u0645\u0648\u0636\u0639 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 100px)","Maximum distance between each position (Default: 200px)":"\u0627\u0644\u0645\u0633\u0627\u0641\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0628\u064A\u0646 \u0643\u0644 \u0645\u0648\u0636\u0639 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"\u0627\u0644\u0627\u062A\u062C\u0627\u0647 (\u0628\u062F\u0631\u062C\u0627\u062A) \u0627\u0644\u0630\u064A \u0633\u064A\u062A\u062C\u0647 \u0627\u0644\u0643\u0627\u0626\u0646 \u0646\u062D\u0648\u0647 (\u0627\u0644\u0646\u0637\u0627\u0642: 0-360)","Direction bias (Range: 0-1)":"\u062A\u0641\u0636\u064A\u0644 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 (\u0646\u0637\u0627\u0642: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u0639\u0644\u0649 \u0633\u0628\u064A\u0644 \u0627\u0644\u0645\u062B\u0627\u0644: \"0\" \u064A\u062E\u062A\u0627\u0631 \u0627\u062A\u062C\u0627\u0647\u064B\u0627 \u0639\u0634\u0648\u0627\u0626\u064A\u064B\u0627 \u062A\u0645\u0627\u0645\u064B\u0627\u060C \"0.5\" \u0633\u064A\u062E\u062A\u0627\u0631 \u0627\u062A\u062C\u0627\u0647\u064B\u0627 \u062F\u0627\u062E\u0644 \u0646\u0635\u0641 \u0627\u0644\u062F\u0627\u0626\u0631\u0629 \u0627\u0644\u062A\u064A \u062A\u0648\u0627\u062C\u0647 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062D\u062F\u062F\u060C \u0648 \"1\" \u064A\u0633\u062A\u062E\u062F\u0645 \u0628\u0628\u0633\u0627\u0637\u0629 \u0627\u0644\u0627\u062A\u062C\u0627\u0647 \u0627\u0644\u0645\u062D\u062F\u062F.","Turret movement":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u062F\u0641\u0639","A turret movement with customizable speed, acceleration and stop angles.":"\u062D\u0631\u0643\u0629 \u0627\u0644\u0645\u062F\u0641\u0639 \u0645\u0639 \u0633\u0631\u0639\u0629 \u0648\u062A\u0633\u0627\u0631\u0639 \u0642\u0627\u0628\u0644\u0629 \u0644\u0644\u062A\u062E\u0635\u064A\u0635 \u0648\u0632\u0648\u0627\u064A\u0627 \u062A\u0648\u0642\u0641.","Maximum rotation speed (in degrees per second)":"\u0627\u0644\u0633\u0631\u0639\u0629 \u0627\u0644\u0642\u0635\u0648\u0649 \u0644\u0644\u062F\u0648\u0631\u0627\u0646 (\u0628\u0627\u0644\u062F\u0631\u062C\u0627\u062A \u0641\u064A \u0627\u0644\u062B\u0627\u0646\u064A\u0629)","Maximum angle (use the same value for min and max to set no constraint)":"\u0623\u0642\u0635\u0649 \u0632\u0627\u0648\u064A\u0629 (\u0627\u0633\u062A\u062E\u062F\u0645 \u0646\u0641\u0633 \u0627\u0644\u0642\u064A\u0645\u0629 \u0644\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0648\u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u062A\u0639\u064A\u064A\u0646 \u0623\u064A \u0642\u064A\u062F)","Minimum angle (use the same value for min and max to set no constraint)":"\u0623\u062F\u0646\u0649 \u0632\u0627\u0648\u064A\u0629 (\u0627\u0633\u062A\u062E\u062F\u0645 \u0646\u0641\u0633 \u0627\u0644\u0642\u064A\u0645\u0629 \u0644\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0648\u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u062A\u0639\u064A\u064A\u0646 \u0623\u064A \u0642\u064A\u062F)","Aiming angle property":"\u062E\u0627\u0635\u064A\u0629 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u0631\u0634\u064A\u062D","Must move clockwise":"\u064A\u062C\u0628 \u0627\u0644\u062A\u062D\u0631\u0643 \u0628\u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Must move counter-clockwise":"\u064A\u062C\u0628 \u0627\u0644\u062A\u062D\u0631\u0643 \u062F\u0648\u0646 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Has moved":"\u0644\u0642\u062F \u062A\u062D\u0631\u0643","Target angle (MoveToward)":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0648\u062C\u0647\u0629 (\u0627\u0646\u062A\u0642\u0627\u0644 \u0646\u062D\u0648\u0647)","Origin angle: the farest angle from AngleMin and AngleMax":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0623\u0635\u0644: \u0623\u0628\u0639\u062F \u0632\u0627\u0648\u064A\u0629 \u0639\u0646 AngleMin \u0648 AngleMax","Check if the turret is moving.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0645\u062F\u0641\u0639 \u064A\u062A\u062D\u0631\u0643.","Move clockwise.":"\u062A\u062D\u0631\u0643 \u0628\u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629.","Move clockwise":"\u062A\u062D\u0631\u0643 \u0628\u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Move _PARAM0_ clockwise":"\u062A\u062D\u0631\u0643 _PARAM0_ \u0628\u0627\u062A\u062C\u0627\u0647 \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Move counter-clockwise.":"\u062A\u062D\u0631\u0643 \u0636\u062F \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629.","Move counter-clockwise":"\u062A\u062D\u0631\u0643 \u0636\u062F \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Move _PARAM0_ counter-clockwise":"\u062A\u062D\u0631\u0643 _PARAM0_ \u0636\u062F \u0639\u0642\u0627\u0631\u0628 \u0627\u0644\u0633\u0627\u0639\u0629","Set angle toward a position.":"\u0636\u0628\u0637 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0646\u062D\u0648 \u0645\u0648\u0636\u0639.","Set aiming angle toward a position":"\u0636\u0628\u0637 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0633\u062A\u0647\u062F\u0627\u0641 \u0646\u062D\u0648 \u0645\u0648\u0636\u0639","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u0636\u0628\u0637 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0633\u062A\u0647\u062F\u0627\u0641 \u0644\u0640 _PARAM0_ \u0646\u062D\u0648 _PARAM2_;_PARAM3_","Move toward a position.":"\u062A\u062D\u0631\u0643 \u0628\u0627\u062A\u062C\u0627\u0647 \u0645\u0648\u0636\u0639.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u062A\u062D\u0631\u0643 _PARAM0_ \u0628\u0627\u062A\u062C\u0627\u0647 _PARAM2_; _PARAM3_ \u0636\u0645\u0646 \u0647\u0627\u0645\u0634 _PARAM4_\xB0","Angle margin":"\u0647\u0627\u0645\u0634 \u0627\u0644\u0632\u0627\u0648\u064A\u0629","Change the aiming angle.":"\u062A\u063A\u064A\u064A\u0631 \u0627\u0644\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0633\u062A\u0647\u062F\u0627\u0641.","Aiming angle":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0633\u062A\u0647\u062F\u0627\u0641","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u062A\u063A\u064A\u064A\u0631 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u0627\u0633\u062A\u0647\u062F\u0627\u0641 \u0645\u0646 _PARAM0_ \u0625\u0644\u0649 _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062A\u0633\u062F\u064A\u062F (\u0628\u064A\u0646 0 \u062F\u0631\u062C\u0629 \u0648 360 \u062F\u0631\u062C\u0629 \u0625\u0630\u0627 \u0644\u0645 \u064A\u062A\u0645 \u062A\u0639\u064A\u064A\u0646 \u0632\u0627\u0648\u064A\u0629 \u062A\u0648\u0642\u0641).","Two choices dialog boxes":"\u0645\u0631\u0628\u0639\u0627\u062A \u062D\u0648\u0627\u0631 \u0627\u0644\u062E\u064A\u0627\u0631\u0627\u062A \u0627\u0644\u062B\u0646\u0627\u0626\u064A\u0629","A dialog box with buttons to let users make a choice.":"\u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u064A\u062D\u062A\u0648\u064A \u0639\u0644\u0649 \u0623\u0632\u0631\u0627\u0631 \u0644\u0644\u0633\u0645\u0627\u062D \u0644\u0644\u0645\u0633\u062A\u062E\u062F\u0645\u064A\u0646 \u0628\u0627\u062A\u062E\u0627\u0630 \u062E\u064A\u0627\u0631.","A dialog box showing two options.":"\u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u064A\u0638\u0647\u0631 \u062E\u064A\u0627\u0631\u064A\u0646.","Two choices dialog box":"\u0645\u0631\u0628\u0639 \u062D\u0648\u0627\u0631 \u0628\u062E\u064A\u0627\u0631\u064A\u0646","Default highlighted button identifier":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0632\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0627\u0644\u0645\u0645\u064A\u0632","Default highlighted button identifier.":"\u0645\u0639\u0631\u0641 \u0627\u0644\u0632\u0631 \u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A \u0627\u0644\u0645\u0645\u064A\u0632.","Cancel with Escape key":"\u0625\u0644\u063A\u0627\u0621 \u0645\u0639 \u0645\u0641\u062A\u0627\u062D Escape","Enable or disable the escape key to close the dialog.":"\u062A\u0645\u0643\u064A\u0646 \u0623\u0648 \u062A\u0639\u0637\u064A\u0644 \u0645\u0641\u062A\u0627\u062D Escape \u0644\u063A\u0644\u0642 \u0627\u0644\u0645\u0631\u0628\u0639 \u0627\u0644\u062D\u0648\u0627\u0631\u064A.","Label for the \"Yes\" button":"\u0627\u0644\u062A\u0633\u0645\u064A\u0629 \u0644\u0644\u0632\u0631 \"\u0646\u0639\u0645\"","This is the button with identifier 0.":"\u0647\u0630\u0627 \u0647\u0648 \u0627\u0644\u0632\u0631 \u0630\u0648 \u0627\u0644\u0645\u0639\u0631\u0641 0.","Label for the \"No\" button":"\u062A\u0633\u0645\u064A\u0629 \u0632\u0631 \"\u0644\u0627\"","This is the button with identifier 1.":"\u0647\u0630\u0627 \u0647\u0648 \u0627\u0644\u0632\u0631 \u0628\u0645\u0639\u0631\u0641 1.","Check if the \"Yes\" button of the dialog was selected.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062A\u062D\u062F\u064A\u062F \u0632\u0631 \"\u0646\u0639\u0645\" \u0641\u064A \u0627\u0644\u062D\u0648\u0627\u0631.","\"Yes\" button is clicked":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0641\u0648\u0642 \u0632\u0631 \"\u0646\u0639\u0645\"","\"Yes\" button of _PARAM0_ is clicked":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0641\u0648\u0642 \u0632\u0631 \"\u0646\u0639\u0645\" \u0641\u064A _PARAM0_","Check if the \"No\" button of the dialog was selected.":"\u062A\u062D\u0642\u0642 \u0645\u0645\u0627 \u0625\u0630\u0627 \u062A\u0645 \u062A\u062D\u062F\u064A\u062F \u0632\u0631 \"\u0644\u0627\" \u0641\u064A \u0627\u0644\u062D\u0648\u0627\u0631.","\"No\" button is clicked":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0641\u0648\u0642 \u0632\u0631 \"\u0644\u0627\"","\"No\" button of _PARAM0_ is clicked":"\u062A\u0645 \u0627\u0644\u0646\u0642\u0631 \u0641\u0648\u0642 \u0632\u0631 \"\u0644\u0627\" \u0641\u064A _PARAM0_","the highlighted button.":"\u0627\u0644\u0632\u0631 \u0627\u0644\u0645\u062D\u062F\u062F.","Highlighted button":"\u0627\u0644\u0632\u0631 \u0627\u0644\u0645\u0645\u064A\u0632","the highlighted button":"\u0627\u0644\u0632\u0631 \u0627\u0644\u0645\u062D\u062F\u062F","the text shown by the dialog.":"\u0627\u0644\u0646\u0635 \u0627\u0644\u0630\u064A \u064A\u0638\u0647\u0631 \u0641\u064A \u0627\u0644\u062D\u0648\u0627\u0631.","Text message":"\u0631\u0633\u0627\u0644\u0629 \u0627\u0644\u0646\u0635","the text":"\u0627\u0644\u0646\u0635","Webpage URL tools (Web browser)":"\u0623\u062F\u0648\u0627\u062A \u0639\u0646\u0648\u0627\u0646 URL \u0644\u0645\u062A\u0635\u0641\u062D \u0627\u0644\u0648\u064A\u0628 (\u0645\u062A\u0635\u0641\u062D \u0627\u0644\u0648\u064A\u0628)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\u064A\u0633\u0645\u062D \u0628\u0642\u0631\u0627\u0621\u0629 URL \u0639\u0644\u0649 \u062A\u0635\u062F\u064A\u0631\u0627\u062A \u0645\u062A\u0635\u0641\u062D \u0627\u0644\u0648\u064A\u0628 \u0645\u0646 \u0627\u0644\u0644\u0639\u0628\u0629 \u0648\u0645\u0639\u0627\u0644\u062C\u0629 \u0639\u0646\u0627\u0648\u064A\u0646 URL \u0628\u0634\u0643\u0644 \u0639\u0627\u0645.","Gets the URL of the current game page.":"\u064A\u062D\u0635\u0644 \u0639\u0644\u0649 \u0639\u0646\u0648\u0627\u0646 URL \u0644\u0635\u0641\u062D\u0629 \u0627\u0644\u0644\u0639\u0628\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Get the URL of the web page":"\u0627\u062D\u0635\u0644 \u0639\u0644\u0649 \u0639\u0646\u0648\u0627\u0646 URL \u0644\u0635\u0641\u062D\u0629 \u0627\u0644\u0648\u064A\u0628","Reloads the current web page.":"\u064A\u0639\u064A\u062F \u062A\u062D\u0645\u064A\u0644 \u0635\u0641\u062D\u0629 \u0627\u0644\u0648\u064A\u0628 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Reload the web page":"\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644 \u0635\u0641\u062D\u0629 \u0627\u0644\u0648\u064A\u0628","Reload the current page":"\u0625\u0639\u0627\u062F\u0629 \u062A\u062D\u0645\u064A\u0644 \u0627\u0644\u0635\u0641\u062D\u0629 \u0627\u0644\u062D\u0627\u0644\u064A\u0629","Loads another page in place of the current one.":"\u062A\u062D\u0645\u064A\u0644 \u0635\u0641\u062D\u0629 \u0623\u062E\u0631\u0649 \u0645\u0643\u0627\u0646 \u0627\u0644\u062D\u0627\u0644\u064A\u0629.","Redirect to another page":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u0649 \u0635\u0641\u062D\u0629 \u0623\u062E\u0631\u0649","Redirect to _PARAM1_":"\u0625\u0639\u0627\u062F\u0629 \u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u0649 _PARAM1_","URL to redirect to":"\u0639\u0646\u0648\u0627\u0646 URL \u0644\u0625\u0639\u0627\u062F\u0629 \u0627\u0644\u062A\u0648\u062C\u064A\u0647 \u0627\u0644\u064A\u0647","Get an attribute from a URL.":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0633\u0645\u0629 \u0645\u0646 \u0639\u0646\u0648\u0627\u0646 URL.","Get URL attribute":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0633\u0645\u0629 URL","The URL to get the attribute from":"\u0639\u0646\u0648\u0627\u0646 URL \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0627\u0644\u0633\u0645\u0629 \u0645\u0646\u0647","The attribute to get":"\u0627\u0644\u0633\u0645\u0629 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u064A\u0647\u0627","Gets a parameter of a URL query string.":"\u064A\u062D\u0635\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0645\u0629 \u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u0627\u0633\u062A\u0639\u0644\u0627\u0645 URL.","Get a parameter of a URL query string":"\u0627\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0645\u0629 \u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u0627\u0633\u062A\u0639\u0644\u0627\u0645 URL","The URL to get a query string parameter from":"\u0639\u0646\u0648\u0627\u0646 URL \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u0649 \u0645\u0639\u0644\u0645\u0629 \u0645\u0646 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645","The query string parameter to get":"\u0645\u0639\u0644\u0645\u0629 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645 \u0644\u0644\u062D\u0635\u0648\u0644 \u0639\u0644\u064A\u0647\u0627","Updates a specific part of a URL.":"\u064A\u062D\u062F\u062B \u062C\u0632\u0621 \u0645\u062D\u062F\u062F \u0645\u0646 \u0639\u0646\u0648\u0627\u0646 URL.","Update a URL attribute":"\u062A\u062D\u062F\u064A\u062B \u0633\u0645\u0629 \u0639\u0646\u0648\u0627\u0646 URL","The URL to change":"\u0639\u0646\u0648\u0627\u0646 URL \u0644\u0644\u062A\u063A\u064A\u064A\u0631","The attribute to update":"\u0627\u0644\u0633\u0645\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u062D\u062F\u064A\u062B\u0647\u0627","The new value of this attribute":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062C\u062F\u064A\u062F\u0629 \u0644\u0647\u0630\u0647 \u0627\u0644\u0633\u0645\u0629","Sets or replaces a query string parameter of a URL.":"\u064A\u062D\u062F\u062B \u0623\u0648 \u064A\u0633\u062A\u0628\u062F\u0644 \u0645\u0639\u0644\u0645\u0629 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645 \u0644\u0639\u0646\u0648\u0627\u0646 URL.","Change a get parameter of a URL":"\u062A\u063A\u064A\u064A\u0631 \u0645\u0639\u0644\u0645\u0629 \u0627\u062D\u0636\u0627\u0631 \u0645\u0646 \u0639\u0646\u0648\u0627\u0646 URL","The query string parameter to update":"\u0645\u0639\u0644\u0645\u0629 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645 \u0644\u0644\u062A\u062D\u062F\u064A\u062B","The new value of the query string parameter":"\u0627\u0644\u0642\u064A\u0645\u0629 \u0627\u0644\u062C\u062F\u064A\u062F\u0629 \u0644\u0645\u0639\u0644\u0645\u0629 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645","Removes a query string parameter from an URL.":"\u064A\u0632\u064A\u0644 \u0645\u0639\u0644\u0645\u0629 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645 \u0645\u0646 \u0639\u0646\u0648\u0627\u0646 URL.","Remove a get parameter of an URL":"\u0625\u0632\u0627\u0644\u0629 \u0645\u0639\u0644\u0645\u0629 \u0627\u062D\u0636\u0627\u0631 \u0645\u0646 \u0639\u0646\u0648\u0627\u0646 URL","The query string parameter to remove":"\u0645\u0639\u0644\u0645\u0629 \u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0627\u0633\u062A\u0639\u0644\u0627\u0645 \u0644\u0644\u0627\u0632\u0627\u0644\u0629","Unique Identifiers":"\u0645\u0639\u0631\u0641\u0627\u062A \u0641\u0631\u064A\u062F\u0629","A collection of UID generation expressions.":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u0646 \u062A\u0639\u0628\u064A\u0631\u0627\u062A \u062A\u0648\u0644\u064A\u062F \u0645\u0639\u0631\u0641\u0627\u062A \u0627\u0644\u0640 UID.","Generates a unique identifier with the UUIDv4 pattern.":"\u064A\u0648\u0644\u062F \u0645\u0639\u0631\u0641 \u0641\u0631\u064A\u062F \u0628\u0646\u0645\u0637 UUIDv4.","Generate a UUIDv4":"\u0627\u0646\u0634\u0627\u0621 UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u064A\u0648\u0644\u062F \u0645\u0639\u0631\u0641 \u0641\u0631\u064A\u062F \u0628\u0646\u0645\u0637 \u0627\u0644\u0639\u062F \u0627\u0644\u0635\u062D\u064A\u062D \u0627\u0644\u0645\u062A\u0632\u0627\u064A\u062F.","Generate an incremented integer UID":"\u0625\u0646\u0634\u0627\u0621 \u0645\u0639\u0631\u0641 \u0639\u062F\u062F \u0635\u062D\u064A\u062D \u0645\u062A\u0632\u0627\u064A\u062F","Unicode":"\u064A\u0648\u0646\u064A\u0643\u0648\u062F","Provides conversion tools for Ascii and Unicode characters.":"\u064A\u0648\u0641\u0631 \u0623\u062F\u0648\u0627\u062A \u062A\u062D\u0648\u064A\u0644 \u0644\u0623\u062D\u0631\u0641 Ascii \u0648 Unicode.","Reverses the unicode of a string with a base.":"\u064A\u0642\u0644\u0628 \u0627\u0644\u064A\u0648\u0646\u064A\u0643\u0648\u062F \u0644\u0633\u0644\u0633\u0644\u0629 \u0645\u0639\u064A\u0646\u0629 \u0628\u0642\u0627\u0639\u062F\u0629.","Reverse the unicode of a string":"\u0639\u0643\u0633 \u064A\u0648\u0646\u064A\u0643\u0648\u062F \u0633\u0644\u0633\u0644\u0629","String to reverse":"\u0633\u0644\u0633\u0644\u0629 \u0644\u0644\u0639\u0643\u0633","Base of the reverse (Default: 2)":"\u0642\u0627\u0639\u062F\u0629 \u0627\u0644\u0639\u0643\u0633 (\u0627\u0644\u0627\u0641\u062A\u0631\u0627\u0636\u064A: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"\u0645\u062C\u0645\u0648\u0639\u0629 \u0645\u0646 \u0627\u0644\u062D\u0631\u0648\u0641 \u0627\u0644\u064A\u0648\u0646\u064A\u0643\u0648\u062F (\u0636\u0639 16 \u0647\u0646\u0627 \u0644\u062F\u0639\u0645 \u0645\u0639\u0638\u0645 \u0627\u0644\u062D\u0631\u0648\u0641 \u0625\u0630\u0627 \u0648\u0636\u0639\u062A 2 \u0641\u064A \u0627\u0644\u0642\u0627\u0639\u062F\u0629)","Converts a unicode representation into String with a base.":"\u064A\u062D\u0648\u0644 \u062A\u0645\u062B\u064A\u0644 \u0627\u0644\u064A\u0648\u0646\u064A\u0643\u0648\u062F \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629 \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0642\u0627\u0639\u062F\u0629.","Unicode to string":"\u0627\u0644\u064A\u0648\u0646\u064A\u0643\u0648\u062F \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629","The unicode to convert to String":"\u0627\u0644\u064A\u0648\u0646\u064A\u0643\u0648\u062F \u0644\u062A\u062D\u0648\u064A\u0644\u0647\u0627 \u0625\u0644\u0649 \u0633\u0644\u0633\u0644\u0629","Base":"\u0627\u0644\u0642\u0627\u0639\u062F\u0629","Seperator text (Optional)":"\u0646\u0635 \u0641\u0627\u0635\u0644 (\u0627\u062E\u062A\u064A\u0627\u0631\u064A)","Converts a string into unicode representation with a base.":"\u064A\u062D\u0648\u0644 \u0633\u0644\u0633\u0644\u0629 \u0625\u0644\u0649 \u062A\u0645\u062B\u064A\u0644 \u064A\u0648\u0646\u064A\u0643\u0648\u062F \u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 \u0642\u0627\u0639\u062F\u0629.","String to unicode conversion":"\u062A\u062D\u0648\u064A\u0644 \u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0625\u0644\u0649 \u062A\u0645\u062B\u064A\u0644 \u064A\u0648\u0646\u064A\u0643\u0648\u062F","The string to convert to unicode":"\u0627\u0644\u0633\u0644\u0633\u0644\u0629 \u0627\u0644\u0645\u0631\u0627\u062F \u062A\u062D\u0648\u064A\u0644\u0647\u0627 \u0625\u0644\u0649 \u064A\u0648\u0646\u064A\u0643\u0648\u062F","Values of multiple objects":"\u0642\u064A\u0645 \u0644\u0639\u062F\u0629 \u0643\u0627\u0626\u0646\u0627\u062A","Values of picked object instances (including position, size, force and angle).":"\u0642\u064A\u0645 \u0644\u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629 (\u0628\u0645\u0627 \u0641\u064A \u0630\u0644\u0643 \u0627\u0644\u0645\u0648\u0642\u0639 \u0648\u0627\u0644\u062D\u062C\u0645 \u0648\u0627\u0644\u0642\u0648\u0629 \u0648\u0627\u0644\u0632\u0627\u0648\u064A\u0629).","Minimum X position of picked object instances (using AABB of objects).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 X \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629 (\u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 AABB \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A).","Minimum X position of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 X \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","objects":"\u0643\u0627\u0626\u0646\u0627\u062A","Maximum X position of picked object instances (using AABB of objects).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 X \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629 (\u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 AABB \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A).","Maximum X position of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 X \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Minimum Y position of picked object instances (using AABB of objects).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 Y \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629 (\u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 AABB \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A).","Minimum Y position of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 Y \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Maximum Y position of picked object instances (using AABB of objects).":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 Y \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629 (\u0628\u0627\u0633\u062A\u062E\u062F\u0627\u0645 AABB \u0644\u0644\u0643\u0627\u0626\u0646\u0627\u062A).","Maximum Y position of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0644\u0645\u0648\u0636\u0639 Y \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Minimum Z order of picked object instances.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u062A\u0631\u062A\u064A\u0628 Z \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","Minimum Z order of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u062A\u0631\u062A\u064A\u0628 Z \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Maximum Z order of picked object instances.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u062A\u0631\u062A\u064A\u0628 Z \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","Maximum Z order of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u062A\u0631\u062A\u064A\u0628 Z \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Average Z order of picked object instances.":"\u0645\u062A\u0648\u0633\u0637 \u062A\u0631\u062A\u064A\u0628 Z \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","Average Z order of picked object instances":"\u0645\u062A\u0648\u0633\u0637 \u062A\u0631\u062A\u064A\u0628 Z \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","X center point (absolute) of picked object instances.":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 X (\u0627\u0644\u0645\u0637\u0644\u0642\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","X center point (absolute) of picked object instances":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 X (\u0627\u0644\u0645\u0637\u0644\u0642\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Objects":"\u0643\u0627\u0626\u0646\u0627\u062A","Objects that will be used to calculate their center point":"\u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u062A\u064A \u0633\u064A\u062A\u0645 \u0627\u0633\u062A\u062E\u062F\u0627\u0645\u0647\u0627 \u0644\u062D\u0633\u0627\u0628 \u0646\u0642\u0637\u062A\u0647\u0627 \u0627\u0644\u0645\u0631\u0643\u0632\u064A\u0629","Y center point (absolute) of picked object instances.":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 Y (\u0627\u0644\u0645\u0637\u0644\u0642\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","Y center point (absolute) of picked object instances":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 Y (\u0627\u0644\u0645\u0637\u0644\u0642\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","X center point (average) of picked object instances.":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 X (\u0645\u062A\u0648\u0633\u0637\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","X center point (average) of picked object instances":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 X (\u0645\u062A\u0648\u0633\u0637\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629","Y center point (average) of picked object instances.":"\u0646\u0642\u0637\u0629 \u0645\u0631\u0643\u0632\u064A\u0629 Y (\u0645\u062A\u0648\u0633\u0637\u0629) \u0644\u0646\u0645\u0627\u0630\u062C \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062E\u062A\u0627\u0631\u0629.","Y center point (average) of picked object instances":"\u0646\u0642\u0637\u0629 \u0627\u0644\u0648\u0633\u0637 \u0627\u0644\u0639\u0645\u0648\u062F\u064A\u0629 (\u0627\u0644\u0645\u062A\u0648\u0633\u0637\u0629) \u0644\u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u062A\u0645","Min object height of picked object instances.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0643\u0627\u0626\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631\u0647.","Min object height of picked object instances":"\u062D\u062F \u0623\u062F\u0646\u0649 \u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629","Max object height of picked object instances.":"\u0627\u0631\u062A\u0641\u0627\u0639 \u0643\u0627\u0626\u0646 \u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u062D\u0627\u0644\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631\u0647.","Max object height of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629","Average height of picked object instances.":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u062A\u0648\u0633\u0637 \u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629.","Average height of picked object instances":"\u0627\u0644\u0627\u0631\u062A\u0641\u0627\u0639 \u0627\u0644\u0645\u062A\u0648\u0633\u0637 \u0644\u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u062A\u0645","Min object width of picked object instances.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0639\u0631\u0636 \u0643\u0627\u0626\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631\u0647.","Min object width of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u062F\u0646\u0649 \u0644\u0639\u0631\u0636 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629","Max object width of picked object instances.":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u0631\u0636 \u0643\u0627\u0626\u0646 \u0627\u0644\u0643\u0627\u0626\u0646 \u0627\u0644\u0630\u064A \u062A\u0645 \u0627\u062E\u062A\u064A\u0627\u0631\u0647.","Max object width of picked object instances":"\u0627\u0644\u062D\u062F \u0627\u0644\u0623\u0642\u0635\u0649 \u0644\u0639\u0631\u0636 \u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629","Average width of picked object instances.":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0645\u062A\u0648\u0633\u0637 \u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629.","Average width of picked object instances":"\u0627\u0644\u0639\u0631\u0636 \u0627\u0644\u0645\u062A\u0648\u0633\u0637 \u0644\u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u062A\u0645","Average horizontal force (X) of picked object instances.":"\u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 \u0627\u0644\u0645\u062A\u0648\u0633\u0637\u0629 (X) \u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629.","Average horizontal force (X) of picked object instances":"\u0645\u062A\u0648\u0633\u0637 \u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0623\u0641\u0642\u064A\u0629 (X) \u0644\u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u062A\u0645","Average vertical force (Y) of picked object instances.":"\u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 \u0627\u0644\u0645\u062A\u0648\u0633\u0637\u0629 (Y) \u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629.","Average vertical force (Y) of picked object instances":"\u0645\u062A\u0648\u0633\u0637 \u0627\u0644\u0642\u0648\u0629 \u0627\u0644\u0631\u0623\u0633\u064A\u0629 (Y) \u0644\u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u062A\u0645","Average angle of rotation of picked object instances.":"\u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0627\u0644\u0645\u062A\u0648\u0633\u0637\u0629 \u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0643\u0627\u0626\u0646\u0627\u062A \u0627\u0644\u0645\u062D\u062F\u062F\u0629.","Average angle of rotation of picked object instances":"\u0645\u062A\u0648\u0633\u0637 \u0632\u0627\u0648\u064A\u0629 \u0627\u0644\u062F\u0648\u0631\u0627\u0646 \u0644\u062D\u0627\u0644\u0627\u062A \u0643\u0627\u0626\u0646 \u0627\u0644\u062E\u062A\u0645","WebSocket client":"\u0639\u0645\u064A\u0644 WebSocket","A WebSocket client for fast client-server networking.":"\u0639\u0645\u064A\u0644 WebSocket \u0644\u0644\u0634\u0628\u0643\u0627\u062A \u0627\u0644\u062E\u0627\u062F\u0645 / \u0627\u0644\u0639\u0645\u064A\u0644 \u0627\u0644\u0633\u0631\u064A\u0639\u0629.","Triggers if the client is currently connecting to the WebSocket server.":"\u0627\u0644\u0645\u0634\u063A\u0644\u0627\u062A \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0639\u0645\u064A\u0644 \u0645\u062A\u0635\u0644\u0627\u064B \u062D\u0627\u0644\u064A\u064B\u0627 \u0628\u062E\u0627\u062F\u0645 WebSocket.","Connecting to a server":"\u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u062E\u0627\u062F\u0645","Connecting to the server":"\u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u0627\u0644\u062E\u0627\u062F\u0645","Triggers if the client is connected to a WebSocket server.":"\u0627\u0644\u0645\u0634\u063A\u0644\u0627\u062A \u0625\u0630\u0627 \u0643\u0627\u0646 \u0627\u0644\u0639\u0645\u064A\u0644 \u0645\u062A\u0635\u0644\u0627\u064B \u0628\u062E\u0627\u062F\u0645 WebSocket.","Connected to a server":"\u0645\u062A\u0635\u0644\u0627\u064B \u0628\u062E\u0627\u062F\u0645","Connected to the server":"\u0645\u062A\u0635\u0644 \u0628\u0627\u0644\u062E\u0627\u062F\u0645","Triggers if the connection to a WebSocket server was closed.":"\u0627\u0644\u0645\u0634\u063A\u0644\u0627\u062A \u0625\u0630\u0627 \u062A\u0645 \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u062E\u0627\u062F\u0645 WebSocket.","Connection to a server was closed":"\u062A\u0645 \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u0627\u0644\u062E\u0627\u062F\u0645","Connection to the server closed":"\u062A\u0645 \u0625\u063A\u0644\u0627\u0642 \u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u0627\u0644\u062E\u0627\u062F\u0645","Connects to a WebSocket server.":"\u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u062E\u0627\u062F\u0645 WebSocket.","Connect to server":"\u0627\u0644\u0627\u062A\u0635\u0627\u0644 \u0628\u0627\u0644\u062E\u0627\u062F\u0645","Connect to WebSocket server at _PARAM1_":"\u062A\u0648\u0635\u064A\u0644 \u0628\u062E\u0627\u062F\u0645 WebSocket \u0641\u064A _PARAM1_","The server address":"\u0639\u0646\u0648\u0627\u0646 \u0627\u0644\u062E\u0627\u062F\u0645","Disconnects from the current WebSocket server.":"\u0627\u0644\u0641\u0635\u0644 \u0645\u0646 \u0627\u0644\u062E\u0627\u062F\u0645 WebSocket \u0627\u0644\u062D\u0627\u0644\u064A.","Disconnect from server":"\u0627\u0644\u0641\u0635\u0644 \u0645\u0646 \u0627\u0644\u062E\u0627\u062F\u0645","Disconnect from server (reason: _PARAM1_)":"\u0627\u0644\u0641\u0635\u0644 \u0645\u0646 \u0627\u0644\u062E\u0627\u062F\u0645 (\u0627\u0644\u0633\u0628\u0628: _PARAM1_)","The reason for disconnection":"\u0633\u0628\u0628 \u0627\u0644\u0641\u0635\u0644","Triggers when the server has sent the client some data.":"\u064A\u064F\u0634\u063A\u0651\u0650\u0644 \u0639\u0646\u062F\u0645\u0627 \u064A\u0631\u0633\u0644 \u0627\u0644\u062E\u0627\u062F\u0645 \u0628\u0639\u0636 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0625\u0644\u0649 \u0627\u0644\u0639\u0645\u064A\u0644.","An event was received":"\u062A\u0645 \u0627\u0633\u062A\u0644\u0627\u0645 \u062D\u062F\u062B","Data received from server":"\u0628\u064A\u0627\u0646\u0627\u062A \u062A\u0645 \u0627\u0633\u062A\u0642\u0628\u0627\u0644\u0647\u0627 \u0645\u0646 \u0627\u0644\u062E\u0627\u062F\u0645","Returns the piece of data from the server that is currently being processed.":"\u064A\u064F\u0631\u062C\u0639 \u0642\u0637\u0639\u0629 \u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0645\u0646 \u0627\u0644\u062E\u0627\u062F\u0645 \u0627\u0644\u062A\u064A \u064A\u062A\u0645 \u0645\u0639\u0627\u0644\u062C\u062A\u0647\u0627 \u062D\u0627\u0644\u064A\u0627\u064B.","Data from server":"\u0628\u064A\u0627\u0646\u0627\u062A \u0645\u0646 \u0627\u0644\u062E\u0627\u062F\u0645","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u064A\u064F\u062C\u0627\u0647\u062F \u062D\u062F\u062B\u0627\u064B \u0628\u0639\u062F \u0645\u0639\u0627\u0644\u062C\u062A\u0647 \u0644\u0644\u0633\u0645\u0627\u062D \u0628\u0645\u0639\u0627\u0644\u062C\u0629 \u0627\u0644\u062D\u062F\u062B \u0627\u0644\u062A\u0627\u0644\u064A \u062F\u0648\u0646 \u0627\u0644\u0627\u0646\u062A\u0638\u0627\u0631 \u0644\u0644\u0625\u0637\u0627\u0631 \u0627\u0644\u062A\u0627\u0644\u064A.","Mark as processed":"\u0648\u0636\u0639 \u0639\u0644\u0627\u0645\u0629 \u0643\u0645\u0639\u0627\u0644\u064E\u062C","Mark current event as completed":"\u0648\u0636\u0639 \u0627\u0644\u062D\u062F\u062B \u0627\u0644\u062D\u0627\u0644\u064A \u0643\u0645\u0643\u062A\u0645\u0644","Sends a string to the server.":"\u064A\u064F\u0631\u0633\u0644 \u0633\u0644\u0633\u0629 \u0646\u0635\u064A\u0629 \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645.","Send data to the server":"\u0625\u0631\u0633\u0627\u0644 \u0628\u064A\u0627\u0646\u0627\u062A \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645","Send _PARAM1_ to the server":"\u0625\u0631\u0633\u0627\u0644 _PARAM1_ \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645","The data to send to the server":"\u0627\u0644\u0628\u064A\u0627\u0646\u0627\u062A \u0627\u0644\u0645\u0631\u0633\u0644\u0629 \u0625\u0644\u0649 \u0627\u0644\u062E\u0627\u062F\u0645","Triggers when a WebSocket error has occurred.":"\u064A\u064F\u0634\u063A\u0644 \u0639\u0646\u062F \u062D\u062F\u0648\u062B \u062E\u0637\u0623 \u0641\u064A WebSocket.","An error occurred":"\u062D\u062F\u062B \u062E\u0637\u0623","WebSocket error has occurred":"\u062D\u062F\u062B \u062E\u0637\u0623 \u0641\u064A WebSocket","Gets the last error that occurred.":"\u064A\u064F\u062D\u0635\u0644 \u0639\u0644\u0649 \u0622\u062E\u0631 \u062E\u0637\u0623 \u062D\u062F\u062B.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u0625\u0646\u0634\u0627\u0621 \u0648\u0647\u0645 \u0644\u0644\u0639\u0645\u0642 \u0639\u0646 \u0637\u0631\u064A\u0642 \u062A\u0639\u064A\u064A\u0646 \u062A\u0631\u062A\u064A\u0628 Z \u0627\u0633\u062A\u0646\u0627\u062F\u064B\u0627 \u0625\u0644\u0649 \u0645\u0648\u0642\u0639 Y \u0627\u0644\u0643\u0627\u0626\u0646. \u0645\u0641\u064A\u062F \u0644\u0623\u0644\u0639\u0627\u0628 \u0627\u0644\u0625\u064A\u0632\u0648\u0645\u062A\u0631\u064A\u0643\u064A\u0629 \u0648\u0623\u0644\u0639\u0627\u0628 2D \u0630\u0627\u062A \u0639\u0631\u0636 \"\u0645\u0646 \u0627\u0644\u0623\u0639\u0644\u0649\" \u0648RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u062D\u062F\u062F \u0639\u0645\u0642 (\u062A\u0631\u062A\u064A\u0628 Z) \u0627\u0644\u0646\u0633\u062E\u0629 \u0625\u0644\u0649 \u0642\u064A\u0645\u0629 \u0645\u0648\u0636\u0639 Y \u0627\u0644\u0643\u0627\u0626\u0646 \u0641\u064A \u0627\u0644\u0645\u0634\u0647\u062F\u060C \u0645\u0645\u0627 \u064A\u064F\u062E\u0644\u0642 \u0648\u0647\u0645 \u0628\u0627\u0644\u0639\u0645\u0642. \u064A\u064F\u0633\u062A\u062E\u062F\u0645 \u0646\u0642\u0637\u0629 \u0623\u0635\u0644 \u0627\u0644\u0643\u0627\u0626\u0646 \u0644\u062A\u062D\u062F\u064A\u062F \u062A\u0631\u062A\u064A\u0628 Z."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/az_AZ/extension-messages.js b/newIDE/app/src/locales/az_AZ/extension-messages.js new file mode 100644 index 0000000000..b52d1077da --- /dev/null +++ b/newIDE/app/src/locales/az_AZ/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],i10=i.slice(-1),i100=i.slice(-2),i1000=i.slice(-3);if(ord)return i10==1||i10==2||i10==5||i10==7||i10==8||i100==20||i100==50||i100==70||i100==80?"one":i10==3||i10==4||i1000==100||i1000==200||i1000==300||i1000==400||i1000==500||i1000==600||i1000==700||i1000==800||i1000==900?"few":i==0||i10==6||i100==40||i100==60||i100==90?"many":"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/bg_BG/extension-messages.js b/newIDE/app/src/locales/bg_BG/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/bg_BG/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/bn_BD/extension-messages.js b/newIDE/app/src/locales/bn_BD/extension-messages.js new file mode 100644 index 0000000000..f9c8ae6c58 --- /dev/null +++ b/newIDE/app/src/locales/bn_BD/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1||n==5||n==7||n==8||n==9||n==10?"one":n==2||n==3?"two":n==4?"few":n==6?"many":"other";return n>=0&&n<=1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/br_FR/extension-messages.js b/newIDE/app/src/locales/br_FR/extension-messages.js new file mode 100644 index 0000000000..85d7b8e3c9 --- /dev/null +++ b/newIDE/app/src/locales/br_FR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2),n1000000=t0&&s[0].slice(-6);if(ord)return"other";return n10==1&&n100!=11&&n100!=71&&n100!=91?"one":n10==2&&n100!=12&&n100!=72&&n100!=92?"two":(n10==3||n10==4||n10==9)&&(n100<10||n100>19)&&(n100<70||n100>79)&&(n100<90||n100>99)?"few":n!=0&&t0&&n1000000==0?"many":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ca_ES/extension-messages.js b/newIDE/app/src/locales/ca_ES/extension-messages.js new file mode 100644 index 0000000000..d55c48d7c8 --- /dev/null +++ b/newIDE/app/src/locales/ca_ES/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return n==1||n==3?"one":n==2?"two":n==4?"few":"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/cs_CZ/extension-messages.js b/newIDE/app/src/locales/cs_CZ/extension-messages.js new file mode 100644 index 0000000000..91e590da34 --- /dev/null +++ b/newIDE/app/src/locales/cs_CZ/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1];if(ord)return"other";return n==1&&v0?"one":i>=2&&i<=4&&v0?"few":!v0?"many":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/da_DK/extension-messages.js b/newIDE/app/src/locales/da_DK/extension-messages.js new file mode 100644 index 0000000000..3a361c93a5 --- /dev/null +++ b/newIDE/app/src/locales/da_DK/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],t0=Number(s[0])==n;if(ord)return"other";return n==1||!t0&&(i==0||i==1)?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/de_DE/extension-messages.js b/newIDE/app/src/locales/de_DE/extension-messages.js new file mode 100644 index 0000000000..896efba459 --- /dev/null +++ b/newIDE/app/src/locales/de_DE/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Fortgeschrittene HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Eine Erweiterung zum Erstellen von HTTP-Anfragen mit erweiterten Einstellungen als die integrierte \"Netzwerkanforderung\"-Aktion, z.B. das Festlegen von Headern oder das Umgehen von CORS.","Network":"Netzwerk","Creates a template for your request. All requests must be made from a request template.":"Erstellt eine Vorlage f\xFCr Ihre Anfrage. Alle Anfragen m\xFCssen aus einer Anforderungsvorlage erstellt werden.","Create a new request template":"Eine neue Anforderungsvorlage erstellen","Create request template _PARAM1_ with URL _PARAM2_":"Anforderungsvorlage _PARAM1_ mit URL _PARAM2_ erstellen","New request template name":"Name der neuen Anforderungsvorlage","URL the request will be sent to":"URL, an den die Anfrage gesendet wird","Creates a new request template with all the attributes from an existing one.":"Erstellt eine neue Anforderungsvorlage mit allen Attributen aus einer vorhandenen.","Copy a request template":"Kopieren einer Anforderungsvorlage","Create request _PARAM1_ from template _PARAM2_":"Anfrage _PARAM1_ aus Vorlage _PARAM2_ erstellen","Request to copy":"Zu kopierende Anfrage","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"Die HTTP-Methode der Anfrage. GET ist der Standard und was Sie verwenden sollten, wenn Sie sich nicht sicher sind, was Sie w\xE4hlen sollen. Eine Anfrage an einen REST-API-Endpunkt kann je nach Methode unterschiedliche Auswirkungen haben - lesen Sie die Dokumentation der von Ihnen aufgerufenen API, um die entsprechende Methode zu erfahren.","HTTP Method (Verb)":"HTTP-Methode (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Setzen Sie die HTTP-Methode der Anfrage _PARAM1_ auf _PARAM2_","Request template name":"Name der Anforderungsvorlage","HTTP Method":"HTTP-Methode","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"die HTTP-Methode der Anfrage. GET ist der Standard und was Sie verwenden sollten, wenn Sie sich nicht sicher sind, was Sie w\xE4hlen sollen. Eine Anfrage an einen REST-API-Endpunkt kann je nach Methode unterschiedliche Auswirkungen haben - lesen Sie die Dokumentation der von Ihnen aufgerufenen API, um die entsprechende Methode zu erfahren.","HTTP method of request _PARAM1_":"HTTP-Methode der Anfrage _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Definiert, inwieweit die Ergebnisse der Anfrage gecacht werden k\xF6nnen/m\xFCssen. Wenn gecacht, wird der Browser anstelle einer Anfrage an den Server versuchen, einen vorherigen Serverantwort zu verwenden. Der Server hat auch ein Mitspracherecht dar\xFCber \xFCber den Cache-Control-Header.","HTTP Caching strategy":"HTTP-Caching-Strategie","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"HTTP-Caching-Strategie der Anfrage _PARAM1_ auf _PARAM2_ setzen","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Erfahren Sie mehr dar\xFCber, was jede Caching-Strategie auf der MDN-Seite f\xFCr Cache [https://developer.mozilla.org/en-US/docs/Web/API/Request/cache] bewirkt.","HTTP Caching":"HTTP-Caching","HTTP caching strategy of request _PARAM1_":"HTTP-Caching-Strategie der Anfrage _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Setzt den Body einer HTTP-Anfrage auf eine JSON-Repr\xE4sentation einer Strukturvariablen.","Body as JSON":"Body als JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Setzen Sie den Body der Anfrage _PARAM1_ auf den Inhalt von _PARAM2_ als JSON","Variable with body contents":"Variable mit Body-Inhalten","Sets the body of an HTTP request to a form data representation of a structure variable.":"Setzt den Body einer HTTP-Anfrage auf eine Formulardaten-Repr\xE4sentation einer Strukturvariablen.","Body as form data":"Body als Formulardaten","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Setzen Sie den K\xF6rper der Anfrage _PARAM1_ auf den Inhalt von _PARAM2_ als Formulardaten","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"Der K\xF6rper der HTTP-Anfrage. Enth\xE4lt Daten, die an den Server gesendet werden sollen, normalerweise im Klartext, im JSON- oder FormData-Format. Dies kann nicht f\xFCr GET-Anfragen festgelegt werden.","Body":"K\xF6rper","body of request _PARAM1_":"K\xF6rper der Anfrage _PARAM1_","an HTTP header to be sent with the request.":"Ein HTTP-Header, der mit der Anfrage gesendet wird.","Header":"Kopfzeile","HTTP header _PARAM2_ of request _PARAM1_":"HTTP-Header _PARAM2_ von Anfrage _PARAM1_","HTTP header name":"Name des HTTP-Headers","the request template's target URL.":"Die Ziel-URL der Anforderungsvorlage.","URL":"URL","the URL of request template _PARAM1_":"Die URL der Anforderungsvorlage _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS verhindert, dass die meisten externen Websites mit dem HTTP-Client des Browsers abgefragt werden, da der Browser auf dieser Website authentifiziert sein kann und eine andere Website den Spieler auf dieser anderen Website darstellen k\xF6nnte.\nWenn die CORS-Bypass aktiviert ist, wird die Anfrage von einem Server ausgef\xFChrt, der nirgendwo authentifiziert ist, und ist daher nicht durch CORS blockiert, und sie gibt die Antwort mit Ihrem Spiel frei. Beachten Sie, dass als solche Authentifizierungscookies ignoriert werden! Wenn Sie die vom CORS umgangene REST-API besitzen, f\xFCgen Sie stattdessen CORS-Header zu Ihrem Server hinzu, anstatt diesen CORS-Bypass zu verwenden.","Enable CORS Bypass":"Aktivieren Sie die CORS-Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Aktivieren Sie den CORS-Bypass f\xFCr Anforderung _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Ist der CORS-Bypass aktiviert?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"Der CORS-Bypass-Server wird kostenlos von [arthuro555](https://twitter.com/arthuro555) angeboten. Erw\xE4gen Sie eine [Spende](https://ko-fi.com/arthuro555), um den CORS-Bypass-Server am Laufen zu halten.","Checks whether or not CORS Bypass has been enabled for the request template.":"\xDCberpr\xFCft, ob der CORS-Bypass f\xFCr die Anforderungsvorlage aktiviert wurde.","CORS Bypass enabled":"CORS-Bypass aktiviert","CORS Bypass is enabled for request _PARAM1_":"CORS-Bypass ist f\xFCr Anforderung _PARAM1_ aktiviert","Executes the request defined by a request template.":"F\xFChrt die Anfrage aus, die durch eine Anforderungsvorlage definiert ist.","Execute the request":"F\xFChre die Anfrage aus","Execute request _PARAM1_ and store results in _PARAM2_":"F\xFChren Sie die Anforderung _PARAM1_ aus und speichern Sie die Ergebnisse in _PARAM2_","Request to execute":"Anforderung zur Ausf\xFChrung","Variable where to store the response to the request":"Variable, in der die Antwort auf die Anfrage gespeichert werden soll","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\xDCberpr\xFCft, ob der Server die Antwort als Erfolg (Statuscode 1XX/2XX) gekennzeichnet hat und nicht als Misserfolg (Statuscode 4XX/5XX).","Success":"Erfolg","Response _PARAM1_ indicates a success":"Die Antwort _PARAM1_ zeigt einen Erfolg an","Variable containing the response":"Variable, die die Antwort enth\xE4lt","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"Der Statuscode der HTTP-Anfrage (z.B. 200 bei Erfolg, 404 bei Nichtgefunden usw.).","Status code":"Statuscode","Status code of response _PARAM1_":"Statuscode der Antwort _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Holt den Status-Text f\xFCr eine Antwort. Zum Beispiel, f\xFCr eine Antwort mit dem Status-Code 404, wird der Status-Text \"Nicht gefunden\" sein.","Status text":"Status-Text","one of the HTTP headers included in the server's response.":"einer der in der Serverantwort enthaltenen HTTP-Header.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ der Antwort _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Liest den vom Server gesendeten Body und speichert ihn als Zeichenkette in einer Variablen.","Get response body (text)":"Holen des Antwort-Bodys (Text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Lies den Body der Antwort _PARAM1_ in _PARAM2_ als Text","Variable where to write the body contents into":"Variable, in die der Body-Inhalt geschrieben werden soll","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Liest den vom Server gesendeten Body, analysiert ihn als JSON und speichert die resultierende Struktur in einer Variablen.","Get response body (JSON)":"Holen des Antwort-Bodys (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Lies den Body der Antwort _PARAM1_ in _PARAM2_ als JSON","Advanced platformer movements":"Fortgeschrittene Plattformbewegungen","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Erlaubt Plattformcharakteren: Luftsprung, Wandsprung, Wandschlitten, Kojotenzeit und Sprinten.","Movement":"Bewegung","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Lass Platformer-Charaktere kurz nach dem Verlassen einer Plattform springen und springe auch in der Luft.","Coyote time and air jump":"Coyote-Zeit und Luftsprung","Platformer character behavior":"Verhalten des Platformer-Charakters","Coyote time duration":"Coyote-Zeitdauer","Coyote time":"Coyote-Zeit","Can coyote jump":"Kann Coyote springen","Was in the air":"War in der Luft","Number of air jumps":"Anzahl der Luftspr\xFCnge","Air jump":"Luftsprung","Floor jumps count as air jumps":"Boden-Spr\xFCnge z\xE4hlen als Luftspr\xFCnge","Object":"Objekt","Behavior":"Verhalten","Change the coyote time duration of an object (in seconds).":"\xC4ndere die Coyote-Zeitdauer eines Objekts (in Sekunden).","Coyote timeframe":"Coyote-Zeitfenster","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\xC4ndern Sie die Wartezeit des Kojoten von _PARAM0_: _PARAM2_ Sekunden","Duration":"Dauer","Coyote time duration in seconds.":"Dauer der Kojotenzeit in Sekunden.","Check if a coyote jump can currently happen.":"\xDCberpr\xFCfen Sie, ob ein Kojotensprung derzeit m\xF6glich ist.","_PARAM0_ can coyote jump":"_PARAM0_ kann Kojotensprung","Update WasInTheAir":"Aktualisierung von WasInTheAir","Update WasInTheAir property of _PARAM0_":"Aktualisieren Sie die Eigenschaft WasInTheAir von _PARAM0_","Number of jumps in mid-air that are allowed.":"Anzahl der Spr\xFCnge in der Luft, die erlaubt sind.","Maximal jump number":"Maximale Sprungzahl","Number of jumps in mid-air that are still allowed.":"Anzahl der Spr\xFCnge in der Luft, die noch erlaubt sind.","Remaining jump":"Verbleibender Sprung","Change the number of times the character can jump in mid-air.":"\xC4ndern Sie die Anzahl der Male, die der Charakter in der Luft springen kann.","Air jumps":"Luftspr\xFCnge","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\xC4ndern Sie die Anzahl der Male, die _PARAM0_ in der Luft springen kann: _PARAM2_","Remove one of the remaining air jumps of a character.":"Entfernen Sie einen der verbleibenden Luftspr\xFCnge eines Charakters.","Remove a remaining air jump":"Entfernen Sie einen verbleibenden Luftsprung","Remove one of the remaining air jumps of _PARAM0_":"Entfernen Sie einen der verbleibenden Luftspr\xFCnge von _PARAM0_","Allow back all air jumps of a character.":"Erlauben Sie alle Luftspr\xFCnge eines Charakters zur\xFCck.","Reset air jumps":"Luftspr\xFCnge zur\xFCcksetzen","Allow back all air jumps of _PARAM0_":"Erlauben Sie alle Luftspr\xFCnge von _PARAM0_ zur\xFCck","Check if floor jumps are counted as air jumps for an object.":"\xDCberpr\xFCfen Sie, ob Bodenspr\xFCnge als Luftspr\xFCnge f\xFCr ein Objekt gez\xE4hlt werden.","Floor jumps count as air jumps for _PARAM0_":"Bodenspr\xFCnge z\xE4hlen als Luftspr\xFCnge f\xFCr _PARAM0_","Let platformer characters jump and slide against walls.":"Lass Platformer-Charaktere gegen W\xE4nde springen und daran gleiten.","Wall jump":"Wandsprung","Platformer character configuration stack":"Platformer-Charakter-Konfigurations-Stack","Jump detection time frame":"Zeitrahmen f\xFCr die Sprungerkennung","Side speed":"Seiten-Geschwindigkeit","Side acceleration":"Seiten-Beschleunigung","Side speed sustain time":"Seiten-Geschwindigkeits-Erhaltungszeit","Gravity":"Schwerkraft","Wall sliding":"Wandrutschen","Maximum falling speed":"Maximale Fallgeschwindigkeit","Impact speed absorption":"Aufprallgeschwindigkeitsabsorption","Minimal falling speed":"Minimale Fallgeschwindigkeit","Keep sliding without holding a key":"Weiter gleiten ohne eine Taste zu halten","Check if the object has just wall jumped.":"\xDCberpr\xFCfen Sie, ob das Objekt gerade von der Wand gesprungen ist.","Has just wall jumped":"Hat gerade von einer Wand abgesprungen","_PARAM0_ has just jumped from a wall":"_PARAM0_ ist gerade von einer Wand abgesprungen","Check if the object is wall jumping.":"\xDCberpr\xFCfen Sie, ob das Objekt an der Wand springt.","Is wall jumping":"Springt von der Wand ab","_PARAM0_ jumped from a wall":"_PARAM0_ ist von der Wand gesprungen","Check if the object is against a wall.":"\xDCberpr\xFCfen Sie, ob das Objekt an einer Wand anliegt.","Against a wall":"An einer Wand anliegen","_PARAM0_ is against a wall":"_PARAM0_ liegt an einer Wand an","Remember that the character was against a wall.":"Erinnern Sie sich daran, dass der Charakter an einer Wand anlag.","Remember is against wall":"Erinnern Sie sich an die Wand","_PARAM0_ remembers having been against a wall":"_PARAM0_ erinnert sich daran, gegen eine Wand gewesen zu sein","Forget that the character was against a wall.":"Vergessen Sie, dass der Charakter an einer Wand anlag.","Forget is against wall":"Vergessen Sie die Wand","_PARAM0_ forgets to had been against a wall":"_PARAM0_ vergisst, gegen eine Wand gewesen zu sein","Remember that the character was against a wall within the time frame.":"Erinnern Sie sich daran, dass der Charakter innerhalb des Zeitfensters gegen eine Wand anlag.","Was against wall":"War an der Wand","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ erinnert sich daran, innerhalb von _PARAM2_ Sekunden gegen eine Wand anlag","Time frame":"Zeitrahmen","The time frame in seconds.":"Der Zeitrahmen in Sekunden.","Remember that the jump key was pressed.":"Erinnern Sie sich daran, dass die Sprungtaste gedr\xFCckt wurde.","Remember key pressed":"Erinnern Sie sich an die Tastenbet\xE4tigung","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ erinnert sich daran, dass die Taste _PARAM2_ gedr\xFCckt wurde","Key":"Schl\xFCssel","Forget that the jump key was pressed.":"Vergessen Sie, dass die Sprungtaste gedr\xFCckt wurde.","Forget key pressed":"Tastenbet\xE4tigung vergessen","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ vergisst, dass die Taste _PARAM2_ gedr\xFCckt wurde","Check if the key was pressed within the time frame.":"\xDCberpr\xFCfen Sie, ob die Taste innerhalb des Zeitfensters gedr\xFCckt wurde.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ erinnert sich daran, dass die Taste _PARAM3_ innerhalb von _PARAM2_ Sekunden gedr\xFCckt wurde","Enable side speed.":"Aktivieren Sie die Seitengeschwindigkeit.","Toggle side speed":"Umschalten der Seitengeschwindigkeit","Enable side speed for _PARAM0_: _PARAM2_":"Aktivieren Sie die Seitengeschwindigkeit f\xFCr _PARAM0_: _PARAM2_","Enable side speed":"Aktivieren Sie die Seitengeschwindigkeit","Enable wall sliding.":"Aktivieren Sie das Wandrutschen.","Slide on wall":"An der Wand entlang rutschen","Enable wall sliding for _PARAM0_: _PARAM2_":"Aktivieren Sie das Wandrutschen f\xFCr _PARAM0_: _PARAM2_","Enable wall sliding":"Aktivieren Sie das Wandrutschen","Absorb falling speed of an object.":"Absorbieren Sie die Fallgeschwindigkeit eines Objekts.","Absorb falling speed":"Absorbieren Sie die Fallgeschwindigkeit","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorbieren Sie die Fallgeschwindigkeit von _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Absorptionsgeschwindigkeit (in Pixel pro Sekunde)","The wall jump detection time frame of an object (in seconds).":"Der Zeitrahmen f\xFCr die Ermittlung des Wandprallsprungs eines Objekts (in Sekunden).","Jump time frame":"Sprung-Zeitrahmen","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\xC4ndern des Zeitrahmens f\xFCr die Ermittlung des Wandprallsprungs von _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\xC4ndern des Zeitrahmens f\xFCr die Ermittlung des Wandprallsprungs eines Objekts (in Sekunden).","Jump detection time frame (in seconds)":"Zeitraum f\xFCr die Sprungerkennung (in Sekunden)","The side speed of wall jumps of an object (in pixels per second).":"Die Seiten-Geschwindigkeit von Wandsp\xFCnge eines Objekts (in Pixel pro Sekunde).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\xC4ndern der Seiten-Geschwindigkeit von Wandsp\xFCnge von _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\xC4ndern der Seiten-Geschwindigkeit von Wandsp\xFCnge eines Objekts (in Pixel pro Sekunde).","The side acceleration of wall jumps of an object (in pixels per second per second).":"Die seitliche Beschleunigung von Wandsp\xFCnge eines Objekts (in Pixel pro Sekunde pro Sekunde).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\xC4ndern der seitlichen Beschleunigung von Wandsp\xFCnge von _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\xC4ndern der seitlichen Beschleunigung von Wandpspr\xFCnge eines Objekts (in Pixel pro Sekunde pro Sekunde).","The wall sliding gravity of an object (in pixels per second per second).":"Die Wandrutschgravitation eines Objekts (in Pixel pro Sekunde pro Sekunde).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\xC4ndern der Wandrutschgravitation von _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\xC4ndern der Wandrutschgravitation eines Objekts (in Pixel pro Sekunde pro Sekunde).","The wall sliding maximum falling speed of an object (in pixels per second).":"Die maximale Fallgeschwindigkeit f\xFCr das Wandroutschen eines Objekts (in Pixel pro Sekunde).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\xC4ndern der maximalen Fallgeschwindigkeit f\xFCr das Wandroutschen von _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\xC4ndern der maximalen Fallgeschwindigkeit f\xFCr das Wandroutschen eines Objekts (in Pixel pro Sekunde).","Change the impact speed absorption of an object.":"\xC4ndern der Aufprallgeschwindigkeitsabsorption eines Objekts.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\xC4ndern der Aufprallgeschwindigkeitsabsorption von _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Lass Plattformer-Charaktere auf den Boden st\xFCrzen.","Dive dash":"Tauchschwung","Initial falling speed":"Anfangsfallgeschwindigkeit","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulation des Dr\xFCckens der Tauchentaste, um das Objekt zum Boden taucht, wenn es tauchen kann.","Simulate dive key":"Tauchtastensimulation","Simulate pressing dive key for _PARAM0_":"Simulation des Dr\xFCckens der Tauchentaste f\xFCr _PARAM0_","Check if the object can dive.":"\xDCberpr\xFCfen, ob das Objekt tauchen kann.","Can dive":"Kan Tauchen","_PARAM0_ can dive":"_PARAM0_ kann tauchen","Check if the object is diving.":"\xDCberpr\xFCfen, ob das Objekt taucht.","Is diving":"Taucht","_PARAM0_ is diving":"_PARAM0_ taucht","Make platformer characters dash horizontally.":"Lass Plattformer-Charaktere horizontal verpuffen.","Horizontal dash":"Horizontaler Schub","Platformer charcacter configuration stack":"Plattformerkonfigurationsstapel","Initial speed":"Anfangsgeschwindigkeit","Sustain minimum duration":"Haltemindestdauer","Sustain":"Aushalten","Sustain maxiumum duration":"Aush\xF6chstendauer","Sustain acceleration":"Auschleung","Sustain maxiumum speed":"Aush\xF6chstgeschwindigkeit","Sustain gravity":"Auschgravitation","Decceleration":"Verz\xF6gerung","Cool down duration":"Abk\xFChlungsdauer","Simulate a press of dash key.":"Simulation eines Dash-Tastendrucks.","Simulate dash key":"Dash-Tastensimulation","Simulate pressing dash key for _PARAM0_":"Simulation des Druckens der Bindestrich-Taste f\xFCr _PARAM0_","Check if the object is dashing.":"\xDCberpr\xFCfen, ob das Objekt sprint.","Is dashing":"Sprinten","_PARAM0_ is dashing":"_PARAM0_ sprintet","Abort the current dash and set the object to its usual horizontal speed.":"Abbrechen des aktuellen Sprints und \xDCbernahme der \xFCblichen horizontalen Geschwindigkeit des Objekts.","Abort dash":"Sprint abbrechen","Abort the current dash of _PARAM0_":"Abbrechen des aktuellen Sprints von _PARAM0_","Resolve conflict between platformer character configuration changes.":"Konflikt zwischen Plattformer-Charakterkonfigurations\xE4nderungen l\xF6sen.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"R\xFCckg\xE4ngigmachen von Konfigurations\xE4nderungen f\xFCr eine Kennung und Aktualisieren der Charakterkonfiguration, um die neuesten zu verwenden.","Revert configuration":"Konfigurations\xE4nderungen r\xFCckg\xE4ngig machen","Revert configuration changes: _PARAM2_ on _PARAM0_":"R\xFCckg\xE4ngigmachen von Konfigurations\xE4nderungen: _PARAM2_ auf _PARAM0_","Configuration identifier":"Konfigurationskennung","Return the character property value when no change applies on it.":"Den Charaktereigenschaftswert zur\xFCckgeben, wenn keine \xC4nderung darauf angewendet wird.","Setting":"Einstellung","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Konfigurieren der _PARAM2_ von _PARAM0_: _PARAM3_ mit der Kennung: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Die \xFCbliche maximale horizontale Geschwindigkeit zur\xFCckgeben, wenn keine Konfigurations\xE4nderung darauf angewendet wird.","Usual maximum horizontal speed":"\xDCbliche maximale horizontale Geschwindigkeit","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Die maximale horizontale Geschwindigkeit von _PARAM0_ konfigurieren: _PARAM2_ mit der Kennung: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Eine Charaktereigenschaft f\xFCr eine gegebene Konfigurationsebene konfigurieren und diese Ebene nach oben verschieben.","Configure setting":"Konfiguration einstellen","Setting value":"Einstellwert","Configure character gravity for a given configuration layer and move this layer on top.":"Charakter-Schwerkraft f\xFCr eine gegebene Konfigurationsebene konfigurieren und diese Ebene nach oben verschieben.","Configure gravity":"Schwerkraft konfigurieren","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Die Schwerkraft von _PARAM0_ konfigurieren: _PARAM2_ mit der Kennung: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Charakter-Verz\xF6gerungf\xFCr eine gegebene Konfigurationsebene konfigurieren und diese Ebene nach oben verschieben.","Configure horizontal deceleration":"Horizontale Verz\xF6gerung konfigurieren","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Die horizontale Verz\xF6gerung von _PARAM0_ konfigurieren: _PARAM2_ mit der Kennung: _PARAM3_","Acceleration":"Beschleunigung","Configure character maximum speed for a given configuration layer and move this layer on top.":"Maximale Geschwindigkeit des Charakters f\xFCr eine gegebene Konfigurationsebene konfigurieren und diese Ebene nach oben verschieben.","Configure maximum horizontal speed":"Maximale horizontale Geschwindigkeit konfigurieren","Maximum horizontal speed":"Maximale horizontale Geschwindigkeit","Configure character acceleration for a given configuration layer and move this layer on top.":"Beschleunigung des Charakters f\xFCr eine gegebene Konfigurationsebene konfigurieren und diese Ebene nach oben verschieben.","Configure horizontal acceleration":"Horizontale Beschleunigung konfigurieren","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Die horizontale Beschleunigung von _PARAM0_ konfigurieren: _PARAM2_ mit der Kennung: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Konfiguriere die maximale Fallgeschwindigkeit f\xFCr eine gegebene Konfigurationsebene und verschiebe diese Ebene nach oben.","Configure maximum falling speed":"Maximale Fallgeschwindigkeit konfigurieren","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Konfiguriere die maximale Fallgeschwindigkeit von _PARAM0_: _PARAM2_ mit der Bezeichnung: _PARAM3_","Advanced movements for 3D physics characters":"Fortgeschrittene Bewegungen f\xFCr 3D-Physikcharaktere","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Lassen Sie 3D-Physikcharaktere: Luftsprung, Wandsprung, Wandschlitten, Kojotenzeit und Sprinten.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Lassen Sie 3D-Physik-Charaktere kurz nach dem Verlassen eines Plattform und auch in der Luft springen.","Coyote time and air jump for 3D":"Coyote-Zeit und Luftsprung f\xFCr 3D","3D physics character":"3D-Physik-Charakter","A Jump control was applied from a default control or simulated by an action.":"Eine Sprungsteuerung wurde von einer Standardsteuerung angewendet oder durch eine Aktion simuliert.","Jump pressed or simulated":"Sprung gedr\xFCckt oder simuliert","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ hat die Sprungtaste gedr\xFCckt oder simuliert","Advanced p2p event handling":"Fortgeschrittene P2P-Ereignisbehandlung","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Erm\xF6glicht das gleichzeitige Handling aller empfangenen P2P-Ereignisse anstelle von einem pro Frame. Es ist komplexer, aber auch potenziell performanter.","Marks the event as handled, to go on to the next.":"Markiert das Ereignis als bearbeitet, um zum n\xE4chsten weiterzugehen.","Dismiss event":"Ereignis ablehnen","Dismiss event _PARAM1_ as handled":"Ereignis _PARAM1_ als bearbeitet ablehnen","The event to dismiss":"Das Ereignis ablehnen","Advanced projectile":"Fortgeschrittenes Projektil","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Steuerung der Bewegung eines Geschosses einschlie\xDFlich Geschwindigkeit, Beschleunigung, Entfernung und Lebensdauer.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Kontrollieren Sie, wie sich ein Projektilobjekt bewegt, einschlie\xDFlich Lebensdauer, Entfernung, Geschwindigkeit und Beschleunigung.","Lifetime":"Lebensdauer","Use \"0\" to ignore this property.":"Verwenden Sie \"0\", um diese Eigenschaft zu ignorieren.","Max distance from starting position":"Maximale Entfernung von der Startposition","Max speed":"Maximale Geschwindigkeit","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Die Geschwindigkeit aus Objektkr\xE4ften wird diesen Wert nicht \xFCberschreiten. Verwende \"0\", um diese Eigenschaft zu ignorieren.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Die Geschwindigkeit aus Objektkr\xE4ften wird diesen Wert nicht unterschreiten. Verwende \"0\" um diese Eigenschaft zu ignorieren.","Negative acceleration can be used to stop a projectile.":"Negative Beschleunigung kann verwendet werden, um ein Projektil zu stoppen.","Starting speed":"Anfangsgeschwindigkeit","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Das Objekt bewegt sich in die Richtung, in die es zeigt, wenn es erstellt wird. Verwende \"0\" um diese Eigenschaft zu ignorieren.","Delete when lifetime is exceeded":"L\xF6schen, wenn Lebensdauer \xFCberschritten ist","Delete when distance from starting position is exceeded":"L\xF6schen, wenn die Entfernung von der Startposition \xFCberschritten wird","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\xDCberpr\xFCfen, ob die maximale Entfernung von der Startposition \xFCberschritten wurde (Objekt wird im n\xE4chsten Frame gel\xF6scht).","Max distance from starting position has been exceeded":"Maximale Entfernung von der Startposition wurde \xFCberschritten","Max distance from starting position of _PARAM0_ has been exceeded":"Maximale Entfernung von der Startposition von _PARAM0_ wurde \xFCberschritten","Check if lifetime has been exceeded (object will be deleted next frame).":"\xDCberpr\xFCfen, ob die Lebensdauer \xFCberschritten wurde (Objekt wird im n\xE4chsten Frame gel\xF6scht).","Lifetime has been exceeded":"Lebensdauer wurde \xFCberschritten","Lifetime of _PARAM0_ has been exceeded":"Lebensdauer von _PARAM0_ wurde \xFCberschritten","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"die Lebensdauer des Objekts. Das Objekt wird gel\xF6scht, nachdem die Eigenschaft \xFCberschritten wurde. Verwende \"0\", um diese Eigenschaft zu ignorieren.","the lifetime":"die Lebensdauer","Restart lifetime timer of object.":"Lebensdauertimer des Objekts neu starten.","Restart lifetime timer":"Lebensdauertimer neu starten","Restart lifetime timer of _PARAM0_":"Lebensdauertimer von _PARAM0_ neu starten","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"die maximale Entfernung von der Startposition des Objekts. Das Objekt wird gel\xF6scht, nachdem die Eigenschaft \xFCberschritten wurde. Verwende \"0\", um diese Eigenschaft zu ignorieren.","the max distance from starting position":"die maximale Entfernung von der Startposition","Change the starting position of object to it's current position.":"Die Startposition des Objekts auf die aktuelle Position \xE4ndern.","Change starting position to the current position":"Startposition auf die aktuelle Position \xE4ndern","Change the starting position of _PARAM0_ to it's current position":"Die Startposition von _PARAM0_ auf ihre aktuelle Position \xE4ndern","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"die maximale Geschwindigkeit des Objekts. Objektkr\xE4fte d\xFCrfen diesen Wert nicht \xFCberschreiten. Verwende \"0\", um diese Eigenschaft zu ignorieren.","the max speed":"die maximale Geschwindigkeit","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"Mindestgeschwindigkeit des Objekts. Objektkr\xE4fte d\xFCrfen diesen Wert nicht unterschreiten. Verwende \"0\", um diese Eigenschaft zu ignorieren.","MinSpeed":"Mindestgeschwindigkeit","the minSpeed":"die Mindestgeschwindigkeit","the acceleration of the object. Use a negative number to slow down.":"die Beschleunigung des Objekts. Verwende eine negative Zahl, um das Objekt zu verlangsamen.","the acceleration":"die Beschleunigung","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"die Anfangsgeschwindigkeit des Objekts. Das Objekt bewegt sich in die Richtung, in die es schaut, wenn es erstellt wird. Verwende \"0\", um diese Eigenschaft zu ignorieren.","the starting speed":"die Anfangsgeschwindigkeit","Check if automatic deletion is enabled when lifetime is exceeded.":"\xDCberpr\xFCfen Sie, ob die automatische L\xF6schung aktiviert ist, wenn die Lebensdauer \xFCberschritten wird.","Automatic deletion is enabled when lifetime is exceeded":"Automatische L\xF6schung ist aktiviert, wenn die Lebensdauer \xFCberschritten wird","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Die automatische L\xF6schung ist aktiviert, wenn die Lebensdauer auf _PARAM0_ \xFCberschritten wird","Change automatic deletion of object when lifetime is exceeded.":"\xC4nderung der automatischen L\xF6schung des Objekts, wenn die Lebensdauer \xFCberschritten wird.","Change automatic deletion when lifetime is exceeded":"\xC4nderung der automatischen L\xF6schung, wenn die Lebensdauer \xFCberschritten wird","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Aktivieren Sie die automatische L\xF6schung von _PARAM0_, wenn die Lebensdauer \xFCberschritten wird: _PARAM2_","DeleteWhenLifetimeExceeded":"L\xF6schenWennLebensdauer\xDCberschritten","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\xDCberpr\xFCfen Sie, ob die automatische L\xF6schung aktiviert ist, wenn die Entfernung von der Startposition \xFCberschritten wird.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatische L\xF6schung ist aktiviert, wenn die Entfernung von der Startposition \xFCberschritten wird","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Die automatische L\xF6schung ist aktiviert, wenn die Entfernung von der Startposition auf _PARAM0_ \xFCberschritten wird","Change automatic deletion when distance from starting position is exceeded.":"\xC4nderung der automatischen L\xF6schung, wenn die Entfernung von der Startposition \xFCberschritten wird.","Change automatic deletion when distance from starting position is exceeded":"\xC4nderung der automatischen L\xF6schung, wenn die Entfernung von der Startposition \xFCberschritten wird","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Aktivieren Sie die automatische L\xF6schung von _PARAM0_, wenn die Entfernung von der Startposition \xFCberschritten wird: _PARAM2_","DeleteWhenDistanceExceeded":"L\xF6schenWennEntfernung\xDCberschritten","Animated Back and Forth Movement":"Animierte Hin- und Herbewegung","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Lassen Sie das Objekt nach links gehen, und wenn eine gewisse Entfernung erreicht ist, drehen Sie es um und gehen Sie zur\xFCck nach rechts. Stellen Sie sicher, dass Ihr Objekt zwei Animationen namens \"GoLeft\" und \"TurnLeft\" hat.","Animated Back and Forth (mirrored) Movement":"Animierte hin und her (gespiegelte) Bewegung","Animatable capability":"Animierbare F\xE4higkeit","Flippable capability":"Klappbare F\xE4higkeit","Speed on X axis, in pixels per second":"Geschwindigkeit auf der X-Achse, in Pixel pro Sekunde","Distance traveled on X axis, in pixels":"Zur\xFCckgelegte Strecke auf der X-Achse, in Pixel","Array tools":"Array-Werkzeuge","A collection of utilities and tools for working with arrays.":"Eine Sammlung von Dienstprogrammen und Werkzeugen zum Arbeiten mit Arrays.","General":"Allgemein","The index of the first variable that equals to a specific number in an array.":"Der Index der ersten Variable, die in einem Array eine bestimmte Zahl entspricht.","Index of number":"Index der Nummer","The first index where _PARAM2_ can be found in _PARAM1_":"Der erste Index, an dem _PARAM2_ in _PARAM1_ gefunden werden kann","Array to search the value in":"Array, um den Wert darin zu durchsuchen","Number to search in the array":"Zahl, die im Array gesucht wird","The index of the first variable that equals to a specific text in an array.":"Der Index der ersten Variablen, die in einem Array einem bestimmten Text entspricht.","Index of text":"Index des Textes","String to search in the array":"Zeichenfolge, die im Array gesucht werden soll","The index of the last variable that equals to a specific number in an array.":"Der Index der letzten Variable, die in einem Array einer bestimmten Nummer entspricht.","Last index of number":"Letzter Index der Nummer","The last index where _PARAM2_ can be found in _PARAM1_":"Der letzte Index, an dem _PARAM2_ in _PARAM1_ gefunden werden kann","The index of the last variable that equals to a specific text in an array.":"Der Index der letzten Variablen, die in einem Array einem bestimmten Text entspricht.","Last index of text":"Letzter Index des Textes","Returns a random number of an array of numbers.":"Gibt eine Zufallszahl aus einem Array von Zahlen zur\xFCck.","Random number in array":"Zufallszahl im Array","A randomly picked number of _PARAM1_":"Eine zuf\xE4llig ausgew\xE4hlte Zahl von _PARAM1_","Array to get a number from":"Array, aus dem eine Zahl entnommen werden soll","a random string of an array of strings.":"eine zuf\xE4llige Zeichenfolge aus einem Array von Zeichenfolgen.","Random string in array":"Zufallszeichenfolge im Array","A randomly picked string of _PARAM1_":"Eine zuf\xE4llig ausgew\xE4hlte Zeichenfolge von _PARAM1_","Array to get a string from":"Array, aus dem eine Zeichenfolge entnommen werden soll","Removes the last array child of an array, and return it as a number.":"Entfernt das letzte Array-Element aus einem Array und gibt es als Zahl zur\xFCck.","Get and remove last variable from array (as number)":"Hole und entferne die letzte Variable aus dem Array (als Zahl)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Entferne das letzte Element von _PARAM1_ und speichere es in _PARAM2_","Array to pop a child from":"Array zum Entfernen eines Elements","Removes the last array child of an array, and return it as a string.":"Entfernt das letzte Array-Element aus einem Array und gibt es als Zeichenfolge zur\xFCck.","Pop string from array":"Zeichenfolge aus Array nehmen","Removes the first array child of an array, and return it as a number.":"Entfernt das erste Array-Element aus einem Array und gibt es als Zahl zur\xFCck.","Shift number from array":"Entferne Zahl aus Array","Array to shift a child from":"Array, aus dem ein Element entnommen werden soll","Removes the first array child of an array, and return it as a string.":"Entfernt das erste Array-Element aus einem Array und gibt es als Zeichenfolge zur\xFCck.","Shift string from array":"Entferne Zeichenfolge aus Array","Checks if an array contains a specific number.":"\xDCberpr\xFCft, ob ein Array eine bestimmte Nummer enth\xE4lt.","Array has number":"Array hat eine Zahl","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ hat die Nummer _PARAM2_","The number to search":"Die Nummer, die gesucht werden soll","Checks if an array contains a specific string.":"\xDCberpr\xFCft, ob ein Array eine bestimmte Zeichenfolge enth\xE4lt.","Array has string":"Array hat eine Zeichenfolge","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ hat die Zeichenfolge _PARAM2_","The text to search":"Der Text, nach dem gesucht werden soll","Copies a portion of a scene array variable into a new scene array variable.":"Kopiert einen Teil einer Szenen-Array-Variable in eine neue Szenen-Array-Variable.","Slice an array":"Array ausschneiden","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Schneidet das Array _PARAM1_ von den Indizes _PARAM3_ bis _PARAM4_ in _PARAM2_ aus","The array to take a slice from":"Das Array, aus dem ein Ausschnitt entnommen werden soll","The array to store the slice into":"Das Array, in dem der Ausschnitt gespeichert werden soll","The index to start the slice from":"Der Index, ab dem der Ausschnitt beginnen soll","The index to end the slice at":"Der Index, an dem der Ausschnitt enden soll","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Setzen Sie 0, um das gesamte Array zu kopieren. Wenn Sie einen negativen Wert verwenden, wird der Index beginnend vom Ende ausgew\xE4hlt. \nWenn Sie z. B. ein Array mit 5 Elementen von 0 bis -1 ausschneiden, werden nur Elemente von den Indizes 0 bis 3 entnommen.","Cuts a portion of an array off.":"Schneidet einen Teil eines Arrays ab.","Splice an array":"Array spalten","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Entfernt _PARAM3_ Elemente aus Array _PARAM1_ ab Index _PARAM2_","The array to remove items from":"Das Array, aus dem Elemente entfernt werden sollen","The index to start removing from":"Der Index, ab dem entfernt werden soll","If you use a negative value, the index will be selected beginning from the end.":"Wenn Sie einen negativen Wert verwenden, wird der Index beginnend vom Ende ausgew\xE4hlt.","The amount of elements to remove":"Die Anzahl der Elemente, die entfernt werden sollen","Set to 0 to remove until the end of the array.":"Setzen Sie 0, um bis zum Ende des Arrays zu entfernen.","Combines all elements of 2 scene arrays into one new scene array.":"Kombiniert alle Elemente von 2 Szenen-Arrays zu einem neuen Szenen-Array.","Combine 2 arrays":"Kombinieren Sie 2 Arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Kombinieren Sie Array _PARAM1_ und _PARAM2_ in _PARAM3_","The first array":"Das erste Array","The second array":"Das zweite Array","The variable to store the new array in":"Die Variable, in der das neue Array gespeichert werden soll","Appends a copy of all variables of one array to another array.":"F\xFCgt eine Kopie aller Variablen eines Arrays an ein anderes Array an.","Append all variable to another array":"F\xFCgt alle Variablen einem anderen Array hinzu","Append all elements from array _PARAM1_ into _PARAM2_":"F\xFCgt alle Elemente aus dem Array _PARAM1_ in _PARAM2_ ein","The array to get the variables from":"Das Array, aus dem die Variablen entnommen werden sollen","The variable to append the variables in":"Die Variable, in der die Variablen eingef\xFCgt werden sollen","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Kehrt die Reihenfolge der Elemente in einem Array um. Das erste Kind des Arrays wird zum letzten, und das letzte Kind des Arrays wird zum ersten.","Reverse an array":"Array umkehren","Reverse array _PARAM1_":"Array _PARAM1_ umkehren","The array to reverse":"Das Array, das umgekehrt werden soll","Fill an element with a number.":"F\xFClle ein Element mit einer Nummer.","Fill array with number":"F\xFClle das Array mit der Nummer","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"F\xFClle das Array _PARAM1_ mit _PARAM2_ von Index _PARAM3_ bis Index _PARAM4_","The array to fill":"Das Array zum Auff\xFCllen","The number to fill":"Die Nummer zum Auff\xFCllen","The index to start filling from":"Der Index, ab dem das Auff\xFCllen beginnen soll","The index to stop filling at":"Der Index, bis zu dem das Auff\xFCllen erfolgen soll","Set to 0 to fill until the end of the array.":"Auf 0 setzen, um bis zum Ende des Arrays aufzuf\xFCllen.","Shuffles all children of an array.":"Mischt alle Elemente eines Arrays.","Shuffle array":"Array mischen","Shuffle array _PARAM1_":"Array _PARAM1_ mischen","The array to shuffle":"Das Array zum Mischen","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Ersetzt alle Arrays innerhalb eines Arrays durch ihre Kinder. Zum Beispiel wird aus [[1,2], [3,4]] [1,2,3,4].","Flatten array":"Array abflachen","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Array _PARAM1_ abflachen (Tief abflachen: _PARAM2_)","The array to flatten":"Das Array zum Abflachen","Deeply flatten":"Tief abflachen","If yes, will continue flattening until there is no arrays in the array anymore.":"Wenn ja, wird das Abflachen fortgesetzt, bis keine Arrays mehr im Array vorhanden sind.","Removes the last array child of an array, and stores it in another variable.":"Entfernt das letzte Array-Element aus einem Array und speichert es in einer anderen Variablen.","Pop array child":"Array-Element entnehmen","The array to pop a child from":"Das Array, aus dem ein Element entnommen werden soll","The variable to store the popped value into":"Die Variable, in die der entnommene Wert gespeichert wird","Removes the first array child of an array, and stores it in another variable.":"Entfernt das erste Array-Element aus einem Array und speichert es in einer anderen Variablen.","Shift array child":"Array-Element verschieben","Remove first child of _PARAM1_ and store it in _PARAM2_":"Erstes Kind von _PARAM1_ entfernen und in _PARAM2_ speichern","The array to shift a child from":"Das Array, aus dem ein Element verschoben werden soll","The variable to store the shifted value into":"Die Variable, in die der verschobene Wert gespeichert wird","Insert a variable at a specific index of an array.":"F\xFCgt eine Variable an einem bestimmten Index in ein Array ein.","Insert variable at":"Variable einf\xFCgen bei","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"F\xFCgt Variable _PARAM3_ in _PARAM1_ am Index _PARAM2_ ein","The array to insert a variable in":"Das Array, in das eine Variable eingef\xFCgt werden soll","The index to insert the variable at":"Der Index, an dem die Variable eingef\xFCgt werden soll","The name of the variable to insert":"Der Name der Variable, die eingef\xFCgt werden soll","Split a string into an array of strings via a separator.":"Teilt einen String anhand eines Trennzeichens in ein Array von Strings auf.","Split string into array":"String in Array aufteilen","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"String _PARAM1_ anhand des Trennzeichens _PARAM2_ in Array _PARAM3_ aufteilen","The string to split":"Der String, der aufgeteilt werden soll","The separator to use to split the string":"Der Trennzeichen, das zum Aufteilen des Strings verwendet werden soll","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Zum Beispiel, wenn Sie einen String \"Hallo Welt\" haben und das Trennzeichen ein Leerzeichen (\" \") ist, w\xE4re das resultierende Array [\"Hallo\",\"Welt\"]. Wenn das Trennzeichen ein leerer String (\"\") ist, wird pro Zeichen ein Element erstellt ([\"H\",\"e\",\"l\",\"l\",\"o\",\" \",\"W\",\"o\",\"r\",\"l\",\"d\"])","Array where to store the results":"Array, in dem die Ergebnisse gespeichert werden sollen","Returns a string made from all strings in an array.":"Gibt einen String zur\xFCck, der aus allen Strings in einem Array erstellt wurde","Join all elements of an array together into a string":"F\xFCgt alle Elemente eines Arrays zu einem String zusammen","The name of the array to join into a string":"Der Name des Arrays, das zu einem String verbunden werden soll","Optional separator text between each element":"Optionaler Trenntext zwischen jedem Element","Get the sum of all numbers in an array.":"Erh\xE4lt die Summe aller Zahlen in einem Array","Sum of array children":"Summe der Array-Elemente","The array":"Das Array","Gets the smallest number in an array.":"Ermittelt die kleinste Zahl in einem Array","Smallest value":"Kleinster Wert","Gets the biggest number in an array.":"Ermittelt die gr\xF6\xDFte Zahl in einem Array.","Biggest value":"Gr\xF6\xDFter Wert","Gets the average number in an array.":"Ermittelt die durchschnittliche Zahl in einem Array.","Average value":"Durchschnittswert","Gets the median number in an array.":"Ermittelt die mittlere Zahl in einem Array.","Median value":"Mittelwert","Sort an array of number from smallest to biggest.":"Sortiert ein Array von Zahlen von kleinster zu gr\xF6\xDFter.","Sort an array":"Sortiert ein Array","Sort array _PARAM1_":"Sortiere Array _PARAM1_","The array to sort":"Das Array, das sortiert werden soll","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Der erste Index, an dem _PARAM3_ in _PARAM2_ von _PARAM1_ gefunden werden kann","The object the variable is from":"Das Objekt, aus dem die Variable stammt","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Der letzte Index, an dem _PARAM3_ in _PARAM2_ von _PARAM1_ gefunden werden kann","A randomly picked number of _PARAM2_ of _PARAM1_":"Eine zuf\xE4llig ausgew\xE4hlte Zahl von _PARAM2_ von _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Eine zuf\xE4llig ausgew\xE4hlte Zeichenfolge von _PARAM2_ von _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Entferne das letzte Kind von _PARAM2_ von _PARAM1_ und speichere es in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ von _PARAM1_ hat die Zahl _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ von _PARAM1_ hat die Zeichenfolge _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Den Array _PARAM2_ von _PARAM1_ von Indizes _PARAM5_ bis _PARAM6_ in _PARAM4_ von _PARAM3_ aufschneiden","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Entfernen von _PARAM4_ Elementen aus dem Array _PARAM2_ von _PARAM1_ ab Index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Array _PARAM2_ von _PARAM1_ und _PARAM4_ von _PARAM3_ in _PARAM6_ von _PARAM5_ kombinieren","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Alle Elemente vom Array _PARAM2_ von _PARAM1_ in _PARAM4_ von _PARAM3_ anh\xE4ngen","Reverse array _PARAM2_ of _PARAM1_":"Array _PARAM2_ von _PARAM1_ umkehren","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Array _PARAM2_ von _PARAM1_ mit _PARAM3_ von Index _PARAM4_ bis Index _PARAM5_ f\xFCllen","Shuffle array _PARAM2_ of _PARAM1_":"Array _PARAM2_ von _PARAM1_ shufflen","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Array _PARAM2_ von _PARAM1_ (Tiefgehendes Auseinanderflachen: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Letztes Element von _PARAM2_ von _PARAM1_ entfernen und in _PARAM4_ von _PARAM3_ speichern","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Erstes Element von _PARAM2_ von _PARAM1_ entfernen und in _PARAM4_ von _PARAM3_ speichern","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Variable _PARAM5_ von _PARAM4_ in _PARAM2_ von _PARAM1_ am Index _PARAM3_ einf\xFCgen","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"String _PARAM1_ \xFCber Trennzeichen _PARAM2_ in Array _PARAM4_ von _PARAM3_ aufteilen","Sort array _PARAM2_ of _PARAM1_":"Array _PARAM2_ von _PARAM1_ sortieren","Platforms Validation":"Pr\xFCfung der Plattformen","Checks if the game is currently executed on an allowed platform (for web).":"\xDCberpr\xFCft, ob das Spiel derzeit auf einer erlaubten Plattform (f\xFCr das Web) ausgef\xFChrt wird.","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\xDCberpr\xFCft, ob das Spiel auf einer autorisierten Plattform ausgef\xFChrt wird (am besten nur einmal zu Beginn des Spiels ausf\xFChren).","Is the game running on an authorized platform":"Wird das Spiel auf einer autorisierten Plattform ausgef\xFChrt","The game is running on a authorized platform":"Das Spiel wird auf einer autorisierten Plattform ausgef\xFChrt","Get the referrer's location (the domain of the website that hosts your game).":"Die Position des Referrers abrufen (die Domain der Website, die Ihr Spiel hostet).","Get referrer location":"Referrer-Position abrufen","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"F\xFCgt eine neue g\xFCltige Plattform hinzu (Dom\xE4nenname, auf der das Spiel gespielt werden soll, z. B. gd.games).","Add a valid platform":"G\xFCltige Plattform hinzuf\xFCgen","Add _PARAM1_ as valid platform":"_PARAM1_ als g\xFCltige Plattform hinzuf\xFCgen","Domain name (e.g : gd.games)":"Dom\xE4nenname (z.B.: gd.games)","Check if a domain is contained in the authorized list array.":"\xDCberpr\xFCfen, ob eine Domain in der autorisierten Listen-Array enthalten ist.","Check if a domain is contained in the authorized list":"\xDCberpr\xFCfen, ob eine Domain in der autorisierten Liste enthalten ist","Check if _PARAM1_ is in the list of authorized platforms":"\xDCberpr\xFCfen, ob _PARAM1_ in der Liste der autorisierten Plattformen enthalten ist","Domain to check":"Zu \xFCberpr\xFCfende Domain","Auto typing animation for text (\"typewriter\" effect)":"Automatische Typisierungsanimation f\xFCr Text (\u201ESchreibmaschinen\u201C-Effekt)","Reveal a text one letter after the other.":"Eine Textzeile Buchstabe f\xFCr Buchstabe anzeigen.","User interface":"Benutzeroberfl\xE4che","Auto typing text":"Automatisches Eintippen von Text","Text capability":"Textf\xE4higkeit","Time between characters":"Zeit zwischen Zeichen","Detect if a new text character was just displayed":"Feststellen, ob ein neues Textzeichen gerade angezeigt wurde","Is next word wrapped":"Ist das n\xE4chste Wort umbrochen","_PARAM0_ next word is wrapped":"_PARAM0_ n\xE4chstes Wort ist umgebrochen","Clear forced line breaks":"Erzwungene Zeilenumbr\xFCche l\xF6schen","Clear forced line breaks in _PARAM0_":"Erzwungene Zeilenumbr\xFCche in _PARAM0_ l\xF6schen","Check if the full text has been typed.":"\xDCberpr\xFCfen Sie, ob der vollst\xE4ndige Text eingetippt wurde.","Finished typing":"Fertig mit dem Tippen","_PARAM0_ finished typing":"_PARAM0_ ist mit dem Tippen fertig","Check if a character has just been typed. Useful for triggering sound effects.":"\xDCberpr\xFCfen Sie, ob ein Zeichen gerade erst getippt wurde. N\xFCtzlich zum Ausl\xF6sen von Soundeffekten.","Has just typed":"Gerade getippt","_PARAM0_ has just typed a character":"_PARAM0_ hat gerade ein Zeichen getippt","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Tippen Sie den Text erneut ab dem Anfang. Das automatische Tippen startet auch automatisch, wenn ein neuer Text f\xFCr das Objekt festgelegt wird.","Restart typing from the beginning":"Vom Anfang des Textes neu tippen","Restart typing from the beginning on _PARAM0_":"Vom Anfang des Textes auf _PARAM0_ neu tippen","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Springen Sie zu einer bestimmten Position im Text. Positionen beginnen bei \"0\" und erh\xF6hen sich um eins f\xFCr jedes Zeichen.","Show Nth first characters":"Zeige die ersten N Zeichen","Show _PARAM2_ first characters on _PARAM0_":"Zeigen Sie die ersten _PARAM2_ Zeichen auf _PARAM0_","Character position":"Zeichenposition","Show the full text.":"Zeigen Sie den vollst\xE4ndigen Text.","Show the full text":"Zeigen Sie den vollst\xE4ndigen Text","Show the full text on _PARAM0_":"Zeigen Sie den vollst\xE4ndigen Text auf _PARAM0_","the time between characters beign typed.":"die Zeit zwischen den eingegebenen Zeichen.","the time between characters":"die Zeit zwischen den Zeichen","Back button":"Zur\xFCck-Taste","Adds interactions with the back button.":"F\xFCgt Interaktionen mit der Zur\xFCck-Taste hinzu.","Input":"Eingabe","Triggers whenever the player presses the back button.":"Wird ausgel\xF6st, wenn der Spieler die R\xFCcktaste dr\xFCckt.","Back button is pressed":"R\xFCcktaste wird gedr\xFCckt","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Dies simuliert das normale Verhalten der R\xFCcktaste. \nDiese Aktion beendet die App in einer mobilen App und kehrt in einem Webbrowser zur vorherigen Seite zur\xFCck.","Trigger back button":"R\xFCckschalttaste ausl\xF6sen","Simulate back button press":"Simulation des R\xFCcktastendrucks","Base conversion":"Basisumwandlung","Provides conversion expressions for numbers in different bases.":"Bietet Umwandlungsausdr\xFCcke f\xFCr Zahlen in verschiedenen Basen.","Advanced":"Fortgeschritten","Converts a string representing a number in a different base to a decimal number.":"Wandelt eine Zeichenfolge, die eine Zahl in einer anderen Basis darstellt, in eine Dezimalzahl um.","Convert to decimal":"In Dezimal umwandeln","String representing a number":"Zeichenfolge, die eine Zahl darstellt","The base the number in the string is in":"Die Basis, in der die Zahl in der Zeichenfolge steht","Converts a number to a trsing representing it in another base.":"Wandelt eine Zahl in eine Zeichenfolge um, die sie in einer anderen Basis darstellt.","Convert to different base":"In eine andere Basis umwandeln","Number to convert":"Zu konvertierende Zahl","The base to convert the number to":"Die Basis, zu der die Zahl konvertiert werden soll","Platformer and top-down remapper":"Platformer und Top-Down-Umsetzer","Quickly remap keyboard controls.":"Schnell Tastenbelegung umsetzen.","Remap keyboard controls of the top-down movement.":"Tastenbelegung der Top-Down-Bewegung umsetzen.","Top-down keyboard remapper":"Top-Down-Tasten-Umsetzer","Up key":"Pfeiltaste nach oben","Left key":"Pfeiltaste nach links","Right key":"Pfeiltaste nach rechts","Down key":"Pfeiltaste nach unten","Remaps Top-Down behavior controls to a custom control scheme.":"Ordnet die Steuerungen des Top-Down-Verhaltens einem benutzerdefinierten Steuerschema zu.","Remap Top-Down controls to a custom scheme":"Ordnen Sie die Steuerungen von Top-Down einem benutzerdefinierten Schema zu","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Ordnen Sie die Steuerungen von _PARAM0_ neu: Nach oben: _PARAM2_, Links: _PARAM3_, Nach unten: _PARAM4_, Rechts: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Ordnet die Steuerungen des Top-Down-Verhaltens einem voreingestellten Steuerschema zu.","Remap Top-Down controls to a preset":"Ordnen Sie die Steuerungen von Top-Down einem voreingestellten Schema zu","Remap controls of _PARAM0_ to preset _PARAM2_":"Neuzuordnen Sie die Steuerungen von _PARAM0_ zu Voreinstellung _PARAM2_","Preset name":"Voreinstellungsname","Remap keyboard controls of the platformer character movement.":"Tastenbelegung der Plattform-Charakterbewegung umsetzen.","Platformer keyboard mapper":"Plattform-Tastenzuordnung","Jump key":"Sprungtaste","Remaps Platformer behavior controls to a custom control scheme.":"Ordnet die Steuerungen des Plattformer-Verhaltens einem benutzerdefinierten Steuerschema zu.","Remap Platformer controls to a custom scheme":"Ordnen Sie die Steuerungen des Plattformers einem benutzerdefinierten Schema zu","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Ordnen Sie die Steuerungen von _PARAM0_ neu: Nach oben: _PARAM2_, Links: _PARAM3_, Nach unten: _PARAM4_, Rechts: _PARAM5_, Springen: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Ordnet die Steuerungen des Plattformer-Verhaltens einem voreingestellten Steuerschema zu.","Remap Platformer controls to a preset":"Ordnen Sie die Steuerungen des Plattformers einem voreingestellten Schema zu","3D Billboard":"3D-Billboard","Rotate 3D objects to appear like 2D sprites.":"Drehe 3D-Objekte, um wie 2D-Sprites auszusehen.","Visual effect":"Visueller Effekt","Rotate to always face the camera (only the front face of the cube should be enabled).":"Sich immer so drehen, dass die Kamera zum Gesicht zeigt (nur die Vorderseite des W\xFCrfels sollte aktiviert sein).","Billboard":"Plakatwand","3D capability":"3D-F\xE4higkeit","Should rotate on X axis":"Soll sich auf der X-Achse drehen","Should rotate on Y axis":"Soll auf der Y-Achse rotieren","Should rotate on Z axis":"Soll auf der Z-Achse rotieren","Offset position":"Offset-Position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Drehen Sie das Objekt zur Kamera. Dies geschieht auch automatisch am Ende der Szenenereignisse.","Rotate to face the camera":"Drehen, um der Kamera ins Gesicht zu sehen","Rotate _PARAM0_ to the camera":"Drehen Sie _PARAM0_ zur Kamera","Check if the object should rotate on X axis.":"\xDCberpr\xFCfen, ob das Objekt sich auf der X-Achse drehen soll.","_PARAM0_ should rotate on X axis":"_PARAM0_ sollte sich auf der X-Achse drehen","Change if the object should rotate on X axis.":"\xC4ndern, ob sich das Objekt auf der X-Achse drehen soll.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ sollte sich auf der X-Achse drehen: _PARAM2_","ShouldRotateX":"SollAufXDrehen","Check if the object should rotate on Y axis.":"\xDCberpr\xFCfen, ob das Objekt sich auf der Y-Achse drehen soll.","_PARAM0_ should rotate on Y axis":"_PARAM0_ sollte sich auf der Y-Achse drehen","Change if the object should rotate on Y axis.":"\xC4ndern, ob sich das Objekt auf der Y-Achse drehen soll.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ sollte sich auf der Y-Achse drehen: _PARAM2_","ShouldRotateY":"SollAufYDrehen","Check if the object should rotate on Z axis.":"\xDCberpr\xFCfen, ob das Objekt sich auf der Z-Achse drehen soll.","_PARAM0_ should rotate on Z axis":"_PARAM0_ sollte sich auf der Z-Achse drehen","Change if the object should rotate on Z axis.":"\xC4ndern, ob sich das Objekt auf der Z-Achse drehen soll.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ sollte auf der Z-Achse rotieren: _PARAM2_","ShouldRotateZ":"Sollte auf Z rotieren","Enable texture transparency of the front face.":"Transparenz der Vorderseite der Textur aktivieren.","Enable texture transparency":"Transparenz der Textur aktivieren","Enable texture transparency of _PARAM0_":"Transparenz der Textur von _PARAM0_ aktivieren","Boids movement":"Boids-Bewegung","Simulates flocks movement.":"Simuliert das Bewegung von Schw\xE4rmen.","Define helper classes JavaScript code.":"Definieren Sie Hilfsklassen f\xFCr JavaScript-Code.","Define helper classes":"Definieren Sie Hilfsklassen","Define helper classes JavaScript code":"Definieren Sie Hilfsklassen f\xFCr JavaScript-Code","Move as part of a flock.":"Bewegen Sie sich als Teil eines Schwarms.","Boids Movement":"Boids-Bewegung","Maximum speed":"Maximale Geschwindigkeit","Maximum acceleration":"Maximale Beschleunigung","Rotate object":"Objekt drehen","Cohesion sight radius":"Koh\xE4sions-Sichtradius","Sight":"Sicht","Alignement sight radius":"Ausrichtung-Sichtradius","Separation sight radius":"Separations-Sichtradius","Cohesion decision weight":"Entscheidungsgewichtung f\xFCr Koh\xE4sion","Decision":"Entscheidung","Alignment decision weight":"Entscheidungsgewichtung f\xFCr Ausrichtung","Separation decision weight":"Entscheidungsgewichtung f\xFCr Separation","Collision layer":"Kollisionschicht","Intend to move in a given direction.":"Vorhaben, sich in eine gegebene Richtung zu bewegen.","Move in a direction":"In eine Richtung bewegen","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ beabsichtigt, sich in Richtung _PARAM2_ zu bewegen; _PARAM3_ (Entscheidungsgewicht: _PARAM4_)","Direction X":"Richtung X","Direction Y":"Richtung Y","Decision weight":"Entscheidungsgewicht","Intend to move toward a position.":"Vorhaben, sich in Richtung einer Position zu bewegen.","Move toward a position":"In Richtung einer Position bewegen","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ beabsichtigt, sich in Richtung _PARAM2_ zu bewegen; _PARAM3_ (Entscheidungsgewicht: _PARAM4_)","Target X":"Ziel X","Target Y":"Ziel Y","Intend to move toward an object.":"Vorhaben, sich in Richtung eines Objekts zu bewegen.","Move toward an object":"In Richtung eines Objekts bewegen","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ beabsichtigt, sich in Richtung von _PARAM2_ zu bewegen (Entscheidungsgewicht: _PARAM3_)","Targeted object":"Zielobjekt","Intend to avoid an area with a given center and radius.":"Vorhaben, einen Bereich mit einem gegebenen Mittelpunkt und Radius zu vermeiden.","Avoid a position":"Eine Position vermeiden","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ beabsichtigt, einen Radius von _PARAM4_ um _PARAM2_ zu vermeiden; _PARAM3_ (Entscheidungsgewicht: _PARAM5_)","Center X":"Mittelpunkt X","Center Y":"Mittelpunkt Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Vorhaben, einen Bereich um den Mittelpunkt eines Objekts und einen gegebenen Radius zu vermeiden.","Avoid an object":"Ein Objekt vermeiden","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ beabsichtigt, einen Radius von _PARAM3_ um _PARAM2_ zu vermeiden (Entscheidungsgewicht: _PARAM4_)","Avoided object":"Vermeidenes Objekt","Return the current speed.":"Die aktuelle Geschwindigkeit zur\xFCckgeben.","Speed":"Geschwindigkeit","Return the current horizontal speed.":"Die aktuelle horizontale Geschwindigkeit zur\xFCckgeben.","Velocity X":"Geschwindigkeit X","Return the current vertical speed.":"Die aktuelle vertikale Geschwindigkeit zur\xFCckgeben.","Velocity Y":"Geschwindigkeit Y","Check if the object is rotated while moving on its path.":"\xDCberpr\xFCfen, ob das Objekt rotiert wird, w\xE4hrend es sich auf seinem Pfad bewegt.","Object Rotated":"Objekt gedreht","_PARAM0_ is rotated when moving":"_PARAM0_ wird gedreht, wenn es sich bewegt","Return the maximum speed.":"Gibt die maximale Geschwindigkeit zur\xFCck.","Change the maximum speed of the object.":"\xC4ndere die maximale Geschwindigkeit des Objekts.","Change the maximum speed of _PARAM0_ to _PARAM2_":"\xC4ndere die maximale Geschwindigkeit von _PARAM0_ zu _PARAM2_","Max Speed":"Maximale Geschwindigkeit","Return the maximum acceleration.":"Gibt die maximale Beschleunigung zur\xFCck.","Change the maximum acceleration of the object.":"\xC4ndere die maximale Beschleunigung des Objekts.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\xC4ndere die maximale Beschleunigung von _PARAM0_ zu _PARAM2_","Steering Force":"Lenkkraft","Return the cohesion sight radius.":"Gibt den Koh\xE4sions-Sichtradius zur\xFCck.","Change the cohesion sight radius.":"\xC4ndere den Koh\xE4sions-Sichtradius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\xC4ndere den Koh\xE4sions-Sichtradius von _PARAM0_ zu _PARAM2_","Value":"Wert","Return the alignment sight radius.":"Gibt den Ausrichtungs-Sichradius zur\xFCck.","Alignment sight radius":"Ausrichtungssichtweite","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Ausrichtungssichtweite von _PARAM0_ auf _PARAM2_","Return the separation sight radius.":"Geben Sie die Trennungssichtweite zur\xFCck.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Trennungssichtweite von _PARAM0_ auf _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Geben Sie an, welches Gewicht die Koh\xE4sion in die gew\xE4hlte Richtung nimmt.","Cohesion weight":"Koh\xE4sionsgewicht","Change the weight the cohesion takes in the chosen direction.":"\xC4ndern Sie das Gewicht, das die Koh\xE4sion in die gew\xE4hlte Richtung nimmt.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\xC4ndern Sie das Koh\xE4sionsgewicht von _PARAM0_ auf _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Geben Sie an, welches Gewicht die Ausrichtung in die gew\xE4hlte Richtung nimmt.","Alignment weight":"Ausrichtungsgewicht","Change the weight the alignment takes in the chosen direction.":"\xC4ndern Sie das Gewicht, das die Ausrichtung in die gew\xE4hlte Richtung nimmt.","Change the alignment weight of _PARAM0_ to _PARAM2_":"\xC4ndern Sie das Ausrichtungsgewicht von _PARAM0_ auf _PARAM2_","Return which weight the separation takes in the chosen direction.":"Geben Sie an, welches Gewicht die Trennung in die gew\xE4hlte Richtung nimmt.","Separation weight":"Trennungsgewicht","Change the weight the separation takes in the chosen direction.":"\xC4ndern Sie das Gewicht, das die Trennung in die gew\xE4hlte Richtung nimmt.","Change the separation weight of _PARAM0_ to _PARAM2_":"\xC4ndern Sie das Trennungsgewicht von _PARAM0_ auf _PARAM2_","Boomerang":"Bumerang","Throw an object that returns to the thrower like a boomerang.":"Werfen Sie ein Objekt, das zum Werfer zur\xFCckkehrt wie ein Bumerang.","Throw speed (pixels per second)":"Wurfgeschwindigkeit (Pixel pro Sekunde)","Time before changing directions (seconds)":"Zeit vor Richtungs\xE4nderung (Sekunden)","Rotation (degrees per second)":"Rotation (Grad pro Sekunde)","Thrower X position":"Position des Werfers X","Thrower Y position":"Position des Werfers Y","Boomerang is returning":"Boomerang kehrt zur\xFCck","Throw boomerang toward an angle.":"Wirf Boomerang in Richtung eines Winkels.","Throw boomerang toward an angle":"Wirf Boomerang in Richtung eines Winkels","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Wirf Boomerang _PARAM0_ in Richtung Winkel _PARAM2_ Grad, mit einer Geschwindigkeit von _PARAM3_ Pixel pro Sekunde, Rotation von _PARAM5_ Grad pro Sekunde und sende Boomerang zur\xFCck nach _PARAM4_ Sekunden","Angle (degrees)":"Winkel (Grad)","Throw boomerang toward a position.":"Wirf Boomerang in Richtung einer Position.","Throw boomerang toward a position":"Wirf Boomerang in Richtung einer Position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Werfe Boomerang _PARAM0_ in Richtung _PARAM2_;_PARAM3_ mit einer Geschwindigkeit von _PARAM4_ Pixel pro Sekunde, Rotation von _PARAM6_ Grad pro Sekunde und sende Boomerang zur\xFCck nach _PARAM5_ Sekunden","Target X position":"Ziel X-Position","Target Y position":"Ziel Y-Position","Send boomerang back to thrower.":"Sende Boomerang zur\xFCck an den Werfer.","Send boomerang back to thrower":"Sende Boomerang zur\xFCck an den Werfer","Send boomerang _PARAM0_ back to thrower":"Sende Boomerang _PARAM0_ zur\xFCck an den Werfer","Set amount of time before boomerang changes directions (seconds).":"Legen Sie die Zeit fest, bevor der Boomerang die Richtung \xE4ndert (Sekunden).","Set amount of time before boomerang changes directions":"Legen Sie die Zeit fest, bevor der Boomerang die Richtung \xE4ndert","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Stellen Sie die Zeit ein, bevor _PARAM0_ die Richtung in _PARAM2_ \xE4ndert (Sekunden)","Time before boomerange changes direction (seconds)":"Zeit, bevor der Bumerang die Richtung \xE4ndert (Sekunden)","Track position of boomerang thrower.":"Position des Bumerang-Werfers verfolgen.","Track position of boomerang thrower":"Position des Bumerang-Werfers verfolgen","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Position des Werfers _PARAM2_, der den Bumerang _PARAM0_ geworfen hat, verfolgen","Thrower":"Werfer","Boomerang is returning to thrower.":"Bumerang kehrt zum Werfer zur\xFCck.","Boomerang is returning to thrower":"Bumerang kehrt zum Werfer zur\xFCck","Boomerang _PARAM0_ is returning to thrower":"Bumerang _PARAM0_ kehrt zum Werfer zur\xFCck","Bounce (using forces)":"Abprallen (unter Verwendung von Kr\xE4ften)","Bounce the object off another object it just touched.":"Sto\xDFen Sie das Objekt von einem anderen Objekt ab, das es gerade ber\xFChrt hat.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Bietet eine Aktion, um das Objekt von einem anderen Objekt abprallen zu lassen, das es gerade ber\xFChrt hat. F\xFCgen Sie dem Objekt eine permanente Kraft hinzu und verwenden Sie die Aktion, um es realistisch abprallen zu lassen, wenn es mit einem anderen kollidiert.","Bounce":"Abprallen","Bounce count":"Anzahl der Abprallvorg\xE4nge","Number of times this object has bounced off another object":"Anzahl der Male, die dieses Objekt von einem anderen Objekt abgeprallt ist","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Objekt von einem anderen Objekt abprallen lassen, mit Blick auf den Winkel und die Geschwindigkeit der auf das Objekt angewendeten Kr\xE4fte. Stellen Sie sicher, dass eine Kollision zwischen den beiden Objekten getestet wird, bevor Sie diese Aktion starten. Alle Kr\xE4fte werden vom Objekt entfernt, und eine neue permanente Kraft wird hinzugef\xFCgt, um das Objekt abprallen zu lassen.","Bounce off another object":"Von einem anderen Objekt abprallen","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ von _PARAM2_ ab","The objects to bounce on":"Die Objekte, auf die abgeprallt werden soll","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Lassen Sie das Objekt von einem anderen Objekt abprallen, mit Blick auf den Winkel und die Geschwindigkeit der auf das Objekt angewendeten Kr\xE4fte.\nDer Sto\xDF wird immer *berechnet, um auf den angegebenen Winkel (den \"Normalwinkel\") zuzulaufen*. Wenn das Objekt also mit diesem genauen Winkel ankommt, wird es in die entgegengesetzte Richtung abprallen.\nStellen Sie sicher, dass eine Kollision zwischen den beiden Objekten getestet wird, bevor Sie diese Aktion starten. Alle Kr\xE4fte werden vom Objekt entfernt, und eine neue permanente Kraft wird hinzugef\xFCgt, um das Objekt abprallen zu lassen.","Bounce off another object toward a specified angle":"Von einem anderen Objekt in Richtung eines bestimmten Winkels abprallen","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ von _PARAM2_ unter Annahme eines Normalwinkels von _PARAM3_ ab","The \"normal\" angle, in degrees, to bounce against":"Der \"normale\" Winkel in Grad, gegen den abgeprallt werden soll","This can be understood at the direction that the bounce must go toward.":"Dies kann in die Richtung verstanden werden, in die der Sto\xDF gehen muss.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Lassen Sie das Objekt von einem anderen Objekt abprallen, mit Blick auf den Winkel und die Geschwindigkeit der auf das Objekt angewendeten Kr\xE4fte.\nDer Sto\xDF wird immer vertikal sein, wie wenn das Objekt *gegen ein perfekt horizontales Hindernis* (wie die Ober-/Unterseite des Bildschirms in einem Pong-Spiel) sto\xDFen w\xFCrde. Wenn das Objekt also mit einem Winkel von genau 90 Grad ankommt, prallt es in die entgegengesetzte Richtung ab: -90 Grad.\nStellen Sie sicher, dass eine Kollision zwischen den beiden Objekten getestet wird, bevor Sie diese Aktion starten. Alle Kr\xE4fte werden vom Objekt entfernt, und eine neue permanente Kraft wird hinzugef\xFCgt, um das Objekt abprallen zu lassen.","Bounce vertically":"Vertikal abprallen","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ von _PARAM2_ - immer vertikal","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Lasse das Objekt von einem anderen Objekt abprallen, mit dem es derzeit kollidiert, entsprechend dem Winkel und der Geschwindigkeit der auf das Objekt ausge\xFCbten Kr\xE4fte.\nDer Sprung wird immer horizontal sein, so als w\xFCrde das Objekt auf ein perfekt vertikales Hindernis prallen (wie Schl\xE4ger in einem Pong-Spiel). Zum Beispiel, wenn das Objekt mit einem Winkel von genau 0 Grad ankommt, wird es in die entgegengesetzte Richtung springen: 180 Grad.\nStellen Sie sicher, dass zwischen den beiden Objekten eine Kollision vorliegt, bevor Sie diese Aktion starten. Alle Kr\xE4fte werden vom Objekt entfernt, und eine neue dauerhafte Kraft wird hinzugef\xFCgt, um das Objekt abprallen zu lassen.","Bounce horizontally":"Horizontal springen","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"_PARAM0_ horizontal abprallen lassen _PARAM2_ - immer horizontal","the number of times this object has bounced off another object.":"Die Anzahl der Male, die dieses Objekt von einem anderen Objekt abgeprallt ist.","the bounce count":"Die Sprunganzahl","Button states and effects":"Schaltfl\xE4chenzust\xE4nde und -effekte","Use any object as a button and change appearance according to user interactions.":"Verwenden Sie jedes Objekt als Schaltfl\xE4che und \xE4ndern Sie das Aussehen entsprechend den Benutzerinteraktionen.","Use objects as buttons.":"Verwenden von Objekten als Schaltfl\xE4chen.","Button states":"Zust\xE4nde der Schaltfl\xE4che","Should check hovering":"Soll Hovering \xFCberpr\xFCfen","State":"Zustand","Touch id":"Ber\xFChrung-ID","Touch is inside":"Ber\xFChrung liegt innen","Mouse is inside":"Maus ist innerhalb","Reset the state of the button.":"Den Zustand der Schaltfl\xE4che zur\xFCcksetzen.","Reset state":"Zustand zur\xFCcksetzen","Reset the button state of _PARAM0_":"Den Schaltfl\xE4chenzustand von _PARAM0_ zur\xFCcksetzen","Check if the button is not used.":"\xDCberpr\xFCfen, ob die Schaltfl\xE4che nicht verwendet wird.","Is idle":"Ist unt\xE4tig","_PARAM0_ is idle":"_PARAM0_ ist unt\xE4tig","Check if the button was just clicked.":"\xDCberpr\xFCfen, ob die Schaltfl\xE4che gerade geklickt wurde.","Is clicked":"Wurde geklickt","_PARAM0_ is clicked":"_PARAM0_ wurde geklickt","Check if the cursor is hovered over the button.":"\xDCberpr\xFCfen, ob der Cursor \xFCber der Schaltfl\xE4che schwebt.","Is hovered":"Ist gehovered","_PARAM0_ is hovered":"_PARAM0_ schwebt","Check if the button is either hovered or pressed but not hovered.":"\xDCberpr\xFCfen, ob die Schaltfl\xE4che entweder schwebt oder gedr\xFCckt wird, aber nicht schwebt.","Is focused":"Ist fokussiert","_PARAM0_ is focused":"_PARAM0_ ist fokussiert","Check if the button is currently being pressed with mouse or touch.":"\xDCberpr\xFCfen Sie, ob die Schaltfl\xE4che derzeit mit der Maus oder Ber\xFChrung gedr\xFCckt wird.","Is pressed":"Wird gedr\xFCckt","_PARAM0_ is pressed":"_PARAM0_ ist gedr\xFCckt","Check if the button is currently being pressed outside with mouse or touch.":"\xDCberpr\xFCfen Sie, ob die Schaltfl\xE4che derzeit au\xDFerhalb mit der Maus oder Ber\xFChrung gedr\xFCckt wird.","Is held outside":"Wird au\xDFerhalb gehalten","_PARAM0_ is held outside":"_PARAM0_ wird au\xDFerhalb gehalten","the touch id that is using the button or 0 if none.":"Die Touch-ID, die die Schaltfl\xE4che verwendet, oder 0, wenn keine.","the touch id":"Die Touch-ID","Enable effects on buttons based on their state.":"Effekte auf Schaltfl\xE4chen basierend auf ihrem Zustand aktivieren.","Button object effects":"Effekte des Schaltfl\xE4chenobjekts","Effect capability":"Effektf\xE4higkeit","Idle state effect":"Effekt im Leerlaufzustand","Effects":"Effekte","Focused state effect":"Effekt im fokussierten Zustand","The state is Focused when the button is hovered or held outside.":"Der Zustand ist fokussiert, wenn die Schaltfl\xE4che au\xDFerhalb schwebt oder gehalten wird.","Pressed state effect":"Effekt im gedr\xFCckten Zustand","the idle state effect of the object.":"Der Leerlaufzustandseffekt des Objekts.","the idle state effect":"Der Leerlaufzustandseffekt","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"Der fokussierte Zustandseffekt des Objekts. Der Zustand ist Fokussiert, wenn die Schaltfl\xE4che schwebt oder au\xDFerhalb gehalten wird.","the focused state effect":"Der fokussierte Zustandseffekt","the pressed state effect of the object.":"Der gedr\xFCckte Zustandseffekt des Objekts.","the pressed state effect":"Der gedr\xFCckte Zustandseffekt","Change the animation of buttons according to their state.":"\xC4ndern der Animation von Schaltfl\xE4chen entsprechend ihrem Zustand.","Button animation":"Schaltfl\xE4chenanimation","Idle state animation name":"Name der Leerlaufanimationsanimation","Animation":"Animationen","Focused state animation name":"Name der Fokussierungsanimationsanimation","Pressed state animation name":"Name der gedr\xFCckten Zustandsanimation","the idle state animation name of the object.":"Der Leerlaufzustandsanimationsname des Objekts.","the idle state animation name":"Der Leerlaufzustandsanimationsname","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"Der fokussierte Zustandsanimationsname des Objekts. Der Zustand ist Fokussiert, wenn die Schaltfl\xE4che schwebt oder au\xDFerhalb gehalten wird.","the focused state animation name":"Der fokussierte Zustandsanimationsname","the pressed state animation name of the object.":"Der gedr\xFCckte Zustandsanimationsname des Objekts.","the pressed state animation name":"Der gedr\xFCckte Zustandsanimationsname","Smoothly change an effect on buttons according to their state.":"Glatte \xC4nderung eines Effekts auf Schaltfl\xE4chen entsprechend ihrem Zustand.","Button object effect tween":"Taste Objekt Effekt \xDCbergang","Effect name":"Effektnamen","Effect":"Effekt","Effect parameter":"Effektparameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Die Effektparameternamen k\xF6nnen im Register \"Effekte\" mit der Aktion \"Parametername anzeigen\" des Dropdown-Men\xFCs gefunden werden.","Idle effect parameter value":"Wert des Leerlaufeffektparameters","Focused effect parameter value":"Werte f\xFCr fokussierten Effekt-Parameter","Pressed effect parameter value":"Werte f\xFCr gedr\xFCckten Effekt-Parameter","Fade-in easing":"Einblenden mit Easing-Funktion","Fade-out easing":"Ausblenden mit Easing-Funktion","Fade-in duration":"Einblenddauer","Fade-out duration":"Ausblenddauer","Time delta":"Zeitdifferenz","Fade in":"Einblenden","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ erscheint in _PARAM2_","Fade out":"Ausblenden","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ ausblenden nach _PARAM2_","Play tween":"Tween abspielen","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween des Effekts von Objekt _PARAM0_ \xFCber _PARAM2_ Sekunden mit _PARAM3_ Anpassung","Duration (in seconds)":"Dauer (in Sekunden)","Easing":"Easing","the effect name of the object.":"der Effektname des Objekts.","the effect name":"der Effektname","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"der Effektparameter des Objekts. Die Effektparameternamen finden Sie im Register \"Effekte\" mit der Aktion \"Parametername anzeigen\" des Dropdown-Men\xFCs.","the effect parameter":"der Effektparameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\xC4ndern Sie den Effektparameter des Objekts. Die Effektparameternamen finden Sie im Register \"Effekte\" mit der Aktion \"Parametername anzeigen\" des Dropdown-Men\xFCs.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\xC4ndern Sie den getweennten Effekt von _PARAM0_ zu _PARAM2_ mit Parameter _PARAM3_","Parameter name":"Parametername","the idle effect parameter value of the object.":"der Leerlauf-Effektparameterwert des Objekts.","the idle effect parameter value":"der Leerlauf-Effektparameterwert","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"der fokussierte Effektparameterwert des Objekts. Der Zustand ist Fokussiert, wenn die Schaltfl\xE4che au\xDFerhalb des Bereichs positioniert oder gedr\xFCckt wird.","the focused effect parameter value":"der fokussierte Effektparameterwert","the pressed effect parameter value of the object.":"der gedr\xFCckte Effektparameterwert des Objekts.","the pressed effect parameter value":"der gedr\xFCckte Effekt-Parameterwert","the fade-in easing of the object.":"das Einblenden der Objekt-Beschleunigung.","the fade-in easing":"die Einblenden-Beschleunigung","the fade-out easing of the object.":"die Ausblenden-Beschleunigung des Objekts.","the fade-out easing":"die Ausblenden-Beschleunigung","the fade-in duration of the object.":"die Einblenden-Dauer des Objekts.","the fade-in duration":"die Einblenden-Dauer","the fade-out duration of the object.":"die Ausblenden-Dauer des Objekts.","the fade-out duration":"die Ausblenden-Dauer","Smoothly resize buttons according to their state.":"Buttons sanft in Gr\xF6\xDFe anpassen.","Button scale tween":"Button-Skalierungs-Tween","Scalable capability":"Skalierbare Funktion","Button states behavior (required)":"Verhalten von Button-Zust\xE4nden (erforderlich)","Tween behavior (required)":"Tween-Verhalten (erforderlich)","Idle state size scale":"Gr\xF6\xDFenskalierung des Leerlauft-zustands","Size":"Gr\xF6\xDFe","Focused state size scale":"Gr\xF6\xDFenskalierung des fokussierten Zustands","Pressed state size scale":"Gr\xF6\xDFenskalierung des gedr\xFCckten Zustands","the idle state size scale of the object.":"der Leerlaufzustand der Objektgr\xF6\xDFe.","the idle state size scale":"die Leerlaufzustand-Gr\xF6\xDFenanpassung","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"die fokussierte Zustandsgr\xF6\xDFe des Objekts. Der Zustand ist fokussiert, wenn die Schaltfl\xE4che au\xDFerhalb \xFCberfahren oder gehalten wird.","the focused state size scale":"die fokussierte Zustandsgr\xF6\xDFe","the pressed state size scale of the object.":"die gedr\xFCckte Zustandsgr\xF6\xDFe des Objekts.","the pressed state size scale":"die gedr\xFCckte Zustandsgr\xF6\xDFe","Smoothly change the color tint of buttons according to their state.":"Farbton der Buttons sanft \xE4ndern.","Button color tint tween":"Farbton-Tween der Buttons","Tween":"Zwischenschritt","Idle state color tint":"Farbton des Leerlauft-zustands","Color":"Farbe","Focused state color tint":"Farbton des fokussierten Zustands","Pressed state color tint":"Farbton des gedr\xFCckten Zustands","the idle state color tint of the object.":"die Leerlaufzustand-Farbanpassung des Objekts.","the idle state color tint":"die Leerlaufzustand-Farbanpassung","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"die fokussierte Zustandsfarbanpassung des Objekts. Der Zustand ist fokussiert, wenn die Schaltfl\xE4che \xFCberfahren oder au\xDFerhalb gehalten wird.","the focused state color tint":"die fokussierte Zustandsfarbanpassung","the pressed state color tint of the object.":"die gedr\xFCckte Zustandsfarbanpassung des Objekts.","the pressed state color tint":"die gedr\xFCckte Zustandsfarbanpassung","Camera impulse":"Kameraimpuls","Move the camera following an impulse trajectory.":"Bewegen Sie die Kamera entlang einer Impulstrajectorie.","Camera":"Kamera","Add an impulse to the camera position.":"F\xFCge eine Impuls zur Kameraposition hinzu.","Add a camera impulse":"F\xFCge eine Kamera-Impuls hinzu","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"F\xFCge einen Impuls _PARAM1_ zur Kamera von Ebene _PARAM2_ mit einer Amplitude von _PARAM3_ und einem Winkel von _PARAM4_ hinzu, der in _PARAM5_ Sekunden mit _PARAM6_ Easing in Entfernung geht, _PARAM7_ Sekunden bleibt, in _PARAM8_ Sekunden mit _PARAM9_ Easing zur\xFCckgeht","Identifier":"Bezeichner","Layer":"Ebene","Displacement X":"Versatz X","Displacement Y":"Versatz Y","Get away duration (in seconds)":"Entfernungsdauer (in Sekunden)","Get away easing":"Entfernungsvereinfachung","Stay duration (in seconds)":"Aufenthaltsdauer (in Sekunden)","Get back duration (in seconds)":"R\xFCckkehrdauer (in Sekunden)","Get back easing":"R\xFCckkehrvereinfachung","Add a camera impulse (angle)":"F\xFCge einen Kameraimpuls (Winkel) hinzu","Amplitude":"Amplitude","Angle (in degree)":"Winkel (in Grad)","Check if a camera impulse is playing.":"\xDCberpr\xFCfen, ob ein Kameraimpuls abgespielt wird.","Camera impulse is playing":"Kameraimpuls wird abgespielt","Camera impulse _PARAM1_ is playing":"Kamera-Impuls _PARAM1_ wird abgespielt","Camera shake":"Kamerar\xFCtteln","Shake layer cameras.":"R\xFCtteln Sie Layer-Kameras.","Shake the camera on layers chosen with configuration actions.":"Sch\xFCtteln Sie die Kamera mit konfigurierten Aktionen auf gew\xE4hlten Ebenen.","Shake camera":"Kamera sch\xFCtteln","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Kamera f\xFCr _PARAM1_ Sekunden mit _PARAM2_ Sekunden Anlauf und _PARAM3_ Sekunden zum Stoppen sch\xFCtteln","Ease duration to start (in seconds)":"Leichtigkeit, um zu beginnen (in Sekunden)","Ease duration to stop (in seconds)":"Leichtigkeit zum Stoppen (in Sekunden)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Sch\xFCtteln Sie die Kamera auf der angegebenen Ebene mit einer oder mehreren Methoden zum Sch\xFCtteln (Position, Winkel, Zoom). Diese Aktion ist veraltet. Bitte verwenden Sie die andere mit dem gleichen Namen.","Shake camera (deprecated)":"Kamera sch\xFCtteln (veraltet)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Sch\xFCtteln Sie die Kamera auf Ebene _PARAM3_ f\xFCr _PARAM5_ Sekunden. Verwenden Sie eine Amplitude von _PARAM1_px auf der X-Achse und _PARAM2_px auf der Y-Achse, einen Winkelrotationsamplitude _PARAM6_ Grad und eine Zoomamplitude _PARAM7_ Prozent. Warten Sie _PARAM8_ Sekunden zwischen den Sch\xFCtteln. Sch\xFCtteln Sie weiter, bis sie gestoppt wird: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitute des Sch\xFCttelns auf der X-Achse (in Pixeln)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude des Sch\xFCttelns auf der Y-Achse (in Pixeln)","Layer (base layer if empty)":"Ebene (Basis-Ebene, wenn leer)","Camera index (Default: 0)":"Kameraindex (Standard: 0)","Duration (in seconds) (Default: 0.5)":"Dauer (in Sekunden) (Standard: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Winkel-Rotationsamplitude (in Grad) (Beispiel: 2)","Zoom factor amplitude":"Zoomfaktor-Amplitude","Period between shakes (in seconds) (Default: 0.08)":"Zeit zwischen den Ersch\xFCtterungen (in Sekunden) (Standard: 0,08)","Keep shaking until stopped":"Weiter sch\xFCtteln, bis gestoppt","Duration value will be ignored":"Dauerwert wird ignoriert","Start shaking the camera indefinitely.":"Kamera unendlich sch\xFCtteln.","Start camera shaking":"Kamera sch\xFCtteln starten","Start shaking the camera with _PARAM1_ seconds of easing":"Kamera sch\xFCtteln starten mit _PARAM1_ Sekunden Easing","Ease duration (in seconds)":"Easing-Dauer (in Sekunden)","Stop shaking the camera.":"Kamera ersch\xFCttern stoppen.","Stop camera shaking":"Kamera sch\xFCtteln stoppen","Stop shaking the camera with _PARAM1_ seconds of easing":"Kamera mit _PARAM1_ Sekunden des Easing abbremsen","Mark a layer as shakable.":"Ebene als ersch\xFCtterbar markieren.","Shakable layer":"Ersch\xFCtterbare Ebene","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Ebene: _PARAM2_ als ersch\xFCtterbar: _PARAM1_ markieren","Shakable":"Ersch\xFCtterbar","Check if the camera is shaking.":"\xDCberpr\xFCfen, ob die Kamera ersch\xFCttert wird.","Camera is shaking":"Kamera wird ersch\xFCttert","Change the translation amplitude of the shaking (in pixels).":"\xC4ndern der \xDCbersetzungsamplitude des Sch\xFCttelns (in Pixeln).","Layer translation amplitude":"Ebenen\xFCbersetzungsamplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\xC4ndern der \xDCbersetzungsamplitude des Sch\xFCttelns auf _PARAM1_; _PARAM2_ (Ebene: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"\xC4ndern der Rotationsamplitude des Sch\xFCttelns (in Grad).","Layer rotation amplitude":"Ebenenrotationsamplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\xC4ndern der Rotationsamplitude des Sch\xFCttelns auf _PARAM1_ Grad (Ebene: _PARAM2_)","NewLayerName":"NeuerEbenenname","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\xC4ndern der Zoomfaktor-Amplitude des Sch\xFCttelns. Das Sch\xFCtteln wird um diesen Faktor vergr\xF6\xDFert und verkleinert (z.B. 1.0625 ist ein g\xFCltiger Wert).","Layer zoom amplitude":"Ebenen-Zoomamplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\xC4ndern Sie die Zoomfaktor-Amplitude des Sch\xFCttelns auf _PARAM1_ (Ebene: _PARAM2_)","Zoom factor":"Zoomfaktor","Change the number of back and forth per seconds.":"\xC4ndern Sie die Anzahl der Hin- und Her-Bewegungen pro Sekunde.","Layer shaking frequency":"Frequenz des Ebenensch\xFCttelns","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\xC4ndern Sie die Sch\xFCttelfrequenz auf _PARAM1_ (Ebene: _PARAM2_)","Frequency":"Frequenz","Change the default translation amplitude of the shaking (in pixels).":"\xC4ndern Sie die Standard\xFCbersetzungsamplitude des Sch\xFCttelns (in Pixel).","Default translation amplitude":"Standard\xFCbersetzungsamplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\xC4ndern Sie die Standard\xFCbersetzungsamplitude des Sch\xFCttelns auf _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\xC4ndern Sie die Standardrotationsamplitude des Sch\xFCttelns (in Grad).","Default rotation amplitude":"Standardrotationsamplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\xC4ndern Sie die Standardrotationsamplitude des Sch\xFCttelns auf _PARAM1_ Grad","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\xC4ndern Sie den Standard-Zoomfaktor der Ersch\xFCtterung. Die Ersch\xFCtterung wird um diesen Faktor zoomen und wieder entzoomen (zum Beispiel 1,0625 ist ein g\xFCltiger Wert).","Default zoom amplitude":"Standard-Zoomamplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\xC4ndern Sie die Standard-Zoomfaktor-Amplitude des Sch\xFCttelns auf _PARAM1_","Change the default number of back and forth per seconds.":"\xC4ndern Sie die Standardanzahl von Hin- und Her-Bewegungen pro Sekunde.","Default shaking frequency":"Standard-Sch\xFCttelfrequenz","Change the default shaking frequency to _PARAM1_":"\xC4ndern Sie die Standard-Sch\xFCttelfrequenz auf _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generieren Sie eine Zahl aus 2-dimensionalem Simplex-Rauschen.","2D noise":"2D-Rauschen","Generator name":"Generatorname","X coordinate":"X-Koordinate","Y coordinate":"Y-Koordinate","Generate a number from 3 dimensional simplex noise.":"Generieren Sie eine Zahl aus 3-dimensionalem Simplex-Rauschen.","3D noise":"3D-Rauschen","Z coordinate":"Z-Koordinate","Generate a number from 4 dimensional simplex noise.":"Generieren Sie eine Zahl aus 4-dimensionalem Simplex-Rauschen.","4D noise":"4D-Rauschen","W coordinate":"W-Koordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Erstellt einen Rauschgenerator mit den Standardeinstellungen (Frequenz = 1, Oktaven = 1, Persistenz = 0,5, Lacunarity = 2).","Create a noise generator":"Erstellt einen Rauschgenerator","Create a noise generator named _PARAM1_":"Erstellt einen Rauschgenerator namens _PARAM1_","Delete a noise generator and loose its settings.":"L\xF6scht einen Rauschgenerator und verliert seine Einstellungen.","Delete a noise generator":"L\xF6scht einen Rauschgenerator","Delete _PARAM1_ noise generator":"L\xF6scht den _PARAM1_ Rauschgenerator","Delete all noise generators and loose their settings.":"L\xF6scht alle Rauschgeneratoren und verliert ihre Einstellungen.","Delete all noise generators":"L\xF6scht alle Rauschgeneratoren","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"Der Seed ist eine Zahl, die zur Erzeugung des zuf\xE4lligen Rauschens verwendet wird. Durch das Setzen des gleichen Seeds entsteht das gleiche zuf\xE4llige Rauschen. Es ist beispielsweise n\xFCtzlich, um die gleiche Welt zu generieren, indem man diesen Seed-Wert speichert und sp\xE4ter wiederverwendet, um erneut eine Welt zu generieren.","Noise seed":"Rauschseed","Change the noise seed to _PARAM1_":"\xC4ndern Sie den Rauschseed zu _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15-stellige Zahlen maximal","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\xC4ndern Sie den Schleifenzeitraum auf X, der f\xFCr die Rauscherzeugung verwendet wird. Das Rauschen wird sich auf X umschlingen.","Noise looping period on X":"Rauschschleifenzeitraum auf X","Change the looping period on X of _PARAM2_: _PARAM1_":"\xC4ndern Sie den Schleifenzeitraum auf X von _PARAM2_: _PARAM1_","Looping period on X":"Schleifenperiode auf X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\xC4ndern Sie die Schleifenperiode auf Y, die f\xFCr die Rauscherzeugung verwendet wird. Das Rauschen wird auf Y umgewickelt.","Noise looping period on Y":"Rauschschleifenperiode auf Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"\xC4ndern Sie die Schleifenperiode auf Y von _PARAM2_: _PARAM1_","Looping period on Y":"Schleifenperiode auf Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\xC4ndern Sie die Basisfrequenz, die f\xFCr die Rauscherzeugung verwendet wird. Eine niedrigere Frequenz wird das Rauschen vergr\xF6\xDFern.","Noise base frequency":"Rauschbasisfrequenz","Change the noise frequency of _PARAM2_: _PARAM1_":"\xC4ndern Sie die Rauschfrequenz von _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\xC4ndern Sie die Anzahl der Oktaven, die f\xFCr die Rauscherzeugung verwendet wird. Es kann als Schichten von Rauschen mit unterschiedlichem Zoom angesehen werden.","Noise octaves":"Rauschoktaven","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\xC4ndern Sie die Anzahl der Rauschoktaven von _PARAM2_: _PARAM1_","Octaves":"Oktaven","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\xC4ndern Sie die Persistenz, die f\xFCr die Rauscherzeugung verwendet wird. Bei ihrem Standardwert von \"0,5\" halbiert sie die Rauschamplitude bei jeder Oktave.","Noise persistence":"Rauschpersistenz","Change the noise persistence of _PARAM2_: _PARAM1_":"\xC4ndern Sie die Rauschpersistenz von _PARAM2_: _PARAM1_","Persistence":"Persistenz","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\xC4ndern Sie die Lacunarity, die f\xFCr die Rauscherzeugung verwendet wird. Bei ihrem Standardwert von \"2\" verdoppelt sie die Frequenz bei jeder Oktave.","Noise lacunarity":"Rauschlacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\xC4ndern Sie die Rauhigkeit des Rauschens von _PARAM2_: _PARAM1_","Lacunarity":"Rauhigkeit","The seed used for noise generation.":"Der f\xFCr die Rauscherzeugung verwendete Seed.","The base frequency used for noise generation.":"Die Basisfrequenz, die f\xFCr die Rauscherzeugung verwendet wird.","The number of octaves used for noise generation.":"Die Anzahl der Oktaven, die f\xFCr die Rauscherzeugung verwendet werden.","Noise octaves number":"Anzahl der Rauschoktaven","The persistence used for noise generation.":"Die Persistenz, die f\xFCr die Rauscherzeugung verwendet wird.","The lacunarity used for noise generation.":"Die Rauhigkeit, die f\xFCr die Rauscherzeugung verwendet wird.","Camera Zoom":"Kamera-Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Erm\xF6glicht, die Kamera auf einer Ebene mit einer Geschwindigkeit (Faktor pro Sekunde) zu zoomen.","Change the camera zoom at a given speed (in factor per second).":"\xC4ndern Sie den Kamerazoom mit einer bestimmten Geschwindigkeit (in Faktor pro Sekunde).","Zoom camera with speed":"Kamera mit Geschwindigkeit zoomen","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Kamera mit Geschwindigkeit zoomen: _PARAM1_ (Ebene: _PARAM2_, Kamera: _PARAM3_)","Zoom speed":"Zoomgeschwindigkeit","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom um einen Faktor pro Sekunde. 1: keine Auswirkung, 2: Verzweifachung alle Sekunden, 0,5: Verkleinerung um das Zweifache alle Sekunden.","Camera number (default: 0)":"Kameranummer (Standard: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\xC4ndern Sie den Kamerazoom und halten Sie einen Ankerpunkt auf dem Bildschirm fest (anstatt der Mitte).","Zoom with anchor":"Zoomen mit Anker","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\xC4ndern Sie den Kamerazoom auf: _PARAM1_ mit einem Ankerpunkt bei: _PARAM4_; _PARAM5_ (Ebene: _PARAM2_, Kamera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Anfangszoom, 2: Zoom um das Zweifache, 0,5: Verkleinerung um das Zweifache...","Anchor X":"Anker X","Anchor Y":"Anker Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\xC4ndern Sie den Kamerazoom mit einer bestimmten Geschwindigkeit (in Faktor pro Sekunde) und halten Sie einen Ankerpunkt auf dem Bildschirm fest (anstatt der Mitte).","Zoom camera with speed and anchor":"Kamera mit Geschwindigkeit und Anker zoomen","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Kamera mit Geschwindigkeit zoomen: _PARAM1_ und einem Anker bei: _PARAM4_; _PARAM5_ (Ebene: _PARAM2_, Kamera: _PARAM3_)","Cancellable draggable object":"Abbrechbares ziehbares Objekt","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Erm\xF6glicht das Abbrechen des Ziehens eines Objekts (mit dem Verhaltensmuster \"Ziehbar\") und das reibungslose Zur\xFCckkehren an seine vorherige Position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Erlaube das Abbrechen des Ziehens eines Objekts und lass es sanft zu seiner urspr\xFCnglichen Position zur\xFCckkehren (mit einem Tween).","Cancellable Draggable object":"Abbrechbares ziehbares Objekt","Draggable behavior":"Ziehverhalten","Tween behavior":"Tween-Verhalten","Original X":"Urspr\xFCngliches X","Original Y":"Urspr\xFCngliches Y","Cancel last drag.":"Letztes Ziehen abbrechen.","Cancel drag (deprecated)":"Ziehen abbrechen (veraltet)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Letztes Ziehen von _PARAM0_ in _PARAM2_ ms mit Beschleunigung _PARAM3_ abbrechen","Duration in milliseconds":"Dauer in Millisekunden","Cancel drag":"Ziehen abbrechen","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Letztes Ziehen von _PARAM0_ mit Beschleunigung _PARAM3_ in _PARAM2_ Sekunden abbrechen","Duration in seconds":"Dauer in Sekunden","Dragging is cancelled, the object is returning to its original position.":"Das Ziehen wird abgebrochen, das Objekt kehrt in seine Ursprungsposition zur\xFCck.","Dragging is cancelled":"Das Ziehen wird abgebrochen","_PARAM0_ dragging is cancelled":"_PARAM0_ Ziehen wird abgebrochen","Checkbox (for Shape Painter)":"Kontrollk\xE4stchen (f\xFCr Formmaler)","Checkbox that can be toggled by a left-click or touch.":"Kontrollk\xE4stchen, das durch einen Linksklick oder Touch umgeschaltet werden kann.","Checkbox":"Kontrollk\xE4stchen","Checked":"Markiert","Checkbox state":"Zustand des Kontrollk\xE4stchens","Halo size (hover). If blank, this is set to \"SideLength\".":"Gr\xF6\xDFe des Halos (Mauszeiger). Wenn leer, wird dies auf \"Seitenl\xE4nge\" festgelegt.","Checkbox appearance":"Aussehen des Kontrollk\xE4stchens","Halo opacity (hover)":"Halo-Deckkraft (Mauszeiger)","Halo opacity (pressed)":"Halo-Deckkraft (gedr\xFCckt)","Enable interactions":"Interaktionen aktivieren","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Zustand des Kontrollk\xE4stchens hat sich ge\xE4ndert. (Verwendet in der Funktion \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Prim\xE4rfarbe des Kontrollk\xE4stchens. (Beispiel: 24;119;211) F\xFCllfarbe, wenn das K\xE4stchen aktiviert ist.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Sekund\xE4rfarbe des Kontrollk\xE4stchens. (Beispiel: 255;255;255) Farbe des H\xE4kchens, wenn das K\xE4stchen aktiviert ist.","Length of each side (px) Minimum: 10":"L\xE4nge jeder Seite (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Linienbreite des H\xE4kchens (px) (Min: 1, Max: 1/4 * Seitenl\xE4nge)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Rahmendicke (px). Dieser Rahmen ist nur sichtbar, wenn das Kontrollk\xE4stchen nicht aktiviert ist.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Gr\xF6\xDFe des Halos (gedr\xFCckt). Wenn leer, wird dies auf \"HaloRadiusHover * 1.1\" festgelegt","Check (or uncheck) the checkbox.":"Kontrollk\xE4stchen (aktivieren oder deaktivieren).","Check (or uncheck) the checkbox":"Kontrollk\xE4stchen (aktivieren oder deaktivieren)","Add checkmark to _PARAM0_: _PARAM2_":"F\xFCge ein H\xE4kchen zu _PARAM0_ hinzu: _PARAM2_","Check the checkbox?":"Kontrollk\xE4stchen ausw\xE4hlen?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Aktivieren oder deaktivieren Sie die Interaktionen mit dem Kontrollk\xE4stchen. Benutzer k\xF6nnen nicht interagieren, w\xE4hrend es deaktiviert ist.","Enable interactions with checkbox":"Aktivieren Sie Interaktionen mit dem Kontrollk\xE4stchen","Enable interactions of _PARAM0_: _PARAM2_":"Aktivieren Sie Interaktionen von _PARAM0_: _PARAM2_","Enable":"Aktivieren","If checked, change to unchecked. If unchecked, change to checked.":"Wenn aktiviert, \xE4ndern Sie in deaktiviert. Wenn deaktiviert, \xE4ndern Sie in aktiviert.","Toggle checkmark":"Schalter f\xFCr Markierung umschalten","Toggle checkmark on _PARAM0_":"Umschalten der Markierung auf _PARAM0_","Change the primary color of checkbox.":"\xC4ndern Sie die Prim\xE4rfarbe des Kontrollk\xE4stchens.","Primary color of checkbox":"Prim\xE4rfarbe des Kontrollk\xE4stchens","Change the primary color of _PARAM0_: _PARAM2_":"\xC4ndern Sie die Prim\xE4rfarbe von _PARAM0_: _PARAM2_","Primary color":"Prim\xE4rfarbe","Change the secondary color of checkbox.":"\xC4ndern Sie die Sekund\xE4rfarbe des Kontrollk\xE4stchens.","Secondary color of checkbox":"Sekund\xE4rfarbe des Kontrollk\xE4stchens","Change the secondary color of _PARAM0_: _PARAM2_":"\xC4ndern Sie die Sekund\xE4rfarbe von _PARAM0_: _PARAM2_","Secondary color":"Sekund\xE4rfarbe","Change the halo opacity when pressed.":"\xC4ndern Sie die Halo-Deckkraft beim Dr\xFCcken.","Halo opacity when pressed":"Halo-Deckkraft beim Dr\xFCcken","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\xC4ndern Sie die Halo-Deckkraft von _PARAM0_ beim Dr\xFCcken: _PARAM2_","Halo opacity":"Halo-Deckkraft","Change the halo opacity when hovered.":"\xC4ndern Sie die Halo-Deckkraft beim \xDCberfahren.","Halo opacity when hovered":"Halo-Deckkraft beim \xDCberfahren","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\xC4ndern Sie die Halo-Deckkraft von _PARAM0_ beim \xDCberfahren: _PARAM2_","Change the halo radius when pressed.":"\xC4ndern Sie den Halo-Radius beim Dr\xFCcken.","Halo radius when pressed":"Halo-Radius beim Dr\xFCcken","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\xC4ndern Sie den Halo-Radius von _PARAM0_ beim Dr\xFCcken: _PARAM2_ px","Halo radius":"Halo-Radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\xC4ndern Sie den Halo-Radius beim \xDCberfahren. Diese Gr\xF6\xDFe wird auch verwendet, um die Interaktion mit dem Kontrollk\xE4stchen zu erkennen.","Halo radius when hovered":"Halo-Radius beim \xDCberfahren","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\xC4ndern Sie den Halo-Radius von _PARAM0_ beim \xDCberfahren: _PARAM2_ px","Change the border thickness of checkbox.":"\xC4ndern Sie die Randst\xE4rke des Kontrollk\xE4stchens.","Border thickness of checkbox":"Randst\xE4rke des Kontrollk\xE4stchens","Change the border thickness of _PARAM0_: _PARAM2_ px":"\xC4ndern Sie die Randst\xE4rke von _PARAM0_: _PARAM2_ px","Track thickness":"Spurdicke","Change the side length of checkbox.":"\xC4ndern Sie die Seitenl\xE4nge des Kontrollk\xE4stchens.","Side length of checkbox":"Seitenl\xE4nge des Kontrollk\xE4stchens","Change the side length of _PARAM0_: _PARAM2_ px":"\xC4ndern Sie die Seitenl\xE4nge von _PARAM0_: _PARAM2_ px","Track width (px)":"Spurbreite (px)","Change the line width of checkmark.":"\xC4ndern Sie die Linienbreite des H\xE4kchens.","Line width of checkmark":"Linienbreite des H\xE4kchens","Change the line width of _PARAM0_: _PARAM2_ px":"\xC4ndern Sie die Linienbreite von _PARAM0_: _PARAM2_ px","Line width (px)":"Linienbreite (px)","Check if the checkbox is checked.":"\xDCberpr\xFCfen Sie, ob das Kontrollk\xE4stchen aktiviert ist.","Is checked":"Ist \xFCberpr\xFCft","_PARAM0_ is checked":"_PARAM0_ ist aktiviert","Check if the checkbox interations are enabled.":"\xDCberpr\xFCfen Sie, ob die Interaktionen des Kontrollk\xE4stchens aktiviert sind.","Interactions enabled":"Interaktionen aktiviert","Interactions of _PARAM0_ are enabled":"Interaktionen von _PARAM0_ sind aktiviert","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Geben Sie die Farbe zur\xFCck, die zum Zeichnen des Rahmens des Kontrollk\xE4stchens verwendet wird (wenn nicht aktiviert) und die F\xFCllfarbe (wenn aktiviert).","Change the maximum value of _PARAM0_: _PARAM2_":"\xC4ndern Sie den maximalen Wert von _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Geben Sie die Farbe zur\xFCck, die zum Ausf\xFCllen des Kontrollk\xE4stchens verwendet wird (wenn nicht aktiviert) und zum Zeichnen des H\xE4kchens (wenn aktiviert).","Return the radius of the halo while the checkbox is touched or clicked.":"Geben Sie den Radius des Halos zur\xFCck, w\xE4hrend das Kontrollk\xE4stchen ber\xFChrt oder angeklickt wird.","Halo radius while touched or clicked":"Halo-Radius beim Ber\xFChren oder Klicken","Return the opacity of the halo while the checkbox is touched or clicked.":"Geben Sie die Deckkraft des Halos zur\xFCck, w\xE4hrend das Kontrollk\xE4stchen ber\xFChrt oder angeklickt wird.","Halo opacity (while touched or clicked)":"Halo-Deckkraft (beim Ber\xFChren oder Klicken)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Geben Sie den Radius des Halos zur\xFCck, wenn die Maus in der N\xE4he des Kontrollk\xE4stchens schwebt.","Halo radius (during hover)":"Halo-Radius (bei Hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Geben Sie die Deckkraft des Halos zur\xFCck, wenn die Maus in der N\xE4he des Kontrollk\xE4stchens schwebt.","Halo opacity (during hover)":"Halo-Deckkraft (bei Hover)","Return the line width of checkmark (pixels).":"Geben Sie die Linienbreite des H\xE4kchens (in Pixel) zur\xFCck.","Line width":"Linienbreite","Return the side length of checkbox (pixels).":"Geben Sie die Seitenl\xE4nge des Kontrollk\xE4stchens (in Pixel) zur\xFCck.","Side length":"Seitenl\xE4nge","Return the border thickness of checkbox (pixels).":"Geben Sie die Randdicke des Kontrollk\xE4stchens (in Pixel) zur\xFCck.","Border thickness":"Randdicke","Check if the checkbox is being pressed by mouse or touch.":"\xDCberpr\xFCfen Sie, ob das Kontrollk\xE4stchen mit Maus oder Touch gedr\xFCckt wird.","Checkbox is being pressed":"Das Kontrollk\xE4stchen wird gedr\xFCckt","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ wird mit der Maus oder Touch gedr\xFCckt","Update the hitbox.":"Aktualisieren Sie die Trefferbox.","Update hitbox":"Aktualisierung Trefferbox","Update the hitbox of _PARAM0_":"Aktualisieren Sie die Trefferbox von _PARAM0_","Checkpoints":"Kontrollpunkte","Respawn objects at checkpoints.":"Respawn-Objekte an Kontrollpunkten.","Game mechanic":"Spielmechanik","Update a checkpoint of an object.":"Einen Kontrollpunkt eines Objekts aktualisieren.","Save checkpoint":"Kontrollpunkt speichern","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"_PARAM4_ des _PARAM1_ als _PARAM2_ (x-Achse), _PARAM3_ (y-Achse) speichern","Save checkpoint of object":"Kontrollpunkt eines Objekts speichern","X position":"X-Position","Y position":"Y-Position","Checkpoint name":"Kontrollpunkte-Name","Change the position of the object to the saved checkpoint.":"\xC4ndern Sie die Position des Objekts zum gespeicherten Kontrollpunkt.","Load checkpoint":"Kontrollpunkt laden","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"_PARAM2_ zu Kontrollpunkt _PARAM3_ von _PARAM1_ bewegen","Load checkpoint from object":"Kontrollpunkt von Objekt laden","Change position of object":"Position des Objekts \xE4ndern","Ignore (possibly) empty checkpoints":"Ignoriere m\xF6glicherweise leere Kontrollpunkte","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Das Laden noch nicht gespeicherter Kontrollpunkte setzt (standardm\xE4\xDFig) die Position auf die Koordinate 0;0. W\xE4hlen Sie \"Ja\", um nicht vorhandene Kontrollpunkte vollst\xE4ndig zu ignorieren. Um daf\xFCr einen alternativen Kontrollpunkt zu definieren, erstellen Sie ein neues Ereignis und verwenden Sie die Bedingung \"Kontrollpunkt existiert\", speichern Sie den gew\xFCnschten Kontrollpunkt als Aktion.","Check if a checkpoint has a position saved / does exist.":"\xDCberpr\xFCfen, ob ein Kontrollpunkt eine gespeicherte Position hat / vorhanden ist.","Checkpoint exists":"Kontrollpunkt existiert","Checkpoint _PARAM2_ of _PARAM1_ exists":"Kontrollpunkt _PARAM2_ von _PARAM1_ existiert","Check checkpoint from object":"Kontrollpunkt von Objekt \xFCberpr\xFCfen","Clipboard":"Zwischenablage","Read and write the clipboard.":"Zwischenablage lesen und schreiben.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lesen Sie den Text aus der Zwischenablage asynchron. \nBeachten Sie auch, dass Benutzer in Webbrowsern um Berechtigungen gebeten werden k\xF6nnten, um aus der Zwischenablage zu lesen.","Get text from the clipboard":"Holen Sie den Text aus der Zwischenablage","Read clipboard and store text in _PARAM1_":"Lesen Sie die Zwischenablage und speichern Sie den Text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback-Variable, um die Inhalte der Zwischenablage zu speichern","Write the text in the clipboard.":"Schreiben Sie den Text in die Zwischenablage.","Write text to the clipboard":"Schreiben Sie Text in die Zwischenablage","Write _PARAM1_ to clipboard":"Schreiben Sie _PARAM1_ in die Zwischenablage","Text to write to clipboard":"Text zum Schreiben in die Zwischenablage","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lesen Sie den Text aus der Zwischenablage asynchron. Da dies \"asynchron\" ist, wird die Variable nicht sofort mit dem Text aus der Zwischenablage gef\xFCllt. Sie m\xFCssen einige Frames warten, bevor dies der Fall ist. Wenn Sie m\xF6chten, dass Ihre nachfolgenden Aktionen und Unterereignisse automatisch auf das Ende des Lesens warten, verwenden Sie stattdessen die Warteversion dieser Aktion (empfohlen). \nBeachten Sie auch, dass Benutzer in Webbrowsern um Berechtigungen gebeten werden k\xF6nnten, um aus der Zwischenablage zu lesen.","(No waiting) Get text from the clipboard":"(Kein Warten) Holen Sie den Text aus der Zwischenablage","Callback variable where to store the result":"Callback-Variable, um das Ergebnis zu speichern","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[OBSOLET] Lesen Sie den Text aus der Zwischenablage (nur Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[OBSOLET] Text aus der Zwischenablage abrufen (Windows, macOS, Linux)","Color Conversion":"Farbumwandlung","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Ausdr\xFCcke zum Konvertieren von Farbwerten zwischen verschiedenen Formaten (RGB, HSV, HSL, benannten Farben), Berechnen der Luminanz gem\xE4\xDF WCAG 2.0-Standards und Mischen von zwei Farben.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Wandelt eine hexadezimale Zeichenfolge in eine RGB-Zeichenfolge um. Beispiel-Eingabe: \"0459AF\".","Hexadecimal to RGB":"Hexadezimal zu RGB","Hex value":"Hex Wert","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Berechnet die Leuchtdichte einer RGB-Farbe. Beispiel-Eingabe: \"0;128;255\".","Luminance from RGB":"Leuchtdichte von RGB","RGB color":"RGB-Farbe","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Berechnet die Leuchtdichte einer hexadezimalen Farbe. Beispiel-Eingabe: \"0459AF\".","Luminance from hexadecimal":"Leuchtdichte von hexadezimal","Blend two RGB colors by applying a weighted mean.":"Zwei RGB-Farben mischen, indem ein gewichtetes Mittel angewendet wird.","Blend RGB colors":"RGB-Farben mischen","First RGB color":"Erste RGB-Farbe","Second RGB color":"Zweite RGB-Farbe","Ratio":"Verh\xE4ltnis","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Bereich: 0 bis 1, wobei 0 die erste Farbe ergibt und 1 die zweite Farbe ergibt","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Wandelt eine RGB-Zeichenfolge in eine hexadezimale Zeichenfolge um. Beispiel-Eingabe: \"0;128;255\".","RGB to hexadecimal":"RGB zu hexadezimal","RGB value":"RGB-Wert","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Wandelt eine RGB-Zeichenfolge in eine HSL-Zeichenfolge um. Beispiel-Eingabe: \"0;128;255\"\".","RGB to HSL":"RGB zu HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Wandelt HSV-Farbwerte in eine RGB-Zeichenfolge um. G\xFCltige Eingabebereiche: H(0 bis 360), S(0 bis 100), V(0 bis 100).","HSV to RGB":"HSV zu RGB","Hue 0-360":"Farbton 0-360","Saturation 0-100":"S\xE4ttigung 0-100","Value 0-100":"Wert 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Wandelt eine RGB-Zeichenfolge in eine HSV-Zeichenfolge um. Beispiel-Eingabe: \"0;128;255\".","RGB to HSV":"RGB zu HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Wandelt einen Farbnamen in eine RGB-Zeichenfolge um. (Beispiele: schwarz, grau, wei\xDF, rot, lila, gr\xFCn, gelb, blau) \nVollst\xE4ndige Liste der Farben: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Farbname zu RGB","Name of a color":"Name einer Farbe","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Konvertiert HSL Farbwerte in einen RGB-String. G\xFCltige Eingabebereiche: H(0 bis 360), S(0 bis 100), L(0 bis 100).","HSL to RGB":"HSL zu RGB","Lightness 0-100":"Helligkeit 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Konvertiert einen Farbton (Bereich: 0 bis 360) in einen RGB-Farbenstring mit 100% S\xE4ttigung und 50% Helligkeit.","Hue to RGB":"Farbton zu RGB","Compressor":"Kompressor","Compress and decompress strings.":"Zeichenfolgen komprimieren und dekomprimieren.","Decompress a string.":"Eine Zeichenfolge dekomprimieren.","Decompress String":"Zeichenfolge dekomprimieren","String to decompress":"Zeichenfolge zum Dekomprimieren","Compress a string.":"Eine Zeichenfolge komprimieren.","Compress String":"Zeichenfolge komprimieren","String to compress":"Zeichenfolge zum Komprimieren","Copy camera settings":"Kameraparameter kopieren","Copy the camera settings of a layer and apply them to another layer.":"Die Kameraparameter einer Ebene kopieren und auf eine andere Ebene anwenden.","Copy camera settings of a layer and apply them to another layer.":"Kameraparameter einer Ebene kopieren und auf eine andere Ebene anwenden.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Kameraparameter der Ebene _PARAM1_ kopieren und auf die Ebene _PARAM3_ anwenden (X-Position: _PARAM5_, Y-Position: _PARAM6_, Zoom: _PARAM7_, Winkel: _PARAM8_)","Source layer":"Quellebene","Source camera":"Quellkamera","Destination layer":"Zielebene","Destination camera":"Zielkamera","Clone X position":"X-Position klonen","Clone Y position":"Y-Position klonen","Clone zoom":"Zoom klonen","Clone angle":"Winkel klonen","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Erm\xF6glichen Sie Spielen, auf der CrazyGames-Website gehostet zu werden, Anzeigen anzuzeigen und mit CrazyGames-Benutzerkonten zu interagieren.","Third-party":"Drittanbieter","Get link account response.":"Antwort des Link-Kontos abrufen.","Link account response":"Link-Konto-Antwort","the last error from the CrazyGames API.":"Der letzte Fehler von der CrazyGames API.","Get last error":"Letzten Fehler abrufen","CrazyGames API last error is":"Der letzte Fehler der CrazyGames API ist","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\xDCberpr\xFCfen, ob ein Benutzer bei CrazyGames angemeldet ist. Wenn angemeldet, Benutzername und Profilbild abrufen.","Check and load if an user is signed in CrazyGames":"\xDCberpr\xFCfen und laden, ob ein Benutzer bei CrazyGames angemeldet ist","Check if user is signed in CrazyGames":"\xDCberpr\xFCfen, ob ein Benutzer bei CrazyGames angemeldet ist","Check if the user is signed in.":"\xDCberpr\xFCfen, ob der Benutzer angemeldet ist.","User is signed in":"Benutzer ist angemeldet","Return an invite link.":"Einladungslink zur\xFCckgeben.","Invite link":"Einladungslink","Room id":"Raum-ID","Display an invite button.":"Zeigen Sie einen Einladungsbutton an.","Display invite button":"Einladungsbutton anzeigen","Display an invite button for the room id: _PARAM1_":"Zeigen Sie einen Einladungsbutton f\xFCr die Raum-ID: _PARAM1_ an","Load CrazyGames SDK.":"CrazyGames SDK laden.","Load SDK":"SDK laden","Load CrazyGames SDK":"CrazyGames SDK laden","Check if the CrazyGames SDK is ready to be used.":"\xDCberpr\xFCfen, ob das CrazyGames SDK bereit zur Verwendung ist.","CrazyGames SDK is ready":"CrazyGames SDK ist bereit","Let CrazyGames know gameplay started.":"Lassen Sie CrazyGames wissen, dass das Gameplay gestartet ist.","Gameplay started":"Gameplay gestartet","Let CrazyGames know gameplay started":"Lassen Sie CrazyGames wissen, dass das Gameplay gestartet ist","Let CrazyGames know gameplay stopped.":"Informieren Sie CrazyGames dar\xFCber, dass das Gameplay gestoppt ist.","Gameplay stopped":"Gameplay gestoppt","Let CrazyGames know gameplay stopped":"Lassen Sie CrazyGames wissen, dass das Gameplay gestoppt ist","Let CrazyGames know loading started.":"Lassen Sie CrazyGames wissen, dass das Laden gestartet ist.","Loading started":"Laden gestartet","Let CrazyGames know loading started":"Lassen Sie CrazyGames wissen, dass das Laden gestartet ist","Let CrazyGames know loading stopped.":"Lassen Sie CrazyGames wissen, dass das Laden gestoppt ist.","Loading stopped":"Laden gestoppt","Let CrazyGames know loading stopped":"Lassen Sie CrazyGames wissen, dass das Laden gestoppt ist","Display a video ad. The game is automatically muted while the video is playing.":"Ein Werbevideo anzeigen. Das Spiel wird automatisch stummgeschaltet, w\xE4hrend das Video l\xE4uft.","Display video ad":"Videowerbung anzeigen","Display _PARAM1_ video ad":"Zeigen Sie _PARAM1_ Videowerbung an","Ad Type":"Anzeigentyp","Checks if a video ad just finished playing successfully.":"\xDCberpr\xFCft, ob eine Videowerbung erfolgreich beendet abgespielt wurde.","Video ad just finished playing":"Videowerbung erfolgreich abgespielt","Checks if a video ad is playing.":"\xDCberpr\xFCft, ob eine Videowerbung abgespielt wird.","Video ad is playing":"Videowerbung wird abgespielt","Check if the user changed.":"\xDCberpr\xFCfen, ob sich der Benutzer ge\xE4ndert hat.","User changed":"Benutzer ge\xE4ndert","Check if a video ad had an error.":"\xDCberpr\xFCfen, ob bei einer Videowerbung ein Fehler aufgetreten ist.","Video ad had an error":"Fehler bei der Videowerbung aufgetreten","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Erstellen Sie einen Einladungslink, um Freunde zu Ihren Spielsitzungen einzuladen. Diese URL kann in die Zwischenablage kopiert oder im Spiel angezeigt werden, damit der Benutzer sie ausw\xE4hlen kann.","Generate an invite link":"Generiere einen Einladungslink","Generate an invite link for _PARAM1_":"Generiere einen Einladungslink f\xFCr _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Zeige eine fr\xF6hliche Zeit, indem du glitzerndes Konfetti ausstrahlst. Die Feier sollte ein besonderer Moment bleiben.","Display happy time":"Zeige fr\xF6hliche Zeit","Scan for ad blockers.":"Suche nach Werbeblockern.","Scan for ad blockers":"Suche nach Werbeblockern","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\xDCberpr\xFCfen, ob der Benutzer einen Werbeblocker verwendet. Diese Bedingung ist immer falsch, bevor \"Suche nach Werbeblockern\" aufgerufen wird.","Ad blocker is detected":"Werbeblocker wird erkannt","Display a banner that can be called once per 60 seconds.":"Zeige ein Banner, das alle 60 Sekunden aufgerufen werden kann.","Display a banner":"Zeige ein Banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Zeige einen Banner: _PARAM1_ an Position _PARAM3_ ; _PARAM4_ mit der Gr\xF6\xDFe _PARAM2_","Banner name":"Bannername","Ad size":"Anzeigegr\xF6\xDFe","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Ein Banner ausblenden.","Hide a banner":"Verberge ein Banner","Hide the banner: _PARAM1_":"Den Banner ausblenden: _PARAM1_","Hide all banners.":"Alle Banner ausblenden.","Hide all banners":"Alle Banner ausblenden","Hide all the banners":"Alle Banner ausblenden","Hide the invite button.":"Die Einladungsschaltfl\xE4che ausblenden.","Hide invite button":"Einladungsschaltfl\xE4che ausblenden","Get the environment.":"Die Umgebung abrufen.","Get the environment":"Die Umgebung abrufen","display environment into _PARAM1_":"Umgebung in _PARAM1_ anzeigen","Retrieve user data.":"Benutzerdaten abrufen.","Retrieve user data":"Benutzerdaten abrufen","Show CrazyGames login window.":"CrazyGames-Anmeldefenster anzeigen.","Show CrazyGames login window":"CrazyGames-Anmeldefenster anzeigen","Show account link prompt.":"Kontoverkn\xFCpfungsaufforderung anzeigen.","Show account link prompt":"Kontoverkn\xFCpfungsaufforderung anzeigen","the username.":"der Benutzername.","Username":"Benutzername","Username is":"Der Benutzername ist","the CrazyGames User ID.":"die CrazyGames-Benutzer-ID.","CrazyGames User ID":"CrazyGames-Benutzer-ID","CrazyGames user ID is":"CrazyGames-Benutzer-ID ist","Get user signed in profile picture url.":"Holen Sie sich das Profilbild des angemeldeten Benutzers.","Get user signed in profile picture url":"Holen Sie sich das Profilbild des angemeldeten Benutzers","Return true when the user prefers to instantly join a lobby.":"Gibt true zur\xFCck, wenn der Benutzer bevorzugt, sofort einer Lobby beizutreten.","Is instantly joining a lobby":"Tritt der Benutzer sofort einer Lobby bei","Return true if the user prefers the chat disabled.":"Gibt true zur\xFCck, wenn der Benutzer den Chat deaktiviert bevorzugt.","Is the user chat disabled":"Ist der Chat des Benutzers deaktiviert","Retrieves user system info, browser, version and device.":"Ruft Benutzer-Systeminformationen, Browser, Version und Ger\xE4t ab.","Retrieves user system info":"Ruft Benutzer-Systeminformationen ab","Get invite parameters if user is invited to this game.":"Holen Sie die Einladungsparameter, wenn der Benutzer zu diesem Spiel eingeladen wird.","Get invite parameters":"Holen Sie die Einladungsparameter","Param":"Parameter","Save the session data.":"Speichern Sie die Sitzungsdaten.","Save session data":"Sitzungsdaten speichern","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Sitzungsdaten speichern, mit der ID: _PARAM1_ zu: _PARAM2_","Id":"ID","Get user session data.":"Benutzersitzungsdaten abrufen.","Get user session data":"Benutzersitzungsdaten abrufen","the availability of the user's account.":"Die Verf\xFCgbarkeit des Benutzerkontos.","Is user account available":"Ist das Benutzerkonto verf\xFCgbar","The CrazyGames user account is available":"Das CrazyGames-Benutzerkonto ist verf\xFCgbar","Retrieve the user's session token for authentication.":"Rufen Sie das Sitzungstoken des Benutzers zur Authentifizierung ab.","Get User Token":"Benutzer-Token abrufen","Retrieve the authentication token from Xsolla.":"Holen Sie sich das Authentifizierungstoken von Xsolla.","Get Xsolla Token":"Xsolla-Token abrufen","Generate Xsolla token.":"Generieren Sie das Xsolla-Token.","Generate Xsolla token":"Xsolla-Token generieren","Cursor movement conditions":"Cursorbewegungsbedingungen","Conditions to check the cursor movement (still or moving).":"Bedingungen, um die Cursorbewegung (still oder in Bewegung) zu \xFCberpr\xFCfen.","Check if the cursor has stayed still for the specified time on the default layer.":"\xDCberpr\xFCfen Sie, ob der Cursor f\xFCr die angegebene Zeit auf der Standardebene stillgestanden ist.","Cursor stays still":"Cursor bleibt still stehen","Cursor has stayed still for _PARAM1_ seconds":"Der Cursor ist _PARAM1_ Sekunden lang stillgestanden","Check if the cursor is moving on the default layer.":"\xDCberpr\xFCfen Sie, ob der Cursor auf der Standardebene bewegt wird.","Cursor is moving":"Cursor bewegt sich","Cursor type":"Cursortyp","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Bietet eine Aktion, um den Typ des Cursors zu \xE4ndern, und ein Verhalten, um den Cursor zu \xE4ndern, wenn ein Objekt \xFCberfahren wird.","Change the type of the cursor.":"\xC4ndern Sie den Typ des Cursors.","Change the cursor to _PARAM1_":"\xC4ndere den Cursor zu _PARAM1_","The new cursor type":"Der neue Cursortyp","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Liste der verf\xFCgbaren Cursoren auf https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"\xC4ndern Sie den Typ des Cursors.","Do change cursor type":"Den Cursor-Typ \xE4ndern","Do change the cursor to _PARAM1_":"\xC4ndern Sie den Cursor zu _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\xC4ndern Sie das Cursor-Erscheinungsbild, wenn das Objekt aufgehalten wird (auf Windows, macOS oder Linux).","Custom cursor when hovered":"Benutzerdefinierter Cursor beim \xDCberfahren","The cursor type":"Der Cursortyp","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Siehe https://developer.mozilla.org/en-US/docs/Web/CSS/cursor f\xFCr eine Liste m\xF6glicher Cursors.","Curved movement":"Gekr\xFCmmte Bewegung","Move objects on curved paths.":"Objekte auf gekr\xFCmmten Pfaden bewegen.","Append a cubic Bezier curve at the end of the path.":"H\xE4ngen Sie am Ende des Pfades eine kubische B\xE9zierkurve an.","Append a curve":"H\xE4ngen Sie eine Kurve an","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"H\xE4ngen Sie eine Kurve an den Pfad _PARAM1_ relativ zum Ende: _PARAM8_, erster Steuerpunkt: _PARAM2_; _PARAM3_, zweiter Steuerpunkt: _PARAM4_; _PARAM5_, Ziel: _PARAM6_; _PARAM7_","Path name":"Pfadname","First control point X":"X des ersten Steuerpunkts","First control point Y":"Y des ersten Steuerpunkts","Second Control point X":"X des zweiten Steuerpunkts","Second Control point Y":"Y des zweiten Steuerpunkts","Destination point X":"X des Ziels","Destination point Y":"Y des Ziels","Relative":"Relativ","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"H\xE4ngen Sie am Ende des Pfades eine kubische B\xE9zierkurve an. Der erste Steuerpunkt ist symmetrisch zum letzten Steuerpunkt des Pfades.","Append a smooth curve":"H\xE4ngen Sie eine glatte Kurve an","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"H\xE4ngen Sie eine glatte Kurve am Pfad _PARAM1_ relativ zum Ende: _PARAM6_, zweiter Steuerpunkt: _PARAM2_; _PARAM3_, Ziel: _PARAM4_; _PARAM5_","Append a line at the end of the path.":"H\xE4ngen Sie am Ende des Pfades eine Linie an.","Append a line":"H\xE4ngen Sie eine Linie an","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"H\xE4ngen Sie am Pfad _PARAM1_ relativ zum Ende eine Linie an: _PARAM4_, Ziel: _PARAM2_; _PARAM3_","Append a line to close the path.":"H\xE4ngen Sie eine Linie an, um den Pfad zu schlie\xDFen.","Close a path":"Schlie\xDFen Sie einen Pfad","Close the path _PARAM1_":"Schlie\xDFen Sie den Pfad _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Erstellen Sie einen Pfad aus SVG-Befehlen, zum Beispiel \"M 0,0 C 55,0 100,45 100,100\". Befehle sind: M = Verschieben, C = Kurve, S = Gl\xE4tten, L = Linie. Kleinbuchstaben sind f\xFCr relative Positionen. Der bevorzugte Weg, um die Befehle zu erstellen, ist die Verwendung eines externen SVG-Editors wie Inkscape.","Create a path from SVG":"Erstellen Sie einen Pfad aus SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Erstellen Sie den Pfad _PARAM1_ aus den SVG-Pfadbefehlen _PARAM2_","SVG commands":"SVG-Befehle","Return the SVG commands of a path.":"Geben Sie die SVG-Befehle eines Pfads zur\xFCck.","SVG path commands":"SVG-Pfadbefehle","Delete a path from the memory.":"L\xF6schen Sie einen Pfad aus dem Speicher.","Delete a path":"Einen Pfad l\xF6schen","Delete the path: _PARAM1_":"L\xF6schen Sie den Pfad: _PARAM1_","Append a path to another path.":"F\xFCgen Sie einen Pfad zu einem anderen Pfad hinzu.","Append a path":"F\xFCgen Sie einen Pfad hinzu","Append the path _PARAM2_ to the path _PARAM1_":"H\xE4ngen Sie den Pfad _PARAM2_ an den Pfad _PARAM1_ an","Name of the path to modify":"Name des zu modifizierenden Pfads","Name of the path to add to the first one":"Name des Pfads, der zu dem ersten hinzugef\xFCgt werden soll","Duplicate a path.":"Duplizieren Sie einen Pfad.","Duplicate a path":"Einen Pfad duplizieren","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Erstellen Sie den Pfad _PARAM1_ als Duplikat des Pfads _PARAM2_","Name of the path to create":"Name des zu erstellenden Pfads","Name of the source path":"Name des Quellpfads","Append a path to another path. The appended path is rotated to have a smooth junction.":"F\xFCgen Sie einen Pfad zu einem anderen Pfad hinzu. Der hinzugef\xFCgte Pfad wird gedreht, um einen glatten \xDCbergang herzustellen.","Append a rotated path":"F\xFCgen Sie einen gedrehten Pfad hinzu","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"F\xFCgen Sie den Pfad _PARAM2_ gedreht an den Pfad _PARAM1_ an, umzukehren: _PARAM3_","Flip the appended path":"Drehen Sie den hinzugef\xFCgten Pfad um","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Geben Sie die Geschwindigkeitsskala auf der Y-Achse zur\xFCck. Dies wird verwendet, um den Betrachtungswinkel eines Pfads zu \xE4ndern (von oben nach unten oder Isometrie).","Speed scale Y":"Geschwindigkeitsskala Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\xC4ndern Sie die Geschwindigkeitsskala auf der Y-Achse. Dies erm\xF6glicht die \xC4nderung des Betrachtungswinkels eines Pfads (von oben nach unten oder Isometrie).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\xC4ndern Sie die Geschwindigkeitsskala Y des Pfads _PARAM1_ auf _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Geschwindigkeitsskala auf der Y-Achse (0,5 f\xFCr Pixel-Isometrie)","Invert a path, the end becomes the beginning.":"Kehren Sie einen Pfad um, das Ende wird zum Anfang.","Invert a path":"Einen Pfad umkehren","Invert the path _PARAM1_":"Kehren Sie den Pfad _PARAM1_ um","Flip a path.":"Pfad umdrehen.","Flip a path":"Pfad umdrehen","Flip the path _PARAM1_":"Pfad _PARAM1_ umdrehen","Flip a path horizontally.":"Pfad horizontal umdrehen.","Flip a path horizontally":"Pfad horizontal umdrehen","Flip the path _PARAM1_ horizontally":"Pfad _PARAM1_ horizontal umdrehen","Flip a path vertically.":"Pfad vertikal umdrehen.","Flip a path vertically":"Pfad vertikal umdrehen","Flip the path _PARAM1_ vertically":"Pfad _PARAM1_ vertikal umdrehen","Scale a path.":"Pfad skalieren.","Scale a path":"Pfad skalieren","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Pfad _PARAM1_ um _PARAM2_ ; _PARAM3_ skalieren","Scale on X axis":"Auf der X-Achse skalieren","Scale on Y axis":"Auf der Y-Achse skalieren","Rotate a path.":"Pfad drehen.","Rotate a path":"Pfad drehen","Rotate _PARAM2_\xB0 the path _PARAM1_":"Pfad _PARAM1_ um _PARAM2_\xB0 drehen","Rotation angle":"Drehwinkel","Check if a path is closed.":"\xDCberpr\xFCfe, ob ein Pfad geschlossen ist.","Is closed":"Ist geschlossen","The path _PARAM1_ is closed":"Der Pfad _PARAM1_ ist geschlossen","Return the position on X axis of the path for a given length.":"Gib die Position auf der X-Achse des Pfads f\xFCr eine gegebene L\xE4nge zur\xFCck.","Path X":"Pfad X","Length on the path":"L\xE4nge des Pfads","Return the position on Y axis of the path for a given length.":"Gib die Position auf der Y-Achse des Pfads f\xFCr eine gegebene L\xE4nge zur\xFCck.","Path Y":"Pfad Y","Return the direction angle of the path for a given length (in degree).":"Gib den Richtungswinkel des Pfads f\xFCr eine gegebene L\xE4nge (im Grad) zur\xFCck.","Path angle":"Winkel des Pfads","Return the length of the path.":"Gib die L\xE4nge des Pfads zur\xFCck.","Path length":"L\xE4nge des Pfads","Return the displacement on X axis of the path end.":"Gib den Verdr\xE4ngungswert auf der X-Achse des Pfadendes zur\xFCck.","Path end X":"Pfadende X","Return the displacement on Y axis of the path end.":"Gib den Verdr\xE4ngungswert auf der Y-Achse des Pfadendes zur\xFCck.","Path end Y":"Pfadende Y","Return the number of lines or curves that make the path.":"Gib die Anzahl der Linien oder Kurven zur\xFCck, die den Pfad bilden.","Path element count":"Elementanzahl des Pfads","Return the origin position on X axis of a curve.":"Gib die Ursprungsposition auf der X-Achse einer Kurve zur\xFCck.","Origin X":"Ursprung X","Curve index":"Kurvenindex","Return the origin position on Y axis of a curve.":"Gib die Ursprungsposition auf der Y-Achse einer Kurve zur\xFCck.","Origin Y":"Ursprung Y","Return the first control point position on X axis of a curve.":"Gib die Position des ersten Steuerpunkts auf der X-Achse einer Kurve zur\xFCck.","First control X":"Erster Steuerpunkt X","Return the first control point position on Y axis of a curve.":"Gib die Position des ersten Steuerpunkts auf der Y-Achse einer Kurve zur\xFCck.","First control Y":"Erster Steuerpunkt Y","Return the second control point position on X axis of a curve.":"Gib die Position des zweiten Steuerpunkts auf der X-Achse einer Kurve zur\xFCck.","Second control X":"Zweiter Steuerpunkt X","Return the second control point position on Y axis of a curve.":"Gib die Position des zweiten Steuerpunkts auf der Y-Achse einer Kurve zur\xFCck.","Second control Y":"Zweiter Steuerpunkt Y","Return the target position on X axis of a curve.":"Gib die Zielposition auf der X-Achse einer Kurve zur\xFCck.","Return the target position on Y axis of a curve.":"Gib die Zielposition auf der Y-Achse einer Kurve zur\xFCck.","Path exists.":"Pfad existiert.","Path exists":"Pfad existiert","Path _PARAM1_ exists":"Pfad _PARAM1_ existiert","Move objects on curved paths in a given duration and tween easing function.":"Bewegen von Objekten auf gekr\xFCmmten Pfaden in einer gegebenen Dauer und \xDCbergangsfunktion f\xFCr das Tweening.","Movement on a curve (duration-based)":"Bewegung auf einer Kurve (dauerbasiert)","Rotation offset":"Rotationsversatz","Flip on X to go back":"Auf x umdrehen, um zur\xFCckzugehen","Flip on Y to go back":"Auf y umdrehen, um zur\xFCckzugehen","Speed scale":"Geschwindigkeitsskala","Pause duration before going back":"Pausendauer vor der R\xFCckkehr","Viewpoint":"Standpunkt","Set the the object on the path according to the current length.":"Setzen Sie das Objekt auf dem Pfad entsprechend der aktuellen L\xE4nge.","Update position":"Aktualisieren Position","Update the position of _PARAM0_ on the path":"Aktualisieren Sie die Position von _PARAM0_ auf dem Pfad","Move the object to a position by following a path.":"Bewegen Sie das Objekt zu einer Position, indem Sie einem Pfad folgen.","Move on path to a position":"Bewegen Sie sich auf dem Pfad zu einer Position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Bewegen Sie _PARAM0_ zu _PARAM6_ ; _PARAM7_ auf dem Pfad: _PARAM2_ wiederholt _PARAM3_ Mal in _PARAM4_ Sekunden mit _PARAM5_ Easing","The path can be define with the \"Append curve\" action.":"Der Pfad kann mit der Aktion \"Kurve anh\xE4ngen\" definiert werden.","Number of repetitions":"Anzahl der Wiederholungen","Destination X":"Ziel X","Destination Y":"Ziel Y","Move the object to a position by following a path and go back.":"Bewegen Sie das Objekt zu einer Position, indem Sie einem Pfad folgen und zur\xFCckgehen.","Move back and forth to a position":"Hin und her zu einer Position bewegen","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Hin und her _PARAM0_ zu _PARAM6_ ; _PARAM7_ auf dem Pfad: _PARAM2_ wiederholt _PARAM3_ Mal in _PARAM4_ Sekunden mit _PARAM5_ Easing, warten Sie _PARAM8_ Sekunden, bevor Sie zur\xFCckgehen und Schleife: _PARAM9_","Duration to wait before going back":"Dauer bis zur R\xFCckkehr abwarten","Loop":"Schleife","Move the object by following a path.":"Bewegen Sie das Objekt, indem Sie einem Pfad folgen.","Move on path":"Auf dem Pfad bewegen","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Bewegen Sie _PARAM0_ auf dem Pfad: _PARAM2_ wiederholt _PARAM3_ Mal in _PARAM4_ Sekunden mit _PARAM5_ Easing","Move the object by following a path and go back.":"Bewegen Sie das Objekt, indem Sie einem Pfad folgen und zur\xFCckgehen.","Move back and forth":"Hin und her bewegen","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Hin und her _PARAM0_ auf dem Pfad: _PARAM2_ wiederholt _PARAM3_ Mal in _PARAM4_ Sekunden mit _PARAM5_ Easing, warten Sie _PARAM6_ Sekunden, bevor Sie zur\xFCckgehen und Schleife: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\xDCberpr\xFCfen, ob das Objekt eines der beiden Enden des Pfads erreicht hat.","Reached an end":"Ein Ende erreicht","_PARAM0_ reached an end of the path":"_PARAM0_ hat ein Ende des Pfads erreicht","Check if the object has finished to move on the path.":"\xDCberpr\xFCfen, ob das Objekt fertig ist, auf dem Pfad zu bewegen.","Finished to move":"Fertig bewegen","_PARAM0_ has finished to move":"_PARAM0_ hat fertig bewegt","Return the angle of movement on its path.":"Geben Sie den Winkel der Bewegung auf ihrem Pfad zur\xFCck.","Movement angle":"Bewegungswinkel","Draw the object trajectory.":"Zeichnen Sie die Objekttrajektorie.","Draw the trajectory":"Zeichnen Sie die Trajektorie","Draw trajectory of _PARAM0_ on _PARAM2_":"Zeichnen Sie die Trajektorie von _PARAM0_ auf _PARAM2_","Shape painter":"Formenmaler","Change the transformation to apply to the path.":"\xC4ndern Sie die Transformation, die auf den Pfad angewendet werden soll.","Path transformation":"Pfadtransformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\xC4ndern Sie die Pfadtransformation von _PARAM0_ in den Ursprung _PARAM2_; _PARAM3_ Skalierung um _PARAM4_ und eine Drehung von _PARAM5_\xB0","Scale":"Skalierung","Angle":"Winkel","Initialize the movement state.":"Initialisieren Sie den Bewegungszustand.","Initialize the movement":"Initialisieren Sie die Bewegung","Initialize the movement of _PARAM0_":"Initialisieren Sie die Bewegung von _PARAM0_","Return the number of repetitions between the current position and the origin.":"Geben Sie die Anzahl der Wiederholungen zwischen der aktuellen Position und dem Ursprung zur\xFCck.","Repetition done":"Wiederholung erledigt","Return the position on one repeated path.":"Geben Sie die Position auf einem wiederholten Pfad zur\xFCck.","Path position":"Pfadposition","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Geben Sie den Fortschritt auf dem gesamten Pfad von 0 bis 1 zur\xFCck, wobei 0 den Ursprung und 1 das Ende bedeutet.","Progress":"Fortschritt","Return the length of the path (one repetition only).":"Geben Sie die L\xE4nge des Pfads (eine einzige Wiederholung) zur\xFCck.","Return the speed scale on Y axis of the path.":"Geben Sie die Geschwindigkeitsskala auf der Y-Achse des Pfads zur\xFCck.","Path speed scale Y":"Pfadgeschwindigkeitsskala Y","Return the angle to use when the object is going back or not.":"Geben Sie den Winkel zur\xFCck, der verwendet werden soll, wenn das Objekt zur\xFCckgeht oder nicht.","Back or forth angle":"Zur\xFCck oder Vorw\xE4rts Winkel","Move objects on curved paths at a given speed.":"Objekte auf gekr\xFCmmten Pfaden mit einer bestimmten Geschwindigkeit bewegen.","Movement on a curve (speed-based)":"Bewegung auf einer Kurve (geschwindigkeitsbasiert)","Rotation":"Rotation","Change the path followed by an object.":"\xC4ndern Sie den Pfad, dem ein Objekt folgt.","Follow a path":"Folgen Sie einem Pfad","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ folgt dem Pfad: _PARAM2_ wiederholt _PARAM3_ mal und Schleife: _PARAM4_","Change the path followed by an object to reach a position.":"\xC4ndern Sie den Pfad, dem ein Objekt folgt, um eine Position zu erreichen.","Follow a path to a position":"Folgen Sie einem Pfad zu einer Position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ folgt dem Pfad _PARAM2_ wiederholt _PARAM3_ mal, um _PARAM5_ zu erreichen; _PARAM6_ und Schleife: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"die L\xE4nge zwischen dem Trajektorie-Ursprung und der aktuellen Position ohne Z\xE4hlen der Schleifen.","Position on the loop":"Position auf der Schleife","the length from the trajectory origin in the current loop":"die L\xE4nge vom Trajektorie-Ursprung in der aktuellen Schleife","the number time the object loop the trajectory.":"die Anzahl der Male, die das Objekt die Trajektorie durchl\xE4uft.","Current loop":"Aktuelle Schleife","the current loop":"die aktuelle Schleife","the length between the trajectory origin and the current position counting the loops.":"die L\xE4nge zwischen dem Ursprung der Bahn und der aktuellen Position unter Ber\xFCcksichtigung der Schleifen.","Position on the path":"Position auf dem Pfad","the length from the trajectory origin counting the loops":"die L\xE4nge vom Ursprung der Bahn unter Ber\xFCcksichtigung der Schleifen","Change the position of the object on the path.":"\xC4ndere die Position des Objekts auf dem Pfad.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\xC4ndere die Position von _PARAM0_ auf dem Pfad auf die L\xE4nge _PARAM2_","Length":"L\xE4nge","Check if the length from the trajectory origin is lesser than a value.":"\xDCberpr\xFCfe, ob die L\xE4nge vom Ursprung der Bahn kleiner ist als ein Wert.","Current length":"Aktuelle L\xE4nge","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ ist weniger als _PARAM2_ Pixel vom Ursprung der Bahn entfernt","Length from the trajectory origin (in pixels)":"L\xE4nge vom Ursprung der Bahn (in Pixel)","Check if the object has reached the origin position of the path.":"\xDCberpr\xFCfen, ob das Objekt die Ausgangsposition des Pfads erreicht hat.","Reached path origin":"Erreichte Pfadursprung","_PARAM0_ reached the path beginning":"_PARAM0_ hat den Anfang des Pfads erreicht","Check if the object has reached the target position of the path.":"\xDCberpr\xFCfen, ob das Objekt die Zielposition des Pfads erreicht hat.","Reached path target":"Erreichtes Pfadziel","_PARAM0_ reached the path target":"_PARAM0_ hat das Pfadziel erreicht","Reach an end":"Ein Ende erreichen","Check if the object can still move in the current direction.":"\xDCberpr\xFCfen, ob das Objekt sich noch in die aktuelle Richtung bewegen kann.","Can move further":"Kann sich weiter bewegen","_PARAM0_ can move further on its path":"_PARAM0_ kann sich weiter auf seinem Pfad bewegen","the speed of the object.":"die Geschwindigkeit des Objekts.","the speed":"die Geschwindigkeit","Change the current speed of the object.":"\xC4ndere die aktuelle Geschwindigkeit des Objekts.","Change the speed of _PARAM0_ to _PARAM2_":"\xC4ndere die Geschwindigkeit von _PARAM0_ auf _PARAM2_","Speed (in pixels per second)":"Geschwindigkeit (in Pixel pro Sekunde)","Make an object accelerate until it reaches a given speed.":"Bewirke, dass ein Objekt beschleunigt, bis es eine gegebene Geschwindigkeit erreicht.","Accelerate":"Beschleunigen","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ beschleunigen auf _PARAM3_, um die Geschwindigkeit von _PARAM2_ zu erreichen","Targeted speed (in pixels per second)":"Zielgeschwindigkeit (in Pixel pro Sekunde)","Acceleration (in pixels per second per second)":"Beschleunigung (in Pixel pro Sekunde pro Sekunde)","Make an object accelerate to reaches a speed in a given amount of time.":"Bewirke, dass ein Objekt beschleunigt, um in einer gegebenen Zeit eine Geschwindigkeit zu erreichen.","Accelerate during":"Beschleunigen w\xE4hrend","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ beschleunigen w\xE4hrend _PARAM3_ Sekunden, um die Geschwindigkeit von _PARAM2_ zu erreichen","Repeated path position":"Wiederholte Pfadposition","Return the length of the complete trajectory (without looping).":"Gesamtl\xE4nge zur\xFCckgeben (ohne Schleifen).","Total length":"Gesamtl\xE4nge","Return the path origin on X axis of the object.":"Gib den Pfadursprung auf der X-Achse des Objekts zur\xFCck.","Path origin X":"Pfadursprung X","the path origin on X axis":"der Pfadursprung auf der X-Achse","Return the path origin on Y axis of the object.":"Gib den Pfadursprung auf der Y-Achse des Objekts zur\xFCck.","Path origin Y":"Pfadursprung Y","the path origin on Y axis":"der Pfadursprung auf der Y-Achse","Depth effect":"Tiefeneffekt","Change scale based on Y position to simulate depth of field.":"Skalierung basierend auf der Y-Position \xE4ndern, um die Tiefensch\xE4rfe zu simulieren.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"Die Gr\xF6\xDFe des Objekts nimmt ab, je n\xE4her es am Horizont ist, und erzeugt so die Illusion, dass das Objekt sich vom Betrachter entfernt.","Max scale when the object is at the bottom of the screen (Default: 1)":"Maximale Gr\xF6\xDFe, wenn das Objekt sich am unteren Rand des Bildschirms befindet (Standard: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y-Position, die einen Horizont darstellt, an dem Objekte unendlich klein erscheinen (Standard: 0)","Exponential rate of change (Default: 2)":"Exponentielle \xC4nderungsrate (Standard: 2)","Percent away from the horizon":"Prozent vom Horizont entfernt","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Prozentual von den Horizont entfernt. Dies ist \"0\" am Horizont und \"1\" am unteren Rand des Bildschirms.","Percent away from horizon":"Prozentual vom Horizont entfernt","Exponential rate of change, based on Y position.":"Exponentielle \xC4nderungsrate, basierend auf der Y-Position.","Exponential rate of change":"Exponentielle \xC4nderungsrate","Max scale when the object is at the bottom of the screen.":"Maximale Skalierung, wenn sich das Objekt am unteren Rand des Bildschirms befindet.","Max scale":"Maximale Skalierung","Y value of horizon.":"Y-Wert des Horizonts.","Y value of horizon":"Y-Wert des Horizonts","Set max scale when the object is at the bottom of the screen (Default: 2).":"Setzen Sie die maximale Skalierung, wenn sich das Objekt am unteren Rand des Bildschirms befindet (Standard: 2).","Set max scale":"Maximale Skalierung setzen","Set max scale of _PARAM0_ to _PARAM2_":"Maximale Skalierung von _PARAM0_ auf _PARAM2_ setzen","Y Exponent":"Y-Exponent","Set Y exponential rate of change (Default: 2).":"Setzen Sie die exponentielle \xC4nderungsrate von Y (Standard: 2).","Set exponential rate of change":"Setzen Sie die exponentielle \xC4nderungsrate","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Setzen Sie die exponentielle \xC4nderungsrate von Y von _PARAM0_ auf _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Setzen Sie die Y-Position des Horizonts, an dem Objekte unendlich klein sind (Standard: 0).","Set Y position of horizon":"Setzen Sie die Y-Position des Horizonts","Set horizon of _PARAM0_ to Y position _PARAM2_":"Setzen Sie den Horizont von _PARAM0_ auf die Y-Position _PARAM2_","Horizon Y":"Horizont Y","Discord rich presence (Windows, Mac, Linux)":"Discord-Rich Presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"F\xFCgt Discord-Rich Presence zu Ihren Spielen hinzu.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Versucht, sich mit Discord zu verbinden, wenn es installiert ist, und initialisiert den Rich Presence.","Initialize rich presence":"Initialisiere den Rich Presence","Initialize rich presence with ID _PARAM1_":"Initialisiere den Rich Presence mit ID _PARAM1_","The discord client ID":"Die Discord-Client-ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Aktualisieren Sie die Daten in der Rich Presence. Siehe die Discord-Dokumentation f\xFCr weitere Informationen zu jedem Feld. Jedes Feld au\xDFer dem Zustand ist optional.","Update rich presence":"Rich Presence aktualisieren","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Rich Presence auf Zustand _PARAM1_, Details _PARAM2_, Startzeitstempel _PARAM3_, Endzeitstempel _PARAM4_, gro\xDFes Bild _PARAM5_ mit Text _PARAM6_ und kleines Bild _PARAM7_ mit Text _PARAM8_ aktualisieren","The current state":"Der aktuelle Zustand","The details of the current state":"Die Details des aktuellen Zustands","The timstamp of the start of the match":"Der Zeitstempel des Starts des Spiels","If this is filled, discord will show the time elapsed since the start.":"Wenn dies ausgef\xFCllt ist, zeigt Discord die seit dem Start vergangene Zeit an.","The timestamp of the end of the match":"Der Zeitstempel des Endes des Spiels","If this is filled, discord will display the remaining time.":"Wenn dies ausgef\xFCllt ist, zeigt Discord die verbleibende Zeit an.","The name of the big image":"Der Name des gro\xDFen Bildes","The text of the large image":"Der Text des gro\xDFen Bildes","The name of the small image":"Der Name des kleinen Bildes","The text of the small image":"Der Text des kleinen Bildes","Double-click and tap":"Doppelklick und tippen","Check for a double-click or a tap.":"\xDCberpr\xFCfen, ob ein Doppelklick oder ein Tippen vorliegt.","Check if the specified mouse button is clicked twice in a short amount of time.":"\xDCberpr\xFCfen, ob die angegebene Maustaste innerhalb kurzer Zeit zweimal geklickt wurde.","Double-clicked (or double-tapped)":"Doppelt geklickt (oder doppelt getippt)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ Maustaste wurde doppelt geklickt","Mouse button to track":"Zu verfolgende Maustaste","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Da Touch-Ger\xE4te keine entsprechenden Taps f\xFCr Mitte/Rechts haben, m\xFCssen Sie dies in Ihren Ereignissen ber\xFCcksichtigen, wenn Sie nicht die linke Maustaste verwenden und f\xFCr Touch-Ger\xE4te entwickeln.","Check if the specified mouse button is clicked.":"\xDCberpr\xFCfen, ob die angegebene Maustaste geklickt wurde.","Clicked (or tapped)":"Geklickt (oder getippt)","_PARAM1_ mouse button is clicked":"_PARAM1_-Maustaste wurde geklickt","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_-Maustaste wurde _PARAM2_-mal geklickt","Click count":"Klickanzahl","Drag camera with the mouse (or touchscreen)":"Mit der Maus (oder dem Touchscreen) die Kamera ziehen","Move a camera by dragging the mouse (or touchscreen).":"Bewegen Sie eine Kamera, indem Sie die Maus (oder den Touchscreen) ziehen.","Drag camera with the mouse":"Kamera mit der Maus verschieben","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Ziehen Sie die Kamera auf Ebene _PARAM2_ in _PARAM3_ Richtungen mit der Maustaste _PARAM4_","Camera layer (default: \"\")":"Kamera-Ebene (standardm\xE4\xDFig: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Bewegungsrichtungen der Kamera (horizontal, vertikal, beides)","Mouse button (use \"Left\" for touchscreen)":"Maus Taste (benutze \"Links\" f\xFCr Touchscreen)","Draggable (for physics objects)":"Ziehbar (f\xFCr physikalische Objekte)","Drag a physics object with the mouse (or touch).":"Ziehen Sie ein physikalisches Objekt mit der Maus (oder Ber\xFChrung).","Physics behavior":"Physikverhalten","Mouse button":"Maus Taste","Maximum force":"Maximale Kraft","Frequency (Hz)":"Frequenz (Hz)","Damping ratio (Range: 0 to 1)":"D\xE4mpfungsverh\xE4ltnis (Bereich: 0 bis 1)","Enable automatic dragging":"Automatisches Ziehen aktivieren","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Wenn das automatische Ziehen deaktiviert ist, die Aktionen \"Ziehen beginnen\" und \"Ziehen freigeben\" verwenden.","Start dragging object.":"Objekt mit dem Ziehen beginnen.","Start dragging object":"Objekt mit dem Ziehen beginnen","Start dragging (physics) _PARAM0_":"_PARAM0_ (physikalisch) mit dem Ziehen beginnen","Release dragged object.":"Gezogenes Objekt freigeben.","Release dragged object":"Gezogenes Objekt freigeben","Release _PARAM0_ from being dragged (physics)":"_PARAM0_ vom Ziehen (physikalisch) freigeben","Check if object is being dragged.":"\xDCberpr\xFCfen, ob das Objekt gezogen wird.","Is being dragged":"Wird gezogen","_PARAM0_ is being dragged (physics)":"_PARAM0_ wird gezogen (Physik)","the mouse button used to move the object.":"Die Maustaste, die zum Bewegen des Objekts verwendet wird.","the dragging mouse button":"Die Maustaste zum Ziehen","the maximum joint force (in Newtons) of the object.":"Die maximale Gelenkkraft (in Newton) des Objekts.","the maximum force":"Die maximale Kraft","the joint frequency (per second) of the object.":"Die Gelenkfrequenz (pro Sekunde) des Objekts.","the frequency":"Die Frequenz","the joint damping ratio (range: 0 to 1) of the object.":"Das Gelenkd\xE4mpfungsverh\xE4ltnis (Bereich: 0 bis 1) des Objekts.","Damping ratio":"D\xE4mpfungsverh\xE4ltnis","the damping ratio (range: 0 to 1)":"Das D\xE4mpfungsverh\xE4ltnis (Bereich: 0 bis 1)","Check if automatic dragging is enabled.":"\xDCberpr\xFCfen, ob das automatische Ziehen aktiviert ist.","Automatic dragging":"Automatisches Ziehen","Automatic dragging is enabled on _PARAM0_":"Automatisches Ziehen ist aktiviert auf _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Automatisches Ziehen mit Maus oder Touch aktivieren (oder deaktivieren).","Enable (or disable) automatic dragging":"Automatisches Ziehen aktivieren (oder deaktivieren)","Enable automatic dragging on _PARAM0_: _PARAM2_":"Automatisches Ziehen auf _PARAM0_: _PARAM2_ aktivieren","EnableAutomaticDragging":"Automatisches Ziehen aktivieren","Draggable slider (for Shape Painter)":"Ziehbares Schieberegler (f\xFCr Form-Maler)","A draggable slider that users can move to select a numerical value.":"Ein ziehbarer Schieberegler, den Benutzer zum Ausw\xE4hlen eines numerischen Werts bewegen k\xF6nnen.","Let users select a numerical value by dragging a slider.":"Lassen Sie Benutzer einen numerischen Wert ausw\xE4hlen, indem Sie einen Schieberegler ziehen.","Draggable slider":"Ziehbarer Schieberegler","Minimum value":"Minimalwert","Maximum value":"Maximalwert","Tick spacing":"Zeckenabstand","Thumb shape":"Daumenform","Thumb":"Daumen","Thumb width":"Daumenbreite","Thumb height":"Daumenh\xF6he","Thumb Color":"Daumenfarbe","Thumb opacity":"Daumenopazit\xE4t","Track length":"Spurl\xE4nge","Track":"Spur","Inactive track color (thumb color by default)":"Inaktive Spurfarbe (Daumenfarbe standardm\xE4\xDFig)","Inactive track opacity":"Inaktive Spuropazit\xE4t","Active track color (thumb color by default)":"Aktive Spurfarbe (Daumenfarbe standardm\xE4\xDFig)","Active track opacity":"Aktive Spuropazit\xE4t","Halo size (hover)":"Halo Gr\xF6\xDFe (hover)","Rounded track ends":"Abrundung von Spurenden","Check if the slider is being dragged.":"\xDCberpr\xFCfen, ob der Schieberegler gezogen wird.","Being dragged":"Wird gezogen","_PARAM0_ is being dragged":"_PARAM0_ wird gezogen","Check if the slider interations are enabled.":"\xDCberpr\xFCfen, ob die Schiebereglerinteraktionen aktiviert sind.","Enable or disable the slider. Users cannot interact while it is disabled.":"Den Schieberegler aktivieren oder deaktivieren. Benutzer k\xF6nnen nicht interagieren, w\xE4hrend er deaktiviert ist.","The value of the slider (based on position of the thumb).":"Der Wert des Schiebereglers (basierend auf der Position des Daumens).","Slider value":"Schiebereglerwert","Change the value of a slider (this will move the thumb to the correct position).":"Den Wert eines Schiebereglers \xE4ndern (dies bewegt den Daumen an die richtige Position).","Change the value of _PARAM0_: _PARAM2_":"Den Wert von _PARAM0_: _PARAM2_ \xE4ndern","The minimum value of a slider.":"Der minimale Wert eines Schiebereglers.","Slider minimum value":"Mindestwert des Schiebereglers","Change the minimum value of a slider.":"Den Minimalwert eines Schiebereglers \xE4ndern.","Change the minimum value of _PARAM0_: _PARAM2_":"Den Minimalwert von _PARAM0_: _PARAM2_ \xE4ndern","The maximum value of a slider.":"Der maximale Wert eines Schiebereglers.","Slider maximum value":"Maximalwert des Schiebereglers","Thickness of track.":"Dicke der Spur.","Slider track thickness":"Dicke der Schieberegler-Spur","Length of track.":"L\xE4nge der Spur.","Slider track length":"L\xE4nge des Schieberegler-Spurs","Height of thumb.":"H\xF6he des Daumens.","Slider thumb height":"H\xF6he des Schieberegler-Daumens","Change the maximum value of a slider.":"\xC4ndere den maximalen Wert eines Schiebereglers.","The tick spacing of a slider.":"Der Abstand der Markierungen eines Schiebereglers.","Change the tick spacing of _PARAM0_: _PARAM2_":"\xC4ndere den Abstand der Markierungen von _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"\xC4ndere den Abstand der Markierungen eines Schiebereglers.","Change length of track.":"\xC4ndere L\xE4nge der Spur.","Change track length of _PARAM0_ to _PARAM2_ px":"\xC4ndere die Spurl\xE4nge von _PARAM0_ auf _PARAM2_ px","Track width":"Spurbreite","Change thickness of track.":"\xC4ndere die Dicke der Spur.","Change track thickness of _PARAM0_ to _PARAM2_ px":"\xC4ndere die Spurdicke von _PARAM0_ auf _PARAM2_ px","Change width of thumb.":"\xC4ndere die Breite des Daumens.","Change thumb width of _PARAM0_ to _PARAM2_ px":"\xC4ndere die Daumenbreite von _PARAM0_ auf _PARAM2_ px","Change height of thumb.":"\xC4ndere die H\xF6he des Daumens.","Change thumb height of _PARAM0_ to _PARAM2_ px":"\xC4ndere die Daumenh\xF6he von _PARAM0_ auf _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\xC4ndere den Radius der Leuchthalo- um den Daumen. Diese Gr\xF6\xDFe wird auch zum Erkennen der Interaktion mit dem Schieberegler verwendet.","Change halo radius of _PARAM0_ to _PARAM2_ px":"\xC4ndere den Halo-Radius von _PARAM0_ auf _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"\xC4ndere die Halo-Deckkraft, wenn der Daumen dar\xFCber schwebt.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\xC4ndere die Halo-Deckkraft beim Dar\xFCberschweben von _PARAM0_ auf _PARAM2_ px","Change opacity of halo when pressed.":"\xC4ndere die Deckkraft des Halos, wenn gedr\xFCckt.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\xC4ndere die Deckkraft des Halos beim Dr\xFCcken von _PARAM0_ auf _PARAM2_ px","Change shape of thumb (circle or rectangle).":"\xC4ndere die Form des Daumens (Kreis oder Rechteck).","Change shape of _PARAM0_ to _PARAM2_":"\xC4ndere die Form von _PARAM0_ auf _PARAM2_","New thumb shape":"Neue Daumenform","Make track use rounded ends.":"Sorge daf\xFCr, dass die Spur abgerundete Enden verwendet.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Zeichne _PARAM0_ mit einer abgerundeten Spur: _PARAM2_","Rounded track":"Abgerundete Spur","Change opacity of thumb.":"\xC4ndere die Deckkraft des Daumens.","Change thumb opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Daumenopazit\xE4t von _PARAM0_ auf _PARAM2_","Change opacity of inactive track.":"\xC4ndern Sie die Opazit\xE4t des inaktiven Tracks.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Opazit\xE4t des inaktiven Tracks von _PARAM0_ auf _PARAM2_","Change opacity of active track.":"\xC4ndern Sie die Opazit\xE4t des aktiven Tracks.","Change active track opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Opazit\xE4t des aktiven Tracks von _PARAM0_ auf _PARAM2_","Change the color of the track that is LEFT of the thumb.":"\xC4ndern Sie die Farbe des Tracks, der LINKS vom Daumen ist.","Active track color":"Farbe des aktiven Tracks","Change active track color of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Farbe des aktiven Tracks von _PARAM0_ auf _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\xC4ndern Sie die Farbe des Tracks, der RECHTS vom Daumen ist.","Inactive track color":"Farbe des inaktiven Tracks","Change inactive track color of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Farbe des inaktiven Tracks von _PARAM0_ auf _PARAM2_","Change the thumb color to a specific value.":"\xC4ndern Sie die Daumenfarbe auf einen bestimmten Wert.","Thumb color":"Daumenfarbe","Change thumb color of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Daumenfarbe von _PARAM0_ auf _PARAM2_","Pathfinding painter":"Pfadfindungszeichner","Draw the pathfinding of an object using a shape painter.":"Zeichne die Pfadfindung eines Objekts mithilfe eines Formzeichners.","Draw the path followed by the object using a shape painter.":"Zeichnen Sie den Pfad, dem das Objekt mit einem Formmaler folgt.","LoopIndex":"Schleifenindex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Zeichnen Sie den Pfad des Objekts mit einem Formmaler nach. Es erstellt automatisch eine Instanz des Formmalerobjekts, wenn keines vorhanden ist.","Draw pathfinding":"Pfadbildung zeichnen","Draw the path followed by _PARAM0_ using _PARAM3_":"Den Pfad, dem _PARAM0_ folgt, mit _PARAM3_ zeichnen","Pathfinding behavior":"Pfadfinden-Verhalten","Shape painter used to draw the path":"Formmaler zum Zeichnen des Pfads","Dungeon generator":"Dungeon-Generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Erstelle einen prozedural generierten Dungeon. Beinhaltet zwei Layouts: \"R\xE4ume und G\xE4nge\" und \"Dungeon-H\xF6hle\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Legen Sie die Gr\xF6\xDFe der Flur-Objekte fest, die auf dem vom Pfadfindungsobjekt erstellten Pfad platziert werden sollen.","Set size of hallway objects":"Legen Sie die Gr\xF6\xDFe der Flur-Objekte fest","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Legen Sie die Gr\xF6\xDFe der Flur-Objekte _PARAM1_ fest, die auf dem vom Pfad _PARAM2_ erstellten Pfad platziert werden soll (Kachelgr\xF6\xDFe: _PARAM4_ Pixel, Flurweite: _PARAM5_ Kacheln)","Hallway object":"Flur-Objekt","Pathfinder object":"Pfadfinder-Objekt","Tile size (pixels)":"Kachelgr\xF6\xDFe (Pixel)","Hallway width (tiles)":"Flur Breite (Kacheln)","Fill world with terrain":"Welt mit Gel\xE4nde f\xFCllen","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Welt mit Gel\xE4nde f\xFCllen (Kachelgr\xF6\xDFe: _PARAM1_ Pixel, Spalten: _PARAM2_ Kacheln, Zeilen: _PARAM3_ Kacheln, F\xFCllobjekt: _PARAM4_)","Map width (number of colums)":"Kartenbreite (Anzahl der Spalten)","Map height (number of rows)":"Kartenh\xF6he (Anzahl der Reihen)","Terrain object":"Gel\xE4ndeobjekt","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generieren Sie eine Dungeon-H\xF6hle mit einem Zufallsweg-Algorithmus. Wenn der Wanderer eine Kante der Karte ber\xFChrt, wird er zur Mitte der Karte zur\xFCckversetzt.","Generate a dungeon cave":"Erzeugen Sie eine Dungeon-H\xF6hle","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generieren Sie eine Dungeon-H\xF6hle, die zu _PARAM8_ Prozent aus Bodenobjekten besteht (Kachelgr\xF6\xDFe: _PARAM1_ Pixel, Kartenbreite: _PARAM2_ Kacheln, Kartenh\xF6he: _PARAM3_ Kacheln, Gel\xE4ndeobjekt: _PARAM4_, Bodenobjekt: _PARAM5_, Wandobjekt: _PARAM12_, Wandererobjekt: _PARAM7_, Wandererbreite/h\xF6he: _PARAM9_ Kacheln, Minimale Grenze: _PARAM10_ Kacheln, Objekte auf Ebene erstellen: _PARAM6_, Unbenutztes Gel\xE4nde l\xF6schen: _PARAM11_, Nachbarn berechnen: _PARAM13_)","All objects are based on this size":"Alle Objekte basieren auf dieser Gr\xF6\xDFe","Map width (tiles)":"Kartenbreite (Kacheln)","Map height (tiles)":"Kartenh\xF6he (Kacheln)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Das Gel\xE4ndeobjekt wird verwendet, um die Karte zu f\xFCllen, die nicht von Etagen, Fluren oder W\xE4nden bedeckt ist.","Floor object":"Bodenobjekt","Floor objects are created on every tile that a walker has travelled to.":"Bodenobjekte werden auf jeder Kachel erstellt, die von einem Wanderer bewandert wurde.","Walker object":"Wanderer-Objekt","Use a random walk algorithm to turn terrain objects into floor objects":"Verwenden Sie einen Zufallsweg-Algorithmus, um Gel\xE4ndeobjekte in Bodenobjekte zu verwandeln","Floor percentage (Range: 0-1)":"Bodenprozentsatz (Bereich: 0-1)","Percentage of map that will be convered by floor objects":"Prozentsatz der Karte, der von Bodenobjekten bedeckt wird","Size of walker sides (tiles)":"Gr\xF6\xDFe der Seiten des Wanderers (Kacheln)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Die Anzahl der Kacheln f\xFCr jede Seite des quadratischen Wandererobjekts. Zum Beispiel 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimale Grenze","Can be used to provide a border of terrain around the map":"Kann verwendet werden, um eine Begrenzung des Terrains um die Karte herum bereitzustellen","Delete unused terrain objects":"L\xF6schen Sie unbenutzte Gel\xE4ndeobjekte","Wall object":"Wandobjekt","Wall objects are placed between floor and terrain objects.":"Wandobjekte werden zwischen Boden- und Gel\xE4ndeobjekten platziert.","Calculate neighbors":"Berechne Nachbarn","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Kann einige Sekunden dauern, um Nachbarn auf einer gro\xDFen Karte zu berechnen. Deaktivieren Sie dies, wenn Sie es nicht verwenden.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generieren Sie ein Dungeon, indem Sie R\xE4ume an zuf\xE4lligen Orten platzieren und sie verschieben, wenn sie miteinander kollidieren. R\xE4ume sind mit G\xE4ngen verbunden.","Generate a dungeon with room and hallways":"Generieren Sie ein Dungeon mit R\xE4umen und G\xE4ngen","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Erzeugen Sie ein Dungeon mit R\xE4umen (Raummenge: _PARAM7_, Kachelgr\xF6\xDFe: _PARAM1_ Pixel, Kartenbreite: _PARAM2_ Kacheln, Kartenh\xF6he: _PARAM3_ Kacheln, Gel\xE4ndeobjekt: _PARAM4_, Raumobjekt: _PARAM5_, Wandobjekt: _PARAM20_, Gangobjekt: _PARAM6_, Pfadfindungsobjekt: _PARAM13_, Min. Raum Breite: _PARAM9_ Kacheln, Max. Raum Breite: _PARAM10_ Kacheln, Min. Raumh\xF6he: _PARAM11_ Kacheln, Max. Raumh\xF6he: _PARAM12_ Kacheln, Gangbreite: _PARAM17_ Kacheln, Objekte in Ebene erstellen: _PARAM8_, Max. Trennungsversuche: _PARAM15_, R\xE4ume in einer Schleife verbinden: _PARAM16_, Zus\xE4tzliche Pfade: _PARAM18_, Ungenutztes Gel\xE4nde l\xF6schen: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Wird verwendet, um die Karte zu f\xFCllen, die nicht von B\xF6den, G\xE4ngen oder W\xE4nden bedeckt ist.","Room object":"Raumobjekt","Rooms are placed in random locations and will try to not overlap with other rooms.":"R\xE4ume werden an zuf\xE4lligen Orten platziert und versuchen, nicht mit anderen R\xE4umen zu \xFCberlappen.","Used to connect room objects. They follow the path made by the pathfinder object.":"Verwendet, um Raumobjekte zu verbinden. Sie folgen dem Pfad, der vom Pfadfindungsobjekt erstellt wurde.","Number of rooms":"Anzahl der R\xE4ume","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"R\xE4ume sollten weniger als ~25% der Karte einnehmen, um eine \xDCberlappung von R\xE4umen zu vermeiden. Wenn es zu viele R\xE4ume gibt, kann es zu \xDCberlappungen kommen.","Min room width (tiles)":"Minimale Raum Breite (Kacheln)","Max room width (tiles)":"Maximale Raum Breite (Kacheln)","Min room height (tiles)":"Minimale Raum H\xF6he (Kacheln)","Max room height (tiles)":"Maximale Raum H\xF6he (Kacheln)","Used to identify where hallways are placed between rooms":"Verwendet, um zu identifizieren, wo G\xE4nge zwischen R\xE4umen platziert werden","Pathfinding behavior (required)":"Pfadfindungsverhalten (erforderlich)","Max separation attempts":"Maximale Trennungsversuche","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Anzahl der Versuche, sich \xFCberlappende R\xE4ume zu trennen. Wenn diese Zahl erreicht ist, werden R\xE4ume in der aktuellen Position belassen. (Standard: 10.000)","Connect rooms in a loop":"R\xE4ume in einer Schleife verbinden","Additional paths between connect rooms":"Zus\xE4tzliche Pfade zwischen verbundenen R\xE4umen","Delete unused terrain":"Ungenutztes Gel\xE4nder l\xF6schen","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Berechnen Sie die Anzahl der Gitternachbarn um ein Objekt. Verwenden Sie den Ausdruck \"NeighborCount(Object)\", um diesen Wert abzurufen.","Calculate the number of grid neighbors around an object":"Berechnen Sie die Anzahl der Gitternachbarn um ein Objekt","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Berechnen Sie die Anzahl der Gitternachbarn (_PARAM2_) um _PARAM1_","Primary object (or object group)":"Hauptobjekt (oder Objektgruppe)","Neighbor object (or object group)":"Nachbarobjekt (oder Objektgruppe)","The numerical order this room was created. (Range: 1 to total number of rooms).":"Die numerische Reihenfolge, in der dieser Raum erstellt wurde. (Bereich: 1 bis zur Gesamtanzahl der R\xE4ume).","Creation order of room":"Erstellungsreihenfolge des Raums","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Anzahl der Rasternachbarn eines Objekts. Erfordert das Ausf\xFChren der Aktion \"CalculateGridNeighbors\", bevor dieser Ausdruck verwendet wird.","Number of grid neighbors of an object":"Anzahl der Rasternachbarn eines Objekts","Check if hallway is a room entrance.":"\xDCberpr\xFCfen, ob der Flur ein Raumzugang ist.","Hallway is a room entrance":"Der Flur ist ein Raumzugang","_PARAM1_ is a room entrance":"_PARAM1_ ist ein Raumzugang","Edge scroll camera":"Kanten-Scroll-Kamera","Scroll camera when cursor is near edge of screen.":"Scroll-Kamera, wenn der Cursor nahe am Bildschirmrand ist.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Aktivieren (oder deaktivieren) des Kanten-Bildlaufs der Kamera. Verwenden Sie \"Kanteneinstellung des Kamerabildlaufs\" zur Anpassung der Einstellungen.","Enable (or disable) camera edge scrolling":"Aktivieren (oder deaktivieren) des Kanten-Bildlaufs der Kamera","Enable camera edge scrolling: _PARAM1_":"Kanten-Bildlauf der Kamera aktivieren: _PARAM1_","Enable camera edge scrolling":"Kanten-Bildlauf der Kamera aktivieren","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Einstellen des Kanten-Bildlaufs der Kamera, der sich bewegt, wenn die Maus an den Bildschirmrand kommt.","Configure camera edge scrolling":"Kanten-Bildlauf der Kamera einrichten","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Kanten-Bildlauf der Kamera einrichten (Ebene: _PARAM3_, Bildschirmrand: _PARAM1_, Bildlaufgeschwindigkeit: _PARAM2_, Stil: _PARAM5_)","Screen margin (pixels)":"Bildschirmrand (Pixel)","Scroll speed (in pixels per second)":"Bildlaufgeschwindigkeit (in Pixel pro Sekunde)","Scroll style":"Bildlaufstil","Check if the camera is scrolling.":"\xDCberpr\xFCfen, ob die Kamera gerade scrollt.","Camera is scrolling":"Die Kamera scrollt","Check if the camera is scrolling up.":"\xDCberpr\xFCfen, ob die Kamera nach oben scrollt.","Camera is scrolling up":"Die Kamera scrollt nach oben","Check if the camera is scrolling down.":"\xDCberpr\xFCfen, ob die Kamera nach unten scrollt.","Camera is scrolling down":"Die Kamera scrollt nach unten","Check if the camera is scrolling left.":"\xDCberpr\xFCfen, ob die Kamera nach links scrollt.","Camera is scrolling left":"Die Kamera scrollt nach links","Check if the camera is scrolling right.":"\xDCberpr\xFCfen, ob die Kamera nach rechts scrollt.","Camera is scrolling right":"Die Kamera scrollt nach rechts","Draw a rectangle that shows where edge scrolling will be triggered.":"Ein Rechteck zeichnen, das anzeigt, wo der Kanten-Bildlauf ausgel\xF6st wird.","Draw edge scrolling screen margin":"Den Bildlauf des Bildschirmrandes zeichnen","Draw edge scrolling screen margin with _PARAM1_":"Den Bildlauf des Bildschirmrandes mit _PARAM1_ zeichnen","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Geben Sie die Geschwindigkeit an, mit der die Kamera derzeit in horizontaler Richtung scrollt (in Pixel pro Sekunde).","Horizontal edge scroll speed":"Horizontale Kanten-Scrollgeschwindigkeit","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Geben Sie die Geschwindigkeit an, mit der die Kamera derzeit in vertikaler Richtung scrollt (in Pixel pro Sekunde).","Vertical edge scroll speed":"Vertikale Kanten-Scrollgeschwindigkeit","Return the absolute scroll speed according to the mouse distance from the border.":"Geben Sie die absolute Scrollgeschwindigkeit entsprechend der Mausentfernung vom Rand an.","Absolute scroll speed":"Absolute Scrollgeschwindigkeit","Border distance":"Randabstand","Ellipse movement":"Ellipsenbewegung","Move objects on ellipses or smoothly back and forth in one direction.":"Bewegen Sie Objekte auf Ellipsen oder flie\xDFen Sie sanft hin und her in eine Richtung.","Radius of the movement on X axis":"Radius der Bewegung in X-Richtung","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius der Bewegung in Y-Richtung","Loop duration":"Schleifendauer","Turn left":"Nach links drehen","Initial direction":"Initiale Richtung","Rotate":"Rotieren","Change the turning direction (left or right).":"\xC4ndern Sie die Drehrichtung (links oder rechts).","Turn the other way":"Drehen Sie sich andersherum","_PARAM0_ turn the other way":"_PARAM0_ sich andersherum drehen","Change the in which side the object is turning (left or right).":"\xC4ndern Sie, auf welcher Seite das Objekt sich dreht (links oder rechts).","Turn left or right":"Nach links oder rechts drehen","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ nach links drehen: _PARAM2_","Check if the object is turning left.":"\xDCberpr\xFCfen Sie, ob das Objekt sich nach links dreht.","Is turning left":"Nach links drehen","_PARAM0_ is turning left":"_PARAM0_ dreht sich nach links","Return the movement angle of the object.":"Geben Sie den Bewegungswinkel des Objekts zur\xFCck.","Set initial Y of _PARAM0_ to _PARAM2_":"Setze die Anfangsposition Y von _PARAM0_ auf _PARAM2_","Return the loop duration (in seconds).":"Geben Sie die Schleifendauer (in Sekunden) zur\xFCck.","Return the ellipse radius on X axis.":"Geben Sie den Ellipsenradius auf der X-Achse zur\xFCck.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Geben Sie die Bewegungszentrumposition auf der X-Achse zur\xFCck.","Movement center X":"Bewegungszentrum X","Return the movement center position on Y axis.":"Geben Sie die Bewegungszentrumposition auf der Y-Achse zur\xFCck.","Movement center Y":"Bewegungszentrum Y","Change the radius on X axis of the movement.":"\xC4ndern Sie den Radius auf der X-Achse der Bewegung.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\xC4ndern Sie den Radius auf der X-Achse der Bewegung von _PARAM0_ auf _PARAM2_","Change the radius on Y axis of the movement.":"\xC4ndern Sie den Radius auf der Y-Achse der Bewegung.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\xC4ndern Sie den Radius auf der Y-Achse der Bewegung von _PARAM0_ auf _PARAM2_","Change the loop duration.":"\xC4ndern Sie die Schleifenl\xE4nge.","Change the loop duration of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Schleifenl\xE4nge von _PARAM0_ auf _PARAM2_","Speed (in degrees per second)":"Geschwindigkeit (in Grad pro Sekunde)","Change the movement angle. The object is teleported according to the angle.":"\xC4ndern Sie den Bewegungswinkel. Das Objekt wird entsprechend dem Winkel teleportiert.","Teleport at an angle":"Teleportieren Sie in einem Winkel","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleportiere _PARAM0_ auf der Ellipse bei _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Richtungswinkel","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Zeigen Sie Emojis in Textobjekten an und speichern Sie sie in Zeichenketten.","Returns the specified emoji, from the provided name.":"Gibt das angegebene Emoji aus dem bereitgestellten Namen zur\xFCck.","Returns the specified emoji (name)":"Gibt den angegebenen Emoji (Namen) zur\xFCck","Name of emoji":"Name des Emojis","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Vollst\xE4ndige Liste der Emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Gibt das angegebene Emoji aus dem hexadezimalen Wert zur\xFCck.","Returns the specified emoji (hex)":"Gibt den angegebenen Emoji (Hex) zur\xFCck","Hexadecimal code":"Hexadezimaler Code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Vollst\xE4ndige Liste des hexadezimalen Codes: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosionskraft","Simulate an explosion with physics forces on target objects.":"Eine Explosion mit physikalischen Kr\xE4ften an Zielobjekten simulieren.","Simulate explosion with physics forces":"Explosion mit physikalischen Kr\xE4ften simulieren","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulieren Sie eine Explosion, die _PARAM1_ innerhalb des Explosionsradius betrifft: _PARAM6_ (Pixel), Explosionszentrum: _PARAM3_, _PARAM4_. Maximal kraft: _PARAM5_","Target Object":"Zielobjekt","Physics Behavior (required)":"Physikverhalten (erforderlich)","Explosion center (X)":"Explosionszentrum (X)","Explosion center (Y)":"Explosionszentrum (Y)","Max force (of explosion)":"Maximale Kraft (der Explosion)","Force decreases the farther an object is from the explosion center.":"Die Kraft nimmt ab, je weiter ein Objekt vom Explosionszentrum entfernt ist.","Max distance (from center of explosion) (pixels)":"Maximale Entfernung (vom Zentrum der Explosion) (Pixel)","Objects less than this distance will be affected by the explosion.":"Objekte, die weniger als diese Entfernung haben, werden von der Explosion beeinflusst.","Extended math support":"Erweiterte mathematische Unterst\xFCtzung","Additional math functions and constants as expressions and conditions.":"Zus\xE4tzliche mathematische Funktionen und Konstanten als Ausdr\xFCcke und Bedingungen.","Returns a term from the Fibonacci sequence.":"Gibt einen Begriff aus der Fibonacci-Folge zur\xFCck.","Fibonacci numbers":"Fibonacci-Zahlen","The desired term in the sequence":"Der gew\xFCnschte Begriff in der Folge","Calculates the steepness of a line between two points.":"Berechnet die Steilheit einer Linie zwischen zwei Punkten.","Slope":"Steigung","X value of the first point":"X-Wert des ersten Punktes","Y value of the first point":"Y-Wert des ersten Punktes","X value of the second point":"X-Wert des zweiten Punktes","Y value of the second point":"Y-Wert des zweiten Punktes","Converts a number of one range e.g. 0-1 to another 0-255.":"Konvertiert eine Zahl von einem Bereich z. B. 0-1 in einen anderen 0-255.","Map":"Karte","The value to convert":"Der Wert zum Umrechnen","The lowest value of the first range":"Der niedrigste Wert des ersten Bereichs","The highest value of the first range":"Der h\xF6chste Wert des ersten Bereichs","The lowest value of the second range":"Der niedrigste Wert des zweiten Bereichs","The highest value of the second range":"Der h\xF6chste Wert des zweiten Bereichs","Returns the value of the length of the hypotenuse.":"Gibt den Wert der L\xE4nge der Hypotenuse zur\xFCck.","Hypotenuse length":"Hypotenuse L\xE4nge","First side of the triangle":"Erste Seite des Dreiecks","Second side of the triangle":"Zweite Seite des Dreiecks","Returns the greatest common factor of two numbers.":"Gibt den gr\xF6\xDFten gemeinsamen Teiler von zwei Zahlen zur\xFCck.","Greatest common factor (gcf)":"Gr\xF6\xDFter gemeinsamer Faktor (ggT)","Any integer":"Jede ganze Zahl","Returns the lowest common multiple of two numbers.":"Gibt das kleinste gemeinsame Vielfache von zwei Zahlen zur\xFCck.","Lowest common multiple (lcm)":"Kleinste gemeinsame Vielfache (kgV)","Returns the input multiplied by all the previous whole numbers.":"Gibt das Eingabewert multipliziert mit allen vorherigen ganzen Zahlen zur\xFCck.","Factorial":"Fakult\xE4t","Any positive integer":"Jede positive ganze Zahl","Converts a polar coordinate into the Cartesian x value.":"Konvertiert eine Polarkoordinate in den kartesischen x-Wert.","Polar coordinate to Cartesian X value":"Polarkoordinate in kartesischen X-Wert","Angle or theta in radians":"Winkel oder Theta in Bogenma\xDF","Converts a polar coordinate into the Cartesian y value.":"Konvertiert eine Polarkoordinate in den kartesischen y-Wert.","Polar coordinate to Cartesian Y value":"Polarkoordinate in kartesischen Y-Wert","Converts a isometric coordinate into the Cartesian x value.":"Konvertiert eine isometrische Koordinate in den kartesischen x-Wert.","Isometric coordinate to Cartesian X value":"Isometrische Koordinate zum kartesischen X-Wert","Position on the x axis":"Position auf der x-Achse","Position on the y axis":"Position auf der y-Achse","Converts a isometric coordinate into the Cartesian y value.":"Konvertiert eine isometrische Koordinate in den kartesischen y-Wert.","Isometric coordinate to Cartesian Y value":"Isometrische Koordinate zum kartesischen Y-Wert","Returns the golden ratio.":"Gibt das Goldene Verh\xE4ltnis zur\xFCck.","Golden ratio":"Goldenes Verh\xE4ltnis","Returns Pi (\u03C0).":"Gibt Pi (\u03C0) zur\xFCck.","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Gibt die H\xE4lfte von Pi zur\xFCck.","Half Pi":"Halbe Pi","Returns the natural logarithm of e. (Euler's number).":"Gibt den nat\xFCrlichen Logarithmus von e zur\xFCck. (Eulersche Zahl).","Natural logarithm of e":"Nat\xFCrlicher Logarithmus von e","Returns the natural logarithm of 2.":"Gibt den nat\xFCrlichen Logarithmus von 2 zur\xFCck.","Natural logarithm of 2":"Nat\xFCrlicher Logarithmus von 2","Returns the natural logarithm of 10.":"Gibt den nat\xFCrlichen Logarithmus von 10 zur\xFCck.","Natural logarithm of 10":"Nat\xFCrlicher Logarithmus von 10","Returns the base 2 logarithm of e. (Euler's number).":"Gibt den Logarithmus von e zur Basis 2 zur\xFCck. (Eulersche Zahl).","Base 2 logarithm of e":"Logarithmus von e zur Basis 2","Returns the base 10 logarithm of e. (Euler's number).":"Gibt den Logarithmus von e zur Basis 10 zur\xFCck. (Eulersche Zahl).","Base 10 logarithm of e":"Logarithmus von e zur Basis 10","Returns square root of 2.":"Gibt die Quadratwurzel von 2 zur\xFCck.","Square root of 2":"Quadratwurzel von 2","Returns square root of 1/2.":"Gibt die Quadratwurzel von 1/2 zur\xFCck.","Square root of 1/2":"Quadratwurzel von 1/2","Returns quarter Pi.":"Gibt das Viertel von Pi zur\xFCck.","Quarter Pi":"Viertel Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formatiert eine Zahl auf die angegebene Anzahl von Dezimalstellen (Veraltet).","ToFixed":"toFixed","The value to be rounded":"Der Wert, der gerundet werden soll","Number of decimal places":"Anzahl der Dezimalstellen","Formats a number to a string with the specified number of decimal places.":"Formatiert eine Zahl in einen String mit der angegebenen Anzahl von Dezimalstellen.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\xDCberpr\xFCft, ob die Zahl gerade ist (durch 2 teilbar). Um nach ungeraden Zahlen zu pr\xFCfen, invertieren Sie diese Bedingung.","Is even?":"Ist gerade?","_PARAM1_ is even":"_PARAM1_ ist gerade","Extended variables support":"Erweiterte Variablenunterst\xFCtzung","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"F\xFCgen Sie Bedingungen, Aktionen und Ausdr\xFCcke hinzu, um die Existenz einer Variablen zu \xFCberpr\xFCfen, Variablen zu kopieren, bestehende aus dem Speicher zu l\xF6schen und dynamische Variablen zu erstellen.","Check if a global variable exists.":"\xDCberpr\xFCfen, ob eine globale Variable vorhanden ist.","Global variable exists":"Globale Variable existiert","If the global variable _PARAM1_ exist":"Wenn die globale Variable _PARAM1_ existiert","Name of the global variable":"Name der globalen Variable","Check if the global variable exists.":"\xDCberpr\xFCfen, ob die globale Variable existiert.","Check if a scene variable exists.":"\xDCberpr\xFCfen, ob eine Szenenvariable vorhanden ist.","Scene variable exists":"Szenenvariable existiert","If the scene variable _PARAM1_ exist":"Wenn die Szenenvariable _PARAM1_ existiert","Name of the scene variable":"Name der Szenenvariable","Check if the scene variable exists.":"\xDCberpr\xFCfen, ob die Szenenvariable existiert.","Check if an object variable exists.":"\xDCberpr\xFCfen, ob eine Objektvariable vorhanden ist.","Object variable exists":"Objektvariable existiert","Object _PARAM1_ has object variable _PARAM2_":"Das Objekt _PARAM1_ hat die Objektvariable _PARAM2_","Name of object variable":"Name der Objektvariable","Delete a global variable, removing it from memory.":"L\xF6schen Sie eine globale Variable und entfernen Sie sie aus dem Speicher.","Delete global variable":"Globale Variable l\xF6schen","Delete global variable _PARAM1_":"L\xF6schen Sie die globale Variable _PARAM1_","Name of the global variable to delete":"Name der globalen Variable zum L\xF6schen","Delete the global variable, removing it from memory.":"L\xF6schen Sie die globale Variable und entfernen Sie sie aus dem Speicher.","Delete the global variable _PARAM1_ from memory":"L\xF6schen Sie die globale Variable _PARAM1_ aus dem Speicher","Modify the text of a scene variable.":"\xC4ndern Sie den Text einer Szenenvariable.","String of a scene variable":"Text einer Szenenvariable","Change the text of scene variable _PARAM1_ to _PARAM2_":"\xC4ndern Sie den Text der Szenenvariable _PARAM1_ zu _PARAM2_","Modify the text of a global variable.":"\xC4ndern Sie den Text einer globalen Variable.","String of a global variable":"Text einer globalen Variable","Change the text of global variable _PARAM1_ to _PARAM2_":"\xC4ndern Sie den Text der globalen Variablen _PARAM1_ zu _PARAM2_","Modify the value of a global variable.":"\xC4ndern Sie den Wert einer globalen Variablen.","Value of a global variable":"Wert einer globalen Variablen","Change the global variable _PARAM1_ with value: _PARAM2_":"\xC4ndern Sie die globale Variable _PARAM1_ mit Wert: _PARAM2_","Modify the value of a scene variable.":"\xC4ndern Sie den Wert einer Szenenvariable.","Value of a scene variable":"Wert einer Szenenvariable","Change the scene variable _PARAM1_ with value: _PARAM2_":"\xC4ndern Sie die Szenenvariable _PARAM1_ mit Wert: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"L\xF6schen Sie die Szenenvariable, die Variable wird aus dem Speicher gel\xF6scht.","Delete scene variable":"L\xF6schen Sie die Szenenvariable","Delete the scene variable _PARAM1_":"L\xF6schen Sie die Szenenvariable _PARAM1_","Name of the scene variable to delete":"Name der Szenenvariable, die gel\xF6scht werden soll","Delete the scene variable, the variable will be deleted from the memory.":"L\xF6schen Sie die Szenenvariable, die Variable wird aus dem Speicher gel\xF6scht.","Delete the scene variable _PARAM1_ from memory":"L\xF6schen Sie die Szenenvariable _PARAM1_ aus dem Speicher","Copy an object variable from one object to another.":"Kopieren Sie eine Objektvariable von einem Objekt in ein anderes.","Copy an object variable":"Kopieren Sie eine Objektvariable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Kopieren Sie die Variable _PARAM1_ von _PARAM2_ zur Variable _PARAM3_ von _PARAM4_","Source object":"Quellobjekt","Variable to copy":"Zu kopierende Variable","Destination object":"Zielobjekt","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Um die Variable zwischen 2 Instanzen des gleichen Objekts zu kopieren, muss die Variable zuerst in ein anderes Objekt kopiert werden.","Destination variable":"Zielvariable","Copy the object variable from one object to another.":"Kopiere die Objektvariable von einem Objekt in ein anderes.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Kopiere die Variable _PARAM2_ von _PARAM1_ in die Variable _PARAM4_ von _PARAM3_ (Ziel zuerst l\xF6schen: _PARAM5_)","Clear the destination variable before copying":"L\xF6schen Sie die Zielvariable, bevor Sie kopieren.","Copy all object variables from one object to another.":"Kopiere alle Objektvariablen von einem Objekt in ein anderes.","Copy all object variables":"Kopiere alle Objektvariablen","Copy all variables from _PARAM1_ to _PARAM2_":"Kopiere alle Variablen von _PARAM1_ nach _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Kopiere alle Variablen von Objekt _PARAM1_ nach Objekt _PARAM2_ (Ziel zuerst l\xF6schen: _PARAM3_)","Delete an object variable, removing it from memory.":"L\xF6schen einer Objektvariable, die aus dem Speicher entfernt wird.","Delete object variable":"Objektvariable l\xF6schen","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"L\xF6schen Sie f\xFCr das Objekt _PARAM1_ die Objektvariable _PARAM2_ aus dem Speicher","Return the text of a global variable.":"Geben Sie den Text einer globalen Variable zur\xFCck.","Text of a global variable":"Text einer globalen Variable","Return the text of a scene variable.":"Geben Sie den Text einer Szenenvariable zur\xFCck.","Text of a scene variable":"Text einer Szenenvariable","Return the value of a global variable.":"Geben Sie den Wert einer globalen Variable zur\xFCck.","Return the value of a scene variable.":"Geben Sie den Wert einer Szenenvariable zur\xFCck.","Copy the global variable to scene. This copy everything from the types to the values.":"Kopiere die globale Variable in die Szene. Dabei werden alle Typen und Werte kopiert.","Copy a global variable to scene":"Kopiere eine globale Variable in eine Szene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Kopiere die globale Variable:_PARAM1_ in eine Szenenvariable:_PARAM2_ (Ziel zuerst l\xF6schen: _PARAM3_)","Global variable to copy":"Globale Variable zum Kopieren","Scene variable destination":"Szenenvariablenziel","Copy the scene variable to global. This copy everything from the types to the values.":"Kopiere die Szenenvariable in die globale Variable. Dabei werden alle Typen und Werte kopiert.","Copy a scene variable to global":"Kopiere eine Szenenvariable in eine globale Variable","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Kopiere die Szenevariable:_PARAM1_ in eine globale Variable:_PARAM2_ (Ziel zuerst l\xF6schen: _PARAM3_)","Scene variable to copy":"Szenevariable zum Kopieren","Global variable destination":"Globales Variablenziel","Frames per second (FPS)":"Bilder pro Sekunde (FPS)","Calculate and display the frames per second (FPS) of the game.":"Berechnen und anzeigen der Frames pro Sekunde (FPS) des Spiels.","Frames per second (FPS) during the last second.":"Frames pro Sekunde (FPS) w\xE4hrend der letzten Sekunde.","Frames Per Second (FPS)":"Frames pro Sekunde (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames pro Sekunde (FPS) w\xE4hrend der letzten Sekunde. [Veraltet]","Frames Per Second (FPS) [Deprecated]":"Frames pro Sekunde (FPS) [Veraltet]","The accuracy of the FPS":"Die Genauigkeit des FPS","This tells how many numbers after the period should be shown.":"Dies gibt an, wie viele Zahlen nach dem Punkt angezeigt werden sollen.","Makes a text object display the current FPS.":"Macht ein Textobjekt, das die aktuellen FPS anzeigt.","FPS Displayer":"FPS-Anzeige","FPS counter prefix":"FPS-Z\xE4hlerpr\xE4fix","Number of decimal digits":"Anzahl der Dezimalstellen","Face Forward":"Gesicht nach vorne","Face object towards the direction of movement.":"Richte das Objekt in Richtung der Bewegung aus.","Face forward":"Gesicht nach vorne","Rotation speed (degrees per second)":"Drehgeschwindigkeit (Grad pro Sekunde)","Use \"0\" for immediate turning.":"Verwenden Sie \"0\" f\xFCr sofortiges Drehen.","Offset angle":"Offset-Winkel","Can be used when the image of the object is not facing to the right.":"Kann verwendet werden, wenn das Bild des Objekts nicht nach rechts zeigt.","Previous X position":"Vorherige X-Position","Previous Y position":"Vorherige Y-Position","Direction the object is moving (in degrees)":"Richtung, in der sich das Objekt bewegt (in Grad)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Setzen Sie die Rotationsgeschwindigkeit (Grad pro Sekunde). Verwenden Sie \"0\" f\xFCr sofortiges Drehen.","Set rotation speed":"Setzen Sie die Rotationsgeschwindigkeit","Set rotation speed of _PARAM0_ to _PARAM2_":"Setzen Sie die Rotationsgeschwindigkeit von _PARAM0_ auf _PARAM2_","Rotation Speed":"Rotationsgeschwindigkeit","Set offset angle.":"Setze den Versatzwinkel.","Set offset angle":"Setze den Versatzwinkel","Set offset angle of _PARAM0_ to _PARAM2_":"Setze den Versatzwinkel von _PARAM0_ auf _PARAM2_","Rotation speed (in degrees per second).":"Rotationsgeschwindigkeit (in Grad pro Sekunde).","Rotation speed":"Rotationsgeschwindigkeit","Rotation speed of _PARAM0_":"Rotationsgeschwindigkeit von _PARAM0_","Offset angle.":"Versatzwinkel.","Direction the object is moving (in degrees).":"Die Richtung, in die sich das Objekt bewegt (in Grad).","Movement direction":"Bewegungsrichtung","Fire bullets":"Feuere Kugeln","Fire bullets, manage ammo, reloading and overheating.":"Feuere Kugeln, verwalte Munition, Nachladen und \xDCberhitzung.","Fire bullets, manage ammo, reloading, and overheating.":"Feuern von Kugeln, Verwaltung von Munition, Nachladen und \xDCberhitzung.","Firing cooldown":"Abk\xFChlzeit","Objects cannot shoot while firing cooldown is active.":"Objekte k\xF6nnen nicht schie\xDFen, w\xE4hrend die Abk\xFChlzeit aktiv ist.","Rotate bullets to match their trajectory":"Drehen von Kugeln, um ihrer Flugbahn zu entsprechen","Firing arc":"Schie\xDFbogen","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire-Kugeln werden gleichm\xE4\xDFig innerhalb des Schie\xDFbogens verteilt sein","Multi-Fire":"Mehrere Sch\xFCsse","Number of bullets created at once":"Anzahl der gleichzeitig erstellten Kugeln","Angle variance":"Winkelabweichung","Make imperfect aim (between 0 and 180 degrees).":"Mache unvollkommene Zielausrichtung (zwischen 0 und 180 Grad).","Firing variance":"Feuerabweichung","Bullet speed variance":"Geschwindigkeitsabweichung der Kugel","Bullet speed will be adjusted by a random value within this range.":"Die Kugelgeschwindigkeit wird um einen zuf\xE4lligen Wert innerhalb dieses Bereichs angepasst.","Ammo quantity (current)":"Munitionsanzahl (aktuell)","Shots per reload":"Sch\xFCsse pro Nachladen","Use 0 to disable reloading.":"Verwenden Sie 0, um das Nachladen zu deaktivieren.","Reload":"Nachladen","Reloading duration":"Nachladedauer","Objects cannot shoot while reloading is in progress.":"Objekte k\xF6nnen nicht schie\xDFen, w\xE4hrend das Nachladen im Gange ist.","Max ammo":"Maximale Munition","Ammo":"Munition","Shots before next reload":"Sch\xFCsse vor dem n\xE4chsten Nachladen","Total shots fired":"Insgesamt abgegebene Sch\xFCsse","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Unabh\xE4ngig davon, wie viele Kugeln erstellt werden, wird pro Frame nur 1 Schuss gez\xE4hlt","Total bullets created":"Insgesamt erstellte Kugeln","Starting ammo":"Startmunition","Total reloads completed":"Gesamtanzahl abgeschlossener Nachladevorg\xE4nge","Unlimited ammo":"Unbegrenzte Munition","Heat increase per shot (between 0 and 1)":"Erh\xF6hung der Hitze pro Schuss (zwischen 0 und 1)","Object is overheated when Heat reaches 1.":"Objekt ist \xFCberhitzt, wenn der Hitze 1 erreicht.","Overheat":"\xDCberhitzung","Heat level (Range: 0 to 1)":"Hitzepegel (Bereich: 0 bis 1)","Reload automatically":"Automatisches Nachladen","Overheat duration":"\xDCberhitzungsdauer","Object cannot shoot while overheat duration is active.":"Objekt kann nicht schie\xDFen, w\xE4hrend die \xDCberhitzungsdauer aktiv ist.","Linear cooling rate (per second)":"Lineare Abk\xFChlungsrate (pro Sekunde)","Exponential cooling rate (per second)":"Exponentielle Abk\xFChlungsrate (pro Sekunde)","Happens faster when heat is high and slower when heat is low.":"Zur\xFCckgesetzt schneller, wenn die Hitze hoch ist und langsamer, wenn die Hitze niedrig ist.","Layer the bullets are created on":"Schicht, auf der die Kugeln erzeugt werden","Base layer by default.":"Standardm\xE4\xDFige Basisschicht.","Shooting configuration":"Schie\xDFkonfiguration","Fire bullets toward an object.":"Feuere Kugeln auf ein Objekt ab.","Fire bullets toward an object":"Feuere Kugeln auf ein Objekt ab","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Feuere _PARAM4_ von _PARAM0_ aus, an Position _PARAM2_; _PARAM3_, auf _PARAM5_ mit einer Geschwindigkeit von _PARAM6_ px/s","X position, where to create the bullet":"X-Position, an der die Kugel erzeugt werden soll","Y position, where to create the bullet":"Y-Position, an der die Kugel erzeugt werden soll","The bullet object":"Das Kugelobjekt","Target object":"Zielobjekt","Speed of the bullet, in pixels per second":"Geschwindigkeit der Kugel in Pixeln pro Sekunde","Fire bullets toward a position.":"Feuere Kugeln auf eine Position ab.","Fire bullets toward a position":"Feuere Kugeln auf eine Position ab","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Feuere _PARAM4_ von _PARAM0_ aus, an Position _PARAM2_; _PARAM3_, in Richtung Position _PARAM5_;_PARAM6_ mit einer Geschwindigkeit von _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Feuere Kugeln in Richtung eines gegebenen Winkels ab.","Fire bullets toward an angle":"Feuere Kugeln in Richtung eines Winkels ab","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Feuere _PARAM4_ von _PARAM0_ aus, an Position _PARAM2_; _PARAM3_, in Richtung des Winkels _PARAM5_ und mit einer Geschwindigkeit von _PARAM6_ px/s","Angle of the bullet, in degrees":"Winkel der Kugel in Grad","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Feuere eine einzelne Kugel ab. Dies ist nur f\xFCr die Verwendung innerhalb der Aktion \"Kugel abfeuern\" vorgesehen.","Fire a single bullet":"Feuere eine einzelne Kugel ab","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Feuere eine einzelne Kugel _PARAM4_ von _PARAM0_ aus, an Position _PARAM2_; _PARAM3_, mit Winkel _PARAM5_ und Geschwindigkeit _PARAM6_ px/s","Reload ammo.":"Munition nachladen.","Reload ammo":"Munition nachladen","Reload ammo on _PARAM0_":"Munition auf _PARAM0_ nachladen","Check if the object has just fired something.":"\xDCberpr\xFCfen, ob das Objekt gerade etwas abgefeuert hat.","Has just fired":"_PARAM0_ hat gerade etwas abgefeuert","_PARAM0_ has just fired":"_PARAM0_ hat gerade geschossen","Check if bullet rotates to match trajectory.":"\xDCberpr\xFCfen, ob die Kugel gedreht wird, um der Bahn zu folgen.","Is bullet rotation enabled":"Ist die Kugeldrehung aktiviert","Bullet rotation enabled on _PARAM0_":"Kugeldrehung aktiviert auf _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"der Feuerbogen (in Grad), in dem Kugeln abgefeuert werden. Kugeln sind gleichm\xE4\xDFig im Feuerbogen verteilt.","the firing arc":"der Feuerbogen","Firing arc (degrees) Range: 0 to 360":"Feuerbogen (Grad) Bereich: 0 bis 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\xC4ndern Sie den Feuerbogen (in Grad), in dem Kugeln abgefeuert werden. Kugeln sind gleichm\xE4\xDFig im Feuerbogen verteilt.","Set firing arc (deprecated)":"Feuerbogen setzen (veraltet)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Feuerbogen von _PARAM0_ auf _PARAM2_ Grad setzen","the angle variance (in degrees) applied to each bullet.":"der Winkelabweichung (in Grad), die auf jede Kugel angewendet wird.","the angle variance":"die Winkelabweichung","Angle variance (degrees) Range: 0 to 180":"Winkelabweichung (Grad) Bereich: 0 bis 180","Change the angle variance (in degrees) applied to each bullet.":"\xC4ndern Sie die Winkelabweichung (in Grad), die auf jede Kugel angewendet wird.","Set angle variance (deprecated)":"Winkelabweichung einstellen (veraltet)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Winkelabweichung von _PARAM0_ auf _PARAM2_ Grad setzen","the bullet speed variance (pixels per second) applied to each bullet.":"die Geschwindigkeitsabweichung der Kugel (Pixel pro Sekunde), die auf jede Kugel angewendet wird.","the bullet speed variance":"die Geschwindigkeitsabweichung der Kugel","Change the speed variance (pixels per second) applied to each bullet.":"\xC4ndern Sie die Geschwindigkeitsabweichung (Pixel pro Sekunde) f\xFCr jede Kugel angewendet wird.","Set bullet speed variance (deprecated)":"Geschwindigkeitsabweichung der Kugel setzen (veraltet)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Geschwindigkeitsabweichung der Kugel von _PARAM0_ auf _PARAM2_ Pixel pro Sekunde setzen","the number of bullets shot every time the \"fire bullet\" action is used.":"die Anzahl der Kugeln, die jedes Mal abgefeuert werden, wenn die \"Kugel abfeuern\"-Aktion verwendet wird.","Bullets per shot":"Kugeln pro Schuss","the number of bullets per shot":"die Anzahl der Kugeln pro Schuss","Bullets":"Kugeln","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\xC4ndern Sie die Anzahl der Kugeln, die jedes Mal abgefeuert werden, wenn die \"Kugel abfeuern\"-Aktion verwendet wird.","Set number of bullets per shot (deprecated)":"Setzen Sie die Anzahl der Kugeln pro Schuss (veraltet)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Setzen Sie die Anzahl der Kugeln pro Schuss von _PARAM0_ auf _PARAM2_","Change the layer that bullets are created on.":"\xC4ndern Sie die Ebene, auf der Kugeln erstellt werden.","Set bullet layer":"Kugelschicht setzen","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Die Ebene festlegen, auf der Kugeln von _PARAM0_ erstellt werden, auf _PARAM2_","Enable bullet rotation.":"Kugeldrehung aktivieren.","Enable (or disable) bullet rotation":"Kugeldrehung aktivieren (oder deaktivieren)","Enable bullet rotation on _PARAM0_: _PARAM2_":"Kugeldrehung auf _PARAM0_: _PARAM2_ aktivieren","Rotate bullet to match trajetory":"Drehen Sie die Kugel so, dass sie der Flugbahn entspricht","Enable unlimited ammo.":"Unbegrenzte Munition aktivieren.","Enable (or disable) unlimited ammo":"Unbegrenzte Munition aktivieren (oder deaktivieren)","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Unbegrenzte Munition aktivieren f\xFCr _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"die Feuerpause (in Sekunden), auch als Schussrate bekannt.","the firing cooldown":"die Feuerpause","Cooldown in seconds":"Abk\xFChlzeit in Sekunden","Change the firing cooldown, which changes the rate of fire.":"\xC4ndern Sie die Feuerpause, die die Schussrate \xE4ndert.","Set firing cooldown (deprecated)":"Feuerpause einstellen (veraltet)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Stellen Sie die Feuerrate von _PARAM0_ auf _PARAM2_ Sekunden ein","the reload duration (in seconds).":"die Nachladedauer (in Sekunden).","Reload duration":"Nachladedauer","the reload duration":"die Nachladedauer","Reload duration (seconds)":"Nachladedauer (in Sekunden)","Change the duration to reload ammo.":"\xC4ndern Sie die Dauer zum Nachladen von Munition.","Set reload duration (deprecated)":"Nachladedauer einstellen (veraltet)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Stellen Sie die Nachladedauer von _PARAM0_ auf _PARAM2_ Sekunden ein","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"die Dauer des \xDCberhitzens (in Sekunden). Wenn ein Objekt \xFCberhitzt ist, kann es w\xE4hrend dieser Zeit nicht feuern.","the overheat duration":"die Dauer des \xDCberhitzens","Overheat duration (seconds)":"\xDCberhitzungsdauer (Sekunden)","Change the duration after becoming overheated.":"\xC4ndern Sie die Dauer nach dem \xDCberhitzen.","Set overheat duration (deprecated)":"\xDCberhitzungsdauer einstellen (veraltet)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Stellen Sie die \xDCberhitzungsdauer von _PARAM0_ auf _PARAM2_ Sekunden ein","the ammo quantity.":"die Menge der Munition.","Ammo quantity":"Munitionsanzahl","the ammo quantity":"die Menge der Munition","Change the quantity of ammo.":"\xC4ndern Sie die Menge der Munition.","Set ammo quantity (deprecated)":"Menge der Munition einstellen (veraltet)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Stellen Sie die Munitionsanzahl von _PARAM0_ auf _PARAM2_ ein","the heat increase per shot.":"die W\xE4rmeentwicklung pro Schuss.","Heat increase per shot":"W\xE4rmeentwicklung pro Schuss","the heat increase per shot":"die W\xE4rmeentwicklung pro Schuss","Heat increase per shot (Range: 0 to 1)":"W\xE4rmeentwicklung pro Schuss (Bereich: 0 bis 1)","Change the heat increase per shot.":"\xC4ndern Sie die W\xE4rmeentwicklung pro Schuss.","Set heat increase per shot (deprecated)":"Stellen Sie die W\xE4rmeentwicklung pro Schuss ein (veraltet)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Setze den W\xE4rmeverst\xE4rkung von _PARAM0_ auf _PARAM2_ pro Schuss","the max ammo.":"die maximale Munition.","the max ammo":"die maximale Munition","Change the max ammo.":"\xC4ndere die maximale Munition.","Set max ammo (deprecated)":"Setze maximale Munition (veraltet)","Set the max ammo of _PARAM0_ to _PARAM2_":"Setze die maximale Munition von _PARAM0_ auf _PARAM2_","Reset total shots fired.":"Zur\xFCcksetzen der gesamten abgefeuerten Sch\xFCsse.","Reset total shots fired":"Zur\xFCcksetzen der gesamten abgefeuerten Sch\xFCsse","Reset total shots fired by _PARAM0_":"Gesamtanzahl der Sch\xFCsse von _PARAM0_ zur\xFCcksetzen","Reset total bullets created.":"Setze die Gesamtanzahl der erstellten Kugeln zur\xFCck.","Reset total bullets created":"Setze die Gesamtanzahl der erstellten Kugeln zur\xFCck","Reset total bullets created by _PARAM0_":"Gesamtanzahl der erstellten Kugeln von _PARAM0_ zur\xFCcksetzen","Reset total reloads completed.":"Gesamtanzahl abgeschlossener Nachladungen zur\xFCcksetzen.","Reset total reloads completed":"Gesamtanzahl abgeschlossener Nachladungen zur\xFCcksetzen","Reset total reloads completed by _PARAM0_":"Gesamtanzahl abgeschlossener Nachladungen von _PARAM0_ zur\xFCcksetzen","the number of shots per reload.":"die Anzahl der Sch\xFCsse pro Nachladen.","the shots per reload":"die Sch\xFCsse pro Nachladen","Change the number of shots per reload.":"\xC4ndere die Anzahl der Sch\xFCsse pro Nachladen.","Set shots per reload (deprecated)":"Setze Sch\xFCsse pro Nachladen (veraltet)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Setze die Sch\xFCsse pro Nachladen von _PARAM0_ auf _PARAM2_","Enable (or disable) automatic reloading.":"Automatisches Nachladen aktivieren (oder deaktivieren).","Enable (or disable) automatic reloading":"Automatisches Nachladen aktivieren (oder deaktivieren)","Enable automatic reloading on _PARAM0_: _PARAM2_":"Automatisches Nachladen auf _PARAM0_: _PARAM2_ aktivieren","Enable automatic reloading":"Automatisches Nachladen aktivieren","the linear cooling rate (per second).":"die lineare K\xFChlrate (pro Sekunde).","Linear cooling rate":"Lineare K\xFChlrate","the linear cooling rate":"die lineare K\xFChlrate","Heat cooling rate (per second)":"W\xE4rme K\xFChlrate (pro Sekunde)","Change the linear rate of cooling.":"\xC4ndere die lineare K\xFChlrate.","Set linear cooling rate (deprecated)":"Setze die lineare K\xFChlrate (veraltet)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Setze die lineare K\xFChlrate von _PARAM0_ auf _PARAM2_ pro Sekunde","the exponential cooling rate, per second.":"die exponentielle K\xFChlrate, pro Sekunde.","Exponential cooling rate":"Exponentielle K\xFChlrate","the exponential cooling rate":"die exponentielle K\xFChlrate","Change the exponential rate of cooling.":"\xC4ndere die exponentielle K\xFChlrate.","Set exponential cooling rate (deprecated)":"Setze die exponentielle K\xFChlrate (veraltet)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Stellen Sie die exponentielle Abk\xFChlungsrate von _PARAM0_ auf _PARAM2_ ein","Increase ammo quantity.":"Erh\xF6hen Sie die Menge an Munition.","Increase ammo":"Munition erh\xF6hen","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Erh\xF6hen Sie die Munition von _PARAM0_ um _PARAM2_ Schuss","Ammo gained":"Munition erhalten","Layer that bullets are created on.":"Ebene, auf der Kugeln erstellt werden.","Bullet layer":"Kugelschicht","the heat level (range: 0 to 1).":"die Hitzelevel (Bereich: 0 bis 1).","Heat level":"Hitzelevel","the heat level":"das Hitzelevel","Total shots fired (multi-bullet shots are considered one shot).":"Gesamtsch\xFCsse abgefeuert (Mehrkugelsch\xFCsse gelten als ein Schuss).","Shots fired":"Sch\xFCsse abgefeuert","Total bullets created.":"Gesamte erstellte Kugeln.","Bullets created":"Geschosse erstellt","Reloads completed.":"Das Neuladen wurde abgeschlossen.","Reloads completed":"Neuladen abgeschlossen","the remaining shots before the next reload is required.":"die verbleibenden Sch\xFCsse bevor der n\xE4chste Nachladevorgang erforderlich ist.","the remaining shots (before the next reload)":"die verbleibenden Sch\xFCsse (vor dem n\xE4chsten Nachladen)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"die verbleibende Dauer, bevor die Abk\xFChlzeit das Abschie\xDFen eines Geschosses in Sekunden erm\xF6glicht.","Duration before cooldown end":"Dauer bevor die Abk\xFChlzeit endet","the remaining duration before the cooldown end":"die verbleibende Dauer bevor die Abk\xFChlzeit endet","the remaining duration before the overheat penalty ends, in seconds.":"die verbleibende Dauer bevor die \xDCberhitzungsstrafe endet, in Sekunden.","Duration before overheat end":"Dauer bevor \xDCberhitzungsende","the remaining duration before the overheat end":"die verbleibende Dauer bevor die \xDCberhitzung endet","the remaining duration before the reload finishes, in seconds.":"die verbleibende Dauer, bevor das Nachladen beendet ist, in Sekunden.","Duration before the reload finishes":"Dauer bevor das Nachladen beendet ist","the remaining duration before the reload finishes":"die verbleibende Dauer bevor das Nachladen beendet ist","Check if object is currently performing an ammo reload.":"\xDCberpr\xFCfen, ob das Objekt derzeit ein Ammo-Reload durchf\xFChrt.","Is ammo reloading in progress":"Wird das Nachladen von Ammo durchgef\xFChrt","_PARAM0_ is reloading ammo":"_PARAM0_ l\xE4dt Ammo nach","Check if object is ready to shoot.":"\xDCberpr\xFCfen, ob das Objekt bereit ist, zu schie\xDFen.","Is ready to shoot":"Ist bereit zu schie\xDFen","_PARAM0_ is ready to shoot":"_PARAM0_ ist bereit zu schie\xDFen","Check if automatic reloading is enabled.":"\xDCberpr\xFCfen, ob das automatische Nachladen aktiviert ist.","Is automatic reloading enabled":"Ist automatisches Nachladen aktiviert","Automatic reloading is enabled on_PARAM0_":"Automatisches Nachladen ist auf_PARAM0_ aktiviert","Check if ammo is unlimited.":"\xDCberpr\xFCfen, ob die Munition unbegrenzt ist.","Is ammo unlimited":"Ist Munition unbegrenzt","_PARAM0_ has unlimited ammo":"_PARAM0_ hat unbegrenzte Munition","Check if object has no ammo available.":"\xDCberpr\xFCfen, ob dem Objekt keine Munition zur Verf\xFCgung steht.","Is out of ammo":"Keine Munition mehr verf\xFCgbar","_PARAM0_ is out of ammo":"_PARAM0_ hat keine Munition mehr verf\xFCgbar","Check if object needs to reload ammo.":"\xDCberpr\xFCfen, ob das Objekt Ammo nachladen muss.","Is a reload needed":"Muss nachladen","_PARAM0_ needs to reload ammo":"_PARAM0_ muss Ammo nachladen","Check if object is overheated.":"\xDCberpr\xFCfen, ob das Objekt \xFCberhitzt ist.","Is overheated":"Ist \xFCberhitzt","_PARAM0_ is overheated":"_PARAM0_ ist \xFCberhitzt","Check if firing cooldown is active.":"\xDCberpr\xFCfen, ob die Abschussabk\xFChlung aktiv ist.","Is firing cooldown active":"Ist die Abschussabk\xFChlung aktiv","Firing cooldown is active on _PARAM0_":"Feuerpause ist aktiv auf _PARAM0_","First person 3D camera":"First-Person-3D-Kamera","Move the camera to look though objects eyes.":"Bewegen Sie die Kamera, um durch die Augen von Objekten zu schauen.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Bewegen Sie die Kamera, um durch die Augen von _PARAM1_ zu sehen. Das Objekt muss nach rechts schauen, wenn alle Winkel 0 sind und die Oberseite seines Kopfes nach Z+ zeigen.","Look through object eyes":"Durch Objektaugen schauen","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Bewegen Sie die Kamera von _PARAM2_, um durch die Augen von _PARAM1_ zu sehen","Flash object":"Blitzobjekt","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Lassen Sie ein Objekt die Sichtbarkeit (Blinken), Farbton, Objekteffekt oder die Deckkraft (Verblassen) blinken.","Color tint applied to an object.":"Farbt\xF6nung, die auf ein Objekt angewendet wird.","Color tint applied to an object":"Farbt\xF6nung, die auf ein Objekt angewendet wird","Color tint applied to _PARAM1_":"Farbt\xF6nung, die auf _PARAM1_ angewendet wird","Check if a color tint is applied to an object.":"\xDCberpr\xFCfen Sie, ob auf ein Objekt eine Farbt\xF6nung angewendet wird.","Is a color tint applied to an object":"Wird auf ein Objekt eine Farbt\xF6nung angewendet","_PARAM1_ is color tinted":"_PARAM1_ ist farbget\xF6nt","Toggle color tint between the starting tint and a given value.":"Farbt\xF6nung zwischen der Startt\xF6nung und einem angegebenen Wert umschalten.","Toggle a color tint":"Farbt\xF6nung umschalten","Toggle color tint _PARAM2_ on _PARAM1_":"Umschalten der Farbt\xF6nung _PARAM2_ auf _PARAM1_","Color tint":"Farbt\xF6nung","Toggle object visibility.":"Objektsichtbarkeit umschalten.","Toggle object visibility":"Objektsichtbarkeit umschalten","Toggle visibility of _PARAM1_":"Sichtbarkeit von _PARAM1_ umschalten","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Lassen Sie das Objekt blinken f\xFCr eine Zeit, so dass es abwechselnd sichtbar und unsichtbar ist.","Flash visibility (blink)":"Blitzsichtbarkeit (Blinken)","Half period":"Halbperiode","Time that the object is invisible":"Zeit, in der das Objekt unsichtbar ist","Flash duration":"Blitzdauer","Use \"0\" to keep flashing until stopped":"Verwenden Sie \"0\", um zu blinken, bis gestoppt wird","Make an object flash (blink) visibility for a period of time.":"Lassen Sie ein Objekt f\xFCr eine bestimmte Zeit sichtbar blinken.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Lassen Sie _PARAM0_ f\xFCr _PARAM2_ Sekunden blinken","Duration of the flashing, in seconds":"Dauer des Blinkens in Sekunden","Use \"0\" to keep flashing until stopped.":"Verwenden Sie '0', um das Blinken so lange fortzusetzen, bis es gestoppt wird.","Check if an object is flashing visibility.":"\xDCberpr\xFCfen Sie, ob ein Objekt sichtbar blinkt.","Is object flashing visibility":"Blinkt das Objekt sichtbar","_PARAM0_ is flashing":"_PARAM0_ blinkt","Stop flashing visibility (blink) of an object.":"Stopp das sichtbare Blinken eines Objekts.","Stop flashing visibility (blink)":"Stopp das sichtbare Blinken","Stop flashing visibility of _PARAM0_":"Stopp das sichtbare Blinken von _PARAM0_","the half period of the object (time the object is invisible).":"Die halbe Periode des Objekts (Zeit, in der das Objekt unsichtbar ist).","the half period (time the object is invisible)":"Die halbe Periode (Zeit, in der das Objekt unsichtbar ist)","Make an object flash a color tint for a period of time.":"Lassen Sie ein Objekt f\xFCr eine bestimmte Zeit farbig blinken.","Flash color tint":"Farbton blinken","Time between flashes":"Zeit zwischen den Blitzen","Tint color":"Farbton","Flash a color tint":"Blinken eines Farbtons","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Lassen Sie _PARAM0_ den Farbton _PARAM3_ f\xFCr _PARAM2_ Sekunden blinken","Check if an object is flashing a color tint.":"\xDCberpr\xFCfen Sie, ob ein Objekt einen Farbton blinkt.","Is object flashing a color tint":"Blinkt das Objekt einen Farbton","_PARAM0_ is flashing a color tint":"_PARAM0_ blinkt einen Farbton","Stop flashing a color tint on an object.":"Stopp das Blinken eines Farbtons auf einem Objekt.","Stop flashing color tint":"Stopp das Blinken eines Farbtons","Stop flashing color tint _PARAM0_":"Stopp das Blinken des Farbtons _PARAM0_","the half period (time between flashes) of the object.":"Die halbe Periode (Zeit zwischen den Blinklichtern) des Objekts.","the half period (time between flashes)":"Die halbe Periode (Zeit zwischen den Blinklichtern)","Flash opacity smoothly (fade) in a repeating loop.":"Blenden Sie die Transparenz sanft (Ausblenden) in einer wiederholenden Schleife.","Flash opacity smothly (fade)":"Blenden Sie die Transparenz sanft (ausblenden) ein","Opacity capability":"Transparenzf\xE4higkeit","Tween Behavior (required)":"Tween-Verhalten (erforderlich)","Target opacity (Range: 0 - 255)":"Zieltransparenz (Bereich: 0 - 255)","Opacity will fade between the starting value and a target value":"Die Deckkraft wird zwischen dem Startwert und einem Zielwert verblassen","Starting opacity":"Startdeckkraft","Make an object flash opacity smoothly (fade) in a repeating loop.":"Lassen Sie einen Effekt f\xFCr eine bestimmte Zeit an einem Objekt blinken","Flash the opacity (fade)":"Blinken der Deckkraft (Verblassen)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Lassen Sie _PARAM0_ die Deckkraft gleichm\xE4\xDFig bis _PARAM4_ in einer Schleife f\xFCr _PARAM3_ Sekunden blinken","Target opacity":"Ziel Deckkraft","Check if an object is flashing opacity.":"\xDCberpr\xFCfen Sie, ob ein Objekt die Deckkraft blinkt.","Is object flashing opacity":"Blinkt das Objekt die Deckkraft","_PARAM0_ is flashing opacity":"_PARAM0_ blinkt die Deckkraft","Stop flashing opacity of an object.":"Stopp das Blinken der Deckkraft eines Objekts","Stop flashing opacity":"Deckkraft-Blinken stoppen","Stop flashing opacity of _PARAM0_":"Stoppen Sie das Blinken der Deckkraft von _PARAM0_","Make the object flash an effect for a period of time.":"Lassen Sie das Objekt f\xFCr eine bestimmte Zeit blinken.","Flash effect":"Blinzeleffekt","Name of effect":"Name des Effekts","Make an object flash an effect for a period of time.":"Lassen Sie ein Objekt f\xFCr eine bestimmte Zeit einen Effekt blinken","Flash an effect":"Flash ein Effekt","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"_PARAM0_ lasse den Effekt _PARAM3_ f\xFCr _PARAM2_ Sekunden blinken","Check if an object is flashing an effect.":"\xDCberpr\xFCfen, ob ein Objekt einen Effekt blinkt.","Is object flashing an effect":"Blinkt das Objekt einen Effekt?","_PARAM0_ is flashing an effect":"_PARAM0_ blinkt einen Effekt","Stop flashing an effect of an object.":"H\xF6re auf, einen Effekt eines Objekts zu blinken.","Stop flashing an effect":"H\xF6re auf zu blinken","Stop flashing an effect on _PARAM0_":"H\xF6re auf, einen Effekt auf _PARAM0_ zu blinken","Toggle an object effect.":"Schalte einen Effekt eines Objekts um.","Toggle an object effect":"Schalte einen Effekt eines Objekts um","Toggle effect _PARAM2_ on _PARAM0_":"Schalte Effekt _PARAM2_ auf _PARAM0_ um","Effect name to toggle":"Effektnamen zum Umschalten","Flash layer":"Blitzschicht","Make a layer visible for a specified duration, and then hide the layer.":"Machen Sie eine Ebene f\xFCr eine bestimmte Zeit sichtbar und dann verstecken Sie die Ebene.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Machen Sie die Ebene _PARAM1_ f\xFCr _PARAM2_ Sekunden sichtbar","Flash and transition painter":"Blitz- und \xDCbergangsmaler","Paint transition effects with a plain color.":"\xDCbergangseffekte mit einer einfarbigen Farbe malen.","Paint all over the screen a color for a period of time.":"Bemalen Sie f\xFCr eine bestimmte Zeit den gesamten Bildschirm mit einer Farbe.","Type of effect":"Art des Effekts","Direction of transition":"Richtung des \xDCbergangs","The maximum of the opacity only for flash":"Maximale Deckkraft nur f\xFCr den Blitz","Paint Effect.":"Effekt malen.","Paint Effect":"Effekt malen","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Male den Effekttyp _PARAM4_ von _PARAM0_ mit der Richtung _PARAM5_ und der Farbe _PARAM2_ f\xFCr _PARAM3_ Sekunden","Direction transition":"Richtungs\xFCbergang","End opacity":"Enddeckkraft","Paint effect ended.":"Effektmalerei beendet.","Paint effect ended":"Effektmalerei beendet","When paint effect of _PARAM0_ ends":"Wenn die Effektmalerei von _PARAM0_ endet","Follow multiple objects with camera":"Mehreren Objekten mit der Kamera folgen","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\xC4ndern Sie den Zoom und die Position der Kamera, um alle Instanzen eines Objekts (oder einer Objektgruppe) auf dem Bildschirm zu behalten.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Bewegen Sie die Kamera, um Instanzen von _PARAM1_ auf dem Bildschirm zu behalten. Verwenden Sie einen seitlichen Abstand von _PARAM2_px und einen vertikalen Abstand von _PARAM3_px. Maximale Vergr\xF6\xDFerung: _PARAM4_. Bewegen Sie die Kamera mit einer Geschwindigkeit von _PARAM5_","Object (or Object group)":"Objekt (oder Objektgruppe)","Extra space on sides of screen":"Zus\xE4tzlicher Platz an den Seiten des Bildschirms","Each side will include this buffer":"Jede Seite wird diesen Puffer enthalten","Extra space on top and bottom of screen":"Zus\xE4tzlicher Platz oben und unten auf dem Bildschirm","Maximum zoom level (Default: 1)":"Maximale Vergr\xF6\xDFerungsstufe (Standardwert: 1)","Limit how far the camera will zoom in":"Begrenzen Sie, wie weit die Kamera hineinzoomen wird","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Kamerabewegungsgeschwindigkeit (Bereich: 0 bis 1) (Standardwert: 0,05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Prozent der Entfernung zum Ziel, die pro Bild gerendert wird (verwendet von Linear Interpolationsfunktion)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\xC4ndern Sie die Vergr\xF6\xDFerung und Position der Kamera, um alle Instanzen eines Objekts (oder einer Objektgruppe) auf dem Bildschirm zu behalten. (Veraltet)","Follow multiple objects with camera (Deprecated)":"Mehrere Objekte mit Kamera verfolgen (Veraltet)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Bewegen Sie die Kamera auf der Ebene _PARAM6_, um Instanzen von _PARAM1_ auf dem Bildschirm zu behalten. Verwenden Sie einen Abstand von _PARAM2_px horizontal und _PARAM3_px vertikal. Verwenden Sie eine Vergr\xF6\xDFerung zwischen _PARAM4_ und _PARAM5_. Bewegen Sie die Kamera mit einer Geschwindigkeit von _PARAM8_","Minimum zoom level":"Minimale Zoomstufe","Limit how far the camera will zoom OUT":"Begrenzen, wie weit die Kamera herauszoomen wird","Limit how far the camera will zoom IN":"Begrenzen, wie weit die Kamera hineinzoomen wird","Use \"\" for base layer":"Verwenden Sie \"\" f\xFCr die Basisebene","Gamepads (controllers)":"Gamepads (Controller)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"F\xFCgen Sie Ihrem Spiel Unterst\xFCtzung f\xFCr Gamepads (oder andere Controller) hinzu, um Zugriff auf Informationen wie Tastendr\xFCcke, Achspositionen, Trigger-Druck usw. zu erhalten...","Accelerated speed":"Beschleunigte Geschwindigkeit","Current speed":"Aktuelle Geschwindigkeit","Targeted speed":"Zielgeschwindigkeit","Deceleration":"Bremsen","Get the value of the pressure on a gamepad trigger.":"Holen Sie den Wert des Drucks auf einem Gamepad-Abzug.","Pressure on a gamepad trigger":"Druck auf einem Gamepad-Abzug","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Spieler _PARAM1_ dr\xFCckt die Achse _PARAM2_ nach _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"Die Gamepad-Identifikation: 1, 2, 3 oder 4","Trigger button":"Ausl\xF6setaste","the force of gamepad stick (from 0 to 1).":"Die Kraft des Gamepad-Sticks (von 0 bis 1).","Stick force":"Stick-Kraft","the gamepad _PARAM1_ _PARAM2_ stick force":"Die Gamepad-Stick-Kraft _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"Stick: \"Links\" oder \"Rechts\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Holen Sie den Drehwert des Gamepad-Sticks.\nWenn der Deadzone-Wert hoch ist, wird der Winkelwert auf Hauptachsen (links, rechts, oben, unten) gerundet.\nEin Deadzone-Wert von Null gibt einen vollst\xE4ndigen Freiheitsgrad f\xFCr den Winkelwert.","Value of a stick rotation (deprecated)":"Wert einer Stick-Rotation (veraltet)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Gib den Winkel eines Gamepad-Sticks zur\xFCck.\nWenn der Deadzone-Wert hoch ist, wird der Winkelwert auf Hauptachsen gerundet, links, links, oben, unten.\nEin Null-Deadzone-Wert gibt eine vollst\xE4ndige Freiheit bei der Winkelwert.","Stick angle":"Stick-Winkel","Get the value of axis of a gamepad stick.":"Holen Sie den Wert der Achse eines Gamepad-Sticks.","Value of a gamepad axis (deprecated)":"Wert einer Gamepad-Achse (veraltet)","Direction":"Richtung","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Geben Sie die Gamepad-Stick-Kraft auf der X-Achse zur\xFCck (von -1 links bis 1 rechts).","Stick X force":"Stick X-Kraft","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Gibt die Gamepad-Stickkraft auf der Y-Achse zur\xFCck (von -1 oben bis 1 unten).","Stick Y force":"Stick Y-Kraft","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Pr\xFCfen Sie, ob eine Taste auf einem Gamepad losgelassen wird. Tasten k\xF6nnen sein:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"ZUR\xDCCK\", \"START\",\n* PS4: \"KREUZ\", \"QUADRAT\", \"KREIS\", \"DREIECK\", \"L1\", \"L2\", \"R1\", \"R2\", \"TEILEN\", \"OPTIONEN\", \"PS-TASTE\", \"KLICK_TOUCHPAD\",\n* Andere: \"OBEN\", \"UNTEN\", \"LINKS\", \"RECHTS\", \"KLICK_STICK_LINKS\", \"KLICK_STICK_RECHTS\".","Gamepad button released":"Gamepad-Taste losgelassen","Button _PARAM2_ of gamepad _PARAM1_ is released":"Taste _PARAM2_ des Gamepads _PARAM1_ wird losgelassen","Name of the button":"Name der Taste","Return the index of the last pressed button of a gamepad.":"Gibt den Index der zuletzt gedr\xFCckten Taste eines Gamepads zur\xFCck.","Last pressed button (id)":"Zuletzt gedr\xFCckte Taste (ID)","Check if any button is pressed on a gamepad.":"\xDCberpr\xFCfen, ob eine beliebige Taste auf einem Gamepad gedr\xFCckt ist.","Any gamepad button pressed":"Beliebige Gamepad-Taste gedr\xFCckt","Any button of gamepad _PARAM1_ is pressed":"Irgendeine Taste des Gamepads _PARAM1_ wird gedr\xFCckt","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Geben Sie die zuletzt gedr\xFCckte Schaltfl\xE4che zur\xFCck. \nSchaltfl\xE4chen f\xFCr Xbox und PS4 k\xF6nnen sein:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"ZUR\xDCCK\", \"START\",\n* PS4: \"KREUZ\", \"VIERECK\", \"KREIS\", \"DREIECK\", \"L1\", \"L2\", \"R1\", \"R2\", \"TEILEN\", \"OPTIONEN\", \"PS-SCHALTFL\xC4CHE\", \"KLICK_TOUCHPAD\",\n* Beide: \"OBEN\", \"UNTEN\", \"LINKS\", \"RECHTS\", \"KLICK_STICK_LINKS\", \"KLICK_STICK_RECHTS\".","Last pressed button (string)":"Zuletzt gedr\xFCckte Schaltfl\xE4che (Zeichenkette)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Schaltfl\xE4che _PARAM2_ des Gamepads _PARAM1_ ist gedr\xFCckt","Controller type":"Controller-Typ","Return the number of gamepads.":"Geben Sie die Anzahl der Gamepads zur\xFCck.","Gamepad count":"Gamepad-Anzahl","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\xDCberpr\xFCfen Sie, ob eine Taste auf einem Gamepad gedr\xFCckt ist. \nTasten k\xF6nnen sein:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"ZUR\xDCCK\", \"START\",\n* PS4: \"KREUZ\", \"VIERECK\", \"KREIS\", \"DREIECK\", \"L1\", \"L2\", \"R1\", \"R2\", \"TEILEN\", \"OPTIONEN\", \"PS-SCHALTFL\xC4CHE\", \"KLICK_TOUCHPAD\",\n* Andere: \"OBEN\", \"UNTEN\", \"LINKS\", \"RECHTS\", \"KLICK_STICK_LINKS\", \"KLICK_STICK_RECHTS\".","Gamepad button pressed":"Gamepad-Taste gedr\xFCckt","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Geben Sie den Wert der Totzone f\xFCr die Sticks eines Gamepads zur\xFCck, zwischen 0 und 1.","Gamepad deadzone for sticks":"Gamepad-Totzone f\xFCr Sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Legen Sie die Totzone f\xFCr die Sticks des Gamepads fest. Die Totzone ist ein Bereich, f\xFCr den die Bewegung der Sticks nicht ber\xFCcksichtigt wird (stattdessen wird der Stick als nicht bewegt betrachtet). Die Totzone liegt zwischen 0 und 1 und betr\xE4gt standardm\xE4\xDFig 0,2.","Set gamepad deadzone for sticks":"Setzen Sie die Totzone f\xFCr die Sticks des Gamepads","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Setzen Totzone f\xFCr Sticks auf Gamepad: _PARAM1_ auf _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Totzone f\xFCr Sticks, standardm\xE4\xDFig 0,2 (0 bis 1)","Check if a stick of a gamepad is pushed in a given direction.":"\xDCberpr\xFCfen Sie, ob ein Stick eines Gamepads in eine bestimmte Richtung gedr\xFCckt wird.","Gamepad stick pushed (axis)":"Gamepad-Stick gedr\xFCckt (Achse)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ Stick des Gamepads _PARAM1_ wird in Richtung _PARAM3_ gedr\xFCckt","Return the number of connected gamepads.":"Geben Sie die Anzahl der verbundenen Gamepads zur\xFCck.","Connected gamepads number":"Anzahl der verbundenen Gamepads","Return a string containing informations about the specified gamepad.":"Geben Sie eine Zeichenfolge zur\xFCck, die Informationen \xFCber das angegebene Gamepad enth\xE4lt.","Gamepad type":"Gamepad-Typ","Player _PARAM1_ use _PARAM2_ controller":"Spieler _PARAM1_ verwendet _PARAM2_ Controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\xDCberpr\xFCfen Sie, ob das angegebene Gamepad die angegebenen Informationen in seiner Beschreibung enth\xE4lt. N\xFCtzlich, um zu wissen, ob das Gamepad ein Xbox- oder PS4-Controller ist.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Der Gamepad _PARAM1_ ist ein _PARAM2_ Controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Typ: \"Xbox\", \"PS4\", \"Steam\" oder \"PS3\" (und andere)","Check if a gamepad is connected.":"\xDCberpr\xFCfen, ob ein Gamepad verbunden ist.","Gamepad connected":"Gamepad verbunden","Gamepad _PARAM1_ is plugged and connected":"Der Gamepad _PARAM1_ ist angeschlossen und verbunden","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Erzeuge eine Vibration auf dem angegebenen Controller. Funktioniert m\xF6glicherweise nur, wenn das Spiel in einem aktuellen Webbrowser l\xE4uft.","Gamepad vibration":"Gamepad-Vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Lasse den Gamepad _PARAM1_ f\xFCr _PARAM2_ Sekunden vibrieren","Time of the vibration, in seconds (optional, default value is 1)":"Dauer der Vibration in Sekunden (optional, Standardwert ist 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Erzeuge eine erweiterte Vibration auf dem angegebenen Controller. Nicht kompatibel mit Firefox.","Advanced gamepad vibration":"Erweiterte Gamepad-Vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Lasse den Gamepad _PARAM1_ f\xFCr _PARAM2_ Sekunden mit der Vibrationsst\xE4rke von _PARAM3_ und _PARAM4_ vibrieren","Strong rumble magnitude (from 0 to 1)":"Vibrationsst\xE4rke (von 0 bis 1)","Weak rumble magnitude (from 0 to 1)":"Vibrationsst\xE4rke (von 0 bis 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"\xC4ndere eine Vibration auf dem angegebenen Controller. Nicht kompatibel mit Firefox.","Change gamepad active vibration":"\xC4ndere die aktive Gamepad-Vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\xC4ndere die Vibrationsst\xE4rke von _PARAM2_ und _PARAM3_ auf Gamepad _PARAM1_","Check if any button is released on a gamepad.":"\xDCberpr\xFCfen, ob eine Taste auf einem Gamepad losgelassen wird.","Any gamepad button released":"Beliebige Gamepad-Taste losgelassen","Any button of gamepad _PARAM1_ is released":"Beliebige Taste von Gamepad _PARAM1_ losgelassen","Return the strength of the weak vibration motor on the gamepad of a player.":"Gibt die St\xE4rke des schwachen Vibrationsmotors des Gamepads eines Spielers zur\xFCck.","Weak rumble magnitude":"Schwache Vibrationsst\xE4rke","Return the strength of the strong vibration motor on the gamepad of a player.":"Gibt die St\xE4rke des starken Vibrationsmotors des Gamepads eines Spielers zur\xFCck.","Strong rumble magnitude":"Starke Vibrationsst\xE4rke","Control a platformer character with a gamepad.":"Steuerung eines Plattformspielcharakters mit einem Gamepad.","Platformer gamepad mapper":"Plattformspiel-Gamepad-Mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad-Kennung (1, 2, 3 oder 4)","Use directional pad":"Verwende den Richtungspfeil","Controls":"Steuerelemente","Use left stick":"Verwende den linken Stick","Use right stick":"Verwende den rechten Stick","Jump button":"Sprungtaste","Control a 3D physics character with a gamepad.":"Steuerung eines 3D-Physik-Charakters mit einem Gamepad.","3D platformer gamepad mapper":"3D-Plattformspiel-Gamepad-Mapper","Walk joystick":"Geh-Joystick","3D shooter gamepad mapper":"3D-Shooter-Gamepad-Mapper","Camera joystick":"Kamera-Joystick","Control camera rotations with a gamepad.":"Steuere die Kamerarotationen mit einem Gamepad.","First person camera gamepad mapper":"Gamepad-Mapper f\xFCr die Ego-Shooter-Kamera","Maximum rotation speed":"Maximale Rotationsgeschwindigkeit","Horizontal rotation":"Horizontale Rotation","Rotation acceleration":"Rotationsbeschleunigung","Rotation deceleration":"Rotationsverz\xF6gerung","Vertical rotation":"Vertikale Rotation","Minimum angle":"Minimaler Winkel","Maximum angle":"Maximaler Winkel","Z position offset":"Z-Positionsoffset","Position":"Position","Current rotation speed Z":"Aktuelle Rotationsgeschwindigkeit Z","Current rotation speed Y":"Aktuelle Rotationsgeschwindigkeit Y","Move the camera to look though _PARAM0_ eyes":"Bewege die Kamera, um durch _PARAM0_ Augen zu sehen","the maximum horizontal rotation speed of the object.":"die maximale horizontale Rotationsgeschwindigkeit des Objekts.","Maximum horizontal rotation speed":"Maximale horizontale Rotationsgeschwindigkeit","the maximum horizontal rotation speed":"die maximale horizontale Rotationsgeschwindigkeit","the horizontal rotation acceleration of the object.":"die horizontale Rotationsbeschleunigung des Objekts.","Horizontal rotation acceleration":"Horizontale Rotationsbeschleunigung","the horizontal rotation acceleration":"die horizontale Rotationsbeschleunigung","the horizontal rotation deceleration of the object.":"die horizontale Rotationsverz\xF6gerung des Objekts.","Horizontal rotation deceleration":"Horizontale Rotationsverz\xF6gerung","the horizontal rotation deceleration":"die horizontale Rotationsverz\xF6gerung","the maximum vertical rotation speed of the object.":"die maximale vertikale Rotationsgeschwindigkeit des Objekts.","Maximum vertical rotation speed":"Maximale vertikale Rotationsgeschwindigkeit","the maximum vertical rotation speed":"die maximale vertikale Rotationsgeschwindigkeit","the vertical rotation acceleration of the object.":"die vertikale Rotationsbeschleunigung des Objekts.","Vertical rotation acceleration":"Vertikale Rotationsbeschleunigung","the vertical rotation acceleration":"die vertikale Rotationsbeschleunigung","the vertical rotation deceleration of the object.":"die vertikale Rotationsverz\xF6gerung des Objekts.","Vertical rotation deceleration":"Vertikale Rotationsverz\xF6gerung","the vertical rotation deceleration":"die vertikale Rotationsverz\xF6gerung","the minimum vertical camera angle of the object.":"der minimale vertikale Kamerawinkel des Objekts.","Minimum vertical camera angle":"Minimaler vertikaler Kamerawinkel","the minimum vertical camera angle":"der minimale vertikale Kamerawinkel","the maximum vertical camera angle of the object.":"der maximale vertikale Kamerawinkel des Objekts.","Maximum vertical camera angle":"Maximaler vertikaler Kamerawinkel","the maximum vertical camera angle":"der maximale vertikale Kamerawinkel","the z position offset of the object.":"der z-Positionsoffset des Objekts.","the z position offset":"der z-Positionsoffset","Control a top-down character with a gamepad.":"Steuerung eines Top-Down-Charakters mit einem Gamepad.","Top-down gamepad mapper":"Top-Down-Gamepad-Mapper","Top-down movement behavior":"Verhalten f\xFCr Top-Down-Bewegungen","Stick mode":"Stick-Modus","Hash":"Hashwert","Hash with MD5 or SHA256.":"Hash mit MD5 oder SHA256.","Returns a Hash a MD5 based on a string.":"Gibt einen Hash basierend auf einem String in MD5 zur\xFCck.","Hash a String with MD5":"Mit MD5 einen String haschen","String to be hashed":"Zu haschender String","Returns a Hash a SHA256 based on a string.":"Gibt einen Hash basierend auf einem String in SHA256 zur\xFCck.","Hash a String with SHA256":"Mit SHA256 einen String haschen","Health points and damage":"Lebenspunkte und Schaden","Manage health (life) points, shield and armor.":"Verwalten Sie Lebens- (Lebens-) Punkte, Schild und R\xFCstung.","Health":"Gesundheit","Starting health":"Startgesundheit","Current health (life) points":"Aktuelle Gesundheit (Lebenspunkte)","Maximum health":"Maximale Gesundheit","Use 0 for no maximum.":"Verwenden Sie 0, um kein Maximum festzulegen.","Damage cooldown":"Schadensabklingzeit","Allow heals to increase health above max health (regen will never exceed max health)":"Erlaube Heilung, die Gesundheit \xFCber die maximale Gesundheit zu erh\xF6hen (Regeneration wird niemals die maximale Gesundheit \xFCberschreiten)","Damage to health from the previous incoming damage":"Schaden an der Gesundheit durch den vorherigen eingehenden Schaden","Chance to dodge incoming damage (between 0 and 1)":"Chance, eingehenden Schaden zu dodgen (zwischen 0 und 1)","When a damage is dodged, no damage is applied.":"Wenn ein Schaden gedodgt wird, wird kein Schaden verursacht.","Health points gained from the previous heal":"Gesundheitspunkte aus der vorherigen Heilung gewonnen","Rate of health regeneration (points per second)":"Rate der Gesundheitsregeneration (Punkte pro Sekunde)","Health regeneration":"Gesundheitsregeneration","Health regeneration delay":"Verz\xF6gerung der Gesundheitsregeneration","Delay before health regeneration starts after a hit.":"Verz\xF6gerung, bevor die Gesundheitsregeneration nach einem Treffer beginnt.","Current shield points":"Aktuelle Schildpunkte","Shield":"Schild","Maximum shield":"Maximaler Schild","Leave 0 for unlimited.":"Lassen Sie 0 f\xFCr unbegrenzt.","Duration of shield":"Dauer des Schilds","Use 0 to make the shield permanent.":"Verwenden Sie 0, um den Schild dauerhaft zu machen.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Schildregeneration","Block excess damage when shield is broken":"\xDCberschuss-Schadensblockierung bei Unterbrechung des Schilds","Shield regeneration delay":"Schildregenerationsverz\xF6gerung","Delay before shield regeneration starts after a hit.":"Verz\xF6gerung, bevor die Schildregeneration nach einem Treffer beginnt.","Damage to shield from the previous incoming damage":"Schaden am Schild durch den vorherigen eingehenden Schaden","Flat damage reduction from armor":"Flache Schadensreduktion durch R\xFCstung","Incoming damages are reduced by this value.":"Eingehende Sch\xE4den werden um diesen Wert reduziert.","Armor":"R\xFCstung","Percentage damage reduction from armor (between 0 and 1)":"Prozentuale Schadensreduktion durch R\xFCstung (zwischen 0 und 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Schaden am Objekt anwenden. Schild und R\xFCstung k\xF6nnen diesen Schaden reduzieren, wenn sie aktiviert sind.","Apply damage to an object":"Schaden an einem Objekt anwenden","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"_PARAM2_ Punkte Schaden an _PARAM0_ anwenden (Der Schaden kann durch Schild: _PARAM3_ und R\xFCstung: _PARAM4_ reduziert werden)","Points of damage":"Schadenspunkte","Shield can reduce damage taken":"Schild kann den erlittenen Schaden reduzieren","Armor can reduce damage taken":"R\xFCstung kann den erlittenen Schaden reduzieren","current health points of the object.":"aktuelle Gesundheitspunkte des Objekts.","Health points":"Gesundheitspunkte","health points":"Gesundheitspunkte","Change the health points of the object. Will not trigger damage cooldown.":"\xC4ndert die Gesundheitspunkte des Objekts. L\xF6st keine Schadensabklingzeit aus.","Change health points":"Gesundheitspunkte \xE4ndern","Change the health of _PARAM0_ to _PARAM2_ points":"\xC4ndert die Gesundheit von _PARAM0_ um _PARAM2_ Punkte","New health value":"Neuer Gesundheitswert","Change health points (deprecated)":"\xC4ndern Sie die Gesundheitspunkte (veraltet)","Heal the object by increasing its health points.":"Heilen Sie das Objekt, indem Sie seine Gesundheitspunkte erh\xF6hen.","Heal object":"Heilen Sie Objekt","Heal _PARAM0_ with _PARAM2_ health points":"Heilen _PARAM0_ mit _PARAM2_ Gesundheitspunkten","Points to heal (will be added to object health)":"Punkte zum Heilen (werden den Objektgesundheit hinzugef\xFCgt)","the maximum health points of the object.":"die maximalen Gesundheitspunkte des Objekts.","Maximum health points":"Maximale Gesundheitspunkte","the maximum health points":"die maximalen Gesundheitspunkte","Change the object maximum health points.":"\xC4ndern Sie die maximalen Gesundheitspunkte des Objekts.","Maximum health points (deprecated)":"Maximale Gesundheitspunkte (veraltet)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\xC4ndern Sie die maximalen Gesundheit von _PARAM0_ auf _PARAM2_ Punkte","the rate of health regeneration (points per second).":"die Rate der Gesundheitsregeneration (Punkte pro Sekunde).","Rate of health regeneration":"Rate der Gesundheitsregeneration","the rate of health regeneration":"die Rate der Gesundheitsregeneration","Rate of regen":"Regenerationsrate","Change the rate of health regeneration.":"\xC4ndern Sie die Rate der Gesundheitsregeneration.","Rate of health regeneration (deprecated)":"Rate der Gesundheitsregeneration (veraltet)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\xC4ndern Sie die Rate der Gesundheitsregeneration von _PARAM0_ auf _PARAM2_ Punkte pro Sekunde","the duration of damage cooldown (seconds).":"die Dauer der Schadensabk\xFChlung (Sekunden).","the duration of damage cooldown":"die Dauer der Schadensabk\xFChlung","Duration of damage cooldown (seconds)":"Dauer der Schadensabk\xFChlung (Sekunden)","Change the duration of damage cooldown (seconds).":"\xC4ndern Sie die Dauer der Schadensabk\xFChlung (Sekunden).","Damage cooldown (deprecated)":"Schadensabk\xFChlung (veraltet)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\xC4ndern Sie die Dauer der Schadensabk\xFChlung auf _PARAM0_ auf _PARAM2_ Sekunden","the delay before health regeneration starts after last being hit (seconds).":"die Verz\xF6gerung, bevor die Gesundheitsregeneration nach dem letzten Treffer beginnt (Sekunden).","the health regeneration delay":"die Gesundheitsregenerationsverz\xF6gerung","Delay (seconds)":"Verz\xF6gerung (Sekunden)","Change the delay before health regeneration starts after being hit.":"\xC4ndern Sie die Verz\xF6gerung, bevor die Gesundheitsregeneration nach dem Treffer beginnt.","Health regeneration delay (deprecated)":"Gesundheitsregenerationsverz\xF6gerung (veraltet)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\xC4ndern Sie die Gesundheitsregenerationsverz\xF6gerung auf _PARAM0_ auf _PARAM2_ Sekunden","the chance to dodge incoming damage (range: 0 to 1).":"die Chance, den eingehenden Schaden zu vermeiden (Bereich: 0 bis 1).","Dodge chance":"Ausweichchance","the chance to dodge incoming damage":"die Chance, den eingehenden Schaden zu vermeiden","Chance to dodge (Range: 0 to 1)":"Chance, dem Schaden auszuweichen (Bereich: 0 bis 1)","Change the chance to dodge incoming damage.":"\xC4ndern Sie die Chance, den eingehenden Schaden zu vermeiden.","Chance to dodge incoming damage (deprecated)":"Chance, den eingehenden Schaden zu vermeiden (veraltet)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Chance zu ausweichen auf _PARAM0_ zu _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"die flache Schadensreduktion durch die R\xFCstung. Eingehender Schaden wird um diesen Wert reduziert.","Armor flat damage reduction":"R\xFCstung flache Schadensreduktion","the armor flat damage reduction":"die R\xFCstung flache Schadensreduktion","Flat reduction from armor":"Flache Reduzierung durch R\xFCstung","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\xC4ndern Sie die flache Schadensreduktion durch R\xFCstung. Eingehender Schaden wird um diesen Wert reduziert.","Flat damage reduction from armor (deprecated)":"Flache Schadensreduktion durch R\xFCstung (veraltet)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\xC4ndern Sie die flache Schadensreduktion durch R\xFCstung auf _PARAM0_ um _PARAM2_ Punkte","the percent damage reduction from armor (range: 0 to 1).":"die prozentuale Schadensreduktion durch R\xFCstung (Bereich: 0 bis 1).","Armor percent damage reduction":"R\xFCstungsprozentuale Schadensreduktion","the armor percent damage reduction":"die r\xFCstungsprozentuale Schadensreduktion","Percent damage reduction from armor":"Prozentuale Schadensreduktion durch R\xFCstung","Change the percent damage reduction from armor. Range: 0 to 1.":"\xC4ndern Sie die prozentuale Schadensreduktion durch R\xFCstung. Bereich: 0 bis 1.","Percent damage reduction from armor (deprecated)":"Prozentuale Schadensreduktion durch R\xFCstung (veraltet)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\xC4ndern Sie die prozentuale Schadensreduktion durch R\xFCstung auf _PARAM0_ um _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Erlauben Sie Heilungen, die Gesundheit \xFCber die Maximalgesundheit hinaus zu steigern. Regeneration wird die Maximalgesundheit nicht \xFCberschreiten.","Allow over-healing":"Erlauben Sie \xDCberheilung","Allow over-healing on _PARAM0_: _PARAM2_":"Erlauben Sie \xDCberheilung auf _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Objekt markieren, das mindestens einmal getroffen wurde.","Mark object as hit at least once":"Objekt markieren, das mindestens einmal getroffen wurde","Mark _PARAM0_ as hit at least once: _PARAM2_":"_PARAM0_ als mindestens einmal getroffen markieren: _PARAM2_","Hit at least once":"Mindestens einmal getroffen","Mark object as just damaged.":"Objekt als gerade besch\xE4digt markieren.","Mark object as just damaged":"Objekt als gerade besch\xE4digt markieren","Mark _PARAM0_ as just damaged: _PARAM2_":"_PARAM0_ als gerade besch\xE4digt markieren: _PARAM2_","Just damaged":"Gerade besch\xE4digt","Trigger damage cooldown.":"Schadenabk\xFChlung ausl\xF6sen.","Trigger damage cooldown":"Schadenabk\xFChlung ausl\xF6sen","Trigger the damage cooldown on _PARAM0_":"L\xF6sen Sie die Schadenabk\xFChlung auf _PARAM0_ aus","Check if the object has been hit at least once.":"\xDCberpr\xFCfen, ob das Objekt mindestens einmal getroffen wurde.","Object has been hit at least once":"Objekt wurde mindestens einmal getroffen","_PARAM0_ has been hit at least once":"_PARAM0_ wurde mindestens einmal getroffen","Check if health was just damaged previously in the events.":"\xDCberpr\xFCfen, ob die Gesundheit zuvor in den Ereignissen gerade besch\xE4digt wurde.","Is health just damaged":"Ist die Gesundheit gerade besch\xE4digt","Health has just been damaged on _PARAM0_":"Die Gesundheit wurde soeben auf _PARAM0_ beeintr\xE4chtigt","Check if the object was just healed previously in the events.":"\xDCberpr\xFCfen Sie, ob das Objekt zuvor geheilt wurde.","Is just healed":"Ist gerade geheilt","_PARAM0_ has just been healed":"_PARAM0_ wurde gerade geheilt","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\xDCberpr\xFCfen Sie, ob der Schadensabklingzeit aktiv ist. Objekt und Schild k\xF6nnen w\xE4hrenddessen nicht besch\xE4digt werden.","Is damage cooldown active":"Ist der Schadensabklingzeit aktiv","Damage cooldown on _PARAM0_ is active":"Die Schadensabklingzeit auf _PARAM0_ ist aktiv","the time before damage cooldown ends (seconds).":"die Zeit, bis die Schadensabklingzeit endet (Sekunden).","Time remaining in damage cooldown":"Verbleibende Zeit in der Schadensabklingzeit","the time before damage cooldown end":"Die Zeit, bis die Schadensabklingzeit endet","Check if the object is considered dead (no health points).":"\xDCberpr\xFCfen Sie, ob das Objekt als tot (ohne Gesundheitspunkte) betrachtet wird.","Is dead":"Ist tot","_PARAM0_ is dead":"_PARAM0_ ist tot","the time since last taken hit (seconds).":"die Zeit seit dem letzten Treffer (Sekunden).","Time since last hit":"Zeit seit dem letzten Treffer","the time since last taken hit on health":"die Zeit seit dem letzten Treffer auf die Gesundheit","the health damage taken from most recent hit.":"der Gesundheitsschaden des letzten Treffers.","Health damage taken from most recent hit":"Gesundheitsschaden des letzten Treffers","the health damage taken from most recent hit":"der Gesundheitsschaden des letzten Treffers","the maximum shield points of the object.":"die maximalen Schildpunkte des Objekts.","Maximum shield points":"Maximale Schildpunkte","the maximum shield points":"die maximalen Schildpunkte","Change the maximum shield points of the object.":"\xC4ndern Sie die maximalen Schildpunkte des Objekts.","Maximum shield points (deprecated)":"Maximale Schildpunkte (veraltet)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\xC4ndern Sie den maximalen Schild des _PARAM0_ auf _PARAM2_ Punkte","Change maximum shield points.":"\xC4ndern Sie die maximalen Schildpunkte.","Max shield points (deprecated)":"Max Schildpunkte (veraltet)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\xC4ndern Sie die maximalen Schildpunkte auf _PARAM0_ auf _PARAM2_ Punkte","Shield points":"Schildpunkte","the current shield points of the object.":"die aktuellen Schildpunkte des Objekts.","the shield points":"die Schildpunkte","Change current shield points. Will not trigger damage cooldown.":"\xC4ndern Sie die aktuellen Schildpunkte. Soll die Schadensabklingzeit nicht ausl\xF6sen.","Shield points (deprecated)":"Schildpunkte (veraltet)","Change current shield points on _PARAM0_ to _PARAM2_ points":"\xC4ndern Sie die aktuellen Schildpunkte auf _PARAM0_ auf _PARAM2_ Punkte","the rate of shield regeneration (points per second).":"die Rate der Schildregeneration (Punkte pro Sekunde).","Rate of shield regeneration":"Rate der Schildregeneration","the rate of shield regeneration":"die Rate der Schildregeneration","Regeneration rate (points per second)":"Regenerationsrate (Punkte pro Sekunde)","Change rate of shield regeneration.":"\xC4nderungsrate der Schildregeneration.","Shield regeneration rate (deprecated)":"Schildregenerationsrate (veraltet)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\xC4ndern Sie die Schildregenerationsrate von _PARAM0_ auf _PARAM2_ Punkte pro Sekunde","the delay before shield regeneration starts after being hit (seconds).":"die Verz\xF6gerung, bevor die Schildregeneration nach dem Treffer beginnt (Sekunden).","the shield regeneration delay":"die Verz\xF6gerung der Schildregeneration","Regeneration delay (seconds)":"Regenerationsverz\xF6gerung (Sekunden)","Change delay before shield regeneration starts after being hit.":"\xC4ndern Sie die Verz\xF6gerung, bevor die Schildregeneration nach dem Treffer beginnt.","Shield regeneration delay (deprecated)":"Schildregenerationsverz\xF6gerung (veraltet)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\xC4ndern Sie die Schildregenerationsverz\xF6gerung von _PARAM0_ auf _PARAM2_ Sekunden","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"die Dauer des Schilds (Sekunden). Ein Wert von \"0\" bedeutet, dass der Schild dauerhaft ist.","the duration of the shield":"die Dauer des Schilds","Shield duration (seconds)":"Schilddauer (Sekunden)","Change duration of shield. Use \"0\" to make shield permanent.":"\xC4ndern Sie die Dauer des Schilds. Verwenden Sie \"0\", um den Schild dauerhaft zu machen.","Duration of shield (deprecated)":"Dauer des Schilds (veraltet)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\xC4ndern Sie die Dauer des Schilds von _PARAM0_ auf _PARAM2_ Sekunden","Renew shield duration to it's full value.":"Erneuern Sie die Schilddauer auf ihren vollen Wert.","Renew shield duration":"Erneuern Sie die Schilddauer","Renew the shield duration on _PARAM0_":"Erneuern Sie die Schilddauer von _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Aktivieren Sie den Schild, indem Sie die Schildpunkte festlegen und die Schilddauer erneuern (optional).","Activate shield":"Schild aktivieren","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Aktivieren Sie den Schild auf _PARAM0_ mit _PARAM2_ Punkten (Schilddauer erneuern: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"\xDCbersch\xFCssigen Schaden blockieren (oder deaktivieren), wenn der Schild bricht.","Block excess damage when shield breaks":"Blockieren Sie \xFCbersch\xFCssigen Schaden, wenn der Schild bricht.","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Schild auf _PARAM0_ blockiert \xFCbersch\xFCssigen Schaden, wenn er bricht: _PARAM2_","Block excess damage":"\xDCbersch\xFCssigen Schaden blockieren","Check if the shield was just damaged previously in the events.":"\xDCberpr\xFCfen Sie, ob der Schild in den Ereignissen gerade besch\xE4digt wurde.","Is shield just damaged":"Ist der Schild gerade besch\xE4digt","Shield on _PARAM0_ has just been damaged":"Der Schild auf _PARAM0_ wurde gerade besch\xE4digt","Check if incoming damage was just dodged.":"\xDCberpr\xFCfen Sie, ob der eingehende Schaden gerade abgewehrt wurde.","Damage was just dodged":"Der Schaden wurde gerade abgewehrt","_PARAM0_ just dodged incoming damage":"_PARAM0_ hat gerade den eingehenden Schaden abgewehrt","Check if the shield is active (based on shield points and duration).":"\xDCberpr\xFCfen Sie, ob der Schild aktiv ist (basierend auf Schildpunkten und -dauer).","Is shield active":"Ist der Schild aktiv","Shield on _PARAM0_ is active":"Schild auf _PARAM0_ ist aktiv","the time before the shield duration ends (seconds).":"Die Zeit bevor die Schilddauer endet (Sekunden).","Time before shield duration ends":"Zeit bevor die Schilddauer endet","the time before the shield duration end":"Die Zeit bevor das Schildende erreicht wird","the shield damage taken from most recent hit.":"Der Schildsamage des letzten Treffers.","Shield damage taken from most recent hit":"Schildsamage des letzten Treffers","the shield damage taken from most recent hit":"Der Schildsamage des letzten Treffers","the health points gained from previous heal.":"Die Gesundheitspunkte, die beim letzten Heilen erhalten wurden.","Health points gained from previous heal":"Gesundheitspunkte aus vorherigem Heilen erhalten","the health points gained from previous heal":"Gesundheitspunkte aus vorherigem Heilen erhalten","Hexagonal grid":"Sechseckiges Raster","Snap objects to an hexagonal grid.":"Objekte an ein sechseckiges Raster anheften.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Objekt an ein virtuelles hexagonales Raster mit spitzem Oberteil anheften (dies ist nicht das im Editor verwendete Raster).","Snap objects to a virtual pointy topped hexagonal grid":"Objekte an ein virtuelles hexagonales Raster mit spitzem Oberteil anheften","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ an ein virtuelles hexagonales Raster mit spitzem Oberteil und mit Zellenbreite: _PARAM2_px, H\xF6he _PARAM3_px und einer Offset-Position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objekte an das virtuelle Raster anheften","Width of a cell of the virtual grid (in pixels)":"Breite einer Zelle des virtuellen Rasters (in Pixeln)","Height of a cell of the virtual grid (in pixels)":"H\xF6he einer Zelle des virtuellen Rasters (in Pixeln)","The actual row height will be 3/4 of this.":"Die tats\xE4chliche Zeilenh\xF6he betr\xE4gt 3/4 davon.","Offset on the X axis of the virtual grid (in pixels)":"Versatz auf der X-Achse des virtuellen Rasters (in Pixeln)","Offset on the Y axis of the virtual grid (in pixels)":"Versatz auf der Y-Achse des virtuellen Rasters (in Pixeln)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Ungerade Zeilen sind um die H\xE4lfte einer Zelle verschoben, verwenden Sie einen Versatz von \"Zellenh\xF6he * 3/4\", um es andersherum zu machen.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Objekt an ein virtuelles hexagonales Raster mit flachem Oberteil anheften (dies ist nicht das im Editor verwendete Raster).","Snap objects to a virtual flat topped hexagonal grid":"Objekte an ein virtuelles hexagonales Raster mit flachem Oberteil anheften","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ an ein virtuelles hexagonales Raster mit flachem Oberteil und mit Zellenbreite: _PARAM2_px, H\xF6he _PARAM3_px und einer Offset-Position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"Die tats\xE4chliche Spaltenbreite betr\xE4gt 3/4 davon.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Ungerade Spalten sind um die H\xE4lfte einer Zelle verschoben, verwenden Sie einen Versatz von \"Zellenh\xF6he * 3/4\", um es andersherum zu machen.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Objekt an ein virtuelles Blasenraster anheften (dies ist nicht das im Editor verwendete Raster).","Snap objects to a virtual bubble grid":"Objekte an ein virtuelles Blasenraster anheften","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Rast _PARAM1_ an ein virtuelles Raster an, das Zellen mit einer Breite von _PARAM2_px, H\xF6he _PARAM3_px und einer Offset-Position (_PARAM4_; _PARAM5_) verwendet","The actual row height will be 7/8 of this.":"Die tats\xE4chliche Zeilenh\xF6he wird 7/8 davon sein.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Ungerade Reihen sind um die H\xE4lfte einer Zelle verschoben, verwenden Sie einen Versatz von \"CellHeight * 7/8\", um es anders zu machen","Homing projectile":"Lenkbares Geschoss","Make a projectile object move towards a target object.":"Lassen Sie ein Projektilobjekt auf ein Zielsystem zubewegen.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Sperrprojektobjekt zum Zielsobjekt. (Dies wird f\xFCr \"Projektil in Richtung Ziel bewegen\" ben\xF6tigt).","Lock projectile to target":"Projektil zum Ziel fixieren","Lock projectile _PARAM1_ to target _PARAM2_":"Projektil _PARAM1_ zum Ziel _PARAM2_ sperren","Projectile object":"Projektobjekt","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Bewege Physikprojektil zum Objekt, an das es gesperrt wurde. Diese Aktion muss jede Frame ausgef\xFChrt werden.","Move physics projectile towards target":"Bewege Physikprojektil zum Ziel","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Bewege Physikprojektil _PARAM1_ zu Ziel _PARAM3_. Drehgeschwindigkeit: _PARAM4_ Anfangsgeschwindigkeit: _PARAM5_ Beschleunigung: _PARAM6_ Maximale Lebensdauer: _PARAM7_ L\xF6schen bei Kollision: _PARAM8_","Physics Behavior":"Physikverhalten","Initial speed (pixels per second)":"Anfangsgeschwindigkeit (Pixel pro Sekunde)","Acceleration (speed increase per second)":"Beschleunigung (Geschwindigkeitszunahme pro Sekunde)","Max lifetime (seconds)":"Maximale Lebensdauer (Sekunden)","Projectile will be deleted after this value is reached.":"Projektil wird gel\xF6scht, nachdem dieser Wert erreicht ist.","Delete Projectile if it collides with Target:":"Projektil l\xF6schen, wenn es mit dem Ziel kollidiert:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Bewege Projektil zum Objekt, an das es gesperrt wurde. Diese Aktion muss jede Frame ausgef\xFChrt werden.","Move projectile towards target":"Bewege Projektil zum Ziel","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Bewege Projektil _PARAM1_ zum Ziel _PARAM2_. Drehgeschwindigkeit: _PARAM3_ Anfangsgeschwindigkeit: _PARAM4_ Beschleunigung: _PARAM5_ Maximalgeschwindigkeit: _PARAM6_ Maximale Lebensdauer: _PARAM7_ L\xF6schen bei Kollision: _PARAM8_","Idle object tracker":"Idle-Objekt-Tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\xDCberpr\xFCfen Sie, ob ein Objekt (mit einer anpassbaren Toleranz) eine bestimmte Dauer lang nicht bewegt wurde (standardm\xE4\xDFig 1 Sekunde).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\xDCberpr\xFCfen, ob ein Objekt (mit einer Toleranz von 20 Pixeln als Standard) f\xFCr eine bestimmte Dauer (standardm\xE4\xDFig 1 Sekunde) nicht bewegt wurde.","Idle tracker":"Inaktivit\xE4ts-Tracker","Time, in seconds, before considering the object as idle":"Zeit in Sekunden, bevor das Objekt als inaktiv betrachtet wird","Distance, in pixels, allowed for the object to travel and still be considered idle":"Entfernung in Pixeln, die das Objekt zur\xFCcklegen kann und dennoch als inaktiv betrachtet wird","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\xDCberpr\xFCfen, ob sich das Objekt gerade von seiner letzten Position bewegt hat (unter Verwendung der in dem Verhalten konfigurierten Toleranz).","Has just moved from last position":"Hat sich von der letzten Position bewegt","_PARAM0_ has moved from its last position":"_PARAM0_ hat sich von seiner letzten Position bewegt","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\xDCberpr\xFCfen, ob ein Objekt inaktiv ist: Es hat sich nicht von seiner letzten Position bewegt (oder innerhalb der Toleranz) f\xFCr die in dem Verhalten konfigurierte Zeit.","Is idle (since enough time)":"Ist inaktiv (seit ausreichender Zeit)","Iframe":"I-Frame","Create or delete an iframe to embed websites.":"Erstellen oder L\xF6schen eines I-Frames zum Einbetten von Websites.","Create a new Iframe to embed a website inside the game.":"Erstellen Sie ein neues Iframe, um eine Website im Spiel einzubetten.","Create an Iframe":"Ein Iframe erstellen","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Erstellen Sie Iframe _PARAM1_ an Position _PARAM5_:_PARAM6_, Breite: _PARAM3_, H\xF6he: _PARAM4_, URL: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Breite","Height":"H\xF6he","Show scrollbar":"Scrollbar anzeigen","Show border":"Rahmen anzeigen","Extra CSS styles (optional)":"Zus\xE4tzliche CSS-Stile (optional)","e.g: `\"border: 10px #f00 solid;\"`":"z.B: `\"Rahmen: 10px #f00 solid;\"`","Delete the specified Iframe.":"L\xF6scht den angegebenen iFrame.","Delete an Iframe":"L\xF6sche einen iFrame","Delete Iframe _PARAM1_":"L\xF6sche iFrame _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App-Kauf (experimentell)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"F\xFCgen Sie Produkte direkt in Ihrem Spiel hinzu, die Sie kaufen k\xF6nnen (\"In-App-Kauf\"), f\xFCr Spiele, die auf Android oder iOS ver\xF6ffentlicht wurden.","Ads":"Werbung","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Registrieren Sie ein Produkt Ihres Shops. Dies ist erforderlich, um alle Produkte zu registrieren, die Sie in der App anzeigen oder bestellen m\xF6chten. \nStellen Sie sicher, dass Sie alle Produkte registrieren und die Registrierung abschlie\xDFen, bevor Sie ein Produkt bestellen.","Register a Product":"Ein Produkt registrieren","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Registriere Produkt _PARAM1_ als _PARAM2_ (Plattform: _PARAM3_)","The internal ID of the product":"Die interne ID des Produkts","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Verwenden Sie die ID des Produkts, die Sie beim IAP-Anbieter (Google Play, Apple Store usw.) eingegeben haben.","The type of product":"Der Typ des Produkts","Which platform you're registering the product to":"F\xFCr welche Plattform Sie das Produkt registrieren","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Schlie\xDFen Sie die Shop-Registrierung ab. Machen Sie dies nach der Registrierung jedes Produkts und bevor Sie Informationen \xFCber ein Produkt bestellen oder erhalten.","Finalize registration":"Registrierung abschlie\xDFen","Finalize store registration":"Shop-Registrierung abschlie\xDFen","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\xD6ffnet das Kaufmen\xFC, damit der Benutzer ein Produkt kaufen kann.\nStellen Sie sicher, dass Sie die Bedingung verwenden, um zu \xFCberpr\xFCfen, ob der Shop bereit ist und dass die Produkt-ID registriert und abgeschlossen wurde, bevor Sie diese Aktion aufrufen.","Order a product":"Ein Produkt bestellen","Order product _PARAM1_":"Produkt _PARAM1_ bestellen","The id of the product to buy":"Die ID des zu kaufenden Produkts","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Holen Sie alle Daten zu einem Produkt vom IAP-Anbieter und speichern Sie sie in eine Strukturvariable.\n\xDCberpr\xFCfen Sie [diese Seite](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) f\xFCr die ersch\xF6pfende Liste dessen, was aus dem Produkt abgerufen werden kann.","Load product data in a variable":"Laden Sie die Produktdaten in eine Variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Speichern Sie die Daten von _PARAM1_ in der Szenenvariable mit dem Namen _PARAM2_","The id or alias of the product to get info about":"Die ID oder Alias des Produkts, f\xFCr das Informationen abgerufen werden sollen","The name of the scene variable to store the product data in":"Der Name der Szenenvariable, um die Produktdaten zu speichern","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"Die Variable wird eine Struktur sein, siehe [diese Seite](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md), um zu erfahren, welche Untervariablen zug\xE4nglich sind.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Wenn ein Ereignis f\xFCr ein Produkt (genehmigt oder abgeschlossen) ausgel\xF6st wird, wird eine Szenenvariable auf true gesetzt. \nDann kann der Wert der Variablen in einer Bedingung verglichen werden und Aktionen ausgef\xFChrt werden, um auf die \xC4nderungen zu reagieren.\nVerwenden Sie mit Trigger Once, um unn\xF6tige mehrfache \xDCberwacher zu registrieren.\nGenehmigt wird nach Abschluss des Kaufs ausgel\xF6st.\nFertig wird ausgel\xF6st, nachdem Sie den Kauf als geliefert markiert haben (weniger n\xFCtzlich).","Update a variable when a product event is triggered":"Aktualisieren Sie eine Variable, wenn ein Produktereignis ausgel\xF6st wird","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Beobachten Sie das Ereignis _PARAM3_ f\xFCr das Produkt _PARAM1_ und setzen Sie die Szenenvariable mit dem Namen _PARAM2_ auf true, wenn es eintritt","The id of the product to watch":"Die ID des zu beobachtenden Produkts","The name of the scene variable to set to \"true\" when the event happens":"Der Name der Szenenvariable, die auf \"wahr\" gesetzt werden soll, wenn das Ereignis eintritt","The event to listen to":"Das Ereignis, auf das geh\xF6rt werden soll","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Markieren Sie einen Kauf als geliefert, nachdem Sie Belohnungen ausgeliefert haben, f\xFCr die der Benutzer gezahlt hat und sie irgendwo gespeichert haben. Wenn Sie dies nicht tun, wird dem Benutzer das Geld zur\xFCckerstattet, da der Kauf als unvollst\xE4ndig betrachtet wird und die Belohnungen nicht gegeben wurden.","Finalize a purchase":"Einen Kauf abschlie\xDFen","Mark purchase of _PARAM1_ as delivered":"Kauf von _PARAM1_ als geliefert markieren","The id or alias of the product to finalize":"Die ID oder der Alias des zu finalisierenden Produkts","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Wird nach dem Abschluss der Registrierung ausgel\xF6st. Produkte k\xF6nnen dann abgerufen und gekauft werden (Sie k\xF6nnen Daten eines Produkts wie den Preis abrufen, die Aktion zum Bestellen eines Produkts verwenden...).","Store is ready":"Store ist bereit","Input Validation":"Eingabevalidierung","Conditions and expressions to check, sanitize and manipulate strings.":"Bedingungen und Ausdr\xFCcke zum \xDCberpr\xFCfen, Bereinigen und Manipulieren von Zeichenfolgen.","Check if the string is a valid phone number.":"Pr\xFCfen, ob die Zeichenfolge eine g\xFCltige Telefonnummer ist.","Check if a string is a valid phone number":"Pr\xFCfen, ob eine Zeichenfolge eine g\xFCltige Telefonnummer ist","_PARAM1_ is a valid phone number":"_PARAM1_ ist eine g\xFCltige Telefonnummer","Phone number":"Telefonnummer","Check if the string is a valid URL.":"Pr\xFCfen, ob die Zeichenfolge eine g\xFCltige URL ist.","Check if a string is a valid URL":"Pr\xFCfen, ob eine Zeichenfolge eine g\xFCltige URL ist","_PARAM1_ is a valid URL":"_PARAM1_ ist eine g\xFCltige URL","Check if the string is a valid email.":"Pr\xFCfen, ob die Zeichenfolge eine g\xFCltige E-Mail ist.","Check if a string is a valid email":"Pr\xFCfen, ob eine Zeichenfolge eine g\xFCltige E-Mail ist","_PARAM1_ is a valid email":"_PARAM1_ ist eine g\xFCltige E-Mail","Email":"E-Mail","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Pr\xFCfen, ob die Zeichenfolge eine Nummer darstellt (potenziell mit einem Minuszeichen und potenziell mit einem Dezimalpunkt).","Check if a string represents a number":"Pr\xFCfen, ob eine Zeichenfolge eine Nummer darstellt","_PARAM1_ represents a number":"_PARAM1_ stellt eine Nummer dar","Number":"Zahl","Check if the string has only latin alphabet letters.":"\xDCberpr\xFCfen Sie, ob der String nur aus lateinischen Buchstaben besteht.","Check if a string has only latin alphabet letters":"\xDCberpr\xFCfen Sie, ob ein String nur aus lateinischen Buchstaben besteht","_PARAM1_ has only latin alphabet letters":"_PARAM1_ hat nur lateinische Buchstaben","Letters":"Buchstaben","Returns the string without the first line.":"Gibt den Text ohne die erste Zeile zur\xFCck.","Remove the first line":"Entferne die erste Zeile","String to remove the first line from":"Text, um die erste Zeile zu entfernen","Count the number of lines in a string.":"Z\xE4hle die Anzahl der Zeilen in einem String.","Count lines":"Zeilen z\xE4hlen","The text to count lines from":"Der Text, aus dem die Zeilen gez\xE4hlt werden sollen","Replaces every new line character with a space.":"Ersetzt jedes Zeilenumbruchszeichen durch ein Leerzeichen.","Replace new lines by a space":"Ersetze Zeilenumbr\xFCche durch ein Leerzeichen","The text to remove new lines from":"Der Text, aus dem Zeilenumbr\xFCche entfernt werden sollen","Remove any non-numerical and non A-Z characters.":"Entferne alle nicht-numerischen und nicht A-Z-Zeichen.","Remove any non-numerical and non A-Z characters":"Entferne alle nicht-numerischen und nicht A-Z-Zeichen","The text to sanitize":"Der Text, der sanitisiert werden soll","Internet Connectivity ":"Internetverbindung","Checks if the device running the game is connected to the internet.":"\xDCberpr\xFCft, ob das Ger\xE4t, auf dem das Spiel l\xE4uft, mit dem Internet verbunden ist.","Checks if the device is connected to the internet.":"\xDCberpr\xFCft, ob das Ger\xE4t mit dem Internet verbunden ist.","Is the device online?":"Ist das Ger\xE4t online?","The device is online":"Das Ger\xE4t ist online","Simple inventories":"Einfache Inventarverwaltung","Manage inventory items.":"Verwalten von Inventargegenst\xE4nden.","Add an item in an inventory.":"F\xFCge einen Artikel in ein Inventar ein.","Add an item":"F\xFCge einen Artikel hinzu","Add a _PARAM2_ to inventory _PARAM1_":"F\xFCge _PARAM2_ zu Inventar _PARAM1_ hinzu","Inventory name":"Inventarname","Item name":"Artikelname","Remove an item from an inventory.":"Entfernen Sie einen Artikel aus einem Inventar.","Remove an item":"Entfernen Sie einen Artikel","Remove a _PARAM2_ from inventory _PARAM1_":"Entferne ein _PARAM2_ aus Inventar _PARAM1_","the number of an item in an inventory.":"die Anzahl eines Artikels in einem Inventar.","Item count":"Anzahl der Artikel","the count of _PARAM2_ in _PARAM1_":"die Anzahl von _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"\xDCberpr\xFCfen Sie, ob mindestens einer der angegebenen Artikel im Inventar vorhanden ist.","Has an item":"Hat einen Artikel","Inventory _PARAM1_ contains a _PARAM2_":"Das Inventar _PARAM1_ enth\xE4lt ein _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"die maximale Anzahl des angegebenen Artikels, die im Inventar hinzugef\xFCgt werden kann. Standardm\xE4\xDFig ist die Anzahl f\xFCr jeden Artikel unbegrenzt.","Item capacity":"Artikelkapazit\xE4t","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ Kapazit\xE4t im Inventar _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\xDCberpr\xFCfen Sie, ob das Lager eine begrenzte Menge eines Objekts zul\xE4sst. Die Kapazit\xE4t des Gegenstands ist standardm\xE4\xDFig unbegrenzt.","Limited item capacity":"Begrenzte Gegenstandskapazit\xE4t","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Erlauben Sie eine begrenzte Anzahl von _PARAM2_ im Inventar _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Erlauben Sie eine begrenzte Menge eines Objekts im Inventar. Die Kapazit\xE4t des Gegenstands ist standardm\xE4\xDFig unbegrenzt.","Limit item capacity":"Begrenzte Gegenstandskapazit\xE4t","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Erlauben Sie eine begrenzte Anzahl von _PARAM2_ im Inventar _PARAM1_: _PARAM3_","Limit the item capacity":"Begrenzen Sie die Gegenstandskapazit\xE4t","Check if an item has reached its maximum number allowed in the inventory.":"\xDCberpr\xFCfen Sie, ob ein Gegenstand die maximale erlaubte Anzahl im Inventar erreicht hat.","Item full":"Gegenstand voll","Inventory _PARAM1_ is full of _PARAM2_":"Inventar _PARAM1_ ist voll von _PARAM2_","Check if an item is equipped.":"\xDCberpr\xFCfen Sie, ob ein Gegenstand ausger\xFCstet ist.","Item equipped":"Gegenstand ausger\xFCstet","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ ist im Inventar _PARAM1_ ausger\xFCstet","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Markieren Sie einen Gegenstand als ausger\xFCstet. Wenn die Anzahl des Gegenstands 0 betr\xE4gt, wird er nicht als ausger\xFCstet markiert.","Equip an item":"R\xFCsten Sie einen Gegenstand aus","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Setzen Sie _PARAM2_ im Inventar _PARAM1_ als ausger\xFCstet: _PARAM3_","Equip":"Ausr\xFCsten","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Speichern Sie alle Gegenst\xE4nde des Inventars in einer Szenenvariablen, damit es sp\xE4ter wiederhergestellt werden kann.","Save an inventory in a scene variable":"Speichern Sie ein Inventar in einer Szenenvariablen","Save inventory _PARAM1_ in variable _PARAM2_":"Speichern Sie das Inventar _PARAM1_ in der Variablen _PARAM2_","Scene variable":"Szenenvariable","Load the content of the inventory from a scene variable.":"Laden Sie den Inhalt des Inventars aus einer Szenenvariablen.","Load an inventory from a scene variable":"Laden Sie ein Inventar aus einer Szenenvariablen","Load inventory _PARAM1_ from variable _PARAM2_":"Laden Sie das Inventar _PARAM1_ aus der Variablen _PARAM2_","Object \"Is On Screen\" Detection":"Objekt \"Ist auf dem Bildschirm\"-Erkennung","This adds a condition to detect if an object is on screen based off its current layer.":"Dies f\xFCgt eine Bedingung hinzu, um zu erkennen, ob ein Objekt basierend auf seiner aktuellen Ebene auf dem Bildschirm ist.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Dieses Verhalten bietet eine Bedingung, um zu \xFCberpr\xFCfen, ob sich das Objekt innerhalb des sichtbaren Teils der Kamera seiner Ebene befindet. Die Bedingung erm\xF6glicht auch die Angabe von Polstern an der virtuellen Bildschirmgrenze.\nBeachten Sie, dass die Sichtbarkeit des Objekts, wie z.B. versteckt oder 0 Opazit\xE4t, nicht ber\xFCcksichtigt wird (aber Sie k\xF6nnen diese bereits vorhandenen Bedingungen zus\xE4tzlich zu diesem Verhalten verwenden).","Is on screen":"Ist auf dem Bildschirm","Checks if an object position is within the viewport of its layer.":"\xDCberpr\xFCfen, ob sich die Objektposition im Ansichtsfenster seiner Ebene befindet.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ befindet sich auf dem Bildschirm (gepuffert um _PARAM2_ Pixel)","Padding (in pixels)":"Polsterung (in Pixel)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Anzahl der Pixel, um die Bildschirmgrenze zu polstern. Standardm\xE4\xDFig Null. Ein negativer Wert geht in den Bildschirm, ein positiver Wert au\xDFerhalb.","Konami Code":"Konami-Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Erm\xF6glicht die Eingabe des klassischen Konami-Codes (\"Hoch, Hoch, Runter, Runter, Links, Rechts, Links, Rechts, B, A\") in eine Szene f\xFCr Cheats und Easter Eggs.","Checks if the Konami Code is correctly inputted.":"\xDCberpr\xFCfen, ob der Konami-Code korrekt eingegeben wurde.","Is Inputted":"Ist eingegeben","Konami Code is inputted with _PARAM0_":"Konami-Code wird mit _PARAM0_ eingegeben","Language":"Sprache","Get the preferred language of the user, set on their browser or device.":"Erhalten Sie die bevorzugte Sprache des Benutzers, die in ihrem Browser oder Ger\xE4t festgelegt ist.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Gibt einen String zur\xFCck, der die bevorzugte Sprache des Benutzers repr\xE4sentiert.\nDas Format stellt zuerst die Sprache und normalerweise das Land dar, in dem sie verwendet wird. Zum Beispiel: \"en\" (Englisch), \"en-US\" (Englisch wie es in den Vereinigten Staaten verwendet wird), \"en-GB\" (Englisch in Gro\xDFbritannien), \"es\" (Spanisch), \"zh-CN\" (Chinesisch wie es in China verwendet wird), usw.","Linear Movement":"Lineare Bewegung","Move objects on a straight line.":"Bewegen von Objekten auf einer geraden Linie.","Linear movement":"Lineare Bewegung","Speed on X axis":"Geschwindigkeit in X-Richtung","Speed on Y axis":"Geschwindigkeit auf der Y-Achse","Move objects ahead according to their angle.":"Bewegen Sie Objekte entsprechend ihres Winkels vorw\xE4rts.","Linear movement by angle":"Lineare Bewegung nach Winkel","Linked Objects Tools":"Verkn\xFCpfte Objektwerkzeuge","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Bedingungen zum Verwenden von verkn\xFCpften Objekten als Graph und Verhalten zur Bewegungssuche.","Link to neighbors on a rectangular grid.":"Verkn\xFCpfen Sie Nachbarn in einem rechteckigen Raster.","Link to neighbors on a rectangular grid":"Verkn\xFCpfen Sie Nachbarn in einem rechteckigen Raster","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ und seine Nachbarn _PARAM2_ in einem rechteckigen Raster mit Zelldimensionen: _PARAM3_; _PARAM4_","Neighbor":"Nachbar","The 2 objects can't be the same.":"Die 2 Objekte k\xF6nnen nicht die gleichen sein.","Cell width":"Zellbreite","Cell height":"Zellh\xF6he","Allows diagonals":"Erlaubt Diagonalen","Link to neighbors on a hexagonal grid.":"Verkn\xFCpfen Sie Nachbarn in einem sechseckigen Raster.","Link to neighbors on a hexagonal grid":"Verkn\xFCpfen Sie Nachbarn in einem sechseckigen Raster","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ und seine Nachbarn _PARAM2_ in einem sechseckigen Raster mit Zelldimensionen: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Verkn\xFCpfen Sie Nachbarn in einem isometrischen Raster.","Link to neighbors on an isometric grid":"Verkn\xFCpfen Sie Nachbarn in einem isometrischen Raster","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ und seine Nachbarn _PARAM2_ in einem isometrischen Raster mit Zelldimensionen: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Kann \xFCber eine bestimmte Kostensumme erreichen.","Can reach with links limited by cost":"Kann mit Links erreichen, die durch Kosten begrenzt sind","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Ber\xFCcksichtigen Sie alle \"_PARAM1_\", die _PARAM2_ mit dem Anfangswert der Variablen _PARAM3_ \xFCber maximal eine Kosten von erreichen k\xF6nnen: _PARAM4_ gem\xE4\xDF Kostenklasse: _PARAM5_ und maximal _PARAM6_ Links Tiefe","Pick these objects...":"W\xE4hlen Sie diese Objekte...","if they can reach this object":"wenn sie dieses Objekt erreichen k\xF6nnen","Initial length variable":"Anfangsl\xE4nge Variable","Start to 0 if left empty":"Beginnen Sie bei 0, wenn leer","Maximum cost":"Maximale Kosten","Cost class":"Kostenklasse","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Lassen Sie es leer, um alles \xFCberquerbar zu machen mit Kosten = 1. Es sucht in der Variablen children von linktools_Cost. Kein Kind bedeutet nicht \xFCberquerbar, die Kosten m\xFCssen positiv sein.","Maximum depth":"Maximale Tiefe","Ignore first node cost":"Ignoriere die Kosten des ersten Knotens","Can reach through a given number of links.":"Kann \xFCber eine bestimmte Anzahl von Links erreichen.","Can reach with links limited by length":"Kann mit Links begrenzt durch L\xE4nge erreichen","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Ber\xFCcksichtigen Sie alle \"_PARAM1_\", die _PARAM2_ \xFCber h\xF6chstens _PARAM3_ Links gem\xE4\xDF der Kostengruppe: _PARAM4_ erreichen k\xF6nnen.","Maximum link length":"Maximale Verbindungsl\xE4nge","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Lassen Sie es leer, damit alles mit Kosten = 1 \xFCberquert werden kann. Es sucht in der Variablen children von linktools_Cost. Kein Kind bedeutet nicht \xFCberquerbar, die Kosten k\xF6nnen 0 oder 1 sein.","Can reach through links.":"Kann durch Verbindungen erreichen.","Can reach":"Kann erreichen","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Ber\xFCcksichtigen Sie alle \"_PARAM1_\", die \xFCber Verbindungen _PARAM2_ erreichen k\xF6nnen","Cost sum.":"Kosten Summe.","Cost sum":"Kosten Summe","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"Das Objekt wird von einer Objektinstanz zur anderen laut verkn\xFCpft, um ein zielgerichtetes Objekt zu erreichen.","Link path finding":"Link Pfadsuche","Angle offset":"Winkelversatz","Is following a path":"Befolgt einen Pfad","Next node index":"N\xE4chster Knotenindex","Next node X":"N\xE4chster Knoten X","Next node Y":"N\xE4chster Knoten Y","Is at a node":"Ist an einem Knoten","Next node angle":"N\xE4chster Knotenwinkel","Move the object to a position.":"Das Objekt an eine Position bewegen.","Move to a position":"Zu einer Position bewegen","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_ zu _PARAM3_ bewegen und dabei _PARAM2_ unter Verwendung der Kostenklasse _PARAM4_ passieren","Crossable objects":"Begehbare Objekte","Destination objects":"Zielobjekte","Check if the object position is the on a path node.":"\xDCberpr\xFCfen, ob sich die Objektposition auf einem Pfadknoten befindet.","_PARAM0_ is at a node":"_PARAM0_ befindet sich an einem Knoten","Forget the path.":"Vergessen des Pfads.","Forget the path":"Vergessen des Pfads","_PARAM0_ forgets the path":"_PARAM0_ vergisst den Pfad","Set next node index":"Festlegen des n\xE4chsten Knotenindex","Set next node index of _PARAM0_ to _PARAM2_":"Setzen Sie den n\xE4chsten Knotenindex von _PARAM0_ auf _PARAM2_","Node index":"Knotenindex","Check if the object is moving.":"\xDCberpr\xFCfen Sie, ob das Objekt sich bewegt.","Is moving":"Bewegt sich","_PARAM0_ is moving":"_PARAM0_ bewegt sich","Check if a path has been found.":"\xDCberpr\xFCfen Sie, ob ein Weg gefunden wurde.","Path found":"Weg gefunden","A path has been found for _PARAM0_":"Ein Pfad wurde f\xFCr _PARAM0_ gefunden","Check if the destination was reached.":"\xDCberpr\xFCfen Sie, ob das Ziel erreicht wurde.","Destination reached":"Ziel erreicht","_PARAM0_ reached its destination":"_PARAM0_ hat sein Ziel erreicht","Speed of the object on the path.":"Geschwindigkeit des Objekts auf dem Weg.","Get the number of waypoints on the path.":"Erhalten Sie die Anzahl der Wegpunkte auf dem Weg.","Node count":"Knotenzahl","Waypoint X position.":"X-Position des Wegpunkts.","Node X":"Knoten X","Waypoint index":"Wegpunktindex","Node Y":"Knoten Y","Next waypoint index.":"N\xE4chster Wegpunktindex.","Next waypoint X position.":"N\xE4chste X-Position des Wegpunkts.","Next waypoint Y position.":"N\xE4chste Y-Position des Wegpunkts.","Destination X position.":"X-Position des Ziels.","Destination Y position.":"Y-Position des Ziels.","the acceleration of the object.":"Die Beschleunigung des Objekts.","the maximum speed of the object.":"Die H\xF6chstgeschwindigkeit des Objekts.","the maximum speed":"Die H\xF6chstgeschwindigkeit","the rotation speed of the object.":"Die Rotationsgeschwindigkeit des Objekts.","the rotation speed":"Die Rotationsgeschwindigkeit","the rotation offset applied when moving the object.":"Die Drehversatzanwendung beim Bewegen des Objekts.","the rotation angle offset on the path":"Der Drehwinkelversatz auf dem Weg","Check if the object is rotated when traveling on its path.":"\xDCberpr\xFCfen Sie, ob das Objekt bei der Fahrt auf seinem Pfad gedreht ist.","Object rotated":"Objekt gedreht","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ wird gedreht, wenn es auf seinem Pfad f\xE4hrt","Enable or disable rotation of the object on the path.":"Aktivieren oder deaktivieren Sie die Rotation des Objekts auf dem Pfad.","Rotate the object":"Das Objekt drehen","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Aktivieren Sie die Rotation von _PARAM0_ auf dem Pfad: _PARAM2_","MQTT Client (advanced)":"MQTT-Client (fortgeschritten)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Ein MQTT-Client f\xFCr GDevelop: Erlauben Sie Verbindungen zu einem MQTT-Server und senden/empfangen Sie Nachrichten.","Triggers if the client is connected to an MQTT broker server.":"L\xF6st aus, wenn der Client mit einem MQTT-Broker-Server verbunden ist.","Is connected to a broker?":"Ist mit einem Broker verbunden?","Client connected to a broker":"Client mit einem Broker verbunden","Connects to an MQTT broker.":"Verbindet sich mit einem MQTT-Broker.","Connect to a broker":"Mit einem Broker verbinden","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Verbinden mit dem MQTT-Broker _PARAM1_ mit Parametern _PARAM2_ (sichere Verbindung: _PARAM3_)","Host port":"Host-Port","Settings as JSON":"Einstellungen als JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Sie k\xF6nnen die Liste der Einstellungen unter [den MQTT.js-Dokumenten](https://github.com/mqttjs/MQTT.js/#client) finden. \nEin Beispiel f\xFCr eine g\xFCltige Konfiguration w\xE4re `\" \"clientId \": \"meinBenutzername \" `.","Use secure WebSockets?":"Sichere WebSockets verwenden?","Disconnects from the current MQTT broker.":"Trennt sich vom aktuellen MQTT-Broker.","Disconnect from broker":"Vom Broker trennen","Disconnect from MQTT broker (force: _PARAM1_)":"Vom MQTT-Broker trennen (erzwungen: _PARAM1_)","Force end the connection?":"Verbindung erzwingen?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Standardm\xE4\xDFig wartet MQTT darauf, dass ausstehende Nachrichten oder Nachrichten, die gesendet werden, bevor die Verbindung beendet wird, fertig gesendet werden. Verwenden Sie dies, um eine Anfrage abzubrechen und die Verbindung sofort zu beenden.","Publishes a message on a topic.":"Ver\xF6ffentlicht eine Nachricht zu einem Thema.","Publish message":"Nachricht ver\xF6ffentlichen","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Variable _PARAM1_ zum Thema _PARAM2_ ver\xF6ffentlichen (QoS: _PARAM3_)","Text to publish":"Text zum Ver\xF6ffentlichen","Topic to publish to":"Thema zum Ver\xF6ffentlichen","The QoS":"Die Qualit\xE4t des Dienstes (QoS)","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Siehe [hier](https://github.com/mqttjs/MQTT.js#qos) f\xFCr weitere Details.","Should the message be retained?":"Soll die Nachricht aufbewahrt werden?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Wenn eine Nachricht aufbewahrt wird, wird sie an jeden Client gesendet, der das Thema abonniert. Es kann nur eine Nachricht pro Thema aufbewahrt werden. Wenn eine andere aufbewahrte Nachricht gesendet wird, wird sie die vorherige \xFCberschreiben. \nLesen Sie mehr [hier](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Abonnieren Sie ein Thema. Alle auf diesem Thema ver\xF6ffentlichten Nachrichten werden empfangen.","Subscribe to a topic":"Abonnieren Sie ein Thema","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Abonnieren Sie das Thema _PARAM1_ mit QoS bei _PARAM2_ und Datenverlust _PARAM3_","The topic to subscribe to":"Das abonnierte Thema","See https://github.com/mqttjs/MQTT.js#qos for more details":"Siehe https://github.com/mqttjs/MQTT.js#qos f\xFCr weitere Details","Is dataloss allowed?":"Ist Datenverlust erlaubt?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Siehe https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode f\xFCr weitere Details","Unsubcribe from a topic. No more messages from this topic will be received.":"Von einem Thema abmelden. Es werden keine weiteren Nachrichten zu diesem Thema empfangen.","Unsubscribe from a topic":"Von einem Thema abmelden","Unsubscribe from topic _PARAM1_":"Von Thema _PARAM1_ abmelden","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Ausgel\xF6st, wenn eine Nachricht empfangen wurde. Beachten Sie, dass Sie zuerst ein Thema abonnieren m\xFCssen, um Nachrichten zu empfangen.","On message":"Bei Nachricht","Message received from topic _PARAM1_":"Nachricht von Thema _PARAM1_ empfangen","The topic to listen to":"Das Thema, auf das geh\xF6rt wird","Get the last received message of a topic.":"Holen Sie sich die zuletzt empfangene Nachricht eines Themas.","Get last message":"Letzte Nachricht holen","The topic to get the message from":"Das Thema, aus dem die Nachricht abgerufen werden soll","Gets the last error. Returns an empty string if there was no errors.":"Holt den letzten Fehler. Gibt eine leere Zeichenfolge zur\xFCck, wenn kein Fehler aufgetreten ist.","Get the last error":"Den letzten Fehler holen","Marching Squares (experimental)":"Marschierende Quadrate (experimentell)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Erlauben Sie den Aufbau eines \"Skalarfelds\" und zeichnen Sie dessen Konturlinien: n\xFCtzlich f\xFCr Nebels des Krieges, Fl\xFCssigkeitseffekte, Bemalen des Bodens, usw...","Define the scalar field painter library JavaScript code.":"Definieren Sie den JavaScript-Code der Skalarfeldmaler-Bibliothek.","Define scalar field painter library":"Skalarfeldmaler-Bibliothek definieren","Define the scalar field painter library JavaScript code":"Definieren Sie den JavaScript-Code der Skalarfeldmaler-Bibliothek","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"F\xFCgen Sie ein Formmalerobjekt hinzu und verwenden Sie die Aktionen, um ein Feld zu zeichnen. N\xFCtzlich f\xFCr Nebelkriege, Fl\xFCssigkeitseffekte (Wasser, Lava, Klumpen...).","Marching squares painter":"Marschquadratmaler","Area left bound":"Bereich linke Schranke","Area top bound":"Bereich obere Schranke","Area right bound":"Bereich rechte Schranke","Area bottom bound":"Bereich untere Schranke","Fill outside":"Au\xDFen f\xFCllen","Contour threshold":"Konturschwelle","Must only draw what is on the screen":"Darf nur zeichnen, was auf dem Bildschirm ist","Extend behavior class":"Klassverhalten erweitern","Extend object instance prototype.":"Erweitern Sie das Prototypobjekt der Instanz.","Extend object instance prototype":"Erweitern Sie den Prototyp der Objektinstanz","Extend _PARAM0_ prototype":"Erweitern Sie das _PARAM0_ Prototyp","Clear the field by setting every values to 0.":"Der Bereich wird gel\xF6scht, indem alle Werte auf 0 gesetzt werden.","Clear the field":"Den Bereich l\xF6schen","Clear the field of _PARAM0_":"Den Bereich von _PARAM0_ l\xF6schen","Unfill an area of the field from a given location until a given height is reached.":"Einen Bereich des Feldes von einem bestimmten Ort bis zu einer bestimmten H\xF6he entleeren.","Unfill area":"Fl\xE4che entleeren","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Den Bereich von _PARAM0_ von x: _PARAM2_, y: _PARAM3_ bis zu einem Minimum von _PARAM4_ mit einer Dicke von _PARAM5_ entleeren","Minimum height":"Mindesth\xF6he","Contour thickness":"Konturdicke","Capping radius ratio":"Abkappungs-Radius-Verh\xE4ltnis","Small values allow quicker process, but can result to tearing. Try values around 8.":"Kleinere Werte erm\xF6glichen einen schnelleren Prozess, k\xF6nnen jedoch zu Rei\xDFen f\xFChren. Versuchen Sie Werte von ca. 8.","Fill an area of the field from a given location until a given height is reached.":"Einen Bereich des Feldes von einem gegebenen Ort bis zu einer bestimmten H\xF6he f\xFCllen.","Fill area":"Fl\xE4che f\xFCllen","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Den Bereich von _PARAM0_ von x: _PARAM2_, y: _PARAM3_ bis zu einem Maximum von _PARAM4_ mit einer Dicke von _PARAM5_ f\xFCllen","Maximum height":"Maximale H\xF6he","Cap every value of the field to a range.":"Jeden Wert des Feldes auf einen Bereich begrenzen.","Clamp the field":"Das Feld begrenzen","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Das Feld von _PARAM0_ von: _PARAM2_ bis: _PARAM3_ begrenzen","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Wenden Sie einen Affinen auf die Feldwerte an.","Transform the field":"Transformieren Sie das Feld","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transformieren Sie das Feld von _PARAM0_ mit einem Koeffizient: _PARAM2_ und einem Offset: _PARAM3_","Coefficient":"Koeffizient","Offset":"Offset","Add a hill to the field.":"F\xFCgen Sie dem Feld einen H\xFCgel hinzu.","Add a hill":"F\xFCge einen H\xFCgel hinzu.","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"F\xFCgen Sie dem Feld von _PARAM0_ mit der Mitte: _PARAM2_, _PARAM3_, _PARAM4_, Radius: _PARAM5_, Deckkraft: _PARAM6_ using: _PARAM8_ einen H\xFCgel hinzu","The hill height at the center, a value of 1 or less means a flat hill.":"Die H\xFCgelh\xF6he in der Mitte, ein Wert von 1 oder weniger bedeutet einen flachen H\xFCgel.","The hill height is 1 at this radius.":"Die H\xF6he des H\xFCgels betr\xE4gt 1 bei diesem Radius.","Opacity":"Deckkraft","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Auf 1 setzen, um den H\xFCgel sofort anzuwenden, oder diese Aktion mit einem niedrigeren Wert wiederholen, um ihn progressiv zu gestalten.","Operation":"Operation","Add a disk to the field.":"F\xFCge eine Scheibe zum Feld hinzu.","Add a disk":"F\xFCge eine Scheibe hinzu","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"F\xFCge eine Scheibe zum Feld von _PARAM0_ mit dem Mittelpunkt hinzu: _PARAM2_, _PARAM3_, Radius: _PARAM4_ unter Verwendung von: _PARAM6_","The spike height is 1 at this radius.":"Die Spike-H\xF6he betr\xE4gt 1 bei diesem Radius.","Mask a disk to the field.":"Maskiere eine Scheibe auf dem Feld.","Mask a disk":"Maskiere eine Scheibe","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Maskiere eine Scheibe auf dem Feld von _PARAM0_ mit dem Mittelpunkt: _PARAM2_, _PARAM3_, Radius: _PARAM4_","Add a line to the field.":"F\xFCge eine Linie zum Feld hinzu.","Add a line":"F\xFCge eine Linie hinzu","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"F\xFCge eine Linie zum Feld von _PARAM0_ von _PARAM2_ ; _PARAM3_ bis _PARAM4_ ; _PARAM5_ mit Dicke: _PARAM6_ hinzu unter Verwendung von: _PARAM8_","X position of the start":"X-Position des Starts","Y position of the start":"Y-Position des Starts","X position of the end":"X-Position des Endes","Y position of the end":"Y-Position des Endes","Thickness":"Dicke","Mask a line to the field.":"Maskiere eine Linie auf dem Feld.","Mask a line":"Maskiere eine Linie","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Maskiere eine Linie auf dem Feld von _PARAM0_ von _PARAM2_ ; _PARAM3_ bis _PARAM4_ ; _PARAM5_ mit Dicke: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Wenden Sie eine bestimmte Operation auf jeden Wert des Feldes an, indem Sie den Wert aus dem anderen Feld an derselben Position verwenden.","Merge a field":"Ein Feld zusammenf\xFChren","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Mische _PARAM0_ mit dem Feld von _PARAM2_ unter Verwendung von: _PARAM4_","Field object":"Feldobjekt","Field behavior":"Feldverhalten","Update the field hitboxes.":"Aktualisiere die Trefferboxen des Feldes.","Update hitboxes":"Aktualisiere Trefferboxen","Update the field hitboxes of _PARAM0_":"Aktualisiere die Trefferboxen des Feldes von _PARAM0_","Draw the field contours.":"Zeichne die Feldumrisse.","Draw the contours":"Zeichne die Konturen","Draw the field contours of _PARAM0_":"Zeichnen Sie die Feldumrisse von _PARAM0_","Change the width of the field cells.":"\xC4ndern Sie die Breite der Feldzellen.","Width of the cells":"Breite der Zellen","Change the width of the field cells of _PARAM0_: _PARAM2_":"\xC4ndern Sie die Breite der Feldzellen von _PARAM0_: _PARAM2_","Change the height of the field cells.":"\xC4ndern Sie die H\xF6he der Feldzellen.","Height of the cells":"H\xF6he der Zellen","Change the height of the field cells of _PARAM0_: _PARAM2_":"\xC4ndern Sie die H\xF6he der Feldzellen von _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Erneuern Sie das Feld mit den neuen Abmessungen.","Rebuild the field":"Feld neu aufbauen","Rebuild the field _PARAM0_":"Feld _PARAM0_ neu aufbauen","Fill outside or inside of the contours.":"F\xFCllen Sie au\xDFerhalb oder innerhalb der Konturen.","Fill outside of the contours of _PARAM0_: _PARAM2_":"F\xFCllen Sie au\xDFerhalb der Konturen von _PARAM0_: _PARAM2_","Fill outside?":"Au\xDFerhalb f\xFCllen?","Change the contour threshold.":"\xC4ndern Sie den Konturschwellenwert.","Change the contour threshold of _PARAM0_: _PARAM2_":"\xC4ndern Sie den Konturschwellenwert von _PARAM0_: _PARAM2_","Change the field area bounds.":"\xC4ndern Sie die Feldbereichsgrenzen.","Area bounds":"Bereichsgrenzen","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\xC4ndern Sie die Feldbereichsgrenzen von _PARAM0_ links: _PARAM2_ oben: _PARAM3_ rechts: _PARAM4_ unten: _PARAM5_","Left bound":"Linke Grenze","Top bound":"Obere Grenze","Right bound":"Rechte Grenze","Bottom bound":"Untere Grenze","Area left bound of the field.":"Linke Grenze des Feldes.","Area left":"Bereich links","Area top bound of the field.":"Obere Grenze des Feldes.","Area top":"Bereich oben","Area right bound of the field.":"Rechte Grenze des Feldes.","Area right":"Bereich rechts","Area bottom bound of the field.":"Untere Grenze des Feldes.","Area bottom":"Bereich unten","Width of the field cells.":"Breite der Feldzellen.","Width of a cell":"Breite einer Zelle","Height of the field cells.":"H\xF6he der Feldzellen.","Height of a cell":"H\xF6he einer Zelle","The number of cells on the x axis.":"Die Anzahl der Zellen auf der x-Achse.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"Bei _PARAM2_; _PARAM3_ ist der Feldwert von _PARAM0_ gr\xF6\xDFer als _PARAM4_","The number of cells on the y axis.":"Die Anzahl der Zellen auf der y-Achse.","Dimension Y":"Dimension Y","The contour threshold.":"Der Kantenschwellenwert.","The normal X coordinate at a given location.":"Die normale X-Koordinate an einer gegebenen Position.","Normal X":"Normale X","X position of the point":"X-Position des Punktes","Y position of the point":"Y-Position des Punktes","The normal Y coordinate at a given location.":"Die normale Y-Koordinate an einer gegebenen Position.","Normal Y":"Normale Y","The normal Z coordinate at a given location.":"Die normale Z-Koordinate an einer gegebenen Position.","Normal Z":"Normale Z","Change the field value at a grid point.":"\xC4ndern Sie den Feldwert an einem Gitterpunkt.","Grid value":"Gitterwert","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\xC4ndern Sie den Feldwert von _PARAM0_ am Gitterpunkt _PARAM2_; _PARAM3_ auf _PARAM4_","X grid index":"X-Gitterindex","Y grid index":"Y-Gitterindex","Field value":"Feldwert","The field value at a grid point.":"Der Feldwert an einem Gitterpunkt.","The field value at a given location.":"Der Feldwert an einer gegebenen Position.","Check if the contours are filled outside.":"\xDCberpr\xFCfen, ob die Konturen au\xDFerhalb gef\xFCllt sind.","The contours of _PARAM0_ are filled outside":"Die Konturen von _PARAM0_ sind au\xDFerhalb gef\xFCllt","Check if a field is greater than a given value.":"\xDCberpr\xFCfen, ob ein Feld gr\xF6\xDFer als ein gegebener Wert ist.","Check if a point is inside the contour.":"\xDCberpr\xFCfen, ob ein Punkt innerhalb der Kontur ist.","Point is inside":"Punkt ist im Inneren","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ ist innerhalb von _PARAM0_","Cursor object":"Cursor-Objekt","Turn any object into a cursor.":"Verwandeln Sie jedes Objekt in einen Cursor.","Turn any object into a mouse cursor.":"Wandeln Sie jedes Objekt in einen Mauszeiger um.","Cursor":"Cursor","Mouse Pointer Lock":"Mauszeiger sperren","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Dieses Verhalten hebt die Begrenzung der Entfernung auf, die die Maus bewegen kann, und blendet den Cursor aus.","Lock the mouse pointer to hide it.":"Verriegeln Sie den Mauszeiger, um ihn zu verstecken.","Request Pointer Lock":"Fordern Sie die Mauszeigersperre an","Unlocks the mouse pointer and show it.":"Entriegele den Mauszeiger und zeige ihn.","Exit pointer lock":"Maussperre beenden","Check if the mouse pointer is locked.":"\xDCberpr\xFCfen Sie, ob der Mauszeiger gesperrt ist.","Pointer is locked":"Zeiger ist gesperrt","The mouse pointer is locked":"Der Mauszeiger ist gesperrt","Check if the mouse pointer is actually locked.":"\xDCberpr\xFCfen Sie, ob der Mauszeiger tats\xE4chlich gesperrt ist.","Pointer is actually locked":"Zeiger ist tats\xE4chlich gesperrt","The mouse pointer actually is locked":"Der Mauszeiger ist tats\xE4chlich gesperrt","Check if the mouse pointer lock is emulated.":"\xDCberpr\xFCfen Sie, ob die Mauszeigersperre emuliert wird.","Pointer lock is emulated":"Mauszeigersperre wird emuliert","The mouse pointer is lock is emulated":"Der Mauszeiger ist tats\xE4chlich gesperrt","Check if the locked pointer is moving.":"\xDCberpr\xFCfen, ob der gesperrte Zeiger sich bewegt.","Locked pointer is moving":"Gesperrter Zeiger bewegt sich","the movement of the locked pointer on the X axis.":"Bewegung des gesperrten Zeigers auf der X-Achse.","Pointer X movement":"Zeiger-X-Bewegung","the movement of the locked pointer on the X axis":"Bewegung des gesperrten Zeigers auf der X-Achse","the movement of the pointer on the Y axis.":"die Bewegung des Zeigers auf der Y-Achse.","Pointer Y movement":"Zeiger-Y-Bewegung","the movement of the pointer on the Y axis":"Bewegung des Zeigers auf der Y-Achse","Return the X position of a specific touch":"Geben Sie die X-Position einer bestimmten Ber\xFChrung zur\xFCck","Touch X position":"Ber\xFChrungs-X-Position","Touch identifier":"Ber\xFChrungs-ID","Return the Y position of a specific touch":"Geben Sie die Y-Position einer bestimmten Ber\xFChrung zur\xFCck","Touch Y position":"Ber\xFChrungs-Y-Position","the speed factor for touch movement.":"der Geschwindigkeitsfaktor f\xFCr die Ber\xFChrungsbewegung.","Speed factor for touch movement":"Geschwindigkeitsfaktor f\xFCr die Ber\xFChrungsbewegung","the speed factor for touch movement":"der Geschwindigkeitsfaktor f\xFCr die Ber\xFChrungsbewegung","Control camera rotations with a mouse.":"Kamerarotation mit einer Maus steuern.","First person camera mouse mapper":"Maus-Mapper f\xFCr die Ego-Sicht-Kamera","Horizontal rotation speed factor":"Horizontaler Rotationsgeschwindigkeitsfaktor","Vertical rotation speed factor":"Vertikaler Rotationsgeschwindigkeitsfaktor","Lock the pointer on click":"Verriegeln Sie den Zeiger beim Klicken","the horizontal rotation speed factor of the object.":"der horizontale Rotationsgeschwindigkeitsfaktor des Objekts.","the horizontal rotation speed factor":"der horizontale Rotationsgeschwindigkeitsfaktor","the vertical rotation speed factor of the object.":"der vertikale Rotationsgeschwindigkeitsfaktor des Objekts.","the vertical rotation speed factor":"der vertikale Rotationsgeschwindigkeitsfaktor","Noise generator":"Ger\xE4uschgenerator","Generate noise values for procedural generation.":"Erzeugen Sie Ger\xE4uschwerte f\xFCr die prozedurale Generierung.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generiere eine Zahl zwischen -1 und 1 aus einem eindimensionalen Simplex-Rauschen. Der Ausdruck \"Map\" aus der erweiterten Mathematik-Erweiterung kann verwendet werden, um Werte auf beliebige Grenzen abzubilden.","1D noise":"1D-Rauschen","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generiere eine Zahl zwischen -1 und 1 aus einem zweidimensionalen Simplex-Rauschen. Der Ausdruck \"Map\" aus der erweiterten Mathematik-Erweiterung kann verwendet werden, um Werte auf beliebige Grenzen abzubilden.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generiere eine Zahl zwischen -1 und 1 aus einem dreidimensionalen Simplex-Rauschen. Der Ausdruck \"Map\" aus der erweiterten Mathematik-Erweiterung kann verwendet werden, um Werte auf beliebige Grenzen abzubilden.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generiere eine Zahl zwischen -1 und 1 aus einem vierdimensionalen Simplex-Rauschen. Der Ausdruck \"Map\" aus der erweiterten Mathematik-Erweiterung kann verwendet werden, um Werte auf beliebige Grenzen abzubilden.","Delete a noise generators and loose its settings.":"L\xF6schen Sie einen Rauscherzeuger und verlieren Sie seine Einstellungen.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2-dimensionales Perlin-Rauschen (veraltet, stattdessen Noise2d verwenden).","Perlin 2D noise":"Perlin 2D-Rauschen","x value":"x-Wert","y value":"y-Wert","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3-dimensionales Perlin-Rauschen (veraltet, stattdessen Noise3d verwenden).","Perlin 3D noise":"Perlin 3D-Rauschen","z value":"z-Wert","2 dimensional simplex noise (depecated, use Noise2d instead).":"2-dimensionales Simplex-Rauschen (veraltet, stattdessen Noise2d verwenden).","Simplex 2D noise":"Simplex-2D-Rauschen","3 dimensional simplex noise (depecated, use Noise3d instead).":"3-dimensionales Simplex-Rauschen (veraltet, stattdessen Noise3d verwenden).","Simplex 3D noise":"Simplex-3D-Rauschen","Object picking tools":"Objektauswahlwerkzeuge","Adds various object picking related tools.":"F\xFCgt verschiedene mit Objektauswahl verwandte Werkzeuge hinzu.","Unpicks all instances of an object.":"Hebt alle Instanzen eines Objekts auf.","Unpick all instances":"Heben Sie alle Instanzen auf","Unpick all instances of _PARAM1_":"Heben Sie alle Instanzen von _PARAM1_ auf","The object to unpick all instances from":"Das Objekt, um alle Instanzen aufzuheben","Pick object instances that have the lowest Z-order.":"W\xE4hlen Sie Objektinstanzen mit der niedrigsten Z-Reihenfolge aus.","Pick objects with lowest Z-order":"W\xE4hlen Sie Objekte mit der niedrigsten Z-Reihenfolge","Pick _PARAM1_ with the lowest Z-order":"W\xE4hlen Sie _PARAM1_ mit der niedrigsten Z-Reihenfolge","Object to select instances from":"Objekt, um Instanzen auszuw\xE4hlen","Pick object instances that have the highest Z-order.":"W\xE4hlen Sie Objektinstanzen mit der h\xF6chsten Z-Reihenfolge aus.","Pick objects with highest Z-order":"W\xE4hlen Sie Objekte mit der h\xF6chsten Z-Reihenfolge","Pick _PARAM1_ with the highest Z-order":"W\xE4hlen Sie _PARAM1_ mit der h\xF6chsten Z-Reihenfolge","Pick object instances that have the lowest value of an object variable.":"W\xE4hlen Sie Objektinstanzen aus, die den niedrigsten Wert einer Objektvariablen aufweisen.","Pick objects with lowest variable value":"W\xE4hlen Sie Objekte mit dem niedrigsten Variablenwert aus","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"W\xE4hlen Sie _PARAM1_ mit dem niedrigsten Wert der Variable _PARAM2_ aus","Object variable name":"Name des Objektvariables","Pick object instances that have the highest value of an object variable.":"W\xE4hlen Sie Objektinstanzen aus, die den h\xF6chsten Wert einer Objektvariable aufweisen.","Pick objects with highest variable value":"W\xE4hlen Sie Objekte mit dem h\xF6chsten Variablenwert aus","Pick _PARAM1_ with the highest value of variable _PARAM2_":"W\xE4hlen Sie _PARAM1_ mit dem h\xF6chsten Wert der Variablen _PARAM2_ aus","Picks the first instance out of a list of objects.":"W\xE4hlt die erste Instanz aus einer Liste von Objekten aus.","Pick the first object (deprecated)":"W\xE4hlt das erste Objekt aus (veraltet)","Pick the first _PARAM1_":"W\xE4hlt das erste _PARAM1_ aus","The object to select an instances from":"Das Objekt, aus dem Instanzen ausgew\xE4hlt werden sollen","Picks the last instance out of a list of objects.":"W\xE4hlt die letzte Instanz aus einer Liste von Objekten aus.","Pick the last object (deprecated)":"W\xE4hlt das letzte Objekt aus (veraltet)","Pick the last _PARAM1_":"W\xE4hlt das letzte _PARAM1_ aus","Picks the Nth instance out of a list of objects.":"W\xE4hlt die N-te Instanz aus einer Liste von Objekten aus.","Pick the Nth object (deprecated)":"W\xE4hlt das N-te Objekt aus (veraltet)","Pick the _PARAM2_th _PARAM1_":"W\xE4hlt das _PARAM2._ _PARAM1_ aus","The place in the objects lists an instance has to have to be picked":"Der Platz in den Objektlisten f u00fcr eine Instanz muss ausgew u00e4hlt werden","Slice an object into pieces":"Ein Objekt in St\xFCcke schneiden","Slice an object into smaller pieces that match the color of original object.":"Schneiden Sie ein Objekt in kleinere St\xFCcke, die zur Farbe des Originalobjekts passen.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Schneiden Sie ein Objekt in kleinere St\xFCcke, die zur Farbe des Originalobjekts passen. Das neue Objekt sollte eine einfarbig wei\xDFe Farbe haben.","Slice object into smaller pieces":"Schneiden Sie ein Objekt in kleinere St\xFCcke","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Schneiden Sie _PARAM1_ in _PARAM3_ vertikale Streifen und _PARAM4_ horizontale Streifen, wobei _PARAM2_ f\xFCr die neuen Objekte verwendet wird. Originalobjekt l\xF6schen: _PARAM5_","Object to be sliced":"Objekt, das geschnitten werden soll","Object used for sliced pieces":"Objekt, das f\xFCr die geschnittenen St\xFCcke verwendet wird","Recommended: Use a sprite that is a single white pixel":"Empfohlen: Verwenden Sie einen Sprite, der aus einem einzigen wei\xDFen Pixel besteht","Vertical slices":"Vertikale Schnitte","Horizontal slices":"Horizontale Schnitte","Delete original object":"Originalobjekt l\xF6schen","Return the blue component of the pixel at the specified position.":"Gibt die Blaukomponente des Pixels an der angegebenen Position zur\xFCck.","Read pixel blue":"Blauen Pixel lesen","Return the green component of the pixel at the specified position.":"Gibt die Gr\xFCnkomponente des Pixels an der angegebenen Position zur\xFCck.","Read pixel green":"Gr\xFCnen Pixel lesen","Return the red component of the pixel at the specified position.":"Gibt die Rotkomponente des Pixels an der angegebenen Position zur\xFCck.","Read pixel red":"Roten Pixel lesen","Object spawner area":"Objekt-Spawner-Bereich","Spawn (create) objects periodically.":"Objekte periodisch erzeugen.","Object spawner":"Objekterzeuger","Spawn period":"Erzeugungszeitraum","Offset X (relative to position of spawner)":"Position X (relativ zur Position des Spawners)","Offset Y (relative to position of spawner)":"Position Y (relativ zur Position des Spawners)","Max objects in the scene (per spawner)":"Maximale Objekte in der Szene (pro Spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Begrenzt die Anzahl der Objekte in der Szene, die von diesem Spawner erstellt wurden. Setze dies auf 0 f\xFCr keine Begrenzung.","Spawner capacity":"Spawner Kapazit\xE4t","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Anzahl der Objekte, die dieser Spawner erstellen kann. Dies wird jedes Mal reduziert, wenn ein Objekt erzeugt wird.","Unlimited capacity":"Unbegrenzte Kapazit\xE4t","Use random positions":"Zuf\xE4llige Positionen verwenden","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objekte werden an einer zuf\xE4lligen Position innerhalb des Spawners erstellt. N\xFCtzlich f\xFCr die Erstellung gro\xDFer Spawnerbereiche.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Objekte regelm\xE4\xDFig erzeugen (spawnen). Diese Aktion muss bei jedem Frame ausgef\xFChrt werden, um zu funktionieren. Wenn die maximale Anzahl erreicht ist und eine Instanz gel\xF6scht wird, wartet der Spawner die Dauer des Spawndurchgangs ab, bevor er eine andere Instanz erstellt. Die erzeugten Objekte sind automatisch mit dem Spawner verbunden.","Spawn objects periodically":"Objekte regelm\xE4\xDFig spawnen","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodisch erzeugen (erstellen) ein _PARAM2_ befindet sich am Spawner _PARAM0_","Object that will be created":"Objekt, das erstellt wird","Change the offset X relative to the center of spawner (in pixels).":"\xC4ndern Sie die Versatz X relativ zum Zentrum des Spawners (in Pixel).","Offset on X axis (deprecated)":"Versatz auf der X-Achse (veraltet)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\xC4ndern Sie den Versatz X von _PARAM0_ auf _PARAM2_ Pixel","Change the offset Y relative to the center of spawner (in pixels).":"\xC4ndern Sie die Versatz Y relativ zum Zentrum des Spawners (in Pixel).","Offset on Y axis (deprecated)":"Versatz auf der Y-Achse (veraltet)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\xC4ndern Sie den Versatz Y von _PARAM0_ auf _PARAM2_ Pixel","Change the spawn period (in seconds).":"\xC4ndern Sie das Spawn-Intervall (in Sekunden).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\xC4ndern Sie das Spawn-Intervall von _PARAM0_ auf _PARAM2_ Sekunden","Return the offset X relative to the center of spawner (in pixels).":"Geben Sie den Versatz X relativ zum Zentrum des Spawners zur\xFCck (in Pixel).","Offset X (deprecated)":"Versatz X (veraltet)","Return the offset Y relative to the center of spawner (in pixels).":"Geben Sie den Versatz Y relativ zum Zentrum des Spawners zur\xFCck (in Pixel).","Offset Y (deprecated)":"Versatz Y (veraltet)","Return the spawn period (in seconds).":"Geben Sie das Spawn-Intervall zur\xFCck (in Sekunden).","Restart the cooldown of a spawner.":"Starten Sie die Abk\xFChlung eines Spawners neu.","Restart spawning cooldown":"Wiederherstellen der Abk\xFChlung des Spawnens","Restart the cooldown of _PARAM0_":"Starten Sie die Abk\xFChlung von _PARAM0_ neu","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Geben Sie die verbleibende Zeit vor dem n\xE4chsten Spawn zur\xFCck (in Sekunden). N\xFCtzlich zur Ausl\xF6sung von visuellen und Klangeffekten.","Time before the next spawn":"Zeit vor dem n\xE4chsten Spawn","_PARAM0_ just spawned an object":"_PARAM0_ hat soeben ein Objekt erstellt","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\xDCberpr\xFCfen, ob von diesem Spawner gerade ein Objekt erstellt wurde. N\xFCtzlich zur Ausl\xF6sung von visuellen und Klangeffekten.","Object was just spawned":"Objekt wurde gerade erstellt","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"die maximale Anzahl von Objekten in der Szene (pro Spawner) des Objekts. Begrenzt die Anzahl der Objekte in der Szene, die von diesem Spawner erstellt wurden. Setzen Sie dies auf 0 f\xFCr kein Limit.","the max objects in the scene (per spawner)":"die maximale Anzahl von Objekten in der Szene (pro Spawner)","Check if spawner has unlimited capacity.":"\xDCberpr\xFCfen, ob der Spawner eine unbegrenzte Kapazit\xE4t hat.","_PARAM0_ has unlimited capacity":"_PARAM0_ hat eine unbegrenzte Kapazit\xE4t","Change unlimited capacity of spawner.":"\xC4ndern Sie die unbegrenzte Kapazit\xE4t des Spawners.","Unlimited object capacity":"Unbegrenzte Objektkapazit\xE4t","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unbegrenzte Kapazit\xE4t: _PARAM2_","UnlimitedObjectCapacity":"Unbegrenzte Objektkapazit\xE4t","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"die Anzahl der Objekte, die von diesem Spawner erstellt werden k\xF6nnen. Dies wird jedes Mal reduziert, wenn ein Objekt erstellt wird.","the spawner capacity":"die Spawnerkapazit\xE4t","Check if using random positions. Useful for making large spawner areas.":"\xDCberpr\xFCfen, ob zuf\xE4llige Positionen verwendet werden. N\xFCtzlich, um gro\xDFe Spawnerbereiche zu erstellen.","Use random positions inside _PARAM0_":"Zuf\xE4llige Positionen innerhalb von _PARAM0_ verwenden","Enable (or disable) random positions. Useful for making large spawner areas.":"Zuf\xE4llige Positionen aktivieren (oder deaktivieren). N\xFCtzlich, um gro\xDFe Spawnerbereiche zu erstellen.","Use random positions inside _PARAM0_: _PARAM2_":"Zuf\xE4llige Positionen innerhalb von _PARAM0_: _PARAM2_ verwenden","RandomPosition":"Zuf\xE4llige Position","Object Stack":"Objekt-Stack","An ordered list of objects and a shuffle action.":"Eine geordnete Liste von Objekten und eine Mischaktion.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Pr\xFCfen, ob der Stapel das Objekt in einem Bereich enth\xE4lt. Die untere und obere Grenze sind eingeschlossen.","Contain between a range":"Enthalten zwischen einem Bereich","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ befindet sich im Stapel von _PARAM1_ zwischen _PARAM4_ und _PARAM5_","Stack":"Stapel","Stack behavior":"Stapelverhalten","Element":"Element","Lower bound":"Untere Grenze","Upper bound":"Obere Grenze","Check if the stack contains the object at a height.":"Pr\xFCfen, ob der Stapel das Objekt in einer H\xF6he enth\xE4lt.","Contain at":"Enthalten an","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ befindet sich im Stapel von _PARAM1_ bei _PARAM4_","Check if an object is on the stack top.":"Pr\xFCfen, ob ein Objekt oben auf dem Stapel liegt.","Stack top":"Stapeloberseite","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ befindet sich oben auf dem Stapel von _PARAM1_","Check if the stack contains the object.":"Pr\xFCfen, ob der Stapel das Objekt enth\xE4lt.","Contain":"Enthalten","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ befindet sich im Stapel von _PARAM1_","Hold an ordered list of objects.":"H\xE4lt eine geordnete Liste von Objekten.","Add the object on the top of the stack.":"Das Objekt oben auf den Stapel legen.","Add on top":"Oben hinzuf\xFCgen","Add _PARAM2_ on top of the stack of _PARAM0_":"_PARAM2_ oben auf den Stapel von _PARAM0_ legen","Insert the object into the stack.":"Das Objekt in den Stapel einf\xFCgen.","Insert into the stack":"In den Stapel einf\xFCgen","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"_PARAM2_ in den Stapel von _PARAM0_ bei H\xF6he: _PARAM3_ einf\xFCgen","Remove the object from the stack.":"Das Objekt aus dem Stapel entfernen.","Remove from the stack":"Vom Stapel entfernen","Remove _PARAM2_ from the stack of _PARAM0_":"_PARAM2_ vom Stapel von _PARAM0_ entfernen","Remove any object from the stack.":"Ein beliebiges Objekt aus dem Stapel entfernen.","Clear":"L\xF6schen","Remove every object of the stack of _PARAM0_":"Alle Objekte des Stapels von _PARAM0_ entfernen","Move the objects from a stack into another.":"Objekte von einem Stapel in einen anderen verschieben.","Move into the stack":"In den Stapel verschieben","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Die Objekte des Stapels von _PARAM3_ von:_PARAM5_ bis:_PARAM6_ in den Stapel von _PARAM0_ bei H\xF6he: _PARAM2_ verschieben","Move all the object from a stack into another.":"Alle Objekte von einem Stapel in einen anderen verschieben.","Move all into the stack":"Alle in den Stapel verschieben","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Alle Objekte des Stapels von _PARAM3_ in den Stapel von _PARAM0_ bei H\xF6he: _PARAM2_ verschieben","Move all the object from a stack into another one at the top.":"Alle Objekte von einem Stapel in einen anderen auf der Oberseite verschieben.","Move all on top of the stack":"Alle oben auf den Stapel verschieben","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Alle Objekte des Stapels von _PARAM2_ auf den Stapel von _PARAM0_ verschieben","Shuffle the stack.":"Den Stapel mischen.","Shuffle":"Mischen","Shuffle the stack of _PARAM0_":"Den Stapel von _PARAM0_ mischen","The height of an element in the stack.":"Die H\xF6he eines Elements im Stapel.","Height of a stack element":"H\xF6he eines Stapel Elements","the number of objects in the stack.":"die Anzahl der Objekte im Stapel.","Stack height":"Stapelh\xF6he","the number of objects in the stack":"die Anzahl der Objekte im Stapel","Compare the number of objects in the stack.":"Vergleiche die Anzahl der Objekte im Stapel.","Stack height (deprecated)":"Stapelh\xF6he (veraltet)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ hat _PARAM2_ Objekte in seinem Stapel","Check if the stack is empty.":"\xDCberpr\xFCfen Sie, ob der Stapel leer ist.","Is empty":"Ist leer","The stack of _PARAM0_ is empty":"Der Stapel von _PARAM0_ ist leer","Make objects orbit around a center object":"Objekte um ein Zentrum herum kreisen lassen","Make objects orbit around a center object in a circular or elliptical shape.":"Objekte in kreisf\xF6rmiger oder elliptischer Form um ein Zentrum herum kreisen lassen.","Move objects in orbit around a center object.":"Bewegt Objekte in einer Umlaufbahn um ein Zentrum-Objekt.","Move objects in orbit around a center object":"Bewegt Objekte in einer Umlaufbahn um ein Zentrum-Objekt","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animiere _PARAM3_ Kopien von _PARAM2_, die um _PARAM1_ in einer Entfernung von _PARAM5_ mit einer Umlaufgeschwindigkeit von _PARAM4_ Grad pro Sekunde umkreisen. Rotiere Umlaufobjekte mit _PARAM6_ Grad pro Sekunde. Starte Objekte mit einem Winkeloffset von _PARAM9_ Grad. Erstelle Objekte auf der Ebene _PARAM7_ mit Z-Wert _PARAM8_. Setze die Positionen der Umlaufobjekte zur\xFCck, nachdem die Menge reduziert wurde: _PARAM10_","Center object":"Zentrum-Objekt","Orbiting object":"Objekt in Umlaufbahn","Cannot be the same object used for the Center object":"Kann nicht dasselbe Objekt wie das Zentrum-Objekt sein","Quantity of orbiting objects":"Anzahl der Objekte in Umlaufbahn","Orbit speed (in degrees per second)":"Umlaufgeschwindigkeit (in Grad pro Sekunde)","Use negative numbers to orbit counter-clockwise":"Verwenden Sie negative Zahlen, um gegen den Uhrzeigersinn zu umkreisen","Distance from the center object (in pixels)":"Entfernung vom Zentrum-Objekt (in Pixeln)","Angular speed (in degrees per second)":"Winkelgeschwindigkeit (in Grad pro Sekunde)","Use negative numbers to rotate counter-clockwise":"Verwenden Sie negative Zahlen, um gegen den Uhrzeigersinn zu rotieren","Layer that orbiting objects will be created on (base layer if empty)":"Ebene, auf der die Orbitobjekte erstellt werden (Grundebene, wenn leer)","Z order of orbiting objects":"Z-Reihenfolge der Orbitobjekte","Starting angle offset (in degrees)":"Startwinkelversatz (in Grad)","Reset locations of orbiting objects after quantity is reduced":"Ortungen der Orbitobjekte zur\xFCcksetzen, nachdem die Menge reduziert wurde","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Bewegen Sie Objekte in elliptischer Umlaufbahn um ein Zentrum-Objekt. Die Z-Reihenfolge wird ge\xE4ndert, um einen 3D-Effekt zu erzielen.","Move objects in elliptical orbit around a center object":"Bewegen Sie Objekte in elliptischer Umlaufbahn um ein Zentrum-Objekt","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animieren Sie _PARAM3_ Kopien von _PARAM2_ in elliptischer Umlaufbahn um _PARAM1_ mit vertikalem Radius von _PARAM5_, horizontalem Radius von _PARAM9_ und einer Umlaufgeschwindigkeit von _PARAM4_ Grad pro Sekunde. Die Vorderseite ist _PARAM10_. Drehen Sie die Umlaufobjekte mit _PARAM6_ Grad pro Sekunde","Vertical distance from the center object (pixels)":"Vertikaler Abstand vom Zentrum-Objekt (Pixel)","Horizontal distance from the center object (pixels)":"Horizontaler Abstand vom Zentrum-Objekt (Pixel)","Foreground Side":"Vorderseite","Delete orbiting objects that are linked to a center object.":"L\xF6schen Sie Orbitobjekte, die mit einem Zentrum-Objekt verkn\xFCpft sind.","Delete orbiting objects that are linked to a center object":"L\xF6schen Sie Orbitobjekte, die mit einem Zentrum-Objekt verkn\xFCpft sind","Delete all _PARAM2_ that are linked to _PARAM1_":"L\xF6schen Sie alle _PARAM2_, die mit _PARAM1_ verbunden sind","Cannot be the same object that was used for the Center object":"Kann nicht dasselbe Objekt sein, das f\xFCr das Zentrum-Objekt verwendet wurde","Panel sprite button":"Panel-Sprite-Schaltfl\xE4che","A button that can be customized.":"Eine Schaltfl\xE4che, die angepasst werden kann.","The finite state machine used internally by the button object.":"Der endliche Automat, der intern vom Schaltfl\xE4chenobjekt verwendet wird.","Button finite state machine":"Schaltfl\xE4chen-Endlicher Automat","Button (panel sprite)":"Schaltfl\xE4che (Panel-Sprite)","Label offset on Y axis when pressed":"Beschriftungsversatz auf der Y-Achse beim Dr\xFCcken","Left padding":"Linker Innenabstand","Padding":"Polsterung","Right padding":"Rechter Innenabstand","Top padding":"Oberer Innenabstand","Bottom padding":"Unterer Padding","Hovered fade out duration (in seconds)":"Verblasste Ausblendungsdauer (in Sekunden) beim Ber\xFChren","Change the text of the button label.":"\xC4ndern Sie den Text des Schaltfl\xE4chenetiketts.","Label text":"Etikettentext","Change the text of _PARAM0_ to _PARAM1_":"\xC4ndern Sie den Text von _PARAM0_ in _PARAM1_","Text":"Text","Return the label text.":"Geben Sie den Beschriftungstext zur\xFCck.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Geben Sie die Mitte der Beschriftung Y gem\xE4\xDF der Schaltfl\xE4chenkonfiguration zur\xFCck. Dieser Ausdruck wird in doStepPostEvents verwendet, wenn die Schaltfl\xE4che gedr\xFCckt oder losgelassen wird.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Zentrieren Sie die Beschriftung gem\xE4\xDF der Schaltfl\xE4chenkonfiguration. Dies wird verwendet in doStepPostEvents, wenn die Schaltfl\xE4che in der Gr\xF6\xDFe ge\xE4ndert wird.","Center the label of _PARAM0_":"Zentrieren Sie die Beschriftung von _PARAM0_","De/activate interactions with the button.":"Interaktionen mit der Schaltfl\xE4che aktivieren/deaktivieren.","De/activate interactions":"Interaktionen aktivieren/deaktivieren","Activate interactions with _PARAM0_: _PARAM1_":"Interaktionen mit _PARAM0_ aktivieren: _PARAM1_","Activate":"Aktivieren","Check if interactions are activated on the button.":"\xDCberpr\xFCfen, ob Interaktionen auf der Schaltfl\xE4che aktiviert sind.","Interactions activated":"Interaktionen aktiviert","Interactions on _PARAM0_ are activated":"Interaktionen auf _PARAM0_ sind aktiviert","Resource bar (continuous)":"Ressourcenleiste (kontinuierlich)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Eine Leiste, die eine Ressource im Spiel (Leben, Mana, Munition usw.) darstellt.","Resource bar":"Ressourcenleiste","Previous high value":"Vorheriger H\xF6chstwert","Previous high value conservation duration (in seconds)":"Dauer der Konservierung des vorherigen H\xF6chstwerts (in Sekunden)","the value of the object.":"der Wert des Objekts.","the value":"der Wert","the maximum value of the object.":"der maximale Wert des Objekts.","the maximum value":"der maximale Wert","Check if the bar is empty.":"\xDCberpr\xFCfen, ob die Leiste leer ist.","Empty":"Leer","_PARAM0_ bar is empty":"_PARAM0_ Leiste ist leer","Check if the bar is full.":"\xDCberpr\xFCfen, ob die Leiste voll ist.","Full":"Voll","_PARAM0_ bar is full":"_PARAM0_ Leiste ist voll","the previous high value of the resource bar before the current change.":"der vorherige hohe Wert der Ressourcenleiste vor der aktuellen \xC4nderung.","the previous high value":"der vorherige H\xF6chstwert","Force the previous resource value to update to the current one.":"Zwingen Sie den vorherigen Ressourcenwert, auf den aktuellen zu aktualisieren.","Update previous value":"Vorherigen Wert aktualisieren","Update the previous resource value of _PARAM0_":"Aktualisieren Sie den vorherigen Ressourcenwert von _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"Die vorherige H\xF6chstwert-Erhaltungsdauer (in Sekunden) des Objekts.","Previous high value conservation duration":"Fr\xFChere H\xF6chstwert-Erhaltungsdauer","the previous high value conservation duration":"Die vorherige H\xF6chstwert-Erhaltungsdauer","Check if the resource value is changing.":"\xDCberpr\xFCfen Sie, ob sich der Ressourcenwert \xE4ndert.","Value is changing":"Wert \xE4ndert sich","_PARAM0_ value is changing":"_PARAM0_ Wert \xE4ndert sich","Bar":"Leiste","Initial value":"Anfangswert","It's used to detect a change at hot reload.":"Es wird zum Erkennen einer \xC4nderung bei Hot-Reload verwendet.","Easing duration":"Easing-Dauer","Show the label":"Das Label anzeigen","Only used by the scene editor.":"Nur vom Szeneneditor verwendet.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Zentrieren Sie die Leiste gem\xE4\xDF der Schaltfl\xE4chenkonfiguration. Dies wird in doStepPostEvents verwendet, wenn die Schaltfl\xE4che neu dimensioniert wird.","Update layout":"Layout aktualisieren","Update layout of _PARAM0_":"_PARAM0_ Layout aktualisieren","_PARAM0_ is empty":"_PARAM0_ ist leer","_PARAM0_ is full":"_PARAM0_ ist voll","the previous value conservation duration (in seconds) of the object.":"Die vorherige Wert-Erhaltungsdauer (in Sekunden) des Objekts.","Previous value conservation duration":"Fr\xFChere Wert-Erhaltungsdauer","the previous value conservation duration":"Die vorherige Wert-Erhaltungsdauer","Value width":"Wertbreite","Check if the label is shown.":"\xDCberpr\xFCfen Sie, ob das Etikett angezeigt wird.","Label is shown":"Label wird angezeigt","_PARAM0_ label is shown":"_PARAM0_ Etikett wird angezeigt","Show (or hide) the label on the bar.":"Zeigen (oder verbergen) Sie das Etikett auf der Leiste.","Show label":"Etikett anzeigen","Show the label of _PARAM0_: _PARAM1_":"Zeigen Sie das Etikett von _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Aktualisieren Sie den Text, der den aktuellen Wert und den maximalen Wert anzeigt.","Update label":"Etikett aktualisieren","Update label of _PARAM0_":"Aktualisieren Sie das Etikett von _PARAM0_","Slider":"Schieberegler","Represent a value on a slider.":"Stellt einen Wert auf einem Schieberegler dar.","Step size":"Schrittgr\xF6\xDFe","the minimum value of the object.":"der Mindestwert des Objekts.","the minimum value":"der Mindestwert","the bar value bounds size.":"die Gr\xF6\xDFe der Balkenwertgrenzen.","the bar value bounds size":"die Gr\xF6\xDFe der Balkenwertgrenzen","the step size of the object.":"die Schrittgr\xF6\xDFe des Objekts.","the step size":"die Schrittgr\xF6\xDFe","Bar left margin":"Linker Rand der Leiste","Bar top margin":"Oberer Rand der Leiste","Bar right margin":"Rechter Rand der Leiste","Bar bottom margin":"Unterer Rand der Leiste","Show the label when the value is changed":"Das Label anzeigen, wenn der Wert ge\xE4ndert wird","Label":"Beschriftung","Label margin":"Labelrand","the value of the slider.":"der Wert des Schiebereglers.","the minimum value of the slider.":"der Mindestwert des Schiebereglers.","the maximum value of the slider.":"der maximale Wert des Schiebereglers.","the step size of the slider.":"die Schrittgr\xF6\xDFe des Schiebereglers.","Update the thumb position according to the slider value.":"Aktualisieren Sie die Daumenposition entsprechend dem Schiebereglerwert.","Update thumb position":"Daumenposition aktualisieren","Update the thumb position of _PARAM0_":"Aktualisieren Sie die Daumenposition von _PARAM0_","Update the slider configuration.":"Aktualisieren Sie die Schiebereglerkonfiguration.","Update slider configuration":"Schiebereglerkonfiguration aktualisieren","Update the slider configuration of _PARAM0_":"Aktualisieren Sie die Schiebereglerkonfiguration von _PARAM0_","Check if the slider allows interactions.":"Pr\xFCfen Sie, ob der Schieberegler Interaktionen zul\xE4sst.","Parallax for Tiled Sprite":"Parallax f\xFCr gekacheltes Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Verhalten zum Animieren von gekachelten Sprite-Objekten im Hintergrund, die der Kamera mit einem Parallax-Effekt folgen.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Bewegen Sie das Bild eines Kachel-Sprites, um die Kamera horizontal mit einem Parallaxeneffekt zu verfolgen. Nachdem Sie dies zu einem Objekt hinzugef\xFCgt haben, platzieren Sie das Objekt auf einem Layer, der sich nicht bewegt, hinter dem zu verfolgenden Layer (z. B. ein Layer namens \"Hintergrund\").","Horizontal Parallax for a Tiled Sprite":"Horizontaler Parallax f\xFCr einen Kachel-Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax-Faktor (Geschwindigkeit f\xFCr den Parallax, normalerweise zwischen 0 und 1)","Layer to be followed (leave empty for the base layer)":"Layer, dem gefolgt werden soll (bei leerem Feld f\xFCr den Basen-Layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Bewegen Sie das Bild eines Kachel-Sprites, um die Kamera vertikal mit einem Parallaxeneffekt zu verfolgen. Nachdem Sie dies zu einem Objekt hinzugef\xFCgt haben, platzieren Sie das Objekt auf einem Layer, der sich nicht bewegt, hinter dem zu verfolgenden Layer (z. B. ein Layer namens \"Hintergrund\").","Vertical Parallax for a Tiled Sprite":"Vertikaler Parallax f\xFCr einen Kachel-Sprite","Offset on Y axis":"Offset auf der Y-Achse","3D particle emitter":"3D-Partikelemitter","Display a large number of particles to create visual effects.":"Eine gro\xDFe Anzahl von Partikeln anzeigen, um visuelle Effekte zu erzeugen.","Start color":"Startfarbe","End color":"Endfarbe","Start opacity":"Startdeckkraft","Flow of particles (particles per second)":"Fluss von Partikeln (Partikel pro Sekunde)","Start min size":"Start min Gr\xF6\xDFe","Start max size":"Start max Gr\xF6\xDFe","End scale":"Endskalierung","Start min speed":"Start min Geschwindigkeit","Start max speed":"Start max Geschwindigkeit","Min lifespan":"Minimale Lebensdauer","Max lifespan":"Maximale Lebensdauer","Emission duration":"Emissionsdauer","Particles move with the emitter":"Partikel bewegen sich mit dem Emitter","Spay cone angle":"Spr\xFChkegelwinkel","Blending":"Mischung","Gravity top":"Schwerkraft oben","Delete when emission ends":"L\xF6schen, wenn die Emission endet","Z (elevation)":"Z (H\xF6he)","Deprecated":"Veraltet","Rotation on X axis":"Drehung entlang der X-Achse","Rotation on Y axis":"Drehung entlang der Y-Achse","Update from properties.":"Aktualisieren aus Eigenschaften.","Update from properties":"Aktualisieren aus Eigenschaften","Update from properties of _PARAM0_":"Aktualisieren aus Eigenschaften von _PARAM0_","Register in layer":"Im Layer registrieren","Register _PARAM0_ in layer":"Registriere _PARAM0_ im Layer","Delete itself":"Selbst l\xF6schen","Delete _PARAM0_":"_PARAM0_ l\xF6schen","Check that emission has ended and no particle is alive anymore.":"\xDCberpr\xFCfen, ob die Emission beendet ist und kein Partikel mehr lebendig ist.","Emission has ended":"Die Emission wurde beendet","Emission from _PARAM0_ has ended":"Emission von _PARAM0_ wurde beendet","Restart particule emission from the beginning.":"Partikelemission vom Anfang an neu starten.","Restart":"Neu starten","Restart particule emission from _PARAM0_":"Partikelemission von _PARAM0_ neu starten","the Z position of the emitter.":"die Z-Position des Emitters.","Z elevaltion (deprecated)":"Z-H\xF6he (veraltet)","the Z position":"die Z-Position","the rotation on X axis of the emitter.":"die Rotation auf der X-Achse des Emitters.","Rotation on X axis (deprecated)":"Drehung auf der X-Achse (veraltet)","the rotation on X axis":"die Rotation auf der X-Achse","the rotation on Y axis of the emitter.":"Die Rotation auf der Y-Achse des Emitters.","Rotation on Y axis (deprecated)":"Rotation auf der Y-Achse (veraltet)","the rotation on Y axis":"Die Rotation auf der Y-Achse","the start color of the object.":"Die Startfarbe des Objekts.","the start color":"Die Startfarbe","the end color of the object.":"Die Endfarbe des Objekts.","the end color":"Die Endfarbe","the start opacity of the object.":"Die Startopazit\xE4t des Objekts.","the start opacity":"Die Startopazit\xE4t","the end opacity of the object.":"Die Endopazit\xE4t des Objekts.","the end opacity":"Die Endopazit\xE4t","the flow of particles of the object (particles per second).":"Der Partikelstrom des Objekts (Partikel pro Sekunde).","Flow of particles":"Partikelstrom","the flow of particles":"Der Partikelstrom","the start min size of the object.":"Die minimale Startgr\xF6\xDFe des Objekts.","the start min size":"Die minimale Startgr\xF6\xDFe","the start max size of the object.":"Die maximale Startgr\xF6\xDFe des Objekts.","the start max size":"Die maximale Startgr\xF6\xDFe","the end scale of the object.":"Die Endskalierung des Objekts.","the end scale":"Die Endskalierung","the min start speed of the object.":"Die minimale Startgeschwindigkeit des Objekts.","Min start speed":"Minimale Startgeschwindigkeit","the min start speed":"Die minimale Startgeschwindigkeit","the max start speed of the object.":"Die maximale Startgeschwindigkeit des Objekts.","Max start speed":"Maximale Startgeschwindigkeit","the max start speed":"Die maximale Startgeschwindigkeit","the min lifespan of the object.":"Die minimale Lebensdauer des Objekts.","the min lifespan":"Die minimale Lebensdauer","the max lifespan of the object.":"Die maximale Lebensdauer des Objekts.","the max lifespan":"Die maximale Lebensdauer","the emission duration of the object.":"Die Emissionsdauer des Objekts.","the emission duration":"Die Emissionsdauer","Check if particles move with the emitter.":"\xDCberpr\xFCfen, ob Partikel mit dem Emitter bewegen.","_PARAM0_ particles move with the emitter":"_PARAM0_ Partikel bewegen sich mit dem Emitter","Change if particles move with the emitter.":"\xC4ndern Sie, wenn die Partikel mit dem Emitter bewegen.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ Partikel bewegen sich mit dem Emitter: _PARAM1_","AreParticlesRelative":"Sind die Partikel relativ","the spay cone angle of the object.":"Der Spr\xFChkegelwinkel des Objekts.","the spay cone angle":"Der Spr\xFChkegelwinkel","the blending of the object.":"Das Mischen des Objekts.","the blending":"Das Mischen","the gravity top of the object.":"Die Schwerkraft oben am Objekt.","the gravity top":"Die Schwerkraft oben","the gravity of the object.":"Die Schwerkraft des Objekts.","the gravity":"Die Schwerkraft","Check if delete when emission ends.":"\xDCberpr\xFCfen Sie, ob beim Emissionsende gel\xF6scht wird.","_PARAM0_ delete when emission ends":"_PARAM0_ Bei Emissionsende l\xF6schen","Change if delete when emission ends.":"\xC4ndern Sie, ob beim Emissionsende gel\xF6scht wird.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ Bei Emissionsende l\xF6schen: _PARAM1_","ShouldAutodestruct":"Soll autozerst\xF6ren","Physics car":"Physikauto","Simulate car motion with drifting.":"Die Bewegung eines Autos mit Driften simulieren.","Simulate car motion.":"Simuliere die Bewegung des Autos.","Physics Engine 2.0":"Physik-Engine 2.0","Wheel grip ratio (from 0 to 1)":"Raddruckverh\xE4ltnis (von 0 bis 1)","A ratio of 0 is like driving on ice.":"Ein Verh\xE4ltnis von 0 ist wie Fahren auf Eis.","Steering":"Lenkung","Steering speed":"Lenkgeschwindigkeit","Sterring speed when turning back":"Lenkgeschwindigkeit beim Zur\xFCckdrehen","Maximum steering angle":"Maximaler Lenkwinkel","Steering angle":"Lenkwinkel","Front wheels position":"Position der Vorderr\xE4der","0 means at the center, 1 means at the front":"0 bedeutet in der Mitte, 1 bedeutet vorne","Wheels":"R\xE4der","Rear wheels position":"Position der Hinterr\xE4der","0 means at the center, 1 means at the back":"0 bedeutet in der Mitte, 1 bedeutet hinten","Simulate a press of the right key.":"Simulieren Sie das Dr\xFCcken der rechten Taste.","Simulate right key press":"Simulieren Sie den rechten Tastendruck","Simulate pressing right for _PARAM0_":"Simulieren Sie das Dr\xFCcken der rechten Taste f\xFCr _PARAM0_","Simulate a press of the left key.":"Simulieren Sie das Dr\xFCcken der linken Taste.","Simulate left key press":"Simulieren Sie den linken Tastendruck","Simulate pressing left for _PARAM0_":"Simulieren Sie das Dr\xFCcken der linken Taste f\xFCr _PARAM0_","Simulate a press of the up key.":"Simulieren Sie das Dr\xFCcken der oberen Taste.","Simulate up key press":"Simulieren Sie den oberen Tastendruck","Simulate pressing up for _PARAM0_":"Simulieren Sie das Dr\xFCcken der oberen Taste f\xFCr _PARAM0_","Simulate a press of the down key.":"Simulieren Sie das Dr\xFCcken der unteren Taste.","Simulate down key press":"Simulieren Sie den unteren Tastendruck","Simulate pressing down for _PARAM0_":"Simulieren Sie das Dr\xFCcken der unteren Taste f\xFCr _PARAM0_","Simulate a steering stick for a given axis force.":"Simulieren Sie einen Lenkstock f\xFCr eine gegebene Achskraft.","Simulate steering stick":"Simulieren Sie einen Lenkstock","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulieren Sie einen Lenkstock f\xFCr _PARAM0_ mit einer Kraft von _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulieren Sie einen Beschleunigungsstock f\xFCr eine gegebene Achskraft.","Simulate acceleration stick":"Simulieren Sie einen Beschleunigungsstock","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulieren Sie einen Beschleunigungsstock f\xFCr _PARAM0_ mit einer Kraft von _PARAM2_","Apply wheel forces":"Wenden Sie Radkr\xE4fte an","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Kr\xE4fte auf das Rad bei _PARAM2_ ; _PARAM3_ und _PARAM4_\xB0 von _PARAM0_ anwenden","Wheel X":"Rad X","Wheel Y":"Rad Y","Wheel angle":"Radwinkel","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Geben Sie den Tr\xE4gheitsmoment (in kg \u22C5 Pixel\xB2) zur\xFCck","Momentum of inertia":"Tr\xE4gheitsmoment","Apply a polar force":"Eine polare Kraft anwenden","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"L\xE4nge (in kg \u22C5 Pixel \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Die auf das Auto wirkenden Kr\xE4fte zu Debug-Zwecken darstellen.","Draw forces for debug":"Kr\xE4fte f\xFCr Debug-Zwecke zeichnen","Draw forces of car _PARAM0_ on _PARAM2_":"Zeichne Kr\xE4fte des Autos _PARAM0_ auf _PARAM2_","the steering angle of the object.":"Der Lenkwinkel des Objekts.","the steering angle":"der Lenkwinkel","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"das Radhaftungsverh\xE4ltnis des Objekts (von 0 bis 1). Ein Verh\xE4ltnis von 0 ist wie Fahren auf Eis.","Wheel grip ratio":"Radhaftungsverh\xE4ltnis","the wheel grip ratio":"das Radhaftungsverh\xE4ltnis","the maximum steering angle of the object.":"Der maximale Lenkwinkel des Objekts.","the maximum steering angle":"der maximale Lenkwinkel","the steering speed of the object.":"Die Lenkgeschwindigkeit des Objekts.","the steering speed":"die Lenkgeschwindigkeit","the sterring speed when turning back of the object.":"Die Lenkgeschwindigkeit, wenn das Objekt zur\xFCckdreht.","Sterring back speed":"Lenkr\xFCcksetzungsgeschwindigkeit","the sterring speed when turning back":"die Lenkr\xFCcksetzungsgeschwindigkeit","3D physics character animator":"3D-Physik-Charakteranimator","Change animations of a 3D physics character automatically.":"Animationen eines 3D-Physik-Charakters automatisch \xE4ndern.","Animatable capacity":"Animationsspeicherkapazit\xE4t","\"Idle\" animation name":"\"Idle\"-Animationsname","Animation names":"Animationsnamen","\"Run\" animation name":"\"Run\"-Animationsname","\"Jump\" animation name":"\"Jump\"-Animationsname","\"Fall\" animation name":"\"Fall\"-Animationsname","3D character keyboard mapper":"3D-Charakter-Tastenzuordner","3D platformer and 3D shooter keyboard controls.":"Tastensteuerungen f\xFCr 3D-Plattformer und 3D-Shooter.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Steuerung eines 3D-Physik-Charakters mit einer Tastatur f\xFCr ein Plattform- oder ein Top-Down-Spiel.","3D platformer keyboard mapper":"3D-Plattformer-Tastenzuordnung","Camera is locked for the frame":"Kamera ist f\xFCr den Frame gesperrt","Check if camera is locked for the frame.":"\xDCberpr\xFCfen, ob die Kamera f\xFCr den Frame gesperrt ist.","Camera is locked":"Kamera ist gesperrt","_PARAM0_ camera is locked for the frame":"_PARAM0_ Kamera ist f\xFCr den Frame gesperrt","Change if camera is locked for the frame.":"\xC4ndern, ob die Kamera f\xFCr den Frame gesperrt ist.","Lock the camera":"Die Kamera sperren","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ Kamera ist f\xFCr den Frame gesperrt: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Steuerung eines 3D-Physik-Charakters mit einer Tastatur f\xFCr einen Ego- oder Third-Person-Shooter.","3D shooter keyboard mapper":"3D-Shooter-Tastenzuordnung","3D ellipse movement":"3D-Ellipsenbewegung","3D physics engine":"3D-Physik-Engine","Ellipse width":"Ellipse Breite","Ellipse height":"Ellipse H\xF6he","the ellipse width of the object.":"Die Ellipsenbreite des Objekts.","the ellipse width":"Die Ellipsenbreite","the ellipse height of the object.":"Die Ellipsenh\xF6he des Objekts.","the ellipse height":"Die Ellipsenh\xF6he","the loop duration (in seconds).":"Die Schleifendauer (in Sekunden).","the loop duration":"Die Schleifendauer","Pinching gesture":"Pinch-Geste","Move the camera or objects with pinching gestures.":"Bewegen Sie die Kamera oder Objekte mit Pinch-Gesten.","Enable or disable camera pinch.":"Kamera-Zoom aktivieren oder deaktivieren.","Enable or disable camera pinch":"Kamera-Zoom aktivieren oder deaktivieren","Enable camera pinch: _PARAM1_":"Kamera-Zoom aktivieren: _PARAM1_","Enable camera pinch":"Kamera-Zoom aktivieren","Check if camera pinch is enabled.":"\xDCberpr\xFCfen, ob der Kamera-Zoom aktiviert ist.","Camera pinch is enabled":"Kamera-Zoom ist aktiviert","Choose the layer to move with pinch gestures.":"W\xE4hlen Sie die Ebene aus, die mit Pinch-Gesten bewegt werden soll.","Camera pinch layer":"Kamera-Zoom-Ebene","Choose the layer _PARAM1_ to move with pinch gestures":"W\xE4hlen Sie die Ebene _PARAM1_ aus, die mit Pinch-Gesten bewegt werden soll","Change the camera pinch constraint.":"\xC4ndern Sie die Kamera-Zoom-Beschr\xE4nkung.","Camera pinch constraints":"Kamera-Zoom-Beschr\xE4nkungen","Change the camera pinch constraint to _PARAM1_":"\xC4ndern Sie die Kamera-Zoom-Beschr\xE4nkung auf _PARAM1_","Constraint":"Beschr\xE4nkung","Pinch the camera of a layer.":"Zoomen Sie die Kamera einer Ebene.","Pinch camera":"Kamera-Zoom","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Zoomen Sie die Kamera der Ebene: _PARAM1_ mit Beschr\xE4nkung: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\xDCberpr\xFCfen, ob eine Ber\xFChrung gezoomt wird, wenn 2 Ber\xFChrungen gedr\xFCckt sind.","Touch is pinching":"Ber\xFChrung wird gezoomt","Return the scaling of the pinch gesture from its beginning.":"Geben Sie die Skalierung der Pinch-Geste seit ihrem Beginn zur\xFCck.","Pinch scaling":"Pinch-Skalierung","Return the rotation of the pinch gesture from its beginning (in degrees).":"Geben Sie die Drehung der Pinch-Geste vom Anfang an zur\xFCck (in Grad).","Pinch rotation":"Pinch-Rotation","Return the X position of the pinch center at the beginning of the gesture.":"Geben Sie die X-Position des Pinch-Centers am Anfang der Geste zur\xFCck.","Pinch beginning center X":"Pinch-Anfangszentrum X","Return the Y position of the pinch center at the beginning of the gesture.":"Geben Sie die Y-Position des Pinch-Centers am Anfang der Geste zur\xFCck.","Pinch beginning center Y":"Pinch-Anfangszentrum Y","Return the X position of the pinch center.":"Geben Sie die X-Position des Pinch-Centers zur\xFCck.","Pinch center X":"Pinch-Center X","Return the Y position of the pinch center.":"Geben Sie die Y-Position des Pinch-Centers zur\xFCck.","Pinch center Y":"Pinch-Center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Geben Sie die horizontale Translation der Pinch-Geste vom Anfang an zur\xFCck.","Pinch translation X":"Pinch-Translation X","Return the vertical translation of the pinch gesture from its beginning.":"Geben Sie die vertikale Translation der Pinch-Geste vom Anfang an zur\xFCck.","Pinch translation Y":"Pinch-Translation Y","Return the new X position of a point after the pinch gesture.":"Geben Sie die neue X-Position eines Punktes nach der Pinch-Geste zur\xFCck.","Transform X position":"Transformiere X-Position","Position X before the pinch":"Position X vor dem Pinch","Position Y before the pinch":"Position Y vor dem Pinch","Return the new Y position of a point after the pinch gesture.":"Geben Sie die neue Y-Position eines Punktes nach der Pinch-Geste zur\xFCck.","Transform Y position":"Transformiere Y-Position","Return the original X position of a point before the pinch gesture.":"Geben Sie die urspr\xFCngliche X-Position eines Punktes vor der Pinch-Geste zur\xFCck.","Inversed transform X position":"Invers transformierte X-Position","Position X after the pinch":"Position X nach dem Pinch","Position Y after the pinch":"Position Y nach dem Pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Geben Sie die neue Position auf der Y-Achse eines Punktes nach der Pinch-Geste zur\xFCck.","Inversed transform Y position":"Invers transformierte Y-Position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Geben Sie die X-Koordinate einer Position zur\xFCck, die von der Szene zur Leinwand gem\xE4\xDF einer Ebene transformiert wurde.","Transform X to canvas":"Transformiere X zur Leinwand","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Geben Sie die Y-Koordinate einer Position zur\xFCck, die von der Szene zur Leinwand gem\xE4\xDF einer Ebene transformiert wurde.","Transform Y to canvas":"Transformiere Y zur Leinwand","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Geben Sie die X-Koordinate einer Position zur\xFCck, die von der Leinwand zur Szene gem\xE4\xDF einer Ebene transformiert wurde.","Transform X to scene":"Transformiere X zur Szene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Geben Sie die Y-Koordinate einer Position zur\xFCck, die von der Leinwand zur Szene gem\xE4\xDF einer Ebene transformiert wurde.","Transform Y to scene":"Transformiere Y zur Szene","Return the touch X on the canvas.":"Ber\xFChre X auf der Leinwand.","Touch X on canvas":"Ber\xFChre X auf der Leinwand","Return the touch Y on the canvas.":"Ber\xFChre Y auf der Leinwand.","Touch Y on canvas":"Ber\xFChre Y auf der Leinwand","Return the X coordinate of a vector after a rotation":"Gib die X-Koordinate eines Vektors nach einer Drehung zur\xFCck.","Rotated vector X":"Gedrehter Vektor X","Vector X":"Vektor X","Vector Y":"Vektor Y","Angle (in degrees)":"Winkel (in Grad)","Return the Y coordinate of a vector after a rotation":"Gib die Y-Koordinate eines Vektors nach einer Drehung zur\xFCck.","Rotated vector Y":"Gedrehter Vektor Y","Move objects by holding 2 touches on them.":"Objekte bewegen, indem Sie sie mit 2 Ber\xFChrungen halten.","Pinchable object":"Pinchable Objekt","Resizable capability":"Resizable F\xE4higkeit","Lock object size":"Sperrgr\xF6u00dfe des Objekts","Check if the object is being pinched.":"\xDCberpr\xFCfen Sie, ob das Objekt gequetscht wird.","Is being pinched":"Wird gequetscht","_PARAM0_ is being pinched":"_PARAM0_ wird gequetscht","Abort the pinching of this object.":"Abbrechen des Quetschvorgangs dieses Objekts.","Abort pinching":"Quetschen abbrechen","Abort the pinching of _PARAM0_":"Abbrechen des Quetschvorgangs von _PARAM0_","Pixel perfect movement":"Pixelgenaue Bewegung","Grid-based or pixel perfect platformer and top-down movements.":"Rasterbasierte oder pixelgenaue Plattformer- und Top-Down-Bewegungen.","Return the speed necessary to cover a distance according to the deceleration.":"Geschwindigkeit, um eine Entfernung gem\xE4\xDF der Verz\xF6gerung zu decken, zur\xFCckgeben.","Speed to reach":"Geschwindigkeit zu erreichen","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Bremsstrecke von einer Anfangsgeschwindigkeit: _PARAM2_ und einer Verz\xF6gerung: _PARAM3_ ist weniger als _PARAM1_","Distance":"Entfernung","Return the braking distance according to an initial speed and a deceleration.":"Die Bremsentfernung gem\xE4\xDF einer Anfangsgeschwindigkeit und einer Verz\xF6gerung zuru00fcckgeben.","Braking distance":"Bremsweg","Define JavaScript classes for top-down.":"JavaScript-Klassen f\xFCr Top-Down definieren.","Define JavaScript classes for top-down":"JavaScript-Klassen f\xFCr Top-Down definieren","Define JavaScript classes for top-down":"JavaScript-Klassen f\xFCr Top-Down definieren","Seamlessly align big pixels using a top-down movement.":"Gro\xDFe Pixel nahtlos ausrichten mittels einer Top-Down-Bewegung.","Pixel perfect top-down movement":"Pixelgenaue Top-Down-Bewegung","Pixel size":"Pixelgr\xF6\xDFe","Pixel grid offset X":"X-Pixelrasterversatz","Pixel grid offset Y":"Y-Pixelrasterversatz","Seamlessly align big pixels using a platformer character movement.":"Gro\xDFe Pixel nahtlos ausrichten mittels einer Bewegung eines Plattformspielcharakters.","Pixel perfect platformer character":"Pixelgenauer Plattformspielcharakter","Platformer character animator":"Plattformer-Charakteranimator","Change animations and horizontal flipping of a platformer character automatically.":"Animationen und horizontales Spiegeln eines Plattformer-Charakters automatisch \xE4ndern.","Enable animation changes":"Aktivieren Sie Animationsu00e4nderungen","Enable horizontal flipping":"Aktivieren Sie horizontales Umklappen","\"Climb\" animation name":"Name der \"Kletter\"-Animation","Platformer character":"Plattformspielcharakter","Flippable capacity":"Umkehrbare Kapazit\xE4t","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Automatisierte Animations\xE4nderungen f\xFCr einen Plattformcharakter aktivieren (oder deaktivieren). Die Deaktivierung von Animations\xE4nderungen ist n\xFCtzlich, um benutzerdefinierte Animationen abzuspielen.","Enable (or disable) automated animation changes":"Automatisierte Animations\xE4nderungen aktivieren (oder deaktivieren).","Enable automated animation changes on _PARAM0_: _PARAM2_":"Automatisierte Animations\xE4nderungen auf _PARAM0_: _PARAM2_ aktivieren","Change animations automatically":"\xC4ndere Animationen automatisch","Enable (or disable) automated horizontal flipping of a platform character.":"Automatisiertes horizontales Spiegeln eines Plattformcharakters aktivieren (oder deaktivieren).","Enable (or disable) automated horizontal flipping":"Automatisiertes horizontales Spiegeln aktivieren (oder deaktivieren).","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Automatisiertes horizontales Spiegeln auf _PARAM0_: _PARAM2_ aktivieren","Set the \"Idle\" animation name. Do not use quotation marks.":"Den Namen der \"Leerlauf\"-Animation festlegen. Verwenden Sie keine Anf\xFChrungszeichen.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\"Leerlauf\"-Animation von _PARAM0_ auf _PARAM2_ festlegen","Animation name":"Animationsname","Set the \"Move\" animation name. Do not use quotation marks.":"Den Namen der \"Bewegung\"-Animation festlegen. Verwenden Sie keine Anf\xFChrungszeichen.","\"Move\" animation name":"\"Bewegung\"-Animationsname","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\"Bewegung\"-Animation von _PARAM0_ auf _PARAM2_ festlegen","Set the \"Jump\" animation name. Do not use quotation marks.":"Den Namen der \"Sprung\"-Animation festlegen. Verwenden Sie keine Anf\xFChrungszeichen.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\"Sprung\"-Animation von _PARAM0_ auf _PARAM2_ festlegen","Set the \"Fall\" animation name. Do not use quotation marks.":"Den Namen der \"Fall\"-Animation festlegen. Verwenden Sie keine Anf\xFChrungszeichen.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\"Fall\"-Animation von _PARAM0_ auf _PARAM2_ festlegen","Set the \"Climb\" animation name. Do not use quotation marks.":"Den Namen der \"Klettern\"-Animation festlegen. Verwenden Sie keine Anf\xFChrungszeichen.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\"Klettern\"-Animation von _PARAM0_ auf _PARAM2_ festlegen","Platformer trajectory":"Plattformer-Trajektorie","Platformer character jump easy configuration and platformer AI tools.":"Einfache Konfiguration des Sprungs eines Plattformer-Charakters und Plattformer-KI-Werkzeuge.","Configure the height of a jump and evaluate the jump trajectory.":"Konfigurieren Sie die H\xF6he eines Sprungs und bewerten Sie die Sprungbahn.","Platformer trajectory evaluator":"Bewerter f\xFCr die Sprungbahn des Plattformers","Jump height":"Sprungh\xF6he","Change the jump speed to reach a given height.":"\xC4ndern Sie die Sprunggeschwindigkeit, um eine bestimmte H\xF6he zu erreichen.","Change the jump height of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Sprungh\xF6he von _PARAM0_ auf _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Zeichnen Sie die Sprungtrajektorien von keinem Sustain bis vollem Sustain.","Draw jump":"Sprung zeichnen","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Die Sprungtrajektorie von _PARAM0_ auf _PARAM2_ zeichnen","The jump Y displacement at a given time from the start of the jump.":"Die Sprung-Y-Verdr\xE4ngung zu einem bestimmten Zeitpunkt ab dem Beginn des Sprungs.","Jump Y":"Springe nach oben","Time":"Zeit","Jump sustaining duration":"Sprunghaltedauer","The maximum Y displacement.":"Die maximale Y-Verschiebung.","Peak Y":"Spitze Y","The time from the start of the jump when it reaches the maximum Y displacement.":"Die Zeit vom Start des Sprungs an, wann sie die maximale Y-Verschiebung erreicht.","Peak time":"Spitzenzeit","The time from the start of the jump when it reaches a given Y displacement moving upward.":"Die Zeit vom Start des Sprungs an, wenn sie eine bestimmte Y-Verschiebung nach oben erreicht.","Jump up time":"Zeit f\xFCr den Aufsprung","The time from the start of the jump when it reaches a given Y displacement moving downward.":"Die Zeit vom Start des Sprungs an, wann sie eine bestimmte Y-Verschiebung nach unten erreicht.","Jump down time":"Zeit f\xFCr den Absprung","The X displacement before the character stops (always positive).":"Der X-Versatz, bevor die Figur stoppt (immer positiv).","Stop distance":"Stoppabstand","The X displacement at a given time from now if decelerating (always positive).":"Der X-Versatz zu einer bestimmten Zeit von jetzt an, wenn die Verz\xF6gerung abnimmt (immer positiv).","Stopping X":"Bremse-X","The X displacement at a given time from now if accelerating (always positive).":"Der X-Versatz zu einer bestimmten Zeit von jetzt an, wenn die Beschleunigung zunimmt (immer positiv).","Moving X":"Bewegungs-X","Player avatar":"Spieler-Avatar","Display player avatars according to their GDevelop account.":"Spieleravatars entsprechend ihrem GDevelop-Konto anzeigen.","Return the UserID from a lobby player number.":"Geben Sie die Benutzer-ID eines Lobby-Spielers zur\xFCck.","UserID":"Benutzer-ID","Lobby player number":"Lobby-Spielernummer","Display a player avatar according to their GDevelop account.":"Zeigen Sie einen Spieler-Avatar entsprechend ihres GDevelop-Kontos an.","Multiplayer Avatar":"Multiplayer-Avatar","Border enabled":"Rahmen aktiviert","Enable the border on the avatar.":"Aktivieren Sie den Rahmen auf dem Avatar.","Player unique ID":"Spieler-ID","the player unique ID of the avatar.":"Die Spieler-ID des Avatars.","the player unique ID":"Die Spieler-ID","Playgama Bridge":"Playgama Br\xFCcke","One SDK for cross-platform publishing HTML5 games.":"Ein SDK f\xFCr plattform\xFCbergreifendes Publizieren von HTML5-Spielen.","Add Action Parameter.":"Aktion-Parameter hinzuf\xFCgen.","Add Action Parameter":"Aktion-Parameter hinzuf\xFCgen","Add Action Parameter _PARAM1_ : _PARAM2_":"Aktion-Parameter hinzuf\xFCgen _PARAM1_ : _PARAM2_","Path":"Pfad","Add Bool Action Parameter.":"Booleschen Aktion-Parameter hinzuf\xFCgen.","Add Bool Action Parameter":"Booleschen Aktion-Parameter hinzuf\xFCgen","Is Initialized.":"Ist initialisiert.","Is Initialized":"Ist initialisiert","Platform Id.":"Plattform-ID.","Platform Id":"Plattform-ID","Platform Language.":"Plattform-Sprache.","Platform Language":"Plattform-Sprache","Platform Payload.":"Plattform-Payload.","Platform Payload":"Plattform-Payload","Platform Tld.":"Plattform-Tld.","Platform Tld":"Plattform-Tld","Device Type.":"Ger\xE4tetyp.","Device Type":"Ger\xE4tetyp","Is Mobile.":"Ist Mobilger\xE4t.","Is Mobile":"Ist Mobilger\xE4t","Is Tablet.":"Ist Tablet.","Is Tablet":"Ist Tablet","Is Desktop.":"Ist Desktop.","Is Desktop":"Ist Desktop","Is Tv.":"Ist TV.","Is Tv":"Ist TV","Player Id.":"Spieler-ID.","Player Id":"Spieler-ID","Player Name.":"Spielernamen.","Player Name":"Spielernamen","Player Photos Count.":"Spielerfotos Anzahl.","Player Photos Count":"Spielerfotos Anzahl","Player Photo # _PARAM1_.":"Spielerfoto # _PARAM1_.","Player Photo":"Spielerfoto","Index":"Index","Visibility State.":"Sichtbarkeitsstatus.","Visibility State":"Sichtbarkeitsstatus","On Visibility State Changed.":"Bei Sichtbarkeitsstatus\xE4nderung.","On Visibility State Changed":"Bei Sichtbarkeitsstatus\xE4nderung","Default Storage Type.":"Standard-Speichertyp.","Default Storage Type":"Standard-Speichertyp","Storage Data Key.":"Speicherdatenschl\xFCssel.","Storage Data Key":"Speicherdatenschl\xFCssel","Storage Data Key As JSON.":"Speicherdatenschl\xFCssel als JSON.","Storage Data Key As JSON":"Speicherdatenschl\xFCssel als JSON","Append Parameter to Storage Data Get Request.":"Parameter an Speicherdatenabruf anh\xE4ngen.","Append Parameter to Storage Data Get Request":"Parameter an Speicherdatenabruf anh\xE4ngen","Append Parameter _PARAM1_ to Storage Data Get Request":"Parameter _PARAM1_ an Speicherdatenabruf anh\xE4ngen","Append Parameter to Storage Data Set Request.":"Parameter an Speicherdatensetzungsanforderung anh\xE4ngen.","Append Parameter to Storage Data Set Request":"Parameter an Speicherdatensetzungsanforderung anh\xE4ngen","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Parameter _PARAM1_ : _PARAM2_ an Speicherdatensetzungsanforderung anh\xE4ngen","Append Parameter to Storage Data Delete Request.":"Parameter an Speicherdatenl\xF6schanforderung anh\xE4ngen.","Append Parameter to Storage Data Delete Request":"Parameter an Speicherdatenl\xF6schanforderung anh\xE4ngen","Append Parameter _PARAM1_ to Storage Data Delete Request":"Parameter _PARAM1_ an Speicherdatenl\xF6schanforderung anh\xE4ngen","Send Storage Data Get Request.":"Speicherdatenabrufanforderung senden.","Send Storage Data Get Request":"Speicherdatenabrufanforderung senden","Send Storage Data Get Request _PARAM1_":"Speicherdatenabrufanforderung senden _PARAM1_","Storage Type":"Speichertyp","Is Last Action Completed Successfully.":"Ist letzte Aktion erfolgreich abgeschlossen.","Is Last Action Completed Successfully":"Ist letzte Aktion erfolgreich abgeschlossen","Send Storage Data Set Request.":"Speicherdarstellung senden.","Send Storage Data Set Request":"Speicherdarstellung senden","Send Storage Data Set Request _PARAM1_":"Speicherdarstellung senden _PARAM1_","Send Storage Data Delete Request.":"Speicherdatenl\xF6schanforderung senden.","Send Storage Data Delete Request":"L\xF6schen Sie die Speicherdaten-Anforderung senden","Send Storage Data Delete Request _PARAM1_":"Senden Sie die Speicherdaten-L\xF6sch-Anforderung _PARAM1_","On Storage Data Get Request Completed.":"Anforderung abgeschlossen, die Speicherdaten abzurufen.","On Storage Data Get Request Completed":"Abfrage der Speicherdaten abgeschlossen","On Storage Data Set Request Completed.":"Abfrage der Speicherdaten-Einstellung abgeschlossen","On Storage Data Set Request Completed":"Speicherdaten-Einstellung abgeschlossen","On Storage Data Delete Request Completed.":"L\xF6schung der Speicherdaten-Anforderung abgeschlossen","On Storage Data Delete Request Completed":"L\xF6schung der Speicherdaten-Anforderung abgeschlossen","Has Storage Data.":"Hat Speicherdaten.","Has Storage Data":"Hat Speicherdaten","Has _PARAM1_ in Storage Data":"Hat _PARAM1_ in den Speicherdaten","Is Storage Supported.":"Speicher unterst\xFCtzt.","Is Storage Supported":"Speicher unterst\xFCtzt","Is Storage Supported _PARAM1_":"Speicher unterst\xFCtzt _PARAM1_","Is Storage Available.":"Speicher verf\xFCgbar.","Is Storage Available":"Speicher verf\xFCgbar","Is Storage Available _PARAM1_":"Speicher verf\xFCgbar _PARAM1_","Set Minimum Delay Between Interstitial.":"Mindestverz\xF6gerung zwischen den Interstitials festlegen.","Set Minimum Delay Between Interstitial":"Minimumverz\xF6gerung zwischen Interstitials festlegen","Set Minimum Delay Between Interstitial _PARAM1_":"Mindestverz\xF6gerung zwischen den Interstitials festlegen _PARAM1_","Seconds":"Sekunden","Show Banner.":"Banner anzeigen.","Show Banner":"Banner anzeigen","Hide Banner.":"Banner ausblenden.","Hide Banner":"Banner ausblenden","Show Interstitial.":"Interstitial anzeigen.","Show Interstitial":"Interstitial anzeigen","Ignore Delay":"Verz\xF6gerung ignorieren","Show Rewarded.":"Belohnung anzeigen.","Show Rewarded":"Belohnung anzeigen","Check AdBlock.":"AdBlock pr\xFCfen.","Check AdBlock":"AdBlock pr\xFCfen","Minimum Delay Between Interstitial.":"Mindestverz\xF6gerung zwischen den Interstitials.","Minimum Delay Between Interstitial":"Mindestverz\xF6gerung zwischen Interstitials","Banner State.":"Bannerstatus.","Banner State":"Bannerstatus","Interstitial State.":"Interstitialstatus.","Interstitial State":"Zwischenzustand","Rewarded State.":"Belohnungszustand.","Rewarded State":"Belohnungszustand","Is Banner Supported.":"Ist Banner unterst\xFCtzt.","Is Banner Supported":"Ist Banner unterst\xFCtzt","On Banner State Changed.":"Bei Bannerzustands\xE4nderung.","On Banner State Changed":"Bei Bannerzustands\xE4nderung","On Banner Loading.":"Beim Bannerladen.","On Banner Loading":"Beim Bannerladen","On Banner Shown.":"Bei Bannerschaltung.","On Banner Shown":"Bei Bannerschaltung","On Banner Hidden.":"Bei Bannerausblendung.","On Banner Hidden":"Bei Bannerausblendung","On Banner Failed.":"Bei Bannerfehler.","On Banner Failed":"Bei Bannerfehler","On Interstitial State Changed.":"Bei \xC4nderung des Zwischenzustands.","On Interstitial State Changed":"Bei \xC4nderung des Zwischenzustands","On Interstitial Loading.":"Beim Laden des Zwischenzustands.","On Interstitial Loading":"Beim Laden des Zwischenzustands","On Interstitial Opened.":"Bei \xD6ffnen des Zwischenzustands.","On Interstitial Opened":"Bei \xD6ffnen des Zwischenzustands","On Interstitial Closed.":"Bei Schlie\xDFen des Zwischenzustands.","On Interstitial Closed":"Bei Schlie\xDFen des Zwischenzustands","On Interstitial Failed.":"Bei Zwischenzustandsfehler.","On Interstitial Failed":"Bei Zwischenzustandsfehler","On Rewarded State Changed.":"Bei belohntem Zustand\xE4nderung.","On Rewarded State Changed":"Bei belohntem Zustand\xE4nderung","On Rewarded Loading.":"Beim Laden der Belohnung.","On Rewarded Loading":"Beim Laden der Belohnung","On Rewarded Opened.":"Beim \xD6ffnen der Belohnung.","On Rewarded Opened":"Beim \xD6ffnen der Belohnung","On Rewarded Closed.":"Beim Schlie\xDFen der Belohnung.","On Rewarded Closed":"Beim Schlie\xDFen der Belohnung","On Rewarded Rewarded.":"Bei belohntem Belohnung.","On Rewarded Rewarded":"Bei belohntem Belohnung","On Rewarded Failed.":"Bei belohntem Fehler.","On Rewarded Failed":"Bei belohntem Fehler","On Check AdBlock Completed.":"Bei AdBlock-Pr\xFCfung abgeschlossen.","On Check AdBlock Completed":"Bei AdBlock-Pr\xFCfung abgeschlossen","Send Message.":"Nachricht senden.","Send Message":"Nachricht senden","Send Message _PARAM1_":"Nachricht senden _PARAM1_","Message":"Nachricht","Get Server Time.":"Serverzeit abrufen.","Get Server Time":"Serverzeit abrufen","Server Time.":"Serverzeit.","Server Time":"Serverzeit","On Get Server Time Completed.":"Beim Abschluss f\xFCr Serverzeit abrufen.","On Get Server Time Completed":"Beim Abschluss f\xFCr Serverzeit abrufen","Has Server Time.":"Hat Serverzeit.","Has Server Time":"Hat Serverzeit","Authorize Player.":"Spieler autorisieren.","Authorize Player":"Spieler autorisieren","Is Player Authorization Supported.":"Ist Spielerautorisation unterst\xFCtzt.","Is Player Authorization Supported":"Ist Spielerautorisation unterst\xFCtzt","Is Player Authorized.":"Ist Spieler autorisiert.","Is Player Authorized":"Ist Spieler autorisiert","On Authorize Player Completed.":"Beim Abschluss f\xFCr Spielerautorisation.","On Authorize Player Completed":"Beim Abschluss f\xFCr Spielerautorisation","Does Player Have Name.":"Hat Spieler Namen.","Does Player Have Name":"Hat Spieler Namen","Does Player Have Photo.":"Hat Spieler Foto.","Does Player Have Photo":"Hat Spieler Foto","Does Player Have Photo # _PARAM1_":"Hat Spieler Fotografie # _PARAM1_","Share.":"Teilen.","Share":"Teilen","Invite Friends.":"Freunde einladen.","Invite Friends":"Freunde einladen","Join Community.":"Community beitreten.","Join Community":"Community beitreten","Create Post.":"Beitrag erstellen.","Create Post":"Beitrag erstellen","Add To Home Screen.":"Zum Startbildschirm hinzuf\xFCgen.","Add To Home Screen":"Zum Startbildschirm hinzuf\xFCgen","Add To Favorites.":"In Favoriten hinzuf\xFCgen.","Add To Favorites":"In Favoriten hinzuf\xFCgen","Rate.":"Bewerten.","Rate":"Bewerten","Is Share Supported.":"Ist Share unterst\xFCtzt.","Is Share Supported":"Ist Share unterst\xFCtzt","On Share Completed.":"Bei Abschluss der Freigabe.","On Share Completed":"Bei Abschluss der Freigabe","Is Invite Friends Supported.":"Ist Einladen von Freunden unterst\xFCtzt.","Is Invite Friends Supported":"Ist Einladen von Freunden unterst\xFCtzt","On Invite Friends Completed.":"Bei Abschluss Einladen von Freunden.","On Invite Friends Completed":"Bei Abschluss Einladen von Freunden","Is Join Community Supported.":"Ist Beitritt zur Community unterst\xFCtzt.","Is Join Community Supported":"Ist Beitritt zur Community unterst\xFCtzt","On Join Community Completed.":"Bei Beitritt zur Community abgeschlossen.","On Join Community Completed":"Bei Beitritt zur Community abgeschlossen","Is Create Post Supported.":"Ist Beitrag erstellen unterst\xFCtzt.","Is Create Post Supported":"Ist Beitrag erstellen unterst\xFCtzt","On Create Post Completed.":"Bei Beitrag erstellen abgeschlossen.","On Create Post Completed":"Bei Beitrag erstellen abgeschlossen","Is Add To Home Screen Supported.":"Ist Hinzuf\xFCgen zum Startbildschirm unterst\xFCtzt.","Is Add To Home Screen Supported":"Ist Hinzuf\xFCgen zum Startbildschirm unterst\xFCtzt","On Add To Home Screen Completed.":"Bei Abschluss des Hinzuf\xFCgens zum Startbildschirm.","On Add To Home Screen Completed":"Bei Abschluss des Hinzuf\xFCgens zum Startbildschirm","Is Add To Favorites Supported.":"Ist Hinzuf\xFCgen zu Favoriten unterst\xFCtzt.","Is Add To Favorites Supported":"Ist Hinzuf\xFCgen zu Favoriten unterst\xFCtzt","On Add To Favorites Completed.":"Bei Abschluss des Hinzuf\xFCgens zu Favoriten.","On Add To Favorites Completed":"Bei Abschluss des Hinzuf\xFCgens zu Favoriten","Is Rate Supported.":"Ist Bewertung unterst\xFCtzt.","Is Rate Supported":"Ist Bewertung unterst\xFCtzt","On Rate Completed.":"Bei Abschluss der Bewertung.","On Rate Completed":"Bei Abschluss der Bewertung","Is External Links Allowed.":"Sind externe Links erlaubt.","Is External Links Allowed":"Sind externe Links erlaubt","Leaderboard Set Score.":"Bestenliste Punktzahl festlegen.","Leaderboard Set Score":"Bestenliste Punktzahl festlegen","Leaderboard Get Score.":"Bestenliste Punktzahl erhalten.","Leaderboard Get Score":"Bestenliste Punktzahl erhalten","Leaderboard Get Entries.":"Bestenliste Eintr\xE4ge erhalten.","Leaderboard Get Entries":"Bestenliste Eintr\xE4ge erhalten","Leaderboard Show Native Popup.":"Bestenliste native Popup anzeigen.","Leaderboard Show Native Popup":"Bestenliste native Popup anzeigen","Is Leaderboard Supported.":"Ist Bestenliste unterst\xFCtzt.","Is Leaderboard Supported":"Ist Bestenliste unterst\xFCtzt","Is Leaderboard Native Popup Supported.":"Ist native Bestenliste Popup unterst\xFCtzt.","Is Leaderboard Native Popup Supported":"Ist native Bestenliste Popup unterst\xFCtzt","Is Leaderboard Multiple Boards Supported.":"Sind multiple Bestenlisten unterst\xFCtzt.","Is Leaderboard Multiple Boards Supported":"Sind multiple Bestenlisten unterst\xFCtzt","Is Leaderboard Set Score Supported.":"Ist Bestenliste Punktzahl festlegen unterst\xFCtzt.","Is Leaderboard Set Score Supported":"Ist Bestenliste Punktzahl festlegen unterst\xFCtzt","Is Leaderboard Get Score Supported.":"Ist Bestenliste Punktzahl erhalten unterst\xFCtzt.","Is Leaderboard Get Score Supported":"Ist Bestenliste Punktzahl erhalten unterst\xFCtzt","Is Leaderboard Get Entries Supported.":"Ist Bestenliste Eintr\xE4ge erhalten unterst\xFCtzt.","Is Leaderboard Get Entries Supported":"Ist Bestenliste Eintr\xE4ge erhalten unterst\xFCtzt","On Leaderboard Set Score Completed.":"Bei Abschluss der Bestenliste Punktzahl festlegen.","On Leaderboard Set Score Completed":"Bei Abschluss der Bestenliste Punktzahl festlegen","On Leaderboard Get Score Completed.":"Bei Abschluss der Bestenliste Punktzahl erhalten.","On Leaderboard Get Score Completed":"Bei Abschluss der Bestenliste Punktzahl erhalten","On Leaderboard Get Entries Completed.":"Bei Leaderboard Get Entries Abgeschlossen.","On Leaderboard Get Entries Completed":"Bei Leaderboard Get Entries Abgeschlossen","On Leaderboard Show Native Popup Completed.":"Bei Leaderboard Show Native Popup Abgeschlossen.","On Leaderboard Show Native Popup Completed":"Bei Leaderboard Show Native Popup Abgeschlossen","Leaderboard Player Score.":"Leaderboard Spielerpunktzahl.","Leaderboard Player Score":"Leaderboard Spielerpunktzahl","Leaderboard Entries Count.":"Leaderboard Anzahl der Eintr\xE4ge.","Leaderboard Entries Count":"Leaderboard Anzahl der Eintr\xE4ge","Leaderboard Entry Properties Count.":"Leaderboard Anzahl der Eintragseigenschaften.","Leaderboard Entry Properties Count":"Leaderboard Anzahl der Eintragseigenschaften","Leaderboard Entry Property Name.":"Name der Eintragseigenschaft im Leaderboard.","Leaderboard Entry Property Name":"Name der Eintragseigenschaft im Leaderboard","Property Index":"Index f\xFCr Eigenschaften","Leaderboard Entry Property Value.":"Wert der Eintragseigenschaft im Leaderboard.","Leaderboard Entry Property Value":"Wert der Eintragseigenschaft im Leaderboard","Entry Index":"Eintrag Index","Property":"Eigenschaft","Payments Purchase.":"Zahlungen Kauf.","Payments Purchase":"Zahlungen Kauf","Payments Get Purchases.":"Zahlungen Abrufen von K\xE4ufen.","Payments Get Purchases":"Zahlungen Abrufen von K\xE4ufen","Payments Get Catalog.":"Zahlungen Abrufen des Katalogs.","Payments Get Catalog":"Zahlungen Abrufen des Katalogs","Payments Consume Purchase.":"Zahlungen Kauf verbrauchen.","Payments Consume Purchase":"Zahlungen Kauf verbrauchen","Is Payments Supported.":"Sind Zahlungen unterst\xFCtzt.","Is Payments Supported":"Sind Zahlungen unterst\xFCtzt","Is Payments Get Catalog Supported.":"Ist das Abrufen des Katalogs von Zahlungen unterst\xFCtzt.","Is Payments Get Catalog Supported":"Ist das Abrufen des Katalogs von Zahlungen unterst\xFCtzt","Is Payments Get Purchases Supported.":"Sind das Abrufen von K\xE4ufen von Zahlungen unterst\xFCtzt.","Is Payments Get Purchases Supported":"Sind das Abrufen von K\xE4ufen von Zahlungen unterst\xFCtzt","Is Payments Consume Purchase Supported.":"Ist das Verbrauchen von K\xE4ufen von Zahlungen unterst\xFCtzt.","Is Payments Consume Purchase Supported":"Ist das Verbrauchen von K\xE4ufen von Zahlungen unterst\xFCtzt","On Payments Purchase Completed.":"Bei Zahlungen Kauf abgeschlossen.","On Payments Purchase Completed":"Bei Zahlungen Kauf abgeschlossen","On Payments Get Purchases Completed.":"Bei Zahlungen Abrufen von K\xE4ufen abgeschlossen.","On Payments Get Purchases Completed":"Bei Zahlungen Abrufen von K\xE4ufen abgeschlossen","On Payments Get Catalog Completed.":"Bei Zahlungen Abrufen des Katalogs abgeschlossen.","On Payments Get Catalog Completed":"Bei Zahlungen Katalog abrufen abgeschlossen","On Payments Consume Purchase Completed.":"Bei Zahlungen Verbrauch Kauf abgeschlossen.","On Payments Consume Purchase Completed":"Bei Zahlungen Kauf abgeschlossen","Payments Last Purchase Properties Count.":"Zahlungen letzte Kaufeigenschaftenanzahl.","Payments Last Purchase Properties Count":"Eigenschaftenanzahl des letzten Einkaufs","Payments Last Purchase Property Name.":"Zahlungen letzte Kaufeigenschaftsname.","Payments Last Purchase Property Name":"Name der letzten Kaufeigenschaft","Payments Last Purchase Property Value.":"Zahlungen letzte Kaufeigenschaftswert.","Payments Last Purchase Property Value":"Wert der letzten Kaufeigenschaft","Payments Purchases Count.":"Zahlungen Anzahl der K\xE4ufe.","Payments Purchases Count":"Zahlungen Anzahl der K\xE4ufe","Payments Purchase Properties Count.":"Zahlungen Anzahl der Kaufeigenschaften.","Payments Purchase Properties Count":"Zahlungen Anzahl der Kaufeigenschaften","Payments Purchase Property Name.":"Zahlungen Kaufeigenschaftsname.","Payments Purchase Property Name":"Name der Kaufeigenschaft","Purchase Index":"Kaufindex","Payments Catalog Items Count.":"Zahlungen Anzahl der Katalogartikel.","Payments Catalog Items Count":"Zahlungen Anzahl der Katalogartikel","Payments Catalog Item Properties Count.":"Zahlungen Anzahl der Katalogartikeleigenschaften.","Payments Catalog Item Properties Count":"Zahlungen Anzahl der Katalogartikeleigenschaften","Payments Catalog Item Property Name.":"Zahlungen Katalogartikeleigenschaftsname.","Payments Catalog Item Property Name":"Name der Katalogeigenschaft","Product Index":"Produktindex","Is Achievements Supported.":"Unterst\xFCtzt Erfolge?","Is Achievements Supported":"Unterst\xFCtzt Erfolge","Is Achievements Get List Supported.":"Kann Erfolgsliste erhalten?","Is Achievements Get List Supported":"Kann Erfolgsliste erhalten","Is Achievements Native Popup Supported.":"Kann nativen Erfolgs-Popup \xF6ffnen?","Is Achievements Native Popup Supported":"Kann nativen Erfolgs-Popup \xF6ffnen","On Achievements Unlock Completed.":"Bei Erfolg freigeschaltet abgeschlossen.","On Achievements Unlock Completed":"Bei Erfolg freischalten abgeschlossen","On Achievements Get List Completed.":"Bei Erfolgsliste erhalten abgeschlossen.","On Achievements Get List Completed":"Bei Erfolgsliste erhalten abgeschlossen","On Achievements Show Native Popup Completed.":"Bei nativem Erfolgs-Popup anzeigen abgeschlossen.","On Achievements Show Native Popup Completed":"Bei nativem Erfolgs-Popup anzeigen abgeschlossen","Achievements Count.":"Anzahl der Errungenschaften.","Achievements Count":"Anzahl der Errungenschaften","Achievement Properties Count.":"Errungenschaftseigenschaftenanzahl.","Achievement Properties Count":"Errungenschaftseigenschaftenanzahl","Achievement Property Name.":"Errungenschaftseigenschaftsname.","Achievement Property Name":"Errungenschaftseigenschaftsname","Achievement Property Value.":"Errungenschaftseigenschaftswert.","Achievement Property Value":"Errungenschaftseigenschaftswert","Achievement Index":"Errungenschaftsindex","Achievements Unlock.":"Errungenschaften freischalten.","Achievements Unlock":"Errungenschaften freischalten","Achievements Get List.":"Errungenschaften Liste abrufen.","Achievements Get List":"Errungenschaften Liste abrufen","Achievements Show Native Popup.":"Einheimisches Popup f\xFCr Errungenschaften anzeigen.","Achievements Show Native Popup":"Einheimisches Popup f\xFCr Errungenschaften anzeigen","Is Remote Config Supported.":"Ist die Unterst\xFCtzung f\xFCr Remote-Konfiguration aktiviert?","Is Remote Config Supported":"Ist die Unterst\xFCtzung f\xFCr Remote-Konfiguration aktiviert","On Remote Config Got Completed.":"Remote-Konfiguration wurde abgerufen.","On Remote Config Got Completed":"Remote-Konfiguration wurde abgerufen","Has Remote Config Value.":"Hat remote Konfigurationswert.","Has Remote Config Value":"Hat remote Konfigurationswert","Has _PARAM1_ in Remote Config":"Enth\xE4lt _PARAM1_ in der Remote-Konfiguration","Remote Config Value.":"Remote-Konfigurationswert.","Remote Config Value":"Remote-Konfigurationswert","Send Remote Config Get Request.":"Senden Sie eine Remote-Konfigurationsabrufanfrage.","Send Remote Config Get Request":"Senden Sie eine Remote-Konfigurationsabrufanfrage","Is Ad Block Detected.":"Wird eine Ad-Block-Erkennung ausgef\xFChrt?","Is Ad Block Detected":"Wird eine Ad-Block-Erkennung ausgef\xFChrt","Poki Games SDK":"Poki Spiele SDK","Allow games to be hosted on Poki website and display ads.":"Erlaubt das Hosting von Spielen auf der Poki-Website und das Anzeigen von Anzeigen.","Load Poki SDK.":"Poki-SDK laden.","Load Poki SDK":"Poki-SDK laden","Check if the Poki SDK is ready to be used.":"Pr\xFCfen Sie, ob das Poki SDK bereit ist, verwendet zu werden.","Poki SDK is ready":"Poki SDK ist bereit","Inform Poki game finished loading.":"Benachrichtigen Sie, dass das Poki-Spiel beendet wurde geladen.","Game loading finished":"Spiel Laden fertig","Inform Poki game finished loading":"Benachrichtigen Sie, dass das Poki-Spiel beendet wurde geladen","Inform Poki gameplay started.":"Benachrichtigen Sie, dass das Poki-Spiel gestartet wurde.","Inform Poki gameplay started":"Benachrichtigen Sie, dass das Poki-Spiel gestartet wurde","Inform Poki gameplay stopped.":"Benachrichtigen Sie, dass das Poki-Spiel gestoppt wurde.","Inform Poki gameplay stopped":"Benachrichtigen Sie, dass das Poki-Spiel gestoppt wurde","Request commercial break.":"Fordern Sie eine kommerzielle Pause an.","Commercial break":"Werbesperre","Request commercial break":"Fordern Sie eine kommerzielle Pause an","Request rewarded break.":"Fordern Sie eine belohnte Pause an.","Rewarded break":"Belohnte Pause","Request rewarded break":"Fordern Sie eine belohnte Pause an","Checks if a commercial break is playing.":"\xDCberpr\xFCft, ob eine kommerzielle Pause abgespielt wird.","Commercial break is playing":"Werbesperre wird abgespielt","Checks if a rewarded break is playing.":"\xDCberprufen, ob eine belohnte Pause abgespielt wird.","Rewarded break is playing":"Belohnte Pause wird abgespielt","Checks if a commercial break just finished playing.":"\xDCberprufen, ob eine kommerzielle Pause gerade abgespielt hat.","Commercial break just finished playing":"Werbesperre gerade abgespielt","Checks if a rewarded break just finished playing.":"\xDCberprufen, ob eine belohnte Pause gerade abgespielt hat.","Rewarded break just finished playing":"Belohnte Pause gerade abgespielt","Checks if player should be rewarded after a rewarded break finished playing.":"\xDCberprufen, ob der Spieler belohnt werden soll, nachdem eine belohnte Pause abgespielt wurde.","Should reward player":"Soll Spieler belohnen","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Pop-ups anzeigen, um zu benachrichtigen, Best\xE4tigungen zu bitten und dem Benutzer das Eingeben einer Antwort im Textfeld zu erm\xF6glichen.","The response to a pop-up message is filled.":"Die Antwort auf eine Popup-Nachricht ist gef\xFCllt.","Existing prompt response":"Vorhandene Eingabeaufforderung","Response from the pop-up prompt is filled":"Antwort von der Popup-Eingabeaufforderung ist gef\xFCllt","Return the text response by user to prompt.":"Geben Sie die Textantwort des Benutzers zur Eingabeaufforderung zur\xFCck.","Response to prompt":"Antwort zur Eingabeaufforderung","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\xD6ffnen Sie eine Eingabeaufforderung mit der Nachricht: _ARG1_ mit ID: _ARG2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Zeigt eine Eingabeaufforderung in einem Popup an, die den Benutzer zur Eingabe auffordert. Diese Aktion gibt die Texteingabe oder den falschen Booleschen Wert zur\xFCck, wenn abgebrochen.","Prompt":"Eingabeaufforderung","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\xD6ffne ein Eingabefeld mit der Nachricht: _ARG1_ (Platzhalter: _PARAM2_)","Prompt message":"Eingabeaufforderungsnachricht","Input placeholder":"Eingabeplatzhalter","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Best\xE4tigen Sie die Verifizierung des Benutzers mit einer Meldung in einem Dialogfeld mit einer OK-Schaltfl\xE4che und einer Abbrechen-Schaltfl\xE4che.","Confirm":"Best\xE4tigen","Open a confirmation pop-up box with message: _PARAM1_":"\xD6ffnen Sie ein Best\xE4tigungs-Popup-Fenster mit der Nachricht: _PARAM1_","Confirmation message":"Best\xE4tigungsnachricht","The text to display in the confirm box.":"Der Text, der im Best\xE4tigungsdialog angezeigt werden soll.","Check if a confirmation was accepted.":"\xDCberpr\xFCfen, ob eine Best\xE4tigung akzeptiert wurde.","Pop-up message confirmed":"Popup-Nachricht best\xE4tigt","Pop-up message is confirmed":"Die Popup-Nachricht wird best\xE4tigt","Displays an alert box with a message and an OK button in a pop-up window.":"Zeigt ein Warnfeld mit einer Meldung und einer OK-Schaltfl\xE4che in einem Popup-Fenster an.","Alert":"Warnung","Open an alert pop-up box with message: _PARAM1_":"\xD6ffnen Sie ein Warn-Popup-Fenster mit der Meldung: _PARAM1_","Alert message":"Warnungsnachricht","RTS-like unit selection":"Auswahl von RTS-\xE4hnlichen Einheiten","Allow player to select units by clicking on them or dragging a selection box.":"Erm\xF6glichen Sie dem Spieler, Einheiten durch Klicken oder Ziehen einer Auswahlbox auszuw\xE4hlen.","Allow player to select units by clicking on them or dragging a selection box":"Erm\xF6glichen Sie dem Spieler, Einheiten auszuw\xE4hlen, indem er auf sie klickt oder ein Auswahlrahmen zieht","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Erlauben Sie dem Spieler, _PARAM1_ mit der _PARAM7_ Maustaste (oder Touch) auszuw\xE4hlen. Zeichnen Sie mit _PARAM2_ einen Auswahlrahmen auf Ebene: _PARAM3_ mit Z-Reihenfolge: _PARAM4_. Halten Sie _PARAM5_, um Einheiten hinzuzuf\xFCgen, und _PARAM6_, um Einheiten zu entfernen","Units":"Einheiten","Object (or object group) that can be Selected":"Objekt (oder Objektgruppe), das ausgew\xE4hlt werden kann","Selection box":"Auswahlrahmen","Edit shape painter properties to change the appearance of this selection box":"Bearbeiten Sie die Eigenschaften des Form-Malers, um das Aussehen dieses Auswahlrahmens zu \xE4ndern","Layer (of selection box)":"Ebene (des Auswahlrahmens)","Must be the same layer as the units being selected":"Muss dieselbe Ebene wie die ausgew\xE4hlten Einheiten sein","Z order (of selection box)":"Z-Reihenfolge (des Auswahlrahmens)","Z order of the selection box":"Z-Reihenfolge des Auswahlrahmens","Additive select key":"Additive Auswahl-Taste","Hold this key to add units to selection":"Halten Sie diese Taste gedr\xFCckt, um Einheiten zur Auswahl hinzuzuf\xFCgen","Subtractive select key":"Subtraktive Auswahl-Taste","Hold this key to remove units from selection":"Halten Sie diese Taste gedr\xFCckt, um Einheiten aus der Auswahl zu entfernen","Mouse button used to select units":"Maustaste zum Ausw\xE4hlen von Einheiten","Check if the unit is \"Preselected\".":"\xDCberpr\xFCfen, ob die Einheit \"Vorausgew\xE4hlt\" ist.","Is unit \"Preselected\"":"Ist die Einheit \"Vorausgew\xE4hlt\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ ist \"Vorausgew\xE4hlt\"","Check if the unit is \"Selected\".":"\xDCberpr\xFCfen, ob die Einheit \"Ausgew\xE4hlt\" ist.","Is unit \"Selected\"":"Ist die Einheit \"Ausgew\xE4hlt\"","_PARAM1_ is \"Selected\"":"_PARAM1_ ist \"Ausgew\xE4hlt\"","Set unit as \"Preselected\".":"Setze die Einheit als \"Vorausgew\xE4hlt\".","Set unit as \"Preselected\"":"Setze die Einheit als \"Vorausgew\xE4hlt\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Setze _PARAM1_ als \"Vorausgew\xE4hlt\": _PARAM2_","Set unit as \"Selected\".":"Setze die Einheit als \"Ausgew\xE4hlt\".","Set unit as \"Selected\"":"Setze die Einheit als \"Ausgew\xE4hlt\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Setze _PARAM1_ als \"Ausgew\xE4hlt\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Weise jeder \"Ausgew\xE4hlten\" Einheit eine eindeutige ID zu. Dies sollte jedes Mal ausgef\xFChrt werden, wenn sich die Anzahl der \"Ausgew\xE4hlten\" Einheiten \xE4ndert.","Assign a unique ID to each \"Selected\" unit":"Weise jeder \"Ausgew\xE4hlten\" Einheit eine eindeutige ID zu","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Weise _PARAM1_ eine eindeutige ID zu, die \"Ausgew\xE4hlt\" sind","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Bietet die Gesamtanzahl von _PARAM1_, die derzeit \"Ausgew\xE4hlt\" sind.","Total number of \"Selected\" units":"Gesamtanzahl von \"Ausgew\xE4hlten\" Einheiten","Unit":"Einheit","Enable control groups using default controls.":"Aktivieren Sie Steuerungsgruppen \xFCber Standardsteuerelemente.","Enable control groups using default controls":"Aktivieren Sie Steuerungsgruppen \xFCber Standardsteuerelemente","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Weisen Sie _PARAM1_ Steuergruppen unter Verwendung der Standardsteuerelemente zu (Strg + Nummer)","Object (or object group) that will be assigned to a control group":"Objekt (oder Objektgruppe), das einer Steuergruppe zugeordnet wird","Control group this unit is assigned to.":"Steuergruppe, die dieser Einheit zugeordnet ist.","Control group this unit is assigned to":"Steuergruppe, die dieser Einheit zugeordnet ist","Check if a unit is assigned to a control group.":"\xDCberpr\xFCfen Sie, ob einer Einheit eine Steuergruppe zugeordnet ist.","Check if a unit is assigned to a control group":"\xDCberpr\xFCfen Sie, ob einer Einheit eine Steuergruppe zugeordnet ist","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ ist der Steuergruppe _PARAM2_ zugewiesen","Control group ID":"Steuergruppen-ID","Assign unit to a control group.":"Weisen Sie einer Einheit eine Steuergruppe zu.","Assign unit to a control group":"Weisen Sie einer Einheit eine Steuergruppe zu","Assign _PARAM1_ to control group _PARAM2_":"Weisen Sie _PARAM1_ der Steuergruppe _PARAM2_ zu","Unit ID of a selected unit.":"Einheiten-ID einer ausgew\xE4hlten Einheit.","Unit ID of a selected unit":"Einheiten-ID einer ausgew\xE4hlten Einheit","Read pixels":"Pixel lesen","Read the values of pixels on the screen.":"Die Werte von Pixeln auf dem Bildschirm lesen.","Return the alpha component of the pixel at the specified position.":"Gibt die Alphakomponente des Pixels an der angegebenen Position zur\xFCck.","Read pixel alpha":"Pixeldaten f\xFCr Alpha lesen","Object recolorizer (experimental)":"Objektf\xE4rber (experimentell)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\xC4ndern Sie unabh\xE4ngig die Farben eines Sprites, eines gekachelten Sprites oder eines Symbolsprites.","Define JavaScript classes.":"JavaScript-Klassen definieren.","Define JavaScript classes":"JavaScript-Klassen definieren","Independently change the colors of a sprite.":"Farben eines Sprites unabh\xE4ngig \xE4ndern.","Sprite recolorizer":"Sprite-Recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Ersetzen Sie eine gegebene Farbe eines Objekts durch eine andere. Der Bereich erm\xF6glicht es, \xE4hnliche Farben auf einmal zu \xE4ndern.","Recolorize":"Umf\xE4rben","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Umf\xE4rben _PARAM0_ von Farbe _PARAM2_ zu Farbe _PARAM3_ innerhalb eines Bereichs von Hue: _PARAM4_\xB0 S\xE4ttigung: _PARAM5_% Helligkeit: _PARAM6_%","Origin color":"Ursprungsfarbe","Target color":"Zielfarbe","Hue scope (from 0\xB0 to 180\xB0)":"Farbbereich (von 0\xB0 bis 180\xB0)","Saturation scope (in percent)":"S\xE4ttigungsbereich (in Prozent)","Lightness scope (in percent)":"Helligkeitsbereich (in Prozent)","Set back the original colors of an object.":"Setzen Sie die Originalfarben eines Objekts zur\xFCck.","Reset color":"R\xFCcksetzfarbe","Reset the colors of _PARAM0_":"Setzen Sie die Farben von _PARAM0_ zur\xFCck.","Independently change the colors of a tiled sprite.":"Die Farben eines Kachel-Sprites unabh\xE4ngig voneinander \xE4ndern.","Tiled sprite recolorizer":"Kachel-Sprite-Neuf\xE4rber","Independently change the colors of a panel sprite.":"Die Farben eines Feld-Sprites unabh\xE4ngig voneinander \xE4ndern.","Panel sprite recolorizer":"Feld-Sprite-Neuf\xE4rber","Record":"Aufzeichnen","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"F\xFCgt Ereignisse hinzu, um das Spiel aufzuzeichnen und die Clips herunterzuladen. Funktioniert auf dem Desktop und im Browser.","Start the recording.":"Starte die Aufnahme.","Start recording":"Starte die Aufnahme","End the recording.":"Beende die Aufnahme.","Stop recording":"Beende die Aufnahme","Stop the recording":"Stoppe die Aufnahme","Pause recording.":"Pausiere die Aufnahme.","Pause recording":"Pausiere die Aufnahme","Resume recording.":"Setze die Aufnahme fort.","Resume recording":"Setze die Aufnahme fort","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Speichere die Aufnahme im Dateisystem auf dem Desktop oder im Download-Ordner f\xFCr das Web. Bitte immer um Erlaubnis zum Speichern einer Datei.","Save recording":"Aufnahme speichern","Save recording to _PARAM1_ as _PARAM2_":"Aufnahme speichern als _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Dateispeicherort, festgelegt \xFCber einen FileSystem-Pfad, z.B. FileSystem::DesktopPath() (nur f\xFCr Desktop-Speicherung verwendet)","Name to save file as":"Dateiname zum Speichern","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Gibt den aktuellen Status des Aufnehmers zur\xFCck: inaktiv (nicht aufnehmend), Aufnahme oder pausiert.","Get current state":"Aktuellen Zustand abrufen","Get the current framerate.":"Holen Sie sich die aktuelle Bildrate.","Get frame rate":"Bildrate abrufen","Set frame rate to _PARAM1_":"Bildrate einstellen auf _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Setzen Sie die Bildrate, die vor dem Starten einer Aufnahme eingestellt werden muss. Standardm\xE4\xDFig auf die in den Spiel-Eigenschaften festgelegte Mindest-BPS.","Set frame rate":"Bildrate einstellen","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Empfohlene Bilder pro Sekunde f\xFCr Video: 25, 30, 60, f\xFCr GIFs verwenden: 5, 10, 20","Returns the current video bit rate per second.":"Gibt die aktuelle Videobitrate pro Sekunde zur\xFCck.","Get video bit rate per second":"Videobitrate pro Sekunde abrufen","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Setzen Sie die Videobitrate, die vor dem Starten einer Aufnahme eingestellt werden muss. Standardm\xE4\xDFig auf 2500000.","Set video bit rate":"Setzen Sie die Videobitrate","Set the video bit rate to _PARAM1_":"Setzen Sie die Videobitrate auf _PARAM1_","video bits per second":"Videobits pro Sekunde","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Gibt die aktuelle Audiobitrate pro Sekunde zur\xFCck. Standardm\xE4\xDFig auf 128000, wenn nicht eingestellt.","Set audio bit rate":"Setzen Sie die Audiobitrate","Set the audio bit rate to _PARAM1_":"Setzen Sie die Audiobitrate auf _PARAM1_","audio bits per second":"Audiobits pro Sekunde","Returns the audio bit rate per second.":"Gibt die aktuelle Audiobitrate pro Sekunde zur\xFCck.","Get audio bit rate per second":"Audiobitrate pro Sekunde abrufen","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Setzen Sie das Dateiformat, wenn ein ausgew\xE4hltes Dateiformat auf der Benutzerplattform nicht unterst\xFCtzt wird, wird standardm\xE4\xDFig ein unterst\xFCtztes ausgew\xE4hlt.","Set file format":"Dateiformat festlegen","Set file format to _PARAM1_":"Dateiformat festlegen auf _PARAM1_","Recording format":"Aufzeichnungsformat","Returns the current video format.":"Gibt das aktuelle Videoformat zur\xFCck.","Get codec":"Codec abrufen","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Setzen Sie den Video-Codec, wenn ein ausgew\xE4hlter Codec auf der Benutzerplattform nicht unterst\xFCtzt wird, wird standardm\xE4\xDFig einer unterst\xFCtzt.","Set codec":"Codec festlegen","Set video codec _PARAM1_":"Video-Codec festlegen _PARAM1_","codec":"Codec","Returns the current video codec.":"Gibt den aktuellen Video-Codec zur\xFCck.","Get video codec":"Video-Codec abrufen","When an error occurs this method will return what type of error it is.":"Wenn ein Fehler auftritt, gibt diese Methode an, um welchen Fehler es sich handelt.","Error type":"Fehlerart","Check if an error has occurred.":"\xDCberpr\xFCfe, ob ein Fehler aufgetreten ist.","When an errror has occurred":"Wenn ein Fehler aufgetreten ist","When an error has occurred":"Wenn ein Fehler aufgetreten ist","Check if a recording has just been paused.":"\xDCberpr\xFCfe, ob eine Aufzeichnung gerade pausiert wurde.","When recording has paused":"Wenn die Aufzeichnung pausiert wurde","Check if a recording has just been resumed.":"\xDCberpr\xFCfe, ob eine Aufzeichnung gerade fortgesetzt wurde.","When recording has resumed":"Wenn die Aufzeichnung fortgesetzt wurde","Check if recording has just started.":"\xDCberpr\xFCfe, ob die Aufzeichnung gerade gestartet wurde.","When recording has started":"Wenn die Aufzeichnung gestartet wurde","Check if recording has just stopped.":"\xDCberpr\xFCfe, ob die Aufzeichnung gerade gestoppt wurde.","When recording has stopped":"Wenn die Aufzeichnung gestoppt wurde","Check if recording has just been saved.":"\xDCberpr\xFCfe, ob die Aufzeichnung gerade gespeichert wurde.","When recording has saved":"Wenn die Aufzeichnung gespeichert wurde","When recording has been saved":"Wenn die Aufzeichnung gespeichert wurde","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\xDCberpr\xFCfe, ob das angegebene Format auf dem Ger\xE4t des Benutzers verf\xFCgbar ist. Um nicht unterst\xFCtzte Formate zu vermeiden, w\xE4hlen Sie gemeinsame wie MP4 oder WebM.","Is format supported on user device":"Ist das Format auf dem Ger\xE4t des Benutzers unterst\xFCtzt","Check if _PARAM1_ is available on the users device":"\xDCberpr\xFCfe, ob _PARAM1_ auf dem Ger\xE4t des Benutzers verf\xFCgbar ist","Select a common format for the best results":"W\xE4hlen Sie ein gemeinsames Format f\xFCr die besten Ergebnisse","Get the current GIF quality.":"Erhalten Sie die aktuelle GIF-Qualit\xE4t.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Setzen Sie die GIF-Qualit\xE4t. Muss vor dem Starten einer Aufnahme festgelegt werden. Standardm\xE4\xDFig auf 10 eingestellt.","Set GIF quality":"GIF-Qualit\xE4t setzen","Set the GIF quality to _PARAM1_":"Setzen Sie die GIF-Qualit\xE4t auf _PARAM1_","Quality":"Qualit\xE4t","Returns whether or not dithering is enabled for GIFs.":"Gibt an, ob Dithering f\xFCr GIFs aktiviert ist oder nicht.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Aktivieren Sie das Dithering in GIFs. Muss vor dem Starten einer Aufnahme festgelegt werden. Standardm\xE4\xDFig auf falsch eingestellt.","Set GIF Dithering":"GIF-Dithering einstellen","Enable dithering _PARAM1_":"Dithering aktivieren _PARAM1_","Dithering":"Rauschen","Rectangular movement":"Rechteckige Bewegung","Move objects in a rectangular pattern.":"Bewegen Sie Objekte in einem rechteckigen Muster.","Distance from an object to the closest edge of a second object.":"Entfernung von einem Objekt zum n\xE4chsten Rand eines zweiten Objekts.","Distance from an object to the closest edge of a second object":"Entfernung von einem Objekt zum n\xE4chsten Rand eines zweiten Objekts","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Entfernung von _PARAM1_ zum n\xE4chsten Rand von _PARAM2_","Moving object":"Bewegendes Objekt","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Rechteckige Bewegung aktualisieren, um dem Rand eines Objekts zu folgen. Einmal ausf\xFChren oder jedes Mal, wenn sich das Mittenobjekt bewegt.","Update rectangular movement to follow the border of an object":"Aktualisieren der rechteckigen Bewegung, um dem Rand eines Objekts zu folgen","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Aktualisieren der rechteckigen Bewegung von _PARAM1_, um dem Rand von _PARAM3_ zu folgen. Position am Rand: _PARAM4_","Rectangle Movement (required)":"Rechteckige Bewegung (erforderlich)","Position on border":"Position am Rand","Move to the nearest corner of the center object.":"Bewegen Sie zur n\xE4chsten Ecke des Zentrumobjekts.","Move to the nearest corner of the center object":"Bewegen Sie zur n\xE4chsten Ecke des Zentrumobjekts","Move _PARAM1_ to the nearest corner of _PARAM3_":"Bewegen Sie _PARAM1_ zur n\xE4chsten Ecke von _PARAM3_","Dimension":"Dimension","Clockwise":"Im Uhrzeigersinn","Horizontal edge duration":"Horizontal Edge Dauer","Vertical edge duration":"Vertikale Edge Dauer","Initial position":"Anfangsposition","Teleport the object to a corner of the movement rectangle.":"Teleportieren Sie das Objekt in eine Ecke des Bewegungsrechtecks.","Teleport at a corner":"Teleportieren an eine Ecke","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Setzen Sie die Position von _PARAM0_ am _PARAM2_ der Rechteckschleife ein.","Corner":"Ecke","Return the perimeter of the movement rectangle.":"Geben Sie den Umfang des Bewegungsrechtecks zur\xFCck.","Perimeter":"Umfang","Return the time the object takes to go through the whole rectangle (in seconds).":"Geben Sie die Zeit zur\xFCck, die das Objekt ben\xF6tigt, um das gesamte Rechteck zu durchlaufen (in Sekunden).","Return the time the object takes to go through a horizontal edge (in seconds).":"Geben Sie die Zeit zur\xFCck, die das Objekt ben\xF6tigt, um eine horizontale Kante zu passieren (in Sekunden).","Return the time the object takes to go through a vertical edge (in seconds).":"Geben Sie die Zeit zur\xFCck, die das Objekt ben\xF6tigt, um eine vertikale Kante zu passieren (in Sekunden).","Return the rectangle width.":"Geben Sie die Rechteckbreite zur\xFCck.","Return the rectangle height.":"Geben Sie die Rechteckh\xF6he zur\xFCck.","Return the left bound of the movement.":"Geben Sie die linke Begrenzung der Bewegung zur\xFCck.","Return the top bound of the movement.":"Geben Sie die obere Begrenzung der Bewegung zur\xFCck.","Return the right bound of the movement.":"Geben Sie die rechte Begrenzung der Bewegung zur\xFCck.","Return the bottom bound of the movement.":"Geben Sie die untere Begrenzung der Bewegung zur\xFCck.","Change the left bound of the rectangular movement.":"\xC4ndere die linke Begrenzung der rechteckigen Bewegung.","Change the movement left bound of _PARAM0_ to _PARAM2_":"\xC4ndere die Bewegung nach links von _PARAM0_ auf _PARAM2_","Change the top bound of the rectangular movement.":"\xC4ndere die obere Begrenzung der rechteckigen Bewegung.","Change the movement top bound of _PARAM0_ to _PARAM2_":"\xC4ndere die Bewegung nach oben von _PARAM0_ auf _PARAM2_","Change the right bound of the rectangular movement.":"\xC4ndere die rechte Begrenzung der rechteckigen Bewegung.","Change the movement right bound of _PARAM0_ to _PARAM2_":"\xC4ndere die Bewegung nach rechts von _PARAM0_ auf _PARAM2_","Change the bottom bound of the rectangular movement.":"\xC4ndere die untere Begrenzung der rechteckigen Bewegung.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\xC4ndere die Bewegung nach unten von _PARAM0_ auf _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\xC4ndern Sie die Zeit, die das Objekt ben\xF6tigt, um eine horizontale Kante zu durchqueren (in Sekunden).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\xC4ndere die Zeit, die _PARAM0_ ben\xF6tigt, um eine horizontale Kante auf _PARAM2_ zu durchlaufen","Change the time the object takes to go through a vertical edge (in seconds).":"\xC4ndern Sie die Zeit, die das Objekt ben\xF6tigt, um eine vertikale Kante zu durchqueren (in Sekunden).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\xC4ndere die Zeit, die _PARAM0_ ben\xF6tigt, um eine vertikale Kante auf _PARAM2_ zu durchlaufen","Change the direction to clockwise or counter-clockwise.":"\xC4ndern Sie die Richtung im Uhrzeigersinn oder gegen den Uhrzeigersinn.","Use clockwise direction for _PARAM0_: _PARAM2_":"Verwenden Sie die Uhrzeiger-Richtung f\xFCr _PARAM0_: _PARAM2_","Change the easing function of the movement.":"\xC4ndern Sie die Verlangsamungsfunktion der Bewegung.","Change the easing of _PARAM0_ to _PARAM2_":"\xC4ndern Sie das Abbremsen von _PARAM0_ auf _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Richtung im Uhrzeigersinn oder gegen den Uhrzeigersinn umschalten.","Toggle direction":"Richtung umschalten","Toogle the direction of _PARAM0_":"Richtung von _PARAM0_ umschalten","Check if the object is moving clockwise.":"\xDCberpr\xFCfen Sie, ob sich das Objekt im Uhrzeigersinn bewegt.","Is moving clockwise":"Bewegt sich im Uhrzeigersinn","_PARAM0_ is moving clockwise":"_PARAM0_ bewegt sich im Uhrzeigersinn","Check if the object is moving to the left.":"\xDCberpr\xFCfen Sie, ob das Objekt nach links bewegt wird.","Is moving left":"Bewegt sich nach links","_PARAM0_ is moving to the left":"_PARAM0_ bewegt sich nach links","Check if the object is moving up.":"\xDCberpr\xFCfen Sie, ob das Objekt nach oben bewegt wird.","Is moving up":"Bewegt sich nach oben","_PARAM0_ is moving up":"_PARAM0_ bewegt sich nach oben","Object is moving to the right.":"Das Objekt bewegt sich nach rechts.","Is moving right":"Bewegt sich nach rechts","_PARAM0_ is moving to the right":"_PARAM0_ bewegt sich nach rechts","Check if the object is moving down.":"\xDCberpr\xFCfen Sie, ob das Objekt nach unten bewegt wird.","Is moving down":"Bewegt sich nach unten","_PARAM0_ is moving down":"_PARAM0_ bewegt sich nach unten","Object is on the left side of the rectangle.":"Das Objekt befindet sich auf der linken Seite des Rechtecks.","Is on left":"Befindet sich auf der linken Seite","_PARAM0_ is on the left side":"_PARAM0_ befindet sich auf der linken Seite","Object is on the top side of the rectangle.":"Das Objekt befindet sich auf der oberen Seite des Rechtecks.","Is on top":"Befindet sich oben","_PARAM0_ is on the top side":"_PARAM0_ befindet sich auf der oberen Seite","Object is on the right side of the rectangle.":"Das Objekt befindet sich auf der rechten Seite des Rechtecks.","Is on right":"Befindet sich auf der rechten Seite","_PARAM0_ is on the right side":"_PARAM0_ befindet sich auf der rechten Seite","Object is on the bottom side of the rectangle.":"Das Objekt befindet sich auf der unteren Seite des Rechtecks.","Is on bottom":"Befindet sich unten","_PARAM0_ is on the bottom side":"_PARAM0_ befindet sich auf der unteren Seite","Return the duration between the top-left vertex and the top-right one.":"Geben Sie die Dauer zwischen dem oberen linken Eck und dem oberen rechten Eck zur\xFCck.","Duration to top right":"Dauer bis nach oben rechts","Return the duration between the top-left vertex and the bottom-right one.":"Geben Sie die Dauer zwischen dem oberen linken Eck und dem unteren rechten Eck zur\xFCck.","Duration to bottom right":"Dauer bis nach unten rechts","Return the duration between the top-left vertex and the bottom-left one.":"Geben Sie die Dauer zwischen dem oberen linken Eck und dem unteren linken Eck zur\xFCck.","Duration to bottom left":"Dauer bis nach unten links","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Geben Sie das Verh\xE4ltnis zwischen der zur\xFCckgelegten Strecke vom letzten Eck und der Kantenl\xE4nge zur\xFCck (zwischen 0 und 1).","Progress on edge":"Fortschritt am Rand","Return the X position of the current edge origin.":"Geben Sie die X-Position des aktuellen Randecks zur\xFCck.","Edge origin X":"Rand Ursprung X","Return the Y position of the current edge origin.":"Geben Sie die Y-Position des aktuellen Randecks zur\xFCck.","Edge origin Y":"Y-Kante","Return the X position of the current edge target.":"Gibt die X-Position des aktuellen Zielkanten zur\xFCck.","Edge target X":"X-Kante des Ziels","Return the Y position of the current edge target.":"Gibt die Y-Position des aktuellen Zielkanten zur\xFCck.","Edge target Y":"Y-Kante des Ziels","Return the time from the top-left vertex.":"Gibt die Zeit von der oberen linken Ecke zur\xFCck.","Current time":"Aktuelle Zeit","Return the covered length from the top-left vertex or the bottom-right one.":"Gibt die zur\xFCckgelegte L\xE4nge von der oberen linken Ecke oder der unteren rechten Ecke zur\xFCck.","Half Current length":"Halbe aktuelle L\xE4nge","Return the displacement on the X axis from the top-left vertex.":"Gibt die Verschiebung auf der X-Achse von der oberen linken Ecke zur\xFCck.","Return the displacement on the Y axis from the top-left vertex.":"Gibt die Verschiebung auf der Y-Achse von der oberen linken Ecke zur\xFCck.","Rectangular flood fill":"Rechteckige Flutf\xFCllung","Create objects as a grid to cover a rectangular area or an other object.":"Erstellt Objekte als Gitter, um einen rechteckigen Bereich oder ein anderes Objekt abzudecken.","Create fill objects that cover the rectangular area of target objects.":"Erstellen Sie Auff\xFCllobjekte, die den rechteckigen Bereich der Zielformen abdecken.","Create objects to flood fill other objects":"Erstellen Sie Objekte, um andere Objekte zu fluten","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Erstellen Sie _PARAM2_, um _PARAM1_ mit _PARAM3_ Pixeln zwischen den Spalten und _PARAM4_ Pixeln zwischen den Zeilen auf Ebene: _PARAM5_ mit Z-Reihenfolge: _PARAM6_ abzudecken","Rectangular area that will be covered by fill objects":"Rechteckiger Bereich, der von F\xFCllobjekten abgedeckt wird","Fill object":"F\xFCllobjekt","Object that is created to cover the rectangular area of target objects":"Objekt, das erstellt wird, um den rechteckigen Bereich der Zielobjekte abzudecken","Space between columns (pixels)":"Abstand zwischen Spalten (Pixel)","Space between rows (pixels)":"Abstand zwischen den Zeilen (Pixel)","Z order":"Z-Reihenfolge","Create multiple copies of an object.":"Erstellen Sie mehrere Kopien eines Objekts.","Create objects to flood fill a rectanglular area":"Erstellen Sie Objekte, um einen rechteckigen Bereich zu fluten","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Erstellen Sie _PARAM2_ Spalten und _PARAM3_ Reihen von _PARAM1_ mit der oberen linken Ecke bei _PARAM4_ ; _PARAM5_ und _PARAM6_ Pixeln zwischen den Spalten und _PARAM7_ Pixeln zwischen den Reihen auf Ebene: _PARAM8_ mit Z-Reihenfolge: _PARAM9_","Number of columns (default: 1)":"Anzahl der Spalten (Standard: 1)","Number of rows (default: 1)":"Anzahl der Reihen (Standard: 1)","Top-left starting position (X) (default: 0)":"Obere linke Startposition (X) (Standard: 0)","Top-left starting position (Y) (default: 0)":"Obere linke Startposition (Y) (Standard: 0)","Amount of space between columns (default: 0)":"Abstand zwischen den Spalten (Standard: 0)","Amount of space between rows (default: 0)":"Abstand zwischen den Reihen (Standard: 0)","Regular Expressions":"Regul\xE4re Ausdr\xFCcke","Functions for using regular expressions to manipulate strings.":"Funktionen zum Verwenden regul\xE4rer Ausdr\xFCcke zur Manipulation von Zeichenketten.","Checks if a string matches a regex pattern.":"\xDCberpr\xFCft, ob ein String mit einem Regex-Muster \xFCbereinstimmt.","String matches regex pattern":"String entspricht dem Regex-Muster","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ entspricht dem Muster _PARAM1_ (Flags: _PARAM2_)","The pattern to check for":"Das Muster, nach dem gesucht werden soll","RegEx flags":"RegEx-Flags","The string to check for a pattern":"Der String, nach dem ein Muster gesucht werden soll","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Teilt einen String an jedem Teil, der mit einem Regex-Muster \xFCbereinstimmt, und speichert jeden Teil in einem Array.","Split a string into an array":"Teilt einen String in ein Array auf","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Teilt den String _PARAM3_ nach dem Muster _PARAM1_ auf (Flags: _PARAM2_) und speichert das Ergebnis in dem Array _PARAM4_","The pattern to split by":"Das Muster, nach dem aufgeteilt werden soll","The string to split by the pattern":"Der String, der nach dem Muster aufgeteilt werden soll","The name of the variable to store the result in":"Der Name der Variablen, in der das Ergebnis gespeichert werden soll","Builds an array containing all matches for a regex pattern.":"Erstellt ein Array, das alle \xDCbereinstimmungen f\xFCr ein Regex-Muster enth\xE4lt","Find all matches for a regex pattern":"Sucht alle \xDCbereinstimmungen f\xFCr ein Regex-Muster","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Speichert alle \xDCbereinstimmungen von _PARAM3_ mit dem Muster _PARAM1_ in _PARAM4_ (Flags: _PARAM2_)","Pattern":"Muster","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Erstellt ein Array, das die erste \xDCbereinstimmung f\xFCr ein Regex-Muster gefolgt von den Regex-Gruppen enth\xE4lt.","Find first match with groups for a regex pattern":"Findet die erste \xDCbereinstimmung mit Gruppen f\xFCr ein Regex-Muster","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Speichert die erste \xDCbereinstimmung und Gruppen von _PARAM3_ mit dem Muster _PARAM1_ in _PARAM4_ (Flags: _PARAM2_)","Flags":"Flags","Variable name":"Variablenname","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Erstellt ein Array, das f\xFCr jede Regex-\xDCbereinstimmung ein Array mit der \xDCbereinstimmung gefolgt von ihren Regex-Gruppen enth\xE4lt.","Find all matches with their groups for a regex pattern":"Findet alle \xDCbereinstimmungen mit ihren Gruppen f\xFCr ein Regex-Muster","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Speichert alle \xDCbereinstimmungen und Gruppen von _PARAM3_ mit dem Muster _PARAM1_ in _PARAM4_ (Flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Ersetzt einen Teil eines Strings, der mit einem Regex-Muster \xFCbereinstimmt, durch einen anderen String.","Replace pattern matches with a string":"Ersetzt Muster\xFCbereinstimmungen durch einen String","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"F\xFChrt _PARAM1_ mit den folgenden _PARAM2_ f\xFCr eine \xDCbereinstimmung in _PARAM3_ aus und speichert das Ergebnis in _PARAM4_","The string to search for pattern matches in":"Der String, in dem nach Mustern gesucht werden soll","The string to replace the matching patterns with":"Der String, mit dem die \xFCbereinstimmenden Muster ersetzt werden sollen","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Findet ein Regex-Muster in einem String und gibt den Index der Position des Treffers zur\xFCck oder -1, wenn das Muster nicht \xFCbereinstimmt.","Find a pattern":"Suche ein Muster","Sprite Snapshot":"Sprite-Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Rendert ein Objekt, eine Ebene, eine Szene oder einen Bereich einer Szene und platziert das resultierende Bild in einen Sprite.","Renders an object and puts the rendered image into a sprite object.":"Rendert ein Objekt und setzt das gerenderte Bild in ein Sprite-Objekt.","Render an object into a sprite":"Rendere ein Objekt zu einem Sprite","Render _PARAM1_ into sprite _PARAM2_":"Rendere _PARAM1_ in Sprite _PARAM2_","The object to render":"Das zu rendernde Objekt","The sprite to render to":"Der Sprite, auf den gerendert werden soll","Renders a layer and puts the rendered image into a sprite object.":"Rendert eine Ebene und setzt das gerenderte Bild in ein Sprite-Objekt.","Render a layer into a sprite":"Rendere eine Ebene zu einem Sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Rendere die Ebene _PARAM1_ in den Sprite _PARAM2_","The layer to render":"Die zu rendernde Ebene","Renders a scene and puts the rendered image into a sprite object.":"Rendert eine Szene und setzt das gerenderte Bild in ein Sprite-Objekt.","Render a scene into a sprite":"Rendere eine Szene zu einem Sprite","Render the current scene into sprite _PARAM1_":"Die aktuelle Szene in den Sprite _PARAM1_ rendern","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Rendert einen festgelegten Bereich einer Szene und setzt das gerenderte Bild in ein Sprite-Objekt.","Render an area of a scene into a sprite":"Render einen Bereich einer Szene in ein Sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Bereich der aktuellen Szene im Sprite rendern: _PARAM1_, von OriginX: _PARAM2_, OriginY: _PARAM3_, mit Breite: _PARAM4_, H\xF6he: _PARAM5_","Origin X position of the render area":"Urspr\xFCngliche X-Position des Rendervorgangs","Origin Y Position of the render area":"Urspr\xFCngliche Y-Position des Rendervorgangs","Width of the are to render":"Breite des zu rendernden Bereichs","Height of the area to render":"H\xF6he des zu rendernden Bereichs","Repeat every X seconds":"Wiederhole alle X Sekunden","Trigger an event every X seconds.":"L\xF6st alle X Sekunden ein Ereignis aus.","Triggers every X seconds.":"Triggert alle X Sekunden.","Repeat with a scene timer":"Wiederholen mit einem Szenentimer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Wiederholen alle _PARAM2_ Sekunden mit Timer _PARAM1_","Timer name used to loop":"Timername zum Loop verwenden","Duration in seconds between each repetition":"Dauer in Sekunden zwischen jeder Wiederholung","the number of times the timer has repeated.":"Die Anzahl der Male, die der Timer wiederholt wurde.","Repetition number of a scene timer":"Wiederholungsnummer eines Szenentimers","Repetition number of timer _PARAM1_":"Wiederholungsnummer von Timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggert alle X Sekunden X Male.","Repeat with a scene timer X times":"Wiederholen mit einem Szenentimer X Mal","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Wiederholen alle _PARAM2_ Sekunden _PARAM3_ Mal mit Timer _PARAM1_","The limit of loops":"Die Begrenzung von Schleifen","Maximum nuber of repetition (-1 to repeat forever).":"Maximale Anzahl an Wiederholungen (-1 f\xFCr immer wiederholen).","Reset repetition count of a scene timer.":"Setzt den Wiederholungsz\xE4hler eines Szenentimers zur\xFCck.","Reset repetition count of a scene timer":"Setzt den Wiederholungsz\xE4hler eines Szenentimers zur\xFCck","Reset repetition count for timer _PARAM1_":"Setzt den Wiederholungsz\xE4hler f\xFCr Timer _PARAM1_ zur\xFCck","Allows to repeat an object timer every X seconds.":"Erlaubt es, einen Objekt-Timer alle X Sekunden zu wiederholen.","The name of the timer to repeat":"Der Name des zu wiederholenden Timers","The time between each trigger (in seconds)":"Die Zeit zwischen jedem Trigger (in Sekunden)","How many times should the timer trigger? -1 for forever.":"Wie oft soll der Timer ausgel\xF6st werden? -1 f\xFCr immer.","An internal counter":"Ein interner Z\xE4hler","Repeat with an object timer":"Wiederholung mit einem Objekt-Timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Wiederholt alle _PARAM4_ Sekunden mit Timer _PARAM2_ von _PARAM0_","Repetition number of an object timer":"Wiederholungsnummer eines Objekt-Timers","Repetition number of timer _PARAM2_":"Wiederholungsnummer des Timers _PARAM2_","Repeat with an object timer X times":"Wiederholen mit einem Objekt-Timer X Mal","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Wiederholen alle _PARAM3_ Sekunden _PARAM4_ Mal mit Timer _PARAM2_ von _PARAM0_","Reset repetition count of an object timer.":"Setze den Wiederholungsz\xE4hler eines Objekt-Timers zur\xFCck.","Reset repetition count of an object timer":"Setze den Wiederholungsz\xE4hler eines Objekt-Timers zur\xFCck","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Setze den Wiederholungsz\xE4hler f\xFCr Timer _PARAM2_ von _PARAM0_ zur\xFCck","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers alle X Sekunden, wobei X in den Verhaltenseigenschaften definiert ist.","Repeat every X seconds (deprecated)":"Alle X Sekunden wiederholen (veraltet)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Wiederkehrender Timer _PARAM1_ von _PARAM0_ wurde ausgel\xF6st","Pauses a recurring timer.":"Pausiert einen sich wiederholenden Timer.","Pause a recurring timer (deprecated)":"Pausiere wiederkehrenden Timer (veraltet)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pausiere wiederkehrenden Timer _PARAM1_ von _PARAM0_","Resumes a paused recurring timer.":"Setze einen pausierten wiederkehrenden Timer fort.","Resume a recurring timer (deprecated)":"Wiederholen Sie einen wiederkehrenden Timer (veraltet)","Resume recurring timer _PARAM1_ of _PARAM0_":"Wiederaufnahme des wiederkehrenden Timer _PARAM1_ von _PARAM0_","Allows to trigger the recurring timer X times again.":"Erm\xF6glicht es, den wiederkehrenden Timer X Mal auszul\xF6sen.","Reset the limit (deprecated)":"Setze das Limit zur\xFCck (veraltet)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Erlaubt es, den wiederkehrenden Timer _PARAM1_ von _PARAM0_ nochmals X Mal auszul\xF6sen","Rolling counter":"Rollender Z\xE4hler","Smoothly change a counter value in a text object.":"\xC4ndert sanft den Wert eines Z\xE4hlers in einem Textobjekt.","Smoothly changes a counter value in a text object.":"Ver\xE4ndert nahtlos einen Z\xE4hlwert in einem Textobjekt.","Prefix":"Pr\xE4fix","Suffix":"Suffix","Animation duration":"Animationsdauer","Increment":"Inkrement","the value of the counter.":"der Wert des Z\xE4hlers.","Counter value":"Z\xE4hlerwert","the counter value":"der Z\xE4hlerwert","Directly display the counter value without playing the animation.":"Zeigen Sie den Z\xE4hlerwert direkt an, ohne die Animation abzuspielen.","Jump to the counter animation end":"Springen Sie zum Ende der Z\xE4hleranimation","Jump to the counter animation end of _PARAM0_":"Springen Sie zum Ende der Z\xE4hleranimation von _PARAM0_","Room-based camera movement":"Raumbasierte Kamerabewegung","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Bewegen und zoomen Sie die Kamera zum Raumsymbol, das das Ausl\xF6seobjekt (normalerweise den Spieler) enth\xE4lt.","Move and zoom camera to the room object that contains the trigger object (player)":"Bewege und zoome die Kamera zum Raumobjekt, das das Triggar-Objekt (Spieler) enth\xE4lt","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Kamera in Raumobjekt _PARAM1_ bewegen, das Ausl\xF6seobjekt _PARAM2_ enth\xE4lt (Ebene: _PARAM3_, Lerp-Geschwindigkeit: _PARAM4_, Maximales Zoomen: _PARAM5_, Minimales Zoomen: _PARAM6_, Randpuffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Raumobjekte dienen dazu, Bereiche zu markieren, die von der Kamera sichtbar sein sollen.","Trigger object (player)":"Ausl\xF6seobjekt (Spieler)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Wenn das Ausl\xF6seobjekt ein neues Raumobjekt ber\xFChrt, bewegt sich die Kamera zum neuen Raum","Lerp speed":"Lerp-Geschwindigkeit","Range: 0 to 1":"Reichweite: 0 bis 1","Maximum zoom":"Maximales Zoomen","Minimum zoom":"Minimales Zoomen","Outside buffer (pixels)":"Au\xDFenpuffer (Pixel)","Minimum extra space displayed around each side the room":"Mindestens zus\xE4tzlicher Raum, der auf jeder Seite des Raums angezeigt wird","Check if trigger object (usually the player) has entered a new room on this frame.":"\xDCberpr\xFCfen, ob das Ausl\xF6seobjekt (normalerweise der Spieler) in diesem Frame einen neuen Raum betreten hat.","Check if trigger object (player) has entered a new room":"\xDCberpr\xFCfen, ob das Ausl\xF6seobjekt (Spieler) in einen neuen Raum eingetreten ist","_PARAM1_ has just entered a new room":"_PARAM1_ ist gerade in einen neuen Raum eingetreten","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\xDCberpr\xFCfen, ob die Kamera zoomt (erfordert die Verwendung der Aktion \"Bewegen und Zoomen der Kamera\" in dieser Erweiterung).","Check if camera is zooming":"\xDCberpr\xFCfen, ob die Kamera zoomt","Camera is zooming":"Kamera zoomt","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\xDCberpr\xFCfen, ob die Kamera sich bewegt (erfordert die Verwendung der Aktion \"Bewegen und Zoomen der Kamera\" in dieser Erweiterung).","Check if camera is moving":"\xDCberpr\xFCfen, ob die Kamera sich bewegt","Camera is moving":"Kamera bewegt sich","Animated Score Counter":"Animierter Punktez\xE4hler","An animated score counter with an icon and a customisable font.":"Ein animierter Punktez\xE4hler mit einem Symbol und einer anpassbaren Schriftart.","Shake objects with translation, rotation and scale.":"Objekte mit Translation, Rotation und Skalierung sch\xFCtteln.","Shake object (position, angle, scale)":"Objekt (Position, Winkel, Ma\xDFstab) sch\xFCtteln","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Sch\xFCtteln Sie ein Objekt, indem Sie eine oder mehrere M\xF6glichkeiten zum Sch\xFCtteln verwenden (Position, Winkel, Skalierung). Stellen Sie sicher, dass Sie 'Sch\xFCtteln beenden' bevor Sie mit einem neuen Sch\xFCtteln beginnen, wenn dies verschiedene Parameter verwendet.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Sch\xFCtteln Sie das Objekt _PARAM0_ f\xFCr _PARAM2_ Sekunden. \xC4ndern Sie die Positionsamplitude _PARAM3_ auf der X-Achse und _PARAM4_ auf der Y-Achse, die Winkelamplitude _PARAM5_ und die Skalierungsamplitude _PARAM6_. Warten Sie _PARAM7_ Sekunden zwischen den Sch\xFCtteln. Sch\xFCtteln Sie weiter, bis gestoppt: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Dauer des Sch\xFCttelns (in Sekunden) (Standard: 0,5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude des Positions-Sch\xFCttels in X-Richtung (in Pixel) (Zum Beispiel: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude des Positions-Sch\xFCttels in Y-Richtung (in Pixel) (Zum Beispiel: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Verwenden Sie eine negative Zahl, um das Einzel-Sch\xFCtteln in die entgegengesetzte Richtung zu bewegen.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude des Winkel-Rotations-Sch\xFCttels (in Grad) (Zum Beispiel: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude des Skalierungs-Sch\xFCttels (in Prozent\xE4nderung) (Zum Beispiel: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Zeit zwischen den Sch\xFCtteln (in Sekunden) (Standard: 0,08)","For a single-shake effect, set it to the same value as \"Duration\".":"F\xFCr einen Einzel-Sch\xFCttel-Effekt setzen Sie ihn auf denselben Wert wie \"Dauer\".","Stop shaking an object.":"H\xF6ren Sie auf, ein Objekt zu sch\xFCtteln.","Stop shaking an object":"H\xF6ren Sie auf, ein Objekt zu sch\xFCtteln","Stop shaking _PARAM0_":"H\xF6r auf, _PARAM0_ zu sch\xFCtteln","Check if an object is shaking.":"\xDCberpr\xFCfen, ob ein Objekt gesch\xFCttelt wird.","Check if an object is shaking":"\xDCberpr\xFCfen, ob ein Objekt sch\xFCttelt","_PARAM0_ is shaking":"_PARAM0_ wird gesch\xFCttelt","Score":"Wertung","Default score":"Standardwertung","the score of the object.":"der Wert des Objekts.","the score":"die Punktzahl","Screen wrap":"Bildschirm umwickeln","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleportieren Sie das Objekt, wenn es sich vom Bildschirm entfernt und erscheinen Sie sofort auf der gegen\xFCberliegenden Seite, w\xE4hrend Sie Geschwindigkeit und Flugbahn beibehalten.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleportiere das Objekt, wenn es eine Seite des Bildschirms verl\xE4sst, damit es sofort auf der gegen\xFCberliegenden Seite erscheint, Geschwindigkeit und Flugbahn beibehaltend.","Screen Wrap":"Bildschirmumwicklung","Horizontal wrapping":"Horizontale Umwicklung","Vertical wrapping":"Vertikale Umwicklung","Top border of wrapped area (Y)":"Obere Grenze des umwickelten Bereichs (Y)","Left border of wrapped area (X)":"Linke Grenze des umwickelten Bereichs (X)","Right border of wrapped area (X)":"Rechte Grenze des umwickelten Bereichs (X)","If blank, the value will be the scene width.":"Wenn leer, wird der Wert die Szenenbreite sein.","Bottom border of wrapped area (Y)":"Unterer Rand des umschlossenen Bereichs (Y)","If blank, the value will be scene height.":"Wenn leer, wird der Wert H\xF6he der Szene sein.","Number of pixels past the center where the object teleports and appears":"Anzahl der Pixel \xFCber dem Mittelpunkt, wo das Objekt teleportiert und erscheint","Check if the object is wrapping on the left and right borders.":"\xDCberpr\xFCfen, ob das Objekt an den linken und rechten R\xE4ndern umgeschlagen wird.","Is horizontal wrapping":"Ist horizontales Umschlagen","_PARAM0_ is horizontal wrapping":"_PARAM0_ umdenken ist horizontal","Check if the object is wrapping on the top and bottom borders.":"\xDCberpr\xFCfen, ob das Objekt an den oberen und unteren R\xE4ndern umschl\xE4gt.","Is vertical wrapping":"Ist vertikales Umschlagen","_PARAM0_ is vertical wrapping":"_PARAM0_ wird vertikal umgesetzt","Enable wrapping on the left and right borders.":"Umschlagen an den linken und rechten R\xE4ndern aktivieren.","Enable horizontal wrapping":"Horizontales Umschlagen aktivieren","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"_PARAM0_ horizontales Umschlagen aktivieren: _PARAM2_","Enable wrapping on the top and bottom borders.":"Umschlagen an den oberen und unteren R\xE4ndern aktivieren.","Enable vertical wrapping":"Vertikales Umschlagen aktivieren","Enable _PARAM0_ vertical wrapping: _PARAM2_":"_PARAM0_ vertikales Umschlagen aktivieren: _PARAM2_","Top border (Y position).":"Oberer Rand (Y-Position).","Top border":"Oberer Rand","Left border (X position).":"Linker Rand (X-Position).","Left border":"Linker Rand","Right border (X position).":"Rechter Rand (X-Position).","Right border":"Rechter Rand","Bottom border (Y position).":"Unterer Rand (Y-Position).","Bottom border":"Unterer Rand","Number of pixels past the center where the object teleports and appears.":"Anzahl der Pixel, die \xFCber das Zentrum hinausgehen, wo das Objekt teleportiert und erscheint.","Trigger offset":"Ausl\xF6seroffset","Set top border (Y position).":"Oberen Rand setzen (Y-Position).","Set top border":"Oberen Rand setzen","Set _PARAM0_ top border to _PARAM2_":"_PARAM0_ oberen Rand auf _PARAM2_ setzen","Top border value":"Oberer Randwert","Set left border (X position).":"Linken Rand setzen (X-Position).","Set left border":"Linken Rand setzen","Set _PARAM0_ left border to _PARAM2_":"Linke Rahmen auf _PARAM0_ setzen auf _PARAM2_","Left border value":"Wert des linken Rahmens","Set bottom border (Y position).":"Unteren Rahmen (Y-Position) festlegen.","Set bottom border":"Unteren Rahmen festlegen","Set _PARAM0_ bottom border to _PARAM2_":"Unteren Rahmen auf _PARAM0_ auf _PARAM2_ setzen","Bottom border value":"Wert des unteren Rahmens","Set right border (X position).":"Rechten Rahmen (X-Position) festlegen.","Set right border":"Rechten Rahmen festlegen","Set _PARAM0_ right border to _PARAM2_":"Rechten Rahmen auf _PARAM0_ auf _PARAM2_ setzen","Right border value":"Wert des rechten Rahmens","Set trigger offset (pixels).":"Abstand des Ausl\xF6sers (Pixel) festlegen.","Set trigger offset":"Ausl\xF6serabstand festlegen","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"_PARAM0_ Ausl\xF6serabstand auf _PARAM2_ Pixel setzen","SetScreen Offset Leaving Value":"Bildschirmoffset beim Verlassen speichern","Screen Wrap (physics objects)":"Bildschirmumwicklung (physikalische Objekte)","Angular Velocity":"Winkelgeschwindigkeit","Linear Velocity X":"Lineare Geschwindigkeit X","Linear Velocity Y":"Lineare Geschwindigkeit Y","Save current velocity values.":"Aktuelle Geschwindigkeitswerte speichern.","Save current velocity values":"Aktuelle Geschwindigkeitswerte speichern","Save current velocity values of _PARAM0_":"Aktuelle Geschwindigkeitswerte von _PARAM0_ speichern","Apply saved velocity values.":"Gespeicherte Geschwindigkeitswerte anwenden.","Apply saved velocity values":"Gespeicherte Geschwindigkeitswerte anwenden","Apply saved velocity values of _PARAM0_":"Gespeicherte Geschwindigkeitswerte von _PARAM0_ anwenden","Animate Shadow Clones":"Schattenklone animieren","Create and animate shadow clones that follow the path of a primary object.":"Erstellen und animieren von Schattenklonen, die dem Pfad eines Prim\xE4robjekts folgen.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"W\xE4hlen Sie das prim\xE4re Objekt, das Schattenklonobjekt, die Anzahl der Schattenklone, die Anzahl der Frames zwischen den Schattenklonen, die Geschwindigkeit, mit der die Schattenklone verblassen (falls gew\xFCnscht), den Z-Wert der Schattenklone und die Ebene, auf der die Schattenklone erstellt werden.","Animate shadow clones that follow the path of a primary object":"Animiere Schattenklone, die dem Pfad eines Prim\xE4robjekts folgen","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Erstelle und animiere _PARAM3_ Kopien von _PARAM2_, die der Position von _PARAM1_ folgen, mit _PARAM4_ leeren Bildern zwischen Schattenklonen und verblassen die Opazit\xE4t der Schattenklone um _PARAM5% pro Klon. Verkleinere den Ma\xDFstab der Schattenklone um _PARAM6% pro Klon. Die Schattenklone werden auf der Ebene _PARAM7_ mit einem Z-Wert von _PARAM8_ erstellt. Passende X-Skala: _PARAM9_ Passende Y-Skala: _PARAM10_ Passender Winkel: _PARAM11_ Passende Animation: _PARAM12_ Passende Animationsbild: _PARAM13_ Passendes vertikales Flip: _PARAM14_ Passendes horizontales Flip: _PARAM15_","Object that shadow clones will follow":"Objekt, dem Schattenklone folgen werden","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Schattenklone werden aus diesem Objekt erstellt (Kann nicht das gleiche Objekt wie f\xFCr das Prim\xE4robjekt sein)","Number of shadow clones (Default: 1)":"Anzahl der Schattenklone (Standard: 1)","Number of empty frames between shadow clones (Default: 1)":"Anzahl von leeren Bildern zwischen Schattenklonen (Standard: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Verblassen Geschwindigkeit (Bereich: von 0 bis 255) (Standard: 0)","Decrease in opacity for each consecutive shadow clone":"Verminderung der Opazit\xE4t f\xFCr jede aufeinanderfolgende Schattenklone","Shrink speed (Range: 0 to 100) (Default: 0)":"Schrumpfgeschwindigkeit (Bereich: von 0 bis 100) (Standard: 0)","Decrease in scale for each consecutive shadow clone":"Verminderung des Ma\xDFstabs f\xFCr jede aufeinanderfolgende Schattenklone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Schattenklone werden auf dieser Ebene erstellt. (Standard: \"\") (Grundebe)","Z value for created shadow clones":"Z-Wert f\xFCr erstellte Schattenklone","Match X scale of primary object:":"Passende X-Skala des Prim\xE4robjekts:","Match Y scale of primary object:":"Passende Y-Skala des Prim\xE4robjekts:","Match angle of primary object:":"Passender Winkel des Prim\xE4robjekts:","Match animation of primary object:":"Passende Animation des Prim\xE4robjekts:","Match animation frame of primary object:":"Passendes Animationsbild des Prim\xE4robjekts:","Match the vertical flip of primary object:":"Passende vertikale Spiegelung des Prim\xE4robjekts:","Match the horizontal flip of primary object:":"Passende horizontale Spiegelung des Prim\xE4robjekts:","Delete shadow clone objects that are linked to a primary object.":"L\xF6schen von Schattenklonen, die mit einem Prim\xE4robjekt verkn\xFCpft sind.","Delete shadow clone objects that are linked to a primary object":"L\xF6schen von Schattenklonen, die mit einem Prim\xE4robjekt verkn\xFCpft sind","Primary object":"Prim\xE4res Objekt","Shadow clones":"Schattenklone","Shake object":"Objekt ersch\xFCttern","Shake an object.":"Sch\xFCttele ein Objekt.","Shake objects with translation and rotation.":"Objekte mit Translation und Rotation sch\xFCtteln.","Shake object (position, angle)":"Objekt sch\xFCtteln (Position, Winkel)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Ein Objekt ersch\xFCttern, indem eine oder mehrere M\xF6glichkeiten zum Ersch\xFCttern verwendet werden (Position, Winkel). Stellen Sie sicher, dass Sie \"Ersch\xFCtterung stoppen\", bevor Sie eine neue Ersch\xFCtterung beginnen, falls sie unterschiedliche Parameter verwendet.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Objekt _PARAM0_ f\xFCr _PARAM2_ Sekunden ersch\xFCttern. \xC4ndern Sie die Positionsamplitude _PARAM3_ auf der X-Achse und _PARAM4_ auf der Y-Achse, die Winkelrotationssamplitude _PARAM5_. Warten Sie _PARAM6_ Sekunden zwischen den Ersch\xFCtterungen. Ersch\xFCttern Sie weiter, bis Sie gestoppt werden: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Alle Ersch\xFCtterungen des Objekts stoppen, die von der Ersch\xFCtterungserweiterung des Objekts initiiert wurden.","Stop shaking the object":"Stoppen Sie das Sch\xFCtteln des Objekts","3D object shake":"3D-Objektersch\xFCtterung","Shake 3D objects.":"Sch\xFCttelt 3D-Objekte.","Shake 3D objects with translation and rotation.":"3D-Objekte mit Translation und Rotation sch\xFCtteln.","3D shake":"3D sch\xFCtteln","Translation amplitude on X axis":"Translationsamplitude auf der X-Achse","Translation amplitude on Y axis":"Translationsamplitude auf der Y-Achse","Translation amplitude on Z axis":"Translationsamplitude auf der Z-Achse","Rotation amplitude around X axis":"Rotationsamplitude um die X-Achse","Rotation amplitude around Y axis":"Rotationsamplitude um die Y-Achse","Rotation amplitude around Z axis":"Rotationsamplitude um die Z-Achse","Start to shake at the object creation":"Beim Objekterstellen zu sch\xFCtteln beginnen","Shake the object with a linear easing at the start and the end.":"Sch\xFCtteln Sie das Objekt mit einer linearen W\xF6lbung am Anfang und am Ende.","Shake":"Sch\xFCtteln","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"_PARAM0_ f\xFCr _PARAM2_ Sekunden sch\xFCtteln mit _PARAM3_ Sekunden Anfangswohlwollen und _PARAM4_ Sekunden, um aufzuh\xF6ren","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Sch\xFCtteln Sie das Objekt mit einer linearen W\xF6lbung am Anfang und halten Sie an, bis die Stoppaktion verwendet wird.","Start shaking":"Starte zu sch\xFCtteln","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"_PARAM0_ starten zu sch\xFCtteln mit _PARAM2_ Sekunden Anfang hatte gern","Stop shaking the object with a linear easing.":"Stoppen Sie das Sch\xFCtteln des Objekts mit einer linearen W\xF6lbung.","Stop shaking":"Sch\xFCtteln stoppen","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Mit _PARAM2_ Sekunden des Einh\xFCllens _PARAM0_ aufh\xF6ren zu sch\xFCtteln","Check if the object is shaking.":"\xDCberpr\xFCfe, ob das Objekt sch\xFCttelt.","Is shaking":"Sch\xFCttelt","Check if the object is stopping to shake.":"\xDCberpr\xFCfen, ob das Objekt aufh\xF6rt zu sch\xFCtteln.","Is stopping to shake":"H\xF6rt auf zu sch\xFCtteln","_PARAM0_ is stopping to shake":"_PARAM0_ h\xF6rt auf zu sch\xFCtteln","the shaking frequency of the object.":"die Sch\xFCttelfrequenz des Objekts.","Shaking frequency":"Sch\xFCttelfrequenz","the shaking frequency":"die Sch\xFCttelfrequenz","Return the easing factor according to start properties.":"Gibt den Einh\xFCllungsfaktor entsprechend der Starteigenschaften zur\xFCck.","Start easing factor":"Starteinhu\u0308llungsfaktor","Return the easing factor according to stop properties.":"Gibt den Einh\xFCllungsfaktor entsprechend der Stopeigenschaften zur\xFCck.","Stop easing factor":"Stopeinhu\u0308llungsfaktor","stop easing factor":"Stopeinhu\u0308llungsfaktor","Share dialog and sharing options":"Freigabedialog und Freigabeoptionen","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Erm\xF6glicht das Teilen von Inhalten \xFCber den Systemfreigabedialog. Funktioniert nur auf dem Handy (Browser oder mobile App).","Share a link or text via another app using the system share dialog.":"Einen Link oder Text \xFCber eine andere App mithilfe des Systemfreigabedialogs teilen.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Text teilen: _PARAM1_ und URL: _PARAM2_ mit Titel _PARAM3_","Text to share":"Zu teilender Text","Url to share":"Zu teilende URL","Title to show in the Share dialog":"Titel im Freigabedialog anzeigen","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\xDCberpr\xFCfe, ob der Browser/das Betriebssystem des Ger\xE4ts die Freigabe unterst\xFCtzt. Die Freigabe wird in der Regel nicht von Desktopbrowsern oder Desktopanwendungen unterst\xFCtzt.","Sharing is supported":"Freigabe wird unterst\xFCtzt","The browser or system supports sharing":"Der Browser oder das System unterst\xFCtzt die Freigabe","the result of the last share dialog.":"Das Ergebnis des letzten Freigabedialogs.","Result of the last share dialog":"Ergebnis des letzten Freigabedialogs","the result of the last share dialog":"Das Ergebnis des letzten Freigabedialogs"," Shock wave effect":"Effekt der Schockwelle","Draw shock wave.":"Zeichnen Sie die Schockwelle.","Draw ellipse shock waves.":"Ellipse Schockwellen zeichnen.","Ellipse shock wave":"Ellipsen-Schockwelle","Start width":"Startbreite","Start height":"Starth\xF6he","Start outline thickness":"Startkonturdicke","Outline":"Kontur","Start angle":"Startwinkel","End width":"Endbreite","End height":"Endh\xF6he","End outline thickness":"Endkonturdicke","End angle":"Endwinkel","Timing":"Timing","Fill the shape":"F\xFCllen Sie die Form","the start width of the object.":"die Startbreite des Objekts.","the start width":"Die Startbreite","the start height of the object.":"die Anfangsh\xF6he des Objekts.","the start height":"Die Start-H\xF6he","the start outline of the object.":"der Anfangsriss des Objekts.","the start outline":"Der Anfangsaufriss","the start angle of the object.":"der Startwinkel des Objekts.","the start angle":"Der Startwinkel","the end width of the object.":"die Endbreite des Objekts.","the end width":"Die Endbreite","the end height of the object.":"die Endh\xF6he des Objekts.","the end height":"Die Endh\xF6he","the end outline thickness of the object.":"der Endkontur des Objekts.","the end outline thickness":"Der Endkontur-Dicke","the end Color of the object.":"die Endfarbe des Objekts.","End Color":"Endfarbe","the end Color":"die Endfarbe","the end Opacity of the object.":"die Endopazit\xE4t des Objekts.","End Opacity":"Endopazit\xE4t","the end Opacity":"die Endopazit\xE4t","the end angle of the object.":"der Endwinkel des Objekts.","the end angle":"Der Endwinkel","the duration of the animation.":"die Dauer der Animation.","the duration":"Die Dauer","the easing of the animation.":"die Ver\xE4nderung der Animation.","the easing":"die Ver\xE4nderung","Check if the shape is filled.":"\xDCberpr\xFCfen, ob die Form gef\xFCllt ist.","Shape filled":"Form gef\xFCllt","The shape of _PARAM0_ is filled":"Die Form von _PARAM0_ ist gef\xFCllt","Enable or disable the filling of the shape.":"Aktivieren oder Deaktivieren des F\xFCllens der Form.","Enable filling":"F\xFCllung erm\xF6glichen","Enable filling of _PARAM0_ : _PARAM2_":"Aktivieren der F\xFCllung von _PARAM0_ : _PARAM2_","IsFilled":"Ist gef\xFCllt","Draw star shock waves.":"Zeichnen Sie sternf\xF6rmige Schockwellen.","Star shock waves":"Sternschockwellen","Start radius":"Startradius","Start Inner radius":"Start-Innenradius","Shape":"Form","End radius":"Endradius","End inner radius":"End-Innenradius","Number of points":"Anzahl der Punkte","the start radius of the object.":"der Anfangsradius des Objekts.","the start radius":"Der Start-Radius","the start inner radius of the object.":"der Start-Innenradius des Objekts.","Start inner radius":"Start-Innenradius","the start inner radius":"der Start-Innenradius","the start outline thickness of the object.":"die Start-Kontur-Dicke des Objekts.","the start outline thickness":"Die Start-Kontur-Dicke","the end radius of the object.":"Der Endradius des Objekts.","the end radius":"Der Endradius","the end inner radius of the object.":"Der Innendurchmesser des Objekts am Ende.","the end inner radius":"Der Innendurchmesser am Ende","IsFilling":"IsFilling","the number of points of the star.":"Die Anzahl der Spitzen des Sterns.","the number of points":"Die Anzahl der Spitzen","Smooth Camera":"Sanfte Kamera","Smoothly scroll to follow an object.":"Bewegen Sie sich sanft, um einem Objekt zu folgen.","Leftward catch-up speed (in ratio per second)":"Aufholgeschwindigkeit nach links (im Verh\xE4ltnis pro Sekunde)","Catch-up speed":"Aufholgeschwindigkeit","Rightward catch-up speed (in ratio per second)":"Aufholgeschwindigkeit nach rechts (im Verh\xE4ltnis pro Sekunde)","Upward catch-up speed (in ratio per second)":"Aufholgeschwindigkeit nach oben (im Verh\xE4ltnis pro Sekunde)","Downward catch-up speed (in ratio per second)":"Aufholgeschwindigkeit nach unten (im Verh\xE4ltnis pro Sekunde)","Follow on X axis":"Folgen Sie auf der X-Achse","Follow on Y axis":"Folgen Sie auf der Y-Achse","Follow free area left border":"Freie Bereichslinke Grenze folgen","Follow free area right border":"Freie Bereichsrechte Grenze folgen","Follow free area top border":"Freie Bereichsobere Grenze folgen","Follow free area bottom border":"Freie Bereichsuntere Grenze folgen","Camera offset X":"Kameraoffset X","Camera offset Y":"Kameraoffset Y","Camera delay":"Kameraverz\xF6gerung","Forecast time":"Prognosezeit","Forecast history duration":"Prognoseverlaufszeit","Index (local variable)":"Index (lokale Variable)","Leftward maximum speed":"Maximale Geschwindigkeit nach links","Rightward maximum speed":"Maximale Geschwindigkeit nach rechts","Upward maximum speed":"Maximale Geschwindigkeit nach oben","Downward maximum speed":"Maximale Geschwindigkeit nach unten","OldX (local variable)":"AlteX (lokale Variable)","OldY (local variable)":"AlteY (lokale Variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Bewege die Kamera n\xE4her an das Objekt heran. Diese Aktion muss aufgerufen werden, nachdem das Objekt f\xFCr den Frame bewegt wurde.","Move the camera closer":"Bewege die Kamera n\xE4her","Move the camera closer to _PARAM0_":"Bewege die Kamera n\xE4her an _PARAM0_","Move the camera closer to the object.":"Bewege die Kamera n\xE4her an das Objekt heran.","Do move the camera closer":"Bewege nicht die Kamera n\xE4her","Do move the camera closer _PARAM0_":"Bewege die Kamera n\xE4her nicht an _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Verz\xF6gere die Kamera entsprechend einer maximalen Geschwindigkeit und hole die Verz\xF6gerung ein.","Wait and catch up":"Warten und einholen","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Verz\xF6gere die Kamera von _PARAM0_ f\xFCr: _PARAM2_ Sekunden entsprechend der maximalen Geschwindigkeit _PARAM3_; _PARAM4_ Sekunden und hole sie in _PARAM5_ Sekunden ein","Waiting duration (in seconds)":"Wartezeit (in Sekunden)","Waiting maximum camera target speed X":"Wartezeit maximale Kamerazielgeschwindigkeit X","Waiting maximum camera target speed Y":"Wartezeit maximale Kamerazielgeschwindigkeit Y","Catch up duration (in seconds)":"Einholzeit (in Sekunden)","Draw the targeted and actual camera position.":"Zeichne die angezielte und tats\xE4chliche Kameraposition.","Draw debug":"Zeichne debuggen","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Zeichne die angezielte und tats\xE4chliche Kameraposition f\xFCr _PARAM0_ auf _PARAM2_","Enable or disable the following on X axis.":"Aktiviere oder deaktiviere das Folgende auf der X-Achse.","Follow on X":"Folge auf der X-Achse","The camera follows _PARAM0_ on X axis: _PARAM2_":"Die Kamera folgt _PARAM0_ auf der X-Achse: _PARAM2_","Enable or disable the following on Y axis.":"Aktiviere oder deaktiviere das Folgende auf der Y-Achse.","Follow on Y":"Folge auf der Y-Achse","The camera follows _PARAM0_ on Y axis: _PARAM2_":"Die Kamera folgt _PARAM0_ auf der Y-Achse: _PARAM2_","Change the camera follow free area right border.":"\xC4ndere den Bereich rechts des Kamerafreibereichs.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\xC4ndere den Kamerafreibereich rechte Grenze von _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"\xC4ndere den linken Bereich des Kamera-Folgebereichs.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\xC4ndere den linken Bereich des Kamera-Folgebereichs von _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"\xC4ndere den oberen Bereich des Kamera-Folgebereichs.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\xC4ndere den oberen Bereich des Kamera-Folgebereichs von _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"\xC4ndere den unteren Bereich des Kamera-Folgebereichs.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\xC4ndere den unteren Bereich des Kamera-Folgebereichs von _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\xC4ndere die maximale Kamerageschwindigkeit nach links (in Pixel pro Sekunde).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\xC4ndere die maximale Kamerageschwindigkeit nach links von _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Maximale Geschwindigkeit nach links (im Verh\xE4ltnis pro Sekunde)","Change the camera rightward maximum speed (in pixels per second).":"\xC4ndere die maximale Kamerageschwindigkeit nach rechts (in Pixel pro Sekunde).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\xC4ndere die maximale Kamerageschwindigkeit nach rechts von _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Maximale Geschwindigkeit nach rechts (in Pixel pro Sekunde)","Change the camera upward maximum speed (in pixels per second).":"\xC4ndere die maximale Kamerageschwindigkeit nach oben (in Pixel pro Sekunde).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\xC4ndere die maximale Kamerageschwindigkeit nach oben von _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Maximale Geschwindigkeit nach oben (in Pixel pro Sekunde)","Change the camera downward maximum speed (in pixels per second).":"\xC4ndere die maximale Kamerageschwindigkeit nach unten (in Pixel pro Sekunde).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\xC4ndere die maximale Kamerageschwindigkeit nach unten von _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Maximale Geschwindigkeit nach unten (in Pixel pro Sekunde)","Change the camera leftward catch-up speed (in ratio per second).":"\xC4ndere die Fanggeschwindigkeit der Kamera nach links (im Verh\xE4ltnis pro Sekunde).","Leftward catch-up speed":"Fanggeschwindigkeit der Kamera nach links","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\xC4ndere die Fanggeschwindigkeit der Kamera nach links von _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\xC4ndere die Fanggeschwindigkeit der Kamera nach rechts (im Verh\xE4ltnis pro Sekunde).","Rightward catch-up speed":"Fanggeschwindigkeit der Kamera nach rechts","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\xC4ndere die Fanggeschwindigkeit der Kamera nach rechts von _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\xC4ndere die Fanggeschwindigkeit der Kamera nach unten (im Verh\xE4ltnis pro Sekunde).","Downward catch-up speed":"Fanggeschwindigkeit der Kamera nach unten","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\xC4ndere die Fanggeschwindigkeit der Kamera nach unten von _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\xC4ndere die Fanggeschwindigkeit der Kamera nach oben (im Verh\xE4ltnis pro Sekunde).","Upward catch-up speed":"Fanggeschwindigkeit der Kamera nach oben","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\xC4ndere die Fanggeschwindigkeit der Kamera nach oben von _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"die Kamera-Offset auf der X-Achse des Objekts. Dies ist nicht der aktuelle Unterschied zwischen dem Objekt und der Kameraposition.","the camera offset on X axis":"die Kamera-Offset auf X-Achse","Change the camera offset on X axis of an object.":"\xC4ndern Sie den Kamera-Offset auf der X-Achse eines Objekts.","Camera Offset X":"Kamera Versatz X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\xC4ndern Sie den Kamera-Offset auf X-Achse von _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"die Kamera-Offset auf der Y-Achse des Objekts. Dies ist nicht der aktuelle Unterschied zwischen dem Objekt und der Kameraposition.","the camera offset on Y axis":"die Kamera-Offset auf Y-Achse","Change the camera offset on Y axis of an object.":"\xC4ndern Sie den Kamera-Offset auf Y-Achse eines Objekts.","Camera Offset Y":"Kamera Versatz Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\xC4ndern Sie den Kamera-Offset auf Y-Achse von _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"\xC4ndern Sie die Kamera-Vorhersagezeit (in Sekunden).","Change the camera forecast time of _PARAM0_: _PARAM2_":"\xC4ndern Sie die Kamera-Vorhersagezeit von _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"\xC4ndern Sie die Kameraverz\xF6gerung (in Sekunden).","Change the camera delay of _PARAM0_: _PARAM2_":"\xC4ndern Sie die Kameraverz\xF6gerung von _PARAM0_: _PARAM2_","Return follow free area left border X.":"R\xFCckgabe des linken Randes des freien Bereichs in X-Richtung.","Free area left":"Freier Bereich links","Return follow free area right border X.":"R\xFCckgabe des rechten Randes des freien Bereichs in X-Richtung.","Free area right":"Freier Bereich rechts","Return follow free area bottom border Y.":"R\xFCckgabe des unteren Randes des freien Bereichs in Y-Richtung.","Free area bottom":"Freier Bereich unten","Return follow free area top border Y.":"R\xFCckgabe des oberen Randes des freien Bereichs in Y-Richtung.","Free area top":"Freier Bereich oben","Update delayed position and delayed history. This is called in doStepPreEvents.":"Aktualisieren Sie die verz\xF6gerte Position und die verz\xF6gerte Historie. Dies wird in doStepPreEvents aufgerufen.","Update delayed position":"Aktualisieren der verz\xF6gerten Position","Update delayed position and delayed history of _PARAM0_":"Aktualisieren der verz\xF6gerten Position und der verz\xF6gerten Historie von _PARAM0_","Check if the camera following target is delayed from the object.":"\xDCberpr\xFCfen Sie, ob das Kamera-Following-Ziel vom Objekt verz\xF6gert ist.","Camera is delayed":"Kamera ist verz\xF6gert","The camera of _PARAM0_ is delayed":"Die Kamera von _PARAM0_ ist verz\xF6gert","Return the current camera delay.":"R\xFCckgabe der aktuellen Kameraverz\xF6gerung.","Current delay":"Aktuelle Verz\xF6gerung","Check if the camera following is waiting at a reduced speed.":"\xDCberpr\xFCfen Sie, ob die Kamera folgt, die auf eine reduzierte Geschwindigkeit wartet.","Camera is waiting":"Kamera wartet","The camera of _PARAM0_ is waiting":"Die Kamera von _PARAM0_ wartet","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"F\xFCgen Sie eine Position zur Historie f\xFCr die Vorhersage hinzu. Dies wird 2 mal in UpadteDelayedPosition aufgerufen.","Add forecast history position":"Verlaufshistorieposition hinzuf\xFCgen","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"F\xFCgen Sie die Zeit:_PARAM2_ und die Position: _PARAM3_; _PARAM4_ zur Verlaufshistorie von _PARAM0_ hinzu","Object X":"Objekt X","Object Y":"Objekt Y","Update forecasted position. This is called in doStepPreEvents.":"Prognostizierte Position aktualisieren. Dies wird in doStepPreEvents aufgerufen.","Update forecasted position":"Prognostizierte Position aktualisieren","Update forecasted position of _PARAM0_":"Prognostizierte Position von _PARAM0_ aktualisieren","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Projekthistorieendposition, um den Vektor auf der Linie der linearen Regression zu haben. Diese Funktion wird nur von UpdateForecastedPosition aufgerufen.","Project history ends":"Projekthistorie endet","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Projekthistorie \xE4ltestes: _PARAM2_;_PARAM3_ und neueste Position: _PARAM4_;_PARAM5_ von _PARAM0_","OldestX":"\xC4ltestesX","OldestY":"\xC4ltestesY","Newest X":"Neuestes X","Newest Y":"Neuestes Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Geben Sie das Verh\xE4ltnis zwischen der Prognosezeit und der Dauer der Historie zur\xFCck. Diese Funktion wird nur von UpdateForecastedPosition aufgerufen.","Forecast time ratio":"Prognosezeitverh\xE4ltnis","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Gleichm\xE4\xDFig scrollen, um einer Figur zu folgen und die Kamera beim Springen zu stabilisieren.","Smooth platformer camera":"Gleiche Plattform-Kamera","Smooth camera behavior":"Gleichm\xE4\xDFiges Kameraverhalten","Follow free area top in the air":"Folge dem freien Bereich oben in der Luft","Follow free area bottom in the air":"Folge dem freien Bereich unten in der Luft","Follow free area top on the floor":"Folgen Sie dem kostenlosen Bereich oben auf dem Boden","Follow free area bottom on the floor":"Folgen Sie dem kostenlosen Bereich unten auf dem Boden","Upward speed in the air (in ratio per second)":"Aufw\xE4rtsgeschwindigkeit in der Luft (im Verh\xE4ltnis pro Sekunde)","Downward speed in the air (in ratio per second)":"Abw\xE4rtsgeschwindigkeit in der Luft (im Verh\xE4ltnis pro Sekunde)","Upward speed on the floor (in ratio per second)":"Aufw\xE4rtsgeschwindigkeit auf dem Boden (im Verh\xE4ltnis pro Sekunde)","Downward speed on the floor (in ratio per second)":"Abw\xE4rtsgeschwindigkeit auf dem Boden (im Verh\xE4ltnis pro Sekunde)","Upward maximum speed in the air":"Aufw\xE4rtsmaximalgeschwindigkeit in der Luft","Downward maximum speed in the air":"Abw\xE4rtsmaximalgeschwindigkeit in der Luft","Upward maximum speed on the floor":"Aufw\xE4rtsmaximalgeschwindigkeit auf dem Boden","Downward maximum speed on the floor":"Abw\xE4rtsmaximalgeschwindigkeit auf dem Boden","Rectangular grid":"Rechteckiges Raster","Snap objects on a virtual grid.":"Objekte an ein virtuelles Raster anheften.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Objekt an ein virtuelles Raster anheften (d.h.: Dies ist nicht das im Editor verwendete Raster).","Snap objects to a virtual grid":"Objekte an ein virtuelles Raster anheften","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Schnappen von _PARAM1_ an ein virtuelles Raster unter Verwendung von Zellen mit einer Breite von _PARAM2_px, H\xF6he _PARAM3_px und einer Versatzposition (_PARAM4_; _PARAM5_)","Speed restrictions":"Geschwindigkeitsbeschr\xE4nkungen","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Begrenzen Sie die maximale Bewegungs- und Rotationsgeschwindigkeit eines Objekts durch Kr\xE4fte oder das Physikverhalten.","Limit the maximum speed an object will move from (non-physics) forces.":"Begrenzen Sie die maximale Geschwindigkeit, mit der sich ein Objekt durch (nicht-physische) Kr\xE4fte bewegen wird.","Enforce max movement speed":"Maximale Bewegungsgeschwindigkeit erzwingen","Maximum speed (pixels/second)":"Maximale Geschwindigkeit (Pixel/Sekunde)","Limit the maximum speed an object will move from physics forces.":"Begrenzen Sie die maximale Geschwindigkeit, mit der sich ein Objekt durch physikalische Kr\xE4fte bewegen wird.","Enforce max movement speed (physics)":"Maximale Bewegungsgeschwindigkeit erzwingen (Physik)","Limit the maximum rotation speed of an object from physics forces.":"Begrenzen Sie die maximale Drehgeschwindigkeit eines Objekts durch physikalische Kr\xE4fte.","Enforce max rotation speed (physics)":"Maximale Rotationssgeschwindigkeit erzwingen (Physik)","Maximum rotation speed (degrees/second)":"Maximale Rotationsgeschwindigkeit (Grad/Sekunde)","Object Masking":"Objektmaskierung","Use a sprite or a shape painter to mask another object.":"Verwenden Sie einen Sprite oder einen Formmaler, um ein anderes Objekt zu maskieren.","Define a shape painter as a mask of an object.":"Definieren Sie einen Formmaler als Maske eines Objekts.","Mask an object with a shape painter":"Ein Objekt mit einem Formmaler maskieren","Mask _PARAM1_ with mask _PARAM2_":"_PARAM1_ mit Maske _PARAM2_ maskieren","Object to mask":"Objekt zu maskieren","Shape painter to use as a mask":"Formmaler zur Verwendung als Maske","Define a sprite as a mask of an object.":"Definieren Sie ein Sprite als Maske eines Objekts.","Mask an object with a sprite":"Ein Objekt mit einem Sprite maskieren","Sprite object to use as a mask":"Sprite-Objekt zur Verwendung als Maske","Remove the mask of the specified object.":"Entfernen Sie die Maske des angegebenen Objekts.","Remove the mask":"Entfernen Sie die Maske","Remove the mask of _PARAM1_":"Entfernen Sie die Maske von _PARAM1_","Object with a mask to remove":"Objekt mit einer zu entfernenden Maske","Multitouch joystick and buttons (sprite)":"Multitouch-Joystick und -Tasten (Sprite)","Joysticks or buttons for touchscreens.":"Joysticks oder Tasten f\xFCr Touchscreens.","Check if a button is pressed on a gamepad.":"\xDCberpr\xFCfen Sie, ob eine Taste auf einem Gamepad gedr\xFCckt ist.","Multitouch controller button pressed":"Multitouch-Controller-Taste gedr\xFCckt","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Taste _PARAM2_ des Multitouch-Controllers _PARAM1_ ist gedr\xFCckt","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch-Controller-Bezeichner (1, 2, 3, 4...)","Button name":"Tastenname","Check if a button is released on a gamepad.":"\xDCberpr\xFCfen Sie, ob eine Taste auf einem Gamepad losgelassen wird.","Multitouch controller button released":"Multitouch-Controller-Taste losgelassen","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Taste _PARAM2_ des Multitouch-Controllers _PARAM1_ ist losgelassen","Change a button state for a multitouch controller.":"\xC4ndern Sie den Tastenstatus f\xFCr einen Multitouch-Controller.","Button state":"Tastenstatus","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Markieren Sie die Taste _PARAM2_ als _PARAM3_ f\xFCr den Multitouch-Controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\xC4ndern Sie den Abstandsbereich eines Joysticks. Die Deadzone ist ein Bereich, in dem Bewegungen auf Sticks nicht ber\xFCcksichtigt werden (stattdessen wird der Stick als nicht bewegt betrachtet).","Dead zone radius":"Dead-Zone-Radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\xC4ndern Sie die Deadzone des Multitouch-Joysticks _PARAM2_ des Multitouch-Controllers _PARAM1_ auf _PARAM3_","Joystick name":"Joystick-Name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Geben Sie den Dead-Zone-Radius eines Joysticks zur\xFCck. Die Deadzone ist ein Bereich, in dem Bewegungen auf Sticks nicht ber\xFCcksichtigt werden (stattdessen wird der Stick als nicht bewegt betrachtet).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\xC4ndern Sie die Deadzone des Multitouch-Joysticks _PARAM2_ des Multitouch-Controllers _PARAM1_ auf _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"Der Richtungsindex (links = 1, unten = 1, rechts = 2, oben = 3) f\xFCr einen Winkel (in Grad).","Angle to 4-way index":"Winkel zu 4-Wege-Index","The angle _PARAM1_ 4-way index":"Der Winkel _PARAM1_ 4-Wege-Index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"Der Richtungsindex (links = 1, unten-links = 1... oben-links = 7) f\xFCr einen Winkel (in Grad).","Angle to 8-way index":"Winkel zu 8-Wege-Index","The angle _PARAM1_ 8-way index":"Der Winkel _PARAM1_ 8-Wege-Index","Check if angle is in a given direction.":"\xDCberpr\xFCfen Sie, ob der Winkel in eine gegebene Richtung zeigt.","Angle 4-way direction":"Winkel 4-Wege-Richtung","The angle _PARAM1_ is the 4-way direction _PARAM2_":"Der Winkel _PARAM1_ ist die 4-Wege-Richtung _PARAM2_","Angle 8-way direction":"Winkel 8-Wege-Richtung","The angle _PARAM1_ is the 8-way direction _PARAM2_":"Der Winkel _PARAM1_ ist die 8-Wege-Richtung _PARAM2_","Check if joystick is pushed in a given direction.":"\xDCberpr\xFCfen, ob der Joystick in eine bestimmte Richtung gedr\xFCckt wird.","Joystick pushed in a direction (4-way)":"Joystick in eine Richtung gedr\xFCckt (4-Wege)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Der Joystick _PARAM2_ des Mehrfach-Touch-Controllers _PARAM1_ wird in Richtung _PARAM3_ gedr\xFCckt","Joystick pushed in a direction (8-way)":"Joystick in eine Richtung gedr\xFCckt (8-Wege)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Der Prozentsatz, um den der Daumen vom Joystick-Zentrum wegbewegt wurde (Bereich: 0 bis 1).","Joystick force (deprecated)":"Joystick-Kraft (veraltet)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Die Kraft des _PARAM2_ des Mehrfach-Touch-Controllers _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"Die Kraft des Mehrfach-Touch-Controllers-Sticks (von 0 bis 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"_PARAM2_ des Mehrfach-Touch-Controllers _PARAM1_ Stick-Kraft","Stick name":"Stick-Name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\xC4ndern Sie den Prozentsatz, um den der Daumen vom Joystick-Zentrum wegbewegt wurde (Bereich: 0 bis 1).","Joystick force":"Joystick-Kraft","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\xC4ndern Sie die Kraft des Joysticks _PARAM2_ des Mehrfach-Touch-Controllers _PARAM1_ auf _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Geben Sie den Winkel an, in den der Joystick zeigt (Bereich: -180 bis 180).","Joystick angle (deprecated)":"Joystick-Winkel (veraltet)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Geben Sie den Winkel an, in den der Mehrfach-Touch-Controller-Stick zeigt (Bereich: -180 bis 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\xC4ndern Sie den Winkel, in den der Joystick zeigt (Bereich: -180 bis 180).","Joystick angle":"Joystick-Winkel","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\xC4ndern Sie den Winkel des Joysticks _PARAM2_ des Mehrfach-Touch-Controllers _PARAM1_ auf _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Geben Sie die Mehrfach-Touch-Controller-Stick-Kraft auf der X-Achse an (von -1 links bis 1 rechts).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Geben Sie die Mehrfach-Touch-Controller-Stick-Kraft auf der Y-Achse an (von -1 oben bis 1 unten).","Check if a new touch has started on the right or left side of the screen.":"\xDCberpr\xFCfen, ob eine neue Ber\xFChrung auf der rechten oder linken Seite des Bildschirms gestartet wurde.","New touch on a screen side":"Neue Ber\xFChrung an einer Bildschirmseite","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Eine neue Ber\xFChrung wurde auf der _PARAM2_ Seite des Bildschirms auf der Ebene von _PARAM1_ gestartet","Multitouch joystick":"Mehrfach-Touch-Joystick","Screen side":"Bildschirmseite","Joystick that can be controlled by interacting with a touchscreen.":"Joystick, die durch Ber\xFChrung mit einem Touchscreen gesteuert werden kann.","Multitouch Joystick":"Multitouch-Joystick","Dead zone radius (range: 0 to 1)":"Totzone-Radius (Bereich: 0 bis 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"Die Totzone ist ein Bereich, f\xFCr den Bewegungen auf den Sticks nicht ber\xFCcksichtigt werden (statt dessen wird der Stick als nicht bewegt angesehen).","Joystick angle (range: -180 to 180)":"Joystick-Winkel (Bereich: -180 bis 180)","Joystick force (range: 0 to 1)":"Joystick-Kraft (Bereich: 0 bis 1)","the joystick force (from 0 to 1).":"die Joystick-Kraft (von 0 bis 1).","the joystick force":"die Joystick-Kraft","Change the joystick angle of _PARAM0_ to _PARAM2_":"\xC4ndern Sie den Joystick-Winkel von _PARAM0_ auf _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Geben Sie die Stangenkraft auf der X-Achse zur\xFCck (von -1 links bis 1 rechts).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Geben Sie die Stangenkraft auf der Y-Achse zur\xFCck (von -1 oben bis 1 unten).","Joystick pushed in a direction (4-way movement)":"Joystick in eine Richtung gedr\xFCckt (4-Wege-Bewegung)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ wird in Richtung _PARAM2_ gedr\xFCckt","Joystick pushed in a direction (8-way movement)":"Joystick in eine Richtung gedr\xFCckt (8-Wege-Bewegung)","Check if a joystick is pressed.":"\xDCberpr\xFCfen, ob ein Joystick gedr\xFCckt ist.","Joystick pressed":"Joystick gedr\xFCckt","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ ist gedr\xFCckt","Reset the joystick values (except for angle, which stays the same)":"Setzen Sie die Joystick-Werte zur\xFCck (au\xDFer dem Winkel, der gleich bleibt)","Reset":"Zur\xFCcksetzen","Reset the joystick of _PARAM0_":"Setzen Sie den Joystick von _PARAM0_ zur\xFCck","the multitouch controller identifier.":"der Multi-Touch-Controller-Identifier.","Multitouch controller identifier":"Multi-Touch-Controller-Identifier","the multitouch controller identifier":"der Mehrfach-Touch-Controller-Identifikator","the joystick name.":"der Joystick-Name.","the joystick name":"der Joystick-Name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"der Deadzone-Radius (Bereich: 0 bis 1) des Joysticks. Die Deadzone ist ein Bereich, in dem die Bewegung auf den Sticks nicht ber\xFCcksichtigt wird (stattdessen wird der Stick als nicht bewegt betrachtet).","the dead zone radius":"der Deadzone-Radius","Force the joystick into the pressing state.":"Forciere den Joystick in den Druckzustand.","Force start pressing":"Erzwinge das Starten des Drucks","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Erzwinge das Starten des Drucks _PARAM0_ mit Touch-Identifikator: _PARAM2_","Detect button presses made on a touchscreen.":"Taste dr\xFCcken, die auf einem Touchscreen gemacht wurde.","Multitouch button":"Multitouch-Taste","Button identifier":"Tastenbezeichner","TouchID":"Touch-ID","Button released":"Taste losgelassen","Triggering circle radius":"Ausl\xF6sende Kreisradius","This circle adds up to the object collision mask.":"Dieser Kreis wird zur Objektkollisionsmaske hinzugef\xFCgt.","Check if button is released.":"\xDCberpr\xFCfe, ob die Taste losgelassen wurde.","Button _PARAM0_ is released":"Taste _PARAM0_ wurde losgelassen","Check if button is pressed.":"\xDCberpr\xFCfe, ob die Taste gedr\xFCckt ist.","Button pressed":"Taste gedr\xFCckt","Button _PARAM0_ is pressed":"Taste _PARAM0_ ist gedr\xFCckt","Mark the button _PARAM0_ as _PARAM2_":"Markiere die Taste _PARAM0_ als _PARAM2_","Control a platformer character with a multitouch controller.":"Steuer einen Plattform-Charakter mit einem Multitouch-Controller.","Platformer multitouch controller mapper":"Plattform-Multitouch-Controller-Mapper","Platform character behavior":"Plattform-Charakter-Verhalten","Controller identifier (1, 2, 3, 4...)":"Controller-Bezeichner (1, 2, 3, 4...)","Jump button name":"Sprungtastenname","Control a 3D physics character with a multitouch controller.":"Steuer einen 3D-Physik-Charakter mit einem Multitouch-Controller.","3D platformer multitouch controller mapper":"3D-Plattform-Multitouch-Controller-Mapper","3D shooter multitouch controller mapper":"3D-Shooter-Multitouch-Controller-Mapper","Control camera rotations with a multitouch controller.":"Steuer Kamerarotationen mit einem Multitouch-Controller.","First person camera multitouch controller mapper":"Mehrpersonenkamera-Multitouch-Controller-Mapper","Control a top-down character with a multitouch controller.":"Steuer einen Top-Down-Charakter mit einem Multitouch-Controller.","Top-down multitouch controller mapper":"Top-Down-Multitouch-Controller-Mapper","Joystick for touchscreens.":"Joystick f\xFCr Touchscreens.","Pass the object property values to the behavior.":"\xDCbertrage die Werte der Objekteigenschaften auf das Verhalten.","Update configuration":"Konfiguration aktualisieren","Update the configuration of _PARAM0_":"Aktualisiere die Konfiguration von _PARAM0_","Show the joystick until it is released.":"Zeige den Joystick, bis er losgelassen wird.","Show and start pressing":"Zeige und beginne das Dr\xFCcken","Show _PARAM0_ at the cursor position and start pressing":"Zeige _PARAM0_ an der Cursor-Position und beginne das Dr\xFCcken","Return the X position of a specified touch":"Gib die X-Position eines angegebenen Touch zur\xFCck","Touch X position (on parent)":"Touch X-Position (auf Elternebene)","De/activate control of the joystick.":"Steure die Deaktivierung/Aktivierung des Joysticks.","De/activate control":"De/aktiviere die Steuerung","Activate control of _PARAM0_: _PARAM1_":"Aktiviere die Steuerung von _PARAM0_: _PARAM1_","Check if a stick is pressed.":"\xDCberpr\xFCfe, ob ein Stick gedr\xFCckt ist.","Stick pressed":"Stick gedr\xFCckt","Stick _PARAM0_ is pressed":"Stick _PARAM0_ ist gedr\xFCckt","the strick force (from 0 to 1).":"die Stick-Kraft (von 0 bis 1).","the stick force":"die Stick-Kraft","the stick force on X axis (from -1 at the left to 1 at the right).":"die Stick-Kraft auf der X-Achse (von -1 auf der linken Seite bis 1 auf der rechten Seite).","the stick X force":"die Stick-X-Kraft","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Die Stick-Kraft auf der Y-Achse (von -1 oben bis 1 unten).","the stick Y force":"Die Stick-Y-Kraft","Return the angle the joystick is pointing towards (from -180 to 180).":"Gibt den Winkel an, in den der Joystick zeigt (von -180 bis 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Gibt den Winkel an, in den der Stick zeigt (von -180 bis 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ wird in Richtung _PARAM1_ gedr\xFCckt","the multitouch controller identifier (1, 2, 3, 4...).":"Die Controller-Nummer f\xFCr Multitouch (1, 2, 3, 4...).","the joystick name of the object.":"Der Joystick-Name des Objekts.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Der Deadzone-Radius des Joysticks (Bereich: 0 bis 1). Die Deadzone ist ein Bereich, in dem Bewegungen auf Sticks nicht ber\xFCcksichtigt werden (stattdessen wird der Stick als nicht bewegt angesehen).","Sprite Sheet Animations":"Sprite-Sheet-Animationen","Animate a tiled sprite from a sprite sheet.":"Animieren Sie einen gekachelten Sprite aus einem Sprite-Sheet.","Animates a sprite sheet using JSON (see extension description).":"Animiert ein Sprite-Blatt mit JSON (siehe Erweiterungsbeschreibung).","JSON sprite sheet animator":"JSON-Sprite-Blatt-Animator","JSON formatted text describing the sprite sheet":"JSON-formatierter Text, der das Sprite-Blatt beschreibt","Current animation":"Aktuelle Animation","Current frame of the animation":"Aktueller Frame der Animation","Currently displayed frame name":"Aktuell angezeigter Rahmenname","Speed of the animation (in seconds)":"Geschwindigkeit der Animation (in Sekunden)","Loads the JSON data into the behavior":"L\xE4dt die JSON-Daten in das Verhalten","Load the JSON":"L\xE4dt das JSON","Load the JSON of _PARAM0_":"L\xE4dt das JSON von _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Aktualisiert das an das Verhalten angeh\xE4ngte Objekt mit den neuesten Eigenschaftswerten.","Update the object":"Aktualisiert das Objekt","Update object _PARAM0_ with properties of _PARAM1_":"Aktualisiert Objekt _PARAM0_ mit Eigenschaften von _PARAM1_","Updates the animation frame.":"Aktualisiert den Animationsframe.","Update the animation frame":"Aktualisiert den Animationsframe","Update the current animation frame of _PARAM0_ to _PARAM2_":"Aktualisiert den aktuellen Animationsframe von _PARAM0_ auf _PARAM2_","The frame to set to":"Der Frame, auf den gesetzt werden soll","Loads a new JSON spritesheet data into the behavior.":"L\xE4dt neue JSON-Spritesheet-Daten in das Verhalten.","Load data from a JSON resource":"L\xE4dt Daten aus einer JSON-Ressource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"L\xE4dt die JSON-Spritesheet-Daten f\xFCr _PARAM0_ von _PARAM2_","The JSON to load":"Das zu ladende JSON","Display one frame without animating the object.":"Zeigt einen Frame, ohne das Objekt zu animieren.","Display a frame":"Zeigt einen Frame an","Display frame _PARAM2_ of _PARAM0_":"Zeigt Frame _PARAM2_ von _PARAM0_ an","The frame to display":"Der anzuzeigende Frame","Play an animation from the sprite sheet.":"Spielt eine Animation aus dem Spritesheet ab","Play Animation":"Spiele Animation","Play animation _PARAM2_ of _PARAM0_":"Spiele Animation _PARAM2_ von _PARAM0_ ab","The name of the animation":"Der Name der Animation","The name of the current animation. __null if no animation is playing.":"Der Name der aktuellen Animation. __null, wenn keine Animation abgespielt wird.","If Current Frame of _PARAM0_ = _PARAM2_":"Wenn der aktuelle Frame von _PARAM0_ = _PARAM2_ ist","The name of the currently displayed frame.":"Der Name des aktuell angezeigten Rahmens.","Current frame":"Aktueller Rahmen","Pause the animation of a sprite sheet.":"Pausiere die Animation eines Bildblatts.","Pause animation":"Animation pausieren","Pause the current animation of _PARAM0_":"Pausiere die aktuelle Animation von _PARAM0_","Resume a paused animation of a sprite sheet.":"Setze eine pausierte Animation eines Bildblatts fort.","Resume animation":"Animation fortsetzen","Resume the current animation of _PARAM0_":"Setze die aktuelle Animation von _PARAM0_ fort","Animates a vertical (top to bottom) sprite sheet.":"Animiert ein vertikales (von oben nach unten) Sprite-Blatt.","Vertical sprite sheet animator":"Animator f\xFCr vertikales Spriteblatt","Horizontal width of sprite (in pixels)":"Horizontale Breite des Sprites (in Pixel)","Vertical height of sprite (in pixels)":"Vertikale H\xF6he des Sprites (in Pixel)","Empty space between each sprite (in pixels)":"Leerer Raum zwischen jedem Sprite (in Pixel)","Column of the animation":"Spalte der Animation","First Frame of the animation":"Erster Frame der Animation","Last Frame of the animation":"Letzter Frame der Animation","Current Frame of the animation":"Aktueller Frame der Animation","Set the animation frame.":"Setze den Animationsrahmen.","Set the animation frame":"Setze den Animationsrahmen","Set the current frame of _PARAM0_ to _PARAM2_":"Setze den aktuellen Rahmen von _PARAM0_ auf _PARAM2_","The frame":"Der Rahmen","Play animation":"Animation abspielen","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Animation von _PARAM0_ in Spalte _PARAM5_ von Rahmen _PARAM2_ bis _PARAM3_ mit Geschwindigkeit _PARAM4_ abspielen","First frame of the animation":"Erster Rahmen der Animation","Last frame of the animation":"Letzter Rahmen der Animation","Duration for each frame (seconds)":"Dauer f\xFCr jeden Rahmen (Sekunden)","The column containing the animation":"Die Spalte, die die Animation enth\xE4lt","The current frame of the current animation.":"Der aktuelle Rahmen der aktuellen Animation.","Pause the animation of _PARAM0_":"Pausiere die Animation von _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animiert ein horizontales (von links nach rechts) Sprite-Sheet.","Horizontal sprite sheet animator":"Animator f\xFCr horizontales Spriteblatt","Row of the animation":"Zeile der Animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Animation von _PARAM0_ in Zeile _PARAM5_ von Rahmen _PARAM2_ bis _PARAM3_ mit Geschwindigkeit _PARAM4_ abspielen","Last Frame of animation":"Letzter Rahmen der Animation","What row is the animation in":"In welcher Zeile befindet sich die Animation","Toggle switch":"Umschalter","Toggle switch that users can click or touch.":"Umschalter, den Benutzer anklicken oder ber\xFChren k\xF6nnen.","The finite state machine used internally by the switch object.":"Die endliche Zustandsmaschine, die intern vom Schalter-Objekt verwendet wird.","Switch finite state machine":"Schalter-Endliche-Zustandsmaschine","Check if the toggle switch is checked.":"\xDCberpr\xFCfen Sie, ob der Umschalter eingeschaltet ist.","Check if the toggle switch was checked in the current frame.":"\xDCberpr\xFCfen Sie, ob der Umschalter im aktuellen Rahmen aktiviert ist.","Has just been checked":"Wurde gerade \xFCberpr\xFCft","_PARAM0_ has just been checked":"_PARAM0_ wurde gerade \xFCberpr\xFCft","Check if the toggle switch was unchecked in the current frame.":"\xDCberpr\xFCfen Sie, ob der Umschalter im aktuellen Rahmen deaktiviert wurde.","Has just been unchecked":"Wurde gerade deaktiviert","_PARAM0_ has just been unchecked":"_PARAM0_ wurde gerade deaktiviert","Check if the toggle switch was toggled in the current frame.":"\xDCberpr\xFCfen Sie, ob der Umschalter im aktuellen Rahmen umgeschaltet wurde.","Has just been toggled":"Wurde gerade umgeschaltet","_PARAM0_ has just been toggled":"_PARAM0_ wurde gerade umgeschaltet","Check (or uncheck) the toggle switch.":"Umschalten (oder ausschalten) des Umschalters.","Check (or uncheck)":"\xDCberpr\xFCfen (oder das H\xE4kchen entfernen)","Check _PARAM0_: _PARAM2_":"\xDCberpr\xFCfen _PARAM0_: _PARAM2_","IsChecked":"Ist markiert","Toggle the switch.":"Schalter umschalten.","Toggle":"Umschalten","Toggle _PARAM0_":"Umschalten _PARAM0_","A toggle switch that users can click or touch.":"Ein umschaltbarer Schalter, den Benutzer klicken oder ber\xFChren k\xF6nnen.","Check if the toggle switch was checked or unchecked in the current frame.":"\xDCberpr\xFCfen, ob der Umschalter im aktuellen Frame aktiviert oder deaktiviert wurde.","Check _PARAM0_: _PARAM1_":"\xDCberpr\xFCfen _PARAM0_: _PARAM1_","Update the state animation.":"Aktualisieren der Zustandsanimation.","Update state animation":"Zustandsanimation aktualisieren","Update the state animation of _PARAM0_":"Aktualisieren der Zustandsanimation von _PARAM0_","Star Rating Bar":"Sterne-Bewertungsleiste","An animated bar to rate out of 5.":"Eine animierte Leiste zur Bewertung von 1 bis 5.","Default rate":"Standardrate","Shaking stars on hover":"Sterne beim \xDCberfahren sch\xFCtteln","Make the stars shaking on hover":"Lassen Sie die Sterne beim \xDCberfahren sch\xFCtteln","Disable the rating":"Deaktivieren Sie die Bewertung","the rate of the object.":"die Bewertung des Objekts.","the rate":"die Bewertung","Check if the object is disabled.":"\xDCberpr\xFCfen, ob das Objekt deaktiviert ist.","_PARAM0_ is disabled":"_PARAM0_ ist deaktiviert","Enable or disable the object.":"Objekt aktivieren oder deaktivieren.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ ist deaktiviert: _PARAM1_","Disable":"Deaktivieren","Stay On Screen":"Auf dem Bildschirm bleiben","Move the object to keep it visible on the screen.":"Bewegen Sie das Objekt, um es auf dem Bildschirm sichtbar zu halten.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Erzwingt das Objekt, auf dem Bildschirm sichtbar zu bleiben, indem seine Position innerhalb des Viewports der Kamera wiederhergestellt wird.","Stay on Screen":"Am Bildschirm bleiben","Top margin":"Oberer Rand","Bottom margin":"Unterer Rand","Left margin":"Linker Rand","Right margin":"Rechter Rand","the top margin (in pixels) to leave between the object and the screen border.":"der oberen Marge (in Pixeln), die zwischen dem Objekt und dem Bildschirmrand bleibt.","Screen top margin":"Bildschirmobere Marge","the top margin":"obere Marge","the bottom margin (in pixels) to leave between the object and the screen border.":"die untere Marge (in Pixeln), die zwischen dem Objekt und dem Bildschirmrand bleibt.","Screen bottom margin":"Bildschirmuntere Marge","the bottom margin":"untere Marge","the left margin (in pixels) to leave between the object and the screen border.":"die linke Marge (in Pixeln), die zwischen dem Objekt und dem Bildschirmrand bleibt.","Screen left margin":"Bildschirmlinke Marge","the left margin":"linke Marge","the right margin (in pixels) to leave between the object and the screen border.":"die rechte Marge (in Pixeln), die zwischen dem Objekt und dem Bildschirmrand bleibt.","Screen right margin":"Bildschirmrechte Marge","the right margin":"rechte Marge","Stick objects to others":"Objekte an anderen befestigen","Make objects follow the position and rotation of the object they are stuck to.":"Lassen Sie Objekte der Position und Rotation des Objekts folgen, an das sie geklebt sind.","Check if the object is stuck to another object.":"\xDCberpr\xFCfen, ob das Objekt an einem anderen Objekt haftet.","Is stuck to another object":"Ist an einem anderen Objekt angeheftet","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ ist an _PARAM3_ angeheftet","Sticker":"Aufkleber","Sticker behavior":"Aufkleberverhalten","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Befestigen Sie das Objekt an einem anderen. Verwenden Sie die Aktion, um das Objekt zu befestigen, oder sp\xE4ter abzunehmen.","Only follow the position":"Nur der Position folgen","Destroy when the object it's stuck on is destroyed":"Zerst\xF6ren, wenn das Objekt, an dem es feststeckt, zerst\xF6rt wird","Stick on another object.":"An ein anderes Objekt anbinden.","Stick":"Anbinden","Stick _PARAM0_ to _PARAM2_":"An _PARAM0_ an _PARAM2_ anbinden","Object to stick to":"Objekt, an das angebunden wird","Unstick from the object it was stuck to.":"Von dem Objekt, an das es angebunden war, l\xF6sen.","Unstick":"L\xF6sen","Unstick _PARAM0_":"_PARAM0_ l\xF6sen","Sway":"Schwanken","Sway objects like grass in the wind.":"Lass Objekte wie Gras im Wind schwanken.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Schwinge mehrere Instanzen eines Objekts zu unterschiedlichen Zeiten - n\xFCtzlich f\xFCr zuf\xE4lliges Grasschwanken.","Sway uses the tween behavior":"Sway verwendet das Tween-Verhalten","Maximum angle to the left (in degrees) - Use a negative number":"Maximaler Winkel nach links (in Grad) - Verwenden Sie eine negative Zahl","Maximum angle to the right (in degrees) - Use a positive number":"Maximaler Winkel nach rechts (in Grad) - Verwenden Sie eine positive Zahl","Mininum value for random tween time range for angle (seconds)":"Mindestwert f\xFCr den zuf\xE4lligen Tween-Zeitbereich f\xFCr den Winkel (Sekunden)","Maximum value for random tween time range for angle (seconds)":"Maximalwert f\xFCr den zuf\xE4lligen Tween-Zeitbereich f\xFCr den Winkel (Sekunden)","Minimum Y scale amount":"Mindestmenge Y-Skalierung","Y scale":"Y-Skalierung","Maximum Y scale amount":"Maximale Y-Skalierungsmenge","Mininum value for random tween time range for Y scale (seconds)":"Mindestwert f\xFCr den zuf\xE4lligen Tween-Zeitbereich f\xFCr Y-Skalierung (Sekunden)","Maximum value for random tween time range for Y scale (seconds)":"Maximalwert f\xFCr den zuf\xE4lligen Tween-Zeitbereich f\xFCr Y-Skalierung (Sekunden)","Set sway angle left and right.":"Setzen Sie den Winkel des Schwungs nach links und rechts.","Set sway angle left and right":"Setzen Sie den Winkel des Schwungs nach links und rechts","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Den Winkel von _PARAM0_ um _PARAM2_\xB0 nach links und um _PARAM3_\xB0 nach rechts schwenken","Angle to the left (degrees) - Use negative number":"Winkel nach links (Grad) - Verwenden Sie eine negative Zahl","Angle to the right (degrees) - Use positive number":"Winkel nach rechts (Grad) - Verwenden Sie eine positive Zahl","Set sway angle time range.":"Setzen Sie den Bereich f\xFCr die Zeit des Schwungwinkels.","Set sway angle time range":"Setzen Sie den Bereich f\xFCr die Zeit des Schwungwinkels","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Zeitspanne f\xFCr die Winkel\xFCberblendung von _PARAM0_, setzen Sie das Minimum auf _PARAM2_ Sekunden und das Maximum auf _PARAM3_ Sekunden","Angle tween time minimum (seconds)":"Minimale Dauer der Winkel\xFCberblendung (Sekunden)","Angle tween time maximum (seconds)":"Maximale Dauer der Winkel\xFCberblendung (Sekunden)","Set sway Y scale mininum and maximum.":"Setzen Sie den Minimal- und den Maximalwert der Y-Skala des Schwungs.","Set sway Y scale mininum and maximum":"Setzen Sie den Minimal- und den Maximalwert der Y-Skala des Schwungs","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Schwingen Sie die Y-Skala von _PARAM0_ von _PARAM2_ auf _PARAM3_","Minimum Y scale":"Minimale Y-Skala","Maximum Y scale":"Maximale Y-Skala","Set Y scale time range.":"Setzen Sie den Bereich f\xFCr die Zeit der Y-Skala.","Set sway Y scale time range":"Setzen Sie den Bereich f\xFCr die Zeit der Y-Skala des Schwungs","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\xDCberblendungsbereich f\xFCr die Y-Skala von _PARAM0_, setzen Sie das Minimum auf _PARAM2_ Sekunden und das Maximum auf _PARAM3_ Sekunden","Y scale tween time minimum (seconds)":"Minimale Dauer der Y-Skala\xFCberblendung (Sekunden)","Y scale tween time maximum (seconds)":"Maximale Dauer der Y-Skala\xFCberblendung (Sekunden)","Swipe Gesture":"Wischgeste","Detect swipe gestures based on their distance and duration.":"Erkennen Sie Wischgesten anhand ihrer Entfernung und Dauer.","Enable (or disable) swipe gesture detection.":"Aktivieren (oder deaktivieren) der Erkennung von Wischgesten.","Enable (or disable) swipe gesture detection":"Aktivieren (oder deaktivieren) der Erkennung von Wischgesten","Enable swipe detection: _PARAM1_":"Erkennung von Wischgesten aktivieren: _PARAM1_","Enable swipe detection":"Erkennung von Wischgesten aktivieren","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Eine Linie zeichnen, die die aktuelle Wischgeste anzeigt. Bearbeiten Sie die \"Umrissgr\xF6\xDFe\" des Formmalers, um die Dicke der Linie anzupassen.","Draw swipe gesture":"Wischgeste zeichnen","Draw a line with _PARAM1_ that shows the current swipe":"Eine Linie mit _PARAM1_ zeichnen, die den aktuellen Wisch zeigt","Shape painter used to draw swipe":"Formmaler zum Zeichnen von Wischgesten verwendet","Change the layer used to detect swipe gestures.":"\xC4ndern der Ebene, die zum Erkennen von Wischgesten verwendet wird.","Layer used to detect swipe gestures":"Ebene, die zum Erkennen von Wischgesten verwendet wird","Use layer _PARAM1_ to detect swipe gestures":"Verwenden Sie die Ebene _PARAM1_, um Wischgesten zu erkennen","the Layer used to detect swipe gestures.":"die Ebene, die zum Erkennen von Wischgesten verwendet wird.","the Layer used to detect swipe gestures":"die Ebene, die zum Erkennen von Wischgesten verwendet wird","Swipe angle (degrees).":"Wischwinkel (Grad).","Swipe angle (degrees)":"Wischwinkel (Grad)","the swipe angle (degrees)":"der Wischwinkel (Grad)","Swipe distance (pixels).":"Wischabstand (Pixel).","Swipe distance (pixels)":"Wischabstand (Pixel)","the swipe distance (pixels)":"der Wischabstand (Pixel)","Swipe distance in horizontal direction (pixels).":"Wischabstand in horizontaler Richtung (Pixel).","Swipe distance in horizontal direction (pixels)":"Wischabstand in horizontaler Richtung (Pixel)","the swipe distance in horizontal direction (pixels)":"der Wischabstand in horizontaler Richtung (Pixel)","Swipe distance in vertical direction (pixels).":"Wischabstand in vertikaler Richtung (Pixel).","Swipe distance in vertical direction (pixels)":"Vertikale Wischentfernung (Pixel)","the swipe distance in vertical direction (pixels)":"die Wischentfernung in vertikaler Richtung (Pixel)","Start point of the swipe X position.":"Startpunkt der Swipe-X-Position.","Start point of the swipe X position":"Startpunkt der Wisch-X-Position","the start point of the swipe X position":"der Startpunkt der Wisch-X-Position","Start point of the swipe Y position.":"Startpunkt der Swipe-Y-Position.","Start point of the swipe Y position":"Startpunkt der Wisch-Y-Position","the start point of the swipe Y position":"der Startpunkt der Wisch-Y-Position","End point of the swipe X position.":"Endpunkt der Swipe-X-Position.","End point of the swipe X position":"Endpunkt der Wisch-X-Position","the end point of the swipe X position":"der Endpunkt der Wisch-X-Position","End point of the swipe Y position.":"Endpunkt der Swipe-Y-Position.","End point of the swipe Y position":"Endpunkt der Wisch-Y-Position","the end point of the swipe Y position":"der Endpunkt der Wisch-Y-Position","Swipe duration (seconds).":"Wischdauer (Sekunden).","Swipe duration (seconds)":"Wischdauer (Sekunden)","swipe duration (seconds)":"Wischdauer (Sekunden)","Check if a swipe is currently in progress.":"\xDCberpr\xFCfen, ob ein Wisch gerade im Gange ist.","Swipe is in progress":"Wisch ist im Gange","Check if swipe detection is enabled.":"\xDCberpr\xFCfen, ob Wischerkennung aktiviert ist.","Is swipe detection enabled":"Ist Wischerkennung aktiviert","Swipe detection is enabled":"Wischerkennung ist aktiviert","Check if the swipe has just ended.":"\xDCberpr\xFCfen, ob der Wisch gerade beendet wurde.","Swipe just ended":"Wisch wurde gerade beendet","Swipe has just ended":"Wisch wurde gerade beendet","Check if swipe moved in a given direction.":"\xDCberpr\xFCfen, ob der Wisch in eine bestimmte Richtung bewegt wurde.","Swipe moved in a direction (4-way movement)":"Wisch hat sich in eine Richtung bewegt (Bewegung in 4 Richtungen)","Swipe moved in direction _PARAM1_":"Wisch hat in Richtung _PARAM1_ bewegt","Swipe moved in a direction (8-way movement)":"Wisch hat sich in eine Richtung bewegt (Bewegung in 8 Richtungen)","Text-to-Speech":"Text-zu-Sprache","An extension to enable the use of Text-to-Speech features.":"Eine Erweiterung, um die Verwendung von Text-zu-Sprache-Funktionen zu aktivieren.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Spricht eine Textnachricht laut durch die System-Text-Sprache aus.","Speak out a message":"Sprechen Sie eine Nachricht aus","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Sagen Sie _PARAM1_ mit Stimme _PARAM2_, Lautst\xE4rke _PARAM3_%, Tempo _PARAM4_% und Tonlage _PARAM5_%","The message to be spoken":"Die zu sprechende Nachricht","The voice to be used":"Die zu verwendende Stimme","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Die Stimmen variieren je nach Betriebssystem. \nHier finden Sie eine Liste der Namen von Windows-Stimmen: https://bit.ly/windows-voices \nUnd hier finden Sie eine Liste der Stimmenamen f\xFCr MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Lautst\xE4rke zwischen 0% und 100%","Speed between 10% and 1000%":"Geschwindigkeit zwischen 10% und 1000%","Pitch between 0% and 200%":"Tonh\xF6he zwischen 0% und 200%","Forces all Text-to-Speech to be stopped.":"Erzwingt das Stoppen aller Text-to-Speech.","Force stop speaking":"Zwangsstopp des Sprechens","Third person camera":"Dritte Person Kamera","Move the camera to look at an object from a given distance.":"Bewegen Sie die Kamera, um ein Objekt aus einer bestimmten Entfernung anzusehen.","Move the camera to look at a position from a distance.":"Bewegen Sie die Kamera, um aus der Ferne auf eine Position zu schauen.","Look at a position from a distance (deprecated)":"Betrachten Sie eine Position aus der Ferne (veraltet)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Bewegen Sie die Kamera von _PARAM6_, um _PARAM1_; _PARAM2_ aus _PARAM3_ Pixeln mit einer Rotation von _PARAM4_\xB0 und einer Neigung von _PARAM5_\xB0 zu betrachten","Position on X axis":"Position auf der X-Achse","Position on Y axis":"Position auf der Y-Achse","Rotation angle (around Z axis)":"Drehwinkel (um die Z-Achse)","Elevation angle (around Y axis)":"Neigungswinkel (um die Y-Achse)","Move the camera to look at an object from a distance.":"Bewegen Sie die Kamera, um aus der Ferne auf ein Objekt zu schauen.","Look at an object from a distance (deprecated)":"Betrachten Sie ein Objekt aus der Ferne (veraltet)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Bewegen Sie die Kamera von _PARAM5_, um _PARAM1_ aus _PARAM2_ Pixeln mit einer Rotation von _PARAM3_\xB0 und einer Neigung von _PARAM4_\xB0 zu betrachten","Look at a position from a distance":"Schauen Sie sich aus der Ferne eine Position an","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Bewegen Sie die Kamera von _PARAM7_, um _PARAM1_; _PARAM2_; _PARAM3_ aus _PARAM4_ Pixeln mit einer Rotation von _PARAM5_\xB0 und einer Neigung von _PARAM6_\xB0 zu betrachten","Position on Z axis":"Position auf der Z-Achse","Look at an object from a distance":"Schauen Sie sich ein Objekt aus der Ferne an","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Bewegen Sie die Kamera von _PARAM6_, um _PARAM1_ aus _PARAM3_ Pixeln mit einer Rotation von _PARAM4_\xB0 und einer Neigung von _PARAM5_\xB0 zu betrachten","Smoothly follow an object at a distance.":"Ein Objekt in der Ferne sanft verfolgen.","Halfway time for rotation":"Halbzeit f\xFCr die Rotation","Halfway time on Z axis":"Halbzeit auf der Z-Achse","Camera distance":"Kameradistanz","Lateral distance offset":"Lateraler Distanzversatz","Ahead distance offset":"Vorw\xE4rtsabstandversatz","Z offset":"Z-Abstand","Rotation angle offset":"Drehwinkelversatz","Elevation angle offset":"Neigungswinkelversatz","Follow free area top border on Z axis":"Folgen Sie dem oberen Freibereich entlang der Z-Achse","Follow free area bottom border on Z axis":"Folgen Sie dem unteren Freibereich entlang der Z-Achse","Automatically rotate the camera with the object":"Die Kamera automatisch mit dem Objekt drehen","Targeted camera rotation angle":"Zielwinkel der Kameradrehung","When this angle is set, the camera follow this value instead of the object angle.":"Wenn dieser Winkel eingestellt ist, folgt die Kamera diesem Wert anstelle des Objektwinkels.","Rotate the camera all the way to the targeted angle.":"Drehen Sie die Kamera ganz auf den zielgerichteten Winkel.","Rotate the camera all the way":"Drehen Sie die Kamera ganz","Rotate the camera all the way to the targeted angle of _PARAM0_":"Drehen Sie die Kamera ganz auf den zielgerichteten Winkel von _PARAM0_","the camera rotation.":"Die Kameradrehung.","Camera rotation":"Kameradrehung","the camera rotation":"Die Kameradrehung","the halfway time for rotation of the object.":"Die Mittelzeit f\xFCr die Rotation des Objekts.","Halfway time for rotation":"Mittelzeit f\xFCr die Rotation","the halfway time for rotation":"Die Mittelzeit f\xFCr die Rotation","the halfway time on Z axis of the object.":"Die Mittelzeit auf der Z-Achse des Objekts.","the halfway time on Z axis":"Die Mittelzeit auf der Z-Achse","Return follow free area bottom border Z.":"R\xFCckgabe des freien Bereichs der unteren Grenze f\xFCr Z.","Free area Z min":"Freier Bereich Z min","Return follow free area top border Z.":"R\xFCckgabe des freien Bereichs der oberen Grenze f\xFCr Z.","Free area Z max":"Maximale freie Fl\xE4che Z","the follow free area top border on Z axis of the object.":"Die obere freie Bereichsgrenze auf der Z-Achse des Objekts folgen.","the follow free area top border on Z axis":"Die obere freie Bereichsgrenze auf der Z-Achse folgen","the follow free area bottom border on Z axis of the object.":"Die untere freie Bereichsgrenze auf der Z-Achse des Objekts folgen.","the follow free area bottom border on Z axis":"Die untere freie Bereichsgrenze auf der Z-Achse folgen","the camera distance of the object.":"die Kameradistanz des Objekts.","the camera distance":"Die Kameradistanz","the lateral distance offset of the object.":"der seitliche Distanzversatz des Objekts.","the lateral distance offset":"Der seitliche Distanzversatz","the ahead distance offset of the object.":"der Vorw\xE4rtsabstandversatz des Objekts.","the ahead distance offset":"Der Vorw\xE4rtsabstandversatz","the z offset of the object.":"der Z-Versatz des Objekts.","the z offset":"Der Z-Versatz","the rotation angle offset of the object.":"der Rotationsschrittwinkel des Objekts.","the rotation angle offset":"Der Rotationsschrittwinkel","the elevation angle offset of the object.":"der Elevationswinkelversatz des Objekts.","the elevation angle offset":"Der Elevationswinkelversatz","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"Der Zielkamerarotationswinkel des Objekts. Wenn dieser Winkel eingestellt ist, folgt die Kamera diesem Wert anstelle des Objektwinkels.","Targeted rotation angle":"Zielrotationsschrittwinkel","the targeted camera rotation angle":"Der Zielkamerarotationswinkel","3D Flip":"3D-Drehung","Flip sprites with a 3D rotation effect.":"Drehen Sie Sprites mit einem 3D-Effekt.","Flip a Sprite with a 3D effect.":"Flippen Sie einen Sprite mit einem 3D-Effekt.","Flipping method":"Flip-Methode","Front animation name":"Name der Frontansicht-Animation","Animation method":"Animationsmethode","Back animation name":"Name der R\xFCckansicht-Animation","Start a flipping animation on the object.":"Starte eine Flip-Animation auf dem Objekt.","Flip the object (deprecated)":"Das Objekt umdrehen (veraltet)","Flip _PARAM0_ over _PARAM2_ms":"Drehen Sie _PARAM0_ in _PARAM2_ms um","Duration (in milliseconds)":"Dauer (in Millisekunden)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Starte eine Flip-Animation auf dem Objekt. Der X-Ursprungspunkt muss in der Objektmitte liegen.","Flip the object":"Das Objekt drehen","Flip _PARAM0_ over _PARAM2_ seconds":"Drehen Sie _PARAM0_ in _PARAM2_ Sekunden um","Jump to the end of the flipping animation.":"Springen Sie ans Ende der Flip-Animation.","Jump to flipping end":"Springen Sie zum Umkippenende","Jump to the end of _PARAM0_ flipping":"Springen Sie ans Ende des Umkippens von _PARAM0_","Checks if a flipping animation is currently playing.":"Pr\xFCft, ob eine Umkippanimation gerade abgespielt wird.","Flipping is playing":"Umkippen wird abgespielt","_PARAM0_ is flipping":"_PARAM0_ wird umgekippt","Checks if the object is flipped or will be flipped.":"\xDCberpr\xFCft, ob das Objekt umgekippt ist oder umkippt.","Is flipped":"Ist umgekippt","_PARAM0_ is flipped":"_PARAM0_ ist umgekehrt","Flips the object to one specific side.":"Klappt das Objekt auf eine bestimmte Seite um.","Flip to a side (deprecated)":"Umdrehen auf eine Seite (veraltet)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"_PARAM0_ umdrehen: _PARAM2_ \xFCber _PARAM3_ms","Reverse side":"Gegen\xFCberliegende Seite","Flips the object to one specific side. The X origin point must be set at the object center.":"Klappt das Objekt auf eine bestimmte Seite um. Der X-Origin-Punkt muss auf das Objektzentrum gesetzt werden.","Flip to a side":"Auf eine Seite klappen","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"_PARAM0_ visuell umkehren: _PARAM2_ \xFCber _PARAM3_ Sekunden","Visually flipped":"Visuell umgekehrt","_PARAM0_ is visually flipped":"_PARAM0_ ist visuell umgekehrt","Flip visually":"Visuell kippen","Flip visually _PARAM0_: _PARAM2_":"Visuell kippen _PARAM0_: _PARAM2_","Flipped":"Gekippt","Resource bar (separated units)":"Ressourcenleiste (getrennte Einheiten)","Unit width":"Einheitliche Breite","How much pixels to show for a value of 1.":"Wie viele Pixel f\xFCr einen Wert von 1 angezeigt werden sollen.","Show the background":"Hintergrund anzeigen","Center the bar of _PARAM0_":"Zentrieren Sie die Leiste von _PARAM0_","Time formatting":"Zeitformatierung","Converts seconds into standard time formats, such as HH:MM:SS. ":"Wandelt Sekunden in Standardzeitformate um, wie HH:MM:SS.","Format time in seconds to HH:MM:SS.":"Zeit in Sekunden in HH:MM:SS formatieren.","Format time in seconds to HH:MM:SS":"Zeit in Sekunden in HH:MM:SS formatieren","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Zeit _PARAM1_ in HH:MM:SS in _PARAM2_ formatieren","Time, in seconds":"Zeit, in Sekunden","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Zeit in Sekunden in HH:MM:SS.000 formatieren, einschlie\xDFlich Millisekunden.","Format time in seconds to HH:MM:SS.000":"Zeit in Sekunden in HH:MM:SS.000 formatieren","Timed Back and Forth Movement":"Bewegung hin und her in zeitlichem Abstand","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Dieses Verhalten bewegt Objekte f\xFCr eine bestimmte Zeit oder Entfernung hin und her, vertikal oder horizontal.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Bewegen Sie ein Objekt (z. B. Gegner) f\xFCr eine bestimmte Zeit oder Entfernung und kippen Sie es dann um und starten Sie von vorne. \nHinweis: Animationen sollten nach LINKS zeigen.","Move the object vertically (instead of horizontally)":"Bewegen Sie das Objekt vertikal (anstatt horizontal)","Moving speed (in pixel/s)":"Bewegungsgeschwindigkeit (in Pixel/s)","Moving distance (in pixels)":"Bewegungsentfernung (in Pixel)","Moving maximum time (in seconds)":"Maximale Bewegungszeit (in Sekunden)","Distance start point":"Abstand Startpunkt","position of the sprite at the previous frame":"Position des Sprites im vorherigen Frame","check that time has elapsed":"\xDCberpr\xFCfen, ob die Zeit abgelaufen ist","Toggle switch (for Shape Painter)":"Umschalter (f\xFCr Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Verwenden Sie ein Formmaler-Objekt, um einen Umschalter zu zeichnen, den Benutzer anklicken oder ber\xFChren k\xF6nnen.","Radius of the thumb (px) Example: 10":"Daumennadelradius (px) Beispiel: 10","Active thumb color string. Example: 24;119;211":"Aktive Daumenfarbschnur. Beispiel: 24;119;211","Opacity of the thumb. Example: 255":"Deckkraft des Daumens. Beispiel: 255","Width of the track (pixels) Example: 20":"Breite der Strecke (Pixel) Beispiel: 20","Height of the track (pixels) Example: 14":"H\xF6he der Strecke (Pixel) Beispiel: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Farbfolge f\xFCr den Track rechts vom Schieberegler. Beispiel: 150;150;150 (Lassen Sie es leer, um die Farbe des Schiebereglers zu verwenden)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Deckkraft des Tracks rechts vom Schieberegler. Beispiel: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Farbfolge f\xFCr den Track links vom Schieberegler. Beispiel: 24;119;211 (Lassen Sie es leer, um die Schiebereglerfarbe zu verwenden)","Opacity of the track that is LEFT of the thumb. Example: 128":"Deckkraft des Tracks links vom Schieberegler. Beispiel: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Gr\xF6\xDFe der Halo, wenn die Maus \xFCber den Schieberegler f\xE4hrt und darauf klickt. Beispiel: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Deckkraft des Halo, wenn die Maus \xFCber den Schieberegler f\xE4hrt. Beispiel: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Deckkraft des Halos, der erscheint, wenn der Umschalter gedr\xFCckt wird. Beispiel: 64","Number of pixels the thumb is from the left side of the track.":"Anzahl der Pixel, die der Schieberegler von der linken Seite des Tracks entfernt ist.","Disabled":"Deaktiviert","State has been changed (used in ToggleChecked function)":"Der Zustand wurde ge\xE4ndert (verwendet in ToggleChecked Funktion)","Inactive thumb color string. Example: 255;255;255":"Inaktive Daumenfarbfolge. Beispiel: 255;255;255","Click or press has started on toggle switch":"Klicken oder Dr\xFCcken wurde am Umschalter gestartet","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Versatz (Y) des Schattens am Daumen. Positive Zahlen bewegen den Schatten nach unten, negative Zahlen bewegen den Schatten nach oben. Beispiel: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Versatz (X) des Schattens am Daumen. Positive Zahlen bewegen den Schatten nach rechts, negative Zahlen bewegen den Schatten nach links. Beispiel: 0","Opacity of shadow on thumb. Example: 32":"Deckkraft des Schattens am Daumen. Beispiel: 32","Need redraw":"Zeichnen erforderlich","Was hovered":"War gehovered","Change the track width.":"\xC4ndern Sie die Spurbreite.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\xC4ndern Sie die Spurbreite von _PARAM0_ auf _PARAM2_ Pixel","Change the track height.":"\xC4ndern Sie die Spurh\xF6he.","Track height":"Spurh\xF6he","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\xC4ndern Sie die Spurh\xF6he von _PARAM0_ auf _PARAM2_ Pixel","Change the thumb opacity.":"\xC4ndern Sie die Daumenopazit\xE4t.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Daumenopazit\xE4t von _PARAM0_ auf _PARAM2_","Change the inactive track opacity.":"\xC4ndern Sie die inaktive Spurtr\xFCbheit.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die inaktive Spurtr\xFCbheit von _PARAM0_ auf _PARAM2_","Change the active track opacity.":"\xC4ndern Sie die aktive Spurtr\xFCbheit.","Change the active track opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die aktive Spurtr\xFCbheit von _PARAM0_ auf _PARAM2_","Change the halo opacity when the thumb is pressed.":"\xC4ndern Sie die Halooptazit\xE4t, wenn der Daumen gedr\xFCckt wird.","Change the halo opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Halooptazit\xE4t von _PARAM0_ auf _PARAM2_","Change opacity of the halo when the thumb is hovered.":"\xC4ndern Sie die Opazit\xE4t des Halos, wenn der Daumen schwebt.","Change the offset on Y axis of the thumb shadow.":"\xC4ndern Sie den Versatz auf der Y-Achse des Daumenschattens.","Thumb shadow offset on Y axis":"Daumenschattenversatz auf der Y-Achse","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\xC4ndern Sie den Versatz auf der Y-Achse des Daumenschattens von _PARAM0_ auf _PARAM2_","Y offset (pixels)":"Y-Versatz (Pixel)","Change the offset on X axis of the thumb shadow.":"\xC4ndern Sie den Versatz auf der X-Achse des Daumenschattens.","Thumb shadow offset on X axis":"Daumenschattenversatz auf der X-Achse","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\xC4ndern Sie den Versatz auf der X-Achse des Daumenschattens von _PARAM0_ auf _PARAM2_","X offset (pixels)":"X-Versatz (Pixel)","Change the thumb shadow opacity.":"\xC4ndern Sie die Daumenschattenopazit\xE4t.","Thumb shadow opacity":"Daumenschattenopazit\xE4t","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Daumenschattenopazit\xE4t von _PARAM0_ auf _PARAM2_","Opacity of shadow on thumb":"Deckkraft der Schatten am Daumen","Change the thumb radius.":"\xC4ndern Sie den Daumenradius.","Thumb radius":"Daumenradius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\xC4ndern Sie den Daumenradius von _PARAM0_ auf _PARAM2_ Pixel","Change the halo radius.":"\xC4ndern Sie den Haloradius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\xC4ndern Sie den Halo-Radius von _PARAM0_ auf _PARAM2_ Pixel","Change the active track color (the part on the thumb left).":"\xC4ndern Sie die Farbe des aktiven Tracks (der Teil auf der Daumen links).","Change the active track color of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Farbe des aktiven Tracks von _PARAM0_ auf _PARAM2_","Color of active track":"Farbe des aktiven Tracks","Change the inactive track color (the part on the thumb right).":"\xC4ndern Sie die Farbe des inaktiven Tracks (der Teil auf dem Daumen rechts).","Change the inactive track color of _PARAM0_ to _PARAM2_":"\xC4ndern Sie die Farbe des inaktiven Tracks von _PARAM0_ auf _PARAM2_","Color of inactive track":"Farbe des inaktiven Tracks","Change the thumb color (when unchecked).":"\xC4ndern Sie die Daumenfarbe (wenn nicht aktiviert).","Thumb color (when unchecked)":"Daumenfarbe (wenn nicht aktiviert)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\xC4ndern Sie die Daumenfarbe von _PARAM0_ (wenn nicht aktiviert) auf _PARAM2_","Change the thumb color (when checked).":"\xC4ndern Sie die Daumenfarbe (wenn aktiviert).","Thumb color (when checked)":"Daumenfarbe (wenn aktiviert)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\xC4ndern Sie die Daumenfarbe von _PARAM0_ (wenn aktiviert) auf _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"Wenn markiert, \xE4ndern Sie zu nicht markiert. Wenn nicht markiert, \xE4ndern Sie zu markiert.","Toggle the switch":"Wechseln Sie den Schalter","Change _PARAM0_ to opposite state (checked/unchecked)":"\xC4ndern Sie _PARAM0_ in den umgekehrten Zustand (markiert/nicht markiert)","Disable (or enable) the toggle switch.":"Deaktivieren (oder aktivieren) Sie den Umschalter.","Disable (or enable) the toggle switch":"Deaktivieren (oder aktivieren) Sie den Umschalter","Disable _PARAM0_: _PARAM2_":"Deaktivieren _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Markieren (oder demarkieren) Sie den Umschalter","Set _PARAM0_ to checked: _PARAM2_":"Setzen Sie _PARAM0_ auf markiert: _PARAM2_","Check if mouse is hovering over toggle switch.":"\xDCberpr\xFCfen Sie, ob die Maus \xFCber dem Umschalter schwebt.","Is mouse hovered over toggle switch?":"Ist die Maus \xFCber dem Umschalterhovered?","Mouse is hovering over _PARAM0_":"Maus wird \xFCber _PARAM0_ gehalten","Track width.":"Trackbreite.","Track height.":"Trackh\xF6he.","Offset (Y) of shadow on thumb.":"Abstand (Y) des Schattens auf dem Daumen.","Offset (Y) of shadow on thumb":"Abstand (Y) des Schattens auf dem Daumen","Offset (X) of shadow on thumb.":"Abstand (X) des Schattens auf dem Daumen.","Offset (X) of shadow on thumb":"Abstand (X) des Schattens auf dem Daumen","Opacity of shadow on thumb.":"Deckkraft des Schattens auf dem Daumen.","Thumb opacity.":"Daumendeckkraft.","Active track opacity.":"Aktive Trackdeckkraft.","Inactive track opacity.":"Inaktive Trackdeckkraft.","Halo opacity (pressed).":"Halo-Deckkraft (gedr\xFCckt).","Halo opacity (hover).":"Halo-Deckkraft (hover).","Halo radius (pixels).":"Halo-Radius (Pixel).","Active track color.":"Farbe des aktiven Tracks.","Inactive track color.":"Farbe des inaktiven Tracks.","Active thumb color.":"Farbe des aktiven Daumens.","Active thumb color":"Farbe des aktiven Daumens","Check if the toggle switch is disabled.":"Pr\xFCfen Sie, ob der Umschalter deaktiviert ist.","Is disabled":"Ist deaktiviert","Inactive thumb color.":"Farbe des inaktiven Daumens.","Inactive thumb color":"Farbe des inaktiven Daumens","Make object travel to random positions":"Objekt zu zuf\xE4lligen Positionen bewegen","Make object travel to random positions (with the pathfinding behavior).":"Objekt zu zuf\xE4lligen Positionen bewegen (mit dem Wegfindungs-Verhalten).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Lassen Sie das Objekt zu einer zuf\xE4lligen Position um die aktuelle Position des Objekts reisen. Die Bewegung wird nur dann eingeleitet, wenn das Objekt nicht bereits bewegt wird (seine Pfadfindungsbewegungsgeschwindigkeit betr\xE4gt 0). Bewegen Sie sich in Richtung eines bestimmten Winkels, falls gew\xFCnscht.","Make object travel to a random position, with optional direction":"Objekt reist zu einer zuf\xE4lligen Position, mit optionaler Richtung","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Verschiebe _PARAM1_ zu zuf\xE4lligen Positionen, wobei jeder Halt mindestens _PARAM3_px und h\xF6chstens _PARAM4_px von der aktuellen Position entfernt ist. Bewegen Sie sich in Richtung Winkel _PARAM5_ mit einer Verzerrung von _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Objekt, das unterwegs sein wird (muss Verhaltensweisen f\xFCr Pfadfindung haben)","Pathfinding Behavior (required)":"Pfadfinder-Verhalten (erforderlich)","Minimum distance between each position (Default: 100px)":"Mindestabstand zwischen jeder Position (Standard: 100px)","Maximum distance between each position (Default: 200px)":"Maximalabstand zwischen jeder Position (Standard: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Richtung (in Grad), in die sich das Objekt bewegen wird (Bereich: 0-360)","Direction bias (Range: 0-1)":"Richtungsverzerrung (Bereich: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Zum Beispiel: '0' w\xE4hlt eine v\xF6llig zuf\xE4llige Richtung, '0,5' w\xE4hlt eine Richtung innerhalb des Halbkreises, der zur angegebenen Richtung zeigt, und '1' verwendet einfach die angegebene Richtung.","Turret movement":"Gesch\xFCtzbewegung","A turret movement with customizable speed, acceleration and stop angles.":"Eine Gesch\xFCtzbewegung mit anpassbarer Geschwindigkeit, Beschleunigung und Stoppwinkeln.","Maximum rotation speed (in degrees per second)":"Maximale Drehgeschwindigkeit (in Grad pro Sekunde)","Maximum angle (use the same value for min and max to set no constraint)":"Maximaler Winkel (verwenden Sie den gleichen Wert f\xFCr min und max, um keine Einschr\xE4nkung festzulegen)","Minimum angle (use the same value for min and max to set no constraint)":"Minimaler Winkel (verwenden Sie den gleichen Wert f\xFCr min und max, um keine Einschr\xE4nkung festzulegen)","Aiming angle property":"Eigenschaft f\xFCr den Zielwinkel","Must move clockwise":"Muss im Uhrzeigersinn bewegt werden","Must move counter-clockwise":"Muss gegen den Uhrzeigersinn bewegt werden","Has moved":"Hat sich bewegt","Target angle (MoveToward)":"Zielwinkel (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Ursprungswinkel: der weiteste Winkel von AngleMin und AngleMax","Check if the turret is moving.":"\xDCberpr\xFCfen Sie, ob sich der Turm bewegt.","Move clockwise.":"Im Uhrzeigersinn bewegen.","Move clockwise":"Im Uhrzeigersinn bewegen","Move _PARAM0_ clockwise":"Bewege _PARAM0_ im Uhrzeigersinn","Move counter-clockwise.":"Gegen den Uhrzeigersinn bewegen.","Move counter-clockwise":"Gegen den Uhrzeigersinn bewegen","Move _PARAM0_ counter-clockwise":"Bewege _PARAM0_ gegen den Uhrzeigersinn","Set angle toward a position.":"Winkel auf eine Position setzen.","Set aiming angle toward a position":"Aim-Winkel auf eine Position setzen","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Stellen Sie den Zielwinkel von _PARAM0_ in Richtung von _PARAM2_;_PARAM3_ ein","Move toward a position.":"In Richtung einer Position bewegen.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Bewege _PARAM0_ in Richtung von _PARAM2_; _PARAM3_ innerhalb einer _PARAM4_\xB0-Grenze","Angle margin":"Winkelmargin","Change the aiming angle.":"Den Aim-Winkel \xE4ndern.","Aiming angle":"Aim-Winkel","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Den Aim-Winkel von _PARAM0_ auf _PARAM2_\xB0 \xE4ndern","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aim-Winkel (zwischen 0\xB0 und 360\xB0, wenn keine Endwinkel festgelegt sind).","Two choices dialog boxes":"Dialogfeld mit zwei Auswahlm\xF6glichkeiten","A dialog box with buttons to let users make a choice.":"Ein Dialogfeld mit Schaltfl\xE4chen, damit Benutzer eine Auswahl treffen k\xF6nnen.","A dialog box showing two options.":"Ein Dialogfeld, das zwei Optionen anzeigt.","Two choices dialog box":"Dialogfeld mit zwei Auswahlm\xF6glichkeiten","Default highlighted button identifier":"Standardm\xE4\xDFig hervorgehobene Schaltfl\xE4che-Identifikator","Default highlighted button identifier.":"Standardm\xE4\xDFig hervorgehobene Schaltfl\xE4che-Identifikator.","Cancel with Escape key":"Mit der Escape-Taste abbrechen","Enable or disable the escape key to close the dialog.":"Aktivieren oder deaktivieren Sie die Escape-Taste, um das Dialogfeld zu schlie\xDFen.","Label for the \"Yes\" button":"Beschriftung f\xFCr die Schaltfl\xE4che 'Ja'","This is the button with identifier 0.":"Dies ist die Schaltfl\xE4che mit der ID 0.","Label for the \"No\" button":"Beschriftung f\xFCr die Schaltfl\xE4che 'Nein'","This is the button with identifier 1.":"Dies ist die Schaltfl\xE4che mit der ID 1.","Check if the \"Yes\" button of the dialog was selected.":"\xDCberpr\xFCfen, ob die Schaltfl\xE4che \"Ja\" des Dialogfelds ausgew\xE4hlt wurde.","\"Yes\" button is clicked":"\"Ja\"-Schaltfl\xE4che wird angeklickt","\"Yes\" button of _PARAM0_ is clicked":"\"Ja\"-Schaltfl\xE4che von _PARAM0_ wird angeklickt","Check if the \"No\" button of the dialog was selected.":"\xDCberpr\xFCfen, ob die Schaltfl\xE4che \"Nein\" des Dialogfelds ausgew\xE4hlt wurde.","\"No\" button is clicked":"\"Nein\"-Schaltfl\xE4che wird angeklickt","\"No\" button of _PARAM0_ is clicked":"\"Nein\"-Schaltfl\xE4che von _PARAM0_ wird angeklickt","the highlighted button.":"die markierte Schaltfl\xE4che.","Highlighted button":"Markierte Schaltfl\xE4che","the highlighted button":"die markierte Schaltfl\xE4che","the text shown by the dialog.":"Der Text, der vom Dialogfeld angezeigt wird.","Text message":"Textnachricht","the text":"der Text","Webpage URL tools (Web browser)":"Webseiten-URL-Tools (Webbrowser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Erm\xF6glicht das Lesen von URLs bei Webbrowser-Exports des Spiels und die allgemeine Manipulation von URLs.","Gets the URL of the current game page.":"Erh\xE4lt die URL der aktuellen Spielseite.","Get the URL of the web page":"Holen Sie sich die URL der Webseite","Reloads the current web page.":"L\xE4dt die aktuelle Webseite erneut.","Reload the web page":"Aktualisieren Sie die Webseite","Reload the current page":"Aktualisieren Sie die aktuelle Seite","Loads another page in place of the current one.":"L\xE4dt eine andere Seite anstelle der aktuellen Seite.","Redirect to another page":"Umleiten auf eine andere Seite","Redirect to _PARAM1_":"Umleiten zu _PARAM1_","URL to redirect to":"URL zum Umleiten","Get an attribute from a URL.":"Holt ein Attribut aus einer URL.","Get URL attribute":"Holen Sie sich das URL-Attribut","The URL to get the attribute from":"Die URL, von der das Attribut abgerufen wird","The attribute to get":"Das zu holende Attribut","Gets a parameter of a URL query string.":"Holt einen Parameter einer URL-Abfragezeichenfolge.","Get a parameter of a URL query string":"Holen Sie sich einen Parameter einer URL-Abfragezeichenfolge","The URL to get a query string parameter from":"Die URL, von der ein Abfragezeichenfolgenparameter abgerufen werden soll","The query string parameter to get":"Der Abfragezeichenfolgenparameter, der zu erhalten ist","Updates a specific part of a URL.":"Aktualisiert einen bestimmten Teil einer URL.","Update a URL attribute":"Aktualisieren Sie ein URL-Attribut","The URL to change":"Die zu \xE4ndernde URL","The attribute to update":"Das zu aktualisierende Attribut","The new value of this attribute":"Der neue Wert dieses Attributes","Sets or replaces a query string parameter of a URL.":"Setzt oder ersetzt einen Abfragezeichenfolgenparameter einer URL.","Change a get parameter of a URL":"\xC4ndern Sie einen GET-Parameter einer URL","The query string parameter to update":"Der zu aktualisierende Abfragezeichenfolgenparameter","The new value of the query string parameter":"Der neue Wert des Abfragezeichenfolgenparameters","Removes a query string parameter from an URL.":"Entfernt einen Abfragezeichenfolgenparameter aus einer URL.","Remove a get parameter of an URL":"Entfernen Sie einen GET-Parameter aus einer URL","The query string parameter to remove":"Der zu entfernende Abfragezeichenfolgenparameter","Unique Identifiers":"Einzigartige Kennungen","A collection of UID generation expressions.":"Eine Sammlung von UID-Generierungsausdr\xFCcken.","Generates a unique identifier with the UUIDv4 pattern.":"Generiert eindeutige Kennung mit dem UUIDv4-Muster.","Generate a UUIDv4":"Erzeugen Sie eine UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generiert eine eindeutige Kennung mit dem inkrementierten Ganzzahl-Muster.","Generate an incremented integer UID":"Generieren Sie eine inkrementierte Ganzzahl-UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Bietet Konvertierungstools f\xFCr Ascii- und Unicode-Zeichen.","Reverses the unicode of a string with a base.":"Kehrt die Unicode eines Strings mit einer Basis um.","Reverse the unicode of a string":"Kehren Sie den Unicode eines Strings um","String to reverse":"String zum Umkehren","Base of the reverse (Default: 2)":"Basis der Umkehrung (Standard: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Bereich von Unicode-Zeichen (Geben Sie hier 16 ein, um die meisten Zeichen zu unterst\xFCtzen, wenn Sie 2 in die Basis einf\xFCgen)","Converts a unicode representation into String with a base.":"Konvertiert eine Unicode-Darstellung in einen String mit einer Basis.","Unicode to string":"Unicode in Zeichenfolge","The unicode to convert to String":"Das Unicode, das in einen String konvertiert werden soll","Base":"Basis","Seperator text (Optional)":"Trenntext (Optional)","Converts a string into unicode representation with a base.":"Konvertiert eine Zeichenfolge in eine Unicode-Darstellung mit einer Basis.","String to unicode conversion":"Zeichenfolgen in Unicode-Konvertierung","The string to convert to unicode":"Die Zeichenfolge, die in Unicode konvertiert werden soll","Values of multiple objects":"Eigenschaften mehrerer Objekte","Values of picked object instances (including position, size, force and angle).":"Werte von ausgew\xE4hlten Objektinstanzen (einschlie\xDFlich Position, Gr\xF6\xDFe, Kraft und Winkel).","Minimum X position of picked object instances (using AABB of objects).":"Minimale X-Position von ausgew\xE4hlten Objektinstanzen (unter Verwendung der AABB von Objekten).","Minimum X position of picked object instances":"Minimale X-Position von ausgew\xE4hlten Objektinstanzen","objects":"Objekte","Maximum X position of picked object instances (using AABB of objects).":"Maximale X-Position von ausgew\xE4hlten Objektinstanzen (unter Verwendung der AABB von Objekten).","Maximum X position of picked object instances":"Maximale X-Position von ausgew\xE4hlten Objektinstanzen","Minimum Y position of picked object instances (using AABB of objects).":"Minimale Y-Position von ausgew\xE4hlten Objektinstanzen (unter Verwendung der AABB von Objekten).","Minimum Y position of picked object instances":"Minimale Y-Position von ausgew\xE4hlten Objektinstanzen","Maximum Y position of picked object instances (using AABB of objects).":"Maximale Y-Position von ausgew\xE4hlten Objektinstanzen (unter Verwendung der AABB von Objekten).","Maximum Y position of picked object instances":"Maximale Y-Position von ausgew\xE4hlten Objektinstanzen","Minimum Z order of picked object instances.":"Minimale Z-Reihenfolge von ausgew\xE4hlten Objektinstanzen.","Minimum Z order of picked object instances":"Minimale Z-Reihenfolge von ausgew\xE4hlten Objektinstanzen","Maximum Z order of picked object instances.":"Maximale Z-Reihenfolge von ausgew\xE4hlten Objektinstanzen.","Maximum Z order of picked object instances":"Maximale Z-Reihenfolge von ausgew\xE4hlten Objektinstanzen","Average Z order of picked object instances.":"Durchschnittliche Z-Reihenfolge von ausgew\xE4hlten Objektinstanzen.","Average Z order of picked object instances":"Durchschnittliche Z-Reihenfolge von ausgew\xE4hlten Objektinstanzen","X center point (absolute) of picked object instances.":"X-Mittelpunkt (absolut) von ausgew\xE4hlten Objektinstanzen.","X center point (absolute) of picked object instances":"X-Mittelpunkt (absolut) von ausgew\xE4hlten Objektinstanzen","Objects":"Objekte","Objects that will be used to calculate their center point":"Objekte, die zur Berechnung ihres Mittelpunkts verwendet werden","Y center point (absolute) of picked object instances.":"Y-Mittelpunkt (absolut) von ausgew\xE4hlten Objektinstanzen.","Y center point (absolute) of picked object instances":"Y-Mittelpunkt (absolut) von ausgew\xE4hlten Objektinstanzen","X center point (average) of picked object instances.":"X-Mittelpunkt (Durchschnitt) von ausgew\xE4hlten Objektinstanzen.","X center point (average) of picked object instances":"X-Mittelpunkt (Durchschnitt) von ausgew\xE4hlten Objektinstanzen","Y center point (average) of picked object instances.":"Y-Mittelpunkt (Durchschnitt) von ausgew\xE4hlten Objektinstanzen.","Y center point (average) of picked object instances":"Y-Mittelpunkt (Durchschnitt) von ausgew\xE4hlten Objektinstanzen","Min object height of picked object instances.":"Mindesth\xF6he der ausgew\xE4hlten Objektinstanzen.","Min object height of picked object instances":"Mindesth\xF6he der ausgew\xE4hlten Objektinstanzen","Max object height of picked object instances.":"Maximale H\xF6he der ausgew\xE4hlten Objektinstanzen.","Max object height of picked object instances":"Maximale H\xF6he der ausgew\xE4hlten Objektinstanzen","Average height of picked object instances.":"Durchschnittliche H\xF6he der ausgew\xE4hlten Objektinstanzen.","Average height of picked object instances":"Durchschnittliche H\xF6he der ausgew\xE4hlten Objektinstanzen","Min object width of picked object instances.":"Mindestbreite des ausgew\xE4hlten Objekts.","Min object width of picked object instances":"Mindestbreite des ausgew\xE4hlten Objekts","Max object width of picked object instances.":"Maximale Breite des ausgew\xE4hlten Objektinstanzen.","Max object width of picked object instances":"Maximale Breite des ausgew\xE4hlten Objektinstanzen","Average width of picked object instances.":"Durchschnittliche Breite der ausgew\xE4hlten Objektinstanzen.","Average width of picked object instances":"Durchschnittliche Breite der ausgew\xE4hlten Objektinstanzen","Average horizontal force (X) of picked object instances.":"Durchschnittliche horizontale Kraft (X) der ausgew\xE4hlten Objektinstanzen.","Average horizontal force (X) of picked object instances":"Durchschnittliche horizontale Kraft (X) der ausgew\xE4hlten Objektinstanzen","Average vertical force (Y) of picked object instances.":"Durchschnittliche vertikale Kraft (Y) der ausgew\xE4hlten Objektinstanzen.","Average vertical force (Y) of picked object instances":"Durchschnittliche vertikale Kraft (Y) der ausgew\xE4hlten Objektinstanzen","Average angle of rotation of picked object instances.":"Durchschnittlicher Rotationswinkel der ausgew\xE4hlten Objektinstanzen.","Average angle of rotation of picked object instances":"Durchschnittlicher Rotationswinkel der ausgew\xE4hlten Objektinstanzen","WebSocket client":"WebSocket-Client","A WebSocket client for fast client-server networking.":"Ein WebSocket-Client f\xFCr schnelle Client-Server-Netzwerkkommunikation.","Triggers if the client is currently connecting to the WebSocket server.":"L\xF6st aus, wenn der Client derzeit versucht, eine Verbindung zum WebSocket-Server herzustellen.","Connecting to a server":"Verbindung zu einem Server herstellen","Connecting to the server":"Verbindung mit dem Server herstellen","Triggers if the client is connected to a WebSocket server.":"L\xF6st aus, wenn der Client mit einem WebSocket-Server verbunden ist.","Connected to a server":"Mit einem Server verbunden","Connected to the server":"Mit dem Server verbunden","Triggers if the connection to a WebSocket server was closed.":"L\xF6st aus, wenn die Verbindung zu einem WebSocket-Server geschlossen wurde.","Connection to a server was closed":"Verbindung zu einem Server wurde geschlossen","Connection to the server closed":"Verbindung zum Server wurde geschlossen","Connects to a WebSocket server.":"Verbindet sich mit einem WebSocket-Server.","Connect to server":"Mit Server verbinden","Connect to WebSocket server at _PARAM1_":"Mit WebSocket-Server unter _PARAM1_ verbinden","The server address":"Die Serveradresse","Disconnects from the current WebSocket server.":"Trennt die Verbindung zum aktuellen WebSocket-Server.","Disconnect from server":"Verbindung zum Server trennen","Disconnect from server (reason: _PARAM1_)":"Vom Server trennen (Grund: _PARAM1_)","The reason for disconnection":"Der Grund f\xFCr die Trennung","Triggers when the server has sent the client some data.":"Ausl\xF6sen, wenn der Server dem Client einige Daten gesendet hat.","An event was received":"Ein Ereignis wurde empfangen","Data received from server":"Daten vom Server empfangen","Returns the piece of data from the server that is currently being processed.":"Gibt das Datenst\xFCck vom Server zur\xFCck, das derzeit verarbeitet wird.","Data from server":"Daten vom Server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Verwirft ein Ereignis nach dessen Verarbeitung, um die Verarbeitung des n\xE4chsten Ereignisses ohne Warten auf den n\xE4chsten Frame zu erm\xF6glichen.","Mark as processed":"Als verarbeitet markieren","Mark current event as completed":"Aktuelles Ereignis als abgeschlossen markieren","Sends a string to the server.":"Sendet eine Zeichenkette an den Server.","Send data to the server":"Sendet Daten an den Server","Send _PARAM1_ to the server":"Sendet _PARAM1_ an den Server","The data to send to the server":"Die Daten, die an den Server gesendet werden sollen","Triggers when a WebSocket error has occurred.":"Ausl\xF6sen, wenn ein WebSocket-Fehler aufgetreten ist.","An error occurred":"Ein Fehler ist aufgetreten","WebSocket error has occurred":"WebSocket-Fehler ist aufgetreten","Gets the last error that occurred.":"Ruft den zuletzt aufgetretenen Fehler ab.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Erzeugt eine Illusion von Tiefe, indem die Z-Reihenfolge basierend auf der Y-Position des Objekts festgelegt wird. N\xFCtzlich f\xFCr isometrische Spiele, 2D-Spiele mit einer \"Top-Down\"-Ansicht, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Setzt die Tiefe (Z-Reihenfolge) der Instanz auf den Wert ihrer Y-Position in der Szene, wodurch eine Tiefenillusion entsteht. Der Ursprungspunkt des Objekts wird zur Bestimmung der Z-Reihenfolge verwendet."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/el_GR/extension-messages.js b/newIDE/app/src/locales/el_GR/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/el_GR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/en/extension-messages.js b/newIDE/app/src/locales/en/extension-messages.js new file mode 100644 index 0000000000..3b9d8dd5ca --- /dev/null +++ b/newIDE/app/src/locales/en/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n10==1&&n100!=11?"one":n10==2&&n100!=12?"two":n10==3&&n100!=13?"few":"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/eo_UY/extension-messages.js b/newIDE/app/src/locales/eo_UY/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/eo_UY/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/es_ES/extension-messages.js b/newIDE/app/src/locales/es_ES/extension-messages.js new file mode 100644 index 0000000000..c715ef66fc --- /dev/null +++ b/newIDE/app/src/locales/es_ES/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Red HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Una extensi\xF3n para crear solicitudes HTTP con configuraciones m\xE1s avanzadas que la acci\xF3n de \"Solicitud de red\" integrada, como especificar encabezados o evitar CORS.","Network":"Red","Creates a template for your request. All requests must be made from a request template.":"Crea una plantilla para tu solicitud. Todas las solicitudes deben hacerse desde una plantilla de solicitud.","Create a new request template":"Crea una nueva plantilla de solicitud","Create request template _PARAM1_ with URL _PARAM2_":"Crea una plantilla de solicitud _PARAM1_ con URL _PARAM2_","New request template name":"Nombre de la nueva plantilla de solicitud","URL the request will be sent to":"URL a la que se enviar\xE1 la solicitud","Creates a new request template with all the attributes from an existing one.":"Crea una nueva plantilla de solicitud con todos los atributos de una existente.","Copy a request template":"Copiar una plantilla de solicitud","Create request _PARAM1_ from template _PARAM2_":"Crear solicitud _PARAM1_ a partir de la plantilla _PARAM2_","Request to copy":"Solicitud a copiar","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"El m\xE9todo HTTP de la solicitud. GET es el valor predeterminado y el que debes usar si no est\xE1s seguro de cu\xE1l elegir. Una solicitud a un punto final de API REST puede tener un efecto diferente seg\xFAn el m\xE9todo; consulta la documentaci\xF3n de la API que est\xE1s llamando para aprender sobre el m\xE9todo apropiado a usar.","HTTP Method (Verb)":"M\xE9todo HTTP (Verbo)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Establecer el m\xE9todo HTTP de la solicitud _PARAM1_ a _PARAM2_","Request template name":"Nombre de la plantilla de solicitud","HTTP Method":"M\xE9todo HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"el m\xE9todo HTTP de la solicitud. GET es el valor predeterminado y el que debes usar si no est\xE1s seguro de cu\xE1l elegir. Una solicitud a un punto final de API REST puede tener un efecto diferente seg\xFAn el m\xE9todo; consulta la documentaci\xF3n de la API que est\xE1s llamando para aprender sobre el m\xE9todo apropiado a usar.","HTTP method of request _PARAM1_":"M\xE9todo HTTP de la solicitud _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Define en qu\xE9 medida los resultados de la solicitud pueden/deben ser almacenados en cach\xE9. Cuando est\xE1 en cach\xE9, en lugar de enviar una solicitud al servidor, el navegador evitar\xE1 hacer una solicitud real al servidor y usar\xE1 una respuesta anterior dada por el servidor para la misma solicitud. El servidor tambi\xE9n tiene voz en esto a trav\xE9s del encabezado Cache-Control.","HTTP Caching strategy":"Estrategia de cach\xE9 de HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Establecer la estrategia de cach\xE9 HTTP de la solicitud _PARAM1_ a _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Obt\xE9n m\xE1s informaci\xF3n sobre lo que hace cada estrategia de cach\xE9 [en la p\xE1gina de MDN para cach\xE9](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"Cach\xE9 de HTTP","HTTP caching strategy of request _PARAM1_":"Estrategia de cach\xE9 de HTTP de la solicitud _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Establece el cuerpo de una solicitud HTTP a una representaci\xF3n JSON de una variable de estructura.","Body as JSON":"Cuerpo como JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Establecer el cuerpo de la solicitud _PARAM1_ a contenido de _PARAM2_ como JSON","Variable with body contents":"Variable con contenido del cuerpo","Sets the body of an HTTP request to a form data representation of a structure variable.":"Establece el cuerpo de una solicitud HTTP a una representaci\xF3n de datos de formulario de una variable de estructura.","Body as form data":"Cuerpo como datos de formulario","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Establece el cuerpo de la solicitud _PARAM1_ al contenido de _PARAM2_ como datos de formulario","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"el cuerpo de la solicitud HTTP. Contiene datos para enviar al servidor, generalmente en formato de texto plano, JSON o FormData. Esto no se puede establecer para las solicitudes GET.","Body":"Cuerpo","body of request _PARAM1_":"cuerpo de la solicitud _PARAM1_","an HTTP header to be sent with the request.":"un encabezado HTTP que se enviar\xE1 con la solicitud.","Header":"Encabezado","HTTP header _PARAM2_ of request _PARAM1_":"encabezado HTTP _PARAM2_ de la solicitud _PARAM1_","HTTP header name":"Nombre del encabezado HTTP","the request template's target URL.":"la URL objetivo de la plantilla de solicitud.","URL":"URL","the URL of request template _PARAM1_":"la URL de la plantilla de solicitud _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS evita que la mayor\xEDa de sitios web externos sean consultados con el cliente HTTP del navegador, ya que el navegador puede estar autenticado en ese sitio web y, como tal, otro sitio web podr\xEDa hacerse pasar por el jugador en ese otro sitio web.\nCuando se habilita eludir CORS, la solicitud se realizar\xE1 desde un servidor que no est\xE9 autenticado en ning\xFAn lugar y, como tal, no estar\xE1 bloqueada por CORS, y compartir\xE1 la respuesta con tu juego. \xA1Ten en cuenta que, como tal, las cookies de autenticaci\xF3n se ignoran! Si eres due\xF1o de la API REST que est\xE1s solicitando, agrega encabezados CORS a tu servidor en lugar de usar este eludir CORS.","Enable CORS Bypass":"Habilitar eludir CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Habilitar eludir CORS para la solicitud _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"\xBFHabilitar eludir CORS?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"El servidor de eludir CORS es ofrecido de forma gratuita por [arthuro555](https://twitter.com/arthuro555). Considera hacer una [donaci\xF3n](https://ko-fi.com/arthuro555) para ayudar a mantener el servidor de eludir CORS en funcionamiento.","Checks whether or not CORS Bypass has been enabled for the request template.":"Comprueba si eludir CORS ha sido habilitado para la plantilla de solicitud.","CORS Bypass enabled":"Eludir CORS habilitado","CORS Bypass is enabled for request _PARAM1_":"Eludir CORS est\xE1 habilitado para la solicitud _PARAM1_","Executes the request defined by a request template.":"Ejecuta la solicitud definida por una plantilla de solicitud.","Execute the request":"Ejecutar la solicitud","Execute request _PARAM1_ and store results in _PARAM2_":"Ejecuta la solicitud _PARAM1_ y almacena los resultados en _PARAM2_","Request to execute":"Solicitud a ejecutar","Variable where to store the response to the request":"Variable donde almacenar la respuesta a la solicitud","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Comprueba si el servidor marc\xF3 la respuesta como un \xE9xito (c\xF3digo de estado 1XX/2XX), no como un fallo (c\xF3digo de estado 4XX/5XX).","Success":"\xC9xito","Response _PARAM1_ indicates a success":"La respuesta _PARAM1_ indica un \xE9xito","Variable containing the response":"Variable que contiene la respuesta","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"el c\xF3digo de estado de la solicitud HTTP (p. ej. 200 si se realiz\xF3 correctamente, 404 si no se encontr\xF3, etc).","Status code":"C\xF3digo de estado","Status code of response _PARAM1_":"C\xF3digo de estado de la respuesta _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Obtiene el texto de estado de una respuesta. Por ejemplo, para una respuesta con el c\xF3digo de estado 404, el texto de estado ser\xE1 \"No encontrado\".","Status text":"Texto de estado","one of the HTTP headers included in the server's response.":"uno de los encabezados HTTP incluidos en la respuesta del servidor.","Header _PARAM2_ of response _PARAM1_":"Encabezado _PARAM2_ de la respuesta _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Lee el cuerpo enviado por el servidor y lo guarda como una cadena en una variable.","Get response body (text)":"Obtiene el cuerpo de la respuesta (texto)","Read body of response _PARAM1_ into _PARAM2_ as text":"Lee el cuerpo de la respuesta _PARAM1_ en _PARAM2_ como texto","Variable where to write the body contents into":"Variable donde escribir los contenidos del cuerpo","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Lee el cuerpo enviado por el servidor, lo analiza como JSON y guarda la estructura resultante en una variable.","Get response body (JSON)":"Obtiene el cuerpo de la respuesta (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Lee el cuerpo de la respuesta _PARAM1_ en _PARAM2_ como JSON","Advanced platformer movements":"Movimientos avanzados del jugador de plataformas","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permite a los personajes de plataformas: salto en el aire, salto en la pared, deslizamiento en la pared, tiempo de coyote y carreras.","Movement":"Movimiento","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Permite que los personajes del juego de plataformas salten poco despu\xE9s de abandonar una plataforma y tambi\xE9n salten en el aire.","Coyote time and air jump":"Tiempo coyote y salto en el aire","Platformer character behavior":"Comportamiento del personaje del juego de plataformas","Coyote time duration":"Duraci\xF3n del tiempo coyote","Coyote time":"Tiempo coyote","Can coyote jump":"\xBFPuede el coyote saltar?","Was in the air":"Estuvo en el aire","Number of air jumps":"N\xFAmero de saltos en el aire","Air jump":"Salto en el aire","Floor jumps count as air jumps":"Los saltos en el suelo cuentan como saltos en el aire","Object":"Objeto","Behavior":"Comportamiento","Change the coyote time duration of an object (in seconds).":"Cambiar la duraci\xF3n del tiempo coyote de un objeto (en segundos).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Cambiar el tiempo del coyote de _PARAM0_: _PARAM2_ segundos","Duration":"Duraci\xF3n","Coyote time duration in seconds.":"Duraci\xF3n del tiempo del coyote en segundos.","Check if a coyote jump can currently happen.":"Comprobar si puede ocurrir un salto del coyote en este momento.","_PARAM0_ can coyote jump":"_PARAM0_ puede saltar como coyote","Update WasInTheAir":"Actualizar WasInTheAir","Update WasInTheAir property of _PARAM0_":"Actualizar la propiedad WasInTheAir de _PARAM0_","Number of jumps in mid-air that are allowed.":"N\xFAmero de saltos en el aire permitidos.","Maximal jump number":"N\xFAmero m\xE1ximo de saltos","Number of jumps in mid-air that are still allowed.":"N\xFAmero de saltos en el aire que a\xFAn est\xE1n permitidos.","Remaining jump":"Salto restante","Change the number of times the character can jump in mid-air.":"Cambiar la cantidad de veces que el personaje puede saltar en el aire.","Air jumps":"Saltos en el aire","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Cambiar la cantidad de veces que _PARAM0_ puede saltar en el aire: _PARAM2_","Remove one of the remaining air jumps of a character.":"Quitar uno de los saltos restantes en el aire de un personaje.","Remove a remaining air jump":"Quitar un salto restante en el aire","Remove one of the remaining air jumps of _PARAM0_":"Quitar uno de los saltos restantes en el aire de _PARAM0_","Allow back all air jumps of a character.":"Permitir de nuevo todos los saltos en el aire de un personaje.","Reset air jumps":"Restablecer saltos en el aire","Allow back all air jumps of _PARAM0_":"Permitir de nuevo todos los saltos en el aire de _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Comprobar si los saltos en el suelo se cuentan como saltos en el aire para un objeto.","Floor jumps count as air jumps for _PARAM0_":"Los saltos en el suelo cuentan como saltos en el aire para _PARAM0_","Let platformer characters jump and slide against walls.":"Permite que los personajes del juego de plataformas salten y se deslicen contra las paredes.","Wall jump":"Salto de pared","Platformer character configuration stack":"Pila de configuraci\xF3n del personaje del juego de plataformas","Jump detection time frame":"Marco de tiempo de detecci\xF3n de salto","Side speed":"Velocidad lateral","Side acceleration":"Aceleraci\xF3n lateral","Side speed sustain time":"Tiempo de sostenimiento de la velocidad lateral","Gravity":"Gravedad","Wall sliding":"Deslizamiento en la pared","Maximum falling speed":"Velocidad m\xE1xima de ca\xEDda","Impact speed absorption":"Absorci\xF3n de velocidad de impacto","Minimal falling speed":"Velocidad m\xEDnima de ca\xEDda","Keep sliding without holding a key":"Seguir deslizando sin presionar una tecla","Check if the object has just wall jumped.":"Comprobar si el objeto acaba de pegar un salto en la pared.","Has just wall jumped":"Acaba de pegar un salto en la pared","_PARAM0_ has just jumped from a wall":"_PARAM0_ acaba de saltar de una pared","Check if the object is wall jumping.":"Comprueba si el objeto est\xE1 saltando en la pared.","Is wall jumping":"Est\xE1 saltando en la pared","_PARAM0_ jumped from a wall":"_PARAM0_ salt\xF3 desde una pared","Check if the object is against a wall.":"Comprueba si el objeto est\xE1 contra una pared.","Against a wall":"Contra una pared","_PARAM0_ is against a wall":"_PARAM0_ est\xE1 contra una pared","Remember that the character was against a wall.":"Recuerda que el personaje estaba contra una pared.","Remember is against wall":"Recuerda que est\xE1 contra la pared","_PARAM0_ remembers having been against a wall":"_PARAM0_ recuerda haber estado contra una pared","Forget that the character was against a wall.":"Olvida que el personaje estaba contra una pared.","Forget is against wall":"Olvida que est\xE1 contra la pared","_PARAM0_ forgets to had been against a wall":"_PARAM0_ olvida haber estado contra una pared","Remember that the character was against a wall within the time frame.":"Recuerda que el personaje estaba contra una pared en el plazo de tiempo.","Was against wall":"Estuvo contra la pared","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ recuerda haber estado contra una pared dentro de _PARAM2_ segundos","Time frame":"Plazo de tiempo","The time frame in seconds.":"El plazo de tiempo en segundos.","Remember that the jump key was pressed.":"Recuerda que se presion\xF3 la tecla de salto.","Remember key pressed":"Recuerda tecla presionada","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ recuerda la tecla _PARAM2_ fue presionada","Key":"Clave","Forget that the jump key was pressed.":"Olvida que se presion\xF3 la tecla de salto.","Forget key pressed":"Olvida tecla presionada","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ olvida la tecla _PARAM2_ fue presionada","Check if the key was pressed within the time frame.":"Comprueba si la tecla fue presionada en el plazo de tiempo.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ recuerda la tecla _PARAM3_ fue presionada dentro de _PARAM2_ segundos","Enable side speed.":"Habilitar velocidad lateral.","Toggle side speed":"Alternar velocidad lateral","Enable side speed for _PARAM0_: _PARAM2_":"Habilitar velocidad lateral para _PARAM0_: _PARAM2_","Enable side speed":"Habilitar velocidad lateral","Enable wall sliding.":"Habilitar deslizamiento en la pared.","Slide on wall":"Deslizarse en la pared","Enable wall sliding for _PARAM0_: _PARAM2_":"Habilitar deslizamiento en la pared para _PARAM0_: _PARAM2_","Enable wall sliding":"Habilitar deslizamiento en la pared","Absorb falling speed of an object.":"Absorber velocidad de ca\xEDda de un objeto.","Absorb falling speed":"Absorber velocidad de ca\xEDda","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorber velocidad de ca\xEDda de _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Absorci\xF3n de velocidad (en p\xEDxeles por segundo)","The wall jump detection time frame of an object (in seconds).":"El marco de tiempo de detecci\xF3n de salto de pared de un objeto (en segundos).","Jump time frame":"Marco de tiempo de salto","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Cambiar el marco de tiempo de detecci\xF3n de salto de pared de _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Cambiar el marco de tiempo de detecci\xF3n de salto de pared de un objeto (en segundos).","Jump detection time frame (in seconds)":"Marco de tiempo de detecci\xF3n de salto (en segundos)","The side speed of wall jumps of an object (in pixels per second).":"La velocidad lateral de los saltos de pared de un objeto (en p\xEDxeles por segundo).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Cambiar la velocidad lateral de los saltos de pared de _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Cambiar la velocidad lateral de los saltos de pared de un objeto (en p\xEDxeles por segundo).","The side acceleration of wall jumps of an object (in pixels per second per second).":"La aceleraci\xF3n lateral de los saltos de pared de un objeto (en p\xEDxeles por segundo por segundo).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Cambiar la aceleraci\xF3n lateral de los saltos de pared de _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Cambiar la aceleraci\xF3n lateral de los saltos de pared de un objeto (en p\xEDxeles por segundo por segundo).","The wall sliding gravity of an object (in pixels per second per second).":"La gravedad deslizante de la pared de un objeto (en p\xEDxeles por segundo por segundo).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Cambiar la gravedad deslizante de la pared de _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Cambiar la gravedad deslizante de la pared de un objeto (en p\xEDxeles por segundo por segundo).","The wall sliding maximum falling speed of an object (in pixels per second).":"La velocidad m\xE1xima de ca\xEDda deslizante de la pared de un objeto (en p\xEDxeles por segundo).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad m\xE1xima de ca\xEDda deslizante de la pared de _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Cambiar la velocidad m\xE1xima de ca\xEDda deslizante de la pared de un objeto (en p\xEDxeles por segundo).","Change the impact speed absorption of an object.":"Cambiar la absorci\xF3n de velocidad del impacto de un objeto.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Cambiar la absorci\xF3n de velocidad del impacto de _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Hacer que los personajes del juego de plataformas se deslicen hacia el suelo.","Dive dash":"Embestida de inmersi\xF3n","Initial falling speed":"Velocidad inicial de ca\xEDda","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simular una pulsaci\xF3n de tecla de inmersi\xF3n para hacer que el objeto se sumerja en el suelo si puede bucear.","Simulate dive key":"Simular tecla de inmersi\xF3n","Simulate pressing dive key for _PARAM0_":"Simular la pulsaci\xF3n de la tecla de inmersi\xF3n para _PARAM0_","Check if the object can dive.":"Comprobar si el objeto puede bucear.","Can dive":"Puede bucear","_PARAM0_ can dive":"_PARAM0_ puede bucear","Check if the object is diving.":"Comprobar si el objeto est\xE1 buceando.","Is diving":"Est\xE1 buceando","_PARAM0_ is diving":"_PARAM0_ est\xE1 buceando","Make platformer characters dash horizontally.":"Hacer que los personajes del juego de plataformas se deslicen horizontalmente.","Horizontal dash":"Embestida horizontal","Platformer charcacter configuration stack":"Pila de configuraci\xF3n del personaje de la plataforma","Initial speed":"Velocidad inicial","Sustain minimum duration":"Duraci\xF3n m\xEDnima del sostenimiento","Sustain":"Sostener","Sustain maxiumum duration":"Duraci\xF3n m\xE1xima del sostenimiento","Sustain acceleration":"Aceleraci\xF3n del sostenimiento","Sustain maxiumum speed":"Velocidad m\xE1xima del sostenimiento","Sustain gravity":"Gravedad del sostenimiento","Decceleration":"Desaceleraci\xF3n","Cool down duration":"Duraci\xF3n de enfriamiento","Simulate a press of dash key.":"Simular una pulsaci\xF3n de tecla de impulso.","Simulate dash key":"Simular tecla de impulso","Simulate pressing dash key for _PARAM0_":"Simular la pulsaci\xF3n de la tecla de guion para _PARAM0_","Check if the object is dashing.":"Comprobar si el objeto est\xE1 realizando una carrera.","Is dashing":"Esquivar","_PARAM0_ is dashing":"_PARAM0_ est\xE1 esquivando","Abort the current dash and set the object to its usual horizontal speed.":"Abortar la carrera actual y establecer la velocidad horizontal habitual del objeto.","Abort dash":"Abortar carrera","Abort the current dash of _PARAM0_":"Abortar la carrera actual de _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolver conflicto entre cambios de configuraci\xF3n del personaje de la plataforma.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revertir los cambios de configuraci\xF3n para un identificador y actualizar la configuraci\xF3n del personaje para usar los m\xE1s recientes.","Revert configuration":"Revertir la configuraci\xF3n","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revertir los cambios de configuraci\xF3n: _PARAM2_ en _PARAM0_","Configuration identifier":"Identificador de configuraci\xF3n","Return the character property value when no change applies on it.":"Devolver el valor de la propiedad del personaje cuando no se aplique ning\xFAn cambio en \xE9l.","Setting":"Ajuste","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configurar _PARAM2_ de _PARAM0_: _PARAM3_ con el identificador: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Devolver la velocidad horizontal m\xE1xima habitual cuando no se apliquen cambios de configuraci\xF3n en ella.","Usual maximum horizontal speed":"Velocidad horizontal m\xE1xima habitual","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar la velocidad horizontal m\xE1xima de _PARAM0_: _PARAM2_ con el identificador: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configurar una propiedad de un personaje para una capa de configuraci\xF3n dada y mover esta capa en la parte superior.","Configure setting":"Configurar ajuste","Setting value":"Valor del ajuste","Configure character gravity for a given configuration layer and move this layer on top.":"Configurar gravedad del personaje para una capa de configuraci\xF3n dada y mover esta capa en la parte superior.","Configure gravity":"Configurar gravedad","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar la gravedad de _PARAM0_: _PARAM2_ con el identificador: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configurar la desaceleraci\xF3n del personaje para una capa de configuraci\xF3n dada y mover esta capa en la parte superior.","Configure horizontal deceleration":"Configurar desaceleraci\xF3n horizontal","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar la desaceleraci\xF3n horizontal de _PARAM0_: _PARAM2_ con el identificador: _PARAM3_","Acceleration":"Aceleraci\xF3n","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configurar la velocidad m\xE1xima de un personaje para una capa de configuraci\xF3n dada y mover esta capa en la parte superior.","Configure maximum horizontal speed":"Configurar velocidad horizontal m\xE1xima","Maximum horizontal speed":"Velocidad horizontal m\xE1xima","Configure character acceleration for a given configuration layer and move this layer on top.":"Configurar aceleraci\xF3n del personaje para una capa de configuraci\xF3n dada y mover esta capa en la parte superior.","Configure horizontal acceleration":"Configurar aceleraci\xF3n horizontal","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar la aceleraci\xF3n horizontal de _PARAM0_: _PARAM2_ con el identificador: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configura la velocidad m\xE1xima de ca\xEDda del personaje para una capa de configuraci\xF3n dada y mueva esta capa hacia arriba.","Configure maximum falling speed":"Configurar velocidad m\xE1xima de ca\xEDda","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configura la velocidad m\xE1xima de ca\xEDda de _PARAM0_: _PARAM2_ con el identificador: _PARAM3_","Advanced movements for 3D physics characters":"Movimientos avanzados para personajes de f\xEDsica 3D","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permita a los personajes de f\xEDsica 3D: salto en el aire, salto en la pared, deslizamiento en la pared, tiempo de coyote y carreras.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Permitir que los personajes de f\xEDsica 3D salten poco despu\xE9s de abandonar una plataforma y tambi\xE9n salten en el aire.","Coyote time and air jump for 3D":"Tiempo coyote y salto en el aire para 3D","3D physics character":"Personaje de f\xEDsica 3D","A Jump control was applied from a default control or simulated by an action.":"Se aplic\xF3 un control de salto a partir de un control predeterminado o simulado por una acci\xF3n.","Jump pressed or simulated":"Bot\xF3n de salto presionado o simulado","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ tiene el bot\xF3n de salto presionado o simulado","Advanced p2p event handling":"Manejo avanzado de eventos p2p","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Permite manejar todos los eventos p2p recibidos a la vez en lugar de uno por cuadro. Es m\xE1s complejo pero tambi\xE9n potencialmente m\xE1s eficiente.","Marks the event as handled, to go on to the next.":"Marcar el evento como manejado, para continuar con el siguiente.","Dismiss event":"Descartar el evento","Dismiss event _PARAM1_ as handled":"Descartar el evento _PARAM1_ como manejado","The event to dismiss":"El evento a descartar","Advanced projectile":"Proyectil avanzado","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Controla c\xF3mo se mueve un proyectil, incluyendo velocidad, aceleraci\xF3n, distancia y duraci\xF3n.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Controlar c\xF3mo se mueve un objeto proyectil incluyendo la vida \xFAtil, la distancia, la velocidad y la aceleraci\xF3n.","Lifetime":"Vida \xFAtil","Use \"0\" to ignore this property.":"Usar \"0\" para ignorar esta propiedad.","Max distance from starting position":"Distancia m\xE1xima desde la posici\xF3n inicial","Max speed":"Velocidad m\xE1xima","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"La velocidad de las fuerzas del objeto no exceder\xE1 este valor. Utilice \"0\" para ignorar esta propiedad.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"La velocidad de las fuerzas del objeto no ser\xE1 inferior a este valor. Utilice \"0\" para ignorar esta propiedad.","Negative acceleration can be used to stop a projectile.":"La aceleraci\xF3n negativa se puede utilizar para detener un proyectil.","Starting speed":"Velocidad inicial","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"El objeto se mover\xE1 en la direcci\xF3n en la que se encuentra cuando se crea. Utilice \"0\" para ignorar esta propiedad.","Delete when lifetime is exceeded":"Borrar cuando se exceda el tiempo de vida","Delete when distance from starting position is exceeded":"Eliminar cuando se exceda la distancia desde la posici\xF3n inicial","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Verifique si se ha superado la distancia m\xE1xima desde la posici\xF3n inicial (el objeto se eliminar\xE1 en el siguiente fotograma).","Max distance from starting position has been exceeded":"Se ha superado la distancia m\xE1xima desde la posici\xF3n inicial","Max distance from starting position of _PARAM0_ has been exceeded":"Se ha superado la distancia m\xE1xima desde la posici\xF3n inicial de _PARAM0_","Check if lifetime has been exceeded (object will be deleted next frame).":"Verifique si se ha superado el tiempo de vida (el objeto se eliminar\xE1 en el siguiente fotograma).","Lifetime has been exceeded":"Se ha superado el tiempo de vida","Lifetime of _PARAM0_ has been exceeded":"El tiempo de vida de _PARAM0_ ha sido excedido","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"el tiempo de vida del objeto. El objeto se elimina despu\xE9s de que se haya excedido la propiedad. Use \"0\" para ignorar esta propiedad.","the lifetime":"la vida \xFAtil","Restart lifetime timer of object.":"Reiniciar temporizador de vida del objeto.","Restart lifetime timer":"Reiniciar temporizador de vida","Restart lifetime timer of _PARAM0_":"Reiniciar temporizador de vida de _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"la distancia m\xE1xima desde la posici\xF3n inicial del objeto. El objeto se elimina despu\xE9s de que se haya excedido la propiedad. Use \"0\" para ignorar esta propiedad.","the max distance from starting position":"la distancia m\xE1xima desde la posici\xF3n inicial","Change the starting position of object to it's current position.":"Cambiar la posici\xF3n inicial del objeto a su posici\xF3n actual.","Change starting position to the current position":"Cambiar la posici\xF3n inicial a la posici\xF3n actual","Change the starting position of _PARAM0_ to it's current position":"Cambiar la posici\xF3n inicial de _PARAM0_ a su posici\xF3n actual","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"la velocidad m\xE1xima del objeto. Las fuerzas del objeto no pueden exceder este valor. Use \"0\" para ignorar esta propiedad.","the max speed":"la velocidad m\xE1xima","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"la minSpeed del objeto. Las fuerzas del objeto no pueden ir por debajo de este valor. Use \"0\" para ignorar esta propiedad.","MinSpeed":"MinSpeed","the minSpeed":"la minSpeed","the acceleration of the object. Use a negative number to slow down.":"la aceleraci\xF3n del objeto. Use un n\xFAmero negativo para desacelerar.","the acceleration":"la aceleraci\xF3n","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"la velocidad inicial del objeto. El objeto se mover\xE1 en la direcci\xF3n en la que est\xE1 mirando cuando se crea. Use \"0\" para ignorar esta propiedad.","the starting speed":"la velocidad de inicio","Check if automatic deletion is enabled when lifetime is exceeded.":"Comprobar si se activa la eliminaci\xF3n autom\xE1tica cuando se excede el tiempo de vida.","Automatic deletion is enabled when lifetime is exceeded":"La eliminaci\xF3n autom\xE1tica se activa cuando se excede el tiempo de vida.","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"La eliminaci\xF3n autom\xE1tica est\xE1 activada cuando se excede el tiempo de vida en _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Cambiar la eliminaci\xF3n autom\xE1tica del objeto cuando se excede el tiempo de vida.","Change automatic deletion when lifetime is exceeded":"Cambiar la eliminaci\xF3n autom\xE1tica cuando se excede el tiempo de vida","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Habilitar la eliminaci\xF3n autom\xE1tica de _PARAM0_ cuando se excede el tiempo de vida: _PARAM2_","DeleteWhenLifetimeExceeded":"EliminarCuandoTiempoExcedido","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Comprobar si se activa la eliminaci\xF3n autom\xE1tica cuando se excede la distancia desde la posici\xF3n inicial.","Automatic deletion is enabled when distance from starting position is exceeded":"La eliminaci\xF3n autom\xE1tica se activa cuando se excede la distancia desde la posici\xF3n inicial.","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"La eliminaci\xF3n autom\xE1tica est\xE1 activada cuando se excede la distancia desde la posici\xF3n inicial en _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Cambiar la eliminaci\xF3n autom\xE1tica cuando se excede la distancia desde la posici\xF3n inicial.","Change automatic deletion when distance from starting position is exceeded":"Cambiar la eliminaci\xF3n autom\xE1tica cuando se excede la distancia desde la posici\xF3n inicial","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Habilitar la eliminaci\xF3n autom\xE1tica de _PARAM0_ cuando se excede la distancia desde la posici\xF3n inicial: _PARAM2_","DeleteWhenDistanceExceeded":"EliminarCuandoDistanciaExcedida","Animated Back and Forth Movement":"Movimiento de vaiv\xE9n animado","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Haz que el objeto vaya a la izquierda y, cuando se alcance cierta distancia, que se gire y regrese hacia la derecha. Aseg\xFArate de que tu objeto tenga dos animaciones llamadas \"GoLeft\" y \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Movimiento animado de ida y vuelta (en espejo)","Animatable capability":"Capacidad de animaci\xF3n","Flippable capability":"Capacidad de volteo","Speed on X axis, in pixels per second":"Velocidad en el eje X, en p\xEDxeles por segundo","Distance traveled on X axis, in pixels":"Distancia recorrida en el eje X, en p\xEDxeles","Array tools":"Herramientas de array","A collection of utilities and tools for working with arrays.":"Una colecci\xF3n de utilidades y herramientas para trabajar con arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"El \xEDndice de la primera variable que es igual a un n\xFAmero espec\xEDfico en un array.","Index of number":"\xCDndice del n\xFAmero","The first index where _PARAM2_ can be found in _PARAM1_":"El primer \xEDndice donde se puede encontrar _PARAM2_ en _PARAM1_","Array to search the value in":"Array para buscar el valor en","Number to search in the array":"N\xFAmero a buscar en el array","The index of the first variable that equals to a specific text in an array.":"El \xEDndice de la primera variable que es igual a un texto espec\xEDfico en un array.","Index of text":"\xCDndice del texto","String to search in the array":"Texto a buscar en el array","The index of the last variable that equals to a specific number in an array.":"El \xEDndice de la \xFAltima variable que es igual a un n\xFAmero espec\xEDfico en un array.","Last index of number":"\xDAltimo \xEDndice del n\xFAmero","The last index where _PARAM2_ can be found in _PARAM1_":"El \xFAltimo \xEDndice donde se puede encontrar _PARAM2_ en _PARAM1_","The index of the last variable that equals to a specific text in an array.":"El \xEDndice de la \xFAltima variable que es igual a un texto espec\xEDfico en un array.","Last index of text":"\xDAltimo \xEDndice del texto","Returns a random number of an array of numbers.":"Devuelve un n\xFAmero aleatorio de un array de n\xFAmeros.","Random number in array":"N\xFAmero aleatorio en la matriz","A randomly picked number of _PARAM1_":"Un n\xFAmero seleccionado al azar de _PARAM1_","Array to get a number from":"Matriz para obtener un n\xFAmero de","a random string of an array of strings.":"una cadena aleatoria de una matriz de cadenas.","Random string in array":"Cadena aleatoria en la matriz","A randomly picked string of _PARAM1_":"Una cadena seleccionada al azar de _PARAM1_","Array to get a string from":"Matriz para obtener una cadena de","Removes the last array child of an array, and return it as a number.":"Elimina el \xFAltimo elemento de la matriz y lo devuelve como un n\xFAmero.","Get and remove last variable from array (as number)":"Obtiene y elimina la \xFAltima variable de la matriz (como n\xFAmero)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Eliminar el \xFAltimo hijo de _PARAM1_ y guardarlo en _PARAM2_","Array to pop a child from":"Matriz para eliminar un hijo de","Removes the last array child of an array, and return it as a string.":"Elimina el \xFAltimo hijo de la matriz y lo devuelve como una cadena.","Pop string from array":"Eliminar cadena de la matriz","Removes the first array child of an array, and return it as a number.":"Elimina el primer hijo de la matriz y lo devuelve como un n\xFAmero.","Shift number from array":"Desplaza el n\xFAmero de la matriz","Array to shift a child from":"Matriz para desplazar un hijo de","Removes the first array child of an array, and return it as a string.":"Elimina el primer hijo de la matriz y lo devuelve como una cadena.","Shift string from array":"Desplazar cadena de la matriz","Checks if an array contains a specific number.":"Comprueba si una matriz contiene un n\xFAmero espec\xEDfico.","Array has number":"La matriz tiene n\xFAmero","Array _PARAM1_ has number _PARAM2_":"La matriz _PARAM1_ tiene el n\xFAmero _PARAM2_","The number to search":"El n\xFAmero a buscar","Checks if an array contains a specific string.":"Comprueba si una matriz contiene una cadena espec\xEDfica.","Array has string":"La matriz tiene cadena","Array _PARAM1_ has string _PARAM2_":"La matriz _PARAM1_ tiene la cadena _PARAM2_","The text to search":"El texto a buscar","Copies a portion of a scene array variable into a new scene array variable.":"Copia una parte de una variable de matriz de escena en una nueva variable de matriz de escena.","Slice an array":"Rebanada de una matriz","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Rebanada de la matriz _PARAM1_ desde los \xEDndices _PARAM3_ a _PARAM4_ en _PARAM2_","The array to take a slice from":"La matriz de la que se toma una rebanada","The array to store the slice into":"La matriz para almacenar la rebanada","The index to start the slice from":"El \xEDndice para empezar la rebanada","The index to end the slice at":"El \xEDndice para terminar la rebanada","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Establezca en 0 para copiar todo el array. Si usa un valor negativo, el \xEDndice ser\xE1 seleccionado comenzando desde el final. \nPor ejemplo, cortar un array con 5 elementos de 0 a -1 tomar\xEDa solo elementos de los \xEDndices 0 a 3.","Cuts a portion of an array off.":"Corta una porci\xF3n de un array.","Splice an array":"Cortar un array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Eliminar _PARAM3_ elementos del array _PARAM1_ comenzando desde el \xEDndice _PARAM2_","The array to remove items from":"El array del cual eliminar elementos","The index to start removing from":"El \xEDndice desde el cual empezar a eliminar","If you use a negative value, the index will be selected beginning from the end.":"Si usa un valor negativo, el \xEDndice ser\xE1 seleccionado comenzando desde el final.","The amount of elements to remove":"La cantidad de elementos a eliminar","Set to 0 to remove until the end of the array.":"Establezca en 0 para eliminar hasta el final del array.","Combines all elements of 2 scene arrays into one new scene array.":"Combina todos los elementos de 2 arrays de escena en un nuevo array de escena.","Combine 2 arrays":"Combinar 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combinar array _PARAM1_ y _PARAM2_ en _PARAM3_","The first array":"El primer array","The second array":"El segundo array","The variable to store the new array in":"La variable para almacenar el nuevo array","Appends a copy of all variables of one array to another array.":"Agrega una copia de todas las variables de un array a otro array.","Append all variable to another array":"Adjuntar todas las variables a otro array","Append all elements from array _PARAM1_ into _PARAM2_":"Adjuntar todos los elementos del array _PARAM1_ a _PARAM2_","The array to get the variables from":"El array para obtener las variables","The variable to append the variables in":"La variable para adjuntar las variables","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Invierte los hijos de un array. El primer hijo del array se convierte en el \xFAltimo, y el \xFAltimo hijo del array se convierte en el primero.","Reverse an array":"Invertir un array","Reverse array _PARAM1_":"Invertir el array _PARAM1_","The array to reverse":"El array a invertir","Fill an element with a number.":"Llenar un elemento con un n\xFAmero.","Fill array with number":"Llenar array con n\xFAmero","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Llenar array _PARAM1_ con _PARAM2_ desde el \xEDndice _PARAM3_ hasta el \xEDndice _PARAM4_","The array to fill":"La matriz para rellenar","The number to fill":"El n\xFAmero a rellenar","The index to start filling from":"El \xEDndice desde el que empezar a rellenar","The index to stop filling at":"El \xEDndice para dejar de rellenar","Set to 0 to fill until the end of the array.":"Establezca en 0 para rellenar hasta el final de la matriz.","Shuffles all children of an array.":"Baraja todos los elementos de una matriz.","Shuffle array":"Barajar matriz","Shuffle array _PARAM1_":"Barajar matriz _PARAM1_","The array to shuffle":"La matriz a barajar","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Reemplaza todas las matrices dentro de una matriz con sus elementos secundarios. Por ejemplo, [[1,2], [3,4]] se convierte en [1,2,3,4].","Flatten array":"Aplanar matriz","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Aplanar matriz _PARAM1_ (Aplanar profundamente: _PARAM2_)","The array to flatten":"La matriz para aplanar","Deeply flatten":"Aplanar profundamente","If yes, will continue flattening until there is no arrays in the array anymore.":"Si es s\xED, continuar\xE1 aplanando hasta que no haya matrices en la matriz.","Removes the last array child of an array, and stores it in another variable.":"Elimina el \xFAltimo elemento secundario de una matriz y lo almacena en otra variable.","Pop array child":"Eliminaci\xF3n del elemento secundario de la matriz","The array to pop a child from":"La matriz para quitar un elemento secundario","The variable to store the popped value into":"La variable para almacenar el valor extra\xEDdo","Removes the first array child of an array, and stores it in another variable.":"Elimina el primer elemento secundario de una matriz y lo almacena en otra variable.","Shift array child":"Desplazamiento del elemento secundario de la matriz","Remove first child of _PARAM1_ and store it in _PARAM2_":"Eliminar el primer elemento secundario de _PARAM1_ y guardarlo en _PARAM2_","The array to shift a child from":"La matriz para desplazar un elemento secundario","The variable to store the shifted value into":"La variable para almacenar el valor desplazado","Insert a variable at a specific index of an array.":"Inserta una variable en un \xEDndice espec\xEDfico de una matriz.","Insert variable at":"Insertar variable en","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insertar variable _PARAM3_ en _PARAM1_ en el \xEDndice _PARAM2_","The array to insert a variable in":"La matriz para insertar una variable","The index to insert the variable at":"El \xEDndice para insertar la variable","The name of the variable to insert":"El nombre de la variable a insertar","Split a string into an array of strings via a separator.":"Dividir una cadena en una matriz de cadenas a trav\xE9s de un separador.","Split string into array":"Cadena dividida en matriz","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Separar cadena _PARAM1_ mediante el separador _PARAM2_ en la matriz _PARAM3_","The string to split":"La cadena a dividir","The separator to use to split the string":"El separador a usar para dividir la cadena","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Por ejemplo, si tienes una cadena \"Hola Mundo\", y el separador es un espacio (\" \"), el resultado del array ser\xEDa [\"Hola\", \"Mundo\"]. Si el separador es una cadena vac\xEDa (\"\"), se har\xE1 un elemento por car\xE1cter ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array donde almacenar los resultados","Returns a string made from all strings in an array.":"Devuelve una cadena compuesta por todas las cadenas en un array.","Join all elements of an array together into a string":"Unir todos los elementos de un array en una cadena","The name of the array to join into a string":"El nombre del array para unir en una cadena","Optional separator text between each element":"Texto separador opcional entre cada elemento","Get the sum of all numbers in an array.":"Obtener la suma de todos los n\xFAmeros en un array.","Sum of array children":"Suma de los elementos del array","The array":"El array","Gets the smallest number in an array.":"Obtiene el n\xFAmero m\xE1s peque\xF1o en un array.","Smallest value":"Valor m\xE1s peque\xF1o","Gets the biggest number in an array.":"Obtiene el n\xFAmero m\xE1s grande en un array.","Biggest value":"Valor m\xE1s grande","Gets the average number in an array.":"Obtiene el n\xFAmero promedio en un array.","Average value":"Valor promedio","Gets the median number in an array.":"Obtiene el n\xFAmero medio en un array.","Median value":"Valor medio","Sort an array of number from smallest to biggest.":"Ordena un array de n\xFAmeros de menor a mayor.","Sort an array":"Ordenar un array","Sort array _PARAM1_":"Ordenar array _PARAM1_","The array to sort":"El array a ordenar","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"El primer \xEDndice en el que _PARAM3_ se puede encontrar en _PARAM2_ de _PARAM1_","The object the variable is from":"El objeto del que es la variable","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"El \xFAltimo \xEDndice en el que se puede encontrar _PARAM3_ en _PARAM2_ de _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Un n\xFAmero elegido al azar de _PARAM2_ de _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Una cadena elegida al azar de _PARAM2_ de _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Eliminar el \xFAltimo hijo de _PARAM2_ de _PARAM1_ y almacenarlo en _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ de _PARAM1_ tiene el n\xFAmero _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ de _PARAM1_ tiene la cadena _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Cortar el array _PARAM2_ de _PARAM1_ desde los \xEDndices _PARAM5_ hasta _PARAM6_ en _PARAM4_ de _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Quitar _PARAM4_ elementos del array _PARAM2_ de _PARAM1_ comenzando desde el \xEDndice _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combinar el array _PARAM2_ de _PARAM1_ y _PARAM4_ de _PARAM3_ en _PARAM6_ de _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Agregar todos los elementos del array _PARAM2_ de _PARAM1_ en _PARAM4_ de _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Invertir el array _PARAM2_ de _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Llenar el array _PARAM2_ de _PARAM1_ con _PARAM3_ desde el \xEDndice _PARAM4_ hasta el \xEDndice _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Mezclar el array _PARAM2_ de _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Aplanar el array _PARAM2_ de _PARAM1_ (Aplanar profundamente: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Eliminar el \xFAltimo hijo de _PARAM2_ de _PARAM1_ y almacenarlo en _PARAM4_ de _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Eliminar el primer hijo de _PARAM2_ de _PARAM1_ y almacenarlo en _PARAM4_ de _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insertar la variable _PARAM5_ de _PARAM4_ en _PARAM2_ de _PARAM1_ en el \xEDndice _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Dividir el string _PARAM1_ a trav\xE9s del separador _PARAM2_ en el array _PARAM4_ de _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Ordenar el array _PARAM2_ de _PARAM1_","Platforms Validation":"Validaci\xF3n de plataformas","Checks if the game is currently executed on an allowed platform (for web).":"Verifica si el juego se est\xE1 ejecutando actualmente en una plataforma permitida (para web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Verifica si el juego se est\xE1 ejecutando en una plataforma autorizada (preferiblemente, ejecutar esto solo una vez al principio del juego).","Is the game running on an authorized platform":"\xBFEst\xE1 el juego ejecut\xE1ndose en una plataforma autorizada?","The game is running on a authorized platform":"El juego se est\xE1 ejecutando en una plataforma autorizada","Get the referrer's location (the domain of the website that hosts your game).":"Obtener la ubicaci\xF3n del referente (el dominio del sitio web que alberga tu juego).","Get referrer location":"Obtener la ubicaci\xF3n del referente","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"A\xF1ade una nueva plataforma v\xE1lida (nombre de dominio donde se espera que se juegue el juego, por ejemplo, gd.games).","Add a valid platform":"A\xF1adir una plataforma v\xE1lida","Add _PARAM1_ as valid platform":"A\xF1adir _PARAM1_ como plataforma v\xE1lida","Domain name (e.g : gd.games)":"Nombre de dominio (por ejemplo: gd.games)","Check if a domain is contained in the authorized list array.":"Comprueba si un dominio est\xE1 contenido en la lista de plataformas autorizadas.","Check if a domain is contained in the authorized list":"Comprueba si un dominio est\xE1 contenido en la lista de plataformas autorizadas","Check if _PARAM1_ is in the list of authorized platforms":"Comprueba si _PARAM1_ est\xE1 en la lista de plataformas autorizadas","Domain to check":"Dominio a verificar","Auto typing animation for text (\"typewriter\" effect)":"Animaci\xF3n de escritura autom\xE1tica para texto (efecto \"m\xE1quina de escribir\")","Reveal a text one letter after the other.":"Revela un texto letra por letra.","User interface":"Interfaz de usuario","Auto typing text":"Texto de escritura autom\xE1tica","Text capability":"Capacidad de texto","Time between characters":"Tiempo entre caracteres","Detect if a new text character was just displayed":"Detectar si se acaba de mostrar un car\xE1cter de texto nuevo","Is next word wrapped":"\xBFEst\xE1 la siguiente palabra envuelta?","_PARAM0_ next word is wrapped":"_PARAM0_ la siguiente palabra est\xE1 envuelta","Clear forced line breaks":"Borrar saltos de l\xEDnea forzados","Clear forced line breaks in _PARAM0_":"Borrar saltos de l\xEDnea forzados en _PARAM0_","Check if the full text has been typed.":"Comprobar si se ha completado todo el texto.","Finished typing":"Texto completado","_PARAM0_ finished typing":"_PARAM0_ texto completado","Check if a character has just been typed. Useful for triggering sound effects.":"Comprobar si un car\xE1cter acaba de ser tecleado. \xDAtil para activar efectos de sonido.","Has just typed":"Acaba de ser tecleado","_PARAM0_ has just typed a character":"_PARAM0_ acaba de teclear un car\xE1cter","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Reiniciar la escritura desde el principio del texto. La escritura autom\xE1tica tambi\xE9n comienza autom\xE1ticamente cuando se establece un nuevo texto para el objeto.","Restart typing from the beginning":"Reiniciar la escritura desde el principio","Restart typing from the beginning on _PARAM0_":"Reiniciar la escritura desde el principio en _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Saltar a una posici\xF3n espec\xEDfica en el texto. Las posiciones comienzan en \"0\" y aumentan en uno por cada car\xE1cter.","Show Nth first characters":"Mostrar los primeros N caracteres","Show _PARAM2_ first characters on _PARAM0_":"Mostrar los primeros _PARAM2_ caracteres en _PARAM0_","Character position":"Posici\xF3n del car\xE1cter","Show the full text.":"Mostrar el texto completo.","Show the full text":"Mostrar el texto completo","Show the full text on _PARAM0_":"Mostrar el texto completo en _PARAM0_","the time between characters beign typed.":"el tiempo entre caracteres que est\xE1n siendo escritos.","the time between characters":"el tiempo entre caracteres","Back button":"Bot\xF3n de retroceso","Adds interactions with the back button.":"Agrega interacciones con el bot\xF3n de retroceso.","Input":"Entrada","Triggers whenever the player presses the back button.":"Se activa cuando el jugador presiona el bot\xF3n de retroceso.","Back button is pressed":"Se presion\xF3 el bot\xF3n de retroceso","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Esto simula la acci\xF3n normal del bot\xF3n de retroceso. \nEsta acci\xF3n cerrar\xE1 la aplicaci\xF3n en una aplicaci\xF3n m\xF3vil y volver\xE1 a la p\xE1gina anterior en un navegador web.","Trigger back button":"Activar bot\xF3n de retroceso","Simulate back button press":"Simular presi\xF3n del bot\xF3n de retroceso","Base conversion":"Conversi\xF3n de base","Provides conversion expressions for numbers in different bases.":"Proporciona expresiones de conversi\xF3n para n\xFAmeros en diferentes bases.","Advanced":"Avanzado","Converts a string representing a number in a different base to a decimal number.":"Convierte una cadena que representa un n\xFAmero en una base diferente a un n\xFAmero decimal.","Convert to decimal":"Convertir a decimal","String representing a number":"Cadena que representa un n\xFAmero","The base the number in the string is in":"La base en la que est\xE1 el n\xFAmero en la cadena","Converts a number to a trsing representing it in another base.":"Convierte un n\xFAmero a una cadena que lo representa en otra base.","Convert to different base":"Convertir a una base diferente","Number to convert":"N\xFAmero a convertir","The base to convert the number to":"La base para convertir el n\xFAmero a","Platformer and top-down remapper":"Remapador de plataformas y de arriba hacia abajo","Quickly remap keyboard controls.":"Remapea r\xE1pidamente los controles del teclado.","Remap keyboard controls of the top-down movement.":"Remapea los controles del teclado del movimiento de arriba hacia abajo.","Top-down keyboard remapper":"Remapeador de teclado arriba y abajo","Up key":"Tecla de arriba","Left key":"Tecla de la izquierda","Right key":"Tecla de la derecha","Down key":"Tecla de abajo","Remaps Top-Down behavior controls to a custom control scheme.":"Reasigna los controles de comportamiento de Top-Down a un esquema de control personalizado.","Remap Top-Down controls to a custom scheme":"Reasignar controles Top-Down a un esquema personalizado","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Reasignar controles de _PARAM0_: Arriba: _PARAM2_, Izquierda: _PARAM3_, Abajo: _PARAM4_, Derecha: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Reasigna los controles de comportamiento de Top-Down a un esquema de control preestablecido.","Remap Top-Down controls to a preset":"Reasignar controles Top-Down a un preestablecido","Remap controls of _PARAM0_ to preset _PARAM2_":"Reasignar controles de _PARAM0_ a preestablecido _PARAM2_","Preset name":"Nombre del preestablecido","Remap keyboard controls of the platformer character movement.":"Remapea los controles del teclado del movimiento del personaje de la plataforma.","Platformer keyboard mapper":"Mapeador de teclado de plataformas","Jump key":"Tecla de salto","Remaps Platformer behavior controls to a custom control scheme.":"Reasigna los controles de comportamiento del plataforma a un esquema de control personalizado.","Remap Platformer controls to a custom scheme":"Reasignar controles de plataforma a un esquema personalizado","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Reasignar controles de _PARAM0_: Arriba: _PARAM2_, Izquierda: _PARAM3_, Abajo: _PARAM4_, Derecha: _PARAM5_, Salto: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Reasigna los controles de comportamiento del plataforma a un esquema de control preestablecido.","Remap Platformer controls to a preset":"Reasignar controles de plataforma a un preestablecido","3D Billboard":"Pancarta 3D","Rotate 3D objects to appear like 2D sprites.":"Girar objetos 3D para que parezcan sprites 2D.","Visual effect":"Efecto visual","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotar para que siempre mire hacia la c\xE1mara (solo la cara delantera del cubo debe estar habilitada).","Billboard":"Cartel publicitario","3D capability":"Capacidad en 3D","Should rotate on X axis":"Deber\xEDa rotar en el eje X","Should rotate on Y axis":"Debe rotar en el eje Y","Should rotate on Z axis":"Debe rotar en el eje Z","Offset position":"Posici\xF3n de compensaci\xF3n","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Gira el objeto hacia la c\xE1mara. Esto tambi\xE9n se hace autom\xE1ticamente al final de los eventos de escena.","Rotate to face the camera":"Girar para mirar a la c\xE1mara","Rotate _PARAM0_ to the camera":"Girar _PARAM0_ hacia la c\xE1mara","Check if the object should rotate on X axis.":"Comprobar si el objeto debe girar en el eje X.","_PARAM0_ should rotate on X axis":"_PARAM0_ deber\xEDa girar en el eje X","Change if the object should rotate on X axis.":"Cambiar si el objeto deber\xEDa girar en el eje X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ deber\xEDa girar en el eje X: _PARAM2_","ShouldRotateX":"Deber\xEDaRotarX","Check if the object should rotate on Y axis.":"Comprobar si el objeto deber\xEDa girar en el eje Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ deber\xEDa girar en el eje Y","Change if the object should rotate on Y axis.":"Cambiar si el objeto deber\xEDa girar en el eje Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ deber\xEDa girar en el eje Y: _PARAM2_","ShouldRotateY":"Deber\xEDaRotarY","Check if the object should rotate on Z axis.":"Comprobar si el objeto deber\xEDa girar en el eje Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ deber\xEDa girar en el eje Z","Change if the object should rotate on Z axis.":"Cambiar si el objeto deber\xEDa girar en el eje Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ debe rotar en el eje Z: _PARAM2_","ShouldRotateZ":"Deber\xEDa Rotar en Z","Enable texture transparency of the front face.":"Habilitar la transparencia de la textura de la cara frontal.","Enable texture transparency":"Habilitar la transparencia de la textura","Enable texture transparency of _PARAM0_":"Habilitar la transparencia de la textura de _PARAM0_","Boids movement":"Movimiento de Boids","Simulates flocks movement.":"Simula el movimiento de bandadas.","Define helper classes JavaScript code.":"Definir clases auxiliares del c\xF3digo JavaScript.","Define helper classes":"Definir clases auxiliares","Define helper classes JavaScript code":"Definir clases auxiliares del c\xF3digo JavaScript","Move as part of a flock.":"Mover como parte de un reba\xF1o.","Boids Movement":"Movimiento de Boids","Maximum speed":"Velocidad m\xE1xima","Maximum acceleration":"Aceleraci\xF3n m\xE1xima","Rotate object":"Girar objeto","Cohesion sight radius":"Radio de visi\xF3n de cohesi\xF3n","Sight":"Vista","Alignement sight radius":"Radio de visi\xF3n de alineamiento","Separation sight radius":"Radio de visi\xF3n de separaci\xF3n","Cohesion decision weight":"Peso de decisi\xF3n de cohesi\xF3n","Decision":"Decisi\xF3n","Alignment decision weight":"Peso de decisi\xF3n de alineamiento","Separation decision weight":"Peso de decisi\xF3n de separaci\xF3n","Collision layer":"Capa de colisi\xF3n","Intend to move in a given direction.":"Tener la intenci\xF3n de moverse en una direcci\xF3n dada.","Move in a direction":"Moverse en una direcci\xF3n","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ tiene la intenci\xF3n de moverse en la direcci\xF3n _PARAM2_; _PARAM3_ (peso de decisi\xF3n: _PARAM4_)","Direction X":"Direcci\xF3n X","Direction Y":"Direcci\xF3n Y","Decision weight":"Peso de decisi\xF3n","Intend to move toward a position.":"Tener la intenci\xF3n de moverse hacia una posici\xF3n.","Move toward a position":"Moverse hacia una posici\xF3n","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ tiene la intenci\xF3n de moverse hacia _PARAM2_; _PARAM3_ (peso de decisi\xF3n: _PARAM4_)","Target X":"Posici\xF3n objetivo en X","Target Y":"Posici\xF3n objetivo en Y","Intend to move toward an object.":"Tener la intenci\xF3n de moverse hacia un objeto.","Move toward an object":"Moverse hacia un objeto","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ tiene la intenci\xF3n de moverse hacia _PARAM2_ (peso de decisi\xF3n: _PARAM3_)","Targeted object":"Objeto objetivo","Intend to avoid an area with a given center and radius.":"Tener la intenci\xF3n de evitar un \xE1rea con un centro y un radio dados.","Avoid a position":"Evitar una posici\xF3n","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ tiene la intenci\xF3n de evitar un radio de _PARAM4_ alrededor de _PARAM2_; _PARAM3_ (peso de decisi\xF3n: _PARAM5_)","Center X":"Centro X","Center Y":"Centro Y","Radius":"Radio","Intend to avoid an area from an object center and a given radius.":"Tener la intenci\xF3n de evitar un \xE1rea desde el centro de un objeto y un radio dado.","Avoid an object":"Evitar un objeto","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ tiene la intenci\xF3n de evitar un radio de _PARAM3_ alrededor de _PARAM2_ (peso de decisi\xF3n: _PARAM4_)","Avoided object":"Objeto evitado","Return the current speed.":"Devolver la velocidad actual.","Speed":"Velocidad","Return the current horizontal speed.":"Devolver la velocidad horizontal actual.","Velocity X":"Velocidad X","Return the current vertical speed.":"Devolver la velocidad vertical actual.","Velocity Y":"Velocidad Y","Check if the object is rotated while moving on its path.":"Verificar si el objeto est\xE1 girado mientras se mueve en su trayectoria.","Object Rotated":"Objeto rotado","_PARAM0_ is rotated when moving":"_PARAM0_ se rota al moverse","Return the maximum speed.":"Devolver la velocidad m\xE1xima.","Change the maximum speed of the object.":"Cambiar la velocidad m\xE1xima del objeto.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Cambiar la velocidad m\xE1xima de _PARAM0_ a _PARAM2_","Max Speed":"Velocidad m\xE1xima","Return the maximum acceleration.":"Devolver la aceleraci\xF3n m\xE1xima.","Change the maximum acceleration of the object.":"Cambiar la aceleraci\xF3n m\xE1xima del objeto.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Cambiar la aceleraci\xF3n m\xE1xima de _PARAM0_ a _PARAM2_","Steering Force":"Fuerza de direcci\xF3n","Return the cohesion sight radius.":"Devolver el radio de visi\xF3n de cohesi\xF3n.","Change the cohesion sight radius.":"Cambiar el radio de visi\xF3n de cohesi\xF3n.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Cambiar el radio de visi\xF3n de cohesi\xF3n de _PARAM0_ a _PARAM2_","Value":"Valor","Return the alignment sight radius.":"Devolver el radio de visi\xF3n de alineaci\xF3n.","Alignment sight radius":"Radio de visi\xF3n de alineaci\xF3n","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Cambiar el radio de visi\xF3n de alineaci\xF3n de _PARAM0_ a _PARAM2_","Return the separation sight radius.":"Devolver el radio de visi\xF3n de separaci\xF3n.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Cambiar el radio de visi\xF3n de separaci\xF3n de _PARAM0_ a _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Devolver qu\xE9 peso toma la cohesi\xF3n en la direcci\xF3n elegida.","Cohesion weight":"Peso de cohesi\xF3n","Change the weight the cohesion takes in the chosen direction.":"Cambiar el peso que la cohesi\xF3n toma en la direcci\xF3n elegida.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Cambiar el peso de la cohesi\xF3n de _PARAM0_ a _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Devolver qu\xE9 peso toma la alineaci\xF3n en la direcci\xF3n elegida.","Alignment weight":"Peso de alineaci\xF3n","Change the weight the alignment takes in the chosen direction.":"Cambiar el peso que la alineaci\xF3n toma en la direcci\xF3n elegida.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Cambiar el peso de la alineaci\xF3n de _PARAM0_ a _PARAM2_","Return which weight the separation takes in the chosen direction.":"Devolver qu\xE9 peso toma la separaci\xF3n en la direcci\xF3n elegida.","Separation weight":"Peso de separaci\xF3n","Change the weight the separation takes in the chosen direction.":"Cambiar el peso que la separaci\xF3n toma en la direcci\xF3n elegida.","Change the separation weight of _PARAM0_ to _PARAM2_":"Cambiar el peso de la separaci\xF3n de _PARAM0_ a _PARAM2_","Boomerang":"Bumer\xE1n","Throw an object that returns to the thrower like a boomerang.":"Lanza un objeto que vuelve al lanzador como un bumer\xE1n.","Throw speed (pixels per second)":"Velocidad de lanzamiento (p\xEDxeles por segundo)","Time before changing directions (seconds)":"Tiempo antes de cambiar de direcci\xF3n (segundos)","Rotation (degrees per second)":"Rotaci\xF3n (grados por segundo)","Thrower X position":"Posici\xF3n X del lanzador","Thrower Y position":"Posici\xF3n Y del lanzador","Boomerang is returning":"El b\xFAmeran est\xE1 regresando","Throw boomerang toward an angle.":"Lanzar un b\xFAmeran hacia un \xE1ngulo.","Throw boomerang toward an angle":"Lanzar un b\xFAmeran hacia un \xE1ngulo","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Lanzar un b\xFAmeran _PARAM0_ hacia el \xE1ngulo de _PARAM2_ grados, a una velocidad de _PARAM3_ p\xEDxeles por segundo, rotando _PARAM5_ grados por segundo, y enviar el b\xFAmeran de regreso despu\xE9s de _PARAM4_ segundos","Angle (degrees)":"\xC1ngulo (grados)","Throw boomerang toward a position.":"Lanzar boomerang hacia una posici\xF3n.","Throw boomerang toward a position":"Lanzar boomerang hacia una posici\xF3n","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Lanzar boomerang _PARAM0_ hacia _PARAM2_; _PARAM3_ a una velocidad de _PARAM4_ p\xEDxeles por segundo, rotando _PARAM6_ grados por segundo, y enviar boomerang de regreso despu\xE9s de _PARAM5_ segundos","Target X position":"Posici\xF3n X objetivo","Target Y position":"Posici\xF3n Y objetivo","Send boomerang back to thrower.":"Enviar boomerang de vuelta al lanzador.","Send boomerang back to thrower":"Enviar boomerang de vuelta al lanzador","Send boomerang _PARAM0_ back to thrower":"Enviar boomerang _PARAM0_ de vuelta al lanzador","Set amount of time before boomerang changes directions (seconds).":"Establecer la cantidad de tiempo antes de que el boomerang cambie de direcci\xF3n (segundos).","Set amount of time before boomerang changes directions":"Establecer la cantidad de tiempo antes de que el boomerang cambie de direcci\xF3n","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Cantidad de tiempo antes de que _PARAM0_ cambie de direcci\xF3n a _PARAM2_ (segundos)","Time before boomerange changes direction (seconds)":"Tiempo antes de que el boomerange cambie de direcci\xF3n (segundos)","Track position of boomerang thrower.":"Seguir la posici\xF3n del lanzador del boomerang.","Track position of boomerang thrower":"Seguir la posici\xF3n del lanzador del boomerang","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Seguir la posici\xF3n del lanzador _PARAM2_ que lanz\xF3 el boomerang _PARAM0_","Thrower":"Lanzador","Boomerang is returning to thrower.":"El boomerang est\xE1 volviendo al lanzador.","Boomerang is returning to thrower":"El boomerang est\xE1 volviendo al lanzador","Boomerang _PARAM0_ is returning to thrower":"El boomerang _PARAM0_ est\xE1 volviendo al lanzador","Bounce (using forces)":"Rebote (usando fuerzas)","Bounce the object off another object it just touched.":"Rebotar el objeto en otro objeto que acaba de tocar.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Proporciona una acci\xF3n para hacer que el objeto rebote en otro objeto que acaba de tocar. Agrega una fuerza permanente al objeto y, cuando colisiona con otro, usa la acci\xF3n para que rebote de manera realista.","Bounce":"Rebote","Bounce count":"Conteo de rebotes","Number of times this object has bounced off another object":"N\xFAmero de veces que este objeto ha rebotado en otro objeto","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rebotar el objeto en otro objeto con el que est\xE1 colisionando actualmente, de acuerdo con el \xE1ngulo y la velocidad de las fuerzas aplicadas sobre el objeto.\nAseg\xFArate de probar una colisi\xF3n entre los dos objetos antes de lanzar esta acci\xF3n. Todas las fuerzas ser\xE1n eliminadas del objeto y se agregar\xE1 una nueva fuerza permanente para hacer rebotar el objeto.","Bounce off another object":"Rebotar en otro objeto","Bounce _PARAM0_ off _PARAM2_":"Rebotar _PARAM0_ en _PARAM2_","The objects to bounce on":"Los objetos en los que rebotar","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rebotar el objeto en otro objeto con el que est\xE1 colisionando actualmente, de acuerdo con el \xE1ngulo y la velocidad de las fuerzas aplicadas sobre el objeto.\nEl rebote siempre se calcular\xE1 *hacia el \xE1ngulo especificado (el \"\xE1ngulo normal\")*. Por ejemplo, si el objeto llega con este \xE1ngulo exacto, rebotar\xE1 en la direcci\xF3n opuesta.\nAseg\xFArate de probar una colisi\xF3n entre los dos objetos antes de lanzar esta acci\xF3n. Todas las fuerzas ser\xE1n eliminadas del objeto y se agregar\xE1 una nueva fuerza permanente para hacer rebotar el objeto.","Bounce off another object toward a specified angle":"Rebotar en otro objeto hacia un \xE1ngulo especificado","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Rebote _PARAM0_ en _PARAM2_ asumiendo un \xE1ngulo normal de _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"El \xE1ngulo \"normal\", en grados, para rebotar contra","This can be understood at the direction that the bounce must go toward.":"Esto puede entenderse como la direcci\xF3n hacia la que debe ir el rebote.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rebote el objeto contra otro objeto con el que est\xE1 colisionando actualmente, de acuerdo con el \xE1ngulo y la velocidad de las fuerzas aplicadas al objeto.\nEl rebote siempre ser\xE1 vertical, como si el objeto estuviera *colisionando con un obst\xE1culo perfectamente horizontal* (como la parte superior/inferior de la pantalla en un juego de pong). Por ejemplo, si el objeto llega con un \xE1ngulo de exactamente 90 grados, rebotar\xE1 en la direcci\xF3n opuesta: -90 grados.\nAseg\xFArate de probar una colisi\xF3n entre los dos objetos antes de lanzar esta acci\xF3n. Todas las fuerzas ser\xE1n eliminadas del objeto y se a\xF1adir\xE1 una nueva fuerza permanente para que el objeto rebote.","Bounce vertically":"Rebote verticalmente","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Rebote _PARAM0_ en _PARAM2_ - siempre verticalmente","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rebote el objeto contra otro objeto con el que est\xE1 colisionando actualmente, de acuerdo con el \xE1ngulo y la velocidad de las fuerzas aplicadas al objeto.\nEl rebote siempre ser\xE1 horizontal, como si el objeto estuviera *colisionando con un obst\xE1culo perfectamente vertical* (como paletas en un juego de pong). Por ejemplo, si el objeto llega con un \xE1ngulo de exactamente 0 grados, rebotar\xE1 en la direcci\xF3n opuesta: 180 grados.\nAseg\xFArate de probar una colisi\xF3n entre los dos objetos antes de lanzar esta acci\xF3n. Todas las fuerzas ser\xE1n eliminadas del objeto y se a\xF1adir\xE1 una nueva fuerza permanente para que el objeto rebote.","Bounce horizontally":"Rebote horizontalmente","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Rebote _PARAM0_ en _PARAM2_ - siempre horizontalmente","the number of times this object has bounced off another object.":"la cantidad de veces que este objeto ha rebotado en otro objeto.","the bounce count":"el recuento de rebotes","Button states and effects":"Estados y efectos de botones","Use any object as a button and change appearance according to user interactions.":"Usa cualquier objeto como bot\xF3n y cambia la apariencia seg\xFAn las interacciones del usuario.","Use objects as buttons.":"Usar objetos como botones.","Button states":"Estados de bot\xF3n","Should check hovering":"Deber\xEDa verificar el hover","State":"Estado","Touch id":"ID de toque","Touch is inside":"El toque est\xE1 dentro","Mouse is inside":"El rat\xF3n est\xE1 dentro","Reset the state of the button.":"Restablecer el estado del bot\xF3n.","Reset state":"Restablecer estado","Reset the button state of _PARAM0_":"Restablecer el estado del bot\xF3n de _PARAM0_","Check if the button is not used.":"Comprobar si el bot\xF3n no est\xE1 siendo utilizado.","Is idle":"Est\xE1 inactivo","_PARAM0_ is idle":"_PARAM0_ est\xE1 inactivo","Check if the button was just clicked.":"Comprobar si el bot\xF3n fue presionado recientemente.","Is clicked":"Fue presionado","_PARAM0_ is clicked":"_PARAM0_ se hace clic","Check if the cursor is hovered over the button.":"Compruebe si el cursor est\xE1 sobre el bot\xF3n.","Is hovered":"Est\xE1 siendo se\xF1alado","_PARAM0_ is hovered":"_PARAM0_ est\xE1 flotando","Check if the button is either hovered or pressed but not hovered.":"Compruebe si el bot\xF3n est\xE1 flotando o presionado pero no flotando.","Is focused":"Est\xE1 enfocado","_PARAM0_ is focused":"_PARAM0_ est\xE1 enfocado","Check if the button is currently being pressed with mouse or touch.":"Compruebe si el bot\xF3n se est\xE1 presionando actualmente con el rat\xF3n o el tacto.","Is pressed":"Est\xE1 presionado","_PARAM0_ is pressed":"_PARAM0_ est\xE1 presionado","Check if the button is currently being pressed outside with mouse or touch.":"Compruebe si el bot\xF3n se est\xE1 presionando actualmente fuera con el rat\xF3n o el tacto.","Is held outside":"Est\xE1 retenido afuera","_PARAM0_ is held outside":"_PARAM0_ est\xE1 retenido afuera","the touch id that is using the button or 0 if none.":"la identificaci\xF3n t\xE1ctil que est\xE1 utilizando el bot\xF3n o 0 si no hay ninguna.","the touch id":"la identificaci\xF3n t\xE1ctil","Enable effects on buttons based on their state.":"Habilitar efectos en botones basados en su estado.","Button object effects":"Efectos de objetos de bot\xF3n","Effect capability":"Capacidad de efecto","Idle state effect":"Efecto de estado inactivo","Effects":"Efectos","Focused state effect":"Efecto de estado enfocado","The state is Focused when the button is hovered or held outside.":"El estado est\xE1 enfocado cuando el bot\xF3n se pasa el rat\xF3n por encima o se mantiene pulsado afuera.","Pressed state effect":"Efecto de estado presionado","the idle state effect of the object.":"el efecto del estado inactivo del objeto.","the idle state effect":"el efecto del estado inactivo","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"el efecto del estado enfocado del objeto. El estado est\xE1 enfocado cuando el bot\xF3n est\xE1 flotando o retenido afuera.","the focused state effect":"el efecto del estado enfocado","the pressed state effect of the object.":"el efecto del estado presionado del objeto.","the pressed state effect":"el efecto del estado presionado","Change the animation of buttons according to their state.":"Cambiar la animaci\xF3n de los botones de acuerdo con su estado.","Button animation":"Animaci\xF3n de bot\xF3n","Idle state animation name":"Nombre de animaci\xF3n de estado inactivo","Animation":"Animaci\xF3n","Focused state animation name":"Nombre de animaci\xF3n de estado enfocado","Pressed state animation name":"Nombre de animaci\xF3n de estado presionado","the idle state animation name of the object.":"el nombre de la animaci\xF3n del estado inactivo del objeto.","the idle state animation name":"el nombre de la animaci\xF3n del estado inactivo","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"el nombre de la animaci\xF3n del estado enfocado del objeto. El estado est\xE1 enfocado cuando el bot\xF3n se pasa el rat\xF3n por encima o se mantiene pulsado fuera.","the focused state animation name":"el nombre de la animaci\xF3n del estado enfocado","the pressed state animation name of the object.":"el nombre de la animaci\xF3n del estado presionado del objeto.","the pressed state animation name":"el nombre de la animaci\xF3n del estado presionado","Smoothly change an effect on buttons according to their state.":"Cambiar suavemente un efecto en los botones de acuerdo con su estado.","Button object effect tween":"Tween de efecto de objeto de bot\xF3n","Effect name":"Nombre del efecto","Effect":"Efecto","Effect parameter":"Par\xE1metro de efecto","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Los nombres de par\xE1metros de efectos se pueden encontrar en la pesta\xF1a de efectos con la acci\xF3n \"Mostrar nombres de par\xE1metros\" del men\xFA desplegable.","Idle effect parameter value":"Valor del par\xE1metro de efecto de estado inactivo","Focused effect parameter value":"Valor del par\xE1metro del efecto enfocado","Pressed effect parameter value":"Valor del par\xE1metro del efecto presionado","Fade-in easing":"Easing de desvanecimiento de entrada","Fade-out easing":"Easing de desvanecimiento de salida","Fade-in duration":"Duraci\xF3n de desvanecimiento de entrada","Fade-out duration":"Duraci\xF3n de desvanecimiento de salida","Time delta":"Diferencia de tiempo","Fade in":"Fundido entrante","_PARAM0_ fade in to _PARAM2_":"Fundido entrante de _PARAM0_ a _PARAM2_","Fade out":"Fundido saliente","_PARAM0_ fade out to _PARAM2_":"Fundido saliente de _PARAM0_ a _PARAM2_","Play tween":"Reproducir transici\xF3n","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Hacer un tween en la propiedad de efecto del objeto _PARAM0_ durante _PARAM2_ segundos con aceleraci\xF3n _PARAM3_","Duration (in seconds)":"Duraci\xF3n (en segundos)","Easing":"Facilitar","the effect name of the object.":"el nombre del efecto del objeto.","the effect name":"el nombre del efecto","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"el par\xE1metro del efecto del objeto. Los nombres de los par\xE1metros del efecto se pueden encontrar en la pesta\xF1a de efectos con la acci\xF3n de \"Mostrar nombres de par\xE1metros\" del men\xFA desplegable.","the effect parameter":"el par\xE1metro del efecto","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Cambiar el par\xE1metro del efecto del objeto. Los nombres de los par\xE1metros del efecto se pueden encontrar en la pesta\xF1a de efectos con la acci\xF3n de \"Mostrar nombres de par\xE1metros\" del men\xFA desplegable.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Cambiar el efecto atenuado de _PARAM0_ a _PARAM2_ con el par\xE1metro _PARAM3_","Parameter name":"Nombre del par\xE1metro","the idle effect parameter value of the object.":"el valor del par\xE1metro del efecto inactivo del objeto.","the idle effect parameter value":"el valor del par\xE1metro del efecto inactivo","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"el valor del par\xE1metro del efecto enfocado del objeto. El estado est\xE1 enfocado cuando el bot\xF3n se pasa el rat\xF3n por encima o se mantiene pulsado fuera.","the focused effect parameter value":"el valor del par\xE1metro del efecto enfocado","the pressed effect parameter value of the object.":"el valor del par\xE1metro del efecto presionado del objeto.","the pressed effect parameter value":"el valor del par\xE1metro de efecto presionado","the fade-in easing of the object.":"la suavidad de entrada del objeto.","the fade-in easing":"la suavidad de entrada","the fade-out easing of the object.":"la suavidad de salida del objeto.","the fade-out easing":"la suavidad de salida","the fade-in duration of the object.":"la duraci\xF3n de entrada del objeto.","the fade-in duration":"la duraci\xF3n de entrada","the fade-out duration of the object.":"la duraci\xF3n de salida del objeto.","the fade-out duration":"la duraci\xF3n de salida","Smoothly resize buttons according to their state.":"Redimensionar suavemente los botones seg\xFAn su estado.","Button scale tween":"Tween de escala del bot\xF3n","Scalable capability":"Capacidad escalable","Button states behavior (required)":"Comportamiento de los estados de bot\xF3n (requerido)","Tween behavior (required)":"Comportamiento Tween (requerido)","Idle state size scale":"Escala de tama\xF1o de estado inactivo","Size":"Tama\xF1o","Focused state size scale":"Escala de tama\xF1o de estado enfocado","Pressed state size scale":"Escala de tama\xF1o de estado presionado","the idle state size scale of the object.":"la escala de tama\xF1o del estado inactivo del objeto.","the idle state size scale":"la escala de tama\xF1o del estado inactivo","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"la escala de tama\xF1o del estado centrado del objeto. El estado est\xE1 centrado cuando el bot\xF3n se est\xE1 situado o se mantiene presionado fuera.","the focused state size scale":"la escala de tama\xF1o del estado centrado","the pressed state size scale of the object.":"la escala de tama\xF1o del estado presionado del objeto.","the pressed state size scale":"la escala de tama\xF1o del estado presionado","Smoothly change the color tint of buttons according to their state.":"Cambiar suavemente el tinte de color de los botones seg\xFAn su estado.","Button color tint tween":"Tween del tinte de color del bot\xF3n","Tween":"Adolescente","Idle state color tint":"Tinte de color del estado inactivo","Color":"Color","Focused state color tint":"Tinte de color del estado enfocado","Pressed state color tint":"Tinte de color del estado presionado","the idle state color tint of the object.":"la tonalidad de color del estado inactivo del objeto.","the idle state color tint":"la tonalidad de color del estado inactivo","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"la tonalidad de color del estado centrado del objeto. El estado est\xE1 centrado cuando el bot\xF3n se est\xE1 situado o se mantiene presionado fuera.","the focused state color tint":"la tonalidad de color del estado centrado","the pressed state color tint of the object.":"la tonalidad de color del estado presionado del objeto.","the pressed state color tint":"la tonalidad de color del estado presionado","Camera impulse":"Impulso de c\xE1mara","Move the camera following an impulse trajectory.":"Mueve la c\xE1mara siguiendo una trayectoria de impulso.","Camera":"C\xE1mara","Add an impulse to the camera position.":"A\xF1adir un impulso a la posici\xF3n de la c\xE1mara.","Add a camera impulse":"A\xF1adir un impulso a la c\xE1mara","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Agregar un impulso _PARAM1_ a la c\xE1mara desde la capa _PARAM2_ con una amplitud de _PARAM3_ y un \xE1ngulo de _PARAM4_, alej\xE1ndose en _PARAM5_ segundos con un suavizado de _PARAM6_, qued\xE1ndose _PARAM7_ segundos, regresando en _PARAM8_ segundos con un suavizado de _PARAM9_","Identifier":"Identificador","Layer":"Capa","Displacement X":"Desplazamiento X","Displacement Y":"Desplazamiento Y","Get away duration (in seconds)":"Duraci\xF3n de alejamiento (en segundos)","Get away easing":"Suavizado de alejamiento","Stay duration (in seconds)":"Duraci\xF3n de estancia (en segundos)","Get back duration (in seconds)":"Duraci\xF3n de regreso (en segundos)","Get back easing":"Suavizado de regreso","Add a camera impulse (angle)":"Agregar un impulso a la c\xE1mara (\xE1ngulo)","Amplitude":"Amplitud","Angle (in degree)":"\xC1ngulo (en grados)","Check if a camera impulse is playing.":"Comprobar si un impulso de c\xE1mara est\xE1 reproduci\xE9ndose.","Camera impulse is playing":"El impulso de c\xE1mara se est\xE1 reproduciendo","Camera impulse _PARAM1_ is playing":"El impulso de c\xE1mara _PARAM1_ se est\xE1 reproduciendo","Camera shake":"Sacudida de c\xE1mara","Shake layer cameras.":"Agita las c\xE1maras de las capas.","Shake the camera on layers chosen with configuration actions.":"Agitar la c\xE1mara en las capas elegidas con acciones de configuraci\xF3n.","Shake camera":"Agitar la c\xE1mara","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Agitar la c\xE1mara durante _PARAM1_ segundos con un suavizado inicial de _PARAM2_ segundos y _PARAM3_ segundos para detenerse","Ease duration to start (in seconds)":"Duraci\xF3n de suavizado a iniciar (en segundos)","Ease duration to stop (in seconds)":"Duraci\xF3n de suavizado a detener (en segundos)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Agite la c\xE1mara en la capa especificada, usando una o m\xE1s formas de agitaci\xF3n (posici\xF3n, \xE1ngulo, zoom). Esta acci\xF3n est\xE1 obsoleta. Utilice la otra con el mismo nombre.","Shake camera (deprecated)":"Agitar c\xE1mara (obsoleto)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Agitar la c\xE1mara en la capa _PARAM3_ durante _PARAM5_ segundos. Utilice una amplitud de _PARAM1_px en el eje X y _PARAM2_px en el eje Y, amplitud de rotaci\xF3n del \xE1ngulo _PARAM6_ grados y una amplitud de zoom del _PARAM7_ por ciento. Espere _PARAM8_ segundos entre sacudidas. Siga agitando hasta que se detenga: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitud de la sacudida en el eje X (en p\xEDxeles)","Amplitude of shaking on the Y axis (in pixels)":"Amplitud de la sacudida en el eje Y (en p\xEDxeles)","Layer (base layer if empty)":"Capa (capa base si est\xE1 vac\xEDa)","Camera index (Default: 0)":"\xCDndice de la c\xE1mara (Por defecto: 0)","Duration (in seconds) (Default: 0.5)":"Duraci\xF3n (en segundos) (Por defecto: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Amplitud de la rotaci\xF3n del \xE1ngulo (en grados) (Por ejemplo: 2)","Zoom factor amplitude":"Amplitud del factor de zoom","Period between shakes (in seconds) (Default: 0.08)":"Per\xEDodo entre sacudidas (en segundos) (Por defecto: 0.08)","Keep shaking until stopped":"Mantener la sacudida hasta detenerse","Duration value will be ignored":"El valor de duraci\xF3n ser\xE1 ignorado","Start shaking the camera indefinitely.":"Comenzar a sacudir la c\xE1mara indefinidamente.","Start camera shaking":"Comenzar a sacudir c\xE1mara","Start shaking the camera with _PARAM1_ seconds of easing":"Comenzar a sacudir la c\xE1mara con _PARAM1_ segundos de suavizado","Ease duration (in seconds)":"Duraci\xF3n del suavizado (en segundos)","Stop shaking the camera.":"Detener la sacudida de la c\xE1mara.","Stop camera shaking":"Detener la sacudida de la c\xE1mara","Stop shaking the camera with _PARAM1_ seconds of easing":"Detener la sacudida de la c\xE1mara con _PARAM1_ segundos de suavizado","Mark a layer as shakable.":"Marcar una capa como sacudible.","Shakable layer":"Capa sacudible","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Marcar la capa: _PARAM2_ como sacudible: _PARAM1_","Shakable":"Sacudible","Check if the camera is shaking.":"Comprobar si la c\xE1mara est\xE1 temblando.","Camera is shaking":"La c\xE1mara est\xE1 temblando","Change the translation amplitude of the shaking (in pixels).":"Cambiar la amplitud de la traducci\xF3n de la sacudida (en p\xEDxeles).","Layer translation amplitude":"Amplitud de traducci\xF3n de la capa","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Cambiar la amplitud de la traducci\xF3n de la sacudida a _PARAM1_; _PARAM2_ (capa: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Cambiar la amplitud de la rotaci\xF3n de la sacudida (en grados).","Layer rotation amplitude":"Amplitud de rotaci\xF3n de la capa","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Cambiar la amplitud de la rotaci\xF3n de la sacudida a _PARAM1_ grados (capa: _PARAM2_)","NewLayerName":"NuevoNombreCapa","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Cambiar la amplitud del factor de zoom de la sacudida. La sacudida se acercar\xE1 y alejar\xE1 con este factor (por ejemplo, 1.0625 es un valor v\xE1lido).","Layer zoom amplitude":"Amplitud de zoom de la capa","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Cambiar la amplitud del factor de zoom de la sacudida a _PARAM1_ (capa: _PARAM2_)","Zoom factor":"Factor de zoom","Change the number of back and forth per seconds.":"Cambia el n\xFAmero de ida y vuelta por segundo.","Layer shaking frequency":"Frecuencia de temblor de capa","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Cambia la frecuencia de temblor a _PARAM1_ (capa: _PARAM2_)","Frequency":"Frecuencia","Change the default translation amplitude of the shaking (in pixels).":"Cambia la amplitud de la traducci\xF3n predeterminada del temblor (en p\xEDxeles).","Default translation amplitude":"Amplitud de traducci\xF3n predeterminada","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Cambia la amplitud de la traducci\xF3n predeterminada del temblor a _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Cambiar la amplitud de rotaci\xF3n predeterminada del temblor (en grados).","Default rotation amplitude":"Amplitud de rotaci\xF3n predeterminada","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Cambia la amplitud de rotaci\xF3n predeterminada del temblor a _PARAM1_ grados","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Cambie la amplitud predeterminada del factor de zoom del temblor. El temblor se ampliar\xE1 y disminuir\xE1 por este factor (por ejemplo, 1.0625 es un valor v\xE1lido).","Default zoom amplitude":"Amplitud de zoom predeterminada","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Cambia la amplitud predeterminada del factor de zoom del temblor a _PARAM1_","Change the default number of back and forth per seconds.":"Cambia el n\xFAmero predeterminado de ida y vuelta por segundos.","Default shaking frequency":"Frecuencia de temblor predeterminada","Change the default shaking frequency to _PARAM1_":"Cambia la frecuencia de temblor predeterminada a _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Genera un n\xFAmero a partir de ruido simplejo bidimensional.","2D noise":"Ruido 2D","Generator name":"Nombre del generador","X coordinate":"Coordenada X","Y coordinate":"Coordenada Y","Generate a number from 3 dimensional simplex noise.":"Genera un n\xFAmero a partir de ruido simplejo tridimensional.","3D noise":"Ruido 3D","Z coordinate":"Coordenada Z","Generate a number from 4 dimensional simplex noise.":"Genera un n\xFAmero a partir de ruido simplejo tetradimensional.","4D noise":"Ruido 4D","W coordinate":"Coordenada W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Crear un generador de ruido con la configuraci\xF3n predeterminada (frecuencia = 1, octavas = 1, persistencia = 0,5, lacunaridad = 2).","Create a noise generator":"Cree un generador de ruido","Create a noise generator named _PARAM1_":"Cree un generador de ruido llamado _PARAM1_","Delete a noise generator and loose its settings.":"Eliminar un generador de ruido y perder su configuraci\xF3n.","Delete a noise generator":"Eliminar un generador de ruido","Delete _PARAM1_ noise generator":"Eliminar el generador de ruido _PARAM1_","Delete all noise generators and loose their settings.":"Eliminar todos los generadores de ruido y perder su configuraci\xF3n.","Delete all noise generators":"Eliminar todos los generadores de ruido","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"La semilla es un n\xFAmero utilizado para generar el ruido aleatorio. Establecer la misma semilla dar\xE1 como resultado la misma generaci\xF3n de ruido aleatorio. Es \xFAtil, por ejemplo, para generar el mismo mundo, guardando este valor de semilla y reutiliz\xE1ndolo m\xE1s tarde para generar nuevamente un mundo.","Noise seed":"Semilla de ruido","Change the noise seed to _PARAM1_":"Cambie la semilla de ruido a _PARAM1_","Seed":"Semilla","15 digits numbers maximum":"M\xE1ximo de 15 d\xEDgitos num\xE9ricos","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Cambie el per\xEDodo de bucle en X utilizado para la generaci\xF3n de ruido. El ruido se envolver\xE1 en X.","Noise looping period on X":"Per\xEDodo de bucle de ruido en X","Change the looping period on X of _PARAM2_: _PARAM1_":"Cambie el per\xEDodo de bucle en X de _PARAM2_: _PARAM1_","Looping period on X":"Per\xEDodo de bucle en X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Cambia el per\xEDodo de bucle en Y utilizado para la generaci\xF3n de ruido. El ruido se envolver\xE1 alrededor en Y.","Noise looping period on Y":"Per\xEDodo de bucle de ruido en Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Cambia el per\xEDodo de bucle en Y de _PARAM2_: _PARAM1_","Looping period on Y":"Per\xEDodo de bucle en Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Cambia la frecuencia base utilizada para la generaci\xF3n de ruido. Una frecuencia m\xE1s baja acercar\xE1 el ruido.","Noise base frequency":"Frecuencia base de ruido","Change the noise frequency of _PARAM2_: _PARAM1_":"Cambia la frecuencia de ruido de _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Cambia el n\xFAmero de octavas utilizado para la generaci\xF3n de ruido. Puede verse como capas de ruido con diferentes acercamientos.","Noise octaves":"Octavas de ruido","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Cambia el n\xFAmero de octavas de ruido de _PARAM2_: _PARAM1_","Octaves":"Octavas","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Cambia la persistencia utilizada para la generaci\xF3n de ruido. Con su valor predeterminado \"0.5\", reduce a la mitad la amplitud del ruido en cada octava.","Noise persistence":"Persistencia de ruido","Change the noise persistence of _PARAM2_: _PARAM1_":"Cambia la persistencia de ruido de _PARAM2_: _PARAM1_","Persistence":"Persistencia","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Cambia la lacunaridad utilizada para la generaci\xF3n de ruido. Con su valor predeterminado \"2\", duplica la frecuencia en cada octava.","Noise lacunarity":"Lacunaridad de ruido","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Cambia la lacunaridad de ruido de _PARAM2_: _PARAM1_","Lacunarity":"Lacunaridad","The seed used for noise generation.":"La semilla utilizada para la generaci\xF3n de ruido.","The base frequency used for noise generation.":"La frecuencia base utilizada para la generaci\xF3n de ruido.","The number of octaves used for noise generation.":"El n\xFAmero de octavas utilizadas para la generaci\xF3n de ruido.","Noise octaves number":"N\xFAmero de octavas de ruido","The persistence used for noise generation.":"La persistencia utilizada para la generaci\xF3n de ruido.","The lacunarity used for noise generation.":"La lacunaridad utilizada para la generaci\xF3n de ruido.","Camera Zoom":"Zoom de c\xE1mara","Allows to zoom camera on a layer with a speed (factor per second).":"Permite hacer zoom en la c\xE1mara de una capa con una velocidad (factor por segundo).","Change the camera zoom at a given speed (in factor per second).":"Cambiar el zoom de la c\xE1mara a una velocidad dada (en factor por segundo).","Zoom camera with speed":"Zoom de la c\xE1mara con velocidad","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom de la c\xE1mara con velocidad: _PARAM1_ (capa: _PARAM2_, c\xE1mara: _PARAM3_)","Zoom speed":"Velocidad de zoom","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom por un factor por segundo. 1: sin efecto, 2: zoom x2 cada segundo, 0.5: alejar x2 cada segundo.","Camera number (default: 0)":"N\xFAmero de c\xE1mara (predeterminado: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Cambiar el zoom de la c\xE1mara y mantener un punto de anclaje fijo en la pantalla (en lugar del centro).","Zoom with anchor":"Zoom con anclaje","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Cambiar el zoom de la c\xE1mara a: _PARAM1_ con un anclaje en: _PARAM4_; _PARAM5_ (capa: _PARAM2_, c\xE1mara: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Zoom inicial, 2: acercar x2, 0.5: alejar x2...","Anchor X":"Anclaje X","Anchor Y":"Anclaje Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Cambiar el zoom de la c\xE1mara a una velocidad dada (en factor por segundo) y mantener un punto de anclaje fijo en la pantalla (en lugar del centro).","Zoom camera with speed and anchor":"Zoom de la c\xE1mara con velocidad y anclaje","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom de la c\xE1mara con velocidad: _PARAM1_ y un anclaje en: _PARAM4_; _PARAM5_ (capa: _PARAM2_, c\xE1mara: _PARAM3_)","Cancellable draggable object":"Objeto arrastrable cancelable","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Permite cancelar el arrastre de un objeto (que tiene el comportamiento Draggable) y devolverlo suavemente a su posici\xF3n anterior.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Permitir cancelar el arrastre de un objeto y hacer que regrese suavemente a su posici\xF3n original (con un tween).","Cancellable Draggable object":"Objeto arrastrable cancelable","Draggable behavior":"Comportamiento arrastrable","Tween behavior":"Comportamiento de interpolaci\xF3n","Original X":"X original","Original Y":"Y original","Cancel last drag.":"Cancelar el \xFAltimo arrastre.","Cancel drag (deprecated)":"\"Cancelar arrastre (obsoleto)\"","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancelar el \xFAltimo arrastre de _PARAM0_ en _PARAM2_ ms con suavizaci\xF3n _PARAM3_","Duration in milliseconds":"Duraci\xF3n en milisegundos","Cancel drag":"Cancelar arrastre","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancelar el \xFAltimo arrastre de _PARAM0_ con suavizaci\xF3n _PARAM3_ en _PARAM2_ segundos","Duration in seconds":"Duraci\xF3n en segundos","Dragging is cancelled, the object is returning to its original position.":"El arrastre se cancela, el objeto vuelve a su posici\xF3n original.","Dragging is cancelled":"El arrastre se cancela","_PARAM0_ dragging is cancelled":"El arrastre de _PARAM0_ se cancela","Checkbox (for Shape Painter)":"Casilla de verificaci\xF3n (para Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Casilla de verificaci\xF3n que se puede alternar con un clic izquierdo o toque.","Checkbox":"Casilla de verificaci\xF3n","Checked":"Marcado","Checkbox state":"Estado de la casilla de verificaci\xF3n","Halo size (hover). If blank, this is set to \"SideLength\".":"Tama\xF1o del halo (sobre). Si est\xE1 en blanco, se establece en \"Longitud del lado\".","Checkbox appearance":"Apariencia de la casilla de verificaci\xF3n","Halo opacity (hover)":"Opacidad del halo (sobre)","Halo opacity (pressed)":"Opacidad del halo (presionado)","Enable interactions":"Habilitar interacciones","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"El estado de la casilla de verificaci\xF3n ha cambiado. (Utilizado en la funci\xF3n \"Marcar/desmarcar\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Color primario de la casilla de verificaci\xF3n. (Ejemplo: 24;119;211) Color de relleno cuando la casilla est\xE1 marcada.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Color secundario de la casilla de verificaci\xF3n. (Ejemplo: 255;255;255) Color de la marca de verificaci\xF3n cuando la casilla est\xE1 marcada.","Length of each side (px) Minimum: 10":"Longitud de cada lado (px) M\xEDnimo: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Ancho de l\xEDnea de la marca de verificaci\xF3n (px) (M\xEDn: 1, M\xE1x: 1/4 * Longitud del lado)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Grosor del borde (px). Este borde solo es visible cuando la casilla de verificaci\xF3n est\xE1 desmarcada.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Tama\xF1o del halo (presionado). Si est\xE1 en blanco, se establece en \"RadioHaloSobre * 1.1\"","Check (or uncheck) the checkbox.":"Marque (o desmarque) la casilla de verificaci\xF3n.","Check (or uncheck) the checkbox":"Marque (o desmarque) la casilla de verificaci\xF3n","Add checkmark to _PARAM0_: _PARAM2_":"A\xF1adir marca de verificaci\xF3n a _PARAM0_: _PARAM2_","Check the checkbox?":"\xBFMarcar la casilla de verificaci\xF3n?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Habilitar o deshabilitar las interacciones con la casilla de verificaci\xF3n. Los usuarios no pueden interactuar mientras est\xE9 deshabilitada.","Enable interactions with checkbox":"Habilitar interacciones con la casilla de verificaci\xF3n","Enable interactions of _PARAM0_: _PARAM2_":"Habilitar interacciones de _PARAM0_: _PARAM2_","Enable":"Habilitar","If checked, change to unchecked. If unchecked, change to checked.":"Si est\xE1 marcado, cambiar a desmarcado. Si no est\xE1 marcado, cambiar a marcado.","Toggle checkmark":"Alternar marca de verificaci\xF3n","Toggle checkmark on _PARAM0_":"Alternar marca de verificaci\xF3n en _PARAM0_","Change the primary color of checkbox.":"Cambiar el color primario de la casilla de verificaci\xF3n.","Primary color of checkbox":"Color primario de la casilla de verificaci\xF3n","Change the primary color of _PARAM0_: _PARAM2_":"Cambiar el color primario de _PARAM0_: _PARAM2_","Primary color":"Color primario","Change the secondary color of checkbox.":"Cambiar el color secundario de la casilla de verificaci\xF3n.","Secondary color of checkbox":"Color secundario de la casilla de verificaci\xF3n","Change the secondary color of _PARAM0_: _PARAM2_":"Cambiar el color secundario de _PARAM0_: _PARAM2_","Secondary color":"Color secundario","Change the halo opacity when pressed.":"Cambiar la opacidad del halo cuando se presiona.","Halo opacity when pressed":"Opacidad del halo cuando se presiona","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Cambiar la opacidad del halo de _PARAM0_ cuando se presiona: _PARAM2_","Halo opacity":"Opacidad del halo","Change the halo opacity when hovered.":"Cambiar la opacidad del halo cuando se mueve el rat\xF3n.","Halo opacity when hovered":"Opacidad del halo cuando se mueve el rat\xF3n","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Cambiar la opacidad del halo de _PARAM0_ cuando se mueve el rat\xF3n: _PARAM2_","Change the halo radius when pressed.":"Cambiar el radio del halo cuando se presiona.","Halo radius when pressed":"Radio del halo cuando se presiona","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Cambiar el radio del halo de _PARAM0_ cuando se presiona: _PARAM2_ px","Halo radius":"Radio del halo","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Cambiar el radio del halo cuando se mueve el rat\xF3n. Este tama\xF1o tambi\xE9n se usa para detectar la interacci\xF3n con la casilla de verificaci\xF3n.","Halo radius when hovered":"Radio del halo cuando se mueve el rat\xF3n","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Cambiar el radio del halo de _PARAM0_ cuando se mueve el rat\xF3n: _PARAM2_ px","Change the border thickness of checkbox.":"Cambiar el grosor del borde de la casilla de verificaci\xF3n.","Border thickness of checkbox":"Grosor del borde de la casilla de verificaci\xF3n","Change the border thickness of _PARAM0_: _PARAM2_ px":"Cambiar el grosor del borde de _PARAM0_: _PARAM2_ px","Track thickness":"Grosor de la pista","Change the side length of checkbox.":"Cambiar la longitud del lado de la casilla de verificaci\xF3n.","Side length of checkbox":"Longitud del lado de la casilla de verificaci\xF3n","Change the side length of _PARAM0_: _PARAM2_ px":"Cambiar la longitud del lado de _PARAM0_: _PARAM2_ px","Track width (px)":"Ancho de la pista (px)","Change the line width of checkmark.":"Cambiar el ancho de l\xEDnea de la marca de verificaci\xF3n.","Line width of checkmark":"Grosor de l\xEDnea de la marca de verificaci\xF3n","Change the line width of _PARAM0_: _PARAM2_ px":"Cambiar el grosor de l\xEDnea de _PARAM0_: _PARAM2_ px","Line width (px)":"Grosor de l\xEDnea (px)","Check if the checkbox is checked.":"Comprobar si la casilla est\xE1 marcada.","Is checked":"Est\xE1 marcado","_PARAM0_ is checked":"_PARAM0_ est\xE1 marcado","Check if the checkbox interations are enabled.":"Comprobar si las interacciones de la casilla est\xE1n habilitadas.","Interactions enabled":"Interacciones habilitadas","Interactions of _PARAM0_ are enabled":"Las interacciones de _PARAM0_ est\xE1n habilitadas","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Devolver el color usado para dibujar el contorno de la casilla (cuando no est\xE1 marcada) y el color de relleno (cuando est\xE1 marcada).","Change the maximum value of _PARAM0_: _PARAM2_":"Cambiar el valor m\xE1ximo de _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Devolver el color usado para rellenar la casilla (cuando no est\xE1 marcada) y dibujar la marca de verificaci\xF3n (cuando est\xE1 marcada).","Return the radius of the halo while the checkbox is touched or clicked.":"Devolver el radio del halo mientras se toca o hace clic en la casilla.","Halo radius while touched or clicked":"Radio del halo mientras se toca o hace clic","Return the opacity of the halo while the checkbox is touched or clicked.":"Devolver la opacidad del halo mientras se toca o hace clic en la casilla.","Halo opacity (while touched or clicked)":"Opacidad del halo (mientras se toca o hace clic)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Devolver el radio del halo cuando el rat\xF3n est\xE1 cerca de la casilla.","Halo radius (during hover)":"Radio del halo (durante el desplazamiento)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Devolver la opacidad del halo cuando el rat\xF3n est\xE1 cerca de la casilla.","Halo opacity (during hover)":"Opacidad del halo (durante el desplazamiento)","Return the line width of checkmark (pixels).":"Devolver el grosor de l\xEDnea de la marca de verificaci\xF3n (p\xEDxeles).","Line width":"Grosor de l\xEDnea","Return the side length of checkbox (pixels).":"Devolver la longitud del lado de la casilla (p\xEDxeles).","Side length":"Longitud del lado","Return the border thickness of checkbox (pixels).":"Devolver el grosor del borde de la casilla (p\xEDxeles).","Border thickness":"Grosor del borde","Check if the checkbox is being pressed by mouse or touch.":"Comprobar si la casilla est\xE1 siendo presionada por el rat\xF3n o el tacto.","Checkbox is being pressed":"La casilla est\xE1 siendo presionada","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ est\xE1 siendo presionado por el rat\xF3n o el tacto","Update the hitbox.":"Actualizar la caja de golpes.","Update hitbox":"Actualizar caja de colisi\xF3n","Update the hitbox of _PARAM0_":"Actualizar la caja de colisi\xF3n de _PARAM0_","Checkpoints":"Puntos de control","Respawn objects at checkpoints.":"Objetos de reactivaci\xF3n en puntos de control.","Game mechanic":"Mec\xE1nica del juego","Update a checkpoint of an object.":"Actualizar un punto de control de un objeto.","Save checkpoint":"Guardar punto de control","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Guardar punto de control _PARAM4_ de _PARAM1_ a _PARAM2_ (eje x), _PARAM3_ (eje y)","Save checkpoint of object":"Guardar punto de control del objeto","X position":"Posici\xF3n X","Y position":"Posici\xF3n Y","Checkpoint name":"Nombre del punto de control","Change the position of the object to the saved checkpoint.":"Cambiar la posici\xF3n del objeto al punto de control guardado.","Load checkpoint":"Cargar punto de control","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Mover _PARAM2_ al punto de control _PARAM3_ de _PARAM1_","Load checkpoint from object":"Cargar punto de control del objeto","Change position of object":"Cambiar posici\xF3n del objeto","Ignore (possibly) empty checkpoints":"Ignorar puntos de control (posiblemente) vac\xEDos","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"La carga de puntos de control a\xFAn no guardados pondr\xE1 (por defecto) la posici\xF3n en las coordenadas 0;0. Selecciona \"s\xED\" para ignorar por completo los puntos de control inexistentes. Para definir un punto de control alternativo para \xE9l, crea un nuevo evento y usa la condici\xF3n \"El punto de control existe\", guarda el punto de control deseado como acci\xF3n.","Check if a checkpoint has a position saved / does exist.":"Comprueba si hay una posici\xF3n guardada/existente para un punto de control.","Checkpoint exists":"El punto de control existe","Checkpoint _PARAM2_ of _PARAM1_ exists":"El punto de control _PARAM2_ de _PARAM1_ existe","Check checkpoint from object":"Comprueba el punto de control del objeto","Clipboard":"Portapapeles","Read and write the clipboard.":"Leer y escribir en el portapapeles.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lee el texto del portapapeles de manera as\xEDncrona. \nTambi\xE9n ten en cuenta que en navegadores web, al usuario se le podr\xEDa pedir permiso para leer del portapapeles.","Get text from the clipboard":"Obtener texto del portapapeles","Read clipboard and store text in _PARAM1_":"Leer el portapapeles y almacenar el texto en _PARAM1_","Callback variable where to store the clipboard contents":"Variable de devoluci\xF3n de llamada donde almacenar el contenido del portapapeles","Write the text in the clipboard.":"Escribe el texto en el portapapeles.","Write text to the clipboard":"Escribir texto en el portapapeles","Write _PARAM1_ to clipboard":"Escribir _PARAM1_ en el portapapeles","Text to write to clipboard":"Texto a escribir en el portapapeles","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lee el texto del portapapeles de manera as\xEDncrona. Dado que es \"as\xEDncrono\", la variable no se llenar\xE1 inmediatamente con el texto del portapapeles. Tendr\xE1s que esperar unos cuadros antes de que se llene. Si quieres que tus acciones y subeventos subsiguientes esperen autom\xE1ticamente a que termine la lectura, usa la versi\xF3n que espera de esta acci\xF3n en su lugar (recomendado). \nTambi\xE9n ten en cuenta que en navegadores web, al usuario se le podr\xEDa pedir permiso para leer del portapapeles.","(No waiting) Get text from the clipboard":"(Sin espera) Obtener texto del portapapeles","Callback variable where to store the result":"Variable de devoluci\xF3n de llamada donde guardar el resultado","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[OBSOLETO] Leer el texto del portapapeles (solo Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Obtener texto del portapapeles (Windows, macOS, Linux)","Color Conversion":"Conversi\xF3n de color","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expresiones para convertir valores de color entre varios formatos (RGB, HSV, HSL, colores nombrados), calcular la luminancia de acuerdo con los est\xE1ndares WCAG 2.0 y mezclar dos colores.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Convierte una cadena hexadecimal en una cadena RGB. Ejemplo de entrada: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal a RGB","Hex value":"Valor hexadecimal","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calcular la luminancia de un color RGB. Ejemplo de entrada: \"0;128;255\".","Luminance from RGB":"Luminancia de un color RGB","RGB color":"Color RGB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calcular la luminancia de un color hexadecimal. Ejemplo de entrada: \"0459AF\".","Luminance from hexadecimal":"Luminancia de un color hexadecimal","Blend two RGB colors by applying a weighted mean.":"Mezclar dos colores RGB aplicando una media ponderada.","Blend RGB colors":"Mezclar colores RGB","First RGB color":"Primer color RGB","Second RGB color":"Segundo color RGB","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Rango: 0 a 1, donde 0 da el primer color y 1 da el segundo color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Convierte una cadena RGB en una cadena hexadecimal. Ejemplo de entrada: \"0;128;255\".","RGB to hexadecimal":"RGB a hexadecimal","RGB value":"Valor RGB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Convierte una cadena RGB en una cadena HSL. Ejemplo de entrada: \"0;128;255\"\".","RGB to HSL":"RGB a HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Convierte valores de color HSV en una cadena RGB. Rangos de entrada v\xE1lidos: H(0 a 360), S(0 a 100), V(0 a 100).","HSV to RGB":"HSV a RGB","Hue 0-360":"Matiz 0-360","Saturation 0-100":"Saturaci\xF3n 0-100","Value 0-100":"Valor 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Convierte una cadena RGB en una cadena HSV. Ejemplo de entrada: \"0;128;255\".","RGB to HSV":"RGB a HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Convierte un nombre de color en una cadena RGB. (Ejemplos: negro, gris, blanco, rojo, morado, verde, amarillo, azul)\nLista completa de colores: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Nombre de un color","Name of a color":"Nombre de un color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Convierte valores de color HSL en una cadena RGB. Rangos de entrada v\xE1lidos: H(0 a 360), S(0 a 100), L(0 a 100).","HSL to RGB":"HSL a RGB","Lightness 0-100":"Luminosidad 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Convierte un tono de color (rango: 0 a 360) en una cadena de color RGB con una saturaci\xF3n del 100% y una luminosidad del 50%.","Hue to RGB":"Tono a RGB","Compressor":"Compresor","Compress and decompress strings.":"Comprimir y descomprimir cadenas.","Decompress a string.":"Descomprimir una cadena.","Decompress String":"Descomprimir Cadena","String to decompress":"Cadena a descomprimir","Compress a string.":"Comprimir una cadena.","Compress String":"Comprimir Cadena","String to compress":"Cadena a comprimir","Copy camera settings":"Copiar configuraciones de la c\xE1mara","Copy the camera settings of a layer and apply them to another layer.":"Copia la configuraci\xF3n de la c\xE1mara de una capa y apl\xEDcala a otra capa.","Copy camera settings of a layer and apply them to another layer.":"Copia la configuraci\xF3n de la c\xE1mara de una capa y apl\xEDcala a otra capa.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copiar la configuraci\xF3n de la c\xE1mara de la capa _PARAM1_ y aplicarla a la capa _PARAM3_ (Posici\xF3n X: _PARAM5_, Posici\xF3n Y: _PARAM6_, Zoom: _PARAM7_, \xC1ngulo: _PARAM8_)","Source layer":"Capa de origen","Source camera":"C\xE1mara de origen","Destination layer":"Capa de destino","Destination camera":"C\xE1mara de destino","Clone X position":"Clonar posici\xF3n X","Clone Y position":"Clonar posici\xF3n Y","Clone zoom":"Clonar zoom","Clone angle":"Clonar \xE1ngulo","CrazyGames SDK v3":"SDK de CrazyGames v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Permite alojar juegos en el sitio web de CrazyGames, mostrar anuncios e interactuar con las cuentas de usuario de CrazyGames.","Third-party":"Terceros","Get link account response.":"Obtener la respuesta de la cuenta vinculada.","Link account response":"Respuesta de la cuenta vinculada","the last error from the CrazyGames API.":"El \xFAltimo error del API de CrazyGames.","Get last error":"Obtener el \xFAltimo error","CrazyGames API last error is":"El \xFAltimo error del API de CrazyGames es","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Comprobar si un usuario ha iniciado sesi\xF3n en CrazyGames. Si ha iniciado sesi\xF3n, recupera el nombre de usuario y la foto de perfil.","Check and load if an user is signed in CrazyGames":"Comprobar y cargar si un usuario ha iniciado sesi\xF3n en CrazyGames","Check if user is signed in CrazyGames":"Comprobar si el usuario ha iniciado sesi\xF3n en CrazyGames","Check if the user is signed in.":"Comprobar si el usuario ha iniciado sesi\xF3n.","User is signed in":"El usuario ha iniciado sesi\xF3n","Return an invite link.":"Devolver un enlace de invitaci\xF3n.","Invite link":"Enlace de invitaci\xF3n","Room id":"ID de la sala","Display an invite button.":"Mostrar un bot\xF3n de invitaci\xF3n.","Display invite button":"Mostrar bot\xF3n de invitaci\xF3n","Display an invite button for the room id: _PARAM1_":"Mostrar un bot\xF3n de invitaci\xF3n para el ID de sala: _PARAM1_","Load CrazyGames SDK.":"Cargar SDK de CrazyGames.","Load SDK":"Cargar SDK","Load CrazyGames SDK":"Cargar SDK de CrazyGames","Check if the CrazyGames SDK is ready to be used.":"Comprobar si el SDK de CrazyGames est\xE1 listo para su uso.","CrazyGames SDK is ready":"El SDK de CrazyGames est\xE1 listo","Let CrazyGames know gameplay started.":"Informa a CrazyGames de que ha comenzado el juego.","Gameplay started":"El juego ha comenzado","Let CrazyGames know gameplay started":"Avise a CrazyGames que el juego ha comenzado","Let CrazyGames know gameplay stopped.":"Informar a CrazyGames que el juego se ha detenido.","Gameplay stopped":"El juego ha terminado","Let CrazyGames know gameplay stopped":"Avise a CrazyGames que el juego ha terminado","Let CrazyGames know loading started.":"Informar a CrazyGames que la carga ha comenzado.","Loading started":"La carga ha comenzado","Let CrazyGames know loading started":"Avise a CrazyGames que la carga ha comenzado","Let CrazyGames know loading stopped.":"Informar a CrazyGames que la carga se ha detenido.","Loading stopped":"La carga ha terminado","Let CrazyGames know loading stopped":"Avise a CrazyGames que la carga ha terminado","Display a video ad. The game is automatically muted while the video is playing.":"Mostrar un anuncio de video. El juego se silencia autom\xE1ticamente mientras el video se reproduce.","Display video ad":"Mostrar anuncio de video","Display _PARAM1_ video ad":"Mostrar un anuncio de video _PARAM1_","Ad Type":"Tipo de anuncio","Checks if a video ad just finished playing successfully.":"Comprueba si un anuncio de video acaba de terminar de reproducirse correctamente.","Video ad just finished playing":"El anuncio de video acaba de terminar de reproducirse","Checks if a video ad is playing.":"Comprobar si se est\xE1 reproduciendo un anuncio de video.","Video ad is playing":"El anuncio de video se est\xE1 reproduciendo","Check if the user changed.":"Comprobar si el usuario ha cambiado.","User changed":"El usuario ha cambiado","Check if a video ad had an error.":"Comprueba si un anuncio de video tuvo un error.","Video ad had an error":"El anuncio de video tuvo un error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Genere un enlace de invitaci\xF3n para invitar a amigos a unirse a sus sesiones de juego. Este enlace URL se puede agregar al portapapeles o mostrarse en el juego para que el usuario lo seleccione.","Generate an invite link":"Genere un enlace de invitaci\xF3n","Generate an invite link for _PARAM1_":"Genere un enlace de invitaci\xF3n para _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Muestre un momento feliz emitiendo confeti brillante. La celebraci\xF3n deber\xEDa permanecer como un momento especial.","Display happy time":"Mostrar momento feliz","Scan for ad blockers.":"Buscar bloqueadores de anuncios.","Scan for ad blockers":"Buscar bloqueadores de anuncios","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Comprobar si el usuario est\xE1 usando un bloqueador de anuncios. Esta condici\xF3n siempre es falsa antes de que se llame a \"Buscar bloqueadores de anuncios\".","Ad blocker is detected":"Se detecta el bloqueador de anuncios","Display a banner that can be called once per 60 seconds.":"Mostrar un banner que puede ser llamado una vez cada 60 segundos.","Display a banner":"Mostrar un banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Mostrar un banner: _PARAM1_ en la posici\xF3n _PARAM3_ ; _PARAM4_ con tama\xF1o _PARAM2_","Banner name":"Nombre del banner","Ad size":"Tama\xF1o del anuncio","Position X":"Posici\xF3n X","Position Y":"Posici\xF3n Y","Hide a banner.":"Ocultar un banner.","Hide a banner":"Ocultar un banner","Hide the banner: _PARAM1_":"Ocultar el banner: _PARAM1_","Hide all banners.":"Ocultar todos los banners.","Hide all banners":"Ocultar todos los banners","Hide all the banners":"Ocultar todos los banners","Hide the invite button.":"Ocultar el bot\xF3n de invitaci\xF3n.","Hide invite button":"Ocultar bot\xF3n de invitaci\xF3n","Get the environment.":"Obtener el entorno.","Get the environment":"Obtener el entorno","display environment into _PARAM1_":"mostrar el entorno en _PARAM1_","Retrieve user data.":"Recuperar datos del usuario.","Retrieve user data":"Recuperar datos del usuario","Show CrazyGames login window.":"Mostrar la ventana de inicio de sesi\xF3n de CrazyGames.","Show CrazyGames login window":"Mostrar la ventana de inicio de sesi\xF3n de CrazyGames","Show account link prompt.":"Mostrar el mensaje de enlace de la cuenta.","Show account link prompt":"Mostrar mensaje de enlace de la cuenta","the username.":"el nombre de usuario.","Username":"Nombre de usuario","Username is":"El nombre de usuario es","the CrazyGames User ID.":"el ID de usuario de CrazyGames.","CrazyGames User ID":"ID de usuario de CrazyGames","CrazyGames user ID is":"El ID de usuario de CrazyGames es","Get user signed in profile picture url.":"Obtener la URL de la foto de perfil del usuario registrado.","Get user signed in profile picture url":"Obtener la URL de la foto de perfil del usuario registrado","Return true when the user prefers to instantly join a lobby.":"Devolver true cuando el usuario prefiera unirse instant\xE1neamente a un lobby.","Is instantly joining a lobby":"Est\xE1 unido instant\xE1neamente a un lobby","Return true if the user prefers the chat disabled.":"Devolver true si el usuario prefiere tener el chat deshabilitado.","Is the user chat disabled":"\xBFEst\xE1 el chat deshabilitado para el usuario?","Retrieves user system info, browser, version and device.":"Recupera la informaci\xF3n del sistema del usuario, navegador, versi\xF3n y dispositivo.","Retrieves user system info":"Recupera la informaci\xF3n del sistema del usuario","Get invite parameters if user is invited to this game.":"Obtener los par\xE1metros de la invitaci\xF3n si el usuario est\xE1 invitado a este juego.","Get invite parameters":"Obtener los par\xE1metros de la invitaci\xF3n","Param":"Par\xE1metro","Save the session data.":"Guardar los datos de la sesi\xF3n.","Save session data":"Guardar los datos de sesi\xF3n","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Guardar los datos de sesi\xF3n, con el id: _PARAM1_ a: _PARAM2_","Id":"Id","Get user session data.":"Obtener los datos de sesi\xF3n del usuario.","Get user session data":"Obtener los datos de sesi\xF3n del usuario","the availability of the user's account.":"La disponibilidad de la cuenta del usuario.","Is user account available":"\xBFLa cuenta del usuario est\xE1 disponible?","The CrazyGames user account is available":"La cuenta de usuario de CrazyGames est\xE1 disponible","Retrieve the user's session token for authentication.":"Recuperar el token de sesi\xF3n del usuario para autenticaci\xF3n.","Get User Token":"Obtener el Token de Usuario","Retrieve the authentication token from Xsolla.":"Recuperar el token de autenticaci\xF3n de Xsolla.","Get Xsolla Token":"Obtener el Token de Xsolla","Generate Xsolla token.":"Generar token Xsolla.","Generate Xsolla token":"Generar token Xsolla","Cursor movement conditions":"Condiciones de movimiento del cursor","Conditions to check the cursor movement (still or moving).":"Condiciones para verificar el movimiento del cursor (quieto o en movimiento).","Check if the cursor has stayed still for the specified time on the default layer.":"Comprobar si el cursor se ha mantenido quieto durante el tiempo especificado en la capa predeterminada.","Cursor stays still":"El cursor se mantiene quieto","Cursor has stayed still for _PARAM1_ seconds":"El cursor se ha mantenido quieto durante _PARAM1_ segundos","Check if the cursor is moving on the default layer.":"Comprobar si el cursor se est\xE1 moviendo en la capa predeterminada.","Cursor is moving":"El cursor se est\xE1 moviendo","Cursor type":"Tipo de cursor","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Proporciona una acci\xF3n para cambiar el tipo de cursor, y un comportamiento para cambiar el cursor cuando se pasa el mouse sobre un objeto.","Change the type of the cursor.":"Cambiar el tipo de cursor.","Change the cursor to _PARAM1_":"Cambiar el cursor a _PARAM1_","The new cursor type":"El nuevo tipo de cursor","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Lista de cursores disponibles en https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Cambiar el tipo de cursor.","Do change cursor type":"Cambiar el tipo de cursor","Do change the cursor to _PARAM1_":"Cambiar el cursor a _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Cambiar la apariencia del cursor cuando el objeto se coloca sobre \xE9l (en Windows, macOS o Linux).","Custom cursor when hovered":"Cursor personalizado al colocar el cursor sobre \xE9l","The cursor type":"El tipo de cursor","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Ver https://developer.mozilla.org/en-US/docs/Web/CSS/cursor para ver una lista de los cursores posibles.","Curved movement":"Movimiento curvo","Move objects on curved paths.":"Mover objetos en rutas curvas.","Append a cubic Bezier curve at the end of the path.":"Anexar una curva de Bezier c\xFAbica al final de la trayectoria.","Append a curve":"A\xF1adir una curva","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"A\xF1adir una curva a la trayectoria _PARAM1_ en relaci\xF3n con el final: _PARAM8_, primer punto de control: _PARAM2_ ; _PARAM3_, segundo punto de control: _PARAM4_ ; _PARAM5_, destino: _PARAM6_ ; _PARAM7_","Path name":"Nombre de la trayectoria","First control point X":"Coordenada X del primer punto de control","First control point Y":"Coordenada Y del primer punto de control","Second Control point X":"Coordenada X del segundo punto de control","Second Control point Y":"Coordenada Y del segundo punto de control","Destination point X":"Coordenada X del punto de destino","Destination point Y":"Coordenada Y del punto de destino","Relative":"Relativo","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"A\xF1adir una curva de Bezier c\xFAbica al final de la trayectoria de un objeto. El primer punto de control es sim\xE9trico al \xFAltimo punto de control de la trayectoria.","Append a smooth curve":"A\xF1adir una curva suave","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"A\xF1adir una curva suave a la trayectoria _PARAM1_ en relaci\xF3n con el final: _PARAM6_, segundo punto de control: _PARAM2_ ; _PARAM3_, destino: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Agregar una l\xEDnea al final del camino.","Append a line":"Agregar una l\xEDnea","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Agregar una l\xEDnea al camino _PARAM1_ de forma relativa al final: _PARAM4_, destino: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Agregar una l\xEDnea para cerrar el camino.","Close a path":"Cerrar un camino","Close the path _PARAM1_":"Cerrar el camino _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Crear un camino a partir de comandos SVG, por ejemplo \"M 0,0 C 55,0 100,45 100,100\". Los comandos son: M = Mover, C = Curva, S = Suave, L = L\xEDnea. Las min\xFAsculas son para posiciones relativas. La forma preferida de construir los comandos es usar un editor SVG externo como Inkscape.","Create a path from SVG":"Crear un camino desde SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Crear el camino _PARAM1_ a partir de los comandos del camino SVG _PARAM2_","SVG commands":"Comandos SVG","Return the SVG commands of a path.":"Devolver los comandos SVG de un camino.","SVG path commands":"Comandos del camino SVG","Delete a path from the memory.":"Eliminar un camino de la memoria.","Delete a path":"Eliminar un camino","Delete the path: _PARAM1_":"Eliminar el camino: _PARAM1_","Append a path to another path.":"Agregar un camino a otro camino.","Append a path":"Agregar un camino","Append the path _PARAM2_ to the path _PARAM1_":"Agregar el camino _PARAM2_ al camino _PARAM1_","Name of the path to modify":"Nombre del camino a modificar","Name of the path to add to the first one":"Nombre del camino para agregar al primero","Duplicate a path.":"Duplicar un camino.","Duplicate a path":"Duplicar un camino","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Crear el camino _PARAM1_ como un duplicado del camino _PARAM2_","Name of the path to create":"Nombre del camino a crear","Name of the source path":"Nombre del camino fuente","Append a path to another path. The appended path is rotated to have a smooth junction.":"Agregar un camino a otro camino. El camino agregado est\xE1 rotado para tener una uni\xF3n suave.","Append a rotated path":"Agregar un camino rotado","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Agregar el camino _PARAM2_ rotado para conectar con el camino _PARAM1_ volteo: _PARAM3_","Flip the appended path":"Voltear el camino agregado","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Devolver la escala de velocidad en el eje Y. Esto se usa para cambiar el punto de vista de un camino (vista de arriba hacia abajo o isometr\xEDa).","Speed scale Y":"Escala de velocidad Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Cambiar la escala de velocidad en el eje Y. Esto permite cambiar el punto de vista de un camino (arriba-abajo o isometr\xEDa).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Cambiar la escala de velocidad Y del camino _PARAM1_ a _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Escala de velocidad en el eje Y (0.5 para isometr\xEDa de p\xEDxeles)","Invert a path, the end becomes the beginning.":"Invertir un camino, el final se convierte en el principio.","Invert a path":"Invertir un camino","Invert the path _PARAM1_":"Invertir el camino _PARAM1_","Flip a path.":"Voltear un camino.","Flip a path":"Voltear un camino","Flip the path _PARAM1_":"Voltear el camino _PARAM1_","Flip a path horizontally.":"Voltear un camino horizontalmente.","Flip a path horizontally":"Voltear un camino horizontalmente","Flip the path _PARAM1_ horizontally":"Voltear el camino _PARAM1_ horizontalmente","Flip a path vertically.":"Voltear un camino verticalmente.","Flip a path vertically":"Voltear un camino verticalmente","Flip the path _PARAM1_ vertically":"Voltear el camino _PARAM1_ verticalmente","Scale a path.":"Escalar un camino.","Scale a path":"Escalar un camino","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Escalar el camino _PARAM1_ por _PARAM2_ ; _PARAM3_","Scale on X axis":"Escala en el eje X","Scale on Y axis":"Escala en el eje Y","Rotate a path.":"Rotar un camino.","Rotate a path":"Rotar un camino","Rotate _PARAM2_\xB0 the path _PARAM1_":"Girar _PARAM2_\xB0 el camino _PARAM1_","Rotation angle":"\xC1ngulo de rotaci\xF3n","Check if a path is closed.":"Comprobar si un camino est\xE1 cerrado.","Is closed":"Est\xE1 cerrado","The path _PARAM1_ is closed":"El camino _PARAM1_ est\xE1 cerrado","Return the position on X axis of the path for a given length.":"Devolver la posici\xF3n en el eje X del camino para una longitud dada.","Path X":"Camino X","Length on the path":"Longitud en el camino","Return the position on Y axis of the path for a given length.":"Devolver la posici\xF3n en el eje Y del camino para una longitud dada.","Path Y":"Camino Y","Return the direction angle of the path for a given length (in degree).":"Devolver el \xE1ngulo de direcci\xF3n del camino para una longitud dada (en grados).","Path angle":"\xC1ngulo del camino","Return the length of the path.":"Devolver la longitud del camino.","Path length":"Longitud del camino","Return the displacement on X axis of the path end.":"Devuelve el desplazamiento en el eje X del final de la ruta.","Path end X":"Final de la ruta en X","Return the displacement on Y axis of the path end.":"Devuelve el desplazamiento en el eje Y del final de la ruta.","Path end Y":"Final de la ruta en Y","Return the number of lines or curves that make the path.":"Devuelve el n\xFAmero de l\xEDneas o curvas que componen la ruta.","Path element count":"Cantidad de elementos de la ruta","Return the origin position on X axis of a curve.":"Devuelve la posici\xF3n de origen en el eje X de una curva.","Origin X":"Origen X","Curve index":"\xCDndice de la curva","Return the origin position on Y axis of a curve.":"Devuelve la posici\xF3n de origen en el eje Y de una curva.","Origin Y":"Origen Y","Return the first control point position on X axis of a curve.":"Devuelve la posici\xF3n del primer punto de control en el eje X de una curva.","First control X":"Primer punto de control en X","Return the first control point position on Y axis of a curve.":"Devuelve la posici\xF3n del primer punto de control en el eje Y de una curva.","First control Y":"Primer punto de control en Y","Return the second control point position on X axis of a curve.":"Devuelve la posici\xF3n del segundo punto de control en el eje X de una curva.","Second control X":"Segundo punto de control en X","Return the second control point position on Y axis of a curve.":"Devuelve la posici\xF3n del segundo punto de control en el eje Y de una curva.","Second control Y":"Segundo punto de control en Y","Return the target position on X axis of a curve.":"Devuelve la posici\xF3n objetivo en el eje X de una curva.","Return the target position on Y axis of a curve.":"Devuelve la posici\xF3n objetivo en el eje Y de una curva.","Path exists.":"La ruta existe.","Path exists":"La ruta existe","Path _PARAM1_ exists":"La ruta _PARAM1_ existe","Move objects on curved paths in a given duration and tween easing function.":"Mover objetos en rutas curvas en una duraci\xF3n dada y una funci\xF3n de interpolaci\xF3n tween.","Movement on a curve (duration-based)":"Movimiento en una curva (basado en la duraci\xF3n)","Rotation offset":"Desplazamiento de rotaci\xF3n","Flip on X to go back":"Voltear en X para regresar","Flip on Y to go back":"Voltear en Y para regresar","Speed scale":"Escala de velocidad","Pause duration before going back":"Duraci\xF3n de pausa antes de regresar","Viewpoint":"Punto de vista","Set the the object on the path according to the current length.":"Establecer el objeto en el camino seg\xFAn la longitud actual.","Update position":"Actualizar posici\xF3n","Update the position of _PARAM0_ on the path":"Actualizar la posici\xF3n de _PARAM0_ en el camino","Move the object to a position by following a path.":"Mover el objeto a una posici\xF3n siguiendo un camino.","Move on path to a position":"Mover en el camino a una posici\xF3n","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Mover _PARAM0_ a _PARAM6_ ; _PARAM7_ en el camino: _PARAM2_ repetido _PARAM3_ veces en _PARAM4_ segundos con _PARAM5_ facilitaci\xF3n","The path can be define with the \"Append curve\" action.":"El camino puede ser definido con la acci\xF3n \"A\xF1adir curva\".","Number of repetitions":"N\xFAmero de repeticiones","Destination X":"Destino X","Destination Y":"Destino Y","Move the object to a position by following a path and go back.":"Mover el objeto a una posici\xF3n siguiendo un camino y volver.","Move back and forth to a position":"Mover de ida y vuelta a una posici\xF3n","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Mover de ida y vuelta _PARAM0_ a _PARAM6_ ; _PARAM7_ en el camino: _PARAM2_ repetido _PARAM3_ veces en _PARAM4_ segundos con _PARAM5_ facilitaci\xF3n, esperar _PARAM8_ segundos antes de volver y repetir: _PARAM9_","Duration to wait before going back":"Duraci\xF3n de espera antes de volver","Loop":"Bucle","Move the object by following a path.":"Mover el objeto siguiendo un camino.","Move on path":"Mover en el camino","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Mover _PARAM0_ en el camino: _PARAM2_ repetido _PARAM3_ veces en _PARAM4_ segundos con _PARAM5_ facilitaci\xF3n","Move the object by following a path and go back.":"Mover el objeto siguiendo un camino y volver.","Move back and forth":"Mover de ida y vuelta","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Mover de ida y vuelta _PARAM0_ en el camino: _PARAM2_ repetido _PARAM3_ veces en _PARAM4_ segundos con _PARAM5_ facilitaci\xF3n, esperar _PARAM6_ segundos antes de volver y repetir: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Comprobar si el objeto ha alcanzado uno de los 2 extremos del camino.","Reached an end":"Alcanzado un extremo","_PARAM0_ reached an end of the path":"_PARAM0_ ha alcanzado un extremo del camino","Check if the object has finished to move on the path.":"Comprobar si el objeto ha terminado de moverse en el camino.","Finished to move":"Finaliz\xF3 el movimiento","_PARAM0_ has finished to move":"_PARAM0_ ha finalizado de moverse","Return the angle of movement on its path.":"Devuelve el \xE1ngulo de movimiento en su trayectoria.","Movement angle":"\xC1ngulo de movimiento","Draw the object trajectory.":"Dibuja la trayectoria del objeto.","Draw the trajectory":"Dibujar la trayectoria","Draw trajectory of _PARAM0_ on _PARAM2_":"Dibujar la trayectoria de _PARAM0_ en _PARAM2_","Shape painter":"Pintor de formas","Change the transformation to apply to the path.":"Cambia la transformaci\xF3n a aplicar a la trayectoria.","Path transformation":"Transformaci\xF3n de trayectoria","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Cambia la transformaci\xF3n de trayectoria de _PARAM0_ a la origine _PARAM2_; _PARAM3_ a escala por _PARAM4_ y una rotaci\xF3n de _PARAM5_\xB0","Scale":"Escala","Angle":"\xC1ngulo","Initialize the movement state.":"Inicializa el estado de movimiento.","Initialize the movement":"Inicializa el movimiento","Initialize the movement of _PARAM0_":"Inicializa el movimiento de _PARAM0_","Return the number of repetitions between the current position and the origin.":"Devuelve el n\xFAmero de repeticiones entre la posici\xF3n actual y el origen.","Repetition done":"Repetici\xF3n realizada","Return the position on one repeated path.":"Devuelve la posici\xF3n en una trayectoria repetida.","Path position":"Posici\xF3n de la trayectoria","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Devuelve el progreso en la trayectoria completa de 0 a 1, donde 0 significa el origen y 1 el fin.","Progress":"Progreso","Return the length of the path (one repetition only).":"Devuelve la longitud de la trayectoria (solo una repetici\xF3n).","Return the speed scale on Y axis of the path.":"Devuelve la escala de velocidad en el eje Y de la trayectoria.","Path speed scale Y":"Escala de velocidad de la trayectoria (eje Y)","Return the angle to use when the object is going back or not.":"Devuelve el \xE1ngulo a utilizar cuando el objeto va hacia atr\xE1s o no.","Back or forth angle":"\xC1ngulo hacia atr\xE1s o adelante","Move objects on curved paths at a given speed.":"Mover objetos en rutas curvas a una velocidad dada.","Movement on a curve (speed-based)":"Movimiento en una curva (basado en la velocidad)","Rotation":"Rotaci\xF3n","Change the path followed by an object.":"Cambia la trayectoria seguida por un objeto.","Follow a path":"Seguir una trayectoria","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ sigue la trayectoria: _PARAM2_ repetida _PARAM3_ veces y bucle: _PARAM4_","Change the path followed by an object to reach a position.":"Cambia la trayectoria seguida por un objeto para alcanzar una posici\xF3n.","Follow a path to a position":"Seguir una trayectoria a una posici\xF3n","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ sigue la trayectoria _PARAM2_ repetida _PARAM3_ veces para alcanzar _PARAM5_ ; _PARAM6_ y bucle: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"la longitud entre el origen de la trayectoria y la posici\xF3n actual sin contar los bucles.","Position on the loop":"Posici\xF3n en el bucle","the length from the trajectory origin in the current loop":"la longitud desde el origen de la trayectoria en el bucle actual","the number time the object loop the trajectory.":"el n\xFAmero de veces que el objeto hace bucle en la trayectoria.","Current loop":"Bucle actual","the current loop":"el bucle actual","the length between the trajectory origin and the current position counting the loops.":"la longitud entre el origen de la trayectoria y la posici\xF3n actual contando los bucles.","Position on the path":"Posici\xF3n en el camino","the length from the trajectory origin counting the loops":"la longitud desde el origen de la trayectoria contando los bucles","Change the position of the object on the path.":"Cambiar la posici\xF3n del objeto en el camino.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Cambiar la posici\xF3n de _PARAM0_ en el camino en la longitud _PARAM2_","Length":"Longitud","Check if the length from the trajectory origin is lesser than a value.":"Compruebe si la longitud desde el origen de la trayectoria es menor que un valor.","Current length":"Longitud actual","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ est\xE1 a menos de _PARAM2_ p\xEDxeles del origen de la trayectoria","Length from the trajectory origin (in pixels)":"Longitud desde el origen de la trayectoria (en p\xEDxeles)","Check if the object has reached the origin position of the path.":"Compruebe si el objeto ha alcanzado la posici\xF3n de origen de la trayectoria.","Reached path origin":"Alcanzado el origen del camino","_PARAM0_ reached the path beginning":"_PARAM0_ alcanz\xF3 el comienzo del camino","Check if the object has reached the target position of the path.":"Compruebe si el objeto ha alcanzado la posici\xF3n de destino del camino.","Reached path target":"Alcanzado el destino del camino","_PARAM0_ reached the path target":"_PARAM0_ alcanz\xF3 el destino del camino","Reach an end":"Alcanzar un final","Check if the object can still move in the current direction.":"Compruebe si el objeto a\xFAn puede moverse en la direcci\xF3n actual.","Can move further":"Puede moverse m\xE1s","_PARAM0_ can move further on its path":"_PARAM0_ puede moverse m\xE1s en su camino","the speed of the object.":"la velocidad del objeto.","the speed":"la velocidad","Change the current speed of the object.":"Cambia la velocidad actual del objeto.","Change the speed of _PARAM0_ to _PARAM2_":"Cambiar la velocidad de _PARAM0_ a _PARAM2_","Speed (in pixels per second)":"Velocidad (en p\xEDxeles por segundo)","Make an object accelerate until it reaches a given speed.":"Haga que un objeto acelere hasta que alcance una velocidad dada.","Accelerate":"Acelerar","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ acelera a _PARAM3_ para alcanzar la velocidad de _PARAM2_","Targeted speed (in pixels per second)":"Velocidad objetivo (en p\xEDxeles por segundo)","Acceleration (in pixels per second per second)":"Aceleraci\xF3n (en p\xEDxeles por segundo por segundo)","Make an object accelerate to reaches a speed in a given amount of time.":"Haga que un objeto acelere para alcanzar una velocidad en una cantidad de tiempo dada.","Accelerate during":"Acelerar durante","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"Acelerar _PARAM0_ durante _PARAM3_ segundos para alcanzar la velocidad de _PARAM2_","Repeated path position":"Posici\xF3n de camino repetida","Return the length of the complete trajectory (without looping).":"Devolver la longitud de la trayectoria completa (sin bucle).","Total length":"Longitud total","Return the path origin on X axis of the object.":"Devolver el origen del camino en el eje X del objeto.","Path origin X":"Origen del camino en X","the path origin on X axis":"el origen del camino en el eje X","Return the path origin on Y axis of the object.":"Devolver el origen del camino en el eje Y del objeto.","Path origin Y":"Origen del camino en Y","the path origin on Y axis":"el origen del camino en el eje Y","Depth effect":"Efecto de profundidad","Change scale based on Y position to simulate depth of field.":"Cambiar escala basada en la posici\xF3n Y para simular profundidad de campo.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"La escala del objeto disminuye cuanto m\xE1s se acerca al horizonte, dando la ilusi\xF3n de que el objeto est\xE1 viajando lejos del espectador.","Max scale when the object is at the bottom of the screen (Default: 1)":"Escala m\xE1xima cuando el objeto est\xE1 en la parte inferior de la pantalla (Predeterminado: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Posici\xF3n Y que representa un horizonte donde los objetos parecen infinitamente peque\xF1os (Predeterminado: 0)","Exponential rate of change (Default: 2)":"Tasa de cambio exponencial (Predeterminado: 2)","Percent away from the horizon":"Porcentaje lejos del horizonte","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Porcentaje lejos del horizonte. Esto es \"0\" en el horizonte, y \"1\" en la parte inferior de la pantalla.","Percent away from horizon":"Porcentaje lejos del horizonte","Exponential rate of change, based on Y position.":"Tasa de cambio exponencial, basada en la posici\xF3n Y.","Exponential rate of change":"Tasa de cambio exponencial","Max scale when the object is at the bottom of the screen.":"Escala m\xE1xima cuando el objeto est\xE1 en la parte inferior de la pantalla.","Max scale":"Escala m\xE1xima","Y value of horizon.":"Valor Y del horizonte.","Y value of horizon":"Valor Y del horizonte","Set max scale when the object is at the bottom of the screen (Default: 2).":"Establecer la escala m\xE1xima cuando el objeto est\xE1 en la parte inferior de la pantalla (Predeterminado: 2).","Set max scale":"Establecer la escala m\xE1xima","Set max scale of _PARAM0_ to _PARAM2_":"Establecer la escala m\xE1xima de _PARAM0_ a _PARAM2_","Y Exponent":"Exponente Y","Set Y exponential rate of change (Default: 2).":"Establecer la tasa de cambio exponencial Y (Predeterminado: 2).","Set exponential rate of change":"Establecer la tasa de cambio exponencial","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Establecer la tasa de cambio exponencial Y de _PARAM0_ a _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Establecer la posici\xF3n Y del horizonte, donde los objetos son infinitamente peque\xF1os (Predeterminado: 0).","Set Y position of horizon":"Establecer la posici\xF3n Y del horizonte","Set horizon of _PARAM0_ to Y position _PARAM2_":"Establecer el horizonte de _PARAM0_ a la posici\xF3n Y _PARAM2_","Horizon Y":"Horizonte Y","Discord rich presence (Windows, Mac, Linux)":"Presencia rica de Discord (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Agrega la presencia rica de Discord a tus juegos.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Intenta conectarse a Discord si est\xE1 instalado e inicializa la presencia rica.","Initialize rich presence":"Inicializar presencia rica","Initialize rich presence with ID _PARAM1_":"Inicializar presencia rica con ID _PARAM1_","The discord client ID":"El ID del cliente de Discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Actualizar los datos en la presencia rica. Consulta la documentaci\xF3n de Discord para obtener m\xE1s informaci\xF3n sobre cada campo. Cada campo, excepto el estado, es opcional.","Update rich presence":"Actualizar la presencia rica","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Actualizar la presencia rica al estado _PARAM1_, detalles _PARAM2_, hora de inicio _PARAM3_, hora de finalizaci\xF3n _PARAM4_, imagen grande _PARAM5_ con texto _PARAM6_ e imagen peque\xF1a _PARAM7_ con texto _PARAM8_","The current state":"El estado actual","The details of the current state":"Los detalles del estado actual","The timstamp of the start of the match":"La marca de tiempo del inicio del partido","If this is filled, discord will show the time elapsed since the start.":"Si esto est\xE1 lleno, Discord mostrar\xE1 el tiempo transcurrido desde el inicio.","The timestamp of the end of the match":"La marca de tiempo del final del partido","If this is filled, discord will display the remaining time.":"Si esto est\xE1 lleno, Discord mostrar\xE1 el tiempo restante.","The name of the big image":"El nombre de la imagen grande","The text of the large image":"El texto de la imagen grande","The name of the small image":"El nombre de la imagen peque\xF1a","The text of the small image":"El texto de la imagen peque\xF1a","Double-click and tap":"Hacer doble clic y tocar","Check for a double-click or a tap.":"Comprueba si se ha hecho doble clic o si se ha tocado.","Check if the specified mouse button is clicked twice in a short amount of time.":"Comprueba si se hace doble clic en un corto per\xEDodo de tiempo en el bot\xF3n de rat\xF3n especificado.","Double-clicked (or double-tapped)":"Doble clic (o doble toque)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ bot\xF3n del rat\xF3n est\xE1 doble clic","Mouse button to track":"Bot\xF3n de rat\xF3n a seguir","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Dado que los dispositivos t\xE1ctiles no tienen equivalentes de toque medio/derecho, deber\xE1 tener en cuenta esto dentro de sus eventos si no est\xE1 utilizando el bot\xF3n del rat\xF3n izquierdo y est\xE1 construyendo para dispositivos t\xE1ctiles.","Check if the specified mouse button is clicked.":"Comprueba si se ha hecho clic en el bot\xF3n del mouse especificado.","Clicked (or tapped)":"Clic (o toque)","_PARAM1_ mouse button is clicked":"El bot\xF3n del mouse _PARAM1_ est\xE1 clicado","_PARAM1_ mouse button is clicked _PARAM2_ times":"El bot\xF3n del mouse _PARAM1_ est\xE1 clicado _PARAM2_ veces","Click count":"Recuento de clics","Drag camera with the mouse (or touchscreen)":"Arrastra la c\xE1mara con el mouse (o la pantalla t\xE1ctil)","Move a camera by dragging the mouse (or touchscreen).":"Mueve una c\xE1mara arrastrando el mouse (o la pantalla t\xE1ctil).","Drag camera with the mouse":"Arrastrar la c\xE1mara con el rat\xF3n","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Arrastrar la c\xE1mara en la capa _PARAM2_ en _PARAM3_ direcciones usando el bot\xF3n del rat\xF3n _PARAM4_","Camera layer (default: \"\")":"Capa de la c\xE1mara (por defecto: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Direcciones en las que la c\xE1mara puede moverse (horizontal, vertical, ambas)","Mouse button (use \"Left\" for touchscreen)":"Bot\xF3n del rat\xF3n (usar \"Izquierdo\" para pantallas t\xE1ctiles)","Draggable (for physics objects)":"Arrastrable (para objetos f\xEDsicos)","Drag a physics object with the mouse (or touch).":"Arrastra un objeto f\xEDsico con el mouse (o el tacto).","Physics behavior":"Comportamiento de la f\xEDsica","Mouse button":"Bot\xF3n del rat\xF3n","Maximum force":"Fuerza m\xE1xima","Frequency (Hz)":"Frecuencia (Hz)","Damping ratio (Range: 0 to 1)":"Relaci\xF3n de amortiguamiento (Rango: 0 a 1)","Enable automatic dragging":"Habilitar arrastre autom\xE1tico","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Si el arrastre autom\xE1tico est\xE1 deshabilitado, use las acciones \"Iniciar arrastre\" y \"Liberar arrastre\".","Start dragging object.":"Comenzar a arrastrar un objeto.","Start dragging object":"Comenzar a arrastrar un objeto","Start dragging (physics) _PARAM0_":"Comenzar a arrastrar (f\xEDsica) _PARAM0_","Release dragged object.":"Soltar el objeto arrastrado.","Release dragged object":"Soltar el objeto arrastrado","Release _PARAM0_ from being dragged (physics)":"Liberar _PARAM0_ de ser arrastrado (f\xEDsica)","Check if object is being dragged.":"Comprobar si el objeto est\xE1 siendo arrastrado.","Is being dragged":"Est\xE1 siendo arrastrado","_PARAM0_ is being dragged (physics)":"_PARAM0_ est\xE1 siendo arrastrado (f\xEDsica)","the mouse button used to move the object.":"el bot\xF3n del mouse usado para mover el objeto.","the dragging mouse button":"el bot\xF3n del mouse al arrastrar","the maximum joint force (in Newtons) of the object.":"la fuerza conjunta m\xE1xima (en Newtons) del objeto.","the maximum force":"la fuerza m\xE1xima","the joint frequency (per second) of the object.":"la frecuencia conjunta (por segundo) del objeto.","the frequency":"la frecuencia","the joint damping ratio (range: 0 to 1) of the object.":"la relaci\xF3n de amortiguaci\xF3n conjunta (rango: 0 a 1) del objeto.","Damping ratio":"Relaci\xF3n de amortiguaci\xF3n","the damping ratio (range: 0 to 1)":"la relaci\xF3n de amortiguaci\xF3n (rango: 0 a 1)","Check if automatic dragging is enabled.":"Compruebe si el arrastre autom\xE1tico est\xE1 habilitado.","Automatic dragging":"Arrastre autom\xE1tico","Automatic dragging is enabled on _PARAM0_":"El arrastre autom\xE1tico est\xE1 habilitado en _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Habilitar (o deshabilitar) el arrastre autom\xE1tico con el mouse o el tacto.","Enable (or disable) automatic dragging":"Habilitar (o deshabilitar) el arrastre autom\xE1tico","Enable automatic dragging on _PARAM0_: _PARAM2_":"Habilitar el arrastre autom\xE1tico en _PARAM0_: _PARAM2_","EnableAutomaticDragging":"Activar arrastre autom\xE1tico","Draggable slider (for Shape Painter)":"Control deslizante arrastrable (para Shape Painter)","A draggable slider that users can move to select a numerical value.":"Un control deslizante arrastrable que los usuarios pueden mover para seleccionar un valor num\xE9rico.","Let users select a numerical value by dragging a slider.":"Permitir a los usuarios seleccionar un valor num\xE9rico arrastrando un control deslizante.","Draggable slider":"Control deslizante arrastrable","Minimum value":"Valor m\xEDnimo","Maximum value":"Valor m\xE1ximo","Tick spacing":"Espaciado de la marca","Thumb shape":"Forma del control","Thumb":"Control","Thumb width":"Ancho del control","Thumb height":"Altura del control","Thumb Color":"Color del control","Thumb opacity":"Opacidad del control","Track length":"Longitud de la pista","Track":"Pista","Inactive track color (thumb color by default)":"Color de la pista inactiva (color del control por defecto)","Inactive track opacity":"Opacidad de la pista inactiva","Active track color (thumb color by default)":"Color de la pista activa (color del control por defecto)","Active track opacity":"Opacidad de la pista activa","Halo size (hover)":"Tama\xF1o del halo (al pasar el mouse)","Rounded track ends":"Termina redondeada de la pista","Check if the slider is being dragged.":"Comprobar si el control deslizante est\xE1 siendo arrastrado.","Being dragged":"Est\xE1 siendo arrastrado","_PARAM0_ is being dragged":"_PARAM0_ est\xE1 siendo arrastrado","Check if the slider interations are enabled.":"Comprobar si las interacciones del control deslizante est\xE1n habilitadas.","Enable or disable the slider. Users cannot interact while it is disabled.":"Habilitar o deshabilitar el control deslizante. Los usuarios no pueden interactuar mientras est\xE1 deshabilitado.","The value of the slider (based on position of the thumb).":"El valor del control deslizante (basado en la posici\xF3n del pulgar).","Slider value":"Valor del control deslizante","Change the value of a slider (this will move the thumb to the correct position).":"Cambiar el valor de un control deslizante (esto mover\xE1 el pulgar a la posici\xF3n correcta).","Change the value of _PARAM0_: _PARAM2_":"Cambiar el valor de _PARAM0_: _PARAM2_","The minimum value of a slider.":"El valor m\xEDnimo de un control deslizante.","Slider minimum value":"Valor m\xEDnimo del control deslizante","Change the minimum value of a slider.":"Cambiar el valor m\xEDnimo de un control deslizante.","Change the minimum value of _PARAM0_: _PARAM2_":"Cambiar el valor m\xEDnimo de _PARAM0_: _PARAM2_","The maximum value of a slider.":"El valor m\xE1ximo de un deslizador.","Slider maximum value":"Valor m\xE1ximo del deslizador","Thickness of track.":"Espesor de la pista.","Slider track thickness":"Espesor de la pista de deslizamiento","Length of track.":"Longitud de la pista.","Slider track length":"Longitud de la pista de deslizamiento","Height of thumb.":"Altura del pulgar.","Slider thumb height":"Altura del pulgar del deslizador","Change the maximum value of a slider.":"Cambiar el valor m\xE1ximo de un deslizador.","The tick spacing of a slider.":"El espaciado de las marcas de un deslizador.","Change the tick spacing of _PARAM0_: _PARAM2_":"Cambiar el espaciado de marcas de _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Cambiar el espaciado de marcas de un deslizador.","Change length of track.":"Cambiar la longitud de la pista.","Change track length of _PARAM0_ to _PARAM2_ px":"Cambiar longitud de la pista de _PARAM0_ a _PARAM2_ px","Track width":"Ancho de la pista","Change thickness of track.":"Cambiar el grosor de la pista.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Cambiar el grosor de la pista de _PARAM0_ a _PARAM2_ px","Change width of thumb.":"Cambiar el ancho del pulgar.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Cambiar el ancho del pulgar de _PARAM0_ a _PARAM2_ px","Change height of thumb.":"Cambiar la altura del pulgar.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Cambiar altura del pulgar de _PARAM0_ a _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Cambiar el radio del halo alrededor del pulgar. Este tama\xF1o tambi\xE9n se usa para detectar la interacci\xF3n con el deslizador.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Cambiar el radio del halo de _PARAM0_ a _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Cambiar la opacidad del halo cuando se pasa el puntero sobre el pulgar.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Cambiar la opacidad del halo cuando el puntero est\xE1 sobre _PARAM0_ a _PARAM2_ px","Change opacity of halo when pressed.":"Cambiar la opacidad del halo cuando se presiona.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Cambiar la opacidad del halo cuando se presiona en _PARAM0_ a _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Cambiar la forma del pulgar (c\xEDrculo o rect\xE1ngulo).","Change shape of _PARAM0_ to _PARAM2_":"Cambiar la forma de _PARAM0_ a _PARAM2_","New thumb shape":"Nueva forma de pulgar","Make track use rounded ends.":"Hacer que la pista tenga extremos redondeados.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Dibujar _PARAM0_ con una pista redondeada: _PARAM2_","Rounded track":"Pista redondeada","Change opacity of thumb.":"Cambiar la opacidad del pulgar.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad del pulgar de _PARAM0_ a _PARAM2_","Change opacity of inactive track.":"Cambiar la opacidad de la pista inactiva.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad de la pista inactiva de _PARAM0_ a _PARAM2_","Change opacity of active track.":"Cambiar la opacidad de la pista activa.","Change active track opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad de la pista activa de _PARAM0_ a _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Cambiar el color de la pista que est\xE1 A LA IZQUIERDA del pulgar.","Active track color":"Color de pista activa","Change active track color of _PARAM0_ to _PARAM2_":"Cambiar el color de la pista activa de _PARAM0_ a _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Cambiar el color de la pista que est\xE1 A LA DERECHA del pulgar.","Inactive track color":"Color de pista inactiva","Change inactive track color of _PARAM0_ to _PARAM2_":"Cambiar el color de la pista inactiva de _PARAM0_ a _PARAM2_","Change the thumb color to a specific value.":"Cambiar el color del pulgar a un valor espec\xEDfico.","Thumb color":"Color del pulgar","Change thumb color of _PARAM0_ to _PARAM2_":"Cambiar el color del pulgar de _PARAM0_ a _PARAM2_","Pathfinding painter":"Pintor de b\xFAsqueda de caminos","Draw the pathfinding of an object using a shape painter.":"Dibuja la b\xFAsqueda de caminos de un objeto usando un pintor de formas.","Draw the path followed by the object using a shape painter.":"Dibuja el camino seguido por el objeto usando un pintor de formas.","LoopIndex":"\xCDndice de bucle","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Dibuje la trayectoria seguida por el objeto utilizando un pintor de formas. Crea autom\xE1ticamente una instancia del objeto pintor de formas si no hay ninguna.","Draw pathfinding":"Dibujar b\xFAsqueda de ruta","Draw the path followed by _PARAM0_ using _PARAM3_":"Dibujar la ruta seguida por _PARAM0_ usando _PARAM3_","Pathfinding behavior":"Comportamiento de b\xFAsqueda de ruta","Shape painter used to draw the path":"Pintor de formas usado para dibujar la ruta","Dungeon generator":"Generador de mazmorras","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Crea una mazmorra generada de forma procedimental. Incluye dos dise\xF1os: \"habitaciones y pasillos\" y \"cueva de la mazmorra\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Establecer el tama\xF1o de los objetos del pasillo que se colocar\xE1n en el camino creado por el objeto de b\xFAsqueda de ruta.","Set size of hallway objects":"Establecer el tama\xF1o de los objetos del pasillo","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Establecer el tama\xF1o de los objetos del pasillo _PARAM1_ que se colocar\xE1n en el camino creado por _PARAM2_ (Tama\xF1o de mosaico: _PARAM4_ p\xEDxeles, Ancho del pasillo: _PARAM5_ mosaicos)","Hallway object":"Objeto de pasillo","Pathfinder object":"Objeto de b\xFAsqueda de ruta","Tile size (pixels)":"Tama\xF1o de mosaico (p\xEDxeles)","Hallway width (tiles)":"Ancho del pasillo (mosaicos)","Fill world with terrain":"Llenar el mundo con terreno","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Llenar el mundo con terreno (Tama\xF1o de mosaico: _PARAM1_ p\xEDxeles, Columnas: _PARAM2_ mosaicos, Filas: _PARAM3_ mosaicos, Rellenar objeto: _PARAM4_)","Map width (number of colums)":"Ancho del mapa (n\xFAmero de columnas)","Map height (number of rows)":"Altura del mapa (n\xFAmero de filas)","Terrain object":"Objeto de terreno","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Genera una cueva de mazmorra usando un algoritmo de caminata aleatoria. Cuando el caminante toca un borde del mapa, se devuelve al centro del mapa.","Generate a dungeon cave":"Generar una cueva de mazmorra","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Genera una cueva de mazmorra que tiene _PARAM8_ por ciento de objetos de suelo (Tama\xF1o de mosaico: _PARAM1_ p\xEDxeles, Ancho del mapa: _PARAM2_ mosaicos, Altura del mapa: _PARAM3_ mosaicos, Objeto de terreno: _PARAM4_, Objeto de suelo: _PARAM5_, Objeto de pared: _PARAM12_, Objeto de caminante: _PARAM7_, Ancho/alto del caminante: _PARAM9_ mosaicos, Borde m\xEDnimo: _PARAM10_ mosaicos, Crear objetos en capa: _PARAM6_, Eliminar terreno no utilizado: _PARAM11_, Calcular vecinos: _PARAM13_)","All objects are based on this size":"Todos los objetos se basan en este tama\xF1o","Map width (tiles)":"Ancho del mapa (mosaicos)","Map height (tiles)":"Altura del mapa (mosaicos)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"El objeto de terreno se utiliza para llenar el mapa que no est\xE1 cubierto por suelos, pasillos o paredes.","Floor object":"Objeto de suelo","Floor objects are created on every tile that a walker has travelled to.":"Se crean objetos de suelo en cada mosaico que un caminante ha recorrido.","Walker object":"Objeto de caminante","Use a random walk algorithm to turn terrain objects into floor objects":"Usa un algoritmo de caminata aleatoria para convertir objetos de terreno en objetos de suelo","Floor percentage (Range: 0-1)":"Porcentaje de suelo (Rango: 0-1)","Percentage of map that will be convered by floor objects":"Porcentaje del mapa que estar\xE1 cubierto por objetos de suelo","Size of walker sides (tiles)":"Tama\xF1o de los lados del andador (casillas)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"El n\xFAmero de casillas para cada lado del objeto andador cuadrado. Por ejemplo, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Borde m\xEDnimo","Can be used to provide a border of terrain around the map":"Puede usarse para proporcionar un borde de terreno alrededor del mapa","Delete unused terrain objects":"Eliminar objetos de terreno no utilizados","Wall object":"Objeto de pared","Wall objects are placed between floor and terrain objects.":"Los objetos de pared se colocan entre objetos de piso y terreno.","Calculate neighbors":"Calcular vecinos","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Puede tardar unos segundos en calcular vecinos en un mapa grande, por lo que desact\xEDvelo si no lo est\xE1 usando.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generar una mazmorra ubicando habitaciones en ubicaciones aleatorias y movi\xE9ndolas si chocan entre s\xED. Las habitaciones est\xE1n conectadas con pasillos.","Generate a dungeon with room and hallways":"Generar una mazmorra con habitaciones y pasillos","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generar una mazmorra con habitaciones (Cantidad de habitaciones: _PARAM7_, Tama\xF1o de casilla: _PARAM1_ p\xEDxeles, Ancho del mapa: _PARAM2_ casillas, Altura del mapa: _PARAM3_ casillas, Objeto de terreno: _PARAM4_, Objeto de habitaci\xF3n: _PARAM5_, Objeto de pared: _PARAM20_, Objeto de pasillo: _PARAM6_, Comportamiento de b\xFAsqueda de camino: _PARAM13_, Ancho de habitaci\xF3n m\xEDnimo: _PARAM9_ casillas, Ancho de habitaci\xF3n m\xE1ximo: _PARAM10_ casillas, Altura de habitaci\xF3n m\xEDnimo: _PARAM11_ casillas, Altura de habitaci\xF3n m\xE1ximo: _PARAM12_ casillas, Ancho de pasillo: _PARAM17_ casillas, Crear objetos en la capa: _PARAM8_, M\xE1x. intentos de separaci\xF3n: _PARAM15_, Conectar habitaciones en bucle: _PARAM16_, Rutas adicionales: _PARAM18_, Eliminar terreno no utilizado: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Se utiliza para llenar el mapa que no est\xE1 cubierto por pisos, pasillos o paredes.","Room object":"Objeto de habitaci\xF3n","Rooms are placed in random locations and will try to not overlap with other rooms.":"Las habitaciones se colocan en ubicaciones aleatorias y tratar\xE1n de no solaparse con otras habitaciones.","Used to connect room objects. They follow the path made by the pathfinder object.":"Usado para conectar objetos de habitaci\xF3n. Siguen el camino realizado por el objeto de b\xFAsqueda de camino.","Number of rooms":"N\xFAmero de habitaciones","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Las habitaciones deben ocupar menos del 25% del mapa para garantizar que no se solapen. Si hay demasiadas habitaciones, es posible que se solapen entre s\xED.","Min room width (tiles)":"Ancho m\xEDnimo de habitaci\xF3n (casillas)","Max room width (tiles)":"Ancho m\xE1ximo de habitaci\xF3n (casillas)","Min room height (tiles)":"Altura m\xEDnima de habitaci\xF3n (casillas)","Max room height (tiles)":"Altura m\xE1xima de habitaci\xF3n (casillas)","Used to identify where hallways are placed between rooms":"Usado para identificar d\xF3nde se colocan pasillos entre habitaciones","Pathfinding behavior (required)":"Comportamiento de b\xFAsqueda de camino (requerido)","Max separation attempts":"M\xE1x. intentos de separaci\xF3n","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"N\xFAmero de intentos para separar habitaciones superpuestas. Cuando se alcanza este n\xFAmero, las habitaciones se dejan en su posici\xF3n actual. (Predeterminado: 10,000)","Connect rooms in a loop":"Conecta las habitaciones en un bucle","Additional paths between connect rooms":"Rutas adicionales entre las habitaciones conectadas","Delete unused terrain":"Eliminar terreno no utilizado","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calcula el n\xFAmero de vecinos de la cuadr\xEDcula alrededor de un objeto. Utiliza la expresi\xF3n \"NeighborCount(Object)\" para recuperar este valor.","Calculate the number of grid neighbors around an object":"Calcula el n\xFAmero de vecinos de la cuadr\xEDcula alrededor de un objeto","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calcula el n\xFAmero de vecinos de la cuadr\xEDcula (_PARAM2_) alrededor de _PARAM1_","Primary object (or object group)":"Objeto principal (o grupo de objetos)","Neighbor object (or object group)":"Objeto vecino (o grupo de objetos)","The numerical order this room was created. (Range: 1 to total number of rooms).":"El orden num\xE9rico en el que se cre\xF3 esta habitaci\xF3n. (Rango: 1 a n\xFAmero total de habitaciones).","Creation order of room":"Orden de creaci\xF3n de la habitaci\xF3n","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"N\xFAmero de vecinos de la cuadr\xEDcula de un objeto. Requiere ejecutar la acci\xF3n \"CalculateGridNeighbors\" antes de usar esta expresi\xF3n.","Number of grid neighbors of an object":"N\xFAmero de vecinos de la cuadr\xEDcula de un objeto","Check if hallway is a room entrance.":"Comprueba si el pasillo es una entrada a la habitaci\xF3n.","Hallway is a room entrance":"El pasillo es una entrada a la habitaci\xF3n","_PARAM1_ is a room entrance":"_PARAM1_ es una entrada a la habitaci\xF3n","Edge scroll camera":"Desplazamiento del borde de la c\xE1mara","Scroll camera when cursor is near edge of screen.":"Desplazar la c\xE1mara cuando el cursor est\xE1 cerca del borde de la pantalla.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Habilitar (o deshabilitar) el desplazamiento del borde de la c\xE1mara. Utiliza \"Configurar el desplazamiento del borde de la c\xE1mara\" para ajustar la configuraci\xF3n.","Enable (or disable) camera edge scrolling":"Habilitar (o deshabilitar) el desplazamiento del borde de la c\xE1mara","Enable camera edge scrolling: _PARAM1_":"Habilitar el desplazamiento del borde de la c\xE1mara: _PARAM1_","Enable camera edge scrolling":"Habilitar el desplazamiento del borde de la c\xE1mara","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configurar el desplazamiento del borde de la c\xE1mara que se mueve cuando el mouse est\xE1 cerca de un borde de la pantalla.","Configure camera edge scrolling":"Configurar el desplazamiento del borde de la c\xE1mara","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configurar el desplazamiento del borde de la c\xE1mara (capa: _PARAM3_, margen de pantalla: _PARAM1_, velocidad de desplazamiento: _PARAM2_, estilo: _PARAM5_)","Screen margin (pixels)":"Margen de pantalla (p\xEDxeles)","Scroll speed (in pixels per second)":"Velocidad de desplazamiento (en p\xEDxeles por segundo)","Scroll style":"Estilo de desplazamiento","Check if the camera is scrolling.":"Comprueba si la c\xE1mara se est\xE1 desplazando.","Camera is scrolling":"La c\xE1mara se est\xE1 desplazando","Check if the camera is scrolling up.":"Comprueba si la c\xE1mara se est\xE1 desplazando hacia arriba.","Camera is scrolling up":"La c\xE1mara se est\xE1 desplazando hacia arriba","Check if the camera is scrolling down.":"Comprueba si la c\xE1mara se est\xE1 desplazando hacia abajo.","Camera is scrolling down":"La c\xE1mara se desplaza hacia abajo","Check if the camera is scrolling left.":"Comprueba si la c\xE1mara se desplaza hacia la izquierda.","Camera is scrolling left":"La c\xE1mara se desplaza hacia la izquierda","Check if the camera is scrolling right.":"Comprueba si la c\xE1mara se desplaza hacia la derecha.","Camera is scrolling right":"La c\xE1mara se desplaza hacia la derecha","Draw a rectangle that shows where edge scrolling will be triggered.":"Dibuja un rect\xE1ngulo que muestra d\xF3nde se activar\xE1 el desplazamiento del borde.","Draw edge scrolling screen margin":"Dibuja el margen de la pantalla del desplazamiento del borde","Draw edge scrolling screen margin with _PARAM1_":"Dibuja el margen de la pantalla del desplazamiento del borde con _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Devuelve la velocidad con la que la c\xE1mara se est\xE1 desplazando actualmente en direcci\xF3n horizontal (en p\xEDxeles por segundo).","Horizontal edge scroll speed":"Velocidad de desplazamiento del borde horizontal","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Devuelve la velocidad con la que la c\xE1mara se est\xE1 desplazando actualmente en direcci\xF3n vertical (en p\xEDxeles por segundo).","Vertical edge scroll speed":"Velocidad de desplazamiento del borde vertical","Return the absolute scroll speed according to the mouse distance from the border.":"Devuelve la velocidad de desplazamiento absoluta seg\xFAn la distancia del rat\xF3n desde el borde.","Absolute scroll speed":"Velocidad de desplazamiento absoluta","Border distance":"Distancia del borde","Ellipse movement":"Movimiento el\xEDptico","Move objects on ellipses or smoothly back and forth in one direction.":"Mueve objetos en elipses o suavemente de un lado a otro en una direcci\xF3n.","Radius of the movement on X axis":"Radio del movimiento en el eje X","Ellipse":"Elipse","Radius of the movement on Y axis":"Radio del movimiento en el eje Y","Loop duration":"Duraci\xF3n del bucle","Turn left":"Gira a la izquierda","Initial direction":"Direcci\xF3n inicial","Rotate":"Girar","Change the turning direction (left or right).":"Cambiar la direcci\xF3n en que se gira (izquierda o derecha).","Turn the other way":"Girar en el otro sentido","_PARAM0_ turn the other way":"_PARAM0_ girar en el otro sentido","Change the in which side the object is turning (left or right).":"Cambiar en qu\xE9 lado el objeto est\xE1 girando (izquierda o derecha).","Turn left or right":"Girar a la izquierda o a la derecha","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ girar a la izquierda: _PARAM2_","Check if the object is turning left.":"Comprobar si el objeto est\xE1 girando a la izquierda.","Is turning left":"Est\xE1 girando a la izquierda","_PARAM0_ is turning left":"_PARAM0_ est\xE1 girando a la izquierda","Return the movement angle of the object.":"Devuelve el \xE1ngulo de movimiento del objeto.","Set initial Y of _PARAM0_ to _PARAM2_":"Establece el eje Y inicial de _PARAM0_ a _PARAM2_","Return the loop duration (in seconds).":"Devuelve la duraci\xF3n del bucle (en segundos).","Return the ellipse radius on X axis.":"Devuelve el radio del elipse en el eje X.","Radius X":"Radio X","Radius Y":"Radio Y","Return the movement center position on X axis.":"Devuelve la posici\xF3n del centro del movimiento en el eje X.","Movement center X":"Centro de movimiento en X","Return the movement center position on Y axis.":"Devuelve la posici\xF3n del centro del movimiento en el eje Y.","Movement center Y":"Centro de movimiento en Y","Change the radius on X axis of the movement.":"Cambia el radio en el eje X del movimiento.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Cambia el radio en el eje X del movimiento de _PARAM0_ a _PARAM2_","Change the radius on Y axis of the movement.":"Cambia el radio en el eje Y del movimiento.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Cambia el radio en el eje Y del movimiento de _PARAM0_ a _PARAM2_","Change the loop duration.":"Cambia la duraci\xF3n del bucle.","Change the loop duration of _PARAM0_ to _PARAM2_":"Cambia la duraci\xF3n del bucle de _PARAM0_ a _PARAM2_","Speed (in degrees per second)":"Velocidad (en grados por segundo)","Change the movement angle. The object is teleported according to the angle.":"Cambia el \xE1ngulo de movimiento. El objeto es teletransportado seg\xFAn el \xE1ngulo.","Teleport at an angle":"Teletransportar a un \xE1ngulo","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teletransportar _PARAM0_ en la elipse a _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"\xC1ngulo de direcci\xF3n","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Mostrar caracteres de emoji en objetos de texto y almacenarlos en cadenas.","Returns the specified emoji, from the provided name.":"Devuelve el emoji especificado, a partir del nombre proporcionado.","Returns the specified emoji (name)":"Devuelve el emoji especificado (nombre)","Name of emoji":"Nombre del emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Lista completa de emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Devuelve el emoji especificado, a partir de un valor hexadecimal.","Returns the specified emoji (hex)":"Devuelve el emoji especificado (hex)","Hexadecimal code":"C\xF3digo hexadecimal","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Lista completa de c\xF3digos hexadecimales: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Fuerza de explosi\xF3n","Simulate an explosion with physics forces on target objects.":"Simula una explosi\xF3n con fuerzas f\xEDsicas en objetos objetivo.","Simulate explosion with physics forces":"Simular explosi\xF3n con fuerzas f\xEDsicas","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simular una explosi\xF3n que afecta a _PARAM1_ dentro del radio de explosi\xF3n: _PARAM6_ (p\xEDxeles), Centro de la explosi\xF3n: _PARAM3_, _PARAM4_. Fuerza m\xE1xima: _PARAM5_","Target Object":"Objeto objetivo","Physics Behavior (required)":"Comportamiento de la f\xEDsica (requerido)","Explosion center (X)":"Centro de la explosi\xF3n (X)","Explosion center (Y)":"Centro de la explosi\xF3n (Y)","Max force (of explosion)":"Fuerza m\xE1xima (de la explosi\xF3n)","Force decreases the farther an object is from the explosion center.":"La fuerza disminuye a medida que un objeto se aleja del centro de la explosi\xF3n.","Max distance (from center of explosion) (pixels)":"Distancia m\xE1xima (desde el centro de la explosi\xF3n) (p\xEDxeles)","Objects less than this distance will be affected by the explosion.":"Los objetos que est\xE9n a menos de esta distancia se ver\xE1n afectados por la explosi\xF3n.","Extended math support":"Soporte matem\xE1tico extendido","Additional math functions and constants as expressions and conditions.":"Funciones matem\xE1ticas y constantes adicionales como expresiones y condiciones.","Returns a term from the Fibonacci sequence.":"Devuelve un t\xE9rmino de la secuencia de Fibonacci.","Fibonacci numbers":"N\xFAmeros de Fibonacci","The desired term in the sequence":"El t\xE9rmino deseado en la secuencia","Calculates the steepness of a line between two points.":"Calcula la pendiente de una l\xEDnea entre dos puntos.","Slope":"Pendiente","X value of the first point":"Valor X del primer punto","Y value of the first point":"Valor Y del primer punto","X value of the second point":"Valor X del segundo punto","Y value of the second point":"Valor Y del segundo punto","Converts a number of one range e.g. 0-1 to another 0-255.":"Convierte un n\xFAmero de un rango, p. Ej. 0-1 a otro 0-255.","Map":"Mapa","The value to convert":"El valor a convertir","The lowest value of the first range":"El valor m\xE1s bajo del primer rango","The highest value of the first range":"El valor m\xE1s alto del primer rango","The lowest value of the second range":"El valor m\xE1s bajo del segundo rango","The highest value of the second range":"El valor m\xE1s alto del segundo rango","Returns the value of the length of the hypotenuse.":"Devuelve el valor de la longitud de la hipotenusa.","Hypotenuse length":"Longitud de la hipotenusa","First side of the triangle":"Primer lado del tri\xE1ngulo","Second side of the triangle":"Segundo lado del tri\xE1ngulo","Returns the greatest common factor of two numbers.":"Devuelve el mayor factor com\xFAn de dos n\xFAmeros.","Greatest common factor (gcf)":"Mayor factor com\xFAn (mfc)","Any integer":"Cualquier n\xFAmero entero","Returns the lowest common multiple of two numbers.":"Devuelve el menor com\xFAn m\xFAltiplo de dos n\xFAmeros.","Lowest common multiple (lcm)":"Menor com\xFAn m\xFAltiplo (mcm)","Returns the input multiplied by all the previous whole numbers.":"Devuelve el valor de la entrada multiplicado por todos los n\xFAmeros enteros previos.","Factorial":"Factorial","Any positive integer":"Cualquier entero positivo","Converts a polar coordinate into the Cartesian x value.":"Convierte una coordenada polar en el valor x cartesiano.","Polar coordinate to Cartesian X value":"Coordenada polar al valor X cartesiano","Angle or theta in radians":"\xC1ngulo o theta en radianes","Converts a polar coordinate into the Cartesian y value.":"Convierte una coordenada polar en el valor y cartesiano.","Polar coordinate to Cartesian Y value":"Coordenada polar al valor Y cartesiano","Converts a isometric coordinate into the Cartesian x value.":"Convierte una coordenada isom\xE9trica en el valor x cartesiano.","Isometric coordinate to Cartesian X value":"Coordenada isom\xE9trica al valor X cartesiano","Position on the x axis":"Posici\xF3n en el eje x","Position on the y axis":"Posici\xF3n en el eje y","Converts a isometric coordinate into the Cartesian y value.":"Convierte una coordenada isom\xE9trica en el valor y cartesiano.","Isometric coordinate to Cartesian Y value":"Coordenada isom\xE9trica al valor Y cartesiano","Returns the golden ratio.":"Devuelve la raz\xF3n \xE1urea.","Golden ratio":"Raz\xF3n \xE1urea","Returns Pi (\u03C0).":"Devuelve Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Devuelve la mitad de Pi.","Half Pi":"Mitad de Pi","Returns the natural logarithm of e. (Euler's number).":"Devuelve el logaritmo natural de e (n\xFAmero de Euler).","Natural logarithm of e":"Logaritmo natural de e","Returns the natural logarithm of 2.":"Devuelve el logaritmo natural de 2.","Natural logarithm of 2":"Logaritmo natural de 2","Returns the natural logarithm of 10.":"Devuelve el logaritmo natural de 10.","Natural logarithm of 10":"Logaritmo natural de 10","Returns the base 2 logarithm of e. (Euler's number).":"Devuelve el logaritmo base 2 de e (n\xFAmero de Euler).","Base 2 logarithm of e":"Logaritmo base 2 de e","Returns the base 10 logarithm of e. (Euler's number).":"Devuelve el logaritmo base 10 de e (n\xFAmero de Euler).","Base 10 logarithm of e":"Logaritmo base 10 de e","Returns square root of 2.":"Devuelve la ra\xEDz cuadrada de 2.","Square root of 2":"Ra\xEDz cuadrada de 2","Returns square root of 1/2.":"Devuelve la ra\xEDz cuadrada de 1/2.","Square root of 1/2":"Ra\xEDz cuadrada de 1/2","Returns quarter Pi.":"Devuelve un cuarto de Pi.","Quarter Pi":"Cuarto de Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formatea un n\xFAmero para usar el n\xFAmero especificado de lugares decimales (Obsoleto).","ToFixed":"Con corte decimal","The value to be rounded":"El valor a redondear","Number of decimal places":"N\xFAmero de lugares decimales","Formats a number to a string with the specified number of decimal places.":"Formatea un n\xFAmero a una cadena con el n\xFAmero especificado de lugares decimales.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Comprueba si el n\xFAmero es par (divisible por 2). Para comprobar n\xFAmeros impares, invierte esta condici\xF3n.","Is even?":"\xBFEs par?","_PARAM1_ is even":"_PARAM1_ es par","Extended variables support":"Soporte de variables extendido","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Agregar condiciones, acciones y expresiones para verificar la existencia de una variable, copiar variables, eliminar las existentes de la memoria y crear variables din\xE1micas.","Check if a global variable exists.":"Comprueba si existe una variable global.","Global variable exists":"Existe la variable global","If the global variable _PARAM1_ exist":"Si la variable global _PARAM1_ existe","Name of the global variable":"Nombre de la variable global","Check if the global variable exists.":"Comprueba si la variable global existe.","Check if a scene variable exists.":"Comprueba si existe una variable de escena.","Scene variable exists":"Existe la variable de escena","If the scene variable _PARAM1_ exist":"Si la variable de escena _PARAM1_ existe","Name of the scene variable":"Nombre de la variable de escena","Check if the scene variable exists.":"Comprueba si la variable de escena existe.","Check if an object variable exists.":"Comprueba si existe una variable de objeto.","Object variable exists":"Existe la variable de objeto","Object _PARAM1_ has object variable _PARAM2_":"El objeto _PARAM1_ tiene la variable de objeto _PARAM2_","Name of object variable":"Nombre de la variable de objeto","Delete a global variable, removing it from memory.":"Eliminar una variable global, elimin\xE1ndola de la memoria.","Delete global variable":"Eliminar variable global","Delete global variable _PARAM1_":"Eliminar variable global _PARAM1_","Name of the global variable to delete":"Nombre de la variable global a eliminar","Delete the global variable, removing it from memory.":"Eliminar la variable global, elimin\xE1ndola de la memoria.","Delete the global variable _PARAM1_ from memory":"Eliminar la variable global _PARAM1_ de la memoria","Modify the text of a scene variable.":"Modificar el texto de una variable de escena.","String of a scene variable":"Cadena de una variable de escena","Change the text of scene variable _PARAM1_ to _PARAM2_":"Cambiar el texto de la variable de escena _PARAM1_ a _PARAM2_","Modify the text of a global variable.":"Modificar el texto de una variable global.","String of a global variable":"Cadena de una variable global","Change the text of global variable _PARAM1_ to _PARAM2_":"Cambiar el texto de la variable global _PARAM1_ a _PARAM2_","Modify the value of a global variable.":"Modificar el valor de una variable global.","Value of a global variable":"Valor de una variable global","Change the global variable _PARAM1_ with value: _PARAM2_":"Cambiar la variable global _PARAM1_ con el valor: _PARAM2_","Modify the value of a scene variable.":"Modificar el valor de una variable de escena.","Value of a scene variable":"Valor de una variable de escena","Change the scene variable _PARAM1_ with value: _PARAM2_":"Cambiar la variable de escena _PARAM1_ con el valor: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Borrar la variable de escena, la variable se borrar\xE1 de la memoria.","Delete scene variable":"Borrar la variable de escena","Delete the scene variable _PARAM1_":"Borrar la variable de escena _PARAM1_","Name of the scene variable to delete":"Nombre de la variable de escena a borrar","Delete the scene variable, the variable will be deleted from the memory.":"Borrar la variable de escena, la variable se borrar\xE9 de la memoria.","Delete the scene variable _PARAM1_ from memory":"Borrar la variable de escena _PARAM1_ de la memoria","Copy an object variable from one object to another.":"Copiar una variable de objeto de un objeto a otro.","Copy an object variable":"Copiar una variable de objeto","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copiar la variable _PARAM1_ de _PARAM2_ a la variable _PARAM3_ de _PARAM4_","Source object":"Objeto fuente","Variable to copy":"Variable a copiar","Destination object":"Objeto de destino","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Para copiar la variable entre 2 instancias del mismo objeto, primero la variable debe copiarse a otro objeto.","Destination variable":"Variable de destino","Copy the object variable from one object to another.":"Copiar la variable de objeto de un objeto a otro.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copiar la variable _PARAM2_ de _PARAM1_ a la variable _PARAM4_ de _PARAM3_ (borrar destino primero: _PARAM5_)","Clear the destination variable before copying":"Borrar la variable de destino antes de copiar","Copy all object variables from one object to another.":"Copiar todas las variables de objeto de un objeto a otro.","Copy all object variables":"Copiar todas las variables de objeto","Copy all variables from _PARAM1_ to _PARAM2_":"Copiar todas las variables de _PARAM1_ a _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copiar todas las variables del objeto _PARAM1_ al objeto _PARAM2_ (borrar destino primero: _PARAM3_)","Delete an object variable, removing it from memory.":"Eliminar una variable de objeto, elimin\xE1ndola de la memoria.","Delete object variable":"Eliminar variable de objeto","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Eliminar del objeto _PARAM1_ la variable de objeto _PARAM2_ de la memoria","Return the text of a global variable.":"Devolver el texto de una variable global.","Text of a global variable":"Texto de una variable global","Return the text of a scene variable.":"Devolver el texto de una variable de escena.","Text of a scene variable":"Texto de una variable de escena","Return the value of a global variable.":"Devolver el valor de una variable global.","Return the value of a scene variable.":"Devolver el valor de una variable de escena.","Copy the global variable to scene. This copy everything from the types to the values.":"Copiar la variable global a la escena. Esto copiar\xE1 todo, desde los tipos hasta los valores.","Copy a global variable to scene":"Copiar una variable global a la escena","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copiar la variable global:_PARAM1_ a la variable de escena:_PARAM2_ (borrar destino primero: _PARAM3_)","Global variable to copy":"Variable global para copiar","Scene variable destination":"Destino de la variable de escena","Copy the scene variable to global. This copy everything from the types to the values.":"Copiar la variable de escena a la global. Esto copiar\xE1 todo, desde los tipos hasta los valores.","Copy a scene variable to global":"Copiar una variable de escena a la global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copiar la variable de escena:_PARAM1_ a la variable global:_PARAM2_ (borrar destino primero: _PARAM3_)","Scene variable to copy":"Variable de la escena a copiar","Global variable destination":"Destino de la variable global","Frames per second (FPS)":"Fotogramas por segundo (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calcular y mostrar los fotogramas por segundo (FPS) del juego.","Frames per second (FPS) during the last second.":"Frames por segundo (FPS) durante el \xFAltimo segundo.","Frames Per Second (FPS)":"Fotogramas por segundo (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames por segundo (FPS) durante el \xFAltimo segundo. [Obsoleto]","Frames Per Second (FPS) [Deprecated]":"Fotogramas por segundo (FPS) [Obsoleto]","The accuracy of the FPS":"La precisi\xF3n del FPS","This tells how many numbers after the period should be shown.":"Esto indica cu\xE1ntos n\xFAmeros despu\xE9s del per\xEDodo deben mostrarse.","Makes a text object display the current FPS.":"Muestra un objeto de texto la cantidad actual de FPS.","FPS Displayer":"Visualizador de FPS","FPS counter prefix":"Prefijo del contador de FPS","Number of decimal digits":"N\xFAmero de d\xEDgitos decimales","Face Forward":"Mirar hacia adelante","Face object towards the direction of movement.":"Orientar el objeto hacia la direcci\xF3n del movimiento.","Face forward":"Mirar hacia adelante","Rotation speed (degrees per second)":"Velocidad de rotaci\xF3n (grados por segundo)","Use \"0\" for immediate turning.":"Use \"0\" para girar de inmediato.","Offset angle":"\xC1ngulo de desfase","Can be used when the image of the object is not facing to the right.":"Se puede utilizar cuando la imagen del objeto no est\xE1 mirando hacia la derecha.","Previous X position":"Posici\xF3n X anterior","Previous Y position":"Posici\xF3n Y anterior","Direction the object is moving (in degrees)":"Direcci\xF3n en la que el objeto se est\xE1 moviendo (en grados)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Establece la velocidad de rotaci\xF3n (grados por segundo). Use \"0\" para girar inmediatamente.","Set rotation speed":"Establecer velocidad de rotaci\xF3n","Set rotation speed of _PARAM0_ to _PARAM2_":"Establecer velocidad de rotaci\xF3n de _PARAM0_ a _PARAM2_","Rotation Speed":"Velocidad de rotaci\xF3n","Set offset angle.":"Establecer \xE1ngulo de compensaci\xF3n.","Set offset angle":"Establecer \xE1ngulo de compensaci\xF3n","Set offset angle of _PARAM0_ to _PARAM2_":"Establecer \xE1ngulo de compensaci\xF3n de _PARAM0_ a _PARAM2_","Rotation speed (in degrees per second).":"Velocidad de rotaci\xF3n (en grados por segundo).","Rotation speed":"Velocidad de rotaci\xF3n","Rotation speed of _PARAM0_":"Velocidad de rotaci\xF3n de _PARAM0_","Offset angle.":"\xC1ngulo de compensaci\xF3n.","Direction the object is moving (in degrees).":"Direcci\xF3n en la que se est\xE1 moviendo el objeto (en grados).","Movement direction":"Direcci\xF3n del movimiento","Fire bullets":"Disparar balas","Fire bullets, manage ammo, reloading and overheating.":"Disparar balas, gestionar munici\xF3n, recarga y sobrecalentamiento.","Fire bullets, manage ammo, reloading, and overheating.":"Dispara balas, administra la munici\xF3n, recarga y sobrecalientamiento.","Firing cooldown":"Enfriamiento para disparar","Objects cannot shoot while firing cooldown is active.":"Los objetos no pueden disparar mientras el enfriamiento para disparar est\xE1 activo.","Rotate bullets to match their trajectory":"Gira las balas para que coincidan con su trayectoria","Firing arc":"Arco de disparo","Multi-Fire bullets will be evenly spaced inside the firing arc":"Las balas Multi-Fire se distribuir\xE1n uniformemente dentro del arco de disparo","Multi-Fire":"Fuego M\xFAltiple","Number of bullets created at once":"N\xFAmero de balas creadas a la vez","Angle variance":"Variaci\xF3n de \xE1ngulo","Make imperfect aim (between 0 and 180 degrees).":"Hacer apuntado imperfecto (entre 0 y 180 grados).","Firing variance":"Variaci\xF3n de disparo","Bullet speed variance":"Variaci\xF3n de velocidad de las balas","Bullet speed will be adjusted by a random value within this range.":"La velocidad de la bala se ajustar\xE1 con un valor aleatorio dentro de este rango.","Ammo quantity (current)":"Cantidad de munici\xF3n (actual)","Shots per reload":"Disparos por recarga","Use 0 to disable reloading.":"Usa 0 para desactivar la recarga.","Reload":"Recargar","Reloading duration":"Duraci\xF3n de recarga","Objects cannot shoot while reloading is in progress.":"Los objetos no pueden disparar mientras se est\xE1 llevando a cabo la recarga.","Max ammo":"M\xE1xima munici\xF3n","Ammo":"Munici\xF3n","Shots before next reload":"Disparos antes de la pr\xF3xima recarga","Total shots fired":"Total de disparos efectuados","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Independientemente de cu\xE1ntas balas se creen, solo 1 disparo se contar\xE1 por cuadro","Total bullets created":"Total de balas creadas","Starting ammo":"Munici\xF3n inicial","Total reloads completed":"Total recargas completadas","Unlimited ammo":"Munici\xF3n ilimitada","Heat increase per shot (between 0 and 1)":"Aumento de calor por disparo (entre 0 y 1)","Object is overheated when Heat reaches 1.":"El objeto est\xE1 sobrecalentado cuando el calor alcanza 1.","Overheat":"Sobrecalentar","Heat level (Range: 0 to 1)":"Nivel de calor (Rango: 0 a 1)","Reload automatically":"Recargar autom\xE1ticamente","Overheat duration":"Duraci\xF3n de sobrecalentamiento","Object cannot shoot while overheat duration is active.":"El objeto no puede disparar mientras la duraci\xF3n del sobrecalentamiento est\xE1 activa.","Linear cooling rate (per second)":"Tasa de enfriamiento lineal (por segundo)","Exponential cooling rate (per second)":"Tasa de enfriamiento exponencial (por segundo)","Happens faster when heat is high and slower when heat is low.":"Sucede m\xE1s r\xE1pido cuando el calor es alto y m\xE1s lento cuando el calor es bajo.","Layer the bullets are created on":"Capa en la que se crean las balas","Base layer by default.":"Capa base por defecto.","Shooting configuration":"Configuraci\xF3n de disparo","Fire bullets toward an object.":"Disparar balas hacia un objeto.","Fire bullets toward an object":"Disparar balas hacia un objeto","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Disparar _PARAM4_ desde _PARAM0_, en la posici\xF3n _PARAM2_; _PARAM3_, hacia _PARAM5_ con una velocidad de _PARAM6_ px/s","X position, where to create the bullet":"Posici\xF3n X, donde crear la bala","Y position, where to create the bullet":"Posici\xF3n Y, donde crear la bala","The bullet object":"El objeto de la bala","Target object":"Objeto objetivo","Speed of the bullet, in pixels per second":"Velocidad de la bala, en p\xEDxeles por segundo","Fire bullets toward a position.":"Disparar balas hacia una posici\xF3n.","Fire bullets toward a position":"Disparar balas hacia una posici\xF3n","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Disparar _PARAM4_ desde _PARAM0_, en la posici\xF3n _PARAM2_; _PARAM3_, hacia posici\xF3n _PARAM5_;_PARAM6_ con velocidad de _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Disparar balas en la direcci\xF3n de un \xE1ngulo dado.","Fire bullets toward an angle":"Disparar balas hacia un \xE1ngulo","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Disparar _PARAM4_ desde _PARAM0_, en la posici\xF3n _PARAM2_; _PARAM3_, hacia \xE1ngulo _PARAM5_ y velocidad _PARAM6_ px/s","Angle of the bullet, in degrees":"\xC1ngulo de la bala, en grados","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Disparar una \xFAnica bala. Esto solo debe usarse dentro de la acci\xF3n \"Disparar bala\".","Fire a single bullet":"Disparar una \xFAnica bala","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Disparar una \xFAnica bala _PARAM4_ desde _PARAM0_, en la posici\xF3n _PARAM2_; _PARAM3_, con \xE1ngulo _PARAM5_ y velocidad _PARAM6_ px/s","Reload ammo.":"Recargar munici\xF3n.","Reload ammo":"Recargar munici\xF3n","Reload ammo on _PARAM0_":"Recargar munici\xF3n en _PARAM0_","Check if the object has just fired something.":"Comprobar si el objeto acaba de disparar algo.","Has just fired":"Acaba de disparar","_PARAM0_ has just fired":"_PARAM0_ acaba de disparar","Check if bullet rotates to match trajectory.":"Comprobar si la bala rota para coincidir con la trayectoria.","Is bullet rotation enabled":"\xBFEst\xE1 habilitada la rotaci\xF3n de la bala?","Bullet rotation enabled on _PARAM0_":"Rotaci\xF3n de balas habilitada en _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"el arco de disparo (en grados) donde se disparan las balas. Las balas est\xE1n espaciadas uniformemente dentro del arco de disparo.","the firing arc":"el arco de disparo","Firing arc (degrees) Range: 0 to 360":"Arco de disparo (grados) Rango: 0 a 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Cambiar el arco de disparo (en grados) donde se dispar\xE1n las balas. Las balas estar\xE1n espaciadas uniformemente dentro del arco de disparo.","Set firing arc (deprecated)":"Establecer el arco de disparo (obsoleto)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Establecer el arco de disparo de _PARAM0_ a _PARAM2_ grados","the angle variance (in degrees) applied to each bullet.":"la variaci\xF3n del \xE1ngulo (en grados) aplicada a cada bala.","the angle variance":"la variaci\xF3n del \xE1ngulo","Angle variance (degrees) Range: 0 to 180":"Variaci\xF3n de \xE1ngulo (grados) Rango: 0 a 180","Change the angle variance (in degrees) applied to each bullet.":"Cambiar la variaci\xF3n de \xE1ngulo (en grados) aplicada a cada bala.","Set angle variance (deprecated)":"Establecer la variaci\xF3n de \xE1ngulo (obsoleto)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Establecer la variaci\xF3n de \xE1ngulo de _PARAM0_ a _PARAM2_ grados","the bullet speed variance (pixels per second) applied to each bullet.":"la variaci\xF3n de velocidad de la bala (p\xEDxeles por segundo) aplicada a cada bala.","the bullet speed variance":"la variaci\xF3n de velocidad de la bala","Change the speed variance (pixels per second) applied to each bullet.":"Cambiar la variaci\xF3n de velocidad (p\xEDxeles por segundo) aplicada a cada bala.","Set bullet speed variance (deprecated)":"Establecer la variaci\xF3n de velocidad de la bala (obsoleto)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Establecer la variaci\xF3n de velocidad de la bala de _PARAM0_ a _PARAM2_ p\xEDxeles por segundo","the number of bullets shot every time the \"fire bullet\" action is used.":"el n\xFAmero de balas disparadas cada vez que se utiliza la acci\xF3n \"disparar bala\".","Bullets per shot":"Balas por disparo","the number of bullets per shot":"el n\xFAmero de balas por disparo","Bullets":"Balas","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Cambiar el n\xFAmero de balas disparadas cada vez que se utiliza la acci\xF3n \"disparar bala\".","Set number of bullets per shot (deprecated)":"Establecer n\xFAmero de balas por disparo (obsoleto)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Establecer el n\xFAmero de balas por disparo de _PARAM0_ a _PARAM2_","Change the layer that bullets are created on.":"Cambiar la capa en la que se crean las balas.","Set bullet layer":"Establecer capa de balas","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Establecer la capa utilizada para crear balas disparadas por _PARAM0_ a _PARAM2_","Enable bullet rotation.":"Habilitar rotaci\xF3n de balas.","Enable (or disable) bullet rotation":"Habilitar (o deshabilitar) rotaci\xF3n de balas","Enable bullet rotation on _PARAM0_: _PARAM2_":"Habilitar rotaci\xF3n de balas en _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Girar la bala para que coincida con la trayectoria","Enable unlimited ammo.":"Habilitar munici\xF3n ilimitada.","Enable (or disable) unlimited ammo":"Habilitar (o deshabilitar) munici\xF3n ilimitada","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Habilitar munici\xF3n ilimitada en _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"el enfriamiento de disparo (en segundos) tambi\xE9n conocido como cadencia de tiro.","the firing cooldown":"el enfriamiento de disparo","Cooldown in seconds":"Enfriamiento en segundos","Change the firing cooldown, which changes the rate of fire.":"Cambiar el enfriamiento de disparo, lo que cambia la cadencia de tiro.","Set firing cooldown (deprecated)":"Establecer enfriamiento de disparo (obsoleto)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Establecer la cadencia de disparo de _PARAM0_ a _PARAM2_ segundos","the reload duration (in seconds).":"la duraci\xF3n de recarga (en segundos).","Reload duration":"Duraci\xF3n de recarga","the reload duration":"la duraci\xF3n de recarga","Reload duration (seconds)":"Duraci\xF3n de recarga (segundos)","Change the duration to reload ammo.":"Cambiar la duraci\xF3n para recargar munici\xF3n.","Set reload duration (deprecated)":"Establecer duraci\xF3n de recarga (obsoleto)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Establecer la duraci\xF3n de recarga de _PARAM0_ a _PARAM2_ segundos","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"la duraci\xF3n de sobrecalentamiento (en segundos). Cuando un objeto se sobrecalienta, no puede disparar durante esta duraci\xF3n.","the overheat duration":"la duraci\xF3n de sobrecalentamiento","Overheat duration (seconds)":"Duraci\xF3n de sobrecalentamiento (segundos)","Change the duration after becoming overheated.":"Cambiar la duraci\xF3n despu\xE9s de sobrecalentarse.","Set overheat duration (deprecated)":"Establecer duraci\xF3n de sobrecalentamiento (obsoleto)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Establecer la duraci\xF3n de sobrecalentamiento de _PARAM0_ a _PARAM2_ segundos","the ammo quantity.":"la cantidad de munici\xF3n.","Ammo quantity":"Cantidad de munici\xF3n","the ammo quantity":"la cantidad de munici\xF3n","Change the quantity of ammo.":"Cambiar la cantidad de munici\xF3n.","Set ammo quantity (deprecated)":"Establecer cantidad de munici\xF3n (obsoleto)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Establecer la cantidad de munici\xF3n de _PARAM0_ a _PARAM2_","the heat increase per shot.":"el aumento de calor por disparo.","Heat increase per shot":"Aumento de calor por disparo","the heat increase per shot":"el aumento de calor por disparo","Heat increase per shot (Range: 0 to 1)":"Aumento de calor por disparo (Rango: 0 a 1)","Change the heat increase per shot.":"Cambiar el aumento de calor por disparo.","Set heat increase per shot (deprecated)":"Establecer aumento de calor por disparo (obsoleto)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Establecer el aumento de calor de _PARAM0_ a _PARAM2_ por disparo","the max ammo.":"la cantidad m\xE1xima de munici\xF3n.","the max ammo":"la cantidad m\xE1xima de munici\xF3n","Change the max ammo.":"Cambiar la cantidad m\xE1xima de munici\xF3n.","Set max ammo (deprecated)":"Establecer la cantidad m\xE1xima de munici\xF3n (obsoleto)","Set the max ammo of _PARAM0_ to _PARAM2_":"Establecer la cantidad m\xE1xima de munici\xF3n de _PARAM0_ a _PARAM2_","Reset total shots fired.":"Restablecer el total de disparos realizados.","Reset total shots fired":"Restablecer el total de disparos realizados","Reset total shots fired by _PARAM0_":"Restablecer el total de disparos realizados por _PARAM0_","Reset total bullets created.":"Restablecer el total de balas creadas.","Reset total bullets created":"Restablecer el total de balas creadas","Reset total bullets created by _PARAM0_":"Restablecer el total de balas creadas por _PARAM0_","Reset total reloads completed.":"Restablecer el total de recargas completadas.","Reset total reloads completed":"Restablecer el total de recargas completadas","Reset total reloads completed by _PARAM0_":"Restablecer el total de recargas completadas por _PARAM0_","the number of shots per reload.":"el n\xFAmero de disparos por recarga.","the shots per reload":"los disparos por recarga","Change the number of shots per reload.":"Cambiar el n\xFAmero de disparos por recarga.","Set shots per reload (deprecated)":"Establecer disparos por recarga (obsoleto)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Establecer los disparos por recarga de _PARAM0_ a _PARAM2_","Enable (or disable) automatic reloading.":"Activar (o desactivar) la recarga autom\xE1tica.","Enable (or disable) automatic reloading":"Activar (o desactivar) la recarga autom\xE1tica","Enable automatic reloading on _PARAM0_: _PARAM2_":"Habilitar recarga autom\xE1tica en _PARAM0_: _PARAM2_","Enable automatic reloading":"Activar recarga autom\xE1tica","the linear cooling rate (per second).":"la tasa de enfriamiento lineal (por segundo).","Linear cooling rate":"Tasa de enfriamiento lineal","the linear cooling rate":"la tasa de enfriamiento lineal","Heat cooling rate (per second)":"Tasa de enfriamiento de calor (por segundo)","Change the linear rate of cooling.":"Cambiar la tasa lineal de enfriamiento.","Set linear cooling rate (deprecated)":"Establecer tasa de enfriamiento lineal (obsoleta)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Establecer la tasa de enfriamiento lineal de _PARAM0_ a _PARAM2_ por segundo","the exponential cooling rate, per second.":"la tasa de enfriamiento exponencial, por segundo.","Exponential cooling rate":"Tasa de enfriamiento exponencial","the exponential cooling rate":"la tasa de enfriamiento exponencial","Change the exponential rate of cooling.":"Cambiar la tasa exponencial de enfriamiento.","Set exponential cooling rate (deprecated)":"Establecer tasa de enfriamiento exponencial (obsoleta)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Establecer la tasa de enfriamiento exponencial de _PARAM0_ a _PARAM2_","Increase ammo quantity.":"Aumentar cantidad de munici\xF3n.","Increase ammo":"Aumentar munici\xF3n","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Aumentar munici\xF3n de _PARAM0_ por _PARAM2_ disparos","Ammo gained":"Munici\xF3n ganada","Layer that bullets are created on.":"Capa en la que se crean las balas.","Bullet layer":"Capa de balas","the heat level (range: 0 to 1).":"el nivel de calor (rango: 0 a 1).","Heat level":"Nivel de calor","the heat level":"el nivel de calor","Total shots fired (multi-bullet shots are considered one shot).":"Total de disparos realizados (los disparos de m\xFAltiples balas se consideran como un solo disparo).","Shots fired":"Disparos realizados","Total bullets created.":"Total de balas creadas.","Bullets created":"Balas creadas","Reloads completed.":"Recargas completadas.","Reloads completed":"Recargas completadas","the remaining shots before the next reload is required.":"los disparos restantes antes de que sea necesaria la siguiente recarga.","the remaining shots (before the next reload)":"los disparos restantes (antes de la siguiente recarga)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"la duraci\xF3n restante antes de que el enfriamiento permita disparar una bala, en segundos.","Duration before cooldown end":"Duraci\xF3n antes del final del enfriamiento","the remaining duration before the cooldown end":"la duraci\xF3n restante antes del final del enfriamiento","the remaining duration before the overheat penalty ends, in seconds.":"la duraci\xF3n restante antes de que finalice la penalizaci\xF3n por sobrecalentamiento, en segundos.","Duration before overheat end":"Duraci\xF3n antes del final por sobrecalentamiento","the remaining duration before the overheat end":"la duraci\xF3n restante antes del final por sobrecalentamiento","the remaining duration before the reload finishes, in seconds.":"la duraci\xF3n restante antes de que termine la recarga, en segundos.","Duration before the reload finishes":"Duraci\xF3n antes del final recarga","the remaining duration before the reload finishes":"la duraci\xF3n restante antes de que termine la recarga","Check if object is currently performing an ammo reload.":"Comprobar si el objeto est\xE1 actualmente realizando una recarga de munici\xF3n.","Is ammo reloading in progress":"\xBFEst\xE1 en progreso la recarga de munici\xF3n?","_PARAM0_ is reloading ammo":"_PARAM0_ est\xE1 recargando munici\xF3n","Check if object is ready to shoot.":"Comprobar si el objeto est\xE1 listo para disparar.","Is ready to shoot":"\xBFEst\xE1 listo para disparar?","_PARAM0_ is ready to shoot":"_PARAM0_ est\xE1 listo para disparar","Check if automatic reloading is enabled.":"Compruebe si la recarga autom\xE1tica est\xE1 habilitada.","Is automatic reloading enabled":"\xBFEst\xE1 habilitada la recarga autom\xE1tica?","Automatic reloading is enabled on_PARAM0_":"La recarga autom\xE1tica est\xE1 habilitada en_PARAM0_","Check if ammo is unlimited.":"Comprobar si la munici\xF3n es ilimitada.","Is ammo unlimited":"\xBFLa munici\xF3n es ilimitada?","_PARAM0_ has unlimited ammo":"_PARAM0_ tiene munici\xF3n ilimitada","Check if object has no ammo available.":"Compruebe si el objeto no tiene munici\xF3n disponible.","Is out of ammo":"\xBFEst\xE1 sin municiones?","_PARAM0_ is out of ammo":"_PARAM0_ est\xE1 sin municiones","Check if object needs to reload ammo.":"Compruebe si el objeto necesita recargar munici\xF3n.","Is a reload needed":"\xBFSe necesita recargar?","_PARAM0_ needs to reload ammo":"_PARAM0_ necesita recargar munici\xF3n","Check if object is overheated.":"Comprobar si el objeto est\xE1 sobrecalentado.","Is overheated":"\xBFEst\xE1 sobrecalentado?","_PARAM0_ is overheated":"_PARAM0_ est\xE1 sobrecalentado","Check if firing cooldown is active.":"Comprobar si el enfriamiento del disparo est\xE1 activo.","Is firing cooldown active":"\xBFEst\xE1 activo el enfriamiento del disparo?","Firing cooldown is active on _PARAM0_":"El enfriamiento del disparo est\xE1 activo en _PARAM0_","First person 3D camera":"C\xE1mara de primera persona en 3D","Move the camera to look though objects eyes.":"Mueve la c\xE1mara para ver a trav\xE9s de los ojos de los objetos.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Mueva la c\xE1mara para mirar a trav\xE9s de los ojos de _PARAM1_. El objeto debe mirar hacia la derecha cuando todos sus \xE1ngulos son 0 y la parte superior de su cabeza debe apuntar hacia Z+.","Look through object eyes":"Mirar a trav\xE9s de los ojos del objeto","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Mueva la c\xE1mara de _PARAM2_ para mirar a trav\xE9s de los ojos de _PARAM1_","Flash object":"Objeto de destello","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Hacer que un objeto parpadee (flash) en visibilidad, color, efecto de objeto u opacidad (desvanecimiento).","Color tint applied to an object.":"Tinte de color aplicado a un objeto.","Color tint applied to an object":"Tinte de color aplicado a un objeto","Color tint applied to _PARAM1_":"Tinte de color aplicado a _PARAM1_","Check if a color tint is applied to an object.":"Compruebe si se aplica un tinte de color a un objeto.","Is a color tint applied to an object":"Se aplica un tinte de color a un objeto","_PARAM1_ is color tinted":"_PARAM1_ tiene tinte de color","Toggle color tint between the starting tint and a given value.":"Alternar el tinte de color entre el tinte inicial y un valor dado.","Toggle a color tint":"Alternar un tinte de color","Toggle color tint _PARAM2_ on _PARAM1_":"Alternar tinte de color _PARAM2_ en _PARAM1_","Color tint":"Tinte de color","Toggle object visibility.":"Alternar visibilidad del objeto.","Toggle object visibility":"Alternar visibilidad del objeto","Toggle visibility of _PARAM1_":"Alternar visibilidad de _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Hacer parpadear (intermitente) al objeto durante un per\xEDodo de tiempo para que alterne entre visible e invisible.","Flash visibility (blink)":"Visibilidad intermitente (parpadeo)","Half period":"Per\xEDodo medio","Time that the object is invisible":"Tiempo que el objeto est\xE1 invisible","Flash duration":"Duraci\xF3n del parpadeo","Use \"0\" to keep flashing until stopped":"Usa \"0\" para seguir parpadeando hasta detenerse","Make an object flash (blink) visibility for a period of time.":"Hacer que un objeto destelle (parpadee) en visibilidad durante un per\xEDodo de tiempo.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Hacer que _PARAM0_ destelle (parpadee) durante _PARAM2_ segundos","Duration of the flashing, in seconds":"Duraci\xF3n del destello, en segundos","Use \"0\" to keep flashing until stopped.":"Usar \"0\" para continuar destellando hasta que se detenga.","Check if an object is flashing visibility.":"Comprobar si un objeto est\xE1 destellando en visibilidad.","Is object flashing visibility":"\xBFEst\xE1 destellando el objeto en visibilidad?","_PARAM0_ is flashing":"_PARAM0_ est\xE1 destellando","Stop flashing visibility (blink) of an object.":"Detener la visibilidad intermitente (parpadeo) de un objeto.","Stop flashing visibility (blink)":"Detener destello de visibilidad (parpadeo)","Stop flashing visibility of _PARAM0_":"Detener la visibilidad intermitente de _PARAM0_","the half period of the object (time the object is invisible).":"el per\xEDodo medio del objeto (tiempo que el objeto est\xE1 invisible).","the half period (time the object is invisible)":"el per\xEDodo medio (tiempo que el objeto est\xE1 invisible)","Make an object flash a color tint for a period of time.":"Hacer que un objeto parpadee con un tinte de color durante un per\xEDodo de tiempo.","Flash color tint":"Tinte de color parpadeante","Time between flashes":"Tiempo entre parpadeos","Tint color":"Color del tinte","Flash a color tint":"Destellar un tinte de color","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Hacer que _PARAM0_ destelle el tinte de color _PARAM3_ durante _PARAM2_ segundos","Check if an object is flashing a color tint.":"Comprobar si un objeto est\xE1 destellando un tinte de color.","Is object flashing a color tint":"\xBFEst\xE1 destellando el objeto un tinte de color?","_PARAM0_ is flashing a color tint":"_PARAM0_ est\xE1 destellando un tinte de color","Stop flashing a color tint on an object.":"Detener el destello del tinte de color en un objeto.","Stop flashing color tint":"Detener el destello del tinte de color","Stop flashing color tint _PARAM0_":"Detener el destello del tinte de color _PARAM0_","the half period (time between flashes) of the object.":"el per\xEDodo medio (tiempo entre destellos) del objeto.","the half period (time between flashes)":"el per\xEDodo medio (tiempo entre destellos)","Flash opacity smoothly (fade) in a repeating loop.":"Opacidad del parpadeo suave (fundido) en un bucle repetitivo.","Flash opacity smothly (fade)":"Opacidad del parpadeo suave (fundido)","Opacity capability":"Capacidad de opacidad","Tween Behavior (required)":"Comportamiento de interpolaci\xF3n (requerido)","Target opacity (Range: 0 - 255)":"Opacidad objetivo (Rango: 0 - 255)","Opacity will fade between the starting value and a target value":"La opacidad se desvanecer\xE1 entre el valor inicial y un valor objetivo","Starting opacity":"Opacidad inicial","Make an object flash opacity smoothly (fade) in a repeating loop.":"Hacer que un objeto destelle la opacidad suavemente (desvanecer) en un bucle repetido.","Flash the opacity (fade)":"Destellar la opacidad (desvanecer)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Hacer que _PARAM0_ destelle la opacidad suavemente a _PARAM4_ en un bucle durante _PARAM3_ segundos","Target opacity":"Opacidad objetivo","Check if an object is flashing opacity.":"Comprobar si un objeto est\xE1 destellando opacidad.","Is object flashing opacity":"\xBFEst\xE1 destellando el objeto en opacidad?","_PARAM0_ is flashing opacity":"_PARAM0_ est\xE1 destellando opacidad","Stop flashing opacity of an object.":"Detener el destello de la opacidad de un objeto.","Stop flashing opacity":"Detener el destello de la opacidad","Stop flashing opacity of _PARAM0_":"Detener el destello de la opacidad de _PARAM0_","Make the object flash an effect for a period of time.":"Hacer que el objeto parpadee un efecto durante un per\xEDodo de tiempo.","Flash effect":"Efecto de parpadeo","Name of effect":"Nombre del efecto","Make an object flash an effect for a period of time.":"Hacer que un objeto destelle un efecto durante un per\xEDodo de tiempo.","Flash an effect":"Destellar un efecto","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Hacer que _PARAM0_ parpadee el efecto _PARAM3_ durante _PARAM2_ segundos","Check if an object is flashing an effect.":"Comprobar si un objeto est\xE1 parpadeando un efecto.","Is object flashing an effect":"\xBFEst\xE1 parpadeando el objeto un efecto?","_PARAM0_ is flashing an effect":"_PARAM0_ est\xE1 parpadeando un efecto","Stop flashing an effect of an object.":"Detener el parpadeo de un efecto de un objeto.","Stop flashing an effect":"Detener el parpadeo de un efecto","Stop flashing an effect on _PARAM0_":"Detener el parpadeo de un efecto en _PARAM0_","Toggle an object effect.":"Alternar un efecto de objeto.","Toggle an object effect":"Alternar un efecto de objeto","Toggle effect _PARAM2_ on _PARAM0_":"Alternar el efecto _PARAM2_ en _PARAM0_","Effect name to toggle":"Nombre del efecto a alternar","Flash layer":"Capa de parpadeo","Make a layer visible for a specified duration, and then hide the layer.":"Hacer visible una capa por una duraci\xF3n especificada y luego ocultar la capa.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Hacer que la capa _PARAM1_ sea visible durante _PARAM2_ segundos","Flash and transition painter":"Pintor de transici\xF3n y parpadeo","Paint transition effects with a plain color.":"Pintar efectos de transici\xF3n con un color s\xF3lido.","Paint all over the screen a color for a period of time.":"Pintar toda la pantalla con un color durante un per\xEDodo de tiempo.","Type of effect":"Tipo de efecto","Direction of transition":"Direcci\xF3n de la transici\xF3n","The maximum of the opacity only for flash":"El m\xE1ximo de la opacidad solo para el parpadeo","Paint Effect.":"Efecto de pintura.","Paint Effect":"Efecto de pintura","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Pintar tipo de efecto _PARAM4_ de _PARAM0_ con direcci\xF3n _PARAM5_ y color _PARAM2_ durante _PARAM3_ segundos","Direction transition":"Transici\xF3n de direcci\xF3n","End opacity":"Opacidad final","Paint effect ended.":"Efecto de pintura finalizado.","Paint effect ended":"Efecto de pintura finalizado","When paint effect of _PARAM0_ ends":"Cuando finaliza el efecto de pintura de _PARAM0_","Follow multiple objects with camera":"Seguir varios objetos con la c\xE1mara","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Cambiar el zoom y la posici\xF3n de la c\xE1mara para mantener todas las instancias de un objeto (o grupo de objetos) en la pantalla.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Mover la c\xE1mara para mantener las instancias de _PARAM1_ en la pantalla. Usar un margen de _PARAM2_px horizontalmente y _PARAM3_px verticalmente. Zoom m\xE1ximo: _PARAM4_. Mover la c\xE1mara con una velocidad de _PARAM5_","Object (or Object group)":"Objeto (o grupo de objetos)","Extra space on sides of screen":"Espacio adicional en los lados de la pantalla","Each side will include this buffer":"Cada lado incluir\xE1 este b\xFAfer","Extra space on top and bottom of screen":"Espacio adicional en la parte superior e inferior de la pantalla","Maximum zoom level (Default: 1)":"Nivel m\xE1ximo de zoom (Predeterminado: 1)","Limit how far the camera will zoom in":"Limitar hasta qu\xE9 punto la c\xE1mara se acercar\xE1","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Velocidad de movimiento de la c\xE1mara (Rango: 0 a 1) (Predeterminado: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Porcentaje de la distancia al destino que se recorrer\xE1 en cada fotograma (utilizado por la funci\xF3n lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Cambiar el zoom y la posici\xF3n de la c\xE1mara para mantener todas las instancias de un objeto (o grupo de objetos) en la pantalla. (Obsoleto)","Follow multiple objects with camera (Deprecated)":"Seguir m\xFAltiples objetos con la c\xE1mara (Obsoleto)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Mueva la c\xE1mara en la capa _PARAM6_ para mantener instancias de _PARAM1_ en la pantalla. Utilice un margen de _PARAM2_px horizontalmente y _PARAM3_px verticalmente. Utilice un zoom entre _PARAM4_ y _PARAM5_. Mueva la c\xE1mara a una velocidad de _PARAM8_","Minimum zoom level":"Nivel m\xEDnimo de zoom","Limit how far the camera will zoom OUT":"Limitar la distancia a la que la c\xE1mara se alejar\xE1","Limit how far the camera will zoom IN":"Limitar la distancia a la que la c\xE1mara se acercar\xE1","Use \"\" for base layer":"Utilice ' para la capa base","Gamepads (controllers)":"Mandos de juego (controladores)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"A\xF1ade soporte para mandos de juego (u otros controladores) a tu juego, permitiendo el acceso a informaci\xF3n como pulsaciones de botones, posiciones de ejes, presi\xF3n del gatillo, etc...","Accelerated speed":"Velocidad acelerada","Current speed":"Velocidad actual","Targeted speed":"Velocidad deseada","Deceleration":"Desaceleraci\xF3n","Get the value of the pressure on a gamepad trigger.":"Obtener el valor de la presi\xF3n en un gatillo de un gamepad.","Pressure on a gamepad trigger":"Presi\xF3n en un gatillo de un gamepad","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"El jugador _PARAM1_ empuja el eje _PARAM2_ a _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"El identificador del gamepad: 1, 2, 3 o 4","Trigger button":"Bot\xF3n del gatillo","the force of gamepad stick (from 0 to 1).":"la fuerza del stick del gamepad (de 0 a 1).","Stick force":"Fuerza del stick","the gamepad _PARAM1_ _PARAM2_ stick force":"la fuerza del stick _PARAM1_ _PARAM2_ del gamepad","Stick: \"Left\" or \"Right\"":"Stick: \"Izquierda\" o \"Derecha\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Obtener el valor de rotaci\xF3n de un stick de un gamepad. nSi el valor de la zona muerta es alto, el valor del \xE1ngulo se redondea a ejes principales, izquierda, izquierda, arriba, abajo. nUn valor cero de zona muerta da una libertad total en el valor del \xE1ngulo.","Value of a stick rotation (deprecated)":"Valor de una rotaci\xF3n de un stick (obsoleto)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Devuelve el \xE1ngulo de un stick de un gamepad. nSi el valor de la zona muerta es alto, el valor del \xE1ngulo se redondea a ejes principales, izquierda, izquierda, arriba, abajo. nUn valor cero de zona muerta da una libertad total en el valor del \xE1ngulo.","Stick angle":"\xC1ngulo del stick","Get the value of axis of a gamepad stick.":"Obtener el valor del eje de un stick de un gamepad.","Value of a gamepad axis (deprecated)":"Valor de un eje de un gamepad (obsoleto)","Direction":"Direcci\xF3n","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Devuelve la fuerza del stick del gamepad en el eje X (de -1 a la izquierda a 1 a la derecha).","Stick X force":"Fuerza vertical del stick X","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Devuelve la fuerza del stick del gamepad en el eje Y (de -1 en la parte superior a 1 en la parte inferior).","Stick Y force":"Fuerza vertical del stick Y","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Comprueba si un bot\xF3n se ha soltado en un gamepad. Los botones pueden ser:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Otros: \"ARRIBA\", \"ABAJO\", \"IZQUIERDA\", \"DERECHA\", \"CLICK_STICK_IZQUIERDO\", \"CLICK_STICK_DERECHO\".","Gamepad button released":"Bot\xF3n del gamepad soltado","Button _PARAM2_ of gamepad _PARAM1_ is released":"El bot\xF3n _PARAM2_ del gamepad _PARAM1_ se ha soltado","Name of the button":"Nombre del bot\xF3n","Return the index of the last pressed button of a gamepad.":"Devuelve el \xEDndice del \xFAltimo bot\xF3n pulsado de un gamepad.","Last pressed button (id)":"\xDAltimo bot\xF3n pulsado (id)","Check if any button is pressed on a gamepad.":"Comprueba si alg\xFAn bot\xF3n est\xE1 pulsado en un gamepad.","Any gamepad button pressed":"Algun bot\xF3n del gamepad est\xE1 pulsado","Any button of gamepad _PARAM1_ is pressed":"Alg\xFAn bot\xF3n del gamepad _PARAM1_ est\xE1 pulsado","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Devuelve el \xFAltimo bot\xF3n pulsado. \nLos botones para Xbox y PS4 pueden ser:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Ambos: \"ARRIBA\", \"ABAJO\", \"IZQUIERDA\", \"DERECHA\", \"CLICK_STICK_IZQUIERDO\", \"CLICK_STICK_DERECHO\".","Last pressed button (string)":"\xDAltimo bot\xF3n pulsado (cadena)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"El bot\xF3n _PARAM2_ del gamepad _PARAM1_ est\xE1 pulsado","Controller type":"Tipo de controlador","Return the number of gamepads.":"Devuelve el n\xFAmero de gamepads.","Gamepad count":"Cantidad de gamepads","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Comprueba si un bot\xF3n est\xE1 pulsado en un gamepad. \nLos botones pueden ser:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Otros: \"ARRIBA\", \"ABAJO\", \"IZQUIERDA\", \"DERECHA\", \"CLICK_STICK_IZQUIERDO\", \"CLICK_STICK_DERECHO\".","Gamepad button pressed":"Bot\xF3n del gamepad pulsado","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Devuelve el valor de la zona muerta aplicada a los sticks del gamepad, entre 0 y 1.","Gamepad deadzone for sticks":"Zona muerta del gamepad para los sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Establecer la zona muerta para los sticks del gamepad. La zona muerta es un \xE1rea en la que el movimiento de los sticks no se tendr\xE1 en cuenta (en su lugar, se considerar\xE1 que el stick no se ha movido). La zona muerta est\xE1 entre 0 y 1, y de forma predeterminada es 0.2.","Set gamepad deadzone for sticks":"Establecer la zona muerta del gamepad para los sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Establecer la zona muerta para los sticks en el gamepad: _PARAM1_ a _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Zona muerta para los sticks, 0.2 de forma predeterminada (de 0 a 1)","Check if a stick of a gamepad is pushed in a given direction.":"Comprobar si un stick de un gamepad est\xE1 presionado en una direcci\xF3n dada.","Gamepad stick pushed (axis)":"Gamepad stick presionado (eje)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick del gamepad _PARAM1_ est\xE1 presionado en la direcci\xF3n _PARAM3_","Return the number of connected gamepads.":"Devolver el n\xFAmero de gamepads conectados.","Connected gamepads number":"N\xFAmero de gamepads conectados","Return a string containing informations about the specified gamepad.":"Devolver un string que contiene informaci\xF3n sobre el gamepad especificado.","Gamepad type":"Tipo de gamepad","Player _PARAM1_ use _PARAM2_ controller":"El jugador _PARAM1_ usa el controlador _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Comprobar si el gamepad especificado tiene la informaci\xF3n especificada en su descripci\xF3n. \xDAtil para saber si el gamepad es un controlador Xbox o PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"El gamepad _PARAM1_ es un controlador _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Tipo: \"Xbox\", \"PS4\", \"Steam\" o \"PS3\" (entre otros)","Check if a gamepad is connected.":"Comprobar si un gamepad est\xE1 conectado.","Gamepad connected":"Gamepad conectado","Gamepad _PARAM1_ is plugged and connected":"El gamepad _PARAM1_ est\xE1 conectado y conectado","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generar una vibraci\xF3n en el controlador especificado. Es posible que solo funcione si el juego se est\xE1 ejecutando en un navegador web reciente.","Gamepad vibration":"Vibraci\xF3n del gamepad","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Hacer que el gamepad _PARAM1_ vibre durante _PARAM2_ segundos","Time of the vibration, in seconds (optional, default value is 1)":"Tiempo de la vibraci\xF3n, en segundos (opcional, el valor predeterminado es 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generar una vibraci\xF3n avanzada en el controlador especificado. Incompatible con Firefox.","Advanced gamepad vibration":"Vibraci\xF3n avanzada del gamepad","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Hacer que el gamepad _PARAM1_ vibre durante _PARAM2_ segundos con la magnitud de vibraci\xF3n de _PARAM3_ y _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Magnitud del zumbido fuerte (de 0 a 1)","Weak rumble magnitude (from 0 to 1)":"Magnitud del zumbido d\xE9bil (de 0 a 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Cambiar una vibraci\xF3n en el controlador especificado. Incompatible con Firefox.","Change gamepad active vibration":"Cambiar la vibraci\xF3n activa del gamepad","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Cambiar la magnitud de la vibraci\xF3n de _PARAM2_ & _PARAM3_ en el gamepad _PARAM1_","Check if any button is released on a gamepad.":"Comprobar si se suelta alg\xFAn bot\xF3n en un gamepad.","Any gamepad button released":"Cualquier bot\xF3n del gamepad soltado","Any button of gamepad _PARAM1_ is released":"Se solt\xF3 alg\xFAn bot\xF3n del gamepad _PARAM1_","Return the strength of the weak vibration motor on the gamepad of a player.":"Devolver la fuerza del motor de vibraci\xF3n d\xE9bil en el gamepad de un jugador.","Weak rumble magnitude":"Magnitud de la vibraci\xF3n d\xE9bil","Return the strength of the strong vibration motor on the gamepad of a player.":"Devolver la fuerza del motor de vibraci\xF3n fuerte en el gamepad de un jugador.","Strong rumble magnitude":"Magnitud de la vibraci\xF3n fuerte","Control a platformer character with a gamepad.":"Controlar un personaje de plataformas con un gamepad.","Platformer gamepad mapper":"Mapeador de gamepad de plataformas","Gamepad identifier (1, 2, 3 or 4)":"Identificador del gamepad (1, 2, 3 o 4)","Use directional pad":"Usar el pad direccional","Controls":"Controles","Use left stick":"Usar el stick izquierdo","Use right stick":"Usar el stick derecho","Jump button":"Bot\xF3n de salto","Control a 3D physics character with a gamepad.":"Controlar un personaje de f\xEDsica 3D con un gamepad.","3D platformer gamepad mapper":"Mapeador de gamepad de plataformas 3D","Walk joystick":"Joystick de movimiento","3D shooter gamepad mapper":"Mapeador de gamepad de disparos 3D","Camera joystick":"Joystick de c\xE1mara","Control camera rotations with a gamepad.":"Controlar las rotaciones de la c\xE1mara con un gamepad.","First person camera gamepad mapper":"Mapeador de c\xE1mara en primera persona para gamepad","Maximum rotation speed":"Velocidad m\xE1xima de rotaci\xF3n","Horizontal rotation":"Rotaci\xF3n horizontal","Rotation acceleration":"Aceleraci\xF3n de rotaci\xF3n","Rotation deceleration":"Deceleraci\xF3n de rotaci\xF3n","Vertical rotation":"Rotaci\xF3n vertical","Minimum angle":"\xC1ngulo m\xEDnimo","Maximum angle":"\xC1ngulo m\xE1ximo","Z position offset":"Desplazamiento de la posici\xF3n Z","Position":"Posici\xF3n","Current rotation speed Z":"Velocidad actual de rotaci\xF3n Z","Current rotation speed Y":"Velocidad actual de rotaci\xF3n Y","Move the camera to look though _PARAM0_ eyes":"Mover la c\xE1mara para ver a trav\xE9s de los ojos de _PARAM0_","the maximum horizontal rotation speed of the object.":"la velocidad m\xE1xima de rotaci\xF3n horizontal del objeto.","Maximum horizontal rotation speed":"Velocidad m\xE1xima de rotaci\xF3n horizontal","the maximum horizontal rotation speed":"la velocidad m\xE1xima de rotaci\xF3n horizontal","the horizontal rotation acceleration of the object.":"la aceleraci\xF3n de rotaci\xF3n horizontal del objeto.","Horizontal rotation acceleration":"Aceleraci\xF3n de rotaci\xF3n horizontal","the horizontal rotation acceleration":"la aceleraci\xF3n de rotaci\xF3n horizontal","the horizontal rotation deceleration of the object.":"la desaceleraci\xF3n de rotaci\xF3n horizontal del objeto.","Horizontal rotation deceleration":"Desaceleraci\xF3n de rotaci\xF3n horizontal","the horizontal rotation deceleration":"la desaceleraci\xF3n de rotaci\xF3n horizontal","the maximum vertical rotation speed of the object.":"la velocidad m\xE1xima de rotaci\xF3n vertical del objeto.","Maximum vertical rotation speed":"Velocidad m\xE1xima de rotaci\xF3n vertical","the maximum vertical rotation speed":"la velocidad m\xE1xima de rotaci\xF3n vertical","the vertical rotation acceleration of the object.":"la aceleraci\xF3n de rotaci\xF3n vertical del objeto.","Vertical rotation acceleration":"Aceleraci\xF3n de rotaci\xF3n vertical","the vertical rotation acceleration":"la aceleraci\xF3n de rotaci\xF3n vertical","the vertical rotation deceleration of the object.":"la deceleraci\xF3n de rotaci\xF3n vertical del objeto.","Vertical rotation deceleration":"Desaceleraci\xF3n de rotaci\xF3n vertical","the vertical rotation deceleration":"la deceleraci\xF3n de rotaci\xF3n vertical","the minimum vertical camera angle of the object.":"el \xE1ngulo vertical m\xEDnimo de la c\xE1mara del objeto.","Minimum vertical camera angle":"\xC1ngulo m\xEDnimo de c\xE1mara vertical","the minimum vertical camera angle":"el \xE1ngulo vertical m\xEDnimo de la c\xE1mara","the maximum vertical camera angle of the object.":"el \xE1ngulo vertical m\xE1ximo de la c\xE1mara del objeto.","Maximum vertical camera angle":"\xC1ngulo m\xE1ximo de c\xE1mara vertical","the maximum vertical camera angle":"el \xE1ngulo vertical m\xE1ximo de la c\xE1mara","the z position offset of the object.":"la compensaci\xF3n de la posici\xF3n z del objeto.","the z position offset":"la compensaci\xF3n de la posici\xF3n z","Control a top-down character with a gamepad.":"Controlar a un personaje en top-down con un gamepad.","Top-down gamepad mapper":"Mapa de gamepad en top-down","Top-down movement behavior":"Comportamiento de movimiento en top-down","Stick mode":"Modo Stick","Hash":"Hash","Hash with MD5 or SHA256.":"Hash con MD5 o SHA256.","Returns a Hash a MD5 based on a string.":"Devuelve un Hash MD5 basado en una cadena.","Hash a String with MD5":"Hash una cadena con MD5","String to be hashed":"Cadena a ser hasheada","Returns a Hash a SHA256 based on a string.":"Devuelve un Hash SHA256 basado en una cadena.","Hash a String with SHA256":"Hash una cadena con SHA256","Health points and damage":"Puntos de salud y da\xF1o","Manage health (life) points, shield and armor.":"Administra puntos de salud (vida), escudo y armadura.","Health":"Salud","Starting health":"Salud inicial","Current health (life) points":"Puntos de salud actuales (vida)","Maximum health":"Salud m\xE1xima","Use 0 for no maximum.":"Use 0 para un m\xE1ximo nulo.","Damage cooldown":"Enfriamiento de da\xF1o","Allow heals to increase health above max health (regen will never exceed max health)":"Permite curaciones para aumentar la salud por encima de la salud m\xE1xima (la regeneraci\xF3n nunca exceder\xE1 la salud m\xE1xima)","Damage to health from the previous incoming damage":"Da\xF1o a la salud del da\xF1o entrante anterior","Chance to dodge incoming damage (between 0 and 1)":"Probabilidad de esquivar el da\xF1o entrante (entre 0 y 1)","When a damage is dodged, no damage is applied.":"Cuando se esquiva un da\xF1o, no se aplica ning\xFAn da\xF1o.","Health points gained from the previous heal":"Puntos de salud obtenidos de la curaci\xF3n previa","Rate of health regeneration (points per second)":"Tasa de regeneraci\xF3n de la salud (puntos por segundo)","Health regeneration":"Regeneraci\xF3n de salud","Health regeneration delay":"Retraso de regeneraci\xF3n de salud","Delay before health regeneration starts after a hit.":"Retraso antes de que la regeneraci\xF3n de salud comience despu\xE9s de un golpe.","Current shield points":"Puntos de escudo actuales","Shield":"Escudo","Maximum shield":"M\xE1ximo escudo","Leave 0 for unlimited.":"Deja 0 para ilimitado.","Duration of shield":"Duraci\xF3n del escudo","Use 0 to make the shield permanent.":"Use 0 para hacer el escudo permanente.","Rate of shield regeneration (points per second)":"Tasa de regeneraci\xF3n de escudo (puntos por segundo)","Shield regeneration":"Regeneraci\xF3n de escudo","Block excess damage when shield is broken":"Bloquear el exceso de da\xF1o cuando se rompe el escudo","Shield regeneration delay":"Retraso en la regeneraci\xF3n del escudo","Delay before shield regeneration starts after a hit.":"Retraso antes de que comience la regeneraci\xF3n del escudo despu\xE9s de un golpe.","Damage to shield from the previous incoming damage":"Da\xF1o al escudo del da\xF1o entrante previo","Flat damage reduction from armor":"Reducci\xF3n de da\xF1os planos por armadura","Incoming damages are reduced by this value.":"Los da\xF1os entrantes se reducen por este valor.","Armor":"Armadura","Percentage damage reduction from armor (between 0 and 1)":"Reducci\xF3n de da\xF1o porcentual de la armadura (entre 0 y 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Aplicar da\xF1o al objeto. El escudo y la armadura pueden reducir este da\xF1o si est\xE1n activados.","Apply damage to an object":"Aplicar da\xF1o a un objeto","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Aplicar _PARAM2_ puntos de da\xF1o a _PARAM0_ (El da\xF1o puede ser reducido por Escudo: _PARAM3_, Armadura: _PARAM4_)","Points of damage":"Puntos de da\xF1o","Shield can reduce damage taken":"El escudo puede reducir el da\xF1o recibido","Armor can reduce damage taken":"La armadura puede reducir el da\xF1o recibido","current health points of the object.":"puntos de salud actuales del objeto.","Health points":"Puntos de salud","health points":"puntos de salud","Change the health points of the object. Will not trigger damage cooldown.":"Cambiar los puntos de salud del objeto. No desencadenar\xE1 el tiempo de recuperaci\xF3n por da\xF1o.","Change health points":"Cambiar los puntos de salud","Change the health of _PARAM0_ to _PARAM2_ points":"Cambiar la salud de _PARAM0_ a _PARAM2_ puntos","New health value":"Nuevo valor de salud","Change health points (deprecated)":"Cambiar puntos de salud (obsoleto)","Heal the object by increasing its health points.":"Curar el objeto aumentando sus puntos de salud.","Heal object":"Curar objeto","Heal _PARAM0_ with _PARAM2_ health points":"Curar _PARAM0_ con _PARAM2_ puntos de salud","Points to heal (will be added to object health)":"Puntos a curar (se a\xF1adir\xE1n a la salud del objeto)","the maximum health points of the object.":"los puntos m\xE1ximos de salud del objeto.","Maximum health points":"Puntos m\xE1ximos de salud","the maximum health points":"los puntos m\xE1ximos de salud","Change the object maximum health points.":"Cambiar los puntos m\xE1ximos de salud del objeto.","Maximum health points (deprecated)":"Puntos m\xE1ximos de salud (obsoleto)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Cambiar la salud m\xE1xima de _PARAM0_ a _PARAM2_ puntos","the rate of health regeneration (points per second).":"la tasa de regeneraci\xF3n de salud (puntos por segundo).","Rate of health regeneration":"Tasa de regeneraci\xF3n de salud","the rate of health regeneration":"la tasa de regeneraci\xF3n de salud","Rate of regen":"Tasa de regeneraci\xF3n","Change the rate of health regeneration.":"Cambiar la tasa de regeneraci\xF3n de salud.","Rate of health regeneration (deprecated)":"Tasa de regeneraci\xF3n de salud (obsoleto)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Cambiar la tasa de regeneraci\xF3n de salud de _PARAM0_ a _PARAM2_ puntos por segundo","the duration of damage cooldown (seconds).":"la duraci\xF3n del enfriamiento del da\xF1o (segundos).","the duration of damage cooldown":"la duraci\xF3n del enfriamiento del da\xF1o","Duration of damage cooldown (seconds)":"Duraci\xF3n del enfriamiento del da\xF1o (segundos)","Change the duration of damage cooldown (seconds).":"Cambiar la duraci\xF3n del enfriamiento del da\xF1o (segundos).","Damage cooldown (deprecated)":"Enfriamiento del da\xF1o (obsoleto)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Cambiar la duraci\xF3n del enfriamiento del da\xF1o en _PARAM0_ a _PARAM2_ segundos","the delay before health regeneration starts after last being hit (seconds).":"el retraso antes de que comience la regeneraci\xF3n de salud despu\xE9s de haber sido golpeado (segundos).","the health regeneration delay":"el retraso de regeneraci\xF3n de salud","Delay (seconds)":"Retraso (segundos)","Change the delay before health regeneration starts after being hit.":"Cambiar el retraso antes de que comience la regeneraci\xF3n de salud despu\xE9s de ser golpeado.","Health regeneration delay (deprecated)":"Retraso de regeneraci\xF3n de salud (obsoleto)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Cambiar el retraso de regeneraci\xF3n de salud en _PARAM0_ a _PARAM2_ segundos","the chance to dodge incoming damage (range: 0 to 1).":"la probabilidad de esquivar el da\xF1o entrante (rango: 0 a 1).","Dodge chance":"Probabilidad de esquivar","the chance to dodge incoming damage":"la probabilidad de esquivar el da\xF1o entrante","Chance to dodge (Range: 0 to 1)":"Probabilidad de esquivar (Rango: 0 a 1)","Change the chance to dodge incoming damage.":"Cambiar la probabilidad de esquivar el da\xF1o entrante.","Chance to dodge incoming damage (deprecated)":"Probabilidad de esquivar el da\xF1o entrante (obsoleto)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Cambiar la oportunidad de esquivar en _PARAM0_ a _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"la reducci\xF3n plana del da\xF1o proveniente de la armadura. El da\xF1o entrante se reduce por este valor.","Armor flat damage reduction":"Reducci\xF3n plana del da\xF1o de la armadura","the armor flat damage reduction":"la reducci\xF3n plana del da\xF1o de la armadura","Flat reduction from armor":"Reducci\xF3n plana proveniente de la armadura","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Cambiar la reducci\xF3n plana del da\xF1o de la armadura. El da\xF1o entrante se reduce por este valor.","Flat damage reduction from armor (deprecated)":"Reducci\xF3n del da\xF1o plana proveniente de la armadura (obsoleto)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Cambiar la reducci\xF3n plana del da\xF1o de la armadura en _PARAM0_ a _PARAM2_ puntos","the percent damage reduction from armor (range: 0 to 1).":"la reducci\xF3n porcentual del da\xF1o de la armadura (rango: 0 a 1).","Armor percent damage reduction":"Reducci\xF3n porcentual del da\xF1o de la armadura","the armor percent damage reduction":"la reducci\xF3n porcentual del da\xF1o de la armadura","Percent damage reduction from armor":"Reducci\xF3n porcentual del da\xF1o de la armadura","Change the percent damage reduction from armor. Range: 0 to 1.":"Cambiar la reducci\xF3n porcentual del da\xF1o de la armadura. Rango: 0 a 1.","Percent damage reduction from armor (deprecated)":"Reducci\xF3n porcentual del da\xF1o de la armadura (obsoleto)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Cambiar la reducci\xF3n porcentual del da\xF1o de la armadura en _PARAM0_ a _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Permitir que las curaciones aumenten la salud por encima de la salud m\xE1xima. La regeneraci\xF3n no exceder\xE1 la salud m\xE1xima.","Allow over-healing":"Permitir sobrecuraci\xF3n","Allow over-healing on _PARAM0_: _PARAM2_":"Permitir sobrecuraci\xF3n en _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Marcar objeto como golpeado al menos una vez.","Mark object as hit at least once":"Marcar objeto como golpeado al menos una vez","Mark _PARAM0_ as hit at least once: _PARAM2_":"Marcar _PARAM0_ como golpeado al menos una vez: _PARAM2_","Hit at least once":"Golpeado al menos una vez","Mark object as just damaged.":"Marcar objeto como reci\xE9n da\xF1ado.","Mark object as just damaged":"Marcar objeto como reci\xE9n da\xF1ado","Mark _PARAM0_ as just damaged: _PARAM2_":"Marcar _PARAM0_ como reci\xE9n da\xF1ado: _PARAM2_","Just damaged":"Reci\xE9n da\xF1ado","Trigger damage cooldown.":"Disparar enfriamiento del da\xF1o.","Trigger damage cooldown":"Disparar enfriamiento del da\xF1o","Trigger the damage cooldown on _PARAM0_":"Disparar el enfriamiento del da\xF1o en _PARAM0_","Check if the object has been hit at least once.":"Verificar si el objeto ha sido golpeado al menos una vez.","Object has been hit at least once":"El objeto ha sido golpeado al menos una vez","_PARAM0_ has been hit at least once":"_PARAM0_ ha sido golpeado al menos una vez","Check if health was just damaged previously in the events.":"Verificar si la salud fue recientemente da\xF1ada previamente en los eventos.","Is health just damaged":"\xBFEst\xE1 la salud reci\xE9n da\xF1ada?","Health has just been damaged on _PARAM0_":"La salud acaba de ser da\xF1ada en _PARAM0_","Check if the object was just healed previously in the events.":"Compruebe si el objeto acaba de ser curado previamente en los eventos.","Is just healed":"Est\xE1 reci\xE9n curado","_PARAM0_ has just been healed":"_PARAM0_ acaba de ser curado","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Compruebe si el enfriamiento de da\xF1o est\xE1 activo. El objeto y el escudo no pueden ser da\xF1ados mientras esto est\xE9 activo.","Is damage cooldown active":"\xBFEst\xE1 activo el enfriamiento de da\xF1o?","Damage cooldown on _PARAM0_ is active":"El enfriamiento de da\xF1o en _PARAM0_ est\xE1 activo","the time before damage cooldown ends (seconds).":"el tiempo antes de que termine el enfriamiento del da\xF1o (segundos).","Time remaining in damage cooldown":"Tiempo restante en el enfriamiento del da\xF1o","the time before damage cooldown end":"el tiempo antes de que termine el enfriamiento del da\xF1o","Check if the object is considered dead (no health points).":"Compruebe si el objeto se considera muerto (sin puntos de salud).","Is dead":"\xBFEst\xE1 muerto?","_PARAM0_ is dead":"_PARAM0_ est\xE1 muerto","the time since last taken hit (seconds).":"el tiempo transcurrido desde el \xFAltimo golpe (segundos).","Time since last hit":"Tiempo transcurrido desde el \xFAltimo golpe","the time since last taken hit on health":"el tiempo transcurrido desde el \xFAltimo golpe en la salud","the health damage taken from most recent hit.":"el da\xF1o a la salud causado por el golpe m\xE1s reciente.","Health damage taken from most recent hit":"El da\xF1o a la salud causado por el golpe m\xE1s reciente","the health damage taken from most recent hit":"el da\xF1o a la salud causado por el golpe m\xE1s reciente","the maximum shield points of the object.":"los puntos m\xE1ximos de escudo del objeto.","Maximum shield points":"Puntos m\xE1ximos de escudo","the maximum shield points":"los puntos m\xE1ximos de escudo","Change the maximum shield points of the object.":"Cambia los puntos m\xE1ximos de escudo del objeto.","Maximum shield points (deprecated)":"Puntos m\xE1ximos de escudo (obsoleto)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Cambia el escudo m\xE1ximo de _PARAM0_ a _PARAM2_ puntos","Change maximum shield points.":"Cambia los puntos m\xE1ximos de escudo.","Max shield points (deprecated)":"Puntos m\xE1ximos de escudo (obsoleto)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Cambia los puntos m\xE1ximos de escudo en _PARAM0_ a _PARAM2_ puntos","Shield points":"Puntos de escudo","the current shield points of the object.":"los puntos de escudo actuales del objeto.","the shield points":"los puntos de escudo","Change current shield points. Will not trigger damage cooldown.":"Cambia los puntos de escudo actuales. No activar\xE1 el enfriamiento del da\xF1o.","Shield points (deprecated)":"Puntos de escudo (obsoleto)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Cambia los puntos de escudo actuales en _PARAM0_ a _PARAM2_ puntos","the rate of shield regeneration (points per second).":"la tasa de regeneraci\xF3n de escudo (puntos por segundo).","Rate of shield regeneration":"Tasa de regeneraci\xF3n de escudo","the rate of shield regeneration":"la tasa de regeneraci\xF3n del escudo","Regeneration rate (points per second)":"Tasa de regeneraci\xF3n (puntos por segundo)","Change rate of shield regeneration.":"Cambiar la tasa de regeneraci\xF3n del escudo.","Shield regeneration rate (deprecated)":"Tasa de regeneraci\xF3n del escudo (obsoleta)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Cambiar la tasa de regeneraci\xF3n del escudo de _PARAM0_ a _PARAM2_ puntos por segundo","the delay before shield regeneration starts after being hit (seconds).":"la demora antes de que la regeneraci\xF3n del escudo empiece despu\xE9s de ser golpeado (segundos).","the shield regeneration delay":"la demora de regeneraci\xF3n del escudo","Regeneration delay (seconds)":"Demora de regeneraci\xF3n (segundos)","Change delay before shield regeneration starts after being hit.":"Cambiar la demora antes de que la regeneraci\xF3n del escudo empiece despu\xE9s de ser golpeado.","Shield regeneration delay (deprecated)":"Demora de regeneraci\xF3n del escudo (obsoleta)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Cambiar la demora de regeneraci\xF3n del escudo en _PARAM0_ a _PARAM2_ segundos","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"la duraci\xF3n del escudo (segundos). Un valor de \"0\" significa que el escudo es permanente.","the duration of the shield":"la duraci\xF3n del escudo","Shield duration (seconds)":"Duraci\xF3n del escudo (segundos)","Change duration of shield. Use \"0\" to make shield permanent.":"Cambiar la duraci\xF3n del escudo. Use \"0\" para hacer el escudo permanente.","Duration of shield (deprecated)":"Duraci\xF3n del escudo (obsoleta)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Cambiar la duraci\xF3n del escudo en _PARAM0_ a _PARAM2_ segundos","Renew shield duration to it's full value.":"Renovar la duraci\xF3n del escudo a su valor total.","Renew shield duration":"Renovar la duraci\xF3n del escudo","Renew the shield duration on _PARAM0_":"Renovar la duraci\xF3n del escudo en _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activar el escudo al establecer los puntos del escudo y renovar la duraci\xF3n del escudo (opcional).","Activate shield":"Activar escudo","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activar el escudo en _PARAM0_ con _PARAM2_ puntos (Renovar duraci\xF3n del escudo: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Activar (o desactivar) bloqueo de da\xF1o excesivo cuando el escudo se rompe.","Block excess damage when shield breaks":"Bloquear da\xF1o excesivo cuando el escudo se rompe","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"El escudo en _PARAM0_ bloquea el da\xF1o excesivo cuando se rompe: _PARAM2_","Block excess damage":"Bloquear da\xF1o excesivo","Check if the shield was just damaged previously in the events.":"Comprobar si el escudo fue da\xF1ado previamente en los eventos.","Is shield just damaged":"\xBFEl escudo solo est\xE1 da\xF1ado?","Shield on _PARAM0_ has just been damaged":"El escudo en _PARAM0_ acaba de ser da\xF1ado","Check if incoming damage was just dodged.":"Comprobar si el da\xF1o entrante fue esquivado recientemente.","Damage was just dodged":"El da\xF1o acaba de ser esquivado","_PARAM0_ just dodged incoming damage":"_PARAM0_ acaba de esquivar el da\xF1o entrante","Check if the shield is active (based on shield points and duration).":"Comprobar si el escudo est\xE1 activo (basado en los puntos y duraci\xF3n del escudo).","Is shield active":"\xBFEst\xE1 activo el escudo?","Shield on _PARAM0_ is active":"El escudo en _PARAM0_ est\xE1 activo","the time before the shield duration ends (seconds).":"el tiempo antes de que termine la duraci\xF3n del escudo (segundos).","Time before shield duration ends":"Tiempo antes de que termine la duraci\xF3n del escudo","the time before the shield duration end":"el tiempo antes de que termine la duraci\xF3n del escudo","the shield damage taken from most recent hit.":"el da\xF1o del escudo recibido por el \xFAltimo golpe.","Shield damage taken from most recent hit":"Da\xF1o del escudo recibido por el \xFAltimo golpe","the shield damage taken from most recent hit":"el da\xF1o del escudo recibido por el \xFAltimo golpe","the health points gained from previous heal.":"los puntos de salud obtenidos por la curaci\xF3n anterior.","Health points gained from previous heal":"Puntos de salud obtenidos por la curaci\xF3n anterior","the health points gained from previous heal":"los puntos de salud obtenidos por la curaci\xF3n anterior","Hexagonal grid":"Rejilla hexagonal","Snap objects to an hexagonal grid.":"Ajusta objetos a una rejilla hexagonal.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Ajustar objeto a una cuadr\xEDcula hexagonal puntiaguda virtual (esta no es la cuadr\xEDcula que se usa en el editor).","Snap objects to a virtual pointy topped hexagonal grid":"Ajustar objetos a una cuadr\xEDcula hexagonal puntiaguda virtual","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar _PARAM1_ a una cuadr\xEDcula hexagonal puntiaguda virtual con celdas de ancho: _PARAM2_px, alto _PARAM3_px y una posici\xF3n de desplazamiento (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objetos para enganchar a la cuadr\xEDcula virtual","Width of a cell of the virtual grid (in pixels)":"Ancho de una celda de la cuadr\xEDcula virtual (en p\xEDxeles)","Height of a cell of the virtual grid (in pixels)":"Altura de una celda de la cuadr\xEDcula virtual (en p\xEDxeles)","The actual row height will be 3/4 of this.":"La altura real de la fila ser\xE1 3/4 de esto.","Offset on the X axis of the virtual grid (in pixels)":"Desplazamiento en el eje X de la cuadr\xEDcula virtual (en p\xEDxeles)","Offset on the Y axis of the virtual grid (in pixels)":"Desplazamiento en el eje Y de la cuadr\xEDcula virtual (en p\xEDxeles)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Las filas impares est\xE1n desplazadas desde la mitad de una celda, use un desplazamiento de \"AlturaCelda * 3/4\" para hacerlo de la otra manera.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Ajustar objeto a una cuadr\xEDcula hexagonal plana virtual (esta no es la cuadr\xEDcula que se usa en el editor).","Snap objects to a virtual flat topped hexagonal grid":"Ajustar objetos a una cuadr\xEDcula hexagonal plana virtual","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar _PARAM1_ a una cuadr\xEDcula hexagonal plana virtual con celdas de ancho: _PARAM2_px, alto _PARAM3_px y una posici\xF3n de desplazamiento (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"El ancho real de la columna ser\xE1 3/4 de esto.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Las columnas impares est\xE1n desplazadas desde la mitad de una celda, use un desplazamiento de \"AlturaCelda * 3/4\" para hacerlo de la otra manera.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Ajustar objeto a una cuadr\xEDcula de burbujas virtual (esta no es la cuadr\xEDcula que se usa en el editor).","Snap objects to a virtual bubble grid":"Ajustar objetos a una cuadr\xEDcula de burbujas virtual","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar _PARAM1_ a una cuadr\xEDcula de burbujas virtual usando celdas con ancho: _PARAM2_px, alto _PARAM3_px y una posici\xF3n de desplazamiento (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"La altura de la fila actual ser\xE1 7/8 de esto.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Las filas impares se desplazan de la mitad de una celda, use un desplazamiento \"CellHeight * 7/8\" para hacerlo de la otra manera","Homing projectile":"Proyectil seguidor","Make a projectile object move towards a target object.":"Crear un objeto proyectil que se mueva hacia un objeto objetivo.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Bloquear el objeto proyectil al objeto objetivo. (Esto es necesario para \"Mover proyectil hacia el objetivo\").","Lock projectile to target":"Bloquear proyectil al objetivo","Lock projectile _PARAM1_ to target _PARAM2_":"Bloquear proyectil _PARAM1_ al objetivo _PARAM2_","Projectile object":"Objeto proyectil","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Mover proyectil de f\xEDsica hacia el objeto al que ha sido bloqueado. Esta acci\xF3n debe ejecutarse en cada fotograma.","Move physics projectile towards target":"Mover proyectil de f\xEDsica hacia el objetivo","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Mover proyectil de f\xEDsica _PARAM1_ hacia el objetivo _PARAM3_. Velocidad de rotaci\xF3n: _PARAM4_ Velocidad inicial: _PARAM5_ Aceleraci\xF3n: _PARAM6_ Vida \xFAtil m\xE1xima: _PARAM7_ Eliminar al colisionar: _PARAM8_","Physics Behavior":"Comportamiento de f\xEDsica","Initial speed (pixels per second)":"Velocidad inicial (p\xEDxeles por segundo)","Acceleration (speed increase per second)":"Aceleraci\xF3n (aumento de velocidad por segundo)","Max lifetime (seconds)":"Vida \xFAtil m\xE1xima (segundos)","Projectile will be deleted after this value is reached.":"El proyectil se eliminar\xE1 despu\xE9s de que se alcance este valor.","Delete Projectile if it collides with Target:":"Eliminar proyectil si colisiona con el objetivo:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Mover proyectil hacia el objeto al que ha sido bloqueado. Esta acci\xF3n debe ejecutarse en cada fotograma.","Move projectile towards target":"Mover proyectil hacia el objetivo","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Mover proyectil _PARAM1_ hacia el objetivo _PARAM2_. Velocidad de rotaci\xF3n: _PARAM3_ Velocidad inicial: _PARAM4_ Aceleraci\xF3n: _PARAM5_ Velocidad m\xE1xima: _PARAM6_ Vida \xFAtil m\xE1xima: _PARAM7_ Eliminar al colisionar: _PARAM8_","Idle object tracker":"Seguimiento de objetos inactivos","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Comprueba si un objeto no se ha movido (con alguna tolerancia personalizable) durante una cierta duraci\xF3n (1 segundo por defecto).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Comprobar si un objeto no se ha movido (con una tolerancia de 20 p\xEDxeles por defecto) durante una cierta duraci\xF3n (1 segundo por defecto).","Idle tracker":"Seguidor inactivo","Time, in seconds, before considering the object as idle":"Tiempo, en segundos, antes de considerar el objeto como inactivo","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distancia, en p\xEDxeles, permitida para que el objeto se desplace y a\xFAn sea considerado inactivo","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Compruebe si el objeto acaba de moverse de su \xFAltima posici\xF3n (usando la tolerancia configurada en el comportamiento).","Has just moved from last position":"Se ha movido de la \xFAltima posici\xF3n","_PARAM0_ has moved from its last position":"_PARAM0_ se ha movido de su \xFAltima posici\xF3n","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Compruebe si el objeto est\xE1 inactivo: no se ha movido de su \xFAltima posici\xF3n (o dentro de la tolerancia) durante el tiempo configurado en el comportamiento.","Is idle (since enough time)":"Est\xE1 inactivo (desde hace suficiente tiempo)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Crea o elimina un iframe para incrustar sitios web.","Create a new Iframe to embed a website inside the game.":"Cree un nuevo Iframe para incrustar un sitio web dentro del juego.","Create an Iframe":"Crear un Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Crear Iframe _PARAM1_ en la posici\xF3n _PARAM5_:_PARAM6_, ancho: _PARAM3_, alto: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Nombre (ID DOM)","Width":"Anchura","Height":"Altura","Show scrollbar":"Mostrar barra de desplazamiento","Show border":"Mostrar borde","Extra CSS styles (optional)":"Estilos CSS adicionales (opcional)","e.g: `\"border: 10px #f00 solid;\"`":"p.ej.: `\"borde: 10px #f00 s\xF3lido;\"`","Delete the specified Iframe.":"Eliminar el Iframe especificado.","Delete an Iframe":"Eliminar un Iframe","Delete Iframe _PARAM1_":"Eliminar Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Compra en la aplicaci\xF3n m\xF3vil (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Agrega productos para comprar directamente en tu juego (\"Compra en la aplicaci\xF3n\"), para juegos publicados en Android o iOS.","Ads":"Anuncios","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Registrar un producto de tu tienda. Esto es requerido para todos los productos que quieras mostrar u ordenar desde la app. \nAseg\xFArate de registrarlos todos y finalizar el registro antes de ordenar un producto.","Register a Product":"Registrar un producto","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Registrar el producto _PARAM1_ como un _PARAM2_ (plataforma: _PARAM3_)","The internal ID of the product":"El ID interno del producto","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Usa el ID del producto que ingresaste en el proveedor de IAP (Google play, Apple store...)","The type of product":"El tipo de producto","Which platform you're registering the product to":"A qu\xE9 plataforma est\xE1s registrando el producto","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalizar el registro de la tienda. Haz esto despu\xE9s de registrar cada producto y antes de ordenar o obtener informaci\xF3n sobre un producto.","Finalize registration":"Finalizar el registro","Finalize store registration":"Finalizar el registro de la tienda","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Abre el men\xFA de compra para que el usuario compre un producto.\nAseg\xFArate de usar la condici\xF3n para verificar si la tienda est\xE1 lista y de que el ID del producto haya sido registrado y finalizado antes de llamar a esta acci\xF3n.","Order a product":"Ordenar un producto","Order product _PARAM1_":"Ordenar producto _PARAM1_","The id of the product to buy":"ID del producto a comprar","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Obtener todos los datos sobre un producto del proveedor de IAP y guardarlo en una variable de estructura.\nConsulta [esta p\xE1gina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) para ver la lista exhaustiva de lo que se puede recuperar del producto.","Load product data in a variable":"Cargar datos del producto en una variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Almacena los datos de _PARAM1_ en una variable de escena llamada _PARAM2_","The id or alias of the product to get info about":"ID o alias del producto del que obtener informaci\xF3n","The name of the scene variable to store the product data in":"El nombre de la variable de escena para almacenar los datos del producto","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"La variable ser\xE1 una estructura, consulta [esta p\xE1gina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) para saber qu\xE9 variables secundarias son accesibles.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Cuando se desencadena un evento para un producto (aprobado o finalizado), esto establece una variable de escena en verdadero. \nPuede luego comparar el valor de la variable en una condici\xF3n y hacer que se lancen acciones para reaccionar a los cambios.\nUsar con Activar una Vez para evitar registrar m\xFAltiples observadores innecesariamente.\nAprobado se desencadena despu\xE9s de que la compra est\xE9 completa.\nFinalizado se desencadena despu\xE9s de que hayas marcado la compra como entregada (menos \xFAtil).","Update a variable when a product event is triggered":"Actualizar una variable cuando se desencadena un evento de producto","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Observar el evento _PARAM3_ para el producto _PARAM1_ y establecer la variable de escena llamada _PARAM2_ en verdadero cuando ocurra","The id of the product to watch":"El identificador del producto a observar","The name of the scene variable to set to \"true\" when the event happens":"El nombre de la variable de escena que se establecer\xE1 en \"verdadero\" cuando ocurra el evento","The event to listen to":"El evento al que escuchar","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Marcar una compra como entregada, despu\xE9s de haber entregado las recompensas que el usuario ha pagado y haberlas guardado en alg\xFAn lugar. Si no lo hace, el usuario recuperar\xE1 el dinero, ya que la compra se considerar\xE1 incompleta y las recompensas no se entregar\xE1n.","Finalize a purchase":"Finalizar una compra","Mark purchase of _PARAM1_ as delivered":"Marcar la compra de _PARAM1_ como entregada","The id or alias of the product to finalize":"El ID o alias del producto para finalizar","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Desencadena despu\xE9s de finalizar el registro. Luego se pueden recuperar y comprar productos (puede obtener datos de un producto como el precio, puede usar la acci\xF3n para ordenar un producto...).","Store is ready":"La tienda est\xE1 lista","Input Validation":"Validaci\xF3n de entrada","Conditions and expressions to check, sanitize and manipulate strings.":"Condiciones y expresiones para verificar, desinfectar y manipular cadenas.","Check if the string is a valid phone number.":"Comprueba si la cadena es un n\xFAmero de tel\xE9fono v\xE1lido.","Check if a string is a valid phone number":"Comprueba si una cadena es un n\xFAmero de tel\xE9fono v\xE1lido","_PARAM1_ is a valid phone number":"_PARAM1_ es un n\xFAmero de tel\xE9fono v\xE1lido","Phone number":"N\xFAmero de tel\xE9fono","Check if the string is a valid URL.":"Comprueba si la cadena es una URL v\xE1lida.","Check if a string is a valid URL":"Comprueba si una cadena es una URL v\xE1lida","_PARAM1_ is a valid URL":"_PARAM1_ es una URL v\xE1lida","Check if the string is a valid email.":"Comprueba si la cadena es un email v\xE1lido.","Check if a string is a valid email":"Comprueba si una cadena es un email v\xE1lido","_PARAM1_ is a valid email":"_PARAM1_ es un email v\xE1lido","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Comprueba si la cadena representa un n\xFAmero (potencialmente con un signo menos y potencialmente con un punto decimal).","Check if a string represents a number":"Comprueba si una cadena representa un n\xFAmero","_PARAM1_ represents a number":"_PARAM1_ representa un n\xFAmero","Number":"N\xFAmero","Check if the string has only latin alphabet letters.":"Comprueba si la cadena contiene solo letras del alfabeto latino.","Check if a string has only latin alphabet letters":"Comprueba si una cadena contiene solo letras del alfabeto latino","_PARAM1_ has only latin alphabet letters":"_PARAM1_ solo tiene letras del alfabeto latino","Letters":"Letras","Returns the string without the first line.":"Devuelve el texto sin la primera l\xEDnea.","Remove the first line":"Eliminar la primera l\xEDnea","String to remove the first line from":"Cadena para eliminar la primera l\xEDnea","Count the number of lines in a string.":"Contar el n\xFAmero de l\xEDneas en una cadena.","Count lines":"Contar l\xEDneas","The text to count lines from":"El texto a contar l\xEDneas desde","Replaces every new line character with a space.":"Reemplaza cada car\xE1cter de nueva l\xEDnea con un espacio.","Replace new lines by a space":"Reemplazar nuevas l\xEDneas por un espacio","The text to remove new lines from":"El texto para quitar nuevas l\xEDneas","Remove any non-numerical and non A-Z characters.":"Eliminar cualquier car\xE1cter no num\xE9rico y no de A-Z.","Remove any non-numerical and non A-Z characters":"Eliminar cualquier car\xE1cter no num\xE9rico y no de A-Z","The text to sanitize":"El texto para sanear","Internet Connectivity ":"Conectividad a Internet ","Checks if the device running the game is connected to the internet.":"Comprueba si el dispositivo que ejecuta el juego est\xE1 conectado a Internet.","Checks if the device is connected to the internet.":"Comprueba si el dispositivo est\xE1 conectado a Internet.","Is the device online?":"\xBFEst\xE1 conectado el dispositivo?","The device is online":"El dispositivo est\xE1 en l\xEDnea","Simple inventories":"Inventarios simples","Manage inventory items.":"Administrar objetos de inventario.","Add an item in an inventory.":"A\xF1adir un elemento a un inventario.","Add an item":"A\xF1adir un elemento","Add a _PARAM2_ to inventory _PARAM1_":"A\xF1adir un(a) _PARAM2_ al inventario _PARAM1_","Inventory name":"Nombre del inventario","Item name":"Nombre del elemento","Remove an item from an inventory.":"Eliminar un elemento de un inventario.","Remove an item":"Eliminar un elemento","Remove a _PARAM2_ from inventory _PARAM1_":"Eliminar un(a) _PARAM2_ del inventario _PARAM1_","the number of an item in an inventory.":"el n\xFAmero de un elemento en un inventario.","Item count":"Conteo de elementos","the count of _PARAM2_ in _PARAM1_":"el conteo de _PARAM2_ en _PARAM1_","Check if at least one of the specified items is in the inventory.":"Comprueba si al menos uno de los elementos especificados est\xE1 en el inventario.","Has an item":"Tiene un elemento","Inventory _PARAM1_ contains a _PARAM2_":"El inventario _PARAM1_ contiene un(a) _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"el n\xFAmero m\xE1ximo del elemento especificado que se puede a\xF1adir al inventario. Por defecto, el n\xFAmero permitido para cada elemento es ilimitado.","Item capacity":"Capacidad del elemento","_PARAM2_ capacity in inventory _PARAM1_":"Capacidad de _PARAM2_ en el inventario _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Comprueba si la cantidad limitada de un objeto est\xE1 permitida en el inventario. La capacidad del elemento es ilimitada por defecto.","Limited item capacity":"Capacidad limitada de elementos","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Permitir un recuento limitado de _PARAM2_ en inventario _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Permitir una cantidad limitada de un objeto en un inventario. La capacidad de elementos es ilimitada por defecto.","Limit item capacity":"Limitar la capacidad de elementos","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Permitir un recuento limitado de _PARAM2_ en inventario _PARAM1_: _PARAM3_","Limit the item capacity":"Limitar la capacidad de elementos","Check if an item has reached its maximum number allowed in the inventory.":"Comprobar si un elemento ha alcanzado su n\xFAmero m\xE1ximo permitido en el inventario.","Item full":"Elemento completo","Inventory _PARAM1_ is full of _PARAM2_":"Inventario _PARAM1_ est\xE1 completo de _PARAM2_","Check if an item is equipped.":"Comprobar si un elemento est\xE1 equipado.","Item equipped":"Elemento equipado","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ est\xE1 equipado en inventario _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Marcar un elemento como equipado. Si el recuento del elemento es 0, no se marcar\xE1 como equipado.","Equip an item":"Equipar un elemento","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Establecer _PARAM2_ como equipado en inventario _PARAM1_: _PARAM3_","Equip":"Equipar","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Guardar todos los elementos del inventario en una variable de escena, para que puedan restaurarse m\xE1s tarde.","Save an inventory in a scene variable":"Guardar un inventario en una variable de escena","Save inventory _PARAM1_ in variable _PARAM2_":"Guardar inventario _PARAM1_ en la variable _PARAM2_","Scene variable":"Variable de escena","Load the content of the inventory from a scene variable.":"Cargar el contenido del inventario desde una variable de escena.","Load an inventory from a scene variable":"Cargar un inventario desde una variable de escena","Load inventory _PARAM1_ from variable _PARAM2_":"Cargar inventario _PARAM1_ desde la variable _PARAM2_","Object \"Is On Screen\" Detection":"Detecci\xF3n de objetos \"Est\xE1 en pantalla\"","This adds a condition to detect if an object is on screen based off its current layer.":"Esto agrega una condici\xF3n para detectar si un objeto est\xE1 en pantalla bas\xE1ndose en su capa actual.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Este comportamiento proporciona una condici\xF3n para verificar si el objeto se encuentra dentro de la porci\xF3n visible de la c\xE1mara de su capa. La condici\xF3n tambi\xE9n permite especificar un relleno al borde de la pantalla virtual.\nTenga en cuenta que la visibilidad del objeto, como estar oculto o tener una opacidad de 0, no se considera (pero puede usar esas condiciones existentes adem\xE1s de este comportamiento).","Is on screen":"Est\xE1 en pantalla","Checks if an object position is within the viewport of its layer.":"Comprueba si la posici\xF3n del objeto est\xE1 dentro de la vista de su capa.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ est\xE1 en la pantalla (con un relleno de _PARAM2_ p\xEDxeles)","Padding (in pixels)":"Relleno (en p\xEDxeles)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"N\xFAmero de p\xEDxeles para rellenar el borde de la pantalla. Cero por defecto. Un valor negativo va dentro de la pantalla, un valor positivo va fuera.","Konami Code":"C\xF3digo Konami","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Permite introducir el cl\xE1sico C\xF3digo Konami (\"Arriba, Arriba, Abajo, Abajo, Izquierda, Derecha, Izquierda, Derecha, B, A\") en una escena para trucos y elementos ocultos.","Checks if the Konami Code is correctly inputted.":"Comprueba si se ha introducido correctamente el C\xF3digo Konami.","Is Inputted":"Est\xE1 introducido","Konami Code is inputted with _PARAM0_":"El C\xF3digo Konami est\xE1 introducido con _PARAM0_","Language":"Idioma","Get the preferred language of the user, set on their browser or device.":"Obt\xE9n el idioma preferido del usuario, establecido en su navegador o dispositivo.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Devuelve una cadena que representa el idioma preferido del usuario.\nEl formato representa primero el idioma, y usualmente el pa\xEDs donde se usa. Por ejemplo: \"en\" (ingl\xE9s), \"en-US\" (ingl\xE9s como se usa en Estados Unidos), \"en-GB\" (ingl\xE9s del Reino Unido), \"es\" (espa\xF1ol), \"zh-CN\" (chino como se usa en China), etc.","Linear Movement":"Movimiento lineal","Move objects on a straight line.":"Mueve objetos en una l\xEDnea recta.","Linear movement":"Movimiento lineal","Speed on X axis":"Velocidad en el eje X","Speed on Y axis":"Velocidad en el eje Y","Move objects ahead according to their angle.":"Mueva los objetos hacia adelante seg\xFAn su \xE1ngulo.","Linear movement by angle":"Movimiento lineal por \xE1ngulo","Linked Objects Tools":"Herramientas de objetos vinculados","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Condiciones para usar Objetos Vinculados como un gr\xE1fico y un comportamiento de movimiento de b\xFAsqueda de ruta.","Link to neighbors on a rectangular grid.":"Enlace a vecinos en una cuadr\xEDcula rectangular.","Link to neighbors on a rectangular grid":"Enlace a vecinos en una cuadr\xEDcula rectangular","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Enlace _PARAM1_ y sus vecinos _PARAM2_ en una cuadr\xEDcula rectangular con dimensiones de celda: _PARAM3_; _PARAM4_","Neighbor":"Vecino","The 2 objects can't be the same.":"Los 2 objetos no pueden ser iguales.","Cell width":"Ancho de celda","Cell height":"Altura de celda","Allows diagonals":"Permite diagonales","Link to neighbors on a hexagonal grid.":"Enlace a vecinos en una cuadr\xEDcula hexagonal.","Link to neighbors on a hexagonal grid":"Enlace a vecinos en una cuadr\xEDcula hexagonal","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Enlace _PARAM1_ y sus vecinos _PARAM2_ en una cuadr\xEDcula hexagonal con dimensiones de celda: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Enlace a vecinos en una cuadr\xEDcula isom\xE9trica.","Link to neighbors on an isometric grid":"Enlace a vecinos en una cuadr\xEDcula isom\xE9trica","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Enlace _PARAM1_ y sus vecinos _PARAM2_ en una cuadr\xEDcula isom\xE9trica con dimensiones de celda: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Puede alcanzar a trav\xE9s de una suma de costos dada.","Can reach with links limited by cost":"Puede alcanzar con enlaces limitados por coste","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Tenga en cuenta todos los \"_PARAM1_\" que pueden alcanzar _PARAM2_ con valor inicial de la variable _PARAM3_ a trav\xE9s de un coste de como m\xE1ximo: _PARAM4_ seg\xFAn la clase de coste: _PARAM5_ y como m\xE1ximo _PARAM6_ enlaces de profundidad","Pick these objects...":"Elija estos objetos...","if they can reach this object":"si pueden llegar a este objeto","Initial length variable":"Variable de longitud inicial","Start to 0 if left empty":"Comience en 0 si queda vac\xEDo","Maximum cost":"Costo m\xE1ximo","Cost class":"Clase de coste","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Deje vac\xEDo para hacer que todo sea cruzable con costo = 1. Busca en los hijos de la variable linktools_Cost. No se puede cruzar significa que el costo debe ser positivo.","Maximum depth":"Profundidad m\xE1xima","Ignore first node cost":"Ignorar el costo del primer nodo","Can reach through a given number of links.":"Puede alcanzar a trav\xE9s de un n\xFAmero dado de enlaces.","Can reach with links limited by length":"Puede alcanzar con enlaces limitados por longitud","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Toma en cuenta todos los \"_PARAM1_\" que pueden llegar a _PARAM2_ a trav\xE9s de un m\xE1ximo de _PARAM3_ enlaces seg\xFAn la clase de costo: _PARAM4_","Maximum link length":"Longitud m\xE1xima del enlace","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Deje vac\xEDo para hacer que todo sea atravesable con costo = 1. Busca en la variable children de linktools_Cost. Sin hijo significa no atravesable, el costo puede ser 0 o 1.","Can reach through links.":"Puede llegar a trav\xE9s de enlaces.","Can reach":"Puede llegar","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Toma en cuenta todos los \"_PARAM1_\" que pueden llegar a _PARAM2_ a trav\xE9s de enlaces","Cost sum.":"Suma de costos.","Cost sum":"Suma de costos","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"El objeto se mover\xE1 de una instancia de objeto a otra seg\xFAn c\xF3mo est\xE9n vinculados entre s\xED para llegar a un objeto espec\xEDfico.","Link path finding":"B\xFAsqueda de ruta de enlace","Angle offset":"Desplazamiento del \xE1ngulo","Is following a path":"Sigue una ruta","Next node index":"\xCDndice del siguiente nodo","Next node X":"Siguiente nodo X","Next node Y":"Siguiente nodo Y","Is at a node":"Est\xE1 en un nodo","Next node angle":"\xC1ngulo del siguiente nodo","Move the object to a position.":"Mueva el objeto a una posici\xF3n.","Move to a position":"Mover a una posici\xF3n","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Mover _PARAM0_ a _PARAM3_ pasando por _PARAM2_ usando la clase de coste _PARAM4_","Crossable objects":"Objetos cruzables","Destination objects":"Objetos de destino","Check if the object position is the on a path node.":"Comprueba si la posici\xF3n del objeto est\xE1 en un nodo de ruta.","_PARAM0_ is at a node":"_PARAM0_ est\xE1 en un nodo","Forget the path.":"Olvidar el camino.","Forget the path":"Olvidar el camino","_PARAM0_ forgets the path":"_PARAM0_ olvida el camino","Set next node index":"Establecer el \xEDndice del siguiente nodo","Set next node index of _PARAM0_ to _PARAM2_":"Establecer el \xEDndice del pr\xF3ximo nodo de _PARAM0_ a _PARAM2_","Node index":"\xCDndice del nodo","Check if the object is moving.":"Comprobar si el objeto se est\xE1 moviendo.","Is moving":"Se est\xE1 moviendo","_PARAM0_ is moving":"_PARAM0_ se est\xE1 moviendo","Check if a path has been found.":"Comprobar si se ha encontrado un camino.","Path found":"Camino encontrado","A path has been found for _PARAM0_":"Se ha encontrado un camino para _PARAM0_","Check if the destination was reached.":"Comprobar si se ha alcanzado el destino.","Destination reached":"Destino alcanzado","_PARAM0_ reached its destination":"_PARAM0_ alcanz\xF3 su destino","Speed of the object on the path.":"Velocidad del objeto en el camino.","Get the number of waypoints on the path.":"Obtener el n\xFAmero de puntos de ruta en el camino.","Node count":"Cantidad de nodos","Waypoint X position.":"Posici\xF3n X del punto de ruta.","Node X":"Nodo X","Waypoint index":"\xCDndice del punto de ruta","Node Y":"Nodo Y","Next waypoint index.":"Pr\xF3ximo \xEDndice de punto de ruta.","Next waypoint X position.":"Pr\xF3xima posici\xF3n X del punto de ruta.","Next waypoint Y position.":"Pr\xF3xima posici\xF3n Y del punto de ruta.","Destination X position.":"Posici\xF3n X del destino.","Destination Y position.":"Posici\xF3n Y del destino.","the acceleration of the object.":"la aceleraci\xF3n del objeto.","the maximum speed of the object.":"la velocidad m\xE1xima del objeto.","the maximum speed":"la velocidad m\xE1xima","the rotation speed of the object.":"la velocidad de rotaci\xF3n del objeto.","the rotation speed":"la velocidad de rotaci\xF3n","the rotation offset applied when moving the object.":"la compensaci\xF3n de rotaci\xF3n aplicada al mover el objeto.","the rotation angle offset on the path":"la compensaci\xF3n de \xE1ngulo de rotaci\xF3n en el camino","Check if the object is rotated when traveling on its path.":"Comprobar si el objeto est\xE1 rotado al viajar en su camino.","Object rotated":"Objeto rotado","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ est\xE1 rotado al viajar en su camino","Enable or disable rotation of the object on the path.":"Habilitar o deshabilitar la rotaci\xF3n del objeto en el camino.","Rotate the object":"Girar el objeto","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Habilitar la rotaci\xF3n de _PARAM0_ en el camino: _PARAM2_","MQTT Client (advanced)":"Cliente MQTT (avanzado)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Un cliente MQTT para GDevelop: permite conexiones a un servidor MQTT y enviar/recibir mensajes.","Triggers if the client is connected to an MQTT broker server.":"Activa si el cliente est\xE1 conectado a un servidor de brokers MQTT.","Is connected to a broker?":"\xBFEst\xE1 conectado a un broker?","Client connected to a broker":"Cliente conectado a un broker","Connects to an MQTT broker.":"Conecta a un broker MQTT.","Connect to a broker":"Conectarse a un broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Conectarse al broker MQTT _PARAM1_ con par\xE1metros _PARAM2_ (conexi\xF3n segura: _PARAM3_)","Host port":"Puerto del host","Settings as JSON":"Configuraci\xF3n como JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Puede encontrar la lista de ajustes en [los documentos de MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \nUn ejemplo de configuraci\xF3n v\xE1lida ser\xEDa `\" \"clientId \": \"miNombreDeUsuario \" `.","Use secure WebSockets?":"\xBFUsar WebSockets seguros?","Disconnects from the current MQTT broker.":"Desconectarse del broker MQTT actual.","Disconnect from broker":"Desconectarse del broker","Disconnect from MQTT broker (force: _PARAM1_)":"Desconectarse del broker MQTT (forzar: _PARAM1_)","Force end the connection?":"\xBFFinalizar la conexi\xF3n de forma forzada?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Por defecto, MQTT espera que los mensajes pendientes o en proceso de env\xEDo terminen de enviarse antes de finalizar la conexi\xF3n. Use esto para cancelar cualquier solicitud y cerrar la conexi\xF3n inmediatamente.","Publishes a message on a topic.":"Publica un mensaje en un tema.","Publish message":"Publicar mensaje","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publicar la variable _PARAM1_ en el tema _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Texto a publicar","Topic to publish to":"Tema a publicar","The QoS":"La QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Consulte [este enlace](https://github.com/mqttjs/MQTT.js#qos) para m\xE1s detalles.","Should the message be retained?":"\xBFDeber\xEDa retenerse el mensaje?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Cuando un mensaje se retiene, se enviar\xE1 a cada cliente que se suscriba al tema. Solo se puede retener un mensaje por tema, si se env\xEDa otro mensaje retenido, sobrescribir\xE1 el anterior. \nLea m\xE1s [aqu\xED](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Suscribirse a un tema. Todos los mensajes publicados en ese tema ser\xE1n recibidos.","Subscribe to a topic":"Suscribirse a un tema","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Suscribirse al tema _PARAM1_ con QoS en _PARAM2_ y p\xE9rdida de datos _PARAM3_","The topic to subscribe to":"El tema al que suscribirse","See https://github.com/mqttjs/MQTT.js#qos for more details":"Consulte https://github.com/mqttjs/MQTT.js#qos para m\xE1s detalles","Is dataloss allowed?":"\xBFSe permite la p\xE9rdida de datos?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Consulte https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode para m\xE1s detalles","Unsubcribe from a topic. No more messages from this topic will be received.":"Darse de baja de un tema. No se recibir\xE1n m\xE1s mensajes de este tema.","Unsubscribe from a topic":"Darse de baja de un tema","Unsubscribe from topic _PARAM1_":"Darse de baja del tema _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Se activa cuando se recibe un mensaje. Tenga en cuenta que primero debe suscribirse a un tema para recibir mensajes de este.","On message":"En el mensaje","Message received from topic _PARAM1_":"Mensaje recibido del tema _PARAM1_","The topic to listen to":"El tema a escuchar","Get the last received message of a topic.":"Obtener el \xFAltimo mensaje recibido de un tema.","Get last message":"Obtener el \xFAltimo mensaje","The topic to get the message from":"El tema para obtener el mensaje","Gets the last error. Returns an empty string if there was no errors.":"Obtiene el \xFAltimo error. Devuelve una cadena vac\xEDa si no hubo errores.","Get the last error":"Conseguir el \xFAltimo error","Marching Squares (experimental)":"Cuadrados en Marcha (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Permitir construir un \"campo escalar\" y dibujar l\xEDneas de contorno: \xFAtil para nieblas de guerra, efectos l\xEDquidos, pintar el suelo, etc...","Define the scalar field painter library JavaScript code.":"Defina el c\xF3digo JavaScript de la biblioteca del pintor de campo escalar.","Define scalar field painter library":"Definir la biblioteca del pintor de campo escalar","Define the scalar field painter library JavaScript code":"Define el c\xF3digo JavaScript de la biblioteca del pintor de campo escalar","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Agregar a un objeto pintor de forma y usar las acciones para dibujar un campo. \xDAtil para nieblas de guerra, efectos l\xEDquidos (agua, lava, masas...).","Marching squares painter":"Pintor de cuadrados de marcha","Area left bound":"L\xEDmite izquierdo del \xE1rea","Area top bound":"L\xEDmite superior del \xE1rea","Area right bound":"L\xEDmite derecho del \xE1rea","Area bottom bound":"L\xEDmite inferior del \xE1rea","Fill outside":"Rellenar afuera","Contour threshold":"Umbral del contorno","Must only draw what is on the screen":"Debe dibujar solo lo que est\xE1 en la pantalla","Extend behavior class":"Clase de comportamiento extendida","Extend object instance prototype.":"Prototipo de instancia de objeto extendido.","Extend object instance prototype":"Prototipo de instancia de objeto extendido","Extend _PARAM0_ prototype":"Prototipo de _PARAM0_ extendido","Clear the field by setting every values to 0.":"Borrar el campo estableciendo todos los valores en 0.","Clear the field":"Borrar el campo","Clear the field of _PARAM0_":"Borrar el campo de _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Desmarcar un \xE1rea del campo desde una ubicaci\xF3n dada hasta que se alcance una altura dada.","Unfill area":"Desmarcar \xE1rea","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Desmarcar el campo de _PARAM0_ desde x: _PARAM2_, y: _PARAM3_, hasta un m\xEDnimo de _PARAM4_ con un grosor: _PARAM5_","Minimum height":"Altura m\xEDnima","Contour thickness":"Grosor del contorno","Capping radius ratio":"Relaci\xF3n de radio de tapa","Small values allow quicker process, but can result to tearing. Try values around 8.":"Los valores peque\xF1os permiten un proceso m\xE1s r\xE1pido, pero pueden resultar en desgarros. Prueba valores alrededor de 8.","Fill an area of the field from a given location until a given height is reached.":"Llenar un \xE1rea del campo desde una ubicaci\xF3n dada hasta que se alcance una altura dada.","Fill area":"Llenar \xE1rea","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Llenar el campo de _PARAM0_ desde x: _PARAM2_, y: _PARAM3_, hasta un m\xE1ximo de _PARAM4_ con un grosor: _PARAM5_","Maximum height":"Altura m\xE1xima","Cap every value of the field to a range.":"Limitar todos los valores del campo a un rango.","Clamp the field":"Sujetar el campo","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Sujetar el campo de _PARAM0_ desde: _PARAM2_ hasta: _PARAM3_","Minimum":"M\xEDnimo","Maximum":"M\xE1ximo","Apply an affine on the field values.":"Aplicar un af\xEDn en los valores del campo.","Transform the field":"Transformar el campo","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transformar el campo de _PARAM0_ con un coeficiente: _PARAM2_ y un desfase: _PARAM3_","Coefficient":"Coeficiente","Offset":"Desfase","Add a hill to the field.":"Agregar una colina al campo.","Add a hill":"A\xF1adir una colina","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Agregar una colina al campo de _PARAM0_ con centro: _PARAM2_, _PARAM3_, _PARAM4_, radio: _PARAM5_, opacidad: _PARAM6_ usando: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"La altura de la colina en el centro, un valor de 1 o menos significa una colina plana.","The hill height is 1 at this radius.":"La altura de la colina es 1 en este radio.","Opacity":"Opacidad","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Establezca el valor en 1 para aplicar la colina instant\xE1neamente o repita esta acci\xF3n con un valor m\xE1s bajo para que sea progresiva.","Operation":"Operaci\xF3n","Add a disk to the field.":"Agregar un disco al campo.","Add a disk":"A\xF1adir un disco","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"A\xF1adir un disco al campo de _PARAM0_ con centro: _PARAM2_, _PARAM3_, radio: _PARAM4_ usando: _PARAM6_","The spike height is 1 at this radius.":"La altura del pico es 1 en este radio.","Mask a disk to the field.":"Mascar un disco en el campo.","Mask a disk":"Mascar un disco","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mascar un disco en el campo de _PARAM0_ con centro: _PARAM2_, _PARAM3_, radio: _PARAM4_","Add a line to the field.":"A\xF1adir una l\xEDnea al campo.","Add a line":"A\xF1adir una l\xEDnea","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"A\xF1adir una l\xEDnea al campo de _PARAM0_ desde _PARAM2_ ; _PARAM3_ a _PARAM4_ ; _PARAM5_ con grosor: _PARAM6_ usando: _PARAM8_","X position of the start":"Posici\xF3n X del inicio","Y position of the start":"Posici\xF3n Y del inicio","X position of the end":"Posici\xF3n X del final","Y position of the end":"Posici\xF3n Y del final","Thickness":"Grosor","Mask a line to the field.":"Mascar una l\xEDnea en el campo.","Mask a line":"Mascar una l\xEDnea","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mascar una l\xEDnea en el campo de _PARAM0_ desde _PARAM2_ ; _PARAM3_ a _PARAM4_ ; _PARAM5_ con grosor: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Aplicar una operaci\xF3n dada en cada valor del campo utilizando el valor del otro campo en la misma posici\xF3n.","Merge a field":"Mezclar un campo","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Mezclar _PARAM0_ con el campo de _PARAM2_ usando: _PARAM4_","Field object":"Objeto de campo","Field behavior":"Comportamiento del campo","Update the field hitboxes.":"Actualizar las hitboxes del campo.","Update hitboxes":"Actualizar las hitboxes","Update the field hitboxes of _PARAM0_":"Actualizar las hitboxes del campo de _PARAM0_","Draw the field contours.":"Dibujar los contornos del campo.","Draw the contours":"Dibujar los contornos","Draw the field contours of _PARAM0_":"Dibujar los contornos del campo de _PARAM0_","Change the width of the field cells.":"Cambiar el ancho de las celdas del campo.","Width of the cells":"Ancho de las celdas","Change the width of the field cells of _PARAM0_: _PARAM2_":"Cambiar el ancho de las celdas del campo de _PARAM0_: _PARAM2_","Change the height of the field cells.":"Cambiar el alto de las celdas del campo.","Height of the cells":"Alto de las celdas","Change the height of the field cells of _PARAM0_: _PARAM2_":"Cambiar la altura de las celdas del campo de _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Reconstruir el campo con las nuevas dimensiones.","Rebuild the field":"Reconstruir el campo","Rebuild the field _PARAM0_":"Reconstruir el campo _PARAM0_","Fill outside or inside of the contours.":"Rellenar afuera o dentro de los contornos.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Rellenar afuera de los contornos de _PARAM0_: _PARAM2_","Fill outside?":"\xBFRellenar afuera?","Change the contour threshold.":"Cambiar el umbral del contorno.","Change the contour threshold of _PARAM0_: _PARAM2_":"Cambiar el umbral del contorno de _PARAM0_: _PARAM2_","Change the field area bounds.":"Cambiar los l\xEDmites del \xE1rea del campo.","Area bounds":"L\xEDmites del \xE1rea","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Cambiar los l\xEDmites del \xE1rea del campo de _PARAM0_ izquierda: _PARAM2_ superior: _PARAM3_ derecha: _PARAM4_ inferior: _PARAM5_","Left bound":"L\xEDmite izquierdo","Top bound":"L\xEDmite superior","Right bound":"L\xEDmite derecho","Bottom bound":"L\xEDmite inferior","Area left bound of the field.":"L\xEDmite izquierdo del \xE1rea del campo.","Area left":"L\xEDmite izquierdo del \xE1rea","Area top bound of the field.":"L\xEDmite superior del \xE1rea del campo.","Area top":"L\xEDmite superior del \xE1rea","Area right bound of the field.":"L\xEDmite derecho del \xE1rea del campo.","Area right":"L\xEDmite derecho del \xE1rea","Area bottom bound of the field.":"L\xEDmite inferior del \xE1rea del campo.","Area bottom":"L\xEDmite inferior del \xE1rea","Width of the field cells.":"Ancho de las celdas del campo.","Width of a cell":"Ancho de una celda","Height of the field cells.":"Altura de las celdas del campo.","Height of a cell":"Altura de una celda","The number of cells on the x axis.":"El n\xFAmero de celdas en el eje x.","Dimension X":"Dimensi\xF3n X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"En _PARAM2_; _PARAM3_ el valor del campo de _PARAM0_ es mayor que _PARAM4_","The number of cells on the y axis.":"El n\xFAmero de celdas en el eje y.","Dimension Y":"Dimensi\xF3n Y","The contour threshold.":"El umbral del contorno.","The normal X coordinate at a given location.":"La coordenada X normal en una ubicaci\xF3n dada.","Normal X":"Normal X","X position of the point":"Posici\xF3n X del punto","Y position of the point":"Posici\xF3n Y del punto","The normal Y coordinate at a given location.":"La coordenada Y normal en una ubicaci\xF3n dada.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"La coordenada Z normal en una ubicaci\xF3n dada.","Normal Z":"Normal Z","Change the field value at a grid point.":"Cambiar el valor del campo en un punto de la cuadr\xEDcula.","Grid value":"Valor de la cuadr\xEDcula","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Cambiar el valor del campo de _PARAM0_ en el punto de la cuadr\xEDcula _PARAM2_; _PARAM3_ a _PARAM4_","X grid index":"\xCDndice de cuadr\xEDcula X","Y grid index":"\xCDndice de cuadr\xEDcula Y","Field value":"Valor del campo","The field value at a grid point.":"El valor del campo en un punto de la cuadr\xEDcula.","The field value at a given location.":"El valor del campo en una ubicaci\xF3n dada.","Check if the contours are filled outside.":"Comprobar si los contornos est\xE1n llenos en el exterior.","The contours of _PARAM0_ are filled outside":"Los contornos de _PARAM0_ se llenan fuera","Check if a field is greater than a given value.":"Comprobar si un campo es mayor que un valor dado.","Check if a point is inside the contour.":"Comprobar si un punto est\xE1 dentro del contorno.","Point is inside":"El punto est\xE1 dentro","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ est\xE1 dentro de _PARAM0_","Cursor object":"Objeto Cursor","Turn any object into a cursor.":"Convertir cualquier objeto en un cursor.","Turn any object into a mouse cursor.":"Convierte cualquier objeto en un cursor de mouse.","Cursor":"Cursor","Mouse Pointer Lock":"Bloqueo de Puntero del Mouse","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Este comportamiento elimina el l\xEDmite de distancia que puede moverse el rat\xF3n y esconde el cursor.","Lock the mouse pointer to hide it.":"Bloquea el puntero del mouse para ocultarlo.","Request Pointer Lock":"Solicitar bloqueo de puntero","Unlocks the mouse pointer and show it.":"Desbloquea el puntero del mouse y lo muestra.","Exit pointer lock":"Salir del bloqueo del puntero","Check if the mouse pointer is locked.":"Compruebe si el puntero del mouse est\xE1 bloqueado.","Pointer is locked":"El puntero est\xE1 bloqueado","The mouse pointer is locked":"El puntero del mouse est\xE1 bloqueado","Check if the mouse pointer is actually locked.":"Compruebe si el puntero del mouse est\xE1 actualmente bloqueado.","Pointer is actually locked":"El puntero est\xE1 actualmente bloqueado","The mouse pointer actually is locked":"El puntero del mouse est\xE1 actualmente bloqueado","Check if the mouse pointer lock is emulated.":"Compruebe si se emula el bloqueo del puntero del mouse.","Pointer lock is emulated":"El bloqueo del puntero est\xE1 emulado","The mouse pointer is lock is emulated":"El puntero del mouse se est\xE1 simuladamente bloqueado","Check if the locked pointer is moving.":"Compruebe si el puntero bloqueado se est\xE1 moviendo.","Locked pointer is moving":"El puntero bloqueado se est\xE1 moviendo","the movement of the locked pointer on the X axis.":"el movimiento del puntero bloqueado en el eje X.","Pointer X movement":"Movimiento X del puntero","the movement of the locked pointer on the X axis":"el movimiento del puntero bloqueado en el eje X","the movement of the pointer on the Y axis.":"el movimiento del puntero en el eje Y.","Pointer Y movement":"Movimiento Y del puntero","the movement of the pointer on the Y axis":"el movimiento del puntero en el eje Y","Return the X position of a specific touch":"Devolver la posici\xF3n X de un toque espec\xEDfico","Touch X position":"Posici\xF3n X del toque","Touch identifier":"Identificador de toque","Return the Y position of a specific touch":"Devolver la posici\xF3n Y de un toque espec\xEDfico","Touch Y position":"Posici\xF3n Y del toque","the speed factor for touch movement.":"el factor de velocidad para el movimiento del toque.","Speed factor for touch movement":"Factor de velocidad para el movimiento del toque","the speed factor for touch movement":"el factor de velocidad para el movimiento del toque","Control camera rotations with a mouse.":"Controlar las rotaciones de la c\xE1mara con un mouse.","First person camera mouse mapper":"Mapeador del mouse de la c\xE1mara en primera persona","Horizontal rotation speed factor":"Factor de velocidad de rotaci\xF3n horizontal","Vertical rotation speed factor":"Factor de velocidad de rotaci\xF3n vertical","Lock the pointer on click":"Bloquear el puntero al hacer clic","the horizontal rotation speed factor of the object.":"el factor de velocidad de rotaci\xF3n horizontal del objeto.","the horizontal rotation speed factor":"el factor de velocidad de rotaci\xF3n horizontal","the vertical rotation speed factor of the object.":"el factor de velocidad de rotaci\xF3n vertical del objeto.","the vertical rotation speed factor":"el factor de velocidad de rotaci\xF3n vertical","Noise generator":"Generador de ruido","Generate noise values for procedural generation.":"Generar valores de ruido para generaci\xF3n procedural.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generar un n\xFAmero entre -1 y 1 a partir del ruido simplex unidimensional. La expresi\xF3n \"Map\" de la extensi\xF3n Matem\xE1ticas extendidas se puede utilizar para mapear valores a cualquier l\xEDmite elegido.","1D noise":"Ruido 1D","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generar un n\xFAmero entre -1 y 1 a partir del ruido simplex bidimensional. La expresi\xF3n \"Map\" de la extensi\xF3n Matem\xE1ticas extendidas se puede utilizar para mapear valores a cualquier l\xEDmite elegido.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genera un n\xFAmero entre -1 y 1 a partir de ruido simplex tridimensional. La expresi\xF3n \"Map\" de la extensi\xF3n Matem\xE1tica Extendida se puede utilizar para asignar valores a cualquier l\xEDmite elegido.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genera un n\xFAmero entre -1 y 1 a partir de ruido simplex tetradimensional. La expresi\xF3n \"Map\" de la extensi\xF3n Matem\xE1tica Extendida se puede utilizar para asignar valores a cualquier l\xEDmite elegido.","Delete a noise generators and loose its settings.":"Borra un generador de ruido y pierde su configuraci\xF3n.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"Ruido de Perlin bidimensional (obsoleto, usa Noise2d en su lugar).","Perlin 2D noise":"Ruido Perlin 2D","x value":"valor x","y value":"valor y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"Ruido de Perlin tridimensional (obsoleto, usa Noise3d en su lugar).","Perlin 3D noise":"Ruido Perlin 3D","z value":"valor z","2 dimensional simplex noise (depecated, use Noise2d instead).":"Ruido simplex bidimensional (obsoleto, usa Noise2d en su lugar).","Simplex 2D noise":"Ruido Simplex 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"Ruido simplex tridimensional (obsoleto, usa Noise3d en su lugar).","Simplex 3D noise":"Ruido Simplex 3D","Object picking tools":"Herramientas de selecci\xF3n de objetos","Adds various object picking related tools.":"Agrega varias herramientas relacionadas con la selecci\xF3n de objetos.","Unpicks all instances of an object.":"Deselecciona todas las instancias de un objeto.","Unpick all instances":"Deselecciona todas las instancias","Unpick all instances of _PARAM1_":"Deselecciona todas las instancias de _PARAM1_","The object to unpick all instances from":"El objeto para deseleccionar todas las instancias de","Pick object instances that have the lowest Z-order.":"Selecciona instancias de objetos que tienen el orden Z m\xE1s bajo.","Pick objects with lowest Z-order":"Selecciona objetos con el orden Z m\xE1s bajo","Pick _PARAM1_ with the lowest Z-order":"Selecciona _PARAM1_ con el orden Z m\xE1s bajo","Object to select instances from":"Objeto para seleccionar instancias","Pick object instances that have the highest Z-order.":"Selecciona instancias de objetos que tienen el orden Z m\xE1s alto.","Pick objects with highest Z-order":"Selecciona objetos con el orden Z m\xE1s alto","Pick _PARAM1_ with the highest Z-order":"Selecciona _PARAM1_ con el orden Z m\xE1s alto","Pick object instances that have the lowest value of an object variable.":"Selecciona instancias de objetos que tienen el valor m\xE1s bajo de una variable de objeto.","Pick objects with lowest variable value":"Selecciona objetos con el valor de variable m\xE1s bajo","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Selecciona _PARAM1_ con el valor m\xE1s bajo de variable _PARAM2_","Object variable name":"Nombre de la variable del objeto","Pick object instances that have the highest value of an object variable.":"Selecciona instancias de objetos que tienen el valor m\xE1s alto de una variable de objeto.","Pick objects with highest variable value":"Selecciona objetos con el valor de variable m\xE1s alto","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Selecciona _PARAM1_ con el valor m\xE1s alto de variable _PARAM2_","Picks the first instance out of a list of objects.":"Selecciona la primera instancia de una lista de objetos.","Pick the first object (deprecated)":"Selecciona el primer objeto (obsoleto)","Pick the first _PARAM1_":"Selecciona el primer _PARAM1_","The object to select an instances from":"El objeto del que seleccionar instancias","Picks the last instance out of a list of objects.":"Selecciona la \xFAltima instancia de una lista de objetos.","Pick the last object (deprecated)":"Selecciona el \xFAltimo objeto (obsoleto)","Pick the last _PARAM1_":"Selecciona el \xFAltimo _PARAM1_","Picks the Nth instance out of a list of objects.":"Selecciona la en\xE9sima instancia de una lista de objetos.","Pick the Nth object (deprecated)":"Selecciona el en\xE9simo objeto (obsoleto)","Pick the _PARAM2_th _PARAM1_":"Selecciona el _PARAM2_do _PARAM1_","The place in the objects lists an instance has to have to be picked":"El lugar en las listas de objetos que una instancia debe tener para ser seleccionada","Slice an object into pieces":"Dividir un objeto en piezas","Slice an object into smaller pieces that match the color of original object.":"Dividir un objeto en piezas m\xE1s peque\xF1as que coincidan con el color del objeto original.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Corta un objeto en trozos m\xE1s peque\xF1os que coincidan con el color del objeto original. El nuevo objeto debe ser de color blanco s\xF3lido.","Slice object into smaller pieces":"Cortar objeto en trozos m\xE1s peque\xF1os","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cortar _PARAM1_ en _PARAM3_ tiras verticales y _PARAM4_ tiras horizontales usando _PARAM2_ para los nuevos objetos. Eliminar el objeto original: _PARAM5_","Object to be sliced":"Objeto a cortar","Object used for sliced pieces":"Objeto utilizado para las piezas cortadas","Recommended: Use a sprite that is a single white pixel":"Recomendado: usa un sprite que sea un solo p\xEDxel blanco","Vertical slices":"Tiras verticales","Horizontal slices":"Tiras horizontales","Delete original object":"Eliminar objeto original","Return the blue component of the pixel at the specified position.":"Devuelve el componente azul del p\xEDxel en la posici\xF3n especificada.","Read pixel blue":"Leer pixel azul","Return the green component of the pixel at the specified position.":"Devuelve el componente verde del p\xEDxel en la posici\xF3n especificada.","Read pixel green":"Leer pixel verde","Return the red component of the pixel at the specified position.":"Devuelve el componente rojo del p\xEDxel en la posici\xF3n especificada.","Read pixel red":"Leer pixel rojo","Object spawner area":"\xC1rea de generador de objetos","Spawn (create) objects periodically.":"Generar (crear) objetos peri\xF3dicamente.","Object spawner":"Generador de objetos","Spawn period":"Per\xEDodo de generaci\xF3n","Offset X (relative to position of spawner)":"Desplazamiento X (relativo a la posici\xF3n del generador)","Offset Y (relative to position of spawner)":"Desplazamiento Y (relativo a la posici\xF3n del generador)","Max objects in the scene (per spawner)":"M\xE1ximo de objetos en la escena (por generador)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limita el n\xFAmero de objetos en la escena que fueron creados por este generador. Establezca esto en 0 para no hay l\xEDmite.","Spawner capacity":"Capacidad del generador","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"N\xFAmero de objetos que pueden ser creados por este generador. Esto se reduce cada vez que se invoca un objeto.","Unlimited capacity":"Capacidad ilimitada","Use random positions":"Usar posiciones aleatorias","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Los objetos se crear\xE1n en una posici\xF3n aleatoria dentro del generador. \xDAtil para crear \xE1reas grandes del generador.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Generar (crear) objetos peri\xF3dicamente. Esta acci\xF3n debe ejecutarse en cada fotograma para funcionar. Cuando se alcanza la cantidad m\xE1xima y se elimina una instancia, el generador espera la duraci\xF3n del per\xEDodo de generaci\xF3n antes de crear otra instancia. Los objetos generados est\xE1n autom\xE1ticamente vinculados al generador.","Spawn objects periodically":"Generar objetos peri\xF3dicamente","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Generar (crear) peri\xF3dicamente un _PARAM2_ situado en el generador _PARAM0_","Object that will be created":"Objeto que se crear\xE1","Change the offset X relative to the center of spawner (in pixels).":"Cambiar el desplazamiento X relativo al centro del generador (en p\xEDxeles).","Offset on X axis (deprecated)":"Desplazamiento en el eje X (obsoleto)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Cambiar el desplazamiento X de _PARAM0_ a _PARAM2_ p\xEDxeles","Change the offset Y relative to the center of spawner (in pixels).":"Cambiar el desplazamiento Y relativo al centro del generador (en p\xEDxeles).","Offset on Y axis (deprecated)":"Desplazamiento en el eje Y (obsoleto)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Cambiar el desplazamiento Y de _PARAM0_ a _PARAM2_ p\xEDxeles","Change the spawn period (in seconds).":"Cambiar el per\xEDodo de generaci\xF3n (en segundos).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Cambiar el per\xEDodo de generaci\xF3n de _PARAM0_ a _PARAM2_ segundos","Return the offset X relative to the center of spawner (in pixels).":"Devolver el desplazamiento X relativo al centro del generador (en p\xEDxeles).","Offset X (deprecated)":"Desplazamiento X (obsoleto)","Return the offset Y relative to the center of spawner (in pixels).":"Devolver el desplazamiento Y relativo al centro del generador (en p\xEDxeles).","Offset Y (deprecated)":"Desplazamiento Y (obsoleto)","Return the spawn period (in seconds).":"Devolver el per\xEDodo de generaci\xF3n (en segundos).","Restart the cooldown of a spawner.":"Reiniciar el per\xEDodo de enfriamiento de un generador.","Restart spawning cooldown":"Reiniciar el enfriamiento de generaci\xF3n","Restart the cooldown of _PARAM0_":"Reiniciar el per\xEDodo de enfriamiento de _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Devolver el tiempo restante antes de la pr\xF3xima generaci\xF3n (en segundos). \xDAtil para activar efectos visuales y sonoros.","Time before the next spawn":"Tiempo antes de la pr\xF3xima generaci\xF3n","_PARAM0_ just spawned an object":"_PARAM0_ acaba de generar un objeto","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Comprobar si se acaba de crear un objeto en este generador. \xDAtil para activar efectos visuales y sonoros.","Object was just spawned":"El objeto acaba de generarse","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"el n\xFAmero m\xE1ximo de objetos en la escena (por generador) del objeto. Limita la cantidad de objetos en la escena que fueron creados por este generador. Establezca esto en 0 para no tener l\xEDmite.","the max objects in the scene (per spawner)":"el n\xFAmero m\xE1ximo de objetos en la escena (por generador)","Check if spawner has unlimited capacity.":"Comprobar si el generador tiene capacidad ilimitada.","_PARAM0_ has unlimited capacity":"_PARAM0_ tiene capacidad ilimitada","Change unlimited capacity of spawner.":"Cambiar la capacidad ilimitada del generador.","Unlimited object capacity":"Capacidad ilimitada de objetos","_PARAM0_ unlimited capacity: _PARAM2_":"Capacidad ilimitada de _PARAM0_: _PARAM2_","UnlimitedObjectCapacity":"Capacidad de objeto ilimitada","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"el n\xFAmero de objetos que puede crear este generador. Esto se reduce cada vez que se genera un objeto.","the spawner capacity":"la capacidad del generador","Check if using random positions. Useful for making large spawner areas.":"Comprobar si se usan posiciones aleatorias. \xDAtil para crear grandes \xE1reas de generaci\xF3n.","Use random positions inside _PARAM0_":"Usar posiciones aleatorias dentro de _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Habilitar (o deshabilitar) las posiciones aleatorias. \xDAtil para crear grandes \xE1reas de generaci\xF3n.","Use random positions inside _PARAM0_: _PARAM2_":"Usar posiciones aleatorias dentro de _PARAM0_: _PARAM2_","RandomPosition":"Posici\xF3nAleatoria","Object Stack":"Pila de objetos","An ordered list of objects and a shuffle action.":"Una lista ordenada de objetos y una acci\xF3n de mezcla.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Comprueba si la pila contiene el objeto entre un rango. Los l\xEDmites inferior y superior est\xE1n incluidos.","Contain between a range":"Contiene entre un rango","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ est\xE1 en la pila de _PARAM1_ entre _PARAM4_ y _PARAM5_","Stack":"Pila","Stack behavior":"Comportamiento de la pila","Element":"Elemento","Lower bound":"L\xEDmite inferior","Upper bound":"L\xEDmite superior","Check if the stack contains the object at a height.":"Comprueba si la pila contiene el objeto a cierta altura.","Contain at":"Contiene en","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ est\xE1 en la pila de _PARAM1_ en _PARAM4_","Check if an object is on the stack top.":"Comprueba si un objeto est\xE1 en la parte superior de la pila.","Stack top":"Parte superior de la pila","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ est\xE1 en la parte superior de la pila de _PARAM1_","Check if the stack contains the object.":"Comprueba si la pila contiene el objeto.","Contain":"Contiene","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ est\xE1 en la pila de _PARAM1_","Hold an ordered list of objects.":"Mant\xE9n una lista ordenada de objetos.","Add the object on the top of the stack.":"A\xF1adir el objeto en la parte superior de la pila.","Add on top":"Agregar en la parte superior","Add _PARAM2_ on top of the stack of _PARAM0_":"A\xF1adir _PARAM2_ en la parte superior de la pila de _PARAM0_","Insert the object into the stack.":"Insertar el objeto en la pila.","Insert into the stack":"Insertar en la pila","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insertar _PARAM2_ en la pila de _PARAM0_ a la altura: _PARAM3_","Remove the object from the stack.":"Eliminar el objeto de la pila.","Remove from the stack":"Quitar de la pila","Remove _PARAM2_ from the stack of _PARAM0_":"Quitar _PARAM2_ de la pila de _PARAM0_","Remove any object from the stack.":"Quitar cualquier objeto de la pila.","Clear":"Limpiar","Remove every object of the stack of _PARAM0_":"Eliminar todos los objetos de la pila de _PARAM0_","Move the objects from a stack into another.":"Mover los objetos de una pila a otra.","Move into the stack":"Mover a la pila","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Mover los objetos de la pila de _PARAM3_ desde:_PARAM5_ a:_PARAM6_ a la pila de _PARAM0_ a una altura: _PARAM2_","Move all the object from a stack into another.":"Mover todos los objetos de una pila a otra.","Move all into the stack":"Mover todo a la pila","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Mover todos los objetos de la pila de _PARAM3_ a la pila de _PARAM0_ a una altura: _PARAM2_","Move all the object from a stack into another one at the top.":"Mover todos los objetos de una pila a otra en la parte superior.","Move all on top of the stack":"Mover todo en la parte superior de la pila","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Mover todos los objetos de la pila de _PARAM2_ en la parte superior de la pila de _PARAM0_","Shuffle the stack.":"Mezclar la pila.","Shuffle":"Mezclar","Shuffle the stack of _PARAM0_":"Mezclar la pila de _PARAM0_","The height of an element in the stack.":"La altura de un elemento en la pila.","Height of a stack element":"Altura de un elemento de la pila","the number of objects in the stack.":"el n\xFAmero de objetos en la pila.","Stack height":"Altura de la pila","the number of objects in the stack":"el n\xFAmero de objetos en la pila","Compare the number of objects in the stack.":"Comparar el n\xFAmero de objetos en la pila.","Stack height (deprecated)":"Altura de la pila (obsoleto)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ tiene _PARAM2_ objetos en su pila","Check if the stack is empty.":"Comprobar si la pila est\xE1 vac\xEDa.","Is empty":"Est\xE1 vac\xEDo","The stack of _PARAM0_ is empty":"La pila de _PARAM0_ est\xE1 vac\xEDa","Make objects orbit around a center object":"Hacer que los objetos orbiten alrededor de un objeto central","Make objects orbit around a center object in a circular or elliptical shape.":"Hacer que los objetos orbiten alrededor de un objeto central en forma circular o el\xEDptica.","Move objects in orbit around a center object.":"Mueve objetos en \xF3rbita alrededor de un objeto central.","Move objects in orbit around a center object":"Mueve objetos en \xF3rbita alrededor de un objeto central","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Anima _PARAM3_ copias de _PARAM2_ que orbitan alrededor de _PARAM1_ a una distancia de _PARAM5_ con velocidad de \xF3rbita de _PARAM4_ grados por segundo. Rota los objetos en \xF3rbita a _PARAM6_ grados por segundo. Inicia objetos con un desfase de \xE1ngulo de _PARAM9_ grados. Crea objetos en la capa _PARAM7_ con valor Z _PARAM8_. Restablece las ubicaciones de los objetos en \xF3rbita despu\xE9s de reducir la cantidad: _PARAM10_","Center object":"Objeto central","Orbiting object":"Objeto en \xF3rbita","Cannot be the same object used for the Center object":"No puede ser el mismo objeto usado para el objeto central","Quantity of orbiting objects":"Cantidad de objetos en \xF3rbita","Orbit speed (in degrees per second)":"Velocidad de \xF3rbita (en grados por segundo)","Use negative numbers to orbit counter-clockwise":"Usar n\xFAmeros negativos para orbitar en sentido contrario a las agujas del reloj","Distance from the center object (in pixels)":"Distancia desde el objeto central (en p\xEDxeles)","Angular speed (in degrees per second)":"Velocidad angular (en grados por segundo)","Use negative numbers to rotate counter-clockwise":"Usar n\xFAmeros negativos para rotar en sentido contrario a las agujas del reloj","Layer that orbiting objects will be created on (base layer if empty)":"Capa en la que se crear\xE1n los objetos en \xF3rbita (capa base si est\xE1 vac\xEDa)","Z order of orbiting objects":"Orden Z de los objetos en \xF3rbita","Starting angle offset (in degrees)":"Desplazamiento angular inicial (en grados)","Reset locations of orbiting objects after quantity is reduced":"Restablecer ubicaciones de los objetos en \xF3rbita despu\xE9s de reducir la cantidad","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Mover objetos en \xF3rbita el\xEDptica alrededor de un objeto central. El orden Z se cambia para crear un efecto 3D.","Move objects in elliptical orbit around a center object":"Mover objetos en \xF3rbita el\xEDptica alrededor de un objeto central","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animar _PARAM3_ copias de _PARAM2_ en \xF3rbita el\xEDptica alrededor de _PARAM1_ con un radio vertical de _PARAM5_, un radio horizontal de _PARAM9_ y una velocidad de \xF3rbita de _PARAM4_ grados por segundo. El lado del primer plano es _PARAM10_. Rotar objetos en \xF3rbita a _PARAM6_ grados por segundo","Vertical distance from the center object (pixels)":"Distancia vertical desde el objeto central (p\xEDxeles)","Horizontal distance from the center object (pixels)":"Distancia horizontal desde el objeto central (p\xEDxeles)","Foreground Side":"Lado del primer plano","Delete orbiting objects that are linked to a center object.":"Eliminar objetos en \xF3rbita que est\xE1n vinculados a un objeto central.","Delete orbiting objects that are linked to a center object":"Eliminar objetos en \xF3rbita que est\xE1n vinculados a un objeto central","Delete all _PARAM2_ that are linked to _PARAM1_":"Eliminar todas las _PARAM2_ que est\xE1n vinculadas a _PARAM1_","Cannot be the same object that was used for the Center object":"No puede ser el mismo objeto que se utiliz\xF3 para el objeto central","Panel sprite button":"Bot\xF3n de sprite de panel","A button that can be customized.":"Un bot\xF3n que se puede personalizar.","The finite state machine used internally by the button object.":"La m\xE1quina de estados finitos utilizada internamente por el objeto bot\xF3n.","Button finite state machine":"M\xE1quina de estados finitos del bot\xF3n","Button (panel sprite)":"Bot\xF3n (sprite de panel)","Label offset on Y axis when pressed":"Desplazamiento de la etiqueta en el eje Y cuando se presiona","Left padding":"Relleno izquierdo","Padding":"Relleno","Right padding":"Relleno derecho","Top padding":"Relleno superior","Bottom padding":"Relleno inferior","Hovered fade out duration (in seconds)":"Duraci\xF3n de desvanecimiento enrojecido (en segundos)","Change the text of the button label.":"Cambiar el texto de la etiqueta del bot\xF3n.","Label text":"Texto de la etiqueta","Change the text of _PARAM0_ to _PARAM1_":"Cambiar el texto de _PARAM0_ a _PARAM1_","Text":"Texto","Return the label text.":"Devolver el texto de la etiqueta.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Devolver el centro de la etiqueta Y de acuerdo a la configuraci\xF3n del bot\xF3n. Esta expresi\xF3n se utiliza en doStepPostEvents cuando se presiona o se suelta el bot\xF3n.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centra la etiqueta de acuerdo a la configuraci\xF3n del bot\xF3n. Esto se utiliza en doStepPostEvents cuando se cambia el tama\xF1o del bot\xF3n.","Center the label of _PARAM0_":"Centra la etiqueta de _PARAM0_","De/activate interactions with the button.":"De/activar interacciones con el bot\xF3n.","De/activate interactions":"De/activar interacciones","Activate interactions with _PARAM0_: _PARAM1_":"Activar interacciones con _PARAM0_: _PARAM1_","Activate":"Activar","Check if interactions are activated on the button.":"Comprobar si las interacciones est\xE1n activadas en el bot\xF3n.","Interactions activated":"Interacciones activadas","Interactions on _PARAM0_ are activated":"Interacciones en _PARAM0_ est\xE1n activadas","Resource bar (continuous)":"Barra de recursos (continua)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Una barra que representa un recurso en el juego (salud, man\xE1, munici\xF3n, etc).","Resource bar":"Barra de recursos","Previous high value":"Valor alto anterior","Previous high value conservation duration (in seconds)":"Duraci\xF3n de conservaci\xF3n del valor alto anterior (en segundos)","the value of the object.":"el valor del objeto.","the value":"el valor","the maximum value of the object.":"el valor m\xE1ximo del objeto.","the maximum value":"el valor m\xE1ximo","Check if the bar is empty.":"Comprobar si la barra est\xE1 vac\xEDa.","Empty":"Vac\xEDo","_PARAM0_ bar is empty":"_PARAM0_ barra est\xE1 vac\xEDa","Check if the bar is full.":"Comprobar si la barra est\xE1 llena.","Full":"Lleno","_PARAM0_ bar is full":"_PARAM0_ barra est\xE1 llena","the previous high value of the resource bar before the current change.":"el valor alto anterior de la barra de recursos antes del cambio actual.","the previous high value":"el valor alto anterior","Force the previous resource value to update to the current one.":"Forzar la actualizaci\xF3n del valor de recurso anterior al valor actual.","Update previous value":"Actualizar valor anterior","Update the previous resource value of _PARAM0_":"Actualizar el valor anterior del recurso de _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"la duraci\xF3n anterior de conservaci\xF3n del valor alto (en segundos) del objeto.","Previous high value conservation duration":"Duraci\xF3n anterior de conservaci\xF3n del valor alto","the previous high value conservation duration":"la duraci\xF3n anterior de conservaci\xF3n del valor alto","Check if the resource value is changing.":"Comprobar si el valor del recurso est\xE1 cambiando.","Value is changing":"El valor est\xE1 cambiando","_PARAM0_ value is changing":"El valor de _PARAM0_ est\xE1 cambiando","Bar":"Barra","Initial value":"Valor inicial","It's used to detect a change at hot reload.":"Se usa para detectar un cambio en la recarga en caliente.","Easing duration":"Duraci\xF3n de suavizado","Show the label":"Mostrar la etiqueta","Only used by the scene editor.":"Solo utilizado por el editor de escenas.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centrar la barra seg\xFAn la configuraci\xF3n del bot\xF3n. Se utiliza en doStepPostEvents cuando se cambia el tama\xF1o del bot\xF3n.","Update layout":"Actualizar dise\xF1o","Update layout of _PARAM0_":"Actualizar dise\xF1o de _PARAM0_","_PARAM0_ is empty":"_PARAM0_ est\xE1 vac\xEDo","_PARAM0_ is full":"_PARAM0_ est\xE1 lleno","the previous value conservation duration (in seconds) of the object.":"la duraci\xF3n anterior de conservaci\xF3n del valor (en segundos) del objeto.","Previous value conservation duration":"Duraci\xF3n anterior de conservaci\xF3n del valor","the previous value conservation duration":"la duraci\xF3n anterior de conservaci\xF3n del valor","Value width":"Ancho del valor","Check if the label is shown.":"Comprobar si se muestra la etiqueta.","Label is shown":"Se muestra la etiqueta","_PARAM0_ label is shown":"La etiqueta de _PARAM0_ se muestra","Show (or hide) the label on the bar.":"Mostrar (o ocultar) la etiqueta en la barra.","Show label":"Mostrar etiqueta","Show the label of _PARAM0_: _PARAM1_":"Mostrar la etiqueta de _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Actualizar el texto que muestra el valor actual y el valor m\xE1ximo.","Update label":"Actualizar etiqueta","Update label of _PARAM0_":"Actualizar etiqueta de _PARAM0_","Slider":"Deslizador","Represent a value on a slider.":"Representa un valor en un control deslizante.","Step size":"Tama\xF1o de paso","the minimum value of the object.":"el valor m\xEDnimo del objeto.","the minimum value":"el valor m\xEDnimo","the bar value bounds size.":"el tama\xF1o de los l\xEDmites del valor de la barra.","the bar value bounds size":"el tama\xF1o de los l\xEDmites del valor de la barra","the step size of the object.":"el tama\xF1o del paso del objeto.","the step size":"el tama\xF1o del paso","Bar left margin":"Margen izquierdo de la barra","Bar top margin":"Margen superior de la barra","Bar right margin":"Margen derecho de la barra","Bar bottom margin":"Margen inferior de la barra","Show the label when the value is changed":"Mostrar la etiqueta cuando el valor cambie","Label":"Etiqueta","Label margin":"Margen de la etiqueta","the value of the slider.":"el valor del deslizador.","the minimum value of the slider.":"el valor m\xEDnimo del deslizador.","the maximum value of the slider.":"el valor m\xE1ximo del deslizador.","the step size of the slider.":"el tama\xF1o del paso del deslizador.","Update the thumb position according to the slider value.":"Actualizar la posici\xF3n del pulgar seg\xFAn el valor del deslizador.","Update thumb position":"Actualizar posici\xF3n del pulgar","Update the thumb position of _PARAM0_":"Actualizar la posici\xF3n del pulgar de _PARAM0_","Update the slider configuration.":"Actualizar la configuraci\xF3n del deslizador.","Update slider configuration":"Actualizar configuraci\xF3n del deslizador","Update the slider configuration of _PARAM0_":"Actualizar la configuraci\xF3n del deslizador de _PARAM0_","Check if the slider allows interactions.":"Comprobar si el deslizador permite interacciones.","Parallax for Tiled Sprite":"Efecto de paralaje para sprite en mosaico","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Comportamientos para animar objetos de sprite en mosaico en el fondo, siguiendo la c\xE1mara con un efecto de paralaje.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Mueva la imagen de un Tiled Sprite para seguir la c\xE1mara horizontalmente con un efecto de paralaje. Despu\xE9s de agregar esto a un objeto, coloque el objeto en una capa que no se est\xE9 moviendo, detr\xE1s de la capa que se sigue (por ejemplo, una capa llamada \"Fondo\").","Horizontal Parallax for a Tiled Sprite":"Desplazamiento horizontal para un Tiled Sprite con efecto de paralaje.","Parallax factor (speed for the parallax, usually between 0 and 1)":"Factor de paralaje (velocidad para el paralaje, usualmente entre 0 y 1)","Layer to be followed (leave empty for the base layer)":"Capa a seguir (dejar vac\xEDo para la capa base)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Mueva la imagen de un Tiled Sprite para seguir la c\xE1mara verticalmente con un efecto de paralaje. Despu\xE9s de agregar esto a un objeto, coloque el objeto en una capa que no se est\xE9 moviendo, detr\xE1s de la capa que se sigue (por ejemplo, una capa llamada \"Fondo\").","Vertical Parallax for a Tiled Sprite":"Desplazamiento vertical para un Tiled Sprite con efecto de paralaje.","Offset on Y axis":"Desplazamiento en el eje Y","3D particle emitter":"Emisor de part\xEDculas 3D","Display a large number of particles to create visual effects.":"Mostrar una gran cantidad de part\xEDculas para crear efectos visuales.","Start color":"Color de inicio","End color":"Color de fin","Start opacity":"Opacidad de inicio","Flow of particles (particles per second)":"Flujo de part\xEDculas (part\xEDculas por segundo)","Start min size":"Tama\xF1o m\xEDnimo de inicio","Start max size":"Tama\xF1o m\xE1ximo de inicio","End scale":"Escala final","Start min speed":"Velocidad m\xEDnima de inicio","Start max speed":"Velocidad m\xE1xima de inicio","Min lifespan":"Vida \xFAtil m\xEDnima","Max lifespan":"Vida \xFAtil m\xE1xima","Emission duration":"Duraci\xF3n de emisi\xF3n","Particles move with the emitter":"Las part\xEDculas se mueven con el emisor","Spay cone angle":"\xC1ngulo del cono de rociado","Blending":"Mezcla","Gravity top":"Gravedad superior","Delete when emission ends":"Eliminar al finalizar la emisi\xF3n","Z (elevation)":"Z (elevaci\xF3n)","Deprecated":"Obsoleto","Rotation on X axis":"Rotaci\xF3n en el eje X","Rotation on Y axis":"Rotaci\xF3n en el eje Y","Update from properties.":"Actualizaci\xF3n de propiedades.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Registrar en la capa","Register _PARAM0_ in layer":"Registrar _PARAM0_ en la capa","Delete itself":"Eliminar por s\xED mismo","Delete _PARAM0_":"Eliminar _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Comprobar si la emisi\xF3n ha terminado y no hay m\xE1s part\xEDculas vivas.","Emission has ended":"La emisi\xF3n ha terminado","Emission from _PARAM0_ has ended":"La emisi\xF3n de _PARAM0_ ha terminado","Restart particule emission from the beginning.":"Reiniciar la emisi\xF3n de part\xEDculas desde el principio.","Restart":"Reiniciar","Restart particule emission from _PARAM0_":"Reiniciar emisi\xF3n de part\xEDculas de _PARAM0_","the Z position of the emitter.":"la posici\xF3n Z del emisor.","Z elevaltion (deprecated)":"Elevaci\xF3n Z (obsoleta)","the Z position":"la posici\xF3n Z","the rotation on X axis of the emitter.":"la rotaci\xF3n en el eje X del emisor.","Rotation on X axis (deprecated)":"Rotaci\xF3n en el eje X (obsoleto)","the rotation on X axis":"la rotaci\xF3n en el eje X","the rotation on Y axis of the emitter.":"la rotaci\xF3n en el eje Y del emisor.","Rotation on Y axis (deprecated)":"Rotaci\xF3n en el eje Y (obsoleta)","the rotation on Y axis":"la rotaci\xF3n en el eje Y","the start color of the object.":"el color de inicio del objeto.","the start color":"el color de inicio","the end color of the object.":"el color final del objeto.","the end color":"el color final","the start opacity of the object.":"la opacidad de inicio del objeto.","the start opacity":"la opacidad de inicio","the end opacity of the object.":"la opacidad final del objeto.","the end opacity":"la opacidad final","the flow of particles of the object (particles per second).":"el flujo de part\xEDculas del objeto (part\xEDculas por segundo).","Flow of particles":"Flujo de part\xEDculas","the flow of particles":"el flujo de part\xEDculas","the start min size of the object.":"el tama\xF1o m\xEDnimo de inicio del objeto.","the start min size":"el tama\xF1o m\xEDnimo de inicio","the start max size of the object.":"el tama\xF1o m\xE1ximo de inicio del objeto.","the start max size":"el tama\xF1o m\xE1ximo de inicio","the end scale of the object.":"la escala final del objeto.","the end scale":"la escala final","the min start speed of the object.":"la velocidad m\xEDnima inicial del objeto.","Min start speed":"Velocidad m\xEDnima inicial","the min start speed":"la velocidad m\xEDnima inicial","the max start speed of the object.":"la velocidad m\xE1xima inicial del objeto.","Max start speed":"Velocidad m\xE1xima inicial","the max start speed":"la velocidad m\xE1xima inicial","the min lifespan of the object.":"la vida \xFAtil m\xEDnima del objeto.","the min lifespan":"la vida \xFAtil m\xEDnima","the max lifespan of the object.":"la vida \xFAtil m\xE1xima del objeto.","the max lifespan":"la vida \xFAtil m\xE1xima","the emission duration of the object.":"la duraci\xF3n de la emisi\xF3n del objeto.","the emission duration":"la duraci\xF3n de la emisi\xF3n","Check if particles move with the emitter.":"Comprobar si las part\xEDculas se mueven con el emisor.","_PARAM0_ particles move with the emitter":"_PARAM0_ part\xEDculas se mueven con el emisor","Change if particles move with the emitter.":"Cambiar si las part\xEDculas se mueven con el emisor.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ las part\xEDculas se mueven con el emisor: _PARAM1_","AreParticlesRelative":"\xBFSon las part\xEDculas relativas?","the spay cone angle of the object.":"el \xE1ngulo del cono de pulverizaci\xF3n del objeto.","the spay cone angle":"el \xE1ngulo del cono de pulverizaci\xF3n","the blending of the object.":"la mezcla del objeto.","the blending":"la mezcla","the gravity top of the object.":"la parte superior de la gravedad del objeto.","the gravity top":"la parte superior de la gravedad","the gravity of the object.":"la gravedad del objeto.","the gravity":"la gravedad","Check if delete when emission ends.":"Comprobar si eliminar cuando termina la emisi\xF3n.","_PARAM0_ delete when emission ends":"\xBFEliminar _PARAM0_ cuando termine la emisi\xF3n?","Change if delete when emission ends.":"Cambiar si eliminar cuando termina la emisi\xF3n.","_PARAM0_ delete when emission ends: _PARAM1_":"\xBFEliminar _PARAM0_ cuando termine la emisi\xF3n: _PARAM1_","ShouldAutodestruct":"\xBFDebe auto-destruirse?","Physics car":"Coche f\xEDsico","Simulate car motion with drifting.":"Simular el movimiento del coche con derrapes.","Simulate car motion.":"Simular el movimiento del coche.","Physics Engine 2.0":"Motor de f\xEDsica 2.0","Wheel grip ratio (from 0 to 1)":"Relaci\xF3n de agarre de la rueda (de 0 a 1)","A ratio of 0 is like driving on ice.":"Una raz\xF3n de 0 es como conducir sobre hielo.","Steering":"Direcci\xF3n","Steering speed":"Velocidad de direcci\xF3n","Sterring speed when turning back":"Velocidad de direcci\xF3n al girar hacia atr\xE1s","Maximum steering angle":"\xC1ngulo m\xE1ximo de direcci\xF3n","Steering angle":"\xC1ngulo de direcci\xF3n","Front wheels position":"Posici\xF3n de ruedas delanteras","0 means at the center, 1 means at the front":"0 significa en el centro, 1 significa en la parte delantera.","Wheels":"Ruedas","Rear wheels position":"Posici\xF3n de las ruedas traseras","0 means at the center, 1 means at the back":"0 significa en el centro, 1 significa en la parte trasera.","Simulate a press of the right key.":"Simular la pulsaci\xF3n de la tecla derecha.","Simulate right key press":"Simular pulsaci\xF3n de tecla derecha","Simulate pressing right for _PARAM0_":"Simular la pulsaci\xF3n derecha durante _PARAM0_","Simulate a press of the left key.":"Simula una presi\xF3n de la tecla izquierda.","Simulate left key press":"Simular presi\xF3n de la tecla izquierda","Simulate pressing left for _PARAM0_":"Simular presionar izquierda para _PARAM0_","Simulate a press of the up key.":"Simula una presi\xF3n de la tecla arriba.","Simulate up key press":"Simular presi\xF3n de la tecla arriba","Simulate pressing up for _PARAM0_":"Simular presionar arriba para _PARAM0_","Simulate a press of the down key.":"Simula una presi\xF3n de la tecla abajo.","Simulate down key press":"Simular presi\xF3n de la tecla abajo","Simulate pressing down for _PARAM0_":"Simular presionar abajo para _PARAM0_","Simulate a steering stick for a given axis force.":"Simula un palo de direcci\xF3n para una fuerza de eje dada.","Simulate steering stick":"Simular palanca de direcci\xF3n","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simula un palo de direcci\xF3n para _PARAM0_ con una fuerza de _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simula un palo de aceleraci\xF3n para una fuerza de eje dada.","Simulate acceleration stick":"Simular palanca de aceleraci\xF3n","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simula un palo de aceleraci\xF3n para _PARAM0_ con una fuerza de _PARAM2_","Apply wheel forces":"Aplicar fuerzas en la rueda","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Aplicar fuerzas en la rueda a _PARAM2_; _PARAM3_ y _PARAM4_\xB0 de _PARAM0_","Wheel X":"Rueda X","Wheel Y":"Rueda Y","Wheel angle":"\xC1ngulo de la rueda","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Devuelve el momento de inercia (en kg \u22C5 pixel\xB2)","Momentum of inertia":"Momento de inercia","Apply a polar force":"Aplicar una fuerza polar","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Longitud (en kg \u22C5 p\xEDxeles \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Dibujar fuerzas aplicadas al autom\xF3vil con fines de depuraci\xF3n.","Draw forces for debug":"Dibujar fuerzas para depuraci\xF3n","Draw forces of car _PARAM0_ on _PARAM2_":"Dibujar fuerzas del coche _PARAM0_ en _PARAM2_","the steering angle of the object.":"el \xE1ngulo de direcci\xF3n del objeto.","the steering angle":"el \xE1ngulo de direcci\xF3n","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"la relaci\xF3n de agarre de la rueda del objeto (de 0 a 1). Una relaci\xF3n de 0 es como conducir sobre hielo.","Wheel grip ratio":"Relaci\xF3n de agarre de la rueda","the wheel grip ratio":"la relaci\xF3n de agarre de la rueda","the maximum steering angle of the object.":"el \xE1ngulo de direcci\xF3n m\xE1ximo del objeto.","the maximum steering angle":"el \xE1ngulo de direcci\xF3n m\xE1ximo","the steering speed of the object.":"la velocidad de direcci\xF3n del objeto.","the steering speed":"la velocidad del volante","the sterring speed when turning back of the object.":"la velocidad de giro hacia atr\xE1s del objeto.","Sterring back speed":"Velocidad de direcci\xF3n hacia atr\xE1s","the sterring speed when turning back":"la velocidad de giro hacia atr\xE1s","3D physics character animator":"Animador de personajes f\xEDsicos 3D","Change animations of a 3D physics character automatically.":"Cambiar las animaciones de un personaje f\xEDsico 3D autom\xE1ticamente.","Animatable capacity":"Capacidad animable","\"Idle\" animation name":"\"Animaci\xF3n inactiva\" nombre de la animaci\xF3n","Animation names":"Nombres de animaciones","\"Run\" animation name":"\"Animaci\xF3n de carrera\" nombre de la animaci\xF3n","\"Jump\" animation name":"\"Nombre de animaci\xF3n\" de \"salto\"","\"Fall\" animation name":"\"Nombre de animaci\xF3n\" de \"ca\xEDda\"","3D character keyboard mapper":"Mapeador de teclado de personajes 3D","3D platformer and 3D shooter keyboard controls.":"Controles de teclado para plataformas 3D y juegos de disparos 3D.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Controla a un personaje de f\xEDsica 3D con un teclado para un juego de plataformas o de arriba hacia abajo.","3D platformer keyboard mapper":"Mapeador de teclado para plataforma 3D","Camera is locked for the frame":"La c\xE1mara est\xE1 bloqueada para el marco","Check if camera is locked for the frame.":"Compruebe si la c\xE1mara est\xE1 bloqueada para el fotograma.","Camera is locked":"La c\xE1mara est\xE1 bloqueada","_PARAM0_ camera is locked for the frame":"La c\xE1mara _PARAM0_ est\xE1 bloqueada para el fotograma","Change if camera is locked for the frame.":"Cambiar si la c\xE1mara est\xE1 bloqueada para el fotograma.","Lock the camera":"Bloquear la c\xE1mara","_PARAM0_ camera is locked for the frame: _PARAM2_":"La c\xE1mara _PARAM0_ est\xE1 bloqueada para el fotograma: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Controla a un personaje de f\xEDsica 3D con un teclado para un shooter en primera o tercera persona.","3D shooter keyboard mapper":"Mapeador de teclado para shooter 3D","3D ellipse movement":"Movimiento de elipse 3D","3D physics engine":"Motor de f\xEDsica 3D","Ellipse width":"Ancho de elipse","Ellipse height":"Altura de elipse","the ellipse width of the object.":"la anchura de la elipse del objeto.","the ellipse width":"la anchura de la elipse","the ellipse height of the object.":"la altura de la elipse del objeto.","the ellipse height":"la altura de la elipse","the loop duration (in seconds).":"la duraci\xF3n del bucle (en segundos).","the loop duration":"la duraci\xF3n del bucle","Pinching gesture":"Gesto de pellizco","Move the camera or objects with pinching gestures.":"Mover la c\xE1mara u objetos con gestos de pellizco.","Enable or disable camera pinch.":"Habilitar o deshabilitar el pellizco de la c\xE1mara.","Enable or disable camera pinch":"Habilitar o deshabilitar el pellizco de la c\xE1mara","Enable camera pinch: _PARAM1_":"Habilitar el pellizco de la c\xE1mara: _PARAM1_","Enable camera pinch":"Habilitar el pellizco de la c\xE1mara","Check if camera pinch is enabled.":"Comprobar si el pellizco de la c\xE1mara est\xE1 habilitado.","Camera pinch is enabled":"Pellizco de la c\xE1mara est\xE1 habilitado","Choose the layer to move with pinch gestures.":"Elegir la capa para mover con gestos de pellizco.","Camera pinch layer":"Capa para pellizco de c\xE1mara","Choose the layer _PARAM1_ to move with pinch gestures":"Elegir la capa _PARAM1_ para mover con gestos de pellizco","Change the camera pinch constraint.":"Cambiar la restricci\xF3n de pellizco de c\xE1mara.","Camera pinch constraints":"Restricciones de pellizco de c\xE1mara","Change the camera pinch constraint to _PARAM1_":"Cambiar la restricci\xF3n de pellizco de c\xE1mara a _PARAM1_","Constraint":"Restricci\xF3n","Pinch the camera of a layer.":"Pellizcar la c\xE1mara de una capa.","Pinch camera":"Pellizcar la c\xE1mara","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pellizcar la c\xE1mara de la capa: _PARAM1_ con restricci\xF3n: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Comprobar si se est\xE1 pellizcando un toque, si se presionan 2 toques.","Touch is pinching":"El toque est\xE1 pellizcando","Return the scaling of the pinch gesture from its beginning.":"Devolver el escalado del gesto de pellizco desde su comienzo.","Pinch scaling":"Escalado de pellizco","Return the rotation of the pinch gesture from its beginning (in degrees).":"Devolver la rotaci\xF3n del gesto de pellizco desde su comienzo (en grados).","Pinch rotation":"Rotaci\xF3n de pellizco","Return the X position of the pinch center at the beginning of the gesture.":"Devolver la posici\xF3n X del centro de pellizco al comienzo del gesto.","Pinch beginning center X":"Centro de pellizco al principio en X","Return the Y position of the pinch center at the beginning of the gesture.":"Devuelve la posici\xF3n Y del centro del pellizco al comienzo del gesto.","Pinch beginning center Y":"Centro Y del inicio del pellizco","Return the X position of the pinch center.":"Devuelve la posici\xF3n X del centro del pellizco.","Pinch center X":"Centro X del pellizco","Return the Y position of the pinch center.":"Devuelve la posici\xF3n Y del centro del pellizco.","Pinch center Y":"Centro Y del pellizco","Return the horizontal translation of the pinch gesture from its beginning.":"Devuelve la traducci\xF3n horizontal del gesto del pellizco desde su inicio.","Pinch translation X":"Traducci\xF3n X del pellizco","Return the vertical translation of the pinch gesture from its beginning.":"Devuelve la traducci\xF3n vertical del gesto del pellizco desde su inicio.","Pinch translation Y":"Traducci\xF3n Y del pellizco","Return the new X position of a point after the pinch gesture.":"Devuelve la nueva posici\xF3n X de un punto despu\xE9s del gesto del pellizco.","Transform X position":"Posici\xF3n X transformada","Position X before the pinch":"Posici\xF3n X antes del pellizco","Position Y before the pinch":"Posici\xF3n Y antes del pellizco","Return the new Y position of a point after the pinch gesture.":"Devuelve la nueva posici\xF3n Y de un punto despu\xE9s del gesto del pellizco.","Transform Y position":"Posici\xF3n Y transformada","Return the original X position of a point before the pinch gesture.":"Devuelve la posici\xF3n X original de un punto antes del gesto del pellizco.","Inversed transform X position":"Posici\xF3n X transformada invertida","Position X after the pinch":"Posici\xF3n X despu\xE9s del pellizco","Position Y after the pinch":"Posici\xF3n Y despu\xE9s del pellizco","Return the new position on the Y axis of a point after the pinch gesture.":"Devuelve la nueva posici\xF3n en el eje Y de un punto despu\xE9s del gesto del pellizco.","Inversed transform Y position":"Posici\xF3n Y transformada invertida","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Devuelve la coordenada X de una posici\xF3n transformada de la escena al lienzo seg\xFAn una capa.","Transform X to canvas":"Transforma X al lienzo","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Devuelve la coordenada Y de una posici\xF3n transformada de la escena al lienzo seg\xFAn una capa.","Transform Y to canvas":"Transforma Y al lienzo","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Devuelve la coordenada X de una posici\xF3n transformada del lienzo a la escena seg\xFAn una capa.","Transform X to scene":"Transforma X a la escena","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Devuelve la coordenada Y de una posici\xF3n transformada del lienzo a la escena seg\xFAn una capa.","Transform Y to scene":"Transforma Y a la escena","Return the touch X on the canvas.":"Devuelve la coordenada X del tacto en el lienzo.","Touch X on canvas":"Tacto X en el lienzo","Return the touch Y on the canvas.":"Devuelve la coordenada Y del tacto en el lienzo.","Touch Y on canvas":"Tacto Y en el lienzo","Return the X coordinate of a vector after a rotation":"Devuelve la coordenada X de un vector despu\xE9s de una rotaci\xF3n","Rotated vector X":"Vector X rotado","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"\xC1ngulo (en grados)","Return the Y coordinate of a vector after a rotation":"Devolver la coordenada Y de un vector despu\xE9s de una rotaci\xF3n","Rotated vector Y":"Vector Y rotado","Move objects by holding 2 touches on them.":"Mover objetos sosteniendo 2 toques en ellos.","Pinchable object":"Objeto apto para pellizcar","Resizable capability":"Capacidad de cambiar el tama\xF1o","Lock object size":"Bloquear el tama\xF1o del objeto","Check if the object is being pinched.":"Compruebe si el objeto est\xE1 siendo pellizcado.","Is being pinched":"Est\xE1 siendo pellizcado","_PARAM0_ is being pinched":"_PARAM0_ est\xE1 siendo pellizcado","Abort the pinching of this object.":"Abortar el pellizco de este objeto.","Abort pinching":"Abortar el pellizco","Abort the pinching of _PARAM0_":"Abortar el pellizco de _PARAM0_","Pixel perfect movement":"Movimiento perfecto de p\xEDxeles","Grid-based or pixel perfect platformer and top-down movements.":"Movimientos en plataforma y de arriba hacia abajo basados en cuadr\xEDcula o p\xEDxeles perfectos.","Return the speed necessary to cover a distance according to the deceleration.":"Devolver la velocidad necesaria para cubrir una distancia seg\xFAn la desaceleraci\xF3n.","Speed to reach":"Velocidad a alcanzar","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"La distancia de frenado desde una velocidad inicial: _PARAM2_ y una desaceleraci\xF3n: _PARAM3_ es menor que _PARAM1_","Distance":"Distancia","Return the braking distance according to an initial speed and a deceleration.":"Devolver la distancia de frenado seg\xFAn una velocidad inicial y una desaceleraci\xF3n.","Braking distance":"Distancia de frenado","Define JavaScript classes for top-down.":"Definir clases de JavaScript para movimiento de arriba a abajo.","Define JavaScript classes for top-down":"Definir clases de JavaScript para movimiento de arriba a abajo","Define JavaScript classes for top-down":"Definir clases de JavaScript para movimiento de arriba a abajo","Seamlessly align big pixels using a top-down movement.":"Alinear sin problemas p\xEDxeles grandes mediante un movimiento de arriba a abajo.","Pixel perfect top-down movement":"Movimiento perfecto de p\xEDxeles arriba-abajo","Pixel size":"Tama\xF1o de p\xEDxel","Pixel grid offset X":"Desplazamiento del cuadr\xEDcula de p\xEDxeles en X","Pixel grid offset Y":"Desplazamiento del cuadr\xEDcula de p\xEDxeles en Y","Seamlessly align big pixels using a platformer character movement.":"Alinear sin problemas p\xEDxeles grandes usando un movimiento de personaje de plataformas.","Pixel perfect platformer character":"Personaje de plataforma perfecto en p\xEDxeles","Platformer character animator":"Animador de personajes de plataformas","Change animations and horizontal flipping of a platformer character automatically.":"Cambiar animaciones y volteo horizontal de un personaje de plataformas autom\xE1ticamente.","Enable animation changes":"Habilitar cambios en la animaci\xF3n","Enable horizontal flipping":"Habilitar volteo horizontal","\"Climb\" animation name":"Nombre de la animaci\xF3n \"Escalada\"","Platformer character":"Personaje de plataformas","Flippable capacity":"Capacidad de volteo","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Habilitar (o deshabilitar) cambios de animaci\xF3n automatizados en un personaje de plataformas. Deshabilitar los cambios de animaci\xF3n es \xFAtil para reproducir animaciones personalizadas.","Enable (or disable) automated animation changes":"Habilitar (o deshabilitar) cambios de animaci\xF3n automatizados","Enable automated animation changes on _PARAM0_: _PARAM2_":"Habilitar cambios de animaci\xF3n automatizados en _PARAM0_: _PARAM2_","Change animations automatically":"Cambiar animaciones autom\xE1ticamente","Enable (or disable) automated horizontal flipping of a platform character.":"Habilitar (o deshabilitar) volteo horizontal automatizado de un personaje de plataformas.","Enable (or disable) automated horizontal flipping":"Habilitar (o deshabilitar) volteo horizontal automatizado","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Habilitar el volteo horizontal automatizado en _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Establecer el nombre de la animaci u00f3n \"Idle\". No utilice comillas.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Establecer la animaci\xF3n \"Idle\" de _PARAM0_ a _PARAM2_","Animation name":"Nombre de la animaci\xF3n","Set the \"Move\" animation name. Do not use quotation marks.":"Establecer el nombre de la animaci\xF3n \"Move\". No use comillas.","\"Move\" animation name":"Nombre de la animaci\xF3n \"Move\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Establecer la animaci u00f3n \"Mover\" de _PARAM0_ a _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Establecer el nombre de la animaci u00f3n \"Saltar\". No use comillas.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Establecer la animaci u00f3n \"Saltar\" de _PARAM0_ a _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Establecer el nombre de la animaci u00f3n \"Caer\". No use comillas.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Establecer la animaci u00f3n \"Caer\" de _PARAM0_ a _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Establecer el nombre de la animaci u00f3n \"Escalar\". No use comillas.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Establecer la animaci u00f3n \"Escalar\" de _PARAM0_ a _PARAM2_","Platformer trajectory":"Trayectoria de plataformas","Platformer character jump easy configuration and platformer AI tools.":"Configuraci\xF3n f\xE1cil de salto de personaje de plataformas y herramientas de inteligencia artificial para plataformas.","Configure the height of a jump and evaluate the jump trajectory.":"Configurar la altura de un salto y evaluar la trayectoria del salto.","Platformer trajectory evaluator":"Evaluador de trayectoria de plataformas","Jump height":"Altura de salto","Change the jump speed to reach a given height.":"Cambiar la velocidad de salto para alcanzar una altura dada.","Change the jump height of _PARAM0_ to _PARAM2_":"Cambiar la altura de salto de _PARAM0_ a _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Dibujar las trayectorias de salto desde sin sustento hasta sustento completo.","Draw jump":"Dibujar salto","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Dibujar la trayectoria de salto de _PARAM0_ en _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"El desplazamiento Y del salto en un momento dado desde el inicio del salto.","Jump Y":"Salto Y","Time":"Tiempo","Jump sustaining duration":"Duraci u00f3n de sostenimiento del salto","The maximum Y displacement.":"El desplazamiento Y m u00e1ximo.","Peak Y":"Pico Y","The time from the start of the jump when it reaches the maximum Y displacement.":"El tiempo desde el inicio del salto cuando alcanza el desplazamiento Y m u00e1ximo.","Peak time":"Tiempo pico","The time from the start of the jump when it reaches a given Y displacement moving upward.":"El tiempo desde el inicio del salto cuando alcanza un desplazamiento Y dado movi u00e9ndose hacia arriba.","Jump up time":"Tiempo de salto hacia arriba","The time from the start of the jump when it reaches a given Y displacement moving downward.":"El tiempo desde el inicio del salto cuando alcanza un desplazamiento Y dado movi u00e9ndose hacia abajo.","Jump down time":"Tiempo de salto hacia abajo","The X displacement before the character stops (always positive).":"El desplazamiento X antes de que el personaje se detenga (siempre positivo).","Stop distance":"Distancia de parada","The X displacement at a given time from now if decelerating (always positive).":"El desplazamiento X en un momento dado desde ahora si est u00e1 desacelerando (siempre positivo).","Stopping X":"Parada X","The X displacement at a given time from now if accelerating (always positive).":"El desplazamiento X en un momento dado desde ahora si est u00e1 acelerando (siempre positivo).","Moving X":"Movimiento X","Player avatar":"Avatar del jugador","Display player avatars according to their GDevelop account.":"Mostrar avatares de jugadores de acuerdo con su cuenta de GDevelop.","Return the UserID from a lobby player number.":"Devolver el ID de usuario de un n\xFAmero de jugador en el vest\xEDbulo","UserID":"Identificaci\xF3n de usuario","Lobby player number":"N\xFAmero de jugador del lobby","Display a player avatar according to their GDevelop account.":"Mostrar un avatar del jugador seg\xFAn su cuenta de GDevelop.","Multiplayer Avatar":"Avatar multijugador","Border enabled":"Habilitar borde","Enable the border on the avatar.":"Habilitar el borde en el avatar.","Player unique ID":"Identificaci\xF3n \xFAnica de jugador","the player unique ID of the avatar.":"ID u00fanico del jugador del avatar.","the player unique ID":"ID u00fanico del jugador","Playgama Bridge":"Puente de Playgama","One SDK for cross-platform publishing HTML5 games.":"Un SDK para publicar juegos HTML5 en m\xFAltiples plataformas.","Add Action Parameter.":"Agregar par\xE1metro de acci\xF3n.","Add Action Parameter":"Agregar par\xE1metro de acci\xF3n","Add Action Parameter _PARAM1_ : _PARAM2_":"Agregar par\xE1metro de acci\xF3n _PARAM1_ : _PARAM2_","Path":"Ruta","Add Bool Action Parameter.":"Agregar par\xE1metro de acci\xF3n booleano.","Add Bool Action Parameter":"Agregar par\xE1metro de acci\xF3n booleano","Is Initialized.":"Est\xE1 inicializado.","Is Initialized":"Est\xE1 inicializado","Platform Id.":"Identificador de plataforma.","Platform Id":"Identificador de plataforma","Platform Language.":"Idioma de plataforma.","Platform Language":"Idioma de plataforma","Platform Payload.":"Carga de plataforma.","Platform Payload":"Carga de plataforma","Platform Tld.":"Dominio de plataforma.","Platform Tld":"Dominio de plataforma","Device Type.":"Tipo de dispositivo.","Device Type":"Tipo de dispositivo","Is Mobile.":"Es m\xF3vil.","Is Mobile":"Es m\xF3vil","Is Tablet.":"Es tableta.","Is Tablet":"Es tableta","Is Desktop.":"Es de escritorio.","Is Desktop":"Es de escritorio","Is Tv.":"Es Tv.","Is Tv":"Es Tv","Player Id.":"Identificaci\xF3n del jugador.","Player Id":"Identificaci\xF3n del jugador","Player Name.":"Nombre de jugador.","Player Name":"Nombre de jugador","Player Photos Count.":"N\xFAmero de fotos de jugador.","Player Photos Count":"N\xFAmero de fotos de jugador","Player Photo # _PARAM1_.":"Foto de jugador # _PARAM1_.","Player Photo":"Foto de jugador","Index":"\xCDndice","Visibility State.":"Estado de visibilidad.","Visibility State":"Estado de visibilidad","On Visibility State Changed.":"En cambio de estado de visibilidad.","On Visibility State Changed":"En cambio de estado de visibilidad","Default Storage Type.":"Tipo de almacenamiento predeterminado.","Default Storage Type":"Tipo de almacenamiento predeterminado","Storage Data Key.":"Clave de datos de almacenamiento.","Storage Data Key":"Clave de datos de almacenamiento","Storage Data Key As JSON.":"Clave de datos de almacenamiento como JSON.","Storage Data Key As JSON":"Clave de datos de almacenamiento como JSON","Append Parameter to Storage Data Get Request.":"A\xF1adir par\xE1metro a solicitud de obtenci\xF3n de datos de almacenamiento.","Append Parameter to Storage Data Get Request":"Agregar par\xE1metro a solicitud de obtenci\xF3n de datos de almacenamiento","Append Parameter _PARAM1_ to Storage Data Get Request":"A\xF1adir par\xE1metro _PARAM1_ a solicitud de obtenci\xF3n de datos de almacenamiento","Append Parameter to Storage Data Set Request.":"A\xF1adir par\xE1metro a solicitud de ajuste de datos de almacenamiento.","Append Parameter to Storage Data Set Request":"A\xF1adir par\xE1metro a solicitud de ajuste de datos de almacenamiento","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"A\xF1adir par\xE1metro _PARAM1_ : _PARAM2_ a solicitud de ajuste de datos de almacenamiento","Append Parameter to Storage Data Delete Request.":"A\xF1adir par\xE1metro a la solicitud de eliminaci\xF3n de datos de almacenamiento.","Append Parameter to Storage Data Delete Request":"A\xF1adir par\xE1metro a solicitud de eliminaci\xF3n de datos de almacenamiento","Append Parameter _PARAM1_ to Storage Data Delete Request":"A\xF1adir par\xE1metro _PARAM1_ a solicitud de eliminaci\xF3n de datos de almacenamiento","Send Storage Data Get Request.":"Enviar solicitud de obtenci\xF3n de datos de almacenamiento.","Send Storage Data Get Request":"Enviar solicitud de obtenci\xF3n de datos de almacenamiento","Send Storage Data Get Request _PARAM1_":"Enviar solicitud de obtenci\xF3n de datos de almacenamiento _PARAM1_","Storage Type":"Tipo de almacenamiento","Is Last Action Completed Successfully.":"\xBFSe complet\xF3 correctamente la \xFAltima acci\xF3n?","Is Last Action Completed Successfully":"\xBFSe complet\xF3 correctamente la \xFAltima acci\xF3n?","Send Storage Data Set Request.":"Enviar solicitud de ajuste de datos de almacenamiento.","Send Storage Data Set Request":"Enviar solicitud de ajuste de datos de almacenamiento","Send Storage Data Set Request _PARAM1_":"Enviar solicitud de ajuste de datos de almacenamiento _PARAM1_","Send Storage Data Delete Request.":"Enviar solicitud de eliminaci\xF3n de datos de almacenamiento.","Send Storage Data Delete Request":"Enviar solicitud de eliminaci\xF3n de datos de almacenamiento","Send Storage Data Delete Request _PARAM1_":"Enviar solicitud de eliminaci\xF3n de datos de almacenamiento _PARAM1_","On Storage Data Get Request Completed.":"En la solicitud de obtenci\xF3n de datos de almacenamiento completada.","On Storage Data Get Request Completed":"En la solicitud de obtenci\xF3n de datos de almacenamiento completada","On Storage Data Set Request Completed.":"En la solicitud de ajuste de datos de almacenamiento completada.","On Storage Data Set Request Completed":"En la solicitud de ajuste de datos de almacenamiento completada","On Storage Data Delete Request Completed.":"En la solicitud completada de eliminaci\xF3n de datos de almacenamiento.","On Storage Data Delete Request Completed":"En la solicitud completada de eliminaci\xF3n de datos de almacenamiento","Has Storage Data.":"Tiene datos de almacenamiento.","Has Storage Data":"Tiene datos de almacenamiento","Has _PARAM1_ in Storage Data":"Tiene _PARAM1_ en los datos de almacenamiento","Is Storage Supported.":"Est\xE1 soportado el almacenamiento.","Is Storage Supported":"Est\xE1 soportado el almacenamiento","Is Storage Supported _PARAM1_":"Est\xE1 soportado el almacenamiento _PARAM1_","Is Storage Available.":"Est\xE1 disponible el almacenamiento.","Is Storage Available":"Est\xE1 disponible el almacenamiento","Is Storage Available _PARAM1_":"Est\xE1 disponible el almacenamiento _PARAM1_","Set Minimum Delay Between Interstitial.":"Establecer retraso m\xEDnimo entre intersticiales.","Set Minimum Delay Between Interstitial":"Establecer retraso m\xEDnimo entre intersticiales","Set Minimum Delay Between Interstitial _PARAM1_":"Establecer retraso m\xEDnimo entre intersticiales _PARAM1_","Seconds":"Segundos","Show Banner.":"Mostrar banner.","Show Banner":"Mostrar banner","Hide Banner.":"Ocultar banner.","Hide Banner":"Ocultar banner","Show Interstitial.":"Mostrar intersticial.","Show Interstitial":"Mostrar intersticial","Ignore Delay":"Ignorar retraso","Show Rewarded.":"Mostrar recompensado.","Show Rewarded":"Mostrar recompensado","Check AdBlock.":"Comprobar AdBlock.","Check AdBlock":"Comprobar AdBlock","Minimum Delay Between Interstitial.":"Retraso m\xEDnimo entre intersticiales.","Minimum Delay Between Interstitial":"Retraso m\xEDnimo entre intersticiales","Banner State.":"Estado del banner.","Banner State":"Estado del banner","Interstitial State.":"Estado del intersticial.","Interstitial State":"Estado intersticial","Rewarded State.":"Estado recompensado.","Rewarded State":"Estado recompensado","Is Banner Supported.":"\xBFEs compatible el banner?","Is Banner Supported":"\xBFEs compatible el banner","On Banner State Changed.":"En estado de cambio del banner.","On Banner State Changed":"En estado de cambio del banner","On Banner Loading.":"Cargando el banner.","On Banner Loading":"Cargando el banner","On Banner Shown.":"Mostr\xE1ndose el banner.","On Banner Shown":"Mostr\xE1ndose el banner","On Banner Hidden.":"Ocult\xE1ndose el banner.","On Banner Hidden":"Ocult\xE1ndose el banner","On Banner Failed.":"Error en el banner.","On Banner Failed":"Error en el banner","On Interstitial State Changed.":"En estado de cambio intersticial.","On Interstitial State Changed":"En estado de cambio intersticial","On Interstitial Loading.":"Cargando el intersticial.","On Interstitial Loading":"Cargando el intersticial","On Interstitial Opened.":"Abierto el intersticial.","On Interstitial Opened":"Abierto el intersticial","On Interstitial Closed.":"Cerrado el intersticial.","On Interstitial Closed":"Cerrado el intersticial","On Interstitial Failed.":"Error en el intersticial.","On Interstitial Failed":"Error en el intersticial","On Rewarded State Changed.":"En estado de cambio recompensado.","On Rewarded State Changed":"En estado de cambio recompensado","On Rewarded Loading.":"Cargando el recompensado.","On Rewarded Loading":"Cargando el recompensado","On Rewarded Opened.":"Abierto el recompensado.","On Rewarded Opened":"Abierto el recompensado","On Rewarded Closed.":"Cerrado el recompensado.","On Rewarded Closed":"Cerrado el recompensado","On Rewarded Rewarded.":"Recompensado.","On Rewarded Rewarded":"Recompensado","On Rewarded Failed.":"Error en el recompensado.","On Rewarded Failed":"Error en el recompensado","On Check AdBlock Completed.":"Completada la revisi\xF3n de AdBlock.","On Check AdBlock Completed":"Completada la revisi\xF3n de AdBlock","Send Message.":"Enviar mensaje.","Send Message":"Enviar mensaje","Send Message _PARAM1_":"Enviar mensaje _PARAM1_","Message":"Mensaje","Get Server Time.":"Obtener hora del servidor.","Get Server Time":"Obtener hora del servidor","Server Time.":"Hora del servidor.","Server Time":"Hora del servidor","On Get Server Time Completed.":"En la finalizaci\xF3n de la obtenci\xF3n de la hora del servidor.","On Get Server Time Completed":"En la finalizaci\xF3n de la obtenci\xF3n de la hora del servidor","Has Server Time.":"Tiene hora del servidor.","Has Server Time":"Tiene hora del servidor","Authorize Player.":"Autorizar jugador.","Authorize Player":"Autorizar jugador","Is Player Authorization Supported.":"\xBFEst\xE1 admitida la autorizaci\xF3n del jugador?","Is Player Authorization Supported":"\xBFEst\xE1 admitida la autorizaci\xF3n del jugador?","Is Player Authorized.":"\xBFEst\xE1 autorizado el jugador?","Is Player Authorized":"\xBFEst\xE1 autorizado el jugador?","On Authorize Player Completed.":"En la finalizaci\xF3n de la autorizaci\xF3n del jugador.","On Authorize Player Completed":"En la finalizaci\xF3n de la autorizaci\xF3n del jugador","Does Player Have Name.":"\xBFEl jugador tiene nombre?","Does Player Have Name":"\xBFEl jugador tiene nombre?","Does Player Have Photo.":"\xBFEl jugador tiene foto?","Does Player Have Photo":"\xBFEl jugador tiene foto?","Does Player Have Photo # _PARAM1_":"\xBFTiene el jugador una foto # _PARAM1_","Share.":"Compartir.","Share":"Compartir","Invite Friends.":"Invitar amigos.","Invite Friends":"Invitar amigos","Join Community.":"Unirse a la comunidad.","Join Community":"Unirse a la comunidad","Create Post.":"Crear publicaci\xF3n.","Create Post":"Crear publicaci\xF3n","Add To Home Screen.":"Agregar a la pantalla de inicio.","Add To Home Screen":"Agregar a la pantalla de inicio","Add To Favorites.":"Agregar a favoritos.","Add To Favorites":"Agregar a favoritos","Rate.":"Calificar.","Rate":"Calificar","Is Share Supported.":"\xBFSe admite compartir?","Is Share Supported":"\xBFSe admite compartir","On Share Completed.":"En Compartir completado.","On Share Completed":"En Compartir completado","Is Invite Friends Supported.":"\xBFSe admite invitar amigos?","Is Invite Friends Supported":"\xBFSe admite invitar amigos","On Invite Friends Completed.":"En Invitar amigos completado.","On Invite Friends Completed":"En Invitar amigos completado","Is Join Community Supported.":"\xBFSe admite unirse a la comunidad?","Is Join Community Supported":"\xBFSe admite unirse a la comunidad","On Join Community Completed.":"En Unirse a la comunidad completado.","On Join Community Completed":"En Unirse a la comunidad completado","Is Create Post Supported.":"\xBFSe admite crear publicaci\xF3n?","Is Create Post Supported":"\xBFSe admite crear publicaci\xF3n","On Create Post Completed.":"En Crear publicaci\xF3n completado.","On Create Post Completed":"En Crear publicaci\xF3n completado","Is Add To Home Screen Supported.":"\xBFSe admite agregar a la pantalla de inicio?","Is Add To Home Screen Supported":"\xBFSe admite agregar a la pantalla de inicio","On Add To Home Screen Completed.":"En Agregar a la pantalla de inicio completado.","On Add To Home Screen Completed":"En Agregar a la pantalla de inicio completado","Is Add To Favorites Supported.":"\xBFSe admite agregar a favoritos?","Is Add To Favorites Supported":"\xBFSe admite agregar a favoritos","On Add To Favorites Completed.":"En Agregar a favoritos completado.","On Add To Favorites Completed":"En Agregar a favoritos completado","Is Rate Supported.":"\xBFSe admite calificar?","Is Rate Supported":"\xBFSe admite calificar","On Rate Completed.":"En Calificaci\xF3n completada.","On Rate Completed":"En Calificaci\xF3n completada","Is External Links Allowed.":"\xBFSe permiten enlaces externos?","Is External Links Allowed":"\xBFSe permiten enlaces externos","Leaderboard Set Score.":"Establecer puntuaci\xF3n de la tabla de clasificaci\xF3n.","Leaderboard Set Score":"Establecer puntuaci\xF3n de la tabla de clasificaci\xF3n","Leaderboard Get Score.":"Obtener puntuaci\xF3n de la tabla de clasificaci\xF3n.","Leaderboard Get Score":"Obtener puntuaci\xF3n de la tabla de clasificaci\xF3n","Leaderboard Get Entries.":"Obtener entradas de la tabla de clasificaci\xF3n.","Leaderboard Get Entries":"Obtener entradas de la tabla de clasificaci\xF3n","Leaderboard Show Native Popup.":"Mostrar ventana emergente nativa de la tabla de clasificaci\xF3n.","Leaderboard Show Native Popup":"Mostrar ventana emergente nativa de la tabla de clasificaci\xF3n","Is Leaderboard Supported.":"\xBFSe admite la tabla de clasificaci\xF3n?","Is Leaderboard Supported":"\xBFSe admite el panel de l\xEDderes?","Is Leaderboard Native Popup Supported.":"\xBFSe admite la ventana emergente nativa del panel de l\xEDderes?","Is Leaderboard Native Popup Supported":"\xBFSe admite la ventana emergente nativa del panel de l\xEDderes?","Is Leaderboard Multiple Boards Supported.":"\xBFSe admiten varios paneles de l\xEDderes?","Is Leaderboard Multiple Boards Supported":"\xBFSe admiten varios paneles de l\xEDderes?","Is Leaderboard Set Score Supported.":"\xBFSe admite la configuraci\xF3n de puntuaci\xF3n del panel de l\xEDderes?","Is Leaderboard Set Score Supported":"\xBFSe admite la configuraci\xF3n de puntuaci\xF3n del panel de l\xEDderes?","Is Leaderboard Get Score Supported.":"\xBFSe admite la obtenci\xF3n de puntuaci\xF3n del panel de l\xEDderes?","Is Leaderboard Get Score Supported":"\xBFSe admite la obtenci\xF3n de puntuaci\xF3n del panel de l\xEDderes?","Is Leaderboard Get Entries Supported.":"\xBFSe admite la obtenci\xF3n de entradas del panel de l\xEDderes?","Is Leaderboard Get Entries Supported":"\xBFSe admite la obtenci\xF3n de entradas del panel de l\xEDderes?","On Leaderboard Set Score Completed.":"Completada la configuraci\xF3n de puntuaci\xF3n del panel de l\xEDderes.","On Leaderboard Set Score Completed":"Completada la configuraci\xF3n de puntuaci\xF3n del panel de l\xEDderes","On Leaderboard Get Score Completed.":"Completada la obtenci\xF3n de puntuaci\xF3n del panel de l\xEDderes.","On Leaderboard Get Score Completed":"Completada la obtenci\xF3n de puntuaci\xF3n del panel de l\xEDderes","On Leaderboard Get Entries Completed.":"Completada la obtenci\xF3n de entradas del panel de l\xEDderes.","On Leaderboard Get Entries Completed":"Completada la obtenci\xF3n de entradas del panel de l\xEDderes","On Leaderboard Show Native Popup Completed.":"Completada la visualizaci\xF3n de ventana emergente nativa del panel de l\xEDderes.","On Leaderboard Show Native Popup Completed":"Completada la visualizaci\xF3n de ventana emergente nativa del panel de l\xEDderes","Leaderboard Player Score.":"Puntuaci\xF3n del jugador del panel de l\xEDderes.","Leaderboard Player Score":"Puntuaci\xF3n del jugador del panel de l\xEDderes","Leaderboard Entries Count.":"N\xFAmero de entradas del panel de l\xEDderes.","Leaderboard Entries Count":"N\xFAmero de entradas del panel de l\xEDderes","Leaderboard Entry Properties Count.":"N\xFAmero de propiedades de entradas del panel de l\xEDderes.","Leaderboard Entry Properties Count":"N\xFAmero de propiedades de entradas del panel de l\xEDderes","Leaderboard Entry Property Name.":"Nombre de la propiedad de entrada del panel de l\xEDderes.","Leaderboard Entry Property Name":"Nombre de la propiedad de entrada del panel de l\xEDderes","Property Index":"\xCDndice de propiedad","Leaderboard Entry Property Value.":"Valor de la propiedad de entrada del panel de l\xEDderes.","Leaderboard Entry Property Value":"Valor de la propiedad de entrada del panel de l\xEDderes","Entry Index":"\xCDndice de entrada","Property":"Propiedad","Payments Purchase.":"Compra de pagos","Payments Purchase":"Compra de pagos","Payments Get Purchases.":"Obtener compras de pagos","Payments Get Purchases":"Obtener compras de pagos","Payments Get Catalog.":"Obtener cat\xE1logo de pagos","Payments Get Catalog":"Obtener cat\xE1logo de pagos","Payments Consume Purchase.":"Los pagos consumen la compra.","Payments Consume Purchase":"Los pagos consumen la compra","Is Payments Supported.":"\xBFSon compatibles los pagos?","Is Payments Supported":"\xBFSon compatibles los pagos","Is Payments Get Catalog Supported.":"\xBFEs compatible el cat\xE1logo de pagos?","Is Payments Get Catalog Supported":"\xBFEs compatible la obtenci\xF3n del cat\xE1logo de pagos","Is Payments Get Purchases Supported.":"\xBFEst\xE1 disponible la obtenci\xF3n de compras de pagos?","Is Payments Get Purchases Supported":"\xBFEs compatible la obtenci\xF3n de compras de pagos","Is Payments Consume Purchase Supported.":"\xBFEs compatible la consumici\xF3n de compra de pagos?","Is Payments Consume Purchase Supported":"\xBFEs compatible la consumici\xF3n de compra de pagos","On Payments Purchase Completed.":"En compra de pagos completada.","On Payments Purchase Completed":"En compra de pagos completada","On Payments Get Purchases Completed.":"En obtenci\xF3n de compras de pagos completada.","On Payments Get Purchases Completed":"En obtenci\xF3n de compras de pagos completada","On Payments Get Catalog Completed.":"En obtenci\xF3n del cat\xE1logo de pagos completada.","On Payments Get Catalog Completed":"En obtenci\xF3n del cat\xE1logo de pagos completada","On Payments Consume Purchase Completed.":"En consumici\xF3n de compras de pagos completada.","On Payments Consume Purchase Completed":"En consumici\xF3n de compras de pagos completada","Payments Last Purchase Properties Count.":"Conteo de propiedades de la \xFAltima compra de pagos.","Payments Last Purchase Properties Count":"Conteo de propiedades de la \xFAltima compra de pagos","Payments Last Purchase Property Name.":"Nombre de propiedad de la \xFAltima compra de pagos.","Payments Last Purchase Property Name":"Nombre de propiedad de la \xFAltima compra de pagos","Payments Last Purchase Property Value.":"Valor de propiedad de la \xFAltima compra de pagos.","Payments Last Purchase Property Value":"Valor de propiedad de la \xFAltima compra de pagos","Payments Purchases Count.":"Conteo de compras de pagos.","Payments Purchases Count":"Conteo de compras de pagos","Payments Purchase Properties Count.":"Conteo de propiedades de compra de pagos.","Payments Purchase Properties Count":"Conteo de propiedades de compra de pagos","Payments Purchase Property Name.":"Nombre de propiedad de compra","Payments Purchase Property Name":"Nombre de propiedad de compra de pagos","Purchase Index":"\xCDndice de compra","Payments Catalog Items Count.":"Conteo de elementos del cat\xE1logo de pagos.","Payments Catalog Items Count":"Conteo de elementos del cat\xE1logo de pagos","Payments Catalog Item Properties Count.":"Conteo de propiedades de elementos del cat\xE1logo de pagos.","Payments Catalog Item Properties Count":"Conteo de propiedades de elementos del cat\xE1logo de pagos","Payments Catalog Item Property Name.":"Nombre de propiedad de elementos del cat\xE1logo de pagos.","Payments Catalog Item Property Name":"Nombre de propiedad de elementos del cat\xE1logo de pagos","Product Index":"\xCDndice de producto","Is Achievements Supported.":"\xBFSe admite el logro?","Is Achievements Supported":"\xBFSe admite el logro?","Is Achievements Get List Supported.":"\xBFSe admite la obtenci\xF3n de lista de logros?","Is Achievements Get List Supported":"\xBFSe admite la obtenci\xF3n de lista de logros?","Is Achievements Native Popup Supported.":"\xBFSe admite la ventana emergente nativa de logros?","Is Achievements Native Popup Supported":"\xBFSe admite la ventana emergente nativa de logros?","On Achievements Unlock Completed.":"Logro desbloqueado completado.","On Achievements Unlock Completed":"Logro desbloqueado completado","On Achievements Get List Completed.":"Obtenci\xF3n de lista de logros completada.","On Achievements Get List Completed":"Obtenci\xF3n de lista de logros completada","On Achievements Show Native Popup Completed.":"Mostrar ventana emergente nativa de logros completada.","On Achievements Show Native Popup Completed":"Mostrar ventana emergente nativa de logros completada","Achievements Count.":"Recuento de logros.","Achievements Count":"Recuento de logros","Achievement Properties Count.":"Recuento de propiedades de logro.","Achievement Properties Count":"Recuento de propiedades de logro","Achievement Property Name.":"Nombre de propiedad de logro.","Achievement Property Name":"Nombre de propiedad de logro","Achievement Property Value.":"Valor de propiedad de logro.","Achievement Property Value":"Valor de propiedad de logro","Achievement Index":"\xCDndice de logro","Achievements Unlock.":"Desbloquear logros","Achievements Unlock":"Desbloquear logros","Achievements Get List.":"Obtener lista de logros","Achievements Get List":"Obtener lista de logros","Achievements Show Native Popup.":"Mostrar ventana emergente nativa de logros","Achievements Show Native Popup":"Mostrar ventana emergente nativa de logros","Is Remote Config Supported.":"\xBFSe admite la configuraci\xF3n remota?","Is Remote Config Supported":"\xBFSe admite la configuraci\xF3n remota?","On Remote Config Got Completed.":"Configuraci\xF3n remota completada.","On Remote Config Got Completed":"Configuraci\xF3n remota completada","Has Remote Config Value.":"Valor de configuraci\xF3n remota","Has Remote Config Value":"Valor de configuraci\xF3n remota","Has _PARAM1_ in Remote Config":"\xBFTiene _PARAM1_ en configuraci\xF3n remota","Remote Config Value.":"Valor de configuraci\xF3n remota","Remote Config Value":"Valor de configuraci\xF3n remota","Send Remote Config Get Request.":"Enviar solicitud de obtenci\xF3n de configuraci\xF3n remota","Send Remote Config Get Request":"Enviar solicitud de obtenci\xF3n de configuraci\xF3n remota","Is Ad Block Detected.":"Se detecta el bloqueo de anuncios.","Is Ad Block Detected":"Se detecta el bloqueo de anuncios","Poki Games SDK":"SDK de juegos Poki","Allow games to be hosted on Poki website and display ads.":"Permitir que los juegos se alojen en el sitio web de Poki y mostrar anuncios.","Load Poki SDK.":"Cargar Poki SDK.","Load Poki SDK":"Cargar Poki SDK","Check if the Poki SDK is ready to be used.":"Comprobar si el SDK de Poki est\xE1 listo para usarse.","Poki SDK is ready":"El SDK de Poki est\xE1 listo","Inform Poki game finished loading.":"Informar que el juego de Poki ha terminado de cargarse.","Game loading finished":"Carga del juego terminada","Inform Poki game finished loading":"Informar que el juego de Poki ha terminado de cargarse","Inform Poki gameplay started.":"Informar que ha comenzado el juego de Poki.","Inform Poki gameplay started":"Ha comenzado el juego de Poki","Inform Poki gameplay stopped.":"Informar que ha terminado el juego de Poki.","Inform Poki gameplay stopped":"Ha terminado el juego de Poki","Request commercial break.":"Solicitar pausa comercial.","Commercial break":"Pausa comercial","Request commercial break":"Solicitar pausa comercial","Request rewarded break.":"Solicitar pausa recompensada.","Rewarded break":"Pausa recompensada","Request rewarded break":"Solicitar pausa recompensada","Checks if a commercial break is playing.":"Comprobar si se est\xE1 reproduciendo una pausa comercial.","Commercial break is playing":"Se est\xE1 reproduciendo una pausa comercial","Checks if a rewarded break is playing.":"Comprobar si se est\xE1 reproduciendo una pausa recompensada.","Rewarded break is playing":"Se est\xE1 reproduciendo una pausa recompensada","Checks if a commercial break just finished playing.":"Comprobar si se acaba de reproducir una pausa comercial.","Commercial break just finished playing":"Acaba de reproducirse una pausa comercial","Checks if a rewarded break just finished playing.":"Comprobar si se acaba de reproducir una pausa recompensada.","Rewarded break just finished playing":"Acaba de reproducirse una pausa recompensada","Checks if player should be rewarded after a rewarded break finished playing.":"Comprobar si se debe recompensar al jugador despu\xE9s de que una pausa recompensada haya terminado de reproducirse.","Should reward player":"Debe recompensarse al jugador","Pop-up":"Ventana emergente","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Mostrar ventanas emergentes para alertar, solicitar confirmaci\xF3n y permitir al usuario escribir una respuesta en un cuadro de texto.","The response to a pop-up message is filled.":"La respuesta a un mensaje emergente est\xE1 completa.","Existing prompt response":"Respuesta emergente existente","Response from the pop-up prompt is filled":"La respuesta del mensaje emergente est\xE1 completa","Return the text response by user to prompt.":"Devolver la respuesta de texto del usuario al mensaje emergente.","Response to prompt":"Respuesta al mensaje emergente","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Abrir mensaje emergente con mensaje: _PARAM1_ con ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Muestra un mensaje emergente que solicita al usuario una entrada. Esta acci\xF3n devuelve la entrada de texto o el valor booleano falso si se cancela.","Prompt":"Cuadro de di\xE1logo","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Abrir un cuadro de di\xE1logo con el mensaje: _PARAM1_ (Marcador de posici\xF3n: _PARAM2_)","Prompt message":"Mensaje del cuadro de di\xE1logo","Input placeholder":"Marcador de posici\xF3n de entrada","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Solicitar confirmaci\xF3n del usuario con un mensaje en un cuadro de di\xE1logo con un bot\xF3n Aceptar y otro Cancelar.","Confirm":"Confirmar","Open a confirmation pop-up box with message: _PARAM1_":"Abra un cuadro de di\xE1logo de confirmaci\xF3n con el mensaje: _PARAM1_","Confirmation message":"Mensaje de confirmaci\xF3n","The text to display in the confirm box.":"El texto a mostrar en el cuadro de confirmaci\xF3n.","Check if a confirmation was accepted.":"Compruebe si se acept\xF3 una confirmaci\xF3n.","Pop-up message confirmed":"Mensaje del cuadro de di\xE1logo confirmado","Pop-up message is confirmed":"Mensaje del cuadro de di\xE1logo est\xE1 confirmado","Displays an alert box with a message and an OK button in a pop-up window.":"Muestra un cuadro de alerta con un mensaje y un bot\xF3n Aceptar en una ventana emergente.","Alert":"Alerta","Open an alert pop-up box with message: _PARAM1_":"Abra un cuadro de alerta con el mensaje: _PARAM1_","Alert message":"Mensaje de alerta","RTS-like unit selection":"Selecci\xF3n de unidades tipo RTS","Allow player to select units by clicking on them or dragging a selection box.":"Permite al jugador seleccionar unidades haciendo clic en ellas o arrastrando una caja de selecci\xF3n.","Allow player to select units by clicking on them or dragging a selection box":"Permita que el jugador seleccione unidades haciendo clic en ellas o arrastrando un cuadro de selecci\xF3n","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Permita al jugador seleccionar _PARAM1_ con el bot\xF3n _PARAM7_ del rat\xF3n (o tocar). Dibuje un cuadro de selecci\xF3n usando _PARAM2_ en la Capa: _PARAM3_ con orden Z: _PARAM4_. Mantenga presionado _PARAM5_ para agregar unidades y _PARAM6_ para quitar unidades","Units":"Unidades","Object (or object group) that can be Selected":"Objeto (o grupo de objetos) que se puede seleccionar","Selection box":"Cuadro de selecci\xF3n","Edit shape painter properties to change the appearance of this selection box":"Editar las propiedades del pintor de formas para cambiar la apariencia de esta caja de selecci\xF3n","Layer (of selection box)":"Capa (de la caja de selecci\xF3n)","Must be the same layer as the units being selected":"Debe ser la misma capa que las unidades seleccionadas","Z order (of selection box)":"Orden Z (de la caja de selecci\xF3n)","Z order of the selection box":"Orden Z de la caja de selecci\xF3n","Additive select key":"Tecla de selecci\xF3n aditiva","Hold this key to add units to selection":"Mantenga presionada esta tecla para agregar unidades a la selecci\xF3n","Subtractive select key":"Tecla de selecci\xF3n sustractiva","Hold this key to remove units from selection":"Mantenga presionada esta tecla para quitar unidades de la selecci\xF3n","Mouse button used to select units":"Bot\xF3n del rat\xF3n utilizado para seleccionar unidades","Check if the unit is \"Preselected\".":"Comprueba si la unidad est\xE1 \"Preseleccionada\".","Is unit \"Preselected\"":"La unidad est\xE1 \"Preseleccionada\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ est\xE1 \"Preseleccionado\"","Check if the unit is \"Selected\".":"Comprueba si la unidad est\xE1 \"Seleccionada\".","Is unit \"Selected\"":"La unidad est\xE1 \"Seleccionada\"","_PARAM1_ is \"Selected\"":"_PARAM1_ est\xE1 \"Seleccionado\"","Set unit as \"Preselected\".":"Establece la unidad como \"Preseleccionada\".","Set unit as \"Preselected\"":"Establece la unidad como \"Preseleccionada\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Establece _PARAM1_ como \"Preseleccionado\": _PARAM2_","Set unit as \"Selected\".":"Establece la unidad como \"Seleccionada\".","Set unit as \"Selected\"":"Establece la unidad como \"Seleccionada\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Establece _PARAM1_ como \"Seleccionado\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Asigna un ID \xFAnico a cada unidad \"Seleccionada\". Esto debe ejecutarse cada vez que haya un cambio en el n\xFAmero de unidades \"Seleccionadas\".","Assign a unique ID to each \"Selected\" unit":"Asigna un ID \xFAnico a cada unidad \"Seleccionada\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Asigna un ID \xFAnico a _PARAM1_ que est\xE1 \"Seleccionado\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Proporciona el n\xFAmero total de _PARAM1_ que actualmente est\xE1n \"Seleccionados\".","Total number of \"Selected\" units":"N\xFAmero total de unidades \"Seleccionadas\"","Unit":"Unidad","Enable control groups using default controls.":"Habilitar grupos de control utilizando los controles predeterminados.","Enable control groups using default controls":"Habilitar grupos de control utilizando los controles predeterminados","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Asignar _PARAM1_ a grupos de control utilizando controles predeterminados (Ctrl + n\xFAmero)","Object (or object group) that will be assigned to a control group":"Objeto (o grupo de objetos) que se asignar\xE1 a un grupo de control","Control group this unit is assigned to.":"Grupo de control al que se asigna esta unidad.","Control group this unit is assigned to":"Grupo de control a este unidad est\xE1 asignado","Check if a unit is assigned to a control group.":"Comprobar si una unidad est\xE1 asignada a un grupo de control.","Check if a unit is assigned to a control group":"Comprobar si una unidad est\xE1 asignada a un grupo de control","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ est\xE1 asignado al grupo de control _PARAM2_","Control group ID":"ID de grupo de control","Assign unit to a control group.":"Asignar unidad a un grupo de control.","Assign unit to a control group":"Asignar unidad a un grupo de control","Assign _PARAM1_ to control group _PARAM2_":"Asignar _PARAM1_ al grupo de control _PARAM2_","Unit ID of a selected unit.":"ID de unidad de una unidad seleccionada.","Unit ID of a selected unit":"ID de unidad de una unidad seleccionada","Read pixels":"Leer p\xEDxeles","Read the values of pixels on the screen.":"Leer los valores de los p\xEDxeles en la pantalla.","Return the alpha component of the pixel at the specified position.":"Devolver el componente alfa del p\xEDxel en la posici\xF3n especificada.","Read pixel alpha":"Leer p\xEDxel alfa","Object recolorizer (experimental)":"Recolorador de objetos (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Cambiar independientemente los colores de un sprite, un sprite en mosaico o un sprite de panel.","Define JavaScript classes.":"Definir clases JavaScript.","Define JavaScript classes":"Definir clases JavaScript","Independently change the colors of a sprite.":"Cambiar independientemente los colores de un sprite.","Sprite recolorizer":"Recolorizador de sprite","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Reemplace un color dado de un objeto por otro. El alcance permite cambiar colores similares a la vez.","Recolorize":"Recolorizar","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorizar _PARAM0_ desde el color _PARAM2_ al color _PARAM3_ dentro de un alcance de matiz: _PARAM4_\xB0 saturaci\xF3n: _PARAM5_% luminosidad: _PARAM6_%","Origin color":"Color de origen","Target color":"Color de destino","Hue scope (from 0\xB0 to 180\xB0)":"Alcance de matiz (de 0\xB0 a 180\xB0)","Saturation scope (in percent)":"Alcance de saturaci\xF3n (en porcentaje)","Lightness scope (in percent)":"Alcance de luminosidad (en porcentaje)","Set back the original colors of an object.":"Restablecer los colores originales de un objeto.","Reset color":"Restablecer color","Reset the colors of _PARAM0_":"Restablecer los colores de _PARAM0_","Independently change the colors of a tiled sprite.":"Cambiar independientemente los colores de un sprite de mosaico.","Tiled sprite recolorizer":"Recolorizador de sprite de mosaico","Independently change the colors of a panel sprite.":"Cambiar independientemente los colores de un sprite de panel.","Panel sprite recolorizer":"Recolorizador de sprite de panel","Record":"Grabar","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"A\xF1ade eventos para grabar el juego y los jugadores descargan los clips. Funciona en computadora de escritorio y en el navegador.","Start the recording.":"Iniciar la grabaci\xF3n.","Start recording":"Iniciar grabaci\xF3n","End the recording.":"Finalizar la grabaci\xF3n.","Stop recording":"Detener grabaci\xF3n","Stop the recording":"Detener la grabaci\xF3n","Pause recording.":"Pausar grabaci\xF3n.","Pause recording":"Pausar grabaci\xF3n","Resume recording.":"Reanudar grabaci\xF3n.","Resume recording":"Reanudar grabaci\xF3n","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Guardar grabaci\xF3n en el sistema de archivos en destop, o en la carpeta de descargas para la web. Siempre pedir permiso para guardar un archivo.","Save recording":"Guardar grabaci\xF3n","Save recording to _PARAM1_ as _PARAM2_":"Guardar grabaci\xF3n en _PARAM1_ como _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Ubicaci\xF3n del archivo, establecida mediante una ruta de FileSystem p. ej. FileSystem::DesktopPath() (solo se usa para guardar en el escritorio)","Name to save file as":"Nombre para guardar el archivo","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Devuelve el estado actual del reproductor: inactivo (no grabando), grabando o en pausa.","Get current state":"Obtener estado actual","Get the current framerate.":"Obt\xE9n la velocidad de cuadros actual.","Get frame rate":"Obtener velocidad de cuadro","Set frame rate to _PARAM1_":"Establecer la velocidad de cuadro a _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Establecer la velocidad de cuadro, debe establecerse antes de iniciar una grabaci\xF3n. Los valores predeterminados son los m\xEDnimos FPS establecidos en las propiedades del juego.","Set frame rate":"Establecer velocidad de cuadro","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"FPS recomendados para video: 25, 30, 60; para GIFs, use 5, 10, 20","Returns the current video bit rate per second.":"Devuelve la velocidad de bits de video actual por segundo.","Get video bit rate per second":"Obtener velocidad de bits de video por segundo","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Establecer la velocidad de bits de video, debe establecerse antes de iniciar una grabaci\xF3n. El valor predeterminado es 2500000.","Set video bit rate":"Establecer velocidad de bits de video","Set the video bit rate to _PARAM1_":"Establecer la velocidad de bits de video en _PARAM1_","video bits per second":"bits de video por segundo","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Devuelve la velocidad de bits de audio por segundo. El valor predeterminado es 128000 si no est\xE1 establecido.","Set audio bit rate":"Establecer velocidad de bits de audio","Set the audio bit rate to _PARAM1_":"Establecer la velocidad de bits de audio en _PARAM1_","audio bits per second":"bits de audio por segundo","Returns the audio bit rate per second.":"Devuelve la velocidad de bits de audio por segundo.","Get audio bit rate per second":"Obtener velocidad de bits de audio por segundo","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Establecer el formato de archivo, si el formato de archivo seleccionado no es compatible en la plataforma de los usuarios, se elegir\xE1 uno compatible de forma predeterminada.","Set file format":"Establecer el formato de archivo","Set file format to _PARAM1_":"Establecer formato de archivo a _PARAM1_","Recording format":"Formato de grabaci\xF3n","Returns the current video format.":"Devuelve el formato de video actual.","Get codec":"Obtener c\xF3dec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Establecer el c\xF3dec de video, si un c\xF3dec seleccionado no es compatible en la plataforma de los usuarios, se elegir\xE1 uno compatible de forma predeterminada.","Set codec":"Establecer c\xF3dec","Set video codec _PARAM1_":"Establecer c\xF3dec de video _PARAM1_","codec":"c\xF3dec","Returns the current video codec.":"Devuelve el c\xF3dec de video actual.","Get video codec":"Obtener c\xF3dec de video","When an error occurs this method will return what type of error it is.":"Cuando ocurre un error, este m\xE9todo devolver\xE1 qu\xE9 tipo de error es.","Error type":"Tipo de error","Check if an error has occurred.":"Comprobar si se ha producido un error.","When an errror has occurred":"Cuando se ha producido un error","When an error has occurred":"Cuando se ha producido un error","Check if a recording has just been paused.":"Compruebe si una grabaci\xF3n acaba de ser pausada.","When recording has paused":"Cuando la grabaci\xF3n est\xE1 en pausa","Check if a recording has just been resumed.":"Compruebe si una grabaci\xF3n acaba de ser reanudada.","When recording has resumed":"Cuando la grabaci\xF3n se ha reanudado","Check if recording has just started.":"Compruebe si la grabaci\xF3n acaba de comenzar.","When recording has started":"Cuando la grabaci\xF3n ha comenzado","Check if recording has just stopped.":"Compruebe si la grabaci\xF3n acaba de detenerse.","When recording has stopped":"Cuando la grabaci\xF3n se ha detenido","Check if recording has just been saved.":"Compruebe si la grabaci\xF3n acaba de ser guardada.","When recording has saved":"Cuando la grabaci\xF3n ha sido guardada","When recording has been saved":"Cuando la grabaci\xF3n ha sido guardada","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Compruebe si el formato especificado est\xE1 disponible en el dispositivo del usuario. Para evitar formatos no compatibles, elija formatos comunes como MP4 o WebM.","Is format supported on user device":"\xBFEl formato es compatible con el dispositivo del usuario?","Check if _PARAM1_ is available on the users device":"Compruebe si _PARAM1_ est\xE1 disponible en el dispositivo del usuario","Select a common format for the best results":"Seleccione un formato com\xFAn para obtener los mejores resultados","Get the current GIF quality.":"Obtenga la calidad actual del GIF.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Establezca la calidad del GIF, debe establecerse antes de iniciar una grabaci\xF3n. Por defecto, es 10.","Set GIF quality":"Establecer la calidad del GIF","Set the GIF quality to _PARAM1_":"Establecer la calidad del GIF en _PARAM1_","Quality":"Calidad","Returns whether or not dithering is enabled for GIFs.":"Devuelve si la disposici\xF3n est\xE1 habilitada para los GIF.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Habilitar el entrelazado en el GIF, debe establecerse antes de iniciar una grabaci\xF3n. Por defecto, es falso.","Set GIF Dithering":"Establecer entrelazado en el GIF","Enable dithering _PARAM1_":"Habilitar entrelazado _PARAM1_","Dithering":"Entrelazado","Rectangular movement":"Movimiento rectangular","Move objects in a rectangular pattern.":"Mueve objetos en un patr\xF3n rectangular.","Distance from an object to the closest edge of a second object.":"Distancia desde un objeto hasta el borde m\xE1s cercano de un segundo objeto.","Distance from an object to the closest edge of a second object":"Distancia desde un objeto hasta el borde m\xE1s cercano de un segundo objeto","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distancia desde _PARAM1_ hasta el borde m\xE1s cercano de _PARAM2_","Moving object":"Objeto m\xF3vil","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Actualizar el movimiento rectangular para seguir el borde de un objeto. Ejecute una vez o cada vez que el objeto central se mueva.","Update rectangular movement to follow the border of an object":"Actualizar el movimiento rectangular para seguir el borde de un objeto","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Actualizar el movimiento rectangular de _PARAM1_ para seguir el borde de _PARAM3_. Posici\xF3n en el borde: _PARAM4_","Rectangle Movement (required)":"Movimiento Rectangular (requerido)","Position on border":"Posici\xF3n en el borde","Move to the nearest corner of the center object.":"Mover a la esquina m\xE1s cercana del objeto central.","Move to the nearest corner of the center object":"Mover a la esquina m\xE1s cercana del objeto central","Move _PARAM1_ to the nearest corner of _PARAM3_":"Mover _PARAM1_ a la esquina m\xE1s cercana de _PARAM3_","Dimension":"Dimensi\xF3n","Clockwise":"En el sentido de las agujas del reloj","Horizontal edge duration":"Duraci\xF3n del borde horizontal","Vertical edge duration":"Duraci\xF3n del borde vertical","Initial position":"Posici\xF3n inicial","Teleport the object to a corner of the movement rectangle.":"Teletransportar el objeto a una esquina del rect\xE1ngulo de movimiento.","Teleport at a corner":"Teletransportar a una esquina","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Establecer la posici\xF3n de _PARAM0_ en el _PARAM2_ del bucle del rect\xE1ngulo","Corner":"Esquina","Return the perimeter of the movement rectangle.":"Devolver el per\xEDmetro del rect\xE1ngulo de movimiento.","Perimeter":"Per\xEDmetro","Return the time the object takes to go through the whole rectangle (in seconds).":"Devolver el tiempo que tarda el objeto en recorrer todo el rect\xE1ngulo (en segundos).","Return the time the object takes to go through a horizontal edge (in seconds).":"Devolver el tiempo que tarda el objeto en recorrer un borde horizontal (en segundos).","Return the time the object takes to go through a vertical edge (in seconds).":"Devolver el tiempo que tarda el objeto en recorrer un borde vertical (en segundos).","Return the rectangle width.":"Devolver el ancho del rect\xE1ngulo.","Return the rectangle height.":"Devolver el alto del rect\xE1ngulo.","Return the left bound of the movement.":"Devolver el l\xEDmite izquierdo del movimiento.","Return the top bound of the movement.":"Devolver el l\xEDmite superior del movimiento.","Return the right bound of the movement.":"Devolver el l\xEDmite derecho del movimiento.","Return the bottom bound of the movement.":"Devolver el l\xEDmite inferior del movimiento.","Change the left bound of the rectangular movement.":"Cambiar el l\xEDmite izquierdo del movimiento rectangular.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Cambiar el l\xEDmite izquierdo del movimiento de _PARAM0_ a _PARAM2_","Change the top bound of the rectangular movement.":"Cambiar el l\xEDmite superior del movimiento rectangular.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Cambiar el l\xEDmite superior del movimiento de _PARAM0_ a _PARAM2_","Change the right bound of the rectangular movement.":"Cambiar el l\xEDmite derecho del movimiento rectangular.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Cambiar el l\xEDmite derecho del movimiento de _PARAM0_ a _PARAM2_","Change the bottom bound of the rectangular movement.":"Cambiar el l\xEDmite inferior del movimiento rectangular.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Cambie el l\xEDmite inferior del movimiento de _PARAM0_ a _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Cambie el tiempo que tarda el objeto en atravesar un borde horizontal (en segundos).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Cambie el tiempo que _PARAM0_ tarda en atravesar un borde horizontal a _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Cambie el tiempo que tarda el objeto en atravesar un borde vertical (en segundos).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Cambie el tiempo que _PARAM0_ tarda en atravesar un borde vertical a _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Cambie la direcci\xF3n a las manecillas del reloj o en sentido contrario.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use la direcci\xF3n de las manecillas del reloj para _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Cambie la funci\xF3n de suavizado del movimiento.","Change the easing of _PARAM0_ to _PARAM2_":"Cambie el suavizado de _PARAM0_ a _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Cambie la direcci\xF3n a las manecillas del reloj o en sentido contrario.","Toggle direction":"Cambie la direcci\xF3n","Toogle the direction of _PARAM0_":"Cambie la direcci\xF3n de _PARAM0_","Check if the object is moving clockwise.":"Compruebe si el objeto se mueve en sentido de las manecillas del reloj.","Is moving clockwise":"Se mueve en sentido de las manecillas del reloj","_PARAM0_ is moving clockwise":"_PARAM0_ se mueve en sentido de las manecillas del reloj","Check if the object is moving to the left.":"Compruebe si el objeto se mueve hacia la izquierda.","Is moving left":"Se mueve hacia la izquierda","_PARAM0_ is moving to the left":"_PARAM0_ se mueve hacia la izquierda","Check if the object is moving up.":"Compruebe si el objeto se mueve hacia arriba.","Is moving up":"Se mueve hacia arriba","_PARAM0_ is moving up":"_PARAM0_ se mueve hacia arriba","Object is moving to the right.":"El objeto se mueve hacia la derecha.","Is moving right":"Se mueve a la derecha","_PARAM0_ is moving to the right":"_PARAM0_ se mueve a la derecha","Check if the object is moving down.":"Compruebe si el objeto se mueve hacia abajo.","Is moving down":"Se mueve hacia abajo","_PARAM0_ is moving down":"_PARAM0_ se mueve hacia abajo","Object is on the left side of the rectangle.":"El objeto est\xE1 en el lado izquierdo del rect\xE1ngulo.","Is on left":"Est\xE1 a la izquierda","_PARAM0_ is on the left side":"_PARAM0_ est\xE1 en el lado izquierdo","Object is on the top side of the rectangle.":"El objeto est\xE1 en el lado superior del rect\xE1ngulo.","Is on top":"Est\xE1 en la parte superior","_PARAM0_ is on the top side":"_PARAM0_ est\xE1 en la parte superior","Object is on the right side of the rectangle.":"El objeto est\xE1 en el lado derecho del rect\xE1ngulo.","Is on right":"Est\xE1 a la derecha","_PARAM0_ is on the right side":"_PARAM0_ est\xE1 en el lado derecho","Object is on the bottom side of the rectangle.":"El objeto est\xE1 en el lado inferior del rect\xE1ngulo.","Is on bottom":"Est\xE1 en la parte inferior","_PARAM0_ is on the bottom side":"_PARAM0_ est\xE1 en el lado inferior","Return the duration between the top-left vertex and the top-right one.":"Devuelve la duraci\xF3n entre el v\xE9rtice superior izquierdo y el superior derecho.","Duration to top right":"Duraci\xF3n hasta la parte superior derecha","Return the duration between the top-left vertex and the bottom-right one.":"Devuelve la duraci\xF3n entre el v\xE9rtice superior izquierdo y el inferior derecho.","Duration to bottom right":"Duraci\xF3n hasta la parte inferior derecha","Return the duration between the top-left vertex and the bottom-left one.":"Devuelve la duraci\xF3n entre el v\xE9rtice superior izquierdo y el inferior izquierdo.","Duration to bottom left":"Duraci\xF3n hasta la parte inferior izquierda","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Devuelve la proporci\xF3n entre la distancia recorrida desde el \xFAltimo v\xE9rtice y la longitud del borde (entre 0 y 1).","Progress on edge":"Progreso en el borde","Return the X position of the current edge origin.":"Devuelve la posici\xF3n X del origen del borde actual.","Edge origin X":"Origen X del borde","Return the Y position of the current edge origin.":"Devuelve la posici\xF3n Y del origen del borde actual.","Edge origin Y":"Origen Y del borde","Return the X position of the current edge target.":"Devuelve la posici\xF3n X del objetivo del borde actual.","Edge target X":"Objetivo X del borde","Return the Y position of the current edge target.":"Devuelve la posici\xF3n Y del objetivo del borde actual.","Edge target Y":"Objetivo Y del borde","Return the time from the top-left vertex.":"Devuelve el tiempo desde el v\xE9rtice superior izquierdo.","Current time":"Tiempo actual","Return the covered length from the top-left vertex or the bottom-right one.":"Devuelve la longitud cubierta desde el v\xE9rtice superior izquierdo o el inferior derecho.","Half Current length":"Mitad de la longitud actual","Return the displacement on the X axis from the top-left vertex.":"Devuelve el desplazamiento en el eje X desde el v\xE9rtice superior izquierdo.","Return the displacement on the Y axis from the top-left vertex.":"Devuelve el desplazamiento en el eje Y desde el v\xE9rtice superior izquierdo.","Rectangular flood fill":"Relleno rectangular","Create objects as a grid to cover a rectangular area or an other object.":"Crea objetos como una cuadr\xEDcula para cubrir un \xE1rea rectangular u otro objeto.","Create fill objects that cover the rectangular area of target objects.":"Crear objetos de relleno que cubran la \xE1rea rectangular de los objetos objetivo.","Create objects to flood fill other objects":"Crear objetos para rellenar otros objetos","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Crear _PARAM2_ para cubrir _PARAM1_ con _PARAM3_ p\xEDxeles entre columnas y _PARAM4_ p\xEDxeles entre filas en la capa: _PARAM5_ en el orden Z: _PARAM6_","Rectangular area that will be covered by fill objects":"\xC1rea rectangular que ser\xE1 cubierta por objetos de relleno","Fill object":"Objeto de relleno","Object that is created to cover the rectangular area of target objects":"Objeto que se crea para cubrir el \xE1rea rectangular de los objetos objetivo","Space between columns (pixels)":"Espacio entre columnas (p\xEDxeles)","Space between rows (pixels)":"Espacio entre filas (p\xEDxeles)","Z order":"Orden Z","Create multiple copies of an object.":"Crear m\xFAltiples copias de un objeto.","Create objects to flood fill a rectanglular area":"Crear objetos para rellenar un \xE1rea rectangular","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Crear _PARAM2_ columnas y _PARAM3_ filas de _PARAM1_ con la esquina superior izquierda en _PARAM4_ ; _PARAM5_ y _PARAM6_ p\xEDxeles entre columnas y _PARAM7_ p\xEDxeles entre filas en la capa: _PARAM8_ en el orden Z: _PARAM9_","Number of columns (default: 1)":"N\xFAmero de columnas (predeterminado: 1)","Number of rows (default: 1)":"N\xFAmero de filas (predeterminado: 1)","Top-left starting position (X) (default: 0)":"Posici\xF3n de inicio superior izquierda (X) (predeterminado: 0)","Top-left starting position (Y) (default: 0)":"Posici\xF3n de inicio superior izquierda (Y) (predeterminado: 0)","Amount of space between columns (default: 0)":"Cantidad de espacio entre columnas (predeterminado: 0)","Amount of space between rows (default: 0)":"Cantidad de espacio entre filas (predeterminado: 0)","Regular Expressions":"Expresiones regulares","Functions for using regular expressions to manipulate strings.":"Funciones para usar expresiones regulares para manipular cadenas de texto.","Checks if a string matches a regex pattern.":"Comprueba si una cadena coincide con un patr\xF3n regex.","String matches regex pattern":"Cadena coincide con patr\xF3n regex","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ coincide con el patr\xF3n _PARAM1_ (banderas: _PARAM2_)","The pattern to check for":"El patr\xF3n a comprobar","RegEx flags":"Banderas de RegEx","The string to check for a pattern":"La cadena para comprobar un patr\xF3n","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Dividir una cadena por cada parte que coincida con un patr\xF3n de regex y almacenar cada parte en un array.","Split a string into an array":"Dividir una cadena en un array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Dividir la cadena _PARAM3_ en el array _PARAM4_ por el patr\xF3n _PARAM1_ (banderas: _PARAM2_)","The pattern to split by":"El patr\xF3n por el que dividir","The string to split by the pattern":"La cadena para dividir por el patr\xF3n","The name of the variable to store the result in":"El nombre de la variable para almacenar el resultado","Builds an array containing all matches for a regex pattern.":"Construye un array que contiene todas las coincidencias de un patr\xF3n de regex.","Find all matches for a regex pattern":"Encuentra todas las coincidencias para un patr\xF3n de regex","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Guardar todas las coincidencias de _PARAM3_ con el patr\xF3n _PARAM1_ en _PARAM4_ (banderas: _PARAM2_)","Pattern":"Patr\xF3n","String":"Cadena","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Construye un array que contiene la primera coincidencia de un patr\xF3n de regex seguida por los grupos de regex.","Find first match with groups for a regex pattern":"Encontrar la primera coincidencia con grupos para un patr\xF3n de regex","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Almacena la primera coincidencia y los grupos de _PARAM3_ con el patr\xF3n _PARAM1_ en _PARAM4_ (banderas: _PARAM2_)","Flags":"Banderas","Variable name":"Nombre de variable","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Construye un array que contiene para cada coincidencia de un patr\xF3n de regex un array con la coincidencia seguida de sus grupos de regex.","Find all matches with their groups for a regex pattern":"Encuentra todas las coincidencias con sus grupos para un patr\xF3n de regex","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Guardar todas las coincidencias y grupos de _PARAM3_ con el patr\xF3n _PARAM1_ en _PARAM4_ (banderas: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Reemplaza una parte de una cadena que coincida con un patr\xF3n de regex por otra cadena.","Replace pattern matches with a string":"Reemplazar las coincidencias del patr\xF3n con una cadena","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Ejecutar _PARAM1_ con el siguiente _PARAM2_ en una coincidencia en _PARAM3_, y almacenar el resultado en _PARAM4_","The string to search for pattern matches in":"La cadena para buscar coincidencias de patr\xF3n","The string to replace the matching patterns with":"La cadena para reemplazar los patrones coincidentes","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Encuentra un patr\xF3n de regex en una cadena, y devuelve el \xEDndice de la posici\xF3n de la coincidencia, o -1 si no coincide con el patr\xF3n.","Find a pattern":"Encontrar un patr\xF3n","Sprite Snapshot":"Instant\xE1nea de sprite","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Representa un objeto, capa, escena o un \xE1rea de una escena y coloca la imagen resultante en un sprite.","Renders an object and puts the rendered image into a sprite object.":"Renderiza un objeto y coloca la imagen renderizada en un objeto sprite.","Render an object into a sprite":"Renderiza un objeto en un sprite","Render _PARAM1_ into sprite _PARAM2_":"Representar _PARAM1_ en el sprite _PARAM2_","The object to render":"El objeto a renderizar","The sprite to render to":"El sprite donde renderizar","Renders a layer and puts the rendered image into a sprite object.":"Renderiza una capa y pone la imagen renderizada en un objeto sprite.","Render a layer into a sprite":"Renderizar una capa en un sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Renderizar capa _PARAM1_ en sprite _PARAM2_","The layer to render":"La capa a renderizar","Renders a scene and puts the rendered image into a sprite object.":"Renderiza una escena y pone la imagen renderizada en un objeto sprite.","Render a scene into a sprite":"Renderizar una escena en un sprite","Render the current scene into sprite _PARAM1_":"Renderizar la escena actual en el sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renderiza un \xE1rea definida de una escena y pone la imagen renderizada en un objeto sprite.","Render an area of a scene into a sprite":"Renderizar un \xE1rea de una escena en un sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Renderizar el \xE1rea de una escena actual en Sprite: _PARAM1_, desde OriginX: _PARAM2_, OriginY: _PARAM3_, con Ancho: _PARAM4_, Alto: _PARAM5_","Origin X position of the render area":"Posici\xF3n X de origen del \xE1rea para renderizar","Origin Y Position of the render area":"Posici\xF3n Y de origen del \xE1rea para renderizar","Width of the are to render":"Ancho del \xE1rea para renderizar","Height of the area to render":"Altura del \xE1rea para renderizar","Repeat every X seconds":"Repetir cada X segundos","Trigger an event every X seconds.":"Disparar un evento cada X segundos.","Triggers every X seconds.":"Se activa cada _PARAM1_ segundos.","Repeat with a scene timer":"Repetir con un temporizador de escena","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repetir cada _PARAM2_ segundos usando el temporizador _PARAM1_","Timer name used to loop":"Nombre del temporizador utilizado para el bucle","Duration in seconds between each repetition":"Duraci\xF3n en segundos entre cada repetici\xF3n","the number of times the timer has repeated.":"el n\xFAmero de veces que se ha repetido el temporizador.","Repetition number of a scene timer":"N\xFAmero de repetici\xF3n de un temporizador de escena","Repetition number of timer _PARAM1_":"N\xFAmero de repetici\xF3n del temporizador _PARAM1_","Triggers every X seconds X amount of times.":"Se activa cada _PARAM1_ segundos _PARAM2_ veces.","Repeat with a scene timer X times":"Repetir con un temporizador de escena _PARAM1_ veces","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repetir cada _PARAM2_ segundos _PARAM3_ veces usando el temporizador _PARAM1_","The limit of loops":"El l\xEDmite de bucles","Maximum nuber of repetition (-1 to repeat forever).":"N\xFAmero m\xE1ximo de repeticiones (-1 para repetir indefinidamente).","Reset repetition count of a scene timer.":"Reiniciar el recuento de repeticiones de un temporizador de escena.","Reset repetition count of a scene timer":"Reiniciar el recuento de repeticiones de un temporizador de escena","Reset repetition count for timer _PARAM1_":"Reiniciar el recuento de repeticiones para el temporizador _PARAM1_","Allows to repeat an object timer every X seconds.":"Permite repetir un temporizador de objeto cada _PARAM1_ segundos.","The name of the timer to repeat":"El nombre del temporizador a repetir","The time between each trigger (in seconds)":"El tiempo entre cada activaci\xF3n (en segundos)","How many times should the timer trigger? -1 for forever.":"\xBFCu\xE1ntas veces deber\xEDa activarse el temporizador? -1 para siempre.","An internal counter":"Un contador interno","Repeat with an object timer":"Repetir con un temporizador de objeto","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repetir cada _PARAM3_ segundos usando el temporizador _PARAM2_ de _PARAM0_","Repetition number of an object timer":"N\xFAmero de repeticiones de un temporizador de objeto","Repetition number of timer _PARAM2_":"N\xFAmero de repeticiones del temporizador _PARAM2_","Repeat with an object timer X times":"Repetir con un temporizador de objeto X veces","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repetir cada _PARAM3_ segundos _PARAM4_ veces usando el temporizador _PARAM2_ de _PARAM0_","Reset repetition count of an object timer.":"Reiniciar el recuento de repeticiones de un temporizador de objeto.","Reset repetition count of an object timer":"Restablecer el recuento de repeticiones de un temporizador de un objeto","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Restablecer el recuento de repeticiones para el temporizador _PARAM2_ de _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Dispara cada X segundos, donde X est\xE1 definido en las propiedades del comportamiento.","Repeat every X seconds (deprecated)":"Repetir cada X segundos (obsoleto)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"El temporizador recurrente _PARAM1_ de _PARAM0_ ha sido activado","Pauses a recurring timer.":"Pausa un temporizador recurrente.","Pause a recurring timer (deprecated)":"Pausar un temporizador recurrente (obsoleto)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pausar el temporizador recurrente _PARAM1_ de _PARAM0_","Resumes a paused recurring timer.":"Reanudar un temporizador recurrente pausado.","Resume a recurring timer (deprecated)":"Reanudar un temporizador recurrente (obsoleto)","Resume recurring timer _PARAM1_ of _PARAM0_":"Reanudar el temporizador recurrente _PARAM1_ de _PARAM0_","Allows to trigger the recurring timer X times again.":"Permite activar el temporizador recurrente X veces nuevamente.","Reset the limit (deprecated)":"Restablecer el l\xEDmite (obsoleto)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Permitir activar el temporizador recurrente _PARAM1_ de _PARAM0_ X veces nuevamente","Rolling counter":"Contador m\xF3vil","Smoothly change a counter value in a text object.":"Cambia suavemente el valor de un contador en un objeto de texto.","Smoothly changes a counter value in a text object.":"Cambia suavemente el valor de un contador en un objeto de texto.","Prefix":"Prefijo","Suffix":"Sufijo","Animation duration":"Duraci\xF3n de la animaci\xF3n","Increment":"Incremento","the value of the counter.":"el valor del contador.","Counter value":"Valor del contador","the counter value":"el valor del contador","Directly display the counter value without playing the animation.":"Mostrar directamente el valor del contador sin reproducir la animaci\xF3n.","Jump to the counter animation end":"Ir al final de la animaci\xF3n de contador","Jump to the counter animation end of _PARAM0_":"Ir al final de la animaci\xF3n de contador de _PARAM0_","Room-based camera movement":"Movimiento de c\xE1mara basado en habitaci\xF3n","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Mueve y ampl\xEDa la c\xE1mara a la habitaci\xF3n que contiene el objeto disparador (generalmente el jugador).","Move and zoom camera to the room object that contains the trigger object (player)":"Mover y hacer zoom a la c\xE1mara al objeto de habitaci\xF3n que contiene el objeto desencadenador (jugador)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Mover la c\xE1mara al objeto de la habitaci\xF3n _PARAM1_ que contiene el objeto disparador _PARAM2_ (Capa: _PARAM3_, Velocidad de fundido: _PARAM4_, Zoom m\xE1ximo: _PARAM5_, Zoom m\xEDnimo: _PARAM6_, B\xFAfer de borde: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Los objetos de la habitaci\xF3n se utilizan para marcar \xE1reas que deben ser vistas por la c\xE1mara.","Trigger object (player)":"Objeto disparador (jugador)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Cuando el objeto disparador toca un nuevo objeto de la habitaci\xF3n, la c\xE1mara se mover\xE1 a la nueva habitaci\xF3n","Lerp speed":"Velocidad de fundido","Range: 0 to 1":"Rango: 0 a 1","Maximum zoom":"Zoom m\xE1ximo","Minimum zoom":"Zoom m\xEDnimo","Outside buffer (pixels)":"B\xFAfer externo (p\xEDxeles)","Minimum extra space displayed around each side the room":"Espacio extra m\xEDnimo mostrado alrededor de cada lado de la habitaci\xF3n","Check if trigger object (usually the player) has entered a new room on this frame.":"Comprueba si el objeto disparador (normalmente el jugador) ha entrado en una nueva habitaci\xF3n en este fotograma.","Check if trigger object (player) has entered a new room":"Comprueba si el objeto disparador (jugador) ha entrado en una nueva habitaci\xF3n","_PARAM1_ has just entered a new room":"_PARAM1_ acaba de entrar en una nueva habitaci\xF3n","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Comprueba si la c\xE1mara est\xE1 haciendo zoom (requiere el uso de la acci\xF3n de \"Mover y hacer zoom en la c\xE1mara\" en esta extensi\xF3n).","Check if camera is zooming":"Comprueba si la c\xE1mara est\xE1 haciendo zoom","Camera is zooming":"La c\xE1mara est\xE1 haciendo zoom","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Comprueba si la c\xE1mara se est\xE1 moviendo (requiere el uso de la acci\xF3n de \"Mover y hacer zoom en la c\xE1mara\" en esta extensi\xF3n).","Check if camera is moving":"Comprueba si la c\xE1mara se est\xE1 moviendo","Camera is moving":"La c\xE1mara se est\xE1 moviendo","Animated Score Counter":"Contador de puntuaci\xF3n animado","An animated score counter with an icon and a customisable font.":"Un contador de puntuaci\xF3n animado con un icono y una fuente personalizable.","Shake objects with translation, rotation and scale.":"Agitar objetos con traducci\xF3n, rotaci\xF3n y escala.","Shake object (position, angle, scale)":"Agitar objeto (posici\xF3n, \xE1ngulo, escala)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Agitar un objeto, usando una o m\xE1s maneras de agitar (posici\xF3n, \xE1ngulo, escala). Aseg\xFArese de \"Dejar de agitar\" antes de comenzar una nueva sacudida si utiliza diferentes par\xE1metros.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Agitar el objeto _PARAM0_ durante _PARAM2_ segundos. Modificar la amplitud de la posici\xF3n _PARAM3_ en el eje X y _PARAM4_ en el eje Y, amplitud de la rotaci\xF3n del \xE1ngulo _PARAM5_, y amplitud de la escala _PARAM6_. Esperar _PARAM7_ segundos entre sacudidas. Seguir sacudiendo hasta que se detenga: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duraci\xF3n de la sacudida (en segundos) (Predeterminado: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitud de la sacudida de posici\xF3n en la direcci\xF3n X (en p\xEDxeles) (Por ejemplo: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitud de la sacudida de posici\xF3n en la direcci\xF3n Y (en p\xEDxeles) (Por ejemplo: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use un n\xFAmero negativo para hacer que la \xFAnica sacudida se mueva en la direcci\xF3n opuesta.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitud de la sacudida de rotaci\xF3n del \xE1ngulo (en grados) (Por ejemplo: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitud de la sacudida de escala (cambio en porcentaje) (Por ejemplo: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Cantidad de tiempo entre sacudidas (en segundos) (Predeterminado: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Para un efecto de sacudida \xFAnica, aj\xFAstelo al mismo valor que \"Duraci\xF3n\".","Stop shaking an object.":"Detener la sacudida de un objeto.","Stop shaking an object":"Detener la sacudida de un objeto","Stop shaking _PARAM0_":"Detener la sacudida de _PARAM0_","Check if an object is shaking.":"Comprobar si un objeto est\xE1 vibrando.","Check if an object is shaking":"Comprueba si un objeto se est\xE1 moviendo","_PARAM0_ is shaking":"_PARAM0_ se est\xE1 moviendo","Score":"Puntuaci\xF3n","Default score":"Puntuaci\xF3n predeterminada","the score of the object.":"la puntuaci\xF3n del objeto.","the score":"la puntuaci\xF3n","Screen wrap":"Envoltura de pantalla","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teletransporta el objeto cuando se mueve fuera de la pantalla y aparece inmediatamente en el lado opuesto manteniendo la velocidad y trayectoria.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teletransportar el objeto al salir de un lado de la pantalla para que aparezca de inmediato en el lado opuesto, manteniendo la velocidad y la trayectoria.","Screen Wrap":"Envoltura de pantalla","Horizontal wrapping":"Envoltura horizontal","Vertical wrapping":"Envoltura vertical","Top border of wrapped area (Y)":"Borde superior del \xE1rea envuelta (Y)","Left border of wrapped area (X)":"Borde izquierdo del \xE1rea envuelta (X)","Right border of wrapped area (X)":"Borde derecho del \xE1rea envuelta (X)","If blank, the value will be the scene width.":"Si est\xE1 en blanco, el valor ser\xE1 el ancho de la escena.","Bottom border of wrapped area (Y)":"Borde inferior del \xE1rea envuelta (Y)","If blank, the value will be scene height.":"Si est\xE1 en blanco, el valor ser\xE1 la altura de la escena.","Number of pixels past the center where the object teleports and appears":"N\xFAmero de p\xEDxeles pasados el centro donde el objeto se teletransporta y aparece","Check if the object is wrapping on the left and right borders.":"Comprueba si el objeto se est\xE1 envolviendo en los bordes izquierdo y derecho.","Is horizontal wrapping":"Est\xE1 envolviendo horizontalmente","_PARAM0_ is horizontal wrapping":"_PARAM0_ est\xE1 envolviendo horizontalmente","Check if the object is wrapping on the top and bottom borders.":"Comprueba si el objeto se est\xE1 envolviendo en los bordes superior e inferior.","Is vertical wrapping":"Est\xE1 envolviendo verticalmente","_PARAM0_ is vertical wrapping":"_PARAM0_ est\xE1 envolviendo verticalmente","Enable wrapping on the left and right borders.":"Habilitar el envolvimiento en los bordes izquierdo y derecho.","Enable horizontal wrapping":"Habilitar el envolvimiento horizontal","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Habilitar el envolvimiento horizontal de _PARAM0_: _PARAM2_","Enable wrapping on the top and bottom borders.":"Habilitar el envolvimiento en los bordes superior e inferior.","Enable vertical wrapping":"Habilitar el envolvimiento vertical","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Habilitar el envolvimiento vertical de _PARAM0_: _PARAM2_","Top border (Y position).":"Borde superior (posici\xF3n Y).","Top border":"Borde superior","Left border (X position).":"Borde izquierdo (posici\xF3n X).","Left border":"Borde izquierdo","Right border (X position).":"Borde derecho (posici\xF3n X).","Right border":"Borde derecho","Bottom border (Y position).":"Borde inferior (posici\xF3n Y).","Bottom border":"Borde inferior","Number of pixels past the center where the object teleports and appears.":"N\xFAmero de p\xEDxeles m\xE1s all\xE1 del centro donde el objeto se teletransporta y aparece.","Trigger offset":"Desencadenar desplazamiento","Set top border (Y position).":"Establecer borde superior (posici\xF3n Y).","Set top border":"Establecer borde superior","Set _PARAM0_ top border to _PARAM2_":"Establecer borde superior de _PARAM0_ a _PARAM2_","Top border value":"Valor del borde superior","Set left border (X position).":"Establecer borde izquierdo (posici\xF3n X).","Set left border":"Establecer borde izquierdo","Set _PARAM0_ left border to _PARAM2_":"Establecer borde izquierdo de _PARAM0_ a _PARAM2_","Left border value":"Valor del borde izquierdo","Set bottom border (Y position).":"Establecer borde inferior (posici\xF3n Y).","Set bottom border":"Establecer borde inferior","Set _PARAM0_ bottom border to _PARAM2_":"Establecer borde inferior de _PARAM0_ a _PARAM2_","Bottom border value":"Valor del borde inferior","Set right border (X position).":"Establecer borde derecho (posici\xF3n X).","Set right border":"Establecer borde derecho","Set _PARAM0_ right border to _PARAM2_":"Establecer borde derecho de _PARAM0_ a _PARAM2_","Right border value":"Valor del borde derecho","Set trigger offset (pixels).":"Establecer desplazamiento de activaci\xF3n (p\xEDxeles).","Set trigger offset":"Establecer desplazamiento de activaci\xF3n","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Establecer desplazamiento de activaci\xF3n de _PARAM0_ a _PARAM2_ p\xEDxeles","SetScreen Offset Leaving Value":"Guardar Valor de Desplazamiento de la Pantalla de la Pantalla","Screen Wrap (physics objects)":"Envoltura de pantalla (objetos de f\xEDsica)","Angular Velocity":"Velocidad angular","Linear Velocity X":"Velocidad lineal X","Linear Velocity Y":"Velocidad lineal Y","Save current velocity values.":"Guardar valores actuales de la velocidad de desplazamiento de la pantalla.","Save current velocity values":"Guardar valores actuales de la velocidad de desplazamiento de la pantalla de _PARAM0_","Save current velocity values of _PARAM0_":"Guardar valores actuales de la velocidad de desplazamiento de la pantalla de _PARAM0_","Apply saved velocity values.":"Aplicar valores de velocidad guardados","Apply saved velocity values":"Aplicar valores de velocidad guardados de _PARAM0_","Apply saved velocity values of _PARAM0_":"Aplicar valores de velocidad guardados de _PARAM0_","Animate Shadow Clones":"Anima clones de sombra","Create and animate shadow clones that follow the path of a primary object.":"Crea y anima clones de sombra que siguen el camino de un objeto primario.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Seleccione el objeto principal, el objeto clon de sombra, el n\xFAmero de clones de sombra, el n\xFAmero de cuadros entre clones de sombra, la velocidad a la que los clones de sombra desaparecer\xE1n (si se desea), el valor Z de los clones de sombra y la capa en la que se crear\xE1n los clones de sombra.","Animate shadow clones that follow the path of a primary object":"Animar clones de sombra que siguen la trayectoria de un objeto principal","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Crea y anima _PARAM3_ copias de _PARAM2_ que sigan la posici\xF3n de _PARAM1_, con _PARAM4_ fotogramas vac\xEDos entre clones de sombra, y desvaneciendo la opacidad de los clones de sombra en _PARAM5_ por clon. Reduce la escala de los clones de sombra en _PARAM6_ por clon. Los clones de sombra se crear\xE1n en la capa _PARAM7_ con un valor Z de _PARAM8_. Coincidir escala X: _PARAM9_ Coincidir escala Y: _PARAM10_ Coincidir \xE1ngulo: _PARAM11_ Coincidir animaci\xF3n: _PARAM12_ Cuadro de animaci\xF3n coincidente: _PARAM13_ Volteo vertical coincidente: _PARAM14_ Volteo horizontal coincidente: _PARAM15_","Object that shadow clones will follow":"Objeto al que seguir\xE1n los clones de sombra","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Los clones de las sombras se har\xE1n de este objeto (No puede ser el mismo objeto utilizado para el objeto principal)","Number of shadow clones (Default: 1)":"N\xFAmero de clones de sombra (Predeterminado: 1)","Number of empty frames between shadow clones (Default: 1)":"N\xFAmero de cuadros vac\xEDos entre clones de sombra (Predeterminado: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Velocidad de desvanecimiento (Rango: 0 a 255) (Predeterminado: 0)","Decrease in opacity for each consecutive shadow clone":"Disminuci\xF3n de la opacidad para cada clon de sombra consecutivo","Shrink speed (Range: 0 to 100) (Default: 0)":"Velocidad de decaimiento (Rango: 0 a 100) (Predeterminado: 0)","Decrease in scale for each consecutive shadow clone":"Disminuci\xF3n de escala para cada clon de sombra consecutivo","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Los clones de sombra se crear\xE1n en esta capa. (Predeterminado: \"\") (Base Layer)","Z value for created shadow clones":"Valor Z para los clones de sombra creados","Match X scale of primary object:":"Hacer coincidir la escala X del objeto principal:","Match Y scale of primary object:":"Hacer coincidir la escala Y del objeto principal:","Match angle of primary object:":"Hacer coincidir el \xE1ngulo del objeto principal:","Match animation of primary object:":"Hacer coincidir la animaci\xF3n del objeto principal:","Match animation frame of primary object:":"Hacer coincidir el fotograma de animaci\xF3n del objeto principal:","Match the vertical flip of primary object:":"Hacer coincidir el reflejo vertical del objeto principal:","Match the horizontal flip of primary object:":"Hacer coincidir el reflejo horizontal del objeto principal:","Delete shadow clone objects that are linked to a primary object.":"Eliminar objetos de clon de sombra que est\xE1n vinculados a un objeto primario.","Delete shadow clone objects that are linked to a primary object":"Eliminar objetos de clon de sombra que est\xE1n vinculados a un objeto primario","Primary object":"Objeto primario","Shadow clones":"Clones de sombra","Shake object":"Agitar objeto","Shake an object.":"Agita un objeto.","Shake objects with translation and rotation.":"Sacudir objetos con traslaci\xF3n y rotaci\xF3n.","Shake object (position, angle)":"Sacudir objeto (posici\xF3n, \xE1ngulo)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Agitar un objeto, utilizando una o m\xE1s formas de agitar (posici\xF3n, \xE1ngulo). Aseg\xFArese de \"Dejar de agitar\" antes de comenzar una nueva agitaci\xF3n si utiliza diferentes par\xE1metros.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Detener cualquier agitaci\xF3n de un objeto que fue iniciada por la extensi\xF3n Agitar objeto.","Stop any shaking of object that was initiated by the Shake Object extension.":"Dejar de agitar el objeto que fue iniciado por la extensi\xF3n Agitar objeto.","Stop shaking the object":"Dejar de agitar el objeto","3D object shake":"Agitaci\xF3n de objetos 3D","Shake 3D objects.":"Agita objetos 3D.","Shake 3D objects with translation and rotation.":"Sacudir objetos 3D con traslaci\xF3n y rotaci\xF3n.","3D shake":"Sacudida 3D","Translation amplitude on X axis":"Amplitud de traslaci\xF3n en el eje X","Translation amplitude on Y axis":"Amplitud de traslaci\xF3n en el eje Y","Translation amplitude on Z axis":"Amplitud de traslaci\xF3n en el eje Z","Rotation amplitude around X axis":"Amplitud de rotaci\xF3n alrededor del eje X","Rotation amplitude around Y axis":"Amplitud de rotaci\xF3n alrededor del eje Y","Rotation amplitude around Z axis":"Amplitud de rotaci\xF3n alrededor del eje Z","Start to shake at the object creation":"Comenzar a sacudir en la creaci\xF3n del objeto","Shake the object with a linear easing at the start and the end.":"Agitar el objeto con un suavizado lineal al principio y al final.","Shake":"Agitar _PARAM0_ durante _PARAM2_ segundos con _PARAM3_ segundos de suavizado al inicio y _PARAM4_ segundos para detenerse","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Agitar _PARAM0_ durante _PARAM2_ segundos. Modificar amplitud de la posici\xF3n _PARAM3_ en el eje X y _PARAM4_ en el eje Y, amplitud de la rotaci\xF3n del \xE1ngulo _PARAM5_. Esperar _PARAM6_ segundos entre agitaciones. Seguir agitando hasta que se detenga: _PARAM7_","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Agitar el objeto con un suavizado lineal al principio y seguir agitando hasta que se use la acci\xF3n de detenci\xF3n.","Start shaking":"Comenzar a agitar _PARAM0_ con _PARAM2_ segundos de suavizado","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Comenzar a agitar _PARAM0_ con _PARAM2_ segundos de suavizado","Stop shaking the object with a linear easing.":"Det\xE9n el movimiento del objeto con una suavizaci\xF3n lineal.","Stop shaking":"Det\xE9n el movimiento","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Det\xE9n el movimiento de _PARAM0_ con _PARAM2_ segundos de suavizaci\xF3n","Check if the object is shaking.":"Verifica si el objeto est\xE1 movi\xE9ndose.","Is shaking":"Est\xE1 movi\xE9ndose","Check if the object is stopping to shake.":"Verifica si el objeto est\xE1 dejando de moverse.","Is stopping to shake":"Est\xE1 dejando de moverse","_PARAM0_ is stopping to shake":"_PARAM0_ est\xE1 dejando de moverse","the shaking frequency of the object.":"la frecuencia de movimiento del objeto.","Shaking frequency":"Frecuencia de movimiento","the shaking frequency":"la frecuencia de movimiento","Return the easing factor according to start properties.":"Devuelve el factor de suavizaci\xF3n de acuerdo a las propiedades iniciales.","Start easing factor":"Factor de suavizaci\xF3n inicial","Return the easing factor according to stop properties.":"Devuelve el factor de suavizaci\xF3n de acuerdo a las propiedades finales.","Stop easing factor":"Factor de suavizaci\xF3n final","stop easing factor":"factor de suavizaci\xF3n final","Share dialog and sharing options":"Di\xE1logo de compartir y opciones de compartir","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Permite compartir contenido a trav\xE9s del cuadro de di\xE1logo de compartir del sistema. Funciona solo en el m\xF3vil (navegador o aplicaci\xF3n m\xF3vil).","Share a link or text via another app using the system share dialog.":"Compartir un enlace o texto a trav\xE9s de otra aplicaci\xF3n utilizando el cuadro de di\xE1logo de compartir del sistema.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Compartir texto: _PARAM1_ y url: _PARAM2_ con t\xEDtulo _PARAM3_","Text to share":"Texto a compartir","Url to share":"URL a compartir","Title to show in the Share dialog":"T\xEDtulo para mostrar en el cuadro de di\xE1logo de compartir","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Comprueba si el navegador/sistema operativo del dispositivo admite la compartici\xF3n. La compartici\xF3n generalmente no es compatible en navegadores de escritorio o aplicaciones de escritorio.","Sharing is supported":"La compartici\xF3n es compatible","The browser or system supports sharing":"El navegador o sistema admite la compartici\xF3n","the result of the last share dialog.":"el resultado del \xFAltimo cuadro de di\xE1logo de compartir.","Result of the last share dialog":"Resultado del \xFAltimo cuadro de di\xE1logo de compartir","the result of the last share dialog":"el resultado del \xFAltimo cuadro de di\xE1logo de compartir"," Shock wave effect":"Efecto de onda de choque","Draw shock wave.":"Dibujar onda de choque.","Draw ellipse shock waves.":"Dibujar ondas de choque de elipse.","Ellipse shock wave":"Onda de choque de elipse","Start width":"Ancho inicial","Start height":"Altura inicial","Start outline thickness":"Grosor de contorno inicial","Outline":"Contorno","Start angle":"\xC1ngulo inicial","End width":"Ancho final","End height":"Altura final","End outline thickness":"Grosor de contorno final","End angle":"\xC1ngulo final","Timing":"Tiempo","Fill the shape":"Llenar la forma","the start width of the object.":"el ancho inicial del objeto.","the start width":"el ancho inicial","the start height of the object.":"la altura inicial del objeto.","the start height":"la altura inicial","the start outline of the object.":"el contorno inicial del objeto.","the start outline":"el contorno inicial","the start angle of the object.":"el \xE1ngulo inicial del objeto.","the start angle":"el \xE1ngulo inicial","the end width of the object.":"el ancho final del objeto.","the end width":"el ancho final","the end height of the object.":"la altura final del objeto.","the end height":"la altura final","the end outline thickness of the object.":"el grosor del contorno final del objeto.","the end outline thickness":"el grosor del contorno final","the end Color of the object.":"el color final del objeto.","End Color":"Color final","the end Color":"el color final","the end Opacity of the object.":"la opacidad final del objeto.","End Opacity":"Opacidad final","the end Opacity":"la opacidad final","the end angle of the object.":"el \xE1ngulo final del objeto.","the end angle":"el \xE1ngulo final","the duration of the animation.":"la duraci\xF3n de la animaci\xF3n.","the duration":"la duraci\xF3n","the easing of the animation.":"la suavizaci\xF3n de la animaci\xF3n.","the easing":"la suavizaci\xF3n","Check if the shape is filled.":"Comprobar si la forma est\xE1 rellenada.","Shape filled":"Forma rellenada","The shape of _PARAM0_ is filled":"La forma de _PARAM0_ est\xE1 rellenada","Enable or disable the filling of the shape.":"Activar o desactivar el relleno de la forma.","Enable filling":"Activar relleno","Enable filling of _PARAM0_ : _PARAM2_":"Activar el relleno de _PARAM0_ : _PARAM2_","IsFilled":"Est\xE1Relleno","Draw star shock waves.":"Dibujar ondas de choque estelares.","Star shock waves":"Ondas de estrellas","Start radius":"Radio de inicio","Start Inner radius":"Radio interno de inicio","Shape":"Forma","End radius":"Radio final","End inner radius":"Radio interno final","Number of points":"N\xFAmero de puntos","the start radius of the object.":"el radio inicial del objeto.","the start radius":"el radio inicial","the start inner radius of the object.":"el radio interno inicial del objeto.","Start inner radius":"Radio interno inicial","the start inner radius":"el radio interno inicial","the start outline thickness of the object.":"el grosor del contorno inicial del objeto.","the start outline thickness":"el grosor del contorno inicial","the end radius of the object.":"el radio final del objeto.","the end radius":"el radio final","the end inner radius of the object.":"el radio interior final del objeto.","the end inner radius":"el radio interior final","IsFilling":"\xBFSe est\xE1 llenando?","the number of points of the star.":"la cantidad de puntos de la estrella.","the number of points":"la cantidad de puntos","Smooth Camera":"C\xE1mara suave","Smoothly scroll to follow an object.":"Desplazarse suavemente para seguir un objeto.","Leftward catch-up speed (in ratio per second)":"Velocidad de alcanzar a la izquierda (en proporci\xF3n por segundo)","Catch-up speed":"Velocidad de alcance","Rightward catch-up speed (in ratio per second)":"Velocidad de alcanzar a la derecha (en proporci\xF3n por segundo)","Upward catch-up speed (in ratio per second)":"Velocidad de alcanzar hacia arriba (en proporci\xF3n por segundo)","Downward catch-up speed (in ratio per second)":"Velocidad de alcanzar hacia abajo (en proporci\xF3n por segundo)","Follow on X axis":"Seguir en el eje X","Follow on Y axis":"Seguir en el eje Y","Follow free area left border":"Seguir \xE1rea libre borde izquierdo","Follow free area right border":"Seguir \xE1rea libre borde derecho","Follow free area top border":"Seguir \xE1rea libre borde superior","Follow free area bottom border":"Seguir \xE1rea libre borde inferior","Camera offset X":"Desplazamiento de c\xE1mara X","Camera offset Y":"Desplazamiento de c\xE1mara Y","Camera delay":"Retraso de c\xE1mara","Forecast time":"Tiempo de pron\xF3stico","Forecast history duration":"Duraci\xF3n del historial de pron\xF3sticos","Index (local variable)":"\xCDndice (variable local)","Leftward maximum speed":"Velocidad m\xE1xima hacia la izquierda","Rightward maximum speed":"Velocidad m\xE1xima hacia la derecha","Upward maximum speed":"Velocidad m\xE1xima hacia arriba","Downward maximum speed":"Velocidad m\xE1xima hacia abajo","OldX (local variable)":"OldX (variable local)","OldY (local variable)":"OldY (variable local)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Mover la c\xE1mara m\xE1s cerca del objeto. Esta acci\xF3n debe ser llamada despu\xE9s de que el objeto se haya movido durante el marco.","Move the camera closer":"Mover la c\xE1mara m\xE1s cerca","Move the camera closer to _PARAM0_":"Mover la c\xE1mara m\xE1s cerca de _PARAM0_","Move the camera closer to the object.":"Mover la c\xE1mara m\xE1s cerca del objeto.","Do move the camera closer":"Hacer mover la c\xE1mara m\xE1s cerca","Do move the camera closer _PARAM0_":"Hacer mover la c\xE1mara m\xE1s cerca de _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Retrasar la c\xE1mara de acuerdo a una velocidad m\xE1xima y alcanzar el retraso.","Wait and catch up":"Esperar y alcanzar","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Retrasar la c\xE1mara de _PARAM0_ durante: _PARAM2_ segundos de acuerdo a la velocidad m\xE1xima _PARAM3_;_PARAM4_ segundos y alcanzar en _PARAM5_ segundos","Waiting duration (in seconds)":"Duraci\xF3n de espera (en segundos)","Waiting maximum camera target speed X":"Velocidad m\xE1xima del objetivo de la c\xE1mara en X durante la espera","Waiting maximum camera target speed Y":"Velocidad m\xE1xima del objetivo de la c\xE1mara en Y durante la espera","Catch up duration (in seconds)":"Duraci\xF3n de alcance (en segundos)","Draw the targeted and actual camera position.":"Dibujar la posici\xF3n objetivo y actual de la c\xE1mara.","Draw debug":"Dibujar depuraci\xF3n","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Dibujar la posici\xF3n objetivo y actual de la c\xE1mara para _PARAM0_ en _PARAM2_","Enable or disable the following on X axis.":"Habilitar o deshabilitar lo siguiente en el eje X.","Follow on X":"Seguir en X","The camera follows _PARAM0_ on X axis: _PARAM2_":"La c\xE1mara sigue a _PARAM0_ en el eje X: _PARAM2_","Enable or disable the following on Y axis.":"Habilitar o deshabilitar lo siguiente en el eje Y.","Follow on Y":"Seguir en Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"La c\xE1mara sigue a _PARAM0_ en el eje Y: _PARAM2_","Change the camera follow free area right border.":"Cambiar el borde derecho de la zona libre de seguimiento de la c\xE1mara.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Cambiar el borde derecho de la zona libre de seguimiento de la c\xE1mara de _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Cambiar el \xE1rea de seguimiento de la c\xE1mara en el borde izquierdo libre.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Cambiar el \xE1rea de seguimiento de la c\xE1mara a la izquierda de _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Cambiar el \xE1rea de seguimiento de la c\xE1mara en el borde superior libre.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Cambiar el \xE1rea de seguimiento de la c\xE1mara a la parte superior de _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Cambiar el \xE1rea de seguimiento de la c\xE1mara en el borde inferior libre.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Cambiar el \xE1rea de seguimiento de la c\xE1mara en el borde inferior de _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia la izquierda (en p\xEDxeles por segundo).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia la izquierda de _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Velocidad m\xE1xima hacia la izquierda (en proporci\xF3n por segundo)","Change the camera rightward maximum speed (in pixels per second).":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia la derecha (en p\xEDxeles por segundo).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia la derecha de _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Velocidad m\xE1xima hacia la derecha (en p\xEDxeles por segundo)","Change the camera upward maximum speed (in pixels per second).":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia arriba (en p\xEDxeles por segundo).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia arriba de _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Velocidad m\xE1xima hacia arriba (en p\xEDxeles por segundo)","Change the camera downward maximum speed (in pixels per second).":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia abajo (en p\xEDxeles por segundo).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad m\xE1xima de la c\xE1mara hacia abajo de _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Velocidad m\xE1xima hacia abajo (en p\xEDxeles por segundo)","Change the camera leftward catch-up speed (in ratio per second).":"Cambiar la velocidad de alcance de la c\xE1mara hacia la izquierda (en proporci\xF3n por segundo).","Leftward catch-up speed":"Velocidad de alcance hacia la izquierda","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad de alcance de la c\xE1mara hacia la izquierda de _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Cambiar la velocidad de alcance de la c\xE1mara hacia la derecha (en proporci\xF3n por segundo).","Rightward catch-up speed":"Velocidad de alcance hacia la derecha","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad de alcance de la c\xE1mara hacia la derecha de _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Cambiar la velocidad de alcance de la c\xE1mara hacia abajo (en proporci\xF3n por segundo).","Downward catch-up speed":"Velocidad de alcance hacia abajo","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad de alcance de la c\xE1mara hacia abajo de _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Cambiar la velocidad de alcance de la c\xE1mara hacia arriba (en proporci\xF3n por segundo).","Upward catch-up speed":"Velocidad de alcance hacia arriba","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Cambiar la velocidad de alcance de la c\xE1mara hacia arriba de _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"el desplazamiento de la c\xE1mara en el eje X del objeto. Esto no es la diferencia actual entre el objeto y la posici\xF3n de la c\xE1mara.","the camera offset on X axis":"el desplazamiento de la c\xE1mara en el eje X","Change the camera offset on X axis of an object.":"Cambiar el desplazamiento de la c\xE1mara en el eje X de un objeto.","Camera Offset X":"Desplazamiento X de la c\xE1mara","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Cambiar el desplazamiento de la c\xE1mara en el eje X de _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"el desplazamiento de la c\xE1mara en el eje Y del objeto. Esto no es la diferencia actual entre el objeto y la posici\xF3n de la c\xE1mara.","the camera offset on Y axis":"el desplazamiento de la c\xE1mara en el eje Y","Change the camera offset on Y axis of an object.":"Cambiar el desplazamiento de la c\xE1mara en el eje Y de un objeto.","Camera Offset Y":"Desplazamiento Y de la c\xE1mara","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Cambiar el desplazamiento de la c\xE1mara en el eje Y de _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Cambiar el tiempo de predicci\xF3n de la c\xE1mara (en segundos).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Cambiar el tiempo de predicci\xF3n de la c\xE1mara de _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Cambiar el retraso de la c\xE1mara (en segundos).","Change the camera delay of _PARAM0_: _PARAM2_":"Cambiar el retraso de la c\xE1mara de _PARAM0_: _PARAM2_","Return follow free area left border X.":"Devolver el borde izquierdo del \xE1rea libre que sigue en el eje X.","Free area left":"\xC1rea libre izquierda","Return follow free area right border X.":"Devolver el borde derecho del \xE1rea libre que sigue en el eje X.","Free area right":"\xC1rea libre derecha","Return follow free area bottom border Y.":"Devolver el borde inferior del \xE1rea libre que sigue en el eje Y.","Free area bottom":"\xC1rea libre inferior","Return follow free area top border Y.":"Devolver el borde superior del \xE1rea libre que sigue en el eje Y.","Free area top":"\xC1rea libre superior","Update delayed position and delayed history. This is called in doStepPreEvents.":"Actualizar la posici\xF3n retrasada y el historial retrasado. Esto se llama en doStepPreEvents.","Update delayed position":"Actualizar la posici\xF3n retrasada","Update delayed position and delayed history of _PARAM0_":"Actualizar la posici\xF3n retrasada y el historial retrasado de _PARAM0_","Check if the camera following target is delayed from the object.":"Comprobar si la c\xE1mara que sigue el objetivo est\xE1 retrasada respecto al objeto.","Camera is delayed":"La c\xE1mara est\xE1 retrasada","The camera of _PARAM0_ is delayed":"La c\xE1mara de _PARAM0_ est\xE1 retrasada","Return the current camera delay.":"Devolver el retraso actual de la c\xE1mara.","Current delay":"Retraso actual","Check if the camera following is waiting at a reduced speed.":"Comprobar si la c\xE1mara que sigue est\xE1 esperando a una velocidad reducida.","Camera is waiting":"La c\xE1mara est\xE1 esperando","The camera of _PARAM0_ is waiting":"La c\xE1mara de _PARAM0_ est\xE1 esperando","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Agregar una posici\xF3n al historial para predecir. Esto se llama 2 veces en UpadteDelayedPosition.","Add forecast history position":"Agregar posici\xF3n de historia de pron\xF3stico","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Agregar el tiempo: _PARAM2_ y la posici\xF3n: _PARAM3_; _PARAM4_ al historial de pron\xF3stico de _PARAM0_","Object X":"Objeto X","Object Y":"Objeto Y","Update forecasted position. This is called in doStepPreEvents.":"Actualizar posici\xF3n pronosticada. Esto se llama en doStepPreEvents.","Update forecasted position":"Actualizar posici\xF3n pronosticada","Update forecasted position of _PARAM0_":"Actualizar posici\xF3n pronosticada de _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Proyecto termina la posici\xF3n de la historia para tener el vector en la l\xEDnea de regresi\xF3n lineal. Esta funci\xF3n solo es llamada por UpdateForecastedPosition.","Project history ends":"Proyecto termina","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Proyecto m\xE1s viejo de la historia: _PARAM2_;_PARAM3_ y la posici\xF3n m\xE1s nueva: _PARAM4_;_PARAM5_ de _PARAM0_","OldestX":"M\xE1s viejo X","OldestY":"M\xE1s viejo Y","Newest X":"M\xE1s nuevo X","Newest Y":"M\xE1s nuevo Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Devolver la relaci\xF3n entre el tiempo de pron\xF3stico y la duraci\xF3n de la historia. Esta funci\xF3n solo es llamada por UpdateForecastedPosition.","Forecast time ratio":"Proporci\xF3n de tiempo de pron\xF3stico","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Desplazamiento suave para seguir a un personaje y estabilizar la c\xE1mara al saltar.","Smooth platformer camera":"C\xE1mara de plataformas suave","Smooth camera behavior":"Comportamiento de c\xE1mara suave","Follow free area top in the air":"Seguir el \xE1rea libre en la parte superior del aire","Follow free area bottom in the air":"Seguir el \xE1rea libre en la parte inferior del aire","Follow free area top on the floor":"Sigue el \xE1rea libre en la parte superior del suelo","Follow free area bottom on the floor":"Sigue el \xE1rea libre en la parte inferior del suelo","Upward speed in the air (in ratio per second)":"Velocidad hacia arriba en el aire (en proporci\xF3n por segundo)","Downward speed in the air (in ratio per second)":"Velocidad hacia abajo en el aire (en proporci\xF3n por segundo)","Upward speed on the floor (in ratio per second)":"Velocidad hacia arriba en el suelo (en proporci\xF3n por segundo)","Downward speed on the floor (in ratio per second)":"Velocidad hacia abajo en el suelo (en proporci\xF3n por segundo)","Upward maximum speed in the air":"Velocidad m\xE1xima hacia arriba en el aire","Downward maximum speed in the air":"Velocidad m\xE1xima hacia abajo en el aire","Upward maximum speed on the floor":"Velocidad m\xE1xima hacia arriba en el suelo","Downward maximum speed on the floor":"Velocidad m\xE1xima hacia abajo en el suelo","Rectangular grid":"Rejilla rectangular","Snap objects on a virtual grid.":"Ajustar objetos en una rejilla virtual.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Ajustar objeto a una cuadr\xEDcula virtual (es decir: esta no es la cuadr\xEDcula utilizada en el editor).","Snap objects to a virtual grid":"Ajustar objetos a una cuadr\xEDcula virtual","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar _PARAM1_ a una cuadr\xEDcula virtual utilizando celdas con ancho: _PARAM2_px, alto _PARAM3_px y una posici\xF3n de compensaci\xF3n (_PARAM4_; _PARAM5_)","Speed restrictions":"Restricciones de velocidad","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limitar la velocidad m\xE1xima de movimiento y rotaci\xF3n de un objeto por fuerzas o el comportamiento f\xEDsico.","Limit the maximum speed an object will move from (non-physics) forces.":"Limitar la velocidad m\xE1xima a la que un objeto se mover\xE1 a partir de las fuerzas (no f\xEDsicas).","Enforce max movement speed":"Imponer la velocidad m\xE1xima de movimiento","Maximum speed (pixels/second)":"Velocidad m\xE1xima (p\xEDxeles/segundo)","Limit the maximum speed an object will move from physics forces.":"Limitar la velocidad m\xE1xima a la que un objeto se mover\xE1 a partir de las fuerzas f\xEDsicas.","Enforce max movement speed (physics)":"Imponer la velocidad m\xE1xima de movimiento (f\xEDsica)","Limit the maximum rotation speed of an object from physics forces.":"Limitar la velocidad m\xE1xima de rotaci\xF3n de un objeto a partir de fuerzas f\xEDsicas.","Enforce max rotation speed (physics)":"Imponer la velocidad m\xE1xima de rotaci\xF3n (f\xEDsica)","Maximum rotation speed (degrees/second)":"Velocidad m\xE1xima de rotaci\xF3n (grados/segundo)","Object Masking":"Enmascaramiento de objetos","Use a sprite or a shape painter to mask another object.":"Usar un sprite o un pintor de formas para enmascarar otro objeto.","Define a shape painter as a mask of an object.":"Definir un dibujante de formas como m\xE1scara de un objeto.","Mask an object with a shape painter":"Enmascarar un objeto con un dibujante de formas","Mask _PARAM1_ with mask _PARAM2_":"Enmascarar _PARAM1_ con m\xE1scara _PARAM2_","Object to mask":"Objeto a enmascarar","Shape painter to use as a mask":"Dibujante de formas a usar como m\xE1scara","Define a sprite as a mask of an object.":"Definir un sprite como m\xE1scara de un objeto.","Mask an object with a sprite":"Enmascarar un objeto con un sprite","Sprite object to use as a mask":"Objeto de sprite para usar como m\xE1scara","Remove the mask of the specified object.":"Eliminar la m\xE1scara del objeto especificado.","Remove the mask":"Quitar la m\xE1scara","Remove the mask of _PARAM1_":"Quitar la m\xE1scara de _PARAM1_","Object with a mask to remove":"Objeto con una m\xE1scara para quitar","Multitouch joystick and buttons (sprite)":"Joystick multit\xE1ctil y botones (sprite)","Joysticks or buttons for touchscreens.":"Joysticks o botones para pantallas t\xE1ctiles.","Check if a button is pressed on a gamepad.":"Verificar si se presiona un bot\xF3n en un gamepad.","Multitouch controller button pressed":"Bot\xF3n del controlador multit\xE1ctil presionado","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"El bot\xF3n _PARAM2_ del controlador multit\xE1ctil _PARAM1_ est\xE1 presionado","Multitouch controller identifier (1, 2, 3, 4...)":"Identificador del controlador multit\xE1ctil (1, 2, 3, 4...)","Button name":"Nombre del bot\xF3n","Check if a button is released on a gamepad.":"Verificar si se libera un bot\xF3n en un gamepad.","Multitouch controller button released":"Bot\xF3n del controlador multit\xE1ctil liberado","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"El bot\xF3n _PARAM2_ del controlador multit\xE1ctil _PARAM1_ est\xE1 liberado","Change a button state for a multitouch controller.":"Cambiar el estado de un bot\xF3n para un controlador multit\xE1ctil.","Button state":"Estado del bot\xF3n","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Marcar el bot\xF3n _PARAM2_ como _PARAM3_ para el controlador multit\xE1ctil _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Cambiar el radio de la zona muerta de un joystick. La zona muerta es un \xE1rea para la cual el movimiento en los sticks no se tendr\xE1 en cuenta (en lugar de ello, se considerar\xE1 que el stick no se movi\xF3).","Dead zone radius":"Radio de la zona muerta","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Cambiar la zona muerta del joystick multit\xE1ctil _PARAM2_ del controlador multit\xE1ctil _PARAM1_ a _PARAM3_","Joystick name":"Nombre del joystick","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Devolver el radio de la zona muerta de un joystick. La zona muerta es un \xE1rea para la cual el movimiento en los sticks no se tendr\xE1 en cuenta (en lugar de ello, se considerar\xE1 que el stick no se movi\xF3).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Cambiar la zona muerta del joystick multit\xE1ctil _PARAM2_ del controlador multit\xE1ctil _PARAM1_ a _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"el \xEDndice de direcci\xF3n (izquierda = 1, abajo = 1, derecha = 2, arriba = 3) para un \xE1ngulo (en grados).","Angle to 4-way index":"\xC1ngulo al \xEDndice de 4 v\xEDas","The angle _PARAM1_ 4-way index":"El \xE1ngulo _PARAM1_ es el \xEDndice de 4 v\xEDas _PARAM2_","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"el \xEDndice de direcci\xF3n (izquierda = 1, abajo-izquierda = 1... arriba-izquierda = 7) para un \xE1ngulo (en grados).","Angle to 8-way index":"\xC1ngulo al \xEDndice de 8 v\xEDas","The angle _PARAM1_ 8-way index":"El \xE1ngulo _PARAM1_ es el \xEDndice de 8 v\xEDas _PARAM2_","Check if angle is in a given direction.":"Verificar si el \xE1ngulo est\xE1 en una direcci\xF3n dada.","Angle 4-way direction":"Direcci\xF3n de 4 v\xEDas del \xE1ngulo","The angle _PARAM1_ is the 4-way direction _PARAM2_":"El \xE1ngulo _PARAM1_ es la direcci\xF3n de 4 v\xEDas _PARAM2_","Angle 8-way direction":"Direcci\xF3n de 8 v\xEDas del \xE1ngulo","The angle _PARAM1_ is the 8-way direction _PARAM2_":"El \xE1ngulo _PARAM1_ es la direcci\xF3n de 8 v\xEDas _PARAM2_","Check if joystick is pushed in a given direction.":"Compruebe si el joystick est\xE1 empujado en una direcci\xF3n dada.","Joystick pushed in a direction (4-way)":"Joystick empujado en una direcci\xF3n (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"El joystick _PARAM2_ del controlador multit\xE1ctil _PARAM1_ est\xE1 empujado en la direcci\xF3n _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick empujado en una direcci\xF3n (8 v\xEDas)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"el porcentaje que se ha alejado el pulgar del centro del joystick (Rango: 0 a 1).","Joystick force (deprecated)":"Fuerza del joystick (obsoleto)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Fuerza del joystick _PARAM2_ del controlador multit\xE1ctil _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"la fuerza del stick del controlador multit\xE1ctil (de 0 a 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"fuerza del stick _PARAM2_ del controlador multit\xE1ctil _PARAM1_","Stick name":"Nombre del bot\xF3n","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Cambiar el porcentaje que se ha alejado el pulgar del centro del joystick (Rango: 0 a 1).","Joystick force":"Fuerza del joystick","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Cambiar la fuerza del joystick _PARAM2_ del controlador multit\xE1ctil _PARAM1_ a _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Devolver el \xE1ngulo hacia el que apunta el joystick (Rango: -180 a 180).","Joystick angle (deprecated)":"\xC1ngulo del joystick (obsoleto)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Devolver el \xE1ngulo hacia el que apunta el stick del controlador multit\xE1ctil (Rango: -180 a 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Cambiar el \xE1ngulo hacia el que apunta el joystick (Rango: -180 a 180).","Joystick angle":"\xC1ngulo del joystick","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Cambiar el \xE1ngulo del joystick _PARAM2_ del controlador multit\xE1ctil _PARAM1_ a _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Devolver la fuerza del stick del controlador multit\xE1ctil en el eje X (de -1 a la izquierda a 1 a la derecha).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Devolver la fuerza del stick del controlador multit\xE1ctil en el eje Y (de -1 en la parte superior a 1 en la parte inferior).","Check if a new touch has started on the right or left side of the screen.":"Compruebe si ha comenzado un nuevo toque en el lado derecho o izquierdo de la pantalla.","New touch on a screen side":"Nuevo toque en un lado de la pantalla","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Un nuevo toque ha comenzado en el lado _PARAM2_ de la pantalla en la capa de _PARAM1_","Multitouch joystick":"Joystick multit\xE1ctil","Screen side":"Lado de la pantalla","Joystick that can be controlled by interacting with a touchscreen.":"Palanca de mando que puede ser controlada interactuando con una pantalla t\xE1ctil.","Multitouch Joystick":"Palanca de mando multit\xE1ctil","Dead zone radius (range: 0 to 1)":"Radio de la zona muerta (rango: 0 a 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"La zona muerta es un \xE1rea para la cual el movimiento en los joysticks no se tendr\xE1 en cuenta (en su lugar, se considerar\xE1 que el stick no se ha movido)","Joystick angle (range: -180 to 180)":"\xC1ngulo de la palanca de mando (rango: -180 a 180)","Joystick force (range: 0 to 1)":"Fuerza de la palanca de mando (rango: 0 a 1)","the joystick force (from 0 to 1).":"la fuerza del joystick (de 0 a 1).","the joystick force":"la fuerza del joystick","Change the joystick angle of _PARAM0_ to _PARAM2_":"Cambiar el \xE1ngulo del joystick de _PARAM0_ a _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Devolver la fuerza del stick en el eje X (de -1 a la izquierda a 1 a la derecha).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Devolver la fuerza del stick en el eje Y (de -1 en la parte superior a 1 en la parte inferior).","Joystick pushed in a direction (4-way movement)":"Joystick presionado en una direcci\xF3n (movimiento de 4 v\xEDas)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ est\xE1 presionado en la direcci\xF3n _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick presionado en una direcci\xF3n (movimiento de 8 v\xEDas)","Check if a joystick is pressed.":"Comprobar si un joystick est\xE1 presionado.","Joystick pressed":"Joystick presionado","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ est\xE1 presionado","Reset the joystick values (except for angle, which stays the same)":"Restablecer los valores del joystick (excepto el \xE1ngulo, que permanece igual)","Reset":"Restablecer","Reset the joystick of _PARAM0_":"Restablecer el joystick de _PARAM0_","the multitouch controller identifier.":"el identificador del controlador multit\xE1ctil.","Multitouch controller identifier":"Identificador del controlador multit\xE1ctil","the multitouch controller identifier":"el identificador del control multit\xE1ctil","the joystick name.":"el nombre del joystick.","the joystick name":"el nombre del joystick","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"el radio de la zona muerta (rango: 0 a 1) del joystick. La zona muerta es un \xE1rea en la que el movimiento de los palos no se tendr\xE1 en cuenta (en lugar de eso, se considerar\xE1 que el palo no se ha movido).","the dead zone radius":"el radio de la zona muerta","Force the joystick into the pressing state.":"Forzar el joystick en el estado de presi\xF3n.","Force start pressing":"Forzar inicio de presi\xF3n","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Forzar inicio de presi\xF3n _PARAM0_ con identificador t\xE1ctil: _PARAM2_","Detect button presses made on a touchscreen.":"Detectar pulsaciones de botones realizadas en una pantalla t\xE1ctil.","Multitouch button":"Bot\xF3n multit\xE1ctil","Button identifier":"Identificador de bot\xF3n","TouchID":"Identificaci\xF3n de toque","Button released":"Bot\xF3n liberado","Triggering circle radius":"Radio del c\xEDrculo desencadenante","This circle adds up to the object collision mask.":"Este c\xEDrculo se suma a la m\xE1scara de colisi\xF3n del objeto.","Check if button is released.":"Comprobar si el bot\xF3n est\xE1 liberado.","Button _PARAM0_ is released":"Bot\xF3n _PARAM0_ est\xE1 liberado","Check if button is pressed.":"Comprobar si el bot\xF3n est\xE1 presionado.","Button pressed":"Bot\xF3n presionado","Button _PARAM0_ is pressed":"Bot\xF3n _PARAM0_ est\xE1 presionado","Mark the button _PARAM0_ as _PARAM2_":"Marcar el bot\xF3n _PARAM0_ como _PARAM2_","Control a platformer character with a multitouch controller.":"Controla un personaje de plataformas con un controlador multit\xE1ctil.","Platformer multitouch controller mapper":"Mapeador de controlador multit\xE1ctil de plataformas","Platform character behavior":"Comportamiento del personaje de plataformas","Controller identifier (1, 2, 3, 4...)":"Identificador del controlador (1, 2, 3, 4...)","Jump button name":"Nombre del bot\xF3n de salto","Control a 3D physics character with a multitouch controller.":"Controla un personaje de f\xEDsica 3D con un controlador multit\xE1ctil.","3D platformer multitouch controller mapper":"Mapeador de controlador multit\xE1ctil de plataformas 3D","3D shooter multitouch controller mapper":"Mapeador de controlador multit\xE1ctil de disparos 3D","Control camera rotations with a multitouch controller.":"Controla las rotaciones de la c\xE1mara con un controlador multit\xE1ctil.","First person camera multitouch controller mapper":"Mapeador de controlador multit\xE1ctil de c\xE1mara en primera persona","Control a top-down character with a multitouch controller.":"Controla un personaje de arriba hacia abajo con un controlador multit\xE1ctil.","Top-down multitouch controller mapper":"Mapeador de controlador multit\xE1ctil de arriba hacia abajo","Joystick for touchscreens.":"Palanca de mando para pantallas t\xE1ctiles.","Pass the object property values to the behavior.":"Pasar los valores de la propiedad del objeto al comportamiento.","Update configuration":"Actualizar configuraci\xF3n","Update the configuration of _PARAM0_":"Actualizar la configuraci\xF3n de _PARAM0_","Show the joystick until it is released.":"Mostrar el joystick hasta que se libere.","Show and start pressing":"Mostrar y empezar a presionar","Show _PARAM0_ at the cursor position and start pressing":"Mostrar _PARAM0_ en la posici\xF3n de cursor y empezar a presionar","Return the X position of a specified touch":"Devolver la posici\xF3n X de un toque especificado","Touch X position (on parent)":"Posici\xF3n X del toque (en el padre)","De/activate control of the joystick.":"Activar/desactivar el control del joystick.","De/activate control":"Activar/desactivar control","Activate control of _PARAM0_: _PARAM1_":"Activar control de _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Comprobar si un stick est\xE1 presionado.","Stick pressed":"Stick presionado","Stick _PARAM0_ is pressed":"Stick _PARAM0_ est\xE1 presionado","the strick force (from 0 to 1).":"la fuerza de palo (de 0 a 1).","the stick force":"la fuerza de palo","the stick force on X axis (from -1 at the left to 1 at the right).":"la fuerza del palo en el eje X (de -1 a la izquierda a 1 a la derecha).","the stick X force":"la fuerza de X del palo","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"la fuerza del stick en el eje Y (de -1 en la parte superior a 1 en la parte inferior).","the stick Y force":"la fuerza Y del stick","Return the angle the joystick is pointing towards (from -180 to 180).":"Devuelve el \xE1ngulo hacia el que apunta el joystick (de -180 a 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Devuelve el \xE1ngulo hacia el que est\xE1 apuntando el stick (de -180 a 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ est\xE1 presionado en la direcci\xF3n _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"el identificador del controlador multit\xE1ctil (1, 2, 3, 4...).","the joystick name of the object.":"el nombre del joystick del objeto.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"el radio de la zona muerta del joystick (rango: 0 a 1). La zona muerta es un \xE1rea en la que el movimiento de los joysticks no se tendr\xE1 en cuenta (en su lugar, el stick se considerar\xE1 como no movido).","Sprite Sheet Animations":"Animaciones de hoja de sprites","Animate a tiled sprite from a sprite sheet.":"Animar un sprite en mosaico de una hoja de sprites.","Animates a sprite sheet using JSON (see extension description).":"Anima una hoja de sprites usando JSON (ver descripci\xF3n de la extensi\xF3n).","JSON sprite sheet animator":"Animador de hoja de sprites JSON","JSON formatted text describing the sprite sheet":"Texto formateado JSON que describe la hoja de sprites","Current animation":"Animaci\xF3n actual","Current frame of the animation":"Cuadro actual de la animaci\xF3n","Currently displayed frame name":"Nombre del cuadro mostrado actualmente","Speed of the animation (in seconds)":"Velocidad de la animaci\xF3n (en segundos)","Loads the JSON data into the behavior":"Carga los datos JSON en el comportamiento","Load the JSON":"Cargar el JSON","Load the JSON of _PARAM0_":"Cargar el JSON de _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Actualizar el objeto adjunto al comportamiento utilizando los \xFAltimos valores de las propiedades.","Update the object":"Actualizar el objeto","Update object _PARAM0_ with properties of _PARAM1_":"Actualizar el objeto _PARAM0_ con las propiedades de _PARAM1_","Updates the animation frame.":"Actualiza el fotograma de animaci\xF3n.","Update the animation frame":"Actualizar el fotograma de animaci\xF3n","Update the current animation frame of _PARAM0_ to _PARAM2_":"Actualiza el fotograma de animaci\xF3n actual de _PARAM0_ a _PARAM2_","The frame to set to":"El fotograma al que se establecer\xE1","Loads a new JSON spritesheet data into the behavior.":"Carga una nueva hoja de sprites JSON en el comportamiento.","Load data from a JSON resource":"Cargar datos de un recurso JSON","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Cargar datos de la hoja de sprites JSON para _PARAM0_ desde _PARAM2_","The JSON to load":"El JSON a cargar","Display one frame without animating the object.":"Mostrar un marco sin animar el objeto.","Display a frame":"Mostrar un fotograma","Display frame _PARAM2_ of _PARAM0_":"Mostrar el fotograma _PARAM2_ de _PARAM0_","The frame to display":"El fotograma a mostrar","Play an animation from the sprite sheet.":"Reproducir una animaci\xF3n de la hoja de sprites.","Play Animation":"Reproducir animaci\xF3n","Play animation _PARAM2_ of _PARAM0_":"Reproducir la animaci\xF3n _PARAM2_ de _PARAM0_","The name of the animation":"El nombre de la animaci\xF3n","The name of the current animation. __null if no animation is playing.":"El nombre de la animaci\xF3n actual. __null si no se est\xE1 reproduciendo ninguna animaci\xF3n.","If Current Frame of _PARAM0_ = _PARAM2_":"Si el fotograma actual de _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"El nombre del marco actualmente mostrado.","Current frame":"Marco actual","Pause the animation of a sprite sheet.":"Pausar la animaci\xF3n de una hoja de sprites.","Pause animation":"Pausar animaci\xF3n","Pause the current animation of _PARAM0_":"Pausar la animaci\xF3n actual de _PARAM0_","Resume a paused animation of a sprite sheet.":"Reanudar una animaci\xF3n pausada de una hoja de sprites.","Resume animation":"Reanudar animaci\xF3n","Resume the current animation of _PARAM0_":"Reanudar la animaci\xF3n actual de _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Anima una hoja de sprite vertical (de arriba a abajo).","Vertical sprite sheet animator":"Animador de hoja de sprite vertical","Horizontal width of sprite (in pixels)":"Ancho horizontal del sprite (en p\xEDxeles)","Vertical height of sprite (in pixels)":"Alto vertical del sprite (en p\xEDxeles)","Empty space between each sprite (in pixels)":"Espacio vac\xEDo entre cada sprite (en p\xEDxeles)","Column of the animation":"Columna de la animaci\xF3n","First Frame of the animation":"Primer fotograma de la animaci\xF3n","Last Frame of the animation":"\xDAltimo fotograma de la animaci\xF3n","Current Frame of the animation":"Fotograma actual de la animaci\xF3n","Set the animation frame.":"Establecer el marco de animaci\xF3n.","Set the animation frame":"Establecer el marco de animaci\xF3n","Set the current frame of _PARAM0_ to _PARAM2_":"Establecer el marco actual de _PARAM0_ a _PARAM2_","The frame":"El marco","Play animation":"Reproducci\xF3n de animaci\xF3n","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Reproducir animaci\xF3n de _PARAM0_ en la columna _PARAM5_ desde los marcos _PARAM2_ hasta _PARAM3_ a una velocidad de _PARAM4_","First frame of the animation":"Primer marco de la animaci\xF3n","Last frame of the animation":"\xDAltimo marco de la animaci\xF3n","Duration for each frame (seconds)":"Duraci\xF3n de cada marco (segundos)","The column containing the animation":"La columna que contiene la animaci\xF3n","The current frame of the current animation.":"El marco actual de la animaci\xF3n actual.","Pause the animation of _PARAM0_":"Pausar la animaci\xF3n de _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Anima una hoja de sprite horizontal (de izquierda a derecha).","Horizontal sprite sheet animator":"Animador de hoja de sprite horizontal","Row of the animation":"Fila de la animaci\xF3n","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Reproducir animaci\xF3n de _PARAM0_ en la fila _PARAM5_ desde los marcos _PARAM2_ hasta _PARAM3_ a velocidad _PARAM4_","Last Frame of animation":"\xDAltimo marco de la animaci\xF3n","What row is the animation in":"En qu\xE9 fila est\xE1 la animaci\xF3n","Toggle switch":"Interruptor de palanca","Toggle switch that users can click or touch.":"Interruptor de palanca que los usuarios pueden hacer clic o tocar.","The finite state machine used internally by the switch object.":"La m\xE1quina de estados finitos utilizada internamente por el objeto de conmutaci\xF3n.","Switch finite state machine":"M\xE1quina de estados finitos de conmutaci\xF3n","Check if the toggle switch is checked.":"Compruebe si el interruptor de alternancia est\xE1 marcado.","Check if the toggle switch was checked in the current frame.":"Compruebe si el interruptor de alternancia se marc\xF3 en el marco actual.","Has just been checked":"Acaba de ser marcado","_PARAM0_ has just been checked":"_PARAM0_ acaba de ser marcado","Check if the toggle switch was unchecked in the current frame.":"Compruebe si el interruptor de alternancia se desmarc\xF3 en el marco actual.","Has just been unchecked":"Acaba de ser desmarcado","_PARAM0_ has just been unchecked":"_PARAM0_ acaba de ser desmarcado","Check if the toggle switch was toggled in the current frame.":"Compruebe si el interruptor de alternancia se cambi\xF3 en el marco actual.","Has just been toggled":"Acaba de cambiar","_PARAM0_ has just been toggled":"_PARAM0_ acaba de cambiar","Check (or uncheck) the toggle switch.":"Marque (o desmarque) el interruptor de alternancia.","Check (or uncheck)":"Marcar (o desmarcar)","Check _PARAM0_: _PARAM2_":"Marcar _PARAM0_: _PARAM2_","IsChecked":"Est\xE1 marcado","Toggle the switch.":"Cambiar el interruptor.","Toggle":"Alternar","Toggle _PARAM0_":"Alternar _PARAM0_","A toggle switch that users can click or touch.":"Un interruptor de palanca que los usuarios pueden hacer clic o tocar.","Check if the toggle switch was checked or unchecked in the current frame.":"Marcar si el interruptor est\xE1 marcado o desmarcado en el fotograma actual.","Check _PARAM0_: _PARAM1_":"Marcar _PARAM0_: _PARAM1_","Update the state animation.":"Actualizar la animaci\xF3n de estado.","Update state animation":"Actualizar la animaci\xF3n de estado","Update the state animation of _PARAM0_":"Actualizar la animaci\xF3n de estado de _PARAM0_","Star Rating Bar":"Barra de calificaci\xF3n de estrellas","An animated bar to rate out of 5.":"Una barra animada para calificar sobre 5.","Default rate":"Tasa predeterminada","Shaking stars on hover":"Estrellas temblorosas al pasar el mouse","Make the stars shaking on hover":"Hacer temblar las estrellas al pasar el mouse","Disable the rating":"Desactivar la calificaci\xF3n","the rate of the object.":"la tasa del objeto.","the rate":"la tasa","Check if the object is disabled.":"Comprobar si el objeto est\xE1 desactivado.","_PARAM0_ is disabled":"_PARAM0_ est\xE1 desactivado","Enable or disable the object.":"Activar o desactivar el objeto.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ est\xE1 desactivado: _PARAM1_","Disable":"Desactivar","Stay On Screen":"Mantener en pantalla","Move the object to keep it visible on the screen.":"Mover el objeto para mantenerlo visible en la pantalla.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Fuerza al objeto a permanecer visible en la pantalla colocando nuevamente su posici\xF3n dentro del \xE1rea visible de la c\xE1mara.","Stay on Screen":"Permanecer en pantalla","Top margin":"Margen superior","Bottom margin":"Margen inferior","Left margin":"Margen izquierdo","Right margin":"Margen derecho","the top margin (in pixels) to leave between the object and the screen border.":"el margen superior (en p\xEDxeles) que debe dejarse entre el objeto y el borde de la pantalla.","Screen top margin":"Margen superior de la pantalla","the top margin":"el margen superior","the bottom margin (in pixels) to leave between the object and the screen border.":"el margen inferior (en p\xEDxeles) que debe dejarse entre el objeto y el borde de la pantalla.","Screen bottom margin":"Margen inferior de la pantalla","the bottom margin":"el margen inferior","the left margin (in pixels) to leave between the object and the screen border.":"el margen izquierdo (en p\xEDxeles) que debe dejarse entre el objeto y el borde de la pantalla.","Screen left margin":"Margen izquierdo de la pantalla","the left margin":"el margen izquierdo","the right margin (in pixels) to leave between the object and the screen border.":"el margen derecho (en p\xEDxeles) que debe dejarse entre el objeto y el borde de la pantalla.","Screen right margin":"Margen derecho de la pantalla","the right margin":"el margen derecho","Stick objects to others":"Pegar objetos a otros","Make objects follow the position and rotation of the object they are stuck to.":"Hacer que los objetos sigan la posici\xF3n y la rotaci\xF3n del objeto al que est\xE1n pegados.","Check if the object is stuck to another object.":"Comprueba si el objeto est\xE1 pegado a otro objeto.","Is stuck to another object":"Est\xE1 pegado a otro objeto","_PARAM1_ is stuck to _PARAM3_":"El _PARAM1_ est\xE1 pegado al _PARAM3_","Sticker":"Pegatina","Sticker behavior":"Comportamiento de la pegatina","Basis":"Base","Stick the object to another. Use the action to stick the object, or unstick it later.":"Pegue el objeto a otro. Utilice la acci\xF3n para pegar el objeto o despegarlo m\xE1s tarde.","Only follow the position":"Solo seguir la posici\xF3n","Destroy when the object it's stuck on is destroyed":"Destruir cuando el objeto al que est\xE1 pegado se destruya","Stick on another object.":"Pegar en otro objeto.","Stick":"Pegar","Stick _PARAM0_ to _PARAM2_":"Pegar _PARAM0_ en _PARAM2_","Object to stick to":"Objeto para pegarse","Unstick from the object it was stuck to.":"Despegar del objeto al que estaba pegado.","Unstick":"Despegar","Unstick _PARAM0_":"Despegar _PARAM0_","Sway":"Sacudida","Sway objects like grass in the wind.":"Mecer los objetos como la hierba en el viento.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Hacer que varias instancias de un objeto se balanceen en diferentes momentos, \xFAtil para que la hierba se balancee al azar.","Sway uses the tween behavior":"Sway utiliza el comportamiento de interpolaci u00f3n.","Maximum angle to the left (in degrees) - Use a negative number":"\xC1ngulo m\xE1ximo a la izquierda (en grados) - Utilice un n\xFAmero negativo","Maximum angle to the right (in degrees) - Use a positive number":"\xC1ngulo m\xE1ximo a la derecha (en grados) - Utilice un n\xFAmero positivo","Mininum value for random tween time range for angle (seconds)":"Valor m\xEDnimo para rango de tiempo aleatorio para la animaci\xF3n de \xE1ngulo (segundos)","Maximum value for random tween time range for angle (seconds)":"Valor m\xE1ximo para rango de tiempo aleatorio para la animaci\xF3n de \xE1ngulo (segundos)","Minimum Y scale amount":"Cantidad m\xEDnima de escala en Y","Y scale":"Escala en Y","Maximum Y scale amount":"Cantidad m\xE1xima de escala en Y","Mininum value for random tween time range for Y scale (seconds)":"Valor m\xEDnimo para rango de tiempo aleatorio para la escala en Y (segundos)","Maximum value for random tween time range for Y scale (seconds)":"Valor m\xE1ximo para rango de tiempo aleatorio para la escala en Y (segundos)","Set sway angle left and right.":"Establecer el \xE1ngulo de balanceo a la izquierda y a la derecha.","Set sway angle left and right":"Establecer el \xE1ngulo de balanceo a la izquierda y a la derecha","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Balancear el \xE1ngulo de _PARAM0_ a _PARAM2_\xB0 a la izquierda y a _PARAM3_\xB0 a la derecha","Angle to the left (degrees) - Use negative number":"\xC1ngulo hacia la izquierda (grados) - Usar un n\xFAmero negativo","Angle to the right (degrees) - Use positive number":"\xC1ngulo hacia la derecha (grados) - Usar un n\xFAmero positivo","Set sway angle time range.":"Establecer el rango de tiempo del \xE1ngulo de balanceo.","Set sway angle time range":"Establecer el rango de tiempo del \xE1ngulo de balanceo","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Rango de tiempo de interpolaci\xF3n para el \xE1ngulo de _PARAM0_, establecer el m\xEDnimo a _PARAM2_ segundos y el m\xE1ximo a _PARAM3_ segundos","Angle tween time minimum (seconds)":"Tiempo de interpolaci\xF3n m\xEDnimo del \xE1ngulo (segundos)","Angle tween time maximum (seconds)":"Tiempo de interpolaci\xF3n m\xE1ximo del \xE1ngulo (segundos)","Set sway Y scale mininum and maximum.":"Establecer el m\xEDnimo y el m\xE1ximo de la escala Y del balanceo.","Set sway Y scale mininum and maximum":"Establecer el m\xEDnimo y el m\xE1ximo de la escala Y del balanceo","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Balancear la escala Y de _PARAM0_ de _PARAM2_ a _PARAM3_","Minimum Y scale":"Escala Y m\xEDnima","Maximum Y scale":"Escala Y m\xE1xima","Set Y scale time range.":"Establecer el rango de tiempo de la escala Y.","Set sway Y scale time range":"Establecer el rango de tiempo de la escala Y del balanceo","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Rango de tiempo de interpolaci\xF3n para la escala Y de _PARAM0_, establecer el m\xEDnimo a _PARAM2_ segundos y el m\xE1ximo a _PARAM3_ segundos","Y scale tween time minimum (seconds)":"Tiempo de interpolaci\xF3n m\xEDnimo de la escala Y (segundos)","Y scale tween time maximum (seconds)":"Tiempo de interpolaci\xF3n m\xE1ximo de la escala Y (segundos)","Swipe Gesture":"Gesto de deslizamiento","Detect swipe gestures based on their distance and duration.":"Detectar gestos de deslizamiento basados en su distancia y duraci\xF3n.","Enable (or disable) swipe gesture detection.":"Habilitar (o deshabilitar) la detecci\xF3n de gestos de deslizamiento.","Enable (or disable) swipe gesture detection":"Habilitar (o deshabilitar) la detecci\xF3n de gestos de deslizamiento","Enable swipe detection: _PARAM1_":"Habilitar la detecci\xF3n de deslizamiento: _PARAM1_","Enable swipe detection":"Habilitar la detecci\xF3n de deslizamiento","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Dibuje una l\xEDnea que indique el gesto de deslizamiento actual. Edite el \"Tama\xF1o del contorno\" del pintor de formas para ajustar el grosor de la l\xEDnea.","Draw swipe gesture":"Dibuje el gesto de deslizamiento","Draw a line with _PARAM1_ that shows the current swipe":"Dibuje una l\xEDnea con _PARAM1_ que muestre el deslizamiento actual","Shape painter used to draw swipe":"Pintor de formas utilizado para dibujar el desplazamiento","Change the layer used to detect swipe gestures.":"Cambiar la capa utilizada para detectar los gestos de deslizamiento.","Layer used to detect swipe gestures":"Capa utilizada para detectar los gestos de deslizamiento","Use layer _PARAM1_ to detect swipe gestures":"Usar la capa _PARAM1_ para detectar los gestos de deslizamiento","the Layer used to detect swipe gestures.":"la Capa utilizada para detectar gestos de deslizamiento","the Layer used to detect swipe gestures":"la Capa utilizada para detectar los gestos de deslizamiento","Swipe angle (degrees).":"\xC1ngulo de deslizamiento (grados).","Swipe angle (degrees)":"\xC1ngulo de deslizamiento (grados)","the swipe angle (degrees)":"el \xE1ngulo de deslizamiento (grados)","Swipe distance (pixels).":"Distancia de deslizamiento (p\xEDxeles).","Swipe distance (pixels)":"Distancia de deslizamiento (p\xEDxeles)","the swipe distance (pixels)":"la distancia de deslizamiento (p\xEDxeles)","Swipe distance in horizontal direction (pixels).":"Distancia de deslizamiento en direcci\xF3n horizontal (p\xEDxeles).","Swipe distance in horizontal direction (pixels)":"Distancia de deslizamiento en direcci\xF3n horizontal (p\xEDxeles)","the swipe distance in horizontal direction (pixels)":"la distancia de deslizamiento en direcci\xF3n horizontal (p\xEDxeles)","Swipe distance in vertical direction (pixels).":"Distancia de deslizamiento en direcci\xF3n vertical (p\xEDxeles).","Swipe distance in vertical direction (pixels)":"Distancia de deslizamiento en direcci\xF3n vertical (p\xEDxeles)","the swipe distance in vertical direction (pixels)":"la distancia de deslizamiento en direcci\xF3n vertical (p\xEDxeles)","Start point of the swipe X position.":"Posici\xF3n X del punto de inicio del deslizamiento.","Start point of the swipe X position":"Posici\xF3n X del punto de inicio del deslizamiento","the start point of the swipe X position":"la posici\xF3n X del punto de inicio del deslizamiento","Start point of the swipe Y position.":"Posici\xF3n Y del punto de inicio del deslizamiento.","Start point of the swipe Y position":"Posici\xF3n Y del punto de inicio del deslizamiento","the start point of the swipe Y position":"la posici\xF3n Y del punto de inicio del deslizamiento","End point of the swipe X position.":"Posici\xF3n X del punto final del deslizamiento.","End point of the swipe X position":"Posici\xF3n X del punto final del deslizamiento","the end point of the swipe X position":"la posici\xF3n X del punto final del deslizamiento","End point of the swipe Y position.":"Posici\xF3n Y del punto final del deslizamiento.","End point of the swipe Y position":"Posici\xF3n Y del punto final del deslizamiento","the end point of the swipe Y position":"la posici\xF3n Y del punto final del deslizamiento","Swipe duration (seconds).":"Duraci\xF3n del deslizamiento (segundos).","Swipe duration (seconds)":"Duraci\xF3n del deslizamiento (segundos)","swipe duration (seconds)":"duraci\xF3n del deslizamiento (segundos)","Check if a swipe is currently in progress.":"Verifique si hay un deslizamiento en progreso.","Swipe is in progress":"Deslizamiento en progreso","Check if swipe detection is enabled.":"Verifique si la detecci\xF3n de deslizamiento est\xE1 habilitada.","Is swipe detection enabled":"\xBFEst\xE1 habilitada la detecci\xF3n de deslizamiento?","Swipe detection is enabled":"La detecci\xF3n de deslizamiento est\xE1 habilitada","Check if the swipe has just ended.":"Verifique si el deslizamiento acaba de terminar.","Swipe just ended":"El deslizamiento acaba de terminar","Swipe has just ended":"El deslizamiento acaba de terminar","Check if swipe moved in a given direction.":"Verifique si el deslizamiento se movi\xF3 en una direcci\xF3n dada.","Swipe moved in a direction (4-way movement)":"El deslizamiento se movi\xF3 en una direcci\xF3n (movimiento de 4 v\xEDas)","Swipe moved in direction _PARAM1_":"El deslizamiento se movi\xF3 en direcci\xF3n _PARAM1_","Swipe moved in a direction (8-way movement)":"El deslizamiento se movi\xF3 en una direcci\xF3n (movimiento de 8 v\xEDas)","Text-to-Speech":"Texto a voz","An extension to enable the use of Text-to-Speech features.":"Una extensi\xF3n para habilitar el uso de las funciones de texto a voz.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Habla un mensaje de texto en voz alta a trav\xE9s del texto a voz del sistema.","Speak out a message":"Habla un mensaje","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Dice _PARAM1_ con voz _PARAM2_, volumen _PARAM3_%, velocidad _PARAM4_% y tono _PARAM5%","The message to be spoken":"El mensaje a ser hablado","The voice to be used":"La voz que se utilizar\xE1","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Las voces var\xEDan dependiendo del sistema operativo. \nAqu\xED hay una lista de nombres de voz de Windows: https://bit.ly/windows-voices \nY aqu\xED hay una lista de nombres de voz para MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volumen entre 0% y 100%","Speed between 10% and 1000%":"Velocidad entre 10% y 1000%","Pitch between 0% and 200%":"Tonos entre 0% y 200%","Forces all Text-to-Speech to be stopped.":"Fuerza a todos los Texto a Voz a detenerse.","Force stop speaking":"Forzar para que deje de hablar","Third person camera":"C\xE1mara en tercera persona","Move the camera to look at an object from a given distance.":"Mover la c\xE1mara para mirar un objeto desde una distancia dada.","Move the camera to look at a position from a distance.":"Mover la c\xE1mara para observar una posici\xF3n desde una distancia.","Look at a position from a distance (deprecated)":"Observar una posici\xF3n desde una distancia (obsoleto)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Mover la c\xE1mara de _PARAM6_ para observar _PARAM1_; _PARAM2_ desde _PARAM3_ p\xEDxeles con una rotaci\xF3n de _PARAM4_\xB0 y una elevaci\xF3n de _PARAM5_\xB0","Position on X axis":"Posici\xF3n en el eje X","Position on Y axis":"Posici\xF3n en el eje Y","Rotation angle (around Z axis)":"\xC1ngulo de rotaci\xF3n (alrededor del eje Z)","Elevation angle (around Y axis)":"\xC1ngulo de elevaci\xF3n (alrededor del eje Y)","Move the camera to look at an object from a distance.":"Mover la c\xE1mara para observar un objeto desde una distancia.","Look at an object from a distance (deprecated)":"Observar un objeto desde una distancia (obsoleto)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Mover la c\xE1mara de _PARAM5_ para observar _PARAM1_ desde _PARAM2_ p\xEDxeles con una rotaci\xF3n de _PARAM3_\xB0 y una elevaci\xF3n de _PARAM4_\xB0","Look at a position from a distance":"Observar una posici\xF3n desde una distancia","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Mover la c\xE1mara de _PARAM7_ para observar _PARAM1_; _PARAM2_; _PARAM3_ desde _PARAM4_ p\xEDxeles con una rotaci\xF3n de _PARAM5_\xB0 y una elevaci\xF3n de _PARAM6_\xB0","Position on Z axis":"Posici\xF3n en el eje Z","Look at an object from a distance":"Observar un objeto desde una distancia","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Mover la c\xE1mara de _PARAM6_ para observar _PARAM1_ desde _PARAM3_ p\xEDxeles con una rotaci\xF3n de _PARAM4_\xB0 y una elevaci\xF3n de _PARAM5_\xB0","Smoothly follow an object at a distance.":"Seguir suavemente un objeto a una distancia.","Halfway time for rotation":"Tiempo intermedio para rotaci\xF3n","Halfway time on Z axis":"Tiempo intermedio en el eje Z","Camera distance":"Distancia de la c\xE1mara","Lateral distance offset":"Desplazamiento de distancia lateral","Ahead distance offset":"Desplazamiento de distancia frontal","Z offset":"Desplazamiento en el eje Z","Rotation angle offset":"Desplazamiento del \xE1ngulo de rotaci\xF3n","Elevation angle offset":"Desplazamiento del \xE1ngulo de elevaci\xF3n","Follow free area top border on Z axis":"Seguir el borde superior del \xE1rea libre en el eje Z","Follow free area bottom border on Z axis":"Seguir el borde inferior del \xE1rea libre en el eje Z","Automatically rotate the camera with the object":"Rotar autom\xE1ticamente la c\xE1mara con el objeto","Targeted camera rotation angle":"\xC1ngulo de rotaci\xF3n de la c\xE1mara objetivo","When this angle is set, the camera follow this value instead of the object angle.":"Cuando se establece este \xE1ngulo, la c\xE1mara sigue este valor en lugar del \xE1ngulo del objeto.","Rotate the camera all the way to the targeted angle.":"Girar la c\xE1mara completamente hacia el \xE1ngulo deseado.","Rotate the camera all the way":"Girar la c\xE1mara completamente","Rotate the camera all the way to the targeted angle of _PARAM0_":"Girar la c\xE1mara completamente hacia el \xE1ngulo deseado de _PARAM0_","the camera rotation.":"La rotaci\xF3n de la c\xE1mara.","Camera rotation":"Rotaci\xF3n de la c\xE1mara","the camera rotation":"la rotaci\xF3n de la c\xE1mara","the halfway time for rotation of the object.":"la mitad del tiempo para la rotaci\xF3n del objeto.","Halfway time for rotation":"Tiempo intermedio para la rotaci\xF3n","the halfway time for rotation":"la mitad del tiempo para la rotaci\xF3n","the halfway time on Z axis of the object.":"la mitad del tiempo en el eje Z del objeto.","the halfway time on Z axis":"la mitad del tiempo en el eje Z","Return follow free area bottom border Z.":"Devolver el m\xEDnimo de la zona de \xE1rea libre Z a seguir.","Free area Z min":"Zona libre Z m\xEDnima","Return follow free area top border Z.":"Devolver el m\xE1ximo de la zona de \xE1rea libre Z a seguir.","Free area Z max":"\xC1rea libre Z m\xE1xima","the follow free area top border on Z axis of the object.":"el borde superior del \xE1rea libre de seguimiento en el eje Z del objeto.","the follow free area top border on Z axis":"el borde superior del \xE1rea libre de seguimiento en el eje Z","the follow free area bottom border on Z axis of the object.":"el borde inferior del \xE1rea libre de seguimiento en el eje Z del objeto.","the follow free area bottom border on Z axis":"el borde inferior del \xE1rea libre de seguimiento en el eje Z","the camera distance of the object.":"la distancia de la c\xE1mara del objeto.","the camera distance":"la distancia de la c\xE1mara","the lateral distance offset of the object.":"la compensaci\xF3n de distancia lateral del objeto.","the lateral distance offset":"la compensaci\xF3n de distancia lateral","the ahead distance offset of the object.":"la compensaci\xF3n de distancia adelantada del objeto.","the ahead distance offset":"la compensaci\xF3n de distancia adelantada","the z offset of the object.":"la compensaci\xF3n de la coordenada z del objeto.","the z offset":"la compensaci\xF3n de la coordenada z","the rotation angle offset of the object.":"la compensaci\xF3n del \xE1ngulo de rotaci\xF3n del objeto.","the rotation angle offset":"la compensaci\xF3n del \xE1ngulo de rotaci\xF3n","the elevation angle offset of the object.":"la compensaci\xF3n del \xE1ngulo de elevaci\xF3n del objeto.","the elevation angle offset":"la compensaci\xF3n del \xE1ngulo de elevaci\xF3n","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"el \xE1ngulo de rotaci\xF3n de la c\xE1mara objetivo del objeto. Cuando se establece este \xE1ngulo, la c\xE1mara sigue este valor en lugar del \xE1ngulo del objeto.","Targeted rotation angle":"\xC1ngulo de rotaci\xF3n deseado","the targeted camera rotation angle":"el \xE1ngulo de rotaci\xF3n deseado de la c\xE1mara objetivo","3D Flip":"Giro 3D","Flip sprites with a 3D rotation effect.":"Voltear sprites con efecto de rotaci\xF3n 3D.","Flip a Sprite with a 3D effect.":"Voltear un Sprite con un efecto 3D.","Flipping method":"M\xE9todo de volteo","Front animation name":"Nombre de la animaci\xF3n frontal","Animation method":"M\xE9todo de animaci\xF3n","Back animation name":"Nombre de la animaci\xF3n trasera","Start a flipping animation on the object.":"Iniciar una animaci\xF3n de volteo en el objeto.","Flip the object (deprecated)":"Voltear el objeto (obsoleto)","Flip _PARAM0_ over _PARAM2_ms":"Voltear _PARAM0_ durante _PARAM2_ms","Duration (in milliseconds)":"Duraci\xF3n (en milisegundos)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Iniciar una animaci\xF3n de volteo en el objeto. El punto de origen X debe estar configurado en el centro del objeto.","Flip the object":"Voltear el objeto","Flip _PARAM0_ over _PARAM2_ seconds":"Voltear _PARAM0_ durante _PARAM2_ segundos","Jump to the end of the flipping animation.":"Saltar al final de la animaci\xF3n de volteo.","Jump to flipping end":"Saltar al final del volteo","Jump to the end of _PARAM0_ flipping":"Saltar al final del volteo _PARAM0_","Checks if a flipping animation is currently playing.":"Comprueba si una animaci\xF3n de volteo se est\xE1 reproduciendo actualmente.","Flipping is playing":"Est\xE1 reproduci\xE9ndose el volteo","_PARAM0_ is flipping":"_PARAM0_ est\xE1 volte\xE1ndose","Checks if the object is flipped or will be flipped.":"Comprueba si el objeto est\xE1 volteado o se voltear\xE1.","Is flipped":"Est\xE1 volteado","_PARAM0_ is flipped":"_PARAM0_ est\xE1 volteado","Flips the object to one specific side.":"Voltea el objeto hacia un lado espec\xEDfico.","Flip to a side (deprecated)":"Voltear a un lado (obsoleto)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Voltear _PARAM0_ hacia el lado opuesto: _PARAM2_ m\xE1s de _PARAM3_ms","Reverse side":"Lado opuesto","Flips the object to one specific side. The X origin point must be set at the object center.":"Voltea el objeto hacia un lado espec\xEDfico. El punto de origen X debe estar configurado en el centro del objeto.","Flip to a side":"Voltear a un lado","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Voltear _PARAM0_ al lado opuesto: _PARAM2_ en _PARAM3_ segundos","Visually flipped":"Visualmente volteado","_PARAM0_ is visually flipped":"_PARAM0_ est\xE1 visualmente volteado","Flip visually":"Voltear visualmente","Flip visually _PARAM0_: _PARAM2_":"Voltear visualmente _PARAM0_: _PARAM2_","Flipped":"Volteado","Resource bar (separated units)":"Barra de recursos (unidades separadas)","Unit width":"Ancho de la unidad","How much pixels to show for a value of 1.":"Cu\xE1ntos p\xEDxeles mostrar para un valor de 1.","Show the background":"Mostrar el fondo","Center the bar of _PARAM0_":"Centrar la barra de _PARAM0_","Time formatting":"Formato de hora","Converts seconds into standard time formats, such as HH:MM:SS. ":"Convierte segundos en formatos de hora est\xE1ndar, como HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Formato de tiempo en segundos a HH:MM:SS.","Format time in seconds to HH:MM:SS":"Formato de tiempo en segundos a HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Formato de tiempo _PARAM1_ a HH:MM:SS en _PARAM2_","Time, in seconds":"Tiempo, en segundos","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Formato de tiempo en segundos a HH:MM:SS.000, incluyendo milisegundos.","Format time in seconds to HH:MM:SS.000":"Formato de tiempo en segundos a HH:MM:SS.000","Timed Back and Forth Movement":"Movimiento Adelante y Atr\xE1s con Temporizador","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Este comportamiento mueve objetos adelante y atr\xE1s durante un tiempo o distancia elegidos, vertical u horizontalmente.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Mueva un objeto (p. ej. enemigo) durante un tiempo o distancia elegida, luego volt\xE9elo y comience de nuevo. \nNota: las animaciones deben estar mirando a la IZQUIERDA.","Move the object vertically (instead of horizontally)":"Mueva el objeto verticalmente (en lugar de horizontalmente)","Moving speed (in pixel/s)":"Velocidad de movimiento (en p\xEDxeles/s)","Moving distance (in pixels)":"Distancia de movimiento (en p\xEDxeles)","Moving maximum time (in seconds)":"Tiempo m\xE1ximo de movimiento (en segundos)","Distance start point":"Punto de inicio de la distancia","position of the sprite at the previous frame":"posici\xF3n del sprite en el fotograma anterior","check that time has elapsed":"verifique que haya transcurrido el tiempo","Toggle switch (for Shape Painter)":"Interruptor de Alternancia (para Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Usar un objeto de dibujo de formas para dibujar un interruptor de palanca en el que los usuarios puedan hacer clic o tocar.","Radius of the thumb (px) Example: 10":"Radio del pulgar (px) Ejemplo: 10","Active thumb color string. Example: 24;119;211":"Color del pulgar activo. Ejemplo: 24;119;211","Opacity of the thumb. Example: 255":"Opacidad del pulgar. Ejemplo: 255","Width of the track (pixels) Example: 20":"Ancho de la pista (p\xEDxeles) Ejemplo: 20","Height of the track (pixels) Example: 14":"Altura de la pista (p\xEDxeles) Ejemplo: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Cadena de color para la pista que est\xE1 a la DERECHA del pulgar. Ejemplo: 150;150;150 (Deje en blanco para usar el color del pulgar)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacidad de la pista que est\xE1 a la DERECHA del pulgar. Ejemplo: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Cadena de color para la pista que est\xE1 a la IZQUIERDA del bot\xF3n. Ejemplo: 24;119;211 (Dejar en blanco para usar el color del bot\xF3n)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacidad de la pista que est\xE1 a la IZQUIERDA del bot\xF3n. Ejemplo: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Tama\xF1o del halo cuando el mouse se posa y hace clic en el bot\xF3n. Ejemplo: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacidad del halo cuando el mouse se posa en el bot\xF3n. Ejemplo: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacidad del halo que aparece cuando se presiona el interruptor de la palanca. Ejemplo: 64","Number of pixels the thumb is from the left side of the track.":"N\xFAmero de p\xEDxeles que separan el bot\xF3n del lado izquierdo de la pista.","Disabled":"Desactivado","State has been changed (used in ToggleChecked function)":"El estado ha cambiado (usado en la funci\xF3n ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"Cadena de color del bot\xF3n inactivo. Ejemplo: 255;255;255","Click or press has started on toggle switch":"Haga clic o presione para comenzar en el interruptor de la palanca","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Desplazamiento (Y) de la sombra en el bot\xF3n. N\xFAmeros positivos mueven la sombra hacia abajo, los n\xFAmeros negativos mueven la sombra hacia arriba. Ejemplo: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Desplazamiento (X) de la sombra en el bot\xF3n. N\xFAmeros positivos mueven la sombra hacia la derecha, los n\xFAmeros negativos mueven la sombra hacia la izquierda. Ejemplo: 0","Opacity of shadow on thumb. Example: 32":"Opacidad de la sombra en el bot\xF3n. Ejemplo: 32","Need redraw":"Necesita redibujar","Was hovered":"Ha sido se\xF1alado","Change the track width.":"Cambiar el ancho de la pista.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Cambiar el ancho de la pista de _PARAM0_ a _PARAM2_ p\xEDxeles","Change the track height.":"Cambiar la altura de la pista.","Track height":"Altura de la pista","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Cambiar la altura de la pista de _PARAM0_ a _PARAM2_ p\xEDxeles","Change the thumb opacity.":"Cambiar la opacidad del dedo.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad del dedo de _PARAM0_ a _PARAM2_","Change the inactive track opacity.":"Cambiar la opacidad de la pista inactiva.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad de la pista inactiva de _PARAM0_ a _PARAM2_","Change the active track opacity.":"Cambiar la opacidad de la pista activa.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad de la pista activa de _PARAM0_ a _PARAM2_","Change the halo opacity when the thumb is pressed.":"Cambiar la opacidad del halo cuando se presiona el dedo.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad del halo de _PARAM0_ a _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Cambiar la opacidad del halo cuando se desliza el dedo sobre \xE9l.","Change the offset on Y axis of the thumb shadow.":"Cambiar el desplazamiento en el eje Y de la sombra del dedo.","Thumb shadow offset on Y axis":"Desplazamiento en Y de la sombra del dedo","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Cambiar el desplazamiento en Y de la sombra del dedo de _PARAM0_ a _PARAM2_","Y offset (pixels)":"Desplazamiento en Y (p\xEDxeles)","Change the offset on X axis of the thumb shadow.":"Cambiar el desplazamiento en el eje X de la sombra del dedo.","Thumb shadow offset on X axis":"Desplazamiento de sombra de pulgar en el eje X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Cambiar el desplazamiento en el eje X de la sombra del pulgar de _PARAM0_ a _PARAM2_","X offset (pixels)":"Desplazamiento en X (p\xEDxeles)","Change the thumb shadow opacity.":"Cambiar la opacidad de la sombra del pulgar.","Thumb shadow opacity":"Opacidad de la sombra del pulgar","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Cambiar la opacidad de la sombra del pulgar de _PARAM0_ a _PARAM2_","Opacity of shadow on thumb":"Opacidad de la sombra en el pulgar","Change the thumb radius.":"Cambiar el radio del pulgar.","Thumb radius":"Radio del pulgar","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Cambiar el radio del pulgar de _PARAM0_ a _PARAM2_ p\xEDxeles","Change the halo radius.":"Cambiar el radio del halo.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Cambiar el radio del halo de _PARAM0_ a _PARAM2_ p\xEDxeles","Change the active track color (the part on the thumb left).":"Cambiar el color de la pista activa (la parte a la izquierda del pulgar).","Change the active track color of _PARAM0_ to _PARAM2_":"Cambiar el color de la pista activa de _PARAM0_ a _PARAM2_","Color of active track":"Color de la pista activa","Change the inactive track color (the part on the thumb right).":"Cambiar el color de la pista inactiva (la parte a la derecha del pulgar).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Cambiar el color de la pista inactiva de _PARAM0_ a _PARAM2_","Color of inactive track":"Color de la pista inactiva","Change the thumb color (when unchecked).":"Cambiar el color del pulgar (si est\xE1 sin marcar).","Thumb color (when unchecked)":"Color del pulgar (si est\xE1 sin marcar)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Cambiar el color del pulgar de _PARAM0_ (si est\xE1 sin marcar) a _PARAM2_","Change the thumb color (when checked).":"Cambiar el color del pulgar (si est\xE1 marcado).","Thumb color (when checked)":"Color del pulgar (si est\xE1 marcado)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Cambiar el color del pulgar de _PARAM0_ (si est\xE1 marcado) a _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"Si est\xE1 marcado, cambiar a desmarcado. Si est\xE1 desmarcado, cambiar a marcado.","Toggle the switch":"Activar el interruptor","Change _PARAM0_ to opposite state (checked/unchecked)":"Cambiar _PARAM0_ a estado opuesto (marcado/desmarcado)","Disable (or enable) the toggle switch.":"Desactivar (o activar) el interruptor de alternancia.","Disable (or enable) the toggle switch":"Desactivar (o activar) el interruptor de alternancia","Disable _PARAM0_: _PARAM2_":"Desactivar _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Marcar (o desmarcar) el interruptor de alternancia","Set _PARAM0_ to checked: _PARAM2_":"Establecer _PARAM0_ a marcado: _PARAM2_","Check if mouse is hovering over toggle switch.":"Comprobar si el mouse est\xE1 sobre el interruptor de alternancia.","Is mouse hovered over toggle switch?":"\xBFEl rat\xF3n est\xE1 sobre el interruptor de palanca?","Mouse is hovering over _PARAM0_":"El rat\xF3n est\xE1 sobre _PARAM0_","Track width.":"Ancho de la pista.","Track height.":"Altura de la pista.","Offset (Y) of shadow on thumb.":"Desplazamiento (Y) de la sombra en el pulgar.","Offset (Y) of shadow on thumb":"Desplazamiento (Y) de la sombra en el pulgar","Offset (X) of shadow on thumb.":"Desplazamiento (X) de la sombra en el pulgar.","Offset (X) of shadow on thumb":"Desplazamiento (X) de la sombra en el pulgar","Opacity of shadow on thumb.":"Opacidad de la sombra en el pulgar.","Thumb opacity.":"Opacidad del pulgar.","Active track opacity.":"Opacidad de la pista activa.","Inactive track opacity.":"Opacidad de la pista inactiva.","Halo opacity (pressed).":"Opacidad del halo (presionado).","Halo opacity (hover).":"Opacidad del halo (sobre).","Halo radius (pixels).":"Radio del halo (p\xEDxeles).","Active track color.":"Color de la pista activa.","Inactive track color.":"Color de la pista inactiva.","Active thumb color.":"Color del pulgar activo.","Active thumb color":"Color del pulgar activo","Check if the toggle switch is disabled.":"Comprobar si el interruptor de palanca est\xE1 desactivado.","Is disabled":"Est\xE1 desactivado","Inactive thumb color.":"Color del pulgar inactivo.","Inactive thumb color":"Color del pulgar inactivo","Make object travel to random positions":"Hacer que el objeto viaje a posiciones aleatorias","Make object travel to random positions (with the pathfinding behavior).":"Hacer que el objeto viaje a posiciones aleatorias (con el comportamiento de b\xFAsqueda de ruta).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Hacer que el objeto se desplace a una posici\xF3n aleatoria alrededor de la posici\xF3n actual del objeto. El movimiento se inicia solo cuando el objeto no se est\xE1 moviendo ya (su velocidad de comportamiento de b\xFAsqueda de ruta es 0). Mover hacia un \xE1ngulo espec\xEDfico, si se desea.","Make object travel to a random position, with optional direction":"Hacer que el objeto se desplace a una posici\xF3n aleatoria, con direcci\xF3n opcional","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Mover _PARAM1_ a posiciones aleatorias, donde cada parada est\xE1 al menos a _PARAM3_px y como m\xE1ximo a _PARAM4_px de la posici\xF3n actual. Mover hacia el \xE1ngulo _PARAM5_ con una inclinaci\xF3n de _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Objeto que viajar\xE1 (debe tener el comportamiento de b\xFAsqueda de ruta)","Pathfinding Behavior (required)":"Comportamiento de b\xFAsqueda de ruta (requerido)","Minimum distance between each position (Default: 100px)":"Distancia m\xEDnima entre cada posici\xF3n (Predeterminado: 100px)","Maximum distance between each position (Default: 200px)":"Distancia m\xE1xima entre cada posici\xF3n (Predeterminado: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direcci\xF3n (en grados) hacia la que se mover\xE1 el objeto (Rango: 0-360)","Direction bias (Range: 0-1)":"Inclinaci\xF3n de direcci\xF3n (Rango: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Por ejemplo: \"0\" elige una direcci\xF3n completamente aleatoria, \"0,5\" seleccionar\xE1 una direcci\xF3n dentro del semic\xEDrculo que mira hacia la direcci\xF3n especificada, y \"1\" simplemente usa la direcci\xF3n especificada.","Turret movement":"Movimiento de Torreta","A turret movement with customizable speed, acceleration and stop angles.":"Un movimiento de torreta con velocidad, aceleraci\xF3n y \xE1ngulos de parada personalizables.","Maximum rotation speed (in degrees per second)":"Velocidad m\xE1xima de rotaci\xF3n (en grados por segundo)","Maximum angle (use the same value for min and max to set no constraint)":"\xC1ngulo m\xE1ximo (utiliza el mismo valor para m\xEDnimo y m\xE1ximo para no establecer restricciones)","Minimum angle (use the same value for min and max to set no constraint)":"\xC1ngulo m\xEDnimo (utiliza el mismo valor para m\xEDnimo y m\xE1ximo para no establecer restricciones)","Aiming angle property":"Propiedad del \xE1ngulo de apuntar","Must move clockwise":"Debe moverse en sentido de las agujas del reloj","Must move counter-clockwise":"Debe moverse en sentido contrario a las agujas del reloj","Has moved":"Se ha movido","Target angle (MoveToward)":"\xC1ngulo de destino (Mover hacia)","Origin angle: the farest angle from AngleMin and AngleMax":"\xC1ngulo de origen: el \xE1ngulo m\xE1s lejano de AngleMin y AngleMax","Check if the turret is moving.":"Comprobar si la torreta se est\xE1 moviendo.","Move clockwise.":"Mover en sentido horario.","Move clockwise":"Mover en sentido horario","Move _PARAM0_ clockwise":"Mover _PARAM0_ en sentido horario","Move counter-clockwise.":"Mover en sentido antihorario.","Move counter-clockwise":"Mover en sentido antihorario","Move _PARAM0_ counter-clockwise":"Mover _PARAM0_ en sentido antihorario","Set angle toward a position.":"Establecer \xE1ngulo hacia una posici\xF3n.","Set aiming angle toward a position":"Establecer \xE1ngulo de apuntado hacia una posici\xF3n","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Establecer el \xE1ngulo de apuntado de _PARAM0_ hacia _PARAM2_;_PARAM3_","Move toward a position.":"Mover hacia una posici\xF3n.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Mover _PARAM0_ hacia _PARAM2_; _PARAM3_ dentro de un margen de _PARAM4_\xB0","Angle margin":"Margen de \xE1ngulo","Change the aiming angle.":"Cambiar el \xE1ngulo de apuntado.","Aiming angle":"\xC1ngulo de apuntado","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Cambiar el \xE1ngulo de punter\xEDa de _PARAM0_ a _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\xC1ngulo de punter\xEDa (entre 0\xB0 y 360\xB0 si no se establece un \xE1ngulo de detenci\xF3n).","Two choices dialog boxes":"Cajas de di\xE1logo de dos opciones","A dialog box with buttons to let users make a choice.":"Una caja de di\xE1logo con botones para que los usuarios tomen una decisi\xF3n.","A dialog box showing two options.":"Un cuadro de di\xE1logo que muestra dos opciones.","Two choices dialog box":"Cuadro de di\xE1logo de dos opciones","Default highlighted button identifier":"Identificador del bot\xF3n resaltado por defecto","Default highlighted button identifier.":"Identificador del bot\xF3n resaltado por defecto.","Cancel with Escape key":"Cancelar con la tecla Escape","Enable or disable the escape key to close the dialog.":"Habilitar o deshabilitar la tecla Escape para cerrar el di\xE1logo.","Label for the \"Yes\" button":"Etiqueta para el bot\xF3n \"S\xED\"","This is the button with identifier 0.":"Este es el bot\xF3n con el identificador 0.","Label for the \"No\" button":"Etiqueta para el bot\xF3n \"No\"","This is the button with identifier 1.":"Este es el bot\xF3n con el identificador 1.","Check if the \"Yes\" button of the dialog was selected.":"Compruebe si se seleccion\xF3 el bot\xF3n \"S\xED\" del cuadro de di\xE1logo.","\"Yes\" button is clicked":"Se hace clic en el bot\xF3n \"S\xED\"","\"Yes\" button of _PARAM0_ is clicked":"Se hace clic en el bot\xF3n \"S\xED\" de _PARAM0_","Check if the \"No\" button of the dialog was selected.":"Compruebe si se seleccion\xF3 el bot\xF3n \"No\" del cuadro de di\xE1logo.","\"No\" button is clicked":"Se hace clic en el bot\xF3n \"No\"","\"No\" button of _PARAM0_ is clicked":"Se hace clic en el bot\xF3n \"No\" de _PARAM0_","the highlighted button.":"el bot\xF3n resaltado.","Highlighted button":"Bot\xF3n resaltado","the highlighted button":"el bot\xF3n resaltado","the text shown by the dialog.":"el texto mostrado por el di\xE1logo.","Text message":"Mensaje de texto","the text":"el texto","Webpage URL tools (Web browser)":"Herramientas de URL de p\xE1gina web (navegador web)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Permite leer URL en exportaciones del juego desde el navegador web y manipular URL en general.","Gets the URL of the current game page.":"Obtiene la URL de la p\xE1gina actual del juego.","Get the URL of the web page":"Obtener la URL de la p\xE1gina web","Reloads the current web page.":"Recarga la p\xE1gina web actual.","Reload the web page":"Recargar la p\xE1gina web","Reload the current page":"Recargar la p\xE1gina actual","Loads another page in place of the current one.":"Carga otra p\xE1gina en lugar de la actual.","Redirect to another page":"Redirige a otra p\xE1gina","Redirect to _PARAM1_":"Redirige a _PARAM1_","URL to redirect to":"URL a redirigir a","Get an attribute from a URL.":"Obtiene un atributo de una URL.","Get URL attribute":"Obtener el atributo de la URL","The URL to get the attribute from":"La URL para obtener el atributo","The attribute to get":"El atributo a obtener","Gets a parameter of a URL query string.":"Obtiene un par\xE1metro de una cadena de consulta de URL.","Get a parameter of a URL query string":"Obtener un par\xE1metro de una cadena de consulta de URL","The URL to get a query string parameter from":"La URL para obtener un par\xE1metro de cadena de consulta","The query string parameter to get":"El par\xE1metro de cadena de consulta a obtener","Updates a specific part of a URL.":"Actualiza una parte espec\xEDfica de una URL.","Update a URL attribute":"Actualizar un atributo de URL","The URL to change":"La URL a cambiar","The attribute to update":"El atributo a actualizar","The new value of this attribute":"El nuevo valor de este atributo","Sets or replaces a query string parameter of a URL.":"Establece o reemplaza un par\xE1metro de cadena de consulta de una URL.","Change a get parameter of a URL":"Cambiar un par\xE1metro de URL","The query string parameter to update":"El par\xE1metro de cadena de consulta a actualizar","The new value of the query string parameter":"El nuevo valor del par\xE1metro de cadena de consulta","Removes a query string parameter from an URL.":"Elimina un par\xE1metro de cadena de consulta de una URL.","Remove a get parameter of an URL":"Eliminar un par\xE1metro de consulta de una URL","The query string parameter to remove":"El par\xE1metro de cadena de consulta a eliminar","Unique Identifiers":"Identificadores \xDAnicos","A collection of UID generation expressions.":"Una colecci\xF3n de expresiones de generaci\xF3n de UID.","Generates a unique identifier with the UUIDv4 pattern.":"Genera un identificador \xFAnico con el patr\xF3n UUIDv4.","Generate a UUIDv4":"Generar un UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Genera un identificador \xFAnico con el patr\xF3n de entero incrementado.","Generate an incremented integer UID":"Generar un UID de entero incrementado","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Proporciona herramientas de conversi\xF3n para caracteres Ascii y Unicode.","Reverses the unicode of a string with a base.":"Invierte el unicode de una cadena con una base.","Reverse the unicode of a string":"Invertir el unicode de una cadena","String to reverse":"Cadena a invertir","Base of the reverse (Default: 2)":"Base de la inversi\xF3n (Predeterminado: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Rango de caracteres Unicode (pon 16 aqu\xED para admitir la mayor\xEDa de los caracteres si pones 2 en la base)","Converts a unicode representation into String with a base.":"Convierte una representaci\xF3n Unicode en una cadena con una base.","Unicode to string":"Unicode a cadena","The unicode to convert to String":"El Unicode a convertir en una cadena","Base":"Base","Seperator text (Optional)":"Texto separador (Opcional)","Converts a string into unicode representation with a base.":"Convierte una cadena en una representaci\xF3n Unicode con una base.","String to unicode conversion":"Conversi\xF3n de cadena a Unicode","The string to convert to unicode":"La cadena a convertir en Unicode","Values of multiple objects":"Valores de m\xFAltiples objetos","Values of picked object instances (including position, size, force and angle).":"Valores de instancias de objetos seleccionados (incluyendo posici\xF3n, tama\xF1o, fuerza y \xE1ngulo).","Minimum X position of picked object instances (using AABB of objects).":"Posici\xF3n X m\xEDnima de las instancias de objetos seleccionados (usando el AABB de los objetos).","Minimum X position of picked object instances":"Posici\xF3n X m\xEDnima de las instancias de objetos seleccionados","objects":"objetos","Maximum X position of picked object instances (using AABB of objects).":"Posici\xF3n X m\xE1xima de las instancias de objetos seleccionados (usando el AABB de los objetos).","Maximum X position of picked object instances":"Posici\xF3n X m\xE1xima de las instancias de objetos seleccionados","Minimum Y position of picked object instances (using AABB of objects).":"Posici\xF3n Y m\xEDnima de las instancias de objetos seleccionados (usando el AABB de los objetos).","Minimum Y position of picked object instances":"Posici\xF3n Y m\xEDnima de las instancias de objetos seleccionados","Maximum Y position of picked object instances (using AABB of objects).":"Posici\xF3n Y m\xE1xima de las instancias de objetos seleccionados (usando el AABB de los objetos).","Maximum Y position of picked object instances":"Posici\xF3n Y m\xE1xima de las instancias de objetos seleccionados","Minimum Z order of picked object instances.":"Valor Z m\xEDnimo de las instancias de objetos seleccionados.","Minimum Z order of picked object instances":"Valor Z m\xEDnimo de las instancias de objetos seleccionados","Maximum Z order of picked object instances.":"Valor Z m\xE1ximo de las instancias de objetos seleccionados.","Maximum Z order of picked object instances":"Valor Z m\xE1ximo de las instancias de objetos seleccionados","Average Z order of picked object instances.":"Valor Z promedio de las instancias de objetos seleccionados.","Average Z order of picked object instances":"Valor Z promedio de las instancias de objetos seleccionados","X center point (absolute) of picked object instances.":"Punto central X (absoluto) de las instancias de objetos seleccionados.","X center point (absolute) of picked object instances":"Punto central X (absoluto) de las instancias de objetos seleccionados","Objects":"Objetos","Objects that will be used to calculate their center point":"Objetos que se utilizar\xE1n para calcular su punto central","Y center point (absolute) of picked object instances.":"Punto central Y (absoluto) de las instancias de objetos seleccionados.","Y center point (absolute) of picked object instances":"Punto central Y (absoluto) de las instancias de objetos seleccionados","X center point (average) of picked object instances.":"Punto central X (promedio) de las instancias de objetos seleccionados.","X center point (average) of picked object instances":"Punto central X (promedio) de las instancias de objetos seleccionados","Y center point (average) of picked object instances.":"Punto central Y (promedio) de las instancias de objetos seleccionados.","Y center point (average) of picked object instances":"Punto central Y (promedio) de las instancias de objetos seleccionados","Min object height of picked object instances.":"Altura m\xEDnima del objeto de las instancias seleccionadas.","Min object height of picked object instances":"Altura m\xEDnima del objeto de las instancias seleccionadas","Max object height of picked object instances.":"Altura m\xE1xima del objeto de las instancias seleccionadas.","Max object height of picked object instances":"Altura m\xE1xima del objeto de las instancias seleccionadas","Average height of picked object instances.":"Altura promedio de las instancias de objetos seleccionados.","Average height of picked object instances":"Altura promedio de las instancias de objetos seleccionados","Min object width of picked object instances.":"Ancho m\xEDnimo del objeto de las instancias seleccionadas.","Min object width of picked object instances":"Ancho m\xEDnimo del objeto de las instancias seleccionadas","Max object width of picked object instances.":"Ancho m\xE1ximo del objeto de las instancias seleccionadas.","Max object width of picked object instances":"Ancho m\xE1ximo del objeto de las instancias seleccionadas","Average width of picked object instances.":"Ancho promedio de las instancias de objetos seleccionados.","Average width of picked object instances":"Ancho promedio de las instancias de objetos seleccionados","Average horizontal force (X) of picked object instances.":"Fuerza horizontal promedio (X) de las instancias de objetos seleccionados.","Average horizontal force (X) of picked object instances":"Fuerza horizontal promedio (X) de las instancias de objetos seleccionados","Average vertical force (Y) of picked object instances.":"Fuerza vertical promedio (Y) de las instancias de objetos seleccionados.","Average vertical force (Y) of picked object instances":"Fuerza vertical promedio (Y) de las instancias de objetos seleccionados","Average angle of rotation of picked object instances.":"\xC1ngulo promedio de rotaci\xF3n de las instancias de objetos seleccionados.","Average angle of rotation of picked object instances":"\xC1ngulo promedio de rotaci\xF3n de las instancias de objetos seleccionados","WebSocket client":"Cliente de WebSocket","A WebSocket client for fast client-server networking.":"Un cliente de WebSocket para una r\xE1pida comunicaci\xF3n de red cliente/servidor.","Triggers if the client is currently connecting to the WebSocket server.":"Se activa si el cliente se est\xE1 conectando actualmente al servidor WebSocket.","Connecting to a server":"Conexi\xF3n a un servidor","Connecting to the server":"Conexi\xF3n al servidor","Triggers if the client is connected to a WebSocket server.":"Se activa si el cliente est\xE1 conectado a un servidor WebSocket.","Connected to a server":"Conectado a un servidor","Connected to the server":"Conectado al servidor","Triggers if the connection to a WebSocket server was closed.":"Se activa si la conexi\xF3n a un servidor WebSocket se cerr\xF3.","Connection to a server was closed":"La conexi\xF3n a un servidor se cerr\xF3","Connection to the server closed":"Se cerr\xF3 la conexi\xF3n al servidor","Connects to a WebSocket server.":"Se conecta a un servidor WebSocket.","Connect to server":"Conectar al servidor","Connect to WebSocket server at _PARAM1_":"Conectar al servidor WebSocket en _PARAM1_","The server address":"La direcci\xF3n del servidor","Disconnects from the current WebSocket server.":"Se desconecta del servidor WebSocket actual.","Disconnect from server":"Desconectar del servidor","Disconnect from server (reason: _PARAM1_)":"Desconectar del servidor (motivo: _PARAM1_)","The reason for disconnection":"El motivo de la desconexi\xF3n","Triggers when the server has sent the client some data.":"Se activa cuando el servidor ha enviado al cliente algunos datos.","An event was received":"Se ha recibido un evento","Data received from server":"Datos recibidos del servidor","Returns the piece of data from the server that is currently being processed.":"Devuelve el fragmento de datos del servidor que se est\xE1 procesando actualmente.","Data from server":"Datos del servidor","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Descarta un evento despu\xE9s de procesarlo para permitir el procesamiento del siguiente sin esperar el siguiente fotograma.","Mark as processed":"Marcar como procesado","Mark current event as completed":"Marcar el evento actual como completado","Sends a string to the server.":"Env\xEDa una cadena al servidor.","Send data to the server":"Enviar datos al servidor","Send _PARAM1_ to the server":"Enviar _PARAM1_ al servidor","The data to send to the server":"Los datos para enviar al servidor","Triggers when a WebSocket error has occurred.":"Se activa cuando ha ocurrido un error de WebSocket.","An error occurred":"Ha ocurrido un error","WebSocket error has occurred":"Ha ocurrido un error de WebSocket","Gets the last error that occurred.":"Obtiene el \xFAltimo error que ocurri\xF3.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Crea una ilusi\xF3n de profundidad al establecer el orden de Z basado en la posici\xF3n Y del objeto. \xDAtil para juegos isom\xE9tricos, juegos 2D con vista \"Vista desde arriba\", RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Establece la profundidad (orden Z) de la instancia al valor de su posici\xF3n Y en la escena, creando una ilusi\xF3n de profundidad. El punto de origen del objeto se utiliza para determinar el orden Z."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/fa_IR/extension-messages.js b/newIDE/app/src/locales/fa_IR/extension-messages.js new file mode 100644 index 0000000000..166778519d --- /dev/null +++ b/newIDE/app/src/locales/fa_IR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n>=0&&n<=1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/fi_FI/extension-messages.js b/newIDE/app/src/locales/fi_FI/extension-messages.js new file mode 100644 index 0000000000..fef15c6e12 --- /dev/null +++ b/newIDE/app/src/locales/fi_FI/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"T\xE4smennetty HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Laajennus, jonka avulla voit tehd\xE4 HTTP-pyynt\xF6j\xE4 edistyksellisemmill\xE4 asetuksilla kuin sis\xE4\xE4nrakennettu \"Verkkopyynt\xF6\"-toiminto, kuten otsikoiden m\xE4\xE4ritt\xE4minen tai CORS:n ohittaminen.","Network":"Verkko","Creates a template for your request. All requests must be made from a request template.":"Luo malli pyynt\xF6\xE4si varten. Kaikki pyynn\xF6t on teht\xE4v\xE4 pyynt\xF6mallipohjasta.","Create a new request template":"Luo uusi pyynt\xF6malli","Create request template _PARAM1_ with URL _PARAM2_":"Luo pyynt\xF6malleja _PARAM1_ URL-osoitteeseen _PARAM2_","New request template name":"Uuden pyynt\xF6mallin nimi","URL the request will be sent to":"URL, johon pyynt\xF6 l\xE4hetet\xE4\xE4n","Creates a new request template with all the attributes from an existing one.":"Luo uusi pyynt\xF6malli kaikilla attribuuteilla olemassa olevasta mallista.","Copy a request template":"Kopioi pyynt\xF6malleja","Create request _PARAM1_ from template _PARAM2_":"Luo _PARAM1_ pyynt\xF6 mallista _PARAM2_","Request to copy":"Kopioitava pyynt\xF6","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"Pyynt\xF6jen HTTP-metodi. GET on oletusarvo ja sit\xE4 tulisi k\xE4ytt\xE4\xE4, jos et ole varma mit\xE4 valita. Pyynt\xF6 REST API-p\xE4\xE4tepisteeseen voi vaikuttaa eri tavalla riippuen metodista. Katso kutsuttavan API:n dokumentaatiosta, mink\xE4 metodin k\xE4ytt\xF6 on asianmukaista.","HTTP Method (Verb)":"HTTP-metodi (Verbi)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Aseta pyynn\xF6n _PARAM1_ HTTP-metodi _PARAM2_","Request template name":"Pyynt\xF6mallin nimi","HTTP Method":"HTTP-metodi","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"Pyynt\xF6jen HTTP-metodi. GET on oletusarvo ja sit\xE4 tulisi k\xE4ytt\xE4\xE4, jos et ole varma mit\xE4 valita. Pyynt\xF6 REST API-p\xE4\xE4tepisteeseen voi vaikuttaa eri tavalla riippuen metodista. Katso kutsuttavan API:n dokumentaatiosta, mink\xE4 metodin k\xE4ytt\xF6 on asianmukaista.","HTTP method of request _PARAM1_":"Pyynn\xF6n HTTP-metodi _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"M\xE4\xE4ritt\xE4\xE4 miten pitk\xE4lle pyynn\xF6n tulokset voidaan/tulee v\xE4limuistittaa. Kun v\xE4limuistissa, sen sijaan ett\xE4 l\xE4hetett\xE4isiin pyynt\xF6 serverille, selain v\xE4ltt\xE4\xE4 tekem\xE4st\xE4 oikeaa pyynt\xF6\xE4 serverille ja k\xE4ytt\xE4\xE4 aiempaa vastausta, jonka serveri antoi samalle pyynn\xF6lle.\nMy\xF6s serverill\xE4 on sanansa t\xE4ss\xE4 Cache-Control-otsakkeen kautta.","HTTP Caching strategy":"HTTP-v\xE4limuistiohjelma","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Aseta _PARAM1_ pyynn\xF6n HTTP-v\xE4limuistiohjelma _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Lue lis\xE4\xE4 siit\xE4, mit\xE4 kukin v\xE4limuistiohjelma tekee [MDN-sivulta v\xE4limuistiin](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP-v\xE4limuistiohjelma","HTTP caching strategy of request _PARAM1_":"_PARAM1_ pyynn\xF6n HTTP-v\xE4limuistiohjelma","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Asettaa HTTP-pyynn\xF6n rungon JSON-muutokseksi rakennemuuttujasta.","Body as JSON":"Runko JSON-muodossa","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Aseta pyynn\xF6n _PARAM1_ runko _PARAM2_ sis\xE4ll\xF6ksi JSON-muodossa","Variable with body contents":"Muuttuja sis\xE4lt\xF6jen kanssa","Sets the body of an HTTP request to a form data representation of a structure variable.":"Aseta HTTP-pyynn\xF6n runko rakenteen muuttujan muotoiseksi muotoilueksi.","Body as form data":"Runko lomakkeena","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Aseta pyynn\xF6n runko _PARAM1_ sis\xE4ll\xF6n _PARAM2_ muotoilueksi","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP-pyynn\xF6n runko. Sis\xE4lt\xE4\xE4 dataa l\xE4hetett\xE4v\xE4ksi palvelimelle, yleens\xE4 muotoiltuna teksti, JSON- tai FormData-muodossa. T\xE4t\xE4 ei voi asettaa GET-pyynt\xF6ihin.","Body":"Runko","body of request _PARAM1_":"_PARAM1_-pyynn\xF6n runko","an HTTP header to be sent with the request.":"l\xE4hetett\xE4v\xE4ksi pyynn\xF6n mukana oleva HTTP-otsake.","Header":"Otsake","HTTP header _PARAM2_ of request _PARAM1_":"_PARAM1_-pyynn\xF6n _PARAM2_ HTTP-otsake","HTTP header name":"HTTP-otsakkeen nimi","the request template's target URL.":"pyynt\xF6mallin kohde-URL.","URL":"URL","the URL of request template _PARAM1_":"_PARAM1_-pyynt\xF6mallin URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS est\xE4\xE4 useimmat ulkoiset verkkosivustot tulemasta kyselyyn selaimen HTTP-asiakkaan kanssa, koska selaimeen voi olla todennettu ja siten toinen verkkosivusto voisi esiinty\xE4 pelaajana tuolla toisella verkkosivustolla.\nKun CORS Bypass on k\xE4yt\xF6ss\xE4, pyynt\xF6 tehd\xE4\xE4n palvelimelta, joka ei ole todennettu miss\xE4\xE4n, eik\xE4 siten ole estetty CORS:lla, ja se jakaa vastauksen pelisi kanssa. Huomaa, ett\xE4 autentikointikeksej\xE4 ei huomioida! Jos omistat REST API:n, jota pyyd\xE4t, lis\xE4\xE4 CORS-otsikot palvelimellesi sen sijaan, ett\xE4 k\xE4ytt\xE4isit t\xE4t\xE4 CORS Bypassi\xE4.","Enable CORS Bypass":"Ota CORS Bypass k\xE4ytt\xF6\xF6n","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Ota CORS Bypass k\xE4ytt\xF6\xF6n pyynn\xF6lle _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Onko CORS Bypass k\xE4yt\xF6ss\xE4?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass-palvelin tarjotaan ilmaiseksi [arthuro555](https://twitter.com/arthuro555) toimesta. Harkitse [lahjoittamista](https://ko-fi.com/arthuro555) auttaaksesi CORS Bypass-palvelimen toiminnassa.","Checks whether or not CORS Bypass has been enabled for the request template.":"Tarkistaa, onko CORS Bypass otettu k\xE4ytt\xF6\xF6n pyynt\xF6mallille.","CORS Bypass enabled":"CORS Bypass k\xE4yt\xF6ss\xE4","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass on otettu k\xE4ytt\xF6\xF6n pyynn\xF6lle _PARAM1_","Executes the request defined by a request template.":"Suorittaa pyynn\xF6n, jonka m\xE4\xE4rittelee pyynt\xF6malli.","Execute the request":"Suorita pyynt\xF6","Execute request _PARAM1_ and store results in _PARAM2_":"Suorita pyynt\xF6 _PARAM1_ ja tallenna tulokset _PARAM2_","Request to execute":"Suoritettava pyynt\xF6","Variable where to store the response to the request":"Muuttuja, johon tallennetaan vastaukset pyynt\xF6\xF6n","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Tarkistaa, onko palvelin merkinnyt vastauksen onnistuneeksi (status code 1XX/2XX), ei ep\xE4onnistumiseksi (status code 4XX/5XX).","Success":"Onnistunut","Response _PARAM1_ indicates a success":"Vastaus _PARAM1_ osoittaa onnistumisen","Variable containing the response":"Muuttuja, joka sis\xE4lt\xE4\xE4 vastauksen","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP-pyynn\xF6n tilakoodi (esim. 200 jos onnistui, 404 jos ei l\xF6ytynyt jne).","Status code":"Tilakoodi","Status code of response _PARAM1_":"Vastauksen _PARAM1_ tilakoodi","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Hakee vastauksen tekstin. Esimerkiksi vastauksessa tilakoodilla 404, tekstin\xE4 on \"Not Found\".","Status text":"Tilateksti","one of the HTTP headers included in the server's response.":"Yksi niist\xE4 HTTP-otsikoista, jotka sis\xE4ltyv\xE4t palvelimen vastaukseen.","Header _PARAM2_ of response _PARAM1_":"Vastauksen _PARAM1_ otsikko _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"Lukee palvelimen l\xE4hett\xE4m\xE4n kappaleen ja tallentaa sen merkkijonona muuttujaan.","Get response body (text)":"Saa vastauksen rungon (teksti)","Read body of response _PARAM1_ into _PARAM2_ as text":"Lukee vastauksen _PARAM1_ rungon _PARAM2_ tekstiksi","Variable where to write the body contents into":"Muuttuja, johon vastauksen sis\xE4lt\xF6 kirjoitetaan","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Lukee palvelimen l\xE4hett\xE4m\xE4n kappaleen, j\xE4sent\xE4\xE4 sen JSON-muotoon ja tallentaa sen rakenteen muuttujaan.","Get response body (JSON)":"Saa vastauksen rungon (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Lukee vastauksen _PARAM1_ rungon _PARAM2_ JSON-muotoon","Advanced platformer movements":"Edistyneet tasohyppelyliikkeet","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Salli tasohyppelyhahmojen: ilmayhdistelm\xE4, sein\xE4hyppy, sein\xE4sliidi, dashing ja coyote-aika.","Movement":"Liike","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Salli tasohyppelyhahmojen hyp\xE4t\xE4 pian alustan j\xE4tt\xE4misen j\xE4lkeen ja my\xF6s hyp\xE4t\xE4 ilmassa.","Coyote time and air jump":"Coyote-aika ja ilmahyppy","Platformer character behavior":"Tasohyppelyhahmon toiminta","Coyote time duration":"Coyote-ajan kesto","Coyote time":"Coyote-aika","Can coyote jump":"Voiko coyote-hyp\xE4t\xE4","Was in the air":"Oli ilmassa","Number of air jumps":"Ilmahyppyjen lukum\xE4\xE4r\xE4","Air jump":"Ilmahyppy","Floor jumps count as air jumps":"Lattiahypyt lasketaan ilmahypyiksi","Object":"Objekti","Behavior":"K\xE4ytt\xE4ytyminen","Change the coyote time duration of an object (in seconds).":"Muuta kojootin ajan kestoa kohteella (sekunneissa).","Coyote timeframe":"Kojootin aikarajat","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Muuta kaiun aikaa _PARAM0_: _PARAM2_ sekuntiin","Duration":"Kesto","Coyote time duration in seconds.":"Kaiun aika sekunteina.","Check if a coyote jump can currently happen.":"Tarkista, voiko kaiuhyppy tapahtua t\xE4ll\xE4 hetkell\xE4.","_PARAM0_ can coyote jump":"_PARAM0_ voi tehd\xE4 kaiupotkun","Update WasInTheAir":"P\xE4ivit\xE4 WasInTheAir","Update WasInTheAir property of _PARAM0_":"P\xE4ivit\xE4 WasInTheAir-ominaisuus _PARAM0_:ssa","Number of jumps in mid-air that are allowed.":"Ilmakytkent\xE4hyppyjen sallittu lukum\xE4\xE4r\xE4.","Maximal jump number":"Maximaalinen hyppym\xE4\xE4r\xE4","Number of jumps in mid-air that are still allowed.":"Ilmasta tehtyjen hyppyjen lukum\xE4\xE4r\xE4, jotka ovat viel\xE4 sallittuja.","Remaining jump":"J\xE4ljell\xE4 oleva hyppy","Change the number of times the character can jump in mid-air.":"Muuta hahmon ilmaly\xF6ntien m\xE4\xE4r\xE4\xE4.","Air jumps":"Ilmaly\xF6nnit","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Muuta _PARAM0_:n ilmaly\xF6ntien m\xE4\xE4r\xE4\xE4: _PARAM2_","Remove one of the remaining air jumps of a character.":"Poista yksi j\xE4ljell\xE4 olevista ilmaly\xF6nneist\xE4 hahmolta.","Remove a remaining air jump":"Poista j\xE4ljell\xE4 oleva ilmaly\xF6nti","Remove one of the remaining air jumps of _PARAM0_":"Poista yksi j\xE4ljell\xE4 olevista ilmaly\xF6nneist\xE4 _PARAM0_:lta","Allow back all air jumps of a character.":"Salli kaikki hahmon ilmaly\xF6nnit.","Reset air jumps":"Palauta ilmaly\xF6nnit","Allow back all air jumps of _PARAM0_":"Salli kaikki _PARAM0_:n ilmaly\xF6nnit","Check if floor jumps are counted as air jumps for an object.":"Tarkista, lasketaanko lattialy\xF6nnit ilmaly\xF6nneiksi kohteelle.","Floor jumps count as air jumps for _PARAM0_":"Lattialy\xF6nnit lasketaan ilmaly\xF6nneiksi kohteelle _PARAM0_","Let platformer characters jump and slide against walls.":"Salli tasohyppelyhahmojen hyp\xE4t\xE4 ja liukua seinien vierell\xE4.","Wall jump":"Sein\xE4hyppy","Platformer character configuration stack":"Tasohyppelyhahmon asetuspino","Jump detection time frame":"Hypp\xE4\xE4 havaitsemisajanjakso","Side speed":"Sivunopeus","Side acceleration":"Sivukiihtyvyys","Side speed sustain time":"Sivunopeuden yll\xE4pit\xE4misajan","Gravity":"Gravitaatio","Wall sliding":"Sein\xE4liuku","Maximum falling speed":"Maksimipudotusnopeus","Impact speed absorption":"Iskunopeuden absorptio","Minimal falling speed":"Minimipudotusnopeus","Keep sliding without holding a key":"Jatka liukuamista ilman n\xE4pp\xE4imen painamista","Check if the object has just wall jumped.":"Tarkista, onko kohteessa juuri tehty sein\xE4hypyt.","Has just wall jumped":"On juuri tehnyt sein\xE4hyppy","_PARAM0_ has just jumped from a wall":"_PARAM0_ on juuri hyp\xE4nnyt sein\xE4st\xE4","Check if the object is wall jumping.":"Tarkista, onko objekti sein\xE4hypyn yhteydess\xE4.","Is wall jumping":"Onko sein\xE4hypyn yhteydess\xE4","_PARAM0_ jumped from a wall":"_PARAM0_ hypp\xE4si sein\xE4st\xE4","Check if the object is against a wall.":"Tarkista, onko objekti sein\xE4\xE4 vasten.","Against a wall":"Vasten sein\xE4\xE4","_PARAM0_ is against a wall":"_PARAM0_ on sein\xE4\xE4 vasten","Remember that the character was against a wall.":"Muista, ett\xE4 hahmo oli sein\xE4\xE4 vasten.","Remember is against wall":"Muista, ett\xE4 hahmo oli sein\xE4\xE4 vasten","_PARAM0_ remembers having been against a wall":"_PARAM0_ muistaa olleensa sein\xE4\xE4 vasten","Forget that the character was against a wall.":"Unohda, ett\xE4 hahmo oli sein\xE4\xE4 vasten.","Forget is against wall":"Unohda, ett\xE4 hahmo oli sein\xE4\xE4 vasten","_PARAM0_ forgets to had been against a wall":"_PARAM0_ unohtaa olleensa sein\xE4\xE4 vasten","Remember that the character was against a wall within the time frame.":"Muista, ett\xE4 hahmo oli sein\xE4\xE4 vasten aikarajassa.","Was against wall":"Oli sein\xE4\xE4 vasten","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ muistaa olleensa sein\xE4\xE4 vasten _PARAM2_ sekunnin ajan","Time frame":"Aikaraja","The time frame in seconds.":"Aikakehys sekunteina.","Remember that the jump key was pressed.":"Muista, ett\xE4 hyppykuvake on painettu.","Remember key pressed":"Muista painettu n\xE4pp\xE4in","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ muistaa _PARAM2_ n\xE4pp\xE4imen painetun","Key":"Avain","Forget that the jump key was pressed.":"Unohda, ett\xE4 hyppykuvake on painettu.","Forget key pressed":"Unohda painettu n\xE4pp\xE4in","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ unohtaa _PARAM2_ n\xE4pp\xE4imen painetun","Check if the key was pressed within the time frame.":"Tarkista, onko n\xE4pp\xE4int\xE4 painettu aikarajassa.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ muistaa _PARAM3_ n\xE4pp\xE4imen painetun _PARAM2_ sekunnin ajan","Enable side speed.":"Ota sivunopeus k\xE4ytt\xF6\xF6n.","Toggle side speed":"Vaihda sivunopeutta","Enable side speed for _PARAM0_: _PARAM2_":"Ota sivunopeus k\xE4ytt\xF6\xF6n _PARAM0_: _PARAM2_","Enable side speed":"Ota sivunopeus k\xE4ytt\xF6\xF6n","Enable wall sliding.":"Ota sein\xE4ll\xE4 liukuminen k\xE4ytt\xF6\xF6n.","Slide on wall":"Liuku sein\xE4ll\xE4","Enable wall sliding for _PARAM0_: _PARAM2_":"Ota sein\xE4ll\xE4 liukuminen k\xE4ytt\xF6\xF6n _PARAM0_: _PARAM2_","Enable wall sliding":"Ota sein\xE4ll\xE4 liukuminen k\xE4ytt\xF6\xF6n","Absorb falling speed of an object.":"Imeyt\xE4 objektin putoamisnopeus.","Absorb falling speed":"Imeyt\xE4 putoamisnopeus","Absorb falling speed of _PARAM0_: _PARAM2_":"Imeyt\xE4 objektin putoamisnopeus _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Nopeuden absorptio (pikseleiss\xE4 sekunnissa)","The wall jump detection time frame of an object (in seconds).":"Olion sein\xE4hyppyjen havaitsemisaikakehys (sekunneissa).","Jump time frame":"Hyppyajanjakso","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Muuta sein\xE4hyppyjen havaitsemisaikakehys _PARAM0_:ssa: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Muuta olion sein\xE4hyppyjen havaitsemisaikakehys (sekunneissa).","Jump detection time frame (in seconds)":"Hypp\xE4\xE4misen havaitsemisaikakehys (sekunneissa)","The side speed of wall jumps of an object (in pixels per second).":"Olion sein\xE4hyppyjen sivunopeus (pikseleiss\xE4 sekunnissa).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Muuta olion sein\xE4hyppyjen sivunopeus _PARAM0_:ssa: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Muuta olion sein\xE4hyppyjen sivunopeus (pikseleiss\xE4 sekunnissa).","The side acceleration of wall jumps of an object (in pixels per second per second).":"Olion sein\xE4hyppyjen sivukiihtyvyys (pikseleiss\xE4 sekunnissa toiseen potenssiin).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Muuta olion sein\xE4hyppyjen sivukiihtyvyys _PARAM0_:ssa: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Muuta olion sein\xE4hyppyjen sivukiihtyvyys (pikseleiss\xE4 sekunnissa toiseen potenssiin).","The wall sliding gravity of an object (in pixels per second per second).":"Olion sein\xE4liuku painovoima (pikseleiss\xE4 sekunnissa toiseen potenssiin).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Muuta olion sein\xE4liuku painovoima _PARAM0_:ssa: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Muuta olion sein\xE4liuku painovoima (pikseleiss\xE4 sekunnissa toiseen potenssiin).","The wall sliding maximum falling speed of an object (in pixels per second).":"Olion sein\xE4liuku maksimiputoamisnopeus (pikseleiss\xE4 sekunnissa).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Muuta olion sein\xE4liuku maksimiputoamisnopeus _PARAM0_:ssa: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Muuta olion sein\xE4liuku maksimiputoamisnopeus (pikseleiss\xE4 sekunnissa).","Change the impact speed absorption of an object.":"Muuta olion iskeytymisnopeuden absorptiota.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Muuta olion iskeytymisnopeuden absorptiota _PARAM0_:ssa: _PARAM2_","Make platformer characters dash toward the floor.":"Tee tasoloikon hahmojen suuntaan lattiaa kohti.","Dive dash":"Sy\xF6ksyhyppy","Initial falling speed":"Alkava pudotusnopeus","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simuloi sukellusn\xE4pp\xE4imen painallus, jotta kohde sukeltaa lattiaan, jos se voi sukeltaa.","Simulate dive key":"Simuloi sukellusn\xE4pp\xE4int\xE4","Simulate pressing dive key for _PARAM0_":"Simuloi sukellusn\xE4pp\xE4imen painallusta _PARAM0_","Check if the object can dive.":"Tarkista, voiko kohde sukeltaa.","Can dive":"Voi sukeltaa","_PARAM0_ can dive":"_PARAM0_ voi sukeltaa","Check if the object is diving.":"Tarkista, onko kohde sukelluksessa.","Is diving":"On sukelluksessa","_PARAM0_ is diving":"_PARAM0_ on sukelluksessa","Make platformer characters dash horizontally.":"Tee tasoloikon hahmot vaakasuunnassa.","Horizontal dash":"Vaakasuora loikka","Platformer charcacter configuration stack":"Tasoloikkauksen hahmon kokoonpanopino","Initial speed":"Alkunopeus","Sustain minimum duration":"Yll\xE4pid\xE4 v\xE4hint\xE4\xE4n kestoaika","Sustain":"Yll\xE4pito","Sustain maxiumum duration":"Yll\xE4pid\xE4 maksimikestoaika","Sustain acceleration":"Yll\xE4pito kiihtyvyys","Sustain maxiumum speed":"Yll\xE4pito maksiminopeus","Sustain gravity":"Yll\xE4pito gravitaatio","Decceleration":"Hidastuminen","Cool down duration":"J\xE4\xE4hdytysaika","Simulate a press of dash key.":"Simuloi juoksun\xE4pp\xE4imen painallus.","Simulate dash key":"Simuloi juoksun\xE4pp\xE4int\xE4","Simulate pressing dash key for _PARAM0_":"Simulation painamalla palkkia avainsanan _PARAM0_","Check if the object is dashing.":"Tarkista, onko objekti juoksu.","Is dashing":"On juoksemassa","_PARAM0_ is dashing":"_PARAM0_ on juoksemassa","Abort the current dash and set the object to its usual horizontal speed.":"Keskeyt\xE4 nykyinen juoksu ja aseta objekti sen tavalliseen vaakasuuntaiseen nopeuteen.","Abort dash":"Keskeyt\xE4 juoksu","Abort the current dash of _PARAM0_":"Keskeyt\xE4 _PARAM0_ nykyinen juoksu","Resolve conflict between platformer character configuration changes.":"Ratkaise ristiriita tasoloikkaushahmon kokoonpanomuutosten v\xE4lill\xE4.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Kumoaa m\xE4\xE4ritysmuutokset yhdelle tunnistimelle ja p\xE4ivitt\xE4\xE4 hahmon m\xE4\xE4rityksen k\xE4ytt\xE4m\xE4\xE4n viimeisimpi\xE4.","Revert configuration":"Peru asennus","Revert configuration changes: _PARAM2_ on _PARAM0_":"Kumoa m\xE4\xE4ritysmuutokset: _PARAM2_ on _PARAM0_","Configuration identifier":"M\xE4\xE4ritystunniste","Return the character property value when no change applies on it.":"Palauta hahmon ominaisuuden arvo, kun siihen ei sovelleta muutosta.","Setting":"Asetus","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Aseta _PARAM2_ _PARAM0_: _PARAM3_ tunnistimella: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Palauta tavallinen vaakasuuntainen enimm\xE4isnopeus, kun siihen ei sovelleta m\xE4\xE4ritysmuutosta.","Usual maximum horizontal speed":"Tavallinen vaakasuuntainen enimm\xE4isnopeus","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Aseta _PARAM0_:n vaakasuuntainen enimm\xE4isnopeus _PARAM2_ tunnistimella: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Aseta hahmon ominaisuus annetulle m\xE4\xE4ritystasolle ja siirr\xE4 t\xE4m\xE4 taso ylimm\xE4ksi.","Configure setting":"Aseta asetus","Setting value":"Asetuksen arvo","Configure character gravity for a given configuration layer and move this layer on top.":"Aseta hahmovoima annetulle m\xE4\xE4ritystasolle ja siirr\xE4 t\xE4m\xE4 taso ylimm\xE4ksi.","Configure gravity":"Aseta painovoima","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Aseta _PARAM0_:n painovoima _PARAM2_ tunnistimella: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Aseta hahmon hidastuminen annetulle m\xE4\xE4ritystasolle ja siirr\xE4 t\xE4m\xE4 taso ylimm\xE4ksi.","Configure horizontal deceleration":"Aseta vaakasuuntainen hidastuminen","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Aseta _PARAM0_:n vaakasuuntainen hidastuminen _PARAM2_ tunnistimella: _PARAM3_","Acceleration":"Kiihtyvyys","Configure character maximum speed for a given configuration layer and move this layer on top.":"Aseta hahmon enimm\xE4isnopeus annetulle m\xE4\xE4ritystasolle ja siirr\xE4 t\xE4m\xE4 taso ylimm\xE4ksi.","Configure maximum horizontal speed":"Aseta vaakasuuntainen enimm\xE4isnopeus","Maximum horizontal speed":"Vaakasuuntainen enimm\xE4isnopeus","Configure character acceleration for a given configuration layer and move this layer on top.":"Aseta hahmon kiihtyvyys annetulle m\xE4\xE4ritystasolle ja siirr\xE4 t\xE4m\xE4 taso ylimm\xE4ksi.","Configure horizontal acceleration":"Aseta vaakasuuntainen kiihtyvyys","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Aseta _PARAM0_:n vaakasuuntainen kiihtyvyys _PARAM2_ tunnistimella: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"M\xE4\xE4rit\xE4 hahmon maksimilasinopeus annettuun kokoonpanokerrokseen ja siirr\xE4 t\xE4m\xE4 kerros p\xE4\xE4lle.","Configure maximum falling speed":"M\xE4\xE4rit\xE4 maksimilasanopeus","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"M\xE4\xE4rit\xE4 _PARAM0_ maksimilasanopeus tunnisteella: _PARAM3_","Advanced movements for 3D physics characters":"Edistyneet liikkeet 3D-fysiikkahahmoille","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Salli 3D-fysiikkahahmojen: ilmayhdistelm\xE4, sein\xE4hyppy, sein\xE4sliidi, dashing ja coyote-aika.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Salli 3D-fysiikkahahmojen tehd\xE4 lyhyt hyppy pohjasta ja hyppy ilmassa.","Coyote time and air jump for 3D":"Koyoteaika ja ilmaston hyppy 3D: lle","3D physics character":"3D-fysiikkahahmo","A Jump control was applied from a default control or simulated by an action.":"Hyppyk\xE4sky on k\xE4yt\xF6ss\xE4 oletusk\xE4yt\xF6n tai toiminnan simuloimana.","Jump pressed or simulated":"Hyppy painetu tai simuloidu","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ painaa hyppyn\xE4pp\xE4int\xE4 tai simuloidusti","Advanced p2p event handling":"Edistynyt P2P-tapahtumank\xE4sittely","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Mahdollistaa kaikkien vastaanotettujen P2P-tapahtumien k\xE4sittelyn kerralla yhden sijaan per ruutu. Se on monimutkaisempi, mutta mahdollisesti suorituskykyisempi.","Marks the event as handled, to go on to the next.":"Merkitse tapahtuma k\xE4siteltyn\xE4, jotta seuraava siirryt\xE4\xE4n.","Dismiss event":"Hylk\xE4\xE4 tapahtuma","Dismiss event _PARAM1_ as handled":"Hylk\xE4\xE4 tapahtuma _PARAM1_ k\xE4siteltyn\xE4","The event to dismiss":"Tapahtuma hyl\xE4tt\xE4v\xE4","Advanced projectile":"Edistynyt ammus","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Hallitse, miten ammus liikkuu, mukaan lukien nopeus, kiihtyvyys, et\xE4isyys ja elinaika.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Hallitse, miten ampumaobjekti liikkuu, mukaan lukien elinaika, et\xE4isyys, nopeus ja kiihtyvyys.","Lifetime":"Elinaika","Use \"0\" to ignore this property.":"K\xE4yt\xE4 \"0\" ohittamaan t\xE4m\xE4n ominaisuuden.","Max distance from starting position":"Maksimiet\xE4isyys aloituspaikasta","Max speed":"Maksiminopeus","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Nopeus esinevoimista ei ylit\xE4 t\xE4t\xE4 arvoa. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Nopeus esinevoimista ei mene alle t\xE4t\xE4 arvoa. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","Negative acceleration can be used to stop a projectile.":"Negatiivinen kiihtyvyys voidaan k\xE4ytt\xE4\xE4 pys\xE4ytt\xE4m\xE4\xE4n ammuksen.","Starting speed":"Aloitusnopeus","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Esine liikkuu suuntaan, jota se katsoo, kun se luodaan. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","Delete when lifetime is exceeded":"Poista, kun elinaika ylittyy","Delete when distance from starting position is exceeded":"Poista, kun et\xE4isyys aloituspaikasta ylittyy","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Tarkista, onko maksimiet\xE4isyys l\xE4ht\xF6asemasta ylitetty (objekti poistetaan seuraavalla ruudulla).","Max distance from starting position has been exceeded":"Maksimiet\xE4isyys l\xE4ht\xF6asemasta on ylitetty","Max distance from starting position of _PARAM0_ has been exceeded":"Objektin _PARAM0_ maksimiet\xE4isyys l\xE4ht\xF6asemasta on ylitetty","Check if lifetime has been exceeded (object will be deleted next frame).":"Tarkista, onko elinaika ylitetty (objekti poistetaan seuraavalla ruudulla).","Lifetime has been exceeded":"Elinaika on ylitetty","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_:n elinaika on ylitetty","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"objektin elinaika. Objekti poistetaan ominaisuuden ylitetty\xE4. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","the lifetime":"elinaika","Restart lifetime timer of object.":"K\xE4ynnist\xE4 objektin elinajan ajastin uudelleen.","Restart lifetime timer":"K\xE4ynnist\xE4 elinajan ajastin uudelleen","Restart lifetime timer of _PARAM0_":"K\xE4ynnist\xE4 _PARAM0_:n elinajan ajastin uudelleen","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"objektin maksimiet\xE4isyys l\xE4ht\xF6asemasta. Objekti poistetaan ominaisuuden ylitetty\xE4. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","the max distance from starting position":"objektin maksimiet\xE4isyys l\xE4ht\xF6asemasta","Change the starting position of object to it's current position.":"Vaihda objektin l\xE4ht\xF6asema sen nykyiseen sijaintiin.","Change starting position to the current position":"Vaihda l\xE4ht\xF6asema nykyiseen sijaintiin","Change the starting position of _PARAM0_ to it's current position":"Vaihda _PARAM0_:n l\xE4ht\xF6asema sen nykyiseen sijaintiin","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"objektin maksiminopeus. Objektivoimat eiv\xE4t saa ylitt\xE4\xE4 t\xE4t\xE4 arvoa. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","the max speed":"maksiminopeus","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"objektin miniminopeus. Objektivoimat eiv\xE4t saa menn\xE4 t\xE4m\xE4n arvon alle. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","MinSpeed":"Miniminopeus","the minSpeed":"miniminopeus","the acceleration of the object. Use a negative number to slow down.":"objektin kiihtyvyys. K\xE4yt\xE4 negatiivista lukua hidastamiseen.","the acceleration":"kiihtyvyys","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"objektin l\xE4ht\xF6nopeus. Objekti liikkuu siihen suuntaan, johon se on suunnattu sen luodessaan. K\xE4yt\xE4 \"0\" ohittaaksesi t\xE4m\xE4n ominaisuuden.","the starting speed":"aloitusnopeus","Check if automatic deletion is enabled when lifetime is exceeded.":"Tarkista onko automaattinen poistaminen k\xE4yt\xF6ss\xE4, kun elinaika ylittyy.","Automatic deletion is enabled when lifetime is exceeded":"Automaattinen poistaminen on k\xE4yt\xF6ss\xE4, kun elinaika ylittyy","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automaattinen poistaminen on k\xE4yt\xF6ss\xE4, kun elinaika ylittyy _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Muuta kohteen automaattista poistamista, kun elinaika ylittyy.","Change automatic deletion when lifetime is exceeded":"Muuta automaattista poistoa, kun elinaika ylittyy","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Mahdollista automaattinen poisto kohteelle _PARAM0_, kun elinaika ylittyy: _PARAM2_","DeleteWhenLifetimeExceeded":"Poista kun elinaika ylittyy","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Tarkista, onko automaattinen poistaminen k\xE4yt\xF6ss\xE4, kun et\xE4isyys l\xE4ht\xF6asemasta ylittyy.","Automatic deletion is enabled when distance from starting position is exceeded":"Automaattinen poistaminen on k\xE4yt\xF6ss\xE4, kun et\xE4isyys l\xE4ht\xF6asemasta ylittyy","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automaattinen poistaminen on k\xE4yt\xF6ss\xE4, kun et\xE4isyys l\xE4ht\xF6asemasta ylittyy _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Muuta automaattista poistoa, kun et\xE4isyys l\xE4ht\xF6asemasta ylittyy.","Change automatic deletion when distance from starting position is exceeded":"Muuta automaattista poistoa, kun et\xE4isyys l\xE4ht\xF6asemasta ylittyy","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Mahdollista automaattinen poisto kohteelle _PARAM0_, kun et\xE4isyys l\xE4ht\xF6asemasta ylittyy: _PARAM2_","DeleteWhenDistanceExceeded":"Poista kun et\xE4isyys ylittyy","Animated Back and Forth Movement":"Animoitu edestakainen liike","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Tee esineest\xE4 mene vasemmalle, sitten kun tietty et\xE4isyys on saavutettu, k\xE4\xE4nn\xE4 ja mene takaisin oikealle. Varmista, ett\xE4 esineell\xE4si on kaksi animaatiota nimelt\xE4 \"GoLeft\" ja \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animoitu edestakaisin (peilattu) liike","Animatable capability":"Animoitavissa oleva kyky","Flippable capability":"K\xE4\xE4ntyv\xE4 kyky","Speed on X axis, in pixels per second":"Nopeus X-akselilla, pikselein\xE4 sekunnissa","Distance traveled on X axis, in pixels":"Matkustettu et\xE4isyys X-akselilla, pikselein\xE4","Array tools":"Taulukon ty\xF6kalut","A collection of utilities and tools for working with arrays.":"Kokoelma apuohjelmia ja ty\xF6kaluja taulukoiden k\xE4sittelyyn.","General":"Yleinen","The index of the first variable that equals to a specific number in an array.":"Ensimm\xE4isen muuttujan indeksi, joka vastaa tietty\xE4 lukua taulukossa.","Index of number":"Numeron indeksi","The first index where _PARAM2_ can be found in _PARAM1_":"Ensimm\xE4inen indeksi, jossa _PARAM2_ voidaan l\xF6yt\xE4\xE4 _PARAM1_:sta","Array to search the value in":"Taulukko, josta arvoa etsit\xE4\xE4n","Number to search in the array":"Numero, jonka taulukosta haetaan","The index of the first variable that equals to a specific text in an array.":"Ensimm\xE4isen muuttujan indeksi, joka vastaa tietty\xE4 teksti\xE4 taulukossa.","Index of text":"Tekstin indeksi","String to search in the array":"Teksti, joka haetaan taulukosta","The index of the last variable that equals to a specific number in an array.":"Viimeisen muuttujan indeksi, joka vastaa tietty\xE4 lukua taulukossa.","Last index of number":"Viimeinen indeksi numerolle","The last index where _PARAM2_ can be found in _PARAM1_":"Viimeinen indeksi, jossa _PARAM2_ voidaan l\xF6yt\xE4\xE4 _PARAM1_:sta","The index of the last variable that equals to a specific text in an array.":"Viimeisen muuttujan indeksi, joka vastaa tietty\xE4 teksti\xE4 taulukossa.","Last index of text":"Viimeinen indeksi tekstille","Returns a random number of an array of numbers.":"Palauttaa satunnaisen numeron numerotaulukosta.","Random number in array":"Satunnainen numero taulukossa","A randomly picked number of _PARAM1_":"Satunnaisesti valittu numero _PARAM1_:sta","Array to get a number from":"Taulukko, josta saadaan numero","a random string of an array of strings.":"satunnainen merkkijono merkkijonotaulukosta.","Random string in array":"Satunnainen merkkijono taulukossa","A randomly picked string of _PARAM1_":"Satunnaisesti valittu merkkijono _PARAM1_:sta","Array to get a string from":"Taulukko, josta saadaan merkkijono","Removes the last array child of an array, and return it as a number.":"Poistaa taulukon viimeisen alkioiden ja palauttaa sen numerona.","Get and remove last variable from array (as number)":"Hanki ja poista viimeinen muuttuja taulukosta (numerona)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Poista viimeinen lapsi _PARAM1_:sta ja tallenna se _PARAM2_:seen","Array to pop a child from":"Taulukko, josta poistetaan lapsi","Removes the last array child of an array, and return it as a string.":"Poistaa taulukon viimeisen alkioiden ja palauttaa sen merkkijonona.","Pop string from array":"Poista merkkijono taulukosta","Removes the first array child of an array, and return it as a number.":"Poistaa taulukon ensimm\xE4isen alkioiden ja palauttaa sen numerona.","Shift number from array":"Siirr\xE4 numero taulukosta","Array to shift a child from":"Taulukko, josta siirret\xE4\xE4n lapsi","Removes the first array child of an array, and return it as a string.":"Poistaa taulukon ensimm\xE4isen alkioiden ja palauttaa sen merkkijonona.","Shift string from array":"Siirr\xE4 merkkijono taulukosta","Checks if an array contains a specific number.":"Tarkistaa, sis\xE4lt\xE4\xE4k\xF6 taulukko tietyn numeron.","Array has number":"Taulukossa on numero","Array _PARAM1_ has number _PARAM2_":"Taulukko _PARAM1_ sis\xE4lt\xE4\xE4 numeron _PARAM2_","The number to search":"Etsitt\xE4v\xE4 numero","Checks if an array contains a specific string.":"Tarkistaa, sis\xE4lt\xE4\xE4k\xF6 taulukko tietyn merkkijonon.","Array has string":"Taulukossa on merkkijono","Array _PARAM1_ has string _PARAM2_":"Taulukko _PARAM1_ sis\xE4lt\xE4\xE4 merkkijonon _PARAM2_","The text to search":"Etsitty teksti","Copies a portion of a scene array variable into a new scene array variable.":"Kopioi osa kohtauksen taulukon muuttujasta uuteen kohtauksen taulukon muuttujaan.","Slice an array":"Viipaloi taulukko","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Viipaloi taulukko _PARAM1_ indeksiviipaleesta _PARAM3_ _PARAM4_ kohteeseen _PARAM2_","The array to take a slice from":"Taulukko, josta otetaan viipale","The array to store the slice into":"Taulukko, johon viipale tallennetaan","The index to start the slice from":"Indeksi, josta viipale alkaa","The index to end the slice at":"Indeksi, johon viipale p\xE4\xE4ttyy","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Aseta arvoksi 0 kopioidaksesi koko taulukon. Jos k\xE4yt\xE4t negatiivista arvoa, indeksi valitaan aloittaen lopusta. \nEsimerkiksi taulukkoa, jossa on 5 elementti\xE4, leikkaamalla arvosta 0 alkaen -1 otetaan mukaan vain arvot indekseist\xE4 0-3.","Cuts a portion of an array off.":"Leikkaa osa taulukosta pois.","Splice an array":"Paloittelee taulukon","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Poistaa _PARAM3_ kohdetta taulukosta _PARAM1_ aloittaen indeksist\xE4 _PARAM2_","The array to remove items from":"Taulukko, josta kohteet poistetaan","The index to start removing from":"Indeksi, josta poistaminen alkaa","If you use a negative value, the index will be selected beginning from the end.":"Jos k\xE4yt\xE4t negatiivista arvoa, indeksi valitaan aloittaen lopusta.","The amount of elements to remove":"Poistettavien elementtien m\xE4\xE4r\xE4","Set to 0 to remove until the end of the array.":"Aseta arvoksi 0 poistaaksesi taulukon loppuun asti.","Combines all elements of 2 scene arrays into one new scene array.":"Yhdist\xE4\xE4 kaikki 2 n\xE4kym\xE4t taulukoiden alkiot yhdeksi uudeksi n\xE4kym\xE4taulukoksi.","Combine 2 arrays":"Yhdist\xE4\xE4 2 taulukkoa","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Yhdist\xE4\xE4 taulukko _PARAM1_ ja _PARAM2_ taulukoksi _PARAM3_","The first array":"Ensimm\xE4inen taulukko","The second array":"Toinen taulukko","The variable to store the new array in":"Muuttuja tallentamaan uusi taulukko","Appends a copy of all variables of one array to another array.":"Liitt\xE4\xE4 kopion kaikista toisen taulukon muuttujista toiseen taulukkoon.","Append all variable to another array":"Liit\xE4 kaikki muuttuja toiseen taulukkoon","Append all elements from array _PARAM1_ into _PARAM2_":"Liit\xE4 kaikki elementit taulukosta _PARAM1_ _PARAM2_:een","The array to get the variables from":"Taulukko, josta muuttujat haetaan","The variable to append the variables in":"Muuttuja, johon muuttujat lis\xE4t\xE4\xE4n","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"K\xE4\xE4nt\xE4\xE4 taulukon lapset. Ensimm\xE4inen taulukon lapsi muuttuu viimeiseksi ja viimeinen taulukon lapsi ensimm\xE4iseksi.","Reverse an array":"K\xE4\xE4nt\xE4\xE4 taulukon","Reverse array _PARAM1_":"K\xE4\xE4nt\xE4\xE4 taulukko _PARAM1_","The array to reverse":"K\xE4\xE4nt\xE4\xE4 taulukon","Fill an element with a number.":"T\xE4ytt\xE4\xE4 elementin numerolla.","Fill array with number":"T\xE4ytt\xE4\xE4 taulukon numerolla","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"T\xE4ytt\xE4\xE4 taulukko _PARAM1_ numerolla _PARAM2_ indeksist\xE4 _PARAM3_ indeksiin _PARAM4_","The array to fill":"Taulukko, joka t\xE4ytet\xE4\xE4n","The number to fill":"T\xE4ytett\xE4v\xE4 numero","The index to start filling from":"Indeksi, josta t\xE4ytt\xE4minen alkaa","The index to stop filling at":"Indeksi, johon t\xE4ytt\xE4minen lopetetaan","Set to 0 to fill until the end of the array.":"Aseta 0 t\xE4ytt\xE4m\xE4\xE4n taulukon loppuun saakka.","Shuffles all children of an array.":"Sekoita taulukon kaikki lapset.","Shuffle array":"Sekoita taulukko","Shuffle array _PARAM1_":"Sekoita taulukko _PARAM1_","The array to shuffle":"Taulukko, jota sekoitetaan","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Korvaa kaikki taulukot taulukon sis\xE4ll\xE4 niiden lapsilla. Esimerkiksi [[1,2], [3,4]] muuttuu [1,2,3,4].","Flatten array":"Litist\xE4 taulukko","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Litist\xE4 taulukko _PARAM1_ (Syv\xE4llinen litist\xE4minen: _PARAM2_)","The array to flatten":"Taulukko, jonka haluat litist\xE4\xE4","Deeply flatten":"Syv\xE4llinen litist\xE4minen","If yes, will continue flattening until there is no arrays in the array anymore.":"Kyll\xE4, jatkaa litist\xE4mist\xE4, kunnes taulukossa ei ole en\xE4\xE4 muita taulukoita.","Removes the last array child of an array, and stores it in another variable.":"Poistaa taulukon viimeisen lapsen ja tallentaa sen toiseen muuttujaan.","Pop array child":"Poista taulukon lapsi","The array to pop a child from":"Taulukko, josta poistetaan lapsi","The variable to store the popped value into":"Muuttuja, johon poistettu arvo tallennetaan","Removes the first array child of an array, and stores it in another variable.":"Poistaa taulukon ensimm\xE4isen lapsen ja tallentaa sen toiseen muuttujaan.","Shift array child":"Vaihda taulukon lasta","Remove first child of _PARAM1_ and store it in _PARAM2_":"Poista ensimm\xE4inen lapsi _PARAM1_:sta ja tallenna se muuttujaan _PARAM2_","The array to shift a child from":"Taulukko, josta otetaan lapsi","The variable to store the shifted value into":"Muuttuja, johon siirretty arvo tallennetaan","Insert a variable at a specific index of an array.":"Lis\xE4\xE4 muuttuja taulukon tiettyyn indeksiin.","Insert variable at":"Lis\xE4\xE4 muuttujaan","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Lis\xE4\xE4 muuttuja _PARAM3_ muuttujaan _PARAM1_ indeksiin _PARAM2_","The array to insert a variable in":"Taulukko, johon muuttuja lis\xE4t\xE4\xE4n","The index to insert the variable at":"Indeksi, johon muuttuja lis\xE4t\xE4\xE4n","The name of the variable to insert":"Muuttujan nimi, joka lis\xE4t\xE4\xE4n","Split a string into an array of strings via a separator.":"Jaa merkkijono taulukoksi merkkijonojen avulla.","Split string into array":"Jaa merkkijono taulukoksi","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Jaa merkkijono _PARAM1_ erottimeen _PARAM2_ taulukoksi _PARAM3_","The string to split":"Merkkijono, joka jaetaan","The separator to use to split the string":"Erotin, jota k\xE4ytet\xE4\xE4n merkkijonon jakamiseen","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Esimerkiksi, jos sinulla on merkkijono \"Hello World\" ja erotin on v\xE4lily\xF6nti (\" \"), tulosarray olisi [\"Hello\", \"World\"]. Jos erotin on tyhj\xE4 merkkijono (\"\"), se luo alkion per merkki ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Taulukko, johon tulokset tallennetaan","Returns a string made from all strings in an array.":"Palauttaa merkkijonon, joka on tehty kaikista merkkijonoista taulukossa.","Join all elements of an array together into a string":"Yhdist\xE4\xE4 kaikki taulukon alkiot yhdeksi merkkijonoksi","The name of the array to join into a string":"Taulukon nimi, joka yhdistet\xE4\xE4n merkkijonoksi","Optional separator text between each element":"Valinnainen erotin teksti jokaisen elementin v\xE4lill\xE4","Get the sum of all numbers in an array.":"Saat summan kaikista numeroista taulukossa.","Sum of array children":"Taulukon lasten summa","The array":"Taulukko","Gets the smallest number in an array.":"Saa pienimm\xE4n numeron taulukossa.","Smallest value":"Pienin arvo","Gets the biggest number in an array.":"Saa suurimman numeron taulukossa.","Biggest value":"Suurin arvo","Gets the average number in an array.":"Saa keskiarvon numerosta taulukossa.","Average value":"Keskiarvo","Gets the median number in an array.":"Saa mediaanin numerosta taulukossa.","Median value":"Mediaani","Sort an array of number from smallest to biggest.":"Lajittele numeroita pienimm\xE4st\xE4 suurimpaan.","Sort an array":"Lajittele taulukko","Sort array _PARAM1_":"Lajittele taulukko _PARAM1_","The array to sort":"Taulukko, joka lajitellaan","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Ensimm\xE4inen indeksi, josta _PARAM3_ l\xF6ytyy _PARAM2_ taulukon _PARAM1_","The object the variable is from":"Objekti, josta muuttuja on per\xE4isin","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Viimeinen indeksi, josta _PARAM3_ l\xF6ytyy _PARAM2_ taulukon _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Satunnaisesti valittu numero _PARAM2_ taulukon _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Satunnaisesti valittu merkkijono _PARAM2_ taulukon _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Poista viimeinen lapsi _PARAM2_:n taulukosta _PARAM1_:st\xE4 ja tallenna se _PARAM3_:\xE4\xE4n","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Taulukolla _PARAM2_ taulukon _PARAM1_ on numero _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Taulukolla _PARAM2_ taulukon _PARAM1_ on merkkijono _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Rajaa _PARAM3_:n taulukko _PARAM4_:ksi taulukosta _PARAM2_ joka alkaa _PARAM1_:sta indeksist\xE4 _PARAM5_ ja p\xE4\xE4ttyy indeksiin _PARAM6_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Poista _PARAM4_ kohdetta taulukosta _PARAM2_ kohdasta _PARAM3_ alkaen _PARAM1_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Yhdist\xE4 taulukko _PARAM2_ elementteihin _PARAM4_ taulukosta _PARAM3_ ja aseta tulos taulukkoon _PARAM5_ elementist\xE4 _PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Liit\xE4 kaikki elementit taulukosta _PARAM2_ kohteeseen _PARAM4_ taulukossa _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"K\xE4\xE4nn\xE4 taulukko _PARAM2_ elementeist\xE4 _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"T\xE4yt\xE4 taulukko _PARAM2_ elementeill\xE4 _PARAM3_ asteesta _PARAM4_ asteeseen _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Sekoita taulukko _PARAM2_ elementeist\xE4 _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Tasaa taulukko _PARAM2_ elementeist\xE4 _PARAM1_ (Syv\xE4 tasaus: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Poista viimeinen alitaulukko _PARAM2_ kohteessa _PARAM1_ ja tallenna se muuttujaan _PARAM4_ kohteessa _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Poista ensimm\xE4inen alitaulukko _PARAM2_ kohteessa _PARAM1_ ja tallenna se muuttujaan _PARAM4_ kohteessa _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Lis\xE4\xE4 muuttuja _PARAM5_ kohdetta _PARAM4_ taulukossa _PARAM2_ kohdassa _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Jaa merkkijono _PARAM1_ erottimeen _PARAM2_ ja tallenna tulos taulukkoon _PARAM4_ kohteessa _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Lajittele taulukko _PARAM2_ elementeist\xE4 _PARAM1_","Platforms Validation":"Alustojen varmennus","Checks if the game is currently executed on an allowed platform (for web).":"Tarkistaa, suoritetaanko peli t\xE4ll\xE4 hetkell\xE4 sallitulla alustalla (verkkosovelluksille).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Tarkista, suoritetaanko peli sallitulla alustalla (mieluiten, suorita t\xE4m\xE4 vain kerran pelin alussa).","Is the game running on an authorized platform":"Onko peli k\xE4ynniss\xE4 sallitulla alustalla","The game is running on a authorized platform":"Peli on k\xE4ynniss\xE4 sallitulla alustalla","Get the referrer's location (the domain of the website that hosts your game).":"Hae l\xE4hett\xE4j\xE4n sijainti (verkkosivuston alidomain, joka is\xE4nn\xF6i peli\xE4si).","Get referrer location":"Hae l\xE4hett\xE4j\xE4n sijainti","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Lis\xE4\xE4 uusi sallittu alusta (verkkosivuston nimi, jolla pelin odotetaan pelattavan, esimerkiksi gd.games).","Add a valid platform":"Lis\xE4\xE4 sallittu alusta","Add _PARAM1_ as valid platform":"Lis\xE4\xE4 _PARAM1_ sallittuna alustana","Domain name (e.g : gd.games)":"Verkkosivuston nimi (esim: gd.games)","Check if a domain is contained in the authorized list array.":"Tarkista, onko domain mukana sallitussa listassa taulukossa.","Check if a domain is contained in the authorized list":"Tarkista, onko domain sallitussa listassa","Check if _PARAM1_ is in the list of authorized platforms":"Tarkista, onko _PARAM1_ sallitussa alustojen listassa","Domain to check":"Tarkastettava domain","Auto typing animation for text (\"typewriter\" effect)":"Tekstin automaattinen kirjoitusanimaatio (\"kirjoituskone\"-efekti)","Reveal a text one letter after the other.":"Paljastaa tekstin yhden kirjaimen kerrallaan.","User interface":"K\xE4ytt\xF6liittym\xE4","Auto typing text":"Automaattinen merkin keskitys","Text capability":"Tekstin kyky","Time between characters":"Hahmojen v\uFFFDlinen aika","Detect if a new text character was just displayed":"Tunnista, onko uusi tekstimerkki juuri n\uFFFDytetty","Is next word wrapped":"Onko seuraava sana k\xE4\xE4ritty","_PARAM0_ next word is wrapped":"_PARAM0_ seuraava sana on k\xE4\xE4ritty","Clear forced line breaks":"Tyhjenn\xE4 pakotetut rivin vaihdot","Clear forced line breaks in _PARAM0_":"Tyhjenn\xE4 pakotetut rivin vaihdot kohteessa _PARAM0_","Check if the full text has been typed.":"Tarkista, onko koko teksti kirjoitettu.","Finished typing":"Kirjoittaminen valmistui","_PARAM0_ finished typing":"_PARAM0_ kirjoittaminen valmistui","Check if a character has just been typed. Useful for triggering sound effects.":"Tarkista, onko merkki juuri kirjoitettu. Hy\xF6dyllinen \xE4\xE4nitehosteiden laukaisemiseen.","Has just typed":"Onko juuri kirjoitettu","_PARAM0_ has just typed a character":"_PARAM0_ on juuri kirjoittanut merkin","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Aloita kirjoittaminen tekstisi alusta. Automaattinen kirjoittaminen alkaa my\xF6s automaattisesti, kun uusi teksti asetetaan kohteelle.","Restart typing from the beginning":"Aloita kirjoittaminen tekstisi alusta","Restart typing from the beginning on _PARAM0_":"Aloita kirjoittaminen tekstisi alusta alkaen _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Siirry tiettyyn kohtaan tekstiss\xE4. Kohdat alkavat \"0\": sta ja kasvavat yhdell\xE4 jokaista merkki\xE4 kohti.","Show Nth first characters":"N\xE4yt\xE4 ensimm\xE4iset N merkki\xE4","Show _PARAM2_ first characters on _PARAM0_":"N\xE4yt\xE4 _PARAM2_ ensimm\xE4ist\xE4 merkki\xE4 kohteessa _PARAM0_","Character position":"Merkkien sijainti","Show the full text.":"N\xE4yt\xE4 koko teksti.","Show the full text":"N\xE4yt\xE4 koko teksti","Show the full text on _PARAM0_":"N\xE4yt\xE4 koko teksti _PARAM0_:lla","the time between characters beign typed.":"aikaa merkkien kirjoittamisen v\xE4lill\xE4.","the time between characters":"aikaa merkkien v\xE4lill\xE4","Back button":"Takaisin-painike","Adds interactions with the back button.":"Lis\xE4\xE4 vuorovaikutusta takaisin-painikkeen kanssa.","Input":"Sy\xF6te","Triggers whenever the player presses the back button.":"Laukaisee aina, kun pelaaja painaa takaisin-painiketta.","Back button is pressed":"Takaisin-painike on painettu","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"T\uFFFDm\uFFFD simuloi takaisin-painikkeen normaalia toimintaa. nT\uFFFDm\uFFFD toiminto lopettaa sovelluksen suorituksen mobiilisovelluksessa ja palaa edelliselle sivulle, kun ollaan verkkoselaimessa.","Trigger back button":"Laukaise takaisin-painike","Simulate back button press":"Simuloi takaisin-painikkeen painallusta","Base conversion":"Kantalukumuunnos","Provides conversion expressions for numbers in different bases.":"Tarjoaa muunnoslausekkeet numeroille eri kantaluvuissa.","Advanced":"Edistynyt","Converts a string representing a number in a different base to a decimal number.":"Muuntaa merkkijonon, joka edustaa numeroa eri kannassa, desimaaliluvuksi.","Convert to decimal":"Muunna desimaalilukuun","String representing a number":"Merkkijono, joka esitt\uFFFD\uFFFD numeroa","The base the number in the string is in":"Kanta, jossa merkitty numero on","Converts a number to a trsing representing it in another base.":"Muuntaa numeron toiseen kantaan edustavaksi merkkijonoksi.","Convert to different base":"Muunna eri kantaan","Number to convert":"Muunnettava luku","The base to convert the number to":"Kanta, johon numero muunnetaan","Platformer and top-down remapper":"Platformer- ja yl\xE4puolinen uudelleenohjain","Quickly remap keyboard controls.":"Uudelleenohjaa n\xE4pp\xE4inohjaimet nopeasti.","Remap keyboard controls of the top-down movement.":"Yl\xE4puolisen liikkeen n\xE4pp\xE4inohjainten uudelleenohjaus.","Top-down keyboard remapper":"Yl\xE4puolen n\xE4pp\xE4inuudelleenohjain","Up key":"Yl\uFFFDsp\uFFFDin-n\uFFFDpp\uFFFDin","Left key":"Vasen n\uFFFDpp\uFFFDin","Right key":"Oikea n\uFFFDpp\uFFFDin","Down key":"Alas n\uFFFDpp\uFFFDin","Remaps Top-Down behavior controls to a custom control scheme.":"M\xE4\xE4ritt\xE4\xE4 yl\xF6s-alas-k\xE4ytt\xE4ytymisen ohjausten uudelleen m\xE4\xE4ritt\xE4misen mukautettuun ohjausj\xE4rjestelm\xE4\xE4n.","Remap Top-Down controls to a custom scheme":"M\xE4\xE4rit\xE4 yl\xF6s-alas-ohjaimet mukautettuun j\xE4rjestelm\xE4\xE4n","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"M\xE4\xE4rit\xE4 ohjaimet _PARAM0_:lla: Yl\xF6s: _PARAM2_, Vasemmalle: _PARAM3_, Alas: _PARAM4_, Oikealle: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"M\xE4\xE4ritt\xE4\xE4 yl\xF6s-alas-k\xE4ytt\xE4ytymisen ohjausten uudelleen m\xE4\xE4ritt\xE4misen esiasetetun ohjausj\xE4rjestelm\xE4\xE4n.","Remap Top-Down controls to a preset":"M\xE4\xE4rit\xE4 yl\xF6s-alas-ohjaimet esiasetukseen","Remap controls of _PARAM0_ to preset _PARAM2_":"M\xE4\xE4rit\xE4 ohjaimet _PARAM0_:lla esiasetus _PARAM2_:lle","Preset name":"Esiasetuksen nimi","Remap keyboard controls of the platformer character movement.":"Platformer-hahmon liikkeen n\xE4pp\xE4inten uudelleenohjaus.","Platformer keyboard mapper":"Platformer-n\xE4pp\xE4inm\xE4\xE4rij\xE4","Jump key":"Hypyn n\uFFFDpp\uFFFDin","Remaps Platformer behavior controls to a custom control scheme.":"M\xE4\xE4ritt\xE4\xE4 tasoloikkausk\xE4ytt\xE4ytymisen ohjausten uudelleen m\xE4\xE4ritt\xE4misen mukautettuun ohjausj\xE4rjestelm\xE4\xE4n.","Remap Platformer controls to a custom scheme":"M\xE4\xE4rit\xE4 tasoloikkausohjaimet mukautettuun j\xE4rjestelm\xE4\xE4n","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"M\xE4\xE4rit\xE4 ohjaimet _PARAM0_:lla: Yl\xF6s: _PARAM2_, Vasemmalle: _PARAM3_, Alas: _PARAM4_, Oikealle: _PARAM5_, Hyppy: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"M\xE4\xE4ritt\xE4\xE4 tasoloikkausk\xE4ytt\xE4ytymisen ohjausten uudelleen m\xE4\xE4ritt\xE4misen esiasetetun ohjausj\xE4rjestelm\xE4\xE4n.","Remap Platformer controls to a preset":"M\xE4\xE4rit\xE4 tasoloikkausohjaimet esiasetukseen","3D Billboard":"3D-taulu","Rotate 3D objects to appear like 2D sprites.":"Kierr\xE4 3D-objektit n\xE4ytt\xE4m\xE4\xE4n 2D-spriteilt\xE4.","Visual effect":"Visuaalinen vaikutus","Rotate to always face the camera (only the front face of the cube should be enabled).":"K\uFFFD\uFFFDnny aina kameraa kohti (vain kuution etupinta tulee olla k\uFFFDyt\uFFFDss\uFFFD).","Billboard":"Mainosrahoitus","3D capability":"3D-ominaisuus","Should rotate on X axis":"Tulee k\uFFFD\uFFFDnty\uFFFD X-akselilla","Should rotate on Y axis":"Tulee k\uFFFD\uFFFDnty\uFFFD Y-akselilla","Should rotate on Z axis":"Tulee k\uFFFD\uFFFDnty\uFFFD Z-akselilla","Offset position":"Poikkeama-asema","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"K\xE4\xE4nt\xE4\xE4 objektin kameran suuntaan. T\xE4m\xE4 tehd\xE4\xE4n my\xF6s automaattisesti kohtauksen tapahtumien lopussa.","Rotate to face the camera":"K\xE4\xE4nt\xE4\xE4 kameraan p\xE4in","Rotate _PARAM0_ to the camera":"K\xE4\xE4nn\xE4 _PARAM0_ kameraan","Check if the object should rotate on X axis.":"Tarkista, pit\xE4isik\xF6 objektin k\xE4\xE4nty\xE4 X-akselilla.","_PARAM0_ should rotate on X axis":"_PARAM0_:n tulisi k\xE4\xE4nty\xE4 X-akselilla","Change if the object should rotate on X axis.":"Vaihda, pit\xE4isik\xF6 objektin k\xE4\xE4nty\xE4 X-akselilla.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_:n tulisi k\xE4\xE4nty\xE4 X-akselilla: _PARAM2_","ShouldRotateX":"Pit\xE4\xE4k\xF6 k\xE4\xE4nty\xE4 X","Check if the object should rotate on Y axis.":"Tarkista, pit\xE4isik\xF6 objektin k\xE4\xE4nty\xE4 Y-akselilla.","_PARAM0_ should rotate on Y axis":"_PARAM0_:n tulisi k\xE4\xE4nty\xE4 Y-akselilla","Change if the object should rotate on Y axis.":"Vaihda, pit\xE4isik\xF6 objektin k\xE4\xE4nty\xE4 Y-akselilla.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_:n tulisi k\xE4\xE4nty\xE4 Y-akselilla: _PARAM2_","ShouldRotateY":"Pit\xE4\xE4k\xF6 k\xE4\xE4nty\xE4 Y","Check if the object should rotate on Z axis.":"Tarkista, pit\xE4isik\xF6 objektin k\xE4\xE4nty\xE4 Z-akselilla.","_PARAM0_ should rotate on Z axis":"_PARAM0_:n tulisi k\xE4\xE4nty\xE4 Z-akselilla","Change if the object should rotate on Z axis.":"Vaihda, pit\xE4isik\xF6 objektin k\xE4\xE4nty\xE4 Z-akselilla.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ tulisi kiert\xE4\xE4 Z-akselilla: _PARAM2_","ShouldRotateZ":"Pit\xE4isi k\xE4\xE4nty\xE4 Z-akselilla","Enable texture transparency of the front face.":"Ota k\xE4ytt\xF6\xF6n tekstuurin l\xE4pin\xE4kyvyys etupuolella.","Enable texture transparency":"Ota k\xE4ytt\xF6\xF6n tekstuurin l\xE4pin\xE4kyvyys","Enable texture transparency of _PARAM0_":"Ota k\xE4ytt\xF6\xF6n tekstuurin l\xE4pin\xE4kyvyys kohteelle _PARAM0_","Boids movement":"Boids-liike","Simulates flocks movement.":"Simuloi parviliikett\xE4.","Define helper classes JavaScript code.":"M\uFFFD\uFFFDrittelee apuluokat JavaScript-koodille.","Define helper classes":"M\xE4\xE4rit\xE4 apuluokat","Define helper classes JavaScript code":"M\xE4\xE4rit\xE4 apuluokkien JavaScript-koodi","Move as part of a flock.":"Liiku osana parvea.","Boids Movement":"Boids-liike","Maximum speed":"Enimm\xE4isnopeus","Maximum acceleration":"Enimm\xE4iskiihtyvyys","Rotate object":"Py\xF6rit\xE4 objektia","Cohesion sight radius":"Kokoontumisen havaintos\xE4de","Sight":"N\xE4kemys","Alignement sight radius":"Tasausp\xE4\xE4t\xF6ksen havaitsemisalue","Separation sight radius":"Erotusn\xE4k\xF6is\xE4de","Cohesion decision weight":"Kokoontumisen p\xE4\xE4t\xF6spaino","Decision":"P\xE4\xE4t\xF6s","Alignment decision weight":"Tasauksen p\xE4\xE4t\xF6spaino","Separation decision weight":"Eroosiopaino","Collision layer":"T\xF6rm\xE4yskerros","Intend to move in a given direction.":"Aikoo liikkua annettuun suuntaan.","Move in a direction":"Liiku suuntaan","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ aikoo liikkua suuntaan _PARAM2_; _PARAM3_ (p\xE4\xE4t\xF6ksen paino: _PARAM4_)","Direction X":"Suunta X","Direction Y":"Suunta Y","Decision weight":"P\xE4\xE4t\xF6ksen paino","Intend to move toward a position.":"Aikoo liikkua kohti tietty\xE4 sijaintia.","Move toward a position":"Liiku kohti sijaintia","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ aikoo liikkua kohti _PARAM2_; _PARAM3_ (p\xE4\xE4t\xF6ksen paino: _PARAM4_)","Target X":"Kohde X","Target Y":"Kohde Y","Intend to move toward an object.":"Aikoo liikkua kohti kohdetta.","Move toward an object":"Liiku kohti kohdetta","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ aikoo liikkua kohti _PARAM2_ (p\xE4\xE4t\xF6ksen paino: _PARAM3_)","Targeted object":"Kohdekohde","Intend to avoid an area with a given center and radius.":"Aikoo v\xE4ltt\xE4\xE4 aluetta, jonka keskus ja s\xE4de on annettu.","Avoid a position":"V\xE4lt\xE4 asema","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ aikoo v\xE4ltt\xE4\xE4 s\xE4teen _PARAM4_ ymp\xE4rill\xE4 _PARAM2_; _PARAM3_ (p\xE4\xE4t\xF6ksen paino: _PARAM5_)","Center X":"Keskus X","Center Y":"Keskus Y","Radius":"S\xE4de","Intend to avoid an area from an object center and a given radius.":"Aikoo v\xE4ltt\xE4\xE4 aluetta objektin keskuksen ja annetun s\xE4teen avulla.","Avoid an object":"V\xE4lt\xE4 esine","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ aikoo v\xE4ltt\xE4\xE4 s\xE4teen _PARAM3_ ymp\xE4rill\xE4 _PARAM2_ (p\xE4\xE4t\xF6ksen paino: _PARAM4_)","Avoided object":"V\xE4ltetty objekti","Return the current speed.":"Palauta nykyinen nopeus.","Speed":"Nopeus","Return the current horizontal speed.":"Palauta nykyinen vaakasuuntainen nopeus.","Velocity X":"Nopeus X","Return the current vertical speed.":"Palauta nykyinen pystysuuntainen nopeus.","Velocity Y":"Nopeus Y","Check if the object is rotated while moving on its path.":"Tarkista, kiertyyk\xF6 objekti liikkuessaan polkuaan pitkin.","Object Rotated":"Kohdetta k\xE4\xE4nnetty","_PARAM0_ is rotated when moving":"_PARAM0_ k\xE4\xE4ntyy liikkuessaan","Return the maximum speed.":"Palauta maksiminopeus.","Change the maximum speed of the object.":"Muuta kohteen maksiminopeutta.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Muuta kohteen maksiminopeutta _PARAM0_ arvoon _PARAM2_","Max Speed":"Maksiminopeus","Return the maximum acceleration.":"Palauta maksimikiihtyvyys.","Change the maximum acceleration of the object.":"Muuta kohteen maksimikiihtyvyytt\xE4.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Muuta kohteen maksimikiihtyvyytt\xE4 _PARAM0_ arvoon _PARAM2_","Steering Force":"Ohjausvoima","Return the cohesion sight radius.":"Palauta yhten\xE4isyysn\xE4k\xF6et\xE4isyys.","Change the cohesion sight radius.":"Muuta yhten\xE4isyysn\xE4k\xF6et\xE4isyytt\xE4.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Muuta kohteen yhten\xE4isyysn\xE4k\xF6et\xE4isyytt\xE4 _PARAM0_ arvoon _PARAM2_","Value":"Arvo","Return the alignment sight radius.":"Palauta suuntautuminen n\xE4k\xF6et\xE4isyys.","Alignment sight radius":"Suuntautuminen n\xE4k\xF6et\xE4isyys","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Muuta kohteen suuntautumisen n\xE4k\xF6et\xE4isyytt\xE4 _PARAM0_ arvoon _PARAM2_","Return the separation sight radius.":"Palauta erottelun n\xE4k\xF6et\xE4isyys.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Muuta kohteen erottelun n\xE4k\xF6et\xE4isyytt\xE4 _PARAM0_ arvoon _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Palauta mik\xE4 paino yhten\xE4isyys ottaa valittuun suuntaan.","Cohesion weight":"Yhten\xE4isyyden paino","Change the weight the cohesion takes in the chosen direction.":"Muuta paino, jonka yhten\xE4isyys ottaa valittuun suuntaan.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Muuta yhten\xE4isyyden painoa _PARAM0_ arvoon _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Palauttaa mik\xE4 paino suuntautuminen ottaa valittuun suuntaan.","Alignment weight":"Suuntautumisen paino","Change the weight the alignment takes in the chosen direction.":"Muuta paino, jonka suuntautuminen ottaa valittuun suuntaan.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Muuta suuntautumisen painoa _PARAM0_ arvoon _PARAM2_","Return which weight the separation takes in the chosen direction.":"Palauttaa mik\xE4 paino erotus ottaa valittuun suuntaan.","Separation weight":"Erottumisen paino","Change the weight the separation takes in the chosen direction.":"Muuta paino, jonka erotus ottaa valittuun suuntaan.","Change the separation weight of _PARAM0_ to _PARAM2_":"Muuta erotus painoa _PARAM0_ arvoon _PARAM2_","Boomerang":"Bumerangi","Throw an object that returns to the thrower like a boomerang.":"Heit\xE4 esine, joka palaa takaisin heitt\xE4j\xE4lle kuin boomerang.","Throw speed (pixels per second)":"Heittovauhti (kuvapinnan pikseli\xE4 per sekunti)","Time before changing directions (seconds)":"Aika ennen suunnan muutosta (sekunnit)","Rotation (degrees per second)":"Kierto (astetta per sekunti)","Thrower X position":"Heitt\xE4j\xE4n X-sijainti","Thrower Y position":"Heitt\xE4j\xE4n Y-sijainti","Boomerang is returning":"Bumerangi palaa","Throw boomerang toward an angle.":"Heit\xE4 bumerangi kohti kulmaa.","Throw boomerang toward an angle":"Heit\xE4 bumerangi kulmaan","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Heit\xE4 bumerangi _PARAM0_ kulmaan _PARAM2_ astetta, nopeudella _PARAM3_ pikseli\xE4 sekunnissa, k\xE4\xE4ntyen _PARAM5_ astetta sekunnissa, ja l\xE4het\xE4 bumerangi takaisin _PARAM4_ sekunnin kuluttua","Angle (degrees)":"Kulma (asteina)","Throw boomerang toward a position.":"Heit\xE4 boomerang kohti sijaintia.","Throw boomerang toward a position":"Heit\xE4 boomerang kohti sijaintia","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Heit\xE4 boomerang _PARAM0_ kohti _PARAM2_;_PARAM3_ nopeudella _PARAM4_ pikseli\xE4 sekunnissa, py\xF6rien _PARAM6_ astetta sekunnissa, ja l\xE4het\xE4 boomerang takaisin _PARAM5_ sekunnin j\xE4lkeen","Target X position":"Kohde X sijainti","Target Y position":"Kohde Y sijainti","Send boomerang back to thrower.":"L\xE4het\xE4 boomerang takaisin heitt\xE4j\xE4lle.","Send boomerang back to thrower":"L\xE4het\xE4 boomerang takaisin heitt\xE4j\xE4lle","Send boomerang _PARAM0_ back to thrower":"L\xE4het\xE4 boomerang _PARAM0_ takaisin heitt\xE4j\xE4lle","Set amount of time before boomerang changes directions (seconds).":"Aseta aika ennen kuin boomerang vaihtaa suuntaa (sekunneissa).","Set amount of time before boomerang changes directions":"Aseta aika ennen kuin boomerang vaihtaa suuntaa","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Aseta aika ennen kuin _PARAM0_ vaihtaa suuntaa _PARAM2_ (sekuntia)","Time before boomerange changes direction (seconds)":"Aika ennen kuin boomerang vaihtaa suuntaa (sekuntia)","Track position of boomerang thrower.":"Heitt\xE4j\xE4n sijainnin seuranta.","Track position of boomerang thrower":"Heitt\xE4j\xE4n sijainnin seuranta","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Seuraa _PARAM2_:n sijainti heitt\xE4j\xE4ll\xE4, joka heitti boomerangin _PARAM0_:n","Thrower":"Heitt\xE4j\xE4","Boomerang is returning to thrower.":"Boomerang palaa heitt\xE4j\xE4lle.","Boomerang is returning to thrower":"Boomerang palaa heitt\xE4j\xE4lle","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ palaa heitt\xE4j\xE4lle","Bounce (using forces)":"Pomppaa (voimia k\xE4ytt\xE4en)","Bounce the object off another object it just touched.":"Pomppaa esine toisen esineen p\xE4\xE4lt\xE4, johon se juuri koski.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Tarjoaa toiminnon, jolla tehd\xE4\xE4n objektista pompautua toisesta kosketetusta objektista. Lis\xE4\xE4 pysyv\xE4 voima objektille ja k\xE4yt\xE4 toimintoa tehd\xE4ksesi realistisen pompun sen kohdatessa toisen objektin.","Bounce":"Pomppia","Bounce count":"Pomppum\xE4\xE4r\xE4","Number of times this object has bounced off another object":"Kuinka monta kertaa t\xE4m\xE4 objekti on pompannut toisesta objektista","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Pomppaa objekti toisen objektin p\xE4\xE4lt\xE4, johon se t\xF6rm\xE4\xE4 kulman ja voimien nopeuden mukaan.\nMuista testata t\xF6rm\xE4ys kahden objektin v\xE4lill\xE4 ennen t\xE4m\xE4n toiminnon k\xE4ynnist\xE4mist\xE4. Kaikki voimat poistetaan objektista, ja uusi pysyv\xE4 voima lis\xE4t\xE4\xE4n, jotta objekti pomppii.","Bounce off another object":"Pomppaa toisen objektin p\xE4\xE4lt\xE4","Bounce _PARAM0_ off _PARAM2_":"Pomppaa _PARAM0_ toisen objektin p\xE4\xE4lt\xE4 _PARAM2_","The objects to bounce on":"Objektit, joille pomppia","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Pomppaa objekti pois toisesta objektista, johon se t\xF6rm\xE4\xE4 kulman mukaisesti.\nPomppu lasketaan aina *menem\xE4\xE4n kohti m\xE4\xE4ritetty\xE4 kulmaa (\"normaali kulma\")*. Esimerkiksi jos objekti on tulossa t\xE4h\xE4n tiettyyn kulmaan, se pomppaa vastakkaiseen suuntaan.\nMuista testata t\xF6rm\xE4ys kahden objektin v\xE4lill\xE4 ennen t\xE4m\xE4n toiminnon k\xE4ynnist\xE4mist\xE4. Kaikki voimat poistetaan objektista, ja uusi pysyv\xE4 voima lis\xE4t\xE4\xE4n, jotta objekti pomppii.","Bounce off another object toward a specified angle":"Pomppaa pois toisesta objektista m\xE4\xE4r\xE4ttyyn kulmaan","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Kimmahduta _PARAM0_ pois _PARAM2_:sta olettaen normaalia kulmaa _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\"Normaali\" kulma, asteina, johon kimpoaminen tapahtuu","This can be understood at the direction that the bounce must go toward.":"T\xE4t\xE4 voidaan ymm\xE4rt\xE4\xE4 suuntana, johon kimpoaminen on menossa.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Kimmahduta kohde toisen kohteen p\xE4\xE4lt\xE4, johon se t\xE4ll\xE4 hetkell\xE4 t\xF6rm\xE4\xE4, kulman ja voimien nopeuden mukaan, jotka on kohdistettu kohteeseen. Kimpoaminen tapahtuu aina pystysuoraan, ik\xE4\xE4n kuin kohde t\xF6rm\xE4isi *t\xE4ydellisen vaakasuoran esteen* (kuten n\xE4yt\xF6n yl\xE4-/alareunaan pong-peliss\xE4). Esimerkiksi, jos kohde saapuu kulmassa tasan 90 astetta, se kimpoaa vastakkaiseen suuntaan: -90 astetta. Varmista, ett\xE4 t\xF6rm\xE4ys kahden kohteen v\xE4lill\xE4 on testattu ennen t\xE4m\xE4n toimenpiteen suorittamista. Kaikki voimat poistetaan kohteesta, ja uusi pysyv\xE4 voima lis\xE4t\xE4\xE4n, jotta kohde kimpoaa.","Bounce vertically":"Kimmahdus pystysuunnassa","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Kimmahduta _PARAM0_ pois _PARAM2_:sta - aina pystysuunnassa","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Kimmahduta kohde toisen kohteen p\xE4\xE4lt\xE4, johon se t\xE4ll\xE4 hetkell\xE4 t\xF6rm\xE4\xE4, kulman ja voimien nopeuden mukaan, jotka on kohdistettu kohteeseen. Kimpoaminen tapahtuu aina vaakasuoraan, ik\xE4\xE4n kuin kohde t\xF6rm\xE4isi *t\xE4ydellisen pystysuoran esteen* (kuten mailojen ollessa pong-peliss\xE4). Esimerkiksi, jos kohde saapuu kulmassa tasan 0 astetta, se kimpoaa vastakkaiseen suuntaan: 180 astetta. Varmista, ett\xE4 t\xF6rm\xE4ys kahden kohteen v\xE4lill\xE4 on testattu ennen t\xE4m\xE4n toimenpiteen suorittamista. Kaikki voimat poistetaan kohteesta, ja uusi pysyv\xE4 voima lis\xE4t\xE4\xE4n, jotta kohde kimpoaa.","Bounce horizontally":"Kimmahdus vaakasuunnassa","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Kimmahduta _PARAM0_ pois _PARAM2_:sta - aina vaakasuunnassa","the number of times this object has bounced off another object.":"kertojen m\xE4\xE4r\xE4, jona t\xE4m\xE4 kohde on kimpoamassa toisesta kohteesta.","the bounce count":"kimpoamisen m\xE4\xE4r\xE4","Button states and effects":"Nappien tilat ja efektit","Use any object as a button and change appearance according to user interactions.":"K\xE4yt\xE4 mit\xE4 tahansa esinett\xE4 painikkeena ja vaihda ulkon\xE4k\xF6\xE4 k\xE4ytt\xE4j\xE4n vuorovaikutusten mukaan.","Use objects as buttons.":"K\xE4yt\xE4 objekteja painikkeina.","Button states":"Painiken\xE4kym\xE4t","Should check hovering":"Tarkista, onko leijailua","State":"Tila","Touch id":"Kosketus id","Touch is inside":"Kosketus on sis\xE4ll\xE4","Mouse is inside":"Hiiri on sis\xE4ll\xE4","Reset the state of the button.":"Palauta painikkeen tila.","Reset state":"Nollaa tila","Reset the button state of _PARAM0_":"Nollaa painikkeen tila: _PARAM0_","Check if the button is not used.":"Tarkista, ettei painiketta k\xE4ytet\xE4.","Is idle":"On vapaana","_PARAM0_ is idle":"_PARAM0_ on vapaana","Check if the button was just clicked.":"Tarkista, onko painiketta juuri painettu.","Is clicked":"Onko painiketta juuri painettu","_PARAM0_ is clicked":"_PARAM0_ napsautetaan","Check if the cursor is hovered over the button.":"Tarkista, onko kohdistin p\xE4\xE4ll\xE4 painikkeen p\xE4\xE4ll\xE4.","Is hovered":"On p\xE4\xE4ll\xE4","_PARAM0_ is hovered":"_PARAM0_ on p\xE4\xE4ll\xE4","Check if the button is either hovered or pressed but not hovered.":"Tarkista, onko painike joko p\xE4\xE4ll\xE4 tai painettu mutta ei p\xE4\xE4ll\xE4.","Is focused":"On keskittynyt","_PARAM0_ is focused":"_PARAM0_ on keskittynyt","Check if the button is currently being pressed with mouse or touch.":"Tarkista, onko painiketta t\xE4ll\xE4 hetkell\xE4 painettu hiirell\xE4 tai kosketuksella.","Is pressed":"On painettu","_PARAM0_ is pressed":"_PARAM0_ on painettu","Check if the button is currently being pressed outside with mouse or touch.":"Tarkista, onko painiketta t\xE4ll\xE4 hetkell\xE4 painettu ulkopuolella hiirell\xE4 tai kosketuksella.","Is held outside":"Pidet\xE4\xE4n ulkopuolella","_PARAM0_ is held outside":"_PARAM0_ pidet\xE4\xE4n ulkopuolella","the touch id that is using the button or 0 if none.":"kosketustunnus, jota k\xE4ytet\xE4\xE4n painikkeessa, tai 0, jos ei yht\xE4\xE4n.","the touch id":"kosketustunnus","Enable effects on buttons based on their state.":"Ota k\xE4ytt\xF6\xF6n vaikutukset painikkeisiin niiden tilan perusteella.","Button object effects":"Painikkeen objektin vaikutukset","Effect capability":"Vaikutuskyky","Idle state effect":"Levoton tila vaikutus","Effects":"Vaikutukset","Focused state effect":"Tarkennettu tila vaikutus","The state is Focused when the button is hovered or held outside.":"Tila on kohdistettu, kun painiketta pidet\xE4\xE4n hiiren p\xE4\xE4ll\xE4 tai painettuna ulkopuolella.","Pressed state effect":"Paina tila vaikutus","the idle state effect of the object.":"kohteen passiivinen tila vaikutus.","the idle state effect":"passiivinen tila vaikutus","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"kohteen keskittynyt tila vaikutus. Tila on keskittynyt, kun painiketta pidet\xE4\xE4n p\xE4\xE4ll\xE4 tai ulkopuolella.","the focused state effect":"keskittynyt tila vaikutus","the pressed state effect of the object.":"edun painettu tila vaikuttaa objektiin.","the pressed state effect":"edun painettu tila vaikuttaa","Change the animation of buttons according to their state.":"Muuta painikkeiden animaatiota niiden tilan mukaan.","Button animation":"Painikkeen animaatio","Idle state animation name":"Levoton tilan animaation nimi","Animation":"Animaatio","Focused state animation name":"Kohdistettu tilan animaation nimi","Pressed state animation name":"Painettu tilan animaation nimi","the idle state animation name of the object.":"objektin joutilaan tilan animaation nimi.","the idle state animation name":"joutilaan tilan animaation nimi","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"objektin keskittynyt tilan animaation nimi. Tila on keskittynyt, kun painiketta pidet\xE4\xE4n hiirell\xE4 tai pidet\xE4\xE4n ulkopuolella.","the focused state animation name":"keskittynyt tilan animaation nimi","the pressed state animation name of the object.":"objektin painettu tilan animaation nimi.","the pressed state animation name":"painettu tilan animaation nimi","Smoothly change an effect on buttons according to their state.":"Muuta vaikutusta painikkeiden tilan mukaan pehme\xE4sti.","Button object effect tween":"Painikkeen objektin vaikutuksen v\xE4litila","Effect name":"Vaikutuksen nimi","Effect":"Vaikutus","Effect parameter":"Vaikutusparametri","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Vaikutusparametrit l\xF6ytyv\xE4t vaikutustaulukosta \"N\xE4yt\xE4 parametrinimet\" -toiminnolla pudotusvalikosta.","Idle effect parameter value":"Levoton vaikutusparametrin arvo","Focused effect parameter value":"Kohdennetun efektiparametrin arvon","Pressed effect parameter value":"Painetun efektiparametrin arvo","Fade-in easing":"H\xE4ivytys sis\xE4\xE4n helpottuu","Fade-out easing":"H\xE4ivytys ulos helpottuu","Fade-in duration":"H\xE4ivytys sis\xE4\xE4n kesto","Fade-out duration":"H\xE4ivytys ulos kesto","Time delta":"Aikatilan ero","Fade in":"Haalit sis\xE4\xE4n","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ haalit sis\xE4\xE4n kohteeseen _PARAM2_","Fade out":"Haalit ulos","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ haalit ulos kohteeseen _PARAM2_","Play tween":"Toista hajuvesi","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Twee nulloilun vaikutusobjekti _PARAM0_ avautuu _PARAM2_ sekuntiksi _PARAM3_ helpotuksella","Duration (in seconds)":"Kesto (sekunneissa)","Easing":"Hidastus","the effect name of the object.":"objektin vaikutusnimi.","the effect name":"vaikutusnimi","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"objektin vaikutusparametri. Vaikutusparametrinimet voidaan l\xF6yt\xE4\xE4 vaikutustilasta pudotusvalikon \"N\xE4yt\xE4 parametrinimet\" -toiminnolla.","the effect parameter":"vaikutusparametri","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Muuta objektin vaikutusparametri\xE4. Vaikutusparametrinimet voidaan l\xF6yt\xE4\xE4 vaikutustilasta pudotusvalikon \"N\xE4yt\xE4 parametrinimet\" -toiminnolla.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Muuta hajuveden on ymp\xE4rill\xE4 parametri _PARAM3_ avautuu _PARAM2_ sekunnissa kohteeseen _PARAM0_","Parameter name":"Parametrin nimi","the idle effect parameter value of the object.":"objektin joutilaan vaikutusparametrin arvo.","the idle effect parameter value":"joutilaan vaikutusparametrin arvo","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"objektin keskittyneen vaikutusparametrin arvo. Tila on keskittynyt, kun painiketta pidet\xE4\xE4n hiirell\xE4 tai pidet\xE4\xE4n ulkopuolella.","the focused effect parameter value":"keskittyneen vaikutusparametrin arvo","the pressed effect parameter value of the object.":"objektin painetun vaikutusparametrin arvo.","the pressed effect parameter value":"painettu vaikutusparametrin arvo","the fade-in easing of the object.":"kohteen haalen sujuminen.","the fade-in easing":"haalen sis\xE4\xE4nsujuminen","the fade-out easing of the object.":"kohteen haalen ulossujuminen.","the fade-out easing":"haalen ulossujuminen","the fade-in duration of the object.":"kohteen haaleen sis\xE4\xE4nsujuvuus.","the fade-in duration":"haaleen sis\xE4\xE4nsujuvuus","the fade-out duration of the object.":"kohteen haaleen ulossujuvuus.","the fade-out duration":"haaleen ulossujuvuus","Smoothly resize buttons according to their state.":"Skaalaa painikkeita tasaisesti niiden tilan mukaisesti.","Button scale tween":"Painikkeen skaalaus-tween","Scalable capability":"Skaalautumiskyky","Button states behavior (required)":"Painiketilamuutosk\xE4ytt\xE4ytyminen (vaaditaan)","Tween behavior (required)":"Tween-k\xE4ytt\xE4ytyminen (vaaditaan)","Idle state size scale":"Vakiopainiketilan koon skaala","Size":"Koko","Focused state size scale":"Kohdistetun tilan koon skaala","Pressed state size scale":"Painetun tilan koon skaala","the idle state size scale of the object.":"kohteen levonolotilan koon skaalaus.","the idle state size scale":"levonolotilan koon skaalaus","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"kohteen keskittyneen olotilan koon skaalaus. Tila on keskittynyt, kun painiketta pidet\xE4\xE4n hiiren osoittimen yll\xE4 tai pidet\xE4\xE4n ulkopuolella.","the focused state size scale":"keskittyneen olotilan koon skaalaus","the pressed state size scale of the object.":"kohteen painetun olotilan koon skaalaus.","the pressed state size scale":"painetun olotilan koon skaalaus","Smoothly change the color tint of buttons according to their state.":"Muuta painikkeen v\xE4rito s\xE4vy\xE4 tasaisesti niiden tilan mukaisesti.","Button color tint tween":"Painikkeen v\xE4ritint-tween","Tween":"Tweens","Idle state color tint":"Vakiotilan v\xE4ritintti","Color":"V\xE4ri","Focused state color tint":"Kohdistetun tilan v\xE4ritintti","Pressed state color tint":"Painetun tilan v\xE4ritintti","the idle state color tint of the object.":"kohteen levonolotilan v\xE4rin s\xE4vytys.","the idle state color tint":"levonolotilan v\xE4rin s\xE4vytys","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"kohteen keskittyneen olotilan v\xE4rin s\xE4vytys. Tila on keskittynyt kun painiketta pidet\xE4\xE4n hiiren osoittimen yll\xE4 tai pidet\xE4\xE4n ulkopuolella.","the focused state color tint":"keskittyneen olotilan colors\xE4vytys","the pressed state color tint of the object.":"kohteen painetun olotilan colors\xE4vytys.","the pressed state color tint":"painetun olotilan color s\xE4vytys","Camera impulse":"Kameran impulssi","Move the camera following an impulse trajectory.":"Liikuta kameraa seuraamalla impulssiuraa.","Camera":"Kamera","Add an impulse to the camera position.":"Lis\xE4\xE4 impulssi kameran sijaintiin.","Add a camera impulse":"Lis\xE4\xE4 kameran impulssi","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Lis\xE4\xE4 impulssi _PARAM1_ kameraan kerroksesta _PARAM2_ amplitudilla _PARAM3_ ja kulmalla _PARAM4_, poistuen _PARAM5_ sekunnissa helpottavalla _PARAM6_ teholla, pysy _PARAM7_ sekuntia, palaten _PARAM8_ sekunnissa _PARAM9_ helpottavalla","Identifier":"Tunnistin","Layer":"Kerros","Displacement X":"Poikkeama X","Displacement Y":"Poikkeama Y","Get away duration (in seconds)":"Poistumisen kesto (sekunneissa)","Get away easing":"Poistumisliike","Stay duration (in seconds)":"Pysy kesto (sekunneissa)","Get back duration (in seconds)":"Palaa kesto (sekunneissa)","Get back easing":"Palaa liike","Add a camera impulse (angle)":"Lis\xE4\xE4 kameran impulssi (kulma)","Amplitude":"Amplitudi","Angle (in degree)":"Kulma (asteina)","Check if a camera impulse is playing.":"Tarkista, onko kameran impulssi k\xE4ynniss\xE4.","Camera impulse is playing":"Kameran impulssi on k\xE4ynniss\xE4","Camera impulse _PARAM1_ is playing":"Kameran impulssi _PARAM1_ on k\xE4ynniss\xE4","Camera shake":"Kameran t\xE4r\xE4hdys","Shake layer cameras.":"Ravista kerrokset kameroissa.","Shake the camera on layers chosen with configuration actions.":"Ravistele kameraa konfigurointiasetuksilla valituille kerroksille.","Shake camera":"Ravistele kameraa","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Ravistele kameraa _PARAM1_ sekuntia, jossa on _PARAM2_ sekuntia helahoitoon ja _PARAM3_ sekuntia lopettaa","Ease duration to start (in seconds)":"Helahoitoon kesto (sekunneissa)","Ease duration to stop (in seconds)":"Helahoitoon kesto (sekunneissa) lopettaa","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Ravistele kameraa valitulla kerroksella, k\xE4ytt\xE4en yht\xE4 tai useampaa tapaa ravistella (asento, kulma, zoom). T\xE4m\xE4 toiminto on vanhentunut. K\xE4yt\xE4 toista samannimist\xE4.","Shake camera (deprecated)":"Ravista kameraa (vanhentunut)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Ravista kameraa _PARAM3_ kerroksella _PARAM5_ sekuntia. K\xE4yt\xE4 poikkeamaa _PARAM1_px X-akselilla ja _PARAM2_px Y-akselilla, kulman kierrospoikkeama _PARAM6_ astetta ja zoomataajuus _PARAM7_ prosenttia. Odota _PARAM8_ sekuntia ravisteluiden v\xE4lill\xE4. Jatka ravistelua, kunnes pys\xE4htyy: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Ravistelun amplitudi X-akselilla (pikselein\xE4)","Amplitude of shaking on the Y axis (in pixels)":"Y-akselin t\xE4rin\xE4n suuruus (pikselein\xE4)","Layer (base layer if empty)":"Kerros (peruskerros, jos tyhj\xE4)","Camera index (Default: 0)":"Kameran indeksi (oletus: 0)","Duration (in seconds) (Default: 0.5)":"Kesto (sekunneissa) (oletus: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Kulman kiertoliike (asteina) (Esimerkiksi: 2)","Zoom factor amplitude":"Zoom-tekij\xE4 amplitudi","Period between shakes (in seconds) (Default: 0.08)":"Jakso t\xE4rin\xF6iden v\xE4lill\xE4 (sekunneissa) (oletus: 0.08)","Keep shaking until stopped":"Pit\xE4 t\xE4rin\xE4\xE4 kunnes pys\xE4htyy","Duration value will be ignored":"Keston arvoa ei huomioida","Start shaking the camera indefinitely.":"Aloita kameran t\xE4rin\xE4 toistuvasti.","Start camera shaking":"Aloita kameran t\xE4rin\xE4","Start shaking the camera with _PARAM1_ seconds of easing":"Aloita kameran t\xE4rin\xE4 _PARAM1_ sekunnin rauhoituksella","Ease duration (in seconds)":"Rauhoituksen kesto (sekunteina)","Stop shaking the camera.":"Pys\xE4yt\xE4 kameran t\xE4rin\xE4.","Stop camera shaking":"Pys\xE4yt\xE4 kameran t\xE4rin\xE4","Stop shaking the camera with _PARAM1_ seconds of easing":"Pys\xE4yt\xE4 kameran t\xE4rin\xE4 _PARAM1_ sekunnin rauhoituksella","Mark a layer as shakable.":"Merkitse kerros t\xE4risev\xE4ksi.","Shakable layer":"T\xE4risev\xE4 kerros","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Merkitse kerros: _PARAM2_ t\xE4risev\xE4ksi: _PARAM1_","Shakable":"T\xE4risev\xE4","Check if the camera is shaking.":"Tarkista t\xE4riseek\xF6 kamera.","Camera is shaking":"Kamera t\xE4risee","Change the translation amplitude of the shaking (in pixels).":"Muuta t\xE4rin\xE4n siirtosuuruutta (pikselein\xE4).","Layer translation amplitude":"Kerroksen siirtosuuruus","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Muuta t\xE4rin\xE4n siirtosuuruutta _PARAM1_; _PARAM2_ (kerros: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Muuta t\xE4rin\xE4n kiertosuuruutta (asteina).","Layer rotation amplitude":"Kerroksen kiertosuuruus","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Muuta t\xE4rin\xE4n kiertosuuruutta _PARAM1_ asteina (kerros: _PARAM2_)","NewLayerName":"UusiKerroksenNimi","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Muuta t\xE4rin\xE4n zoom-tekij\xE4n amplitudia. T\xE4rin\xE4 suurenee ja pienenee t\xE4m\xE4n tekij\xE4n perusteella (esimerkiksi 1.0625 on kelvollinen arvo).","Layer zoom amplitude":"Kerroksen zoom-tekij\xE4n suuruus","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Vaihda t\xE4rin\xE4n suurennuksen zoomauskerroin _PARAM1_ (kerros: _PARAM2_)","Zoom factor":"Zoomauskerroin","Change the number of back and forth per seconds.":"Vaihda edestakaisen liikkeen m\xE4\xE4r\xE4\xE4 sekunneissa.","Layer shaking frequency":"Kerroksen t\xE4rin\xE4taajuus","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Vaihda t\xE4rin\xE4taajuus _PARAM1_ (kerros: _PARAM2_)","Frequency":"Taajuus","Change the default translation amplitude of the shaking (in pixels).":"Muuta t\xE4rin\xE4n oletusk\xE4\xE4nn\xF6svoimakkuutta (pikselein\xE4).","Default translation amplitude":"Oletuskiertoamplitudi","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Muuta t\xE4rin\xE4n oletusk\xE4\xE4nn\xF6svoimakkuutta _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Muuta t\xE4rin\xE4n oletuskiertoamplitudi (asteina).","Default rotation amplitude":"Oletuskiertoamplitudi","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Muuta t\xE4rin\xE4n oletuskiertoamplitudi _PARAM1_ asteina","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Muuta t\xE4rin\xE4n oletuszoomauskerroin suurennuksen tekij\xE4ksi. T\xE4rin\xE4 suurenee ja pienenee t\xE4m\xE4n kertoimen mukaan (esimerkiksi 1,0625 on kelvollinen arvo).","Default zoom amplitude":"Oletuszoomin voimakkuus","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Muuta t\xE4rin\xE4n oletuszoomauskerroin suurennuksen tekij\xE4ksi _PARAM1_","Change the default number of back and forth per seconds.":"Vaihda edestakaisen liikkeen oletusm\xE4\xE4r\xE4 sekunnissa.","Default shaking frequency":"Oletust\xE4rin\xE4taajuus","Change the default shaking frequency to _PARAM1_":"Vaihda oletust\xE4rin\xE4taajuus _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generoi numero 2-ulotteisesta yksinkertaisesta melusta.","2D noise":"2D-melu","Generator name":"Generaattorin nimi","X coordinate":"X-koordinaatti","Y coordinate":"Y-koordinaatti","Generate a number from 3 dimensional simplex noise.":"Generoi numero 3-ulotteisesta yksinkertaisesta melusta.","3D noise":"3D-melu","Z coordinate":"Z-koordinaatti","Generate a number from 4 dimensional simplex noise.":"Generoi numero 4-ulotteisesta yksinkertaisesta melusta.","4D noise":"4D melu","W coordinate":"W-koordinaatti","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Luo melugeneraattori oletusasetuksilla (taajuus = 1, oktaavit = 1, pysyvyys = 0,5, lakuunariteetti = 2).","Create a noise generator":"Luo melugeneraattori","Create a noise generator named _PARAM1_":"Luo melugeneraattori nimelt\xE4\xE4n _PARAM1_","Delete a noise generator and loose its settings.":"Poista melugeneraattori ja menet\xE4 sen asetukset.","Delete a noise generator":"Poista melugeneraattori","Delete _PARAM1_ noise generator":"Poista _PARAM1_ melugeneraattori","Delete all noise generators and loose their settings.":"Poista kaikki melugeneraattorit ja menet\xE4 niiden asetukset.","Delete all noise generators":"Poista kaikki melugeneraattorit","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"Siemen on numero, jota k\xE4ytet\xE4\xE4n satunnaisen melun generointiin. Saman siemenen asettaminen johtaa samaan satunnaisen melun generointiin. Se on esimerkiksi hy\xF6dyllinen saman maailman luomiseen tallentamalla t\xE4m\xE4 siemenarvo ja k\xE4ytt\xE4m\xE4ll\xE4 sit\xE4 my\xF6hemmin uudelleen saman maailman generoimiseen.","Noise seed":"Melusiemen","Change the noise seed to _PARAM1_":"Muuta melusiemen arvoon _PARAM1_","Seed":"Siemen","15 digits numbers maximum":"15 numeron enimm\xE4ism\xE4\xE4r\xE4","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Muuta silmukoinnin jakso X:ll\xE4 k\xE4ytett\xE4v\xE4ksi melun tuotannossa. Melu k\xE4\xE4riytyy X-akselille.","Noise looping period on X":"Melusilmukoinnin jakso X","Change the looping period on X of _PARAM2_: _PARAM1_":"Muuta _PARAM2_:n melusilmukoinnin jakso X:ll\xE4: _PARAM1_","Looping period on X":"Loopausjakso X:ss\xE4","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Vaihda loopausjakso Y:ll\xE4 k\xE4ytetty kohinan tuottamisessa. Kohina kiert\xE4\xE4 Y:ss\xE4.","Noise looping period on Y":"Kohinan loopausjakso Y:ss\xE4","Change the looping period on Y of _PARAM2_: _PARAM1_":"Vaihda loopausjakso Y:ll\xE4 _PARAM2_:ssa: _PARAM1_","Looping period on Y":"Loopausjakso Y:ss\xE4","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Vaihda perustaajuus kohinan tuottamisessa. Pienempi taajuus l\xE4hent\xE4\xE4 kohinaa.","Noise base frequency":"Kohinan perustaajuus","Change the noise frequency of _PARAM2_: _PARAM1_":"Vaihda kohinan taajuutta _PARAM2_:ssa: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Vaihda kohinan tuottamiseen k\xE4ytettyjen oktaavien m\xE4\xE4r\xE4\xE4. Sit\xE4 voidaan pit\xE4\xE4 kerroksina kohinaa eri zoomaustasolla.","Noise octaves":"Kohinan oktaavit","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Vaihda kohinan oktaavien m\xE4\xE4r\xE4\xE4 _PARAM2_:ssa: _PARAM1_","Octaves":"Oktaavit","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Vaihda kohinan tuottamiseen k\xE4ytetty\xE4 sitkeytt\xE4. Oletusarvolla \"0,5\" se puolittaa kohinan voimakkuuden joka oktaavissa.","Noise persistence":"Kohinan sitkeys","Change the noise persistence of _PARAM2_: _PARAM1_":"Vaihda kohinan sitkeytt\xE4 _PARAM2_:ssa: _PARAM1_","Persistence":"Sitkeys","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Vaihda kohinan tuottamiseen k\xE4ytetty\xE4 lacunarity\xE4. Oletusarvolla \"2\" se kaksinkertaistaa taajuuden joka oktaavissa.","Noise lacunarity":"Kohinan lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Muuta kohinan s\xE4rmikkyys _PARAM2_: _PARAM1_","Lacunarity":"S\xE4rmikkyys","The seed used for noise generation.":"K\xE4ytetty siemen kohinan luomiseen.","The base frequency used for noise generation.":"Perustaajuus kohinan luomiseen.","The number of octaves used for noise generation.":"Oktavien lukum\xE4\xE4r\xE4 kohinan luomiseen.","Noise octaves number":"Kohinan oktavien lukum\xE4\xE4r\xE4","The persistence used for noise generation.":"K\xE4ytetty pysyvyys kohinan luomiseen.","The lacunarity used for noise generation.":"K\xE4ytetty s\xE4rmikkyys kohinan luomiseen.","Camera Zoom":"Kameran zoomaus","Allows to zoom camera on a layer with a speed (factor per second).":"Mahdollistaa kameran zoomauksen kerrokseen nopeudella (kerroin sekunnissa).","Change the camera zoom at a given speed (in factor per second).":"Muuta kameran zoom nopeudella (kerroin sekunnissa).","Zoom camera with speed":"Kameran zoomaus nopeudella","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Kameran zoomaus nopeudella: _PARAM1_ (kerros: _PARAM2_, kamera: _PARAM3_)","Zoom speed":"Zoomin nopeus","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoomaa kertoimella sekunnissa. 1: ei vaikutusta, 2: zoomaa x2 joka sekunti, 0.5: loitonna x2 joka sekunti.","Camera number (default: 0)":"Kameran numero (oletus: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Muuta kameran zoomia ja pid\xE4 kiinnike kiinnitettyn\xE4 n\xE4ytt\xF6\xF6n (keskipisteen sijasta).","Zoom with anchor":"Zoomaa kiinnikkeell\xE4","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Muuta kameran zoomia: _PARAM1_ kiinnikkeell\xE4: _PARAM4_; _PARAM5_ (kerros: _PARAM2_, kamera: _PARAM3_)","Zoom":"Zoomaa","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Alkuper\xE4inen zoomaus, 2: zoomaa x2, 0.5: loitonna x2...","Anchor X":"Kiinnikkeen X","Anchor Y":"Kiinnikkeen Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Muuta kameran zoomia annetulla nopeudella (kertoimena sekunnissa) ja pid\xE4 kiinnike kiinnitettyn\xE4 n\xE4ytt\xF6\xF6n (keskipisteen sijasta).","Zoom camera with speed and anchor":"Zoomaa kameraa nopeudella ja kiinnikkeell\xE4","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoomaa kameraa nopeudella: _PARAM1_ ja kiinnikkeell\xE4: _PARAM4_; _PARAM5_ (kerros: _PARAM2_, kamera: _PARAM3_)","Cancellable draggable object":"Peruttavissa oleva vedett\xE4v\xE4 esine","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Mahdollistaa vedett\xE4v\xE4n kohteen (jolla on Draggable-k\xE4ytt\xE4ytyminen) vet\xE4misen perumisen ja palauttamisen pehme\xE4sti sen aiempaan sijaintiin.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Salli kohteen vedon peruuttaminen ja siirtyminen sulavasti takaisin alkuper\xE4iseen paikkaansa (tweens\xE4 kanssa).","Cancellable Draggable object":"Peruttavissa vedett\xE4v\xE4 kohde","Draggable behavior":"Veto-k\xE4ytt\xE4ytyminen","Tween behavior":"Tween-k\xE4ytt\xE4ytyminen","Original X":"Alkuper\xE4inen X","Original Y":"Alkuper\xE4inen Y","Cancel last drag.":"Kumoa viimeisin vet\xE4minen.","Cancel drag (deprecated)":"Peruuta raahaus (vanhentunut)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Peruuta viimeisin _PARAM0_ raahaaminen _PARAM2_ ms siirtymisajalla _PARAM3_","Duration in milliseconds":"Kesto millisekunteina","Cancel drag":"Peruuta raahaus","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Peruuta viimeisin _PARAM0_ raahaaminen siirtymisajalla _PARAM3_ _PARAM2_ sekuntina","Duration in seconds":"Kesto sekunneina","Dragging is cancelled, the object is returning to its original position.":"Raahaus peruutetaan, kohde palauttaa alkuper\xE4iseen asentoonsa","Dragging is cancelled":"Raahaus peruutetaan","_PARAM0_ dragging is cancelled":"_PARAM0_ raahaus peruutetaan","Checkbox (for Shape Painter)":"Valintaruutu (muotomaalarille)","Checkbox that can be toggled by a left-click or touch.":"Valintaruutu, jota voi vaihtaa napsauttamalla tai koskettamalla.","Checkbox":"Valintaruutu","Checked":"Valittu","Checkbox state":"Valintaruudun tila","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo-koko (hover). Jos tyhj\xE4, t\xE4m\xE4 asetetaan arvoon \"SivunPituus\".","Checkbox appearance":"Valintaruudun ulkon\xE4k\xF6","Halo opacity (hover)":"Halo-l\xE4pin\xE4kyvyys (hover)","Halo opacity (pressed)":"Halo-l\xE4pin\xE4kyvyys (painettuna)","Enable interactions":"Ota vuorovaikutukset k\xE4ytt\xF6\xF6n","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Valintaruudun tila on muuttunut. (K\xE4ytet\xE4\xE4n \"ToggleChecked\"-funktiossa)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Valintaruudun ensisijainen v\xE4ri. (Esimerkki: 24;119;211) T\xE4ytt\xF6v\xE4ri, kun ruutu on valittu.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Valintaruudun toissijainen v\xE4ri. (Esimerkki: 255;255;255) Valintamerkin v\xE4ri, kun ruutu on valittu.","Length of each side (px) Minimum: 10":"Kunkin sivun pituus (px) V\xE4himm\xE4isarvo: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Valintamerkin viivanleveys (px) (V\xE4himm\xE4isarvo: 1, Enint\xE4\xE4n: 1/4 * SivunPituus)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Reunan paksuus (px) T\xE4m\xE4 reuna on n\xE4kyviss\xE4 vain, kun valintaruutua ei ole merkitty.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo-koko (painettuna). Jos tyhj\xE4, t\xE4m\xE4 asetetaan arvoon \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Valitse (tai poista valinta ruudusta).","Check (or uncheck) the checkbox":"Valitse (tai poista valinta ruudusta)","Add checkmark to _PARAM0_: _PARAM2_":"Lis\xE4\xE4 valintamerkki kohteeseen _PARAM0_: _PARAM2_","Check the checkbox?":"Valitse ruutu?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Ota k\xE4ytt\xF6\xF6n tai poista vuorovaikutus valintaruudun kanssa. K\xE4ytt\xE4j\xE4t eiv\xE4t voi vuorovaikuttaa, kun se on poistettu k\xE4yt\xF6st\xE4.","Enable interactions with checkbox":"Ota k\xE4ytt\xF6\xF6n vuorovaikutukset valintaruudun kanssa","Enable interactions of _PARAM0_: _PARAM2_":"Ota k\xE4ytt\xF6\xF6n _PARAM0_:n vuorovaikutukset: _PARAM2_","Enable":"Ota k\xE4ytt\xF6\xF6n","If checked, change to unchecked. If unchecked, change to checked.":"Jos valittu, muuta valitsemattomaksi. Jos valitsematon, vaihda valituksi.","Toggle checkmark":"Vaihda valintamerkki","Toggle checkmark on _PARAM0_":"Vaihda valintamerkki _PARAM0_:ssa","Change the primary color of checkbox.":"Vaihda valintaruudun ensisijaista v\xE4ri\xE4.","Primary color of checkbox":"Valintaruudun ensisijainen v\xE4ri","Change the primary color of _PARAM0_: _PARAM2_":"Vaihda _PARAM0_:n ensisijaista v\xE4ri\xE4: _PARAM2_","Primary color":"Ensisijainen v\xE4ri","Change the secondary color of checkbox.":"Vaihda valintaruudun toissijaista v\xE4ri\xE4.","Secondary color of checkbox":"Valintaruudun toissijainen v\xE4ri","Change the secondary color of _PARAM0_: _PARAM2_":"Vaihda _PARAM0_:n toissijaista v\xE4ri\xE4: _PARAM2_","Secondary color":"Toissijainen v\xE4ri","Change the halo opacity when pressed.":"Vaihda keh\xE4n l\xE4pin\xE4kyvyytt\xE4, kun painetaan.","Halo opacity when pressed":"Halo-l\xE4pin\xE4kyvyys painettaessa","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Vaihda _PARAM0_:n halo-l\xE4pin\xE4kyvyytt\xE4 painettaessa: _PARAM2_","Halo opacity":"Halo-l\xE4pin\xE4kyvyys","Change the halo opacity when hovered.":"Vaihda keh\xE4n l\xE4pin\xE4kyvyytt\xE4, kun hiirell\xE4 osoitetaan.","Halo opacity when hovered":"Halo-l\xE4pin\xE4kyvyys hiirell\xE4 osoitettaessa","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Vaihda _PARAM0_:n halo-l\xE4pin\xE4kyvyytt\xE4, kun hiirell\xE4 osoitetaan: _PARAM2_","Change the halo radius when pressed.":"Vaihda keh\xE4n s\xE4teen paksuutta painettaessa valintaruudun kanssa.","Halo radius when pressed":"Halo-s\xE4de painettaessa","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Vaihda _PARAM0_:n halo-s\xE4dett\xE4 painettaessa: _PARAM2_ px","Halo radius":"Halo-s\xE4de","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Vaihda keh\xE4n s\xE4teen paksuutta hiirell\xE4 osoitettaessa valintaruudun kanssa. T\xE4t\xE4 kokoa k\xE4ytet\xE4\xE4n my\xF6s vuorovaikutuksen havaitsemiseen valintaruudun kanssa.","Halo radius when hovered":"Halo-s\xE4de hiirell\xE4 osoitettaessa","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Vaihda _PARAM0_:n halo-s\xE4dett\xE4, kun hiirell\xE4 osoitetaan: _PARAM2_ px","Change the border thickness of checkbox.":"Vaihda valintaruudun reunan paksuutta.","Border thickness of checkbox":"Valintaruudun reunan paksuus","Change the border thickness of _PARAM0_: _PARAM2_ px":"Vaihda _PARAM0_:n reunan paksuutta: _PARAM2_ px","Track thickness":"Raidan paksuus","Change the side length of checkbox.":"Vaihda valintaruudun sivun pituutta.","Side length of checkbox":"Valintaruudun sivun pituus","Change the side length of _PARAM0_: _PARAM2_ px":"Vaihda sivun pituus _PARAM0_: _PARAM2_ px","Track width (px)":"Raidan leveys (px)","Change the line width of checkmark.":"Muuta valintaruudun viivan leveys.","Line width of checkmark":"Viivan leveys valintaruudussa","Change the line width of _PARAM0_: _PARAM2_ px":"Muuta _PARAM0_:n viivan leveys: _PARAM2_ px","Line width (px)":"Viivan leveys (px)","Check if the checkbox is checked.":"Tarkista, onko valintaruutu valittu.","Is checked":"Onko valittu","_PARAM0_ is checked":"_PARAM0_ on valittu","Check if the checkbox interations are enabled.":"Tarkista, ovatko valintaruudun vuorovaikutukset k\xE4yt\xF6ss\xE4.","Interactions enabled":"Vuorovaikutukset ovat k\xE4yt\xF6ss\xE4","Interactions of _PARAM0_ are enabled":"_PARAM0_:n vuorovaikutukset ovat k\xE4yt\xF6ss\xE4","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Palauta v\xE4ri, jota k\xE4ytet\xE4\xE4n valintaruudun \xE4\xE4riviivan piirt\xE4miseen (kun se ei ole valittu) ja t\xE4ytt\xF6v\xE4riin (kun se on valittu).","Change the maximum value of _PARAM0_: _PARAM2_":"Vaihda _PARAM0_:n suurin arvo: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Palauta v\xE4ri, jota k\xE4ytet\xE4\xE4n valintaruudun t\xE4ytt\xE4miseen (kun se ei ole valittu) ja valintamerkin piirt\xE4miseen (kun se on valittu).","Return the radius of the halo while the checkbox is touched or clicked.":"Palauta s\xE4de, jota k\xE4ytet\xE4\xE4n valintaruudun kosketuksessa tai napsautuksessa.","Halo radius while touched or clicked":"S\xE4teen s\xE4de kosketettaessa tai napsautettaessa","Return the opacity of the halo while the checkbox is touched or clicked.":"Palauta s\xE4de, jota k\xE4ytet\xE4\xE4n valintaruudun kosketuksessa tai napsautuksessa.","Halo opacity (while touched or clicked)":"Halon opasiteetti (kosketettaessa tai napsautettaessa)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Palauta s\xE4de, joka on valintaruudun vieress\xE4 hiiren ollessa l\xE4hell\xE4.","Halo radius (during hover)":"Halon s\xE4de (hiiren ollessa l\xE4hell\xE4)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Palauta opasiteetti, joka on valintaruudun vieress\xE4 hiiren ollessa l\xE4hell\xE4.","Halo opacity (during hover)":"Halon opasiteetti (hiiren ollessa l\xE4hell\xE4)","Return the line width of checkmark (pixels).":"Palauta viivan leveys valintamerkiss\xE4 (pikselein\xE4).","Line width":"Viivan leveys","Return the side length of checkbox (pixels).":"Palauta valintaruudun sivun pituus (pikselein\xE4).","Side length":"Sivun pituus","Return the border thickness of checkbox (pixels).":"Palauta valintaruudun reunuksen paksuus (pikselein\xE4).","Border thickness":"Reunuksen paksuus","Check if the checkbox is being pressed by mouse or touch.":"Tarkista, painetaanko valintaruutua hiirell\xE4 tai kosketuksella.","Checkbox is being pressed":"Valintaruutua painetaan","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_n painetaan hiirell\xE4 tai kosketuksella","Update the hitbox.":"P\xE4ivit\xE4 osuma-alue.","Update hitbox":"P\xE4ivit\xE4 osuma-alue","Update the hitbox of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_n osuma-alue","Checkpoints":"Tarkistuspisteet","Respawn objects at checkpoints.":"Elvyt\xE4 kohteet tarkistuspisteiss\xE4.","Game mechanic":"Pelimekaniikka","Update a checkpoint of an object.":"P\xE4ivit\xE4 kohteen tarkistuspiste.","Save checkpoint":"Tallenna tarkistuspiste","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Tallenna kohteen tarkistuspiste _PARAM4_ kohteeseen _PARAM1_ sarakkeen _PARAM2_ (x-akseli), _PARAM3_ (y-akseli)","Save checkpoint of object":"Tallenna kohteen tarkistuspiste","X position":"X-sijainti","Y position":"Y-sijainti","Checkpoint name":"Tarkistuspisteen nimi","Change the position of the object to the saved checkpoint.":"Siirr\xE4 kohteen sijainti tallennettuun tarkistuspisteeseen.","Load checkpoint":"Lataa tarkistuspiste","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Siirr\xE4 _PARAM2_ tarkistuspisteeseen _PARAM3_ _PARAM1_","Load checkpoint from object":"Lataa tarkistuspiste kohteesta","Change position of object":"Muuta kohteen sijaintia","Ignore (possibly) empty checkpoints":"Ohita (mahdollisesti) tyhj\xE4t tarkistuspisteet","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Ladataan viel\xE4 tallentamattomat tarkistuspisteet (oletuksena) asettaa sijainnin koordinaattiin 0;0. Valitse \"kyll\xE4\" ohittaaksesi ei-olemassa olevat tarkistuspisteet. M\xE4\xE4ritell\xE4ksesi sille vaihtoehtoisen tarkistuspisteen, luo uusi tapahtuma ja k\xE4yt\xE4 \"Tarkistuspiste on olemassa\" -ehtoa, tallenna haluttu tarkistuspiste toimintona.","Check if a checkpoint has a position saved / does exist.":"Tarkista, onko tarkistuspisteeseen tallennettu sijainti / onko olemassa.","Checkpoint exists":"Tarkistuspiste on olemassa","Checkpoint _PARAM2_ of _PARAM1_ exists":"Tarkistuspiste _PARAM2_ on olemassa _PARAM1_:ssa","Check checkpoint from object":"Tarkista tarkistuspiste kohteesta","Clipboard":"Leikep\xF6yt\xE4","Read and write the clipboard.":"Lue ja kirjoita leikep\xF6yd\xE4lle.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lue teksti leikep\xF6yd\xE4lt\xE4 asynkronisesti. \nHuomaa my\xF6s, ett\xE4 verkkoselaimissa k\xE4ytt\xE4j\xE4lt\xE4 saatetaan pyyt\xE4\xE4 lupaa leikep\xF6yd\xE4lt\xE4 lukemiseen.","Get text from the clipboard":"Hae teksti leikep\xF6yd\xE4lt\xE4","Read clipboard and store text in _PARAM1_":"Lue leikep\xF6yt\xE4 ja tallenna teksti kohteeseen _PARAM1_","Callback variable where to store the clipboard contents":"Callback-muuttuja, johon tallennetaan leikep\xF6yd\xE4n sis\xE4lt\xF6","Write the text in the clipboard.":"Kirjoita teksti leikep\xF6yd\xE4lle.","Write text to the clipboard":"Kirjoita teksti leikep\xF6yd\xE4lle","Write _PARAM1_ to clipboard":"Kirjoita _PARAM1_ leikep\xF6yd\xE4lle","Text to write to clipboard":"Teksti leikep\xF6yd\xE4lle kirjoittaminen","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lue teksti leikep\xF6yd\xE4lt\xE4 asynkronisesti. Koska t\xE4m\xE4 on \"asynkroninen\", muuttuja ei t\xE4yty v\xE4litt\xF6m\xE4sti tekstill\xE4 leikep\xF6yd\xE4lt\xE4. Sinun t\xE4ytyy odottaa muutama ruutu ennen kuin se t\xE4yttyy. Jos haluat, ett\xE4 seuraavat toimet ja alitapahtumat odottavat automaattisesti luvun valmistumista, k\xE4yt\xE4 sen sijaan odottavaa versiota t\xE4st\xE4 toiminnosta (suositeltava). \nHuomaa my\xF6s, ett\xE4 verkkoselaimissa k\xE4ytt\xE4j\xE4lt\xE4 saatetaan pyyt\xE4\xE4 lupaa leikep\xF6yd\xE4lt\xE4 lukemiseen.","(No waiting) Get text from the clipboard":"(Ei odotusta) Hae teksti leikep\xF6yd\xE4lt\xE4","Callback variable where to store the result":"Callback-muuttuja, johon tallennetaan tulos","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[OHITETTAVA] Lue teksti leikep\xF6yd\xE4lt\xE4 (vain Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[OHITETTAVA] Hae teksti leikep\xF6yd\xE4lt\xE4 (vain Windows, macOS, Linux)","Color Conversion":"V\xE4rien muunnos","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Ilmaisimia v\xE4rien muuntamiseen eri formaattien v\xE4lill\xE4 (RGB, HSV, HSL, nimetyt v\xE4rit), luumeniarvon laskemiseen WCAG 2.0-standardin mukaisesti ja kahden v\xE4rin sekoittamiseen.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Muuntaa heksadesimaalin RGB-muotoiseksi. Esimerkkisy\xF6te: \"0459AF\".","Hexadecimal to RGB":"Heksadesimaali RGB:ksi","Hex value":"Heksadesimaaliarvo","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Laskee RGB-v\xE4rin valoisuuden. Esimerkkisy\xF6te: \"0;128;255\".","Luminance from RGB":"Valoisuus RGB-v\xE4rist\xE4","RGB color":"RGB-v\xE4ri","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Laskee heksadesimaaliv\xE4rin valoisuuden. Esimerkkisy\xF6te: \"0459AF\".","Luminance from hexadecimal":"Valonvoimakkuus heksadesimaalista","Blend two RGB colors by applying a weighted mean.":"Sekoita kaksi RGB-v\xE4ri\xE4 soveltamalla painotettua keskiarvoa.","Blend RGB colors":"Sekoita RGB-v\xE4rit","First RGB color":"Ensimm\xE4inen RGB-v\xE4ri","Second RGB color":"Toinen RGB-v\xE4ri","Ratio":"Suhde","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"V\xE4li: 0\u20131, jossa 0 antaa ensimm\xE4isen v\xE4rin ja 1 antaa toisen v\xE4rin","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Muuntaa RGB-merkkijonon heksadesimaaliseksi merkkijonoksi. Esimerkkisy\xF6te: \"0;128;255\".","RGB to hexadecimal":"RGB heksadesimaaliksi","RGB value":"RGB-arvo","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Muuntaa RGB-merkkijonon HSL-merkkijonoksi. Esimerkkisy\xF6te: \"0;128;255\".","RGB to HSL":"RGB HSL:iin","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Muuntaa HSV-v\xE4riarvot RGB-merkkijonoksi. Kelpoiset sy\xF6tteet: H(0\u2013360), S(0\u2013100), V(0\u2013100).","HSV to RGB":"HSV RGB:ksi","Hue 0-360":"V\xE4ri 0\u2013360","Saturation 0-100":"Kyll\xE4isyys 0\u2013100","Value 0-100":"Arvo 0\u2013100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Muuntaa RGB-merkkijonon HSV-merkkijonoksi. Esimerkkisy\xF6te: \"0;128;255\".","RGB to HSV":"RGB HSV:ksi","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Muuntaa v\xE4rin nimen RGB-merkkijonoksi. (Esimerkit: musta, harmaa, valkoinen, punainen, violetti, vihre\xE4, keltainen, sininen) \nT\xE4ydellinen v\xE4rien luettelo: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"V\xE4rinimi RGB:ksi","Name of a color":"V\xE4rin nimi","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Muuntaa HSL-v\xE4riarvot RGB-merkkijonoksi. Kelpoiset sy\xF6tteet: H(0\u2013360), S(0\u2013100), L(0\u2013100).","HSL to RGB":"HSL RGB:ksi","Lightness 0-100":"Vaaleus 0\u2013100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Muuntaa v\xE4ris\xE4vyn (alue: 0\u2013360) RGB-v\xE4rimerkiksi 100 %:n kyll\xE4isyydell\xE4 ja 50 %:lla vaaleudella.","Hue to RGB":"S\xE4vy RGB:ksi","Compressor":"Pakkaaja","Compress and decompress strings.":"Pakkaa ja pura merkkijonoja.","Decompress a string.":"Pura merkkijono.","Decompress String":"Pura merkkijono","String to decompress":"Merkkijono purkamiseen","Compress a string.":"Pakkaa merkkijono.","Compress String":"Pakkaa merkkijono","String to compress":"Merkkijono pakkaamista varten","Copy camera settings":"Kopioi kameran asetukset","Copy the camera settings of a layer and apply them to another layer.":"Kopioi kerroksen kameran asetukset ja sovella niit\xE4 toiselle kerrokselle.","Copy camera settings of a layer and apply them to another layer.":"Kopioi kameran asetukset tasolta ja sovella niit\xE4 toiselle tasolle.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Kopioi _PARAM1_ tason kameran asetukset ja sovella niit\xE4 _PARAM3_ tasolle (X-asento: _PARAM5_, Y-asento: _PARAM6_, Zoomaus: _PARAM7_, Kulma: _PARAM8_)","Source layer":"L\xE4hdekerros","Source camera":"L\xE4hde kamera","Destination layer":"Kohdekerros","Destination camera":"Kohde kamera","Clone X position":"Kloonaa X-asento","Clone Y position":"Kloonaa Y-asento","Clone zoom":"Kloonaa zoomaus","Clone angle":"Kloonaa kulma","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Salli pelien is\xE4nn\xF6inti CrazyGames-verkkosivustossa, n\xE4yt\xE4 mainoksia ja kommunikoi CrazyGames-k\xE4ytt\xE4j\xE4tilien kanssa.","Third-party":"Kolmannen osapuolen","Get link account response.":"Hanki linkkik\xE4ytt\xE4j\xE4n vastaus.","Link account response":"Linkkik\xE4ytt\xE4j\xE4n vastaus","the last error from the CrazyGames API.":"Viimeisin virhe CrazyGames API:ssa.","Get last error":"Hanki viimeisin virhe","CrazyGames API last error is":"CrazyGames API:n viimeisin virhe on","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Tarkista, onko k\xE4ytt\xE4j\xE4 kirjautunut CrazyGamesiin. Jos kirjautunut, hakee k\xE4ytt\xE4j\xE4nimen ja profiilikuvan.","Check and load if an user is signed in CrazyGames":"Tarkista ja lataa, onko k\xE4ytt\xE4j\xE4 kirjautunut CrazyGamesiin","Check if user is signed in CrazyGames":"Tarkista, onko k\xE4ytt\xE4j\xE4 kirjautunut CrazyGamesiin","Check if the user is signed in.":"Tarkista, onko k\xE4ytt\xE4j\xE4 kirjautunut.","User is signed in":"K\xE4ytt\xE4j\xE4 on kirjautunut","Return an invite link.":"Palauta kutsulinkki.","Invite link":"Kutsulinkki","Room id":"Huoneen tunnus","Display an invite button.":"N\xE4yt\xE4 kutsun painike.","Display invite button":"N\xE4yt\xE4 kutsun painike","Display an invite button for the room id: _PARAM1_":"N\xE4yt\xE4 kutsun painike huoneen tunnukselle: _PARAM1_","Load CrazyGames SDK.":"Lataa CrazyGamesin SDK.","Load SDK":"Lataa SDK","Load CrazyGames SDK":"Lataa CrazyGamesin SDK","Check if the CrazyGames SDK is ready to be used.":"Tarkista, onko CrazyGamesin SDK valmis k\xE4ytett\xE4v\xE4ksi.","CrazyGames SDK is ready":"CrazyGamesin SDK on valmis","Let CrazyGames know gameplay started.":"Ilmoita CrazyGamesille pelin aloittaneesta pelist\xE4.","Gameplay started":"Peli aloitettu","Let CrazyGames know gameplay started":"Ilmoita CrazyGamesille pelin aloittaneesta pelist\xE4","Let CrazyGames know gameplay stopped.":"Ilmoita CrazyGamesille pelin loppuneesta pelist\xE4.","Gameplay stopped":"Peli lopetettu","Let CrazyGames know gameplay stopped":"Ilmoita CrazyGamesille pelin loppuneesta pelist\xE4","Let CrazyGames know loading started.":"Ilmoita CrazyGamesille latauksen alkaneesta.","Loading started":"Lataus alkanut","Let CrazyGames know loading started":"Ilmoita CrazyGamesille latauksen alkaneesta","Let CrazyGames know loading stopped.":"Ilmoita CrazyGamesille latauksen loppuneesta.","Loading stopped":"Lataus loppunut","Let CrazyGames know loading stopped":"Ilmoita CrazyGamesille latauksen loppuneesta","Display a video ad. The game is automatically muted while the video is playing.":"N\xE4yt\xE4 videomainos. Peli on automaattisesti hiljennetty videon aikana.","Display video ad":"N\xE4yt\xE4 videomainos","Display _PARAM1_ video ad":"N\xE4yt\xE4 _PARAM1_ videomainos","Ad Type":"Mainoksen tyyppi","Checks if a video ad just finished playing successfully.":"Tarkistaa, onko videomainos juuri p\xE4\xE4ttynyt onnistuneesti.","Video ad just finished playing":"Videomainos juuri p\xE4\xE4ttyi","Checks if a video ad is playing.":"Tarkistaa, onko videomainos k\xE4ynniss\xE4.","Video ad is playing":"Videomainos on k\xE4ynniss\xE4","Check if the user changed.":"Tarkista, onko k\xE4ytt\xE4j\xE4 muuttunut.","User changed":"K\xE4ytt\xE4j\xE4 muuttunut","Check if a video ad had an error.":"Tarkista, onko videomainoksessa tapahtunut virhe.","Video ad had an error":"Videomainoksessa tapahtui virhe","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Luo kutsulinkki kutsuaksesi yst\xE4vi\xE4 liittym\xE4\xE4n pelisessioihisi. T\xE4m\xE4 URL voidaan lis\xE4t\xE4 leikep\xF6yd\xE4lle tai n\xE4ytt\xE4\xE4 peliss\xE4, jotta k\xE4ytt\xE4j\xE4 voi valita sen.","Generate an invite link":"Luo kutsulinkki","Generate an invite link for _PARAM1_":"Luo kutsulinkki _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"N\xE4yt\xE4 iloista aikaa l\xE4hett\xE4m\xE4ll\xE4 kimaltelevia konfetteja. T\xE4m\xE4 juhla tulisi s\xE4ilytt\xE4\xE4 erityisen\xE4 hetken\xE4.","Display happy time":"N\xE4yt\xE4 iloista aikaa","Scan for ad blockers.":"Etsi mainosten estoja.","Scan for ad blockers":"Etsi mainosten estoja","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Tarkista, k\xE4ytt\xE4\xE4k\xF6 k\xE4ytt\xE4j\xE4 mainosten est\xE4j\xE4\xE4. T\xE4m\xE4 ehto on aina ep\xE4tosi ennen kuin \"Etsi mainosten estoja\" on kutsuttu.","Ad blocker is detected":"Mainostenest\xE4j\xE4 havaittu","Display a banner that can be called once per 60 seconds.":"N\xE4yt\xE4 bannneri, jota voidaan kutsua kerran 60 sekunnin v\xE4lein.","Display a banner":"N\xE4yt\xE4 banneri","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"N\xE4yt\xE4 banneri: _PARAM1_ sijainnissa _PARAM3_ ; _PARAM4_ koossa _PARAM2_","Banner name":"Bannerin nimi","Ad size":"Mainoskoko","Position X":"Sijainti X","Position Y":"Sijainti Y","Hide a banner.":"Piilota banneri.","Hide a banner":"Piilota banneri","Hide the banner: _PARAM1_":"Piilota banneri: _PARAM1_","Hide all banners.":"Piilota kaikki bannerit.","Hide all banners":"Piilota kaikki bannerit","Hide all the banners":"Piilota kaikki bannerit","Hide the invite button.":"Piilota kutsupainike.","Hide invite button":"Piilota kutsupainike","Get the environment.":"Hanki ymp\xE4rist\xF6.","Get the environment":"Hanki ymp\xE4rist\xF6","display environment into _PARAM1_":"n\xE4ytt\xE4\xE4 ymp\xE4rist\xF6 _PARAM1_","Retrieve user data.":"Hanki k\xE4ytt\xE4j\xE4n tiedot.","Retrieve user data":"Hanki k\xE4ytt\xE4j\xE4n tiedot","Show CrazyGames login window.":"N\xE4yt\xE4 CrazyGames-kirjautumisikkuna.","Show CrazyGames login window":"N\xE4yt\xE4 CrazyGames-kirjautumisikkuna","Show account link prompt.":"N\xE4yt\xE4 tilin linkityspyynt\xF6.","Show account link prompt":"N\xE4yt\xE4 tilin linkityspyynt\xF6","the username.":"k\xE4ytt\xE4j\xE4nimi.","Username":"K\xE4ytt\xE4j\xE4nimi","Username is":"K\xE4ytt\xE4j\xE4nimi on","the CrazyGames User ID.":"CrazyGames-k\xE4ytt\xE4j\xE4tunnus.","CrazyGames User ID":"CrazyGames-k\xE4ytt\xE4j\xE4tunnus","CrazyGames user ID is":"CrazyGames-k\xE4ytt\xE4j\xE4tunnus on","Get user signed in profile picture url.":"Hanki k\xE4ytt\xE4j\xE4n sis\xE4\xE4nkirjautunut profiilikuvausosoite.","Get user signed in profile picture url":"Hanki k\xE4ytt\xE4j\xE4n sis\xE4\xE4nkirjautunut profiilikuvausosoite","Return true when the user prefers to instantly join a lobby.":"Palauta tosi, kun k\xE4ytt\xE4j\xE4 haluaa liitty\xE4 odottamatta aulaan.","Is instantly joining a lobby":"Liittyyk\xF6 v\xE4litt\xF6m\xE4sti aulaan","Return true if the user prefers the chat disabled.":"Palauta tosi, jos k\xE4ytt\xE4j\xE4 haluaa poistaa chatin k\xE4yt\xF6st\xE4.","Is the user chat disabled":"Onko k\xE4ytt\xE4j\xE4n chat poistettu k\xE4yt\xF6st\xE4","Retrieves user system info, browser, version and device.":"Hakee k\xE4ytt\xE4j\xE4n j\xE4rjestelm\xE4tiedot, selain, versio ja laite.","Retrieves user system info":"Hakee k\xE4ytt\xE4j\xE4n j\xE4rjestelm\xE4tiedot","Get invite parameters if user is invited to this game.":"Hanki kutsuparametrit, jos k\xE4ytt\xE4j\xE4 on kutsuttu t\xE4h\xE4n peliin.","Get invite parameters":"Hanki kutsuparametrit","Param":"Param","Save the session data.":"Tallenna istuntotiedot.","Save session data":"Tallenna istuntotiedot","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Tallenna istuntotiedot, jonka id on: _PARAM1_, kohteeseen: _PARAM2_","Id":"Id","Get user session data.":"Hanki k\xE4ytt\xE4j\xE4n istuntotiedot.","Get user session data":"Hanki k\xE4ytt\xE4j\xE4n istuntotiedot","the availability of the user's account.":"K\xE4ytt\xE4j\xE4n tilin saatavuus.","Is user account available":"Onko k\xE4ytt\xE4j\xE4tunnus k\xE4ytett\xE4viss\xE4","The CrazyGames user account is available":"CrazyGamesin k\xE4ytt\xE4j\xE4tunnus on k\xE4ytett\xE4viss\xE4","Retrieve the user's session token for authentication.":"Hae k\xE4ytt\xE4j\xE4n istuntotunnus autentikointia varten.","Get User Token":"Hae k\xE4ytt\xE4j\xE4n tunnus","Retrieve the authentication token from Xsolla.":"Hae autentikointitunnus Xsolalta.","Get Xsolla Token":"Hae Xsollan tunnus","Generate Xsolla token.":"Generoi Xsollan tunnus.","Generate Xsolla token":"Generoi Xsollan tunnus","Cursor movement conditions":"Osoittimella liikkumisen ehdot","Conditions to check the cursor movement (still or moving).":"Ehdot kursoriliikkeen tarkistamiseen (paikallaan tai liikkeess\xE4).","Check if the cursor has stayed still for the specified time on the default layer.":"Tarkista, onko kursori pysynyt paikallaan m\xE4\xE4ritetyn ajan oletustasossa.","Cursor stays still":"Kursori pysyy paikallaan","Cursor has stayed still for _PARAM1_ seconds":"Kursori on pysynyt paikallaan _PARAM1_ sekuntia","Check if the cursor is moving on the default layer.":"Tarkista, liikkuuko kursori oletustasolla.","Cursor is moving":"Kursori liikkuu","Cursor type":"Kursorityyppi","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Tarjoaa toiminnon kursorityypin vaihtamiseen ja k\xE4ytt\xE4ytymisen kursorin vaihtamiseen, kun objektia osoitetaan.","Change the type of the cursor.":"Muuta kursorin tyyppi\xE4.","Change the cursor to _PARAM1_":"Vaihda kursori muotoon _PARAM1_","The new cursor type":"Uusi kursorityyppi","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Luettelo saatavilla olevista kursoreista osoitteessa https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Vaihda kursorin tyyppi\xE4.","Do change cursor type":"Vaihda kursorin tyyppi\xE4\xE4","Do change the cursor to _PARAM1_":"Vaihda kursori muotoon _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Vaihda kursorin ulkoasua, kun objekti on p\xE4\xE4ll\xE4 (Windowsilla, macOS: lla tai Linuxilla).","Custom cursor when hovered":"Mukautettu kursori, kun sit\xE4 osoitetaan","The cursor type":"Kursorityyppi","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Katso https://developer.mozilla.org/en-US/docs/Web/CSS/cursor mahdollisista kursoreista.","Curved movement":"Kaariliike","Move objects on curved paths.":"Siirr\xE4 objekteja kaarevilla poluilla.","Append a cubic Bezier curve at the end of the path.":"Liit\xE4 kuutiomainen B\xE9zier-k\xE4yr\xE4 polun loppuun.","Append a curve":"Liit\xE4 kaari","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Liit\xE4 kaari polkuun _PARAM1_ suhteessa loppuun: _PARAM8_, ensimm\xE4inen ohjauspiste: _PARAM2_ ; _PARAM3_, toinen ohjauspiste: _PARAM4_ ; _PARAM5_, kohde: _PARAM6_ ; _PARAM7_","Path name":"Polun nimi","First control point X":"Ensimm\xE4inen ohjauspiste X","First control point Y":"Ensimm\xE4inen ohjauspiste Y","Second Control point X":"Toinen ohjauspiste X","Second Control point Y":"Toinen ohjauspiste Y","Destination point X":"Kohdepisteen X","Destination point Y":"Kohdepisteen Y","Relative":"Suhteellinen","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Liit\xE4 kuutioinen Bezier-kaari kohteen polun loppuun. Ensimm\xE4inen ohjauspiste on symmetrinen polun viimeiseen ohjauspisteeseen n\xE4hden.","Append a smooth curve":"Liit\xE4 pehme\xE4 kaari","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Liit\xE4 pehme\xE4 kaari polkuun _PARAM1_ suhteessa loppuun: _PARAM6_, toinen ohjauspiste: _PARAM2_ ; _PARAM3_, kohde: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Liit\xE4 viiva polun loppuun.","Append a line":"Liit\xE4 rivi","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Liit\xE4 rivi polkuun _PARAM1_ suhteessa loppuun: _PARAM4_, kohde: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Liit\xE4 rivi sulkeaksesi polun.","Close a path":"Sulje polku","Close the path _PARAM1_":"Sulje polku _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Luo polku SVG-komennoista, esimerkiksi \"M 0,0 C 55,0 100,45 100,100\". Komennot ovat: M = Liiku, C = Kaari, S = Sujuva, L = Viiva. Pienell\xE4 kirjoitettuna suhteelliset sijainnit. Paras tapa rakentaa komennot on k\xE4ytt\xE4\xE4 ulkoista SVG-editoria kuten Inkscape.","Create a path from SVG":"Luo polku SVG:st\xE4","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Luo polku _PARAM1_ SVG-polkukomennoista _PARAM2_","SVG commands":"SVG-komennot","Return the SVG commands of a path.":"Palauta polun SVG-komennot.","SVG path commands":"SVG-polun komennot","Delete a path from the memory.":"Poista polku muistista.","Delete a path":"Poista polku","Delete the path: _PARAM1_":"Poista polku: _PARAM1_","Append a path to another path.":"Liit\xE4 polku toiseen polkuun.","Append a path":"Liit\xE4 polku","Append the path _PARAM2_ to the path _PARAM1_":"Liit\xE4 polku _PARAM2_ polkuun _PARAM1_","Name of the path to modify":"Muokattavan polun nimi","Name of the path to add to the first one":"Nimi polulle, joka lis\xE4t\xE4\xE4n ensimm\xE4iseen","Duplicate a path.":"Kaksoiskappale polusta.","Duplicate a path":"Kaksoiskappale polusta","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Luo polku _PARAM1_ kaksoiskappaleena polusta _PARAM2_","Name of the path to create":"Luotavan polun nimi","Name of the source path":"L\xE4ht\xF6polun nimi","Append a path to another path. The appended path is rotated to have a smooth junction.":"Liit\xE4 polku toiseen polkuun. Lis\xE4tty polku on k\xE4\xE4nnetty saumattomaan liitokseen.","Append a rotated path":"Liit\xE4 k\xE4\xE4nnetty polku","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Liit\xE4 polku _PARAM2_ k\xE4\xE4nnettyn\xE4 yhdist\xE4\xE4ksesi polkuun _PARAM1_ k\xE4\xE4nn\xF6s: _PARAM3_","Flip the appended path":"K\xE4\xE4nn\xE4 liitett\xE4v\xE4 polku","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Palauta nopeuden asteikko Y-akselilla. T\xE4t\xE4 k\xE4ytet\xE4\xE4n polun n\xE4k\xF6kulman muuttamiseen (ylh\xE4\xE4lt\xE4 alas tai isometrinen).","Speed scale Y":"Nopeuden skaala Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Muuta nopeuden asteikkoa Y-akselilla. T\xE4m\xE4 mahdollistaa polun n\xE4k\xF6kulman muuttamisen (ylh\xE4\xE4lt\xE4 alas tai isometrinen).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Muuta polun _PARAM1_ nopeuden skaala Y arvoon _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Nopeuden skaala Y-akselilla (0,5 pikseliyksikk\xF6\xE4 isometriaa varten)","Invert a path, the end becomes the beginning.":"K\xE4\xE4nn\xE4 polku, loppu k\xE4y alusta.","Invert a path":"K\xE4\xE4nn\xE4 polku","Invert the path _PARAM1_":"K\xE4\xE4nn\xE4 polku _PARAM1_","Flip a path.":"K\xE4\xE4nn\xE4 polku.","Flip a path":"K\xE4\xE4nn\xE4 polku","Flip the path _PARAM1_":"K\xE4\xE4nn\xE4 polku _PARAM1_","Flip a path horizontally.":"K\xE4\xE4nn\xE4 polku vaakasuunnassa.","Flip a path horizontally":"K\xE4\xE4nn\xE4 polku vaakasuunnassa","Flip the path _PARAM1_ horizontally":"K\xE4\xE4nn\xE4 polku _PARAM1_ vaakasuunnassa","Flip a path vertically.":"K\xE4\xE4nn\xE4 polku pystysuunnassa.","Flip a path vertically":"K\xE4\xE4nn\xE4 polku pystysuunnassa","Flip the path _PARAM1_ vertically":"K\xE4\xE4nn\xE4 polku _PARAM1_ pystysuunnassa","Scale a path.":"Skaalaa polku.","Scale a path":"Skaalaa polku","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Skaalaa polku _PARAM1_ suhteessa _PARAM2_ ; _PARAM3_","Scale on X axis":"Skaalaa x-akselilla","Scale on Y axis":"Skaalaa y-akselilla","Rotate a path.":"Kierr\xE4 polkua.","Rotate a path":"Kierr\xE4 polkua","Rotate _PARAM2_\xB0 the path _PARAM1_":"Kierr\xE4 polku _PARAM1_ _PARAM2_\xB0","Rotation angle":"Kiertoa kulma","Check if a path is closed.":"Tarkista, onko polku suljettu.","Is closed":"Onko suljettu","The path _PARAM1_ is closed":"Polku _PARAM1_ on suljettu","Return the position on X axis of the path for a given length.":"Palauta X-akselin sijainti polulla annetulle pituudelle.","Path X":"Polun X","Length on the path":"Pituus polulla","Return the position on Y axis of the path for a given length.":"Palauta Y-akselin sijainti polulla annetulle pituudelle.","Path Y":"Polku Y","Return the direction angle of the path for a given length (in degree).":"Palauta polun suunta kulma annetulle pituudelle (asteina).","Path angle":"Polun kulma","Return the length of the path.":"Palauta polun pituus.","Path length":"Polun pituus","Return the displacement on X axis of the path end.":"Palauta polun loppupisteen siirtym\xE4 X-akselilla.","Path end X":"Polun loppupiste X","Return the displacement on Y axis of the path end.":"Palauta polun loppupisteen siirtym\xE4 Y-akselilla.","Path end Y":"Polun loppupiste Y","Return the number of lines or curves that make the path.":"Palauta polkua muodostavien viivojen tai kaarien m\xE4\xE4r\xE4.","Path element count":"Polun elementtien m\xE4\xE4r\xE4","Return the origin position on X axis of a curve.":"Palauta kaaren alkupisteen sijainti X-akselilla.","Origin X":"Alkupiste X","Curve index":"Kaaren indeksi","Return the origin position on Y axis of a curve.":"Palauta kaaren alkupisteen sijainti Y-akselilla.","Origin Y":"Alkupiste Y","Return the first control point position on X axis of a curve.":"Palauta kaaren ensimm\xE4isen ohjauspisteen sijainti X-akselilla.","First control X":"Ensimm\xE4inen ohjaus X","Return the first control point position on Y axis of a curve.":"Palauta kaaren ensimm\xE4isen ohjauspisteen sijainti Y-akselilla.","First control Y":"Ensimm\xE4inen ohjaus Y","Return the second control point position on X axis of a curve.":"Palauta kaaren toisen ohjauspisteen sijainti X-akselilla.","Second control X":"Toinen ohjaus X","Return the second control point position on Y axis of a curve.":"Palauta kaaren toisen ohjauspisteen sijainti Y-akselilla.","Second control Y":"Toinen ohjaus Y","Return the target position on X axis of a curve.":"Palauta kohteen sijainti X-akselilla kaarella.","Return the target position on Y axis of a curve.":"Palauta kohteen sijainti Y-akselilla kaarella.","Path exists.":"Polku on olemassa.","Path exists":"Polku on olemassa","Path _PARAM1_ exists":"Polku _PARAM1_ on olemassa","Move objects on curved paths in a given duration and tween easing function.":"Liikuta kohteita kaarevilla poluilla annettuna aikana ja pehme\xE4ll\xE4 siirtym\xE4funktiolla.","Movement on a curve (duration-based)":"Liike kaarella (aikaan perustuva)","Rotation offset":"Kiertokorjaus","Flip on X to go back":"K\xE4\xE4nn\xE4 X:n suuntaan palataksesi","Flip on Y to go back":"K\xE4\xE4nn\xE4 Y:n kautta takaisin","Speed scale":"Nopeuden skaala","Pause duration before going back":"Pys\xE4ytysaika ennen paluuta","Viewpoint":"N\xE4k\xF6kulma","Set the the object on the path according to the current length.":"Aseta kohde polun mukaan nykyisen pituuden mukaan.","Update position":"P\xE4ivit\xE4 sijainti","Update the position of _PARAM0_ on the path":"P\xE4ivit\xE4 _PARAM0_n sijainti polulla","Move the object to a position by following a path.":"Siirr\xE4 kohde sijaintiin seuraamalla polkua.","Move on path to a position":"Siirry polkua pitkin sijaintiin","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Siirr\xE4 _PARAM0_ kohtaan _PARAM6_ ; _PARAM7_ polulla: _PARAM2_ toistettu _PARAM3_ kertaa _PARAM4_ sekunnissa _PARAM5_ helpotuksella","The path can be define with the \"Append curve\" action.":"Polku voidaan m\xE4\xE4ritell\xE4 \"Liit\xE4 kaari\" -toiminnolla.","Number of repetitions":"Toistojen m\xE4\xE4r\xE4","Destination X":"Kohdesijainti X","Destination Y":"Kohdesijainti Y","Move the object to a position by following a path and go back.":"Siirr\xE4 kohde sijaintiin seuraamalla polkua ja palaa.","Move back and forth to a position":"Siirr\xE4 edestakaisin sijaintiin","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Siirr\xE4 edestakaisin _PARAM0_n kohdasta _PARAM6_ ; _PARAM7_ polulla: _PARAM2_ toistettu _PARAM3_ kertaa _PARAM4_ sekuntia _PARAM5_ helpotuksella, odota _PARAM8_ sekuntia ennen paluuta ja toistoa: _PARAM9_","Duration to wait before going back":"Odota ennen paluuta","Loop":"Silmukka","Move the object by following a path.":"Siirr\xE4 kohde seuraamalla polkua.","Move on path":"Siirry polulla","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Siirr\xE4 _PARAM0_ polulla: _PARAM2_ toistettu _PARAM3_ kertaa _PARAM4_ sekunnissa _PARAM5_ helpotuksella","Move the object by following a path and go back.":"Siirr\xE4 kohde seuraamalla polkua ja palaa.","Move back and forth":"Siirr\xE4 edestakaisin","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Siirr\xE4 edestakaisin _PARAM0_ polulla: _PARAM2_ toistettu _PARAM3_ kertaa _PARAM4_ sekunnissa _PARAM5_ helpotuksella, odota _PARAM6_ sekuntia ennen paluuta ja toistoa: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Tarkista onko kohde saavuttanut polun 2 p\xE4\xE4t\xE4.","Reached an end":"Saavutettu p\xE4\xE4","_PARAM0_ reached an end of the path":"_PARAM0_ saavutti polun p\xE4\xE4n","Check if the object has finished to move on the path.":"Tarkista onko kohde saanut liikuttaa polkuun.","Finished to move":"Liikuttu loppuun","_PARAM0_ has finished to move":"_PARAM0_ on liikkunut loppuun","Return the angle of movement on its path.":"Palauta liikkeen kulma sen polulla.","Movement angle":"Liikkeen kulma","Draw the object trajectory.":"Piirr\xE4 kohteen rata.","Draw the trajectory":"Piirr\xE4 rata","Draw trajectory of _PARAM0_ on _PARAM2_":"Piirr\xE4 rata _PARAM0_:lla kohteessa _PARAM2_","Shape painter":"Muotoilukyn\xE4","Change the transformation to apply to the path.":"Muuta polulle sovellettavaa muunnosta.","Path transformation":"Polun muunnos","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Muuta polun muunnosta _PARAM0_:ssa alkuper\xE4iseen _PARAM2_:een; _PARAM3_ skaalaa arvolla _PARAM4_ ja kierr\xE4t\xE4 _PARAM5_\xB0","Scale":"Skaala","Angle":"Kulma","Initialize the movement state.":"Alusta liikkeen tila.","Initialize the movement":"Alusta liike","Initialize the movement of _PARAM0_":"Alusta kohteen liike _PARAM0_:ssa","Return the number of repetitions between the current position and the origin.":"Palauta toistojen lukum\xE4\xE4r\xE4 nykyisen sijainnin ja alkuper\xE4n v\xE4lill\xE4.","Repetition done":"Toisto tehty","Return the position on one repeated path.":"Palauta sijainti yhdell\xE4 toistetulla polulla.","Path position":"Polun sijainti","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Palauta edistyminen koko polulla 0:sta 1:een, where 0 tarkoittaa alkuper\xE4\xE4 ja 1 loppua.","Progress":"Edestyminen","Return the length of the path (one repetition only).":"Palauta polun pituus (vain yksi toisto).","Return the speed scale on Y axis of the path.":"Palauta nopeusskaala Y-akselilla polulla.","Path speed scale Y":"Polun nopeusskaala Y","Return the angle to use when the object is going back or not.":"Palauta kulma k\xE4ytett\xE4v\xE4ksi, kun kohde menee taaksep\xE4in tai ei.","Back or forth angle":"Taakse- tai eteenp\xE4in-kulma","Move objects on curved paths at a given speed.":"Liikuta objekteja kaarevilla poluilla annetulla nopeudella.","Movement on a curve (speed-based)":"Liike kaarella (nopeusperusteinen)","Rotation":"Kierto","Change the path followed by an object.":"Vaihda kohteen seuraamaa polkua.","Follow a path":"Seuraa polkua","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ seuraa polkua: _PARAM2_ toistettu _PARAM3_ kertaa ja toisto: _PARAM4_","Change the path followed by an object to reach a position.":"Vaihda kohteen seuraamaa polkua saavuttaaksesi sijainnin.","Follow a path to a position":"Seuraa polkua saavuttaaksesi sijainnin","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ seuraa polkua _PARAM2_ toistettu _PARAM3_ kertaa saavuttaaksesi _PARAM5_ ; _PARAM6_ ja toisto: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"Pituus radan alkuper\xE4n ja nykyisen sijainnin v\xE4lill\xE4 laskematta silmukoita.","Position on the loop":"Sijainti silmukassa","the length from the trajectory origin in the current loop":"Pituus radan alkuper\xE4st\xE4 nykyisess\xE4 silmukassa","the number time the object loop the trajectory.":"Kuinka monta kertaa kohde silmukoi radan.","Current loop":"Virran silmukka","the current loop":"nykyinen silmukka","the length between the trajectory origin and the current position counting the loops.":"et\xE4isyys kaaren alkupisteen ja nykyisen sijainnin v\xE4lill\xE4 laskien silmukat.","Position on the path":"Sijainti polulla","the length from the trajectory origin counting the loops":"et\xE4isyys kaaren alkupisteest\xE4 laskien silmukat","Change the position of the object on the path.":"Muuta kohteen sijaintia polulla.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Muuta _PARAM0_ sijaintia polulla kohdassa _PARAM2_","Length":"Pituus","Check if the length from the trajectory origin is lesser than a value.":"Tarkista, onko et\xE4isyys kaaren alkupisteest\xE4 pienempi kuin annettu arvo.","Current length":"Nykyinen pituus","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ on alle _PARAM2_ pikselin p\xE4\xE4ss\xE4 kaaren alkupisteest\xE4","Length from the trajectory origin (in pixels)":"Pituus kaaren alkupisteest\xE4 (pikselein\xE4)","Check if the object has reached the origin position of the path.":"Tarkista, onko objekti saavuttanut polun alkusijainnin.","Reached path origin":"Saavutettu polun alkupiste","_PARAM0_ reached the path beginning":"_PARAM0_ saavutti polun alkup\xE4\xE4n","Check if the object has reached the target position of the path.":"Tarkista, onko objekti saavuttanut polun kohdesijainnin.","Reached path target":"Saavutettu polun kohde","_PARAM0_ reached the path target":"_PARAM0_ saavutti polun kohteen","Reach an end":"Saa loppuun","Check if the object can still move in the current direction.":"Tarkista, voiko objekti edelleen liikkua nykyisess\xE4 suunnassa.","Can move further":"Voidaan liikkua edelleen","_PARAM0_ can move further on its path":"_PARAM0_ voi edelleen liikkua polullaan","the speed of the object.":"objektin nopeus.","the speed":"nopeus","Change the current speed of the object.":"Muuta objektin nykyist\xE4 nopeutta.","Change the speed of _PARAM0_ to _PARAM2_":"Muuta _PARAM0_ nopeutta arvoon _PARAM2_","Speed (in pixels per second)":"Nopeus (pikseli\xE4 sekunnissa)","Make an object accelerate until it reaches a given speed.":"Tee objektista kiihtyv\xE4, kunnes se saavuttaa annetun nopeuden.","Accelerate":"Kiihdyt\xE4","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ kiihtyy arvolla _PARAM3_ saavuttaakseen nopeuden _PARAM2_","Targeted speed (in pixels per second)":"Kohdennettu nopeus (pikseli\xE4 sekunnissa)","Acceleration (in pixels per second per second)":"Kiihtyvyys (pikseli\xE4 sekunnissa per sekunti)","Make an object accelerate to reaches a speed in a given amount of time.":"Tee objektista kiihtyv\xE4 saavuttaakseen nopeuden annetun ajan kuluessa.","Accelerate during":"Kiihdyt\xE4","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ kiihdytt\xE4\xE4 _PARAM3_ sekunnissa saavuttaakseen nopeuden _PARAM2_","Repeated path position":"Toistuva polun sijainti","Return the length of the complete trajectory (without looping).":"Palauta kokonaisen reitin pituus (ilman silmukointia).","Total length":"Kokonaispituus","Return the path origin on X axis of the object.":"Palauta polun alkuper\xE4 X-akselilla objektista.","Path origin X":"Polun alkuper\xE4 X","the path origin on X axis":"polun alkuper\xE4 X-akselilla","Return the path origin on Y axis of the object.":"Palauta polun alkuper\xE4 Y-akselilla objektista.","Path origin Y":"Polun alkuper\xE4 Y","the path origin on Y axis":"polun alkuper\xE4 Y-akselilla","Depth effect":"Syvyysvaikutus","Change scale based on Y position to simulate depth of field.":"Muuta kokoa Y-aseman perusteella syv\xE4ter\xE4vyyden simulointia varten.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"Kohteen skaala pienenee, mit\xE4 l\xE4hemp\xE4n\xE4 se on horisonttia, luoden illuusion siit\xE4, ett\xE4 kohde liikkuu kauemmaksi katsojasta.","Max scale when the object is at the bottom of the screen (Default: 1)":"Maksimiskaala, kun kohde on n\xE4yt\xF6n alap\xE4\xE4ss\xE4 (Oletus: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y-asema, joka kuvaa horisonttia, jossa kohteet n\xE4ytt\xE4v\xE4t \xE4\xE4rett\xF6m\xE4n pienilt\xE4 (Oletus: 0)","Exponential rate of change (Default: 2)":"Muutoksen eksponentiaalinen nopeus (Oletus: 2)","Percent away from the horizon":"Prosenttia poissa horisontista","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Prosenttiosuus horisontista. T\xE4m\xE4 on \"0\" horisontissa ja \"1\" n\xE4yt\xF6n alaosassa.","Percent away from horizon":"Prosenttiosuus horisontista","Exponential rate of change, based on Y position.":"Eksponentiaalinen muutosnopeus, perustuen Y-asemaan.","Exponential rate of change":"Eksponentiaalinen muutosnopeus","Max scale when the object is at the bottom of the screen.":"Suurin skaala, kun objekti on n\xE4yt\xF6n alaosassa.","Max scale":"Suurin skaala","Y value of horizon.":"Horisontin Y-arvo.","Y value of horizon":"Horisontin Y-arvo","Set max scale when the object is at the bottom of the screen (Default: 2).":"Aseta suurin skaala, kun objekti on n\xE4yt\xF6n alaosassa (Oletus: 2).","Set max scale":"Aseta suurin skaala","Set max scale of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_:n suurin skaala _PARAM2_:ksi","Y Exponent":"Y-eksponentti","Set Y exponential rate of change (Default: 2).":"Aseta Y-eksponentiaalinen muutosnopeus (Oletus: 2).","Set exponential rate of change":"Aseta eksponentiaalinen muutosnopeus","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_:n Y-eksponentiaalinen muutosnopeus _PARAM2_:ksi","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Aseta horisontin Y-asema, jossa objektit ovat \xE4\xE4rett\xF6m\xE4n pieni\xE4 (Oletus: 0).","Set Y position of horizon":"Aseta horisontin Y-asema","Set horizon of _PARAM0_ to Y position _PARAM2_":"Aseta _PARAM0_:n horisontti Y-asema _PARAM2_:ksi","Horizon Y":"Horisontti Y","Discord rich presence (Windows, Mac, Linux)":"Discordin rikas l\xE4sn\xE4olo (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Lis\xE4\xE4 Discordin rikas l\xE4sn\xE4olo peleihisi.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Yrit\xE4 yhdist\xE4\xE4 discord, jos se on asennettu, ja alusta rikasta l\xE4sn\xE4oloa.","Initialize rich presence":"Alusta rikasta l\xE4sn\xE4oloa","Initialize rich presence with ID _PARAM1_":"Alusta rikasta l\xE4sn\xE4oloa tunnisteella _PARAM1_","The discord client ID":"Discordin asiakas-ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"P\xE4ivit\xE4 data rikkaaseen l\xE4sn\xE4oloon. Katso discord-dokumentaatiota lis\xE4tietoja jokaisesta kent\xE4st\xE4. Jokainen kentt\xE4 paitsi tila on valinnainen.","Update rich presence":"P\xE4ivit\xE4 rikasta l\xE4sn\xE4oloa","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"P\xE4ivit\xE4 rikasta l\xE4sn\xE4oloa tilaannolla _PARAM1_, yksityiskohdilla _PARAM2_, aloituksen aikaleimalla _PARAM3_, lopetuksen aikaleimalla _PARAM4_, suurella kuvalla _PARAM5_ tekstill\xE4 _PARAM6_ ja pienell\xE4 kuvalla _PARAM7_ tekstill\xE4 _PARAM8_","The current state":"Nykyinen tila","The details of the current state":"Nykyisen tilan yksityiskohdat","The timstamp of the start of the match":"Ottelun aloituksen aikaleima","If this is filled, discord will show the time elapsed since the start.":"Jos t\xE4m\xE4 on t\xE4ytetty, discord n\xE4ytt\xE4\xE4 kuluneen ajan ottelun alusta.","The timestamp of the end of the match":"Ottelun lopetuksen aikaleima","If this is filled, discord will display the remaining time.":"Jos t\xE4m\xE4 on t\xE4ytetty, discord n\xE4ytt\xE4\xE4 j\xE4ljell\xE4 olevan ajan.","The name of the big image":"Iso kuvan nimi","The text of the large image":"Iso kuvan teksti","The name of the small image":"Pieni kuvan nimi","The text of the small image":"Pieni kuvan teksti","Double-click and tap":"Kaksoisnapsautus ja napauta","Check for a double-click or a tap.":"Tarkista kaksoisnapsautus tai napautus.","Check if the specified mouse button is clicked twice in a short amount of time.":"Tarkista, onko m\xE4\xE4ritetty\xE4 hiiren painiketta klikattu kahdesti lyhyen ajan sis\xE4ll\xE4.","Double-clicked (or double-tapped)":"Kaksoisnapsautettu (tai kaksinkertainen napautus)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ hiiren painike on kaksoisnapsautettu","Mouse button to track":"Hiiren painike seurattavaksi","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Kosketuslaitteisiin ei ole keski-/oikeita kosketusvastaavuuksia, joten sinun on otettava t\xE4m\xE4 huomioon tapahtumissasi, jos et k\xE4yt\xE4 vasenta hiiren painiketta ja rakennat kosketuslaitteelle.","Check if the specified mouse button is clicked.":"Tarkista, onko m\xE4\xE4ritetty\xE4 hiiren painiketta napsautettu.","Clicked (or tapped)":"Napsautettu (tai napautettu)","_PARAM1_ mouse button is clicked":"_PARAM1_ hiiren painike on napsautettu","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ hiiren painiketta on napsautettu _PARAM2_ kertaa","Click count":"Napsautuslaskenta","Drag camera with the mouse (or touchscreen)":"Ved\xE4 kameraa hiirell\xE4 (tai kosketusn\xE4yt\xF6ll\xE4)","Move a camera by dragging the mouse (or touchscreen).":"Siirr\xE4 kameraa vet\xE4m\xE4ll\xE4 hiirt\xE4 (tai kosketusn\xE4ytt\xF6\xE4).","Drag camera with the mouse":"Raahaa kameraa hiirell\xE4","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"_PARAM4_ hiiren painikkeella raahaa kameraa _PARAM2_ kerroksesta _PARAM3_ suuntaan","Camera layer (default: \"\")":"Kamerakerros (oletus: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Suunnat, joissa kamera voi liikkua (vaaka, pysty, molemmat)","Mouse button (use \"Left\" for touchscreen)":"Hiiren painike (k\xE4yt\xE4 \"Vasen\" kosketuseleelle)","Draggable (for physics objects)":"Vedett\xE4v\xE4 (fysiikkaobjekteille)","Drag a physics object with the mouse (or touch).":"Ved\xE4 fysiikkaobjektia hiirell\xE4 (tai kosketuksella).","Physics behavior":"Fysiikkak\xE4ytt\xE4ytyminen","Mouse button":"Hiiren painike","Maximum force":"Maksimivoima","Frequency (Hz)":"Taajuus (Hz)","Damping ratio (Range: 0 to 1)":"Vaimennussuhde (V\xE4li: 0\u20131)","Enable automatic dragging":"Ota automaattinen raahaus k\xE4ytt\xF6\xF6n","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Jos automaattinen raahaus on estetty, k\xE4yt\xE4 \"Raahaa aloitus\"- ja \"Vapauta raahaus\"-toimintoja.","Start dragging object.":"Aloita objektin vet\xE4minen.","Start dragging object":"Aloita objektin vet\xE4minen","Start dragging (physics) _PARAM0_":"Aloita vet\xE4minen (fysiikka) _PARAM0_","Release dragged object.":"Vapauta vedetty objekti.","Release dragged object":"Vapauta vedetty objekti","Release _PARAM0_ from being dragged (physics)":"Vapauta _PARAM0_ vedett\xE4v\xE4ksi (fysiikan avulla)","Check if object is being dragged.":"Tarkista, vedet\xE4\xE4nk\xF6 objektia.","Is being dragged":"Vedet\xE4\xE4n","_PARAM0_ is being dragged (physics)":"_PARAM0_ vedet\xE4\xE4n (fysiikka)","the mouse button used to move the object.":"hiirt\xE4 k\xE4ytet\xE4\xE4n objektin liikuttamiseen.","the dragging mouse button":"vedon hiiren painike","the maximum joint force (in Newtons) of the object.":"maksimi nivelvoima (Newtonia) objektille.","the maximum force":"maksimivoima","the joint frequency (per second) of the object.":"nivelen taajuus (sekunnissa) objektille.","the frequency":"taajuus","the joint damping ratio (range: 0 to 1) of the object.":"nivelamortisaatiosuhde (alue: 0 - 1) objektille.","Damping ratio":"Amortisaatiosuhde","the damping ratio (range: 0 to 1)":"amortisaatiosuhde (alue: 0 - 1)","Check if automatic dragging is enabled.":"Tarkista, onko automaattinen vet\xE4minen k\xE4yt\xF6ss\xE4.","Automatic dragging":"Automaattinen vet\xE4minen","Automatic dragging is enabled on _PARAM0_":"Automaattinen vet\xE4minen on k\xE4yt\xF6ss\xE4 _PARAM0_:lla","Enable (or disable) automatic dragging with the mouse or touch.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattinen vet\xE4minen hiirell\xE4 tai kosketuksella.","Enable (or disable) automatic dragging":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattinen vet\xE4minen","Enable automatic dragging on _PARAM0_: _PARAM2_":"Ota automaattinen vet\xE4minen k\xE4ytt\xF6\xF6n _PARAM0_:lla: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Vedett\xE4v\xE4 liukus\xE4\xE4din (muotoiluharjalle)","A draggable slider that users can move to select a numerical value.":"Vedett\xE4v\xE4 liukus\xE4\xE4din, jonka k\xE4ytt\xE4j\xE4t voivat siirt\xE4\xE4 valitakseen numeerisen arvon.","Let users select a numerical value by dragging a slider.":"Anna k\xE4ytt\xE4jien valita numeerinen arvo raahaamalla liukus\xE4\xE4dint\xE4.","Draggable slider":"Raahattava liukus\xE4\xE4din","Minimum value":"Minimiarvo","Maximum value":"Maksimiarvo","Tick spacing":"Tick-v\xE4li","Thumb shape":"Peukalon muoto","Thumb":"Peukalo","Thumb width":"Peukalon leveys","Thumb height":"Peukalon korkeus","Thumb Color":"Peukalon v\xE4ri","Thumb opacity":"Peukalon peitt\xE4vyys","Track length":"Raidan pituus","Track":"Raita","Inactive track color (thumb color by default)":"Ep\xE4aktiivinen raitav\xE4ri (oletus peukalon v\xE4ri)","Inactive track opacity":"Ep\xE4aktiivinen raitapeitt\xE4vyys","Active track color (thumb color by default)":"Aktiivisen raitav\xE4ri (oletus peukalon v\xE4ri)","Active track opacity":"Aktiivisen raidan peitt\xE4vyys","Halo size (hover)":"Halon koko (leijuminen)","Rounded track ends":"Py\xF6ristetyt raidan p\xE4\xE4t","Check if the slider is being dragged.":"Tarkista, vedet\xE4\xE4nk\xF6 liukus\xE4\xE4dint\xE4.","Being dragged":"Vet\xE4m\xE4ss\xE4","_PARAM0_ is being dragged":"_PARAM0_ on vedett\xE4v\xE4n\xE4","Check if the slider interations are enabled.":"Tarkista, onko liukus\xE4\xE4timen vuorovaikutukset k\xE4yt\xF6ss\xE4.","Enable or disable the slider. Users cannot interact while it is disabled.":"Ota k\xE4ytt\xF6\xF6n tai poista k\xE4yt\xF6st\xE4 liukus\xE4\xE4din. K\xE4ytt\xE4j\xE4t eiv\xE4t voi vuorovaikuttaa sen ollessa poissa k\xE4yt\xF6st\xE4.","The value of the slider (based on position of the thumb).":"Liukus\xE4\xE4timen arvo (perustuen peukalon paikkaan).","Slider value":"Liukus\xE4\xE4timen arvo","Change the value of a slider (this will move the thumb to the correct position).":"Muuta liukus\xE4\xE4timen arvoa (t\xE4m\xE4 siirt\xE4\xE4 peukalon oikeaan asentoon).","Change the value of _PARAM0_: _PARAM2_":"Muuta _PARAM0_:n arvoa: _PARAM2_","The minimum value of a slider.":"Liukus\xE4\xE4timen minimiarvo.","Slider minimum value":"Liukus\xE4\xE4timen minimiarvo","Change the minimum value of a slider.":"Muuta liukus\xE4\xE4timen minimiarvoa.","Change the minimum value of _PARAM0_: _PARAM2_":"Muuta _PARAM0_:n minimiarvoa: _PARAM2_","The maximum value of a slider.":"Liukus\xE4\xE4timen maksimiarvo.","Slider maximum value":"Liukus\xE4\xE4timen suurin arvo","Thickness of track.":"Radan paksuus.","Slider track thickness":"Liukus\xE4\xE4timen radan paksuus","Length of track.":"Radan pituus.","Slider track length":"Liukus\xE4\xE4timen radan pituus","Height of thumb.":"Pulg\xE4n korkeus.","Slider thumb height":"Liukus\xE4\xE4timen pulg\xE4n korkeus","Change the maximum value of a slider.":"Muuta liukus\xE4\xE4timen suurinta arvoa.","The tick spacing of a slider.":"Liukus\xE4\xE4timen tickejen v\xE4li.","Change the tick spacing of _PARAM0_: _PARAM2_":"Muuta liukus\xE4\xE4timen tickejen v\xE4li\xE4 _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Muuta liukus\xE4\xE4timen tickejen v\xE4li\xE4.","Change length of track.":"Muuta radan pituutta.","Change track length of _PARAM0_ to _PARAM2_ px":"Muuta radan pituus _PARAM0_ arvoon _PARAM2_ px","Track width":"Radan leveys","Change thickness of track.":"Muuta radan paksuutta.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Muuta radan paksuus _PARAM0_ arvoon _PARAM2_ px","Change width of thumb.":"Muuta pulg\xE4n leveytt\xE4.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Muuta pulg\xE4n leveys _PARAM0_ arvoon _PARAM2_ px","Change height of thumb.":"Muuta pulg\xE4n korkeutta.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Muuta pulg\xE4n korkeus _PARAM0_ arvoon _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Muuta pulgan ymp\xE4rill\xE4 olevan keh\xE4n s\xE4de. T\xE4t\xE4 kokoa k\xE4ytet\xE4\xE4n my\xF6s tiet\xE4m\xE4\xE4n liukus\xE4\xE4timen vuorovaikutus.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Muuta _PARAM0_:n keh\xE4n s\xE4de _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Muuta keh\xE4n l\xE4pin\xE4kyvyytt\xE4, kun pulgaa hoveroidaan.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Muuta keh\xE4n l\xE4pin\xE4kyvyys hoveroituna _PARAM0_ arvoon _PARAM2_ px","Change opacity of halo when pressed.":"Muuta keh\xE4n l\xE4pin\xE4kyvyytt\xE4 painettuna.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Muuta keh\xE4n l\xE4pin\xE4kyys painetussa tilassa _PARAM0_ arvoon _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Muuta pulg\xE4n muotoa (ympyr\xE4 tai suorakulmio).","Change shape of _PARAM0_ to _PARAM2_":"Muuta\xA0muotoa\xA0_PARAM0_\xA0arvoon\xA0_PARAM2_","New thumb shape":"Uusi pulgan muoto","Make track use rounded ends.":"K\xE4yt\xE4 radassa py\xF6ristettyj\xE4 p\xE4it\xE4.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Piirr\xE4 _PARAM0_ py\xF6ristetyll\xE4 radalla: _PARAM2_","Rounded track":"Py\xF6ristetty rata","Change opacity of thumb.":"Muuta pulg\xE4n l\xE4pin\xE4kyvyytt\xE4.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Vaihda peukalon l\xE4pin\xE4kyvyys _PARAM0_ arvoon _PARAM2_","Change opacity of inactive track.":"Muuta ep\xE4aktiivisen raidan l\xE4pin\xE4kyvyytt\xE4.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Vaihda ep\xE4aktiivisen raidan l\xE4pin\xE4kyys _PARAM0_ arvoon _PARAM2_","Change opacity of active track.":"Muuta aktiivisen raidan l\xE4pin\xE4kyvyytt\xE4.","Change active track opacity of _PARAM0_ to _PARAM2_":"Vaihda aktiivisen raidan l\xE4pin\xE4kyys _PARAM0_ arvoon _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Muuta v\xE4rin raidan vasemmalla puolella olevaan peukaloon.","Active track color":"Aktiivinen raidan v\xE4ri","Change active track color of _PARAM0_ to _PARAM2_":"Vaihda aktiivisen raidan v\xE4ri _PARAM0_ arvoon _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Muuta v\xE4rin raidan oikealla puolella olevaan peukaloon.","Inactive track color":"Ep\xE4aktiivisen raidan v\xE4ri","Change inactive track color of _PARAM0_ to _PARAM2_":"Vaihda ep\xE4aktiivisen raidan v\xE4ri _PARAM0_ arvoon _PARAM2_","Change the thumb color to a specific value.":"Vaihda peukalon v\xE4ri tiettyyn arvoon.","Thumb color":"Peukalon v\xE4ri","Change thumb color of _PARAM0_ to _PARAM2_":"Vaihda peukalon v\xE4ri _PARAM0_ arvoon _PARAM2_","Pathfinding painter":"Polun l\xF6yt\xE4mispohjamaalaaja","Draw the pathfinding of an object using a shape painter.":"Piirr\xE4 kohteen polunetsint\xE4 muotoilupohjamaalarilla.","Draw the path followed by the object using a shape painter.":"Piirr\xE4 polku, jota kohde seuraa muotomaalarilla.","LoopIndex":"Loop-indeksi","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Piirr\xE4 reitti, jota kohde seuraa, k\xE4ytt\xE4m\xE4ll\xE4 muotomaalaria. Se luo automaattisesti muotomaalarin kohteesta, jos sellaista ei ole.","Draw pathfinding":"Piirr\xE4 reittihaku","Draw the path followed by _PARAM0_ using _PARAM3_":"Piirr\xE4 reitti, jonka kohde _PARAM0_ seuraa k\xE4ytt\xE4en _PARAM3_","Pathfinding behavior":"Polunetsint\xE4k\xE4ytt\xE4ytyminen","Shape painter used to draw the path":"Muotomaalari, jota k\xE4ytet\xE4\xE4n reitin piirt\xE4miseen","Dungeon generator":"Luolageneraattori","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Luo proceduraalisesti generoitu luola. Sis\xE4lt\xE4\xE4 kaksi asettelua: \"huoneet ja k\xE4yt\xE4v\xE4t\" ja \"luolap\xE4\xE4\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Aseta k\xE4yt\xE4v\xE4kohteiden koko, jotka sijoitetaan polulle, jonka polunetsint\xE4objekti on luonut.","Set size of hallway objects":"Aseta k\xE4yt\xE4v\xE4kohteiden koko","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Aseta k\xE4yt\xE4v\xE4kohteiden koko _PARAM1_:lle sijoitettavaksi polun, jonka _PARAM2_ on luonut (Laatan koko: _PARAM4_ pikseli\xE4, K\xE4yt\xE4v\xE4leveys: _PARAM5_ laatikkoa)","Hallway object":"K\xE4yt\xE4v\xE4kohde","Pathfinder object":"Polunetsint\xE4objekti","Tile size (pixels)":"Laatan koko (pikseli\xE4)","Hallway width (tiles)":"K\xE4yt\xE4v\xE4leveys (laatikot)","Fill world with terrain":"T\xE4yt\xE4 maailma maastolla","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"T\xE4yt\xE4 maailma maastolla (Laatan koko: _PARAM1_ pikseli\xE4, Sarakkeet: _PARAM2_ laatikkoa, Rivit: _PARAM3_ laatikkoa, T\xE4ytt\xF6objekti: _PARAM4_)","Map width (number of colums)":"Kartan leveys (sarakkeiden m\xE4\xE4r\xE4)","Map height (number of rows)":"Kartan korkeus (rivien m\xE4\xE4r\xE4)","Terrain object":"Maastokohde","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Luo luolaston luola k\xE4ytt\xE4m\xE4ll\xE4 satunnaista k\xE4velyalgoritmia. Kun k\xE4velij\xE4 osuu kartan reunaan, se siirret\xE4\xE4n takaisin kartan keskelle.","Generate a dungeon cave":"Luo luolaston luola","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Luo luola, jossa on _PARAM8_ prosenttia lattiaobjekteja (Laatan koko: _PARAM1_ pikseli\xE4, Kartan leveys: _PARAM2_ laatikkoa, Kartan korkeus: _PARAM3_ laatikkoa, Terrain-objekti: _PARAM4_, Lattiaobjekti: _PARAM5_, Sein\xE4objekti: _PARAM12_, K\xE4velij\xE4objekti: _PARAM7_, K\xE4velij\xE4n leveys/korkeus: _PARAM9_ laatikkoa, V\xE4himm\xE4isreuna: _PARAM10_ laatikkoa, Luo objektit kerrokseen: _PARAM6_, Poista k\xE4ytt\xE4m\xE4t\xF6n maasto: _PARAM11_, Laske naapurit: _PARAM13_)","All objects are based on this size":"Kaikki kohteet perustuvat t\xE4h\xE4n kokoon","Map width (tiles)":"Kartan leveys (laatikot)","Map height (tiles)":"Kartan korkeus (laatikot)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Maastokohdetta k\xE4ytet\xE4\xE4n t\xE4ytt\xE4m\xE4\xE4n kartta, jota ei peit\xE4 lattia, k\xE4yt\xE4v\xE4t tai sein\xE4t.","Floor object":"Lattiaobjekti","Floor objects are created on every tile that a walker has travelled to.":"Lattiaobjektit luodaan jokaiselle laatikolle, jota k\xE4velij\xE4 on matkustanut.","Walker object":"K\xE4velij\xE4objekti","Use a random walk algorithm to turn terrain objects into floor objects":"K\xE4yt\xE4 satunnaista k\xE4velyalgoritmia muuttamaan maastokohteet lattiaobjekteiksi","Floor percentage (Range: 0-1)":"Lattian prosenttiosuus (V\xE4li: 0-1)","Percentage of map that will be convered by floor objects":"Kartan prosenttiosuus, joka peittyy lattiakappaleilla","Size of walker sides (tiles)":"K\xE4velij\xE4n sivujen koko (laatat)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Neli\xF6llisen k\xE4velij\xE4olion jokaisen sivun laattojen m\xE4\xE4r\xE4. Esim. 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Pienin reuna","Can be used to provide a border of terrain around the map":"Voidaan k\xE4ytt\xE4\xE4 tarjoamaan maastoreuna kartan ymp\xE4rille","Delete unused terrain objects":"Poista k\xE4ytt\xE4m\xE4tt\xF6m\xE4t maaston osat","Wall object":"Sein\xE4kappale","Wall objects are placed between floor and terrain objects.":"Sein\xE4kappaleet sijoitetaan lattiakappaleiden ja maastonkappaleiden v\xE4lille.","Calculate neighbors":"Laske naapurit","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Naapurien laskenta saattaa kest\xE4\xE4 muutaman sekunnin suurella kartalla, joten poista t\xE4m\xE4 k\xE4yt\xF6st\xE4, jos et k\xE4yt\xE4 sit\xE4.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Luo luola sijoittamalla huoneet satunnaiseen paikkaan ja siirt\xE4m\xE4ll\xE4 niit\xE4, jos ne t\xF6rm\xE4\xE4v\xE4t toisiinsa. Huoneet on yhdistetty k\xE4yt\xE4ville.","Generate a dungeon with room and hallways":"Luo luola huoneilla ja k\xE4yt\xE4vill\xE4","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Luo luola huoneilla (Huoneiden m\xE4\xE4r\xE4: _PARAM7_, Laatan koko: _PARAM1_ pikseli\xE4, Kartan leveys: _PARAM2_ laattaa, Kartan korkeus: _PARAM3_ laattaa, Maaston kappale: _PARAM4_, Huonekappale: _PARAM5_, Sein\xE4kappale: _PARAM20_, K\xE4yt\xE4v\xE4kappale: _PARAM6_, Polunhakukappale: _PARAM13_, Min huonelaita: _PARAM9_ laattaa, Max huonelaita: _PARAM10_ laattaa, Min huonekorkeus: _PARAM11_ laattaa, Max huonekorkeus: _PARAM12_ laattaa, K\xE4yt\xE4v\xE4leveys: _PARAM17_ laattaa, Luo kappaleita tasolle: _PARAM8_, Maks eroamisyritykset: _PARAM15_, Yhdist\xE4 huoneet silmukkaan: _PARAM16_, Lis\xE4polut: _PARAM18_, Poista k\xE4ytt\xE4m\xE4t\xF6n maasto: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"K\xE4ytet\xE4\xE4n t\xE4ytt\xE4m\xE4\xE4n kartta, jota eiv\xE4t peit\xE4 lattia, k\xE4yt\xE4v\xE4t tai sein\xE4t.","Room object":"Huonekappale","Rooms are placed in random locations and will try to not overlap with other rooms.":"Huoneet sijoitetaan satunnaiseen paikkaan ja yritt\xE4v\xE4t olla limittym\xE4tt\xE4 muiden huoneiden kanssa.","Used to connect room objects. They follow the path made by the pathfinder object.":"K\xE4ytet\xE4\xE4n yhdist\xE4m\xE4\xE4n huonekappaleet. Ne seuraavat polkua, joka on luotu polunhakukappaleella.","Number of rooms":"Huoneiden lukum\xE4\xE4r\xE4","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Huoneiden tulisi kattaa alle ~25% kartasta varmistaaksesi, etteiv\xE4t ne limity toistensa kanssa. Jos huoneita on liikaa, ne saattavat lopulta limitty\xE4 toistensa kanssa.","Min room width (tiles)":"Min huonelaita (laatat)","Max room width (tiles)":"Maks huonelaita (laatat)","Min room height (tiles)":"Min huonekorkeus (laatat)","Max room height (tiles)":"Maks huonekorkeus (laatat)","Used to identify where hallways are placed between rooms":"K\xE4ytet\xE4\xE4n m\xE4\xE4ritt\xE4m\xE4\xE4n, miss\xE4 k\xE4yt\xE4v\xE4t sijoitetaan huoneiden v\xE4liin","Pathfinding behavior (required)":"Polunhakuk\xE4ytt\xE4ytyminen (pakollinen)","Max separation attempts":"Maks eroamisyritykset","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Yritysten m\xE4\xE4r\xE4 p\xE4\xE4llekk\xE4isten huoneiden erottamiseen. Kun t\xE4m\xE4 m\xE4\xE4r\xE4 saavutetaan, huoneet j\xE4tet\xE4\xE4n nykyiseen sijaintiin. (Oletus: 10,000)","Connect rooms in a loop":"Yhdist\xE4 huoneet silmukkana","Additional paths between connect rooms":"Lis\xE4polut yhdist\xE4 huoneiden v\xE4lill\xE4","Delete unused terrain":"Poista k\xE4ytt\xE4m\xE4t\xF6n maasto","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Laske verkoston naapureiden m\xE4\xE4r\xE4 kohteen ymp\xE4rill\xE4. K\xE4yt\xE4 \"NeighborCount(Object)\" ilmaisua t\xE4m\xE4n arvon hakemiseen.","Calculate the number of grid neighbors around an object":"Laske verkoston naapureiden m\xE4\xE4r\xE4 kohteen ymp\xE4rill\xE4","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Laske verkoston naapureiden m\xE4\xE4r\xE4 (_PARAM2_) kohteen _PARAM1_ ymp\xE4rill\xE4","Primary object (or object group)":"Ensisijainen kohde (tai kohteiden ryhm\xE4)","Neighbor object (or object group)":"Naapurikohde (tai kohteiden ryhm\xE4)","The numerical order this room was created. (Range: 1 to total number of rooms).":"Sijainti, jossa t\xE4m\xE4 huone luotiin. (V\xE4li: 1 - huoneiden kokonaism\xE4\xE4r\xE4).","Creation order of room":"Huoneen luomisj\xE4rjestys","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Kohteen verkoston naapureiden m\xE4\xE4r\xE4. Vaatii \"CalculateGridNeighbors\" toiminnon suorittamisen ennen t\xE4m\xE4n ilmaisimen k\xE4ytt\xF6\xE4.","Number of grid neighbors of an object":"Kohteen verkoston naapureiden m\xE4\xE4r\xE4","Check if hallway is a room entrance.":"Tarkista, onko k\xE4yt\xE4v\xE4 tilan sis\xE4\xE4nk\xE4ynti.","Hallway is a room entrance":"K\xE4yt\xE4v\xE4 on huoneen sis\xE4\xE4nk\xE4ynti","_PARAM1_ is a room entrance":"_PARAM1_ on huoneen sis\xE4\xE4nk\xE4ynti","Edge scroll camera":"Reunan vierityskamera","Scroll camera when cursor is near edge of screen.":"Vierit\xE4 kameraa, kun kohdistin on l\xE4hell\xE4 n\xE4yt\xF6n reunaa.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) kameran reuna vieritys . K\xE4yt\xE4 \"M\xE4\xE4rit\xE4 kameran reunavieritys\" s\xE4\xE4t\xE4\xE4ksesi asetuksia.","Enable (or disable) camera edge scrolling":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) kameran reuna vieritys","Enable camera edge scrolling: _PARAM1_":"Ota k\xE4ytt\xF6\xF6n kameran reunavieritys: _PARAM1_","Enable camera edge scrolling":"Ota k\xE4ytt\xF6\xF6n kameran reunavieritys","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"M\xE4\xE4rit\xE4 kameran reunavieritys, joka liikkuu, kun hiiri on l\xE4hell\xE4 n\xE4yt\xF6n reunaa.","Configure camera edge scrolling":"M\xE4\xE4rit\xE4 kameran reunavieritys","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"M\xE4\xE4rit\xE4 kameran reunavieritys (kerros: _PARAM3_, n\xE4yt\xF6n marginaali: _PARAM1_, vieritysnopeus: _PARAM2_, tyyli: _PARAM5_)","Screen margin (pixels)":"N\xE4yt\xF6n marginaali (pikseli\xE4)","Scroll speed (in pixels per second)":"Vieritysnopeus (pikseleit\xE4 sekunnissa)","Scroll style":"Vieritystyyli","Check if the camera is scrolling.":"Tarkista, onko kamera vieritys.","Camera is scrolling":"Kamera vierittyy","Check if the camera is scrolling up.":"Tarkista, onko kamera vieritys yl\xF6s.","Camera is scrolling up":"Kamera vierittyy yl\xF6s","Check if the camera is scrolling down.":"Tarkista, onko kamera vieritys alas.","Camera is scrolling down":"Kamera vierittyy alas","Check if the camera is scrolling left.":"Tarkista, onko kamera vieritys vasemmalle.","Camera is scrolling left":"Kamera vierittyy vasemmalle","Check if the camera is scrolling right.":"Tarkista, onko kamera vieritys oikealle.","Camera is scrolling right":"Kamera vierittyy oikealle","Draw a rectangle that shows where edge scrolling will be triggered.":"Piirr\xE4 suorakulmio, joka n\xE4ytt\xE4\xE4 miss\xE4 reunavieritys laukeaa.","Draw edge scrolling screen margin":"Piirr\xE4 reunavierityksen n\xE4yt\xF6n marginaali","Draw edge scrolling screen margin with _PARAM1_":"Piirr\xE4 reunavierityksen n\xE4yt\xF6n marginaali _PARAM1_:n kanssa","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Palauta nopeus, jolla kamera vierittyy t\xE4ll\xE4 hetkell\xE4 vaakasuunnassa (pikseleit\xE4 sekunnissa).","Horizontal edge scroll speed":"Vaakasuuntainen reunavierityksen nopeus","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Palauta nopeus, jolla kamera vierittyy t\xE4ll\xE4 hetkell\xE4 pystysuunnassa (pikseleit\xE4 sekunnissa).","Vertical edge scroll speed":"Pystysuuntainen reunavierityksen nopeus","Return the absolute scroll speed according to the mouse distance from the border.":"Palauta absoluuttinen vierityksen nopeus hiiren et\xE4isyyden perusteella reunasta.","Absolute scroll speed":"Absoluuttinen vierityksen nopeus","Border distance":"Reunan et\xE4isyys","Ellipse movement":"Ellipsin liike","Move objects on ellipses or smoothly back and forth in one direction.":"Siirr\xE4 kohteita ellipsill\xE4 tai tasaisesti edestakaisin yhteen suuntaan.","Radius of the movement on X axis":"X-akselin liikkeen s\xE4de","Ellipse":"Ellipsi","Radius of the movement on Y axis":"Y-akselin liikkeen s\xE4de","Loop duration":"Silmukka kesto","Turn left":"K\xE4\xE4nny vasemmalle","Initial direction":"Alkusuunta","Rotate":"Kierr\xE4","Change the turning direction (left or right).":"Vaihda k\xE4\xE4ntymissuuntaa (vasen tai oikea).","Turn the other way":"K\xE4\xE4nny toiseen suuntaan","_PARAM0_ turn the other way":"_PARAM0_ k\xE4\xE4ntyy toiseen suuntaan","Change the in which side the object is turning (left or right).":"Muuta, mihin suuntaan kohde k\xE4\xE4ntyy (vasen tai oikea).","Turn left or right":"K\xE4\xE4nn\xE4 vasemmalle tai oikealle","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ k\xE4\xE4ntyy vasemmalle: _PARAM2_","Check if the object is turning left.":"Tarkista, k\xE4\xE4ntyyk\xF6 kohde vasemmalle.","Is turning left":"K\xE4\xE4ntyy vasemmalle","_PARAM0_ is turning left":"_PARAM0_ k\xE4\xE4ntyy vasemmalle","Return the movement angle of the object.":"Palauta kohteen liikkeen kulma.","Set initial Y of _PARAM0_ to _PARAM2_":"Aseta kohteen _PARAM0_ alkuper\xE4inen Y-arvo _PARAM2_:ksi","Return the loop duration (in seconds).":"Palauta silmukan kesto (sekunneissa).","Return the ellipse radius on X axis.":"Palauta ellipsin s\xE4de x-akselilla.","Radius X":"S\xE4de x","Radius Y":"S\xE4de y","Return the movement center position on X axis.":"Palauta liikkeen keskipisteen sijainti x-akselilla.","Movement center X":"Liikkeen keskipiste x","Return the movement center position on Y axis.":"Palauta liikkeen keskipisteen sijainti y-akselilla.","Movement center Y":"Liikkeen keskipiste y","Change the radius on X axis of the movement.":"Muuta s\xE4de x-akselilla liikett\xE4.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Muuta liikkeen s\xE4de x-akselilla _PARAM0_ _PARAM2_:ksi","Change the radius on Y axis of the movement.":"Muuta s\xE4de y-akselilla liikett\xE4.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Muuta liikkeen s\xE4de y-akselilla _PARAM0_ _PARAM2_:ksi","Change the loop duration.":"Muuta silmukan kestoa.","Change the loop duration of _PARAM0_ to _PARAM2_":"Muuta _PARAM0_:n silmukan kestoa _PARAM2_:ksi","Speed (in degrees per second)":"Nopeus (astetta sekunnissa)","Change the movement angle. The object is teleported according to the angle.":"Muuta liikkeen kulmaa. Kohde teleportataan kulman mukaisesti.","Teleport at an angle":"Teleporttaa kulmaan","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleporttaa _PARAM0_ ellipsin sis\xE4ll\xE4 _PARAM2_\xB0 kulmassa","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Suuntakulma","Emojis":"Hymi\xF6t","Display emoji characters in text objects and store them in strings.":"N\xE4yt\xE4 hymi\xF6merkit tekstikohteissa ja tallenna ne merkkijonoihin.","Returns the specified emoji, from the provided name.":"Palauttaa m\xE4\xE4ritetyn hymi\xF6n annetun nimen perusteella.","Returns the specified emoji (name)":"Palauttaa m\xE4\xE4ritetyn hymi\xF6n (nimi)","Name of emoji":"Hymi\xF6n nimi","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"T\xE4ydellinen lista hymi\xF6ist\xE4: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Palauttaa m\xE4\xE4ritetyn hymi\xF6n heksadesimaaliluvun perusteella.","Returns the specified emoji (hex)":"Palauttaa m\xE4\xE4ritetyn hymi\xF6n (heksadesimaaliluku)","Hexadecimal code":"Heksadesimaalikoodi","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"T\xE4ydellinen lista heksadesimaalikoodeista: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"R\xE4j\xE4hdysvoima","Simulate an explosion with physics forces on target objects.":"Simuloi r\xE4j\xE4hdys fysiikkavoimilla kohdekohteisiin.","Simulate explosion with physics forces":"Simuloi r\xE4j\xE4hdyst\xE4 fysiikan voimilla","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simuloi r\xE4j\xE4hdyst\xE4, joka vaikuttaa kohteeseen _PARAM1_ r\xE4j\xE4hdysalueella: _PARAM6_ (pikseli\xE4), R\xE4j\xE4hdyksen keskus: _PARAM3_, _PARAM4_. Maksimivoima: _PARAM5_","Target Object":"Kohdeobjekti","Physics Behavior (required)":"Fysiikkak\xE4ytt\xE4ytyminen (pakollinen)","Explosion center (X)":"R\xE4j\xE4hdyksen keskus (X)","Explosion center (Y)":"R\xE4j\xE4hdyksen keskus (Y)","Max force (of explosion)":"Maksimivoima (r\xE4j\xE4hdykselle)","Force decreases the farther an object is from the explosion center.":"Voima pienenee sit\xE4 kauemmas, kun kohdeobjekti on r\xE4j\xE4hdyksen keskuksesta.","Max distance (from center of explosion) (pixels)":"Maksimiet\xE4isyys (r\xE4j\xE4hdyksen keskuksesta) (pikseli\xE4)","Objects less than this distance will be affected by the explosion.":"Esineet, jotka ovat t\xE4t\xE4 et\xE4isyytt\xE4 l\xE4hemp\xE4n\xE4, vaikuttuvat r\xE4j\xE4hdyksest\xE4.","Extended math support":"Laajennettu matematiikkatuki","Additional math functions and constants as expressions and conditions.":"Lis\xE4mattelutoiminnot ja vakiot lausekkeina ja ehdoina.","Returns a term from the Fibonacci sequence.":"Palauttaa luvun Fibonacci-jonosta.","Fibonacci numbers":"Fibonacci-luvut","The desired term in the sequence":"Toivottu termi jonossa","Calculates the steepness of a line between two points.":"Laskee jyrkkyyden viivan kahden pisteen v\xE4lill\xE4.","Slope":"Jyrkkyys","X value of the first point":"Ensimm\xE4isen pisteen X-arvo","Y value of the first point":"Ensimm\xE4isen pisteen Y-arvo","X value of the second point":"Toisen pisteen X-arvo","Y value of the second point":"Toisen pisteen Y-arvo","Converts a number of one range e.g. 0-1 to another 0-255.":"Muuntaa luvun yhdest\xE4 joukosta, esim. 0-1, toiseen joukkoon, esim. 0-255.","Map":"Kartta","The value to convert":"Muunnettava arvo","The lowest value of the first range":"Ensimm\xE4isen joukon pienin arvo","The highest value of the first range":"Ensimm\xE4isen joukon suurin arvo","The lowest value of the second range":"Toisen joukon pienin arvo","The highest value of the second range":"Toisen joukon suurin arvo","Returns the value of the length of the hypotenuse.":"Palauttaa hypotenusan pituuden arvon.","Hypotenuse length":"Hypotenuusan pituus","First side of the triangle":"Kolmion ensimm\xE4inen sivu","Second side of the triangle":"Kolmion toinen sivu","Returns the greatest common factor of two numbers.":"Palauttaa kahden luvun suurimman yhteisen tekij\xE4n.","Greatest common factor (gcf)":"Suurin yhteinen tekij\xE4 (gcf)","Any integer":"Mik\xE4 tahansa kokonaisluku","Returns the lowest common multiple of two numbers.":"Palauttaa kahden luvun pienimm\xE4n yhteisen jaollisen.","Lowest common multiple (lcm)":"Pienin yhteinen jaollinen (lcm)","Returns the input multiplied by all the previous whole numbers.":"Palauttaa sy\xF6tteen, joka on kerrottu kaikilla aiemmilla kokonaisluvuilla.","Factorial":"Kertoma","Any positive integer":"Mik\xE4 tahansa positiivinen kokonaisluku","Converts a polar coordinate into the Cartesian x value.":"Muuntaa polarikoordinaatin karteesiseksi x-arvoksi.","Polar coordinate to Cartesian X value":"Polarikoordinaatti karteesiseksi x-arvoksi","Angle or theta in radians":"Kulma tai theta radiaaneina","Converts a polar coordinate into the Cartesian y value.":"Muuntaa polarikoordinaatin karteesiseksi y-arvoksi.","Polar coordinate to Cartesian Y value":"Polarikoordinaatti karteesiseksi y-arvoksi","Converts a isometric coordinate into the Cartesian x value.":"Muuntaa isometrisen koordinaatin karteesiseksi x-arvoksi.","Isometric coordinate to Cartesian X value":"Isometrinen koordinaatti karteesiseksi x-arvoksi","Position on the x axis":"Paikka x-akselilla","Position on the y axis":"Paikka y-akselilla","Converts a isometric coordinate into the Cartesian y value.":"Muuntaa isometrisen koordinaatin karteesiseksi y-arvoksi.","Isometric coordinate to Cartesian Y value":"Isometrinen koordinaatti karteesiseksi y-arvoksi","Returns the golden ratio.":"Palauttaa kultaisen leikkauksen.","Golden ratio":"Kultainen leikkaus","Returns Pi (\u03C0).":"Palauttaa Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Palauttaa puolet Pi:st\xE4.","Half Pi":"Puoli Pi","Returns the natural logarithm of e. (Euler's number).":"Palauttaa e:n luonnollisen logaritmin. (Eulerin luku).","Natural logarithm of e":"E:n luonnollinen logaritmi","Returns the natural logarithm of 2.":"Palauttaa luvun 2 luonnollisen logaritmin.","Natural logarithm of 2":"Luvun 2 luonnollinen logaritmi","Returns the natural logarithm of 10.":"Palauttaa luvun 10 luonnollisen logaritmin.","Natural logarithm of 10":"Luvun 10 luonnollinen logaritmi","Returns the base 2 logarithm of e. (Euler's number).":"Palauttaa e:n kantaluku 2:n logaritmin. (Eulerin luku).","Base 2 logarithm of e":"Kantaluku 2:n logaritmi e:st\xE4","Returns the base 10 logarithm of e. (Euler's number).":"Palauttaa e:n kantaluku 10:n logaritmin. (Eulerin luku).","Base 10 logarithm of e":"Kantaluku 10:n logaritmi e:st\xE4","Returns square root of 2.":"Palauttaa luvun 2 neli\xF6juuren.","Square root of 2":"Luvun 2 neli\xF6juuri","Returns square root of 1/2.":"Palauttaa luvun 1/2 neli\xF6juuren.","Square root of 1/2":"Luvun 1/2 neli\xF6juuri","Returns quarter Pi.":"Palauttaa nelj\xE4nnes Pi:st\xE4.","Quarter Pi":"Nelj\xE4nnes Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Muotoilee luvun k\xE4ytt\xE4m\xE4\xE4n m\xE4\xE4ritelty\xE4 desimaalikohtaisuutta (Vanhentunut).","ToFixed":"toFixed","The value to be rounded":"Py\xF6ristett\xE4v\xE4 arvo","Number of decimal places":"Desimaalikohtien lukum\xE4\xE4r\xE4","Formats a number to a string with the specified number of decimal places.":"Muotoilee luvun merkkijonoksi k\xE4ytt\xE4m\xE4\xE4n m\xE4\xE4ritelty\xE4 desimaalikohtaisuutta.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Tarkistaa, onko luku parillinen (jaollinen kahdella). Tarkista parittomien lukujen kohdalla ehto.","Is even?":"Onko parillinen?","_PARAM1_ is even":"_PARAM1_ on parillinen","Extended variables support":"Laajennettu muuttujatuki","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Lis\xE4\xE4 ehtoja, toimintoja ja lausekkeita muuttujan olemassaolon tarkistamiseksi, muuttujien kopioimiseksi, olemassa olevien poistamiseksi muistista ja dynaamisten muuttujien luomiseksi.","Check if a global variable exists.":"Tarkistaa, onko globaali muuttuja olemassa.","Global variable exists":"Globaali muuttuja olemassa","If the global variable _PARAM1_ exist":"Jos globaali muuttuja _PARAM1_ on olemassa","Name of the global variable":"Globaalin muuttujan nimi","Check if the global variable exists.":"Tarkistaa, onko globaali muuttuja olemassa.","Check if a scene variable exists.":"Tarkistaa, onko kohtauksen muuttuja olemassa.","Scene variable exists":"Kohtauksen muuttuja olemassa","If the scene variable _PARAM1_ exist":"Jos kohtauksen muuttuja _PARAM1_ on olemassa","Name of the scene variable":"Kohteen muuttujan nimi","Check if the scene variable exists.":"Tarkista, onko kohteen muuttuja olemassa.","Check if an object variable exists.":"Tarkista, onko objektin muuttuja olemassa.","Object variable exists":"Objektin muuttuja on olemassa","Object _PARAM1_ has object variable _PARAM2_":"Objektilla _PARAM1_ on objektin muuttuja _PARAM2_","Name of object variable":"Objektin muuttujan nimi","Delete a global variable, removing it from memory.":"Poista globaali muuttuja, poista se muistista.","Delete global variable":"Poista globaali muuttuja","Delete global variable _PARAM1_":"Poista globaali muuttuja _PARAM1_","Name of the global variable to delete":"Poistettava globaalin muuttuja","Delete the global variable, removing it from memory.":"Poista globaali muuttuja, poista se muistista.","Delete the global variable _PARAM1_ from memory":"Poista globaali muuttuja _PARAM1_ muistista","Modify the text of a scene variable.":"Muuta kohteen muuttujan teksti\xE4.","String of a scene variable":"Kohteen muuttujan merkkijono","Change the text of scene variable _PARAM1_ to _PARAM2_":"Vaihda kohtauksen muuttujan teksti _PARAM1_ kohteeseen _PARAM2_","Modify the text of a global variable.":"Muuta globaalin muuttujan teksti\xE4.","String of a global variable":"Globaalin muuttujan merkkijono","Change the text of global variable _PARAM1_ to _PARAM2_":"Vaihda globaalin muuttujan teksti _PARAM1_ kohteeseen _PARAM2_","Modify the value of a global variable.":"Muuta globaalin muuttujan arvoa.","Value of a global variable":"Globaalin muuttujan arvo","Change the global variable _PARAM1_ with value: _PARAM2_":"Vaihda globaalin muuttuja _PARAM1_ arvoon: _PARAM2_","Modify the value of a scene variable.":"Muuta kohteen muuttujan arvoa.","Value of a scene variable":"Kohteen muuttujan arvo","Change the scene variable _PARAM1_ with value: _PARAM2_":"Vaihda kohteen muuttuja _PARAM1_ arvoon: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Poista kohteen muuttuja, muuttuja poistetaan muistista.","Delete scene variable":"Poista kohteen muuttuja","Delete the scene variable _PARAM1_":"Poista kohteen muuttuja _PARAM1_","Name of the scene variable to delete":"Poistettavan kohteen muuttujan nimi","Delete the scene variable, the variable will be deleted from the memory.":"Poista kohteen muuttuja, muuttuja poistetaan muistista.","Delete the scene variable _PARAM1_ from memory":"Poista kohteen muuttuja _PARAM1_ muistista","Copy an object variable from one object to another.":"Kopioi objektin muuttuja toisesta objektista toiseen.","Copy an object variable":"Kopioi objektin muuttuja","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Kopioi muuttuja _PARAM1_ kohteesta _PARAM2_ muuttujaan _PARAM3_ kohteessa _PARAM4_","Source object":"L\xE4hdeobjekti","Variable to copy":"Kopioitava muuttuja","Destination object":"Kohdeobjekti","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Kopioidaksesi muuttujan kahden saman objektin instanssin v\xE4lill\xE4, muuttuja on kopioitava ensin toiseen objektiin.","Destination variable":"Kohdemuuttuja","Copy the object variable from one object to another.":"Kopioi objektin muuttuja yhdest\xE4 objektista toiseen.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Kopioi muuttuja _PARAM2_ -parametrin _PARAM1_ muuttujasta muuttujaan _PARAM3_ (tyhjenn\xE4 kohde ensin: _PARAM5_)","Clear the destination variable before copying":"Tyhjenn\xE4 kohdemuuttuja ennen kopiointia","Copy all object variables from one object to another.":"Kopioi kaikki objektin muuttujat yhdest\xE4 objektista toiseen.","Copy all object variables":"Kopioi kaikki objektin muuttujat","Copy all variables from _PARAM1_ to _PARAM2_":"Kopioi kaikki muuttujat _PARAM1_:st\xE4 _PARAM2_:een","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Kopioi kaikki muuttujat objektista _PARAM1_ objektiin _PARAM2_ (tyhjenn\xE4 kohde ensin: _PARAM3_)","Delete an object variable, removing it from memory.":"Poista objektin muuttuja, poista se muistista.","Delete object variable":"Poista objektin muuttuja","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Poista _PARAM1_:st\xE4 objektin muuttuja _PARAM2_ muistista","Return the text of a global variable.":"Palauta globaalin muuttujan teksti.","Text of a global variable":"Globaalin muuttujan teksti","Return the text of a scene variable.":"Palauta kohtauksen muuttujan teksti.","Text of a scene variable":"Kohteen muuttujan teksti","Return the value of a global variable.":"Palauta globaalin muuttujan arvo.","Return the value of a scene variable.":"Palauta kohteen muuttujan arvo.","Copy the global variable to scene. This copy everything from the types to the values.":"Kopioi globaali muuttuja kohteeseen. T\xE4m\xE4 kopioi kaiken tyypeist\xE4 arvoihin.","Copy a global variable to scene":"Kopioi globaali muuttuja kohteeseen","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Kopioi globaali muuttuja:_PARAM1_ kohteen muuttujaan:_PARAM2_ (tyhjenn\xE4 kohde ensin: _PARAM3_)","Global variable to copy":"Kopioitava globaali muuttuja","Scene variable destination":"Kohteen muuttujan kohde","Copy the scene variable to global. This copy everything from the types to the values.":"Kopioi kohteen muuttuja globaaliin. T\xE4m\xE4 kopioi kaiken tyypeist\xE4 arvoihin.","Copy a scene variable to global":"Kopioi kohteen muuttuja globaaliin","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Kopioi kohteen muuttuja:_PARAM1_ globaaliin muuttujaan:_PARAM2_ (tyhjenn\xE4 kohde ensin: _PARAM3_)","Scene variable to copy":"Kopioitava kohteen muuttuja","Global variable destination":"Globaalin muuttujan kohde","Frames per second (FPS)":"Kuvanopeus (FPS)","Calculate and display the frames per second (FPS) of the game.":"Laske ja n\xE4yt\xE4 pelin kuvanopeus (FPS).","Frames per second (FPS) during the last second.":"Kuvakehyst\xE4 per sekunti (FPS) viimeisen sekunnin aikana.","Frames Per Second (FPS)":"Kuvakehykset sekunnissa (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Kuvakehyst\xE4 per sekunti (FPS) viimeisen sekunnin aikana. [Poistettu]","Frames Per Second (FPS) [Deprecated]":"Kuvakehykset sekunnissa (FPS) [Poistettu]","The accuracy of the FPS":"FPS:n tarkkuus","This tells how many numbers after the period should be shown.":"Kertoo, kuinka monta numeroa pisteen j\xE4lkeen tulisi n\xE4ytt\xE4\xE4.","Makes a text object display the current FPS.":"Tehd\xE4\xE4n tekstin kappaleen n\xE4ytt\xE4m\xE4\xE4n nykyinen FPS.","FPS Displayer":"FPS-n\xE4ytt\xF6","FPS counter prefix":"FPS-laskurin etuliite","Number of decimal digits":"Desimaalilukujen m\xE4\xE4r\xE4","Face Forward":"Katse eteenp\xE4in","Face object towards the direction of movement.":"K\xE4\xE4nnet\xE4\xE4n kohde liikkeen suuntaan.","Face forward":"Katso eteenp\xE4in","Rotation speed (degrees per second)":"Kiertonopeus (asteet sekunnissa)","Use \"0\" for immediate turning.":"K\xE4yt\xE4 \"0\" v\xE4litt\xF6m\xE4\xE4n k\xE4\xE4nt\xE4miseen.","Offset angle":"Offset-kulma","Can be used when the image of the object is not facing to the right.":"Voidaan k\xE4ytt\xE4\xE4, kun kohteen kuva ei osoita oikealle.","Previous X position":"Edellinen X-sijainti","Previous Y position":"Edellinen Y-sijainti","Direction the object is moving (in degrees)":"Esineen liikkumasuunta (asteina)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Aseta k\xE4\xE4ntymisnopeus (astetta sekunnissa). K\xE4yt\xE4 \"0\" heti k\xE4\xE4ntymiseen.","Set rotation speed":"Aseta k\xE4\xE4ntymisnopeus","Set rotation speed of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_:n k\xE4\xE4ntymisnopeus _PARAM2_:ksi","Rotation Speed":"K\xE4\xE4ntymisnopeus","Set offset angle.":"Aseta siirtokulma.","Set offset angle":"Aseta siirtokulma","Set offset angle of _PARAM0_ to _PARAM2_":"Aseta siirtokulma _PARAM0_:ssa _PARAM2_:ksi","Rotation speed (in degrees per second).":"Kiertonopeus (asteina sekunnissa).","Rotation speed":"Py\xF6rimisnopeus","Rotation speed of _PARAM0_":"Kiertonopeus _PARAM0_:ssa","Offset angle.":"Siirtokulma.","Direction the object is moving (in degrees).":"Liikkuvan kohteen suunta (asteina).","Movement direction":"Liikkeen suunta","Fire bullets":"Ampu luoteja","Fire bullets, manage ammo, reloading and overheating.":"Ampu luoteja, hallinnoi ammusta, latausta ja ylikuumenemista.","Fire bullets, manage ammo, reloading, and overheating.":"Ammu luoteja, k\xE4sittele ammuksia, uudelleenlataus ja ylikuumentuminen.","Firing cooldown":"Ampumisen j\xE4\xE4hdytysaika","Objects cannot shoot while firing cooldown is active.":"Esineet eiv\xE4t voi ampua, kun ampumisen j\xE4\xE4hdytysaika on aktiivinen.","Rotate bullets to match their trajectory":"Py\xF6rit\xE4 luoteja vastaamaan niiden trajektooria","Firing arc":"Tulinj\xE4nteen","Multi-Fire bullets will be evenly spaced inside the firing arc":"Monen tulinjantehiit: luodit tasaisesti tulinj\xE4nteen sis\xE4ll\xE4","Multi-Fire":"Monen tulinja","Number of bullets created at once":"Kerralla luodit luotuna","Angle variance":"Kulman varianssi","Make imperfect aim (between 0 and 180 degrees).":"Tee ep\xE4t\xE4ydellist\xE4 t\xE4ht\xE4yst\xE4 (v\xE4lill\xE4 0 ja 180 astetta).","Firing variance":"Tulinj\xE4n varianssi","Bullet speed variance":"Luodinopeuden varianssi","Bullet speed will be adjusted by a random value within this range.":"Luodinopeus s\xE4\xE4det\xE4\xE4n satunnaisesti t\xE4ss\xE4 v\xE4liss\xE4.","Ammo quantity (current)":"Ammuksen m\xE4\xE4r\xE4 (nykyinen)","Shots per reload":"Laukaukset per lataus","Use 0 to disable reloading.":"K\xE4yt\xE4 0 poistaaksesi uudelleenlatauksen.","Reload":"Lataus","Reloading duration":"Uudelleenlatauksen kesto","Objects cannot shoot while reloading is in progress.":"Kappaleet eiv\xE4t voi ampua kun uudelleenlataus on k\xE4ynniss\xE4.","Max ammo":"Maksimi ammus","Ammo":"Ammukset","Shots before next reload":"Laukaukset ennen seuraavaa uudelleenlatausta","Total shots fired":"Ammukset yhteens\xE4","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Ammuksesta riippumatta, vain 1 laukaus lasketaan kerrallaan","Total bullets created":"Luodit luotu yhteens\xE4","Starting ammo":"L\xE4ht\xF6ammukset","Total reloads completed":"Lataukset suoritettu yhteens\xE4","Unlimited ammo":"Rajaton ammus","Heat increase per shot (between 0 and 1)":"L\xE4mp\xF6tilan nousu laukaukselta (v\xE4lill\xE4 0 ja 1)","Object is overheated when Heat reaches 1.":"Kohteen ylikuumeneminen kun l\xE4mp\xF6tila saavuttaa 1.","Overheat":"Ylikuumeneminen","Heat level (Range: 0 to 1)":"L\xE4mp\xF6tilataso (V\xE4li: 0 ja 1)","Reload automatically":"Lataudu automaattisesti","Overheat duration":"Ylikuumenemisen kesto","Object cannot shoot while overheat duration is active.":"Kohde ei voi ampua kun ylikuumenemisen kesto on aktiivinen.","Linear cooling rate (per second)":"Lineaarinen j\xE4\xE4hdytysnopeus (sekunnissa)","Exponential cooling rate (per second)":"Eksponentiaalinen j\xE4\xE4hdytysnopeus (sekunnissa)","Happens faster when heat is high and slower when heat is low.":"Taphtuu nopeammin kun l\xE4mp\xF6tila on korkea ja hitaammin kun l\xE4mp\xF6tila on matala.","Layer the bullets are created on":"Kerros, jolle luodit luodaan","Base layer by default.":"Peruskerros oletuksena.","Shooting configuration":"Ampumiskonfiguraatio","Fire bullets toward an object.":"Ampu luoteja kohti kohdetta.","Fire bullets toward an object":"Ampu luoteja kohti kohdetta","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Ampu _PARAM4_ paikasta _PARAM2_; _PARAM3_, kohti _PARAM5_ nopeudella _PARAM6_ px/s","X position, where to create the bullet":"X-asema, jonne luoti luodaan","Y position, where to create the bullet":"Y-asema, jonne luoti luodaan","The bullet object":"Luotikohte","Target object":"Kohde-objekti","Speed of the bullet, in pixels per second":"Luodin nopeus pikselein\xE4 sekunnissa","Fire bullets toward a position.":"Ampu luoteja kohti paikkaa.","Fire bullets toward a position":"Ampu luoteja kohti paikkaa","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Ampu _PARAM4_ paikasta _PARAM2_; _PARAM3_, kohti paikkaa _PARAM5_;_PARAM6_ nopeudella _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Ampu luoteja annetun kulman suuntaan.","Fire bullets toward an angle":"Ampu luoteja kulmaan","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Ampu _PARAM4_ paikasta _PARAM0_; _PARAM3_, kulmaan _PARAM5_ nopeudella _PARAM6_ px/s","Angle of the bullet, in degrees":"Luodin kulma, asteina","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Ampu yksi luoti. T\xE4m\xE4 on tarkoitettu vain k\xE4ytett\xE4v\xE4ksi \"Tulita luoti\"-toiminnon sis\xE4ll\xE4.","Fire a single bullet":"Tulita yksi luoti","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Tulita yksi luoti _PARAM4_ paikasta _PARAM0_; _PARAM3_, kulmassa _PARAM5_ ja nopeudella _PARAM6_ px/s","Reload ammo.":"Lataa ammukset uudelleen.","Reload ammo":"Lataa ammukset uudelleen","Reload ammo on _PARAM0_":"Lataa ammukset _PARAM0_:ssa","Check if the object has just fired something.":"Tarkista, onko kohte vain ampunut jotain.","Has just fired":"Onko juuri ampunut","_PARAM0_ has just fired":"_PARAM0_ on juuri ampunut","Check if bullet rotates to match trajectory.":"Tarkista k\xE4\xE4ntyyk\xF6 luoti vastaamaan rataa.","Is bullet rotation enabled":"Onko luodin kierto k\xE4yt\xF6ss\xE4","Bullet rotation enabled on _PARAM0_":"Luotien py\xF6riminen k\xE4yt\xF6ss\xE4 _PARAM0_:lla","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"tulenheittokulma (asteina), josta ammutaan luoteja. Luodit ovat tasaisesti jaettuina tulenheittokulman sis\xE4ll\xE4.","the firing arc":"tulenheittokulma","Firing arc (degrees) Range: 0 to 360":"Tulenheittoalue (asteina) V\xE4li: 0 - 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Muuta tulenheittokulmaa (asteina), josta luodit ammutaan. Luodit ovat tasaisesti jaettuina tulenheittokulman sis\xE4ll\xE4.","Set firing arc (deprecated)":"Aseta tulenheittokulma (poistunut k\xE4yt\xF6st\xE4)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Aseta _PARAM0_:n tulenheittokulma _PARAM2_ asteeseen","the angle variance (in degrees) applied to each bullet.":"kulman vaihtelu (asteina) jokaista luotia kohti","the angle variance":"kulman vaihtelu","Angle variance (degrees) Range: 0 to 180":"Kulman vaihtelu (asteina) V\xE4li: 0 - 180","Change the angle variance (in degrees) applied to each bullet.":"Muuta kulman vaihtelua (asteina) jokaista luotia kohti.","Set angle variance (deprecated)":"Aseta kulman vaihtelu (poistunut k\xE4yt\xF6st\xE4)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Aseta _PARAM0_:n kulman vaihtelu _PARAM2_ asteen","the bullet speed variance (pixels per second) applied to each bullet.":"luodin nopeuden vaihtelu (pikseli\xE4 sekunnissa) jokaista luotia kohti.","the bullet speed variance":"luodin nopeuden vaihtelu","Change the speed variance (pixels per second) applied to each bullet.":"Muuta nopeuden vaihtelua (pikseli\xE4 sekunnissa) jokaista luotia kohti.","Set bullet speed variance (deprecated)":"Aseta luodin nopeuden vaihtelu (poistunut k\xE4yt\xF6st\xE4)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Aseta _PARAM0_:n luodin nopeuden vaihtelu _PARAM2_ pikselin\xE4 sekunnissa","the number of bullets shot every time the \"fire bullet\" action is used.":"luotien m\xE4\xE4r\xE4 ammuttuna joka kerta kun \"ampua luoti\" -toimintoa k\xE4ytet\xE4\xE4n.","Bullets per shot":"Luodet per laukaus","the number of bullets per shot":"luotien m\xE4\xE4r\xE4 per laukaus","Bullets":"Luodet","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Muuta luotien m\xE4\xE4r\xE4\xE4 ammuttuna joka kerta kun \"ampua luoti\" -toimintoa k\xE4ytet\xE4\xE4n.","Set number of bullets per shot (deprecated)":"Aseta luotien m\xE4\xE4r\xE4 per laukaus (poistunut k\xE4yt\xF6st\xE4)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_:n luodet per laukaus _PARAM2_:ksi","Change the layer that bullets are created on.":"Muuta kerrosta, jolle luodit luodaan.","Set bullet layer":"Aseta luotikerros","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Aseta kerros, jota k\xE4ytet\xE4\xE4n luotien luomiseen, jotka ampuu _PARAM0_:n _PARAM2_:lla","Enable bullet rotation.":"Ota k\xE4ytt\xF6\xF6n luodin k\xE4\xE4ntyminen.","Enable (or disable) bullet rotation":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) luodin k\xE4\xE4nt\xE4minen","Enable bullet rotation on _PARAM0_: _PARAM2_":"Luodin k\xE4\xE4nt\xE4minen k\xE4yt\xF6ss\xE4 _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"K\xE4\xE4nn\xE4 luoti vastaamaan rataa","Enable unlimited ammo.":"Ota k\xE4ytt\xF6\xF6n rajoittamaton ammus","Enable (or disable) unlimited ammo":"Ota (tai poista) rajoittamaton ammus","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Ota rajoittamaton ammus _PARAM0_:_PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"ammuksen palautumisaika (sekunteina), jota kutsutaan my\xF6s tulenopeudeksi.","the firing cooldown":"ammuksen palautumisaika","Cooldown in seconds":"Palautumisaika sekunteina","Change the firing cooldown, which changes the rate of fire.":"Muuta ammuksen palautumisaikaa, mik\xE4 muuttaa tulenopeuden.","Set firing cooldown (deprecated)":"Ammuksen palautumisajan asetus (vanhentunut)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Aseta tulenopeus _PARAM0_:_PARAM2_ sekunniksi","the reload duration (in seconds).":"latauksen kesto (sekunteina).","Reload duration":"Latauksen kesto","the reload duration":"latauksen kesto","Reload duration (seconds)":"Latauksen kesto (sekunteina)","Change the duration to reload ammo.":"Muuta kestoa ammuksen lataamiseen.","Set reload duration (deprecated)":"Ammuksen latauksen keston asetus (vanhentunut)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Aseta ammuksen latauksen kesto _PARAM0_:_PARAM2_ sekunniksi","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"ylil\xE4mm\xF6n kesto (sekunteina). Kun kohde on ylikuumentunut, se ei voi ampua t\xE4t\xE4 kestoa varten.","the overheat duration":"ylil\xE4mm\xF6n kesto","Overheat duration (seconds)":"Ylil\xE4mm\xF6n kesto (sekunteina)","Change the duration after becoming overheated.":"Muuta kestoa ylikuumentumisen j\xE4lkeen.","Set overheat duration (deprecated)":"Ammuksen ylikuumentumisen keston asetus (vanhentunut)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Aseta kohteen _PARAM0_ ylikuumentumisen kesto _PARAM2_ sekunniksi","the ammo quantity.":"ammusm\xE4\xE4r\xE4.","Ammo quantity":"Ammusm\xE4\xE4r\xE4","the ammo quantity":"ammusm\xE4\xE4r\xE4","Change the quantity of ammo.":"Muuta ammusm\xE4\xE4r\xE4\xE4.","Set ammo quantity (deprecated)":"Ammusm\xE4\xE4r\xE4n asetus (vanhentunut)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Aseta kohteen _PARAM0_ ammusm\xE4\xE4r\xE4 _PARAM2_","the heat increase per shot.":"l\xE4mm\xF6nnousu per ammus.","Heat increase per shot":"L\xE4mm\xF6nnousu per ammus","the heat increase per shot":"l\xE4mm\xF6nnousu per ammus","Heat increase per shot (Range: 0 to 1)":"L\xE4mm\xF6nnousu per ammus (Vaihteluv\xE4li: 0 - 1)","Change the heat increase per shot.":"Muuta l\xE4mm\xF6nnousua per ammus.","Set heat increase per shot (deprecated)":"L\xE4mm\xF6nnousun asetus per laukaus (vanhentunut)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Aseta kohteen _PARAM0_ l\xE4mm\xF6nnousu _PARAM2_ per laukaus","the max ammo.":"maksimi ammusm\xE4\xE4r\xE4.","the max ammo":"maksimi ammusm\xE4\xE4r\xE4","Change the max ammo.":"Vaihda maksimi ammusten m\xE4\xE4r\xE4\xE4.","Set max ammo (deprecated)":"Aseta maksimi ammukset (poistettu k\xE4yt\xF6st\xE4)","Set the max ammo of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_ maksimi ammutut ammukset _PARAM2_:n mukaan","Reset total shots fired.":"Nollaa kokonaism\xE4\xE4r\xE4 laukaistuja ammuksia.","Reset total shots fired":"Nollaa kokonaism\xE4\xE4r\xE4 laukaistuja ammuksia","Reset total shots fired by _PARAM0_":"Nollaa kokonaism\xE4\xE4r\xE4 laukaistuja ammuksia _PARAM0_:n toimesta","Reset total bullets created.":"Nollaa kokonaism\xE4\xE4r\xE4 luotuja ammuksia.","Reset total bullets created":"Nollaa kokonaism\xE4\xE4r\xE4 luotuja ammuksia","Reset total bullets created by _PARAM0_":"Nollaa kokonaism\xE4\xE4r\xE4 luotuja ammuksia _PARAM0_:n toimesta","Reset total reloads completed.":"Nollaa kokonaism\xE4\xE4r\xE4 suoritettuja uudelleenlatauksia.","Reset total reloads completed":"Nollaa kokonaism\xE4\xE4r\xE4 suoritettuja uudelleenlatauksia","Reset total reloads completed by _PARAM0_":"Nollaa kokonaism\xE4\xE4r\xE4 suoritettuja uudelleenlatauksia _PARAM0_:n toimesta","the number of shots per reload.":"Laukausten m\xE4\xE4r\xE4 per uudelleenlataus.","the shots per reload":"laukaukset per uudelleenlataus","Change the number of shots per reload.":"Vaihda laukausten m\xE4\xE4r\xE4\xE4 per uudelleenlataus.","Set shots per reload (deprecated)":"Aseta laukaukset per uudelleenlataus (poistettu k\xE4yt\xF6st\xE4)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_ laukaukset per uudelleenlataus _PARAM2_:n mukaan","Enable (or disable) automatic reloading.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattinen uudelleenlataus.","Enable (or disable) automatic reloading":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattinen uudelleenlataus","Enable automatic reloading on _PARAM0_: _PARAM2_":"Ota k\xE4ytt\xF6\xF6n automaattinen uudelleenlataus _PARAM0_:lla: _PARAM2_:lla","Enable automatic reloading":"Ota k\xE4ytt\xF6\xF6n automaattinen uudelleenlataus","the linear cooling rate (per second).":"lineaarinen j\xE4\xE4hdytysaste (sekunnissa).","Linear cooling rate":"Lineaarinen j\xE4\xE4hdytysaste","the linear cooling rate":"lineaarinen j\xE4\xE4hdytysaste","Heat cooling rate (per second)":"L\xE4mp\xF6 j\xE4\xE4hdytysaste (sekunnissa)","Change the linear rate of cooling.":"Vaihda lineaarista j\xE4\xE4hdytysnopeutta.","Set linear cooling rate (deprecated)":"Aseta lineaarinen j\xE4\xE4hdytysnopeus (poistettu k\xE4yt\xF6st\xE4)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Aseta _PARAM0_ lineaarinen j\xE4\xE4hdytysnopeus _PARAM2_:n per sekunti","the exponential cooling rate, per second.":"Eksponentiaalinen j\xE4\xE4hdytysaste, per sekunti.","Exponential cooling rate":"Eksponentiaalinen j\xE4\xE4hdytysaste","the exponential cooling rate":"eksponentiaalinen j\xE4\xE4hdytysaste","Change the exponential rate of cooling.":"Vaihda eksponentiaalista j\xE4\xE4hdytysnopeutta.","Set exponential cooling rate (deprecated)":"Aseta eksponentiaalinen j\xE4\xE4hdytysnopeus (poistettu k\xE4yt\xF6st\xE4)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Aseta _PARAM0_ eksponentiaalinen j\xE4\xE4hdytysnopeus _PARAM2_:n per sekunti","Increase ammo quantity.":"Lis\xE4\xE4 ammuksen m\xE4\xE4r\xE4\xE4.","Increase ammo":"Lis\xE4\xE4 ammusten m\xE4\xE4r\xE4\xE4","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Lis\xE4\xE4 _PARAM0_n ammuksia _PARAM2_ laukauksella","Ammo gained":"Saatujen ammusten m\xE4\xE4r\xE4","Layer that bullets are created on.":"Kerros, jolla ammukset luodaan.","Bullet layer":"Ammuskerros","the heat level (range: 0 to 1).":"l\xE4mp\xF6taso (alue: 0 - 1).","Heat level":"L\xE4mp\xF6taso","the heat level":"l\xE4mp\xF6taso","Total shots fired (multi-bullet shots are considered one shot).":"Yhteens\xE4 ammutut laukaukset (monilaukaukset lasketaan yhdeksi laukaukseksi).","Shots fired":"Laukaukset","Total bullets created.":"Luodut ammukset yhteens\xE4.","Bullets created":"Luodit luotu","Reloads completed.":"Uudelleenlataukset suoritettu.","Reloads completed":"Uudelleenlataukset suoritettu","the remaining shots before the next reload is required.":"j\xE4ljell\xE4 olevat laukaukset ennen seuraavaa latausta vaaditaan.","the remaining shots (before the next reload)":"j\xE4ljell\xE4 olevat laukaukset (ennen seuraavaa latausta)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"j\xE4ljell\xE4 oleva aika ennen j\xE4\xE4hdytyksen p\xE4\xE4ttymist\xE4, sekunneissa.","Duration before cooldown end":"Aika ennen j\xE4\xE4hdytyksen p\xE4\xE4ttymist\xE4","the remaining duration before the cooldown end":"j\xE4ljell\xE4 oleva aika ennen j\xE4\xE4hdytyksen p\xE4\xE4ttymist\xE4","the remaining duration before the overheat penalty ends, in seconds.":"j\xE4ljell\xE4 oleva aika ennen ylikuumenemisrangaistuksen p\xE4\xE4ttymist\xE4, sekunneissa.","Duration before overheat end":"Aika ennen ylikuumenemisen p\xE4\xE4ttymist\xE4","the remaining duration before the overheat end":"j\xE4ljell\xE4 oleva aika ennen ylikuumenemisen p\xE4\xE4ttymist\xE4","the remaining duration before the reload finishes, in seconds.":"j\xE4ljell\xE4 oleva aika ennen latauksen p\xE4\xE4ttymist\xE4, sekunneissa.","Duration before the reload finishes":"Aika ennen latauksen p\xE4\xE4ttymist\xE4","the remaining duration before the reload finishes":"j\xE4ljell\xE4 oleva aika ennen latauksen p\xE4\xE4ttymist\xE4","Check if object is currently performing an ammo reload.":"Tarkista, suorittaako objekti parhaillaan ammuksen latausta.","Is ammo reloading in progress":"Onko ammuksen lataus k\xE4ynniss\xE4","_PARAM0_ is reloading ammo":"_PARAM0_ lataa ammuksia","Check if object is ready to shoot.":"Tarkista, onko objekti valmis ampumaan.","Is ready to shoot":"Valmis ampumaan","_PARAM0_ is ready to shoot":"_PARAM0_ on valmis ampumaan","Check if automatic reloading is enabled.":"Tarkista, onko automaattinen lataus k\xE4yt\xF6ss\xE4.","Is automatic reloading enabled":"Onko automaattinen lataus k\xE4yt\xF6ss\xE4","Automatic reloading is enabled on_PARAM0_":"Automaattinen lataus on k\xE4yt\xF6ss\xE4 kohteessa _PARAM0_","Check if ammo is unlimited.":"Tarkista, onko ammuksia rajoittamattomasti.","Is ammo unlimited":"Onko ammuksia rajoittamattomasti","_PARAM0_ has unlimited ammo":"_PARAM0_:lla on rajattomasti ammuksia","Check if object has no ammo available.":"Tarkista, onko objektilta loppunut ammukset.","Is out of ammo":"Onko ammukset loppu","_PARAM0_ is out of ammo":"_PARAM0_:lla on ammukset v\xE4hiss\xE4","Check if object needs to reload ammo.":"Tarkista, tarvitseeko objekti ladata ammuksia.","Is a reload needed":"Tarvitaanko lataus","_PARAM0_ needs to reload ammo":"_PARAM0_ tarvitsee ladata ammuksia","Check if object is overheated.":"Tarkista, onko objekti ylikuumenemistilassa.","Is overheated":"Onko ylikuumentunut","_PARAM0_ is overheated":"_PARAM0_ on ylikuumentunut","Check if firing cooldown is active.":"Tarkista, onko ampumisen j\xE4\xE4hdytys aktiivinen.","Is firing cooldown active":"Onko ampumisen j\xE4\xE4hdytys aktiivinen","Firing cooldown is active on _PARAM0_":"Ampumisviive on aktiivinen _PARAM0_","First person 3D camera":"Ensimm\xE4isen persoonan 3D-kamera","Move the camera to look though objects eyes.":"Siirr\xE4 kamera katsomaan kohteen silmien l\xE4pi.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Siirr\xE4 kamera katsomaan ","Look through object eyes":"Katso objektin silmin","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Siirr\xE4 kameran _PARAM2_ katsomaan _PARAM1_ silmin","Flash object":"Vilkuva kohde","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Tee kohteesta vilkkuva n\xE4kyvyys (vilka), v\xE4ri\xE4v\xE4rj\xE4ys, kohdevaikutus tai l\xE4pin\xE4kyvyys (haalene).","Color tint applied to an object.":"V\xE4rin s\xE4vy asetettuun objektiin.","Color tint applied to an object":"V\xE4rin s\xE4vy asetettuun objektiin","Color tint applied to _PARAM1_":"V\xE4rin s\xE4vy asetettuun _PARAM1_:\xE4\xE4n","Check if a color tint is applied to an object.":"Tarkista, onko v\xE4rin s\xE4vy asetettu objektiin.","Is a color tint applied to an object":"Onko v\xE4rin s\xE4vy asetettu objektiin","_PARAM1_ is color tinted":"_PARAM1_ on v\xE4rin s\xE4vyttynyt","Toggle color tint between the starting tint and a given value.":"Vaihda v\xE4ris\xE4vyn v\xE4linen v\xE4ris\xE4vy aloitusarvolla ja annetulla arvolla.","Toggle a color tint":"Vaihda v\xE4ris\xE4vy","Toggle color tint _PARAM2_ on _PARAM1_":"Vaihda v\xE4ris\xE4vy _PARAM2_ _PARAM1_:ss\xE4","Color tint":"V\xE4rin s\xE4vy","Toggle object visibility.":"Vaihda objektin n\xE4kyvyytt\xE4.","Toggle object visibility":"Vaihda objektin n\xE4kyvyytt\xE4","Toggle visibility of _PARAM1_":"Vaihda _PARAM1_:n n\xE4kyvyytt\xE4","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Anna objektille vilkkuva valo (vilkkuminen) tietyn ajanjakson ajan, jotta se vaihtuu n\xE4kyv\xE4n\xE4 ja n\xE4kym\xE4tt\xF6m\xE4n\xE4.","Flash visibility (blink)":"Vilkkuva n\xE4kyvyys (v\xE4lkkyminen)","Half period":"Puoliaika","Time that the object is invisible":"Aika, jolloin objekti on n\xE4kym\xE4t\xF6n","Flash duration":"Vilkkumisen kesto","Use \"0\" to keep flashing until stopped":"K\xE4yt\xE4 \"0\" pit\xE4\xE4ksesi vilkkumassa, kunnes se pys\xE4ytet\xE4\xE4n","Make an object flash (blink) visibility for a period of time.":"Tee objekti vilkkua (v\xE4lkky\xE4) n\xE4kyvyytt\xE4 jonkin aikaa.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Tee _PARAM0_ vilkkua (v\xE4lkky\xE4) _PARAM2_ sekunnin ajan","Duration of the flashing, in seconds":"Vilkkumisen kesto sekunneissa","Use \"0\" to keep flashing until stopped.":"K\xE4yt\xE4 \"0\" pit\xE4\xE4ksesi vilkkumisen p\xE4\xE4ll\xE4 kunnes pys\xE4ytet\xE4\xE4n.","Check if an object is flashing visibility.":"Tarkista vilkuuko objekti.","Is object flashing visibility":"Vilkuuko objekti n\xE4kyvyytt\xE4","_PARAM0_ is flashing":"_PARAM0_ vilkkuu","Stop flashing visibility (blink) of an object.":"Lopeta objektin vilkkuminen (v\xE4lkkyminen)","Stop flashing visibility (blink)":"Lopeta objektin n\xE4kyvyyden vilkkuminen (v\xE4lkkymisen)","Stop flashing visibility of _PARAM0_":"Lopeta objektin _PARAM0_ n\xE4kyvyyden vilkkuminen","the half period of the object (time the object is invisible).":"Puolikas jakso objektille (aika, jolloin objekti on n\xE4kym\xE4t\xF6n).","the half period (time the object is invisible)":"puoliv\xE4likausi (aika, jolloin objekti on n\xE4kym\xE4t\xF6n)","Make an object flash a color tint for a period of time.":"Anna objektin vilkkua v\xE4rin\xE4 jonkin aikaa.","Flash color tint":"Vilkkuv\xE4ri","Time between flashes":"Aika vilkkumisten v\xE4lill\xE4","Tint color":"S\xE4vyn v\xE4ri","Flash a color tint":"Vilkkuvan v\xE4rin vaihtelu","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Tee _PARAM0_ vilkkua v\xE4ri\xE4 _PARAM3_ _PARAM2_ sekuntia","Check if an object is flashing a color tint.":"Tarkista, vilkuuko objekti v\xE4ri\xE4.","Is object flashing a color tint":"Vilkuuko objekti v\xE4ri\xE4","_PARAM0_ is flashing a color tint":"_PARAM0_ vilkkuu v\xE4ri\xE4 _PARAM3_","Stop flashing a color tint on an object.":"Lopeta v\xE4rin vilkkuminen objektissa.","Stop flashing color tint":"Lopeta v\xE4riv\xE4ris\xE4vyn v\xE4lkkuminen","Stop flashing color tint _PARAM0_":"Lopeta v\xE4ris\xE4vyn v\xE4lkkuminen _PARAM0_","the half period (time between flashes) of the object.":"Puolikas jakso (aika vilkku valojen v\xE4lill\xE4) objektissa.","the half period (time between flashes)":"puoliv\xE4likausi (aika v\xE4l\xE4hdysten v\xE4liss\xE4)","Flash opacity smoothly (fade) in a repeating loop.":"Vilkuva l\xE4pin\xE4kyvyys sile\xE4sti (h\xE4ipyminen) toistuvassa silmukassa.","Flash opacity smothly (fade)":"Vilkuva l\xE4pin\xE4kyvyys sile\xE4sti (h\xE4ipyminen)","Opacity capability":"L\xE4pin\xE4kyvyys ominaisuus","Tween Behavior (required)":"Tween-k\xE4ytt\xE4ytyminen (vaadittu)","Target opacity (Range: 0 - 255)":"Kohde l\xE4pikuultavuus (V\xE4lill\xE4: 0 - 255)","Opacity will fade between the starting value and a target value":"L\xE4pin\xE4kyvyyden arvo vaihtelee l\xE4ht\xF6arvon ja tavoitearvon v\xE4lill\xE4","Starting opacity":"L\xE4ht\xF6l\xE4pin\xE4kyvyys","Make an object flash opacity smoothly (fade) in a repeating loop.":"Tasainen l\xE4pin\xE4kyvyyden vilkkuminen objektissa toistuvassa silmukassa.","Flash the opacity (fade)":"Vilkuva l\xE4pin\xE4kyvyys (haalistu)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Tee _PARAM0_ v\xE4l\xE4ytt\xE4\xE4 l\xE4pin\xE4kyvyytt\xE4 sulavasti arvoon _PARAM4_ silmukassa _PARAM3_ sekuntia","Target opacity":"Kohde l\xE4pin\xE4kyvyys","Check if an object is flashing opacity.":"Tarkista, vilkuuko objekti l\xE4pin\xE4kyvyytt\xE4.","Is object flashing opacity":"Vilkuuko objekti l\xE4pin\xE4kyvyytt\xE4","_PARAM0_ is flashing opacity":"_PARAM0_ vilkkuu l\xE4pin\xE4kyvyytt\xE4","Stop flashing opacity of an object.":"Lopeta objektin l\xE4pin\xE4kyvyyden vilkkuminen.","Stop flashing opacity":"Lopeta objektin l\xE4pin\xE4kyvyyden v\xE4lkkuminen","Stop flashing opacity of _PARAM0_":"Lopeta _PARAM0_:n l\xE4pin\xE4kyvyyden v\xE4lkkuminen","Make the object flash an effect for a period of time.":"Anna objektin vilkkua vaikutelma jonkin aikaa.","Flash effect":"V\xE4lkytysvaikutus","Name of effect":"Vaikutuksen nimi","Make an object flash an effect for a period of time.":"Tee objekti vilkkua tehovaikutusta jonkin aikaa.","Flash an effect":"Vilkkuva tehovaikutus","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Tee _PARAM0_ vilkkua tehovaikutusta _PARAM3_ jonkin aikaa _PARAM2_ sekuntia","Check if an object is flashing an effect.":"Tarkista, vilkuuko objekti tehovaikutusta.","Is object flashing an effect":"Vilkuuko objekti tehovaikutusta","_PARAM0_ is flashing an effect":"_PARAM0_ vilkkuu tehovaikutusta","Stop flashing an effect of an object.":"Lopeta tehovaikutuksen vilkkuminen objektissa.","Stop flashing an effect":"Lopeta tehovaikutuksen vilkkuinen","Stop flashing an effect on _PARAM0_":"Lopeta tehovaikutuksen vilkkuminen _PARAM0_","Toggle an object effect.":"Vaihda objektiin tehovaikutus.","Toggle an object effect":"Vaihda objektiin tehovaikutus","Toggle effect _PARAM2_ on _PARAM0_":"Vaihda tehovaikutus _PARAM2_ _PARAM0_","Effect name to toggle":"Tehovaikutuksen nimi, jota vaihdetaan","Flash layer":"Vilkkuvakerros","Make a layer visible for a specified duration, and then hide the layer.":"Tee kerros n\xE4kyv\xE4ksi m\xE4\xE4r\xE4tty\xE4 aikaa varten ja piilota sitten kerros.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Anna kerroksen _PARAM1_ n\xE4ky\xE4 _PARAM2_ sekunnin ajan","Flash and transition painter":"Vilkkumis- ja siirtovaikuttamisohjainten maalari","Paint transition effects with a plain color.":"Maalaa siirtym\xE4vaikutukset tasaisella v\xE4rill\xE4.","Paint all over the screen a color for a period of time.":"Maalaa koko n\xE4ytt\xF6 v\xE4riksi tietyn ajan.","Type of effect":"Tehosteen tyyppi","Direction of transition":"Siirtym\xE4n suunta","The maximum of the opacity only for flash":"Maksimiksi vain salamalle","Paint Effect.":"Maalaa tehovaikutus.","Paint Effect":"Maalaa tehovaikutus","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Maalaa tehovaikutuksen tyyppi _PARAM4_ _PARAM0_ suuntautuvalle _PARAM5_ v\xE4rill\xE4 _PARAM2_ _PARAM3_ sekuntia","Direction transition":"Suunnan siirtym\xE4","End opacity":"Lopetustransparenssi","Paint effect ended.":"Maalausvaikutus p\xE4\xE4ttyi.","Paint effect ended":"Maalausvaikutus p\xE4\xE4ttyi","When paint effect of _PARAM0_ ends":"Kun maalausvaikutus _PARAM0_ p\xE4\xE4ttyy","Follow multiple objects with camera":"Seuraa useita kohteita kameralla","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Muuta kameran zoomausta ja sijaintia pit\xE4\xE4ksesi kaikki kohteen ilmentym\xE4t (tai kohde ryhm\xE4t) n\xE4yt\xF6ll\xE4.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Liikuta kameraa pit\xE4m\xE4\xE4n instanssit _PARAM1_ n\xE4yt\xF6ll\xE4. K\xE4yt\xE4 marginaalia _PARAM2_px vaakasuunnassa ja _PARAM3_px pystysuunnassa. Maksimi zoom: _PARAM4_. Liikuta kameraa nopeudella _PARAM5_","Object (or Object group)":"Objekti (tai objektiryhm\xE4)","Extra space on sides of screen":"Lis\xE4tila n\xE4yt\xF6n sivuilla","Each side will include this buffer":"Jokainen sivu sis\xE4lt\xE4\xE4 t\xE4m\xE4n v\xE4lipuskurin","Extra space on top and bottom of screen":"Lis\xE4tila n\xE4yt\xF6n yl\xE4- ja alaosassa","Maximum zoom level (Default: 1)":"Maksimi zoom-taso (Oletus: 1)","Limit how far the camera will zoom in":"Rajoita miten kauas kamera voi zoomata sis\xE4\xE4n","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Kameran liike nopeus (Alue: 0-1) (Oletus: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Prosenttia et\xE4isyydest\xE4 m\xE4\xE4r\xE4np\xE4\xE4h\xE4n joka matkustetaan joka kehyst\xE4 kohti (k\xE4ytet\xE4\xE4n lerp-funktiolla)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Muuta kameran zoomausta ja sijaintia pit\xE4\xE4ksesi kaikki objektin instanssit n\xE4yt\xF6ll\xE4. (Poistettu k\xE4yt\xF6st\xE4)","Follow multiple objects with camera (Deprecated)":"Seuraa useita objekteja kameralla (Poistettu k\xE4yt\xF6st\xE4)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Liikuta kameraa kerroksessa _PARAM6_ pit\xE4\xE4ksesi instanssit _PARAM1_ n\xE4yt\xF6ll\xE4. K\xE4yt\xE4 marginaalia _PARAM2_px vaakasuunnassa ja _PARAM3_px pystysuunnassa. K\xE4yt\xE4 zoomausta v\xE4lilt\xE4 _PARAM4_ ja _PARAM5_. Liikuta kameraa nopeudella _PARAM8_","Minimum zoom level":"V\xE4himm\xE4is zoom-taso","Limit how far the camera will zoom OUT":"Rajoita miten kauas kamera voi zoomata ULOS","Limit how far the camera will zoom IN":"Rajoita miten kauas kamera voi zoomata SIS\xC4\xC4N","Use \"\" for base layer":"K\xE4yt\xE4 \"\" peruskerrokseen","Gamepads (controllers)":"Peliohjaimet (ohjaimet)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Lis\xE4\xE4 tuki peliohjaimille (tai muille ohjaimille) peliisi, antaen p\xE4\xE4syn tietoihin kuten painikkeiden painallukset, akseleiden sijainnit, laukaisimien paine jne...","Accelerated speed":"Kiihdytetty nopeus","Current speed":"Nykyinen nopeus","Targeted speed":"Kohdistettu nopeus","Deceleration":"Hidastus","Get the value of the pressure on a gamepad trigger.":"Hanki arvo paineelle peliohjaimen liipaisimessa.","Pressure on a gamepad trigger":"Paine peliohjaimen liipaisimessa","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Pelaaja _PARAM1_ ty\xF6nt\xE4\xE4 akseleita _PARAM2_ _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"Ohjaimen tunniste: 1, 2, 3 tai 4","Trigger button":"Laukaisupainike","the force of gamepad stick (from 0 to 1).":"Ohjaimen tikun voima (0-1).","Stick force":"Tikun voima","the gamepad _PARAM1_ _PARAM2_ stick force":"Ohjaimen _PARAM1_ _PARAM2_ tikun voima","Stick: \"Left\" or \"Right\"":"Tikku: \"Vasen\" tai \"Oikea\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Hanki ohjaimen tikun k\xE4\xE4ntymisarvo.\nJos kuolleen vy\xF6hykkeen arvo on suuri, kulma-arvo py\xF6ristet\xE4\xE4n p\xE4\xE4akseleihin, vasemmalle, vasemmalle, yl\xF6s ja alas.\nNolla kuollean vy\xF6hykkeen arvo antaa t\xE4ydellisen vapauden kulma-arvolle.","Value of a stick rotation (deprecated)":"Tikun k\xE4\xE4ntymisarvo (vanhentunut)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Palauta ohjaimen tikun kulma.\nJos kuolleen vy\xF6hykkeen arvo on suuri, kulma-arvo py\xF6ristet\xE4\xE4n p\xE4\xE4akseleihin, vasemmalle, vasemmalle, yl\xF6s ja alas.\nNolla kuollean vy\xF6hykkeen arvo antaa t\xE4ydellisen vapauden kulma-arvolle.","Stick angle":"Tikun kulma","Get the value of axis of a gamepad stick.":"Hanki ohjaimen tikun akselin arvo.","Value of a gamepad axis (deprecated)":"Peliohjaimen akselin arvo (vanhentunut)","Direction":"Suunta","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Palauta ohjaimen tikun voima X-akselilla (-1 vasemmalla, 1 oikealla).","Stick X force":"Tikun X-voima","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Palauta ohjaimen tikun voima Y-akselilla (-1 ylh\xE4\xE4ll\xE4, 1 alhaalla).","Stick Y force":"Tikun Y-voima","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Testaa, onko painike vapautettu ohjaimesta. Painikkeet voivat olla:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Muut: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Ohjainpainike vapautettu","Button _PARAM2_ of gamepad _PARAM1_ is released":"Ohjaimen _PARAM1_ painike _PARAM2_ vapautettu","Name of the button":"Nimi painikkeelle","Return the index of the last pressed button of a gamepad.":"Palauta viimeksi painetun ohjaimen painikkeen indeksi.","Last pressed button (id)":"Viimeksi painettu painike (id)","Check if any button is pressed on a gamepad.":"Tarkista, onko jokin painike painettu ohjaimessa.","Any gamepad button pressed":"Mik\xE4 tahansa peliohjaimen painike on painettu","Any button of gamepad _PARAM1_ is pressed":"Pelinohjaimen _PARAM1_ mik\xE4 tahansa painike on painettu","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Palauta viimeksi painettu painike. \nXboxin ja PS4:n painikkeet voivat olla:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Molemmat: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Viimeksi painettu painike (merkkijono)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Pelinohjaimen _PARAM1_ painike _PARAM2_ on painettu","Controller type":"Ohjaimen tyyppi","Return the number of gamepads.":"Palauta peliohjaimien lukum\xE4\xE4r\xE4.","Gamepad count":"Pelinohjainten lukum\xE4\xE4r\xE4","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Tarkista, onko peliohjaimessa painike painettu. \nPainikkeet voivat olla:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Muut: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Pelinohjaimen painike painettu","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Palauta kuolleen alueen arvo, joka on sovellettu peliohjaimen sauvoihin, v\xE4lill\xE4 0 ja 1.","Gamepad deadzone for sticks":"Pelinohjaimen kuolialue sauvoille","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Aseta peliohjaimen sauvojen kuolialue. Kuolialue on alue, jolla sauvojen liikett\xE4 ei oteta huomioon (sen sijaan sauva katsotaan liikkumattomaksi). Kuolialue on v\xE4lill\xE4 0 ja 1, ja oletusarvoisesti se on 0,2.","Set gamepad deadzone for sticks":"Aseta peliohjaimen sauvojen kuolialue","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Aseta sauvojen kuolialue peliohjaimessa: _PARAM1_ arvoon _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Sauvojen kuolialue, oletuksena 0,2 (0 - 1)","Check if a stick of a gamepad is pushed in a given direction.":"Tarkista, onko peliohjaimen sauva ty\xF6nnetty m\xE4\xE4r\xE4ttyyn suuntaan.","Gamepad stick pushed (axis)":"Pelinohjaimen sauva painettu (akseli)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"Pelinohjaimen _PARAM1_ sauva _PARAM2_ on ty\xF6nnetty suuntaan _PARAM3_","Return the number of connected gamepads.":"Palauta liitettyjen peliohjainten lukum\xE4\xE4r\xE4.","Connected gamepads number":"Liitettyjen peliohjainten lukum\xE4\xE4r\xE4","Return a string containing informations about the specified gamepad.":"Palauta merkkijono, joka sis\xE4lt\xE4\xE4 tietoja m\xE4\xE4ritetyst\xE4 peliohjaimesta.","Gamepad type":"Pelinohjaimen tyyppi","Player _PARAM1_ use _PARAM2_ controller":"Pelaaja _PARAM1_ k\xE4ytt\xE4\xE4 _PARAM2_ ohjainta","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Tarkista, onko m\xE4\xE4r\xE4tyss\xE4 peliohjaimessa m\xE4\xE4r\xE4ttyj\xE4 tietoja sen kuvauksessa. Hy\xF6dyllist\xE4 tiet\xE4\xE4, onko peliohjain Xboxin vai PS4:n ohjain.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Peliohjain _PARAM1_ on _PARAM2_ -ohjain","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Tyyppi: \"Xbox\", \"PS4\", \"Steam\" tai \"PS3\" (muiden joukossa)","Check if a gamepad is connected.":"Tarkista, onko peliohjain kytketty.","Gamepad connected":"Peliohjain on kytketty","Gamepad _PARAM1_ is plugged and connected":"Peliohjain _PARAM1_ on kytketty ja yhdistetty","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Luo v\xE4r\xE4htely m\xE4\xE4r\xE4tylle ohjaimelle. Saattaa toimia vain, jos peli on k\xE4ynniss\xE4 uudessa selaimessa.","Gamepad vibration":"Peliohjaimen v\xE4r\xE4htely","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Anna peliohjaimen _PARAM1_ v\xE4r\xE4hdell\xE4 _PARAM2_ sekuntia","Time of the vibration, in seconds (optional, default value is 1)":"V\xE4r\xE4htelyn kesto sekunneissa (valinnainen, oletusarvo on 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Luo edistynyt v\xE4r\xE4htely m\xE4\xE4r\xE4tylle ohjaimelle. Ei yhteensopiva Firefoxin kanssa.","Advanced gamepad vibration":"Edistynyt peliohjaimen v\xE4r\xE4htely","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Anna peliohjaimen _PARAM1_ v\xE4r\xE4hdell\xE4 _PARAM2_ sekuntia v\xE4r\xE4htelyn voimakkuudella _PARAM3_ ja _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Vahvan jyh\xE4hdyksen voimakkuus (0 - 1)","Weak rumble magnitude (from 0 to 1)":"Heikon jyh\xE4hdyksen voimakkuus (0 - 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Muuta v\xE4r\xE4htely\xE4 m\xE4\xE4r\xE4tylle ohjaimelle. Ei yhteensopiva Firefoxin kanssa.","Change gamepad active vibration":"Muuta peliohjaimen aktiivista v\xE4r\xE4htely\xE4","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Muuta _PARAM1_ ohjaimen v\xE4r\xE4htelyn voimakkuutta: _PARAM2_ ja _PARAM3_","Check if any button is released on a gamepad.":"Tarkista, onko jokin painike vapautettu peliohjaimella.","Any gamepad button released":"Jokin peliohjaimen painike vapautettu","Any button of gamepad _PARAM1_ is released":"Mink\xE4 tahansa painikkeen vapauttaminen peliohjaimelta _PARAM1_","Return the strength of the weak vibration motor on the gamepad of a player.":"Palauta pelaajan peliohjaimen heikon v\xE4r\xE4htelymoottorin voimakkuus.","Weak rumble magnitude":"Heikon jyh\xE4hdyksen voimakkuus","Return the strength of the strong vibration motor on the gamepad of a player.":"Palauta pelaajan peliohjaimen vahvan v\xE4r\xE4htelymoottorin voimakkuus.","Strong rumble magnitude":"Vahvan jyh\xE4hdyksen voimakkuus","Control a platformer character with a gamepad.":"Ohjaa tasohyppelypeli hahmoa peliohjaimella.","Platformer gamepad mapper":"Tasohyppelypelin peliohjainasetukset","Gamepad identifier (1, 2, 3 or 4)":"Peliohjaimen tunniste (1, 2, 3 tai 4)","Use directional pad":"K\xE4yt\xE4 suunnikkaohjainta","Controls":"Ohjaus","Use left stick":"K\xE4yt\xE4 vasenta sauvaa","Use right stick":"K\xE4yt\xE4 oikeaa sauvaa","Jump button":"Hyppy painike","Control a 3D physics character with a gamepad.":"Hallitse 3D-fysiikkahahmoa peliohjaimella.","3D platformer gamepad mapper":"3D-tasonpeliohjaimen kartoitin","Walk joystick":"K\xE4vele joystick","3D shooter gamepad mapper":"3D-ammuntapelin peliohjaimen kartoitin","Camera joystick":"Kamerajoystick","Control camera rotations with a gamepad.":"Hallitse kameran kierroksia peliohjaimella.","First person camera gamepad mapper":"Ensimm\xE4isen persoonan kamerapelin peliohjaimen kartoitin","Maximum rotation speed":"Maksimik\xE4\xE4nt\xF6nopeus","Horizontal rotation":"Vaakasuora k\xE4\xE4nt\xF6","Rotation acceleration":"K\xE4\xE4nt\xF6kiihtyvyys","Rotation deceleration":"K\xE4\xE4nt\xF6hidastuvuus","Vertical rotation":"Pystysuora k\xE4\xE4nt\xF6","Minimum angle":"Pienin kulma","Maximum angle":"Suurin kulma","Z position offset":"Z-sijaintioffset","Position":"Sijainti","Current rotation speed Z":"Nykyinen kiertonopeus Z","Current rotation speed Y":"Nykyinen kiertonopeus Y","Move the camera to look though _PARAM0_ eyes":"Siirr\xE4 kamera katsomaan _PARAM0_n silmin","the maximum horizontal rotation speed of the object.":"kohteen maksimaalinen vaakasuuntainen kiertonopeus.","Maximum horizontal rotation speed":"Maksimaalinen vaakasuuntainen kiertonopeus","the maximum horizontal rotation speed":"kohteen maksimaalinen vaakasuuntainen kiertonopeus","the horizontal rotation acceleration of the object.":"kohteen vaakasuuntainen kiihtyvyys.","Horizontal rotation acceleration":"Vaakasuuntainen kiihtyvyys","the horizontal rotation acceleration":"kohteen vaakasuuntainen kiihtyvyys","the horizontal rotation deceleration of the object.":"kohteen vaakasuuntainen hidastuvuus.","Horizontal rotation deceleration":"Vaakasuuntainen hidastuvuus","the horizontal rotation deceleration":"kohteen vaakasuuntainen hidastuvuus","the maximum vertical rotation speed of the object.":"kohteen maksimaalinen pystysuuntainen kiertonopeus.","Maximum vertical rotation speed":"Maksimaalinen pystysuuntainen kiertonopeus","the maximum vertical rotation speed":"kohteen maksimaalinen pystysuuntainen kiertonopeus","the vertical rotation acceleration of the object.":"kohteen pystysuuntainen kiihtyvyys.","Vertical rotation acceleration":"Pystysuuntainen kiihtyvyys","the vertical rotation acceleration":"kohteen pystysuuntainen kiihtyvyys","the vertical rotation deceleration of the object.":"kohteen pystysuuntainen hidastuvuus.","Vertical rotation deceleration":"Pystysuuntainen hidastuvuus","the vertical rotation deceleration":"kohteen pystysuuntainen hidastuvuus","the minimum vertical camera angle of the object.":"kohteen v\xE4himm\xE4inen pystysuuntainen kamera kulma.","Minimum vertical camera angle":"Minimi pystysuora kamerakulma","the minimum vertical camera angle":"minimi pystysuuntainen kamerakulma","the maximum vertical camera angle of the object.":"kohteen maksimaalainen pystysuuntainen kamera kulma.","Maximum vertical camera angle":"Maksimi pystysuora kamerakulma","the maximum vertical camera angle":"maksimikamera kallistuskulma","the z position offset of the object.":"kohteen z-sijainnin poikkeama.","the z position offset":"kohteen z-sijaintipoikkeama","Control a top-down character with a gamepad.":"Hallitse ylh\xE4\xE4lt\xE4-alas hahmoa peliohjaimella.","Top-down gamepad mapper":"Ylh\xE4\xE4lt\xE4-alas peliohjaimen kartoitin","Top-down movement behavior":"Ylh\xE4\xE4lt\xE4-alas liikkeen k\xE4ytt\xE4ytyminen","Stick mode":"Sauvamoodi","Hash":"Tunnus","Hash with MD5 or SHA256.":"Tunnus MD5- tai SHA256-algoritmill\xE4.","Returns a Hash a MD5 based on a string.":"Palauttaa MD5:n tietyn satunnaistetun merkkijonon perusteella.","Hash a String with MD5":"Hashata merkkijono MD5:ll\xE4","String to be hashed":"Merkkijono, joka on hashattava","Returns a Hash a SHA256 based on a string.":"Palauttaa SHA256-Hash:n tietyn satunnaistetun merkkijonon perusteella.","Hash a String with SHA256":"Hashata merkkijono SHA256:lla","Health points and damage":"Terveyspisteet ja vahinko","Manage health (life) points, shield and armor.":"Hallitse terveyspisteit\xE4 (el\xE4m\xE4), kilpe\xE4 ja panssaria.","Health":"Terveys","Starting health":"Aloittava terveys","Current health (life) points":"Nykyiset terveyspisteet (el\xE4m\xE4)","Maximum health":"Maksimi terveys","Use 0 for no maximum.":"K\xE4yt\xE4 0, jos maksimia ei ole m\xE4\xE4ritelty","Damage cooldown":"Vahinkoj\xE4\xE4hdytys","Allow heals to increase health above max health (regen will never exceed max health)":"Salli parantaa terveytt\xE4 maksimiarvon yli (uudistuminen ei ylit\xE4 maksimiarvoa)","Damage to health from the previous incoming damage":"Vahinko terveyteen edellisest\xE4 saadusta vahingosta","Chance to dodge incoming damage (between 0 and 1)":"Mahdollisuus v\xE4ist\xE4\xE4 tulevaa vahinkoa (v\xE4lill\xE4 0 ja 1)","When a damage is dodged, no damage is applied.":"Kun vahinko v\xE4istet\xE4\xE4n, mit\xE4\xE4n vahinkoa ei aiheuteta.","Health points gained from the previous heal":"Terveyspisteet saatu edellisest\xE4 parantumisesta","Rate of health regeneration (points per second)":"Terveystoipumisen nopeus (pisteet sekunnissa)","Health regeneration":"Terveystoipuminen","Health regeneration delay":"Terveystoipumisen viive","Delay before health regeneration starts after a hit.":"Viive ennen terveystoipumisen aloittamista iskun j\xE4lkeen.","Current shield points":"Nykyiset kilpipisteet","Shield":"Kilpi","Maximum shield":"Maksimi kilpi","Leave 0 for unlimited.":"J\xE4t\xE4 0 rajattomaksi.","Duration of shield":"Kilven kesto","Use 0 to make the shield permanent.":"K\xE4yt\xE4 0, jos kilpi on pysyv\xE4.","Rate of shield regeneration (points per second)":"Kilven uudistumisen nopeus (pisteet sekunnissa)","Shield regeneration":"Kilven uudistuminen","Block excess damage when shield is broken":"Est\xE4 ylim\xE4\xE4r\xE4iset vahingot, kun kilpi menee rikki","Shield regeneration delay":"Kilven uudistumisen viive","Delay before shield regeneration starts after a hit.":"Viive ennen kilven uudistumisen aloittamista iskun j\xE4lkeen.","Damage to shield from the previous incoming damage":"Vahinko kilvelle edellisest\xE4 saadusta vahingosta","Flat damage reduction from armor":"Panssarista tuleva tasainen vahinkov\xE4hennys","Incoming damages are reduced by this value.":"Sis\xE4\xE4ntulevat vahingot v\xE4hennet\xE4\xE4n t\xE4ll\xE4 arvolla.","Armor":"Panssari","Percentage damage reduction from armor (between 0 and 1)":"Prosentuaalinen vahinkov\xE4hennys panssarista (v\xE4lill\xE4 0 ja 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Aiheuta vahinkoa kohteelle. Kilpi ja panssari voivat v\xE4hent\xE4\xE4 t\xE4t\xE4 vahinkoa, jos ne ovat k\xE4yt\xF6ss\xE4.","Apply damage to an object":"Aiheuta vahinkoa kohteelle","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Aiheuta _PARAM2_ pistett\xE4 vahinkoa kohteelle (Vahinkoa voidaan v\xE4hent\xE4\xE4 kilvell\xE4: _PARAM3_, Panssarilla: _PARAM4_)","Points of damage":"Vahinkopisteet","Shield can reduce damage taken":"Kilpi voi v\xE4hent\xE4\xE4 saadun vahingon m\xE4\xE4r\xE4\xE4","Armor can reduce damage taken":"Panssari voi v\xE4hent\xE4\xE4 saadun vahingon m\xE4\xE4r\xE4\xE4","current health points of the object.":"kohteen nykyiset terveyspisteet.","Health points":"Terveyspisteet","health points":"terveyspisteet","Change the health points of the object. Will not trigger damage cooldown.":"Muuta kohteen terveyspisteit\xE4. Ei laukaise vahinkoj\xE4\xE4hdytyst\xE4.","Change health points":"Muuta terveyspisteit\xE4","Change the health of _PARAM0_ to _PARAM2_ points":"Muuta kohteen terveytt\xE4 _PARAM0_:ssa _PARAM2_ pisteell\xE4","New health value":"Uusi terveyden arvo","Change health points (deprecated)":"Muuta terveyspisteit\xE4 (vanhentunut)","Heal the object by increasing its health points.":"Paranna kohdetta lis\xE4\xE4m\xE4ll\xE4 sen terveyspisteit\xE4.","Heal object":"Paranna kohdetta","Heal _PARAM0_ with _PARAM2_ health points":"Paranna _PARAM0_ poistamalla _PARAM2_ terveyspistett\xE4.","Points to heal (will be added to object health)":"Pisteet parannettavaksi (lis\xE4t\xE4\xE4n kohteen terveyteen)","the maximum health points of the object.":"kohteen maksimi terveyspisteet.","Maximum health points":"Maksimi terveyspisteet","the maximum health points":"maksimi terveyspisteet","Change the object maximum health points.":"Muuta kohteen maksimi terveyspisteit\xE4.","Maximum health points (deprecated)":"Maksimi terveyspisteet (vanhentunut)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Muuta _PARAM0_ maksimi terveytt\xE4 _PARAM2_ pisteell\xE4","the rate of health regeneration (points per second).":"terveyspisteen uudelleengeneroinnin vauhti (pisteet sekunnissa).","Rate of health regeneration":"Terveyspisteen uudelleengenerointinopeus","the rate of health regeneration":"terveyspisteen uudelleengenerointinopeus","Rate of regen":"Regeneroinnin nopeus","Change the rate of health regeneration.":"Muuta terveyspisteen uudelleengenerointinopeutta.","Rate of health regeneration (deprecated)":"Terveyspisteen uudelleengenerointinopeus (vanhentunut)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Muuta terveysregeneroinnin nopeus kohteessa _PARAM0_ arvoon _PARAM2_ pistett\xE4 sekunnissa","the duration of damage cooldown (seconds).":"vaurion j\xE4\xE4hdytysaika (sekunnit).","the duration of damage cooldown":"vaurion j\xE4\xE4hdytysaika","Duration of damage cooldown (seconds)":"Vaurion j\xE4\xE4hdytysaika (sekunnit)","Change the duration of damage cooldown (seconds).":"Muuta vaurion j\xE4\xE4hdytysaikaa (sekunnit).","Damage cooldown (deprecated)":"Vaurion j\xE4\xE4hdytysaika (vanhentunut)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Muuta vaurion j\xE4\xE4hdytysaikaa kohteessa _PARAM0_ arvoon _PARAM2_ sekuntia","the delay before health regeneration starts after last being hit (seconds).":"viive ennen terveysregeneroinnin alkamista viimeisimm\xE4n iskun j\xE4lkeen (sekunnit).","the health regeneration delay":"terveysregeneroinnin viive","Delay (seconds)":"Viive (sekunnit)","Change the delay before health regeneration starts after being hit.":"Muuta viivett\xE4 ennen terveysregeneroinnin alkamista iskun j\xE4lkeen.","Health regeneration delay (deprecated)":"Terveysregeneroinnin viive (vanhentunut)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Muuta terveysregeneroinnin viivett\xE4 kohteessa _PARAM0_ arvoon _PARAM2_ sekuntia","the chance to dodge incoming damage (range: 0 to 1).":"mahdollisuus v\xE4ist\xE4\xE4 tuleva vaurio (alue: 0 \u2013 1).","Dodge chance":"V\xE4ist\xF6mahdollisuus","the chance to dodge incoming damage":"mahdollisuus v\xE4ist\xE4\xE4 tuleva vaurio","Chance to dodge (Range: 0 to 1)":"Mahdollisuus v\xE4ist\xE4\xE4 (Alue: 0 \u2013 1)","Change the chance to dodge incoming damage.":"Muuta mahdollisuutta v\xE4ist\xE4\xE4 tuleva vaurio.","Chance to dodge incoming damage (deprecated)":"Mahdollisuus v\xE4ist\xE4\xE4 tuleva vaurio (vanhentunut)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Muuta mahdollisuutta v\xE4ist\xE4\xE4 kohteessa _PARAM0_ arvoon _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"tasainen v\xE4hennys vauriosta panssarista. Tuleva vahinko v\xE4henee t\xE4m\xE4n arvon verran.","Armor flat damage reduction":"Panssariston tasainen vahinkov\xE4hennys","the armor flat damage reduction":"panssariston tasainen vahinkov\xE4hennys","Flat reduction from armor":"Tasainen v\xE4hennys panssarista","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Muuta tasainen v\xE4hennys vauriosta panssarista. Tuleva vahinko v\xE4henee t\xE4m\xE4n arvon verran.","Flat damage reduction from armor (deprecated)":"Tasainen vahinkov\xE4hennys panssarista (vanhentunut)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Muuta tasainen vahinkov\xE4hennys panssarista kohteessa _PARAM0_ arvoon _PARAM2_ pistett\xE4","the percent damage reduction from armor (range: 0 to 1).":"prosentuaalinen vahinkov\xE4hennys panssarista (alue: 0 \u2013 1).","Armor percent damage reduction":"Panssariston prosentuaalinen vahinkov\xE4hennys","the armor percent damage reduction":"panssariston prosentuaalinen vahinkov\xE4hennys","Percent damage reduction from armor":"Prosentuaalinen vahinkov\xE4hennys panssarista","Change the percent damage reduction from armor. Range: 0 to 1.":"Muuta prosentuaalista vahinkov\xE4hennyst\xE4 panssarista. Alue: 0\u20131.","Percent damage reduction from armor (deprecated)":"Prosentuaalinen vahinkov\xE4hennys panssarista (vanhentunut)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Muuta prosentuaalista vahinkov\xE4hennyst\xE4 panssarista kohteessa _PARAM0_ arvoon _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Salli parantaa terveytt\xE4 yli enimm\xE4isterveyden. Uudistuminen ei koskaan ylit\xE4 enimm\xE4isterveytt\xE4.","Allow over-healing":"Salli ylihoito","Allow over-healing on _PARAM0_: _PARAM2_":"Salli ylihoito _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Merkitse objekti ainakin kerran osumana.","Mark object as hit at least once":"Merkki objekti v\xE4hint\xE4\xE4n kerran osumana","Mark _PARAM0_ as hit at least once: _PARAM2_":"Merkki _PARAM0_ v\xE4hint\xE4\xE4n kerran osumana: _PARAM2_","Hit at least once":"Osu v\xE4hint\xE4\xE4n kerran","Mark object as just damaged.":"Merkki objekti vain vaurioituneeksi.","Mark object as just damaged":"Merkki objekti vain vaurioituneeksi","Mark _PARAM0_ as just damaged: _PARAM2_":"Merkki _PARAM0_ vain vaurioituneeksi: _PARAM2_","Just damaged":"Vain vaurioitunut","Trigger damage cooldown.":"Laukaise vaurioitumisviive.","Trigger damage cooldown":"Laukaise vaurioitumisviive","Trigger the damage cooldown on _PARAM0_":"K\xE4ynnist\xE4 vahinkoviive kohteessa _PARAM0_","Check if the object has been hit at least once.":"Tarkista, onko objektia osuttu v\xE4hint\xE4\xE4n kerran.","Object has been hit at least once":"Objektia on osuttu v\xE4hint\xE4\xE4n kerran","_PARAM0_ has been hit at least once":"_PARAM0_ on osuttu v\xE4hint\xE4\xE4n kerran","Check if health was just damaged previously in the events.":"Tarkista, onko terveys vain vaurioitunut aikaisemmin tapahtumissa.","Is health just damaged":"Onko vain vaurioitunut","Health has just been damaged on _PARAM0_":"Terveys on juuri vaurioitunut kohteessa _PARAM0_","Check if the object was just healed previously in the events.":"Tarkista, onko objektia vasta ehjennetty aikaisemmin tapahtumissa.","Is just healed":"Onko vasta ehytetty","_PARAM0_ has just been healed":"_PARAM0_ on vasta ehytetty","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Tarkista, onko vaurioitumisviive aktiivinen. Objektia ja suojaa ei voi vaurioittaa t\xE4m\xE4n ollessa aktiivinen.","Is damage cooldown active":"Onko vaurioittumisviive aktiivinen","Damage cooldown on _PARAM0_ is active":"Vahinkoviive kohteessa _PARAM0_ on aktiivinen","the time before damage cooldown ends (seconds).":"aika ennen vaurioittumisviiveen loppumista (sekunneissa).","Time remaining in damage cooldown":"J\xE4ljell\xE4 oleva aika vaurioittumisviiveess\xE4","the time before damage cooldown end":"aika ennen vaurioittumisviiveen loppumista","Check if the object is considered dead (no health points).":"Tarkista, onko objekti katsottu kuolleeksi (ei terveyspisteit\xE4).","Is dead":"On kuollut","_PARAM0_ is dead":"_PARAM0_ on kuollut","the time since last taken hit (seconds).":"aika viimeisen iskun j\xE4lkeen (sekunneissa).","Time since last hit":"Aika viimeisimm\xE4st\xE4 iskusta","the time since last taken hit on health":"aika viimeisen iskun j\xE4lkeen terveyteen","the health damage taken from most recent hit.":"terveyteen kohdistunut vaurio viimeisimm\xE4st\xE4 iskusta.","Health damage taken from most recent hit":"Viimeisimm\xE4st\xE4 osumasta otettu terveysvahinko","the health damage taken from most recent hit":"viimeisimm\xE4st\xE4 osumasta otettu terveysvahinko","the maximum shield points of the object.":"kohteen maksimi kilpipisteet.","Maximum shield points":"Maksimi kilpipisteet","the maximum shield points":"kohteen maksimi kilpipisteet","Change the maximum shield points of the object.":"Muuta kohteen maksimi kilpipisteet.","Maximum shield points (deprecated)":"Maksimi kilpipisteet (vanhentunut)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Muuta kohteen maksimi kilpe\xE4 _PARAM0_ arvoon _PARAM2_ pistett\xE4","Change maximum shield points.":"Muuta maksimi kilpipisteet.","Max shield points (deprecated)":"Maksimi kilpipisteet (vanhentunut)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Muuta kohteen maksimi kilpipisteet arvoon _PARAM0_ _PARAM2_ pistett\xE4","Shield points":"Kilpipisteet","the current shield points of the object.":"kohteen nykyiset kilpipisteet.","the shield points":"nykyiset kilpipisteet","Change current shield points. Will not trigger damage cooldown.":"Muuta nykyisi\xE4 kilpipisteit\xE4. Ei aiheuta vahinkoj\xE4\xE4hdytyst\xE4.","Shield points (deprecated)":"Kilpipisteet (vanhentunut)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Muuta kohteen nykyisi\xE4 kilppe\xE4 _PARAM0_ arvoon _PARAM2_ pistett\xE4","the rate of shield regeneration (points per second).":"kilpen uudistumisnopeus (pistett\xE4 sekunnissa).","Rate of shield regeneration":"Kilven uudistumisnopeus","the rate of shield regeneration":"uudistumisnopeus","Regeneration rate (points per second)":"Muuta kilven uudistumisnopeutta.","Change rate of shield regeneration.":"Kilven uudistumisnopeus","Shield regeneration rate (deprecated)":"Suojaustenenergian uudistumisnopeus (vanhentunut)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Muuta kohteen kilpen uudistumisnopeus arvoon _PARAM0_ _PARAM2_ pistett\xE4 sekunnissa","the delay before shield regeneration starts after being hit (seconds).":"viive ennen kilven uudistumisen alkua iskun j\xE4lkeen (sekunteina).","the shield regeneration delay":"kilven uudistumisviive","Regeneration delay (seconds)":"Uudistumisviive (sekunteina)","Change delay before shield regeneration starts after being hit.":"Muuta viive ennen kilven uudistumisen alkua iskun j\xE4lkeen.","Shield regeneration delay (deprecated)":"Kilven uudistumisviive (vanhentunut)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Muuta kohteen kilven uudistumisviive arvoon _PARAM0_ _PARAM2_ sekuntia","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"kilpen kesto (sekunteina). Arvon \"0\" tarkoittaa, ett\xE4 kilpi on pysyv\xE4.","the duration of the shield":"kilven kesto","Shield duration (seconds)":"Kilven kesto (sekunteina)","Change duration of shield. Use \"0\" to make shield permanent.":"Muuta kilven kestoa. K\xE4yt\xE4 \"0\" tehden kilvest\xE4 pysyv\xE4n.","Duration of shield (deprecated)":"Kilven kesto (vanhentunut)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Vaihda suojan kestoa _PARAM0_:ssa _PARAM2_ sekuntiin","Renew shield duration to it's full value.":"Uudista suojan kesto sen t\xE4yteen arvoonsa.","Renew shield duration":"Uudista suojan kesto","Renew the shield duration on _PARAM0_":"Uudista suojan kesto _PARAM0_:ssa","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Aktivoi suojus asettamalla suojapistearvo ja uusi suojan kesto (valinnainen).","Activate shield":"Aktivoi suojus","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Aktivoi suojus _PARAM0_:ssa _PARAM2_ pisteell\xE4 (Uudista suojan kesto: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) ylim\xE4\xE4r\xE4isen vahingon est\xE4minen, kun suojus rikkoutuu.","Block excess damage when shield breaks":"Est\xE4 ylim\xE4\xE4r\xE4inen vahinko, kun suojus rikkoutuu","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Suojus _PARAM0_:ssa est\xE4\xE4 ylim\xE4\xE4r\xE4isen vahingon, kun se rikkoutuu: _PARAM2_","Block excess damage":"Est\xE4 ylim\xE4\xE4r\xE4inen vahinko","Check if the shield was just damaged previously in the events.":"Tarkista, oliko suojus juuri vaurioitunut aiemmin tapahtumissa.","Is shield just damaged":"Onko suojus juuri vaurioitunut","Shield on _PARAM0_ has just been damaged":"Suojus _PARAM0_:ssa on juuri vaurioitunut","Check if incoming damage was just dodged.":"Tarkista, oliko tulossa oleva vahinko juuri v\xE4istynyt.","Damage was just dodged":"Vahinko on juuri v\xE4istynyt","_PARAM0_ just dodged incoming damage":"_PARAM0_ on juuri v\xE4ist\xE4nyt tulossa olevan vahingon","Check if the shield is active (based on shield points and duration).":"Tarkista, onko suojus aktiivinen (perustuen suojapistearvoihin ja kestoon).","Is shield active":"Onko suojus aktiivinen","Shield on _PARAM0_ is active":"Suojus _PARAM0_:ssa on aktiivinen","the time before the shield duration ends (seconds).":"aika ennen suojan keston p\xE4\xE4ttymist\xE4 (sekuntia).","Time before shield duration ends":"Aika ennen suojan keston p\xE4\xE4ttymist\xE4","the time before the shield duration end":"aika ennen suojan keston p\xE4\xE4ttymist\xE4","the shield damage taken from most recent hit.":"viimeisimm\xE4st\xE4 iskusta otettu suojusvahinko.","Shield damage taken from most recent hit":"Suojusvahinko viimeisimm\xE4st\xE4 iskusta","the shield damage taken from most recent hit":"viimeisimm\xE4st\xE4 iskusta otettu suojusvahinko","the health points gained from previous heal.":"viimeisimm\xE4st\xE4 parantamisesta saatujen terveyspisteiden.","Health points gained from previous heal":"Terveyspisteet edellisest\xE4 parantamisesta","the health points gained from previous heal":"viimeisimm\xE4st\xE4 parantamisesta saatuihin terveyspisteisiin","Hexagonal grid":"Kuusikulmainen ruudukko","Snap objects to an hexagonal grid.":"Napauta kohteita kuusikulmaiseen ruudukkoon.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Kohdista kohde virtuaaliseen osoitettuun huippukulmaiseen ruudukkoon (t\xE4t\xE4 ruudukkoa ei k\xE4ytet\xE4 muokkaimessa).","Snap objects to a virtual pointy topped hexagonal grid":"Kohdista kohteet virtuaaliseen huippukulmaiseen heksagonaaliseen ruudukkoon","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Kohdista _PARAM1_ virtuaaliseen huippukulmaiseen heksagonaaliseen ruudukkoon k\xE4ytt\xE4en soluja, joiden leveys on: _PARAM2_px, korkeus _PARAM3_px ja paikallaan (asento: _PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Kohteet kohdistettavissa virtuaalisen ruudukon mukaan","Width of a cell of the virtual grid (in pixels)":"Solun leveys virtuaalisessa ruudukossa (pikselein\xE4)","Height of a cell of the virtual grid (in pixels)":"Laskeuman virtuaalisen ruudukon solun korkeus (pikselein\xE4)","The actual row height will be 3/4 of this.":"Todellinen rivin korkeus on t\xE4st\xE4 3/4.","Offset on the X axis of the virtual grid (in pixels)":"Laskeuman virtuaalisen ruudukon X-akselin siirtym\xE4 (pikselein\xE4)","Offset on the Y axis of the virtual grid (in pixels)":"Laskeuman virtuaalisen ruudukon Y-akselin siirtym\xE4 (pikselein\xE4)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Parittomat rivit ovat siirtyneet puolelta solulta, k\xE4yt\xE4 \"Solun korkeus * 3/4\" siirtym\xE4\xE4n toisin p\xE4in.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Napauta kohde virtuaaliseen tasap\xE4iseen kuusikulmaiseen ruudukkoon (t\xE4m\xE4 ei ole muokkaajassa k\xE4ytetty ruudukko).","Snap objects to a virtual flat topped hexagonal grid":"Napauta kohteita virtuaaliseen tasap\xE4iseen kuusikulmaiseen ruudukkoon","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Napauta _PARAM1_ virtuaaliseen tasap\xE4iseen kuusikulmaiseen ruudukkoon k\xE4ytt\xE4m\xE4ll\xE4 soluja, joiden leveys: _PARAM2_px, korkeus _PARAM3_px ja siirtym\xE4sijainti (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"Todellinen sarakkeen leveys on t\xE4st\xE4 3/4.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Parittomat sarakkeet ovat siirtyneet puolelta solulta, k\xE4yt\xE4 \"Solun korkeus * 3/4\" siirtym\xE4\xE4n toisin p\xE4in.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Napauta kohde virtuaaliseen kuplatyyppiseen ruudukkoon (t\xE4m\xE4 ei ole muokkaajassa k\xE4ytetty ruudukko).","Snap objects to a virtual bubble grid":"Napauta kohteita virtuaaliseen kuplatyyppiseen ruudukkoon","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Napauta _PARAM1_ virtuaaliseen kuplatyyppiseen ruudukkoon k\xE4ytt\xE4m\xE4ll\xE4 soluja, joiden leveys: _PARAM2_px, korkeus _PARAM3_px ja siirtym\xE4sijainti (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"Todellinen rivin korkeus on t\xE4st\xE4 7/8.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Parittomat rivit ovat siirtyneet puolelta solulta, k\xE4yt\xE4 \"Solun korkeus * 7/8\" siirtym\xE4\xE4n toisin p\xE4in","Homing projectile":"Kotiutuva ammus","Make a projectile object move towards a target object.":"Ammusobjektin liikuttaminen kohti kohdeobjektia.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lukitse ammuksen kohde kohde-objektiin. (T\xE4m\xE4 vaaditaan \"Liikuta ammusta kohti kohdetta\").","Lock projectile to target":"Lukitse ammunta kohdeeseen","Lock projectile _PARAM1_ to target _PARAM2_":"Lukitse ammus _PARAM1_ kohde-objektiin _PARAM2_","Projectile object":"Ammus-objekti","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Liikuta fysiikka-ammusta kohti objektia, johon se on lukittu. T\xE4m\xE4 toiminto t\xE4ytyy ajaa joka ruutu.","Move physics projectile towards target":"Liikuta fysiikka-ammusta kohti kohdetta","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Liikuta fysiikka-ammusta _PARAM1_ kohti kohdetta _PARAM3_. Kiert\xE4minen nopeus: _PARAM4_ Alkunopeus: _PARAM5_ Kiihtyvyys: _PARAM6_ Maksimi k\xE4ytt\xF6ik\xE4: _PARAM7_ Poista yhteent\xF6rm\xE4yksess\xE4: _PARAM8_","Physics Behavior":"Fysiikkak\xE4ytt\xE4ytyminen","Initial speed (pixels per second)":"Alkunopeus (pikseli\xE4 sekunnissa)","Acceleration (speed increase per second)":"Kiihtyvyys (nopeuden kasvu sekunnissa)","Max lifetime (seconds)":"Maksimielinik\xE4 (sekuntia)","Projectile will be deleted after this value is reached.":"Projektiili poistetaan t\xE4m\xE4n arvon saavutettuaan.","Delete Projectile if it collides with Target:":"Poista projektiili, jos se t\xF6rm\xE4\xE4 kohteeseen:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Liikuta projektiilia kohti kohdetta, johon se on lukittu. T\xE4m\xE4 toiminto on suoritettava joka kehyst\xE4 kohti.","Move projectile towards target":"Liikuta projektiilia kohti kohdetta","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Liikuta projektiili _PARAM1_:n kohti kohdetta _PARAM2_. Kiertonopeus: _PARAM3_ Alkunopeus: _PARAM4_ Kiihtyvyys: _PARAM5_ Maksiminopeus: _PARAM6_ Maksimielinik\xE4: _PARAM7_ Poista t\xF6rm\xE4yksess\xE4: _PARAM8_","Idle object tracker":"Hilaantumaton objektin seuraaja","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Tarkista, ettei kohdeobjekti ole liikkunut (jollain, mukautettavissa olevalla, toleranssilla) tietyn ajan (oletuksena 1 sekunti).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Tarkista, onko kohde pysynyt paikallaan (jollakin sallitulla toleranssilla, oletuksena 20 pikseli\xE4) tietyn aikav\xE4lin (oletuksena 1 sekunti).","Idle tracker":"K\xE4ytt\xF6ajan seuraaja","Time, in seconds, before considering the object as idle":"Aika sekunteina ennen kuin kohde katsotaan k\xE4ytt\xF6aikanaiseksi","Distance, in pixels, allowed for the object to travel and still be considered idle":"Et\xE4isyys pikselein\xE4, jonka kohde saa matkata ja silti katsotaan pys\xE4htyneeksi","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Tarkista, onko kohde juuri siirtynyt viimeisest\xE4 sijainnistaan (k\xE4ytt\xE4en k\xE4ytt\xE4ytymisess\xE4 m\xE4\xE4ritetty\xE4 toleranssia).","Has just moved from last position":"Onko juuri siirtynyt viimeisest\xE4 sijainnista","_PARAM0_ has moved from its last position":"_PARAM0_ on juuri siirtynyt viimeisest\xE4 sijainnistaan","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Tarkista, onko objekti toimeton: se ei ole liikkunut viimeisest\xE4 sijainnistaan (tai sallitun poikkeaman puitteissa) asetetun ajan verran toiminnassa.","Is idle (since enough time)":"On toimeton (tarpeeksi kauan)","Iframe":"Iframeri","Create or delete an iframe to embed websites.":"Luo tai poista iframe sulauttaaksesi verkkosivuja.","Create a new Iframe to embed a website inside the game.":"Luo uusi Iframe sulauttaaksesi verkkosivuston pelin sis\xE4lle.","Create an Iframe":"Luo Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Luo Iframe _PARAM1_ sijaintiin _PARAM5_:_PARAM6_, leveys: _PARAM3_, korkeus: _PARAM4_, URL: _PARAM2_","Name (DOM id)":"Nimi (DOM-tunnus)","Width":"Leveys","Height":"Korkeus","Show scrollbar":"N\xE4yt\xE4 vierityspalkki","Show border":"N\xE4yt\xE4 reuna","Extra CSS styles (optional)":"Lis\xE4-CSS-tyylit (valinnainen)","e.g: `\"border: 10px #f00 solid;\"`":"esim. `\"reuna: 10px #f00 kiinte\xE4;\"`","Delete the specified Iframe.":"Poista m\xE4\xE4ritelty Iframe.","Delete an Iframe":"Poista Iframe","Delete Iframe _PARAM1_":"Poista Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobiili sis\xE4inen ostos (kokeellinen)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Lis\xE4\xE4 tuotteita suoraan peliisi ostettavaksi (\"Sovelluksen sis\xE4iset ostokset\"), peleille, jotka on julkaistu Androidilla tai iOS-laitteille.","Ads":"Mainokset","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Rekister\xF6i kaupan tuote. T\xE4m\xE4 on teht\xE4v\xE4 kaikkien niiden tuotteiden osalta, joita haluat n\xE4ytt\xE4\xE4 tai tilata sovelluksesta. \nVarmista, ett\xE4 rekister\xF6it ne kaikki ja viimeistele rekister\xF6inti ennen tuotteen tilaamista.","Register a Product":"Rekister\xF6i tuote","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Rekister\xF6i tuote _PARAM1_ _PARAM2_ (alusta: _PARAM3_)","The internal ID of the product":"Tuotteen sis\xE4inen tunnus","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"K\xE4yt\xE4 tuotteen tunnusta, jonka annoit IAP-palveluun (Google play, Applen kauppa...)","The type of product":"Tuotetyyppi","Which platform you're registering the product to":"Mihin alustaan rekister\xF6it tuotteen","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Viimeistele kaupan rekister\xF6inti. Tee t\xE4m\xE4 jokaisen tuotteen rekister\xF6innin j\xE4lkeen ja ennen tilaamista tai tuotetietojen saamista.","Finalize registration":"Viimeistele rekister\xF6inti","Finalize store registration":"Viimeistele kaupan rekister\xF6inti","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Avaa ostovalikko antaaksesi k\xE4ytt\xE4j\xE4n ostaa tuotteen.\nVarmista, ett\xE4 k\xE4yt\xE4t ehtoa tarkistaaksesi, onko kauppa valmis, ja ett\xE4 tuotetunnus on rekister\xF6ity ja viimeistelty ennen t\xE4m\xE4n toiminnon kutsumista.","Order a product":"Tilaa tuote","Order product _PARAM1_":"Tilauksen tuote _PARAM1_","The id of the product to buy":"Tuotteen tunnus ostaa","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Hanki kaikki tiedot tuotteesta IAP-toimittajalta ja tallenna ne rakennemuuttujaan.\nTarkista [t\xE4m\xE4 sivu](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) kattava luettelo siit\xE4, mit\xE4 tuotteesta voidaan noutaa.","Load product data in a variable":"Lataa tuotetiedot muuttujaan","Store data of _PARAM1_ in scene variable named _PARAM2_":"Tallenna _PARAM1_ tiedot kohtauksen muuttujaan nimelt\xE4 _PARAM2_","The id or alias of the product to get info about":"Tuotteen tunnus tai alias tietojen hankkimiseksi","The name of the scene variable to store the product data in":"Kohtauksen muuttujan nimi, johon tallennetaan tuotteen tiedot","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"Muuttuja on rakenne, katso [t\xE4m\xE4 sivu](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) tiet\xE4\xE4ksesi mitk\xE4 lapsimuuttujat ovat saatavilla.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Kun tapahtuma laukaistaan tuotteelle (hyv\xE4ksytty tai valmis), t\xE4m\xE4 asettaa kohtauksen muuttujan arvoksi \"true\".\nVoit sitten verrata muuttujan arvoa ehdossa ja suorittaa toimia reagoidaksesi muutoksiin.\nK\xE4yt\xE4 laukaisimen kanssa kertaalleen rekister\xF6itymisen v\xE4ltt\xE4miseksi turhaa.\nHyv\xE4ksytty laukaistaan, kun osto on valmis.\nValmis laukaistaan, kun olet merkinnyt ostetun tuotteen toimitetuksi (v\xE4hemm\xE4n hy\xF6dyllinen).","Update a variable when a product event is triggered":"P\xE4ivit\xE4 muuttuja, kun tuotetapahtuma k\xE4ynnistyy","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Seuraa tapahtumaa _PARAM3_ tuotteelle _PARAM1_ ja aseta kohtauksen muuttuja nimelt\xE4 _PARAM2_ todeksi, kun se tapahtuu","The id of the product to watch":"Tuotteen id, jota seurataan","The name of the scene variable to set to \"true\" when the event happens":"Tapahtuma, jota kuunnella","The event to listen to":"Tapahtuma, jota kuunnellaan","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Merkitse osto toimitetuksi, sen j\xE4lkeen kun olet toimittanut k\xE4ytt\xE4j\xE4n maksamat palkinnot ja tallentanut ne jonnekin. Jos et tee n\xE4in, k\xE4ytt\xE4j\xE4 saa rahansa takaisin, koska ostosta tulee ep\xE4t\xE4ydellinen, eik\xE4 palkintoja anneta.","Finalize a purchase":"Viimeistele osto","Mark purchase of _PARAM1_ as delivered":"Merkitse _PARAM1_ osto toimitetuksi","The id or alias of the product to finalize":"Tuotteen tunnus tai alias viimeistelt\xE4v\xE4ksi","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Laukaisee rekister\xF6innin viimeistelyn j\xE4lkeen. Tuotteet voidaan sitten hakea ja ostaa (voit saada tuotteen tietoja kuten hinnan, voit k\xE4ytt\xE4\xE4 toimintoa tilata tuotteen...).","Store is ready":"Tallennus on valmis","Input Validation":"Tulojen validointi","Conditions and expressions to check, sanitize and manipulate strings.":"Ehtojen ja ilmaisujen tarkistaminen, desinfiointi ja manipulointi merkkijonoille.","Check if the string is a valid phone number.":"Tarkista, onko merkkijono kelvollinen puhelinnumero.","Check if a string is a valid phone number":"Tarkista, onko merkkijono kelvollinen puhelinnumero.","_PARAM1_ is a valid phone number":"_PARAM1_ on kelvollinen puhelinnumero","Phone number":"Puhelinnumero","Check if the string is a valid URL.":"Tarkista, onko merkkijono kelvollinen URL-osoite.","Check if a string is a valid URL":"Tarkista, onko merkkijono kelvollinen URL-osoite","_PARAM1_ is a valid URL":"_PARAM1_ on kelvollinen URL-osoite","Check if the string is a valid email.":"Tarkista, onko merkkijono kelvollinen s\xE4hk\xF6postiosoite.","Check if a string is a valid email":"Tarkista, onko merkkijono kelvollinen s\xE4hk\xF6postiosoite","_PARAM1_ is a valid email":"_PARAM1_ on kelvollinen s\xE4hk\xF6postiosoite","Email":"S\xE4hk\xF6postiosoite","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Tarkista, voidaanko merkkijono tulkita numeroksi (mahdollisesti miinusmerkill\xE4 ja mahdollisesti desimaalipisteell\xE4).","Check if a string represents a number":"Tarkista, voidaanko merkkijono tulkita numeroksi","_PARAM1_ represents a number":"_PARAM1_ tulkitaan numeroksi","Number":"Numero","Check if the string has only latin alphabet letters.":"Tarkista, sis\xE4lt\xE4\xE4k\xF6 merkkijono vain latinalaisia aakkosia.","Check if a string has only latin alphabet letters":"Tarkista, sis\xE4lt\xE4\xE4k\xF6 merkkijono vain latinalaisia aakkosia","_PARAM1_ has only latin alphabet letters":"_PARAM1_ sis\xE4lt\xE4\xE4 vain latinalaisia aakkosia","Letters":"Kirjaimet","Returns the string without the first line.":"Palauta merkkijono ilman ensimm\xE4ist\xE4 rivi\xE4.","Remove the first line":"Poista ensimm\xE4inen rivi","String to remove the first line from":"Merkkijono, josta poistetaan ensimm\xE4inen rivi","Count the number of lines in a string.":"Laske rivien m\xE4\xE4r\xE4 merkkijonossa.","Count lines":"Laske rivit","The text to count lines from":"Teksti, jonka rivej\xE4 lasketaan","Replaces every new line character with a space.":"Korvaa jokaisen uuden rivin merkin v\xE4lily\xF6nnill\xE4.","Replace new lines by a space":"Korvaa uudet rivit v\xE4lily\xF6nnill\xE4","The text to remove new lines from":"Teksti, josta poistetaan uudet rivit","Remove any non-numerical and non A-Z characters.":"Poista kaikki ei-numeeriset ja ei-aakkosnumerot.","Remove any non-numerical and non A-Z characters":"Poista kaikki ei-numeeriset ja ei-aakkosnumerot","The text to sanitize":"Teksti, joka puhdistetaan","Internet Connectivity ":"Internet-yhteys","Checks if the device running the game is connected to the internet.":"Tarkistaa, onko laite, jolla peli\xE4 pelataan, yhdistetty internetiin.","Checks if the device is connected to the internet.":"Tarkistaa, onko laite yhteydess\xE4 Internetiin.","Is the device online?":"Onko laite verkossa?","The device is online":"Laite on verkossa","Simple inventories":"Perusvarastot","Manage inventory items.":"Hallitse varastoskoja.","Add an item in an inventory.":"Lis\xE4\xE4 tuote varastoon.","Add an item":"Lis\xE4\xE4 tuote","Add a _PARAM2_ to inventory _PARAM1_":"Lis\xE4\xE4 _PARAM2_ varaston _PARAM1_","Inventory name":"Varaston nimi","Item name":"Tuotteen nimi","Remove an item from an inventory.":"Poista tuote varastosta.","Remove an item":"Poista tuote","Remove a _PARAM2_ from inventory _PARAM1_":"Poista _PARAM2_varastosta _PARAM1_","the number of an item in an inventory.":"kohteen lukum\xE4\xE4r\xE4 varastossa.","Item count":"Tuotteiden m\xE4\xE4r\xE4","the count of _PARAM2_ in _PARAM1_":"_PARAM2_m\xE4\xE4r\xE4 _PARAM1_:ssa","Check if at least one of the specified items is in the inventory.":"Tarkista, ovatko ainakin yksi m\xE4\xE4ritetyist\xE4 tuotteista varastossa.","Has an item":"Onko tuote olemassa","Inventory _PARAM1_ contains a _PARAM2_":"_PARAM1_:ssa on _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"m\xE4\xE4ritetyn kohteen enimm\xE4ism\xE4\xE4r\xE4, joka voidaan lis\xE4t\xE4 varastoon. Oletuksena kullekin kohteelle sallittu m\xE4\xE4r\xE4 on rajoittamaton.","Item capacity":"Tuotekapasiteetti","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_kapasiteetti _PARAM1_:ssa","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Tarkista, onko varastossa sallittu rajoitettu m\xE4\xE4r\xE4 tietty\xE4 esinett\xE4. Oletuksena esineen kapasiteetti on rajaton.","Limited item capacity":"Rajoitettu tuotekapasiteetti","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Salli rajoitettu _PARAM2_m\xE4\xE4r\xE4 _PARAM1_:ssa","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Salli rajoitettu m\xE4\xE4r\xE4 esineit\xE4 varastossa. Esineen kapasiteetti on oletuksena rajaton.","Limit item capacity":"Rajoita esinekapasiteettia","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Salli rajoitettu _PARAM2_m\xE4\xE4r\xE4 varastossa _PARAM1_:ssa: _PARAM3_","Limit the item capacity":"Rajoita esinekapasiteettia","Check if an item has reached its maximum number allowed in the inventory.":"Tarkista, onko esine saavuttanut varastossa sallitun enimm\xE4ism\xE4\xE4r\xE4n.","Item full":"Kohteen t\xE4ynn\xE4","Inventory _PARAM1_ is full of _PARAM2_":"Inventaario _PARAM1_ on t\xE4ynn\xE4 _PARAM2_","Check if an item is equipped.":"Tarkista, onko kohde varustettu.","Item equipped":"Kohde varustettu","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ on varustettu inventaariossa _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Merkitse kohde varustetuksi. Jos kohteen m\xE4\xE4r\xE4 on 0, sit\xE4 ei merkit\xE4 varustetuksi.","Equip an item":"Varusta kohde","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Aseta _PARAM2_ varustetuksi inventaariossa _PARAM1_: _PARAM3_","Equip":"Varusta","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Tallenna inventaarin kohteet kohteen ominaisuudeksi, jotta ne voidaan palauttaa my\xF6hemmin.","Save an inventory in a scene variable":"Tallenna inventaario kohteen ominaisuuksiin","Save inventory _PARAM1_ in variable _PARAM2_":"Tallenna inventaario _PARAM1_ muuttujaan _PARAM2_","Scene variable":"Kohteen ominaisuus","Load the content of the inventory from a scene variable.":"Lataa inventaarin sis\xE4lt\xF6 kohteen ominaisuudesta.","Load an inventory from a scene variable":"Lataa inventaario kohteen ominaisuuksista","Load inventory _PARAM1_ from variable _PARAM2_":"Lataa inventaario _PARAM1_ muuttujasta _PARAM2_","Object \"Is On Screen\" Detection":"Objektin \"Onko n\xE4yt\xF6ll\xE4\" havaitseminen","This adds a condition to detect if an object is on screen based off its current layer.":"T\xE4m\xE4 lis\xE4\xE4 ehdot objektin havaitsemisesta n\xE4yt\xF6ll\xE4 sen nykyisell\xE4 kerroksella.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"T\xE4m\xE4 toiminto tarjoaa ehtolauseen, jolla tarkistetaan, onko kohde sijoitettu sen kerroksen kameran n\xE4kyv\xE4\xE4n osaan. Ehtolause mahdollistaa my\xF6s t\xE4ydennysten m\xE4\xE4rittelyn virtuaalisen n\xE4yt\xF6n reunalle. Huomaa, ettei kohteen n\xE4kyvyytt\xE4, kuten piilotettuna tai 0 peitt\xE4vyyten\xE4, oteta huomioon (mutta voit k\xE4ytt\xE4\xE4 olemassa olevia ehtolauseita t\xE4m\xE4n lis\xE4ksi).","Is on screen":"On n\xE4yt\xF6ll\xE4","Checks if an object position is within the viewport of its layer.":"Tarkistaa, onko objektin sijainti sen tason katselualueella.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ on n\xE4yt\xF6ll\xE4 (johon on lis\xE4tty _PARAM2_ pikseli\xE4)","Padding (in pixels)":"T\xE4ytt\xF6 (pikselein\xE4)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Pikselien m\xE4\xE4r\xE4 n\xE4yt\xF6n reunan t\xE4ytt\xE4miseen. Oletuksena nolla. Negatiivinen arvo menee n\xE4yt\xF6n sis\xE4puolelle, positiivinen arvo ulkopuolelle.","Konami Code":"Konami-koodi","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Mahdollistaa klassisen Konami-koodin sy\xF6tt\xE4misen (\"Yl\xF6s, Yl\xF6s, Alas, Alas, Vasen, Oikea, Vasen, Oikea, B, A\") kohtaukseen huijausten ja p\xE4\xE4si\xE4ismunien kanssa.","Checks if the Konami Code is correctly inputted.":"Tarkistaa, onko Konamin koodi annettu oikein.","Is Inputted":"On annettu","Konami Code is inputted with _PARAM0_":"Konamin koodi on annettu, painettu _PARAM0_","Language":"Kieli","Get the preferred language of the user, set on their browser or device.":"Hanki k\xE4ytt\xE4j\xE4n haluttu kieli, asetettu selaimeen tai laitteeseen.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Palauttaa k\xE4ytt\xE4j\xE4n valitseman kielen esiintymist\xE4 edustavan merkkijonon. Muoto edustaa ensin kielt\xE4 ja yleens\xE4 maata, jossa sit\xE4 k\xE4ytet\xE4\xE4n. Esimerkiksi: \"en\" (englanti), \"en-US\" (englanti, kuten Yhdysvalloissa), \"en-GB\" (englanti, kuten Yhdistyneess\xE4 kuningaskunnassa), \"es\" (espanja), \"zh-CN\" (kiina, kuten Kiinassa), jne.","Linear Movement":"Lineaarinen liike","Move objects on a straight line.":"Siirr\xE4 kohteita suoraa viivaa pitkin.","Linear movement":"Lineaarinen liike","Speed on X axis":"Nopeus X-akselilla","Speed on Y axis":"Nopeus Y-akselilla","Move objects ahead according to their angle.":"Siirr\xE4 kohteita niiden kulman mukaan.","Linear movement by angle":"Lineaarinen liike kulman mukaan","Linked Objects Tools":"Liitetyt objektity\xF6kalut","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Ehdot liitettyjen objektien luomiseen graafina ja polun hakuliikkeen\xE4.","Link to neighbors on a rectangular grid.":"Linkki naapureihin suorakulmaisella ruudukolla.","Link to neighbors on a rectangular grid":"Linkki naapureihin suorakulmaisella ruudukolla","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Linkit\xE4 _PARAM1_ ja sen naapurit _PARAM2_ suorakulmaisessa ruudukossa, joiden solmun mitat ovat: _PARAM3_; _PARAM4_","Neighbor":"Naapuri","The 2 objects can't be the same.":"2 kohteen ei voi olla sama.","Cell width":"Solun leveys","Cell height":"Solu korkeus","Allows diagonals":"Salli hajot","Link to neighbors on a hexagonal grid.":"Linkki naapureihin kuusikulmaisessa ruudukossa.","Link to neighbors on a hexagonal grid":"Linkki naapureihin kuusikulmaisessa ruudukossa","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Linkki _PARAM1_ ja sen naapurit _PARAM2_ kuusikulmaisessa ruudukossa solun mitoilla: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Linkki naapureihin isometrisess\xE4 ruudukossa.","Link to neighbors on an isometric grid":"Linkki naapureihin isometrisess\xE4 ruudukossa","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Linkki _PARAM1_ ja sen naapurit _PARAM2_ isometrisess\xE4 ruudukossa solun mitoilla: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Voi tavoittaa annettuun kustannussummaan.","Can reach with links limited by cost":"Voi tavoittaa rajoitettujen kustannusten avulla","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Ota huomioon kaikki \"_PARAM1_\", jotka voivat saavuttaa _PARAM2_ alkuarvolla muuttujasta _PARAM3_ enint\xE4\xE4n kustannuksella: _PARAM4_ kustannusluokan mukaan: _PARAM5_ ja enint\xE4\xE4n _PARAM6_ linkin syvyyteen","Pick these objects...":"Valitse n\xE4m\xE4 objektit...","if they can reach this object":"jos ne voivat saavuttaa t\xE4m\xE4n objektin","Initial length variable":"Aloitus pituusmuuttuja","Start to 0 if left empty":"Alkaa 0, jos j\xE4tet\xE4\xE4n tyhj\xE4ksi","Maximum cost":"Maksimikustannus","Cost class":"Kustannusluokka","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"J\xE4t\xE4 tyhj\xE4ksi kaiken l\xE4p\xE4isev\xE4ksi kustannuksella = 1. Katso linktools_Cost-muuttujan lapsia. Ei lasta tarkoittaa l\xE4p\xE4isem\xE4t\xF6nt\xE4, kustannuksen on oltava positiivinen.","Maximum depth":"Maksimisyvyys","Ignore first node cost":"J\xE4t\xE4 ensimm\xE4isen solmun kustannus huomiotta","Can reach through a given number of links.":"Voi tavoittaa annetun linkkien m\xE4\xE4r\xE4n avulla.","Can reach with links limited by length":"Voi tavoittaa rajoitetuilla linkeill\xE4 pituuden mukaan","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Ota huomioon kaikki \"_PARAM1_\", jotka voivat tavoittaa _PARAM2_ enint\xE4\xE4n _PARAM3_ linkin kautta kustannusluokan: _PARAM4_ mukaan","Maximum link length":"Maksimilinkin pituus","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"J\xE4t\xE4 tyhj\xE4ksi kaiken l\xE4p\xE4isev\xE4ksi kustannuksella = 1. Katso linktools_Cost-muuttujan lapsia. Ei lasta tarkoittaa ei l\xE4p\xE4isev\xE4\xE4, kustannus voi olla 0 tai 1.","Can reach through links.":"Voi tavoittaa linkkien kautta","Can reach":"Voi tavoittaa","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Ota huomioon kaikki \"_PARAM1_\", jotka voivat tavoittaa _PARAM2_ linkkien kautta","Cost sum.":"Kustannussumma","Cost sum":"Kustannussumma","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"Kohde siirtyy yhdest\xE4 objektiesimerkist\xE4 toiseen sen mukaan, miten ne liittyv\xE4t toisiinsa p\xE4\xE4st\xE4kseen tavoiteobjektiin.","Link path finding":"Linkkipolun etsint\xE4","Angle offset":"Kuinka paljon k\xE4\xE4nnet\xE4\xE4n","Is following a path":"Seuraa polkua","Next node index":"Seuraavan solmun indeksi","Next node X":"Seuraavan solmun X-koordinaatti","Next node Y":"Seuraavan solmun Y-koordinaatti","Is at a node":"On solmussa","Next node angle":"Seuraavan solmun kulma","Move the object to a position.":"Siirr\xE4 objekti tiettyyn sijaintiin.","Move to a position":"Siirry tiettyyn sijaintiin","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Siirr\xE4 _PARAM0_ sijaintiin _PARAM3_ kulkien kohteen _PARAM2_ kautta k\xE4ytt\xE4en kustannusluokkaa _PARAM4_","Crossable objects":"Ylitett\xE4v\xE4t kohteet","Destination objects":"M\xE4\xE4r\xE4np\xE4\xE4n kohteet","Check if the object position is the on a path node.":"Tarkista, onko objektin sijainti polun solmussa.","_PARAM0_ is at a node":"_PARAM0_ on solmussa","Forget the path.":"Unohda polku.","Forget the path":"Unohda polku","_PARAM0_ forgets the path":"_PARAM0_ unohtaa polun","Set next node index":"Aseta seuraavan solmun indeksi","Set next node index of _PARAM0_ to _PARAM2_":"Aseta seuraavan solmun indeksi kohteelle _PARAM0_ arvoksi _PARAM2_","Node index":"Solmun indeksi","Check if the object is moving.":"Tarkista, onko objekti liikkeess\xE4.","Is moving":"On liikkeess\xE4","_PARAM0_ is moving":"_PARAM0_ on liikkeess\xE4","Check if a path has been found.":"Tarkista, onko polku l\xF6ydetty.","Path found":"Polku l\xF6ydetty","A path has been found for _PARAM0_":"Polku on l\xF6ydetty kohteelle _PARAM0_","Check if the destination was reached.":"Tarkista, onko m\xE4\xE4r\xE4np\xE4\xE4 saavutettu.","Destination reached":"M\xE4\xE4r\xE4np\xE4\xE4 saavutettu","_PARAM0_ reached its destination":"_PARAM0_ saavutti m\xE4\xE4r\xE4np\xE4\xE4ns\xE4","Speed of the object on the path.":"Objektin nopeus polulla.","Get the number of waypoints on the path.":"Hanki solmujen lukum\xE4\xE4r\xE4 polulla.","Node count":"Solmujen lukum\xE4\xE4r\xE4","Waypoint X position.":"Polun X-sijainti.","Node X":"Solmu X","Waypoint index":"Polun pisteen indeksi","Node Y":"Solmu Y","Next waypoint index.":"Seuraavan polun pisteen indeksi.","Next waypoint X position.":"Seuraavan polun X-sijainti.","Next waypoint Y position.":"Seuraavan polun Y-sijainti.","Destination X position.":"Kohde X-sijainti.","Destination Y position.":"Kohde Y-sijainti.","the acceleration of the object.":"esineen kiihtyvyys.","the maximum speed of the object.":"esineen maksiminopeus.","the maximum speed":"maksiminopeus","the rotation speed of the object.":"esineen k\xE4\xE4nt\xF6nopeus.","the rotation speed":"k\xE4\xE4nt\xF6nopeus","the rotation offset applied when moving the object.":"esineen k\xE4\xE4nt\xF6viive, joka sovelletaan esineen liikkuessa.","the rotation angle offset on the path":"k\xE4\xE4nt\xF6kulman viive polulla","Check if the object is rotated when traveling on its path.":"Tarkista, onko esine k\xE4\xE4ntynyt liikkuessaan polullaan.","Object rotated":"Esine k\xE4\xE4ntynyt","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ k\xE4\xE4ntynyt, liikkuessaan polullaan","Enable or disable rotation of the object on the path.":"Ota k\xE4ytt\xF6\xF6n tai poista k\xE4yt\xF6st\xE4 esineen k\xE4\xE4ntyminen polulla.","Rotate the object":"Kierr\xE4 objektia","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Ota k\xE4ytt\xF6\xF6n esineen _PARAM0_ k\xE4\xE4ntyminen polulla: _PARAM2_","MQTT Client (advanced)":"MQTT-asiakas (edistynyt)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"MQTT-asiakas GDevelopille: salli yhteydet MQTT-palvelimeen ja l\xE4het\xE4/vastaanota viestej\xE4.","Triggers if the client is connected to an MQTT broker server.":"Laukaisee, jos asiakas on yhteydess\xE4 MQTT-v\xE4litt\xE4j\xE4palvelimeen.","Is connected to a broker?":"Onko yhteydess\xE4 v\xE4litt\xE4j\xE4\xE4n?","Client connected to a broker":"Asiakas on yhteydess\xE4 v\xE4litt\xE4j\xE4\xE4n","Connects to an MQTT broker.":"Yhdistyy MQTT-v\xE4litt\xE4j\xE4\xE4n.","Connect to a broker":"Yhdist\xE4 v\xE4litt\xE4j\xE4\xE4n","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Yhdist\xE4 MQTT-v\xE4litt\xE4j\xE4\xE4n _PARAM1_ parametreilla _PARAM2_ (turvallinen yhteys: _PARAM3_)","Host port":"Is\xE4nt\xE4portti","Settings as JSON":"Asetukset JSON-muodossa","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Voit l\xF6yt\xE4\xE4 asetusluettelon osoitteesta [MQTT.js-dokumentit](https://github.com/mqttjs/MQTT.js/#client). \nEsimerkki kelvollisesta kokoonpanosta olisi `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"K\xE4ytet\xE4\xE4nk\xF6 turvallisia WebSocketsia?","Disconnects from the current MQTT broker.":"Katkaise yhteys nykyiseen MQTT-v\xE4litt\xE4j\xE4\xE4n.","Disconnect from broker":"Katkaise yhteys v\xE4litt\xE4j\xE4\xE4n","Disconnect from MQTT broker (force: _PARAM1_)":"Katkaise yhteys MQTT-v\xE4litt\xE4j\xE4\xE4n (pakota: _PARAM1_)","Force end the connection?":"P\xE4\xE4t\xE4 yhteys v\xE4kisin?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Oletuksena MQTT odottaa loppuunsaattamista, kunnes k\xE4ynniss\xE4 olevat viestit tai l\xE4hetett\xE4v\xE4t viestit ovat valmiita. K\xE4yt\xE4 t\xE4t\xE4 peruuttaaksesi mink\xE4 tahansa pyynn\xF6n ja sammuu v\xE4litt\xF6m\xE4sti.","Publishes a message on a topic.":"Julkaise viesti aiheesta.","Publish message":"Julkaise viesti","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Julkaise muuttuja _PARAM1_ aiheeseen _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Teksti julkaistavaksi","Topic to publish to":"Julkaistava aihe","The QoS":"Palvelun laatu (QoS)","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Katso [t\xE4\xE4lt\xE4](https://github.com/mqttjs/MQTT.js#qos) lis\xE4tietoja varten.","Should the message be retained?":"Pit\xE4isik\xF6 viesti s\xE4ilytt\xE4\xE4?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Kun viesti s\xE4ilytet\xE4\xE4n, se l\xE4hetet\xE4\xE4n jokaiselle aiheeseen tilaavalle asiakkaalle. Vain yksi viesti voi olla s\xE4ilytetty aiheesta riippumatta siit\xE4, jos toinen s\xE4ilytetty viesti l\xE4hetet\xE4\xE4n, se korvaa edellisen viestin. \nLue lis\xE4\xE4 [t\xE4\xE4lt\xE4](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Tilaa aiheelle. Kaikki sille julkaistut viestit vastaanotetaan.","Subscribe to a topic":"Tilaa aihe","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Tilaa aihe _PARAM1_ laadulla _PARAM2_ ja datamenetyksell\xE4 _PARAM3_","The topic to subscribe to":"Tilausaihe","See https://github.com/mqttjs/MQTT.js#qos for more details":"Katso https://github.com/mqttjs/MQTT.js#qos lis\xE4tietoja varten","Is dataloss allowed?":"Onko datamenetys sallittu?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Katso https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode lis\xE4tietoja varten","Unsubcribe from a topic. No more messages from this topic will be received.":"Peru tilaus aiheesta. T\xE4m\xE4n aiheen viestej\xE4 ei en\xE4\xE4 vastaanoteta.","Unsubscribe from a topic":"Peru tilaus aiheesta","Unsubscribe from topic _PARAM1_":"Peru tilaus aiheesta _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Laukaise aina, kun viesti vastaanotetaan. Huomaa, ett\xE4 sinun t\xE4ytyy tilata ensin aihe saadaksesi viestej\xE4 siit\xE4.","On message":"Viestiss\xE4","Message received from topic _PARAM1_":"Viesti aiheesta vastaanotettu _PARAM1_","The topic to listen to":"Aihe, jota kuunnella","Get the last received message of a topic.":"Hae aiheen viimeksi vastaanotettu viesti.","Get last message":"Hae viimeinen viesti","The topic to get the message from":"Viestin hakuteema","Gets the last error. Returns an empty string if there was no errors.":"Hakee viimeisimm\xE4n virheen. Palauttaa tyhj\xE4n merkkijonon, jos virheit\xE4 ei ollut.","Get the last error":"Hae viimeisin virhe","Marching Squares (experimental)":"Marsivaativiivat (kokeellinen)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Salli \"skalaarikent\xE4n\" luominen ja sen viivakuvien piirt\xE4minen: hy\xF6dyllinen sumuseinille, nestevaikutuksille, maalaa maata jne...","Define the scalar field painter library JavaScript code.":"M\xE4\xE4rit\xE4 skaalakentt\xE4maalarikirjaston JavaScript-koodi.","Define scalar field painter library":"M\xE4\xE4rit\xE4 skaalakentt\xE4maalarikirjasto","Define the scalar field painter library JavaScript code":"M\xE4\xE4rit\xE4 skaalakentt\xE4maalarikirjaston JavaScript-koodi","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Lis\xE4\xE4 muotomaalarin objektiin ja k\xE4yt\xE4 toimintoja piirt\xE4\xE4ksesi kent\xE4n. Hy\xF6dyllinen sumualueille, neste-efekteille (vesi, laava, ryynit jne.).","Marching squares painter":"Marsivat neli\xF6t maalari","Area left bound":"Alueen vasen reuna","Area top bound":"Alueen yl\xE4reuna","Area right bound":"Alueen oikea reuna","Area bottom bound":"Alueen alareuna","Fill outside":"T\xE4yteen ulkopuolelle","Contour threshold":"Muotojen kynnysarvo","Must only draw what is on the screen":"Tulee vain piirt\xE4\xE4, mit\xE4 n\xE4yt\xF6ll\xE4 on","Extend behavior class":"Laajenna k\xE4ytt\xE4ytymisen luokkaa","Extend object instance prototype.":"Laajenna esineen esiintym\xE4n prototyyppi.","Extend object instance prototype":"Laajenna esineen esiintym\xE4n prototyyppi","Extend _PARAM0_ prototype":"Laajenna _PARAM0_ prototyyppi","Clear the field by setting every values to 0.":"Tyhjenn\xE4 kentt\xE4 asettamalla kaikki arvot nollaan.","Clear the field":"Tyhjenn\xE4 kentt\xE4","Clear the field of _PARAM0_":"Tyhjenn\xE4 _PARAM0_ kentt\xE4","Unfill an area of the field from a given location until a given height is reached.":"T\xE4yt\xE4 alue kent\xE4st\xE4 annetusta sijainnista, kunnes tietty korkeus saavutetaan.","Unfill area":"Tyhjenn\xE4 alue","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Tyhjenn\xE4 _PARAM0_ kentt\xE4 sijainnista x: _PARAM2_, y: _PARAM3_, kunnes v\xE4himm\xE4iskorkeus _PARAM4_ paksuudella: _PARAM5_","Minimum height":"V\xE4himm\xE4iskorkeus","Contour thickness":"Muodon paksuus","Capping radius ratio":"Kattavan s\xE4teen suhde","Small values allow quicker process, but can result to tearing. Try values around 8.":"Pienet arvot mahdollistavat nopeamman prosessoinnin, mutta voivat johtaa revenemiseen. Kokeile arvoja noin 8.","Fill an area of the field from a given location until a given height is reached.":"T\xE4yt\xE4 kent\xE4n alue annetusta sijainnista, kunnes saavutetaan annettu korkeus.","Fill area":"T\xE4yt\xE4 alue","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"T\xE4yt\xE4 _PARAM0_:n kentt\xE4 x: _PARAM2_, y: _PARAM3_, enint\xE4\xE4n _PARAM4_ paksuudella: _PARAM5_","Maximum height":"Enimm\xE4iskorkeus","Cap every value of the field to a range.":"Rajoita kent\xE4n jokainen arvo m\xE4\xE4ritellylle alueelle.","Clamp the field":"Rajoita kentt\xE4","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Rajoita _PARAM0_:n kentt\xE4 alkaen: _PARAM2_ ja p\xE4\xE4ttyen: _PARAM3_","Minimum":"V\xE4himm\xE4isarvo","Maximum":"Enimm\xE4isarvo","Apply an affine on the field values.":"Sovella affiini muuttuja kent\xE4n arvoihin.","Transform the field":"Muunna kentt\xE4","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Muunna _PARAM0_:n kentt\xE4 kertoimella: _PARAM2_ ja siirtym\xE4ll\xE4: _PARAM3_","Coefficient":"Kertoimella","Offset":"Siirtym\xE4","Add a hill to the field.":"Lis\xE4\xE4 kukkula kent\xE4lle.","Add a hill":"Lis\xE4\xE4 kukkula","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Lis\xE4\xE4 kukkula kent\xE4lle _PARAM0_:n keskikohdassa: _PARAM2_, _PARAM3_, _PARAM4_, s\xE4teell\xE4: _PARAM5_, l\xE4pin\xE4kyvyys: _PARAM6_ k\xE4ytt\xE4en: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"_PARAM0_:n keskikohdassa olevan kukkulan korkeus, arvo 1 tai alle tarkoittaa tasainen kukkula.","The hill height is 1 at this radius.":"Kukkulan korkeus on 1 t\xE4ss\xE4 s\xE4teess\xE4.","Opacity":"L\xE4pin\xE4kyvyys","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Aseta 1, jotta kukkula sovelletaan v\xE4litt\xF6m\xE4sti, tai toista t\xE4m\xE4 toiminto pienemm\xE4ll\xE4 arvolla, jotta se on progressiivinen.","Operation":"Toiminta","Add a disk to the field.":"Lis\xE4\xE4 kiekko kent\xE4lle.","Add a disk":"Lis\xE4\xE4 kiekko","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Lis\xE4\xE4 kiekko kent\xE4lle _PARAM0_:lle keskikohdassa: _PARAM2_, _PARAM3_, s\xE4teell\xE4: _PARAM4_ k\xE4ytt\xE4en: _PARAM6_","The spike height is 1 at this radius.":"Piikin korkeus on 1 t\xE4ss\xE4 s\xE4teess\xE4.","Mask a disk to the field.":"Peit\xE4 kiekko kent\xE4lle.","Mask a disk":"Peit\xE4 kiekko","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Peit\xE4 kiekko _PARAM0_:lle keskikohdassa: _PARAM2_, _PARAM3_, s\xE4teell\xE4: _PARAM4_","Add a line to the field.":"Lis\xE4\xE4 viiva kent\xE4lle.","Add a line":"Lis\xE4\xE4 viiva","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Lis\xE4\xE4 viiva kent\xE4lle _PARAM0_:lle kohdasta _PARAM2_ ; _PARAM3_ kohtaan _PARAM4_ ; _PARAM5_ paksuudella: _PARAM6_ k\xE4ytt\xE4en: _PARAM8_","X position of the start":"X-koordinaatti l\xE4ht\xF6pisteest\xE4","Y position of the start":"Y-koordinaatti l\xE4ht\xF6pisteest\xE4","X position of the end":"X-koordinaatti p\xE4\xE4tepisteest\xE4","Y position of the end":"Y-koordinaatti p\xE4\xE4tepisteest\xE4","Thickness":"Paksuus","Mask a line to the field.":"Peit\xE4 viiva kent\xE4lle.","Mask a line":"Peit\xE4 viiva","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Peit\xE4 viiva _PARAM0_:lle kent\xE4ll\xE4 kohdasta _PARAM2_ ; _PARAM3_ kohtaan _PARAM4_ ; _PARAM5_ paksuudella: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Sovella annettua toimintoa kent\xE4n jokaiseen arvoon k\xE4ytt\xE4m\xE4ll\xE4 arvoa toisesta kent\xE4st\xE4 samassa sijainnissa.","Merge a field":"Yhdist\xE4 kentt\xE4","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Yhdist\xE4 _PARAM0_ kentt\xE4\xE4n _PARAM2_ k\xE4ytt\xE4en: _PARAM4_","Field object":"Kentt\xE4objekti","Field behavior":"Kentt\xE4k\xE4ytt\xE4ytyminen","Update the field hitboxes.":"P\xE4ivit\xE4 kent\xE4n osumatestit.","Update hitboxes":"P\xE4ivit\xE4 osumatestit","Update the field hitboxes of _PARAM0_":"P\xE4ivit\xE4 kent\xE4n osumatestit _PARAM0_:ssa","Draw the field contours.":"Piirr\xE4 kent\xE4n \xE4\xE4riviivat.","Draw the contours":"Piirr\xE4 \xE4\xE4riviivat","Draw the field contours of _PARAM0_":"Piirr\xE4 kent\xE4n \xE4\xE4riviivat _PARAM0_:ssa","Change the width of the field cells.":"Muuta kentt\xE4solujen leveytt\xE4.","Width of the cells":"Solujen leveys","Change the width of the field cells of _PARAM0_: _PARAM2_":"Muuta kentt\xE4solujen leveytt\xE4 _PARAM0_:_PARAM2_","Change the height of the field cells.":"Muuta kentt\xE4solujen korkeutta.","Height of the cells":"Solujen korkeus","Change the height of the field cells of _PARAM0_: _PARAM2_":"Muuta kentt\xE4solujen korkeutta _PARAM0_:_PARAM2_","Rebuild the field with the new dimensions.":"Rakenna kentt\xE4 uusilla ulottuvuuksilla.","Rebuild the field":"Rakenna kentt\xE4 uusiksi","Rebuild the field _PARAM0_":"Rakenna kentt\xE4 uudelleen _PARAM0_:n kanssa","Fill outside or inside of the contours.":"T\xE4yt\xE4 ulkopuoli tai sis\xE4puoli \xE4\xE4riviivojen sis\xE4ll\xE4.","Fill outside of the contours of _PARAM0_: _PARAM2_":"T\xE4yt\xE4 ulkopuoli \xE4\xE4riviivojen _PARAM0_:ssa:_PARAM2_","Fill outside?":"T\xE4yt\xE4 ulkopuoli?","Change the contour threshold.":"Vaihda \xE4\xE4riviivan kynnyst\xE4.","Change the contour threshold of _PARAM0_: _PARAM2_":"Vaihda \xE4\xE4riviivan kynnyst\xE4 _PARAM0:_PARAM2_","Change the field area bounds.":"Vaihda kentt\xE4alueen rajoja.","Area bounds":"Alueen rajat","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Muuta kentt\xE4alueen rajoja _PARAM0_ vasen: _PARAM2_ yl\xE4: _PARAM3_ oikea: _PARAM4_ ala: _PARAM5_","Left bound":"Vasen raja","Top bound":"Yl\xE4raja","Right bound":"Oikea raja","Bottom bound":"Alaraja","Area left bound of the field.":"Kent\xE4n alueen vasen raja.","Area left":"Alueen vasen raja","Area top bound of the field.":"Kent\xE4n alueen yl\xE4raja.","Area top":"Alueen yl\xE4raja","Area right bound of the field.":"Kent\xE4n oikea raja-alue.","Area right":"Oikea alue","Area bottom bound of the field.":"Kent\xE4n alaosa-alueen oikea raja.","Area bottom":"Alueen alaosa","Width of the field cells.":"Kentt\xE4solujen leveys.","Width of a cell":"Yhden solun leveys","Height of the field cells.":"Kentt\xE4solujen korkeus.","Height of a cell":"Yhden solun korkeus","The number of cells on the x axis.":"Solujen lukum\xE4\xE4r\xE4 x-akselilla.","Dimension X":"X-ulottuvuus","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"Kohdassa _PARAM2_; _PARAM3_ kentt\xE4arvo _PARAM0_ on suurempi kuin _PARAM4_","The number of cells on the y axis.":"Solujen lukum\xE4\xE4r\xE4 y-akselilla.","Dimension Y":"Y-ulottuvuus","The contour threshold.":"Reunalevyn kynnysarvo.","The normal X coordinate at a given location.":"Normaali X-koordinaatti annetussa kohdassa.","Normal X":"Normaali X","X position of the point":"Pisteen vaakasuuntainen sijainti","Y position of the point":"Pisteen pystysuuntainen sijainti","The normal Y coordinate at a given location.":"Normaali Y-koordinaatti annetussa kohdassa.","Normal Y":"Normaali Y","The normal Z coordinate at a given location.":"Normaali Z-koordinaatti annetussa kohdassa.","Normal Z":"Normaali Z","Change the field value at a grid point.":"Muuta kentt\xE4arvoa ruudun pisteess\xE4.","Grid value":"Ruudun arvo","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Muuta _PARAM0_ kentt\xE4arvoa ruudun pisteess\xE4 _PARAM2_; _PARAM3_ arvoksi _PARAM4_","X grid index":"X-ruudun indeksi","Y grid index":"Y-ruudun indeksi","Field value":"Kentt\xE4arvo","The field value at a grid point.":"Kentt\xE4arvo ruudun pisteess\xE4.","The field value at a given location.":"Kentt\xE4arvo annetussa kohdassa.","Check if the contours are filled outside.":"Tarkista, ovatko viivat t\xE4ytetty ulkopuolelta.","The contours of _PARAM0_ are filled outside":"_PARAM0_:n viivat on t\xE4ytetty ulkopuolelta","Check if a field is greater than a given value.":"Tarkista, onko kentt\xE4 suurempi kuin annettu arvo.","Check if a point is inside the contour.":"Tarkista, onko piste sis\xE4puolella reunaa.","Point is inside":"Piste on sis\xE4puolella","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ on sis\xE4ll\xE4 _PARAM0_:ssa","Cursor object":"Kohdistinobjekti","Turn any object into a cursor.":"Muunna mik\xE4 tahansa objekti kohdistimeksi.","Turn any object into a mouse cursor.":"Muuta mik\xE4 tahansa objekti hiiren osoittimeksi.","Cursor":"Osoitin","Mouse Pointer Lock":"Hiiren osoitinsulukko","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"T\xE4m\xE4 k\xE4yt\xF6s poistaa rajoituksen hiiren liikkeen et\xE4isyydess\xE4 ja piilottaa kohdistimen.","Lock the mouse pointer to hide it.":"Lukitse hiiren osoitin piilottaaksesi sen.","Request Pointer Lock":"Pyyd\xE4 osoitinlukitus","Unlocks the mouse pointer and show it.":"Avaa hiiren osoitin ja n\xE4yt\xE4 se.","Exit pointer lock":"Poistu osoitinlukituksesta","Check if the mouse pointer is locked.":"Tarkista, onko hiiren osoitin lukittu.","Pointer is locked":"Osoitin on lukittu","The mouse pointer is locked":"Hiiren osoitin on lukittu","Check if the mouse pointer is actually locked.":"Tarkista, onko hiiren osoitin todella lukittu.","Pointer is actually locked":"Osoitin on todella lukittu","The mouse pointer actually is locked":"Hiiren osoitin on itse asiassa lukittu","Check if the mouse pointer lock is emulated.":"Tarkista, onko hiiren osoittimen lukitus emuloitu.","Pointer lock is emulated":"Osoittimen lukitus on emuloitu","The mouse pointer is lock is emulated":"Hiiren osoitin on lukittu emuloidusti","Check if the locked pointer is moving.":"Tarkista, liikkuuko lukittu osoitin.","Locked pointer is moving":"Lukittu osoitin liikkuu","the movement of the locked pointer on the X axis.":"lukitun osoittimen liike X-akselilla.","Pointer X movement":"Osoittimen X-liike","the movement of the locked pointer on the X axis":"lukitun osoittimen liike X-akselilla","the movement of the pointer on the Y axis.":"osoittimen liike Y-akselilla.","Pointer Y movement":"Osoittimen Y-liike","the movement of the pointer on the Y axis":"osoittimen liike Y-akselilla","Return the X position of a specific touch":"Palauta tietyn kosketuksen X-sijainti","Touch X position":"Kosketuksen X-sijainti","Touch identifier":"Kosketuksen tunniste","Return the Y position of a specific touch":"Palauta tietyn kosketuksen Y-sijainti","Touch Y position":"Kosketuksen Y-sijainti","the speed factor for touch movement.":"nopeustekij\xE4 kosketuksen liikkeelle.","Speed factor for touch movement":"Nopeustekij\xE4 kosketuksen liikkeelle","the speed factor for touch movement":"nopeustekij\xE4 kosketuksen liikkeelle","Control camera rotations with a mouse.":"Hallitse kamerak\xE4\xE4nn\xF6ksi\xE4 hiirell\xE4.","First person camera mouse mapper":"Yhden hengen kameran hiiriavustin","Horizontal rotation speed factor":"Vaaka-akselin kiertonopeustekij\xE4","Vertical rotation speed factor":"Pystyakselin kiertonopeustekij\xE4","Lock the pointer on click":"Lukitse osoitin napsauttamalla","the horizontal rotation speed factor of the object.":"objektin vaakasuuntainen py\xF6rimisnopeuskerroin.","the horizontal rotation speed factor":"vaakasuuntainen py\xF6rimisnopeuskerroin","the vertical rotation speed factor of the object.":"objektin pystysuuntainen py\xF6rimisnopeuskerroin.","the vertical rotation speed factor":"pystysuuntainen py\xF6rimisnopeuskerroin","Noise generator":"Melugeneraattori","Generate noise values for procedural generation.":"Generoi meluarvoja proseduraalista generointia varten.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Luo luku -1 ja 1 v\xE4lilt\xE4 yksiulotteisesta yksinkertaisesta melusta. Laajennetun matematiikan laajennuksesta \"Kartta\" lauseke voidaan k\xE4ytt\xE4\xE4 arvojen kartoittamiseen valittuihin rajoihin.","1D noise":"1-ulotteinen melu","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Luo luku -1 ja 1 v\xE4lilt\xE4 kaksiulotteisesta yksinkertaisesta melusta. Laajennetun matematiikan laajennuksesta \"Kartta\" lauseke voidaan k\xE4ytt\xE4\xE4 arvojen kartoittamiseen valittuihin rajoihin.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Luo luku -1 ja 1 v\xE4lilt\xE4 kolmiulotteisesta yksinkertaisesta melusta. Laajennetun matematiikan laajennuksesta \"Kartta\" lauseke voidaan k\xE4ytt\xE4\xE4 arvojen kartoittamiseen valittuihin rajoihin.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generoi luku v\xE4lilt\xE4 -1 ja 1 4ulotteisesta simplex-melusta. Laajennetun matematiikan laajennuksen \"Kartta\"-ilmaisu voi k\xE4ytt\xE4\xE4 arvoja mihin tahansa valittuihin rajoituksiin.","Delete a noise generators and loose its settings.":"Poista melugeneraattori ja menet\xE4 sen asetukset.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2-ulotteinen Perlin-kohina (vanhentunut, k\xE4yt\xE4 sen sijaan Noise2d).","Perlin 2D noise":"Perlin 2D -kohina","x value":"x-arvo","y value":"y-arvo","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3-ulotteinen Perlin-kohina (vanhentunut, k\xE4yt\xE4 sen sijaan Noise3d).","Perlin 3D noise":"Perlin 3D -kohina","z value":"z-arvo","2 dimensional simplex noise (depecated, use Noise2d instead).":"2-ulotteinen simplex-kohina (vanhentunut, k\xE4yt\xE4 sen sijaan Noise2d).","Simplex 2D noise":"Yksinkertainen 2D-kohina","3 dimensional simplex noise (depecated, use Noise3d instead).":"3-ulotteinen simplex-kohina (vanhentunut, k\xE4yt\xE4 sen sijaan Noise3d).","Simplex 3D noise":"Yksinkertainen 3D-kohina","Object picking tools":"Objektien valintaty\xF6kalut","Adds various object picking related tools.":"Lis\xE4\xE4 erilaisia objektien valintaan liittyvi\xE4 ty\xF6kaluja.","Unpicks all instances of an object.":"Poistaa kaikki kohteen esiintym\xE4t.","Unpick all instances":"Poista kaikki esiintym\xE4t","Unpick all instances of _PARAM1_":"Poista kaikki kohteen _PARAM1_ esiintym\xE4t","The object to unpick all instances from":"Kohde, jonka kaikki esiintym\xE4t poistetaan","Pick object instances that have the lowest Z-order.":"Valitse kohteen esiintym\xE4t, joilla on alin Z-j\xE4rjestys.","Pick objects with lowest Z-order":"Valitse kohteet alhaisimmalla Z-j\xE4rjestyksell\xE4","Pick _PARAM1_ with the lowest Z-order":"Valitse _PARAM1_ alimmalla Z-j\xE4rjestyksell\xE4","Object to select instances from":"Kohde, josta valitaan esiintym\xE4t","Pick object instances that have the highest Z-order.":"Valitse kohteen esiintym\xE4t, joilla on korkein Z-j\xE4rjestys.","Pick objects with highest Z-order":"Valitse kohteet korkeimmalla Z-j\xE4rjestyksell\xE4","Pick _PARAM1_ with the highest Z-order":"Valitse _PARAM1_ korkeimmalla Z-j\xE4rjestyksell\xE4","Pick object instances that have the lowest value of an object variable.":"Valitse kohteen esiintym\xE4t, joilla on alin arvon muuttujan arvo.","Pick objects with lowest variable value":"Valitse kohteet, joilla on alin muuttujan arvo","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Valitse _PARAM1_, jolla on matalin arvo muuttujan _PARAM2_","Object variable name":"Kohteen muuttujan nimi","Pick object instances that have the highest value of an object variable.":"Valitse kohteen esiintym\xE4t, joilla on korkein arvon muuttujan arvo.","Pick objects with highest variable value":"Valitse kohteet, joilla on korkein muuttujan arvo","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Valitse _PARAM1_, jolla on korkein arvo muuttujan _PARAM2_","Picks the first instance out of a list of objects.":"Valitsee ensimm\xE4isen esiintym\xE4n luettelosta kohteita.","Pick the first object (deprecated)":"Valitse ensimm\xE4inen kohde (vanhentunut)","Pick the first _PARAM1_":"Valitse ensimm\xE4inen _PARAM1_","The object to select an instances from":"Valitse kohteita valita esiintym\xE4t","Picks the last instance out of a list of objects.":"Valitse viimeinen esiintym\xE4 esineiden luettelosta.","Pick the last object (deprecated)":"Valitse viimeinen objekti (vanhentunut)","Pick the last _PARAM1_":"Valitse viimeinen _PARAM1_","Picks the Nth instance out of a list of objects.":"Valitse N:nes esiintym\xE4 esineiden luettelosta.","Pick the Nth object (deprecated)":"Valitse N:nes objekti (vanhentunut)","Pick the _PARAM2_th _PARAM1_":"Valitse _PARAM2_. _PARAM1_","The place in the objects lists an instance has to have to be picked":"Paikka luetteloissa, josta tietty esiintym\xE4 on valittava","Slice an object into pieces":"Leikkaa objekti osiin","Slice an object into smaller pieces that match the color of original object.":"Leikkaa objekti pienempiin palasiin, jotka vastaavat alkuper\xE4isen objektin v\xE4ri\xE4.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Paloittele esine pienempiin palasiin, jotka vastaavat alkuper\xE4isen esineen v\xE4ri\xE4. Uuden esineen tulee olla yhten\xE4ist\xE4 valkoista v\xE4ri\xE4.","Slice object into smaller pieces":"Paloittele esine pienempiin palasiin","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Leikkaa _PARAM1_ _PARAM3_ pystysuoraan suikaleiksi ja _PARAM4_ vaakasuoraan suikaleiksi k\xE4ytt\xE4m\xE4ll\xE4 _PARAM2_:ta uusille esineille. Poista alkuper\xE4inen esine: _PARAM5_","Object to be sliced":"Esine, joka halutaan paloitella","Object used for sliced pieces":"Esine, jota k\xE4ytet\xE4\xE4n paloiteltujen palasten luomiseen","Recommended: Use a sprite that is a single white pixel":"Suositus: K\xE4yt\xE4 spritea, joka on yksi valkoinen pikseli","Vertical slices":"Pystysuuntaiset viipaleet","Horizontal slices":"Vaakasuuntaiset viipaleet","Delete original object":"Poista alkuper\xE4inen esine","Return the blue component of the pixel at the specified position.":"Palauta pikselin sininen komponentti m\xE4\xE4ritetyss\xE4 sijainnissa.","Read pixel blue":"Lue pikselin sininen","Return the green component of the pixel at the specified position.":"Palauta pikselin vihre\xE4 komponentti m\xE4\xE4ritetyss\xE4 sijainnissa.","Read pixel green":"Lue pikselin vihre\xE4","Return the red component of the pixel at the specified position.":"Palauta pikselin punainen komponentti m\xE4\xE4ritetyss\xE4 sijainnissa.","Read pixel red":"Lue pikselin punainen","Object spawner area":"Objektien luojan alue","Spawn (create) objects periodically.":"Luo (tee) objekteja s\xE4\xE4nn\xF6llisesti.","Object spawner":"Objektin luonti","Spawn period":"Syntym\xE4v\xE4linne","Offset X (relative to position of spawner)":"Poikkeaman X (suhteessa syntym\xE4v\xE4linne sijaintiin)","Offset Y (relative to position of spawner)":"Poikkeaman Y (suhteessa syntym\xE4v\xE4linne sijaintiin)","Max objects in the scene (per spawner)":"Maksimim\xE4\xE4r\xE4 esineit\xE4 kohtauksessa (per syntym\xE4v\xE4line)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Rajoittaa kohtauksessa olevien esineiden m\xE4\xE4r\xE4\xE4, jotka luotiin t\xE4m\xE4n syntym\xE4v\xE4litteen avulla. Aseta t\xE4m\xE4 arvo 0:aan rajattomasti.","Spawner capacity":"Syntym\xE4v\xE4lineen kapasiteetti","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Esineiden m\xE4\xE4r\xE4, jotka voidaan luoda t\xE4m\xE4n syntym\xE4v\xE4lineen avulla. T\xE4t\xE4 v\xE4hennet\xE4\xE4n joka kerta kun esine luodaan.","Unlimited capacity":"Rajaton kapasiteetti","Use random positions":"K\xE4yt\xE4 satunnaisia sijainteja","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Esineet luodaan satunnaiseen sijaintiin l\xE4hettimest\xE4. Hy\xF6dyllist\xE4 suurten l\xE4hettimien alueiden tekoon.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Luo (luo) objekteja s\xE4\xE4nn\xF6llisesti. T\xE4m\xE4 toiminto on suoritettava joka kehyst\xE4 toimiakseen. Kun maksimim\xE4\xE4r\xE4 on saavutettu ja instanssi poistetaan, luoja odottaa luontiv\xE4liajan ennen kuin luo toisen instanssin. Luodut kohteet on automaattisesti linkitetty luojaan.","Spawn objects periodically":"Luo objekteja s\xE4\xE4nn\xF6llisesti","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Kohde, joka luodaan","Change the offset X relative to the center of spawner (in pixels).":"Muuta X-koordinaatin siirtym\xE4\xE4 suhteessa luojan keskelle (pikselein\xE4).","Offset on X axis (deprecated)":"X-akselin siirtym\xE4 (ep\xE4suositeltu)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Muuta _PARAM0_-koordinaatin X-korkeutta _PARAM2_ pikseleill\xE4","Change the offset Y relative to the center of spawner (in pixels).":"Muuta Y-koordinaatin siirtym\xE4\xE4 suhteessa luojan keskelle (pikselein\xE4).","Offset on Y axis (deprecated)":"Y-akselin siirtym\xE4 (ep\xE4suositeltu)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Muuta _PARAM0_-koordinaatin Y-korkeutta _PARAM2_ pikseleill\xE4","Change the spawn period (in seconds).":"Muuta luontiv\xE4li (sekunneissa).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Muuta _PARAM0_-objektin luontiv\xE4li _PARAM2_ sekunniksi","Return the offset X relative to the center of spawner (in pixels).":"Palauta X-koordinaatin siirtym\xE4 suhteessa luojan keskelle (pikselein\xE4).","Offset X (deprecated)":"Offset X (ep\xE4suositeltu)","Return the offset Y relative to the center of spawner (in pixels).":"Palauta Y-koordinaatin siirtym\xE4 suhteessa luojan keskelle (pikselein\xE4).","Offset Y (deprecated)":"Offset Y (ep\xE4suositeltu)","Return the spawn period (in seconds).":"Palauta luontiv\xE4li (sekunneissa).","Restart the cooldown of a spawner.":"K\xE4ynnist\xE4 luojan j\xE4\xE4hdytysaika uudelleen.","Restart spawning cooldown":"K\xE4ynnist\xE4 luojan luomisviive uudelleen","Restart the cooldown of _PARAM0_":"K\xE4ynnist\xE4 _PARAM0_n viilennysaika uudelleen","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Palauta j\xE4ljell\xE4 oleva aika ennen seuraavaa luontia (sekunteina). Hy\xF6dyllinen visuaalisten ja \xE4\xE4niefektien laukaisemiseen.","Time before the next spawn":"Aika ennen seuraavaa luontia","_PARAM0_ just spawned an object":"_PARAM0_ loi juuri kohteen","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Tarkista, onko luoja juuri luonut kohteen. Hy\xF6dyllinen visuaalisten ja \xE4\xE4niefektien laukaisemiseen.","Object was just spawned":"Kohde luotiin juuri","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"kohteen maksimim\xE4\xE4r\xE4 kohtauksessa (per luoja). Rajoittaa niiden kohteiden m\xE4\xE4r\xE4\xE4 kohtauksessa, jotka luoja on luonut. Aseta t\xE4m\xE4 arvo 0:aan rajoituksen poistamiseksi.","the max objects in the scene (per spawner)":"kohteen enimm\xE4ism\xE4\xE4r\xE4 kohtauksessa (per\xE4kk\xE4istin)","Check if spawner has unlimited capacity.":"Tarkista, onko synnytt\xE4j\xE4ll\xE4 rajoittamaton kapasiteetti.","_PARAM0_ has unlimited capacity":"_PARAM0_:lla on rajoittamaton kapasiteetti","Change unlimited capacity of spawner.":"Muuta synnytt\xE4j\xE4n rajoitettua kapasiteettia.","Unlimited object capacity":"Rajoittamaton esinekapasiteetti","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_:n rajoittamaton kapasiteetti: _PARAM2_","UnlimitedObjectCapacity":"Rajoittamaton kapasiteetti","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"luotujen kohde-erien m\xE4\xE4r\xE4 t\xE4ll\xE4 kloonarilla. T\xE4m\xE4 v\xE4henee joka kerta, kun kohde kloonataan.","the spawner capacity":"kloonarin kapasiteetti","Check if using random positions. Useful for making large spawner areas.":"Tarkista, k\xE4ytet\xE4\xE4nk\xF6 satunnaisia sijainteja. Hy\xF6dyllinen suurten kloonari-alueiden tekemiseen.","Use random positions inside _PARAM0_":"K\xE4yt\xE4 satunnaisia sijainteja _PARAM0_:ssa","Enable (or disable) random positions. Useful for making large spawner areas.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) satunnaiset sijainnit. Hy\xF6dyllinen suurten kloonari-alueiden tekemiseen.","Use random positions inside _PARAM0_: _PARAM2_":"K\xE4yt\xE4 satunnaisia sijainteja _PARAM0_:ssa: _PARAM2_","RandomPosition":"Satunnainen sijainti","Object Stack":"Objektipino","An ordered list of objects and a shuffle action.":"J\xE4rjestetty lista objekteista ja sekoitusn\xE4ytt\xF6.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Tarkista, sis\xE4lt\xE4\xE4k\xF6 pino esineen tietyn alueen sis\xE4ll\xE4. Alaraja ja yl\xE4raja sis\xE4ltyv\xE4t.","Contain between a range":"Sis\xE4lt\xE4\xE4 alueen sis\xE4ll\xE4","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ on pinon sis\xE4ll\xE4 _PARAM1_ v\xE4lill\xE4 _PARAM4_ ja _PARAM5_","Stack":"Pino","Stack behavior":"Pinok\xE4ytt\xE4ytyminen","Element":"Elementti","Lower bound":"Alaraja","Upper bound":"Yl\xE4raja","Check if the stack contains the object at a height.":"Tarkista, sis\xE4lt\xE4\xE4k\xF6 pino esineen korkeudella.","Contain at":"Sis\xE4lt\xE4\xE4 korkeudella","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ on pinon sis\xE4ll\xE4 _PARAM1_ korkeudella _PARAM4_","Check if an object is on the stack top.":"Tarkista, onko esine pinon huipulla.","Stack top":"Pinon huippu","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ on pinon huipulla _PARAM1_","Check if the stack contains the object.":"Tarkista, sis\xE4lt\xE4\xE4k\xF6 pino esineen.","Contain":"Sis\xE4lt\xE4\xE4","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ on pinon sis\xE4ll\xE4 _PARAM1_","Hold an ordered list of objects.":"Pit\xE4isit j\xE4rjestetty\xE4 listaa esineist\xE4.","Add the object on the top of the stack.":"Lis\xE4\xE4 kohde pinon p\xE4\xE4lle.","Add on top":"Lis\xE4\xE4 p\xE4\xE4lle","Add _PARAM2_ on top of the stack of _PARAM0_":"Lis\xE4\xE4 _PARAM2_ pinon p\xE4\xE4lle, jossa on _PARAM0_","Insert the object into the stack.":"Lis\xE4\xE4 kohde pinoon.","Insert into the stack":"Lis\xE4\xE4 pinossa","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Lis\xE4\xE4 _PARAM2_ pinon _PARAM0_ kohdalle: _PARAM3_","Remove the object from the stack.":"Poista kohde pinosta.","Remove from the stack":"Poista pinoon","Remove _PARAM2_ from the stack of _PARAM0_":"Poista _PARAM2_ pinosta _PARAM0_","Remove any object from the stack.":"Poista kohde pinosta.","Clear":"Tyhjenn\xE4","Remove every object of the stack of _PARAM0_":"Poista kaikki _PARAM0_ pinon kohteet","Move the objects from a stack into another.":"Siirr\xE4 kohteet pinosta toiseen.","Move into the stack":"Siirr\xE4 pinoon","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Siirr\xE4 _PARAM3_ pinon kohde-er\xE4t:_PARAM5_:ta:_PARAM6_:een pinon kohdalle _PARAM0_:ssa korkeuteen: _PARAM2_","Move all the object from a stack into another.":"Siirr\xE4 kaikki kohde pinosta toiseen.","Move all into the stack":"Siirr\xE4 kaikki pinossa","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Siirr\xE4 kaikki _PARAM3_:n pinon kohteet _PARAM0_:n pinon kohdalle:_PARAM2_","Move all the object from a stack into another one at the top.":"Siirr\xE4 kaikki kohde pinosta toiseen pinon p\xE4\xE4lle.","Move all on top of the stack":"Siirr\xE4 kaikki pinon p\xE4\xE4lle","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Siirr\xE4 kaikki _PARAM2_:n pinon kohteet _PARAM0_:n pinon p\xE4\xE4lle","Shuffle the stack.":"Sekoita pino.","Shuffle":"Sekoita","Shuffle the stack of _PARAM0_":"Sekoita _PARAM0_:n pino","The height of an element in the stack.":"Kohteen korkeus pinossa.","Height of a stack element":"Pinon kohteen korkeus","the number of objects in the stack.":"pinomuotojen lukum\xE4\xE4r\xE4.","Stack height":"Pinon korkeus","the number of objects in the stack":"pinomuotojen lukum\xE4\xE4r\xE4","Compare the number of objects in the stack.":"Vertaa pinon alkioiden lukum\xE4\xE4r\xE4\xE4.","Stack height (deprecated)":"Pinon korkeus (vanhentunut)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Tarkista, onko pino tyhj\xE4.","Is empty":"On tyhj\xE4","The stack of _PARAM0_ is empty":"_PARAM0_n pino on tyhj\xE4","Make objects orbit around a center object":"Tee objekteista kiertorata keskelle objektia","Make objects orbit around a center object in a circular or elliptical shape.":"Tee objekteista kiertorata keskelle objektia ympyr\xE4n tai ellipsin muodossa.","Move objects in orbit around a center object.":"Liikuta esineit\xE4 kiertoradalla keskell\xE4 olevan esineen ymp\xE4rill\xE4.","Move objects in orbit around a center object":"Liikuta esineit\xE4 kiertoradalla keskell\xE4 olevan esineen ymp\xE4rill\xE4","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animaatio _PARAM3_ kopioista _PARAM2_, jotka kiert\xE4v\xE4t _PARAM1_:n ymp\xE4rill\xE4 _PARAM5_ et\xE4isyydell\xE4 _PARAM4_:n astetta sekunnissa. Pys\xE4yt\xE4 kiert\xE4v\xE4t esineet _PARAM6_:n astetta sekunnissa. Aloita esineet kulman siirtym\xE4ll\xE4 _PARAM9_:n astetta. Luo esineet kerrokselle _PARAM7_ Z-arvolla _PARAM8_. Nollaa kiert\xE4vien esineiden sijainnit m\xE4\xE4r\xE4n v\xE4hentyess\xE4: _PARAM10_","Center object":"Keskielementti","Orbiting object":"Kiert\xE4v\xE4 esine","Cannot be the same object used for the Center object":"Ei voi olla sama esine k\xE4ytettyn\xE4 keskielementtin\xE4","Quantity of orbiting objects":"Kiert\xE4vien esineiden m\xE4\xE4r\xE4","Orbit speed (in degrees per second)":"Kierto nopeus (asteina per sekunti)","Use negative numbers to orbit counter-clockwise":"K\xE4yt\xE4 negatiivisia numeroita kierr\xE4tt\xE4\xE4ksesi vastap\xE4iv\xE4\xE4n","Distance from the center object (in pixels)":"Et\xE4isyys keskielementist\xE4 (pikselein\xE4)","Angular speed (in degrees per second)":"Kulmanopeus (asteina per sekunti)","Use negative numbers to rotate counter-clockwise":"K\xE4yt\xE4 negatiivisia numeroita kiert\xE4\xE4ksesi vastap\xE4iv\xE4\xE4n","Layer that orbiting objects will be created on (base layer if empty)":"Kerros, jolla kiert\xE4v\xE4t kohteet luodaan (peruskerros, jos tyhj\xE4)","Z order of orbiting objects":"Orbitoituvien objektien Z-j\xE4rjestys","Starting angle offset (in degrees)":"Aloituskulma-offset (asteina)","Reset locations of orbiting objects after quantity is reduced":"Resetoi orbitoituvien objektien sijainnit, kun m\xE4\xE4r\xE4 on v\xE4hentynyt","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Siirr\xE4 objekteja elliptiselle radalle keskiobjektin ymp\xE4rille. Z-j\xE4rjestys muuttuu 3D-efektin luomiseksi.","Move objects in elliptical orbit around a center object":"Siirr\xE4 objekteja elliptiselle radalle keskiobjektin ymp\xE4rille","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animaatio _PARAM3_ kopiosta _PARAM2_ elliptisell\xE4 radalla ymp\xE4rill\xE4 _PARAM1_ vertikaalisella s\xE4teell\xE4 _PARAM5_, horisontaalisella s\xE4teell\xE4 _PARAM9_ ja radanopeudella _PARAM4_ astetta sekunnissa. Etualapuoli on _PARAM10_. Py\xF6rit\xE4 orbitaaliset objektit _PARAM6_ astetta sekunnissa","Vertical distance from the center object (pixels)":"Pysty et\xE4isyys keskiobjektista (pikselein\xE4)","Horizontal distance from the center object (pixels)":"Vaakaet\xE4isyys keskiobjektista (pikselein\xE4)","Foreground Side":"Etualapuoli","Delete orbiting objects that are linked to a center object.":"Poista orbitoituvat objektit, jotka on linkitetty keskiobjektiin.","Delete orbiting objects that are linked to a center object":"Poista orbitoituvat objektit, jotka on linkitetty keskiobjektiin","Delete all _PARAM2_ that are linked to _PARAM1_":"Poista kaikki _PARAM2_, jotka on linkitetty _PARAM1_","Cannot be the same object that was used for the Center object":"Ei voi olla sama objekti, jota k\xE4ytettiin keskiobjektina","Panel sprite button":"Paneelispritin painike","A button that can be customized.":"Painike, jota voi mukauttaa.","The finite state machine used internally by the button object.":"Napin objektissa k\xE4ytetty \xE4\xE4rellinen automaatti.","Button finite state machine":"Napin \xE4\xE4rellinen automaatti","Button (panel sprite)":"Nappi (paneelin objekti)","Label offset on Y axis when pressed":"Tarratilaus Y-akselilla painettaessa","Left padding":"Vasen t\xE4ytt\xF6","Padding":"T\xE4ytt\xF6","Right padding":"Oikea t\xE4ytt\xF6","Top padding":"Yl\xE4osan t\xE4ytt\xF6","Bottom padding":"Alaosan t\xE4ytt\xF6","Hovered fade out duration (in seconds)":"Haalea h\xE4vi\xE4minen painettaessa (sekunneissa)","Change the text of the button label.":"Vaihda painikkeen teksti\xE4.","Label text":"Labeliteksti","Change the text of _PARAM0_ to _PARAM1_":"Vaihda _PARAM0_n teksti _PARAM1_ksi","Text":"Teksti","Return the label text.":"Palauta labeliteksti.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Palauta labelin keskus Y vastaamaan painikkeen m\xE4\xE4rityst\xE4. T\xE4t\xE4 lauseketta k\xE4ytet\xE4\xE4n 'doStepPostEvents'-tapahtumissa, kun painiketta painetaan tai vapautetaan.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Keskit\xE4 label painikkeen m\xE4\xE4rityksen mukaan. T\xE4t\xE4 k\xE4ytet\xE4\xE4n 'doStepPostEvents'-tapahtumissa, kun painiketta muutetaan kooltaan.","Center the label of _PARAM0_":"Keskit\xE4 _PARAM0_:n labeli","De/activate interactions with the button.":"Aktivoi/Inaktivoi vuorovaikutukset painikkeen kanssa.","De/activate interactions":"Aktivoi/Inaktivoi vuorovaikutukset","Activate interactions with _PARAM0_: _PARAM1_":"Aktivoi vuorovaikutukset _PARAM0_n kanssa: _PARAM1_","Activate":"Aktivoi","Check if interactions are activated on the button.":"Tarkista, onko vuorovaikutukset aktivoitu painikkeella.","Interactions activated":"Vuorovaikutukset aktivoitu","Interactions on _PARAM0_ are activated":"Vuorovaikutukset _PARAM0_n kanssa ovat aktivoitu","Resource bar (continuous)":"Resurssipalkki (jatkuva)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Palkki, joka edustaa resurssia peliss\xE4 (terveys, mana, ammus jne).","Resource bar":"Resurssipalkki","Previous high value":"Edellinen suurin arvo","Previous high value conservation duration (in seconds)":"Edellisen suurimman arvon s\xE4ilytysaika (sekunneissa)","the value of the object.":"kohteen arvo.","the value":"arvo","the maximum value of the object.":"kohteen maksimiarvo.","the maximum value":"maksimiarvo","Check if the bar is empty.":"Tarkista, onko palkki tyhj\xE4.","Empty":"Tyhj\xE4","_PARAM0_ bar is empty":"Palkki _PARAM0_ on tyhj\xE4","Check if the bar is full.":"Tarkista, onko palkki t\xE4ynn\xE4.","Full":"T\xE4ynn\xE4","_PARAM0_ bar is full":"Palkki _PARAM0_ on t\xE4ynn\xE4","the previous high value of the resource bar before the current change.":"resurssipalkin suurin arvo ennen nykyist\xE4 muutosta.","the previous high value":"aiempi suurin arvo","Force the previous resource value to update to the current one.":"Pakota aiemman resurssiarvon p\xE4ivittyminen nykyiseen arvoon.","Update previous value":"P\xE4ivit\xE4 aiempi arvo","Update the previous resource value of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_ aiempi resurssiarvo","the previous high value conservation duration (in seconds) of the object.":"aiempi suurin arvon s\xE4ilytysaika (sekunteina) kohteessa.","Previous high value conservation duration":"Aiempi suurin arvon s\xE4ilytysaika","the previous high value conservation duration":"aiempi suurin arvon s\xE4ilytysaika","Check if the resource value is changing.":"Tarkista, muuttuuko resurssiarvo.","Value is changing":"Arvo muuttuu","_PARAM0_ value is changing":"_PARAM0_ arvo muuttuu","Bar":"Palkki","Initial value":"Alkuarvo","It's used to detect a change at hot reload.":"Sit\xE4 k\xE4ytet\xE4\xE4n havaitsemaan muutos kuumassa uudelleenlatauksessa.","Easing duration":"Helpottamisen kesto","Show the label":"N\xE4yt\xE4 etiketti","Only used by the scene editor.":"K\xE4ytet\xE4\xE4n vain kohtauksen muokkaamisessa.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Keskit\xE4 palkki painikkeen m\xE4\xE4rityksen mukaan. T\xE4t\xE4 k\xE4ytet\xE4\xE4n doStepPostEvents, kun painiketta muutetaan kokoon.","Update layout":"P\xE4ivit\xE4 asettelu","Update layout of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_ asettelu","_PARAM0_ is empty":"_PARAM0_ on tyhj\xE4","_PARAM0_ is full":"_PARAM0_ on t\xE4ynn\xE4","the previous value conservation duration (in seconds) of the object.":"aiemman arvon s\xE4ilytysaika (sekunteina) kohteessa.","Previous value conservation duration":"Aiemman arvon s\xE4ilytysaika","the previous value conservation duration":"aiemman arvon s\xE4ilytyskesto","Value width":"Arvon leveys","Check if the label is shown.":"Tarkista, n\xE4ytet\xE4\xE4nk\xF6 tunnus.","Label is shown":"Tunnus n\xE4ytet\xE4\xE4n","_PARAM0_ label is shown":"_PARAM0_-tunnus n\xE4ytet\xE4\xE4n","Show (or hide) the label on the bar.":"N\xE4yt\xE4 (tai piilota) tunnus palkissa.","Show label":"N\xE4yt\xE4 tunnus","Show the label of _PARAM0_: _PARAM1_":"N\xE4yt\xE4 _PARAM0_:n tunnus: _PARAM1_","Update the text that display the current value and maximum value.":"P\xE4ivit\xE4 teksti, joka n\xE4ytt\xE4\xE4 nykyisen arvon ja suurimman arvon.","Update label":"P\xE4ivit\xE4 tunnus","Update label of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_:n tunnus","Slider":"Liukus\xE4\xE4din","Represent a value on a slider.":"Edustaa arvoa liukus\xE4\xE4timell\xE4.","Step size":"Askelkoko","the minimum value of the object.":"kohteen v\xE4himm\xE4isarvo.","the minimum value":"v\xE4himm\xE4isarvo","the bar value bounds size.":"palkin arvon rajojen koko.","the bar value bounds size":"palkin arvon rajojen koko","the step size of the object.":"kohteen askelkoko.","the step size":"askelkoko","Bar left margin":"Palkin vasen reuna","Bar top margin":"Palkin yl\xE4reuna","Bar right margin":"Palkin oikea reuna","Bar bottom margin":"Palkin alareuna","Show the label when the value is changed":"N\xE4yt\xE4 etiketti, kun arvo muuttuu","Label":"Etiketti","Label margin":"Etiketin marginaali","the value of the slider.":"liukus\xE4\xE4timen arvo.","the minimum value of the slider.":"liukus\xE4\xE4timen v\xE4himm\xE4isarvo.","the maximum value of the slider.":"liukus\xE4\xE4timen suurin arvo.","the step size of the slider.":"liukus\xE4\xE4timen askelkoko.","Update the thumb position according to the slider value.":"P\xE4ivit\xE4 peukalon paikka liukus\xE4\xE4timen arvon mukaan.","Update thumb position":"P\xE4ivit\xE4 peukalon paikka","Update the thumb position of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_-peukalon paikka","Update the slider configuration.":"P\xE4ivit\xE4 liukus\xE4\xE4timen asetukset.","Update slider configuration":"P\xE4ivit\xE4 liukus\xE4\xE4timen asetukset","Update the slider configuration of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_-liukus\xE4\xE4timen asetukset","Check if the slider allows interactions.":"Tarkista, salliiko liukus\xE4\xE4din vuorovaikutukset.","Parallax for Tiled Sprite":"Lomakekuvion parallaksi","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"K\xE4ytt\xE4ytymiset animoida lomakemallokuvioita taustalla seuraamalla kameraa parallaksi-efektill\xE4.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Siirr\xE4 piirto-objekti\xE4 noudattamaan kameran vaakasuunnassa parallaksivaikutuksen kanssa. Lis\xE4\xE4 t\xE4m\xE4 objektiin, aseta objekti kerrokseen, joka ei liiku, kerroksen taakse, jonka per\xE4ss\xE4 kuljetaan (esimerkiksi kerroksessa, joka on nimelt\xE4\xE4n \"Tausta\").","Horizontal Parallax for a Tiled Sprite":"Vaakasuuntainen parallaksi Tiled Sprite -objektille","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallaksikerroin (nopeus parallaksille, yleens\xE4 0 ja 1 v\xE4lill\xE4)","Layer to be followed (leave empty for the base layer)":"Kerros, jota seurataan (j\xE4t\xE4 tyhj\xE4ksi peruskerrosta varten)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Siirr\xE4 piirto-objekti\xE4 noudattamaan kameran pystysuunnassa parallaksivaikutuksen kanssa. Lis\xE4\xE4 t\xE4m\xE4 objektiin, aseta objekti kerrokseen, joka ei liiku, kerroksen taakse, jonka per\xE4ss\xE4 kuljetaan (esimerkiksi kerroksessa, joka on nimelt\xE4\xE4n \"Tausta\").","Vertical Parallax for a Tiled Sprite":"Pystysuuntainen parallaksi Tiled Sprite -objektille","Offset on Y axis":"Siirtym\xE4 Y-akselilla","3D particle emitter":"3D-hiukkasl\xE4hettin","Display a large number of particles to create visual effects.":"N\xE4yt\xE4 suuri m\xE4\xE4r\xE4 hiukkasia luodaksesi visuaalisia efektej\xE4.","Start color":"Aloitusv\xE4ri","End color":"Lopetusv\xE4ri","Start opacity":"Aloitustransparenssi","Flow of particles (particles per second)":"Hiukkasten virtaus (hiukkasten m\xE4\xE4r\xE4 sekunnissa)","Start min size":"Aloitus v\xE4himm\xE4iskoko","Start max size":"Aloita maksimikoko","End scale":"Lopeta skaalaus","Start min speed":"Aloita minimi nopeus","Start max speed":"Aloita maksimi nopeus","Min lifespan":"Minimielinik\xE4","Max lifespan":"Maksimielinik\xE4","Emission duration":"Emissioduraatio","Particles move with the emitter":"Hiukkaset liikkuvat emitterin mukana","Spay cone angle":"Suihku kartio kulma","Blending":"Sekoitus","Gravity top":"Yl\xE4pinta painovoima","Delete when emission ends":"Poista kun emissio p\xE4\xE4ttyy","Z (elevation)":"Z (korkeus)","Deprecated":"Vanhentunut","Rotation on X axis":"X-akselin kierto","Rotation on Y axis":"Y-akselin kierto","Update from properties.":"P\xE4ivit\xE4 ominaisuuksista.","Update from properties":"P\xE4ivit\xE4 ominaisuuksista","Update from properties of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_-ominaisuuksista","Register in layer":"Rekister\xF6i kerrokseen","Register _PARAM0_ in layer":"Rekister\xF6i _PARAM0_ kerrokseen","Delete itself":"Poista itsens\xE4","Delete _PARAM0_":"Poista _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Tarkista, ett\xE4 p\xE4\xE4st\xF6 on p\xE4\xE4ttynyt eik\xE4 partikkelia ole en\xE4\xE4 elossa.","Emission has ended":"P\xE4\xE4st\xF6 on p\xE4\xE4ttynyt","Emission from _PARAM0_ has ended":"P\xE4\xE4st\xF6 kohteesta _PARAM0_ on p\xE4\xE4ttynyt","Restart particule emission from the beginning.":"K\xE4ynnist\xE4 partikkelien p\xE4\xE4st\xF6 alusta.","Restart":"K\xE4ynnist\xE4 uudelleen","Restart particule emission from _PARAM0_":"K\xE4ynnist\xE4 partikkelien p\xE4\xE4st\xF6 kohteesta _PARAM0_","the Z position of the emitter.":"emittimen Z-sijainti.","Z elevaltion (deprecated)":"Z-korkeus (vanhentunut)","the Z position":"emittimen Z-sijainti","the rotation on X axis of the emitter.":"emittimen X-akselin kierto.","Rotation on X axis (deprecated)":"Kierto X-akselilla (vanhentunut)","the rotation on X axis":"kierto X-akselilla","the rotation on Y axis of the emitter.":"emittimen Y-akselin kierto.","Rotation on Y axis (deprecated)":"Kierto Y-akselilla (vanhentunut)","the rotation on Y axis":"kierto Y-akselilla","the start color of the object.":"kohteen alkuv\xE4ri.","the start color":"alkuv\xE4ri","the end color of the object.":"kohteen loppuv\xE4ri.","the end color":"loppuv\xE4ri","the start opacity of the object.":"kohteen alkupeitt\xE4vyys.","the start opacity":"alkupeitt\xE4vyys","the end opacity of the object.":"kohteen loppupeitt\xE4vyys.","the end opacity":"loppupeitt\xE4vyys","the flow of particles of the object (particles per second).":"kohdehiukkasten virtaus (hiukkasta sekunnissa).","Flow of particles":"Hiukkasten virtaus","the flow of particles":"kohdehiukkasten virtaus","the start min size of the object.":"kohteen alkuluokan pienin koko.","the start min size":"alkuluokan pienin koko","the start max size of the object.":"kohteen alkuluokan suurin koko.","the start max size":"alkuluokan suurin koko","the end scale of the object.":"kohteen loppuskaala.","the end scale":"loppuskaala","the min start speed of the object.":"kohteen minimi aloitusnopeus.","Min start speed":"Minimi aloitusnopeus","the min start speed":"kohteen minimi aloitusnopeus","the max start speed of the object.":"kohteen maksimi aloitusnopeus.","Max start speed":"Maksimi aloitusnopeus","the max start speed":"kohteen maksimi aloitusnopeus","the min lifespan of the object.":"kohteen minimi elinik\xE4.","the min lifespan":"kohteen minimi elinik\xE4","the max lifespan of the object.":"kohteen maksimi elinik\xE4.","the max lifespan":"kohteen maksimi elinik\xE4","the emission duration of the object.":"kohteen hiukkasten l\xE4hetyksen kesto.","the emission duration":"hiukkasten l\xE4hetyksen kesto","Check if particles move with the emitter.":"Tarkista liikkuvatko hiukkaset emitterin mukana.","_PARAM0_ particles move with the emitter":"_PARAM0_ hiukkaset liikkuvat emitterin mukana","Change if particles move with the emitter.":"Muuta liikkuvatko hiukkaset emitterin mukana.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ hiukkaset liikkuvat emitterin mukana: _PARAM1_","AreParticlesRelative":"OvatHiukkasetSuhteellisia","the spay cone angle of the object.":"kohteen suihkeen kartio kulma.","the spay cone angle":"kohteen suihkeen kartio kulma","the blending of the object.":"kohteen sekoitus.","the blending":"kohteen sekoitus","the gravity top of the object.":"kohteen yl\xE4p\xE4\xE4n painovoima.","the gravity top":"kohteen yl\xE4p\xE4\xE4n painovoima","the gravity of the object.":"kohteen painovoima.","the gravity":"kohteen painovoima","Check if delete when emission ends.":"Tarkista poistuuko hiukkaset, kun l\xE4hett\xE4minen p\xE4\xE4ttyy.","_PARAM0_ delete when emission ends":"_PARAM0_ poistu, kun l\xE4hett\xE4minen p\xE4\xE4ttyy","Change if delete when emission ends.":"Vaihda poistuuko hiukkaset, kun l\xE4hett\xE4minen p\xE4\xE4ttyy.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ poistu, kun l\xE4hett\xE4minen p\xE4\xE4ttyy: _PARAM1_","ShouldAutodestruct":"Pit\xE4isik\xF6Autodestruktoida","Physics car":"Fysiikkak\xE4rry","Simulate car motion with drifting.":"Simuloi auton liikett\xE4 luistamalla.","Simulate car motion.":"Simuloi auton liikett\xE4.","Physics Engine 2.0":"Fysiikkan moottori 2.0","Wheel grip ratio (from 0 to 1)":"Py\xF6r\xE4n pidon suhde (0 - 1)","A ratio of 0 is like driving on ice.":"Suhde 0 tarkoittaa kuin ajaisit j\xE4\xE4ll\xE4.","Steering":"Ohjaus","Steering speed":"Ohjauksen nopeus","Sterring speed when turning back":"Ohjauksen nopeus k\xE4\xE4ntyess\xE4 takaisin","Maximum steering angle":"Maksimi ohjauskulma","Steering angle":"Ohjauskulma","Front wheels position":"Etuakselin sijainti","0 means at the center, 1 means at the front":"0 tarkoittaa keskell\xE4, 1 tarkoittaa edess\xE4","Wheels":"Py\xF6r\xE4t","Rear wheels position":"Taka-akselin sijainti","0 means at the center, 1 means at the back":"0 tarkoittaa keskell\xE4, 1 tarkoittaa takana","Simulate a press of the right key.":"Simuloi oikean n\xE4pp\xE4imen painallusta.","Simulate right key press":"Simuloi oikean n\xE4pp\xE4imen painallus","Simulate pressing right for _PARAM0_":"Simuloi oikean painallusta _PARAM0_","Simulate a press of the left key.":"Simuloi vasemman n\xE4pp\xE4imen painallusta.","Simulate left key press":"Simuloi vasemman n\xE4pp\xE4imen painallus","Simulate pressing left for _PARAM0_":"Simuloi vasemman painallusta _PARAM0_","Simulate a press of the up key.":"Simuloi yl\xF6s-n\xE4pp\xE4imen painallus.","Simulate up key press":"Simuloi yl\xF6s-n\xE4pp\xE4imen painallus","Simulate pressing up for _PARAM0_":"Simuloi yl\xF6s-napin painaminen _PARAM0_:ksi","Simulate a press of the down key.":"Simuloi alaspain-n\xE4pp\xE4imen painallus.","Simulate down key press":"Simuloi alasp\xE4in-n\xE4pp\xE4imen painallus","Simulate pressing down for _PARAM0_":"Simuloi painamalla alas _PARAM0_:ksi","Simulate a steering stick for a given axis force.":"Simuloi ohjaustikun antamaa voimaa tietyss\xE4 akselissa.","Simulate steering stick":"Simuloi ohjaustikkua","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simuloi ohjaustikun asento _PARAM0_:ssa voimalla _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simuloi kiihdytystikun antamaa voimaa tietyss\xE4 akselissa.","Simulate acceleration stick":"Simuloi kiihdytystikkua","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simuloi kiihdytystikun asento _PARAM0_:ssa voimalla _PARAM2_","Apply wheel forces":"Sovella py\xF6r\xE4voimia","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Sovella voimia py\xF6r\xE4\xE4n kohti _PARAM2_:ta; _PARAM3_:ta ja _PARAM4_:\xE4\xE4 _PARAM0_:ssa","Wheel X":"Py\xF6r\xE4n X","Wheel Y":"Py\xF6r\xE4n Y","Wheel angle":"Py\xF6r\xE4n kulma","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Palauta liikem\xE4\xE4r\xE4isvy\xF6hyke (kg \u22C5 pikseli\xB2)","Momentum of inertia":"Liikem\xE4\xE4r\xE4isvy\xF6hyke","Apply a polar force":"Sovella napavoimaa","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Pituus (kg \u22C5 pikseli \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Piirr\xE4 voimat autolle h\xE4iri\xF6iden havaitsemista varten.","Draw forces for debug":"Piirr\xE4 voimat h\xE4iri\xF6iden havaitsemista varten","Draw forces of car _PARAM0_ on _PARAM2_":"Piirr\xE4 auton _PARAM0_ voimat _PARAM2_:lle","the steering angle of the object.":"esineen ohjauskulma","the steering angle":"ohjauskulma","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"esineen py\xF6r\xE4n pidon suhde (0-1). Suhde 0 vastaa ajamista j\xE4\xE4ll\xE4.","Wheel grip ratio":"Py\xF6r\xE4n pidon suhde","the wheel grip ratio":"py\xF6r\xE4n pito-suhde","the maximum steering angle of the object.":"esineen maksimi ohjauskulma","the maximum steering angle":"maksimi ohjauskulma","the steering speed of the object.":"esineen ohjausnopeus","the steering speed":"ohjausnopeus","the sterring speed when turning back of the object.":"esineen ohjausnopeus k\xE4\xE4ntymisen taakse","Sterring back speed":"ohjausnopeus takaisin k\xE4\xE4ntymiselle","the sterring speed when turning back":"ohjauspy\xF6r\xE4n nopeus k\xE4\xE4nt\xE4ess\xE4 takaisin","3D physics character animator":"3D-fysiikkahahmoanimaattori","Change animations of a 3D physics character automatically.":"Vaihda animaatioita 3D-fysiikkahahmossa automaattisesti.","Animatable capacity":"Animoitava kapasiteetti","\"Idle\" animation name":"\"Levon\" animaation nimi","Animation names":"Animaation nimet","\"Run\" animation name":"\"Juokse\" animaation nimi","\"Jump\" animation name":"\"Hyppy\" animaation nimi","\"Fall\" animation name":"\"Putoaminen\" animaation nimi","3D character keyboard mapper":"3D-hahmon n\xE4pp\xE4inmappari","3D platformer and 3D shooter keyboard controls.":"3D-pulmanratkaisijan ja 3D-ampujan n\xE4pp\xE4inhallinnat.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Ohjaa 3D-fysiikkahahmoa n\xE4pp\xE4imist\xF6ll\xE4 tasohyppely- tai yl\xE4kulmista peli\xE4 varten.","3D platformer keyboard mapper":"3D-tasohyppelij\xE4n n\xE4pp\xE4inasetukset","Camera is locked for the frame":"Kamera on lukittu ruudulle","Check if camera is locked for the frame.":"Tarkista, onko kamera lukittu kehykselle.","Camera is locked":"Kamera on lukittu","_PARAM0_ camera is locked for the frame":"_PARAM0_ kamera on lukittu kehykselle","Change if camera is locked for the frame.":"Muuta, onko kamera lukittu kehykselle.","Lock the camera":"Lukitse kamera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ kamera on lukittu kehykselle: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Ohjaa 3D-fysiikkahahmoa n\xE4pp\xE4imist\xF6ll\xE4 ensimm\xE4isen tai kolmannen persoonan ammuntapeli\xE4 varten.","3D shooter keyboard mapper":"3D-ammuntapelin n\xE4pp\xE4inasetukset","3D ellipse movement":"3D-ellipsin liike","3D physics engine":"3D-fysiikkamoottori","Ellipse width":"Ellipsin leveys","Ellipse height":"Ellipsin korkeus","the ellipse width of the object.":"kohteen ellipsin leveys.","the ellipse width":"ellipsin leveys","the ellipse height of the object.":"kohteen ellipsin korkeus.","the ellipse height":"ellipsin korkeus","the loop duration (in seconds).":"silmukan kesto (sekunneissa).","the loop duration":"silmukan kesto","Pinching gesture":"Nipistys ele","Move the camera or objects with pinching gestures.":"Liikuta kameraa tai objekteja nipist\xE4miseleill\xE4.","Enable or disable camera pinch.":"Ota kamerazoomaus k\xE4ytt\xF6\xF6n tai poista se k\xE4yt\xF6st\xE4.","Enable or disable camera pinch":"Ota kamerazoomaus k\xE4ytt\xF6\xF6n tai poista se k\xE4yt\xF6st\xE4","Enable camera pinch: _PARAM1_":"Ota kamera zoomaus k\xE4ytt\xF6\xF6n: _PARAM1_","Enable camera pinch":"Ota kamera zoomaus k\xE4ytt\xF6\xF6n","Check if camera pinch is enabled.":"Tarkista, onko kamera zoomaus otettu k\xE4ytt\xF6\xF6n.","Camera pinch is enabled":"Kamera zoomaus on otettu k\xE4ytt\xF6\xF6n","Choose the layer to move with pinch gestures.":"Valitse kerros, jota voi liikuttaa nipistysliikkeell\xE4.","Camera pinch layer":"Kamerazoomauksen kerros","Choose the layer _PARAM1_ to move with pinch gestures":"Valitse kerros _PARAM1_, jota voi liikuttaa nipistysliikkeell\xE4","Change the camera pinch constraint.":"Muuta kameralle asetettua zoomauksen rajoitetta.","Camera pinch constraints":"Kameran zoomauksen rajoitteet","Change the camera pinch constraint to _PARAM1_":"Vaihda kameran napautusrajoite _PARAM1_:ksi","Constraint":"Rajoite","Pinch the camera of a layer.":"Nipist\xE4 tason kameraa.","Pinch camera":"Nipist\xE4 kameraa","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Nipist\xE4 kameran _PARAM1_ kerrosta rajoitteen _PARAM2_ kanssa","Check if a touch is pinching, if 2 touches are pressed.":"Tarkista, onko kosketus nipist\xE4m\xE4ss\xE4, jos 2 kosketusta on painettu.","Touch is pinching":"Kosketus nipist\xE4\xE4","Return the scaling of the pinch gesture from its beginning.":"Palauta nipistysliikkeen skaalaus alusta asti.","Pinch scaling":"Nipistysliikkeen skaalaus","Return the rotation of the pinch gesture from its beginning (in degrees).":"Palauta nipistysliikkeen kiertoliike alusta asti (astetta).","Pinch rotation":"Nipistysliikkeen kiertoliike","Return the X position of the pinch center at the beginning of the gesture.":"Palauta nipistyskeskuksen X-sijainti alussa.","Pinch beginning center X":"Nipistyskeskuksen X-sijainti alussa","Return the Y position of the pinch center at the beginning of the gesture.":"Palauta nipistyskeskuksen Y-sijainti alussa.","Pinch beginning center Y":"Nipistyskeskuksen Y-sijainti alussa","Return the X position of the pinch center.":"Palauta nipistyskeskuksen X-sijainti.","Pinch center X":"Puristuskeskus X","Return the Y position of the pinch center.":"Palauta puristuskeskuksen Y-sijainti.","Pinch center Y":"Puristuskeskus Y","Return the horizontal translation of the pinch gesture from its beginning.":"Palauta vaakasuuntainen siirtym\xE4 puristusliikkeest\xE4 sen alkaessa.","Pinch translation X":"Purista siirros X","Return the vertical translation of the pinch gesture from its beginning.":"Palauta puristusliikkeen pystysuuntainen siirtym\xE4 sen alkaessa.","Pinch translation Y":"Purista siirros Y","Return the new X position of a point after the pinch gesture.":"Palauta uusi X-sijainti pisteen j\xE4lkeen puristusliikett\xE4.","Transform X position":"Muunna X-sijainti","Position X before the pinch":"X-sijainti ennen puristusta","Position Y before the pinch":"Y-sijainti ennen puristusta","Return the new Y position of a point after the pinch gesture.":"Palauta uusi Y-sijainti pisteen j\xE4lkeen puristusliikett\xE4.","Transform Y position":"Muunna Y-sijainti","Return the original X position of a point before the pinch gesture.":"Palauta alkuper\xE4inen X-sijainti pisteest\xE4 ennen puristusta.","Inversed transform X position":"Inversi muunnettuna X-sijainti","Position X after the pinch":"X-sijainti puristuksen j\xE4lkeen","Position Y after the pinch":"Y-sijainti puristuksen j\xE4lkeen","Return the new position on the Y axis of a point after the pinch gesture.":"Palauta uusi sijainti Y-akselilla pisteest\xE4 puristuksen j\xE4lkeen.","Inversed transform Y position":"Inversi muunnettuna Y-sijainti","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Palauta kosketuksen X suhteessa kangas.","Transform X to canvas":"Muunna X kankaalle","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Palauta kosketuksen Y suhteessa kankaaseen.","Transform Y to canvas":"Muunna Y kankaalle","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Palauta kosketuksen X suhteessa kohtaukseen muunnetusta pisteest\xE4.","Transform X to scene":"Muunna X kohtaukselle","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Palauta kosketuksen Y suhteessa kohtaukseen muunnetusta pisteest\xE4.","Transform Y to scene":"Muunna Y kohtaukselle","Return the touch X on the canvas.":"Palauta kosketuksen X kankaalle.","Touch X on canvas":"Kosketus X kankaalle","Return the touch Y on the canvas.":"Palauta kosketuksen Y kankaalle.","Touch Y on canvas":"Kosketus Y kankaalle","Return the X coordinate of a vector after a rotation":"Palauta X-koordinaatti vektorista k\xE4\xE4nn\xF6ksen j\xE4lkeen","Rotated vector X":"K\xE4\xE4nnetyss\xE4 vektori X","Vector X":"Vektori X","Vector Y":"Vektori Y","Angle (in degrees)":"Kulma (asteina)","Return the Y coordinate of a vector after a rotation":"K\xE4\xE4nn\xE4 vektorin Y-koordinaatti k\xE4\xE4nn\xF6ksen j\xE4lkeen","Rotated vector Y":"K\xE4\xE4nnetty vektori Y","Move objects by holding 2 touches on them.":"Siirr\xE4 objekteja pit\xE4m\xE4ll\xE4 niist\xE4 kahta kosketusta.","Pinchable object":"Sormitettava objekti","Resizable capability":"Muokattavissa oleva toiminto","Lock object size":"Lukitse objektin koko","Check if the object is being pinched.":"Tarkista, onko kohdetta puristettu.","Is being pinched":"Kohdetta puristetaan","_PARAM0_ is being pinched":"_PARAM0_ kohdetta puristetaan","Abort the pinching of this object.":"Keskeyt\xE4 t\xE4m\xE4n kohteen puristaminen.","Abort pinching":"Keskeyt\xE4 puristaminen","Abort the pinching of _PARAM0_":"Keskeyt\xE4 _PARAM0_ puristaminen","Pixel perfect movement":"Pikselin tarkka liike","Grid-based or pixel perfect platformer and top-down movements.":"Ritil\xE4pohjainen tai pikselin tarkka tasohyppely- ja yl\xE4nuolin\xE4pp\xE4imill\xE4 tapahtuva liikkuminen.","Return the speed necessary to cover a distance according to the deceleration.":"Palauta tarvittava nopeus matkan kattamiseksi hidastuksen mukaan.","Speed to reach":"Tavoiteltava nopeus","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Jarrutuset\xE4isyys alkuopeudesta: _PARAM2_ ja hidastuksesta: _PARAM3_ on v\xE4hemm\xE4n kuin _PARAM1_","Distance":"Et\xE4isyys","Return the braking distance according to an initial speed and a deceleration.":"Palauta jarrutuset\xE4isyys alkuopeuden ja hidastuksen mukaan.","Braking distance":"Jarrutuset\xE4isyys","Define JavaScript classes for top-down.":"M\xE4\xE4rit\xE4 JavaScript-luokat yl\xE4suunnassa.","Define JavaScript classes for top-down":"M\xE4\xE4rit\xE4 JavaScript-luokat yl\xE4suunnassa","Define JavaScript classes for top-down":"M\xE4\xE4rit\xE4 JavaScript-luokat yl\xE4suuntaan","Seamlessly align big pixels using a top-down movement.":"Tasaa isot pikselit saumattomasti ylh\xE4\xE4lt\xE4 alas liikkumalla.","Pixel perfect top-down movement":"Pikselin t\xE4ydellinen ylh\xE4\xE4lt\xE4 alas liike","Pixel size":"Pikselikoko","Pixel grid offset X":"X-pikseliruudukon siirtym\xE4","Pixel grid offset Y":"Y-pikseliruudukon siirtym\xE4","Seamlessly align big pixels using a platformer character movement.":"Tasaa isot pikselit saumattomasti sivuston hahmon liikkeell\xE4.","Pixel perfect platformer character":"Pikselin t\xE4ydellinen sivuston hahmo","Platformer character animator":"Tasohyppelyhahmon animaattori","Change animations and horizontal flipping of a platformer character automatically.":"Vaihda automaattisesti tasohyppelyhahmon animaatioita ja vaakasuoraa k\xE4\xE4nt\xE4mist\xE4.","Enable animation changes":"Ota animaatiomuutokset k\xE4ytt\xF6\xF6n","Enable horizontal flipping":"Ota vaakasuuntainen k\xE4\xE4ntyminen k\xE4ytt\xF6\xF6n","\"Climb\" animation name":"\"Kiipeily\" -animaation nimi","Platformer character":"Sivuston hahmo","Flippable capacity":"K\xE4\xE4nnett\xE4viss\xE4 oleva toiminto","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattiset animaatiomuutokset tasoloikkahahmolle. Animaatiomuutosten poistaminen k\xE4yt\xF6st\xE4 on hy\xF6dyllist\xE4 toistaa mukautettuja animaatioita.","Enable (or disable) automated animation changes":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattiset animaatiomuutokset","Enable automated animation changes on _PARAM0_: _PARAM2_":"Ota k\xE4ytt\xF6\xF6n automaattiset animaatiomuutokset _PARAM0_: _PARAM2_","Change animations automatically":"Muuta animaatioita automaattisesti","Enable (or disable) automated horizontal flipping of a platform character.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattinen vaakasohjaus tasoloikkahahmolle.","Enable (or disable) automated horizontal flipping":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) automaattinen vaakasohjaus","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Ota k\xE4ytt\xF6\xF6n automaattinen vaakasohjaus _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Aseta \"Levossa\" animaation nimi. \xC4l\xE4 k\xE4yt\xE4 lainausmerkkej\xE4.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Aseta \"Levossa\" animaatio _PARAM0_:lle _PARAM2_:ksi","Animation name":"Animaation nimi","Set the \"Move\" animation name. Do not use quotation marks.":"Aseta \"Liike\" animaation nimi. \xC4l\xE4 k\xE4yt\xE4 lainausmerkkej\xE4.","\"Move\" animation name":"\"Liike\" animaation nimi","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Aseta \"Liikkeess\xE4\" animaatio _PARAM0_:lle _PARAM2_:ksi","Set the \"Jump\" animation name. Do not use quotation marks.":"Aseta \"Hyppy\" animaation nimi. \xC4l\xE4 k\xE4yt\xE4 lainausmerkkej\xE4.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Aseta \"Hyppy\" animaatio _PARAM0_:n _PARAM2_:ksi","Set the \"Fall\" animation name. Do not use quotation marks.":"Aseta \"Putoaminen\" animaation nimi. \xC4l\xE4 k\xE4yt\xE4 lainausmerkkej\xE4.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Aseta \"Putoaminen\" animaatio _PARAM0_:n _PARAM2_:ksi","Set the \"Climb\" animation name. Do not use quotation marks.":"Aseta \"Kiipeily\" animaation nimi. \xC4l\xE4 k\xE4yt\xE4 lainausmerkkej\xE4.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Aseta \"Kiipeily\" animaatio _PARAM0_:n _PARAM2_:ksi","Platformer trajectory":"Tasohyppelyhahmon liikerata","Platformer character jump easy configuration and platformer AI tools.":"Tasohyppelyhahmon hyppyjen helppo konfigurointi ja tasohyppely-\xE4lyty\xF6kalut.","Configure the height of a jump and evaluate the jump trajectory.":"Konfiguroi hyppykorkeus ja arvioi hyppysuunta.","Platformer trajectory evaluator":"Sivuston hahmon hyppysuunnan arvioija","Jump height":"Hyppykorkeus","Change the jump speed to reach a given height.":"Muuta hypyn nopeutta saavuttaaksesi annetun korkeuden.","Change the jump height of _PARAM0_ to _PARAM2_":"Muuta _PARAM0_:n hypyn korkeutta _PARAM2_:ksi","Draw the jump trajectories from no sustain to full sustain.":"Piirr\xE4 hypyn ratoja yll\xE4pidosta t\xE4yteen yll\xE4pitoon.","Draw jump":"Piirr\xE4 hyppy","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Piirr\xE4 _PARAM0_:n hypyn reitti _PARAM2_:lla","The jump Y displacement at a given time from the start of the jump.":"Hypyn Y-siirto annettuun aikaan hypyn alusta.","Jump Y":"Hypyn Y","Time":"Aika","Jump sustaining duration":"Hypyn yll\xE4pit\xE4minen","The maximum Y displacement.":"Maksimi Y-siirto.","Peak Y":"Huippu Y","The time from the start of the jump when it reaches the maximum Y displacement.":"Aika hypyn alusta, jolloin se saavuttaa maksimi Y-siirron.","Peak time":"Huipputaika","The time from the start of the jump when it reaches a given Y displacement moving upward.":"Aika hypyn alusta, jolloin se saavuttaa annetun Y-siirron yl\xF6sp\xE4in liikkuessaan.","Jump up time":"Hypyn yl\xF6sp\xE4inaika","The time from the start of the jump when it reaches a given Y displacement moving downward.":"Aika hypyn alusta, jolloin se saavuttaa annetun Y-siirron alasp\xE4in liikkuessaan.","Jump down time":"Hypyn alasp\xE4inaika","The X displacement before the character stops (always positive).":"X-siirto ennen kuin hahmo pys\xE4htyy (aina positiivinen).","Stop distance":"Pys\xE4ytysmatka","The X displacement at a given time from now if decelerating (always positive).":"X-siirto annettuun aikaan nyt, jos hidastuu (aina positiivinen).","Stopping X":"Pys\xE4ytys X","The X displacement at a given time from now if accelerating (always positive).":"X-siirto annettuun aikaan nyt, jos kiihtyy (aina positiivinen).","Moving X":"Liikkuva X","Player avatar":"Pelaajan avatar","Display player avatars according to their GDevelop account.":"N\xE4yt\xE4 pelaajien avatarit heid\xE4n GDevelop-tilins\xE4 mukaisesti.","Return the UserID from a lobby player number.":"Palauta k\xE4ytt\xE4j\xE4n tunnus lobiopelaajanumerosta.","UserID":"K\xE4ytt\xE4j\xE4tunnus","Lobby player number":"Lobiopelaajanumero","Display a player avatar according to their GDevelop account.":"N\xE4yt\xE4 pelaajan avatar heid\xE4n GDevelop-tilins\xE4 perusteella.","Multiplayer Avatar":"Moninpeliavatar","Border enabled":"Rajapinta k\xE4yt\xF6ss\xE4","Enable the border on the avatar.":"Ota kehykset k\xE4ytt\xF6\xF6n avatarissa.","Player unique ID":"Pelaajan ainutlaatuinen tunniste","the player unique ID of the avatar.":"pelaajan uniikki ID-avatarista.","the player unique ID":"pelaajan uniikki ID","Playgama Bridge":"Playgama-silta","One SDK for cross-platform publishing HTML5 games.":"Yksi SDK ristiin alustojen julkaisemiseen HTML5-peleille.","Add Action Parameter.":"Lis\xE4\xE4 toimintoparametri.","Add Action Parameter":"Lis\xE4\xE4 toimintoparametri","Add Action Parameter _PARAM1_ : _PARAM2_":"Lis\xE4\xE4 toimintoparametri _PARAM1_ : _PARAM2_","Path":"Polku","Add Bool Action Parameter.":"Lis\xE4\xE4 Bool-toimintoparametri.","Add Bool Action Parameter":"Lis\xE4\xE4 Bool-toimintoparametri","Is Initialized.":"On alustettu.","Is Initialized":"On alustettu","Platform Id.":"Alustan tunniste.","Platform Id":"Alustan tunniste","Platform Language.":"Alustan kieli.","Platform Language":"Alustan kieli","Platform Payload.":"Alustan lataus.","Platform Payload":"Alustan lataus","Platform Tld.":"Alustan TLD.","Platform Tld":"Alustan TLD","Device Type.":"Laite tyyppi.","Device Type":"Laite tyyppi","Is Mobile.":"Onko mobiili.","Is Mobile":"Onko mobiili","Is Tablet.":"Onko tabletti.","Is Tablet":"Onko tabletti","Is Desktop.":"Onko ty\xF6p\xF6yt\xE4.","Is Desktop":"Onko ty\xF6p\xF6yt\xE4","Is Tv.":"Onko TV.","Is Tv":"Onko TV","Player Id.":"Pelaajan tunniste.","Player Id":"Pelaajan tunniste","Player Name.":"Pelaajan nimi.","Player Name":"Pelaajan nimi","Player Photos Count.":"Pelaajan valokuvien m\xE4\xE4r\xE4.","Player Photos Count":"Pelaajan valokuvien m\xE4\xE4r\xE4","Player Photo # _PARAM1_.":"Pelaajan kuva # _PARAM1_.","Player Photo":"Pelaajan kuva","Index":"Indeksi","Visibility State.":"N\xE4kyvyystila.","Visibility State":"N\xE4kyvyystila","On Visibility State Changed.":"N\xE4kyvyyden tilan muuttunut.","On Visibility State Changed":"Kun n\xE4kyvyystilaa on muutettu","Default Storage Type.":"Oletusvarastotyyppi.","Default Storage Type":"Oletusvarastotyyppi","Storage Data Key.":"Varastotietoavain.","Storage Data Key":"Varastotietoavain","Storage Data Key As JSON.":"Varastotietoavain JSON-muodossa.","Storage Data Key As JSON":"Varastotietoavain JSON-muodossa","Append Parameter to Storage Data Get Request.":"Liit\xE4 parametri varastotiedon hakuun.","Append Parameter to Storage Data Get Request":"Liit\xE4 parametri varastotiedon hakuun","Append Parameter _PARAM1_ to Storage Data Get Request":"Liit\xE4 parametri _PARAM1_ varastotiedon hakuun","Append Parameter to Storage Data Set Request.":"Liit\xE4 parametri varastotiedon asettamispyynt\xF6\xF6n.","Append Parameter to Storage Data Set Request":"Liit\xE4 parametri varastotiedon asettamispyynt\xF6\xF6n","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Liit\xE4 parametri _PARAM1_ : _PARAM2_ varastotiedon asettamispyynt\xF6\xF6n","Append Parameter to Storage Data Delete Request.":"Liit\xE4 parametri varastotiedon poistopyynt\xF6\xF6n.","Append Parameter to Storage Data Delete Request":"Liit\xE4 parametri varastotiedon poistopyynt\xF6\xF6n","Append Parameter _PARAM1_ to Storage Data Delete Request":"Liit\xE4 parametri _PARAM1_ varastotiedon poistopyynt\xF6\xF6n","Send Storage Data Get Request.":"L\xE4het\xE4 varastotiedon hakuilmoitus.","Send Storage Data Get Request":"L\xE4het\xE4 varastotiedon hakuilmoitus","Send Storage Data Get Request _PARAM1_":"L\xE4het\xE4 varastotiedon hakuilmoitus _PARAM1_","Storage Type":"Varastotyyppi","Is Last Action Completed Successfully.":"Onko viimeisin toiminto suoritettu onnistuneesti.","Is Last Action Completed Successfully":"Onko viimeisin toiminto suoritettu onnistuneesti","Send Storage Data Set Request.":"L\xE4het\xE4 varastotiedon asettamispyynt\xF6.","Send Storage Data Set Request":"L\xE4het\xE4 varastotiedon asettamispyynt\xF6","Send Storage Data Set Request _PARAM1_":"L\xE4het\xE4 varastotiedon asettamispyynt\xF6 _PARAM1_","Send Storage Data Delete Request.":"L\xE4het\xE4 varastotiedon poistopyynt\xF6.","Send Storage Data Delete Request":"L\xE4het\xE4 varastotiedon poistopyynt\xF6","Send Storage Data Delete Request _PARAM1_":"L\xE4het\xE4 varastotiedon poistopyynt\xF6 _PARAM1_","On Storage Data Get Request Completed.":"Kun varastotiedon hakuilmoitus on suoritettu.","On Storage Data Get Request Completed":"Kun varastotiedon hakuilmoitus on suoritettu","On Storage Data Set Request Completed.":"Kun varastotiedon asettamisilmoitus on suoritettu.","On Storage Data Set Request Completed":"Kun varastotiedon asettamisilmoitus on suoritettu","On Storage Data Delete Request Completed.":"Kun varastotiedon poistamisilmoitus on suoritettu.","On Storage Data Delete Request Completed":"Kun varastotiedon poistamisilmoitus on suoritettu","Has Storage Data.":"On varastotietoja.","Has Storage Data":"On Tallennustilan tietojen","Has _PARAM1_ in Storage Data":"On _PARAM1_ Tallennustilan tiedoissa","Is Storage Supported.":"Tallennustuki","Is Storage Supported":"Tallennustuki","Is Storage Supported _PARAM1_":"Tallennustuki _PARAM1_","Is Storage Available.":"Tallennus saatavilla","Is Storage Available":"Tallennus saatavilla","Is Storage Available _PARAM1_":"Tallennus saatavilla _PARAM1_","Set Minimum Delay Between Interstitial.":"Aseta v\xE4himm\xE4isviive v\xE4lill\xE4 v\xE4lilehden v\xE4lill\xE4.","Set Minimum Delay Between Interstitial":"Aseta v\xE4himm\xE4isviive v\xE4lill\xE4 v\xE4lilehden v\xE4lill\xE4","Set Minimum Delay Between Interstitial _PARAM1_":"Aseta v\xE4himm\xE4isviive v\xE4lill\xE4 v\xE4lilehden v\xE4lill\xE4 _PARAM1_","Seconds":"Sekunnit","Show Banner.":"N\xE4yt\xE4 Banneri.","Show Banner":"N\xE4yt\xE4 Banneri","Hide Banner.":"Piilota banneri.","Hide Banner":"Piilota banneri","Show Interstitial.":"N\xE4yt\xE4 v\xE4li-ilmoitus.","Show Interstitial":"N\xE4yt\xE4 v\xE4li-ilmoitus","Ignore Delay":"Ohita viive","Show Rewarded.":"N\xE4yt\xE4 palkittu.","Show Rewarded":"N\xE4yt\xE4 palkittu","Check AdBlock.":"Tarkista AdBlock.","Check AdBlock":"Tarkista AdBlock","Minimum Delay Between Interstitial.":"V\xE4himm\xE4isviive v\xE4lilehden v\xE4lill\xE4.","Minimum Delay Between Interstitial":"V\xE4himm\xE4isviive v\xE4lilehden v\xE4lill\xE4","Banner State.":"Bannerin tila.","Banner State":"Bannerin tila","Interstitial State.":"V\xE4li-ilmoituksen tila.","Interstitial State":"V\xE4li-ilmoituksen tila","Rewarded State.":"Palkitun tila","Rewarded State":"Palkitun tila","Is Banner Supported.":"On Banner tuettu.","Is Banner Supported":"On Banner tuettu","On Banner State Changed.":"Kun Bannerin tila muuttuu.","On Banner State Changed":"Kun Bannerin tila muuttuu","On Banner Loading.":"Kun Banneria ladataan.","On Banner Loading":"Kun Banneria ladataan","On Banner Shown.":"Kun Banneri n\xE4ytet\xE4\xE4n.","On Banner Shown":"Kun Banneri n\xE4ytet\xE4\xE4n","On Banner Hidden.":"Kun Banneri piilotetaan.","On Banner Hidden":"Banner piilotettu","On Banner Failed.":"Banneri ep\xE4onnistui.","On Banner Failed":"Banneri ep\xE4onnistui","On Interstitial State Changed.":"V\xE4lilehti tila muuttunut.","On Interstitial State Changed":"V\xE4lilehti tila muuttunut","On Interstitial Loading.":"V\xE4lilehti latautuu.","On Interstitial Loading":"V\xE4lilehti latautuu","On Interstitial Opened.":"V\xE4lilehti avattu.","On Interstitial Opened":"V\xE4lilehti avattu","On Interstitial Closed.":"V\xE4lilehti suljettu.","On Interstitial Closed":"V\xE4lilehti suljettu","On Interstitial Failed.":"V\xE4lilehti ep\xE4onnistui.","On Interstitial Failed":"V\xE4lilehti ep\xE4onnistui","On Rewarded State Changed.":"Palkittu tila muuttunut.","On Rewarded State Changed":"Palkittu tila muuttunut","On Rewarded Loading.":"Palkittu latautuu.","On Rewarded Loading":"Palkittu latautuu","On Rewarded Opened.":"Palkittu avattu.","On Rewarded Opened":"Palkittu avattu","On Rewarded Closed.":"Palkittu suljettu.","On Rewarded Closed":"Palkittu suljettu","On Rewarded Rewarded.":"Palkittu palkittu.","On Rewarded Rewarded":"Palkittu palkittu","On Rewarded Failed.":"Palkittu ep\xE4onnistui.","On Rewarded Failed":"Palkittu ep\xE4onnistui","On Check AdBlock Completed.":"Adblock tarkistus valmis.","On Check AdBlock Completed":"Adblock tarkistus valmis","Send Message.":"L\xE4het\xE4 viesti.","Send Message":"L\xE4het\xE4 viesti","Send Message _PARAM1_":"L\xE4het\xE4 viesti _PARAM1_","Message":"Viesti","Get Server Time.":"Hae palvelimen aika.","Get Server Time":"Hae palvelimen aika","Server Time.":"Palvelimen aika.","Server Time":"Palvelimen aika","On Get Server Time Completed.":"Hae palvelimen aika valmis.","On Get Server Time Completed":"Hae palvelimen aika valmis","Has Server Time.":"Palvelimen aika saatavilla.","Has Server Time":"Palvelimen aika saatavilla","Authorize Player.":"Valtuuta pelaaja.","Authorize Player":"Valtuuta pelaaja","Is Player Authorization Supported.":"Onko pelaajan valtuutus tuettu.","Is Player Authorization Supported":"Onko pelaajan valtuutus tuettu","Is Player Authorized.":"Onko pelaaja valtuutettu.","Is Player Authorized":"Onko pelaaja valtuutettu","On Authorize Player Completed.":"Pelaajan valtuutus suoritettu.","On Authorize Player Completed":"Pelaajan valtuutus suoritettu","Does Player Have Name.":"Onko pelaajalla nimi.","Does Player Have Name":"Onko pelaajalla nimi","Does Player Have Photo.":"Onko pelaajalla valokuva.","Does Player Have Photo":"Onko pelaajalla valokuva","Does Player Have Photo # _PARAM1_":"Onko pelaajalla valokuva # _PARAM1_","Share.":"Jaa.","Share":"Jaa","Invite Friends.":"Kutsu yst\xE4vi\xE4.","Invite Friends":"Kutsu yst\xE4vi\xE4","Join Community.":"Liity yhteis\xF6\xF6n.","Join Community":"Liity yhteis\xF6\xF6n","Create Post.":"Luo viesti.","Create Post":"Luo viesti","Add To Home Screen.":"Lis\xE4\xE4 aloitusn\xE4ytt\xF6\xF6n.","Add To Home Screen":"Lis\xE4\xE4 aloitusn\xE4ytt\xF6\xF6n","Add To Favorites.":"Lis\xE4\xE4 suosikkeihin.","Add To Favorites":"Lis\xE4\xE4 suosikkeihin","Rate.":"Arvostele.","Rate":"Arvostele","Is Share Supported.":"Onko jakaminen tuettu.","Is Share Supported":"Onko jakaminen tuettu","On Share Completed.":"Jakaminen suoritettu.","On Share Completed":"Jakaminen suoritettu","Is Invite Friends Supported.":"Onko yst\xE4vien kutsuminen tuettu.","Is Invite Friends Supported":"Onko yst\xE4vien kutsuminen tuettu","On Invite Friends Completed.":"Yst\xE4vien kutsuminen suoritettu.","On Invite Friends Completed":"Yst\xE4vien kutsuminen suoritettu","Is Join Community Supported.":"Liittymisen yhteis\xF6\xF6n tuki.","Is Join Community Supported":"Liittymisen yhteis\xF6\xF6n tuki","On Join Community Completed.":"Liittymisen yhteis\xF6\xF6n suoritettu.","On Join Community Completed":"Liittymisen yhteis\xF6\xF6n suoritettu","Is Create Post Supported.":"Onko viestin luominen tuettu.","Is Create Post Supported":"Tuetaanko luomisviesti\xE4","On Create Post Completed.":"Luomisviesti valmis.","On Create Post Completed":"Luomisviesti valmis","Is Add To Home Screen Supported.":"Tuetaanko Kotin\xE4ytt\xF6\xF6n lis\xE4\xE4mist\xE4.","Is Add To Home Screen Supported":"Tuetaanko Kotin\xE4ytt\xF6\xF6n lis\xE4\xE4mist\xE4","On Add To Home Screen Completed.":"Kotin\xE4ytt\xF6\xF6n lis\xE4\xE4minen valmis.","On Add To Home Screen Completed":"Kotin\xE4ytt\xF6\xF6n lis\xE4\xE4minen valmis","Is Add To Favorites Supported.":"Tuetaanko Suosikkeihin lis\xE4\xE4mist\xE4.","Is Add To Favorites Supported":"Tuetaanko Suosikkeihin lis\xE4\xE4mist\xE4","On Add To Favorites Completed.":"Suosikkeihin lis\xE4\xE4minen valmis.","On Add To Favorites Completed":"Suosikkeihin lis\xE4\xE4minen valmis","Is Rate Supported.":"Tuetaanko Arviointia.","Is Rate Supported":"Tuetaanko Arviointia","On Rate Completed.":"Arviointi valmis.","On Rate Completed":"Arviointi valmis","Is External Links Allowed.":"Onko Ulkoiset linkit sallittu.","Is External Links Allowed":"Onko Ulkoiset linkit sallittu","Leaderboard Set Score.":"Pisteiden asettaminen tulostaulukkoon.","Leaderboard Set Score":"Pisteiden asettaminen tulostaulukkoon","Leaderboard Get Score.":"Tulostaulukon pisteiden hankkiminen.","Leaderboard Get Score":"Tulostaulukon pisteiden hankkiminen","Leaderboard Get Entries.":"Tulostaulukon merkint\xF6jen hankkiminen.","Leaderboard Get Entries":"Tulostaulukon merkint\xF6jen hankkiminen","Leaderboard Show Native Popup.":"Tulostaulukon Popupin n\xE4ytt\xE4minen.","Leaderboard Show Native Popup":"Tulostaulukon Popupin n\xE4ytt\xE4minen","Is Leaderboard Supported.":"Onko Tulostaulukko tuettu.","Is Leaderboard Supported":"Onko Tulostaulukko tuettu","Is Leaderboard Native Popup Supported.":"Onko Tulostaulukko Popup tuettu.","Is Leaderboard Native Popup Supported":"Onko Tulostaulukko Popup tuettu","Is Leaderboard Multiple Boards Supported.":"Onko Useita Tulostaulukoita tuettu.","Is Leaderboard Multiple Boards Supported":"Onko Useita Tulostaulukoita tuettu","Is Leaderboard Set Score Supported.":"Onko Tulostaulukon Pistetuloksen asetus tuettu.","Is Leaderboard Set Score Supported":"Onko Tulostaulukon Pistetuloksen asetus tuettu","Is Leaderboard Get Score Supported.":"Onko Tulostaulukon Pistetuloksen haku tuettu.","Is Leaderboard Get Score Supported":"Onko Tulostaulukon Pistetuloksen haku tuettu","Is Leaderboard Get Entries Supported.":"Onko Tulostaulukon merkint\xF6jen haku tuettu.","Is Leaderboard Get Entries Supported":"Onko Tulostaulukon merkint\xF6jen haku tuettu","On Leaderboard Set Score Completed.":"Tulostaulukon pistetuloksen asetus valmis.","On Leaderboard Set Score Completed":"Johtaja N\xE4yt\xE4 P\xE4\xE4ttyneet Pisteit\xE4 Listalla","On Leaderboard Get Score Completed.":"Johtaja N\xE4yt\xE4 P\xE4\xE4ttyneet Pistem\xE4\xE4r\xE4.","On Leaderboard Get Score Completed":"Johtaja N\xE4yt\xE4 P\xE4\xE4ttyneet Pistem\xE4\xE4r\xE4","On Leaderboard Get Entries Completed.":"Johtaja N\xE4yt\xE4 P\xE4\xE4ttyneet Merkinn\xE4t.","On Leaderboard Get Entries Completed":"Johtaja N\xE4yt\xE4 P\xE4\xE4ttyneet Merkinn\xE4t","On Leaderboard Show Native Popup Completed.":"Johtaja N\xE4yt\xE4 Alkuper\xE4inen Ponnahdusikkuna P\xE4\xE4ttyi.","On Leaderboard Show Native Popup Completed":"Johtaja N\xE4yt\xE4 Alkuper\xE4inen Ponnahdusikkuna P\xE4\xE4ttyi","Leaderboard Player Score.":"Johtajan Pistem\xE4\xE4r\xE4.","Leaderboard Player Score":"Johtajan Pistem\xE4\xE4r\xE4","Leaderboard Entries Count.":"Pisteiden Lukum\xE4\xE4r\xE4 Listalla.","Leaderboard Entries Count":"Pisteiden Lukum\xE4\xE4r\xE4 Listalla","Leaderboard Entry Properties Count.":"Listan Merkint\xF6jen Ominaisuudet Lukum\xE4\xE4r\xE4.","Leaderboard Entry Properties Count":"Listan Merkint\xF6jen Ominaisuudet Lukum\xE4\xE4r\xE4","Leaderboard Entry Property Name.":"Listan Merkinn\xE4n Ominaisuuden Nimi.","Leaderboard Entry Property Name":"Listan Merkinn\xE4n Ominaisuuden Nimi","Property Index":"Ominaisuuden Indeksi","Leaderboard Entry Property Value.":"Listan Merkinn\xE4n Ominaisuuden Arvo.","Leaderboard Entry Property Value":"Listan Merkinn\xE4n Ominaisuuden Arvo","Entry Index":"Merkinn\xE4n Indeksi","Property":"Ominaisuus","Payments Purchase.":"Maksujen Osto.","Payments Purchase":"Maksujen Osto","Payments Get Purchases.":"Maksujen Tietojen Haku.","Payments Get Purchases":"Maksujen Tietojen Haku","Payments Get Catalog.":"Maksujen Katalogin Haku.","Payments Get Catalog":"Maksujen Katalogin Haku","Payments Consume Purchase.":"Maksujen Kulutetun Oston Tietojen Hakeminen.","Payments Consume Purchase":"Maksujen Kulutetun Oston Tietojen Hakeminen","Is Payments Supported.":"Onko Maksutuki K\xE4yt\xF6ss\xE4.","Is Payments Supported":"Onko Maksutuki K\xE4yt\xF6ss\xE4","Is Payments Get Catalog Supported.":"Onko Maksujen Katalogin Hakeminen K\xE4yt\xF6ss\xE4.","Is Payments Get Catalog Supported":"Onko Maksujen Katalogin Hakeminen K\xE4yt\xF6ss\xE4","Is Payments Get Purchases Supported.":"Onko Maksujen Ostojen Hakeminen K\xE4yt\xF6ss\xE4.","Is Payments Get Purchases Supported":"Onko Maksujen Ostojen Hakeminen K\xE4yt\xF6ss\xE4","Is Payments Consume Purchase Supported.":"Onko Maksujen Kulutetun Oston K\xE4ytt\xF6 K\xE4yt\xF6ss\xE4.","Is Payments Consume Purchase Supported":"Onko Maksujen Kulutetun Oston K\xE4ytt\xF6 K\xE4yt\xF6ss\xE4","On Payments Purchase Completed.":"Maksujen Osto P\xE4\xE4ttyi.","On Payments Purchase Completed":"Maksujen Osto P\xE4\xE4ttyi","On Payments Get Purchases Completed.":"Maksuista suoritetut ostokset valmiit.","On Payments Get Purchases Completed":"Maksuista suoritetut ostokset valmiit","On Payments Get Catalog Completed.":"Maksuista suoritetut luettelon lataukset valmiit.","On Payments Get Catalog Completed":"Maksuista suoritetut luettelon lataukset valmiit","On Payments Consume Purchase Completed.":"Maksuista suoritetut oston k\xE4ytetyt valmiit.","On Payments Consume Purchase Completed":"Maksuista suoritetut oston k\xE4ytetyt valmiit","Payments Last Purchase Properties Count.":"Maksujen viimeisten ostojen ominaisuuksien m\xE4\xE4r\xE4.","Payments Last Purchase Properties Count":"Maksujen viimeisten ostojen ominaisuuksien m\xE4\xE4r\xE4","Payments Last Purchase Property Name.":"Maksujen viimeisten ostojen ominaisuuden nimi.","Payments Last Purchase Property Name":"Maksujen viimeisten ostojen ominaisuuden nimi","Payments Last Purchase Property Value.":"Maksujen viimeisten ostojen ominaisuuden arvo.","Payments Last Purchase Property Value":"Maksujen viimeisten ostojen ominaisuuden arvo","Payments Purchases Count.":"Maksujen ostojen m\xE4\xE4r\xE4.","Payments Purchases Count":"Maksujen ostojen m\xE4\xE4r\xE4","Payments Purchase Properties Count.":"Maksujen osto-ominaisuuksien m\xE4\xE4r\xE4.","Payments Purchase Properties Count":"Maksujen osto-ominaisuuksien m\xE4\xE4r\xE4","Payments Purchase Property Name.":"Maksujen osto-ominaisuuden nimi.","Payments Purchase Property Name":"Maksujen osto-ominaisuuden nimi","Purchase Index":"Ostoksen indeksi","Payments Catalog Items Count.":"Maksujen luettelon kohteiden m\xE4\xE4r\xE4.","Payments Catalog Items Count":"Maksujen luettelon kohteiden m\xE4\xE4r\xE4","Payments Catalog Item Properties Count.":"Maksujen luettelon kohteen ominaisuuksien m\xE4\xE4r\xE4.","Payments Catalog Item Properties Count":"Maksujen luettelon kohteen ominaisuuksien m\xE4\xE4r\xE4","Payments Catalog Item Property Name.":"Maksujen luettelon kohteen ominaisuuden nimi.","Payments Catalog Item Property Name":"Maksujen luettelon kohteen ominaisuuden nimi","Product Index":"Tuotteen indeksi","Is Achievements Supported.":"Onko saavutukset tuettu.","Is Achievements Supported":"Onko saavutukset tuettu","Is Achievements Get List Supported.":"Onko saavutuslistan haku tuettu.","Is Achievements Get List Supported":"Onko saavutuslistan haku tuettu","Is Achievements Native Popup Supported.":"Onko saavutuskuplan n\xE4ytt\xF6 tuettu.","Is Achievements Native Popup Supported":"Onko saavutuskuplan n\xE4ytt\xF6 tuettu","On Achievements Unlock Completed.":"Saavutusten avaaminen valmis.","On Achievements Unlock Completed":"Saavutusten avaaminen valmis","On Achievements Get List Completed.":"Saavutuslistan lataus valmis.","On Achievements Get List Completed":"Saavutuslistan lataus valmis","On Achievements Show Native Popup Completed.":"Saavutuskuplan n\xE4yt\xF6n esitt\xE4minen valmis.","On Achievements Show Native Popup Completed":"Palkinnot N\xE4yt\xE4 Kanta Popup Suoritettu","Achievements Count.":"Saavutukset lasketaan.","Achievements Count":"Saavutusten m\xE4\xE4r\xE4","Achievement Properties Count.":"Saavutuksen ominaisuudet lasketaan.","Achievement Properties Count":"Saavutusten ominaisuuksien m\xE4\xE4r\xE4","Achievement Property Name.":"Saavutuksen ominaisuuden nimi.","Achievement Property Name":"Saavutuksen ominaisuuden nimi","Achievement Property Value.":"Saavutuksen ominaisuuden arvo.","Achievement Property Value":"Saavutuksen ominaisuuden arvo","Achievement Index":"Saavutuksen indeksi","Achievements Unlock.":"Saavutukset avataan.","Achievements Unlock":"Saavutukset avataan","Achievements Get List.":"Hanki luettelo saavutuksista.","Achievements Get List":"Hanki saavutusluettelo","Achievements Show Native Popup.":"N\xE4yt\xE4 paikallinen ponnahdusikkuna saavutuksista.","Achievements Show Native Popup":"N\xE4yt\xE4 alkuper\xE4inen saavutusikkuna","Is Remote Config Supported.":"Onko et\xE4asetus tuettu.","Is Remote Config Supported":"Onko et\xE4asetus tuettu","On Remote Config Got Completed.":"Kun et\xE4asetus on haettu valmiiksi.","On Remote Config Got Completed":"Kun et\xE4asetus on haettu valmiiksi","Has Remote Config Value.":"Onko et\xE4asetusarvoa.","Has Remote Config Value":"Onko et\xE4asetusarvoa","Has _PARAM1_ in Remote Config":"Onko _PARAM1_ et\xE4asetuksessa","Remote Config Value.":"Et\xE4asetusarvo.","Remote Config Value":"Et\xE4asetusarvo","Send Remote Config Get Request.":"L\xE4het\xE4 et\xE4asetuksen pyynt\xF6.","Send Remote Config Get Request":"L\xE4het\xE4 et\xE4asetuksen pyynt\xF6","Is Ad Block Detected.":"Onko mainos esto havaittu.","Is Ad Block Detected":"Onko mainos esto havaittu","Poki Games SDK":"Poki-pelien SDK","Allow games to be hosted on Poki website and display ads.":"Salli pelien olevan is\xE4nn\xF6ityn\xE4 Poki-verkkosivustolla ja n\xE4ytt\xE4\xE4 mainoksia.","Load Poki SDK.":"Lataa Poki SDK.","Load Poki SDK":"Lataa Poki SDK","Check if the Poki SDK is ready to be used.":"Tarkista onko Poki SDK valmis k\xE4ytett\xE4v\xE4ksi.","Poki SDK is ready":"Poki SDK on valmis","Inform Poki game finished loading.":"Ilmoita Poki-pelin lataus valmiiksi.","Game loading finished":"Pelin lataus valmistui","Inform Poki game finished loading":"Ilmoita Poki-pelin lataus valmiiksi","Inform Poki gameplay started.":"Ilmoita Poki-pelin pelaaminen alkaneeksi.","Inform Poki gameplay started":"Ilmoita Poki-pelin pelaaminen alkaneeksi","Inform Poki gameplay stopped.":"Ilmoita Poki-pelien pelaamisen lopettamisesta.","Inform Poki gameplay stopped":"Ilmoita Poki-pelien pelaamisen lopettamisesta","Request commercial break.":"Pyyd\xE4 kaupallista katkoa.","Commercial break":"Kaupallinen tauko","Request commercial break":"Pyyd\xE4 kaupallista katkoa","Request rewarded break.":"Pyyd\xE4 palkitsevaa taukoa.","Rewarded break":"Palkitseva tauko","Request rewarded break":"Pyyd\xE4 palkitsevaa taukoa","Checks if a commercial break is playing.":"Tarkistaa, onko kaupallinen tauko k\xE4ynniss\xE4.","Commercial break is playing":"Kaupallinen tauko on k\xE4ynniss\xE4","Checks if a rewarded break is playing.":"Tarkistaa, onko palkitseva tauko k\xE4ynniss\xE4.","Rewarded break is playing":"Palkitseva tauko on k\xE4ynniss\xE4","Checks if a commercial break just finished playing.":"Tarkistaa, onko kaupallinen tauko juuri lopettanut pelaamisen.","Commercial break just finished playing":"Kaupallinen tauko on juuri lopettanut pelaamisen","Checks if a rewarded break just finished playing.":"Tarkistaa, onko palkitseva tauko juuri lopettanut pelaamisen.","Rewarded break just finished playing":"Palkitseva tauko on juuri lopettanut pelaamisen","Checks if player should be rewarded after a rewarded break finished playing.":"Tarkistaa, pit\xE4isik\xF6 pelaajalle antaa palkinto palkitsevan tauon loputtua pelaamisen.","Should reward player":"Pit\xE4isi palkita pelaaja","Pop-up":"Kuvake","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"N\xE4yt\xE4 ponnahdusikkunoita, jotta voidaan varoittaa, pyyt\xE4\xE4 vahvistusta ja antaa k\xE4ytt\xE4j\xE4n kirjoittaa vastaus tekstiruutuun.","The response to a pop-up message is filled.":"Vastaus ponnahdusikkunan viestiin on t\xE4ytetty.","Existing prompt response":"Olemassa oleva pikavastaus","Response from the pop-up prompt is filled":"Vastaus ponnahdusikkunasta on t\xE4ytetty","Return the text response by user to prompt.":"Palauta tekstivastaus k\xE4ytt\xE4j\xE4lt\xE4 promptiin.","Response to prompt":"Vastaus ponnahdusikkunaan","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Avaa ponnahdusikkunassa viesti: _PARAM1_ ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"N\xE4ytt\xE4\xE4 ponnahdusikkunassa, joka pyyt\xE4\xE4 k\xE4ytt\xE4j\xE4\xE4 sy\xF6tt\xE4m\xE4\xE4n. T\xE4m\xE4 toiminto palauttaa joko tekstisy\xF6t\xF6n tai v\xE4\xE4r\xE4n booleanin, jos se peruutetaan.","Prompt":"Ponnahdusikkuna","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Avaa ponnahdusikkunassa laatikko viestill\xE4: _PARAM1_ (paikkamerkki: _PARAM2_)","Prompt message":"Ponnahdusikkuna viesti","Input placeholder":"Sy\xF6tteen paikkamerkki","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Pyyt\xE4\xE4 k\xE4ytt\xE4j\xE4\xE4 vahvistamaan viestill\xE4 dialogiruudussa, jossa on OK-painike ja Peruuta-painike.","Confirm":"Vahvista","Open a confirmation pop-up box with message: _PARAM1_":"Avaa vahvistusikkuna laatikolla: _PARAM1_","Confirmation message":"Vahvistusviesti","The text to display in the confirm box.":"Teksti, joka n\xE4ytet\xE4\xE4n vahvistusrasialla.","Check if a confirmation was accepted.":"Tarkista, hyv\xE4ksyttiink\xF6 vahvistus.","Pop-up message confirmed":"Pop-up-viesti vahvistettu","Pop-up message is confirmed":"Pop-up-viesti on vahvistettu","Displays an alert box with a message and an OK button in a pop-up window.":"N\xE4ytt\xE4\xE4 h\xE4lytyslaatikon viestill\xE4 ja OK-painikkeella pop-up-ikkunassa.","Alert":"H\xE4lytys","Open an alert pop-up box with message: _PARAM1_":"Avaa h\xE4lytys pop-up laatikko viestill\xE4: _PARAM1_","Alert message":"H\xE4lytysviesti","RTS-like unit selection":"RTS-tyyppinen yksik\xF6iden valinta","Allow player to select units by clicking on them or dragging a selection box.":"Salli pelaajan valita yksik\xF6t napsauttamalla niit\xE4 tai vet\xE4m\xE4ll\xE4 valintalaatikkoa.","Allow player to select units by clicking on them or dragging a selection box":"Salli pelaajan valita yksik\xF6t napsauttamalla niit\xE4 tai vet\xE4m\xE4ll\xE4 valintaruutua","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Salli pelaajan valita _PARAM1_ painamalla _PARAM7_ hiiren painiketta (tai koskettamalla). Piirr\xE4 valintaruutu k\xE4ytt\xE4en _PARAM2_ kerroksessa: _PARAM3_ z-j\xE4rjestyksess\xE4: _PARAM4_. Pid\xE4 _PARAM5_ lis\xE4t\xE4ksesi yksik\xF6t ja _PARAM6_ poistaaksesi yksik\xF6t","Units":"Yksik\xF6t","Object (or object group) that can be Selected":"Objekti (tai objektiryhm\xE4), joka voidaan valita","Selection box":"Valintaruutu","Edit shape painter properties to change the appearance of this selection box":"Muokkaa muodon maalaajia muuttaaksesi t\xE4m\xE4n valintaruudun ulkon\xE4k\xF6\xE4","Layer (of selection box)":"Kerros (valintaruudusta)","Must be the same layer as the units being selected":"On oltava sama kerros kuin valittavat yksik\xF6t","Z order (of selection box)":"Z-j\xE4rjestys (valintaruudusta)","Z order of the selection box":"Lajitteluj\xE4rjestys valintalaatikossa","Additive select key":"Lis\xE4\xE4 valitsemisavain","Hold this key to add units to selection":"Pid\xE4 t\xE4t\xE4 avainta lis\xE4t\xE4ksesi yksik\xF6it\xE4 valintaan","Subtractive select key":"V\xE4hennyksen valintan\xE4pp\xE4in","Hold this key to remove units from selection":"Pid\xE4 t\xE4t\xE4 avainta poistaaksesi yksik\xF6it\xE4 valinnasta","Mouse button used to select units":"Hiiren painike yksik\xF6iden valitsemiseen","Check if the unit is \"Preselected\".":"Tarkista, onko yksikk\xF6 \"Ennalta valittu\".","Is unit \"Preselected\"":"Onko yksikk\xF6 \"Ennalta valittu\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ on \"Ennalta valittu\"","Check if the unit is \"Selected\".":"Tarkista, onko yksikk\xF6 \"Valittu\".","Is unit \"Selected\"":"Onko yksikk\xF6 \"Valittu\"","_PARAM1_ is \"Selected\"":"_PARAM1_ on \"Valittu\"","Set unit as \"Preselected\".":"Aseta yksikk\xF6 \"Ennalta valituksi\".","Set unit as \"Preselected\"":"Aseta yksikk\xF6 \"Ennalta valituksi\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Aseta _PARAM1_ \"Ennalta valituksi\": _PARAM2_","Set unit as \"Selected\".":"Aseta yksikk\xF6 \"Valituksi\".","Set unit as \"Selected\"":"Aseta yksikk\xF6 \"Valituksi\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Aseta _PARAM1_ \"Valituksi\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Anna jokaiselle \"Valitulle\" yksik\xF6lle ainutlaatuinen tunniste. T\xE4m\xE4 on suoritettava aina kun \"Valittujen\" yksikk\xF6jen lukum\xE4\xE4r\xE4 muuttuu.","Assign a unique ID to each \"Selected\" unit":"Anna jokaiselle \"Valitulle\" yksik\xF6lle ainutlaatuinen tunniste","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Anna _PARAM1_:lle \"Valituksi\" ainutlaatuinen tunniste","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Toimittaa kokonaism\xE4\xE4r\xE4n _PARAM1_:lle, jotka ovat t\xE4ll\xE4 hetkell\xE4 \"Valittu\".","Total number of \"Selected\" units":"Valittujen yksik\xF6iden kokonaism\xE4\xE4r\xE4","Unit":"Yksikk\xF6","Enable control groups using default controls.":"Ota k\xE4ytt\xF6\xF6n hallintaryhm\xE4t oletusohjaimia k\xE4ytt\xE4en.","Enable control groups using default controls":"Ota k\xE4ytt\xF6\xF6n hallintaryhm\xE4t oletusohjaimia k\xE4ytt\xE4en","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Aseta _PARAM1_ hallintaryhmiin oletusohjaimia k\xE4ytt\xE4en (Ctrl + numero)","Object (or object group) that will be assigned to a control group":"Objekti (tai objektiryhm\xE4), joka sijoitetaan hallintaryhm\xE4\xE4n","Control group this unit is assigned to.":"Hallintaryhm\xE4, johon t\xE4m\xE4 yksikk\xF6 sijoitetaan.","Control group this unit is assigned to":"Hallintaryhm\xE4, johon t\xE4m\xE4 yksikk\xF6 sijoitetaan","Check if a unit is assigned to a control group.":"Tarkista, onko yksikk\xF6 sijoitettu hallintaryhm\xE4\xE4n.","Check if a unit is assigned to a control group":"Tarkista, onko yksikk\xF6 sijoitettu hallintaryhm\xE4\xE4n","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ on m\xE4\xE4ritetty hallintaryhm\xE4\xE4n _PARAM2_","Control group ID":"Hallintaryhm\xE4n tunnus","Assign unit to a control group.":"M\xE4\xE4rit\xE4 yksikk\xF6 hallintaryhm\xE4\xE4n.","Assign unit to a control group":"M\xE4\xE4rit\xE4 yksikk\xF6 hallintaryhm\xE4\xE4n","Assign _PARAM1_ to control group _PARAM2_":"M\xE4\xE4rit\xE4 _PARAM1_ hallintaryhm\xE4\xE4n _PARAM2_","Unit ID of a selected unit.":"Valitun yksik\xF6n tunnus.","Unit ID of a selected unit":"Valitun yksik\xF6n tunnus","Read pixels":"Lue pisteit\xE4","Read the values of pixels on the screen.":"Lue pisteiden arvot n\xE4yt\xF6lt\xE4.","Return the alpha component of the pixel at the specified position.":"Palauta pikselin alfan osa m\xE4\xE4ritetyss\xE4 sijainnissa.","Read pixel alpha":"Lue pikselin alfa","Object recolorizer (experimental)":"Objektin uudelleenv\xE4ritys (kokeellinen)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Vaihda itsen\xE4isesti v\xE4rej\xE4 spriteen, tiilattuun spriteen tai paneelispriteen.","Define JavaScript classes.":"M\xE4\xE4rit\xE4 JavaScript-luokat.","Define JavaScript classes":"M\xE4\xE4rit\xE4 JavaScript-luokat","Independently change the colors of a sprite.":"Muuta v\xE4rej\xE4 itsen\xE4isesti hahmon avulla.","Sprite recolorizer":"Hahmon uudelleenv\xE4ritys","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Korvaa kohteen tietty v\xE4ri toisella. Laajuus mahdollistaa samanv\xE4risten v\xE4rinmuutokset kerralla.","Recolorize":"V\xE4rinmuutos","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"V\xE4rit\xE4 _PARAM0_ v\xE4rill\xE4 _PARAM2_ v\xE4rist\xE4 _PARAM3_ soveltamalla seuraaviin arvoihin: s\xE4vy: _PARAM4_\xB0 kyll\xE4isyys: _PARAM5_% valoisuus: _PARAM6_%","Origin color":"L\xE4ht\xF6v\xE4ri","Target color":"Kohdev\xE4ri","Hue scope (from 0\xB0 to 180\xB0)":"S\xE4vyn alue (0\xB0:sta 180\xB0:iin)","Saturation scope (in percent)":"Kyll\xE4isyyden alue (prosentteina)","Lightness scope (in percent)":"Valoisuuden alue (prosentteina)","Set back the original colors of an object.":"Palauta alkuper\xE4inen v\xE4ritys kohteeseen.","Reset color":"Palauta v\xE4ri","Reset the colors of _PARAM0_":"Nollaa _PARAM0_ v\xE4rit","Independently change the colors of a tiled sprite.":"Muuta v\xE4rej\xE4 itsen\xE4isesti laattojen hahmon avulla.","Tiled sprite recolorizer":"Laattojen hahmon uudelleenv\xE4ritys","Independently change the colors of a panel sprite.":"Muuta v\xE4rej\xE4 itsen\xE4isesti paneelihahmon avulla.","Panel sprite recolorizer":"Paneelihahmon uudelleenv\xE4ritys","Record":"Tallenna","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Lis\xE4\xE4 tapahtumia pelin tallentamiseksi ja pelaajien ladata klippej\xE4. Toimii ty\xF6p\xF6yd\xE4ll\xE4 ja selaimessa.","Start the recording.":"Aloita tallennus.","Start recording":"Aloita tallennus","End the recording.":"Lopeta tallennus.","Stop recording":"Lopeta tallennus","Stop the recording":"Pys\xE4yt\xE4 tallennus","Pause recording.":"Keskeyt\xE4 tallennus.","Pause recording":"Keskeyt\xE4 tallennus","Resume recording.":"Jatka tallennusta.","Resume recording":"Jatka tallennusta","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Tallenna tallennus ty\xF6p\xF6yd\xE4lle tai latauskansioon webiss\xE4. Pyyd\xE4 aina lupaa tiedoston tallentamiseen.","Save recording":"Tallenna tallennus","Save recording to _PARAM1_ as _PARAM2_":"Tallenna tallennus kohteeseen _PARAM1_ nimell\xE4 _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Tiedostosijainti, asetettu FileSystem-polulla esim. FileSystem:: DesktopPath() (vain ty\xF6p\xF6yd\xE4lle tallentamiseen)","Name to save file as":"Tallennettava nimi","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Palauttaa tallentimen nykyisen tilan: ep\xE4aktiivinen (ei tallennusta), tallennus tai keskeytetty.","Get current state":"Hanki nykyinen tila","Get the current framerate.":"Hanki nykyinen kuvanopeus.","Get frame rate":"Hanki kuvanopeus","Set frame rate to _PARAM1_":"Aseta kuvanopeus _PARAM1_:n","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Aseta kuvatahti, sen on oltava asetettu ennen tallennuksen aloittamista. Oletusarvoisesti asetetaan peliominaisuuksissa m\xE4\xE4ritetty v\xE4himm\xE4iskuvatahti.","Set frame rate":"Aseta kuvatahti","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Suositellut kuvatahdit videoille: 25, 30, 60, giffeille k\xE4yt\xE4 5, 10, 20","Returns the current video bit rate per second.":"Palauttaa nykyisen videobittinopeuden sekunnissa.","Get video bit rate per second":"Hanki videobittinopeus sekunnissa","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Aseta videobittinopeus, sen on oltava asetettu ennen tallennuksen aloittamista. Oletusarvoisesti asetetaan arvoon 2500000.","Set video bit rate":"Aseta videobittinopeus","Set the video bit rate to _PARAM1_":"Aseta videobittinopeus arvoon _PARAM1_","video bits per second":"videobitit sekunnissa","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Palauttaa nykyisen audiobittinopeuden sekunnissa. Oletusarvoisesti on 128000, jos ei ole asetettu.","Set audio bit rate":"Aseta audiobittinopeus","Set the audio bit rate to _PARAM1_":"Aseta audiobittinopeus arvoon _PARAM1_","audio bits per second":"audiobitit sekunnissa","Returns the audio bit rate per second.":"Palauttaa nykyisen audiobittinopeuden sekunnissa.","Get audio bit rate per second":"Hanki audiobittinopeus sekunnissa","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Aseta tiedostoformaatti, jos valittu tiedostoformaatti ei ole tuettu k\xE4ytt\xE4j\xE4n alustalla, valitaan tukema versio oletusarvoisesti.","Set file format":"Aseta tiedostoformaatti","Set file format to _PARAM1_":"Aseta tiedostoformaatti arvoon _PARAM1_","Recording format":"Tallennusmuoto","Returns the current video format.":"Palauttaa nykyisen videomuodon.","Get codec":"Hanki koodekki","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Aseta videokoodekki, jos valittu koodekki ei ole tuettu k\xE4ytt\xE4j\xE4n alustalla, valitaan tukema versio oletusarvoisesti.","Set codec":"Aseta koodekki","Set video codec _PARAM1_":"Aseta videokoodekki arvoon _PARAM1_","codec":"koodekki","Returns the current video codec.":"Palauttaa nykyisen videokoodekin.","Get video codec":"Hanki videokoodekki","When an error occurs this method will return what type of error it is.":"Kun virhe tapahtuu, t\xE4m\xE4 metodi palauttaa millainen virhetyyppi on kyseess\xE4.","Error type":"Virhetyyppi","Check if an error has occurred.":"Tarkista, onko virhe tapahtunut.","When an errror has occurred":"Kun virhe on tapahtunut","When an error has occurred":"Kun virhe on tapahtunut","Check if a recording has just been paused.":"Tarkista, onko tallennus juuri keskeytetty.","When recording has paused":"Kun tallennus on keskeytetty","Check if a recording has just been resumed.":"Tarkista, onko tallennus juuri jatkunut.","When recording has resumed":"Kun tallennus on jatkunut","Check if recording has just started.":"Tarkista, onko tallennus juuri alkanut.","When recording has started":"Kun tallennus on alkanut","Check if recording has just stopped.":"Tarkista, onko tallennus juuri pys\xE4htynyt.","When recording has stopped":"Kun tallennus on pys\xE4htynyt","Check if recording has just been saved.":"Tarkista, onko tallennus juuri tallennettu.","When recording has saved":"Kun tallennus on tallennettu","When recording has been saved":"Kun tallennus on tallennettu","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Tarkista, onko m\xE4\xE4ritetty\xE4 muotoa saatavilla k\xE4ytt\xE4j\xE4n laitteella. V\xE4lt\xE4 tukemattomia muotoja valitsemalla yleisimpi\xE4 kuten MP4 tai WebM.","Is format supported on user device":"Onko muoto tuettu k\xE4ytt\xE4j\xE4n laitteella","Check if _PARAM1_ is available on the users device":"Tarkista, onko _PARAM1_ saatavilla k\xE4ytt\xE4j\xE4n laitteella","Select a common format for the best results":"Valitse yleinen muoto parhaiden tulosten saavuttamiseksi","Get the current GIF quality.":"Hanki nykyinen GIF-laatu.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Aseta GIF-laatu, on oltava asetettu ennen tallennuksen aloittamista. Oletusarvo on 10.","Set GIF quality":"Aseta GIF-laatu","Set the GIF quality to _PARAM1_":"Aseta GIF-laatu _PARAM1_:ksi","Quality":"Laatu","Returns whether or not dithering is enabled for GIFs.":"Palauttaa, onko siroitus k\xE4yt\xF6ss\xE4 GIF-kuvilla.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Ota siroitus k\xE4ytt\xF6\xF6n GIF:iss\xE4, on oltava asetettu ennen tallennuksen aloittamista. Oletusarvo on ep\xE4tosi.","Set GIF Dithering":"Aseta GIF-siroitus","Enable dithering _PARAM1_":"Ota siroitus k\xE4ytt\xF6\xF6n _PARAM1_:ssa","Dithering":"Siroitus","Rectangular movement":"Suorakulmainen liike","Move objects in a rectangular pattern.":"Liikuta objekteja suorakulmaisessa kaaviossa.","Distance from an object to the closest edge of a second object.":"Et\xE4isyys objektista toisen objektin l\xE4himp\xE4\xE4n reunaan.","Distance from an object to the closest edge of a second object":"Et\xE4isyys objektista toisen objektin l\xE4himp\xE4\xE4n reunaan","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Et\xE4isyys _PARAM1_:st\xE4 _PARAM2_:n l\xE4himp\xE4\xE4n reunaan","Moving object":"Liikkuva objekti","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"P\xE4ivit\xE4 suorakulmaista liikett\xE4 seuraamaan objektin reunaa. Suorita kerran tai aina keskimm\xE4isen objektin liikkuessa.","Update rectangular movement to follow the border of an object":"P\xE4ivit\xE4 suorakulmaista liikett\xE4 seuraamaan objektin reunaa","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"P\xE4ivit\xE4 _PARAM1_:n suorakulmaista liikett\xE4 seuraamaan _PARAM3_:n reunaa. Sijainti reunalla: _PARAM4_","Rectangle Movement (required)":"Neli\xF6nmuotoinen liike (pakollinen)","Position on border":"Sijainti reunalla","Move to the nearest corner of the center object.":"Siirry keskimm\xE4isen objektin l\xE4himp\xE4\xE4n kulmaan.","Move to the nearest corner of the center object":"Siirry keskimm\xE4isen objektin l\xE4himp\xE4\xE4n kulmaan","Move _PARAM1_ to the nearest corner of _PARAM3_":"Siirr\xE4 _PARAM1_ l\xE4himp\xE4\xE4n kulmaan _PARAM3_:ssa","Dimension":"Ulottuvuus","Clockwise":"My\xF6t\xE4p\xE4iv\xE4\xE4n","Horizontal edge duration":"Vaakasuora reunan kesto","Vertical edge duration":"Pystysuoran reunan kesto","Initial position":"Alkupiste","Teleport the object to a corner of the movement rectangle.":"Teleporttaa kohde liikkeen suorakulmion kulmaan.","Teleport at a corner":"Teleporttaa kulmaan","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Aseta _PARAM0_ sijainti _PARAM2_ suorakulmion lenkiss\xE4","Corner":"Kulma","Return the perimeter of the movement rectangle.":"Palauta liikkeen suorakulmion ymp\xE4rys.","Perimeter":"Ymp\xE4rys","Return the time the object takes to go through the whole rectangle (in seconds).":"Palauta aika, jonka kohde vie koko suorakulmion l\xE4pik\xE4yntiin (sekunneissa).","Return the time the object takes to go through a horizontal edge (in seconds).":"Palauta aika, jonka kohde vie vaakasuoran reuna l\xE4pik\xE4yntiin (sekunneissa).","Return the time the object takes to go through a vertical edge (in seconds).":"Palauta aika, jonka kohde vie pystysuoran reuna l\xE4pik\xE4yntiin (sekunneissa).","Return the rectangle width.":"Palauta suorakulmion leveys.","Return the rectangle height.":"Palauta suorakulmion korkeus.","Return the left bound of the movement.":"Palauta liikkeen vasen raja.","Return the top bound of the movement.":"Palauta liikkeen yl\xE4raja.","Return the right bound of the movement.":"Palauta liikkeen oikea raja.","Return the bottom bound of the movement.":"Palauta liikkeen alaraja.","Change the left bound of the rectangular movement.":"Vaihda suorakulmaisen liikkeen vasenta rajaa.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n liikkeen vasen raja _PARAM2_:een","Change the top bound of the rectangular movement.":"Vaihda suorakulmaisen liikkeen yl\xE4rajaa.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n liikkeen yl\xE4raja _PARAM2_:een","Change the right bound of the rectangular movement.":"Vaihda suorakulmaisen liikkeen oikeaa rajaa.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n liikkeen oikea raja _PARAM2_:een","Change the bottom bound of the rectangular movement.":"Vaihda suorakulmaisen liikkeen alarajaa.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n liikkeen alaraja _PARAM2_:een","Change the time the object takes to go through a horizontal edge (in seconds).":"Vaihda aika, jonka kohde vie vaakasuoran reunan l\xE4pik\xE4yntiin (sekunneissa).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Muuta aika, jonka _PARAM0_ vie vaakasuoran reunan l\xE4pi, _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Muuta aika, jonka objekti vie pystysuoran reunan l\xE4pi (sekunteina).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Muuta aika, jonka _PARAM0_ vie pystysuoran reunan l\xE4pi, _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Muuta suuntaa my\xF6t\xE4p\xE4iv\xE4\xE4n tai vastap\xE4iv\xE4\xE4n.","Use clockwise direction for _PARAM0_: _PARAM2_":"K\xE4yt\xE4 my\xF6t\xE4p\xE4iv\xE4n suuntaa _PARAM0_:lle: _PARAM2_","Change the easing function of the movement.":"Muuta liikkeen tasoitusfunktiota.","Change the easing of _PARAM0_ to _PARAM2_":"Vaihda liikkeen tasoitusta osoittimelle _PARAM0_ arvoon _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Vaihda suuntaa my\xF6t\xE4p\xE4iv\xE4\xE4n tai vastap\xE4iv\xE4\xE4n.","Toggle direction":"Vaihda suunta","Toogle the direction of _PARAM0_":"Muuta _PARAM0_:n suuntaa","Check if the object is moving clockwise.":"Tarkista, liikkuuko objekti my\xF6t\xE4p\xE4iv\xE4\xE4n.","Is moving clockwise":"Liikkuu my\xF6t\xE4p\xE4iv\xE4\xE4n","_PARAM0_ is moving clockwise":"_PARAM0_ liikkuu my\xF6t\xE4p\xE4iv\xE4\xE4n","Check if the object is moving to the left.":"Tarkista, ett\xE4 objekti liikkuu vasemmalle.","Is moving left":"Liikkuu vasemmalle","_PARAM0_ is moving to the left":"_PARAM0_ liikkuu vasemmalle","Check if the object is moving up.":"Tarkista, ett\xE4 objekti liikkuu yl\xF6sp\xE4in.","Is moving up":"Liikkuu yl\xF6sp\xE4in","_PARAM0_ is moving up":"_PARAM0_ liikkuu yl\xF6sp\xE4in","Object is moving to the right.":"Objekti liikkuu oikealle sivulle.","Is moving right":"Liikkuu oikealle","_PARAM0_ is moving to the right":"_PARAM0_ liikkuu oikealle","Check if the object is moving down.":"Tarkista, ett\xE4 objekti liikkuu alasp\xE4in.","Is moving down":"Liikkuu alasp\xE4in","_PARAM0_ is moving down":"_PARAM0_ liikkuu alasp\xE4in","Object is on the left side of the rectangle.":"Objekti on suorakulmion vasemmalla puolella.","Is on left":"On vasemmalla","_PARAM0_ is on the left side":"_PARAM0_ on suorakulmion vasemmalla puolella","Object is on the top side of the rectangle.":"Objekti on suorakulmion yl\xE4puolella.","Is on top":"On ylh\xE4\xE4ll\xE4","_PARAM0_ is on the top side":"_PARAM0_ on suorakulmion yl\xE4puolella","Object is on the right side of the rectangle.":"Objekti on suorakulmion oikealla puolella.","Is on right":"On oikealla","_PARAM0_ is on the right side":"_PARAM0_ on suorakulmion oikealla puolella","Object is on the bottom side of the rectangle.":"Objekti on suorakulmion alapuolella.","Is on bottom":"On alhaalla","_PARAM0_ is on the bottom side":"_PARAM0_ on alareunassa","Return the duration between the top-left vertex and the top-right one.":"Palauta kesto yl\xE4vasemman kulman ja yl\xE4oikean v\xE4lill\xE4.","Duration to top right":"Kesto yl\xE4oikealle","Return the duration between the top-left vertex and the bottom-right one.":"Palauta kesto yl\xE4vasemman kulman ja alaoikean v\xE4lill\xE4.","Duration to bottom right":"Kesto alaoikealle","Return the duration between the top-left vertex and the bottom-left one.":"Palauta kesto yl\xE4vasemman kulman ja alavasemman v\xE4lill\xE4.","Duration to bottom left":"Kesto alavasemmalle","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Palauta suhde viimeisen kulman ja reunan pituuden v\xE4lill\xE4 (v\xE4lill\xE4 0 ja 1).","Progress on edge":"Edistymus reunalla","Return the X position of the current edge origin.":"Palauta nykyisen reunan alkupisteen X-koordinaatti.","Edge origin X":"Reunan alkupisteen X-koordinaatti","Return the Y position of the current edge origin.":"Palauta nykyisen reunan alkupisteen Y-koordinaatti.","Edge origin Y":"Reunan alkupisteen Y-koordinaatti","Return the X position of the current edge target.":"Palauta nykyisen reunan kohdepisteen X-koordinaatti.","Edge target X":"Reunan kohdepisteen X-koordinaatti","Return the Y position of the current edge target.":"Palauta nykyisen reunan kohdepisteen Y-koordinaatti.","Edge target Y":"Reunan kohdepisteen Y-koordinaatti","Return the time from the top-left vertex.":"Palauta aika yl\xE4vasemmasta kulmasta.","Current time":"Nykyinen aika","Return the covered length from the top-left vertex or the bottom-right one.":"Palauta matka yl\xE4vasemmasta kulmasta tai ala-oikeasta.","Half Current length":"Puolitettu nykyinen pituus","Return the displacement on the X axis from the top-left vertex.":"Palauta siirtym\xE4 X-akselilla yl\xE4vasemmasta kulmasta.","Return the displacement on the Y axis from the top-left vertex.":"Palauta siirtym\xE4 Y-akselilla yl\xE4vasemmasta kulmasta.","Rectangular flood fill":"Suorakulmainen n\xE4ytt\xF6t\xE4ytt\xF6","Create objects as a grid to cover a rectangular area or an other object.":"Luo objekteja ruudukkona kattamaan suorakulmainen alue tai toinen objekti.","Create fill objects that cover the rectangular area of target objects.":"Luo t\xE4ytt\xF6kohteet, jotka peitt\xE4v\xE4t kohteiden suorakulmion muotoisen alueen.","Create objects to flood fill other objects":"Luo kohteita t\xE4ytt\xE4\xE4ksesi muita kohteita","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Luo _PARAM2_ peitt\xE4m\xE4\xE4n _PARAM1_ niin, ett\xE4 sarakkeiden v\xE4liss\xE4 on _PARAM3_ kuvapikseli\xE4 ja rivien v\xE4liss\xE4 _PARAM4_ kuvapikseli\xE4 kerroksella: _PARAM5_ j\xE4rjestyksess\xE4: _PARAM6_","Rectangular area that will be covered by fill objects":"T\xE4ytt\xF6kohteet, jotka peitt\xE4v\xE4t suorakulmaisen alueen","Fill object":"T\xE4ytt\xF6kohde","Object that is created to cover the rectangular area of target objects":"Kohde, joka on luotu peitt\xE4m\xE4\xE4n kohteiden suorakulmaisen alueen","Space between columns (pixels)":"Sarakkeiden v\xE4linen tila (kuvapikseli\xE4)","Space between rows (pixels)":"Rivien v\xE4linen tila (kuvapikseli\xE4)","Z order":"Z-j\xE4rjestys","Create multiple copies of an object.":"Luo useita kohteen kopioita.","Create objects to flood fill a rectanglular area":"Luo kohteita t\xE4ytt\xE4\xE4ksesi suorakulmaisen alueen","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Luo _PARAM2_ saraketta ja _PARAM3_ rivi\xE4 kohteesta _PARAM1_ niin, ett\xE4 sen vasemman yl\xE4kulman koordinaatit ovat _PARAM4_ ; _PARAM5_ ja _PARAM6_ kuvapikseli\xE4 sarakkeiden v\xE4liss\xE4 ja _PARAM7_ kuvapikseli\xE4 rivien v\xE4liss\xE4 kerroksella: _PARAM8_ j\xE4rjestyksess\xE4: _PARAM9_","Number of columns (default: 1)":"Sarakkeiden lukum\xE4\xE4r\xE4 (oletus: 1)","Number of rows (default: 1)":"Rivien lukum\xE4\xE4r\xE4 (oletus: 1)","Top-left starting position (X) (default: 0)":"Vasemman yl\xE4kulman aloituspaikka (X) (oletus: 0)","Top-left starting position (Y) (default: 0)":"Vasemman yl\xE4kulman aloituspaikka (Y) (oletus: 0)","Amount of space between columns (default: 0)":"Sarakkeiden v\xE4linen tila (oletus: 0)","Amount of space between rows (default: 0)":"Rivien v\xE4linen tila (oletus: 0)","Regular Expressions":"S\xE4\xE4nn\xF6lliset ilmaukset","Functions for using regular expressions to manipulate strings.":"Funktiot s\xE4\xE4nn\xF6llisten ilmausten k\xE4ytt\xE4miseksi merkkijonojen manipulointiin.","Checks if a string matches a regex pattern.":"Tarkistaa vastaako merkkijono tietty\xE4 regex-kuvioita.","String matches regex pattern":"Merkkijono vastaa regex-kuvioita","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ vastaa kuvioita _PARAM1_ (liput: _PARAM2_)","The pattern to check for":"Tarkistettava kuvio","RegEx flags":"Regex-liput","The string to check for a pattern":"Merkkijono, jossa etsit\xE4\xE4n kuvioita","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Halkaise merkkijono kunkin siihen sopivan regex-kuvion osan mukaan ja tallenna kukin osa taulukkoon.","Split a string into an array":"Jaa merkkijono taulukkoon","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Halkaise merkkijono _PARAM3_ taulukoksi _PARAM4_ kuvion _PARAM1_ (liput: _PARAM2_)","The pattern to split by":"Kuvio, jonka mukaan halkaista","The string to split by the pattern":"Merkkijono, joka halkaistaan kuvion avulla","The name of the variable to store the result in":"Muuttujan nimi, johon tulos tallennetaan","Builds an array containing all matches for a regex pattern.":"Luo taulukko, joka sis\xE4lt\xE4\xE4 kaikki regex-kuvion osumat.","Find all matches for a regex pattern":"Etsi kaikki osumat regex-kuvioon","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"S\xE4ilyt\xE4 kaikki osumat _PARAM3_ kuvioon _PARAM1_ _PARAM4_ (liput: _PARAM2_)","Pattern":"Kuvio","String":"Merkkijono","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Luo taulukko, joka sis\xE4lt\xE4\xE4 ensimm\xE4isen osuman regex-kuvioon ja sen regex-ryhm\xE4t.","Find first match with groups for a regex pattern":"Etsi ensimm\xE4inen osuma ryhmineen regex-kuvioon","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"S\xE4ilyt\xE4 ensimm\xE4inen osuma ja ryhm\xE4t _PARAM3_ kuvioon _PARAM1_ _PARAM4_ (liput: _PARAM2_)","Flags":"Liput","Variable name":"Muuttujan nimi","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Luo taulukko, joka sis\xE4lt\xE4\xE4 jokaiselle regex-kuvio-osumalle taulukon osumasta ja sitten sen regex-ryhmist\xE4.","Find all matches with their groups for a regex pattern":"Etsi kaikki osumat ryhmineen regex-kuvioon","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"S\xE4ilyt\xE4 kaikki osumat ja ryhm\xE4t _PARAM3_ kuvioon _PARAM1_ _PARAM4_ (liput: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Korvaa merkkijonon osa, joka sopii regex-kuvioon, toisella merkkijonolla.","Replace pattern matches with a string":"Korvaa kuvion osumat merkkijonolla","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Suorita _PARAM1_ seuraavilla _PARAM2_ vastaavuudelle _PARAM3_, ja tallenna tulos _PARAM4_","The string to search for pattern matches in":"Merkkijono, jossa kuvion osumia etsit\xE4\xE4n","The string to replace the matching patterns with":"Merkkijono, jolla korvataan vastaavuudet","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Etsii s\xE4\xE4nn\xF6llisen lausekkeen merkkijonossa ja palauttaa osuman sijainnin indeksin tai -1, jos se ei t\xE4sm\xE4\xE4 kuvioon.","Find a pattern":"Etsi kuvio","Sprite Snapshot":"Sprite-katsauskuva","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Render\xF6i objektin, tason, kohtauksen tai kohtauksen alueen ja laittaa tulostetun kuvan spriteen.","Renders an object and puts the rendered image into a sprite object.":"Render\xF6i objekti ja asettaa render\xF6idyn kuvan sprite-objektiin.","Render an object into a sprite":"Render\xF6i objekti spriteksi","Render _PARAM1_ into sprite _PARAM2_":"Render\xF6i _PARAM1_ spriteksi _PARAM2_","The object to render":"Objekti, joka render\xF6id\xE4\xE4n","The sprite to render to":"Taso, joka luodaan","Renders a layer and puts the rendered image into a sprite object.":"Luodaan taso ja asetetaan luotu kuva sprite-objektiin.","Render a layer into a sprite":"Render\xF6i taso spriteen","Render layer _PARAM1_ into sprite _PARAM2_":"Render\xF6i taso _PARAM1_ spriteen _PARAM2_","The layer to render":"Render\xF6it\xE4v\xE4 taso","Renders a scene and puts the rendered image into a sprite object.":"Render\xF6i kohtaus ja aseta render\xF6ity kuva sprite-objektiin.","Render a scene into a sprite":"Render\xF6i kohtaus spriteen","Render the current scene into sprite _PARAM1_":"Render\xF6i nykyinen kohtaus spriteen _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Render\xF6i m\xE4\xE4ritelty alue kohtauksesta ja aseta render\xF6ity kuva sprite-objektiin.","Render an area of a scene into a sprite":"Render\xF6i alue kohtauksesta spriteen","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render\xF6i nykyisen kohtauksen alue spriteen: _PARAM1_, alkuper\xE4X: _PARAM2_, alkuper\xE4Y: _PARAM3_, leveys: _PARAM4_, korkeus: _PARAM5_","Origin X position of the render area":"Alkuper\xE4X:n sijainti render\xF6it\xE4v\xE4st\xE4 alueesta","Origin Y Position of the render area":"Alkuper\xE4Y:n sijainti render\xF6it\xE4v\xE4st\xE4 alueesta","Width of the are to render":"Render\xF6it\xE4v\xE4n alueen leveys","Height of the area to render":"Render\xF6it\xE4v\xE4n alueen korkeus","Repeat every X seconds":"Toista joka X sekunti","Trigger an event every X seconds.":"Laukaise tapahtuma joka X sekunti.","Triggers every X seconds.":"Laukaisee joka X sekunti.","Repeat with a scene timer":"Toista kohtauksen ajastimella","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Toista joka _PARAM2_ sekunti k\xE4ytt\xE4en ajastinta _PARAM1_","Timer name used to loop":"Ajastimen nimi toistossa k\xE4ytett\xE4v\xE4ksi","Duration in seconds between each repetition":"Kesto sekunteina jokaisen toiston v\xE4lill\xE4","the number of times the timer has repeated.":"toiston kerrat ajastin on toistanut.","Repetition number of a scene timer":"Toisto numero kohtauksen ajastimessa","Repetition number of timer _PARAM1_":"Toisto numero ajastimelle _PARAM1_","Triggers every X seconds X amount of times.":"Laukaisee joka X sekunti X kertaa.","Repeat with a scene timer X times":"Toista kohtausajastimen avulla X kertaa","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Toista joka _PARAM2_ sekunti _PARAM3_ kertaa k\xE4ytt\xE4en ajastinta _PARAM1_","The limit of loops":"Silmukoiden enimm\xE4ism\xE4\xE4r\xE4","Maximum nuber of repetition (-1 to repeat forever).":"Toiston enimm\xE4ism\xE4\xE4r\xE4 (-1 toistoa ikuisesti)","Reset repetition count of a scene timer.":"Nollaa kohtausajastimen toistolaskuri","Reset repetition count of a scene timer":"Nollaa kohtausajastimen toistolaskuri","Reset repetition count for timer _PARAM1_":"Nollaa ajastimen _PARAM1_ toistolaskuri","Allows to repeat an object timer every X seconds.":"Salli toistaa objektin ajastinta joka X sekunti","The name of the timer to repeat":"Toistolaskuri nimi","The time between each trigger (in seconds)":"Aika kunkin laukaisimen v\xE4lill\xE4 (sekunteina)","How many times should the timer trigger? -1 for forever.":"Kuinka monta kertaa ajastin laukeaa? -1 ikuisesti.","An internal counter":"Sis\xE4inen laskuri","Repeat with an object timer":"Toista objektin ajastimella","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Toista joka _PARAM3_ sekunti k\xE4ytt\xE4en ajastinta _PARAM2_ objektin _PARAM0_ toimesta","Repetition number of an object timer":"Objektin ajastimen toistonumero","Repetition number of timer _PARAM2_":"Ajastimen _PARAM2_ toistonumero","Repeat with an object timer X times":"Toista objektin ajastimen kanssa X kertaa","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Toista joka _PARAM3_ sekunti _PARAM4_ kertaa k\xE4ytt\xE4en ajastinta _PARAM2_ objektin _PARAM0_ toimesta","Reset repetition count of an object timer.":"Nollaa objektin ajastimen toistom\xE4\xE4r\xE4.","Reset repetition count of an object timer":"Nollaa objektin ajastimen toistom\xE4\xE4r\xE4","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Nollaa ajastimen _PARAM2_ toistom\xE4\xE4r\xE4 objektin _PARAM0_ toimesta","Triggers every X seconds, where X is defined in the behavior properties.":"Laukaisee joka X sekunti, miss\xE4 X on m\xE4\xE4ritelty k\xE4ytt\xE4ytymisominaisuuksissa.","Repeat every X seconds (deprecated)":"Toista joka X sekunti (vanhentunut)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Toistuva ajastin _PARAM1_ / _PARAM0_ on lauennut","Pauses a recurring timer.":"Keskeytt\xE4\xE4 toistuvan ajastimen.","Pause a recurring timer (deprecated)":"Keskeyt\xE4 toistuva ajastin (vanhentunut)","Pause recurring timer _PARAM1_ of _PARAM0_":"Keskeyt\xE4 toistuva ajastin _PARAM1_ / _PARAM0_","Resumes a paused recurring timer.":"Jatka keskeytetty\xE4 toistuvaa ajastinta.","Resume a recurring timer (deprecated)":"Jatka toistuvaa ajastinta (vanhentunut)","Resume recurring timer _PARAM1_ of _PARAM0_":"Jatka toistuvaa ajastinta _PARAM1_ / _PARAM0_","Allows to trigger the recurring timer X times again.":"Salli laukaista toistuva ajastin uudestaan X kertaa.","Reset the limit (deprecated)":"Nollaa raja (vanhentunut)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Salli laukaista toistuva ajastin _PARAM1_ / _PARAM0_ uudestaan X kertaa","Rolling counter":"Rullautuva laskuri","Smoothly change a counter value in a text object.":"Muuta laskurin arvoa tekstiobjektissa sulavasti.","Smoothly changes a counter value in a text object.":"Muuttaa tasaisesti laskurin arvoa tekstiobjektissa.","Prefix":"Etuliite","Suffix":"Loppuliite","Animation duration":"Animaation kesto","Increment":"Lis\xE4ys","the value of the counter.":"laskurin arvo.","Counter value":"Laskurin arvo","the counter value":"laskurin arvo","Directly display the counter value without playing the animation.":"N\xE4yt\xE4 laskurin arvo suoraan ilman animaation toistamista.","Jump to the counter animation end":"Hypp\xE4\xE4 laskennan animaation p\xE4\xE4h\xE4n","Jump to the counter animation end of _PARAM0_":"Hypp\xE4\xE4 laskennan animaation p\xE4\xE4h\xE4n _PARAM0_","Room-based camera movement":"Tilarajainen kameran liike","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Siirr\xE4 ja zoomaa kamera huoneen objektiin, joka sis\xE4lt\xE4\xE4 laukaisuobjektin (yleens\xE4 pelaajan).","Move and zoom camera to the room object that contains the trigger object (player)":"Siirr\xE4 ja suurenna kamera huonekohteeseen, joka sis\xE4lt\xE4\xE4 laukaisuobjektin (pelaajan)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Siirr\xE4 kamera huoneen kohteeseen _PARAM1_, joka sis\xE4lt\xE4\xE4 laukaisuobjektin _PARAM2_ (Kerroksessa: _PARAM3_, Lerp-nopeudella: _PARAM4_, Maksimi zoom: _PARAM5_, Minimi zoom: _PARAM6_, Reunapuskuri: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Huonekohteita k\xE4ytet\xE4\xE4n merkitsem\xE4\xE4n alueita, jotka kameran tulee n\xE4hd\xE4.","Trigger object (player)":"Laukaisuobjekti (pelaaja)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Kun laukaisuobjekti koskettaa uutta huonekohdetta, kamera siirtyy uuteen huoneeseen","Lerp speed":"Lerp-nopeus","Range: 0 to 1":"Vaihteluv\xE4li: 0-1","Maximum zoom":"Maksimi zoom","Minimum zoom":"Minimi zoom","Outside buffer (pixels)":"Ulkoapuuskuri (pikselit)","Minimum extra space displayed around each side the room":"V\xE4himm\xE4iskohta n\xE4kyv\xE4n tilan ymp\xE4rill\xE4 joka puolella huonetta","Check if trigger object (usually the player) has entered a new room on this frame.":"Tarkista, onko laukaisuobjekti (yleens\xE4 pelaaja) saapunut uuteen huoneeseen t\xE4ll\xE4 kehyksell\xE4.","Check if trigger object (player) has entered a new room":"Tarkista, onko laukaisuobjekti (pelaaja) saapunut uuteen huoneeseen","_PARAM1_ has just entered a new room":"_PARAM1_ on juuri tullut uuteen huoneeseen","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Tarkista, onko kamera zoomaamassa (vaatii \"Liikuta ja zoomaa kamera\" -toiminnon t\xE4ss\xE4 laajennuksessa).","Check if camera is zooming":"Tarkista, onko kamera zoomaamassa","Camera is zooming":"Kamera zoomaa","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Tarkista, onko kamera liikkumassa (vaatii \"Liikuta ja zoomaa kamera\" -toiminnon t\xE4ss\xE4 laajennuksessa).","Check if camera is moving":"Tarkista, onko kamera liikkumassa","Camera is moving":"Kamera liikkuu","Animated Score Counter":"Animoitu pistelaskuri","An animated score counter with an icon and a customisable font.":"Animoitu pistelaskuri kuvakkeella ja mukautettavalla fontilla.","Shake objects with translation, rotation and scale.":"T\xE4rise kohteita k\xE4\xE4nn\xF6ksell\xE4, kierrolla ja mittakaavalla.","Shake object (position, angle, scale)":"T\xE4rise kohdetta (paikka, kulma, mittakaava)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Ravista kohdetta k\xE4ytt\xE4en yht\xE4 tai useampaa tapaa ravistella (paikka, kulma, mittakaava). Varmista \"Ravistuksen lopettaminen\" ennen uuden ravistuksen aloittamista, jos se k\xE4ytt\xE4\xE4 erilaisia parametreja.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Ravista kohde _PARAM0_ _PARAM2_ sekunnin ajan. Muuta paikan amplitudi _PARAM3_ X-akselilla ja _PARAM4_ Y-akselilla, kulman kierrosamplitudi _PARAM5_ ja mittakaava-amplitudi _PARAM6_. Odota _PARAM7_ sekuntia ravistelujen v\xE4liss\xE4. Jatka ravistelua, kunnes se pys\xE4htyy: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Ravistelun kesto (sekunteina) (Oletus: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Paikan ravistelun amplitudi X-suunnassa (pikselein\xE4) (Esimerkiksi: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Paikan ravistelun amplitudi Y-suunnassa (pikselein\xE4) (Esimerkiksi: 5)","Use a negative number to make the single-shake move in the opposite direction.":"K\xE4yt\xE4 negatiivista numeroa, jotta yksitt\xE4inen ravistelu liikkuisi vastakkaiseen suuntaan.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Kulman k\xE4\xE4ntymiss\xE4teen amplitudi (asteina) (Esimerkiksi: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Skaalak\xE4\xE4nn\xF6ksen amplitudi (prosenttimuutos) (Esimerkiksi: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Aika ravistusten v\xE4liss\xE4 (sekunteina) (Oletus: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Yhden ravistusefektin tapauksessa aseta samaan arvo kuin \"Kesto\".","Stop shaking an object.":"Lopeta ravistusobjekti.","Stop shaking an object":"Lopeta ravistusobjekti","Stop shaking _PARAM0_":"Lopeta _PARAM0_ ravistus","Check if an object is shaking.":"Tarkista, ravistaako objekti.","Check if an object is shaking":"Tarkista, ravistaako objekti","_PARAM0_ is shaking":"_PARAM0_ ravistelee","Score":"Pisteet","Default score":"Oletuspisteet","the score of the object.":"objektin pisteet.","the score":"pisteet","Screen wrap":"N\xE4yt\xF6n k\xE4\xE4riminen","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleportoi objekti, kun se liikkuu pois n\xE4yt\xF6lt\xE4, ja ilmesty v\xE4litt\xF6m\xE4sti vastakkaiselle puolelle s\xE4ilytt\xE4en nopeuden ja liikeradan.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleporttaa kohde siirtyess\xE4 yhden n\xE4yt\xF6n reunan yli, jotta se ilmestyy heti vastakkaisella puolella, yll\xE4pit\xE4en nopeutta ja rataa.","Screen Wrap":"N\xE4ytt\xF6k\xE4\xE4re","Horizontal wrapping":"Vaakasuuntainen k\xE4\xE4re","Vertical wrapping":"Pystysuuntainen k\xE4\xE4re","Top border of wrapped area (Y)":"K\xE4\xE4rittyjen alueen yl\xE4reuna (Y)","Left border of wrapped area (X)":"K\xE4\xE4rittyjen alueen vasen reuna (X)","Right border of wrapped area (X)":"K\xE4\xE4rittyjen alueen oikea reuna (X)","If blank, the value will be the scene width.":"Jos tyhj\xE4, arvo on kohtausleveys.","Bottom border of wrapped area (Y)":"K\xE4\xE4rittyjen alueen alareuna (Y)","If blank, the value will be scene height.":"Jos tyhj\xE4, arvo on kohtauksen korkeus.","Number of pixels past the center where the object teleports and appears":"Pikselien lukum\xE4\xE4r\xE4 keskustan ohi, jossa kohde teleporttaa ja ilmestyy","Check if the object is wrapping on the left and right borders.":"Tarkista, kietoutuuko objekti vasemman ja oikean sivutysten.","Is horizontal wrapping":"Onko vaakasuuntainen k\xE4\xE4rint\xE4","_PARAM0_ is horizontal wrapping":"_PARAM0_ on vaakasuuntainen k\xE4\xE4rint\xE4","Check if the object is wrapping on the top and bottom borders.":"Tarkista, kietoutuuko objekti yl\xE4- ja alarajoille.","Is vertical wrapping":"Onko pystysuuntainen k\xE4\xE4rint\xE4","_PARAM0_ is vertical wrapping":"_PARAM0_ on pystysuuntainen k\xE4\xE4rint\xE4","Enable wrapping on the left and right borders.":"Salli k\xE4\xE4rint\xE4 vasemman ja oikean sivujen rajoille.","Enable horizontal wrapping":"Ota vaakasuuntainen k\xE4\xE4rint\xE4 k\xE4ytt\xF6\xF6n","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Ota _PARAM0_ vaakasuuntainen k\xE4\xE4rint\xE4 k\xE4ytt\xF6\xF6n: _PARAM2_","Enable wrapping on the top and bottom borders.":"Salli k\xE4\xE4rint\xE4 yl\xE4- ja alarajoille.","Enable vertical wrapping":"Ota pystysuuntainen k\xE4\xE4rint\xE4 k\xE4ytt\xF6\xF6n","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Ota _PARAM0_ pystysuuntainen k\xE4\xE4rint\xE4 k\xE4ytt\xF6\xF6n: _PARAM2_","Top border (Y position).":"Yl\xE4raja (Y-sijainti).","Top border":"Yl\xE4raja","Left border (X position).":"Vasen reuna (X-asema).","Left border":"Vasen reuna","Right border (X position).":"Oikea reuna (X-asema).","Right border":"Oikea reuna","Bottom border (Y position).":"Alareuna (Y-asema).","Bottom border":"Alareuna","Number of pixels past the center where the object teleports and appears.":"Pikselien m\xE4\xE4r\xE4 keskipisteen yli, jossa objekti hypp\xE4\xE4 ja ilmestyy.","Trigger offset":"Liipasimen siirto","Set top border (Y position).":"Aseta yl\xE4reuna (Y-asema).","Set top border":"Aseta yl\xE4reuna","Set _PARAM0_ top border to _PARAM2_":"Aseta _PARAM0_ yl\xE4reuna kohteeseen _PARAM2_","Top border value":"Yl\xE4reunan arvo","Set left border (X position).":"Aseta vasen reuna (X-asema).","Set left border":"Aseta vasen reuna","Set _PARAM0_ left border to _PARAM2_":"Aseta _PARAM0_ vasen reuna kohteeseen _PARAM2_","Left border value":"Vasemman reunan arvo","Set bottom border (Y position).":"Aseta alareuna (Y-asema).","Set bottom border":"Aseta alareuna","Set _PARAM0_ bottom border to _PARAM2_":"Aseta _PARAM0_ alareuna kohteeseen _PARAM2_","Bottom border value":"Alareunan arvo","Set right border (X position).":"Aseta oikea reuna (X-asema).","Set right border":"Aseta oikea reuna","Set _PARAM0_ right border to _PARAM2_":"Aseta _PARAM0_ oikea reuna kohteeseen _PARAM2_","Right border value":"Oikean reunan arvo","Set trigger offset (pixels).":"Aseta liipasimen siirto (pikselit).","Set trigger offset":"Aseta liipasimen siirto","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Aseta _PARAM0_ liipasimen siirto _PARAM2_ pikseliin","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"N\xE4ytt\xF6k\xE4\xE4re (fysiikkaolioiden osalta)","Angular Velocity":"Kulmanopeus","Linear Velocity X":"Lineaarinen nopeus X","Linear Velocity Y":"Lineaarinen nopeus Y","Save current velocity values.":"Tallenna nykyiset nopeusarvot.","Save current velocity values":"Tallenna nykyiset nopeusarvot","Save current velocity values of _PARAM0_":"Tallenna nykyiset nopeusarvot _PARAM0_:n","Apply saved velocity values.":"K\xE4yt\xE4 tallennettuja nopeusarvoja.","Apply saved velocity values":"K\xE4yt\xE4 tallennettuja nopeusarvoja","Apply saved velocity values of _PARAM0_":"K\xE4yt\xE4 tallennettuja nopeusarvoja _PARAM0_:n","Animate Shadow Clones":"Animoi varjokloonit","Create and animate shadow clones that follow the path of a primary object.":"Luo ja animoi varjoklooneja, jotka seuraavat ensisijaisen objektin polkua.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Valitse ensisijainen kohde, varjokloonikohde, varjokloonien lukum\xE4\xE4r\xE4, kehysten lukum\xE4\xE4r\xE4 varjokloonien v\xE4lill\xE4, nopeus, jolla varjokloonit haalenemaa (tarvittaessa), varjokloonien Z-arvo ja kerros, jolla varjokloonit luodaan.","Animate shadow clones that follow the path of a primary object":"Animaatiovarjokloonit, jotka seuraavat ensisijaisen kohteen polkua","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Luo ja animoi _PARAM3_ kopiota kohteesta _PARAM1_, jotka noudattavat kohteen _PARAM2_ sijaintia. Aseta _PARAM4_ tyhj\xE4 kehys varjoj\xE4ljittimiin, ja himmenn\xE4 varjoj\xE4ljittimien opasiteettia _PARAM5_ per klooni. Pienenn\xE4 varjoj\xE4ljittimien mittakaavaa _PARAM6_ per klooni. Varjoj\xE4ljittimet luodaan _PARAM7_ tasolle, jolla on Z-arvo _PARAM8_. Vastaako X-mittakaavaa: _PARAM9_ Vastaako Y-mittakaavaa: _PARAM10_ Vastaako kulmaa: _PARAM11_ Vastaako animaatiota: _PARAM12_ Vastaako animaation kehyst\xE4: _PARAM13_ Vastaako pystysuuntaista k\xE4\xE4nt\xF6\xE4: _PARAM14_ Vastaako vaakasuuntaista k\xE4\xE4nt\xF6\xE4: _PARAM15_","Object that shadow clones will follow":"Kohde, jota varjoj\xE4ljitit seuraavat","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Varjoj\xE4ljitteet luodaan t\xE4st\xE4 kohteesta (Ei voi olla sama kohde kuin ensisijainen kohde)","Number of shadow clones (Default: 1)":"Varjoj\xE4ljittimien lukum\xE4\xE4r\xE4 (Oletus: 1)","Number of empty frames between shadow clones (Default: 1)":"Tyhjien kehysten lukum\xE4\xE4r\xE4 varjoj\xE4ljittimien v\xE4lill\xE4 (Oletus: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"H\xE4m\xE4rtymisen nopeus (V\xE4li: 0\u2013255) (Oletus: 0)","Decrease in opacity for each consecutive shadow clone":"Opasiteetin pieneneminen jokaiselle per\xE4kk\xE4iselle varjoj\xE4ljitelm\xE4lle","Shrink speed (Range: 0 to 100) (Default: 0)":"Pienenemisen nopeus (V\xE4li: 0\u2013100) (Oletus: 0)","Decrease in scale for each consecutive shadow clone":"Mittakaavan v\xE4hentyminen jokaiselle per\xE4kk\xE4iselle varjoj\xE4ljitelm\xE4lle","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Varjoj\xE4ljitteet luodaan t\xE4lle tasolle. (Oletus: \"\") (Perustaso)","Z value for created shadow clones":"Luodun varjoj\xE4ljittelij\xE4n Z-arvo","Match X scale of primary object:":"Vastaako ensisijaisen kohteen X-mittakaavaa:","Match Y scale of primary object:":"Vastaako ensisijaisen kohteen Y-mittakaavaa:","Match angle of primary object:":"Vastaako ensisijaisen kohteen kulmaa:","Match animation of primary object:":"Vastaako ensisijaisen kohteen animaatiota:","Match animation frame of primary object:":"Vastaako ensisijaisen kohteen animaation kehyst\xE4:","Match the vertical flip of primary object:":"Vastaako ensisijaisen kohteen pystysuuntaista k\xE4\xE4nt\xF6\xE4:","Match the horizontal flip of primary object:":"Vastaako ensisijaisen kohteen vaakasuuntaista k\xE4\xE4nt\xF6\xE4:","Delete shadow clone objects that are linked to a primary object.":"Poista varjoj\xE4ljittelij\xE4kohteet, jotka on linkitetty ensisijaiseen kohteeseen.","Delete shadow clone objects that are linked to a primary object":"Poista varjoj\xE4ljittelij\xE4kohteet, jotka on linkitetty ensisijaiseen kohteeseen","Primary object":"Ensisijainen kohde","Shadow clones":"Varjoj\xE4ljittelij\xE4t","Shake object":"T\xE4risev\xE4 objekti","Shake an object.":"T\xE4rise objektia.","Shake objects with translation and rotation.":"V\xE4r\xE4htele kohteita siirron ja kierron kanssa.","Shake object (position, angle)":"V\xE4r\xE4htele kohdetta (asento, kulma)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"T\xE4rise kohdetta k\xE4ytt\xE4en yht\xE4 tai useampaa t\xE4rin\xE4tapaa (paikka, kulma). Varmista \"Lopeta t\xE4rin\xE4\" ennen uuden t\xE4rin\xE4n aloittamista, jos sen parametreissa k\xE4ytet\xE4\xE4n erilaisia arvoja.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Ravista kohdetta _PARAM0_ _PARAM2_ sekuntia. Muuta sijainnin amplitudia _PARAM3_ X-akselilla ja _PARAM4_ Y-akselilla, kulman kiertokulmaa _PARAM5_. Odota _PARAM6_ sekuntia ravisteluiden v\xE4liss\xE4. Jatka ravistelua kunnes pys\xE4htyy: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Pys\xE4yt\xE4 mink\xE4 tahansa kohteen t\xE4rin\xE4, jonka aloitti Shake Object -laajennus.","Stop shaking the object":"Lopeta kohteen t\xE4rin\xE4","3D object shake":"3D-objektin t\xE4r\xE4hdys","Shake 3D objects.":"T\xE4rise 3D-objekteja.","Shake 3D objects with translation and rotation.":"V\xE4r\xE4htele 3D-kohteita siirron ja kierron kanssa.","3D shake":"3D-v\xE4r\xE4htely","Translation amplitude on X axis":"K\xE4\xE4nn\xF6ksen amplitudi X-akselilla","Translation amplitude on Y axis":"K\xE4\xE4nn\xF6ksen amplitudi Y-akselilla","Translation amplitude on Z axis":"K\xE4\xE4nn\xF6ksen amplitudi Z-akselilla","Rotation amplitude around X axis":"X-akselin kiertoamplitudi","Rotation amplitude around Y axis":"Y-akselin kiertoamplitudi","Rotation amplitude around Z axis":"Z-akselin kiertoamplitudi","Start to shake at the object creation":"Aloita t\xE4rin\xE4 kohteen luomisen yhteydess\xE4","Shake the object with a linear easing at the start and the end.":"Ravista kohdetta lineaarisella helpotuksella alussa ja lopussa.","Shake":"Ravista","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Ravista _PARAM0_ _PARAM2_ sekuntia helpottaaksesi _PARAM3_ sekuntia ja pys\xE4ytt\xE4\xE4ksesi _PARAM4_ sekuntia","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Ravista kohdetta lineaarisella helpotuksella alussa ja jatka t\xE4rin\xE4\xE4 kunnes pys\xE4ytystoimintoa k\xE4ytet\xE4\xE4n.","Start shaking":"Aloita t\xE4rin\xE4","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Aloita ravistelu _PARAM0_ helpottaaksesi _PARAM2_ sekuntia","Stop shaking the object with a linear easing.":"Lopeta kohteen t\xE4rin\xE4 lineaarisella helpotuksella.","Stop shaking":"Lopeta t\xE4rin\xE4","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Lopeta ravistelu _PARAM0_ helpottaaksesi _PARAM2_ sekuntia","Check if the object is shaking.":"Tarkista, t\xE4riseek\xF6 kohde.","Is shaking":"T\xE4risee","Check if the object is stopping to shake.":"Tarkista, lopettaako kohde t\xE4rin\xE4n.","Is stopping to shake":"Lopettaa t\xE4rin\xE4n","_PARAM0_ is stopping to shake":"_PARAM0_ lopettaa ravistelun","the shaking frequency of the object.":"Kohteen t\xE4rin\xE4taajuus.","Shaking frequency":"T\xE4rin\xE4taajuus","the shaking frequency":"t\xE4rin\xE4taajuus","Return the easing factor according to start properties.":"Palauta helpotuskerroin alkuominaisuuksien mukaan.","Start easing factor":"Aloita helpotuskerroin","Return the easing factor according to stop properties.":"Palauta helpotuskerroin lopetusta varten.","Stop easing factor":"Lopeta helpotuskerroin","stop easing factor":"lopetushelpotuskerroin","Share dialog and sharing options":"Jakamisvalintaikkuna ja jakamisvaihtoehdot","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Mahdollistaa sis\xE4ll\xF6n jakamisen j\xE4rjestelm\xE4n jakovalintaikkunan avulla. Toimii vain mobiilissa (selain tai mobiilisovellus).","Share a link or text via another app using the system share dialog.":"Jaa linkki tai teksti toisen sovelluksen avulla k\xE4ytt\xE4en j\xE4rjestelm\xE4n jakeludialogia.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Jaa teksti: _PARAM1_ ja URL: _PARAM2_ otsikolla _PARAM3_","Text to share":"Jaettava teksti","Url to share":"Jaettava URL","Title to show in the Share dialog":"Otsikko, joka n\xE4ytet\xE4\xE4n jakeludialogissa","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Tarkista, tukeeko laitteen selain/k\xE4ytt\xF6j\xE4rjestelm\xE4 jakamista. Jakaminen ei yleens\xE4 ole tuettu ty\xF6p\xF6yt\xE4selaimissa tai ty\xF6p\xF6yt\xE4sovelluksissa.","Sharing is supported":"Jakaminen on tuettu","The browser or system supports sharing":"Selain tai j\xE4rjestelm\xE4 tukee jakamista","the result of the last share dialog.":"Viimeisen jakeludialogin tulos","Result of the last share dialog":"Viimeisen jakeludialogin tulos","the result of the last share dialog":"Viimeisen jakeludialogin tulos"," Shock wave effect":"T\xE4r\xE4hdysaaltovaikutus","Draw shock wave.":"Piirr\xE4 t\xE4r\xE4hdysaalto.","Draw ellipse shock waves.":"Piirr\xE4 ellipsi-iskuaallot.","Ellipse shock wave":"Ellipsi-isku","Start width":"Aloitusleveys","Start height":"Aloituskorkeus","Start outline thickness":"Aloitusviivan paksuus","Outline":"Viiva","Start angle":"Aloituskulma","End width":"P\xE4\xE4ttymisleveys","End height":"P\xE4\xE4ttymiskorkeus","End outline thickness":"P\xE4\xE4ttymisviivan paksuus","End angle":"P\xE4\xE4ttymiskulma","Timing":"Ajoitus","Fill the shape":"T\xE4yt\xE4 muoto","the start width of the object.":"kohteen alkuasetuksen leveys.","the start width":"aloitusteho","the start height of the object.":"kohteen aloituskorkeus.","the start height":"aloituskorkeus","the start outline of the object.":"kohteen \xE4\xE4riviivan aloitus.","the start outline":"alkurunko","the start angle of the object.":"kohteen aloituskulma.","the start angle":"aloituskulma","the end width of the object.":"kohteen p\xE4\xE4ttymisleveys.","the end width":"p\xE4\xE4ttymisleveys","the end height of the object.":"kohteen lopetuskorkeus.","the end height":"lopullinen korkeus","the end outline thickness of the object.":"kohteen \xE4\xE4riviivan lopullinen paksuus.","the end outline thickness":"lopullinen \xE4\xE4riviivan paksuus","the end Color of the object.":"kohteen lopullinen v\xE4ri.","End Color":"Lopullinen v\xE4ri","the end Color":"lopullinen v\xE4ri","the end Opacity of the object.":"kohteen lopullinen l\xE4pin\xE4kyvyys.","End Opacity":"Lopullinen l\xE4pin\xE4kyvyys","the end Opacity":"lopullinen l\xE4pin\xE4kyvyys","the end angle of the object.":"kohteen lopullinen kulma.","the end angle":"lopullinen kulma","the duration of the animation.":"animaation kesto.","the duration":"kesto","the easing of the animation.":"animaation helppous.","the easing":"helppous","Check if the shape is filled.":"Tarkista, onko muoto t\xE4ytetty.","Shape filled":"Muoto t\xE4ytetty","The shape of _PARAM0_ is filled":"_PARAM0_:n muoto on t\xE4ytetty","Enable or disable the filling of the shape.":"Ota k\xE4ytt\xF6\xF6n tai poista muodon t\xE4ytt\xF6.","Enable filling":"Ota t\xE4ytt\xF6 k\xE4ytt\xF6\xF6n","Enable filling of _PARAM0_ : _PARAM2_":"Ota t\xE4ytt\xF6 k\xE4ytt\xF6\xF6n _PARAM0_ : _PARAM2_","IsFilled":"On t\xE4ytetty","Draw star shock waves.":"Piirr\xE4 t\xE4htivalon iskuja.","Star shock waves":"T\xE4htivalon iskut","Start radius":"Aloitus s\xE4de","Start Inner radius":"Aloitus sis\xE4s\xE4de","Shape":"Muoto","End radius":"Lopetus s\xE4de","End inner radius":"Lopetus sis\xE4s\xE4de","Number of points":"Pisteiden lukum\xE4\xE4r\xE4","the start radius of the object.":"kohteen alkus\xE4de.","the start radius":"alkus\xE4de","the start inner radius of the object.":"kohteen alkupiirin s\xE4de.","Start inner radius":"Sis\xE4inen s\xE4de","the start inner radius":"aloituss\xE4de","the start outline thickness of the object.":"kohteen \xE4\xE4riviivan aloitus paksuus.","the start outline thickness":"alkurungon paksuus","the end radius of the object.":"objektin loppus\xE4de.","the end radius":"loppus\xE4de","the end inner radius of the object.":"objektin loppus\xE4de sis\xE4puoli.","the end inner radius":"loppus\xE4de sis\xE4puoli","IsFilling":"T\xE4ytt\xF6","the number of points of the star.":"t\xE4hden pistem\xE4\xE4r\xE4.","the number of points":"pistem\xE4\xE4r\xE4","Smooth Camera":"Pehme\xE4 kamera","Smoothly scroll to follow an object.":"Scrollaa pehme\xE4sti seurataksesi objektia.","Leftward catch-up speed (in ratio per second)":"Vasemmalle j\xE4lkeenj\xE4\xE4neen nopeus (suhteessa sekunnissa)","Catch-up speed":"J\xE4lkeenj\xE4\xE4neen nopeus","Rightward catch-up speed (in ratio per second)":"Oikealle j\xE4lkeenj\xE4\xE4neen nopeus (suhteessa sekunnissa)","Upward catch-up speed (in ratio per second)":"Yl\xF6sp\xE4in j\xE4lkeenj\xE4\xE4neen nopeus (suhteessa sekunnissa)","Downward catch-up speed (in ratio per second)":"Alasp\xE4in j\xE4lkeenj\xE4\xE4neen nopeus (suhteessa sekunnissa)","Follow on X axis":"Seuraa X-akselilla","Follow on Y axis":"Seuraa Y-akselilla","Follow free area left border":"Seuraa vapaata aluetta vasemmassa reunassa","Follow free area right border":"Seuraa vapaata aluetta oikeassa reunassa","Follow free area top border":"Seuraa vapaata aluetta yl\xE4reunassa","Follow free area bottom border":"Seuraa vapaata aluetta alareunassa","Camera offset X":"Kameran siirtym\xE4 X-akselilla","Camera offset Y":"Kameran siirtym\xE4 Y-akselilla","Camera delay":"Kameran viive","Forecast time":"Ennustusaika","Forecast history duration":"Ennustusohjelman kesto","Index (local variable)":"Indeksi (paikallinen muuttuja)","Leftward maximum speed":"Vasemmalle maksiminopeus","Rightward maximum speed":"Oikealle maksiminopeus","Upward maximum speed":"Yl\xF6sp\xE4in maksiminopeus","Downward maximum speed":"Alasp\xE4in maksiminopeus","OldX (local variable)":"OldX (paikallinen muuttuja)","OldY (local variable)":"OldY (paikallinen muuttuja)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Siirr\xE4 kamera l\xE4hemm\xE4s objektia. T\xE4m\xE4 toiminto on kutsuttava, kun objekti on siirtynyt ruuduksi.","Move the camera closer":"Siirr\xE4 kamera l\xE4hemm\xE4s","Move the camera closer to _PARAM0_":"Siirr\xE4 kamera l\xE4hemm\xE4s _PARAM0_","Move the camera closer to the object.":"Siirr\xE4 kamera l\xE4hemm\xE4s objektia.","Do move the camera closer":"Siirr\xE4 kamera l\xE4hemm\xE4s","Do move the camera closer _PARAM0_":"Siirr\xE4 kamera l\xE4hemm\xE4s _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Viiv\xE4st\xE4 kameraa maksiminopeuden mukaan ja tavoita viive.","Wait and catch up":"Odota ja tavoita","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Viiv\xE4st\xE4 kameraa kohteen _PARAM0_ aikana: _PARAM2_ sekuntia maksiminopeuden mukaan _PARAM3_; _PARAM4_ sekuntia ja tavoita _PARAM5_ sekunnissa","Waiting duration (in seconds)":"Odottamisajan kesto (sekunteina)","Waiting maximum camera target speed X":"Odottamisajan enimm\xE4iskameran kohdenopeus X","Waiting maximum camera target speed Y":"Odottamisajan enimm\xE4iskameran kohdenopeus Y","Catch up duration (in seconds)":"Kiinniottovaiheen kesto (sekunteina)","Draw the targeted and actual camera position.":"Piirr\xE4 kohde ja todellinen kamerapaikka.","Draw debug":"Piirr\xE4 tavoitettu ja todellinen kamerapaikka _PARAM0_ p\xE4\xE4lle _PARAM2_","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Piirr\xE4 kohde ja todellinen kamerapaikka kohteelle _PARAM0_ sijainnissa _PARAM2_","Enable or disable the following on X axis.":"Ota k\xE4ytt\xF6\xF6n tai poista k\xE4yt\xF6st\xE4 seuraavat X-akselilla.","Follow on X":"Kamera seuraa _PARAM0_ X-akselilla: _PARAM2_","The camera follows _PARAM0_ on X axis: _PARAM2_":"Kamera seuraa kohdetta _PARAM0_ X-akselilla: _PARAM2_","Enable or disable the following on Y axis.":"Ota k\xE4ytt\xF6\xF6n tai poista k\xE4yt\xF6st\xE4 seuraavat Y-akselilla.","Follow on Y":"Kamera seuraa _PARAM0_ Y-akselilla: _PARAM2_","The camera follows _PARAM0_ on Y axis: _PARAM2_":"Kamera seuraa kohdetta _PARAM0_ Y-akselilla: _PARAM2_","Change the camera follow free area right border.":"Muuta kameran seuraamaton alueen oikea reuna.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Vaihda kameran seuraavan vapaan alueen oikea reuna: _PARAM2_","Change the camera follow free area left border.":"Vaihda kameran seuraavan vapaan alueen vasen reuna.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Vaihda kameran seuraavan vapaan alueen vasen reuna: _PARAM2_","Change the camera follow free area top border.":"Vaihda kameran seuraavan vapaan alueen yl\xE4reuna.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Vaihda kameran seuraavan vapaan alueen yl\xE4reuna: _PARAM2_","Change the camera follow free area bottom border.":"Vaihda kameran seuraavan vapaan alueen alareuna.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Vaihda kameran seuraavan vapaan alueen alareuna: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Vaihda kameran vasemman suurimman nopeuden (pikselein\xE4 sekunnissa).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Muuta kameran vasemmanpuoleinen maksiminopeus _PARAM0_:_PARAM2_","Leftward maximum speed (in ratio per second)":"Vasemman suurimman nopeus (suhde sekunnissa)","Change the camera rightward maximum speed (in pixels per second).":"Vaihda kameran oikean suurimman nopeuden (pikselein\xE4 sekunnissa).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Vaihda kameran oikean suurimman nopeuden _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Oikean suurin nopeus (pikseleiss\xE4 sekunnissa)","Change the camera upward maximum speed (in pixels per second).":"Vaihda kameran yl\xF6sp\xE4in suurinta nopeutta (pikselein\xE4 sekunnissa).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Vaihda kameran yl\xF6sp\xE4in suurin nopeus _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Yl\xF6sp\xE4in suurin nopeus (pikseleiss\xE4 sekunnissa)","Change the camera downward maximum speed (in pixels per second).":"Vaihda kameran alasp\xE4in suurinta nopeutta (pikselein\xE4 sekunnissa).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Vaihda kameran alasp\xE4in suurin nopeus _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Alasp\xE4in suurin nopeus (pikseleiss\xE4 sekunnissa)","Change the camera leftward catch-up speed (in ratio per second).":"Vaihda kameran vasemman kiinni-ottamuksen nopeus (suhde sekunnissa).","Leftward catch-up speed":"Vasemman kiinni-ottamuksen nopeus","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Vaihda kameran vasemman kiinni-ottamuksen nopeus _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Vaihda kameran oikean kiinni-ottamuksen nopeus (suhde sekunnissa).","Rightward catch-up speed":"Oikean kiinni-ottamuksen nopeus","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Vaihda kameran oikean kiinni-ottamuksen nopeus _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Vaihda kameran alasp\xE4in kiinni-ottamuksen nopeus (suhde sekunnissa).","Downward catch-up speed":"Alasp\xE4in kiinni-ottamuksen nopeus","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Vaihda kameran alasp\xE4in kiinni-ottamuksen nopeus _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Vaihda kameran yl\xF6sp\xE4in kiinni-ottamuksen nopeus (suhde sekunnissa).","Upward catch-up speed":"Yl\xF6sp\xE4in kiinni-ottamuksen nopeus","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Muuta kameran yl\xF6sp\xE4in napautusnopeutta _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"kameran v\xE4lys X-akselilla objektista. T\xE4m\xE4 ei ole nykyinen ero objektin ja kameran sijainnin v\xE4lill\xE4.","the camera offset on X axis":"kameran v\xE4lys X-akselilla","Change the camera offset on X axis of an object.":"Muuta kameran v\xE4lys X-akselilla objektista.","Camera Offset X":"Kameran v\xE4lys X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Muuta kameran v\xE4lys X-akselilla _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"kameran v\xE4lys Y-akselilla objektista. T\xE4m\xE4 ei ole nykyinen ero objektin ja kameran sijainnin v\xE4lill\xE4.","the camera offset on Y axis":"kameran v\xE4lys Y-akselilla","Change the camera offset on Y axis of an object.":"Muuta kameran v\xE4lys Y-akselilla objektista.","Camera Offset Y":"Kameran v\xE4lys Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Muuta kameran v\xE4lys Y-akselilla _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Muuta kameran ennusteaikaa (sekunneissa).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Muuta kameran ennusteaika _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Muuta kameran viivett\xE4 (sekunneissa).","Change the camera delay of _PARAM0_: _PARAM2_":"Muuta kameran viivett\xE4 _PARAM0_: _PARAM2_","Return follow free area left border X.":"Palauta seurannassa vapaasti j\xE4tetty alueen vasen reuna X.","Free area left":"Vapaa-alueen vasen","Return follow free area right border X.":"Palauta seurannassa vapaasti j\xE4tetty alueen oikea reuna X.","Free area right":"Vapaa-alueen oikea","Return follow free area bottom border Y.":"Palauta seurannassa vapaasti j\xE4tetty alueen alaosa Y.","Free area bottom":"Vapaa-alueen alaosa","Return follow free area top border Y.":"Palauta seurannassa vapaasti j\xE4tetty alueen yl\xE4reuna Y.","Free area top":"Vapaa-alueen yl\xE4osa","Update delayed position and delayed history. This is called in doStepPreEvents.":"P\xE4ivit\xE4 viiv\xE4stynyt sijainti ja viiv\xE4stynyt historia. T\xE4m\xE4 kutsutaan doStepPreEventsiin.","Update delayed position":"P\xE4ivit\xE4 viiv\xE4stynyt sijainti","Update delayed position and delayed history of _PARAM0_":"P\xE4ivit\xE4 viiv\xE4stynyt sijainti ja viiv\xE4stynyt historia _PARAM0_","Check if the camera following target is delayed from the object.":"Tarkista, onko kameran seuraavan kohteen palveluv\xE4li viiv\xE4stynyt objektista.","Camera is delayed":"Kamera viiv\xE4styy","The camera of _PARAM0_ is delayed":"Kameran _PARAM0_ viiv\xE4styy","Return the current camera delay.":"Palauta nykyinen kameran viive.","Current delay":"Nykyinen viive","Check if the camera following is waiting at a reduced speed.":"Tarkista, odottaako kameran seuraava kohteen palveluv\xE4li pienennetyll\xE4 nopeudella.","Camera is waiting":"Kamera odottaa","The camera of _PARAM0_ is waiting":"Kameran _PARAM0_ odottaa","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Lis\xE4\xE4 sijainti historiaan ennustamista varten. T\xE4t\xE4 kutsutaan 2 kertaa UpadteDelayedPosition:ssa.","Add forecast history position":"Lis\xE4\xE4 ennusteen historiansijainti","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Lis\xE4\xE4 aika:_PARAM2_ ja sijainti: _PARAM3_; _PARAM4_ ennusteen historiaan _PARAM0_:ssa","Object X":"Objekti X","Object Y":"Objekti Y","Update forecasted position. This is called in doStepPreEvents.":"P\xE4ivit\xE4 ennustettu sijainti. T\xE4t\xE4 kutsutaan doStepPreEvents:ssa.","Update forecasted position":"P\xE4ivit\xE4 ennustettu sijainti","Update forecasted position of _PARAM0_":"P\xE4ivit\xE4 ennustettu sijainti _PARAM0_:n","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Projekti historian loppusijainti on pit\xE4\xE4 vektori suuntautuneena lineaariregressiossa. T\xE4t\xE4 funktiota kutsutaan ainoastaan UpdateForecastedPosition:ssa.","Project history ends":"Projekti historian loppusijainti","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Projekti historian vanhin: _PARAM2_;_PARAM3_ ja uusin sijainti: _PARAM4_;_PARAM5_ _PARAM0_:n","OldestX":"VanhinX","OldestY":"VanhinY","Newest X":"Uusin X","Newest Y":"Uusin Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Palauta suhde ennusteaikaan ja historian kestoon. T\xE4t\xE4 funktiota kutsutaan ainoastaan UpdateForecastedPosition:ssa.","Forecast time ratio":"Ennusteaika suhde","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Tasaisesti vierit\xE4 seurataksesi hahmoa ja vakauttaaksesi kameraa hypp\xE4\xE4ess\xE4si.","Smooth platformer camera":"Tasainen tasohyppelykamera","Smooth camera behavior":"Tasainen kamerak\xE4ytt\xE4ytyminen","Follow free area top in the air":"Seuraa vapaata aluetta ilmassa ylh\xE4\xE4ll\xE4","Follow free area bottom in the air":"Seuraa vapaata aluetta ilmassa alhaalla","Follow free area top on the floor":"Seuraa vapaata aluetta lattialla ylh\xE4\xE4ll\xE4","Follow free area bottom on the floor":"Seuraa vapaata aluetta lattialla alhaalla","Upward speed in the air (in ratio per second)":"Yl\xF6sp\xE4in nopeus ilmassa (suhteessa sekunnissa)","Downward speed in the air (in ratio per second)":"Alasp\xE4in nopeus ilmassa (suhteessa sekunnissa)","Upward speed on the floor (in ratio per second)":"Yl\xF6sp\xE4in nopeus lattialla (suhteessa sekunnissa)","Downward speed on the floor (in ratio per second)":"Alasp\xE4in nopeus lattialla (suhteessa sekunnissa)","Upward maximum speed in the air":"Yl\xF6sp\xE4in maksiminopeus ilmassa","Downward maximum speed in the air":"Alasp\xE4in maksiminopeus ilmassa","Upward maximum speed on the floor":"Yl\xF6sp\xE4in maksiminopeus lattialla","Downward maximum speed on the floor":"Lattialle suurin mahdollinen laskeutumisnopeus","Rectangular grid":"Neli\xF6m\xE4inen ruudukko","Snap objects on a virtual grid.":"Kiinnit\xE4 objektit virtuaaliruudukkoon.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Napsauta objekti virtuaaliruudukkoon (eli t\xE4m\xE4 ei ole muokkaajassa k\xE4ytetty ruudukko).","Snap objects to a virtual grid":"Napsauta objektit virtuaaliruudukkoon","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Napsauta _PARAM1_ virtuaaliruudukkoon k\xE4ytt\xE4en soluja, joiden leveys on: _PARAM2_px, korkeus: _PARAM3_px ja siirtym\xE4asema (_PARAM4_; _PARAM5_)","Speed restrictions":"Nopeusrajoitukset","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Rajoita objektin maksiminopeus ja -kierto voimista tai fysiikkak\xE4ytt\xE4ytymisest\xE4.","Limit the maximum speed an object will move from (non-physics) forces.":"Rajoita suurin nopeus, jolla objekti liikkuu (ei-fysiikka) voimista.","Enforce max movement speed":"Vahvista maksiminopeus","Maximum speed (pixels/second)":"Maksiminopeus (pikseli\xE4/sekunti)","Limit the maximum speed an object will move from physics forces.":"Rajoita suurin nopeus, jolla objekti liikkuu fysiikkavoimista.","Enforce max movement speed (physics)":"Vahvista maksiminopeus (fysiikka)","Limit the maximum rotation speed of an object from physics forces.":"Rajoita objektin suurin kiertonopeus fysiikkavoimista.","Enforce max rotation speed (physics)":"Vahvista maksimikierrosnopeus (fysiikka)","Maximum rotation speed (degrees/second)":"Maksimikierrosnopeus (astetta/sekunti)","Object Masking":"Objektin maskaus","Use a sprite or a shape painter to mask another object.":"K\xE4yt\xE4 spritea tai muotinmaalausta maskatakseen toisen objektin.","Define a shape painter as a mask of an object.":"M\xE4\xE4rit\xE4 muotopohjamaalari objektin naamarin\xE4.","Mask an object with a shape painter":"Naamioi objekti muotopohjamaalarilla","Mask _PARAM1_ with mask _PARAM2_":"Naamioi _PARAM1_ naamio maskilla _PARAM2_","Object to mask":"Objekti naamioitavaksi","Shape painter to use as a mask":"Muotopohjamaalari k\xE4ytett\xE4v\xE4ksi naamana","Define a sprite as a mask of an object.":"M\xE4\xE4rit\xE4 sprite naamarin\xE4.","Mask an object with a sprite":"Naamioi objekti spritealla","Sprite object to use as a mask":"Sprite-objekti k\xE4ytett\xE4v\xE4ksi naamana","Remove the mask of the specified object.":"Poista naamiointi m\xE4\xE4ritetyst\xE4 objektista.","Remove the mask":"Poista naamio","Remove the mask of _PARAM1_":"Poista _PARAM1_:n naamio","Object with a mask to remove":"Objekti, jonka naamio poistetaan","Multitouch joystick and buttons (sprite)":"Monen kosketuksen joystick ja napit (sprite)","Joysticks or buttons for touchscreens.":"Joystickit tai napit kosketusn\xE4ytt\xF6j\xE4 varten.","Check if a button is pressed on a gamepad.":"Tarkista, onko peliohjaimessa painettu nappia.","Multitouch controller button pressed":"Monikosketushallintaohjaimen nappi painettu","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Monikosketushallintaohjaimen painike _PARAM2_ on painettu","Multitouch controller identifier (1, 2, 3, 4...)":"Monikosketushallintaohjaimen tunniste (1, 2, 3, 4...)","Button name":"Painikkeen nimi","Check if a button is released on a gamepad.":"Tarkista, onko peliohjaimessa vapautettu nappi.","Multitouch controller button released":"Monimuotoisen ohjaimen painike vapautettu","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Painike _PARAM2_ monikosketushallintaohjaimessa _PARAM1_ on vapautettu","Change a button state for a multitouch controller.":"Muuta painikkeen tilaa monimuotoiselle ohjaimelle.","Button state":"Painikkeen tila","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Merkitse _PARAM2_ painike _PARAM3_ monimuotoiselle ohjaimelle _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Muuta kahvaohjaimen kuolleen vy\xF6hykkeen s\xE4de. Kuolleen vy\xF6hyke on alue, jolla varsinainen ohjauksen liike ei oteta huomioon (sen sijaan ohjainta pidet\xE4\xE4n liikkumattomana).","Dead zone radius":"Kuolleen vy\xF6hykes\xE4de","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Muuta monimuotoisen ohjaimen _PARAM1_ ohjaimen _PARAM2_ kuolleen vy\xF6hykkeen tilalle _PARAM3_","Joystick name":"Ohjaimen nimi","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Palauta kahvaohjaimen kuolleen vy\xF6hykkeen s\xE4de. Kuolleen vy\xF6hyke on alue, jolla varsinainen ohjauksen liike ei oteta huomioon (sen sijaan ohjainta pidet\xE4\xE4n liikkumattomana).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Muuta monimuotoisen ohjaimen _PARAM1_ ohjaimen _PARAM2_ kuolleen vy\xF6hykkeen tilalle _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"suunnan indeksi (vasen = 1, alaosa = 1, oikea = 2, yl\xE4osa = 3) kulmaa kohti (asteina).","Angle to 4-way index":"Kulma 4-suuntaiseen indeksiin","The angle _PARAM1_ 4-way index":"Kulma _PARAM1_ 4-suuntaiseen indeksiin","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"suunnan indeksi (vasen = 1, ala-vasen = 1... yl\xE4-vasen = 7) kulmaan (asteina).","Angle to 8-way index":"Kulma 8-suuntaiseen indeksiin","The angle _PARAM1_ 8-way index":"Kulma _PARAM1_ 8-suuntaiseen indeksiin","Check if angle is in a given direction.":"Tarkista, onko kulma annetussa suunnassa.","Angle 4-way direction":"Kulman 4-suuntainen suunta","The angle _PARAM1_ is the 4-way direction _PARAM2_":"Kulma _PARAM1_ on 4-suuntainen suunta _PARAM2_","Angle 8-way direction":"Kulman 8-suuntainen suunta","The angle _PARAM1_ is the 8-way direction _PARAM2_":"Kulma _PARAM1_ on 8-suuntainen suunta _PARAM2_","Check if joystick is pushed in a given direction.":"Tarkista, onko joystick ty\xF6nnetty annettuun suuntaan.","Joystick pushed in a direction (4-way)":"Joystick ty\xF6nnetty suuntaan (4-suuntainen)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Monikosketuksen ohjaimen _PARAM1_ _PARAM2_ joystick ty\xF6nnettyin\xE4 suuntaan _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick ty\xF6nnetty suuntaan (8-suuntainen)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"prosenttiosuus, jolla peukalo on vedetty pois joystickin keskipisteest\xE4 (alue: 0 - 1).","Joystick force (deprecated)":"Joystick voima (vanhentunut)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Monikosketuksen ohjaimen _PARAM1_ _PARAM2_ joystick voima","the force of multitouch contoller stick (from 0 to 1).":"monikosketuksen ohjaimen tikun voima (0 - 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"monikosketuksen ohjaimen _PARAM1_ _PARAM2_ tikun voima","Stick name":"Tikun nimi","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Muuta prosenttiosuus, jolla peukalo on vedetty pois joystickin keskipisteest\xE4 (alue: 0 - 1).","Joystick force":"Joystick voima","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Vaihda monikosketuksen ohjaimen _PARAM1_ _PARAM2_ voima _PARAM3_:ksi","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Palauta kulma, johon joystick osoittaa (alue: -180 - 180).","Joystick angle (deprecated)":"Joystickin kulma (vanhentunut)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Palauta monikosketuksen ohjaimen tikun osoittama kulma (alue: -180 - 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Muuta kulma, johon joystick osoittaa (alue: -180 - 180).","Joystick angle":"Joysticken kulma","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Vaihda monen kosketuksen ohjaimen _PARAM1_ joystickin kulma _PARAM2_:ssa _PARAM3_:ksi","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Palauta monen kosketuksen ohjaimen tangon voima X-akselilla (vasemmalta -1:st\xE4 oikealle 1:een)","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Palauta monen kosketuksen ohjaimen tangon voima Y-akselilla (ylh\xE4\xE4lt\xE4 -1:st\xE4 alasp\xE4in 1:een)","Check if a new touch has started on the right or left side of the screen.":"Tarkista, onko uusi kosketus alkanut n\xE4yt\xF6n oikealla tai vasemmalla puolella.","New touch on a screen side":"Uusi kosketus n\xE4yt\xF6n reunalla","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Uusi kosketus on alkanut _PARAM1_:n kerroksella n\xE4yt\xF6n _PARAM2_ puolella","Multitouch joystick":"Monenkosketuksen joystick","Screen side":"N\xE4yt\xF6n reuna","Joystick that can be controlled by interacting with a touchscreen.":"Joystick, jota voidaan ohjata koskettamalla kosketusn\xE4ytt\xF6\xE4.","Multitouch Joystick":"Monenkosketuksen joystick","Dead zone radius (range: 0 to 1)":"Kuolleen alueen s\xE4de (alue: 0\u20131)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"Kuolleet alueet ovat alueita, joista liikkeet joystickill\xE4 eiv\xE4t oteta huomioon (sen sijaan joystick katsotaan liikkumattomaksi)","Joystick angle (range: -180 to 180)":"Joysticken kulma (alue: -180\u2013180)","Joystick force (range: 0 to 1)":"Joysticken voima (alue: 0\u20131)","the joystick force (from 0 to 1).":"joystickin voima (0\u20131).","the joystick force":"joystickin voima","Change the joystick angle of _PARAM0_ to _PARAM2_":"Vaihda joystickin kulma _PARAM0_ saada _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Palauta tikun voima X-akselilla (-1 vasemmalla, 1 oikealla).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Palauta tikun voima Y-akselilla (-1 ylh\xE4\xE4ll\xE4, 1 alhaalla).","Joystick pushed in a direction (4-way movement)":"Joystick painettu suuntaan (4-suuntaliike)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ on painettu suuntaan _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick painettu suuntaan (8-suuntaliike)","Check if a joystick is pressed.":"Tarkista onko joystick painettu.","Joystick pressed":"Joystick painettu","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ on painettu","Reset the joystick values (except for angle, which stays the same)":"Nollaa joystickin arvot (paitsi kulma, joka pysyy samana)","Reset":"Palauta","Reset the joystick of _PARAM0_":"Nollaa _PARAM0_ joystick","the multitouch controller identifier.":"monikosketusohjaimen tunnistin.","Multitouch controller identifier":"Monikosketusohjaimen tunnistin","the multitouch controller identifier":"monikosketusohjaimen tunnistin","the joystick name.":"joystickin nimi.","the joystick name":"joystickin nimi","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"joystickin kuolialue s\xE4de (v\xE4lill\xE4: 0 tai 1). Kuolialue on alue, jossa liikett\xE4 tikeill\xE4 ei oteta huomioon (sen sijaan tikkua pidet\xE4\xE4n liikkumattomana).","the dead zone radius":"kuolialueen s\xE4de","Force the joystick into the pressing state.":"Pakkosy\xF6t\xE4 joystick painamistilaan.","Force start pressing":"Pakota aloittamaan pistoksella","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Pakota aloittamaan pistoksella _PARAM0_ kosketustunnisteella: _PARAM2_","Detect button presses made on a touchscreen.":"Havaitse painallukset, jotka on tehty kosketusn\xE4yt\xF6ll\xE4.","Multitouch button":"Monenkosketusnappi","Button identifier":"Nappi-identifioija","TouchID":"TouchID","Button released":"Nappi vapautettu","Triggering circle radius":"Laukaisurenkaan s\xE4de","This circle adds up to the object collision mask.":"T\xE4m\xE4 rengas lis\xE4t\xE4\xE4n objektin t\xF6rm\xE4ysmaskiin.","Check if button is released.":"Tarkista, onko painike vapautettu.","Button _PARAM0_ is released":"Painike _PARAM0_ on vapautettu","Check if button is pressed.":"Tarkista, onko painike painettu.","Button pressed":"Painike on painettu","Button _PARAM0_ is pressed":"Painike _PARAM0_ on painettu","Mark the button _PARAM0_ as _PARAM2_":"Merkitse painike _PARAM0_ kohteeksi _PARAM2_","Control a platformer character with a multitouch controller.":"Ohjaa tasohyppelyhahmoa monenkosketusohjaimella.","Platformer multitouch controller mapper":"Tasohyppelymonenkosketusohjaimen kuvaaja","Platform character behavior":"Taso-ominaisuusk\xE4ytt\xE4ytyminen","Controller identifier (1, 2, 3, 4...)":"Ohjaimen tunniste (1, 2, 3, 4...)","Jump button name":"Hyppynappi-nimi","Control a 3D physics character with a multitouch controller.":"Ohjaa 3D-fysiikkahahmoa monenkosketusohjaimella.","3D platformer multitouch controller mapper":"3D-tasohyppelymonenkosketusohjaimen kuvaaja","3D shooter multitouch controller mapper":"3D-ammuntamonenkosketusohjaimen kuvaaja","Control camera rotations with a multitouch controller.":"Ohjaa kameran k\xE4\xE4nn\xF6kset monenkosketusohjaimella.","First person camera multitouch controller mapper":"Ensimm\xE4isen persoonan kameran monen kosketuksen ohjaimen m\xE4\xE4ritys","Control a top-down character with a multitouch controller.":"Ohjaa ylh\xE4\xE4lt\xE4 alasp\xE4in suuntautuvaa hahmoa monen kosketuksen ohjaimella.","Top-down multitouch controller mapper":"Ylh\xE4\xE4lt\xE4 alasp\xE4in suuntautuvan monen kosketuksen ohjaimen m\xE4\xE4ritys","Joystick for touchscreens.":"Joystick kosketusn\xE4yt\xF6ille.","Pass the object property values to the behavior.":"L\xE4het\xE4 objektin ominaisuusarvot k\xE4ytt\xE4ytymiseen.","Update configuration":"P\xE4ivit\xE4 m\xE4\xE4ritys","Update the configuration of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_ m\xE4\xE4ritys","Show the joystick until it is released.":"N\xE4yt\xE4 joystickia, kunnes se on vapautettu.","Show and start pressing":"N\xE4yt\xE4 ja aloita painaminen","Show _PARAM0_ at the cursor position and start pressing":"N\xE4yt\xE4 _PARAM0_ kursorikohtaan ja aloita painaminen","Return the X position of a specified touch":"Palauta m\xE4\xE4ritetyn kosketuksen X-koordinaatti","Touch X position (on parent)":"Kosketuksen X-koordinaatti (is\xE4n koordinaatistossa)","De/activate control of the joystick.":"Aktivoi/deaktivoi joystickin hallintaa.","De/activate control":"Aktivoi/deaktivoi hallinta","Activate control of _PARAM0_: _PARAM1_":"Aktivoi _PARAM0_ hallinta: _PARAM1_","Check if a stick is pressed.":"Tarkista, onko tikki\xE4 painettu.","Stick pressed":"Tikinpainike painettu","Stick _PARAM0_ is pressed":"Tikinpainike _PARAM0_ painettu","the strick force (from 0 to 1).":"tikin voima (v\xE4lill\xE4 0 tai 1).","the stick force":"tikin voima","the stick force on X axis (from -1 at the left to 1 at the right).":"tikin voima X-akselilla (vasemmasta -1 oikealle 1).","the stick X force":"kepin X-voima","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"kepin voima Y-akselilla (ylh\xE4\xE4lt\xE4 -1 alhaalla 1).","the stick Y force":"kepin Y-voima","Return the angle the joystick is pointing towards (from -180 to 180).":"Palauta kulma, johon joystick osoittaa (-180 - 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Palauta kulma, johon tikku osoittaa (-180 - 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ on painettu suuntaan _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"monikosketushallintalaitteen tunniste (1, 2, 3, 4...).","the joystick name of the object.":"kohteen joustotikun nimi.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"joystickin kuolleen alueen s\xE4de (alue: 0 - 1). Kuolleet vy\xF6hykkeet ovat alueita, joilla liike tikulla ei oteta huomioon (sen sijaan tikku katsotaan liikkumattomaksi).","Sprite Sheet Animations":"Sprite-arkkianimaatiot","Animate a tiled sprite from a sprite sheet.":"Animoi laatoitettu sprite sprite-arkista.","Animates a sprite sheet using JSON (see extension description).":"Animaatiotaulun animointi k\xE4ytt\xE4m\xE4ll\xE4 JSONia (katso laajennuksen kuvaus).","JSON sprite sheet animator":"JSON-animoitsija animaatiotaululle","JSON formatted text describing the sprite sheet":"JSON-muotoinen teksti, joka kuvaa animaatiotaulua","Current animation":"Nykyinen animaatio","Current frame of the animation":"Animaation nykyinen kehys","Currently displayed frame name":"T\xE4ll\xE4 hetkell\xE4 n\xE4ytett\xE4v\xE4n kehyksen nimi","Speed of the animation (in seconds)":"Animaation nopeus (sekunneissa)","Loads the JSON data into the behavior":"Lataa JSON-tiedot k\xE4ytt\xE4ytym\xE4\xE4n","Load the JSON":"Lataa JSON","Load the JSON of _PARAM0_":"Lataa _PARAM0_:n JSON-tiedot","Update the object attached to the behavior using the latest properties values.":"P\xE4ivit\xE4 k\xE4ytt\xE4ytymiseen kiinnitetty kohde viimeisimmill\xE4 ominaisuuksien arvoilla.","Update the object":"P\xE4ivit\xE4 kohde","Update object _PARAM0_ with properties of _PARAM1_":"P\xE4ivit\xE4 kohde _PARAM0_ ominaisuuksilla kohteesta _PARAM1_","Updates the animation frame.":"P\xE4ivitt\xE4\xE4 animaation kehyksen.","Update the animation frame":"P\xE4ivit\xE4 animaation kehys","Update the current animation frame of _PARAM0_ to _PARAM2_":"P\xE4ivit\xE4 _PARAM0_:n nykyinen animaation kehys kohtaan _PARAM2_","The frame to set to":"Kehys asetettavaksi","Loads a new JSON spritesheet data into the behavior.":"Lataa uudet JSON-spritesheet-tiedot k\xE4ytt\xE4ytym\xE4\xE4n.","Load data from a JSON resource":"Lataa tiedot JSON-resurssista","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Lataa JSON-spritesheet-tiedot _PARAM0_:lle kohteesta _PARAM2_","The JSON to load":"Ladattava JSON","Display one frame without animating the object.":"N\xE4yt\xE4 yksi kehys ilman kohteen animointia.","Display a frame":"N\xE4yt\xE4 kehys","Display frame _PARAM2_ of _PARAM0_":"N\xE4yt\xE4 kehys _PARAM2_ kohteesta _PARAM0_","The frame to display":"N\xE4ytett\xE4v\xE4 kehys","Play an animation from the sprite sheet.":"Toista animaatio spritesheetist\xE4.","Play Animation":"Toista animaatio","Play animation _PARAM2_ of _PARAM0_":"Toista animaatio _PARAM2_:lta kohteesta _PARAM0_","The name of the animation":"Animaation nimi","The name of the current animation. __null if no animation is playing.":"Nykyisen animaation nimi. __null, jos mit\xE4\xE4n animaatiota ei ole k\xE4ynniss\xE4.","If Current Frame of _PARAM0_ = _PARAM2_":"Jos nykyinen kehys _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"Nykyaikaisen kehyksen nimi.","Current frame":"Nykyinen kehys","Pause the animation of a sprite sheet.":"Keskeyt\xE4 spraittiarkin animaatio.","Pause animation":"Keskeyt\xE4 animaatio","Pause the current animation of _PARAM0_":"Keskeyt\xE4 nykyinen animaatio _PARAM0_","Resume a paused animation of a sprite sheet.":"Jatka keskeytetyn spraittiarkin animaatiota.","Resume animation":"Jatka animaatiota","Resume the current animation of _PARAM0_":"Jatka nykyist\xE4 animaatiota _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animoit pystysuuntaisen (ylh\xE4\xE4lt\xE4 alasp\xE4in) animaatiotaulun.","Vertical sprite sheet animator":"Pystysuuntainen animaatiotaulun animoija","Horizontal width of sprite (in pixels)":"Vaakasuuntainen leveys (pikseleiss\xE4) kehykselle","Vertical height of sprite (in pixels)":"Pystysuuntainen korkeus (pikseleiss\xE4) kehykselle","Empty space between each sprite (in pixels)":"Tyhj\xE4 tila jokaisen kehyksen v\xE4lill\xE4 (pikseleiss\xE4)","Column of the animation":"Animaation sarake","First Frame of the animation":"Animaation ensimm\xE4inen kehys","Last Frame of the animation":"Animaation viimeinen kehys","Current Frame of the animation":"Animaation nykyinen kehys","Set the animation frame.":"Aseta animaation kehys.","Set the animation frame":"Aseta animaation kehys","Set the current frame of _PARAM0_ to _PARAM2_":"Aseta nykyinen kehys _PARAM0_ = _PARAM2_","The frame":"Kehys","Play animation":"Toista animaatio","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Toista animaatio _PARAM0_ sarakkeelta _PARAM5_ kehyksist\xE4 _PARAM2_ _PARAM3_ nopeudella _PARAM4_","First frame of the animation":"Animaation ensimm\xE4inen kehys","Last frame of the animation":"Animaation viimeinen kehys","Duration for each frame (seconds)":"Kestoaika per kehys (sekunneissa)","The column containing the animation":"Animaatiota sis\xE4lt\xE4v\xE4 sarake","The current frame of the current animation.":"Nykyisen animaation nykyinen kehys.","Pause the animation of _PARAM0_":"Keskeyt\xE4 _PARAM0_ animaatio","Animates a horizontal (left to right) sprite sheet.":"Animoit vaakasuuntaisen (vasemmalta oikealle) animaatiotaulun.","Horizontal sprite sheet animator":"Vaakasuuntainen animaatiotaulun animoija","Row of the animation":"Animaation rivi","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Toista animaatio _PARAM0_ rivilt\xE4 _PARAM5_ kehyksist\xE4 _PARAM2_ _PARAM3_ nopeudella _PARAM4_","Last Frame of animation":"Animaation viimeinen kehys","What row is the animation in":"Mik\xE4 rivi on animaatiossa","Toggle switch":"Kytkimen kytkin","Toggle switch that users can click or touch.":"Kytkin, jonka k\xE4ytt\xE4j\xE4t voivat napsauttaa tai koskea.","The finite state machine used internally by the switch object.":"Kytkinobjektin sis\xE4isesti k\xE4ytetty \xE4\xE4rellinen tilakone.","Switch finite state machine":"Kytkimen \xE4\xE4rellinen tilakone","Check if the toggle switch is checked.":"Tarkista, onko k\xE4ytt\xF6kytkin valittu.","Check if the toggle switch was checked in the current frame.":"Tarkista, onko k\xE4ytt\xF6kytkin valittu nykyisess\xE4 kehyksess\xE4.","Has just been checked":"On \xE4skett\xE4in tarkastettu","_PARAM0_ has just been checked":"_PARAM0_ on \xE4skett\xE4in tarkastettu","Check if the toggle switch was unchecked in the current frame.":"Tarkista, onko k\xE4ytt\xF6kytkin ollut valitsematon nykyisess\xE4 kehyksess\xE4.","Has just been unchecked":"On \xE4skett\xE4in tarkastettu poissa","_PARAM0_ has just been unchecked":"_PARAM0_ on \xE4skett\xE4in tarkastettu poissa","Check if the toggle switch was toggled in the current frame.":"Tarkista, onko k\xE4ytt\xF6kytkin k\xE4\xE4nteinen nykyisess\xE4 kehyksess\xE4.","Has just been toggled":"On \xE4skett\xE4in k\xE4\xE4nteinen","_PARAM0_ has just been toggled":"_PARAM0_ on \xE4skett\xE4in k\xE4\xE4nteinen","Check (or uncheck) the toggle switch.":"Valitse (tai poista valinta) kytkin.","Check (or uncheck)":"Valitse (tai poista valinta)","Check _PARAM0_: _PARAM2_":"Tarkista _PARAM0_: _PARAM2_","IsChecked":"On tarkistettu","Toggle the switch.":"Vaihda kytkin.","Toggle":"Vaihda","Toggle _PARAM0_":"Vaihda _PARAM0_","A toggle switch that users can click or touch.":"K\xE4ytt\xE4jien voi valita tai koskettaa kytkint\xE4.","Check if the toggle switch was checked or unchecked in the current frame.":"Tarkista, oliko kytkin tarkistettu tai tarkistamaton nykyisell\xE4 kuvakkeella.","Check _PARAM0_: _PARAM1_":"Tarkista _PARAM0_: _PARAM1_","Update the state animation.":"P\xE4ivit\xE4 tilan animaatio.","Update state animation":"P\xE4ivit\xE4 tilan animaatio","Update the state animation of _PARAM0_":"P\xE4ivit\xE4 _PARAM0_: n tilan animaatio","Star Rating Bar":"T\xE4htiarvostelupalkki","An animated bar to rate out of 5.":"Animoidun palkin luokittelu asteikolla 1-5.","Default rate":"Oletustaso","Shaking stars on hover":"T\xE4htien ravistelu hiiren ollessa p\xE4\xE4ll\xE4","Make the stars shaking on hover":"T\xE4htien ravistaminen hiirell\xE4 napsautettaessa","Disable the rating":"Poista luokitus k\xE4yt\xF6st\xE4","the rate of the object.":"kohteen arvo.","the rate":"arvostelu","Check if the object is disabled.":"Tarkista, onko kohde poistettu k\xE4yt\xF6st\xE4.","_PARAM0_ is disabled":"_PARAM0_ on poistettu k\xE4yt\xF6st\xE4","Enable or disable the object.":"Ota tai poista kohde k\xE4yt\xF6st\xE4.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ on poistettu k\xE4yt\xF6st\xE4: _PARAM1_","Disable":"Poista k\xE4yt\xF6st\xE4","Stay On Screen":"Pysy n\xE4yt\xF6ll\xE4","Move the object to keep it visible on the screen.":"Siirr\xE4 objekti pit\xE4\xE4ksesi sen n\xE4kyviss\xE4 n\xE4yt\xF6ll\xE4.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Aseta objekti pysym\xE4\xE4n n\xE4yt\xF6ll\xE4 sijoittamalla se takaisin kameran n\xE4kym\xE4ikkunan sis\xE4lle.","Stay on Screen":"Pysy n\xE4yt\xF6ll\xE4","Top margin":"Yl\xE4laita","Bottom margin":"Alalaita","Left margin":"Vasen laita","Right margin":"Oikea marginaali","the top margin (in pixels) to leave between the object and the screen border.":"kohteen yl\xE4reunan marginaali (pikselein\xE4) j\xE4tett\xE4v\xE4ksi kohteen ja n\xE4yt\xF6n reunan v\xE4liin.","Screen top margin":"N\xE4yt\xF6n yl\xE4reunan marginaali","the top margin":"yl\xE4reunan marginaali","the bottom margin (in pixels) to leave between the object and the screen border.":"kohteen ja n\xE4yt\xF6n alareunan v\xE4liin j\xE4tett\xE4v\xE4 alareunan marginaali (pikselein\xE4).","Screen bottom margin":"N\xE4yt\xF6n alareunan marginaali","the bottom margin":"alareunan marginaali","the left margin (in pixels) to leave between the object and the screen border.":"vasemman reunan marginaali (pikselein\xE4) j\xE4tett\xE4v\xE4ksi kohteen ja n\xE4yt\xF6n v\xE4liin.","Screen left margin":"N\xE4yt\xF6n vasemman reunan marginaali","the left margin":"vasemman reunan marginaali","the right margin (in pixels) to leave between the object and the screen border.":"oikean reunan marginaali (pikselein\xE4) j\xE4tett\xE4v\xE4ksi kohteen ja n\xE4yt\xF6n v\xE4liin.","Screen right margin":"N\xE4yt\xF6n oikean reunan marginaali","the right margin":"oikean reunan marginaali","Stick objects to others":"Kiinnit\xE4 kohteet toisiinsa","Make objects follow the position and rotation of the object they are stuck to.":"Tee kohteista seuraavat kiinnitetyn kohteen sijainti ja kierto.","Check if the object is stuck to another object.":"Tarkista, onko objekti juuttunut toiseen objektiin.","Is stuck to another object":"Juuttunut toiseen objektiin","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ on juuttunut _PARAM3_:n","Sticker":"Tarra","Sticker behavior":"Tarra-k\xE4yt\xF6s","Basis":"Pohja","Stick the object to another. Use the action to stick the object, or unstick it later.":"Kiinnit\xE4 objekti toiseen. K\xE4yt\xE4 toimintoa objektin kiinnitt\xE4miseen tai sen my\xF6hemm\xE4\xE4n irrottamiseen.","Only follow the position":"Seuraa vain sijaintia","Destroy when the object it's stuck on is destroyed":"Tuho, kun siihen kiinnitetty objekti tuhoutuu","Stick on another object.":"Kiinnit\xE4 toiseen kohteeseen.","Stick":"Tarttua","Stick _PARAM0_ to _PARAM2_":"Liit\xE4 _PARAM0_ kohteeseen _PARAM2_","Object to stick to":"Kohde, johon kiinnitet\xE4\xE4n","Unstick from the object it was stuck to.":"Irrota kohde, johon se oli kiinnitetty.","Unstick":"Irrota","Unstick _PARAM0_":"Irrota _PARAM0_","Sway":"Heilahdus","Sway objects like grass in the wind.":"Heiluta kohteita kuin ruohoa tuulessa.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Huoju useita objektin esiintymi\xE4 eri aikoina - hy\xF6dyllinen satunnaisille ruohon heilahduksille.","Sway uses the tween behavior":"Huojuu tviitin k\xE4yt\xF6st\xE4","Maximum angle to the left (in degrees) - Use a negative number":"Maksimikulma vasempaan (asteina) - K\xE4yt\xE4 negatiivista lukua","Maximum angle to the right (in degrees) - Use a positive number":"Maksimikulma oikealle (asteina) - K\xE4yt\xE4 positiivista lukua","Mininum value for random tween time range for angle (seconds)":"V\xE4himm\xE4isarvo satunnaiselle tviitin aikav\xE4lille kulmalle (sekunteina)","Maximum value for random tween time range for angle (seconds)":"Maksimiarvo satunnaiselle tviitin aikav\xE4lille kulmalle (sekunteina)","Minimum Y scale amount":"V\xE4hin Y-skaalausm\xE4\xE4r\xE4","Y scale":"Y-skaalaus","Maximum Y scale amount":"Maksimi Y-skaala m\xE4\xE4r\xE4","Mininum value for random tween time range for Y scale (seconds)":"V\xE4himm\xE4isarvo satunnaiselle tviitin aikav\xE4lille Y-skaalalle (sekunteina)","Maximum value for random tween time range for Y scale (seconds)":"Maksimiarvo satunnaiselle tviitin aikav\xE4lille Y-skaalalle (sekunteina)","Set sway angle left and right.":"Aseta keinuma kulma vasemmalle ja oikealle.","Set sway angle left and right":"Aseta keinuma kulma vasemmalle ja oikealle","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Keinuta kulmaa _PARAM0_ _PARAM2_\xB0 vasemmalle ja _PARAM3_\xB0 oikealle","Angle to the left (degrees) - Use negative number":"Kulma vasemmalle (astetta) - K\xE4yt\xE4 negatiivista lukua","Angle to the right (degrees) - Use positive number":"Kulma oikealle (astetta) - K\xE4yt\xE4 positiivista lukua","Set sway angle time range.":"Aseta keinuma kulman aikav\xE4li.","Set sway angle time range":"Aseta keinuma kulman aikav\xE4li","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Kulman aikav\xE4lin liuku _PARAM0_, aseta minimi _PARAM2_ sekunneiksi ja maksimi _PARAM3_ sekunneiksi","Angle tween time minimum (seconds)":"Kulman liukuajan minimi (sekuntia)","Angle tween time maximum (seconds)":"Kulman liukuajan maksimi (sekuntia)","Set sway Y scale mininum and maximum.":"Aseta keinuma Y-asteikon minimi ja maksimi.","Set sway Y scale mininum and maximum":"Aseta keinuma Y-asteikon minimi ja maksimi","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Keinuta _PARAM0_ Y-asteikkoa _PARAM2_:sta _PARAM3_:een","Minimum Y scale":"Minimi Y-asteikko","Maximum Y scale":"Maksimi Y-asteikko","Set Y scale time range.":"Aseta Y-asteikon aikav\xE4li.","Set sway Y scale time range":"Aseta keinuma Y-asteikon aikav\xE4li","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Y-asteikon liukuaika _PARAM0_, aseta minimi _PARAM2_ sekunneiksi ja maksimi _PARAM3_ sekunneiksi","Y scale tween time minimum (seconds)":"Y-asteikon liukuajan minimi (sekuntia)","Y scale tween time maximum (seconds)":"Y-asteikon liukuajan maksimi (sekuntia)","Swipe Gesture":"Vedon ele","Detect swipe gestures based on their distance and duration.":"Havaitse pyyhk\xE4isyeleet niiden et\xE4isyyden ja keston perusteella.","Enable (or disable) swipe gesture detection.":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) pyyhk\xE4isyliikkeen havaitseminen.","Enable (or disable) swipe gesture detection":"Ota k\xE4ytt\xF6\xF6n (tai poista k\xE4yt\xF6st\xE4) pyyhk\xE4isyliikkeen havaitseminen","Enable swipe detection: _PARAM1_":"Ota k\xE4ytt\xF6\xF6n pyyhk\xE4isyliikkeen havaitseminen: _PARAM1_","Enable swipe detection":"Ota k\xE4ytt\xF6\xF6n pyyhk\xE4isyliikkeen havaitseminen","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Piirr\xE4 viiva, joka osoittaa nykyisen pyyhk\xE4isyliikkeen. Muokkaa muodon maalauksen \"\xC4\xE4riviivan kokoa\" viivan paksuuden s\xE4\xE4t\xE4miseksi.","Draw swipe gesture":"Piirr\xE4 pyyhk\xE4isyliike","Draw a line with _PARAM1_ that shows the current swipe":"Piirr\xE4 viiva _PARAM1_ joka n\xE4ytt\xE4\xE4 nykyisen pyyhk\xE4isyn","Shape painter used to draw swipe":"Muotomaalausta k\xE4ytet\xE4\xE4n piirt\xE4m\xE4\xE4n pyyhk\xE4isy","Change the layer used to detect swipe gestures.":"Vaihda kerros, jota k\xE4ytet\xE4\xE4n pyyhk\xE4isyliikkeiden havaitsemiseen.","Layer used to detect swipe gestures":"Kerros, jota k\xE4ytet\xE4\xE4n pyyhk\xE4ilyliikkeiden havaitsemiseen","Use layer _PARAM1_ to detect swipe gestures":"K\xE4yt\xE4 kerrosta _PARAM1_ pyyhk\xE4iseilij\xF6iden havaitsemiseen","the Layer used to detect swipe gestures.":"Kerros, jota k\xE4ytet\xE4\xE4n pyyhk\xE4ilyliikkeiden havaitsemiseen.","the Layer used to detect swipe gestures":"Kerros, jota k\xE4ytet\xE4\xE4n pyyhk\xE4ilyliikkeiden havaitsemiseen","Swipe angle (degrees).":"Pyyhk\xE4isykulma (asteina)","Swipe angle (degrees)":"Py\xF6rityskulma (asteina)","the swipe angle (degrees)":"py\xF6rityskulma (asteina)","Swipe distance (pixels).":"Py\xF6rityset\xE4isyys (pikselein\xE4)","Swipe distance (pixels)":"Py\xF6rityset\xE4isyys (pikselein\xE4)","the swipe distance (pixels)":"py\xF6rityset\xE4isyys (pikselein\xE4)","Swipe distance in horizontal direction (pixels).":"Py\xF6rityset\xE4isyys vaakasuunnassa (pikselein\xE4)","Swipe distance in horizontal direction (pixels)":"Py\xF6rityset\xE4isyys vaakasuunnassa (pikselein\xE4)","the swipe distance in horizontal direction (pixels)":"py\xF6rityset\xE4isyys vaakasuunnassa (pikselein\xE4)","Swipe distance in vertical direction (pixels).":"Py\xF6rityset\xE4isyys pystysuunnassa (pikselein\xE4)","Swipe distance in vertical direction (pixels)":"Py\xF6rityset\xE4isyys pystysuunnassa (pikselein\xE4)","the swipe distance in vertical direction (pixels)":"py\xF6rityset\xE4isyys pystysuunnassa (pikselein\xE4)","Start point of the swipe X position.":"Py\xF6ritysliikkeen aloituspiste X-koordinaatti","Start point of the swipe X position":"Py\xF6ritysliikkeen aloituspiste X-koordinaatti","the start point of the swipe X position":"py\xF6ritysliikkeen aloituspiste X-koordinaatti","Start point of the swipe Y position.":"Py\xF6ritysliikkeen aloituspiste Y-koordinaatti","Start point of the swipe Y position":"Py\xF6ritysliikkeen aloituspiste Y-koordinaatti","the start point of the swipe Y position":"py\xF6ritysliikkeen aloituspiste Y-koordinaatti","End point of the swipe X position.":"Py\xF6ritysliikkeen lopetuspiste X-koordinaatti","End point of the swipe X position":"Py\xF6ritysliikkeen lopetuspiste X-koordinaatti","the end point of the swipe X position":"py\xF6ritysliikkeen lopetuspiste X-koordinaatti","End point of the swipe Y position.":"Py\xF6ritysliikkeen lopetuspiste Y-koordinaatti","End point of the swipe Y position":"Py\xF6ritysliikkeen lopetuspiste Y-koordinaatti","the end point of the swipe Y position":"py\xF6ritysliikkeen lopetuspiste Y-koordinaatti","Swipe duration (seconds).":"Py\xF6rityksen kesto (sekunteina)","Swipe duration (seconds)":"Py\xF6rityksen kesto (sekunteina)","swipe duration (seconds)":"py\xF6rityksen kesto (sekunteina)","Check if a swipe is currently in progress.":"Tarkista, onko py\xF6r\xE4ytys t\xE4ll\xE4 hetkell\xE4 k\xE4ynniss\xE4.","Swipe is in progress":"Py\xF6ritys on k\xE4ynniss\xE4","Check if swipe detection is enabled.":"Tarkista, onko py\xF6rityksen tunnistus k\xE4yt\xF6ss\xE4.","Is swipe detection enabled":"Onko py\xF6rityksen tunnistus k\xE4yt\xF6ss\xE4","Swipe detection is enabled":"Py\xF6rityksen tunnistus on k\xE4yt\xF6ss\xE4","Check if the swipe has just ended.":"Tarkista, onko py\xF6ritys juuri p\xE4\xE4ttynyt.","Swipe just ended":"Py\xF6ritys on juuri p\xE4\xE4ttynyt","Swipe has just ended":"Py\xF6ritys on juuri p\xE4\xE4ttynyt","Check if swipe moved in a given direction.":"Tarkista, onko py\xF6ritys liikkunut annettuun suuntaan.","Swipe moved in a direction (4-way movement)":"Py\xF6ritys liikkui suuntaan (4-suuntainen liike)","Swipe moved in direction _PARAM1_":"Py\xF6ritys liikkui suuntaan _PARAM1_","Swipe moved in a direction (8-way movement)":"Liuku siirtyi suuntaan (8-suuntainen liike)","Text-to-Speech":"Puheentunnistus","An extension to enable the use of Text-to-Speech features.":"Laajennus puheentunnistusominaisuuksien k\xE4ytt\xE4miseen.","Audio":"\xC4\xE4ni","Speaks a text message aloud through the system text-to-speech.":"Puhuu tekstiviestin \xE4\xE4neen j\xE4rjestelm\xE4n teksti puheen avulla.","Speak out a message":"Puhu viesti \xE4\xE4neen","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Sano _PARAM1_ \xE4\xE4nell\xE4 _PARAM2_, \xE4\xE4nenvoimakkuus _PARAM3_%, nopeus _PARAM4_% ja s\xE4vy _PARAM5_%","The message to be spoken":"Puheen tulee puhua","The voice to be used":"\xC4\xE4ni, jota tulee k\xE4ytt\xE4\xE4","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\xC4\xE4net vaihtelevat k\xE4ytt\xF6j\xE4rjestelm\xE4st\xE4 riippuen. \nT\xE4ss\xE4 lista Windows-\xE4\xE4ninimist\xE4: https://bit.ly/windows-voices \nJa t\xE4ss\xE4 lista \xE4\xE4ninimist\xE4 Macille: https://bit.ly/mac-voices","Volume between 0% and 100%":"\xC4\xE4nenvoimakkuus v\xE4lill\xE4 0% ja 100%","Speed between 10% and 1000%":"Nopeus v\xE4lill\xE4 10% ja 1000%","Pitch between 0% and 200%":"S\xE4vy v\xE4lill\xE4 0% ja 200%","Forces all Text-to-Speech to be stopped.":"Pakottaa kaiken puheen pys\xE4htym\xE4\xE4n.","Force stop speaking":"Pakota lopettaa puhuminen","Third person camera":"Kolmannen persoonan kamera","Move the camera to look at an object from a given distance.":"Siirr\xE4 kamera tarkastelemaan kohdetta annetusta et\xE4isyydest\xE4.","Move the camera to look at a position from a distance.":"Siirr\xE4 kamera katsomaan paikkaa et\xE4isyydelt\xE4.","Look at a position from a distance (deprecated)":"Katso paikkaa et\xE4isyydelt\xE4 (vanhentunut)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Liikuta _PARAM6_ kameran asentoon katsomaan _PARAM1_; _PARAM2_ et\xE4isyydelt\xE4 _PARAM3_ pikseli\xE4, _PARAM4_\xB0 kierroksella ja _PARAM5_\xB0 korkeudella","Position on X axis":"Sijainti X-akselilla","Position on Y axis":"Sijainti Y-akselilla","Rotation angle (around Z axis)":"Kiertokulma (Y-akselin ymp\xE4ri)","Elevation angle (around Y axis)":"Korkeuskulma (Y-akselin ymp\xE4ri)","Move the camera to look at an object from a distance.":"Liikuta kamera katsomaan kohdetta et\xE4isyydelt\xE4.","Look at an object from a distance (deprecated)":"Katso kohdetta et\xE4isyydelt\xE4 (vanhentunut)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Liikuta _PARAM5_ kameran katsomaan _PARAM1_ et\xE4isyydelt\xE4 _PARAM2_ pikseli\xE4, _PARAM3_\xB0 kierroksella ja _PARAM4_\xB0 korkeudella","Look at a position from a distance":"Katso paikkaa et\xE4isyydelt\xE4","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Liikuta _PARAM7_ kameran katsomaan _PARAM1_; _PARAM2_; _PARAM3_ et\xE4isyydelt\xE4 _PARAM4_ pikseli\xE4, _PARAM5_\xB0 kierroksella ja _PARAM6_\xB0 korkeudella","Position on Z axis":"Sijainti Z-akselilla","Look at an object from a distance":"Katso kohdetta et\xE4isyydelt\xE4","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Liikuta _PARAM6_ kamera katsomaan _PARAM1_ et\xE4isyydelt\xE4 _PARAM3_ pikseli\xE4, _PARAM4_\xB0 kierroksella ja _PARAM5_\xB0 korkeudella","Smoothly follow an object at a distance.":"Seuraa tasaisesti kohdetta et\xE4isyydelt\xE4.","Halfway time for rotation":"Puoliv\xE4liss\xE4 aika kierrokselle","Halfway time on Z axis":"Puoliv\xE4liss\xE4 aika Z-akselille","Camera distance":"Kameran et\xE4isyys","Lateral distance offset":"Sivuttaiset et\xE4isyys poikkeama","Ahead distance offset":"Etuet\xE4isyys poikkeama","Z offset":"Z-poikkeama","Rotation angle offset":"Kierroksen kulma poikkeama","Elevation angle offset":"Korkeuskulman poikkeama","Follow free area top border on Z axis":"Noudata vapaan alueen yl\xE4rajaa Z-akselilla","Follow free area bottom border on Z axis":"Noudata vapaan alueen alarajaa Z-akselilla","Automatically rotate the camera with the object":"K\xE4\xE4nn\xE4 kamera automaattisesti kohteen mukana","Targeted camera rotation angle":"Kohdennettu kameran kierroksen kulma","When this angle is set, the camera follow this value instead of the object angle.":"Kun t\xE4m\xE4 kulma on asetettu, kamera seuraa t\xE4t\xE4 arvoa kohteen kulman sijasta.","Rotate the camera all the way to the targeted angle.":"Kierr\xE4 kamera t\xE4ysin tavoitellulle kulmalle.","Rotate the camera all the way":"Kierr\xE4 kamera t\xE4ysin","Rotate the camera all the way to the targeted angle of _PARAM0_":"Kierr\xE4 kamera t\xE4ysin tavoitellulle kulmalle _PARAM0_:lle","the camera rotation.":"kameran kierto.","Camera rotation":"Kameran kierto","the camera rotation":"kameran kierto","the halfway time for rotation of the object.":"puoliv\xE4li-aika esineen kierron puoliv\xE4liin.","Halfway time for rotation":"Puoliv\xE4liaika esineen kiertoon","the halfway time for rotation":"puoliv\xE4liaika esineen kiertoon","the halfway time on Z axis of the object.":"puoliv\xE4liaika Z-akselilla esineelle.","the halfway time on Z axis":"puoliv\xE4liaika Z-akselilla","Return follow free area bottom border Z.":"Palauta seuraamaton vapaa-alueen alaraja Z.","Free area Z min":"Vapaa alue Z min","Return follow free area top border Z.":"Palauta seuraava vapaan alueen yl\xE4reuna Z: ss\xE4.","Free area Z max":"Vapaa alue Z enint\xE4\xE4n","the follow free area top border on Z axis of the object.":"seuraa vapaata alueen yl\xE4reunaa Z-akselilla objektilla.","the follow free area top border on Z axis":"seuraava vapaan alueen yl\xE4reuna Z-akselilla","the follow free area bottom border on Z axis of the object.":"seuraava vapaan alueen alareuna Z-akselilla objektilla.","the follow free area bottom border on Z axis":"seuraava vapaan alueen alareuna Z-akselilla","the camera distance of the object.":"objektin kameran et\xE4isyys.","the camera distance":"kameran et\xE4isyys","the lateral distance offset of the object.":"objektin lateraalisen et\xE4isyyden poikkeama.","the lateral distance offset":"lateraalinen et\xE4isyyden poikkeama","the ahead distance offset of the object.":"objektin eteenp\xE4in suuntautunut et\xE4isyyden poikkeama.","the ahead distance offset":"eteenp\xE4in suuntautunut et\xE4isyyden poikkeama","the z offset of the object.":"objektin Z-poikkeama.","the z offset":"Z-poikkeama","the rotation angle offset of the object.":"objektin k\xE4\xE4ntymiskulman poikkeama.","the rotation angle offset":"k\xE4\xE4ntymiskulman poikkeama","the elevation angle offset of the object.":"objektin korkeuskulman poikkeama.","the elevation angle offset":"korkeuskulman poikkeama","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"objektin kohdennetun kameran k\xE4\xE4ntymiskulma. Kun t\xE4m\xE4 kulma on asetettu, kamera seuraa t\xE4t\xE4 arvoa objektin kulman sijaan.","Targeted rotation angle":"Kohdennettu k\xE4\xE4ntymiskulma","the targeted camera rotation angle":"kohdennettu kameran k\xE4\xE4ntymiskulma","3D Flip":"3D K\xE4\xE4nt\xF6","Flip sprites with a 3D rotation effect.":"K\xE4\xE4nn\xE4 hahmot 3D-k\xE4\xE4nt\xF6efektill\xE4.","Flip a Sprite with a 3D effect.":"K\xE4\xE4nn\xE4 Sprite 3D-efektill\xE4.","Flipping method":"K\xE4\xE4nn\xF6smenetelm\xE4","Front animation name":"Front-animaation nimi","Animation method":"Animaatiomenetelm\xE4","Back animation name":"Takana olevan animaation nimi","Start a flipping animation on the object.":"Aloita k\xE4\xE4ntymisanimaatio objektilla.","Flip the object (deprecated)":"K\xE4\xE4nn\xE4 objekti (vanhentunut)","Flip _PARAM0_ over _PARAM2_ms":"K\xE4\xE4nt\xE4\xE4 _PARAM0_ yli _PARAM2_ms","Duration (in milliseconds)":"Kesto (millisekunteina)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Aloita k\xE4\xE4ntymisanimaatio objektilla. X-alkupisteen on oltava asetettuna objektiin keskelle.","Flip the object":"K\xE4\xE4nn\xE4 objekti","Flip _PARAM0_ over _PARAM2_ seconds":"K\xE4\xE4nn\xE4 _PARAM0_ yli _PARAM2_ sekuntia","Jump to the end of the flipping animation.":"Siirry k\xE4\xE4nn\xF6ksen animaation loppuun.","Jump to flipping end":"Siirry k\xE4\xE4nt\xE4misen loppuun","Jump to the end of _PARAM0_ flipping":"Siirry _PARAM0:n_ k\xE4\xE4nt\xE4misen loppuun","Checks if a flipping animation is currently playing.":"Tarkistaa, ett\xE4 k\xE4\xE4nt\xF6animaatio on k\xE4ynniss\xE4.","Flipping is playing":"K\xE4\xE4nt\xF6 on k\xE4ynniss\xE4","_PARAM0_ is flipping":"_PARAM0_ k\xE4\xE4ntyy","Checks if the object is flipped or will be flipped.":"Tarkistaa, onko objekti k\xE4\xE4nnetty tai tulee k\xE4\xE4nnetty\xE4.","Is flipped":"On k\xE4\xE4nnetty","_PARAM0_ is flipped":"_PARAM0_ on k\xE4\xE4nnetty","Flips the object to one specific side.":"K\xE4\xE4nt\xE4\xE4 objektin yhdelle tiett\xE4v\xE4lle puolelle.","Flip to a side (deprecated)":"K\xE4\xE4nn\xE4 puolelle (vanhentunut)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"K\xE4\xE4nn\xE4 _PARAM0_ k\xE4\xE4nteiseen puoleen: _PARAM2_ yli _PARAM3_ms","Reverse side":"K\xE4\xE4nteinen puoli","Flips the object to one specific side. The X origin point must be set at the object center.":"K\xE4\xE4nt\xE4\xE4 objektin yhdelle tiett\xE4v\xE4lle puolelle. X-alkupisteen on oltava asetettu objektin keskipisteeseen.","Flip to a side":"K\xE4\xE4nn\xE4 puolelle","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"K\xE4\xE4nn\xE4 _PARAM0_ k\xE4\xE4nteiseen puoleen: _PARAM2_ yli _PARAM3_ sekunnissa","Visually flipped":"N\xE4kym\xE4isesti k\xE4\xE4nnetty","_PARAM0_ is visually flipped":"_PARAM0_ on n\xE4kym\xE4isesti k\xE4\xE4nnetty","Flip visually":"K\xE4\xE4nnet\xE4\xE4n n\xE4kym\xE4isesti","Flip visually _PARAM0_: _PARAM2_":"K\xE4\xE4nnet\xE4\xE4n n\xE4kym\xE4isesti _PARAM0_: _PARAM2_","Flipped":"K\xE4\xE4nnetty","Resource bar (separated units)":"Resurssipalkki (erotetut yksik\xF6t)","Unit width":"Yksikk\xF6leveys","How much pixels to show for a value of 1.":"Kuinka monta pikseli\xE4 n\xE4ytet\xE4\xE4n arvolle 1.","Show the background":"N\xE4yt\xE4 tausta","Center the bar of _PARAM0_":"Keskit\xE4 _PARAM0_ palkki","Time formatting":"Ajan muotoilu","Converts seconds into standard time formats, such as HH:MM:SS. ":"Muuntaa sekunnit standardimuotoisiin aikaformaatteihin, kuten TT: MM: SS.","Format time in seconds to HH:MM:SS.":"Muotoile aika sekunneiksi HH:MM:SS.","Format time in seconds to HH:MM:SS":"Muotoile aika sekunneiksi HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Muotoile aika _PARAM1_ sekunteina HH:MM:SS muodossa _PARAM2_","Time, in seconds":"Aika sekunteina","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Muotoile aika sekunneiksi HH:MM:SS.000, mukaan lukien millisekunnit.","Format time in seconds to HH:MM:SS.000":"Muotoile aika sekunneiksi HH:MM:SS.000","Timed Back and Forth Movement":"Ajoitettu edestakainen liike","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"T\xE4m\xE4 toiminto liikuttaa kohteita valitun ajan tai et\xE4isyyden verran, pystysuunnassa tai vaakasuunnassa.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Liikuta kohdetta (esim. vihollinen) valittuna aikana tai et\xE4isyydell\xE4, sitten k\xE4\xE4nn\xE4 se ymp\xE4ri ja aloita alusta. \nHuom: animaatiot tulisi olla suunnattuna VASEMMALLE.","Move the object vertically (instead of horizontally)":"Liikuta kohdetta pystysuunnassa (vaakasuunan sijaan)","Moving speed (in pixel/s)":"Liikkuvan nopeus (pikseli\xE4/s)","Moving distance (in pixels)":"Liikkuva et\xE4isyys (pikselein\xE4)","Moving maximum time (in seconds)":"Liikkuva enimm\xE4isaika (sekunteina)","Distance start point":"Et\xE4isyys aloituspisteest\xE4","position of the sprite at the previous frame":"sprite sijainti edellisess\xE4 kehyksess\xE4","check that time has elapsed":"tarkistaa, ett\xE4 aika on kulunut","Toggle switch (for Shape Painter)":"Vaihtoehtokytkin (muotoilijalle)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"K\xE4yt\xE4 muodon maalausobjektia piirt\xE4\xE4ksesi vaihtokytkimen, jota k\xE4ytt\xE4j\xE4t voivat napsauttaa tai koskettaa.","Radius of the thumb (px) Example: 10":"Pallon s\xE4de (px), Esimerkki: 10","Active thumb color string. Example: 24;119;211":"Aktiivisen pallon v\xE4ri merkkijono. Esimerkki: 24;119;211","Opacity of the thumb. Example: 255":"Pallon l\xE4pin\xE4kyvyys. Esimerkki: 255","Width of the track (pixels) Example: 20":"Raidan leveys (pikseli\xE4) Esimerkki: 20","Height of the track (pixels) Example: 14":"Raidan korkeus (pikseli\xE4) Esimerkki: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"V\xE4rim\xE4\xE4r\xE4ys raidalle, joka on PALLOSTA OIKEALLA. Esimerkki: 150;150;150 (J\xE4t\xE4 tyhj\xE4ksi k\xE4ytt\xE4\xE4ksesi pallon v\xE4ri\xE4)","Opacity of the track that is RIGHT of the thumb. Example: 255":"L\xE4pin\xE4kyvyys raidalle, joka on PALLOSTA OIKEALLA. Esimerkki: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"V\xE4rim\xE4\xE4r\xE4ys raidalle, joka on PALLOSTA VASEMMALLA. Esimerkki: 24;119;211 (J\xE4t\xE4 tyhj\xE4ksi k\xE4ytt\xE4\xE4ksesi pallon v\xE4ri\xE4)","Opacity of the track that is LEFT of the thumb. Example: 128":"L\xE4pin\xE4kyvyys raidalle, joka on PALLOSTA VASEMMALLA. Esimerkki: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Halo-koon kokoa, kun hiiren kohdistin liikkuu ja napsauttaa palloa. Esimerkki: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"L\xE4pin\xE4kyvyys halo-koolle, kun hiiren kohdistin liikkuu palloa p\xE4\xE4lle. Esimerkki: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"L\xE4pin\xE4kyvyys halolle, joka ilmestyy, kun kytkint\xE4 painetaan. Esimerkki: 64","Number of pixels the thumb is from the left side of the track.":"Pikselien m\xE4\xE4r\xE4, jolla pallo on vasemmalla puolella raitaa.","Disabled":"Poissa k\xE4yt\xF6st\xE4","State has been changed (used in ToggleChecked function)":"Tila on vaihtunut (k\xE4ytet\xE4\xE4n ToggleChecked-toiminnossa)","Inactive thumb color string. Example: 255;255;255":"Ep\xE4aktiivisen pallon v\xE4ri merkkijono. Esimerkki: 255;255;255","Click or press has started on toggle switch":"Napsautus tai painaminen on alkanut vaihtokytkimell\xE4","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Varjon sijainti (Y) pallon p\xE4\xE4ll\xE4. Positiiviset arvot liikuttavat varjoa alasp\xE4in, negatiiviset arvot liikuttavat varjoa yl\xF6sp\xE4in. Esimerkki: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Varjon sijainti (X) pallon p\xE4\xE4ll\xE4. Positiiviset arvot liikuttavat varjoa oikealle, negatiiviset arvot liikuttavat varjoa vasemmalle. Esimerkki: 0","Opacity of shadow on thumb. Example: 32":"Varjon l\xE4pin\xE4kyvyys pallolla. Esimerkki: 32","Need redraw":"Tarvitsee uudelleenpiirt\xE4\xE4","Was hovered":"Oli p\xE4\xE4ll\xE4","Change the track width.":"Muuta raidan leveys.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Muuta _PARAM0_:n raidan leveys _PARAM2_ pikseliksi","Change the track height.":"Muuta raidan korkeus.","Track height":"Ratakorkeus","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Muuta _PARAM0_:n radan korkeus _PARAM2_ pikseliksi","Change the thumb opacity.":"Muuta peukalosijoituksen l\xE4pin\xE4kyvyytt\xE4.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n peukalon l\xE4pin\xE4kyvyys arvoon _PARAM2_","Change the inactive track opacity.":"Muuta ep\xE4aktiivisen radan l\xE4pin\xE4kyvyytt\xE4.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n ep\xE4aktiivisen radan l\xE4pin\xE4kyvyys arvoon _PARAM2_","Change the active track opacity.":"Muuta aktiivisen radan l\xE4pin\xE4kyvyytt\xE4.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n aktiivisen radan l\xE4pin\xE4kyvyys arvoon _PARAM2_","Change the halo opacity when the thumb is pressed.":"Muuta hohdon l\xE4pin\xE4kyvyytt\xE4, kun peukaloa painetaan.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n hohdon l\xE4pin\xE4kyvyys arvoon _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Muuta hohdon l\xE4pin\xE4kyvyytt\xE4, kun peukaloa pidet\xE4\xE4n p\xE4\xE4ll\xE4.","Change the offset on Y axis of the thumb shadow.":"Muuta peukalohikon Y-akselin siirtym\xE4\xE4.","Thumb shadow offset on Y axis":"Peukalohikon varjon siirtym\xE4 Y-akselilla","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n peukalohikon varjon siirtym\xE4 Y-akselilla arvoon _PARAM2_","Y offset (pixels)":"Y-akselin siirto (pikseli\xE4)","Change the offset on X axis of the thumb shadow.":"Vaihda peukalon varjon X-akselin poikkeama.","Thumb shadow offset on X axis":"Peukalovarjon poikkeama X-akselilla","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n peukalon varjon X-akselin poikkeama _PARAM2_:ksi","X offset (pixels)":"X-akselin poikkeama (pikselit)","Change the thumb shadow opacity.":"Vaihda peukalon varjon l\xE4pin\xE4kyvyys.","Thumb shadow opacity":"Peukalon varjon l\xE4pin\xE4kyvyys","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Vaihda _PARAM0_:n peukalon varjon l\xE4pin\xE4kyvyys _PARAM2_:ksi","Opacity of shadow on thumb":"Varjo peukalossa","Change the thumb radius.":"Vaihda peukalon s\xE4de.","Thumb radius":"Peukalon s\xE4de","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Vaihda _PARAM0_:n peukalon s\xE4de _PARAM2_ pikseliksi","Change the halo radius.":"Vaihda hohdon s\xE4de.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Vaihda _PARAM0_:n hohdon s\xE4de _PARAM2_ pikseliksi","Change the active track color (the part on the thumb left).":"Vaihda aktiivisen raidan v\xE4ri (osa peukalon vasemmalla puolella).","Change the active track color of _PARAM0_ to _PARAM2_":"Vaihda aktiivisen raidan v\xE4ri _PARAM0_:ssa _PARAM2_:ksi","Color of active track":"Aktiivisen raidan v\xE4ri","Change the inactive track color (the part on the thumb right).":"Vaihda passiivisen raidan v\xE4ri (osa peukalon oikealla puolella).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Vaihda passiivisen raidan v\xE4ri _PARAM0_:ssa _PARAM2_:ksi","Color of inactive track":"Passiivisen raidan v\xE4ri","Change the thumb color (when unchecked).":"Vaihda peukalon v\xE4ri (kun ei ole valittu).","Thumb color (when unchecked)":"Peukalon v\xE4ri (kun ei ole valittu)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Vaihda _PARAM0_:n peukalon v\xE4ri (kun ei ole valittu) _PARAM2_:ksi","Change the thumb color (when checked).":"Vaihda peukalon v\xE4ri (kun valittu).","Thumb color (when checked)":"Peukalon v\xE4ri (kun valittu)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Vaihda _PARAM0_:n peukalon v\xE4ri (kun valittu) _PARAM2_:ksi","If checked, change to unchecked. If unchecked, change to checked.":"Jos tarkistettu, muuta valitsemattomaksi. Jos valitsematon, muuta valituksi.","Toggle the switch":"Vaihda kytkin","Change _PARAM0_ to opposite state (checked/unchecked)":"Vaihda _PARAM0_ vastakkaiseen tilaan (valittu/valitsematon)","Disable (or enable) the toggle switch.":"Poista k\xE4yt\xF6st\xE4 (tai ota k\xE4ytt\xF6\xF6n) kytkin.","Disable (or enable) the toggle switch":"Poista k\xE4yt\xF6st\xE4 (tai ota k\xE4ytt\xF6\xF6n) kytkin","Disable _PARAM0_: _PARAM2_":"Poista k\xE4yt\xF6st\xE4 _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Tarkista (tai poista valinta) kytkin","Set _PARAM0_ to checked: _PARAM2_":"Aseta _PARAM0_ valituksi: _PARAM2_","Check if mouse is hovering over toggle switch.":"Tarkista, onko hiiren osoitin kytkimen p\xE4\xE4ll\xE4.","Is mouse hovered over toggle switch?":"Onko hiiren osoitin kytkimen p\xE4\xE4ll\xE4?","Mouse is hovering over _PARAM0_":"Hiiren osoitin on kytkimen p\xE4\xE4ll\xE4 _PARAM0_:n p\xE4\xE4ll\xE4","Track width.":"Radan leveys.","Track height.":"Radan korkeus.","Offset (Y) of shadow on thumb.":"Varjon offset (Y) peukalossa.","Offset (Y) of shadow on thumb":"Varjon offset (Y) peukalossa","Offset (X) of shadow on thumb.":"Varjon offset (X) peukalossa.","Offset (X) of shadow on thumb":"Varjon offset (X) peukalossa","Opacity of shadow on thumb.":"Varjon peukalon l\xE4pin\xE4kyvyys.","Thumb opacity.":"Peukalon l\xE4pin\xE4kyvyys.","Active track opacity.":"Aktiivisen radan l\xE4pin\xE4kyvyys.","Inactive track opacity.":"Passiivisen radan l\xE4pin\xE4kyvyys.","Halo opacity (pressed).":"Halon l\xE4pin\xE4kyvyys (painaessa).","Halo opacity (hover).":"Halon l\xE4pin\xE4kyvyys (liikkuessa).","Halo radius (pixels).":"Halon s\xE4de (pikseli\xE4).","Active track color.":"Aktiivisen radan v\xE4ri.","Inactive track color.":"Passiivisen radan v\xE4ri.","Active thumb color.":"Aktiivisen peukalon v\xE4ri.","Active thumb color":"Aktiivisen peukalon v\xE4ri","Check if the toggle switch is disabled.":"Tarkista, onko kytkin pois k\xE4yt\xF6st\xE4.","Is disabled":"On pois k\xE4yt\xF6st\xE4","Inactive thumb color.":"Passiivisen peukalon v\xE4ri.","Inactive thumb color":"Passiivisen peukalon v\xE4ri","Make object travel to random positions":"Tee kohteesta matkailla satunnaisiin paikkoihin","Make object travel to random positions (with the pathfinding behavior).":"Tee kohteesta matkailla satunnaisiin paikkoihin (polkua etsiv\xF6iden k\xE4ytt\xE4en).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Siirr\xE4 objekti satunnaiseen sijaintiin nykyisen sijainnin ymp\xE4rill\xE4. Liike k\xE4ynnistyy vain, kun objekti ei ole liikkeess\xE4 viel\xE4 (sen Polkujen etsinn\xE4n k\xE4yt\xF6snopeus on 0). Liikkuu kohti haluttua kulmaa, jos halutaan.","Make object travel to a random position, with optional direction":"Siirr\xE4 objekti satunnaiseen sijaintiin, valinnaisella suunnalla","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Siirr\xE4 _PARAM1_ satunnaiseen sijaintiin, jossa jokainen pys\xE4hdys on v\xE4hint\xE4\xE4n _PARAM3_px ja enint\xE4\xE4n _PARAM4_px nykyisest\xE4 sijainnista. Siirry kohti kulmaa _PARAM5_ vinoumalla _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Objekti, joka liikkuu (t\xE4ytyy olla Polkuhakuk\xE4ytt\xE4ytyminen)","Pathfinding Behavior (required)":"Polkuhakuk\xE4ytt\xE4ytyminen (pakollinen)","Minimum distance between each position (Default: 100px)":"V\xE4himm\xE4iset\xE4isyys jokaisen sijainnin v\xE4lill\xE4 (oletus: 100px)","Maximum distance between each position (Default: 200px)":"Enimm\xE4iset\xE4isyys jokaisen sijainnin v\xE4lill\xE4 (oletus: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Suunta (asteina), johon objekti liikkuu (alue: 0-360)","Direction bias (Range: 0-1)":"Suunnan vinous (alue: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Esimerkiksi: \"0\" valitsee t\xE4ysin satunnaisen suunnan, \"0,5\" valitsee suunnan puolirenkaasta joka on kohti m\xE4\xE4ritetty\xE4 suuntaa, ja \"1\" k\xE4ytt\xE4\xE4 yksinkertaisesti m\xE4\xE4ritetty\xE4 suuntaa.","Turret movement":"Tykin liike","A turret movement with customizable speed, acceleration and stop angles.":"Tykin liike, jossa s\xE4\xE4dett\xE4viss\xE4 nopeus, kiihtyvyys ja pys\xE4ytyskulmat.","Maximum rotation speed (in degrees per second)":"Enimm\xE4iskiertonopeus (asteina sekunnissa)","Maximum angle (use the same value for min and max to set no constraint)":"Enimm\xE4iskulma (k\xE4yt\xE4 samaa arvoa min ja max asettaaksesi rajoituksia)","Minimum angle (use the same value for min and max to set no constraint)":"V\xE4himm\xE4iskulma (k\xE4yt\xE4 samaa arvoa min ja max asettaaksesi rajoituksia)","Aiming angle property":"T\xE4ht\xE4yskulma-ominaisuus","Must move clockwise":"T\xE4ytyy liikkua my\xF6t\xE4p\xE4iv\xE4\xE4n","Must move counter-clockwise":"T\xE4ytyy liikkua vastap\xE4iv\xE4\xE4n","Has moved":"Has moved","Target angle (MoveToward)":"Kohdekulma (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"L\xE4ht\xF6kulma: kaukaisin kulma AngleMinin ja AngleMaxin v\xE4lill\xE4","Check if the turret is moving.":"Tarkista, liikkuuko tykki.","Move clockwise.":"Liiku my\xF6t\xE4p\xE4iv\xE4\xE4n.","Move clockwise":"Liiku my\xF6t\xE4p\xE4iv\xE4\xE4n","Move _PARAM0_ clockwise":"Liiku _PARAM0_ my\xF6t\xE4p\xE4iv\xE4\xE4n","Move counter-clockwise.":"Liiku vastap\xE4iv\xE4\xE4n.","Move counter-clockwise":"Liiku vastap\xE4iv\xE4\xE4n","Move _PARAM0_ counter-clockwise":"Liiku _PARAM0_ vastap\xE4iv\xE4\xE4n","Set angle toward a position.":"Aseta kulma kohden sijaintia.","Set aiming angle toward a position":"Aseta t\xE4ht\xE4\xE4v\xE4 kulma kohden sijaintia","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Aseta _PARAM0_ t\xE4ht\xE4\xE4v\xE4 kulma kohden _PARAM2_; _PARAM3_","Move toward a position.":"Liiku kohti sijaintia.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Liiku _PARAM0_ kohti sijaintia _PARAM2_; _PARAM3_ _PARAM4_\xB0 marginaalilla","Angle margin":"Kulmamarginaali","Change the aiming angle.":"Muuta t\xE4ht\xE4\xE4v\xE4 kulma.","Aiming angle":"Suunnittelu -kulma","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Muuta t\xE4ht\xE4yskulma _PARAM0_ :ssa _PARAM2_ \xB0:iin","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"T\xE4ht\xE4yskulma (0\xB0:sta 360\xB0:iin, jos pys\xE4ytyskulmat eiv\xE4t ole m\xE4\xE4ritetty).","Two choices dialog boxes":"Kahden valinnan valintaikkunat","A dialog box with buttons to let users make a choice.":"Valintaikkuna painikkein k\xE4ytt\xE4jien valitsemiseen.","A dialog box showing two options.":"Ponnahdusikkuna, joka n\xE4ytt\xE4\xE4 kaksi vaihtoehtoa.","Two choices dialog box":"Kaksi valinnan ponnahdusikkuna","Default highlighted button identifier":"Oletuksena korostettu napin tunniste","Default highlighted button identifier.":"Oletuksena korostettu napin tunniste.","Cancel with Escape key":"Peruuta painamalla Escape-n\xE4pp\xE4int\xE4","Enable or disable the escape key to close the dialog.":"Ota k\xE4ytt\xF6\xF6n tai poista k\xE4yt\xF6st\xE4 escape-n\xE4pp\xE4in ikkunan sulkemiseksi.","Label for the \"Yes\" button":"Merkki \"Kyll\xE4\"-napille","This is the button with identifier 0.":"T\xE4m\xE4 on nappi, jolla on tunniste 0.","Label for the \"No\" button":"Merkki \"Ei\"-napille","This is the button with identifier 1.":"T\xE4m\xE4 on nappi, jolla on tunniste 1.","Check if the \"Yes\" button of the dialog was selected.":"Tarkista, onko valintaikkunan \"Kyll\xE4\"-painiketta valittu.","\"Yes\" button is clicked":"\"Kyll\xE4\"-painike on valittu","\"Yes\" button of _PARAM0_ is clicked":"\"Kyll\xE4\"-painike _PARAM0:ssa on valittu","Check if the \"No\" button of the dialog was selected.":"Tarkista, onko valintaikkunan \"Ei\"-painiketta valittu.","\"No\" button is clicked":"\"Ei\"-painike on valittu","\"No\" button of _PARAM0_ is clicked":"\"Ei\"-painike _PARAM0:ssa on valittu","the highlighted button.":"korostettu painike.","Highlighted button":"Korostettu painike","the highlighted button":"korostettu painike","the text shown by the dialog.":"valintaikkunassa n\xE4ytetty teksti.","Text message":"Tekstiviesti","the text":"teksti","Webpage URL tools (Web browser)":"Verkkosivuston URL-ty\xF6kalut (Verkkoselain)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Mahdollistaa URL-osoitteen lukemisen pelin verkkoselainvientien ja URL-osoitteiden yleisen k\xE4sittelyn.","Gets the URL of the current game page.":"Hanki nykyisen pelisivun URL-osoite.","Get the URL of the web page":"Hanki verkkosivun URL-osoite","Reloads the current web page.":"Lataa nykyinen verkkosivu uudelleen.","Reload the web page":"Lataa verkkosivu uudelleen","Reload the current page":"Lataa nykyinen sivu uudelleen","Loads another page in place of the current one.":"Lataa toinen sivu nykyisen tilalle.","Redirect to another page":"Ohjaa toiselle sivulle","Redirect to _PARAM1_":"Ohjaa _PARAM1_:lle","URL to redirect to":"URL, johon ohjataan","Get an attribute from a URL.":"Hanki ominaisuus URL-osoitteesta.","Get URL attribute":"Hanki URL-ominaisuus","The URL to get the attribute from":"URL-osoite, josta hakea ominaisuus","The attribute to get":"Haettava ominaisuus","Gets a parameter of a URL query string.":"Hakee parametrin URL-kyselymerkkijonosta.","Get a parameter of a URL query string":"Hakee parametrin URL-kyselymerkkijonosta","The URL to get a query string parameter from":"URL-osoite, josta haetaan kyselymerkkijonon parametri","The query string parameter to get":"Kyselymerkkijonon parametri, jota haetaan","Updates a specific part of a URL.":"P\xE4ivitt\xE4\xE4 tietyn osan URL-osoitteesta.","Update a URL attribute":"P\xE4ivitt\xE4\xE4 URL-ominaisuutta","The URL to change":"URL-osoite, jota muutetaan","The attribute to update":"P\xE4ivitett\xE4v\xE4 ominaisuus","The new value of this attribute":"T\xE4m\xE4n ominaisuuden uusi arvo","Sets or replaces a query string parameter of a URL.":"Asettaa tai korvaa URL-kyselymerkkijonon parametrin.","Change a get parameter of a URL":"Muuttaa URL-kyselymerkkijonon parametrin","The query string parameter to update":"P\xE4ivitett\xE4v\xE4 kyselymerkkijonon parametri","The new value of the query string parameter":"Kyselymerkkijonon parametrin uusi arvo","Removes a query string parameter from an URL.":"Poistaa kyselymerkkijonon parametrin URL-osoitteesta.","Remove a get parameter of an URL":"Poistaa URL-kyselymerkkijonon parametrin","The query string parameter to remove":"Poistettava kyselymerkkijonon parametri","Unique Identifiers":"Uniikit tunnisteet","A collection of UID generation expressions.":"Kokoelma tunnusgenerointilausekkeita.","Generates a unique identifier with the UUIDv4 pattern.":"Luo UUIDv4-kaavion mukainen ainutlaatuinen tunniste.","Generate a UUIDv4":"Luo UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Luo ainutlaatuinen tunniste lis\xE4tyn kokonaisluvun kaavion mukaisesti.","Generate an incremented integer UID":"Luo lis\xE4tty kokonaisluku UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Tarjoaa muuntoty\xF6kaluja ASCII- ja Unicode-merkeille.","Reverses the unicode of a string with a base.":"K\xE4\xE4nt\xE4\xE4 merkkijonon unicodeksi pohjaluvulla.","Reverse the unicode of a string":"K\xE4\xE4nn\xE4 merkkijonon unicode","String to reverse":"Merkkijono k\xE4\xE4nteist\xE4 varten","Base of the reverse (Default: 2)":"K\xE4\xE4nn\xF6n pohja (oletus: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode-merkkijoukko (Aseta 16 t\xE4h\xE4n tukemaan suurinta m\xE4\xE4r\xE4\xE4 merkkej\xE4, jos pohjalukuna on 2)","Converts a unicode representation into String with a base.":"Muuntaa unicode-edustuksen merkkijonoksi tietyn pohjan mukaan.","Unicode to string":"Unicode merkkijonoksi","The unicode to convert to String":"Muunnettava unicode","Base":"Pohja","Seperator text (Optional)":"Eroittava teksti (valinnainen)","Converts a string into unicode representation with a base.":"Muuntaa merkkijonon unicode-edustuksen tietyn pohjan mukaan.","String to unicode conversion":"Merkkijonon unicode-muunnos","The string to convert to unicode":"Merkkijono, joka muunnetaan unicodeksi","Values of multiple objects":"Arvoja useista kohteista","Values of picked object instances (including position, size, force and angle).":"Valitun kohteen ilmentymien arvot (mukaan lukien sijainti, koko, voima ja kulma).","Minimum X position of picked object instances (using AABB of objects).":"Valitun objektiesiintym\xE4n X-koordinaatin v\xE4himm\xE4isarvo (objektien AABB:ta k\xE4ytett\xE4ess\xE4).","Minimum X position of picked object instances":"Valitun objektiesiintym\xE4n X-koordinaatin v\xE4himm\xE4isarvo","objects":"objektia","Maximum X position of picked object instances (using AABB of objects).":"Picked objectsin instanssien maksimi X-sijainti (k\xE4ytt\xE4en esineiden AABB: t\xE4).","Maximum X position of picked object instances":"Picked objectsin instanssien maksimi X-sijainti","Minimum Y position of picked object instances (using AABB of objects).":"Picked objectsin instanssien minimi Y-sijainti (k\xE4ytt\xE4en esineiden AABB: t\xE4).","Minimum Y position of picked object instances":"Picked objectsin instanssien minimi Y-sijainti","Maximum Y position of picked object instances (using AABB of objects).":"Picked objectsin instanssien maksimi Y-sijainti (k\xE4ytt\xE4en esineiden AABB: t\xE4).","Maximum Y position of picked object instances":"Picked objectsin instanssien maksimi Y-sijainti","Minimum Z order of picked object instances.":"Picked objectsin instanssien minimi Z-j\xE4rjestys.","Minimum Z order of picked object instances":"Picked objectsin instanssien minimi Z-j\xE4rjestys","Maximum Z order of picked object instances.":"Picked objectsin instanssien maksimi Z-j\xE4rjestys.","Maximum Z order of picked object instances":"Picked objectsin instanssien maksimi Z-j\xE4rjestys","Average Z order of picked object instances.":"Picked objectsin instanssien keskim\xE4\xE4r\xE4inen Z-j\xE4rjestys.","Average Z order of picked object instances":"Picked objectsin instanssien keskim\xE4\xE4r\xE4inen Z-j\xE4rjestys","X center point (absolute) of picked object instances.":"Picked objectsin instanssien X-keskipiste (absoluuttinen).","X center point (absolute) of picked object instances":"Picked objectsin instanssien X-keskipiste (absoluuttinen)","Objects":"Esineet","Objects that will be used to calculate their center point":"Esineet, joiden keskipiste lasketaan","Y center point (absolute) of picked object instances.":"Picked objectsin instanssien Y-keskipiste (absoluuttinen).","Y center point (absolute) of picked object instances":"Picked objectsin instanssien Y-keskipiste (absoluuttinen)","X center point (average) of picked object instances.":"Picked objectsin instanssien X-keskipiste (keskim\xE4\xE4rin).","X center point (average) of picked object instances":"Picked objectsin instanssien X-keskipiste (keskim\xE4\xE4rin)","Y center point (average) of picked object instances.":"Picked objectsin instanssien Y-keskipiste (keskim\xE4\xE4rin).","Y center point (average) of picked object instances":"Picked objectsin instanssien Y-keskipiste (keskim\xE4\xE4rin)","Min object height of picked object instances.":"Picked objectsin instanssien minimikorkeus.","Min object height of picked object instances":"Picked objectsin instanssien minimikorkeus","Max object height of picked object instances.":"Picked objectsin instanssien maksimikorkeus.","Max object height of picked object instances":"Picked objectsin instanssien maksimikorkeus","Average height of picked object instances.":"Picked objectsin instanssien keskim\xE4\xE4r\xE4inen korkeus.","Average height of picked object instances":"Picked objectsin instanssien keskim\xE4\xE4r\xE4inen korkeus","Min object width of picked object instances.":"Picked objectsin instanssien minimileveys.","Min object width of picked object instances":"Picked objectsin instanssien minimileveys","Max object width of picked object instances.":"Picked objectsin instanssien maksimileveys.","Max object width of picked object instances":"Picked objectsin instanssien maksimileveys","Average width of picked object instances.":"Picked objectsin instanssien keskim\xE4\xE4r\xE4inen leveys.","Average width of picked object instances":"Picked objectsin instanssien keskim\xE4\xE4r\xE4inen leveys","Average horizontal force (X) of picked object instances.":"Poimitun kohteen instanssien keskim\xE4\xE4r\xE4inen vaakasuuntainen voima (X).","Average horizontal force (X) of picked object instances":"Poimitun kohteen instanssien keskim\xE4\xE4r\xE4inen vaakasuuntainen voima (X)","Average vertical force (Y) of picked object instances.":"Poimitun kohteen instanssien keskim\xE4\xE4r\xE4inen pystysuuntainen voima (Y).","Average vertical force (Y) of picked object instances":"Poimitun kohteen instanssien keskim\xE4\xE4r\xE4inen pystysuuntainen voima (Y)","Average angle of rotation of picked object instances.":"Poimitun kohteen instanssien keskim\xE4\xE4r\xE4inen kiertymiskulma.","Average angle of rotation of picked object instances":"Poimitun kohteen instanssien keskim\xE4\xE4r\xE4inen kiertymiskulma","WebSocket client":"WebSocket-asiakas","A WebSocket client for fast client-server networking.":"WebSocket-asiakas nopeaa asiakas-palvelinverkostoa varten.","Triggers if the client is currently connecting to the WebSocket server.":"Laukaisee jos asiakas on t\xE4ll\xE4 hetkell\xE4 yhteydess\xE4 WebSocket-palvelimeen.","Connecting to a server":"Yhdist\xE4minen palvelimeen","Connecting to the server":"Yhdist\xE4minen palvelimeen","Triggers if the client is connected to a WebSocket server.":"Laukaisee jos asiakas on yhteydess\xE4 WebSocket-palvelimeen.","Connected to a server":"Yhdistetty palvelimeen","Connected to the server":"Yhdistetty palvelimeen","Triggers if the connection to a WebSocket server was closed.":"Laukaisee jos yhteys WebSocket-palvelimeen on suljettu.","Connection to a server was closed":"Yhteys palvelimeen suljettu","Connection to the server closed":"Palvelimelle yhteys suljettu","Connects to a WebSocket server.":"Yhdistyy WebSocket-palvelimeen.","Connect to server":"Yhdist\xE4 palvelimeen","Connect to WebSocket server at _PARAM1_":"Yhdist\xE4 WebSocket-palvelimeen osoitteessa _PARAM1_","The server address":"Palvelimen osoite","Disconnects from the current WebSocket server.":"Katkaisee yhteyden nykyiseen WebSocket-palvelimeen.","Disconnect from server":"Katkaise yhteys palvelimeen","Disconnect from server (reason: _PARAM1_)":"Katkaise yhteys palvelimeen (syy: _PARAM1_)","The reason for disconnection":"Katkaisun syy","Triggers when the server has sent the client some data.":"Laukaisee kun palvelin on l\xE4hett\xE4nyt asiakkaalle jonkin datan.","An event was received":"Tapahtuman vastaanotto","Data received from server":"Palvelimelta vastaanotettu data","Returns the piece of data from the server that is currently being processed.":"Palauttaa palvelimelta sen hetkisess\xE4 k\xE4sittelyss\xE4 olevan datan palasen.","Data from server":"Data palvelimelta","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Hylk\xE4\xE4 tapahtuman sen k\xE4sittelyn j\xE4lkeen salliakseen seuraavan tapahtuman k\xE4sittelyn ilman odotusta seuraavalle ruudulle.","Mark as processed":"Merkitse k\xE4sittelyyn","Mark current event as completed":"Merkitse nykyinen tapahtuma suoritetuksi","Sends a string to the server.":"L\xE4hett\xE4\xE4 merkkijonon palvelimelle.","Send data to the server":"L\xE4het\xE4 data palvelimelle","Send _PARAM1_ to the server":"L\xE4het\xE4 _PARAM1_ palvelimelle","The data to send to the server":"L\xE4hetett\xE4v\xE4 data palvelimelle","Triggers when a WebSocket error has occurred.":"Laukaisee kun WebSocket-virhe on tapahtunut.","An error occurred":"Tapahtui virhe","WebSocket error has occurred":"WebSocket-virhe tapahtui","Gets the last error that occurred.":"Hakee viimeisimm\xE4n tapahtuneen virheen.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Luo syvyyden illuusio asettamalla Z-j\xE4rjestys objektin Y-sijainnin perusteella. Hy\xF6dyllinen isometrisille peleille, 2D-peleille \"ylh\xE4\xE4lt\xE4 alas\" -n\xE4kym\xE4ll\xE4, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Aseta esiintym\xE4n syvyys (Z-j\xE4rjestys) sen Y-sijainnin arvoksi kohtauksessa, luoden syvyyden illuusion. Kohteen alkupiste m\xE4\xE4ritt\xE4\xE4 Z-j\xE4rjestyksen."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/fil_PH/extension-messages.js b/newIDE/app/src/locales/fil_PH/extension-messages.js new file mode 100644 index 0000000000..8f1ada2d06 --- /dev/null +++ b/newIDE/app/src/locales/fil_PH/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"",v0=!s[1],i10=i.slice(-1),f10=f.slice(-1);if(ord)return n==1?"one":"other";return v0&&(i==1||i==2||i==3)||v0&&i10!=4&&i10!=6&&i10!=9||!v0&&f10!=4&&f10!=6&&f10!=9?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/fr_FR/extension-messages.js b/newIDE/app/src/locales/fr_FR/extension-messages.js new file mode 100644 index 0000000000..c279c75922 --- /dev/null +++ b/newIDE/app/src/locales/fr_FR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1?"one":"other";return n>=0&&n<2?"one":"other"}},messages:{"Advanced HTTP":"HTTP avanc\xE9","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Une extension pour cr\xE9er des requ\xEAtes HTTP avec des param\xE8tres plus avanc\xE9s que l'action int\xE9gr\xE9e \"Requ\xEAte r\xE9seau\", comme sp\xE9cifier des en-t\xEAtes ou contourner CORS.","Network":"R\xE9seau","Creates a template for your request. All requests must be made from a request template.":"Cr\xE9e un mod\xE8le pour votre demande. Toutes les demandes doivent \xEAtre faites \xE0 partir d'un mod\xE8le de demande.","Create a new request template":"Cr\xE9er un nouveau mod\xE8le de demande","Create request template _PARAM1_ with URL _PARAM2_":"Cr\xE9er un mod\xE8le de demande _PARAM1_ avec URL _PARAM2_","New request template name":"Nom du nouveau mod\xE8le de demande","URL the request will be sent to":"L'URL \xE0 laquelle la demande sera envoy\xE9e","Creates a new request template with all the attributes from an existing one.":"Cr\xE9e un nouveau mod\xE8le de demande avec tous les attributs d'un existant.","Copy a request template":"Copier un mod\xE8le de demande","Create request _PARAM1_ from template _PARAM2_":"Cr\xE9er une demande _PARAM1_ \xE0 partir du mod\xE8le _PARAM2_","Request to copy":"Demande \xE0 copier","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"La m\xE9thode HTTP de la demande. GET est par d\xE9faut et c'est ce que vous devriez utiliser si vous n'\xEAtes pas s\xFBr duquel choisir. Une demande vers un point de terminaison API REST peut avoir un effet diff\xE9rent en fonction de la m\xE9thode - consultez la documentation de l'API que vous appelez pour apprendre la m\xE9thode appropri\xE9e \xE0 utiliser.","HTTP Method (Verb)":"M\xE9thode HTTP (Verbe)","Set HTTP method of request _PARAM1_ to _PARAM2_":"D\xE9finir la m\xE9thode HTTP de la demande _PARAM1_ \xE0 _PARAM2_","Request template name":"Nom du mod\xE8le de demande","HTTP Method":"M\xE9thode HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"la m\xE9thode HTTP de la demande. GET est par d\xE9faut et c'est ce que vous devriez utiliser si vous n'\xEAtes pas s\xFBr duquel choisir. Une demande vers un point de terminaison API REST peut avoir un effet diff\xE9rent en fonction de la m\xE9thode - consultez la documentation de l'API que vous appelez pour apprendre la m\xE9thode appropri\xE9e \xE0 utiliser.","HTTP method of request _PARAM1_":"M\xE9thode HTTP de la demande _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"D\xE9finit dans quelle mesure les r\xE9sultats de la demande peuvent/doivent \xEAtre mis en cache. Lorsque mis en cache, au lieu d'envoyer une demande au serveur, le navigateur \xE9vitera de faire une vraie demande au serveur et utilisera une r\xE9ponse pr\xE9c\xE9dente donn\xE9e par le serveur pour la m\xEAme demande. Le serveur a \xE9galement son mot \xE0 dire via l'en-t\xEAte Cache-Control.","HTTP Caching strategy":"Strat\xE9gie de mise en cache HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"D\xE9finir la strat\xE9gie de mise en cache HTTP de la demande _PARAM1_ \xE0 _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"En savoir plus sur ce que chaque strat\xE9gie de mise en cache fait [sur la page MDN pour le cache](https://developer.mozilla.org/fr/docs/Web/API/Request/cache).","HTTP Caching":"Mise en cache HTTP","HTTP caching strategy of request _PARAM1_":"Strat\xE9gie de mise en cache HTTP de la demande _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"D\xE9finit le corps d'une demande HTTP pour une repr\xE9sentation JSON d'une variable de structure.","Body as JSON":"Corps en JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"D\xE9finir le corps de la demande _PARAM1_ pour le contenu de _PARAM2_ en JSON","Variable with body contents":"Variable avec le contenu du corps","Sets the body of an HTTP request to a form data representation of a structure variable.":"D\xE9finit le corps d'une demande HTTP pour une repr\xE9sentation de donn\xE9es de formulaire d'une variable de structure.","Body as form data":"Corps en donn\xE9es de formulaire","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"D\xE9finissez le corps de la requ\xEAte _PARAM1_ sur le contenu de _PARAM2_ en tant que donn\xE9es de formulaire","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"le corps de la requ\xEAte HTTP. Contient des donn\xE9es \xE0 envoyer au serveur, g\xE9n\xE9ralement en texte brut, en JSON ou au format FormData. Ceci ne peut pas \xEAtre d\xE9fini pour les requ\xEAtes GET.","Body":"Corps","body of request _PARAM1_":"corps de la requ\xEAte _PARAM1_","an HTTP header to be sent with the request.":"un en-t\xEAte HTTP \xE0 envoyer avec la requ\xEAte.","Header":"En-t\xEAte","HTTP header _PARAM2_ of request _PARAM1_":"En-t\xEAte HTTP _PARAM2_ de la requ\xEAte _PARAM1_","HTTP header name":"Nom de l'en-t\xEAte HTTP","the request template's target URL.":"l'URL de la maquette de la requ\xEAte.","URL":"URL","the URL of request template _PARAM1_":"l'URL de la maquette de la requ\xEAte _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS emp\xEAche la plupart des sites Web externes d'\xEAtre interrog\xE9s avec le client HTTP du navigateur, car le navigateur peut \xEAtre authentifi\xE9 sur ce site Web et qu'un autre site Web pourrait ainsi \xEAtre en mesure d'usurper l'identit\xE9 du joueur sur cet autre site Web.\nLorsque la contournement CORS est activ\xE9, la requ\xEAte sera effectu\xE9e \xE0 partir d'un serveur qui n'est authentifi\xE9 nulle part et n'est donc pas bloqu\xE9 par CORS, et il partagera la r\xE9ponse avec votre jeu. Notez que en tant que tel, les cookies d'authentification sont ignor\xE9s ! Si vous poss\xE9dez l'API REST que vous demandez, ajoutez des en-t\xEAtes CORS \xE0 votre serveur au lieu d'utiliser ce contournement CORS.","Enable CORS Bypass":"Activer la contournement CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Activer le contournement CORS pour la requ\xEAte _PARAM1_ : _PARAM2_","Enable the CORS Bypass?":"Activer le contournement CORS ?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"Le serveur de contournement CORS est offert gratuitement par [arthuro555](https://twitter.com/arthuro555). Envisagez de faire un [don](https://ko-fi.com/arthuro555) pour aider \xE0 maintenir le serveur de contournement CORS en marche.","Checks whether or not CORS Bypass has been enabled for the request template.":"V\xE9rifie si le contournement CORS a \xE9t\xE9 activ\xE9 pour la maquette de la requ\xEAte.","CORS Bypass enabled":"Le contournement CORS est activ\xE9","CORS Bypass is enabled for request _PARAM1_":"Le contournement CORS est activ\xE9 pour la requ\xEAte _PARAM1_","Executes the request defined by a request template.":"Ex\xE9cute la requ\xEAte d\xE9finie par une maquette requ\xEAte.","Execute the request":"Ex\xE9cuter la requ\xEAte","Execute request _PARAM1_ and store results in _PARAM2_":"Ex\xE9cuter la requ\xEAte _PARAM1_ et stocker les r\xE9sultats dans _PARAM2_","Request to execute":"Requ\xEAte \xE0 ex\xE9cuter","Variable where to store the response to the request":"Variable o\xF9 stocker la r\xE9ponse \xE0 la requ\xEAte","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"V\xE9rifie si le serveur a marqu\xE9 la r\xE9ponse comme un succ\xE8s (code d'\xE9tat 1XX/2XX), et non comme un \xE9chec (code d'\xE9tat 4XX/5XX).","Success":"Succ\xE8s","Response _PARAM1_ indicates a success":"La r\xE9ponse _PARAM1_ indique un succ\xE8s","Variable containing the response":"Variable contenant la r\xE9ponse","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"le code d'\xE9tat de la requ\xEAte HTTP (par exemple 200 en cas de r\xE9ussite, 404 si non trouv\xE9, etc).","Status code":"Code d'\xE9tat","Status code of response _PARAM1_":"Code d'\xE9tat de la r\xE9ponse _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Obtient le texte d'\xE9tat d'une r\xE9ponse. Par exemple, pour une r\xE9ponse avec le code d'\xE9tat 404, le texte d'\xE9tat sera \"Non trouv\xE9\".","Status text":"Texte d'\xE9tat","one of the HTTP headers included in the server's response.":"un des en-t\xEAtes HTTP inclus dans la r\xE9ponse du serveur.","Header _PARAM2_ of response _PARAM1_":"En-t\xEAte _PARAM2_ de la r\xE9ponse _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Lit le corps envoy\xE9 par le serveur, et le stocke sous forme de cha\xEEne dans une variable.","Get response body (text)":"Obtenir le corps de la r\xE9ponse (texte)","Read body of response _PARAM1_ into _PARAM2_ as text":"Lire le corps de la r\xE9ponse _PARAM1_ dans _PARAM2_ sous forme de texte","Variable where to write the body contents into":"Variable o\xF9 \xE9crire le contenu du corps","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Lit le corps envoy\xE9 par le serveur, le parse en JSON et stocke la structure r\xE9sultante dans une variable.","Get response body (JSON)":"Obtenir le corps de la r\xE9ponse (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Lire le corps de la r\xE9ponse _PARAM1_ dans _PARAM2_ sous forme de JSON","Advanced platformer movements":"Mouvements de plateforme avanc\xE9s","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permettre aux personnages de plateforme de : sauter en l'air, sauter et glisser le long des murs, avoir du temps \"coyote\" et faire des dashs.","Movement":"Mouvement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Permet aux personnages de plateforme de sauter peu de temps apr\xE8s avoir quitt\xE9 une plateforme et de sauter en plein air.","Coyote time and air jump":"Temps coyote et saut en l'air","Platformer character behavior":"Comportement du personnage de plateforme","Coyote time duration":"Dur\xE9e du temps coyote","Coyote time":"Temps coyote","Can coyote jump":"Peut sauter comme un coyote","Was in the air":"\xC9tait dans les airs","Number of air jumps":"Nombre de sauts en l'air","Air jump":"Saut en l'air","Floor jumps count as air jumps":"Les sauts au sol comptent comme des sauts en l'air","Object":"Objet","Behavior":"Comportement","Change the coyote time duration of an object (in seconds).":"Changer la dur\xE9e de la p\xE9riode d'indulgence d'un objet (en secondes).","Coyote timeframe":"P\xE9riode d'indulgence","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Changer le temps de coyote de _PARAM0_ : _PARAM2_ secondes","Duration":"Dur\xE9e","Coyote time duration in seconds.":"Dur\xE9e du temps de coyote en secondes.","Check if a coyote jump can currently happen.":"V\xE9rifiez si un saut de coyote peut actuellement se produire.","_PARAM0_ can coyote jump":"_PARAM0_ peut sauter en coyote","Update WasInTheAir":"Mettre \xE0 jour WasInTheAir","Update WasInTheAir property of _PARAM0_":"Mettre \xE0 jour la propri\xE9t\xE9 WasInTheAir de _PARAM0_","Number of jumps in mid-air that are allowed.":"Nombre de sauts en l'air autoris\xE9s.","Maximal jump number":"Nombre maximal de sauts","Number of jumps in mid-air that are still allowed.":"Nombre de sauts en l'air encore autoris\xE9s.","Remaining jump":"Saut restant","Change the number of times the character can jump in mid-air.":"Modifier le nombre de fois o\xF9 le personnage peut sauter en plein air.","Air jumps":"Sauts en l'air","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Modifier le nombre de fois o\xF9 _PARAM0_ peut sauter en plein air : _PARAM2_","Remove one of the remaining air jumps of a character.":"Supprimer l'un des sauts restants en l'air d'un personnage.","Remove a remaining air jump":"Supprimer un saut restant en l'air","Remove one of the remaining air jumps of _PARAM0_":"Supprimer l'un des sauts restants en l'air de _PARAM0_","Allow back all air jumps of a character.":"Autoriser \xE0 nouveau tous les sauts en l'air d'un personnage.","Reset air jumps":"R\xE9initialiser les sauts dans les airs","Allow back all air jumps of _PARAM0_":"Autoriser \xE0 nouveau tous les sauts en l'air de _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"V\xE9rifier si les sauts au sol sont compt\xE9s comme des sauts en l'air pour un objet.","Floor jumps count as air jumps for _PARAM0_":"Les sauts au sol comptent comme des sauts en l'air pour _PARAM0_","Let platformer characters jump and slide against walls.":"Permet aux personnages de plateforme de sauter et de glisser contre les murs.","Wall jump":"Saut contre le mur","Platformer character configuration stack":"Pile de configuration de personnages de plateforme","Jump detection time frame":"Cadre de d\xE9tection de saut","Side speed":"Vitesse lat\xE9rale","Side acceleration":"Acc\xE9l\xE9ration lat\xE9rale","Side speed sustain time":"Temps de maintien de la vitesse lat\xE9rale","Gravity":"Gravit\xE9","Wall sliding":"Glissement sur le mur","Maximum falling speed":"Vitesse maximale de chute","Impact speed absorption":"Absorption de la vitesse d'impact","Minimal falling speed":"Vitesse minimale de chute","Keep sliding without holding a key":"Continuer \xE0 glisser sans maintenir une touche","Check if the object has just wall jumped.":"V\xE9rifier si l'objet vient de faire un saut mural.","Has just wall jumped":"Vient de faire un saut mural","_PARAM0_ has just jumped from a wall":"_PARAM0_ vient de sauter d'un mur","Check if the object is wall jumping.":"V\xE9rifier si l'objet peut faire un saut mural.","Is wall jumping":"Est en train de faire un saut mural","_PARAM0_ jumped from a wall":"_PARAM0_ a saut\xE9 d'un mur","Check if the object is against a wall.":"V\xE9rifier si l'objet est contre un mur.","Against a wall":"Contre un mur","_PARAM0_ is against a wall":"_PARAM0_ est contre un mur","Remember that the character was against a wall.":"Rappeler que le personnage \xE9tait contre un mur.","Remember is against wall":"Rappeler qu'il est contre le mur","_PARAM0_ remembers having been against a wall":"_PARAM0_ se souvient \xEAtre rest\xE9 contre un mur","Forget that the character was against a wall.":"Oublier que le personnage \xE9tait contre un mur.","Forget is against wall":"Oublier qu'il est contre le mur","_PARAM0_ forgets to had been against a wall":"_PARAM0_ oublie qu'il \xE9tait rest\xE9 bloqu\xE9 contre un mur","Remember that the character was against a wall within the time frame.":"Rappeler que le personnage \xE9tait contre un mur dans le d\xE9lai imparti.","Was against wall":"\xC9tait contre un mur","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ se souvient d'avoir \xE9t\xE9 contre un mur pendant _PARAM2_ secondes","Time frame":"Intervalle","The time frame in seconds.":"L'intervalle en secondes.","Remember that the jump key was pressed.":"Se souvenir que la touche de saut a \xE9t\xE9 press\xE9e.","Remember key pressed":"Se souvenir de la touche press\xE9e","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ se souvient de l'appui sur la touche _PARAM2_","Key":"Cl\xE9","Forget that the jump key was pressed.":"Oublier que la touche de saut a \xE9t\xE9 press\xE9e.","Forget key pressed":"Oublier touche press\xE9e","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ oublie la touche _PARAM2_ a \xE9t\xE9 press\xE9e","Check if the key was pressed within the time frame.":"V\xE9rifier si la touche a \xE9t\xE9 press\xE9e dans l'intervalle.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ se souvient que la touche _PARAM3_ a \xE9t\xE9 press\xE9e dans un d\xE9lai de _PARAM2_ secondes","Enable side speed.":"Activer la vitesse lat\xE9rale.","Toggle side speed":"Activer la vitesse lat\xE9rale","Enable side speed for _PARAM0_: _PARAM2_":"Activer la vitesse lat\xE9rale pour _PARAM0_ : _PARAM2_","Enable side speed":"Activer la vitesse lat\xE9rale","Enable wall sliding.":"Activer le glissement sur le mur.","Slide on wall":"Glisser sur le mur","Enable wall sliding for _PARAM0_: _PARAM2_":"Activer le glissement sur le mur pour _PARAM0_: _PARAM2_","Enable wall sliding":"Activer le glissement sur le mur","Absorb falling speed of an object.":"Absorber la vitesse de chute d'un objet.","Absorb falling speed":"Absorber la vitesse de chute","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorber la vitesse de chute de _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Absorption de vitesse (en pixels par seconde)","The wall jump detection time frame of an object (in seconds).":"Le d\xE9lai de d\xE9tection des sauts sur le mur d'un objet (en secondes).","Jump time frame":"D\xE9lai de saut","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Modifier le d\xE9lai de d\xE9tection des sauts sur le mur de _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Modifier le d\xE9lai de d\xE9tection des sauts sur le mur d'un objet (en secondes).","Jump detection time frame (in seconds)":"D\xE9lai de d\xE9tection du saut (en secondes)","The side speed of wall jumps of an object (in pixels per second).":"La vitesse lat\xE9rale des sauts sur le mur d'un objet (en pixels par seconde).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Modifier la vitesse lat\xE9rale des sauts sur le mur de _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Modifier la vitesse lat\xE9rale des sauts sur le mur d'un objet (en pixels par seconde).","The side acceleration of wall jumps of an object (in pixels per second per second).":"L'acc\xE9l\xE9ration lat\xE9rale des sauts sur le mur d'un objet (en pixels par seconde par seconde).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Modifier l'acc\xE9l\xE9ration lat\xE9rale des sauts sur le mur de _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Modifier l'acc\xE9l\xE9ration lat\xE9rale des sauts sur le mur d'un objet (en pixels par seconde par seconde).","The wall sliding gravity of an object (in pixels per second per second).":"La gravit\xE9 du glissement sur le mur d'un objet (en pixels par seconde par seconde).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Modifier la gravit\xE9 du glissement sur le mur de _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Modifier la gravit\xE9 du glissement sur le mur d'un objet (en pixels par seconde par seconde).","The wall sliding maximum falling speed of an object (in pixels per second).":"La vitesse de chute maximale du glissement sur le mur d'un objet (en pixels par seconde).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Modifier la vitesse de chute maximale du glissement sur le mur de _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Modifier la vitesse de chute maximale du glissement sur le mur d'un objet (en pixels par seconde).","Change the impact speed absorption of an object.":"Modifier l'absorption de vitesse d'impact d'un objet.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Modifier l'absorption de vitesse d'impact de _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Faites courir les personnages de type plateforme vers le sol.","Dive dash":"Plong\xE9e en piqu\xE9","Initial falling speed":"Vitesse de chute initiale","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simuler une pression de la touche de plong\xE9e pour faire plonger l'objet au sol s'il peut plonger.","Simulate dive key":"Simuler la touche de plong\xE9e","Simulate pressing dive key for _PARAM0_":"Simuler l'appui de la touche de plong\xE9e pour _PARAM0_","Check if the object can dive.":"V\xE9rifier si l'objet peut plonger.","Can dive":"Peut plonger","_PARAM0_ can dive":"Serait capable de plonger","Check if the object is diving.":"V\xE9rifiez si l'objet plonge.","Is diving":"Plonge","_PARAM0_ is diving":"_PARAM0_ plonge","Make platformer characters dash horizontally.":"Faites courir les personnages de type plateforme horizontalement.","Horizontal dash":"Course horizontale","Platformer charcacter configuration stack":"Pile de configuration de personnages de type plateforme","Initial speed":"Vitesse initiale","Sustain minimum duration":"Dur\xE9e minimale de maintien","Sustain":"Soutenir","Sustain maxiumum duration":"Dur\xE9e maximale de maintien","Sustain acceleration":"Acc\xE9l\xE9ration du maintien","Sustain maxiumum speed":"Vitesse maximale du maintien","Sustain gravity":"Gravit\xE9 du maintien","Decceleration":"D\xE9c\xE9l\xE9ration","Cool down duration":"Dur\xE9e de refroidissement","Simulate a press of dash key.":"Simuler une pression de touche de course.","Simulate dash key":"Simuler la touche de course","Simulate pressing dash key for _PARAM0_":"Simuler la pression de la touche de course pour _PARAM0_","Check if the object is dashing.":"V\xE9rifiez si l'objet fait la course.","Is dashing":"Fait la course","_PARAM0_ is dashing":"_PARAM0_ fait la course","Abort the current dash and set the object to its usual horizontal speed.":"Abandonner la course actuelle et d\xE9finir l'objet \xE0 sa vitesse horizontale habituelle.","Abort dash":"Abandonner la course","Abort the current dash of _PARAM0_":"Abandonner la course actuelle de _PARAM0_","Resolve conflict between platformer character configuration changes.":"R\xE9solvez le conflit entre les modifications de la configuration du personnage de type plateforme.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revenir aux changements de configuration pour un identifiant et mettre \xE0 jour la configuration du personnage pour utiliser les plus r\xE9cents.","Revert configuration":"R\xE9initialiser la configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"R\xE9initialiser les changements de configuration : _PARAM2_ sur _PARAM0_","Configuration identifier":"Identifiant de configuration","Return the character property value when no change applies on it.":"Renvoyer la valeur de propri\xE9t\xE9 du personnage lorsqu'aucun changement ne s'applique.","Setting":"R\xE9glage","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configurer le _PARAM2_ de _PARAM0_ : _PARAM3_ avec l'identifiant : _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Renvoyer la vitesse horizontale maximale habituelle lorsqu'aucun changement de configuration ne s'applique.","Usual maximum horizontal speed":"Vitesse horizontale maximale habituelle","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurer la vitesse horizontale maximale de _PARAM0_: _PARAM2_ avec l'identificateur : _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configurer une propri\xE9t\xE9 de personnage pour un niveau de configuration donn\xE9 et d\xE9placer ce niveau vers le haut.","Configure setting":"Configurer le param\xE8tre","Setting value":"Valeur du param\xE8tre","Configure character gravity for a given configuration layer and move this layer on top.":"Configurer la gravit\xE9 du personnage pour un niveau de configuration donn\xE9 et d\xE9placer ce niveau vers le haut.","Configure gravity":"Configurer la gravit\xE9","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurer la gravit\xE9 de _PARAM0_: _PARAM2_ avec l'identificateur : _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configurer la d\xE9c\xE9l\xE9ration du personnage pour un niveau de configuration donn\xE9 et d\xE9placer ce niveau vers le haut.","Configure horizontal deceleration":"Configurer la d\xE9c\xE9l\xE9ration horizontale","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurer la d\xE9c\xE9l\xE9ration horizontale de _PARAM0_: _PARAM2_ avec l'identificateur : _PARAM3_","Acceleration":"Acc\xE9l\xE9ration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configurer la vitesse maximale du personnage pour un niveau de configuration donn\xE9 et d\xE9placer ce niveau vers le haut.","Configure maximum horizontal speed":"Configurer la vitesse horizontale maximale","Maximum horizontal speed":"Vitesse horizontale maximale","Configure character acceleration for a given configuration layer and move this layer on top.":"Configurer l'acc\xE9l\xE9ration du personnage pour un niveau de configuration donn\xE9 et d\xE9placer ce niveau vers le haut.","Configure horizontal acceleration":"Configurer l'acc\xE9l\xE9ration horizontale","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurer l'acc\xE9l\xE9ration horizontale de _PARAM0_: _PARAM2_ avec l'identificateur : _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configurer la vitesse de chute maximale du personnage pour un niveau de configuration donn\xE9 et d\xE9placer ce niveau vers le haut.","Configure maximum falling speed":"Configurer la vitesse de chute maximale","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurer la vitesse de chute maximale de _PARAM0_: _PARAM2_ avec l'identificateur : _PARAM3_","Advanced movements for 3D physics characters":"Mouvements avanc\xE9s pour les personnages de physique 3D","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permettre aux personnages de physique 3D : sauter en l'air, sauter et glisser le long des murs, avoir du temps \"coyote\" et faire des dashs.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Permettez aux personnages de physique 3D de sauter peu de temps apr\xE8s avoir quitt\xE9 une plateforme et de sauter \xE9galement en l'air.","Coyote time and air jump for 3D":"Temps coyote et saut pour l'air en 3D","3D physics character":"Caract\xE8re physique 3D","A Jump control was applied from a default control or simulated by an action.":"Une commande de saut a \xE9t\xE9 appliqu\xE9e \xE0 partir d'une commande par d\xE9faut ou simul\xE9e par une action.","Jump pressed or simulated":"Saut press\xE9 ou simul\xE9","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ a appuy\xE9 ou simul\xE9 la touche de saut","Advanced p2p event handling":"Gestion d'\xE9v\xE9nements p2p avanc\xE9e","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Permet de g\xE9rer tous les \xE9v\xE9nements P2P re\xE7us en une fois au lieu d'un par image. C'est plus complexe mais potentiellement plus performant.","Marks the event as handled, to go on to the next.":"Marquez l'\xE9v\xE9nement comme \xE9tant trait\xE9, pour passer au suivant.","Dismiss event":"Rejeter l'\xE9v\xE9nement","Dismiss event _PARAM1_ as handled":"Rejeter l'\xE9v\xE9nement _PARAM1_ comme g\xE9r\xE9","The event to dismiss":"L'\xE9v\xE9nement \xE0 rejeter","Advanced projectile":"Projectile avanc\xE9","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Contr\xF4lez comment un projectile se d\xE9place, y compris la vitesse, l'acc\xE9l\xE9ration, la distance et la dur\xE9e de vie.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Contr\xF4lez comment un objet projectile se d\xE9place, y compris sa dur\xE9e de vie, sa distance, sa vitesse et son acc\xE9l\xE9ration.","Lifetime":"Dur\xE9e de vie","Use \"0\" to ignore this property.":"Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","Max distance from starting position":"Distance maximale \xE0 partir de la position de d\xE9part","Max speed":"Vitesse maximale","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"La vitesse des forces de l'objet ne d\xE9passera pas cette valeur. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"La vitesse des forces de l'objet ne descendra pas en dessous de cette valeur. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","Negative acceleration can be used to stop a projectile.":"L'acc\xE9l\xE9ration n\xE9gative peut \xEAtre utilis\xE9e pour arr\xEAter un projectile.","Starting speed":"Vitesse de d\xE9part","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"L'objet se d\xE9placera dans la direction dans laquelle il est orient\xE9 lors de sa cr\xE9ation. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","Delete when lifetime is exceeded":"Supprimer lorsque la dur\xE9e de vie est d\xE9pass\xE9e","Delete when distance from starting position is exceeded":"Supprimer lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"V\xE9rifier si la distance maximale depuis la position de d\xE9part a \xE9t\xE9 d\xE9pass\xE9e (l'objet sera supprim\xE9 au prochain frame).","Max distance from starting position has been exceeded":"La distance maximale depuis la position de d\xE9part a \xE9t\xE9 d\xE9pass\xE9e","Max distance from starting position of _PARAM0_ has been exceeded":"La distance maximale depuis la position de d\xE9part de _PARAM0_ a \xE9t\xE9 d\xE9pass\xE9e","Check if lifetime has been exceeded (object will be deleted next frame).":"V\xE9rifier si la dur\xE9e de vie a \xE9t\xE9 d\xE9pass\xE9e (l'objet sera supprim\xE9 au prochain frame).","Lifetime has been exceeded":"La dur\xE9e de vie a \xE9t\xE9 d\xE9pass\xE9e","Lifetime of _PARAM0_ has been exceeded":"La dur\xE9e de vie de _PARAM0_ a \xE9t\xE9 d\xE9pass\xE9e","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"la dur\xE9e de vie de l'objet. L'objet est supprim\xE9 apr\xE8s que la propri\xE9t\xE9 a \xE9t\xE9 d\xE9pass\xE9e. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","the lifetime":"la dur\xE9e de vie","Restart lifetime timer of object.":"Red\xE9marrer le minuteur de dur\xE9e de vie de l'objet.","Restart lifetime timer":"Red\xE9marrer le minuteur de dur\xE9e de vie","Restart lifetime timer of _PARAM0_":"Red\xE9marrer le minuteur de dur\xE9e de vie de _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"la distance maximale depuis la position de d\xE9part de l'objet. L'objet est supprim\xE9 une fois que la propri\xE9t\xE9 a \xE9t\xE9 d\xE9pass\xE9e. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","the max distance from starting position":"la distance maximale depuis la position de d\xE9part","Change the starting position of object to it's current position.":"Changer la position de d\xE9part de l'objet pour sa position actuelle.","Change starting position to the current position":"Changer la position de d\xE9part pour la position actuelle","Change the starting position of _PARAM0_ to it's current position":"Changer la position de d\xE9part de _PARAM0_ pour sa position actuelle","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"la vitesse maximale de l'objet. Les forces de l'objet ne peuvent pas d\xE9passer cette valeur. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","the max speed":"la vitesse maximale","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"la minSpeed de l'objet. Les forces de l'objet ne peuvent pas descendre en dessous de cette valeur. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","MinSpeed":"MinSpeed","the minSpeed":"la minSpeed","the acceleration of the object. Use a negative number to slow down.":"l'acc\xE9l\xE9ration de l'objet. Utilisez un nombre n\xE9gatif pour ralentir.","the acceleration":"l'acc\xE9l\xE9ration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"la vitesse de d\xE9part de l'objet. L'objet se d\xE9placera dans la direction vers laquelle il est orient\xE9 lorsqu'il est cr\xE9\xE9. Utilisez \"0\" pour ignorer cette propri\xE9t\xE9.","the starting speed":"la vitesse de d\xE9part","Check if automatic deletion is enabled when lifetime is exceeded.":"V\xE9rifiez si la suppression automatique est activ\xE9e lorsque la dur\xE9e de vie est d\xE9pass\xE9e.","Automatic deletion is enabled when lifetime is exceeded":"La suppression automatique est activ\xE9e lorsque la dur\xE9e de vie est d\xE9pass\xE9e","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"La suppression automatique est activ\xE9e lorsque la dur\xE9e de vie est d\xE9pass\xE9e sur _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Changer la suppression automatique de l'objet lorsque la dur\xE9e de vie est d\xE9pass\xE9e.","Change automatic deletion when lifetime is exceeded":"Changer la suppression automatique lorsque la dur\xE9e de vie est d\xE9pass\xE9e","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Activer la suppression automatique de _PARAM0_ lorsque la dur\xE9e de vie est d\xE9pass\xE9e : _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"V\xE9rifiez si la suppression automatique est activ\xE9e lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e.","Automatic deletion is enabled when distance from starting position is exceeded":"La suppression automatique est activ\xE9e lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"La suppression automatique est activ\xE9e lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e sur _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Changer la suppression automatique lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e.","Change automatic deletion when distance from starting position is exceeded":"Changer la suppression automatique lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Activer la suppression automatique de _PARAM0_ lorsque la distance depuis la position de d\xE9part est d\xE9pass\xE9e : _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Mouvement aller-retour anim\xE9","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Faites aller l'objet sur la gauche, puis quand une certaine distance est atteinte, retournez \xE0 droite. Assurez-vous que votre objet a deux animations appel\xE9es \"GoLeft\" et \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Mouvement anim\xE9 aller-retour (miroir)","Animatable capability":"Capacit\xE9 d'animation","Flippable capability":"Capacit\xE9 de retournement","Speed on X axis, in pixels per second":"Vitesse sur l'axe X, en pixels par seconde","Distance traveled on X axis, in pixels":"Distance parcourue sur l'axe X, en pixels","Array tools":"Outils de tableau","A collection of utilities and tools for working with arrays.":"Une collection d'utilitaires et d'outils pour travailler avec des tableaux.","General":"G\xE9n\xE9ral","The index of the first variable that equals to a specific number in an array.":"L'indice de la premi\xE8re variable qui est \xE9gale \xE0 un nombre sp\xE9cifique dans un tableau.","Index of number":"Index du nombre","The first index where _PARAM2_ can be found in _PARAM1_":"Le premier indice o\xF9 _PARAM2_ peut \xEAtre trouv\xE9 dans _PARAM1_","Array to search the value in":"Tableau pour rechercher la valeur","Number to search in the array":"Nombre \xE0 rechercher dans le tableau","The index of the first variable that equals to a specific text in an array.":"L'indice de la premi\xE8re variable qui est \xE9gale \xE0 un texte sp\xE9cifique dans un tableau.","Index of text":"Index de texte","String to search in the array":"Texte \xE0 rechercher dans le tableau","The index of the last variable that equals to a specific number in an array.":"L'indice de la derni\xE8re variable qui est \xE9gale \xE0 un nombre sp\xE9cifique dans un tableau.","Last index of number":"Dernier indice du nombre","The last index where _PARAM2_ can be found in _PARAM1_":"Le dernier indice o\xF9 _PARAM2_ peut \xEAtre trouv\xE9 dans _PARAM1_","The index of the last variable that equals to a specific text in an array.":"L'indice de la derni\xE8re variable qui est \xE9gale \xE0 un texte sp\xE9cifique dans un tableau.","Last index of text":"Dernier indice du texte","Returns a random number of an array of numbers.":"Renvoie un nombre al\xE9atoire d'un tableau de nombres.","Random number in array":"Nombre al\xE9atoire dans le tableau","A randomly picked number of _PARAM1_":"Un nombre _PARAM1_ choisi au hasard","Array to get a number from":"Tableau pour obtenir un nombre","a random string of an array of strings.":"une cha\xEEne al\xE9atoire d'un tableau de cha\xEEnes.","Random string in array":"Cha\xEEne al\xE9atoire dans le tableau","A randomly picked string of _PARAM1_":"Une cha\xEEne _PARAM1_ choisie au hasard","Array to get a string from":"Tableau pour obtenir une cha\xEEne","Removes the last array child of an array, and return it as a number.":"Supprime le dernier \xE9l\xE9ment du tableau et le renvoie comme un nombre.","Get and remove last variable from array (as number)":"Obtenir et supprimer la derni\xE8re variable du tableau (en tant que nombre)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Supprime le dernier enfant de _PARAM1_ et le stocke dans _PARAM2_","Array to pop a child from":"Tableau pour supprimer un enfant","Removes the last array child of an array, and return it as a string.":"Supprime le dernier enfant du tableau et le renvoie sous forme de cha\xEEne.","Pop string from array":"Cha\xEEne \xE0 retirer d'un tableau","Removes the first array child of an array, and return it as a number.":"Supprime le premier enfant du tableau et le renvoie sous forme de nombre.","Shift number from array":"D\xE9caler un nombre dans un tableau","Array to shift a child from":"Tableau pour d\xE9caler un enfant","Removes the first array child of an array, and return it as a string.":"Supprime le premier enfant du tableau et le renvoie sous forme de cha\xEEne.","Shift string from array":"D\xE9caler une cha\xEEne dans un tableau","Checks if an array contains a specific number.":"V\xE9rifie si un tableau contient un nombre sp\xE9cifique.","Array has number":"Le tableau contient un nombre","Array _PARAM1_ has number _PARAM2_":"Le tableau _PARAM1_ contient le nombre _PARAM2_","The number to search":"Le nombre \xE0 rechercher","Checks if an array contains a specific string.":"V\xE9rifie si un tableau contient une cha\xEEne sp\xE9cifique.","Array has string":"Le tableau contient une cha\xEEne","Array _PARAM1_ has string _PARAM2_":"Le tableau _PARAM1_ contient la cha\xEEne _PARAM2_","The text to search":"Le texte \xE0 rechercher","Copies a portion of a scene array variable into a new scene array variable.":"Copie une partie d'une variable de tableau de sc\xE8ne dans une nouvelle variable de tableau de sc\xE8ne.","Slice an array":"Couper un tableau","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Couper le tableau _PARAM1_ des indices _PARAM3_ \xE0 _PARAM4_ dans _PARAM2_","The array to take a slice from":"Le tableau \xE0 partir duquel prendre une tranche","The array to store the slice into":"Le tableau dans lequel stocker la tranche","The index to start the slice from":"L'index pour commencer la tranche","The index to end the slice at":"L'index pour terminer la tranche","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"D\xE9finir \xE0 0 pour copier tout le tableau. Si vous utilisez une valeur n\xE9gative, l'indice sera s\xE9lectionn\xE9 \xE0 partir de la fin. \nPar exemple, en d\xE9coupant un tableau avec 5 \xE9l\xE9ments de 0 \xE0 -1 ne prendrait que des \xE9l\xE9ments des indices 0 \xE0 3.","Cuts a portion of an array off.":"Coupe une partie d'un tableau.","Splice an array":"D\xE9calage d'un tableau","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Supprime _PARAM3_ \xE9l\xE9ments du tableau _PARAM1_ \xE0 partir de l'indice _PARAM2_","The array to remove items from":"Le tableau \xE0 partir duquel supprimer des \xE9l\xE9ments","The index to start removing from":"L'indice \xE0 partir duquel commencer \xE0 supprimer","If you use a negative value, the index will be selected beginning from the end.":"Si vous utilisez une valeur n\xE9gative, l'indice sera s\xE9lectionn\xE9 \xE0 partir de la fin.","The amount of elements to remove":"Le nombre d'\xE9l\xE9ments \xE0 supprimer","Set to 0 to remove until the end of the array.":"D\xE9finir \xE0 0 pour supprimer jusqu'\xE0 la fin du tableau.","Combines all elements of 2 scene arrays into one new scene array.":"Combine tous les \xE9l\xE9ments de 2 tableaux de sc\xE8ne en un nouveau tableau de sc\xE8ne.","Combine 2 arrays":"Combiner 2 tableaux","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combinez le tableau _PARAM1_ et _PARAM2_ dans _PARAM3_","The first array":"Le premier tableau","The second array":"Le deuxi\xE8me tableau","The variable to store the new array in":"La variable pour stocker le nouveau tableau","Appends a copy of all variables of one array to another array.":"Ajoute une copie de toutes les variables d'un tableau \xE0 un autre tableau.","Append all variable to another array":"Ajouter toutes les variables \xE0 un autre tableau","Append all elements from array _PARAM1_ into _PARAM2_":"Ajoute tous les \xE9l\xE9ments du tableau _PARAM1_ dans _PARAM2_","The array to get the variables from":"Le tableau \xE0 partir duquel obtenir les variables","The variable to append the variables in":"La variable pour ajouter les variables","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Inverse les enfants d'un tableau. Le premier enfant du tableau devient le dernier, et le dernier enfant du tableau devient le premier.","Reverse an array":"Inverser un tableau","Reverse array _PARAM1_":"Inverser le tableau _PARAM1_","The array to reverse":"Le tableau \xE0 inverser","Fill an element with a number.":"Remplit un \xE9l\xE9ment avec un nombre.","Fill array with number":"Remplir le tableau avec un nombre","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Remplir le tableau _PARAM1_ avec _PARAM2_ de l'indice _PARAM3_ \xE0 l'indice _PARAM4_","The array to fill":"Le tableau \xE0 remplir","The number to fill":"Le nombre \xE0 remplir","The index to start filling from":"L'index \xE0 partir duquel commencer \xE0 remplir","The index to stop filling at":"L'index \xE0 partir duquel arr\xEAter de remplir","Set to 0 to fill until the end of the array.":"D\xE9finir sur 0 pour remplir jusqu'\xE0 la fin du tableau.","Shuffles all children of an array.":"M\xE9lange tous les enfants d'un tableau.","Shuffle array":"M\xE9langer le tableau","Shuffle array _PARAM1_":"M\xE9langer le tableau _PARAM1_","The array to shuffle":"Le tableau \xE0 m\xE9langer","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Remplace tous les tableaux \xE0 l'int\xE9rieur d'un tableau par leurs enfants. Par exemple, [[1,2], [3,4]] devient [1,2,3,4].","Flatten array":"Aplatir le tableau","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Aplatir le tableau _PARAM1_ (Aplatir de mani\xE8re approfondie: _PARAM2_)","The array to flatten":"Le tableau \xE0 aplatir","Deeply flatten":"Aplatir de mani\xE8re approfondie","If yes, will continue flattening until there is no arrays in the array anymore.":"Si oui, continuera \xE0 aplatir jusqu'\xE0 ce qu'il n'y ait plus de tableaux dans le tableau.","Removes the last array child of an array, and stores it in another variable.":"Supprime le dernier enfant d'un tableau et le stocke dans une autre variable.","Pop array child":"Dernier enfant de tableau pop","The array to pop a child from":"Le tableau \xE0 partir duquel retirer un enfant","The variable to store the popped value into":"La variable pour stocker la valeur retir\xE9e","Removes the first array child of an array, and stores it in another variable.":"Supprime le premier enfant d'un tableau et le stocke dans une autre variable.","Shift array child":"Premier enfant de tableau","Remove first child of _PARAM1_ and store it in _PARAM2_":"Retirer le premier enfant de _PARAM1_ et le stocker dans _PARAM2_","The array to shift a child from":"Le tableau \xE0 partir duquel d\xE9caler un enfant","The variable to store the shifted value into":"La variable pour stocker la valeur d\xE9cal\xE9e","Insert a variable at a specific index of an array.":"Ins\xE9rer une variable \xE0 un index sp\xE9cifique d'un tableau.","Insert variable at":"Ins\xE9rer une variable \xE0","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Ins\xE9rer la variable _PARAM3_ dans _PARAM1_ \xE0 l'index _PARAM2_","The array to insert a variable in":"Le tableau pour ins\xE9rer une variable","The index to insert the variable at":"L'index pour ins\xE9rer la variable","The name of the variable to insert":"Le nom de la variable \xE0 ins\xE9rer","Split a string into an array of strings via a separator.":"Diviser une cha\xEEne en un tableau de cha\xEEnes via un s\xE9parateur.","Split string into array":"Divisez une cha\xEEne en tableau","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Divisez la cha\xEEne _PARAM1_ via le s\xE9parateur _PARAM2_ en le tableau _PARAM3_","The string to split":"La cha\xEEne \xE0 diviser","The separator to use to split the string":"Le s\xE9parateur \xE0 utiliser pour diviser la cha\xEEne","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Par exemple, si vous avez une cha\xEEne \"Hello World\", et que le s\xE9parateur est un espace (\" \"), le tableau r\xE9sultant serait [\"Hello\", \"World\"]. Si le s\xE9parateur est une cha\xEEne vide (\"\"), cela fera un \xE9l\xE9ment par caract\xE8re ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Tableau o\xF9 stocker les r\xE9sultats","Returns a string made from all strings in an array.":"Renvoie une cha\xEEne compos\xE9e de toutes les cha\xEEnes d'un tableau.","Join all elements of an array together into a string":"Joindre tous les \xE9l\xE9ments d'un tableau dans une cha\xEEne","The name of the array to join into a string":"Le nom du tableau \xE0 joindre dans une cha\xEEne","Optional separator text between each element":"Texte de s\xE9paration optionnel entre chaque \xE9l\xE9ment","Get the sum of all numbers in an array.":"Obtenez la somme de tous les nombres dans un tableau.","Sum of array children":"Somme des \xE9l\xE9ments du tableau","The array":"Le tableau","Gets the smallest number in an array.":"Obtient le plus petit nombre dans un tableau.","Smallest value":"Plus petite valeur","Gets the biggest number in an array.":"Obtient le plus grand nombre dans un tableau.","Biggest value":"Plus grande valeur","Gets the average number in an array.":"Obtient le nombre moyen dans un tableau.","Average value":"Valeur moyenne","Gets the median number in an array.":"Obtient le nombre m\xE9dian dans un tableau.","Median value":"Valeur m\xE9diane","Sort an array of number from smallest to biggest.":"Trier un tableau de nombres du plus petit au plus grand.","Sort an array":"Trier un tableau","Sort array _PARAM1_":"Trier le tableau _PARAM1_","The array to sort":"Le tableau \xE0 trier","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Le premier index o\xF9 _PARAM3_ peut \xEAtre trouv\xE9 dans _PARAM2_ de _PARAM1_","The object the variable is from":"L'objet \xE0 partir duquel la variable est","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Le dernier index o\xF9 _PARAM3_ peut \xEAtre trouv\xE9 dans _PARAM2_ de _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Un nombre choisi au hasard de _PARAM2_ de _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Une cha\xEEne choisie au hasard de _PARAM2_ de _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Supprimer le dernier enfant de _PARAM2_ de _PARAM1_ et le stocker dans _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Le tableau _PARAM2_ de _PARAM1_ a le nombre _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Le tableau _PARAM2_ de _PARAM1_ a la cha\xEEne _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Couper le tableau _PARAM2_ de _PARAM1_ des indices _PARAM5_ \xE0 _PARAM6_ en _PARAM4_ de _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Supprimer _PARAM4_ \xE9l\xE9ments du tableau _PARAM2_ de _PARAM1_ \xE0 partir de l'index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combiner le tableau _PARAM2_ de _PARAM1_ et _PARAM4_ de _PARAM3_ en _PARAM6_ de _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Ajouter tous les \xE9l\xE9ments du tableau _PARAM2_ de _PARAM1_ dans _PARAM4_ de _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Inverser le tableau _PARAM2_ de _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Remplir le tableau _PARAM2_ de _PARAM1_ avec _PARAM3_ de l'index _PARAM4_ \xE0 l'index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"M\xE9langer le tableau _PARAM2_ de _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Aplatir le tableau _PARAM2_ de _PARAM1_ (Aplatir en profondeur : _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Supprimer le dernier enfant de _PARAM2_ de _PARAM1_ et le stocker dans _PARAM4_ de _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Supprimer le premier enfant de _PARAM2_ de _PARAM1_ et le stocker dans _PARAM4_ de _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Ins\xE9rer la variable _PARAM5_ de _PARAM4_ dans _PARAM2_ de _PARAM1_ \xE0 l'index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Diviser la cha\xEEne _PARAM1_ via le s\xE9parateur _PARAM2_ en tableau _PARAM4_ de _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Trier le tableau _PARAM2_ de _PARAM1_","Platforms Validation":"Validation des plateformes","Checks if the game is currently executed on an allowed platform (for web).":"V\xE9rifie si le jeu est actuellement ex\xE9cut\xE9 sur une plateforme autoris\xE9e (pour le web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"V\xE9rifie si le jeu est ex\xE9cut\xE9 sur une plateforme autoris\xE9e (de pr\xE9f\xE9rence, ex\xE9cuter ceci une seule fois au d\xE9but du jeu).","Is the game running on an authorized platform":"Le jeu s'ex\xE9cute-t-il sur une plateforme autoris\xE9e","The game is running on a authorized platform":"Le jeu s'ex\xE9cute sur une plateforme autoris\xE9e","Get the referrer's location (the domain of the website that hosts your game).":"Obtenir l'emplacement du r\xE9f\xE9rent (le domaine du site web qui h\xE9berge votre jeu).","Get referrer location":"Obtenir l'emplacement du r\xE9f\xE9rent","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Ajoute une nouvelle plateforme valide (nom de domaine o\xF9 le jeu est cens\xE9 \xEAtre jou\xE9, par exemple, gd.games).","Add a valid platform":"Ajouter une plateforme valide","Add _PARAM1_ as valid platform":"Ajouter _PARAM1_ en tant que plateforme valide","Domain name (e.g : gd.games)":"Nom de domaine (par exemple : gd.games)","Check if a domain is contained in the authorized list array.":"V\xE9rifier si un domaine est contenu dans la liste autoris\xE9e des tableaux.","Check if a domain is contained in the authorized list":"V\xE9rifier si un domaine est contenu dans la liste autoris\xE9e","Check if _PARAM1_ is in the list of authorized platforms":"V\xE9rifier si _PARAM1_ est dans la liste des plateformes autoris\xE9es","Domain to check":"Domaine \xE0 v\xE9rifier","Auto typing animation for text (\"typewriter\" effect)":"Animation de saisie automatique pour le texte (effet de \"machine \xE0 \xE9crire\")","Reveal a text one letter after the other.":"R\xE9v\xE9ler un texte une lettre apr\xE8s l'autre.","User interface":"Interface utilisateur","Auto typing text":"Texte de saisie automatique","Text capability":"Fonctionnalit\xE9 de texte","Time between characters":"Temps entre les caract\xE8res","Detect if a new text character was just displayed":"D\xE9tecter si un nouveau caract\xE8re de texte vient d'\xEAtre affich\xE9","Is next word wrapped":"Le mot suivant est-il envelopp\xE9","_PARAM0_ next word is wrapped":"_PARAM0_ le mot suivant est envelopp\xE9","Clear forced line breaks":"Effacer les sauts de ligne forc\xE9s","Clear forced line breaks in _PARAM0_":"Effacer les sauts de ligne forc\xE9s dans _PARAM0_","Check if the full text has been typed.":"V\xE9rifier si le texte complet a \xE9t\xE9 tap\xE9.","Finished typing":"Taper termin\xE9","_PARAM0_ finished typing":"_PARAM0_ a fini de taper","Check if a character has just been typed. Useful for triggering sound effects.":"V\xE9rifier si un caract\xE8re vient d'\xEAtre tap\xE9. Utile pour d\xE9clencher des effets sonores.","Has just typed":"Vient d'\xEAtre tap\xE9","_PARAM0_ has just typed a character":"_PARAM0_ vient de taper un caract\xE8re","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Red\xE9marrer le d\xE9but de la frappe. La frappe automatique d\xE9marre \xE9galement automatiquement lorsqu'un nouveau texte est d\xE9fini pour l'objet.","Restart typing from the beginning":"Red\xE9marrer la frappe depuis le d\xE9but","Restart typing from the beginning on _PARAM0_":"Red\xE9marrer la frappe depuis le d\xE9but sur _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Aller \xE0 une position sp\xE9cifique dans le texte. Les positions commencent \xE0 \"0\" et augmentent d'un pour chaque caract\xE8re.","Show Nth first characters":"Afficher les premiers N caract\xE8res","Show _PARAM2_ first characters on _PARAM0_":"Afficher les _PARAM2_ premiers caract\xE8res sur _PARAM0_","Character position":"Position du caract\xE8re","Show the full text.":"Afficher le texte complet.","Show the full text":"Afficher le texte complet","Show the full text on _PARAM0_":"Afficher le texte complet sur _PARAM0_","the time between characters beign typed.":"le temps entre les caract\xE8res tap\xE9s.","the time between characters":"le temps entre les caract\xE8res","Back button":"Bouton retour","Adds interactions with the back button.":"Ajoute des interactions avec le bouton retour.","Input":"Entr\xE9e","Triggers whenever the player presses the back button.":"Se d\xE9clenche \xE0 chaque fois que le joueur appuie sur le bouton arri\xE8re.","Back button is pressed":"Bouton arri\xE8re est press\xE9","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Cela simule l'action normale du bouton arri\xE8re. \nCette action quittera l'application lorsqu'elle se trouve dans une application mobile, et reviendra \xE0 la page pr\xE9c\xE9dente lorsqu'elle se trouve dans un navigateur web.","Trigger back button":"D\xE9clencher le bouton arri\xE8re","Simulate back button press":"Simuler l'appui sur le bouton arri\xE8re","Base conversion":"Conversion de base","Provides conversion expressions for numbers in different bases.":"Fournit des expressions de conversion pour les nombres dans diff\xE9rentes bases.","Advanced":"Avanc\xE9","Converts a string representing a number in a different base to a decimal number.":"Convertit une cha\xEEne repr\xE9sentant un nombre dans une base diff\xE9rente en un nombre d\xE9cimal.","Convert to decimal":"Convertir en d\xE9cimal","String representing a number":"Cha\xEEne repr\xE9sentant un nombre","The base the number in the string is in":"La base dans laquelle se trouve le nombre dans la cha\xEEne","Converts a number to a trsing representing it in another base.":"Convertit un nombre en une cha\xEEne le repr\xE9sentant dans une autre base.","Convert to different base":"Convertir en base diff\xE9rente","Number to convert":"Nombre \xE0 convertir","The base to convert the number to":"La base vers laquelle convertir le nombre","Platformer and top-down remapper":"Remappage de jeux de plateforme et de vue du haut","Quickly remap keyboard controls.":"Remappez rapidement les contr\xF4les du clavier.","Remap keyboard controls of the top-down movement.":"Remappez les contr\xF4les du clavier du mouvement de vue du haut.","Top-down keyboard remapper":"Remappage de clavier de vue du haut","Up key":"Touche Haut","Left key":"Touche Gauche","Right key":"Touche Droite","Down key":"Touche Bas","Remaps Top-Down behavior controls to a custom control scheme.":"Remappe les contr\xF4les du comportement de haut en bas \xE0 une configuration personnalis\xE9e.","Remap Top-Down controls to a custom scheme":"Remappe les contr\xF4les de haut en bas \xE0 une configuration personnalis\xE9e","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remappe les contr\xF4les de _PARAM0_ : Haut : _PARAM2_, Gauche : _PARAM3_, Bas : _PARAM4_, Droite : _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remappe les contr\xF4les du comportement de haut en bas \xE0 une configuration pr\xE9d\xE9finie.","Remap Top-Down controls to a preset":"Remappe les contr\xF4les de haut en bas \xE0 une configuration pr\xE9d\xE9finie","Remap controls of _PARAM0_ to preset _PARAM2_":"Remappe les contr\xF4les de _PARAM0_ \xE0 la configuration pr\xE9d\xE9finie _PARAM2_","Preset name":"Nom de la configuration pr\xE9d\xE9finie","Remap keyboard controls of the platformer character movement.":"Remappez les contr\xF4les du clavier du mouvement du personnage de plateforme.","Platformer keyboard mapper":"Mapping clavier pour jeux de plateforme","Jump key":"Touche de saut","Remaps Platformer behavior controls to a custom control scheme.":"Remappe les contr\xF4les du comportement de plateforme \xE0 une configuration personnalis\xE9e.","Remap Platformer controls to a custom scheme":"Remappe les contr\xF4les de plateforme \xE0 une configuration personnalis\xE9e","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remappe les contr\xF4les de _PARAM0_ : Haut : _PARAM2_, Gauche : _PARAM3_, Bas : _PARAM4_, Droite : _PARAM5_, Saut : _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remappe les commandes de comportement Platformer \xE0 un sch\xE9ma de contr\xF4le pr\xE9d\xE9fini.","Remap Platformer controls to a preset":"Remap les commandes Platformer \xE0 un pr\xE9r\xE9glage","3D Billboard":"Panneau d'affichage 3D","Rotate 3D objects to appear like 2D sprites.":"Faire pivoter des objets 3D pour qu'ils apparaissent comme des sprites 2D.","Visual effect":"Effet visuel","Rotate to always face the camera (only the front face of the cube should be enabled).":"Tourne pour toujours faire face \xE0 la cam\xE9ra (seule la face avant du cube devrait \xEAtre activ\xE9e).","Billboard":"Panneau d'affichage","3D capability":"Fonctionnalit\xE9 3D","Should rotate on X axis":"Doit tourner sur l'axe X","Should rotate on Y axis":"Devrait tourner sur l'axe Y","Should rotate on Z axis":"Devrait tourner sur l'axe Z","Offset position":"Position de d\xE9calage","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Fait tourner l'objet vers la cam\xE9ra. Cela se fait \xE9galement automatiquement \xE0 la fin des \xE9v\xE9nements de sc\xE8ne.","Rotate to face the camera":"Tourne pour faire face \xE0 la cam\xE9ra","Rotate _PARAM0_ to the camera":"Tourne _PARAM0_ vers la cam\xE9ra","Check if the object should rotate on X axis.":"V\xE9rifie si l'objet doit tourner sur l'axe X.","_PARAM0_ should rotate on X axis":"_PARAM0_ doit tourner sur l'axe X","Change if the object should rotate on X axis.":"Changer si l'objet doit tourner sur l'axe X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ doit tourner sur l'axe X: _PARAM2_","ShouldRotateX":"DoitTournerSurX","Check if the object should rotate on Y axis.":"V\xE9rifie si l'objet doit tourner sur l'axe Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ doit tourner sur l'axe Y","Change if the object should rotate on Y axis.":"Changer si l'objet doit tourner sur l'axe Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ doit tourner sur l'axe Y: _PARAM2_","ShouldRotateY":"DoitTournerSurY","Check if the object should rotate on Z axis.":"V\xE9rifie si l'objet doit tourner sur l'axe Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ doit tourner sur l'axe Z","Change if the object should rotate on Z axis.":"Changer si l'objet doit tourner sur l'axe Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ doit tourner sur l'axe Z: _PARAM2_","ShouldRotateZ":"DoitTournerSurZ","Enable texture transparency of the front face.":"Activer la transparence de la texture de la face avant.","Enable texture transparency":"Activer la transparence de la texture","Enable texture transparency of _PARAM0_":"Activer la transparence de la texture de _PARAM0_","Boids movement":"Mouvement Boids","Simulates flocks movement.":"Simule le mouvement des vol\xE9es.","Define helper classes JavaScript code.":"D\xE9finir des classes d'aide Code JavaScript.","Define helper classes":"D\xE9finir des classes d'aide","Define helper classes JavaScript code":"D\xE9finir des classes d'aide Code JavaScript","Move as part of a flock.":"Se d\xE9placer en tant que partie d'un vol.","Boids Movement":"Mouvement des boids","Maximum speed":"Vitesse maximale","Maximum acceleration":"Acc\xE9l\xE9ration maximale","Rotate object":"Tourner l'objet","Cohesion sight radius":"Rayon de vision de coh\xE9sion","Sight":"Vue","Alignement sight radius":"Rayon de vision d'alignement","Separation sight radius":"Rayon de vision de s\xE9paration","Cohesion decision weight":"Poids de d\xE9cision de coh\xE9sion","Decision":"D\xE9cision","Alignment decision weight":"Poids de d\xE9cision d'alignement","Separation decision weight":"Poids de d\xE9cision de s\xE9paration","Collision layer":"Couche de collision","Intend to move in a given direction.":"A l'intention de se d\xE9placer dans une direction donn\xE9e.","Move in a direction":"Se d\xE9placer dans une direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ a l'intention de se d\xE9placer dans la direction _PARAM2_; _PARAM3_ (poids de d\xE9cision : _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Poids de d\xE9cision","Intend to move toward a position.":"A l'intention de se d\xE9placer vers une position.","Move toward a position":"D\xE9placez-vous vers une position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ a l'intention de se d\xE9placer vers _PARAM2_; _PARAM3_ (poids de d\xE9cision : _PARAM4_)","Target X":"Cible X","Target Y":"Cible Y","Intend to move toward an object.":"A l'intention de se d\xE9placer vers un objet.","Move toward an object":"D\xE9placer vers un objet","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ a l'intention de se d\xE9placer vers _PARAM2_ (poids de la d\xE9cision : _PARAM3_)","Targeted object":"Objet cibl\xE9","Intend to avoid an area with a given center and radius.":"Avoir l'intention d'\xE9viter une zone avec un centre et un rayon donn\xE9s.","Avoid a position":"\xC9viter une position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ a l'intention d'\xE9viter un rayon de _PARAM4_ autour de _PARAM2_; _PARAM3_ (poids de la d\xE9cision : _PARAM5_)","Center X":"Centre X","Center Y":"Centre Y","Radius":"Rayon","Intend to avoid an area from an object center and a given radius.":"Avoir l'intention d'\xE9viter une zone \xE0 partir du centre et d'un rayon donn\xE9s de l'objet.","Avoid an object":"\xC9viter un objet","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ a l'intention d'\xE9viter un rayon de _PARAM3_ autour de _PARAM2_ (poids de la d\xE9cision : _PARAM4_)","Avoided object":"Objet \xE9vit\xE9","Return the current speed.":"Renvoyer la vitesse actuelle.","Speed":"Vitesse","Return the current horizontal speed.":"Renvoyer la vitesse horizontale actuelle.","Velocity X":"Vitesse X","Return the current vertical speed.":"Renvoyer la vitesse verticale actuelle.","Velocity Y":"Vitesse Y","Check if the object is rotated while moving on its path.":"V\xE9rifier si l'objet est tourn\xE9 lorsqu'il se d\xE9place sur son chemin.","Object Rotated":"Objet tourn\xE9","_PARAM0_ is rotated when moving":"_PARAM0_ est tourn\xE9 lorsqu'il se d\xE9place","Return the maximum speed.":"Renvoyer la vitesse maximale.","Change the maximum speed of the object.":"Modifier la vitesse maximale de l'objet.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Modifier la vitesse maximale de _PARAM0_ \xE0 _PARAM2_","Max Speed":"Vitesse maximale","Return the maximum acceleration.":"Renvoyer l'acc\xE9l\xE9ration maximale.","Change the maximum acceleration of the object.":"Modifier l'acc\xE9l\xE9ration maximale de l'objet.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Modifier l'acc\xE9l\xE9ration maximale de _PARAM0_ \xE0 _PARAM2_","Steering Force":"Force de direction","Return the cohesion sight radius.":"Renvoyer le rayon de vision de la coh\xE9sion.","Change the cohesion sight radius.":"Modifier le rayon de vision de la coh\xE9sion.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Modifier le rayon de vision de la coh\xE9sion de _PARAM0_ \xE0 _PARAM2_","Value":"Valeur","Return the alignment sight radius.":"Renvoyer le rayon de vision de l'alignement.","Alignment sight radius":"Rayon de vision de l'alignement","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Modifier le rayon de vision de l'alignement de _PARAM0_ \xE0 _PARAM2_","Return the separation sight radius.":"Renvoyer le rayon de vision de la s\xE9paration.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Modifier le rayon de s\xE9paration de la vue de _PARAM0_ \xE0 _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Retourner le poids que la coh\xE9sion prend dans la direction choisie.","Cohesion weight":"Poids de coh\xE9sion","Change the weight the cohesion takes in the chosen direction.":"Modifier le poids que la coh\xE9sion prend dans la direction choisie.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Modifier le poids de coh\xE9sion de _PARAM0_ \xE0 _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Retourner le poids de l'alignement dans la direction choisie.","Alignment weight":"Poids d'alignement","Change the weight the alignment takes in the chosen direction.":"Modifier le poids que l'alignement prend dans la direction choisie.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Modifier le poids de l'alignement de _PARAM0_ \xE0 _PARAM2_","Return which weight the separation takes in the chosen direction.":"Retourner le poids de la s\xE9paration dans la direction choisie.","Separation weight":"Poids de s\xE9paration","Change the weight the separation takes in the chosen direction.":"Modifier le poids que la s\xE9paration prend dans la direction choisie.","Change the separation weight of _PARAM0_ to _PARAM2_":"Modifier le poids de s\xE9paration de _PARAM0_ \xE0 _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Lancer un objet qui revient au lanceur comme un boomerang.","Throw speed (pixels per second)":"Vitesse de lancer (pixels par seconde)","Time before changing directions (seconds)":"Temps avant de changer de direction (secondes)","Rotation (degrees per second)":"Rotation (degr\xE9s par seconde)","Thrower X position":"Position X du lanceur","Thrower Y position":"Position Y du lanceur","Boomerang is returning":"Le boomerang revient","Throw boomerang toward an angle.":"Lancer un boomerang vers un angle.","Throw boomerang toward an angle":"Lancer un boomerang vers un angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Lancer un boomerang _PARAM0_ vers l'angle _PARAM2_ degr\xE9s, avec une vitesse de _PARAM3_ pixels par seconde, en tournant de _PARAM5_ degr\xE9s par seconde, et renvoyer le boomerang apr\xE8s _PARAM4_ secondes","Angle (degrees)":"Angle (degr\xE9s)","Throw boomerang toward a position.":"Lancer un boomerang vers une position.","Throw boomerang toward a position":"Lancer un boomerang vers une position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Lancer un boomerang _PARAM0_ vers _PARAM2_;_PARAM3_ \xE0 une vitesse de _PARAM4_ pixels par seconde, en tournant de _PARAM6_ degr\xE9s par seconde, et renvoyer le boomerang apr\xE8s _PARAM5_ secondes","Target X position":"Position X cible","Target Y position":"Position Y cible","Send boomerang back to thrower.":"Renvoyer le boomerang au lanceur.","Send boomerang back to thrower":"Renvoyer le boomerang au lanceur","Send boomerang _PARAM0_ back to thrower":"Renvoyer le boomerang _PARAM0_ au lanceur","Set amount of time before boomerang changes directions (seconds).":"D\xE9finir la dur\xE9e avant que le boomerang change de direction (secondes).","Set amount of time before boomerang changes directions":"D\xE9finir la dur\xE9e avant que le boomerang change de direction","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"D\xE9finir la dur\xE9e avant que _PARAM0_ change de direction \xE0 _PARAM2_ (secondes)","Time before boomerange changes direction (seconds)":"Temps avant le changement de direction du boomerang (secondes)","Track position of boomerang thrower.":"Suivre la position du lanceur de boomerang.","Track position of boomerang thrower":"Suivre la position du lanceur de boomerang","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Suivre la position du lanceur _PARAM2_ qui a lanc\xE9 le boomerang _PARAM0_","Thrower":"Lanceur","Boomerang is returning to thrower.":"Le boomerang revient au lanceur.","Boomerang is returning to thrower":"Le boomerang revient au lanceur","Boomerang _PARAM0_ is returning to thrower":"Le boomerang _PARAM0_ revient au lanceur","Bounce (using forces)":"Rebond (en utilisant des forces)","Bounce the object off another object it just touched.":"Fait rebondir l'objet sur un autre objet qu'il vient de toucher.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Fournit une action pour faire rebondir l'objet \xE0 partir d'un autre objet qu'il vient de toucher. Ajoutez une force permanente \xE0 l'objet et, lorsqu'il est en collision avec un autre, utilisez l'action pour le faire rebondir de mani\xE8re r\xE9aliste.","Bounce":"Rebond","Bounce count":"Nombre de rebonds","Number of times this object has bounced off another object":"Nombre de fois que cet objet a rebondi sur un autre objet","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Fait rebondir l'objet sur un autre objet avec lequel il entre actuellement en collision, selon l'angle et la vitesse des forces appliqu\xE9es sur l'objet.\nAssurez-vous de tester la collision entre les deux objets avant de lancer cette action. Toutes les forces seront supprim\xE9es de l'objet et une nouvelle force permanente sera ajout\xE9e pour faire rebondir l'objet.","Bounce off another object":"Faire rebondir sur un autre objet","Bounce _PARAM0_ off _PARAM2_":"Rebondir _PARAM0_ sur _PARAM2_","The objects to bounce on":"Les objets sur lesquels rebondir","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Fait rebondir l'objet sur un autre objet avec lequel il entre actuellement en collision, selon l'angle et la vitesse des forces appliqu\xE9es sur l'objet.\nLe rebond sera toujours calcul\xE9 * pour aller vers l'angle sp\xE9cifi\xE9 (l'angle \"normal\") *. Par exemple, si l'objet arrive avec cet angle exact, il rebondira dans la direction oppos\xE9e.\nAssurez-vous de tester la collision entre les deux objets avant de lancer cette action. Toutes les forces seront supprim\xE9es de l'objet et une nouvelle force permanente sera ajout\xE9e pour faire rebondir l'objet.","Bounce off another object toward a specified angle":"Rebondir sur un autre objet vers un angle sp\xE9cifi\xE9","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Rebondir _PARAM0_ sur _PARAM2_ en supposant un angle normal de _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"L'angle \"normal\", en degr\xE9s, pour rebondir contre","This can be understood at the direction that the bounce must go toward.":"Cela peut \xEAtre compris dans la direction vers laquelle le rebond doit aller.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Fait rebondir l'objet sur un autre objet avec lequel il entre actuellement en collision, selon l'angle et la vitesse des forces appliqu\xE9es sur l'objet.\nLe rebond will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). Par exemple, si l'objet arrive avec un angle de exactement 90 degr\xE9s, il rebondira dans la direction oppos\xE9e: -90 degr\xE9s.\nAssurez-vous de tester la collision entre les deux objets avant de lancer cette action. Toutes les forces seront supprim\xE9es de l'objet et une nouvelle force permanente sera ajout\xE9e pour faire rebondir l'objet.","Bounce vertically":"Rebondir verticalement","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Rebondir _PARAM0_ sur _PARAM2_ - toujours verticalement","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Fait rebondir l'objet sur un autre objet avec lequel il entre actuellement en collision, selon l'angle et la vitesse des forces appliqu\xE9es sur l'objet.\nLe rebond sera toujours horizontal, comme si l'objet \xE9tait * en collision avec un obstacle parfaitement vertical * (comme les raquettes dans un jeu de pong). Par exemple, si l'objet arrive avec un angle de exactement 0 degr\xE9, il rebondira dans la direction oppos\xE9e: 180 degr\xE9s.\nAssurez-vous de tester la collision entre les deux objets avant de lancer cette action. Toutes les forces seront supprim\xE9es de l'objet et une nouvelle force permanente sera ajout\xE9e pour faire rebondir l'objet.","Bounce horizontally":"Rebondir horizontalement","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Rebondir _PARAM0_ sur _PARAM2_ - toujours horizontalement","the number of times this object has bounced off another object.":"le nombre de fois que cet objet a rebondi sur un autre objet.","the bounce count":"le nombre de rebonds","Button states and effects":"\xC9tats et effets du bouton","Use any object as a button and change appearance according to user interactions.":"Utilisez n'importe quel objet comme bouton et modifiez son apparence selon les interactions de l'utilisateur.","Use objects as buttons.":"Utilisez des objets comme des boutons.","Button states":"\xC9tats de bouton","Should check hovering":"Doit v\xE9rifier le survol","State":"\xC9tat","Touch id":"Identifiant de toucher","Touch is inside":"Le toucher est \xE0 l'int\xE9rieur","Mouse is inside":"La souris est \xE0 l'int\xE9rieur","Reset the state of the button.":"R\xE9initialiser l'\xE9tat du bouton.","Reset state":"R\xE9initialiser l'\xE9tat","Reset the button state of _PARAM0_":"R\xE9initialiser l'\xE9tat du bouton de _PARAM0_","Check if the button is not used.":"V\xE9rifiez si le bouton n'est pas utilis\xE9.","Is idle":"Est en veille","_PARAM0_ is idle":"_PARAM0_ est en veille","Check if the button was just clicked.":"V\xE9rifiez si le bouton vient d'\xEAtre cliqu\xE9.","Is clicked":"Est cliqu\xE9","_PARAM0_ is clicked":"_PARAM0_ est cliqu\xE9","Check if the cursor is hovered over the button.":"V\xE9rifiez si le curseur survole le bouton.","Is hovered":"Est survol\xE9","_PARAM0_ is hovered":"_PARAM0_ est survol\xE9","Check if the button is either hovered or pressed but not hovered.":"V\xE9rifiez si le bouton est survol\xE9 ou appuy\xE9 mais non survol\xE9.","Is focused":"Est en focus","_PARAM0_ is focused":"_PARAM0_ est en focus","Check if the button is currently being pressed with mouse or touch.":"V\xE9rifiez si le bouton est actuellement enfonc\xE9 avec la souris ou le toucher.","Is pressed":"Est press\xE9","_PARAM0_ is pressed":"_PARAM0_ est press\xE9","Check if the button is currently being pressed outside with mouse or touch.":"V\xE9rifier si le bouton est actuellement press\xE9 \xE0 l'ext\xE9rieur avec la souris ou le toucher.","Is held outside":"Est retenu \xE0 l'ext\xE9rieur","_PARAM0_ is held outside":"_PARAM0_ est retenu \xE0 l'ext\xE9rieur","the touch id that is using the button or 0 if none.":"l'identifiant de toucher qui utilise le bouton ou 0 s'il n'y en a pas.","the touch id":"l'identifiant de toucher","Enable effects on buttons based on their state.":"Activer les effets sur les boutons en fonction de leur \xE9tat.","Button object effects":"Effets d'objet de bouton","Effect capability":"Capacit\xE9 d'effet","Idle state effect":"Effet d'\xE9tat d'inactivit\xE9","Effects":"Effets","Focused state effect":"Effet d'\xE9tat focalis\xE9","The state is Focused when the button is hovered or held outside.":"L'\xE9tat est focalis\xE9 lorsque le bouton est survol\xE9 ou maintenu \xE0 l'ext\xE9rieur.","Pressed state effect":"Effet d'\xE9tat press\xE9","the idle state effect of the object.":"l'effet d'\xE9tat inactif de l'objet.","the idle state effect":"l'effet d'\xE9tat inactif","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"l'effet d'\xE9tat focalis\xE9 de l'objet. L'\xE9tat est Focused lorsque le bouton est survol\xE9 ou retenu \xE0 l'ext\xE9rieur.","the focused state effect":"l'effet d'\xE9tat focalis\xE9","the pressed state effect of the object.":"l'effet d'\xE9tat press\xE9 de l'objet.","the pressed state effect":"l'effet d'\xE9tat press\xE9","Change the animation of buttons according to their state.":"Modifier l'animation des boutons en fonction de leur \xE9tat.","Button animation":"Animation de bouton","Idle state animation name":"Nom de l'animation de l'\xE9tat d'inactivit\xE9","Animation":"Animation","Focused state animation name":"Nom de l'animation de l'\xE9tat focalis\xE9","Pressed state animation name":"Nom de l'animation de l'\xE9tat press\xE9","the idle state animation name of the object.":"le nom de l'animation de l'\xE9tat inactif de l'objet.","the idle state animation name":"le nom de l'animation de l'\xE9tat inactif","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"le nom de l'animation de l'\xE9tat focalis\xE9 de l'objet. L'\xE9tat est Focused lorsque le bouton est survol\xE9 ou retenu \xE0 l'ext\xE9rieur.","the focused state animation name":"le nom de l'animation de l'\xE9tat focalis\xE9","the pressed state animation name of the object.":"le nom de l'animation de l'\xE9tat press\xE9 de l'objet.","the pressed state animation name":"le nom de l'animation de l'\xE9tat press\xE9","Smoothly change an effect on buttons according to their state.":"Modifier doucement un effet sur les boutons en fonction de leur \xE9tat.","Button object effect tween":"Transition d'effet d'objet de bouton","Effect name":"Nom de l'effet","Effect":"Effet","Effect parameter":"Param\xE8tre de l'effet","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Les noms des param\xE8tres d'effet peuvent \xEAtre trouv\xE9s dans l'onglet des effets avec l'action \"Afficher les noms de param\xE8tres\" du menu d\xE9roulant.","Idle effect parameter value":"Valeur du param\xE8tre d'effet d'\xE9tat d'inactivit\xE9","Focused effect parameter value":"Param\xE8tre d'effet focalis\xE9","Pressed effect parameter value":"Param\xE8tre d'effet enfonc\xE9","Fade-in easing":"Easing de fondu encha\xEEn\xE9","Fade-out easing":"Easing de fondu sortant","Fade-in duration":"Dur\xE9e de fondu encha\xEEn\xE9","Fade-out duration":"Dur\xE9e de fondu sortant","Time delta":"Intervalle de temps","Fade in":"Fondu encha\xEEn\xE9","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fondu encha\xEEn\xE9 vers _PARAM2_","Fade out":"Fondu d\xE9cha\xEEn\xE9","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fondu d\xE9cha\xEEn\xE9 vers _PARAM2_","Play tween":"Jouer le fondu encha\xEEn\xE9","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"_PARAM0_ interpole la propri\xE9t\xE9 d'effet de l'objet sur _PARAM2_ secondes avec _PARAM3_ facilit\xE9","Duration (in seconds)":"Dur\xE9e (en secondes)","Easing":"Soulagement","the effect name of the object.":"le nom de l'effet de l'objet.","the effect name":"le nom de l'effet","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"le param\xE8tre de l'effet de l'objet. Les noms de param\xE8tres d'effet se trouvent dans l'onglet effets avec l'action \"Afficher les noms de param\xE8tres\" du menu d\xE9roulant.","the effect parameter":"le param\xE8tre de l'effet","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Changer le param\xE8tre de l'effet de l'objet. Les noms de param\xE8tres d'effet se trouvent dans l'onglet effets avec l'action \"Afficher les noms de param\xE8tres\" du menu d\xE9roulant.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Changer l'effet tween de _PARAM0_ \xE0 _PARAM2_ avec le param\xE8tre _PARAM3_","Parameter name":"Nom du param\xE8tre","the idle effect parameter value of the object.":"la valeur du param\xE8tre d'effet au repos de l'objet.","the idle effect parameter value":"la valeur du param\xE8tre d'effet au repos","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"la valeur du param\xE8tre d'effet quand l'objet est en \xE9tat de concentration. L'\xE9tat est concentr\xE9 lorsque le bouton est survol\xE9 ou maintenu \xE0 l'ext\xE9rieur.","the focused effect parameter value":"la valeur du param\xE8tre d'effet en \xE9tat de concentration","the pressed effect parameter value of the object.":"la valeur du param\xE8tre d'effet lorsque l'objet est en \xE9tat appuy\xE9.","the pressed effect parameter value":"la valeur du param\xE8tre d'effet enfonc\xE9","the fade-in easing of the object.":"l'assouplissement de l'objet en fondu.","the fade-in easing":"l'assouplissement en fondu","the fade-out easing of the object.":"l'assouplissement en fondu de l'objet.","the fade-out easing":"l'assouplissement en fondu","the fade-in duration of the object.":"la dur\xE9e du fondu en augmentation de l'objet.","the fade-in duration":"la dur\xE9e de l'augmentation en fondu","the fade-out duration of the object.":"la dur\xE9e du fondu en diminution de l'objet.","the fade-out duration":"la dur\xE9e de la diminution en fondu","Smoothly resize buttons according to their state.":"Redimensionner en douceur les boutons selon leur \xE9tat.","Button scale tween":"Animation d'\xE9chelle des boutons","Scalable capability":"Capacit\xE9 de mise \xE0 l'\xE9chelle","Button states behavior (required)":"Comportement des \xE9tats des boutons (requis)","Tween behavior (required)":"Comportement de transition (requis)","Idle state size scale":"\xC9chelle de taille de l'\xE9tat inactif","Size":"Taille","Focused state size scale":"\xC9chelle de taille d'\xE9tat focalis\xE9","Pressed state size scale":"\xC9chelle de taille d'\xE9tat enfonc\xE9","the idle state size scale of the object.":"l'\xE9chelle de la taille de l'\xE9tat inactif de l'objet.","the idle state size scale":"l'\xE9chelle de la taille de l'\xE9tat inactif","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"l'\xE9chelle de la taille de l'\xE9tat concentr\xE9 de l'objet. L'\xE9tat est concentr\xE9 lorsque le bouton est survol\xE9 ou tenu \xE0 l'ext\xE9rieur.","the focused state size scale":"l'\xE9chelle de la taille de l'\xE9tat concentr\xE9","the pressed state size scale of the object.":"l'\xE9chelle de la taille de l'\xE9tat enfonc\xE9 de l'objet.","the pressed state size scale":"l'\xE9chelle de la taille de l'\xE9tat enfonc\xE9","Smoothly change the color tint of buttons according to their state.":"Changer en douceur la teinte de couleur des boutons selon leur \xE9tat.","Button color tint tween":"Animation de teinte de couleur des boutons","Tween":"Animation","Idle state color tint":"Teinte de couleur de l'\xE9tat inactif","Color":"Couleur","Focused state color tint":"Teinte de couleur de l'\xE9tat focalis\xE9","Pressed state color tint":"Teinte de couleur de l'\xE9tat enfonc\xE9","the idle state color tint of the object.":"la teinte de couleur de l'\xE9tat inactif de l'objet.","the idle state color tint":"la teinte de couleur de l'\xE9tat inactif","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"la teinte de couleur de l'\xE9tat concentr\xE9 de l'objet. L'\xE9tat est concentr\xE9 lorsque le bouton est survol\xE9 ou tenu \xE0 l'ext\xE9rieur.","the focused state color tint":"la teinte de couleur de l'\xE9tat concentr\xE9","the pressed state color tint of the object.":"la teinte de couleur de l'\xE9tat enfonc\xE9 de l'objet.","the pressed state color tint":"la teinte de couleur de l'\xE9tat enfonc\xE9","Camera impulse":"Impulsion de la cam\xE9ra","Move the camera following an impulse trajectory.":"D\xE9placez la cam\xE9ra en suivant une trajectoire d'impulsion.","Camera":"Cam\xE9ra","Add an impulse to the camera position.":"Ajouter une impulsion \xE0 la position de la cam\xE9ra.","Add a camera impulse":"Ajouter une impulsion cam\xE9ra","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Ajouter une impulsion _PARAM1_ \xE0 la cam\xE9ra depuis la couche _PARAM2_ avec une amplitude de _PARAM3_ et un angle de _PARAM4_, s\u2019\xE9loignant en _PARAM5_ secondes avec _PARAM6_ facilit\xE9, restant _PARAM7_ secondes, revenant en _PARAM8_ secondes avec _PARAM9_ facilit\xE9","Identifier":"Identifiant","Layer":"Couche","Displacement X":"D\xE9placement X","Displacement Y":"D\xE9placement Y","Get away duration (in seconds)":"Dur\xE9e de l'\xE9loignement (en secondes)","Get away easing":"Facilit\xE9 de l'\xE9loignement","Stay duration (in seconds)":"Dur\xE9e du s\xE9jour (en secondes)","Get back duration (in seconds)":"Dur\xE9e du retour (en secondes)","Get back easing":"Facilit\xE9 du retour","Add a camera impulse (angle)":"Ajouter une impulsion cam\xE9ra (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (en degr\xE9s)","Check if a camera impulse is playing.":"V\xE9rifier si une impulsion de cam\xE9ra est en cours.","Camera impulse is playing":"Impulsion cam\xE9ra en cours","Camera impulse _PARAM1_ is playing":"Impulsion cam\xE9ra _PARAM1_ est en cours","Camera shake":"Secousse de la cam\xE9ra","Shake layer cameras.":"Secouez les cam\xE9ras de calque.","Shake the camera on layers chosen with configuration actions.":"Secouer la cam\xE9ra sur les couches choisies avec des actions de configuration.","Shake camera":"Secouer la cam\xE9ra","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Secouer la cam\xE9ra pendant _PARAM1_ secondes avec _PARAM2_ secondes d'aise pour commencer et _PARAM3_ secondes pour s'arr\xEAter","Ease duration to start (in seconds)":"Dur\xE9e d'aise pour commencer (en secondes)","Ease duration to stop (in seconds)":"Dur\xE9e d'aise pour s'arr\xEAter (en secondes)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Secouer la cam\xE9ra sur la couche sp\xE9cifi\xE9e, en utilisant une ou plusieurs fa\xE7ons de secouer (position, angle, zoom). Cette action est obsol\xE8te. Veuillez utiliser l'autre avec le m\xEAme nom.","Shake camera (deprecated)":"Secouer la cam\xE9ra (obsol\xE8te)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Secouer la cam\xE9ra sur la couche _PARAM3_ pendant _PARAM5_ secondes. Utilisez une amplitude de _PARAM1_px selon l'axe X et de _PARAM2_px selon l'axe Y, une amplitude de rotation d'angle de _PARAM6_ degr\xE9s, et une amplitude de zoom de _PARAM7_ pour cent. Attendez _PARAM8_ secondes entre les secousses. Continuez \xE0 secouer jusqu'\xE0 l'arr\xEAt : _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude du tremblement sur l'axe X (en pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude du tremblement sur l'axe Y (en pixels)","Layer (base layer if empty)":"Couche (couche de base si vide)","Camera index (Default: 0)":"Index de la cam\xE9ra (par d\xE9faut : 0)","Duration (in seconds) (Default: 0.5)":"Dur\xE9e (en secondes) (par d\xE9faut : 0,5)","Angle rotation amplitude (in degrees) (For example: 2)":"Amplitude de rotation d'angle (en degr\xE9s) (Par exemple : 2)","Zoom factor amplitude":"Amplitude du facteur de zoom","Period between shakes (in seconds) (Default: 0.08)":"P\xE9riode entre les secousses (en secondes) (par d\xE9faut : 0,08)","Keep shaking until stopped":"Continuer \xE0 secouer jusqu'\xE0 l'arr\xEAt","Duration value will be ignored":"La valeur de dur\xE9e sera ignor\xE9e","Start shaking the camera indefinitely.":"Commencer \xE0 secouer la cam\xE9ra ind\xE9finiment.","Start camera shaking":"Commencer \xE0 secouer la cam\xE9ra","Start shaking the camera with _PARAM1_ seconds of easing":"Commencer \xE0 secouer la cam\xE9ra avec _PARAM1_ secondes d'att\xE9nuation","Ease duration (in seconds)":"Dur\xE9e d'att\xE9nuation (en secondes)","Stop shaking the camera.":"Arr\xEAter de secouer la cam\xE9ra.","Stop camera shaking":"Arr\xEAter de secouer la cam\xE9ra","Stop shaking the camera with _PARAM1_ seconds of easing":"Arr\xEAter de secouer la cam\xE9ra avec _PARAM1_ secondes d'att\xE9nuation","Mark a layer as shakable.":"Marquer une couche comme secouable.","Shakable layer":"Couche secouable","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Marquer la couche : _PARAM2_ comme secouable : _PARAM1_","Shakable":"Secouable","Check if the camera is shaking.":"V\xE9rifiez si la cam\xE9ra tremble.","Camera is shaking":"La cam\xE9ra tremble","Change the translation amplitude of the shaking (in pixels).":"Changer l'amplitude de translation du tremblement (en pixels).","Layer translation amplitude":"Amplitude de translation de la couche","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Changer l'amplitude de translation du tremblement \xE0 _PARAM1_; _PARAM2_ (couche : _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Changer l'amplitude de rotation du tremblement (en degr\xE9s).","Layer rotation amplitude":"Amplitude de rotation de la couche","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Changer l'amplitude de rotation du tremblement \xE0 _PARAM1_ degr\xE9s (couche : _PARAM2_)","NewLayerName":"NouveauNomDeCouche","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Changer l'amplitude du facteur de zoom du tremblement. Le tremblement va zoomer et d\xE9zoomer par ce facteur (par exemple 1.0625 est une valeur valide).","Layer zoom amplitude":"Amplitude de zoom de la couche","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Changer l'amplitude du facteur de zoom du tremblement \xE0 _PARAM1_ (couche: _PARAM2_)","Zoom factor":"Facteur de zoom","Change the number of back and forth per seconds.":"Changer le nombre d'aller-retour par seconde.","Layer shaking frequency":"Fr\xE9quence de secousse de la couche","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Changer la fr\xE9quence de secousses \xE0 _PARAM1_ (couche : _PARAM2_)","Frequency":"Fr\xE9quence","Change the default translation amplitude of the shaking (in pixels).":"Changer l'amplitude de translation par d\xE9faut du secouement (en pixels).","Default translation amplitude":"Amplitude de translation par d\xE9faut","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Changer l'amplitude de translation par d\xE9faut du secouement \xE0 _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Changer l'amplitude de rotation par d\xE9faut du secouement (en degr\xE9s).","Default rotation amplitude":"Amplitude de rotation par d\xE9faut","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Changer l'amplitude de rotation par d\xE9faut du secouement \xE0 _PARAM1_ degr\xE9s","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Changer l'amplitude par d\xE9faut du facteur de zoom du secouement. Le secouement zoomera et d\xE9zoomera de ce facteur (par exemple 1,0625 est une valeur valide).","Default zoom amplitude":"Amplitude de zoom par d\xE9faut","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Changer l'amplitude de zoom par d\xE9faut du secouement \xE0 _PARAM1_","Change the default number of back and forth per seconds.":"Changer le nombre d'aller-retour par seconde par d\xE9faut.","Default shaking frequency":"Fr\xE9quence de secousse par d\xE9faut","Change the default shaking frequency to _PARAM1_":"Changer la fr\xE9quence de secousses par d\xE9faut \xE0 _PARAM1_","Generate a number from 2 dimensional simplex noise.":"G\xE9n\xE9rer un nombre \xE0 partir de bruit de simplex bidimensionnel.","2D noise":"Bruit 2D","Generator name":"Nom du g\xE9n\xE9rateur","X coordinate":"Coordonn\xE9e X","Y coordinate":"Coordonn\xE9e Y","Generate a number from 3 dimensional simplex noise.":"G\xE9n\xE9rer un nombre \xE0 partir de bruit de simplex tridimensionnel.","3D noise":"Bruit 3D","Z coordinate":"Coordonn\xE9e Z","Generate a number from 4 dimensional simplex noise.":"G\xE9n\xE9rer un nombre \xE0 partir de bruit de simplex quadridimensionnel.","4D noise":"Bruit 4D","W coordinate":"Coordonn\xE9e W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Cr\xE9er un g\xE9n\xE9rateur de bruit avec les param\xE8tres par d\xE9faut (fr\xE9quence = 1, octaves = 1, persistance = 0.5, lacunarity = 2).","Create a noise generator":"Cr\xE9er un g\xE9n\xE9rateur de bruit","Create a noise generator named _PARAM1_":"Cr\xE9er un g\xE9n\xE9rateur de bruit nomm\xE9 _PARAM1_","Delete a noise generator and loose its settings.":"Supprimer un g\xE9n\xE9rateur de bruit et perdre ses param\xE8tres.","Delete a noise generator":"Supprimer un g\xE9n\xE9rateur de bruit","Delete _PARAM1_ noise generator":"Supprimer le g\xE9n\xE9rateur de bruit _PARAM1_","Delete all noise generators and loose their settings.":"Supprimer tous les g\xE9n\xE9rateurs de bruit et perdre leurs param\xE8tres.","Delete all noise generators":"Supprimer tous les g\xE9n\xE9rateurs de bruit","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"La graine est un nombre utilis\xE9 pour g\xE9n\xE9rer le bruit al\xE9atoire. Le r\xE9glage de la m\xEAme graine donnera le m\xEAme bruit al\xE9atoire. C'est par exemple utile pour g\xE9n\xE9rer le m\xEAme monde, en sauvegardant cette valeur de graine et en la r\xE9utilisant plus tard pour g\xE9n\xE9rer \xE0 nouveau un monde.","Noise seed":"Graine de bruit","Change the noise seed to _PARAM1_":"Changer la graine de bruit en _PARAM1_","Seed":"Graine","15 digits numbers maximum":"15 chiffres maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Changer la p\xE9riode de bouclage sur X utilis\xE9e pour la g\xE9n\xE9ration de bruit. Le bruit se rembobinera sur X.","Noise looping period on X":"P\xE9riode de bouclage du bruit sur X","Change the looping period on X of _PARAM2_: _PARAM1_":"Changer la p\xE9riode de bouclage sur X de _PARAM2_: _PARAM1_","Looping period on X":"P\xE9riode de bouclage sur X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Modifier la p\xE9riode de bouclage sur Y utilis\xE9e pour la g\xE9n\xE9ration de bruit. Le bruit se r\xE9p\xE9tera sur Y.","Noise looping period on Y":"P\xE9riode de bouclage du bruit sur Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Modifier la p\xE9riode de bouclage sur Y de _PARAM2_: _PARAM1_","Looping period on Y":"P\xE9riode de bouclage sur Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Modifier la fr\xE9quence de base utilis\xE9e pour la g\xE9n\xE9ration de bruit. Une fr\xE9quence plus basse zoomera dans le bruit.","Noise base frequency":"Fr\xE9quence de base du bruit","Change the noise frequency of _PARAM2_: _PARAM1_":"Modifier la fr\xE9quence du bruit de _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Modifier le nombre d'octaves utilis\xE9es pour la g\xE9n\xE9ration de bruit. Cela peut \xEAtre vu comme des couches de bruit avec un zoom diff\xE9rent.","Noise octaves":"Octaves du bruit","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Modifier le nombre d'octaves de bruit de _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Modifier la persistance utilis\xE9e pour la g\xE9n\xE9ration de bruit. \xC0 sa valeur par d\xE9faut \"0.5\", elle divise par deux l'amplitude du bruit \xE0 chaque octave.","Noise persistence":"Persistance du bruit","Change the noise persistence of _PARAM2_: _PARAM1_":"Modifier la persistance du bruit de _PARAM2_: _PARAM1_","Persistence":"Persistance","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Modifier la lacunarit\xE9 utilis\xE9e pour la g\xE9n\xE9ration de bruit. \xC0 sa valeur par d\xE9faut \"2\", elle double la fr\xE9quence \xE0 chaque octave.","Noise lacunarity":"Lacunarit\xE9 du bruit","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Modifier la lacunarit\xE9 du bruit de _PARAM2_: _PARAM1_","Lacunarity":"Lacunarit\xE9","The seed used for noise generation.":"La graine utilis\xE9e pour la g\xE9n\xE9ration de bruit.","The base frequency used for noise generation.":"La fr\xE9quence de base utilis\xE9e pour la g\xE9n\xE9ration de bruit.","The number of octaves used for noise generation.":"Le nombre d'octaves utilis\xE9 pour la g\xE9n\xE9ration de bruit.","Noise octaves number":"Nombre d'octaves de bruit","The persistence used for noise generation.":"La persistance utilis\xE9e pour la g\xE9n\xE9ration de bruit.","The lacunarity used for noise generation.":"La lacunarit\xE9 utilis\xE9e pour la g\xE9n\xE9ration de bruit.","Camera Zoom":"Zoom de la cam\xE9ra","Allows to zoom camera on a layer with a speed (factor per second).":"Permet de zoomer sur une couche de cam\xE9ra avec une vitesse (facteur par seconde).","Change the camera zoom at a given speed (in factor per second).":"Changer le zoom de la cam\xE9ra \xE0 une vitesse donn\xE9e (en facteur par seconde).","Zoom camera with speed":"Zoom de la cam\xE9ra avec vitesse","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom de la cam\xE9ra avec vitesse : _PARAM1_ (calque : _PARAM2_, cam\xE9ra : _PARAM3_)","Zoom speed":"Vitesse de zoom","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom par un facteur par seconde. 1: aucun effet, 2: zoom x2 \xE0 chaque seconde, 0.5: zoom x2 \xE0 chaque seconde.","Camera number (default: 0)":"Num\xE9ro de cam\xE9ra (par d\xE9faut\xA0: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Changer le zoom de la cam\xE9ra et garder un point d'ancrage fixe \xE0 l'\xE9cran (au lieu du centre).","Zoom with anchor":"Zoom avec point d'ancrage","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Changer le zoom de la cam\xE9ra \xE0\xA0: _PARAM1_ avec un ancrage \xE0\xA0: _PARAM4_; _PARAM5_ (calque\xA0: _PARAM2_, cam\xE9ra\xA0: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Zoom initial, 2: zoom x2, 0.5: zoom x2...","Anchor X":"Ancre X","Anchor Y":"Ancre Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Changer le zoom de la cam\xE9ra \xE0 une vitesse donn\xE9e (en facteur par seconde) et garder un point d'ancrage fixe \xE0 l'\xE9cran (au lieu du centre).","Zoom camera with speed and anchor":"Zoom de la cam\xE9ra avec vitesse et point d'ancrage","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom de la cam\xE9ra avec vitesse\xA0: _PARAM1_ et une ancre \xE0\xA0: _PARAM4_; _PARAM5_ (calque\xA0: _PARAM2_, cam\xE9ra\xA0: _PARAM3_)","Cancellable draggable object":"Objet draggable annulable","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Permet d'annuler le glisser-d\xE9poser d'un objet (ayant le comportement Draggable) et de le ramener en douceur \xE0 sa position pr\xE9c\xE9dente.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Permet d'annuler le glissement d'un objet et de le ramener doucement \xE0 sa position d'origine (avec un tween).","Cancellable Draggable object":"Objet glissable annulable","Draggable behavior":"Comportement draggable","Tween behavior":"Comportement de transition","Original X":"X original","Original Y":"Y original","Cancel last drag.":"Annuler le dernier glisser.","Cancel drag (deprecated)":"Annuler le glisser (obsol\xE8te)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Annuler le dernier glissement de _PARAM0_ en _PARAM2_ ms avec assouplissement _PARAM3_","Duration in milliseconds":"Dur\xE9e en millisecondes","Cancel drag":"Annuler le glissement","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Annuler le dernier glissement de _PARAM0_ avec assouplissement _PARAM3_ en _PARAM2_ secondes","Duration in seconds":"Dur\xE9e en secondes","Dragging is cancelled, the object is returning to its original position.":"Le glissement est annul\xE9, l'objet retourne \xE0 sa position d'origine.","Dragging is cancelled":"Le glissement est annul\xE9","_PARAM0_ dragging is cancelled":"Le glissement de _PARAM0_ est annul\xE9","Checkbox (for Shape Painter)":"Case \xE0 cocher (pour Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Case \xE0 cocher pouvant \xEAtre bascul\xE9e par un clic gauche ou un toucher.","Checkbox":"Case \xE0 cocher","Checked":"Coch\xE9","Checkbox state":"\xC9tat de la case \xE0 cocher","Halo size (hover). If blank, this is set to \"SideLength\".":"Taille du halo (survol). Si vide, cela est d\xE9fini sur \"Longueur c\xF4t\xE9\".","Checkbox appearance":"Apparence de la case \xE0 cocher","Halo opacity (hover)":"Opacit\xE9 du halo (survol)","Halo opacity (pressed)":"Opacit\xE9 du halo (appuy\xE9)","Enable interactions":"Activer les interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\xC9tat de la case \xE0 cocher a chang\xE9. (Utilis\xE9 dans la fonction \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Couleur principale de la case \xE0 cocher. (Exemple : 24 ; 119 ; 211). Couleur de remplissage lorsque la case est coch\xE9e.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Couleur secondaire de la case \xE0 cocher. (Exemple : 255 ; 255 ; 255). Couleur de la coche lorsque la case est coch\xE9e.","Length of each side (px) Minimum: 10":"Longueur de chaque c\xF4t\xE9 (px) Minimum : 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Largeur de ligne de la coche (px) (Min : 1, Max : 1/4 * LongueurC\xF4t\xE9)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\xC9paisseur de la bordure (px). Cette bordure est uniquement visible lorsque la case \xE0 cocher n'est pas coch\xE9e.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Taille du halo (appuy\xE9). Si vide, cela est d\xE9fini sur \"RayonDuHaloSurvol * 1,1\"","Check (or uncheck) the checkbox.":"Cochez (ou d\xE9cochez) la case \xE0 cocher.","Check (or uncheck) the checkbox":"Cochez (ou d\xE9cochez) la case \xE0 cocher","Add checkmark to _PARAM0_: _PARAM2_":"Ajouter une coche \xE0 _PARAM0_: _PARAM2_","Check the checkbox?":"Cochez la case \xE0 cocher?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Activer ou d\xE9sactiver les interactions avec la case \xE0 cocher. Les utilisateurs ne peuvent pas interagir lorsqu'elle est d\xE9sactiv\xE9e.","Enable interactions with checkbox":"Activer les interactions avec la case \xE0 cocher","Enable interactions of _PARAM0_: _PARAM2_":"Activer les interactions de _PARAM0_: _PARAM2_","Enable":"Activer","If checked, change to unchecked. If unchecked, change to checked.":"Si coch\xE9, changer \xE0 d\xE9coch\xE9. Si d\xE9coch\xE9, changer \xE0 coch\xE9.","Toggle checkmark":"Basculer la coche","Toggle checkmark on _PARAM0_":"Basculer la coche sur _PARAM0_","Change the primary color of checkbox.":"Changer la couleur primaire de la case \xE0 cocher.","Primary color of checkbox":"Couleur primaire de la case \xE0 cocher","Change the primary color of _PARAM0_: _PARAM2_":"Changer la couleur primaire de _PARAM0_: _PARAM2_","Primary color":"Couleur primaire","Change the secondary color of checkbox.":"Changer la couleur secondaire de la case \xE0 cocher.","Secondary color of checkbox":"Couleur secondaire de la case \xE0 cocher","Change the secondary color of _PARAM0_: _PARAM2_":"Changer la couleur secondaire de _PARAM0_: _PARAM2_","Secondary color":"Couleur secondaire","Change the halo opacity when pressed.":"Changer l'opacit\xE9 du halo lorsqu'il est enfonc\xE9.","Halo opacity when pressed":"Opacit\xE9 du halo lorsqu'il est press\xE9","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Changer l'opacit\xE9 du halo de _PARAM0_ lorsqu'il est press\xE9 : _PARAM2_","Halo opacity":"Opacit\xE9 du halo","Change the halo opacity when hovered.":"Changer l'opacit\xE9 du halo lorsqu'il est survol\xE9.","Halo opacity when hovered":"Opacit\xE9 du halo lorsqu'il est survol\xE9","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Changer l'opacit\xE9 du halo de _PARAM0_ lorsqu'il est survol\xE9 : _PARAM2_","Change the halo radius when pressed.":"Changer le rayon du halo lorsqu'il est press\xE9.","Halo radius when pressed":"Rayon du halo lorsqu'il est press\xE9","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Changer le rayon du halo de _PARAM0_ lorsqu'il est press\xE9 : _PARAM2_ px","Halo radius":"Rayon du halo","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Changer le rayon du halo lorsqu'il est survol\xE9. Cette taille est \xE9galement utilis\xE9e pour d\xE9tecter l'interaction avec la case \xE0 cocher.","Halo radius when hovered":"Rayon du halo lorsqu'il est survol\xE9","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Changer le rayon du halo de _PARAM0_ lorsqu'il est survol\xE9 : _PARAM2_ px","Change the border thickness of checkbox.":"Changer l'\xE9paisseur de bordure de la case \xE0 cocher.","Border thickness of checkbox":"\xC9paisseur de la bordure de la case \xE0 cocher","Change the border thickness of _PARAM0_: _PARAM2_ px":"Changer l'\xE9paisseur de la bordure de _PARAM0_: _PARAM2_ px","Track thickness":"\xC9paisseur de la piste","Change the side length of checkbox.":"Changer la longueur du c\xF4t\xE9 de la case \xE0 cocher.","Side length of checkbox":"Longueur du c\xF4t\xE9 de la case \xE0 cocher","Change the side length of _PARAM0_: _PARAM2_ px":"Changer la longueur du c\xF4t\xE9 de _PARAM0_: _PARAM2_ px","Track width (px)":"Largeur de la piste (px)","Change the line width of checkmark.":"Changer la largeur de ligne de la coche.","Line width of checkmark":"Largeur de ligne de la coche","Change the line width of _PARAM0_: _PARAM2_ px":"Changer la largeur de ligne de _PARAM0_: _PARAM2_ px","Line width (px)":"Largeur de la ligne (px)","Check if the checkbox is checked.":"V\xE9rifier si la case \xE0 cocher est coch\xE9e.","Is checked":"Est v\xE9rifi\xE9","_PARAM0_ is checked":"_PARAM0_ est coch\xE9e","Check if the checkbox interations are enabled.":"V\xE9rifier si les interactions de la case \xE0 cocher sont activ\xE9es.","Interactions enabled":"Interactions activ\xE9es","Interactions of _PARAM0_ are enabled":"Les interactions de _PARAM0_ sont activ\xE9es","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Renvoie la couleur utilis\xE9e pour dessiner le contour de la case \xE0 cocher (lorsqu'elle n'est pas coch\xE9e) et la couleur de remplissage (lorsqu'elle est coch\xE9e).","Change the maximum value of _PARAM0_: _PARAM2_":"Modifier la valeur maximale de _PARAM0_ : _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Retourner la couleur utilis\xE9e pour remplir la case \xE0 cocher (lorsqu'elle n'est pas coch\xE9e) et dessiner la coche (lorsqu'elle est coch\xE9e).","Return the radius of the halo while the checkbox is touched or clicked.":"Retourner le rayon du halo lorsque la case \xE0 cocher est touch\xE9e ou cliqu\xE9e.","Halo radius while touched or clicked":"Rayon du halo lorsque touch\xE9 ou cliqu\xE9","Return the opacity of the halo while the checkbox is touched or clicked.":"Retourner l'opacit\xE9 du halo lorsque la case \xE0 cocher est touch\xE9e ou cliqu\xE9e.","Halo opacity (while touched or clicked)":"Opacit\xE9 du halo (lorsqu'il est touch\xE9 ou cliqu\xE9)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Retourner le rayon du halo lorsque la souris est \xE0 proximit\xE9 de la case \xE0 cocher.","Halo radius (during hover)":"Rayon du halo (pendant le survol)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Retourner l'opacit\xE9 du halo lorsque la souris est \xE0 proximit\xE9 de la case \xE0 cocher.","Halo opacity (during hover)":"Opacit\xE9 du halo (pendant le survol)","Return the line width of checkmark (pixels).":"Retourner l'\xE9paisseur de la ligne de la coche (en pixels).","Line width":"\xC9paisseur de la ligne","Return the side length of checkbox (pixels).":"Retourner la longueur du c\xF4t\xE9 de la case \xE0 cocher (en pixels).","Side length":"Longueur du c\xF4t\xE9","Return the border thickness of checkbox (pixels).":"Retourner l'\xE9paisseur de la bordure de la case \xE0 cocher (en pixels).","Border thickness":"\xC9paisseur de la bordure","Check if the checkbox is being pressed by mouse or touch.":"V\xE9rifier si la case \xE0 cocher est enfonc\xE9e par la souris ou le toucher.","Checkbox is being pressed":"La case \xE0 cocher est enfonc\xE9e","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ est enfonc\xE9 par la souris ou le toucher","Update the hitbox.":"Mettre \xE0 jour la zone de d\xE9tection.","Update hitbox":"Mettre \xE0 jour la zone de d\xE9tection","Update the hitbox of _PARAM0_":"Mettre \xE0 jour la zone de d\xE9tection de _PARAM0_","Checkpoints":"Points de contr\xF4le","Respawn objects at checkpoints.":"R\xE9soudre \xE0 nouveau les objets aux points de contr\xF4le.","Game mechanic":"M\xE9canisme de jeu","Update a checkpoint of an object.":"Mettre \xE0 jour un point de contr\xF4le d'un objet.","Save checkpoint":"Enregistrer le point de contr\xF4le","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Enregistrer le point de contr\xF4le _PARAM4_ de _PARAM1_ sur _PARAM2_ (axe x), _PARAM3_ (axe y)","Save checkpoint of object":"Enregistrer le point de contr\xF4le de l'objet","X position":"Position X","Y position":"Position Y","Checkpoint name":"Nom du point de contr\xF4le","Change the position of the object to the saved checkpoint.":"Changer la position de l'objet vers le point de contr\xF4le enregistr\xE9.","Load checkpoint":"Charger le point de contr\xF4le","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"D\xE9placer _PARAM2_ vers le point de contr\xF4le _PARAM3_ de _PARAM1_","Load checkpoint from object":"Charger le point de contr\xF4le de l'objet","Change position of object":"Changer la position de l'objet","Ignore (possibly) empty checkpoints":"Ignorer les points de contr\xF4le vides (\xE9ventuellement)","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Le chargement des points de contr\xF4le non encore sauvegard\xE9s positionnera (par d\xE9faut) la position sur les coordonn\xE9es 0;0. S\xE9lectionnez \"oui\" pour ignorer compl\xE8tement les points de contr\xF4le inexistants. Pour d\xE9finir un point de contr\xF4le alternatif, cr\xE9ez un nouvel \xE9v\xE9nement et utilisez la condition \"Le point de contr\xF4le existe\", enregistrez le point de contr\xF4le souhait\xE9 comme action.","Check if a checkpoint has a position saved / does exist.":"V\xE9rifiez si un point de contr\xF4le a une position sauvegard\xE9e / existe.","Checkpoint exists":"Le point de contr\xF4le existe","Checkpoint _PARAM2_ of _PARAM1_ exists":"Le point de contr\xF4le _PARAM2_ de _PARAM1_ existe","Check checkpoint from object":"V\xE9rifiez le point de contr\xF4le \xE0 partir de l'objet","Clipboard":"Presse-papiers","Read and write the clipboard.":"Lire et \xE9crire le presse-papiers.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lisez le texte du presse-papiers de mani\xE8re asynchrone. \nNotez \xE9galement que sur les navigateurs web, l'utilisateur pourrait \xEAtre invit\xE9 \xE0 donner son autorisation pour lire depuis le presse-papiers.","Get text from the clipboard":"Obtenez le texte du presse-papiers","Read clipboard and store text in _PARAM1_":"Lire le presse-papiers et stocker le texte dans _PARAM1_","Callback variable where to store the clipboard contents":"Variable de rappel o\xF9 stocker le contenu du presse-papiers","Write the text in the clipboard.":"\xC9crire le texte dans le presse-papiers.","Write text to the clipboard":"\xC9crire le texte dans le presse-papiers","Write _PARAM1_ to clipboard":"\xC9crire _PARAM1_ dans le presse-papiers","Text to write to clipboard":"Texte \xE0 \xE9crire dans le presse-papiers","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lisez le texte du presse-papiers de mani\xE8re asynchrone. Comme c'est \"asynchrone\", la variable ne sera pas imm\xE9diatement remplie avec le texte du presse-papiers. Vous devrez attendre quelques images avant qu'elle ne le soit. Si vous voulez que vos actions et sous-\xE9v\xE9nements suivants attendent automatiquement la fin de la lecture, utilisez la version en attente de cette action \xE0 la place (recommand\xE9e). \nNotez \xE9galement que sur les navigateurs web, l'utilisateur pourrait \xEAtre invit\xE9 \xE0 donner son autorisation pour lire depuis le presse-papiers.","(No waiting) Get text from the clipboard":"(Sans attente) Obtenez le texte du presse-papiers","Callback variable where to store the result":"Variable de rappel o\xF9 stocker le r\xE9sultat","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[OBSOLETE] Lisez le texte du presse-papiers (Windows, macOS, Linux uniquement)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[OBSOLETE] Obtenez le texte du presse-papiers (Windows, macOS, Linux)","Color Conversion":"Conversion de couleur","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions pour convertir des valeurs de couleur entre divers formats (RGB, HSV, HSL, couleurs nomm\xE9es), calculer la luminance selon les normes WCAG 2,0, et m\xE9langer deux couleurs.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Convertit une cha\xEEne hexad\xE9cimale en une cha\xEEne RVB. Exemple d'entr\xE9e : \"0459AF\".","Hexadecimal to RGB":"Hexad\xE9cimal en RVB","Hex value":"Valeur hexad\xE9cimale","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calcule la luminance d'une couleur RVB. Exemple d'entr\xE9e : \"0;128;255\".","Luminance from RGB":"Luminance \xE0 partir de RGB","RGB color":"Couleur RVB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calcule la luminance d'une couleur hexad\xE9cimale. Exemple d'entr\xE9e : \"0459AF\".","Luminance from hexadecimal":"Luminance \xE0 partir de hexad\xE9cimal","Blend two RGB colors by applying a weighted mean.":"M\xE9lange deux couleurs RVB en appliquant une moyenne pond\xE9r\xE9e.","Blend RGB colors":"M\xE9langer les couleurs RVB","First RGB color":"Premi\xE8re couleur RVB","Second RGB color":"Deuxi\xE8me couleur RVB","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Gamme : 0 \xE0 1, o\xF9 0 donne la premi\xE8re couleur et 1 donne la deuxi\xE8me couleur","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Convertit une cha\xEEne RVB en cha\xEEne hexad\xE9cimale. Exemple d'entr\xE9e : \"0;128;255\".","RGB to hexadecimal":"RVB en hexad\xE9cimal","RGB value":"Valeur RVB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Convertit une cha\xEEne RVB en une cha\xEEne HSL. Exemple d'entr\xE9e : \"0;128;255\".","RGB to HSL":"RVB en HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Convertit les valeurs de couleur HSV en une cha\xEEne RVB. Plages d'entr\xE9e valides : H(0 \xE0 360), S(0 \xE0 100), V(0 \xE0 100).","HSV to RGB":"HSV en RVB","Hue 0-360":"Teinte 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Valeur 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Convertit une cha\xEEne RVB en une cha\xEEne HSV. Exemple d'entr\xE9e : \"0;128;255\".","RGB to HSV":"RVB en HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Convertit un nom de couleur en une cha\xEEne RVB. (Exemples : noir, gris, blanc, rouge, violet, vert, jaune, bleu) Liste compl\xE8te des couleurs : https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Nom de couleur en RVB","Name of a color":"Nom d'une couleur","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Convertit les valeurs de couleur HSL en une cha\xEEne RVB. Plages d'entr\xE9e valides : H(0 \xE0 360), S(0 \xE0 100), L(0 \xE0 100).","HSL to RGB":"HSL en RVB","Lightness 0-100":"Luminosit\xE9 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Convertit une teinte de couleur (plage : 0 \xE0 360) en une cha\xEEne de couleur RVB avec une saturation de 100% et une luminosit\xE9 de 50%.","Hue to RGB":"Teinte en RVB","Compressor":"Compresseur","Compress and decompress strings.":"Compresser et d\xE9compresser des cha\xEEnes.","Decompress a string.":"D\xE9compresser une cha\xEEne.","Decompress String":"D\xE9compresser une cha\xEEne","String to decompress":"Cha\xEEne \xE0 d\xE9compresser","Compress a string.":"Compresser une cha\xEEne.","Compress String":"Compresser une cha\xEEne","String to compress":"Cha\xEEne \xE0 compresser","Copy camera settings":"Copier les param\xE8tres de la cam\xE9ra","Copy the camera settings of a layer and apply them to another layer.":"Copiez les param\xE8tres de la cam\xE9ra d'un calque et appliquez-les \xE0 un autre calque.","Copy camera settings of a layer and apply them to another layer.":"Copier les param\xE8tres de la cam\xE9ra d'un calque et les appliquer \xE0 un autre calque.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copier les param\xE8tres de la cam\xE9ra du calque _PARAM1_ et les appliquer au calque _PARAM3_ (position X : _PARAM5_, position Y : _PARAM6_, Zoom : _PARAM7_, Angle : _PARAM8_)","Source layer":"Calque source","Source camera":"Cam\xE9ra source","Destination layer":"Calque de destination","Destination camera":"Cam\xE9ra de destination","Clone X position":"Cloner la position X","Clone Y position":"Cloner la position Y","Clone zoom":"Cloner le zoom","Clone angle":"Cloner l'angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Permet aux jeux d'\xEAtre h\xE9berg\xE9s sur le site Web de CrazyGames, d'afficher des publicit\xE9s et d'interagir avec les comptes d'utilisateur de CrazyGames.","Third-party":"Tiers","Get link account response.":"R\xE9ponse de compte de lien.","Link account response":"R\xE9ponse de compte de lien","the last error from the CrazyGames API.":"la derni\xE8re erreur de l'API CrazyGames.","Get last error":"Obtenir la derni\xE8re erreur","CrazyGames API last error is":"La derni\xE8re erreur de l'API CrazyGames est","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"V\xE9rifier si un utilisateur est connect\xE9 \xE0 CrazyGames. Si connect\xE9, r\xE9cup\xE8re le nom d'utilisateur et la photo de profil.","Check and load if an user is signed in CrazyGames":"V\xE9rifier et charger si un utilisateur est connect\xE9 \xE0 CrazyGames","Check if user is signed in CrazyGames":"V\xE9rifier si l'utilisateur est connect\xE9 \xE0 CrazyGames","Check if the user is signed in.":"V\xE9rifier si l'utilisateur est connect\xE9.","User is signed in":"L'utilisateur est connect\xE9","Return an invite link.":"Renvoyer un lien d'invitation.","Invite link":"Lien d'invitation","Room id":"Identifiant de la salle","Display an invite button.":"Afficher un bouton d'invitation.","Display invite button":"Afficher le bouton d'invitation","Display an invite button for the room id: _PARAM1_":"Afficher un bouton d'invitation pour l'identifiant de la salle : _PARAM1_","Load CrazyGames SDK.":"Charger le SDK de CrazyGames.","Load SDK":"Charger le SDK","Load CrazyGames SDK":"Charger le SDK de CrazyGames","Check if the CrazyGames SDK is ready to be used.":"V\xE9rifier si le SDK CrazyGames est pr\xEAt \xE0 \xEAtre utilis\xE9.","CrazyGames SDK is ready":"Le SDK CrazyGames est pr\xEAt","Let CrazyGames know gameplay started.":"Informez CrazyGames que le gameplay a commenc\xE9.","Gameplay started":"Le gameplay a commenc\xE9","Let CrazyGames know gameplay started":"Informez CrazyGames que le gameplay a commenc\xE9","Let CrazyGames know gameplay stopped.":"Signalez \xE0 CrazyGames que le gameplay s'est arr\xEAt\xE9.","Gameplay stopped":"Le gameplay s'est arr\xEAt\xE9","Let CrazyGames know gameplay stopped":"Signalez \xE0 CrazyGames que le gameplay s'est arr\xEAt\xE9","Let CrazyGames know loading started.":"Signalez \xE0 CrazyGames que le chargement a commenc\xE9.","Loading started":"Le chargement a commenc\xE9","Let CrazyGames know loading started":"Signalez \xE0 CrazyGames que le chargement a commenc\xE9","Let CrazyGames know loading stopped.":"Signalez \xE0 CrazyGames que le chargement s'est arr\xEAt\xE9.","Loading stopped":"Le chargement s'est arr\xEAt\xE9","Let CrazyGames know loading stopped":"Signalez \xE0 CrazyGames que le chargement s'est arr\xEAt\xE9","Display a video ad. The game is automatically muted while the video is playing.":"Affichez une publicit\xE9 vid\xE9o. Le jeu est automatiquement muet pendant que la vid\xE9o est diffus\xE9e.","Display video ad":"Affichez une publicit\xE9 vid\xE9o","Display _PARAM1_ video ad":"Affichez une publicit\xE9 vid\xE9o _PARAM1_","Ad Type":"Type de publicit\xE9","Checks if a video ad just finished playing successfully.":"V\xE9rifie si une publicit\xE9 vid\xE9o vient de se terminer avec succ\xE8s.","Video ad just finished playing":"La publicit\xE9 vid\xE9o vient de se terminer avec succ\xE8s","Checks if a video ad is playing.":"V\xE9rifie si une publicit\xE9 vid\xE9o est diffus\xE9e.","Video ad is playing":"La publicit\xE9 vid\xE9o est diffus\xE9e","Check if the user changed.":"V\xE9rifie si l'utilisateur a chang\xE9.","User changed":"L'utilisateur a chang\xE9","Check if a video ad had an error.":"V\xE9rifie si une publicit\xE9 vid\xE9o a rencontr\xE9 une erreur.","Video ad had an error":"La publicit\xE9 vid\xE9o a rencontr\xE9 une erreur","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"G\xE9n\xE8re un lien d'invitation pour inviter des amis \xE0 rejoindre vos sessions de jeu. Ce lien URL peut \xEAtre ajout\xE9 dans le presse-papiers ou affich\xE9 dans le jeu pour que l'utilisateur puisse le s\xE9lectionner.","Generate an invite link":"G\xE9n\xE8re un lien d'invitation","Generate an invite link for _PARAM1_":"G\xE9n\xE8re un lien d'invitation pour _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Afficher un moment de convivialit\xE9 en \xE9mettant des confettis \xE9tincelants. La c\xE9l\xE9bration doit rester un moment sp\xE9cial.","Display happy time":"Afficher un moment de convivialit\xE9","Scan for ad blockers.":"Rechercher des bloqueurs de publicit\xE9.","Scan for ad blockers":"Rechercher des bloqueurs de publicit\xE9","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"V\xE9rifiez si l'utilisateur utilise un bloqueur de publicit\xE9. Cette condition est toujours fausse avant l'appel \xE0 \"Rechercher des bloqueurs de publicit\xE9\".","Ad blocker is detected":"Le bloqueur de publicit\xE9 est d\xE9tect\xE9","Display a banner that can be called once per 60 seconds.":"Affichez une banni\xE8re qui ne peut \xEAtre appel\xE9e qu'une fois toutes les 60 secondes.","Display a banner":"Affichez une banni\xE8re","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Affichez une banni\xE8re : _PARAM1_ \xE0 la position _PARAM3_ ; _PARAM4_ avec la taille _PARAM2_","Banner name":"Nom de la banni\xE8re","Ad size":"Taille de la publicit\xE9","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Masquer une banni\xE8re.","Hide a banner":"Masquer une banni\xE8re","Hide the banner: _PARAM1_":"Masquer la banni\xE8re : _PARAM1_","Hide all banners.":"Masquer toutes les banni\xE8res.","Hide all banners":"Masquer toutes les banni\xE8res","Hide all the banners":"Masquer toutes les banni\xE8res","Hide the invite button.":"Masquer le bouton d'invitation.","Hide invite button":"Masquer le bouton d'invitation","Get the environment.":"Obtenez l'environnement.","Get the environment":"Obtenez l'environnement","display environment into _PARAM1_":"afficher l'environnement dans _PARAM1_","Retrieve user data.":"R\xE9cup\xE9rer les donn\xE9es de l'utilisateur.","Retrieve user data":"R\xE9cup\xE9rer les donn\xE9es de l'utilisateur","Show CrazyGames login window.":"Afficher la fen\xEAtre de connexion CrazyGames.","Show CrazyGames login window":"Afficher la fen\xEAtre de connexion CrazyGames","Show account link prompt.":"Afficher le prompt de lien de compte.","Show account link prompt":"Afficher le prompt de lien de compte","the username.":"le nom d'utilisateur.","Username":"Nom d'utilisateur","Username is":"Le nom d'utilisateur est","the CrazyGames User ID.":"l'ID utilisateur CrazyGames.","CrazyGames User ID":"ID utilisateur CrazyGames","CrazyGames user ID is":"L'ID utilisateur CrazyGames est","Get user signed in profile picture url.":"Obtenir l'URL de la photo de profil de l'utilisateur connect\xE9.","Get user signed in profile picture url":"Obtenir l'URL de la photo de profil de l'utilisateur connect\xE9.","Return true when the user prefers to instantly join a lobby.":"Renvoyer vrai lorsque l'utilisateur pr\xE9f\xE8re rejoindre instantan\xE9ment un lobby.","Is instantly joining a lobby":"Rejoindre instantan\xE9ment un lobby","Return true if the user prefers the chat disabled.":"Renvoyer vrai si l'utilisateur pr\xE9f\xE8re d\xE9sactiver le chat.","Is the user chat disabled":"Est-ce que le chat de l'utilisateur est d\xE9sactiv\xE9","Retrieves user system info, browser, version and device.":"R\xE9cup\xE8re les infos syst\xE8me de l'utilisateur, le navigateur, la version et l'appareil.","Retrieves user system info":"R\xE9cup\xE8re les infos syst\xE8me de l'utilisateur","Get invite parameters if user is invited to this game.":"Obtenir les param\xE8tres d'invitation si l'utilisateur est invit\xE9 \xE0 ce jeu.","Get invite parameters":"Obtenir les param\xE8tres d'invitation","Param":"Param\xE8tre","Save the session data.":"Enregistrer les donn\xE9es de session.","Save session data":"Enregistrer les donn\xE9es de session","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Enregistrer les donn\xE9es de session, avec l'ID : _PARAM1_ \xE0 : _PARAM2_","Id":"ID","Get user session data.":"Obtenir les donn\xE9es de session de l'utilisateur.","Get user session data":"Obtenir les donn\xE9es de session de l'utilisateur","the availability of the user's account.":"la disponibilit\xE9 du compte de l'utilisateur.","Is user account available":"Le compte de l'utilisateur est-il disponible","The CrazyGames user account is available":"Le compte utilisateur CrazyGames est disponible","Retrieve the user's session token for authentication.":"R\xE9cup\xE9rer le jeton de session de l'utilisateur pour l'authentification.","Get User Token":"Obtenir le jeton de l'utilisateur","Retrieve the authentication token from Xsolla.":"R\xE9cup\xE9rer le jeton d'authentification de Xsolla.","Get Xsolla Token":"Obtenir le jeton Xsolla","Generate Xsolla token.":"G\xE9n\xE9rer un jeton Xsolla.","Generate Xsolla token":"G\xE9n\xE9rer un jeton Xsolla","Cursor movement conditions":"Conditions de mouvement du curseur","Conditions to check the cursor movement (still or moving).":"Conditions pour v\xE9rifier le mouvement du curseur (immobile ou en mouvement).","Check if the cursor has stayed still for the specified time on the default layer.":"V\xE9rifier si le curseur est rest\xE9 immobile pendant le temps sp\xE9cifi\xE9 sur la couche par d\xE9faut.","Cursor stays still":"Le curseur reste immobile","Cursor has stayed still for _PARAM1_ seconds":"Le curseur est rest\xE9 immobile pendant _PARAM1_ secondes","Check if the cursor is moving on the default layer.":"V\xE9rifier si le curseur bouge sur la couche par d\xE9faut.","Cursor is moving":"Le curseur bouge","Cursor type":"Type de curseur","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Fournit une action pour changer le type de curseur, et un comportement pour changer le curseur lorsqu'un objet est survol\xE9.","Change the type of the cursor.":"Changer le type du curseur.","Change the cursor to _PARAM1_":"Changer le curseur en _PARAM1_","The new cursor type":"Le nouveau type de curseur","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Liste des curseurs disponibles sur https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Changer le type du curseur.","Do change cursor type":"Changer le type de curseur","Do change the cursor to _PARAM1_":"Changer le curseur en _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Modifier l'apparence du curseur lorsque l'objet est survol\xE9 (sur Windows, macOS ou Linux).","Custom cursor when hovered":"Curseur personnalis\xE9 au survol","The cursor type":"Le type de curseur","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Voir https://developer.mozilla.org/fr/docs/Web/CSS/cursor pour une liste de curseurs possibles.","Curved movement":"Mouvement courb\xE9","Move objects on curved paths.":"D\xE9placez des objets sur des chemins courbes.","Append a cubic Bezier curve at the end of the path.":"Ajouter une courbe de B\xE9zier cubique \xE0 la fin du chemin.","Append a curve":"Ajouter une courbe","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Ajouter une courbe au chemin _PARAM1_ relativement \xE0 la fin\xA0: _PARAM8_, premier point de contr\xF4le : _PARAM2_ ; _PARAM3_, deuxi\xE8me point de contr\xF4le : _PARAM4_ ; _PARAM5_, destination\xA0: _PARAM6_ ; _PARAM7_","Path name":"Nom du chemin","First control point X":"Premier point de contr\xF4le X","First control point Y":"Premier point de contr\xF4le Y","Second Control point X":"Deuxi\xE8me point de contr\xF4le X","Second Control point Y":"Deuxi\xE8me point de contr\xF4le Y","Destination point X":"Point de destination X","Destination point Y":"Point de destination Y","Relative":"Relatif","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Ajouter une courbe de B\xE9zier cubique \xE0 la fin du chemin d'un objet. Le premier point de contr\xF4le est sym\xE9trique au dernier point de contr\xF4le du chemin.","Append a smooth curve":"Ajouter une courbe lisse","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Ajouter une courbe lisse au chemin _PARAM1_ relativement \xE0 la fin\xA0: _PARAM6_, deuxi\xE8me point de contr\xF4le : _PARAM2_ ; _PARAM3_, destination\xA0: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Ajouter une ligne \xE0 la fin du chemin.","Append a line":"Ajouter une ligne","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Ajouter une ligne au chemin _PARAM1_ relativement \xE0 la fin\xA0: _PARAM4_, destination\xA0: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Ajouter une ligne pour fermer le chemin.","Close a path":"Fermer un chemin","Close the path _PARAM1_":"Fermer le chemin _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Cr\xE9er un chemin \xE0 partir de commandes SVG, par exemple \"M 0,0 C 55,0 100,45 100,100\". Les commandes sont : M = D\xE9placer, C = Courbe, S = Lisse, L = Ligne. Les minuscules sont pour des positions relatives. La mani\xE8re pr\xE9f\xE9r\xE9e de construire les commandes est d'utiliser un \xE9diteur SVG externe comme Inkscape.","Create a path from SVG":"Cr\xE9er un chemin \xE0 partir de SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Cr\xE9er le chemin _PARAM1_ \xE0 partir des commandes de chemin SVG _PARAM2_","SVG commands":"Commandes SVG","Return the SVG commands of a path.":"Retourner les commandes SVG d'un chemin.","SVG path commands":"Commandes de chemin SVG","Delete a path from the memory.":"Supprimer un chemin de la m\xE9moire.","Delete a path":"Supprimer un chemin","Delete the path: _PARAM1_":"Supprimer le chemin : _PARAM1_","Append a path to another path.":"Ajouter un chemin \xE0 un autre chemin.","Append a path":"Ajouter un chemin","Append the path _PARAM2_ to the path _PARAM1_":"Ajouter le chemin _PARAM2_ au chemin _PARAM1_","Name of the path to modify":"Nom du chemin \xE0 modifier","Name of the path to add to the first one":"Nom du chemin \xE0 ajouter au premier","Duplicate a path.":"Dupliquer un chemin.","Duplicate a path":"Dupliquer un chemin","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Cr\xE9er le chemin _PARAM1_ en tant que copie du chemin _PARAM2_","Name of the path to create":"Nom du chemin \xE0 cr\xE9er","Name of the source path":"Nom du chemin source","Append a path to another path. The appended path is rotated to have a smooth junction.":"Ajouter un chemin \xE0 un autre chemin. Le chemin ajout\xE9 est tourn\xE9 pour avoir une jonction lisse.","Append a rotated path":"Ajouter un chemin tourn\xE9","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Ajouter le chemin _PARAM2_ tourn\xE9 pour se connecter au chemin _PARAM1_ retourn\xE9 : _PARAM3_","Flip the appended path":"Retourner le chemin ajout\xE9","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Retournez l'\xE9chelle de vitesse sur l'axe Y. Ceci est utilis\xE9 pour changer le point de vue d'un chemin (haut-bas ou isom\xE9trie).","Speed scale Y":"\xC9chelle de vitesse Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Changer l'\xE9chelle de vitesse sur l'axe Y. Cela permet de changer le point de vue d'un chemin (haut-bas ou isom\xE9trie).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Changer l'\xE9chelle de vitesse Y du chemin _PARAM1_ \xE0 _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"\xC9chelle de vitesse sur l'axe Y (0,5 pour l'isom\xE9trie en pixels)","Invert a path, the end becomes the beginning.":"Inverser un chemin, la fin devient le d\xE9but.","Invert a path":"Inverser un chemin","Invert the path _PARAM1_":"Inverser le chemin _PARAM1_","Flip a path.":"Retourner un chemin.","Flip a path":"Retourner un chemin","Flip the path _PARAM1_":"Retourner le chemin _PARAM1_","Flip a path horizontally.":"Retourner un chemin horizontalement.","Flip a path horizontally":"Retourner un chemin horizontalement","Flip the path _PARAM1_ horizontally":"Retourner le chemin _PARAM1_ horizontalement","Flip a path vertically.":"Retourner un chemin verticalement.","Flip a path vertically":"Retourner un chemin verticalement","Flip the path _PARAM1_ vertically":"Retourner le chemin _PARAM1_ verticalement","Scale a path.":"Mettre \xE0 l'\xE9chelle un chemin.","Scale a path":"Mettre \xE0 l'\xE9chelle un chemin","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Mettre \xE0 l'\xE9chelle le chemin _PARAM1_ par _PARAM2_ ; _PARAM3_","Scale on X axis":"\xC9chelle sur l'axe X","Scale on Y axis":"\xC9chelle sur l'axe Y","Rotate a path.":"Faites pivoter un chemin.","Rotate a path":"Faites pivoter un chemin","Rotate _PARAM2_\xB0 the path _PARAM1_":"Faites pivoter de _PARAM2_\xB0 le chemin _PARAM1_","Rotation angle":"Angle de rotation","Check if a path is closed.":"V\xE9rifiez si un chemin est ferm\xE9.","Is closed":"Est ferm\xE9","The path _PARAM1_ is closed":"Le chemin _PARAM1_ est ferm\xE9","Return the position on X axis of the path for a given length.":"Retournez la position sur l'axe X du chemin pour une longueur donn\xE9e.","Path X":"Chemin X","Length on the path":"Longueur sur le chemin","Return the position on Y axis of the path for a given length.":"Retournez la position sur l'axe Y du chemin pour une longueur donn\xE9e.","Path Y":"Chemin Y","Return the direction angle of the path for a given length (in degree).":"Retourner l'angle directionnel du chemin pour une longueur donn\xE9e (en degr\xE9s).","Path angle":"Angle du chemin","Return the length of the path.":"Retournez la longueur du chemin.","Path length":"Longueur du chemin","Return the displacement on X axis of the path end.":"Retournez le d\xE9placement sur l'axe X de la fin du chemin.","Path end X":"Fin du chemin X","Return the displacement on Y axis of the path end.":"Retournez le d\xE9placement sur l'axe Y de la fin du chemin.","Path end Y":"Fin du chemin Y","Return the number of lines or curves that make the path.":"Retournez le nombre de lignes ou de courbes qui composent le chemin.","Path element count":"Compter les \xE9l\xE9ments du chemin","Return the origin position on X axis of a curve.":"Retournez la position d'origine sur l'axe X d'une courbe.","Origin X":"Origine X","Curve index":"Index de la courbe","Return the origin position on Y axis of a curve.":"Retournez la position d'origine sur l'axe Y d'une courbe.","Origin Y":"Origine Y","Return the first control point position on X axis of a curve.":"Renvoyer la position du premier point de contr\xF4le sur l'axe des X d'une courbe.","First control X":"Premier contr\xF4le X","Return the first control point position on Y axis of a curve.":"Renvoyer la position du premier point de contr\xF4le sur l'axe des Y d'une courbe.","First control Y":"Premier contr\xF4le Y","Return the second control point position on X axis of a curve.":"Renvoyer la position du deuxi\xE8me point de contr\xF4le sur l'axe des X d'une courbe.","Second control X":"Deuxi\xE8me contr\xF4le X","Return the second control point position on Y axis of a curve.":"Renvoyer la position du deuxi\xE8me point de contr\xF4le sur l'axe des Y d'une courbe.","Second control Y":"Deuxi\xE8me contr\xF4le Y","Return the target position on X axis of a curve.":"Renvoyer la position cible sur l'axe des X d'une courbe.","Return the target position on Y axis of a curve.":"Renvoyer la position cible sur l'axe des Y d'une courbe.","Path exists.":"Le chemin existe.","Path exists":"Le chemin existe","Path _PARAM1_ exists":"Le chemin _PARAM1_ existe","Move objects on curved paths in a given duration and tween easing function.":"D\xE9placer les objets sur des chemins courbes dans une dur\xE9e donn\xE9e et une fonction d'interpolation.","Movement on a curve (duration-based)":"Mouvement sur une courbe (bas\xE9 sur la dur\xE9e)","Rotation offset":"D\xE9calage de rotation","Flip on X to go back":"Retourner sur X pour revenir","Flip on Y to go back":"Retourner sur Y pour revenir","Speed scale":"\xC9chelle de vitesse","Pause duration before going back":"Dur\xE9e de pause avant de revenir","Viewpoint":"Point de vue","Set the the object on the path according to the current length.":"D\xE9placer l'objet sur le chemin selon la longueur actuelle.","Update position":"Mettre \xE0 jour la position","Update the position of _PARAM0_ on the path":"Mettre \xE0 jour la position de _PARAM0_ sur le chemin","Move the object to a position by following a path.":"D\xE9placer l'objet \xE0 une position en suivant un chemin.","Move on path to a position":"Se d\xE9placer sur le chemin vers une position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"D\xE9placer _PARAM0_ \xE0 _PARAM6_ ; _PARAM7_ sur le chemin : _PARAM2_ r\xE9p\xE9t\xE9 _PARAM3_ fois en _PARAM4_ secondes avec _PARAM5_ interpolation","The path can be define with the \"Append curve\" action.":"Le chemin peut \xEAtre d\xE9fini avec l'action \"Ajouter une courbe\".","Number of repetitions":"Nombre de r\xE9p\xE9titions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"D\xE9placer l'objet \xE0 une position en suivant un chemin et revenir.","Move back and forth to a position":"Se d\xE9placer d'avant en arri\xE8re \xE0 une position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Se d\xE9placer d'avant en arri\xE8re _PARAM0_ \xE0 _PARAM6_ ; _PARAM7_ sur le chemin : _PARAM2_ r\xE9p\xE9t\xE9 _PARAM3_ fois en _PARAM4_ secondes avec _PARAM5_ facilit\xE9, attendre _PARAM8_ secondes avant de revenir et boucle : _PARAM9_","Duration to wait before going back":"Dur\xE9e d'attente avant de revenir","Loop":"Boucle","Move the object by following a path.":"D\xE9placer l'objet en suivant un chemin.","Move on path":"Se d\xE9placer sur un chemin","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"D\xE9placer _PARAM0_ sur le chemin : _PARAM2_ r\xE9p\xE9t\xE9 _PARAM3_ fois en _PARAM4_ secondes avec _PARAM5_ facilit\xE9","Move the object by following a path and go back.":"D\xE9placer l'objet en suivant un chemin et revenir.","Move back and forth":"Se d\xE9placer d'avant en arri\xE8re","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Se d\xE9placer d'avant en arri\xE8re _PARAM0_ sur le chemin : _PARAM2_ r\xE9p\xE9t\xE9 _PARAM3_ fois en _PARAM4_ secondes avec _PARAM5_ facilit\xE9, attendre _PARAM6_ secondes avant de revenir et boucle : _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"V\xE9rifier si l'objet a atteint l'un des 2 extr\xE9mit\xE9s du chemin.","Reached an end":"Atteint une extr\xE9mit\xE9","_PARAM0_ reached an end of the path":"_PARAM0_ a atteint une extr\xE9mit\xE9 du chemin","Check if the object has finished to move on the path.":"V\xE9rifier si l'objet a fini de se d\xE9placer sur le chemin.","Finished to move":"Fini de se d\xE9placer","_PARAM0_ has finished to move":"_PARAM0_ a fini de se d\xE9placer","Return the angle of movement on its path.":"Retourner l'angle de d\xE9placement sur son chemin.","Movement angle":"Angle de d\xE9placement","Draw the object trajectory.":"Dessiner la trajectoire de l'objet.","Draw the trajectory":"Dessiner la trajectoire","Draw trajectory of _PARAM0_ on _PARAM2_":"Dessiner la trajectoire de _PARAM0_ sur _PARAM2_","Shape painter":"Peintre de formes","Change the transformation to apply to the path.":"Changer la transformation \xE0 appliquer au chemin.","Path transformation":"Transformation du chemin","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Changer la transformation du chemin de _PARAM0_ \xE0 l'origine _PARAM2_; _PARAM3_ mise \xE0 l'\xE9chelle par _PARAM4_ et une rotation de _PARAM5_\xB0","Scale":"\xC9chelle","Angle":"Angle","Initialize the movement state.":"Initialiser l'\xE9tat de mouvement.","Initialize the movement":"Initialiser le mouvement","Initialize the movement of _PARAM0_":"Initialiser le mouvement de _PARAM0_","Return the number of repetitions between the current position and the origin.":"Retourner le nombre de r\xE9p\xE9titions entre la position actuelle et l'origine.","Repetition done":"R\xE9p\xE9tition termin\xE9e","Return the position on one repeated path.":"Retourner la position sur un chemin r\xE9p\xE9t\xE9.","Path position":"Position du chemin","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Renvoyer la progression sur l'int\xE9gralit\xE9 du chemin de 0 \xE0 1, o\xF9 0 signifie l'origine et 1 la fin.","Progress":"Progression","Return the length of the path (one repetition only).":"Renvoyer la longueur du chemin (une seule r\xE9p\xE9tition).","Return the speed scale on Y axis of the path.":"Renvoyer l'\xE9chelle de vitesse sur l'axe Y du chemin.","Path speed scale Y":"\xC9chelle de vitesse du chemin en Y","Return the angle to use when the object is going back or not.":"Renvoyer l'angle \xE0 utiliser lorsque l'objet revient ou non.","Back or forth angle":"Angle de recul ou d'avance","Move objects on curved paths at a given speed.":"D\xE9placer les objets sur des chemins courbes \xE0 une vitesse donn\xE9e.","Movement on a curve (speed-based)":"Mouvement sur une courbe (bas\xE9 sur la vitesse)","Rotation":"Rotation","Change the path followed by an object.":"Changer le chemin suivi par un objet.","Follow a path":"Suivre un chemin","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ suit le chemin : _PARAM2_ r\xE9p\xE9t\xE9 _PARAM3_ fois et boucl\xE9 : _PARAM4_","Change the path followed by an object to reach a position.":"Changer le chemin suivi par un objet pour atteindre une position.","Follow a path to a position":"Suivre un chemin jusqu'\xE0 une position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ suit le chemin _PARAM2_ r\xE9p\xE9t\xE9 _PARAM3_ fois pour rejoindre _PARAM5_ ; _PARAM6_ et boucl\xE9 : _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"la longueur entre l'origine de la trajectoire et la position actuelle sans compter les boucles.","Position on the loop":"Position sur la boucle","the length from the trajectory origin in the current loop":"la longueur depuis l'origine de la trajectoire dans la boucle actuelle","the number time the object loop the trajectory.":"le nombre de fois o\xF9 l'objet parcourt la trajectoire.","Current loop":"Boucle actuelle","the current loop":"la boucle actuelle","the length between the trajectory origin and the current position counting the loops.":"la longueur entre l'origine de la trajectoire et la position actuelle en comptant les boucles.","Position on the path":"Position sur le chemin","the length from the trajectory origin counting the loops":"la longueur depuis l'origine de la trajectoire en comptant les boucles","Change the position of the object on the path.":"Changer la position de l'objet sur le chemin.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Changer la position de _PARAM0_ sur le chemin \xE0 la longueur _PARAM2_","Length":"Longueur","Check if the length from the trajectory origin is lesser than a value.":"V\xE9rifiez si la longueur depuis l'origine de la trajectoire est inf\xE9rieure \xE0 une valeur.","Current length":"Longueur actuelle","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ est \xE0 moins de _PARAM2_ pixels de l'origine de la trajectoire.","Length from the trajectory origin (in pixels)":"Longueur depuis l'origine de la trajectoire (en pixels)","Check if the object has reached the origin position of the path.":"V\xE9rifiez si l'objet a atteint la position d'origine du chemin.","Reached path origin":"Position d'origine du chemin atteinte","_PARAM0_ reached the path beginning":"_PARAM0_ a atteint le d\xE9but du chemin","Check if the object has reached the target position of the path.":"V\xE9rifiez si l'objet a atteint la position cible du chemin.","Reached path target":"Position cible atteinte","_PARAM0_ reached the path target":"_PARAM0_ a atteint la position cible du chemin","Reach an end":"Atteindre une fin","Check if the object can still move in the current direction.":"V\xE9rifiez si l'objet peut encore se d\xE9placer dans la direction actuelle.","Can move further":"Peut se d\xE9placer davantage","_PARAM0_ can move further on its path":"_PARAM0_ peut se d\xE9placer davantage sur son chemin","the speed of the object.":"la vitesse de l'objet.","the speed":"la vitesse","Change the current speed of the object.":"Changez la vitesse actuelle de l'objet.","Change the speed of _PARAM0_ to _PARAM2_":"Changez la vitesse de _PARAM0_ \xE0 _PARAM2_","Speed (in pixels per second)":"Vitesse (en pixels par seconde)","Make an object accelerate until it reaches a given speed.":"Faire acc\xE9l\xE9rer un objet jusqu'\xE0 ce qu'il atteigne une vitesse donn\xE9e.","Accelerate":"Acc\xE9l\xE9rer","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ acc\xE9l\xE8re \xE0 _PARAM3_ pour atteindre la vitesse de _PARAM2_","Targeted speed (in pixels per second)":"Vitesse cible (en pixels par seconde)","Acceleration (in pixels per second per second)":"Acc\xE9l\xE9ration (en pixels par seconde par seconde)","Make an object accelerate to reaches a speed in a given amount of time.":"Faire acc\xE9l\xE9rer un objet jusqu'\xE0 atteindre une vitesse en une certaine quantit\xE9 de temps.","Accelerate during":"Acc\xE9l\xE9rer pendant","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ acc\xE9l\xE8re pendant _PARAM3_ secondes pour atteindre la vitesse de _PARAM2_","Repeated path position":"Position du chemin r\xE9p\xE9t\xE9e","Return the length of the complete trajectory (without looping).":"Retourne la longueur de la trajectoire compl\xE8te (sans bouclage).","Total length":"Longueur totale","Return the path origin on X axis of the object.":"Retourne l'origine du chemin sur l'axe X de l'objet.","Path origin X":"Origine du chemin X","the path origin on X axis":"l'origine du chemin sur l'axe X","Return the path origin on Y axis of the object.":"Retourne l'origine du chemin sur l'axe Y de l'objet.","Path origin Y":"Origine du chemin Y","the path origin on Y axis":"l'origine du chemin sur l'axe Y","Depth effect":"Effet de profondeur","Change scale based on Y position to simulate depth of field.":"Changer l'\xE9chelle en fonction de la position Y pour simuler la profondeur de champ.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"L'\xE9chelle de l'objet diminue plus il est proche de l'horizon, donnant l'illusion que l'objet s'\xE9loigne du spectateur.","Max scale when the object is at the bottom of the screen (Default: 1)":"\xC9chelle maximale lorsque l'objet est en bas de l'\xE9cran (Par d\xE9faut : 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Position Y qui repr\xE9sente un horizon o\xF9 les objets apparaissent infiniment petits (Par d\xE9faut: 0)","Exponential rate of change (Default: 2)":"Taux de changement exponentiel (Par d\xE9faut: 2)","Percent away from the horizon":"Pourcentage \xE9loign\xE9 de l'horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Pourcentage loin de l'horizon. C'est \"0\" \xE0 l'horizon et \"1\" au bas de l'\xE9cran.","Percent away from horizon":"Pourcentage loin de l'horizon","Exponential rate of change, based on Y position.":"Taux d'\xE9volution exponentielle, bas\xE9 sur la position Y.","Exponential rate of change":"Taux d'\xE9volution exponentielle","Max scale when the object is at the bottom of the screen.":"\xC9chelle maximale lorsque l'objet est en bas de l'\xE9cran.","Max scale":"\xC9chelle maximale","Y value of horizon.":"Valeur de Y de l'horizon.","Y value of horizon":"Valeur de Y de l'horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"D\xE9finir l'\xE9chelle maximale lorsque l'objet est en bas de l'\xE9cran (Par d\xE9faut : 2).","Set max scale":"D\xE9finir l'\xE9chelle maximale","Set max scale of _PARAM0_ to _PARAM2_":"D\xE9finir l'\xE9chelle maximale de _PARAM0_ \xE0 _PARAM2_","Y Exponent":"Exposant Y","Set Y exponential rate of change (Default: 2).":"D\xE9finir le taux d'\xE9volution exponentielle de Y (Par d\xE9faut : 2).","Set exponential rate of change":"D\xE9finir le taux d'\xE9volution exponentielle","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"D\xE9finir le taux d'\xE9volution exponentielle de Y de _PARAM0_ \xE0 _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"D\xE9finir la position Y de l'horizon, o\xF9 les objets sont infiniment petits (Par d\xE9faut : 0).","Set Y position of horizon":"D\xE9finir la position Y de l'horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"R\xE9gler l'horizon de _PARAM0_ \xE0 la position Y _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Pr\xE9sence riche de Discord (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Ajoute une pr\xE9sence riche de Discord \xE0 vos jeux.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Tentatives de se connecter \xE0 Discord s'il est install\xE9 et initialisation de l'affichage riche.","Initialize rich presence":"Initialiser la pr\xE9sence riche","Initialize rich presence with ID _PARAM1_":"Initialiser la pr\xE9sence riche avec l'identifiant _PARAM1_","The discord client ID":"ID client discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Mettre \xE0 jour les donn\xE9es dans la pr\xE9sence riche. Voir la documentation discord pour plus d'infos sur chaque champ. Chaque champ sauf l'\xE9tat est optionnel.","Update rich presence":"Mettre \xE0 jour la pr\xE9sence riche","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Mettre \xE0 jour la pr\xE9sence riche \xE0 l'\xE9tat _PARAM1_, d\xE9tails _PARAM2_, horodatage de d\xE9but _PARAM3_, horodatage de fin _PARAM4_, grande image _PARAM5_ avec du texte _PARAM6_ et petite image _PARAM7_ avec du texte _PARAM8_","The current state":"\xC9tat actuel","The details of the current state":"D\xE9tails de l'\xE9tat actuel","The timstamp of the start of the match":"L'horodatage du d\xE9but de la partie","If this is filled, discord will show the time elapsed since the start.":"Si c'est rempli, discord montrera le temps \xE9coul\xE9 depuis le d\xE9but.","The timestamp of the end of the match":"L'horodatage de la fin de la partie","If this is filled, discord will display the remaining time.":"Si c'est rempli, discord affichera le temps restant.","The name of the big image":"Le nom de la grande image","The text of the large image":"Le texte de la grande image","The name of the small image":"Le nom de la petite image","The text of the small image":"Le texte de la petite image","Double-click and tap":"Double-clic et tapoter","Check for a double-click or a tap.":"V\xE9rifiez un double-clic ou un tapotement.","Check if the specified mouse button is clicked twice in a short amount of time.":"V\xE9rifiez si le bouton de la souris sp\xE9cifi\xE9 est cliqu\xE9 deux fois en peu de temps.","Double-clicked (or double-tapped)":"Double-clic (ou double-appui)","_PARAM1_ mouse button is double-clicked":"Le bouton de souris _PARAM1_ est double-cliqu\xE9","Mouse button to track":"Bouton de souris \xE0 suivre","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Comme les appareils tactiles n'ont pas d'\xE9quivalents moyen/droit, vous devrez en tenir compte dans vos \xE9v\xE9nements si vous n'utilisez pas le bouton de la souris gauche et que vous d\xE9veloppez pour les appareils tactiles.","Check if the specified mouse button is clicked.":"V\xE9rifiez si le bouton de la souris sp\xE9cifi\xE9 est cliqu\xE9.","Clicked (or tapped)":"Cliqu\xE9 (ou tapot\xE9)","_PARAM1_ mouse button is clicked":"Le bouton de la souris _PARAM1_ est cliqu\xE9","_PARAM1_ mouse button is clicked _PARAM2_ times":"Le bouton de la souris _PARAM1_ est cliqu\xE9 _PARAM2_ fois","Click count":"Nombre de clics","Drag camera with the mouse (or touchscreen)":"Faites glisser la cam\xE9ra avec la souris (ou l'\xE9cran tactile)","Move a camera by dragging the mouse (or touchscreen).":"D\xE9placez une cam\xE9ra en faisant glisser la souris (ou l'\xE9cran tactile).","Drag camera with the mouse":"Faites glisser la cam\xE9ra avec la souris","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Faites glisser la cam\xE9ra sur la couche _PARAM2_ dans _PARAM3_ directions \xE0 l'aide du bouton _PARAM4_ de la souris","Camera layer (default: \"\")":"Couche de la cam\xE9ra (par d\xE9faut : \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions dans lesquelles la cam\xE9ra peut se d\xE9placer (horizontale, verticale, les deux)","Mouse button (use \"Left\" for touchscreen)":"Bouton de souris (utilisez \"Gauche\" pour l'\xE9cran tactile)","Draggable (for physics objects)":"D\xE9pla\xE7able (pour les objets physiques)","Drag a physics object with the mouse (or touch).":"D\xE9place un objet physique avec la souris (ou le toucher).","Physics behavior":"Comportement de physique","Mouse button":"Bouton de souris","Maximum force":"Force maximale","Frequency (Hz)":"Fr\xE9quence (Hz)","Damping ratio (Range: 0 to 1)":"Coefficient d'amortissement (Plage : 0 \xE0 1)","Enable automatic dragging":"Activer le glisser automatique","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Si le glisser automatique est d\xE9sactiv\xE9, utilisez les actions \"Commencer \xE0 glisser\" et \"Rel\xE2cher le glisser\".","Start dragging object.":"D\xE9marrer \xE0 faire glisser l'objet.","Start dragging object":"D\xE9marrer \xE0 faire glisser l'objet","Start dragging (physics) _PARAM0_":"D\xE9marrer \xE0 faire glisser (physique) _PARAM0_","Release dragged object.":"Lib\xE9rer l'objet gliss\xE9.","Release dragged object":"Lib\xE9rer l'objet gliss\xE9","Release _PARAM0_ from being dragged (physics)":"Lib\xE9rer _PARAM0_ d'\xEAtre gliss\xE9 (physique)","Check if object is being dragged.":"V\xE9rifier si l'objet est en train d'\xEAtre gliss\xE9.","Is being dragged":"Est en train d'\xEAtre gliss\xE9","_PARAM0_ is being dragged (physics)":"_PARAM0_ est en train d'\xEAtre gliss\xE9 (physique)","the mouse button used to move the object.":"le bouton de la souris utilis\xE9 pour d\xE9placer l'objet.","the dragging mouse button":"le bouton de la souris pour effectuer le glissement","the maximum joint force (in Newtons) of the object.":"la force de joint maximale (en Newtons) de l'objet.","the maximum force":"la force maximale","the joint frequency (per second) of the object.":"la fr\xE9quence du joint (par seconde) de l'objet.","the frequency":"la fr\xE9quence","the joint damping ratio (range: 0 to 1) of the object.":"le facteur d'amortissement conjoint (plage : 0 \xE0 1) de l'objet.","Damping ratio":"Facteur d'amortissement","the damping ratio (range: 0 to 1)":"le facteur d'amortissement (plage : 0 \xE0 1)","Check if automatic dragging is enabled.":"V\xE9rifiez si le glissement automatique est activ\xE9.","Automatic dragging":"Glissement automatique","Automatic dragging is enabled on _PARAM0_":"Le glissement automatique est activ\xE9 sur _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Activer (ou d\xE9sactiver) le glissement automatique avec la souris ou le toucher.","Enable (or disable) automatic dragging":"Activer (ou d\xE9sactiver) le glissement automatique","Enable automatic dragging on _PARAM0_: _PARAM2_":"Activer le glissement automatique sur _PARAM0_ : _PARAM2_","EnableAutomaticDragging":"Activer le glisser automatique","Draggable slider (for Shape Painter)":"Curseur d\xE9pla\xE7able (pour Shape Painter)","A draggable slider that users can move to select a numerical value.":"Un curseur d\xE9pla\xE7able que les utilisateurs peuvent d\xE9placer pour choisir une valeur num\xE9rique.","Let users select a numerical value by dragging a slider.":"Permettez aux utilisateurs de s\xE9lectionner une valeur num\xE9rique en faisant glisser un curseur.","Draggable slider":"Curseur glissable","Minimum value":"Valeur minimale","Maximum value":"Valeur maximale","Tick spacing":"Espacement des graduations","Thumb shape":"Forme du curseur","Thumb":"Curseur","Thumb width":"Largeur du curseur","Thumb height":"Hauteur du curseur","Thumb Color":"Couleur du curseur","Thumb opacity":"Opacit\xE9 du curseur","Track length":"Longueur de la piste","Track":"Piste","Inactive track color (thumb color by default)":"Couleur de piste inactive (couleur de curseur par d\xE9faut)","Inactive track opacity":"Opacit\xE9 de piste inactive","Active track color (thumb color by default)":"Couleur de piste active (couleur de curseur par d\xE9faut)","Active track opacity":"Opacit\xE9 de piste active","Halo size (hover)":"Taille du halo (survol)","Rounded track ends":"Bout des pistes arrondi","Check if the slider is being dragged.":"V\xE9rifiez si le curseur est en cours de glissement.","Being dragged":"\xC9tant tra\xEEn\xE9e","_PARAM0_ is being dragged":"_PARAM0_ est en cours de glissement","Check if the slider interations are enabled.":"V\xE9rifiez si les it\xE9rations du curseur sont activ\xE9es.","Enable or disable the slider. Users cannot interact while it is disabled.":"Activer ou d\xE9sactiver le curseur. Les utilisateurs ne peuvent pas interagir lorsqu'il est d\xE9sactiv\xE9.","The value of the slider (based on position of the thumb).":"La valeur du curseur (bas\xE9e sur la position du pouce).","Slider value":"Valeur du curseur","Change the value of a slider (this will move the thumb to the correct position).":"Changer la valeur d'un curseur (cela d\xE9placera le pouce \xE0 la position correcte).","Change the value of _PARAM0_: _PARAM2_":"Changer la valeur de _PARAM0_ : _PARAM2_","The minimum value of a slider.":"La valeur minimale d'un curseur.","Slider minimum value":"Valeur minimale du curseur","Change the minimum value of a slider.":"Changer la valeur minimale d'un curseur.","Change the minimum value of _PARAM0_: _PARAM2_":"Changer la valeur minimale de _PARAM0_ : _PARAM2_","The maximum value of a slider.":"La valeur maximale d'un curseur.","Slider maximum value":"Valeur maximale du curseur","Thickness of track.":"\xC9paisseur de la piste.","Slider track thickness":"\xC9paisseur de la piste de curseur","Length of track.":"Longueur de la piste.","Slider track length":"Longueur de la piste de curseur","Height of thumb.":"Hauteur du pouce.","Slider thumb height":"Hauteur du pouce de curseur","Change the maximum value of a slider.":"Changer la valeur maximale d'un curseur.","The tick spacing of a slider.":"L'espacement des ticks d'un curseur.","Change the tick spacing of _PARAM0_: _PARAM2_":"Changer l'espacement des ticks de _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Changez l'espacement des coches d'un curseur.","Change length of track.":"Changer la longueur de la piste.","Change track length of _PARAM0_ to _PARAM2_ px":"Changer la longueur de la piste de _PARAM0_ \xE0 _PARAM2_ px","Track width":"Largeur de la piste","Change thickness of track.":"Changer l'\xE9paisseur de la piste.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Changer l'\xE9paisseur de la piste de _PARAM0_ \xE0 _PARAM2_ px","Change width of thumb.":"Changer la largeur du pouce.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Changer la largeur du pouce de _PARAM0_ \xE0 _PARAM2_ px","Change height of thumb.":"Changer la hauteur du pouce.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Changer la hauteur du pouce de _PARAM0_ \xE0 _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Changer le rayon de l'aura autour du pouce. Cette taille est \xE9galement utilis\xE9e pour d\xE9tecter l'interaction avec le curseur.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Changer le rayon de l'aura de _PARAM0_ \xE0 _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Changer l'opacit\xE9 de l'aura lorsque le pouce est survol\xE9.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Changer l'opacit\xE9 de l'aura lorsque survol\xE9 de _PARAM0_ \xE0 _PARAM2_ px","Change opacity of halo when pressed.":"Changer l'opacit\xE9 de l'aura lorsque press\xE9.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Changer l'opacit\xE9 de l'aura lorsqu'elle est press\xE9e de _PARAM0_ \xE0 _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Changer la forme du pouce (cercle ou rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Changer la forme de _PARAM0_ \xE0 _PARAM2_","New thumb shape":"Nouvelle forme du pouce","Make track use rounded ends.":"Faites en sorte que la piste utilise des extr\xE9mit\xE9s arrondies.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Dessinez _PARAM0_ avec une piste arrondie : _PARAM2_","Rounded track":"Piste arrondie","Change opacity of thumb.":"Changer l'opacit\xE9 du pouce.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Changer l'opacit\xE9 du pouce de _PARAM0_ \xE0 _PARAM2_","Change opacity of inactive track.":"Changer l'opacit\xE9 de la piste inactive.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Changer l'opacit\xE9 de la piste inactive de _PARAM0_ \xE0 _PARAM2_","Change opacity of active track.":"Changer l'opacit\xE9 de la piste active.","Change active track opacity of _PARAM0_ to _PARAM2_":"Changer l'opacit\xE9 de la piste active de _PARAM0_ \xE0 _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Changer la couleur de la piste qui se trouve \xC0 GAUCHE du pouce.","Active track color":"Couleur de la piste active","Change active track color of _PARAM0_ to _PARAM2_":"Changer la couleur de la piste active de _PARAM0_ \xE0 _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Modifier la couleur de la piste qui est \xC0 DROITE du curseur.","Inactive track color":"Couleur de piste inactive","Change inactive track color of _PARAM0_ to _PARAM2_":"Modifier la couleur de la piste inactive de _PARAM0_ en _PARAM2_","Change the thumb color to a specific value.":"Changer la couleur du curseur pour une valeur sp\xE9cifique.","Thumb color":"Couleur du curseur","Change thumb color of _PARAM0_ to _PARAM2_":"Modifier la couleur du curseur de _PARAM0_ en _PARAM2_","Pathfinding painter":"Peintre de d\xE9placements","Draw the pathfinding of an object using a shape painter.":"Dessine le d\xE9placement d'un objet en utilisant un peintre de formes.","Draw the path followed by the object using a shape painter.":"Dessinez le chemin suivi par l'objet en utilisant un dessinateur de forme.","LoopIndex":"IndexDeBoucle","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Dessiner le chemin suivi par l'objet \xE0 l'aide d'un peintre de formes. Il cr\xE9e automatiquement une instance de l'objet peintre de formes s'il n'y en a aucune.","Draw pathfinding":"Dessiner un chemin de d\xE9placement","Draw the path followed by _PARAM0_ using _PARAM3_":"Dessiner le chemin suivi par _PARAM0_ en utilisant _PARAM3_","Pathfinding behavior":"Comportement de recherche de chemins","Shape painter used to draw the path":"Peintre de formes utilis\xE9 pour dessiner le chemin","Dungeon generator":"G\xE9n\xE9rateur de donjon","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Cr\xE9ez un donjon g\xE9n\xE9r\xE9 de mani\xE8re proc\xE9durale. Comprend deux mises en page : \"salles et couloirs\" et \"grotte de donjon\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"D\xE9finir la taille des objets de couloir \xE0 placer sur le chemin cr\xE9\xE9 par l'objet de recherche de chemins.","Set size of hallway objects":"D\xE9finir la taille des objets de couloir","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"D\xE9finir la taille des objets de couloir _PARAM1_ \xE0 placer sur le chemin cr\xE9\xE9 par _PARAM2_ (Taille de tuile : _PARAM4_ pixels, Largeur du couloir : _PARAM5_ tuiles)","Hallway object":"Objet de couloir","Pathfinder object":"Objet de recherche de chemins","Tile size (pixels)":"Taille de la case (pixels)","Hallway width (tiles)":"Largeur du couloir (cases)","Fill world with terrain":"Remplir le monde avec le terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Remplir le monde avec le terrain (Taille de la case: _PARAM1_ pixels, Colonnes : _PARAM2_ cases, Lignes : _PARAM3_ cases, Remplir objet : _PARAM4_)","Map width (number of colums)":"Largeur de la carte (nombre de colonnes)","Map height (number of rows)":"Hauteur de la carte (nombre de lignes)","Terrain object":"Objet terrain","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"G\xE9n\xE9rer une caverne de donjon en utilisant un algorithme de marche al\xE9atoire. Lorsque le marcheur touche un bord de la carte, il est ramen\xE9 au centre de la carte.","Generate a dungeon cave":"G\xE9n\xE9rer une caverne de donjon","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"G\xE9n\xE9rer une caverne de donjon qui a _PARAM8_ pourcent d'objets de sol (Taille de la case: _PARAM1_ pixels, Largeur de la carte: _PARAM2_ cases, Hauteur de la carte: _PARAM3_ cases, Objet terrain: _PARAM4_, Objet de sol: _PARAM5_, Objet mural: _PARAM12_, Objet marcheur: _PARAM7_, Largeur/hauteur du marcheur: _PARAM9_ cases, Bordure minimale: _PARAM10_ cases, Cr\xE9er des objets sur la couche: _PARAM6_, Supprimer les objets de terrain non utilis\xE9s: _PARAM11_, Calculer les voisins : _PARAM13_)","All objects are based on this size":"Tous les objets sont bas\xE9s sur cette taille","Map width (tiles)":"Largeur de la carte (cases)","Map height (tiles)":"Hauteur de la carte (cases)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"L'objet terrain est utilis\xE9 pour remplir la carte qui n'est pas couverte par les sols, les couloirs ou les murs.","Floor object":"Objet de sol","Floor objects are created on every tile that a walker has travelled to.":"Les objets de sol sont cr\xE9\xE9s sur chaque tuile parcourue par un marcheur.","Walker object":"Objet marcheur","Use a random walk algorithm to turn terrain objects into floor objects":"Utiliser un algorithme de marche al\xE9atoire pour convertir les objets terrain en objets de sol","Floor percentage (Range: 0-1)":"Pourcentage de sol (Plage : 0-1)","Percentage of map that will be convered by floor objects":"Pourcentage de la carte qui sera recouverte par des objets de sol","Size of walker sides (tiles)":"Taille des c\xF4t\xE9s du marcheur (cases)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Le nombre de tuiles pour chaque c\xF4t\xE9 du carr\xE9 de l'objet marcheur. Par exemple, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Bordure minimale","Can be used to provide a border of terrain around the map":"Peut \xEAtre utilis\xE9 pour fournir une bordure de terrain autour de la carte","Delete unused terrain objects":"Supprimer les objets de terrain non utilis\xE9s","Wall object":"Objet mural","Wall objects are placed between floor and terrain objects.":"Les objets muraux sont plac\xE9s entre les objets de sol et de terrain.","Calculate neighbors":"Calculer les voisins","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Peut prendre quelques secondes pour calculer les voisins sur une carte de grande taille, alors d\xE9sactivez-le si vous ne l'utilisez pas.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"G\xE9n\xE9rer un donjon en pla\xE7ant des salles \xE0 des emplacements al\xE9atoires et en les d\xE9pla\xE7ant si elles entrent en collision les unes avec les autres. Les salles sont reli\xE9es par des couloirs.","Generate a dungeon with room and hallways":"G\xE9n\xE9rer un donjon avec des salles et des couloirs","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"G\xE9n\xE9rer un donjon avec des salles (Quantit\xE9 de salles : _PARAM7_, Taille des tuiles : _PARAM1_ pixels, Largeur de la carte : _PARAM2_ tuiles, Hauteur de la carte : _PARAM3_ tuiles, Objet de terrain : _PARAM4_, Objet de salle : _PARAM5_, Objet de mur : _PARAM20_, Objet de couloir : _PARAM6_, Comportement de recherche de chemin : _PARAM13_, Largeur minimale de salle : _PARAM9_ tuiles, Largeur maximale de salle : _PARAM10_ tuiles, Hauteur minimale de salle : _PARAM11_ tuiles, Hauteur maximale de salle : _PARAM12_ tuiles, Largeur du couloir : _PARAM17_ tuiles, Cr\xE9er des objets sur la couche : _PARAM8_, Nombre de tentatives maximales de s\xE9paration : _PARAM15_, Relier les salles en boucle : _PARAM16_, Chemins additionnels : _PARAM18_, Supprimer le terrain inutilis\xE9 : _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Utilis\xE9 pour remplir la carte qui n'est pas couverte par des sols, des couloirs ou des murs.","Room object":"Objet de la salle","Rooms are placed in random locations and will try to not overlap with other rooms.":"Les salles sont plac\xE9es \xE0 des emplacements al\xE9atoires et essaieront de ne pas se chevaucher avec d'autres salles.","Used to connect room objects. They follow the path made by the pathfinder object.":"Utilis\xE9 pour relier des objets de salle. Ils suivent le chemin cr\xE9\xE9 par l'objet de recherche de chemin.","Number of rooms":"Nombre de salles","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Les salles devraient occuper moins de ~25% de la carte pour garantir l'absence de chevauchement de salles. S'il y a trop de salles, elles risquent de se chevaucher.","Min room width (tiles)":"Largeur minimale de la salle (tuiles)","Max room width (tiles)":"Largeur maximale de la salle (tuiles)","Min room height (tiles)":"Hauteur minimale de la salle (tuiles)","Max room height (tiles)":"Hauteur maximale de la salle (tuiles)","Used to identify where hallways are placed between rooms":"Utilis\xE9 pour identifier o\xF9 les couloirs sont plac\xE9s entre les salles","Pathfinding behavior (required)":"Comportement de recherche de chemin (requis)","Max separation attempts":"Nombre de tentatives maximales de s\xE9paration","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Nombre de tentatives de s\xE9paration des salles superpos\xE9es. Lorsque ce nombre est atteint, les salles restent \xE0 leur position actuelle. (Par d\xE9faut : 10,000)","Connect rooms in a loop":"Relier les salles en boucle","Additional paths between connect rooms":"Chemins additionnels entre les salles connect\xE9es","Delete unused terrain":"Supprimer le terrain inutilis\xE9","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculer le nombre de voisins de grille autour d'un objet. Utilisez l'expression \"NombreDeVoisins(Objet)\" pour r\xE9cup\xE9rer cette valeur.","Calculate the number of grid neighbors around an object":"Calculer le nombre de voisins de grille autour d'un objet","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculer le nombre de voisins de grille (_PARAM2_) autour de _PARAM1_","Primary object (or object group)":"Objet principal (ou groupe d'objets)","Neighbor object (or object group)":"Objet voisin (ou groupe d'objets)","The numerical order this room was created. (Range: 1 to total number of rooms).":"L'ordre num\xE9rique dans lequel cette salle a \xE9t\xE9 cr\xE9\xE9e. (Plage : 1 \xE0 nombre total de salles).","Creation order of room":"Ordre de cr\xE9ation de la salle","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Nombre de voisins de la grille d'un objet. N\xE9cessite de lancer l'action \"CalculateGridNeighbors\" avant d'utiliser cette expression.","Number of grid neighbors of an object":"Nombre de voisins de la grille d'un objet","Check if hallway is a room entrance.":"V\xE9rifiez si le couloir est une entr\xE9e de la pi\xE8ce.","Hallway is a room entrance":"Le couloir est une entr\xE9e de la pi\xE8ce","_PARAM1_ is a room entrance":"_PARAM1_ est une entr\xE9e de la pi\xE8ce","Edge scroll camera":"D\xE9filement de bord de cam\xE9ra","Scroll camera when cursor is near edge of screen.":"D\xE9filez la cam\xE9ra lorsque le curseur est pr\xE8s du bord de l'\xE9cran.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Activer (ou d\xE9sactiver) le d\xE9filement des bords de la cam\xE9ra. Utilisez \"Configurer le d\xE9filement des bords de la cam\xE9ra\" pour ajuster les param\xE8tres.","Enable (or disable) camera edge scrolling":"Activer (ou d\xE9sactiver) le d\xE9filement des bords de la cam\xE9ra","Enable camera edge scrolling: _PARAM1_":"Activer le d\xE9filement des bords de la cam\xE9ra : _PARAM1_","Enable camera edge scrolling":"Activer le d\xE9filement des bords de la cam\xE9ra","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configurer le d\xE9filement des bords de la cam\xE9ra qui se d\xE9place lorsque la souris est pr\xE8s d'un bord de l'\xE9cran.","Configure camera edge scrolling":"Configurer le d\xE9filement des bords de la cam\xE9ra","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configurer le d\xE9filement des bords de la cam\xE9ra (calque : _PARAM3_, marge de l'\xE9cran : _PARAM1_, vitesse de d\xE9filement : _PARAM2_, style : _PARAM5_)","Screen margin (pixels)":"Marge de l'\xE9cran (en pixels)","Scroll speed (in pixels per second)":"Vitesse de d\xE9filement (en pixels par seconde)","Scroll style":"Style de d\xE9filement","Check if the camera is scrolling.":"V\xE9rifiez si la cam\xE9ra se d\xE9place.","Camera is scrolling":"La cam\xE9ra se d\xE9place","Check if the camera is scrolling up.":"V\xE9rifiez si la cam\xE9ra se d\xE9place vers le haut.","Camera is scrolling up":"La cam\xE9ra se d\xE9place vers le haut","Check if the camera is scrolling down.":"V\xE9rifiez si la cam\xE9ra se d\xE9place vers le bas.","Camera is scrolling down":"La cam\xE9ra se d\xE9place vers le bas","Check if the camera is scrolling left.":"V\xE9rifiez si la cam\xE9ra se d\xE9place vers la gauche.","Camera is scrolling left":"La cam\xE9ra se d\xE9place vers la gauche","Check if the camera is scrolling right.":"V\xE9rifiez si la cam\xE9ra se d\xE9place vers la droite.","Camera is scrolling right":"La cam\xE9ra se d\xE9place vers la droite","Draw a rectangle that shows where edge scrolling will be triggered.":"Dessiner un rectangle qui montre o\xF9 le d\xE9filement des bords sera d\xE9clench\xE9.","Draw edge scrolling screen margin":"Dessiner la marge d'\xE9cran du d\xE9filement des bords","Draw edge scrolling screen margin with _PARAM1_":"Dessiner la marge d'\xE9cran du d\xE9filement des bords avec _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Renvoie la vitesse \xE0 laquelle la cam\xE9ra se d\xE9place actuellement dans la direction horizontale (en pixels par seconde).","Horizontal edge scroll speed":"Vitesse de d\xE9filement du bord horizontal","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Renvoie la vitesse \xE0 laquelle la cam\xE9ra d\xE9file actuellement dans la direction verticale (en pixels par seconde).","Vertical edge scroll speed":"Vitesse de d\xE9filement du bord vertical","Return the absolute scroll speed according to the mouse distance from the border.":"Renvoie la vitesse de d\xE9filement absolue en fonction de la distance de la souris du bord.","Absolute scroll speed":"Vitesse de d\xE9filement absolue","Border distance":"Distance de la bordure","Ellipse movement":"Mouvement d'ellipse","Move objects on ellipses or smoothly back and forth in one direction.":"D\xE9placez des objets sur des ellipses ou en aller-retour en douceur dans une direction.","Radius of the movement on X axis":"Rayon du mouvement sur l'axe des X","Ellipse":"Ellipse","Radius of the movement on Y axis":"Rayon du mouvement sur l'axe des Y","Loop duration":"Dur\xE9e de la boucle","Turn left":"Tourner \xE0 gauche","Initial direction":"Direction initiale","Rotate":"Faire pivoter","Change the turning direction (left or right).":"Modifier la direction de rotation (\xE0 gauche ou \xE0 droite).","Turn the other way":"Tourner dans l'autre sens","_PARAM0_ turn the other way":"_PARAM0_ tourner dans l'autre sens","Change the in which side the object is turning (left or right).":"Modifier le c\xF4t\xE9 dans lequel l'objet tourne (\xE0 gauche ou \xE0 droite).","Turn left or right":"Tourner \xE0 gauche ou \xE0 droite","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ tourner \xE0 gauche : _PARAM2_","Check if the object is turning left.":"V\xE9rifier si l'objet tourne \xE0 gauche.","Is turning left":"Tourne \xE0 gauche","_PARAM0_ is turning left":"_PARAM0_ tourne \xE0 gauche","Return the movement angle of the object.":"Renvoyer l'angle de d\xE9placement de l'objet.","Set initial Y of _PARAM0_ to _PARAM2_":"D\xE9finir l'axe Y initial de _PARAM0_ sur _PARAM2_","Return the loop duration (in seconds).":"Renvoyer la dur\xE9e de la boucle (en secondes).","Return the ellipse radius on X axis.":"Renvoyer le rayon de l'ellipse sur l'axe X.","Radius X":"Rayon X","Radius Y":"Rayon Y","Return the movement center position on X axis.":"Renvoyer la position du centre de d\xE9placement sur l'axe X.","Movement center X":"Centre de d\xE9placement sur l'axe X","Return the movement center position on Y axis.":"Retournez la position du centre de mouvement sur l'axe Y.","Movement center Y":"Centre du mouvement Y","Change the radius on X axis of the movement.":"Changer le rayon sur l'axe X du mouvement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Changer le rayon sur l'axe X du mouvement de _PARAM0_ \xE0 _PARAM2_","Change the radius on Y axis of the movement.":"Changer le rayon sur l'axe Y du mouvement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Changer le rayon sur l'axe Y du mouvement de _PARAM0_ \xE0 _PARAM2_","Change the loop duration.":"Changer la dur\xE9e de la boucle.","Change the loop duration of _PARAM0_ to _PARAM2_":"Changer la dur\xE9e de la boucle de _PARAM0_ \xE0 _PARAM2_","Speed (in degrees per second)":"Vitesse (en degr\xE9s par seconde)","Change the movement angle. The object is teleported according to the angle.":"Changer l'angle de d\xE9placement. L'objet est t\xE9l\xE9port\xE9 selon l'angle.","Teleport at an angle":"T\xE9l\xE9porter \xE0 un angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"T\xE9l\xE9porter _PARAM0_ sur l'ellipse \xE0 _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Angle de direction","Emojis":"\xC9mojis","Display emoji characters in text objects and store them in strings.":"Afficher des caract\xE8res emoji dans les objets textes et les stocker dans des cha\xEEnes de caract\xE8res.","Returns the specified emoji, from the provided name.":"Renvoie l'emoji sp\xE9cifi\xE9, \xE0 partir du nom fourni.","Returns the specified emoji (name)":"Renvoie l'emoji sp\xE9cifi\xE9 (nom)","Name of emoji":"Nom de l'emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Liste compl\xE8te des emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Renvoie l'emoji sp\xE9cifi\xE9, \xE0 partir d'une valeur hexad\xE9cimale.","Returns the specified emoji (hex)":"Renvoie l'emoji sp\xE9cifi\xE9 (hex)","Hexadecimal code":"Code hexad\xE9cimal","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Liste compl\xE8te du code hexad\xE9cimal: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Force de l'explosion","Simulate an explosion with physics forces on target objects.":"Simuler une explosion avec des forces physiques sur des objets cibles.","Simulate explosion with physics forces":"Simuler une explosion avec des forces physiques","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simule une explosion qui affecte _PARAM1_ dans un rayon d'explosion : _PARAM6_ (pixels), Centre de l'explosion : _PARAM3_, _PARAM4_. Force maximale : _PARAM5_","Target Object":"Objet cible","Physics Behavior (required)":"Comportement physique (requis)","Explosion center (X)":"Centre de l'explosion (X)","Explosion center (Y)":"Centre de l'explosion (Y)","Max force (of explosion)":"Force maximale (de l'explosion)","Force decreases the farther an object is from the explosion center.":"La force diminue \xE0 mesure qu'un objet s'\xE9loigne du centre de l'explosion.","Max distance (from center of explosion) (pixels)":"Distance maximale (du centre de l'explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Les objets situ\xE9s \xE0 moins de cette distance seront affect\xE9s par l'explosion.","Extended math support":"Support math\xE9matique \xE9tendu","Additional math functions and constants as expressions and conditions.":"Fonctions math\xE9matiques et constantes suppl\xE9mentaires en tant qu'expressions et conditions.","Returns a term from the Fibonacci sequence.":"Renvoie un terme de la s\xE9quence de Fibonacci.","Fibonacci numbers":"Nombres de Fibonacci","The desired term in the sequence":"Le terme d\xE9sir\xE9 dans la s\xE9quence","Calculates the steepness of a line between two points.":"Calcule la pente d'une ligne entre deux points.","Slope":"Pente","X value of the first point":"Valeur X du premier point","Y value of the first point":"Valeur Y du premier point","X value of the second point":"Valeur X du deuxi\xE8me point","Y value of the second point":"Valeur Y du deuxi\xE8me point","Converts a number of one range e.g. 0-1 to another 0-255.":"Convertit un nombre d'une plage par exemple 0-1 en une autre 0-255.","Map":"Carte","The value to convert":"La valeur \xE0 convertir","The lowest value of the first range":"La valeur la plus basse de la premi\xE8re plage","The highest value of the first range":"La valeur la plus \xE9lev\xE9e de la premi\xE8re plage","The lowest value of the second range":"La valeur la plus basse de la deuxi\xE8me plage","The highest value of the second range":"La valeur la plus \xE9lev\xE9e de la deuxi\xE8me plage","Returns the value of the length of the hypotenuse.":"Renvoie la valeur de la longueur de l'hypot\xE9nuse.","Hypotenuse length":"Longueur de l'hypot\xE9nuse","First side of the triangle":"Premier c\xF4t\xE9 du triangle","Second side of the triangle":"Deuxi\xE8me c\xF4t\xE9 du triangle","Returns the greatest common factor of two numbers.":"Renvoie le plus grand facteur commun de deux nombres.","Greatest common factor (gcf)":"Plus grand facteur commun (PGFC)","Any integer":"N'importe quel entier","Returns the lowest common multiple of two numbers.":"Renvoie le plus petit multiple commun de deux nombres.","Lowest common multiple (lcm)":"Plus petit multiple commun (PPMC)","Returns the input multiplied by all the previous whole numbers.":"Renvoie l'entr\xE9e multipli\xE9e par tous les nombres entiers pr\xE9c\xE9dents.","Factorial":"Factorielle","Any positive integer":"N'importe quel entier positif","Converts a polar coordinate into the Cartesian x value.":"Convertit une coordonn\xE9e polaire en la valeur x Cart\xE9sienne.","Polar coordinate to Cartesian X value":"Coordonn\xE9e polaire en valeur x Cart\xE9sienne","Angle or theta in radians":"Angle ou theta en radians","Converts a polar coordinate into the Cartesian y value.":"Convertit une coordonn\xE9e polaire en la valeur y Cart\xE9sienne.","Polar coordinate to Cartesian Y value":"Coordonn\xE9e polaire en valeur y Cart\xE9sienne","Converts a isometric coordinate into the Cartesian x value.":"Convertit une coordonn\xE9e isom\xE9trique en la valeur x Cart\xE9sienne.","Isometric coordinate to Cartesian X value":"Coordonn\xE9e isom\xE9trique en valeur x Cart\xE9sienne","Position on the x axis":"Position sur l'axe x","Position on the y axis":"Position sur l'axe des y","Converts a isometric coordinate into the Cartesian y value.":"Convertit une coordonn\xE9e isom\xE9trique en valeur y cart\xE9sienne.","Isometric coordinate to Cartesian Y value":"Coordonn\xE9e isom\xE9trique pour valeur Y cart\xE9sienne","Returns the golden ratio.":"Renvoie le nombre d'or.","Golden ratio":"Nombre d'or","Returns Pi (\u03C0).":"Renvoie Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Renvoie la moiti\xE9 de Pi.","Half Pi":"La moiti\xE9 de Pi","Returns the natural logarithm of e. (Euler's number).":"Renvoie le logarithme naturel de e. (le nombre d'Euler).","Natural logarithm of e":"Logarithme naturel de e","Returns the natural logarithm of 2.":"Renvoie le logarithme naturel de 2.","Natural logarithm of 2":"Logarithme naturel de 2","Returns the natural logarithm of 10.":"Renvoie le logarithme naturel de 10.","Natural logarithm of 10":"Logarithme naturel de 10","Returns the base 2 logarithm of e. (Euler's number).":"Renvoie le logarithme en base 2 de e. (le nombre d'Euler).","Base 2 logarithm of e":"Logarithme en base 2 de e","Returns the base 10 logarithm of e. (Euler's number).":"Renvoie le logarithme en base 10 de e. (le nombre d'Euler).","Base 10 logarithm of e":"Logarithme en base 10 de e","Returns square root of 2.":"Renvoie la racine carr\xE9e de 2.","Square root of 2":"Racine carr\xE9e de 2","Returns square root of 1/2.":"Renvoie la racine carr\xE9e de 1/2.","Square root of 1/2":"Racine carr\xE9e de 1/2","Returns quarter Pi.":"Renvoie le quart de Pi.","Quarter Pi":"Quart de Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formate un nombre pour utiliser le nombre sp\xE9cifi\xE9 de d\xE9cimales (Obsol\xE8te).","ToFixed":"ToFixed","The value to be rounded":"La valeur \xE0 arrondir","Number of decimal places":"Nombre de d\xE9cimales","Formats a number to a string with the specified number of decimal places.":"Formate un nombre en une cha\xEEne avec le nombre sp\xE9cifi\xE9 de d\xE9cimales.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"V\xE9rifie si le nombre est pair (divisible par 2). Pour v\xE9rifier les nombres impairs, inversez cette condition.","Is even?":"Est-il pair?","_PARAM1_ is even":"_PARAM1_ est pair","Extended variables support":"Support \xE9tendu des variables","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Ajouter des conditions, des actions et des expressions pour v\xE9rifier l'existence d'une variable, copier des variables, supprimer les existantes de la m\xE9moire et cr\xE9er des variables dynamiques.","Check if a global variable exists.":"V\xE9rifie si une variable globale existe.","Global variable exists":"Variable globale existe","If the global variable _PARAM1_ exist":"Si la variable globale _PARAM1_ existe","Name of the global variable":"Nom de la variable globale","Check if the global variable exists.":"V\xE9rifier si la variable globale existe.","Check if a scene variable exists.":"V\xE9rifiez si une variable de sc\xE8ne existe.","Scene variable exists":"Variable de sc\xE8ne existe","If the scene variable _PARAM1_ exist":"Si la variable de sc\xE8ne _PARAM1_ existe","Name of the scene variable":"Nom de la variable de sc\xE8ne","Check if the scene variable exists.":"V\xE9rifier si la variable de sc\xE8ne existe.","Check if an object variable exists.":"V\xE9rifier si une variable d'objet existe.","Object variable exists":"Variable d'objet existe","Object _PARAM1_ has object variable _PARAM2_":"L'objet _PARAM1_ a la variable d'objet _PARAM2_","Name of object variable":"Nom de la variable d'objet","Delete a global variable, removing it from memory.":"Supprimer une variable globale, la supprimant de la m\xE9moire.","Delete global variable":"Supprimer la variable globale","Delete global variable _PARAM1_":"Supprimer la variable globale _PARAM1_","Name of the global variable to delete":"Nom de la variable globale \xE0 supprimer","Delete the global variable, removing it from memory.":"Supprimer la variable globale, la supprimant de la m\xE9moire.","Delete the global variable _PARAM1_ from memory":"Supprimer la variable globale _PARAM1_ de la m\xE9moire","Modify the text of a scene variable.":"Modifier le texte d'une variable de sc\xE8ne.","String of a scene variable":"Cha\xEEne d'une variable de sc\xE8ne","Change the text of scene variable _PARAM1_ to _PARAM2_":"Changer le texte de la variable de sc\xE8ne _PARAM1_ \xE0 _PARAM2_","Modify the text of a global variable.":"Modifier le texte d'une variable globale.","String of a global variable":"Cha\xEEne d'une variable globale","Change the text of global variable _PARAM1_ to _PARAM2_":"Changer le texte de la variable globale _PARAM1_ \xE0 _PARAM2_","Modify the value of a global variable.":"Modifier la valeur d'une variable globale.","Value of a global variable":"Valeur d'une variable globale","Change the global variable _PARAM1_ with value: _PARAM2_":"Changer la variable globale _PARAM1_ avec la valeur : _PARAM2_","Modify the value of a scene variable.":"Modifier la valeur d'une variable de sc\xE8ne.","Value of a scene variable":"Valeur d'une variable de sc\xE8ne","Change the scene variable _PARAM1_ with value: _PARAM2_":"Changer la variable de sc\xE8ne _PARAM1_ avec la valeur : _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Supprimer la variable de sc\xE8ne, la variable sera supprim\xE9e de la m\xE9moire.","Delete scene variable":"Supprimer la variable de sc\xE8ne","Delete the scene variable _PARAM1_":"Supprimer la variable de sc\xE8ne _PARAM1_","Name of the scene variable to delete":"Nom de la variable de sc\xE8ne \xE0 supprimer","Delete the scene variable, the variable will be deleted from the memory.":"Supprimer la variable de sc\xE8ne, la variable sera supprim\xE9e de la m\xE9moire.","Delete the scene variable _PARAM1_ from memory":"Supprimer la variable de sc\xE8ne _PARAM1_ de la m\xE9moire","Copy an object variable from one object to another.":"Copiez une variable d'objet d'un objet \xE0 un autre.","Copy an object variable":"Copiez une variable d'objet","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copier la variable _PARAM1_ de _PARAM2_ dans la variable _PARAM3_ de _PARAM4_","Source object":"Objet source","Variable to copy":"Variable \xE0 copier","Destination object":"Objet de destination","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Pour copier la variable entre 2 instances du m\xEAme objet, la variable doit d'abord \xEAtre copi\xE9e dans un autre objet.","Destination variable":"Variable de destination","Copy the object variable from one object to another.":"Copiez la variable d'objet d'un objet \xE0 un autre.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copiez la variable _PARAM2_ de _PARAM1_ \xE0 la variable _PARAM4_ de _PARAM3_ (effacez d'abord la destination : _PARAM5_)","Clear the destination variable before copying":"Effacez la variable de destination avant de copier","Copy all object variables from one object to another.":"Copiez toutes les variables d'objet d'un objet \xE0 un autre.","Copy all object variables":"Copiez toutes les variables d'objet","Copy all variables from _PARAM1_ to _PARAM2_":"Copiez toutes les variables de _PARAM1_ \xE0 _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copiez toutes les variables de l'objet _PARAM1_ \xE0 l'objet _PARAM2_ (effacez d'abord la destination : _PARAM3_)","Delete an object variable, removing it from memory.":"Supprimez une variable d'objet, en la supprimant de la m\xE9moire.","Delete object variable":"Supprimez la variable d'objet","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Supprimez pour l'objet _PARAM1_ la variable d'objet _PARAM2_ de la m\xE9moire","Return the text of a global variable.":"Renvoyez le texte d'une variable globale.","Text of a global variable":"Texte d'une variable globale","Return the text of a scene variable.":"Renvoyez le texte d'une variable de sc\xE8ne.","Text of a scene variable":"Texte d'une variable de sc\xE8ne","Return the value of a global variable.":"Renvoyez la valeur d'une variable globale.","Return the value of a scene variable.":"Renvoyez la valeur d'une variable de sc\xE8ne.","Copy the global variable to scene. This copy everything from the types to the values.":"Copiez la variable globale en sc\xE8ne. Cela copie tout, des types aux valeurs.","Copy a global variable to scene":"Copiez une variable globale en sc\xE8ne","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copiez la variable globale:_PARAM1_ dans une variable de sc\xE8ne:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Variable globale \xE0 copier","Scene variable destination":"Destination de la variable de sc\xE8ne","Copy the scene variable to global. This copy everything from the types to the values.":"Copiez la variable de sc\xE8ne en global. Cela copie tout, des types aux valeurs.","Copy a scene variable to global":"Copiez une variable de sc\xE8ne en global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copiez la variable de sc\xE8ne:_PARAM1_ dans une variable globale:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Variable de sc\xE8ne \xE0 copier","Global variable destination":"Destination de variable globale","Frames per second (FPS)":"Images par seconde (IPS)","Calculate and display the frames per second (FPS) of the game.":"Calculer et afficher les images par seconde (IPS) du jeu.","Frames per second (FPS) during the last second.":"Images par seconde (IPS) pendant la derni\xE8re seconde.","Frames Per Second (FPS)":"Images par seconde (IPS)","Frames per second (FPS) during the last second. [Deprecated]":"Images par seconde (IPS) pendant la derni\xE8re seconde. [Obsol\xE8te]","Frames Per Second (FPS) [Deprecated]":"Images par seconde (IPS) [Obsol\xE8te]","The accuracy of the FPS":"La pr\xE9cision des IPS","This tells how many numbers after the period should be shown.":"Cela indique combien de chiffres apr\xE8s le point doivent \xEAtre affich\xE9s.","Makes a text object display the current FPS.":"Affiche le nombre d'images par seconde actuel.","FPS Displayer":"Afficheur de FPS","FPS counter prefix":"Pr\xE9fixe du compteur de FPS","Number of decimal digits":"Nombre de d\xE9cimales","Face Forward":"Orienter vers l'avant","Face object towards the direction of movement.":"Orienter l'objet vers la direction du mouvement.","Face forward":"Regarder vers l'avant","Rotation speed (degrees per second)":"Vitesse de rotation (degr\xE9s par seconde)","Use \"0\" for immediate turning.":"Utilisez \"0\" pour un retournement imm\xE9diat.","Offset angle":"Angle de d\xE9calage","Can be used when the image of the object is not facing to the right.":"Peut \xEAtre utilis\xE9 lorsque l'image de l'objet ne regarde pas vers la droite.","Previous X position":"Position X pr\xE9c\xE9dente","Previous Y position":"Position Y pr\xE9c\xE9dente","Direction the object is moving (in degrees)":"Direction selon laquelle l'objet se d\xE9place (en degr\xE9s)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"D\xE9finir la vitesse de rotation (degr\xE9s par seconde). Utilisez \"0\" pour une rotation imm\xE9diate.","Set rotation speed":"D\xE9finir la vitesse de rotation","Set rotation speed of _PARAM0_ to _PARAM2_":"D\xE9finir la vitesse de rotation de _PARAM0_ \xE0 _PARAM2_","Rotation Speed":"Vitesse de rotation","Set offset angle.":"D\xE9finir l'angle de d\xE9calage.","Set offset angle":"D\xE9finir l'angle de d\xE9calage","Set offset angle of _PARAM0_ to _PARAM2_":"D\xE9finir l'angle de d\xE9calage de _PARAM0_ \xE0 _PARAM2_","Rotation speed (in degrees per second).":"Vitesse de rotation (en degr\xE9s par seconde).","Rotation speed":"Vitesse de rotation","Rotation speed of _PARAM0_":"Vitesse de rotation de _PARAM0_","Offset angle.":"Angle de d\xE9calage.","Direction the object is moving (in degrees).":"Direction vers laquelle l'objet se d\xE9place (en degr\xE9s).","Movement direction":"Direction du mouvement","Fire bullets":"Tirer des balles","Fire bullets, manage ammo, reloading and overheating.":"Tirez des balles, g\xE9rez les munitions, le rechargement et la surchauffe.","Fire bullets, manage ammo, reloading, and overheating.":"Tire des balles, g\xE8re les munitions, le rechargement et la surchauffe.","Firing cooldown":"D\xE9lai de tir","Objects cannot shoot while firing cooldown is active.":"Les objets ne peuvent pas tirer pendant que le d\xE9lai de tir est actif.","Rotate bullets to match their trajectory":"Faire tourner les balles pour correspondre \xE0 leur trajectoire","Firing arc":"Arc de tir","Multi-Fire bullets will be evenly spaced inside the firing arc":"Les balles tir\xE9es en mode multi-tir seront r\xE9parties de mani\xE8re uniforme \xE0 l'int\xE9rieur de l'arc de tir","Multi-Fire":"Tir multiple","Number of bullets created at once":"Nombre de balles cr\xE9\xE9es en une fois","Angle variance":"\xC9cart angulaire","Make imperfect aim (between 0 and 180 degrees).":"Faire une vis\xE9e imparfaite (entre 0 et 180 degr\xE9s).","Firing variance":"Variation de tir","Bullet speed variance":"Variation de vitesse des balles","Bullet speed will be adjusted by a random value within this range.":"La vitesse des balles sera ajust\xE9e par une valeur al\xE9atoire dans cette plage.","Ammo quantity (current)":"Quantit\xE9 de munitions (actuelle)","Shots per reload":"Tirs par rechargement","Use 0 to disable reloading.":"Utilisez 0 pour d\xE9sactiver le rechargement.","Reload":"Recharger","Reloading duration":"Dur\xE9e de rechargement","Objects cannot shoot while reloading is in progress.":"Les objets ne peuvent pas tirer pendant que le rechargement est en cours.","Max ammo":"Munitions maximales","Ammo":"Munitions","Shots before next reload":"Tirs avant le prochain rechargement","Total shots fired":"Total des tirs effectu\xE9s","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Peu importe le nombre de balles cr\xE9\xE9es, un seul tir sera compt\xE9 par image.","Total bullets created":"Nombre total de balles cr\xE9\xE9es","Starting ammo":"Munitions initiales","Total reloads completed":"Nombre total de rechargements effectu\xE9s","Unlimited ammo":"Munitions illimit\xE9es","Heat increase per shot (between 0 and 1)":"Augmentation de la chaleur par tir (entre 0 et 1)","Object is overheated when Heat reaches 1.":"L'objet surchauffe lorsque la chaleur atteint 1.","Overheat":"Surchauffe","Heat level (Range: 0 to 1)":"Niveau de chaleur (Plage : 0 \xE0 1)","Reload automatically":"Recharger automatiquement","Overheat duration":"Dur\xE9e de surchauffe","Object cannot shoot while overheat duration is active.":"L'objet ne peut pas tirer pendant la dur\xE9e de surchauffe.","Linear cooling rate (per second)":"Taux de refroidissement lin\xE9aire (par seconde)","Exponential cooling rate (per second)":"Taux de refroidissement exponentiel (par seconde)","Happens faster when heat is high and slower when heat is low.":"Se produit plus vite lorsque la chaleur est \xE9lev\xE9e et plus lent lorsque la chaleur est faible.","Layer the bullets are created on":"Couche sur laquelle les balles sont cr\xE9\xE9es","Base layer by default.":"Couche de base par d\xE9faut.","Shooting configuration":"Configuration de tir","Fire bullets toward an object.":"Tirer des balles vers un objet.","Fire bullets toward an object":"Tirer des balles vers un objet","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Tirer _PARAM4_ depuis _PARAM0_, \xE0 la position _PARAM2_; _PARAM3_, vers _PARAM5_ avec une vitesse de _PARAM6_ px/s","X position, where to create the bullet":"Position X o\xF9 cr\xE9er la balle","Y position, where to create the bullet":"Position Y o\xF9 cr\xE9er la balle","The bullet object":"L'objet balle","Target object":"Objet cible","Speed of the bullet, in pixels per second":"Vitesse de la balle, en pixels par seconde","Fire bullets toward a position.":"Tirer des balles vers une position.","Fire bullets toward a position":"Tirer des balles vers une position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Tirer _PARAM4_ depuis _PARAM0_, \xE0 la position _PARAM2_; _PARAM3_, vers la position _PARAM5_;_PARAM6_ avec une vitesse de _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Tirer des balles dans la direction d'un angle donn\xE9.","Fire bullets toward an angle":"Tirer des balles vers un angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Tirer _PARAM4_ depuis _PARAM0_, \xE0 la position _PARAM2_; _PARAM3_, vers l'angle _PARAM5_ et une vitesse de _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle de la balle, en degr\xE9s","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Tirer une seule balle. Cela ne doit \xEAtre utilis\xE9 que dans l'action \"Tirer une balle\".","Fire a single bullet":"Tirer une seule balle","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Tirer une seule balle _PARAM4_ depuis _PARAM0_, \xE0 la position _PARAM2_; _PARAM3_, avec un angle _PARAM5_ et une vitesse de _PARAM6_ px/s","Reload ammo.":"Recharger les munitions.","Reload ammo":"Recharger les munitions","Reload ammo on _PARAM0_":"Recharger les munitions sur _PARAM0_","Check if the object has just fired something.":"V\xE9rifier si l'objet vient de tirer quelque chose.","Has just fired":"Vient de tirer","_PARAM0_ has just fired":"_PARAM0_ vient de tirer","Check if bullet rotates to match trajectory.":"V\xE9rifier si la balle tourne pour correspondre \xE0 la trajectoire.","Is bullet rotation enabled":"La rotation de la balle est activ\xE9e","Bullet rotation enabled on _PARAM0_":"La rotation de la balle est activ\xE9e sur _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"l'arc de tir (en degr\xE9s) o\xF9 les balles sont tir\xE9es. Les balles sont r\xE9parties de mani\xE8re \xE9gale \xE0 l'int\xE9rieur de l'arc de tir.","the firing arc":"l'arc de tir","Firing arc (degrees) Range: 0 to 360":"Arc de tir (degr\xE9s) Plage : 0 \xE0 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Changer l'arc de tir (en degr\xE9s) o\xF9 les balles seront tir\xE9es. Les balles seront r\xE9parties de mani\xE8re \xE9gale \xE0 l'int\xE9rieur de l'arc de tir.","Set firing arc (deprecated)":"D\xE9finir l'arc de tir (obsol\xE8te)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"D\xE9finir l'arc de tir de _PARAM0_ \xE0 _PARAM2_ degr\xE9s","the angle variance (in degrees) applied to each bullet.":"la variance d'angle (en degr\xE9s) appliqu\xE9e \xE0 chaque balle.","the angle variance":"la variance d'angle","Angle variance (degrees) Range: 0 to 180":"Variance d'angle (degr\xE9s) Plage : 0 \xE0 180","Change the angle variance (in degrees) applied to each bullet.":"Changer la variance d'angle (en degr\xE9s) appliqu\xE9e \xE0 chaque balle.","Set angle variance (deprecated)":"D\xE9finir la variance d'angle (obsol\xE8te)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"D\xE9finir la variance d'angle de _PARAM0_ \xE0 _PARAM2_ degr\xE9s","the bullet speed variance (pixels per second) applied to each bullet.":"la variance de vitesse des balles (pixels par seconde) appliqu\xE9e \xE0 chaque balle.","the bullet speed variance":"la variance de vitesse des balles","Change the speed variance (pixels per second) applied to each bullet.":"Modifier la variance de vitesse (pixels par seconde) appliqu\xE9e \xE0 chaque balle.","Set bullet speed variance (deprecated)":"D\xE9finir la variance de vitesse des balles (obsol\xE8te)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"D\xE9finir la variance de vitesse des balles de _PARAM0_ \xE0 _PARAM2_ pixels par seconde","the number of bullets shot every time the \"fire bullet\" action is used.":"le nombre de balles tir\xE9es chaque fois que l'action \"tirer une balle\" est utilis\xE9e.","Bullets per shot":"Balles par tir","the number of bullets per shot":"le nombre de balles par tir","Bullets":"Balles","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Modifier le nombre de balles tir\xE9es chaque fois que l'action \"tirer une balle\" est utilis\xE9e.","Set number of bullets per shot (deprecated)":"D\xE9finir le nombre de balles par tir (obsol\xE8te)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"D\xE9finir le nombre de balles par tir de _PARAM0_ \xE0 _PARAM2_","Change the layer that bullets are created on.":"Changer le calque sur lequel les balles sont cr\xE9\xE9es.","Set bullet layer":"D\xE9finir le calque des balles","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"D\xE9finir le calque utilis\xE9 pour cr\xE9er les balles tir\xE9es par _PARAM0_ pour _PARAM2_","Enable bullet rotation.":"Activer la rotation des balles.","Enable (or disable) bullet rotation":"Activer (ou d\xE9sactiver) la rotation des balles","Enable bullet rotation on _PARAM0_: _PARAM2_":"Activer la rotation des balles sur _PARAM0_ : _PARAM2_","Rotate bullet to match trajetory":"Faire tourner la balle pour correspondre \xE0 la trajectoire","Enable unlimited ammo.":"Activer les munitions illimit\xE9es.","Enable (or disable) unlimited ammo":"Activer (ou d\xE9sactiver) les munitions illimit\xE9es","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Activer les munitions illimit\xE9es sur _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"le d\xE9lai de refroidissement du tir (en secondes) aussi connu sous le nom de cadence de tir.","the firing cooldown":"le temps de refroidissement","Cooldown in seconds":"Tempo de recharge en secondes","Change the firing cooldown, which changes the rate of fire.":"Changer le temps de refroidissement, ce qui modifie le taux de tir.","Set firing cooldown (deprecated)":"D\xE9finir le temps de refroidissement (obsol\xE8te)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"D\xE9finir le taux de tir de _PARAM0_ \xE0 _PARAM2_ secondes","the reload duration (in seconds).":"la dur\xE9e de rechargement (en secondes).","Reload duration":"Dur\xE9e de rechargement","the reload duration":"la dur\xE9e de rechargement","Reload duration (seconds)":"Dur\xE9e de rechargement (en secondes)","Change the duration to reload ammo.":"Changer la dur\xE9e pour recharger les munitions.","Set reload duration (deprecated)":"D\xE9finir la dur\xE9e de rechargement (obsol\xE8te)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"D\xE9finir la dur\xE9e de rechargement de _PARAM0_ \xE0 _PARAM2_ secondes","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"la dur\xE9e de surchauffe (en secondes). Lorsqu'un objet est en surchauffe, il ne peut pas tirer pendant cette dur\xE9e.","the overheat duration":"la dur\xE9e de surchauffe","Overheat duration (seconds)":"Dur\xE9e de surchauffe (en secondes)","Change the duration after becoming overheated.":"Changer la dur\xE9e apr\xE8s avoir atteint la surchauffe.","Set overheat duration (deprecated)":"D\xE9finir la dur\xE9e de surchauffe (obsol\xE8te)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"D\xE9finir la dur\xE9e de surchauffe de _PARAM0_ \xE0 _PARAM2_ secondes","the ammo quantity.":"la quantit\xE9 de munitions.","Ammo quantity":"Quantit\xE9 de munitions","the ammo quantity":"la quantit\xE9 de munitions","Change the quantity of ammo.":"Changer la quantit\xE9 de munitions.","Set ammo quantity (deprecated)":"D\xE9finir la quantit\xE9 de munitions (obsol\xE8te)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"D\xE9finir la quantit\xE9 de munitions de _PARAM0_ \xE0 _PARAM2_","the heat increase per shot.":"l'augmentation de chaleur par tir.","Heat increase per shot":"Augmentation de chaleur par tir","the heat increase per shot":"l'augmentation de chaleur par tir","Heat increase per shot (Range: 0 to 1)":"Augmentation de chaleur par tir (Plage : 0 \xE0 1)","Change the heat increase per shot.":"Changer l'augmentation de chaleur par tir.","Set heat increase per shot (deprecated)":"D\xE9finir l'augmentation de chaleur par tir (obsol\xE8te)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"D\xE9finir l'augmentation de chaleur de _PARAM0_ \xE0 _PARAM2_ par tir","the max ammo.":"la quantit\xE9 de munitions maximale.","the max ammo":"la quantit\xE9 de munitions maximale","Change the max ammo.":"Changer la quantit\xE9 maximale de munitions.","Set max ammo (deprecated)":"D\xE9finir la quantit\xE9 maximale de munitions (obsol\xE8te)","Set the max ammo of _PARAM0_ to _PARAM2_":"D\xE9finir la quantit\xE9 maximale de munitions de _PARAM0_ \xE0 _PARAM2_","Reset total shots fired.":"R\xE9initialiser le nombre total de tirs effectu\xE9s.","Reset total shots fired":"R\xE9initialiser le nombre total de tirs effectu\xE9s","Reset total shots fired by _PARAM0_":"R\xE9initialiser le nombre total de tirs effectu\xE9s par _PARAM0_","Reset total bullets created.":"R\xE9initialiser le nombre total de balles cr\xE9\xE9es.","Reset total bullets created":"R\xE9initialiser le nombre total de balles cr\xE9\xE9es","Reset total bullets created by _PARAM0_":"R\xE9initialiser le nombre total de balles cr\xE9\xE9es par _PARAM0_","Reset total reloads completed.":"R\xE9initialiser le nombre total de rechargements termin\xE9s.","Reset total reloads completed":"R\xE9initialiser le nombre total de rechargements termin\xE9s","Reset total reloads completed by _PARAM0_":"R\xE9initialiser le nombre total de rechargements termin\xE9s par _PARAM0_","the number of shots per reload.":"le nombre de tirs par rechargement.","the shots per reload":"les tirs par rechargement","Change the number of shots per reload.":"Changer le nombre de tirs par rechargement.","Set shots per reload (deprecated)":"D\xE9finir les tirs par rechargement (obsol\xE8te)","Set the shots per reload of _PARAM0_ to _PARAM2_":"D\xE9finir les tirs par rechargement de _PARAM0_ \xE0 _PARAM2_","Enable (or disable) automatic reloading.":"Activer (ou d\xE9sactiver) le rechargement automatique.","Enable (or disable) automatic reloading":"Activer (ou d\xE9sactiver) le rechargement automatique","Enable automatic reloading on _PARAM0_: _PARAM2_":"Activer le rechargement automatique sur _PARAM0_: _PARAM2_","Enable automatic reloading":"Activer le rechargement automatique","the linear cooling rate (per second).":"le taux de refroidissement lin\xE9aire (par seconde).","Linear cooling rate":"Taux de refroidissement lin\xE9aire","the linear cooling rate":"le taux de refroidissement lin\xE9aire","Heat cooling rate (per second)":"Taux de refroidissement de chaleur (par seconde)","Change the linear rate of cooling.":"Changer le taux lin\xE9aire de refroidissement.","Set linear cooling rate (deprecated)":"D\xE9finir le taux de refroidissement lin\xE9aire (obsol\xE8te)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"D\xE9finir le taux de refroidissement lin\xE9aire de _PARAM0_ \xE0 _PARAM2_ par seconde","the exponential cooling rate, per second.":"le taux de refroidissement exponentiel, par seconde.","Exponential cooling rate":"Taux de refroidissement exponentiel","the exponential cooling rate":"le taux de refroidissement exponentiel","Change the exponential rate of cooling.":"Changer le taux exponentiel de refroidissement.","Set exponential cooling rate (deprecated)":"D\xE9finir le taux de refroidissement exponentiel (obsol\xE8te)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"D\xE9finir le taux de refroidissement exponentiel de _PARAM0_ \xE0 _PARAM2_","Increase ammo quantity.":"Augmenter la quantit\xE9 de munitions.","Increase ammo":"Augmenter les munitions","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Augmenter les munitions de _PARAM0_ de _PARAM2_ tirs","Ammo gained":"Munitions acquises","Layer that bullets are created on.":"Couche sur laquelle les balles sont cr\xE9\xE9es.","Bullet layer":"Couche de la balle","the heat level (range: 0 to 1).":"niveau de chaleur (plage : 0 \xE0 1).","Heat level":"Niveau de chaleur","the heat level":"le niveau de chaleur","Total shots fired (multi-bullet shots are considered one shot).":"Total des tirs effectu\xE9s (les tirs multi-balles sont consid\xE9r\xE9s comme un seul tir).","Shots fired":"Tirs effectu\xE9s","Total bullets created.":"Total des balles cr\xE9\xE9es.","Bullets created":"Balles cr\xE9\xE9es","Reloads completed.":"Rechargements termin\xE9s.","Reloads completed":"Rechargements termin\xE9s","the remaining shots before the next reload is required.":"les tirs restants avant la prochaine recharge sont n\xE9cessaires.","the remaining shots (before the next reload)":"les tirs restants (avant la prochaine recharge)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"la dur\xE9e restante avant que le temps de refroidissement ne permette \xE0 une balle d'\xEAtre tir\xE9e, en secondes.","Duration before cooldown end":"Dur\xE9e avant la fin du refroidissement","the remaining duration before the cooldown end":"la dur\xE9e restante avant la fin du temps de refroidissement","the remaining duration before the overheat penalty ends, in seconds.":"la dur\xE9e restante avant la fin de la p\xE9nalit\xE9 de surchauffe, en secondes.","Duration before overheat end":"Dur\xE9e avant la fin de la surchauffe","the remaining duration before the overheat end":"la dur\xE9e restante avant la fin de la surchauffe","the remaining duration before the reload finishes, in seconds.":"la dur\xE9e restante avant que le rechargement ne se termine, en secondes.","Duration before the reload finishes":"Dur\xE9e avant la fin du rechargement","the remaining duration before the reload finishes":"la dur\xE9e restante avant que le rechargement ne se termine","Check if object is currently performing an ammo reload.":"V\xE9rifiez si l'objet effectue actuellement un rechargement de munitions.","Is ammo reloading in progress":"Le rechargement des munitions est-il en cours","_PARAM0_ is reloading ammo":"_PARAM0_ recharge les munitions","Check if object is ready to shoot.":"V\xE9rifiez si l'objet est pr\xEAt \xE0 tirer.","Is ready to shoot":"Est pr\xEAt \xE0 tirer","_PARAM0_ is ready to shoot":"_PARAM0_ est pr\xEAt \xE0 tirer","Check if automatic reloading is enabled.":"V\xE9rifiez si le rechargement automatique est activ\xE9.","Is automatic reloading enabled":"Rechargement automatique activ\xE9","Automatic reloading is enabled on_PARAM0_":"Le rechargement automatique est activ\xE9 sur _PARAM0_","Check if ammo is unlimited.":"V\xE9rifiez si les munitions sont illimit\xE9es.","Is ammo unlimited":"Les munitions sont-elles illimit\xE9es","_PARAM0_ has unlimited ammo":"_PARAM0_ a des munitions illimit\xE9es","Check if object has no ammo available.":"V\xE9rifiez si l'objet n'a pas de munitions disponibles.","Is out of ammo":"Est \xE0 court de munitions","_PARAM0_ is out of ammo":"_PARAM0_ est \xE0 court de munitions","Check if object needs to reload ammo.":"V\xE9rifiez si l'objet a besoin de recharger des munitions.","Is a reload needed":"Une recharge est-elle n\xE9cessaire","_PARAM0_ needs to reload ammo":"_PARAM0_ a besoin de recharger des munitions","Check if object is overheated.":"V\xE9rifiez si l'objet est en surchauffe.","Is overheated":"Est en surchauffe","_PARAM0_ is overheated":"_PARAM0_ est en surchauffe","Check if firing cooldown is active.":"V\xE9rifiez si le temps de refroidissement est actif.","Is firing cooldown active":"Le temps de refroidissement est-il actif","Firing cooldown is active on _PARAM0_":"Le d\xE9lai de refroidissement est actif sur _PARAM0_","First person 3D camera":"Cam\xE9ra 3D \xE0 la premi\xE8re personne","Move the camera to look though objects eyes.":"D\xE9placez la cam\xE9ra pour regarder \xE0 travers les yeux des objets.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"D\xE9placer la cam\xE9ra pour regarder \xE0 travers les yeux de _PARAM1_. L'objet doit regarder vers la droite lorsque tous ses angles sont \xE0 0 et le dessus de sa t\xEAte doit \xEAtre vers Z+.","Look through object eyes":"Regarder \xE0 travers les yeux de l'objet","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"D\xE9placer la cam\xE9ra de _PARAM2_ pour regarder \xE0 travers les yeux de _PARAM1_","Flash object":"Objet Flash","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Faites clignoter la visibilit\xE9 d'un objet (clignotement), une teinte de couleur, un effet d'objet, ou l'opacit\xE9 (fade).","Color tint applied to an object.":"Teinte de couleur appliqu\xE9e \xE0 un objet.","Color tint applied to an object":"Teinte de couleur appliqu\xE9e \xE0 un objet","Color tint applied to _PARAM1_":"Teinte de couleur appliqu\xE9e \xE0 _PARAM1_","Check if a color tint is applied to an object.":"V\xE9rifiez si une teinte de couleur est appliqu\xE9e \xE0 un objet.","Is a color tint applied to an object":"Une teinte de couleur est-elle appliqu\xE9e \xE0 un objet","_PARAM1_ is color tinted":"_PARAM1_ est teint\xE9 de couleur","Toggle color tint between the starting tint and a given value.":"Basculer la teinte de couleur entre la teinte de d\xE9part et une valeur donn\xE9e.","Toggle a color tint":"Basculer une teinte de couleur","Toggle color tint _PARAM2_ on _PARAM1_":"Basculer la teinte de couleur _PARAM2_ sur _PARAM1_","Color tint":"Teinte de couleur","Toggle object visibility.":"Basculer la visibilit\xE9 de l'objet.","Toggle object visibility":"Basculer la visibilit\xE9 de l'objet","Toggle visibility of _PARAM1_":"Basculer la visibilit\xE9 de _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Faites clignoter l'objet pendant une certaine p\xE9riode de temps pour qu'il alterne entre visible et invisible.","Flash visibility (blink)":"Visibilit\xE9 flash (clignotement)","Half period":"Demi-p\xE9riode","Time that the object is invisible":"Temps pendant lequel l'objet est invisible","Flash duration":"Dur\xE9e du flash","Use \"0\" to keep flashing until stopped":"Utilisez \"0\" pour continuer le clignotement jusqu'\xE0 l'arr\xEAt","Make an object flash (blink) visibility for a period of time.":"Faire clignoter la visibilit\xE9 d'un objet pendant une certaine p\xE9riode de temps.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Faire clignoter (blink) l'objet _PARAM0_ pendant _PARAM2_ secondes","Duration of the flashing, in seconds":"Dur\xE9e du clignotement, en secondes","Use \"0\" to keep flashing until stopped.":"Utilisez \"0\" pour continuer \xE0 clignoter jusqu'\xE0 l'arr\xEAt.","Check if an object is flashing visibility.":"V\xE9rifier si un objet clignote en visibilit\xE9.","Is object flashing visibility":"L'objet clignote-t-il en visibilit\xE9","_PARAM0_ is flashing":"_PARAM0_ clignote","Stop flashing visibility (blink) of an object.":"Arr\xEAter de clignoter la visibilit\xE9 d'un objet.","Stop flashing visibility (blink)":"Arr\xEAtez de clignoter la visibilit\xE9 (blink)","Stop flashing visibility of _PARAM0_":"Arr\xEAter de clignoter la visibilit\xE9 de _PARAM0_","the half period of the object (time the object is invisible).":"la p\xE9riode de l'objet (temps pendant lequel l'objet est invisible).","the half period (time the object is invisible)":"la moiti\xE9 de la p\xE9riode (temps pendant lequel l'objet est invisible)","Make an object flash a color tint for a period of time.":"Faites clignoter un objet teint\xE9 de couleur pendant un certain laps de temps.","Flash color tint":"Clignotement de la couleur de la teinte","Time between flashes":"Temps entre les clignotements","Tint color":"Couleur de la teinte","Flash a color tint":"Clignoter une teinte de couleur","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Faire clignoter la teinte de couleur _PARAM3_ de l'objet _PARAM0_ pendant _PARAM2_ secondes","Check if an object is flashing a color tint.":"V\xE9rifier si un objet clignote avec une teinte de couleur.","Is object flashing a color tint":"L'objet clignote-t-il avec une teinte de couleur","_PARAM0_ is flashing a color tint":"_PARAM0_ clignote avec une teinte de couleur","Stop flashing a color tint on an object.":"Arr\xEAter de clignoter une teinte de couleur sur un objet.","Stop flashing color tint":"Arr\xEAter de clignoter une teinte de couleur","Stop flashing color tint _PARAM0_":"Arr\xEAter de clignoter la teinte de couleur _PARAM0_","the half period (time between flashes) of the object.":"la moiti\xE9 de la p\xE9riode (temps entre les clignotements) de l'objet.","the half period (time between flashes)":"la moiti\xE9 de la p\xE9riode (temps entre les clignotements)","Flash opacity smoothly (fade) in a repeating loop.":"Faites clignoter l'opacit\xE9 de mani\xE8re fluide dans une boucle r\xE9p\xE9titive.","Flash opacity smothly (fade)":"Visibilit\xE9 du flash en douceur (fondu)","Opacity capability":"Capacit\xE9 d'opacit\xE9","Tween Behavior (required)":"Comportement de transition (requis)","Target opacity (Range: 0 - 255)":"Opacit\xE9 cible (Plage : 0 - 255)","Opacity will fade between the starting value and a target value":"L'opacit\xE9 passera de la valeur de d\xE9part \xE0 une valeur cible","Starting opacity":"Opacit\xE9 de d\xE9part","Make an object flash opacity smoothly (fade) in a repeating loop.":"Faire clignoter en douceur l'opacit\xE9 d'un objet dans une boucle r\xE9p\xE9t\xE9e.","Flash the opacity (fade)":"Clignoter l'opacit\xE9 (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Faire clignoter en douceur l'opacit\xE9 de _PARAM0_ jusqu'\xE0 _PARAM4_ dans une boucle de _PARAM3_ secondes","Target opacity":"Opacit\xE9 cible","Check if an object is flashing opacity.":"V\xE9rifier si un objet clignote en opacit\xE9.","Is object flashing opacity":"L'objet clignote-t-il en opacit\xE9","_PARAM0_ is flashing opacity":"_PARAM0_ clignote en opacit\xE9","Stop flashing opacity of an object.":"Arr\xEAter de clignoter l'opacit\xE9 d'un objet.","Stop flashing opacity":"Arr\xEAter de clignoter l'opacit\xE9","Stop flashing opacity of _PARAM0_":"Arr\xEAter de clignoter l'opacit\xE9 de _PARAM0_","Make the object flash an effect for a period of time.":"Faites clignoter un effet sur un objet pendant un certain laps de temps.","Flash effect":"Effet de flash","Name of effect":"Nom de l'effet","Make an object flash an effect for a period of time.":"Faire clignoter un effet pour un certain temps.","Flash an effect":"Clignoter un effet","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Faites clignoter l'effet _PARAM3_ pendant _PARAM2_ secondes","Check if an object is flashing an effect.":"V\xE9rifiez si un objet clignote avec un effet.","Is object flashing an effect":"L'objet clignote-t-il avec un effet","_PARAM0_ is flashing an effect":"_PARAM0_ clignote avec un effet","Stop flashing an effect of an object.":"Arr\xEAter de clignoter un effet d'un objet.","Stop flashing an effect":"Arr\xEAter de clignoter un effet","Stop flashing an effect on _PARAM0_":"Arr\xEAter de clignoter un effet sur _PARAM0_","Toggle an object effect.":"Basculer un effet d'objet.","Toggle an object effect":"Basculer un effet d'objet","Toggle effect _PARAM2_ on _PARAM0_":"Basculer l'effet _PARAM2_ sur _PARAM0_","Effect name to toggle":"Nom de l'effet \xE0 basculer","Flash layer":"Calque de flash","Make a layer visible for a specified duration, and then hide the layer.":"Rendre un calque visible pendant une dur\xE9e sp\xE9cifi\xE9e, puis cacher le calque.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Rendre la couche _PARAM1_ visible pendant _PARAM2_ secondes","Flash and transition painter":"Peintre de transition et de flash","Paint transition effects with a plain color.":"Peindre des effets de transition avec une couleur unie.","Paint all over the screen a color for a period of time.":"Peindre sur tout l'\xE9cran une couleur pendant un certain laps de temps.","Type of effect":"Type d'effet","Direction of transition":"Direction de la transition","The maximum of the opacity only for flash":"Le maximum de l'opacit\xE9 uniquement pour l'\xE9clair","Paint Effect.":"Effet de peinture.","Paint Effect":"Effet de peinture","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Peignez le type d'effet _PARAM4_ de _PARAM0_ avec la direction _PARAM5_ et la couleur _PARAM2_ pendant _PARAM3_ secondes","Direction transition":"Transition de direction","End opacity":"Opacit\xE9 de fin","Paint effect ended.":"Effet de peinture termin\xE9.","Paint effect ended":"Effet de peinture termin\xE9","When paint effect of _PARAM0_ ends":"Quand l'effet de peinture de _PARAM0_ se termine","Follow multiple objects with camera":"Suivre plusieurs objets avec la cam\xE9ra","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Changez le zoom et la position de la cam\xE9ra pour garder toutes les instances d'un objet (ou groupe d'objets) \xE0 l'\xE9cran.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"D\xE9placer la cam\xE9ra pour garder les instances de _PARAM1_ \xE0 l'\xE9cran. Utilise une marge de _PARAM2_px horizontalement et _PARAM3_px verticalement. Zoom maximal : _PARAM4_. D\xE9placez la cam\xE9ra \xE0 une vitesse de _PARAM5_","Object (or Object group)":"Objet (ou groupe d'objets)","Extra space on sides of screen":"Espace suppl\xE9mentaire sur les c\xF4t\xE9s de l'\xE9cran","Each side will include this buffer":"Chaque c\xF4t\xE9 inclura ce tampon","Extra space on top and bottom of screen":"Espace suppl\xE9mentaire en haut et en bas de l'\xE9cran","Maximum zoom level (Default: 1)":"Niveau de zoom maximal (Par d\xE9faut : 1)","Limit how far the camera will zoom in":"Limite de zoom avant que la cam\xE9ra ne zoome","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Vitesse de d\xE9placement de la cam\xE9ra (Plage : 0 \xE0 1) (Par d\xE9faut : 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Pourcentage de la distance \xE0 destination qui sera parcourue \xE0 chaque trame (utilis\xE9 par la fonction lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Modifier le zoom et la position de la cam\xE9ra pour garder toutes les instances d'un objet (ou groupe d'objets) \xE0 l'\xE9cran. (Obsol\xE8te)","Follow multiple objects with camera (Deprecated)":"Suivre plusieurs objets avec la cam\xE9ra (Obsol\xE8te)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"D\xE9placer la cam\xE9ra sur le calque _PARAM6_ pour garder les instances de _PARAM1_ \xE0 l'\xE9cran. Utilisez une marge de _PARAM2_px horizontalement et _PARAM3_px verticalement. Utilisez un zoom entre _PARAM4_ et _PARAM5_. D\xE9placez la cam\xE9ra \xE0 une vitesse de _PARAM8_","Minimum zoom level":"Niveau de zoom minimal","Limit how far the camera will zoom OUT":"Limite du zoom arri\xE8re de la cam\xE9ra","Limit how far the camera will zoom IN":"Limite du zoom avant de la cam\xE9ra","Use \"\" for base layer":"Utiliser \"\" pour le calque de base","Gamepads (controllers)":"Manettes de jeu (contr\xF4leurs)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Ajoutez la prise en charge des manettes de jeu (ou autres contr\xF4leurs) \xE0 votre jeu, offrant ainsi l'acc\xE8s \xE0 des informations telles que les pressions de bouton, les positions des axes, la pression des d\xE9clencheurs, etc...","Accelerated speed":"Vitesse acc\xE9l\xE9r\xE9e","Current speed":"Vitesse actuelle","Targeted speed":"Vitesse cibl\xE9e","Deceleration":"D\xE9c\xE9l\xE9ration","Get the value of the pressure on a gamepad trigger.":"Obtenez la valeur de la pression sur une g\xE2chette de gamepad.","Pressure on a gamepad trigger":"Pression sur une g\xE2chette de gamepad","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Le joueur _PARAM1_ pousse l'axe _PARAM2_ vers _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"L'identifiant du gamepad : 1, 2, 3 ou 4","Trigger button":"Bouton de d\xE9clenchement","the force of gamepad stick (from 0 to 1).":"la force du b\xE2ton du gamepad (de 0 \xE0 1).","Stick force":"Force du stick","the gamepad _PARAM1_ _PARAM2_ stick force":"la force du b\xE2ton _PARAM1_ _PARAM2_ du gamepad","Stick: \"Left\" or \"Right\"":"B\xE2ton : \"Gauche\" ou \"Droite\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Obtenez la valeur de rotation d'un b\xE2ton de gamepad.\nSi la valeur de la zone morte est \xE9lev\xE9e, la valeur de l'angle est arrondie aux axes principaux, gauche, gauche, haut, bas.\nUne valeur de zone morte nulle donne une libert\xE9 totale sur la valeur de l'angle.","Value of a stick rotation (deprecated)":"Valeur de rotation du b\xE2ton (obsol\xE8te)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Renvoie l'angle d'un b\xE2ton de gamepad.\nSi la valeur de la zone morte est \xE9lev\xE9e, la valeur de l'angle est arrondie aux axes principaux, gauche, gauche, haut, bas.\nUne valeur de zone morte nulle donne une libert\xE9 totale sur la valeur de l'angle.","Stick angle":"Angle du b\xE2ton","Get the value of axis of a gamepad stick.":"Obtenez la valeur de l'axe d'un b\xE2ton de gamepad.","Value of a gamepad axis (deprecated)":"Valeur d'un axe de gamepad (obsol\xE8te)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Renvoie la force du b\xE2ton de gamepad sur l'axe X (de -1 \xE0 gauche \xE0 1 \xE0 droite).","Stick X force":"Force X du b\xE2ton","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Renvoie la force du b\xE2ton de gamepad sur l'axe Y (de -1 en haut \xE0 1 en bas).","Stick Y force":"Force Y du b\xE2ton","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Testez si un bouton est rel\xE2ch\xE9 sur un gamepad. Les boutons peuvent \xEAtre :\n* Xbox : \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4 : \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Autre : \"HAUT\", \"BAS\", \"GAUCHE\", \"DROITE\", \"CLIC_B\xC2TON_GAUCHE\", \"CLIC_B\xC2TON_DROIT\".","Gamepad button released":"Bouton du gamepad rel\xE2ch\xE9","Button _PARAM2_ of gamepad _PARAM1_ is released":"Le bouton _PARAM2_ du gamepad _PARAM1_ est rel\xE2ch\xE9","Name of the button":"Nom du bouton","Return the index of the last pressed button of a gamepad.":"Renvoie l'indice du dernier bouton press\xE9 d'un gamepad.","Last pressed button (id)":"Dernier bouton press\xE9 (id)","Check if any button is pressed on a gamepad.":"V\xE9rifiez si un bouton est press\xE9 sur un gamepad.","Any gamepad button pressed":"Un bouton de gamepad est press\xE9","Any button of gamepad _PARAM1_ is pressed":"Un bouton du gamepad _PARAM1_ est press\xE9","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Retourne la derni\xE8re touche enfonc\xE9e. \nLes boutons pour Xbox et PS4 peuvent \xEAtre :\n* Xbox : \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4 : \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Les deux : \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Dernier bouton enfonc\xE9 (cha\xEEne)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Le bouton _PARAM2_ du gamepad _PARAM1_ est enfonc\xE9","Controller type":"Type de contr\xF4leur","Return the number of gamepads.":"Retourne le nombre de gamepads.","Gamepad count":"Nombre de gamepads","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"V\xE9rifiez si un bouton est enfonc\xE9 sur un gamepad. \nLes boutons peuvent \xEAtre :\n* Xbox : \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4 : \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Autre : \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Bouton de gamepad enfonc\xE9","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Retourne la valeur de la zone morte appliqu\xE9e aux sticks d'un gamepad, entre 0 et 1.","Gamepad deadzone for sticks":"Zone morte du gamepad pour les sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"D\xE9finir la zone morte pour les sticks du gamepad. La zone morte est une zone pour laquelle les mouvements sur les sticks ne seront pas pris en compte (\xE0 la place, le stick sera consid\xE9r\xE9 comme n'ayant pas boug\xE9). La zone morte est entre 0 et 1, et est par d\xE9faut de 0,2.","Set gamepad deadzone for sticks":"D\xE9finir la zone morte du gamepad pour les sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"D\xE9finir la zone morte pour les sticks sur le gamepad : _PARAM1_ \xE0 _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Zone morte pour les sticks, 0,2 par d\xE9faut (0 \xE0 1)","Check if a stick of a gamepad is pushed in a given direction.":"V\xE9rifiez si un stick d'un gamepad est pouss\xE9 dans une direction donn\xE9e.","Gamepad stick pushed (axis)":"Stick de gamepad pouss\xE9 (axe)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"Le stick _PARAM2_ du gamepad _PARAM1_ est pouss\xE9 dans la direction _PARAM3_","Return the number of connected gamepads.":"Retourne le nombre de gamepads connect\xE9s.","Connected gamepads number":"Nombre de gamepads connect\xE9s","Return a string containing informations about the specified gamepad.":"Retourne une cha\xEEne contenant des informations sur le gamepad sp\xE9cifi\xE9.","Gamepad type":"Type de gamepad","Player _PARAM1_ use _PARAM2_ controller":"Le joueur _PARAM1_ utilise le contr\xF4leur _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"V\xE9rifiez si le gamepad sp\xE9cifi\xE9 a les informations sp\xE9cifi\xE9es dans sa description. Utile pour savoir si le gamepad est un contr\xF4leur Xbox ou PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Manette _PARAM1_ est un contr\xF4leur _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type : \"Xbox\", \"PS4\", \"Steam\" ou \"PS3\" (parmi d'autres)","Check if a gamepad is connected.":"V\xE9rifier si une manette de jeu est connect\xE9e.","Gamepad connected":"Manette de jeu connect\xE9e","Gamepad _PARAM1_ is plugged and connected":"La manette de jeu _PARAM1_ est branch\xE9e et connect\xE9e","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"G\xE9n\xE9rer une vibration sur le contr\xF4leur sp\xE9cifi\xE9. Ne fonctionne que si le jeu s'ex\xE9cute dans un navigateur Web r\xE9cent.","Gamepad vibration":"Vibration de la manette de jeu","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Faire vibrer la manette de jeu _PARAM1_ pendant _PARAM2_ secondes","Time of the vibration, in seconds (optional, default value is 1)":"Dur\xE9e de la vibration, en secondes (optionnel, valeur par d\xE9faut est 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"G\xE9n\xE9rer une vibration avanc\xE9e sur le contr\xF4leur sp\xE9cifi\xE9. Incompatible avec Firefox.","Advanced gamepad vibration":"Vibration avanc\xE9e de la manette de jeu","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Faire vibrer la manette de jeu _PARAM1_ pendant _PARAM2_ secondes avec l'amplitude de vibration de _PARAM3_ et _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Intensit\xE9 de la vibration forte (de 0 \xE0 1)","Weak rumble magnitude (from 0 to 1)":"Intensit\xE9 de la vibration faible (de 0 \xE0 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Changer une vibration sur le contr\xF4leur sp\xE9cifi\xE9. Incompatible avec Firefox.","Change gamepad active vibration":"Changer la vibration active de la manette de jeu","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Changer l'amplitude de vibration de _PARAM2_ et _PARAM3_ sur la manette de jeu _PARAM1_","Check if any button is released on a gamepad.":"V\xE9rifier si un bouton est rel\xE2ch\xE9 sur une manette de jeu.","Any gamepad button released":"Un bouton de manette de jeu est rel\xE2ch\xE9","Any button of gamepad _PARAM1_ is released":"Un bouton de la manette de jeu _PARAM1_ est rel\xE2ch\xE9","Return the strength of the weak vibration motor on the gamepad of a player.":"Renvoyer l'intensit\xE9 du moteur de vibration faible sur la manette de jeu d'un joueur.","Weak rumble magnitude":"Intensit\xE9 de la vibration faible","Return the strength of the strong vibration motor on the gamepad of a player.":"Renvoyer l'intensit\xE9 du moteur de vibration fort sur la manette de jeu d'un joueur.","Strong rumble magnitude":"Intensit\xE9 de la vibration forte","Control a platformer character with a gamepad.":"Contr\xF4ler un personnage de plateforme avec une manette de jeu.","Platformer gamepad mapper":"Mappage de la manette de jeu pour jeu de plateforme","Gamepad identifier (1, 2, 3 or 4)":"Identifiant de la manette de jeu (1, 2, 3 ou 4)","Use directional pad":"Utiliser la croix directionnelle","Controls":"Commandes","Use left stick":"Utiliser le joystick gauche","Use right stick":"Utiliser le joystick droit","Jump button":"Bouton de saut","Control a 3D physics character with a gamepad.":"Contr\xF4lez un personnage de physique 3D avec une manette de jeu.","3D platformer gamepad mapper":"Mapper du jeu de plateforme 3D pour manette de jeu","Walk joystick":"Joystick de marche","3D shooter gamepad mapper":"Mapper du jeu de tir 3D pour manette de jeu","Camera joystick":"Joystick de cam\xE9ra","Control camera rotations with a gamepad.":"Contr\xF4lez les rotations de la cam\xE9ra avec une manette de jeu.","First person camera gamepad mapper":"Mapper de manette de jeu pour cam\xE9ra en premi\xE8re personne","Maximum rotation speed":"Vitesse de rotation maximale","Horizontal rotation":"Rotation horizontale","Rotation acceleration":"Acc\xE9l\xE9ration de la rotation","Rotation deceleration":"D\xE9c\xE9l\xE9ration de la rotation","Vertical rotation":"Rotation verticale","Minimum angle":"Angle minimum","Maximum angle":"Angle maximum","Z position offset":"D\xE9calage de position Z","Position":"Position","Current rotation speed Z":"Vitesse de rotation actuelle Z","Current rotation speed Y":"Vitesse de rotation actuelle Y","Move the camera to look though _PARAM0_ eyes":"D\xE9placez la cam\xE9ra pour regarder \xE0 travers les yeux de _PARAM0_","the maximum horizontal rotation speed of the object.":"la vitesse de rotation horizontale maximale de l'objet.","Maximum horizontal rotation speed":"Vitesse de rotation horizontale maximale","the maximum horizontal rotation speed":"la vitesse de rotation horizontale maximale","the horizontal rotation acceleration of the object.":"l'acc\xE9l\xE9ration de la rotation horizontale de l'objet.","Horizontal rotation acceleration":"Acc\xE9l\xE9ration de la rotation horizontale","the horizontal rotation acceleration":"l'acc\xE9l\xE9ration de la rotation horizontale","the horizontal rotation deceleration of the object.":"la d\xE9c\xE9l\xE9ration de la rotation horizontale de l'objet.","Horizontal rotation deceleration":"D\xE9c\xE9l\xE9ration de la rotation horizontale","the horizontal rotation deceleration":"la d\xE9c\xE9l\xE9ration de la rotation horizontale","the maximum vertical rotation speed of the object.":"la vitesse de rotation verticale maximale de l'objet.","Maximum vertical rotation speed":"Vitesse de rotation verticale maximale","the maximum vertical rotation speed":"la vitesse maximale de rotation verticale","the vertical rotation acceleration of the object.":"l'acc\xE9l\xE9ration de rotation verticale de l'objet.","Vertical rotation acceleration":"Acc\xE9l\xE9ration de rotation verticale","the vertical rotation acceleration":"l'acc\xE9l\xE9ration de rotation verticale","the vertical rotation deceleration of the object.":"la d\xE9c\xE9l\xE9ration de rotation verticale de l'objet.","Vertical rotation deceleration":"D\xE9c\xE9l\xE9ration de rotation verticale","the vertical rotation deceleration":"la d\xE9c\xE9l\xE9ration de rotation verticale","the minimum vertical camera angle of the object.":"l'angle de cam\xE9ra verticale minimum de l'objet.","Minimum vertical camera angle":"Angle vertical minimal de la cam\xE9ra","the minimum vertical camera angle":"l'angle de cam\xE9ra verticale minimum","the maximum vertical camera angle of the object.":"l'angle de cam\xE9ra verticale maximum de l'objet.","Maximum vertical camera angle":"Angle vertical maximal de la cam\xE9ra","the maximum vertical camera angle":"l'angle de cam\xE9ra verticale maximum","the z position offset of the object.":"le d\xE9calage de position z de l'objet.","the z position offset":"le d\xE9calage de position z","Control a top-down character with a gamepad.":"Contr\xF4lez un personnage vue de dessus avec une manette de jeu.","Top-down gamepad mapper":"Mapper de manette de jeu pour vue de dessus","Top-down movement behavior":"Comportement de mouvement vue de dessus","Stick mode":"Mode b\xE2ton","Hash":"Hachage","Hash with MD5 or SHA256.":"Hachage avec MD5 ou SHA256.","Returns a Hash a MD5 based on a string.":"Renvoie une empreinte MD5 bas\xE9e sur une cha\xEEne.","Hash a String with MD5":"G\xE9n\xE9rer une empreinte MD5 pour une cha\xEEne","String to be hashed":"Cha\xEEne \xE0 hacher","Returns a Hash a SHA256 based on a string.":"Renvoie une empreinte SHA256 bas\xE9e sur une cha\xEEne.","Hash a String with SHA256":"G\xE9n\xE9rer une empreinte SHA256 pour une cha\xEEne","Health points and damage":"Points de vie et dommages","Manage health (life) points, shield and armor.":"G\xE9rez les points de vie (points de vie), le bouclier et l'armure.","Health":"Sant\xE9","Starting health":"Sant\xE9 de d\xE9part","Current health (life) points":"Points de sant\xE9 actuels (vie)","Maximum health":"Sant\xE9 maximale","Use 0 for no maximum.":"Utilisez 0 pour aucune limite.","Damage cooldown":"Temps de recharge des d\xE9g\xE2ts","Allow heals to increase health above max health (regen will never exceed max health)":"Autoriser les soins \xE0 augmenter la sant\xE9 au-dessus de la sant\xE9 maximale (la r\xE9g\xE9n\xE9ration ne d\xE9passera jamais la sant\xE9 maximale)","Damage to health from the previous incoming damage":"D\xE9g\xE2ts sur la sant\xE9 des d\xE9g\xE2ts entrants pr\xE9c\xE9dents","Chance to dodge incoming damage (between 0 and 1)":"Chance d'\xE9viter les d\xE9g\xE2ts entrants (entre 0 et 1)","When a damage is dodged, no damage is applied.":"Lorsqu'un d\xE9g\xE2t est esquiv\xE9, aucun d\xE9g\xE2t n'est appliqu\xE9.","Health points gained from the previous heal":"Points de sant\xE9 gagn\xE9s du soin pr\xE9c\xE9dent","Rate of health regeneration (points per second)":"Taux de r\xE9g\xE9n\xE9ration de sant\xE9 (points par seconde)","Health regeneration":"R\xE9g\xE9n\xE9ration de sant\xE9","Health regeneration delay":"D\xE9lai de r\xE9g\xE9n\xE9ration de sant\xE9","Delay before health regeneration starts after a hit.":"D\xE9lai avant le d\xE9but de la r\xE9g\xE9n\xE9ration de la sant\xE9 apr\xE8s un coup.","Current shield points":"Points de bouclier actuels","Shield":"Bouclier","Maximum shield":"Bouclier maximal","Leave 0 for unlimited.":"Laissez 0 pour illimit\xE9.","Duration of shield":"Dur\xE9e du bouclier","Use 0 to make the shield permanent.":"Utilisez 0 pour rendre le bouclier permanent.","Rate of shield regeneration (points per second)":"Taux de r\xE9g\xE9n\xE9ration du bouclier (points par seconde)","Shield regeneration":"R\xE9g\xE9n\xE9ration du bouclier","Block excess damage when shield is broken":"Bloquer les dommages exc\xE9dentaires lorsque le bouclier est cass\xE9","Shield regeneration delay":"D\xE9lai de r\xE9g\xE9n\xE9ration du bouclier","Delay before shield regeneration starts after a hit.":"D\xE9lai avant le d\xE9but de la r\xE9g\xE9n\xE9ration du bouclier apr\xE8s un coup.","Damage to shield from the previous incoming damage":"D\xE9g\xE2ts sur le bouclier des d\xE9g\xE2ts entrants pr\xE9c\xE9dents","Flat damage reduction from armor":"R\xE9duction de d\xE9g\xE2ts plats de l'armure","Incoming damages are reduced by this value.":"Les dommages entrants sont r\xE9duits de cette valeur.","Armor":"Armure","Percentage damage reduction from armor (between 0 and 1)":"R\xE9duction de d\xE9g\xE2ts en pourcentage par l'armure (entre 0 et 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Appliquer des dommages \xE0 l'objet. Le bouclier et l'armure peuvent r\xE9duire ces dommages s'ils sont activ\xE9s.","Apply damage to an object":"Appliquer des dommages \xE0 un objet","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Appliquer _PARAM2_ points de dommages \xE0 _PARAM0_ (Les dommages peuvent \xEAtre r\xE9duits par le bouclier : _PARAM3_, l'armure : _PARAM4_)","Points of damage":"Points de dommages","Shield can reduce damage taken":"Le bouclier peut r\xE9duire les dommages subis","Armor can reduce damage taken":"L'armure peut r\xE9duire les dommages subis","current health points of the object.":"points de sant\xE9 actuels de l'objet.","Health points":"Points de sant\xE9","health points":"points de sant\xE9","Change the health points of the object. Will not trigger damage cooldown.":"Modifier les points de sant\xE9 de l'objet. Ne d\xE9clenchera pas le temps de recharge des dommages.","Change health points":"Changer les points de sant\xE9","Change the health of _PARAM0_ to _PARAM2_ points":"Changer la sant\xE9 de _PARAM0_ \xE0 _PARAM2_ points","New health value":"Nouvelle valeur de sant\xE9","Change health points (deprecated)":"Modifier les points de sant\xE9 (obsol\xE8te)","Heal the object by increasing its health points.":"Gu\xE9rissez l'objet en augmentant ses points de vie.","Heal object":"Gu\xE9rir l'objet","Heal _PARAM0_ with _PARAM2_ health points":"Gu\xE9rissez _PARAM0_ avec _PARAM2_ points de vie","Points to heal (will be added to object health)":"Points \xE0 gu\xE9rir (seront ajout\xE9s \xE0 la sant\xE9 de l'objet)","the maximum health points of the object.":"les points de vie maximum de l'objet.","Maximum health points":"Points de vie maximum","the maximum health points":"les points de vie maximum","Change the object maximum health points.":"Modifier les points de vie maximum de l'objet.","Maximum health points (deprecated)":"Points de vie maximum (obsol\xE8te)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Modifier la sant\xE9 maximale de _PARAM0_ \xE0 _PARAM2_ points","the rate of health regeneration (points per second).":"le taux de r\xE9g\xE9n\xE9ration de sant\xE9 (points par seconde).","Rate of health regeneration":"Taux de r\xE9g\xE9n\xE9ration de sant\xE9","the rate of health regeneration":"le taux de r\xE9g\xE9n\xE9ration de sant\xE9","Rate of regen":"Taux de regen","Change the rate of health regeneration.":"Modifier le taux de r\xE9g\xE9n\xE9ration de sant\xE9.","Rate of health regeneration (deprecated)":"Taux de r\xE9g\xE9n\xE9ration de sant\xE9 (obsol\xE8te)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Modifier le taux de r\xE9g\xE9n\xE9ration de sant\xE9 de _PARAM0_ \xE0 _PARAM2_ points par seconde","the duration of damage cooldown (seconds).":"la dur\xE9e du temps de recharge des d\xE9g\xE2ts (en secondes).","the duration of damage cooldown":"la dur\xE9e du temps de recharge des d\xE9g\xE2ts","Duration of damage cooldown (seconds)":"Dur\xE9e du temps de recharge des d\xE9g\xE2ts (en secondes)","Change the duration of damage cooldown (seconds).":"Modifier la dur\xE9e du temps de recharge des d\xE9g\xE2ts (en secondes).","Damage cooldown (deprecated)":"Temps de recharge des d\xE9g\xE2ts (obsol\xE8te)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Modifier la dur\xE9e du temps de recharge des d\xE9g\xE2ts sur _PARAM0_ \xE0 _PARAM2_ secondes","the delay before health regeneration starts after last being hit (seconds).":"le d\xE9lai avant que la r\xE9g\xE9n\xE9ration de sant\xE9 ne commence apr\xE8s la derni\xE8re fois o\xF9 l'objet a \xE9t\xE9 touch\xE9 (en secondes).","the health regeneration delay":"le d\xE9lai de r\xE9g\xE9n\xE9ration de sant\xE9","Delay (seconds)":"D\xE9lai (en secondes)","Change the delay before health regeneration starts after being hit.":"Modifier le d\xE9lai avant que la r\xE9g\xE9n\xE9ration de sant\xE9 ne commence apr\xE8s avoir \xE9t\xE9 touch\xE9.","Health regeneration delay (deprecated)":"D\xE9lai de r\xE9g\xE9n\xE9ration de sant\xE9 (obsol\xE8te)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Modifier le d\xE9lai de r\xE9g\xE9n\xE9ration de sant\xE9 sur _PARAM0_ \xE0 _PARAM2_ secondes","the chance to dodge incoming damage (range: 0 to 1).":"la chance d'esquiver les d\xE9g\xE2ts entrants (plage : 0 \xE0 1).","Dodge chance":"Chance d'esquiver","the chance to dodge incoming damage":"la chance d'esquiver les d\xE9g\xE2ts entrants","Chance to dodge (Range: 0 to 1)":"Chance d'esquiver (Plage : 0 \xE0 1)","Change the chance to dodge incoming damage.":"Modifier la chance d'esquiver les d\xE9g\xE2ts entrants.","Chance to dodge incoming damage (deprecated)":"Chance d'esquiver les d\xE9g\xE2ts entrants (obsol\xE8te)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Changer la chance d'esquive sur _PARAM0_ \xE0 _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"la r\xE9duction des d\xE9g\xE2ts plats de l'armure. Les d\xE9g\xE2ts entrants sont r\xE9duits de cette valeur.","Armor flat damage reduction":"R\xE9duction de d\xE9g\xE2ts plats de l'armure","the armor flat damage reduction":"la r\xE9duction de d\xE9g\xE2ts plats de l'armure","Flat reduction from armor":"R\xE9duction plate de l'armure","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Changer la r\xE9duction des d\xE9g\xE2ts plats de l'armure. Les d\xE9g\xE2ts entrants sont r\xE9duits de cette valeur.","Flat damage reduction from armor (deprecated)":"R\xE9duction des d\xE9g\xE2ts plats de l'armure (obsol\xE8te)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Changer la r\xE9duction des d\xE9g\xE2ts plats de l'armure sur _PARAM0_ \xE0 _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"la r\xE9duction des d\xE9g\xE2ts en pourcentage provenant de l'armure (plage : 0 \xE0 1).","Armor percent damage reduction":"R\xE9duction des d\xE9g\xE2ts en pourcentage de l'armure","the armor percent damage reduction":"la r\xE9duction des d\xE9g\xE2ts en pourcentage de l'armure","Percent damage reduction from armor":"R\xE9duction des d\xE9g\xE2ts en pourcentage de l'armure","Change the percent damage reduction from armor. Range: 0 to 1.":"Changer la r\xE9duction des d\xE9g\xE2ts en pourcentage de l'armure. Plage : 0 \xE0 1.","Percent damage reduction from armor (deprecated)":"R\xE9duction des d\xE9g\xE2ts en pourcentage de l'armure (obsol\xE8te)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Changer la r\xE9duction des d\xE9g\xE2ts en pourcentage de l'armure sur _PARAM0_ \xE0 _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Autoriser les soins \xE0 augmenter la sant\xE9 au-dessus de la sant\xE9 maximale. La r\xE9g\xE9n\xE9ration ne doit pas d\xE9passer la sant\xE9 maximale.","Allow over-healing":"Permettre la sur-r\xE9g\xE9n\xE9ration","Allow over-healing on _PARAM0_: _PARAM2_":"Autoriser la sur-r\xE9g\xE9n\xE9ration sur _PARAM0_ : _PARAM2_","Mark object as hit at least once.":"Marquer l'objet comme touch\xE9 au moins une fois.","Mark object as hit at least once":"Marquer l'objet comme touch\xE9 au moins une fois","Mark _PARAM0_ as hit at least once: _PARAM2_":"Marquer _PARAM0_ comme touch\xE9 au moins une fois : _PARAM2_","Hit at least once":"Touch\xE9 au moins une fois","Mark object as just damaged.":"Marquer l'objet comme \xE9tant tout juste endommag\xE9.","Mark object as just damaged":"Marquer l'objet comme \xE9tant tout juste endommag\xE9","Mark _PARAM0_ as just damaged: _PARAM2_":"Marquer _PARAM0_ comme \xE9tant tout juste endommag\xE9 : _PARAM2_","Just damaged":"Tout juste endommag\xE9","Trigger damage cooldown.":"D\xE9clencher le temps de recharge des d\xE9g\xE2ts.","Trigger damage cooldown":"D\xE9clencher le temps de recharge des d\xE9g\xE2ts","Trigger the damage cooldown on _PARAM0_":"D\xE9clencher le temps de recharge des d\xE9g\xE2ts sur _PARAM0_","Check if the object has been hit at least once.":"V\xE9rifier si l'objet a \xE9t\xE9 touch\xE9 au moins une fois.","Object has been hit at least once":"L'objet a \xE9t\xE9 touch\xE9 au moins une fois","_PARAM0_ has been hit at least once":"_PARAM0_ a \xE9t\xE9 touch\xE9 au moins une fois","Check if health was just damaged previously in the events.":"V\xE9rifier si la sant\xE9 a \xE9t\xE9 tout juste endommag\xE9e pr\xE9c\xE9demment dans les \xE9v\xE9nements.","Is health just damaged":"La sant\xE9 est tout juste endommag\xE9e","Health has just been damaged on _PARAM0_":"La sant\xE9 vient d'\xEAtre endommag\xE9e sur _PARAM0_","Check if the object was just healed previously in the events.":"V\xE9rifiez si l'objet a \xE9t\xE9 gu\xE9ri pr\xE9c\xE9demment dans les \xE9v\xE9nements.","Is just healed":"Est juste gu\xE9ri","_PARAM0_ has just been healed":"_PARAM0_ vient juste d'\xEAtre gu\xE9ri","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"V\xE9rifier si le temps de recharge des d\xE9g\xE2ts est actif. L'objet et le bouclier ne peuvent pas \xEAtre endommag\xE9s pendant cette p\xE9riode.","Is damage cooldown active":"Le temps de recharge des d\xE9g\xE2ts est actif","Damage cooldown on _PARAM0_ is active":"Le temps de recharge des d\xE9g\xE2ts sur _PARAM0_ est actif","the time before damage cooldown ends (seconds).":"le temps avant la fin du temps de recharge des d\xE9g\xE2ts (secondes).","Time remaining in damage cooldown":"Temps restant dans le temps de recharge des d\xE9g\xE2ts","the time before damage cooldown end":"le temps avant la fin du temps de recharge des d\xE9g\xE2ts","Check if the object is considered dead (no health points).":"V\xE9rifiez si l'objet est consid\xE9r\xE9 mort (pas de points de vie).","Is dead":"Est mort","_PARAM0_ is dead":"_PARAM0_ est mort","the time since last taken hit (seconds).":"le temps depuis la derni\xE8re frappe re\xE7ue (secondes).","Time since last hit":"Temps depuis derni\xE8re frappe","the time since last taken hit on health":"le temps depuis la derni\xE8re frappe re\xE7ue sur la sant\xE9","the health damage taken from most recent hit.":"les d\xE9g\xE2ts de sant\xE9 subis par la frappe la plus r\xE9cente.","Health damage taken from most recent hit":"D\xE9g\xE2ts de sant\xE9 subis par la frappe la plus r\xE9cente","the health damage taken from most recent hit":"les d\xE9g\xE2ts de sant\xE9 subis par la frappe la plus r\xE9cente","the maximum shield points of the object.":"les points de bouclier maximum de l'objet.","Maximum shield points":"Points de bouclier maximum","the maximum shield points":"les points de bouclier maximum","Change the maximum shield points of the object.":"Modifier les points de bouclier maximum de l'objet.","Maximum shield points (deprecated)":"Points de bouclier maximum (obsol\xE8te)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Modifier le bouclier maximum de _PARAM0_ \xE0 _PARAM2_ points","Change maximum shield points.":"Modifier les points de bouclier maximum.","Max shield points (deprecated)":"Points de bouclier max (obsol\xE8te)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Modifier les points de bouclier maximum sur _PARAM0_ \xE0 _PARAM2_ points","Shield points":"Points de bouclier","the current shield points of the object.":"les points de bouclier actuels de l'objet.","the shield points":"les points de bouclier","Change current shield points. Will not trigger damage cooldown.":"Modifier les points de bouclier actuels. Ne d\xE9clenchera pas le temps de recharge des d\xE9g\xE2ts.","Shield points (deprecated)":"Points de bouclier (obsol\xE8te)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Modifier les points de bouclier actuels sur _PARAM0_ \xE0 _PARAM2_ points","the rate of shield regeneration (points per second).":"le taux de r\xE9g\xE9n\xE9ration du bouclier (points par seconde).","Rate of shield regeneration":"Taux de r\xE9g\xE9n\xE9ration du bouclier","the rate of shield regeneration":"le taux de r\xE9g\xE9n\xE9ration du bouclier","Regeneration rate (points per second)":"Taux de r\xE9g\xE9n\xE9ration (points par seconde)","Change rate of shield regeneration.":"Changer le taux de r\xE9g\xE9n\xE9ration du bouclier.","Shield regeneration rate (deprecated)":"Taux de r\xE9g\xE9n\xE9ration du bouclier (obsol\xE8te)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Changer le taux de r\xE9g\xE9n\xE9ration du bouclier de _PARAM0_ \xE0 _PARAM2_ points par seconde","the delay before shield regeneration starts after being hit (seconds).":"le d\xE9lai avant que la r\xE9g\xE9n\xE9ration du bouclier ne commence apr\xE8s avoir \xE9t\xE9 touch\xE9 (secondes).","the shield regeneration delay":"le d\xE9lai de r\xE9g\xE9n\xE9ration du bouclier","Regeneration delay (seconds)":"D\xE9lai de r\xE9g\xE9n\xE9ration (secondes)","Change delay before shield regeneration starts after being hit.":"Changer le d\xE9lai avant que la r\xE9g\xE9n\xE9ration du bouclier ne commence apr\xE8s avoir \xE9t\xE9 touch\xE9.","Shield regeneration delay (deprecated)":"D\xE9lai de r\xE9g\xE9n\xE9ration du bouclier (obsol\xE8te)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Changer le d\xE9lai de r\xE9g\xE9n\xE9ration du bouclier sur _PARAM0_ \xE0 _PARAM2_ secondes","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"la dur\xE9e du bouclier (secondes). Une valeur de \"0\" signifie que le bouclier est permanent.","the duration of the shield":"la dur\xE9e du bouclier","Shield duration (seconds)":"Dur\xE9e du bouclier (secondes)","Change duration of shield. Use \"0\" to make shield permanent.":"Changer la dur\xE9e du bouclier. Utiliser \"0\" pour rendre le bouclier permanent.","Duration of shield (deprecated)":"Dur\xE9e du bouclier (obsol\xE8te)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Changer la dur\xE9e du bouclier sur _PARAM0_ \xE0 _PARAM2_ secondes","Renew shield duration to it's full value.":"Renouveler la dur\xE9e du bouclier \xE0 sa pleine valeur.","Renew shield duration":"Renouveler la dur\xE9e du bouclier","Renew the shield duration on _PARAM0_":"Renouveler la dur\xE9e du bouclier sur _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activer le bouclier en d\xE9finissant les points de bouclier et en renouvelant la dur\xE9e du bouclier (facultatif).","Activate shield":"Activer le bouclier","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activer le bouclier sur _PARAM0_ avec _PARAM2_ points (Renouveler la dur\xE9e du bouclier : _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Activer (ou d\xE9sactiver) le blocage de dommages excessifs lorsque le bouclier se brise.","Block excess damage when shield breaks":"Bloquer les dommages excessifs lorsque le bouclier se brise","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Le bouclier sur _PARAM0_ bloque les dommages excessifs lorsqu'il se brise : _PARAM2_","Block excess damage":"Bloquer les dommages excessifs","Check if the shield was just damaged previously in the events.":"V\xE9rifiez si le bouclier a \xE9t\xE9 endommag\xE9 pr\xE9c\xE9demment dans les \xE9v\xE9nements.","Is shield just damaged":"Le bouclier vient d'\xEAtre endommag\xE9","Shield on _PARAM0_ has just been damaged":"Le bouclier sur _PARAM0_ vient d'\xEAtre endommag\xE9","Check if incoming damage was just dodged.":"V\xE9rifiez si les dommages entrants ont simplement \xE9t\xE9 esquiv\xE9s.","Damage was just dodged":"Les dommages viennent d'\xEAtre esquiv\xE9s","_PARAM0_ just dodged incoming damage":"_PARAM0_ vient d'esquiver les dommages entrants","Check if the shield is active (based on shield points and duration).":"V\xE9rifiez si le bouclier est actif (bas\xE9 sur les points de bouclier et la dur\xE9e).","Is shield active":"Le bouclier est actif","Shield on _PARAM0_ is active":"Le bouclier sur _PARAM0_ est actif","the time before the shield duration ends (seconds).":"le temps avant la fin de la dur\xE9e du bouclier (secondes).","Time before shield duration ends":"Temps avant la fin de la dur\xE9e du bouclier","the time before the shield duration end":"le temps avant la fin de la dur\xE9e du bouclier","the shield damage taken from most recent hit.":"les d\xE9g\xE2ts du bouclier subis lors de la derni\xE8re attaque.","Shield damage taken from most recent hit":"D\xE9g\xE2ts du bouclier subis lors de la derni\xE8re attaque","the shield damage taken from most recent hit":"les d\xE9g\xE2ts du bouclier subis lors de la derni\xE8re attaque","the health points gained from previous heal.":"les points de vie gagn\xE9s lors de la derni\xE8re gu\xE9rison.","Health points gained from previous heal":"Points de vie gagn\xE9s lors de la derni\xE8re gu\xE9rison","the health points gained from previous heal":"les points de vie gagn\xE9s lors de la derni\xE8re gu\xE9rison","Hexagonal grid":"Grille hexagonale","Snap objects to an hexagonal grid.":"Aligner les objets sur une grille hexagonale.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Apposer un objet \xE0 une grille hexagonale \xE0 sommet pointu virtuelle (ce n'est pas la grille utilis\xE9e dans l'\xE9diteur).","Snap objects to a virtual pointy topped hexagonal grid":"Apposer des objets \xE0 une grille hexagonale \xE0 sommet pointu virtuelle","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Apposer _PARAM1_ \xE0 une grille hexagonale \xE0 sommet pointu virtuelle en utilisant des cellules avec une largeur de _PARAM2_px, une hauteur de _PARAM3_px et une position de d\xE9calage (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objets \xE0 apposer \xE0 la grille virtuelle","Width of a cell of the virtual grid (in pixels)":"Largeur d'une cellule de la grille virtuelle (en pixels)","Height of a cell of the virtual grid (in pixels)":"Hauteur d'une cellule de la grille virtuelle (en pixels)","The actual row height will be 3/4 of this.":"La hauteur effective de la ligne sera de 3/4 de ceci.","Offset on the X axis of the virtual grid (in pixels)":"D\xE9calage sur l'axe X de la grille virtuelle (en pixels)","Offset on the Y axis of the virtual grid (in pixels)":"D\xE9calage sur l'axe Y de la grille virtuelle (en pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Les lignes impaires sont d\xE9cal\xE9es de la moiti\xE9 d'une cellule, utilisez un d\xE9calage de \"HauteurDeLaCellule * 3/4\" pour le faire autrement.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Accrocher l'objet \xE0 une grille hexagonale plate virtuelle (ce n'est pas la grille utilis\xE9e dans l'\xE9diteur).","Snap objects to a virtual flat topped hexagonal grid":"Accrocher les objets \xE0 une grille hexagonale plate virtuelle","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Accrocher _PARAM1_ \xE0 une grille hexagonale plate virtuelle en utilisant des cellules avec une largeur : _PARAM2_px, une hauteur de _PARAM3_px et une position de d\xE9calage (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"La largeur effective de la colonne sera de 3/4 de ceci.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Les colonnes impaires sont d\xE9cal\xE9es de la moiti\xE9 d'une cellule, utilisez un d\xE9calage de \"HauteurDeLaCellule * 3/4\" pour le faire autrement.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Accrocher l'objet \xE0 une grille de bulles virtuelle (ce n'est pas la grille utilis\xE9e dans l'\xE9diteur).","Snap objects to a virtual bubble grid":"Accrocher les objets \xE0 une grille de bulles virtuelle","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Accrocher _PARAM1_ \xE0 une grille de bulles virtuelle en utilisant des cellules avec une largeur : _PARAM2_px, une hauteur de _PARAM3_px et une position de d\xE9calage (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"La hauteur effective de la ligne sera de 7/8 de ceci.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Les lignes impaires sont d\xE9cal\xE9es de la moiti\xE9 d'une cellule, utilisez un d\xE9calage de \"HauteurDeLaCellule * 7/8\" pour le faire autrement","Homing projectile":"Projectile suivant la cible","Make a projectile object move towards a target object.":"Faire qu'un objet projectile se d\xE9place vers un objet cible.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Verrouiller l'objet projectile sur l'objet cible. (Cela est exig\xE9 pour \"D\xE9placer le projectile vers la cible\").","Lock projectile to target":"Verrouiller le projectile sur la cible","Lock projectile _PARAM1_ to target _PARAM2_":"Verrouiller le projectile _PARAM1_ sur la cible _PARAM2_","Projectile object":"Objet projectile","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"D\xE9placer le projectile physique vers l'objet auquel il a \xE9t\xE9 verrouill\xE9. Cette action doit \xEAtre ex\xE9cut\xE9e \xE0 chaque image.","Move physics projectile towards target":"D\xE9placer le projectile physique vers la cible","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"D\xE9placer le projectile physique _PARAM1_ vers la cible _PARAM3_. Vitesse de rotation : _PARAM4_ Vitesse initiale : _PARAM5_ Acc\xE9l\xE9ration : _PARAM6_ Dur\xE9e de vie maximale : _PARAM7_ Supprimer en cas de collision : _PARAM8_","Physics Behavior":"Comportement physique","Initial speed (pixels per second)":"Vitesse initiale (pixels par seconde)","Acceleration (speed increase per second)":"Acc\xE9l\xE9ration (augmentation de la vitesse par seconde)","Max lifetime (seconds)":"Dur\xE9e de vie maximale (secondes)","Projectile will be deleted after this value is reached.":"Le projectile sera supprim\xE9 une fois que cette valeur sera atteinte.","Delete Projectile if it collides with Target:":"Supprimer le projectile s'il entre en collision avec la cible :","Move projectile towards the object that it has been locked to. This action must be run every frame.":"D\xE9placer le projectile vers l'objet auquel il est verrouill\xE9. Cette action doit \xEAtre ex\xE9cut\xE9e \xE0 chaque image.","Move projectile towards target":"D\xE9placer le projectile vers la cible","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"D\xE9placer le projectile _PARAM1_ vers la cible _PARAM2_. Vitesse de rotation : _PARAM3_ Vitesse initiale : _PARAM4_ Acc\xE9l\xE9ration : _PARAM5_ Vitesse maximale : _PARAM6_ Dur\xE9e de vie maximale : _PARAM7_ Supprimer en cas de collision : _PARAM8_","Idle object tracker":"Suivi d'objet inactif","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"V\xE9rifiez si un objet n'a pas boug\xE9 (avec une tol\xE9rance personnalisable) pendant une certaine dur\xE9e (1 seconde par d\xE9faut).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"V\xE9rifier si un objet n'a pas boug\xE9 (avec une tol\xE9rance de 20 pixels par d\xE9faut) pendant une certaine dur\xE9e (1 seconde par d\xE9faut).","Idle tracker":"Suivi d'inactivit\xE9","Time, in seconds, before considering the object as idle":"Temps, en secondes, avant de consid\xE9rer l'objet comme inactif","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, en pixels, autoris\xE9e pour l'objet pour \xEAtre consid\xE9r\xE9 comme inactif en se d\xE9pla\xE7ant","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"V\xE9rifier si l'objet vient de bouger de sa derni\xE8re position (en utilisant la tol\xE9rance configur\xE9e dans le comportement).","Has just moved from last position":"Vient juste de bouger de sa derni\xE8re position","_PARAM0_ has moved from its last position":"_PARAM0_ vient de bouger de sa derni\xE8re position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"V\xE9rifier si l'objet est au repos : il n'a pas boug\xE9 de sa derni\xE8re position (ou dans la tol\xE9rance) pendant le temps configur\xE9 dans le comportement.","Is idle (since enough time)":"Est inactif (depuis suffisamment longtemps)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Cr\xE9ez ou supprimez un iframe pour int\xE9grer des sites web.","Create a new Iframe to embed a website inside the game.":"Cr\xE9er un nouvel Iframe pour int\xE9grer un site Web dans le jeu.","Create an Iframe":"Cr\xE9er un Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Cr\xE9er un Iframe _PARAM1_ \xE0 la position _PARAM5_ : _PARAM6_, largeur : _PARAM3_, hauteur : _PARAM4_, url : _PARAM2_","Name (DOM id)":"Nom (ID DOM)","Width":"Largeur","Height":"Hauteur","Show scrollbar":"Afficher la barre de d\xE9filement","Show border":"Afficher la bordure","Extra CSS styles (optional)":"Styles CSS suppl\xE9mentaires (optionnel)","e.g: `\"border: 10px #f00 solid;\"`":"par exemple : `\"bordure : 10px #f00 solide;\"`","Delete the specified Iframe.":"Supprimer l'Iframe sp\xE9cifi\xE9.","Delete an Iframe":"Supprimer un Iframe","Delete Iframe _PARAM1_":"Supprimer l'Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Achat int\xE9gr\xE9 sur mobile (exp\xE9rimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Ajoutez des produits \xE0 acheter directement dans votre jeu (\"Achat int\xE9gr\xE9\"), pour les jeux publi\xE9s sur Android ou iOS.","Ads":"Publicit\xE9s","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Enregistrer un produit de votre magasin. Cela est n\xE9cessaire pour tous les produits que vous souhaitez afficher ou commander depuis l'application. \nAssurez-vous de tous les enregistrer et de finaliser l'inscription avant de commander un produit.","Register a Product":"Enregistrer un produit","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Enregistrer le produit _PARAM1_ en tant que _PARAM2_ (plateforme : _PARAM3_)","The internal ID of the product":"L'ID interne du produit","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Utilisez l'identifiant du produit que vous avez saisi sur le fournisseur d'IAP (Google Play, Apple Store...)","The type of product":"Le type de produit","Which platform you're registering the product to":"Sur quelle plateforme vous enregistrez le produit.","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finaliser l'inscription du magasin. Faites-le apr\xE8s avoir enregistr\xE9 chaque produit et avant de passer commande ou d'obtenir des informations sur un produit.","Finalize registration":"Finaliser l'inscription","Finalize store registration":"Finaliser l'inscription du magasin","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Ouvrez le menu d'achat pour permettre \xE0 l'utilisateur d'acheter un produit.\nAssurez-vous d'utiliser la condition pour v\xE9rifier si le magasin est pr\xEAt et que l'identifiant du produit a \xE9t\xE9 enregistr\xE9 et finalis\xE9 avant d'appeler cette action.","Order a product":"Commander un produit","Order product _PARAM1_":"Commander le produit _PARAM1_","The id of the product to buy":"L'identifiant du produit \xE0 acheter","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Obtenez toutes les donn\xE9es sur un produit fourni par le fournisseur IAP et stockez-les dans une variable de structure.\nConsultez [cette page](https: / /github.com /j3k0 /cordova-plugin-purchase /blob /master /api /classes /CdvPurchase.Product.md) pour la liste exhaustive de ce qui peut \xEAtre r\xE9cup\xE9r\xE9 \xE0 partir du produit.","Load product data in a variable":"Charger les donn\xE9es du produit dans une variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Stocker les donn\xE9es de _PARAM1_ dans la variable de sc\xE8ne nomm\xE9e _PARAM2_","The id or alias of the product to get info about":"L'identifiant ou l'alias du produit pour obtenir des informations","The name of the scene variable to store the product data in":"Le nom de la variable de sc\xE8ne pour stocker les donn\xE9es du produit","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"La variable sera une structure, consultez [cette page](https: / /github.com /j3k0 /cordova-plugin-purchase /blob /master /api /classes /CdvPurchase.Product.md) pour savoir quelles variables enfants sont accessibles.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Lorsqu'un \xE9v\xE9nement est d\xE9clench\xE9 pour un produit (approuv\xE9 ou termin\xE9), cela d\xE9finit une variable de sc\xE8ne \xE0 vrai.\nVous pouvez ensuite comparer la valeur de la variable dans une condition, et avoir des actions lanc\xE9es pour r\xE9agir aux changements.\nUtilisez avec Trigger Once pour \xE9viter d'enregistrer inutilement de multiples observateurs.\nApprouv\xE9 est d\xE9clench\xE9 apr\xE8s l'achat complet.\nTermin\xE9 est d\xE9clench\xE9 apr\xE8s que vous avez marqu\xE9 l'achat comme livr\xE9 (moins utile).","Update a variable when a product event is triggered":"Mettre \xE0 jour une variable lorsqu'un \xE9v\xE9nement de produit est d\xE9clench\xE9","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Surveillez l'\xE9v\xE9nement _PARAM3_ pour le produit _PARAM1_ et d\xE9finissez la variable de sc\xE8ne nomm\xE9e _PARAM2_ sur vrai lorsque cela se produit","The id of the product to watch":"L'identifiant du produit \xE0 surveiller","The name of the scene variable to set to \"true\" when the event happens":"Le nom de la variable de sc\xE8ne \xE0 d\xE9finir sur \"vrai\" lorsque l'\xE9v\xE9nement se produit","The event to listen to":"L'\xE9v\xE9nement \xE0 \xE9couter","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Marquer un achat comme livr\xE9, apr\xE8s avoir livr\xE9 les r\xE9compenses que l'utilisateur a pay\xE9es et les avoir enregistr\xE9es quelque part. Si vous ne le faites pas, l'utilisateur r\xE9cup\xE9rera son argent car l'achat sera consid\xE9r\xE9 comme incomplet, les r\xE9compenses n'ont pas \xE9t\xE9 donn\xE9es.","Finalize a purchase":"Finaliser un achat","Mark purchase of _PARAM1_ as delivered":"Marquer l'achat de _PARAM1_ comme livr\xE9","The id or alias of the product to finalize":"L'identifiant ou l'alias du produit \xE0 finaliser","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Se d\xE9clenche apr\xE8s la finalisation de l'inscription. Les produits peuvent ensuite \xEAtre r\xE9cup\xE9r\xE9s et achet\xE9s (vous pouvez obtenir des donn\xE9es d'un produit comme le prix, vous pouvez utiliser l'action pour commander un produit...).","Store is ready":"Le magasin est pr\xEAt","Input Validation":"Validation d'entr\xE9e","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions et expressions pour v\xE9rifier, nettoyer et manipuler les cha\xEEnes de caract\xE8res.","Check if the string is a valid phone number.":"V\xE9rifiez si la cha\xEEne est un num\xE9ro de t\xE9l\xE9phone valide.","Check if a string is a valid phone number":"V\xE9rifiez si une cha\xEEne est un num\xE9ro de t\xE9l\xE9phone valide","_PARAM1_ is a valid phone number":"_PARAM1_ est un num\xE9ro de t\xE9l\xE9phone valide","Phone number":"Num\xE9ro de t\xE9l\xE9phone","Check if the string is a valid URL.":"V\xE9rifiez si la cha\xEEne est une URL valide.","Check if a string is a valid URL":"V\xE9rifiez si une cha\xEEne est une URL valide","_PARAM1_ is a valid URL":"_PARAM1_ est une URL valide","Check if the string is a valid email.":"V\xE9rifiez si la cha\xEEne est un e-mail valide.","Check if a string is a valid email":"V\xE9rifiez si une cha\xEEne est un e-mail valide","_PARAM1_ is a valid email":"_PARAM1_ est un e-mail valide","Email":"E-mail","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"V\xE9rifiez si la cha\xEEne repr\xE9sente un nombre (potentiellement avec un signe moins et potentiellement avec un point d\xE9cimal).","Check if a string represents a number":"V\xE9rifiez si une cha\xEEne repr\xE9sente un nombre","_PARAM1_ represents a number":"_PARAM1_ repr\xE9sente un nombre","Number":"Nombre","Check if the string has only latin alphabet letters.":"V\xE9rifiez si la cha\xEEne contient uniquement des lettres de l'alphabet latin.","Check if a string has only latin alphabet letters":"V\xE9rifiez si une cha\xEEne contient uniquement des lettres de l'alphabet latin","_PARAM1_ has only latin alphabet letters":"_PARAM1_ contient uniquement des lettres de l'alphabet latin","Letters":"Lettres","Returns the string without the first line.":"Renvoie la cha\xEEne sans la premi\xE8re ligne.","Remove the first line":"Supprime la premi\xE8re ligne","String to remove the first line from":"Cha\xEEne \xE0 partir de laquelle supprimer la premi\xE8re ligne","Count the number of lines in a string.":"Compter le nombre de lignes dans une cha\xEEne.","Count lines":"Compter les lignes","The text to count lines from":"Le texte pour compter les lignes","Replaces every new line character with a space.":"Remplace chaque caract\xE8re de nouvelle ligne par un espace.","Replace new lines by a space":"Remplacer les nouvelles lignes par un espace","The text to remove new lines from":"Le texte pour supprimer les nouvelles lignes","Remove any non-numerical and non A-Z characters.":"Supprimez tout caract\xE8re non num\xE9rique et non alphab\xE9tique A-Z.","Remove any non-numerical and non A-Z characters":"Supprimer tout caract\xE8re non num\xE9rique et non alphab\xE9tique A-Z","The text to sanitize":"Le texte \xE0 nettoyer","Internet Connectivity ":"Connectivit\xE9 Internet ","Checks if the device running the game is connected to the internet.":"V\xE9rifie si l'appareil ex\xE9cutant le jeu est connect\xE9 \xE0 Internet.","Checks if the device is connected to the internet.":"V\xE9rifie si l'appareil est connect\xE9 \xE0 Internet.","Is the device online?":"L'appareil est en ligne?","The device is online":"L'appareil est en ligne","Simple inventories":"Inventaires simples","Manage inventory items.":"G\xE9rer les \xE9l\xE9ments de l'inventaire.","Add an item in an inventory.":"Ajoutez un \xE9l\xE9ment dans un inventaire.","Add an item":"Ajouter un \xE9l\xE9ment","Add a _PARAM2_ to inventory _PARAM1_":"Ajouter un _PARAM2_ \xE0 l'inventaire _PARAM1_","Inventory name":"Nom de l'inventaire","Item name":"Nom de l'objet","Remove an item from an inventory.":"Retirer un objet d'un inventaire.","Remove an item":"Retirer un objet","Remove a _PARAM2_ from inventory _PARAM1_":"Retirer un _PARAM2_ de l'inventaire _PARAM1_","the number of an item in an inventory.":"le nombre d'un objet dans un inventaire.","Item count":"Nombre d'objets","the count of _PARAM2_ in _PARAM1_":"le nombre de _PARAM2_ dans _PARAM1_","Check if at least one of the specified items is in the inventory.":"V\xE9rifiez si au moins un des objets sp\xE9cifi\xE9s est dans l'inventaire.","Has an item":"A un objet","Inventory _PARAM1_ contains a _PARAM2_":"L'inventaire _PARAM1_ contient un _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"le nombre maximum de l'objet sp\xE9cifi\xE9 pouvant \xEAtre ajout\xE9 \xE0 l'inventaire. Par d\xE9faut, le nombre autoris\xE9 pour chaque objet est illimit\xE9.","Item capacity":"Capacit\xE9 de l'objet","_PARAM2_ capacity in inventory _PARAM1_":"Capacit\xE9 de _PARAM2_ dans l'inventaire _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"V\xE9rifiez si une quantit\xE9 limit\xE9e d'un objet est autoris\xE9e par l'inventaire. La capacit\xE9 de l'objet est illimit\xE9e par d\xE9faut.","Limited item capacity":"Capacit\xE9 d'objets limit\xE9e","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Autorisez un nombre limit\xE9 de _PARAM2_ dans l'inventaire _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Autorisez une quantit\xE9 limit\xE9e d'un objet \xE0 \xEAtre dans un inventaire. La capacit\xE9 de l'objet est illimit\xE9e par d\xE9faut.","Limit item capacity":"Limite de capacit\xE9 d'objets","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Autorisez un nombre limit\xE9 de _PARAM2_ dans l'inventaire _PARAM1_: _PARAM3_","Limit the item capacity":"Limitez la capacit\xE9 d'objets","Check if an item has reached its maximum number allowed in the inventory.":"V\xE9rifiez si un objet a atteint son nombre maximum autoris\xE9 dans l'inventaire.","Item full":"Objet plein","Inventory _PARAM1_ is full of _PARAM2_":"L'inventaire _PARAM1_ est plein de _PARAM2_","Check if an item is equipped.":"V\xE9rifiez si un objet est \xE9quip\xE9.","Item equipped":"Objet \xE9quip\xE9","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ est \xE9quip\xE9 dans l'inventaire _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Marquez un objet comme \xE9tant \xE9quip\xE9. Si la quantit\xE9 de l'objet est de 0, il ne sera pas marqu\xE9 comme \xE9quip\xE9.","Equip an item":"\xC9quiper un objet","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"D\xE9finir _PARAM2_ comme \xE9quip\xE9 dans l'inventaire _PARAM1_: _PARAM3_","Equip":"\xC9quiper","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Enregistrer tous les objets de l'inventaire dans une variable de sc\xE8ne, afin qu'il puisse \xEAtre restaur\xE9 plus tard.","Save an inventory in a scene variable":"Enregistrer un inventaire dans une variable de sc\xE8ne","Save inventory _PARAM1_ in variable _PARAM2_":"Enregistrer l'inventaire _PARAM1_ dans la variable _PARAM2_","Scene variable":"Variable de sc\xE8ne","Load the content of the inventory from a scene variable.":"Charger le contenu de l'inventaire depuis une variable de sc\xE8ne.","Load an inventory from a scene variable":"Charger un inventaire depuis une variable de sc\xE8ne","Load inventory _PARAM1_ from variable _PARAM2_":"Charger l'inventaire _PARAM1_ depuis la variable _PARAM2_","Object \"Is On Screen\" Detection":"D\xE9tection de l'objet \"Est \xE0 l'\xE9cran\"","This adds a condition to detect if an object is on screen based off its current layer.":"Cela ajoute une condition pour d\xE9tecter si un objet est \xE0 l'\xE9cran en fonction de sa couche actuelle.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Ce comportement fournit une condition pour v\xE9rifier si l'objet est situ\xE9 dans la partie visible de la cam\xE9ra de sa couche. La condition permet \xE9galement de sp\xE9cifier un padding \xE0 la bordure de l'\xE9cran virtuel.\nNotez que la visibilit\xE9 de l'objet, telle que cach\xE9e ou une opacit\xE9 nulle, n'est pas prise en compte (mais vous pouvez utiliser ces conditions existantes en plus de ce comportement).","Is on screen":"Est \xE0 l'\xE9cran","Checks if an object position is within the viewport of its layer.":"V\xE9rifie si la position de l'objet est \xE0 l'int\xE9rieur de la fen\xEAtre d'affichage de sa couche.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ est \xE0 l'\xE9cran (padd\xE9 par _PARAM2_ pixels)","Padding (in pixels)":"Rembourrage (en pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Nombre de pixels pour rembourrer le bord de l'\xE9cran. Z\xE9ro par d\xE9faut. Une valeur n\xE9gative va \xE0 l'int\xE9rieur de l'\xE9cran, une valeur positive va \xE0 l'ext\xE9rieur.","Konami Code":"Code Konami","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Permet de saisir le code Konami classique (\"Haut, Haut, Bas, Bas, Gauche, Droite, Gauche, Droite, B, A\") dans une sc\xE8ne pour des astuces et des \u0153ufs de P\xE2ques.","Checks if the Konami Code is correctly inputted.":"V\xE9rifie si le code Konami est correctement saisi.","Is Inputted":"Est saisi","Konami Code is inputted with _PARAM0_":"Code Konami saisi avec _PARAM0_","Language":"Langue","Get the preferred language of the user, set on their browser or device.":"Obtenez la langue pr\xE9f\xE9r\xE9e de l'utilisateur, d\xE9finie sur son navigateur ou appareil.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Renvoie une cha\xEEne repr\xE9sentant la langue pr\xE9f\xE9r\xE9e de l'utilisateur.\nLe format repr\xE9sente d'abord la langue, et g\xE9n\xE9ralement le pays o\xF9 elle est utilis\xE9e. Par exemple : \"en\" (anglais), \"en-US\" (anglais tel qu'il est utilis\xE9 aux \xC9tats-Unis), \"en-GB\" (anglais du Royaume-Uni), \"es\" (espagnol), \"zh-CN\" (chinois tel qu'il est utilis\xE9 en Chine), etc.","Linear Movement":"Mouvement lin\xE9aire","Move objects on a straight line.":"D\xE9placez des objets en ligne droite.","Linear movement":"Mouvement lin\xE9aire","Speed on X axis":"Vitesse sur l'axe X","Speed on Y axis":"Vitesse sur l'axe Y","Move objects ahead according to their angle.":"D\xE9placer les objets vers l'avant selon leur angle.","Linear movement by angle":"Mouvement lin\xE9aire par angle","Linked Objects Tools":"Outils d'objets li\xE9s","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions pour utiliser des objets li\xE9s comme un graphique et un comportement de d\xE9placement par recherche de chemin.","Link to neighbors on a rectangular grid.":"Lien avec les voisins sur une grille rectangulaire.","Link to neighbors on a rectangular grid":"Lien avec les voisins sur une grille rectangulaire","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Lier _PARAM1_ et ses voisins _PARAM2_ sur une grille rectangulaire avec des dimensions de cellule : _PARAM3_; _PARAM4_","Neighbor":"Voisin","The 2 objects can't be the same.":"Les 2 objets ne peuvent pas \xEAtre identiques.","Cell width":"Largeur de cellule","Cell height":"Hauteur de cellule","Allows diagonals":"Permet les diagonales","Link to neighbors on a hexagonal grid.":"Lien avec les voisins sur une grille hexagonale.","Link to neighbors on a hexagonal grid":"Lien avec les voisins sur une grille hexagonale","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Lier _PARAM1_ et ses voisins _PARAM2_ sur une grille hexagonale avec des dimensions de cellule : _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Lien avec les voisins sur une grille isom\xE9trique.","Link to neighbors on an isometric grid":"Lien avec les voisins sur une grille isom\xE9trique","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Lien _PARAM1_ et ses voisins _PARAM2_ sur une grille isom\xE9trique avec des dimensions de cellule : _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Peut atteindre via une somme de co\xFBts donn\xE9e.","Can reach with links limited by cost":"Peut atteindre avec des liens limit\xE9s par co\xFBt","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Prendre en compte tous les \"_PARAM1_\" qui peuvent atteindre _PARAM2_ avec une valeur initiale de la variable _PARAM3_ avec au plus un co\xFBt de : _PARAM4_ selon la classe de co\xFBt : _PARAM5_ et au plus une profondeur de _PARAM6_ liens","Pick these objects...":"Choisissez ces objets...","if they can reach this object":"s'ils peuvent atteindre cet objet","Initial length variable":"Variable de longueur initiale","Start to 0 if left empty":"Commencez \xE0 0 si laiss\xE9 vide","Maximum cost":"Co\xFBt maximum","Cost class":"Classe de co\xFBt","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Laissez vide pour rendre tout franchissable avec un co\xFBt = 1. Cela regarde dans la variable enfants de linktools_Cost. Aucun enfant signifie non franchissable, le co\xFBt doit \xEAtre positif.","Maximum depth":"Profondeur maximale","Ignore first node cost":"Ignorer le co\xFBt du premier n\u0153ud","Can reach through a given number of links.":"Peut atteindre via un nombre donn\xE9 de liens.","Can reach with links limited by length":"Peut atteindre avec des liens limit\xE9s par longueur","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Prendre en compte tous les \"_PARAM1_\" qui peuvent atteindre _PARAM2_ via au plus _PARAM3_ liens selon la classe de co\xFBt : _PARAM4_","Maximum link length":"Longueur maximale du lien","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Laissez vide pour rendre tout franchissable avec un co\xFBt = 1. Cela regarde dans la variable enfants de linktools_Cost. Aucun enfant signifie non franchissable, l co\xFBt peut \xEAtre 0 ou 1.","Can reach through links.":"Peut atteindre via des liens.","Can reach":"Peut atteindre","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Prendre en compte tous les \"_PARAM1_\" qui peuvent atteindre _PARAM2_ via des liens","Cost sum.":"Somme des co\xFBts.","Cost sum":"Somme des co\xFBts","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"L'objet se d\xE9placera d'une instance d'objet \xE0 une autre en fonction de la mani\xE8re dont ils sont li\xE9s les uns aux autres pour atteindre un objet cibl\xE9.","Link path finding":"Recherche de chemin de liaison","Angle offset":"D\xE9calage de l'angle","Is following a path":"Suit un chemin","Next node index":"Index du prochain n\u0153ud","Next node X":"Prochain n\u0153ud X","Next node Y":"Prochain n\u0153ud Y","Is at a node":"Est \xE0 un n\u0153ud","Next node angle":"Angle du prochain n\u0153ud","Move the object to a position.":"D\xE9placer l'objet \xE0 une position.","Move to a position":"D\xE9placer \xE0 une position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"D\xE9placer _PARAM0_ \xE0 _PARAM3_ en passant par _PARAM2_ en utilisant la classe de co\xFBt _PARAM4_","Crossable objects":"Objets franchissables","Destination objects":"Objets de destination","Check if the object position is the on a path node.":"V\xE9rifie si la position de l'objet est sur un n\u0153ud de chemin.","_PARAM0_ is at a node":"_PARAM0_ est sur un n\u0153ud","Forget the path.":"Oublier le chemin.","Forget the path":"Oublier le chemin","_PARAM0_ forgets the path":"_PARAM0_ oublie le chemin","Set next node index":"D\xE9finir l'indice du prochain n\u0153ud","Set next node index of _PARAM0_ to _PARAM2_":"D\xE9finir l'index du prochain n\u0153ud de _PARAM0_ sur _PARAM2_","Node index":"Index du n\u0153ud","Check if the object is moving.":"V\xE9rifier si l'objet est en mouvement.","Is moving":"En mouvement","_PARAM0_ is moving":"_PARAM0_ est en mouvement","Check if a path has been found.":"V\xE9rifier si un chemin a \xE9t\xE9 trouv\xE9.","Path found":"Chemin trouv\xE9","A path has been found for _PARAM0_":"Un chemin a \xE9t\xE9 trouv\xE9 pour _PARAM0_","Check if the destination was reached.":"V\xE9rifier si la destination a \xE9t\xE9 atteinte.","Destination reached":"Destination atteinte","_PARAM0_ reached its destination":"_PARAM0_ a atteint sa destination","Speed of the object on the path.":"Vitesse de l'objet sur le chemin.","Get the number of waypoints on the path.":"Obtenir le nombre de waypoints sur le chemin.","Node count":"Nombre de n\u0153uds","Waypoint X position.":"Position X du waypoint.","Node X":"N\u0153ud X","Waypoint index":"Index du waypoint","Node Y":"N\u0153ud Y","Next waypoint index.":"Index du prochain waypoint.","Next waypoint X position.":"Position X du prochain waypoint.","Next waypoint Y position.":"Position Y du prochain waypoint.","Destination X position.":"Position X de la destination.","Destination Y position.":"Position Y de la destination.","the acceleration of the object.":"l'acc\xE9l\xE9ration de l'objet.","the maximum speed of the object.":"la vitesse maximale de l'objet.","the maximum speed":"la vitesse maximale","the rotation speed of the object.":"la vitesse de rotation de l'objet.","the rotation speed":"la vitesse de rotation","the rotation offset applied when moving the object.":"le d\xE9calage de rotation appliqu\xE9 lors du d\xE9placement de l'objet.","the rotation angle offset on the path":"le d\xE9calage d'angle de rotation sur le chemin","Check if the object is rotated when traveling on its path.":"V\xE9rifier si l'objet est tourn\xE9 lors de ses d\xE9placements sur son chemin.","Object rotated":"Objet tourn\xE9","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ est tourn\xE9 lors de ses d\xE9placements sur son chemin","Enable or disable rotation of the object on the path.":"Activer ou d\xE9sactiver la rotation de l'objet sur le chemin.","Rotate the object":"Faire tourner l'objet","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Activer la rotation de _PARAM0_ sur le chemin\xA0: _PARAM2_","MQTT Client (advanced)":"Client MQTT (avanc\xE9)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Un client MQTT pour GDevelop : autorise les connexions \xE0 un serveur MQTT et l'envoi/r\xE9ception de messages.","Triggers if the client is connected to an MQTT broker server.":"Se d\xE9clenche si le client est connect\xE9 \xE0 un serveur courtier MQTT.","Is connected to a broker?":"Est connect\xE9 \xE0 un courtier ?","Client connected to a broker":"Client connect\xE9 \xE0 un courtier","Connects to an MQTT broker.":"Se connecte \xE0 un courtier MQTT.","Connect to a broker":"Se connecter \xE0 un courtier","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Se connecter au courtier MQTT _PARAM1_ avec les param\xE8tres _PARAM2_ (connexion s\xE9curis\xE9e : _PARAM3_)","Host port":"Port h\xF4te","Settings as JSON":"Param\xE8tres au format JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Vous pouvez trouver la liste des param\xE8tres dans [les docs MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \nUn exemple de configuration valide serait `\" \"clientId \": \"monNomUtilisateur \" `.","Use secure WebSockets?":"Utiliser des WebSockets s\xE9curis\xE9s ?","Disconnects from the current MQTT broker.":"Se d\xE9connecte du courtier MQTT actuel.","Disconnect from broker":"Se d\xE9connecter du courtier","Disconnect from MQTT broker (force: _PARAM1_)":"Se d\xE9connecter du courtier MQTT (forcer : _PARAM1_)","Force end the connection?":"Forcer la fin de la connexion ?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Par d\xE9faut, MQTT attend que les messages en attente ou les messages en cours d'envoi finissent d'\xEAtre envoy\xE9s avant de mettre fin \xE0 la connexion. Utilisez ceci pour annuler toute demande et fermer imm\xE9diatement la connexion.","Publishes a message on a topic.":"Publie un message sur un sujet.","Publish message":"Publier le message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publier la variable _PARAM1_ sur le sujet _PARAM2_ (QoS : _PARAM3_)","Text to publish":"Texte \xE0 publier","Topic to publish to":"Sujet de publication","The QoS":"Le QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Voir [ici](https://github.com/mqttjs/MQTT.js#qos) pour plus de d\xE9tails.","Should the message be retained?":"Le message doit-il \xEAtre conserv\xE9 ?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Lorsqu'un message est conserv\xE9, il sera envoy\xE9 \xE0 chaque client abonn\xE9 au sujet. Un seul message peut \xEAtre conserv\xE9 par sujet, s'il est envoy\xE9 un autre message conserv\xE9, il remplacera le pr\xE9c\xE9dent. \nLire plus [ici](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"S'abonner \xE0 un sujet. Tous les messages publi\xE9s sur ce sujet seront re\xE7us.","Subscribe to a topic":"S'abonner \xE0 un sujet","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"S'abonner au sujet _PARAM1_ avec un QoS \xE0 _PARAM2_ et une perte de donn\xE9es _PARAM3_","The topic to subscribe to":"Le sujet \xE0 auquel s'abonner","See https://github.com/mqttjs/MQTT.js#qos for more details":"Voir https://github.com/mqttjs/MQTT.js#qos pour plus de d\xE9tails","Is dataloss allowed?":"La perte de donn\xE9es est-elle autoris\xE9e ?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Voir https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode pour plus de d\xE9tails","Unsubcribe from a topic. No more messages from this topic will be received.":"Se d\xE9sabonner d'un sujet. Aucun autre message de ce sujet ne sera re\xE7u.","Unsubscribe from a topic":"Se d\xE9sabonner d'un sujet","Unsubscribe from topic _PARAM1_":"Se d\xE9sabonner du sujet _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Se d\xE9clenche chaque fois qu'un message est re\xE7u. Notez que vous devez d'abord vous abonner \xE0 un sujet pour obtenir des messages de celui-ci.","On message":"Sur le message","Message received from topic _PARAM1_":"Message re\xE7u du sujet _PARAM1_","The topic to listen to":"Le sujet \xE0 \xE9couter","Get the last received message of a topic.":"Obtenez le dernier message re\xE7u d'un sujet.","Get last message":"Obtenir le dernier message","The topic to get the message from":"Le sujet pour obtenir le message de","Gets the last error. Returns an empty string if there was no errors.":"Obtient la derni\xE8re erreur. Renvoie un cha\xEEne vide s'il n'y a pas d'erreurs.","Get the last error":"Obtenir la derni\xE8re erreur","Marching Squares (experimental)":"Marching Squares (exp\xE9rimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Permet de construire un \"champ scalaire\" et de tracer les lignes de contour : utile pour le brouillard de guerre, les effets liquides, peindre le sol, etc...","Define the scalar field painter library JavaScript code.":"D\xE9finir le code JavaScript de la biblioth\xE8que de peinture de champ scalaire.","Define scalar field painter library":"D\xE9finir la biblioth\xE8que de peinture de champ scalaire","Define the scalar field painter library JavaScript code":"D\xE9finir le code JavaScript de la biblioth\xE8que du peintre de champ scalaire.","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Ajoutez \xE0 un objet peintre de forme et utilisez les actions pour dessiner un champ. Utile pour le brouillard de guerre, les effets liquides (eau, lave, blobs...).","Marching squares painter":"Peintre de carr\xE9s de marche","Area left bound":"Limite gauche de la zone","Area top bound":"Limite sup\xE9rieure de la zone","Area right bound":"Limite droite de la zone","Area bottom bound":"Limite inf\xE9rieure de la zone","Fill outside":"Remplir l'ext\xE9rieur","Contour threshold":"Seuil de contour","Must only draw what is on the screen":"Doit seulement dessiner ce qui est \xE0 l'\xE9cran","Extend behavior class":"\xC9tendre la classe de comportement","Extend object instance prototype.":"\xC9tendre le prototype de l'instance de l'objet.","Extend object instance prototype":"\xC9tendre le prototype de l'instance de l'objet","Extend _PARAM0_ prototype":"\xC9tendre le prototype de _PARAM0_","Clear the field by setting every values to 0.":"Effacer le champ en r\xE9glant toutes les valeurs \xE0 0.","Clear the field":"Effacer le champ","Clear the field of _PARAM0_":"Effacer le champ de _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"D\xE9semplir une zone du champ \xE0 partir d'un emplacement donn\xE9 jusqu'\xE0 ce qu'une hauteur donn\xE9e soit atteinte.","Unfill area":"Zone \xE0 d\xE9semplir","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"D\xE9semplir le champ de _PARAM0_ de x : _PARAM2_, y : _PARAM3_, jusqu'\xE0 un minimum de _PARAM4_ avec une \xE9paisseur : _PARAM5_","Minimum height":"Hauteur minimale","Contour thickness":"\xC9paisseur du contour","Capping radius ratio":"Ratio du rayon de coiffe","Small values allow quicker process, but can result to tearing. Try values around 8.":"De petites valeurs permettent un processus plus rapide, mais peuvent entra\xEEner des d\xE9chirures. Essayez des valeurs autour de 8.","Fill an area of the field from a given location until a given height is reached.":"Remplir une zone du champ \xE0 partir d'un emplacement donn\xE9 jusqu'\xE0 ce qu'une hauteur donn\xE9e soit atteinte.","Fill area":"Zone \xE0 remplir","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Remplir le champ de _PARAM0_ de x : _PARAM2_, y : _PARAM3_, jusqu'\xE0 un maximum de _PARAM4_ avec une \xE9paisseur : _PARAM5_","Maximum height":"Hauteur maximale","Cap every value of the field to a range.":"Chapeau chaque valeur du champ \xE0 une plage.","Clamp the field":"Serrer le champ","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Serrer le champ de _PARAM0_ de : _PARAM2_ \xE0 : _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Appliquer une affine sur les valeurs du champ.","Transform the field":"Transformer le champ","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transformer le champ de _PARAM0_ avec un coefficient : _PARAM2_ et un d\xE9calage : _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Ajouter une colline au champ.","Add a hill":"Ajouter une colline","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Ajouter une colline au champ de _PARAM0_ avec centre : _PARAM2_, _PARAM3_, _PARAM4_, rayon : _PARAM5_, opacit\xE9 : _PARAM6_ en utilisant : _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"La hauteur de la colline au centre, une valeur de 1 ou moins signifie une colline plate.","The hill height is 1 at this radius.":"La hauteur de la colline est de 1 \xE0 ce rayon.","Opacity":"Opacit\xE9","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"D\xE9finir \xE0 1 pour appliquer la colline instantan\xE9ment ou r\xE9p\xE9ter cette action avec une valeur plus basse pour la rendre progressive.","Operation":"Op\xE9ration","Add a disk to the field.":"Ajouter un disque au champ.","Add a disk":"Ajouter un disque","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Ajouter un disque au champ de _PARAM0_ avec centre : _PARAM2_, _PARAM3_, rayon : _PARAM4_ en utilisant : _PARAM6_","The spike height is 1 at this radius.":"La hauteur du pic est de 1 \xE0 ce rayon.","Mask a disk to the field.":"Masquer un disque au champ.","Mask a disk":"Masquer un disque","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Masquer un disque sur le champ de _PARAM0_ avec centre : _PARAM2_, _PARAM3_, rayon : _PARAM4_","Add a line to the field.":"Ajouter une ligne au champ.","Add a line":"Ajouter une ligne","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Ajouter une ligne au champ de _PARAM0_ de _PARAM2_ ; _PARAM3_ \xE0 _PARAM4_ ; _PARAM5_ avec une \xE9paisseur : _PARAM6_ en utilisant : _PARAM8_","X position of the start":"Position X du d\xE9but","Y position of the start":"Position Y du d\xE9but","X position of the end":"Position X de la fin","Y position of the end":"Position Y de la fin","Thickness":"\xC9paisseur","Mask a line to the field.":"Masquer une ligne au champ.","Mask a line":"Masquer une ligne","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Masquer une ligne sur le champ de _PARAM0_ de _PARAM2_ ; _PARAM3_ \xE0 _PARAM4_ ; _PARAM5_ avec une \xE9paisseur: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Appliquer une op\xE9ration donn\xE9e sur chaque valeur du champ en utilisant la valeur de l'autre champ \xE0 la m\xEAme position.","Merge a field":"Fusionner un champ","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Fusionner _PARAM0_ avec le champ de _PARAM2_ en utilisant : _PARAM4_","Field object":"Objet de champ","Field behavior":"Comportement de champ","Update the field hitboxes.":"Mettre \xE0 jour les hitboxes du champ.","Update hitboxes":"Mettre \xE0 jour les hitboxes","Update the field hitboxes of _PARAM0_":"Mettre \xE0 jour les hitboxes du champ de _PARAM0_","Draw the field contours.":"Dessiner les contours du champ.","Draw the contours":"Dessiner les contours","Draw the field contours of _PARAM0_":"Tracez les contours du champ de _PARAM0_","Change the width of the field cells.":"Modifier la largeur des cellules du champ.","Width of the cells":"Largeur des cellules","Change the width of the field cells of _PARAM0_: _PARAM2_":"Modifier la largeur des cellules du champ de _PARAM0_: _PARAM2_","Change the height of the field cells.":"Modifier la hauteur des cellules du champ.","Height of the cells":"Hauteur des cellules","Change the height of the field cells of _PARAM0_: _PARAM2_":"Modifier la hauteur des cellules du champ de _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Reconstruisez le champ avec les nouvelles dimensions.","Rebuild the field":"Reconstruire le champ","Rebuild the field _PARAM0_":"Reconstruire le champ _PARAM0_","Fill outside or inside of the contours.":"Remplir \xE0 l'ext\xE9rieur ou \xE0 l'int\xE9rieur des contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Remplir \xE0 l'ext\xE9rieur des contours de _PARAM0_: _PARAM2_","Fill outside?":"Remplir \xE0 l'ext\xE9rieur ?","Change the contour threshold.":"Modifier le seuil de contour.","Change the contour threshold of _PARAM0_: _PARAM2_":"Modifier le seuil de contour de _PARAM0_: _PARAM2_","Change the field area bounds.":"Modifier les limites de la zone du champ.","Area bounds":"Limites de la zone","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Changer les limites de la zone du champ de _PARAM0_ gauche : _PARAM2_ haut : _PARAM3_ droite : _PARAM4_ bas : _PARAM5_","Left bound":"Limite gauche","Top bound":"Limite sup\xE9rieure","Right bound":"Limite droite","Bottom bound":"Limite inf\xE9rieure","Area left bound of the field.":"Limite gauche de la zone du champ.","Area left":"Limite gauche","Area top bound of the field.":"Limite sup\xE9rieure de la zone du champ.","Area top":"Limite sup\xE9rieure","Area right bound of the field.":"Limite droite de la zone du champ.","Area right":"Limite droite","Area bottom bound of the field.":"Limite inf\xE9rieure de la zone du champ.","Area bottom":"Limite inf\xE9rieure","Width of the field cells.":"Largeur des cellules du champ.","Width of a cell":"Largeur d'une cellule","Height of the field cells.":"Hauteur des cellules du champ.","Height of a cell":"Hauteur d'une cellule","The number of cells on the x axis.":"Le nombre de cellules sur l'axe x.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\xC0 _PARAM2_; _PARAM3_ la valeur de champ de _PARAM0_ est sup\xE9rieure \xE0 _PARAM4_","The number of cells on the y axis.":"Le nombre de cellules sur l'axe y.","Dimension Y":"Dimension Y","The contour threshold.":"Le seuil du contour.","The normal X coordinate at a given location.":"La coordonn\xE9e X normale \xE0 un emplacement donn\xE9.","Normal X":"X normal","X position of the point":"Position X du point","Y position of the point":"Position Y du point","The normal Y coordinate at a given location.":"La coordonn\xE9e Y normale \xE0 un emplacement donn\xE9.","Normal Y":"Y normal","The normal Z coordinate at a given location.":"La coordonn\xE9e Z normale \xE0 un emplacement donn\xE9.","Normal Z":"Z normal","Change the field value at a grid point.":"Changer la valeur de champ \xE0 un point de grille.","Grid value":"Valeur de grille","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Changer la valeur de champ de _PARAM0_ au point de grille _PARAM2_; _PARAM3_ \xE0 _PARAM4_","X grid index":"Index de grille X","Y grid index":"Index de grille Y","Field value":"Valeur de champ","The field value at a grid point.":"La valeur de champ \xE0 un point de grille.","The field value at a given location.":"La valeur de champ \xE0 un emplacement donn\xE9.","Check if the contours are filled outside.":"V\xE9rifier si les contours sont remplis \xE0 l'ext\xE9rieur.","The contours of _PARAM0_ are filled outside":"Les contours de _PARAM0_ sont remplis \xE0 l'ext\xE9rieur","Check if a field is greater than a given value.":"V\xE9rifier si un champ est sup\xE9rieur \xE0 une valeur donn\xE9e.","Check if a point is inside the contour.":"V\xE9rifier si un point est \xE0 l'int\xE9rieur du contour.","Point is inside":"Le point est \xE0 l'int\xE9rieur","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ est \xE0 l'int\xE9rieur de _PARAM0_","Cursor object":"Objet Curseur","Turn any object into a cursor.":"Transformer n'importe quel objet en curseur.","Turn any object into a mouse cursor.":"Transformer n'importe quel objet en curseur de souris.","Cursor":"Curseur","Mouse Pointer Lock":"Verrouillage du pointeur de la souris","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Ce comportement retire la limitation sur la distance que la souris peut parcourir et masque le curseur.","Lock the mouse pointer to hide it.":"Verrouiller le pointeur de la souris pour le cacher.","Request Pointer Lock":"Demander le verrouillage du pointeur.","Unlocks the mouse pointer and show it.":"D\xE9verrouille le pointeur de la souris et le montre.","Exit pointer lock":"Sortir du verrouillage du pointeur","Check if the mouse pointer is locked.":"V\xE9rifiez si le pointeur de la souris est verrouill\xE9.","Pointer is locked":"Le pointeur est verrouill\xE9","The mouse pointer is locked":"Le pointeur de la souris est verrouill\xE9","Check if the mouse pointer is actually locked.":"V\xE9rifiez si le pointeur de la souris est effectivement verrouill\xE9.","Pointer is actually locked":"Le pointeur est effectivement verrouill\xE9","The mouse pointer actually is locked":"Le pointeur de la souris est effectivement verrouill\xE9","Check if the mouse pointer lock is emulated.":"V\xE9rifiez si le verrouillage du pointeur de la souris est \xE9mul\xE9.","Pointer lock is emulated":"Le verrouillage du pointeur est \xE9mul\xE9","The mouse pointer is lock is emulated":"Le pointeur de la souris est \xE9mul\xE9","Check if the locked pointer is moving.":"V\xE9rifiez si le pointeur verrouill\xE9 bouge.","Locked pointer is moving":"Le pointeur verrouill\xE9 bouge","the movement of the locked pointer on the X axis.":"le d\xE9placement du pointeur verrouill\xE9 sur l'axe X.","Pointer X movement":"D\xE9placement de X du pointeur","the movement of the locked pointer on the X axis":"le d\xE9placement du pointeur verrouill\xE9 sur l'axe X","the movement of the pointer on the Y axis.":"le mouvement du pointeur sur l'axe Y.","Pointer Y movement":"D\xE9placement de Y du pointeur","the movement of the pointer on the Y axis":"le d\xE9placement du pointeur sur l'axe Y","Return the X position of a specific touch":"Renvoyer la position X d'un toucher sp\xE9cifique","Touch X position":"Position X du toucher","Touch identifier":"Identifiant du toucher","Return the Y position of a specific touch":"Renvoyer la position Y d'un toucher sp\xE9cifique","Touch Y position":"Position Y du toucher","the speed factor for touch movement.":"le facteur de vitesse pour le d\xE9placement du toucher.","Speed factor for touch movement":"Facteur de vitesse pour le d\xE9placement du toucher","the speed factor for touch movement":"le facteur de vitesse pour le d\xE9placement du toucher","Control camera rotations with a mouse.":"Contr\xF4ler les rotations de la cam\xE9ra avec une souris.","First person camera mouse mapper":"Mapper la cam\xE9ra \xE0 la premi\xE8re personne avec la souris","Horizontal rotation speed factor":"Facteur de vitesse de rotation horizontale","Vertical rotation speed factor":"Facteur de vitesse de rotation verticale","Lock the pointer on click":"Verrouiller le pointeur au clic","the horizontal rotation speed factor of the object.":"Le facteur de vitesse de rotation horizontal de l'objet.","the horizontal rotation speed factor":"Le facteur de vitesse de rotation horizontal","the vertical rotation speed factor of the object.":"Le facteur de vitesse de rotation vertical de l'objet.","the vertical rotation speed factor":"Le facteur de vitesse de rotation vertical","Noise generator":"G\xE9n\xE9rateur de bruit","Generate noise values for procedural generation.":"G\xE9n\xE9rer des valeurs de bruit pour la g\xE9n\xE9ration proc\xE9durale.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"G\xE9n\xE9rer un nombre entre -1 et 1 \xE0 partir d'un bruit de simplex unidimensionnel. L'expression \"Map\" de l'extension Extended Math peut \xEAtre utilis\xE9e pour faire correspondre les valeurs \xE0 des limites choisies.","1D noise":"Bruit 1D","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"G\xE9n\xE9rer un nombre entre -1 et 1 \xE0 partir d'un bruit de simplex bidimensionnel. L'expression \"Map\" de l'extension Extended Math peut \xEAtre utilis\xE9e pour faire correspondre les valeurs \xE0 des limites choisies.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"G\xE9n\xE9rer un nombre entre -1 et 1 \xE0 partir du bruit simplex tridimensionnel. L'expression \"Map\" de l'extension Math\xE9matiques \xE9tendues peut \xEAtre utilis\xE9e pour mapper les valeurs \xE0 n'importe quelle limite choisie.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"G\xE9n\xE9rer un nombre entre -1 et 1 \xE0 partir du bruit simplex quadridimensionnel. L'expression \"Map\" de l'extension Math\xE9matiques \xE9tendues peut \xEAtre utilis\xE9e pour mapper les valeurs \xE0 n'importe quelle limite choisie.","Delete a noise generators and loose its settings.":"Supprimer un g\xE9n\xE9rateur de bruit et perdre ses param\xE8tres.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"Bruit de Perlin bidimensionnel (obsol\xE8te, utilisez plut\xF4t Noise2d).","Perlin 2D noise":"Bruit de Perlin 2D","x value":"valeur x","y value":"valeur y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"Bruit de Perlin tridimensionnel (obsol\xE8te, utilisez plut\xF4t Noise3d).","Perlin 3D noise":"Bruit de Perlin 3D","z value":"valeur z","2 dimensional simplex noise (depecated, use Noise2d instead).":"Bruit simplex bidimensionnel (obsol\xE8te, utilisez plut\xF4t Noise2d).","Simplex 2D noise":"Bruit simplex 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"Bruit simplex tridimensionnel (obsol\xE8te, utilisez plut\xF4t Noise3d).","Simplex 3D noise":"Bruit simplex 3D","Object picking tools":"Outils de s\xE9lection d'objets","Adds various object picking related tools.":"Ajoute divers outils de s\xE9lection d'objets.","Unpicks all instances of an object.":"D\xE9s\xE9lectionne toutes les instances d'un objet.","Unpick all instances":"D\xE9s\xE9lectionner toutes les instances","Unpick all instances of _PARAM1_":"D\xE9s\xE9lectionner toutes les instances de _PARAM1_","The object to unpick all instances from":"L'objet pour d\xE9s\xE9lectionner toutes les instances de","Pick object instances that have the lowest Z-order.":"S\xE9lectionne les instances d'objet ayant le plus bas ordre Z.","Pick objects with lowest Z-order":"S\xE9lectionnez les objets avec le plus bas ordre Z","Pick _PARAM1_ with the lowest Z-order":"Choisir _PARAM1_ avec le plus bas ordre Z","Object to select instances from":"Objet pour s\xE9lectionner des instances","Pick object instances that have the highest Z-order.":"S\xE9lectionne les instances d'objet ayant le plus haut ordre Z.","Pick objects with highest Z-order":"S\xE9lectionnez les objets avec le plus haut ordre Z","Pick _PARAM1_ with the highest Z-order":"Choisir _PARAM1_ avec le plus haut ordre Z","Pick object instances that have the lowest value of an object variable.":"S\xE9lectionne les instances d'objet ayant la plus faible valeur d'une variable d'objet.","Pick objects with lowest variable value":"S\xE9lectionnez les objets avec la valeur de variable la plus faible","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Choisissez _PARAM1_ avec la plus faible valeur de variable _PARAM2_","Object variable name":"Nom de la variable d'objet","Pick object instances that have the highest value of an object variable.":"S\xE9lectionne les instances d'objet ayant la plus haute valeur d'une variable d'objet.","Pick objects with highest variable value":"S\xE9lectionnez les objets avec la valeur de variable la plus \xE9lev\xE9e","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Choisissez _PARAM1_ avec la plus haute valeur de variable _PARAM2_","Picks the first instance out of a list of objects.":"S\xE9lectionnez la premi\xE8re instance d'une liste d'objets.","Pick the first object (deprecated)":"S\xE9lectionnez le premier objet (obsol\xE8te)","Pick the first _PARAM1_":"S\xE9lectionnez le premier _PARAM1_","The object to select an instances from":"L'objet \xE0 s\xE9lectionner les instances","Picks the last instance out of a list of objects.":"S\xE9lectionnez la derni\xE8re instance d'une liste d'objets.","Pick the last object (deprecated)":"S\xE9lectionnez le dernier objet (obsol\xE8te)","Pick the last _PARAM1_":"S\xE9lectionnez le dernier _PARAM1_","Picks the Nth instance out of a list of objects.":"S\xE9lectionnez l'instance N\u1D49 d'une liste d'objets.","Pick the Nth object (deprecated)":"S\xE9lectionnez l'objet N\u1D49 (obsol\xE8te)","Pick the _PARAM2_th _PARAM1_":"S\xE9lectionnez le _PARAM2\u1D49 _PARAM1_","The place in the objects lists an instance has to have to be picked":"L'endroit dans les listes d'objets dont une instance doit \xEAtre choisie.","Slice an object into pieces":"D\xE9couper un objet en morceaux","Slice an object into smaller pieces that match the color of original object.":"D\xE9coupe un objet en petits morceaux qui correspondent \xE0 la couleur de l'objet original.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Diviser un objet en morceaux plus petits qui correspondent \xE0 la couleur de l'objet original. Le nouvel objet doit \xEAtre d'une couleur blanc pur.","Slice object into smaller pieces":"Diviser un objet en morceaux plus petits","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"D\xE9coupez _PARAM1_ en _PARAM3_ bandes verticales et _PARAM4_ bandes horizontales en utilisant _PARAM2_ pour les nouveaux objets. Supprimez l'objet original : _PARAM5_","Object to be sliced":"Objet \xE0 d\xE9couper en tranches","Object used for sliced pieces":"Objet utilis\xE9 pour les morceaux d\xE9coup\xE9s","Recommended: Use a sprite that is a single white pixel":"Recommand\xE9 : Utilisez un sprite qui est un seul pixel blanc","Vertical slices":"Tranches verticales","Horizontal slices":"Tranches horizontales","Delete original object":"Supprimer l'objet original","Return the blue component of the pixel at the specified position.":"Retourne la composante bleue du pixel \xE0 la position sp\xE9cifi\xE9e.","Read pixel blue":"Lire le pixel bleu","Return the green component of the pixel at the specified position.":"Retourne la composante verte du pixel \xE0 la position sp\xE9cifi\xE9e.","Read pixel green":"Lire le pixel vert","Return the red component of the pixel at the specified position.":"Retourne la composante rouge du pixel \xE0 la position sp\xE9cifi\xE9e.","Read pixel red":"Lire le pixel rouge","Object spawner area":"Zone de g\xE9n\xE9ration d'objets","Spawn (create) objects periodically.":"Cr\xE9er p\xE9riodiquement des objets.","Object spawner":"G\xE9n\xE9rateur d'objets","Spawn period":"P\xE9riode de g\xE9n\xE9ration","Offset X (relative to position of spawner)":"D\xE9calage X (par rapport \xE0 la position du g\xE9n\xE9rateur)","Offset Y (relative to position of spawner)":"D\xE9calage Y (par rapport \xE0 la position du g\xE9n\xE9rateur)","Max objects in the scene (per spawner)":"Nombre maximal d'objets dans la sc\xE8ne (par g\xE9n\xE9rateur)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limite le nombre d'objets dans la sc\xE8ne cr\xE9\xE9s par ce g\xE9n\xE9rateur. Mettez ceci \xE0 0 pour aucune limite.","Spawner capacity":"Capacit\xE9 du g\xE9n\xE9rateur","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Nombre d'objets qui peuvent \xEAtre cr\xE9\xE9s par ce g\xE9n\xE9rateur. Ceci est r\xE9duit \xE0 chaque fois qu'un objet est cr\xE9\xE9.","Unlimited capacity":"Capacit\xE9 illimit\xE9e","Use random positions":"Utiliser des positions al\xE9atoires","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Les objets seront cr\xE9\xE9s \xE0 une position al\xE9atoire \xE0 l'int\xE9rieur du g\xE9n\xE9rateur. Utile pour cr\xE9er de grandes zones de g\xE9n\xE9ration.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (cr\xE9er) des objets p\xE9riodiquement. Cette action doit \xEAtre ex\xE9cut\xE9e \xE0 chaque trame pour fonctionner. Lorsque la quantit\xE9 maximale est atteinte et qu'une instance est supprim\xE9e, le spawner attend la dur\xE9e de la p\xE9riode d'apparition avant de cr\xE9er une autre instance. Les objets apparus sont automatiquement li\xE9s au spawner.","Spawn objects periodically":"Spawn des objets p\xE9riodiquement","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Faire appara\xEEtre p\xE9riodiquement (cr\xE9er) un _PARAM2_ situ\xE9 au spawner _PARAM0_","Object that will be created":"Objet qui sera cr\xE9\xE9","Change the offset X relative to the center of spawner (in pixels).":"Changer le d\xE9calage X par rapport au centre du spawner (en pixels).","Offset on X axis (deprecated)":"D\xE9calage sur l'axe X (d\xE9conseill\xE9)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Changer le d\xE9calage X de _PARAM0_ \xE0 _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Changer le d\xE9calage Y par rapport au centre du spawner (en pixels).","Offset on Y axis (deprecated)":"D\xE9calage sur l'axe Y (d\xE9conseill\xE9)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Changer le d\xE9calage Y de _PARAM0_ \xE0 _PARAM2_ pixels","Change the spawn period (in seconds).":"Changer la p\xE9riode d'apparition (en secondes).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Changer la p\xE9riode d'apparition de _PARAM0_ \xE0 _PARAM2_ secondes","Return the offset X relative to the center of spawner (in pixels).":"Renvoyer le d\xE9calage X par rapport au centre du spawner (en pixels).","Offset X (deprecated)":"D\xE9calage X (d\xE9conseill\xE9)","Return the offset Y relative to the center of spawner (in pixels).":"Renvoyer le d\xE9calage Y par rapport au centre du spawner (en pixels).","Offset Y (deprecated)":"D\xE9calage Y (d\xE9conseill\xE9)","Return the spawn period (in seconds).":"Renvoyer la p\xE9riode d'apparition (en secondes).","Restart the cooldown of a spawner.":"Red\xE9marrer le temps de recharge d'un spawner.","Restart spawning cooldown":"Red\xE9marrer le temps de recharge de l'apparition","Restart the cooldown of _PARAM0_":"Red\xE9marrer le temps de recharge de _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Renvoyer le temps restant avant la prochaine apparition (en secondes). Utile pour d\xE9clencher des effets visuels et sonores.","Time before the next spawn":"Temps avant la prochaine apparition","_PARAM0_ just spawned an object":"_PARAM0_ vient de faire appara\xEEtre un objet","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"V\xE9rifier si un objet vient d'\xEAtre cr\xE9\xE9 par ce spawner. Utile pour d\xE9clencher des effets visuels et sonores.","Object was just spawned":"L'objet vient d'\xEAtre cr\xE9\xE9","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"le nombre maximum d'objets dans la sc\xE8ne (par spawner) de l'objet. Limite le nombre d'objets dans la sc\xE8ne cr\xE9\xE9s par ce spawner. R\xE9glez cela \xE0 0 pour aucune limite.","the max objects in the scene (per spawner)":"le nombre maximum d'objets dans la sc\xE8ne (par spawner)","Check if spawner has unlimited capacity.":"V\xE9rifiez si le spawner a une capacit\xE9 illimit\xE9e.","_PARAM0_ has unlimited capacity":"La capacit\xE9 illimit\xE9e de _PARAM0_","Change unlimited capacity of spawner.":"Changer la capacit\xE9 illimit\xE9e du spawner.","Unlimited object capacity":"Capacit\xE9 illimit\xE9e d'objets","_PARAM0_ unlimited capacity: _PARAM2_":"Capacit\xE9 illimit\xE9e de _PARAM0_: _PARAM2_","UnlimitedObjectCapacity":"Capacit\xE9ObjetIllimit\xE9e","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"le nombre d'objets qui peuvent \xEAtre cr\xE9\xE9s par ce spawner. Ceci est r\xE9duit chaque fois qu'un objet est apparu.","the spawner capacity":"la capacit\xE9 du spawner","Check if using random positions. Useful for making large spawner areas.":"V\xE9rifiez si vous utilisez des positions al\xE9atoires. Utile pour cr\xE9er des zones de spawn larges.","Use random positions inside _PARAM0_":"Utilisez des positions al\xE9atoires \xE0 l'int\xE9rieur de _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Activer (ou d\xE9sactiver) les positions al\xE9atoires. Utile pour cr\xE9er des zones de spawn larges.","Use random positions inside _PARAM0_: _PARAM2_":"Utiliser des positions al\xE9atoires \xE0 l'int\xE9rieur de _PARAM0_: _PARAM2_","RandomPosition":"PositionAl\xE9atoire","Object Stack":"Pile d'objets","An ordered list of objects and a shuffle action.":"Une liste ordonn\xE9e d'objets et une action de m\xE9lange.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"V\xE9rifiez si la pile contient l'objet entre une plage. Les bornes inf\xE9rieure et sup\xE9rieure sont incluses.","Contain between a range":"Contenir entre une plage","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ est dans la pile de _PARAM1_ entre _PARAM4_ et _PARAM5_","Stack":"Pile","Stack behavior":"Comportement de la pile","Element":"\xC9l\xE9ment","Lower bound":"Limite inf\xE9rieure","Upper bound":"Limite sup\xE9rieure","Check if the stack contains the object at a height.":"V\xE9rifiez si la pile contient l'objet \xE0 une hauteur.","Contain at":"Contenir \xE0","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ est dans la pile de _PARAM1_ \xE0 _PARAM4_","Check if an object is on the stack top.":"V\xE9rifiez si un objet est en haut de la pile.","Stack top":"Haut de la pile","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ est en haut de la pile de _PARAM1_","Check if the stack contains the object.":"V\xE9rifiez si la pile contient l'objet.","Contain":"Contenir","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ est dans la pile de _PARAM1_","Hold an ordered list of objects.":"Tient une liste ordonn\xE9e d'objets.","Add the object on the top of the stack.":"Ajouter l'objet sur le dessus de la pile.","Add on top":"Ajouter en haut","Add _PARAM2_ on top of the stack of _PARAM0_":"Ajouter _PARAM2_ en haut de la pile de _PARAM0_","Insert the object into the stack.":"Ins\xE9rer l'objet dans la pile.","Insert into the stack":"Ins\xE9rer dans la pile","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Ins\xE9rer _PARAM2_ dans la pile de _PARAM0_ \xE0 la hauteur : _PARAM3_","Remove the object from the stack.":"Retirer l'objet de la pile.","Remove from the stack":"Retirer de la pile","Remove _PARAM2_ from the stack of _PARAM0_":"Retirer _PARAM2_ de la pile de _PARAM0_","Remove any object from the stack.":"Retirer n'importe quel objet de la pile.","Clear":"Effacer","Remove every object of the stack of _PARAM0_":"Supprimer tous les objets de la pile de _PARAM0_","Move the objects from a stack into another.":"D\xE9placer les objets d'une pile dans une autre.","Move into the stack":"D\xE9placer dans la pile","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"D\xE9placer les objets de la pile de _PARAM3_ de :_PARAM5_ \xE0 :_PARAM6_ dans la pile de _PARAM0_ \xE0 la hauteur : _PARAM2_","Move all the object from a stack into another.":"D\xE9placer tous les objets d'une pile dans une autre.","Move all into the stack":"D\xE9placer tout dans la pile","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"D\xE9placer tous les objets de la pile de _PARAM3_ dans la pile de _PARAM0_ \xE0 la hauteur : _PARAM2_","Move all the object from a stack into another one at the top.":"D\xE9placer tous les objets d'une pile dans une autre au sommet.","Move all on top of the stack":"D\xE9placer tout en haut de la pile","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"D\xE9placer tous les objets de la pile de _PARAM2_ sur le dessus de la pile de _PARAM0_","Shuffle the stack.":"M\xE9langer la pile.","Shuffle":"M\xE9langer","Shuffle the stack of _PARAM0_":"M\xE9langer la pile de _PARAM0_","The height of an element in the stack.":"La hauteur d'un \xE9l\xE9ment dans la pile.","Height of a stack element":"Hauteur d'un \xE9l\xE9ment de pile","the number of objects in the stack.":"le nombre d'objets dans la pile.","Stack height":"Hauteur de pile","the number of objects in the stack":"le nombre d'objets dans la pile","Compare the number of objects in the stack.":"Comparer le nombre d'objets dans la pile.","Stack height (deprecated)":"Hauteur de pile (obsol\xE8te)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ a _PARAM2_ objets dans sa pile","Check if the stack is empty.":"V\xE9rifiez si la pile est vide.","Is empty":"Est vide","The stack of _PARAM0_ is empty":"La pile de _PARAM0_ est vide","Make objects orbit around a center object":"Faire orbiter des objets autour d'un objet central","Make objects orbit around a center object in a circular or elliptical shape.":"Faire orbiter des objets autour d'un objet central dans une forme circulaire ou elliptique.","Move objects in orbit around a center object.":"D\xE9place les objets en orbite autour d'un objet central.","Move objects in orbit around a center object":"D\xE9place les objets en orbite autour d'un objet central","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animer _PARAM3_ copies de _PARAM2_ en orbite autour de _PARAM1_ \xE0 une distance de _PARAM5_ avec une vitesse de rotation de l'orbite de _PARAM4_ degr\xE9s par seconde. Faire tourner les objets en orbite \xE0 _PARAM6_ degr\xE9s par seconde. D\xE9marrez les objets avec un d\xE9calage d'angle de _PARAM9_ degr\xE9s. Cr\xE9ez des objets sur la couche _PARAM7_ avec une valeur Z _PARAM8_. R\xE9initialiser les emplacements des objets en orbite apr\xE8s r\xE9duction de la quantit\xE9 : _PARAM10_","Center object":"Centrer l'objet","Orbiting object":"Objet en orbite","Cannot be the same object used for the Center object":"Ne peut pas \xEAtre le m\xEAme objet utilis\xE9 pour l'objet Centre","Quantity of orbiting objects":"Quantit\xE9 d'objets en orbite","Orbit speed (in degrees per second)":"Vitesse de rotation (en degr\xE9s par seconde)","Use negative numbers to orbit counter-clockwise":"Utilisez des nombres n\xE9gatifs pour orbiter dans le sens inverse des aiguilles d'une montre","Distance from the center object (in pixels)":"Distance de l'objet central (en pixels)","Angular speed (in degrees per second)":"Vitesse angulaire (en degr\xE9s par seconde)","Use negative numbers to rotate counter-clockwise":"Utilisez des nombres n\xE9gatifs pour faire pivoter dans le sens contraire des aiguilles d'une montre","Layer that orbiting objects will be created on (base layer if empty)":"Couche sur laquelle les objets en orbite seront cr\xE9\xE9s (couche de base si vide)","Z order of orbiting objects":"Ordre Z des objets en orbite","Starting angle offset (in degrees)":"D\xE9calage d'angle de d\xE9part (en degr\xE9s)","Reset locations of orbiting objects after quantity is reduced":"R\xE9initialiser les emplacements des objets en orbite apr\xE8s r\xE9duction de la quantit\xE9","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"D\xE9placer les objets en orbite elliptique autour d'un objet central. L'ordre Z est modifi\xE9 pour cr\xE9er un effet 3D.","Move objects in elliptical orbit around a center object":"D\xE9placer les objets en orbite elliptique autour d'un objet central","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animer _PARAM3_ copies de _PARAM2_ en orbite elliptique autour de _PARAM1_ avec un rayon vertical de _PARAM5_, un rayon horizontal de _PARAM9_ et une vitesse d'orbite de _PARAM4_ degr\xE9s par seconde. Le c\xF4t\xE9 avant est _PARAM10_. Faire tourner les objets en orbite \xE0 _PARAM6_ degr\xE9s par seconde","Vertical distance from the center object (pixels)":"Distance verticale par rapport \xE0 l'objet central (pixels)","Horizontal distance from the center object (pixels)":"Distance horizontale par rapport \xE0 l'objet central (pixels)","Foreground Side":"C\xF4t\xE9 avant","Delete orbiting objects that are linked to a center object.":"Supprimer les objets en orbite qui sont li\xE9s \xE0 un objet central.","Delete orbiting objects that are linked to a center object":"Supprimer les objets en orbite qui sont li\xE9s \xE0 un objet central","Delete all _PARAM2_ that are linked to _PARAM1_":"Supprimer tous les _PARAM2_ qui sont li\xE9s \xE0 _PARAM1_","Cannot be the same object that was used for the Center object":"Ne peut pas \xEAtre le m\xEAme objet qui a \xE9t\xE9 utilis\xE9 pour l'objet Centre","Panel sprite button":"Bouton sprite de panneau","A button that can be customized.":"Un bouton personnalisable.","The finite state machine used internally by the button object.":"La machine \xE0 \xE9tats finis utilis\xE9e en interne par l'objet bouton.","Button finite state machine":"Machine \xE0 \xE9tats finis du bouton","Button (panel sprite)":"Bouton (sprite de panneau)","Label offset on Y axis when pressed":"D\xE9calage d'\xE9tiquette sur l'axe Y lorsqu'il est press\xE9","Left padding":"Rembourrage gauche","Padding":"Rembourrage","Right padding":"Rembourrage droit","Top padding":"Rembourrage sup\xE9rieur","Bottom padding":"Rembourrage inf\xE9rieur","Hovered fade out duration (in seconds)":"Dur\xE9e de disparition au survol (en secondes)","Change the text of the button label.":"Changer le texte de l'\xE9tiquette du bouton.","Label text":"Texte de l'\xE9tiquette","Change the text of _PARAM0_ to _PARAM1_":"Changer le texte de _PARAM0_ en _PARAM1_","Text":"Texte","Return the label text.":"Renvoyer le texte de l'\xE9tiquette.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Renvoyer le centre de l'\xE9tiquette Y selon la configuration du bouton. Cette expression est utilis\xE9e dans les \xE9v\xE9nements post\xE9rieurs \xE0 doStep lorsque le bouton est press\xE9 ou rel\xE2ch\xE9.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centrer l'\xE9tiquette selon la configuration du bouton. Ceci est utilis\xE9 dans doStepPostEvents lorsque le bouton est redimensionn\xE9.","Center the label of _PARAM0_":"Centrer l'\xE9tiquette de _PARAM0_","De/activate interactions with the button.":"Activer/d\xE9sactiver les interactions avec le bouton.","De/activate interactions":"Activer/d\xE9sactiver les interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activer les interactions avec _PARAM0_: _PARAM1_","Activate":"Activer","Check if interactions are activated on the button.":"V\xE9rifiez si les interactions sont activ\xE9es sur le bouton.","Interactions activated":"Interactions activ\xE9es","Interactions on _PARAM0_ are activated":"Les interactions sur _PARAM0_ sont activ\xE9es","Resource bar (continuous)":"Barre de ressources (continue)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Une barre qui repr\xE9sente une ressource dans le jeu (sant\xE9, mana, munitions, etc).","Resource bar":"Barre de ressource","Previous high value":"Valeur haute pr\xE9c\xE9dente","Previous high value conservation duration (in seconds)":"Dur\xE9e de conservation de la valeur haute pr\xE9c\xE9dente (en secondes)","the value of the object.":"la valeur de l'objet.","the value":"la valeur","the maximum value of the object.":"la valeur maximale de l'objet.","the maximum value":"la valeur maximale","Check if the bar is empty.":"V\xE9rifiez si la barre est vide.","Empty":"Vide","_PARAM0_ bar is empty":"la barre _PARAM0_ est vide","Check if the bar is full.":"V\xE9rifiez si la barre est pleine.","Full":"Plein","_PARAM0_ bar is full":"la barre _PARAM0_ est pleine","the previous high value of the resource bar before the current change.":"la valeur haute pr\xE9c\xE9dente de la barre de ressources avant le changement actuel.","the previous high value":"la valeur haute pr\xE9c\xE9dente","Force the previous resource value to update to the current one.":"Forcer la valeur de ressource pr\xE9c\xE9dente \xE0 se mettre \xE0 jour vers la valeur actuelle.","Update previous value":"Mettre \xE0 jour la valeur pr\xE9c\xE9dente","Update the previous resource value of _PARAM0_":"Mettre \xE0 jour la valeur de ressource pr\xE9c\xE9dente de _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"la dur\xE9e de conservation de la valeur haute pr\xE9c\xE9dente (en secondes) de l'objet.","Previous high value conservation duration":"Dur\xE9e de conservation de la valeur haute pr\xE9c\xE9dente","the previous high value conservation duration":"la dur\xE9e de conservation de la valeur haute pr\xE9c\xE9dente","Check if the resource value is changing.":"V\xE9rifiez si la valeur de ressource change.","Value is changing":"La valeur change","_PARAM0_ value is changing":"la valeur _PARAM0_ change","Bar":"Barre","Initial value":"Valeur initiale","It's used to detect a change at hot reload.":"Il est utilis\xE9 pour d\xE9tecter un changement lors du rechargement \xE0 chaud.","Easing duration":"Dur\xE9e d'assouplissement","Show the label":"Afficher l'\xE9tiquette","Only used by the scene editor.":"Uniquement utilis\xE9 par l'\xE9diteur de sc\xE8ne.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centrer la barre en fonction de la configuration du bouton. Ceci est utilis\xE9 dans doStepPostEvents lorsque le bouton est redimensionn\xE9.","Update layout":"Mettre \xE0 jour la mise en page","Update layout of _PARAM0_":"Mettre \xE0 jour la mise en page de _PARAM0_","_PARAM0_ is empty":"_PARAM0_ est vide","_PARAM0_ is full":"_PARAM0_ est plein","the previous value conservation duration (in seconds) of the object.":"la dur\xE9e de conservation pr\xE9c\xE9dente (en secondes) de l'objet.","Previous value conservation duration":"Dur\xE9e de conservation de la valeur pr\xE9c\xE9dente","the previous value conservation duration":"la dur\xE9e de conservation de la valeur pr\xE9c\xE9dente","Value width":"Largeur de la valeur","Check if the label is shown.":"V\xE9rifiez si l'\xE9tiquette est affich\xE9e.","Label is shown":"L'\xE9tiquette est affich\xE9e","_PARAM0_ label is shown":"L'\xE9tiquette de _PARAM0_ est affich\xE9e","Show (or hide) the label on the bar.":"Afficher (ou masquer) l'\xE9tiquette sur la barre.","Show label":"Afficher l'\xE9tiquette","Show the label of _PARAM0_: _PARAM1_":"Afficher l'\xE9tiquette de _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Mettre \xE0 jour le texte qui affiche la valeur actuelle et la valeur maximale.","Update label":"Mettre \xE0 jour l'\xE9tiquette","Update label of _PARAM0_":"Mettre \xE0 jour l'\xE9tiquette de _PARAM0_","Slider":"Curseur","Represent a value on a slider.":"Repr\xE9sente une valeur sur un curseur.","Step size":"Taille du pas","the minimum value of the object.":"la valeur minimale de l'objet.","the minimum value":"la valeur minimale","the bar value bounds size.":"la taille des bornes de la valeur de la barre.","the bar value bounds size":"la taille des bornes de la valeur de la barre","the step size of the object.":"la taille de pas de l'objet.","the step size":"la taille de pas","Bar left margin":"Marge gauche de la barre","Bar top margin":"Marge sup\xE9rieure de la barre","Bar right margin":"Marge droite de la barre","Bar bottom margin":"Marge inf\xE9rieure de la barre","Show the label when the value is changed":"Afficher l'\xE9tiquette lorsque la valeur est modifi\xE9e","Label":"\xC9tiquette","Label margin":"Marge \xE9tiquette","the value of the slider.":"la valeur du curseur.","the minimum value of the slider.":"la valeur minimale du curseur.","the maximum value of the slider.":"la valeur maximale du curseur.","the step size of the slider.":"la taille de pas du curseur.","Update the thumb position according to the slider value.":"Mettre \xE0 jour la position du curseur selon la valeur du curseur.","Update thumb position":"Mettre \xE0 jour la position du curseur","Update the thumb position of _PARAM0_":"Mettre \xE0 jour la position du curseur de _PARAM0_","Update the slider configuration.":"Mettre \xE0 jour la configuration du curseur.","Update slider configuration":"Mettre \xE0 jour la configuration du curseur","Update the slider configuration of _PARAM0_":"Mettre \xE0 jour la configuration du curseur de _PARAM0_","Check if the slider allows interactions.":"V\xE9rifiez si le curseur autorise les interactions.","Parallax for Tiled Sprite":"Parallaxe pour un sprite en mosa\xEFque","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Comportements pour animer des objets en mosa\xEFque en arri\xE8re-plan, suivant la cam\xE9ra avec un effet de parallaxe.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"D\xE9placez l'image d'un Sprite Tiled pour suivre la cam\xE9ra horizontalement avec un effet de parallaxe. Apr\xE8s avoir ajout\xE9 cela \xE0 un objet, placez l'objet sur un calque qui ne bouge pas, derri\xE8re le calque suivi (par exemple, un calque appel\xE9 \"Arri\xE8re-plan\").","Horizontal Parallax for a Tiled Sprite":"Parallaxe horizontale pour un Sprite Tiled","Parallax factor (speed for the parallax, usually between 0 and 1)":"Facteur de parallaxe (vitesse de la parallaxe, g\xE9n\xE9ralement entre 0 et 1)","Layer to be followed (leave empty for the base layer)":"Calque \xE0 suivre (laissez vide pour le calque de base)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"D\xE9placez l'image d'un Sprite en mosa\xEFque pour suivre la cam\xE9ra verticalement avec un effet de parallaxe. Apr\xE8s l'avoir ajout\xE9 \xE0 un objet, placez l'objet sur un calque qui ne bouge pas, derri\xE8re le calque qui est suivi (par exemple, un calque appel\xE9 \"Arri\xE8re-plan\").","Vertical Parallax for a Tiled Sprite":"Parallaxe verticale pour un Sprite en mosa\xEFque","Offset on Y axis":"D\xE9calage sur l'axe Y","3D particle emitter":"\xC9metteur de particules 3D","Display a large number of particles to create visual effects.":"Afficher un grand nombre de particules pour cr\xE9er des effets visuels.","Start color":"Couleur de d\xE9part","End color":"Couleur de fin","Start opacity":"Opacit\xE9 de d\xE9part","Flow of particles (particles per second)":"Flux de particules (particules par seconde)","Start min size":"Taille minimale de d\xE9part","Start max size":"Taille maximale de d\xE9part","End scale":"\xC9chelle de fin","Start min speed":"Vitesse minimale de d\xE9part","Start max speed":"Vitesse maximale de d\xE9part","Min lifespan":"Dur\xE9e de vie minimale","Max lifespan":"Dur\xE9e de vie maximale","Emission duration":"Dur\xE9e d'\xE9mission","Particles move with the emitter":"Les particules bougent avec l'\xE9metteur","Spay cone angle":"Angle de c\xF4ne de pulv\xE9risation","Blending":"M\xE9lange","Gravity top":"Gravit\xE9 en haut","Delete when emission ends":"Supprimer lorsque l'\xE9mission se termine","Z (elevation)":"Z (\xE9l\xE9vation)","Deprecated":"Obsol\xE8te","Rotation on X axis":"Rotation sur l'axe X","Rotation on Y axis":"Rotation sur l'axe Y","Update from properties.":"Mise \xE0 jour \xE0 partir des propri\xE9t\xE9s.","Update from properties":"Mise \xE0 jour \xE0 partir des propri\xE9t\xE9s","Update from properties of _PARAM0_":"Mise \xE0 jour \xE0 partir des propri\xE9t\xE9s de _PARAM0_","Register in layer":"Enregistrez dans la couche","Register _PARAM0_ in layer":"Enregistrez _PARAM0_ dans la couche","Delete itself":"Supprimer lui-m\xEAme","Delete _PARAM0_":"Supprimer _PARAM0_","Check that emission has ended and no particle is alive anymore.":"V\xE9rifiez que l'\xE9mission est termin\xE9e et qu'aucune particule n'est plus vivante.","Emission has ended":"L'\xE9mission est termin\xE9e","Emission from _PARAM0_ has ended":"L'\xE9mission de _PARAM0_ est termin\xE9e","Restart particule emission from the beginning.":"Red\xE9marrer l'\xE9mission de particules depuis le d\xE9but.","Restart":"Red\xE9marrer","Restart particule emission from _PARAM0_":"Red\xE9marrer l'\xE9mission de particules depuis _PARAM0_","the Z position of the emitter.":"la position Z de l'\xE9metteur.","Z elevaltion (deprecated)":"\xC9l\xE9vation Z (obsol\xE8te)","the Z position":"la position Z","the rotation on X axis of the emitter.":"la rotation sur l'axe X de l'\xE9metteur.","Rotation on X axis (deprecated)":"Rotation sur l'axe X (obsol\xE8te)","the rotation on X axis":"la rotation sur l'axe X","the rotation on Y axis of the emitter.":"la rotation sur l'axe Y de l'\xE9metteur.","Rotation on Y axis (deprecated)":"Rotation sur l'axe Y (obsol\xE8te)","the rotation on Y axis":"la rotation sur l'axe Y","the start color of the object.":"la couleur de d\xE9part de l'objet.","the start color":"la couleur de d\xE9part","the end color of the object.":"la couleur de fin de l'objet.","the end color":"la couleur de fin","the start opacity of the object.":"l'opacit\xE9 de d\xE9but de l'objet.","the start opacity":"l'opacit\xE9 de d\xE9but","the end opacity of the object.":"l'opacit\xE9 de fin de l'objet.","the end opacity":"l'opacit\xE9 de fin","the flow of particles of the object (particles per second).":"le flux de particules de l'objet (particules par seconde).","Flow of particles":"Flux de particules","the flow of particles":"le flux de particules","the start min size of the object.":"la taille minimale de d\xE9but de l'objet.","the start min size":"la taille minimale de d\xE9but","the start max size of the object.":"la taille maximale de d\xE9but de l'objet.","the start max size":"la taille maximale de d\xE9but","the end scale of the object.":"l'\xE9chelle de fin de l'objet.","the end scale":"l'\xE9chelle de fin","the min start speed of the object.":"la vitesse de d\xE9marrage minimale de l'objet.","Min start speed":"Vitesse de d\xE9marrage minimale","the min start speed":"la vitesse de d\xE9marrage minimale","the max start speed of the object.":"la vitesse de d\xE9marrage maximale de l'objet.","Max start speed":"Vitesse de d\xE9marrage maximale","the max start speed":"la vitesse de d\xE9marrage maximale","the min lifespan of the object.":"la dur\xE9e de vie minimale de l'objet.","the min lifespan":"la dur\xE9e de vie minimale","the max lifespan of the object.":"la dur\xE9e de vie maximale de l'objet.","the max lifespan":"la dur\xE9e de vie maximale","the emission duration of the object.":"la dur\xE9e d'\xE9mission de l'objet.","the emission duration":"la dur\xE9e d'\xE9mission","Check if particles move with the emitter.":"V\xE9rifiez si les particules bougent avec l'\xE9metteur.","_PARAM0_ particles move with the emitter":"_PARAM0_ particules bougent avec l'\xE9metteur","Change if particles move with the emitter.":"Changer si les particules bougent avec l'\xE9metteur.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particules bougent avec l'\xE9metteur : _PARAM1_","AreParticlesRelative":"LesParticulesSontEllesRelatives","the spay cone angle of the object.":"l'angle du c\xF4ne de pulverisation de l'objet.","the spay cone angle":"l'angle du c\xF4ne de pulverisation","the blending of the object.":"le m\xE9lange de l'objet.","the blending":"le m\xE9lange","the gravity top of the object.":"la force gravitationnelle sup\xE9rieure de l'objet.","the gravity top":"la force gravitationnelle sup\xE9rieure","the gravity of the object.":"la gravit\xE9 de l'objet.","the gravity":"la gravit\xE9","Check if delete when emission ends.":"V\xE9rifiez si supprimer lorsque l'\xE9mission se termine.","_PARAM0_ delete when emission ends":"_PARAM0_ supprimer lorsque l'\xE9mission se termine","Change if delete when emission ends.":"Changer si supprimer lorsque l'\xE9mission se termine.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ supprimer lorsque l'\xE9mission se termine : _PARAM1_","ShouldAutodestruct":"DoitSautodetruire","Physics car":"Voiture physique","Simulate car motion with drifting.":"Simuler le mouvement d'une voiture en d\xE9rapage.","Simulate car motion.":"Simuler le mouvement de la voiture.","Physics Engine 2.0":"Moteur physique 2.0","Wheel grip ratio (from 0 to 1)":"Taux d'adh\xE9rence des roues (de 0 \xE0 1)","A ratio of 0 is like driving on ice.":"Un taux de 0 \xE9quivaut \xE0 conduire sur de la glace.","Steering":"Direction","Steering speed":"Vitesse de direction","Sterring speed when turning back":"Vitesse de direction en cas de retour","Maximum steering angle":"Angle de direction maximal","Steering angle":"Angle de direction","Front wheels position":"Position des roues avant","0 means at the center, 1 means at the front":"0 signifie au centre, 1 signifie \xE0 l'avant","Wheels":"Roues","Rear wheels position":"Position des roues arri\xE8re","0 means at the center, 1 means at the back":"0 signifie au centre, 1 signifie \xE0 l'arri\xE8re","Simulate a press of the right key.":"Simuler une pression sur la touche droite.","Simulate right key press":"Simuler un appui sur la touche droite","Simulate pressing right for _PARAM0_":"Simuler un appui sur la droite pour _PARAM0_","Simulate a press of the left key.":"Simuler une pression sur la touche gauche.","Simulate left key press":"Simuler un appui sur la touche gauche","Simulate pressing left for _PARAM0_":"Simuler un appui sur la gauche pour _PARAM0_","Simulate a press of the up key.":"Simuler une pression sur la touche de direction vers le haut.","Simulate up key press":"Simuler une pression sur la touche de direction vers le haut","Simulate pressing up for _PARAM0_":"Simuler la pression vers le haut pour _PARAM0_","Simulate a press of the down key.":"Simuler une pression sur la touche de direction vers le bas.","Simulate down key press":"Simuler une pression sur la touche de direction vers le bas","Simulate pressing down for _PARAM0_":"Simuler la pression vers le bas pour _PARAM0_","Simulate a steering stick for a given axis force.":"Simuler un b\xE2ton de direction pour une force d'axe donn\xE9e.","Simulate steering stick":"Simuler un b\xE2ton de direction","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simuler un b\xE2ton de direction pour _PARAM0_ avec une force de _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simuler un b\xE2ton d'acc\xE9l\xE9ration pour une force d'axe donn\xE9e.","Simulate acceleration stick":"Simuler un b\xE2ton d'acc\xE9l\xE9ration","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simuler un b\xE2ton d'acc\xE9l\xE9ration pour _PARAM0_ avec une force de _PARAM2_","Apply wheel forces":"Appliquer des forces aux roues","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Appliquer des forces \xE0 la roue \xE0 _PARAM2_ ; _PARAM3_ et _PARAM4_\xB0 de _PARAM0_","Wheel X":"Roue X","Wheel Y":"Roue Y","Wheel angle":"Angle de roue","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Renvoyer la quantit\xE9 de mouvement d'inertie (en kg \u22C5 pixel\xB2)","Momentum of inertia":"Quantit\xE9 de mouvement d'inertie","Apply a polar force":"Appliquer une force polaire","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Longueur (en kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Dessiner les forces s'appliquant \xE0 la voiture \xE0 des fins de d\xE9bogage.","Draw forces for debug":"Dessiner les forces pour le d\xE9bogage","Draw forces of car _PARAM0_ on _PARAM2_":"Dessiner les forces de la voiture _PARAM0_ sur _PARAM2_","the steering angle of the object.":"l'angle de direction de l'objet.","the steering angle":"l'angle de direction","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"le rapport de friction des roues de l'objet (de 0 \xE0 1). Un rapport de 0 est comme conduire sur de la glace.","Wheel grip ratio":"Rapport de friction des roues","the wheel grip ratio":"le rapport de friction des roues","the maximum steering angle of the object.":"l'angle maximal de direction de l'objet.","the maximum steering angle":"l'angle maximal de direction","the steering speed of the object.":"la vitesse de direction de l'objet.","the steering speed":"la vitesse de direction","the sterring speed when turning back of the object.":"la vitesse de direction lors du retour de l'objet.","Sterring back speed":"Vitesse de retour de la direction","the sterring speed when turning back":"la vitesse de direction en cas de retour","3D physics character animator":"Animateur de personnage physique 3D","Change animations of a 3D physics character automatically.":"Changer automatiquement les animations d'un personnage physique 3D.","Animatable capacity":"Capacit\xE9 d'animation","\"Idle\" animation name":"Nom de l'animation \"Idle\"","Animation names":"Noms des animations","\"Run\" animation name":"Nom de l'animation \"Run\"","\"Jump\" animation name":"Nom de l'animation \"Jump\"","\"Fall\" animation name":"Nom de l'animation \"Fall\"","3D character keyboard mapper":"Clavier de personnage 3D","3D platformer and 3D shooter keyboard controls.":"Contr\xF4les de clavier pour les personnages 3D de plateformes et de tirs.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Contr\xF4ler un personnage de physique 3D avec un clavier pour un jeu de plateforme ou un jeu en vue de dessus.","3D platformer keyboard mapper":"Mappeur clavier de plateforme 3D","Camera is locked for the frame":"La cam\xE9ra est verrouill\xE9e pour la trame","Check if camera is locked for the frame.":"V\xE9rifiez si la cam\xE9ra est verrouill\xE9e pour l'image.","Camera is locked":"La cam\xE9ra est verrouill\xE9e","_PARAM0_ camera is locked for the frame":"_PARAM0_ la cam\xE9ra est verrouill\xE9e pour l'image","Change if camera is locked for the frame.":"Changer si la cam\xE9ra est verrouill\xE9e pour l'image.","Lock the camera":"Verrouiller la cam\xE9ra","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ la cam\xE9ra est verrouill\xE9e pour l'image: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Contr\xF4ler un personnage de physique 3D avec un clavier pour un jeu de tir \xE0 la premi\xE8re ou \xE0 la troisi\xE8me personne.","3D shooter keyboard mapper":"Mappeur clavier de tireur 3D","3D ellipse movement":"Mouvement en ellipse 3D","3D physics engine":"Moteur de physique 3D","Ellipse width":"Largeur de l'ellipse","Ellipse height":"Hauteur de l'ellipse","the ellipse width of the object.":"la largeur de l'ellipse de l'objet.","the ellipse width":"la largeur de l'ellipse","the ellipse height of the object.":"la hauteur de l'ellipse de l'objet.","the ellipse height":"la hauteur de l'ellipse","the loop duration (in seconds).":"la dur\xE9e de la boucle (en secondes).","the loop duration":"la dur\xE9e de la boucle","Pinching gesture":"Geste de pincement","Move the camera or objects with pinching gestures.":"D\xE9placer la cam\xE9ra ou les objets avec des gestes de pincement.","Enable or disable camera pinch.":"Activer ou d\xE9sactiver le pincement de la cam\xE9ra.","Enable or disable camera pinch":"Activer ou d\xE9sactiver le pincement de la cam\xE9ra","Enable camera pinch: _PARAM1_":"Activer le pincement de la cam\xE9ra\xA0: _PARAM1_","Enable camera pinch":"Activer le pincement de la cam\xE9ra","Check if camera pinch is enabled.":"V\xE9rifier si le pincement de la cam\xE9ra est activ\xE9.","Camera pinch is enabled":"Le pincement de la cam\xE9ra est activ\xE9","Choose the layer to move with pinch gestures.":"Choisissez la couche \xE0 d\xE9placer avec les gestes de pincement.","Camera pinch layer":"Couche de pincement de la cam\xE9ra","Choose the layer _PARAM1_ to move with pinch gestures":"Choisissez la couche _PARAM1_ \xE0 d\xE9placer avec les gestes de pincement","Change the camera pinch constraint.":"Modifier la contrainte de pincement de la cam\xE9ra.","Camera pinch constraints":"Contraintes de pincement de la cam\xE9ra","Change the camera pinch constraint to _PARAM1_":"Modifier la contrainte de pincement de la cam\xE9ra en _PARAM1_","Constraint":"Contrainte","Pinch the camera of a layer.":"Pincez la cam\xE9ra d'une couche.","Pinch camera":"Pincer la cam\xE9ra","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pincer la cam\xE9ra de la couche\xA0: _PARAM1_ avec la contrainte\xA0: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"V\xE9rifiez si un toucher pince, si 2 touchers sont press\xE9s.","Touch is pinching":"Le toucher se pince","Return the scaling of the pinch gesture from its beginning.":"Renvoie l'\xE9chelle du geste de pincement \xE0 partir de son d\xE9but.","Pinch scaling":"\xC9chelle de pincement","Return the rotation of the pinch gesture from its beginning (in degrees).":"Renvoie la rotation du geste de pincement \xE0 partir de son d\xE9but (en degr\xE9s).","Pinch rotation":"Rotation de pincement","Return the X position of the pinch center at the beginning of the gesture.":"Renvoie la position X du centre du pincement au d\xE9but du geste.","Pinch beginning center X":"Centre de pincement X au d\xE9but","Return the Y position of the pinch center at the beginning of the gesture.":"Renvoie la position Y du centre du pincement au d\xE9but du geste.","Pinch beginning center Y":"Centre de pincement Y au d\xE9but","Return the X position of the pinch center.":"Renvoie la position X du centre de pincement.","Pinch center X":"Centre de pincement X","Return the Y position of the pinch center.":"Renvoie la position Y du centre du pincement.","Pinch center Y":"Centre de pincement Y","Return the horizontal translation of the pinch gesture from its beginning.":"Renvoie la translation horizontale du geste de pincement \xE0 partir de son d\xE9but.","Pinch translation X":"Translation X du pincement","Return the vertical translation of the pinch gesture from its beginning.":"Renvoie la translation verticale du geste de pincement \xE0 partir de son d\xE9but.","Pinch translation Y":"Translation Y du pincement","Return the new X position of a point after the pinch gesture.":"Renvoie la nouvelle position X d'un point apr\xE8s le geste de pincement.","Transform X position":"Transformer la position X","Position X before the pinch":"Position X avant le pincement","Position Y before the pinch":"Position Y avant le pincement","Return the new Y position of a point after the pinch gesture.":"Renvoie la nouvelle position Y d'un point apr\xE8s le geste de pincement.","Transform Y position":"Transformer la position Y","Return the original X position of a point before the pinch gesture.":"Renvoie la position X d'origine d'un point avant le geste de pincement.","Inversed transform X position":"Position X de transformation invers\xE9e","Position X after the pinch":"Position X apr\xE8s le pincement","Position Y after the pinch":"Position Y apr\xE8s le pincement","Return the new position on the Y axis of a point after the pinch gesture.":"Renvoie la nouvelle position sur l'axe Y d'un point apr\xE8s le geste de pincement.","Inversed transform Y position":"Position de transformation Y invers\xE9e","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Renvoie la coordonn\xE9e X d'une position transform\xE9e de la sc\xE8ne au canvas selon un calque.","Transform X to canvas":"Transformer X au canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Renvoie la coordonn\xE9e Y d'une position transform\xE9e de la sc\xE8ne au canvas selon un calque.","Transform Y to canvas":"Transformer Y au canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Retourne la coordonn\xE9e X d'une position transform\xE9e du canevas vers la sc\xE8ne selon une couche.","Transform X to scene":"Transformer X en sc\xE8ne","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Retourne la coordonn\xE9e Y d'une position transform\xE9e du canevas vers la sc\xE8ne selon une couche.","Transform Y to scene":"Transformer Y en sc\xE8ne","Return the touch X on the canvas.":"Retourne le X du toucher sur le canevas.","Touch X on canvas":"Toucher X sur le canevas","Return the touch Y on the canvas.":"Retourne le Y du toucher sur le canevas.","Touch Y on canvas":"Toucher Y sur le canevas","Return the X coordinate of a vector after a rotation":"Retourne la coordonn\xE9e X d'un vecteur apr\xE8s une rotation","Rotated vector X":"Vecteur X apr\xE8s rotation","Vector X":"Vecteur X","Vector Y":"Vecteur Y","Angle (in degrees)":"Angle (en degr\xE9s)","Return the Y coordinate of a vector after a rotation":"Retourne la coordonn\xE9e Y d'un vecteur apr\xE8s une rotation","Rotated vector Y":"Vecteur Y apr\xE8s rotation","Move objects by holding 2 touches on them.":"D\xE9place les objets en maintenant 2 touchers sur eux.","Pinchable object":"Objet pouvant \xEAtre pinc\xE9","Resizable capability":"Capacit\xE9 de redimensionnement","Lock object size":"Verrouiller la taille de l'objet","Check if the object is being pinched.":"V\xE9rifiez si l'objet est pinc\xE9.","Is being pinched":"Est pinc\xE9","_PARAM0_ is being pinched":"_PARAM0_ est pinc\xE9","Abort the pinching of this object.":"Interrompre le pincement de cet objet.","Abort pinching":"Interrompre le pincement","Abort the pinching of _PARAM0_":"Interrompre le pincement de _PARAM0_","Pixel perfect movement":"Mouvement pixel parfait","Grid-based or pixel perfect platformer and top-down movements.":"Mouvements de plateforme ou de haut en bas bas\xE9s sur une grille ou pixel parfait.","Return the speed necessary to cover a distance according to the deceleration.":"Renvoie la vitesse n\xE9cessaire pour parcourir une distance selon la d\xE9c\xE9l\xE9ration.","Speed to reach":"Vitesse \xE0 atteindre","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"La distance de freinage \xE0 partir d'une vitesse initiale : _PARAM2_ et une d\xE9c\xE9l\xE9ration : _PARAM3_ est inf\xE9rieure \xE0 _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Renvoie la distance de freinage selon une vitesse initiale et une d\xE9c\xE9l\xE9ration.","Braking distance":"Distance de freinage","Define JavaScript classes for top-down.":"D\xE9finir des classes JavaScript pour le mode top-down.","Define JavaScript classes for top-down":"D\xE9finir des classes JavaScript pour le mode top-down","Define JavaScript classes for top-down":"D\xE9finir des classes JavaScript pour le mode top-down","Seamlessly align big pixels using a top-down movement.":"Aligner les gros pixels de mani\xE8re transparente en utilisant un mouvement top-down.","Pixel perfect top-down movement":"Mouvement top-down pixel parfait","Pixel size":"Taille du pixel","Pixel grid offset X":"D\xE9calage de la grille de pixels X","Pixel grid offset Y":"D\xE9calage de la grille de pixels Y","Seamlessly align big pixels using a platformer character movement.":"Aligner les gros pixels de mani\xE8re transparente en utilisant un mouvement de personnage de platformer.","Pixel perfect platformer character":"Personnage plateforme pixel parfait","Platformer character animator":"Animateur de personnage de plateforme","Change animations and horizontal flipping of a platformer character automatically.":"Changer automatiquement les animations et le retournement horizontal d'un personnage de plateforme.","Enable animation changes":"Activer les changements d'animation","Enable horizontal flipping":"Activer le retournement horizontal","\"Climb\" animation name":"Nom de l'animation \"Grimper\"","Platformer character":"Personnage de plateforme","Flippable capacity":"Capacit\xE9 de retournement","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Activer (ou d\xE9sactiver) les modifications d'animation automatis\xE9es d'un personnage de jeu de plates-formes. La d\xE9sactivation des modifications d'animation est utile pour lire des animations personnalis\xE9es.","Enable (or disable) automated animation changes":"Activer (ou d\xE9sactiver) les modifications d'animation automatis\xE9es","Enable automated animation changes on _PARAM0_: _PARAM2_":"Activer les modifications d'animation automatis\xE9es sur _PARAM0_ : _PARAM2_","Change animations automatically":"Changer les animations automatiquement","Enable (or disable) automated horizontal flipping of a platform character.":"Activer (ou d\xE9sactiver) le retournement horizontal automatis\xE9 d'un personnage de jeux de plateforme.","Enable (or disable) automated horizontal flipping":"Activer (ou d\xE9sactiver) le retournement horizontal automatis\xE9","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Activer le retournement horizontal automatis\xE9 sur _PARAM0_ : _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"D\xE9finir le nom de l'animation \"Au repos\". Ne pas utiliser de guillemets.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"D\xE9finir l'animation \"Au repos\" de _PARAM0_ sur _PARAM2_","Animation name":"Nom de l'animation","Set the \"Move\" animation name. Do not use quotation marks.":"D\xE9finir le nom de l'animation \"D\xE9placement\". Ne pas utiliser de guillemets.","\"Move\" animation name":"Nom de l'animation \"D\xE9placement\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"D\xE9finir l'animation \"D\xE9placement\" de _PARAM0_ sur _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"D\xE9finir le nom de l'animation \"Saut\". Ne pas utiliser de guillemets.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"D\xE9finir l'animation \"Saut\" de _PARAM0_ \xE0 _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"D\xE9finir le nom de l'animation \"Chute\". N'utilisez pas de guillemets.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"D\xE9finir l'animation \"Chute\" de _PARAM0_ \xE0 _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"D\xE9finir le nom de l'animation \"Escalade\". Ne pas utiliser de guillemets.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"D\xE9finir l'animation \"Escalade\" de _PARAM0_ \xE0 _PARAM2_","Platformer trajectory":"Trajectoire de la plateforme","Platformer character jump easy configuration and platformer AI tools.":"Configuration facile de saut de personnage de plateforme et outils d'IA de plateforme.","Configure the height of a jump and evaluate the jump trajectory.":"Configurer la hauteur d'un saut et \xE9valuer la trajectoire du saut.","Platformer trajectory evaluator":"\xC9valuateur de trajectoire de plateforme","Jump height":"Hauteur du saut","Change the jump speed to reach a given height.":"Changer la vitesse de saut pour atteindre une hauteur donn\xE9e.","Change the jump height of _PARAM0_ to _PARAM2_":"Modifier la hauteur de saut de _PARAM0_ \xE0 _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Dessiner les trajectoires de saut de sans maintien \xE0 plein maintien.","Draw jump":"Dessiner le saut","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Dessiner la trajectoire de saut de _PARAM0_ sur _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"Le d\xE9placement Y du saut \xE0 un moment donn\xE9 depuis le d\xE9but du saut.","Jump Y":"Saut en Y","Time":"Temps","Jump sustaining duration":"Dur\xE9e de maintien du saut","The maximum Y displacement.":"Le d\xE9placement Y maximum.","Peak Y":"Point Y max","The time from the start of the jump when it reaches the maximum Y displacement.":"Le temps depuis le d\xE9but du saut quand il atteint le d\xE9placement Y maximum.","Peak time":"Temps du point max","The time from the start of the jump when it reaches a given Y displacement moving upward.":"Le temps depuis le d\xE9but du saut quand il atteint un d\xE9placement Y donn\xE9 vers le haut.","Jump up time":"Temps de mont\xE9e du saut","The time from the start of the jump when it reaches a given Y displacement moving downward.":"Le temps depuis le d\xE9but du saut quand il atteint un d\xE9placement Y donn\xE9 vers le bas.","Jump down time":"Temps de descente du saut","The X displacement before the character stops (always positive).":"Le d\xE9placement X avant que le personnage s'arr\xEAte (toujours positif).","Stop distance":"Distance d'arr\xEAt","The X displacement at a given time from now if decelerating (always positive).":"Le d\xE9placement X \xE0 un moment donn\xE9 par rapport \xE0 pr\xE9sent s'il d\xE9c\xE9l\xE8re (toujours positif).","Stopping X":"Arr\xEAt en X","The X displacement at a given time from now if accelerating (always positive).":"Le d\xE9placement X \xE0 un moment donn\xE9 par rapport \xE0 pr\xE9sent s'il acc\xE9l\xE8re (toujours positif).","Moving X":"Mouvement en X","Player avatar":"Avatar du joueur","Display player avatars according to their GDevelop account.":"Afficher les avatars des joueurs selon leur compte GDevelop.","Return the UserID from a lobby player number.":"Retourner l'identifiant d'utilisateur \xE0 partir d'un num\xE9ro de joueur du salon.","UserID":"Identifiant d'utilisateur","Lobby player number":"Num\xE9ro de joueur du salon","Display a player avatar according to their GDevelop account.":"Afficher un avatar de joueur en fonction de son compte GDevelop.","Multiplayer Avatar":"Avatar multijoueur","Border enabled":"Bordure activ\xE9e","Enable the border on the avatar.":"Activer la bordure sur l'avatar.","Player unique ID":"Identifiant unique du joueur","the player unique ID of the avatar.":"l'ID unique du joueur de l'avatar.","the player unique ID":"l'ID unique du joueur","Playgama Bridge":"Pont Playgama","One SDK for cross-platform publishing HTML5 games.":"Un SDK pour publier des jeux HTML5 multiplateformes.","Add Action Parameter.":"Ajouter un param\xE8tre d'action.","Add Action Parameter":"Ajouter un param\xE8tre d'action","Add Action Parameter _PARAM1_ : _PARAM2_":"Ajouter un param\xE8tre d'action _PARAM1_ : _PARAM2_","Path":"Chemin","Add Bool Action Parameter.":"Ajouter un param\xE8tre d'action bool\xE9en.","Add Bool Action Parameter":"Ajouter un param\xE8tre d'action bool\xE9en","Is Initialized.":"Est initialis\xE9.","Is Initialized":"Est initialis\xE9","Platform Id.":"Identifiant de plateforme.","Platform Id":"Identifiant de plateforme","Platform Language.":"Langue de plateforme.","Platform Language":"Langue de plateforme","Platform Payload.":"Charge utile de plateforme.","Platform Payload":"Charge utile de plateforme","Platform Tld.":"Tld de Plateforme.","Platform Tld":"Tld de Plateforme","Device Type.":"Type de p\xE9riph\xE9rique.","Device Type":"Type de p\xE9riph\xE9rique","Is Mobile.":"Est mobile.","Is Mobile":"Est mobile","Is Tablet.":"Est tablette.","Is Tablet":"Est tablette","Is Desktop.":"Est ordinateur de bureau.","Is Desktop":"Est ordinateur de bureau","Is Tv.":"Est la t\xE9l\xE9vision.","Is Tv":"Est la t\xE9l\xE9vision","Player Id.":"Identifiant du joueur.","Player Id":"Identifiant du joueur","Player Name.":"Nom du joueur.","Player Name":"Nom du joueur","Player Photos Count.":"Nombre de photos du joueur.","Player Photos Count":"Nombre de photos du joueur","Player Photo # _PARAM1_.":"Photo joueur # _PARAM1_.","Player Photo":"Photo joueur","Index":"Indice","Visibility State.":"\xC9tat de visibilit\xE9.","Visibility State":"\xC9tat de visibilit\xE9","On Visibility State Changed.":"Sur changement d'\xE9tat de visibilit\xE9.","On Visibility State Changed":"Sur changement d'\xE9tat de visibilit\xE9","Default Storage Type.":"Type de stockage par d\xE9faut.","Default Storage Type":"Type de stockage par d\xE9faut","Storage Data Key.":"Cl\xE9 de donn\xE9es de stockage.","Storage Data Key":"Cl\xE9 de donn\xE9es de stockage","Storage Data Key As JSON.":"Cl\xE9 de donn\xE9es de stockage en tant que JSON.","Storage Data Key As JSON":"Cl\xE9 de donn\xE9es de stockage en tant que JSON","Append Parameter to Storage Data Get Request.":"Ajouter un param\xE8tre \xE0 la demande de r\xE9cup\xE9ration de donn\xE9es de stockage.","Append Parameter to Storage Data Get Request":"Ajouter un param\xE8tre \xE0 la demande de r\xE9cup\xE9ration de donn\xE9es de stockage","Append Parameter _PARAM1_ to Storage Data Get Request":"Ajouter un param\xE8tre _PARAM1_ \xE0 la demande de r\xE9cup\xE9ration de donn\xE9es de stockage","Append Parameter to Storage Data Set Request.":"Ajouter un param\xE8tre \xE0 la demande d'enregistrement de donn\xE9es de stockage.","Append Parameter to Storage Data Set Request":"Ajouter un param\xE8tre \xE0 la demande d'enregistrement de donn\xE9es de stockage","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Ajouter un param\xE8tre _PARAM1_ : _PARAM2_ \xE0 la demande d'enregistrement de donn\xE9es de stockage","Append Parameter to Storage Data Delete Request.":"Ajouter un param\xE8tre \xE0 la demande de suppression de donn\xE9es de stockage.","Append Parameter to Storage Data Delete Request":"Ajouter un param\xE8tre \xE0 la demande de suppression de donn\xE9es de stockage","Append Parameter _PARAM1_ to Storage Data Delete Request":"Ajouter un param\xE8tre _PARAM1_ \xE0 la demande de suppression de donn\xE9es de stockage","Send Storage Data Get Request.":"Envoyer une demande de r\xE9cup\xE9ration de donn\xE9es de stockage.","Send Storage Data Get Request":"Envoyer une demande de r\xE9cup\xE9ration de donn\xE9es de stockage","Send Storage Data Get Request _PARAM1_":"Envoyer une demande de r\xE9cup\xE9ration de donn\xE9es de stockage _PARAM1_","Storage Type":"Type de stockage","Is Last Action Completed Successfully.":"La derni\xE8re action a-t-elle \xE9t\xE9 achev\xE9e avec succ\xE8s ?","Is Last Action Completed Successfully":"La derni\xE8re action a-t-elle \xE9t\xE9 achev\xE9e avec succ\xE8s","Send Storage Data Set Request.":"Envoyer une demande d'enregistrement de donn\xE9es de stockage.","Send Storage Data Set Request":"Envoyer une demande d'ensemble de donn\xE9es de stockage","Send Storage Data Set Request _PARAM1_":"Envoyer une demande d'ensemble de donn\xE9es de stockage _PARAM1_","Send Storage Data Delete Request.":"Envoyer une demande de suppression de donn\xE9es de stockage.","Send Storage Data Delete Request":"Envoyer une demande de suppression de donn\xE9es de stockage","Send Storage Data Delete Request _PARAM1_":"Envoyer une demande de suppression de donn\xE9es de stockage _PARAM1_","On Storage Data Get Request Completed.":"Sur la demande d'obtention de donn\xE9es de stockage termin\xE9e.","On Storage Data Get Request Completed":"Sur la demande d'obtention de donn\xE9es de stockage termin\xE9e","On Storage Data Set Request Completed.":"Sur la demande de configuration de donn\xE9es de stockage termin\xE9e.","On Storage Data Set Request Completed":"Sur la demande de configuration de donn\xE9es de stockage termin\xE9e","On Storage Data Delete Request Completed.":"Sur la demande de suppression de donn\xE9es de stockage termin\xE9e.","On Storage Data Delete Request Completed":"Sur la demande de suppression de donn\xE9es de stockage termin\xE9e","Has Storage Data.":"A des donn\xE9es de stockage.","Has Storage Data":"A des donn\xE9es de stockage","Has _PARAM1_ in Storage Data":"A _PARAM1_ dans les donn\xE9es de stockage","Is Storage Supported.":"Est le stockage pris en charge.","Is Storage Supported":"Est le stockage pris en charge","Is Storage Supported _PARAM1_":"Est le stockage pris en charge _PARAM1_","Is Storage Available.":"Est le stockage disponible.","Is Storage Available":"Est le stockage disponible","Is Storage Available _PARAM1_":"Est le stockage disponible _PARAM1_","Set Minimum Delay Between Interstitial.":"D\xE9finir le d\xE9lai minimum entre les interstitiels.","Set Minimum Delay Between Interstitial":"D\xE9finir le d\xE9lai minimum entre les interstitiels","Set Minimum Delay Between Interstitial _PARAM1_":"D\xE9finir le d\xE9lai minimum entre les interstitiels _PARAM1_","Seconds":"Secondes","Show Banner.":"Afficher la banni\xE8re.","Show Banner":"Afficher la banni\xE8re","Hide Banner.":"Masquer la banni\xE8re.","Hide Banner":"Masquer la banni\xE8re","Show Interstitial.":"Afficher l'interstitiel.","Show Interstitial":"Afficher l'interstitiel","Ignore Delay":"Ignorer le d\xE9lai","Show Rewarded.":"Afficher les r\xE9compenses.","Show Rewarded":"Afficher les r\xE9compenses","Check AdBlock.":"V\xE9rifier AdBlock.","Check AdBlock":"V\xE9rifier AdBlock","Minimum Delay Between Interstitial.":"D\xE9lai minimum entre les interstitiels.","Minimum Delay Between Interstitial":"D\xE9lai minimum entre les interstitiels","Banner State.":"\xC9tat de la banni\xE8re.","Banner State":"\xC9tat de la banni\xE8re","Interstitial State.":"\xC9tat interstitiel.","Interstitial State":"\xC9tat interstitiel","Rewarded State.":"\xC9tat r\xE9compens\xE9.","Rewarded State":"\xC9tat r\xE9compens\xE9","Is Banner Supported.":"La banni\xE8re est-elle support\xE9e.","Is Banner Supported":"La banni\xE8re est-elle support\xE9e","On Banner State Changed.":"Rappel d'\xE9tat de la banni\xE8re chang\xE9.","On Banner State Changed":"Rappel d'\xE9tat de la banni\xE8re chang\xE9","On Banner Loading.":"Chargement de la banni\xE8re.","On Banner Loading":"Chargement de la banni\xE8re","On Banner Shown.":"Banni\xE8re affich\xE9e.","On Banner Shown":"Banni\xE8re affich\xE9e","On Banner Hidden.":"Banni\xE8re cach\xE9e.","On Banner Hidden":"Banni\xE8re cach\xE9e","On Banner Failed.":"\xC9chec de la banni\xE8re.","On Banner Failed":"\xC9chec de la banni\xE8re","On Interstitial State Changed.":"Changement d'\xE9tat interstitiel.","On Interstitial State Changed":"Changement d'\xE9tat interstitiel","On Interstitial Loading.":"Chargement interstitiel.","On Interstitial Loading":"Chargement interstitiel","On Interstitial Opened.":"Ouverture d'interstitiel.","On Interstitial Opened":"Ouverture d'interstitiel","On Interstitial Closed.":"Fermeture d'interstitiel.","On Interstitial Closed":"Fermeture d'interstitiel","On Interstitial Failed.":"\xC9chec de l'interstitiel.","On Interstitial Failed":"\xC9chec de l'interstitiel","On Rewarded State Changed.":"Sur le changement d'\xE9tat r\xE9compens\xE9.","On Rewarded State Changed":"Sur le changement d'\xE9tat r\xE9compens\xE9","On Rewarded Loading.":"Chargement r\xE9compens\xE9.","On Rewarded Loading":"Chargement r\xE9compens\xE9","On Rewarded Opened.":"Ouvert r\xE9compens\xE9.","On Rewarded Opened":"Ouvert r\xE9compens\xE9","On Rewarded Closed.":"Ferm\xE9 r\xE9compens\xE9.","On Rewarded Closed":"Ferm\xE9 r\xE9compens\xE9","On Rewarded Rewarded.":"R\xE9compense obtenue.","On Rewarded Rewarded":"R\xE9compense obtenue","On Rewarded Failed.":"\xC9chec r\xE9compens\xE9.","On Rewarded Failed":"\xC9chec r\xE9compens\xE9","On Check AdBlock Completed.":"Sur la v\xE9rification de l'acheminement du blocage de la publicit\xE9 termin\xE9e.","On Check AdBlock Completed":"Sur la v\xE9rification de l'acheminement du blocage de la publicit\xE9 termin\xE9e","Send Message.":"Envoyer un message.","Send Message":"Envoyer un message","Send Message _PARAM1_":"Envoyer un message _PARAM1_","Message":"Message","Get Server Time.":"Obtenir l'heure du serveur.","Get Server Time":"Obtenir l'heure du serveur","Server Time.":"Heure du serveur.","Server Time":"Heure du serveur","On Get Server Time Completed.":"Sur la terminaison de l'obtention de l'heure du serveur.","On Get Server Time Completed":"Sur la terminaison de l'obtention de l'heure du serveur","Has Server Time.":"Disposer de l'heure du serveur.","Has Server Time":"Disposer de l'heure du serveur","Authorize Player.":"Autoriser le joueur.","Authorize Player":"Autoriser le joueur","Is Player Authorization Supported.":"Est-ce que l'autorisation du joueur est support\xE9e.","Is Player Authorization Supported":"Est-ce que l'autorisation du joueur est support\xE9e","Is Player Authorized.":"Est-ce que le joueur est autoris\xE9.","Is Player Authorized":"Est-ce que le joueur est autoris\xE9","On Authorize Player Completed.":"Sur la terminaison de l'autorisation du joueur.","On Authorize Player Completed":"Sur la terminaison de l'autorisation du joueur","Does Player Have Name.":"Est-ce que le joueur a un nom.","Does Player Have Name":"Est-ce que le joueur a un nom","Does Player Have Photo.":"Est-ce que le joueur a une photo.","Does Player Have Photo":"Est-ce que le joueur a une photo","Does Player Have Photo # _PARAM1_":"Le joueur a-t-il une photo # _PARAM1_","Share.":"Partager.","Share":"Partager","Invite Friends.":"Inviter des amis.","Invite Friends":"Inviter des amis","Join Community.":"Rejoindre la communaut\xE9.","Join Community":"Rejoindre la communaut\xE9","Create Post.":"Cr\xE9er un post.","Create Post":"Cr\xE9er un post","Add To Home Screen.":"Ajouter \xE0 l'\xE9cran d'accueil.","Add To Home Screen":"Ajouter \xE0 l'\xE9cran d'accueil","Add To Favorites.":"Ajouter aux favoris.","Add To Favorites":"Ajouter aux favoris","Rate.":"\xC9valuer.","Rate":"\xC9valuer","Is Share Supported.":"La fonction de partage est-elle prise en charge.","Is Share Supported":"La fonction de partage est-elle prise en charge","On Share Completed.":"Sur ach\xE8vement du partage.","On Share Completed":"Sur ach\xE8vement du partage","Is Invite Friends Supported.":"La fonction d'invitation d'amis est-elle prise en charge.","Is Invite Friends Supported":"La fonction d'invitation d'amis est-elle prise en charge","On Invite Friends Completed.":"Sur ach\xE8vement de l'invitation d'amis.","On Invite Friends Completed":"Sur ach\xE8vement de l'invitation d'amis","Is Join Community Supported.":"La fonction de rejoindre la communaut\xE9 est-elle prise en charge.","Is Join Community Supported":"La fonction de rejoindre la communaut\xE9 est-elle prise en charge","On Join Community Completed.":"Sur ach\xE8vement de la communaut\xE9.","On Join Community Completed":"Sur ach\xE8vement de la communaut\xE9","Is Create Post Supported.":"La fonction de cr\xE9er un post est-elle prise en charge.","Is Create Post Supported":"La fonction de cr\xE9er un post est-elle prise en charge","On Create Post Completed.":"Sur ach\xE8vement de la cr\xE9ation de post.","On Create Post Completed":"Sur ach\xE8vement de la cr\xE9ation de post","Is Add To Home Screen Supported.":"La fonction d'ajout \xE0 l'\xE9cran d'accueil est-elle prise en charge.","Is Add To Home Screen Supported":"La fonction d'ajout \xE0 l'\xE9cran d'accueil est-elle prise en charge","On Add To Home Screen Completed.":"Sur ach\xE8vement de l'ajout \xE0 l'\xE9cran d'accueil.","On Add To Home Screen Completed":"Sur ach\xE8vement de l'ajout \xE0 l'\xE9cran d'accueil","Is Add To Favorites Supported.":"La fonction d'ajout aux favoris est-elle prise en charge.","Is Add To Favorites Supported":"La fonction d'ajout aux favoris est-elle prise en charge","On Add To Favorites Completed.":"Sur ach\xE8vement de l'ajout aux favoris.","On Add To Favorites Completed":"Sur ach\xE8vement de l'ajout aux favoris","Is Rate Supported.":"La tarification est-elle prise en charge.","Is Rate Supported":"La tarification est-elle prise en charge","On Rate Completed.":"Lorsque la tarification est termin\xE9e.","On Rate Completed":"Lorsque la tarification est termin\xE9e","Is External Links Allowed.":"Les liens externes sont-ils autoris\xE9s.","Is External Links Allowed":"Les liens externes sont-ils autoris\xE9s","Leaderboard Set Score.":"D\xE9finir le score du classement.","Leaderboard Set Score":"D\xE9finir le score du classement","Leaderboard Get Score.":"Obtenir le score du classement.","Leaderboard Get Score":"Obtenir le score du classement","Leaderboard Get Entries.":"Obtenir les entr\xE9es du classement.","Leaderboard Get Entries":"Obtenir les entr\xE9es du classement","Leaderboard Show Native Popup.":"Afficher la fen\xEAtre contextuelle native du classement.","Leaderboard Show Native Popup":"Afficher la fen\xEAtre contextuelle native du classement","Is Leaderboard Supported.":"Le classement est-il pris en charge.","Is Leaderboard Supported":"Le classement est-il pris en charge","Is Leaderboard Native Popup Supported.":"La fen\xEAtre contextuelle native du classement est-elle prise en charge.","Is Leaderboard Native Popup Supported":"La fen\xEAtre contextuelle native du classement est-elle prise en charge","Is Leaderboard Multiple Boards Supported.":"Les tableaux de classement multiples sont-ils pris en charge.","Is Leaderboard Multiple Boards Supported":"Les tableaux de classement multiples sont-ils pris en charge","Is Leaderboard Set Score Supported.":"La d\xE9finition du score du classement est-elle prise en charge.","Is Leaderboard Set Score Supported":"La d\xE9finition du score du classement est-elle prise en charge","Is Leaderboard Get Score Supported.":"L'obtention du score du classement est-elle prise en charge.","Is Leaderboard Get Score Supported":"L'obtention du score du classement est-elle prise en charge","Is Leaderboard Get Entries Supported.":"L'obtention des entr\xE9es du classement est-elle prise en charge.","Is Leaderboard Get Entries Supported":"L'obtention des entr\xE9es du classement est-elle prise en charge","On Leaderboard Set Score Completed.":"Lorsque la d\xE9finition du score du classement est termin\xE9e.","On Leaderboard Set Score Completed":"Lorsque la d\xE9finition du score du classement est termin\xE9e","On Leaderboard Get Score Completed.":"Lorsque l'obtention du score du classement est termin\xE9e.","On Leaderboard Get Score Completed":"Lorsque l'obtention du score du classement est termin\xE9e","On Leaderboard Get Entries Completed.":"Lorsque l'obtention des entr\xE9es du classement est termin\xE9e.","On Leaderboard Get Entries Completed":"Lorsque l'obtention des entr\xE9es du classement est termin\xE9e","On Leaderboard Show Native Popup Completed.":"Lorsque l'affichage de la fen\xEAtre contextuelle native du classement est termin\xE9.","On Leaderboard Show Native Popup Completed":"Lorsque l'affichage de la fen\xEAtre contextuelle native du classement est termin\xE9","Leaderboard Player Score.":"Score du joueur dans le classement.","Leaderboard Player Score":"Score du joueur dans le classement","Leaderboard Entries Count.":"Nombre d'entr\xE9es du classement.","Leaderboard Entries Count":"Nombre d'entr\xE9es dans le classement","Leaderboard Entry Properties Count.":"Nombre de propri\xE9t\xE9s d'entr\xE9e de classement.","Leaderboard Entry Properties Count":"Nombre de propri\xE9t\xE9s d'entr\xE9e de classement","Leaderboard Entry Property Name.":"Nom de propri\xE9t\xE9 d'entr\xE9e de classement.","Leaderboard Entry Property Name":"Nom de propri\xE9t\xE9 d'entr\xE9e de classement","Property Index":"Indice de propri\xE9t\xE9","Leaderboard Entry Property Value.":"Valeur de propri\xE9t\xE9 d'entr\xE9e de classement.","Leaderboard Entry Property Value":"Valeur de propri\xE9t\xE9 d'entr\xE9e de classement","Entry Index":"Indice d'entr\xE9e","Property":"Propri\xE9t\xE9","Payments Purchase.":"Achat de paiements.","Payments Purchase":"Achat de paiements","Payments Get Purchases.":"Obtenir les achats de paiements.","Payments Get Purchases":"Obtenir les achats de paiements","Payments Get Catalog.":"Obtenir le catalogue de paiements.","Payments Get Catalog":"Obtenir le catalogue de paiements","Payments Consume Purchase.":"Consommer l'achat de paiements.","Payments Consume Purchase":"Consommer l'achat de paiements","Is Payments Supported.":"Assistance aux paiements.","Is Payments Supported":"Assistance aux paiements","Is Payments Get Catalog Supported.":"Assistance \xE0 l'obtention de catalogue de paiements.","Is Payments Get Catalog Supported":"Assistance \xE0 l'obtention de catalogue de paiements","Is Payments Get Purchases Supported.":"Assistance \xE0 l'obtention d'achats de paiements.","Is Payments Get Purchases Supported":"Assistance \xE0 l'obtention d'achats de paiements","Is Payments Consume Purchase Supported.":"Assistance \xE0 la consommation d'achat de paiements.","Is Payments Consume Purchase Supported":"Assistance \xE0 la consommation d'achat de paiements","On Payments Purchase Completed.":"Lorsque l'achat de paiements est termin\xE9.","On Payments Purchase Completed":"Lorsque l'achat de paiements est termin\xE9","On Payments Get Purchases Completed.":"Lorsque l'obtention d'achats de paiements est termin\xE9e.","On Payments Get Purchases Completed":"Lorsque l'obtention d'achats de paiements est termin\xE9e","On Payments Get Catalog Completed.":"Lorsque l'obtention de catalogue de paiements est termin\xE9e.","On Payments Get Catalog Completed":"Lorsque l'obtention de catalogue de paiements est termin\xE9e","On Payments Consume Purchase Completed.":"Lorsque la consommation d'achat de paiements est termin\xE9e.","On Payments Consume Purchase Completed":"Lorsque la consommation d'achat de paiements est termin\xE9e","Payments Last Purchase Properties Count.":"Nombre de propri\xE9t\xE9s du dernier achat de paiements.","Payments Last Purchase Properties Count":"Nombre de propri\xE9t\xE9s du dernier achat de paiements","Payments Last Purchase Property Name.":"Nom de propri\xE9t\xE9 du dernier achat de paiements.","Payments Last Purchase Property Name":"Nom de propri\xE9t\xE9 du dernier achat de paiements","Payments Last Purchase Property Value.":"Valeur de propri\xE9t\xE9 du dernier achat de paiements.","Payments Last Purchase Property Value":"Valeur de propri\xE9t\xE9 du dernier achat de paiements","Payments Purchases Count.":"Nombre d'achats de paiements.","Payments Purchases Count":"Nombre d'achats de paiements","Payments Purchase Properties Count.":"Nombre de propri\xE9t\xE9s d'achats de paiements.","Payments Purchase Properties Count":"Nombre de propri\xE9t\xE9s d'achats de paiements","Payments Purchase Property Name.":"Nom de propri\xE9t\xE9 d'achat de paiements.","Payments Purchase Property Name":"Nom de propri\xE9t\xE9 d'achat de paiements","Purchase Index":"Index d'achat","Payments Catalog Items Count.":"Nombre d'articles du catalogue de paiements.","Payments Catalog Items Count":"Nombre d'articles du catalogue de paiements","Payments Catalog Item Properties Count.":"Nombre de propri\xE9t\xE9s d'articles du catalogue de paiements.","Payments Catalog Item Properties Count":"Nombre de propri\xE9t\xE9s d'articles du catalogue de paiements","Payments Catalog Item Property Name.":"Nom de propri\xE9t\xE9 d'articles du catalogue de paiements.","Payments Catalog Item Property Name":"Nom de propri\xE9t\xE9 d'articles du catalogue de paiements","Product Index":"Index de produit","Is Achievements Supported.":"Prise en charge des r\xE9alisations.","Is Achievements Supported":"Prise en charge des r\xE9alisations","Is Achievements Get List Supported.":"Liste de prise en charge de l'obtention des r\xE9alisations.","Is Achievements Get List Supported":"Liste de prise en charge de l'obtention des r\xE9alisations","Is Achievements Native Popup Supported.":"Prise en charge de la fen\xEAtre contextuelle native des r\xE9alisations.","Is Achievements Native Popup Supported":"Prise en charge de la fen\xEAtre contextuelle native des r\xE9alisations","On Achievements Unlock Completed.":"Succ\xE8s de d\xE9verrouillage des r\xE9alisations.","On Achievements Unlock Completed":"Succ\xE8s de d\xE9verrouillage des r\xE9alisations","On Achievements Get List Completed.":"Liste de r\xE9ussite de l'obtention des r\xE9alisations termin\xE9e.","On Achievements Get List Completed":"Liste de r\xE9ussite de l'obtention des r\xE9alisations termin\xE9e","On Achievements Show Native Popup Completed.":"Fen\xEAtre contextuelle native d'affichage des r\xE9alisations termin\xE9e.","On Achievements Show Native Popup Completed":"Fen\xEAtre contextuelle native d'affichage des r\xE9alisations termin\xE9e","Achievements Count.":"Nombre de r\xE9alisations.","Achievements Count":"Nombre de r\xE9alisations","Achievement Properties Count.":"Nombre de propri\xE9t\xE9s de r\xE9alisation.","Achievement Properties Count":"Nombre de propri\xE9t\xE9s de r\xE9alisation","Achievement Property Name.":"Nom de propri\xE9t\xE9 de r\xE9alisation.","Achievement Property Name":"Nom de propri\xE9t\xE9 de r\xE9alisation","Achievement Property Value.":"Valeur de propri\xE9t\xE9 de r\xE9alisation.","Achievement Property Value":"Valeur de propri\xE9t\xE9 de r\xE9alisation","Achievement Index":"Index de r\xE9alisation","Achievements Unlock.":"D\xE9verrouillage des r\xE9alisations.","Achievements Unlock":"D\xE9blocage des R\xE9alisations","Achievements Get List.":"Obtenez la liste des R\xE9alisations.","Achievements Get List":"Obtenez la liste des R\xE9alisations","Achievements Show Native Popup.":"Affichez la bo\xEEte de dialogue native des R\xE9alisations.","Achievements Show Native Popup":"Affichez la bo\xEEte de dialogue native des R\xE9alisations","Is Remote Config Supported.":"Assistance de la configuration \xE0 distance prise en charge.","Is Remote Config Supported":"Assistance de la configuration \xE0 distance prise en charge","On Remote Config Got Completed.":"Configuration \xE0 distance termin\xE9e.","On Remote Config Got Completed":"Configuration \xE0 distance termin\xE9e","Has Remote Config Value.":"Valeur de la configuration \xE0 distance disponible.","Has Remote Config Value":"Valeur de la configuration \xE0 distance disponible","Has _PARAM1_ in Remote Config":"A _PARAM1_ dans la configuration \xE0 distance","Remote Config Value.":"Valeur de la configuration \xE0 distance.","Remote Config Value":"Valeur de la configuration \xE0 distance","Send Remote Config Get Request.":"Envoyer une demande de configuration \xE0 distance.","Send Remote Config Get Request":"Envoyer une demande de configuration \xE0 distance","Is Ad Block Detected.":"Blocage des publicit\xE9s d\xE9tect\xE9.","Is Ad Block Detected":"Blocage des publicit\xE9s d\xE9tect\xE9","Poki Games SDK":"SDK de jeux Poki","Allow games to be hosted on Poki website and display ads.":"Permettre aux jeux d'\xEAtre h\xE9berg\xE9s sur le site Poki et d'afficher des publicit\xE9s.","Load Poki SDK.":"Chargement du SDK Poki.","Load Poki SDK":"Chargement du SDK Poki","Check if the Poki SDK is ready to be used.":"V\xE9rifier si le SDK Poki est pr\xEAt \xE0 \xEAtre utilis\xE9.","Poki SDK is ready":"Le SDK Poki est pr\xEAt","Inform Poki game finished loading.":"Informez que le jeu Poki a fini de charger.","Game loading finished":"Le jeu a fini de charger","Inform Poki game finished loading":"Informez que le jeu Poki a fini de charger","Inform Poki gameplay started.":"Informez que le jeu Poki a commenc\xE9.","Inform Poki gameplay started":"Le jeu Poki a commenc\xE9","Inform Poki gameplay stopped.":"Informez que le jeu Poki a arr\xEAt\xE9.","Inform Poki gameplay stopped":"Le jeu Poki a arr\xEAt\xE9","Request commercial break.":"Demander une pause commerciale.","Commercial break":"Pause commerciale","Request commercial break":"Demander une pause commerciale","Request rewarded break.":"Demander une pause r\xE9compens\xE9e.","Rewarded break":"Pause r\xE9compens\xE9e","Request rewarded break":"Demander une pause r\xE9compens\xE9e","Checks if a commercial break is playing.":"V\xE9rifie si une pause commerciale est en cours.","Commercial break is playing":"La pause commerciale est en cours","Checks if a rewarded break is playing.":"V\xE9rifie si une pause r\xE9compens\xE9e est en cours.","Rewarded break is playing":"Une pause r\xE9compens\xE9e est en cours de lecture","Checks if a commercial break just finished playing.":"V\xE9rifie si une pause publicitaire vient de se terminer.","Commercial break just finished playing":"La pause publicitaire vient de se terminer","Checks if a rewarded break just finished playing.":"V\xE9rifie si une pause r\xE9compens\xE9e vient de se terminer.","Rewarded break just finished playing":"La pause r\xE9compens\xE9e vient de se terminer","Checks if player should be rewarded after a rewarded break finished playing.":"V\xE9rifie si le joueur doit \xEAtre r\xE9compens\xE9 apr\xE8s la fin d'une pause r\xE9compens\xE9e.","Should reward player":"Doit r\xE9compenser le joueur","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Afficher des pop-ups pour alerter, demander une confirmation et permettre \xE0 l'utilisateur de saisir une r\xE9ponse dans une zone de texte.","The response to a pop-up message is filled.":"La r\xE9ponse \xE0 un message contextuel est remplie.","Existing prompt response":"R\xE9ponse au message contextuel existant","Response from the pop-up prompt is filled":"La r\xE9ponse du message contextuel est remplie","Return the text response by user to prompt.":"Renvoyer la r\xE9ponse textuelle de l'utilisateur \xE0 la demande.","Response to prompt":"R\xE9ponse \xE0 la demande","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Ouvrir une invitation avec un message : _PARAM1_ avec ID : _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Affiche une invitation dans une fen\xEAtre contextuelle qui invite l'utilisateur \xE0 entrer des informations. Cette action renvoie l'entr\xE9e textuelle ou le bool\xE9en faux si elle est annul\xE9e.","Prompt":"Invitation","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Ouvrir une bo\xEEte de dialogue d'invitation avec un message\xA0: _PARAM1_ (placeholder\xA0: _PARAM2_)","Prompt message":"Message de l'invitation","Input placeholder":"Emplacement du placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Demander la confirmation de l'utilisateur avec un message dans une bo\xEEte de dialogue avec un bouton OK et un bouton Annuler.","Confirm":"Confirmer","Open a confirmation pop-up box with message: _PARAM1_":"Ouvrir une bo\xEEte de dialogue de confirmation avec le message\xA0: _PARAM1_","Confirmation message":"Message de confirmation","The text to display in the confirm box.":"Le texte \xE0 afficher dans la bo\xEEte de confirmation.","Check if a confirmation was accepted.":"V\xE9rifie si une confirmation a \xE9t\xE9 accept\xE9e.","Pop-up message confirmed":"Message contextuel confirm\xE9","Pop-up message is confirmed":"Message contextuel est confirm\xE9","Displays an alert box with a message and an OK button in a pop-up window.":"Affiche une bo\xEEte d'alerte avec un message et un bouton OK dans une fen\xEAtre contextuelle.","Alert":"Alerte","Open an alert pop-up box with message: _PARAM1_":"Ouvrir une bo\xEEte d'alerte dans la bo\xEEte contextuelle avec le message\xA0: _PARAM1_","Alert message":"Message d'alerte","RTS-like unit selection":"S\xE9lection d'unit\xE9 de type RTS","Allow player to select units by clicking on them or dragging a selection box.":"Permettre au joueur de s\xE9lectionner des unit\xE9s en cliquant dessus ou en faisant glisser une zone de s\xE9lection.","Allow player to select units by clicking on them or dragging a selection box":"Permet au joueur de s\xE9lectionner des unit\xE9s en cliquant dessus ou en faisant glisser une bo\xEEte de s\xE9lection","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Permet au joueur de s\xE9lectionner _PARAM1_ avec le bouton de la souris _PARAM7_ (ou par toucher). Dessiner une bo\xEEte de s\xE9lection en utilisant _PARAM2_ sur la couche : _PARAM3_ avec un ordre Z : _PARAM4_. Maintenez _PARAM5_ pour ajouter des unit\xE9s et _PARAM6_ pour supprimer des unit\xE9s","Units":"Unit\xE9s","Object (or object group) that can be Selected":"Objet (ou groupe d'objets) qui peut \xEAtre s\xE9lectionn\xE9","Selection box":"Zone de s\xE9lection","Edit shape painter properties to change the appearance of this selection box":"Modifier les propri\xE9t\xE9s du peintre de forme pour changer l'apparence de cette zone de s\xE9lection","Layer (of selection box)":"Couche (de la zone de s\xE9lection)","Must be the same layer as the units being selected":"Doit \xEAtre la m\xEAme couche que les unit\xE9s s\xE9lectionn\xE9es","Z order (of selection box)":"Ordre Z (de la zone de s\xE9lection)","Z order of the selection box":"Ordre Z de la zone de s\xE9lection","Additive select key":"Touche de s\xE9lection additive","Hold this key to add units to selection":"Maintenez cette touche enfonc\xE9e pour ajouter des unit\xE9s \xE0 la s\xE9lection","Subtractive select key":"Touche de s\xE9lection soustractive","Hold this key to remove units from selection":"Maintenez cette touche enfonc\xE9e pour retirer des unit\xE9s de la s\xE9lection","Mouse button used to select units":"Bouton de souris utilis\xE9 pour s\xE9lectionner des unit\xE9s","Check if the unit is \"Preselected\".":"V\xE9rifiez si l'unit\xE9 est \"Pr\xE9s\xE9lectionn\xE9e\".","Is unit \"Preselected\"":"Est-ce que l'unit\xE9 est \"Pr\xE9s\xE9lectionn\xE9e\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ est \"Pr\xE9s\xE9lectionn\xE9\"","Check if the unit is \"Selected\".":"V\xE9rifiez si l'unit\xE9 est \"S\xE9lectionn\xE9e\".","Is unit \"Selected\"":"Est-ce que l'unit\xE9 est \"S\xE9lectionn\xE9e\"","_PARAM1_ is \"Selected\"":"_PARAM1_ est \"S\xE9lectionn\xE9e\"","Set unit as \"Preselected\".":"D\xE9finir l'unit\xE9 comme \"Pr\xE9s\xE9lectionn\xE9e\".","Set unit as \"Preselected\"":"D\xE9finir l'unit\xE9 comme \"Pr\xE9s\xE9lectionn\xE9e\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"D\xE9finir _PARAM1_ comme \"Pr\xE9s\xE9lectionn\xE9\": _PARAM2_","Set unit as \"Selected\".":"D\xE9finir l'unit\xE9 comme \"S\xE9lectionn\xE9e\".","Set unit as \"Selected\"":"D\xE9finir l'unit\xE9 comme \"S\xE9lectionn\xE9e\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"D\xE9finir _PARAM1_ comme \"S\xE9lectionn\xE9\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Attribuer un ID unique \xE0 chaque unit\xE9 \"S\xE9lectionn\xE9e\". Cela devrait \xEAtre ex\xE9cut\xE9 \xE0 chaque fois qu'il y a un changement dans le nombre d'unit\xE9s \"S\xE9lectionn\xE9es\".","Assign a unique ID to each \"Selected\" unit":"Attribuer un ID unique \xE0 chaque unit\xE9 \"S\xE9lectionn\xE9e\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Attribuer un ID unique \xE0 _PARAM1_ qui sont \"S\xE9lectionn\xE9s\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Fournit le nombre total de _PARAM1_ qui sont actuellement \"S\xE9lectionn\xE9s\".","Total number of \"Selected\" units":"Nombre total d'unit\xE9s \"S\xE9lectionn\xE9es\"","Unit":"Unit\xE9","Enable control groups using default controls.":"Activer les groupes de contr\xF4le en utilisant les commandes par d\xE9faut.","Enable control groups using default controls":"Activer les groupes de contr\xF4le en utilisant les commandes par d\xE9faut","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Attribuer _PARAM1_ aux groupes de contr\xF4le en utilisant les commandes par d\xE9faut (Ctrl + num\xE9ro)","Object (or object group) that will be assigned to a control group":"Objet (ou groupe d'objets) qui sera assign\xE9 \xE0 un groupe de contr\xF4le","Control group this unit is assigned to.":"Groupe de contr\xF4le auquel cette unit\xE9 est assign\xE9e.","Control group this unit is assigned to":"Groupe de contr\xF4le auquel cette unit\xE9 est assign\xE9e","Check if a unit is assigned to a control group.":"V\xE9rifier si une unit\xE9 est assign\xE9e \xE0 un groupe de contr\xF4le.","Check if a unit is assigned to a control group":"V\xE9rifier si une unit\xE9 est assign\xE9e \xE0 un groupe de contr\xF4le","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ est assign\xE9 au groupe de contr\xF4le _PARAM2_","Control group ID":"ID du groupe de contr\xF4le","Assign unit to a control group.":"Assigner une unit\xE9 \xE0 un groupe de contr\xF4le.","Assign unit to a control group":"Assigner une unit\xE9 \xE0 un groupe de contr\xF4le","Assign _PARAM1_ to control group _PARAM2_":"Assigner _PARAM1_ au groupe de contr\xF4le _PARAM2_","Unit ID of a selected unit.":"ID d'unit\xE9 d'une unit\xE9 s\xE9lectionn\xE9e.","Unit ID of a selected unit":"ID d'unit\xE9 d'une unit\xE9 s\xE9lectionn\xE9e","Read pixels":"Lire les pixels","Read the values of pixels on the screen.":"Lire les valeurs des pixels \xE0 l'\xE9cran.","Return the alpha component of the pixel at the specified position.":"Renvoie le composant alpha du pixel \xE0 la position sp\xE9cifi\xE9e.","Read pixel alpha":"Lire la transparence du pixel","Object recolorizer (experimental)":"Recoloriseur d'objet (exp\xE9rimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Changer ind\xE9pendamment les couleurs d'un sprite, d'un sprite en mosa\xEFque ou d'un sprite de panneau.","Define JavaScript classes.":"D\xE9finir des classes JavaScript.","Define JavaScript classes":"D\xE9finir des classes JavaScript","Independently change the colors of a sprite.":"Changer ind\xE9pendamment les couleurs d'un sprite.","Sprite recolorizer":"Re-coloriseur de sprite","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Remplacez une couleur donn\xE9e d'un objet par une autre. La port\xE9e permet de changer des couleurs similaires en une fois.","Recolorize":"Recoloriser","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Couleur d'origine","Target color":"Couleur cible","Hue scope (from 0\xB0 to 180\xB0)":"Plage de teintes (de 0\xB0 \xE0 180\xB0)","Saturation scope (in percent)":"Plage de saturation (en pourcentage)","Lightness scope (in percent)":"Plage de luminosit\xE9 (en pourcentage)","Set back the original colors of an object.":"R\xE9initialiser les couleurs d'un objet.","Reset color":"R\xE9initialiser la couleur","Reset the colors of _PARAM0_":"R\xE9initialisez les couleurs de _PARAM0_","Independently change the colors of a tiled sprite.":"Changer ind\xE9pendamment les couleurs d'un sprite tuil\xE9.","Tiled sprite recolorizer":"Re-coloriseur de sprite tuil\xE9","Independently change the colors of a panel sprite.":"Changer ind\xE9pendamment les couleurs d'un sprite de panneau.","Panel sprite recolorizer":"Re-coloriseur de sprite de panneau","Record":"Enregistrer","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Ajoute des \xE9v\xE9nements pour enregistrer le jeu et permet aux joueurs de t\xE9l\xE9charger les clips. Fonctionne sur ordinateur et dans le navigateur.","Start the recording.":"D\xE9marrer l'enregistrement.","Start recording":"D\xE9marrer l'enregistrement","End the recording.":"Arr\xEAter l'enregistrement.","Stop recording":"Arr\xEAter l'enregistrement","Stop the recording":"Arr\xEAter l'enregistrement","Pause recording.":"Pause enregistrement.","Pause recording":"Pause enregistrement","Resume recording.":"Reprendre l'enregistrement.","Resume recording":"Reprendre l'enregistrement","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Sauvegarder l'enregistrement dans le syst\xE8me de fichiers sur le bureau, ou dans le dossier de t\xE9l\xE9chargements pour le web. Demander toujours la permission de sauvegarder un fichier.","Save recording":"Sauvegarder l'enregistrement","Save recording to _PARAM1_ as _PARAM2_":"Sauvegarder l'enregistrement dans _PARAM1_ comme _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Emplacement du fichier, d\xE9fini \xE0 l'aide d'un chemin FileSystem par exemple FileSystem::DesktopPath() (uniquement utilis\xE9 pour les sauvegardes de bureau)","Name to save file as":"Nom pour sauvegarder le fichier","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Retourne l'\xE9tat actuel du reccorder: inactif (pas d'enregistrement), enregistrement ou en pause.","Get current state":"Obtenir l'\xE9tat actuel","Get the current framerate.":"Obtenir le taux de rafra\xEEchissement actuel.","Get frame rate":"Obtenir le taux de rafra\xEEchissement","Set frame rate to _PARAM1_":"D\xE9finir le taux de rafra\xEEchissement sur _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"D\xE9finir le taux de rafra\xEEchissement, doit \xEAtre d\xE9fini avant de commencer un enregistrement. Par d\xE9faut \xE0 FPS min d\xE9fini dans les propri\xE9t\xE9s du jeu.","Set frame rate":"D\xE9finir le taux de rafra\xEEchissement","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"FPS recommand\xE9s pour la vid\xE9o : 25, 30, 60, pour les GIFs utiliser 5, 10, 20","Returns the current video bit rate per second.":"Retourne le d\xE9bit binaire vid\xE9o actuel par seconde.","Get video bit rate per second":"Obtenir le d\xE9bit binaire vid\xE9o par seconde","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"D\xE9finir le d\xE9bit binaire vid\xE9o, doit \xEAtre d\xE9fini avant de commencer un enregistrement. Par d\xE9faut \xE0 2500000.","Set video bit rate":"D\xE9finir le d\xE9bit binaire vid\xE9o","Set the video bit rate to _PARAM1_":"D\xE9finir le d\xE9bit binaire vid\xE9o sur _PARAM1_","video bits per second":"bits par seconde vid\xE9o","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Retourne le taux binaire audio par seconde. Par d\xE9faut \xE0 128000 s'il n'est pas d\xE9fini.","Set audio bit rate":"D\xE9finir le taux binaire audio","Set the audio bit rate to _PARAM1_":"D\xE9finir le taux binaire audio sur _PARAM1_","audio bits per second":"bits par seconde audio","Returns the audio bit rate per second.":"Retourne le taux binaire audio par seconde.","Get audio bit rate per second":"Obtenir le taux binaire audio par seconde","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"D\xE9finir le format du fichier, si un format de fichier s\xE9lectionn\xE9 n'est pas pris en charge sur la plateforme de l'utilisateur, un format pris en charge sera choisi par d\xE9faut.","Set file format":"D\xE9finir le format du fichier","Set file format to _PARAM1_":"D\xE9finir le format du fichier sur _PARAM1_","Recording format":"Format d'enregistrement","Returns the current video format.":"Retourne le format vid\xE9o actuel.","Get codec":"Obtenir le codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"D\xE9finissez le codec vid\xE9o, si un codec s\xE9lectionn\xE9 n'est pas pris en charge sur la plateforme de l'utilisateur, un codec pris en charge sera choisi par d\xE9faut.","Set codec":"D\xE9finir le codec","Set video codec _PARAM1_":"D\xE9finir le codec vid\xE9o _PARAM1_","codec":"codec","Returns the current video codec.":"Retourne le codec vid\xE9o actuel.","Get video codec":"Obtenir le codec vid\xE9o","When an error occurs this method will return what type of error it is.":"Quand une erreur se produit, cette m\xE9thode retournera le type d'erreur.","Error type":"Type d'erreur","Check if an error has occurred.":"V\xE9rifiez si une erreur s'est produite.","When an errror has occurred":"Une erreur s'est produite","When an error has occurred":"Quand une erreur s'est produite","Check if a recording has just been paused.":"V\xE9rifiez si un enregistrement vient d'\xEAtre mis en pause.","When recording has paused":"Quand l'enregistrement est en pause","Check if a recording has just been resumed.":"V\xE9rifiez si un enregistrement vient de reprendre.","When recording has resumed":"Quand l'enregistrement a repris","Check if recording has just started.":"V\xE9rifiez si l'enregistrement vient de d\xE9marrer.","When recording has started":"Quand l'enregistrement a d\xE9marr\xE9","Check if recording has just stopped.":"V\xE9rifiez si l'enregistrement vient de s'arr\xEAter.","When recording has stopped":"Quand l'enregistrement s'est arr\xEAt\xE9","Check if recording has just been saved.":"V\xE9rifiez si un enregistrement vient d'\xEAtre enregistr\xE9.","When recording has saved":"Quand l'enregistrement est enregistr\xE9","When recording has been saved":"Quand l'enregistrement a \xE9t\xE9 enregistr\xE9","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"V\xE9rifiez si le format sp\xE9cifi\xE9 est disponible sur l'appareil de l'utilisateur. Pour \xE9viter les formats non pris en charge, choisissez des formats courants comme MP4 ou WebM.","Is format supported on user device":"Le format est-il pris en charge sur l'appareil de l'utilisateur","Check if _PARAM1_ is available on the users device":"V\xE9rifiez si _PARAM1_ est disponible sur l'appareil de l'utilisateur","Select a common format for the best results":"S\xE9lectionnez un format courant pour de meilleurs r\xE9sultats","Get the current GIF quality.":"Obtenez la qualit\xE9 actuelle du GIF.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"D\xE9finissez la qualit\xE9 du GIF, doit \xEAtre d\xE9finie avant de commencer un enregistrement. Par d\xE9faut \xE0 10.","Set GIF quality":"D\xE9finir la qualit\xE9 du GIF","Set the GIF quality to _PARAM1_":"D\xE9finir la qualit\xE9 du GIF sur _PARAM1_","Quality":"Qualit\xE9","Returns whether or not dithering is enabled for GIFs.":"Indique si la dithering est activ\xE9e pour les GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Activer le dithering dans le GIF, doit \xEAtre r\xE9gl\xE9 avant de commencer un enregistrement. Par d\xE9faut \xE0 false.","Set GIF Dithering":"D\xE9finir le dithering du GIF","Enable dithering _PARAM1_":"Activer le dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Mouvement rectangulaire","Move objects in a rectangular pattern.":"D\xE9placer les objets selon un motif rectangulaire.","Distance from an object to the closest edge of a second object.":"Distance entre un objet et le bord le plus proche d'un deuxi\xE8me objet.","Distance from an object to the closest edge of a second object":"Distance entre un objet et le bord le plus proche d'un deuxi\xE8me objet","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance de _PARAM1_ au bord le plus proche de _PARAM2_","Moving object":"D\xE9placement d'objet","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Mettre \xE0 jour le mouvement rectangulaire pour suivre le bord d'un objet. Ex\xE9cutez une fois, ou \xE0 chaque fois que l'objet central se d\xE9place.","Update rectangular movement to follow the border of an object":"Mettre \xE0 jour le mouvement rectangulaire pour suivre le bord d'un objet","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Mettre \xE0 jour le mouvement rectangulaire de _PARAM1_ pour suivre le bord de _PARAM3_. Position sur le bord : _PARAM4_","Rectangle Movement (required)":"Mouvement du rectangle (requis)","Position on border":"Position sur la bordure","Move to the nearest corner of the center object.":"D\xE9placer vers le coin le plus proche de l'objet central.","Move to the nearest corner of the center object":"D\xE9placer vers le coin le plus proche de l'objet central","Move _PARAM1_ to the nearest corner of _PARAM3_":"D\xE9placer _PARAM1_ vers le coin le plus proche de _PARAM3_","Dimension":"Dimension","Clockwise":"Sens des aiguilles d'une montre","Horizontal edge duration":"Dur\xE9e du bord horizontal","Vertical edge duration":"Dur\xE9e du bord vertical","Initial position":"Position initiale","Teleport the object to a corner of the movement rectangle.":"T\xE9l\xE9porter l'objet \xE0 un coin du rectangle de d\xE9placement.","Teleport at a corner":"T\xE9l\xE9porter \xE0 un coin","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"D\xE9finir la position de _PARAM0_ au _PARAM2_ de la boucle de rectangle","Corner":"Coin","Return the perimeter of the movement rectangle.":"Retourner le p\xE9rim\xE8tre du rectangle de d\xE9placement.","Perimeter":"P\xE9rim\xE8tre","Return the time the object takes to go through the whole rectangle (in seconds).":"Retourner le temps que met l'objet \xE0 traverser tout le rectangle (en secondes).","Return the time the object takes to go through a horizontal edge (in seconds).":"Retourner le temps que met l'objet \xE0 traverser un bord horizontal (en secondes).","Return the time the object takes to go through a vertical edge (in seconds).":"Retourner le temps que met l'objet \xE0 traverser un bord vertical (en secondes).","Return the rectangle width.":"Retourner la largeur du rectangle.","Return the rectangle height.":"Retourner la hauteur du rectangle.","Return the left bound of the movement.":"Retourner la limite gauche du mouvement.","Return the top bound of the movement.":"Retourner la limite sup\xE9rieure du mouvement.","Return the right bound of the movement.":"Retourner la limite droite du mouvement.","Return the bottom bound of the movement.":"Retourner la limite inf\xE9rieure du mouvement.","Change the left bound of the rectangular movement.":"Modifier la limite gauche du mouvement rectangulaire.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Changer la limite de mouvement gauche de _PARAM0_ \xE0 _PARAM2_","Change the top bound of the rectangular movement.":"Modifier la limite sup\xE9rieure du mouvement rectangulaire.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Changer la limite de mouvement sup\xE9rieure de _PARAM0_ \xE0 _PARAM2_","Change the right bound of the rectangular movement.":"Modifier la limite droite du mouvement rectangulaire.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Changer la limite de mouvement droite de _PARAM0_ \xE0 _PARAM2_","Change the bottom bound of the rectangular movement.":"Modifier la limite inf\xE9rieure du mouvement rectangulaire.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Changer la limite de mouvement inf\xE9rieure de _PARAM0_ \xE0 _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Modifier le temps que met l'objet \xE0 traverser un bord horizontal (en secondes).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Changer le temps que _PARAM0_ met \xE0 passer \xE0 travers un bord horizontal \xE0 _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Changer le temps que l'objet met \xE0 passer \xE0 travers un bord vertical (en secondes).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Changer le temps que _PARAM0_ met \xE0 passer \xE0 travers un bord vertical \xE0 _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Changer la direction vers le sens des aiguilles d'une montre ou dans le sens contraire des aiguilles d'une montre.","Use clockwise direction for _PARAM0_: _PARAM2_":"Utiliser le sens des aiguilles d'une montre pour _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Changer la fonction d'espacement du mouvement.","Change the easing of _PARAM0_ to _PARAM2_":"Changer l'espacement de _PARAM0_ \xE0 _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Basculer la direction vers le sens des aiguilles d'une montre ou dans le sens contraire des aiguilles d'une montre.","Toggle direction":"Basculer la direction","Toogle the direction of _PARAM0_":"Basculez la direction de _PARAM0_","Check if the object is moving clockwise.":"V\xE9rifiez si l'objet se d\xE9place dans le sens des aiguilles d'une montre.","Is moving clockwise":"Se d\xE9place dans le sens des aiguilles d'une montre","_PARAM0_ is moving clockwise":"_PARAM0_ se d\xE9place dans le sens des aiguilles d'une montre","Check if the object is moving to the left.":"V\xE9rifiez si l'objet se d\xE9place vers la gauche.","Is moving left":"Se d\xE9place vers la gauche","_PARAM0_ is moving to the left":"_PARAM0_ se d\xE9place vers la gauche","Check if the object is moving up.":"V\xE9rifiez si l'objet se d\xE9place vers le haut.","Is moving up":"Se d\xE9place vers le haut","_PARAM0_ is moving up":"_PARAM0_ se d\xE9place vers le haut","Object is moving to the right.":"L'objet se d\xE9place vers la droite.","Is moving right":"Se d\xE9place vers la droite","_PARAM0_ is moving to the right":"_PARAM0_ se d\xE9place vers la droite","Check if the object is moving down.":"V\xE9rifiez si l'objet se d\xE9place vers le bas.","Is moving down":"Se d\xE9place vers le bas","_PARAM0_ is moving down":"_PARAM0_ se d\xE9place vers le bas","Object is on the left side of the rectangle.":"L'objet est du c\xF4t\xE9 gauche du rectangle.","Is on left":"Est \xE0 gauche","_PARAM0_ is on the left side":"_PARAM0_ est du c\xF4t\xE9 gauche","Object is on the top side of the rectangle.":"L'objet est du c\xF4t\xE9 sup\xE9rieur du rectangle.","Is on top":"Est en haut","_PARAM0_ is on the top side":"_PARAM0_ est du c\xF4t\xE9 sup\xE9rieur","Object is on the right side of the rectangle.":"L'objet est du c\xF4t\xE9 droit du rectangle.","Is on right":"Est \xE0 droite","_PARAM0_ is on the right side":"_PARAM0_ est du c\xF4t\xE9 droit","Object is on the bottom side of the rectangle.":"L'objet est du c\xF4t\xE9 inf\xE9rieur du rectangle.","Is on bottom":"Est en bas","_PARAM0_ is on the bottom side":"_PARAM0_ est du c\xF4t\xE9 inf\xE9rieur","Return the duration between the top-left vertex and the top-right one.":"Renvoie la dur\xE9e entre le sommet gauche et le sommet droit.","Duration to top right":"Dur\xE9e jusqu'au sommet droit","Return the duration between the top-left vertex and the bottom-right one.":"Renvoie la dur\xE9e entre le sommet gauche et le sommet inf\xE9rieur droit.","Duration to bottom right":"Dur\xE9e jusqu'au sommet inf\xE9rieur droit","Return the duration between the top-left vertex and the bottom-left one.":"Renvoie la dur\xE9e entre le sommet gauche et le sommet inf\xE9rieur gauche.","Duration to bottom left":"Dur\xE9e jusqu'au sommet inf\xE9rieur gauche","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Renvoie le rapport entre la distance parcourue depuis le dernier sommet et la longueur du bord (entre 0 et 1).","Progress on edge":"Progression sur le bord","Return the X position of the current edge origin.":"Renvoie la position X de l'origine du bord actuel.","Edge origin X":"Origine X du bord","Return the Y position of the current edge origin.":"Renvoie la position Y de l'origine du bord actuel.","Edge origin Y":"Origine Y du bord","Return the X position of the current edge target.":"Renvoie la position X de la cible du bord actuel.","Edge target X":"Cible X du bord","Return the Y position of the current edge target.":"Renvoie la position Y de la cible du bord actuel.","Edge target Y":"Cible Y du bord","Return the time from the top-left vertex.":"Renvoie le temps \xE0 partir du sommet gauche.","Current time":"Temps actuel","Return the covered length from the top-left vertex or the bottom-right one.":"Renvoie la longueur couverte depuis le sommet gauche ou le sommet inf\xE9rieur droit.","Half Current length":"Moiti\xE9 de la longueur actuelle","Return the displacement on the X axis from the top-left vertex.":"Renvoie le d\xE9placement sur l'axe X \xE0 partir du sommet gauche.","Return the displacement on the Y axis from the top-left vertex.":"Renvoie le d\xE9placement sur l'axe Y \xE0 partir du sommet gauche.","Rectangular flood fill":"Remplissage de zone rectangulaire","Create objects as a grid to cover a rectangular area or an other object.":"Cr\xE9er des objets en grille pour couvrir une zone rectangulaire ou un autre objet.","Create fill objects that cover the rectangular area of target objects.":"Cr\xE9ez des objets remplis qui couvrent la zone rectangulaire des objets cibles.","Create objects to flood fill other objects":"Cr\xE9ez des objets pour recouvrir d'autres objets par remplissage","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Cr\xE9ez _PARAM2_ pour couvrir _PARAM1_ avec _PARAM3_ pixels entre les colonnes et _PARAM4_ pixels entre les lignes sur la couche : _PARAM5_ \xE0 l'ordre Z : _PARAM6_","Rectangular area that will be covered by fill objects":"Zone rectangulaire qui sera recouverte par des objets de remplissage","Fill object":"Objet de remplissage","Object that is created to cover the rectangular area of target objects":"Objet qui est cr\xE9\xE9 pour couvrir la surface rectangulaire des objets cibles","Space between columns (pixels)":"Espace entre les colonnes (pixels)","Space between rows (pixels)":"Espace entre les lignes (pixels)","Z order":"Ordre Z","Create multiple copies of an object.":"Cr\xE9er plusieurs copies d'un objet","Create objects to flood fill a rectanglular area":"Cr\xE9ez des objets pour remplir une zone rectangulaire","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Cr\xE9ez _PARAM2_ colonnes et _PARAM3_ lignes de _PARAM1_ avec le coin sup\xE9rieur gauche \xE0 _PARAM4_ ; _PARAM5_ et _PARAM6_ pixels entre les colonnes et _PARAM7_ pixels entre les lignes sur la couche : _PARAM8_ \xE0 l'ordre Z : _PARAM9_","Number of columns (default: 1)":"Nombre de colonnes (par d\xE9faut : 1)","Number of rows (default: 1)":"Nombre de lignes (par d\xE9faut : 1)","Top-left starting position (X) (default: 0)":"Position de d\xE9part en haut \xE0 gauche (X) (par d\xE9faut : 0)","Top-left starting position (Y) (default: 0)":"Position de d\xE9part en haut \xE0 gauche (Y) (par d\xE9faut : 0)","Amount of space between columns (default: 0)":"Quantit\xE9 d'espace entre les colonnes (par d\xE9faut : 0)","Amount of space between rows (default: 0)":"Quantit\xE9 d'espace entre les lignes (par d\xE9faut : 0)","Regular Expressions":"Expressions r\xE9guli\xE8res","Functions for using regular expressions to manipulate strings.":"Fonctions pour utiliser des expressions r\xE9guli\xE8res afin de manipuler des cha\xEEnes de caract\xE8res.","Checks if a string matches a regex pattern.":"V\xE9rifie si une cha\xEEne correspond \xE0 un motif regex.","String matches regex pattern":"Cha\xEEne correspond \xE0 un motif regex","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ correspond \xE0 un motif _PARAM1_ (drapeaux : _PARAM2_)","The pattern to check for":"Le motif \xE0 v\xE9rifier","RegEx flags":"Drapeaux RegEx","The string to check for a pattern":"La cha\xEEne \xE0 v\xE9rifier pour un motif","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Diviser une cha\xEEne par chaque partie correspondant \xE0 un motif regex et stocker chaque partie dans un tableau.","Split a string into an array":"Diviser une cha\xEEne en un tableau","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Divisez la cha\xEEne _PARAM3_ en un tableau _PARAM4_ par motif _PARAM1_ (drapeaux : _PARAM2_)","The pattern to split by":"Le motif pour diviser par","The string to split by the pattern":"La cha\xEEne \xE0 diviser par le motif","The name of the variable to store the result in":"Le nom de la variable pour stocker le r\xE9sultat","Builds an array containing all matches for a regex pattern.":"Construit un tableau contenant toutes les correspondances pour un motif regex.","Find all matches for a regex pattern":"Trouver toutes les correspondances pour un motif regex","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Stocker toutes les correspondances de _PARAM3_ avec le motif _PARAM1_ dans _PARAM4_ (drapeaux : _PARAM2_)","Pattern":"Motif","String":"Cha\xEEne","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Construit un tableau contenant la premi\xE8re correspondance pour un motif regex suivie des groupes regex.","Find first match with groups for a regex pattern":"Trouver la premi\xE8re correspondance avec les groupes pour un motif regex","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Stocker la premi\xE8re correspondance et les groupes de _PARAM3_ avec le motif _PARAM1_ dans _PARAM4_ (drapeaux : _PARAM2_)","Flags":"Drapeaux","Variable name":"Nom de variable","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Construit un tableau contenant pour chaque correspondance de motif regex un tableau avec la correspondance suivie de ses groupes regex.","Find all matches with their groups for a regex pattern":"Trouver toutes les correspondances avec leurs groupes pour un motif regex","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Stocker toutes les correspondances et groupes de _PARAM3_ avec le motif _PARAM1_ dans _PARAM4_ (drapeaux : _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Remplace une partie d'une cha\xEEne qui correspond \xE0 un motif regex par une autre cha\xEEne.","Replace pattern matches with a string":"Remplacer les correspondances avec une cha\xEEne","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Ex\xE9cutez _PARAM1_ avec les _PARAM2_ suivants pour une correspondance dans _PARAM3_, et stockez le r\xE9sultat dans _PARAM4_","The string to search for pattern matches in":"La cha\xEEne pour rechercher des correspondances de motif","The string to replace the matching patterns with":"La cha\xEEne pour remplacer les motifs correspondants par","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Trouve un motif regex dans une cha\xEEne, et renvoie l'index de la position de la correspondance, ou -1 s'il ne correspond pas au motif.","Find a pattern":"Trouver un motif","Sprite Snapshot":"Instantan\xE9 de sprite","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Rendre un objet, une couche, une sc\xE8ne ou une zone d'une sc\xE8ne et placer l'image r\xE9sultante dans un sprite.","Renders an object and puts the rendered image into a sprite object.":"Rend un objet et place l'image rendue dans un objet sprite.","Render an object into a sprite":"Rendre un objet dans un sprite","Render _PARAM1_ into sprite _PARAM2_":"Rendre _PARAM1_ dans le sprite _PARAM2_","The object to render":"L'objet \xE0 rendre","The sprite to render to":"Le sprite o\xF9 rendre","Renders a layer and puts the rendered image into a sprite object.":"Rendre une couche et place l'image rendue dans un objet sprite.","Render a layer into a sprite":"Rendre une couche dans un sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Rendre la couche _PARAM1_ dans le sprite _PARAM2_","The layer to render":"La couche \xE0 rendre","Renders a scene and puts the rendered image into a sprite object.":"Rendre une sc\xE8ne et place l'image rendue dans un objet sprite.","Render a scene into a sprite":"Rendre une sc\xE8ne dans un sprite","Render the current scene into sprite _PARAM1_":"Rendre la sc\xE8ne actuelle dans le sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Rendre une zone d\xE9finie d'une sc\xE8ne et place l'image rendue dans un objet sprite.","Render an area of a scene into a sprite":"Rendre une zone d'une sc\xE8ne dans un sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Rendre la zone d'une sc\xE8ne actuelle en Sprite : _PARAM1_, depuis OriginX : _PARAM2_, OriginY : _PARAM3_, avec Largeur : _PARAM4_, Hauteur : _PARAM5_","Origin X position of the render area":"Position X d'origine de la zone de rendu","Origin Y Position of the render area":"Position Y d'origine de la zone de rendu","Width of the are to render":"Largeur de la zone \xE0 rendre","Height of the area to render":"Hauteur de la zone \xE0 rendre","Repeat every X seconds":"R\xE9p\xE9ter toutes les X secondes","Trigger an event every X seconds.":"D\xE9clencher un \xE9v\xE9nement toutes les X secondes.","Triggers every X seconds.":"D\xE9clenche tous les X secondes.","Repeat with a scene timer":"R\xE9p\xE9ter avec un chronom\xE8tre de sc\xE8ne","Repeat every _PARAM2_ seconds using timer _PARAM1_":"R\xE9p\xE9ter toutes les _PARAM2_ secondes en utilisant le chronom\xE8tre _PARAM1_","Timer name used to loop":"Nom du chronom\xE8tre utilis\xE9 pour la boucle","Duration in seconds between each repetition":"Dur\xE9e en secondes entre chaque r\xE9p\xE9tition","the number of times the timer has repeated.":"le nombre de fois o\xF9 le chronom\xE8tre s'est r\xE9p\xE9t\xE9.","Repetition number of a scene timer":"Num\xE9ro de r\xE9p\xE9tition d'un chronom\xE8tre de sc\xE8ne","Repetition number of timer _PARAM1_":"Num\xE9ro de r\xE9p\xE9tition du chronom\xE8tre _PARAM1_","Triggers every X seconds X amount of times.":"D\xE9clenche tous les X secondes _PARAM2_ fois.","Repeat with a scene timer X times":"R\xE9p\xE9ter avec un chronom\xE8tre de sc\xE8ne X fois","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"R\xE9p\xE9ter toutes les _PARAM2_ secondes _PARAM3_ fois en utilisant le chronom\xE8tre _PARAM1_","The limit of loops":"La limite des boucles","Maximum nuber of repetition (-1 to repeat forever).":"Nombre maximum de r\xE9p\xE9titions (-1 pour r\xE9p\xE9ter ind\xE9finiment).","Reset repetition count of a scene timer.":"R\xE9initialiser le compteur de r\xE9p\xE9titions d'un chronom\xE8tre de sc\xE8ne.","Reset repetition count of a scene timer":"R\xE9initialiser le compteur de r\xE9p\xE9titions d'un chronom\xE8tre de sc\xE8ne","Reset repetition count for timer _PARAM1_":"R\xE9initialiser le compteur de r\xE9p\xE9titions pour le chronom\xE8tre _PARAM1_","Allows to repeat an object timer every X seconds.":"Permet de r\xE9p\xE9ter un chronom\xE8tre d'objet toutes les X secondes.","The name of the timer to repeat":"Le nom du chronom\xE8tre \xE0 r\xE9p\xE9ter","The time between each trigger (in seconds)":"Le temps entre chaque d\xE9clenchement (en secondes)","How many times should the timer trigger? -1 for forever.":"Combien de fois le chronom\xE8tre doit-il se d\xE9clencher ? -1 pour toujours.","An internal counter":"Un compteur interne","Repeat with an object timer":"R\xE9p\xE9ter avec une minuterie d'objet","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"R\xE9p\xE9ter toutes les _PARAM3_ secondes en utilisant la minuterie _PARAM2_ de l'objet _PARAM0_","Repetition number of an object timer":"Nombre de r\xE9p\xE9titions d'une minuterie d'objet","Repetition number of timer _PARAM2_":"Nombre de r\xE9p\xE9titions de la minuterie _PARAM2_","Repeat with an object timer X times":"R\xE9p\xE9ter avec une minuterie d'objet X fois","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"R\xE9p\xE9ter toutes les _PARAM3_ secondes _PARAM4_ fois en utilisant la minuterie _PARAM2_ de l'objet _PARAM0_","Reset repetition count of an object timer.":"R\xE9initialise le nombre de r\xE9p\xE9titions d'un minuteur d'objet.","Reset repetition count of an object timer":"R\xE9initialise le nombre de r\xE9p\xE9titions d'un minuteur d'objet","Reset repetition count for timer _PARAM2_ of _PARAM0_":"R\xE9initialise le nombre de r\xE9p\xE9titions pour le minuteur _PARAM2_ de _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Se d\xE9clenche toutes les X secondes, o\xF9 X est d\xE9fini dans les propri\xE9t\xE9s du comportement.","Repeat every X seconds (deprecated)":"R\xE9p\xE9ter toutes les X secondes (obsol\xE8te)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Le minuteur r\xE9current _PARAM1_ de _PARAM0_ a \xE9t\xE9 d\xE9clench\xE9","Pauses a recurring timer.":"Met en pause un minuteur r\xE9current.","Pause a recurring timer (deprecated)":"Mettre en pause un minuteur r\xE9current (obsol\xE8te)","Pause recurring timer _PARAM1_ of _PARAM0_":"Met en pause le minuteur r\xE9current _PARAM1_ de _PARAM0_","Resumes a paused recurring timer.":"Reprend un minuteur r\xE9current mis en pause.","Resume a recurring timer (deprecated)":"Reprendre un minuteur r\xE9current (obsol\xE8te)","Resume recurring timer _PARAM1_ of _PARAM0_":"Reprendre le minuteur r\xE9current _PARAM1_ de _PARAM0_","Allows to trigger the recurring timer X times again.":"Permet de d\xE9clencher le minuteur r\xE9current X fois \xE0 nouveau.","Reset the limit (deprecated)":"R\xE9initialise la limite (obsol\xE8te)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Permet de d\xE9clencher \xE0 nouveau le minuteur r\xE9current _PARAM1_ de _PARAM0_ X fois.","Rolling counter":"Compteur d\xE9roulant","Smoothly change a counter value in a text object.":"Changer progressivement la valeur d'un compteur dans un objet texte.","Smoothly changes a counter value in a text object.":"Modifie en douceur la valeur d'un compteur dans un objet texte.","Prefix":"Pr\xE9fixe","Suffix":"Suffixe","Animation duration":"Dur\xE9e de l'animation","Increment":"Incr\xE9ment","the value of the counter.":"la valeur du compteur.","Counter value":"Valeur du compteur","the counter value":"la valeur du compteur","Directly display the counter value without playing the animation.":"Affiche directement la valeur du compteur sans jouer l'animation.","Jump to the counter animation end":"Aller \xE0 la fin de l'animation du compteur","Jump to the counter animation end of _PARAM0_":"Aller \xE0 la fin de l'animation du compteur de _PARAM0_","Room-based camera movement":"Mouvement de la cam\xE9ra bas\xE9 sur la pi\xE8ce","Move and zoom camera to the room object that contains the trigger object (usually the player).":"D\xE9placer et zoomer la cam\xE9ra sur l'objet de la pi\xE8ce qui contient l'objet d\xE9clencheur (g\xE9n\xE9ralement le joueur).","Move and zoom camera to the room object that contains the trigger object (player)":"D\xE9placer et zoomer la cam\xE9ra sur l'objet de salle contenant l'objet d\xE9clencheur (joueur)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"D\xE9placer la cam\xE9ra vers l'objet de la pi\xE8ce _PARAM1_ contenant l'objet d\xE9clencheur _PARAM2_ (Calque : _PARAM3_, Vitesse Lerp : _PARAM4_, Zoom maximal : _PARAM5_, Zoom minimal : _PARAM6_, Tampon de bordure : _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Les objets de la pi\xE8ce sont utilis\xE9s pour marquer les zones qui doivent \xEAtre vues par la cam\xE9ra.","Trigger object (player)":"Objet d\xE9clencheur (joueur)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Lorsque l'objet d\xE9clencheur touche un nouvel objet de la pi\xE8ce, la cam\xE9ra se d\xE9placera vers la nouvelle pi\xE8ce","Lerp speed":"Vitesse Lerp","Range: 0 to 1":"Plage : 0 \xE0 1","Maximum zoom":"Zoom maximal","Minimum zoom":"Zoom minimal","Outside buffer (pixels)":"Tampon de bordure (pixels)","Minimum extra space displayed around each side the room":"Espace suppl\xE9mentaire minimum affich\xE9 de chaque c\xF4t\xE9 de la pi\xE8ce","Check if trigger object (usually the player) has entered a new room on this frame.":"V\xE9rifier si l'objet d\xE9clencheur (g\xE9n\xE9ralement le joueur) est entr\xE9 dans une nouvelle pi\xE8ce \xE0 cette image.","Check if trigger object (player) has entered a new room":"V\xE9rifier si l'objet d\xE9clencheur (joueur) est entr\xE9 dans une nouvelle pi\xE8ce","_PARAM1_ has just entered a new room":"_PARAM1_ vient d'entrer dans une nouvelle pi\xE8ce","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"V\xE9rifiez si la cam\xE9ra est en train de zoomer (n\xE9cessite l'utilisation de l'action \"D\xE9placer et zoomer la cam\xE9ra\" dans cette extension).","Check if camera is zooming":"V\xE9rifiez si la cam\xE9ra est en train de zoomer","Camera is zooming":"La cam\xE9ra est en train de zoomer","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"V\xE9rifiez si la cam\xE9ra est en train de bouger (n\xE9cessite l'utilisation de l'action \"D\xE9placer et zoomer la cam\xE9ra\" dans cette extension).","Check if camera is moving":"V\xE9rifiez si la cam\xE9ra est en train de bouger","Camera is moving":"La cam\xE9ra est en train de bouger","Animated Score Counter":"Compteur de score anim\xE9","An animated score counter with an icon and a customisable font.":"Un compteur de score anim\xE9 avec une ic\xF4ne et une police personnalisable.","Shake objects with translation, rotation and scale.":"Secouer les objets avec translation, rotation et \xE9chelle.","Shake object (position, angle, scale)":"Secouer l'objet (position, angle, \xE9chelle)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Secoue un objet, en utilisant une ou plusieurs fa\xE7ons de secouer (position, angle, \xE9chelle). Assurez-vous de \"Arr\xEAter de secouer\" avant de commencer une nouvelle secousse si elle utilise des param\xE8tres diff\xE9rents.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Secouer l'objet _PARAM0_ pendant _PARAM2_ secondes. Modifiez l'amplitude de la position _PARAM3_ sur l'axe X et _PARAM4_ sur l'axe Y, l'amplitude de la rotation de l'angle _PARAM5_, et l'amplitude de l'\xE9chelle _PARAM6_. Attendez _PARAM7_ secondes entre les secousses. Continuez \xE0 secouer jusqu'\xE0 l'arr\xEAt : _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Dur\xE9e de la secousse (en secondes) (Par d\xE9faut : 0,5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude de secouement de la position dans la direction X (en pixels) (Par exemple : 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude de secousse de position dans la direction Y (en pixels) (Par exemple : 5)","Use a negative number to make the single-shake move in the opposite direction.":"Utilisez un nombre n\xE9gatif pour faire bouger la secousse unique dans la direction oppos\xE9e.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude de la secousse de rotation d'angle (en degr\xE9s) (Par exemple : 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude de la secousse d'\xE9chelle (en pourcentage de changement) (Par exemple : 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Dur\xE9e entre les secousses (en secondes) (Par d\xE9faut : 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Pour un effet de secousse unique, r\xE9glez-le \xE0 la m\xEAme valeur que \"Dur\xE9e\".","Stop shaking an object.":"Arr\xEAter de secouer un objet.","Stop shaking an object":"Arr\xEAter de secouer un objet","Stop shaking _PARAM0_":"Arr\xEAter de secouer _PARAM0_","Check if an object is shaking.":"V\xE9rifier si un objet est en train de secouer.","Check if an object is shaking":"V\xE9rifier si un objet est en train de secouer","_PARAM0_ is shaking":"_PARAM0_ est en train de secouer","Score":"Pointage","Default score":"Score par d\xE9faut","the score of the object.":"le score de l'objet.","the score":"le score","Screen wrap":"Enveloppement d'\xE9cran","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"T\xE9l\xE9porter un objet lorsqu'il sort de l'\xE9cran et appara\xEEtre imm\xE9diatement sur le c\xF4t\xE9 oppos\xE9 tout en maintenant la vitesse et la trajectoire.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"T\xE9l\xE9portez l'objet lorsqu'il quitte un c\xF4t\xE9 de l'\xE9cran pour qu'il r\xE9apparaisse imm\xE9diatement sur le c\xF4t\xE9 oppos\xE9, en maintenant la vitesse et la trajectoire.","Screen Wrap":"Enveloppement d'\xE9cran","Horizontal wrapping":"Enveloppement horizontal","Vertical wrapping":"Enveloppement vertical","Top border of wrapped area (Y)":"Bordure sup\xE9rieure de la zone envelopp\xE9e (Y)","Left border of wrapped area (X)":"Bordure gauche de la zone envelopp\xE9e (X)","Right border of wrapped area (X)":"Bordure droite de la zone envelopp\xE9e (X)","If blank, the value will be the scene width.":"Si vide, la valeur sera la largeur de la sc\xE8ne.","Bottom border of wrapped area (Y)":"Bord inf\xE9rieur de la zone envelopp\xE9e (Y)","If blank, the value will be scene height.":"Si vide, la valeur sera la hauteur de la sc\xE8ne.","Number of pixels past the center where the object teleports and appears":"Nombre de pixels apr\xE8s le centre o\xF9 l'objet se t\xE9l\xE9porte et appara\xEEt","Check if the object is wrapping on the left and right borders.":"V\xE9rifier si l'objet se d\xE9place sur les bords gauche et droit.","Is horizontal wrapping":"Est un enveloppement horizontal","_PARAM0_ is horizontal wrapping":"_PARAM0_ est un enveloppement horizontal","Check if the object is wrapping on the top and bottom borders.":"V\xE9rifier si l'objet se d\xE9place sur les bords sup\xE9rieur et inf\xE9rieur.","Is vertical wrapping":"Est un enveloppement vertical","_PARAM0_ is vertical wrapping":"_PARAM0_ est un enveloppement vertical","Enable wrapping on the left and right borders.":"Activer l'enveloppement sur les bords gauche et droit.","Enable horizontal wrapping":"Activer l'enveloppement horizontal","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Activer _PARAM0_ enveloppement horizontal : _PARAM2_","Enable wrapping on the top and bottom borders.":"Activer l'enveloppement sur les bords sup\xE9rieur et inf\xE9rieur.","Enable vertical wrapping":"Activer le retour \xE0 la ligne vertical","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Activer le retour \xE0 la ligne vertical de _PARAM0_ : _PARAM2_","Top border (Y position).":"Bord sup\xE9rieur (position Y).","Top border":"Bord sup\xE9rieur","Left border (X position).":"Bord gauche (position X).","Left border":"Bord gauche","Right border (X position).":"Bord droit (position X).","Right border":"Bord droit","Bottom border (Y position).":"Bord inf\xE9rieur (position Y).","Bottom border":"Bord inf\xE9rieur","Number of pixels past the center where the object teleports and appears.":"Nombre de pixels apr\xE8s le centre o\xF9 l'objet se t\xE9l\xE9porte et appara\xEEt.","Trigger offset":"D\xE9calage de d\xE9clenchement","Set top border (Y position).":"D\xE9finir le bord sup\xE9rieur (position Y).","Set top border":"D\xE9finir le bord sup\xE9rieur","Set _PARAM0_ top border to _PARAM2_":"D\xE9finir le bord sup\xE9rieur de _PARAM0_ \xE0 _PARAM2_","Top border value":"Valeur du bord sup\xE9rieur","Set left border (X position).":"D\xE9finir le bord gauche (position X).","Set left border":"D\xE9finir le bord gauche","Set _PARAM0_ left border to _PARAM2_":"D\xE9finir le bord gauche de _PARAM0_ \xE0 _PARAM2_","Left border value":"Valeur du bord gauche","Set bottom border (Y position).":"D\xE9finir le bord inf\xE9rieur (position Y).","Set bottom border":"D\xE9finir le bord inf\xE9rieur","Set _PARAM0_ bottom border to _PARAM2_":"D\xE9finir le bord inf\xE9rieur de _PARAM0_ \xE0 _PARAM2_","Bottom border value":"Valeur du bord inf\xE9rieur","Set right border (X position).":"D\xE9finir le bord droit (position X).","Set right border":"D\xE9finir le bord droit","Set _PARAM0_ right border to _PARAM2_":"D\xE9finir le bord droit de _PARAM0_ \xE0 _PARAM2_","Right border value":"Valeur du bord droit","Set trigger offset (pixels).":"D\xE9finir le d\xE9calage de d\xE9clenchement (pixels).","Set trigger offset":"D\xE9finir le d\xE9calage de d\xE9clenchement","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"D\xE9finir le d\xE9calage de d\xE9clenchement de _PARAM0_ \xE0 _PARAM2_ pixels","SetScreen Offset Leaving Value":"D\xE9finir la valeur de d\xE9calage de l'\xE9cran en partant","Screen Wrap (physics objects)":"Enveloppement de l'\xE9cran (objets physiques)","Angular Velocity":"Vitesse angulaire","Linear Velocity X":"Vitesse lin\xE9aire X","Linear Velocity Y":"Vitesse lin\xE9aire Y","Save current velocity values.":"Enregistrer les valeurs actuelles de v\xE9locit\xE9.","Save current velocity values":"Enregistrer les valeurs actuelles de v\xE9locit\xE9","Save current velocity values of _PARAM0_":"Enregistrer les valeurs actuelles de v\xE9locit\xE9 de _PARAM0_","Apply saved velocity values.":"Appliquer les valeurs de v\xE9locit\xE9 enregistr\xE9es.","Apply saved velocity values":"Appliquer les valeurs de v\xE9locit\xE9 enregistr\xE9es","Apply saved velocity values of _PARAM0_":"Appliquer les valeurs de v\xE9locit\xE9 enregistr\xE9es de _PARAM0_","Animate Shadow Clones":"Animer les clones d'ombre","Create and animate shadow clones that follow the path of a primary object.":"Cr\xE9er et animer des clones d'ombre qui suivent le chemin d'un objet principal.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"S\xE9lectionnez l'objet principal, l'objet du clone d'ombre, le nombre de clones d'ombre, le nombre d'images entre les clones d'ombre, le taux de disparition des clones d'ombre (si d\xE9sir\xE9), la valeur Z des clones d'ombre, et la couche sur laquelle les clones d'ombre seront cr\xE9\xE9s.","Animate shadow clones that follow the path of a primary object":"Animez les clones d'ombres qui suivent le chemin d'un objet principal","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Cr\xE9ez et animez _PARAM3_ copies de _PARAM2_ qui suivent la position de _PARAM1_, avec _PARAM4_ images vides entre les clones d'ombre, et att\xE9nuez l'opacit\xE9 des clones d'ombre de _PARAM5_ par clone. R\xE9duisez l'\xE9chelle des clones d'ombre de _PARAM6_ par clone. Les clones d'ombre seront cr\xE9\xE9s sur la couche _PARAM7_ avec une valeur Z de _PARAM8_. Correspondre \xE0 l'\xE9chelle X : _PARAM9_ Correspondance de l'\xE9chelle Y : _PARAM10_ Correspondance d'angle : _PARAM11_ Correspondance d'animation : _PARAM12_ Correspondance de trame d'animation : _PARAM13_ Correspondance \xE0 retournement vertical : _PARAM14_ Correspondance \xE0 retournement horizontal : _PARAM15_","Object that shadow clones will follow":"Objet que les clones d'ombre suivront","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Les clones d'ombres seront faits de cet objet (Ne peut \xEAtre le m\xEAme objet utilis\xE9 pour l'objet principal)","Number of shadow clones (Default: 1)":"Nombre de clones d'ombres (Par d\xE9faut : 1)","Number of empty frames between shadow clones (Default: 1)":"Nombre d'images vides entre les clones d'ombre (Par d\xE9faut : 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Vitesse de fondu (Plage : 0 \xE0 255) (Par d\xE9faut : 0)","Decrease in opacity for each consecutive shadow clone":"Diminution de l'opacit\xE9 pour chaque clone d'ombre cons\xE9cutif","Shrink speed (Range: 0 to 100) (Default: 0)":"Vitesse de r\xE9duction (Plage : 0 \xE0 100) (Par d\xE9faut : 0)","Decrease in scale for each consecutive shadow clone":"Diminution de l'\xE9chelle pour chaque clone d'ombre cons\xE9cutif","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Les clones d'ombres seront cr\xE9\xE9s sur cette couche. (Par d\xE9faut : \"\") (Couche de base)","Z value for created shadow clones":"Valeur Z pour les clones d'ombres cr\xE9\xE9s","Match X scale of primary object:":"Correspondance de l'\xE9chelle X de l'objet principal :","Match Y scale of primary object:":"Correspondance de l'\xE9chelle Y de l'objet principal :","Match angle of primary object:":"Correspondance de l'angle de l'objet principal :","Match animation of primary object:":"Correspondance de l'animation de l'objet principal :","Match animation frame of primary object:":"Correspondance de la trame d'animation de l'objet principal :","Match the vertical flip of primary object:":"Correspondance au retournement vertical de l'objet principal :","Match the horizontal flip of primary object:":"Correspondance au retournement horizontal de l'objet principal :","Delete shadow clone objects that are linked to a primary object.":"Supprimer les objets clones d'ombre qui sont li\xE9s \xE0 un objet primaire.","Delete shadow clone objects that are linked to a primary object":"Supprimer les objets clones d'ombre qui sont li\xE9s \xE0 un objet primaire.","Primary object":"Objet primaire","Shadow clones":"Clones d'ombre","Shake object":"Secouer un objet","Shake an object.":"Secouer un objet.","Shake objects with translation and rotation.":"Secouer les objets avec translation et rotation.","Shake object (position, angle)":"Secouer l'objet (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Secouer un objet, en utilisant une ou plusieurs fa\xE7ons de secouer (position, angle). Assurez-vous de \"Arr\xEAter de secouer\" avant de commencer un nouveau secouement s'il utilise des param\xE8tres diff\xE9rents.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Secouer l'objet _PARAM0_ pendant _PARAM2_ secondes. Modifiez l'amplitude de la position de _PARAM3_ sur l'axe X et de _PARAM4_ sur l'axe Y, l'amplitude de rotation de l'angle de _PARAM5_. Attendre _PARAM6_ secondes entre les secousses. Continuer \xE0 secouer si non arr\xEAt\xE9 : _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Arr\xEAter tout secouement de l'objet initi\xE9 par l'extension Shake Object.","Stop shaking the object":"Arr\xEAter de secouer l'objet","3D object shake":"Secousse d'objet 3D","Shake 3D objects.":"Secouer des objets 3D.","Shake 3D objects with translation and rotation.":"Secouer les objets 3D avec translation et rotation.","3D shake":"Secousse 3D","Translation amplitude on X axis":"Amplitude de translation sur l'axe X","Translation amplitude on Y axis":"Amplitude de translation sur l'axe Y","Translation amplitude on Z axis":"Amplitude de translation sur l'axe Z","Rotation amplitude around X axis":"Amplitude de rotation autour de l'axe X","Rotation amplitude around Y axis":"Amplitude de rotation autour de l'axe Y","Rotation amplitude around Z axis":"Amplitude de rotation autour de l'axe Z","Start to shake at the object creation":"Commencer \xE0 secouer \xE0 la cr\xE9ation de l'objet","Shake the object with a linear easing at the start and the end.":"Secouer l'objet avec un lissage lin\xE9aire au d\xE9but et \xE0 la fin.","Shake":"Secouer","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Secouer _PARAM0_ pendant _PARAM2_ secondes avec _PARAM3_ secondes de lissage au d\xE9part et _PARAM4_ secondes \xE0 l'arr\xEAt","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Secouer l'objet avec un lissage lin\xE9aire au d\xE9part et continuer \xE0 secouer jusqu'\xE0 ce que l'action d'arr\xEAt soit utilis\xE9e.","Start shaking":"Commencer \xE0 secouer","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Commencer \xE0 secouer _PARAM0_ avec _PARAM2_ secondes de lissage","Stop shaking the object with a linear easing.":"Arr\xEAter de secouer l'objet avec un lissage lin\xE9aire.","Stop shaking":"Arr\xEAter de secouer","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Arr\xEAter de secouer _PARAM0_ avec _PARAM2_ secondes de lissage","Check if the object is shaking.":"V\xE9rifier si l'objet est en train de secouer.","Is shaking":"Est en train de secouer","Check if the object is stopping to shake.":"V\xE9rifier si l'objet est en train d'arr\xEAter de secouer.","Is stopping to shake":"Est en train d'arr\xEAter de secouer","_PARAM0_ is stopping to shake":"_PARAM0_ est en train d'arr\xEAter de secouer","the shaking frequency of the object.":"la fr\xE9quence de secouement de l'objet.","Shaking frequency":"Fr\xE9quence de secouement","the shaking frequency":"la fr\xE9quence de secouement","Return the easing factor according to start properties.":"Renvoyer le facteur de lissage en fonction des propri\xE9t\xE9s de d\xE9part.","Start easing factor":"Facteur de lissage de d\xE9part","Return the easing factor according to stop properties.":"Renvoyer le facteur de lissage en fonction des propri\xE9t\xE9s d'arr\xEAt.","Stop easing factor":"Facteur de lissage d'arr\xEAt","stop easing factor":"facteur d'att\xE9nuation d'arr\xEAt","Share dialog and sharing options":"Bo\xEEte de dialogue de partage et options de partage","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Permet de partager du contenu via la bo\xEEte de dialogue de partage syst\xE8me. Fonctionne uniquement sur mobile (navigateur ou application mobile).","Share a link or text via another app using the system share dialog.":"Partager un lien ou un texte via une autre application en utilisant la bo\xEEte de dialogue de partage du syst\xE8me.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Partager le texte : _PARAM1_ et l'URL : _PARAM2_ avec le titre _PARAM3_","Text to share":"Texte \xE0 partager","Url to share":"URL \xE0 partager","Title to show in the Share dialog":"Titre \xE0 afficher dans la bo\xEEte de dialogue de partage","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"V\xE9rifiez si le navigateur/le syst\xE8me d'exploitation de l'appareil prend en charge le partage. Le partage n'est g\xE9n\xE9ralement pas pris en charge sur les navigateurs de bureau ou les applications de bureau.","Sharing is supported":"Le partage est pris en charge","The browser or system supports sharing":"Le navigateur ou le syst\xE8me prend en charge le partage","the result of the last share dialog.":"le r\xE9sultat de la derni\xE8re bo\xEEte de dialogue de partage.","Result of the last share dialog":"R\xE9sultat de la derni\xE8re bo\xEEte de dialogue de partage","the result of the last share dialog":"le r\xE9sultat de la derni\xE8re bo\xEEte de dialogue de partage"," Shock wave effect":"Effet de l'onde de choc","Draw shock wave.":"Dessiner une onde de choc.","Draw ellipse shock waves.":"Dessiner des ondes de choc en ellipse.","Ellipse shock wave":"Onde de choc en ellipse","Start width":"Largeur de d\xE9part","Start height":"Hauteur de d\xE9part","Start outline thickness":"\xC9paisseur du contour de d\xE9part","Outline":"Contour","Start angle":"Angle de d\xE9part","End width":"Largeur de fin","End height":"Hauteur de fin","End outline thickness":"\xC9paisseur du contour de fin","End angle":"Angle de fin","Timing":"Chronom\xE9trage","Fill the shape":"Remplir la forme","the start width of the object.":"la largeur de d\xE9part de l'objet.","the start width":"la largeur de d\xE9part","the start height of the object.":"la hauteur de d\xE9part de l'objet.","the start height":"la hauteur de d\xE9part","the start outline of the object.":"le contour de d\xE9part de l'objet.","the start outline":"le contour de d\xE9part","the start angle of the object.":"l'angle de d\xE9part de l'objet.","the start angle":"l'angle de d\xE9part","the end width of the object.":"la largeur de fin de l'objet.","the end width":"la largeur de fin","the end height of the object.":"la hauteur de fin de l'objet.","the end height":"la hauteur de fin","the end outline thickness of the object.":"l'\xE9paisseur du contour de fin de l'objet.","the end outline thickness":"l'\xE9paisseur du contour de fin","the end Color of the object.":"la couleur de fin de l'objet.","End Color":"Couleur de fin","the end Color":"la couleur de fin","the end Opacity of the object.":"l'opacit\xE9 de fin de l'objet.","End Opacity":"Opacit\xE9 de fin","the end Opacity":"l'opacit\xE9 de fin","the end angle of the object.":"l'angle de fin de l'objet.","the end angle":"l'angle de fin","the duration of the animation.":"la dur\xE9e de l'animation.","the duration":"la dur\xE9e","the easing of the animation.":"l'interpolation de l'animation.","the easing":"le lissage","Check if the shape is filled.":"V\xE9rifier si la forme est remplie.","Shape filled":"Forme remplie","The shape of _PARAM0_ is filled":"La forme de _PARAM0_ est remplie","Enable or disable the filling of the shape.":"Activer ou d\xE9sactiver le remplissage de la forme.","Enable filling":"Activer le remplissage","Enable filling of _PARAM0_ : _PARAM2_":"Activer le remplissage de _PARAM0_ : _PARAM2_","IsFilled":"EstRempli","Draw star shock waves.":"Dessiner des ondes de choc en forme d'\xE9toile.","Star shock waves":"Ondes de choc en forme d'\xE9toile","Start radius":"Rayon de d\xE9part","Start Inner radius":"Rayon int\xE9rieur de d\xE9part","Shape":"Forme","End radius":"Rayon final","End inner radius":"Rayon int\xE9rieur final","Number of points":"Nombre de points","the start radius of the object.":"le rayon de d\xE9part de l'objet.","the start radius":"le rayon de d\xE9part","the start inner radius of the object.":"le rayon int\xE9rieur de d\xE9part de l'objet.","Start inner radius":"Rayon int\xE9rieur de d\xE9part","the start inner radius":"le rayon int\xE9rieur de d\xE9part","the start outline thickness of the object.":"l'\xE9paisseur du contour de d\xE9part de l'objet.","the start outline thickness":"l'\xE9paisseur du contour de d\xE9part","the end radius of the object.":"le rayon final de l'objet.","the end radius":"le rayon final","the end inner radius of the object.":"le rayon int\xE9rieur final de l'objet.","the end inner radius":"le rayon int\xE9rieur final","IsFilling":"EstEnTrainDeSeRemplir","the number of points of the star.":"le nombre de points de l'\xE9toile.","the number of points":"le nombre de points","Smooth Camera":"Cam\xE9ra fluide","Smoothly scroll to follow an object.":"Faire d\xE9filer en douceur pour suivre un objet.","Leftward catch-up speed (in ratio per second)":"Vitesse de rattrapage vers la gauche (en ratio par seconde)","Catch-up speed":"Vitesse de rattrapage","Rightward catch-up speed (in ratio per second)":"Vitesse de rattrapage vers la droite (en ratio par seconde)","Upward catch-up speed (in ratio per second)":"Vitesse de rattrapage vers le haut (en ratio par seconde)","Downward catch-up speed (in ratio per second)":"Vitesse de rattrapage vers le bas (en ratio par seconde)","Follow on X axis":"Suivre sur l'axe X","Follow on Y axis":"Suivre sur l'axe Y","Follow free area left border":"Bordure gauche de la zone de suivi libre","Follow free area right border":"Bordure droite de la zone de suivi libre","Follow free area top border":"Bordure sup\xE9rieure de la zone de suivi libre","Follow free area bottom border":"Bordure inf\xE9rieure de la zone de suivi libre","Camera offset X":"D\xE9calage de la cam\xE9ra en X","Camera offset Y":"D\xE9calage de la cam\xE9ra en Y","Camera delay":"D\xE9lai de la cam\xE9ra","Forecast time":"Temps de pr\xE9vision","Forecast history duration":"Dur\xE9e de l'historique pr\xE9visionnelle","Index (local variable)":"Index (variable locale)","Leftward maximum speed":"Vitesse maximale vers la gauche","Rightward maximum speed":"Vitesse maximale vers la droite","Upward maximum speed":"Vitesse maximale vers le haut","Downward maximum speed":"Vitesse maximale vers le bas","OldX (local variable)":"Ancien X (variable locale)","OldY (local variable)":"Ancien Y (variable locale)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Rapprocher la cam\xE9ra de l'objet. Cette action doit \xEAtre appel\xE9e apr\xE8s que l'objet ait boug\xE9 pour l'image.","Move the camera closer":"Rapprocher la cam\xE9ra","Move the camera closer to _PARAM0_":"Rapprocher la cam\xE9ra de _PARAM0_","Move the camera closer to the object.":"Rapprocher la cam\xE9ra de l'objet.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Retarder la cam\xE9ra en fonction d'une vitesse maximale et rattraper le retard.","Wait and catch up":"Attendre et rattraper","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Retarder la cam\xE9ra de _PARAM0_ pendant : _PARAM2_ secondes en fonction de la vitesse maximale _PARAM3_ ; _PARAM4_ secondes et rattraper en _PARAM5_ secondes","Waiting duration (in seconds)":"Dur\xE9e d'attente (en secondes)","Waiting maximum camera target speed X":"Vitesse cible maximale de la cam\xE9ra d'attente X","Waiting maximum camera target speed Y":"Vitesse cible maximale de la cam\xE9ra d'attente Y","Catch up duration (in seconds)":"Dur\xE9e de rattrapage (en secondes)","Draw the targeted and actual camera position.":"Dessiner la position cible et actuelle de la cam\xE9ra.","Draw debug":"Dessiner le d\xE9bogage","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Dessiner la position cible et actuelle de la cam\xE9ra pour _PARAM0_ sur _PARAM2_","Enable or disable the following on X axis.":"Activer ou d\xE9sactiver le suivi sur l'axe X.","Follow on X":"Suivre sur X","The camera follows _PARAM0_ on X axis: _PARAM2_":"La cam\xE9ra suit _PARAM0_ sur l'axe des X : _PARAM2_","Enable or disable the following on Y axis.":"Activer ou d\xE9sactiver ce qui suit sur l'axe des Y.","Follow on Y":"Suivre sur Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"La cam\xE9ra suit _PARAM0_ sur l'axe des Y : _PARAM2_","Change the camera follow free area right border.":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord droit.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord droit de _PARAM0_ : _PARAM2_","Change the camera follow free area left border.":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord gauche.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord gauche de _PARAM0_ : _PARAM2_","Change the camera follow free area top border.":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord sup\xE9rieur.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord sup\xE9rieur de _PARAM0_ : _PARAM2_","Change the camera follow free area bottom border.":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord inf\xE9rieur.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Modifier la zone de suivi libre de la cam\xE9ra sur le bord inf\xE9rieur de _PARAM0_ : _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Changer la vitesse maximale de la cam\xE9ra vers la gauche (en pixels par seconde).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Changer la vitesse maximale de la cam\xE9ra vers la gauche de _PARAM0_ : _PARAM2_","Leftward maximum speed (in ratio per second)":"Vitesse maximale vers la gauche (en ratio par seconde)","Change the camera rightward maximum speed (in pixels per second).":"Changer la vitesse maximale de la cam\xE9ra vers la droite (en pixels par seconde).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Changer la vitesse maximale de la cam\xE9ra vers la droite de _PARAM0_ : _PARAM2_","Rightward maximum speed (in pixels per second)":"Vitesse maximale vers la droite (en pixels par seconde)","Change the camera upward maximum speed (in pixels per second).":"Changer la vitesse maximale de la cam\xE9ra vers le haut (en pixels par seconde).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Changer la vitesse maximale de la cam\xE9ra vers le haut de _PARAM0_ : _PARAM2_","Upward maximum speed (in pixels per second)":"Vitesse maximale vers le haut (en pixels par seconde)","Change the camera downward maximum speed (in pixels per second).":"Changer la vitesse maximale de la cam\xE9ra vers le bas (en pixels par seconde).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Changer la vitesse maximale de la cam\xE9ra vers le bas de _PARAM0_ : _PARAM2_","Downward maximum speed (in pixels per second)":"Vitesse maximale vers le bas (en pixels par seconde)","Change the camera leftward catch-up speed (in ratio per second).":"Changer la vitesse d'attrapage de la cam\xE9ra vers la gauche (en ratio par seconde).","Leftward catch-up speed":"Vitesse d'attrapage vers la gauche","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Changer la vitesse d'attrapage de la cam\xE9ra vers la gauche de _PARAM0_ : _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Changer la vitesse d'attrapage de la cam\xE9ra vers la droite (en ratio par seconde).","Rightward catch-up speed":"Vitesse d'attrapage vers la droite","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Changer la vitesse d'attrapage de la cam\xE9ra vers la droite de _PARAM0_ : _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Modifier la vitesse de rattrapage vers le bas de la cam\xE9ra (en ratio par seconde).","Downward catch-up speed":"Vitesse de rattrapage vers le bas","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Modifier la vitesse de rattrapage vers le bas de la cam\xE9ra de _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Modifier la vitesse de rattrapage vers le haut de la cam\xE9ra (en ratio par seconde).","Upward catch-up speed":"Vitesse de rattrapage vers le haut","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Modifier la vitesse de rattrapage vers le haut de la cam\xE9ra de _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"le d\xE9calage de la cam\xE9ra sur l'axe X de l'objet. Il ne s'agit pas de la diff\xE9rence actuelle entre l'objet et la position de la cam\xE9ra.","the camera offset on X axis":"le d\xE9calage de la cam\xE9ra sur l'axe X","Change the camera offset on X axis of an object.":"Modifier le d\xE9calage de la cam\xE9ra sur l'axe X d'un objet.","Camera Offset X":"D\xE9calage de la cam\xE9ra X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Modifier le d\xE9calage de la cam\xE9ra sur l'axe X de _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"le d\xE9calage de la cam\xE9ra selon l'axe Y de l'objet. Il ne s'agit pas de la diff\xE9rence actuelle entre l'objet et la position de la cam\xE9ra.","the camera offset on Y axis":"le d\xE9calage de la cam\xE9ra sur l'axe Y","Change the camera offset on Y axis of an object.":"Modifier le d\xE9calage de la cam\xE9ra sur l'axe Y d'un objet.","Camera Offset Y":"D\xE9calage de la cam\xE9ra Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Modifier le d\xE9calage de la cam\xE9ra sur l'axe Y de _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Modifier le temps de pr\xE9vision de la cam\xE9ra (en secondes).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Modifier le temps de pr\xE9vision de la cam\xE9ra de _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Modifier le d\xE9lai de la cam\xE9ra (en secondes).","Change the camera delay of _PARAM0_: _PARAM2_":"Modifier le d\xE9lai de la cam\xE9ra de _PARAM0_: _PARAM2_","Return follow free area left border X.":"Renvoyer la bordure gauche de la zone libre de suivi.","Free area left":"Zone libre \xE0 gauche","Return follow free area right border X.":"Renvoyer la bordure droite de la zone libre de suivi.","Free area right":"Zone libre \xE0 droite","Return follow free area bottom border Y.":"Renvoyer la bordure inf\xE9rieure de la zone libre de suivi.","Free area bottom":"Zone libre inf\xE9rieure","Return follow free area top border Y.":"Renvoyer la bordure sup\xE9rieure de la zone libre de suivi.","Free area top":"Zone libre sup\xE9rieure","Update delayed position and delayed history. This is called in doStepPreEvents.":"Mettre \xE0 jour la position retard\xE9e et l'historique retard\xE9. Cela est appel\xE9 dans doStepPreEvents.","Update delayed position":"Mettre \xE0 jour la position retard\xE9e","Update delayed position and delayed history of _PARAM0_":"Mettre \xE0 jour la position retard\xE9e et l'historique retard\xE9 de _PARAM0_","Check if the camera following target is delayed from the object.":"V\xE9rifier si la cible de la cam\xE9ra suit est retard\xE9e par rapport \xE0 l'objet.","Camera is delayed":"La cam\xE9ra est retard\xE9e","The camera of _PARAM0_ is delayed":"L'appareil photo de _PARAM0_ est en retard","Return the current camera delay.":"Renvoyer le retard actuel de l'appareil photo.","Current delay":"Retard actuel","Check if the camera following is waiting at a reduced speed.":"V\xE9rifiez si la cam\xE9ra suit en attente \xE0 une vitesse r\xE9duite.","Camera is waiting":"La cam\xE9ra attend","The camera of _PARAM0_ is waiting":"L'appareil photo de _PARAM0_ attend","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Ajouter une position \xE0 l'historique pour la pr\xE9vision. Cela est appel\xE9 2 fois dans UpadteDelayedPosition.","Add forecast history position":"Ajouter une position d'historique de pr\xE9vision","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Ajouter le temps : _PARAM2_ et la position : _PARAM3_; _PARAM4_ \xE0 l'historique de pr\xE9vision de _PARAM0_","Object X":"Objet X","Object Y":"Objet Y","Update forecasted position. This is called in doStepPreEvents.":"Mettre \xE0 jour la position pr\xE9vue. Cela est appel\xE9 dans doStepPreEvents.","Update forecasted position":"Mettre \xE0 jour la position pr\xE9vue","Update forecasted position of _PARAM0_":"Mettre \xE0 jour la position pr\xE9vue de _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"La fin de l'historique du projet position pour avoir le vecteur sur la ligne de r\xE9gression lin\xE9aire. Cette fonction n'est appel\xE9e que par UpdateForecastedPosition.","Project history ends":"Fin de l'historique du projet","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Derni\xE8re position de l'historique: _PARAM2_;_PARAM3_ et la plus r\xE9cente position : _PARAM4_;_PARAM5_ de _PARAM0_","OldestX":"Le plus ancien X","OldestY":"Le plus ancien Y","Newest X":"Dernier X","Newest Y":"Dernier Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Renvoyer le ratio entre le temps de pr\xE9vision et la dur\xE9e de l'historique. Cette fonction n'est appel\xE9e que par UpdateForecastedPosition.","Forecast time ratio":"Ratio de temps de pr\xE9vision","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Faites d\xE9filer en douceur pour suivre un personnage et stabiliser la cam\xE9ra lors du saut.","Smooth platformer camera":"Cam\xE9ra de plateforme fluide","Smooth camera behavior":"Comportement de cam\xE9ra fluide","Follow free area top in the air":"Zone de suivi libre en hauteur","Follow free area bottom in the air":"Zone de suivi libre en basse altitude","Follow free area top on the floor":"Suivez la zone libre en haut du sol","Follow free area bottom on the floor":"Suivez la zone libre en bas du sol","Upward speed in the air (in ratio per second)":"Vitesse ascendante dans l'air (en ratio par seconde)","Downward speed in the air (in ratio per second)":"Vitesse descendante dans l'air (en ratio par seconde)","Upward speed on the floor (in ratio per second)":"Vitesse ascendante sur le sol (en ratio par seconde)","Downward speed on the floor (in ratio per second)":"Vitesse descendante sur le sol (en ratio par seconde)","Upward maximum speed in the air":"Vitesse maximale ascendante dans l'air","Downward maximum speed in the air":"Vitesse maximale descendante dans l'air","Upward maximum speed on the floor":"Vitesse maximale ascendante sur le sol","Downward maximum speed on the floor":"Vitesse maximale descendante sur le sol","Rectangular grid":"Grille rectangulaire","Snap objects on a virtual grid.":"Fixer des objets sur une grille virtuelle.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Aligner l'objet sur une grille virtuelle (c'est-\xE0-dire qu'il ne s'agit pas de la grille utilis\xE9e dans l'\xE9diteur).","Snap objects to a virtual grid":"Aligner les objets sur une grille virtuelle","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Aligner _PARAM1_ sur une grille virtuelle en utilisant des cellules avec une largeur de : _PARAM2_px, une hauteur interne _PARAM3_px et une position de d\xE9calage (_PARAM4_; _PARAM5_)","Speed restrictions":"Restrictions de vitesse","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limite de vitesse de mouvement et de rotation maximale d'un objet \xE0 partir de forces ou du comportement physique.","Limit the maximum speed an object will move from (non-physics) forces.":"Limitez la vitesse maximale \xE0 laquelle un objet se d\xE9placera par les forces (hors physique).","Enforce max movement speed":"Imposer une vitesse de d\xE9placement maximale","Maximum speed (pixels/second)":"Vitesse maximale (pixels/seconde)","Limit the maximum speed an object will move from physics forces.":"Limitez la vitesse maximale \xE0 laquelle un objet se d\xE9placera par les forces physiques.","Enforce max movement speed (physics)":"Imposer une vitesse de d\xE9placement maximale (physique)","Limit the maximum rotation speed of an object from physics forces.":"Limitez la vitesse maximale de rotation d'un objet par les forces physiques.","Enforce max rotation speed (physics)":"Imposer une vitesse de rotation maximale (physique)","Maximum rotation speed (degrees/second)":"Vitesse de rotation maximale (degr\xE9s/seconde)","Object Masking":"Masquage d'objet","Use a sprite or a shape painter to mask another object.":"Utiliser un sprite ou un dessinateur de formes pour masquer un autre objet.","Define a shape painter as a mask of an object.":"D\xE9finissez un peintre de forme comme un masque d'un objet.","Mask an object with a shape painter":"Masquez un objet avec un peintre de formes","Mask _PARAM1_ with mask _PARAM2_":"Masquez _PARAM1_ avec le masque _PARAM2_","Object to mask":"Objet \xE0 masquer","Shape painter to use as a mask":"Peintre de forme \xE0 utiliser comme un masque","Define a sprite as a mask of an object.":"D\xE9finissez un sprite comme un masque d'un objet.","Mask an object with a sprite":"Masquez un objet avec un sprite","Sprite object to use as a mask":"Objet sprite \xE0 utiliser comme masque","Remove the mask of the specified object.":"Supprimez le masque de l'objet sp\xE9cifi\xE9.","Remove the mask":"Supprimez le masque","Remove the mask of _PARAM1_":"Supprimez le masque de _PARAM1_","Object with a mask to remove":"Objet avec un masque \xE0 enlever","Multitouch joystick and buttons (sprite)":"Joystick et boutons multitouch (sprite)","Joysticks or buttons for touchscreens.":"Joysticks ou boutons pour \xE9crans tactiles.","Check if a button is pressed on a gamepad.":"V\xE9rifiez si un bouton est press\xE9 sur une manette de jeu.","Multitouch controller button pressed":"Bouton de contr\xF4leur multitouch press\xE9","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Le bouton _PARAM2_ du contr\xF4leur multitouch _PARAM1_ est press\xE9","Multitouch controller identifier (1, 2, 3, 4...)":"Identifiant du contr\xF4leur multitouch (1, 2, 3, 4...)","Button name":"Nom du bouton","Check if a button is released on a gamepad.":"V\xE9rifiez si un bouton est rel\xE2ch\xE9 sur une manette de jeu.","Multitouch controller button released":"Bouton de contr\xF4leur multitouch rel\xE2ch\xE9","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Le bouton _PARAM2_ du contr\xF4leur multitouch _PARAM1_ est rel\xE2ch\xE9","Change a button state for a multitouch controller.":"Changer l'\xE9tat d'un bouton pour un contr\xF4leur multitouch.","Button state":"\xC9tat du bouton","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Marquer le bouton _PARAM2_ comme _PARAM3_ pour le contr\xF4leur multitouch _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Changer le rayon de la zone morte d'un joystick. La zone morte est une zone pour laquelle les mouvements sur les sticks ne seront pas pris en compte (\xE0 la place, le stick sera consid\xE9r\xE9 comme immobile).","Dead zone radius":"Rayon de la zone morte","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Modifier la zone morte du joystick multitouch _PARAM2_ du contr\xF4leur multitouch _PARAM1_ \xE0 _PARAM3_","Joystick name":"Nom du joystick","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Retourner le rayon de la zone morte d'un joystick. La zone morte est une zone pour laquelle les mouvements sur les sticks ne seront pas pris en compte (\xE0 la place, le stick sera consid\xE9r\xE9 comme immobile).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Changer la zone morte du joystick multitouch _PARAM2_ du contr\xF4leur multitouch _PARAM1_ \xE0 _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"l'index de direction (gauche = 1, bas = 1, droite = 2, haut = 3) pour un angle (en degr\xE9s).","Angle to 4-way index":"Angle en index 4-voies","The angle _PARAM1_ 4-way index":"L'angle _PARAM1_ index 4-voies","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"l'index de direction (gauche = 1, bas-gauche = 1... haut-gauche = 7) pour un angle (en degr\xE9s).","Angle to 8-way index":"Angle en index 8-voies","The angle _PARAM1_ 8-way index":"L'angle _PARAM1_ index 8-voies","Check if angle is in a given direction.":"V\xE9rifier si l'angle est dans une direction donn\xE9e.","Angle 4-way direction":"Direction 4-voie de l'angle","The angle _PARAM1_ is the 4-way direction _PARAM2_":"L'angle _PARAM1_ est la direction 4-voie _PARAM2_","Angle 8-way direction":"Direction 8 voies","The angle _PARAM1_ is the 8-way direction _PARAM2_":"L'angle _PARAM1_ est la direction \xE0 8 voies _PARAM2_","Check if joystick is pushed in a given direction.":"V\xE9rifiez si le joystick est pouss\xE9 dans une direction donn\xE9e.","Joystick pushed in a direction (4-way)":"Joystick pouss\xE9 dans une direction (4 voies)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Le joystick _PARAM2_ du contr\xF4leur multitouch _PARAM1_ est pouss\xE9 dans la direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pouss\xE9 dans une direction (8 voies)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"le pourcentage du pouce s'est \xE9loign\xE9 du centre du joystick (Plage : 0 \xE0 1).","Joystick force (deprecated)":"Force du joystick (obsol\xE8te)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Force du joystick _PARAM2_ du contr\xF4leur multitouch _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"la force du joystick du contr\xF4leur multitouch (de 0 \xE0 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"Force du stick du contr\xF4leur multitouch _PARAM1_ _PARAM2_","Stick name":"Nom du stick","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Changez le pourcentage du pouce qui s'est \xE9loign\xE9 du centre du joystick (Plage : 0 \xE0 1).","Joystick force":"Force du joystick","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Changez la force du joystick _PARAM2_ du contr\xF4leur multitouch _PARAM1_ \xE0 _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Renvoie l'angle vers lequel le joystick pointe (Plage : -180 \xE0 180).","Joystick angle (deprecated)":"Angle du joystick (obsol\xE8te)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Renvoie l'angle vers lequel le stick du contr\xF4leur multitouch pointe (Plage : -180 \xE0 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Changez l'angle vers lequel le joystick pointe (Plage : -180 \xE0 180).","Joystick angle":"Angle du joystick","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Changez l'angle du joystick _PARAM2_ du contr\xF4leur multitouch _PARAM1_ \xE0 _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Renvoie la force du stick du contr\xF4leur multitouch sur l'axe X (de -1 \xE0 gauche \xE0 1 \xE0 droite).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Renvoie la force du stick du contr\xF4leur multitouch sur l'axe Y (de -1 en haut \xE0 1 en bas).","Check if a new touch has started on the right or left side of the screen.":"V\xE9rifiez si un nouveau toucher a commenc\xE9 sur le c\xF4t\xE9 droit ou gauche de l'\xE9cran.","New touch on a screen side":"Nouveau toucher sur un c\xF4t\xE9 de l'\xE9cran","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Un nouveau toucher a commenc\xE9 sur le c\xF4t\xE9 _PARAM2_ de l'\xE9cran sur la couche de _PARAM1_","Multitouch joystick":"Joystick multitouch","Screen side":"C\xF4t\xE9 de l'\xE9cran","Joystick that can be controlled by interacting with a touchscreen.":"Joystick qui peut \xEAtre contr\xF4l\xE9 en interagissant avec un \xE9cran tactile.","Multitouch Joystick":"Joystick multitouch","Dead zone radius (range: 0 to 1)":"Rayon de la zone morte (plage : 0 \xE0 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"La zone morte est une zone pour laquelle les mouvements des manches ne seront pas pris en compte (\xE0 la place, le manche sera consid\xE9r\xE9 comme immobile)","Joystick angle (range: -180 to 180)":"Angle du joystick (plage : -180 \xE0 180)","Joystick force (range: 0 to 1)":"Force du joystick (plage : 0 \xE0 1)","the joystick force (from 0 to 1).":"la force du joystick (de 0 \xE0 1).","the joystick force":"la force du joystick","Change the joystick angle of _PARAM0_ to _PARAM2_":"Modifier l'angle du joystick de _PARAM0_ \xE0 _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Renvoyer la force du joystick sur l'axe X (de -1 \xE0 gauche \xE0 1 \xE0 droite).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Renvoyer la force du joystick sur l'axe Y (de -1 en haut \xE0 1 en bas).","Joystick pushed in a direction (4-way movement)":"Joystick pouss\xE9 dans une direction (mouvement 4 directions)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ est pouss\xE9 dans la direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pouss\xE9 dans une direction (mouvement 8 directions)","Check if a joystick is pressed.":"V\xE9rifiez si un joystick est press\xE9.","Joystick pressed":"Bouton du joystick enfonc\xE9","Joystick _PARAM0_ is pressed":"Le joystick _PARAM0_ est enfonc\xE9","Reset the joystick values (except for angle, which stays the same)":"R\xE9initialiser les valeurs du joystick (sauf l'angle qui reste le m\xEAme)","Reset":"R\xE9initialiser","Reset the joystick of _PARAM0_":"R\xE9initialiser le joystick de _PARAM0_","the multitouch controller identifier.":"l'identifiant du contr\xF4leur multitouch.","Multitouch controller identifier":"Identifiant du contr\xF4leur multitouch","the multitouch controller identifier":"l'identifiant du contr\xF4leur multitouch","the joystick name.":"le nom du joystick.","the joystick name":"le nom du joystick","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"le rayon de la zone morte (plage : 0 \xE0 1) du joystick. La zone morte est une zone dans laquelle les mouvements sur les manettes ne seront pas pris en compte (\xE0 la place, la manette sera consid\xE9r\xE9e comme non d\xE9plac\xE9e).","the dead zone radius":"le rayon de la zone morte","Force the joystick into the pressing state.":"Forcer le joystick \xE0 \xEAtre en \xE9tat d'enfoncement.","Force start pressing":"Forcer le d\xE9but de l'enfoncement","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Forcer le d\xE9but de l'enfoncement de _PARAM0_ avec l'identifiant de contact : _PARAM2_","Detect button presses made on a touchscreen.":"D\xE9tecter les pressions de boutons effectu\xE9es sur un \xE9cran tactile.","Multitouch button":"Bouton multitouch","Button identifier":"Identifiant du bouton","TouchID":"TouchID","Button released":"Bouton rel\xE2ch\xE9","Triggering circle radius":"Rayon du cercle d\xE9clencheur","This circle adds up to the object collision mask.":"Ce cercle s'ajoute au masque de collision de l'objet.","Check if button is released.":"V\xE9rifier si le bouton est rel\xE2ch\xE9.","Button _PARAM0_ is released":"Le bouton _PARAM0_ est rel\xE2ch\xE9","Check if button is pressed.":"V\xE9rifier si le bouton est enfonc\xE9.","Button pressed":"Bouton enfonc\xE9","Button _PARAM0_ is pressed":"Le bouton _PARAM0_ est enfonc\xE9","Mark the button _PARAM0_ as _PARAM2_":"Marquer le bouton _PARAM0_ comme _PARAM2_","Control a platformer character with a multitouch controller.":"Contr\xF4ler un personnage de plateforme avec un contr\xF4leur multitouch.","Platformer multitouch controller mapper":"Mapper de contr\xF4leur multitouch pour plateforme","Platform character behavior":"Comportement de personnage de plateforme","Controller identifier (1, 2, 3, 4...)":"Identifiant du contr\xF4leur (1, 2, 3, 4...)","Jump button name":"Nom du bouton de saut","Control a 3D physics character with a multitouch controller.":"Contr\xF4ler un personnage physique 3D avec un contr\xF4leur multitouch.","3D platformer multitouch controller mapper":"Mapper de contr\xF4leur multitouch pour plateforme 3D","3D shooter multitouch controller mapper":"Mapper de contr\xF4leur multitouch pour shooter 3D","Control camera rotations with a multitouch controller.":"Contr\xF4ler les rotations de cam\xE9ra avec un contr\xF4leur multitouch.","First person camera multitouch controller mapper":"Mapper de contr\xF4leur multitouch pour cam\xE9ra \xE0 la premi\xE8re personne","Control a top-down character with a multitouch controller.":"Contr\xF4ler un personnage de haut en bas avec un contr\xF4leur multitouch.","Top-down multitouch controller mapper":"Mapper de contr\xF4leur multitouch pour haut en bas","Joystick for touchscreens.":"Joystick pour \xE9crans tactiles.","Pass the object property values to the behavior.":"Transmettre les valeurs des propri\xE9t\xE9s de l'objet au comportement.","Update configuration":"Mettre \xE0 jour la configuration","Update the configuration of _PARAM0_":"Mettre \xE0 jour la configuration de _PARAM0_","Show the joystick until it is released.":"Afficher le joystick jusqu'\xE0 ce qu'il soit rel\xE2ch\xE9.","Show and start pressing":"Afficher et commencer \xE0 enfoncer","Show _PARAM0_ at the cursor position and start pressing":"Afficher _PARAM0_ \xE0 la position du curseur et commencer \xE0 enfoncer","Return the X position of a specified touch":"Renvoyer la position X d'un contact sp\xE9cifi\xE9","Touch X position (on parent)":"Position X du toucher (sur parent)","De/activate control of the joystick.":"Activer/D\xE9sactiver le contr\xF4le du joystick.","De/activate control":"Activer/D\xE9sactiver le contr\xF4le","Activate control of _PARAM0_: _PARAM1_":"Activer le contr\xF4le de _PARAM0_ : _PARAM1_","Check if a stick is pressed.":"V\xE9rifier si un stick est enfonc\xE9.","Stick pressed":"B\xE2ton enfonc\xE9","Stick _PARAM0_ is pressed":"Le b\xE2ton _PARAM0_ est enfonc\xE9","the strick force (from 0 to 1).":"la force du b\xE2ton (de 0 \xE0 1).","the stick force":"la force du b\xE2ton","the stick force on X axis (from -1 at the left to 1 at the right).":"la force du b\xE2ton sur l'axe X (de -1 \xE0 gauche \xE0 1 \xE0 droite).","the stick X force":"la force X du b\xE2ton","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"la force du b\xE2ton sur l'axe Y (de -1 en haut \xE0 1 en bas).","the stick Y force":"la force Y du b\xE2ton","Return the angle the joystick is pointing towards (from -180 to 180).":"Renvoie l'angle vers lequel le joystick pointe (de -180 \xE0 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Renvoie l'angle vers lequel le b\xE2ton pointe (de -180 \xE0 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ est pouss\xE9 dans la direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"l'identifiant du contr\xF4leur multitouch (1, 2, 3, 4...).","the joystick name of the object.":"le nom du joystick de l'objet.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"le rayon de la zone morte du joystick (plage : 0 \xE0 1). La zone morte est une zone pour laquelle le mouvement sur les b\xE2tons ne sera pas pris en compte (\xE0 la place, le b\xE2ton sera consid\xE9r\xE9 comme immobile).","Sprite Sheet Animations":"Animations de feuille de sprite","Animate a tiled sprite from a sprite sheet.":"Animer un sprite tuil\xE9 \xE0 partir d'une feuille de sprite.","Animates a sprite sheet using JSON (see extension description).":"Anime une feuille de sprite en utilisant JSON (voir description de l'extension).","JSON sprite sheet animator":"Animateur de feuille de sprite JSON","JSON formatted text describing the sprite sheet":"Texte format\xE9 en JSON d\xE9crivant la feuille de sprite","Current animation":"Animation actuelle","Current frame of the animation":"Trame actuelle de l'animation","Currently displayed frame name":"Nom de la trame actuellement affich\xE9e","Speed of the animation (in seconds)":"Vitesse de l'animation (en secondes)","Loads the JSON data into the behavior":"Charge les donn\xE9es JSON dans le comportement","Load the JSON":"Charger le JSON","Load the JSON of _PARAM0_":"Charger le JSON de _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Mettre \xE0 jour l'objet attach\xE9 au comportement en utilisant les derni\xE8res valeurs des propri\xE9t\xE9s.","Update the object":"Mettre \xE0 jour l'objet","Update object _PARAM0_ with properties of _PARAM1_":"Mettre \xE0 jour l'objet _PARAM0_ avec les propri\xE9t\xE9s de _PARAM1_","Updates the animation frame.":"Met \xE0 jour le frame d'animation.","Update the animation frame":"Mettre \xE0 jour le frame d'animation","Update the current animation frame of _PARAM0_ to _PARAM2_":"Mettre \xE0 jour le frame d'animation actuel de _PARAM0_ \xE0 _PARAM2_","The frame to set to":"Le frame \xE0 d\xE9finir sur","Loads a new JSON spritesheet data into the behavior.":"Charge une nouvelle donn\xE9e de feuille de sprites JSON dans le comportement.","Load data from a JSON resource":"Charger des donn\xE9es \xE0 partir d'une ressource JSON","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Charge les donn\xE9es de la feuille de sprites JSON pour _PARAM0_ \xE0 partir de _PARAM2_","The JSON to load":"Le JSON \xE0 charger","Display one frame without animating the object.":"Afficher un frame sans animer l'objet.","Display a frame":"Afficher un frame","Display frame _PARAM2_ of _PARAM0_":"Afficher le frame _PARAM2_ de _PARAM0_","The frame to display":"Le frame \xE0 afficher","Play an animation from the sprite sheet.":"Jouer une animation \xE0 partir de la feuille de sprites.","Play Animation":"Jouer l'animation","Play animation _PARAM2_ of _PARAM0_":"Jouer l'animation _PARAM2_ de _PARAM0_","The name of the animation":"Le nom de l'animation","The name of the current animation. __null if no animation is playing.":"Le nom de l'animation actuelle. __nul si aucune animation n'est en cours.","If Current Frame of _PARAM0_ = _PARAM2_":"Si le cadre actuel de _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"Le nom du cadre actuellement affich\xE9.","Current frame":"Cadre actuel","Pause the animation of a sprite sheet.":"Mettre en pause l'animation d'une feuille de sprites.","Pause animation":"Mettre en pause l'animation","Pause the current animation of _PARAM0_":"Mettre en pause l'animation actuelle de _PARAM0_","Resume a paused animation of a sprite sheet.":"Reprendre une animation en pause d'une feuille de sprites.","Resume animation":"Reprendre l'animation","Resume the current animation of _PARAM0_":"Reprendre l'animation actuelle de _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Anime une feuille de sprite verticale (haut vers le bas).","Vertical sprite sheet animator":"Animateur de feuille de sprite verticale","Horizontal width of sprite (in pixels)":"Largeur horizontale du sprite (en pixels)","Vertical height of sprite (in pixels)":"Hauteur verticale du sprite (en pixels)","Empty space between each sprite (in pixels)":"Espace vide entre chaque sprite (en pixels)","Column of the animation":"Colonne de l'animation","First Frame of the animation":"Premier cadre de l'animation","Last Frame of the animation":"Dernier cadre de l'animation","Current Frame of the animation":"Cadre actuel de l'animation","Set the animation frame.":"D\xE9finir le cadre de l'animation.","Set the animation frame":"D\xE9finir le cadre de l'animation","Set the current frame of _PARAM0_ to _PARAM2_":"D\xE9finir le cadre actuel de _PARAM0_ \xE0 _PARAM2_","The frame":"Le cadre","Play animation":"Jouer l'animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Jouer l'animation de _PARAM0_ sur la colonne _PARAM5_ des cadres _PARAM2_ \xE0 _PARAM3_ \xE0 la vitesse _PARAM4_","First frame of the animation":"Premier cadre de l'animation","Last frame of the animation":"Dernier cadre de l'animation","Duration for each frame (seconds)":"Dur\xE9e de chaque cadre (secondes)","The column containing the animation":"La colonne contenant l'animation","The current frame of the current animation.":"Le cadre actuel de l'animation actuelle.","Pause the animation of _PARAM0_":"Mettre en pause l'animation de _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Anime une feuille de sprite horizontale (gauche \xE0 droite).","Horizontal sprite sheet animator":"Animateur de feuille de sprite horizontale","Row of the animation":"Ligne de l'animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Jouer l'animation de _PARAM0_ sur la rang\xE9e _PARAM5_ des cadres _PARAM2_ \xE0 _PARAM3_ \xE0 la vitesse _PARAM4_","Last Frame of animation":"Dernier cadre de l'animation","What row is the animation in":"Dans quelle rang\xE9e se trouve l'animation","Toggle switch":"Interrupteur basculant","Toggle switch that users can click or touch.":"Interrupteur basculant sur lequel les utilisateurs peuvent cliquer ou toucher.","The finite state machine used internally by the switch object.":"La machine \xE0 \xE9tats finis utilis\xE9e internement par l'objet de commutation.","Switch finite state machine":"Machine \xE0 \xE9tats finis de commutation","Check if the toggle switch is checked.":"V\xE9rifiez si l'interrupteur bascule est activ\xE9.","Check if the toggle switch was checked in the current frame.":"V\xE9rifiez si l'interrupteur bascule a \xE9t\xE9 activ\xE9 dans le cadre actuel.","Has just been checked":"Vient d'\xEAtre activ\xE9","_PARAM0_ has just been checked":"_PARAM0_ vient d'\xEAtre activ\xE9","Check if the toggle switch was unchecked in the current frame.":"V\xE9rifiez si l'interrupteur bascule a \xE9t\xE9 d\xE9sactiv\xE9 dans le cadre actuel.","Has just been unchecked":"Vient d'\xEAtre d\xE9coch\xE9","_PARAM0_ has just been unchecked":"_PARAM0_ vient d'\xEAtre d\xE9coch\xE9","Check if the toggle switch was toggled in the current frame.":"V\xE9rifiez si le commutateur de basculement a \xE9t\xE9 bascul\xE9 dans l'image actuelle.","Has just been toggled":"Vient d'\xEAtre bascul\xE9","_PARAM0_ has just been toggled":"_PARAM0_ vient d'\xEAtre bascul\xE9","Check (or uncheck) the toggle switch.":"V\xE9rifiez (ou d\xE9cochez) le commutateur de basculement.","Check (or uncheck)":"V\xE9rifiez (ou d\xE9cochez)","Check _PARAM0_: _PARAM2_":"V\xE9rifiez _PARAM0_: _PARAM2_","IsChecked":"Est coch\xE9e","Toggle the switch.":"Basculez l'interrupteur.","Toggle":"Basculez","Toggle _PARAM0_":"Basculez _PARAM0_","A toggle switch that users can click or touch.":"Un interrupteur basculant que les utilisateurs peuvent cliquer ou toucher.","Check if the toggle switch was checked or unchecked in the current frame.":"V\xE9rifiez si le commutateur de basculement a \xE9t\xE9 v\xE9rifi\xE9 ou d\xE9coch\xE9 dans l'image actuelle.","Check _PARAM0_: _PARAM1_":"V\xE9rifiez _PARAM0_: _PARAM1_","Update the state animation.":"Mettre \xE0 jour l'animation d'\xE9tat.","Update state animation":"Mettre \xE0 jour l'animation d'\xE9tat","Update the state animation of _PARAM0_":"Mettre \xE0 jour l'animation d'\xE9tat de _PARAM0_","Star Rating Bar":"Barre de notation en \xE9toiles","An animated bar to rate out of 5.":"Une barre anim\xE9e pour \xE9valuer sur 5.","Default rate":"Taux par d\xE9faut","Shaking stars on hover":"Secoue les \xE9toiles au survol","Make the stars shaking on hover":"Faites secouer les \xE9toiles au survol","Disable the rating":"D\xE9sactivez la note","the rate of the object.":"le taux de l'objet.","the rate":"le taux","Check if the object is disabled.":"V\xE9rifiez si l'objet est d\xE9sactiv\xE9.","_PARAM0_ is disabled":"_PARAM0_ est d\xE9sactiv\xE9","Enable or disable the object.":"Activer ou d\xE9sactiver l'objet.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ est d\xE9sactiv\xE9: _PARAM1_","Disable":"D\xE9sactiver","Stay On Screen":"Rester \xE0 l'\xE9cran","Move the object to keep it visible on the screen.":"D\xE9placer l'objet pour qu'il soit visible \xE0 l'\xE9cran.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Forcer l'objet \xE0 rester visible \xE0 l'\xE9cran en repla\xE7ant sa position \xE0 l'int\xE9rieur du viewport de la cam\xE9ra.","Stay on Screen":"Restez \xE0 l'\xE9cran","Top margin":"Marge sup\xE9rieure","Bottom margin":"Marge inf\xE9rieure","Left margin":"Marge gauche","Right margin":"Marge droite","the top margin (in pixels) to leave between the object and the screen border.":"la marge sup\xE9rieure (en pixels) \xE0 laisser entre l'objet et le bord de l'\xE9cran.","Screen top margin":"Marge sup\xE9rieure de l'\xE9cran","the top margin":"la marge sup\xE9rieure","the bottom margin (in pixels) to leave between the object and the screen border.":"la marge inf\xE9rieure (en pixels) \xE0 laisser entre l'objet et le bord de l'\xE9cran.","Screen bottom margin":"Marge inf\xE9rieure de l'\xE9cran","the bottom margin":"la marge inf\xE9rieure","the left margin (in pixels) to leave between the object and the screen border.":"la marge de gauche (en pixels) \xE0 laisser entre l'objet et le bord de l'\xE9cran.","Screen left margin":"Bordure de gauche de l'\xE9cran","the left margin":"la marge de gauche","the right margin (in pixels) to leave between the object and the screen border.":"la marge de droite (en pixels) \xE0 laisser entre l'objet et le bord de l'\xE9cran.","Screen right margin":"Bordure de droite de l'\xE9cran","the right margin":"la marge droite","Stick objects to others":"Coller des objets \xE0 d'autres","Make objects follow the position and rotation of the object they are stuck to.":"Faire suivre la position et la rotation de l'objet coll\xE9 \xE0 d'autres objets.","Check if the object is stuck to another object.":"V\xE9rifiez si l'objet est coll\xE9 \xE0 un autre objet.","Is stuck to another object":"Est coll\xE9 \xE0 un autre objet","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ est coll\xE9 \xE0 _PARAM3_","Sticker":"Autocollant","Sticker behavior":"Comportement d'autocollant","Basis":"Base","Stick the object to another. Use the action to stick the object, or unstick it later.":"Coller l'objet \xE0 un autre. Utilisez l'action pour coller l'objet, ou annulez-le plus tard.","Only follow the position":"Suivez uniquement la position","Destroy when the object it's stuck on is destroyed":"D\xE9truisez lorsque l'objet sur lequel il est coll\xE9 est d\xE9truit","Stick on another object.":"Coller sur un autre objet.","Stick":"Coller","Stick _PARAM0_ to _PARAM2_":"Coller _PARAM0_ \xE0 _PARAM2_","Object to stick to":"Objet \xE0 coller","Unstick from the object it was stuck to.":"D\xE9tacher de l'objet auquel il \xE9tait coll\xE9.","Unstick":"D\xE9tacher","Unstick _PARAM0_":"D\xE9tacher _PARAM0_","Sway":"Osciller","Sway objects like grass in the wind.":"Faire osciller des objets comme de l'herbe dans le vent.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Faites osciller plusieurs instances d'un objet \xE0 diff\xE9rents moments - utile pour faire osciller l'herbe al\xE9atoire.","Sway uses the tween behavior":"Le balancement utilise le comportement de transition","Maximum angle to the left (in degrees) - Use a negative number":"Angle maximal \xE0 gauche (en degr\xE9s) - Utilisez un nombre n\xE9gatif","Maximum angle to the right (in degrees) - Use a positive number":"Angle maximal \xE0 droite (en degr\xE9s) - Utilisez un nombre positif","Mininum value for random tween time range for angle (seconds)":"Valeur minimale pour une plage al\xE9atoire de temps d'animation pour l'angle (secondes)","Maximum value for random tween time range for angle (seconds)":"Valeur maximale pour une plage al\xE9atoire de temps d'animation pour l'angle (secondes)","Minimum Y scale amount":"Quantit\xE9 minimale d'\xE9chelle Y","Y scale":"\xC9chelle Y","Maximum Y scale amount":"Quantit\xE9 maximale d'\xE9chelle Y","Mininum value for random tween time range for Y scale (seconds)":"Valeur minimale pour une plage al\xE9atoire de temps d'animation pour l'\xE9chelle Y (secondes)","Maximum value for random tween time range for Y scale (seconds)":"Valeur maximale pour une plage al\xE9atoire de temps d'animation pour l'\xE9chelle Y (secondes)","Set sway angle left and right.":"D\xE9finir l'angle de balancement \xE0 gauche et \xE0 droite.","Set sway angle left and right":"D\xE9finir l'angle de balancement \xE0 gauche et \xE0 droite","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Balancer l'angle de _PARAM0_ \xE0 _PARAM2_\xB0 \xE0 gauche et \xE0 _PARAM3_\xB0 \xE0 droite","Angle to the left (degrees) - Use negative number":"Angle \xE0 gauche (degr\xE9s) - Utilisez un nombre n\xE9gatif","Angle to the right (degrees) - Use positive number":"Angle \xE0 droite (degr\xE9s) - Utilisez un nombre positif","Set sway angle time range.":"D\xE9finir la plage de temps de l'angle de balancement.","Set sway angle time range":"D\xE9finir la plage de temps de l'angle de balancement","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Plage de temps du balancement de l'angle pour _PARAM0_, d\xE9finissez un minimum \xE0 _PARAM2_ secondes et un maximum \xE0 _PARAM3_ secondes","Angle tween time minimum (seconds)":"Temps minimum de transition d'angle (secondes)","Angle tween time maximum (seconds)":"Temps maximum de transition d'angle (secondes)","Set sway Y scale mininum and maximum.":"D\xE9finir l'\xE9chelle Y du balancement minimum et maximum.","Set sway Y scale mininum and maximum":"D\xE9finir l'\xE9chelle Y du balancement minimum et maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Balancer l'\xE9chelle Y de _PARAM0_ de _PARAM2_ \xE0 _PARAM3_","Minimum Y scale":"\xC9chelle Y minimale","Maximum Y scale":"\xC9chelle Y maximale","Set Y scale time range.":"D\xE9finir la plage de temps de l'\xE9chelle Y.","Set sway Y scale time range":"D\xE9finir la plage de temps de l'\xE9chelle Y du balancement","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Plage de temps de transition de l'\xE9chelle Y pour _PARAM0_, d\xE9finissez un minimum \xE0 _PARAM2_ secondes et un maximum \xE0 _PARAM3_ secondes","Y scale tween time minimum (seconds)":"Temps minimum de transition d'\xE9chelle Y (secondes)","Y scale tween time maximum (seconds)":"Temps maximum de transition d'\xE9chelle Y (secondes)","Swipe Gesture":"Geste de balayage","Detect swipe gestures based on their distance and duration.":"D\xE9tecter les gestes de balayage en fonction de leur distance et de leur dur\xE9e.","Enable (or disable) swipe gesture detection.":"Activer (ou d\xE9sactiver) la d\xE9tection de geste de glissement.","Enable (or disable) swipe gesture detection":"Activer (ou d\xE9sactiver) la d\xE9tection de geste de glissement","Enable swipe detection: _PARAM1_":"Activer la d\xE9tection de glissement : _PARAM1_","Enable swipe detection":"Activer la d\xE9tection de glissement","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Dessinez une ligne qui indique le geste de glissement actuel. Modifiez la \"Taille du contour\" du peintre de formes pour ajuster l'\xE9paisseur de la ligne.","Draw swipe gesture":"Dessiner le geste de glissement","Draw a line with _PARAM1_ that shows the current swipe":"Dessinez une ligne avec _PARAM1_ qui montre le glissement actuel","Shape painter used to draw swipe":"Peinture en forme utilis\xE9e pour dessiner le glissement","Change the layer used to detect swipe gestures.":"Changer la couche utilis\xE9e pour d\xE9tecter les gestes de glissement.","Layer used to detect swipe gestures":"Couche utilis\xE9e pour d\xE9tecter les gestes de glissement","Use layer _PARAM1_ to detect swipe gestures":"Utiliser la couche _PARAM1_ pour d\xE9tecter les gestes de glissement","the Layer used to detect swipe gestures.":"La couche utilis\xE9e pour d\xE9tecter les gestes de glissement.","the Layer used to detect swipe gestures":"La couche utilis\xE9e pour d\xE9tecter les gestes de glissement","Swipe angle (degrees).":"Angle de glissement (degr\xE9s).","Swipe angle (degrees)":"Angle de glissement (degr\xE9s)","the swipe angle (degrees)":"l'angle de glissement (degr\xE9s)","Swipe distance (pixels).":"Distance de glissement (pixels).","Swipe distance (pixels)":"Distance de glissement (pixels)","the swipe distance (pixels)":"la distance de glissement (pixels)","Swipe distance in horizontal direction (pixels).":"Distance de glissement dans la direction horizontale (pixels).","Swipe distance in horizontal direction (pixels)":"Distance de glissement dans la direction horizontale (pixels)","the swipe distance in horizontal direction (pixels)":"la distance de glissement dans la direction horizontale (pixels)","Swipe distance in vertical direction (pixels).":"Distance de glissement dans la direction verticale (pixels).","Swipe distance in vertical direction (pixels)":"Distance de glissement dans la direction verticale (pixels)","the swipe distance in vertical direction (pixels)":"la distance de glissement dans la direction verticale (pixels)","Start point of the swipe X position.":"Position X du point de d\xE9part du glissement.","Start point of the swipe X position":"Position X du point de d\xE9part du glissement","the start point of the swipe X position":"la position X du point de d\xE9part du glissement","Start point of the swipe Y position.":"Position Y du point de d\xE9part du glissement.","Start point of the swipe Y position":"Position Y du point de d\xE9part du glissement","the start point of the swipe Y position":"la position Y du point de d\xE9part du glissement","End point of the swipe X position.":"Position X du point de fin du glissement.","End point of the swipe X position":"Position X du point de fin du glissement","the end point of the swipe X position":"la position X du point de fin du glissement","End point of the swipe Y position.":"Position Y du point de fin du glissement.","End point of the swipe Y position":"Position Y du point de fin du glissement","the end point of the swipe Y position":"la position Y du point de fin du glissement","Swipe duration (seconds).":"Dur\xE9e du glissement (secondes).","Swipe duration (seconds)":"Dur\xE9e du glissement (secondes)","swipe duration (seconds)":"dur\xE9e du glissement (secondes)","Check if a swipe is currently in progress.":"V\xE9rifiez si un balayage est actuellement en cours.","Swipe is in progress":"Le balayage est en cours","Check if swipe detection is enabled.":"V\xE9rifiez si la d\xE9tection du balayage est activ\xE9e.","Is swipe detection enabled":"La d\xE9tection du balayage est activ\xE9e","Swipe detection is enabled":"La d\xE9tection du balayage est activ\xE9e","Check if the swipe has just ended.":"V\xE9rifiez si le balayage vient de se terminer.","Swipe just ended":"Le balayage vient de se terminer","Swipe has just ended":"Le balayage vient de se terminer","Check if swipe moved in a given direction.":"V\xE9rifiez si le balayage s'est d\xE9plac\xE9 dans une direction donn\xE9e.","Swipe moved in a direction (4-way movement)":"Le balayage s'est d\xE9plac\xE9 dans une direction (mouvement \xE0 4 voies)","Swipe moved in direction _PARAM1_":"Le balayage s'est d\xE9plac\xE9 dans la direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Le balayage s'est d\xE9plac\xE9 dans une direction (mouvement \xE0 8 voies)","Text-to-Speech":"Synth\xE8se vocale","An extension to enable the use of Text-to-Speech features.":"Une extension pour activer l'utilisation des fonctionnalit\xE9s de synth\xE8se vocale.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"\xC9nonce un message textuel \xE0 haute voix gr\xE2ce \xE0 la synth\xE8se vocale du syst\xE8me.","Speak out a message":"R\xE9citer un message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Dire _PARAM1_ avec la voix _PARAM2_, volume _PARAM3_%, vitesse _PARAM4_% and hauteur _PARAM5%","The message to be spoken":"Le message \xE0 prononcer","The voice to be used":"La voix \xE0 utiliser","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Les voix varient en fonction du syst\xE8me d'exploitation. \nVoici une liste des noms de voix pour Windows : https://bit.ly/windows-voices \nEt voici une liste des noms de voix pour MacOS : https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume entre 0% et 100%","Speed between 10% and 1000%":"Vitesse entre 10% et 1000%","Pitch between 0% and 200%":"Hauteur entre 0% et 200%","Forces all Text-to-Speech to be stopped.":"Interrompt toutes les synth\xE8ses vocales.","Force stop speaking":"Interrompre la synth\xE8se vocale","Third person camera":"Cam\xE9ra \xE0 la troisi\xE8me personne","Move the camera to look at an object from a given distance.":"D\xE9placer la cam\xE9ra pour regarder un objet depuis une distance donn\xE9e.","Move the camera to look at a position from a distance.":"D\xE9placer la cam\xE9ra pour regarder une position depuis une distance.","Look at a position from a distance (deprecated)":"Regarder une position depuis une distance (obsol\xE8te)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"D\xE9placer la cam\xE9ra de _PARAM6_ pour regarder _PARAM1_; _PARAM2_ depuis _PARAM3_ pixels avec une rotation de _PARAM4_\xB0 et une \xE9l\xE9vation de _PARAM5_\xB0","Position on X axis":"Position sur l'axe X","Position on Y axis":"Position sur l'axe Y","Rotation angle (around Z axis)":"Angle de rotation (autour de l'axe Z)","Elevation angle (around Y axis)":"Angle d'\xE9l\xE9vation (autour de l'axe Y)","Move the camera to look at an object from a distance.":"D\xE9placer la cam\xE9ra pour regarder un objet depuis une distance.","Look at an object from a distance (deprecated)":"Regarder un objet depuis une distance (obsol\xE8te)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"D\xE9placez la cam\xE9ra de _PARAM5_ pour regarder _PARAM1_ depuis _PARAM2_ pixels avec une rotation de _PARAM3_\xB0 et une \xE9l\xE9vation de _PARAM4_\xB0","Look at a position from a distance":"Regarder une position \xE0 distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"D\xE9placez la cam\xE9ra de _PARAM7_ pour regarder _PARAM1_; _PARAM2_; _PARAM3_ depuis _PARAM4_ pixels avec une rotation de _PARAM5_\xB0 et une \xE9l\xE9vation de _PARAM6_\xB0","Position on Z axis":"Position sur l'axe Z","Look at an object from a distance":"Regarder un objet \xE0 distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"D\xE9placez la cam\xE9ra de _PARAM6_ pour regarder _PARAM1_ depuis _PARAM3_ pixels avec une rotation de _PARAM4_\xB0 et une \xE9l\xE9vation de _PARAM5_\xB0","Smoothly follow an object at a distance.":"Suivez doucement un objet \xE0 distance.","Halfway time for rotation":"Temps interm\xE9diaire pour la rotation","Halfway time on Z axis":"Temps interm\xE9diaire sur l'axe Z","Camera distance":"Distance de la cam\xE9ra","Lateral distance offset":"D\xE9calage en distance lat\xE9rale","Ahead distance offset":"D\xE9calage en distance vers l\u2019avant","Z offset":"D\xE9calage Z","Rotation angle offset":"D\xE9calage de l'angle de rotation","Elevation angle offset":"D\xE9calage de l'angle d'\xE9l\xE9vation","Follow free area top border on Z axis":"Suivre la limite sup\xE9rieure de la zone libre sur l'axe Z","Follow free area bottom border on Z axis":"Suivre la limite inf\xE9rieure de la zone libre sur l'axe Z","Automatically rotate the camera with the object":"Faire tourner automatiquement la cam\xE9ra avec l'objet","Targeted camera rotation angle":"Angle de rotation de la cam\xE9ra cibl\xE9e","When this angle is set, the camera follow this value instead of the object angle.":"Lorsque cet angle est d\xE9fini, la cam\xE9ra suit cette valeur au lieu de l'angle de l'objet.","Rotate the camera all the way to the targeted angle.":"Tourner la cam\xE9ra enti\xE8rement vers l'angle cibl\xE9.","Rotate the camera all the way":"Tourner la cam\xE9ra enti\xE8rement","Rotate the camera all the way to the targeted angle of _PARAM0_":"Tourner la cam\xE9ra enti\xE8rement vers l'angle cibl\xE9 de _PARAM0_","the camera rotation.":"la rotation de la cam\xE9ra.","Camera rotation":"Rotation de la cam\xE9ra","the camera rotation":"la rotation de la cam\xE9ra","the halfway time for rotation of the object.":"la moiti\xE9 du temps de rotation de l'objet.","Halfway time for rotation":"Temps interm\xE9diaire pour la rotation","the halfway time for rotation":"le temps interm\xE9diaire pour la rotation","the halfway time on Z axis of the object.":"le temps interm\xE9diaire sur l'axe Z de l'objet.","the halfway time on Z axis":"le temps interm\xE9diaire sur l'axe Z","Return follow free area bottom border Z.":"Retourner la zone de suivi de la bordure inf\xE9rieure libre Z.","Free area Z min":"Zone libre Z min","Return follow free area top border Z.":"Retourner la zone de suivi de la bordure sup\xE9rieure libre Z.","Free area Z max":"Zone libre Z max","the follow free area top border on Z axis of the object.":"la bordure sup\xE9rieure de la zone de suivi sur l'axe Z de l'objet.","the follow free area top border on Z axis":"la bordure sup\xE9rieure de la zone de suivi sur l'axe Z","the follow free area bottom border on Z axis of the object.":"la bordure inf\xE9rieure de la zone de suivi sur l'axe Z de l'objet.","the follow free area bottom border on Z axis":"la bordure inf\xE9rieure de la zone de suivi sur l'axe Z","the camera distance of the object.":"la distance de la cam\xE9ra de l'objet.","the camera distance":"la distance de la cam\xE9ra","the lateral distance offset of the object.":"le d\xE9calage lat\xE9ral de la distance de l'objet.","the lateral distance offset":"le d\xE9calage lat\xE9ral de la distance","the ahead distance offset of the object.":"le d\xE9calage vers l'avant de la distance de l'objet.","the ahead distance offset":"le d\xE9calage vers l'avant de la distance","the z offset of the object.":"le d\xE9calage Z de l'objet.","the z offset":"le d\xE9calage Z","the rotation angle offset of the object.":"le d\xE9calage d'angle de rotation de l'objet.","the rotation angle offset":"le d\xE9calage d'angle de rotation","the elevation angle offset of the object.":"le d\xE9calage d'angle d'\xE9l\xE9vation de l'objet.","the elevation angle offset":"le d\xE9calage d'angle d'\xE9l\xE9vation","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"l'angle de rotation de la cam\xE9ra cibl\xE9 de l'objet. Lorsque cet angle est d\xE9fini, la cam\xE9ra suit cette valeur au lieu de l'angle de l'objet.","Targeted rotation angle":"Angle de rotation cibl\xE9","the targeted camera rotation angle":"l'angle de rotation cibl\xE9 de la cam\xE9ra","3D Flip":"Retournement 3D","Flip sprites with a 3D rotation effect.":"Retourner des sprites avec un effet de rotation 3D.","Flip a Sprite with a 3D effect.":"Faire pivoter un Sprite avec un effet 3D.","Flipping method":"M\xE9thode de retournement","Front animation name":"Nom de l'animation avant","Animation method":"M\xE9thode d'animation","Back animation name":"Nom de l'animation arri\xE8re","Start a flipping animation on the object.":"Commencer une animation de retournement sur l'objet.","Flip the object (deprecated)":"Faire pivoter l'objet (obsol\xE8te)","Flip _PARAM0_ over _PARAM2_ms":"Faire pivoter _PARAM0_ sur _PARAM2_ms","Duration (in milliseconds)":"Dur\xE9e (en millisecondes)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Commencer une animation de retournement sur l'objet. Le point d'origine X doit \xEAtre d\xE9fini au centre de l'objet.","Flip the object":"Faire pivoter l'objet","Flip _PARAM0_ over _PARAM2_ seconds":"Faire pivoter _PARAM0_ sur _PARAM2_ secondes","Jump to the end of the flipping animation.":"Aller \xE0 la fin de l'animation de retournement.","Jump to flipping end":"Aller \xE0 la fin du retournement","Jump to the end of _PARAM0_ flipping":"Aller \xE0 la fin du retournement de _PARAM0_","Checks if a flipping animation is currently playing.":"V\xE9rifie si une animation de retournement est en cours de lecture.","Flipping is playing":"Retournement en cours","_PARAM0_ is flipping":"_PARAM0_ est en train de retourner","Checks if the object is flipped or will be flipped.":"V\xE9rifie si l'objet est retourn\xE9 ou va \xEAtre retourn\xE9.","Is flipped":"Est retourn\xE9","_PARAM0_ is flipped":"_PARAM0_ est retourn\xE9","Flips the object to one specific side.":"Retourne l'objet d'un c\xF4t\xE9 sp\xE9cifique.","Flip to a side (deprecated)":"Retourner \xE0 un c\xF4t\xE9 (obsol\xE8te)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Retourner _PARAM0_ vers le c\xF4t\xE9 oppos\xE9 : _PARAM2_ sur _PARAM3_ms","Reverse side":"C\xF4t\xE9 oppos\xE9","Flips the object to one specific side. The X origin point must be set at the object center.":"Retourne l'objet d'un c\xF4t\xE9 sp\xE9cifique. Le point d'origine X doit \xEAtre r\xE9gl\xE9 au centre de l'objet.","Flip to a side":"Retourner \xE0 un c\xF4t\xE9","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Retourner _PARAM0_ vers le c\xF4t\xE9 oppos\xE9 : _PARAM2_ sur _PARAM3_ secondes","Visually flipped":"Visuellement retourn\xE9","_PARAM0_ is visually flipped":"_PARAM0_ est visuellement retourn\xE9","Flip visually":"Retour visuel","Flip visually _PARAM0_: _PARAM2_":"Retourn\xE9 visuellement _PARAM0_ : _PARAM2_","Flipped":"Retourn\xE9","Resource bar (separated units)":"Barre de ressources (unit\xE9s s\xE9par\xE9es)","Unit width":"Largeur de l'unit\xE9","How much pixels to show for a value of 1.":"Combien de pixels montrer pour une valeur de 1.","Show the background":"Afficher l'arri\xE8re-plan","Center the bar of _PARAM0_":"Centrer la barre de _PARAM0_","Time formatting":"Formatage de l'heure","Converts seconds into standard time formats, such as HH:MM:SS. ":"Convertit les secondes en formats horaires standard, tels que HH:MM:SS","Format time in seconds to HH:MM:SS.":"Format du temps en secondes en HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format du temps en secondes en HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format du temps _PARAM1_ en HH:MM:SS dans _PARAM2_","Time, in seconds":"Temps, en secondes","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Formater le temps en secondes en HH:MM:SS.000, y compris les millisecondes.","Format time in seconds to HH:MM:SS.000":"Formater le temps en secondes en HH:MM:SS.000","Timed Back and Forth Movement":"Mouvement aller-retour chronom\xE9tr\xE9","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Ce comportement d\xE9place les objets de mani\xE8re altern\xE9e pendant un temps ou sur une distance choisie, verticalement ou horizontalement.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"D\xE9placer un objet (par exemple un ennemi) pendant un temps ou une distance choisi, puis le retourner et recommencer. \nRemarque : les animations doivent \xEAtre orient\xE9es VERS LA GAUCHE.","Move the object vertically (instead of horizontally)":"D\xE9placer l'objet verticalement (au lieu de horizontalement)","Moving speed (in pixel/s)":"Vitesse de d\xE9placement (en pixel/s)","Moving distance (in pixels)":"Distance de d\xE9placement (en pixels)","Moving maximum time (in seconds)":"Temps de d\xE9placement maximal (en secondes)","Distance start point":"Point de d\xE9part de la distance","position of the sprite at the previous frame":"position du sprite au frame pr\xE9c\xE9dent","check that time has elapsed":"v\xE9rifier que le temps s'est \xE9coul\xE9","Toggle switch (for Shape Painter)":"Commutateur basculant (pour Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Utiliser un objet shape-painter pour dessiner un interrupteur bascule que les utilisateurs peuvent cliquer ou toucher.","Radius of the thumb (px) Example: 10":"Rayon du pouce (px) Exemple : 10","Active thumb color string. Example: 24;119;211":"Couleur du pouce actif. Exemple : 24;119;211","Opacity of the thumb. Example: 255":"Opacit\xE9 du pouce. Exemple : 255","Width of the track (pixels) Example: 20":"Largeur de la piste (en pixels) Exemple : 20","Height of the track (pixels) Example: 14":"Hauteur de la piste (en pixels) Exemple : 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Cha\xEEne de couleur pour la piste \xE0 DROITE du pouce. Exemple : 150;150;150 (Laisser vide pour utiliser la couleur du pouce)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacit\xE9 de la piste \xE0 DROITE du pouce. Exemple : 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Cha\xEEne de couleur pour la piste \xE0 GAUCHE du pouce. Exemple : 24;119;211 (Laisser vide pour utiliser la couleur du pouce)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacit\xE9 de la piste \xE0 GAUCHE du pouce. Exemple : 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Taille du halo lorsque la souris survole et clique sur le pouce. Exemple : 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacit\xE9 du halo lorsque la souris survole le pouce. Exemple : 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacit\xE9 du halo qui appara\xEEt lorsque l'interrupteur bascule est press\xE9. Exemple : 64","Number of pixels the thumb is from the left side of the track.":"Nombre de pixels par lesquels le pouce est d\xE9cal\xE9 par rapport au c\xF4t\xE9 gauche de la piste.","Disabled":"D\xE9sactiv\xE9","State has been changed (used in ToggleChecked function)":"L'\xE9tat a \xE9t\xE9 chang\xE9 (utilis\xE9 dans la fonction ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"Couleur du pouce inactif. Exemple : 255;255;255","Click or press has started on toggle switch":"Clic ou pression a commenc\xE9 sur l'interrupteur bascule","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"D\xE9calage (Y) de l'ombre sur le pouce. Les nombres positifs d\xE9placent l'ombre vers le bas, les nombres n\xE9gatifs d\xE9placent l'ombre vers le haut. Exemple : 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"D\xE9calage (X) de l'ombre sur le curseur. Les nombres positifs d\xE9placent l'ombre vers la droite, les nombres n\xE9gatifs d\xE9placent l'ombre vers la gauche. Exemple : 0","Opacity of shadow on thumb. Example: 32":"Opacit\xE9 de l'ombre sur le curseur. Exemple : 32","Need redraw":"Besoin de redessiner","Was hovered":"A \xE9t\xE9 survol\xE9","Change the track width.":"Modifier la largeur de la piste.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Modifier la largeur de la piste de _PARAM0_ \xE0 _PARAM2_ pixels","Change the track height.":"Modifier la hauteur de la piste.","Track height":"Hauteur de la piste","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Modifier la hauteur de la piste de _PARAM0_ \xE0 _PARAM2_ pixels","Change the thumb opacity.":"Modifier l'opacit\xE9 du pouce.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Modifier l'opacit\xE9 du pouce de _PARAM0_ \xE0 _PARAM2_","Change the inactive track opacity.":"Modifier l'opacit\xE9 de la piste inactive.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Modifier l'opacit\xE9 de la piste inactive de _PARAM0_ \xE0 _PARAM2_","Change the active track opacity.":"Modifier l'opacit\xE9 de la piste active.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Modifier l'opacit\xE9 de la piste active de _PARAM0_ \xE0 _PARAM2_","Change the halo opacity when the thumb is pressed.":"Modifier l'opacit\xE9 du halo lorsque le pouce est press\xE9.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Modifier l'opacit\xE9 du halo de _PARAM0_ \xE0 _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Modifier l'opacit\xE9 du halo lorsque le pouce est survol\xE9.","Change the offset on Y axis of the thumb shadow.":"Modifiez le d\xE9calage sur l'axe Y de l'ombre du pouce.","Thumb shadow offset on Y axis":"D\xE9calage de l'ombre du pouce sur l'axe Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Modifiez le d\xE9calage sur l'axe Y de l'ombre du pouce de _PARAM0_ \xE0 _PARAM2_","Y offset (pixels)":"D\xE9calage Y (pixels)","Change the offset on X axis of the thumb shadow.":"Modifiez le d\xE9calage sur l'axe X de l'ombre du pouce.","Thumb shadow offset on X axis":"D\xE9calage de l'ombre du pouce sur l'axe X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Modifiez le d\xE9calage sur l'axe X de l'ombre du pouce de _PARAM0_ \xE0 _PARAM2_","X offset (pixels)":"D\xE9calage X (pixels)","Change the thumb shadow opacity.":"Modifiez l'opacit\xE9 de l'ombre du pouce.","Thumb shadow opacity":"Opacit\xE9 de l'ombre du pouce","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Modifiez l'opacit\xE9 de l'ombre du pouce de _PARAM0_ \xE0 _PARAM2_","Opacity of shadow on thumb":"Opacit\xE9 de l'ombre sur le pouce","Change the thumb radius.":"Modifiez le rayon du pouce.","Thumb radius":"Rayon du pouce","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Modifiez le rayon du pouce de _PARAM0_ \xE0 _PARAM2_ pixels","Change the halo radius.":"Modifiez le rayon du halo.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Modifiez le rayon du halo de _PARAM0_ \xE0 _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Modifiez la couleur de la piste active (la partie \xE0 gauche du pouce).","Change the active track color of _PARAM0_ to _PARAM2_":"Modifiez la couleur de la piste active de _PARAM0_ \xE0 _PARAM2_","Color of active track":"Couleur de la piste active","Change the inactive track color (the part on the thumb right).":"Modifiez la couleur de la piste inactive (la partie \xE0 droite du pouce).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Modifiez la couleur de la piste inactive de _PARAM0_ \xE0 _PARAM2_","Color of inactive track":"Couleur de la piste inactive","Change the thumb color (when unchecked).":"Modifiez la couleur du pouce (lorsqu'il est d\xE9coch\xE9).","Thumb color (when unchecked)":"Couleur du pouce (lorsqu'il est d\xE9coch\xE9)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Modifiez la couleur du pouce de _PARAM0_ (lorsqu'il est d\xE9coch\xE9) \xE0 _PARAM2_","Change the thumb color (when checked).":"Modifiez la couleur du pouce (lorsqu'il est coch\xE9).","Thumb color (when checked)":"Couleur du pouce (lorsqu'il est coch\xE9)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Modifiez la couleur du pouce de _PARAM0_ (lorsqu'il est coch\xE9) \xE0 _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"S'il est coch\xE9e, changer pour d\xE9coch\xE9e. S'il est d\xE9coch\xE9e, changer pour coch\xE9e.","Toggle the switch":"Basculer le commutateur","Change _PARAM0_ to opposite state (checked/unchecked)":"Changez _PARAM0_ \xE0 l'\xE9tat oppos\xE9 (coch\xE9/d\xE9coch\xE9)","Disable (or enable) the toggle switch.":"D\xE9sactiver (ou activer) l'interrupteur \xE0 bascule.","Disable (or enable) the toggle switch":"D\xE9sactiver (ou activer) l'interrupteur \xE0 bascule","Disable _PARAM0_: _PARAM2_":"D\xE9sactiver _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Cochez (ou d\xE9cochez) l'interrupteur \xE0 bascule","Set _PARAM0_ to checked: _PARAM2_":"D\xE9finir _PARAM0_ \xE0 checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"V\xE9rifiez si la souris survole l'interrupteur \xE0 bascule.","Is mouse hovered over toggle switch?":"La souris survole-t-elle l'interrupteur \xE0 bascule ?","Mouse is hovering over _PARAM0_":"La souris survole _PARAM0_","Track width.":"Largeur de la piste.","Track height.":"Hauteur de la piste.","Offset (Y) of shadow on thumb.":"D\xE9calage (Y) de l'ombre sur le pouce.","Offset (Y) of shadow on thumb":"D\xE9calage (Y) de l'ombre sur le pouce","Offset (X) of shadow on thumb.":"D\xE9calage (X) de l'ombre sur le pouce.","Offset (X) of shadow on thumb":"D\xE9calage (X) de l'ombre sur le pouce","Opacity of shadow on thumb.":"Opacit\xE9 de l'ombre sur le pouce.","Thumb opacity.":"Opacit\xE9 du pouce.","Active track opacity.":"Opacit\xE9 de la piste active.","Inactive track opacity.":"Opacit\xE9 de la piste inactive.","Halo opacity (pressed).":"Opacit\xE9 du halo (pression).","Halo opacity (hover).":"Opacit\xE9 du halo (survol).","Halo radius (pixels).":"Rayon du halo (pixels).","Active track color.":"Couleur de piste active.","Inactive track color.":"Couleur de piste inactive.","Active thumb color.":"Couleur de pouce actif.","Active thumb color":"Couleur de pouce actif","Check if the toggle switch is disabled.":"V\xE9rifier si l'interrupteur \xE0 bascule est d\xE9sactiv\xE9.","Is disabled":"Est d\xE9sactiv\xE9","Inactive thumb color.":"Couleur de pouce inactif.","Inactive thumb color":"Couleur de pouce inactive","Make object travel to random positions":"Faire voyager l'objet \xE0 des positions al\xE9atoires","Make object travel to random positions (with the pathfinding behavior).":"Faire voyager l'objet \xE0 des positions al\xE9atoires (avec le comportement de recherche de chemin).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Faire se d\xE9placer l'objet vers une position al\xE9atoire autour de la position actuelle de l'objet. Le mouvement est initi\xE9 uniquement lorsque l'objet ne se d\xE9place pas d\xE9j\xE0 (sa vitesse de comportement Pathfinding est de 0). Se diriger vers un angle sp\xE9cifi\xE9, si d\xE9sir\xE9.","Make object travel to a random position, with optional direction":"Faire se d\xE9placer l'objet vers une position al\xE9atoire, avec une direction optionnelle","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"D\xE9placer _PARAM1_ \xE0 des positions al\xE9atoires, o\xF9 chaque arr\xEAt est au moins de _PARAM3_px et au plus de _PARAM4_px de la position actuelle. Se diriger vers l'angle _PARAM5_ avec une inclinaison de _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Objet qui se d\xE9placera (doit avoir le comportement Pathfinding)","Pathfinding Behavior (required)":"Comportement Pathfinding (requis)","Minimum distance between each position (Default: 100px)":"Distance minimale entre chaque position (D\xE9faut : 100px)","Maximum distance between each position (Default: 200px)":"Distance maximale entre chaque position (D\xE9faut : 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (en degr\xE9s) vers laquelle l'objet se d\xE9placera (Plage : 0-360)","Direction bias (Range: 0-1)":"Inclinaison de la direction (Plage : 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Par exemple : \"0\" choisit une direction compl\xE8tement al\xE9atoire, \"0.5\" s\xE9lectionnera une direction dans la moiti\xE9 du cercle qui fait face \xE0 la direction sp\xE9cifi\xE9e, et \"1\" utilise simplement la direction sp\xE9cifi\xE9e.","Turret movement":"Mouvement tourelle","A turret movement with customizable speed, acceleration and stop angles.":"Un mouvement de tourelle avec une vitesse, une acc\xE9l\xE9ration et des angles d'arr\xEAt personnalisables.","Maximum rotation speed (in degrees per second)":"Vitesse maximale de rotation (en degr\xE9s par seconde)","Maximum angle (use the same value for min and max to set no constraint)":"Angle maximal (utilisez la m\xEAme valeur pour min et max pour ne d\xE9finir aucune contrainte)","Minimum angle (use the same value for min and max to set no constraint)":"Angle minimal (utilisez la m\xEAme valeur pour min et max pour ne d\xE9finir aucune contrainte)","Aiming angle property":"Propri\xE9t\xE9 d'angle de vis\xE9e","Must move clockwise":"Doit tourner dans le sens des aiguilles d'une montre","Must move counter-clockwise":"Doit tourner dans le sens contraire des aiguilles d'une montre","Has moved":"A boug\xE9","Target angle (MoveToward)":"Angle cible (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Angle d'origine : l'angle le plus \xE9loign\xE9 entre AngleMin et AngleMax","Check if the turret is moving.":"V\xE9rifier si la tourelle se d\xE9place.","Move clockwise.":"D\xE9placer dans le sens des aiguilles d'une montre.","Move clockwise":"D\xE9placer dans le sens des aiguilles d'une montre","Move _PARAM0_ clockwise":"D\xE9placer _PARAM0_ dans le sens des aiguilles d'une montre","Move counter-clockwise.":"D\xE9placer dans le sens contraire des aiguilles d'une montre.","Move counter-clockwise":"D\xE9placer dans le sens contraire des aiguilles d'une montre","Move _PARAM0_ counter-clockwise":"D\xE9placer _PARAM0_ dans le sens contraire des aiguilles d'une montre","Set angle toward a position.":"D\xE9finir l'angle vers une position.","Set aiming angle toward a position":"D\xE9finir l'angle de vis\xE9e vers une position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"D\xE9finir l'angle de vis\xE9e de _PARAM0_ vers _PARAM2_;_PARAM3_","Move toward a position.":"Se d\xE9placer vers une position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"D\xE9placer _PARAM0_ vers _PARAM2_; _PARAM3_ dans une marge de _PARAM4_\xB0","Angle margin":"Marge d'angle","Change the aiming angle.":"Changer l'angle de vis\xE9e.","Aiming angle":"Angle de vis\xE9e","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Changer l'angle de vis\xE9e de _PARAM0_ \xE0 _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Angle de vis\xE9e (entre 0\xB0 et 360\xB0 si aucun angle d'arr\xEAt n'est d\xE9fini).","Two choices dialog boxes":"Bo\xEEtes de dialogue \xE0 deux choix","A dialog box with buttons to let users make a choice.":"Une bo\xEEte de dialogue avec des boutons permettant aux utilisateurs de faire un choix.","A dialog box showing two options.":"Une bo\xEEte de dialogue affichant deux options.","Two choices dialog box":"Bo\xEEte de dialogue \xE0 deux choix","Default highlighted button identifier":"Identifiant du bouton en surbrillance par d\xE9faut","Default highlighted button identifier.":"Identifiant du bouton en surbrillance par d\xE9faut.","Cancel with Escape key":"Annuler avec la touche \xC9chap","Enable or disable the escape key to close the dialog.":"Activer ou d\xE9sactiver la touche \xE9chappement pour fermer la bo\xEEte de dialogue.","Label for the \"Yes\" button":"Libell\xE9 du bouton \"Oui\"","This is the button with identifier 0.":"Il s'agit du bouton avec l'identifiant 0.","Label for the \"No\" button":"Libell\xE9 du bouton \"Non\"","This is the button with identifier 1.":"Il s'agit du bouton avec l'identifiant 1.","Check if the \"Yes\" button of the dialog was selected.":"V\xE9rifiez si le bouton \"Oui\" de la bo\xEEte de dialogue a \xE9t\xE9 s\xE9lectionn\xE9.","\"Yes\" button is clicked":"Le bouton \"Oui\" est cliqu\xE9","\"Yes\" button of _PARAM0_ is clicked":"Le bouton \"Oui\" de _PARAM0_ est cliqu\xE9","Check if the \"No\" button of the dialog was selected.":"V\xE9rifiez si le bouton \"Non\" de la bo\xEEte de dialogue a \xE9t\xE9 s\xE9lectionn\xE9.","\"No\" button is clicked":"Le bouton \"Non\" est cliqu\xE9","\"No\" button of _PARAM0_ is clicked":"Le bouton \"Non\" de _PARAM0_ est cliqu\xE9","the highlighted button.":"le bouton en surbrillance.","Highlighted button":"Bouton en surbrillance","the highlighted button":"le bouton en surbrillance","the text shown by the dialog.":"le texte affich\xE9 par la bo\xEEte de dialogue.","Text message":"Message texte","the text":"le texte","Webpage URL tools (Web browser)":"Outils d'URL de page Web (navigateur Web)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Permet de lire les URL sur les exports de jeu du navigateur Web et de manipuler les URL de fa\xE7on g\xE9n\xE9rale.","Gets the URL of the current game page.":"Obtient l'URL de la page de jeu actuelle.","Get the URL of the web page":"Obtenez l'URL de la page web","Reloads the current web page.":"Recharge la page web actuelle.","Reload the web page":"Recharger la page web","Reload the current page":"Recharger la page actuelle","Loads another page in place of the current one.":"Charge une autre page \xE0 la place de celle actuelle.","Redirect to another page":"Rediriger vers une autre page","Redirect to _PARAM1_":"Rediriger vers _PARAM1_","URL to redirect to":"URL vers rediriger vers","Get an attribute from a URL.":"Obtient un attribut d'une URL.","Get URL attribute":"Obtenir l'attribut d'URL","The URL to get the attribute from":"L'URL pour obtenir l'attribut","The attribute to get":"L'attribut \xE0 obtenir","Gets a parameter of a URL query string.":"Obtient un param\xE8tre d'une cha\xEEne de requ\xEAte d'URL.","Get a parameter of a URL query string":"Obtenir un param\xE8tre d'une cha\xEEne de requ\xEAte d'URL","The URL to get a query string parameter from":"L'URL pour obtenir un param\xE8tre de cha\xEEne de requ\xEAte","The query string parameter to get":"Le param\xE8tre de cha\xEEne de requ\xEAte \xE0 obtenir","Updates a specific part of a URL.":"Met \xE0 jour une partie sp\xE9cifique d'une URL.","Update a URL attribute":"Mettre \xE0 jour un attribut d'URL","The URL to change":"L'URL \xE0 changer","The attribute to update":"L'attribut \xE0 mettre \xE0 jour","The new value of this attribute":"La nouvelle valeur de cet attribut","Sets or replaces a query string parameter of a URL.":"D\xE9finit ou remplace un param\xE8tre de cha\xEEne de requ\xEAte d'URL.","Change a get parameter of a URL":"Changer un param\xE8tre de requ\xEAte d'une URL","The query string parameter to update":"Le param\xE8tre de requ\xEAte \xE0 mettre \xE0 jour","The new value of the query string parameter":"La nouvelle valeur du param\xE8tre de cha\xEEne de requ\xEAte","Removes a query string parameter from an URL.":"Supprime un param\xE8tre de cha\xEEne de requ\xEAte d'une URL.","Remove a get parameter of an URL":"Retirer un param\xE8tre de requ\xEAte d'une URL","The query string parameter to remove":"Le param\xE8tre de cha\xEEne de requ\xEAte \xE0 supprimer","Unique Identifiers":"Identifiants uniques","A collection of UID generation expressions.":"Une collection d'expressions de g\xE9n\xE9ration d'UID.","Generates a unique identifier with the UUIDv4 pattern.":"G\xE9n\xE8re un identifiant unique avec le mod\xE8le UUIDv4.","Generate a UUIDv4":"G\xE9n\xE9rer un UUIDv4","Generates a unique identifier with the incremented integer pattern.":"G\xE9n\xE8re un identifiant unique avec le mod\xE8le de nombre entier incr\xE9ment\xE9.","Generate an incremented integer UID":"G\xE9n\xE9rer un UID entier incr\xE9ment\xE9","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Fournit des outils de conversion pour les caract\xE8res Ascii et Unicode.","Reverses the unicode of a string with a base.":"Inverse l'unicode d'une cha\xEEne avec une base.","Reverse the unicode of a string":"Inverser l'unicode d'une cha\xEEne","String to reverse":"Cha\xEEne \xE0 inverser","Base of the reverse (Default: 2)":"Base de l'inversion (par d\xE9faut : 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Plage de caract\xE8res Unicode (Mettez 16 ici pour prendre en charge le plus de caract\xE8res si vous mettez 2 \xE0 la base)","Converts a unicode representation into String with a base.":"Convertit une repr\xE9sentation Unicode en cha\xEEne avec une base.","Unicode to string":"Unicode en cha\xEEne","The unicode to convert to String":"L'Unicode \xE0 convertir en cha\xEEne","Base":"Base","Seperator text (Optional)":"Texte de s\xE9paration (Facultatif)","Converts a string into unicode representation with a base.":"Convertit une cha\xEEne en repr\xE9sentation Unicode avec une base.","String to unicode conversion":"Conversion de cha\xEEne en Unicode","The string to convert to unicode":"La cha\xEEne \xE0 convertir en Unicode","Values of multiple objects":"Valeurs de plusieurs objets","Values of picked object instances (including position, size, force and angle).":"Valeurs des instances d'objets s\xE9lectionn\xE9es (y compris la position, la taille, la force et l'angle).","Minimum X position of picked object instances (using AABB of objects).":"Position X minimale des instances d'objets s\xE9lectionn\xE9es (en utilisant la bo\xEEte englobante des objets).","Minimum X position of picked object instances":"Position X minimale des instances d'objets s\xE9lectionn\xE9s","objects":"objets","Maximum X position of picked object instances (using AABB of objects).":"Position X maximale des instances d'objets s\xE9lectionn\xE9s (en utilisant la bo\xEEte englobante des objets).","Maximum X position of picked object instances":"Position X maximale des instances d'objets s\xE9lectionn\xE9s","Minimum Y position of picked object instances (using AABB of objects).":"Position Y minimale des instances d'objets s\xE9lectionn\xE9es (en utilisant la bo\xEEte englobante des objets).","Minimum Y position of picked object instances":"Position Y minimale des instances d'objets s\xE9lectionn\xE9es","Maximum Y position of picked object instances (using AABB of objects).":"Position Y maximale des instances d'objets s\xE9lectionn\xE9es (en utilisant la bo\xEEte englobante des objets).","Maximum Y position of picked object instances":"Position Y maximale des instances d'objets s\xE9lectionn\xE9s","Minimum Z order of picked object instances.":"Z min. des instances d'objet choisies.","Minimum Z order of picked object instances":"Z min. des instances d'objet choisies","Maximum Z order of picked object instances.":"Z order maximal des instances d'objet choisies.","Maximum Z order of picked object instances":"Z max. des instances d'objet choisies","Average Z order of picked object instances.":"Ordre moyen des instances d'objet choisies.","Average Z order of picked object instances":"Z moy. des instances d'objet choisies","X center point (absolute) of picked object instances.":"Point central X (absolu) des instances d'objet choisies.","X center point (absolute) of picked object instances":"Point central X (absolu) des instances d'objet choisies","Objects":"Objets","Objects that will be used to calculate their center point":"Objets qui seront utilis\xE9s pour calculer leur point central","Y center point (absolute) of picked object instances.":"Point central Y (absolu) des instances d'objet choisies.","Y center point (absolute) of picked object instances":"Point central Y (absolu) des instances d'objet choisies","X center point (average) of picked object instances.":"Point central X (moyen) des instances d'objet choisies.","X center point (average) of picked object instances":"Point central X (moyen) des instances d'objet choisies","Y center point (average) of picked object instances.":"Point central Y (moyen) des instances d'objet choisies.","Y center point (average) of picked object instances":"Point central Y (moyenne) des instances d'objet s\xE9lectionn\xE9es","Min object height of picked object instances.":"Hauteur minimale de l'objet des instances d'objet s\xE9lectionn\xE9es.","Min object height of picked object instances":"Hauteur minimale de l'objet des instances d'objet s\xE9lectionn\xE9es","Max object height of picked object instances.":"Hauteur maximale de l'objet des instances d'objet s\xE9lectionn\xE9es.","Max object height of picked object instances":"Hauteur maximale de l'objet des instances d'objet s\xE9lectionn\xE9es","Average height of picked object instances.":"Hauteur moyenne des instances d'objet s\xE9lectionn\xE9es.","Average height of picked object instances":"Hauteur moyenne des instances d'objet s\xE9lectionn\xE9es","Min object width of picked object instances.":"Largeur minimale de l'objet des instances d'objet s\xE9lectionn\xE9es.","Min object width of picked object instances":"Largeur minimale de l'objet des instances d'objet s\xE9lectionn\xE9es","Max object width of picked object instances.":"Largeur maximale de l'objet des instances d'objet s\xE9lectionn\xE9es.","Max object width of picked object instances":"Largeur maximale de l'objet des instances d'objet s\xE9lectionn\xE9es","Average width of picked object instances.":"Largeur moyenne des instances d'objet s\xE9lectionn\xE9es.","Average width of picked object instances":"Largeur moyenne des instances d'objet s\xE9lectionn\xE9es","Average horizontal force (X) of picked object instances.":"Force horizontale moyenne (X) des instances d'objet s\xE9lectionn\xE9es.","Average horizontal force (X) of picked object instances":"Force horizontale moyenne (X) des instances d'objet s\xE9lectionn\xE9es","Average vertical force (Y) of picked object instances.":"Force verticale moyenne (Y) des instances d'objet s\xE9lectionn\xE9es.","Average vertical force (Y) of picked object instances":"Force verticale moyenne (Y) des instances d'objet s\xE9lectionn\xE9es","Average angle of rotation of picked object instances.":"Angle de rotation moyen des instances d'objet s\xE9lectionn\xE9es.","Average angle of rotation of picked object instances":"Angle de rotation moyen des instances d'objet s\xE9lectionn\xE9es","WebSocket client":"Client WebSocket","A WebSocket client for fast client-server networking.":"Un client WebSocket pour un r\xE9seau client-serveur rapide.","Triggers if the client is currently connecting to the WebSocket server.":"Se d\xE9clenche si le client se connecte actuellement au serveur WebSocket.","Connecting to a server":"Connexion \xE0 un serveur","Connecting to the server":"Connexion au serveur","Triggers if the client is connected to a WebSocket server.":"Se d\xE9clenche si le client est connect\xE9 \xE0 un serveur WebSocket.","Connected to a server":"Connect\xE9 \xE0 un serveur","Connected to the server":"Connect\xE9 au serveur","Triggers if the connection to a WebSocket server was closed.":"Se d\xE9clenche si la connexion \xE0 un serveur WebSocket a \xE9t\xE9 ferm\xE9e.","Connection to a server was closed":"La connexion \xE0 un serveur a \xE9t\xE9 ferm\xE9e","Connection to the server closed":"La connexion au serveur a \xE9t\xE9 ferm\xE9e","Connects to a WebSocket server.":"Se connecte \xE0 un serveur WebSocket.","Connect to server":"Se connecter au serveur","Connect to WebSocket server at _PARAM1_":"Se connecter au serveur WebSocket \xE0 _PARAM1_","The server address":"L'adresse du serveur","Disconnects from the current WebSocket server.":"Se d\xE9connecte du serveur WebSocket actuel.","Disconnect from server":"Se d\xE9connecter du serveur","Disconnect from server (reason: _PARAM1_)":"Se d\xE9connecter du serveur (raison : _PARAM1_)","The reason for disconnection":"La raison de la d\xE9connexion","Triggers when the server has sent the client some data.":"Se d\xE9clenche lorsque le serveur a envoy\xE9 des donn\xE9es au client.","An event was received":"Un \xE9v\xE9nement a \xE9t\xE9 re\xE7u","Data received from server":"Donn\xE9es re\xE7ues du serveur","Returns the piece of data from the server that is currently being processed.":"Renvoie le morceau de donn\xE9es du serveur qui est actuellement en cours de traitement.","Data from server":"Donn\xE9es issues du serveur","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Rejette un \xE9v\xE9nement apr\xE8s l'avoir trait\xE9 pour permettre le traitement du suivant sans attendre la prochaine trame.","Mark as processed":"Marquer comme trait\xE9","Mark current event as completed":"Marquer l'\xE9v\xE9nement actuel comme termin\xE9","Sends a string to the server.":"Envoie une cha\xEEne au serveur.","Send data to the server":"Envoyer des donn\xE9es au serveur","Send _PARAM1_ to the server":"Envoyer _PARAM1_ au serveur","The data to send to the server":"Les donn\xE9es \xE0 envoyer au serveur","Triggers when a WebSocket error has occurred.":"Se d\xE9clenche lorsqu'une erreur WebSocket s'est produite.","An error occurred":"Une erreur s'est produite","WebSocket error has occurred":"Une erreur WebSocket s'est produite","Gets the last error that occurred.":"Obtient la derni\xE8re erreur survenue.","YSort":"Tri Y","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Cr\xE9e une illusion de profondeur en d\xE9finissant l'ordre Z bas\xE9 sur la position Y de l'objet. Utile pour les jeux isom\xE9triques, les jeux 2D avec une vue \"de haut en bas\", les RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"D\xE9finit la profondeur (z-order) de l'instance sur la valeur de sa position y dans la sc\xE8ne, cr\xE9ant une illusion de profondeur. Le point d'origine de l'objet est utilis\xE9 pour d\xE9terminer le z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ha_HG/extension-messages.js b/newIDE/app/src/locales/ha_HG/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/ha_HG/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/he_IL/extension-messages.js b/newIDE/app/src/locales/he_IL/extension-messages.js new file mode 100644 index 0000000000..b89e307c02 --- /dev/null +++ b/newIDE/app/src/locales/he_IL/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1);if(ord)return"other";return n==1&&v0?"one":i==2&&v0?"two":v0&&(n<0||n>10)&&t0&&n10==0?"many":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/hi_IN/extension-messages.js b/newIDE/app/src/locales/hi_IN/extension-messages.js new file mode 100644 index 0000000000..3b69ba4e69 --- /dev/null +++ b/newIDE/app/src/locales/hi_IN/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1?"one":n==2||n==3?"two":n==4?"few":n==6?"many":"other";return n>=0&&n<=1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/hu_HU/extension-messages.js b/newIDE/app/src/locales/hu_HU/extension-messages.js new file mode 100644 index 0000000000..778c4d16ae --- /dev/null +++ b/newIDE/app/src/locales/hu_HU/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1||n==5?"one":"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/id_ID/extension-messages.js b/newIDE/app/src/locales/id_ID/extension-messages.js new file mode 100644 index 0000000000..98af06b8fc --- /dev/null +++ b/newIDE/app/src/locales/id_ID/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ig_NG/extension-messages.js b/newIDE/app/src/locales/ig_NG/extension-messages.js new file mode 100644 index 0000000000..98af06b8fc --- /dev/null +++ b/newIDE/app/src/locales/ig_NG/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/it_IT/extension-messages.js b/newIDE/app/src/locales/it_IT/extension-messages.js new file mode 100644 index 0000000000..4ba0c92e0e --- /dev/null +++ b/newIDE/app/src/locales/it_IT/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return n==11||n==8||n==80||n==800?"many":"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"HTTP avanzato","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Un'estensione per creare richieste HTTP con impostazioni pi\xF9 avanzate rispetto all'azione \"Richiesta di rete\" integrata, come specificare intestazioni o bypassare il CORS.","Network":"Rete","Creates a template for your request. All requests must be made from a request template.":"Crea un modello per la tua richiesta. Tutte le richieste devono essere fatte da un modello di richiesta.","Create a new request template":"Crea un nuovo modello di richiesta","Create request template _PARAM1_ with URL _PARAM2_":"Crea un modello di richiesta _PARAM1_ con URL _PARAM2_","New request template name":"Nome del nuovo modello di richiesta","URL the request will be sent to":"URL a cui verr\xE0 inviata la richiesta","Creates a new request template with all the attributes from an existing one.":"Crea un nuovo modello di richiesta con tutti gli attributi da uno esistente.","Copy a request template":"Copia un modello di richiesta","Create request _PARAM1_ from template _PARAM2_":"Crea una richiesta _PARAM1_ dal modello _PARAM2_","Request to copy":"Richiesta da copiare","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"Il metodo HTTP della richiesta. GET \xE8 il predefinito e quello che dovresti usare se non sei sicuro di quale scegliere. Una richiesta a un punto finale di API REST pu\xF2 avere un effetto diverso a seconda del metodo - consulta la documentazione dell'API che stai chiamando per apprendere l'opportuno metodo da usare.","HTTP Method (Verb)":"Metodo HTTP (Verbo)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Imposta il metodo HTTP della richiesta _PARAM1_ su _PARAM2_","Request template name":"Nome del modello di richiesta","HTTP Method":"Metodo HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"il metodo HTTP della richiesta. GET \xE8 il predefinito e quello che dovresti usare se non sei sicuro di quale scegliere. Una richiesta a un punto finale di API REST pu\xF2 avere un effetto diverso a seconda del metodo - consulta la documentazione dell'API che stai chiamando per apprendere l'opportuno metodo da usare.","HTTP method of request _PARAM1_":"Metodo HTTP della richiesta _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Definisce in che misura i risultati della richiesta possono/devono essere memorizzati nella cache. Quando vengono memorizzati nella cache, anzich\xE9 inviare una richiesta al server, il browser eviter\xE0 di effettuare una vera richiesta al server e utilizzer\xE0 una precedente risposta data dal server per la stessa richiesta.\nAnche il server ha una parola in merito tramite l'intestazione Cache-Control.","HTTP Caching strategy":"Strategia di caching HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Imposta la strategia di caching HTTP della richiesta _PARAM1_ su _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Per ulteriori informazioni su cosa fa ciascuna strategia di caching, vai alla pagina MDN per la cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"Caching HTTP","HTTP caching strategy of request _PARAM1_":"Strategia di caching HTTP della richiesta _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Imposta il corpo di una richiesta HTTP su una rappresentazione JSON di una variabile di struttura.","Body as JSON":"Corpo come JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Imposta il corpo della richiesta _PARAM1_ ai contenuti di _PARAM2_ come JSON","Variable with body contents":"Variabile con contenuti del corpo","Sets the body of an HTTP request to a form data representation of a structure variable.":"Imposta il corpo di una richiesta HTTP su una rappresentazione di dati di un modulo di una variabile di struttura.","Body as form data":"Corpo come dati del modulo","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Imposta il corpo della richiesta _PARAM1_ ai contenuti di _PARAM2_ come dati del modulo","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"il corpo della richiesta HTTP. Contiene dati da inviare al server, di solito in formato testo normale, JSON o formato FormData. Questo non pu\xF2 essere impostato per le richieste GET.","Body":"Corpo","body of request _PARAM1_":"corpo della richiesta _PARAM1_","an HTTP header to be sent with the request.":"un'intestazione HTTP da inviare con la richiesta.","Header":"Intestazione","HTTP header _PARAM2_ of request _PARAM1_":"Intestazione HTTP _PARAM2_ della richiesta _PARAM1_","HTTP header name":"Nome dell'intestazione HTTP","the request template's target URL.":"l'URL di destinazione del modello di richiesta.","URL":"URL","the URL of request template _PARAM1_":"l'URL del modello di richiesta _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS impedisce che la maggior parte dei siti Web esterni sia interrogata con il client HTTP del browser, poich\xE9 il browser potrebbe essere autenticato su quel sito e, come tale, un altro sito sarebbe in grado di impersonare il giocatore su quell'altro sito. Quando il bypass di CORS \xE8 abilitato, la richiesta verr\xE0 effettuata da un server che non \xE8 autenticato da nessuna parte e per questo motivo non \xE8 bloccato da CORS e condivider\xE0 la risposta con il tuo gioco. Si noti che, come tale, i cookie di autenticazione vengono ignorati! Se hai il possesso dell'API REST che stai richiedendo, aggiungi gli header CORS al tuo server invece di utilizzare questo bypass di CORS.","Enable CORS Bypass":"Abilita il bypass di CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Abilita il bypass di CORS per la richiesta _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Abilita il bypass di CORS?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"Il server di bypass di CORS \xE8 offerto gratuitamente da [arthuro555](https://twitter.com/arthuro555). Considera di fare una [donazione](https://ko-fi.com/arthuro555) per aiutare a mantenere in funzione il server di bypass di CORS.","Checks whether or not CORS Bypass has been enabled for the request template.":"Verifica se il bypass di CORS \xE8 stato abilitato per il modello di richiesta.","CORS Bypass enabled":"Bypass di CORS abilitato","CORS Bypass is enabled for request _PARAM1_":"Il bypass di CORS \xE8 abilitato per la richiesta _PARAM1_","Executes the request defined by a request template.":"Esegue la richiesta definita da un modello di richiesta.","Execute the request":"Esegui la richiesta","Execute request _PARAM1_ and store results in _PARAM2_":"Esegui la richiesta _PARAM1_ e memorizza i risultati in _PARAM2_","Request to execute":"Richiesta da eseguire","Variable where to store the response to the request":"Variabile in cui memorizzare la risposta alla richiesta","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Verifica se il server ha contrassegnato la risposta come un successo (codice di stato 1XX/2XX), non come un fallimento (codice di stato 4XX/5XX).","Success":"Successo","Response _PARAM1_ indicates a success":"La risposta _PARAM1_ indica un successo","Variable containing the response":"Variabile contenente la risposta","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"il codice di stato della richiesta HTTP (ad es. 200 se riuscito, 404 se non trovato, ecc).","Status code":"Codice di stato","Status code of response _PARAM1_":"Codice di stato della risposta _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Ottiene il testo di stato per una risposta. Ad esempio, per una risposta con il codice di stato 404, il testo di stato sar\xE0 \"Non trovato\".","Status text":"Testo di stato","one of the HTTP headers included in the server's response.":"uno degli header HTTP inclusi nella risposta del server.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ della risposta _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Legge il corpo inviato dal server e lo memorizza come stringa in una variabile.","Get response body (text)":"Ottieni il corpo della risposta (testo)","Read body of response _PARAM1_ into _PARAM2_ as text":"Leggi il corpo della risposta _PARAM1_ in _PARAM2_ come testo","Variable where to write the body contents into":"Variabile dove scrivere i contenuti del corpo","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Legge il corpo inviato dal server, lo analizza come JSON e memorizza la struttura risultante in una variabile.","Get response body (JSON)":"Ottieni il corpo della risposta (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Leggi il corpo della risposta _PARAM1_ in _PARAM2_ come JSON","Advanced platformer movements":"Movimenti avanzati per platformer","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permettere ai personaggi platformer: salto in aria, salto sul muro, scivolamento sul muro, tempo coyote e corse.","Movement":"Movimento","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Consente ai personaggi platformer di saltare poco dopo aver lasciato una piattaforma e di saltare anche in aria.","Coyote time and air jump":"Tempo coyote e salto in aria","Platformer character behavior":"Comportamento del personaggio platformer","Coyote time duration":"Durata del tempo coyote","Coyote time":"Tempo coyote","Can coyote jump":"Posso saltare coyote","Was in the air":"Era in aria","Number of air jumps":"Numero di salti in aria","Air jump":"Salto in aria","Floor jumps count as air jumps":"I salti dal pavimento contano come salti in aria","Object":"Oggetto","Behavior":"Comportamento","Change the coyote time duration of an object (in seconds).":"Modifica la durata del tempo del coyote di un oggetto (in secondi).","Coyote timeframe":"Intervallo coyote","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Cambia il tempo del coyote di _PARAM0_: _PARAM2_ secondi","Duration":"Durata","Coyote time duration in seconds.":"Durata del tempo coyote in secondi.","Check if a coyote jump can currently happen.":"Controlla se un salto del coyote pu\xF2 avvenire al momento attuale.","_PARAM0_ can coyote jump":"_PARAM0_ pu\xF2 fare un salto del coyote","Update WasInTheAir":"Aggiorna WasInTheAir","Update WasInTheAir property of _PARAM0_":"Aggiorna la propriet\xE0 WasInTheAir di _PARAM0_","Number of jumps in mid-air that are allowed.":"Numero di salti in aria consentiti.","Maximal jump number":"Numero massimo di salti","Number of jumps in mid-air that are still allowed.":"Numero di salti in aria ancora consentiti.","Remaining jump":"Salto rimanente","Change the number of times the character can jump in mid-air.":"Cambia il numero di volte in cui il personaggio pu\xF2 saltare in aria.","Air jumps":"Salti in aria","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Cambia il numero di volte in cui _PARAM0_ pu\xF2 saltare in aria: _PARAM2_","Remove one of the remaining air jumps of a character.":"Rimuovi uno dei salti rimasti in aria di un personaggio.","Remove a remaining air jump":"Rimuovi un salto rimasto in aria.","Remove one of the remaining air jumps of _PARAM0_":"Rimuovi uno dei salti rimasti in aria di _PARAM0_","Allow back all air jumps of a character.":"Riabilita tutti i salti in aria di un personaggio.","Reset air jumps":"Ripristina i salti in aria","Allow back all air jumps of _PARAM0_":"Riabilita tutti i salti in aria di _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Controlla se i salti sul pavimento sono contati come salti in aria per un oggetto.","Floor jumps count as air jumps for _PARAM0_":"I salti sul pavimento contano come salti in aria per _PARAM0_","Let platformer characters jump and slide against walls.":"Permette ai personaggi platformer di saltare e scivolare contro le pareti.","Wall jump":"Salto sul muro","Platformer character configuration stack":"Stack di configurazione del personaggio platformer","Jump detection time frame":"Tempo di rilevamento del salto","Side speed":"Velocit\xE0 laterale","Side acceleration":"Accelerazione laterale","Side speed sustain time":"Tempo di sostenimento della velocit\xE0 laterale","Gravity":"Gravit\xE0","Wall sliding":"Scorrimento sul muro","Maximum falling speed":"Velocit\xE0 massima di caduta","Impact speed absorption":"Assorbimento della velocit\xE0 d'impatto","Minimal falling speed":"Velocit\xE0 minima di caduta","Keep sliding without holding a key":"Continua a scivolare senza tenere premuto un tasto","Check if the object has just wall jumped.":"Controlla se l'oggetto ha appena saltato da un muro.","Has just wall jumped":"Ha appena saltato da un muro","_PARAM0_ has just jumped from a wall":"_PARAM0_ ha appena saltato da un muro","Check if the object is wall jumping.":"Controlla se l'oggetto sta saltando sul muro.","Is wall jumping":"Salto sul muro","_PARAM0_ jumped from a wall":"_PARAM0_ \xE8 saltato da un muro","Check if the object is against a wall.":"Controlla se l'oggetto \xE8 contro un muro.","Against a wall":"Contro un muro","_PARAM0_ is against a wall":"_PARAM0_ \xE8 contro un muro","Remember that the character was against a wall.":"Ricorda che il personaggio era contro un muro.","Remember is against wall":"Ricorda che \xE8 contro il muro","_PARAM0_ remembers having been against a wall":"_PARAM0_ ricorda di essere stato contro un muro","Forget that the character was against a wall.":"Dimentica che il personaggio era contro un muro.","Forget is against wall":"Dimentica \xE8 contro il muro","_PARAM0_ forgets to had been against a wall":"_PARAM0_ dimentica di essere stato contro un muro","Remember that the character was against a wall within the time frame.":"Ricorda che il personaggio era contro un muro entro l'arco temporale.","Was against wall":"Era contro il muro","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ ricorda di essere stato contro un muro entro _PARAM2_ secondi","Time frame":"Intervallo di tempo","The time frame in seconds.":"L'intervallo di tempo in secondi.","Remember that the jump key was pressed.":"Ricorda che il tasto di salto \xE8 stato premuto.","Remember key pressed":"Ricorda tasto premuto","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ ricorda che il tasto _PARAM2_ \xE8 stato premuto","Key":"Chiave","Forget that the jump key was pressed.":"Dimentica che il tasto di salto \xE8 stato premuto.","Forget key pressed":"Dimentica il tasto premuto","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ dimentica che il tasto _PARAM2_ \xE8 stato premuto","Check if the key was pressed within the time frame.":"Controlla se il tasto \xE8 stato premuto entro l'intervallo di tempo.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ ricorda che il tasto _PARAM3_ \xE8 stato premuto entro _PARAM2_ secondi","Enable side speed.":"Abilita la velocit\xE0 laterale.","Toggle side speed":"Attiva la velocit\xE0 laterale","Enable side speed for _PARAM0_: _PARAM2_":"Abilita la velocit\xE0 laterale per _PARAM0_: _PARAM2_","Enable side speed":"Abilita la velocit\xE0 laterale","Enable wall sliding.":"Abilita lo scivolo sul muro.","Slide on wall":"Scivolo sul muro","Enable wall sliding for _PARAM0_: _PARAM2_":"Abilita lo scivolo sul muro per _PARAM0_: _PARAM2_","Enable wall sliding":"Abilita lo scivolo sul muro","Absorb falling speed of an object.":"Assorbi la velocit\xE0 di caduta di un oggetto.","Absorb falling speed":"Assorbi velocit\xE0 di caduta","Absorb falling speed of _PARAM0_: _PARAM2_":"Assorbi la velocit\xE0 di caduta di _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Assorbimento della velocit\xE0 (in pixel al secondo)","The wall jump detection time frame of an object (in seconds).":"Il tempo di rilevamento del salto a parete di un oggetto (in secondi).","Jump time frame":"Tempo di rilevamento del salto","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Cambia il tempo di rilevamento del salto a parete di _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Cambia il tempo di rilevamento del salto a parete di un oggetto (in secondi).","Jump detection time frame (in seconds)":"Tempo di rilevamento del salto (in secondi)","The side speed of wall jumps of an object (in pixels per second).":"La velocit\xE0 laterale dei salti a parete di un oggetto (in pixel al secondo).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 laterale dei salti a parete di _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Cambia la velocit\xE0 laterale dei salti a parete di un oggetto (in pixel al secondo).","The side acceleration of wall jumps of an object (in pixels per second per second).":"L'accelerazione laterale dei salti a parete di un oggetto (in pixel al secondo al secondo).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Cambia l'accelerazione laterale dei salti a parete di _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Cambia l'accelerazione laterale dei salti a parete di un oggetto (in pixel al secondo al secondo).","The wall sliding gravity of an object (in pixels per second per second).":"La gravit\xE0 dello scivolamento a parete di un oggetto (in pixel al secondo al secondo).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Cambia la gravit\xE0 dello scivolamento a parete di _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Cambia la gravit\xE0 dello scivolamento a parete di un oggetto (in pixel al secondo al secondo).","The wall sliding maximum falling speed of an object (in pixels per second).":"La massima velocit\xE0 di caduta dello scivolamento a parete di un oggetto (in pixel al secondo).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Cambia la massima velocit\xE0 di caduta dello scivolamento a parete di _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Cambia la massima velocit\xE0 di caduta dello scivolamento a parete di un oggetto (in pixel al secondo).","Change the impact speed absorption of an object.":"Cambia l'assorbimento della velocit\xE0 dell'impatto di un oggetto.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Cambia l'assorbimento della velocit\xE0 dell'impatto di _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Fai correre i personaggi platformer verso il pavimento.","Dive dash":"Corsa a picco","Initial falling speed":"Velocit\xE0 iniziale di caduta","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simula la pressione del tasto di immersione per far s\xEC che l'oggetto si tuffi sul pavimento se pu\xF2 tuffarsi.","Simulate dive key":"Simula il tasto di immersione","Simulate pressing dive key for _PARAM0_":"Simula la pressione del tasto di immersione per _PARAM0_","Check if the object can dive.":"Verifica se l'oggetto pu\xF2 tuffarsi.","Can dive":"Pu\xF2 tuffarsi","_PARAM0_ can dive":"_PARAM0_ pu\xF2 tuffarsi","Check if the object is diving.":"Verifica se l'oggetto sta facendo apnea.","Is diving":"Sta facendo apnea","_PARAM0_ is diving":"_PARAM0_ sta facendo apnea","Make platformer characters dash horizontally.":"Fai correre i personaggi platformer in orizzontale.","Horizontal dash":"Corsa orizzontale","Platformer charcacter configuration stack":"Pila di configurazioni del personaggio platformer","Initial speed":"Velocit\xE0 iniziale","Sustain minimum duration":"Durata minima di sostenimento","Sustain":"Sostenimento","Sustain maxiumum duration":"Durata massima di sostenimento","Sustain acceleration":"Accelerazione del sostenimento","Sustain maxiumum speed":"Velocit\xE0 massima del sostenimento","Sustain gravity":"Gravit\xE0 del sostenimento","Decceleration":"Decelerazione","Cool down duration":"Durata di raffreddamento","Simulate a press of dash key.":"Simula la pressione del tasto dash.","Simulate dash key":"Simula il tasto dash","Simulate pressing dash key for _PARAM0_":"Simulare la pressione del tasto trattino per _PARAM0_","Check if the object is dashing.":"Controllare se l'oggetto sta correndo.","Is dashing":"Sta correndo","_PARAM0_ is dashing":"_PARAM0_ \xE8 in corsa","Abort the current dash and set the object to its usual horizontal speed.":"Interrompi la corsa attuale e imposta l'oggetto alla sua solita velocit\xE0 orizzontale.","Abort dash":"Interrompi la corsa","Abort the current dash of _PARAM0_":"Interrompi la corsa attuale di _PARAM0_","Resolve conflict between platformer character configuration changes.":"Risolvere i conflitti tra le modifiche alla configurazione dei personaggi platformer.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Ripristina le modifiche della configurazione per un identificatore e aggiorna la configurazione del personaggio per utilizzare le pi\xF9 recenti.","Revert configuration":"Ripristina la configurazione","Revert configuration changes: _PARAM2_ on _PARAM0_":"Ripristina le modifiche della configurazione: _PARAM2_ su _PARAM0_","Configuration identifier":"Identificatore della configurazione","Return the character property value when no change applies on it.":"Restituire il valore della propriet\xE0 del personaggio quando su di esso non si applica alcuna modifica.","Setting":"Impostazione","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configura il _PARAM2_ di _PARAM0_: _PARAM3_ con l'identificatore: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Restituire la solita velocit\xE0 massima orizzontale quando su di essa non si applica alcuna modifica alla configurazione.","Usual maximum horizontal speed":"Solita velocit\xE0 massima orizzontale","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configura la massima velocit\xE0 orizzontale di _PARAM0_: _PARAM2_ con l'identificatore: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configurare una propriet\xE0 del personaggio per uno strato di configurazione specifico e spostare questo strato in alto.","Configure setting":"Configura l'impostazione","Setting value":"Valore dell'impostazione","Configure character gravity for a given configuration layer and move this layer on top.":"Configura la gravit\xE0 del personaggio per uno strato di configurazione specifico e spostare questo strato in alto.","Configure gravity":"Configura la gravit\xE0","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configura la gravit\xE0 di _PARAM0_: _PARAM2_ con l'identificatore: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configura la decelerazione del personaggio per uno strato di configurazione specifico e spostare questo strato in alto.","Configure horizontal deceleration":"Configura la decelerazione orizzontale","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configura la decelerazione orizzontale di _PARAM0_: _PARAM2_ con l'identificatore: _PARAM3_","Acceleration":"Accelerazione","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configura la velocit\xE0 massima del personaggio per uno strato di configurazione specifico e spostare questo strato in alto.","Configure maximum horizontal speed":"Configura la velocit\xE0 massima orizzontale","Maximum horizontal speed":"Velocit\xE0 massima orizzontale","Configure character acceleration for a given configuration layer and move this layer on top.":"Configura l'accelerazione del personaggio per uno strato di configurazione specifico e spostare questo strato in alto.","Configure horizontal acceleration":"Configura l'accelerazione orizzontale","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configura l'accelerazione orizzontale di _PARAM0_: _PARAM2_ con l'identificatore: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configura la velocit\xE0 massima di caduta del personaggio per uno strato di configurazione specifico e sposta questo strato in alto.","Configure maximum falling speed":"Configura la velocit\xE0 massima di caduta","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configura la velocit\xE0 massima di caduta di _PARAM0_: _PARAM2_ con identificatore: _PARAM3_","Advanced movements for 3D physics characters":"Movimenti avanzati per personaggi di fisica 3D","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Consentire ai personaggi di fisica 3D: salto in aria, salto sul muro, scivolamento sul muro, tempo coyote e corse.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Consenti ai personaggi di fisica 3D di saltare poco dopo aver lasciato una piattaforma e di saltare anche in aria.","Coyote time and air jump for 3D":"Tempo coyote e salto in aria per 3D","3D physics character":"Personaggio di fisica 3D","A Jump control was applied from a default control or simulated by an action.":"Un controllo di salto \xE8 stato applicato da un controllo predefinito o simulato da un'azione.","Jump pressed or simulated":"Salto premuto o simulato","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ ha premuto o simulato il tasto di salto","Advanced p2p event handling":"Gestione avanzata degli eventi p2p","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Consente di gestire tutti gli eventi P2P ricevuti in una sola volta anzich\xE9 uno per fotogramma. \xC8 pi\xF9 complesso ma potenzialmente pi\xF9 performante.","Marks the event as handled, to go on to the next.":"Segna l'evento come gestito, per passare al successivo.","Dismiss event":"Annulla l'evento","Dismiss event _PARAM1_ as handled":"Annulla l'evento _PARAM1_ come gestito","The event to dismiss":"L'evento da annullare","Advanced projectile":"Proiettile avanzato","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Controlla come si muove un proiettile, compresa la velocit\xE0, l'accelerazione, la distanza e la durata.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Controlla come si muove un oggetto proiettile, incluse la durata, la distanza, la velocit\xE0 e l'accelerazione.","Lifetime":"Durata","Use \"0\" to ignore this property.":"Usa \"0\" per ignorare questa propriet\xE0.","Max distance from starting position":"Distanza massima dalla posizione di partenza","Max speed":"Velocit\xE0 massima","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"La velocit\xE0 dalle forze dell'oggetto non superer\xE0 questo valore. Utilizzare \"0\" per ignorare questa propriet\xE0.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"La velocit\xE0 dalle forze dell'oggetto non scender\xE0 al di sotto di questo valore. Utilizzare \"0\" per ignorare questa propriet\xE0.","Negative acceleration can be used to stop a projectile.":"L'accelerazione negativa pu\xF2 essere utilizzata per fermare un proiettile.","Starting speed":"Velocit\xE0 iniziale","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"L'oggetto si muover\xE0 nella direzione in cui \xE8 rivolto quando viene creato. Utilizzare \"0\" per ignorare questa propriet\xE0.","Delete when lifetime is exceeded":"Elimina quando viene superata la durata di vita","Delete when distance from starting position is exceeded":"Elimina quando viene superata la distanza dalla posizione iniziale","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Controlla se \xE8 stata superata la distanza massima dalla posizione di partenza (l'oggetto verr\xE0 eliminato nel frame successivo).","Max distance from starting position has been exceeded":"\xC8 stata superata la distanza massima dalla posizione di partenza","Max distance from starting position of _PARAM0_ has been exceeded":"\xC8 stata superata la distanza massima dalla posizione di partenza di _PARAM0_","Check if lifetime has been exceeded (object will be deleted next frame).":"Controlla se \xE8 stata superata la durata massima (l'oggetto verr\xE0 eliminato nel frame successivo).","Lifetime has been exceeded":"\xC8 stata superata la durata","Lifetime of _PARAM0_ has been exceeded":"\xC8 stata superata la durata di _PARAM0_","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"la durata dell'oggetto. L'oggetto verr\xE0 eliminato dopo che la propriet\xE0 \xE8 stata superata. Usa \"0\" per ignorare questa propriet\xE0.","the lifetime":"la durata","Restart lifetime timer of object.":"Riavvia il timer di durata dell'oggetto.","Restart lifetime timer":"Riavvia il timer di durata","Restart lifetime timer of _PARAM0_":"Riavvia il timer di durata di _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"la distanza massima dalla posizione di partenza dell'oggetto. L'oggetto verr\xE0 eliminato dopo che la propriet\xE0 \xE8 stata superata. Usa \"0\" per ignorare questa propriet\xE0.","the max distance from starting position":"la distanza massima dalla posizione di partenza","Change the starting position of object to it's current position.":"Cambia la posizione di partenza dell'oggetto alla sua posizione attuale.","Change starting position to the current position":"Cambia la posizione di partenza alla posizione attuale","Change the starting position of _PARAM0_ to it's current position":"Cambia la posizione di partenza di _PARAM0_ alla sua posizione attuale","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"la velocit\xE0 massima dell'oggetto. Le forze dell'oggetto non possono superare questo valore. Usa \"0\" per ignorare questa propriet\xE0.","the max speed":"la velocit\xE0 massima","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"la minima velocit\xE0 dell'oggetto. Le forze dell'oggetto non possono essere inferiori a questo valore. Usa \"0\" per ignorare questa propriet\xE0.","MinSpeed":"Velocit\xE0 Minima","the minSpeed":"la minima velocit\xE0","the acceleration of the object. Use a negative number to slow down.":"l'accelerazione dell'oggetto. Usa un numero negativo per rallentare.","the acceleration":"l'accelerazione","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"la velocit\xE0 iniziale dell'oggetto. L'oggetto si muover\xE0 nella direzione in cui \xE8 orientato quando viene creato. Usa \"0\" per ignorare questa propriet\xE0.","the starting speed":"la velocit\xE0 iniziale","Check if automatic deletion is enabled when lifetime is exceeded.":"Verifica se l'eliminazione automatica \xE8 abilitata quando la durata \xE8 superata.","Automatic deletion is enabled when lifetime is exceeded":"L'eliminazione automatica \xE8 abilitata quando la durata \xE8 superata","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"L'eliminazione automatica \xE8 abilitata quando la durata \xE8 superata su _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Cambia l'eliminazione automatica dell'oggetto quando la durata \xE8 superata.","Change automatic deletion when lifetime is exceeded":"Cambia l'eliminazione automatica quando la durata \xE8 superata","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Abilita l'eliminazione automatica di _PARAM0_ quando la durata \xE8 superata: _PARAM2_","DeleteWhenLifetimeExceeded":"EliminaQuandoLaDurata\xC8Superata","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Verifica se l'eliminazione automatica \xE8 abilitata quando la distanza dalla posizione di partenza \xE8 superata.","Automatic deletion is enabled when distance from starting position is exceeded":"L'eliminazione automatica \xE8 abilitata quando la distanza dalla posizione di partenza \xE8 superata","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"L'eliminazione automatica \xE8 abilitata quando la distanza dalla posizione di partenza \xE8 superata su _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Cambia l'eliminazione automatica quando la distanza dalla posizione di partenza \xE8 superata.","Change automatic deletion when distance from starting position is exceeded":"Cambia l'eliminazione automatica quando la distanza dalla posizione di partenza \xE8 superata","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Abilita l'eliminazione automatica di _PARAM0_ quando la distanza dalla posizione di partenza \xE8 superata: _PARAM2_","DeleteWhenDistanceExceeded":"Elimina quando la distanza viene superata","Animated Back and Forth Movement":"Movimento avanti e indietro animato","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Fai muovere l'oggetto a sinistra, quindi quando viene raggiunta una certa distanza, girati e vai a destra. Assicurati che il tuo oggetto abbia due animazioni chiamate \"GoLeft\" e \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Movimento animato Avanti e Indietro (riflesso)","Animatable capability":"Capacit\xE0 animabile","Flippable capability":"Capacit\xE0 di ruotare","Speed on X axis, in pixels per second":"Velocit\xE0 sull'asse X, in pixel al secondo","Distance traveled on X axis, in pixels":"Distanza percorsa sull'asse X, in pixel","Array tools":"Strumenti matrice","A collection of utilities and tools for working with arrays.":"Una collezione di utility e strumenti per lavorare con le matrici.","General":"Generale","The index of the first variable that equals to a specific number in an array.":"L'indice della prima variabile che corrisponde a un numero specifico in un array.","Index of number":"Indice del numero","The first index where _PARAM2_ can be found in _PARAM1_":"Il primo indice in cui _PARAM2_ pu\xF2 essere trovato in _PARAM1_","Array to search the value in":"Array in cui cercare il valore","Number to search in the array":"Numero da cercare nell'array","The index of the first variable that equals to a specific text in an array.":"L'indice della prima variabile che corrisponde a un testo specifico in un array.","Index of text":"Indice del testo","String to search in the array":"Testo da cercare nell'array","The index of the last variable that equals to a specific number in an array.":"L'indice dell'ultima variabile che corrisponde a un numero specifico in un array.","Last index of number":"Ultimo indice del numero","The last index where _PARAM2_ can be found in _PARAM1_":"L'ultimo indice in cui _PARAM2_ pu\xF2 essere trovato in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"L'indice dell'ultima variabile che corrisponde a un testo specifico in un array.","Last index of text":"Ultimo indice del testo","Returns a random number of an array of numbers.":"Restituisce un numero casuale di un array di numeri.","Random number in array":"Numero casuale nell'array","A randomly picked number of _PARAM1_":"Un numero scelto casualmente di _PARAM1_","Array to get a number from":"Array da cui ottenere un numero","a random string of an array of strings.":"una stringa casuale di un array di stringhe.","Random string in array":"Stringa casuale nell'array","A randomly picked string of _PARAM1_":"Una stringa scelta casualmente di _PARAM1_","Array to get a string from":"Array da cui ottenere una stringa","Removes the last array child of an array, and return it as a number.":"Rimuove l'ultimo elemento dell'array e lo restituisce come numero.","Get and remove last variable from array (as number)":"Prendi e rimuovi l'ultima variabile dall'array (come numero)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Rimuove l'ultimo figlio di _PARAM1_ e lo memorizza in _PARAM2_","Array to pop a child from":"Array da cui estrarre un figlio","Removes the last array child of an array, and return it as a string.":"Rimuove l'ultimo figlio dell'array e lo restituisce come stringa.","Pop string from array":"Rimuovi stringa dall'array","Removes the first array child of an array, and return it as a number.":"Rimuove il primo figlio dell'array e lo restituisce come numero.","Shift number from array":"Scorri numero dall'array","Array to shift a child from":"Array da cui spostare un figlio","Removes the first array child of an array, and return it as a string.":"Rimuove il primo figlio dell'array e lo restituisce come stringa.","Shift string from array":"Scorri stringa dall'array","Checks if an array contains a specific number.":"Verifica se un array contiene un numero specifico.","Array has number":"L'array contiene un numero","Array _PARAM1_ has number _PARAM2_":"L'array _PARAM1_ contiene il numero _PARAM2_","The number to search":"Il numero da cercare","Checks if an array contains a specific string.":"Verifica se un array contiene una stringa specifica.","Array has string":"L'array contiene una stringa","Array _PARAM1_ has string _PARAM2_":"L'array _PARAM1_ contiene la stringa _PARAM2_","The text to search":"Il testo da cercare","Copies a portion of a scene array variable into a new scene array variable.":"Copia una porzione di una variabile della scena in una nuova variabile della scena.","Slice an array":"Sbuccia un array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Sbuccia l'array _PARAM1_ dagli indici _PARAM3_ a _PARAM4_ in _PARAM2_","The array to take a slice from":"L'array da cui prendere una porzione","The array to store the slice into":"L'array in cui memorizzare la porzione","The index to start the slice from":"L'indice da cui iniziare la porzione","The index to end the slice at":"L'indice con cui terminare la porzione","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Imposta su 0 per copiare tutto l'array. Se si utilizza un valore negativo, l'indice verr\xE0 selezionato a partire dalla fine. \nAd esempio, se si effettua uno slicing di un array con 5 elementi da 0 a -1, verranno presi solo gli elementi dagli indici 0 a 3.","Cuts a portion of an array off.":"Taglia una porzione di un array.","Splice an array":"Taglia un array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Rimuovi _PARAM3_ elementi dall'array _PARAM1_ a partire dall'indice _PARAM2_","The array to remove items from":"L'array da cui rimuovere gli elementi","The index to start removing from":"L'indice da cui iniziare a rimuovere","If you use a negative value, the index will be selected beginning from the end.":"Se si utilizza un valore negativo, l'indice verr\xE0 selezionato a partire dalla fine.","The amount of elements to remove":"La quantit\xE0 di elementi da rimuovere","Set to 0 to remove until the end of the array.":"Imposta su 0 per rimuovere fino alla fine dell'array.","Combines all elements of 2 scene arrays into one new scene array.":"Combina tutti gli elementi di 2 array della scena in un nuovo array della scena.","Combine 2 arrays":"Combina 2 array","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combina l'array _PARAM1_ e _PARAM2_ in _PARAM3_","The first array":"Il primo array","The second array":"Il secondo array","The variable to store the new array in":"La variabile in cui memorizzare il nuovo array","Appends a copy of all variables of one array to another array.":"Aggiunge una copia di tutte le variabili di un array a un altro array.","Append all variable to another array":"Aggiungi tutte le variabili a un altro array","Append all elements from array _PARAM1_ into _PARAM2_":"Aggiungi tutti gli elementi dall'array _PARAM1_ in _PARAM2_","The array to get the variables from":"L'array da cui ottenere le variabili","The variable to append the variables in":"La variabile in cui aggiungere le variabili","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Inverte gli elementi di un array. Il primo elemento dell'array diventa l'ultimo e l'ultimo elemento dell'array diventa il primo.","Reverse an array":"Inverti un array","Reverse array _PARAM1_":"Inverti l'array _PARAM1_","The array to reverse":"L'array da invertire","Fill an element with a number.":"Riempi un elemento con un numero.","Fill array with number":"Riempi l'array con un numero","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Riempi l'array _PARAM1_ con _PARAM2_ dall'indice _PARAM3_ all'indice _PARAM4_","The array to fill":"L'array da riempire","The number to fill":"Il numero da riempire","The index to start filling from":"L'indice da cui iniziare a riempire","The index to stop filling at":"L'indice fino a cui smettere di riempire","Set to 0 to fill until the end of the array.":"Imposta a 0 per riempire fino alla fine dell'array.","Shuffles all children of an array.":"Mescola tutti i figli di un array.","Shuffle array":"Mescola l'array","Shuffle array _PARAM1_":"Mescola l'array _PARAM1_","The array to shuffle":"L'array da mescolare","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Sostituisce tutti gli array all'interno di un array con i loro figli. Ad esempio, [[1,2], [3,4]] diventa [1,2,3,4].","Flatten array":"Appiattire l'array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Appiattire l'array _PARAM1_ (Appiattimento profondo: _PARAM2_)","The array to flatten":"L'array da appiattire","Deeply flatten":"Appiattisce profondamente","If yes, will continue flattening until there is no arrays in the array anymore.":"Rimuove l'ultimo figlio dell'array e lo memorizza in un'altra variabile.","Removes the last array child of an array, and stores it in another variable.":"Rimuove l'ultimo figlio di un array e lo memorizza in un'altra variabile.","Pop array child":"Rimuovere primo figlio di _PARAM1_ e memorizzarlo in _PARAM2_","The array to pop a child from":"L'array da cui estrarre un figlio","The variable to store the popped value into":"La variabile in cui memorizzare il valore estratto","Removes the first array child of an array, and stores it in another variable.":"Rimuove il primo figlio dell'array e lo memorizza in un'altra variabile.","Shift array child":"Lo spostamento del figlio dell'array","Remove first child of _PARAM1_ and store it in _PARAM2_":"Rimuove il primo figlio di _PARAM1_ e lo memorizza in _PARAM2_","The array to shift a child from":"L'array da cui spostare un figlio","The variable to store the shifted value into":"La variabile in cui memorizzare il valore spostato","Insert a variable at a specific index of an array.":"Inserisce una variabile in un indice specifico di un array.","Insert variable at":"Inserire la variabile a","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Inserisci variabile _PARAM3_ in _PARAM1_ all'indice _PARAM2_","The array to insert a variable in":"L'array in cui inserire una variabile","The index to insert the variable at":"L'indice in cui inserire la variabile","The name of the variable to insert":"Il nome della variabile da inserire","Split a string into an array of strings via a separator.":"Dividi una stringa in un array di stringhe tramite un separatore.","Split string into array":"Dividere stringa in array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Dividi stringa _PARAM1_ tramite separatore _PARAM2_ in array _PARAM3_","The string to split":"La stringa da dividere","The separator to use to split the string":"Il separatore da usare per dividere la stringa","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Ad esempio, se si ha una stringa \"Hello World\" e il separatore \xE8 uno spazio (\" \"), l'array risultante sarebbe [\"Hello\", \"World\"]. Se il separatore \xE8 una stringa vuota (\"\"), verr\xE0 creato un elemento per ogni carattere ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array in cui memorizzare i risultati","Returns a string made from all strings in an array.":"Restituisce una stringa composta da tutte le stringhe in un array.","Join all elements of an array together into a string":"Unisce tutti gli elementi di un array in una stringa","The name of the array to join into a string":"Il nome dell'array da unire in una stringa","Optional separator text between each element":"Testo separatore opzionale tra ogni elemento","Get the sum of all numbers in an array.":"Ottieni la somma di tutti i numeri in un array.","Sum of array children":"Somma dei figli dell'array","The array":"L'array","Gets the smallest number in an array.":"Ottiene il numero pi\xF9 piccolo in un array.","Smallest value":"Valore pi\xF9 piccolo","Gets the biggest number in an array.":"Ottiene il numero pi\xF9 grande in un array.","Biggest value":"Valore pi\xF9 grande","Gets the average number in an array.":"Ottiene il numero medio in un array.","Average value":"Valore medio","Gets the median number in an array.":"Ottiene il numero mediano in un array.","Median value":"Valore mediano","Sort an array of number from smallest to biggest.":"Ordina un array di numeri da pi\xF9 piccolo a pi\xF9 grande.","Sort an array":"Ordina un array","Sort array _PARAM1_":"Ordina l'array _PARAM1_","The array to sort":"L'array da ordinare","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Il primo indice in cui \xE8 possibile trovare _PARAM3_ in _PARAM2_ di _PARAM1_","The object the variable is from":"L'oggetto da cui proviene la variabile","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"L'ultimo indice in cui \xE8 possibile trovare _PARAM3_ in _PARAM2_ di _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Numero selezionato casualmente di _PARAM2_ di _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Stringa selezionata casualmente di _PARAM2_ di _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Rimuove l'ultimo figlio di _PARAM2_ di _PARAM1_ e lo memorizza in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"L'array _PARAM2_ di _PARAM1_ ha il numero _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"L'array _PARAM2_ di _PARAM1_ ha la stringa _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Taglia l'array _PARAM2_ di _PARAM1_ dagli indici _PARAM5_ a _PARAM6_ in _PARAM4_ di _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Rimuovi _PARAM4_ elementi dall'array _PARAM2_ di _PARAM1_ a partire dall'indice _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Unisci l'array _PARAM2_ di _PARAM1_ e _PARAM4_ di _PARAM3_ in _PARAM6_ di _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Aggiungi tutti gli elementi dall'array _PARAM2_ di _PARAM1_ in _PARAM4_ di _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Inverti l'array _PARAM2_ di _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Riempi l'array _PARAM2_ di _PARAM1_ con _PARAM3_ dall'indice _PARAM4_ all'indice _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Mescola l'array _PARAM2_ di _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Appiattisci l'array _PARAM2_ di _PARAM1_ (Appiattimento profondo: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Rimuovi l'ultimo figlio di _PARAM2_ di _PARAM1_ e memorizzalo in _PARAM4_ di _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Rimuovi il primo figlio di _PARAM2_ di _PARAM1_ e memorizzalo in _PARAM4_ di _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Inserisci la variabile _PARAM5_ di _PARAM4_ in _PARAM2_ di _PARAM1_ all'indice _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Dividi la stringa _PARAM1_ tramite il separatore _PARAM2_ in un array _PARAM4_ di _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Ordina l'array _PARAM2_ di _PARAM1_","Platforms Validation":"Convalida delle piattaforme","Checks if the game is currently executed on an allowed platform (for web).":"Controlla se il gioco viene attualmente eseguito su una piattaforma consentita (per il web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Controlla se il gioco viene eseguito su una piattaforma autorizzata (preferibilmente, esegui questo solo una volta all'inizio del gioco).","Is the game running on an authorized platform":"Il gioco sta funzionando su una piattaforma autorizzata","The game is running on a authorized platform":"Il gioco sta funzionando su una piattaforma autorizzata","Get the referrer's location (the domain of the website that hosts your game).":"Ottieni la posizione del referrer (il dominio del sito web che ospita il tuo gioco).","Get referrer location":"Ottieni la posizione del referrer","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Aggiunge una nuova piattaforma valida (nome di dominio in cui ci si aspetta che il gioco venga eseguito, ad esempio, gd.games).","Add a valid platform":"Aggiungi una piattaforma valida","Add _PARAM1_ as valid platform":"Aggiungi _PARAM1_ come piattaforma valida","Domain name (e.g : gd.games)":"Nome di dominio (ad es. : gd.games)","Check if a domain is contained in the authorized list array.":"Controlla se un dominio \xE8 contenuto nell'elenco delle piattaforme autorizzate array.","Check if a domain is contained in the authorized list":"Controlla se un dominio \xE8 contenuto nell'elenco autorizzato","Check if _PARAM1_ is in the list of authorized platforms":"Controlla se _PARAM1_ \xE8 nell'elenco delle piattaforme autorizzate","Domain to check":"Dominio da controllare","Auto typing animation for text (\"typewriter\" effect)":"Animazione di scrittura automatica per il testo (effetto \"macchina per scrivere\")","Reveal a text one letter after the other.":"Rivela un testo una lettera dopo l'altra.","User interface":"Interfaccia utente","Auto typing text":"Testo di scrittura automatica","Text capability":"Capacit\xE0 del testo","Time between characters":"Tempo tra i caratteri","Detect if a new text character was just displayed":"Rileva se \xE8 stato appena visualizzato un nuovo carattere di testo","Is next word wrapped":"La parola successiva \xE8 andata a capo","_PARAM0_ next word is wrapped":"_PARAM0_ la parola successiva \xE8 andata a capo","Clear forced line breaks":"Cancella i ritorni a capo forzati","Clear forced line breaks in _PARAM0_":"Cancella i ritorni a capo forzati in _PARAM0_","Check if the full text has been typed.":"Verifica se l'intero testo \xE8 stato digitato.","Finished typing":"Digitazione terminata","_PARAM0_ finished typing":"_PARAM0_ ha terminato di digitare","Check if a character has just been typed. Useful for triggering sound effects.":"Verifica se \xE8 stato digitato un carattere. Utile per attivare effetti sonori.","Has just typed":"\xC8 stato appena digitato","_PARAM0_ has just typed a character":"_PARAM0_ ha appena digitato un carattere","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Ricomincia a digitare dall'inizio del testo. La digitazione automatica inizia anche automaticamente quando viene impostato un nuovo testo per l'oggetto.","Restart typing from the beginning":"Ricomicia digitazione dall'inizio","Restart typing from the beginning on _PARAM0_":"Ricomicia digitazione dall'inizio su _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Vai a una posizione specifica nel testo. Le posizioni iniziano da \"0\" e aumentano di uno per ogni carattere.","Show Nth first characters":"Mostra i primi N caratteri","Show _PARAM2_ first characters on _PARAM0_":"Mostra i primi _PARAM2_ caratteri su _PARAM0_","Character position":"Posizione del carattere","Show the full text.":"Mostra l'intero testo.","Show the full text":"Mostra l'intero testo","Show the full text on _PARAM0_":"Mostra il testo completo su _PARAM0_","the time between characters beign typed.":"il tempo tra i caratteri che vengono digitati.","the time between characters":"il tempo tra i caratteri","Back button":"Pulsante indietro","Adds interactions with the back button.":"Aggiunge interazioni con il pulsante indietro.","Input":"Input","Triggers whenever the player presses the back button.":"Si attiva ogni volta che il giocatore preme il pulsante indietro.","Back button is pressed":"Il pulsante indietro \xE8 premuto","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Questo simula la normale azione del pulsante indietro. \nQuesta azione terminer\xE0 l'applicazione quando si trova in un'app mobile e torner\xE0 alla pagina precedente quando si trova in un browser web.","Trigger back button":"Attiva il pulsante indietro","Simulate back button press":"Simula la pressione del pulsante indietro","Base conversion":"Conversione di base","Provides conversion expressions for numbers in different bases.":"Fornisce espressioni di conversione per numeri in basi diverse.","Advanced":"Avanzato","Converts a string representing a number in a different base to a decimal number.":"Converte una stringa che rappresenta un numero in una base diversa in un numero decimale.","Convert to decimal":"Converti in decimale","String representing a number":"Stringa che rappresenta un numero","The base the number in the string is in":"La base su cui si trova il numero nella stringa","Converts a number to a trsing representing it in another base.":"Converte un numero in una stringa che lo rappresenta in un'altra base.","Convert to different base":"Converti in una base diversa","Number to convert":"Numero da convertire","The base to convert the number to":"La base in cui convertire il numero","Platformer and top-down remapper":"Piattaforma e mappatura dall'alto","Quickly remap keyboard controls.":"Rimappa rapidamente i controlli della tastiera.","Remap keyboard controls of the top-down movement.":"Rimappa i controlli della tastiera del movimento dall'alto.","Top-down keyboard remapper":"Mappatore della tastiera dall'alto","Up key":"Tasto di movimento verso l'alto","Left key":"Tasto di movimento verso sinistra","Right key":"Tasto di movimento verso destra","Down key":"Tasto di movimento verso il basso","Remaps Top-Down behavior controls to a custom control scheme.":"Riassegna i controlli del comportamento Top-Down a uno schema di controllo personalizzato.","Remap Top-Down controls to a custom scheme":"Riassegna i controlli Top-Down a uno schema personalizzato","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Riassegna i controlli di _PARAM0_: Su: _PARAM2_, Sinistra: _PARAM3_, Gi\xF9: _PARAM4_, Destra: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Riassegna i controlli del comportamento Top-Down a uno schema di controllo preimpostato.","Remap Top-Down controls to a preset":"Riassegna i controlli Top-Down a un preimpostato","Remap controls of _PARAM0_ to preset _PARAM2_":"Riassegna i controlli di _PARAM0_ a precaricati _PARAM2_","Preset name":"Nome preimpostato","Remap keyboard controls of the platformer character movement.":"Rimappa i controlli della tastiera del movimento del personaggio platformer.","Platformer keyboard mapper":"Mappatore della tastiera del platformer","Jump key":"Tasto di salto","Remaps Platformer behavior controls to a custom control scheme.":"Riassegna i controlli del comportamento Platformer a uno schema di controllo personalizzato.","Remap Platformer controls to a custom scheme":"Riassegna i controlli Platformer a uno schema personalizzato","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Riassegna i controlli di _PARAM0_: Su: _PARAM2_, Sinistra: _PARAM3_, Gi\xF9: _PARAM4_, Destra: _PARAM5_, Salto: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Riassegna i controlli del comportamento Platformer a uno schema di controllo preimpostato.","Remap Platformer controls to a preset":"Riassegna i controlli Platformer a un preimpostato","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Ruota gli oggetti 3D in modo che appaiano come sprite 2D.","Visual effect":"Effetto visuale","Rotate to always face the camera (only the front face of the cube should be enabled).":"Ruota per essere sempre rivolta verso la fotocamera (solo la faccia anteriore del cubo dovrebbe essere abilitata).","Billboard":"Cartellone","3D capability":"Capacit\xE0 3D","Should rotate on X axis":"Dovrebbe ruotare sull'asse X","Should rotate on Y axis":"Dovrebbe ruotare sull'asse Y","Should rotate on Z axis":"Dovrebbe ruotare sull'asse Z","Offset position":"Posizione di offset","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Ruota l'oggetto verso la fotocamera. Questo avviene anche automaticamente alla fine degli eventi della scena.","Rotate to face the camera":"Ruota per affrontare la fotocamera","Rotate _PARAM0_ to the camera":"Ruota _PARAM0_ verso la fotocamera","Check if the object should rotate on X axis.":"Controlla se l'oggetto deve ruotare sull'asse X.","_PARAM0_ should rotate on X axis":"_PARAM0_ dovrebbe ruotare sull'asse X","Change if the object should rotate on X axis.":"Cambia se l'oggetto deve ruotare sull'asse X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ dovrebbe ruotare sull'asse X: _PARAM2_","ShouldRotateX":"Dovrebbe ruotare su X","Check if the object should rotate on Y axis.":"Controlla se l'oggetto deve ruotare sull'asse Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ dovrebbe ruotare sull'asse Y","Change if the object should rotate on Y axis.":"Cambia se l'oggetto deve ruotare sull'asse Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ dovrebbe ruotare sull'asse Y: _PARAM2_","ShouldRotateY":"Dovrebbe ruotare su Y","Check if the object should rotate on Z axis.":"Controlla se l'oggetto deve ruotare sull'asse Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ dovrebbe ruotare sull'asse Z","Change if the object should rotate on Z axis.":"Cambia se l'oggetto deve ruotare sull'asse Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ dovrebbe ruotare sull'asse Z: _PARAM2_","ShouldRotateZ":"Dovrebbe ruotare Z","Enable texture transparency of the front face.":"Attiva la trasparenza della texture della faccia anteriore.","Enable texture transparency":"Abilita la trasparenza della texture","Enable texture transparency of _PARAM0_":"Abilita la trasparenza della texture di _PARAM0_","Boids movement":"Movimento Boids","Simulates flocks movement.":"Simula il movimento degli stormi.","Define helper classes JavaScript code.":"Definire classi di aiuto codice JavaScript.","Define helper classes":"Definire classi di aiuto","Define helper classes JavaScript code":"Definire classi di aiuto codice JavaScript","Move as part of a flock.":"Muoversi come parte di un branco.","Boids Movement":"Movimento boids","Maximum speed":"Velocit\xE0 massima","Maximum acceleration":"Accelerazione massima","Rotate object":"Ruotare oggetto","Cohesion sight radius":"Raggio di vista coesione","Sight":"Vista","Alignement sight radius":"Raggio di vista allineamento","Separation sight radius":"Raggio di vista separazione","Cohesion decision weight":"Peso decisione coesione","Decision":"Decisione","Alignment decision weight":"Peso decisione allineamento","Separation decision weight":"Peso decisione separazione","Collision layer":"Livello di collisione","Intend to move in a given direction.":"Intenzione di muoversi in una determinata direzione.","Move in a direction":"Muovi in una direzione","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intenzione di muoversi nella direzione _PARAM2_; _PARAM3_ (peso decisionale: _PARAM4_)","Direction X":"Direzione X","Direction Y":"Direzione Y","Decision weight":"Peso decisionale","Intend to move toward a position.":"Intenzione di muoversi verso una posizione.","Move toward a position":"Muovi verso una posizione","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intenzione di muoversi verso _PARAM2_; _PARAM3_ (peso decisionale: _PARAM4_)","Target X":"Destinazione X","Target Y":"Destinazione Y","Intend to move toward an object.":"Intenzione di muoversi verso un oggetto.","Move toward an object":"Muovi verso un oggetto","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intenzione di muoversi verso _PARAM2_ (peso decisionale: _PARAM3_)","Targeted object":"Oggetto mirato","Intend to avoid an area with a given center and radius.":"Intenzione di evitare un'area con un dato centro e raggio.","Avoid a position":"Evita una posizione","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intenzione di evitare un raggio di _PARAM4_ intorno a _PARAM2_; _PARAM3_ (peso decisionale: _PARAM5_)","Center X":"Centro X","Center Y":"Centro Y","Radius":"Raggio","Intend to avoid an area from an object center and a given radius.":"Intenzione di evitare un'area da un centro oggetto e un dato raggio.","Avoid an object":"Evita un oggetto","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intenzione di evitare un raggio di _PARAM3_ intorno a _PARAM2_ (peso decisionale: _PARAM4_)","Avoided object":"Oggetto evitato","Return the current speed.":"Restituisci la velocit\xE0 attuale.","Speed":"Velocit\xE0","Return the current horizontal speed.":"Restituisci la velocit\xE0 orizzontale attuale.","Velocity X":"Velocit\xE0 X","Return the current vertical speed.":"Restituisci la velocit\xE0 verticale attuale.","Velocity Y":"Velocit\xE0 Y","Check if the object is rotated while moving on its path.":"Controlla se l'oggetto \xE8 ruotato durante lo spostamento sul suo percorso.","Object Rotated":"Oggetto Ruotato","_PARAM0_ is rotated when moving":"_PARAM0_ viene ruotato durante lo spostamento","Return the maximum speed.":"Restituisci la velocit\xE0 massima.","Change the maximum speed of the object.":"Cambia la velocit\xE0 massima dell'oggetto.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Cambia la velocit\xE0 massima di _PARAM0_ a _PARAM2_","Max Speed":"Velocit\xE0 massima","Return the maximum acceleration.":"Restituisci l'accelerazione massima.","Change the maximum acceleration of the object.":"Cambia l'accelerazione massima dell'oggetto.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Cambia l'accelerazione massima di _PARAM0_ a _PARAM2_","Steering Force":"Forza di Sterzo","Return the cohesion sight radius.":"Restituisci il raggio di vista dell'accoglienza.","Change the cohesion sight radius.":"Cambia il raggio di vista dell'accoglienza.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Cambia il raggio di vista dell'accoglienza di _PARAM0_ a _PARAM2_","Value":"Valore","Return the alignment sight radius.":"Restituisci il raggio di vista dell'allineamento.","Alignment sight radius":"Raggio di vista allineamento","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Cambia il raggio di vista allineamento di _PARAM0_ a _PARAM2_","Return the separation sight radius.":"Restituisci il raggio di vista della separazione.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Cambia il raggio di vista della separazione di _PARAM0_ a _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Restituisci quale peso prende l'accoglienza nella direzione scelta.","Cohesion weight":"Peso di accoglienza","Change the weight the cohesion takes in the chosen direction.":"Cambia il peso che l'accoglienza prende nella direzione scelta.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Cambia il peso di accoglienza di _PARAM0_ a _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Restituisci quale peso l'allineamento prende nella direzione scelta.","Alignment weight":"Peso allineamento","Change the weight the alignment takes in the chosen direction.":"Cambia il peso che l'allineamento prende nella direzione scelta.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Cambia il peso di allineamento di _PARAM0_ a _PARAM2_","Return which weight the separation takes in the chosen direction.":"Restituisci quale peso la separazione prende nella direzione scelta.","Separation weight":"Peso separazione","Change the weight the separation takes in the chosen direction.":"Cambia il peso che la separazione prende nella direzione scelta.","Change the separation weight of _PARAM0_ to _PARAM2_":"Cambia il peso di separazione di _PARAM0_ a _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Lancia un oggetto che torna al lanciatore come un boomerang.","Throw speed (pixels per second)":"Velocit\xE0 del lancio (pixel al secondo)","Time before changing directions (seconds)":"Tempo prima di cambiare direzione (secondi)","Rotation (degrees per second)":"Rotazione (gradi al secondo)","Thrower X position":"Posizione X lanciatore","Thrower Y position":"Posizione Y lanciatore","Boomerang is returning":"Il boomerang sta tornando","Throw boomerang toward an angle.":"Lancia il boomerang verso un angolo.","Throw boomerang toward an angle":"Lancia il boomerang verso un angolo","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Lancia il boomerang _PARAM0_ verso l'angolo di _PARAM2_ gradi, velocit\xE0 di _PARAM3_ pixel al secondo, ruotando di _PARAM5_ gradi al secondo, e riporta il boomerang indietro dopo _PARAM4_ secondi","Angle (degrees)":"Angolo (gradi)","Throw boomerang toward a position.":"Lancia il boomerang verso una posizione.","Throw boomerang toward a position":"Lancia il boomerang verso una posizione","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Lancia il boomerang _PARAM0_ verso _PARAM2_;_PARAM3_ a una velocit\xE0 di _PARAM4_ pixel al secondo, ruotando di _PARAM6_ gradi al secondo, e riporta il boomerang indietro dopo _PARAM5_ secondi","Target X position":"Posizione X obiettivo","Target Y position":"Posizione Y obiettivo","Send boomerang back to thrower.":"Riporta il boomerang al lanciatore.","Send boomerang back to thrower":"Riporta il boomerang al lanciatore","Send boomerang _PARAM0_ back to thrower":"Riporta il boomerang _PARAM0_ al lanciatore","Set amount of time before boomerang changes directions (seconds).":"Imposta la quantit\xE0 di tempo prima che il boomerang cambi direzione (secondi).","Set amount of time before boomerang changes directions":"Imposta la quantit\xE0 di tempo prima che il boomerang cambi direzione","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Tempo prima che il boomerang cambi direzione a _PARAM2_ (secondi)","Time before boomerange changes direction (seconds)":"Tempo prima che il boomerang cambi direzione (secondi)","Track position of boomerang thrower.":"Traccia la posizione del lanciatore del boomerang.","Track position of boomerang thrower":"Traccia la posizione del lanciatore del boomerang","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Traccia la posizione del lanciatore _PARAM2_ che ha lanciato il boomerang _PARAM0_","Thrower":"Lanciatore","Boomerang is returning to thrower.":"Il boomerang sta tornando al lanciatore.","Boomerang is returning to thrower":"Il boomerang sta tornando al lanciatore","Boomerang _PARAM0_ is returning to thrower":"Il boomerang _PARAM0_ sta tornando al lanciatore","Bounce (using forces)":"Rimbalzo (utilizzando le forze)","Bounce the object off another object it just touched.":"Fai rimbalzare l'oggetto su un altro oggetto appena toccato.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Fornisce un'azione per far rimbalzare l'oggetto da un altro oggetto appena toccato. Aggiungi una forza permanente all'oggetto e, quando \xE8 in collisione con un altro, usa l'azione per farlo rimbalzare realisticamente.","Bounce":"Rimbalzo","Bounce count":"Conteggio rimbalzi","Number of times this object has bounced off another object":"Numero di volte in cui questo oggetto ha rimbalzato su un altro oggetto","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rimbalza l'oggetto su un altro oggetto con cui sta attualmente collidendo, secondo l'angolo e la velocit\xE0 delle forze applicate sull'oggetto.\nAssicurati di testare una collisione tra i due oggetti prima di avviare questa azione. Tutte le forze saranno rimosse dall'oggetto e verr\xE0 aggiunta una nuova forza permanente per far rimbalzare l'oggetto.","Bounce off another object":"Rimbalza su un altro oggetto","Bounce _PARAM0_ off _PARAM2_":"Rimbalza _PARAM0_ su _PARAM2_","The objects to bounce on":"Gli oggetti su cui rimbalzare","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Fai rimbalzare l'oggetto su un altro oggetto con cui sta attualmente collidendo, secondo l'angolo e la velocit\xE0 delle forze applicate sull'oggetto.\nIl rimbalzo verr\xE0 sempre calcolato *per andare verso l'angolo specificato (l'\"angolo normale\")*. Ad esempio, se l'oggetto sta arrivando a questo angolo esatto, rimbalzer\xE0 nella direzione opposta.\nAssicurati di testare una collisione tra i due oggetti prima di avviare questa azione. Tutte le forze saranno rimosse dall'oggetto e verr\xE0 aggiunta una nuova forza permanente per far rimbalzare l'oggetto.","Bounce off another object toward a specified angle":"Rimbalza su un altro oggetto verso un angolo specificato","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Rimbalza _PARAM0_ su _PARAM2_ assumendo un angolo normale di _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"L'angolo \"normale\", in gradi, su cui rimbalzare","This can be understood at the direction that the bounce must go toward.":"Questo pu\xF2 essere compreso come la direzione verso cui il rimbalzo deve andare.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rimbalza l'oggetto su un altro oggetto con cui sta attualmente collidendo, secondo l'angolo e la velocit\xE0 delle forze applicate sull'oggetto.\nIl rimbalzo sar\xE0 sempre verticale, come se l'oggetto stesse *collidendo con un ostacolo perfettamente orizzontale* (come la parte superiore/inferiore dello schermo in un gioco pong). Ad esempio, se l'oggetto sta arrivando con un angolo di esattamente 90 gradi, rimbalzer\xE0 nella direzione opposta: -90 gradi.\nAssicurati di testare una collisione tra i due oggetti prima di avviare questa azione. Tutte le forze saranno rimosse dall'oggetto e sar\xE0 aggiunta una nuova forza permanente per far rimbalzare l'oggetto.","Bounce vertically":"Rimbalza verticalmente","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Rimbalza _PARAM0_ su _PARAM2_ - sempre verticalmente","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Rimbalza l'oggetto su un altro oggetto con cui sta attualmente collidendo, secondo l'angolo e la velocit\xE0 delle forze applicate sull'oggetto.\nIl rimbalzo sar\xE0 sempre orizzontale, come se l'oggetto stesse *collidendo con un ostacolo perfettamente verticale* (come le palette in un gioco pong). Ad esempio, se l'oggetto sta arrivando con un angolo di esattamente 0 gradi, rimbalzer\xE0 nella direzione opposta: 180 gradi.\nAssicurati di testare una collisione tra i due oggetti prima di avviare questa azione. Tutte le forze saranno rimosse dall'oggetto e sar\xE0 aggiunta una nuova forza permanente per far rimbalzare l'oggetto.","Bounce horizontally":"Rimbalza orizzontalmente","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Rimbalza _PARAM0_ su _PARAM2_ - sempre orizzontalmente","the number of times this object has bounced off another object.":"il numero di volte in cui questo oggetto ha rimbalzato su un altro oggetto.","the bounce count":"il conteggio dei rimbalzi","Button states and effects":"Stati e effetti del pulsante","Use any object as a button and change appearance according to user interactions.":"Utilizza qualsiasi oggetto come pulsante e cambia l'aspetto in base alle interazioni dell'utente.","Use objects as buttons.":"Usa gli oggetti come pulsanti.","Button states":"Stati del pulsante","Should check hovering":"Dovrebbe controllare l'hovering","State":"Stato","Touch id":"ID tocco","Touch is inside":"Il tocco \xE8 all'interno","Mouse is inside":"Il mouse \xE8 all'interno","Reset the state of the button.":"Ripristina lo stato del pulsante.","Reset state":"Ripristina stato","Reset the button state of _PARAM0_":"Reimposta lo stato del pulsante _PARAM0_","Check if the button is not used.":"Controlla se il pulsante non \xE8 utilizzato.","Is idle":"\xC8 inattivo","_PARAM0_ is idle":"_PARAM0_ \xE8 inattivo","Check if the button was just clicked.":"Controlla se il pulsante \xE8 stato appena premuto.","Is clicked":"\xC8 stato premuto","_PARAM0_ is clicked":"_PARAM0_ viene cliccato","Check if the cursor is hovered over the button.":"Controlla se il cursore \xE8 sopra il pulsante.","Is hovered":"\xC8 sopra","_PARAM0_ is hovered":"_PARAM0_ \xE8 sovrastato","Check if the button is either hovered or pressed but not hovered.":"Controlla se il pulsante \xE8 sovrastato o premuto ma non sovrastato.","Is focused":"\xC8 focalizzato","_PARAM0_ is focused":"_PARAM0_ \xE8 focalizzato","Check if the button is currently being pressed with mouse or touch.":"Controlla se il pulsante viene attualmente premuto con il mouse o al tocco.","Is pressed":"\xC8 premuto","_PARAM0_ is pressed":"_PARAM0_ \xE8 premuto","Check if the button is currently being pressed outside with mouse or touch.":"Controlla se il pulsante viene attualmente premuto all'esterno con il mouse o al tocco.","Is held outside":"\xC8 tenuto all'esterno","_PARAM0_ is held outside":"_PARAM0_ \xE8 tenuto all'esterno","the touch id that is using the button or 0 if none.":"l'id del tocco che sta utilizzando il pulsante o 0 se nessuno.","the touch id":"l'id del tocco","Enable effects on buttons based on their state.":"Abilita gli effetti sui pulsanti in base al loro stato.","Button object effects":"Effetti dell'oggetto pulsante","Effect capability":"Capacit\xE0 dell'effetto","Idle state effect":"Effetto stato idle","Effects":"Effetti","Focused state effect":"Effetto estado focused","The state is Focused when the button is hovered or held outside.":"Lo stato \xE8 Focused quando il pulsante \xE8 in modalit\xE0 hover o tenuto premuto all'esterno.","Pressed state effect":"Effetto stato premuto","the idle state effect of the object.":"l'effetto dello stato di inattivit\xE0 dell'oggetto.","the idle state effect":"l'effetto dello stato di inattivit\xE0","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"l'effetto dello stato di focus dell'oggetto. Lo stato \xE8 Focused quando il pulsante \xE8 sovrastato o tenuto all'esterno.","the focused state effect":"l'effetto dello stato di focus","the pressed state effect of the object.":"l'effetto di stato premuto dell'oggetto.","the pressed state effect":"l'effetto di stato premuto","Change the animation of buttons according to their state.":"Cambia l'animazione dei pulsanti in base al loro stato.","Button animation":"Animazione del pulsante","Idle state animation name":"Nome animazione stato idle","Animation":"Animazione","Focused state animation name":"Nome animazione stato focused","Pressed state animation name":"Nome animazione stato premuto","the idle state animation name of the object.":"il nome dell'animazione di stato inattivo dell'oggetto.","the idle state animation name":"il nome dell'animazione di stato inattivo","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"il nome dell'animazione di stato focalizzata dell'oggetto. Lo stato \xE8 Focused quando il pulsante \xE8 puntato o tenuto all'esterno.","the focused state animation name":"il nome dell'animazione di stato focalizzata","the pressed state animation name of the object.":"il nome dell'animazione di stato premuto dell'oggetto.","the pressed state animation name":"il nome dell'animazione di stato premuto","Smoothly change an effect on buttons according to their state.":"Cambia uniformemente un effetto sui pulsanti in base al loro stato.","Button object effect tween":"Tween degli effetti dell'oggetto pulsante","Effect name":"Nome effetto","Effect":"Effetto","Effect parameter":"Parametro dell'effetto","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"I nomi dei parametri dell'effetto possono essere trovati nella scheda effetti con l'azione \"Mostra i nomi dei parametri\" del menu a discesa.","Idle effect parameter value":"Valore del parametro dell'effetto idle","Focused effect parameter value":"Valore del parametro effetto focalizzato","Pressed effect parameter value":"Valore del parametro effetto premuto","Fade-in easing":"Sfumatura di dissolvenza in entrata","Fade-out easing":"Sfumatura di dissolvenza in uscita","Fade-in duration":"Durata dissolvenza in entrata","Fade-out duration":"Durata dissolvenza in uscita","Time delta":"Delta di tempo","Fade in":"Dissolvenza in ingresso","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ dissolvenza in ingresso a _PARAM2_","Fade out":"Dissolvenza in uscita","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ dissolvenza in uscita a _PARAM2_","Play tween":"Riproduci tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tweena la propriet\xE0 dell'effetto dell'oggetto _PARAM0_ per _PARAM2_ secondi con compensazione _PARAM3_","Duration (in seconds)":"Durata (in secondi)","Easing":"Smorzare","the effect name of the object.":"il nome dell'effetto dell'oggetto.","the effect name":"il nome dell'effetto","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"il parametro dell'effetto dell'oggetto. I nomi dei parametri dell'effetto possono essere trovati nella scheda effetti con l'azione \"Mostra nomi dei parametri\" dal menu a discesa.","the effect parameter":"il parametro dell'effetto","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Cambia il parametro dell'effetto dell'oggetto. I nomi dei parametri dell'effetto possono essere trovati nella scheda effetti con l'azione \"Mostra nomi dei parametri\" dal menu a discesa.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Cambia l'effetto sfocato di _PARAM0_ a _PARAM2_ con parametro _PARAM3_","Parameter name":"Nome del parametro","the idle effect parameter value of the object.":"il valore del parametro dell'effetto inattivo dell'oggetto.","the idle effect parameter value":"il valore del parametro dell'effetto inattivo","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"il valore del parametro dell'effetto focalizzato dell'oggetto. Lo stato \xE8 Focused quando il pulsante \xE8 puntato o tenuto all'esterno.","the focused effect parameter value":"il valore del parametro dell'effetto focalizzato","the pressed effect parameter value of the object.":"il valore del parametro dell'effetto premuto dell'oggetto.","the pressed effect parameter value":"il valore del parametro effetto schiacciato","the fade-in easing of the object.":"l'attenuazione del dissolvimento dell'oggetto.","the fade-in easing":"l'attenuazione del dissolvimento","the fade-out easing of the object.":"l'attenuazione del dissolvimento dell'oggetto.","the fade-out easing":"l'attenuazione del dissolvimento","the fade-in duration of the object.":"la durata dell'attenuazione del dissolvimento dell'oggetto.","the fade-in duration":"la durata dell'attenuazione del dissolvimento","the fade-out duration of the object.":"la durata dell'attenuazione del dissolvimento dell'oggetto.","the fade-out duration":"la durata dell'attenuazione del dissolvimento","Smoothly resize buttons according to their state.":"Ridimensiona i pulsanti in modo fluido in base al loro stato.","Button scale tween":"Tween di scala pulsante","Scalable capability":"Capacit\xE0 scalabile","Button states behavior (required)":"Comportamento degli stati del pulsante (richiesto)","Tween behavior (required)":"Comportamento Tween (richiesto)","Idle state size scale":"Scala dimensioni stato inattivo","Size":"Dimensione","Focused state size scale":"Scala per dimensione stato focalizzato","Pressed state size scale":"Scala per dimensione stato premuto","the idle state size scale of the object.":"la scala delle dimensioni dello stato di inattivit\xE0 dell'oggetto.","the idle state size scale":"la scala delle dimensioni dello stato di inattivit\xE0","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"la scala delle dimensioni dello stato focalizzato dell'oggetto. Lo stato \xE8 focalizzato quando il pulsante viene passato o trattenuto all'esterno.","the focused state size scale":"la scala delle dimensioni dello stato focalizzato","the pressed state size scale of the object.":"la scala di dimensioni dello stato premuto dell'oggetto.","the pressed state size scale":"la scala di dimensioni dello stato premuto","Smoothly change the color tint of buttons according to their state.":"Modifica l'intensit\xE0 del colore dei pulsanti in modo fluido in base al loro stato.","Button color tint tween":"Tween di tonalit\xE0 del colore del pulsante","Tween":"Tween","Idle state color tint":"Tonalit\xE0 del colore stato inattivo","Color":"Colore","Focused state color tint":"Tonalit\xE0 del colore stato focalizzato","Pressed state color tint":"Tonalit\xE0 del colore stato premuto","the idle state color tint of the object.":"la tinta del colore dello stato inattivo dell'oggetto.","the idle state color tint":"la tinta del colore dello stato inattivo","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"la tinta del colore dello stato focalizzato dell'oggetto. Lo stato \xE8 Focalizzato quando il pulsante \xE8 in fase di passaggio del mouse o tenuto premuto all'esterno.","the focused state color tint":"la tinta del colore dello stato focalizzato","the pressed state color tint of the object.":"la tinta del colore dello stato premuto dell'oggetto.","the pressed state color tint":"la tinta del colore dello stato premuto","Camera impulse":"Impulso della fotocamera","Move the camera following an impulse trajectory.":"Sposta la fotocamera seguendo una traiettoria d'urto.","Camera":"Fotocamera","Add an impulse to the camera position.":"Aggiungi un impulso alla posizione della telecamera.","Add a camera impulse":"Aggiungi un impulso alla telecamera","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Aggiungi un impulso _PARAM1_ alla telecamera dal livello _PARAM2_ con un'ampiezza di _PARAM3_ e un angolo di _PARAM4_, che si allontana in _PARAM5_ secondi con _PARAM6_ facilit\xE0, rimane per _PARAM7_ secondi, torna indietro in _PARAM8_ secondi con _PARAM9_ facilit\xE0","Identifier":"Identificatore","Layer":"Strato","Displacement X":"Spostamento X","Displacement Y":"Spostamento Y","Get away duration (in seconds)":"Durata del lontano (in secondi)","Get away easing":"Facilit\xE0 allontanamento","Stay duration (in seconds)":"Durata permanenza (in secondi)","Get back duration (in seconds)":"Durata del ritorno (in secondi)","Get back easing":"Facilit\xE0 ritorno","Add a camera impulse (angle)":"Aggiungi un impulso telecamera (angolo)","Amplitude":"Ampiezza","Angle (in degree)":"Angolo (in gradi)","Check if a camera impulse is playing.":"Controlla se un impulso telecamera \xE8 in riproduzione.","Camera impulse is playing":"Impulso telecamera in riproduzione","Camera impulse _PARAM1_ is playing":"Impulso telecamera _PARAM1_ \xE8 in riproduzione","Camera shake":"Scuotimento della fotocamera","Shake layer cameras.":"Scuoti le telecamere dei livelli.","Shake the camera on layers chosen with configuration actions.":"Scuoti la telecamera sui livelli scelti con azioni di configurazione.","Shake camera":"Scuoti telecamera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Scuoti telecamera per _PARAM1_ secondi con _PARAM2_ secondi di facilit\xE0 iniziale e _PARAM3_ secondi per smettere","Ease duration to start (in seconds)":"Durata facilit\xE0 iniziale (in secondi)","Ease duration to stop (in seconds)":"Durata facilit\xE0 di arresto (in secondi)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Scuoti la telecamera sul livello specificato, usando uno o pi\xF9 modi per scuotere (posizione, angolo, zoom). Questa azione \xE8 deprecata. Si prega di utilizzare l'altra con lo stesso nome.","Shake camera (deprecated)":"Scuoti telecamera (deprecato)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Scuoti la telecamera sul livello _PARAM3_ per _PARAM5_ secondi. Usa un'ampiezza di _PARAM1_px sull'asse X e di _PARAM2_px sull'asse Y, un'ampiezza di rotazione dell'angolo di _PARAM6_ gradi e un'ampiezza di zoom del _PARAM7_ percento. Attendi _PARAM8_ secondi tra le scosse. Continua a scuotere finch\xE9 non si ferma: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Ampiezza dell'agitazione sull'asse X (in pixel)","Amplitude of shaking on the Y axis (in pixels)":"Ampiezza dell'agitazione sull'asse Y (in pixel)","Layer (base layer if empty)":"Strato (strato base se vuoto)","Camera index (Default: 0)":"Indice della telecamera (Predefinito: 0)","Duration (in seconds) (Default: 0.5)":"Durata (in secondi) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Ampiezza rotazione angolare (in gradi) (Ad esempio: 2)","Zoom factor amplitude":"Ampiezza fattore di zoom","Period between shakes (in seconds) (Default: 0.08)":"Periodo tra le agitazioni (in secondi) (Predefinito: 0.08)","Keep shaking until stopped":"Mantieni l'agitazione fino a quando non viene interrotta","Duration value will be ignored":"Il valore della durata verr\xE0 ignorato","Start shaking the camera indefinitely.":"Inizia a scuotere la telecamera indefinitamente.","Start camera shaking":"Inizia a scuotere la telecamera","Start shaking the camera with _PARAM1_ seconds of easing":"Inizia a scuotere la telecamera con _PARAM1_ secondi di rallentamento","Ease duration (in seconds)":"Durata del rallentamento (in secondi)","Stop shaking the camera.":"Interrompi l'agitazione della telecamera.","Stop camera shaking":"Interrompi l'agitazione della telecamera","Stop shaking the camera with _PARAM1_ seconds of easing":"Interrompi l'agitazione della telecamera con _PARAM1_ secondi di rallentamento","Mark a layer as shakable.":"Evidenzia uno strato come agitabile.","Shakable layer":"Strato agitabile","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Evidenzia lo strato: _PARAM2_ come agitabile: _PARAM1_","Shakable":"Evidenziabile","Check if the camera is shaking.":"Controlla se la telecamera sta vibrando.","Camera is shaking":"La telecamera sta vibrando","Change the translation amplitude of the shaking (in pixels).":"Cambia l'ampiezza della traduzione della vibrazione (in pixel).","Layer translation amplitude":"Ampiezza della traduzione dello strato","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Cambia l'ampiezza della traduzione della vibrazione in _PARAM1_; _PARAM2_ (strato: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Cambia l'ampiezza della rotazione della vibrazione (in gradi).","Layer rotation amplitude":"Ampiezza della rotazione dello strato","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Cambia l'ampiezza della rotazione della vibrazione a _PARAM1_ gradi (strato: _PARAM2_)","NewLayerName":"NomeNuovoStrato","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Modifica l'ampiezza del fattore di zoom della vibrazione. La vibrazione si ingrandir\xE0 e rimpicciolir\xE0 di questo fattore (ad esempio, 1.0625 \xE8 un valore valido).","Layer zoom amplitude":"Ampiezza di zoom dello strato","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Cambia l'ampiezza del fattore di zoom della vibrazione a _PARAM1_ (strato: _PARAM2_)","Zoom factor":"Fattore di zoom","Change the number of back and forth per seconds.":"Cambia il numero di avanti e indietro al secondo.","Layer shaking frequency":"Frequenza di vibrazione dello strato","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Cambia la frequenza di vibrazione a _PARAM1_ (strato: _PARAM2_)","Frequency":"Frequenza","Change the default translation amplitude of the shaking (in pixels).":"Cambia l'ampiezza della traduzione predefinita della vibrazione (in pixel).","Default translation amplitude":"Ampiezza della traduzione predefinita","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Cambia l'ampiezza della traduzione predefinita della vibrazione a _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Cambia l'ampiezza della rotazione predefinita della vibrazione (in gradi).","Default rotation amplitude":"Ampiezza della rotazione predefinita","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Cambia l'ampiezza della rotazione predefinita della vibrazione a _PARAM1_ gradi","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Modifica l'ampiezza del fattore di zoom predefinito della vibrazione. La vibrazione si ingrandir\xE0 e rimpicciolir\xE0 di questo fattore (ad esempio, 1.0625 \xE8 un valore valido).","Default zoom amplitude":"Ampiezza di zoom predefinita","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Cambia l'ampiezza del fattore di zoom predefinito della vibrazione a _PARAM1_","Change the default number of back and forth per seconds.":"Cambia il numero predefinito di avanti e indietro al secondo.","Default shaking frequency":"Frequenza predefinita dello strato","Change the default shaking frequency to _PARAM1_":"Cambia la frequenza di vibrazione predefinita a _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Genera un numero dal rumore simplex bidimensionale.","2D noise":"Rumore 2D","Generator name":"Nome del generatore","X coordinate":"Coordianata X","Y coordinate":"Coordianata Y","Generate a number from 3 dimensional simplex noise.":"Generare un numero dal rumore simplex tridimensionale.","3D noise":"Rumore 3D","Z coordinate":"Coordianata Z","Generate a number from 4 dimensional simplex noise.":"Generare un numero dal rumore simplex tetradimensionale.","4D noise":"Rumore 4D","W coordinate":"Coordianata W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Creare un generatore di rumore con le impostazioni predefinite (frequenza = 1, ottave = 1, persistenza = 0.5, lacunarity = 2).","Create a noise generator":"Creare un generatore di rumore","Create a noise generator named _PARAM1_":"Creare un generatore di rumore chiamato _PARAM1_","Delete a noise generator and loose its settings.":"Eliminare un generatore di rumore e perdere le sue impostazioni.","Delete a noise generator":"Eliminare un generatore di rumore","Delete _PARAM1_ noise generator":"Eliminare il generatore di rumore _PARAM1_","Delete all noise generators and loose their settings.":"Eliminare tutti i generatori di rumore e perdere le loro impostazioni.","Delete all noise generators":"Eliminare tutti i generatori di rumore","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"Il seed \xE8 un numero utilizzato per generare il rumore casuale. Impostando lo stesso seed si otterr\xE0 la stessa generazione casuale di rumore. Ad esempio, \xE8 utile per generare lo stesso mondo, salvando questo valore di seed e riutilizzandolo in seguito per generare nuovamente un mondo.","Noise seed":"Seme del rumore","Change the noise seed to _PARAM1_":"Cambia il seed del rumore a _PARAM1_","Seed":"Seme","15 digits numbers maximum":"Massimo 15 cifre","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Cambia il periodo di loop su X usato per la generazione di rumore. Il rumore si avvolger\xE0 su X.","Noise looping period on X":"Periodo di loop del rumore su X","Change the looping period on X of _PARAM2_: _PARAM1_":"Cambia il periodo di loop su X di _PARAM2_: _PARAM1_","Looping period on X":"Periodo di loop su X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Cambia il periodo di loop su Y usato per la generazione di rumore. Il rumore si avvolger\xE0 su Y.","Noise looping period on Y":"Periodo di loop del rumore su Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Cambia il periodo di loop su Y di _PARAM2_: _PARAM1_","Looping period on Y":"Periodo di loop su Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Cambia la frequenza di base usata per la generazione di rumore. Una frequenza pi\xF9 bassa avviciner\xE0 il rumore.","Noise base frequency":"Frequenza di base del rumore","Change the noise frequency of _PARAM2_: _PARAM1_":"Cambia la frequenza del rumore di _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Cambia il numero di ottave usate per la generazione di rumore. Pu\xF2 essere visto come livelli di rumore con zoom diverso.","Noise octaves":"Ottave del rumore","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Cambia il numero di ottave del rumore di _PARAM2_: _PARAM1_","Octaves":"Ottave","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Modifica la persistenza utilizzata per la generazione del rumore. Al suo valore predefinito \"0,5\", dimezza l'ampiezza del rumore ad ogni ottava.","Noise persistence":"Persistenza del rumore","Change the noise persistence of _PARAM2_: _PARAM1_":"Modifica la persistenza del rumore di _PARAM2_: _PARAM1_","Persistence":"Persistenza","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Modifica la lacunarit\xE0 utilizzata per la generazione del rumore. Al suo valore predefinito \"2\", raddoppia la frequenza ad ogni ottava.","Noise lacunarity":"Lacunarit\xE0 del rumore","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Modifica la lacunarit\xE0 del rumore di _PARAM2_: _PARAM1_","Lacunarity":"Lacunarit\xE0","The seed used for noise generation.":"Il seme utilizzato per la generazione del rumore.","The base frequency used for noise generation.":"La frequenza di base utilizzata per la generazione del rumore.","The number of octaves used for noise generation.":"Il numero di ottave utilizzato per la generazione del rumore.","Noise octaves number":"Numero di ottave del rumore","The persistence used for noise generation.":"La persistenza utilizzata per la generazione del rumore.","The lacunarity used for noise generation.":"La lacunarit\xE0 utilizzata per la generazione del rumore.","Camera Zoom":"Zoom fotocamera","Allows to zoom camera on a layer with a speed (factor per second).":"Consente di ingrandire la fotocamera su uno strato con una velocit\xE0 (fattore per secondo).","Change the camera zoom at a given speed (in factor per second).":"Modifica lo zoom della fotocamera a una data velocit\xE0 (in fattore per secondo).","Zoom camera with speed":"Zoom della fotocamera con velocit\xE0","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom della fotocamera con velocit\xE0: _PARAM1_ (livello: _PARAM2_, fotocamera: _PARAM3_)","Zoom speed":"Velocit\xE0 di zoom","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom di un fattore al secondo. 1: nessun effetto, 2: zoom in x2 ogni secondo, 0,5: zoom out x2 ogni secondo.","Camera number (default: 0)":"Numero della fotocamera (predefinito: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Modifica lo zoom della fotocamera e mantieni un punto di ancoraggio fisso sullo schermo (invece del centro).","Zoom with anchor":"Zoom con ancoraggio","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Modifica lo zoom della fotocamera a: _PARAM1_ con un ancoraggio a: _PARAM4_; _PARAM5_ (layer: _PARAM2_, fotocamera: _PARAM3_)","Zoom":"Ingrandisci","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Zoom iniziale, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Ancora X","Anchor Y":"Ancora Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Cambia lo zoom della fotocamera a una velocit\xE0 data (in fattore per secondo) e mantieni un punto di ancoraggio fisso sullo schermo (anzich\xE9 al centro).","Zoom camera with speed and anchor":"Zoom della fotocamera con velocit\xE0 e ancoraggio","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom della fotocamera con velocit\xE0: _PARAM1_ e un ancoraggio a: _PARAM4_; _PARAM5_ (layer: _PARAM2_, fotocamera: _PARAM3_)","Cancellable draggable object":"Oggetto trascinabile annullabile","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Consente di annullare il trascinamento di un oggetto (avente il comportamento Trascinabile) e di farlo tornare dolcemente alla sua posizione precedente.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Consenti di annullare il trascinamento di un oggetto e di farlo tornare dolcemente alla sua posizione originale (con un tween).","Cancellable Draggable object":"Oggetto trascinabile annullabile","Draggable behavior":"Comportamento trascinabile","Tween behavior":"Comportamento tween","Original X":"X originale","Original Y":"Y originale","Cancel last drag.":"Annulla l'ultimo trascinamento.","Cancel drag (deprecated)":"Annulla trascinamento (deprecato)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Annulla l'ultimo trascinamento di _PARAM0_ in _PARAM2_ ms con facilitazione _PARAM3_","Duration in milliseconds":"Durata in millisecondi","Cancel drag":"Annulla trascinamento","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Annulla l'ultimo trascinamento di _PARAM0_ con facilitazione _PARAM3_ in _PARAM2_ secondi","Duration in seconds":"Durata in secondi","Dragging is cancelled, the object is returning to its original position.":"Il trascinamento \xE8 annullato, l'oggetto sta tornando alla sua posizione originale.","Dragging is cancelled":"Il trascinamento \xE8 annullato","_PARAM0_ dragging is cancelled":"Il trascinamento di _PARAM0_ \xE8 annullato","Checkbox (for Shape Painter)":"Checkbox (per Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox che pu\xF2 essere attivato e disattivato con un clic sinistro o un tocco.","Checkbox":"Casella di controllo","Checked":"Selezionato","Checkbox state":"Stato della casella di controllo","Halo size (hover). If blank, this is set to \"SideLength\".":"Dimensione dell'alone (hover). Se vuoto, questo \xE8 impostato su \"LunghezzaLato\".","Checkbox appearance":"Aspetto della casella di controllo","Halo opacity (hover)":"Opacit\xE0 dell'alone (hover)","Halo opacity (pressed)":"Opacit\xE0 dell'alone (premuto)","Enable interactions":"Abilita le interazioni","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Lo stato della casella di controllo \xE8 cambiato. (Usato nella funzione \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Colore principale della casella di controllo. (Esempio: 24;119;211) Colore di riempimento quando la casella \xE8 selezionata.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Colore secondario della casella di controllo. (Esempio: 255;255;255) Colore del segno di spunta quando la casella \xE8 selezionata.","Length of each side (px) Minimum: 10":"Lunghezza di ciascun lato (px) Minimo: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Larghezza della linea del segno di spunta (px) (Min: 1, Max: 1/4 * LunghezzaLato)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Spessore del bordo (px) Questo bordo \xE8 visibile solo quando la casella di controllo non \xE8 selezionata.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Dimensione dell'alone (premuto). Se vuoto, questo \xE8 impostato su \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Seleziona (o deseleziona) la casella di controllo.","Check (or uncheck) the checkbox":"Seleziona (o deseleziona) la casella di controllo","Add checkmark to _PARAM0_: _PARAM2_":"Aggiungi il segno di spunta a _PARAM0_: _PARAM2_","Check the checkbox?":"Seleziona la casella di controllo?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Abilita o disabilita le interazioni con la casella di controllo. Gli utenti non possono interagire mentre \xE8 disabilitata.","Enable interactions with checkbox":"Abilita le interazioni con la casella di controllo","Enable interactions of _PARAM0_: _PARAM2_":"Abilita interazioni di _PARAM0_: _PARAM2_","Enable":"Abilita","If checked, change to unchecked. If unchecked, change to checked.":"Se selezionato, cambia in deselezionato. Se deselezionato, cambia in selezionato.","Toggle checkmark":"Inverti segno di spunta","Toggle checkmark on _PARAM0_":"Inverti segno di spunta su _PARAM0_","Change the primary color of checkbox.":"Cambia il colore principale della casella di controllo.","Primary color of checkbox":"Colore principale della casella di controllo","Change the primary color of _PARAM0_: _PARAM2_":"Cambia il colore principale di _PARAM0_: _PARAM2_","Primary color":"Colore principale","Change the secondary color of checkbox.":"Cambia il colore secondario della casella di controllo.","Secondary color of checkbox":"Colore secondario della casella di controllo","Change the secondary color of _PARAM0_: _PARAM2_":"Cambia il colore secondario di _PARAM0_: _PARAM2_","Secondary color":"Colore secondario","Change the halo opacity when pressed.":"Cambia l'opacit\xE0 dell'alone quando premuto.","Halo opacity when pressed":"Opacit\xE0 dell'alone quando premuto","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Cambia l'opacit\xE0 dell'alone di _PARAM0_ quando premuto: _PARAM2_","Halo opacity":"Opacit\xE0 dell'alone","Change the halo opacity when hovered.":"Cambia l'opacit\xE0 dell'alone quando passa sopra.","Halo opacity when hovered":"Opacit\xE0 dell'alone quando passa sopra","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Cambia l'opacit\xE0 dell'alone di _PARAM0_ quando passa sopra: _PARAM2_","Change the halo radius when pressed.":"Cambia il raggio dell'alone quando premuto.","Halo radius when pressed":"Raggio dell'alone quando premuto","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Cambia il raggio dell'alone di _PARAM0_ quando premuto: _PARAM2_ px","Halo radius":"Raggio dell'alone","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Cambia il raggio dell'alone quando passa sopra. Questa misura \xE8 utilizzata anche per rilevare l'interazione con la casella di controllo.","Halo radius when hovered":"Raggio dell'alone quando passa sopra","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Cambia il raggio dell'alone di _PARAM0_ quando passa sopra: _PARAM2_ px","Change the border thickness of checkbox.":"Cambia lo spessore del bordo della casella di controllo.","Border thickness of checkbox":"Spessore del bordo della casella di controllo","Change the border thickness of _PARAM0_: _PARAM2_ px":"Cambia lo spessore del bordo di _PARAM0_: _PARAM2_ px","Track thickness":"Spessore traccia","Change the side length of checkbox.":"Cambia la lunghezza del lato della casella di controllo.","Side length of checkbox":"Lunghezza del lato della casella di controllo","Change the side length of _PARAM0_: _PARAM2_ px":"Cambia la lunghezza del lato di _PARAM0_: _PARAM2_ px","Track width (px)":"Larghezza della traccia (px)","Change the line width of checkmark.":"Cambia lo spessore della linea del segno di spunta.","Line width of checkmark":"Spessore della linea del segno di spunta","Change the line width of _PARAM0_: _PARAM2_ px":"Cambia lo spessore della linea di _PARAM0_: _PARAM2_ px","Line width (px)":"Spessore della linea (px)","Check if the checkbox is checked.":"Controlla se la casella di controllo \xE8 selezionata.","Is checked":"\xC8 controllato","_PARAM0_ is checked":"_PARAM0_ \xE8 selezionato","Check if the checkbox interations are enabled.":"Controlla se le interazioni della casella di controllo sono abilitate.","Interactions enabled":"Interazioni abilitate","Interactions of _PARAM0_ are enabled":"Le interazioni di _PARAM0_ sono abilitate","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Restituisci il colore usato per disegnare il contorno della casella di controllo (quando non selezionata) e il colore di riempimento (quando selezionata).","Change the maximum value of _PARAM0_: _PARAM2_":"Modifica il valore massimo di _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Restituisci il colore usato per riempire la casella di controllo (quando non selezionata) e per disegnare il segno di spunta (quando selezionata).","Return the radius of the halo while the checkbox is touched or clicked.":"Restituisci il raggio dell'alone mentre la casella di controllo \xE8 toccata o cliccata.","Halo radius while touched or clicked":"Raggio dell'alone durante il tocco o il clic","Return the opacity of the halo while the checkbox is touched or clicked.":"Restituisci l'opacit\xE0 dell'alone mentre la casella di controllo \xE8 toccata o cliccata.","Halo opacity (while touched or clicked)":"Opacit\xE0 dell'alone (mentre \xE8 toccato o cliccato)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Restituisci il raggio dell'alone quando il mouse \xE8 vicino alla casella di controllo.","Halo radius (during hover)":"Raggio dell'alone (durante il passaggio del mouse)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Restituisci l'opacit\xE0 dell'alone quando il mouse \xE8 vicino alla casella di controllo.","Halo opacity (during hover)":"Opacit\xE0 dell'alone (durante il passaggio del mouse)","Return the line width of checkmark (pixels).":"Restituisci la larghezza della linea del segno di spunta (in pixel).","Line width":"Larghezza della linea","Return the side length of checkbox (pixels).":"Restituisci la lunghezza laterale della casella di controllo (in pixel).","Side length":"Lunghezza laterale","Return the border thickness of checkbox (pixels).":"Restituisci lo spessore del bordo della casella di controllo (in pixel).","Border thickness":"Spessore del bordo","Check if the checkbox is being pressed by mouse or touch.":"Controlla se la casella di controllo viene premuta con il mouse o toccata.","Checkbox is being pressed":"La casella di controllo viene premuta","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ viene premuto con il mouse o toccato","Update the hitbox.":"Aggiorna il hitbox.","Update hitbox":"Aggiorna hitbox","Update the hitbox of _PARAM0_":"Aggiorna il hitbox di _PARAM0_","Checkpoints":"Punti di controllo","Respawn objects at checkpoints.":"Rispristina gli oggetti ai punti di controllo.","Game mechanic":"Meccanica di gioco","Update a checkpoint of an object.":"Aggiorna un punto di controllo di un oggetto.","Save checkpoint":"Salva il punto di controllo","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Salva il punto di controllo _PARAM4_ di _PARAM1_ a _PARAM2_ (asse x), _PARAM3_ (asse y)","Save checkpoint of object":"Salva il punto di controllo dell'oggetto","X position":"Posizione X","Y position":"Posizione Y","Checkpoint name":"Nome del punto di controllo","Change the position of the object to the saved checkpoint.":"Modifica la posizione dell'oggetto al punto di controllo salvato.","Load checkpoint":"Carica il punto di controllo","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Sposta _PARAM2_ al punto di controllo _PARAM3_ di _PARAM1_","Load checkpoint from object":"Carica il punto di controllo dall'oggetto","Change position of object":"Modifica la posizione dell'oggetto","Ignore (possibly) empty checkpoints":"Ignora i punti di controllo (possibilmente) vuoti","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Il caricamento dei punti di controllo non ancora salvati imposter\xE0 (per impostazione predefinita) la posizione sulla coordinata 0;0. Seleziona \"s\xEC\" per ignorare completamente i punti di controllo inesistenti. Per definire un punto di controllo alternativo, crea un nuovo evento e usa la condizione \"Il punto di controllo esiste\", salva il punto di controllo desiderato come azione.","Check if a checkpoint has a position saved / does exist.":"Controlla se un punto di controllo ha una posizione salvata/esiste.","Checkpoint exists":"Il punto di controllo esiste","Checkpoint _PARAM2_ of _PARAM1_ exists":"Il punto di controllo _PARAM2_ di _PARAM1_ esiste","Check checkpoint from object":"Controlla il punto di controllo dall'oggetto","Clipboard":"Appunti","Read and write the clipboard.":"Leggere e scrivere gli appunti.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Leggere il testo dagli appunti in modo asincrono. \nTieni presente anche che sui browser web, all'utente potrebbe essere richiesto il permesso di leggere dagli appunti.","Get text from the clipboard":"Ottieni il testo dagli appunti","Read clipboard and store text in _PARAM1_":"Leggi dagli appunti e memorizza il testo in _PARAM1_","Callback variable where to store the clipboard contents":"Variabile di richiamo dove memorizzare i contenuti degli appunti","Write the text in the clipboard.":"Scrivi il testo negli appunti.","Write text to the clipboard":"Scrivi il testo negli appunti","Write _PARAM1_ to clipboard":"Scrivi _PARAM1_ negli appunti","Text to write to clipboard":"Testo da scrivere negli appunti","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Leggere il testo dagli appunti in modo asincrono. Poich\xE9 questo \xE8 un'azione \"asincrona\", la variabile non verr\xE0 immediatamente riempita con il testo dagli appunti. Dovrai attendere alcuni frame prima che lo sia. Se desideri che le tue azioni e sotto-eventi successivi aspettino automaticamente la lettura per terminare, utilizza invece la versione in attesa di questa azione (raccomandata). \nTieni presente anche che sui browser web, all'utente potrebbe essere richiesto il permesso di leggere dagli appunti.","(No waiting) Get text from the clipboard":"(Nessuna attesa) Ottieni il testo dagli appunti","Callback variable where to store the result":"Variabile di richiamo dove memorizzare il risultato","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[OBSOLETO] Leggere il testo dagli appunti (solo Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[OBSOLETO] Ottieni il testo dagli appunti (solo Windows, macOS, Linux)","Color Conversion":"Conversione del colore","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Espressioni per convertire i valori dei colori tra vari formati (RGB, HSV, HSL, colori nominati), calcolare la luminanza secondo gli standard WCAG 2.0 e mescolare due colori.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converte una stringa esadecimale in una stringa RGB. Esempio di input: \"0459AF\".","Hexadecimal to RGB":"Esadecimale in RGB","Hex value":"Valore esadecimale","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calcola la luminosit\xE0 di un colore RGB. Esempio di input: \"0;128;255\".","Luminance from RGB":"Luminosit\xE0 dal RGB","RGB color":"Colore RGB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calcola la luminosit\xE0 di un colore esadecimale. Esempio di input: \"0459AF\".","Luminance from hexadecimal":"Luminosit\xE0 dal esadecimale","Blend two RGB colors by applying a weighted mean.":"Mescola due colori RGB applicando una media ponderata.","Blend RGB colors":"Mescola i colori RGB","First RGB color":"Primo colore RGB","Second RGB color":"Secondo colore RGB","Ratio":"Percentuale","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Intervallo: da 0 a 1, dove 0 restituisce il primo colore e 1 restituisce il secondo colore","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converte una stringa RGB in una stringa esadecimale. Esempio di input: \"0;128;255\".","RGB to hexadecimal":"RGB in esadecimale","RGB value":"Valore RGB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converte una stringa RGB in una stringa HSL. Esempio di input: \"0;128;255\"\".","RGB to HSL":"RGB in HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converte i valori del colore HSV in una stringa RGB. Range di input validi: H(0 a 360), S(0 a 100), V(0 a 100).","HSV to RGB":"HSV in RGB","Hue 0-360":"Tonalit\xE0 0-360","Saturation 0-100":"Saturazione 0-100","Value 0-100":"Valore 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converte una stringa RGB in una stringa HSV. Esempio di input: \"0;128;255\".","RGB to HSV":"RGB in HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converte il nome di un colore in una stringa RGB. (Esempi: black, gray, white, red, purple, green, yellow, blue) \nElenco completo dei colori: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Nome del colore in RGB","Name of a color":"Nome di un colore","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converte i valori del colore HSL in una stringa RGB. Range di input validi: H(0 a 360), S(0 a 100), L(0 a 100).","HSL to RGB":"HSL in RGB","Lightness 0-100":"Luminosit\xE0 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converte una tonalit\xE0 di colore (range: 0 a 360) in una stringa colore RGB con saturazione al 100% e luminosit\xE0 al 50%.","Hue to RGB":"Tonalit\xE0 in RGB","Compressor":"Compressore","Compress and decompress strings.":"Comprimi e decomprimi le stringhe.","Decompress a string.":"Decomprime una stringa.","Decompress String":"Decomprimere la stringa","String to decompress":"Stringa da decomprimere","Compress a string.":"Comprime una stringa.","Compress String":"Comprimere la stringa","String to compress":"Stringa da comprimere","Copy camera settings":"Copia le impostazioni della telecamera","Copy the camera settings of a layer and apply them to another layer.":"Copia le impostazioni della telecamera di un livello e applicale a un altro livello.","Copy camera settings of a layer and apply them to another layer.":"Copia le impostazioni della telecamera di un livello e le applica a un altro livello.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copia le impostazioni della telecamera del livello _PARAM1_ e le applica al livello _PARAM3_ (Posizione X: _PARAM5_, Posizione Y: _PARAM6_, Zoom: _PARAM7_, Angolo: _PARAM8_)","Source layer":"Livello di origine","Source camera":"Telecamera di origine","Destination layer":"Livello di destinazione","Destination camera":"Fotocamera di destinazione","Clone X position":"Clona posizione X","Clone Y position":"Clona posizione Y","Clone zoom":"Clona zoom","Clone angle":"Clona angolo","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Consenti ai giochi di essere ospitati sul sito web di CrazyGames, visualizzare annunci e interagire con gli account utente di CrazyGames.","Third-party":"Di terze parti","Get link account response.":"Risposta dell'account link.","Link account response":"Risposta del link dell'account","the last error from the CrazyGames API.":"L'ultimo errore dall'API CrazyGames.","Get last error":"Ottieni ultimo errore","CrazyGames API last error is":"L'ultimo errore dell'API CrazyGames \xE8","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Controlla se un utente \xE8 registrato su CrazyGames. Se ha effettuato l'accesso, recupera nome utente e foto del profilo.","Check and load if an user is signed in CrazyGames":"Controlla e carica se un utente \xE8 registrato in CrazyGames","Check if user is signed in CrazyGames":"Controlla se l'utente \xE8 registrato in CrazyGames","Check if the user is signed in.":"Controlla se l'utente \xE8 registrato.","User is signed in":"L'utente \xE8 registrato","Return an invite link.":"Restituisci un link di invito.","Invite link":"Link di invito","Room id":"ID stanza","Display an invite button.":"Mostra un pulsante di invito.","Display invite button":"Mostra pulsante di invito","Display an invite button for the room id: _PARAM1_":"Visualizza un pulsante di invito per l'ID stanza: _PARAM1_","Load CrazyGames SDK.":"Carica CrazyGames SDK.","Load SDK":"Carica SDK","Load CrazyGames SDK":"Carica CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Controlla se il CrazyGames SDK \xE8 pronto per essere utilizzato.","CrazyGames SDK is ready":"CrazyGames SDK \xE8 pronto","Let CrazyGames know gameplay started.":"Fai sapere a CrazyGames che il gameplay \xE8 iniziato.","Gameplay started":"Gameplay iniziato","Let CrazyGames know gameplay started":"Fai sapere a CrazyGames che il gameplay \xE8 iniziato","Let CrazyGames know gameplay stopped.":"Fai sapere a CrazyGames che il gameplay \xE8 terminato.","Gameplay stopped":"Gameplay terminato","Let CrazyGames know gameplay stopped":"Fai sapere a CrazyGames che il gameplay \xE8 terminato","Let CrazyGames know loading started.":"Fai sapere a CrazyGames che il caricamento \xE8 iniziato.","Loading started":"Caricamento iniziato","Let CrazyGames know loading started":"Fai sapere a CrazyGames che il caricamento \xE8 iniziato","Let CrazyGames know loading stopped.":"Informa CrazyGames che il caricamento \xE8 stato interrotto.","Loading stopped":"Caricamento interrotto","Let CrazyGames know loading stopped":"Informa CrazyGames che il caricamento \xE8 stato interrotto","Display a video ad. The game is automatically muted while the video is playing.":"Mostra un annuncio video. Il gioco \xE8 automaticamente silenziato durante la riproduzione del video.","Display video ad":"Mostra un annuncio video","Display _PARAM1_ video ad":"Mostra un annuncio video _PARAM1_","Ad Type":"Tipo di annuncio","Checks if a video ad just finished playing successfully.":"Controlla se un annuncio video \xE8 stato riprodotto con successo.","Video ad just finished playing":"L'annuncio video \xE8 stato riprodotto con successo","Checks if a video ad is playing.":"Controlla se un annuncio video \xE8 in riproduzione.","Video ad is playing":"L'annuncio video \xE8 in riproduzione","Check if the user changed.":"Controlla se l'utente \xE8 cambiato.","User changed":"L'utente \xE8 cambiato","Check if a video ad had an error.":"Controlla se un annuncio video ha avuto un errore.","Video ad had an error":"L'annuncio video ha avuto un errore","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Genera un link di invito per invitare amici a partecipare alle sessioni di gioco. Questo URL pu\xF2 essere aggiunto negli appunti o visualizzato nel gioco per consentire all'utente di selezionarlo.","Generate an invite link":"Genera un link di invito","Generate an invite link for _PARAM1_":"Genera un link di invito per _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Mostra un momento felice emettendo coriandoli scintillanti. La celebrazione dovrebbe rimanere un momento speciale.","Display happy time":"Mostra momento felice","Scan for ad blockers.":"Scansione per bloccanti pubblicitari.","Scan for ad blockers":"Scansione per bloccanti pubblicitari","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Controlla se l'utente sta utilizzando un bloccante pubblicitario. Questa condizione \xE8 sempre falsa prima che venga chiamato \"Scansione per bloccanti pubblicitari\".","Ad blocker is detected":"Bloccante pubblicitario rilevato","Display a banner that can be called once per 60 seconds.":"Visualizza un banner che pu\xF2 essere chiamato una volta ogni 60 secondi.","Display a banner":"Visualizza un banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Visualizza un banner: _PARAM1_ in posizione _PARAM3_; _PARAM4_ con dimensione _PARAM2_","Banner name":"Nome del banner","Ad size":"Dimensione della pubblicit\xE0","Position X":"Posizione X","Position Y":"Posizione Y","Hide a banner.":"Nascondi un banner.","Hide a banner":"Nascondi un banner","Hide the banner: _PARAM1_":"Nascondi il banner: _PARAM1_","Hide all banners.":"Nascondi tutti i banner.","Hide all banners":"Nascondi tutti i banner","Hide all the banners":"Nascondi tutti i banner","Hide the invite button.":"Nascondi il pulsante di invito.","Hide invite button":"Nascondi il pulsante di invito","Get the environment.":"Ottieni l'ambiente.","Get the environment":"Ottieni l'ambiente","display environment into _PARAM1_":"visualizza l'ambiente in _PARAM1_","Retrieve user data.":"Recupera i dati dell'utente.","Retrieve user data":"Recupera i dati dell'utente","Show CrazyGames login window.":"Mostra la finestra di accesso CrazyGames.","Show CrazyGames login window":"Mostra la finestra di accesso CrazyGames","Show account link prompt.":"Visualizza prompt di link dell'account.","Show account link prompt":"Visualizza prompt di link dell'account","the username.":"il nome utente.","Username":"Nome utente","Username is":"Il nome utente \xE8","the CrazyGames User ID.":"l'ID utente di CrazyGames.","CrazyGames User ID":"ID utente di CrazyGames","CrazyGames user ID is":"L'ID utente di CrazyGames \xE8","Get user signed in profile picture url.":"Ottieni l'URL dell'immagine del profilo dell'utente registrato","Get user signed in profile picture url":"Ottieni l'URL dell'immagine del profilo dell'utente registrato","Return true when the user prefers to instantly join a lobby.":"Restituisci true quando l'utente preferisce unirsi istantaneamente a una lobby.","Is instantly joining a lobby":"Sta unendosi istantaneamente a una lobby","Return true if the user prefers the chat disabled.":"Restituisci true se l'utente preferisce la chat disabilitata.","Is the user chat disabled":"La chat dell'utente \xE8 disabilitata","Retrieves user system info, browser, version and device.":"Recupera le informazioni di sistema, browser, versione e dispositivo dell'utente.","Retrieves user system info":"Recupera le informazioni di sistema dell'utente","Get invite parameters if user is invited to this game.":"Ottieni i parametri di invito se l'utente \xE8 invitato a questo gioco.","Get invite parameters":"Ottieni i parametri di invito","Param":"Parametro","Save the session data.":"Salva i dati della sessione.","Save session data":"Salva i dati della sessione","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Salva i dati della sessione, con l'id: _PARAM1_ a: _PARAM2_","Id":"Identificatore","Get user session data.":"Ottieni i dati di sessione dell'utente.","Get user session data":"Ottieni i dati di sessione dell'utente","the availability of the user's account.":"la disponibilit\xE0 dell'account dell'utente.","Is user account available":"L'account utente \xE8 disponibile","The CrazyGames user account is available":"L'account utente CrazyGames \xE8 disponibile","Retrieve the user's session token for authentication.":"Recupera il token di sessione dell'utente per l'autenticazione.","Get User Token":"Ottieni il token utente","Retrieve the authentication token from Xsolla.":"Recupera il token di autenticazione da Xsolla.","Get Xsolla Token":"Ottieni il token Xsolla","Generate Xsolla token.":"Genera il token Xsolla.","Generate Xsolla token":"Genera il token Xsolla","Cursor movement conditions":"Condizioni di movimento del cursore","Conditions to check the cursor movement (still or moving).":"Condizioni per controllare il movimento del cursore (fisso o in movimento).","Check if the cursor has stayed still for the specified time on the default layer.":"Controlla se il cursore \xE8 rimasto fermo per il tempo specificato sul layer predefinito.","Cursor stays still":"Il cursore rimane fermo","Cursor has stayed still for _PARAM1_ seconds":"Il cursore \xE8 rimasto fermo per _PARAM1_ secondi","Check if the cursor is moving on the default layer.":"Controlla se il cursore si sta muovendo sul layer predefinito.","Cursor is moving":"Il cursore si sta muovendo","Cursor type":"Tipo di cursore","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Fornisce un'azione per cambiare il tipo del cursore e un comportamento per cambiare il cursore quando un oggetto viene sovrastato.","Change the type of the cursor.":"Cambia il tipo del cursore.","Change the cursor to _PARAM1_":"Cambia il cursore in _PARAM1_","The new cursor type":"Il nuovo tipo di cursore","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Elenco dei cursori disponibili su https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Modifica il tipo del cursore.","Do change cursor type":"Modifica il tipo di cursore","Do change the cursor to _PARAM1_":"Cambia il cursore in _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Cambia l'aspetto del cursore quando l'oggetto viene selezionato (su Windows, macOS o Linux).","Custom cursor when hovered":"Cursore personalizzato quando selezionato","The cursor type":"Il tipo di cursore","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Vedi https://developer.mozilla.org/en-US/docs/Web/CSS/cursor per una lista di cursori possibili.","Curved movement":"Movimento curvo","Move objects on curved paths.":"Sposta gli oggetti su percorsi curvi.","Append a cubic Bezier curve at the end of the path.":"Aggiungi una curva di Bezier cubica alla fine del percorso.","Append a curve":"Aggiungi una curva","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Aggiungi una curva al percorso _PARAM1_ relativamente alla fine: _PARAM8_, primo punto di controllo: _PARAM2_ ; _PARAM3_, secondo punto di controllo: _PARAM4_ ; _PARAM5_, destinazione: _PARAM6_ ; _PARAM7_","Path name":"Nome del percorso","First control point X":"Primo punto di controllo X","First control point Y":"Primo punto di controllo Y","Second Control point X":"Secondo punto di controllo X","Second Control point Y":"Secondo punto di controllo Y","Destination point X":"Punto di destinazione X","Destination point Y":"Punto di destinazione Y","Relative":"Relativo","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Aggiungi una curva di Bezier cubica alla fine del percorso di un oggetto. Il primo punto di controllo \xE8 simmetrico all'ultimo punto di controllo del percorso.","Append a smooth curve":"Aggiungi una curva liscia","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Aggiungi una curva liscia al percorso _PARAM1_ relativamente alla fine: _PARAM6_, secondo punto di controllo: _PARAM2_ ; _PARAM3_, destinazione: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Aggiungi una linea alla fine del percorso.","Append a line":"Aggiungi una linea","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Aggiungi una linea al percorso _PARAM1_ relativamente alla fine: _PARAM4_, destinazione: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Aggiungi una linea per chiudere il percorso.","Close a path":"Chiudi un percorso","Close the path _PARAM1_":"Chiudi il percorso _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Crea un percorso dai comandi SVG, ad esempio \"M 0,0 C 55,0 100,45 100,100\". I comandi sono: M = Sposta, C = Curva, S = Liscio, L = Linea. La lettera minuscola \xE8 per le posizioni relative. Il modo preferito per costruire i comandi \xE8 utilizzare un editor SVG esterno come Inkscape.","Create a path from SVG":"Crea un percorso da SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Creare il percorso _PARAM1_ dai comandi del percorso SVG _PARAM2_","SVG commands":"comandi SVG","Return the SVG commands of a path.":"Restituisci i comandi SVG di un percorso.","SVG path commands":"Comandi del percorso SVG","Delete a path from the memory.":"Elimina un percorso dalla memoria.","Delete a path":"Elimina un percorso","Delete the path: _PARAM1_":"Elimina il percorso: _PARAM1_","Append a path to another path.":"Aggiungi un percorso a un altro percorso.","Append a path":"Aggiungi un percorso","Append the path _PARAM2_ to the path _PARAM1_":"Aggiungi il percorso _PARAM2_ al percorso _PARAM1_","Name of the path to modify":"Nome del percorso da modificare","Name of the path to add to the first one":"Nome del percorso da aggiungere al primo","Duplicate a path.":"Duplica un percorso.","Duplicate a path":"Duplica un percorso","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Crea percorso _PARAM1_ come duplicato del percorso _PARAM2_","Name of the path to create":"Nome del percorso da creare","Name of the source path":"Nome del percorso di origine","Append a path to another path. The appended path is rotated to have a smooth junction.":"Aggiungi un percorso a un altro percorso. Il percorso aggiunto \xE8 ruotato per avere una giunzione liscia.","Append a rotated path":"Aggiungi un percorso ruotato","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Aggiungi il percorso _PARAM2_ ruotato per collegarsi al percorso _PARAM1_ capovolto: _PARAM3_","Flip the appended path":"Capovolgi il percorso aggiunto","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Restituisci la scala di velocit\xE0 sull'asse Y. Questo viene utilizzato per cambiare il punto di vista di un percorso (top-dwon o isometria).","Speed scale Y":"Scala di velocit\xE0 Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Cambia la scala di velocit\xE0 sull'asse Y. Questo consente di cambiare il punto di vista di un percorso (top-dwon o isometria).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Cambia la scala di velocit\xE0 Y del percorso _PARAM1_ a _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Scala di velocit\xE0 sull'asse Y (0,5 per l'isometria dei pixel)","Invert a path, the end becomes the beginning.":"Capovolgi un percorso, la fine diventa l'inizio.","Invert a path":"Capovolgi un percorso","Invert the path _PARAM1_":"Capovolgi il percorso _PARAM1_","Flip a path.":"Capovolgi un percorso.","Flip a path":"Capovolgi un percorso","Flip the path _PARAM1_":"Capovolgi il percorso _PARAM1_","Flip a path horizontally.":"Capovolgi un percorso orizzontalmente.","Flip a path horizontally":"Capovolgi un percorso orizzontalmente","Flip the path _PARAM1_ horizontally":"Rovescia il percorso _PARAM1_ orizzontalmente","Flip a path vertically.":"Rovescia un percorso verticalmente.","Flip a path vertically":"Rovescia un percorso verticalmente","Flip the path _PARAM1_ vertically":"Rovescia il percorso _PARAM1_ verticalmente","Scale a path.":"Scala un percorso.","Scale a path":"Scala un percorso","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scala il percorso _PARAM1_ di _PARAM2_ ; _PARAM3_","Scale on X axis":"Scala sull'asse X","Scale on Y axis":"Scala sull'asse Y","Rotate a path.":"Ruota un percorso.","Rotate a path":"Ruota un percorso","Rotate _PARAM2_\xB0 the path _PARAM1_":"Ruota il percorso _PARAM1_ di _PARAM2_\xB0","Rotation angle":"Angolo di rotazione","Check if a path is closed.":"Controlla se un percorso \xE8 chiuso.","Is closed":"\xC8 chiuso","The path _PARAM1_ is closed":"Il percorso _PARAM1_ \xE8 chiuso","Return the position on X axis of the path for a given length.":"Restituisci la posizione sull'asse X del percorso per una data lunghezza.","Path X":"Percorso X","Length on the path":"Lunghezza sul percorso","Return the position on Y axis of the path for a given length.":"Restituisci la posizione sull'asse Y del percorso per una data lunghezza.","Path Y":"Percorso Y","Return the direction angle of the path for a given length (in degree).":"Restituisci l'angolo di direzione del percorso per una data lunghezza (in gradi).","Path angle":"Angolo del percorso","Return the length of the path.":"Restituisci la lunghezza del percorso.","Path length":"Lunghezza del percorso","Return the displacement on X axis of the path end.":"Restituisci lo spostamento sull'asse X della fine del percorso.","Path end X":"Fine del percorso X","Return the displacement on Y axis of the path end.":"Restituisci lo spostamento sull'asse Y della fine del percorso.","Path end Y":"Fine del percorso Y","Return the number of lines or curves that make the path.":"Restituisci il numero di linee o curve che formano il percorso.","Path element count":"Conteggio degli elementi del percorso","Return the origin position on X axis of a curve.":"Restituisci la posizione di origine sull'asse X di una curva.","Origin X":"Origine X","Curve index":"Indice della curva","Return the origin position on Y axis of a curve.":"Restituisci la posizione di origine sull'asse Y di una curva.","Origin Y":"Origine Y","Return the first control point position on X axis of a curve.":"Restituisci la posizione del primo punto di controllo sull'asse X di una curva.","First control X":"Primo controllo X","Return the first control point position on Y axis of a curve.":"Restituisci la posizione del primo punto di controllo sull'asse Y di una curva.","First control Y":"Primo controllo Y","Return the second control point position on X axis of a curve.":"Restituisci la posizione del secondo punto di controllo sull'asse X di una curva.","Second control X":"Secondo controllo X","Return the second control point position on Y axis of a curve.":"Restituisci la posizione del secondo punto di controllo sull'asse Y di una curva.","Second control Y":"Secondo control Y","Return the target position on X axis of a curve.":"Restituisci la posizione di destinazione sull'asse X di una curva.","Return the target position on Y axis of a curve.":"Restituisci la posizione di destinazione sull'asse Y di una curva.","Path exists.":"Il percorso esiste.","Path exists":"Il percorso esiste","Path _PARAM1_ exists":"Il percorso _PARAM1_ esiste","Move objects on curved paths in a given duration and tween easing function.":"Muovi gli oggetti su percorsi curvi in una durata e una funzione di interpolazione.","Movement on a curve (duration-based)":"Movimento su una curva (basato sulla durata)","Rotation offset":"Offset di rotazione","Flip on X to go back":"Flip su X per tornare indietro","Flip on Y to go back":"Flip su Y per tornare indietro","Speed scale":"Scala di velocit\xE0","Pause duration before going back":"Durata di pausa prima di tornare indietro","Viewpoint":"Punto di vista","Set the the object on the path according to the current length.":"Imposta l'oggetto sul percorso in base alla lunghezza attuale.","Update position":"Aggiorna posizione","Update the position of _PARAM0_ on the path":"Aggiorna la posizione di _PARAM0_ sul percorso","Move the object to a position by following a path.":"Sposta l'oggetto in una posizione seguendo un percorso.","Move on path to a position":"Spostati sul percorso in una posizione","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Sposta _PARAM0_ a _PARAM6_ ; _PARAM7_ sul percorso: _PARAM2_ ripetuto _PARAM3_ volte in _PARAM4_ secondi con _PARAM5_ facilitazione","The path can be define with the \"Append curve\" action.":"Il percorso pu\xF2 essere definito con l'azione \"Aggiungi curva\".","Number of repetitions":"Numero di ripetizioni","Destination X":"Destinazione X","Destination Y":"Destinazione Y","Move the object to a position by following a path and go back.":"Sposta l'oggetto in una posizione seguendo un percorso e poi torna indietro.","Move back and forth to a position":"Muovi avanti e indietro fino a una posizione","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Muovi avanti e indietro da _PARAM0_ a _PARAM6_ ; _PARAM7_ sul percorso: _PARAM2_ ripetuto _PARAM3_ volte in _PARAM4_ secondi con facilit\xE0 _PARAM5_, aspetta _PARAM8_ secondi prima di tornare indietro e loop: _PARAM9_","Duration to wait before going back":"Durata attesa prima di tornare indietro","Loop":"Ciclo","Move the object by following a path.":"Muovi l'oggetto seguendo un percorso.","Move on path":"Muovi sul percorso","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Muovi _PARAM0_ sul percorso: _PARAM2_ ripetuto _PARAM3_ volte in _PARAM4_ secondi con facilit\xE0 _PARAM5_","Move the object by following a path and go back.":"Muovi l'oggetto seguendo un percorso e poi torna indietro.","Move back and forth":"Muovi avanti e indietro","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Muovi avanti e indietro _PARAM0_ sul percorso: _PARAM2_ ripetuto _PARAM3_ volte in _PARAM4_ secondi con facilit\xE0 _PARAM5_, aspetta _PARAM6_ secondi prima di tornare indietro e loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Controlla se l'oggetto ha raggiunto uno dei 2 estremi del percorso.","Reached an end":"Raggiunto un'estremit\xE0","_PARAM0_ reached an end of the path":"_PARAM0_ ha raggiunto un'estremit\xE0 del percorso","Check if the object has finished to move on the path.":"Verifica se l'oggetto ha finito di muoversi sul percorso.","Finished to move":"Finito di muoversi","_PARAM0_ has finished to move":"_PARAM0_ ha finito di muoversi","Return the angle of movement on its path.":"Restituisci l'angolo di movimento sul suo percorso.","Movement angle":"Angolo di movimento","Draw the object trajectory.":"Disegna la traiettoria dell'oggetto.","Draw the trajectory":"Disegna la traiettoria","Draw trajectory of _PARAM0_ on _PARAM2_":"Disegna la traiettoria di _PARAM0_ su _PARAM2_","Shape painter":"Pittore di forme","Change the transformation to apply to the path.":"Modifica la trasformazione da applicare al percorso.","Path transformation":"Trasformazione del percorso","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Cambia la trasformazione del percorso di _PARAM0_ all'origine _PARAM2_; scala _PARAM3_ per _PARAM4_ e una rotazione di _PARAM5_\xB0","Scale":"Scala","Angle":"Angolo","Initialize the movement state.":"Inizializza lo stato di movimento.","Initialize the movement":"Inizializza il movimento","Initialize the movement of _PARAM0_":"Inizializza il movimento di _PARAM0_","Return the number of repetitions between the current position and the origin.":"Restituisci il numero di ripetizioni tra la posizione attuale e l'origine.","Repetition done":"Ripetizione fatta","Return the position on one repeated path.":"Restituisci la posizione su un percorso ripetuto.","Path position":"Posizione del percorso","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Restituisci il progresso sul percorso completo da 0 a 1, dove 0 significa l'origine e 1 la fine.","Progress":"Progresso","Return the length of the path (one repetition only).":"Restituisci la lunghezza del percorso (una sola ripetizione).","Return the speed scale on Y axis of the path.":"Restituisci la scala della velocit\xE0 sull'asse Y del percorso.","Path speed scale Y":"Scala della velocit\xE0 del percorso Y","Return the angle to use when the object is going back or not.":"Restituisci l'angolo da usare quando l'oggetto sta tornando indietro o no.","Back or forth angle":"Angolo avanti o indietro","Move objects on curved paths at a given speed.":"Muovi gli oggetti su percorsi curvi a una data velocit\xE0.","Movement on a curve (speed-based)":"Movimento su una curva (basato sulla velocit\xE0)","Rotation":"Rotazione","Change the path followed by an object.":"Cambia il percorso seguito da un oggetto.","Follow a path":"Segui un percorso","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ segui il percorso: _PARAM2_ ripetuto _PARAM3_ volte e loop: _PARAM4_","Change the path followed by an object to reach a position.":"Cambia il percorso seguito da un oggetto per raggiungere una posizione.","Follow a path to a position":"Segui un percorso per raggiungere una posizione","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ segui il percorso _PARAM2_ ripetuto _PARAM3_ volte per raggiungere _PARAM5_ ; _PARAM6_ e loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"la lunghezza tra l'origine della traiettoria e la posizione attuale senza contare i loop.","Position on the loop":"Posizione sul loop","the length from the trajectory origin in the current loop":"la lunghezza dall'origine della traiettoria nel loop attuale","the number time the object loop the trajectory.":"il numero di volte in cui l'oggetto percorre la traiettoria.","Current loop":"Loop attuale","the current loop":"il loop attuale","the length between the trajectory origin and the current position counting the loops.":"la lunghezza tra l'origine della traiettoria e la posizione attuale conteggiando i loop.","Position on the path":"Posizione sul percorso","the length from the trajectory origin counting the loops":"la lunghezza dall'origine della traiettoria conteggiando i loop","Change the position of the object on the path.":"Cambia la posizione dell'oggetto sul percorso.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Cambia la posizione di _PARAM0_ sul percorso alla lunghezza _PARAM2_","Length":"Lunghezza","Check if the length from the trajectory origin is lesser than a value.":"Controlla se la lunghezza dall'origine della traiettoria \xE8 minore di un valore.","Current length":"Lunghezza attuale","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \xE8 meno di _PARAM2_ pixel lontano dall'origine della traiettoria","Length from the trajectory origin (in pixels)":"Lunghezza dall'origine della traiettoria (in pixel)","Check if the object has reached the origin position of the path.":"Controlla se l'oggetto ha raggiunto la posizione di origine del percorso.","Reached path origin":"Punto di origine del percorso raggiunto","_PARAM0_ reached the path beginning":"_PARAM0_ ha raggiunto l'inizio del percorso","Check if the object has reached the target position of the path.":"Controlla se l'oggetto ha raggiunto la posizione target del percorso.","Reached path target":"Punto di destinazione del percorso raggiunto","_PARAM0_ reached the path target":"_PARAM0_ ha raggiunto la destinazione del percorso","Reach an end":"Raggiungi una fine","Check if the object can still move in the current direction.":"Controlla se l'oggetto pu\xF2 ancora muoversi nella direzione attuale.","Can move further":"Pu\xF2 muoversi ulteriormente","_PARAM0_ can move further on its path":"_PARAM0_ pu\xF2 muoversi ulteriormente sul suo percorso","the speed of the object.":"la velocit\xE0 dell'oggetto.","the speed":"la velocit\xE0","Change the current speed of the object.":"Cambia la velocit\xE0 attuale dell'oggetto.","Change the speed of _PARAM0_ to _PARAM2_":"Cambia la velocit\xE0 di _PARAM0_ a _PARAM2_","Speed (in pixels per second)":"Velocit\xE0 (in pixel al secondo)","Make an object accelerate until it reaches a given speed.":"Fai accelerare un oggetto fino a raggiungere una data velocit\xE0.","Accelerate":"Accelerare","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelera a _PARAM3_ per raggiungere la velocit\xE0 di _PARAM2_","Targeted speed (in pixels per second)":"Velocit\xE0 mirata (in pixel al secondo)","Acceleration (in pixels per second per second)":"Accelerazione (in pixel al secondo al secondo)","Make an object accelerate to reaches a speed in a given amount of time.":"Fai accelerare un oggetto fino a raggiungere una velocit\xE0 in un dato intervallo di tempo.","Accelerate during":"Accelerare durante","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelera per _PARAM3_ secondi per raggiungere la velocit\xE0 di _PARAM2_","Repeated path position":"Posizione di percorso ripetuta","Return the length of the complete trajectory (without looping).":"Restituisce la lunghezza dell'intera traiettoria (senza loop).","Total length":"Lunghezza totale","Return the path origin on X axis of the object.":"Restituisce l'origine del percorso sull'asse X dell'oggetto.","Path origin X":"Origine percorso X","the path origin on X axis":"l'origine del percorso sull'asse X","Return the path origin on Y axis of the object.":"Restituisce l'origine del percorso sull'asse Y dell'oggetto.","Path origin Y":"Origine percorso Y","the path origin on Y axis":"l'origine del percorso sull'asse Y","Depth effect":"Effetto profondit\xE0","Change scale based on Y position to simulate depth of field.":"Modifica la scala in base alla posizione Y per simulare la profondit\xE0 di campo.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"La scala dell'oggetto diminuisce quanto pi\xF9 \xE8 vicino all'orizzonte, dando l'illusione che l'oggetto si stia allontanando dallo spettatore.","Max scale when the object is at the bottom of the screen (Default: 1)":"Scala massima quando l'oggetto \xE8 in fondo allo schermo (Predefinito: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Posizione Y che rappresenta un orizzonte dove gli oggetti appaiono infinitamente piccoli (Predefinito: 0)","Exponential rate of change (Default: 2)":"Tasso di cambiamento esponenziale (Predefinito: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percentuale dall'orizzonte. Questo \xE8 \"0\" all'orizzonte e \"1\" in fondo allo schermo.","Percent away from horizon":"Percentuale dall'orizzonte","Exponential rate of change, based on Y position.":"Tasso di cambiamento esponenziale, basato sulla posizione Y.","Exponential rate of change":"Tasso di cambiamento esponenziale","Max scale when the object is at the bottom of the screen.":"Scala massima quando l'oggetto \xE8 in fondo allo schermo.","Max scale":"Scala massima","Y value of horizon.":"Valore Y dell'orizzonte.","Y value of horizon":"Valore Y dell'orizzonte","Set max scale when the object is at the bottom of the screen (Default: 2).":"Imposta la scala massima quando l'oggetto \xE8 in fondo allo schermo (Default: 2).","Set max scale":"Imposta la scala massima","Set max scale of _PARAM0_ to _PARAM2_":"Imposta la scala massima di _PARAM0_ a _PARAM2_","Y Exponent":"Esponente Y","Set Y exponential rate of change (Default: 2).":"Imposta il tasso di cambiamento esponenziale di Y (Default: 2).","Set exponential rate of change":"Imposta il tasso di cambiamento esponenziale","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Imposta il tasso di cambiamento esponenziale di Y di _PARAM0_ a _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Imposta la posizione Y dell'orizzonte, dove gli oggetti sono infinitamente piccoli (Default: 0).","Set Y position of horizon":"Imposta la posizione Y dell'orizzonte","Set horizon of _PARAM0_ to Y position _PARAM2_":"Imposta l'orizzonte di _PARAM0_ alla posizione Y _PARAM2_","Horizon Y":"Y dell'orizzonte","Discord rich presence (Windows, Mac, Linux)":"Presenza ricca di Discord (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Aggiunge la presenza ricca di Discord ai tuoi giochi.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Tentativi di connessione a Discord se \xE8 installato, e inizializza la presenza ricca.","Initialize rich presence":"Inizializza la presenza ricca","Initialize rich presence with ID _PARAM1_":"Inizializza la presenza ricca con ID _PARAM1_","The discord client ID":"L'ID del client discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Aggiorna i dati nella presenza ricca. Vedi la documentazione discord per maggiori informazioni su ciascun campo. Ogni campo tranne lo stato \xE8 facoltativo.","Update rich presence":"Aggiorna la presenza ricca","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Aggiorna la presenza ricca allo stato _PARAM1_, dettagli _PARAM2_, inizio timestamp _PARAM3_, timestamp di fine _PARAM4_, immagine grande _PARAM5_ con testo _PARAM6_ e immagine piccola _PARAM7_ con testo _PARAM8_","The current state":"Lo stato attuale","The details of the current state":"I dettagli dello stato attuale","The timstamp of the start of the match":"Il timbro dell'inizio della partita","If this is filled, discord will show the time elapsed since the start.":"Se questo \xE8 compilato, discord mostrer\xE0 il tempo trascorso dall'inizio.","The timestamp of the end of the match":"Il timestamp della fine della partita","If this is filled, discord will display the remaining time.":"Se questo \xE8 compilato, discord mostrer\xE0 il tempo rimanente.","The name of the big image":"Il nome dell'immagine grande","The text of the large image":"Il testo dell'immagine grande","The name of the small image":"Il nome dell'immagine piccola","The text of the small image":"Il testo dell'immagine piccola","Double-click and tap":"Doppio clic e tocco","Check for a double-click or a tap.":"Controlla un doppio clic o un tocco.","Check if the specified mouse button is clicked twice in a short amount of time.":"Controlla se il pulsante del mouse specificato \xE8 stato premuto due volte in un breve lasso di tempo.","Double-clicked (or double-tapped)":"Doppio clic (o doppia pressione)","_PARAM1_ mouse button is double-clicked":"Il pulsante del mouse _PARAM1_ \xE8 doppio cliccato","Mouse button to track":"Pulsante del mouse da monitorare","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Poich\xE9 i dispositivi touch non hanno equivalenti a tap medio/destro, dovrai tenerne conto all'interno dei tuoi eventi se non stai usando il pulsante sinistro del mouse e stai costruendo per i dispositivi touch.","Check if the specified mouse button is clicked.":"Controlla se il pulsante del mouse specificato viene cliccato.","Clicked (or tapped)":"Cliccato (o toccato)","_PARAM1_ mouse button is clicked":"Il pulsante del mouse _PARAM1_ \xE8 stato cliccato","_PARAM1_ mouse button is clicked _PARAM2_ times":"Il pulsante del mouse _PARAM1_ \xE8 stato cliccato _PARAM2_ volte","Click count":"Conteggio dei clic","Drag camera with the mouse (or touchscreen)":"Trascina la telecamera con il mouse (o touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Sposta una telecamera trascinando il mouse (o touchscreen).","Drag camera with the mouse":"Trascina la telecamera con il mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Trascina la telecamera sul layer _PARAM2_ in _PARAM3_ direzioni utilizzando il pulsante del mouse _PARAM4_","Camera layer (default: \"\")":"Layer della telecamera (predefinito: \"\")","Directions that the camera can move (horizontal, vertical, both)":"I movimenti che la fotocamera pu\xF2 effettuare (orizzontale, verticale, entrambi)","Mouse button (use \"Left\" for touchscreen)":"Pulsante del mouse (utilizzare \"Sinistra\" per lo schermo touchscreen)","Draggable (for physics objects)":"Trascinabile (per oggetti fisici)","Drag a physics object with the mouse (or touch).":"Trascina un oggetto fisico con il mouse (o tocco).","Physics behavior":"Comportamento fisico","Mouse button":"Pulsante del mouse","Maximum force":"Forza massima","Frequency (Hz)":"Frequenza (Hz)","Damping ratio (Range: 0 to 1)":"Coefficiente di smorzamento (Intervallo: 0 a 1)","Enable automatic dragging":"Abilita il trascinamento automatico","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Se il trascinamento automatico \xE8 disabilitato, utilizza le azioni \"Inizia trascinamento\" e \"Rilascia trascinamento\".","Start dragging object.":"Inizia a trascinare l'oggetto.","Start dragging object":"Inizia a trascinare l'oggetto","Start dragging (physics) _PARAM0_":"Inizia a trascinare (fisica) _PARAM0_","Release dragged object.":"Rilascia l'oggetto trascinato.","Release dragged object":"Rilascia l'oggetto trascinato","Release _PARAM0_ from being dragged (physics)":"Rilascia _PARAM0_ dal trascinamento (fisica)","Check if object is being dragged.":"Controlla se l'oggetto viene trascinato.","Is being dragged":"Sta venendo trascinato","_PARAM0_ is being dragged (physics)":"_PARAM0_ sta venendo trascinato (fisica)","the mouse button used to move the object.":"il pulsante del mouse utilizzato per spostare l'oggetto.","the dragging mouse button":"il pulsante del mouse per il trascinamento","the maximum joint force (in Newtons) of the object.":"la forza congiunta massima (in Newton) dell'oggetto.","the maximum force":"la forza massima","the joint frequency (per second) of the object.":"la frequenza congiunta (per secondo) dell'oggetto.","the frequency":"la frequenza","the joint damping ratio (range: 0 to 1) of the object.":"il rapporto di smorzamento congiunto (intervallo: 0 a 1) dell'oggetto.","Damping ratio":"Rapporto di smorzamento","the damping ratio (range: 0 to 1)":"il rapporto di smorzamento (intervallo: 0 a 1)","Check if automatic dragging is enabled.":"Controlla se il trascinamento automatico \xE8 abilitato.","Automatic dragging":"Trascinamento automatico","Automatic dragging is enabled on _PARAM0_":"Il trascinamento automatico \xE8 abilitato su _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Abilita (o disabilita) il trascinamento automatico con il mouse o il tocco.","Enable (or disable) automatic dragging":"Abilita (o disabilita) il trascinamento automatico","Enable automatic dragging on _PARAM0_: _PARAM2_":"Abilita il trascinamento automatico su _PARAM0_: _PARAM2_","EnableAutomaticDragging":"AbilitaTrascinamentoAutomatico","Draggable slider (for Shape Painter)":"Slider trascinabile (per Shape Painter)","A draggable slider that users can move to select a numerical value.":"Uno slider trascinabile che gli utenti possono spostare per selezionare un valore numerico.","Let users select a numerical value by dragging a slider.":"Consenti agli utenti di selezionare un valore numerico trascinando uno slider.","Draggable slider":"Slider trascinabile","Minimum value":"Valore minimo","Maximum value":"Valore massimo","Tick spacing":"Spaziatura delle tacche","Thumb shape":"Forma del cursore","Thumb":"Cursore","Thumb width":"Larghezza cursore","Thumb height":"Altezza cursore","Thumb Color":"Colore cursore","Thumb opacity":"Opacit\xE0 cursore","Track length":"Lunghezza traccia","Track":"Traccia","Inactive track color (thumb color by default)":"Colore traccia inattiva (colore cursore per impostazione predefinita)","Inactive track opacity":"Opacit\xE0 traccia inattiva","Active track color (thumb color by default)":"Colore traccia attiva (colore cursore per impostazione predefinita)","Active track opacity":"Opacit\xE0 traccia attiva","Halo size (hover)":"Dimensione alone (passaggio con il mouse)","Rounded track ends":"Estremit\xE0 traccia arrotondata","Check if the slider is being dragged.":"Controlla se lo slider viene trascinato.","Being dragged":"Sta venendo trascinato","_PARAM0_ is being dragged":"_PARAM0_ sta venendo trascinato","Check if the slider interations are enabled.":"Controlla se le interazioni dello slider sono abilitate.","Enable or disable the slider. Users cannot interact while it is disabled.":"Abilita o disabilita lo slider. Gli utenti non possono interagire mentre \xE8 disabilitato.","The value of the slider (based on position of the thumb).":"Il valore dello slider (basato sulla posizione del cursore).","Slider value":"Valore dello slider","Change the value of a slider (this will move the thumb to the correct position).":"Cambia il valore di uno slider (questo sposter\xE0 il cursore alla posizione corretta).","Change the value of _PARAM0_: _PARAM2_":"Cambia il valore di _PARAM0_: _PARAM2_","The minimum value of a slider.":"Il valore minimo di uno slider.","Slider minimum value":"Valore minimo dello slider","Change the minimum value of a slider.":"Cambia il valore minimo di uno slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Cambia il valore minimo di _PARAM0_: _PARAM2_","The maximum value of a slider.":"Il valore massimo di uno slider.","Slider maximum value":"Valore massimo dello slider","Thickness of track.":"Spessore della barra.","Slider track thickness":"Spessore della barra dello slider","Length of track.":"Lunghezza della barra.","Slider track length":"Lunghezza della barra dello slider","Height of thumb.":"Altezza del cursore.","Slider thumb height":"Altezza cursori slider","Change the maximum value of a slider.":"Cambia il valore massimo di uno slider.","The tick spacing of a slider.":"L'intervallo tra le tacche di uno slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Cambia l'intervallo tra le tacche di _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Cambia l'intervallo tra le tacche di uno slider.","Change length of track.":"Cambia la lunghezza della barra.","Change track length of _PARAM0_ to _PARAM2_ px":"Cambia lunghezza traccia di _PARAM0_ a _PARAM2_ px","Track width":"Larghezza binario","Change thickness of track.":"Cambia spessore del binario.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Cambia spessore del binario di _PARAM0_ a _PARAM2_ px","Change width of thumb.":"Cambia larghezza del pizzico.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Cambia larghezza pizzico di _PARAM0_ a _PARAM2_ px","Change height of thumb.":"Cambia altezza del pizzico.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Cambia altezza pizzico di _PARAM0_ a _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Cambia raggio dell'alone intorno al pizzico. Questa dimensione \xE8 anche usata per rilevare l'interazione con lo slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Cambia raggio dell'alone di _PARAM0_ a _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Cambia l'opacit\xE0 dell'alone quando il pizzico viene sovrastato.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Cambia l'opacit\xE0 dell'alone quando sovrastato di _PARAM0_ a _PARAM2_ px","Change opacity of halo when pressed.":"Cambia l'opacit\xE0 dell'alone quando premuto.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Cambia l'opacit\xE0 dell'alone quando premuto di _PARAM0_ a _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Cambia forma del pizzico (cerchio o rettangolo).","Change shape of _PARAM0_ to _PARAM2_":"Cambia forma di _PARAM0_ a _PARAM2_","New thumb shape":"Nuova forma del pizzico","Make track use rounded ends.":"Fai in modo che il binario utilizzi estremit\xE0 arrotondate.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Disegna _PARAM0_ con un binario arrotondato: _PARAM2_","Rounded track":"Binario arrotondato","Change opacity of thumb.":"Cambia l'opacit\xE0 del pizzico.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Cambia l'opacit\xE0 del pizzico di _PARAM0_ a _PARAM2_","Change opacity of inactive track.":"Cambia opacit\xE0 del binario inattivo.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Cambia opacit\xE0 binario inattivo di _PARAM0_ a _PARAM2_","Change opacity of active track.":"Cambia opacit\xE0 del binario attivo.","Change active track opacity of _PARAM0_ to _PARAM2_":"Cambia opacit\xE0 binario attivo di _PARAM0_ a _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Cambia il colore del binario a SINISTRA del pizzico.","Active track color":"Colore binario attivo","Change active track color of _PARAM0_ to _PARAM2_":"Cambia colore binario attivo di _PARAM0_ a _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Cambia il colore del binario a DESTRA del pizzico.","Inactive track color":"Colore binario inattivo","Change inactive track color of _PARAM0_ to _PARAM2_":"Cambia colore binario inattivo di _PARAM0_ a _PARAM2_","Change the thumb color to a specific value.":"Cambia il colore del cursore a un valore specifico.","Thumb color":"Colore del cursore","Change thumb color of _PARAM0_ to _PARAM2_":"Cambia il colore del cursore di _PARAM0_ a _PARAM2_","Pathfinding painter":"Pittore del pathfinding","Draw the pathfinding of an object using a shape painter.":"Disegna il pathfinding di un oggetto usando un pittore di forma.","Draw the path followed by the object using a shape painter.":"Disegna il percorso seguito dall'oggetto utilizzando un disegnatore di forme.","LoopIndex":"IndiceCiclo","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Disegna il percorso seguito dall'oggetto utilizzando un pennello a forma. Crea automaticamente un'istanza dell'oggetto pennello a forma se non ce n'\xE8 nessuna.","Draw pathfinding":"Disegna il trovamento del percorso","Draw the path followed by _PARAM0_ using _PARAM3_":"Disegna il percorso seguito da _PARAM0_ utilizzando _PARAM3_","Pathfinding behavior":"Comportamento di ricerca del percorso","Shape painter used to draw the path":"Pennello a forma utilizzato per disegnare il percorso","Dungeon generator":"Generatore di dungeon","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Crea un dungeon generato proceduralmente. Include due layout: \"rooms and hallways\" e \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Imposta la dimensione degli oggetti del corridoio da posizionare sul percorso creato dall'oggetto di individuazione del percorso.","Set size of hallway objects":"Imposta la dimensione degli oggetti del corridoio","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Imposta la dimensione degli oggetti del corridoio _PARAM1_ da posizionare sul percorso creato da _PARAM2_ (Dimensione cella: _PARAM4_ pixel, Larghezza corridoio: _PARAM5_ celle)","Hallway object":"Oggetto corridoio","Pathfinder object":"Oggetto del percorso","Tile size (pixels)":"Dimensione della cella (pixel)","Hallway width (tiles)":"Larghezza corridoio (celle)","Fill world with terrain":"Riempire il mondo con terreno","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Riempire il mondo con terreno (Dimensione cella: _PARAM1_ pixel, Colonne: _PARAM2_ celle, Righe: _PARAM3_ celle, Oggetto di riempimento: _PARAM4_)","Map width (number of colums)":"Larghezza mappa (numero di colonne)","Map height (number of rows)":"Altezza mappa (numero di righe)","Terrain object":"Oggetto terreno","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Genera una grotta del dungeon usando un algoritmo di camminata casuale. Quando il camminatore tocca un bordo della mappa, viene spostato di nuovo al centro della mappa.","Generate a dungeon cave":"Genera una grotta del dungeon","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Genera una grotta del dungeon che ha _PARAM8_ percento di oggetti pavimento (Dimensione cella: _PARAM1_ pixel, Larghezza mappa: _PARAM2_ celle, Altezza mappa: _PARAM3_ celle, Oggetto terreno: _PARAM4_, Oggetto pavimento: _PARAM5_, Oggetto muro: _PARAM12_, Oggetto di camminata: _PARAM7_, Larghezza/Altezza camminatore: _PARAM9_ celle, Bordo minimo: _PARAM10_ celle, Crea oggetti su livello: _PARAM6_, Elimina terreno inutilizzato: _PARAM11_, Calcola vicini: _PARAM13_)","All objects are based on this size":"Tutti gli oggetti si basano su questa dimensione","Map width (tiles)":"Larghezza mappa (celle)","Map height (tiles)":"Altezza mappa (celle)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"L'oggetto terreno viene utilizzato per riempire la mappa non coperta da pavimenti, corridoi o muri.","Floor object":"Oggetto pavimento","Floor objects are created on every tile that a walker has travelled to.":"Gli oggetti pavimento vengono creati su ogni cella che un camminatore ha percorso.","Walker object":"Oggetto camminatore","Use a random walk algorithm to turn terrain objects into floor objects":"Usa un algoritmo di camminata casuale per trasformare gli oggetti terreno in oggetti pavimento","Floor percentage (Range: 0-1)":"Percentuale piano (Intervallo: 0-1)","Percentage of map that will be convered by floor objects":"Percentuale di mappa che sar\xE0 coperta da oggetti pavimento","Size of walker sides (tiles)":"Dimensione dei lati del camminatore (celle)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Il numero di celle per ogni lato del camminatore quadrato. Per esempio, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Bordo minimo","Can be used to provide a border of terrain around the map":"Pu\xF2 essere utilizzato per fornire un bordo di terreno intorno alla mappa","Delete unused terrain objects":"Elimina oggetti terreno non utilizzati","Wall object":"Oggetto muro","Wall objects are placed between floor and terrain objects.":"Gli oggetti muro sono posizionati tra gli oggetti pavimento e terreno.","Calculate neighbors":"Calcola i vicini","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Potrebbero occorrere alcuni secondi per calcolare i vicini su una mappa grande, quindi disabilita questa opzione se non la stai utilizzando.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Genera un labirinto posizionando stanze in posizioni casuali e spostandole se si sovrappongono. Le stanze sono collegate da corridoi.","Generate a dungeon with room and hallways":"Genera un labirinto con stanze e corridoi","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Genera un labirinto con stanze (Quantit\xE0 di stanze: _PARAM7_, Dimensione piastrella: _PARAM1_ pixel, Larghezza mappa: _PARAM2_ piastrelle, Altezza mappa: _PARAM3_ piastrelle, Oggetto terreno: _PARAM4_, Oggetto stanza: _PARAM5_, Oggetto parete: _PARAM20_, Oggetto corridoio: _PARAM6_, Oggetto pathfinding: _PARAM13_, larghezza minima stanza: _PARAM9_ piastrelle, larghezza massima stanza: _PARAM10_ piastrelle, altezza minima stanza: _PARAM11_ piastrelle, altezza massima stanza: _PARAM12_ piastrelle, larghezza corridoio: _PARAM17_ piastrelle, Crea oggetti su layer: _PARAM8_, Tentativi separazione massima: _PARAM15_, Collega stanze in un loop: _PARAM16_, Percorsi aggiuntivi: _PARAM18_, Elimina terreni inutilizzati: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Usato per riempire la mappa non coperta da pavimenti, corridoi o pareti.","Room object":"Oggetto stanza","Rooms are placed in random locations and will try to not overlap with other rooms.":"Le stanze vengono posizionate in posizioni casuali e cercheranno di non sovrapporsi con altre stanze.","Used to connect room objects. They follow the path made by the pathfinder object.":"Utilizzato per collegare oggetti stanza. Seguono il percorso creato dall'oggetto pathfinding.","Number of rooms":"Numero di stanze","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Le stanze dovrebbero occupare meno del ~25% della mappa per garantire stanze non sovrapposte. Se ci sono troppe stanze, potrebbero sovrapporsi l'una con l'altra.","Min room width (tiles)":"Larghezza minima stanza (piastrelle)","Max room width (tiles)":"Larghezza massima stanza (piastrelle)","Min room height (tiles)":"Altezza minima stanza (piastrelle)","Max room height (tiles)":"Altezza massima stanza (piastrelle)","Used to identify where hallways are placed between rooms":"Usato per identificare dove sono posizionati i corridoi tra le stanze","Pathfinding behavior (required)":"Comportamento di pathfinding (richiesto)","Max separation attempts":"Tentativi separazione massima","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Numero di tentativi di separare stanze sovrapposte. Quando viene raggiunto questo numero, le stanze vengono lasciate nella posizione attuale. (Predefinito: 10.000)","Connect rooms in a loop":"Collega stanze in un loop","Additional paths between connect rooms":"Percorsi aggiuntivi tra stanze collegate","Delete unused terrain":"Elimina terreni inutilizzati","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calcola il numero di vicini di griglia intorno a un oggetto. Usa l'espressione \"ContaVicini(Oggetto)\" per recuperare questo valore.","Calculate the number of grid neighbors around an object":"Calcola il numero di vicini di griglia intorno a un oggetto","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calcola il numero di vicini di griglia (_PARAM2_) intorno a _PARAM1_","Primary object (or object group)":"Oggetto primario (o gruppo di oggetti)","Neighbor object (or object group)":"Oggetto vicino (o gruppo di oggetti)","The numerical order this room was created. (Range: 1 to total number of rooms).":"L'ordine numerico in cui questa stanza \xE8 stata creata. (Intervallo: da 1 al numero totale delle stanze).","Creation order of room":"Ordine di creazione della stanza","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Numero di vicini della griglia di un oggetto. Richiede l'esecuzione dell'azione \"Calcola i vicini della griglia\" prima di utilizzare questa espressione.","Number of grid neighbors of an object":"Numero di vicini della griglia di un oggetto","Check if hallway is a room entrance.":"Controlla se il corridoio \xE8 un ingresso della stanza.","Hallway is a room entrance":"Il corridoio \xE8 un ingresso della stanza","_PARAM1_ is a room entrance":"_PARAM1_ \xE8 un ingresso della stanza","Edge scroll camera":"Scorrimento bordi fotocamera","Scroll camera when cursor is near edge of screen.":"Scorri la fotocamera quando il cursore \xE8 vicino al bordo dello schermo.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Abilita (o disabilita) lo scorrimento del bordo della telecamera. Utilizza \"Configura lo scorrimento del bordo della telecamera\" per regolare le impostazioni.","Enable (or disable) camera edge scrolling":"Abilita (o disabilita) lo scorrimento del bordo della telecamera","Enable camera edge scrolling: _PARAM1_":"Abilita lo scorrimento del bordo della telecamera: _PARAM1_","Enable camera edge scrolling":"Abilita lo scorrimento del bordo della telecamera","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configura lo scorrimento del bordo della telecamera che si sposta quando il mouse \xE8 vicino a un bordo dello schermo.","Configure camera edge scrolling":"Configura lo scorrimento del bordo della telecamera","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configura lo scorrimento del bordo della telecamera (layer: _PARAM3_, margine dello schermo: _PARAM1_, velocit\xE0 di scorrimento: _PARAM2_, stile: _PARAM5_)","Screen margin (pixels)":"Margine dello schermo (pixel)","Scroll speed (in pixels per second)":"Velocit\xE0 di scorrimento (in pixel al secondo)","Scroll style":"Stile di scorrimento","Check if the camera is scrolling.":"Controlla se la telecamera si sta muovendo.","Camera is scrolling":"La telecamera sta scorrendo","Check if the camera is scrolling up.":"Controlla se la telecamera si sta muovendo verso l'alto.","Camera is scrolling up":"La telecamera sta scorrendo verso l'alto","Check if the camera is scrolling down.":"Controlla se la telecamera si sta muovendo verso il basso.","Camera is scrolling down":"La telecamera sta scorrendo verso il basso","Check if the camera is scrolling left.":"Controlla se la telecamera si sta muovendo verso sinistra.","Camera is scrolling left":"La telecamera sta scorrendo verso sinistra","Check if the camera is scrolling right.":"Controlla se la telecamera si sta muovendo verso destra.","Camera is scrolling right":"La telecamera sta scorrendo verso destra","Draw a rectangle that shows where edge scrolling will be triggered.":"Disegna un rettangolo che mostra dove verr\xE0 attivato lo scorrimento del bordo.","Draw edge scrolling screen margin":"Disegna il margine dello schermo dello scorrimento del bordo","Draw edge scrolling screen margin with _PARAM1_":"Disegna il margine dello schermo dello scorrimento del bordo con _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Restituisci la velocit\xE0 con cui la fotocamera sta attualmente scorrendo in direzione orizzontale (in pixel al secondo).","Horizontal edge scroll speed":"Velocit\xE0 di scorrimento sui bordi orizzontali","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Restituisci la velocit\xE0 con cui la fotocamera sta attualmente scorrendo in direzione verticale (in pixel al secondo).","Vertical edge scroll speed":"Velocit\xE0 di scorrimento sui bordi verticali","Return the absolute scroll speed according to the mouse distance from the border.":"Restituisci la velocit\xE0 assoluta di scorrimento in base alla distanza del mouse dal bordo.","Absolute scroll speed":"Velocit\xE0 assoluta di scorrimento","Border distance":"Distanza dal bordo","Ellipse movement":"Movimento ellittico","Move objects on ellipses or smoothly back and forth in one direction.":"Sposta gli oggetti su ellissi o avanti e indietro in modo uniforme in una direzione.","Radius of the movement on X axis":"Raggio del movimento sull'asse X","Ellipse":"Ellisse","Radius of the movement on Y axis":"Raggio del movimento sull'asse Y","Loop duration":"Durata del ciclo","Turn left":"Gira a sinistra","Initial direction":"Direzione iniziale","Rotate":"Ruota","Change the turning direction (left or right).":"Cambia la direzione di svolta (sinistra o destra).","Turn the other way":"Girare dall'altra parte","_PARAM0_ turn the other way":"_PARAM0_ girare dall'altra parte","Change the in which side the object is turning (left or right).":"Cambia il lato in cui l'oggetto si sta girando (sinistra o destra).","Turn left or right":"Gira a sinistra o a destra","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ gira a sinistra: _PARAM2_","Check if the object is turning left.":"Controlla se l'oggetto sta girando a sinistra.","Is turning left":"\xC8 girato a sinistra","_PARAM0_ is turning left":"_PARAM0_ \xE8 girato a sinistra","Return the movement angle of the object.":"Restituisce l'angolo di movimento dell'oggetto.","Set initial Y of _PARAM0_ to _PARAM2_":"Imposta la Y iniziale di _PARAM0_ a _PARAM2_","Return the loop duration (in seconds).":"Restituisci la durata del loop (in secondi).","Return the ellipse radius on X axis.":"Restituisci il raggio ellittico sull'asse X.","Radius X":"Raggio X","Radius Y":"Raggio Y","Return the movement center position on X axis.":"Restituisci la posizione centrale del movimento sull'asse X.","Movement center X":"Centro di movimento X","Return the movement center position on Y axis.":"Restituisci la posizione centrale del movimento sull'asse Y.","Movement center Y":"Centro di movimento Y","Change the radius on X axis of the movement.":"Cambia il raggio sull'asse X del movimento.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Modificare il raggio sull'asse X del movimento di _PARAM0_ a _PARAM2_","Change the radius on Y axis of the movement.":"Modificare il raggio sull'asse Y del movimento.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Modificare il raggio sull'asse Y del movimento di _PARAM0_ a _PARAM2_","Change the loop duration.":"Modificare la durata del ciclo.","Change the loop duration of _PARAM0_ to _PARAM2_":"Modificare la durata del ciclo di _PARAM0_ a _PARAM2_","Speed (in degrees per second)":"Velocit\xE0 (in gradi al secondo)","Change the movement angle. The object is teleported according to the angle.":"Modificare l'angolo di movimento. L'oggetto viene teletrasportato in base all'angolo.","Teleport at an angle":"Teletrasporto ad un angolo","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teletrasporto di _PARAM0_ sull'ellisse a _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Angolo di direzione","Emojis":"Emoticon","Display emoji characters in text objects and store them in strings.":"Visualizza caratteri emoticon negli oggetti di testo e memorizzali in stringhe.","Returns the specified emoji, from the provided name.":"Restituisce l'emoji specificata, dal nome fornito.","Returns the specified emoji (name)":"Restituisce l'emoji specificata (nome)","Name of emoji":"Nome dell'emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Elenco completo delle emoji: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Restituisce l'emoji specificata, da un valore esadecimale.","Returns the specified emoji (hex)":"Restituisce l'emoji specificata (esadecimale)","Hexadecimal code":"Codice esadecimale","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Elenco completo del codice esadecimale: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Forza dell'esplosione","Simulate an explosion with physics forces on target objects.":"Simula un'esplosione con forze fisiche sugli oggetti bersaglio.","Simulate explosion with physics forces":"Simula l'esplosione con forze fisiche","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simula un'esplosione che influisce su _PARAM1_ entro il raggio dell'esplosione: _PARAM6_ (pixel), Centro dell'esplosione: _PARAM3_, _PARAM4_. Forza massima: _PARAM5_","Target Object":"Oggetto di destinazione","Physics Behavior (required)":"Comportamento fisico (richiesto)","Explosion center (X)":"Centro dell'esplosione (X)","Explosion center (Y)":"Centro dell'esplosione (Y)","Max force (of explosion)":"Forza massima (dell'esplosione)","Force decreases the farther an object is from the explosion center.":"La forza diminuisce man mano che un oggetto si allontana dal centro dell'esplosione.","Max distance (from center of explosion) (pixels)":"Distanza massima (dal centro dell'esplosione) (pixel)","Objects less than this distance will be affected by the explosion.":"Oggetti a una distanza inferiore rispetto a questa saranno influenzati dall'esplosione.","Extended math support":"Supporto matematico esteso","Additional math functions and constants as expressions and conditions.":"Ulteriori funzioni e costanti matematiche come espressioni e condizioni.","Returns a term from the Fibonacci sequence.":"Restituisce un termine dalla sequenza di Fibonacci.","Fibonacci numbers":"Numeri di Fibonacci","The desired term in the sequence":"Il termine desiderato nella sequenza","Calculates the steepness of a line between two points.":"Calcola l'inclinazione di una retta tra due punti.","Slope":"Pendenza","X value of the first point":"Valore X del primo punto","Y value of the first point":"Valore Y del primo punto","X value of the second point":"Valore X del secondo punto","Y value of the second point":"Valore Y del secondo punto","Converts a number of one range e.g. 0-1 to another 0-255.":"Converte un numero di un intervallo, ad es. 0-1, in un altro da 0-255.","Map":"Mappa","The value to convert":"Il valore da convertire","The lowest value of the first range":"Il valore pi\xF9 basso del primo intervallo","The highest value of the first range":"Il valore pi\xF9 alto del primo intervallo","The lowest value of the second range":"Il valore pi\xF9 basso del secondo intervallo","The highest value of the second range":"Il valore pi\xF9 alto del secondo intervallo","Returns the value of the length of the hypotenuse.":"Restituisce il valore della lunghezza dell'ipotenusa.","Hypotenuse length":"Lunghezza dell'ipotenusa","First side of the triangle":"Primo lato del triangolo","Second side of the triangle":"Secondo lato del triangolo","Returns the greatest common factor of two numbers.":"Restituisce il fattore comune pi\xF9 grande di due numeri.","Greatest common factor (gcf)":"Fattore comune pi\xF9 grande (fcm)","Any integer":"Qualsiasi numero intero","Returns the lowest common multiple of two numbers.":"Restituisce il minimo comune multiplo di due numeri.","Lowest common multiple (lcm)":"Minimo comune multiplo (mcm)","Returns the input multiplied by all the previous whole numbers.":"Restituisce l'input moltiplicato per tutti i numeri interi precedenti.","Factorial":"Fattoriale","Any positive integer":"Qualsiasi numero intero positivo","Converts a polar coordinate into the Cartesian x value.":"Converte una coordinata polare nel valore x cartesiano.","Polar coordinate to Cartesian X value":"Coordinata polare in Valore X cartesiano","Angle or theta in radians":"Angolo o theta in radianti","Converts a polar coordinate into the Cartesian y value.":"Converte una coordinata polare nel valore y cartesiano.","Polar coordinate to Cartesian Y value":"Coordinata polare in Valore Y cartesiano","Converts a isometric coordinate into the Cartesian x value.":"Converte una coordinata isometrica nel valore x cartesiano.","Isometric coordinate to Cartesian X value":"Coordinate isometriche al valore X cartesiano","Position on the x axis":"Posizione sull'asse x","Position on the y axis":"Posizione sull'asse y","Converts a isometric coordinate into the Cartesian y value.":"Converte una coordinata isometrica nel valore y cartesiano.","Isometric coordinate to Cartesian Y value":"Coordinate isometriche al valore Y cartesiano","Returns the golden ratio.":"Restituisce il rapporto aureo.","Golden ratio":"Rapporto aureo","Returns Pi (\u03C0).":"Restituisce Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Restituisce mezzo Pi.","Half Pi":"Mezzo Pi","Returns the natural logarithm of e. (Euler's number).":"Restituisce il logaritmo naturale di e (numero di Eulero).","Natural logarithm of e":"Logaritmo naturale di e","Returns the natural logarithm of 2.":"Restituisce il logaritmo naturale di 2.","Natural logarithm of 2":"Logaritmo naturale di 2","Returns the natural logarithm of 10.":"Restituisce il logaritmo naturale di 10.","Natural logarithm of 10":"Logaritmo naturale di 10","Returns the base 2 logarithm of e. (Euler's number).":"Restituisce il logaritmo in base 2 di e (numero di Eulero).","Base 2 logarithm of e":"Logaritmo in base 2 di e","Returns the base 10 logarithm of e. (Euler's number).":"Restituisce il logaritmo in base 10 di e (numero di Eulero).","Base 10 logarithm of e":"Logaritmo in base 10 di e","Returns square root of 2.":"Restituisce la radice quadrata di 2.","Square root of 2":"Radice quadrata di 2","Returns square root of 1/2.":"Restituisce la radice quadrata di 1/2.","Square root of 1/2":"Radice quadrata di 1/2","Returns quarter Pi.":"Restituisce un quarto di Pi.","Quarter Pi":"Quarto di Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formatta un numero per utilizzare il numero specificato di posizioni decimali (obsoleto).","ToFixed":"ToFixed","The value to be rounded":"Il valore da arrotondare","Number of decimal places":"Numero di posizioni decimali","Formats a number to a string with the specified number of decimal places.":"Formatta un numero in una stringa con il numero specificato di posizioni decimali.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Controlla se il numero \xE8 pari (divisibile per 2). Per controllare i numeri dispari, inverti questa condizione.","Is even?":"\xC8 pari?","_PARAM1_ is even":"_PARAM1_ \xE8 pari","Extended variables support":"Supporto esteso delle variabili","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Aggiunge condizioni, azioni ed espressioni per verificare l'esistenza di una variabile, copiare variabili, eliminare quelle esistenti dalla memoria e creare variabili dinamiche.","Check if a global variable exists.":"Controlla se esiste una variabile globale.","Global variable exists":"Esiste la variabile globale","If the global variable _PARAM1_ exist":"Se la variabile globale _PARAM1_ esiste","Name of the global variable":"Nome della variabile globale","Check if the global variable exists.":"Controlla se esiste la variabile globale.","Check if a scene variable exists.":"Controlla se esiste una variabile di scena.","Scene variable exists":"La variabile di scena esiste","If the scene variable _PARAM1_ exist":"Se la variabile di scena _PARAM1_ esiste","Name of the scene variable":"Nome della variabile di scena","Check if the scene variable exists.":"Controlla se esiste la variabile di scena.","Check if an object variable exists.":"Controlla se esiste una variabile oggetto.","Object variable exists":"La variabile oggetto esiste","Object _PARAM1_ has object variable _PARAM2_":"L'oggetto _PARAM1_ ha una variabile oggetto _PARAM2_","Name of object variable":"Nome della variabile oggetto","Delete a global variable, removing it from memory.":"Elimina una variabile globale, rimuovendola dalla memoria.","Delete global variable":"Elimina variabile globale","Delete global variable _PARAM1_":"Elimina la variabile globale _PARAM1_","Name of the global variable to delete":"Nome della variabile globale da eliminare","Delete the global variable, removing it from memory.":"Elimina la variabile globale, rimuovendola dalla memoria.","Delete the global variable _PARAM1_ from memory":"Elimina la variabile globale _PARAM1_ dalla memoria","Modify the text of a scene variable.":"Modifica il testo di una variabile di scena.","String of a scene variable":"Stringa di un a variabile di scena","Change the text of scene variable _PARAM1_ to _PARAM2_":"Modifica il testo della variabile di scena _PARAM1_ a _PARAM2_","Modify the text of a global variable.":"Modifica il testo di una variabile globale.","String of a global variable":"Stringa di una variabile globale","Change the text of global variable _PARAM1_ to _PARAM2_":"Modifica il testo della variabile globale _PARAM1_ a _PARAM2_","Modify the value of a global variable.":"Modifica il valore di una variabile globale.","Value of a global variable":"Valore di una variabile globale","Change the global variable _PARAM1_ with value: _PARAM2_":"Cambia la variabile globale _PARAM1_ con valore: _PARAM2_","Modify the value of a scene variable.":"Modifica il valore di una variabile di scena.","Value of a scene variable":"Valore di una variabile di scena","Change the scene variable _PARAM1_ with value: _PARAM2_":"Cambia la variabile di scena _PARAM1_ con valore: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Elimina variabile di scena, la variabile sar\xE0 eliminata dalla memoria.","Delete scene variable":"Elimina variabile di scena","Delete the scene variable _PARAM1_":"Elimina la variabile di scena _PARAM1_","Name of the scene variable to delete":"Nome della variabile di scena da eliminare","Delete the scene variable, the variable will be deleted from the memory.":"Cancella la variabile di scena, la variabile verr\xE0 eliminata dalla memoria.","Delete the scene variable _PARAM1_ from memory":"Cancella la variabile di scena _PARAM1_ dalla memoria","Copy an object variable from one object to another.":"Copia una variabile dell'oggetto da un altro oggetto.","Copy an object variable":"Copia una variabile dell'oggetto","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copia la variabile _PARAM1_ di _PARAM2_ nella variabile _PARAM3_ di _PARAM4_","Source object":"Oggetto di origine","Variable to copy":"Variabile da copiare","Destination object":"Oggetto di destinazione","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Per copiare la variabile tra 2 istanze dello stesso oggetto, la variabile deve essere copiata su un altro oggetto prima.","Destination variable":"Variabile di destinazione","Copy the object variable from one object to another.":"Copia la variabile dell'oggetto da un oggetto a un altro.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copia la variabile _PARAM2_ di _PARAM1_ nella variabile _PARAM4_ di _PARAM3_ (cancella prima la destinazione: _PARAM5_)","Clear the destination variable before copying":"Cancella la variabile di destinazione prima di copiare","Copy all object variables from one object to another.":"Copia tutte le variabili dell'oggetto da un oggetto a un altro.","Copy all object variables":"Copia tutte le variabili dell'oggetto.","Copy all variables from _PARAM1_ to _PARAM2_":"Copia tutte le variabili da _PARAM1_ a _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copia tutte le variabili dall'oggetto _PARAM1_ all'oggetto _PARAM2_ (cancella prima la destinazione: _PARAM3_)","Delete an object variable, removing it from memory.":"Elimina una variabile dell'oggetto, rimuovendola dalla memoria.","Delete object variable":"Elimina la variabile dell'oggetto","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Elimina per l'oggetto _PARAM1_ la variabile dell'oggetto _PARAM2_ dalla memoria","Return the text of a global variable.":"Restituisce il testo di una variabile globale.","Text of a global variable":"Testo di una variabile globale","Return the text of a scene variable.":"Restituisce il testo di una variabile di scena.","Text of a scene variable":"Testo di una variabile di scena","Return the value of a global variable.":"Restituisce il valore di una variabile globale.","Return the value of a scene variable.":"Restituisce il valore di una variabile di scena.","Copy the global variable to scene. This copy everything from the types to the values.":"Copia la variabile globale nella scena. Questo copia tutto, dai tipi ai valori.","Copy a global variable to scene":"Copia una variabile globale nella scena","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copia la variabile globale:_PARAM1_ nella variabile di scena:_PARAM2_ (cancella prima la destinazione: _PARAM3_)","Global variable to copy":"Variabile globale da copiare","Scene variable destination":"Destinazione della variabile di scena","Copy the scene variable to global. This copy everything from the types to the values.":"Copia la variabile di scena nella globale. Questo copia tutto, dai tipi ai valori.","Copy a scene variable to global":"Copia una variabile di scena nella globale","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copia la variabile di scena:_PARAM1_ nella variabile globale:_PARAM2_ (cancella prima la destinazione: _PARAM3_)","Scene variable to copy":"Variabile di scena da copiare","Global variable destination":"Destinazione della variabile globale","Frames per second (FPS)":"Fotogrammi al secondo (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calcolare e visualizzare i frame al secondo (FPS) del gioco.","Frames per second (FPS) during the last second.":"Frame al secondo (FPS) nell'ultimo secondo.","Frames Per Second (FPS)":"Frame al secondo (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frame al secondo (FPS) nell'ultimo secondo. [Deprecato]","Frames Per Second (FPS) [Deprecated]":"Frame al secondo (FPS) [Deprecato]","The accuracy of the FPS":"L'accuratezza del FPS","This tells how many numbers after the period should be shown.":"Questo indica quante cifre decimali mostrare dopo il punto.","Makes a text object display the current FPS.":"Rende un oggetto testo visualizzare gli FPS attuali.","FPS Displayer":"Visualizzatore FPS","FPS counter prefix":"Prefisso contatore FPS","Number of decimal digits":"Numero di cifre decimali","Face Forward":"Guarda Avanti","Face object towards the direction of movement.":"Orienta l'oggetto verso la direzione del movimento.","Face forward":"Guarda avanti","Rotation speed (degrees per second)":"Velocit\xE0 di rotazione (gradi al secondo)","Use \"0\" for immediate turning.":"Usa \"0\" per un'immediata rotazione.","Offset angle":"Angolo offset","Can be used when the image of the object is not facing to the right.":"Pu\xF2 essere utilizzato quando l'immagine dell'oggetto non \xE8 rivolta a destra.","Previous X position":"Posizione X precedente","Previous Y position":"Posizione Y precedente","Direction the object is moving (in degrees)":"Direzione in cui l'oggetto si sta muovendo (in gradi)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Imposta la velocit\xE0 di rotazione (gradi al secondo). Utilizzare \"0\" per un'immediata svolta.","Set rotation speed":"Imposta la velocit\xE0 di rotazione","Set rotation speed of _PARAM0_ to _PARAM2_":"Imposta la velocit\xE0 di rotazione di _PARAM0_ a _PARAM2_","Rotation Speed":"Velocit\xE0 di rotazione","Set offset angle.":"Imposta l'angolo di offset.","Set offset angle":"Imposta l'angolo di offset","Set offset angle of _PARAM0_ to _PARAM2_":"Imposta l'angolo di offset di _PARAM0_ a _PARAM2_","Rotation speed (in degrees per second).":"Velocit\xE0 di rotazione (in gradi al secondo).","Rotation speed":"Velocit\xE0 di rotazione","Rotation speed of _PARAM0_":"Velocit\xE0 di rotazione di _PARAM0_","Offset angle.":"Angolo di offset.","Direction the object is moving (in degrees).":"Direzione in cui si muove l'oggetto (in gradi).","Movement direction":"Direzione del movimento","Fire bullets":"Spara proiettili","Fire bullets, manage ammo, reloading and overheating.":"Spara proiettili, gestisci munizioni, ricarica e surriscaldamento.","Fire bullets, manage ammo, reloading, and overheating.":"Spara proiettili, gestisci munizioni, ricarica e surriscaldamento.","Firing cooldown":"Tempo di attesa per i colpi","Objects cannot shoot while firing cooldown is active.":"Gli oggetti non possono sparare mentre il tempo di attesa per i colpi \xE8 attivo.","Rotate bullets to match their trajectory":"Ruota i proiettili per corrispondere alla loro traiettoria","Firing arc":"Arco di fuoco","Multi-Fire bullets will be evenly spaced inside the firing arc":"I proiettili multipli saranno distribuiti equamente all'interno dell'arco di fuoco","Multi-Fire":"Fuoco multipli","Number of bullets created at once":"Numero di proiettili creati contemporaneamente","Angle variance":"Varianza dell'angolo","Make imperfect aim (between 0 and 180 degrees).":"Crea mira imperfetta (tra 0 e 180 gradi).","Firing variance":"Varianza di sparatoria","Bullet speed variance":"Varianza di velocit\xE0 dei proiettili","Bullet speed will be adjusted by a random value within this range.":"La velocit\xE0 del proiettile sar\xE0 regolata da un valore casuale all'interno di questo intervallo.","Ammo quantity (current)":"Quantit\xE0 di munizioni (attuale)","Shots per reload":"Colpi per ricarica","Use 0 to disable reloading.":"Usa 0 per disattivare la ricarica.","Reload":"Ricarica","Reloading duration":"Durata della ricarica","Objects cannot shoot while reloading is in progress.":"Gli oggetti non possono sparare mentre la ricarica \xE8 in corso.","Max ammo":"Massime munizioni","Ammo":"Munizioni","Shots before next reload":"Colpi prima della prossima ricarica","Total shots fired":"Totale colpi sparati","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Indipendentemente da quanti proiettili vengono creati, verr\xE0 contato solo 1 colpo per fotogramma","Total bullets created":"Totale proiettili creati","Starting ammo":"Munizioni iniziali","Total reloads completed":"Totale ricariche completate","Unlimited ammo":"Munizioni illimitate","Heat increase per shot (between 0 and 1)":"Aumento del calore per colpo (tra 0 e 1)","Object is overheated when Heat reaches 1.":"Oggetto si surriscalda quando il calore raggiunge 1.","Overheat":"Surriscaldamento","Heat level (Range: 0 to 1)":"Livello di calore (Intervallo: 0 a 1)","Reload automatically":"Ricarica automaticamente","Overheat duration":"Durata del surriscaldamento","Object cannot shoot while overheat duration is active.":"L'oggetto non pu\xF2 sparare mentre \xE8 attiva la durata del surriscaldamento.","Linear cooling rate (per second)":"Tasso di raffreddamento lineare (al secondo)","Exponential cooling rate (per second)":"Tasso di raffreddamento esponenziale (al secondo)","Happens faster when heat is high and slower when heat is low.":"Avviene pi\xF9 velocemente quando il calore \xE8 alto e pi\xF9 lentamente quando il calore \xE8 basso.","Layer the bullets are created on":"Livello sul quale vengono creati i proiettili","Base layer by default.":"Livello base per impostazione predefinita.","Shooting configuration":"Configurazione di tiro","Fire bullets toward an object.":"Spara proiettili verso un oggetto.","Fire bullets toward an object":"Spara proiettili verso un oggetto","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Spara _PARAM4_ da _PARAM0_, in posizione _PARAM2_; _PARAM3_, verso _PARAM5_ con velocit\xE0 _PARAM6_ px/s","X position, where to create the bullet":"Posizione X, dove creare il proiettile","Y position, where to create the bullet":"Posizione Y, dove creare il proiettile","The bullet object":"L'oggetto proiettile","Target object":"Oggetto di destinazione","Speed of the bullet, in pixels per second":"Velocit\xE0 del proiettile, in pixel al secondo","Fire bullets toward a position.":"Spara proiettili verso una posizione.","Fire bullets toward a position":"Spara proiettili verso una posizione","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Spara _PARAM4_ da _PARAM0_, alla posizione _PARAM2_; _PARAM3_, verso la posizione _PARAM5_;_PARAM6_ con velocit\xE0 _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Spara proiettili nella direzione di un determinato angolo.","Fire bullets toward an angle":"Spara proiettili verso un angolo","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Spara _PARAM4_ da _PARAM0_, alla posizione _PARAM2_; _PARAM3_, verso l'angolo _PARAM5_ e con velocit\xE0 _PARAM6_ px/s","Angle of the bullet, in degrees":"Angolo del proiettile, in gradi","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Spara un singolo proiettile. Questo \xE8 destinato solo ad essere usato all'interno dell'azione \"Spara proiettile\".","Fire a single bullet":"Spara un singolo proiettile","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Spara un singolo proiettile _PARAM4_ da _PARAM0_, alla posizione _PARAM2_; _PARAM3_, con angolo _PARAM5_ e velocit\xE0 _PARAM6_ px/s","Reload ammo.":"Ricarica munizioni.","Reload ammo":"Ricarica munizioni","Reload ammo on _PARAM0_":"Ricarica munizioni su _PARAM0_","Check if the object has just fired something.":"Controlla se l'oggetto ha appena sparato qualcosa.","Has just fired":"Ha appena sparato","_PARAM0_ has just fired":"_PARAM0_ ha appena sparato","Check if bullet rotates to match trajectory.":"Controlla se il proiettile ruota per corrispondere alla traiettoria.","Is bullet rotation enabled":"\xC8 abilitata la rotazione del proiettile","Bullet rotation enabled on _PARAM0_":"Abilitata la rotazione del proiettile su _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"L'arco di sparatoria (in gradi) dove i proiettili vengono sparati. I proiettili sono distribuiti uniformemente all'interno dell'arco di sparatoria.","the firing arc":"l'arco di sparatoria","Firing arc (degrees) Range: 0 to 360":"Arco di sparatoria (gradi) Intervallo: da 0 a 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Modifica l'arco di sparatoria (in gradi) dove i proiettili verranno sparati. I proiettili saranno distribuiti uniformemente all'interno dell'arco di sparatoria.","Set firing arc (deprecated)":"Imposta l'arco di sparatoria (deprecato)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Imposta l'arco di sparatoria di _PARAM0_ a _PARAM2_ gradi","the angle variance (in degrees) applied to each bullet.":"la variazione angolare (in gradi) applicata ad ogni proiettile.","the angle variance":"la variazione angolare","Angle variance (degrees) Range: 0 to 180":"Variazione angolare (gradi) Intervallo: da 0 a 180","Change the angle variance (in degrees) applied to each bullet.":"Modifica la variazione angolare (in gradi) applicata ad ogni proiettile.","Set angle variance (deprecated)":"Imposta la variazione angolare (deprecato)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Imposta l'angolo di varianza di _PARAM0_ a _PARAM2_ gradi","the bullet speed variance (pixels per second) applied to each bullet.":"la varianza della velocit\xE0 del proiettile (pixel al secondo) applicata ad ogni proiettile.","the bullet speed variance":"la varianza di velocit\xE0 del proiettile","Change the speed variance (pixels per second) applied to each bullet.":"Cambia la varianza della velocit\xE0 (pixel al secondo) applicata ad ogni proiettile.","Set bullet speed variance (deprecated)":"Imposta la varianza della velocit\xE0 dei proiettili (deprecato)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Imposta la varianza della velocit\xE0 dei proiettili di _PARAM0_ a _PARAM2_ pixel al secondo","the number of bullets shot every time the \"fire bullet\" action is used.":"il numero di proiettili sparati ogni volta che viene usata l'azione \"sparare un proiettile\".","Bullets per shot":"Proiettili per colpo","the number of bullets per shot":"il numero di proiettili per colpo","Bullets":"Proiettili","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Cambia il numero di proiettili sparati ogni volta che viene usata l'azione \"sparare un proiettile\".","Set number of bullets per shot (deprecated)":"Imposta il numero di proiettili per colpo (deprecato)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Imposta il numero di proiettili per colpo di _PARAM0_ a _PARAM2_","Change the layer that bullets are created on.":"Cambia il layer su cui i proiettili vengono creati.","Set bullet layer":"Imposta il layer del proiettile","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Imposta il layer usato per creare i proiettili sparati da _PARAM0_ a _PARAM2_","Enable bullet rotation.":"Abilita la rotazione del proiettile.","Enable (or disable) bullet rotation":"Abilita (o disabilita) la rotazione del proiettile","Enable bullet rotation on _PARAM0_: _PARAM2_":"Abilita la rotazione del proiettile su _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Ruota il proiettile per corrispondere alla traiettoria","Enable unlimited ammo.":"Abilita munizioni illimitate.","Enable (or disable) unlimited ammo":"Abilita (o disabilita) munizioni illimitate","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Abilita munizioni illimitate su _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"il tempo di recupero (in secondi) anche conosciuto come cadenza di tiro.","the firing cooldown":"il tempo di recupero","Cooldown in seconds":"Cadenza in secondi","Change the firing cooldown, which changes the rate of fire.":"Cambia la cadenza di tiro, che cambia la frequenza di tiro.","Set firing cooldown (deprecated)":"Imposta la cadenza di tiro (deprecato)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Imposta la frequenza di tiro di _PARAM0_ a _PARAM2_ secondi","the reload duration (in seconds).":"la durata dell'aggiornamento (in secondi).","Reload duration":"Durata di ricarica","the reload duration":"la durata dell'aggiornamento","Reload duration (seconds)":"Durata dell'aggiornamento (secondi)","Change the duration to reload ammo.":"Cambia la durata per ricaricare munizioni.","Set reload duration (deprecated)":"Imposta la durata del ricaricamento (deprecato)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Imposta la durata di ricaricamento di _PARAM0_ a _PARAM2_ secondi","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"la durata di surriscaldamento (in secondi). Quando un oggetto \xE8 surriscaldato, non pu\xF2 sparare per questa durata.","the overheat duration":"la durata di surriscaldamento","Overheat duration (seconds)":"Durata surriscaldamento (secondi)","Change the duration after becoming overheated.":"Modificare la durata dopo essersi surriscaldati.","Set overheat duration (deprecated)":"Imposta la durata del surriscaldamento (deprecato)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Imposta la durata del surriscaldamento di _PARAM0_ a _PARAM2_ secondi","the ammo quantity.":"la quantit\xE0 di munizioni.","Ammo quantity":"Quantit\xE0 di munizioni","the ammo quantity":"la quantit\xE0 di munizioni","Change the quantity of ammo.":"Cambia la quantit\xE0 di munizioni.","Set ammo quantity (deprecated)":"Imposta la quantit\xE0 di munizioni (deprecato)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Imposta la quantit\xE0 di munizioni di _PARAM0_ a _PARAM2_","the heat increase per shot.":"l'aumento di calore per colpo.","Heat increase per shot":"Aumenta del calore per colpo","the heat increase per shot":"l'aumento di calore per colpo","Heat increase per shot (Range: 0 to 1)":"Aumenta del calore per colpo (Intervallo: 0 a 1)","Change the heat increase per shot.":"Cambia l'aumento di calore per colpo.","Set heat increase per shot (deprecated)":"Imposta l'aumento di calore per colpo (deprecato)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Imposta l'aumento di calore di _PARAM0_ a _PARAM2_ per colpo","the max ammo.":"il numero massimo di munizioni.","the max ammo":"il numero massimo di munizioni","Change the max ammo.":"Cambia il numero massimo di munizioni.","Set max ammo (deprecated)":"Imposta il numero massimo di munizioni (deprecato)","Set the max ammo of _PARAM0_ to _PARAM2_":"Imposta il numero massimo di munizioni di _PARAM0_ a _PARAM2_","Reset total shots fired.":"Ripristina il totale dei colpi sparati.","Reset total shots fired":"Ripristina il totale dei colpi sparati","Reset total shots fired by _PARAM0_":"Ripristina il totale dei colpi sparati da _PARAM0_","Reset total bullets created.":"Ripristina il totale dei proiettili creati.","Reset total bullets created":"Ripristina il totale dei proiettili creati","Reset total bullets created by _PARAM0_":"Ripristina il totale dei proiettili creati da _PARAM0_","Reset total reloads completed.":"Ripristina il totale dei ricaricamenti completati.","Reset total reloads completed":"Ripristina il totale dei ricaricamenti completati","Reset total reloads completed by _PARAM0_":"Ripristina il totale dei ricaricamenti completati da _PARAM0_","the number of shots per reload.":"il numero di proiettili per ricarica.","the shots per reload":"i colpi per ricarica","Change the number of shots per reload.":"Modifica il numero di colpi per ricarica.","Set shots per reload (deprecated)":"Imposta i colpi per ricarica (deprecato)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Imposta i colpi per ricarica di _PARAM0_ a _PARAM2_","Enable (or disable) automatic reloading.":"Abilita (o disabilita) la ricarica automatica.","Enable (or disable) automatic reloading":"Abilita (o disabilita) la ricarica automatica","Enable automatic reloading on _PARAM0_: _PARAM2_":"Abilita la ricarica automatica su _PARAM0_: _PARAM2_","Enable automatic reloading":"Abilita la ricarica automatica","the linear cooling rate (per second).":"il tasso di raffreddamento lineare (al secondo).","Linear cooling rate":"Tasso di raffreddamento lineare","the linear cooling rate":"il tasso di raffreddamento lineare","Heat cooling rate (per second)":"Tasso di raffreddamento del calore (al secondo)","Change the linear rate of cooling.":"Modifica il tasso lineare di raffreddamento.","Set linear cooling rate (deprecated)":"Imposta il tasso di raffreddamento lineare (deprecato)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Imposta il tasso di raffreddamento lineare di _PARAM0_ a _PARAM2_ al secondo","the exponential cooling rate, per second.":"il tasso di raffreddamento esponenziale, al secondo.","Exponential cooling rate":"Tasso di raffreddamento esponenziale","the exponential cooling rate":"il tasso di raffreddamento esponenziale","Change the exponential rate of cooling.":"Modifica il tasso esponenziale di raffreddamento.","Set exponential cooling rate (deprecated)":"Imposta il tasso di raffreddamento esponenziale (deprecato)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Imposta il tasso di raffreddamento esponenziale di _PARAM0_ a _PARAM2_","Increase ammo quantity.":"Aumenta la quantit\xE0 di munizioni.","Increase ammo":"Aumenta le munizioni","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Aumenta le munizioni di _PARAM0_ di _PARAM2_ colpi","Ammo gained":"Munizioni ottenute","Layer that bullets are created on.":"Strato su cui vengono create le pallottole.","Bullet layer":"Strato pallottola","the heat level (range: 0 to 1).":"il livello di calore (intervallo: 0 a 1).","Heat level":"Livello di calore","the heat level":"il livello di calore","Total shots fired (multi-bullet shots are considered one shot).":"Totale colpi sparati (i colpi multipli sono considerati un solo colpo).","Shots fired":"Colpi sparati","Total bullets created.":"Totale proiettili creati.","Bullets created":"Proiettili creati","Reloads completed.":"Ricariche completate.","Reloads completed":"Ricariche completate","the remaining shots before the next reload is required.":"i proiettili rimanenti prima che sia richiesto il successivo riarmo.","the remaining shots (before the next reload)":"i proiettili rimanenti (prima del successivo riarmo)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"la durata rimanente prima che il recupero consenta di sparare un proiettile, in secondi.","Duration before cooldown end":"Durata prima della fine del recupero","the remaining duration before the cooldown end":"la durata rimanente prima della fine del recupero","the remaining duration before the overheat penalty ends, in seconds.":"la durata rimanente prima che la pena da surriscaldamento termini, in secondi.","Duration before overheat end":"Durata prima della fine della surriscaldamento","the remaining duration before the overheat end":"la durata rimanente prima della fine del surriscaldamento","the remaining duration before the reload finishes, in seconds.":"la durata rimanente prima che la ricarica finisca, in secondi.","Duration before the reload finishes":"Durata prima che la ricarica finisca","the remaining duration before the reload finishes":"la durata rimanente prima che la ricarica finisca","Check if object is currently performing an ammo reload.":"Verifica se l'oggetto sta attualmente eseguendo una ricarica munizioni.","Is ammo reloading in progress":"\xC8 in corso il ricaricamento munizioni","_PARAM0_ is reloading ammo":"_PARAM0_ sta ricaricando munizioni","Check if object is ready to shoot.":"Verifica se l'oggetto \xE8 pronto a sparare.","Is ready to shoot":"\xC8 pronto a sparare","_PARAM0_ is ready to shoot":"_PARAM0_ \xE8 pronto a sparare","Check if automatic reloading is enabled.":"Verifica se il riarmo automatico \xE8 abilitato.","Is automatic reloading enabled":"\xC8 abilitato il riarmo automatico","Automatic reloading is enabled on_PARAM0_":"Il riarmo automatico \xE8 abilitato su_PARAM0_","Check if ammo is unlimited.":"Verifica se le munizioni sono illimitate.","Is ammo unlimited":"Munizioni illimitate","_PARAM0_ has unlimited ammo":"_PARAM0_ ha munizioni illimitate","Check if object has no ammo available.":"Verifica se l'oggetto non ha munizioni disponibili.","Is out of ammo":"\xC8 senza munizioni","_PARAM0_ is out of ammo":"_PARAM0_ \xE8 senza munizioni","Check if object needs to reload ammo.":"Verifica se l'oggetto ha bisogno di ricaricare le munizioni.","Is a reload needed":"\xC8 necessario un riarmo","_PARAM0_ needs to reload ammo":"_PARAM0_ ha bisogno di ricaricare le munizioni","Check if object is overheated.":"Verifica se l'oggetto \xE8 surriscaldato.","Is overheated":"\xC8 surriscaldato","_PARAM0_ is overheated":"_PARAM0_ \xE8 surriscaldato","Check if firing cooldown is active.":"Verifica se il raffreddamento del fuoco \xE8 attivo.","Is firing cooldown active":"\xC8 attivo il raffreddamento del fuoco","Firing cooldown is active on _PARAM0_":"Il rallentamento del lancio \xE8 attivo su _PARAM0_","First person 3D camera":"Fotocamera in prima persona 3D","Move the camera to look though objects eyes.":"Muovi la fotocamera per guardare attraverso gli occhi degli oggetti.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Sposta la telecamera per guardare attraverso gli occhi di _PARAM1_. L'oggetto deve guardare verso destra quando tutti i suoi angoli sono a 0 e la parte superiore della sua testa \xE8 rivolta verso Z+.","Look through object eyes":"Guarda attraverso gli occhi dell'oggetto","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Sposta la telecamera di _PARAM2_ per guardare attraverso gli occhi di _PARAM1_","Flash object":"Oggetto Flash","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Rendi un oggetto visibile con un effetto lampeggiante, tonalit u00e0 di colore, effetto dell'oggetto o opacit u00e0.","Color tint applied to an object.":"Tonalit\xE0 di colore applicata a un oggetto.","Color tint applied to an object":"Tonalit\xE0 di colore applicata a un oggetto","Color tint applied to _PARAM1_":"Tonalit\xE0 di colore applicata a _PARAM1_","Check if a color tint is applied to an object.":"Controlla se \xE8 applicata una tonalit\xE0 di colore a un oggetto.","Is a color tint applied to an object":"\xC8 applicata una tonalit\xE0 di colore a un oggetto","_PARAM1_ is color tinted":"_PARAM1_ ha tonalit\xE0 di colore","Toggle color tint between the starting tint and a given value.":"Passa da una tonalit\xE0 di colore iniziale a un valore dato.","Toggle a color tint":"Passa da una tonalit\xE0 di colore","Toggle color tint _PARAM2_ on _PARAM1_":"Passa la tonalit\xE0 di colore _PARAM2_ su _PARAM1_","Color tint":"Tonalit\xE0 di colore","Toggle object visibility.":"Alternare la visibilit\xE0 dell'oggetto.","Toggle object visibility":"Alternare la visibilit\xE0 dell'oggetto","Toggle visibility of _PARAM1_":"Alternare la visibilit\xE0 di _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Fai lampeggiare (flash) l'oggetto per un determinato periodo di tempo in modo che alterni tra visibile e invisibile.","Flash visibility (blink)":"Visibilit\xE0 del flash (lampeggio)","Half period":"Met\xE0 periodo","Time that the object is invisible":"Tempo in cui l'oggetto \xE8 invisibile","Flash duration":"Durata del lampeggio","Use \"0\" to keep flashing until stopped":"Utilizzare \"0\" per far lampeggiare continuamente fino a che non si ferma","Make an object flash (blink) visibility for a period of time.":"Fai lampeggiare un oggetto (blink) visibile per un periodo di tempo.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Fai lampeggiare _PARAM0_ (blink) per _PARAM2_ secondi","Duration of the flashing, in seconds":"Durata del lampeggio, in secondi","Use \"0\" to keep flashing until stopped.":"Usa \"0\" per continuare a lampeggiare finch\xE9 non si ferma.","Check if an object is flashing visibility.":"Controlla se un oggetto sta lampeggiando la visibilit\xE0.","Is object flashing visibility":"L'oggetto sta lampeggiando la visibilit\xE0","_PARAM0_ is flashing":"_PARAM0_ sta lampeggiando","Stop flashing visibility (blink) of an object.":"Interrompi il lampeggio della visibilit\xE0 di un oggetto.","Stop flashing visibility (blink)":"Interrompi il lampeggio della visibilit\xE0 (blink)","Stop flashing visibility of _PARAM0_":"Interrompi il lampeggio della visibilit\xE0 di _PARAM0_","the half period of the object (time the object is invisible).":"il periodo di inattivit\xE0 dell'oggetto (tempo in cui l'oggetto \xE8 invisibile).","the half period (time the object is invisible)":"il periodo di inattivit\xE0 (tempo in cui l'oggetto \xE8 invisibile)","Make an object flash a color tint for a period of time.":"Fai lampeggiare un oggetto con una tonalit\xE0 di colore per un determinato periodo di tempo.","Flash color tint":"Tonalit\xE0 di colore lampeggiante","Time between flashes":"Tempo tra lampeggi","Tint color":"Colore della tonalit\xE0","Flash a color tint":"Lampeggia una tonalit\xE0 di colore","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Fai lampeggiare _PARAM0_ la tonalit\xE0 di colore _PARAM3_ per _PARAM2_ secondi","Check if an object is flashing a color tint.":"Controlla se un oggetto sta lampeggiando una tonalit\xE0 di colore.","Is object flashing a color tint":"L'oggetto sta lampeggiando una tonalit\xE0 di colore","_PARAM0_ is flashing a color tint":"_PARAM0_ sta lampeggiando una tonalit\xE0 di colore","Stop flashing a color tint on an object.":"Interrompi il lampeggio di una tonalit\xE0 di colore su un oggetto.","Stop flashing color tint":"Interrompi il lampeggio della tonalit\xE0 di colore","Stop flashing color tint _PARAM0_":"Interrompi il lampeggio della tonalit\xE0 di colore _PARAM0_","the half period (time between flashes) of the object.":"la met\xE0 del periodo (tempo tra i lampeggi) dell'oggetto.","the half period (time between flashes)":"la met\xE0 del periodo (tempo tra i lampeggi)","Flash opacity smoothly (fade) in a repeating loop.":"Luminosit\xE0 dell'opacit\xE0 impostata (fade) in un ciclo ripetuto.","Flash opacity smothly (fade)":"Opacit\xE0 del flash in modo fluido (fade)","Opacity capability":"Capacit\xE0 di opacit\xE0","Tween Behavior (required)":"Comportamento Tween (richiesto)","Target opacity (Range: 0 - 255)":"Opacit\xE0 target (Intervallo: 0 - 255)","Opacity will fade between the starting value and a target value":"L'opacit\xE0 sfumer\xE0 tra il valore iniziale e un valore target","Starting opacity":"Opacit\xE0 iniziale","Make an object flash opacity smoothly (fade) in a repeating loop.":"Fai lampeggiare l'opacit\xE0 di un oggetto in modo uniforme (sfumare) in un loop ripetuto.","Flash the opacity (fade)":"Lampeggia l'opacit\xE0 (sfuma)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Fai lampeggiare l'opacit\xE0 di _PARAM0_ in modo uniforme a _PARAM4_ in un loop per _PARAM3_ secondi","Target opacity":"Opacit\xE0 di destinazione","Check if an object is flashing opacity.":"Controlla se un oggetto sta lampeggiando l'opacit\xE0.","Is object flashing opacity":"L'oggetto sta lampeggiando l'opacit\xE0","_PARAM0_ is flashing opacity":"_PARAM0_ sta lampeggiando l'opacit\xE0","Stop flashing opacity of an object.":"Interrompi il lampeggio dell'opacit\xE0 di un oggetto.","Stop flashing opacity":"Interrompi il lampeggio dell'opacit\xE0","Stop flashing opacity of _PARAM0_":"Interrompi il lampeggio dell'opacit\xE0 di _PARAM0_","Make the object flash an effect for a period of time.":"Fai lampeggiare un effetto su un oggetto per un determinato periodo di tempo.","Flash effect":"Effetto lampeggiante","Name of effect":"Nome dell'effetto","Make an object flash an effect for a period of time.":"Fai lampeggiare un effetto di un oggetto per un periodo di tempo.","Flash an effect":"Lampeggia un effetto","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Far lampeggiare l'effetto _PARAM3_ per _PARAM2_ secondi","Check if an object is flashing an effect.":"Controlla se un oggetto sta lampeggiando un effetto.","Is object flashing an effect":"L'oggetto sta lampeggiando un effetto","_PARAM0_ is flashing an effect":"_PARAM0_ sta lampeggiando un effetto","Stop flashing an effect of an object.":"Fermare il lampeggio di un effetto di un oggetto.","Stop flashing an effect":"Fermare il lampeggio di un effetto","Stop flashing an effect on _PARAM0_":"Fermare il lampeggio di un effetto su _PARAM0_","Toggle an object effect.":"Attiva/disattiva un effetto su un oggetto.","Toggle an object effect":"Attiva/disattiva un effetto su un oggetto","Toggle effect _PARAM2_ on _PARAM0_":"Attiva/disattiva l'effetto _PARAM2_ su _PARAM0_","Effect name to toggle":"Nome dell'effetto da attivare/disattivare","Flash layer":"Livello flash","Make a layer visible for a specified duration, and then hide the layer.":"Rendere visibile un livello per una durata specificata, e poi nascondere il livello.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Rendi il livello _PARAM1_ visibile per _PARAM2_ secondi","Flash and transition painter":"Pittore di transizioni flash","Paint transition effects with a plain color.":"Pittura effetti di transizione con un colore piatto.","Paint all over the screen a color for a period of time.":"Colora tutto lo schermo con un colore per un certo periodo di tempo.","Type of effect":"Tipo di effetto","Direction of transition":"Direzione della transizione","The maximum of the opacity only for flash":"La massima opacit\xE0 solo per flash","Paint Effect.":"Pittura dell'effetto.","Paint Effect":"Pittura dell'effetto","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Pittura del tipo di effetto _PARAM4_ di _PARAM0_ con direzione _PARAM5_ e colore _PARAM2_ per _PARAM3_ secondi","Direction transition":"Transizione di direzione","End opacity":"Opacit\xE0 finale","Paint effect ended.":"Fine dell'effetto di pittura.","Paint effect ended":"Fine dell'effetto di pittura","When paint effect of _PARAM0_ ends":"Quando finisce l'effetto di pittura di _PARAM0_","Follow multiple objects with camera":"Seguire pi\xF9 oggetti con la telecamera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Modificare lo zoom e la posizione della telecamera per mantenere tutte le istanze di un oggetto (o gruppo di oggetti) sullo schermo.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Sposta la fotocamera per mantenere le istanze di _PARAM1_ sullo schermo. Usa un margine di _PARAM2_px orizzontalmente e _PARAM3_px verticalmente. Zoom massimo: _PARAM4_. Muovi la fotocamera a una velocit\xE0 di _PARAM5_","Object (or Object group)":"Oggetto (o gruppo di oggetti)","Extra space on sides of screen":"Spazio extra sui lati dello schermo","Each side will include this buffer":"Ogni lato includer\xE0 questo buffer","Extra space on top and bottom of screen":"Spazio extra in alto e in basso dello schermo","Maximum zoom level (Default: 1)":"Livello di zoom massimo (Predefinito: 1)","Limit how far the camera will zoom in":"Limitare quanto la fotocamera si avviciner\xE0","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Velocit\xE0 di movimento della fotocamera (Intervallo: 0 a 1) (Predefinito: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percentuale della distanza dalla destinazione che verr\xE0 percorsa in ogni frame (usato dalla funzione lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Modificare lo zoom e la posizione della fotocamera per mantenere tutte le istanze di un oggetto (o gruppo di oggetti) sullo schermo. (Deprecato)","Follow multiple objects with camera (Deprecated)":"Seguire pi\xF9 oggetti con la fotocamera (Deprecato)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Sposta la fotocamera sul livello _PARAM6_ per mantenere le istanze di _PARAM1_ sullo schermo. Usa un margine di _PARAM2_px orizzontalmente e _PARAM3_px verticalmente. Usa uno zoom tra _PARAM4_ e _PARAM5_. Muovi la fotocamera a una velocit\xE0 di _PARAM8_","Minimum zoom level":"Livello di zoom minimo","Limit how far the camera will zoom OUT":"Limitare quanto la fotocamera si allontaner\xE0","Limit how far the camera will zoom IN":"Limitare quanto la fotocamera si avviciner\xE0","Use \"\" for base layer":"Usa \"\" per il livello di base","Gamepads (controllers)":"Gamepad (controller)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Aggiungi supporto per i gamepad (o altri controller) al tuo gioco, dando accesso a informazioni come premere i pulsanti, le posizioni degli assi, la pressione del grilletto, ecc...","Accelerated speed":"Velocit\xE0 accelerata","Current speed":"Velocit\xE0 attuale","Targeted speed":"Velocit\xE0 mirata","Deceleration":"Decelerazione","Get the value of the pressure on a gamepad trigger.":"Ottieni il valore della pressione su un grilletto del gamepad.","Pressure on a gamepad trigger":"Pressione su un grilletto del gamepad","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Il giocatore _PARAM1_ muove l'asse _PARAM2_ a _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"L'identificatore del gamepad: 1, 2, 3 o 4","Trigger button":"Pulsante di attivazione","the force of gamepad stick (from 0 to 1).":"la forza della levetta del gamepad (da 0 a 1).","Stick force":"Forza levetta","the gamepad _PARAM1_ _PARAM2_ stick force":"la forza della levetta del gamepad _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"Levetta: \"Sinistra\" o \"Destra\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Ottieni il valore di rotazione di una levetta del gamepad.\nSe il valore della zona morta \xE8 alto, il valore dell'angolo \xE8 arrotondato agli assi principali, sinistra, sinistra, su, gi\xF9.\nUn valore di zona morta pari a zero d\xE0 una libert\xE0 totale sul valore dell'angolo.","Value of a stick rotation (deprecated)":"Valore di rotazione della levetta (obsoleto)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Restituisci l'angolo di una levetta del gamepad.\nSe il valore della zona morta \xE8 alto, il valore dell'angolo \xE8 arrotondato agli assi principali, sinistra, sinistra, su, gi\xF9.\nUn valore di zona morta pari a zero d\xE0 una libert\xE0 totale sul valore dell'angolo.","Stick angle":"Angolo della levetta","Get the value of axis of a gamepad stick.":"Ottieni il valore dell'asse di una levetta del gamepad.","Value of a gamepad axis (deprecated)":"Valore di un asse del gamepad (obsoleto)","Direction":"Direzione","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Restituisci la forza levetta del gamepad sull'asse X (da -1 a sinistra a 1 a destra).","Stick X force":"Forza levetta X","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Restituisci la forza levetta del gamepad sull'asse Y (da -1 in alto a 1 in basso).","Stick Y force":"Forza levetta Y","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Verifica se un pulsante viene rilasciato su un gamepad. I pulsanti possono essere:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Altro: \"SU\", \"GIU\", \"SINISTRA\", \"DESTRA\", \"CLICCA_LEVETTA_SINISTRA\", \"CLICCA_LEVETTA_DESTRA\".","Gamepad button released":"Pulsante del gamepad rilasciato","Button _PARAM2_ of gamepad _PARAM1_ is released":"Il pulsante _PARAM2_ del gamepad _PARAM1_ \xE8 rilasciato","Name of the button":"Nome del pulsante","Return the index of the last pressed button of a gamepad.":"Restituisci l'indice dell'ultimo pulsante premuto di un gamepad.","Last pressed button (id)":"Ultimo pulsante premuto (id)","Check if any button is pressed on a gamepad.":"Verifica se un pulsante qualsiasi \xE8 premuto su un gamepad.","Any gamepad button pressed":"Qualsiasi pulsante del gamepad premuto","Any button of gamepad _PARAM1_ is pressed":"Un qualsiasi pulsante del gamepad _PARAM1_ \xE8 premuto","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Restituisci l'ultimo pulsante premuto. \nPulsanti per Xbox e PS4 possono essere:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"INDIETRO\", \"AVVIA\",\n* PS4: \"CROCE\", \"QUADRATO\", \"CERCHIO\", \"TRIANGOLO\", \"L1\", \"L2\", \"R1\", \"R2\", \"CONDIVISIONE\", \"OPZIONI\", \"TASTO_PS\", \"TOCCATAMPONI\",\n* Entrambi: \"SU\", \"GI\xD9\", \"SINISTRA\", \"DESTRA\", \"PREMI_AL_JOYSTICK_SINISTRO\", \"PREMI_AL_JOYSTICK_DESTRO\".","Last pressed button (string)":"Ultimo pulsante premuto (stringa)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Il pulsante _PARAM2_ del gamepad _PARAM1_ \xE8 premuto","Controller type":"Tipo di controller","Return the number of gamepads.":"Restituisci il numero di gamepad.","Gamepad count":"Conteggio gamepad","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Controlla se un pulsante \xE8 premuto su un gamepad. \nPulsanti possono essere:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"INDIETRO\", \"AVVIA\",\n* PS4: \"CROCE\", \"QUADRATO\", \"CERCHIO\", \"TRIANGOLO\", \"L1\", \"L2\", \"R1\", \"R2\", \"CONDIVISIONE\", \"OPZIONI\", \"TASTO_PS\", \"TOCCATAMPONI\",\n* Altro: \"SU\", \"GI\xD9\", \"SINISTRA\", \"DESTRA\", \"PREMI_AL_JOYSTICK_SINISTRO\", \"PREMI_AL_JOYSTICK_DESTRO\".","Gamepad button pressed":"Pulsante del gamepad premuto","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Restituisci il valore della zona morta applicata agli stick del gamepad, tra 0 e 1.","Gamepad deadzone for sticks":"Zona morta del gamepad per gli stick","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Imposta la zona morta per gli stick del gamepad. La zona morta \xE8 un'area in cui il movimento degli stick non verr\xE0 preso in considerazione (invece, lo stick sar\xE0 considerato come non mosso). La zona morta \xE8 compresa tra 0 e 1 e di default \xE8 0.2.","Set gamepad deadzone for sticks":"Imposta la zona morta del gamepad per gli stick","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Imposta la zona morta per gli stick del gamepad: _PARAM1_ a _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Zona morta per gli stick, 0.2 di default (da 0 a 1)","Check if a stick of a gamepad is pushed in a given direction.":"Controlla se uno stick di un gamepad \xE8 premuto in una data direzione.","Gamepad stick pushed (axis)":"Stick del gamepad premuto (asse)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick di gamepad _PARAM1_ \xE8 premuto in direzione _PARAM3_","Return the number of connected gamepads.":"Restituisci il numero di gamepad collegati.","Connected gamepads number":"Numero di gamepad collegati","Return a string containing informations about the specified gamepad.":"Restituisci una stringa contenente informazioni sul gamepad specificato.","Gamepad type":"Tipo di gamepad","Player _PARAM1_ use _PARAM2_ controller":"Il giocatore _PARAM1_ utilizza il controller _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Controlla se il gamepad specificato ha le informazioni specificate nella sua descrizione. Utile per sapere se il gamepad \xE8 un controller Xbox o PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Il gamepad _PARAM1_ \xE8 un controller _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Tipo: \"Xbox\", \"PS4\", \"Steam\" o \"PS3\" (tra gli altri)","Check if a gamepad is connected.":"Controlla se un gamepad \xE8 collegato.","Gamepad connected":"Gamepad collegato","Gamepad _PARAM1_ is plugged and connected":"Il gamepad _PARAM1_ \xE8 collegato e connesso","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Genera una vibrazione sul controller specificato. Potrebbe funzionare solo se il gioco \xE8 in esecuzione su un recente browser web.","Gamepad vibration":"Vibrazione del gamepad","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Fai vibrare il gamepad _PARAM1_ per _PARAM2_ secondi","Time of the vibration, in seconds (optional, default value is 1)":"Durata della vibrazione, in secondi (opzionale, il valore predefinito \xE8 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Genera una vibrazione avanzata sul controller specificato. Incompatibile con Firefox.","Advanced gamepad vibration":"Vibrazione avanzata del gamepad","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Fai vibrare il gamepad _PARAM1_ per _PARAM2_ secondi con magnitudine di vibrazione di _PARAM3_ e _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Magnitudine della vibrazione forte (da 0 a 1)","Weak rumble magnitude (from 0 to 1)":"Magnitudine della vibrazione debole (da 0 a 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Cambia una vibrazione sul controller specificato. Incompatibile con Firefox.","Change gamepad active vibration":"Cambia la vibrazione attiva del gamepad","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Cambia la magnitudine della vibrazione di _PARAM2_ e _PARAM3_ sul gamepad _PARAM1_","Check if any button is released on a gamepad.":"Controlla se un pulsante \xE8 rilasciato su un gamepad.","Any gamepad button released":"Qualsiasi pulsante del gamepad rilasciato","Any button of gamepad _PARAM1_ is released":"Qualsiasi pulsante del gamepad _PARAM1_ \xE8 rilasciato","Return the strength of the weak vibration motor on the gamepad of a player.":"Restituisce l'intensit\xE0 del motore di vibrazione debole sul gamepad di un giocatore.","Weak rumble magnitude":"Intensit\xE0 della vibrazione debole","Return the strength of the strong vibration motor on the gamepad of a player.":"Restituisce l'intensit\xE0 del motore di vibrazione forte sul gamepad di un giocatore.","Strong rumble magnitude":"Intensit\xE0 della vibrazione forte","Control a platformer character with a gamepad.":"Controlla un personaggio platformer con un gamepad.","Platformer gamepad mapper":"Mapper gamepad platformer","Gamepad identifier (1, 2, 3 or 4)":"Identificatore del gamepad (1, 2, 3 o 4)","Use directional pad":"Usa il pad direzionale","Controls":"Controlli","Use left stick":"Usa il bastone sinistro","Use right stick":"Usa il bastone destro","Jump button":"Pulsante di salto","Control a 3D physics character with a gamepad.":"Controlla un personaggio di fisica 3D con un gamepad.","3D platformer gamepad mapper":"Mappatore gamepad platformer 3D","Walk joystick":"Joystick di camminata","3D shooter gamepad mapper":"Mappatore gamepad shooter 3D","Camera joystick":"Joystick della telecamera","Control camera rotations with a gamepad.":"Controlla le rotazioni della telecamera con un gamepad.","First person camera gamepad mapper":"Mappatore gamepad in prima persona per la telecamera","Maximum rotation speed":"Velocit\xE0 massima di rotazione","Horizontal rotation":"Rotazione orizzontale","Rotation acceleration":"Accelerazione di rotazione","Rotation deceleration":"Decelerazione di rotazione","Vertical rotation":"Rotazione verticale","Minimum angle":"Angolo minimo","Maximum angle":"Angolo massimo","Z position offset":"Offset della posizione Z","Position":"Posizione","Current rotation speed Z":"Velocit\xE0 attuale di rotazione Z","Current rotation speed Y":"Velocit\xE0 attuale di rotazione Y","Move the camera to look though _PARAM0_ eyes":"Sposta la telecamera per guardare attraverso gli occhi di _PARAM0_","the maximum horizontal rotation speed of the object.":"la velocit\xE0 massima di rotazione orizzontale dell'oggetto.","Maximum horizontal rotation speed":"Velocit\xE0 massima di rotazione orizzontale","the maximum horizontal rotation speed":"la velocit\xE0 massima di rotazione orizzontale","the horizontal rotation acceleration of the object.":"l'accelerazione di rotazione orizzontale dell'oggetto.","Horizontal rotation acceleration":"Accelerazione di rotazione orizzontale","the horizontal rotation acceleration":"l'accelerazione di rotazione orizzontale","the horizontal rotation deceleration of the object.":"la decelerazione di rotazione orizzontale dell'oggetto.","Horizontal rotation deceleration":"Decelerazione di rotazione orizzontale","the horizontal rotation deceleration":"la decelerazione di rotazione orizzontale","the maximum vertical rotation speed of the object.":"la velocit\xE0 massima di rotazione verticale dell'oggetto.","Maximum vertical rotation speed":"Velocit\xE0 massima di rotazione verticale","the maximum vertical rotation speed":"la velocit\xE0 massima di rotazione verticale","the vertical rotation acceleration of the object.":"l'accelerazione di rotazione verticale dell'oggetto.","Vertical rotation acceleration":"Accelerazione di rotazione verticale","the vertical rotation acceleration":"l'accelerazione di rotazione verticale","the vertical rotation deceleration of the object.":"la decelerazione di rotazione verticale dell'oggetto.","Vertical rotation deceleration":"Decelerazione di rotazione verticale","the vertical rotation deceleration":"la decelerazione di rotazione verticale","the minimum vertical camera angle of the object.":"l'angolo verticale minimo della telecamera dell'oggetto.","Minimum vertical camera angle":"Angolo verticale minimo della fotocamera","the minimum vertical camera angle":"l'angolo verticale minimo della telecamera","the maximum vertical camera angle of the object.":"l'angolo verticale massimo della telecamera dell'oggetto.","Maximum vertical camera angle":"Angolo verticale massimo della fotocamera","the maximum vertical camera angle":"l'angolo verticale massimo della telecamera","the z position offset of the object.":"lo spostamento della posizione z dell'oggetto.","the z position offset":"lo spostamento della posizione z","Control a top-down character with a gamepad.":"Controlla un personaggio dall'alto con un gamepad.","Top-down gamepad mapper":"Mappatore gamepad dall'alto","Top-down movement behavior":"Comportamento di movimento dall'alto","Stick mode":"Modalit\xE0 stick","Hash":"Hash","Hash with MD5 or SHA256.":"Hash con MD5 o SHA256.","Returns a Hash a MD5 based on a string.":"Restituisce un hash MD5 basato su una stringa.","Hash a String with MD5":"Hash di una stringa con MD5","String to be hashed":"Stringa da eseguire l'hash","Returns a Hash a SHA256 based on a string.":"Restituisce un hash SHA256 basato su una stringa.","Hash a String with SHA256":"Hash di una stringa con SHA256","Health points and damage":"Punti salute e danni","Manage health (life) points, shield and armor.":"Gestire punti salute (vita), scudo e armatura.","Health":"Salute","Starting health":"Salute iniziale","Current health (life) points":"Punti vita correnti (salute)","Maximum health":"Massima salute","Use 0 for no maximum.":"Usa 0 per nessun massimo.","Damage cooldown":"Tempo di recupero del danno","Allow heals to increase health above max health (regen will never exceed max health)":"Consenti di aumentare la salute oltre la massima salute (il rigenero non superer\xE0 mai la massima salute)","Damage to health from the previous incoming damage":"Danno alla salute proveniente dal danno precedente","Chance to dodge incoming damage (between 0 and 1)":"Possibilit\xE0 di schivare il danno in arrivo (tra 0 e 1)","When a damage is dodged, no damage is applied.":"Quando un danno viene schivato, non viene applicato alcun danno.","Health points gained from the previous heal":"Punti salute ottenuti dalla guarigione precedente","Rate of health regeneration (points per second)":"Tasso di rigenerazione della salute (punti al secondo)","Health regeneration":"Rigenerazione della salute","Health regeneration delay":"Ritardo rigenerazione salute","Delay before health regeneration starts after a hit.":"Ritardo prima che la rigenerazione della salute inizi dopo un colpo.","Current shield points":"Punti scudo attuali","Shield":"Scudo","Maximum shield":"Massimo scudo","Leave 0 for unlimited.":"Lasciare i 0 per illimitati.","Duration of shield":"Durata dello scudo","Use 0 to make the shield permanent.":"Usa 0 per rendere lo scudo permanente.","Rate of shield regeneration (points per second)":"Tasso di rigenerazione dello scudo (punti al secondo)","Shield regeneration":"Rigenerazione dello scudo","Block excess damage when shield is broken":"Blocca l'eccesso di danni quando lo scudo si rompe","Shield regeneration delay":"Ritardo rigenerazione scudo","Delay before shield regeneration starts after a hit.":"Ritardo prima che la rigenerazione dello scudo inizi dopo un colpo.","Damage to shield from the previous incoming damage":"Danno allo scudo dal danno in arrivo precedente","Flat damage reduction from armor":"Riduzione del danno piatto dall'armatura","Incoming damages are reduced by this value.":"I danni in arrivo vengono ridotti da questo valore.","Armor":"Armatura","Percentage damage reduction from armor (between 0 and 1)":"Percentuale di riduzione del danno dall'armatura (tra 0 e 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Applicare danni all'oggetto. Scudo e armatura possono ridurre questi danni se abilitati.","Apply damage to an object":"Applicare danni a un oggetto","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Applicare _PARAM2_ punti di danno a _PARAM0_ (Il danno pu\xF2 essere ridotto da Scudo: _PARAM3_, Armatura: _PARAM4_)","Points of damage":"Punti di danno","Shield can reduce damage taken":"Lo scudo pu\xF2 ridurre i danni subiti","Armor can reduce damage taken":"L'armatura pu\xF2 ridurre i danni subiti","current health points of the object.":"punti attuali di salute dell'oggetto.","Health points":"Punti salute","health points":"punti salute","Change the health points of the object. Will not trigger damage cooldown.":"Modifica i punti salute dell'oggetto. Non attiver\xE0 il cooldown dei danni.","Change health points":"Modificare i punti salute","Change the health of _PARAM0_ to _PARAM2_ points":"Cambia la salute di _PARAM0_ a _PARAM2_ punti","New health value":"Nuovo valore di salute","Change health points (deprecated)":"Modifica i punti salute (obsoleto)","Heal the object by increasing its health points.":"Guarisci l'oggetto aumentando i suoi punti salute.","Heal object":"Guarisci oggetto","Heal _PARAM0_ with _PARAM2_ health points":"Guarisci _PARAM0_ con _PARAM2_ punti salute","Points to heal (will be added to object health)":"Punti da guarire (saranno aggiunti alla salute dell'oggetto)","the maximum health points of the object.":"i punti salute massimi dell'oggetto.","Maximum health points":"Punti salute massimi","the maximum health points":"i punti salute massimi","Change the object maximum health points.":"Modifica i punti salute massimi dell'oggetto.","Maximum health points (deprecated)":"Punti salute massimi (obsoleto)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Cambia la salute massima di _PARAM0_ a _PARAM2_ punti","the rate of health regeneration (points per second).":"il tasso di rigenerazione della salute (punti al secondo).","Rate of health regeneration":"Tasso di rigenerazione della salute","the rate of health regeneration":"il tasso di rigenerazione della salute","Rate of regen":"Tasso di rigenerazione","Change the rate of health regeneration.":"Modifica il tasso di rigenerazione della salute.","Rate of health regeneration (deprecated)":"Tasso di rigenerazione della salute (obsoleto)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Cambia il tasso di rigenerazione della salute di _PARAM0_ a _PARAM2_ punti al secondo","the duration of damage cooldown (seconds).":"la durata del tempo di attesa per i danni (secondi).","the duration of damage cooldown":"la durata del tempo di attesa per i danni","Duration of damage cooldown (seconds)":"Durata del tempo di attesa dei danni (secondi)","Change the duration of damage cooldown (seconds).":"Cambia la durata del tempo di attesa dei danni (secondi).","Damage cooldown (deprecated)":"Attesa danni (obsoleto)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Cambia la durata del tempo di attesa danni su _PARAM0_ a _PARAM2_ secondi","the delay before health regeneration starts after last being hit (seconds).":"il ritardo prima che la rigenerazione della salute inizi dopo l'ultimo colpo (secondi).","the health regeneration delay":"il ritardo della rigenerazione della salute","Delay (seconds)":"Ritardo (secondi)","Change the delay before health regeneration starts after being hit.":"Cambia il ritardo prima che la rigenerazione della salute inizi dopo essere stato colpito.","Health regeneration delay (deprecated)":"Ritardo della rigenerazione della salute (obsoleto)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Cambia il ritardo della rigenerazione della salute su _PARAM0_ a _PARAM2_ secondi","the chance to dodge incoming damage (range: 0 to 1).":"la possibilit\xE0 di schivare i danni in arrivo (intervallo: da 0 a 1).","Dodge chance":"Chance di schivare","the chance to dodge incoming damage":"la possibilit\xE0 di schivare i danni in arrivo","Chance to dodge (Range: 0 to 1)":"Possibilit\xE0 di schivare (Intervallo: da 0 a 1)","Change the chance to dodge incoming damage.":"Cambia la possibilit\xE0 di schivare i danni in arrivo.","Chance to dodge incoming damage (deprecated)":"Possibilit\xE0 di schivare i danni in arrivo (obsoleta)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Modifica la possibilit\xE0 di schivare su _PARAM0_ a _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"la riduzione del danno piatto dall'armatura. Il danno in arrivo viene ridotto di questo valore.","Armor flat damage reduction":"Riduzione piatta del danno dell'armatura","the armor flat damage reduction":"la riduzione del danno piatto dell'armatura","Flat reduction from armor":"Riduzione piatta dall'armatura","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Modifica la riduzione del danno piatto dall'armatura. Il danno in arrivo viene ridotto di questo valore.","Flat damage reduction from armor (deprecated)":"Riduzione del danno piatto dall'armatura (deprecato)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Modifica la riduzione del danno piatto dall'armatura su _PARAM0_ a _PARAM2_ punti","the percent damage reduction from armor (range: 0 to 1).":"la riduzione percentuale del danno dall'armatura (intervallo: 0 a 1).","Armor percent damage reduction":"Riduzione percentuale del danno dell'armatura","the armor percent damage reduction":"la riduzione percentuale del danno dell'armatura","Percent damage reduction from armor":"Riduzione percentuale del danno dell'armatura","Change the percent damage reduction from armor. Range: 0 to 1.":"Modifica la riduzione percentuale del danno dell'armatura. Intervallo: 0 a 1.","Percent damage reduction from armor (deprecated)":"Riduzione percentuale del danno dell'armatura (deprecato)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Modifica la riduzione percentuale del danno dell'armatura su _PARAM0_ a _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Consenti alle cure di aumentare la salute oltre la massima. La rigenerazione non superer\xE0 la salute massima.","Allow over-healing":"Consenti l'eccessiva guarigione","Allow over-healing on _PARAM0_: _PARAM2_":"Consenti la guarigione eccessiva su _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Segna l'oggetto come colpito almeno una volta.","Mark object as hit at least once":"Segna l'oggetto come colpito almeno una volta","Mark _PARAM0_ as hit at least once: _PARAM2_":"Segna _PARAM0_ come colpito almeno una volta: _PARAM2_","Hit at least once":"Colpito almeno una volta","Mark object as just damaged.":"Segna l'oggetto come appena danneggiato.","Mark object as just damaged":"Segna l'oggetto come appena danneggiato","Mark _PARAM0_ as just damaged: _PARAM2_":"Segna _PARAM0_ come appena danneggiato: _PARAM2_","Just damaged":"Appena danneggiato","Trigger damage cooldown.":"Attiva il tempo morto del danno.","Trigger damage cooldown":"Attiva il tempo morto del danno","Trigger the damage cooldown on _PARAM0_":"Attiva il tempo morto del danno su _PARAM0_","Check if the object has been hit at least once.":"Controlla se l'oggetto \xE8 stato colpito almeno una volta.","Object has been hit at least once":"L'oggetto \xE8 stato colpito almeno una volta","_PARAM0_ has been hit at least once":"_PARAM0_ \xE8 stato colpito almeno una volta","Check if health was just damaged previously in the events.":"Controlla se la salute \xE8 stata appena danneggiata precedentemente negli eventi.","Is health just damaged":"La salute \xE8 appena danneggiata","Health has just been damaged on _PARAM0_":"Salute \xE8 stato appena danneggiato su _PARAM0_","Check if the object was just healed previously in the events.":"Controlla se l'oggetto \xE8 stato appena curato in precedenza negli eventi.","Is just healed":"\xC8 appena stato curato","_PARAM0_ has just been healed":"_PARAM0_ \xE8 appena stato curato","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Controlla se il cooldown del danno \xE8 attivo. L'oggetto e lo scudo non possono essere danneggiati mentre questo \xE8 attivo.","Is damage cooldown active":"Il cooldown del danno \xE8 attivo","Damage cooldown on _PARAM0_ is active":"Il cooldown del danno su _PARAM0_ \xE8 attivo","the time before damage cooldown ends (seconds).":"il tempo prima che il cooldown del danno finisca (secondi).","Time remaining in damage cooldown":"Tempo rimanente nel cooldown del danno","the time before damage cooldown end":"il tempo prima che il cooldown del danno finisce","Check if the object is considered dead (no health points).":"Controlla se l'oggetto \xE8 considerato morto (nessun punto vita).","Is dead":"\xC8 morto","_PARAM0_ is dead":"_PARAM0_ \xE8 morto","the time since last taken hit (seconds).":"il tempo trascorso dall'ultimo colpo ricevuto (secondi).","Time since last hit":"Tempo dall'ultimo colpo","the time since last taken hit on health":"il tempo dall'ultimo colpo ricevuto sulla salute","the health damage taken from most recent hit.":"il danno alla salute ricevuto dall'ultimo colpo.","Health damage taken from most recent hit":"Danno alla salute ricevuto dall'ultimo colpo","the health damage taken from most recent hit":"il danno alla salute ricevuto dall'ultimo colpo","the maximum shield points of the object.":"i punti scudo massimi dell'oggetto.","Maximum shield points":"Punti scudo massimi","the maximum shield points":"i punti scudo massimi","Change the maximum shield points of the object.":"Modifica i punti scudo massimi dell'oggetto.","Maximum shield points (deprecated)":"Punti scudo massimi (deprecato)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Cambia lo scudo massimo di _PARAM0_ a _PARAM2_ punti","Change maximum shield points.":"Cambia i punti scudo massimi.","Max shield points (deprecated)":"Punti scudo massimi (deprecato)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Cambia i punti massimi dello scudo su _PARAM0_ a _PARAM2_ punti","Shield points":"Punti scudo","the current shield points of the object.":"i punti scudo attuali dell'oggetto.","the shield points":"i punti scudo","Change current shield points. Will not trigger damage cooldown.":"Modifica i punti scudo attuali. Non attiver\xE0 il cooldown del danno.","Shield points (deprecated)":"Punti scudo (deprecato)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Cambia i punti dello scudo corrente su _PARAM0_ a _PARAM2_ punti","the rate of shield regeneration (points per second).":"il tasso di rigenerazione dello scudo (punti al secondo).","Rate of shield regeneration":"Tasso di rigenerazione dello scudo","the rate of shield regeneration":"il tasso di rigenerazione dello scudo","Regeneration rate (points per second)":"Tasso di rigenerazione (punti al secondo)","Change rate of shield regeneration.":"Cambia il tasso di rigenerazione dello scudo.","Shield regeneration rate (deprecated)":"Tasso di rigenerazione dello scudo (obsoleto)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Cambia il tasso di rigenerazione dello scudo di _PARAM0_ a _PARAM2_ punti al secondo","the delay before shield regeneration starts after being hit (seconds).":"il ritardo prima che la rigenerazione dello scudo inizi dopo essere stato colpito (secondi).","the shield regeneration delay":"il ritardo della rigenerazione dello scudo","Regeneration delay (seconds)":"Ritardo di rigenerazione (secondi)","Change delay before shield regeneration starts after being hit.":"Cambia il ritardo prima che la rigenerazione dello scudo inizi dopo essere stato colpito.","Shield regeneration delay (deprecated)":"Ritardo di rigenerazione dello scudo (obsoleto)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Cambia il ritardo della rigenerazione dello scudo su _PARAM0_ a _PARAM2_ secondi","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"la durata dello scudo (secondi). Un valore di \"0\" significa che lo scudo \xE8 permanente.","the duration of the shield":"la durata dello scudo","Shield duration (seconds)":"Durata dello scudo (secondi)","Change duration of shield. Use \"0\" to make shield permanent.":"Cambia la durata dello scudo. Utilizza \"0\" per rendere lo scudo permanente.","Duration of shield (deprecated)":"Durata dello scudo (obsoleta)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Cambia la durata dello scudo su _PARAM0_ a _PARAM2_ secondi","Renew shield duration to it's full value.":"Rinnova la durata dello scudo al suo valore massimo.","Renew shield duration":"Rinnova la durata dello scudo","Renew the shield duration on _PARAM0_":"Rinnova la durata dello scudo su _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Attiva lo scudo impostando i punti dello scudo e rinnovando la durata dello scudo (opzionale).","Activate shield":"Attiva lo scudo","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Attiva lo scudo su _PARAM0_ con _PARAM2_ punti (Rinnova durata scudo: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Attiva (o disattiva) il blocco del danno in eccesso quando lo scudo si rompe.","Block excess damage when shield breaks":"Blocca il danno in eccesso quando lo scudo si rompe","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Lo scudo su _PARAM0_ blocca il danno in eccesso quando si rompe: _PARAM2_","Block excess damage":"Blocca il danno in eccesso","Check if the shield was just damaged previously in the events.":"Controlla se lo scudo \xE8 stato appena danneggiato in precedenza negli eventi.","Is shield just damaged":"Lo scudo \xE8 appena stato danneggiato","Shield on _PARAM0_ has just been damaged":"Lo scudo su _PARAM0_ \xE8 appena stato danneggiato","Check if incoming damage was just dodged.":"Controlla se il danno in arrivo \xE8 appena stato schivato.","Damage was just dodged":"Il danno \xE8 stato appena schivato","_PARAM0_ just dodged incoming damage":"_PARAM0_ ha appena schivato il danno in arrivo","Check if the shield is active (based on shield points and duration).":"Controlla se lo scudo \xE8 attivo (basato sui punti scudo e sulla durata).","Is shield active":"Lo scudo \xE8 attivo","Shield on _PARAM0_ is active":"Lo scudo su _PARAM0_ \xE8 attivo","the time before the shield duration ends (seconds).":"il tempo prima che la durata dello scudo finisca (secondi).","Time before shield duration ends":"Tempo prima che la durata dello scudo finisca","the time before the shield duration end":"il tempo prima che la durata dello scudo finisca","the shield damage taken from most recent hit.":"il danno subito dallo scudo nell'ultimo colpo.","Shield damage taken from most recent hit":"Danno subito dallo scudo nell'ultimo colpo","the shield damage taken from most recent hit":"il danno subito dallo scudo nell'ultimo colpo","the health points gained from previous heal.":"i punti salute ottenuti dall'ultimo recupero.","Health points gained from previous heal":"Punti salute ottenuti dall'ultimo recupero","the health points gained from previous heal":"i punti salute ottenuti dall'ultimo recupero","Hexagonal grid":"Griglia esagonale","Snap objects to an hexagonal grid.":"Aggancia gli oggetti a una griglia esagonale.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Aghi l'oggetto a una griglia esagonale appuntita virtuale (questa non \xE8 la griglia usata nell'editor).","Snap objects to a virtual pointy topped hexagonal grid":"Aghi oggetti a una griglia esagonale virtuale appuntita in cima","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Aghi _PARAM1_ a una griglia esagonale appuntita virtuale utilizzando celle con larghezza: _PARAM2_px, altezza _PARAM3_px e una posizione di offset (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Oggetti da collegare alla griglia virtuale","Width of a cell of the virtual grid (in pixels)":"Larghezza di una cella della griglia virtuale (in pixel)","Height of a cell of the virtual grid (in pixels)":"Altezza di una cella della griglia virtuale (in pixel)","The actual row height will be 3/4 of this.":"L'altezza effettiva della riga sar\xE0 3/4 di questa.","Offset on the X axis of the virtual grid (in pixels)":"Offset sull'asse X della griglia virtuale (in pixel)","Offset on the Y axis of the virtual grid (in pixels)":"Offset sull'asse Y della griglia virtuale (in pixel)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Le righe dispari sono spostate di mezza cella, usare un offset \"CellHeight * 3/4\" per sistemarla nell'altro modo.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Centra l'oggetto a una griglia esagonale virtuale a cima piatta (questa non \xE8 la griglia usata nell'editor).","Snap objects to a virtual flat topped hexagonal grid":"Centra gli oggetti a una griglia esagonale virtuale a cima piatta","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Centra _PARAM1_ a una griglia esagonale virtuale a cima piatta usando celle con larghezza: _PARAM2_px, altezza _PARAM3_px e una posizione di offset (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"L'effettiva larghezza della colonna sar\xE0 3/4 di questa.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Le colonne dispari sono spostate di mezza cella, usare un offset \"CellHeight * 3/4\" per sistemarla nell'altro modo.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Centra l'oggetto a una griglia a bolle virtuale (questa non \xE8 la griglia usata nell'editor).","Snap objects to a virtual bubble grid":"Centra gli oggetti a una griglia a bolle virtuale","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Centra _PARAM1_ a una griglia a bolle virtuale usando celle con larghezza: _PARAM2_px, altezza _PARAM3_px e una posizione di offset (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"L'altezza effettiva della riga sar\xE0 7/8 di questo.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Le righe dispari sono spostate di mezza cella, usare un offset \"CellHeight * 7/8\" per sistemarla nell'altro modo","Homing projectile":"Proiettile guidato","Make a projectile object move towards a target object.":"Fa muovere un oggetto proiettile verso un obiettivo.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Blocca l'oggetto proiettile a un oggetto di destinazione. (Questo \xE8 richiesto per \"Sposta proiettile verso la destinazione\").","Lock projectile to target":"Blocca il proiettile alla destinazione","Lock projectile _PARAM1_ to target _PARAM2_":"Blocca il proiettile _PARAM1_ alla destinazione _PARAM2_","Projectile object":"Oggetto proiettile","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Muovi proiettile fisico verso l'oggetto a cui \xE8 stato bloccato. Quest'azione deve essere eseguita ad ogni frame.","Move physics projectile towards target":"Muovi proiettile fisico verso la destinazione","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Muovi proiettile fisico _PARAM1_ verso la destinazione _PARAM3_. Velocit\xE0 di rotazione: _PARAM4_ Velocit\xE0 iniziale: _PARAM5_ Accelerazione: _PARAM6_ Vita massima: _PARAM7_ Cancella in caso di collisione: _PARAM8_","Physics Behavior":"Comportamento fisico","Initial speed (pixels per second)":"Velocit\xE0 iniziale (pixel per secondo)","Acceleration (speed increase per second)":"Accelerazione (aumento di velocit\xE0 al secondo)","Max lifetime (seconds)":"Vita massima (secondi)","Projectile will be deleted after this value is reached.":"Il proiettile verr\xE0 eliminato dopo che questo valore sar\xE0 raggiunto.","Delete Projectile if it collides with Target:":"Elimina il proiettile se collide con il bersaglio:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Muovi il proiettile verso l'oggetto a cui \xE8 stato bloccato. Questa azione deve essere eseguita ad ogni fotogramma.","Move projectile towards target":"Muovi il proiettile verso il bersaglio","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Muovi il proiettile _PARAM1_ verso il bersaglio _PARAM2_. Velocit\xE0 di rotazione: _PARAM3_ Velocit\xE0 iniziale: _PARAM4_ Accelerazione: _PARAM5_ Velocit\xE0 massima: _PARAM6_ Durata massima: _PARAM7_ Elimina in caso di collisione: _PARAM8_","Idle object tracker":"Monitor oggetto inattivo","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Controlla se un oggetto non si \xE8 mosso (con una certa tolleranza personalizzabile) per una certa durata (1 secondo per impostazione predefinita).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Controlla se un oggetto non si \xE8 mosso (con una certa tolleranza, di default 20 pixel) per una certa durata (di default 1 secondo).","Idle tracker":"Controllo di inattivit\xE0","Time, in seconds, before considering the object as idle":"Tempo, in secondi, prima di considerare l'oggetto inattivo","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distanza, in pixel, consentita per l'oggetto per essere considerata inattiva","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Controlla se l'oggetto si \xE8 appena spostato dalla sua ultima posizione (utilizzando la tolleranza configurata nel comportamento).","Has just moved from last position":"Si \xE8 appena spostato dalla sua ultima posizione","_PARAM0_ has moved from its last position":"_PARAM0_ si \xE8 spostato dalla sua ultima posizione","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Controlla se l'oggetto \xE8 inattivo: non si \xE8 spostato dalla sua ultima posizione (o entro la tolleranza) per il tempo configurato nel comportamento.","Is idle (since enough time)":"\xC8 inattivo (da abbastanza tempo)","Iframe":"Frame integrato","Create or delete an iframe to embed websites.":"Crea o elimina un iframe per incorporare siti web.","Create a new Iframe to embed a website inside the game.":"Crea un nuovo Iframe per incorporare un sito web all'interno del gioco.","Create an Iframe":"Crea un Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Crea Iframe _PARAM1_ alla posizione _PARAM5_:_PARAM6_, larghezza: _PARAM3_, altezza: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Nome (ID del DOM)","Width":"Larghezza","Height":"Altezza","Show scrollbar":"Mostra la barra di scorrimento","Show border":"Mostra il bordo","Extra CSS styles (optional)":"Stili CSS aggiuntivi (opzionale)","e.g: `\"border: 10px #f00 solid;\"`":"es: `\"bordo: 10px #f00 solido;\"`","Delete the specified Iframe.":"Elimina l'Iframe specificato.","Delete an Iframe":"Elimina un Iframe","Delete Iframe _PARAM1_":"Elimina Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Acquisto in-app per dispositivi mobili (sperimentale)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Aggiungi prodotti da acquistare direttamente nel tuo gioco (\"In-App Purchase\"), per giochi pubblicati su Android o iOS.","Ads":"Pubblicit\xE0","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Registra un prodotto del tuo negozio. Questo \xE8 richiesto per tutti i prodotti che vuoi visualizzare o ordinare dall'app. \nAssicurati di registrarli tutti e finalizza la registrazione prima di ordinare un prodotto.","Register a Product":"Registra un prodotto","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Registra prodotto _PARAM1_ come _PARAM2_ (piattaforma: _PARAM3_)","The internal ID of the product":"L'ID interno del prodotto","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Utilizza l'ID del prodotto che hai inserito sul provider IAP (Google play, Apple store...)","The type of product":"Il tipo di prodotto","Which platform you're registering the product to":"A quale piattaforma stai registrando il prodotto","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalizza la registrazione del negozio. Fai questo dopo aver registrato ogni prodotto e prima di effettuare un ordine o ottenere informazioni su un prodotto.","Finalize registration":"Finalizza la registrazione","Finalize store registration":"Finalizza la registrazione del negozio","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Apre il menu degli acquisti per permettere all'utente di acquistare un prodotto.\nAssicurati di utilizzare la condizione per verificare se il negozio \xE8 pronto e che l'ID del prodotto sia stato registrato e finalizzato prima di chiamare questa azione.","Order a product":"Ordina un prodotto","Order product _PARAM1_":"Ordina prodotto _PARAM1_","The id of the product to buy":"L'ID del prodotto da acquistare","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Ottieni tutti i dati su un prodotto dal fornitore di IAP e memorizzalo in una variabile struttura.\nControlla [questa pagina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) per l'elenco esaustivo di ci\xF2 che pu\xF2 essere recuperato dal prodotto.","Load product data in a variable":"Carica i dati del prodotto in una variabile","Store data of _PARAM1_ in scene variable named _PARAM2_":"Memorizza i dati di _PARAM1_ nella variabile di scena chiamata _PARAM2_","The id or alias of the product to get info about":"L'ID o l'alias del prodotto di cui ottenere informazioni","The name of the scene variable to store the product data in":"Il nome della variabile di scena per memorizzare i dati del prodotto","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"La variabile sar\xE0 una struttura, consulta [questa pagina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) per conoscere quali variabili figlie sono accessibili.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Quando un evento viene attivato per un prodotto (approvato o terminato), questo imposta una variabile di scena su true.\nPuoi quindi confrontare il valore della variabile in una condizione e avere azioni avviate per reagire ai cambiamenti.\nUsa con Trigger Once per evitare di registrare inutilmente pi\xF9 osservatori.\nApprovato viene attivato dopo che l'acquisto \xE8 completato.\nTerminato viene attivato dopo che hai contrassegnato l'acquisto come consegnato (meno utile).","Update a variable when a product event is triggered":"Aggiorna una variabile quando viene attivato un evento del prodotto","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Osserva l'evento _PARAM3_ per il prodotto _PARAM1_ e imposta la variabile di scena chiamata _PARAM2_ su true quando accade","The id of the product to watch":"L'ID del prodotto da osservare","The name of the scene variable to set to \"true\" when the event happens":"Il nome della variabile di scena da impostare su \"true\" quando si verifica l'evento","The event to listen to":"L'evento da ascoltare","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Contrassegna un acquisto come consegnato, dopo aver consegnato i premi per cui l'utente ha pagato e salvato da qualche parte. Se non lo fai, l'utente otterr\xE0 il rimborso del denaro in quanto l'acquisto sar\xE0 considerato incompleto, senza i premi dati.","Finalize a purchase":"Finalizza un acquisto","Mark purchase of _PARAM1_ as delivered":"Contrassegna l'acquisto di _PARAM1_ come consegnato","The id or alias of the product to finalize":"L'ID o l'alias del prodotto da finalizzare","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Viene attivato dopo aver finalizzato la registrazione. I prodotti possono quindi essere recuperati e acquistati (puoi ottenere i dati di un prodotto come il prezzo, puoi usare l'azione per ordinare un prodotto...).","Store is ready":"Il negozio \xE8 pronto","Input Validation":"Validazione dell'input","Conditions and expressions to check, sanitize and manipulate strings.":"Condizioni ed espressioni per controllare, sanificare e manipolare le stringhe.","Check if the string is a valid phone number.":"Controlla se la stringa \xE8 un numero di telefono valido.","Check if a string is a valid phone number":"Controlla se una stringa \xE8 un numero di telefono valido","_PARAM1_ is a valid phone number":"_PARAM1_ \xE8 un numero di telefono valido","Phone number":"Numero di telefono","Check if the string is a valid URL.":"Controlla se la stringa \xE8 un URL valido.","Check if a string is a valid URL":"Controlla se una stringa \xE8 un URL valido","_PARAM1_ is a valid URL":"_PARAM1_ \xE8 un URL valido","Check if the string is a valid email.":"Controlla se la stringa \xE8 un'email valida.","Check if a string is a valid email":"Controlla se una stringa \xE8 un'email valida","_PARAM1_ is a valid email":"_PARAM1_ \xE8 un'email valida","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Controlla se la stringa rappresenta un numero (potenzialmente con un segno meno e potenzialmente con un punto decimale).","Check if a string represents a number":"Controlla se una stringa rappresenta un numero","_PARAM1_ represents a number":"_PARAM1_ rappresenta un numero","Number":"Numero","Check if the string has only latin alphabet letters.":"Controlla se la stringa contiene solo lettere dell'alfabeto latino.","Check if a string has only latin alphabet letters":"Controlla se una stringa contiene solo lettere dell'alfabeto latino","_PARAM1_ has only latin alphabet letters":"_PARAM1_ contiene solo lettere dell'alfabeto latino","Letters":"Lettere","Returns the string without the first line.":"Restituisce la stringa senza la prima riga.","Remove the first line":"Rimuove la prima riga","String to remove the first line from":"Stringa da cui rimuovere la prima riga","Count the number of lines in a string.":"Conta il numero di righe in una stringa.","Count lines":"Contare le righe","The text to count lines from":"Il testo da cui contare le righe","Replaces every new line character with a space.":"Sostituisce ogni carattere di nuova riga con uno spazio.","Replace new lines by a space":"Sostituisci le righe con uno spazio","The text to remove new lines from":"Il testo da cui rimuovere le nuove righe","Remove any non-numerical and non A-Z characters.":"Rimuovere tutti i caratteri non numerici e non di A-Z.","Remove any non-numerical and non A-Z characters":"Rimuovere tutti i caratteri non numerici e non di A-Z","The text to sanitize":"Il testo da sanificare","Internet Connectivity ":"Connettivit\xE0 Internet ","Checks if the device running the game is connected to the internet.":"Controlla se il dispositivo su cui viene eseguito il gioco \xE8 connesso a Internet.","Checks if the device is connected to the internet.":"Controlla se il dispositivo \xE8 connesso a internet.","Is the device online?":"Il dispositivo \xE8 online?","The device is online":"Il dispositivo \xE8 online","Simple inventories":"Inventario semplice","Manage inventory items.":"Gestisci gli elementi dell'inventario.","Add an item in an inventory.":"Aggiungi un elemento in un inventario.","Add an item":"Aggiungi un elemento","Add a _PARAM2_ to inventory _PARAM1_":"Aggiungere un _PARAM2_ all'inventario _PARAM1_","Inventory name":"Nome dell'inventario","Item name":"Nome oggetto","Remove an item from an inventory.":"Rimuovere un oggetto da un inventario.","Remove an item":"Rimuovere un oggetto","Remove a _PARAM2_ from inventory _PARAM1_":"Rimuovere un _PARAM2_ dall'inventario _PARAM1_","the number of an item in an inventory.":"il numero di un oggetto in un inventario.","Item count":"Conteggio oggetti","the count of _PARAM2_ in _PARAM1_":"il conteggio di _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Controlla se almeno uno degli oggetti specificati \xE8 nell'inventario.","Has an item":"Ha un oggetto","Inventory _PARAM1_ contains a _PARAM2_":"L'inventario _PARAM1_ contiene un _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"il numero massimo dell'oggetto specificato che pu\xF2 essere aggiunto nell'inventario. Per impostazione predefinita, il numero consentito per ciascun oggetto \xE8 illimitato.","Item capacity":"Capacit\xE0 oggetti","_PARAM2_ capacity in inventory _PARAM1_":"Capacit\xE0 _PARAM2_ nell'inventario _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Controlla se un quantit\xE0 limitata di un oggetto \xE8 consentita dall'inventario. La capacit\xE0 oggetti \xE8 illimitata per impostazione predefinita.","Limited item capacity":"Capacit\xE0 oggetti limitata","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Consenti un conteggio limitato di _PARAM2_ nell'inventario _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Consenti un quantit\xE0 limitata di un oggetto nell'inventario. La capacit\xE0 oggetti \xE8 illimitata per impostazione predefinita.","Limit item capacity":"Limite capacit\xE0 oggetti","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Consenti un conteggio limitato di _PARAM2_ nell'inventario _PARAM1_: _PARAM3_","Limit the item capacity":"Limita la capacit\xE0 oggetti","Check if an item has reached its maximum number allowed in the inventory.":"Controlla se un oggetto ha raggiunto il suo numero massimo consentito nell'inventario.","Item full":"Oggetto pieno","Inventory _PARAM1_ is full of _PARAM2_":"L'inventario _PARAM1_ \xE8 pieno di _PARAM2_","Check if an item is equipped.":"Controlla se un oggetto \xE8 equipaggiato.","Item equipped":"Oggetto equipaggiato","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ \xE8 equipaggiato nell'inventario _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Contrassegna un oggetto come equipaggiato. Se il conteggio dell'oggetto \xE8 0, non verr\xE0 contrassegnato come equipaggiato.","Equip an item":"Equipaggia un oggetto","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Imposta _PARAM2_ come equipaggiato nell'inventario _PARAM1_: _PARAM3_","Equip":"Equipaggio","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Salva tutti gli oggetti dell'inventario in una variabile di scena, in modo che possano essere ripristinati successivamente.","Save an inventory in a scene variable":"Salva un inventario in una variabile di scena","Save inventory _PARAM1_ in variable _PARAM2_":"Salva l'inventario _PARAM1_ nella variabile _PARAM2_","Scene variable":"Variabile di scena","Load the content of the inventory from a scene variable.":"Carica il contenuto dell'inventario da una variabile di scena.","Load an inventory from a scene variable":"Carica un inventario da una variabile di scena","Load inventory _PARAM1_ from variable _PARAM2_":"Carica l'inventario _PARAM1_ dalla variabile _PARAM2_","Object \"Is On Screen\" Detection":"Rilevamento di oggetti \"\xC8 sullo schermo\"","This adds a condition to detect if an object is on screen based off its current layer.":"Questa aggiunge una condizione per rilevare se un oggetto \xE8 sullo schermo in base al suo livello corrente.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Questo comportamento fornisce una condizione per verificare se l'oggetto si trova all'interno della porzione visibile della fotocamera del suo livello. La condizione consente anche di specificare il padding al bordo dello schermo virtuale.\nNota che la visibilit\xE0 dell'oggetto, come essere nascosto o con opacit\xE0 0, non \xE8 considerata (ma \xE8 possibile utilizzare queste condizioni esistenti in aggiunta a questo comportamento).","Is on screen":"\xC8 sullo schermo","Checks if an object position is within the viewport of its layer.":"Controlla se la posizione di un oggetto \xE8 all'interno del viewport del suo livello.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \xE8 sullo schermo (padding di _PARAM2_ pixel)","Padding (in pixels)":"Imbottitura (in pixel)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Numero di pixel per imbottire il bordo dello schermo. Zero per impostazione predefinita. Un valore negativo va all'interno dello schermo, un valore positivo va all'esterno.","Konami Code":"Codice Konami","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Permette di inserire il classico Codice Konami (\"Su, Su, Gi\xF9, Gi\xF9, Sinistra, Destra, Sinistra, Destra, B, A\") in una scena per trucchi e giochi segreti.","Checks if the Konami Code is correctly inputted.":"Verifica se il Codice Konami \xE8 stato inserito correttamente.","Is Inputted":"\xC8 stato inserito","Konami Code is inputted with _PARAM0_":"Codice Konami inserito con _PARAM0_","Language":"Lingua","Get the preferred language of the user, set on their browser or device.":"Ottieni la lingua preferita dell'utente, impostata sul loro browser o dispositivo.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Restituisce una stringa che rappresenta la lingua preferita dell'utente.\nIl formato rappresenta prima la lingua e di solito il Paese in cui \xE8 utilizzato. Per esempio: \"en\" (inglese), \"en-US\" (inglese utilizzato negli Stati Uniti), \"en-GB\" (inglese del Regno Unito), \"es\" (spagnolo), \"zh-CN\" (cinese come utilizzato in Cina), ecc.","Linear Movement":"Movimento Lineare","Move objects on a straight line.":"Muovi gli oggetti su una linea retta.","Linear movement":"Movimento lineare","Speed on X axis":"Velocit\xE0 sull'asse X","Speed on Y axis":"Velocit\xE0 sull'asse Y","Move objects ahead according to their angle.":"Muove gli oggetti in avanti in base al loro angolo.","Linear movement by angle":"Movimento lineare per angolo","Linked Objects Tools":"Strumenti oggetti collegati","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Condizioni per utilizzare Oggetti Collegati come un grafo e un comportamento di movimento di ricerca del percorso.","Link to neighbors on a rectangular grid.":"Collegamento ai vicini su una griglia rettangolare.","Link to neighbors on a rectangular grid":"Collegamento ai vicini su una griglia rettangolare","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Collega _PARAM1_ e i suoi vicini _PARAM2_ su una griglia rettangolare con dimensioni della cella: _PARAM3_; _PARAM4_","Neighbor":"Vicino","The 2 objects can't be the same.":"I 2 oggetti non possono essere uguali.","Cell width":"Larghezza della cella","Cell height":"Altezza della cella","Allows diagonals":"Permette diagonali","Link to neighbors on a hexagonal grid.":"Collegamento ai vicini su una griglia esagonale.","Link to neighbors on a hexagonal grid":"Collegamento ai vicini su una griglia esagonale","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Collega _PARAM1_ e i suoi vicini _PARAM2_ su una griglia esagonale con dimensioni della cella: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Collegamento ai vicini su una griglia isometrica.","Link to neighbors on an isometric grid":"Collegamento ai vicini su una griglia isometrica","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Collega il _PARAM1_ e i suoi vicini _PARAM2_ su una griglia isometrica con dimensioni della cella: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Pu\xF2 raggiungere attraverso una somma di costo data.","Can reach with links limited by cost":"Pu\xF2 raggiungere con link limitati dal costo","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Prendi in considerazione tutti i \"_PARAM1_\" che possono raggiungere _PARAM2_ con valore iniziale dalla variabile _PARAM3_ attraverso al massimo un costo di: _PARAM4_ secondo la classe di costo: _PARAM5_ e al massimo _PARAM6_ profondit\xE0 dei link","Pick these objects...":"Seleziona questi oggetti...","if they can reach this object":"se possono raggiungere questo oggetto","Initial length variable":"Variabile della lunghezza iniziale","Start to 0 if left empty":"Inizia a 0 se lasciato vuoto","Maximum cost":"Costo massimo","Cost class":"Classe di costo","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Lasciare vuoto per rendere tutto attraversabile con costo = 1. Cerca nella variabile figli di linktools_Cost. Nessun figlio significa non attraversabile, il costo deve essere positivo.","Maximum depth":"Profondit\xE0 massima","Ignore first node cost":"Ignora il costo del primo nodo","Can reach through a given number of links.":"Pu\xF2 raggiungere attraverso un numero specifico di link.","Can reach with links limited by length":"Pu\xF2 raggiungere con link limitati dalla lunghezza","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Prendi in considerazione tutti i \"_PARAM1_\" che possono raggiungere _PARAM2_ attraverso al massimo _PARAM3_ link secondo la classe di costo: _PARAM4_","Maximum link length":"Lunghezza massima del link","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Lasciare vuoto per rendere tutto attraversabile con costo = 1. Cerca nella variabile figli di linktools_Cost. Nessun figlio significa non attraversabile, il costo pu\xF2 essere 0 o 1.","Can reach through links.":"Pu\xF2 raggiungere attraverso i link.","Can reach":"Pu\xF2 raggiungere","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Prendi in considerazione tutti i \"_PARAM1_\" che possono raggiungere _PARAM2_ attraverso i link","Cost sum.":"Somma di costo.","Cost sum":"Somma di costo","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"L'oggetto si sposter\xE0 da un'istanza di un oggetto all'altra in base a come sono collegati tra di loro per raggiungere un oggetto mirato.","Link path finding":"Ricerca del percorso di collegamento","Angle offset":"Offset angolare","Is following a path":"Sta seguendo un percorso","Next node index":"Indice del nodo successivo","Next node X":"Prossimo nodo X","Next node Y":"Prossimo nodo Y","Is at a node":"\xC8 in un nodo","Next node angle":"Angolo del prossimo nodo","Move the object to a position.":"Sposta l'oggetto in una posizione.","Move to a position":"Spostati in una posizione","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Sposta _PARAM0_ in _PARAM3_ passando da _PARAM2_ usando la classe di costo _PARAM4_","Crossable objects":"Oggetti attraversabili","Destination objects":"Oggetti di destinazione","Check if the object position is the on a path node.":"Controlla se la posizione dell'oggetto \xE8 su un nodo del percorso.","_PARAM0_ is at a node":"_PARAM0_ \xE8 in un nodo","Forget the path.":"Dimentica il percorso.","Forget the path":"Dimentica il percorso","_PARAM0_ forgets the path":"_PARAM0_ dimentica il percorso","Set next node index":"Imposta l'indice del nodo successivo","Set next node index of _PARAM0_ to _PARAM2_":"Imposta l'indice del nodo successivo di _PARAM0_ a _PARAM2_","Node index":"Indice del nodo","Check if the object is moving.":"Controlla se l'oggetto si sta muovendo.","Is moving":"Si sta muovendo","_PARAM0_ is moving":"_PARAM0_ si sta muovendo","Check if a path has been found.":"Controlla se \xE8 stato trovato un percorso.","Path found":"Percorso trovato","A path has been found for _PARAM0_":"\xC8 stato trovato un percorso per _PARAM0_","Check if the destination was reached.":"Controlla se la destinazione \xE8 stata raggiunta.","Destination reached":"Destinazione raggiunta","_PARAM0_ reached its destination":"_PARAM0_ ha raggiunto la sua destinazione","Speed of the object on the path.":"Velocit\xE0 dell'oggetto sul percorso.","Get the number of waypoints on the path.":"Ottieni il numero di punti di passaggio sul percorso.","Node count":"Conteggio dei nodi","Waypoint X position.":"Posizione X del punto di passaggio.","Node X":"Nodo X","Waypoint index":"Indice del punto di passaggio","Node Y":"Nodo Y","Next waypoint index.":"Indice del prossimo punto di passaggio.","Next waypoint X position.":"Posizione X del prossimo punto di passaggio.","Next waypoint Y position.":"Posizione Y del prossimo punto di passaggio.","Destination X position.":"Posizione X della destinazione.","Destination Y position.":"Posizione Y della destinazione.","the acceleration of the object.":"l'accelerazione dell'oggetto.","the maximum speed of the object.":"la velocit\xE0 massima dell'oggetto.","the maximum speed":"la velocit\xE0 massima","the rotation speed of the object.":"la velocit\xE0 di rotazione dell'oggetto.","the rotation speed":"la velocit\xE0 di rotazione","the rotation offset applied when moving the object.":"l'offset di rotazione applicato durante lo spostamento dell'oggetto.","the rotation angle offset on the path":"l'offset dell'angolo di rotazione sul percorso","Check if the object is rotated when traveling on its path.":"Controlla se l'oggetto \xE8 ruotato durante il viaggio sul suo percorso.","Object rotated":"Oggetto ruotato","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \xE8 ruotato quando viaggia sul suo percorso","Enable or disable rotation of the object on the path.":"Abilitare o disabilitare la rotazione dell'oggetto sul percorso.","Rotate the object":"Ruota l'oggetto","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Abilita la rotazione di _PARAM0_ sul percorso: _PARAM2_","MQTT Client (advanced)":"Client MQTT (avanzato)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Un client MQTT per GDevelop: consente connessioni a un server MQTT e inviare/ricevere messaggi.","Triggers if the client is connected to an MQTT broker server.":"Scatena se il client \xE8 connesso a un server broker MQTT.","Is connected to a broker?":"\xC8 connesso a un broker?","Client connected to a broker":"Client connesso a un broker","Connects to an MQTT broker.":"Connette a un broker MQTT.","Connect to a broker":"Connetti a un broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connetti al broker MQTT _PARAM1_ con i parametri _PARAM2_ (connessione sicura: _PARAM3_)","Host port":"Porta host","Settings as JSON":"Impostazioni come JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Puoi trovare l'elenco delle impostazioni su [i documenti di MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \nUn esempio di configurazione valida sarebbe `\" \"clientId \": \"myUserName \" `.","Use secure WebSockets?":"Usare WebSockets sicuri?","Disconnects from the current MQTT broker.":"Si disconnette dal server broker MQTT corrente.","Disconnect from broker":"Disconnetti dal broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnettersi dal broker MQTT (forzato: _PARAM1_)","Force end the connection?":"Forzare la fine della connessione?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Per impostazione predefinita, MQTT attende che i messaggi in sospeso o in fase di invio finiscano di essere inviati prima di interrompere la connessione. Usare questo per annullare qualsiasi richiesta e arrestare immediatamente la connessione.","Publishes a message on a topic.":"Pubblica un messaggio su un argomento.","Publish message":"Pubblica messaggio","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Pubblica la variabile _PARAM1_ sull'argomento _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Testo da pubblicare","Topic to publish to":"Argomento su cui pubblicare","The QoS":"Il QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Vedi [qui](https://github.com/mqttjs/MQTT.js#qos) per ulteriori dettagli.","Should the message be retained?":"Il messaggio deve essere mantenuto?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Quando un messaggio viene mantenuto, sar\xE0 inviato a ogni client che si iscrive all'argomento. \xC8 possibile mantenere un solo messaggio per argomento, se viene inviato un altro messaggio mantenuto, sovrascriver\xE0 il precedente. \nLeggi altro [qui](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Iscriversi a un argomento. Tutti i messaggi pubblicati su quell'argomento saranno ricevuti.","Subscribe to a topic":"Iscriversi a un argomento","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Iscriversi all'argomento _PARAM1_ con QoS a _PARAM2_ e perdita dati _PARAM3_","The topic to subscribe to":"Argomento a cui iscriversi","See https://github.com/mqttjs/MQTT.js#qos for more details":"Vedere https://github.com/mqttjs/MQTT.js#qos per ulteriori dettagli","Is dataloss allowed?":"E' consentita la perdita di dati?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Vedere https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode per ulteriori dettagli","Unsubcribe from a topic. No more messages from this topic will be received.":"Annulla l'iscrizione a un argomento. Non saranno pi\xF9 ricevuti messaggi da questo argomento.","Unsubscribe from a topic":"Annulla l'iscrizione a un argomento","Unsubscribe from topic _PARAM1_":"Annulla l'iscrizione dall'argomento _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Scatena ogni volta che viene ricevuto un messaggio. Nota che prima \xE8 necessario iscriversi a un argomento per ricevere messaggi da esso.","On message":"Messaggio ricevuto","Message received from topic _PARAM1_":"Messaggio ricevuto dall'argomento _PARAM1_","The topic to listen to":"L'argomento su cui ascoltare","Get the last received message of a topic.":"Ottieni l'ultimo messaggio ricevuto da un argomento.","Get last message":"Ottieni l'ultimo messaggio","The topic to get the message from":"L'argomento da cui ottenere il messaggio","Gets the last error. Returns an empty string if there was no errors.":"Ottiene l'ultimo errore. Restituisce una stringa vuota se non ci sono stati errori.","Get the last error":"Ottieni l'ultimo errore","Marching Squares (experimental)":"Quadriculazione di marce (sperimentale)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Consente di creare un \"campo scalare\" e disegnare le linee di contorno: utile per nebbie di guerra, effetti liquidi, dipingere il terreno, ecc...","Define the scalar field painter library JavaScript code.":"Definisci il codice JavaScript della libreria scalar field painter.","Define scalar field painter library":"Definisci la libreria scalar field painter","Define the scalar field painter library JavaScript code":"Definisci il codice JavaScript della libreria scalar field painter","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Aggiungi a un oggetto Shape painter e usa le azioni per disegnare un campo. Utile per nebbie di guerra, effetti liquidi (acqua, lava, blob...).","Marching squares painter":"Pittore di quadrati marci","Area left bound":"Limite sinistro area","Area top bound":"Limite superiore area","Area right bound":"Limite destro area","Area bottom bound":"Limite inferiore area","Fill outside":"Riempimento dall'esterno","Contour threshold":"Soglia del contorno","Must only draw what is on the screen":"Deve disegnare solo ci\xF2 che \xE8 sullo schermo","Extend behavior class":"Estendere la classe di comportamento","Extend object instance prototype.":"Estendere il prototipo dell'istanza dell'oggetto.","Extend object instance prototype":"Estendere il prototipo dell'istanza dell'oggetto","Extend _PARAM0_ prototype":"Estendere _PARAM0_ prototipo","Clear the field by setting every values to 0.":"Cancella il campo impostando tutti i valori a 0.","Clear the field":"Svuota il campo","Clear the field of _PARAM0_":"Cancella il campo di _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Svuota un'area del campo da una posizione data fino a raggiungere un' altezza data.","Unfill area":"Svuotare area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Svuota il campo di _PARAM0_ da x: _PARAM2_, y: _PARAM3_, ad un minimo di _PARAM4_ con spessore: _PARAM5_","Minimum height":"Altezza minima","Contour thickness":"Spessore del contorno","Capping radius ratio":"Rapporto del raggio di tappo","Small values allow quicker process, but can result to tearing. Try values around 8.":"Valori bassi consentono un processo pi\xF9 veloce, ma possono causare strappi. Prova i valori intorno all'8.","Fill an area of the field from a given location until a given height is reached.":"Riempire un'area del campo da una determinata posizione fino a raggiungere un' altezza data.","Fill area":"Area di riempimento","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Riempire il campo di _PARAM0_ da x: _PARAM2_, y: _PARAM3_, fino a un massimo di _PARAM4_ con spessore: _PARAM5_","Maximum height":"Altezza massima","Cap every value of the field to a range.":"Limita ogni valore del campo a un intervallo.","Clamp the field":"Morsetto il campo","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Morsetto il campo di _PARAM0_ da: _PARAM2_ a: _PARAM3_","Minimum":"Minimo","Maximum":"Massimo","Apply an affine on the field values.":"Applica un afflare ai valori del campo.","Transform the field":"Trasforma il campo","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Trasforma il campo di _PARAM0_ con un coefficiente: _PARAM2_ e un offset: _PARAM3_","Coefficient":"Coefficiente","Offset":"Compensare","Add a hill to the field.":"Aggiungi una collina al campo.","Add a hill":"Aggiungi una collina","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Aggiungi una collina al campo di _PARAM0_ con centro: _PARAM2_, _PARAM3_, _PARAM4_, raggio: _PARAM5_, opacit\xE0: _PARAM6_ usando: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"L'altezza della collina al centro, un valore di 1 o inferiore significa una collina piatta.","The hill height is 1 at this radius.":"L'altezza della collina \xE8 1 a questo raggio.","Opacity":"Opacit\xE0","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Impostare su 1 per applicare immediatamente la collina o ripetere questa azione con un valore inferiore per rendere progressiva.","Operation":"Operazione","Add a disk to the field.":"Aggiungi un disco al campo.","Add a disk":"Aggiungi un disco","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Aggiungi un disco al campo di _PARAM0_ con centro: _PARAM2_, _PARAM3_, raggio: _PARAM4_ usando: _PARAM6_","The spike height is 1 at this radius.":"L'altezza del picco \xE8 1 a questo raggio.","Mask a disk to the field.":"Maschera un disco al campo.","Mask a disk":"Maschera un disco","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Maschera un disco sul campo di _PARAM0_ con centro: _PARAM2_, _PARAM3_, raggio: _PARAM4_","Add a line to the field.":"Aggiungi una linea al campo.","Add a line":"Aggiungi una linea","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Aggiungi una linea al campo di _PARAM0_ da _PARAM2_ ; _PARAM3_ a _PARAM4_ ; _PARAM5_ con spessore: _PARAM6_ usando: _PARAM8_","X position of the start":"Posizione X dell'inizio","Y position of the start":"Posizione Y dell'inizio","X position of the end":"Posizione X della fine","Y position of the end":"Posizione Y della fine","Thickness":"Spessore","Mask a line to the field.":"Maschera una linea al campo.","Mask a line":"Maschera una linea","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Maschera una linea sul campo di _PARAM0_ da _PARAM2_ ; _PARAM3_ a _PARAM4_ ; _PARAM5_ con spessore: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Applicare un'operazione specificata su ogni valore del campo utilizzando il valore dall'altro campo nella stessa posizione.","Merge a field":"Unire un campo","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Unisci _PARAM0_ con il campo di _PARAM2_ usando: _PARAM4_","Field object":"Oggetto campo","Field behavior":"Comportamento del campo","Update the field hitboxes.":"Aggiorna le hitbox del campo.","Update hitboxes":"Aggiorna le hitbox.","Update the field hitboxes of _PARAM0_":"Aggiorna le hitbox del campo di _PARAM0_","Draw the field contours.":"Disegna i contorni del campo.","Draw the contours":"Disegna i contorni.","Draw the field contours of _PARAM0_":"Disegna i contorni del campo di _PARAM0_","Change the width of the field cells.":"Cambia la larghezza delle celle del campo.","Width of the cells":"Larghezza delle celle","Change the width of the field cells of _PARAM0_: _PARAM2_":"Cambia la larghezza delle celle del campo di _PARAM0_: _PARAM2_","Change the height of the field cells.":"Cambia l'altezza delle celle del campo.","Height of the cells":"Altezza delle celle","Change the height of the field cells of _PARAM0_: _PARAM2_":"Cambia l'altezza delle celle del campo di _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Ricostruisci il campo con le nuove dimensioni.","Rebuild the field":"Ricostruisci il campo.","Rebuild the field _PARAM0_":"Ricostruisci il campo _PARAM0_","Fill outside or inside of the contours.":"Riempi all'esterno o all'interno dei contorni.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Riempi all'esterno dei contorni di _PARAM0_: _PARAM2_","Fill outside?":"Riempi all'esterno?","Change the contour threshold.":"Cambia la soglia del contorno.","Change the contour threshold of _PARAM0_: _PARAM2_":"Cambia la soglia del contorno di _PARAM0_: _PARAM2_","Change the field area bounds.":"Cambia i limiti dell'area del campo.","Area bounds":"Limiti dell'area","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Cambia i limiti dell'area del campo di _PARAM0_ sinistra: _PARAM2_ in alto: _PARAM3_ destra: _PARAM4_ in basso: _PARAM5_","Left bound":"Limite sinistro","Top bound":"Limite superiore","Right bound":"Limite destro","Bottom bound":"Limite inferiore","Area left bound of the field.":"Limite sinistro dell'area del campo.","Area left":"Limite sinistro dell'area","Area top bound of the field.":"Limite superiore dell'area del campo.","Area top":"Limite superiore dell'area","Area right bound of the field.":"Limite destro dell'area del campo.","Area right":"Limite destro dell'area","Area bottom bound of the field.":"Limite inferiore dell'area del campo.","Area bottom":"Parte inferiore","Width of the field cells.":"Larghezza delle celle del campo.","Width of a cell":"Larghezza di una cella","Height of the field cells.":"Altezza delle celle del campo.","Height of a cell":"Altezza di una cella","The number of cells on the x axis.":"Il numero di celle sull'asse x.","Dimension X":"Dimensione X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"A _PARAM2_; _PARAM3_ il valore del campo di _PARAM0_ \xE8 maggiore di _PARAM4_","The number of cells on the y axis.":"Il numero di celle sull'asse y.","Dimension Y":"Dimensione Y","The contour threshold.":"La soglia di contorno.","The normal X coordinate at a given location.":"La coordinata X normale in una posizione data.","Normal X":"Normale X","X position of the point":"Posizione X del punto","Y position of the point":"Posizione Y del punto","The normal Y coordinate at a given location.":"La coordinata Y normale in una posizione data.","Normal Y":"Normale Y","The normal Z coordinate at a given location.":"La coordinata Z normale in una posizione data.","Normal Z":"Normale Z","Change the field value at a grid point.":"Cambia il valore del campo in un punto della griglia.","Grid value":"Valore della griglia","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Modifica il valore di campo di _PARAM0_ al punto della griglia _PARAM2_; _PARAM3_ a _PARAM4_","X grid index":"Indice della griglia X","Y grid index":"Indice della griglia Y","Field value":"Valore di campo","The field value at a grid point.":"Il valore di campo in un punto della griglia.","The field value at a given location.":"Il valore di campo in una posizione data.","Check if the contours are filled outside.":"Controlla se i contorni sono riempiti all'esterno.","The contours of _PARAM0_ are filled outside":"I contorni di _PARAM0_ sono riempiti all'esterno","Check if a field is greater than a given value.":"Controlla se un campo \xE8 maggiore di un dato valore.","Check if a point is inside the contour.":"Controlla se un punto \xE8 all'interno del contorno.","Point is inside":"Il punto \xE8 all'interno","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \xE8 all'interno di _PARAM0_","Cursor object":"Oggetto cursore","Turn any object into a cursor.":"Trasforma qualsiasi oggetto in un cursore.","Turn any object into a mouse cursor.":"Trasforma qualsiasi oggetto in un cursore del mouse.","Cursor":"Cursore","Mouse Pointer Lock":"Blocco del puntatore del mouse","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Questo comportamento rimuove il limite sulla distanza che il mouse pu\xF2 muoversi e nasconde il cursore.","Lock the mouse pointer to hide it.":"Blocca il puntatore del mouse per nasconderlo.","Request Pointer Lock":"Richiedi il blocco del puntatore","Unlocks the mouse pointer and show it.":"Sblocca il puntatore del mouse e mostralo.","Exit pointer lock":"Esci dal blocco del puntatore","Check if the mouse pointer is locked.":"Controlla se il puntatore del mouse \xE8 bloccato.","Pointer is locked":"Il puntatore \xE8 bloccato","The mouse pointer is locked":"Il puntatore del mouse \xE8 bloccato","Check if the mouse pointer is actually locked.":"Controlla se il puntatore del mouse \xE8 effettivamente bloccato.","Pointer is actually locked":"Il puntatore \xE8 effettivamente bloccato","The mouse pointer actually is locked":"Il puntatore del mouse \xE8 effettivamente bloccato","Check if the mouse pointer lock is emulated.":"Controlla se il blocco del puntatore del mouse \xE8 emulato.","Pointer lock is emulated":"Il blocco del puntatore \xE8 emulato","The mouse pointer is lock is emulated":"Il puntatore del mouse \xE8 blocco \xE8 emulato","Check if the locked pointer is moving.":"Controlla se il puntatore bloccato si sta muovendo.","Locked pointer is moving":"Il puntatore bloccato si sta muovendo","the movement of the locked pointer on the X axis.":"il movimento del puntatore bloccato sull'asse X.","Pointer X movement":"Movimento asse X del puntatore","the movement of the locked pointer on the X axis":"il movimento del puntatore bloccato sull'asse X","the movement of the pointer on the Y axis.":"il movimento del puntatore sull'asse Y.","Pointer Y movement":"Movimento asse Y del puntatore","the movement of the pointer on the Y axis":"il movimento del puntatore sull'asse Y","Return the X position of a specific touch":"Restituisci la posizione X di un tocco specifico","Touch X position":"Posizione X del tocco","Touch identifier":"Identificatore del tocco","Return the Y position of a specific touch":"Restituisci la posizione Y di un tocco specifico","Touch Y position":"Posizione Y del tocco","the speed factor for touch movement.":"il fattore di velocit\xE0 per il movimento del tocco.","Speed factor for touch movement":"Fattore di velocit\xE0 per il movimento del tocco","the speed factor for touch movement":"il fattore di velocit\xE0 per il movimento del tocco","Control camera rotations with a mouse.":"Controlla le rotazioni della fotocamera con un mouse.","First person camera mouse mapper":"Mappatura del mouse fotocamera in prima persona","Horizontal rotation speed factor":"Fattore di velocit\xE0 di rotazione orizzontale","Vertical rotation speed factor":"Fattore di velocit\xE0 di rotazione verticale","Lock the pointer on click":"Blocca il puntatore al clic","the horizontal rotation speed factor of the object.":"il fattore di velocit\xE0 di rotazione orizzontale dell'oggetto.","the horizontal rotation speed factor":"il fattore di velocit\xE0 di rotazione orizzontale","the vertical rotation speed factor of the object.":"il fattore di velocit\xE0 di rotazione verticale dell'oggetto.","the vertical rotation speed factor":"il fattore di velocit\xE0 di rotazione verticale","Noise generator":"Generatore di rumore","Generate noise values for procedural generation.":"Genera valori di rumore per la generazione procedurale.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genera un numero compreso tra -1 e 1 da rumore simplex dimensionale 1. L'espressione \"Map\" dall'estensione matematica estesa pu\xF2 essere utilizzata per mappare i valori a qualsiasi limite scelto.","1D noise":"Rumore 1D","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genera un numero compreso tra -1 e 1 da rumore simplex dimensionale 2. L'espressione \"Map\" dall'estensione matematica estesa pu\xF2 essere utilizzata per mappare i valori a qualsiasi limite scelto.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genera un numero compreso tra -1 e 1 dal rumore semplice tridimensionale. L'espressione \"Mappa\" dell'estensione Matematica estesa pu\xF2 essere utilizzata per mappare i valori a qualsiasi limite scelto.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genera un numero compreso tra -1 e 1 dal rumore semplice tetradimensionale. L'espressione \"Mappa\" dell'estensione Matematica estesa pu\xF2 essere utilizzata per mappare i valori a qualsiasi limite scelto.","Delete a noise generators and loose its settings.":"Elimina un generatore di rumore e perdi le sue impostazioni.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"Rumore di Perlin bidimensionale (obsoleto, utilizzare invece Noise2d).","Perlin 2D noise":"Rumore di Perlin 2D","x value":"valore di x","y value":"valore di y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"Rumore di Perlin tridimensionale (obsoleto, utilizzare invece Noise3d).","Perlin 3D noise":"Rumore di Perlin 3D","z value":"valore di z","2 dimensional simplex noise (depecated, use Noise2d instead).":"Rumore semplice bidimensionale (obsoleto, utilizzare Noise2d invece).","Simplex 2D noise":"Rumore semplice 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"Rumore semplice tridimensionale (obsoleto, utilizzare Noise3d invece).","Simplex 3D noise":"Rumore semplice 3D","Object picking tools":"Strumenti di selezione degli oggetti","Adds various object picking related tools.":"Aggiunge vari strumenti correlati alla selezione degli oggetti.","Unpicks all instances of an object.":"Deselziona tutte le istanze di un oggetto.","Unpick all instances":"Deseleziona tutte le istanze","Unpick all instances of _PARAM1_":"Deseleziona tutte le istanze di _PARAM1_","The object to unpick all instances from":"L'oggetto da deselezionare tutte le istanze da","Pick object instances that have the lowest Z-order.":"Seleziona le istanze dell'oggetto con il valore di Z-order pi\xF9 basso.","Pick objects with lowest Z-order":"Seleziona oggetti con Z-order pi\xF9 basso","Pick _PARAM1_ with the lowest Z-order":"Seleziona _PARAM1_ con il valore di Z-order pi\xF9 basso","Object to select instances from":"Oggetto da selezionare istanze da","Pick object instances that have the highest Z-order.":"Seleziona le istanze dell'oggetto con il valore di Z-order pi\xF9 alto.","Pick objects with highest Z-order":"Seleziona oggetti con Z-order pi\xF9 alto","Pick _PARAM1_ with the highest Z-order":"Seleziona _PARAM1_ con il valore di Z-order pi\xF9 alto","Pick object instances that have the lowest value of an object variable.":"Seleziona le istanze dell'oggetto con il valore pi\xF9 basso di una variabile di oggetto.","Pick objects with lowest variable value":"Seleziona gli oggetti con il valore di variabile pi\xF9 basso","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Seleziona _PARAM1_ con il valore pi\xF9 basso della variabile _PARAM2_","Object variable name":"Nome variabile oggetto","Pick object instances that have the highest value of an object variable.":"Seleziona le istanze dell'oggetto con il valore pi\xF9 alto di una variabile di oggetto.","Pick objects with highest variable value":"Seleziona gli oggetti con il valore di variabile pi\xF9 alto","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Seleziona _PARAM1_ con il valore pi\xF9 alto della variabile _PARAM2_","Picks the first instance out of a list of objects.":"Sceglie la prima istanza da un elenco di oggetti.","Pick the first object (deprecated)":"Scegli il primo oggetto (obsoleto)","Pick the first _PARAM1_":"Scegli il primo _PARAM1_","The object to select an instances from":"L'oggetto da selezionare un'istanza","Picks the last instance out of a list of objects.":"Prende l'ultima istanza da un elenco di oggetti.","Pick the last object (deprecated)":"Scegli l'ultimo oggetto (obsoleto)","Pick the last _PARAM1_":"Scegli l'ultimo _PARAM1_","Picks the Nth instance out of a list of objects.":"Sceglie l'ennesima istanza da un elenco di oggetti.","Pick the Nth object (deprecated)":"Scegli l'ennesimo oggetto (obsoleto)","Pick the _PARAM2_th _PARAM1_":"Scegli l'_PARAM2_-esimo _PARAM1_","The place in the objects lists an instance has to have to be picked":"Il posto nelle liste degli oggetti che un'istanza deve avere per essere scelta","Slice an object into pieces":"Tagliare un oggetto in pezzi","Slice an object into smaller pieces that match the color of original object.":"Tagliare un oggetto in pezzi pi\xF9 piccoli che corrispondono al colore dell'oggetto originale.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Taglia un oggetto in pezzi pi\xF9 piccoli che corrispondono al colore dell'oggetto originale. Il nuovo oggetto dovrebbe essere di colore bianco pieno.","Slice object into smaller pieces":"Taglia l'oggetto in pezzi pi\xF9 piccoli","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Taglia _PARAM1_ in _PARAM3_ strisce verticali e _PARAM4_ strisce orizzontali usando _PARAM2_ per i nuovi oggetti. Elimina l'oggetto originale: _PARAM5_","Object to be sliced":"Oggetto da tagliare","Object used for sliced pieces":"Oggetto usato per le parti tagliate","Recommended: Use a sprite that is a single white pixel":"Consigliato: Usare uno sprite che sia un singolo pixel bianco","Vertical slices":"Strisce verticali","Horizontal slices":"Strisce orizzontali","Delete original object":"Elimina l'oggetto originale","Return the blue component of the pixel at the specified position.":"Restituisce il componente blu del pixel alla posizione specificata.","Read pixel blue":"Lega blu pixel","Return the green component of the pixel at the specified position.":"Restituisce il componente verde del pixel alla posizione specificata.","Read pixel green":"Lega colore verde del pixel","Return the red component of the pixel at the specified position.":"Restituisce il componente rosso del pixel alla posizione specificata.","Read pixel red":"Lega colore rosso del pixel","Object spawner area":"Area generatrice di oggetti","Spawn (create) objects periodically.":"Genera (crea) oggetti periodicamente.","Object spawner":"Generatore di oggetti","Spawn period":"Periodo di spawn","Offset X (relative to position of spawner)":"Offset X (relativo alla posizione del generatore)","Offset Y (relative to position of spawner)":"Offset Y (relativo alla posizione del generatore)","Max objects in the scene (per spawner)":"Oggetti massimi nella scena (per generatore)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limita il numero di oggetti nella scena che sono stati creati da questo spawn. Impostalo su 0 per non avere limiti.","Spawner capacity":"Capacit\xE0 dello spawn","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Numero di oggetti che possono essere creati da questo spawn. Questo si riduce ogni volta che un oggetto viene spawnato.","Unlimited capacity":"Capacit\xE0 illimitata","Use random positions":"Usa posizioni casuali","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Gli oggetti verranno creati in una posizione casuale all'interno dello spawner. Utile per creare grandi aree di spawn.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Genera (crea) oggetti periodicamente. Questa azione deve essere eseguita ad ogni frame per funzionare. Quando la quantit\xE0 massima viene raggiunta ed un'istanza viene eliminata, il generatore attende la durata del periodo di generazione prima di creare un'altra istanza. Gli oggetti generati sono automaticamente collegati al generatore.","Spawn objects periodically":"Genera oggetti periodicamente","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Genera periodicamente (crea) un _PARAM2_ situato nel generatore _PARAM0_","Object that will be created":"Oggetto che verr\xE0 creato","Change the offset X relative to the center of spawner (in pixels).":"Modifica l'offset X relativo al centro del generatore (in pixel).","Offset on X axis (deprecated)":"Offset sull'asse X (deprecato)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Modifica l'offset X di _PARAM0_ a _PARAM2_ pixel","Change the offset Y relative to the center of spawner (in pixels).":"Modifica l'offset Y relativo al centro del generatore (in pixel).","Offset on Y axis (deprecated)":"Offset sull'asse Y (deprecato)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Modifica l'offset Y di _PARAM0_ a _PARAM2_ pixel","Change the spawn period (in seconds).":"Modifica il periodo di generazione (in secondi).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Modifica il periodo di generazione di _PARAM0_ a _PARAM2_ secondi","Return the offset X relative to the center of spawner (in pixels).":"Restituisci l'offset X relativo al centro del generatore (in pixel).","Offset X (deprecated)":"Offset X (deprecato)","Return the offset Y relative to the center of spawner (in pixels).":"Restituisci l'offset Y relativo al centro del generatore (in pixel).","Offset Y (deprecated)":"Offset Y (deprecato)","Return the spawn period (in seconds).":"Restituisci il periodo di generazione (in secondi).","Restart the cooldown of a spawner.":"Riavvia il cooldown di un generatore.","Restart spawning cooldown":"Riavvia il cooldown di generazione","Restart the cooldown of _PARAM0_":"Riavvia il cooldown di _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Restituisci il tempo rimanente prima della prossima generazione (in secondi). Utile per attivare effetti visivi e sonori.","Time before the next spawn":"Tempo prima della prossima generazione","_PARAM0_ just spawned an object":"_PARAM0_ ha appena generato un oggetto","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Controlla se un oggetto \xE8 stato appena creato da questo generatore. Utile per attivare effetti visivi e sonori.","Object was just spawned":"L'oggetto \xE8 stato appena generato","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"il numero massimo di oggetti nella scena (per generatore) dell'oggetto. Limita il numero di oggetti nella scena che sono stati creati da questo generatore. Imposta questo valore a 0 per non avere limiti.","the max objects in the scene (per spawner)":"il numero massimo di oggetti nella scena (per generatore)","Check if spawner has unlimited capacity.":"Controlla se il generatore ha capacit\xE0 illimitata.","_PARAM0_ has unlimited capacity":"_PARAM0_ ha capacit\xE0 illimitata","Change unlimited capacity of spawner.":"Modifica la capacit\xE0 illimitata del generatore.","Unlimited object capacity":"Capacit\xE0 di oggetti illimitata","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ capacit\xE0 illimitata: _PARAM2_","UnlimitedObjectCapacity":"Capacit\xE0OggettiIllimitata","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"il numero di oggetti che possono essere creati da questo spawn. Questo viene ridotto ogni volta che un oggetto viene generato.","the spawner capacity":"la capacit\xE0 dello spawn","Check if using random positions. Useful for making large spawner areas.":"Controlla se vengono utilizzate posizioni casuali. Utile per creare aree di spawn ampie.","Use random positions inside _PARAM0_":"Utilizza posizioni casuali all'interno di _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Abilita (o disabilita) posizioni casuali. Utile per creare aree di spawn ampie.","Use random positions inside _PARAM0_: _PARAM2_":"Utilizza posizioni casuali all'interno di _PARAM0_: _PARAM2_","RandomPosition":"PosizioneCasuale","Object Stack":"Pila di oggetti","An ordered list of objects and a shuffle action.":"Un elenco ordinato di oggetti e un'azione di mescolamento.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Controlla se lo stack contiene l'oggetto tra un intervallo. I limiti inferiore e superiore sono inclusi.","Contain between a range":"Contiene un intervallo","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \xE8 nello stack di _PARAM1_ tra _PARAM4_ e _PARAM5_","Stack":"Stack","Stack behavior":"Comportamento dello stack","Element":"Elemento","Lower bound":"Limite inferiore","Upper bound":"Limite superiore","Check if the stack contains the object at a height.":"Contiene l'oggetto in un'altezza.","Contain at":"Contiene a","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \xE8 nello stack di _PARAM1_ a _PARAM4_","Check if an object is on the stack top.":"Contiene l'oggetto nella parte superiore dello stack.","Stack top":"Parte superiore dello stack","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \xE8 in cima allo stack di _PARAM1_","Check if the stack contains the object.":"Controlla se lo stack contiene l'oggetto.","Contain":"Contiene","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \xE8 nello stack di _PARAM1_","Hold an ordered list of objects.":"Tiene un elenco ordinato di oggetti.","Add the object on the top of the stack.":"Aggiungi l'oggetto in cima allo stack.","Add on top":"Aggiungi in cima","Add _PARAM2_ on top of the stack of _PARAM0_":"Aggiungi _PARAM2_ in cima allo stack di _PARAM0_","Insert the object into the stack.":"Inserisci l'oggetto nello stack.","Insert into the stack":"Inserisci nello stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Inserisci _PARAM2_ nello stack di _PARAM0_ all'altezza: _PARAM3_","Remove the object from the stack.":"Rimuovi l'oggetto dallo stack.","Remove from the stack":"Rimuovi dallo stack","Remove _PARAM2_ from the stack of _PARAM0_":"Rimuovi _PARAM2_ dallo stack di _PARAM0_","Remove any object from the stack.":"Rimuovi un qualsiasi oggetto dallo stack.","Clear":"Svuota","Remove every object of the stack of _PARAM0_":"Rimuovi tutti gli oggetti dallo stack di _PARAM0_","Move the objects from a stack into another.":"Sposta gli oggetti da uno stack in un altro.","Move into the stack":"Sposta nello stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Sposta gli oggetti dello stack di _PARAM3_ da:_PARAM5_ a:_PARAM6_ nello stack di _PARAM0_ all'altezza: _PARAM2_","Move all the object from a stack into another.":"Sposta tutti gli oggetti da uno stack in un altro.","Move all into the stack":"Sposta tutto nello stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Sposta tutti gli oggetti dello stack di _PARAM3_ nello stack di _PARAM0_ all'altezza: _PARAM2_","Move all the object from a stack into another one at the top.":"Sposta tutti gli oggetti da uno stack in un altro in cima.","Move all on top of the stack":"Sposta tutto in cima allo stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Sposta tutti gli oggetti dello stack di _PARAM2_ in cima allo stack di _PARAM0_","Shuffle the stack.":"Mescola lo stack.","Shuffle":"Mescola","Shuffle the stack of _PARAM0_":"Mescola lo stack di _PARAM0_","The height of an element in the stack.":"L'altezza di un elemento nello stack.","Height of a stack element":"Altezza di un elemento dello stack","the number of objects in the stack.":"il numero di oggetti nello stack.","Stack height":"Altezza dello stack","the number of objects in the stack":"il numero di oggetti nello stack","Compare the number of objects in the stack.":"Confronta il numero di oggetti nello stack.","Stack height (deprecated)":"Altezza dello stack (deprecato)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ ha _PARAM2_ oggetti nel suo stack","Check if the stack is empty.":"Controlla se lo stack \xE8 vuoto.","Is empty":"\xC8 vuoto","The stack of _PARAM0_ is empty":"Lo stack di _PARAM0_ \xE8 vuoto","Make objects orbit around a center object":"Fai orbitare gli oggetti intorno a un oggetto centrale","Make objects orbit around a center object in a circular or elliptical shape.":"Fai orbitare gli oggetti intorno a un oggetto centrale in una forma circolare o ellittica.","Move objects in orbit around a center object.":"Sposta gli oggetti in orbita intorno a un oggetto centrale.","Move objects in orbit around a center object":"Sposta gli oggetti in orbita intorno a un oggetto centrale","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Anima _PARAM3_ copie di _PARAM2_ che orbitano intorno a _PARAM1_ a una distanza di _PARAM5_ con una velocit\xE0 orbitale di _PARAM4_ gradi al secondo. Ruota gli oggetti in orbita di _PARAM6_ gradi al secondo. Avvia gli oggetti con un offset angolare di _PARAM9_ gradi. Crea degli oggetti sul livello _PARAM7_ con valore Z _PARAM8_. Reimposta le posizioni degli oggetti in orbita dopo che la quantit\xE0 \xE8 ridotta: _PARAM10_","Center object":"Oggetto centrale","Orbiting object":"Oggetto in orbita","Cannot be the same object used for the Center object":"Non pu\xF2 essere lo stesso oggetto usato per l'oggetto centrale","Quantity of orbiting objects":"Quantit\xE0 di oggetti in orbita","Orbit speed (in degrees per second)":"Velocit\xE0 orbitale (in gradi al secondo)","Use negative numbers to orbit counter-clockwise":"Usa numeri negativi per orbitare in senso antiorario","Distance from the center object (in pixels)":"Distanza dall'oggetto centrale (in pixel)","Angular speed (in degrees per second)":"Velocit\xE0 angolare (in gradi al secondo)","Use negative numbers to rotate counter-clockwise":"Usa numeri negativi per ruotare in senso antiorario","Layer that orbiting objects will be created on (base layer if empty)":"Livello su cui verranno creati gli oggetti in orbita (livello di base se vuoto)","Z order of orbiting objects":"Ordine Z degli oggetti in orbita","Starting angle offset (in degrees)":"Offset dell'angolo iniziale (in gradi)","Reset locations of orbiting objects after quantity is reduced":"Riposiziona gli oggetti in orbita dopo la riduzione della quantit\xE0","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Sposta gli oggetti in orbita ellittica intorno a un oggetto centrale. L'ordine Z viene modificato per creare un effetto 3D.","Move objects in elliptical orbit around a center object":"Sposta gli oggetti in orbita ellittica intorno a un oggetto centrale","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Anima _PARAM3_ copie di _PARAM2_ in orbita ellittica intorno a _PARAM1_ con raggio verticale di _PARAM5_, raggio orizzontale di _PARAM9_ e una velocit\xE0 di _PARAM4_ gradi al secondo. Il lato anteriore \xE8 _PARAM10_. Ruota gli oggetti in orbita a _PARAM6_ gradi al secondo","Vertical distance from the center object (pixels)":"Distanza verticale dall'oggetto centrale (pixel)","Horizontal distance from the center object (pixels)":"Distanza orizzontale dall'oggetto centrale (pixel)","Foreground Side":"Lato anteriore","Delete orbiting objects that are linked to a center object.":"Elimina gli oggetti in orbita collegati a un oggetto centrale.","Delete orbiting objects that are linked to a center object":"Elimina gli oggetti in orbita collegati a un oggetto centrale","Delete all _PARAM2_ that are linked to _PARAM1_":"Elimina tutti i _PARAM2_ collegati a _PARAM1_","Cannot be the same object that was used for the Center object":"Non pu\xF2 essere lo stesso oggetto che \xE8 stato usato per l'oggetto centrale","Panel sprite button":"Pannello pulsante sprite","A button that can be customized.":"Un pulsante che pu\xF2 essere personalizzato.","The finite state machine used internally by the button object.":"La macchina a stati finiti usata internamente dall'oggetto del pulsante.","Button finite state machine":"Macchina a stati finiti del pulsante","Button (panel sprite)":"Pulsante (sprite pannello)","Label offset on Y axis when pressed":"Spostamento etichetta sull'asse Y quando premuto","Left padding":"Riempimento sinistro","Padding":"Riempimento","Right padding":"Riempimento destro","Top padding":"Riempimento superiore","Bottom padding":"Riempimento inferiore","Hovered fade out duration (in seconds)":"Durata dissolvenza sull'hover (in secondi)","Change the text of the button label.":"Modifica il testo dell'etichetta del pulsante.","Label text":"Testo etichetta","Change the text of _PARAM0_ to _PARAM1_":"Modifica il testo di _PARAM0_ in _PARAM1_","Text":"Testo","Return the label text.":"Restituisci il testo dell'etichetta.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Restituisci il centro dell'etichetta Y in base alla configurazione del pulsante. Questa espressione viene utilizzata in doStepPostEvents quando il pulsante viene premuto o rilasciato.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centra l'etichetta in base alla configurazione del pulsante. Viene utilizzata in doStepPostEvents quando il pulsante viene ridimensionato.","Center the label of _PARAM0_":"Centra l'etichetta di _PARAM0_","De/activate interactions with the button.":"Attiva/Disattiva le interazioni con il pulsante.","De/activate interactions":"Attiva/Disattiva interazioni","Activate interactions with _PARAM0_: _PARAM1_":"Attiva interazioni con _PARAM0_: _PARAM1_","Activate":"Attiva","Check if interactions are activated on the button.":"Controlla se le interazioni sono attivate sul pulsante.","Interactions activated":"Interazioni attivate","Interactions on _PARAM0_ are activated":"Le interazioni su _PARAM0_ sono attivate","Resource bar (continuous)":"Barra delle risorse (continua)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Una barra che rappresenta una risorsa nel gioco (salute, mana, munizioni, ecc).","Resource bar":"Barra delle risorse","Previous high value":"Valore massimo precedente","Previous high value conservation duration (in seconds)":"Durata della conservazione del valore massimo precedente (in secondi)","the value of the object.":"il valore dell'oggetto.","the value":"il valore","the maximum value of the object.":"il valore massimo dell'oggetto.","the maximum value":"il valore massimo","Check if the bar is empty.":"Controlla se la barra \xE8 vuota.","Empty":"Vuoto","_PARAM0_ bar is empty":"_PARAM0_ bar \xE8 vuota","Check if the bar is full.":"Controlla se la barra \xE8 piena.","Full":"Pieno","_PARAM0_ bar is full":"_PARAM0_ bar \xE8 piena","the previous high value of the resource bar before the current change.":"il precedente valore alto della barra delle risorse prima del cambiamento attuale.","the previous high value":"il valore alto precedente","Force the previous resource value to update to the current one.":"Forza il valore della risorsa precedente ad aggiornarsi a quello attuale.","Update previous value":"Aggiorna il valore precedente","Update the previous resource value of _PARAM0_":"Aggiorna il valore precedente della risorsa di _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"la durata di conservazione del valore alto precedente (in secondi) dell'oggetto.","Previous high value conservation duration":"Durata di conservazione del valore alto precedente","the previous high value conservation duration":"la durata di conservazione del valore alto precedente","Check if the resource value is changing.":"Controlla se il valore della risorsa sta cambiando.","Value is changing":"Il valore sta cambiando","_PARAM0_ value is changing":"Il valore di _PARAM0_ sta cambiando","Bar":"Barra","Initial value":"Valore iniziale","It's used to detect a change at hot reload.":"Viene utilizzato per rilevare un cambiamento al ricaricamento a caldo.","Easing duration":"Durata della facilitazione","Show the label":"Mostra l'etichetta","Only used by the scene editor.":"Utilizzato solo dall'editor di scena.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centra la barra in base alla configurazione del pulsante. Questo viene utilizzato in doStepPostEvents quando il pulsante viene ridimensionato.","Update layout":"Aggiorna layout","Update layout of _PARAM0_":"Aggiorna layout di _PARAM0_","_PARAM0_ is empty":"_PARAM0_ \xE8 vuoto","_PARAM0_ is full":"_PARAM0_ \xE8 pieno","the previous value conservation duration (in seconds) of the object.":"la durata di conservazione del valore precedente (in secondi) dell'oggetto.","Previous value conservation duration":"Durata di conservazione del valore precedente","the previous value conservation duration":"la durata della conservazione del valore precedente","Value width":"Larghezza del valore","Check if the label is shown.":"Controlla se l'etichetta \xE8 mostrata.","Label is shown":"L'etichetta \xE8 mostrata","_PARAM0_ label is shown":"L'etichetta _PARAM0_ \xE8 mostrata","Show (or hide) the label on the bar.":"Mostra (o nascondi) l'etichetta sulla barra.","Show label":"Mostra etichetta","Show the label of _PARAM0_: _PARAM1_":"Mostra l'etichetta di _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Aggiorna il testo che visualizza il valore corrente e il valore massimo.","Update label":"Aggiorna etichetta","Update label of _PARAM0_":"Aggiorna l'etichetta di _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Rappresenta un valore su uno slider.","Step size":"Dimensione del passo","the minimum value of the object.":"il valore minimo dell'oggetto.","the minimum value":"il valore minimo","the bar value bounds size.":"la dimensione dei limiti del valore della barra.","the bar value bounds size":"la dimensione dei limiti del valore della barra","the step size of the object.":"la dimensione del passo dell'oggetto.","the step size":"la dimensione del passo","Bar left margin":"Margine sinistro della barra","Bar top margin":"Margine superiore della barra","Bar right margin":"Margine destro della barra","Bar bottom margin":"Margine inferiore della barra","Show the label when the value is changed":"Mostra l'etichetta quando il valore viene cambiato","Label":"Etichetta","Label margin":"Margine dell'etichetta","the value of the slider.":"il valore dello slider.","the minimum value of the slider.":"il valore minimo dello slider.","the maximum value of the slider.":"il valore massimo dello slider.","the step size of the slider.":"la dimensione del passo dello slider.","Update the thumb position according to the slider value.":"Aggiorna la posizione del pollice in base al valore dello slider.","Update thumb position":"Aggiorna la posizione del pollice","Update the thumb position of _PARAM0_":"Aggiorna la posizione del pollice di _PARAM0_","Update the slider configuration.":"Aggiorna la configurazione dello slider.","Update slider configuration":"Aggiorna la configurazione dello slider","Update the slider configuration of _PARAM0_":"Aggiorna la configurazione dello slider di _PARAM0_","Check if the slider allows interactions.":"Controlla se lo slider consente interazioni.","Parallax for Tiled Sprite":"Parallasse per sprite piastrellato","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Comportamenti per animare gli oggetti di sprite piastrellato sullo sfondo, seguendo la telecamera con un effetto di parallasse.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Muovi l'immagine di uno Sprite a tessere per seguire la telecamera orizzontalmente con un effetto parallasse. Dopo aver aggiunto questo a un oggetto, posizionalo su un layer che non si muove, dietro al layer che viene seguito (ad esempio, un layer chiamato \"Sfondo\").","Horizontal Parallax for a Tiled Sprite":"Parallasse orizzontale per uno Sprite a tessere","Parallax factor (speed for the parallax, usually between 0 and 1)":"Fattore di parallasse (velocit\xE0 per il parallasse, di solito compreso tra 0 e 1)","Layer to be followed (leave empty for the base layer)":"Layer da seguire (lasciare vuoto per il layer di base)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Muovi l'immagine di uno Sprite a tessere per seguire la telecamera verticalmente con un effetto parallasse. Dopo aver aggiunto questo a un oggetto, posizionalo su un layer che non si muove, dietro al layer che viene seguito (ad esempio, un layer chiamato \"Sfondo\").","Vertical Parallax for a Tiled Sprite":"Parallasse verticale per uno Sprite a tessere","Offset on Y axis":"Spostamento sull'asse Y","3D particle emitter":"Emettitore di particelle 3D","Display a large number of particles to create visual effects.":"Visualizza un gran numero di particelle per creare effetti visivi.","Start color":"Colore di partenza","End color":"Colore finale","Start opacity":"Opacit\xE0 di partenza","Flow of particles (particles per second)":"Flusso di particelle (particelle al secondo)","Start min size":"Dimensione minima di avvio","Start max size":"Dimensione massima di avvio","End scale":"Scala finale","Start min speed":"Velocit\xE0 minima di avvio","Start max speed":"Velocit\xE0 massima di avvio","Min lifespan":"Durata minima di vita","Max lifespan":"Durata massima di vita","Emission duration":"Durata di emissione","Particles move with the emitter":"Le particelle si muovono con l'emettitore","Spay cone angle":"Angolo di cono di spruzzatura","Blending":"Mescolamento","Gravity top":"Parte superiore della gravit\xE0","Delete when emission ends":"Elimina quando termina l'emissione","Z (elevation)":"Z (elevazione)","Deprecated":"Deprecazionale","Rotation on X axis":"Rotazione sull'asse X","Rotation on Y axis":"Rotazione sull'asse Y","Update from properties.":"Aggiornamento dalle propriet\xE0.","Update from properties":"Aggiornamento dalle propriet\xE0","Update from properties of _PARAM0_":"Aggiornamento dalle propriet\xE0 di _PARAM0_","Register in layer":"Registrati nel livello","Register _PARAM0_ in layer":"Registra _PARAM0_ nel livello","Delete itself":"Cancellati","Delete _PARAM0_":"Elimina _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Controlla se l'emissione \xE8 finita e nessuna particella \xE8 pi\xF9 viva.","Emission has ended":"L'emissione \xE8 finita","Emission from _PARAM0_ has ended":"L'emissione da _PARAM0_ \xE8 terminata","Restart particule emission from the beginning.":"Riavvia l'emissione di particelle dall'inizio.","Restart":"Riavvia","Restart particule emission from _PARAM0_":"Riavvia l'emissione di particelle da _PARAM0_","the Z position of the emitter.":"la posizione Z del emettitore.","Z elevaltion (deprecated)":"L'elevazione Z (deprecato)","the Z position":"la posizione Z","the rotation on X axis of the emitter.":"la rotazione sull'asse X dell'emettitore.","Rotation on X axis (deprecated)":"Rotazione sull'asse X (deprecato)","the rotation on X axis":"la rotazione sull'asse X","the rotation on Y axis of the emitter.":"la rotazione sull'asse Y dell'emettitore.","Rotation on Y axis (deprecated)":"Rotazione sull'asse Y (deprecato)","the rotation on Y axis":"la rotazione sull'asse Y","the start color of the object.":"il colore di inizio dell'oggetto.","the start color":"il colore di inizio","the end color of the object.":"il colore finale dell'oggetto.","the end color":"il colore finale","the start opacity of the object.":"l'opacit\xE0 di inizio dell'oggetto.","the start opacity":"l'opacit\xE0 di inizio","the end opacity of the object.":"l'opacit\xE0 finale dell'oggetto.","the end opacity":"l'opacit\xE0 finale","the flow of particles of the object (particles per second).":"il flusso di particelle dell'oggetto (particelle al secondo).","Flow of particles":"Flusso di particelle","the flow of particles":"il flusso di particelle","the start min size of the object.":"la dimensione min di inizio dell'oggetto.","the start min size":"la dimensione min di inizio","the start max size of the object.":"la dimensione max di inizio dell'oggetto.","the start max size":"la dimensione max di inizio","the end scale of the object.":"la scala finale dell'oggetto.","the end scale":"la scala finale","the min start speed of the object.":"la velocit\xE0 di avvio minima dell'oggetto.","Min start speed":"Velocit\xE0 di avvio minima","the min start speed":"la velocit\xE0 di avvio minima","the max start speed of the object.":"la velocit\xE0 di avvio massima dell'oggetto.","Max start speed":"Velocit\xE0 di avvio massima","the max start speed":"la velocit\xE0 di avvio massima","the min lifespan of the object.":"la durata minima della vita dell'oggetto.","the min lifespan":"durata minima della vita","the max lifespan of the object.":"la durata massima della vita dell'oggetto.","the max lifespan":"durata massima della vita","the emission duration of the object.":"la durata dell'emissione dell'oggetto.","the emission duration":"durata di emissione","Check if particles move with the emitter.":"Controlla se le particelle si muovono con l'emettitore.","_PARAM0_ particles move with the emitter":"_PARAM0_ particelle si muovono con l'emettitore","Change if particles move with the emitter.":"Modifica se le particelle si muovono con l'emettitore.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particelle si muovono con l'emettitore: _PARAM1_","AreParticlesRelative":"LeParticelleSonoRelative","the spay cone angle of the object.":"l'angolo del cono di spruzzo dell'oggetto.","the spay cone angle":"angolo del cono di spruzzo","the blending of the object.":"il blending dell'oggetto.","the blending":"blending","the gravity top of the object.":"il gravity top dell'oggetto.","the gravity top":"gravity top","the gravity of the object.":"la gravity dell'oggetto.","the gravity":"gravity","Check if delete when emission ends.":"Controlla se eliminare quando finisce l'emissione.","_PARAM0_ delete when emission ends":"_PARAM0_ cancella quando finisce l'emissione","Change if delete when emission ends.":"Modifica se cancellare quando finisce l'emissione.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ cancella quando finisce l'emissione: _PARAM1_","ShouldAutodestruct":"DovrebbeAutodistruggersi","Physics car":"Auto fisica","Simulate car motion with drifting.":"Simula il movimento dell'auto con derapata.","Simulate car motion.":"Simula il movimento delle auto.","Physics Engine 2.0":"Motore fisico 2.0","Wheel grip ratio (from 0 to 1)":"Rapporto di aderenza della ruota (da 0 a 1)","A ratio of 0 is like driving on ice.":"Un rapporto di 0 \xE8 come guidare sul ghiaccio.","Steering":"Sterzo","Steering speed":"Velocit\xE0 di sterzata","Sterring speed when turning back":"Velocit\xE0 di sterzata quando si gira indietro","Maximum steering angle":"Angolo massimo di sterzo","Steering angle":"Angolo dello sterzo","Front wheels position":"Posizione delle ruote anteriori","0 means at the center, 1 means at the front":"0 significa al centro, 1 significa davanti","Wheels":"Ruote","Rear wheels position":"Posizione delle ruote posteriori","0 means at the center, 1 means at the back":"0 significa al centro, 1 significa dietro","Simulate a press of the right key.":"Simula una pressione del tasto destro.","Simulate right key press":"Simula la pressione del tasto destro","Simulate pressing right for _PARAM0_":"Simula la pressione destra per _PARAM0_","Simulate a press of the left key.":"Simula una pressione del tasto sinistro.","Simulate left key press":"Simula la pressione del tasto sinistro","Simulate pressing left for _PARAM0_":"Simula la pressione sinistra per _PARAM0_","Simulate a press of the up key.":"Simulare la pressione del tasto su.","Simulate up key press":"Simulare la pressione del tasto su","Simulate pressing up for _PARAM0_":"Simulare la pressione del tasto su per _PARAM0_","Simulate a press of the down key.":"Simulare la pressione del tasto gi\xF9.","Simulate down key press":"Simulare la pressione del tasto gi\xF9","Simulate pressing down for _PARAM0_":"Simulare la pressione del tasto gi\xF9 per _PARAM0_","Simulate a steering stick for a given axis force.":"Simulare un joystick per una data forza dell'asse.","Simulate steering stick":"Simulare un joystick di sterzata","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulare un joystick di sterzata per _PARAM0_ con una forza di _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulare un joystick di accelerazione per una data forza dell'asse.","Simulate acceleration stick":"Simulare un joystick di accelerazione","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulare un joystick di accelerazione per _PARAM0_ con una forza di _PARAM2_","Apply wheel forces":"Applicare forze alle ruote","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Applicare forze alla ruota a _PARAM2_ ; _PARAM3_ e _PARAM4_\xB0 di _PARAM0_","Wheel X":"Ruota X","Wheel Y":"Ruota Y","Wheel angle":"Angolo della ruota","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Restituire il momento di inerzia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momento di inerzia","Apply a polar force":"Applicare una forza polare","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Lunghezza (in kg \u22C5 pixel \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Disegnare le forze applicate sulla macchina per scopo di debug.","Draw forces for debug":"Disegnare le forze per il debug","Draw forces of car _PARAM0_ on _PARAM2_":"Disegnare le forze della macchina _PARAM0_ su _PARAM2_","the steering angle of the object.":"l'angolo di sterzata dell'oggetto.","the steering angle":"l'angolo di sterzata","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"il rapporto di grip della ruota dell'oggetto (da 0 a 1). Un rapporto di 0 \xE8 come guidare sul ghiaccio.","Wheel grip ratio":"Rapporto di grip della ruota","the wheel grip ratio":"il rapporto di grip della ruota","the maximum steering angle of the object.":"l'angolo di sterzata massimo dell'oggetto.","the maximum steering angle":"l'angolo di sterzata massimo","the steering speed of the object.":"la velocit\xE0 di sterzata dell'oggetto.","the steering speed":"la velocit\xE0 di sterzata","the sterring speed when turning back of the object.":"la velocit\xE0 di sterzata quando si gira indietro dell'oggetto.","Sterring back speed":"Velocit\xE0 di sterzata all'indietro","the sterring speed when turning back":"la velocit\xE0 di sterzata quando si gira indietro","3D physics character animator":"Animatore personaggio fisico 3D","Change animations of a 3D physics character automatically.":"Cambia automaticamente le animazioni di un personaggio fisico 3D.","Animatable capacity":"Capacit\xE0 animabile","\"Idle\" animation name":"\"Idle\" nome dell'animazione","Animation names":"Nomi delle animazioni","\"Run\" animation name":"\"Run\" nome dell'animazione","\"Jump\" animation name":"\"Salta\" nome dell'animazione","\"Fall\" animation name":"\"Caduta\" nome dell'animazione","3D character keyboard mapper":"Mappatore tastiera personaggio 3D","3D platformer and 3D shooter keyboard controls.":"Controlli tastiera platformer 3D e sparatutto 3D.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Controlla un personaggio di fisica 3D con una tastiera per un platformer o un gioco dall'alto.","3D platformer keyboard mapper":"Mappatore della tastiera di gioco in 3D","Camera is locked for the frame":"La fotocamera \xE8 bloccata per il frame","Check if camera is locked for the frame.":"Controlla se la telecamera \xE8 bloccata per il frame.","Camera is locked":"La telecamera \xE8 bloccata","_PARAM0_ camera is locked for the frame":"La telecamera _PARAM0_ \xE8 bloccata per il frame","Change if camera is locked for the frame.":"Modifica se la telecamera \xE8 bloccata per il frame.","Lock the camera":"Blocca la telecamera","_PARAM0_ camera is locked for the frame: _PARAM2_":"La telecamera _PARAM0_ \xE8 bloccata per il frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Controlla un personaggio di fisica 3D con una tastiera per uno sparatutto in prima o terza persona.","3D shooter keyboard mapper":"Mappatore della tastiera dello sparatutto in 3D","3D ellipse movement":"Movimento ellittico 3D","3D physics engine":"Motore fisico 3D","Ellipse width":"Larghezza ellisse","Ellipse height":"Altezza ellisse","the ellipse width of the object.":"la larghezza ellittica dell'oggetto.","the ellipse width":"la larghezza ellittica","the ellipse height of the object.":"l'altezza ellittica dell'oggetto.","the ellipse height":"l'altezza ellittica","the loop duration (in seconds).":"la durata del ciclo (in secondi).","the loop duration":"la durata del ciclo","Pinching gesture":"Gesto di pizzicamento","Move the camera or objects with pinching gestures.":"Sposta la telecamera o gli oggetti con il gesto di pizzicamento.","Enable or disable camera pinch.":"Abilita o disabilita lo pinch della fotocamera.","Enable or disable camera pinch":"Abilita o disabilita lo pinch della fotocamera","Enable camera pinch: _PARAM1_":"Abilita pinch fotocamera: _PARAM1_","Enable camera pinch":"Abilita pinch fotocamera","Check if camera pinch is enabled.":"Controlla se pinch fotocamera \xE8 abilitato.","Camera pinch is enabled":"Pinch fotocamera \xE8 abilitato","Choose the layer to move with pinch gestures.":"Scegli il layer da spostare con i gesti pinch.","Camera pinch layer":"Layer pinch fotocamera","Choose the layer _PARAM1_ to move with pinch gestures":"Scegli il layer _PARAM1_ da spostare con i gesti pinch","Change the camera pinch constraint.":"Cambia il vincolo del pinch della fotocamera.","Camera pinch constraints":"Vincoli del pinch della fotocamera","Change the camera pinch constraint to _PARAM1_":"Cambia il vincolo del pinch della fotocamera a _PARAM1_","Constraint":"Vincolo","Pinch the camera of a layer.":"Pizzica la fotocamera di un layer.","Pinch camera":"Pizzica la fotocamera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pizzica la fotocamera del layer: _PARAM1_ con vincolo: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Controlla se un tocco sta pizzicando, se vengono premuti 2 tocchi.","Touch is pinching":"Il tocco sta pizzicando","Return the scaling of the pinch gesture from its beginning.":"Restituisci il ridimensionamento del gesto pinch dal suo inizio.","Pinch scaling":"Risultato del gesto pinch","Return the rotation of the pinch gesture from its beginning (in degrees).":"Restituisci la rotazione del gesto pinch dal suo inizio (in gradi).","Pinch rotation":"Rotazione del gesto pinch","Return the X position of the pinch center at the beginning of the gesture.":"Restituisci la posizione X del centro del gesto pinch all'inizio del gesto.","Pinch beginning center X":"Centro iniziale X del gesto pinch","Return the Y position of the pinch center at the beginning of the gesture.":"Restituisci la posizione Y del centro della pinch all'inizio del gesto.","Pinch beginning center Y":"Inizio pinch centro Y","Return the X position of the pinch center.":"Restituisci la posizione X del centro della pinch.","Pinch center X":"Centro pinch X","Return the Y position of the pinch center.":"Restituisci la posizione Y del centro della pinch.","Pinch center Y":"Centro pinch Y","Return the horizontal translation of the pinch gesture from its beginning.":"Restituisci la traslazione orizzontale del gesto di pinch dal suo inizio.","Pinch translation X":"Traslazione pinch X","Return the vertical translation of the pinch gesture from its beginning.":"Restituisci la traslazione verticale del gesto di pinch dal suo inizio.","Pinch translation Y":"Traslazione pinch Y","Return the new X position of a point after the pinch gesture.":"Restituisci la nuova posizione X di un punto dopo il gesto di pinch.","Transform X position":"Trasforma la posizione X","Position X before the pinch":"Posizione X prima del pinch","Position Y before the pinch":"Posizione Y prima del pinch","Return the new Y position of a point after the pinch gesture.":"Restituisci la nuova posizione Y di un punto dopo il gesto di pinch.","Transform Y position":"Trasforma la posizione Y","Return the original X position of a point before the pinch gesture.":"Restituisci la posizione X originale di un punto prima del gesto di pinch.","Inversed transform X position":"Posizione X trasformata inversamente","Position X after the pinch":"Posizione X dopo il pinch","Position Y after the pinch":"Posizione Y dopo il pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Restituisci la nuova posizione sull'asse Y di un punto dopo il gesto di pinch.","Inversed transform Y position":"Posizione Y trasformata inversamente","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Restituisci la coordinata X di una posizione trasformata dalla scena al canvas secondo uno strato.","Transform X to canvas":"Trasforma X in canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Restituisci la coordinata Y di una posizione trasformata dalla scena al canvas secondo uno strato.","Transform Y to canvas":"Trasforma Y in canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Restituisci la coordinata X di una posizione trasformata dal canvas alla scena secondo uno strato.","Transform X to scene":"Trasforma X in scena","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Restituisci la coordinata Y di una posizione trasformata dal canvas alla scena secondo uno strato.","Transform Y to scene":"Trasforma Y in scena","Return the touch X on the canvas.":"Restituisci il tocco X sul canvas.","Touch X on canvas":"Tocco X sul canvas","Return the touch Y on the canvas.":"Restituisci il tocco Y sul canvas.","Touch Y on canvas":"Tocco Y sul canvas","Return the X coordinate of a vector after a rotation":"Restituisci la coordinata X di un vettore dopo una rotazione","Rotated vector X":"Vettore X ruotato","Vector X":"Vettore X","Vector Y":"Vettore Y","Angle (in degrees)":"Angolo (in gradi)","Return the Y coordinate of a vector after a rotation":"Restituisci la coordinata Y di un vettore dopo una rotazione","Rotated vector Y":"Vettore Y ruotato","Move objects by holding 2 touches on them.":"Sposta gli oggetti tenendo 2 tocchi su di essi.","Pinchable object":"Oggetto pinchabile","Resizable capability":"Capacit\xE0 di ridimensionamento","Lock object size":"Blocca la dimensione dell'oggetto","Check if the object is being pinched.":"Controlla se l'oggetto viene pizzicato.","Is being pinched":"Viene pizzicato","_PARAM0_ is being pinched":"_PARAM0_ viene pizzicato","Abort the pinching of this object.":"Interrompi la compressione di questo oggetto.","Abort pinching":"Interrompi la compressione","Abort the pinching of _PARAM0_":"Interrompi la compressione di _PARAM0_","Pixel perfect movement":"Movimento pixel perfetto","Grid-based or pixel perfect platformer and top-down movements.":"Movimenti a piattaforme o pixel perfetto e movimenti dall'alto al basso basati su griglia.","Return the speed necessary to cover a distance according to the deceleration.":"Restituisci la velocit\xE0 necessaria per coprire una distanza secondo la decelerazione.","Speed to reach":"Velocit\xE0 da raggiungere","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Distanza di frenata da una velocit\xE0 iniziale: _PARAM2_ e una decelerazione: _PARAM3_ \xE8 inferiore a _PARAM1_","Distance":"Distanza","Return the braking distance according to an initial speed and a deceleration.":"Restituisci la distanza di frenata secondo una velocit\xE0 iniziale e una decelerazione.","Braking distance":"Distanza di frenata","Define JavaScript classes for top-down.":"Definisci classi JavaScript per l'alto-basso.","Define JavaScript classes for top-down":"Definisci classi JavaScript per l'alto-basso","Define JavaScript classes for top-down":"Definisci classi JavaScript per l'alto-basso","Seamlessly align big pixels using a top-down movement.":"Allinea senza problemi grandi pixel utilizzando un movimento alto-basso.","Pixel perfect top-down movement":"Movimento perfetto dei pixel alto-basso","Pixel size":"Dimensione del pixel","Pixel grid offset X":"Offset griglia pixel X","Pixel grid offset Y":"Offset griglia pixel Y","Seamlessly align big pixels using a platformer character movement.":"Allinea senza problemi grandi pixel utilizzando un movimento del personaggio platformer.","Pixel perfect platformer character":"Personaggio platformer perfetto","Platformer character animator":"Animatore personaggio platformer","Change animations and horizontal flipping of a platformer character automatically.":"Cambia automaticamente le animazioni e la ribaltatura orizzontale di un personaggio platformer.","Enable animation changes":"Abilita modifiche animazione","Enable horizontal flipping":"Abilita inversione orizzontale","\"Climb\" animation name":"Nome animazione \"Salita\"","Platformer character":"Personaggio platformer","Flippable capacity":"Capacit\xE0 ribaltabile","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Abilita (o disabilita) i cambiamenti automatici dell'animazione di un personaggio platformer. Disabilitare i cambiamenti dell'animazione \xE8 utile per riprodurre animazioni personalizzate.","Enable (or disable) automated animation changes":"Abilita (o disabilita) i cambiamenti automatici dell'animazione","Enable automated animation changes on _PARAM0_: _PARAM2_":"Abilita i cambiamenti automatici dell'animazione su _PARAM0_: _PARAM2_","Change animations automatically":"Modifica automaticamente le animazioni","Enable (or disable) automated horizontal flipping of a platform character.":"Abilita (o disabilita) la trasformazione orizzontale automatica di un personaggio platform.","Enable (or disable) automated horizontal flipping":"Abilita (o disabilita) la trasformazione orizzontale automatica","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Abilita la trasformazione orizzontale automatica su _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Imposta il nome dell'animazione \"Idle\". Non utilizzare le virgolette.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Imposta l'animazione \"Idle\" di _PARAM0_ su _PARAM2_","Animation name":"Nome dell'animazione","Set the \"Move\" animation name. Do not use quotation marks.":"Imposta il nome dell'animazione \"Move\". Non utilizzare le virgolette.","\"Move\" animation name":"Nome dell'animazione \"Move\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Imposta l'animazione \"Move\" di _PARAM0_ su _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Imposta il nome dell'animazione \"Jump\". Non utilizzare le virgolette.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Imposta l'animazione \"Jump\" di _PARAM0_ su _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Imposta il nome dell'animazione \"Fall\". Non usare virgolette.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Imposta l'animazione \"Fall\" di _PARAM0_ su _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Imposta il nome dell'animazione \"Climb\". Non usare virgolette.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Imposta l'animazione \"Climb\" di _PARAM0_ su _PARAM2_","Platformer trajectory":"Traiettoria platformer","Platformer character jump easy configuration and platformer AI tools.":"Configurazione facile del salto del personaggio platformer e strumenti per l'IA del platformer.","Configure the height of a jump and evaluate the jump trajectory.":"Configura l'altezza di un salto e valuta la traiettoria del salto.","Platformer trajectory evaluator":"Valutatore della traiettoria del platformer","Jump height":"Altezza del salto","Change the jump speed to reach a given height.":"Cambia la velocit\xE0 di salto per raggiungere un'altezza data.","Change the jump height of _PARAM0_ to _PARAM2_":"Cambia l'altezza di salto di _PARAM0_ a _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Disegna le traiettorie di salto da nessun sostegno a pieno sostegno.","Draw jump":"Disegna il salto","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Disegna la traiettoria di salto di _PARAM0_ su _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"Lo spostamento Y del salto in un momento dato dall'inizio del salto.","Jump Y":"Salto Y","Time":"Tempo","Jump sustaining duration":"Durata del sostegno del salto","The maximum Y displacement.":"Lo spostamento Y massimo.","Peak Y":"Picco Y","The time from the start of the jump when it reaches the maximum Y displacement.":"Il tempo dall'inizio del salto quando raggiunge lo spostamento Y massimo.","Peak time":"Tempo del picco","The time from the start of the jump when it reaches a given Y displacement moving upward.":"Il tempo dall'inizio del salto quando raggiunge uno spostamento Y dato muovendosi verso l'alto.","Jump up time":"Tempo di salita del salto","The time from the start of the jump when it reaches a given Y displacement moving downward.":"Il tempo dall'inizio del salto quando raggiunge uno spostamento Y dato muovendosi verso il basso.","Jump down time":"Tempo di discesa del salto","The X displacement before the character stops (always positive).":"Lo spostamento X prima che il personaggio si fermi (sempre positivo).","Stop distance":"Distanza di arresto","The X displacement at a given time from now if decelerating (always positive).":"Lo spostamento X in un momento dato da ora se decelerante (sempre positivo).","Stopping X":"Spostamento X","The X displacement at a given time from now if accelerating (always positive).":"Lo spostamento X in un momento dato da ora se accelerante (sempre positivo).","Moving X":"Spostamento X","Player avatar":"Avatar del giocatore","Display player avatars according to their GDevelop account.":"Mostra gli avatar dei giocatori in base al loro account GDevelop.","Return the UserID from a lobby player number.":"Restituisci l'ID utente da un numero di giocatore della lobby.","UserID":"ID utente","Lobby player number":"Numero giocatore lobby","Display a player avatar according to their GDevelop account.":"Mostra un avatar del giocatore in base al suo account GDevelop.","Multiplayer Avatar":"Avatar multiplayer","Border enabled":"Bordo abilitato","Enable the border on the avatar.":"Abilita il bordo sull'avatar.","Player unique ID":"ID univoco giocatore","the player unique ID of the avatar.":"L'ID univoco dell'avatar del giocatore.","the player unique ID":"L'ID univoco del giocatore","Playgama Bridge":"Ponte Playgama","One SDK for cross-platform publishing HTML5 games.":"Un SDK per la pubblicazione multipiattaforma di giochi HTML5.","Add Action Parameter.":"Aggiungi parametro azione.","Add Action Parameter":"Aggiungi parametro azione","Add Action Parameter _PARAM1_ : _PARAM2_":"Aggiungi parametro azione _PARAM1_ : _PARAM2_","Path":"Percorso","Add Bool Action Parameter.":"Aggiungi parametro azione booleano.","Add Bool Action Parameter":"Aggiungi parametro azione booleano","Is Initialized.":"\xC8 inizializzato.","Is Initialized":"\xC8 inizializzato","Platform Id.":"ID piattaforma.","Platform Id":"ID piattaforma","Platform Language.":"Lingua piattaforma.","Platform Language":"Lingua piattaforma","Platform Payload.":"Payload piattaforma.","Platform Payload":"Payload piattaforma","Platform Tld.":"Tld piattaforma.","Platform Tld":"Tld piattaforma","Device Type.":"Tipo dispositivo.","Device Type":"Tipo dispositivo","Is Mobile.":"\xC8 mobile.","Is Mobile":"\xC8 mobile","Is Tablet.":"\xC8 tablet.","Is Tablet":"\xC8 tablet","Is Desktop.":"\xC8 desktop.","Is Desktop":"\xC8 desktop","Is Tv.":"\xC8 TV.","Is Tv":"\xC8 TV","Player Id.":"ID giocatore.","Player Id":"ID giocatore","Player Name.":"Nome giocatore.","Player Name":"Nome giocatore","Player Photos Count.":"Conteggio foto giocatore.","Player Photos Count":"Conteggio foto giocatore","Player Photo # _PARAM1_.":"Foto giocatore n. _PARAM1_.","Player Photo":"Foto giocatore","Index":"Indice","Visibility State.":"Stato di visibilit\xE0.","Visibility State":"Stato di visibilit\xE0","On Visibility State Changed.":"Quando lo stato di visibilit\xE0 cambia.","On Visibility State Changed":"Su modifica stato di visibilit\xE0","Default Storage Type.":"Tipo di archivio predefinito.","Default Storage Type":"Tipo di archivio predefinito","Storage Data Key.":"Chiave per i dati di archiviazione.","Storage Data Key":"Chiave per i dati di archiviazione","Storage Data Key As JSON.":"Chiave per i dati di archiviazione come JSON.","Storage Data Key As JSON":"Chiave per i dati di archiviazione come JSON","Append Parameter to Storage Data Get Request.":"Aggiungi parametro alla richiesta di ottenimento dati di archiviazione.","Append Parameter to Storage Data Get Request":"Aggiungi parametro alla richiesta di ottenimento dati di archiviazione","Append Parameter _PARAM1_ to Storage Data Get Request":"Aggiungi parametro _PARAM1_ alla richiesta di ottenimento dati di archiviazione","Append Parameter to Storage Data Set Request.":"Aggiungi parametro alla richiesta di impostazione dati di archiviazione.","Append Parameter to Storage Data Set Request":"Aggiungi parametro alla richiesta di impostazione dati di archiviazione","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Aggiungi parametro _PARAM1_ : _PARAM2_ alla richiesta di impostazione dati di archiviazione","Append Parameter to Storage Data Delete Request.":"Aggiungi parametro alla richiesta di eliminazione dati di archiviazione.","Append Parameter to Storage Data Delete Request":"Aggiungi parametro alla richiesta di eliminazione dati di archiviazione","Append Parameter _PARAM1_ to Storage Data Delete Request":"Aggiungi parametro _PARAM1_ alla richiesta di eliminazione dati di archiviazione","Send Storage Data Get Request.":"Invia richiesta di ottenimento dati di archiviazione.","Send Storage Data Get Request":"Invia richiesta di ottenimento dati di archiviazione","Send Storage Data Get Request _PARAM1_":"Invia richiesta di ottenimento dati di archiviazione _PARAM1_","Storage Type":"Tipo di archiviazione","Is Last Action Completed Successfully.":"Ultima azione completata con successo.","Is Last Action Completed Successfully":"Ultima azione completata con successo","Send Storage Data Set Request.":"Invia richiesta di impostazione dati di archiviazione.","Send Storage Data Set Request":"Invia richiesta di impostazione dati di archiviazione","Send Storage Data Set Request _PARAM1_":"Invia richiesta di impostazione dati di archiviazione _PARAM1_","Send Storage Data Delete Request.":"Invia richiesta di eliminazione dati di archiviazione.","Send Storage Data Delete Request":"Invia richiesta di eliminazione dati di archiviazione","Send Storage Data Delete Request _PARAM1_":"Invia richiesta di eliminazione dati di archiviazione _PARAM1_","On Storage Data Get Request Completed.":"Su richiesta di ottenimento dati di archiviazione completata.","On Storage Data Get Request Completed":"Su richiesta di ottenimento dati di archiviazione completata","On Storage Data Set Request Completed.":"Su richiesta di impostazione dati di archiviazione completata.","On Storage Data Set Request Completed":"Su richiesta di impostazione dati di archiviazione completata","On Storage Data Delete Request Completed.":"Su richiesta di eliminazione dati archiviati completata.","On Storage Data Delete Request Completed":"Su richiesta di eliminazione dati archiviati completata","Has Storage Data.":"Ha dati archiviati.","Has Storage Data":"Ha dati archiviati","Has _PARAM1_ in Storage Data":"Ha _PARAM1_ nei dati archiviati","Is Storage Supported.":"\xC8 supportato l'archivio.","Is Storage Supported":"\xC8 supportato l'archivio","Is Storage Supported _PARAM1_":"\xC8 supportato l'archivio _PARAM1_","Is Storage Available.":"\xC8 disponibile l'archivio.","Is Storage Available":"\xC8 disponibile l'archivio","Is Storage Available _PARAM1_":"\xC8 disponibile l'archivio _PARAM1_","Set Minimum Delay Between Interstitial.":"Imposta ritardo minimo tra interstitiali.","Set Minimum Delay Between Interstitial":"Imposta ritardo minimo tra interstitiali","Set Minimum Delay Between Interstitial _PARAM1_":"Imposta ritardo minimo tra interstitiali _PARAM1_","Seconds":"Secondi","Show Banner.":"Mostra banner.","Show Banner":"Mostra banner","Hide Banner.":"Nascondi banner.","Hide Banner":"Nascondi banner","Show Interstitial.":"Mostra interstiziale.","Show Interstitial":"Mostra interstiziale","Ignore Delay":"Ignora ritardo","Show Rewarded.":"Mostra ricompensato.","Show Rewarded":"Mostra ricompensato","Check AdBlock.":"Controlla AdBlock.","Check AdBlock":"Controlla AdBlock","Minimum Delay Between Interstitial.":"Ritardo minimo tra interstitiali.","Minimum Delay Between Interstitial":"Ritardo minimo tra interstitiali","Banner State.":"Stato banner.","Banner State":"Stato banner","Interstitial State.":"Stato interstiziale.","Interstitial State":"Stato interstiziale","Rewarded State.":"Stato ricompensato.","Rewarded State":"Stato ricompensato","Is Banner Supported.":"\xC8 supportato il banner.","Is Banner Supported":"\xC8 supportato il banner","On Banner State Changed.":"Sullo stato del banner modificato.","On Banner State Changed":"Sullo stato del banner modificato","On Banner Loading.":"Caricamento del banner.","On Banner Loading":"Caricamento del banner","On Banner Shown.":"Banner mostrato.","On Banner Shown":"Banner mostrato","On Banner Hidden.":"Banner nascosto.","On Banner Hidden":"Banner nascosto","On Banner Failed.":"Caricamento del banner non riuscito.","On Banner Failed":"Caricamento del banner non riuscito","On Interstitial State Changed.":"Modifica dello stato interstiziale.","On Interstitial State Changed":"Modifica dello stato interstiziale","On Interstitial Loading.":"Caricamento interstiziale.","On Interstitial Loading":"Caricamento interstiziale","On Interstitial Opened.":"Apertura interstiziale.","On Interstitial Opened":"Apertura interstiziale","On Interstitial Closed.":"Chiusura interstiziale.","On Interstitial Closed":"Chiusura interstiziale","On Interstitial Failed.":"Caricamento interstiziale non riuscito.","On Interstitial Failed":"Caricamento interstiziale non riuscito","On Rewarded State Changed.":"Modifica dello stato ricompensato.","On Rewarded State Changed":"Modifica dello stato ricompensato","On Rewarded Loading.":"Caricamento ricompensato.","On Rewarded Loading":"Caricamento ricompensato","On Rewarded Opened.":"Apertura ricompensato.","On Rewarded Opened":"Apertura ricompensato","On Rewarded Closed.":"Chiusura ricompensato.","On Rewarded Closed":"Chiusura ricompensato","On Rewarded Rewarded.":"Ricompensato ricompensato.","On Rewarded Rewarded":"Ricompensato ricompensato","On Rewarded Failed.":"Ricompensato non riuscito.","On Rewarded Failed":"Ricompensato non riuscito","On Check AdBlock Completed.":"Controllo completato di AdBlock.","On Check AdBlock Completed":"Controllo completato di AdBlock","Send Message.":"Invia messaggio.","Send Message":"Invia messaggio","Send Message _PARAM1_":"Invia messaggio _PARAM1_","Message":"Messaggio","Get Server Time.":"Ottieni ora del server.","Get Server Time":"Ottieni ora del server","Server Time.":"Ora del server.","Server Time":"Ora del server","On Get Server Time Completed.":"Al completamento di Ottieni ora del server.","On Get Server Time Completed":"Al completamento di Ottieni ora del server","Has Server Time.":"Ha ora del server.","Has Server Time":"Ha ora del server","Authorize Player.":"Autorizza giocatore.","Authorize Player":"Autorizza giocatore","Is Player Authorization Supported.":"E supportata l'autorizzazione del giocatore.","Is Player Authorization Supported":"E supportata l'autorizzazione del giocatore","Is Player Authorized.":"\xC8 autorizzato il giocatore.","Is Player Authorized":"\xC8 autorizzato il giocatore","On Authorize Player Completed.":"Al completamento dell'autorizzazione del giocatore.","On Authorize Player Completed":"Al completamento dell'autorizzazione del giocatore","Does Player Have Name.":"Il giocatore ha un nome.","Does Player Have Name":"Il giocatore ha un nome","Does Player Have Photo.":"Il giocatore ha una foto.","Does Player Have Photo":"Il giocatore ha una foto","Does Player Have Photo # _PARAM1_":"Il giocatore ha una foto n. _PARAM1_","Share.":"Condividi.","Share":"Condividi","Invite Friends.":"Invita amici.","Invite Friends":"Invita amici","Join Community.":"Unisciti alla community.","Join Community":"Unisciti alla community","Create Post.":"Crea post.","Create Post":"Crea post","Add To Home Screen.":"Aggiungi alla schermata iniziale.","Add To Home Screen":"Aggiungi alla schermata iniziale","Add To Favorites.":"Aggiungi ai preferiti.","Add To Favorites":"Aggiungi ai preferiti","Rate.":"Valuta.","Rate":"Valuta","Is Share Supported.":"\xC8 supportata la condivisione.","Is Share Supported":"\xC8 supportata la condivisione","On Share Completed.":"Condivisione completata.","On Share Completed":"Condivisione completata","Is Invite Friends Supported.":"\xC8 supportato l'invito agli amici.","Is Invite Friends Supported":"\xC8 supportato l'invito agli amici","On Invite Friends Completed.":"Invito agli amici completato.","On Invite Friends Completed":"Invito agli amici completato","Is Join Community Supported.":"\xC8 supportata l'adesione alla community.","Is Join Community Supported":"\xC8 supportata l'adesione alla community","On Join Community Completed.":"Adesione alla community completata.","On Join Community Completed":"Adesione alla community completata","Is Create Post Supported.":"\xC8 supportata la creazione di post.","Is Create Post Supported":"\xC8 supportata la creazione di post","On Create Post Completed.":"Creazione di post completata.","On Create Post Completed":"Creazione di post completata","Is Add To Home Screen Supported.":"\xC8 supportata l'aggiunta alla schermata principale.","Is Add To Home Screen Supported":"\xC8 supportata l'aggiunta alla schermata principale","On Add To Home Screen Completed.":"Aggiunta alla schermata principale completata.","On Add To Home Screen Completed":"Aggiunta alla schermata principale completata","Is Add To Favorites Supported.":"\xC8 supportata l'aggiunta ai preferiti.","Is Add To Favorites Supported":"\xC8 supportata l'aggiunta ai preferiti","On Add To Favorites Completed.":"Aggiunta ai preferiti completata.","On Add To Favorites Completed":"Aggiunta ai preferiti completata","Is Rate Supported.":"\xC8 supportata la valutazione.","Is Rate Supported":"\xC8 supportata la valutazione","On Rate Completed.":"Valutazione completata.","On Rate Completed":"Valutazione completata","Is External Links Allowed.":"Sono permessi link esterni.","Is External Links Allowed":"Permessi link esterni","Leaderboard Set Score.":"Impostazione punteggio leaderboard.","Leaderboard Set Score":"Impostazione punteggio leaderboard","Leaderboard Get Score.":"Recupero punteggio leaderboard.","Leaderboard Get Score":"Recupero punteggio leaderboard","Leaderboard Get Entries.":"Recupero classifiche leaderboard.","Leaderboard Get Entries":"Recupero classifica leaderboard","Leaderboard Show Native Popup.":"Visualizzazione popup nativo leaderboard.","Leaderboard Show Native Popup":"Visualizzazione popup nativo leaderboard","Is Leaderboard Supported.":"\xC8 supportato il leaderboard.","Is Leaderboard Supported":"\xC8 supportato il punteggio principale","Is Leaderboard Native Popup Supported.":"\xC8 supportata la finestra pop-up nativa del punteggio principale.","Is Leaderboard Native Popup Supported":"\xC8 supportata la finestra pop-up nativa del punteggio principale","Is Leaderboard Multiple Boards Supported.":"\xC8 supportato il punteggio multiplo delle bacheche.","Is Leaderboard Multiple Boards Supported":"\xC8 supportato il punteggio multiplo principale","Is Leaderboard Set Score Supported.":"\xC8 supportata l'impostazione del punteggio delle bacheche principali.","Is Leaderboard Set Score Supported":"\xC8 supportata l'impostazione del punteggio principale","Is Leaderboard Get Score Supported.":"\xC8 supportato il recupero del punteggio delle bacheche principali.","Is Leaderboard Get Score Supported":"\xC8 supportato il recupero del punteggio principale","Is Leaderboard Get Entries Supported.":"\xC8 supportato il recupero delle voci delle bacheche principali.","Is Leaderboard Get Entries Supported":"\xC8 supportato il recupero delle voci del punteggio principale","On Leaderboard Set Score Completed.":"L'impostazione del punteggio delle bacheche \xE8 stata completata con successo.","On Leaderboard Set Score Completed":"Il punteggio \xE8 stato impostato con successo","On Leaderboard Get Score Completed.":"Il recupero del punteggio delle bacheche \xE8 stato completato con successo.","On Leaderboard Get Score Completed":"Il punteggio \xE8 stato recuperato con successo","On Leaderboard Get Entries Completed.":"Il recupero delle voci delle bacheche \xE8 stato completato con successo.","On Leaderboard Get Entries Completed":"Le voci sono state recuperate con successo","On Leaderboard Show Native Popup Completed.":"La visualizzazione della finestra pop-up nativa delle bacheche \xE8 stata completata con successo.","On Leaderboard Show Native Popup Completed":"La finestra pop-up nativa \xE8 stata visualizzata con successo","Leaderboard Player Score.":"Punteggio del giocatore del punteggio principale.","Leaderboard Player Score":"Punteggio del giocatore del punteggio principale","Leaderboard Entries Count.":"Conteggio delle voci del punteggio principale.","Leaderboard Entries Count":"Conteggio delle voci del punteggio principale","Leaderboard Entry Properties Count.":"Conteggio delle propriet\xE0 della voce del punteggio principale.","Leaderboard Entry Properties Count":"Conteggio delle propriet\xE0 della voce del punteggio principale","Leaderboard Entry Property Name.":"Nome della propriet\xE0 della voce delle bacheche principali.","Leaderboard Entry Property Name":"Nome della propriet\xE0 della voce del punteggio principale","Property Index":"Indice di propriet\xE0","Leaderboard Entry Property Value.":"Valore della propriet\xE0 della voce delle bacheche principali.","Leaderboard Entry Property Value":"Valore della propriet\xE0 della voce del punteggio principale","Entry Index":"Indice della voce","Property":"Propriet\xE0","Payments Purchase.":"Acquisto dei pagamenti.","Payments Purchase":"Acquisto dei pagamenti","Payments Get Purchases.":"Recupero degli acquisti.","Payments Get Purchases":"Recupero degli acquisti","Payments Get Catalog.":"Recupero del catalogo.","Payments Get Catalog":"Recupero del catalogo","Payments Consume Purchase.":"I pagamenti consumano l'acquisto.","Payments Consume Purchase":"I pagamenti consumano l'acquisto","Is Payments Supported.":"I pagamenti supportano.","Is Payments Supported":"I pagamenti supportano","Is Payments Get Catalog Supported.":"I pagamenti ottengono il catalogo supportato.","Is Payments Get Catalog Supported":"I pagamenti ottengono il catalogo supportato","Is Payments Get Purchases Supported.":"I pagamenti ottengono gli acquisti supportati.","Is Payments Get Purchases Supported":"I pagamenti ottengono gli acquisti supportati","Is Payments Consume Purchase Supported.":"I pagamenti consumano l'acquisto supportato.","Is Payments Consume Purchase Supported":"I pagamenti consumano l'acquisto supportato","On Payments Purchase Completed.":"Su pagamenti acquisto completato.","On Payments Purchase Completed":"Su pagamenti acquisto completato","On Payments Get Purchases Completed.":"Su pagamenti acquisizioni completate.","On Payments Get Purchases Completed":"Su pagamenti acquisizioni completate","On Payments Get Catalog Completed.":"Su pagamenti catalogo completato.","On Payments Get Catalog Completed":"Su pagamenti catalogo completato","On Payments Consume Purchase Completed.":"Su pagamenti acquisto consumato completato.","On Payments Consume Purchase Completed":"Su pagamenti acquisto consumato completato","Payments Last Purchase Properties Count.":"I pagamenti ultime propriet\xE0 dell'ultimo acquisto contano.","Payments Last Purchase Properties Count":"I pagamenti ultime propriet\xE0 dell'ultimo acquisto contano","Payments Last Purchase Property Name.":"Il nome della propriet\xE0 dell'ultimo acquisto dei pagamenti.","Payments Last Purchase Property Name":"Il nome della propriet\xE0 dell'ultimo acquisto dei pagamenti","Payments Last Purchase Property Value.":"Il valore della propriet\xE0 dell'ultimo acquisto dei pagamenti.","Payments Last Purchase Property Value":"Il valore della propriet\xE0 dell'ultimo acquisto dei pagamenti","Payments Purchases Count.":"Il conteggio degli acquisti dei pagamenti.","Payments Purchases Count":"Il conteggio degli acquisti dei pagamenti","Payments Purchase Properties Count.":"Il conteggio delle propriet\xE0 di acquisto dei pagamenti.","Payments Purchase Properties Count":"Il conteggio delle propriet\xE0 di acquisto dei pagamenti","Payments Purchase Property Name.":"Il nome della propriet\xE0 di acquisto dei pagamenti.","Payments Purchase Property Name":"Il nome della propriet\xE0 di acquisto dei pagamenti","Purchase Index":"Indice di acquisto","Payments Catalog Items Count.":"Il conteggio degli elementi del catalogo dei pagamenti.","Payments Catalog Items Count":"Il conteggio degli elementi del catalogo dei pagamenti","Payments Catalog Item Properties Count.":"Il conteggio delle propriet\xE0 dell'elemento del catalogo dei pagamenti.","Payments Catalog Item Properties Count":"Il conteggio delle propriet\xE0 dell'elemento del catalogo dei pagamenti","Payments Catalog Item Property Name.":"Il nome della propriet\xE0 dell'elemento del catalogo dei pagamenti.","Payments Catalog Item Property Name":"Il nome della propriet\xE0 dell'elemento del catalogo dei pagamenti","Product Index":"Indice del prodotto","Is Achievements Supported.":"\xC8 supportato il raggiungimento degli obiettivi.","Is Achievements Supported":"\xC8 supportato il raggiungimento degli obiettivi","Is Achievements Get List Supported.":"\xC8 supportato il recupero dell'elenco degli obiettivi raggiunti.","Is Achievements Get List Supported":"\xC8 supportato il recupero dell'elenco degli obiettivi raggiunti","Is Achievements Native Popup Supported.":"\xC8 supportato il popup nativo degli obiettivi raggiunti.","Is Achievements Native Popup Supported":"\xC8 supportato il popup nativo degli obiettivi raggiunti","On Achievements Unlock Completed.":"Obiettivi sbloccati completati.","On Achievements Unlock Completed":"Obiettivi sbloccati completati","On Achievements Get List Completed.":"Elenco degli obiettivi raggiunti completato.","On Achievements Get List Completed":"Elenco degli obiettivi raggiunti completato","On Achievements Show Native Popup Completed.":"Visualizzazione del popup nativo degli obiettivi completata.","On Achievements Show Native Popup Completed":"Visualizzazione del popup nativo degli obiettivi completata","Achievements Count.":"Conteggio obiettivi.","Achievements Count":"Conteggio obiettivi","Achievement Properties Count.":"Conteggio propriet\xE0 obiettivo.","Achievement Properties Count":"Conteggio propriet\xE0 obiettivo","Achievement Property Name.":"Nome propriet\xE0 obiettivo.","Achievement Property Name":"Nome propriet\xE0 obiettivo","Achievement Property Value.":"Valore propriet\xE0 obiettivo.","Achievement Property Value":"Valore propriet\xE0 obiettivo","Achievement Index":"Indice obiettivo","Achievements Unlock.":"Sblocco degli obiettivi.","Achievements Unlock":"Sblocco degli obiettivi","Achievements Get List.":"Ricezione elenco obiettivi.","Achievements Get List":"Ricezione elenco obiettivi","Achievements Show Native Popup.":"Visualizzazione popup nativo obiettivi.","Achievements Show Native Popup":"Visualizzazione popup nativo obiettivi","Is Remote Config Supported.":"\xC8 supportata la configurazione remota.","Is Remote Config Supported":"\xC8 supportata la configurazione remota","On Remote Config Got Completed.":"Ricezione configurazione remota completata.","On Remote Config Got Completed":"Ricezione configurazione remota completata","Has Remote Config Value.":"Ha valore configurazione remota.","Has Remote Config Value":"Ha valore configurazione remota","Has _PARAM1_ in Remote Config":"Ha _PARAM1_ nella configurazione remota","Remote Config Value.":"Valore configurazione remota.","Remote Config Value":"Valore configurazione remota","Send Remote Config Get Request.":"Invia richiesta di ottenimento configurazione remota.","Send Remote Config Get Request":"Invio richiesta di ottenimento configurazione remota","Is Ad Block Detected.":"Rilevato blocco Ad.","Is Ad Block Detected":"Rilevato blocco Ad","Poki Games SDK":"SDK giochi Poki","Allow games to be hosted on Poki website and display ads.":"Consente ai giochi di essere ospitati sul sito Poki e di visualizzare annunci.","Load Poki SDK.":"Carica il Poki SDK.","Load Poki SDK":"Carica il Poki SDK","Check if the Poki SDK is ready to be used.":"Controlla se il Poki SDK \xE8 pronto per essere utilizzato.","Poki SDK is ready":"Il Poki SDK \xE8 pronto","Inform Poki game finished loading.":"Informa che il gioco Poki ha finito di caricare.","Game loading finished":"Caricamento del gioco finito","Inform Poki game finished loading":"Informa che il gioco Poki ha finito di caricare","Inform Poki gameplay started.":"Informa che il gioco Poki ha iniziato la partita.","Inform Poki gameplay started":"La partita Poki \xE8 iniziata","Inform Poki gameplay stopped.":"Informa che il gioco Poki ha terminato la partita.","Inform Poki gameplay stopped":"La partita Poki \xE8 terminata","Request commercial break.":"Richiedi una pausa pubblicitaria.","Commercial break":"Pausa pubblicitaria","Request commercial break":"Richiedi una pausa pubblicitaria","Request rewarded break.":"Richiedi una pausa ricompensata.","Rewarded break":"Pausa ricompensata","Request rewarded break":"Richiedi una pausa ricompensata","Checks if a commercial break is playing.":"Controlla se una pausa pubblicitaria \xE8 in corso.","Commercial break is playing":"La pausa pubblicitaria \xE8 in corso","Checks if a rewarded break is playing.":"Controlla se una pausa ricompensata \xE8 in corso.","Rewarded break is playing":"La pausa ricompensata \xE8 in corso","Checks if a commercial break just finished playing.":"Controlla se una pausa pubblicitaria \xE8 appena terminata.","Commercial break just finished playing":"La pausa pubblicitaria \xE8 appena terminata","Checks if a rewarded break just finished playing.":"Controlla se una pausa ricompensata \xE8 appena terminata.","Rewarded break just finished playing":"La pausa ricompensata \xE8 appena terminata","Checks if player should be rewarded after a rewarded break finished playing.":"Controlla se l'utente dovrebbe essere ricompensato dopo una pausa ricompensata appena terminata.","Should reward player":"Dovrebbe ricompensare l'utente","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Mostra pop-up per avvisi, richiede conferme e consente all'utente di digitare una risposta nella casella di testo.","The response to a pop-up message is filled.":"La risposta a un messaggio pop-up \xE8 compilata.","Existing prompt response":"Risposta del prompt esistente","Response from the pop-up prompt is filled":"La risposta dal prompt pop-up \xE8 compilata","Return the text response by user to prompt.":"Restituisci la risposta testuale dell'utente al prompt.","Response to prompt":"Risposta al prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Apri prompt con messaggio : _PARAM1_ con ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Visualizza un prompt in un pop-up che richiede all'utente un input. Questa azione restituisce l'input di testo o il valore booleano false se \xE8 stato annullato.","Prompt":"Messaggio","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Apri una casella di dialogo con il messaggio: _PARAM1_ (segnaposto: _PARAM2_)","Prompt message":"Messaggio di promozione","Input placeholder":"Segnaposto dell'input","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Chiedi conferma all'utente con un messaggio in una casella di dialogo con un pulsante OK e un pulsante Annulla.","Confirm":"Conferma","Open a confirmation pop-up box with message: _PARAM1_":"Apri una casella di dialogo di conferma con il messaggio: _PARAM1_","Confirmation message":"Messaggio di conferma","The text to display in the confirm box.":"Il testo da visualizzare nella casella di conferma.","Check if a confirmation was accepted.":"Controlla se una conferma \xE8 stata accettata.","Pop-up message confirmed":"Messaggio del pop-up confermato","Pop-up message is confirmed":"Il messaggio del pop-up \xE8 confermato","Displays an alert box with a message and an OK button in a pop-up window.":"Mostra una casella di avviso con un messaggio e un pulsante OK in una finestra pop-up.","Alert":"Avviso","Open an alert pop-up box with message: _PARAM1_":"Apri una casella di avviso con il messaggio: _PARAM1_","Alert message":"Messaggio di avviso","RTS-like unit selection":"Selezione dell'unit\xE0 RTS-like","Allow player to select units by clicking on them or dragging a selection box.":"Consenti al giocatore di selezionare le unit\xE0 cliccandoci sopra o trascinando una selezione.","Allow player to select units by clicking on them or dragging a selection box":"Consenti al giocatore di selezionare unit\xE0 facendo clic su di esse o trascinando una casella di selezione","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Consenti al giocatore di selezionare _PARAM1_ con il pulsante _PARAM7_ del mouse (o touch). Disegna una casella di selezione usando _PARAM2_ su Layer: _PARAM3_ con Z ordine: _PARAM4_. Tieni premuto _PARAM5_ per aggiungere unit\xE0 e _PARAM6_ per rimuovere unit\xE0","Units":"Unit\xE0","Object (or object group) that can be Selected":"Oggetto (o gruppo di oggetti) che pu\xF2 essere selezionato","Selection box":"Casella di selezione","Edit shape painter properties to change the appearance of this selection box":"Modifica le propriet\xE0 del pittore della forma per cambiare l'aspetto di questa casella di selezione","Layer (of selection box)":"Livello (della casella di selezione)","Must be the same layer as the units being selected":"Deve essere lo stesso livello delle unit\xE0 selezionate","Z order (of selection box)":"Ordine Z (della casella di selezione)","Z order of the selection box":"Ordine Z della casella di selezione","Additive select key":"Tasto di selezione aggiuntivo","Hold this key to add units to selection":"Tieni premuto questo tasto per aggiungere unit\xE0 alla selezione","Subtractive select key":"Tasto di selezione sottrattivo","Hold this key to remove units from selection":"Tieni premuto questo tasto per rimuovere unit\xE0 dalla selezione","Mouse button used to select units":"Pulsante del mouse utilizzato per selezionare le unit\xE0","Check if the unit is \"Preselected\".":"Controlla se l'unit\xE0 \xE8 \"Preselezionata\".","Is unit \"Preselected\"":"L'unit\xE0 \xE8 \"Preselezionata\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ \xE8 \"Preselezionato\"","Check if the unit is \"Selected\".":"Controlla se l'unit\xE0 \xE8 \"Selezionata\".","Is unit \"Selected\"":"\xC8 unit\xE0 \"Selezionata\"","_PARAM1_ is \"Selected\"":"_PARAM1_ \xE8 \"Selezionato\"","Set unit as \"Preselected\".":"Imposta l'unit\xE0 come \"Preselezionata\".","Set unit as \"Preselected\"":"Imposta l'unit\xE0 come \"Preselezionata\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Imposta _PARAM1_ come \"Preselezionata\": _PARAM2_","Set unit as \"Selected\".":"Imposta l'unit\xE0 come \"Selezionata\".","Set unit as \"Selected\"":"Imposta l'unit\xE0 come \"Selezionata\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Imposta _PARAM1_ come \"Selezionata\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assegna un ID univoco a ciascuna unit\xE0 \"Selezionata\". Questa operazione dovrebbe essere eseguita ogni volta che cambia il numero di unit\xE0 \"Selezionate\".","Assign a unique ID to each \"Selected\" unit":"Assegna un ID univoco a ciascuna unit\xE0 \"Selezionata\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assegna un ID univoco a _PARAM1_ che sono \"Selezionate\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Fornisce il numero totale di _PARAM1_ attualmente \"Selezionate\".","Total number of \"Selected\" units":"Numero totale di unit\xE0 \"Selezionate\"","Unit":"Unit\xE0","Enable control groups using default controls.":"Abilita i gruppi di controllo usando i controlli predefiniti.","Enable control groups using default controls":"Abilita i gruppi di controllo usando i controlli predefiniti","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assegna _PARAM1_ ai gruppi di controllo utilizzando i controlli predefiniti (Ctrl + numero)","Object (or object group) that will be assigned to a control group":"Oggetto (o gruppo di oggetti) che verr\xE0 assegnato a un gruppo di controllo","Control group this unit is assigned to.":"Gruppo di controllo a cui \xE8 assegnata questa unit\xE0.","Control group this unit is assigned to":"Gruppo di controllo a cui \xE8 assegnata questa unit\xE0","Check if a unit is assigned to a control group.":"Verifica se un'unit\xE0 \xE8 assegnata a un gruppo di controllo.","Check if a unit is assigned to a control group":"Verifica se un'unit\xE0 \xE8 assegnata a un gruppo di controllo","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \xE8 assegnato al gruppo di controllo _PARAM2_","Control group ID":"ID del gruppo di controllo","Assign unit to a control group.":"Assegna l'unit\xE0 a un gruppo di controllo.","Assign unit to a control group":"Assegna l'unit\xE0 a un gruppo di controllo","Assign _PARAM1_ to control group _PARAM2_":"Assegna _PARAM1_ al gruppo di controllo _PARAM2_","Unit ID of a selected unit.":"ID dell'unit\xE0 di un'unit\xE0 selezionata","Unit ID of a selected unit":"ID dell'unit\xE0 di un'unit\xE0 selezionata","Read pixels":"Leggi i pixel","Read the values of pixels on the screen.":"Leggi i valori dei pixel sullo schermo.","Return the alpha component of the pixel at the specified position.":"Restituisce il componente alfa del pixel nella posizione specificata.","Read pixel alpha":"Leggi l'alfa del pixel","Object recolorizer (experimental)":"Ricoloritore di oggetti (sperimentale)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Cambia indipendentemente i colori di un'immagine, un'immagine a mosaico o un'immagine a pannelli.","Define JavaScript classes.":"Definire le classi JavaScript.","Define JavaScript classes":"Definire le classi JavaScript","Independently change the colors of a sprite.":"Cambiare indipendentemente i colori di un sprite.","Sprite recolorizer":"Ritintura sprite","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Sostituisci un dato colore di un oggetto con un altro. La portata consente di cambiare colori simili contemporaneamente.","Recolorize":"Ricolora","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Ritorna a colorare _PARAM0_ dal colore _PARAM2_ al colore _PARAM3_ all'interno di un intervallo di tonalit\xE0: _PARAM4_\xB0 saturazione: _PARAM5_% luminosit\xE0: _PARAM6_%","Origin color":"Colore d'origine","Target color":"Colore target","Hue scope (from 0\xB0 to 180\xB0)":"Intervallo di tonalit\xE0 (da 0\xB0 a 180\xB0)","Saturation scope (in percent)":"Intervallo di saturazione (in percentuale)","Lightness scope (in percent)":"Intervallo di luminosit\xE0 (in percentuale)","Set back the original colors of an object.":"Ripristina i colori originali di un oggetto.","Reset color":"Ripristina colore","Reset the colors of _PARAM0_":"Reimposta i colori di _PARAM0_","Independently change the colors of a tiled sprite.":"Cambiare indipendentemente i colori di uno sprite piastrellato.","Tiled sprite recolorizer":"Ritintura sprite piastrellato","Independently change the colors of a panel sprite.":"Cambiare indipendentemente i colori di un sprite a pannelli.","Panel sprite recolorizer":"Assegna _PARAM1_ ai gruppi di controllo usando i controlli predefiniti (Ctrl + numero)","Record":"Registra","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Aggiunge eventi per registrare il gioco e i giocatori scaricano i video. Funziona su desktop e nel browser.","Start the recording.":"Inizia la registrazione.","Start recording":"Inizia la registrazione","End the recording.":"Termina la registrazione.","Stop recording":"Interrompi la registrazione","Stop the recording":"Smetti la registrazione","Pause recording.":"Metti in pausa la registrazione.","Pause recording":"Mettiti in pausa la registrazione","Resume recording.":"Riprendi la registrazione.","Resume recording":"Riprendi la registrazione","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Salva la registrazione sul file system su desktop, o nella cartella dei download per il web. Chiedi sempre il permesso per salvare un file.","Save recording":"Salva la registrazione","Save recording to _PARAM1_ as _PARAM2_":"Salva la registrazione su _PARAM1_ come _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Posizione del file, impostata utilizzando un percorso di FileSystem ad es. FileSystem::DesktopPath() (usato solo per salvataggi desktop)","Name to save file as":"Nome per salvare il file come","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Restituisce lo stato attuale del registratore: inattivo (non registra), registrazione, o in pausa.","Get current state":"Ottieni lo stato corrente","Get the current framerate.":"Ottieni il frame rate corrente.","Get frame rate":"Ottieni il frame rate","Set frame rate to _PARAM1_":"Imposta il frame rate a _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Imposta il frame rate, deve essere impostato prima di avviare una registrazione. Predefinito al min. FPS impostato nelle propriet\xE0 del gioco.","Set frame rate":"Imposta il frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Fps consigliati per i video: 25, 30, 60, per i GIF utilizzare 5, 10, 20","Returns the current video bit rate per second.":"Restituisce il bit rate dei video corrente per secondo.","Get video bit rate per second":"Ottieni il bit rate del video per secondo","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Imposta il bit rate del video, deve essere impostato prima di avviare una registrazione. Predefinito a 2500000.","Set video bit rate":"Imposta il bit rate del video","Set the video bit rate to _PARAM1_":"Imposta il bitrate video a _PARAM1_","video bits per second":"chilobit per secondo del video","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Restituisce il bitrate audio per secondo. Predefinito a 128000 se non impostato.","Set audio bit rate":"Imposta il bitrate audio","Set the audio bit rate to _PARAM1_":"Imposta il bitrate audio a _PARAM1_","audio bits per second":"chilobit per secondo dell'audio","Returns the audio bit rate per second.":"Restituisce il bitrate audio per secondo.","Get audio bit rate per second":"Ottieni il bitrate audio per secondo","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Imposta il formato del file, se un formato di file selezionato non \xE8 supportato sulla piattaforma dell'utente, ne verr\xE0 scelto uno supportato per impostazione predefinita.","Set file format":"Imposta il formato del file","Set file format to _PARAM1_":"Imposta il formato del file a _PARAM1_","Recording format":"Formato di registrazione","Returns the current video format.":"Restituisce il formato video attuale.","Get codec":"Ottieni codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Imposta il codec video, se un codec selezionato non \xE8 supportato sulla piattaforma dell'utente, ne verr\xE0 scelto uno supportato per impostazione predefinita.","Set codec":"Imposta codec","Set video codec _PARAM1_":"Imposta codec video _PARAM1_","codec":"codec video","Returns the current video codec.":"Restituisce il codec video attuale.","Get video codec":"Ottieni codec video","When an error occurs this method will return what type of error it is.":"Quando si verifica un errore, questo metodo restituir\xE0 il tipo di errore.","Error type":"Tipo di errore","Check if an error has occurred.":"Verifica se si \xE8 verificato un errore.","When an errror has occurred":"Quando si \xE8 verificato un errore","When an error has occurred":"Quando si \xE8 verificato un errore","Check if a recording has just been paused.":"Verifica se una registrazione \xE8 appena stata messa in pausa.","When recording has paused":"Quando la registrazione \xE8 in pausa","Check if a recording has just been resumed.":"Verifica se una registrazione \xE8 appena ripresa.","When recording has resumed":"Quando la registrazione \xE8 ripresa","Check if recording has just started.":"Verifica se la registrazione \xE8 appena iniziata.","When recording has started":"Quando la registrazione \xE8 iniziata","Check if recording has just stopped.":"Verifica se la registrazione \xE8 appena terminata.","When recording has stopped":"Quando la registrazione \xE8 terminata","Check if recording has just been saved.":"Verifica se la registrazione \xE8 stata appena salvata.","When recording has saved":"Quando la registrazione \xE8 stata salvata","When recording has been saved":"Quando la registrazione \xE8 stata salvata","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Controlla se il formato specificato \xE8 disponibile sul dispositivo dell'utente. Per evitare formati non supportati, scegli quelli comuni come MP4 o WebM.","Is format supported on user device":"Il formato \xE8 supportato sul dispositivo dell'utente","Check if _PARAM1_ is available on the users device":"Verificare se _PARAM1_ \xE8 disponibile sul dispositivo dell'utente","Select a common format for the best results":"Seleziona un formato comune per ottenere i migliori risultati","Get the current GIF quality.":"Ottieni la qualit\xE0 GIF attuale.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Imposta la qualit\xE0 GIF, deve essere impostata prima di avviare una registrazione. Impostata su 10 per impostazione predefinita.","Set GIF quality":"Imposta la qualit\xE0 GIF","Set the GIF quality to _PARAM1_":"Imposta la qualit\xE0 GIF su _PARAM1_","Quality":"Qualit\xE0","Returns whether or not dithering is enabled for GIFs.":"Restituisce se la dissolvenza \xE8 abilitata per i GIF.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Abilita la dissolvenza in GIF, deve essere impostata prima di avviare una registrazione. Impostata su false per impostazione predefinita.","Set GIF Dithering":"Imposta la dissolvenza GIF","Enable dithering _PARAM1_":"Abilita la dissolvenza _PARAM1_","Dithering":"Dissolvenza","Rectangular movement":"Movimento rettangolare","Move objects in a rectangular pattern.":"Sposta gli oggetti in un modello rettangolare.","Distance from an object to the closest edge of a second object.":"Distanza da un oggetto al bordo pi\xF9 vicino di un secondo oggetto.","Distance from an object to the closest edge of a second object":"Distanza da un oggetto al bordo pi\xF9 vicino di un secondo oggetto","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distanza da _PARAM1_ al bordo pi\xF9 vicino di _PARAM2_","Moving object":"Oggetto in movimento","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Aggiorna il movimento rettangolare per seguire il bordo di un oggetto. Esegui una volta, o ogni volta che l'oggetto centrale si muove.","Update rectangular movement to follow the border of an object":"Aggiorna il movimento rettangolare per seguire il bordo di un oggetto","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Aggiorna il movimento rettangolare di _PARAM1_ per seguire il bordo di _PARAM3_. Posizione sul bordo: _PARAM4_","Rectangle Movement (required)":"Movimento rettangolare (richiesto)","Position on border":"Posizione sul bordo","Move to the nearest corner of the center object.":"Spostati nell'angolo pi\xF9 vicino dell'oggetto centrale.","Move to the nearest corner of the center object":"Spostati nell'angolo pi\xF9 vicino dell'oggetto centrale","Move _PARAM1_ to the nearest corner of _PARAM3_":"Sposta _PARAM1_ nell'angolo pi\xF9 vicino di _PARAM3_","Dimension":"Dimensione","Clockwise":"In senso orario","Horizontal edge duration":"Durata del bordo orizzontale","Vertical edge duration":"Durata del bordo verticale","Initial position":"Posizione iniziale","Teleport the object to a corner of the movement rectangle.":"Teletrasporta l'oggetto in un angolo del rettangolo di movimento.","Teleport at a corner":"Teletrasporto in un angolo","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Imposta la posizione di _PARAM0_ all'interno del rettangolo","Corner":"Angolo","Return the perimeter of the movement rectangle.":"Ritorna il perimetro del rettangolo di movimento.","Perimeter":"Perimetro","Return the time the object takes to go through the whole rectangle (in seconds).":"Ritorna il tempo che l'oggetto impiega per attraversare l'intero rettangolo (in secondi).","Return the time the object takes to go through a horizontal edge (in seconds).":"Ritorna il tempo che l'oggetto impiega per attraversare un lato orizzontale (in secondi).","Return the time the object takes to go through a vertical edge (in seconds).":"Ritorna il tempo che l'oggetto impiega per attraversare un lato verticale (in secondi).","Return the rectangle width.":"Ritorna la larghezza del rettangolo.","Return the rectangle height.":"Ritorna l'altezza del rettangolo.","Return the left bound of the movement.":"Ritorna il limite sinistro del movimento.","Return the top bound of the movement.":"Ritorna il limite superiore del movimento.","Return the right bound of the movement.":"Ritorna il limite destro del movimento.","Return the bottom bound of the movement.":"Ritorna il limite inferiore del movimento.","Change the left bound of the rectangular movement.":"Cambia il limite sinistro del movimento rettangolare.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Cambia la parte sinistra del movimento di _PARAM0_ in _PARAM2_","Change the top bound of the rectangular movement.":"Cambia il limite superiore del movimento rettangolare.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Cambia la parte superiore del movimento di _PARAM0_ in _PARAM2_","Change the right bound of the rectangular movement.":"Cambia il limite destro del movimento rettangolare.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Cambia la parte destra del movimento di _PARAM0_ in _PARAM2_","Change the bottom bound of the rectangular movement.":"Cambia il limite inferiore del movimento rettangolare.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Cambia la parte inferiore del movimento di _PARAM0_ in _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Cambia il tempo che l'oggetto impiega per attraversare un lato orizzontale (in secondi).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Modifica il tempo che _PARAM0_ impiega a passare attraverso un bordo orizzontale a _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Modifica il tempo che l'oggetto impiega a passare attraverso un bordo verticale (in secondi).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Modifica il tempo che _PARAM0_ impiega a passare attraverso un bordo verticale a _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Modifica la direzione in senso orario o antiorario.","Use clockwise direction for _PARAM0_: _PARAM2_":"Usa la direzione in senso orario per _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Modifica la funzione di facilitazione del movimento.","Change the easing of _PARAM0_ to _PARAM2_":"Cambia la facilitazione di _PARAM0_ a _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Attiva la direzione in senso orario o antiorario.","Toggle direction":"Attiva la direzione","Toogle the direction of _PARAM0_":"Attiva la direzione di _PARAM0_","Check if the object is moving clockwise.":"Verifica se l'oggetto si muove in senso orario.","Is moving clockwise":"Si muove in senso orario","_PARAM0_ is moving clockwise":"_PARAM0_ si muove in senso orario","Check if the object is moving to the left.":"Verifica se l'oggetto si sta muovendo verso sinistra.","Is moving left":"Si sta muovendo verso sinistra","_PARAM0_ is moving to the left":"_PARAM0_ si sta muovendo verso sinistra","Check if the object is moving up.":"Verifica se l'oggetto si sta muovendo verso l'alto.","Is moving up":"Si sta muovendo verso l'alto","_PARAM0_ is moving up":"_PARAM0_ si sta muovendo verso l'alto","Object is moving to the right.":"L'oggetto si sta muovendo verso destra.","Is moving right":"Si sta muovendo verso destra","_PARAM0_ is moving to the right":"_PARAM0_ si sta muovendo verso destra","Check if the object is moving down.":"Verifica se l'oggetto si sta muovendo verso il basso.","Is moving down":"Si sta muovendo verso il basso","_PARAM0_ is moving down":"_PARAM0_ si sta muovendo verso il basso","Object is on the left side of the rectangle.":"L'oggetto si trova sul lato sinistro del rettangolo.","Is on left":"Si trova a sinistra","_PARAM0_ is on the left side":"_PARAM0_ si trova sul lato sinistro","Object is on the top side of the rectangle.":"L'oggetto si trova sul lato superiore del rettangolo.","Is on top":"Si trova in alto","_PARAM0_ is on the top side":"_PARAM0_ si trova sul lato superiore","Object is on the right side of the rectangle.":"L'oggetto si trova sul lato destro del rettangolo.","Is on right":"Si trova a destra","_PARAM0_ is on the right side":"_PARAM0_ si trova sul lato destro","Object is on the bottom side of the rectangle.":"L'oggetto si trova sul lato inferiore del rettangolo.","Is on bottom":"\xC8 in basso","_PARAM0_ is on the bottom side":"_PARAM0_ \xE8 sul lato inferiore","Return the duration between the top-left vertex and the top-right one.":"Ritorna la durata tra il vertice in alto a sinistra e quello in alto a destra.","Duration to top right":"Durata verso l'alto a destra","Return the duration between the top-left vertex and the bottom-right one.":"Ritorna la durata tra il vertice in alto a sinistra e quello in basso a destra.","Duration to bottom right":"Durata verso il basso a destra","Return the duration between the top-left vertex and the bottom-left one.":"Ritorna la durata tra il vertice in alto a sinistra e quello in basso a sinistra.","Duration to bottom left":"Durata verso il basso a sinistra","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Ritorna il rapporto tra la distanza percorsa dall'ultimo vertice e la lunghezza dell'orlo (tra 0 e 1).","Progress on edge":"Progresso sull'orlo","Return the X position of the current edge origin.":"Ritorna la posizione X dell'origine dell'orlo corrente.","Edge origin X":"Origine orlo X","Return the Y position of the current edge origin.":"Ritorna la posizione Y dell'origine dell'orlo corrente.","Edge origin Y":"Origine orlo Y","Return the X position of the current edge target.":"Ritorna la posizione X dell'obiettivo dell'orlo corrente.","Edge target X":"Obiettivo orlo X","Return the Y position of the current edge target.":"Ritorna la posizione Y dell'obiettivo dell'orlo corrente.","Edge target Y":"Obiettivo orlo Y","Return the time from the top-left vertex.":"Ritorna il tempo dal vertice in alto a sinistra.","Current time":"Tempo corrente","Return the covered length from the top-left vertex or the bottom-right one.":"Ritorna la lunghezza coperta dal vertice in alto a sinistra o da quello in basso a destra.","Half Current length":"Met\xE0 lunghezza corrente","Return the displacement on the X axis from the top-left vertex.":"Ritorna lo spostamento sull'asse X dal vertice in alto a sinistra.","Return the displacement on the Y axis from the top-left vertex.":"Ritorna lo spostamento sull'asse Y dal vertice in alto a sinistra.","Rectangular flood fill":"Riempimento rettangolare","Create objects as a grid to cover a rectangular area or an other object.":"Crea oggetti come una griglia per coprire una zona rettangolare o un altro oggetto.","Create fill objects that cover the rectangular area of target objects.":"Crea oggetti di riempimento che coprono l'area rettangolare degli oggetti di destinazione.","Create objects to flood fill other objects":"Crea oggetti per riempire di nuovo altri oggetti","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Creare _PARAM2_ per coprire _PARAM1_ con _PARAM3_ pixel tra le colonne e _PARAM4_ pixel tra le righe sul livello: _PARAM5_ a Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Area rettangolare che sar\xE0 coperta dagli oggetti di riempimento","Fill object":"Oggetto di riempimento","Object that is created to cover the rectangular area of target objects":"Oggetto che viene creato per coprire l'area rettangolare degli oggetti di destinazione","Space between columns (pixels)":"Spazio tra le colonne (pixel)","Space between rows (pixels)":"Spazio tra le righe (pixel)","Z order":"Ordine Z","Create multiple copies of an object.":"Creare copie multiple di un oggetto.","Create objects to flood fill a rectanglular area":"Creare oggetti per riempire un'area rettangolare","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Creare _PARAM2_ colonne e _PARAM3_ righe di _PARAM1_ con l'angolo in alto a sinistra a _PARAM4_;_PARAM5_ e _PARAM6_ pixel tra le colonne e _PARAM7_ pixel tra le righe sul livello: _PARAM8_ a Z-order: _PARAM9_","Number of columns (default: 1)":"Numero di colonne (predefinito: 1)","Number of rows (default: 1)":"Numero di righe (predefinito: 1)","Top-left starting position (X) (default: 0)":"Posizione di partenza in alto a sinistra (X) (predefinito: 0)","Top-left starting position (Y) (default: 0)":"Posizione di partenza in alto a sinistra (Y) (predefinito: 0)","Amount of space between columns (default: 0)":"Quantit\xE0 di spazio tra le colonne (predefinito: 0)","Amount of space between rows (default: 0)":"Quantit\xE0 di spazio tra le righe (predefinito: 0)","Regular Expressions":"Espressioni regolari","Functions for using regular expressions to manipulate strings.":"Funzioni per utilizzare espressioni regolari per manipolare le stringhe.","Checks if a string matches a regex pattern.":"Controlla se una stringa corrisponde a un modello regex.","String matches regex pattern":"La stringa corrisponde al modello regex","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ corrisponde al pattern di _PARAM1_ (flag: _PARAM2_)","The pattern to check for":"Il modello da controllare","RegEx flags":"Flag RegEx","The string to check for a pattern":"La stringa da controllare per un modello","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Dividi una stringa in ciascuna parte che corrisponde a un modello regex e memorizza ciascuna parte in un array.","Split a string into an array":"Dividi una stringa in un array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Dividi la stringa _PARAM3_ in un array _PARAM4_ dal pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"Il modello per dividere per","The string to split by the pattern":"La stringa da dividere dal modello","The name of the variable to store the result in":"Il nome della variabile in cui memorizzare il risultato","Builds an array containing all matches for a regex pattern.":"Costruisce un array contenente tutte le corrispondenze per un modello regex.","Find all matches for a regex pattern":"Trova tutte le corrispondenze per un modello regex","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Archiviare tutti gli abbinamenti di _PARAM3_ con il modello _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Modello","String":"Stringa","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Costruisce un array contenente il primo abbinamento per un modello regex seguito dai gruppi regex.","Find first match with groups for a regex pattern":"Trova il primo abbinamento con gruppi per un modello regex","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Archivia il primo abbinamento e i gruppi di _PARAM3_ con il modello _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Bandiere","Variable name":"Nome variabile","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Costruisce un array contenente per ogni corrispondenza del modello regex un array con la corrispondenza seguita dai suoi gruppi regex.","Find all matches with their groups for a regex pattern":"Trova tutti gli abbinamenti con i loro gruppi per un modello regex","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Archivia tutti gli abbinamenti e i gruppi di _PARAM3_ con il modello _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Sostituisce una parte di una stringa che corrisponde a un modello regex con un'altra stringa.","Replace pattern matches with a string":"Sostituisci gli abbinamenti del modello con una stringa","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Esegui _PARAM1_ con i seguenti _PARAM2_ per un abbinamento in _PARAM3_, e archivia il risultato in _PARAM4_","The string to search for pattern matches in":"La stringa in cui cercare gli abbinamenti del modello","The string to replace the matching patterns with":"La stringa con cui sostituire gli abbinamenti del modello","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Trova un modello regex in una stringa e restituisce l'indice della posizione della corrispondenza o -1 se non corrisponde al modello.","Find a pattern":"Trova un modello","Sprite Snapshot":"Snapshot di sprite","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Rappresenta un oggetto, un livello, una scena o un'area di una scena e inserisce l'immagine risultante in uno sprite.","Renders an object and puts the rendered image into a sprite object.":"Rappresenta un oggetto e inserisce l'immagine rappresentata in un oggetto sprite.","Render an object into a sprite":"Rappresenta un oggetto in un sprite","Render _PARAM1_ into sprite _PARAM2_":"Rappresenta _PARAM1_ nello sprite _PARAM2_","The object to render":"L'oggetto da rappresentare","The sprite to render to":"Lo sprite in cui rappresentare","Renders a layer and puts the rendered image into a sprite object.":"Rappresenta un livello e inserisce l'immagine rappresentata in un oggetto sprite.","Render a layer into a sprite":"Rappresenta un livello in un sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Rappresenta il livello _PARAM1_ nello sprite _PARAM2_","The layer to render":"Il livello da rappresentare","Renders a scene and puts the rendered image into a sprite object.":"Rappresenta una scena e inserisce l'immagine rappresentata in un oggetto sprite.","Render a scene into a sprite":"Rappresenta una scena in un sprite","Render the current scene into sprite _PARAM1_":"Rappresenta la scena attuale nello sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Rappresenta un'area definita di una scena e inserisce l'immagine rappresentata in un oggetto sprite.","Render an area of a scene into a sprite":"Rappresenta un'area di una scena in uno sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Rappresenta l'area di una scena corrente in Sprite: _PARAM1_, da OrigineX: _PARAM2_, OrigineY: _PARAM3_, con Larghezza: _PARAM4_, Altezza: _PARAM5_","Origin X position of the render area":"Posizione X di origine dell'area di rendering","Origin Y Position of the render area":"Posizione Y di origine dell'area di rendering","Width of the are to render":"Larghezza dell'area da rendere","Height of the area to render":"Altezza dell'area da rendere","Repeat every X seconds":"Ripeti ogni X secondi","Trigger an event every X seconds.":"Attiva un evento ogni X secondi.","Triggers every X seconds.":"Scatta ogni tot secondi.","Repeat with a scene timer":"Ripeti con un timer di scena","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Ripeti ogni _PARAM2_ secondi usando il timer _PARAM1_","Timer name used to loop":"Nome del timer usato per il looping","Duration in seconds between each repetition":"Durata in secondi tra ogni ripetizione","the number of times the timer has repeated.":"il numero di volte in cui il timer si \xE8 ripetuto.","Repetition number of a scene timer":"Numero di ripetizione di un timer di scena","Repetition number of timer _PARAM1_":"Numero di ripetizione del timer _PARAM1_","Triggers every X seconds X amount of times.":"Scatta ogni tot secondi per un numero di volte di X.","Repeat with a scene timer X times":"Ripeti con un timer di scena X volte","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Ripeti ogni _PARAM2_ secondi _PARAM3_ volte usando il timer _PARAM1_","The limit of loops":"Il limite dei cicli","Maximum nuber of repetition (-1 to repeat forever).":"Numero massimo di ripetizioni (-1 per una ripetizione infinita).","Reset repetition count of a scene timer.":"Ripristina il conteggio della ripetizione di un timer di scena.","Reset repetition count of a scene timer":"Ripristina il conteggio della ripetizione di un timer di scena","Reset repetition count for timer _PARAM1_":"Ripristina il conteggio della ripetizione per il timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Consente di ripetere un timer di un oggetto ogni X secondi.","The name of the timer to repeat":"Il nome del timer da ripetere","The time between each trigger (in seconds)":"Il tempo tra ogni attivazione (in secondi)","How many times should the timer trigger? -1 for forever.":"Quante volte dovrebbe attivarsi il timer? -1 per sempre.","An internal counter":"Un contatore interno","Repeat with an object timer":"Ripetere con un timer oggetto","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Ripeti ogni _PARAM3_ secondi usando il timer _PARAM2_ di _PARAM0_","Repetition number of an object timer":"Numero di ripetizione di un timer oggetto","Repetition number of timer _PARAM2_":"Numero di ripetizione del timer _PARAM2_","Repeat with an object timer X times":"Ripeti con un timer oggetto X volte","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Ripeti ogni _PARAM3_ secondi _PARAM4_ volte usando il timer _PARAM2_ di _PARAM0_","Reset repetition count of an object timer.":"Reimposta il conteggio di ripetizione di un timer oggetto.","Reset repetition count of an object timer":"Reimposta il conteggio di ripetizione di un timer oggetto","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reimposta il conteggio di ripetizione per il timer _PARAM2_ di _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Scatta ogni X secondi, dove X \xE8 definito nelle propriet\xE0 del comportamento.","Repeat every X seconds (deprecated)":"Ripetere ogni X secondi (deprecato)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Il timer ricorrente _PARAM1_ di _PARAM0_ \xE8 stato attivato","Pauses a recurring timer.":"Mette in pausa un timer ricorrente.","Pause a recurring timer (deprecated)":"Metti in pausa un timer ricorrente (deprecato)","Pause recurring timer _PARAM1_ of _PARAM0_":"Metti in pausa il timer ricorrente _PARAM1_ di _PARAM0_","Resumes a paused recurring timer.":"Riprende un timer ricorrente in pausa.","Resume a recurring timer (deprecated)":"Riprendi un timer ricorrente (deprecato)","Resume recurring timer _PARAM1_ of _PARAM0_":"Riprendi il timer ricorrente _PARAM1_ di _PARAM0_","Allows to trigger the recurring timer X times again.":"Consente di attivare nuovamente il timer ricorrente X volte.","Reset the limit (deprecated)":"Reimposta il limite (deprecato)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Consenti di attivare nuovamente il timer ricorrente _PARAM1_ di _PARAM0_ X volte","Rolling counter":"Contatore progressivo","Smoothly change a counter value in a text object.":"Cambia gradualmente un valore del contatore in un oggetto di testo.","Smoothly changes a counter value in a text object.":"Cambia fluidamente il valore di un contatore in un oggetto testo.","Prefix":"Prefisso","Suffix":"Suffisso","Animation duration":"Durata dell'animazione","Increment":"Incremento","the value of the counter.":"il valore del contatore.","Counter value":"Valore del contatore","the counter value":"il valore del contatore","Directly display the counter value without playing the animation.":"Visualizza direttamente il valore del contatore senza riprodurre l'animazione.","Jump to the counter animation end":"Vai alla fine dell'animazione del contatore","Jump to the counter animation end of _PARAM0_":"Salta alla fine dell'animazione del contatore di _PARAM0_","Room-based camera movement":"Movimento della telecamera basato su stanze","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Sposta e ingrandisci la telecamera nell'oggetto della stanza che contiene l'oggetto di trigger (di solito il giocatore).","Move and zoom camera to the room object that contains the trigger object (player)":"Sposta e ingrandisci la telecamera al contenitore di stanza che contiene l'oggetto trigger (giocatore)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Sposta la telecamera sull'oggetto della stanza _PARAM1_ che contiene l'oggetto trigger _PARAM2_ (Livello: _PARAM3_, Velocit\xE0 di Spostamento: _PARAM4_, Zoom massimo: _PARAM5_, Zoom minimo: _PARAM6_, Buffer del bordo: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Gli oggetti della stanza vengono utilizzati per segnare le aree che devono essere viste dalla telecamera.","Trigger object (player)":"Oggetto trigger (giocatore)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Quando l'oggetto trigger tocca un nuovo oggetto della stanza, la telecamera si sposter\xE0 nella nuova stanza","Lerp speed":"Velocit\xE0 di spostamento","Range: 0 to 1":"Intervallo: 0 a 1","Maximum zoom":"Zoom massimo","Minimum zoom":"Zoom minimo","Outside buffer (pixels)":"Buffer esterno (pixel)","Minimum extra space displayed around each side the room":"Spazio extra minimo visualizzato intorno ad ogni lato della stanza","Check if trigger object (usually the player) has entered a new room on this frame.":"Controlla se l'oggetto trigger (di solito il giocatore) \xE8 entrato in una nuova stanza in questo fotogramma.","Check if trigger object (player) has entered a new room":"Controlla se l'oggetto trigger (giocatore) \xE8 entrato in una nuova stanza","_PARAM1_ has just entered a new room":"_PARAM1_ \xE8 appena entrato in una nuova stanza","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Controlla se la telecamera sta zoomando (richiede l'uso dell'azione \"Sposta e ingrandisci telecamera\" in questa estensione).","Check if camera is zooming":"Controlla se la telecamera sta zoomando","Camera is zooming":"La telecamera sta zoomando","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Controlla se la telecamera si sta muovendo (richiede l'uso dell'azione \"Sposta e ingrandisci telecamera\" in questa estensione).","Check if camera is moving":"Controlla se la telecamera si sta muovendo","Camera is moving":"La telecamera si sta muovendo","Animated Score Counter":"Contatore del punteggio animato","An animated score counter with an icon and a customisable font.":"Un contatore del punteggio animato con un'icona e un carattere personalizzabile.","Shake objects with translation, rotation and scale.":"Scuoti gli oggetti con traslazione, rotazione e scala.","Shake object (position, angle, scale)":"Scuoti l'oggetto (posizione, angolo, scala)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Agita un oggetto, utilizzando uno o pi\xF9 modi per agitare (posizione, angolazione, scala). Assicurati di \"Interrompere l'agitazione\" prima di iniziare una nuova agitazione se utilizza parametri diversi.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Agita l'oggetto _PARAM0_ per _PARAM2_ secondi. Modifica l'ampiezza della posizione _PARAM3_ sull'asse X e _PARAM4_ sull'asse Y, l'ampiezza della rotazione dell'angolo _PARAM5_ e l'ampiezza della scala _PARAM6_. Aspetta _PARAM7_ secondi tra le scosse. Continua a scuotere fino a quando non viene interrotto: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Durata della scossa (in secondi) (Predefinito: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Ampiezza della scossa di posizione nella direzione X (in pixel) (Ad esempio: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Ampiezza della scossa di posizione nella direzione Y (in pixel) (Ad esempio: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Usa un numero negativo per far muovere la scossa singola nella direzione opposta.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Ampiezza della vibrazione dell'angolo di rotazione (in gradi) (Ad esempio: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Ampiezza della vibrazione della scala (in variazione percentuale) (Ad esempio: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Intervallo di tempo tra le vibrazioni (in secondi) (Predefinito: 0,08)","For a single-shake effect, set it to the same value as \"Duration\".":"Per un effetto di vibrazione singola, impostarlo sullo stesso valore di \"Durata\".","Stop shaking an object.":"Interrompi la vibrazione di un oggetto.","Stop shaking an object":"Interrompi la vibrazione di un oggetto","Stop shaking _PARAM0_":"Interrompi la vibrazione di _PARAM0_","Check if an object is shaking.":"Controlla se un oggetto sta vibrando.","Check if an object is shaking":"Verifica se un oggetto sta vibrando","_PARAM0_ is shaking":"_PARAM0_ sta vibrando","Score":"Punteggio","Default score":"Punteggio predefinito","the score of the object.":"il punteggio dell'oggetto.","the score":"il punteggio","Screen wrap":"Avvolgimento dello schermo","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teletrasporta l'oggetto quando esce dallo schermo e appare immediatamente sul lato opposto mantenendo velocit\xE0 e traiettoria.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teletrasporta l'oggetto quando esce da un lato dello schermo in modo che riappaia immediatamente sul lato opposto, mantenendo velocit\xE0 e traiettoria.","Screen Wrap":"Avvolgimento dello schermo","Horizontal wrapping":"Avvolgimento orizzontale","Vertical wrapping":"Avvolgimento verticale","Top border of wrapped area (Y)":"Bordo superiore dell'area avvolta (Y)","Left border of wrapped area (X)":"Bordo sinistro dell'area avvolta (X)","Right border of wrapped area (X)":"Bordo destro dell'area avvolta (X)","If blank, the value will be the scene width.":"Se vuoto, il valore sar\xE0 la larghezza della scena.","Bottom border of wrapped area (Y)":"Bordo inferiore dell'area avvolta (Y)","If blank, the value will be scene height.":"Se vuoto, il valore sar\xE0 l'altezza della scena.","Number of pixels past the center where the object teleports and appears":"Numero di pixel oltre il centro dove l'oggetto teletrasporta e appare","Check if the object is wrapping on the left and right borders.":"Verifica se l'oggetto sta avvolgendo i bordi sinistro e destro.","Is horizontal wrapping":"\xC8 l'avvolgimento orizzontale","_PARAM0_ is horizontal wrapping":"_PARAM0_ \xE8 l'avvolgimento orizzontale","Check if the object is wrapping on the top and bottom borders.":"Verifica se l'oggetto sta avvolgendo i bordi superiore e inferiore.","Is vertical wrapping":"\xC8 l'avvolgimento verticale","_PARAM0_ is vertical wrapping":"_PARAM0_ \xE8 l'avvolgimento verticale","Enable wrapping on the left and right borders.":"Abilita l'avvolgimento sui bordi sinistro e destro.","Enable horizontal wrapping":"Abilita l'avvolgimento orizzontale","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Abilita l'avvolgimento orizzontale di _PARAM0_: _PARAM2_","Enable wrapping on the top and bottom borders.":"Abilita l'avvolgimento sui bordi superiore e inferiore.","Enable vertical wrapping":"Abilita l'avvolgimento verticale","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Abilita l'avvolgimento verticale di _PARAM0_: _PARAM2_","Top border (Y position).":"Bordo superiore (posizione Y).","Top border":"Bordo superiore","Left border (X position).":"Bordo sinistro (posizione X).","Left border":"Bordo sinistro","Right border (X position).":"Bordo destro (posizione X).","Right border":"Bordo destro","Bottom border (Y position).":"Bordo inferiore (posizione Y).","Bottom border":"Bordo inferiore","Number of pixels past the center where the object teleports and appears.":"Numero di pixel oltre il centro in cui l'oggetto si teletrasporta e appare.","Trigger offset":"Offset di attivazione","Set top border (Y position).":"Imposta bordo superiore (posizione Y).","Set top border":"Imposta bordo superiore","Set _PARAM0_ top border to _PARAM2_":"Imposta bordo superiore _PARAM0_ a _PARAM2_","Top border value":"Valore del bordo superiore","Set left border (X position).":"Imposta bordo sinistro (posizione X).","Set left border":"Imposta bordo sinistro","Set _PARAM0_ left border to _PARAM2_":"Imposta bordo sinistro _PARAM0_ a _PARAM2_","Left border value":"Valore del bordo sinistro","Set bottom border (Y position).":"Imposta bordo inferiore (posizione Y).","Set bottom border":"Imposta bordo inferiore","Set _PARAM0_ bottom border to _PARAM2_":"Imposta bordo inferiore _PARAM0_ a _PARAM2_","Bottom border value":"Valore del bordo inferiore","Set right border (X position).":"Imposta bordo destro (posizione X).","Set right border":"Imposta bordo destro","Set _PARAM0_ right border to _PARAM2_":"Imposta bordo destro _PARAM0_ a _PARAM2_","Right border value":"Valore del bordo destro","Set trigger offset (pixels).":"Imposta offset di attivazione (pixel).","Set trigger offset":"Imposta offset di attivazione","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Imposta offset di attivazione _PARAM0_ a _PARAM2_ pixel","SetScreen Offset Leaving Value":"Valore di uscita dello schermo","Screen Wrap (physics objects)":"Screen Wrap (oggetti fisici)","Angular Velocity":"Velocit\xE0 angolare","Linear Velocity X":"Velocit\xE0 lineare X","Linear Velocity Y":"Velocit\xE0 lineare Y","Save current velocity values.":"Salva i valori di velocit\xE0 correnti.","Save current velocity values":"Salva i valori di velocit\xE0 correnti","Save current velocity values of _PARAM0_":"Salva i valori di velocit\xE0 correnti di _PARAM0_","Apply saved velocity values.":"Applica i valori di velocit\xE0 salvati.","Apply saved velocity values":"Applica i valori di velocit\xE0 salvati","Apply saved velocity values of _PARAM0_":"Applica i valori di velocit\xE0 salvati di _PARAM0_","Animate Shadow Clones":"Anima i cloni ombra","Create and animate shadow clones that follow the path of a primary object.":"Crea e anima cloni ombra che seguono il percorso di un oggetto primario.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Seleziona l'oggetto principale, l'oggetto clona ombra, il numero di cloni ombra, il numero di fotogrammi tra i cloni ombra, il tasso con cui i cloni ombra svaniranno (se desiderato), il valore Z dei cloni ombra e lo strato su cui verranno creati i cloni ombra.","Animate shadow clones that follow the path of a primary object":"Animare cloni ombra che seguono il percorso di un oggetto principale","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Creare e animare _PARAM3_ copie di _PARAM2_ che seguono la posizione di _PARAM1_, con _PARAM4_ fotogrammi vuoti tra i cloni ombra, e sbiadire l'opacit\xE0 dei cloni ombra di _PARAM5_ per clone. Riduci la scala dei cloni ombra di _PARAM6_ per clone. I cloni ombra verranno creati sullo strato _PARAM7_ con un valore Z di _PARAM8_. Abbinare scala X: _PARAM9_ Abbinare scala Y: _PARAM10_ Abbinare angolo: _PARAM11_ Abbinare animazione: _PARAM12_ Abbinare fotogramma di animazione: _PARAM13_ Abbinare ribaltamento verticale: _PARAM14_ Abbinare ribaltamento orizzontale: _PARAM15_","Object that shadow clones will follow":"Oggetto che i cloni ombra seguiranno","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"I cloni delle ombre saranno fatti di questo oggetto (non pu\xF2 essere lo stesso oggetto usato per l'oggetto principale)","Number of shadow clones (Default: 1)":"Numero di cloni ombra (Predefinito: 1)","Number of empty frames between shadow clones (Default: 1)":"Numero di fotogrammi vuoti tra i cloni ombra (Predefinito: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Velocit\xE0 dissolvenza (Intervallo: 0 a 255) (Predefinito: 0)","Decrease in opacity for each consecutive shadow clone":"Diminuzione di opacit\xE0 per ogni clone ombra consecutivo","Shrink speed (Range: 0 to 100) (Default: 0)":"Velocit\xE0 di restringimento (Intervallo: 0 a 100) (Predefinito: 0)","Decrease in scale for each consecutive shadow clone":"Diminuzione della scala per ogni clone ombra consecutivo","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"I cloni ombra saranno creati su questo strato. (Predefinito: \"\") (Strato base)","Z value for created shadow clones":"Valore Z per i cloni ombra creati","Match X scale of primary object:":"Abbinare la scala X dell'oggetto principale:","Match Y scale of primary object:":"Abbinare la scala Y dell'oggetto principale:","Match angle of primary object:":"Abbinare l'angolo dell'oggetto principale:","Match animation of primary object:":"Abbinare l'animazione dell'oggetto principale:","Match animation frame of primary object:":"Abbinare il fotogramma dell'animazione dell'oggetto principale:","Match the vertical flip of primary object:":"Abbinare il ribaltamento verticale dell'oggetto principale:","Match the horizontal flip of primary object:":"Abbinare il ribaltamento orizzontale dell'oggetto principale:","Delete shadow clone objects that are linked to a primary object.":"Elimina gli oggetti cloni ombra collegati a un oggetto principale.","Delete shadow clone objects that are linked to a primary object":"Elimina gli oggetti cloni ombra collegati a un oggetto principale","Primary object":"Oggetto principale","Shadow clones":"Cloni ombra","Shake object":"Agita l'oggetto","Shake an object.":"Scuoti un oggetto.","Shake objects with translation and rotation.":"Scuoti gli oggetti con traslazione e rotazione.","Shake object (position, angle)":"Scuoti l'oggetto (posizione, angolo)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Scuoti un oggetto, utilizzando uno o pi\xF9 modi (posizione, angolo). Assicurati di \"Smettere di scuotere\" prima di iniziare una nuova scossa se utilizza parametri diversi.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Agita l'oggetto _PARAM0_ per _PARAM2_ secondi. Modifica l'ampiezza della posizione di _PARAM3_ sull'asse X e di _PARAM4_ sull'asse Y, l'ampiezza della rotazione dell'angolo \xE8 _PARAM5_. Aspetta _PARAM6_ secondi tra le agitazioni. Continua a agitare fino a quando non si ferma: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Arresta ogni vibrazione dell'oggetto che \xE8 stata avviata dall'estensione Shake Object.","Stop shaking the object":"Arresta la vibrazione dell'oggetto","3D object shake":"Scuotimento di oggetti 3D","Shake 3D objects.":"Scuoti gli oggetti 3D.","Shake 3D objects with translation and rotation.":"Scuoti gli oggetti 3D con traslazione e rotazione.","3D shake":"Scuotimento 3D","Translation amplitude on X axis":"Ampiezza di traslazione sull'asse X","Translation amplitude on Y axis":"Ampiezza di traslazione sull'asse Y","Translation amplitude on Z axis":"Ampiezza di traslazione sull'asse Z","Rotation amplitude around X axis":"Ampiezza di rotazione sull'asse X","Rotation amplitude around Y axis":"Ampiezza di rotazione sull'asse Y","Rotation amplitude around Z axis":"Ampiezza di rotazione sull'asse Z","Start to shake at the object creation":"Inizia a scuotere alla creazione dell'oggetto","Shake the object with a linear easing at the start and the end.":"Scuoti l'oggetto con un'attenuazione lineare all'inizio e alla fine.","Shake":"Scuoti","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Scuoti _PARAM0_ per _PARAM2_ secondi con _PARAM3_ secondi di attutimento all'inizio e _PARAM4_ secondi per fermarti","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Scuoti l'oggetto con un'attenuazione lineare all'inizio e continua a scuoterti finch\xE9 non viene utilizzata l'azione di arresto.","Start shaking":"Inizia a scuoterti","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Inizia a scuotere _PARAM0_ con _PARAM2_ secondi di attutimento","Stop shaking the object with a linear easing.":"Arresta la vibrazione dell'oggetto con un'attenuazione lineare.","Stop shaking":"Arresta la vibrazione","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Arresta la vibrazione _PARAM0_ con _PARAM2_ secondi di attutimento","Check if the object is shaking.":"Controlla se l'oggetto sta vibrando.","Is shaking":"Sta vibrando","Check if the object is stopping to shake.":"Controlla se l'oggetto sta smettendo di vibrare.","Is stopping to shake":"Sta smettendo di vibrare","_PARAM0_ is stopping to shake":"_PARAM0_ sta smettendo di vibrare","the shaking frequency of the object.":"la frequenza di vibrazione dell'oggetto.","Shaking frequency":"Frequenza di vibrazione","the shaking frequency":"la frequenza di vibrazione","Return the easing factor according to start properties.":"Ritorna il fattore di attutimento in base alle propriet\xE0 di avvio.","Start easing factor":"Fattore di attenuazione iniziale","Return the easing factor according to stop properties.":"Ritorna il fattore di attenuazione in base alle propriet\xE0 di arresto.","Stop easing factor":"Fattore di attenuazione di arresto","stop easing factor":"fattore di attenuazione di arresto","Share dialog and sharing options":"Finestra di condivisione e opzioni di condivisione","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Permette di condividere contenuti tramite la finestra di condivisione di sistema. Funziona solo su dispositivi mobili (browser o app mobile).","Share a link or text via another app using the system share dialog.":"Condividi un link o un testo tramite un'altra applicazione utilizzando il dialogo di condivisione di sistema.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Condividi il testo: _PARAM1_ e url: _PARAM2_ con titolo _PARAM3_","Text to share":"Testo da condividere","Url to share":"URL da condividere","Title to show in the Share dialog":"Titolo da mostrare nel dialogo di condivisione","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Controlla se il browser/sistema del dispositivo supporta la condivisione. La condivisione di solito non \xE8 supportata sui browser desktop o sulle app desktop.","Sharing is supported":"La condivisione \xE8 supportata","The browser or system supports sharing":"Il browser o il sistema supporta la condivisione","the result of the last share dialog.":"il risultato dell'ultimo dialogo di condivisione.","Result of the last share dialog":"Risultato dell'ultimo dialogo di condivisione","the result of the last share dialog":"il risultato dell'ultimo dialogo di condivisione"," Shock wave effect":"Effetto dell'onda d'urto","Draw shock wave.":"Disegna onda d'urto.","Draw ellipse shock waves.":"Disegna onde d'urto ellittiche.","Ellipse shock wave":"Onda d'urto ellittica","Start width":"Larghezza iniziale","Start height":"Altezza iniziale","Start outline thickness":"Spessore dell'outline iniziale","Outline":"Contorno","Start angle":"Angolo iniziale","End width":"Larghezza finale","End height":"Altezza finale","End outline thickness":"Spessore dell'outline finale","End angle":"Angolo finale","Timing":"Tempo","Fill the shape":"Riempire la forma","the start width of the object.":"la larghezza di avvio dell'oggetto.","the start width":"la larghezza di partenza","the start height of the object.":"l'altezza di partenza dell'oggetto.","the start height":"l'altezza di partenza","the start outline of the object.":"il contorno di partenza dell'oggetto.","the start outline":"il contorno di partenza","the start angle of the object.":"l'angolo di partenza dell'oggetto.","the start angle":"l'angolo di partenza","the end width of the object.":"la larghezza finale dell'oggetto.","the end width":"la larghezza finale","the end height of the object.":"l'altezza finale dell'oggetto.","the end height":"l'altezza finale","the end outline thickness of the object.":"lo spessore del contorno finale dell'oggetto.","the end outline thickness":"lo spessore del contorno finale","the end Color of the object.":"il colore finale dell'oggetto.","End Color":"Colore finale","the end Color":"il colore finale","the end Opacity of the object.":"l'opacit\xE0 finale dell'oggetto.","End Opacity":"Opacit\xE0 Finale","the end Opacity":"l'opacit\xE0 finale","the end angle of the object.":"l'angolo finale dell'oggetto.","the end angle":"l'angolo finale","the duration of the animation.":"la durata dell'animazione.","the duration":"la durata","the easing of the animation.":"la facilit\xE0 dell'animazione.","the easing":"la facilit\xE0","Check if the shape is filled.":"Controlla se la forma \xE8 riempita.","Shape filled":"Forma riempita","The shape of _PARAM0_ is filled":"La forma di _PARAM0_ \xE8 riempita","Enable or disable the filling of the shape.":"Abilita o disabilita il riempimento della forma.","Enable filling":"Abilita riempimento","Enable filling of _PARAM0_ : _PARAM2_":"Abilita riempimento di _PARAM0_ : _PARAM2_","IsFilled":"\xC8Riempito","Draw star shock waves.":"Disegnare onde d'urto a stella.","Star shock waves":"Onde d'urto a stella","Start radius":"Raggio iniziale","Start Inner radius":"Raggio interno iniziale","Shape":"Forma","End radius":"Raggio finale","End inner radius":"Raggio interno finale","Number of points":"Numero di punti","the start radius of the object.":"il raggio iniziale dell'oggetto.","the start radius":"il raggio iniziale","the start inner radius of the object.":"il raggio interno iniziale dell'oggetto.","Start inner radius":"Raggio interno iniziale","the start inner radius":"il raggio interno iniziale","the start outline thickness of the object.":"lo spessore del contorno iniziale dell'oggetto.","the start outline thickness":"lo spessore del contorno iniziale","the end radius of the object.":"il raggio finale dell'oggetto.","the end radius":"il raggio finale","the end inner radius of the object.":"il raggio interno finale dell'oggetto.","the end inner radius":"il raggio interno finale","IsFilling":"Stia riempiendo","the number of points of the star.":"il numero di punti della stella.","the number of points":"il numero di punti","Smooth Camera":"Telecamera fluida","Smoothly scroll to follow an object.":"Scorri delicatamente per seguire un oggetto.","Leftward catch-up speed (in ratio per second)":"Velocit\xE0 di recupero verso sinistra (in rapporto per secondo)","Catch-up speed":"Velocit\xE0 di recupero","Rightward catch-up speed (in ratio per second)":"Velocit\xE0 di recupero verso destra (in rapporto per secondo)","Upward catch-up speed (in ratio per second)":"Velocit\xE0 di recupero verso l'alto (in rapporto per secondo)","Downward catch-up speed (in ratio per second)":"Velocit\xE0 di recupero verso il basso (in rapporto per secondo)","Follow on X axis":"Seguire sull'asse X","Follow on Y axis":"Seguire sull'asse Y","Follow free area left border":"Follow area libera, bordo sinistro","Follow free area right border":"Follow area libera, bordo destro","Follow free area top border":"Follow area libera, bordo superiore","Follow free area bottom border":"Follow area libera, bordo inferiore","Camera offset X":"Spostamento fotocamera X","Camera offset Y":"Spostamento fotocamera Y","Camera delay":"Ritardo fotocamera","Forecast time":"Tempo di previsione","Forecast history duration":"Durata della cronologia della previsione","Index (local variable)":"Indice (variabile locale)","Leftward maximum speed":"Velocit\xE0 massima verso sinistra","Rightward maximum speed":"Velocit\xE0 massima verso destra","Upward maximum speed":"Velocit\xE0 massima verso l'alto","Downward maximum speed":"Velocit\xE0 massima verso il basso","OldX (local variable)":"VecchioX (variabile locale)","OldY (local variable)":"VecchioY (variabile locale)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Sposta la fotocamera pi\xF9 vicino all'oggetto. Questa azione deve essere chiamata dopo che l'oggetto si \xE8 spostato per il fotogramma.","Move the camera closer":"Sposta la fotocamera pi\xF9 vicino","Move the camera closer to _PARAM0_":"Sposta la fotocamera pi\xF9 vicino a _PARAM0_","Move the camera closer to the object.":"Sposta la fotocamera pi\xF9 vicino all'oggetto.","Do move the camera closer":"Fai spostare la fotocamera pi\xF9 vicino","Do move the camera closer _PARAM0_":"Fai spostare la fotocamera pi\xF9 vicino _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Ritarda la fotocamera in base a una velocit\xE0 massima e recupera il ritardo.","Wait and catch up":"Attesa e recuperare","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Ritarda la fotocamera di _PARAM0_ durante: _PARAM2_ secondi in base alla velocit\xE0 massima _PARAM3_; _PARAM4_ secondi e recupera in _PARAM5_ secondi","Waiting duration (in seconds)":"Durata dell'attesa (in secondi)","Waiting maximum camera target speed X":"Velocit\xE0 massima della destinazione della fotocamera X in attesa","Waiting maximum camera target speed Y":"Velocit\xE0 massima della destinazione della fotocamera Y in attesa","Catch up duration (in seconds)":"Durata di recupero (in secondi)","Draw the targeted and actual camera position.":"Disegna la posizione della fotocamera mirata e effettiva.","Draw debug":"Disegna debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Disegna la posizione della fotocamera mirata e effettiva per _PARAM0_ su _PARAM2_","Enable or disable the following on X axis.":"Abilita o disabilita il seguente sull'asse X.","Follow on X":"Segue su X","The camera follows _PARAM0_ on X axis: _PARAM2_":"La fotocamera segue _PARAM0_ sull'asse X: _PARAM2_","Enable or disable the following on Y axis.":"Abilita o disabilita il seguente sull'asse Y.","Follow on Y":"Segue su Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"La fotocamera segue _PARAM0_ sull'asse Y: _PARAM2_","Change the camera follow free area right border.":"Cambia il bordo destro dell'area libera di seguito della fotocamera.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Cambia il bordo destro dell'area libera di seguito della fotocamera di _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Cambia il bordo sinistro dell'area di visualizzazione della telecamera.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Cambia il bordo sinistro dell'area di visualizzazione libera della telecamera di _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Cambia il bordo superiore dell'area di visualizzazione della telecamera.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Cambia il bordo superiore dell'area di visualizzazione libera della telecamera di _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Cambia il bordo inferiore dell'area di visualizzazione della telecamera.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Cambia il bordo inferiore dell'area di visualizzazione libera della telecamera di _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Cambia la velocit\xE0 massima della telecamera verso sinistra (in pixel al secondo).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 massima della telecamera verso sinistra di _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Velocit\xE0 massima verso sinistra (in proporzione al secondo)","Change the camera rightward maximum speed (in pixels per second).":"Cambia la velocit\xE0 massima della telecamera verso destra (in pixel al secondo).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 massima della telecamera verso destra di _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Velocit\xE0 massima verso destra (in pixel al secondo)","Change the camera upward maximum speed (in pixels per second).":"Cambia la velocit\xE0 massima della telecamera verso l'alto (in pixel al secondo).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 massima della telecamera verso l'alto di _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Velocit\xE0 massima verso l'alto (in pixel al secondo)","Change the camera downward maximum speed (in pixels per second).":"Cambia la velocit\xE0 massima della telecamera verso il basso (in pixel al secondo).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 massima della telecamera verso il basso di _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Velocit\xE0 massima verso il basso (in pixel al secondo)","Change the camera leftward catch-up speed (in ratio per second).":"Cambia la velocit\xE0 di inseguimento della telecamera verso sinistra (in proporzione al secondo).","Leftward catch-up speed":"Velocit\xE0 di inseguimento verso sinistra","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 di inseguimento della telecamera verso sinistra di _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Cambia la velocit\xE0 di inseguimento della telecamera verso destra (in proporzione al secondo).","Rightward catch-up speed":"Velocit\xE0 di inseguimento verso destra","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 di inseguimento della telecamera verso destra di _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Cambia la velocit\xE0 di inseguimento della telecamera verso il basso (in proporzione al secondo).","Downward catch-up speed":"Velocit\xE0 di inseguimento verso il basso","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 di inseguimento della telecamera verso il basso di _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Cambia la velocit\xE0 di inseguimento della telecamera verso l'alto (in proporzione al secondo).","Upward catch-up speed":"Velocit\xE0 di inseguimento verso l'alto","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Cambia la velocit\xE0 di inseguimento della telecamera verso l'alto di _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"lo spostamento della fotocamera sull'asse X dell'oggetto. Questa non \xE8 la differenza attuale tra l'oggetto e la posizione della fotocamera.","the camera offset on X axis":"lo spostamento della fotocamera sull'asse X","Change the camera offset on X axis of an object.":"Cambia lo spostamento della fotocamera sull'asse X di un oggetto.","Camera Offset X":"Spostamento fotocamera X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Cambia lo spostamento della fotocamera sull'asse X di _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"lo spostamento della fotocamera sull'asse Y dell'oggetto. Questa non \xE8 la differenza attuale tra l'oggetto e la posizione della fotocamera.","the camera offset on Y axis":"lo spostamento della fotocamera sull'asse Y","Change the camera offset on Y axis of an object.":"Cambia lo spostamento della fotocamera sull'asse Y di un oggetto.","Camera Offset Y":"Spostamento fotocamera Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Cambia lo spostamento della fotocamera sull'asse Y di _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Cambia il tempo di previsione della fotocamera (in secondi).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Cambia il tempo di previsione della fotocamera di _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Cambia il ritardo della fotocamera (in secondi).","Change the camera delay of _PARAM0_: _PARAM2_":"Cambia il ritardo della fotocamera di _PARAM0_: _PARAM2_","Return follow free area left border X.":"Restituisci il bordo sinistro dell'area libera da seguire X.","Free area left":"Area libera sinistra","Return follow free area right border X.":"Restituisci il bordo destro dell'area libera da seguire X.","Free area right":"Area libera destra","Return follow free area bottom border Y.":"Restituisci il bordo inferiore dell'area libera da seguire Y.","Free area bottom":"Area libera inferiore","Return follow free area top border Y.":"Restituisci il bordo superiore dell'area libera da seguire Y.","Free area top":"Area libera superiore","Update delayed position and delayed history. This is called in doStepPreEvents.":"Aggiorna la posizione ritardata e la cronologia ritardata. Questo viene chiamato in doStepPreEvents.","Update delayed position":"Aggiorna la posizione ritardata","Update delayed position and delayed history of _PARAM0_":"Aggiorna la posizione ritardata e la cronologia ritardata di _PARAM0_","Check if the camera following target is delayed from the object.":"Controlla se il target dell'inseguimento della fotocamera \xE8 ritardato rispetto all'oggetto.","Camera is delayed":"La fotocamera \xE8 in ritardo","The camera of _PARAM0_ is delayed":"La fotocamera di _PARAM0_ \xE8 in ritardo","Return the current camera delay.":"Restituisci il ritardo attuale della fotocamera.","Current delay":"Ritardo attuale","Check if the camera following is waiting at a reduced speed.":"Controlla se la fotocamera inseguitrice \xE8 in attesa a una velocit\xE0 ridotta.","Camera is waiting":"La fotocamera \xE8 in attesa","The camera of _PARAM0_ is waiting":"La fotocamera di _PARAM0_ \xE8 in attesa","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Aggiungi una posizione alla cronologia per la previsione. Questo viene chiamato 2 volte in UpadteDelayedPosition.","Add forecast history position":"Aggiungi la posizione dell'ultimo pronostico","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Aggiungi il tempo: _PARAM2_ e la posizione: _PARAM3_; _PARAM4_ alla cronologia dei pronostici di _PARAM0_","Object X":"Oggetto X","Object Y":"Oggetto Y","Update forecasted position. This is called in doStepPreEvents.":"Aggiorna la posizione prevista. Questo viene chiamato in doStepPreEvents.","Update forecasted position":"Aggiorna la posizione prevista","Update forecasted position of _PARAM0_":"Aggiorna la posizione prevista di _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Posiziona la fine della cronologia del progetto per avere il vettore sulla linea di regressione lineare. Questa funzione viene chiamata solo da UpdateForecastedPosition.","Project history ends":"Fine della cronologia del progetto","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Il pi\xF9 vecchio nella cronologia: _PARAM2_;_PARAM3_ e la posizione pi\xF9 nuova: _PARAM4_;_PARAM5_ di _PARAM0_","OldestX":"Pi\xF9 vecchioX","OldestY":"Pi\xF9 vecchioY","Newest X":"Nuovo X","Newest Y":"Nuovo Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Restituisci il rapporto tra il tempo del pronostico e la durata della cronologia. Questa funzione viene chiamata solo da UpdateForecastedPosition.","Forecast time ratio":"Rapporto temporale del pronostico","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Scorrimento dolce per seguire un personaggio e stabilizzare la fotocamera durante il salto.","Smooth platformer camera":"Camera platformer scorrevole","Smooth camera behavior":"Comportamento della fotocamera dolce","Follow free area top in the air":"Area libera di seguire in alto nel vuoto","Follow free area bottom in the air":"Area libera di seguire in basso nel vuoto","Follow free area top on the floor":"Segui l'area libera in alto sul pavimento","Follow free area bottom on the floor":"Segui l'area libera in basso sul pavimento","Upward speed in the air (in ratio per second)":"Velocit\xE0 verso l'alto in aria (in proporzione al secondo)","Downward speed in the air (in ratio per second)":"Velocit\xE0 verso il basso in aria (in proporzione al secondo)","Upward speed on the floor (in ratio per second)":"Velocit\xE0 verso l'alto sul pavimento (in proporzione al secondo)","Downward speed on the floor (in ratio per second)":"Velocit\xE0 verso il basso sul pavimento (in proporzione al secondo)","Upward maximum speed in the air":"Velocit\xE0 massima verso l'alto in aria","Downward maximum speed in the air":"Velocit\xE0 massima verso il basso in aria","Upward maximum speed on the floor":"Velocit\xE0 massima verso l'alto sul pavimento","Downward maximum speed on the floor":"Velocit\xE0 massima verso il basso sul pavimento","Rectangular grid":"Griglia rettangolare","Snap objects on a virtual grid.":"Aggancia gli oggetti a una griglia virtuale.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Blocca oggetto in una griglia virtuale (ovvero: questa non \xE8 la griglia usata nell'editor).","Snap objects to a virtual grid":"Blocca oggetti in una griglia virtuale","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Blocca _PARAM1_ in una griglia virtuale utilizzando celle con larghezza: _PARAM2_px, altezza _PARAM3_px e una posizione di offset (_PARAM4_; _PARAM5_)","Speed restrictions":"Limitazioni della velocit\xE0","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limita la velocit\xE0 massima di movimento e rotazione di un oggetto da forze o dal comportamento fisico.","Limit the maximum speed an object will move from (non-physics) forces.":"Limita la velocit\xE0 massima di movimento di un oggetto (non fisico).","Enforce max movement speed":"Applica una velocit\xE0 massima di movimento","Maximum speed (pixels/second)":"Velocit\xE0 massima (pixel/secondo)","Limit the maximum speed an object will move from physics forces.":"Limita la velocit\xE0 massima di movimento di un oggetto dalle forze fisiche.","Enforce max movement speed (physics)":"Applica una velocit\xE0 massima di movimento (fisica)","Limit the maximum rotation speed of an object from physics forces.":"Limita la velocit\xE0 massima di rotazione di un oggetto dalle forze fisiche.","Enforce max rotation speed (physics)":"Applica una velocit\xE0 massima di rotazione (fisica)","Maximum rotation speed (degrees/second)":"Velocit\xE0 massima di rotazione (gradi/secondo)","Object Masking":"Mascheramento oggetto","Use a sprite or a shape painter to mask another object.":"Usa un'immagine o un disegno per mascherare un altro oggetto.","Define a shape painter as a mask of an object.":"Definisci un disegno di forma come maschera di un oggetto.","Mask an object with a shape painter":"Maschera un oggetto con un disegno di forma","Mask _PARAM1_ with mask _PARAM2_":"Maschera _PARAM1_ con maschera _PARAM2_","Object to mask":"Oggetto da mascherare","Shape painter to use as a mask":"Disegno di forma da utilizzare come maschera","Define a sprite as a mask of an object.":"Definisci uno sprite come maschera di un oggetto.","Mask an object with a sprite":"Maschera un oggetto con uno sprite","Sprite object to use as a mask":"Oggetto sprite da utilizzare come maschera","Remove the mask of the specified object.":"Rimuovi la maschera dell'oggetto specificato.","Remove the mask":"Rimuovi la maschera","Remove the mask of _PARAM1_":"Rimuovi la maschera di _PARAM1_","Object with a mask to remove":"Oggetto con maschera da rimuovere","Multitouch joystick and buttons (sprite)":"Joystick e pulsanti multitouch (sprite)","Joysticks or buttons for touchscreens.":"Joystick o pulsanti per touchscreen.","Check if a button is pressed on a gamepad.":"Controlla se un pulsante \xE8 premuto su un gamepad.","Multitouch controller button pressed":"Pulsante del controller multitouch premuto","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Il pulsante _PARAM2_ del controller multitouch _PARAM1_ \xE8 premuto","Multitouch controller identifier (1, 2, 3, 4...)":"Identificatore del controller multitouch (1, 2, 3, 4...)","Button name":"Nome del pulsante","Check if a button is released on a gamepad.":"Controlla se un pulsante \xE8 rilasciato su un gamepad.","Multitouch controller button released":"Pulsante del controller multitouch rilasciato","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Il pulsante _PARAM2_ del controller multitouch _PARAM1_ \xE8 rilasciato","Change a button state for a multitouch controller.":"Cambia lo stato di un pulsante per un controller multitouch.","Button state":"Stato del pulsante","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Imposta il pulsante _PARAM2_ come _PARAM3_ per il controller multitouch _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Modifica il raggio della zona morta di un joystick. La zona morta \xE8 un'area in cui i movimenti sui stick non verranno presi in considerazione (invece, lo stick verr\xE0 considerato come non mosso).","Dead zone radius":"Raggio della zona morta","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Modifica la zona morta del joystick multitouch _PARAM2_ del controller multitouch _PARAM1_ a _PARAM3_","Joystick name":"Nome del joystick","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Restituisci il raggio della zona morta di un joystick. La zona morta \xE8 un'area in cui i movimenti sui stick non verranno presi in considerazione (invece, lo stick verr\xE0 considerato come non mosso).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Modifica la zona morta del joystick multitouch _PARAM2_ del controller multitouch _PARAM1_ a _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"l'indice di direzione (sinistra = 1, in basso = 1, destra = 2, in alto = 3) per un angolo (in gradi).","Angle to 4-way index":"Angolo per indice a 4 vie","The angle _PARAM1_ 4-way index":"L'angolo _PARAM1_ \xE8 l'indice a 4 vie _PARAM2_","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"l'indice di direzione (sinistra = 1, in basso-sinistra = 1... in alto-sinistra = 7) per un angolo (in gradi).","Angle to 8-way index":"Angolo per indice a 8 vie","The angle _PARAM1_ 8-way index":"L'angolo _PARAM1_ \xE8 l'indice a 8 vie _PARAM2_","Check if angle is in a given direction.":"Controlla se l'angolo \xE8 in una data direzione.","Angle 4-way direction":"Direzione angolare a 4 vie","The angle _PARAM1_ is the 4-way direction _PARAM2_":"L'angolo _PARAM1_ \xE8 la direzione a 4 vie _PARAM2_","Angle 8-way direction":"Direzione angolare a 8 vie","The angle _PARAM1_ is the 8-way direction _PARAM2_":"L'angolo _PARAM1_ xe8 la direzione a 8 vie _PARAM2_","Check if joystick is pushed in a given direction.":"Controlla se il joystick \nviene spinto in una determinata direzione.","Joystick pushed in a direction (4-way)":"Joystick spinto in una direzione (4 vie)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Il joystick _PARAM2_ del controller multitouch _PARAM1_ \nviene spinto nella direzione _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick spinto in una direzione (8 vie)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"la percentuale con la quale il pollice \nviene allontanato dal centro del joystick (Intervallo: 0 - 1).","Joystick force (deprecated)":"Forza del joystick (obsoleto)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ della forza del controller multitouch _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"la forza dell'asta del controller multitouch (da 0 a 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"controller multitouch _PARAM1_ dell'asta _PARAM2_ forza","Stick name":"Nome dell'asta","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Modifica la percentuale con cui il pollice \xE8 stato allontanato dal centro dell'asta (Intervallo: da 0 a 1).","Joystick force":"Forza dell'asta","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Modifica la forza dell'asta _PARAM2_ del controller multitouch _PARAM1_ a _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Restituisce l'angolo verso cui punta l'asta (Intervallo: da -180 a 180).","Joystick angle (deprecated)":"Angolo dell'asta (deprecato)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Restituisce l'angolo verso cui punta l'asta del controller multitouch (Intervallo: da -180 a 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Modifica l'angolo verso cui punta l'asta (Intervallo: da -180 a 180).","Joystick angle":"Angolo dell'asta","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Modifica l'angolo dell'asta _PARAM2_ del controller multitouch _PARAM1_ a _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Restituisce la forza dell'asta del controller multitouch sull'asse X (da -1 a sinistra a 1 a destra).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Restituisce la forza dell'asta del controller multitouch sull'asse Y (da -1 in alto a 1 in basso).","Check if a new touch has started on the right or left side of the screen.":"Controlla se \xE8 iniziato un nuovo tocco sul lato destro o sinistro dello schermo.","New touch on a screen side":"Nuovo tocco su un lato dello schermo","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\xC8 iniziato un nuovo tocco sul lato _PARAM2_ dello schermo nel livello _PARAM1_","Multitouch joystick":"Joystick multitouch","Screen side":"Lato dello schermo","Joystick that can be controlled by interacting with a touchscreen.":"Joystick che pu\xF2 essere controllato interagendo con uno schermo touchscreen.","Multitouch Joystick":"Joystick multitouch","Dead zone radius (range: 0 to 1)":"Raggio della zona morta (intervallo: da 0 a 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"La zona morta \xE8 un'area in cui il movimento sui bastoni non verr\xE0 preso in considerazione (invece, il bastone verr\xE0 considerato non mosso)","Joystick angle (range: -180 to 180)":"Angolo dell'asta (intervallo: da -180 a 180)","Joystick force (range: 0 to 1)":"Forza dell'asta (intervallo: da 0 a 1)","the joystick force (from 0 to 1).":"la forza del joystick (da 0 a 1).","the joystick force":"la forza del joystick","Change the joystick angle of _PARAM0_ to _PARAM2_":"Cambia l'angolo del joystick di _PARAM0_ a _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Restituisci la forza del bastone sull'asse X (da -1 a sinistra a 1 a destra).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Restituisci la forza del bastone sull'asse Y (da -1 in alto a 1 in basso).","Joystick pushed in a direction (4-way movement)":"Joystick spinto in una direzione (movimento a 4 vie)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \xE8 spinto in direzione _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick spinto in una direzione (movimento a 8 vie)","Check if a joystick is pressed.":"Controlla se un joystick \xE8 premuto.","Joystick pressed":"Joystick premuto","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ \xE8 premuto","Reset the joystick values (except for angle, which stays the same)":"Reimposta i valori del joystick (tranne l'angolo, che rimane lo stesso)","Reset":"Ripristino","Reset the joystick of _PARAM0_":"Reimposta il joystick di _PARAM0_","the multitouch controller identifier.":"l'identificatore del controller multitouch.","Multitouch controller identifier":"Identificatore del controller multitouch","the multitouch controller identifier":"l'identificatore del controller multitouch","the joystick name.":"il nome del joystick.","the joystick name":"il nome del joystick","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"il raggio della zona morta (intervallo: 0 a 1) del joystick. La zona morta \xE8 un'area in cui i movimenti sullo stick non verranno presi in considerazione (invece, lo stick sar\xE0 considerato come non mosso).","the dead zone radius":"il raggio della zona morta","Force the joystick into the pressing state.":"Forza il joystick nello stato di pressione.","Force start pressing":"Forza l'avvio della pressione","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Forza l'avvio della pressione _PARAM0_ con identificativo del tocco: _PARAM2_","Detect button presses made on a touchscreen.":"Rileva i pulsanti premuti su uno schermo touchscreen.","Multitouch button":"Pulsante multitouch","Button identifier":"Identificatore del pulsante","TouchID":"ID del tocco","Button released":"Pulsante rilasciato","Triggering circle radius":"Raggio del cerchio di attivazione","This circle adds up to the object collision mask.":"Questo cerchio si aggiunge alla maschera di collisione dell'oggetto.","Check if button is released.":"Controlla se il pulsante \xE8 rilasciato.","Button _PARAM0_ is released":"Il pulsante _PARAM0_ \xE8 rilasciato","Check if button is pressed.":"Controlla se il pulsante \xE8 premuto.","Button pressed":"Pulsante premuto","Button _PARAM0_ is pressed":"Il pulsante _PARAM0_ \xE8 premuto","Mark the button _PARAM0_ as _PARAM2_":"Segnare il pulsante _PARAM0_ come _PARAM2_","Control a platformer character with a multitouch controller.":"Controlla un personaggio platformer con un controller multitouch.","Platformer multitouch controller mapper":"Mapper controllore multitouch platformer","Platform character behavior":"Comportamento personaggio platform","Controller identifier (1, 2, 3, 4...)":"Identificatore del controller (1, 2, 3, 4...)","Jump button name":"Nome del pulsante di salto","Control a 3D physics character with a multitouch controller.":"Controlla un personaggio fisico 3D con un controller multitouch.","3D platformer multitouch controller mapper":"Mapper controllore multitouch platformer 3D","3D shooter multitouch controller mapper":"Mapper controllore multitouch shooter 3D","Control camera rotations with a multitouch controller.":"Controlla le rotazioni della fotocamera con un controller multitouch.","First person camera multitouch controller mapper":"Mapper controllore multitouch fotocamera in prima persona","Control a top-down character with a multitouch controller.":"Controlla un personaggio top-down con un controller multitouch.","Top-down multitouch controller mapper":"Mapper controllore multitouch top-down","Joystick for touchscreens.":"Joystick per touchscreen.","Pass the object property values to the behavior.":"Passa i valori della propriet\xE0 dell'oggetto al comportamento.","Update configuration":"Aggiorna configurazione","Update the configuration of _PARAM0_":"Aggiorna la configurazione di _PARAM0_","Show the joystick until it is released.":"Mostra il joystick finch\xE9 non viene rilasciato.","Show and start pressing":"Mostra e inizia a premere","Show _PARAM0_ at the cursor position and start pressing":"Mostra _PARAM0_ alla posizione del cursore e inizia a premere","Return the X position of a specified touch":"Restituisce la posizione X di un tocco specificato","Touch X position (on parent)":"Posizione X del tocco (sul genitore)","De/activate control of the joystick.":"Attiva/disattiva il controllo del joystick.","De/activate control":"Attiva/disattiva il controllo","Activate control of _PARAM0_: _PARAM1_":"Attiva controllo di _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Controlla se uno stick \xE8 premuto.","Stick pressed":"Stick premuto","Stick _PARAM0_ is pressed":"Lo stick _PARAM0_ \xE8 premuto","the strick force (from 0 to 1).":"la forza dello stick (da 0 a 1).","the stick force":"la forza dello stick","the stick force on X axis (from -1 at the left to 1 at the right).":"la forza dello stick sull'asse X (da -1 a sinistra a 1 a destra).","the stick X force":"la forza dello stick X","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"la forza dello stick sull'asse Y (da -1 in alto a 1 in basso).","the stick Y force":"la forza Y dello stick","Return the angle the joystick is pointing towards (from -180 to 180).":"Restituisce l'angolo verso il quale il joystick \xE8 orientato (da -180 a 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Restituisce l'angolo verso il quale lo stick \xE8 orientato (da -180 a 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ \xE8 spinto nella direzione _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"l'identificatore del controller multitouch (1, 2, 3, 4...).","the joystick name of the object.":"il nome del joystick dell'oggetto.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"il raggio della zona morta del joystick (intervallo: 0 a 1). La zona morta \xE8 un'area in cui i movimenti sugli stick non verranno presi in considerazione (invece, lo stick sar\xE0 considerato come non mosso).","Sprite Sheet Animations":"Animazioni da sprite sheet","Animate a tiled sprite from a sprite sheet.":"Anima un sprite da una sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Anima un foglio di sprite utilizzando JSON (vedi descrizione dell'estensione).","JSON sprite sheet animator":"Animatore di foglio di sprite JSON","JSON formatted text describing the sprite sheet":"Testo formattato JSON che descrive il foglio di sprite","Current animation":"Animazione corrente","Current frame of the animation":"Frame corrente dell'animazione","Currently displayed frame name":"Nome del frame attualmente visualizzato","Speed of the animation (in seconds)":"Velocit\xE0 dell'animazione (in secondi)","Loads the JSON data into the behavior":"Carica i dati JSON nel comportamento","Load the JSON":"Carica il JSON","Load the JSON of _PARAM0_":"Carica il JSON di _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Aggiorna l'oggetto collegato al comportamento utilizzando gli ultimi valori delle propriet\xE0.","Update the object":"Aggiorna l'oggetto","Update object _PARAM0_ with properties of _PARAM1_":"Aggiorna l'oggetto _PARAM0_ con le propriet\xE0 di _PARAM1_","Updates the animation frame.":"Aggiorna il frame dell'animazione.","Update the animation frame":"Aggiorna il frame dell'animazione","Update the current animation frame of _PARAM0_ to _PARAM2_":"Aggiorna il frame dell'animazione corrente di _PARAM0_ a _PARAM2_","The frame to set to":"Il frame da impostare","Loads a new JSON spritesheet data into the behavior.":"Carica nuovi dati JSON nel comportamento del foglio di sprite.","Load data from a JSON resource":"Carica dati da una risorsa JSON","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Carica i dati del foglio di sprite JSON per _PARAM0_ da _PARAM2_","The JSON to load":"Il JSON da caricare","Display one frame without animating the object.":"Mostra un frame senza animare l'oggetto.","Display a frame":"Mostra un frame","Display frame _PARAM2_ of _PARAM0_":"Mostra il frame _PARAM2_ di _PARAM0_","The frame to display":"Il frame da mostrare","Play an animation from the sprite sheet.":"Riproduci un'animazione dal foglio di sprite.","Play Animation":"Riproduci animazione","Play animation _PARAM2_ of _PARAM0_":"Riproduci l'animazione _PARAM2_ di _PARAM0_","The name of the animation":"Il nome dell'animazione","The name of the current animation. __null if no animation is playing.":"Il nome dell'animazione corrente. __null se nessuna animazione \xE8 in riproduzione.","If Current Frame of _PARAM0_ = _PARAM2_":"Se il Frame Corrente di _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"Il nome del frame attualmente visualizzato.","Current frame":"Frame attuale","Pause the animation of a sprite sheet.":"Metti in pausa l'animazione di un foglio sprite.","Pause animation":"Metti in pausa l'animazione","Pause the current animation of _PARAM0_":"Metti in pausa l'animazione attuale di _PARAM0_","Resume a paused animation of a sprite sheet.":"Riprendi un'animazione in pausa di un foglio sprite.","Resume animation":"Riprendi l'animazione","Resume the current animation of _PARAM0_":"Riprendi l'animazione attuale di _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Anima un foglio di sprite verticale.","Vertical sprite sheet animator":"Animatore di foglio di sprite verticale","Horizontal width of sprite (in pixels)":"Larghezza orizzontale dello sprite (in pixel)","Vertical height of sprite (in pixels)":"Altezza verticale dello sprite (in pixel)","Empty space between each sprite (in pixels)":"Spazio vuoto tra ogni sprite (in pixel)","Column of the animation":"Colonna dell'animazione","First Frame of the animation":"Primo Frame dell'animazione","Last Frame of the animation":"Ultimo Frame dell'animazione","Current Frame of the animation":"Frame corrente dell'animazione","Set the animation frame.":"Imposta il frame dell'animazione.","Set the animation frame":"Imposta il frame dell'animazione","Set the current frame of _PARAM0_ to _PARAM2_":"Imposta il frame attuale di _PARAM0_ a _PARAM2_","The frame":"Il frame","Play animation":"Riproduci l'animazione","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Riproduci l'animazione di _PARAM0_ sulla colonna _PARAM5_ da frame _PARAM2_ a frame _PARAM3_ alla velocit\xE0 _PARAM4_","First frame of the animation":"Primo frame dell'animazione","Last frame of the animation":"Ultimo frame dell'animazione","Duration for each frame (seconds)":"Durata per ciascun frame (secondi)","The column containing the animation":"La colonna che contiene l'animazione","The current frame of the current animation.":"Il frame attuale dell'animazione corrente.","Pause the animation of _PARAM0_":"Metti in pausa l'animazione di _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Anima un foglio di sprite orizzontale.","Horizontal sprite sheet animator":"Animatore di foglio di sprite orizzontale","Row of the animation":"Riga dell'animazione","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Riproduci l'animazione di _PARAM0_ sulla riga _PARAM5_ da frame _PARAM2_ a frame _PARAM3_ alla velocit\xE0 _PARAM4_","Last Frame of animation":"Ultimo Frame dell'animazione","What row is the animation in":"In che riga si trova l'animazione","Toggle switch":"Interruttore a levetta","Toggle switch that users can click or touch.":"Interruttore a levetta su cui gli utenti possono fare clic o toccare.","The finite state machine used internally by the switch object.":"La macchina a stati finiti utilizzata internamente dall'oggetto di commutazione.","Switch finite state machine":"Macchina a stati finiti di commutazione","Check if the toggle switch is checked.":"Verifica se l'interruttore a levetta \xE8 spuntato.","Check if the toggle switch was checked in the current frame.":"Verifica se l'interruttore a levetta \xE8 stato controllato nel frame attuale.","Has just been checked":"\xC8 appena stato controllato","_PARAM0_ has just been checked":"_PARAM0_ \xE8 stato appena controllato","Check if the toggle switch was unchecked in the current frame.":"Verifica se l'interruttore a levetta \xE8 stato tolto nel frame attuale.","Has just been unchecked":"\xC8 appena stato tolto","_PARAM0_ has just been unchecked":"_PARAM0_ \xE8 stato appena tolto","Check if the toggle switch was toggled in the current frame.":"Verifica se l'interruttore a levetta \xE8 stato alternato nel frame attuale.","Has just been toggled":"\xC8 stato appena alternato","_PARAM0_ has just been toggled":"_PARAM0_ \xE8 stato appena alternato","Check (or uncheck) the toggle switch.":"Seleziona (o deseleziona) l'interruttore a levetta.","Check (or uncheck)":"Seleziona (o deseleziona)","Check _PARAM0_: _PARAM2_":"Controlla _PARAM0_: _PARAM2_","IsChecked":"E' selezionato","Toggle the switch.":"Attiva lo switch.","Toggle":"Attiva/disattiva","Toggle _PARAM0_":"Attiva/disattiva _PARAM0_","A toggle switch that users can click or touch.":"Un interruttore a levetta su cui gli utenti possono fare clic o toccare.","Check if the toggle switch was checked or unchecked in the current frame.":"Controlla se lo switch \xE8 stato selezionato o deselezionato nel frame corrente.","Check _PARAM0_: _PARAM1_":"Controlla _PARAM0_: _PARAM1_","Update the state animation.":"Aggiorna l'animazione dello stato.","Update state animation":"Aggiorna l'animazione dello stato","Update the state animation of _PARAM0_":"Aggiorna l'animazione dello stato di _PARAM0_","Star Rating Bar":"Barra di valutazione a stelle","An animated bar to rate out of 5.":"Una barra animata per valutare da 1 a 5.","Default rate":"Tasso predefinito","Shaking stars on hover":"Stelle che tremano al passaggio del mouse","Make the stars shaking on hover":"Fai tremare le stelle passandoci sopra con il mouse","Disable the rating":"Disabilita la valutazione","the rate of the object.":"il tasso dell'oggetto.","the rate":"il tasso","Check if the object is disabled.":"Controlla se l'oggetto \xE8 disabilitato.","_PARAM0_ is disabled":"_PARAM0_ \xE8 disabilitato","Enable or disable the object.":"Abilita o disabilita l'oggetto.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ \xE8 disabilitato: _PARAM1_","Disable":"Disabilita","Stay On Screen":"Resta sullo schermo","Move the object to keep it visible on the screen.":"Muove l'oggetto per tenerlo visibile sullo schermo.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Forza l'oggetto a rimanere visibile sullo schermo reimpostando la sua posizione all'interno del viewport della fotocamera.","Stay on Screen":"Rimanere sulla schermata","Top margin":"Margine superiore","Bottom margin":"Margine inferiore","Left margin":"Margine sinistro","Right margin":"Margine destro","the top margin (in pixels) to leave between the object and the screen border.":"il margine superiore (in pixel) da lasciare tra l'oggetto e il bordo dello schermo.","Screen top margin":"Margine superiore dello schermo","the top margin":"il margine superiore","the bottom margin (in pixels) to leave between the object and the screen border.":"il margine inferiore (in pixel) da lasciare tra l'oggetto e il bordo dello schermo.","Screen bottom margin":"Margine inferiore dello schermo","the bottom margin":"il margine inferiore","the left margin (in pixels) to leave between the object and the screen border.":"il margine sinistro (in pixel) da lasciare tra l'oggetto e il bordo dello schermo.","Screen left margin":"Margine sinistro dello schermo","the left margin":"il margine sinistro","the right margin (in pixels) to leave between the object and the screen border.":"il margine destro (in pixel) da lasciare tra l'oggetto e il bordo dello schermo.","Screen right margin":"Margine destro dello schermo","the right margin":"il margine destro","Stick objects to others":"Attacca oggetti ad altri","Make objects follow the position and rotation of the object they are stuck to.":"Fai s\xEC che gli oggetti seguitino la posizione e la rotazione dell'oggetto a cui sono attaccati.","Check if the object is stuck to another object.":"Controlla se l'oggetto \xE8 bloccato su un altro oggetto.","Is stuck to another object":"\xC8 bloccato su un altro oggetto","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \xE8 bloccato su _PARAM3_","Sticker":"Adesivo","Sticker behavior":"Comportamento adesivo","Basis":"Base","Stick the object to another. Use the action to stick the object, or unstick it later.":"Attacca l'oggetto a un altro. Usa l'azione per attaccare l'oggetto o staccarlo in seguito.","Only follow the position":"Segui solo la posizione","Destroy when the object it's stuck on is destroyed":"Distruggi quando l'oggetto su cui \xE8 attaccato viene distrutto","Stick on another object.":"Agganciati a un altro oggetto.","Stick":"Agganciati","Stick _PARAM0_ to _PARAM2_":"Agganciati _PARAM0_ a _PARAM2_","Object to stick to":"Oggetto sul quale agganciarsi","Unstick from the object it was stuck to.":"Sganciati dall'oggetto a cui erano agganciati.","Unstick":"Sganciati","Unstick _PARAM0_":"Sganciati _PARAM0_","Sway":"Oscillazione","Sway objects like grass in the wind.":"Fai oscillare gli oggetti come l'erba al vento.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Agita pi\xF9 istanze di un oggetto in tempi diversi - utile per l'agitazione casuale dell'erba.","Sway uses the tween behavior":"L'agitazione utilizza il comportamento del tween","Maximum angle to the left (in degrees) - Use a negative number":"Angolo massimo a sinistra (in gradi) - Usa un numero negativo","Maximum angle to the right (in degrees) - Use a positive number":"Angolo massimo a destra (in gradi) - Usa un numero positivo","Mininum value for random tween time range for angle (seconds)":"Valore minimo per l'intervallo casuale di tempo del tween per l'angolazione (secondi)","Maximum value for random tween time range for angle (seconds)":"Valore massimo per l'intervallo casuale di tempo del tween per l'angolazione (secondi)","Minimum Y scale amount":"Quantit\xE0 minima di scala Y casuale","Y scale":"Scala Y","Maximum Y scale amount":"Quantit\xE0 massima di scala Y","Mininum value for random tween time range for Y scale (seconds)":"Valore minimo per l'intervallo casuale di tempo del tween per la scala Y (secondi)","Maximum value for random tween time range for Y scale (seconds)":"Valore massimo per l'intervallo casuale di tempo del tween per la scala Y (secondi)","Set sway angle left and right.":"Imposta l'angolo di oscillazione a sinistra e a destra.","Set sway angle left and right":"Imposta l'angolo di oscillazione a sinistra e a destra","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Oscilla l'angolo di _PARAM0_ a _PARAM2_\xB0 a sinistra e a _PARAM3_\xB0 a destra","Angle to the left (degrees) - Use negative number":"Angolo a sinistra (gradi) - Usa un numero negativo","Angle to the right (degrees) - Use positive number":"Angolo a destra (gradi) - Usa un numero positivo","Set sway angle time range.":"Imposta l'intervallo di tempo per l'angolo di oscillazione.","Set sway angle time range":"Imposta l'intervallo di tempo per l'angolo di oscillazione","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween temporale dell'angolo per _PARAM0_, imposta il minimo a _PARAM2_ secondi e il massimo a _PARAM3_ secondi","Angle tween time minimum (seconds)":"Tempo minimo del tween dell'angolo (secondi)","Angle tween time maximum (seconds)":"Tempo massimo del tween dell'angolo (secondi)","Set sway Y scale mininum and maximum.":"Imposta l'oscillazione del valore Y minimo e massimo.","Set sway Y scale mininum and maximum":"Imposta l'oscillazione del valore Y minimo e massimo","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Oscilla la scala Y di _PARAM0_ da _PARAM2_ a _PARAM3_","Minimum Y scale":"Scala Y minima","Maximum Y scale":"Scala Y massima","Set Y scale time range.":"Imposta l'intervallo di tempo per la scala Y.","Set sway Y scale time range":"Imposta l'intervallo di tempo per la scala Y","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween temporale della scala Y per _PARAM0_, imposta il minimo a _PARAM2_ secondi e il massimo a _PARAM3_ secondi","Y scale tween time minimum (seconds)":"Tempo minimo del tween della scala Y (secondi)","Y scale tween time maximum (seconds)":"Tempo massimo del tween della scala Y (secondi)","Swipe Gesture":"Gesto swipe","Detect swipe gestures based on their distance and duration.":"Rileva i gesti swipe in base alla loro distanza e durata.","Enable (or disable) swipe gesture detection.":"Abilita (o disabilita) il rilevamento del gesto di scorrimento.","Enable (or disable) swipe gesture detection":"Abilita (o disabilita) il rilevamento del gesto di scorrimento","Enable swipe detection: _PARAM1_":"Abilita il rilevamento dello scorrimento: _PARAM1_","Enable swipe detection":"Abilita il rilevamento dello scorrimento","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Disegna una linea che indica il gesto di scorrimento attuale. Modifica \"Dimensione contorno\" del pennello di forma per regolare lo spessore della linea.","Draw swipe gesture":"Disegna il gesto di scorrimento","Draw a line with _PARAM1_ that shows the current swipe":"Disegna una linea con _PARAM1_ che mostra lo scorrimento attuale","Shape painter used to draw swipe":"Pennello di forma usato per disegnare lo scorrimento","Change the layer used to detect swipe gestures.":"Cambia lo strato utilizzato per rilevare i gesti di scorrimento.","Layer used to detect swipe gestures":"Strato utilizzato per rilevare i gesti di scorrimento","Use layer _PARAM1_ to detect swipe gestures":"Usa lo strato _PARAM1_ per rilevare i gesti di scorrimento","the Layer used to detect swipe gestures.":"Lo strato utilizzato per rilevare i gesti di scorrimento.","the Layer used to detect swipe gestures":"Lo strato utilizzato per rilevare i gesti di scorrimento","Swipe angle (degrees).":"Angolo di scorrimento (gradi).","Swipe angle (degrees)":"Angolo di scorrimento (gradi)","the swipe angle (degrees)":"l'angolo di scorrimento (gradi)","Swipe distance (pixels).":"Distanza di scorrimento (pixel).","Swipe distance (pixels)":"Distanza di scorrimento (pixel)","the swipe distance (pixels)":"la distanza di scorrimento (pixel)","Swipe distance in horizontal direction (pixels).":"Distanza di scorrimento in direzione orizzontale (pixel).","Swipe distance in horizontal direction (pixels)":"Distanza di scorrimento in direzione orizzontale (pixel)","the swipe distance in horizontal direction (pixels)":"la distanza di scorrimento in direzione orizzontale (pixel)","Swipe distance in vertical direction (pixels).":"Distanza di scorrimento in direzione verticale (pixel).","Swipe distance in vertical direction (pixels)":"Distanza di scorrimento in direzione verticale (pixel)","the swipe distance in vertical direction (pixels)":"la distanza di scorrimento in direzione verticale (pixel)","Start point of the swipe X position.":"Posizione X del punto di inizio dello scorrimento.","Start point of the swipe X position":"Posizione X del punto di inizio dello scorrimento","the start point of the swipe X position":"la posizione X del punto di inizio dello scorrimento","Start point of the swipe Y position.":"Posizione Y del punto di inizio dello scorrimento.","Start point of the swipe Y position":"Posizione Y del punto di inizio dello scorrimento","the start point of the swipe Y position":"la posizione Y del punto di inizio dello scorrimento","End point of the swipe X position.":"Posizione X del punto di fine dello scorrimento.","End point of the swipe X position":"Posizione X del punto di fine dello scorrimento","the end point of the swipe X position":"la posizione X del punto di fine dello scorrimento","End point of the swipe Y position.":"Posizione Y del punto di fine dello scorrimento.","End point of the swipe Y position":"Posizione Y del punto di fine dello scorrimento","the end point of the swipe Y position":"la posizione finale della posizione Y dello swipe","Swipe duration (seconds).":"Durata dello swipe (secondi).","Swipe duration (seconds)":"Durata dello swipe (secondi)","swipe duration (seconds)":"durata dello swipe (secondi)","Check if a swipe is currently in progress.":"Controlla se uno swipe \xE8 attualmente in corso.","Swipe is in progress":"Lo swipe \xE8 in corso","Check if swipe detection is enabled.":"Controlla se il rilevamento dello swipe \xE8 abilitato.","Is swipe detection enabled":"\xC8 abilitato il rilevamento dello swipe","Swipe detection is enabled":"Il rilevamento dello swipe \xE8 abilitato","Check if the swipe has just ended.":"Controlla se lo swipe \xE8 appena terminato.","Swipe just ended":"Lo swipe \xE8 appena terminato","Swipe has just ended":"Lo swipe \xE8 appena terminato","Check if swipe moved in a given direction.":"Controlla se lo swipe si \xE8 mosso in una determinata direzione.","Swipe moved in a direction (4-way movement)":"Lo swipe si \xE8 mosso in una direzione (movimento a 4 vie)","Swipe moved in direction _PARAM1_":"Lo swipe si \xE8 mosso nella direzione _PARAM1_","Swipe moved in a direction (8-way movement)":"Lo swipe si \xE8 mosso in una direzione (movimento a 8 vie)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"Un'estensione per abilitare l'uso delle funzionalit\xE0 di Text-to-Speech.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Parla un messaggio di testo ad alta voce tramite la sintesi vocale di sistema.","Speak out a message":"Pronuncia un messaggio","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Di' _PARAM1_ con la voce _PARAM2_, volume _PARAM3_%, velocit\xE0 _PARAM4_% e tono _PARAM5%","The message to be spoken":"Il messaggio da pronunciare","The voice to be used":"La voce da utilizzare","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Le voci variano a seconda del sistema operativo. \nEcco un elenco dei nomi delle voci di Windows: https://bit.ly/windows-voices \nE qui c'\xE8 un elenco dei nomi delle voci per MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume tra lo 0% e il 100%","Speed between 10% and 1000%":"Velocit\xE0 tra il 10% e il 1000%","Pitch between 0% and 200%":"Intervallo tra lo 0% e il 200%","Forces all Text-to-Speech to be stopped.":"Forza l'arresto di tutta la pronuncia a testo.","Force stop speaking":"Forza l'arresto della lettura","Third person camera":"Telecamera in terza persona","Move the camera to look at an object from a given distance.":"Muove la telecamera per guardare un oggetto da una data distanza.","Move the camera to look at a position from a distance.":"Sposta la telecamera per guardare una posizione da lontano.","Look at a position from a distance (deprecated)":"Guarda una posizione da lontano (obsoleto)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Sposta la telecamera di _PARAM6_ per guardare _PARAM1_; _PARAM2_ da _PARAM3_ pixel con una rotazione di _PARAM4\xB0 e un'elevazione di _PARAM5\xB0","Position on X axis":"Posizione sull'asse X","Position on Y axis":"Posizione sull'asse Y","Rotation angle (around Z axis)":"Angolo di rotazione (intorno all'asse Z)","Elevation angle (around Y axis)":"Angolo di elevazione (intorno all'asse Y)","Move the camera to look at an object from a distance.":"Sposta la fotocamera per guardare un oggetto da lontano.","Look at an object from a distance (deprecated)":"Guarda un oggetto da lontano (deprecato)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Sposta la fotocamera di _PARAM5_ per guardare _PARAM1_ da _PARAM2_ pixel con una rotazione di _PARAM3_\xB0 e un'elevazione di _PARAM4_\xB0","Look at a position from a distance":"Guarda una posizione da lontano","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Sposta la fotocamera di _PARAM7_ per guardare _PARAM1_; _PARAM2_; _PARAM3_ da _PARAM4_ pixel con una rotazione di _PARAM5_\xB0 e un'elevazione di _PARAM6_\xB0","Position on Z axis":"Posizione sull'asse Z","Look at an object from a distance":"Guarda un oggetto da lontano","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Sposta la fotocamera di _PARAM6_ per guardare _PARAM1_ da _PARAM3_ pixel con una rotazione di _PARAM4_\xB0 e un'elevazione di _PARAM5_\xB0","Smoothly follow an object at a distance.":"Segue dolcemente un oggetto a distanza.","Halfway time for rotation":"Met\xE0 tempo per la rotazione","Halfway time on Z axis":"Met\xE0 tempo sull'asse Z","Camera distance":"Distanza della fotocamera","Lateral distance offset":"Offset della distanza laterale","Ahead distance offset":"Offset della distanza in avanti","Z offset":"Offset Z","Rotation angle offset":"Offset dell'angolo di rotazione","Elevation angle offset":"Offset dell'angolo di elevazione","Follow free area top border on Z axis":"Segui il bordo superiore dell'area libera sull'asse Z","Follow free area bottom border on Z axis":"Segui il bordo inferiore dell'area libera sull'asse Z","Automatically rotate the camera with the object":"Ruota automaticamente la fotocamera con l'oggetto","Targeted camera rotation angle":"Angolo di rotazione della fotocamera mirata","When this angle is set, the camera follow this value instead of the object angle.":"Quando questo angolo \xE8 impostato, la fotocamera segue questo valore invece dell'angolo dell'oggetto.","Rotate the camera all the way to the targeted angle.":"Ruota la fotocamera tutto il percorso fino all'angolo desiderato.","Rotate the camera all the way":"Ruota la fotocamera tutto il percorso","Rotate the camera all the way to the targeted angle of _PARAM0_":"Ruota la fotocamera tutto il percorso fino all'angolo desiderato di _PARAM0_","the camera rotation.":"la rotazione della fotocamera.","Camera rotation":"Rotazione fotocamera","the camera rotation":"la rotazione della fotocamera","the halfway time for rotation of the object.":"la met\xE0 del tempo per la rotazione dell'oggetto.","Halfway time for rotation":"Tempo di mezzo per la rotazione","the halfway time for rotation":"la met\xE0 del tempo per la rotazione dell'oggetto","the halfway time on Z axis of the object.":"la met\xE0 del tempo sull'asse Z dell'oggetto.","the halfway time on Z axis":"la met\xE0 del tempo sull'asse Z","Return follow free area bottom border Z.":"Restituisci il limite inferiore dell'area di movimento in Z.","Free area Z min":"Area Z libera minima","Return follow free area top border Z.":"Restituisci il limite superiore dell'area di movimento in Z.","Free area Z max":"Area Z massima gratuita","the follow free area top border on Z axis of the object.":"il margine superiore dell'area libera di seguito sull'asse Z dell'oggetto.","the follow free area top border on Z axis":"il margine superiore dell'area libera di seguito sull'asse Z","the follow free area bottom border on Z axis of the object.":"il margine inferiore dell'area libera di seguito sull'asse Z dell'oggetto.","the follow free area bottom border on Z axis":"il margine inferiore dell'area libera di seguito sull'asse Z","the camera distance of the object.":"la distanza della telecamera dell'oggetto.","the camera distance":"la distanza della telecamera","the lateral distance offset of the object.":"l'offset della distanza laterale dell'oggetto.","the lateral distance offset":"l'offset della distanza laterale","the ahead distance offset of the object.":"l'offset della distanza anteriore dell'oggetto.","the ahead distance offset":"l'offset della distanza anteriore","the z offset of the object.":"l'offset Z dell'oggetto.","the z offset":"l'offset Z","the rotation angle offset of the object.":"l'offset di angolazione di rotazione dell'oggetto.","the rotation angle offset":"l'offset di angolazione di rotazione","the elevation angle offset of the object.":"l'offset di angolazione di elevazione dell'oggetto.","the elevation angle offset":"l'offset di angolazione di elevazione","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"l'angolo di rotazione della telecamera mirata dell'oggetto. Quando viene impostato questo angolo, la telecamera segue questo valore anzich\xE9 l'angolo dell'oggetto.","Targeted rotation angle":"Angolo di rotazione mirato","the targeted camera rotation angle":"l'angolo di rotazione mirata della telecamera","3D Flip":"Rotazione 3D","Flip sprites with a 3D rotation effect.":"Ruota gli sprite con un effetto di rotazione 3D.","Flip a Sprite with a 3D effect.":"Capovolgi uno Sprite con un effetto 3D.","Flipping method":"Metodo di ribaltamento","Front animation name":"Nome dell'animazione frontale","Animation method":"Metodo di animazione","Back animation name":"Nome dell'animazione di ritorno","Start a flipping animation on the object.":"Avvia un'animazione di ribaltamento sull'oggetto.","Flip the object (deprecated)":"Ribalta l'oggetto (deprecato)","Flip _PARAM0_ over _PARAM2_ms":"Ribalta _PARAM0_ su _PARAM2_ms","Duration (in milliseconds)":"Durata (in millisecondi)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Avvia un'animazione di ribaltamento sull'oggetto. Il punto di origine X deve essere impostato al centro dell'oggetto.","Flip the object":"Ribalta l'oggetto","Flip _PARAM0_ over _PARAM2_ seconds":"Ribalta _PARAM0_ in _PARAM2_ secondi","Jump to the end of the flipping animation.":"Vai alla fine dell'animazione di ribaltamento.","Jump to flipping end":"Vai all'estremit\xE0 del ribaltamento","Jump to the end of _PARAM0_ flipping":"Vai all'estremit\xE0 del ribaltamento di _PARAM0_","Checks if a flipping animation is currently playing.":"Controlla se un'animazione di ribaltamento \xE8 attualmente in riproduzione.","Flipping is playing":"Il ribaltamento \xE8 in riproduzione","_PARAM0_ is flipping":"_PARAM0_ sta ribaltando","Checks if the object is flipped or will be flipped.":"Controlla se l'oggetto \xE8 ribaltato o lo sar\xE0.","Is flipped":"\xC8 ribaltato","_PARAM0_ is flipped":"_PARAM0_ \xE8 capovolto","Flips the object to one specific side.":"Capovolge l'oggetto su un lato specifico.","Flip to a side (deprecated)":"Capovolgimento laterale (obsoleto)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Capovolgi _PARAM0_ sul lato opposto: _PARAM2_ su _PARAM3_ms","Reverse side":"Lato opposto","Flips the object to one specific side. The X origin point must be set at the object center.":"Capovolge l'oggetto su un lato specifico. Il punto di origine X deve essere impostato al centro dell'oggetto.","Flip to a side":"Capovolgi su un lato","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Capovolgi _PARAM0_ sul lato opposto: _PARAM2_ per _PARAM3_ secondi","Visually flipped":"Visivamente capovolto","_PARAM0_ is visually flipped":"_PARAM0_ \xE8 visivamente capovolto","Flip visually":"Capovolgi visivamente","Flip visually _PARAM0_: _PARAM2_":"Capovolgi visivamente _PARAM0_: _PARAM2_","Flipped":"Capovolto","Resource bar (separated units)":"Barra delle risorse (unit\xE0 separate)","Unit width":"Larghezza unit\xE0","How much pixels to show for a value of 1.":"Quanti pixel mostrare per un valore di 1.","Show the background":"Mostra lo sfondo","Center the bar of _PARAM0_":"Centra la barra di _PARAM0_","Time formatting":"Formattazione dell'ora","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converte i secondi in formati orari standard, come HH:MM:SS.","Format time in seconds to HH:MM:SS.":"Formatta il tempo in secondi in HH:MM:SS.","Format time in seconds to HH:MM:SS":"Formatta il tempo in secondi in HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Formatta il tempo _PARAM1_ in HH:MM:SS in _PARAM2_","Time, in seconds":"Tempo, in secondi","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Formatta il tempo in secondi in HH:MM:SS.000, compresi i millisecondi.","Format time in seconds to HH:MM:SS.000":"Formatta il tempo in secondi in HH:MM:SS.000","Timed Back and Forth Movement":"Movimento avanti e indietro sincronizzato","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Questo comportamento sposta gli oggetti avanti e indietro per un tempo o una distanza scelti, verticalmente o orizzontalmente.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Sposta un oggetto (ad es. nemico) per un periodo o una distanza scelti, quindi giralo e ricomincia. Nota: le animazioni dovrebbero essere rivolte a SINISTRA.","Move the object vertically (instead of horizontally)":"Sposta l'oggetto verticalmente (anzich\xE9 orizzontalmente)","Moving speed (in pixel/s)":"Velocit\xE0 di spostamento (in pixel/s)","Moving distance (in pixels)":"Distanza di spostamento (in pixel)","Moving maximum time (in seconds)":"Tempo massimo di spostamento (in secondi)","Distance start point":"Punto di inizio della distanza","position of the sprite at the previous frame":"posizione del sprite al frame precedente","check that time has elapsed":"controlla che sia trascorso del tempo","Toggle switch (for Shape Painter)":"Interruttore a levetta (per Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Usa un oggetto disegnatore di forme per disegnare un interruttore a levetta su cui gli utenti possono fare clic o toccare.","Radius of the thumb (px) Example: 10":"Raggio del pollice (px) Esempio: 10","Active thumb color string. Example: 24;119;211":"Colore attivo del pollice stringa. Esempio: 24;119;211","Opacity of the thumb. Example: 255":"Opacit\xE0 del pollice. Esempio: 255","Width of the track (pixels) Example: 20":"Larghezza della barra (pixel) Esempio: 20","Height of the track (pixels) Example: 14":"Altezza della barra (pixel) Esempio: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Stringa di colore per la barra che \xE8 a DESTRA del pollice. Esempio: 150;150;150 (Lascia vuoto per usare il colore del pollice)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacit\xE0 della barra che \xE8 a DESTRA del pollice. Esempio: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Stringa di colore per la barra che \xE8 a SINISTRA del pollice. Esempio: 24;119;211 (Lascia vuoto per usare il colore del pollice)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacit\xE0 della barra che \xE8 a SINISTRA del pollice. Esempio: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Dimensione dell'alone quando il mouse si sovrappone e fa clic sul pollice. Esempio: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacit\xE0 dell'alone quando il mouse si sovrappone sul pollice. Esempio: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacit\xE0 dell'alone che appare quando si preme l'interruttore a levetta. Esempio: 64","Number of pixels the thumb is from the left side of the track.":"Numero di pixel di cui il pollice si trova dal lato sinistro della traccia.","Disabled":"Disabilitato","State has been changed (used in ToggleChecked function)":"Lo stato \xE8 stato cambiato (usato nella funzione ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"Colore stringa del pollice inattivo. Esempio: 255;255;255","Click or press has started on toggle switch":"\xC8 stato avviato un clic o una pressione sull'interruttore a levetta","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Spostamento (Y) dell'ombra sul pollice. I numeri positivi spostano l'ombra verso il basso, i numeri negativi spostano l'ombra verso l'alto. Esempio: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Spostamento (X) dell'ombra sul pollice. I numeri positivi spostano l'ombra verso destra, i numeri negativi spostano l'ombra verso sinistra. Esempio: 0","Opacity of shadow on thumb. Example: 32":"Opacit\xE0 dell'ombra sul pollice. Esempio: 32","Need redraw":"Necessit\xE0 di ridisegno","Was hovered":"Era sopra","Change the track width.":"Cambia la larghezza della pista.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Cambia la larghezza della pista di _PARAM0_ a _PARAM2_ pixel","Change the track height.":"Cambia l'altezza della pista.","Track height":"Altezza della pista","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Cambia l'altezza della pista di _PARAM0_ a _PARAM2_ pixel","Change the thumb opacity.":"Cambia l'opacit\xE0 del cursore.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Cambia l'opacit\xE0 del cursore di _PARAM0_ a _PARAM2_","Change the inactive track opacity.":"Cambia l'opacit\xE0 della pista inattiva.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Cambia l'opacit\xE0 della pista inattiva di _PARAM0_ a _PARAM2_","Change the active track opacity.":"Cambia l'opacit\xE0 della pista attiva.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Cambia l'opacit\xE0 della pista attiva di _PARAM0_ a _PARAM2_","Change the halo opacity when the thumb is pressed.":"Cambia l'opacit\xE0 dell'alone quando il cursore \xE8 premuto.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Cambia l'opacit\xE0 dell'alone di _PARAM0_ a _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Cambia l'opacit\xE0 dell'alone quando il cursore \xE8 sovrastato.","Change the offset on Y axis of the thumb shadow.":"Cambia lo spostamento sull'asse Y dell'ombra del cursore.","Thumb shadow offset on Y axis":"Ombra del cursore con spostamento sull'asse Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Cambia lo spostamento sull'asse Y dell'ombra del cursore di _PARAM0_ a _PARAM2_","Y offset (pixels)":"Spostamento Y (pixel)","Change the offset on X axis of the thumb shadow.":"Cambia lo spostamento sull'asse X dell'ombra del cursore.","Thumb shadow offset on X axis":"Offset ombra pollice nell'asse X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Cambia l'offset sull'asse X dell'ombra del pollice di _PARAM0_ a _PARAM2_","X offset (pixels)":"Offset X (pixel)","Change the thumb shadow opacity.":"Cambia l'opacit u00e0 dell'ombra sul pollice.","Thumb shadow opacity":"Opacit\xE0 ombra pollice","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Cambia l'opacit\xE0 dell'ombra del pollice di _PARAM0_ a _PARAM2_","Opacity of shadow on thumb":"Opacit\xE0 dell'ombra sul pollice","Change the thumb radius.":"Cambia il raggio del pollice.","Thumb radius":"Raggio pollice","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Cambia il raggio del pollice di _PARAM0_ a _PARAM2_ pixel","Change the halo radius.":"Cambia il raggio di alone.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Cambia il raggio di alone di _PARAM0_ a _PARAM2_ pixel","Change the active track color (the part on the thumb left).":"Cambia il colore del tracciato attivo (la parte sul pollice sinistro).","Change the active track color of _PARAM0_ to _PARAM2_":"Cambia il colore del tracciato attivo di _PARAM0_ a _PARAM2_","Color of active track":"Colore del tracciato attivo","Change the inactive track color (the part on the thumb right).":"Cambia il colore del tracciato inattivo (la parte sul pollice destro).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Cambia il colore del tracciato inattivo di _PARAM0_ a _PARAM2_","Color of inactive track":"Colore del tracciato inattivo","Change the thumb color (when unchecked).":"Cambia il colore del pollice (quando non selezionato).","Thumb color (when unchecked)":"Colore del pollice (quando non selezionato)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Cambia il colore del pollice di _PARAM0_ (quando non selezionato) a _PARAM2_","Change the thumb color (when checked).":"Cambia il colore del pollice (quando selezionato).","Thumb color (when checked)":"Colore del pollice (quando selezionato)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Cambia il colore del pollice di _PARAM0_ (quando selezionato) a _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"Se selezionato, cambia a non selezionato. Se non selezionato, cambia a selezionato.","Toggle the switch":"Attiva l'interruttore","Change _PARAM0_ to opposite state (checked/unchecked)":"Cambia _PARAM0_ allo stato opposto (selezionato/non selezionato)","Disable (or enable) the toggle switch.":"Disabilita (o abilita) l'interruttore a levetta.","Disable (or enable) the toggle switch":"Disabilita (o abilita) l'interruttore a levetta","Disable _PARAM0_: _PARAM2_":"Disabilita _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Seleziona (o deseleziona) l'interruttore a levetta","Set _PARAM0_ to checked: _PARAM2_":"Imposta _PARAM0_ a selezionato: _PARAM2_","Check if mouse is hovering over toggle switch.":"Controlla se il mouse sta passando sopra l'interruttore a levetta.","Is mouse hovered over toggle switch?":"Il mouse \xE8 sopra l'interruttore a levetta?","Mouse is hovering over _PARAM0_":"Il mouse sta passando su _PARAM0_","Track width.":"Larghezza della traccia.","Track height.":"Altezza della traccia.","Offset (Y) of shadow on thumb.":"Offset (Y) dell'ombra sul pollice.","Offset (Y) of shadow on thumb":"Offset (Y) dell'ombra sul pollice","Offset (X) of shadow on thumb.":"Offset (X) dell'ombra sul pollice.","Offset (X) of shadow on thumb":"Offset (X) dell'ombra sul pollice","Opacity of shadow on thumb.":"Opacit\xE0 dell'ombra sul pollice.","Thumb opacity.":"Opacit\xE0 del pollice.","Active track opacity.":"Opacit\xE0 della traccia attiva.","Inactive track opacity.":"Opacit\xE0 della traccia inattiva.","Halo opacity (pressed).":"Opacit\xE0 dell'alone (premuto).","Halo opacity (hover).":"Opacit\xE0 dell'alone (passaggio).","Halo radius (pixels).":"Raggio dell'alone (pixel).","Active track color.":"Colore della traccia attiva.","Inactive track color.":"Colore della traccia inattiva.","Active thumb color.":"Colore del pollice attivo.","Active thumb color":"Colore del pollice attivo","Check if the toggle switch is disabled.":"Controlla se l'interruttore a levetta \xE8 disabilitato.","Is disabled":"\xC8 disabilitato","Inactive thumb color.":"Colore del pollice inattivo.","Inactive thumb color":"Colore del pollice inattivo","Make object travel to random positions":"Fai s\xEC che l'oggetto si sposti in posizioni casuali","Make object travel to random positions (with the pathfinding behavior).":"Fai s\xEC che l'oggetto si sposti in posizioni casuali (con il comportamento di ricerca del percorso).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Fai spostare l'oggetto in una posizione casuale intorno alla posizione corrente dell'oggetto. Il movimento \xE8 avviato solo quando l'oggetto non si sta gi\xE0 muovendo (la sua velocit\xE0 del comportamento di Pathfinding \xE8 0). Muovi verso un angolo specificato, se lo desideri.","Make object travel to a random position, with optional direction":"Fai spostare l'oggetto in una posizione casuale, con direzione facoltativa","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Sposta _PARAM1_ in posizioni casuali, dove ogni arresto \xE8 almeno di _PARAM3_px e al massimo di _PARAM4_px dalla posizione corrente. Muoviti verso l'angolo _PARAM5_ con un bias di _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Oggetto che si sposter\xE0 (deve avere un comportamento di Pathfinding)","Pathfinding Behavior (required)":"Comportamento di Pathfinding (richiesto)","Minimum distance between each position (Default: 100px)":"Distanza minima tra ogni posizione (Default: 100px)","Maximum distance between each position (Default: 200px)":"Distanza massima tra ogni posizione (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direzione (in gradi) verso cui si muover\xE0 l'oggetto (Intervallo: 0-360)","Direction bias (Range: 0-1)":"Bias di direzione (Intervallo: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Ad esempio: \"0\" sceglie una direzione completamente casuale, \"0.5\" selezioner\xE0 una direzione all'interno della semicerchio rivolto verso la direzione specificata e \"1\" user\xE0 semplicemente la direzione specificata.","Turret movement":"Movimento torretta","A turret movement with customizable speed, acceleration and stop angles.":"Un movimento torretta con velocit\xE0, accelerazione e angoli di arresto personalizzabili.","Maximum rotation speed (in degrees per second)":"Velocit\xE0 massima di rotazione (in gradi al secondo)","Maximum angle (use the same value for min and max to set no constraint)":"Angolo massimo (usa lo stesso valore per min e max per non impostare alcun vincolo)","Minimum angle (use the same value for min and max to set no constraint)":"Angolo minimo (usa lo stesso valore per min e max per non impostare alcun vincolo)","Aiming angle property":"Propriet\xE0 dell'angolo di puntamento","Must move clockwise":"Deve muoversi in senso orario","Must move counter-clockwise":"Deve muoversi in senso antiorario","Has moved":"Si \xE8 spostato","Target angle (MoveToward)":"Angolo target (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Angolo di origine: l'angolo pi\xF9 lontano da AngleMin e AngleMax","Check if the turret is moving.":"Controlla se la torretta si sta muovendo.","Move clockwise.":"Muovi in senso orario.","Move clockwise":"Muovi in senso orario","Move _PARAM0_ clockwise":"Muovi _PARAM0_ in senso orario","Move counter-clockwise.":"Muovi in senso antiorario.","Move counter-clockwise":"Muovi in senso antiorario","Move _PARAM0_ counter-clockwise":"Muovi _PARAM0_ in senso antiorario","Set angle toward a position.":"Imposta l'angolo verso una posizione.","Set aiming angle toward a position":"Imposta l'angolo di mira verso una posizione","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Imposta l'angolo di mira di _PARAM0_ verso _PARAM2_;_PARAM3_","Move toward a position.":"Muovi verso una posizione.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Muovi _PARAM0_ verso _PARAM2_; _PARAM3_ entro un margine di _PARAM4_\xB0","Angle margin":"Margine dell'angolo","Change the aiming angle.":"Modifica l'angolo di mira.","Aiming angle":"Angolo di mira","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Cambia l'angolo di mira di _PARAM0_ a _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Angolo di mira (tra 0\xB0 e 360\xB0 se non sono impostati angoli di arresto).","Two choices dialog boxes":"Scatole di dialogo a due opzioni","A dialog box with buttons to let users make a choice.":"Una scatola di dialogo con pulsanti per consentire agli utenti di fare una scelta.","A dialog box showing two options.":"Una finestra di dialogo che mostra due opzioni.","Two choices dialog box":"Finestra di dialogo a due scelte","Default highlighted button identifier":"Identificatore del pulsante evidenziato predefinito","Default highlighted button identifier.":"Identificatore del pulsante evidenziato predefinito.","Cancel with Escape key":"Annulla con il tasto Escape","Enable or disable the escape key to close the dialog.":"Abilita o disabilita il tasto di escape per chiudere la finestra di dialogo.","Label for the \"Yes\" button":"Etichetta per il pulsante \"S\xEC\"","This is the button with identifier 0.":"Questo \xE8 il pulsante con identificatore 0.","Label for the \"No\" button":"Etichetta per il pulsante \"No\"","This is the button with identifier 1.":"Questo \xE8 il pulsante con identificatore 1.","Check if the \"Yes\" button of the dialog was selected.":"Controlla se \xE8 stato selezionato il pulsante \"S\xEC\" del dialogo.","\"Yes\" button is clicked":"Il pulsante \"S\xEC\" \xE8 stato premuto","\"Yes\" button of _PARAM0_ is clicked":"Il pulsante \"S\xEC\" di _PARAM0_ \xE8 stato premuto","Check if the \"No\" button of the dialog was selected.":"Controlla se \xE8 stato selezionato il pulsante \"No\" del dialogo.","\"No\" button is clicked":"Il pulsante \"No\" \xE8 stato premuto","\"No\" button of _PARAM0_ is clicked":"Il pulsante \"No\" di _PARAM0_ \xE8 stato premuto","the highlighted button.":"il pulsante evidenziato.","Highlighted button":"Pulsante evidenziato","the highlighted button":"il pulsante evidenziato","the text shown by the dialog.":"il testo mostrato dal dialogo.","Text message":"Messaggio di testo","the text":"il testo","Webpage URL tools (Web browser)":"Strumenti URL della pagina web (browser web)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Consente di leggere gli URL degli esportazioni del gioco su browser Web e di manipolare gli URL in generale.","Gets the URL of the current game page.":"Ottiene l'URL della pagina di gioco attuale.","Get the URL of the web page":"Ottieni l'URL della pagina web","Reloads the current web page.":"Ricarica la pagina web attuale.","Reload the web page":"Ricarica la pagina web","Reload the current page":"Ricarica la pagina attuale","Loads another page in place of the current one.":"Carica un'altra pagina al posto di quella attuale.","Redirect to another page":"Reindirizza a un'altra pagina","Redirect to _PARAM1_":"Reindirizza a _PARAM1_","URL to redirect to":"URL a cui reindirizzare","Get an attribute from a URL.":"Ottieni un attributo da un URL.","Get URL attribute":"Ottieni un attributo dell'URL","The URL to get the attribute from":"L'URL da cui ottenere l'attributo","The attribute to get":"L'attributo da ottenere","Gets a parameter of a URL query string.":"Ottiene un parametro di una stringa di query URL.","Get a parameter of a URL query string":"Ottieni un parametro di una stringa di query URL","The URL to get a query string parameter from":"L'URL da cui ottenere un parametro di stringa di query","The query string parameter to get":"Il parametro di stringa di query da ottenere","Updates a specific part of a URL.":"Aggiorna una parte specifica di un URL.","Update a URL attribute":"Aggiorna un attributo dell'URL","The URL to change":"L'URL da cambiare","The attribute to update":"L'attributo da aggiornare","The new value of this attribute":"Il nuovo valore di questo attributo","Sets or replaces a query string parameter of a URL.":"Imposta o sostituisce un parametro di stringa di query di un URL.","Change a get parameter of a URL":"Cambia un parametro GET di un URL","The query string parameter to update":"Il parametro di stringa di query da aggiornare","The new value of the query string parameter":"Il nuovo valore del parametro di stringa di query","Removes a query string parameter from an URL.":"Rimuove un parametro di stringa di query da un URL.","Remove a get parameter of an URL":"Rimuovere un parametro GET di un URL","The query string parameter to remove":"Il parametro di stringa di query da rimuovere","Unique Identifiers":"Identificatori univoci","A collection of UID generation expressions.":"Una raccolta di espressioni di generazione di UID.","Generates a unique identifier with the UUIDv4 pattern.":"Genera un identificatore univoco con il modello UUIDv4.","Generate a UUIDv4":"Genera un UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Genera un identificatore univoco con il modello integer incrementato.","Generate an incremented integer UID":"Genera un UID intero incrementato","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Fornisce strumenti di conversione per caratteri Ascii e Unicode.","Reverses the unicode of a string with a base.":"Inverte l'unicode di una stringa con una base.","Reverse the unicode of a string":"Inverti l'unicode di una stringa","String to reverse":"Stringa da invertire","Base of the reverse (Default: 2)":"Base dell'inversione (Predefinito: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Gamma di caratteri unicode (Inserisci 16 qui per supportare il maggior numero di caratteri se inserisci 2 nella base)","Converts a unicode representation into String with a base.":"Converte una rappresentazione unicode in Stringa con una base.","Unicode to string":"Unicode in stringa","The unicode to convert to String":"Il carattere unicode da convertire in Stringa","Base":"Base","Seperator text (Optional)":"Testo del separatore (Opzionale)","Converts a string into unicode representation with a base.":"Converte una stringa in una rappresentazione unicode con una base.","String to unicode conversion":"Conversone stringa in unicode","The string to convert to unicode":"La stringa da convertire in unicode","Values of multiple objects":"Valori di oggetti multipli","Values of picked object instances (including position, size, force and angle).":"Valori delle istanze degli oggetti selezionati (inclusa la posizione, la dimensione, la forza e l'angolo).","Minimum X position of picked object instances (using AABB of objects).":"Posizione X minima delle istanze dell'oggetto selezionate (usando l'AABB degli oggetti).","Minimum X position of picked object instances":"Posizione X minima delle istanze dell'oggetto selezionate","objects":"oggetti","Maximum X position of picked object instances (using AABB of objects).":"Posizione X massima delle istanze dell'oggetto selezionate (usando l'AABB degli oggetti).","Maximum X position of picked object instances":"Posizione X massima delle istanze dell'oggetto selezionate","Minimum Y position of picked object instances (using AABB of objects).":"Posizione Y minima delle istanze dell'oggetto selezionate (usando l'AABB degli oggetti).","Minimum Y position of picked object instances":"Posizione Y minima delle istanze dell'oggetto selezionate","Maximum Y position of picked object instances (using AABB of objects).":"Posizione Y massima delle istanze dell'oggetto selezionate (usando l'AABB degli oggetti).","Maximum Y position of picked object instances":"Posizione Y massima delle istanze dell'oggetto selezionate","Minimum Z order of picked object instances.":"Valore Z minimo delle istanze dell'oggetto selezionate.","Minimum Z order of picked object instances":"Valore Z minimo delle istanze dell'oggetto selezionate","Maximum Z order of picked object instances.":"Valore Z massimo delle istanze dell'oggetto selezionate.","Maximum Z order of picked object instances":"Valore Z massimo delle istanze dell'oggetto selezionate","Average Z order of picked object instances.":"Valore Z medio delle istanze dell'oggetto selezionate.","Average Z order of picked object instances":"Valore Z medio delle istanze dell'oggetto selezionate","X center point (absolute) of picked object instances.":"Punto centrale X (assoluto) delle istanze dell'oggetto selezionate.","X center point (absolute) of picked object instances":"Punto centrale X (assoluto) delle istanze dell'oggetto selezionate","Objects":"Oggetti","Objects that will be used to calculate their center point":"Oggetti che verranno utilizzati per calcolare il punto centrale","Y center point (absolute) of picked object instances.":"Punto centrale Y (assoluto) delle istanze dell'oggetto selezionate.","Y center point (absolute) of picked object instances":"Punto centrale Y (assoluto) delle istanze dell'oggetto selezionate","X center point (average) of picked object instances.":"Punto centrale X (medio) delle istanze dell'oggetto selezionate.","X center point (average) of picked object instances":"Punto centrale X (medio) delle istanze dell'oggetto selezionate","Y center point (average) of picked object instances.":"Punto centrale Y (medio) delle istanze dell'oggetto selezionate.","Y center point (average) of picked object instances":"Punto centrale Y (medio) delle istanze dell'oggetto selezionate","Min object height of picked object instances.":"Altezza minima dell'oggetto delle istanze selezionate.","Min object height of picked object instances":"Altezza minima dell'oggetto delle istanze selezionate","Max object height of picked object instances.":"Altezza massima dell'oggetto delle istanze selezionate.","Max object height of picked object instances":"Altezza massima dell'oggetto delle istanze selezionate","Average height of picked object instances.":"Altezza media delle istanze di oggetto selezionate.","Average height of picked object instances":"Altezza media delle istanze di oggetto selezionate","Min object width of picked object instances.":"Larghezza minima dell'oggetto delle istanze selezionate.","Min object width of picked object instances":"Larghezza minima dell'oggetto delle istanze selezionate","Max object width of picked object instances.":"Larghezza massima dell'oggetto delle istanze selezionate.","Max object width of picked object instances":"Larghezza massima dell'oggetto delle istanze selezionate","Average width of picked object instances.":"Larghezza media delle istanze di oggetto selezionate.","Average width of picked object instances":"Larghezza media delle istanze di oggetto selezionate","Average horizontal force (X) of picked object instances.":"Forza orizzontale media (X) delle istanze di oggetto selezionate.","Average horizontal force (X) of picked object instances":"Forza orizzontale media (X) delle istanze di oggetto selezionate","Average vertical force (Y) of picked object instances.":"Forza verticale media (Y) delle istanze di oggetto selezionate.","Average vertical force (Y) of picked object instances":"Forza verticale media (Y) delle istanze di oggetto selezionate","Average angle of rotation of picked object instances.":"Angolo di rotazione medio delle istanze di oggetto selezionate.","Average angle of rotation of picked object instances":"Angolo di rotazione medio delle istanze di oggetto selezionate","WebSocket client":"Client WebSocket","A WebSocket client for fast client-server networking.":"Un client WebSocket per una rapida rete client-server.","Triggers if the client is currently connecting to the WebSocket server.":"Scatta se il client \xE8 attualmente in fase di connessione al server WebSocket.","Connecting to a server":"Connessione a un server","Connecting to the server":"Connessione al server","Triggers if the client is connected to a WebSocket server.":"Scatta se il client \xE8 connesso a un server WebSocket.","Connected to a server":"Connesso a un server","Connected to the server":"Connesso al server","Triggers if the connection to a WebSocket server was closed.":"Scatta se la connessione a un server WebSocket \xE8 stata chiusa.","Connection to a server was closed":"La connessione a un server \xE8 stata chiusa","Connection to the server closed":"La connessione al server \xE8 stata chiusa","Connects to a WebSocket server.":"Connette a un server WebSocket.","Connect to server":"Connetti al server","Connect to WebSocket server at _PARAM1_":"Collegarsi al server WebSocket su _PARAM1_","The server address":"L'indirizzo del server","Disconnects from the current WebSocket server.":"Disconnette dall'attuale server WebSocket.","Disconnect from server":"Disconnettersi dal server","Disconnect from server (reason: _PARAM1_)":"Disconnettersi dal server (motivo: _PARAM1_)","The reason for disconnection":"Il motivo della disconnessione","Triggers when the server has sent the client some data.":"Si attiva quando il server ha inviato dei dati al client.","An event was received":"\xC8 stata ricevuta un'evento","Data received from server":"Dati ricevuti dal server","Returns the piece of data from the server that is currently being processed.":"Restituisce il pezzo di dati dal server che sta attualmente venendo elaborato.","Data from server":"Dati dal server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Ignora un evento dopo averlo elaborato per consentire di elaborare il successivo senza attendere il fotogramma successivo.","Mark as processed":"Segna come elaborato","Mark current event as completed":"Segna l'evento corrente come completato","Sends a string to the server.":"Invia una stringa al server.","Send data to the server":"Invia dati al server","Send _PARAM1_ to the server":"Invia _PARAM1_ al server","The data to send to the server":"I dati da inviare al server","Triggers when a WebSocket error has occurred.":"Si attiva quando si \xE8 verificato un errore di WebSocket.","An error occurred":"Si \xE8 verificato un errore","WebSocket error has occurred":"Si \xE8 verificato un errore di WebSocket","Gets the last error that occurred.":"Ottiene l'ultimo errore verificatosi.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Crea un'illusione di profondit\xE0 impostando l'ordine Z in base alla posizione Y dell'oggetto. Utile per giochi isometrici, giochi 2D con vista \"Top-Down\", RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Imposta la profondit\xE0 (ordine Z) dell'istanza al valore della sua posizione Y nella scena, creando un'illusione di profondit\xE0. Il punto di origine dell'oggetto viene utilizzato per determinare l'ordine Z."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ja_JP/extension-messages.js b/newIDE/app/src/locales/ja_JP/extension-messages.js new file mode 100644 index 0000000000..dd134b6431 --- /dev/null +++ b/newIDE/app/src/locales/ja_JP/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9AD8\u5EA6\u306AHTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u30D3\u30EB\u30C8\u30A4\u30F3\u306E\u300C\u30CD\u30C3\u30C8\u30EF\u30FC\u30AF\u30EA\u30AF\u30A8\u30B9\u30C8\u300D\u30A2\u30AF\u30B7\u30E7\u30F3\u3088\u308A\u3082\u9AD8\u5EA6\u306A\u8A2D\u5B9A\u3067HTTP\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u4F5C\u6210\u3059\u308B\u62E1\u5F35\u6A5F\u80FD\u3002\u30D8\u30C3\u30C0\u30FC\u306E\u6307\u5B9A\u3084CORS\u306E\u56DE\u907F\u306A\u3069\u3092\u884C\u3048\u307E\u3059\u3002","Network":"\u30CD\u30C3\u30C8\u30EF\u30FC\u30AF","Creates a template for your request. All requests must be made from a request template.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002 \u3059\u3079\u3066\u306E\u30EA\u30AF\u30A8\u30B9\u30C8\u306F\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u304B\u3089\u884C\u308F\u308C\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Create a new request template":"\u65B0\u3057\u3044\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u3092\u4F5C\u6210","Create request template _PARAM1_ with URL _PARAM2_":"\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8_PARAM1_\u3092URL_PARAM2_\u3067\u4F5C\u6210\u3059\u308B","New request template name":"\u65B0\u3057\u3044\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u540D","URL the request will be sent to":"\u9001\u4FE1\u3055\u308C\u308B\u30EA\u30AF\u30A8\u30B9\u30C8\u306EURL","Creates a new request template with all the attributes from an existing one.":"\u3059\u3079\u3066\u306E\u5C5E\u6027\u3092\u542B\u3080\u65E2\u5B58\u306E\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u304B\u3089\u65B0\u3057\u3044\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Copy a request template":"\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u3092\u30B3\u30D4\u30FC","Create request _PARAM1_ from template _PARAM2_":"\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8_PARAM2_\u304B\u3089\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u3092\u4F5C\u6210\u3059\u308B","Request to copy":"\u30B3\u30D4\u30FC\u3059\u308B\u30EA\u30AF\u30A8\u30B9\u30C8","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306EHTTP\u30E1\u30BD\u30C3\u30C9\u3002 GET\u306F\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u3001\u3069\u308C\u3092\u9078\u3076\u304B\u308F\u304B\u3089\u306A\u3044\u5834\u5408\u306B\u4F7F\u7528\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002 REST API\u30A8\u30F3\u30C9\u30DD\u30A4\u30F3\u30C8\u3078\u306E\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u5834\u5408\u3001\u30E1\u30BD\u30C3\u30C9\u306B\u5FDC\u3058\u3066\u7570\u306A\u308B\u52B9\u679C\u304C\u3042\u308B\u5834\u5408\u304C\u3042\u308A\u307E\u3059\u3002\u9069\u5207\u306A\u30E1\u30BD\u30C3\u30C9\u306B\u3064\u3044\u3066\u5B66\u3076\u305F\u3081\u306B\u306F\u3001\u547C\u3073\u51FA\u3057\u3066\u3044\u308BAPI\u306E\u30C9\u30AD\u30E5\u30E1\u30F3\u30C8\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044\u3002","HTTP Method (Verb)":"HTTP\u30E1\u30BD\u30C3\u30C9\uFF08\u52D5\u8A5E\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u306EHTTP\u30E1\u30BD\u30C3\u30C9\u3092_PARAM2_\u306B\u8A2D\u5B9A\u3059\u308B","Request template name":"\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u540D","HTTP Method":"HTTP\u30E1\u30BD\u30C3\u30C9","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306EHTTP\u30E1\u30BD\u30C3\u30C9\u3002 GET\u306F\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u3001\u3069\u308C\u3092\u9078\u3076\u304B\u308F\u304B\u3089\u306A\u3044\u5834\u5408\u306B\u4F7F\u7528\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002 REST API\u30A8\u30F3\u30C9\u30DD\u30A4\u30F3\u30C8\u3078\u306E\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u5834\u5408\u3001\u30E1\u30BD\u30C3\u30C9\u306B\u5FDC\u3058\u3066\u7570\u306A\u308B\u52B9\u679C\u304C\u3042\u308B\u5834\u5408\u304C\u3042\u308A\u307E\u3059\u3002\u9069\u5207\u306A\u30E1\u30BD\u30C3\u30C9\u306B\u3064\u3044\u3066\u5B66\u3076\u305F\u3081\u306B\u306F\u3001\u547C\u3073\u51FA\u3057\u3066\u3044\u308BAPI\u306E\u30C9\u30AD\u30E5\u30E1\u30F3\u30C8\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044\u3002","HTTP method of request _PARAM1_":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u306EHTTP\u30E1\u30BD\u30C3\u30C9","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u7D50\u679C\u304C\u30AD\u30E3\u30C3\u30B7\u30E5\u5316\u3055\u308C\u308B\u3079\u304D/\u3055\u308C\u308B\u9650\u308A\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002 \u30AD\u30E3\u30C3\u30B7\u30E5\u3055\u308C\u308B\u5834\u5408\u3001\u30D6\u30E9\u30A6\u30B6\u306F\u30B5\u30FC\u30D0\u30FC\u3078\u306E\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3059\u308B\u306E\u3067\u306F\u306A\u304F\u3001\u30B5\u30FC\u30D0\u30FC\u306B\u3088\u3063\u3066\u4EE5\u524D\u306E\u7D50\u679C\u3092\u4F7F\u7528\u3059\u308B\u3053\u3068\u3067\u5B9F\u969B\u306E\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u56DE\u907F\u3057\u307E\u3059\u3002\u30B5\u30FC\u30D0\u30FC\u3082Cache-Control\u30D8\u30C3\u30C0\u30FC\u3092\u4ECB\u3057\u3066\u3053\u308C\u306B\u95A2\u4E0E\u3057\u307E\u3059\u3002","HTTP Caching strategy":"HTTP\u30AD\u30E3\u30C3\u30B7\u30E5\u6226\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u306EHTTP\u30AD\u30E3\u30C3\u30B7\u30E5\u6226\u7565\u3092_PARAM2_\u306B\u8A2D\u5B9A\u3059\u308B","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u5404\u30AD\u30E3\u30C3\u30B7\u30E5\u6226\u7565\u304C\u4F55\u3092\u884C\u3046\u304B\u306E\u8A73\u7D30\u306B\u3064\u3044\u3066\u306F\u3001[\u30AD\u30E3\u30C3\u30B7\u30E5\u306EMDN\u30DA\u30FC\u30B8](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)\u3092\u3054\u89A7\u304F\u3060\u3055\u3044\u3002","HTTP Caching":"HTTP\u30AD\u30E3\u30C3\u30B7\u30E5","HTTP caching strategy of request _PARAM1_":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306EHTTP\u30AD\u30E3\u30C3\u30B7\u30E5\u6226\u7565_PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"HTTP\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u672C\u6587\u3092\u69CB\u9020\u5909\u6570\u306EJSON\u8868\u73FE\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Body as JSON":"JSON\u3068\u3057\u3066\u306E\u672C\u6587","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u306E\u672C\u6587\u3092_PARAM2_\u306E\u5185\u5BB9\u3092JSON\u3068\u3057\u3066\u8A2D\u5B9A\u3059\u308B","Variable with body contents":"\u672C\u6587\u5185\u5BB9\u306E\u5909\u6570","Sets the body of an HTTP request to a form data representation of a structure variable.":"HTTP\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u672C\u6587\u3092\u69CB\u9020\u5909\u6570\u306E\u30D5\u30A9\u30FC\u30E0\u30C7\u30FC\u30BF\u8868\u73FE\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Body as form data":"\u30D5\u30A9\u30FC\u30E0\u30C7\u30FC\u30BF\u3068\u3057\u3066\u306E\u672C\u6587","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u672C\u6587_PARAM2_\u3092\u30D5\u30A9\u30FC\u30E0\u30C7\u30FC\u30BF\u3068\u3057\u3066\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u672C\u6587_PARAM1_\u306B\u8A2D\u5B9A\u3059\u308B","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u672C\u6587\u3002\u901A\u5E38\u306F\u30D7\u30EC\u30A4\u30F3\u30C6\u30AD\u30B9\u30C8\u3001JSON\u3001\u307E\u305F\u306FFormData\u5F62\u5F0F\u3067\u30B5\u30FC\u30D0\u30FC\u306B\u9001\u4FE1\u3059\u308B\u30C7\u30FC\u30BF\u304C\u542B\u307E\u308C\u307E\u3059\u3002GET\u30EA\u30AF\u30A8\u30B9\u30C8\u306B\u306F\u8A2D\u5B9A\u3067\u304D\u307E\u305B\u3093\u3002","Body":"\u672C\u6587","body of request _PARAM1_":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u672C\u4F53_PARAM1_","an HTTP header to be sent with the request.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u3068\u5171\u306B\u9001\u4FE1\u3055\u308C\u308BHTTP\u30D8\u30C3\u30C0\u30FC\u3002","Header":"\u30D8\u30C3\u30C0\u30FC","HTTP header _PARAM2_ of request _PARAM1_":"\u30EA\u30AF\u30A8\u30B9\u30C8\u306EHTTP\u30D8\u30C3\u30C0\u30FC_PARAM2_","HTTP header name":"HTTP\u30D8\u30C3\u30C0\u30FC\u540D","the request template's target URL.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u306E\u30BF\u30FC\u30B2\u30C3\u30C8URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8_PARAM1_\u306EURL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u306F\u307B\u3068\u3093\u3069\u306E\u5916\u90E8\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u3092\u30D6\u30E9\u30A6\u30B6\u306EHTTP\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u3067\u7167\u4F1A\u3067\u304D\u306A\u304F\u3057\u307E\u3059\u3002\u306A\u305C\u306A\u3089\u30D6\u30E9\u30A6\u30B6\u304C\u305D\u306E\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u3067\u8A8D\u8A3C\u3055\u308C\u308B\u5834\u5408\u3001\u4ED6\u306E\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u304C\u305D\u306E\u4ED6\u306E\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u306E\u30D7\u30EC\u30A4\u30E4\u30FC\u3092\u306A\u308A\u3059\u307E\u305D\u3046\u3068\u3059\u308B\u53EF\u80FD\u6027\u304C\u3042\u308B\u304B\u3089\u3067\u3059\u3002\nCORS\u30D0\u30A4\u30D1\u30B9\u304C\u6709\u52B9\u306B\u306A\u3063\u3066\u3044\u308B\u3068\u3001\u8A8D\u8A3C\u3055\u308C\u3066\u3044\u306A\u3044\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u884C\u308F\u308C\u307E\u3059\u3002\u305D\u306E\u305F\u3081CORS\u306B\u3088\u3063\u3066\u30D6\u30ED\u30C3\u30AF\u3055\u308C\u305A\u3001\u305D\u306E\u30EC\u30B9\u30DD\u30F3\u30B9\u304C\u30B2\u30FC\u30E0\u3068\u5171\u6709\u3055\u308C\u307E\u3059\u3002\u3053\u306E\u3088\u3046\u306A\u3053\u3068\u304B\u3089\u3001\u8A8D\u8A3C\u30AF\u30C3\u30AD\u30FC\u306F\u7121\u8996\u3055\u308C\u308B\u3053\u3068\u306B\u6CE8\u610F\u3057\u3066\u304F\u3060\u3055\u3044\uFF01 REST API\u306E\u6240\u6709\u8005\u3067\u3042\u308C\u3070\u3001\u3053\u306ECORS\u30D0\u30A4\u30D1\u30B9\u3092\u4F7F\u7528\u305B\u305A\u306B\u30B5\u30FC\u30D0\u30FC\u306BCORS\u30D8\u30C3\u30C0\u30FC\u3092\u8FFD\u52A0\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Enable CORS Bypass":"CORS\u30D0\u30A4\u30D1\u30B9\u3092\u6709\u52B9\u306B\u3059\u308B","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u306ECORS\u30D0\u30A4\u30D1\u30B9\u3092\u6709\u52B9\u306B\u3059\u308B: _PARAM2_","Enable the CORS Bypass?":"CORS\u30D0\u30A4\u30D1\u30B9\u3092\u6709\u52B9\u306B\u3057\u307E\u3059\u304B\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS\u30D0\u30A4\u30D1\u30B9\u30B5\u30FC\u30D0\u30FC\u306F[arthuro555](https://twitter.com/arthuro555)\u306B\u3088\u3063\u3066\u7121\u511F\u63D0\u4F9B\u3055\u308C\u3066\u3044\u307E\u3059\u3002CORS\u30D0\u30A4\u30D1\u30B9\u30B5\u30FC\u30D0\u30FC\u3092\u7A3C\u50CD\u3055\u305B\u308B\u305F\u3081\u306B[\u5BC4\u4ED8](https://ko-fi.com/arthuro555)\u3092\u3059\u308B\u3053\u3068\u3092\u691C\u8A0E\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"CORS\u30D0\u30A4\u30D1\u30B9\u304C\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u306B\u6709\u52B9\u306B\u306A\u3063\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","CORS Bypass enabled":"CORS\u30D0\u30A4\u30D1\u30B9\u304C\u6709\u52B9\u306B\u306A\u3063\u3066\u3044\u307E\u3059","CORS Bypass is enabled for request _PARAM1_":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u306ECORS\u30D0\u30A4\u30D1\u30B9\u304C\u6709\u52B9\u306B\u306A\u3063\u3066\u3044\u307E\u3059","Executes the request defined by a request template.":"\u30EA\u30AF\u30A8\u30B9\u30C8\u30C6\u30F3\u30D7\u30EC\u30FC\u30C8\u3067\u5B9A\u7FA9\u3055\u308C\u305F\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u5B9F\u884C\u3057\u307E\u3059\u3002","Execute the request":"\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u5B9F\u884C\u3059\u308B","Execute request _PARAM1_ and store results in _PARAM2_":"\u30EA\u30AF\u30A8\u30B9\u30C8_PARAM1_\u3092\u5B9F\u884C\u3057\u3001\u7D50\u679C\u3092_PARAM2_\u306B\u683C\u7D0D\u3059\u308B","Request to execute":"\u5B9F\u884C\u3059\u308B\u30EA\u30AF\u30A8\u30B9\u30C8","Variable where to store the response to the request":"\u30EA\u30AF\u30A8\u30B9\u30C8\u3078\u306E\u5FDC\u7B54\u3092\u4FDD\u5B58\u3059\u308B\u5909\u6570","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u30B5\u30FC\u30D0\u30FC\u304C\u5FDC\u7B54\u3092\u6210\u529F\uFF08\u30B9\u30C6\u30FC\u30BF\u30B9\u30B3\u30FC\u30C91XX/2XX\uFF09\u3068\u3057\u3066\u30DE\u30FC\u30AF\u3057\u305F\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\uFF08\u5931\u6557\u30B9\u30C6\u30FC\u30BF\u30B9\u30B3\u30FC\u30C94XX/5XX\u3067\u306A\u3044\uFF09\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u5FDC\u7B54_PARAM1_\u306F\u6210\u529F\u3092\u793A\u3057\u3066\u3044\u307E\u3059","Variable containing the response":"\u5FDC\u7B54\u3092\u542B\u3080\u5909\u6570","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP\u30EA\u30AF\u30A8\u30B9\u30C8\u306E\u30B9\u30C6\u30FC\u30BF\u30B9\u30B3\u30FC\u30C9\uFF08\u4F8B\uFF1A\u6210\u529F\u3057\u305F\u5834\u5408\u306F200\u3001\u30D5\u30A1\u30A4\u30EB\u304C\u898B\u3064\u304B\u3089\u306A\u3044\u5834\u5408\u306F404\u306A\u3069\uFF09\u3002","Status code":"\u30B9\u30C6\u30FC\u30BF\u30B9\u30B3\u30FC\u30C9","Status code of response _PARAM1_":"\u5FDC\u7B54\u306E\u30B9\u30C6\u30FC\u30BF\u30B9\u30B3\u30FC\u30C9 _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u5FDC\u7B54\u306E\u30B9\u30C6\u30FC\u30BF\u30B9\u306B\u5BFE\u3059\u308B\u30C6\u30AD\u30B9\u30C8\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002\u305F\u3068\u3048\u3070\u3001\u30B9\u30C6\u30FC\u30BF\u30B9\u30B3\u30FC\u30C9404\u306E\u5834\u5408\u3001\u30B9\u30C6\u30FC\u30BF\u30B9\u30C6\u30AD\u30B9\u30C8\u306F\u300CNot Found\u300D\u3068\u306A\u308A\u307E\u3059\u3002","Status text":"\u30B9\u30C6\u30FC\u30BF\u30B9\u30C6\u30AD\u30B9\u30C8","one of the HTTP headers included in the server's response.":"\u30B5\u30FC\u30D0\u30FC\u306E\u5FDC\u7B54\u306B\u542B\u307E\u308C\u308BHTTP\u30D8\u30C3\u30C0\u30FC\u306E1\u3064\u3002","Header _PARAM2_ of response _PARAM1_":"\u5FDC\u7B54 _PARAM1_ \u306E\u30D8\u30C3\u30C0\u30FC _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u9001\u4FE1\u3055\u308C\u305F\u672C\u6587\u3092\u8AAD\u307F\u53D6\u308A\u3001\u5909\u6570\u306B\u6587\u5B57\u5217\u3068\u3057\u3066\u683C\u7D0D\u3057\u307E\u3059\u3002","Get response body (text)":"\u30EC\u30B9\u30DD\u30F3\u30B9\u672C\u6587\uFF08\u30C6\u30AD\u30B9\u30C8\uFF09\u3092\u53D6\u5F97","Read body of response _PARAM1_ into _PARAM2_ as text":"_PARAM1_ \u306E\u5FDC\u7B54\u672C\u6587\u3092 _PARAM2_ \u306B\u30C6\u30AD\u30B9\u30C8\u3068\u3057\u3066\u683C\u7D0D","Variable where to write the body contents into":"\u672C\u6587\u306E\u5185\u5BB9\u3092\u66F8\u304D\u8FBC\u3080\u5909\u6570","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u9001\u4FE1\u3055\u308C\u305F\u672C\u6587\u3092\u8AAD\u307F\u53D6\u308A\u3001\u305D\u308C\u3092JSON\u3068\u3057\u3066\u30D1\u30FC\u30B9\u3057\u3001\u305D\u306E\u7D50\u679C\u306E\u69CB\u9020\u3092\u5909\u6570\u306B\u683C\u7D0D\u3057\u307E\u3059\u3002","Get response body (JSON)":"\u30EC\u30B9\u30DD\u30F3\u30B9\u672C\u6587\uFF08JSON\uFF09\u3092\u53D6\u5F97","Read body of response _PARAM1_ into _PARAM2_ as JSON":"_PARAM1_ \u306E\u5FDC\u7B54\u672C\u6587\u3092JSON\u3068\u3057\u3066 _PARAM2_ \u306B\u683C\u7D0D","Advanced platformer movements":"\u9AD8\u5EA6\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u306E\u52D5\u304D","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\uFF1A\u30A8\u30A2\u30B8\u30E3\u30F3\u30D7\u3001\u58C1\u30AD\u30C3\u30AF\u3001\u58C1\u6ED1\u308A\u3001\u30A6\u30A9\u30FC\u30EB\u30B8\u30E3\u30F3\u30D7\u3001\u30B3\u30E8\u30FC\u30C6\u30BF\u30A4\u30E0\u3001\u30C0\u30C3\u30B7\u30E5\u304C\u53EF\u80FD\u3002","Movement":"\u52D5\u304D","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u304C\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u304B\u3089\u96E2\u308C\u305F\u76F4\u5F8C\u306B\u30B8\u30E3\u30F3\u30D7\u3057\u3001\u7A7A\u4E2D\u3067\u30B8\u30E3\u30F3\u30D7\u3059\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u632F\u308B\u821E\u3044","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"\u30B3\u30E8\u30FC\u30C6\u30B8\u30E3\u30F3\u30D7\u304C\u53EF\u80FD\u304B","Was in the air":"\u7A7A\u4E2D\u306B\u3044\u305F\u304B\u3069\u3046\u304B","Number of air jumps":"\u30A8\u30A2\u30B8\u30E3\u30F3\u30D7\u306E\u56DE\u6570","Air jump":"\u30A8\u30A2\u30B8\u30E3\u30F3\u30D7","Floor jumps count as air jumps":"\u30D5\u30ED\u30A2\u30B8\u30E3\u30F3\u30D7\u3092\u30A8\u30A2\u30B8\u30E3\u30F3\u30D7\u3068\u3057\u3066\u6570\u3048\u308B","Object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"\u671F\u9593","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u304C\u58C1\u306B\u5BFE\u3057\u3066\u30B8\u30E3\u30F3\u30D7\u3057\u3066\u6ED1\u308C\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002","Wall jump":"\u58C1\u30B8\u30E3\u30F3\u30D7","Platformer character configuration stack":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u8A2D\u5B9A\u30B9\u30BF\u30C3\u30AF","Jump detection time frame":"\u30B8\u30E3\u30F3\u30D7\u691C\u51FA\u6642\u9593\u67A0","Side speed":"\u6A2A\u65B9\u5411\u306E\u901F\u5EA6","Side acceleration":"\u6A2A\u65B9\u5411\u306E\u52A0\u901F\u5EA6","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"\u30AD\u30FC","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u5E8A\u306B\u5411\u304B\u3063\u3066\u30C0\u30C3\u30B7\u30E5\u3055\u305B\u308B\u3002","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u6C34\u5E73\u306B\u30C0\u30C3\u30B7\u30E5\u3055\u305B\u308B\u3002","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u8A2D\u5B9A\u5909\u66F4\u306E\u9593\u306E\u7AF6\u5408\u3092\u89E3\u6C7A\u3059\u308B\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"\u52A0\u901F","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"3D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u305F\u3081\u306E\u9AD8\u5EA6\u306A\u52D5\u304D","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"3D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\uFF1A\u30A8\u30A2\u30B8\u30E3\u30F3\u30D7\u3001\u58C1\u30AD\u30C3\u30AF\u3001\u58C1\u6ED1\u308A\u3001\u30A6\u30A9\u30FC\u30EB\u30B8\u30E3\u30F3\u30D7\u3001\u30B3\u30E8\u30FC\u30C6\u30BF\u30A4\u30E0\u3001\u30C0\u30C3\u30B7\u30E5\u304C\u53EF\u80FD\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u304C\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u304B\u3089\u51FA\u305F\u76F4\u5F8C\u3084\u7A7A\u4E2D\u3067\u30B8\u30E3\u30F3\u30D7\u3059\u308B\u3002","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"\u9AD8\u5EA6\u306AP2P\u30A4\u30D9\u30F3\u30C8\u30CF\u30F3\u30C9\u30EA\u30F3\u30B0","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"1\u30D5\u30EC\u30FC\u30E0\u6BCE\u306B1\u3064\u305A\u3064\u3067\u306F\u306A\u304F\u3001\u4E00\u5EA6\u306B\u53D7\u4FE1\u3057\u305F\u3059\u3079\u3066\u306EP2P\u30A4\u30D9\u30F3\u30C8\u3092\u51E6\u7406\u3067\u304D\u308B\u3088\u3046\u306B\u3059\u308B\u3002\u3088\u308A\u8907\u96D1\u3067\u306F\u3042\u308A\u307E\u3059\u304C\u3001\u3088\u308A\u30D1\u30D5\u30A9\u30FC\u30DE\u30F3\u30B9\u304C\u9AD8\u304F\u306A\u308A\u307E\u3059\u3002","Marks the event as handled, to go on to the next.":"\u30A4\u30D9\u30F3\u30C8\u3092\u51E6\u7406\u6E08\u307F\u3068\u3057\u3066\u30DE\u30FC\u30AF\u3057\u3001\u6B21\u306B\u9032\u3080\u3002","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"\u9AD8\u5EA6\u306A\u5F3E\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u3001\u8DDD\u96E2\u3001\u5BFF\u547D\u3092\u542B\u3080\u5F3E\u4E38\u306E\u52D5\u304D\u3092\u5236\u5FA1\u3057\u307E\u3059\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u30D7\u30ED\u30B8\u30A7\u30AF\u30BF\u30A4\u30EB\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5BFF\u547D\u3001\u8DDD\u96E2\u3001\u901F\u5EA6\u3001\u304A\u3088\u3073\u52A0\u901F\u5EA6\u306A\u3069\u306E\u79FB\u52D5\u65B9\u6CD5\u3092\u5236\u5FA1\u3059\u308B\u3002","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"\"0\"\u3092\u4F7F\u7528\u3057\u3066\u3053\u306E\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u7121\u8996\u3059\u308B\u3002","Max distance from starting position":"Max distance from starting position","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u529B\u304B\u3089\u306E\u901F\u5EA6\u306F\u3053\u306E\u5024\u3092\u8D85\u3048\u307E\u305B\u3093\u3002\u3053\u306E\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u7121\u8996\u3059\u308B\u306B\u306F\"0\"\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u529B\u304B\u3089\u306E\u901F\u5EA6\u306F\u3053\u306E\u5024\u3092\u4E0B\u56DE\u308A\u307E\u305B\u3093\u3002\u3053\u306E\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u7121\u8996\u3059\u308B\u306B\u306F\"0\"\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Negative acceleration can be used to stop a projectile.":"\u8CA0\u306E\u52A0\u901F\u5EA6\u306F\u5F3E\u3092\u505C\u6B62\u3055\u305B\u308B\u305F\u3081\u306B\u4F7F\u7528\u3067\u304D\u307E\u3059\u3002","Starting speed":"\u958B\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u4F5C\u6210\u3055\u308C\u305F\u3068\u304D\u306B\u5411\u3044\u3066\u3044\u308B\u65B9\u5411\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002\u3053\u306E\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u7121\u8996\u3059\u308B\u306B\u306F\"0\"\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Delete when lifetime is exceeded":"\u5BFF\u547D\u304C\u7D42\u4E86\u3057\u305F\u3068\u304D\u306B\u524A\u9664","Delete when distance from starting position is exceeded":"\u958B\u59CB\u4F4D\u7F6E\u304B\u3089\u306E\u8DDD\u96E2\u304C\u8D85\u904E\u3057\u305F\u3068\u304D\u306B\u524A\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"\u5F80\u5FA9\u904B\u52D5\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u5DE6\u306B\u79FB\u52D5\u3055\u305B\u3001\u4E00\u5B9A\u306E\u8DDD\u96E2\u306B\u5230\u9054\u3057\u305F\u3089\u53CD\u8EE2\u3057\u3066\u53F3\u306B\u623B\u308A\u307E\u3059\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u306F\u300CGoLeft\u300D\u3068\u300CTurnLeft\u300D\u3068\u3044\u30462\u3064\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u304C\u3042\u308B\u3053\u3068\u3092\u78BA\u8A8D\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Animated Back and Forth (mirrored) Movement":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u4ED8\u304D\u6765\u8FD4\u308A\uFF08\u53CD\u8EE2\uFF09\u904B\u52D5","Animatable capability":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u53EF\u80FD\u306A\u6A5F\u80FD","Flippable capability":"\u53CD\u8EE2\u53EF\u80FD\u306A\u6A5F\u80FD","Speed on X axis, in pixels per second":"X\u8EF8\u4E0A\u306E\u901F\u5EA6\u3001\u30D4\u30AF\u30BB\u30EB\u6BCE\u79D2","Distance traveled on X axis, in pixels":"X\u8EF8\u4E0A\u306E\u79FB\u52D5\u8DDD\u96E2\u3001\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D","Array tools":"\u914D\u5217\u30C4\u30FC\u30EB","A collection of utilities and tools for working with arrays.":"\u914D\u5217\u3092\u64CD\u4F5C\u3059\u308B\u305F\u3081\u306E\u30E6\u30FC\u30C6\u30A3\u30EA\u30C6\u30A3\u3068\u30C4\u30FC\u30EB\u306E\u30B3\u30EC\u30AF\u30B7\u30E7\u30F3\u3002","General":"\u6C4E\u7528","The index of the first variable that equals to a specific number in an array.":"\u914D\u5217\u5185\u306E\u7279\u5B9A\u306E\u6570\u306B\u7B49\u3057\u3044\u6700\u521D\u306E\u5909\u6570\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3002","Index of number":"\u6570\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The first index where _PARAM2_ can be found in _PARAM1_":"_PARAM1_\u5185\u3067_PARAM2_\u304C\u898B\u3064\u304B\u308B\u6700\u521D\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Array to search the value in":"\u5024\u3092\u691C\u7D22\u3059\u308B\u914D\u5217","Number to search in the array":"\u914D\u5217\u5185\u3067\u691C\u7D22\u3059\u308B\u756A\u53F7","The index of the first variable that equals to a specific text in an array.":"\u914D\u5217\u5185\u306E\u7279\u5B9A\u306E\u30C6\u30AD\u30B9\u30C8\u306B\u7B49\u3057\u3044\u6700\u521D\u306E\u5909\u6570\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3002","Index of text":"\u30C6\u30AD\u30B9\u30C8\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","String to search in the array":"\u914D\u5217\u5185\u3067\u691C\u7D22\u3059\u308B\u6587\u5B57\u5217","The index of the last variable that equals to a specific number in an array.":"\u7279\u5B9A\u306E\u6570\u306B\u7B49\u3057\u3044\u6700\u5F8C\u306E\u5909\u6570\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3002","Last index of number":"\u6700\u5F8C\u306E\u756A\u53F7\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The last index where _PARAM2_ can be found in _PARAM1_":"_PARAM1_\u3067_PARAM2_\u304C\u898B\u3064\u304B\u308B\u6700\u5F8C\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The index of the last variable that equals to a specific text in an array.":"\u7279\u5B9A\u306E\u30C6\u30AD\u30B9\u30C8\u306B\u7B49\u3057\u3044\u6700\u5F8C\u306E\u5909\u6570\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3002","Last index of text":"\u6700\u5F8C\u306E\u30C6\u30AD\u30B9\u30C8\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Returns a random number of an array of numbers.":"\u914D\u5217\u306E\u6570\u306E\u4E2D\u304B\u3089\u30E9\u30F3\u30C0\u30E0\u306A\u756A\u53F7\u3092\u8FD4\u3057\u307E\u3059\u3002","Random number in array":"\u914D\u5217\u5185\u306E\u30E9\u30F3\u30C0\u30E0\u306A\u6570","A randomly picked number of _PARAM1_":"_PARAM1_ \u306E\u30E9\u30F3\u30C0\u30E0\u306B\u9078\u3070\u308C\u305F\u6570","Array to get a number from":"\u6570\u3092\u53D6\u5F97\u3059\u308B\u914D\u5217","a random string of an array of strings.":"\u6587\u5B57\u5217\u306E\u914D\u5217\u306E\u30E9\u30F3\u30C0\u30E0\u6587\u5B57\u5217\u3002","Random string in array":"\u914D\u5217\u5185\u306E\u30E9\u30F3\u30C0\u30E0\u306A\u6587\u5B57\u5217","A randomly picked string of _PARAM1_":"_PARAM1_ \u306E\u30E9\u30F3\u30C0\u30E0\u306B\u9078\u3070\u308C\u305F\u6587\u5B57\u5217","Array to get a string from":"\u6587\u5B57\u5217\u3092\u53D6\u5F97\u3059\u308B\u914D\u5217","Removes the last array child of an array, and return it as a number.":"\u914D\u5217\u306E\u6700\u5F8C\u306E\u5B50\u3092\u524A\u9664\u3057\u3066\u3001\u305D\u308C\u3092\u6570\u5024\u3068\u3057\u3066\u8FD4\u3057\u307E\u3059\u3002","Get and remove last variable from array (as number)":"\u914D\u5217\u304B\u3089\u6700\u5F8C\u306E\u5909\u6570\u3092\u53D6\u5F97\u3057\u3066\u524A\u9664\u3057\u307E\u3059\uFF08\u6570\u5024\u3068\u3057\u3066\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"\u5B50\u3092\u53D6\u308A\u51FA\u3059\u914D\u5217","Removes the last array child of an array, and return it as a string.":"\u914D\u5217\u306E\u6700\u5F8C\u306E\u5B50\u3092\u524A\u9664\u3057\u3066\u3001\u305D\u308C\u3092\u6587\u5B57\u5217\u3068\u3057\u3066\u8FD4\u3057\u307E\u3059\u3002","Pop string from array":"\u914D\u5217\u304B\u3089\u6587\u5B57\u5217\u3092\u524A\u9664\u3059\u308B","Removes the first array child of an array, and return it as a number.":"\u914D\u5217\u306E\u6700\u521D\u306E\u5B50\u3092\u524A\u9664\u3057\u3066\u3001\u305D\u308C\u3092\u6570\u5024\u3068\u3057\u3066\u8FD4\u3057\u307E\u3059\u3002","Shift number from array":"\u914D\u5217\u304B\u3089\u6570\u5024\u3092\u524A\u9664\u3059\u308B","Array to shift a child from":"\u5B50\u3092\u53D6\u308A\u51FA\u3059\u914D\u5217","Removes the first array child of an array, and return it as a string.":"\u914D\u5217\u306E\u6700\u521D\u306E\u5B50\u3092\u524A\u9664\u3057\u3066\u3001\u305D\u308C\u3092\u6587\u5B57\u5217\u3068\u3057\u3066\u8FD4\u3057\u307E\u3059\u3002","Shift string from array":"\u914D\u5217\u304B\u3089\u6587\u5B57\u5217\u3092\u524A\u9664\u3059\u308B","Checks if an array contains a specific number.":"\u914D\u5217\u306B\u7279\u5B9A\u306E\u6570\u5024\u304C\u542B\u307E\u308C\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Array has number":"\u914D\u5217\u306B\u6570\u5024\u304C\u542B\u307E\u308C\u3066\u3044\u308B","Array _PARAM1_ has number _PARAM2_":"\u914D\u5217_PARAM1_ \u306B\u6570\u5024_PARAM2_ \u304C\u542B\u307E\u308C\u3066\u3044\u308B","The number to search":"\u691C\u7D22\u3059\u308B\u6570\u5024","Checks if an array contains a specific string.":"\u914D\u5217\u306B\u7279\u5B9A\u306E\u6587\u5B57\u5217\u304C\u542B\u307E\u308C\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Array has string":"\u914D\u5217\u306B\u6587\u5B57\u5217\u304C\u542B\u307E\u308C\u3066\u3044\u308B","Array _PARAM1_ has string _PARAM2_":"\u914D\u5217_PARAM1_ \u306B\u6587\u5B57\u5217_PARAM2_ \u304C\u542B\u307E\u308C\u3066\u3044\u308B","The text to search":"\u691C\u7D22\u3059\u308B\u30C6\u30AD\u30B9\u30C8","Copies a portion of a scene array variable into a new scene array variable.":"\u30B7\u30FC\u30F3\u914D\u5217\u5909\u6570\u306E\u4E00\u90E8\u3092\u65B0\u3057\u3044\u30B7\u30FC\u30F3\u914D\u5217\u5909\u6570\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\u3002","Slice an array":"\u914D\u5217\u306E\u30B9\u30E9\u30A4\u30B9","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"\u30B9\u30E9\u30A4\u30B9\u3092\u53D6\u308B\u914D\u5217","The array to store the slice into":"\u30B9\u30E9\u30A4\u30B9\u3092\u683C\u7D0D\u3059\u308B\u914D\u5217","The index to start the slice from":"\u30B9\u30E9\u30A4\u30B9\u3092\u958B\u59CB\u3059\u308B\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The index to end the slice at":"\u30B9\u30E9\u30A4\u30B9\u3092\u7D42\u4E86\u3059\u308B\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u914D\u5217\u5168\u4F53\u3092\u30B3\u30D4\u30FC\u3059\u308B\u306B\u306F\u30010\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002\u8CA0\u306E\u5024\u3092\u4F7F\u7528\u3059\u308B\u3068\u3001\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u306F\u672B\u5C3E\u304B\u3089\u9078\u629E\u3055\u308C\u307E\u3059\u3002\u305F\u3068\u3048\u3070\u30015\u3064\u306E\u8981\u7D20\u3092\u6301\u3064\u914D\u5217\u30920\u304B\u3089-1\u3067\u30B9\u30E9\u30A4\u30B9\u3059\u308B\u3068\u3001\u30A4\u30F3\u30C7\u30C3\u30AF\u30B90\u304B\u30893\u306E\u8981\u7D20\u306E\u307F\u304C\u53D6\u3089\u308C\u307E\u3059\u3002","Cuts a portion of an array off.":"\u914D\u5217\u306E\u4E00\u90E8\u3092\u5207\u308A\u53D6\u308A\u307E\u3059\u3002","Splice an array":"\u914D\u5217\u3092\u30B9\u30D1\u30A4\u30B9\u3057\u307E\u3059","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u914D\u5217_PARAM1_\u304B\u3089\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9_PARAM2_\u3092\u958B\u59CB\u3068\u3057\u3066\u3001_PARAM3_\u500B\u306E\u30A2\u30A4\u30C6\u30E0\u3092\u524A\u9664\u3057\u307E\u3059","The array to remove items from":"\u30A2\u30A4\u30C6\u30E0\u3092\u524A\u9664\u3059\u308B\u914D\u5217","The index to start removing from":"\u524A\u9664\u3092\u958B\u59CB\u3059\u308B\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","If you use a negative value, the index will be selected beginning from the end.":"\u8CA0\u306E\u5024\u3092\u4F7F\u7528\u3059\u308B\u3068\u3001\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u306F\u672B\u5C3E\u304B\u3089\u9078\u629E\u3055\u308C\u307E\u3059\u3002","The amount of elements to remove":"\u524A\u9664\u3059\u308B\u8981\u7D20\u306E\u6570","Set to 0 to remove until the end of the array.":"\u914D\u5217\u306E\u6700\u5F8C\u307E\u3067\u524A\u9664\u3059\u308B\u306B\u306F\u30010\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Combines all elements of 2 scene arrays into one new scene array.":"2\u3064\u306E\u30B7\u30FC\u30F3\u914D\u5217\u306E\u3059\u3079\u3066\u306E\u8981\u7D20\u3092\u65B0\u3057\u3044\u30B7\u30FC\u30F3\u914D\u5217\u306B\u7D50\u5408\u3057\u307E\u3059\u3002","Combine 2 arrays":"2\u3064\u306E\u914D\u5217\u3092\u7D50\u5408\u3057\u307E\u3059","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u914D\u5217_PARAM1_\u3068_PARAM2_\u3092_PARAM3_\u306B\u7D50\u5408\u3057\u307E\u3059","The first array":"\u6700\u521D\u306E\u914D\u5217","The second array":"2\u756A\u76EE\u306E\u914D\u5217","The variable to store the new array in":"\u65B0\u3057\u3044\u914D\u5217\u3092\u683C\u7D0D\u3059\u308B\u5909\u6570","Appends a copy of all variables of one array to another array.":"\u5225\u306E\u914D\u5217\u306E\u5909\u6570\u3092\u3059\u3079\u3066\u5225\u306E\u914D\u5217\u306B\u8FFD\u52A0\u3057\u307E\u3059\u3002","Append all variable to another array":"\u5225\u306E\u914D\u5217\u306B\u3059\u3079\u3066\u306E\u5909\u6570\u3092\u8FFD\u52A0","Append all elements from array _PARAM1_ into _PARAM2_":"\u5909\u6570\u3092\u53D6\u5F97\u3059\u308B\u914D\u5217","The array to get the variables from":"\u5909\u6570\u3092\u53D6\u5F97\u3059\u308B\u914D\u5217","The variable to append the variables in":"\u5909\u6570\u3092\u8FFD\u52A0\u3059\u308B\u5909\u6570","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u914D\u5217\u306E\u5B50\u3092\u53CD\u8EE2\u3057\u307E\u3059\u3002\u6700\u521D\u306E\u914D\u5217\u306E\u5B50\u304C\u6700\u5F8C\u306B\u306A\u308A\u3001\u6700\u5F8C\u306E\u914D\u5217\u306E\u5B50\u304C\u6700\u521D\u306B\u306A\u308A\u307E\u3059\u3002","Reverse an array":"\u914D\u5217\u3092\u53CD\u8EE2","Reverse array _PARAM1_":"\u914D\u5217\u3092\u53CD\u8EE2_PARAM1_","The array to reverse":"\u53CD\u8EE2\u3059\u308B\u914D\u5217","Fill an element with a number.":"\u8981\u7D20\u3092\u6570\u5024\u3067\u57CB\u3081\u308B\u3002","Fill array with number":"\u6570\u5024\u3067\u914D\u5217\u3092\u57CB\u3081\u308B","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u914D\u5217_PARAM1_\u3092\u6570\u5024_PARAM2_\u3067_PARAM3_\u304B\u3089_PARAM4_\u307E\u3067\u57CB\u3081\u308B","The array to fill":"\u57CB\u3081\u308B\u914D\u5217","The number to fill":"\u57CB\u3081\u308B\u6570","The index to start filling from":"\u57CB\u3081\u59CB\u3081\u308B\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The index to stop filling at":"\u57CB\u3081\u308B\u7D42\u4E86\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Set to 0 to fill until the end of the array.":"\u914D\u5217\u306E\u6700\u5F8C\u307E\u3067\u57CB\u3081\u308B\u306B\u306F0\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Shuffles all children of an array.":"\u914D\u5217\u306E\u3059\u3079\u3066\u306E\u5B50\u3092\u30B7\u30E3\u30C3\u30D5\u30EB\u3057\u307E\u3059\u3002","Shuffle array":"\u914D\u5217\u3092\u30B7\u30E3\u30C3\u30D5\u30EB","Shuffle array _PARAM1_":"\u914D\u5217_PARAM1_\u3092\u30B7\u30E3\u30C3\u30D5\u30EB","The array to shuffle":"\u30B7\u30E3\u30C3\u30D5\u30EB\u3059\u308B\u914D\u5217","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u914D\u5217\u5185\u306E\u3059\u3079\u3066\u306E\u914D\u5217\u3092\u305D\u306E\u5B50\u4F9B\u3067\u7F6E\u304D\u63DB\u3048\u307E\u3059\u3002 \u305F\u3068\u3048\u3070\u3001[[1,2]\u3001[3,4]]\u306F[1,2,3,4]\u306B\u306A\u308A\u307E\u3059\u3002","Flatten array":"\u914D\u5217\u306E\u30D5\u30E9\u30C3\u30C8\u5316","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u914D\u5217_PARAM1_\u306E\u30D5\u30E9\u30C3\u30C8\u5316\uFF08\u6DF1\u304F\u30D5\u30E9\u30C3\u30C8\u5316\uFF1A_PARAM2_\uFF09","The array to flatten":"\u30D5\u30E9\u30C3\u30C8\u5316\u3059\u308B\u914D\u5217","Deeply flatten":"\u306F\u3044\u306E\u5834\u5408\u3001\u914D\u5217\u5185\u306B\u914D\u5217\u304C\u306A\u304F\u306A\u308B\u307E\u3067\u30D5\u30E9\u30C3\u30C8\u5316\u3092\u7D99\u7D9A\u3057\u307E\u3059\u3002","If yes, will continue flattening until there is no arrays in the array anymore.":"\u914D\u5217\u306E\u6700\u5F8C\u306E\u914D\u5217\u306E\u5B50\u3092\u524A\u9664\u3057\u3001\u5225\u306E\u5909\u6570\u306B\u4FDD\u5B58\u3057\u307E\u3059\u3002","Removes the last array child of an array, and stores it in another variable.":"\u914D\u5217\u306E\u6700\u5F8C\u306E\u8981\u7D20\u3092\u524A\u9664\u3057\u3001\u5225\u306E\u5909\u6570\u306B\u4FDD\u5B58\u3057\u307E\u3059\u3002","Pop array child":"\u914D\u5217\u306E\u30DD\u30C3\u30D7\u3057\u305F\u5B50\u4F9B","The array to pop a child from":"\u5B50\u3092\u30DD\u30C3\u30D7\u3059\u308B\u914D\u5217","The variable to store the popped value into":"\u30DD\u30C3\u30D7\u3057\u305F\u5024\u3092\u683C\u7D0D\u3059\u308B\u5909\u6570","Removes the first array child of an array, and stores it in another variable.":"\u914D\u5217\u306E\u6700\u521D\u306E\u914D\u5217\u306E\u5B50\u3092\u524A\u9664\u3057\u3001\u5225\u306E\u5909\u6570\u306B\u4FDD\u5B58\u3057\u307E\u3059\u3002","Shift array child":"\u30B7\u30D5\u30C8\u3057\u305F\u5B50\u4F9B","Remove first child of _PARAM1_ and store it in _PARAM2_":"_PARAM1_\u306E\u6700\u521D\u306E\u8981\u7D20\u3092\u524A\u9664\u3057\u3001_PARAM2_\u306B\u4FDD\u5B58\u3057\u307E\u3059","The array to shift a child from":"\u5B50\u4F9B\u304B\u3089\u30B7\u30D5\u30C8\u3059\u308B\u914D\u5217","The variable to store the shifted value into":"\u30B7\u30D5\u30C8\u3057\u305F\u5024\u3092\u683C\u7D0D\u3059\u308B\u5909\u6570","Insert a variable at a specific index of an array.":"\u914D\u5217\u306E\u7279\u5B9A\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u306B\u5909\u6570\u3092\u633F\u5165\u3057\u307E\u3059\u3002","Insert variable at":"\u3067\u633F\u5165\u3059\u308B\u5909\u6570\u5909\u6570","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"_PARAM1_\u306B\u5909\u6570_PARAM3_\u3092_PARAM2_\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u306B\u633F\u5165\u3057\u307E\u3059","The array to insert a variable in":"\u914D\u5217\u306B\u5909\u6570\u3092\u633F\u5165","The index to insert the variable at":"\u5909\u6570\u3092\u633F\u5165\u3059\u308B\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The name of the variable to insert":"\u633F\u5165\u3059\u308B\u5909\u6570\u306E\u540D\u524D","Split a string into an array of strings via a separator.":"\u6587\u5B57\u5217\u3092\u30BB\u30D1\u30EC\u30FC\u30BF\u30FC\u3067\u6587\u5B57\u5217\u306E\u914D\u5217\u306B\u5206\u5272\u3057\u307E\u3059\u3002","Split string into array":"\u6587\u5B57\u5217\u3092\u914D\u5217\u306B\u5206\u5272","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u6587\u5B57\u5217_PARAM1_\u3092\u30BB\u30D1\u30EC\u30FC\u30BF\u30FC_PARAM2_\u3067\u914D\u5217_PARAM3_\u306B\u5206\u5272\u3057\u307E\u3059","The string to split":"\u5206\u5272\u3059\u308B\u6587\u5B57\u5217","The separator to use to split the string":"\u6587\u5B57\u5217\u3092\u5206\u5272\u3059\u308B\u305F\u3081\u306E\u533A\u5207\u308A\u8A18\u53F7","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u3048\u3070\u3001\"Hello World\"\u3068\u3044\u3046\u6587\u5B57\u5217\u304C\u3042\u308A\u3001\u533A\u5207\u308A\u8A18\u53F7\u304C\u7A7A\u767D\uFF08\" \"\uFF09\u306E\u5834\u5408\u3001\u7D50\u679C\u306E\u914D\u5217\u306F[\"Hello\", \"World\"]\u306B\u306A\u308A\u307E\u3059\u3002\u533A\u5207\u308A\u8A18\u53F7\u304C\u7A7A\u306E\u6587\u5B57\u5217\uFF08\"\"\uFF09\u306E\u5834\u5408\u30011\u6587\u5B57\u3054\u3068\u306B\u8981\u7D20\u304C\u4F5C\u6210\u3055\u308C\u307E\u3059\uFF08[\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]\uFF09\u3002","Array where to store the results":"\u7D50\u679C\u3092\u683C\u7D0D\u3059\u308B\u914D\u5217","Returns a string made from all strings in an array.":"\u914D\u5217\u306E\u3059\u3079\u3066\u306E\u6587\u5B57\u5217\u304B\u3089\u4F5C\u6210\u3055\u308C\u305F\u6587\u5B57\u5217\u3092\u8FD4\u3057\u307E\u3059\u3002","Join all elements of an array together into a string":"\u914D\u5217\u306E\u3059\u3079\u3066\u306E\u8981\u7D20\u3092\u4E00\u7DD2\u306B\u3057\u30661\u3064\u306E\u6587\u5B57\u5217\u306B\u7D50\u5408\u3057\u307E\u3059","The name of the array to join into a string":"\u6587\u5B57\u5217\u306B\u7D50\u5408\u3059\u308B\u914D\u5217\u306E\u540D\u524D","Optional separator text between each element":"\u5404\u8981\u7D20\u306E\u9593\u306E\u30AA\u30D7\u30B7\u30E7\u30F3\u306E\u533A\u5207\u308A\u30C6\u30AD\u30B9\u30C8","Get the sum of all numbers in an array.":"\u914D\u5217\u5185\u306E\u3059\u3079\u3066\u306E\u6570\u5024\u306E\u5408\u8A08\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Sum of array children":"\u914D\u5217\u306E\u5B50\u8981\u7D20\u306E\u5408\u8A08","The array":"\u914D\u5217","Gets the smallest number in an array.":"\u914D\u5217\u5185\u306E\u6700\u5C0F\u306E\u6570\u5024\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Smallest value":"\u6700\u5C0F\u5024","Gets the biggest number in an array.":"\u914D\u5217\u5185\u306E\u6700\u5927\u306E\u6570\u5024\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Biggest value":"\u6700\u5927\u5024","Gets the average number in an array.":"\u914D\u5217\u5185\u306E\u5E73\u5747\u6570\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Average value":"\u5E73\u5747\u5024","Gets the median number in an array.":"\u914D\u5217\u5185\u306E\u4E2D\u592E\u5024\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Median value":"\u4E2D\u592E\u5024","Sort an array of number from smallest to biggest.":"\u6570\u5B57\u306E\u914D\u5217\u3092\u6700\u5C0F\u304B\u3089\u6700\u5927\u306B\u4E26\u3079\u66FF\u3048\u307E\u3059\u3002","Sort an array":"\u914D\u5217\u3092\u4E26\u3073\u66FF\u3048\u307E\u3059","Sort array _PARAM1_":"\u914D\u5217_PARAM1_\u3092\u4E26\u3079\u66FF\u3048\u307E\u3059","The array to sort":"\u4E26\u3073\u66FF\u3048\u308B\u914D\u5217","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u306E_PARAM2_\u5185\u3067_PARAM3_\u304C\u898B\u3064\u304B\u308B\u6700\u521D\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","The object the variable is from":"\u5909\u6570\u304C\u5C5E\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u306E_PARAM2_\u5185\u3067_PARAM3_\u304C\u898B\u3064\u304B\u308B\u6700\u5F8C\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_\u306E_PARAM2_\u306E\u30E9\u30F3\u30C0\u30E0\u306B\u9078\u629E\u3055\u308C\u305F\u6570\u5024","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM1_\u306E_PARAM2_\u306E\u30E9\u30F3\u30C0\u30E0\u306B\u9078\u629E\u3055\u308C\u305F\u6587\u5B57\u5217","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"_PARAM1_\u306E\u6700\u5F8C\u306E\u5B50\u8981\u7D20\u3092\u524A\u9664\u3057\u3001_PARAM3_\u306B\u4FDD\u5B58\u3057\u307E\u3059","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u30D1\u30E9\u30E1\u30FC\u30BF1\u306E\u914D\u5217_PARAM1_\u306E_PARAM2_\u306B\u306F_PARAM3_\u756A\u53F7\u304C\u3042\u308A\u307E\u3059\u3002","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u30D1\u30E9\u30E1\u30FC\u30BF1\u306E\u914D\u5217_PARAM2_\u306F_PARAM3_\u6587\u5B57\u5217\u3092\u6301\u3063\u3066\u3044\u307E\u3059\u3002","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u914D\u5217_PARAM1_\u306E_PARAM2_\u304B\u3089_PARAM5_\u304B\u3089_PARAM6_\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u307E\u3067\u306E_PARAM4_\u3092_PARAM3_\u306B\u30B9\u30E9\u30A4\u30B9\u3057\u307E\u3059\u3002","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"PARAM1_\u306E\u914D\u5217\u304B\u3089_PARAM2_\u306F\u30D1\u30E9\u30E1\u30FC\u30BF_PARAM1_\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u304B\u3089_PARAM3_\u3092\u958B\u59CB\u3057\u3066_PARAM4_\u30A2\u30A4\u30C6\u30E0\u3092\u524A\u9664\u3057\u307E\u3059","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u914D\u5217_PARAM1_\u306E_PARAM2_\u3068_PARAM3_\u306E_PARAM4_\u3092_PARAM5_\u306B\u7D50\u5408\u3057\u307E\u3059\u3002","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u914D\u5217_PARAM1_\u306E_PARAM2_\u304B\u3089\u5168\u8981\u7D20\u3092_PARAM3_\u306B\u8FFD\u52A0\u3057\u307E\u3059\u3002","Reverse array _PARAM2_ of _PARAM1_":"\u914D\u5217_PARAM1_\u306E_PARAM2_\u3092\u30EA\u30D0\u30FC\u30B9\u3057\u307E\u3059\u3002","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u914D\u5217_PARAM1_\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9_PARAM4_\u304B\u3089_PARAM5_\u307E\u3067\u306E_PARAM3_\u3092_PARAM2_\u306B\u3057\u307E\u3059\u3002","Shuffle array _PARAM2_ of _PARAM1_":"\u914D\u5217_PARAM1_\u3092\u30B7\u30E3\u30C3\u30D5\u30EB\u3057\u307E\u3059\u3002","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u914D\u5217_PARAM2_\u306E_PARAM1_\u3092\u30D5\u30E9\u30C3\u30C8\u5316\u3057\u307E\u3059\uFF08_PARAM3_\u3067\u6DF1\u304F\u30D5\u30E9\u30C3\u30C8\u5316\u3057\u307E\u3059\uFF09\u3002","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u6700\u5F8C\u306E\u5B50\u4F9B\u3092\u524A\u9664\u3057\u3066_PARAM3_\u306B\u683C\u7D0D\u3057\u307E\u3059\u3002","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u6700\u521D\u306E\u5B50\u4F9B\u3092\u524A\u9664\u3057\u3066_PARAM3_\u306B\u683C\u7D0D\u3057\u307E\u3059\u3002","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"_PARAM1_\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9_PARAM3_\u306B\u5909\u6570_PARAM5_\u3092PARAM4_\u306B\u633F\u5165\u3057\u307E\u3059\u3002","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"STRING_PARAM1_\u3092\u30BB\u30D1\u30EC\u30FC\u30BF_PARAM2_\u3067_PARAM4_\u3078\u533A\u5207\u3063\u3066_PARAM3_\u306B\u5206\u5272\u3057\u307E\u3059\u3002","Sort array _PARAM2_ of _PARAM1_":"\u914D\u5217_PARAM2_\u3092_PARAM1_\u3067\u30BD\u30FC\u30C8\u3057\u307E\u3059\u3002","Platforms Validation":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u306E\u691C\u8A3C","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u30B2\u30FC\u30E0\u304C\u8A8D\u53EF\u3055\u308C\u305F\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3067\u5B9F\u884C\u3055\u308C\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\uFF08\u3067\u304D\u308C\u3070\u3001\u30B2\u30FC\u30E0\u306E\u958B\u59CB\u6642\u306B1\u56DE\u3060\u3051\u5B9F\u884C\u3057\u307E\u3059\uFF09\u3002","Is the game running on an authorized platform":"\u30B2\u30FC\u30E0\u304C\u8A8D\u53EF\u3055\u308C\u305F\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3067\u5B9F\u884C\u3055\u308C\u3066\u3044\u307E\u3059\u304B\uFF1F","The game is running on a authorized platform":"\u30B2\u30FC\u30E0\u306F\u8A8D\u53EF\u3055\u308C\u305F\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3067\u5B9F\u884C\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Get the referrer's location (the domain of the website that hosts your game).":"\u30EA\u30D5\u30A1\u30E9\u30FC\u306E\u5834\u6240\uFF08\u30B2\u30FC\u30E0\u3092\u30DB\u30B9\u30C8\u3059\u308B\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u306E\u30C9\u30E1\u30A4\u30F3\uFF09\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get referrer location":"\u30EA\u30D5\u30A1\u30E9\u30FC\u306E\u5834\u6240\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u65B0\u3057\u3044\u6709\u52B9\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\uFF08\u30B2\u30FC\u30E0\u306E\u30D7\u30EC\u30A4\u304C\u671F\u5F85\u3055\u308C\u308B\u30C9\u30E1\u30A4\u30F3\u540D\u3001\u4F8B\uFF1Agd.games\uFF09\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Add a valid platform":"\u6709\u52B9\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3092\u8FFD\u52A0\u3059\u308B","Add _PARAM1_ as valid platform":"_PARAM1_\u3092\u6709\u52B9\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3068\u3057\u3066\u8FFD\u52A0\u3057\u307E\u3059","Domain name (e.g : gd.games)":"\u30C9\u30E1\u30A4\u30F3\u540D\uFF08\u4F8B\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u30C9\u30E1\u30A4\u30F3\u304C\u8A8D\u53EF\u30EA\u30B9\u30C8\u914D\u5217\u5185\u306B\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Check if a domain is contained in the authorized list":"\u30C9\u30E1\u30A4\u30F3\u304C\u8A8D\u53EF\u30EA\u30B9\u30C8\u306B\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Check if _PARAM1_ is in the list of authorized platforms":"\u4E00\u89A7\u306E\u627F\u8A8D\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u306B_PARAM1_\u304C\u3042\u308B\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","Domain to check":"\u78BA\u8A8D\u3059\u308B\u30C9\u30E1\u30A4\u30F3","Auto typing animation for text (\"typewriter\" effect)":"\u30C6\u30AD\u30B9\u30C8\u306E\u81EA\u52D5\u30BF\u30A4\u30D4\u30F3\u30B0\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\uFF08\"\u30BF\u30A4\u30D7\u30E9\u30A4\u30BF\u30FC\"\u52B9\u679C\uFF09","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"\u30E6\u30FC\u30B6\u30FC\u30A4\u30F3\u30BF\u30FC\u30D5\u30A7\u30FC\u30B9","Auto typing text":"\u30AA\u30FC\u30C8\u30BF\u30A4\u30D4\u30F3\u30B0\u30C6\u30AD\u30B9\u30C8","Text capability":"\u30C6\u30AD\u30B9\u30C8\u6A5F\u80FD","Time between characters":"\u6587\u5B57\u9593\u306E\u6642\u9593","Detect if a new text character was just displayed":"\u65B0\u3057\u3044\u30C6\u30AD\u30B9\u30C8\u6587\u5B57\u304C\u8868\u793A\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u691C\u51FA","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"\u623B\u308B\u30DC\u30BF\u30F3","Adds interactions with the back button.":"\u623B\u308B\u30DC\u30BF\u30F3\u3068\u306E\u5BFE\u8A71\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Input":"\u5165\u529B","Triggers whenever the player presses the back button.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u304C\u30D0\u30C3\u30AF\u30DC\u30BF\u30F3\u3092\u62BC\u3059\u305F\u3073\u306B\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u307E\u3059\u3002","Back button is pressed":"\u30D0\u30C3\u30AF\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u307E\u3057\u305F","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u3053\u308C\u306F\u901A\u5E38\u306E\u30D0\u30C3\u30AF\u30DC\u30BF\u30F3\u306E\u52D5\u4F5C\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3057\u307E\u3059\u3002\n\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u306F\u3001\u30E2\u30D0\u30A4\u30EB\u30A2\u30D7\u30EA\u3067\u3042\u308C\u3070\u30A2\u30D7\u30EA\u3092\u7D42\u4E86\u3057\u3001Web\u30D6\u30E9\u30A6\u30B6\u3067\u3042\u308C\u3070\u524D\u306E\u30DA\u30FC\u30B8\u306B\u623B\u308A\u307E\u3059\u3002","Trigger back button":"\u30D0\u30C3\u30AF\u30DC\u30BF\u30F3\u3092\u30C8\u30EA\u30AC\u30FC","Simulate back button press":"\u30D0\u30C3\u30AF\u30DC\u30BF\u30F3\u30D7\u30EC\u30B9\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8","Base conversion":"\u57FA\u6570\u5909\u63DB","Provides conversion expressions for numbers in different bases.":"\u7570\u306A\u308B\u57FA\u6570\u306E\u6570\u306E\u5909\u63DB\u5F0F\u3092\u63D0\u4F9B\u3057\u307E\u3059\u3002","Advanced":"\u9AD8\u5EA6","Converts a string representing a number in a different base to a decimal number.":"\u5225\u306E\u57FA\u6570\u3067\u8868\u3055\u308C\u308B\u6570\u5024\u309210\u9032\u6570\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Convert to decimal":"10\u9032\u6570\u306B\u5909\u63DB","String representing a number":"\u6570\u5024\u3092\u8868\u3059\u6587\u5B57\u5217","The base the number in the string is in":"\u6587\u5B57\u5217\u5185\u306E\u6570\u5024\u304C\u3042\u308B\u57FA\u6570","Converts a number to a trsing representing it in another base.":"\u6570\u5024\u3092\u5225\u306E\u57FA\u6570\u3067\u8868\u3059\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Convert to different base":"\u5225\u306E\u57FA\u6570\u306B\u5909\u63DB","Number to convert":"\u5909\u63DB\u3059\u308B\u6570\u5024","The base to convert the number to":"\u6570\u5024\u3092\u5909\u63DB\u3059\u308B\u57FA\u6570","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"\u4E0A\u30AD\u30FC","Left key":"\u5DE6\u30AD\u30FC","Right key":"\u53F3\u30AD\u30FC","Down key":"\u4E0B\u30AD\u30FC","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"\u30B8\u30E3\u30F3\u30D7\u30AD\u30FC","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D \u30D3\u30EB\u30DC\u30FC\u30C9","Rotate 3D objects to appear like 2D sprites.":"2D \u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u3088\u3046\u306B\u898B\u3048\u308B\u3088\u3046\u306B3D\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u56DE\u8EE2\u3055\u305B\u307E\u3059\u3002","Visual effect":"\u8996\u899A\u52B9\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u5E38\u306B\u30AB\u30E1\u30E9\u306B\u5411\u3051\u3066\u56DE\u8EE2\u3057\u307E\u3059\uFF08\u30AD\u30E5\u30FC\u30D6\u306E\u524D\u9762\u306E\u307F\u6709\u52B9\u3067\u3059\uFF09\u3002","Billboard":"\u5E83\u544A\u677F","3D capability":"3D capability","Should rotate on X axis":"X\u8EF8\u3067\u56DE\u8EE2\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Should rotate on Y axis":"Y\u8EF8\u3067\u56DE\u8EE2\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Should rotate on Z axis":"Z\u8EF8\u3067\u56DE\u8EE2\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Offset position":"\u30AA\u30D5\u30BB\u30C3\u30C8\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"\u30DC\u30A4\u30C9\u306E\u79FB\u52D5","Simulates flocks movement.":"\u7FA4\u308C\u306E\u52D5\u304D\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3057\u307E\u3059\u3002","Define helper classes JavaScript code.":"\u30D8\u30EB\u30D1\u30FC\u30AF\u30E9\u30B9\u306EJavaScript\u30B3\u30FC\u30C9\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Define helper classes":"\u30D8\u30EB\u30D1\u30FC\u30AF\u30E9\u30B9\u3092\u5B9A\u7FA9","Define helper classes JavaScript code":"\u30D8\u30EB\u30D1\u30FC\u30AF\u30E9\u30B9\u306EJavaScript\u30B3\u30FC\u30C9\u3092\u5B9A\u7FA9","Move as part of a flock.":"\u7FA4\u308C\u306E\u4E00\u90E8\u3068\u3057\u3066\u79FB\u52D5\u3057\u307E\u3059\u3002","Boids Movement":"\u30DC\u30A4\u30BA\u904B\u52D5","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u56DE\u8EE2","Cohesion sight radius":"\u7D50\u5408\u306E\u8996\u754C\u534A\u5F84","Sight":"\u8996\u529B","Alignement sight radius":"\u6574\u5217\u306E\u8996\u754C\u534A\u5F84","Separation sight radius":"\u5206\u96E2\u306E\u8996\u754C\u534A\u5F84","Cohesion decision weight":"\u7D50\u5408\u306E\u610F\u601D\u6C7A\u5B9A\u91CD\u307F","Decision":"\u6C7A\u5B9A","Alignment decision weight":"\u6574\u5217\u306E\u610F\u601D\u6C7A\u5B9A\u91CD\u307F","Separation decision weight":"\u5206\u96E2\u306E\u610F\u601D\u6C7A\u5B9A\u91CD\u307F","Collision layer":"\u885D\u7A81\u30EC\u30A4\u30E4\u30FC","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"\u30BF\u30FC\u30B2\u30C3\u30C8X","Target Y":"\u30BF\u30FC\u30B2\u30C3\u30C8Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"\u534A\u5F84","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"\u5024","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"\u30D6\u30FC\u30E1\u30E9\u30F3","Throw an object that returns to the thrower like a boomerang.":"\u30D6\u30FC\u30E1\u30E9\u30F3\u306E\u3088\u3046\u306B\u6295\u3052\u3089\u308C\u3066\u6295\u3052\u624B\u306E\u3068\u3053\u308D\u306B\u623B\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3002","Throw speed (pixels per second)":"\u6295\u64F2\u901F\u5EA6\uFF08\u30D4\u30AF\u30BB\u30EB/\u79D2\uFF09","Time before changing directions (seconds)":"\u5411\u304D\u3092\u5909\u3048\u308B\u307E\u3067\u306E\u6642\u9593\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u56DE\u8EE2\uFF081\u79D2\u3042\u305F\u308A\u306E\u5EA6\u6570\uFF09","Thrower X position":"\u6295\u3052\u308B\u4EBA\u306EX\u4F4D\u7F6E","Thrower Y position":"\u6295\u3052\u308B\u4EBA\u306EY\u4F4D\u7F6E","Boomerang is returning":"\u30D6\u30FC\u30E1\u30E9\u30F3\u304C\u623B\u3063\u3066\u304D\u3066\u3044\u307E\u3059","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"\u30D0\u30A6\u30F3\u30B9 (\u529B\u3092\u4F7F\u7528)","Bounce the object off another object it just touched.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u6700\u521D\u306B\u89E6\u308C\u305F\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u30D0\u30A6\u30F3\u30B9\u3055\u305B\u307E\u3059\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30D0\u30A6\u30F3\u30B9\u3055\u305B\u308B\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u63D0\u4F9B\u3057\u307E\u3059\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u6052\u4E45\u7684\u306A\u529B\u3092\u52A0\u3048\u3001\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u885D\u7A81\u3057\u305F\u969B\u306B\u3001\u5B9F\u969B\u306B\u30D0\u30A6\u30F3\u30B9\u3055\u305B\u308B\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Bounce":"\u53CD\u5C04","Bounce count":"\u53CD\u5C04\u56DE\u6570","Number of times this object has bounced off another object":"\u3053\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u53CD\u5C04\u3057\u305F\u56DE\u6570","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"\u30DC\u30BF\u30F3\u306E\u72B6\u614B\u3068\u52B9\u679C","Use any object as a button and change appearance according to user interactions.":"\u4EFB\u610F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30DC\u30BF\u30F3\u3068\u3057\u3066\u4F7F\u7528\u3057\u3001\u30E6\u30FC\u30B6\u30FC\u306E\u64CD\u4F5C\u306B\u5FDC\u3058\u3066\u5916\u89B3\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Use objects as buttons.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30DC\u30BF\u30F3\u3068\u3057\u3066\u4F7F\u7528\u3059\u308B","Button states":"\u30DC\u30BF\u30F3\u306E\u72B6\u614B","Should check hovering":"\u30DB\u30D0\u30EA\u30F3\u30B0\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","State":"\u30B9\u30C6\u30FC\u30C8","Touch id":"\u30BF\u30C3\u30C1ID","Touch is inside":"\u30BF\u30C3\u30C1\u304C\u5185\u90E8\u306B\u3042\u308B","Mouse is inside":"\u30DE\u30A6\u30B9\u304C\u5185\u90E8\u306B\u3042\u308B","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"\u30DB\u30D0\u30FC\u3055\u308C\u3066\u3044\u308B","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"\u72B6\u614B\u306B\u57FA\u3065\u3044\u3066\u30DC\u30BF\u30F3\u4E0A\u3067\u30A8\u30D5\u30A7\u30AF\u30C8\u3092\u6709\u52B9\u306B\u3059\u308B","Button object effects":"\u30DC\u30BF\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A8\u30D5\u30A7\u30AF\u30C8","Effect capability":"\u30A8\u30D5\u30A7\u30AF\u30C8\u306E\u6A5F\u80FD","Idle state effect":"\u30A2\u30A4\u30C9\u30EB\u72B6\u614B\u30A8\u30D5\u30A7\u30AF\u30C8","Effects":"\u30A8\u30D5\u30A7\u30AF\u30C8","Focused state effect":"\u30D5\u30A9\u30FC\u30AB\u30B9\u3055\u308C\u305F\u72B6\u614B\u30A8\u30D5\u30A7\u30AF\u30C8","The state is Focused when the button is hovered or held outside.":"\u30DC\u30BF\u30F3\u304C\u30DB\u30D0\u30EA\u30F3\u30B0\u307E\u305F\u306F\u5916\u90E8\u3067\u4FDD\u6301\u3055\u308C\u3066\u3044\u308B\u6642\u3001\u72B6\u614B\u306F\u30D5\u30A9\u30FC\u30AB\u30B9\u3055\u308C\u3066\u3044\u307E\u3059","Pressed state effect":"\u62BC\u3055\u308C\u305F\u72B6\u614B\u30A8\u30D5\u30A7\u30AF\u30C8","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"\u30DC\u30BF\u30F3\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u3092\u72B6\u614B\u306B\u5FDC\u3058\u3066\u5909\u66F4\u3057\u307E\u3059","Button animation":"\u30DC\u30BF\u30F3\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3","Idle state animation name":"\u30A2\u30A4\u30C9\u30EB\u72B6\u614B\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","Animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3","Focused state animation name":"\u30D5\u30A9\u30FC\u30AB\u30B9\u3055\u308C\u305F\u72B6\u614B\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","Pressed state animation name":"\u62BC\u3055\u308C\u305F\u72B6\u614B\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"\u72B6\u614B\u306B\u57FA\u3065\u3044\u3066\u30DC\u30BF\u30F3\u4E0A\u3067\u30A8\u30D5\u30A7\u30AF\u30C8\u3092\u30B9\u30E0\u30FC\u30BA\u306B\u5909\u66F4\u3057\u307E\u3059","Button object effect tween":"\u30DC\u30BF\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A8\u30D5\u30A7\u30AF\u30C8\u30C8\u30A5\u30A4\u30FC\u30F3","Effect name":"\u30A8\u30D5\u30A7\u30AF\u30C8\u540D","Effect":"\u30A8\u30D5\u30A7\u30AF\u30C8","Effect parameter":"\u30A8\u30D5\u30A7\u30AF\u30C8\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u30A8\u30D5\u30A7\u30AF\u30C8\u30D1\u30E9\u30E1\u30FC\u30BF\u306E\u540D\u524D\u306F\u3001\u30C9\u30ED\u30C3\u30D7\u30C0\u30A6\u30F3\u30E1\u30CB\u30E5\u30FC\u306E\u300C\u30D1\u30E9\u30E1\u30FC\u30BF\u540D\u3092\u8868\u793A\u300D\u30A2\u30AF\u30B7\u30E7\u30F3\u3067\u30A8\u30D5\u30A7\u30AF\u30C8\u30BF\u30D6\u306B\u898B\u3064\u3051\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002","Idle effect parameter value":"\u30A2\u30A4\u30C9\u30EB\u72B6\u614B\u306E\u30A8\u30D5\u30A7\u30AF\u30C8\u30D1\u30E9\u30E1\u30FC\u30BF\u5024","Focused effect parameter value":"\u30D5\u30A9\u30FC\u30AB\u30B9\u3055\u308C\u305F\u72B6\u614B\u306E\u30A8\u30D5\u30A7\u30AF\u30C8\u30D1\u30E9\u30E1\u30FC\u30BF\u5024","Pressed effect parameter value":"\u62BC\u3055\u308C\u305F\u72B6\u614B\u306E\u30A8\u30D5\u30A7\u30AF\u30C8\u30D1\u30E9\u30E1\u30FC\u30BF\u5024","Fade-in easing":"\u30D5\u30A7\u30FC\u30C9\u30A4\u30F3\u306E\u30A4\u30FC\u30B8\u30F3\u30B0","Fade-out easing":"\u30D5\u30A7\u30FC\u30C9\u30A2\u30A6\u30C8\u306E\u30A4\u30FC\u30B8\u30F3\u30B0","Fade-in duration":"\u30D5\u30A7\u30FC\u30C9\u30A4\u30F3\u306E\u30C7\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3","Fade-out duration":"\u30D5\u30A7\u30FC\u30C9\u30A2\u30A6\u30C8\u306E\u30C7\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"\u671F\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Easing":"\u7DE9\u548C","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"\u30DC\u30BF\u30F3\u3092\u72B6\u614B\u306B\u5FDC\u3058\u3066\u30B9\u30E0\u30FC\u30BA\u306B\u30EA\u30B5\u30A4\u30BA\u3057\u307E\u3059\u3002","Button scale tween":"\u30DC\u30BF\u30F3\u30B9\u30B1\u30FC\u30EB\u30C8\u30A5\u30A4\u30FC\u30F3","Scalable capability":"\u30B9\u30B1\u30FC\u30E9\u30D6\u30EB\u306A\u6A5F\u80FD","Button states behavior (required)":"\u30DC\u30BF\u30F3\u30B9\u30C6\u30FC\u30C8\u52D5\u4F5C\uFF08\u5FC5\u9808\uFF09","Tween behavior (required)":"\u30C8\u30A5\u30A4\u30FC\u30F3\u52D5\u4F5C\uFF08\u5FC5\u9808\uFF09","Idle state size scale":"\u30A2\u30A4\u30C9\u30EB\u72B6\u614B\u306E\u30B5\u30A4\u30BA\u30B9\u30B1\u30FC\u30EB","Size":"\u30B5\u30A4\u30BA","Focused state size scale":"\u30D5\u30A9\u30FC\u30AB\u30B9\u3055\u308C\u305F\u72B6\u614B\u306E\u30B5\u30A4\u30BA\u30B9\u30B1\u30FC\u30EB","Pressed state size scale":"\u62BC\u3055\u308C\u305F\u72B6\u614B\u306E\u30B5\u30A4\u30BA\u30B9\u30B1\u30FC\u30EB","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"\u30DC\u30BF\u30F3\u306E\u8272\u5408\u3044\u3092\u72B6\u614B\u306B\u5FDC\u3058\u3066\u30B9\u30E0\u30FC\u30BA\u306B\u5909\u66F4\u3057\u307E\u3059\u3002","Button color tint tween":"\u30DC\u30BF\u30F3\u30AB\u30E9\u30FC\u30C6\u30A3\u30F3\u30C8\u30C8\u30A5\u30A4\u30FC\u30F3","Tween":"\u30C8\u30A5\u30A4\u30FC\u30F3","Idle state color tint":"\u30A2\u30A4\u30C9\u30EB\u72B6\u614B\u306E\u30AB\u30E9\u30FC\u30C6\u30A3\u30F3\u30C8","Color":"\u30AB\u30E9\u30FC","Focused state color tint":"\u30D5\u30A9\u30FC\u30AB\u30B9\u3055\u308C\u305F\u72B6\u614B\u306E\u30AB\u30E9\u30FC\u30C6\u30A3\u30F3\u30C8","Pressed state color tint":"\u62BC\u3055\u308C\u305F\u72B6\u614B\u306E\u30AB\u30E9\u30FC\u30C6\u30A3\u30F3\u30C8","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"\u30AB\u30E1\u30E9\u30A4\u30F3\u30D1\u30EB\u30B9","Move the camera following an impulse trajectory.":"\u30A4\u30F3\u30D1\u30EB\u30B9\u8ECC\u9053\u306B\u5F93\u3063\u3066\u30AB\u30E1\u30E9\u3092\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002","Camera":"\u30AB\u30E1\u30E9","Add an impulse to the camera position.":"\u30AB\u30E1\u30E9\u306E\u4F4D\u7F6E\u306B\u30A4\u30F3\u30D1\u30EB\u30B9\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Add a camera impulse":"\u30AB\u30E1\u30E9\u306B\u30A4\u30F3\u30D1\u30EB\u30B9\u3092\u8FFD\u52A0","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u30A4\u30F3\u30D1\u30EB\u30B9_PARAM1_\u3092\u30AB\u30E1\u30E9\u306B\u8FFD\u52A0\u3057\u3001_PARAM2_\u5C64\u304B\u3089\u632F\u5E45_PARAM3_\u3067\u89D2\u5EA6_PARAM4_\u3067\u3001_PARAM5_\u79D2\u3067\u9060\u3056\u304B\u308A\u3001_PARAM6_\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u3067\u3001_PARAM7_\u79D2\u9593\u6EDE\u5728\u3057\u3001_PARAM8_\u79D2\u3067\u623B\u308A_PARAM9_\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u3067\u623B\u308B","Identifier":"\u8B58\u5225\u5B50","Layer":"\u30EC\u30A4\u30E4\u30FC","Displacement X":"\u5909\u4F4DX","Displacement Y":"\u5909\u4F4DY","Get away duration (in seconds)":"\u9060\u3056\u304B\u308B\u671F\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Get away easing":"\u9060\u3056\u304B\u308A\u306E\u30A4\u30FC\u30B8\u30F3\u30B0","Stay duration (in seconds)":"\u6EDE\u5728\u671F\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Get back duration (in seconds)":"\u623B\u308B\u671F\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Get back easing":"\u623B\u308B\u30A4\u30FC\u30B8\u30F3\u30B0","Add a camera impulse (angle)":"\u30AB\u30E1\u30E9\u30A4\u30F3\u30D1\u30EB\u30B9\uFF08\u89D2\u5EA6\uFF09\u3092\u8FFD\u52A0","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u5EA6\u5358\u4F4D\uFF09","Check if a camera impulse is playing.":"\u30AB\u30E1\u30E9\u30A4\u30F3\u30D1\u30EB\u30B9\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u308B\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Camera impulse is playing":"\u30AB\u30E1\u30E9\u30A4\u30F3\u30D1\u30EB\u30B9\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u307E\u3059","Camera impulse _PARAM1_ is playing":"\u30AB\u30E1\u30E9\u30A4\u30F3\u30D1\u30EB\u30B9_PARAM1_\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u307E\u3059","Camera shake":"\u30AB\u30E1\u30E9\u632F\u52D5","Shake layer cameras.":"\u30EC\u30A4\u30E4\u30FC\u30AB\u30E1\u30E9\u3092\u632F\u52D5\u3055\u305B\u307E\u3059\u3002","Shake the camera on layers chosen with configuration actions.":"\u6307\u5B9A\u3057\u305F\u8A2D\u5B9A\u30A2\u30AF\u30B7\u30E7\u30F3\u3067\u30AB\u30E1\u30E9\u3092\u632F\u52D5\u3055\u305B\u307E\u3059\u3002","Shake camera":"\u30AB\u30E1\u30E9\u3092\u632F\u52D5\u3055\u305B\u308B","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"_PARAM1_\u79D2\u9593\u3001_PARAM2_\u79D2\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u3067\u958B\u59CB\u3057\u3001_PARAM3_\u79D2\u3067\u505C\u6B62\u3059\u308B\u3088\u3046\u306B\u30AB\u30E1\u30E9\u3092\u632F\u52D5\u3055\u305B\u307E\u3059","Ease duration to start (in seconds)":"\u958B\u59CB\u307E\u3067\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u6642\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Ease duration to stop (in seconds)":"\u505C\u6B62\u3059\u308B\u307E\u3067\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u6642\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u6307\u5B9A\u3057\u305F\u30EC\u30A4\u30E4\u30FC\u3067\u30AB\u30E1\u30E9\u3092\u632F\u52D5\u3055\u305B\u3001\u4E00\u3064\u4EE5\u4E0A\u306E\u65B9\u6CD5\u3067\u632F\u52D5\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u30BA\u30FC\u30E0\uFF09\u3057\u307E\u3059\u3002\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u306F\u975E\u63A8\u5968\u3067\u3059\u3002\u540C\u3058\u540D\u524D\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Shake camera (deprecated)":"\u30AB\u30E1\u30E9\u3092\u632F\u52D5\u3055\u305B\u308B\uFF08\u975E\u63A8\u5968\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u30EC\u30A4\u30E4\u30FC\u306E_PARAM3_\u3067_PARAM5_\u79D2\u9593\u30AB\u30E1\u30E9\u3092\u632F\u308B\u3002X\u8EF8\u306E\u632F\u5E45\u306F_PARAM1_px\u3001Y\u8EF8\u306E\u632F\u5E45\u306F_PARAM2_px\u3001\u89D2\u5EA6\u306E\u632F\u5E45\u306F_PARAM6_\u5EA6\u3001\u30BA\u30FC\u30E0\u306E\u632F\u5E45\u306F_PARAM7_%\u3067\u3059\u3002\u632F\u52D5\u3068\u632F\u52D5\u306E\u9593\u306F_PARAM8_\u79D2\u5F85\u3061\u307E\u3059\u3002\u505C\u6B62\u3059\u308B\u307E\u3067\u632F\u52D5\u3092\u7D9A\u3051\u307E\u3059\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X\u8EF8\u4E0A\u3067\u306E\u632F\u52D5\u306E\u632F\u5E45\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"Y\u8EF8\u4E0A\u3067\u306E\u632F\u52D5\u306E\u632F\u5E45\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Layer (base layer if empty)":"\uFF08\u7A7A\u767D\u306E\u5834\u5408\u3001\u57FA\u672C\u30EC\u30A4\u30E4\u30FC\uFF09\u30EC\u30A4\u30E4\u30FC","Camera index (Default: 0)":"\u30AB\u30E1\u30E9\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u671F\u9593\uFF08\u79D2\u5358\u4F4D\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u306E\u632F\u5E45\uFF08\u5EA6\u5358\u4F4D\uFF09\uFF08\u4F8B\uFF1A2\uFF09","Zoom factor amplitude":"\u30BA\u30FC\u30E0\u30D5\u30A1\u30AF\u30BF\u30FC\u306E\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u632F\u52D5\u3068\u632F\u52D5\u306E\u9593\u306E\u671F\u9593\uFF08\u79D2\u5358\u4F4D\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8: 0.08\uFF09","Keep shaking until stopped":"\u505C\u6B62\u3059\u308B\u307E\u3067\u632F\u52D5\u3092\u7D9A\u3051\u308B","Duration value will be ignored":"\u671F\u9593\u5024\u306F\u7121\u8996\u3055\u308C\u307E\u3059","Start shaking the camera indefinitely.":"\u30AB\u30E1\u30E9\u3092\u7121\u671F\u9650\u306B\u632F\u3063\u3066\u304F\u3060\u3055\u3044\u3002","Start camera shaking":"\u30AB\u30E1\u30E9\u306E\u632F\u52D5\u3092\u958B\u59CB","Start shaking the camera with _PARAM1_ seconds of easing":"_PARAM1_ \u79D2\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u3067\u30AB\u30E1\u30E9\u3092\u632F\u3063\u3066\u958B\u59CB","Ease duration (in seconds)":"\u30A4\u30FC\u30B8\u30F3\u30B0\u6642\u9593\uFF08\u79D2\uFF09","Stop shaking the camera.":"\u30AB\u30E1\u30E9\u3092\u63FA\u3089\u3059\u306E\u3092\u3084\u3081\u3066\u304F\u3060\u3055\u3044\u3002","Stop camera shaking":"\u30AB\u30E1\u30E9\u306E\u632F\u52D5\u3092\u505C\u6B62","Stop shaking the camera with _PARAM1_ seconds of easing":"_PARAM1_ \u79D2\u306E\u30A4\u30FC\u30B8\u30F3\u30B0\u3067\u30AB\u30E1\u30E9\u306E\u632F\u52D5\u3092\u505C\u6B62","Mark a layer as shakable.":"\u30EC\u30A4\u30E4\u30FC\u3092\u632F\u308C\u308B\u3088\u3046\u306B\u30DE\u30FC\u30AF\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Shakable layer":"\u632F\u308C\u308B\u30EC\u30A4\u30E4\u30FC","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u30EC\u30A4\u30E4\u30FC: _PARAM2_ \u3092\u632F\u308C\u308B\u3088\u3046\u306B\u30DE\u30FC\u30AF: _PARAM1_","Shakable":"\u632F\u308C\u308B","Check if the camera is shaking.":"\u30AB\u30E1\u30E9\u304C\u632F\u52D5\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Camera is shaking":"\u30AB\u30E1\u30E9\u304C\u632F\u52D5\u3057\u3066\u3044\u307E\u3059","Change the translation amplitude of the shaking (in pixels).":"\u632F\u52D5\u306E\u7FFB\u8A33\u632F\u5E45\u3092\u5909\u66F4\u3057\u307E\u3059\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09\u3002","Layer translation amplitude":"\u30EC\u30A4\u30E4\u30FC\u632F\u52D5\u306E\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u63FA\u308C\u3092 _PARAM1_; _PARAM2_ \u306B\u5909\u63DB\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u632F\u52D5\u306E\u56DE\u8EE2\u632F\u5E45\u3092\u5909\u66F4\u3057\u307E\u3059\uFF08\u5EA6\u5358\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u30EC\u30A4\u30E4\u30FC\u56DE\u8EE2\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u632F\u52D5\u306E\u5909\u63DB\u56DE\u8EE2\u632F\u5E45\u3092 _PARAM1_ \u5EA6\u306B\u5909\u63DB\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM2_\uFF09","NewLayerName":"\u65B0\u3057\u3044\u30EC\u30A4\u30E4\u30FC\u540D","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u632F\u52D5\u306E\u30BA\u30FC\u30E0\u500D\u7387\u632F\u5E45\u306E\u5909\u66F4\u3002 \u632F\u52D5\u306F\u3053\u306E\u500D\u7387\u3067\u30BA\u30FC\u30E0\u30A4\u30F3\u304A\u3088\u3073\u30BA\u30FC\u30E0\u30A2\u30A6\u30C8\u3057\u307E\u3059\uFF08\u4F8B: 1.0625 \u304C\u6709\u52B9\u306A\u5024\u3067\u3059\uFF09\u3002","Layer zoom amplitude":"\u30EC\u30A4\u30E4\u30FC\u306E\u30BA\u30FC\u30E0\u632F\u5E45","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u632F\u52D5\u306E\u30BA\u30FC\u30E0\u500D\u7387\u632F\u5E45\u3092 _PARAM1_ \u306B\u5909\u66F4\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM2_\uFF09","Zoom factor":"\u30BA\u30FC\u30E0\u500D\u7387","Change the number of back and forth per seconds.":"\u79D2\u9593\u306E\u524D\u5F8C\u904B\u52D5\u56DE\u6570\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Layer shaking frequency":"\u30EC\u30A4\u30E4\u30FC\u632F\u52D5\u5468\u6CE2\u6570","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u632F\u52D5\u5468\u6CE2\u6570\u3092 _PARAM1_ \u306B\u5909\u66F4\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM2_\uFF09","Frequency":"\u983B\u5EA6","Change the default translation amplitude of the shaking (in pixels).":"\u632F\u52D5\u306E\u65E2\u5B9A\u306E\u7FFB\u8A33\u632F\u5E45\u3092\u5909\u66F4\u3057\u307E\u3059\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09\u3002","Default translation amplitude":"\u65E2\u5B9A\u306E\u900F\u904E\u632F\u308C\u88DC\u6B63","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u632F\u52D5\u306E\u65E2\u5B9A\u306E\u632F\u5E45\u5909\u63DB\u3092 _PARAM1_; _PARAM2_ \u306B\u5909\u66F4","Change the default rotation amplitude of the shaking (in degrees).":"\u632F\u52D5\u306E\u65E2\u5B9A\u306E\u56DE\u8EE2\u632F\u5E45\u3092\u5909\u66F4\u3057\u307E\u3059\uFF08\u5EA6\u5358\u4F4D\uFF09\u3002","Default rotation amplitude":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u56DE\u8EE2\u632F\u5E45","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u632F\u52D5\u306E\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u56DE\u8EE2\u632F\u5E45\u3092_PARAM1_\xB0\u306B\u5909\u66F4","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u632F\u52D5\u306E\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30BA\u30FC\u30E0\u4FC2\u6570\u632F\u5E45\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u632F\u52D5\u306F\u3053\u306E\u4FC2\u6570\u3067\u30BA\u30FC\u30E0\u30A4\u30F3\u304A\u3088\u3073\u30BA\u30FC\u30E0\u30A2\u30A6\u30C8\u3057\u307E\u3059\uFF08\u305F\u3068\u3048\u30701.0625\u306F\u6709\u52B9\u306A\u5024\u3067\u3059\uFF09\u3002","Default zoom amplitude":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30BA\u30FC\u30E0\u632F\u5E45","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u632F\u52D5\u306E\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30BA\u30FC\u30E0\u4FC2\u6570\u632F\u5E45\u3092_PARAM1_\u306B\u5909\u66F4","Change the default number of back and forth per seconds.":"1\u79D2\u3042\u305F\u308A\u306E\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u524D\u5F8C\u306E\u56DE\u6570\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Default shaking frequency":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u632F\u52D5\u5468\u6CE2\u6570","Change the default shaking frequency to _PARAM1_":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u632F\u52D5\u5468\u6CE2\u6570\u3092_PARAM1_\u306B\u5909\u66F4","Generate a number from 2 dimensional simplex noise.":"2\u6B21\u5143\u306ESimplex\u30CE\u30A4\u30BA\u304B\u3089\u6570\u5024\u3092\u751F\u6210\u3057\u307E\u3059\u3002","2D noise":"2D\u30CE\u30A4\u30BA","Generator name":"\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u540D","X coordinate":"X\u5EA7\u6A19","Y coordinate":"Y\u5EA7\u6A19","Generate a number from 3 dimensional simplex noise.":"3\u6B21\u5143\u306ESimplex\u30CE\u30A4\u30BA\u304B\u3089\u6570\u5024\u3092\u751F\u6210\u3057\u307E\u3059\u3002","3D noise":"3D\u30CE\u30A4\u30BA","Z coordinate":"Z\u5EA7\u6A19","Generate a number from 4 dimensional simplex noise.":"4\u6B21\u5143\u306ESimplex\u30CE\u30A4\u30BA\u304B\u3089\u6570\u5024\u3092\u751F\u6210\u3057\u307E\u3059\u3002","4D noise":"4D\u30CE\u30A4\u30BA","W coordinate":"W\u5EA7\u6A19","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u30C7\u30D5\u30A9\u30EB\u30C8\u8A2D\u5B9A\u3067\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u3092\u4F5C\u6210\u3057\u307E\u3059\uFF08\u5468\u6CE2\u6570=1\u3001\u30AA\u30AF\u30BF\u30FC\u30D6=1\u3001\u6301\u7D9A\u6027=0.5\u3001\u30E9\u30AF\u30CA\u30EA\u30C6\u30A3=2\uFF09\u3002","Create a noise generator":"\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u3092\u4F5C\u6210\u3057\u307E\u3059","Create a noise generator named _PARAM1_":"_PARAM1_\u3068\u3044\u3046\u540D\u524D\u306E\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u3092\u4F5C\u6210\u3057\u307E\u3059","Delete a noise generator and loose its settings.":"\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u3092\u524A\u9664\u3057\u3001\u305D\u306E\u8A2D\u5B9A\u3092\u5931\u3044\u307E\u3059\u3002","Delete a noise generator":"\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u30FC\u3092\u524A\u9664","Delete _PARAM1_ noise generator":"\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u30FC_PARAM1_\u3092\u524A\u9664","Delete all noise generators and loose their settings.":"\u3059\u3079\u3066\u306E\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u30FC\u3092\u524A\u9664\u3057\u3066\u3001\u305D\u306E\u8A2D\u5B9A\u3092\u5931\u3046\u3002","Delete all noise generators":"\u5168\u3066\u306E\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u30FC\u3092\u524A\u9664","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u30B7\u30FC\u30C9\u306F\u30E9\u30F3\u30C0\u30E0\u30CE\u30A4\u30BA\u3092\u751F\u6210\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u308B\u6570\u5024\u3067\u3059\u3002\u540C\u3058\u30B7\u30FC\u30C9\u3092\u8A2D\u5B9A\u3059\u308B\u3068\u3001\u540C\u3058\u30E9\u30F3\u30C0\u30E0\u30CE\u30A4\u30BA\u304C\u751F\u6210\u3055\u308C\u307E\u3059\u3002\u305F\u3068\u3048\u3070\u3001\u3053\u306E\u30B7\u30FC\u30C9\u5024\u3092\u4FDD\u5B58\u3057\u3066\u5F8C\u3067\u518D\u3073\u4E16\u754C\u3092\u751F\u6210\u3059\u308B\u305F\u3081\u306B\u518D\u5229\u7528\u3059\u308B\u3068\u4FBF\u5229\u3067\u3059\u3002","Noise seed":"\u30CE\u30A4\u30BA\u30B7\u30FC\u30C9","Change the noise seed to _PARAM1_":"_PARAM1_\u3078\u30CE\u30A4\u30BA\u30B7\u30FC\u30C9\u3092\u5909\u66F4","Seed":"\u30B7\u30FC\u30C9","15 digits numbers maximum":"15\u6841\u307E\u3067\u306E\u6570\u5B57\u304C\u6700\u5927","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308BX\u306E\u30EB\u30FC\u30D7\u671F\u9593\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u30CE\u30A4\u30BA\u306FX\u3067\u30E9\u30C3\u30D7\u30A2\u30E9\u30A6\u30F3\u30C9\u3057\u307E\u3059\u3002","Noise looping period on X":"X\u306E\u30CE\u30A4\u30BA\u30EB\u30FC\u30D7\u671F\u9593","Change the looping period on X of _PARAM2_: _PARAM1_":"_PARAM2_\u306EX\u306E\u30EB\u30FC\u30D7\u671F\u9593\u3092_PARAM1_\u306B\u5909\u66F4","Looping period on X":"X\u306E\u30EB\u30FC\u30D7\u671F\u9593","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308BY\u306E\u30EB\u30FC\u30D7\u671F\u9593\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u30CE\u30A4\u30BA\u306FY\u3067\u30E9\u30C3\u30D7\u30A2\u30E9\u30A6\u30F3\u30C9\u3057\u307E\u3059\u3002","Noise looping period on Y":"Y\u306E\u30CE\u30A4\u30BA\u30EB\u30FC\u30D7\u671F\u9593","Change the looping period on Y of _PARAM2_: _PARAM1_":"_PARAM2_\u306EY\u306E\u30EB\u30FC\u30D7\u671F\u9593\u3092_PARAM1_\u306B\u5909\u66F4","Looping period on Y":"Y\u306E\u30EB\u30FC\u30D7\u671F\u9593","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30D9\u30FC\u30B9\u5468\u6CE2\u6570\u3092\u5909\u66F4\u3002\u4F4E\u3044\u5468\u6CE2\u6570\u3067\u30CE\u30A4\u30BA\u304C\u62E1\u5927\u3055\u308C\u307E\u3059\u3002","Noise base frequency":"\u30CE\u30A4\u30BA\u30D9\u30FC\u30B9\u5468\u6CE2\u6570","Change the noise frequency of _PARAM2_: _PARAM1_":"\u30D1\u30E9\u30E1\u30FC\u30BF2\u306E\u30CE\u30A4\u30BA\u5468\u6CE2\u6570\u3092\u5909\u66F4\u3059\u308B: \u30D1\u30E9\u30E1\u30FC\u30BF1","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30AA\u30AF\u30BF\u30FC\u30D6\u306E\u6570\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u305D\u308C\u306F\u7570\u306A\u308B\u30BA\u30FC\u30E0\u306E\u30CE\u30A4\u30BA\u306E\u5C64\u3068\u898B\u306A\u3059\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002","Noise octaves":"\u30CE\u30A4\u30BA\u30AA\u30AF\u30BF\u30FC\u30D6","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u30D1\u30E9\u30E1\u30FC\u30BF2\u306E\u30CE\u30A4\u30BA\u30AA\u30AF\u30BF\u30FC\u30D6\u3092\u5909\u66F4\u3059\u308B: \u30D1\u30E9\u30E1\u30FC\u30BF1","Octaves":"\u30AA\u30AF\u30BF\u30FC\u30D6","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30D1\u30FC\u30B7\u30B9\u30C6\u30F3\u30B9\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u5024\u300C0.5\u300D\u3067\u306F\u3001\u5404\u30AA\u30AF\u30BF\u30FC\u30D6\u3067\u30CE\u30A4\u30BA\u632F\u5E45\u3092\u534A\u5206\u306B\u3057\u307E\u3059\u3002","Noise persistence":"\u30CE\u30A4\u30BA\u30D1\u30FC\u30B7\u30B9\u30C6\u30F3\u30B9","Change the noise persistence of _PARAM2_: _PARAM1_":"\u30D1\u30E9\u30E1\u30FC\u30BF2\u306E\u30CE\u30A4\u30BA\u30D1\u30FC\u30B7\u30B9\u30C6\u30F3\u30B9\u3092\u5909\u66F4\u3059\u308B: \u30D1\u30E9\u30E1\u30FC\u30BF1","Persistence":"\u30D1\u30FC\u30B7\u30B9\u30C6\u30F3\u30B9","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30E9\u30AF\u30CA\u30EA\u30C6\u30A3\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u5024\u300C2\u300D\u3067\u306F\u3001\u5404\u30AA\u30AF\u30BF\u30FC\u30D6\u3067\u5468\u6CE2\u6570\u3092\u500D\u306B\u3057\u307E\u3059\u3002","Noise lacunarity":"\u30CE\u30A4\u30BA\u30E9\u30AF\u30CA\u30EA\u30C6\u30A3","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u30D1\u30E9\u30E1\u30FC\u30BF2\u306E\u30CE\u30A4\u30BA\u30E9\u30AF\u30CA\u30EA\u30C6\u30A3\u3092\u5909\u66F4\u3059\u308B: \u30D1\u30E9\u30E1\u30FC\u30BF1","Lacunarity":"\u30E9\u30AF\u30CA\u30EA\u30C6\u30A3","The seed used for noise generation.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30B7\u30FC\u30C9\u3002","The base frequency used for noise generation.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30D9\u30FC\u30B9\u5468\u6CE2\u6570\u3002","The number of octaves used for noise generation.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30AA\u30AF\u30BF\u30FC\u30D6\u306E\u6570\u3002","Noise octaves number":"\u30CE\u30A4\u30BA\u30AA\u30AF\u30BF\u30FC\u30D6\u6570","The persistence used for noise generation.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u6C38\u7D9A\u6027\u3002","The lacunarity used for noise generation.":"\u30CE\u30A4\u30BA\u751F\u6210\u306B\u4F7F\u7528\u3055\u308C\u308B\u30E9\u30AF\u30CA\u30EA\u30C6\u30A3\u3002","Camera Zoom":"\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0","Allows to zoom camera on a layer with a speed (factor per second).":"\u30EC\u30A4\u30E4\u30FC\u4E0A\u3067\u30AB\u30E1\u30E9\u3092\u6307\u5B9A\u3055\u308C\u305F\u901F\u5EA6\u3067\u30BA\u30FC\u30E0\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\uFF08\u79D2\u3042\u305F\u308A\u306E\u500D\u7387\uFF09\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4E0E\u3048\u3089\u308C\u305F\u901F\u5EA6\u3067\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0\u3092\u5909\u66F4\u3059\u308B\uFF08\u6BCE\u79D2\u306E\u500D\u7387\uFF09\u3002","Zoom camera with speed":"\u901F\u5EA6\u3067\u30AB\u30E1\u30E9\u3092\u30BA\u30FC\u30E0","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u901F\u5EA6\u3067\u30AB\u30E1\u30E9\u3092\u30BA\u30FC\u30E0: _PARAM1_\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM2_\u3001\u30AB\u30E1\u30E9: _PARAM3_\uFF09","Zoom speed":"\u30BA\u30FC\u30E0\u30B9\u30D4\u30FC\u30C9","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u500D\u7387\u3054\u3068\u306B\u30BA\u30FC\u30E0\u30021: \u52B9\u679C\u306A\u3057\u30012: \u79D2\u3054\u3068\u306B2\u500D\u30BA\u30FC\u30E0\u30010.5: \u79D2\u3054\u3068\u306B2\u500D\u30BA\u30FC\u30E0\u30A2\u30A6\u30C8\u3002","Camera number (default: 0)":"\u30AB\u30E1\u30E9\u756A\u53F7\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8: 0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0\u3092\u5909\u66F4\u3057\u3001\u753B\u9762\u4E0A\u3067\u30A2\u30F3\u30AB\u30FC\u30DD\u30A4\u30F3\u30C8\u3092\u4E2D\u5FC3\u306B\u56FA\u5B9A\u3059\u308B\u3002","Zoom with anchor":"\u30A2\u30F3\u30AB\u30FC\u4ED8\u304D\u30BA\u30FC\u30E0","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u30A2\u30F3\u30AB\u30FC\u4ED8\u304D\u3067\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0\u3092\u5909\u66F4: _PARAM1_\u3001\u30A2\u30F3\u30AB\u30FC\u4F4D\u7F6E: _PARAM4_; _PARAM5_\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM2_\u3001\u30AB\u30E1\u30E9: _PARAM3_\uFF09","Zoom":"\u30BA\u30FC\u30E0","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: \u521D\u671F\u30BA\u30FC\u30E0\u30012: 2\u500D\u30BA\u30FC\u30E0\u30A4\u30F3\u30010.5: 2\u500D\u30BA\u30FC\u30E0\u30A2\u30A6\u30C8\u2026","Anchor X":"\u30A2\u30F3\u30AB\u30FCX","Anchor Y":"\u30A2\u30F3\u30AB\u30FCY","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4E0E\u3048\u3089\u308C\u305F\u901F\u5EA6\u3067\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0\u3092\u5909\u66F4\u3057\u3001\u753B\u9762\u4E0A\u3067\u30A2\u30F3\u30AB\u30FC\u30DD\u30A4\u30F3\u30C8\u3092\u4E2D\u5FC3\u306B\u56FA\u5B9A\u3059\u308B\u3002","Zoom camera with speed and anchor":"\u901F\u5EA6\u3068\u30A2\u30F3\u30AB\u30FC\u304C\u4ED8\u3044\u305F\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u901F\u5EA6\u3068\u30A2\u30F3\u30AB\u30FC\u304C\u4ED8\u3044\u305F\u30AB\u30E1\u30E9\u30BA\u30FC\u30E0: _PARAM1_\u3001\u30A2\u30F3\u30AB\u30FC\u4F4D\u7F6E: _PARAM4_; _PARAM5_\uFF08\u30EC\u30A4\u30E4\u30FC: _PARAM2_\u3001\u30AB\u30E1\u30E9: _PARAM3_\uFF09","Cancellable draggable object":"\u30AD\u30E3\u30F3\u30BB\u30EB\u53EF\u80FD\u306A\u30C9\u30E9\u30C3\u30B0\u53EF\u80FD\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08Draggable\u30D3\u30D8\u30A4\u30D3\u30A2\u3092\u6301\u3064\uFF09\u306E\u30C9\u30E9\u30C3\u30B0\u3092\u30AD\u30E3\u30F3\u30BB\u30EB\u3057\u3001\u305D\u308C\u3092\u6ED1\u3089\u304B\u306B\u524D\u306E\u4F4D\u7F6E\u306B\u623B\u3057\u307E\u3059\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30C9\u30E9\u30C3\u30B0\u3092\u30AD\u30E3\u30F3\u30BB\u30EB\u3057\u3001\u5143\u306E\u4F4D\u7F6E\u306B\u6ED1\u3089\u304B\u306B\u623B\u3059\uFF08\u30C8\u30A5\u30A4\u30FC\u30F3\u3092\u4F7F\u7528\uFF09\u3002","Cancellable Draggable object":"\u30AD\u30E3\u30F3\u30BB\u30EB\u53EF\u80FD\u306A\u30C9\u30E9\u30C3\u30B0\u53EF\u80FD\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Draggable behavior":"\u30C9\u30E9\u30C3\u30B0\u53EF\u80FD\u306A\u52D5\u4F5C","Tween behavior":"\u30C8\u30A5\u30A4\u30FC\u30F3\u52D5\u4F5C","Original X":"\u5143\u306EX","Original Y":"\u5143\u306EY","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\uFF08Shape Painter\u7528\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u5DE6\u30AF\u30EA\u30C3\u30AF\u307E\u305F\u306F\u30BF\u30C3\u30C1\u3067\u5207\u308A\u66FF\u3048\u53EF\u80FD\u306A\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u3002","Checkbox":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9","Checked":"\u30C1\u30A7\u30C3\u30AF\u6E08\u307F","Checkbox state":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u306E\u72B6\u614B","Halo size (hover). If blank, this is set to \"SideLength\".":"\u30CF\u30ED\u30B5\u30A4\u30BA\uFF08\u30DB\u30D0\u30FC\uFF09\u3002\u7A7A\u767D\u306E\u5834\u5408\u3001\u300CSideLength\u300D\u306B\u8A2D\u5B9A\u3055\u308C\u307E\u3059\u3002","Checkbox appearance":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u306E\u5916\u89B3","Halo opacity (hover)":"\u30CF\u30ED\u30FC\u306E\u4E0D\u900F\u660E\u5EA6\uFF08\u30DB\u30D0\u30FC\uFF09","Halo opacity (pressed)":"\u30CF\u30ED\u30FC\u306E\u4E0D\u900F\u660E\u5EA6\uFF08\u62BC\u3055\u308C\u305F\u6642\uFF09","Enable interactions":"\u76F8\u4E92\u4F5C\u7528\u3092\u6709\u52B9\u306B\u3059\u308B","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u306E\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F\u3002\uFF08\"ToggleChecked\"\u95A2\u6570\u3067\u4F7F\u7528\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u306E\u30D7\u30E9\u30A4\u30DE\u30EA\u30AB\u30E9\u30FC\uFF08\u4F8B\uFF1A24;119;211\uFF09\u30C1\u30A7\u30C3\u30AF\u304C\u5165\u3063\u305F\u3068\u304D\u306E\u5857\u308A\u3064\u3076\u3057\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u306E\u30BB\u30AB\u30F3\u30C0\u30EA\u30AB\u30E9\u30FC\uFF08\u4F8B\uFF1A255;255;255\uFF09\u30C1\u30A7\u30C3\u30AF\u304C\u5165\u3063\u305F\u3068\u304D\u306E\u30C1\u30A7\u30C3\u30AF\u30DE\u30FC\u30AF\u306E\u8272\u3002","Length of each side (px) Minimum: 10":"\u5404\u8FBA\u306E\u9577\u3055\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09 \u6700\u5C0F\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u30C1\u30A7\u30C3\u30AF\u30DE\u30FC\u30AF\u306E\u7DDA\u306E\u592A\u3055\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09\uFF08\u6700\u5C0F\uFF1A1\u3001\u6700\u5927\uFF1A1/4 * \u8FBA\u306E\u9577\u3055\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u5883\u754C\u306E\u539A\u3055\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09 \u3053\u306E\u5883\u754C\u306F\u3001\u30C1\u30A7\u30C3\u30AF\u30DC\u30C3\u30AF\u30B9\u304C\u672A\u30C1\u30A7\u30C3\u30AF\u306E\u3068\u304D\u306B\u306E\u307F\u8868\u793A\u3055\u308C\u307E\u3059\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"\u30C8\u30E9\u30C3\u30AF\u306E\u592A\u3055","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"\u30C1\u30A7\u30C3\u30AF\u6E08\u307F","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8","Respawn objects at checkpoints.":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30EA\u30B9\u30DD\u30FC\u30F3\u3055\u305B\u307E\u3059\u3002","Game mechanic":"\u30B2\u30FC\u30E0\u30E1\u30AB\u30CB\u30AF\u30B9","Update a checkpoint of an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u66F4\u65B0\u3057\u307E\u3059\u3002","Save checkpoint":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u4FDD\u5B58","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"_PARAM1_\u306E\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8_PARAM4_\u3092_PARAM2_\uFF08x\u8EF8\uFF09\u3001_PARAM3_\uFF08y\u8EF8\uFF09\u306B\u4FDD\u5B58\u3057\u307E\u3059","Save checkpoint of object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u4FDD\u5B58","X position":"X\u5EA7\u6A19","Y position":"Y\u5EA7\u6A19","Checkpoint name":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u540D","Change the position of the object to the saved checkpoint.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u4F4D\u7F6E\u3092\u4FDD\u5B58\u3057\u305F\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u306B\u5909\u66F4\u3057\u307E\u3059\u3002","Load checkpoint":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u30ED\u30FC\u30C9","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"_PARAM2_\u3092_PARAM1_\u306E\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8_PARAM3_\u307E\u3067\u79FB\u52D5\u3057\u307E\u3059","Load checkpoint from object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u30ED\u30FC\u30C9","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"\u7A7A\u306E\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u7121\u8996\u3057\u307E\u3059\uFF08\u304A\u305D\u3089\u304F\uFF09","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u306E\u4F4D\u7F6E\u304C\u4FDD\u5B58\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Checkpoint exists":"\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u304C\u5B58\u5728\u3059\u308B","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM2_\u306E_PARAM1_\u306E\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u304C\u5B58\u5728\u3057\u307E\u3059","Check checkpoint from object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u30C1\u30A7\u30C3\u30AF\u30DD\u30A4\u30F3\u30C8\u3092\u78BA\u8A8D","Clipboard":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9","Read and write the clipboard.":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u3092\u8AAD\u307F\u66F8\u304D\u3059\u308B\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u975E\u540C\u671F\u3067\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u30C6\u30AD\u30B9\u30C8\u3092\u8AAD\u307F\u53D6\u308A\u307E\u3059\u3002\nWeb\u30D6\u30E9\u30A6\u30B6\u3067\u306F\u3001\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u8AAD\u307F\u53D6\u308B\u6A29\u9650\u3092\u6C42\u3081\u3089\u308C\u308B\u3053\u3068\u304C\u3042\u308A\u307E\u3059\u3002","Get text from the clipboard":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u30C6\u30AD\u30B9\u30C8\u3092\u53D6\u5F97","Read clipboard and store text in _PARAM1_":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306E\u5185\u5BB9\u3092\u8AAD\u307F\u8FBC\u3093\u3067_PARAM1_\u306B\u4FDD\u5B58\u3059\u308B","Callback variable where to store the clipboard contents":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306E\u5185\u5BB9\u3092\u4FDD\u5B58\u3059\u308B\u30B3\u30FC\u30EB\u30D0\u30C3\u30AF\u5909\u6570","Write the text in the clipboard.":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306B\u30C6\u30AD\u30B9\u30C8\u3092\u66F8\u304D\u8FBC\u3080\u3002","Write text to the clipboard":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306B\u30C6\u30AD\u30B9\u30C8\u3092\u66F8\u304D\u8FBC\u3080","Write _PARAM1_ to clipboard":"_PARAM1_\u3092\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306B\u66F8\u304D\u8FBC\u3080","Text to write to clipboard":"\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306B\u66F8\u304D\u8FBC\u3080\u30C6\u30AD\u30B9\u30C8","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u975E\u540C\u671F\u3067\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u30C6\u30AD\u30B9\u30C8\u3092\u8AAD\u307F\u8FBC\u3080\u3002 \"\u975E\u540C\u671F\" \u306A\u306E\u3067\u3001\u5909\u6570\u306B\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306E\u30C6\u30AD\u30B9\u30C8\u304C\u5373\u5EA7\u306B\u5165\u3089\u306A\u3044\u3067\u3057\u3087\u3046\u3002\u6570\u30D5\u30EC\u30FC\u30E0\u5F85\u305F\u306A\u3051\u308C\u3070\u306A\u308A\u307E\u305B\u3093\u3002\u7D9A\u304F\u30A2\u30AF\u30B7\u30E7\u30F3\u3084\u30B5\u30D6\u30A4\u30D9\u30F3\u30C8\u304C\u8AAD\u307F\u8FBC\u307F\u306E\u7D42\u4E86\u3092\u81EA\u52D5\u7684\u306B\u5F85\u3061\u305F\u3044\u5834\u5408\u306F\u3001\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u306E\u5F85\u3061\u30D0\u30FC\u30B8\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\uFF08\u63A8\u5968\uFF09\u3002\u307E\u305F\u3001Web\u30D6\u30E9\u30A6\u30B6\u3067\u306F\u3001\u30E6\u30FC\u30B6\u30FC\u306B\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u8AAD\u307F\u53D6\u308B\u8A31\u53EF\u304C\u6C42\u3081\u3089\u308C\u308B\u3053\u3068\u304C\u3042\u308A\u307E\u3059\u3002","(No waiting) Get text from the clipboard":"(\u5F85\u6A5F\u306A\u3057) \u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u30C6\u30AD\u30B9\u30C8\u3092\u53D6\u5F97\u3059\u308B","Callback variable where to store the result":"\u7D50\u679C\u3092\u4FDD\u5B58\u3059\u308B\u30B3\u30FC\u30EB\u30D0\u30C3\u30AF\u5909\u6570","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5EC3\u6B62\u4E88\u5B9A] \u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u30C6\u30AD\u30B9\u30C8\u3092\u8AAD\u307F\u8FBC\u3080\uFF08Windows\u3001macOS\u3001Linux\u306E\u307F\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5EC3\u6B62\u4E88\u5B9A] \u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u304B\u3089\u30C6\u30AD\u30B9\u30C8\u3092\u53D6\u5F97\u3059\u308B\uFF08Windows\u3001macOS\u3001Linux\uFF09","Color Conversion":"\u30AB\u30E9\u30FC\u5909\u63DB","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u3055\u307E\u3056\u307E\u306A\u5F62\u5F0F\uFF08RGB\u3001HSV\u3001HSL\u3001\u540D\u524D\u4ED8\u304D\u306E\u8272\uFF09\u9593\u3067\u8272\u5024\u3092\u5909\u63DB\u3057\u3001WCAG 2.0\u6A19\u6E96\u306B\u5F93\u3063\u3066\u8F1D\u5EA6\u3092\u8A08\u7B97\u3057\u30012\u3064\u306E\u8272\u3092\u30D6\u30EC\u30F3\u30C9\u3059\u308B\u5F0F\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"16\u9032\u6570\u306E\u6587\u5B57\u5217\u3092RGB\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u4F8B\uFF1A\"0459AF\"\u3002","Hexadecimal to RGB":"16\u9032\u6570\u304B\u3089RGB\u3078","Hex value":"16\u9032\u6570\u306E\u5024","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"RGB\u30AB\u30E9\u30FC\u306E\u8F1D\u5EA6\u3092\u8A08\u7B97\u3057\u307E\u3059\u3002 \u4F8B\uFF1A\"0;128;255\"\u3002","Luminance from RGB":"RGB\u304B\u3089\u306E\u8F1D\u5EA6","RGB color":"RGB\u30AB\u30E9\u30FC","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"16\u9032\u6570\u306E\u30AB\u30E9\u30FC\u306E\u8F1D\u5EA6\u3092\u8A08\u7B97\u3057\u307E\u3059\u3002 \u4F8B\uFF1A\"0459AF\"\u3002","Luminance from hexadecimal":"16\u9032\u6570\u304B\u3089\u306E\u8F1D\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u52A0\u91CD\u5E73\u5747\u3092\u9069\u7528\u3057\u30662\u3064\u306ERGB\u30AB\u30E9\u30FC\u3092\u6DF7\u5408\u3057\u307E\u3059\u3002","Blend RGB colors":"RGB\u30AB\u30E9\u30FC\u3092\u30D6\u30EC\u30F3\u30C9","First RGB color":"\u6700\u521D\u306ERGB\u30AB\u30E9\u30FC","Second RGB color":"2\u756A\u76EE\u306ERGB\u30AB\u30E9\u30FC","Ratio":"\u6BD4\u7387","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u7BC4\u56F2\uFF1A0\u304B\u30891\u3002 0\u306F\u6700\u521D\u306E\u30AB\u30E9\u30FC\u3092\u793A\u3057\u30011\u306F2\u756A\u76EE\u306E\u30AB\u30E9\u30FC\u3092\u793A\u3057\u307E\u3059\u3002","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"RGB\u6587\u5B57\u5217\u309216\u9032\u6570\u306E\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u4F8B\uFF1A\"0;128;255\"\u3002","RGB to hexadecimal":"RGB\u304B\u308916\u9032\u6570\u3078","RGB value":"RGB\u306E\u5024","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"RGB\u6587\u5B57\u5217\u3092HSL\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u4F8B\uFF1A\"0;128;255\"\u3002","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"HSV\u30AB\u30E9\u30FC\u5024\u3092RGB\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u6709\u52B9\u306A\u5165\u529B\u7BC4\u56F2\uFF1A H\uFF080\u304B\u3089360\uFF09\u3001S\uFF080\u304B\u3089100\uFF09\u3001V\uFF080\u304B\u3089100\uFF09\u3002","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"RGB\u6587\u5B57\u5217\u3092HSV\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u4F8B\uFF1A \"0;128;255\"","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u8272\u306E\u540D\u524D\u3092RGB\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \uFF08\u4F8B\uFF1A\u9ED2\u3001\u7070\u8272\u3001\u767D\u3001\u8D64\u3001\u7D2B\u3001\u7DD1\u3001\u9EC4\u8272\u3001\u9752\uFF09\n\u30AB\u30E9\u30FC\u306E\u5B8C\u5168\u306A\u30EA\u30B9\u30C8\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp","Color name to RGB":"Color name to RGB","Name of a color":"\u8272\u306E\u540D\u524D","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"HSL\u30AB\u30E9\u30FC\u5024\u3092RGB\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u6709\u52B9\u306A\u5165\u529B\u7BC4\u56F2\uFF1A H\uFF080\u304B\u3089360\uFF09\u3001S\uFF080\u304B\u3089100\uFF09\u3001L\uFF080\u304B\u3089100\uFF09\u3002","HSL to RGB":"HSL to RGB","Lightness 0-100":"\u660E\u5EA6 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u8272\u76F8\uFF08\u7BC4\u56F2\uFF1A0\u304B\u3089360\uFF09\u3092RGB\u8272\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002 \u5F69\u5EA6100\uFF05\u3001\u660E\u5EA650\uFF05\u3002","Hue to RGB":"\u8272\u76F8\u304B\u3089RGB","Compressor":"\u30B3\u30F3\u30D7\u30EC\u30C3\u30B5","Compress and decompress strings.":"\u6587\u5B57\u5217\u3092\u5727\u7E2E\u304A\u3088\u3073\u5C55\u958B\u3057\u307E\u3059\u3002","Decompress a string.":"\u6587\u5B57\u5217\u3092\u89E3\u51CD\u3057\u307E\u3059\u3002","Decompress String":"Decompress String","String to decompress":"\u89E3\u51CD\u3059\u308B\u6587\u5B57\u5217","Compress a string.":"\u6587\u5B57\u5217\u3092\u5727\u7E2E\u3057\u307E\u3059\u3002","Compress String":"Compress String","String to compress":"\u5727\u7E2E\u3059\u308B\u6587\u5B57\u5217","Copy camera settings":"\u30AB\u30E1\u30E9\u8A2D\u5B9A\u3092\u30B3\u30D4\u30FC","Copy the camera settings of a layer and apply them to another layer.":"\u30EC\u30A4\u30E4\u30FC\u306E\u30AB\u30E1\u30E9\u8A2D\u5B9A\u3092\u30B3\u30D4\u30FC\u3057\u3066\u5225\u306E\u30EC\u30A4\u30E4\u30FC\u306B\u9069\u7528\u3057\u307E\u3059\u3002","Copy camera settings of a layer and apply them to another layer.":"\u30AB\u30E1\u30E9\u306E\u8A2D\u5B9A\u30921\u3064\u306E\u30EC\u30A4\u30E4\u30FC\u304B\u3089\u30B3\u30D4\u30FC\u3057\u3001\u5225\u306E\u30EC\u30A4\u30E4\u30FC\u306B\u9069\u7528\u3057\u307E\u3059\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u30EC\u30A4\u30E4\u30FC_PARAM1_\u306E\u30AB\u30E1\u30E9\u8A2D\u5B9A\u3092\u30EC\u30A4\u30E4\u30FC_PARAM3_\u306B\u9069\u7528\u3057\u307E\u3059\uFF08X\u4F4D\u7F6E\uFF1A_PARAM5_\u3001Y\u4F4D\u7F6E\uFF1A_PARAM6_\u3001\u30BA\u30FC\u30E0\uFF1A_PARAM7_\u3001\u30A2\u30F3\u30B0\u30EB\uFF1A_PARAM8_\uFF09","Source layer":"\u30BD\u30FC\u30B9\u30EC\u30A4\u30E4\u30FC","Source camera":"\u30BD\u30FC\u30B9\u30AB\u30E1\u30E9","Destination layer":"\u5B9B\u5148\u30EC\u30A4\u30E4\u30FC","Destination camera":"\u5B9B\u5148\u30AB\u30E1\u30E9","Clone X position":"X\u4F4D\u7F6E\u3092\u8907\u88FD","Clone Y position":"Y\u4F4D\u7F6E\u3092\u8907\u88FD","Clone zoom":"\u30BA\u30FC\u30E0\u3092\u8907\u88FD","Clone angle":"\u30A2\u30F3\u30B0\u30EB\u3092\u8907\u88FD","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"CrazyGames\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u4E0A\u3067\u30B2\u30FC\u30E0\u3092\u30DB\u30B9\u30C8\u3057\u3001\u5E83\u544A\u3092\u8868\u793A\u3057\u3001CrazyGames\u30E6\u30FC\u30B6\u30FC\u30A2\u30AB\u30A6\u30F3\u30C8\u3068\u9023\u52D5\u3057\u307E\u3059\u3002","Third-party":"\u30B5\u30FC\u30C9\u30D1\u30FC\u30C6\u30A3","Get link account response.":"\u30EA\u30F3\u30AF\u30A2\u30AB\u30A6\u30F3\u30C8\u306E\u5FDC\u7B54\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Link account response":"\u30A2\u30AB\u30A6\u30F3\u30C8\u30EA\u30F3\u30AF\u306E\u5FDC\u7B54","the last error from the CrazyGames API.":"CrazyGames API\u304B\u3089\u306E\u6700\u5F8C\u306E\u30A8\u30E9\u30FC\u3002","Get last error":"\u6700\u5F8C\u306E\u30A8\u30E9\u30FC\u3092\u53D6\u5F97\u3059\u308B","CrazyGames API last error is":"CrazyGames API\u306E\u6700\u5F8C\u306E\u30A8\u30E9\u30FC\u306F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"CrazyGames\u306B\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002\u30ED\u30B0\u30A4\u30F3\u3057\u3066\u3044\u308B\u5834\u5408\u3001\u30E6\u30FC\u30B6\u30FC\u540D\u3068\u30D7\u30ED\u30D5\u30A3\u30FC\u30EB\u753B\u50CF\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Check and load if an user is signed in CrazyGames":"CrazyGames\u306B\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u3066\u3044\u308B\u304B\u78BA\u8A8D\u3057\u3066\u8AAD\u307F\u8FBC\u307F\u307E\u3059","Check if user is signed in CrazyGames":"CrazyGames\u306B\u30E6\u30FC\u30B6\u30FC\u304C\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u3066\u3044\u308B\u304B\u3092\u78BA\u8A8D\u3059\u308B","Check if the user is signed in.":"\u30E6\u30FC\u30B6\u30FC\u304C\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u3066\u3044\u308B\u304B\u78BA\u8A8D\u3057\u307E\u3059\u3002","User is signed in":"\u30E6\u30FC\u30B6\u30FC\u306F\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u3066\u3044\u307E\u3059","Return an invite link.":"\u62DB\u5F85\u30EA\u30F3\u30AF\u3092\u8FD4\u3057\u307E\u3059\u3002","Invite link":"\u62DB\u5F85\u30EA\u30F3\u30AF","Room id":"\u30EB\u30FC\u30E0ID","Display an invite button.":"\u62DB\u5F85\u30DC\u30BF\u30F3\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Display invite button":"\u62DB\u5F85\u30DC\u30BF\u30F3\u3092\u8868\u793A\u3057\u307E\u3059","Display an invite button for the room id: _PARAM1_":"\u30EB\u30FC\u30E0ID\u306E\u62DB\u5F85\u30DC\u30BF\u30F3\u3092\u8868\u793A\u3057\u307E\u3059: _PARAM1_","Load CrazyGames SDK.":"CrazyGames SDK\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3059\u3002","Load SDK":"SDK\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3059","Load CrazyGames SDK":"CrazyGames SDK\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3059","Check if the CrazyGames SDK is ready to be used.":"CrazyGames SDK\u304C\u4F7F\u7528\u53EF\u80FD\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","CrazyGames SDK is ready":"CrazyGames SDK\u306F\u6E96\u5099\u304C\u3067\u304D\u3066\u3044\u307E\u3059","Let CrazyGames know gameplay started.":"CrazyGames\u306B\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u958B\u59CB\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059\u3002","Gameplay started":"\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u59CB\u307E\u308A\u307E\u3057\u305F","Let CrazyGames know gameplay started":"CrazyGames\u306B\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u958B\u59CB\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059","Let CrazyGames know gameplay stopped.":"CrazyGames\u306B\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u505C\u6B62\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059\u3002","Gameplay stopped":"\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u505C\u6B62\u3057\u307E\u3057\u305F","Let CrazyGames know gameplay stopped":"CrazyGames\u306B\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u505C\u6B62\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059","Let CrazyGames know loading started.":"CrazyGames\u306B\u30ED\u30FC\u30C9\u304C\u958B\u59CB\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059\u3002","Loading started":"\u30ED\u30FC\u30C9\u304C\u958B\u59CB\u3057\u307E\u3057\u305F","Let CrazyGames know loading started":"CrazyGames\u306B\u30ED\u30FC\u30C9\u304C\u958B\u59CB\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059","Let CrazyGames know loading stopped.":"CrazyGames\u306B\u30ED\u30FC\u30C9\u304C\u505C\u6B62\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059\u3002","Loading stopped":"\u30ED\u30FC\u30C9\u304C\u505C\u6B62\u3057\u307E\u3057\u305F","Let CrazyGames know loading stopped":"CrazyGames\u306B\u30ED\u30FC\u30C9\u304C\u505C\u6B62\u3057\u305F\u3053\u3068\u3092\u77E5\u3089\u305B\u307E\u3059","Display a video ad. The game is automatically muted while the video is playing.":"\u30D3\u30C7\u30AA\u5E83\u544A\u3092\u8868\u793A\u3057\u307E\u3059\u3002\u30B2\u30FC\u30E0\u306F\u30D3\u30C7\u30AA\u518D\u751F\u4E2D\u306F\u81EA\u52D5\u7684\u306B\u30DF\u30E5\u30FC\u30C8\u3055\u308C\u307E\u3059\u3002","Display video ad":"\u30D3\u30C7\u30AA\u5E83\u544A\u3092\u8868\u793A","Display _PARAM1_ video ad":"_PARAM1_\u30D3\u30C7\u30AA\u5E83\u544A\u3092\u8868\u793A","Ad Type":"\u5E83\u544A\u306E\u7A2E\u985E","Checks if a video ad just finished playing successfully.":"\u30D3\u30C7\u30AA\u5E83\u544A\u304C\u6B63\u5E38\u306B\u518D\u751F\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Video ad just finished playing":"\u30D3\u30C7\u30AA\u5E83\u544A\u306E\u518D\u751F\u304C\u7D42\u4E86\u3057\u307E\u3057\u305F","Checks if a video ad is playing.":"\u30D3\u30C7\u30AA\u5E83\u544A\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Video ad is playing":"\u30D3\u30C7\u30AA\u5E83\u544A\u304C\u518D\u751F\u4E2D\u3067\u3059","Check if the user changed.":"\u30E6\u30FC\u30B6\u30FC\u304C\u5909\u66F4\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","User changed":"\u30E6\u30FC\u30B6\u30FC\u304C\u5909\u66F4\u3055\u308C\u307E\u3057\u305F","Check if a video ad had an error.":"\u30D3\u30C7\u30AA\u5E83\u544A\u306B\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Video ad had an error":"\u30D3\u30C7\u30AA\u5E83\u544A\u306B\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u307E\u3057\u305F","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u30B2\u30FC\u30E0\u30BB\u30C3\u30B7\u30E7\u30F3\u306B\u53CB\u9054\u3092\u62DB\u5F85\u3059\u308B\u305F\u3081\u306E\u62DB\u5F85\u30EA\u30F3\u30AF\u3092\u751F\u6210\u3057\u307E\u3059\u3002\u3053\u306EURL\u306F\u30AF\u30EA\u30C3\u30D7\u30DC\u30FC\u30C9\u306B\u8FFD\u52A0\u3059\u308B\u304B\u3001\u30B2\u30FC\u30E0\u5185\u306B\u8868\u793A\u3057\u3066\u30E6\u30FC\u30B6\u30FC\u304C\u9078\u629E\u3067\u304D\u308B\u3088\u3046\u306B\u3067\u304D\u307E\u3059\u3002","Generate an invite link":"\u62DB\u5F85\u30EA\u30F3\u30AF\u3092\u751F\u6210","Generate an invite link for _PARAM1_":"_PARAM1_\u306E\u305F\u3081\u306E\u62DB\u5F85\u30EA\u30F3\u30AF\u3092\u751F\u6210","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u30AD\u30E9\u30AD\u30E9\u8F1D\u304F\u7D19\u5439\u96EA\u3092\u653E\u51FA\u3057\u3066\u3001\u697D\u3057\u3044\u6642\u9593\u3092\u6F14\u51FA\u3057\u307E\u3059\u3002\u304A\u795D\u3044\u306E\u77AC\u9593\u306F\u7279\u5225\u306A\u3082\u306E\u3068\u3057\u3066\u6B8B\u308A\u307E\u3059\u3002","Display happy time":"\u697D\u3057\u3044\u6642\u9593\u3092\u8868\u793A","Scan for ad blockers.":"\u5E83\u544A\u30D6\u30ED\u30C3\u30AB\u30FC\u3092\u30B9\u30AD\u30E3\u30F3\u3057\u307E\u3059\u3002","Scan for ad blockers":"\u5E83\u544A\u30D6\u30ED\u30C3\u30AB\u30FC\u3092\u30B9\u30AD\u30E3\u30F3\u3057\u307E\u3059","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u30E6\u30FC\u30B6\u30FC\u304C\u5E83\u544A\u30D6\u30ED\u30C3\u30AB\u30FC\u3092\u4F7F\u7528\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002\u3053\u306E\u6761\u4EF6\u306F\u3001\u300C\u5E83\u544A\u30D6\u30ED\u30C3\u30AB\u30FC\u3092\u30B9\u30AD\u30E3\u30F3\u300D\u304C\u547C\u3073\u51FA\u3055\u308C\u308B\u524D\u306F\u5E38\u306Bfalse\u3067\u3059\u3002","Ad blocker is detected":"\u5E83\u544A\u30D6\u30ED\u30C3\u30AB\u30FC\u304C\u691C\u51FA\u3055\u308C\u307E\u3057\u305F","Display a banner that can be called once per 60 seconds.":"60\u79D2\u3054\u3068\u306B\u547C\u3073\u51FA\u305B\u308B\u30D0\u30CA\u30FC\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Display a banner":"\u30D0\u30CA\u30FC\u3092\u8868\u793A\u3057\u307E\u3059","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u30D0\u30CA\u30FC\u3092\u8868\u793A\u3059\u308B\uFF1A_PARAM1_\u3001\u4F4D\u7F6E_PARAM3_\uFF1B_PARAM4_\u3001\u30B5\u30A4\u30BA_PARAM2_","Banner name":"\u30D0\u30CA\u30FC\u540D","Ad size":"\u5E83\u544A\u306E\u30B5\u30A4\u30BA","Position X":"\u4F4D\u7F6EX","Position Y":"\u4F4D\u7F6EY","Hide a banner.":"\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059\u3002","Hide a banner":"\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059","Hide the banner: _PARAM1_":"\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059\uFF1A_PARAM1_","Hide all banners.":"\u3059\u3079\u3066\u306E\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059\u3002","Hide all banners":"\u3059\u3079\u3066\u306E\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059","Hide all the banners":"\u3059\u3079\u3066\u306E\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059","Hide the invite button.":"\u62DB\u5F85\u30DC\u30BF\u30F3\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059\u3002","Hide invite button":"\u62DB\u5F85\u30DC\u30BF\u30F3\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059","Get the environment.":"\u74B0\u5883\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get the environment":"\u74B0\u5883\u3092\u53D6\u5F97\u3057\u307E\u3059","display environment into _PARAM1_":"_PARAM1_\u306B\u74B0\u5883\u3092\u8868\u793A\u3057\u307E\u3059","Retrieve user data.":"\u30E6\u30FC\u30B6\u30FC\u30C7\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Retrieve user data":"\u30E6\u30FC\u30B6\u30FC\u30C7\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059","Show CrazyGames login window.":"CrazyGames\u30ED\u30B0\u30A4\u30F3\u30A6\u30A3\u30F3\u30C9\u30A6\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Show CrazyGames login window":"CrazyGames\u30ED\u30B0\u30A4\u30F3\u30A6\u30A3\u30F3\u30C9\u30A6\u3092\u8868\u793A\u3057\u307E\u3059","Show account link prompt.":"\u30A2\u30AB\u30A6\u30F3\u30C8\u30EA\u30F3\u30AF\u30D7\u30ED\u30F3\u30D7\u30C8\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Show account link prompt":"\u30A2\u30AB\u30A6\u30F3\u30C8\u30EA\u30F3\u30AF\u30D7\u30ED\u30F3\u30D7\u30C8\u3092\u8868\u793A\u3057\u307E\u3059","the username.":"\u30E6\u30FC\u30B6\u30FC\u540D\u3002","Username":"\u30E6\u30FC\u30B6\u30FC\u540D","Username is":"\u30E6\u30FC\u30B6\u30FC\u540D\u306F","the CrazyGames User ID.":"CrazyGames\u30E6\u30FC\u30B6\u30FCID\u3002","CrazyGames User ID":"CrazyGames\u30E6\u30FC\u30B6\u30FCID","CrazyGames user ID is":"CrazyGames\u30E6\u30FC\u30B6\u30FCID\u306F","Get user signed in profile picture url.":"\u30E6\u30FC\u30B6\u30FC\u306E\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u305F\u30D7\u30ED\u30D5\u30A3\u30FC\u30EB\u753B\u50CF\u306EURL\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get user signed in profile picture url":"\u30E6\u30FC\u30B6\u30FC\u306E\u30B5\u30A4\u30F3\u30A4\u30F3\u3057\u305F\u30D7\u30ED\u30D5\u30A3\u30FC\u30EB\u753B\u50CF\u306EURL\u3092\u53D6\u5F97\u3057\u307E\u3059","Return true when the user prefers to instantly join a lobby.":"\u30E6\u30FC\u30B6\u30FC\u304C\u3059\u3050\u306B\u30ED\u30D3\u30FC\u306B\u53C2\u52A0\u3059\u308B\u3053\u3068\u3092\u9078\u629E\u3059\u308B\u5834\u5408\u306Ftrue\u3092\u8FD4\u3057\u307E\u3059\u3002","Is instantly joining a lobby":"\u30ED\u30D3\u30FC\u306B\u5373\u5EA7\u306B\u53C2\u52A0\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B","Return true if the user prefers the chat disabled.":"\u30E6\u30FC\u30B6\u30FC\u304C\u30C1\u30E3\u30C3\u30C8\u3092\u7121\u52B9\u306B\u8A2D\u5B9A\u3057\u3066\u3044\u308B\u5834\u5408\u306Ftrue\u3092\u8FD4\u3057\u307E\u3059\u3002","Is the user chat disabled":"\u30E6\u30FC\u30B6\u30FC\u306E\u30C1\u30E3\u30C3\u30C8\u304C\u7121\u52B9\u306B\u8A2D\u5B9A\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B","Retrieves user system info, browser, version and device.":"\u30E6\u30FC\u30B6\u30FC\u306E\u30B7\u30B9\u30C6\u30E0\u60C5\u5831\u3001\u30D6\u30E9\u30A6\u30B6\u3001\u30D0\u30FC\u30B8\u30E7\u30F3\u3001\u304A\u3088\u3073\u30C7\u30D0\u30A4\u30B9\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Retrieves user system info":"\u30E6\u30FC\u30B6\u30FC\u306E\u30B7\u30B9\u30C6\u30E0\u60C5\u5831\u3092\u53D6\u5F97\u3057\u307E\u3059","Get invite parameters if user is invited to this game.":"\u30E6\u30FC\u30B6\u30FC\u304C\u3053\u306E\u30B2\u30FC\u30E0\u306B\u62DB\u5F85\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001\u62DB\u5F85\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get invite parameters":"\u62DB\u5F85\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059","Param":"\u30D1\u30E9\u30E1\u30FC\u30BF","Save the session data.":"\u30BB\u30C3\u30B7\u30E7\u30F3\u30C7\u30FC\u30BF\u3092\u4FDD\u5B58\u3057\u307E\u3059\u3002","Save session data":"\u30BB\u30C3\u30B7\u30E7\u30F3\u30C7\u30FC\u30BF\u3092\u4FDD\u5B58\u3057\u307E\u3059","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u30BB\u30C3\u30B7\u30E7\u30F3\u30C7\u30FC\u30BF\u3092\u4FDD\u5B58\u3057\u307E\u3059\u3002ID: _PARAM1_ \u304B\u3089: _PARAM2_ \u307E\u3067","Id":"Id","Get user session data.":"\u30E6\u30FC\u30B6\u30FC\u306E\u30BB\u30C3\u30B7\u30E7\u30F3\u30C7\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get user session data":"\u30E6\u30FC\u30B6\u30FC\u306E\u30BB\u30C3\u30B7\u30E7\u30F3\u30C7\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059","the availability of the user's account.":"\u30E6\u30FC\u30B6\u30FC\u30A2\u30AB\u30A6\u30F3\u30C8\u306E\u5229\u7528\u53EF\u80FD\u6027\u3002","Is user account available":"\u30E6\u30FC\u30B6\u30FC\u30A2\u30AB\u30A6\u30F3\u30C8\u304C\u5229\u7528\u53EF\u80FD\u304B\u3069\u3046\u304B","The CrazyGames user account is available":"CrazyGames\u30E6\u30FC\u30B6\u30FC\u30A2\u30AB\u30A6\u30F3\u30C8\u306F\u5229\u7528\u53EF\u80FD\u3067\u3059","Retrieve the user's session token for authentication.":"\u8A8D\u8A3C\u30C8\u30FC\u30AF\u30F3\u3092\u53D6\u5F97\u3057\u3066\u30E6\u30FC\u30B6\u30FC\u306E\u30BB\u30C3\u30B7\u30E7\u30F3\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Get User Token":"\u30E6\u30FC\u30B6\u30FC\u30C8\u30FC\u30AF\u30F3\u3092\u53D6\u5F97","Retrieve the authentication token from Xsolla.":"Xsolla\u304B\u3089\u8A8D\u8A3C\u30C8\u30FC\u30AF\u30F3\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get Xsolla Token":"Xsolla\u30C8\u30FC\u30AF\u30F3\u3092\u53D6\u5F97","Generate Xsolla token.":"Xsolla\u30C8\u30FC\u30AF\u30F3\u3092\u751F\u6210\u3057\u307E\u3059\u3002","Generate Xsolla token":"Xsolla\u30C8\u30FC\u30AF\u30F3\u3092\u751F\u6210\u3057\u307E\u3059","Cursor movement conditions":"\u30AB\u30FC\u30BD\u30EB\u79FB\u52D5\u306E\u6761\u4EF6","Conditions to check the cursor movement (still or moving).":"\u30AB\u30FC\u30BD\u30EB\u79FB\u52D5\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u6761\u4EF6\uFF08\u9759\u6B62\u307E\u305F\u306F\u79FB\u52D5\uFF09\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30EC\u30A4\u30E4\u30FC\u3067\u6307\u5B9A\u3055\u308C\u305F\u6642\u9593\u30AB\u30FC\u30BD\u30EB\u304C\u52D5\u304B\u306A\u3044\u304B\u78BA\u8A8D\u3057\u307E\u3059\u3002","Cursor stays still":"\u30AB\u30FC\u30BD\u30EB\u304C\u52D5\u304B\u306A\u3044\u304B\u3069\u3046\u304B","Cursor has stayed still for _PARAM1_ seconds":"_PARAM1_\u79D2\u9593\u30AB\u30FC\u30BD\u30EB\u304C\u52D5\u304B\u306A\u3044\u5834\u5408","Check if the cursor is moving on the default layer.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30EC\u30A4\u30E4\u30FC\u3067\u30AB\u30FC\u30BD\u30EB\u304C\u52D5\u3044\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u78BA\u8A8D\u3057\u307E\u3059\u3002","Cursor is moving":"\u30AB\u30FC\u30BD\u30EB\u304C\u52D5\u3044\u3066\u3044\u307E\u3059","Cursor type":"\u30AB\u30FC\u30BD\u30EB\u30BF\u30A4\u30D7","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u30AB\u30FC\u30BD\u30EB\u306E\u7A2E\u985E\u3092\u5909\u66F4\u3059\u308B\u30A2\u30AF\u30B7\u30E7\u30F3\u3001\u304A\u3088\u3073\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u30DB\u30D0\u30FC\u3055\u308C\u305F\u3068\u304D\u306B\u30AB\u30FC\u30BD\u30EB\u3092\u5909\u66F4\u3059\u308B\u52D5\u4F5C\u3092\u63D0\u4F9B\u3057\u307E\u3059\u3002","Change the type of the cursor.":"\u30AB\u30FC\u30BD\u30EB\u306E\u30BF\u30A4\u30D7\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Change the cursor to _PARAM1_":"\u30AB\u30FC\u30BD\u30EB\u3092_PARAM1_\u306B\u5909\u66F4\u3057\u307E\u3059","The new cursor type":"\u65B0\u3057\u3044\u30AB\u30FC\u30BD\u30EB\u306E\u30BF\u30A4\u30D7","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u3067\u5229\u7528\u53EF\u80FD\u306A\u30AB\u30FC\u30BD\u30EB\u306E\u30EA\u30B9\u30C8","Do change the type of the cursor.":"\u30AB\u30FC\u30BD\u30EB\u306E\u30BF\u30A4\u30D7\u3092\u5909\u66F4\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Do change cursor type":"\u30AB\u30FC\u30BD\u30EB\u306E\u30BF\u30A4\u30D7\u3092\u5909\u66F4\u3057\u3066\u304F\u3060\u3055\u3044","Do change the cursor to _PARAM1_":"_PARAM1_\u306B\u30AB\u30FC\u30BD\u30EB\u3092\u5909\u66F4\u3057\u3066\u304F\u3060\u3055\u3044","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u30DB\u30D0\u30FC\u3055\u308C\u305F\u3068\u304D\u306B\u30AB\u30FC\u30BD\u30EB\u306E\u898B\u305F\u76EE\u3092\u5909\u66F4\u3057\u307E\u3059\uFF08Windows\u3001macOS\u3001\u307E\u305F\u306FLinux\u3067\uFF09\u3002","Custom cursor when hovered":"\u30DB\u30D0\u30FC\u6642\u306E\u30AB\u30B9\u30BF\u30E0\u30AB\u30FC\u30BD\u30EB","The cursor type":"\u30AB\u30FC\u30BD\u30EB\u306E\u30BF\u30A4\u30D7","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u53EF\u80FD\u306A\u30AB\u30FC\u30BD\u30EB\u306E\u30EA\u30B9\u30C8\u306B\u3064\u3044\u3066\u306Fhttps://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Curved movement":"\u66F2\u7DDA\u904B\u52D5","Move objects on curved paths.":"\u66F2\u7DDA\u4E0A\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3057\u307E\u3059\u3002","Append a cubic Bezier curve at the end of the path.":"\u30D1\u30B9\u306E\u6700\u5F8C\u306B\u7ACB\u65B9\u30D9\u30B8\u30A8\u66F2\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Append a curve":"\u66F2\u7DDA\u3092\u8FFD\u52A0","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"_PARAM1_\u306B\u5BFE\u3057\u3066\u30D1\u30B9\u306E\u672B\u5C3E\u306B\u66F2\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059: _PARAM8_\u3001\u6700\u521D\u306E\u5236\u5FA1\u70B9: _PARAM2_ ; _PARAM3_\u30012\u756A\u76EE\u306E\u5236\u5FA1\u70B9: _PARAM4_ ; _PARAM5_\u3001\u53C2\u7167\u5148: _PARAM6_ ; _PARAM7_","Path name":"\u30D1\u30B9\u540D","First control point X":"\u6700\u521D\u306E\u5236\u5FA1\u70B9X","First control point Y":"\u6700\u521D\u306E\u5236\u5FA1\u70B9Y","Second Control point X":"2\u756A\u76EE\u306E\u5236\u5FA1\u70B9X","Second Control point Y":"2\u756A\u76EE\u306E\u5236\u5FA1\u70B9Y","Destination point X":"\u76EE\u7684\u5730X","Destination point Y":"\u76EE\u6A19Y","Relative":"\u76F8\u5BFE","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30D1\u30B9\u306E\u6700\u5F8C\u306B\u7ACB\u65B9\u30D9\u30B8\u30A8\u66F2\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002\u6700\u521D\u306E\u5236\u5FA1\u70B9\u306F\u30D1\u30B9\u306E\u6700\u5F8C\u306E\u5236\u5FA1\u70B9\u306B\u5BFE\u79F0\u3067\u3059\u3002","Append a smooth curve":"\u30B9\u30E0\u30FC\u30B9\u66F2\u7DDA\u3092\u8FFD\u52A0","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"_PARAM1_\u306B\u30B9\u30E0\u30FC\u30B9\u66F2\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059: _PARAM6_\u30012\u756A\u76EE\u306E\u5236\u5FA1\u70B9: _PARAM2_ ; _PARAM3_\u3001 \u53C2\u7167\u5148: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"\u30D1\u30B9\u306E\u672B\u5C3E\u306B\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Append a line":"\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"_PARAM1_\u306B\u5BFE\u3057\u3066\u30D1\u30B9\u306B\u7DDA\u3092\u8FFD\u52A0\u3057\u307E\u3059: _PARAM4_\u3001 \u53C2\u7167\u5148: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"\u30D1\u30B9\u3092\u9589\u3058\u307E\u3059\u3002","Close a path":"\u30D1\u30B9\u3092\u9589\u3058\u307E\u3059","Close the path _PARAM1_":"_PARAM1_\u30D1\u30B9\u3092\u9589\u3058\u307E\u3059","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"SVG\u30B3\u30DE\u30F3\u30C9\u304B\u3089\u30D1\u30B9\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002\u305F\u3068\u3048\u3070\u3001\u300CM 0,0 C 55,0 100,45 100,100\u300D\u3002\u30B3\u30DE\u30F3\u30C9\u306F\u6B21\u306E\u3068\u304A\u308A\u3067\u3059\uFF1AM = \u79FB\u52D5\u3001C = \u66F2\u7DDA\u3001S = \u30B9\u30E0\u30FC\u30B9\u3001L = \u30E9\u30A4\u30F3\u3002\u5C0F\u6587\u5B57\u306F\u76F8\u5BFE\u4F4D\u7F6E\u7528\u3067\u3059\u3002\u30B3\u30DE\u30F3\u30C9\u3092\u4F5C\u6210\u3059\u308B\u305F\u3081\u306E\u63A8\u5968\u3055\u308C\u308B\u65B9\u6CD5\u306FInkscape\u306E\u3088\u3046\u306A\u5916\u90E8\u306ESVG\u30A8\u30C7\u30A3\u30BF\u3092\u4F7F\u7528\u3059\u308B\u3053\u3068\u3067\u3059\u3002","Create a path from SVG":"SVG\u304B\u3089\u30D1\u30B9\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"SVG\u30D1\u30B9\u30B3\u30DE\u30F3\u30C9_PARAM2_\u304B\u3089\u30D1\u30B9_PARAM1_\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","SVG commands":"SVG\u30B3\u30DE\u30F3\u30C9","Return the SVG commands of a path.":"\u30D1\u30B9\u306ESVG\u30B3\u30DE\u30F3\u30C9\u3092\u8FD4\u3057\u307E\u3059\u3002","SVG path commands":"SVG\u30D1\u30B9\u30B3\u30DE\u30F3\u30C9","Delete a path from the memory.":"\u30D1\u30B9\u3092\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u307E\u3059\u3002","Delete a path":"\u30D1\u30B9\u3092\u524A\u9664\u3057\u307E\u3059","Delete the path: _PARAM1_":"\u30D1\u30B9\u3092\u524A\u9664\u3057\u307E\u3059: _PARAM1_","Append a path to another path.":"\u5225\u306E\u30D1\u30B9\u306B\u30D1\u30B9\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Append a path":"\u30D1\u30B9\u3092\u8FFD\u52A0\u3057\u307E\u3059","Append the path _PARAM2_ to the path _PARAM1_":"\u30D1\u30B9_PARAM1_\u306B\u30D1\u30B9_PARAM2_\u3092\u8FFD\u52A0\u3057\u307E\u3059","Name of the path to modify":"\u5909\u66F4\u3059\u308B\u30D1\u30B9\u306E\u540D\u524D","Name of the path to add to the first one":"\u6700\u521D\u306E\u30D1\u30B9\u306B\u8FFD\u52A0\u3059\u308B\u30D1\u30B9\u306E\u540D\u524D","Duplicate a path.":"\u30D1\u30B9\u3092\u8907\u88FD\u3057\u307E\u3059\u3002","Duplicate a path":"\u30D1\u30B9\u3092\u8907\u88FD\u3057\u307E\u3059","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u30D1\u30B9_PARAM1_\u3092\u30D1\u30B9_PARAM2_\u306E\u8907\u88FD\u3068\u3057\u3066\u4F5C\u6210\u3057\u307E\u3059","Name of the path to create":"\u4F5C\u6210\u3059\u308B\u30D1\u30B9\u306E\u540D\u524D","Name of the source path":"\u30BD\u30FC\u30B9\u30D1\u30B9\u306E\u540D\u524D","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u5225\u306E\u30D1\u30B9\u306B\u30D1\u30B9\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002\u8FFD\u52A0\u3055\u308C\u308B\u30D1\u30B9\u306F\u30B9\u30E0\u30FC\u30BA\u306A\u63A5\u7D9A\u3092\u6301\u3064\u3088\u3046\u306B\u56DE\u8EE2\u3057\u307E\u3059\u3002","Append a rotated path":"\u56DE\u8EE2\u3055\u305B\u305F\u30D1\u30B9\u3092\u8FFD\u52A0","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u30D1\u30B9_PARAM2_\u3092\u56DE\u8EE2\u3055\u305B\u3066\u30D1\u30B9_PARAM1_\u306B\u63A5\u7D9A\u3059\u308B","Flip the appended path":"\u8FFD\u52A0\u3055\u308C\u305F\u30D1\u30B9\u3092\u53CD\u8EE2","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Y\u8EF8\u306E\u901F\u5EA6\u30B9\u30B1\u30FC\u30EB\u3092\u8FD4\u3057\u307E\u3059\u3002\u3053\u308C\u306F\u30D1\u30B9\u306E\u30D3\u30E5\u30FC\u30DD\u30A4\u30F3\u30C8\u3092\u5909\u66F4\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059\uFF08\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u307E\u305F\u306F\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u30B9\u30B1\u30FC\u30EBY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Y\u8EF8\u306E\u901F\u5EA6\u30B9\u30B1\u30FC\u30EB\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u3053\u308C\u306B\u3088\u308A\u3001\u30D1\u30B9\u306E\u30D3\u30E5\u30FC\u30DD\u30A4\u30F3\u30C8\u3092\u5909\u66F4\u3067\u304D\u307E\u3059\uFF08\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u307E\u305F\u306F\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u30D1\u30B9_PARAM1_\u306E\u901F\u5EA6\u30B9\u30B1\u30FC\u30EBY\u3092_PARAM2_\u306B\u5909\u66F4\u3057\u307E\u3059","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8EF8\u306E\u901F\u5EA6\u30B9\u30B1\u30FC\u30EB\uFF08\u30D4\u30AF\u30BB\u30EB\u7B49\u89D2\u306E\u5834\u5408\u306F0.5\uFF09","Invert a path, the end becomes the beginning.":"\u30D1\u30B9\u3092\u53CD\u8EE2\u3055\u305B\u3001\u7D42\u308F\u308A\u304C\u59CB\u307E\u308A\u3068\u306A\u308A\u307E\u3059\u3002","Invert a path":"\u30D1\u30B9\u3092\u53CD\u8EE2\u3055\u305B\u307E\u3059","Invert the path _PARAM1_":"\u30D1\u30B9_PARAM1_\u3092\u53CD\u8EE2\u3055\u305B\u307E\u3059","Flip a path.":"\u30D1\u30B9\u3092\u30D5\u30EA\u30C3\u30D7\u3057\u307E\u3059\u3002","Flip a path":"\u30D1\u30B9\u3092\u30D5\u30EA\u30C3\u30D7\u3057\u307E\u3059","Flip the path _PARAM1_":"\u30D1\u30B9_PARAM1_\u3092\u30D5\u30EA\u30C3\u30D7\u3057\u307E\u3059","Flip a path horizontally.":"\u30D1\u30B9\u3092\u6C34\u5E73\u306B\u30D5\u30EA\u30C3\u30D7\u3057\u307E\u3059\u3002","Flip a path horizontally":"\u30D1\u30B9\u3092\u6C34\u5E73\u306B\u53CD\u8EE2\u3059\u308B","Flip the path _PARAM1_ horizontally":"\u30D1\u30B9_PARAM1_\u3092\u6C34\u5E73\u306B\u53CD\u8EE2\u3059\u308B","Flip a path vertically.":"\u30D1\u30B9\u3092\u5782\u76F4\u306B\u53CD\u8EE2\u3059\u308B\u3002","Flip a path vertically":"\u30D1\u30B9\u3092\u5782\u76F4\u306B\u53CD\u8EE2\u3059\u308B","Flip the path _PARAM1_ vertically":"\u30D1\u30B9_PARAM1_\u3092\u5782\u76F4\u306B\u53CD\u8EE2\u3059\u308B","Scale a path.":"\u30D1\u30B9\u3092\u62E1\u5927\u3001\u7E2E\u5C0F\u3059\u308B\u3002","Scale a path":"\u30D1\u30B9\u3092\u62E1\u5927\u7E2E\u5C0F\u3059\u308B","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u30D1\u30B9_PARAM1_\u3092_PARAM2_\u500D\u62E1\u5927 ; _PARAM3_","Scale on X axis":"X\u8EF8\u3067\u62E1\u5927\u7E2E\u5C0F","Scale on Y axis":"Y\u8EF8\u3067\u62E1\u5927\u7E2E\u5C0F","Rotate a path.":"\u30D1\u30B9\u3092\u56DE\u8EE2\u3055\u305B\u308B\u3002","Rotate a path":"\u30D1\u30B9\u3092\u56DE\u8EE2\u3055\u305B\u308B","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u30D1\u30B9_PARAM1_\u3092_PARAM2_\xB0\u56DE\u8EE2\u3055\u305B\u308B","Rotation angle":"\u56DE\u8EE2\u89D2\u5EA6","Check if a path is closed.":"\u30D1\u30B9\u304C\u9589\u3058\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u3002","Is closed":"\u9589\u3058\u3066\u3044\u308B\u304B","The path _PARAM1_ is closed":"\u30D1\u30B9_PARAM1_\u306F\u9589\u3058\u3066\u3044\u307E\u3059","Return the position on X axis of the path for a given length.":"\u6307\u5B9A\u3057\u305F\u9577\u3055\u306E\u30D1\u30B9\u306EX\u8EF8\u4E0A\u306E\u4F4D\u7F6E\u3092\u8FD4\u3059\u3002","Path X":"\u30D1\u30B9X","Length on the path":"\u30D1\u30B9\u4E0A\u306E\u9577\u3055","Return the position on Y axis of the path for a given length.":"\u6307\u5B9A\u3057\u305F\u9577\u3055\u306E\u30D1\u30B9\u306EY\u8EF8\u4E0A\u306E\u4F4D\u7F6E\u3092\u8FD4\u3059\u3002","Path Y":"\u30D1\u30B9Y","Return the direction angle of the path for a given length (in degree).":"\u6307\u5B9A\u3057\u305F\u9577\u3055\u306B\u304A\u3051\u308B\u30D1\u30B9\u306E\u65B9\u5411\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3092\u8FD4\u3059\u3002","Path angle":"\u30D1\u30B9\u306E\u89D2\u5EA6","Return the length of the path.":"\u30D1\u30B9\u306E\u9577\u3055\u3092\u8FD4\u3059\u3002","Path length":"\u30D1\u30B9\u306E\u9577\u3055","Return the displacement on X axis of the path end.":"\u30D1\u30B9\u306E\u7D42\u308F\u308A\u306EX\u8EF8\u4E0A\u306E\u5909\u4F4D\u3092\u8FD4\u3059\u3002","Path end X":"\u30D1\u30B9\u306E\u7D42\u308F\u308AX","Return the displacement on Y axis of the path end.":"\u30D1\u30B9\u306E\u7D42\u308F\u308A\u306EY\u8EF8\u4E0A\u306E\u5909\u4F4D\u3092\u8FD4\u3059\u3002","Path end Y":"\u30D1\u30B9\u306E\u7D42\u308F\u308AY","Return the number of lines or curves that make the path.":"\u30D1\u30B9\u3092\u69CB\u6210\u3059\u308B\u7DDA\u5206\u307E\u305F\u306F\u66F2\u7DDA\u306E\u6570\u3092\u8FD4\u3059\u3002","Path element count":"\u30D1\u30B9\u8981\u7D20\u6570","Return the origin position on X axis of a curve.":"\u66F2\u7DDA\u306EX\u8EF8\u4E0A\u306E\u5143\u306E\u4F4D\u7F6E\u3092\u8FD4\u3059\u3002","Origin X":"\u5143\u306EX","Curve index":"\u66F2\u7DDA\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Return the origin position on Y axis of a curve.":"\u66F2\u7DDA\u306EY\u8EF8\u4E0A\u306E\u5143\u306E\u4F4D\u7F6E\u3092\u8FD4\u3059\u3002","Origin Y":"\u5143\u306EY","Return the first control point position on X axis of a curve.":"\u66F2\u7DDA\u306EX\u8EF8\u4E0A\u306E\u6700\u521D\u306E\u5236\u5FA1\u70B9\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","First control X":"\u6700\u521D\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EBX","Return the first control point position on Y axis of a curve.":"\u66F2\u7DDA\u306EY\u8EF8\u4E0A\u306E\u6700\u521D\u306E\u5236\u5FA1\u70B9\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","First control Y":"\u6700\u521D\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EBY","Return the second control point position on X axis of a curve.":"\u66F2\u7DDA\u306EX\u8EF8\u4E0A\u306E2\u756A\u76EE\u306E\u5236\u5FA1\u70B9\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Second control X":"2\u756A\u76EE\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EBX","Return the second control point position on Y axis of a curve.":"\u66F2\u7DDA\u306EY\u8EF8\u4E0A\u306E2\u756A\u76EE\u306E\u5236\u5FA1\u70B9\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Second control Y":"2\u756A\u76EE\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EBY","Return the target position on X axis of a curve.":"\u66F2\u7DDA\u306EX\u8EF8\u4E0A\u306E\u30BF\u30FC\u30B2\u30C3\u30C8\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Return the target position on Y axis of a curve.":"\u66F2\u7DDA\u306EY\u8EF8\u4E0A\u306E\u30BF\u30FC\u30B2\u30C3\u30C8\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Path exists.":"\u30D1\u30B9\u304C\u5B58\u5728\u3057\u307E\u3059\u3002","Path exists":"\u30D1\u30B9\u304C\u5B58\u5728\u3057\u307E\u3059","Path _PARAM1_ exists":"\u30D1\u30B9_PARAM1_\u304C\u5B58\u5728\u3057\u307E\u3059","Move objects on curved paths in a given duration and tween easing function.":"\u4E0E\u3048\u3089\u308C\u305F\u671F\u9593\u3068\u30C8\u30A5\u30A4\u30FC\u30F3\u30A4\u30FC\u30B8\u30F3\u30B0\u95A2\u6570\u3067\u66F2\u7DDA\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002","Movement on a curve (duration-based)":"\u66F2\u7DDA\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u79FB\u52D5\uFF08\u671F\u9593\u30D9\u30FC\u30B9\uFF09","Rotation offset":"\u56DE\u8EE2\u30AA\u30D5\u30BB\u30C3\u30C8","Flip on X to go back":"\u623B\u308B\u305F\u3081\u306EX\u8EF8\u4E0A\u306E\u53CD\u8EE2","Flip on Y to go back":"\u623B\u308B\u305F\u3081\u306EY\u8EF8\u4E0A\u306E\u53CD\u8EE2","Speed scale":"\u901F\u5EA6\u30B9\u30B1\u30FC\u30EB","Pause duration before going back":"\u623B\u308B\u524D\u306E\u4E00\u6642\u505C\u6B62\u6642\u9593","Viewpoint":"\u8996\u70B9","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"\u89D2\u5EA6","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"\u4E0E\u3048\u3089\u308C\u305F\u901F\u5EA6\u3067\u66F2\u7DDA\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002","Movement on a curve (speed-based)":"\u66F2\u7DDA\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u79FB\u52D5\uFF08\u901F\u5EA6\u30D9\u30FC\u30B9\uFF09","Rotation":"\u56DE\u8EE2","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"\u6DF1\u3055\u52B9\u679C","Change scale based on Y position to simulate depth of field.":"\u6DF1\u5EA6\u306E\u3042\u308B\u30A8\u30EA\u30A2\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3059\u308B\u305F\u3081\u306B\u3001Y\u5EA7\u6A19\u306B\u57FA\u3065\u3044\u3066\u30B9\u30B1\u30FC\u30EB\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30B9\u30B1\u30FC\u30EB\u304C\u5730\u5E73\u7DDA\u306B\u8FD1\u3065\u304F\u306B\u3064\u308C\u3066\u5C0F\u3055\u304F\u306A\u308A\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u8996\u8074\u8005\u304B\u3089\u9060\u3056\u304B\u3063\u3066\u3044\u308B\u3088\u3046\u306B\u898B\u305B\u308B\u5E7B\u60F3\u3092\u4E0E\u3048\u307E\u3059\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u753B\u9762\u306E\u4E0B\u90E8\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u3042\u308B\u3068\u304D\u306E\u6700\u5927\u30B9\u30B1\u30FC\u30EB\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A 1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u7121\u9650\u306B\u5C0F\u3055\u304F\u898B\u3048\u308B\u5730\u5E73\u7DDA\u3092\u8868\u3059Y\u5EA7\u6A19\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A 0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u7684\u306A\u5909\u5316\u7387\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A 2\uFF09","Percent away from the horizon":"\u5730\u5E73\u7DDA\u304B\u3089\u306E\u30D1\u30FC\u30BB\u30F3\u30C8","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord Rich Presence\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u30B2\u30FC\u30E0\u306BDiscord Rich Presence\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u305D\u308C\u304C\u30A4\u30F3\u30B9\u30C8\u30FC\u30EB\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u306FDiscord\u306B\u63A5\u7D9A\u3057\u3001\u30EA\u30C3\u30C1\u30D7\u30EC\u30BC\u30F3\u30B9\u3092\u521D\u671F\u5316\u3057\u3088\u3046\u3068\u3057\u307E\u3059\u3002","Initialize rich presence":"\u30EA\u30C3\u30C1\u30D7\u30EC\u30BC\u30F3\u30B9\u3092\u521D\u671F\u5316","Initialize rich presence with ID _PARAM1_":"ID _PARAM1_ \u3067\u30EA\u30C3\u30C1\u30D7\u30EC\u30BC\u30F3\u30B9\u3092\u521D\u671F\u5316\u3057\u307E\u3059","The discord client ID":"Discord\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u306EID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u30EA\u30C3\u30C1\u30D7\u30EC\u30BC\u30F3\u30B9\u306E\u30C7\u30FC\u30BF\u3092\u66F4\u65B0\u3057\u307E\u3059\u3002discord\u306E\u5404\u30D5\u30A3\u30FC\u30EB\u30C9\u306E\u8A73\u7D30\u306B\u3064\u3044\u3066\u306Fdiscord\u306E\u30C9\u30AD\u30E5\u30E1\u30F3\u30C8\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044\u3002state\u4EE5\u5916\u306E\u5404\u30D5\u30A3\u30FC\u30EB\u30C9\u306F\u30AA\u30D7\u30B7\u30E7\u30F3\u3067\u3059\u3002","Update rich presence":"\u30EA\u30C3\u30C1\u30D7\u30EC\u30BC\u30F3\u30B9\u3092\u66F4\u65B0","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u72B6\u614B_PARAM1_\u3001\u8A73\u7D30_PARAM2_\u3001\u958B\u59CB\u30BF\u30A4\u30E0\u30B9\u30BF\u30F3\u30D7_PARAM3_\u3001\u7D42\u4E86\u30BF\u30A4\u30E0\u30B9\u30BF\u30F3\u30D7_PARAM4_\u3001\u5927\u304D\u3044\u753B\u50CF_PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_\u3092\u66F4\u65B0\u3057\u307E\u3059","The current state":"\u73FE\u5728\u306E\u72B6\u614B","The details of the current state":"\u73FE\u5728\u306E\u72B6\u614B\u306E\u8A73\u7D30","The timstamp of the start of the match":"\u8A66\u5408\u958B\u59CB\u306E\u30BF\u30A4\u30E0\u30B9\u30BF\u30F3\u30D7","If this is filled, discord will show the time elapsed since the start.":"\u3053\u308C\u304C\u5165\u529B\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001discord\u306B\u958B\u59CB\u304B\u3089\u306E\u7D4C\u904E\u6642\u9593\u304C\u8868\u793A\u3055\u308C\u307E\u3059\u3002","The timestamp of the end of the match":"\u8A66\u5408\u7D42\u4E86\u306E\u30BF\u30A4\u30E0\u30B9\u30BF\u30F3\u30D7","If this is filled, discord will display the remaining time.":"\u3053\u308C\u304C\u5165\u529B\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001discord\u306B\u6B8B\u308A\u6642\u9593\u304C\u8868\u793A\u3055\u308C\u307E\u3059\u3002","The name of the big image":"\u5927\u304D\u3044\u753B\u50CF\u306E\u540D\u524D","The text of the large image":"\u5927\u304D\u3044\u753B\u50CF\u306E\u30C6\u30AD\u30B9\u30C8","The name of the small image":"\u5C0F\u3055\u3044\u753B\u50CF\u306E\u540D\u524D","The text of the small image":"\u5C0F\u3055\u3044\u753B\u50CF\u306E\u30C6\u30AD\u30B9\u30C8","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"\u6307\u5B9A\u3055\u308C\u305F\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3\u304C\u77ED\u671F\u9593\u30672\u56DE\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Double-clicked (or double-tapped)":"\u30C0\u30D6\u30EB\u30AF\u30EA\u30C3\u30AF\uFF08\u307E\u305F\u306F\u30C0\u30D6\u30EB\u30BF\u30C3\u30D7\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_ \u30DC\u30BF\u30F3\u304C\u30C0\u30D6\u30EB\u30AF\u30EA\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F","Mouse button to track":"\u8FFD\u8DE1\u3059\u308B\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u30BF\u30C3\u30C1\u30C7\u30D0\u30A4\u30B9\u306B\u306F\u4E2D\u592E/\u53F3\u30BF\u30C3\u30D7\u306B\u76F8\u5F53\u3059\u308B\u3082\u306E\u304C\u306A\u3044\u305F\u3081\u3001\u5DE6\u30AF\u30EA\u30C3\u30AF\u30DC\u30BF\u30F3\u3092\u4F7F\u7528\u305B\u305A\u306B\u30BF\u30C3\u30C1\u30C7\u30D0\u30A4\u30B9\u5411\u3051\u306B\u30D3\u30EB\u30C9\u3057\u3066\u3044\u308B\u5834\u5408\u306F\u3001\u30A4\u30D9\u30F3\u30C8\u5185\u3067\u3053\u308C\u3092\u8003\u616E\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"\u30DE\u30A6\u30B9\uFF08\u307E\u305F\u306F\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\uFF09\u3067\u30AB\u30E1\u30E9\u3092\u30C9\u30E9\u30C3\u30B0\u3057\u307E\u3059","Move a camera by dragging the mouse (or touchscreen).":"\u30DE\u30A6\u30B9\uFF08\u307E\u305F\u306F\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\uFF09\u3067\u30AB\u30E1\u30E9\u3092\u30C9\u30E9\u30C3\u30B0\u3057\u3066\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002","Drag camera with the mouse":"\u30DE\u30A6\u30B9\u3067\u30AB\u30E1\u30E9\u3092\u30C9\u30E9\u30C3\u30B0","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u30EC\u30A4\u30E4\u30FC_PARAM2_\u4E0A\u3067_PARAM3_\u65B9\u5411\u306B_PARAM4_\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3\u3092\u4F7F\u7528\u3057\u3066\u30AB\u30E1\u30E9\u3092\u30C9\u30E9\u30C3\u30B0","Camera layer (default: \"\")":"\u30AB\u30E1\u30E9\u30EC\u30A4\u30E4\u30FC\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A\"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u30AB\u30E1\u30E9\u304C\u79FB\u52D5\u3067\u304D\u308B\u65B9\u5411\uFF08\u6C34\u5E73\u3001\u5782\u76F4\u3001\u4E21\u65B9\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3\uFF08\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\u306E\u5834\u5408\u306F\"Left\"\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\uFF09","Draggable (for physics objects)":"\u7269\u7406\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30C9\u30E9\u30C3\u30B0\u53EF\u80FD\u306B\u3059\u308B\uFF08\u7269\u7406\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u7528\uFF09","Drag a physics object with the mouse (or touch).":"\u30DE\u30A6\u30B9\uFF08\u307E\u305F\u306F\u30BF\u30C3\u30C1\uFF09\u3067\u7269\u7406\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30C9\u30E9\u30C3\u30B0\u3057\u307E\u3059\u3002","Physics behavior":"\u7269\u7406\u6319\u52D5","Mouse button":"\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u5468\u6CE2\u6570\uFF08Hz\uFF09","Damping ratio (Range: 0 to 1)":"\u6E1B\u8870\u6BD4\uFF08\u7BC4\u56F2: 0\u301C1\uFF09","Enable automatic dragging":"\u81EA\u52D5\u30C9\u30E9\u30C3\u30B0\u3092\u6709\u52B9\u306B\u3059\u308B","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u81EA\u52D5\u30C9\u30E9\u30C3\u30B0\u304C\u7121\u52B9\u306B\u306A\u3063\u3066\u3044\u308B\u5834\u5408\u3001\u300C\u30C9\u30E9\u30C3\u30B0\u958B\u59CB\u300D\u304A\u3088\u3073\u300C\u30C9\u30E9\u30C3\u30B0\u89E3\u9664\u300D\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Shape Painter\u5411\u3051\u306E\u30C9\u30E9\u30C3\u30AC\u30D6\u30EB\u30B9\u30E9\u30A4\u30C0\u30FC","A draggable slider that users can move to select a numerical value.":"\u30E6\u30FC\u30B6\u30FC\u304C\u6570\u5024\u3092\u9078\u629E\u3059\u308B\u305F\u3081\u306B\u79FB\u52D5\u3067\u304D\u308B\u30C9\u30E9\u30C3\u30AC\u30D6\u30EB\u30B9\u30E9\u30A4\u30C0\u30FC\u3002","Let users select a numerical value by dragging a slider.":"\u30B9\u30E9\u30A4\u30C0\u30FC\u3092\u30C9\u30E9\u30C3\u30B0\u3057\u3066\u6570\u5024\u3092\u9078\u629E\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002","Draggable slider":"\u30C9\u30E9\u30C3\u30B0\u53EF\u80FD\u30B9\u30E9\u30A4\u30C0\u30FC","Minimum value":"\u6700\u5C0F\u5024","Maximum value":"\u6700\u5927\u5024","Tick spacing":"\u76EE\u76DB\u308A\u9593\u9694","Thumb shape":"\u30B5\u30E0\u306E\u5F62","Thumb":"\u30B5\u30E0","Thumb width":"\u30B5\u30E0\u306E\u5E45","Thumb height":"\u30B5\u30E0\u306E\u9AD8\u3055","Thumb Color":"\u30B5\u30E0\u306E\u8272","Thumb opacity":"\u30B5\u30E0\u306E\u4E0D\u900F\u660E\u5EA6","Track length":"\u30C8\u30E9\u30C3\u30AF\u306E\u9577\u3055","Track":"\u30C8\u30E9\u30C3\u30AF","Inactive track color (thumb color by default)":"\u975E\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u30C8\u30E9\u30C3\u30AF\u306E\u8272\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u30B5\u30E0\u306E\u8272\uFF09","Inactive track opacity":"\u975E\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u30C8\u30E9\u30C3\u30AF\u306E\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u30C8\u30E9\u30C3\u30AF\u306E\u8272\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u30B5\u30E0\u306E\u8272\uFF09","Active track opacity":"\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u30C8\u30E9\u30C3\u30AF\u306E\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u30CF\u30ED\u30B5\u30A4\u30BA\uFF08\u30DB\u30D0\u30FC\uFF09","Rounded track ends":"\u30C8\u30E9\u30C3\u30AF\u306E\u4E38\u307F","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C7\u30A3\u30F3\u30B0\u30DA\u30A4\u30F3\u30BF\u30FC","Draw the pathfinding of an object using a shape painter.":"\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC\u3092\u4F7F\u7528\u3057\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C7\u30A3\u30F3\u30B0\u3092\u63CF\u753B\u3057\u307E\u3059\u3002","Draw the path followed by the object using a shape painter.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC\u3092\u4F7F\u7528\u3057\u3066\u305F\u3069\u308B\u30D1\u30B9\u3092\u63CF\u753B\u3057\u307E\u3059\u3002","LoopIndex":"\u30EB\u30FC\u30D7\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C7\u30A3\u30F3\u30B0\u52D5\u4F5C","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"\u30C0\u30F3\u30B8\u30E7\u30F3\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u30FC","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\u624B\u7D9A\u304D\u7684\u306B\u751F\u6210\u3055\u308C\u305F\u30C0\u30F3\u30B8\u30E7\u30F3\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002 \u300C\u90E8\u5C4B\u3068\u5ECA\u4E0B\u300D\u3068\u300C\u30C0\u30F3\u30B8\u30E7\u30F3\u306E\u6D1E\u7A9F\u300D\u306E2\u3064\u306E\u30EC\u30A4\u30A2\u30A6\u30C8\u304C\u542B\u307E\u308C\u3066\u3044\u307E\u3059\u3002","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C7\u30A3\u30F3\u30B0\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3088\u3063\u3066\u4F5C\u6210\u3055\u308C\u305F\u30D1\u30B9\u306B\u914D\u7F6E\u3055\u308C\u308B\u901A\u8DEF\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30B5\u30A4\u30BA\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set size of hallway objects":"\u901A\u8DEF\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30B5\u30A4\u30BA\u3092\u8A2D\u5B9A\u3057\u307E\u3059","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\u901A\u8DEF\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u914D\u7F6E\u3055\u308C\u308B\u30B5\u30A4\u30BA\u3092_PARAM1_\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002 (_PARAM4_\u30D4\u30AF\u30BB\u30EB\u3001\u901A\u8DEF\u5E45\uFF1A_PARAM5_\u30BF\u30A4\u30EB)","Hallway object":"\u901A\u8DEF\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Pathfinder object":"\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C0\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Tile size (pixels)":"\u30BF\u30A4\u30EB\u30B5\u30A4\u30BA\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Hallway width (tiles)":"\u901A\u8DEF\u5E45\uFF08\u30BF\u30A4\u30EB\uFF09","Fill world with terrain":"\u4E16\u754C\u3092\u5730\u5F62\u3067\u57CB\u3081\u308B","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\u4E16\u754C\u3092\u5730\u5F62\u3067\u57CB\u3081\u308B\uFF08\u30BF\u30A4\u30EB\u30B5\u30A4\u30BA\uFF1A_PARAM1_\u30D4\u30AF\u30BB\u30EB\u3001\u5217\uFF1A_PARAM2_\u30BF\u30A4\u30EB\u3001\u884C\uFF1A_PARAM3_\u30BF\u30A4\u30EB\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3067\u57CB\u3081\u308B\uFF1A_PARAM4_\uFF09","Map width (number of colums)":"\u30DE\u30C3\u30D7\u306E\u5E45\uFF08\u5217\u6570\uFF09","Map height (number of rows)":"\u30DE\u30C3\u30D7\u306E\u9AD8\u3055\uFF08\u884C\u6570\uFF09","Terrain object":"\u5730\u5F62\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\u30E9\u30F3\u30C0\u30E0\u30A6\u30A9\u30FC\u30AF\u30A2\u30EB\u30B4\u30EA\u30BA\u30E0\u3092\u4F7F\u7528\u3057\u3066\u30C0\u30F3\u30B8\u30E7\u30F3\u30B1\u30A4\u30D6\u3092\u751F\u6210\u3057\u307E\u3059\u3002\u30A6\u30A9\u30FC\u30AB\u30FC\u304C\u30DE\u30C3\u30D7\u306E\u7AEF\u306B\u89E6\u308C\u308B\u3068\u3001\u30DE\u30C3\u30D7\u306E\u4E2D\u592E\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Generate a dungeon cave":"\u30C0\u30F3\u30B8\u30E7\u30F3\u306E\u6D1E\u7A9F\u3092\u751F\u6210\u3057\u307E\u3059","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\u30D1\u30FC\u30BB\u30F3\u30C8\u306E\u30D5\u30ED\u30A2\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u542B\u3080\u30C0\u30F3\u30B8\u30E7\u30F3\u30B1\u30A4\u30D6\u3092\u751F\u6210\u3057\u307E\u3059\uFF08\u30BF\u30A4\u30EB\u30B5\u30A4\u30BA\uFF1A _PARAM1_ \u30D4\u30AF\u30BB\u30EB\u3001\u30DE\u30C3\u30D7\u5E45\uFF1A _PARAM2_ \u30BF\u30A4\u30EB\u3001\u30DE\u30C3\u30D7\u9AD8\u3055\uFF1A _PARAM3_ \u30BF\u30A4\u30EB\u3001\u30C6\u30EC\u30A4\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A _PARAM4_\u3001\u30D5\u30ED\u30A2\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A _PARAM5_\u3001\u58C1\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A _PARAM12_\u3001\u30A6\u30A9\u30FC\u30AB\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A _PARAM7_\u3001\u30A6\u30A9\u30FC\u30AB\u30FC\u5E45/\u9AD8\u3055\uFF1A _PARAM9_ \u30BF\u30A4\u30EB\u3001\u6700\u5C0F\u30DC\u30FC\u30C0\u30FC\uFF1A _PARAM10_ \u30BF\u30A4\u30EB\u3001\u30EC\u30A4\u30E4\u30FC\u4E0A\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\uFF1A _PARAM6_\u3001\u672A\u4F7F\u7528\u306E\u5730\u5F62\u3092\u524A\u9664\uFF1A _PARAM11_\u3001\u8FD1\u96A3\u3092\u8A08\u7B97\uFF1A _PARAM13_\uFF09","All objects are based on this size":"\u3059\u3079\u3066\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3053\u306E\u30B5\u30A4\u30BA\u306B\u57FA\u3065\u3044\u3066\u3044\u307E\u3059","Map width (tiles)":"\u30DE\u30C3\u30D7\u306E\u5E45\uFF08\u30BF\u30A4\u30EB\uFF09","Map height (tiles)":"\u30DE\u30C3\u30D7\u306E\u9AD8\u3055\uFF08\u30BF\u30A4\u30EB\uFF09","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\u30C6\u30EC\u30A4\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u5E8A\u3001\u901A\u8DEF\u3001\u307E\u305F\u306F\u58C1\u3067\u30AB\u30D0\u30FC\u3055\u308C\u3066\u3044\u306A\u3044\u30DE\u30C3\u30D7\u3092\u57CB\u3081\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059\u3002","Floor object":"\u30D5\u30ED\u30A2\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Floor objects are created on every tile that a walker has travelled to.":"\u30D5\u30ED\u30A2\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u30A6\u30A9\u30FC\u30AB\u30FC\u304C\u79FB\u52D5\u3057\u305F\u3059\u3079\u3066\u306E\u30BF\u30A4\u30EB\u306B\u4F5C\u6210\u3055\u308C\u307E\u3059\u3002","Walker object":"\u30A6\u30A9\u30FC\u30AB\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Use a random walk algorithm to turn terrain objects into floor objects":"\u30E9\u30F3\u30C0\u30E0\u30A6\u30A9\u30FC\u30AF\u30A2\u30EB\u30B4\u30EA\u30BA\u30E0\u3092\u4F7F\u7528\u3057\u3066\u3001\u30C6\u30EC\u30A4\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30D5\u30ED\u30A2\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5909\u63DB\u3057\u307E\u3059","Floor percentage (Range: 0-1)":"\u30D5\u30ED\u30A2\u30D1\u30FC\u30BB\u30F3\u30C6\u30FC\u30B8\uFF08\u7BC4\u56F2\uFF1A0-1\uFF09","Percentage of map that will be convered by floor objects":"\u5730\u56F3\u306E\u4F55\u30D1\u30FC\u30BB\u30F3\u30C8\u304C\u5E8A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3088\u3063\u3066\u30AB\u30D0\u30FC\u3055\u308C\u308B\u304B","Size of walker sides (tiles)":"\u30A6\u30A9\u30FC\u30AB\u30FC\u30B5\u30A4\u30C9\u306E\u30B5\u30A4\u30BA\uFF08\u30BF\u30A4\u30EB\uFF09","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\u6B63\u65B9\u5F62\u30A6\u30A9\u30FC\u30AB\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5404\u8FBA\u306E\u30BF\u30A4\u30EB\u6570\u3002 \u4F8B\uFF1A2=2x2, 3=3x3, 4=4x4\u3002","Minimum border":"\u6700\u5C0F\u30DC\u30FC\u30C0\u30FC","Can be used to provide a border of terrain around the map":"\u30DE\u30C3\u30D7\u306E\u5468\u56F2\u306B\u5730\u5F62\u306E\u67A0\u3092\u63D0\u4F9B\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3067\u304D\u307E\u3059","Delete unused terrain objects":"\u672A\u4F7F\u7528\u306E\u5730\u5F62\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524A\u9664","Wall object":"\u58C1\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Wall objects are placed between floor and terrain objects.":"\u58C1\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u30D5\u30ED\u30A2\u304A\u3088\u3073\u5730\u5F62\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u9593\u306B\u914D\u7F6E\u3055\u308C\u307E\u3059\u3002","Calculate neighbors":"\u8FD1\u96A3\u3092\u8A08\u7B97\u3059\u308B","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\u5927\u304D\u306A\u5730\u56F3\u3067\u96A3\u63A5\u3059\u308B\u3082\u306E\u3092\u8A08\u7B97\u3059\u308B\u306E\u306B\u6570\u79D2\u304B\u304B\u308B\u5834\u5408\u306F\u3001\u4F7F\u7528\u3057\u306A\u3044\u3067\u304F\u3060\u3055\u3044\u3002","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\u90E8\u5C4B\u3092\u30E9\u30F3\u30C0\u30E0\u306A\u5834\u6240\u306B\u914D\u7F6E\u3057\u3001\u4E92\u3044\u306B\u885D\u7A81\u3059\u308B\u5834\u5408\u306B\u306F\u79FB\u52D5\u3057\u3066\u30C0\u30F3\u30B8\u30E7\u30F3\u3092\u751F\u6210\u3057\u307E\u3059\u3002\u90E8\u5C4B\u306F\u5ECA\u4E0B\u3067\u3064\u306A\u304C\u308C\u307E\u3059\u3002","Generate a dungeon with room and hallways":"\u30EB\u30FC\u30E0\u3068\u5ECA\u4E0B\u3092\u5099\u3048\u305F\u30C0\u30F3\u30B8\u30E7\u30F3\u3092\u751F\u6210","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\u90E8\u5C4B\u3067\u30C0\u30F3\u30B8\u30E7\u30F3\u3092\u751F\u6210\u3059\u308B\uFF08\u90E8\u5C4B\u6570\uFF1A_PARAM7_\u3001\u30BF\u30A4\u30EB\u30B5\u30A4\u30BA\uFF1A_PARAM1_\u30D4\u30AF\u30BB\u30EB\u3001\u5730\u56F3\u5E45\uFF1A_PARAM2_\u30BF\u30A4\u30EB\u3001\u5730\u56F3\u9AD8\u3055\uFF1A_PARAM3_\u30BF\u30A4\u30EB\u3001\u5730\u5F62\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A_PARAM4_\u3001\u90E8\u5C4B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A_PARAM5_\u3001\u58C1\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A_PARAM20_\u3001\u5ECA\u4E0B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A_PARAM6_\u3001\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C0\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF1A_PARAM13_\u3001\u6700\u5C0F\u90E8\u5C4B\u5E45\uFF1A_PARAM9_\u30BF\u30A4\u30EB\u3001\u6700\u5927\u90E8\u5C4B\u5E45\uFF1A_PARAM10_\u30BF\u30A4\u30EB\u3001\u6700\u5C0F\u90E8\u5C4B\u9AD8\uFF1A_PARAM11_\u30BF\u30A4\u30EB\u3001\u6700\u5927\u90E8\u5C4B\u9AD8\uFF1A_PARAM12_\u30BF\u30A4\u30EB\u3001\u5ECA\u4E0B\u5E45\uFF1A_PARAM17_\u30BF\u30A4\u30EB\u3001\u30EC\u30A4\u30E4\u30FC\u4E0A\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\uFF1A_PARAM8_\u3001\u6700\u5927\u5206\u96E2\u8A66\u884C\uFF1A_PARAM15_\u3001\u30EB\u30FC\u30D7\u5185\u306B\u90E8\u5C4B\u3092\u63A5\u7D9A\uFF1A_PARAM16_\u3001\u8FFD\u52A0\u30D1\u30B9\uFF1A_PARAM18_\u3001\u672A\u4F7F\u7528\u306E\u5730\u5F62\u3092\u524A\u9664\uFF1A_PARAM19_\uFF09","Used to fill the map that is not covered by floors, hallways, or walls.":"\u5E8A\u3001\u5ECA\u4E0B\u3001\u307E\u305F\u306F\u58C1\u3067\u30AB\u30D0\u30FC\u3055\u308C\u3066\u3044\u306A\u3044\u5730\u56F3\u3092\u57CB\u3081\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059\u3002","Room object":"\u90E8\u5C4B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Rooms are placed in random locations and will try to not overlap with other rooms.":"\u90E8\u5C4B\u306F\u30E9\u30F3\u30C0\u30E0\u306A\u5834\u6240\u306B\u914D\u7F6E\u3055\u308C\u3001\u4ED6\u306E\u90E8\u5C4B\u3068\u91CD\u8907\u3057\u306A\u3044\u3088\u3046\u306B\u3057\u3066\u914D\u7F6E\u3055\u308C\u307E\u3059\u3002","Used to connect room objects. They follow the path made by the pathfinder object.":"\u90E8\u5C4B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u63A5\u7D9A\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3057\u307E\u3059\u3002\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C0\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3088\u3063\u3066\u4F5C\u6210\u3055\u308C\u305F\u30D1\u30B9\u306B\u5F93\u3044\u307E\u3059\u3002","Number of rooms":"\u90E8\u5C4B\u306E\u6570","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\u90E8\u5C4B\u304C\u5730\u56F3\u306E\u301C25%\u4EE5\u4E0B\u3092\u5360\u3081\u308B\u3088\u3046\u306B\u3057\u3066\u3001\u90E8\u5C4B\u304C\u91CD\u306A\u3089\u306A\u3044\u3088\u3046\u306B\u3057\u307E\u3059\u3002\u90E8\u5C4B\u304C\u591A\u3059\u304E\u308B\u5834\u5408\u306F\u3001\u91CD\u306A\u308B\u53EF\u80FD\u6027\u304C\u3042\u308A\u307E\u3059\u3002","Min room width (tiles)":"\u6700\u5C0F\u90E8\u5C4B\u5E45\uFF08\u30BF\u30A4\u30EB\uFF09","Max room width (tiles)":"\u6700\u5927\u90E8\u5C4B\u5E45\uFF08\u30BF\u30A4\u30EB\uFF09","Min room height (tiles)":"\u6700\u5C0F\u90E8\u5C4B\u9AD8\uFF08\u30BF\u30A4\u30EB\uFF09","Max room height (tiles)":"\u6700\u5927\u90E8\u5C4B\u9AD8\uFF08\u30BF\u30A4\u30EB\uFF09","Used to identify where hallways are placed between rooms":"\u90E8\u5C4B\u3068\u90E8\u5C4B\u306E\u9593\u306B\u8A2D\u7F6E\u3055\u308C\u308B\u5ECA\u4E0B\u3092\u8B58\u5225\u3059\u308B\u306E\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059","Pathfinding behavior (required)":"\u30D1\u30B9\u30D5\u30A1\u30A4\u30F3\u30C9\u30D3\u30D8\u30A4\u30D3\u30A2\uFF08\u5FC5\u9808\uFF09","Max separation attempts":"\u6700\u5927\u5206\u96E2\u8A66\u884C\u56DE\u6570","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\u91CD\u306A\u308A\u5408\u3046\u90E8\u5C4B\u3092\u5206\u96E2\u3059\u308B\u305F\u3081\u306E\u8A66\u884C\u56DE\u6570\u3002\u3053\u306E\u6570\u306B\u9054\u3059\u308B\u3068\u3001\u90E8\u5C4B\u306F\u73FE\u5728\u306E\u4F4D\u7F6E\u306B\u6B8B\u3055\u308C\u307E\u3059\u3002\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A10,000\uFF09","Connect rooms in a loop":"\u90E8\u5C4B\u3092\u30EB\u30FC\u30D7\u3067\u63A5\u7D9A\u3059\u308B","Additional paths between connect rooms":"\u63A5\u7D9A\u90E8\u5C4B\u9593\u306E\u8FFD\u52A0\u30D1\u30B9","Delete unused terrain":"\u672A\u4F7F\u7528\u306E\u5730\u5F62\u3092\u524A\u9664","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5468\u56F2\u306B\u4F55\u500B\u306E\u30B0\u30EA\u30C3\u30C9\u304C\u3042\u308B\u304B\u3092\u8A08\u7B97\u3057\u307E\u3059\u3002\u3053\u306E\u5024\u3092\u53D6\u5F97\u3059\u308B\u306B\u306F\u3001\u300CNeighborCount(Object)\u300D\u5F0F\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Calculate the number of grid neighbors around an object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5468\u56F2\u306B\u3042\u308B\u30B0\u30EA\u30C3\u30C9\u306E\u6570\u3092\u8A08\u7B97\u3057\u307E\u3059","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09","Neighbor object (or object group)":"\u96A3\u63A5\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09","The numerical order this room was created. (Range: 1 to total number of rooms).":"\u3053\u306E\u90E8\u5C4B\u304C\u4F5C\u6210\u3055\u308C\u305F\u9806\u5E8F\u3002 \uFF08\u7BC4\u56F2\uFF1A1\u304B\u3089\u90E8\u5C4B\u306E\u7DCF\u6570\u307E\u3067\uFF09\u3002","Creation order of room":"\u90E8\u5C4B\u306E\u4F5C\u6210\u9806","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30B0\u30EA\u30C3\u30C9\u96A3\u63A5\u306E\u6570\u3002\u3053\u306E\u5F0F\u3092\u4F7F\u7528\u3059\u308B\u524D\u306B\u3001\u300CCalculateGridNeighbors\u300D\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u5B9F\u884C\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Number of grid neighbors of an object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30B0\u30EA\u30C3\u30C9\u96A3\u63A5\u306E\u6570","Check if hallway is a room entrance.":"\u5ECA\u4E0B\u304C\u90E8\u5C4B\u306E\u5165\u308A\u53E3\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Hallway is a room entrance":"\u5ECA\u4E0B\u306F\u90E8\u5C4B\u306E\u5165\u308A\u53E3","_PARAM1_ is a room entrance":"_PARAM1_ \u304C\u90E8\u5C4B\u306E\u5165\u308A\u53E3","Edge scroll camera":"\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u30AB\u30E1\u30E9","Scroll camera when cursor is near edge of screen.":"\u30AB\u30FC\u30BD\u30EB\u304C\u753B\u9762\u306E\u7AEF\u306B\u8FD1\u3065\u3044\u305F\u3068\u304D\u306B\u30AB\u30E1\u30E9\u3092\u30B9\u30AF\u30ED\u30FC\u30EB\u3055\u305B\u307E\u3059\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u6709\u52B9\u5316\uFF08\u307E\u305F\u306F\u7121\u52B9\u5316\uFF09\u3002\u8A2D\u5B9A\u3092\u8ABF\u6574\u3059\u308B\u306B\u306F\u300C\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u8A2D\u5B9A\u300D\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Enable (or disable) camera edge scrolling":"\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u6709\u52B9\u5316\uFF08\u307E\u305F\u306F\u7121\u52B9\u5316\uFF09","Enable camera edge scrolling: _PARAM1_":"\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u6709\u52B9\u5316\uFF1A_PARAM1_","Enable camera edge scrolling":"\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u6709\u52B9\u5316","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u753B\u9762\u306E\u7AEF\u306B\u30DE\u30A6\u30B9\u304C\u8FD1\u3065\u304F\u3068\u79FB\u52D5\u3059\u308B\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Configure camera edge scrolling":"\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u8A2D\u5B9A","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u30AB\u30E1\u30E9\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u306E\u8A2D\u5B9A\uFF08\u30EC\u30A4\u30E4\u30FC\uFF1A_PARAM3_\u3001\u753B\u9762\u30DE\u30FC\u30B8\u30F3\uFF1A_PARAM1_\u3001\u30B9\u30AF\u30ED\u30FC\u30EB\u901F\u5EA6\uFF1A_PARAM2_\u3001\u30B9\u30BF\u30A4\u30EB\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u753B\u9762\u30DE\u30FC\u30B8\u30F3\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Scroll speed (in pixels per second)":"\u30B9\u30AF\u30ED\u30FC\u30EB\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u30D4\u30AF\u30BB\u30EB\u6570\uFF09","Scroll style":"\u30B9\u30AF\u30ED\u30FC\u30EB\u30B9\u30BF\u30A4\u30EB","Check if the camera is scrolling.":"\u30AB\u30E1\u30E9\u304C\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Camera is scrolling":"\u30AB\u30E1\u30E9\u304C\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u307E\u3059","Check if the camera is scrolling up.":"\u30AB\u30E1\u30E9\u304C\u4E0A\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Camera is scrolling up":"\u30AB\u30E1\u30E9\u304C\u4E0A\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u307E\u3059","Check if the camera is scrolling down.":"\u30AB\u30E1\u30E9\u304C\u4E0B\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Camera is scrolling down":"\u30AB\u30E1\u30E9\u304C\u4E0B\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u307E\u3059","Check if the camera is scrolling left.":"\u30AB\u30E1\u30E9\u304C\u5DE6\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Camera is scrolling left":"\u30AB\u30E1\u30E9\u304C\u5DE6\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u307E\u3059","Check if the camera is scrolling right.":"\u30AB\u30E1\u30E9\u304C\u53F3\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Camera is scrolling right":"\u30AB\u30E1\u30E9\u304C\u53F3\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u307E\u3059","Draw a rectangle that shows where edge scrolling will be triggered.":"\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u304C\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u308B\u5834\u6240\u3092\u793A\u3059\u77E9\u5F62\u3092\u63CF\u753B\u3057\u307E\u3059\u3002","Draw edge scrolling screen margin":"\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u753B\u9762\u30DE\u30FC\u30B8\u30F3\u3092\u63CF\u753B","Draw edge scrolling screen margin with _PARAM1_":"\u30D1\u30E9\u30E1\u30FC\u30BF1\u3067\u30B9\u30AF\u30EA\u30FC\u30F3\u30DE\u30FC\u30B8\u30F3\u3092\u63CF\u753B\u3059\u308B","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u30AB\u30E1\u30E9\u304C\u73FE\u5728\u6C34\u5E73\u65B9\u5411\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u901F\u5EA6\u3092\u8FD4\u3059\uFF08\u79D2\u901F\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u30AB\u30E1\u30E9\u304C\u73FE\u5728\u5782\u76F4\u65B9\u5411\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u3066\u3044\u308B\u901F\u5EA6\u3092\u8FD4\u3059\uFF08\u79D2\u901F\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u30A8\u30C3\u30B8\u30B9\u30AF\u30ED\u30FC\u30EB\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u30DE\u30A6\u30B9\u306E\u5883\u754C\u304B\u3089\u306E\u8DDD\u96E2\u306B\u3088\u3063\u3066\u3001\u7D76\u5BFE\u30B9\u30AF\u30ED\u30FC\u30EB\u901F\u5EA6\u3092\u8FD4\u3059\u3002","Absolute scroll speed":"\u7D76\u5BFE\u30B9\u30AF\u30ED\u30FC\u30EB\u901F\u5EA6","Border distance":"\u5883\u754C\u8DDD\u96E2","Ellipse movement":"\u6955\u5186\u306E\u79FB\u52D5","Move objects on ellipses or smoothly back and forth in one direction.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u6955\u5186\u4E0A\u306B\u79FB\u52D5\u3057\u305F\u308A\u3001\u7247\u9053\u306B\u6ED1\u3089\u304B\u306B\u79FB\u52D5\u3057\u305F\u308A\u3057\u307E\u3059\u3002","Radius of the movement on X axis":"X\u8EF8\u306E\u79FB\u52D5\u534A\u5F84","Ellipse":"\u6955\u5186","Radius of the movement on Y axis":"Y\u8EF8\u306E\u79FB\u52D5\u534A\u5F84","Loop duration":"\u30EB\u30FC\u30D7\u306E\u6240\u8981\u6642\u9593","Turn left":"\u5DE6\u306B\u56DE\u8EE2","Initial direction":"\u521D\u671F\u65B9\u5411","Rotate":"\u56DE\u8EE2","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"\u7D75\u6587\u5B57","Display emoji characters in text objects and store them in strings.":"\u30C6\u30AD\u30B9\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u7D75\u6587\u5B57\u3092\u8868\u793A\u3057\u3001\u6587\u5B57\u5217\u306B\u4FDD\u5B58\u3057\u307E\u3059\u3002","Returns the specified emoji, from the provided name.":"\u6307\u5B9A\u3055\u308C\u305F\u540D\u524D\u304B\u3089\u7D75\u6587\u5B57\u3092\u8FD4\u3059\u3002","Returns the specified emoji (name)":"\u6307\u5B9A\u3055\u308C\u305F\u7D75\u6587\u5B57\uFF08\u540D\u524D\uFF09\u3092\u8FD4\u3059\u3002","Name of emoji":"\u7D75\u6587\u5B57\u306E\u540D\u524D","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u7D75\u6587\u5B57\u306E\u5B8C\u5168\u306A\u30EA\u30B9\u30C8\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u6307\u5B9A\u3055\u308C\u305F16\u9032\u6570\u5024\u304B\u3089\u7D75\u6587\u5B57\u3092\u8FD4\u3059\u3002","Returns the specified emoji (hex)":"\u6307\u5B9A\u3055\u308C\u305F16\u9032\u6570\u5024\uFF08HEX\uFF09\u304B\u3089\u7D75\u6587\u5B57\u3092\u8FD4\u3059\u3002","Hexadecimal code":"16\u9032\u6570\u30B3\u30FC\u30C9","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"16\u9032\u6570\u30B3\u30FC\u30C9\u306E\u5B8C\u5168\u306A\u30EA\u30B9\u30C8\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u767A\u529B","Simulate an explosion with physics forces on target objects.":"\u5BFE\u8C61\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u7269\u7406\u7684\u306A\u529B\u3092\u4F7F\u7528\u3057\u3066\u7206\u767A\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3057\u307E\u3059\u3002","Simulate explosion with physics forces":"\u7269\u7406\u529B\u3067\u7206\u767A\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u7206\u767A\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3057\u307E\u3059\u3002\u7206\u767A\u534A\u5F84\u5185\u306E_PARAM1_\u306B\u5F71\u97FF\u3092\u4E0E\u3048\u307E\u3059\uFF1A_PARAM6_\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09\u3001\u7206\u767A\u4E2D\u5FC3\uFF1A_PARAM3_\u3001_PARAM4_\u3002\u6700\u5927\u529B\uFF1A_PARAM5_","Target Object":"\u30BF\u30FC\u30B2\u30C3\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Physics Behavior (required)":"\u7269\u7406\u6319\u52D5\uFF08\u5FC5\u9808\uFF09","Explosion center (X)":"\u7206\u767A\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u767A\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u7206\u767A\u6700\u5927\u529B","Force decreases the farther an object is from the explosion center.":"\u7206\u767A\u4E2D\u5FC3\u304B\u3089\u306E\u8DDD\u96E2\u304C\u9060\u3044\u307B\u3069\u529B\u304C\u6E1B\u5C11\u3057\u307E\u3059\u3002","Max distance (from center of explosion) (pixels)":"\u6700\u5927\u8DDD\u96E2\uFF08\u7206\u767A\u4E2D\u5FC3\u304B\u3089\uFF09\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Objects less than this distance will be affected by the explosion.":"\u3053\u306E\u8DDD\u96E2\u672A\u6E80\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u7206\u767A\u306B\u3088\u3063\u3066\u5F71\u97FF\u3092\u53D7\u3051\u307E\u3059\u3002","Extended math support":"\u62E1\u5F35\u3055\u308C\u305F\u6570\u5B66\u30B5\u30DD\u30FC\u30C8","Additional math functions and constants as expressions and conditions.":"\u8FFD\u52A0\u306E\u6570\u5B66\u95A2\u6570\u3068\u5B9A\u6570\u3092\u5F0F\u3068\u6761\u4EF6\u3068\u3057\u3066\u4F7F\u7528\u3067\u304D\u307E\u3059\u3002","Returns a term from the Fibonacci sequence.":"\u30D5\u30A3\u30DC\u30CA\u30C3\u30C1\u6570\u5217\u304B\u3089\u9805\u3092\u8FD4\u3057\u307E\u3059\u3002","Fibonacci numbers":"\u30D5\u30A3\u30DC\u30CA\u30C3\u30C1\u6570","The desired term in the sequence":"\u6570\u5217\u306E\u671B\u307E\u3057\u3044\u9805","Calculates the steepness of a line between two points.":"2\u3064\u306E\u70B9\u9593\u306E\u76F4\u7DDA\u306E\u6025\u52FE\u914D\u3092\u8A08\u7B97\u3057\u307E\u3059\u3002","Slope":"\u50BE\u659C","X value of the first point":"\u6700\u521D\u306E\u70B9\u306EX\u5024","Y value of the first point":"\u6700\u521D\u306E\u70B9\u306EY\u5024","X value of the second point":"2\u756A\u76EE\u306E\u70B9\u306EX\u5024","Y value of the second point":"2\u756A\u76EE\u306E\u70B9\u306EY\u5024","Converts a number of one range e.g. 0-1 to another 0-255.":"1\u3064\u306E\u7BC4\u56F2\u306E\u6570\u5024\uFF08\u4F8B\uFF1A0-1\uFF09\u3092\u5225\u306E\u7BC4\u56F2\uFF080-255\u306A\u3069\uFF09\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Map":"\u30DE\u30C3\u30D7","The value to convert":"\u5909\u63DB\u3059\u308B\u5024","The lowest value of the first range":"\u7B2C1\u7BC4\u56F2\u306E\u6700\u5C0F\u5024","The highest value of the first range":"\u7B2C1\u7BC4\u56F2\u306E\u6700\u5927\u5024","The lowest value of the second range":"\u7B2C2\u7BC4\u56F2\u306E\u6700\u5C0F\u5024","The highest value of the second range":"\u7B2C2\u7BC4\u56F2\u306E\u6700\u5927\u5024","Returns the value of the length of the hypotenuse.":"\u659C\u8FBA\u306E\u9577\u3055\u3092\u8FD4\u3057\u307E\u3059\u3002","Hypotenuse length":"\u659C\u8FBA\u306E\u9577\u3055","First side of the triangle":"\u4E09\u89D2\u5F62\u306E\u7B2C1\u8FBA","Second side of the triangle":"\u4E09\u89D2\u5F62\u306E\u7B2C2\u8FBA","Returns the greatest common factor of two numbers.":"2\u3064\u306E\u6570\u306E\u6700\u5927\u516C\u7D04\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u7D04\u6570\uFF08GCF\uFF09","Any integer":"\u4EFB\u610F\u306E\u6574\u6570","Returns the lowest common multiple of two numbers.":"2\u3064\u306E\u6570\u306E\u6700\u5C0F\u516C\u500D\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6570\uFF08LCM\uFF09","Returns the input multiplied by all the previous whole numbers.":"\u5165\u529B\u3092\u305D\u308C\u307E\u3067\u306E\u5168\u3066\u306E\u6574\u6570\u3067\u4E57\u7B97\u3057\u307E\u3059\u3002","Factorial":"\u968E\u4E57","Any positive integer":"\u4EFB\u610F\u306E\u6B63\u306E\u6574\u6570","Converts a polar coordinate into the Cartesian x value.":"\u6975\u5EA7\u6A19\u3092\u30AB\u30FC\u30C8\u30B8\u30A2\u30F3\u306EX\u5024\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Polar coordinate to Cartesian X value":"\u6975\u5EA7\u6A19\u304B\u3089\u30AB\u30FC\u30C8\u30B8\u30A2\u30F3X\u5024\u3078","Angle or theta in radians":"\u89D2\u5EA6\u307E\u305F\u306F\u30E9\u30B8\u30A2\u30F3\u306E\u30B7\u30FC\u30BF","Converts a polar coordinate into the Cartesian y value.":"\u6975\u5EA7\u6A19\u3092\u30AB\u30FC\u30C8\u30B8\u30A2\u30F3\u306EY\u5024\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Polar coordinate to Cartesian Y value":"\u30AB\u30EB\u30C6\u30B7\u30A2\u30F3Y\u5024\u3078\u306E\u6975\u5EA7\u6A19","Converts a isometric coordinate into the Cartesian x value.":"\u7B49\u89D2\u5EA7\u6A19\u3092\u76F4\u4EA4\u5EA7\u6A19\u306Ex\u5024\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u89D2\u5EA7\u6A19\u3092\u76F4\u4EA4\u5EA7\u6A19\u306EX\u5024\u306B\u5909\u63DB\u3057\u307E\u3059","Position on the x axis":"x\u8EF8\u4E0A\u306E\u4F4D\u7F6E","Position on the y axis":"y\u8EF8\u4E0A\u306E\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u7B49\u89D2\u5EA7\u6A19\u3092\u76F4\u4EA4\u5EA7\u6A19\u306Ey\u5024\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u89D2\u5EA7\u6A19\u3092\u76F4\u4EA4\u5EA7\u6A19\u306EY\u5024\u306B\u5909\u63DB\u3057\u307E\u3059","Returns the golden ratio.":"\u9EC4\u91D1\u6BD4\u3092\u8FD4\u3057\u307E\u3059\u3002","Golden ratio":"\u9EC4\u91D1\u6BD4","Returns Pi (\u03C0).":"\u5186\u5468\u7387\u3092\u8FD4\u3057\u307E\u3059\uFF08\u03C0\uFF09\u3002","Pi (\u03C0)":"\u5186\u5468\u7387\uFF08\u03C0\uFF09","Returns half Pi.":"\u534A\u5206\u306E\u5186\u5468\u7387\u3092\u8FD4\u3057\u307E\u3059\u3002","Half Pi":"\u534A\u5206\u306E\u5186\u5468\u7387","Returns the natural logarithm of e. (Euler's number).":"e\uFF08\u30AA\u30A4\u30E9\u30FC\u6570\uFF09\u306E\u81EA\u7136\u5BFE\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Natural logarithm of e":"e\uFF08\u30AA\u30A4\u30E9\u30FC\u6570\uFF09\u306E\u81EA\u7136\u5BFE\u6570","Returns the natural logarithm of 2.":"2\u306E\u81EA\u7136\u5BFE\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Natural logarithm of 2":"2\u306E\u81EA\u7136\u5BFE\u6570","Returns the natural logarithm of 10.":"10\u306E\u81EA\u7136\u5BFE\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Natural logarithm of 10":"10\u306E\u81EA\u7136\u5BFE\u6570","Returns the base 2 logarithm of e. (Euler's number).":"e\uFF08\u30AA\u30A4\u30E9\u30FC\u6570\uFF09\u306E\u5E952\u5BFE\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Base 2 logarithm of e":"e\uFF08\u30AA\u30A4\u30E9\u30FC\u6570\uFF09\u306E\u5E952\u5BFE\u6570","Returns the base 10 logarithm of e. (Euler's number).":"e\uFF08\u30AA\u30A4\u30E9\u30FC\u6570\uFF09\u306E\u5E9510\u5BFE\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Base 10 logarithm of e":"e\uFF08\u30AA\u30A4\u30E9\u30FC\u6570\uFF09\u306E\u5E9510\u5BFE\u6570","Returns square root of 2.":"2\u306E\u5E73\u65B9\u6839\u3092\u8FD4\u3057\u307E\u3059\u3002","Square root of 2":"2\u306E\u5E73\u65B9\u6839","Returns square root of 1/2.":"1/2\u306E\u5E73\u65B9\u6839\u3092\u8FD4\u3057\u307E\u3059\u3002","Square root of 1/2":"1/2\u306E\u5E73\u65B9\u6839","Returns quarter Pi.":"4\u5206\u306E1\u306E\u5186\u5468\u7387\u3092\u8FD4\u3057\u307E\u3059\u3002","Quarter Pi":"4\u5206\u306E1\u306E\u5186\u5468\u7387","Formats a number to use the specified number of decimal places (Deprecated).":"\u6570\u5024\u3092\u6307\u5B9A\u3057\u305F\u5C0F\u6570\u70B9\u4EE5\u4E0B\u306E\u6841\u6570\u306B\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059\uFF08\u975E\u63A8\u5968\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u4E38\u3081\u308B\u5024","Number of decimal places":"\u5C0F\u6570\u70B9\u4EE5\u4E0B\u306E\u6841\u6570","Formats a number to a string with the specified number of decimal places.":"\u6307\u5B9A\u3057\u305F\u5C0F\u6570\u70B9\u4EE5\u4E0B\u306E\u6841\u6570\u3067\u6570\u5024\u3092\u6587\u5B57\u5217\u306B\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u6570\u5024\u304C\u5076\u6570\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\uFF082\u3067\u5272\u308A\u5207\u308C\u308B\uFF09\u3002\u5947\u6570\u3092\u78BA\u8A8D\u3059\u308B\u306B\u306F\u3001\u3053\u306E\u6761\u4EF6\u3092\u53CD\u8EE2\u3055\u305B\u307E\u3059\u3002","Is even?":"\u5076\u6570\u3067\u3059\u304B\uFF1F","_PARAM1_ is even":"_PARAM1_\u306F\u5076\u6570\u3067\u3059","Extended variables support":"\u62E1\u5F35\u3055\u308C\u305F\u5909\u6570\u30B5\u30DD\u30FC\u30C8","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u5909\u6570\u306E\u5B58\u5728\u3092\u78BA\u8A8D\u3057\u3001\u5909\u6570\u3092\u30B3\u30D4\u30FC\u3057\u3001\u65E2\u5B58\u306E\u5909\u6570\u3092\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u3001\u52D5\u7684\u5909\u6570\u3092\u4F5C\u6210\u3059\u308B\u305F\u3081\u306E\u6761\u4EF6\u3001\u30A2\u30AF\u30B7\u30E7\u30F3\u304A\u3088\u3073\u5F0F\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Check if a global variable exists.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Global variable exists":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u304C\u5B58\u5728\u3057\u307E\u3059","If the global variable _PARAM1_ exist":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM1_\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","Name of the global variable":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u540D\u524D","Check if the global variable exists.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if a scene variable exists.":"\u30B7\u30FC\u30F3\u5909\u6570\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Scene variable exists":"\u30B7\u30FC\u30F3\u5909\u6570\u304C\u5B58\u5728\u3057\u307E\u3059","If the scene variable _PARAM1_ exist":"\u30B7\u30FC\u30F3\u5909\u6570_PARAM1_\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","Name of the scene variable":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u540D\u524D","Check if the scene variable exists.":"\u30B7\u30FC\u30F3\u5909\u6570\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if an object variable exists.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u304C\u5B58\u5728\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Object variable exists":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u304C\u5B58\u5728\u3057\u307E\u3059","Object _PARAM1_ has object variable _PARAM2_":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8_PARAM1_\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570_PARAM2_\u304C\u3042\u308A\u307E\u3059","Name of object variable":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u306E\u540D\u524D","Delete a global variable, removing it from memory.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u3092\u524A\u9664\u3057\u3001\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u307E\u3059\u3002","Delete global variable":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u3092\u524A\u9664\u3057\u307E\u3059","Delete global variable _PARAM1_":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM1_\u3092\u524A\u9664","Name of the global variable to delete":"\u524A\u9664\u3059\u308B\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u540D\u524D","Delete the global variable, removing it from memory.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u3092\u524A\u9664\u3057\u3001\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u307E\u3059\u3002","Delete the global variable _PARAM1_ from memory":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM1_\u3092\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u307E\u3059","Modify the text of a scene variable.":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","String of a scene variable":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u30B7\u30FC\u30F3\u5909\u6570_PARAM1_\u306E\u30C6\u30AD\u30B9\u30C8\u3092_PARAM2_\u306B\u5909\u66F4","Modify the text of a global variable.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","String of a global variable":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8","Change the text of global variable _PARAM1_ to _PARAM2_":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM1_\u306E\u30C6\u30AD\u30B9\u30C8\u3092_PARAM2_\u306B\u5909\u66F4","Modify the value of a global variable.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u5024\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Value of a global variable":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u5024","Change the global variable _PARAM1_ with value: _PARAM2_":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM1_\u3092\u5024_PARAM2_\u3067\u5909\u66F4","Modify the value of a scene variable.":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u5024\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Value of a scene variable":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u5024","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u30B7\u30FC\u30F3\u5909\u6570_PARAM1_\u3092\u5024_PARAM2_\u3067\u5909\u66F4","Delete scene variable, the variable will be deleted from the memory.":"\u30B7\u30FC\u30F3\u5909\u6570\u3092\u524A\u9664\u3057\u3001\u5909\u6570\u306F\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3055\u308C\u307E\u3059\u3002","Delete scene variable":"\u30B7\u30FC\u30F3\u5909\u6570\u3092\u524A\u9664\u3057\u307E\u3059","Delete the scene variable _PARAM1_":"\u30B7\u30FC\u30F3\u5909\u6570_PARAM1_\u3092\u524A\u9664\u3057\u307E\u3059","Name of the scene variable to delete":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u540D\u524D\u3092\u524A\u9664\u3059\u308B","Delete the scene variable, the variable will be deleted from the memory.":"\u30B7\u30FC\u30F3\u5909\u6570\u3092\u524A\u9664\u3059\u308B\u3068\u3001\u5909\u6570\u304C\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3055\u308C\u307E\u3059\u3002","Delete the scene variable _PARAM1_ from memory":"\u30B7\u30FC\u30F3\u5909\u6570 _PARAM1_ \u3092\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664","Copy an object variable from one object to another.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5909\u6570\u3092\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\u3002","Copy an object variable":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5909\u6570\u3092\u30B3\u30D4\u30FC\u3057\u307E\u3059","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"_PARAM2_ \u306E\u5909\u6570_PARAM1_\u3092\u3001_PARAM4_ \u306E\u5909\u6570_PARAM3_\u306B\u30B3\u30D4\u30FC\u3059\u308B","Source object":"\u30BD\u30FC\u30B9\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Variable to copy":"\u30B3\u30D4\u30FC\u3059\u308B\u5909\u6570","Destination object":"\u5B9B\u5148\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u540C\u3058\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E2\u3064\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u9593\u3067\u5909\u6570\u3092\u30B3\u30D4\u30FC\u3059\u308B\u306B\u306F\u3001\u307E\u305A\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5909\u6570\u3092\u30B3\u30D4\u30FC\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Destination variable":"\u5B9B\u5148\u5909\u6570","Copy the object variable from one object to another.":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u306E\u5024\u3092\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"_PARAM2_\u5909\u6570 of _PARAM1_\u3092\u5909\u6570_PARAM4_ of _PARAM3_\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\uFF08\u6700\u521D\u306B\u5B9B\u5148\u3092\u30AF\u30EA\u30A2\u3057\u307E\u3059\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u30B3\u30D4\u30FC\u524D\u306B\u5B9B\u5148\u5909\u6570\u3092\u30AF\u30EA\u30A2\u3057\u307E\u3059","Copy all object variables from one object to another.":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u3059\u3079\u3066\u306E\u5909\u6570\u3092\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\u3002","Copy all object variables":"\u3059\u3079\u3066\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u3092\u30B3\u30D4\u30FC\u3057\u307E\u3059","Copy all variables from _PARAM1_ to _PARAM2_":"_PARAM1_\u304B\u3089\u3059\u3079\u3066\u306E\u5909\u6570\u3092_PARAM2_\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"_PARAM1_\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089_PARAM2_\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3059\u3079\u3066\u306E\u5909\u6570\u3092\u30B3\u30D4\u30FC\u3057\u307E\u3059\uFF08\u6700\u521D\u306B\u5B9B\u5148\u3092\u30AF\u30EA\u30A2\u3057\u307E\u3059\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u3092\u524A\u9664\u3057\u3001\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u307E\u3059\u3002","Delete object variable":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u3092\u524A\u9664\u3057\u307E\u3059","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"_PARAM1_\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570_PARAM2_\u3092\u30E1\u30E2\u30EA\u304B\u3089\u524A\u9664\u3057\u307E\u3059","Return the text of a global variable.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8\u3092\u8FD4\u3057\u307E\u3059","Text of a global variable":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8","Return the text of a scene variable.":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8\u3092\u8FD4\u3057\u307E\u3059","Text of a scene variable":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u30C6\u30AD\u30B9\u30C8","Return the value of a global variable.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u5024\u3092\u8FD4\u3057\u307E\u3059","Return the value of a scene variable.":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u5024\u3092\u8FD4\u3057\u307E\u3059","Copy the global variable to scene. This copy everything from the types to the values.":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u3092\u30B7\u30FC\u30F3\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\u3002\u3053\u308C\u306B\u3088\u308A\u3001\u30BF\u30A4\u30D7\u304B\u3089\u5024\u307E\u3067\u3059\u3079\u3066\u304C\u30B3\u30D4\u30FC\u3055\u308C\u307E\u3059\u3002","Copy a global variable to scene":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u3092\u30B7\u30FC\u30F3\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM1_\u3092\u30B7\u30FC\u30F3\u5909\u6570_PARAM2_\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\uFF08\u6700\u521D\u306B\u5B9B\u5148\u3092\u30AF\u30EA\u30A2\u3057\u307E\u3059\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u30B3\u30D4\u30FC\u3059\u308B\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570","Scene variable destination":"\u30B7\u30FC\u30F3\u5909\u6570\u306E\u5B9B\u5148","Copy the scene variable to global. This copy everything from the types to the values.":"\u30B7\u30FC\u30F3\u5909\u6570\u3092\u30B0\u30ED\u30FC\u30D0\u30EB\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\u3002\u3053\u308C\u306B\u3088\u308A\u3001\u30BF\u30A4\u30D7\u304B\u3089\u5024\u307E\u3067\u3059\u3079\u3066\u304C\u30B3\u30D4\u30FC\u3055\u308C\u307E\u3059\u3002","Copy a scene variable to global":"\u30B7\u30FC\u30F3\u5909\u6570\u3092\u30B0\u30ED\u30FC\u30D0\u30EB\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u30B7\u30FC\u30F3\u5909\u6570_PARAM1_\u3092\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570_PARAM2_\u306B\u30B3\u30D4\u30FC\u3057\u307E\u3059\uFF08\u6700\u521D\u306B\u5B9B\u5148\u3092\u30AF\u30EA\u30A2\u3057\u307E\u3059\uFF1A_PARAM3_\uFF09","Scene variable to copy":"\u30B3\u30D4\u30FC\u3059\u308B\u30B7\u30FC\u30F3\u5909\u6570","Global variable destination":"\u30B0\u30ED\u30FC\u30D0\u30EB\u5909\u6570\u306E\u5B9B\u5148","Frames per second (FPS)":"\u79D2\u9593\u306E\u30D5\u30EC\u30FC\u30E0\u6570\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u30B2\u30FC\u30E0\u306E\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\uFF08FPS\uFF09\u3092\u8A08\u7B97\u3057\u3001\u8868\u793A\u3057\u307E\u3059\u3002","Frames per second (FPS) during the last second.":"\u6700\u5F8C\u306E1\u79D2\u9593\u306E\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\uFF08FPS\uFF09\u3002","Frames Per Second (FPS)":"\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\uFF08FPS\uFF09","Frames per second (FPS) during the last second. [Deprecated]":"\u6700\u5F8C\u306E1\u79D2\u9593\u306E\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\uFF08FPS\uFF09\u3002[\u5EC3\u6B62]","Frames Per Second (FPS) [Deprecated]":"\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\uFF08FPS\uFF09[Deprecated]","The accuracy of the FPS":"FPS\u306E\u7CBE\u5EA6","This tells how many numbers after the period should be shown.":"\u30D4\u30EA\u30AA\u30C9\u306E\u5F8C\u306B\u8868\u793A\u3055\u308C\u308B\u6570\u5B57\u306E\u6570\u3092\u793A\u3057\u307E\u3059\u3002","Makes a text object display the current FPS.":"\u73FE\u5728\u306EFPS\u3092\u8868\u793A\u3059\u308B\u30C6\u30AD\u30B9\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","FPS Displayer":"FPS\u30C7\u30A3\u30B9\u30D7\u30EC\u30A4","FPS counter prefix":"FPS\u30AB\u30A6\u30F3\u30BF\u30FC\u306E\u63A5\u982D\u8F9E","Number of decimal digits":"\u5C0F\u6570\u70B9\u4EE5\u4E0B\u306E\u6841\u6570","Face Forward":"\u524D\u65B9\u3092\u5411\u304F","Face object towards the direction of movement.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u65B9\u5411\u306B\u5411\u3051\u307E\u3059\u3002","Face forward":"\u524D\u65B9\u3092\u5411\u304F","Rotation speed (degrees per second)":"\u56DE\u8EE2\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u5EA6\u6570\uFF09","Use \"0\" for immediate turning.":"\u5373\u5EA7\u306E\u56DE\u8EE2\u306B\u306F\"0\"\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Offset angle":"\u30AA\u30D5\u30BB\u30C3\u30C8\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u753B\u50CF\u304C\u53F3\u306B\u5411\u3044\u3066\u3044\u306A\u3044\u5834\u5408\u306B\u4F7F\u7528\u3067\u304D\u307E\u3059\u3002","Previous X position":"\u76F4\u524D\u306EX\u5EA7\u6A19","Previous Y position":"\u76F4\u524D\u306EY\u5EA7\u6A19","Direction the object is moving (in degrees)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u9032\u884C\u65B9\u5411\uFF08\u5EA6\u5358\u4F4D\uFF09","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"\u56DE\u8EE2\u901F\u5EA6","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"\u5F3E\u3092\u767A\u5C04\u3057\u307E\u3059","Fire bullets, manage ammo, reloading and overheating.":"\u5F3E\u3092\u767A\u5C04\u3057\u3001\u5F3E\u85AC\u306E\u7BA1\u7406\u3001\u518D\u88C5\u586B\u3001\u904E\u71B1\u3092\u884C\u3044\u307E\u3059\u3002","Fire bullets, manage ammo, reloading, and overheating.":"\u5F3E\u4E38\u3092\u767A\u5C04\u3057\u3001\u5F3E\u85AC\u3092\u7BA1\u7406\u3057\u3001\u518D\u88C5\u586B\u3057\u3001\u904E\u71B1\u3057\u307E\u3059\u3002","Firing cooldown":"\u767A\u5C04\u306E\u30AF\u30FC\u30EB\u30C0\u30A6\u30F3","Objects cannot shoot while firing cooldown is active.":"\u767A\u5C04\u30AF\u30FC\u30EB\u30C0\u30A6\u30F3\u304C\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u9593\u306F\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u6483\u3064\u3053\u3068\u304C\u3067\u304D\u307E\u305B\u3093\u3002","Rotate bullets to match their trajectory":"\u5F3E\u4E38\u3092\u8ECC\u9053\u306B\u5408\u308F\u305B\u3066\u56DE\u8EE2","Firing arc":"\u767A\u5C04\u30A2\u30FC\u30AF","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire\u306E\u5F3E\u4E38\u306F\u3001\u767A\u5C04\u30A2\u30FC\u30AF\u306E\u5185\u90E8\u3067\u5747\u7B49\u306B\u914D\u7F6E\u3055\u308C\u307E\u3059\u3002","Multi-Fire":"Multi-Fire","Number of bullets created at once":"\u4E00\u5EA6\u306B\u751F\u6210\u3055\u308C\u308B\u5F3E\u4E38\u306E\u6570","Angle variance":"\u89D2\u5EA6\u306E\u30D0\u30EA\u30A2\u30F3\u30B9","Make imperfect aim (between 0 and 180 degrees).":"\u4E0D\u5B8C\u5168\u306A\u7167\u6E96\uFF080\u304B\u3089180\u5EA6\u306E\u9593\uFF09\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Firing variance":"\u767A\u5C04\u306E\u30D0\u30EA\u30A2\u30F3\u30B9","Bullet speed variance":"\u5F3E\u901F\u306E\u30D0\u30EA\u30A2\u30F3\u30B9","Bullet speed will be adjusted by a random value within this range.":"\u5F3E\u901F\u306F\u3001\u3053\u306E\u7BC4\u56F2\u5185\u3067\u30E9\u30F3\u30C0\u30E0\u306A\u5024\u3067\u8ABF\u6574\u3055\u308C\u307E\u3059\u3002","Ammo quantity (current)":"\u5F3E\u85AC\u306E\u91CF\uFF08\u73FE\u5728\uFF09","Shots per reload":"\u30EA\u30ED\u30FC\u30C9\u3042\u305F\u308A\u306E\u30B7\u30E7\u30C3\u30C8\u6570","Use 0 to disable reloading.":"\u30EA\u30ED\u30FC\u30C9\u3092\u7121\u52B9\u306B\u3059\u308B\u306B\u306F\u30010\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Reload":"\u30EA\u30ED\u30FC\u30C9","Reloading duration":"\u30EA\u30ED\u30FC\u30C9\u6642\u9593","Objects cannot shoot while reloading is in progress.":"\u30EA\u30ED\u30FC\u30C9\u304C\u9032\u884C\u4E2D\u306E\u9593\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u6483\u3064\u3053\u3068\u304C\u3067\u304D\u307E\u305B\u3093\u3002","Max ammo":"\u6700\u5927\u5F3E\u85AC","Ammo":"\u5F3E\u85AC","Shots before next reload":"\u6B21\u306E\u30EA\u30ED\u30FC\u30C9\u307E\u3067\u306E\u30B7\u30E7\u30C3\u30C8\u6570","Total shots fired":"\u7DCF\u767A\u5C04\u6570","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u4F55\u767A\u5F3E\u304C\u4F5C\u6210\u3055\u308C\u305F\u304B\u306B\u304B\u304B\u308F\u3089\u305A\u30011\u30D5\u30EC\u30FC\u30E0\u3042\u305F\u308A1\u767A\u304C\u30AB\u30A6\u30F3\u30C8\u3055\u308C\u307E\u3059","Total bullets created":"\u7DCF\u5F3E\u4E38\u306E\u4F5C\u6210\u6570","Starting ammo":"\u958B\u59CB\u5F3E\u85AC","Total reloads completed":"\u5B8C\u4E86\u3057\u305F\u7DCF\u30EA\u30ED\u30FC\u30C9","Unlimited ammo":"\u7121\u5236\u9650\u306E\u5F3E\u85AC","Heat increase per shot (between 0 and 1)":"\u30B7\u30E7\u30C3\u30C8\u3054\u3068\u306E\u71B1\u4E0A\u6607\uFF080\u304B\u30891\u306E\u9593\uFF09","Object is overheated when Heat reaches 1.":"\u71B1\u304C1\u306B\u306A\u3063\u305F\u3068\u304D\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u904E\u71B1\u3057\u307E\u3059\u3002","Overheat":"\u904E\u71B1","Heat level (Range: 0 to 1)":"\u71B1\u30EC\u30D9\u30EB\uFF08\u7BC4\u56F2\uFF1A0\u304B\u30891\uFF09","Reload automatically":"\u81EA\u52D5\u7684\u306B\u518D\u8AAD\u307F\u8FBC\u307F","Overheat duration":"\u904E\u71B1\u306E\u671F\u9593","Object cannot shoot while overheat duration is active.":"\u904E\u71B1\u306E\u671F\u9593\u304C\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u9593\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u6483\u3064\u3053\u3068\u304C\u3067\u304D\u307E\u305B\u3093\u3002","Linear cooling rate (per second)":"\u7DDA\u5F62\u51B7\u5374\u7387\uFF08\u6BCE\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6570\u51B7\u5374\u7387\uFF08\u6BCE\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u71B1\u304C\u9AD8\u3044\u3068\u304D\u306F\u901F\u304F\u3001\u4F4E\u3044\u3068\u304D\u306F\u9045\u304F\u767A\u751F\u3057\u307E\u3059\u3002","Layer the bullets are created on":"\u5F3E\u4E38\u306E\u4F5C\u6210\u306E\u30EC\u30A4\u30E4\u30FC","Base layer by default.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F\u30D9\u30FC\u30B9\u30EC\u30A4\u30E4\u30FC\u3002","Shooting configuration":"\u767A\u5C04\u306E\u69CB\u6210","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"\u30BF\u30FC\u30B2\u30C3\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"\u4E00\u4EBA\u79F0\u8996\u70B9\u306E3D\u30AB\u30E1\u30E9","Move the camera to look though objects eyes.":"\u30AB\u30E1\u30E9\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u76EE\u3067\u898B\u308B\u3088\u3046\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"_PARAM1_\u306E\u76EE\u3067\u30AB\u30E1\u30E9\u3092\u52D5\u304B\u3057\u307E\u3059\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u3059\u3079\u3066\u306E\u89D2\u5EA6\u304C0\u306E\u3068\u304D\u306B\u53F3\u3092\u898B\u3066\u3001\u982D\u306E\u4E0A\u304CZ+\u306E\u65B9\u5411\u3092\u5411\u3044\u3066\u3044\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Look through object eyes":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u76EE\u3092\u901A\u3057\u3066\u898B\u308B","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"_PARAM2_\u306E\u30AB\u30E1\u30E9\u3092_PARAM1_\u306E\u76EE\u3067\u52D5\u304B\u3059","Flash object":"\u30D5\u30E9\u30C3\u30B7\u30E5\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u70B9\u6EC5\u8868\u793A\uFF08\u8868\u793A\uFF09\u3001\u8272\u306E\u30C6\u30A3\u30F3\u30C8\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A8\u30D5\u30A7\u30AF\u30C8\u3001\u900F\u660E\u5EA6\uFF08\u30D5\u30A7\u30FC\u30C9\uFF09\u3092\u4F5C\u308A\u307E\u3059\u3002","Color tint applied to an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u9069\u7528\u3055\u308C\u308B\u8272\u306E\u7740\u8272\u3002","Color tint applied to an object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u9069\u7528\u3055\u308C\u308B\u8272\u306E\u7740\u8272","Color tint applied to _PARAM1_":"_PARAM1_\u306B\u9069\u7528\u3055\u308C\u308B\u8272\u306E\u7740\u8272","Check if a color tint is applied to an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u8272\u306E\u7740\u8272\u304C\u9069\u7528\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Is a color tint applied to an object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u8272\u306E\u7740\u8272\u304C\u9069\u7528\u3055\u308C\u3066\u3044\u307E\u3059","_PARAM1_ is color tinted":"_PARAM1_\u306B\u8272\u306E\u7740\u8272\u304C\u3055\u308C\u3066\u3044\u307E\u3059","Toggle color tint between the starting tint and a given value.":"\u958B\u59CB\u306E\u8272\u3068\u6307\u5B9A\u3055\u308C\u305F\u5024\u306E\u9593\u3067\u8272\u306E\u7740\u8272\u3092\u5207\u308A\u66FF\u3048\u307E\u3059\u3002","Toggle a color tint":"\u8272\u306E\u7740\u8272\u3092\u5207\u308A\u66FF\u3048\u308B","Toggle color tint _PARAM2_ on _PARAM1_":"_PARAM1_\u3067_COLOR_\u306E\u8272\u306E\u7740\u8272\u3092\u5207\u308A\u66FF\u3048\u307E\u3059","Color tint":"\u8272\u306E\u7740\u8272","Toggle object visibility.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u53EF\u8996\u6027\u3092\u5207\u308A\u66FF\u3048\u307E\u3059\u3002","Toggle object visibility":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u53EF\u8996\u6027\u3092\u5207\u308A\u66FF\u3048\u307E\u3059","Toggle visibility of _PARAM1_":"_PARAM1_\u306E\u53EF\u8996\u6027\u3092\u5207\u308A\u66FF\u3048\u307E\u3059","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4E00\u5B9A\u306E\u6642\u9593\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u70B9\u6EC5\u3055\u305B\u3066\u53EF\u8996\u3068\u4E0D\u53EF\u8996\u3092\u4EA4\u4E92\u306B\u3057\u307E\u3059\u3002","Flash visibility (blink)":"\u70B9\u6EC5\u3059\u308B\u53EF\u8996\u6027\uFF08blink\uFF09","Half period":"\u534A\u671F\u9593","Time that the object is invisible":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u4E0D\u53EF\u8996\u306B\u306A\u3063\u3066\u3044\u308B\u6642\u9593","Flash duration":"\u70B9\u6EC5\u306E\u671F\u9593","Use \"0\" to keep flashing until stopped":"\u300C0\u300D\u3092\u4F7F\u3063\u3066\u3001\u30B9\u30C8\u30C3\u30D7\u3059\u308B\u307E\u3067\u70B9\u6EC5\u3055\u305B\u307E\u3059","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"\u4E00\u5B9A\u306E\u671F\u9593\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8272\u3067\u70B9\u6EC5\u3055\u305B\u308B\u3002","Flash color tint":"\u8272\u306E\u70B9\u6EC5","Time between flashes":"\u70B9\u6EC5\u9593\u9694","Tint color":"\u8272\u306E\u6FC3\u3055","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"\u5F90\u3005\u306B\u4E0D\u900F\u660E\u5EA6\u3092\u6ED1\u3089\u304B\u306B\uFF08\u30D5\u30A7\u30FC\u30C9\uFF09\u30EB\u30FC\u30D7\u3067\u70B9\u6EC5\u3055\u305B\u308B\u3002","Flash opacity smothly (fade)":"\u4E0D\u900F\u660E\u5EA6\u3092\u5F90\u3005\u306B\u5909\u5316\u3055\u305B\u3066\u70B9\u6EC5\uFF08\u30D5\u30A7\u30FC\u30C9\uFF09","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u306E\u6A5F\u80FD","Tween Behavior (required)":"Tween\u30D3\u30D8\u30A4\u30D3\u30A2\uFF08\u5FC5\u9808\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6\uFF08\u7BC4\u56F2\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u306F\u958B\u59CB\u5024\u304B\u3089\u76EE\u6A19\u5024\u307E\u3067\u30D5\u30A7\u30FC\u30C9\u3057\u307E\u3059","Starting opacity":"\u958B\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"\u4E00\u5B9A\u306E\u671F\u9593\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30A8\u30D5\u30A7\u30AF\u30C8\u3092\u70B9\u6EC5\u3055\u305B\u308B\u3002","Flash effect":"\u30A8\u30D5\u30A7\u30AF\u30C8\u3092\u70B9\u6EC5","Name of effect":"\u30A8\u30D5\u30A7\u30AF\u30C8\u306E\u540D\u524D","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"\u30D5\u30E9\u30C3\u30B7\u30E5\u30EC\u30A4\u30E4\u30FC","Make a layer visible for a specified duration, and then hide the layer.":"\u6307\u5B9A\u3055\u308C\u305F\u6642\u9593\u306E\u305F\u3081\u306B\u30EC\u30A4\u30E4\u30FC\u3092\u8868\u793A\u3057\u3001\u305D\u306E\u5F8C\u30EC\u30A4\u30E4\u30FC\u3092\u96A0\u3059\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u30EC\u30A4\u30E4\u30FC_PARAM1_\u3092_PARAM2_\u79D2\u9593\u898B\u3048\u308B\u3088\u3046\u306B\u3057\u307E\u3059","Flash and transition painter":"\u30D5\u30E9\u30C3\u30B7\u30E5\uFF06\u30C8\u30E9\u30F3\u30B8\u30B7\u30E7\u30F3\u30DA\u30A4\u30F3\u30BF\u30FC","Paint transition effects with a plain color.":"\u30D7\u30EC\u30FC\u30F3\u30AB\u30E9\u30FC\u3067\u30C8\u30E9\u30F3\u30B8\u30B7\u30E7\u30F3\u52B9\u679C\u3092\u63CF\u304F\u3002","Paint all over the screen a color for a period of time.":"\u4E00\u5B9A\u306E\u671F\u9593\u753B\u9762\u5168\u4F53\u306B\u8272\u3092\u5857\u308B\u3002","Type of effect":"\u30A8\u30D5\u30A7\u30AF\u30C8\u306E\u7A2E\u985E","Direction of transition":"\u30C8\u30E9\u30F3\u30B8\u30B7\u30E7\u30F3\u306E\u65B9\u5411","The maximum of the opacity only for flash":"\u30D5\u30E9\u30C3\u30B7\u30E5\u306E\u305F\u3081\u306E\u6700\u5927\u306E\u4E0D\u900F\u660E\u5EA6","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"\u4E0D\u900F\u660E\u5EA6\u306E\u7D42\u308F\u308A","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"\u30AB\u30E1\u30E9\u3067\u8907\u6570\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u8DE1","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u30AB\u30E1\u30E9\u306E\u30BA\u30FC\u30E0\u3068\u4F4D\u7F6E\u3092\u5909\u66F4\u3057\u3066\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09\u306E\u3059\u3079\u3066\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u753B\u9762\u306B\u8868\u793A\u3057\u307E\u3059\u3002","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"_PARAM1_\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u304C\u753B\u9762\u5185\u306B\u8868\u793A\u3055\u308C\u308B\u3088\u3046\u306B\u30AB\u30E1\u30E9\u3092\u79FB\u52D5\u3057\u307E\u3059\u3002\u6A2A\u306F_PARAM2_px\u3001\u7E26\u306F_PARAM3_px\u306E\u30DE\u30FC\u30B8\u30F3\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002\u6700\u5927\u30BA\u30FC\u30E0: _PARAM4_. \u30AB\u30E1\u30E9\u306E\u901F\u5EA6\u3092_PARAM5_\u306B\u8A2D\u5B9A\u3057\u307E\u3059","Object (or Object group)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09","Extra space on sides of screen":"\u753B\u9762\u306E\u4E21\u5074\u306B\u4F59\u5206\u306A\u30B9\u30DA\u30FC\u30B9\u3092\u8FFD\u52A0","Each side will include this buffer":"\u5404\u5074\u306F\u3053\u306E\u30D0\u30C3\u30D5\u30A1\u3092\u542B\u3081\u307E\u3059","Extra space on top and bottom of screen":"\u753B\u9762\u306E\u4E0A\u4E0B\u306B\u4F59\u5206\u306A\u30B9\u30DA\u30FC\u30B9\u3092\u8FFD\u52A0","Maximum zoom level (Default: 1)":"\u6700\u5927\u30BA\u30FC\u30E0\u30EC\u30D9\u30EB\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u30AB\u30E1\u30E9\u306E\u30BA\u30FC\u30E0\u3092\u5236\u9650","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u30AB\u30E1\u30E9\u306E\u79FB\u52D5\u901F\u5EA6\uFF08\u7BC4\u56F2\uFF1A0\u301C1\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u76EE\u7684\u5730\u307E\u3067\u306E\u8DDD\u96E2\u306E\uFF05\uFF08lerp\u95A2\u6570\u3067\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u753B\u9762\u4E0A\u306E\u3059\u3079\u3066\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09\u3092\u8868\u793A\u3059\u308B\u305F\u3081\u306B\u3001\u30AB\u30E1\u30E9\u306E\u30BA\u30FC\u30E0\u3068\u4F4D\u7F6E\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\uFF08\u5EC3\u6B62\u3055\u308C\u307E\u3057\u305F\uFF09","Follow multiple objects with camera (Deprecated)":"\u30AB\u30E1\u30E9\u3067\u8907\u6570\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u8DE1\u3057\u307E\u3059\uFF08\u5EC3\u6B62\u3055\u308C\u307E\u3057\u305F\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u30EC\u30A4\u30E4\u30FC_PARAM6_\u4E0A\u306E\u30AB\u30E1\u30E9\u3092\u79FB\u52D5\u3057\u3066\u3001_PARAM1_\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u753B\u9762\u306B\u4FDD\u3061\u307E\u3059\u3002\u6A2A\u306B_PARAM2_px\u3001\u7E26\u306B_PARAM3_px\u306E\u4F59\u767D\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002_PARAM4_\u304B\u3089_PARAM5_\u307E\u3067\u306E\u30BA\u30FC\u30E0\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002\u30AB\u30E1\u30E9\u3092_PARAM8\u306E\u901F\u5EA6\u3067\u79FB\u52D5\u3057\u307E\u3059\u3002","Minimum zoom level":"\u6700\u5C0F\u30BA\u30FC\u30E0\u30EC\u30D9\u30EB","Limit how far the camera will zoom OUT":"\u30AB\u30E1\u30E9\u304C\u5916\u5074\u306B\u30BA\u30FC\u30E0\u3059\u308B\u9650\u754C\u3092\u8A2D\u5B9A","Limit how far the camera will zoom IN":"\u30AB\u30E1\u30E9\u304C\u5185\u5074\u306B\u30BA\u30FC\u30E0\u3059\u308B\u9650\u754C\u3092\u8A2D\u5B9A","Use \"\" for base layer":"\u30D9\u30FC\u30B9\u30EC\u30A4\u30E4\u30FC\u306B\"\"\u3092\u4F7F\u7528","Gamepads (controllers)":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\uFF08\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\uFF08\u307E\u305F\u306F\u4ED6\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\uFF09\u3092\u30B2\u30FC\u30E0\u306B\u30B5\u30DD\u30FC\u30C8\u3092\u8FFD\u52A0\u3057\u3001\u30DC\u30BF\u30F3\u306E\u62BC\u4E0B\u3001\u8EF8\u306E\u4F4D\u7F6E\u3001\u30C8\u30EA\u30AC\u30FC\u306E\u5727\u529B\u306A\u3069\u306E\u60C5\u5831\u306B\u30A2\u30AF\u30BB\u30B9\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u73FE\u5728\u306E\u901F\u5EA6","Targeted speed":"\u76EE\u6A19\u901F\u5EA6","Deceleration":"\u6E1B\u901F","Get the value of the pressure on a gamepad trigger.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30C8\u30EA\u30AC\u30FC\u306E\u5727\u529B\u5024\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Pressure on a gamepad trigger":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30C8\u30EA\u30AC\u30FC\u306E\u5727\u529B","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u30D7\u30EC\u30A4\u30E4\u30FC_PARAM1_\u304C\u8EF8_PARAM2_\u3092_PARAM3_\u306B\u62BC\u3057\u8FBC\u307F\u307E\u3059","The gamepad identifier: 1, 2, 3 or 4":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u8B58\u5225\u5B50: 1\u30012\u30013\u3001\u307E\u305F\u306F4","Trigger button":"\u30C8\u30EA\u30AC\u30FC\u30DC\u30BF\u30F3","the force of gamepad stick (from 0 to 1).":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u529B\uFF080\u304B\u30891\uFF09","Stick force":"\u30B9\u30C6\u30A3\u30C3\u30AF\u529B","the gamepad _PARAM1_ _PARAM2_ stick force":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306E_PARAM2_\u30B9\u30C6\u30A3\u30C3\u30AF\u529B","Stick: \"Left\" or \"Right\"":"\u30B9\u30C6\u30A3\u30C3\u30AF: \"\u5DE6\"\u307E\u305F\u306F\"\u53F3\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u56DE\u8EE2\u5024\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002\n\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u5024\u304C\u9AD8\u3044\u5834\u5408\u3001\u89D2\u5EA6\u5024\u306F\u4E3B\u8EF8\uFF08\u5DE6\u3001\u5DE6\u3001\u4E0A\u3001\u4E0B\uFF09\u306B\u4E38\u3081\u3089\u308C\u307E\u3059\u3002\n\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u5024\u304C\u30BC\u30ED\u306E\u5834\u5408\u3001\u89D2\u5EA6\u5024\u306B\u306F\u5B8C\u5168\u306A\u81EA\u7531\u304C\u4E0E\u3048\u3089\u308C\u307E\u3059\u3002","Value of a stick rotation (deprecated)":"\u30B9\u30C6\u30A3\u30C3\u30AF\u56DE\u8EE2\u5024\uFF08\u975E\u63A8\u5968\uFF09\u306E\u5024","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u89D2\u5EA6\u3092\u8FD4\u3057\u307E\u3059\u3002\n\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u5024\u304C\u9AD8\u3044\u5834\u5408\u3001\u89D2\u5EA6\u5024\u306F\u4E3B\u8EF8\uFF08\u5DE6\u3001\u5DE6\u3001\u4E0A\u3001\u4E0B\uFF09\u306B\u4E38\u3081\u3089\u308C\u307E\u3059\u3002\n\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u5024\u304C\u30BC\u30ED\u306E\u5834\u5408\u3001\u89D2\u5EA6\u5024\u306B\u306F\u5B8C\u5168\u306A\u81EA\u7531\u304C\u4E0E\u3048\u3089\u308C\u307E\u3059\u3002","Stick angle":"\u30B9\u30C6\u30A3\u30C3\u30AF\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u8EF8\u306E\u5024\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Value of a gamepad axis (deprecated)":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u8EF8\u306E\u5024\uFF08\u975E\u63A8\u5968\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"X\u8EF8\u4E0A\u306E\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u529B\uFF08\u5DE6\u304C-1\u304B\u3089\u53F3\u304C1\u307E\u3067\uFF09\u3092\u8FD4\u3057\u307E\u3059\u3002","Stick X force":"X\u30D5\u30A9\u30FC\u30B9\u3092\u30B9\u30C6\u30A3\u30C3\u30AF\u3059\u308B","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y\u8EF8\u3067\u306E\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u30D5\u30A9\u30FC\u30B9\u3092\u8FD4\u3057\u307E\u3059\uFF08\u4E0A\u7AEF\u3067-1\u3001\u4E0B\u7AEF\u30671\uFF09\u3002 ","Stick Y force":"Y\u30D5\u30A9\u30FC\u30B9\u3092\u30B9\u30C6\u30A3\u30C3\u30AF\u3059\u308B","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u30DC\u30BF\u30F3\u304C\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30EA\u30EA\u30FC\u30B9\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u30C6\u30B9\u30C8\u3057\u307E\u3059\u3002 \u30DC\u30BF\u30F3\u306F\u6B21\u306E\u3068\u304A\u308A\u3067\u3059\u3002\n* Xbox: \"A\"\u3001\"B\"\u3001\"X\"\u3001\"Y\"\u3001\"LB\"\u3001\"RB\"\u3001\"LT\"\u3001\"RT\"\u3001\"BACK\"\u3001\"START\"\n* PS4: \"CROSS\"\u3001\"SQUARE\"\u3001\"CIRCLE\"\u3001\"TRIANGLE\"\u3001\"L1\"\u3001\"L2\"\u3001\"R1\"\u3001\"R2\"\u3001\"SHARE\"\u3001\"OPTIONS\"\u3001\"PS_BUTTON\"\u3001\"CLICK_TOUCHPAD\"\n* \u305D\u306E\u4ED6: \"UP\"\u3001\"DOWN\"\u3001\"LEFT\"\u3001\"RIGHT\"\u3001\"CLICK_STICK_LEFT\"\u3001\"CLICK_STICK_RIGHT\"","Gamepad button released":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30DC\u30BF\u30F3\u304C\u30EA\u30EA\u30FC\u30B9\u3055\u308C\u307E\u3057\u305F","Button _PARAM2_ of gamepad _PARAM1_ is released":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306E\u30DC\u30BF\u30F3_PARAM2_\u304C\u30EA\u30EA\u30FC\u30B9\u3055\u308C\u307E\u3057\u305F","Name of the button":"\u30DC\u30BF\u30F3\u306E\u540D\u524D","Return the index of the last pressed button of a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u6700\u5F8C\u306B\u62BC\u3055\u308C\u305F\u30DC\u30BF\u30F3\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3092\u8FD4\u3057\u307E\u3059","Last pressed button (id)":"\u6700\u5F8C\u306B\u62BC\u3055\u308C\u305F\u30DC\u30BF\u30F3\uFF08ID\uFF09","Check if any button is pressed on a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059","Any gamepad button pressed":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u305F","Any button of gamepad _PARAM1_ is pressed":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306E\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u3066\u3044\u307E\u3059","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6700\u5F8C\u306B\u62BC\u3055\u308C\u305F\u30DC\u30BF\u30F3\u3092\u8FD4\u3057\u307E\u3059\u3002\nXbox\u3068PS4\u306E\u30DC\u30BF\u30F3\u306F\u6B21\u306E\u3068\u304A\u308A\u3067\u3059\u3002\n* Xbox: \"A\"\u3001\"B\"\u3001\"X\"\u3001\"Y\"\u3001\"LB\"\u3001\"RB\"\u3001\"LT\"\u3001\"RT\"\u3001\"BACK\"\u3001\"START\"\n* PS4: \"CROSS\"\u3001\"SQUARE\"\u3001\"CIRCLE\"\u3001\"TRIANGLE\"\u3001\"L1\"\u3001\"L2\"\u3001\"R1\"\u3001\"R2\"\u3001\"SHARE\"\u3001\"OPTIONS\"\u3001\"PS_BUTTON\"\u3001\"CLICK_TOUCHPAD\"\n* \u4E21\u65B9: \"UP\"\u3001\"DOWN\"\u3001\"LEFT\"\u3001\"RIGHT\"\u3001\"CLICK_STICK_LEFT\"\u3001\"CLICK_STICK_RIGHT\"","Last pressed button (string)":"\u6700\u5F8C\u306B\u62BC\u3055\u308C\u305F\u30DC\u30BF\u30F3\uFF08\u6587\u5B57\u5217\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306E\u30DC\u30BF\u30F3_PARAM2_\u304C\u62BC\u3055\u308C\u3066\u3044\u307E\u3059","Controller type":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30BF\u30A4\u30D7","Return the number of gamepads.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u6570\u3092\u8FD4\u3057\u307E\u3059","Gamepad count":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u6570","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002 \u30DC\u30BF\u30F3\u306F\u6B21\u306E\u3068\u304A\u308A\u3067\u3059\u3002\n* Xbox: \"A\"\u3001\"B\"\u3001\"X\"\u3001\"Y\"\u3001\"LB\"\u3001\"RB\"\u3001\"LT\"\u3001\"RT\"\u3001\"BACK\"\u3001\"START\"\n* PS4: \"CROSS\"\u3001\"SQUARE\"\u3001\"CIRCLE\"\u3001\"TRIANGLE\"\u3001\"L1\"\u3001\"L2\"\u3001\"R1\"\u3001\"R2\"\u3001\"SHARE\"\u3001\"OPTIONS\"\u3001\"PS_BUTTON\"\u3001\"CLICK_TOUCHPAD\"\n* \u305D\u306E\u4ED6: \"UP\"\u3001\"DOWN\"\u3001\"LEFT\"\u3001\"RIGHT\"\u3001\"CLICK_STICK_LEFT\"\u3001\"CLICK_STICK_RIGHT\"","Gamepad button pressed":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u307E\u3057\u305F","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"0\u304B\u30891\u307E\u3067\u306E\u7BC4\u56F2\u3067\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u306B\u9069\u7528\u3055\u308C\u308B\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u306E\u5024\u3092\u8FD4\u3057\u307E\u3059\u3002","Gamepad deadzone for sticks":"\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u306F\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u52D5\u304D\u304C\u8003\u616E\u3055\u308C\u306A\u3044\u9818\u57DF\u3067\u3042\u308A\uFF08\u30B9\u30C6\u30A3\u30C3\u30AF\u306F\u52D5\u304B\u3055\u306A\u3044\u3068\u307F\u306A\u3055\u308C\u307E\u3059\uFF09\u30010\u304B\u30891\u306E\u9593\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3067\u3001\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F0.2\u3067\u3059\u3002","Set gamepad deadzone for sticks":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3092\u8A2D\u5B9A\u3057\u307E\u3059","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3092\u8A2D\u5B9A\u3057\u307E\u3059\uFF1A_PARAM1_\u304B\u3089_PARAM2_\u307E\u3067","Deadzone for sticks, 0.2 by default (0 to 1)":"\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3001\u30C7\u30D5\u30A9\u30EB\u30C8\u306F0.2\uFF080\u304B\u30891\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u6307\u5B9A\u3055\u308C\u305F\u65B9\u5411\u306B\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u62BC\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Gamepad stick pushed (axis)":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30B9\u30C6\u30A3\u30C3\u30AF\u62BC\u4E0B\uFF08\u8EF8\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM1_\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E_PARAM2_\u30B9\u30C6\u30A3\u30C3\u30AF\u306F_PARAM3_\u65B9\u5411\u306B\u62BC\u3055\u308C\u3066\u3044\u307E\u3059","Return the number of connected gamepads.":"\u63A5\u7D9A\u3055\u308C\u3066\u3044\u308B\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u6570\u3092\u8FD4\u3057\u307E\u3059\u3002","Connected gamepads number":"\u63A5\u7D9A\u3055\u308C\u305F\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u6570","Return a string containing informations about the specified gamepad.":"\u6307\u5B9A\u3055\u308C\u305F\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306B\u95A2\u3059\u308B\u60C5\u5831\u3092\u542B\u3080\u6587\u5B57\u5217\u3092\u8FD4\u3057\u307E\u3059\u3002","Gamepad type":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30BF\u30A4\u30D7","Player _PARAM1_ use _PARAM2_ controller":"\u30D7\u30EC\u30A4\u30E4\u30FC_PARAM1_\u306F_PARAM2_\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u3092\u4F7F\u7528","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u6307\u5B9A\u3055\u308C\u305F\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u304C\u6307\u5B9A\u3055\u308C\u305F\u60C5\u5831\u3092\u8AAC\u660E\u6587\u306B\u6301\u3063\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u304CXbox\u307E\u305F\u306FPS4\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u304B\u3069\u3046\u304B\u3092\u77E5\u308B\u306E\u306B\u4FBF\u5229\u3067\u3059\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306F_PARAM2_\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u3067\u3059","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u30BF\u30A4\u30D7\uFF1A\u300CXbox\u300D\u3001\u300CPS4\u300D\u3001\u300CSteam\u300D\u307E\u305F\u306F\u300CPS3\u300D\uFF08\u305D\u306E\u4ED6\uFF09","Check if a gamepad is connected.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u304C\u63A5\u7D9A\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Gamepad connected":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u304C\u63A5\u7D9A\u3055\u308C\u3066\u3044\u307E\u3059","Gamepad _PARAM1_ is plugged and connected":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u304C\u5DEE\u3057\u8FBC\u307E\u308C\u3066\u63A5\u7D9A\u3055\u308C\u3066\u3044\u307E\u3059","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u6307\u5B9A\u3055\u308C\u305F\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u3067\u632F\u52D5\u3092\u751F\u6210\u3057\u307E\u3059\u3002\u6700\u65B0\u306EWeb\u30D6\u30E9\u30A6\u30B6\u3067\u5B9F\u884C\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u306E\u307F\u6A5F\u80FD\u3059\u308B\u5834\u5408\u304C\u3042\u308A\u307E\u3059\u3002","Gamepad vibration":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u632F\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u3092_PARAM2_\u79D2\u9593\u632F\u52D5\u3055\u305B\u307E\u3059","Time of the vibration, in seconds (optional, default value is 1)":"\u632F\u52D5\u6642\u9593\uFF08\u30AA\u30D7\u30B7\u30E7\u30F3\u3001\u30C7\u30D5\u30A9\u30EB\u30C8\u5024\u306F1\u79D2\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u6307\u5B9A\u3055\u308C\u305F\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u3067\u9AD8\u5EA6\u306A\u632F\u52D5\u3092\u751F\u6210\u3057\u307E\u3059\u3002Firefox\u3068\u306E\u4E92\u63DB\u6027\u304C\u3042\u308A\u307E\u305B\u3093\u3002","Advanced gamepad vibration":"\u9AD8\u5EA6\u306A\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u632F\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306E\u632F\u52D5\u3092_PARAM2_\u79D2\u9593\u3001\u632F\u52D5\u306E\u5F37\u3055_PARAM3_\u304A\u3088\u3073_PARAM4_\u3067\u751F\u6210\u3057\u307E\u3059","Strong rumble magnitude (from 0 to 1)":"\u632F\u52D5\u306E\u5F37\u5EA6\uFF080\u304B\u30891\u307E\u3067\uFF09","Weak rumble magnitude (from 0 to 1)":"\u632F\u52D5\u306E\u5F37\u5EA6\uFF080\u304B\u30891\u307E\u3067\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u6307\u5B9A\u3057\u305F\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u306E\u632F\u52D5\u3092\u5909\u66F4\u3057\u307E\u3059\u3002Firefox\u975E\u4E92\u63DB\u3002","Change gamepad active vibration":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u632F\u52D5\u3092\u5909\u66F4","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306B\u304A\u3051\u308B\u632F\u52D5\u5F37\u5EA6\u3092_PARAM2_\uFF06_PARAM3_\u306B\u5909\u66F4","Check if any button is released on a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30DC\u30BF\u30F3\u304C\u96E2\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Any gamepad button released":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u30DC\u30BF\u30F3\u304C\u3069\u308C\u304B\u96E2\u3055\u308C\u305F\u304B","Any button of gamepad _PARAM1_ is released":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9_PARAM1_\u306E\u30DC\u30BF\u30F3\u304C\u96E2\u3055\u308C\u305F\u304B","Return the strength of the weak vibration motor on the gamepad of a player.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u5F31\u3044\u632F\u52D5\u30E2\u30FC\u30BF\u30FC\u306E\u5F37\u5EA6\u3092\u8FD4\u3059\u3002","Weak rumble magnitude":"\u5F31\u3044\u632F\u52D5\u306E\u5F37\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u306E\u5F37\u3044\u632F\u52D5\u30E2\u30FC\u30BF\u30FC\u306E\u5F37\u5EA6\u3092\u8FD4\u3059\u3002","Strong rumble magnitude":"\u5F37\u3044\u632F\u52D5\u306E\u5F37\u5EA6","Control a platformer character with a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u5236\u5FA1\u3002","Platformer gamepad mapper":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DE\u30C3\u30D1\u30FC","Gamepad identifier (1, 2, 3 or 4)":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u8B58\u5225\u5B50\uFF081\u30012\u30013\u307E\u305F\u306F4\uFF09","Use directional pad":"\u65B9\u5411\u30D1\u30C3\u30C9\u3092\u4F7F\u7528","Controls":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB","Use left stick":"\u5DE6\u30B9\u30C6\u30A3\u30C3\u30AF\u3092\u4F7F\u7528","Use right stick":"\u53F3\u30B9\u30C6\u30A3\u30C3\u30AF\u3092\u4F7F\u7528","Jump button":"\u30B8\u30E3\u30F3\u30D7\u30DC\u30BF\u30F3","Control a 3D physics character with a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30673D\u306E\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u5236\u5FA1\u3002","3D platformer gamepad mapper":"3D\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DE\u30C3\u30D1\u30FC","Walk joystick":"\u30A6\u30A9\u30FC\u30AF\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF","3D shooter gamepad mapper":"3D\u30B7\u30E5\u30FC\u30C6\u30A3\u30F3\u30B0\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DE\u30C3\u30D1\u30FC","Camera joystick":"\u30AB\u30E1\u30E9\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF","Control camera rotations with a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30AB\u30E1\u30E9\u306E\u56DE\u8EE2\u3092\u5236\u5FA1\u3002","First person camera gamepad mapper":"\u4E00\u4EBA\u79F0\u30AB\u30E1\u30E9\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DE\u30C3\u30D1\u30FC","Maximum rotation speed":"\u6700\u5927\u56DE\u8EE2\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u56DE\u8EE2","Rotation acceleration":"\u56DE\u8EE2\u52A0\u901F\u5EA6","Rotation deceleration":"\u56DE\u8EE2\u6E1B\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u56DE\u8EE2","Minimum angle":"\u6700\u5C0F\u306E\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u306E\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u30AA\u30D5\u30BB\u30C3\u30C8","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u73FE\u5728\u306EZ\u8EF8\u56DE\u8EE2\u901F\u5EA6","Current rotation speed Y":"\u73FE\u5728\u306EY\u8EF8\u56DE\u8EE2\u901F\u5EA6","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u30AB\u30E1\u30E9\u89D2\u5EA6","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u30AB\u30E1\u30E9\u89D2\u5EA6","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u64CD\u4F5C\u3059\u308B\u3002","Top-down gamepad mapper":"\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u30DE\u30C3\u30D1\u30FC","Top-down movement behavior":"\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u52D5\u4F5C","Stick mode":"\u30B9\u30C6\u30A3\u30C3\u30AF\u30E2\u30FC\u30C9","Hash":"\u30CF\u30C3\u30B7\u30E5","Hash with MD5 or SHA256.":"MD5\u307E\u305F\u306FSHA256\u3067\u30CF\u30C3\u30B7\u30E5\u5316\u3059\u308B","Returns a Hash a MD5 based on a string.":"\u6587\u5B57\u5217\u3092MD5\u306B\u57FA\u3065\u3044\u3066\u30CF\u30C3\u30B7\u30E5\u5316\u3059\u308B\u3002","Hash a String with MD5":"MD5\u3067\u6587\u5B57\u5217\u3092\u30CF\u30C3\u30B7\u30E5\u5316","String to be hashed":"\u30CF\u30C3\u30B7\u30E5\u5316\u3059\u308B\u6587\u5B57\u5217","Returns a Hash a SHA256 based on a string.":"\u6587\u5B57\u5217\u3092SHA256\u306B\u57FA\u3065\u3044\u3066\u30CF\u30C3\u30B7\u30E5\u5316\u3059\u308B\u3002","Hash a String with SHA256":"SHA256\u3067\u6587\u5B57\u5217\u3092\u30CF\u30C3\u30B7\u30E5\u5316","Health points and damage":"\u30D8\u30EB\u30B9\u30DD\u30A4\u30F3\u30C8\u3068\u30C0\u30E1\u30FC\u30B8","Manage health (life) points, shield and armor.":"\u30D8\u30EB\u30B9\u30DD\u30A4\u30F3\u30C8\uFF08\u30E9\u30A4\u30D5\uFF09\u3001\u30B7\u30FC\u30EB\u30C9\u3001\u304A\u3088\u3073\u30A2\u30FC\u30DE\u30FC\u3092\u7BA1\u7406\u3057\u307E\u3059\u3002","Health":"\u30D8\u30EB\u30B9","Starting health":"\u958B\u59CB\u30D8\u30EB\u30B9","Current health (life) points":"\u73FE\u5728\u306E\u30D8\u30EB\u30B9\uFF08\u30E9\u30A4\u30D5\uFF09\u30DD\u30A4\u30F3\u30C8","Maximum health":"\u6700\u5927\u30D8\u30EB\u30B9","Use 0 for no maximum.":"\u6700\u5927\u30D8\u30EB\u30B9\u304C\u306A\u3044\u5834\u5408\u306B\u306F0\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Damage cooldown":"\u30C0\u30E1\u30FC\u30B8\u30AF\u30FC\u30EB\u30C0\u30A6\u30F3","Allow heals to increase health above max health (regen will never exceed max health)":"\u56DE\u5FA9\u3067\u6700\u5927\u30D8\u30EB\u30B9\u3092\u8D85\u3048\u308B\u3053\u3068\u3092\u8A31\u53EF\u3057\u307E\u3059\uFF08\u518D\u751F\u306F\u6700\u5927\u30D8\u30EB\u30B9\u3092\u8D85\u3048\u308B\u3053\u3068\u306F\u3042\u308A\u307E\u305B\u3093\uFF09\u3002","Damage to health from the previous incoming damage":"\u524D\u306E\u5165\u529B\u30C0\u30E1\u30FC\u30B8\u306B\u3088\u308B\u30D8\u30EB\u30B9\u3078\u306E\u30C0\u30E1\u30FC\u30B8","Chance to dodge incoming damage (between 0 and 1)":"\u53D7\u3051\u305F\u30C0\u30E1\u30FC\u30B8\u3092\u56DE\u907F\u3059\u308B\u78BA\u7387\uFF080\u304B\u30891\u306E\u9593\uFF09","When a damage is dodged, no damage is applied.":"\u30C0\u30E1\u30FC\u30B8\u304C\u56DE\u907F\u3055\u308C\u305F\u5834\u5408\u3001\u30C0\u30E1\u30FC\u30B8\u306F\u9069\u7528\u3055\u308C\u307E\u305B\u3093\u3002","Health points gained from the previous heal":"\u524D\u306E\u56DE\u5FA9\u3067\u5F97\u3089\u308C\u305F\u30D8\u30EB\u30B9\u30DD\u30A4\u30F3\u30C8","Rate of health regeneration (points per second)":"\u30D8\u30EB\u30B9\u518D\u751F\u7387\uFF08\u6BCE\u79D2\u306E\u30DD\u30A4\u30F3\u30C8\u6570\uFF09","Health regeneration":"\u30D8\u30EB\u30B9\u518D\u751F","Health regeneration delay":"\u30D8\u30EB\u30B9\u518D\u751F\u9045\u5EF6","Delay before health regeneration starts after a hit.":"\u30D2\u30C3\u30C8\u5F8C\u306E\u30D8\u30EB\u30B9\u518D\u751F\u306E\u9045\u5EF6\u3002","Current shield points":"\u73FE\u5728\u306E\u30B7\u30FC\u30EB\u30C9\u30DD\u30A4\u30F3\u30C8","Shield":"\u30B7\u30FC\u30EB\u30C9","Maximum shield":"\u6700\u5927\u30B7\u30FC\u30EB\u30C9","Leave 0 for unlimited.":"\u7121\u5236\u9650\u306E\u305F\u3081\u306B0\u3092\u6B8B\u3057\u307E\u3059\u3002","Duration of shield":"\u30B7\u30FC\u30EB\u30C9\u306E\u671F\u9593","Use 0 to make the shield permanent.":"\u30B7\u30FC\u30EB\u30C9\u3092\u6C38\u4E45\u306B\u3059\u308B\u306B\u306F0\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Rate of shield regeneration (points per second)":"\u30B7\u30FC\u30EB\u30C9\u518D\u751F\u7387\uFF08\u6BCE\u79D2\u306E\u30DD\u30A4\u30F3\u30C8\u6570\uFF09","Shield regeneration":"\u30B7\u30FC\u30EB\u30C9\u518D\u751F","Block excess damage when shield is broken":"\u30B7\u30FC\u30EB\u30C9\u304C\u7834\u58CA\u3055\u308C\u305F\u3068\u304D\u3001\u4F59\u5206\u306A\u30C0\u30E1\u30FC\u30B8\u3092\u30D6\u30ED\u30C3\u30AF\u3057\u307E\u3059\u3002","Shield regeneration delay":"\u30B7\u30FC\u30EB\u30C9\u518D\u751F\u9045\u5EF6","Delay before shield regeneration starts after a hit.":"\u30D2\u30C3\u30C8\u5F8C\u306E\u30B7\u30FC\u30EB\u30C9\u518D\u751F\u958B\u59CB\u524D\u306E\u9045\u5EF6\u3002","Damage to shield from the previous incoming damage":"\u524D\u56DE\u306E\u53D7\u3051\u305F\u30C0\u30E1\u30FC\u30B8\u304B\u3089\u306E\u30B7\u30FC\u30EB\u30C9\u3078\u306E\u30C0\u30E1\u30FC\u30B8","Flat damage reduction from armor":"\u30A2\u30FC\u30DE\u30FC\u304B\u3089\u306E\u56FA\u5B9A\u30C0\u30E1\u30FC\u30B8\u8EFD\u6E1B","Incoming damages are reduced by this value.":"\u53D7\u3051\u308B\u30C0\u30E1\u30FC\u30B8\u306F\u3053\u306E\u5024\u3067\u6E1B\u5C11\u3057\u307E\u3059\u3002","Armor":"\u30A2\u30FC\u30DE\u30FC","Percentage damage reduction from armor (between 0 and 1)":"\u30A2\u30FC\u30DE\u30FC\u304B\u3089\u306E\u30C0\u30E1\u30FC\u30B8\u306E\u5272\u5408\u8EFD\u6E1B\uFF080\u301C1\u306E\u9593\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"\u516D\u89D2\u5F62\u306E\u30B0\u30EA\u30C3\u30C9","Snap objects to an hexagonal grid.":"\u516D\u89D2\u5F62\u306E\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30CA\u30C3\u30D7\u3057\u307E\u3059\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u4EEE\u60F3\u30DD\u30A4\u30F3\u30C8\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u516D\u89D2\u5F62\u306E\u30B0\u30EA\u30C3\u30C9\u306B\u8FFD\u5C3E\u3059\u308B\uFF08\u3053\u308C\u306F\u30A8\u30C7\u30A3\u30BF\u3067\u4F7F\u7528\u3055\u308C\u3066\u3044\u308B\u30B0\u30EA\u30C3\u30C9\u3067\u306F\u3042\u308A\u307E\u305B\u3093\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u4EEE\u60F3\u306E\u5C16\u3063\u305F\u9802\u70B9\u306E\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u3078\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u8FFD\u5C3E","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5E45\u304C_PARAM2_px\u3001\u9AD8\u3055\u304C_PARAM3_px\u3067\u30AA\u30D5\u30BB\u30C3\u30C8\u4F4D\u7F6E(_PARAM4_; _PARAM5_)\u3068\u3057\u3066\u30BB\u30EB\u3092\u4F7F\u7528\u3057\u3001_PARAM1_\u3092\u4EEE\u60F3\u306E\u5C16\u3063\u305F\u9802\u70B9\u306E\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u306B\u8FFD\u5C3E\u3057\u307E\u3059","Objects to snap to the virtual grid":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30CA\u30C3\u30D7","Width of a cell of the virtual grid (in pixels)":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306E\u30BB\u30EB\u306E\u5E45\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306E\u30BB\u30EB\u306E\u9AD8\u3055\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5B9F\u969B\u306E\u884C\u306E\u9AD8\u3055\u306F\u3001\u3053\u308C\u306E3/4\u3067\u3059\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306EX\u8EF8\u65B9\u5411\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306EY\u8EF8\u65B9\u5411\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u306E\u884C\u306F\u534A\u5206\u306E\u30BB\u30EB\u304B\u3089\u30B7\u30D5\u30C8\u3055\u308C\u3001\u305D\u308C\u3092\u9006\u5074\u306B\u3059\u308B\u306B\u306F\"CellHeight * 3/4\"\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u4EEE\u60F3\u306E\u30D5\u30E9\u30C3\u30C8\u306A\u9802\u70B9\u306E\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u5C3E\u3059\u308B\uFF08\u3053\u308C\u306F\u30A8\u30C7\u30A3\u30BF\u3067\u4F7F\u7528\u3055\u308C\u3066\u3044\u308B\u30B0\u30EA\u30C3\u30C9\u3067\u306F\u3042\u308A\u307E\u305B\u3093\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u4EEE\u60F3\u306E\u30D5\u30E9\u30C3\u30C8\u306A\u9802\u70B9\u306E\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u5C3E\u3059\u308B","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5E45\u304C_PARAM2_px\u3001\u9AD8\u3055\u304C_PARAM3_px\u3067\u30AA\u30D5\u30BB\u30C3\u30C8\u4F4D\u7F6E(_PARAM4_; _PARAM5_)\u3068\u3057\u3066\u30BB\u30EB\u3092\u4F7F\u7528\u3057\u3001_PARAM1_\u3092\u4EEE\u60F3\u306E\u30D5\u30E9\u30C3\u30C8\u306A\u9802\u70B9\u306E\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u306B\u8FFD\u5C3E\u3057\u307E\u3059","The actual column width will be 3/4 of this.":"\u5B9F\u969B\u306E\u5217\u306E\u5E45\u306F\u3001\u3053\u308C\u306E3/4\u3067\u3059\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u306E\u5217\u306F\u534A\u5206\u306E\u30BB\u30EB\u304B\u3089\u30B7\u30D5\u30C8\u3055\u308C\u3001\u305D\u308C\u3092\u9006\u5074\u306B\u3059\u308B\u306B\u306F\"CellHeight * 3/4\"\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u4EEE\u60F3\u30D0\u30D6\u30EB\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u5C3E\u3059\u308B\uFF08\u3053\u308C\u306F\u30A8\u30C7\u30A3\u30BF\u3067\u4F7F\u7528\u3055\u308C\u3066\u3044\u308B\u30B0\u30EA\u30C3\u30C9\u3067\u306F\u3042\u308A\u307E\u305B\u3093\uFF09\u3002","Snap objects to a virtual bubble grid":"\u4EEE\u60F3\u30D0\u30D6\u30EB\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u5C3E\u3059\u308B","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5E45\u304C_PARAM2_px\u3001\u9AD8\u3055\u304C_PARAM3_px\u3067\u30AA\u30D5\u30BB\u30C3\u30C8\u4F4D\u7F6E(_PARAM4_; _PARAM5_)\u3068\u3057\u3066\u30BB\u30EB\u3092\u4F7F\u7528\u3057\u3001_PARAM1_\u3092\u4EEE\u60F3\u30D0\u30D6\u30EB\u30B0\u30EA\u30C3\u30C9\u306B\u8FFD\u5C3E\u3057\u307E\u3059","The actual row height will be 7/8 of this.":"\u5B9F\u969B\u306E\u884C\u306E\u9AD8\u3055\u306F\u3001\u3053\u308C\u306E7/8\u3067\u3059\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u5947\u6570\u306E\u884C\u306F\u534A\u5206\u306E\u30BB\u30EB\u304B\u3089\u30B7\u30D5\u30C8\u3055\u308C\u3001\u305D\u308C\u3092\u9006\u5074\u306B\u3059\u308B\u306B\u306F\"CellHeight * 7/8\"\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\u3092\u4F7F\u7528\u3057\u307E\u3059","Homing projectile":"\u30DB\u30FC\u30DF\u30F3\u30B0\u30D7\u30ED\u30B8\u30A7\u30AF\u30BF\u30A4\u30EB","Make a projectile object move towards a target object.":"\u30D7\u30ED\u30B8\u30A7\u30AF\u30BF\u30A4\u30EB\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30BF\u30FC\u30B2\u30C3\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5411\u304B\u3063\u3066\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u6295\u5C04\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30BF\u30FC\u30B2\u30C3\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30ED\u30C3\u30AF\u3057\u307E\u3059\u3002\uFF08\"\u30BF\u30FC\u30B2\u30C3\u30C8\u306B\u5411\u304B\u3063\u3066\u30D7\u30ED\u30B8\u30A7\u30AF\u30BF\u30A4\u30EB\u3092\u79FB\u52D5\"\u306B\u5FC5\u8981\u3067\u3059\u3002\uFF09","Lock projectile to target":"\u30D7\u30ED\u30B8\u30A7\u30AF\u30BF\u3092\u30BF\u30FC\u30B2\u30C3\u30C8\u306B\u30ED\u30C3\u30AF","Lock projectile _PARAM1_ to target _PARAM2_":"_PARAM1_\u306E\u767A\u5C04\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30BF\u30FC\u30B2\u30C3\u30C8_PARAM2_\u306B\u30ED\u30C3\u30AF","Projectile object":"\u6295\u5C04\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30ED\u30C3\u30AF\u3055\u308C\u305F\u7269\u4F53\u306B\u5BFE\u3057\u3066\u7269\u7406\u7684\u306A\u5F3E\u4E38\u3092\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u306F\u30D5\u30EC\u30FC\u30E0\u3054\u3068\u306B\u5B9F\u884C\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Move physics projectile towards target":"\u7269\u7406\u7684\u306A\u5F3E\u4E38\u3092\u30BF\u30FC\u30B2\u30C3\u30C8\u306B\u5411\u304B\u3063\u3066\u79FB\u52D5\u3055\u305B\u307E\u3059","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u7269\u7406\u7684\u306A\u5F3E\u4E38_PARAM1_\u3092\u30BF\u30FC\u30B2\u30C3\u30C8_PARAM3_\u306B\u5411\u304B\u3063\u3066\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002\u56DE\u8EE2\u901F\u5EA6\uFF1A_PARAM4_ \u521D\u901F\u5EA6\uFF1A_PARAM5_ \u52A0\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u5BFF\u547D\uFF1A_PARAM7_ \u885D\u7A81\u6642\u306B\u524A\u9664\uFF1A_PARAM8_","Physics Behavior":"\u7269\u7406\u6319\u52D5","Initial speed (pixels per second)":"\u521D\u901F\u5EA6\uFF08\u30D4\u30AF\u30BB\u30EB/\u79D2\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u79D2\u9593\u306E\u901F\u5EA6\u5897\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u5BFF\u547D\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u3053\u306E\u5024\u304C\u9054\u3057\u305F\u5F8C\u3001\u5F3E\u4E38\u306F\u524A\u9664\u3055\u308C\u307E\u3059\u3002","Delete Projectile if it collides with Target:":"\u30BF\u30FC\u30B2\u30C3\u30C8\u3068\u885D\u7A81\u3057\u305F\u5834\u5408\u3001\u5F3E\u4E38\u3092\u524A\u9664\u3057\u307E\u3059\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30ED\u30C3\u30AF\u3055\u308C\u305F\u7269\u4F53\u306B\u5BFE\u3057\u3066\u5F3E\u4E38\u3092\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u306F\u30D5\u30EC\u30FC\u30E0\u3054\u3068\u306B\u5B9F\u884C\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Move projectile towards target":"\u30BF\u30FC\u30B2\u30C3\u30C8\u306B\u5411\u304B\u3063\u3066\u5F3E\u4E38\u3092\u79FB\u52D5\u3055\u305B\u307E\u3059","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5F3E\u4E38_PARAM1_\u3092\u30BF\u30FC\u30B2\u30C3\u30C8_PARAM2_\u306B\u5411\u304B\u3063\u3066\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002\u56DE\u8EE2\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u5BFF\u547D\uFF1A_PARAM7_ \u885D\u7A81\u6642\u306B\u524A\u9664\uFF1A_PARAM8_","Idle object tracker":"\u30A2\u30A4\u30C9\u30EB\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30C8\u30E9\u30C3\u30AB\u30FC","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u7279\u5B9A\u306E\u671F\u9593\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F1\u79D2\uFF09\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u52D5\u304B\u306A\u3044\u304B\uFF08\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u53EF\u80FD\u306A\u8A31\u5BB9\u8AA4\u5DEE\u3092\u8003\u616E\uFF09\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u4E00\u5B9A\u306E\u671F\u9593\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\u30671\u79D2\uFF09\u52D5\u3044\u3066\u3044\u306A\u3044\u5834\u5408\u306B\u78BA\u8A8D\u3057\u307E\u3059\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\u306720\u30D4\u30AF\u30BB\u30EB\u306E\u8A31\u5BB9\u8AA4\u5DEE\u3042\u308A\uFF09\u3002","Idle tracker":"\u30A2\u30A4\u30C9\u30EB\u30C8\u30E9\u30C3\u30AB\u30FC","Time, in seconds, before considering the object as idle":"\u30A2\u30A4\u30C9\u30EB\u3068\u3057\u3066\u8003\u616E\u3059\u308B\u524D\u306E\u6642\u9593\uFF08\u79D2\u5358\u4F4D\uFF09","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u30A2\u30A4\u30C9\u30EB\u3068\u3057\u3066\u8003\u616E\u3055\u308C\u308B\u306B\u306F\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u79FB\u52D5\u3057\u3066\u3044\u3066\u3082\u8A31\u5BB9\u3055\u308C\u308B\u30D4\u30AF\u30BB\u30EB\u6570","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u3092\u57CB\u3081\u8FBC\u3080\u305F\u3081\u306Eiframe\u3092\u4F5C\u6210\u307E\u305F\u306F\u524A\u9664\u3057\u307E\u3059\u3002","Create a new Iframe to embed a website inside the game.":"\u30B2\u30FC\u30E0\u5185\u306B\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u3092\u57CB\u3081\u8FBC\u3080\u305F\u3081\u306E\u65B0\u3057\u3044Iframe\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Create an Iframe":"Iframe\u3092\u4F5C\u6210\u3059\u308B","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Iframe _PARAM1_\u3092\u4F4D\u7F6E_PARAM5_:_PARAM6_\u3001\u5E45\uFF1A_PARAM3_\u3001\u9AD8\u3055\uFF1A_PARAM4_\u3001URL\uFF1A_PARAM2_\u3067\u4F5C\u6210\u3057\u307E\u3059","Name (DOM id)":"\u540D\u524D\uFF08DOM ID\uFF09","Width":"\u5E45","Height":"\u9AD8\u3055","Show scrollbar":"\u30B9\u30AF\u30ED\u30FC\u30EB\u30D0\u30FC\u3092\u8868\u793A","Show border":"\u5883\u754C\u7DDA\u3092\u8868\u793A","Extra CSS styles (optional)":"\u8FFD\u52A0\u306ECSS\u30B9\u30BF\u30A4\u30EB\uFF08\u30AA\u30D7\u30B7\u30E7\u30F3\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\uFF1A`\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u6307\u5B9A\u3055\u308C\u305FIframe\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Delete an Iframe":"Iframe\u3092\u524A\u9664\u3057\u307E\u3059","Delete Iframe _PARAM1_":"Iframe _PARAM1_ \u3092\u524A\u9664","Mobile In-App Purchase (experimental)":"\u30E2\u30D0\u30A4\u30EB\u5185\u90E8\u8AB2\u91D1\uFF08\u5B9F\u9A13\u7684\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Android\u307E\u305F\u306FiOS\u3067\u516C\u958B\u3055\u308C\u305F\u30B2\u30FC\u30E0\u7528\u306B\u3001\u30B2\u30FC\u30E0\u5185\u3067\u76F4\u63A5\u8CFC\u5165\u3059\u308B\u305F\u3081\u306E\u88FD\u54C1\u3092\u8FFD\u52A0\u3057\u307E\u3059\uFF08\"In-App Purchase\"\uFF09\u3002","Ads":"\u5E83\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u3042\u306A\u305F\u306E\u5E97\u8217\u306E\u5546\u54C1\u3092\u767B\u9332\u3057\u3066\u304F\u3060\u3055\u3044\u3002\u3053\u308C\u306F\u3001\u30A2\u30D7\u30EA\u304B\u3089\u8868\u793A\u307E\u305F\u306F\u6CE8\u6587\u3059\u308B\u3059\u3079\u3066\u306E\u5546\u54C1\u306B\u3064\u3044\u3066\u884C\u3046\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\n\u3059\u3079\u3066\u3092\u767B\u9332\u3057\u3001\u5546\u54C1\u3092\u6CE8\u6587\u3059\u308B\u524D\u306B\u767B\u9332\u3092\u7D42\u3048\u3066\u304F\u3060\u3055\u3044\u3002","Register a Product":"\u5546\u54C1\u3092\u767B\u9332\u3059\u308B","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"_PARAM2_\uFF08\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\uFF1A_PARAM3_\uFF09\u3068\u3057\u3066\u5546\u54C1 _PARAM1_ \u3092\u767B\u9332","The internal ID of the product":"\u5546\u54C1\u306E\u5185\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"IAP\u30D7\u30ED\u30D0\u30A4\u30C0\uFF08Google Play\u3001App Store\u306A\u3069\uFF09\u3067\u5165\u529B\u3057\u305F\u5546\u54C1ID\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044","The type of product":"\u5546\u54C1\u306E\u7A2E\u985E","Which platform you're registering the product to":"\u5546\u54C1\u3092\u767B\u9332\u3059\u308B\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5546\u54C1\u306E\u767B\u9332\u3092\u7D42\u3048\u307E\u3059\u3002\u3053\u308C\u3092\u3001\u3059\u3079\u3066\u306E\u5546\u54C1\u3092\u767B\u9332\u3057\u6CE8\u6587\u307E\u305F\u306F\u5546\u54C1\u306B\u95A2\u3059\u308B\u60C5\u5831\u3092\u53D6\u5F97\u3059\u308B\u524D\u306B\u884C\u3063\u3066\u304F\u3060\u3055\u3044\u3002","Finalize registration":"\u767B\u9332\u3092\u7D42\u3048\u308B","Finalize store registration":"\u5E97\u8217\u306E\u767B\u9332\u3092\u7D42\u3048\u308B","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u8CFC\u5165\u30E1\u30CB\u30E5\u30FC\u3092\u958B\u304D\u3001\u30E6\u30FC\u30B6\u30FC\u304C\u5546\u54C1\u3092\u8CFC\u5165\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002\n\u30B9\u30C8\u30A2\u304C\u6E96\u5099\u3055\u308C\u3066\u304A\u308A\u3001\u5546\u54C1ID\u304C\u767B\u9332\u304A\u3088\u3073\u767B\u9332\u7D42\u4E86\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u6761\u4EF6\u3092\u4F7F\u7528\u3057\u3066\u304B\u3089\u3001\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u547C\u3073\u51FA\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Order a product":"\u5546\u54C1\u3092\u6CE8\u6587","Order product _PARAM1_":"\u5546\u54C1 _PARAM1_ \u3092\u6CE8\u6587","The id of the product to buy":"\u8CFC\u5165\u3059\u308B\u5546\u54C1\u306EID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"IAP\u30D7\u30ED\u30D0\u30A4\u30C0\u3068\u30B9\u30C8\u30A2\u304B\u3089\u5546\u54C1\u306E\u8A73\u7D30\u60C5\u5831\u3092\u53D6\u5F97\u3057\u3001\u69CB\u9020\u5316\u5909\u6570\u306B\u683C\u7D0D\u3057\u307E\u3059\u3002\n\u5546\u54C1\u304B\u3089\u53D6\u5F97\u53EF\u80FD\u306A\u8A73\u7D30\u60C5\u5831\u306E\u8A73\u7D30\u306A\u30EA\u30B9\u30C8\u306B\u3064\u3044\u3066\u306F\u3001[\u3053\u306E\u30DA\u30FC\u30B8](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Load product data in a variable":"\u5909\u6570\u306B\u5546\u54C1\u30C7\u30FC\u30BF\u3092\u8AAD\u307F\u8FBC\u3080","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u30B7\u30FC\u30F3\u5909\u6570 _PARAM2_ \u306B _PARAM1_ \u306E\u30C7\u30FC\u30BF\u3092\u683C\u7D0D\u3059\u308B","The id or alias of the product to get info about":"\u5546\u54C1\u306B\u3064\u3044\u3066\u60C5\u5831\u3092\u53D6\u5F97\u3059\u308B\u305F\u3081\u306EID\u307E\u305F\u306F\u30A8\u30A4\u30EA\u30A2\u30B9","The name of the scene variable to store the product data in":"\u5546\u54C1\u30C7\u30FC\u30BF\u3092\u4FDD\u5B58\u3059\u308B\u30B7\u30FC\u30F3\u5909\u6570\u306E\u540D\u524D","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u3053\u306E\u5909\u6570\u306F\u69CB\u9020\u5316\u3055\u308C\u307E\u3059\u3002\u5B50\u306E\u5909\u6570\u306B\u30A2\u30AF\u30BB\u30B9\u3059\u308B\u306B\u306F\u3001[\u3053\u306E\u30DA\u30FC\u30B8](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u5546\u54C1\u306E\u30A4\u30D9\u30F3\u30C8\uFF08\u627F\u8A8D\u307E\u305F\u306F\u5B8C\u4E86\uFF09\u304C\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u305F\u5834\u5408\u3001\u30B7\u30FC\u30F3\u5909\u6570\u3092true\u306B\u8A2D\u5B9A\u3057\u307E\u3059\u3002\n\u305D\u306E\u5F8C\u3001\u6761\u4EF6\u3067\u5909\u6570\u306E\u5024\u3092\u6BD4\u8F03\u3057\u3001\u5909\u66F4\u306B\u53CD\u5FDC\u3059\u308B\u305F\u3081\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u5B9F\u884C\u3067\u304D\u307E\u3059\u3002\n\u5FC5\u8981\u306E\u306A\u3044\u76E3\u8996\u3092\u767B\u9332\u3057\u306A\u3044\u3088\u3046\u306B\u3001Trigger Once\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044\u3002\n\u300CApproved\u300D\u306F\u8CFC\u5165\u5B8C\u4E86\u5F8C\u306B\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u307E\u3059\u3002\n\u300CFinished\u300D\u306F\u3001\u8CFC\u5165\u6E08\u307F\u3092\u914D\u9054\u6E08\u307F\u3068\u3057\u3066\u30DE\u30FC\u30AF\u3057\u305F\u5F8C\u306B\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u307E\u3059\uFF08\u3042\u307E\u308A\u6709\u7528\u3067\u306F\u3042\u308A\u307E\u305B\u3093\uFF09\u3002","Update a variable when a product event is triggered":"\u5546\u54C1\u306E\u30A4\u30D9\u30F3\u30C8\u304C\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u305F\u5834\u5408\u306B\u5909\u6570\u3092\u66F4\u65B0","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u767A\u751F\u3057\u305F\u3089\u3001\u88FD\u54C1 _PARAM1_ \u306E\u30A4\u30D9\u30F3\u30C8 _PARAM3_ \u3092\u76E3\u8996\u3057\u3001\u30B7\u30FC\u30F3\u5909\u6570 _PARAM2_ \u3092true\u306B\u8A2D\u5B9A\u3059\u308B","The id of the product to watch":"\u76E3\u8996\u3059\u308B\u5546\u54C1\u306EID","The name of the scene variable to set to \"true\" when the event happens":"\u30A4\u30D9\u30F3\u30C8\u304C\u767A\u751F\u3057\u305F\u3068\u304D\u306B\"true\"\u306B\u8A2D\u5B9A\u3059\u308B\u30B7\u30FC\u30F3\u5909\u6570\u306E\u540D\u524D","The event to listen to":"\u30EA\u30C3\u30B9\u30F3\u3059\u308B\u30A4\u30D9\u30F3\u30C8","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u8CFC\u5165\u3092\u5B8C\u4E86\u3057\u305F\u5F8C\u3001\u30E6\u30FC\u30B6\u30FC\u304C\u652F\u6255\u3063\u305F\u5831\u916C\u3092\u914D\u4FE1\u3057\u3001\u3069\u3053\u304B\u306B\u4FDD\u5B58\u3057\u307E\u3059\u3002\u305D\u3046\u3057\u306A\u3044\u3068\u3001\u8CFC\u5165\u304C\u4E0D\u5B8C\u5168\u3068\u898B\u306A\u3055\u308C\u3001\u5831\u916C\u304C\u4E0E\u3048\u3089\u308C\u306A\u3044\u305F\u3081\u3001\u30E6\u30FC\u30B6\u30FC\u306F\u8FD4\u91D1\u3055\u308C\u307E\u3059\u3002","Finalize a purchase":"\u8CFC\u5165\u3092\u78BA\u5B9A\u3059\u308B","Mark purchase of _PARAM1_ as delivered":"_PARAM1_\u306E\u8CFC\u5165\u3092\u914D\u4FE1\u6E08\u307F\u3068\u3057\u3066\u30DE\u30FC\u30AF","The id or alias of the product to finalize":"\u78BA\u5B9A\u3059\u308B\u5546\u54C1\u306EID\u307E\u305F\u306F\u30A8\u30A4\u30EA\u30A2\u30B9","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u767B\u9332\u3092\u78BA\u5B9A\u3057\u305F\u5F8C\u306B\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u307E\u3059\u3002\u5546\u54C1\u3092\u53D6\u5F97\u3057\u3001\u8CFC\u5165\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\uFF08\u4FA1\u683C\u306A\u3069\u306E\u5546\u54C1\u306E\u30C7\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u305F\u308A\u3001\u5546\u54C1\u3092\u6CE8\u6587\u3059\u308B\u305F\u3081\u306B\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u305F\u308A\u3067\u304D\u307E\u3059...\uFF09\u3002","Store is ready":"\u30B9\u30C8\u30A2\u304C\u6E96\u5099\u5B8C\u4E86","Input Validation":"\u5165\u529B\u691C\u8A3C","Conditions and expressions to check, sanitize and manipulate strings.":"\u6587\u5B57\u5217\u3092\u30C1\u30A7\u30C3\u30AF\u3001\u6D44\u5316\u3001\u304A\u3088\u3073\u64CD\u4F5C\u3059\u308B\u305F\u3081\u306E\u6761\u4EF6\u3068\u5F0F\u3002","Check if the string is a valid phone number.":"\u6587\u5B57\u5217\u304C\u6709\u52B9\u306A\u96FB\u8A71\u756A\u53F7\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if a string is a valid phone number":"\u6587\u5B57\u5217\u304C\u6709\u52B9\u306A\u96FB\u8A71\u756A\u53F7\u3067\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","_PARAM1_ is a valid phone number":"_PARAM1_\u306F\u6709\u52B9\u306A\u96FB\u8A71\u756A\u53F7\u3067\u3059","Phone number":"\u96FB\u8A71\u756A\u53F7","Check if the string is a valid URL.":"\u6587\u5B57\u5217\u304C\u6709\u52B9\u306AURL\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if a string is a valid URL":"\u6587\u5B57\u5217\u304C\u6709\u52B9\u306AURL\u3067\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","_PARAM1_ is a valid URL":"_PARAM1_\u306F\u6709\u52B9\u306AURL\u3067\u3059","Check if the string is a valid email.":"\u6587\u5B57\u5217\u304C\u6709\u52B9\u306A\u96FB\u5B50\u30E1\u30FC\u30EB\u30A2\u30C9\u30EC\u30B9\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if a string is a valid email":"\u6587\u5B57\u5217\u304C\u6709\u52B9\u306A\u96FB\u5B50\u30E1\u30FC\u30EB\u30A2\u30C9\u30EC\u30B9\u3067\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","_PARAM1_ is a valid email":"_PARAM1_\u306F\u6709\u52B9\u306A\u96FB\u5B50\u30E1\u30FC\u30EB\u30A2\u30C9\u30EC\u30B9\u3067\u3059","Email":"\u96FB\u5B50\u30E1\u30FC\u30EB","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u6587\u5B57\u5217\u304C\u6570\u3092\u8868\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\uFF08\u30DE\u30A4\u30CA\u30B9\u8A18\u53F7\u3068\u5C0F\u6570\u70B9\u3092\u4F34\u3046\u53EF\u80FD\u6027\u304C\u3042\u308A\u307E\u3059\uFF09\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if a string represents a number":"\u6587\u5B57\u5217\u304C\u6570\u3092\u8868\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","_PARAM1_ represents a number":"_PARAM1_\u306F\u6570\u3092\u8868\u3057\u3066\u3044\u307E\u3059","Number":"\u6570\u5024","Check if the string has only latin alphabet letters.":"\u6587\u5B57\u5217\u306B\u30E9\u30C6\u30F3\u30A2\u30EB\u30D5\u30A1\u30D9\u30C3\u30C8\u306E\u307F\u304C\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Check if a string has only latin alphabet letters":"\u6587\u5B57\u5217\u306B\u30E9\u30C6\u30F3\u30A2\u30EB\u30D5\u30A1\u30D9\u30C3\u30C8\u306E\u307F\u304C\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u306B\u306F\u30E9\u30C6\u30F3\u30A2\u30EB\u30D5\u30A1\u30D9\u30C3\u30C8\u306E\u307F\u304C\u542B\u307E\u308C\u3066\u3044\u307E\u3059","Letters":"\u6587\u5B57","Returns the string without the first line.":"\u6700\u521D\u306E\u884C\u3092\u53D6\u308A\u9664\u3044\u305F\u6587\u5B57\u5217\u3092\u8FD4\u3057\u307E\u3059\u3002","Remove the first line":"\u6700\u521D\u306E\u884C\u3092\u524A\u9664","String to remove the first line from":"\u6700\u521D\u306E\u884C\u3092\u524A\u9664\u3059\u308B\u6587\u5B57\u5217","Count the number of lines in a string.":"\u6587\u5B57\u5217\u5185\u306E\u884C\u6570\u3092\u6570\u3048\u307E\u3059\u3002","Count lines":"\u884C\u6570\u3092\u6570\u3048\u308B","The text to count lines from":"\u884C\u6570\u3092\u30AB\u30A6\u30F3\u30C8\u3059\u308B\u30C6\u30AD\u30B9\u30C8","Replaces every new line character with a space.":"\u5404\u6539\u884C\u6587\u5B57\u3092\u30B9\u30DA\u30FC\u30B9\u3067\u7F6E\u304D\u63DB\u3048\u307E\u3059\u3002","Replace new lines by a space":"\u30B9\u30DA\u30FC\u30B9\u3067\u65B0\u3057\u3044\u884C\u3092\u7F6E\u63DB\u3059\u308B","The text to remove new lines from":"\u65B0\u3057\u3044\u884C\u304B\u3089\u524A\u9664\u3059\u308B\u30C6\u30AD\u30B9\u30C8","Remove any non-numerical and non A-Z characters.":"\u975E\u6570\u5024\u304A\u3088\u3073\u975EA-Z\u6587\u5B57\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Remove any non-numerical and non A-Z characters":"\u975E\u6570\u5024\u304A\u3088\u3073\u975EA-Z\u6587\u5B57\u3092\u524A\u9664\u3057\u307E\u3059","The text to sanitize":"\u30B5\u30CB\u30BF\u30A4\u30BA\u3059\u308B\u30C6\u30AD\u30B9\u30C8","Internet Connectivity ":"\u30A4\u30F3\u30BF\u30FC\u30CD\u30C3\u30C8\u63A5\u7D9A ","Checks if the device running the game is connected to the internet.":"\u30B2\u30FC\u30E0\u3092\u5B9F\u884C\u3057\u3066\u3044\u308B\u30C7\u30D0\u30A4\u30B9\u304C\u30A4\u30F3\u30BF\u30FC\u30CD\u30C3\u30C8\u306B\u63A5\u7D9A\u3055\u308C\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Checks if the device is connected to the internet.":"\u30C7\u30D0\u30A4\u30B9\u304C\u30A4\u30F3\u30BF\u30FC\u30CD\u30C3\u30C8\u306B\u63A5\u7D9A\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Is the device online?":"\u30C7\u30D0\u30A4\u30B9\u306F\u30AA\u30F3\u30E9\u30A4\u30F3\u3067\u3059\u304B\uFF1F","The device is online":"\u30C7\u30D0\u30A4\u30B9\u306F\u30AA\u30F3\u30E9\u30A4\u30F3\u3067\u3059","Simple inventories":"\u30B7\u30F3\u30D7\u30EB\u306A\u5728\u5EAB","Manage inventory items.":"\u5728\u5EAB\u30A2\u30A4\u30C6\u30E0\u3092\u7BA1\u7406\u3057\u307E\u3059\u3002","Add an item in an inventory.":"\u5728\u5EAB\u306B\u30A2\u30A4\u30C6\u30E0\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Add an item":"\u30A2\u30A4\u30C6\u30E0\u3092\u8FFD\u52A0","Add a _PARAM2_ to inventory _PARAM1_":"\u5728\u5EAB_PARAM1_\u306B_PARAM2_\u3092\u8FFD\u52A0","Inventory name":"\u5728\u5EAB\u540D","Item name":"\u30A2\u30A4\u30C6\u30E0\u540D","Remove an item from an inventory.":"\u5728\u5EAB\u304B\u3089\u30A2\u30A4\u30C6\u30E0\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Remove an item":"\u30A2\u30A4\u30C6\u30E0\u3092\u524A\u9664","Remove a _PARAM2_ from inventory _PARAM1_":"\u5728\u5EAB_PARAM1_\u304B\u3089_PARAM2_\u3092\u524A\u9664","the number of an item in an inventory.":"\u5728\u5EAB\u306E\u30A2\u30A4\u30C6\u30E0\u306E\u6570\u3002","Item count":"\u30A2\u30A4\u30C6\u30E0\u6570","the count of _PARAM2_ in _PARAM1_":"_PARAM1_\u306E_PARAM2_\u306E\u6570","Check if at least one of the specified items is in the inventory.":"\u6307\u5B9A\u3055\u308C\u305F\u30A2\u30A4\u30C6\u30E0\u306E\u5C11\u306A\u304F\u3068\u30821\u3064\u304C\u5728\u5EAB\u306B\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Has an item":"\u30A2\u30A4\u30C6\u30E0\u3092\u6301\u3063\u3066\u3044\u307E\u3059","Inventory _PARAM1_ contains a _PARAM2_":"\u5728\u5EAB_PARAM1_\u306B_PARAM2_\u304C\u542B\u307E\u308C\u3066\u3044\u308B","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u5728\u5EAB\u306B\u8FFD\u52A0\u3067\u304D\u308B\u6307\u5B9A\u3055\u308C\u305F\u30A2\u30A4\u30C6\u30E0\u306E\u6700\u5927\u6570\u91CF\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F\u3001\u5404\u30A2\u30A4\u30C6\u30E0\u306B\u8A31\u53EF\u3055\u308C\u308B\u6570\u91CF\u306F\u7121\u5236\u9650\u3067\u3059\u3002","Item capacity":"\u30A2\u30A4\u30C6\u30E0\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"\u5728\u5EAB_PARAM1_\u306E_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u5728\u5EAB\u306B\u5236\u9650\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6570\u91CF\u304C\u8A31\u53EF\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F\u3001\u30A2\u30A4\u30C6\u30E0\u5BB9\u91CF\u306F\u7121\u5236\u9650\u3067\u3059\u3002","Limited item capacity":"\u5236\u9650\u3055\u308C\u305F\u30A2\u30A4\u30C6\u30E0\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5728\u5EAB_PARAM1_\u306B_PARAM2_\u306E\u5236\u9650\u6570\u91CF\u3092\u8A31\u53EF","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5236\u9650\u6570\u91CF\u3092\u5728\u5EAB\u306B\u8A31\u53EF\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F\u3001\u30A2\u30A4\u30C6\u30E0\u5BB9\u91CF\u306F\u7121\u5236\u9650\u3067\u3059\u3002","Limit item capacity":"\u30A2\u30A4\u30C6\u30E0\u5BB9\u91CF\u3092\u5236\u9650","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5EAB_PARAM1_\u306B_PARAM2_\u306E\u5236\u9650\u6570\u91CF\u3092\u8A31\u53EF: _PARAM3_","Limit the item capacity":"\u30A2\u30A4\u30C6\u30E0\u5BB9\u91CF\u3092\u5236\u9650","Check if an item has reached its maximum number allowed in the inventory.":"\u30A2\u30A4\u30C6\u30E0\u304C\u5728\u5EAB\u3067\u8A31\u53EF\u3055\u308C\u305F\u6700\u5927\u6570\u91CF\u306B\u9054\u3057\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Item full":"\u30A2\u30A4\u30C6\u30E0\u304C\u3044\u3063\u3071\u3044","Inventory _PARAM1_ is full of _PARAM2_":"\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA_PARAM1_\u306F_PARAM2_\u3067\u3044\u3063\u3071\u3044\u3067\u3059","Check if an item is equipped.":"\u30A2\u30A4\u30C6\u30E0\u304C\u88C5\u5099\u3055\u308C\u3066\u3044\u308B\u304B\u78BA\u8A8D\u3057\u307E\u3059\u3002","Item equipped":"\u30A2\u30A4\u30C6\u30E0\u304C\u88C5\u5099\u3055\u308C\u3066\u3044\u307E\u3059","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u304C\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA_PARAM1_\u306B\u88C5\u5099\u3055\u308C\u3066\u3044\u307E\u3059","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u30A2\u30A4\u30C6\u30E0\u3092\u88C5\u5099\u6E08\u307F\u3068\u3057\u3066\u30DE\u30FC\u30AF\u3057\u307E\u3059\u3002\u30A2\u30A4\u30C6\u30E0\u6570\u304C0\u306E\u5834\u5408\u3001\u305D\u308C\u306F\u88C5\u5099\u3055\u308C\u3066\u3044\u306A\u3044\u3068\u30DE\u30FC\u30AF\u3055\u308C\u307E\u3059\u3002","Equip an item":"\u30A2\u30A4\u30C6\u30E0\u3092\u88C5\u5099\u3057\u307E\u3059","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"_PARAM1_\u306E\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA\u3067_PARAM2_\u3092\u88C5\u5099: _PARAM3_","Equip":"\u88C5\u5099","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA\u306E\u3059\u3079\u3066\u306E\u30A2\u30A4\u30C6\u30E0\u3092\u30B7\u30FC\u30F3\u5909\u6570\u306B\u4FDD\u5B58\u3057\u3066\u3001\u5F8C\u3067\u5FA9\u5143\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002","Save an inventory in a scene variable":"\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA\u3092\u30B7\u30FC\u30F3\u5909\u6570\u306B\u4FDD\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA_PARAM1_\u3092\u5909\u6570_PARAM2_\u306B\u4FDD\u5B58","Scene variable":"\u30B7\u30FC\u30F3\u5909\u6570","Load the content of the inventory from a scene variable.":"\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA\u306E\u5185\u5BB9\u3092\u30B7\u30FC\u30F3\u5909\u6570\u304B\u3089\u8AAD\u307F\u8FBC\u307F\u307E\u3059\u3002","Load an inventory from a scene variable":"\u30B7\u30FC\u30F3\u5909\u6570\u304B\u3089\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA\u3092\u8AAD\u307F\u8FBC\u3080","Load inventory _PARAM1_ from variable _PARAM2_":"\u5909\u6570_PARAM2_\u304B\u3089\u30A4\u30F3\u30D9\u30F3\u30C8\u30EA_PARAM1_\u3092\u8AAD\u307F\u8FBC\u3080","Object \"Is On Screen\" Detection":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u300C\u753B\u9762\u5185\u306B\u3042\u308B\u304B\u300D\u306E\u691C\u51FA","This adds a condition to detect if an object is on screen based off its current layer.":"\u73FE\u5728\u306E\u30EC\u30A4\u30E4\u30FC\u306B\u57FA\u3065\u3044\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u753B\u9762\u306B\u8868\u793A\u3055\u308C\u3066\u3044\u308B\u304B\u3092\u691C\u51FA\u3059\u308B\u6761\u4EF6\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u3053\u306E\u52D5\u4F5C\u306F\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u305D\u306E\u30EC\u30A4\u30E4\u30FC\u306E\u30AB\u30E1\u30E9\u306E\u53EF\u8996\u90E8\u5206\u306B\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u6761\u4EF6\u3092\u63D0\u4F9B\u3057\u307E\u3059\u3002\u3053\u306E\u6761\u4EF6\u306B\u306F\u3001\u4EEE\u60F3\u30B9\u30AF\u30EA\u30FC\u30F3\u306E\u5883\u754C\u3078\u306E\u30D1\u30C7\u30A3\u30F3\u30B0\u3092\u6307\u5B9A\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u307E\u3059\u3002\n\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u53EF\u8996\u6027\u3001\u975E\u8868\u793A\u307E\u305F\u306F\u4E0D\u900F\u660E\u5EA60\u306A\u3069\u306F\u8003\u616E\u3055\u308C\u307E\u305B\u3093\uFF08\u305F\u3060\u3057\u3001\u3053\u306E\u52D5\u4F5C\u306B\u8FFD\u52A0\u3057\u3066\u3053\u308C\u3089\u306E\u65E2\u5B58\u306E\u6761\u4EF6\u3092\u4F7F\u7528\u3059\u308B\u3053\u3068\u3082\u3067\u304D\u307E\u3059\uFF09\u3002","Is on screen":"\u753B\u9762\u4E0A\u306B\u8868\u793A\u3055\u308C\u3066\u3044\u307E\u3059","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"\u30B3\u30CA\u30DF\u30B3\u30DE\u30F3\u30C9","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u30AF\u30E9\u30B7\u30C3\u30AF\u306A\u30B3\u30CA\u30DF\u30B3\u30DE\u30F3\u30C9 (\"\u4E0A, \u4E0A, \u4E0B, \u4E0B, \u5DE6, \u53F3, \u5DE6, \u53F3, B, A\") \u3092\u5165\u529B\u3057\u3066\u30B7\u30FC\u30F3\u306B\u30C1\u30FC\u30C8\u3084\u30A4\u30FC\u30B9\u30BF\u30FC\u30A8\u30C3\u30B0\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"\u8A00\u8A9E","Get the preferred language of the user, set on their browser or device.":"\u30E6\u30FC\u30B6\u30FC\u306E\u30D6\u30E9\u30A6\u30B6\u3084\u30C7\u30D0\u30A4\u30B9\u306B\u8A2D\u5B9A\u3055\u308C\u3066\u3044\u308B\u74B0\u5883\u306E\u8A00\u8A9E\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u30E6\u30FC\u30B6\u30FC\u306E\u512A\u5148\u8A00\u8A9E\u3092\u8868\u3059\u6587\u5B57\u5217\u3092\u8FD4\u3057\u307E\u3059\u3002\n\u5F62\u5F0F\u306F\u307E\u305A\u8A00\u8A9E\u3001\u901A\u5E38\u306F\u4F7F\u7528\u3055\u308C\u308B\u56FD\u3067\u8868\u3055\u308C\u307E\u3059\u3002 \u4F8B\u3048\u3070: \"en\"\uFF08\u82F1\u8A9E\uFF09\u3001\"en-US\"\uFF08\u7C73\u56FD\u3067\u4F7F\u7528\u3055\u308C\u308B\u82F1\u8A9E\uFF09\u3001\"en-GB\"\uFF08\u82F1\u56FD\u306E\u82F1\u8A9E\uFF09\u3001\"es\"\uFF08\u30B9\u30DA\u30A4\u30F3\u8A9E\uFF09\u3001\"zh-CN\"\uFF08\u4E2D\u56FD\u3067\u4F7F\u7528\u3055\u308C\u308B\u4E2D\u56FD\u8A9E\uFF09\u306A\u3069\u3002","Linear Movement":"\u76F4\u7DDA\u904B\u52D5","Move objects on a straight line.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u76F4\u7DDA\u4E0A\u3067\u52D5\u304B\u3057\u307E\u3059\u3002","Linear movement":"\u76F4\u7DDA\u904B\u52D5","Speed on X axis":"X\u8EF8\u4E0A\u306E\u30B9\u30D4\u30FC\u30C9","Speed on Y axis":"Y\u8EF8\u4E0A\u306E\u30B9\u30D4\u30FC\u30C9","Move objects ahead according to their angle.":"\u89D2\u5EA6\u306B\u5FDC\u3058\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524D\u306B\u52D5\u304B\u3057\u307E\u3059\u3002","Linear movement by angle":"\u89D2\u5EA6\u306B\u3088\u308B\u76F4\u7DDA\u904B\u52D5","Linked Objects Tools":"\u30EA\u30F3\u30AF\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30C4\u30FC\u30EB","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u30B0\u30E9\u30D5\u304A\u3088\u3073\u30D1\u30B9\u691C\u7D22\u79FB\u52D5\u52D5\u4F5C\u3068\u3057\u3066\u30EA\u30F3\u30AF\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F7F\u7528\u3059\u308B\u6761\u4EF6\u3002","Link to neighbors on a rectangular grid.":"\u56DB\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u4E0A\u306E\u96A3\u63A5\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30EA\u30F3\u30AF\u3057\u307E\u3059\u3002","Link to neighbors on a rectangular grid":"\u56DB\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u4E0A\u306E\u96A3\u63A5\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30EA\u30F3\u30AF\u3057\u307E\u3059","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"_PARAM1_\u3068\u305D\u306E\u96A3\u63A5\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8_PARAM2_\u3092\u3001\u30BB\u30EB\u306E\u30B5\u30A4\u30BA:_PARAM3_\u3067\u3001\u56DB\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u4E0A\u306B\u30EA\u30F3\u30AF\u3057\u307E\u3059","Neighbor":"\u96A3\u63A5\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","The 2 objects can't be the same.":"2\u3064\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u540C\u3058\u3067\u306F\u3042\u308A\u307E\u305B\u3093\u3002","Cell width":"\u30BB\u30EB\u306E\u5E45","Cell height":"\u30BB\u30EB\u306E\u9AD8\u3055","Allows diagonals":"\u5BFE\u89D2\u7DDA\u3092\u8A31\u53EF\u3059\u308B","Link to neighbors on a hexagonal grid.":"\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u4E0A\u306E\u8FD1\u96A3\u3078\u306E\u30EA\u30F3\u30AF","Link to neighbors on a hexagonal grid":"\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u4E0A\u306E\u8FD1\u96A3\u3078\u306E\u30EA\u30F3\u30AF","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u516D\u89D2\u5F62\u30B0\u30EA\u30C3\u30C9\u4E0A\u3067\u30BB\u30EB\u306E\u5BF8\u6CD5\uFF1A_PARAM3_; _PARAM4_\u3068\u3057\u3066\u3001_PARAM1_\u3068\u305D\u306E\u8FD1\u96A3\u306E_PARAM2_\u3078\u306E\u30EA\u30F3\u30AF","Link to neighbors on an isometric grid.":"\u7B49\u89D2\u30B0\u30EA\u30C3\u30C9\u4E0A\u306E\u8FD1\u96A3\u3078\u306E\u30EA\u30F3\u30AF","Link to neighbors on an isometric grid":"\u7B49\u89D2\u30B0\u30EA\u30C3\u30C9\u4E0A\u306E\u8FD1\u96A3\u3078\u306E\u30EA\u30F3\u30AF","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u7B49\u89D2\u30B0\u30EA\u30C3\u30C9\u4E0A\u3067\u30BB\u30EB\u306E\u5BF8\u6CD5\uFF1A_PARAM3_; _PARAM4_\u3068\u3057\u3066\u3001_PARAM1_\u3068\u305D\u306E\u8FD1\u96A3\u306E_PARAM2_\u3078\u306E\u30EA\u30F3\u30AF","Can reach through a given cost sum.":"\u4E0E\u3048\u3089\u308C\u305F\u30B3\u30B9\u30C8\u5408\u8A08\u3067\u5230\u9054\u3067\u304D\u308B\u304B","Can reach with links limited by cost":"\u30B3\u30B9\u30C8\u3067\u5236\u9650\u3055\u308C\u305F\u30EA\u30F3\u30AF\u3067\u5230\u9054\u3067\u304D\u308B\u304B","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"_PARAM3_\u306E\u5909\u6570\u306E\u521D\u671F\u5024\u304B\u3089\u3001\u6700\u5927\u3067_PARAM4_\u306E\u30B3\u30B9\u30C8\u3067:_PARAM4_\u306B\u3088\u308B\u30B3\u30B9\u30C8\u306E\u30AF\u30E9\u30B9\u306B\u5F93\u3063\u3066\u3001\u6700\u5927_PARAM6_\u30EA\u30F3\u30AF\u306E\u6DF1\u3055\u3067_PARAM1_\u304C\u5230\u9054\u3067\u304D\u308B\u3059\u3079\u3066\u306E\"_PARAM1_\"\u3092\u8003\u616E\u306B\u5165\u308C\u308B","Pick these objects...":"\u3053\u308C\u3089\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E...","if they can reach this object":"\u3053\u308C\u3089\u304C\u3053\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5230\u9054\u3067\u304D\u308B\u5834\u5408","Initial length variable":"\u6700\u521D\u306E\u9577\u3055\u5909\u6570","Start to 0 if left empty":"\u7A7A\u306E\u5834\u5408\u306F0\u304B\u3089\u958B\u59CB","Maximum cost":"\u6700\u5927\u30B3\u30B9\u30C8","Cost class":"\u30B3\u30B9\u30C8\u30AF\u30E9\u30B9","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u3059\u3079\u3066\u306E\u3082\u306E\u304C\u30B3\u30B9\u30C8=1\u3067\u8FFD\u3044\u8D8A\u305B\u308B\u3088\u3046\u306B\u3059\u308B\u306B\u306F\u7A7A\u306E\u307E\u307E\u306B\u3057\u3066\u304A\u304F\u3002 linktools_Cost\u306E\u5909\u6570\u306E\u5B50\u3092\u898B\u307E\u3059\u3002\u5B50\u304C\u306A\u3044\u5834\u5408\u3001\u8FFD\u8D8A\u305B\u307E\u305B\u3093\u3002\u30B3\u30B9\u30C8\u306F\u6B63\u3067\u306A\u3051\u308C\u3070\u306A\u308A\u307E\u305B\u3093\u3002","Maximum depth":"\u6700\u5927\u6DF1\u3055","Ignore first node cost":"\u6700\u521D\u306E\u30CE\u30FC\u30C9\u306E\u30B3\u30B9\u30C8\u3092\u7121\u8996","Can reach through a given number of links.":"\u6307\u5B9A\u3055\u308C\u305F\u30EA\u30F3\u30AF\u6570\u3067\u5230\u9054\u3067\u304D\u308B\u304B","Can reach with links limited by length":"\u9577\u3055\u3067\u5236\u9650\u3055\u308C\u305F\u30EA\u30F3\u30AF\u3067\u5230\u9054\u3067\u304D\u308B\u304B","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"_PARAM3_\u30EA\u30F3\u30AF\u7D4C\u7531\u3067_PARAM4_\u306B\u5230\u9054\u3067\u304D\u308B\"_PARAM1_\"\u3092\u3059\u3079\u3066_COST4_\u30B3\u30B9\u30C8\u30AF\u30E9\u30B9\u306B\u5F93\u3063\u3066\u8003\u616E\u306B\u5165\u308C\u308B","Maximum link length":"\u6700\u5927\u30EA\u30F3\u30AF\u9577","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u7A7A\u306E\u5834\u5408\u306F\u3059\u3079\u3066\u306E\u3082\u306E\u304C\u30B3\u30B9\u30C8=1\u3067\u8FFD\u3044\u8D8A\u305B\u308B\u3088\u3046\u306B\u3059\u308B\u3002 linktools_Cost\u306E\u5909\u6570\u306E\u5B50\u3092\u898B\u307E\u3059\u3002\u5B50\u304C\u306A\u3044\u5834\u5408\u3001\u8FFD\u8D8A\u305B\u307E\u305B\u3093\u3002\u30B3\u30B9\u30C8\u306F0\u304B1\u3067\u3042\u308C\u3070\u304B\u307E\u3044\u307E\u305B\u3093\u3002","Can reach through links.":"\u30EA\u30F3\u30AF\u7D4C\u7531\u3067\u5230\u9054\u3067\u304D\u308B\u304B","Can reach":"\u5230\u9054\u3067\u304D\u308B\u304B","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u30EA\u30F3\u30AF\u7D4C\u7531\u3067_PARAM2_\u306B\u5230\u9054\u3067\u304D\u308B\"_PARAM1_\"\u3092\u3059\u3079\u3066\u8003\u616E\u306B\u5165\u308C\u308B","Cost sum.":"\u30B3\u30B9\u30C8\u5408\u8A08","Cost sum":"\u30B3\u30B9\u30C8\u5408\u8A08","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u30BF\u30FC\u30B2\u30C3\u30C8\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5230\u9054\u3059\u308B\u305F\u3081\u306B\u304A\u4E92\u3044\u306B\u30EA\u30F3\u30AF\u3055\u308C\u305F\u65B9\u6CD5\u306B\u5FDC\u3058\u3066\u30011\u3064\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u304B\u3089\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Link path finding":"\u30EA\u30F3\u30AF\u30D1\u30B9\u691C\u7D22","Angle offset":"\u89D2\u5EA6\u30AA\u30D5\u30BB\u30C3\u30C8","Is following a path":"\u30D1\u30B9\u3092\u305F\u3069\u308B","Next node index":"\u6B21\u306E\u30CE\u30FC\u30C9\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Next node X":"\u6B21\u306E\u30CE\u30FC\u30C9X","Next node Y":"\u6B21\u306E\u30CE\u30FC\u30C9 Y","Is at a node":"\u30CE\u30FC\u30C9\u306B\u3044\u307E\u3059","Next node angle":"\u6B21\u306E\u30CE\u30FC\u30C9\u306E\u89D2\u5EA6","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u56DE\u8EE2\u3055\u305B\u307E\u3059","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\uFF08\u9AD8\u5EA6\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop\u7528\u306EMQTT\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\uFF1AMQTT\u30B5\u30FC\u30D0\u30FC\u3078\u306E\u63A5\u7D9A\u3068\u30E1\u30C3\u30BB\u30FC\u30B8\u306E\u9001\u53D7\u4FE1\u3092\u8A31\u53EF\u3057\u307E\u3059\u3002","Triggers if the client is connected to an MQTT broker server.":"\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u304CMQTT\u30D6\u30ED\u30FC\u30AB\u30FC\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001\u30C8\u30EA\u30AC\u30FC","Is connected to a broker?":"\u30D6\u30ED\u30FC\u30AB\u30FC\u306B\u63A5\u7D9A\u3055\u308C\u3066\u3044\u307E\u3059\u304B\uFF1F","Client connected to a broker":"\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u304C\u30D6\u30ED\u30FC\u30AB\u30FC\u306B\u63A5\u7D9A\u3057\u3066\u3044\u307E\u3059","Connects to an MQTT broker.":"MQTT\u30D6\u30ED\u30FC\u30AB\u30FC\u306B\u63A5\u7D9A\u3059\u308B","Connect to a broker":"\u30D6\u30ED\u30FC\u30AB\u30FC\u306B\u63A5\u7D9A\u3059\u308B","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u30D1\u30E9\u30E1\u30FC\u30BF2\u3067MQTT\u30D6\u30ED\u30FC\u30AB\u30FC_PARAM1_\u306B\u63A5\u7D9A\u3057\u307E\u3059\uFF08\u30BB\u30AD\u30E5\u30A2\u63A5\u7D9A\uFF1A_PARAM3_\uFF09","Host port":"\u30DB\u30B9\u30C8\u30DD\u30FC\u30C8","Settings as JSON":"JSON\u5F62\u5F0F\u306E\u8A2D\u5B9A","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u300C[MQTT.js\u30C9\u30AD\u30E5\u30E1\u30F3\u30C8](https://github.com/mqttjs/MQTT.js/#client)\u300D\u3067\u8A2D\u5B9A\u30EA\u30B9\u30C8\u3092\u898B\u3064\u3051\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002\n\u6709\u52B9\u306A\u69CB\u6210\u306E\u4F8B\u306F `\" \"clientId \": \"myUserName \" \"` \u3067\u3059\u3002","Use secure WebSockets?":"\u30BB\u30AD\u30E5\u30A2Web\u30BD\u30B1\u30C3\u30C8\u3092\u4F7F\u7528\u3057\u307E\u3059\u304B\uFF1F","Disconnects from the current MQTT broker.":"\u73FE\u5728\u306EMQTT\u30D6\u30ED\u30FC\u30AB\u30FC\u304B\u3089\u5207\u65AD\u3057\u307E\u3059","Disconnect from broker":"\u30D6\u30ED\u30FC\u30AB\u30FC\u304B\u3089\u5207\u65AD","Disconnect from MQTT broker (force: _PARAM1_)":"MQTT\u30D6\u30ED\u30FC\u30AB\u30FC\u304B\u3089\u5207\u65AD\uFF08\u5F37\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u63A5\u7D9A\u3092\u5F37\u5236\u7D42\u4E86\u3057\u307E\u3059\u304B\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u306F\u3001MQTT\u306F\u63A5\u7D9A\u3092\u7D42\u4E86\u3059\u308B\u524D\u306B\u4FDD\u7559\u4E2D\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u3084\u9001\u4FE1\u4E2D\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u306E\u9001\u4FE1\u304C\u5B8C\u4E86\u3059\u308B\u306E\u3092\u5F85\u3061\u307E\u3059\u3002\u3053\u308C\u3092\u4F7F\u7528\u3057\u3066\u3001\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u30AD\u30E3\u30F3\u30BB\u30EB\u3057\u3066\u63A5\u7D9A\u3092\u3059\u3050\u306B\u30B7\u30E3\u30C3\u30C8\u30C0\u30A6\u30F3\u3067\u304D\u307E\u3059\u3002","Publishes a message on a topic.":"\u30C8\u30D4\u30C3\u30AF\u306B\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u516C\u958B\u3057\u307E\u3059","Publish message":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u516C\u958B\u3057\u307E\u3059","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5909\u6570_PARAM1_\u3092\u30C8\u30D4\u30C3\u30AF_PARAM2_\u306B\u516C\u958B\u3057\u307E\u3059\uFF08QoS\uFF1A_PARAM3_\uFF09","Text to publish":"\u516C\u958B\u3059\u308B\u30C6\u30AD\u30B9\u30C8","Topic to publish to":"\u516C\u958B\u3059\u308B\u30C8\u30D4\u30C3\u30AF","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"[\u3053\u3061\u3089](https://github.com/mqttjs/MQTT.js#qos)\u3092\u3054\u89A7\u304F\u3060\u3055\u3044\u3002","Should the message be retained?":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u4FDD\u6301\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u304B\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u30E1\u30C3\u30BB\u30FC\u30B8\u304C\u4FDD\u6301\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001\u305D\u306E\u30C8\u30D4\u30C3\u30AF\u306B\u30B5\u30D6\u30B9\u30AF\u30E9\u30A4\u30D6\u3057\u3066\u3044\u308B\u3059\u3079\u3066\u306E\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u306B\u9001\u4FE1\u3055\u308C\u307E\u3059\u3002\u30C8\u30D4\u30C3\u30AF\u3054\u3068\u306B1\u3064\u306E\u4FDD\u6301\u30E1\u30C3\u30BB\u30FC\u30B8\u306E\u307F\u9001\u4FE1\u3067\u304D\u3001\u4ED6\u306E\u4FDD\u6301\u30E1\u30C3\u30BB\u30FC\u30B8\u304C\u9001\u4FE1\u3055\u308C\u308B\u3068\u4EE5\u524D\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u306F\u4E0A\u66F8\u304D\u3055\u308C\u307E\u3059\u3002\n[\u3053\u3061\u3089](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u3067\u8A73\u7D30\u3092\u3054\u89A7\u304F\u3060\u3055\u3044\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u30C8\u30D4\u30C3\u30AF\u306B\u30B5\u30D6\u30B9\u30AF\u30E9\u30A4\u30D6\u3057\u307E\u3059\u3002\u305D\u306E\u30C8\u30D4\u30C3\u30AF\u306B\u516C\u958B\u3055\u308C\u305F\u3059\u3079\u3066\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u53D7\u4FE1\u3057\u307E\u3059\u3002","Subscribe to a topic":"\u30C8\u30D4\u30C3\u30AF\u306B\u30B5\u30D6\u30B9\u30AF\u30E9\u30A4\u30D6","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u30C8\u30D4\u30C3\u30AF_PARAM1_\u3092QoS_PARAM2_\u304A\u3088\u3073dataloss_PARAM3_\u3067\u30B5\u30D6\u30B9\u30AF\u30E9\u30A4\u30D6\u3057\u307E\u3059","The topic to subscribe to":"\u8CFC\u8AAD\u3059\u308B\u30C8\u30D4\u30C3\u30AF","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u8A73\u7D30\u306B\u3064\u3044\u3066\u306Fhttps://github.com/mqttjs/MQTT.js#qos\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044","Is dataloss allowed?":"\u30C7\u30FC\u30BF\u30ED\u30B9\u3092\u8A31\u53EF\u3055\u308C\u3066\u3044\u307E\u3059\u304B\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u8A73\u7D30\u306B\u3064\u3044\u3066\u306Fhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode\u3092\u53C2\u7167\u3057\u3066\u304F\u3060\u3055\u3044","Unsubcribe from a topic. No more messages from this topic will be received.":"\u30C8\u30D4\u30C3\u30AF\u304B\u3089\u8CFC\u8AAD\u3092\u89E3\u9664\u3057\u307E\u3059\u3002\u3053\u306E\u30C8\u30D4\u30C3\u30AF\u304B\u3089\u306F\u3082\u3046\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u53D7\u4FE1\u3057\u307E\u305B\u3093\u3002","Unsubscribe from a topic":"\u30C8\u30D4\u30C3\u30AF\u304B\u3089\u8CFC\u8AAD\u3092\u89E3\u9664\u3057\u307E\u3059","Unsubscribe from topic _PARAM1_":"\u30C8\u30D4\u30C3\u30AF_PARAM1_\u304B\u3089\u8CFC\u8AAD\u3092\u89E3\u9664\u3057\u307E\u3059","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u30E1\u30C3\u30BB\u30FC\u30B8\u304C\u53D7\u4FE1\u3055\u308C\u305F\u3068\u304D\u306B\u30C8\u30EA\u30AC\u30FC\u3055\u308C\u307E\u3059\u3002\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u53D7\u4FE1\u3059\u308B\u306B\u306F\u3001\u6700\u521D\u306B\u30C8\u30D4\u30C3\u30AF\u3092\u8CFC\u8AAD\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","On message":"\u30E1\u30C3\u30BB\u30FC\u30B8\u53D7\u4FE1","Message received from topic _PARAM1_":"\u30C8\u30D4\u30C3\u30AF_PARAM1_\u304B\u3089\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u304C\u53D7\u4FE1\u3055\u308C\u307E\u3057\u305F","The topic to listen to":"\u30EA\u30C3\u30B9\u30F3\u30C8\u30D4\u30C3\u30AF","Get the last received message of a topic.":"\u30C8\u30D4\u30C3\u30AF\u306E\u6700\u5F8C\u306B\u53D7\u4FE1\u3057\u305F\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get last message":"\u6700\u5F8C\u306E\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u53D6\u5F97","The topic to get the message from":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u53D6\u5F97\u3059\u308B\u30C8\u30D4\u30C3\u30AF","Gets the last error. Returns an empty string if there was no errors.":"\u6700\u5F8C\u306E\u30A8\u30E9\u30FC\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002\u30A8\u30E9\u30FC\u304C\u306A\u3044\u5834\u5408\u3001\u7A7A\u306E\u6587\u5B57\u5217\u304C\u8FD4\u3055\u308C\u307E\u3059\u3002","Get the last error":"\u6700\u5F8C\u306E\u30A8\u30E9\u30FC\u3092\u53D6\u5F97","Marching Squares (experimental)":"\u30DE\u30FC\u30C1\u30F3\u30B0\u30B9\u30AF\u30A8\u30A2\uFF08\u5B9F\u9A13\u7684\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u30B9\u30AB\u30E9\u30FC\u30D5\u30A3\u30FC\u30EB\u30C9\u3092\u69CB\u7BC9\u3057\u3001\u305D\u306E\u7B49\u9AD8\u7DDA\u3092\u63CF\u304F\u3053\u3068\u304C\u3067\u304D\u307E\u3059\uFF1A\u30D5\u30A9\u30B0\u30AA\u30D6\u30A6\u30A9\u30FC\u3001\u6DB2\u4F53\u52B9\u679C\u3001\u5730\u9762\u306E\u5857\u88C5\u306A\u3069\u306B\u4FBF\u5229\u3067\u3059\u2026","Define the scalar field painter library JavaScript code.":"\u30B9\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9\u5857\u308A\u3064\u3076\u3057\u30E9\u30A4\u30D6\u30E9\u30EAJavaScript\u30B3\u30FC\u30C9\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Define scalar field painter library":"\u30B9\u30AB\u30E9\u30FC\u30B3\u30FC\u30C9\u5857\u308A\u3064\u3076\u3057\u30E9\u30A4\u30D6\u30E9\u30EA\u3092\u5B9A\u7FA9","Define the scalar field painter library JavaScript code":"\u30B9\u30AB\u30E9\u30FC\u30D5\u30A3\u30FC\u30EB\u30C9\u30DA\u30A4\u30F3\u30BF\u30FC\u30E9\u30A4\u30D6\u30E9\u30EA\u306EJavaScript\u30B3\u30FC\u30C9\u3092\u5B9A\u7FA9\u3059\u308B","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u8FFD\u52A0\u3057\u3066\u3001\u30D5\u30A3\u30FC\u30EB\u30C9\u3092\u63CF\u753B\u3059\u308B\u305F\u3081\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002\u30D5\u30A9\u30B0\u30AA\u30D6\u30A6\u30A9\u30FC\u3001\u6DB2\u4F53\u52B9\u679C\uFF08\u6C34\u3001\u6EB6\u5CA9\u3001\u30D6\u30ED\u30D6\u306A\u3069\uFF09\u306B\u4FBF\u5229\u3067\u3059\u3002","Marching squares painter":"\u30DE\u30FC\u30C1\u30F3\u30B0\u30B9\u30AF\u30A8\u30A2\u30B9\u30DA\u30A4\u30F3\u30BF\u30FC","Area left bound":"\u306E\u5DE6\u5883\u754C","Area top bound":"\u30A8\u30EA\u30A2\u306E\u4E0A\u9650","Area right bound":"\u30A8\u30EA\u30A2\u306E\u53F3\u5883\u754C","Area bottom bound":"\u30A8\u30EA\u30A2\u306E\u4E0B\u9650","Fill outside":"\u5916\u5074\u3092\u5857\u308A\u3064\u3076\u3059","Contour threshold":"\u8F2A\u90ED\u3057\u304D\u3044\u5024","Must only draw what is on the screen":"\u753B\u9762\u4E0A\u306B\u3042\u308B\u3082\u306E\u3060\u3051\u3092\u63CF\u753B\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"\u30AB\u30FC\u30BD\u30EB\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Turn any object into a cursor.":"\u4EFB\u610F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30AB\u30FC\u30BD\u30EB\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Turn any object into a mouse cursor.":"\u4EFB\u610F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30DE\u30A6\u30B9\u30AB\u30FC\u30BD\u30EB\u306B\u5909\u3048\u308B\u3002","Cursor":"\u30AB\u30FC\u30BD\u30EB","Mouse Pointer Lock":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u30FC\u30ED\u30C3\u30AF","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u3053\u306E\u52D5\u4F5C\u306F\u3001\u30DE\u30A6\u30B9\u306E\u79FB\u52D5\u8DDD\u96E2\u306E\u5236\u9650\u3092\u53D6\u308A\u9664\u304D\u3001\u30AB\u30FC\u30BD\u30EB\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059\u3002","Lock the mouse pointer to hide it.":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u30FC\u3092\u96A0\u3059\u305F\u3081\u306B\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u30FC\u3092\u30ED\u30C3\u30AF\u3057\u307E\u3059\u3002","Request Pointer Lock":"\u30DD\u30A4\u30F3\u30BF\u30FC\u30ED\u30C3\u30AF\u3092\u30EA\u30AF\u30A8\u30B9\u30C8","Unlocks the mouse pointer and show it.":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u30FC\u306E\u30ED\u30C3\u30AF\u3092\u89E3\u9664\u3057\u3001\u8868\u793A\u3057\u307E\u3059\u3002","Exit pointer lock":"\u30DD\u30A4\u30F3\u30BF\u30FC\u30ED\u30C3\u30AF\u3092\u89E3\u9664","Check if the mouse pointer is locked.":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Pointer is locked":"\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u307E\u3057\u305F","The mouse pointer is locked":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u307E\u3059","Check if the mouse pointer is actually locked.":"\u5B9F\u969B\u306B\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Pointer is actually locked":"\u5B9F\u969B\u306B\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u307E\u3059","The mouse pointer actually is locked":"\u5B9F\u969B\u306B\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u307E\u3059","Check if the mouse pointer lock is emulated.":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u30ED\u30C3\u30AF\u304C\u30A8\u30DF\u30E5\u30EC\u30FC\u30C8\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Pointer lock is emulated":"\u30DD\u30A4\u30F3\u30BF\u30ED\u30C3\u30AF\u304C\u30A8\u30DF\u30E5\u30EC\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","The mouse pointer is lock is emulated":"\u30DE\u30A6\u30B9\u30DD\u30A4\u30F3\u30BF\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u308B\u30A8\u30DF\u30E5\u30EC\u30FC\u30C8\u3067\u3059","Check if the locked pointer is moving.":"\u30ED\u30C3\u30AF\u3055\u308C\u305F\u30DD\u30A4\u30F3\u30BF\u304C\u52D5\u3044\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Locked pointer is moving":"\u30ED\u30C3\u30AF\u3055\u308C\u305F\u30DD\u30A4\u30F3\u30BF\u304C\u52D5\u3044\u3066\u3044\u307E\u3059","the movement of the locked pointer on the X axis.":"\u30ED\u30C3\u30AF\u3055\u308C\u305F\u30DD\u30A4\u30F3\u30BF\u306EX\u8EF8\u4E0A\u306E\u52D5\u304D\u3002","Pointer X movement":"\u30DD\u30A4\u30F3\u30BF\u306EX\u8EF8\u306E\u52D5\u304D","the movement of the locked pointer on the X axis":"\u30ED\u30C3\u30AF\u3055\u308C\u305F\u30DD\u30A4\u30F3\u30BF\u306EX\u8EF8\u4E0A\u306E\u52D5\u304D","the movement of the pointer on the Y axis.":"Y\u8EF8\u4E0A\u306E\u30DD\u30A4\u30F3\u30BF\u306E\u52D5\u304D\u3002","Pointer Y movement":"\u30DD\u30A4\u30F3\u30BFY\u8EF8\u306E\u52D5\u304D","the movement of the pointer on the Y axis":"\u30DD\u30A4\u30F3\u30BF\u306EY\u8EF8\u4E0A\u306E\u52D5\u304D","Return the X position of a specific touch":"\u7279\u5B9A\u306E\u30BF\u30C3\u30C1\u306EX\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059","Touch X position":"\u30BF\u30C3\u30C1\u306EX\u5EA7\u6A19","Touch identifier":"\u30BF\u30C3\u30C1\u8B58\u5225\u5B50","Return the Y position of a specific touch":"\u7279\u5B9A\u306E\u30BF\u30C3\u30C1\u306EY\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059","Touch Y position":"\u30BF\u30C3\u30C1\u306EY\u5EA7\u6A19","the speed factor for touch movement.":"\u30BF\u30C3\u30C1\u79FB\u52D5\u306E\u901F\u5EA6\u4FC2\u6570\u3002","Speed factor for touch movement":"\u30BF\u30C3\u30C1\u79FB\u52D5\u306E\u901F\u5EA6\u4FC2\u6570","the speed factor for touch movement":"\u30BF\u30C3\u30C1\u79FB\u52D5\u306E\u901F\u5EA6\u4FC2\u6570","Control camera rotations with a mouse.":"\u30DE\u30A6\u30B9\u3067\u30AB\u30E1\u30E9\u56DE\u8EE2\u3092\u5236\u5FA1\u3057\u307E\u3059\u3002","First person camera mouse mapper":"\u4E00\u4EBA\u79F0\u30AB\u30E1\u30E9\u30DE\u30A6\u30B9\u30DE\u30C3\u30D1\u30FC","Horizontal rotation speed factor":"\u6C34\u5E73\u56DE\u8EE2\u901F\u5EA6\u4FC2\u6570","Vertical rotation speed factor":"\u5782\u76F4\u56DE\u8EE2\u901F\u5EA6\u4FC2\u6570","Lock the pointer on click":"\u30AF\u30EA\u30C3\u30AF\u3067\u30DD\u30A4\u30F3\u30BF\u3092\u30ED\u30C3\u30AF\u3057\u307E\u3059","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF","Generate noise values for procedural generation.":"\u30D7\u30ED\u30B7\u30FC\u30B8\u30E3\u30EB\u751F\u6210\u306E\u305F\u3081\u306E\u30CE\u30A4\u30BA\u5024\u3092\u751F\u6210\u3057\u307E\u3059\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"1\u6B21\u5143\u306E\u30B7\u30F3\u30D7\u30EC\u30C3\u30AF\u30B9\u30CE\u30A4\u30BA\u304B\u3089-1\u304B\u30891\u306E\u6570\u3092\u751F\u6210\u3057\u307E\u3059\u3002\u62E1\u5F35\u6570\u5B66\u62E1\u5F35\u6A5F\u80FD\u306E\u300C\u30DE\u30C3\u30D7\u300D\u5F0F\u306F\u3001\u5024\u3092\u4EFB\u610F\u306E\u9078\u629E\u3057\u305F\u5883\u754C\u306B\u30DE\u30C3\u30D4\u30F3\u30B0\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3067\u304D\u307E\u3059\u3002","1D noise":"1\u6B21\u5143\u30CE\u30A4\u30BA","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"2\u6B21\u5143\u306E\u30B7\u30F3\u30D7\u30EC\u30C3\u30AF\u30B9\u30CE\u30A4\u30BA\u304B\u3089-1\u304B\u30891\u306E\u6570\u3092\u751F\u6210\u3057\u307E\u3059\u3002\u62E1\u5F35\u6570\u5B66\u62E1\u5F35\u6A5F\u80FD\u306E\u300C\u30DE\u30C3\u30D7\u300D\u5F0F\u306F\u3001\u5024\u3092\u4EFB\u610F\u306E\u9078\u629E\u3057\u305F\u5883\u754C\u306B\u30DE\u30C3\u30D4\u30F3\u30B0\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3067\u304D\u307E\u3059\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"3\u6B21\u5143\u5358\u7D14\u30CE\u30A4\u30BA\u304B\u3089-1\u301C1\u306E\u6570\u3092\u751F\u6210\u3057\u307E\u3059\u3002Extended Math\u62E1\u5F35\u304B\u3089\u306E\"Map\"\u5F0F\u3092\u4F7F\u7528\u3057\u3066\u3001\u5024\u3092\u4EFB\u610F\u306E\u7BC4\u56F2\u306B\u30DE\u30C3\u30D7\u3067\u304D\u307E\u3059\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"4\u6B21\u5143\u5358\u7D14\u30CE\u30A4\u30BA\u304B\u3089-1\u301C1\u306E\u6570\u3092\u751F\u6210\u3057\u307E\u3059\u3002Extended Math\u62E1\u5F35\u304B\u3089\u306E\"Map\"\u5F0F\u3092\u4F7F\u7528\u3057\u3066\u3001\u5024\u3092\u4EFB\u610F\u306E\u7BC4\u56F2\u306B\u30DE\u30C3\u30D7\u3067\u304D\u307E\u3059\u3002","Delete a noise generators and loose its settings.":"\u30CE\u30A4\u30BA\u30B8\u30A7\u30CD\u30EC\u30FC\u30BF\u30FC\u3092\u524A\u9664\u3057\u3066\u3001\u305D\u306E\u8A2D\u5B9A\u3092\u5931\u3044\u307E\u3059\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2\u6B21\u5143\u30D1\u30FC\u30EA\u30F3\u30CE\u30A4\u30BA (\u4F7F\u7528\u4E0D\u53EF, \u4EE3\u308F\u308A\u306BNoise2d\u3092\u4F7F\u7528)\u3002","Perlin 2D noise":"\u30D1\u30FC\u30EA\u30F3 2D \u30CE\u30A4\u30BA","x value":"x \u5024","y value":"y \u5024","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3\u6B21\u5143\u30D1\u30FC\u30EA\u30F3\u30CE\u30A4\u30BA (\u4F7F\u7528\u4E0D\u53EF, \u4EE3\u308F\u308A\u306BNoise3d\u3092\u4F7F\u7528)\u3002","Perlin 3D noise":"\u30D1\u30FC\u30EA\u30F3 3D \u30CE\u30A4\u30BA","z value":"z \u5024","2 dimensional simplex noise (depecated, use Noise2d instead).":"2\u6B21\u5143\u30B7\u30F3\u30D7\u30EC\u30C3\u30AF\u30B9\u30CE\u30A4\u30BA (\u4F7F\u7528\u4E0D\u53EF, \u4EE3\u308F\u308A\u306BNoise2d\u3092\u4F7F\u7528)\u3002","Simplex 2D noise":"\u30B7\u30F3\u30D7\u30EC\u30C3\u30AF\u30B9 2D \u30CE\u30A4\u30BA","3 dimensional simplex noise (depecated, use Noise3d instead).":"3\u6B21\u5143\u30B7\u30F3\u30D7\u30EC\u30C3\u30AF\u30B9\u30CE\u30A4\u30BA (\u4F7F\u7528\u4E0D\u53EF, \u4EE3\u308F\u308A\u306BNoise3d\u3092\u4F7F\u7528)\u3002","Simplex 3D noise":"\u30B7\u30F3\u30D7\u30EC\u30C3\u30AF\u30B9 3D \u30CE\u30A4\u30BA","Object picking tools":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30D4\u30C3\u30AD\u30F3\u30B0\u30C4\u30FC\u30EB","Adds various object picking related tools.":"\u3055\u307E\u3056\u307E\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30D4\u30C3\u30AD\u30F3\u30B0\u95A2\u9023\u30C4\u30FC\u30EB\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Unpicks all instances of an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u3059\u3079\u3066\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u89E3\u9664\u3057\u307E\u3059\u3002","Unpick all instances":"\u3059\u3079\u3066\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u89E3\u9664\u3057\u307E\u3059","Unpick all instances of _PARAM1_":"_PARAM1_\u306E\u3059\u3079\u3066\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u89E3\u9664\u3057\u307E\u3059","The object to unpick all instances from":"\u3059\u3079\u3066\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u89E3\u9664\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Pick object instances that have the lowest Z-order.":"\u6700\u3082\u4F4E\u3044Z\u9806\u5E8F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick objects with lowest Z-order":"\u6700\u4F4EZ\u9806\u5E8F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059","Pick _PARAM1_ with the lowest Z-order":"_PARAM1_\u306E\u6700\u3082\u4F4E\u3044Z\u9806\u5E8F\u3092\u9078\u629E\u3057\u307E\u3059","Object to select instances from":"\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Pick object instances that have the highest Z-order.":"\u6700\u3082\u9AD8\u3044Z\u9806\u5E8F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick objects with highest Z-order":"\u6700\u9AD8Z\u9806\u5E8F\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059","Pick _PARAM1_ with the highest Z-order":"_PARAM1_\u306E\u6700\u9AD8Z\u9806\u5E8F\u3092\u9078\u629E\u3057\u307E\u3059","Pick object instances that have the lowest value of an object variable.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u306E\u6700\u4F4E\u5024\u3092\u6301\u3064\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick objects with lowest variable value":"\u6700\u4F4E\u5909\u6570\u5024\u3092\u6301\u3064\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"_PARAM1_\u306E\u5909\u6570_PARAM2_\u306E\u6700\u4F4E\u5024\u3092\u6301\u3064\u3082\u306E\u3092\u9078\u629E\u3057\u307E\u3059","Object variable name":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u540D","Pick object instances that have the highest value of an object variable.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5909\u6570\u306E\u6700\u9AD8\u5024\u3092\u6301\u3064\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick objects with highest variable value":"\u6700\u9AD8\u5909\u6570\u5024\u3092\u6301\u3064\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059","Pick _PARAM1_ with the highest value of variable _PARAM2_":"_PARAM1_\u306E\u5909\u6570_PARAM2_\u306E\u6700\u9AD8\u5024\u3092\u6301\u3064\u3082\u306E\u3092\u9078\u629E\u3057\u307E\u3059","Picks the first instance out of a list of objects.":"\u30EA\u30B9\u30C8\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u6700\u521D\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick the first object (deprecated)":"\u6700\u521D\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059\uFF08\u975E\u63A8\u5968\uFF09","Pick the first _PARAM1_":"_PARAM1_ \u306E\u6700\u521D\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059","The object to select an instances from":"\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Picks the last instance out of a list of objects.":"\u30EA\u30B9\u30C8\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089\u6700\u5F8C\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick the last object (deprecated)":"\u6700\u5F8C\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059\uFF08\u975E\u63A8\u5968\uFF09","Pick the last _PARAM1_":"_PARAM1_ \u306E\u6700\u5F8C\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059","Picks the Nth instance out of a list of objects.":"\u30EA\u30B9\u30C8\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u3089N\u756A\u76EE\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Pick the Nth object (deprecated)":"N\u756A\u76EE\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u9078\u629E\u3057\u307E\u3059\uFF08\u975E\u63A8\u5968\uFF09","Pick the _PARAM2_th _PARAM1_":"_PARAM2_ \u756A\u76EE\u306E _PARAM1_ \u3092\u9078\u629E\u3057\u307E\u3059","The place in the objects lists an instance has to have to be picked":"\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u304C\u9078\u629E\u3055\u308C\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30EA\u30B9\u30C8\u306E\u5834\u6240","Slice an object into pieces":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8907\u6570\u306E\u30D4\u30FC\u30B9\u306B\u30B9\u30E9\u30A4\u30B9","Slice an object into smaller pieces that match the color of original object.":"\u5143\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u540C\u3058\u8272\u306E\u5C0F\u3055\u306A\u30D4\u30FC\u30B9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30E9\u30A4\u30B9","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5143\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u8272\u3068\u4E00\u81F4\u3059\u308B\u5C0F\u3055\u306A\u584A\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u5206\u5272\u3057\u307E\u3059\u3002\u65B0\u3057\u3044\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u5B8C\u5168\u306B\u767D\u3044\u8272\u306B\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Slice object into smaller pieces":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u5C0F\u3055\u306A\u584A\u306B\u5206\u5272\u3057\u307E\u3059","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"_PARAM1_ \u3092 _PARAM3_ \u5782\u76F4\u30B9\u30C8\u30EA\u30C3\u30D7\u3068 _PARAM4_ \u6C34\u5E73\u30B9\u30C8\u30EA\u30C3\u30D7\u306B\u5206\u5272\u3057\u3001\u65B0\u3057\u3044\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B _PARAM2_ \u3092\u4F7F\u7528\u3057\u307E\u3059\u3002\u5143\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524A\u9664\u3057\u307E\u3059: _PARAM5_","Object to be sliced":"\u5206\u5272\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Object used for sliced pieces":"\u5206\u5272\u3055\u308C\u305F\u584A\u306B\u4F7F\u7528\u3055\u308C\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Recommended: Use a sprite that is a single white pixel":"\u63A8\u5968\uFF1A\u5358\u8272\u306E\u767D\u3044\u30D4\u30AF\u30BB\u30EB\u3067\u3042\u308B\u30B9\u30D7\u30E9\u30A4\u30C8\u3092\u4F7F\u7528\u3057\u3066\u304F\u3060\u3055\u3044","Vertical slices":"\u5782\u76F4\u30B9\u30C8\u30EA\u30C3\u30D7","Horizontal slices":"\u6C34\u5E73\u30B9\u30C8\u30EA\u30C3\u30D7","Delete original object":"\u5143\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524A\u9664","Return the blue component of the pixel at the specified position.":"\u6307\u5B9A\u3055\u308C\u305F\u4F4D\u7F6E\u306E\u30D4\u30AF\u30BB\u30EB\u306E\u9752\u6210\u5206\u3092\u8FD4\u3057\u307E\u3059\u3002","Read pixel blue":"\u30D4\u30AF\u30BB\u30EB\u306E\u9752\u6210\u5206\u3092\u8AAD\u307F\u53D6\u308B","Return the green component of the pixel at the specified position.":"\u6307\u5B9A\u3055\u308C\u305F\u4F4D\u7F6E\u306E\u30D4\u30AF\u30BB\u30EB\u306E\u7DD1\u6210\u5206\u3092\u8FD4\u3057\u307E\u3059\u3002","Read pixel green":"\u30D4\u30AF\u30BB\u30EB\u306E\u7DD1\u6210\u5206\u3092\u8AAD\u307F\u53D6\u308B","Return the red component of the pixel at the specified position.":"\u6307\u5B9A\u3055\u308C\u305F\u4F4D\u7F6E\u306E\u30D4\u30AF\u30BB\u30EB\u306E\u8D64\u6210\u5206\u3092\u8FD4\u3057\u307E\u3059\u3002","Read pixel red":"\u30D4\u30AF\u30BB\u30EB\u306E\u8D64\u6210\u5206\u3092\u8AAD\u307F\u53D6\u308B","Object spawner area":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B9\u30DD\u30FC\u30CA\u30FC\u30A8\u30EA\u30A2","Spawn (create) objects periodically.":"\u5B9A\u671F\u7684\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u751F\u6210\u3057\u307E\u3059\u3002","Object spawner":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B9\u30DD\u30FC\u30CA\u30FC","Spawn period":"\u30B9\u30DD\u30FC\u30F3\u671F\u9593","Offset X (relative to position of spawner)":"X\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08\u30B9\u30DD\u30CA\u30FC\u306E\u4F4D\u7F6E\u3068\u306E\u76F8\u5BFE\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08\u30B9\u30DD\u30CA\u30FC\u306E\u4F4D\u7F6E\u3068\u306E\u76F8\u5BFE\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u30B7\u30FC\u30F3\u5185\u306E\u6700\u5927\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6570\uFF08\u30B9\u30DD\u30CA\u30FC\u3054\u3068\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u3053\u306E\u30B9\u30DD\u30CA\u30FC\u3067\u4F5C\u6210\u3055\u308C\u305F\u30B7\u30FC\u30F3\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6570\u3092\u5236\u9650\u3057\u307E\u3059\u3002\u7121\u5236\u9650\u306B\u3059\u308B\u306B\u306F\u3001\u3053\u308C\u3092 0 \u306B\u8A2D\u5B9A\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Spawner capacity":"\u30B9\u30DD\u30CA\u30FC\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u3053\u306E\u30B9\u30DD\u30CA\u30FC\u306B\u3088\u3063\u3066\u4F5C\u6210\u3067\u304D\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6570\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u751F\u6210\u3055\u308C\u308B\u305F\u3073\u306B\u3001\u3053\u308C\u306F\u6E1B\u5C11\u3057\u307E\u3059\u3002","Unlimited capacity":"\u7121\u5236\u9650\u306E\u5BB9\u91CF","Use random positions":"\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u3092\u4F7F\u7528","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u30B9\u30DD\u30CA\u30FC\u30A8\u30EA\u30A2\u5185\u306E\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u306B\u4F5C\u6210\u3055\u308C\u307E\u3059\u3002\u5927\u304D\u306A\u30B9\u30DD\u30CA\u30FC\u30A8\u30EA\u30A2\u3092\u4F5C\u308B\u306E\u306B\u4FBF\u5229\u3067\u3059\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B9\u30BF\u30C3\u30AF","An ordered list of objects and a shuffle action.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u9806\u5E8F\u4ED8\u304D\u30EA\u30B9\u30C8\u3068\u30B7\u30E3\u30C3\u30D5\u30EB\u30A2\u30AF\u30B7\u30E7\u30F3\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u30B9\u30BF\u30C3\u30AF\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u7BC4\u56F2\u5185\u306B\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002\u4E0B\u9650\u3068\u4E0A\u9650\u304C\u542B\u307E\u308C\u307E\u3059\u3002","Contain between a range":"\u7BC4\u56F2\u5185\u306B\u542B\u6709","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u306F _PARAM1_ \u306E\u30B9\u30BF\u30C3\u30AF\u306B _PARAM4_ \u304B\u3089 _PARAM5_ \u307E\u3067\u542B\u307E\u308C\u3066\u3044\u307E\u3059","Stack":"\u30B9\u30BF\u30C3\u30AF","Stack behavior":"\u30B9\u30BF\u30C3\u30AF\u52D5\u4F5C","Element":"\u8981\u7D20","Lower bound":"\u4E0B\u9650","Upper bound":"\u4E0A\u9650","Check if the stack contains the object at a height.":"\u30B9\u30BF\u30C3\u30AF\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u9AD8\u3055\u306B\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Contain at":"\u3067","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u306F _PARAM1_ \u306E\u30B9\u30BF\u30C3\u30AF\u306B _PARAM4_ \u306B\u3042\u308A\u307E\u3059","Check if an object is on the stack top.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u30B9\u30BF\u30C3\u30AF\u306E\u30C8\u30C3\u30D7\u306B\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Stack top":"\u30B9\u30BF\u30C3\u30AF\u30C8\u30C3\u30D7","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u306F _PARAM1_ \u306E\u30B9\u30BF\u30C3\u30AF\u306E\u30C8\u30C3\u30D7\u306B\u3042\u308A\u307E\u3059","Check if the stack contains the object.":"\u30B9\u30BF\u30C3\u30AF\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u542B\u307E\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Contain":"\u542B\u6709","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u306F _PARAM1_ \u306E\u30B9\u30BF\u30C3\u30AF\u306B\u5165\u3063\u3066\u3044\u307E\u3059","Hold an ordered list of objects.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u9806\u5E8F\u4ED8\u304D\u30EA\u30B9\u30C8\u3092\u4FDD\u6301\u3057\u307E\u3059\u3002","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5468\u308A\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8ECC\u9053\u306B\u4E57\u305B\u308B","Make objects orbit around a center object in a circular or elliptical shape.":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5468\u308A\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u5186\u5F62\u307E\u305F\u306F\u6955\u5186\u5F62\u306B\u8ECC\u9053\u306B\u4E57\u305B\u308B\u3002","Move objects in orbit around a center object.":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4E2D\u5FC3\u306B\u8ECC\u9053\u3092\u63CF\u304F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3057\u307E\u3059\u3002","Move objects in orbit around a center object":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4E2D\u5FC3\u306B\u8ECC\u9053\u3092\u63CF\u304F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3057\u307E\u3059","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"_PARAM3_ \u500B\u306E _PARAM2_ \u306E\u30B3\u30D4\u30FC\u3092\u3001_PARAM1_ \u306E\u5468\u56F2\u3067\u8ECC\u9053\u4E0A\u306B\u914D\u7F6E\u3057\u3001_PARAM4_ \u5EA6\u306E\u8ECC\u9053\u901F\u5EA6\u3067 _PARAM5_ \u306E\u8DDD\u96E2\u3067\u8ECC\u9053\u3092\u5186\u74B0\u3055\u305B\u307E\u3059\u3002\u8ECC\u9053\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092 _PARAM6_ \u5EA6/\u79D2\u3067\u56DE\u8EE2\u3055\u305B\u307E\u3059\u3002 _PARAM9_ \u5EA6\u306E\u89D2\u5EA6\u30AA\u30D5\u30BB\u30C3\u30C8\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u958B\u59CB\u3057\u307E\u3059\u3002 _PARAM7_ \u30EC\u30A4\u30E4\u30FC\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3057\u3001Z\u5024\u3092 _PARAM8_ \u306B\u3057\u307E\u3059\u3002 \u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u6570\u304C\u6E1B\u5C11\u3057\u305F\u5F8C\u306F\u8ECC\u9053\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u4F4D\u7F6E\u3092\u30EA\u30BB\u30C3\u30C8\u3057\u307E\u3059\uFF1A _PARAM10_","Center object":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Orbiting object":"\u8ECC\u9053\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Cannot be the same object used for the Center object":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u540C\u3058\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F7F\u7528\u3067\u304D\u307E\u305B\u3093","Quantity of orbiting objects":"\u8ECC\u9053\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u91CF","Orbit speed (in degrees per second)":"\u79D2\u9593\u306E\u8ECC\u9053\u901F\u5EA6\uFF08\u5EA6\uFF09","Use negative numbers to orbit counter-clockwise":"\u53CD\u6642\u8A08\u56DE\u308A\u306B\u8ECC\u9053\u3092\u63CF\u304F\u305F\u3081\u306B\u8CA0\u306E\u6570\u3092\u4F7F\u7528\u3057\u307E\u3059","Distance from the center object (in pixels)":"\u4E2D\u5FC3\u7269\u4F53\u304B\u3089\u306E\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u5EA6\u6BCE\u79D2\uFF09","Use negative numbers to rotate counter-clockwise":"\u53CD\u6642\u8A08\u56DE\u308A\u306B\u56DE\u8EE2\u3055\u305B\u308B\u305F\u3081\u306B\u8CA0\u306E\u6570\u3092\u4F7F\u7528\u3057\u307E\u3059","Layer that orbiting objects will be created on (base layer if empty)":"\u8ECC\u9053\u4E0A\u306B\u4F5C\u6210\u3055\u308C\u308B\u7269\u4F53\u306E\u30EC\u30A4\u30E4\u30FC\uFF08\u7A7A\u306E\u5834\u5408\u306F\u30D9\u30FC\u30B9\u30EC\u30A4\u30E4\u30FC\uFF09","Z order of orbiting objects":"\u8ECC\u9053\u4E0A\u306E\u7269\u4F53\u306EZ\u30AA\u30FC\u30C0\u30FC","Starting angle offset (in degrees)":"\u958B\u59CB\u89D2\u5EA6\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u91CF\u304C\u6E1B\u5C11\u3057\u305F\u5F8C\u306B\u8ECC\u9053\u4E0A\u306E\u7269\u4F53\u306E\u4F4D\u7F6E\u3092\u30EA\u30BB\u30C3\u30C8","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u4E2D\u5FC3\u7269\u4F53\u3092\u4E2D\u5FC3\u306B\u6955\u5186\u5F62\u306E\u8ECC\u9053\u4E0A\u3067\u7269\u4F53\u3092\u79FB\u52D5\u3057\u307E\u3059\u3002 3D\u52B9\u679C\u306E\u305F\u3081\u306BZ\u30AA\u30FC\u30C0\u30FC\u304C\u5909\u66F4\u3055\u308C\u307E\u3059\u3002","Move objects in elliptical orbit around a center object":"\u4E2D\u5FC3\u7269\u4F53\u3092\u4E2D\u5FC3\u306B\u6955\u5186\u5F62\u306E\u8ECC\u9053\u4E0A\u3067\u7269\u4F53\u3092\u79FB\u52D5\u3057\u307E\u3059","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"_PARAM1_\u306E\u5468\u56F2\u3092\u6955\u5186\u5F62\u306E\u8ECC\u9053\u4E0A\u3067_PARAM2_\u306E\u30B3\u30D4\u30FC\u3092_PARAM3_\u500B\u30A2\u30CB\u30E1\u30FC\u30C8\u3057\u307E\u3059\u3002\u5782\u76F4\u534A\u5F84\u306F_PARAM5_\u3001\u6C34\u5E73\u534A\u5F84\u306F_PARAM9_\u3067\u3001\u8ECC\u9053\u901F\u5EA6\u306F\u79D2\u9593_PARAM4_\u5EA6\u3067\u3059\u3002\u524D\u666F\u5074\u306F_PARAM10_\u3067\u3059\u3002\u56DE\u8EE2\u3057\u305F\u8ECC\u9053\u4E0A\u306E\u7269\u4F53\u306F\u79D2\u9593_PARAM6_\u5EA6\u3067\u56DE\u8EE2\u3057\u307E\u3059","Vertical distance from the center object (pixels)":"\u4E2D\u5FC3\u7269\u4F53\u304B\u3089\u306E\u5782\u76F4\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Horizontal distance from the center object (pixels)":"\u4E2D\u5FC3\u7269\u4F53\u304B\u3089\u306E\u6C34\u5E73\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Foreground Side":"\u524D\u666F\u5074","Delete orbiting objects that are linked to a center object.":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30EA\u30F3\u30AF\u3055\u308C\u305F\u8ECC\u9053\u4E0A\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Delete orbiting objects that are linked to a center object":"\u4E2D\u5FC3\u7269\u4F53\u306B\u30EA\u30F3\u30AF\u3055\u308C\u305F\u8ECC\u9053\u4E0A\u306E\u7269\u4F53\u3092\u524A\u9664\u3057\u307E\u3059","Delete all _PARAM2_ that are linked to _PARAM1_":"_PARAM1_\u306B\u30EA\u30F3\u30AF\u3055\u308C\u305F\u3059\u3079\u3066\u306E_PARAM2_\u3092\u524A\u9664\u3057\u307E\u3059","Cannot be the same object that was used for the Center object":"\u4E2D\u5FC3\u7269\u4F53\u306B\u4F7F\u7528\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u540C\u3058\u3067\u3042\u3063\u3066\u306F\u306A\u308A\u307E\u305B\u3093","Panel sprite button":"\u30D1\u30CD\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u30DC\u30BF\u30F3","A button that can be customized.":"\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u53EF\u80FD\u306A\u30DC\u30BF\u30F3\u3002","The finite state machine used internally by the button object.":"\u30DC\u30BF\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5185\u90E8\u3067\u4F7F\u7528\u3055\u308C\u308B\u6709\u9650\u72B6\u614B\u6A5F\u68B0\u3002","Button finite state machine":"\u30DC\u30BF\u30F3\u306E\u6709\u9650\u72B6\u614B\u6A5F\u68B0","Button (panel sprite)":"\u30DC\u30BF\u30F3\uFF08\u30D1\u30CD\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\uFF09","Label offset on Y axis when pressed":"\u62BC\u3055\u308C\u305F\u3068\u304D\u306EY\u8EF8\u4E0A\u306E\u30E9\u30D9\u30EB\u30AA\u30D5\u30BB\u30C3\u30C8","Left padding":"\u5DE6\u30D1\u30C7\u30A3\u30F3\u30B0","Padding":"\u30D1\u30C7\u30A3\u30F3\u30B0","Right padding":"\u53F3\u30D1\u30C7\u30A3\u30F3\u30B0","Top padding":"\u4E0A\u30D1\u30C7\u30A3\u30F3\u30B0","Bottom padding":"\u4E0B\u30D1\u30C7\u30A3\u30F3\u30B0","Hovered fade out duration (in seconds)":"\u30DB\u30D0\u30FC\u3057\u3066\u3044\u308B\u3068\u304D\u306E\u30D5\u30A7\u30FC\u30C9\u30A2\u30A6\u30C8\u30C7\u30E5\u30EC\u30FC\u30B7\u30E7\u30F3\uFF08\u79D2\u5358\u4F4D\uFF09","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"\u30EA\u30BD\u30FC\u30B9\u30D0\u30FC\uFF08\u9023\u7D9A\uFF09","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u30B2\u30FC\u30E0\u5185\u306E\u30EA\u30BD\u30FC\u30B9\uFF08\u4F53\u529B\u3001\u30DE\u30CA\u3001\u5F3E\u85AC\u306A\u3069\uFF09\u3092\u8868\u3059\u30D0\u30FC\u3002","Resource bar":"\u30EA\u30BD\u30FC\u30B9\u30D0\u30FC","Previous high value":"\u4EE5\u524D\u306E\u9AD8\u3044\u5024","Previous high value conservation duration (in seconds)":"\u4EE5\u524D\u306E\u9AD8\u3044\u5024\u306E\u4FDD\u5B58\u671F\u9593(\u79D2)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"\u30D0\u30FC","Initial value":"\u521D\u671F\u5024","It's used to detect a change at hot reload.":"\u30DB\u30C3\u30C8\u30EA\u30ED\u30FC\u30C9\u6642\u306E\u5909\u66F4\u3092\u691C\u51FA\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059\u3002","Easing duration":"\u30A4\u30FC\u30B8\u30F3\u30B0\u671F\u9593","Show the label":"\u30E9\u30D9\u30EB\u3092\u8868\u793A","Only used by the scene editor.":"\u30B7\u30FC\u30F3\u30A8\u30C7\u30A3\u30BF\u3067\u306E\u307F\u4F7F\u7528\u3055\u308C\u307E\u3059\u3002","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"\u30B9\u30E9\u30A4\u30C0\u30FC","Represent a value on a slider.":"\u30B9\u30E9\u30A4\u30C0\u30FC\u4E0A\u306E\u5024\u3092\u8868\u3057\u307E\u3059\u3002","Step size":"\u30B9\u30C6\u30C3\u30D7\u30B5\u30A4\u30BA","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"\u30D0\u30FC\u306E\u5DE6\u30DE\u30FC\u30B8\u30F3","Bar top margin":"\u30D0\u30FC\u306E\u4E0A\u30DE\u30FC\u30B8\u30F3","Bar right margin":"\u30D0\u30FC\u306E\u53F3\u30DE\u30FC\u30B8\u30F3","Bar bottom margin":"\u30D0\u30FC\u306E\u4E0B\u30DE\u30FC\u30B8\u30F3","Show the label when the value is changed":"\u5024\u304C\u5909\u66F4\u3055\u308C\u305F\u3068\u304D\u306B\u30E9\u30D9\u30EB\u3092\u8868\u793A","Label":"\u30E9\u30D9\u30EB","Label margin":"\u30E9\u30D9\u30EB\u30DE\u30FC\u30B8\u30F3","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u30AB\u30E1\u30E9\u306B\u5F93\u3063\u3066\u80CC\u666F\u306E\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9\u52B9\u679C\u3067\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u3055\u305B\u308B\u305F\u3081\u306E\u632F\u308B\u821E\u3044\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u753B\u50CF\u3092\u30AB\u30E1\u30E9\u306B\u6C34\u5E73\u65B9\u5411\u306B\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9\u52B9\u679C\u3067\u8FFD\u5F93\u3055\u305B\u307E\u3059\u3002\u3053\u308C\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u8FFD\u52A0\u3057\u305F\u5F8C\u3001\u52D5\u3044\u3066\u3044\u306A\u3044\u30EC\u30A4\u30E4\u30FC\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u914D\u7F6E\u3057\u3001\u8FFD\u5F93\u3059\u308B\u30EC\u30A4\u30E4\u30FC\u306E\u5F8C\u308D\u306B\u7F6E\u304D\u307E\u3059\uFF08\u4F8B\uFF1A\u300C\u80CC\u666F\u300D\u3068\u3044\u3046\u540D\u524D\u306E\u30EC\u30A4\u30E4\u30FC\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u6C34\u5E73\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9\u4FC2\u6570\uFF08\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9\u306E\u30B9\u30D4\u30FC\u30C9\u3001\u901A\u5E380\u304B\u30891\u306E\u9593\uFF09","Layer to be followed (leave empty for the base layer)":"\uFF08\u30D9\u30FC\u30B9\u30EC\u30A4\u30E4\u30FC\u306E\u5834\u5408\u306F\u7A7A\u767D\u306E\u307E\u307E\u3067\uFF09\u8FFD\u5F93\u3059\u308B\u30EC\u30A4\u30E4\u30FC","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u753B\u50CF\u3092\u30AB\u30E1\u30E9\u306B\u5782\u76F4\u65B9\u5411\u306B\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9\u52B9\u679C\u3067\u8FFD\u5F93\u3055\u305B\u307E\u3059\u3002\u3053\u308C\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u8FFD\u52A0\u3057\u305F\u5F8C\u3001\u52D5\u3044\u3066\u3044\u306A\u3044\u30EC\u30A4\u30E4\u30FC\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u914D\u7F6E\u3057\u3001\u8FFD\u5F93\u3059\u308B\u30EC\u30A4\u30E4\u30FC\u306E\u5F8C\u308D\u306B\u7F6E\u304D\u307E\u3059\uFF08\u4F8B\uFF1A\u300C\u80CC\u666F\u300D\u3068\u3044\u3046\u540D\u524D\u306E\u30EC\u30A4\u30E4\u30FC\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u5782\u76F4\u30D1\u30E9\u30E9\u30C3\u30AF\u30B9","Offset on Y axis":"Y\u8EF8\u30AA\u30D5\u30BB\u30C3\u30C8","3D particle emitter":"3D\u30D1\u30FC\u30C6\u30A3\u30AF\u30EB\u30A8\u30DF\u30C3\u30BF\u30FC","Display a large number of particles to create visual effects.":"\u30D3\u30B8\u30E5\u30A2\u30EB\u30A8\u30D5\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3059\u308B\u305F\u3081\u306B\u591A\u6570\u306E\u30D1\u30FC\u30C6\u30A3\u30AF\u30EB\u3092\u8868\u793A\u3059\u308B\u3002","Start color":"\u958B\u59CB\u8272","End color":"\u7D42\u4E86\u8272","Start opacity":"\u958B\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u306E\u6D41\u308C\uFF08\u79D2\u3054\u3068\u306E\u7C92\u5B50\u6570\uFF09","Start min size":"\u958B\u59CB\u6642\u306E\u6700\u5C0F\u30B5\u30A4\u30BA","Start max size":"\u958B\u59CB\u6642\u306E\u6700\u5927\u30B5\u30A4\u30BA","End scale":"\u7D42\u4E86\u30B9\u30B1\u30FC\u30EB","Start min speed":"\u958B\u59CB\u6642\u306E\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u958B\u59CB\u6642\u306E\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u5C0F\u5BFF\u547D","Max lifespan":"\u6700\u5927\u5BFF\u547D","Emission duration":"\u653E\u5C04\u671F\u9593","Particles move with the emitter":"\u7C92\u5B50\u304C\u767A\u751F\u6E90\u3068\u3068\u3082\u306B\u79FB\u52D5\u3059\u308B","Spay cone angle":"\u30B9\u30D7\u30EC\u30FC\u30B3\u30FC\u30F3\u89D2\u5EA6","Blending":"\u30D6\u30EC\u30F3\u30C9","Gravity top":"\u4E0A\u90E8\u91CD\u529B","Delete when emission ends":"\u767A\u5C04\u7D42\u4E86\u6642\u306B\u524A\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u975E\u63A8\u5968","Rotation on X axis":"X\u8EF8\u56DE\u8EE2","Rotation on Y axis":"Y\u8EF8\u56DE\u8EE2","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"\u7269\u7406\u30AB\u30FC","Simulate car motion with drifting.":"\u30C9\u30EA\u30D5\u30C8\u4ED8\u304D\u306E\u8ECA\u306E\u52D5\u304D\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3059\u308B\u3002","Simulate car motion.":"\u8ECA\u306E\u52D5\u304D\u3092\u30B7\u30DF\u30E5\u30EC\u30FC\u30C8\u3002","Physics Engine 2.0":"\u7269\u7406\u30A8\u30F3\u30B8\u30F32.0","Wheel grip ratio (from 0 to 1)":"\u8ECA\u8F2A\u30B0\u30EA\u30C3\u30D7\u6BD4\uFF080\u304B\u30891\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u73870\u306F\u6C37\u4E0A\u3092\u904B\u8EE2\u3059\u308B\u306E\u3068\u540C\u3058\u3067\u3059\u3002","Steering":"\u30B9\u30C6\u30A2\u30EA\u30F3\u30B0","Steering speed":"\u30B9\u30C6\u30A2\u30EA\u30F3\u30B0\u901F\u5EA6","Sterring speed when turning back":"\u5F8C\u9000\u6642\u306E\u30B9\u30C6\u30A2\u30EA\u30F3\u30B0\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u30B9\u30C6\u30A2\u30EA\u30F3\u30B0\u89D2\u5EA6","Steering angle":"\u30B9\u30C6\u30A2\u30EA\u30F3\u30B0\u89D2\u5EA6","Front wheels position":"\u524D\u8F2A\u306E\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u306F\u4E2D\u592E\u3092\u30011\u306F\u524D\u65B9\u3092\u8868\u3057\u307E\u3059","Wheels":"\u8ECA\u8F2A","Rear wheels position":"\u5F8C\u8F2A\u306E\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u306F\u4E2D\u592E\u3092\u30011\u306F\u5F8C\u65B9\u3092\u8868\u3057\u307E\u3059","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u30A2\u30CB\u30E1\u30FC\u30BF\u30FC","Change animations of a 3D physics character automatically.":"3D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u3092\u81EA\u52D5\u7684\u306B\u5909\u66F4\u3059\u308B\u3002","Animatable capacity":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u53EF\u80FD\u306A\u5BB9\u91CF","\"Idle\" animation name":"\"\u30A2\u30A4\u30C9\u30EB\"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","Animation names":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","\"Run\" animation name":"\"\u8D70\u308B\"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","\"Jump\" animation name":"\"\u30B8\u30E3\u30F3\u30D7\"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","\"Fall\" animation name":"\"\u30D5\u30A9\u30FC\u30EB\"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","3D character keyboard mapper":"3D\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u30AD\u30FC\u30DC\u30FC\u30C9\u30DE\u30C3\u30D1\u30FC","3D platformer and 3D shooter keyboard controls.":"3D\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u304A\u3088\u30733D\u30B7\u30E5\u30FC\u30BF\u30FC\u306E\u30AD\u30FC\u30DC\u30FC\u30C9\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"3D\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u3084\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u30B2\u30FC\u30E0\u3067\u30AD\u30FC\u30DC\u30FC\u30C9\u30673D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u5236\u5FA1\u3057\u307E\u3059\u3002","3D platformer keyboard mapper":"3D\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u306E\u30AD\u30FC\u30DC\u30FC\u30C9\u30DE\u30C3\u30D1\u30FC","Camera is locked for the frame":"\u30D5\u30EC\u30FC\u30E0\u7528\u306E\u30AB\u30E1\u30E9\u304C\u30ED\u30C3\u30AF\u3055\u308C\u3066\u3044\u307E\u3059","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u7B2C\u4E00\u4EBA\u79F0\u307E\u305F\u306F\u7B2C\u4E09\u4EBA\u79F0\u30B7\u30E5\u30FC\u30C6\u30A3\u30F3\u30B0\u3067\u30AD\u30FC\u30DC\u30FC\u30C9\u30673D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u3092\u5236\u5FA1\u3057\u307E\u3059\u3002","3D shooter keyboard mapper":"3D\u30B7\u30E5\u30FC\u30BF\u30FC\u30AD\u30FC\u30DC\u30FC\u30C9\u30DE\u30C3\u30D1\u30FC","3D ellipse movement":"3D\u6955\u5186\u904B\u52D5","3D physics engine":"3D\u7269\u7406\u30A8\u30F3\u30B8\u30F3","Ellipse width":"\u6955\u5186\u5E45","Ellipse height":"\u6955\u5186\u306E\u9AD8\u3055","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC","Move the camera or objects with pinching gestures.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u3067\u30AB\u30E1\u30E9\u3084\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3059\u308B\u3002","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u306E\u6709\u52B9\u5316\u307E\u305F\u306F\u7121\u52B9\u5316","Enable camera pinch: _PARAM1_":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u3092\u6709\u52B9\u306B\u3059\u308B: _PARAM1_","Enable camera pinch":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u3092\u6709\u52B9\u306B\u3059\u308B","Check if camera pinch is enabled.":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u304C\u6709\u52B9\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Camera pinch is enabled":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u304C\u6709\u52B9\u3067\u3059","Choose the layer to move with pinch gestures.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u3067\u79FB\u52D5\u3059\u308B\u30EC\u30A4\u30E4\u30FC\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Camera pinch layer":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u30EC\u30A4\u30E4\u30FC","Choose the layer _PARAM1_ to move with pinch gestures":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u3067\u30EC\u30A4\u30E4\u30FC_PARAM1_\u3092\u79FB\u52D5\u3059\u308B\u30EC\u30A4\u30E4\u30FC\u3092\u9078\u629E","Change the camera pinch constraint.":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u5236\u7D04\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Camera pinch constraints":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u306E\u5236\u7D04","Change the camera pinch constraint to _PARAM1_":"\u30AB\u30E1\u30E9\u30D4\u30F3\u30C1\u306E\u5236\u7D04\u3092_PARAM1_\u306B\u5909\u66F4","Constraint":"\u5236\u7D04","Pinch the camera of a layer.":"\u30EC\u30A4\u30E4\u30FC\u306E\u30AB\u30E1\u30E9\u3092\u30D4\u30F3\u30C1\u3057\u307E\u3059\u3002","Pinch camera":"\u30AB\u30E1\u30E9\u3092\u30D4\u30F3\u30C1","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u30EC\u30A4\u30E4\u30FC_PARAM1_\u306E\u30AB\u30E1\u30E9\u3092\u30D4\u30F3\u30C1\uFF1A_PARAM2_\u3067","Check if a touch is pinching, if 2 touches are pressed.":"2\u3064\u306E\u30BF\u30C3\u30C1\u304C\u62BC\u3055\u308C\u3066\u3044\u308B\u5834\u5408\u3001\u30BF\u30C3\u30C1\u304C\u30D4\u30F3\u30C1\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Touch is pinching":"\u30BF\u30C3\u30C1\u304C\u30D4\u30F3\u30C1\u3057\u3066\u3044\u307E\u3059","Return the scaling of the pinch gesture from its beginning.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u306E\u62E1\u5927\u7387\u3092\u958B\u59CB\u304B\u3089\u8FD4\u3057\u307E\u3059\u3002","Pinch scaling":"\u30D4\u30F3\u30C1\u30B9\u30B1\u30FC\u30EA\u30F3\u30B0","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u304B\u3089\u306E\u56DE\u8EE2\u3092\u8FD4\u3057\u307E\u3059\uFF08\u5EA6\u5358\u4F4D\u3067\uFF09\u3002","Pinch rotation":"\u30D4\u30F3\u30C1\u56DE\u8EE2","Return the X position of the pinch center at the beginning of the gesture.":"\u30B8\u30A7\u30B9\u30C1\u30E3\u306E\u958B\u59CB\u6642\u306B\u30D4\u30F3\u30C1\u4E2D\u5FC3\u306EX\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Pinch beginning center X":"\u30D4\u30F3\u30C1\u958B\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u306E\u958B\u59CB\u6642\u306E\u30D4\u30F3\u30C1\u4E2D\u5FC3\u306EY\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Pinch beginning center Y":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u958B\u59CB\u306E\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u30D4\u30F3\u30C1\u4E2D\u5FC3\u306EX\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Pinch center X":"\u30D4\u30F3\u30C1\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u30D4\u30F3\u30C1\u4E2D\u5FC3\u306EY\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Pinch center Y":"\u30D4\u30F3\u30C1\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u306E\u958B\u59CB\u6642\u306E\u6C34\u5E73\u79FB\u52D5\u3092\u8FD4\u3057\u307E\u3059\u3002","Pinch translation X":"\u30D4\u30F3\u30C1\u5909\u63DBX","Return the vertical translation of the pinch gesture from its beginning.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u306E\u958B\u59CB\u6642\u306E\u5782\u76F4\u79FB\u52D5\u3092\u8FD4\u3057\u307E\u3059\u3002","Pinch translation Y":"\u30D4\u30F3\u30C1\u5909\u63DBY","Return the new X position of a point after the pinch gesture.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u5F8C\u306E\u70B9\u306E\u65B0\u3057\u3044X\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Transform X position":"\u5909\u63DBX\u4F4D\u7F6E","Position X before the pinch":"\u30D4\u30F3\u30C1\u524D\u306EX\u4F4D\u7F6E","Position Y before the pinch":"\u30D4\u30F3\u30C1\u524D\u306EY\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u5F8C\u306E\u70B9\u306E\u65B0\u3057\u3044Y\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Transform Y position":"\u5909\u63DBY\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u524D\u306E\u70B9\u306E\u5143\u306EX\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Inversed transform X position":"\u9006\u5909\u63DBX\u4F4D\u7F6E","Position X after the pinch":"\u30D4\u30F3\u30C1\u5F8C\u306EX\u4F4D\u7F6E","Position Y after the pinch":"\u30D4\u30F3\u30C1\u5F8C\u306EY\u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u30D4\u30F3\u30C1\u30B8\u30A7\u30B9\u30C1\u30E3\u30FC\u5F8C\u306E\u70B9\u306E\u65B0\u3057\u3044Y\u8EF8\u4E0A\u306E\u4F4D\u7F6E\u3092\u8FD4\u3057\u307E\u3059\u3002","Inversed transform Y position":"\u9006\u5909\u63DBY\u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u30B7\u30FC\u30F3\u304B\u3089\u30AD\u30E3\u30F3\u30D0\u30B9\u3078\u30EC\u30A4\u30E4\u30FC\u306B\u5FDC\u3058\u3066\u5909\u63DB\u3055\u308C\u305F\u4F4D\u7F6E\u306EX\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059\u3002","Transform X to canvas":"\u30AD\u30E3\u30F3\u30D0\u30B9\u3078\u5909\u63DBX","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u30B7\u30FC\u30F3\u304B\u3089\u30AD\u30E3\u30F3\u30D0\u30B9\u3078\u30EC\u30A4\u30E4\u30FC\u306B\u5FDC\u3058\u3066\u5909\u63DB\u3055\u308C\u305F\u4F4D\u7F6E\u306EY\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059\u3002","Transform Y to canvas":"\u30AD\u30E3\u30F3\u30D0\u30B9\u3078\u5909\u63DBY","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u30AD\u30E3\u30F3\u30D0\u30B9\u304B\u3089\u30B7\u30FC\u30F3\u3078\u30EC\u30A4\u30E4\u30FC\u306B\u5FDC\u3058\u3066\u5909\u63DB\u3055\u308C\u305F\u4F4D\u7F6E\u306EX\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059\u3002","Transform X to scene":"\u30B7\u30FC\u30F3\u3078\u5909\u63DBX","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u30AD\u30E3\u30F3\u30D0\u30B9\u304B\u3089\u30B7\u30FC\u30F3\u3078\u30EC\u30A4\u30E4\u30FC\u306B\u5FDC\u3058\u3066\u5909\u63DB\u3055\u308C\u305F\u4F4D\u7F6E\u306EY\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059\u3002","Transform Y to scene":"\u30B7\u30FC\u30F3\u3078\u5909\u63DBY","Return the touch X on the canvas.":"\u30AD\u30E3\u30F3\u30D0\u30B9\u4E0A\u3067\u306E\u30BF\u30C3\u30C1X\u3092\u8FD4\u3057\u307E\u3059\u3002","Touch X on canvas":"\u30AD\u30E3\u30F3\u30D0\u30B9\u4E0A\u306E\u30BF\u30C3\u30C1X","Return the touch Y on the canvas.":"\u30AD\u30E3\u30F3\u30D0\u30B9\u4E0A\u3067\u306E\u30BF\u30C3\u30C1Y\u3092\u8FD4\u3057\u307E\u3059\u3002","Touch Y on canvas":"\u30AD\u30E3\u30F3\u30D0\u30B9\u4E0A\u306E\u30BF\u30C3\u30C1Y","Return the X coordinate of a vector after a rotation":"\u56DE\u8EE2\u5F8C\u306E\u30D9\u30AF\u30C8\u30EB\u306EX\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059","Rotated vector X":"\u56DE\u8EE2\u3057\u305F\u30D9\u30AF\u30C8\u30EBX","Vector X":"\u30D9\u30AF\u30C8\u30EBX","Vector Y":"\u30D9\u30AF\u30C8\u30EBY","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Return the Y coordinate of a vector after a rotation":"\u56DE\u8EE2\u5F8C\u306E\u30D9\u30AF\u30C8\u30EB\u306EY\u5EA7\u6A19\u3092\u8FD4\u3057\u307E\u3059","Rotated vector Y":"\u56DE\u8EE2\u3057\u305F\u30D9\u30AF\u30C8\u30EBY","Move objects by holding 2 touches on them.":"2\u3064\u306E\u30BF\u30C3\u30C1\u3092\u4FDD\u6301\u3057\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3057\u307E\u3059\u3002","Pinchable object":"\u30D4\u30F3\u30C1\u53EF\u80FD\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Resizable capability":"\u30EA\u30B5\u30A4\u30BA\u53EF\u80FD\u306A\u6A5F\u80FD","Lock object size":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B5\u30A4\u30BA\u3092\u30ED\u30C3\u30AF","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"\u30D4\u30AF\u30BB\u30EB\u30D1\u30FC\u30D5\u30A7\u30AF\u30C8\u306A\u52D5\u304D","Grid-based or pixel perfect platformer and top-down movements.":"\u30B0\u30EA\u30C3\u30C9\u30D9\u30FC\u30B9\u307E\u305F\u306F\u30D4\u30AF\u30BB\u30EB\u30D1\u30FC\u30D5\u30A7\u30AF\u30C8\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u304A\u3088\u3073\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u306E\u52D5\u304D\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u6E1B\u901F\u306B\u5FDC\u3058\u305F\u8DDD\u96E2\u3092\u30AB\u30D0\u30FC\u3059\u308B\u305F\u3081\u306E\u901F\u5EA6\u3092\u8FD4\u3057\u307E\u3059\u3002","Speed to reach":"\u5230\u9054\u3059\u308B\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u521D\u901F\u5EA6\uFF1A _PARAM2_ \u304A\u3088\u3073\u6E1B\u901F\u5EA6\uFF1A _PARAM3_ \u306E\u30D6\u30EC\u30FC\u30AD\u30F3\u30B0\u8DDD\u96E2\u304C _PARAM1_ \u3088\u308A\u3082\u5C11\u306A\u3044","Distance":"\u8DDD\u96E2","Return the braking distance according to an initial speed and a deceleration.":"\u521D\u901F\u5EA6\u304A\u3088\u3073\u6E1B\u901F\u306B\u5FDC\u3058\u305F\u30D6\u30EC\u30FC\u30AD\u30F3\u30B0\u8DDD\u96E2\u3092\u8FD4\u3057\u307E\u3059\u3002","Braking distance":"\u30D6\u30EC\u30FC\u30AD\u30F3\u30B0\u8DDD\u96E2","Define JavaScript classes for top-down.":"\u4E0A\u304B\u3089\u4E0B\u3078\u306EJavaScript\u30AF\u30E9\u30B9\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Define JavaScript classes for top-down":"\u4E0A\u304B\u3089\u4E0B\u3078\u306EJavaScript\u30AF\u30E9\u30B9\u3092\u5B9A\u7FA9\u3057\u307E\u3059","Define JavaScript classes for top-down":"\u4E0A\u304B\u3089\u4E0B\u3078\u306EJavaScript\u30AF\u30E9\u30B9\u3092\u5B9A\u7FA9\u3057\u307E\u3059","Seamlessly align big pixels using a top-down movement.":"\u4E0A\u304B\u3089\u4E0B\u3078\u306E\u52D5\u304D\u3067\u5927\u304D\u306A\u30D4\u30AF\u30BB\u30EB\u3092\u30B7\u30FC\u30E0\u30EC\u30B9\u306B\u6574\u5217\u3055\u305B\u307E\u3059\u3002","Pixel perfect top-down movement":"\u30D4\u30AF\u30BB\u30EB\u30D1\u30FC\u30D5\u30A7\u30AF\u30C8\u306E\u4E0A\u304B\u3089\u4E0B\u3078\u306E\u52D5\u304D","Pixel size":"\u30D4\u30AF\u30BB\u30EB\u30B5\u30A4\u30BA","Pixel grid offset X":"\u30D4\u30AF\u30BB\u30EB\u30B0\u30EA\u30C3\u30C9\u306E\u30AA\u30D5\u30BB\u30C3\u30C8X","Pixel grid offset Y":"\u30D4\u30AF\u30BB\u30EB\u30B0\u30EA\u30C3\u30C9\u306E\u30AA\u30D5\u30BB\u30C3\u30C8Y","Seamlessly align big pixels using a platformer character movement.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u52D5\u304D\u3067\u5927\u304D\u306A\u30D4\u30AF\u30BB\u30EB\u3092\u30B7\u30FC\u30E0\u30EC\u30B9\u306B\u6574\u5217\u3055\u305B\u307E\u3059\u3002","Pixel perfect platformer character":"\u30D4\u30AF\u30BB\u30EB\u30D1\u30FC\u30D5\u30A7\u30AF\u30C8\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC","Platformer character animator":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u30A2\u30CB\u30E1\u30FC\u30BF\u30FC","Change animations and horizontal flipping of a platformer character automatically.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u3068\u6C34\u5E73\u53CD\u8EE2\u3092\u81EA\u52D5\u7684\u306B\u5909\u66F4\u3059\u308B\u3002","Enable animation changes":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u5909\u66F4\u3092\u6709\u52B9\u306B\u3059\u308B","Enable horizontal flipping":"\u6C34\u5E73\u53CD\u8EE2\u3092\u6709\u52B9\u306B\u3059\u308B","\"Climb\" animation name":"\u300C\u767B\u308B\u300D\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","Platformer character":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC","Flippable capacity":"\u30D5\u30EA\u30C3\u30D7\u53EF\u80FD\u306A\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u5F3E\u9053","Platformer character jump easy configuration and platformer AI tools.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u30B8\u30E3\u30F3\u30D7\u306E\u7C21\u5358\u306A\u8A2D\u5B9A\u304A\u3088\u3073\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FCAI\u30C4\u30FC\u30EB\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u30B8\u30E3\u30F3\u30D7\u306E\u9AD8\u3055\u3092\u8A2D\u5B9A\u3057\u3001\u30B8\u30E3\u30F3\u30D7\u306E\u8ECC\u9053\u3092\u8A55\u4FA1\u3057\u307E\u3059\u3002","Platformer trajectory evaluator":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u306E\u8ECC\u9053\u8A55\u4FA1\u8005","Jump height":"\u30B8\u30E3\u30F3\u30D7\u306E\u9AD8\u3055","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"\u30D7\u30EC\u30A4\u30E4\u30FC\u30A2\u30D0\u30BF\u30FC","Display player avatars according to their GDevelop account.":"GDevelop\u30A2\u30AB\u30A6\u30F3\u30C8\u306B\u5408\u308F\u305B\u3066\u30D7\u30EC\u30A4\u30E4\u30FC\u30A2\u30D0\u30BF\u30FC\u3092\u8868\u793A\u3002","Return the UserID from a lobby player number.":"\u30ED\u30D3\u30FC\u30D7\u30EC\u30A4\u30E4\u30FC\u756A\u53F7\u304B\u3089\u30E6\u30FC\u30B6\u30FCID\u3092\u8FD4\u3057\u307E\u3059\u3002","UserID":"\u30E6\u30FC\u30B6\u30FCID","Lobby player number":"\u30ED\u30D3\u30FC\u30D7\u30EC\u30A4\u30E4\u30FC\u6570","Display a player avatar according to their GDevelop account.":"GDevelop\u30A2\u30AB\u30A6\u30F3\u30C8\u306B\u5FDC\u3058\u3066\u30D7\u30EC\u30A4\u30E4\u30FC\u30A2\u30D0\u30BF\u30FC\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Multiplayer Avatar":"\u30DE\u30EB\u30C1\u30D7\u30EC\u30A4\u30E4\u30FC\u30A2\u30D0\u30BF\u30FC","Border enabled":"\u30DC\u30FC\u30C0\u30FC\u3092\u6709\u52B9\u306B\u3059\u308B","Enable the border on the avatar.":"\u30A2\u30D0\u30BF\u30FC\u306B\u30DC\u30FC\u30C0\u30FC\u3092\u6709\u52B9\u306B\u3057\u307E\u3059\u3002","Player unique ID":"\u30D7\u30EC\u30A4\u30E4\u30FC\u56FA\u6709ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama\u30D6\u30EA\u30C3\u30B8","One SDK for cross-platform publishing HTML5 games.":"HTML5\u30B2\u30FC\u30E0\u3092\u30AF\u30ED\u30B9\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3067\u516C\u958B\u3059\u308B\u305F\u3081\u306E1\u3064\u306ESDK\u3002","Add Action Parameter.":"\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0\u3059\u308B\u3002","Add Action Parameter":"\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0\u3059\u308B","Add Action Parameter _PARAM1_ : _PARAM2_":"\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30E9\u30E1\u30FC\u30BF_PARAM1_:_PARAM2_\u3092\u8FFD\u52A0\u3057\u307E\u3059","Path":"\u30D1\u30B9","Add Bool Action Parameter.":"\u30D6\u30FC\u30EB\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0\u3059\u308B\u3002","Add Bool Action Parameter":"\u30D6\u30FC\u30EB\u30A2\u30AF\u30B7\u30E7\u30F3\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0\u3059\u308B","Is Initialized.":"\u521D\u671F\u5316\u3055\u308C\u307E\u3057\u305F\u3002","Is Initialized":"\u521D\u671F\u5316\u3055\u308C\u307E\u3057\u305F","Platform Id.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0ID\u3002","Platform Id":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0ID","Platform Language.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u8A00\u8A9E\u3002","Platform Language":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u8A00\u8A9E","Platform Payload.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30DA\u30A4\u30ED\u30FC\u30C9\u3002","Platform Payload":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30DA\u30A4\u30ED\u30FC\u30C9","Platform Tld.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0TLD\u3002","Platform Tld":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0TLD","Device Type.":"\u30C7\u30D0\u30A4\u30B9\u30BF\u30A4\u30D7\u3002","Device Type":"\u30C7\u30D0\u30A4\u30B9\u30BF\u30A4\u30D7","Is Mobile.":"\u30E2\u30D0\u30A4\u30EB\u3067\u3059\u3002","Is Mobile":"\u30E2\u30D0\u30A4\u30EB\u3067\u3059","Is Tablet.":"\u30BF\u30D6\u30EC\u30C3\u30C8\u3067\u3059\u3002","Is Tablet":"\u30BF\u30D6\u30EC\u30C3\u30C8\u3067\u3059","Is Desktop.":"\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u3067\u3059\u3002","Is Desktop":"\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u3067\u3059","Is Tv.":"\u30C6\u30EC\u30D3\u3067\u3059\u3002","Is Tv":"\u30C6\u30EC\u30D3\u3067\u3059","Player Id.":"\u30D7\u30EC\u30A4\u30E4\u30FCID\u3002","Player Id":"\u30D7\u30EC\u30A4\u30E4\u30FCID","Player Name.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u540D\u3002","Player Name":"\u30D7\u30EC\u30A4\u30E4\u30FC\u540D","Player Photos Count.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u5199\u771F\u6570\u3002","Player Photos Count":"\u30D7\u30EC\u30A4\u30E4\u30FC\u5199\u771F\u6570","Player Photo # _PARAM1_.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u5199\u771F#_PARAM1_\u3002","Player Photo":"\u30D7\u30EC\u30A4\u30E4\u30FC\u5199\u771F","Index":"\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Visibility State.":"\u53EF\u8996\u6027\u72B6\u614B\u3002","Visibility State":"\u53EF\u8996\u6027\u72B6\u614B","On Visibility State Changed.":"\u53EF\u8996\u6027\u72B6\u614B\u5909\u66F4\u6642\u3002","On Visibility State Changed":"\u53EF\u8996\u6027\u72B6\u614B\u5909\u66F4\u6642","Default Storage Type.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u30B9\u30C8\u30EC\u30FC\u30B8\u30BF\u30A4\u30D7\u3002","Default Storage Type":"\u30C7\u30D5\u30A9\u30EB\u30C8\u30B9\u30C8\u30EC\u30FC\u30B8\u30BF\u30A4\u30D7","Storage Data Key.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u30AD\u30FC\u3002","Storage Data Key":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u30AD\u30FC","Storage Data Key As JSON.":"JSON\u5F62\u5F0F\u306E\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u30AD\u30FC\u3002","Storage Data Key As JSON":"JSON\u5F62\u5F0F\u306E\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u30AD\u30FC","Append Parameter to Storage Data Get Request.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3078\u306E\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0\u3002","Append Parameter to Storage Data Get Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3078\u306E\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0","Append Parameter _PARAM1_ to Storage Data Get Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3078\u306E\u30D1\u30E9\u30E1\u30FC\u30BF_PARAM1_\u3092\u8FFD\u52A0","Append Parameter to Storage Data Set Request.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u8A2D\u5B9A\u30EA\u30AF\u30A8\u30B9\u30C8\u3078\u306E\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8FFD\u52A0\u3002","Append Parameter to Storage Data Set Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u30BB\u30C3\u30C8\u30EA\u30AF\u30A8\u30B9\u30C8\u306B\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u3092\u8FFD\u52A0\u3057\u307E\u3059","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u30BB\u30C3\u30C8\u30EA\u30AF\u30A8\u30B9\u30C8\u306B\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC_PARAM1_ : _PARAM2_ \u3092\u8FFD\u52A0","Append Parameter to Storage Data Delete Request.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u306B\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002","Append Parameter to Storage Data Delete Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u306B\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC\u3092\u8FFD\u52A0\u3057\u307E\u3059","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u306B\u30D1\u30E9\u30E1\u30FC\u30BF\u30FC_PARAM1_ \u3092\u8FFD\u52A0\u3057\u307E\u3059","Send Storage Data Get Request.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059\u3002","Send Storage Data Get Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059","Send Storage Data Get Request _PARAM1_":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059 _PARAM1_","Storage Type":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30BF\u30A4\u30D7","Is Last Action Completed Successfully.":"\u524D\u56DE\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u304C\u6B63\u5E38\u306B\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","Is Last Action Completed Successfully":"\u524D\u56DE\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u304C\u6B63\u5E38\u306B\u5B8C\u4E86\u3057\u307E\u3057\u305F","Send Storage Data Set Request.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u8A2D\u5B9A\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059\u3002","Send Storage Data Set Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u8A2D\u5B9A\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059","Send Storage Data Set Request _PARAM1_":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u8A2D\u5B9A\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059 _PARAM1_","Send Storage Data Delete Request.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059\u3002","Send Storage Data Delete Request":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059","Send Storage Data Delete Request _PARAM1_":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1\u3057\u307E\u3059 _PARAM1_","On Storage Data Get Request Completed.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Storage Data Get Request Completed":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Storage Data Set Request Completed.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u8A2D\u5B9A\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Storage Data Set Request Completed":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u8A2D\u5B9A\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Storage Data Delete Request Completed.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Storage Data Delete Request Completed":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u524A\u9664\u30EA\u30AF\u30A8\u30B9\u30C8\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Has Storage Data.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u304C\u3042\u308A\u307E\u3059\u3002","Has Storage Data":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u304C\u3042\u308A\u307E\u3059","Has _PARAM1_ in Storage Data":"\u30B9\u30C8\u30EC\u30FC\u30B8\u30C7\u30FC\u30BF\u306B_PARAM1_\u304C\u3042\u308A\u307E\u3059","Is Storage Supported.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Storage Supported":"\u30B9\u30C8\u30EC\u30FC\u30B8\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","Is Storage Supported _PARAM1_":"\u30B9\u30C8\u30EC\u30FC\u30B8\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059 _PARAM1_","Is Storage Available.":"\u30B9\u30C8\u30EC\u30FC\u30B8\u304C\u5229\u7528\u53EF\u80FD\u3067\u3059\u3002","Is Storage Available":"\u30B9\u30C8\u30EC\u30FC\u30B8\u304C\u5229\u7528\u53EF\u80FD\u3067\u3059","Is Storage Available _PARAM1_":"\u30B9\u30C8\u30EC\u30FC\u30B8\u304C\u5229\u7528\u53EF\u80FD\u3067\u3059 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u9593\u306E\u6700\u5C0F\u9045\u5EF6\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set Minimum Delay Between Interstitial":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u9593\u306E\u6700\u5C0F\u9045\u5EF6\u3092\u8A2D\u5B9A\u3057\u307E\u3059","Set Minimum Delay Between Interstitial _PARAM1_":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u9593\u306E\u6700\u5C0F\u9045\u5EF6\u3092\u8A2D\u5B9A\u3057\u307E\u3059 _PARAM1_","Seconds":"\u79D2","Show Banner.":"\u30D0\u30CA\u30FC\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Show Banner":"\u30D0\u30CA\u30FC\u3092\u8868\u793A\u3057\u307E\u3059","Hide Banner.":"\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059\u3002","Hide Banner":"\u30D0\u30CA\u30FC\u3092\u975E\u8868\u793A\u306B\u3057\u307E\u3059","Show Interstitial.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Show Interstitial":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u3092\u8868\u793A\u3057\u307E\u3059","Ignore Delay":"\u9045\u5EF6\u3092\u7121\u8996\u3057\u307E\u3059","Show Rewarded.":"\u5831\u916C\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Show Rewarded":"\u5831\u916C\u3092\u8868\u793A\u3057\u307E\u3059","Check AdBlock.":"AdBlock\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Check AdBlock":"AdBlock\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Minimum Delay Between Interstitial.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u9593\u306E\u6700\u5C0F\u9045\u5EF6\u3002","Minimum Delay Between Interstitial":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u9593\u306E\u6700\u5C0F\u9045\u5EF6\u3002","Banner State.":"\u30D0\u30CA\u30FC\u306E\u72B6\u614B\u3002","Banner State":"\u30D0\u30CA\u30FC\u306E\u72B6\u614B\u3002","Interstitial State.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u306E\u72B6\u614B\u3002","Interstitial State":"\u4E2D\u9593\u72B6\u614B","Rewarded State.":"\u5831\u916C\u306E\u72B6\u614B\u3002","Rewarded State":"\u5831\u916C\u306E\u72B6\u614B","Is Banner Supported.":"\u30D0\u30CA\u30FC\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u307E\u3059\u304B\u3002","Is Banner Supported":"\u30D0\u30CA\u30FC\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u307E\u3059\u304B","On Banner State Changed.":"\u30D0\u30CA\u30FC\u306E\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F\u3002","On Banner State Changed":"\u30D0\u30CA\u30FC\u306E\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F","On Banner Loading.":"\u30D0\u30CA\u30FC\u306E\u8AAD\u307F\u8FBC\u307F\u4E2D\u3002","On Banner Loading":"\u30D0\u30CA\u30FC\u306E\u8AAD\u307F\u8FBC\u307F\u4E2D","On Banner Shown.":"\u30D0\u30CA\u30FC\u304C\u8868\u793A\u3055\u308C\u307E\u3057\u305F\u3002","On Banner Shown":"\u30D0\u30CA\u30FC\u304C\u8868\u793A\u3055\u308C\u307E\u3057\u305F","On Banner Hidden.":"\u30D0\u30CA\u30FC\u304C\u975E\u8868\u793A\u306B\u306A\u308A\u307E\u3057\u305F\u3002","On Banner Hidden":"\u30D0\u30CA\u30FC\u304C\u975E\u8868\u793A\u306B\u306A\u308A\u307E\u3057\u305F","On Banner Failed.":"\u30D0\u30CA\u30FC\u306E\u8AAD\u307F\u8FBC\u307F\u306B\u5931\u6557\u3057\u307E\u3057\u305F\u3002","On Banner Failed":"\u30D0\u30CA\u30FC\u306E\u8AAD\u307F\u8FBC\u307F\u306B\u5931\u6557\u3057\u307E\u3057\u305F","On Interstitial State Changed.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F\u3002","On Interstitial State Changed":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F","On Interstitial Loading.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u306E\u8AAD\u307F\u8FBC\u307F\u4E2D\u3002","On Interstitial Loading":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u306E\u8AAD\u307F\u8FBC\u307F\u4E2D","On Interstitial Opened.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u304C\u958B\u304B\u308C\u307E\u3057\u305F\u3002","On Interstitial Opened":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u304C\u958B\u304B\u308C\u307E\u3057\u305F","On Interstitial Closed.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u304C\u9589\u3058\u3089\u308C\u307E\u3057\u305F\u3002","On Interstitial Closed":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u304C\u9589\u3058\u3089\u308C\u307E\u3057\u305F","On Interstitial Failed.":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u306E\u8AAD\u307F\u8FBC\u307F\u306B\u5931\u6557\u3057\u307E\u3057\u305F\u3002","On Interstitial Failed":"\u30A4\u30F3\u30BF\u30FC\u30B9\u30C6\u30A3\u30B7\u30E3\u30EB\u306E\u8AAD\u307F\u8FBC\u307F\u306B\u5931\u6557\u3057\u307E\u3057\u305F","On Rewarded State Changed.":"\u5831\u916C\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F\u3002","On Rewarded State Changed":"\u5831\u916C\u72B6\u614B\u304C\u5909\u308F\u308A\u307E\u3057\u305F","On Rewarded Loading.":"\u5831\u916C\u306E\u8AAD\u307F\u8FBC\u307F\u4E2D\u3002","On Rewarded Loading":"\u5831\u916C\u306E\u8AAD\u307F\u8FBC\u307F\u4E2D","On Rewarded Opened.":"\u5831\u916C\u304C\u958B\u304B\u308C\u307E\u3057\u305F\u3002","On Rewarded Opened":"\u5831\u916C\u304C\u958B\u304B\u308C\u307E\u3057\u305F","On Rewarded Closed.":"\u5831\u916C\u304C\u9589\u3058\u3089\u308C\u307E\u3057\u305F\u3002","On Rewarded Closed":"\u5831\u916C\u304C\u9589\u3058\u3089\u308C\u307E\u3057\u305F","On Rewarded Rewarded.":"\u5831\u916C\u304C\u5831\u916C\u3055\u308C\u305F\u3002","On Rewarded Rewarded":"\u5831\u916C\u304C\u5831\u916C\u3055\u308C\u305F","On Rewarded Failed.":"\u5831\u916C\u306E\u8AAD\u307F\u8FBC\u307F\u306B\u5931\u6557\u3057\u307E\u3057\u305F\u3002","On Rewarded Failed":"\u5831\u916C\u306E\u8AAD\u307F\u8FBC\u307F\u306B\u5931\u6557\u3057\u307E\u3057\u305F","On Check AdBlock Completed.":"AdBlock\u306E\u30C1\u30A7\u30C3\u30AF\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Check AdBlock Completed":"AdBlock\u306E\u30C1\u30A7\u30C3\u30AF\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Send Message.":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u9001\u4FE1\u3002","Send Message":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u9001\u4FE1","Send Message _PARAM1_":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u9001\u4FE1_PARAM1_","Message":"\u30E1\u30C3\u30BB\u30FC\u30B8","Get Server Time.":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B\u3092\u53D6\u5F97\u3002","Get Server Time":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B\u3092\u53D6\u5F97","Server Time.":"\u30B5\u30FC\u30D0\u30FC\u306E\u6642\u523B\u3002","Server Time":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B","On Get Server Time Completed.":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Get Server Time Completed":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Has Server Time.":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B\u3092\u53D6\u5F97\u6E08\u307F\u3002","Has Server Time":"\u30B5\u30FC\u30D0\u30FC\u6642\u523B\u3092\u53D6\u5F97\u6E08\u307F","Authorize Player.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u8A8D\u8A3C\u3002","Authorize Player":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u8A8D\u8A3C","Is Player Authorization Supported.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u8A8D\u8A3C\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u304B\u3002","Is Player Authorization Supported":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u8A8D\u8A3C\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u304B","Is Player Authorized.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u304C\u8A8D\u8A3C\u3055\u308C\u3066\u3044\u307E\u3059\u304B\u3002","Is Player Authorized":"\u30D7\u30EC\u30A4\u30E4\u30FC\u304C\u8A8D\u8A3C\u3055\u308C\u3066\u3044\u307E\u3059\u304B","On Authorize Player Completed.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u8A8D\u8A3C\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Authorize Player Completed":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306E\u8A8D\u8A3C\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Does Player Have Name.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u540D\u524D\u306F\u3042\u308A\u307E\u3059\u304B\u3002","Does Player Have Name":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u540D\u524D\u306F\u3042\u308A\u307E\u3059\u304B","Does Player Have Photo.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u5199\u771F\u306F\u3042\u308A\u307E\u3059\u304B\u3002","Does Player Have Photo":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u5199\u771F\u306F\u3042\u308A\u307E\u3059\u304B","Does Player Have Photo # _PARAM1_":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u5199\u771F\u306F\u3042\u308A\u307E\u3059\u304B # _PARAM1_","Share.":"\u5171\u6709\u3002","Share":"\u5171\u6709","Invite Friends.":"\u53CB\u9054\u3092\u62DB\u5F85\u3002","Invite Friends":"\u53CB\u9054\u3092\u62DB\u5F85","Join Community.":"\u30B3\u30DF\u30E5\u30CB\u30C6\u30A3\u306B\u53C2\u52A0\u3002","Join Community":"\u30B3\u30DF\u30E5\u30CB\u30C6\u30A3\u306B\u53C2\u52A0","Create Post.":"\u6295\u7A3F\u3092\u4F5C\u6210\u3002","Create Post":"\u6295\u7A3F\u3092\u4F5C\u6210","Add To Home Screen.":"\u30DB\u30FC\u30E0\u753B\u9762\u306B\u8FFD\u52A0\u3002","Add To Home Screen":"\u30DB\u30FC\u30E0\u753B\u9762\u306B\u8FFD\u52A0","Add To Favorites.":"\u304A\u6C17\u306B\u5165\u308A\u306B\u8FFD\u52A0\u3002","Add To Favorites":"\u304A\u6C17\u306B\u5165\u308A\u306B\u8FFD\u52A0","Rate.":"\u8A55\u4FA1\u3002","Rate":"\u8A55\u4FA1","Is Share Supported.":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Share Supported":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","On Share Completed.":"\u5171\u6709\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Share Completed":"\u5171\u6709\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is Invite Friends Supported.":"\u53CB\u9054\u3092\u62DB\u5F85\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u304B\uFF1F","Is Invite Friends Supported":"\u53CB\u9054\u3092\u62DB\u5F85\u3059\u308B\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u304B","On Invite Friends Completed.":"\u53CB\u9054\u3092\u62DB\u5F85\u3059\u308B\u3053\u3068\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Invite Friends Completed":"\u53CB\u9054\u3092\u62DB\u5F85\u3059\u308B\u3053\u3068\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is Join Community Supported.":"\u30B3\u30DF\u30E5\u30CB\u30C6\u30A3\u306B\u53C2\u52A0\u3067\u304D\u307E\u3059\u304B\uFF1F","Is Join Community Supported":"\u30B3\u30DF\u30E5\u30CB\u30C6\u30A3\u306B\u53C2\u52A0\u3067\u304D\u307E\u3059\u304B","On Join Community Completed.":"\u30B3\u30DF\u30E5\u30CB\u30C6\u30A3\u3078\u306E\u53C2\u52A0\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Join Community Completed":"\u30B3\u30DF\u30E5\u30CB\u30C6\u30A3\u3078\u306E\u53C2\u52A0\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is Create Post Supported.":"\u6295\u7A3F\u3092\u4F5C\u6210\u3067\u304D\u307E\u3059\u304B\uFF1F","Is Create Post Supported":"\u6295\u7A3F\u3092\u4F5C\u6210\u3067\u304D\u307E\u3059\u304B","On Create Post Completed.":"\u6295\u7A3F\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Create Post Completed":"\u6295\u7A3F\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is Add To Home Screen Supported.":"\u30DB\u30FC\u30E0\u753B\u9762\u306B\u8FFD\u52A0\u3067\u304D\u307E\u3059\u304B\uFF1F","Is Add To Home Screen Supported":"\u30DB\u30FC\u30E0\u753B\u9762\u306B\u8FFD\u52A0\u3067\u304D\u307E\u3059\u304B","On Add To Home Screen Completed.":"\u30DB\u30FC\u30E0\u753B\u9762\u306B\u8FFD\u52A0\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Add To Home Screen Completed":"\u30DB\u30FC\u30E0\u753B\u9762\u306B\u8FFD\u52A0\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is Add To Favorites Supported.":"\u304A\u6C17\u306B\u5165\u308A\u306B\u8FFD\u52A0\u3067\u304D\u307E\u3059\u304B\uFF1F","Is Add To Favorites Supported":"\u304A\u6C17\u306B\u5165\u308A\u306B\u8FFD\u52A0\u3067\u304D\u307E\u3059\u304B","On Add To Favorites Completed.":"\u304A\u6C17\u306B\u5165\u308A\u306B\u8FFD\u52A0\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Add To Favorites Completed":"\u304A\u6C17\u306B\u5165\u308A\u306B\u8FFD\u52A0\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is Rate Supported.":"\u8A55\u4FA1\u304C\u3067\u304D\u307E\u3059\u304B\uFF1F","Is Rate Supported":"\u8A55\u4FA1\u304C\u3067\u304D\u307E\u3059\u304B","On Rate Completed.":"\u8A55\u4FA1\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Rate Completed":"\u8A55\u4FA1\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Is External Links Allowed.":"\u5916\u90E8\u30EA\u30F3\u30AF\u304C\u8A31\u53EF\u3055\u308C\u3066\u3044\u307E\u3059\u304B\uFF1F","Is External Links Allowed":"\u5916\u90E8\u30EA\u30F3\u30AF\u304C\u8A31\u53EF\u3055\u308C\u3066\u3044\u307E\u3059\u304B","Leaderboard Set Score.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30B9\u30B3\u30A2\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Leaderboard Set Score":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30B9\u30B3\u30A2\u3092\u8A2D\u5B9A\u3057\u307E\u3059","Leaderboard Get Score.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30B9\u30B3\u30A2\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Leaderboard Get Score":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30B9\u30B3\u30A2\u3092\u53D6\u5F97\u3057\u307E\u3059","Leaderboard Get Entries.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30A8\u30F3\u30C8\u30EA\u30FC\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Leaderboard Get Entries":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30A8\u30F3\u30C8\u30EA\u30FC\u3092\u53D6\u5F97\u3057\u307E\u3059","Leaderboard Show Native Popup.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Leaderboard Show Native Popup":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\uFF1A\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u3092\u8868\u793A\u3057\u307E\u3059","Is Leaderboard Supported.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u304B\uFF1F","Is Leaderboard Supported":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306F\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u304B","Is Leaderboard Native Popup Supported.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u306F\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u304B\u3002","Is Leaderboard Native Popup Supported":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u306F\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u304B","Is Leaderboard Multiple Boards Supported.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306F\u8907\u6570\u306E\u30DC\u30FC\u30C9\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u307E\u3059\u304B\u3002","Is Leaderboard Multiple Boards Supported":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306F\u8907\u6570\u306E\u30DC\u30FC\u30C9\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u307E\u3059\u304B","Is Leaderboard Set Score Supported.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306B\u30B9\u30B3\u30A2\u3092\u8A2D\u5B9A\u3067\u304D\u307E\u3059\u304B\u3002","Is Leaderboard Set Score Supported":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306B\u30B9\u30B3\u30A2\u3092\u8A2D\u5B9A\u3067\u304D\u307E\u3059\u304B","Is Leaderboard Get Score Supported.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u304B\u3089\u30B9\u30B3\u30A2\u3092\u53D6\u5F97\u3067\u304D\u307E\u3059\u304B\u3002","Is Leaderboard Get Score Supported":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u304B\u3089\u30B9\u30B3\u30A2\u3092\u53D6\u5F97\u3067\u304D\u307E\u3059\u304B","Is Leaderboard Get Entries Supported.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306E\u30A8\u30F3\u30C8\u30EA\u3092\u53D6\u5F97\u3067\u304D\u307E\u3059\u304B\u3002","Is Leaderboard Get Entries Supported":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306E\u30A8\u30F3\u30C8\u30EA\u3092\u53D6\u5F97\u3067\u304D\u307E\u3059\u304B","On Leaderboard Set Score Completed.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306B\u30B9\u30B3\u30A2\u3092\u8A2D\u5B9A\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Leaderboard Set Score Completed":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306B\u30B9\u30B3\u30A2\u3092\u8A2D\u5B9A\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Leaderboard Get Score Completed.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306E\u30B9\u30B3\u30A2\u3092\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Leaderboard Get Score Completed":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306E\u30B9\u30B3\u30A2\u3092\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Leaderboard Get Entries Completed.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306E\u30A8\u30F3\u30C8\u30EA\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Leaderboard Get Entries Completed":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u306E\u30A8\u30F3\u30C8\u30EA\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Leaderboard Show Native Popup Completed.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u306E\u8868\u793A\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Leaderboard Show Native Popup Completed":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u306E\u8868\u793A\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Leaderboard Player Score.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30D7\u30EC\u30FC\u30E4\u30FC\u30B9\u30B3\u30A2\u3002","Leaderboard Player Score":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30D7\u30EC\u30FC\u30E4\u30FC\u30B9\u30B3\u30A2","Leaderboard Entries Count.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u6570\u3002","Leaderboard Entries Count":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u6570","Leaderboard Entry Properties Count.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u30D7\u30ED\u30D1\u30C6\u30A3\u6570\u3002","Leaderboard Entry Properties Count":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u30D7\u30ED\u30D1\u30C6\u30A3\u6570","Leaderboard Entry Property Name.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u30D7\u30ED\u30D1\u30C6\u30A3\u540D\u3002","Leaderboard Entry Property Name":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u30D7\u30ED\u30D1\u30C6\u30A3\u540D","Property Index":"\u30D7\u30ED\u30D1\u30C6\u30A3\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Leaderboard Entry Property Value.":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u30D7\u30ED\u30D1\u30C6\u30A3\u5024\u3002","Leaderboard Entry Property Value":"\u30EA\u30FC\u30C0\u30FC\u30DC\u30FC\u30C9\u30A8\u30F3\u30C8\u30EA\u30D7\u30ED\u30D1\u30C6\u30A3\u5024","Entry Index":"\u30A8\u30F3\u30C8\u30EA\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Property":"\u30D7\u30ED\u30D1\u30C6\u30A3","Payments Purchase.":"\u652F\u6255\u3044\u8CFC\u5165\u3002","Payments Purchase":"\u652F\u6255\u3044\u8CFC\u5165","Payments Get Purchases.":"\u8CFC\u5165\u3092\u53D6\u5F97\u3059\u308B\u652F\u6255\u3044\u3002","Payments Get Purchases":"\u8CFC\u5165\u3092\u53D6\u5F97\u3059\u308B\u652F\u6255\u3044","Payments Get Catalog.":"\u30AB\u30BF\u30ED\u30B0\u3092\u53D6\u5F97\u3059\u308B\u652F\u6255\u3044\u3002","Payments Get Catalog":"\u30AB\u30BF\u30ED\u30B0\u3092\u53D6\u5F97\u3059\u308B\u652F\u6255\u3044","Payments Consume Purchase.":"\u652F\u6255\u3044\u6D88\u8CBB\u8CFC\u5165\u3002","Payments Consume Purchase":"\u652F\u6255\u3044\u6D88\u8CBB\u8CFC\u5165","Is Payments Supported.":"\u652F\u6255\u3044\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Payments Supported":"\u652F\u6255\u3044\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","Is Payments Get Catalog Supported.":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u53D6\u5F97\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Payments Get Catalog Supported":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u53D6\u5F97\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","Is Payments Get Purchases Supported.":"\u652F\u6255\u3044\u8CFC\u5165\u306E\u53D6\u5F97\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Payments Get Purchases Supported":"\u652F\u6255\u3044\u8CFC\u5165\u306E\u53D6\u5F97\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","Is Payments Consume Purchase Supported.":"\u652F\u6255\u3044\u6D88\u8CBB\u8CFC\u5165\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Payments Consume Purchase Supported":"\u652F\u6255\u3044\u6D88\u8CBB\u8CFC\u5165\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","On Payments Purchase Completed.":"\u652F\u6255\u3044\u8CFC\u5165\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Payments Purchase Completed":"\u652F\u6255\u3044\u8CFC\u5165\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Payments Get Purchases Completed.":"\u652F\u6255\u3044\u8CFC\u5165\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Payments Get Purchases Completed":"\u652F\u6255\u3044\u8CFC\u5165\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Payments Get Catalog Completed.":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Payments Get Catalog Completed":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u306E\u53D6\u5F97\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","On Payments Consume Purchase Completed.":"\u652F\u6255\u3044\u6D88\u8CBB\u8CFC\u5165\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Payments Consume Purchase Completed":"\u652F\u6255\u3044\u6D88\u8CBB\u8CFC\u5165\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Payments Last Purchase Properties Count.":"\u652F\u6255\u3044\u6700\u5F8C\u306E\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u6570\u3002","Payments Last Purchase Properties Count":"\u652F\u6255\u3044\u6700\u5F8C\u306E\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u6570","Payments Last Purchase Property Name.":"\u652F\u6255\u3044\u6700\u5F8C\u306E\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u540D\u524D\u3002","Payments Last Purchase Property Name":"\u652F\u6255\u3044\u6700\u5F8C\u306E\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u540D\u524D","Payments Last Purchase Property Value.":"\u652F\u6255\u3044\u6700\u5F8C\u306E\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u5024\u3002","Payments Last Purchase Property Value":"\u652F\u6255\u3044\u6700\u5F8C\u306E\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u5024","Payments Purchases Count.":"\u652F\u6255\u3044\u8CFC\u5165\u306E\u6570\u3002","Payments Purchases Count":"\u652F\u6255\u3044\u8CFC\u5165\u306E\u6570","Payments Purchase Properties Count.":"\u652F\u6255\u3044\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u6570\u3002","Payments Purchase Properties Count":"\u652F\u6255\u3044\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u6570","Payments Purchase Property Name.":"\u652F\u6255\u3044\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u540D\u524D\u3002","Payments Purchase Property Name":"\u652F\u6255\u3044\u8CFC\u5165\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u540D\u524D","Purchase Index":"\u8CFC\u5165\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Payments Catalog Items Count.":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u30A2\u30A4\u30C6\u30E0\u306E\u6570\u3002","Payments Catalog Items Count":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u30A2\u30A4\u30C6\u30E0\u306E\u6570","Payments Catalog Item Properties Count.":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u30A2\u30A4\u30C6\u30E0\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u6570\u3002","Payments Catalog Item Properties Count":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u30A2\u30A4\u30C6\u30E0\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u6570","Payments Catalog Item Property Name.":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u30A2\u30A4\u30C6\u30E0\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u540D\u524D\u3002","Payments Catalog Item Property Name":"\u652F\u6255\u3044\u30AB\u30BF\u30ED\u30B0\u30A2\u30A4\u30C6\u30E0\u30D7\u30ED\u30D1\u30C6\u30A3\u306E\u540D\u524D","Product Index":"\u88FD\u54C1\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Is Achievements Supported.":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Achievements Supported":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Achievements Get List Supported.":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Achievements Get List Supported":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Achievements Native Popup Supported.":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Achievements Native Popup Supported":"\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","On Achievements Unlock Completed.":"\u9054\u6210\u304C\u89E3\u9664\u3055\u308C\u307E\u3057\u305F\u3002","On Achievements Unlock Completed":"\u9054\u6210\u304C\u89E3\u9664\u3055\u308C\u307E\u3057\u305F\u3002","On Achievements Get List Completed.":"\u9054\u6210\u304C\u30EA\u30B9\u30C8\u3055\u308C\u307E\u3057\u305F\u3002","On Achievements Get List Completed":"\u9054\u6210\u304C\u30EA\u30B9\u30C8\u3055\u308C\u307E\u3057\u305F\u3002","On Achievements Show Native Popup Completed.":"\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u304C\u8868\u793A\u3055\u308C\u307E\u3057\u305F\u3002","On Achievements Show Native Popup Completed":"\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u304C\u8868\u793A\u3055\u308C\u307E\u3057\u305F\u3002","Achievements Count.":"\u9054\u6210\u6570\u3002","Achievements Count":"\u9054\u6210\u6570","Achievement Properties Count.":"\u9054\u6210\u30D7\u30ED\u30D1\u30C6\u30A3\u6570\u3002","Achievement Properties Count":"\u9054\u6210\u30D7\u30ED\u30D1\u30C6\u30A3\u6570","Achievement Property Name.":"\u9054\u6210\u30D7\u30ED\u30D1\u30C6\u30A3\u540D\u3002","Achievement Property Name":"\u9054\u6210\u30D7\u30ED\u30D1\u30C6\u30A3\u540D","Achievement Property Value.":"\u9054\u6210\u30D7\u30ED\u30D1\u30C6\u30A3\u5024\u3002","Achievement Property Value":"\u9054\u6210\u30D7\u30ED\u30D1\u30C6\u30A3\u5024","Achievement Index":"\u9054\u6210\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9","Achievements Unlock.":"\u9054\u6210\u3092\u89E3\u9664\u3002","Achievements Unlock":"\u9054\u6210\u3092\u89E3\u9664","Achievements Get List.":"\u9054\u6210\u30EA\u30B9\u30C8\u3092\u53D6\u5F97\u3002","Achievements Get List":"\u9054\u6210\u30EA\u30B9\u30C8\u3092\u53D6\u5F97","Achievements Show Native Popup.":"\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u306E\u8868\u793A","Achievements Show Native Popup":"\u30CD\u30A4\u30C6\u30A3\u30D6\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u306E\u8868\u793A","Is Remote Config Supported.":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Is Remote Config Supported":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","On Remote Config Got Completed.":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3002","On Remote Config Got Completed":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Has Remote Config Value.":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u5024\u304C\u3042\u308A\u307E\u3059\u3002","Has Remote Config Value":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u5024\u304C\u3042\u308A\u307E\u3059","Has _PARAM1_ in Remote Config":"_PARAM1_\u304C\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u306B\u3042\u308A\u307E\u3059","Remote Config Value.":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u5024","Remote Config Value":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u5024","Send Remote Config Get Request.":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1","Send Remote Config Get Request":"\u30EA\u30E2\u30FC\u30C8\u8A2D\u5B9A\u53D6\u5F97\u30EA\u30AF\u30A8\u30B9\u30C8\u3092\u9001\u4FE1","Is Ad Block Detected.":"\u5E83\u544A\u30D6\u30ED\u30C3\u30AF\u304C\u691C\u51FA\u3055\u308C\u307E\u3057\u305F\u3002","Is Ad Block Detected":"\u5E83\u544A\u30D6\u30ED\u30C3\u30AF\u304C\u691C\u51FA\u3055\u308C\u307E\u3057\u305F\u3002","Poki Games SDK":"Poki\u30B2\u30FC\u30E0SDK","Allow games to be hosted on Poki website and display ads.":"Poki\u30A6\u30A7\u30D6\u30B5\u30A4\u30C8\u3067\u30B2\u30FC\u30E0\u3092\u30DB\u30B9\u30C8\u3057\u3001\u5E83\u544A\u3092\u8868\u793A\u3059\u308B\u3002","Load Poki SDK.":"Poki SDK\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3059\u3002","Load Poki SDK":"Poki SDK\u3092\u30ED\u30FC\u30C9\u3057\u307E\u3059\u3002","Check if the Poki SDK is ready to be used.":"Poki SDK\u304C\u4F7F\u7528\u6E96\u5099\u304C\u3067\u304D\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Poki SDK is ready":"Poki SDK\u304C\u4F7F\u7528\u6E96\u5099\u304C\u3067\u304D\u3066\u3044\u307E\u3059\u3002","Inform Poki game finished loading.":"Poki\u30B2\u30FC\u30E0\u306E\u30ED\u30FC\u30C9\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3068\u901A\u77E5\u3057\u307E\u3059\u3002","Game loading finished":"\u30B2\u30FC\u30E0\u306E\u30ED\u30FC\u30C9\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F","Inform Poki game finished loading":"Poki\u30B2\u30FC\u30E0\u306E\u30ED\u30FC\u30C9\u304C\u5B8C\u4E86\u3057\u307E\u3057\u305F\u3068\u901A\u77E5\u3057\u307E\u3059\u3002","Inform Poki gameplay started.":"Poki\u306E\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u958B\u59CB\u3055\u308C\u305F\u3068\u901A\u77E5\u3057\u307E\u3059\u3002","Inform Poki gameplay started":"Poki\u306E\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u958B\u59CB\u3055\u308C\u307E\u3057\u305F","Inform Poki gameplay stopped.":"Poki\u306E\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u505C\u6B62\u3055\u308C\u305F\u3068\u901A\u77E5\u3057\u307E\u3059\u3002","Inform Poki gameplay stopped":"Poki\u306E\u30B2\u30FC\u30E0\u30D7\u30EC\u30A4\u304C\u505C\u6B62\u3055\u308C\u307E\u3057\u305F","Request commercial break.":"\u5546\u696D\u7684\u306A\u4F11\u61A9\u3092\u30EA\u30AF\u30A8\u30B9\u30C8\u3057\u307E\u3059\u3002","Commercial break":"\u5546\u696D\u7684\u306A\u4F11\u61A9","Request commercial break":"\u5546\u696D\u7684\u306A\u4F11\u61A9\u3092\u30EA\u30AF\u30A8\u30B9\u30C8\u3057\u307E\u3059\u3002","Request rewarded break.":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u3092\u30EA\u30AF\u30A8\u30B9\u30C8\u3057\u307E\u3059\u3002","Rewarded break":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9","Request rewarded break":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u3092\u30EA\u30AF\u30A8\u30B9\u30C8\u3057\u307E\u3059\u3002","Checks if a commercial break is playing.":"\u5546\u696D\u7684\u306A\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Commercial break is playing":"\u5546\u696D\u7684\u306A\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u307E\u3059","Checks if a rewarded break is playing.":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Rewarded break is playing":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u3066\u3044\u307E\u3059","Checks if a commercial break just finished playing.":"\u5546\u696D\u7684\u306A\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u305F\u3068\u901A\u77E5\u3057\u307E\u3059\u3002","Commercial break just finished playing":"\u5546\u696D\u7684\u306A\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u307E\u3057\u305F","Checks if a rewarded break just finished playing.":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u305F\u3068\u901A\u77E5\u3057\u307E\u3059\u3002","Rewarded break just finished playing":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u304C\u518D\u751F\u3055\u308C\u307E\u3057\u305F","Checks if player should be rewarded after a rewarded break finished playing.":"\u5831\u916C\u3092\u5F97\u3089\u308C\u308B\u4F11\u61A9\u304C\u7D42\u4E86\u3057\u305F\u5F8C\u306B\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u5831\u916C\u3092\u4ED8\u4E0E\u3059\u308B\u5FC5\u8981\u304C\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Should reward player":"\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u5831\u916C\u3092\u4ED8\u4E0E\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Pop-up":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u30A2\u30E9\u30FC\u30C8\u3001\u78BA\u8A8D\u304A\u3088\u3073\u30C6\u30AD\u30B9\u30C8\u30DC\u30C3\u30AF\u30B9\u3078\u306E\u5FDC\u7B54\u306E\u5165\u529B\u306E\u305F\u3081\u306E\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u3092\u8868\u793A\u3002","The response to a pop-up message is filled.":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30E1\u30C3\u30BB\u30FC\u30B8\u306E\u5FDC\u7B54\u304C\u5165\u529B\u3055\u308C\u3066\u3044\u307E\u3059\u3002","Existing prompt response":"\u65E2\u5B58\u306E\u30D7\u30ED\u30F3\u30D7\u30C8\u5FDC\u7B54","Response from the pop-up prompt is filled":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30D7\u30ED\u30F3\u30D7\u30C8\u304B\u3089\u306E\u5FDC\u7B54\u304C\u5165\u529B\u3055\u308C\u3066\u3044\u307E\u3059","Return the text response by user to prompt.":"\u30E6\u30FC\u30B6\u30FC\u304C\u30D7\u30ED\u30F3\u30D7\u30C8\u306B\u5BFE\u3059\u308B\u30C6\u30AD\u30B9\u30C8\u5FDC\u7B54\u3092\u8FD4\u3057\u307E\u3059\u3002","Response to prompt":"\u30D7\u30ED\u30F3\u30D7\u30C8\u3078\u306E\u5FDC\u7B54","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u542B\u3080\u30D7\u30ED\u30F3\u30D7\u30C8\u3092\u958B\u304F : _PARAM1_ ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u5185\u3067\u30E6\u30FC\u30B6\u30FC\u304B\u3089\u306E\u5165\u529B\u3092\u4FC3\u3059\u30D7\u30ED\u30F3\u30D7\u30C8\u3092\u8868\u793A\u3057\u307E\u3059\u3002\u3053\u306E\u30A2\u30AF\u30B7\u30E7\u30F3\u306F\u3001\u30C6\u30AD\u30B9\u30C8\u5165\u529B\u307E\u305F\u306F\u30AD\u30E3\u30F3\u30BB\u30EB\u6642\u306B\u507D\u306E\u30D6\u30FC\u30EB\u5024\u3092\u8FD4\u3057\u307E\u3059\u3002","Prompt":"\u30D7\u30ED\u30F3\u30D7\u30C8","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u542B\u3080\u30D7\u30ED\u30F3\u30D7\u30C8\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30DC\u30C3\u30AF\u30B9\u3092\u958B\u304F: _PARAM1_ (\u30D7\u30EC\u30FC\u30B9\u30DB\u30EB\u30C0\u30FC: _PARAM2_)","Prompt message":"\u30D7\u30ED\u30F3\u30D7\u30C8\u30E1\u30C3\u30BB\u30FC\u30B8","Input placeholder":"\u5165\u529B\u30D7\u30EC\u30FC\u30B9\u30DB\u30EB\u30C0\u30FC","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u30C0\u30A4\u30A2\u30ED\u30B0\u30DC\u30C3\u30AF\u30B9\u3067OK\u30DC\u30BF\u30F3\u3068\u30AD\u30E3\u30F3\u30BB\u30EB\u30DC\u30BF\u30F3\u306E\u3042\u308B\u30E1\u30C3\u30BB\u30FC\u30B8\u3067\u30E6\u30FC\u30B6\u30FC\u78BA\u8A8D\u3092\u8981\u6C42\u3057\u307E\u3059\u3002","Confirm":"\u78BA\u8A8D","Open a confirmation pop-up box with message: _PARAM1_":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u542B\u3080\u78BA\u8A8D\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30DC\u30C3\u30AF\u30B9\u3092\u958B\u304F: _PARAM1_","Confirmation message":"\u78BA\u8A8D\u30E1\u30C3\u30BB\u30FC\u30B8","The text to display in the confirm box.":"\u78BA\u8A8D\u30DC\u30C3\u30AF\u30B9\u306B\u8868\u793A\u3059\u308B\u30C6\u30AD\u30B9\u30C8\u3002","Check if a confirmation was accepted.":"\u78BA\u8A8D\u304C\u53D7\u3051\u5165\u308C\u3089\u308C\u305F\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Pop-up message confirmed":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30E1\u30C3\u30BB\u30FC\u30B8\u304C\u78BA\u8A8D\u3055\u308C\u307E\u3057\u305F","Pop-up message is confirmed":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30E1\u30C3\u30BB\u30FC\u30B8\u304C\u78BA\u8A8D\u3055\u308C\u3066\u3044\u307E\u3059","Displays an alert box with a message and an OK button in a pop-up window.":"\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30A6\u30A3\u30F3\u30C9\u30A6\u3067\u30E1\u30C3\u30BB\u30FC\u30B8\u3068OK\u30DC\u30BF\u30F3\u3092\u542B\u3080\u30A2\u30E9\u30FC\u30C8\u30DC\u30C3\u30AF\u30B9\u3092\u8868\u793A\u3057\u307E\u3059\u3002","Alert":"\u8B66\u544A","Open an alert pop-up box with message: _PARAM1_":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u542B\u3080\u8B66\u544A\u30DD\u30C3\u30D7\u30A2\u30C3\u30D7\u30DC\u30C3\u30AF\u30B9\u3092\u958B\u304F: _PARAM1_","Alert message":"\u8B66\u544A\u30E1\u30C3\u30BB\u30FC\u30B8","RTS-like unit selection":"RTS\u98A8\u306E\u30E6\u30CB\u30C3\u30C8\u9078\u629E","Allow player to select units by clicking on them or dragging a selection box.":"\u30D7\u30EC\u30A4\u30E4\u30FC\u304C\u30E6\u30CB\u30C3\u30C8\u3092\u9078\u629E\u3067\u304D\u308B\u3088\u3046\u306B\u3059\u308B","Allow player to select units by clicking on them or dragging a selection box":"\u30D7\u30EC\u30A4\u30E4\u30FC\u304C\u5358\u4F4D\u3092\u30AF\u30EA\u30C3\u30AF\u3059\u308B\u304B\u3001\u9078\u629E\u30DC\u30C3\u30AF\u30B9\u3092\u30C9\u30E9\u30C3\u30B0\u3059\u308B\u3053\u3068\u3067\u30E6\u30CB\u30C3\u30C8\u3092\u9078\u629E\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"_PARAM7_\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3\uFF08\u307E\u305F\u306F\u30BF\u30C3\u30C1\uFF09\u3067_PARAM1_\u3092\u9078\u629E\u3059\u308B\u3053\u3068\u3092\u30D7\u30EC\u30A4\u30E4\u30FC\u306B\u8A31\u53EF\u3057\u307E\u3059\u3002\u9078\u629E\u30DC\u30C3\u30AF\u30B9\u3092_PARAM2_\u3067\u30EC\u30A4\u30E4\u30FC:_PARAM3_\u3001Z\u30AA\u30FC\u30C0\u30FC:_PARAM4_\u306B\u63CF\u753B\u3057\u307E\u3059\u3002_PARAM5_\u3092\u62BC\u3057\u305F\u307E\u307E\u306B\u3057\u3066\u30E6\u30CB\u30C3\u30C8\u3092\u8FFD\u52A0\u3057\u3001_PARAM6_\u3092\u62BC\u3057\u305F\u307E\u307E\u306B\u3057\u3066\u30E6\u30CB\u30C3\u30C8\u3092\u524A\u9664\u3057\u307E\u3059","Units":"\u30E6\u30CB\u30C3\u30C8","Object (or object group) that can be Selected":"\u9078\u629E\u53EF\u80FD\u306A\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09","Selection box":"\u9078\u629E\u30DC\u30C3\u30AF\u30B9","Edit shape painter properties to change the appearance of this selection box":"\u3053\u306E\u9078\u629E\u30DC\u30C3\u30AF\u30B9\u306E\u5916\u89B3\u3092\u5909\u66F4\u3059\u308B\u306B\u306F\u3001\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC\u306E\u30D7\u30ED\u30D1\u30C6\u30A3\u3092\u7DE8\u96C6\u3057\u307E\u3059","Layer (of selection box)":"\uFF08\u9078\u629E\u30DC\u30C3\u30AF\u30B9\u306E\uFF09\u30EC\u30A4\u30E4\u30FC","Must be the same layer as the units being selected":"\u9078\u629E\u3055\u308C\u308B\u30E6\u30CB\u30C3\u30C8\u3068\u540C\u3058\u30EC\u30A4\u30E4\u30FC\u3067\u3042\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Z order (of selection box)":"\uFF08\u9078\u629E\u30DC\u30C3\u30AF\u30B9\u306E\uFF09Z\u30AA\u30FC\u30C0\u30FC","Z order of the selection box":"\u9078\u629E\u30DC\u30C3\u30AF\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC","Additive select key":"\u8FFD\u52A0\u9078\u629E\u30AD\u30FC","Hold this key to add units to selection":"\u3053\u306E\u30AD\u30FC\u3092\u62BC\u3057\u3066\u30E6\u30CB\u30C3\u30C8\u3092\u9078\u629E\u306B\u8FFD\u52A0","Subtractive select key":"\u6E1B\u7B97\u9078\u629E\u30AD\u30FC","Hold this key to remove units from selection":"\u3053\u306E\u30AD\u30FC\u3092\u62BC\u3057\u3066\u9078\u629E\u304B\u3089\u30E6\u30CB\u30C3\u30C8\u3092\u524A\u9664","Mouse button used to select units":"\u30E6\u30CB\u30C3\u30C8\u3092\u9078\u629E\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u308B\u30DE\u30A6\u30B9\u30DC\u30BF\u30F3","Check if the unit is \"Preselected\".":"\u30E6\u30CB\u30C3\u30C8\u304C\u300C\u4E8B\u524D\u9078\u629E\u300D\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Is unit \"Preselected\"":"\u30E6\u30CB\u30C3\u30C8\u304C\u300C\u4E8B\u524D\u9078\u629E\u300D\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B","_PARAM1_ is \"Preselected\"":"_PARAM1_ \u304C\u300C\u4E8B\u524D\u9078\u629E\u300D\u3055\u308C\u3066\u3044\u308B","Check if the unit is \"Selected\".":"\u30E6\u30CB\u30C3\u30C8\u304C\u300C\u9078\u629E\u3055\u308C\u3066\u3044\u308B\u304B\u300D\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Is unit \"Selected\"":"\u30E6\u30CB\u30C3\u30C8\u304C\u300C\u9078\u629E\u3055\u308C\u3066\u3044\u308B\u304B\u300D","_PARAM1_ is \"Selected\"":"_PARAM1_ \u304C\u300C\u9078\u629E\u3055\u308C\u3066\u3044\u308B\u300D","Set unit as \"Preselected\".":"\u30E6\u30CB\u30C3\u30C8\u3092\u300C\u4E8B\u524D\u9078\u629E\u300D\u3068\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set unit as \"Preselected\"":"\u30E6\u30CB\u30C3\u30C8\u3092\u300C\u4E8B\u524D\u9078\u629E\u300D\u3068\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059","Set _PARAM1_ as \"Preselected\": _PARAM2_":"_PARAM1_ \u3092\u300C\u4E8B\u524D\u9078\u629E\u300D\u3068\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059: _PARAM2_","Set unit as \"Selected\".":"\u30E6\u30CB\u30C3\u30C8\u3092\u300C\u9078\u629E\u6E08\u307F\u300D\u3068\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set unit as \"Selected\"":"\u30E6\u30CB\u30C3\u30C8\u3092\u300C\u9078\u629E\u6E08\u307F\u300D\u3068\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059","Set _PARAM1_ as \"Selected\": _PARAM2_":"_PARAM1_ \u3092\u300C\u9078\u629E\u6E08\u307F\u300D\u3068\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u5404\u300C\u9078\u629E\u3055\u308C\u305F\u300D\u30E6\u30CB\u30C3\u30C8\u306B\u4E00\u610F\u306EID\u3092\u5272\u308A\u5F53\u3066\u307E\u3059\u3002\u3053\u308C\u306F\u3001\u300C\u9078\u629E\u3055\u308C\u305F\u300D\u30E6\u30CB\u30C3\u30C8\u306E\u6570\u306B\u5909\u66F4\u304C\u3042\u3063\u305F\u5834\u5408\u306B\u6BCE\u56DE\u5B9F\u884C\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Assign a unique ID to each \"Selected\" unit":"\u5404\u300C\u9078\u629E\u3055\u308C\u305F\u300D\u30E6\u30CB\u30C3\u30C8\u306B\u4E00\u610F\u306EID\u3092\u5272\u308A\u5F53\u3066\u307E\u3059","Assign a unique ID to _PARAM1_ that are \"Selected\"":"_PARAM1_ \u306B\u4E00\u610F\u306EID\u3092\u5272\u308A\u5F53\u3066\u308B\uFF1A_PARAM2_\u304C\u300C\u9078\u629E\u3055\u308C\u305F\u300D","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u73FE\u5728\u300C\u9078\u629E\u3055\u308C\u3066\u3044\u308B\u300D_PARAM1_\u306E\u7DCF\u6570\u3092\u63D0\u4F9B\u3057\u307E\u3059\u3002","Total number of \"Selected\" units":"\u300C\u9078\u629E\u3055\u308C\u3066\u3044\u308B\u300D\u30E6\u30CB\u30C3\u30C8\u306E\u7DCF\u6570","Unit":"\u30E6\u30CB\u30C3\u30C8","Enable control groups using default controls.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u3092\u4F7F\u7528\u3057\u3066\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u3092\u6709\u52B9\u306B\u3057\u307E\u3059\u3002","Enable control groups using default controls":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u3092\u4F7F\u7528\u3057\u3066\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u3092\u6709\u52B9\u306B\u3057\u307E\u3059","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u3092\u4F7F\u7528\u3057\u3066_PARAM1_\u3092\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\uFF08Ctrl + \u6570\u5B57\uFF09\u306B\u5272\u308A\u5F53\u3066\u307E\u3059","Object (or object group) that will be assigned to a control group":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u306B\u5272\u308A\u5F53\u3066\u3089\u308C\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u307E\u305F\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30B0\u30EB\u30FC\u30D7\uFF09","Control group this unit is assigned to.":"\u3053\u306E\u30E6\u30CB\u30C3\u30C8\u304C\u5272\u308A\u5F53\u3066\u3089\u308C\u3066\u3044\u308B\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u3002","Control group this unit is assigned to":"\u3053\u306E\u30E6\u30CB\u30C3\u30C8\u304C\u5272\u308A\u5F53\u3066\u3089\u308C\u3066\u3044\u308B\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7","Check if a unit is assigned to a control group.":"\u30E6\u30CB\u30C3\u30C8\u304C\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u306B\u5272\u308A\u5F53\u3066\u3089\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002","Check if a unit is assigned to a control group":"\u30E6\u30CB\u30C3\u30C8\u304C\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u306B\u5272\u308A\u5F53\u3066\u3089\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u306F\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7 _PARAM2_ \u306B\u5272\u308A\u5F53\u3066\u3089\u308C\u3066\u3044\u307E\u3059","Control group ID":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7ID","Assign unit to a control group.":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u306B\u30E6\u30CB\u30C3\u30C8\u3092\u5272\u308A\u5F53\u3066\u307E\u3059\u3002","Assign unit to a control group":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7\u306B\u30E6\u30CB\u30C3\u30C8\u3092\u5272\u308A\u5F53\u3066\u307E\u3059\u3002","Assign _PARAM1_ to control group _PARAM2_":"\u30E6\u30CB\u30C3\u30C8_PARAM1_\u3092\u30B3\u30F3\u30C8\u30ED\u30FC\u30EB\u30B0\u30EB\u30FC\u30D7_PARAM2_\u306B\u5272\u308A\u5F53\u3066\u308B","Unit ID of a selected unit.":"\u9078\u629E\u3057\u305F\u30E6\u30CB\u30C3\u30C8\u306E\u30E6\u30CB\u30C3\u30C8ID\u3002","Unit ID of a selected unit":"\u9078\u629E\u3057\u305F\u30E6\u30CB\u30C3\u30C8\u306E\u30E6\u30CB\u30C3\u30C8ID","Read pixels":"\u30D4\u30AF\u30BB\u30EB\u306E\u8AAD\u307F\u53D6\u308A","Read the values of pixels on the screen.":"\u753B\u9762\u4E0A\u306E\u30D4\u30AF\u30BB\u30EB\u306E\u5024\u3092\u8AAD\u307F\u53D6\u308B","Return the alpha component of the pixel at the specified position.":"\u6307\u5B9A\u3055\u308C\u305F\u4F4D\u7F6E\u306E\u30D4\u30AF\u30BB\u30EB\u306E\u30A2\u30EB\u30D5\u30A1\u30B3\u30F3\u30DD\u30FC\u30CD\u30F3\u30C8\u3092\u8FD4\u3057\u307E\u3059\u3002","Read pixel alpha":"\u30D4\u30AF\u30BB\u30EB\u306E\u30A2\u30EB\u30D5\u30A1\u3092\u8AAD\u3080","Object recolorizer (experimental)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30EA\u30AB\u30E9\u30E9\u30A4\u30B6\u30FC (\u5B9F\u9A13\u4E2D)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\u30B9\u30D7\u30E9\u30A4\u30C8\u3001\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u3001\u307E\u305F\u306F\u30D1\u30CD\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u8272\u3092\u500B\u5225\u306B\u5909\u66F4\u3059\u308B","Define JavaScript classes.":"JavaScript\u30AF\u30E9\u30B9\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Define JavaScript classes":"JavaScript\u30AF\u30E9\u30B9\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Independently change the colors of a sprite.":"\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u8272\u3092\u72EC\u7ACB\u3057\u3066\u5909\u66F4\u3057\u307E\u3059\u3002","Sprite recolorizer":"\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u30EA\u30AB\u30E9\u30E9\u30A4\u30B6\u30FC","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u8272\u3092\u72EC\u7ACB\u3057\u3066\u5909\u66F4\u3057\u307E\u3059\u3002","Tiled sprite recolorizer":"\u30BF\u30A4\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u30EA\u30AB\u30E9\u30E9\u30A4\u30B6\u30FC","Independently change the colors of a panel sprite.":"\u30D1\u30CD\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u8272\u3092\u72EC\u7ACB\u3057\u3066\u5909\u66F4\u3057\u307E\u3059\u3002","Panel sprite recolorizer":"\u30D1\u30CD\u30EB\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u30EA\u30AB\u30E9\u30E9\u30A4\u30B6\u30FC","Record":"\u8A18\u9332","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\u30B2\u30FC\u30E0\u306E\u8A18\u9332\u3068\u30D7\u30EC\u30A4\u30E4\u30FC\u304C\u30AF\u30EA\u30C3\u30D7\u3092\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u3059\u308B\u305F\u3081\u306E\u30A4\u30D9\u30F3\u30C8\u3092\u8FFD\u52A0\u3057\u307E\u3059\u3002\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u304A\u3088\u3073\u30D6\u30E9\u30A6\u30B6\u3067\u52D5\u4F5C\u3057\u307E\u3059\u3002","Start the recording.":"\u8A18\u9332\u3092\u958B\u59CB\u3057\u307E\u3059\u3002","Start recording":"\u8A18\u9332\u3092\u958B\u59CB\u3057\u307E\u3059","End the recording.":"\u8A18\u9332\u3092\u7D42\u4E86\u3057\u307E\u3059\u3002","Stop recording":"\u8A18\u9332\u3092\u505C\u6B62\u3057\u307E\u3059","Stop the recording":"\u8A18\u9332\u3092\u505C\u6B62\u3057\u307E\u3059","Pause recording.":"\u8A18\u9332\u3092\u4E00\u6642\u505C\u6B62\u3057\u307E\u3059\u3002","Pause recording":"\u8A18\u9332\u3092\u4E00\u6642\u505C\u6B62\u3057\u307E\u3059","Resume recording.":"\u8A18\u9332\u3092\u518D\u958B\u3057\u307E\u3059\u3002","Resume recording":"\u8A18\u9332\u3092\u518D\u958B\u3057\u307E\u3059","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u306E\u30D5\u30A1\u30A4\u30EB\u30B7\u30B9\u30C6\u30E0\u307E\u305F\u306FWeb\u7528\u306E\u30C0\u30A6\u30F3\u30ED\u30FC\u30C9\u30D5\u30A9\u30EB\u30C0\u306B\u8A18\u9332\u3092\u4FDD\u5B58\u3057\u307E\u3059\u3002 \u30D5\u30A1\u30A4\u30EB\u3092\u4FDD\u5B58\u3059\u308B\u969B\u306F\u5E38\u306B\u8A31\u53EF\u3092\u6C42\u3081\u307E\u3059\u3002","Save recording":"\u8A18\u9332\u3092\u4FDD\u5B58","Save recording to _PARAM1_ as _PARAM2_":"_PARAM2_\u3068\u3057\u3066_PARAM1_\u306B\u8A18\u9332\u3092\u4FDD\u5B58","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u30D5\u30A1\u30A4\u30EB\u306E\u5834\u6240\u3002FileSystem::DesktopPath()\u306A\u3069FileSytem\u30D1\u30B9\u3092\u4F7F\u7528\u3057\u3066\u8A2D\u5B9A\u3057\u307E\u3059\uFF08\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u3067\u306E\u307F\u4F7F\u7528\u3055\u308C\u307E\u3059\uFF09\u3002","Name to save file as":"\u30D5\u30A1\u30A4\u30EB\u306B\u4FDD\u5B58\u3059\u308B\u540D\u524D","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u73FE\u5728\u306E\u8A18\u9332\u306E\u72B6\u614B\u3092\u8FD4\u3057\u307E\u3059\uFF1A\u975E\u30A2\u30AF\u30C6\u30A3\u30D6\uFF08\u8A18\u9332\u3057\u3066\u3044\u306A\u3044\uFF09\u3001\u8A18\u9332\u4E2D\u3001\u307E\u305F\u306F\u4E00\u6642\u505C\u6B62\u4E2D\u3002","Get current state":"\u73FE\u5728\u306E\u72B6\u614B\u3092\u53D6\u5F97\u3057\u307E\u3059","Get the current framerate.":"\u73FE\u5728\u306E\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get frame rate":"\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\u3092\u53D6\u5F97","Set frame rate to _PARAM1_":"_PARAM1_\u306B\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002\u8A18\u9332\u306E\u958B\u59CB\u524D\u306B\u8A2D\u5B9A\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\u30B2\u30FC\u30E0\u306E\u30D7\u30ED\u30D1\u30C6\u30A3\u3067\u8A2D\u5B9A\u3055\u308C\u305F\u6700\u5C0FFPS\u306B\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u8A2D\u5B9A\u3055\u308C\u307E\u3059\u3002","Set frame rate":"\u30D5\u30EC\u30FC\u30E0\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u30D3\u30C7\u30AA\u306E\u304A\u52E7\u3081\u306Efps: 25\u300130\u300160\u3001GIF\u306E\u5834\u5408\u306F5\u300110\u300120\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Returns the current video bit rate per second.":"\u73FE\u5728\u306E\u30D3\u30C7\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u79D2\u3054\u3068\u306B\u8FD4\u3057\u307E\u3059\u3002","Get video bit rate per second":"\u79D2\u3054\u3068\u306E\u30D3\u30C7\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u30D3\u30C7\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002 \u9332\u753B\u3092\u958B\u59CB\u3059\u308B\u524D\u306B\u8A2D\u5B9A\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002 \u30C7\u30D5\u30A9\u30EB\u30C8\u306F2500000\u3067\u3059\u3002","Set video bit rate":"\u30D3\u30C7\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set the video bit rate to _PARAM1_":"_PARAM1_\u306B\u30D3\u30C7\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","video bits per second":"\u79D2\u3054\u3068\u306E\u30D3\u30C7\u30AA\u30D3\u30C3\u30C8","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u79D2\u3042\u305F\u308A\u306E\u30AA\u30FC\u30C7\u30A3\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u8FD4\u3057\u307E\u3059\u3002 \u8A2D\u5B9A\u3055\u308C\u3066\u3044\u306A\u3044\u5834\u5408\u3001\u30C7\u30D5\u30A9\u30EB\u30C8\u306F128000\u3067\u3059\u3002","Set audio bit rate":"\u30AA\u30FC\u30C7\u30A3\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set the audio bit rate to _PARAM1_":"_PARAM1_\u306B\u30AA\u30FC\u30C7\u30A3\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","audio bits per second":"\u79D2\u3054\u3068\u306E\u30AA\u30FC\u30C7\u30A3\u30AA\u30D3\u30C3\u30C8","Returns the audio bit rate per second.":"\u73FE\u5728\u306E\u30AA\u30FC\u30C7\u30A3\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u79D2\u3054\u3068\u306B\u8FD4\u3057\u307E\u3059\u3002","Get audio bit rate per second":"\u79D2\u3054\u3068\u306E\u30AA\u30FC\u30C7\u30A3\u30AA\u30D3\u30C3\u30C8\u30EC\u30FC\u30C8\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u30D5\u30A1\u30A4\u30EB\u5F62\u5F0F\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002 \u9078\u629E\u3057\u305F\u30D5\u30A1\u30A4\u30EB\u5F62\u5F0F\u304C\u30E6\u30FC\u30B6\u30FC\u306E\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3067\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u306A\u3044\u5834\u5408\u3001\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u308B\u5F62\u5F0F\u304C\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u9078\u629E\u3055\u308C\u307E\u3059\u3002","Set file format":"\u30D5\u30A1\u30A4\u30EB\u5F62\u5F0F\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Set file format to _PARAM1_":"_PARAM1_\u306B\u30D5\u30A1\u30A4\u30EB\u5F62\u5F0F\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","Recording format":"\u9332\u753B\u5F62\u5F0F","Returns the current video format.":"\u73FE\u5728\u306E\u30D3\u30C7\u30AA\u5F62\u5F0F\u3092\u8FD4\u3057\u307E\u3059\u3002","Get codec":"\u30B3\u30FC\u30C7\u30C3\u30AF\u3092\u53D6\u5F97","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u30D3\u30C7\u30AA\u30B3\u30FC\u30C7\u30C3\u30AF\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002 \u30E6\u30FC\u30B6\u30FC\u306E\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u3067\u9078\u629E\u3057\u305F\u30B3\u30FC\u30C7\u30C3\u30AF\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u306A\u3044\u5834\u5408\u3001\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u308B\u30B3\u30FC\u30C7\u30C3\u30AF\u304C\u30C7\u30D5\u30A9\u30EB\u30C8\u3067\u9078\u629E\u3055\u308C\u307E\u3059\u3002","Set codec":"\u30B3\u30FC\u30C7\u30C3\u30AF\u3092\u8A2D\u5B9A","Set video codec _PARAM1_":"_PARAM1_\u306B\u30D3\u30C7\u30AA\u30B3\u30FC\u30C7\u30C3\u30AF\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002","codec":"\u30B3\u30FC\u30C7\u30C3\u30AF","Returns the current video codec.":"\u73FE\u5728\u306E\u30D3\u30C7\u30AA\u30B3\u30FC\u30C7\u30C3\u30AF\u3092\u8FD4\u3057\u307E\u3059\u3002","Get video codec":"\u30D3\u30C7\u30AA\u30B3\u30FC\u30C7\u30C3\u30AF\u3092\u53D6\u5F97","When an error occurs this method will return what type of error it is.":"\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u305F\u5834\u5408\u3001\u3053\u306E\u30E1\u30BD\u30C3\u30C9\u306F\u3069\u306E\u7A2E\u985E\u306E\u30A8\u30E9\u30FC\u304B\u3092\u8FD4\u3057\u307E\u3059\u3002","Error type":"\u30A8\u30E9\u30FC\u30BF\u30A4\u30D7","Check if an error has occurred.":"\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","When an errror has occurred":"\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u305F\u5834\u5408","When an error has occurred":"\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u305F\u5834\u5408","Check if a recording has just been paused.":"\u9332\u753B\u304C\u4E00\u6642\u505C\u6B62\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","When recording has paused":"\u9332\u753B\u304C\u4E00\u6642\u505C\u6B62\u3055\u308C\u305F\u3068\u304D","Check if a recording has just been resumed.":"\u9332\u753B\u304C\u518D\u958B\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","When recording has resumed":"\u9332\u753B\u304C\u518D\u958B\u3055\u308C\u305F\u3068\u304D","Check if recording has just started.":"\u9332\u753B\u304C\u958B\u59CB\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","When recording has started":"\u9332\u753B\u304C\u958B\u59CB\u3055\u308C\u305F\u3068\u304D","Check if recording has just stopped.":"\u9332\u753B\u304C\u505C\u6B62\u3057\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","When recording has stopped":"\u9332\u753B\u304C\u505C\u6B62\u3057\u305F\u3068\u304D","Check if recording has just been saved.":"\u9332\u753B\u304C\u4FDD\u5B58\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","When recording has saved":"\u9332\u753B\u304C\u4FDD\u5B58\u3055\u308C\u305F\u3068\u304D","When recording has been saved":"\u9332\u753B\u304C\u4FDD\u5B58\u3055\u308C\u305F\u3068\u304D","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u6307\u5B9A\u3055\u308C\u305F\u5F62\u5F0F\u304C\u30E6\u30FC\u30B6\u30FC\u306E\u30C7\u30D0\u30A4\u30B9\u3067\u5229\u7528\u53EF\u80FD\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002\u975E\u30B5\u30DD\u30FC\u30C8\u306E\u5F62\u5F0F\u3092\u907F\u3051\u308B\u305F\u3081\u3001MP4\u3084WebM\u306A\u3069\u4E00\u822C\u7684\u306A\u5F62\u5F0F\u3092\u9078\u629E\u3057\u3066\u304F\u3060\u3055\u3044\u3002","Is format supported on user device":"\u30E6\u30FC\u30B6\u30FC\u30C7\u30D0\u30A4\u30B9\u3067\u306E\u5F62\u5F0F\u306E\u30B5\u30DD\u30FC\u30C8\u72B6\u6CC1","Check if _PARAM1_ is available on the users device":"_PARAM1_ \u304C\u30E6\u30FC\u30B6\u30FC\u306E\u30C7\u30D0\u30A4\u30B9\u3067\u5229\u7528\u53EF\u80FD\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059","Select a common format for the best results":"\u6700\u826F\u306E\u7D50\u679C\u3092\u5F97\u308B\u305F\u3081\u306B\u5171\u901A\u5F62\u5F0F\u3092\u9078\u629E\u3057\u307E\u3059","Get the current GIF quality.":"\u73FE\u5728\u306EGIF\u306E\u54C1\u8CEA\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"GIF\u306E\u54C1\u8CEA\u3092\u8A2D\u5B9A\u3057\u307E\u3059\u3002\u9332\u753B\u3092\u958B\u59CB\u3059\u308B\u524D\u306B\u8A2D\u5B9A\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u306F10\u3067\u3059\u3002","Set GIF quality":"GIF\u306E\u54C1\u8CEA\u3092\u8A2D\u5B9A","Set the GIF quality to _PARAM1_":"GIF\u306E\u54C1\u8CEA\u3092 _PARAM1_ \u306B\u8A2D\u5B9A\u3057\u307E\u3059","Quality":"\u54C1\u8CEA","Returns whether or not dithering is enabled for GIFs.":"GIF\u306E\u30C7\u30A3\u30B6\u30EA\u30F3\u30B0\u304C\u6709\u52B9\u306B\u306A\u3063\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u8FD4\u3057\u307E\u3059\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"GIF\u306E\u30C7\u30A3\u30B6\u30EA\u30F3\u30B0\u3092\u6709\u52B9\u306B\u3057\u307E\u3059\u3002\u9332\u753B\u3092\u958B\u59CB\u3059\u308B\u524D\u306B\u8A2D\u5B9A\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002\u30C7\u30D5\u30A9\u30EB\u30C8\u306Ffalse\u3067\u3059\u3002","Set GIF Dithering":"GIF\u30C7\u30A3\u30B6\u30EA\u30F3\u30B0\u3092\u8A2D\u5B9A","Enable dithering _PARAM1_":"\u30C7\u30A3\u30B6\u30EA\u30F3\u30B0\u3092 _PARAM1_ \u306B\u8A2D\u5B9A","Dithering":"\u30C7\u30A3\u30B6\u30EA\u30F3\u30B0","Rectangular movement":"\u77E9\u5F62\u79FB\u52D5","Move objects in a rectangular pattern.":"\u77E9\u5F62\u30D1\u30BF\u30FC\u30F3\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u79FB\u52D5\u3059\u308B","Distance from an object to the closest edge of a second object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u30892\u756A\u76EE\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6700\u3082\u8FD1\u3044\u30A8\u30C3\u30B8\u307E\u3067\u306E\u8DDD\u96E2\u3002","Distance from an object to the closest edge of a second object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304B\u30892\u756A\u76EE\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6700\u3082\u8FD1\u3044\u30A8\u30C3\u30B8\u307E\u3067\u306E\u8DDD\u96E2","Distance from _PARAM1_ to the closest edge of _PARAM2_":"_PARAM1_ \u304B\u3089 _PARAM2_ \u306E\u6700\u3082\u8FD1\u3044\u30A8\u30C3\u30B8\u307E\u3067\u306E\u8DDD\u96E2","Moving object":"\u79FB\u52D5\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u77E9\u5F62\u306E\u79FB\u52D5\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5883\u754C\u306B\u6CBF\u3063\u3066\u66F4\u65B0\u3057\u307E\u3059\u30021\u56DE\u5B9F\u884C\u3059\u308B\u304B\u3001\u4E2D\u592E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u79FB\u52D5\u3059\u308B\u305F\u3073\u306B\u5B9F\u884C\u3057\u307E\u3059\u3002","Update rectangular movement to follow the border of an object":"\u77E9\u5F62\u306E\u79FB\u52D5\u3092\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5883\u754C\u306B\u6CBF\u3063\u3066\u66F4\u65B0\u3057\u307E\u3059","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u77E9\u5F62\u306E\u79FB\u52D5\u3092 _PARAM1_ \u306E\u5883\u754C\u306B\u6CBF\u3063\u3066 _PARAM3_ \u306B\u66F4\u65B0\u3057\u307E\u3059\u3002\u5883\u754C\u4E0A\u306E\u4F4D\u7F6E\uFF1A _PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u79FB\u52D5\uFF08\u5FC5\u9808\uFF09","Position on border":"\u5883\u754C\u4E0A\u306E\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6700\u3082\u8FD1\u3044\u30B3\u30FC\u30CA\u30FC\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Move to the nearest corner of the center object":"\u4E2D\u5FC3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6700\u3082\u8FD1\u3044\u30B3\u30FC\u30CA\u30FC\u306B\u79FB\u52D5\u3057\u307E\u3059","Move _PARAM1_ to the nearest corner of _PARAM3_":"_PARAM1_ \u3092 _PARAM3_ \u306E\u6700\u3082\u8FD1\u3044\u30B3\u30FC\u30CA\u30FC\u306B\u79FB\u52D5\u3057\u307E\u3059","Dimension":"\u5BF8\u6CD5","Clockwise":"\u6642\u8A08\u56DE\u308A","Horizontal edge duration":"\u6C34\u5E73\u30A8\u30C3\u30B8\u306E\u6301\u7D9A\u6642\u9593","Vertical edge duration":"\u5782\u76F4\u30A8\u30C3\u30B8\u306E\u7D99\u7D9A\u6642\u9593","Initial position":"\u521D\u671F\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"\u77E9\u5F62\u30D5\u30E9\u30C3\u30C9\u30D5\u30A3\u30EB","Create objects as a grid to cover a rectangular area or an other object.":"\u77E9\u5F62\u30A8\u30EA\u30A2\u307E\u305F\u306F\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30AB\u30D0\u30FC\u3059\u308B\u30B0\u30EA\u30C3\u30C9\u3068\u3057\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Create fill objects that cover the rectangular area of target objects.":"\u30BF\u30FC\u30B2\u30C3\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u77E9\u5F62\u9818\u57DF\u3092\u8986\u3046\u5857\u308A\u3064\u3076\u3057\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Create objects to flood fill other objects":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30D5\u30E9\u30C3\u30C9\u30D5\u30A3\u30EB\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"_PARAM2_\u3092\u4F5C\u6210\u3057\u3066\u3001_PARAM1_\u3092_\u30D1\u30E9\u30E1\u30FC\u30BF3_\u30D4\u30AF\u30BB\u30EB\u306E\u5217\u9593\u3068_\u30D1\u30E9\u30E1\u30FC\u30BF4_\u30D4\u30AF\u30BB\u30EB\u306E\u884C\u9593\u3067\u30EC\u30A4\u30E4\u30FC:_PARAM5_\u3067Z\u30AA\u30FC\u30C0\u30FC:_PARAM6_\u306B\u30AB\u30D0\u30FC\u3057\u307E\u3059","Rectangular area that will be covered by fill objects":"\u5857\u308A\u3064\u3076\u3057\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u8986\u308F\u308C\u308B\u77E9\u5F62\u9818\u57DF","Fill object":"\u5857\u308A\u3064\u3076\u3057\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Object that is created to cover the rectangular area of target objects":"\u30BF\u30FC\u30B2\u30C3\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u77E9\u5F62\u9818\u57DF\u3092\u8986\u3046\u305F\u3081\u306B\u4F5C\u6210\u3055\u308C\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Space between columns (pixels)":"\u5217\u9593\u306E\u30B9\u30DA\u30FC\u30B9\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Space between rows (pixels)":"\u884C\u9593\u306E\u30B9\u30DA\u30FC\u30B9\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Z order":"Z\u30AA\u30FC\u30C0\u30FC","Create multiple copies of an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u8907\u6570\u306E\u30B3\u30D4\u30FC\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Create objects to flood fill a rectanglular area":"\u77E9\u5F62\u9818\u57DF\u3092\u30D5\u30E9\u30C3\u30C9\u30D5\u30A3\u30EB\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F5C\u6210\u3057\u307E\u3059","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u4E0A\u90E8\u5DE6\u9685\u304C_PARAM4_ ; _PARAM5_\u306B\u3042\u308A\u3001\u5217\u9593\u304C_PIXEL_BETWEEN_COLUMNS_\u30D4\u30AF\u30BB\u30EB\u3001\u884C\u9593\u304C_PIXEL_BETWEEN_ROWS_\u30D4\u30AF\u30BB\u30EB\u306E\u30EC\u30A4\u30E4\u30FC: _PARAM8_\u3001Z\u30AA\u30FC\u30C0\u30FC: _PARAM9_\u4E0A\u306B\u3001_PARAM2_\u5217\u3068_PARAM3_\u884C\u306E_PARAM1_\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Number of columns (default: 1)":"\u5217\u6570\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6570\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"\u5DE6\u4E0A\u306E\u958B\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"\u5DE6\u4E0A\u306E\u958B\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u9593\u306E\u30B9\u30DA\u30FC\u30B9\u306E\u91CF\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u9593\u306E\u30B9\u30DA\u30FC\u30B9\u306E\u91CF\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Regular Expressions":"\u6B63\u898F\u8868\u73FE","Functions for using regular expressions to manipulate strings.":"\u6587\u5B57\u5217\u3092\u64CD\u4F5C\u3059\u308B\u305F\u3081\u306E\u6B63\u898F\u8868\u73FE\u3092\u4F7F\u7528\u3059\u308B\u305F\u3081\u306E\u95A2\u6570","Checks if a string matches a regex pattern.":"\u6587\u5B57\u5217\u304C\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306B\u4E00\u81F4\u3059\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","String matches regex pattern":"\u6587\u5B57\u5217\u304C\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306B\u4E00\u81F4\u3057\u3066\u3044\u307E\u3059","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u30D1\u30E9\u30E1\u30FC\u30BF1_\uFF08\u30D5\u30E9\u30B0: _PARAM2_\uFF09\u306B\u4E00\u81F4\u3057\u307E\u3059","The pattern to check for":"\u30C1\u30A7\u30C3\u30AF\u5BFE\u8C61\u306E\u30D1\u30BF\u30FC\u30F3","RegEx flags":"RegEx\u30D5\u30E9\u30B0","The string to check for a pattern":"\u30D1\u30BF\u30FC\u30F3\u306B\u4E00\u81F4\u3059\u308B\u6587\u5B57\u5217","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u6587\u5B57\u5217\u3092\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306B\u4E00\u81F4\u3059\u308B\u3054\u3068\u306B\u5206\u5272\u3057\u3001\u5404\u90E8\u5206\u3092\u914D\u5217\u306B\u683C\u7D0D\u3057\u307E\u3059\u3002","Split a string into an array":"\u6587\u5B57\u5217\u3092\u914D\u5217\u306B\u5206\u5272\u3057\u307E\u3059","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u3092_PATTERN1_\uFF08FLAGS: _PARAM2_\uFF09\u3067\u5206\u5272\u3057\u3001_PARAM4_\u306B\u914D\u5217\u306B\u3057\u307E\u3059\u3002","The pattern to split by":"\u5206\u5272\u3059\u308B\u30D1\u30BF\u30FC\u30F3","The string to split by the pattern":"\u30D1\u30BF\u30FC\u30F3\u3067\u5206\u5272\u3059\u308B\u6587\u5B57\u5217","The name of the variable to store the result in":"\u7D50\u679C\u3092\u683C\u7D0D\u3059\u308B\u5909\u6570\u306E\u540D\u524D","Builds an array containing all matches for a regex pattern.":"\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306E\u3059\u3079\u3066\u306E\u4E00\u81F4\u3092\u542B\u3080\u914D\u5217\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Find all matches for a regex pattern":"\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306E\u3059\u3079\u3066\u306E\u4E00\u81F4\u3092\u898B\u3064\u3051\u307E\u3059\u3002","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM1_\u306E\u3059\u3079\u3066\u306E\u4E00\u81F4\u3092\u30D1\u30BF\u30FC\u30F3_PARAM3_\u3067_PARAM4_\u306B\u683C\u7D0D\u3057\u307E\u3059\uFF08\u30D5\u30E9\u30B0\uFF1A_PARAM2_\uFF09","Pattern":"\u30D1\u30BF\u30FC\u30F3","String":"\u6587\u5B57\u5217","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306B\u4E00\u81F4\u3059\u308B\u6700\u521D\u306E\u4E00\u81F4\u5F8C\u306B\u6B63\u898F\u8868\u73FE\u30B0\u30EB\u30FC\u30D7\u304C\u542B\u307E\u308C\u308B\u914D\u5217\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Find first match with groups for a regex pattern":"\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306B\u6700\u521D\u306E\u4E00\u81F4\u3092\u691C\u7D22\u3057\u3001\u30B0\u30EB\u30FC\u30D7\u4ED8\u304D\u3067\u8FD4\u3057\u307E\u3059\u3002","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM1_\u306E\u30D1\u30BF\u30FC\u30F3_PARAM3_\u3068_PARAM4_\u3067\u6700\u521D\u306E\u4E00\u81F4\u3068\u30B0\u30EB\u30FC\u30D7\u3092\u683C\u7D0D\u3057\u307E\u3059\uFF08\u30D5\u30E9\u30B0\uFF1A_PARAM2_\uFF09","Flags":"\u30D5\u30E9\u30B0","Variable name":"\u5909\u6570\u540D","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u5404\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u4E00\u81F4\u3054\u3068\u306B\u3001\u4E00\u81F4\u3057\u305F\u5F8C\u306B\u6B63\u898F\u8868\u73FE\u30B0\u30EB\u30FC\u30D7\u3092\u542B\u3080\u914D\u5217\u3092\u4F5C\u6210\u3057\u307E\u3059\u3002","Find all matches with their groups for a regex pattern":"\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306E\u5404\u4E00\u81F4\u3068\u305D\u306E\u30B0\u30EB\u30FC\u30D7\u3092\u898B\u3064\u3051\u307E\u3059\u3002","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM1_\u306E\u30D1\u30BF\u30FC\u30F3_PARAM3_\u3068_PARAM4_\u3067\u5168\u4E00\u81F4\u3068\u30B0\u30EB\u30FC\u30D7\u3092\u4FDD\u7BA1\u3057\u307E\u3059\uFF08\u30D5\u30E9\u30B0\uFF1A_PARAM2_\uFF09","Replaces a part of a string that matches a regex pattern with another string.":"\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u306B\u4E00\u81F4\u3059\u308B\u6587\u5B57\u5217\u306E\u4E00\u90E8\u3092\u5225\u306E\u6587\u5B57\u5217\u3067\u7F6E\u63DB\u3057\u307E\u3059\u3002","Replace pattern matches with a string":"\u30D1\u30BF\u30FC\u30F3\u4E00\u81F4\u3092\u5225\u306E\u6587\u5B57\u5217\u3067\u7F6E\u63DB","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"_PARAM1_\u3092_PARAM2_\u3067\u5B9F\u884C\u3057\u3001_PARAM3_\u306B\u4E00\u81F4\u3059\u308B\u3082\u306E\u3092\u691C\u7D22\u3057\u3001\u7D50\u679C\u3092_PARAM4_\u306B\u4FDD\u7BA1\u3057\u307E\u3059","The string to search for pattern matches in":"\u30D1\u30BF\u30FC\u30F3\u4E00\u81F4\u3092\u691C\u7D22\u3059\u308B\u6587\u5B57\u5217","The string to replace the matching patterns with":"\u4E00\u81F4\u3057\u305F\u30D1\u30BF\u30FC\u30F3\u3092\u7F6E\u63DB\u3059\u308B\u6587\u5B57\u5217","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u6587\u5B57\u5217\u5185\u3067\u6B63\u898F\u8868\u73FE\u30D1\u30BF\u30FC\u30F3\u3092\u691C\u7D22\u3057\u3001\u305D\u306E\u4E00\u81F4\u306E\u4F4D\u7F6E\u306E\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3092\u8FD4\u3057\u307E\u3059\u3002\u4E00\u81F4\u3057\u306A\u3044\u5834\u5408\u306F-1\u3092\u8FD4\u3057\u307E\u3059\u3002","Find a pattern":"\u30D1\u30BF\u30FC\u30F3\u3092\u691C\u7D22","Sprite Snapshot":"\u30B9\u30D7\u30E9\u30A4\u30C8\u30B9\u30CA\u30C3\u30D7\u30B7\u30E7\u30C3\u30C8","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3001\u30EC\u30A4\u30E4\u30FC\u3001\u30B7\u30FC\u30F3\u3001\u307E\u305F\u306F\u30B7\u30FC\u30F3\u306E\u30A8\u30EA\u30A2\u3092\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3057\u3001\u7D50\u679C\u306E\u753B\u50CF\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u306B\u914D\u7F6E\u3057\u307E\u3059\u3002","Renders an object and puts the rendered image into a sprite object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3057\u3001\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3055\u308C\u305F\u30A4\u30E1\u30FC\u30B8\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u914D\u7F6E\u3057\u307E\u3059\u3002","Render an object into a sprite":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0","Render _PARAM1_ into sprite _PARAM2_":"_PARAM1_\u3092\u30B9\u30D7\u30E9\u30A4\u30C8_PARAM2_\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3059\u308B","The object to render":"\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","The sprite to render to":"\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u5148\u306E\u30B9\u30D7\u30E9\u30A4\u30C8","Renders a layer and puts the rendered image into a sprite object.":"\u30EC\u30A4\u30E4\u30FC\u3092\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3057\u3001\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3055\u308C\u305F\u30A4\u30E1\u30FC\u30B8\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u914D\u7F6E\u3057\u307E\u3059\u3002","Render a layer into a sprite":"\u30EC\u30A4\u30E4\u30FC\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0","Render layer _PARAM1_ into sprite _PARAM2_":"\u30EC\u30A4\u30E4\u30FC_PARAM1_\u3092\u30B9\u30D7\u30E9\u30A4\u30C8_PARAM2_\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3059\u308B","The layer to render":"\xA5 \u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3059\u308B\u30EC\u30A4\u30E4\u30FC","Renders a scene and puts the rendered image into a sprite object.":"\u30B7\u30FC\u30F3\u3092\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3057\u3001\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3055\u308C\u305F\u753B\u50CF\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5165\u308C\u307E\u3059\u3002","Render a scene into a sprite":"\u30B7\u30FC\u30F3\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0","Render the current scene into sprite _PARAM1_":"\u73FE\u5728\u306E\u30B7\u30FC\u30F3\u3092\u30B9\u30D7\u30E9\u30A4\u30C8_PARAM1_\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u30B7\u30FC\u30F3\u306E\u5B9A\u7FA9\u3055\u308C\u305F\u9818\u57DF\u3092\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3057\u3001\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3055\u308C\u305F\u753B\u50CF\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u5165\u308C\u307E\u3059\u3002","Render an area of a scene into a sprite":"\u30B7\u30FC\u30F3\u306E\u9818\u57DF\u3092\u30B9\u30D7\u30E9\u30A4\u30C8\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u73FE\u5728\u306E\u30B7\u30FC\u30F3\u306E\u9818\u57DF\u3092\u30B9\u30D7\u30E9\u30A4\u30C8_PARAM1_\u306B\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0: OriginX: _PARAM2_, OriginY: _PARAM3_, Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u30A8\u30EA\u30A2\u306E\u539F\u70B9X\u4F4D\u7F6E","Origin Y Position of the render area":"\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u30A8\u30EA\u30A2\u306E\u539F\u70B9Y\u4F4D\u7F6E","Width of the are to render":"\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3059\u308B\u30A8\u30EA\u30A2\u306E\u5E45","Height of the area to render":"\u30EC\u30F3\u30C0\u30EA\u30F3\u30B0\u3059\u308B\u30A8\u30EA\u30A2\u306E\u9AD8\u3055","Repeat every X seconds":"X\u79D2\u3054\u3068\u306B\u7E70\u308A\u8FD4\u3059","Trigger an event every X seconds.":"X\u79D2\u3054\u3068\u306B\u30A4\u30D9\u30F3\u30C8\u3092\u30C8\u30EA\u30AC\u30FC\u3057\u307E\u3059\u3002","Triggers every X seconds.":"X\u79D2\u3054\u3068\u306B\u30C8\u30EA\u30AC\u30FC","Repeat with a scene timer":"\u30B7\u30FC\u30F3\u30BF\u30A4\u30DE\u30FC\u3067\u7E70\u308A\u8FD4\u3057","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u30BF\u30A4\u30DE\u30FC_PARAM1_\u3092\u4F7F\u7528\u3057\u3066_PARAM2_\u79D2\u3054\u3068\u306B\u7E70\u308A\u8FD4\u3059","Timer name used to loop":"\u30EB\u30FC\u30D7\u306B\u4F7F\u7528\u3059\u308B\u30BF\u30A4\u30DE\u30FC\u540D","Duration in seconds between each repetition":"\u5404\u53CD\u5FA9\u9593\u306E\u79D2\u6570","the number of times the timer has repeated.":"\u30BF\u30A4\u30DE\u30FC\u304C\u7E70\u308A\u8FD4\u3055\u308C\u305F\u56DE\u6570\u3002","Repetition number of a scene timer":"\u30B7\u30FC\u30F3\u30BF\u30A4\u30DE\u30FC\u306E\u53CD\u5FA9\u56DE\u6570","Repetition number of timer _PARAM1_":"\u30BF\u30A4\u30DE\u30FC_PARAM1_\u306E\u53CD\u5FA9\u56DE\u6570","Triggers every X seconds X amount of times.":"X\u79D2\u3054\u3068\u306BX\u56DE\u30C8\u30EA\u30AC\u30FC","Repeat with a scene timer X times":"\u30B7\u30FC\u30F3\u30BF\u30A4\u30DE\u30FC\u3067X\u56DE\u7E70\u308A\u8FD4\u3057","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u30BF\u30A4\u30DE\u30FC_PARAM1_\u3092\u4F7F\u7528\u3057\u3066_PARAM2_\u79D2\u3054\u3068\u306B_PARAM3_\u56DE\u7E70\u308A\u8FD4\u3059","The limit of loops":"\u30EB\u30FC\u30D7\u306E\u4E0A\u9650","Maximum nuber of repetition (-1 to repeat forever).":"\u53CD\u5FA9\u6570\u306E\u6700\u5927\u5024\uFF08-1\u306F\u7121\u9650\u306B\u7E70\u308A\u8FD4\u3059\uFF09\u3002","Reset repetition count of a scene timer.":"\u30B7\u30FC\u30F3\u30BF\u30A4\u30DE\u30FC\u306E\u53CD\u5FA9\u56DE\u6570\u3092\u30EA\u30BB\u30C3\u30C8\u3057\u307E\u3059\u3002","Reset repetition count of a scene timer":"\u30B7\u30FC\u30F3\u30BF\u30A4\u30DE\u30FC\u306E\u53CD\u5FA9\u56DE\u6570\u3092\u30EA\u30BB\u30C3\u30C8\u3057\u307E\u3059","Reset repetition count for timer _PARAM1_":"\u30BF\u30A4\u30DE\u30FC_PARAM1_\u306E\u53CD\u5FA9\u56DE\u6570\u3092\u30EA\u30BB\u30C3\u30C8\u3057\u307E\u3059","Allows to repeat an object timer every X seconds.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30BF\u30A4\u30DE\u30FC\u3092X\u79D2\u3054\u3068\u306B\u7E70\u308A\u8FD4\u3057","The name of the timer to repeat":"\u7E70\u308A\u8FD4\u3059\u30BF\u30A4\u30DE\u30FC\u306E\u540D\u524D","The time between each trigger (in seconds)":"\u5404\u30C8\u30EA\u30AC\u30FC\u9593\u306E\u6642\u9593\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u30BF\u30A4\u30DE\u30FC\u306E\u30C8\u30EA\u30AC\u30FC\u56DE\u6570\u306F\uFF1F-1\u306F\u7121\u9650\u3002","An internal counter":"\u5185\u90E8\u30AB\u30A6\u30F3\u30BF\u30FC","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"\u30ED\u30FC\u30EA\u30F3\u30B0\u30AB\u30A6\u30F3\u30BF\u30FC","Smoothly change a counter value in a text object.":"\u30C6\u30AD\u30B9\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3067\u30AB\u30A6\u30F3\u30BF\u30FC\u5024\u3092\u30B9\u30E0\u30FC\u30BA\u306B\u5909\u66F4\u3059\u308B","Smoothly changes a counter value in a text object.":"\u30C6\u30AD\u30B9\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3067\u30AB\u30A6\u30F3\u30BF\u30FC\u5024\u3092\u30B9\u30E0\u30FC\u30BA\u306B\u5909\u66F4\u3057\u307E\u3059\u3002","Prefix":"\u30D7\u30EC\u30D5\u30A3\u30C3\u30AF\u30B9","Suffix":"\u30B5\u30D5\u30A3\u30C3\u30AF\u30B9","Animation duration":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u9577\u3055","Increment":"\u5897\u52A0","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"\u30EB\u30FC\u30E0\u30D9\u30FC\u30B9\u306E\u30AB\u30E1\u30E9\u79FB\u52D5","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u30C8\u30EA\u30AC\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u901A\u5E38\u306F\u30D7\u30EC\u30FC\u30E4\u30FC\uFF09\u3092\u542B\u3080\u30EB\u30FC\u30E0\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30AB\u30E1\u30E9\u3092\u79FB\u52D5\u3055\u305B\u3001\u30BA\u30FC\u30E0\u3057\u307E\u3059\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u30C8\u30EA\u30AC\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u30D7\u30EC\u30A4\u30E4\u30FC\uFF09\u3092\u542B\u3080\u30EB\u30FC\u30E0\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30AB\u30E1\u30E9\u3092\u79FB\u52D5\u304A\u3088\u3073\u30BA\u30FC\u30E0","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u30AB\u30E1\u30E9\u3092\u30C8\u30EA\u30AC\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8_PARAM2_\uFF08\u30EC\u30A4\u30E4\u30FC\uFF1A_PARAM3_\u3001\u88DC\u5B8C\u901F\u5EA6\uFF1A_PARAM4_\u3001\u6700\u5927\u30BA\u30FC\u30E0\uFF1A_PARAM5_\u3001\u6700\u5C0F\u30BA\u30FC\u30E0\uFF1A_PARAM6_\u3001\u5883\u754C\u30D0\u30C3\u30D5\u30A1\uFF1A_PARAM7_px\uFF09\u3092\u542B\u3080\u90E8\u5C4B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8_PARAM1_\u306B\u79FB\u52D5\u3059\u308B","Room objects are used to mark areas that should be seen by the camera.":"\u90E8\u5C4B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u3001\u30AB\u30E1\u30E9\u3067\u898B\u308B\u5FC5\u8981\u304C\u3042\u308B\u30A8\u30EA\u30A2\u3092\u793A\u3059\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059\u3002","Trigger object (player)":"\u30C8\u30EA\u30AC\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u30D7\u30EC\u30A4\u30E4\u30FC\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\uFFFD_PARAM1_\uFFFD\u060A\uFFFD\uFFFD\u0242\x82\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\u9546\u90A9\uFFFD\uFFFD","Lerp speed":"\u88DC\u5B8C\u901F\u5EA6","Range: 0 to 1":"\uFFFD\uFFFD\uFFFD\u60A4\uFFFD\u030F\uFFFD: 0 to 1","Maximum zoom":"\uFFFD\uFFFD\uFFFD\uFFFD\uFFFDT\uFFFD\uFFFD\uFFFD\u0181@\uFFFD\uFFFD","Minimum zoom":"\uFFFD\uFFFD\uFFFD\uFFFD\uFFFDT\uFFFD\uFFFD\uFFFD\u0281@\uFFFD\uFFFD","Outside buffer (pixels)":"\uFFFD\u014FI\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD (\uFFFDp\uFFFD\uFFFD\uFFFD_\uFFFD\uFFFD\uFFFD[\uFFFD@\uFFFD\uFFFD)","Minimum extra space displayed around each side the room":"\uFFFD\u014FI\uFFFD\uFFFD\u060D\u0152\uFFFD\u0242\x82\uFFFD\uFFFD\uFFFD_\uFFFD\uFFFD\uFFFD[\uFFFD\uFFFD\uFFFD\u0341H","Check if trigger object (usually the player) has entered a new room on this frame.":"\u3053\u306E\u30D5\u30EC\u30FC\u30E0\u3067\u30C8\u30EA\u30AC\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u305F\u3044\u3066\u3044\u30D7\u30EC\u30A4\u30E4\u30FC\uFF09\u304C\u65B0\u3057\u3044\u90E8\u5C4B\u306B\u5165\u3063\u305F\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u3002","Check if trigger object (player) has entered a new room":"\u30C8\u30EA\u30AC\u30FC\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u30D7\u30EC\u30A4\u30E4\u30FC\uFF09\u304C\u65B0\u3057\u3044\u90E8\u5C4B\u306B\u5165\u3063\u305F\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\u3002","_PARAM1_ has just entered a new room":"\uFFFD_PARAM1_\uFFFD\u060A\u060C\uFFFD\uFFFD\u0242\x82\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD\u9546\u90A9\uFFFD\uFFFD","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u30AB\u30E1\u30E9\u304C\u30BA\u30FC\u30E0\u3057\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\uFF08\u3053\u306E\u62E1\u5F35\u6A5F\u80FD\u3067\u306F\u3001\u300C\u30AB\u30E1\u30E9\u306E\u79FB\u52D5\u3068\u30BA\u30FC\u30E0\u300D\u30A2\u30AF\u30B7\u30E7\u30F3\u306E\u4F7F\u7528\u304C\u5FC5\u8981\u3067\u3059\uFF09\u3002","Check if camera is zooming":"\u30AB\u30E1\u30E9\u304C\u30BA\u30FC\u30E0\u3057\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B","Camera is zooming":"\u30AB\u30E1\u30E9\u304C\u30BA\u30FC\u30E0\u3057\u3066\u3044\u308B","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u30AB\u30E1\u30E9\u304C\u52D5\u3044\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B\uFF08\u3053\u306E\u62E1\u5F35\u6A5F\u80FD\u3067\u306F\u3001\u300C\u30AB\u30E1\u30E9\u306E\u79FB\u52D5\u3068\u30BA\u30FC\u30E0\u300D\u30A2\u30AF\u30B7\u30E7\u30F3\u306E\u4F7F\u7528\u304C\u5FC5\u8981\u3067\u3059\uFF09\u3002","Check if camera is moving":"\u30AB\u30E1\u30E9\u304C\u52D5\u3044\u3066\u3044\u308B\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3059\u308B","Camera is moving":"\u30AB\u30E1\u30E9\u304C\u52D5\u3044\u3066\u3044\u308B","Animated Score Counter":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u4ED8\u304D\u30B9\u30B3\u30A2\u30AB\u30A6\u30F3\u30BF\u30FC","An animated score counter with an icon and a customisable font.":"\u30A2\u30A4\u30B3\u30F3\u3068\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u53EF\u80FD\u306A\u30D5\u30A9\u30F3\u30C8\u3092\u5099\u3048\u305F\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u4ED8\u304D\u30B9\u30B3\u30A2\u30AB\u30A6\u30F3\u30BF\u30FC","Shake objects with translation, rotation and scale.":"\u7FFB\u8A33\u3001\u56DE\u8EE2\u3001\u62E1\u5927\u7E2E\u5C0F\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u632F\u308B\u308F\u305B\u308B\u3002","Shake object (position, angle, scale)":"\uFFFD\u857F\uFFFD\uFFFD\uFFFD\u0602\uFFFD (\uFFFD\u0296\uFFFD\uFFFD, \uFFFD\uFF70\uFFFDI\uFFFD\u60B9)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"\uFFFD\uFFFD\uFFFD\uFFFD\uFFFD[\uFFFDv","Default score":"\uFFFD\uFFFD\u060F\uFFFD\uFFFD","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"\u753B\u9762\u30E9\u30C3\u30D7","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u79FB\u52D5\u6642\u306B\u753B\u9762\u5916\u306B\u30C6\u30EC\u30DD\u30FC\u30C8\u3057\u3001\u901F\u5EA6\u3068\u8ECC\u9053\u3092\u7DAD\u6301\u3057\u305F\u307E\u307E\u3001\u53CD\u5BFE\u5074\u306B\u5373\u5EA7\u306B\u8868\u793A\u3057\u307E\u3059\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u753B\u9762\u306E\u7247\u5074\u304B\u3089\u5916\u308C\u308B\u3068\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30C6\u30EC\u30DD\u30FC\u30C8\u3057\u3066\u3001\u901F\u5EA6\u3068\u8ECC\u9053\u3092\u7DAD\u6301\u3057\u3066\u3059\u3050\u306B\u53CD\u5BFE\u5074\u306B\u518D\u73FE\u3055\u305B\u308B\u3002","Screen Wrap":"\uFFFDX\uFFFDe\uFFFD[\uFFFDW\uFFFD\uFFFD\uFFFD[","Horizontal wrapping":"\uFFFDc\uFFFD\uFFFD\uFFFD\uFFFD\uFFFDI\uFFFD[\uFFFDp\uFFFD\uFFFD\uFFFD[","Vertical wrapping":"\uFFFD\uFFFD\uFFFD\uFFFD\"\uFFFD\uFFFD\uFFFD[\uFFFDp\uFFFD\uFFFD\uFFFD[","Top border of wrapped area (Y)":"\uFFFD\u050D\uFFFD\uFFFDr\uFFFD\uFFFD\uFFFD[\uFFFDh\uFFFD\uFFFD\uFFFDS\uFFFD[\uFFFDV\uFFFDb\uFFFDg (Y)","Left border of wrapped area (X)":"\uFFFD\u070F\uFFFD\uFFFDr\uFFFD\uFFFD\uFFFD[\uFFFDh\uFFFD\uFFFD\uFFFDS\uFFFD[\uFFFDV\uFFFDb\uFFFDg (X)","Right border of wrapped area (X)":"\uFFFD\u73C8\uFFFD\uFFFDr\uFFFD\uFFFD\uFFFD[\uFFFDh\uFFFD\uFFFD\uFFFDS\uFFFD[\uFFFDV\uFFFDb\uFFFDg (X)","If blank, the value will be the scene width.":"\u7A7A\u767D\u306E\u5834\u5408\u306F\u3001\u5024\u306F\u30B7\u30FC\u30F3\u306E\u5E45\u306B\u306A\u308A\u307E\u3059\u3002","Bottom border of wrapped area (Y)":"\u5305\u542B\u30A8\u30EA\u30A2\u306E\u4E0B\u5883\u754C(Y)","If blank, the value will be scene height.":"\u7A7A\u6B04\u306E\u5834\u5408\u3001\u5024\u306F\u30B7\u30FC\u30F3\u306E\u9AD8\u3055\u306B\u306A\u308A\u307E\u3059\u3002","Number of pixels past the center where the object teleports and appears":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u4E2D\u5FC3\u304B\u3089\u3069\u308C\u3060\u3051\u96E2\u308C\u305F\u4F4D\u7F6E\u3078\u30C6\u30EC\u30DD\u30FC\u30C8\u3057\u3066\u8868\u793A\u3055\u308C\u308B\u304B\u306E\u30D4\u30AF\u30BB\u30EB\u6570","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"\u30B9\u30AF\u30EA\u30FC\u30F3\u30E9\u30C3\u30D7\uFF08\u7269\u7406\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7DDA\u5F62\u901F\u5EA6X","Linear Velocity Y":"\u7DDA\u5F62\u901F\u5EA6Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3","Create and animate shadow clones that follow the path of a primary object.":"\u4E3B\u8981\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30D1\u30B9\u306B\u5F93\u3063\u3066\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u3092\u4F5C\u6210\u3057\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5316\u3059\u308B","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3001\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3001\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306E\u6570\u3001\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u9593\u306E\u30D5\u30EC\u30FC\u30E0\u6570\u3001\uFF08\u5E0C\u671B\u306E\u5834\u5408\uFF09\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u304C\u30D5\u30A7\u30FC\u30C9\u30A2\u30A6\u30C8\u3059\u308B\u901F\u5EA6\u3001\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306EZ\u5024\u3001\u304A\u3088\u3073\u4F5C\u6210\u3055\u308C\u308B\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306E\u30EC\u30A4\u30E4\u30FC\u3092\u9078\u629E\u3057\u307E\u3059\u3002","Animate shadow clones that follow the path of a primary object":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30D1\u30B9\u306B\u5F93\u3046\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u3092\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5316\u3057\u307E\u3059","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u30D1\u30E9\u30E1\u30FC\u30BF1\u306E\u4F4D\u7F6E\u3092\u30D5\u30A9\u30ED\u30FC\u3059\u308B\u30D1\u30E9\u30E1\u30FC\u30BF2\u306E\u30B3\u30D4\u30FC\u3092\u4F5C\u6210\u3057\u3001\u30A2\u30CB\u30E1\u30FC\u30C8\u3057\u307E\u3059\u3002\u30D1\u30E9\u30E1\u30FC\u30BF3\u306E\u30B3\u30D4\u30FC\u3092\u4F5C\u6210\u3057\u3001\u900F\u660E\u5EA6\u3092\u30D1\u30E9\u30E1\u30FC\u30BF5\u306E\u5024\u3060\u3051\u30D5\u30A7\u30FC\u30C9\u30A2\u30A6\u30C8\u3055\u305B\u307E\u3059\u3002\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u304C\u6BB5\u968E\u7684\u306B\u7E2E\u5C0F\u3055\u308C\u307E\u3059\u3002\u30D1\u30E9\u30E1\u30FC\u30BF7\u306E\u30EC\u30A4\u30E4\u30FC\u306BZ\u5024\u30D1\u30E9\u30E1\u30FC\u30BF8\u3067\u4F5C\u6210\u3055\u308C\u307E\u3059\u3002X\u30B9\u30B1\u30FC\u30EB\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF9 Y\u30B9\u30B1\u30FC\u30EB\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF10 \u89D2\u5EA6\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF11 \u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF12 \u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u30D5\u30EC\u30FC\u30E0\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF13 \u5782\u76F4\u30D5\u30EA\u30C3\u30D7\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF14 \u6C34\u5E73\u30D5\u30EA\u30C3\u30D7\u3092\u5408\u308F\u305B\u308B\uFF1A\u30D1\u30E9\u30E1\u30FC\u30BF15","Object that shadow clones will follow":"\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u304C\u30D5\u30A9\u30ED\u30FC\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306F\u3053\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3067\u4F5C\u3089\u308C\u307E\u3059\uFF08\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u540C\u3058\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306F\u4F7F\u7528\u3067\u304D\u307E\u305B\u3093\uFF09","Number of shadow clones (Default: 1)":"\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306E\u6570\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u9593\u306E\u7A7A\u306E\u30D5\u30EC\u30FC\u30E0\u306E\u6570\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u30D5\u30A7\u30FC\u30C9\u901F\u5EA6\uFF08\u7BC4\u56F2\uFF1A0\u301C255\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u9023\u7D9A\u3059\u308B\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u3054\u3068\u306E\u4E0D\u900F\u660E\u5EA6\u306E\u6E1B\u5C11","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7E2E\u5C0F\u901F\u5EA6\uFF08\u7BC4\u56F2\uFF1A0\u301C100\uFF09\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u9023\u7D9A\u3059\u308B\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u3054\u3068\u306E\u30B9\u30B1\u30FC\u30EB\u306E\u6E1B\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u4F5C\u6210\u3055\u308C\u308B\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306E\u30EC\u30A4\u30E4\u30FC\u3002 \uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A\"\"\uFF09\uFF08\u30D9\u30FC\u30B9\u30EC\u30A4\u30E4\u30FC\uFF09","Z value for created shadow clones":"\u4F5C\u6210\u3057\u305F\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u306EZ\u5024","Match X scale of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EX\u30B9\u30B1\u30FC\u30EB\u3092\u5408\u308F\u305B\u308B\uFF1A","Match Y scale of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EY\u30B9\u30B1\u30FC\u30EB\u3092\u5408\u308F\u305B\u308B\uFF1A","Match angle of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u89D2\u5EA6\u3092\u5408\u308F\u305B\u308B\uFF1A","Match animation of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u3092\u5408\u308F\u305B\u308B\uFF1A","Match animation frame of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u30D5\u30EC\u30FC\u30E0\u3092\u5408\u308F\u305B\u308B\uFF1A","Match the vertical flip of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5782\u76F4\u30D5\u30EA\u30C3\u30D7\u3092\u5408\u308F\u305B\u308B\uFF1A","Match the horizontal flip of primary object:":"\u30D7\u30E9\u30A4\u30DE\u30EA\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6C34\u5E73\u30D5\u30EA\u30C3\u30D7\u3092\u5408\u308F\u305B\u308B\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u4E3B\u8981\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30EA\u30F3\u30AF\u3055\u308C\u305F\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Delete shadow clone objects that are linked to a primary object":"\u4E3B\u8981\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u30EA\u30F3\u30AF\u3055\u308C\u305F\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Primary object":"\u4E3B\u8981\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Shadow clones":"\u30B7\u30E3\u30C9\u30A6\u30AF\u30ED\u30FC\u30F3","Shake object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u632F\u52D5\u3055\u305B\u308B","Shake an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u632F\u52D5\u3055\u305B\u307E\u3059\u3002","Shake objects with translation and rotation.":"\u7FFB\u8A33\u3068\u56DE\u8EE2\u306B\u3088\u3063\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u63FA\u3089\u3057\u307E\u3059\u3002","Shake object (position, angle)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u63FA\u3089\u3057\u307E\u3059\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u632F\u52D5","Shake 3D objects.":"3D\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u632F\u52D5\u3055\u305B\u308B","Shake 3D objects with translation and rotation.":"\u7FFB\u8A33\u3068\u56DE\u8EE2\u306B\u3088\u3063\u30663D\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u63FA\u3089\u3057\u307E\u3059\u3002","3D shake":"3D\u63FA\u308C","Translation amplitude on X axis":"X\u8EF8\u65B9\u5411\u306E\u7FFB\u8A33\u632F\u5E45","Translation amplitude on Y axis":"Y\u8EF8\u65B9\u5411\u306E\u7FFB\u8A33\u632F\u5E45","Translation amplitude on Z axis":"Z\u8EF8\u65B9\u5411\u306E\u7FFB\u8A33\u632F\u5E45","Rotation amplitude around X axis":"X\u8EF8\u307E\u308F\u308A\u306E\u56DE\u8EE2\u632F\u5E45","Rotation amplitude around Y axis":"Y\u8EF8\u307E\u308F\u308A\u306E\u56DE\u8EE2\u632F\u5E45","Rotation amplitude around Z axis":"Z\u8EF8\u307E\u308F\u308A\u306E\u56DE\u8EE2\u632F\u5E45","Start to shake at the object creation":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u4F5C\u6210\u6642\u306B\u63FA\u3089\u3057\u59CB\u3081\u307E\u3059","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"\u30B7\u30A7\u30A2\u30C0\u30A4\u30A2\u30ED\u30B0\u3068\u5171\u6709\u30AA\u30D7\u30B7\u30E7\u30F3","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u30B7\u30B9\u30C6\u30E0\u306E\u5171\u6709\u30C0\u30A4\u30A2\u30ED\u30B0\u3092\u4ECB\u3057\u3066\u30B3\u30F3\u30C6\u30F3\u30C4\u3092\u5171\u6709\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002 \u30E2\u30D0\u30A4\u30EB\u5C02\u7528\uFF08\u30D6\u30E9\u30A6\u30B6\u307E\u305F\u306F\u30E2\u30D0\u30A4\u30EB\u30A2\u30D7\u30EA\uFF09\u3067\u306E\u307F\u52D5\u4F5C\u3057\u307E\u3059\u3002","Share a link or text via another app using the system share dialog.":"\u30B7\u30B9\u30C6\u30E0\u306E\u5171\u6709\u30C0\u30A4\u30A2\u30ED\u30B0\u3092\u4F7F\u7528\u3057\u3066\u30EA\u30F3\u30AF\u3084\u30C6\u30AD\u30B9\u30C8\u3092\u4ED6\u306E\u30A2\u30D7\u30EA\u3067\u5171\u6709\u3057\u307E\u3059\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"_PARAM1_ \u3068 URL: _PARAM2_ \u3092\u30BF\u30A4\u30C8\u30EB _PARAM3_ \u3067\u5171\u6709\u3057\u307E\u3059\u3002","Text to share":"\u5171\u6709\u3059\u308B\u30C6\u30AD\u30B9\u30C8","Url to share":"\u5171\u6709\u3059\u308BURL","Title to show in the Share dialog":"\u5171\u6709\u30C0\u30A4\u30A2\u30ED\u30B0\u306B\u8868\u793A\u3059\u308B\u30BF\u30A4\u30C8\u30EB","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u30C7\u30D0\u30A4\u30B9\u306E\u30D6\u30E9\u30A6\u30B6/\u30AA\u30DA\u30EC\u30FC\u30C6\u30A3\u30F3\u30B0\u30B7\u30B9\u30C6\u30E0\u304C\u5171\u6709\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u30C1\u30A7\u30C3\u30AF\u3057\u307E\u3059\u3002\u5171\u6709\u306F\u901A\u5E38\u3001\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u30D6\u30E9\u30A6\u30B6\u3084\u30C7\u30B9\u30AF\u30C8\u30C3\u30D7\u30A2\u30D7\u30EA\u3067\u306F\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u305B\u3093\u3002","Sharing is supported":"\u5171\u6709\u304C\u30B5\u30DD\u30FC\u30C8\u3055\u308C\u3066\u3044\u307E\u3059","The browser or system supports sharing":"\u30D6\u30E9\u30A6\u30B6\u307E\u305F\u306F\u30B7\u30B9\u30C6\u30E0\u306F\u5171\u6709\u3092\u30B5\u30DD\u30FC\u30C8\u3057\u3066\u3044\u307E\u3059","the result of the last share dialog.":"\u524D\u56DE\u306E\u5171\u6709\u30C0\u30A4\u30A2\u30ED\u30B0\u306E\u7D50\u679C\u3002","Result of the last share dialog":"\u524D\u56DE\u306E\u5171\u6709\u30C0\u30A4\u30A2\u30ED\u30B0\u306E\u7D50\u679C","the result of the last share dialog":"\u524D\u56DE\u306E\u5171\u6709\u30C0\u30A4\u30A2\u30ED\u30B0\u306E\u7D50\u679C"," Shock wave effect":"\u30B7\u30E7\u30C3\u30AF\u30A6\u30A7\u30FC\u30D6\u52B9\u679C","Draw shock wave.":"\u30B7\u30E7\u30C3\u30AF\u30A6\u30A7\u30FC\u30D6\u3092\u63CF\u304F\u3002","Draw ellipse shock waves.":"\u6955\u5186\u5F62\u306E\u885D\u6483\u6CE2\u3092\u63CF\u304F\u3002","Ellipse shock wave":"\u6955\u5186\u5F62\u306E\u885D\u6483\u6CE2","Start width":"\u958B\u59CB\u5E45","Start height":"\u958B\u59CB\u9AD8\u3055","Start outline thickness":"\u958B\u59CB\u30A2\u30A6\u30C8\u30E9\u30A4\u30F3\u306E\u539A\u3055","Outline":"\u30A2\u30A6\u30C8\u30E9\u30A4\u30F3","Start angle":"\u958B\u59CB\u89D2\u5EA6","End width":"\u7D42\u4E86\u5E45","End height":"\u7D42\u4E86\u9AD8\u3055","End outline thickness":"\u7D42\u4E86\u30A2\u30A6\u30C8\u30E9\u30A4\u30F3\u306E\u539A\u3055","End angle":"\u7D42\u4E86\u89D2\u5EA6","Timing":"\u30BF\u30A4\u30DF\u30F3\u30B0","Fill the shape":"\u5F62\u72B6\u3092\u57CB\u3081\u308B","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"\u661F\u578B\u306E\u885D\u6483\u6CE2\u3092\u63CF\u304F\u3002","Star shock waves":"\u661F\u578B\u306E\u885D\u6483\u6CE2","Start radius":"\u958B\u59CB\u534A\u5F84","Start Inner radius":"\u958B\u59CB\u5185\u90E8\u534A\u5F84","Shape":"\u5F62","End radius":"\u7D42\u4E86\u534A\u5F84","End inner radius":"\u7D42\u4E86\u5185\u90E8\u534A\u5F84","Number of points":"\u70B9\u306E\u6570","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"\u30B9\u30E0\u30FC\u30BA\u306A\u30AB\u30E1\u30E9","Smoothly scroll to follow an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u8DE1\u3059\u308B\u305F\u3081\u306B\u30B9\u30E0\u30FC\u30BA\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3059\u308B\u3002","Leftward catch-up speed (in ratio per second)":"\u5DE6\u65B9\u5411\u306E\u8FFD\u3044\u3064\u304D\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCE\u79D2\uFF09","Catch-up speed":"\u8FFD\u3044\u3064\u304F\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u53F3\u65B9\u5411\u306E\u8FFD\u3044\u3064\u304D\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCE\u79D2\uFF09","Upward catch-up speed (in ratio per second)":"\u4E0A\u65B9\u5411\u306E\u8FFD\u3044\u3064\u304D\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCE\u79D2\uFF09","Downward catch-up speed (in ratio per second)":"\u4E0B\u65B9\u5411\u306E\u8FFD\u3044\u3064\u304D\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCE\u79D2\uFF09","Follow on X axis":"X\u8EF8\u306B\u8FFD\u5F93","Follow on Y axis":"Y\u8EF8\u306B\u8FFD\u5F93","Follow free area left border":"X\u8EF8\u306E\u8FFD\u5F93\u81EA\u7531\u9818\u57DF\u5DE6\u7AEF","Follow free area right border":"X\u8EF8\u306E\u8FFD\u5F93\u81EA\u7531\u9818\u57DF\u53F3\u7AEF","Follow free area top border":"Y\u8EF8\u306E\u8FFD\u5F93\u81EA\u7531\u9818\u57DF\u4E0A\u7AEF","Follow free area bottom border":"Y\u8EF8\u306E\u8FFD\u5F93\u81EA\u7531\u9818\u57DF\u4E0B\u7AEF","Camera offset X":"\u30AB\u30E1\u30E9\u30AA\u30D5\u30BB\u30C3\u30C8X","Camera offset Y":"\u30AB\u30E1\u30E9\u30AA\u30D5\u30BB\u30C3\u30C8Y","Camera delay":"\u30AB\u30E1\u30E9\u9045\u5EF6","Forecast time":"\u4E88\u6E2C\u6642\u9593","Forecast history duration":"\u4E88\u6E2C\u5C65\u6B74\u306E\u671F\u9593","Index (local variable)":"\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\uFF08\u30ED\u30FC\u30AB\u30EB\u5909\u6570\uFF09","Leftward maximum speed":"\u5DE6\u65B9\u5411\u306E\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u53F3\u65B9\u5411\u306E\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u4E0A\u65B9\u5411\u306E\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u4E0B\u65B9\u5411\u306E\u6700\u5927\u901F\u5EA6","OldX (local variable)":"\u53E4\u3044X\uFF08\u30ED\u30FC\u30AB\u30EB\u5909\u6570\uFF09","OldY (local variable)":"\u53E4\u3044Y\uFF08\u30ED\u30FC\u30AB\u30EB\u5909\u6570\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u30AD\u30E3\u30E9\u30AF\u30BF\u30FC\u306E\u8FFD\u8DE1\u3068\u30B8\u30E3\u30F3\u30D7\u6642\u306E\u30AB\u30E1\u30E9\u306E\u5B89\u5B9A\u5316\u3092\u6ED1\u3089\u304B\u306B\u30B9\u30AF\u30ED\u30FC\u30EB\u3057\u307E\u3059\u3002","Smooth platformer camera":"\u6ED1\u3089\u304B\u306A\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AB\u30E1\u30E9","Smooth camera behavior":"\u30B9\u30E0\u30FC\u30BA\u306A\u30AB\u30E1\u30E9\u52D5\u4F5C","Follow free area top in the air":"\u7A7A\u4E2D\u306E\u4E0A\u90E8\u8FFD\u5F93\u81EA\u7531\u9818\u57DF","Follow free area bottom in the air":"\u7A7A\u4E2D\u306E\u4E0B\u90E8\u8FFD\u5F93\u81EA\u7531\u9818\u57DF","Follow free area top on the floor":"\u30D5\u30ED\u30A2\u4E0A\u306E\u30D5\u30EA\u30FC\u30A8\u30EA\u30A2\u306B\u5F93\u3063\u3066\u304F\u3060\u3055\u3044","Follow free area bottom on the floor":"\u30D5\u30ED\u30A2\u4E0A\u306E\u30D5\u30EA\u30FC\u30A8\u30EA\u30A2\u306B\u5F93\u3063\u3066\u304F\u3060\u3055\u3044","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u306E\u4E0A\u6607\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u306E\u4E0B\u964D\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u30D5\u30ED\u30A2\u4E0A\u306E\u4E0A\u6607\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u30D5\u30ED\u30A2\u4E0A\u306E\u4E0B\u964D\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u306E\u4E0A\u6607\u901F\u5EA6\u306E\u6700\u5927\u5024","Downward maximum speed in the air":"\u7A7A\u4E2D\u306E\u4E0B\u964D\u901F\u5EA6\u306E\u6700\u5927\u5024","Upward maximum speed on the floor":"\u30D5\u30ED\u30A2\u4E0A\u306E\u4E0A\u6607\u901F\u5EA6\u306E\u6700\u5927\u5024","Downward maximum speed on the floor":"\u30D5\u30ED\u30A2\u4E0A\u306E\u4E0B\u964D\u901F\u5EA6\u306E\u6700\u5927\u5024","Rectangular grid":"\u9577\u65B9\u5F62\u306E\u30B0\u30EA\u30C3\u30C9","Snap objects on a virtual grid.":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u4E0A\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30CA\u30C3\u30D7\u3059\u308B\u3002","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30CA\u30C3\u30D7\u3057\u307E\u3059\uFF08\u30A8\u30C7\u30A3\u30BF\u3067\u4F7F\u7528\u3055\u308C\u3066\u3044\u308B\u30B0\u30EA\u30C3\u30C9\u3067\u306F\u3042\u308A\u307E\u305B\u3093\uFF09\u3002","Snap objects to a virtual grid":"\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30B9\u30CA\u30C3\u30D7\u3057\u307E\u3059","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5E45_PARAM2_px\u3001\u9AD8\u3055_PARAM3_px\u306E\u30BB\u30EB\u3092\u4F7F\u7528\u3057\u3001\u30AA\u30D5\u30BB\u30C3\u30C8\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u3067\u4EEE\u60F3\u30B0\u30EA\u30C3\u30C9\u306B_PARAM1_\u3092\u30B9\u30CA\u30C3\u30D7\u3057\u307E\u3059","Speed restrictions":"\u901F\u5EA6\u5236\u9650","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"\u529B\u3084\u7269\u7406\u6319\u52D5\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6700\u5927\u79FB\u52D5\u3068\u56DE\u8EE2\u901F\u5EA6\u3092\u5236\u9650\u3057\u307E\u3059\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"\uFF08\u975E\u7269\u7406\u7684\u306A\uFF09\u529B\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u79FB\u52D5\u3059\u308B\u6700\u5927\u901F\u5EA6\u3092\u5236\u9650\u3057\u307E\u3059\u3002","Enforce max movement speed":"\u6700\u5927\u79FB\u52D5\u901F\u5EA6\u3092\u5F37\u5236\u3057\u307E\u3059","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u30D4\u30AF\u30BB\u30EB/\u79D2\uFF09","Limit the maximum speed an object will move from physics forces.":"\u7269\u7406\u7684\u306A\u529B\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u79FB\u52D5\u3059\u308B\u6700\u5927\u901F\u5EA6\u3092\u5236\u9650\u3057\u307E\u3059\u3002","Enforce max movement speed (physics)":"\u6700\u5927\u79FB\u52D5\u901F\u5EA6\u3092\u5F37\u5236\u3057\u307E\u3059\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u7269\u7406\u7684\u306A\u529B\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u6700\u5927\u56DE\u8EE2\u901F\u5EA6\u3092\u5236\u9650\u3057\u307E\u3059\u3002","Enforce max rotation speed (physics)":"\u6700\u5927\u56DE\u8EE2\u901F\u5EA6\u3092\u5F37\u5236\u3057\u307E\u3059\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u56DE\u8EE2\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30DE\u30B9\u30AD\u30F3\u30B0","Use a sprite or a shape painter to mask another object.":"\u5225\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30DE\u30B9\u30AF\u3059\u308B\u305F\u3081\u306B\u30B9\u30D7\u30E9\u30A4\u30C8\u3084\u30B7\u30A7\u30A4\u30D7\u30DA\u30A4\u30F3\u30BF\u3092\u4F7F\u7528\u3057\u307E\u3059\u3002","Define a shape painter as a mask of an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30DE\u30B9\u30AF\u3068\u3057\u3066\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Mask an object with a shape painter":"\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30DE\u30B9\u30AF\u3057\u307E\u3059","Mask _PARAM1_ with mask _PARAM2_":"\u30DE\u30B9\u30AF_PARAM1_\u3068\u30DE\u30B9\u30AF_PARAM2_","Object to mask":"\u30DE\u30B9\u30AF\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Shape painter to use as a mask":"\u30DE\u30B9\u30AF\u3068\u3057\u3066\u4F7F\u7528\u3059\u308B\u5F62\u72B6\u30DA\u30A4\u30F3\u30BF\u30FC","Define a sprite as a mask of an object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30DE\u30B9\u30AF\u3068\u3057\u3066\u30B9\u30D7\u30E9\u30A4\u30C8\u3092\u5B9A\u7FA9\u3057\u307E\u3059\u3002","Mask an object with a sprite":"\u30B9\u30D7\u30E9\u30A4\u30C8\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30DE\u30B9\u30AF\u3057\u307E\u3059","Sprite object to use as a mask":"\u30DE\u30B9\u30AF\u3068\u3057\u3066\u4F7F\u7528\u3059\u308B\u30B9\u30D7\u30E9\u30A4\u30C8\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Remove the mask of the specified object.":"\u6307\u5B9A\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u30DE\u30B9\u30AF\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Remove the mask":"\u30DE\u30B9\u30AF\u3092\u524A\u9664","Remove the mask of _PARAM1_":"_PARAM1_\u306E\u30DE\u30B9\u30AF\u3092\u524A\u9664","Object with a mask to remove":"\u30DE\u30B9\u30AF\u3092\u524A\u9664\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Multitouch joystick and buttons (sprite)":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u3068\u30DC\u30BF\u30F3\uFF08\u30B9\u30D7\u30E9\u30A4\u30C8\uFF09","Joysticks or buttons for touchscreens.":"\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\u7528\u306E\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u3084\u30DC\u30BF\u30F3\u3002","Check if a button is pressed on a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Multitouch controller button pressed":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u30DC\u30BF\u30F3\u304C\u62BC\u3055\u308C\u307E\u3057\u305F","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC_PARAM1_\u306E\u30DC\u30BF\u30F3_PARAM2_\u304C\u62BC\u3055\u308C\u307E\u3057\u305F","Multitouch controller identifier (1, 2, 3, 4...)":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u8B58\u5225\u5B50\uFF081\u30012\u30013\u30014 ...\uFF09","Button name":"\u30DC\u30BF\u30F3\u540D","Check if a button is released on a gamepad.":"\u30B2\u30FC\u30E0\u30D1\u30C3\u30C9\u3067\u30DC\u30BF\u30F3\u304C\u96E2\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Multitouch controller button released":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u30DC\u30BF\u30F3\u304C\u89E3\u9664\u3055\u308C\u307E\u3057\u305F","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC_PARAM1_\u306E\u30DC\u30BF\u30F3_PARAM2_\u304C\u89E3\u653E\u3055\u308C\u307E\u3057\u305F","Change a button state for a multitouch controller.":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC\u306E\u30DC\u30BF\u30F3\u72B6\u614B\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Button state":"\u30DC\u30BF\u30F3\u306E\u72B6\u614B","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC_PARAM1_\u306E\u30DC\u30BF\u30F3_PARAM2_\u3092_PARAM3_\u3068\u3057\u3066\u30DE\u30FC\u30AF\u3057\u307E\u3059","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u534A\u5F84\u3092\u5909\u66F4\u3057\u307E\u3059\u3002\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u306F\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u4E0A\u306E\u79FB\u52D5\u304C\u8003\u616E\u3055\u308C\u306A\u3044\u9818\u57DF\u3067\u3059\uFF08\u4EE3\u308F\u308A\u306B\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u306F\u79FB\u52D5\u3055\u308C\u3066\u3044\u306A\u3044\u3068\u898B\u306A\u3055\u308C\u307E\u3059\uFF09\u3002","Dead zone radius":"\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u534A\u5F84","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC_PARAM1_\u306E\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF_PARAM2_\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3092_PARAM3_\u306B\u5909\u66F4\u3057\u307E\u3059","Joystick name":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u540D","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u534A\u5F84\u3092\u8FD4\u3057\u307E\u3059\u3002\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u306F\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u4E0A\u306E\u79FB\u52D5\u304C\u8003\u616E\u3055\u308C\u306A\u3044\u9818\u57DF\u3067\u3059\uFF08\u4EE3\u308F\u308A\u306B\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u306F\u79FB\u52D5\u3055\u308C\u3066\u3044\u306A\u3044\u3068\u898B\u306A\u3055\u308C\u307E\u3059\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30FC_PARAM1_\u306E\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF_PARAM2_\u306E\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u3092_PARAM3_\u306B\u5909\u66F4\u3057\u307E\u3059","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u5EA6\u6570\uFF09\u306E\u65B9\u5411\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\uFF08\u5DE6=1\u3001\u4E0B=1\u3001\u53F3=2\u3001\u4E0A=3\uFF09\u3067\u3059\u3002","Angle to 4-way index":"4\u65B9\u5411\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3078\u306E\u89D2\u5EA6","The angle _PARAM1_ 4-way index":"\u89D2\u5EA6_PARAM1_\u306E4\u65B9\u5411\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3067\u3059","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u5EA6\u6570\uFF09\u306E\u65B9\u5411\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\uFF08\u5DE6=1\u3001\u5DE6\u4E0B=1... \u5DE6\u4E0A=7\uFF09\u3067\u3059\u3002","Angle to 8-way index":"8\u65B9\u5411\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3078\u306E\u89D2\u5EA6","The angle _PARAM1_ 8-way index":"\u89D2\u5EA6_PARAM1_\u306E8\u65B9\u5411\u30A4\u30F3\u30C7\u30C3\u30AF\u30B9\u3067\u3059","Check if angle is in a given direction.":"\u89D2\u5EA6\u304C\u6307\u5B9A\u3055\u308C\u305F\u65B9\u5411\u306B\u3042\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411\u306E\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"\u89D2\u5EA6_PARAM1_\u304C4\u65B9\u5411\u65B9\u5411_PARAM2_\u3067\u3059","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411\u306E\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"\u89D2\u5EA6_PARAM1_\u306F8\u65B9\u5411_PARAM2_\u3067\u3059","Check if joystick is pushed in a given direction.":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u6307\u5B9A\u3055\u308C\u305F\u65B9\u5411\u306B\u62BC\u3055\u308C\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Joystick pushed in a direction (4-way)":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u7279\u5B9A\u306E\u65B9\u5411\u306B\u62BC\u3055\u308C\u307E\u3057\u305F\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9_PARAM1_\u306E\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF_PARAM2_\u306F\u65B9\u5411_PARAM3_\u306B\u62BC\u3055\u308C\u3066\u3044\u307E\u3059","Joystick pushed in a direction (8-way)":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u7279\u5B9A\u306E\u65B9\u5411\u306B\u62BC\u3055\u308C\u307E\u3057\u305F\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u89AA\u6307\u304C\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u4E2D\u5FC3\u304B\u3089\u5F15\u304D\u96E2\u3055\u308C\u305F\u5272\u5408\uFF08\u7BC4\u56F2\uFF1A0\u301C1\uFF09\u3002","Joystick force (deprecated)":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u30D5\u30A9\u30FC\u30B9\uFF08\u975E\u63A8\u5968\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9_PARAM1_\u306E\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF_PARAM2_\u30D5\u30A9\u30FC\u30B9","the force of multitouch contoller stick (from 0 to 1).":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30FC\u30E9\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u529B\uFF080\u304B\u30891\u307E\u3067\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9_PARAM1_\u306E_PARAM2_\u30B9\u30C6\u30A3\u30C3\u30AF\u30D5\u30A9\u30FC\u30B9","Stick name":"\u30B9\u30C6\u30A3\u30C3\u30AF\u540D","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u89AA\u6307\u304C\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u4E2D\u5FC3\u304B\u3089\u5F15\u3044\u305F\u5272\u5408\u3092\u5909\u66F4\uFF08\u7BC4\u56F2\uFF1A0\u304B\u30891\uFF09\u3002","Joystick force":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u30D5\u30A9\u30FC\u30B9","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9_PARAM1_\u306E\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF_PARAM2_\u306E\u30D5\u30A9\u30FC\u30B9\u3092_PARAM3_\u306B\u5909\u66F4","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u6307\u3059\u89D2\u5EA6\u3092\u8FD4\u3057\u307E\u3059\uFF08\u7BC4\u56F2\uFF1A-180\u301C180\uFF09\u3002","Joystick angle (deprecated)":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u89D2\u5EA6\uFF08\u975E\u63A8\u5968\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u6307\u3059\u89D2\u5EA6\u3092\u8FD4\u3057\u307E\u3059\uFF08\u7BC4\u56F2\uFF1A-180\u301C180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u304C\u6307\u3059\u89D2\u5EA6\u3092\u5909\u66F4\uFF08\u7BC4\u56F2\uFF1A-180\u304B\u3089180\uFF09\u3002","Joystick angle":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9_PARAM1_\u306E\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF_PARAM2_\u306E\u89D2\u5EA6\u3092_PARAM3_\u306B\u5909\u66F4","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30FC\u30E9\u30B9\u30C6\u30A3\u30C3\u30AF\u306EX\u8EF8\u65B9\u5411\u306E\u529B\u3092\u8FD4\u3057\u307E\u3059\uFF08\u5DE6\u7AEF\u304C-1\u3001\u53F3\u7AEF\u304C1\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30FC\u30E9\u30B9\u30C6\u30A3\u30C3\u30AF\u306EY\u8EF8\u65B9\u5411\u306E\u529B\u3092\u8FD4\u3057\u307E\u3059\uFF08\u4E0A\u7AEF\u304C-1\u3001\u4E0B\u7AEF\u304C1\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u753B\u9762\u306E\u53F3\u5074\u307E\u305F\u306F\u5DE6\u5074\u3067\u65B0\u3057\u3044\u30BF\u30C3\u30C1\u304C\u958B\u59CB\u3055\u308C\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","New touch on a screen side":"\u753B\u9762\u5074\u306E\u65B0\u3057\u3044\u30BF\u30C3\u30C1","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"_PARAM1_\u306E\u30EC\u30A4\u30E4\u30FC\u3067\u753B\u9762\u306E_PARAM2_\u5074\u3067\u65B0\u3057\u3044\u30BF\u30C3\u30C1\u304C\u958B\u59CB\u3055\u308C\u307E\u3057\u305F","Multitouch joystick":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF","Screen side":"\u753B\u9762\u5074","Joystick that can be controlled by interacting with a touchscreen.":"\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\u3067\u64CD\u4F5C\u3067\u304D\u308B\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u3002","Multitouch Joystick":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF","Dead zone radius (range: 0 to 1)":"\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u534A\u5F84\uFF08\u7BC4\u56F2\uFF1A0\u301C1\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u30C7\u30C3\u30C9\u30BE\u30FC\u30F3\u306F\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u306E\u52D5\u304D\u304C\u8003\u616E\u3055\u308C\u306A\u3044\u9818\u57DF\u3067\u3059\uFF08\u305D\u306E\u4EE3\u308F\u308A\u3001\u30B9\u30C6\u30A3\u30C3\u30AF\u306F\u52D5\u304B\u3055\u308C\u3066\u3044\u306A\u3044\u3068\u898B\u306A\u3055\u308C\u307E\u3059\uFF09\u3002","Joystick angle (range: -180 to 180)":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u89D2\u5EA6\uFF08\u7BC4\u56F2\uFF1A-180\u301C180\uFF09","Joystick force (range: 0 to 1)":"\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u529B\uFF08\u7BC4\u56F2\uFF1A0\u301C1\uFF09","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\u3067\u884C\u308F\u308C\u305F\u30DC\u30BF\u30F3\u62BC\u4E0B\u3092\u691C\u51FA\u3057\u307E\u3059\u3002","Multitouch button":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30DC\u30BF\u30F3","Button identifier":"\u30DC\u30BF\u30F3\u8B58\u5225\u5B50","TouchID":"TouchID","Button released":"\u30DC\u30BF\u30F3\u304C\u30EA\u30EA\u30FC\u30B9\u3055\u308C\u307E\u3057\u305F","Triggering circle radius":"\u30C8\u30EA\u30AC\u30EA\u30F3\u30B0\u30B5\u30FC\u30AF\u30EB\u534A\u5F84","This circle adds up to the object collision mask.":"\u3053\u306E\u5186\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u885D\u7A81\u30DE\u30B9\u30AF\u306B\u8FFD\u52A0\u3055\u308C\u307E\u3059\u3002","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30AD\u30E3\u30E9\u30AF\u30BF\u3092\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u3067\u5236\u5FA1\u3057\u307E\u3059\u3002","Platformer multitouch controller mapper":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30DE\u30C3\u30D1\u30FC","Platform character behavior":"\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30E0\u30AD\u30E3\u30E9\u30AF\u30BF\u306E\u52D5\u4F5C","Controller identifier (1, 2, 3, 4...)":"\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u8B58\u5225\u5B50\uFF081, 2, 3, 4...\uFF09","Jump button name":"\u30B8\u30E3\u30F3\u30D7\u30DC\u30BF\u30F3\u540D","Control a 3D physics character with a multitouch controller.":"3D\u7269\u7406\u30AD\u30E3\u30E9\u30AF\u30BF\u3092\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u3067\u5236\u5FA1\u3057\u307E\u3059\u3002","3D platformer multitouch controller mapper":"3D\u30D7\u30E9\u30C3\u30C8\u30D5\u30A9\u30FC\u30DE\u30FC\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30DE\u30C3\u30D1\u30FC","3D shooter multitouch controller mapper":"3D\u30B7\u30E5\u30FC\u30BF\u30FC\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30DE\u30C3\u30D1\u30FC","Control camera rotations with a multitouch controller.":"\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u3067\u30AB\u30E1\u30E9\u306E\u56DE\u8EE2\u3092\u5236\u5FA1\u3057\u307E\u3059\u3002","First person camera multitouch controller mapper":"\u4E00\u4EBA\u79F0\u30AB\u30E1\u30E9\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30DE\u30C3\u30D1\u30FC","Control a top-down character with a multitouch controller.":"\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u30AD\u30E3\u30E9\u30AF\u30BF\u3092\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u3067\u5236\u5FA1\u3057\u307E\u3059\u3002","Top-down multitouch controller mapper":"\u30C8\u30C3\u30D7\u30C0\u30A6\u30F3\u30DE\u30EB\u30C1\u30BF\u30C3\u30C1\u30B3\u30F3\u30C8\u30ED\u30FC\u30E9\u30DE\u30C3\u30D1\u30FC","Joystick for touchscreens.":"\u30BF\u30C3\u30C1\u30B9\u30AF\u30EA\u30FC\u30F3\u7528\u30B8\u30E7\u30A4\u30B9\u30C6\u30A3\u30C3\u30AF\u3002","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3","Animate a tiled sprite from a sprite sheet.":"\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u304B\u3089\u30BF\u30A4\u30EB\u5358\u4F4D\u3067\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u52D5\u4F5C\u3055\u305B\u307E\u3059\u3002","Animates a sprite sheet using JSON (see extension description).":"JSON\u3092\u4F7F\u7528\u3057\u3066\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u3092\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5316\u3057\u307E\u3059\uFF08\u62E1\u5F35\u6A5F\u80FD\u306E\u8AAC\u660E\u3092\u53C2\u7167\uFF09\u3002","JSON sprite sheet animator":"JSON\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u30A2\u30CB\u30E1\u30FC\u30BF\u30FC","JSON formatted text describing the sprite sheet":"\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u3092\u8AAC\u660E\u3059\u308BJSON\u5F62\u5F0F\u306E\u30C6\u30AD\u30B9\u30C8","Current animation":"\u73FE\u5728\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3","Current frame of the animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u73FE\u5728\u306E\u30D5\u30EC\u30FC\u30E0","Currently displayed frame name":"\u73FE\u5728\u8868\u793A\u3055\u308C\u3066\u3044\u308B\u30D5\u30EC\u30FC\u30E0\u540D","Speed of the animation (in seconds)":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u901F\u5EA6\uFF08\u79D2\u5358\u4F4D\uFF09","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"\u4E0A\u304B\u3089\u4E0B\u3078\u306E\u5782\u76F4\uFF08\u4E0A\u4E0B\uFF09\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u3092\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5316\u3057\u307E\u3059\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u30A2\u30CB\u30E1\u30FC\u30BF\u30FC","Horizontal width of sprite (in pixels)":"\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u6C34\u5E73\u5E45\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Vertical height of sprite (in pixels)":"\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u5782\u76F4\u9AD8\u3055\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Empty space between each sprite (in pixels)":"\u5404\u30B9\u30D7\u30E9\u30A4\u30C8\u9593\u306E\u7A7A\u767D\uFF08\u30D4\u30AF\u30BB\u30EB\u5358\u4F4D\uFF09","Column of the animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u5217","First Frame of the animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u6700\u521D\u306E\u30D5\u30EC\u30FC\u30E0","Last Frame of the animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u6700\u5F8C\u306E\u30D5\u30EC\u30FC\u30E0","Current Frame of the animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u73FE\u5728\u306E\u30D5\u30EC\u30FC\u30E0","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"\u5DE6\u304B\u3089\u53F3\u3078\u306E\u6C34\u5E73\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u3092\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u5316\u3057\u307E\u3059\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u30B9\u30D7\u30E9\u30A4\u30C8\u30B7\u30FC\u30C8\u30A2\u30CB\u30E1\u30FC\u30BF\u30FC","Row of the animation":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306E\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1","Toggle switch that users can click or touch.":"\u30E6\u30FC\u30B6\u30FC\u304C\u30AF\u30EA\u30C3\u30AF\u307E\u305F\u306F\u30BF\u30C3\u30C1\u3067\u304D\u308B\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1\u3002","The finite state machine used internally by the switch object.":"\u30B9\u30A4\u30C3\u30C1\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u3088\u3063\u3066\u5185\u90E8\u3067\u4F7F\u7528\u3055\u308C\u308B\u6709\u9650\u72B6\u614B\u6A5F\u68B0\u3002","Switch finite state machine":"\u30B9\u30A4\u30C3\u30C1\u306E\u6709\u9650\u72B6\u614B\u6A5F\u68B0","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"\u30E6\u30FC\u30B6\u30FC\u304C\u30AF\u30EA\u30C3\u30AF\u307E\u305F\u306F\u30BF\u30C3\u30C1\u3067\u304D\u308B\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"\u30B9\u30BF\u30FC\u30EC\u30FC\u30C6\u30A3\u30F3\u30B0\u30D0\u30FC","An animated bar to rate out of 5.":"5\u70B9\u6E80\u70B9\u3067\u8A55\u4FA1\u3059\u308B\u305F\u3081\u306E\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u30D0\u30FC\u3002","Default rate":"\u30C7\u30D5\u30A9\u30EB\u30C8\u30EC\u30FC\u30C8","Shaking stars on hover":"\u30DB\u30D0\u30FC\u6642\u306B\u661F\u3092\u63FA\u3089\u3059","Make the stars shaking on hover":"\u30DB\u30D0\u30FC\u6642\u306B\u661F\u3092\u63FA\u3089\u3059","Disable the rating":"\u8A55\u4FA1\u3092\u7121\u52B9\u306B\u3059\u308B","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"\u753B\u9762\u306B\u8868\u793A\u3059\u308B","Move the object to keep it visible on the screen.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u753B\u9762\u4E0A\u306B\u8868\u793A\u3067\u304D\u308B\u3088\u3046\u306B\u52D5\u304B\u3059\u3002","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\u30AB\u30E1\u30E9\u306E\u30D3\u30E5\u30FC\u30DD\u30FC\u30C8\u5185\u3067\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8868\u793A\u3057\u7D9A\u3051\u308B\u305F\u3081\u306B\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u4F4D\u7F6E\u3092\u623B\u3057\u307E\u3059\u3002","Stay on Screen":"\u753B\u9762\u306B\u8868\u793A\u3055\u308C\u7D9A\u3051\u308B","Top margin":"\u4E0A\u306E\u30DE\u30FC\u30B8\u30F3","Bottom margin":"\u4E0B\u306E\u30DE\u30FC\u30B8\u30F3","Left margin":"\u5DE6\u306E\u30DE\u30FC\u30B8\u30F3","Right margin":"\u53F3\u306E\u30DE\u30FC\u30B8\u30F3","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u63A5\u7740\u3059\u308B","Make objects follow the position and rotation of the object they are stuck to.":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u4F4D\u7F6E\u3068\u56DE\u8EE2\u306B\u5F93\u3063\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u52D5\u304B\u3057\u307E\u3059\u3002","Check if the object is stuck to another object.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u53D6\u308A\u4ED8\u3044\u3066\u3044\u308B\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Is stuck to another object":"\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u53D6\u308A\u4ED8\u3044\u3066\u3044\u307E\u3059","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_\u304C_PARAM3_\u306B\u53D6\u308A\u4ED8\u3044\u3066\u3044\u307E\u3059","Sticker":"\u30B9\u30C6\u30C3\u30AB\u30FC","Sticker behavior":"\u30B9\u30C6\u30C3\u30AB\u30FC\u52D5\u4F5C","Basis":"\u57FA\u76E4","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4ED6\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306B\u53D6\u308A\u4ED8\u3051\u307E\u3059\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u53D6\u308A\u4ED8\u3051\u308B\u30A2\u30AF\u30B7\u30E7\u30F3\u3092\u4F7F\u7528\u3057\u3001\u5F8C\u3067\u53D6\u308A\u5916\u3059\u3053\u3068\u304C\u3067\u304D\u307E\u3059\u3002","Only follow the position":"\u4F4D\u7F6E\u306E\u307F\u306B\u5F93\u3046","Destroy when the object it's stuck on is destroyed":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u53D6\u308A\u4ED8\u3051\u3089\u308C\u3066\u3044\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u7834\u58CA\u3055\u308C\u305F\u3068\u304D\u306B\u7834\u68C4\u3055\u308C\u307E\u3059","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"\u63FA\u3089\u3059","Sway objects like grass in the wind.":"\u8349\u306E\u3088\u3046\u306B\u98A8\u306B\u63FA\u3089\u3059\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u7570\u306A\u308B\u30BF\u30A4\u30DF\u30F3\u30B0\u3067\u3001\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u8907\u6570\u306E\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u3092\u63FA\u3089\u3057\u307E\u3059\u3002\u30E9\u30F3\u30C0\u30E0\u306A\u8349\u304C\u63FA\u308C\u308B\u306E\u306B\u4FBF\u5229\u3067\u3059\u3002","Sway uses the tween behavior":"\u30B9\u30A6\u30A7\u30A4\u306F\u30C8\u30A5\u30A4\u30FC\u30F3\u52D5\u4F5C\u3092\u4F7F\u7528\u3057\u307E\u3059","Maximum angle to the left (in degrees) - Use a negative number":"\u5DE6\u306B\u6700\u5927\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u8CA0\u306E\u6570\u3092\u4F7F\u7528\u3057\u307E\u3059","Maximum angle to the right (in degrees) - Use a positive number":"\u53F3\u306B\u6700\u5927\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u6B63\u306E\u6570\u3092\u4F7F\u7528\u3057\u307E\u3059","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u306E\u30E9\u30F3\u30C0\u30E0\u30C8\u30A5\u30A4\u30FC\u30F3\u6642\u9593\u7BC4\u56F2\u306E\u6700\u5C0F\u5024\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u306E\u30E9\u30F3\u30C0\u30E0\u30C8\u30A5\u30A4\u30FC\u30F3\u6642\u9593\u7BC4\u56F2\u306E\u6700\u5927\u5024\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u30B9\u30B1\u30FC\u30EB\u306E\u6700\u5C0F\u5024","Y scale":"Y\u30B9\u30B1\u30FC\u30EB","Maximum Y scale amount":"Y\u30B9\u30B1\u30FC\u30EB\u306E\u6700\u5927\u5024","Mininum value for random tween time range for Y scale (seconds)":"Y\u30B9\u30B1\u30FC\u30EB\u306E\u30E9\u30F3\u30C0\u30E0\u30C8\u30A5\u30A4\u30FC\u30F3\u6642\u9593\u7BC4\u56F2\u306E\u6700\u5C0F\u5024\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u30B9\u30B1\u30FC\u30EB\u306E\u30E9\u30F3\u30C0\u30E0\u30C8\u30A5\u30A4\u30FC\u30F3\u6642\u9593\u7BC4\u56F2\u306E\u6700\u5927\u5024\uFF08\u79D2\uFF09","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3","Detect swipe gestures based on their distance and duration.":"\u8DDD\u96E2\u3068\u671F\u9593\u306B\u57FA\u3065\u3044\u3066\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u691C\u51FA\u3057\u307E\u3059\u3002","Enable (or disable) swipe gesture detection.":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u306E\u691C\u51FA\u3092\u6709\u52B9\uFF08\u307E\u305F\u306F\u7121\u52B9\u306B\uFF09\u3057\u307E\u3059\u3002","Enable (or disable) swipe gesture detection":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u306E\u691C\u51FA\u3092\u6709\u52B9\uFF08\u307E\u305F\u306F\u7121\u52B9\u306B\uFF09\u3057\u307E\u3059","Enable swipe detection: _PARAM1_":"\u30B9\u30EF\u30A4\u30D7\u691C\u51FA\u3092\u6709\u52B9\u306B\u3059\u308B\uFF1A_PARAM1_","Enable swipe detection":"\u30B9\u30EF\u30A4\u30D7\u691C\u51FA\u3092\u6709\u52B9\u306B\u3059\u308B","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u73FE\u5728\u306E\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u793A\u3059\u30E9\u30A4\u30F3\u3092\u63CF\u753B\u3057\u307E\u3059\u3002\u56F3\u5F62\u30DA\u30A4\u30F3\u30C8\u306E\u300C\u30A2\u30A6\u30C8\u30E9\u30A4\u30F3\u30B5\u30A4\u30BA\u300D\u3092\u7DE8\u96C6\u3057\u3066\u3001\u7DDA\u306E\u592A\u3055\u3092\u8ABF\u6574\u3057\u307E\u3059\u3002","Draw swipe gesture":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u63CF\u753B","Draw a line with _PARAM1_ that shows the current swipe":"\u73FE\u5728\u306E\u30B9\u30EF\u30A4\u30D7\u3092\u8868\u793A\u3059\u308B\u305F\u3081\u306E_PARAM1_\u3067\u30E9\u30A4\u30F3\u3092\u5F15\u304F","Shape painter used to draw swipe":"\u30B9\u30EF\u30A4\u30D7\u3092\u63CF\u753B\u3059\u308B\u305F\u3081\u306E\u56F3\u5F62\u30DA\u30A4\u30F3\u30C8","Change the layer used to detect swipe gestures.":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u691C\u51FA\u3059\u308B\u305F\u3081\u306E\u30EC\u30A4\u30E4\u30FC\u3092\u5909\u66F4\u3057\u307E\u3059\u3002","Layer used to detect swipe gestures":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u691C\u51FA\u3059\u308B\u305F\u3081\u306E\u30EC\u30A4\u30E4\u30FC","Use layer _PARAM1_ to detect swipe gestures":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u691C\u51FA\u3059\u308B\u305F\u3081\u306B\u30EC\u30A4\u30E4\u30FC_PARAM1_\u3092\u4F7F\u7528\u3057\u307E\u3059","the Layer used to detect swipe gestures.":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u691C\u51FA\u3059\u308B\u30EC\u30A4\u30E4\u30FC\u3002","the Layer used to detect swipe gestures":"\u30B9\u30EF\u30A4\u30D7\u30B8\u30A7\u30B9\u30C1\u30E3\u3092\u691C\u51FA\u3059\u308B\u30EC\u30A4\u30E4\u30FC","Swipe angle (degrees).":"\u30B9\u30EF\u30A4\u30D7\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u30B9\u30EF\u30A4\u30D7\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u30B9\u30EF\u30A4\u30D7\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09\u3002","Swipe distance (pixels)":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","the swipe distance (pixels)":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Swipe distance in horizontal direction (pixels).":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\u306E\u6A2A\u65B9\u5411\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\u306E\u6A2A\u65B9\u5411\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","the swipe distance in horizontal direction (pixels)":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\u306E\u6A2A\u65B9\u5411\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Swipe distance in vertical direction (pixels).":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\u306E\u7E26\u65B9\u5411\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\u306E\u7E26\u65B9\u5411\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","the swipe distance in vertical direction (pixels)":"\u30B9\u30EF\u30A4\u30D7\u8DDD\u96E2\u306E\u7E26\u65B9\u5411\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Start point of the swipe X position.":"\u30B9\u30EF\u30A4\u30D7\u306E\u958B\u59CB\u70B9\u306EX\u4F4D\u7F6E\u3002","Start point of the swipe X position":"\u30B9\u30EF\u30A4\u30D7\u306E\u958B\u59CB\u4F4D\u7F6EX\u5EA7\u6A19","the start point of the swipe X position":"\u30B9\u30EF\u30A4\u30D7\u306E\u59CB\u70B9X\u5EA7\u6A19","Start point of the swipe Y position.":"\u30B9\u30EF\u30A4\u30D7\u306E\u958B\u59CB\u4F4D\u7F6EY\u5EA7\u6A19\u3002","Start point of the swipe Y position":"\u30B9\u30EF\u30A4\u30D7\u306E\u958B\u59CB\u4F4D\u7F6EY\u5EA7\u6A19","the start point of the swipe Y position":"\u30B9\u30EF\u30A4\u30D7\u306E\u59CB\u70B9Y\u5EA7\u6A19","End point of the swipe X position.":"\u30B9\u30EF\u30A4\u30D7\u306E\u7D42\u70B9X\u5EA7\u6A19\u3002","End point of the swipe X position":"\u30B9\u30EF\u30A4\u30D7\u306E\u7D42\u70B9X\u5EA7\u6A19","the end point of the swipe X position":"\u30B9\u30EF\u30A4\u30D7\u306E\u7D42\u70B9X\u5EA7\u6A19","End point of the swipe Y position.":"\u30B9\u30EF\u30A4\u30D7\u306E\u7D42\u70B9Y\u5EA7\u6A19\u3002","End point of the swipe Y position":"\u30B9\u30EF\u30A4\u30D7\u306E\u7D42\u70B9Y\u5EA7\u6A19","the end point of the swipe Y position":"\u30B9\u30EF\u30A4\u30D7\u306E\u7D42\u70B9Y\u5EA7\u6A19","Swipe duration (seconds).":"\u30B9\u30EF\u30A4\u30D7\u306E\u6240\u8981\u6642\u9593\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u30B9\u30EF\u30A4\u30D7\u306E\u6240\u8981\u6642\u9593\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u30B9\u30EF\u30A4\u30D7\u306E\u6240\u8981\u6642\u9593\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u30B9\u30EF\u30A4\u30D7\u304C\u73FE\u5728\u9032\u884C\u4E2D\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Swipe is in progress":"\u30B9\u30EF\u30A4\u30D7\u304C\u9032\u884C\u4E2D\u3067\u3059","Check if swipe detection is enabled.":"\u30B9\u30EF\u30A4\u30D7\u691C\u51FA\u304C\u6709\u52B9\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Is swipe detection enabled":"\u30B9\u30EF\u30A4\u30D7\u691C\u51FA\u304C\u6709\u52B9\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Swipe detection is enabled":"\u30B9\u30EF\u30A4\u30D7\u691C\u51FA\u304C\u6709\u52B9\u3067\u3059","Check if the swipe has just ended.":"\u30B9\u30EF\u30A4\u30D7\u304C\u7D42\u4E86\u3057\u305F\u3070\u304B\u308A\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Swipe just ended":"\u30B9\u30EF\u30A4\u30D7\u304C\u7D42\u4E86\u3057\u307E\u3057\u305F","Swipe has just ended":"\u30B9\u30EF\u30A4\u30D7\u304C\u7D42\u4E86\u3057\u307E\u3057\u305F","Check if swipe moved in a given direction.":"\u6307\u5B9A\u3055\u308C\u305F\u65B9\u5411\u306B\u30B9\u30EF\u30A4\u30D7\u304C\u79FB\u52D5\u3057\u305F\u304B\u3069\u3046\u304B\u3092\u78BA\u8A8D\u3057\u307E\u3059\u3002","Swipe moved in a direction (4-way movement)":"\u30B9\u30EF\u30A4\u30D7\u304C\u65B9\u5411\u306B\u52D5\u304D\u307E\u3057\u305F\uFF084\u65B9\u5411\u306E\u79FB\u52D5\uFF09","Swipe moved in direction _PARAM1_":"\u30B9\u30EF\u30A4\u30D7\u304C_PARAM1_\u306E\u65B9\u5411\u306B\u52D5\u304D\u307E\u3057\u305F","Swipe moved in a direction (8-way movement)":"\u30B9\u30EF\u30A4\u30D7\u304C\u65B9\u5411\u306B\u52D5\u304D\u307E\u3057\u305F\uFF088\u65B9\u5411\u306E\u79FB\u52D5\uFF09","Text-to-Speech":"\u30C6\u30AD\u30B9\u30C8\u8AAD\u307F\u4E0A\u3052","An extension to enable the use of Text-to-Speech features.":"\u30C6\u30AD\u30B9\u30C8\u8AAD\u307F\u4E0A\u3052\u6A5F\u80FD\u3092\u6709\u52B9\u306B\u3059\u308B\u62E1\u5F35\u6A5F\u80FD\u3002","Audio":"\u30AA\u30FC\u30C7\u30A3\u30AA","Speaks a text message aloud through the system text-to-speech.":"\u30C6\u30AD\u30B9\u30C8\u8AAD\u307F\u4E0A\u3052\u30B7\u30B9\u30C6\u30E0\u3092\u901A\u3058\u3066\u30C6\u30AD\u30B9\u30C8\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u97F3\u8AAD\u3057\u307E\u3059\u3002","Speak out a message":"\u30E1\u30C3\u30BB\u30FC\u30B8\u3092\u97F3\u8AAD\u3059\u308B","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"_PARAM2_\u306E\u58F0\u3067_PARAM1_\u3068\u8A00\u3044\u3001\u97F3\u91CF_PARAM3_%\u3001\u901F\u5EA6_PARAM4_%\u3001\u30D4\u30C3\u30C1_PARAM5_%","The message to be spoken":"\u97F3\u8AAD\u3059\u308B\u30E1\u30C3\u30BB\u30FC\u30B8","The voice to be used":"\u4F7F\u7528\u3055\u308C\u308B\u97F3\u58F0","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u30AA\u30DA\u30EC\u30FC\u30C6\u30A3\u30F3\u30B0\u30B7\u30B9\u30C6\u30E0\u306B\u3088\u3063\u3066\u30DC\u30A4\u30B9\u304C\u7570\u306A\u308A\u307E\u3059\u3002\nWindows\u30DC\u30A4\u30B9\u540D\u306E\u30EA\u30B9\u30C8\u306F\u3053\u3061\u3089\uFF1Ahttps://bit.ly/windows-voices\nMacOS\u7528\u306E\u30DC\u30A4\u30B9\u540D\u306E\u30EA\u30B9\u30C8\u306F\u3053\u3061\u3089\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u306F0%\u304B\u3089100%\u307E\u3067","Speed between 10% and 1000%":"\u901F\u5EA6\u306F10%\u304B\u30891000%\u307E\u3067","Pitch between 0% and 200%":"0% \u304B\u3089 200% \u306E\u30D4\u30C3\u30C1","Forces all Text-to-Speech to be stopped.":"\u3059\u3079\u3066\u306E\u30C6\u30AD\u30B9\u30C8\u8AAD\u307F\u4E0A\u3052\u3092\u505C\u6B62\u3057\u307E\u3059\u3002","Force stop speaking":"\u5F37\u5236\u7684\u306B\u8A71\u3059\u306E\u3092\u505C\u6B62\u3059\u308B","Third person camera":"\u7B2C\u4E09\u8005\u8996\u70B9\u30AB\u30E1\u30E9","Move the camera to look at an object from a given distance.":"\u6307\u5B9A\u3055\u308C\u305F\u8DDD\u96E2\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u898B\u308B\u305F\u3081\u306B\u30AB\u30E1\u30E9\u3092\u52D5\u304B\u3057\u307E\u3059\u3002","Move the camera to look at a position from a distance.":"\u30AB\u30E1\u30E9\u3092\u9060\u304F\u304B\u3089\u30DD\u30B8\u30B7\u30E7\u30F3\u3092\u898B\u308B\u3088\u3046\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Look at a position from a distance (deprecated)":"\u8DDD\u96E2\u304B\u3089\u30DD\u30B8\u30B7\u30E7\u30F3\u3092\u898B\u308B\uFF08\u975E\u63A8\u5968\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"_PARAM6_ \u306E\u30AB\u30E1\u30E9\u3092 _PARAM1_ \u304B\u3089 _PARAM2_ \u3092 _PARAM3_ \u30D4\u30AF\u30BB\u30EB\u3067 _PARAM4_\xB0\u306E\u89D2\u5EA6\u3068 _PARAM5_\xB0\u306E\u9AD8\u3055\u3067\u898B\u308B\u3088\u3046\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Position on X axis":"X\u8EF8\u4E0A\u306E\u4F4D\u7F6E","Position on Y axis":"Y\u8EF8\u4E0A\u306E\u4F4D\u7F6E","Rotation angle (around Z axis)":"Z\u8EF8\u3092\u4E2D\u5FC3\u306B\u3057\u305F\u56DE\u8EE2\u89D2\u5EA6","Elevation angle (around Y axis)":"Y\u8EF8\u3092\u4E2D\u5FC3\u306B\u3057\u305F\u89D2\u5EA6\u306E\u9AD8\u3055","Move the camera to look at an object from a distance.":"\u8DDD\u96E2\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u898B\u308B\u3088\u3046\u306B\u30AB\u30E1\u30E9\u3092\u79FB\u52D5\u3057\u307E\u3059\u3002","Look at an object from a distance (deprecated)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u898B\u308B\uFF08\u975E\u63A8\u5968\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"_PARAM5_ \u306E\u30AB\u30E1\u30E9\u3067 _PARAM1_ \u3092 _PARAM2_ \u30D4\u30AF\u30BB\u30EB\u3067 _PARAM3_\xB0\u306E\u89D2\u5EA6\u3068 _PARAM4_\xB0\u306E\u9AD8\u3055\u3067\u898B\u308B\u3088\u3046\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Look at a position from a distance":"\u8DDD\u96E2\u304B\u3089\u30DD\u30B8\u30B7\u30E7\u30F3\u3092\u898B\u308B","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"_PARAM7_ \u306E\u30AB\u30E1\u30E9\u3092 _PARAM1_; _PARAM2_; _PARAM3_ \u3092 _PARAM4_ \u30D4\u30AF\u30BB\u30EB\u3067 _PARAM5_\xB0\u306E\u89D2\u5EA6\u3068 _PARAM6_\xB0\u306E\u9AD8\u3055\u3067\u898B\u308B\u3088\u3046\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Position on Z axis":"Z\u8EF8\u4E0A\u306E\u4F4D\u7F6E","Look at an object from a distance":"\u8DDD\u96E2\u304B\u3089\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u898B\u308B","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"_PARAM6_ \u306E\u30AB\u30E1\u30E9\u3092 _PARAM1_ \u304B\u3089 _PARAM3_ \u30D4\u30AF\u30BB\u30EB\u3067 _PARAM4_\xB0\u306E\u89D2\u5EA6\u3068 _PARAM5_\xB0\u306E\u9AD8\u3055\u3067\u898B\u308B\u3088\u3046\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Smoothly follow an object at a distance.":"\u9060\u304F\u306B\u6ED1\u3089\u304B\u306B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u8FFD\u3044\u304B\u3051\u307E\u3059\u3002","Halfway time for rotation":"\u56DE\u8EE2\u534A\u5206\u306E\u6642\u9593","Halfway time on Z axis":"Z\u8EF8\u3067\u306E\u534A\u5206\u306E\u6642\u9593","Camera distance":"\u30AB\u30E1\u30E9\u8DDD\u96E2","Lateral distance offset":"\u6A2A\u65B9\u5411\u306E\u8DDD\u96E2\u30AA\u30D5\u30BB\u30C3\u30C8","Ahead distance offset":"\u524D\u65B9\u306E\u8DDD\u96E2\u30AA\u30D5\u30BB\u30C3\u30C8","Z offset":"Z\u30AA\u30D5\u30BB\u30C3\u30C8","Rotation angle offset":"\u56DE\u8EE2\u89D2\u5EA6\u30AA\u30D5\u30BB\u30C3\u30C8","Elevation angle offset":"\u9AD8\u3055\u89D2\u5EA6\u30AA\u30D5\u30BB\u30C3\u30C8","Follow free area top border on Z axis":"Z\u8EF8\u4E0A\u306E\u30D5\u30EA\u30FC\u30A8\u30EA\u30A2\u4E0A\u90E8\u5883\u754C\u3092\u8FFD\u8DE1","Follow free area bottom border on Z axis":"Z\u8EF8\u4E0A\u306E\u30D5\u30EA\u30FC\u30A8\u30EA\u30A2\u4E0B\u90E8\u5883\u754C\u3092\u8FFD\u8DE1","Automatically rotate the camera with the object":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3068\u81EA\u52D5\u7684\u306B\u30AB\u30E1\u30E9\u3092\u56DE\u8EE2","Targeted camera rotation angle":"\u30BF\u30FC\u30B2\u30C3\u30C8\u30AB\u30E1\u30E9\u306E\u56DE\u8EE2\u89D2\u5EA6","When this angle is set, the camera follow this value instead of the object angle.":"\u3053\u306E\u89D2\u5EA6\u304C\u8A2D\u5B9A\u3055\u308C\u3066\u3044\u308B\u3068\u304D\u3001\u30AB\u30E1\u30E9\u306F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u89D2\u5EA6\u306E\u4EE3\u308F\u308A\u306B\u3053\u306E\u5024\u3092\u30D5\u30A9\u30ED\u30FC\u3057\u307E\u3059\u3002","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D\u30D5\u30EA\u30C3\u30D7","Flip sprites with a 3D rotation effect.":"3D\u306E\u56DE\u8EE2\u52B9\u679C\u3067\u30B9\u30D7\u30E9\u30A4\u30C8\u3092\u30D5\u30EA\u30C3\u30D7\u3057\u307E\u3059\u3002","Flip a Sprite with a 3D effect.":"3D\u52B9\u679C\u3067\u30B9\u30D7\u30E9\u30A4\u30C8\u3092\u53CD\u8EE2\u3055\u305B\u307E\u3059\u3002","Flipping method":"\u53CD\u8EE2\u65B9\u6CD5","Front animation name":"\u30D5\u30ED\u30F3\u30C8\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","Animation method":"\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u65B9\u6CD5","Back animation name":"\u30D0\u30C3\u30AF\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u540D","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"\u30EA\u30BD\u30FC\u30B9\u30D0\u30FC\uFF08\u5358\u4F4D\u5225\uFF09","Unit width":"\u5358\u4F4D\u306E\u5E45","How much pixels to show for a value of 1.":"\u5024\u304C1\u306E\u5834\u5408\u306B\u8868\u793A\u3059\u308B\u30D4\u30AF\u30BB\u30EB\u6570\u3092\u6307\u5B9A\u3057\u307E\u3059\u3002","Show the background":"\u80CC\u666F\u3092\u8868\u793A","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"\u79D2\u6570\u3092HH:MM:SS\u306A\u3069\u306E\u6A19\u6E96\u6642\u523B\u5F62\u5F0F\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Converts seconds into standard time formats, such as HH:MM:SS. ":"\u79D2\u3092HH:MM:SS\u306A\u3069\u306E\u6A19\u6E96\u6642\u523B\u5F62\u5F0F\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Format time in seconds to HH:MM:SS.":"\u79D2\u5358\u4F4D\u3067\u6642\u9593\u3092HH:MM:SS\u5F62\u5F0F\u306B\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059\u3002","Format time in seconds to HH:MM:SS":"\u79D2\u5358\u4F4D\u3067\u6642\u9593\u3092HH:MM:SS\u5F62\u5F0F\u306B\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"_PARAM2_\u306EHH:MM:SS\u5F62\u5F0F\u3067_PARAM1_\u306E\u6642\u9593\u3092\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059","Time, in seconds":"\u79D2\u5358\u4F4D\u306E\u6642\u9593","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u30DF\u30EA\u79D2\u3092\u542B\u3080HH:MM:SS.000\u5F62\u5F0F\u3067\u6642\u9593\u3092\u79D2\u5358\u4F4D\u3067\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059\u3002","Format time in seconds to HH:MM:SS.000":"\u79D2\u5358\u4F4D\u3067\u6642\u9593\u3092HH:MM:SS.000\u5F62\u5F0F\u306B\u30D5\u30A9\u30FC\u30DE\u30C3\u30C8\u3057\u307E\u3059","Timed Back and Forth Movement":"\u5B9A\u671F\u7684\u306A\u884C\u304D\u6765\u306E\u52D5\u304D","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u3053\u306E\u52D5\u4F5C\u306F\u3001\u9078\u629E\u3057\u305F\u6642\u9593\u307E\u305F\u306F\u8DDD\u96E2\u306B\u5BFE\u3057\u3066\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u7E26\u307E\u305F\u306F\u6A2A\u306B\u884C\u304D\u6765\u3055\u305B\u307E\u3059\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u4F8B\uFF1A\u6575\uFF09\u3092\u9078\u629E\u3057\u305F\u6642\u9593\u307E\u305F\u306F\u8DDD\u96E2\u3060\u3051\u79FB\u52D5\u3057\u3001\u305D\u308C\u3092\u53CD\u8EE2\u3057\u3066\u6700\u521D\u304B\u3089\u3084\u308A\u76F4\u3057\u307E\u3059\u3002\u6CE8\uFF1A\u30A2\u30CB\u30E1\u30FC\u30B7\u30E7\u30F3\u306F\u5DE6\u3092\u5411\u3044\u3066\u3044\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059\u3002","Move the object vertically (instead of horizontally)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u6C34\u5E73\u3067\u306F\u306A\u304F\u5782\u76F4\u306B\u79FB\u52D5\u3057\u307E\u3059","Moving speed (in pixel/s)":"\u79FB\u52D5\u901F\u5EA6\uFF08\u30D4\u30AF\u30BB\u30EB/\u79D2\uFF09","Moving distance (in pixels)":"\u79FB\u52D5\u8DDD\u96E2\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09","Moving maximum time (in seconds)":"\u6700\u5927\u6642\u9593\uFF08\u79D2\uFF09","Distance start point":"\u8DDD\u96E2\u306E\u958B\u59CB\u5730\u70B9","position of the sprite at the previous frame":"\u524D\u306E\u30D5\u30EC\u30FC\u30E0\u3067\u306E\u30B9\u30D7\u30E9\u30A4\u30C8\u306E\u4F4D\u7F6E","check that time has elapsed":"\u7D4C\u904E\u3057\u305F\u6642\u9593\u3092\u78BA\u8A8D","Toggle switch (for Shape Painter)":"\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1\uFF08\u30B7\u30A7\u30A4\u30D7\u30DA\u30A4\u30F3\u30BF\u30FC\u7528\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u56F3\u5F62\u63CF\u753B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u4F7F\u7528\u3057\u3066\u3001\u30E6\u30FC\u30B6\u30FC\u304C\u30AF\u30EA\u30C3\u30AF\u307E\u305F\u306F\u30BF\u30C3\u30C1\u3067\u304D\u308B\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1\u3092\u63CF\u753B\u3057\u307E\u3059\u3002","Radius of the thumb (px) Example: 10":"\u89AA\u6307\u306E\u534A\u5F84\uFF08px\uFF09 \u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u89AA\u6307\u306E\u8272\u306E\u6587\u5B57\u5217\u3002\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u89AA\u6307\u306E\u4E0D\u900F\u660E\u5EA6\u3002\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u30C8\u30E9\u30C3\u30AF\u306E\u5E45\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09 \u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u30C8\u30E9\u30C3\u30AF\u306E\u9AD8\u3055\uFF08\u30D4\u30AF\u30BB\u30EB\uFF09 \u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u89AA\u6307\u306E\u53F3\u5074\u306E\u30C8\u30E9\u30C3\u30AF\u306E\u8272\u306E\u6587\u5B57\u5217\u3002\u4F8B\uFF1A150;150;150\uFF08\u89AA\u6307\u306E\u8272\u3092\u4F7F\u7528\u3059\u308B\u5834\u5408\u306F\u7A7A\u767D\u306E\u307E\u307E\u306B\u3057\u3066\u304F\u3060\u3055\u3044\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u89AA\u6307\u306E\u53F3\u5074\u306E\u30C8\u30E9\u30C3\u30AF\u306E\u4E0D\u900F\u660E\u5EA6\u3002 \u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u30B5\u30E0\u306E\u5DE6\u5074\u306B\u3042\u308B\u30C8\u30E9\u30C3\u30AF\u306E\u8272\u6587\u5B57\u5217\u3002 \u4F8B\uFF1A24; 119; 211\uFF08\u30B5\u30E0\u306E\u8272\u3092\u4F7F\u7528\u3059\u308B\u306B\u306F\u7A7A\u767D\u306E\u307E\u307E\u306B\u3057\u3066\u304F\u3060\u3055\u3044\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u30B5\u30E0\u306E\u5DE6\u5074\u306E\u30C8\u30E9\u30C3\u30AF\u306E\u4E0D\u900F\u660E\u5EA6\u3002 \u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u30DE\u30A6\u30B9\u304C\u30B5\u30E0\u306B\u30DB\u30D0\u30FC\u3057\u305F\u3068\u304D\u3068\u30AF\u30EA\u30C3\u30AF\u3057\u305F\u3068\u304D\u306E\u30CF\u30ED\u306E\u30B5\u30A4\u30BA\u3002 \u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u30B5\u30E0\u306B\u30DE\u30A6\u30B9\u304C\u30DB\u30D0\u30FC\u3057\u305F\u3068\u304D\u306E\u30CF\u30ED\u306E\u4E0D\u900F\u660E\u5EA6\u3002 \u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1\u304C\u62BC\u3055\u308C\u305F\u3068\u304D\u306B\u8868\u793A\u3055\u308C\u308B\u30CF\u30ED\u306E\u4E0D\u900F\u660E\u5EA6\u3002 \u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u30C8\u30E9\u30C3\u30AF\u306E\u5DE6\u5074\u304B\u3089\u30B5\u30E0\u307E\u3067\u306E\u30D4\u30AF\u30BB\u30EB\u6570\u3002","Disabled":"\u7121\u52B9","State has been changed (used in ToggleChecked function)":"\u30B9\u30C6\u30FC\u30C8\u304C\u5909\u66F4\u3055\u308C\u307E\u3057\u305F\uFF08ToggleChecked \u95A2\u6570\u3067\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u30A2\u30AF\u30C6\u30A3\u30D6\u306A\u30B5\u30E0\u306E\u8272\u6587\u5B57\u5217\u3002 \u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u30C8\u30B0\u30EB\u30B9\u30A4\u30C3\u30C1\u3067\u30AF\u30EA\u30C3\u30AF\u307E\u305F\u306F\u62BC\u3057\u304C\u59CB\u307E\u3063\u305F","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u30B5\u30E0\u306E\u5F71\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08Y\uFF09\u3002 \u6B63\u306E\u6570\u306F\u5F71\u3092\u4E0B\u306B\u79FB\u52D5\u3057\u3001\u8CA0\u306E\u6570\u306F\u5F71\u3092\u4E0A\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002 \u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u30B5\u30E0\u306E\u5F71\u306E\u30AA\u30D5\u30BB\u30C3\u30C8\uFF08X\uFF09\u3002 \u6B63\u306E\u6570\u5024\u306F\u5F71\u3092\u53F3\u306B\u3001\u8CA0\u306E\u6570\u5024\u306F\u5F71\u3092\u5DE6\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002 \u4F8B\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u30B5\u30E0\u306E\u5F71\u306E\u4E0D\u900F\u660E\u5EA6\u3002 \u4F8B\uFF1A32","Need redraw":"\u518D\u63CF\u753B\u304C\u5FC5\u8981","Was hovered":"\u30DB\u30D0\u30FC\u3055\u308C\u305F","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u306B\u79FB\u52D5\u3055\u305B\u308B","Make object travel to random positions (with the pathfinding behavior).":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u306B\u79FB\u52D5\u3055\u305B\u308B\uFF08\u30D1\u30B9\u30C8\u30D5\u30A1\u30A4\u30F3\u30C7\u30A3\u30F3\u30B0\u52D5\u4F5C\u3068\u4E00\u7DD2\u306B\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u73FE\u5728\u4F4D\u7F6E\u306E\u5468\u308A\u306B\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u306B\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002 \u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u65E2\u306B\u79FB\u52D5\u3057\u3066\u3044\u306A\u3044\u5834\u5408\u306E\u307F\uFF08\u30D1\u30B9\u691C\u7D22\u306E\u901F\u5EA6\u304C0\u306E\u5834\u5408\uFF09\u3001\u79FB\u52D5\u3092\u958B\u59CB\u3057\u307E\u3059\u3002 \u5FC5\u8981\u306B\u5FDC\u3058\u3066\u6307\u5B9A\u3055\u308C\u305F\u89D2\u5EA6\u306B\u79FB\u52D5\u3057\u307E\u3059\u3002","Make object travel to a random position, with optional direction":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u3092\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u306B\u79FB\u52D5\u3055\u305B\u307E\u3059\u3002 \u30AA\u30D7\u30B7\u30E7\u30F3\u3067\u65B9\u5411\u3092\u6307\u5B9A\u3057\u307E\u3059\u3002","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"_PARAM1_ \u3092\u30E9\u30F3\u30C0\u30E0\u306A\u4F4D\u7F6E\u306B\u79FB\u52D5\u3055\u305B\u3001\u5404\u505C\u6B62\u4F4D\u7F6E\u304C\u73FE\u5728\u4F4D\u7F6E\u304B\u3089\u5C11\u306A\u304F\u3068\u3082_PARAM3_px\u3001\u6700\u5927\u3067_PARAM4_px\u96E2\u308C\u307E\u3059\u3002 \u5FC5\u8981\u306B\u5FDC\u3058\u3066_PARAM5_\u306E\u89D2\u5EA6\u306B_PARAM6_\u306E\u30D0\u30A4\u30A2\u30B9\u3067\u79FB\u52D5\u3057\u307E\u3059\u3002","Object that will be travelling (must have Pathfinding behavior)":"\u79FB\u52D5\u3059\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\uFF08\u30D1\u30B9\u691C\u7D22\u52D5\u4F5C\u304C\u5FC5\u8981\u3067\u3059\uFF09","Pathfinding Behavior (required)":"\u30D1\u30B9\u691C\u7D22\u52D5\u4F5C\uFF08\u5FC5\u9808\uFF09","Minimum distance between each position (Default: 100px)":"\u5404\u4F4D\u7F6E\u9593\u306E\u6700\u5C0F\u8DDD\u96E2\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u5404\u4F4D\u7F6E\u9593\u306E\u6700\u5927\u8DDD\u96E2\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u304C\u79FB\u52D5\u3059\u308B\u65B9\u5411\uFF08\u5EA6\uFF09\uFF08\u7BC4\u56F2\uFF1A 0-360\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u306E\u30D0\u30A4\u30A2\u30B9\uFF08\u7BC4\u56F2\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\uFF1A\"0\" \u306F\u5B8C\u5168\u306B\u30E9\u30F3\u30C0\u30E0\u306A\u65B9\u5411\u3092\u9078\u629E\u3057\u3001\u300C0.5\u300D\u306F\u6307\u5B9A\u3057\u305F\u65B9\u5411\u3092\u5411\u3044\u305F\u534A\u5186\u5185\u3067\u65B9\u5411\u3092\u9078\u629E\u3057\u3001\u300C1\u300D\u306F\u5358\u7D14\u306B\u6307\u5B9A\u3057\u305F\u65B9\u5411\u3092\u4F7F\u3044\u307E\u3059\u3002","Turret movement":"\u30BF\u30EC\u30C3\u30C8\u79FB\u52D5","A turret movement with customizable speed, acceleration and stop angles.":"\u30AB\u30B9\u30BF\u30DE\u30A4\u30BA\u53EF\u80FD\u306A\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u3001\u505C\u6B62\u89D2\u3092\u6301\u3064\u30BF\u30EC\u30C3\u30C8\u79FB\u52D5\u3002","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u56DE\u8EE2\u901F\u5EA6\uFF08\u79D2\u3042\u305F\u308A\u306E\u5EA6\u6570\u3067\u6307\u5B9A\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08min\u3068max\u306B\u540C\u3058\u5024\u3092\u4F7F\u7528\u3057\u3066\u3001\u5236\u7D04\u3092\u8A2D\u5B9A\u3057\u306A\u3044\u3088\u3046\u306B\u3059\u308B\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08min\u3068max\u306B\u540C\u3058\u5024\u3092\u4F7F\u7528\u3057\u3066\u3001\u5236\u7D04\u3092\u8A2D\u5B9A\u3057\u306A\u3044\u3088\u3046\u306B\u3059\u308B\uFF09","Aiming angle property":"\u72D9\u3044\u89D2\u5EA6\u30D7\u30ED\u30D1\u30C6\u30A3","Must move clockwise":"\u6642\u8A08\u56DE\u308A\u306B\u79FB\u52D5\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Must move counter-clockwise":"\u53CD\u6642\u8A08\u56DE\u308A\u306B\u79FB\u52D5\u3059\u308B\u5FC5\u8981\u304C\u3042\u308A\u307E\u3059","Has moved":"\u79FB\u52D5\u3057\u307E\u3057\u305F","Target angle (MoveToward)":"\u30BF\u30FC\u30B2\u30C3\u30C8\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u539F\u70B9\u89D2\u5EA6\uFF1AAngleMin\u3068AngleMax\u304B\u3089\u6700\u3082\u9060\u3044\u89D2\u5EA6","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"\u4E8C\u629E\u306E\u30C0\u30A4\u30A2\u30ED\u30B0\u30DC\u30C3\u30AF\u30B9","A dialog box with buttons to let users make a choice.":"\u30E6\u30FC\u30B6\u30FC\u304C\u9078\u629E\u3067\u304D\u308B\u30DC\u30BF\u30F3\u3092\u542B\u3080\u30C0\u30A4\u30A2\u30ED\u30B0\u30DC\u30C3\u30AF\u30B9\u3002","A dialog box showing two options.":"2\u3064\u306E\u30AA\u30D7\u30B7\u30E7\u30F3\u3092\u793A\u3059\u30C0\u30A4\u30A2\u30ED\u30B0\u30DC\u30C3\u30AF\u30B9\u3002","Two choices dialog box":"2\u3064\u306E\u9078\u629E\u80A2\u30C0\u30A4\u30A2\u30ED\u30B0\u30DC\u30C3\u30AF\u30B9","Default highlighted button identifier":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u5F37\u8ABF\u3055\u308C\u305F\u30DC\u30BF\u30F3\u8B58\u5225\u5B50","Default highlighted button identifier.":"\u30C7\u30D5\u30A9\u30EB\u30C8\u306E\u5F37\u8ABF\u3055\u308C\u305F\u30DC\u30BF\u30F3\u8B58\u5225\u5B50\u3002","Cancel with Escape key":"Escape\u30AD\u30FC\u3067\u30AD\u30E3\u30F3\u30BB\u30EB","Enable or disable the escape key to close the dialog.":"\u30C0\u30A4\u30A2\u30ED\u30B0\u3092\u9589\u3058\u308B\u305F\u3081\u306E\u30A8\u30B9\u30B1\u30FC\u30D7\u30AD\u30FC\u306E\u6709\u52B9\u5316\u307E\u305F\u306F\u7121\u52B9\u5316\u3002","Label for the \"Yes\" button":"\"\u306F\u3044\"\u30DC\u30BF\u30F3\u306E\u30E9\u30D9\u30EB","This is the button with identifier 0.":"\u3053\u308C\u306F\u3001\u8B58\u5225\u5B500\u306E\u30DC\u30BF\u30F3\u3067\u3059\u3002","Label for the \"No\" button":"\"\u3044\u3044\u3048\"\u30DC\u30BF\u30F3\u306E\u30E9\u30D9\u30EB","This is the button with identifier 1.":"\u3053\u308C\u306F\u3001\u8B58\u5225\u5B501\u306E\u30DC\u30BF\u30F3\u3067\u3059\u3002","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Web\u30DA\u30FC\u30B8\u306EURL\u30C4\u30FC\u30EB\uFF08Web\u30D6\u30E9\u30A6\u30B6\uFF09","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\u30B2\u30FC\u30E0\u306EWeb\u30D6\u30E9\u30A6\u30B6\u30A8\u30AF\u30B9\u30DD\u30FC\u30C8\u3067URL\u3092\u8AAD\u307F\u53D6\u308A\u3001\u4E00\u822C\u7684\u306BURL\u3092\u64CD\u4F5C\u3067\u304D\u308B\u3088\u3046\u306B\u3057\u307E\u3059\u3002","Gets the URL of the current game page.":"\u73FE\u5728\u306E\u30B2\u30FC\u30E0\u30DA\u30FC\u30B8\u306EURL\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get the URL of the web page":"Web\u30DA\u30FC\u30B8\u306EURL\u3092\u53D6\u5F97\u3057\u307E\u3059","Reloads the current web page.":"\u73FE\u5728\u306EWeb\u30DA\u30FC\u30B8\u3092\u30EA\u30ED\u30FC\u30C9\u3057\u307E\u3059\u3002","Reload the web page":"Web\u30DA\u30FC\u30B8\u3092\u30EA\u30ED\u30FC\u30C9\u3057\u307E\u3059","Reload the current page":"\u73FE\u5728\u306E\u30DA\u30FC\u30B8\u3092\u30EA\u30ED\u30FC\u30C9\u3057\u307E\u3059","Loads another page in place of the current one.":"\u73FE\u5728\u306E\u30DA\u30FC\u30B8\u306E\u4EE3\u308F\u308A\u3068\u306A\u308B\u5225\u306E\u30DA\u30FC\u30B8\u3092\u8AAD\u307F\u8FBC\u307F\u307E\u3059\u3002","Redirect to another page":"\u5225\u306E\u30DA\u30FC\u30B8\u306B\u30EA\u30C0\u30A4\u30EC\u30AF\u30C8\u3057\u307E\u3059","Redirect to _PARAM1_":"_PARAM1_ \u306B\u30EA\u30C0\u30A4\u30EC\u30AF\u30C8\u3057\u307E\u3059","URL to redirect to":"\u30EA\u30C0\u30A4\u30EC\u30AF\u30C8\u3059\u308BURL","Get an attribute from a URL.":"URL\u304B\u3089\u5C5E\u6027\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get URL attribute":"URL\u5C5E\u6027\u3092\u53D6\u5F97\u3057\u307E\u3059","The URL to get the attribute from":"\u5C5E\u6027\u3092\u53D6\u5F97\u3059\u308BURL","The attribute to get":"\u53D6\u5F97\u3059\u308B\u5C5E\u6027","Gets a parameter of a URL query string.":"URL\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u306E\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","Get a parameter of a URL query string":"URL\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u306E\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u53D6\u5F97\u3057\u307E\u3059","The URL to get a query string parameter from":"\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u53D6\u5F97\u3059\u308BURL","The query string parameter to get":"\u53D6\u5F97\u3059\u308B\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF","Updates a specific part of a URL.":"URL\u306E\u7279\u5B9A\u306E\u90E8\u5206\u3092\u66F4\u65B0\u3057\u307E\u3059\u3002","Update a URL attribute":"URL\u5C5E\u6027\u3092\u66F4\u65B0","The URL to change":"\u5909\u66F4\u3059\u308BURL","The attribute to update":"\u66F4\u65B0\u3059\u308B\u5C5E\u6027","The new value of this attribute":"\u3053\u306E\u5C5E\u6027\u306E\u65B0\u3057\u3044\u5024","Sets or replaces a query string parameter of a URL.":"URL\u306E\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u8A2D\u5B9A\u307E\u305F\u306F\u7F6E\u63DB\u3057\u307E\u3059\u3002","Change a get parameter of a URL":"URL\u306EGET\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u5909\u66F4","The query string parameter to update":"\u66F4\u65B0\u3059\u308B\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF","The new value of the query string parameter":"\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF\u306E\u65B0\u3057\u3044\u5024","Removes a query string parameter from an URL.":"URL\u304B\u3089\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u524A\u9664\u3057\u307E\u3059\u3002","Remove a get parameter of an URL":"URL\u306EGET\u30D1\u30E9\u30E1\u30FC\u30BF\u3092\u524A\u9664","The query string parameter to remove":"\u524A\u9664\u3059\u308B\u30AF\u30A8\u30EA\u6587\u5B57\u5217\u30D1\u30E9\u30E1\u30FC\u30BF","Unique Identifiers":"\u4E00\u610F\u306E\u8B58\u5225\u5B50","A collection of UID generation expressions.":"UID\u751F\u6210\u5F0F\u306E\u30B3\u30EC\u30AF\u30B7\u30E7\u30F3\u3002","Generates a unique identifier with the UUIDv4 pattern.":"UUIDv4\u30D1\u30BF\u30FC\u30F3\u3067\u4E00\u610F\u306E\u8B58\u5225\u5B50\u3092\u751F\u6210\u3057\u307E\u3059\u3002","Generate a UUIDv4":"UUIDv4\u3092\u751F\u6210","Generates a unique identifier with the incremented integer pattern.":"\u5897\u5206\u6574\u6570\u30D1\u30BF\u30FC\u30F3\u3067\u4E00\u610F\u306E\u8B58\u5225\u5B50\u3092\u751F\u6210\u3057\u307E\u3059\u3002","Generate an incremented integer UID":"\u5897\u5206\u6574\u6570UID\u3092\u751F\u6210\u3057\u307E\u3059","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Ascii\u304A\u3088\u3073Unicode\u6587\u5B57\u306E\u5909\u63DB\u30C4\u30FC\u30EB\u3092\u63D0\u4F9B\u3057\u307E\u3059\u3002","Reverses the unicode of a string with a base.":"\u6587\u5B57\u5217\u306EUnicode\u3092\u9006\u306B\u3057\u307E\u3059\u3002","Reverse the unicode of a string":"\u6587\u5B57\u5217\u306EUnicode\u3092\u9006\u306B\u3057\u307E\u3059","String to reverse":"\u9006\u306B\u3059\u308B\u6587\u5B57\u5217","Base of the reverse (Default: 2)":"\u9006\u8EE2\u306E\u57FA\u5E95\uFF08\u30C7\u30D5\u30A9\u30EB\u30C8\uFF1A2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode\u6587\u5B57\u306E\u7BC4\u56F2\uFF08\u57FA\u65702\u3092\u30B5\u30DD\u30FC\u30C8\u3059\u308B\u305F\u3081\u306B16\u3092\u5165\u529B\u3057\u307E\u3059\uFF09","Converts a unicode representation into String with a base.":"\u30D9\u30FC\u30B9\u3092\u4F7F\u7528\u3057\u3066Unicode\u8868\u73FE\u3092\u6587\u5B57\u5217\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","Unicode to string":"Unicode\u304B\u3089\u6587\u5B57\u5217","The unicode to convert to String":"\u6587\u5B57\u5217\u306B\u5909\u63DB\u3059\u308BUnicode","Base":"\u30D9\u30FC\u30B9","Seperator text (Optional)":"\u533A\u5207\u308A\u6587\u5B57\uFF08\u30AA\u30D7\u30B7\u30E7\u30F3\uFF09","Converts a string into unicode representation with a base.":"\u6587\u5B57\u5217\u3092\u30D9\u30FC\u30B9\u306BUnicode\u8868\u73FE\u306B\u5909\u63DB\u3057\u307E\u3059\u3002","String to unicode conversion":"\u6587\u5B57\u5217\u3092Unicode\u306B\u5909\u63DB","The string to convert to unicode":"Unicode\u306B\u5909\u63DB\u3059\u308B\u6587\u5B57\u5217","Values of multiple objects":"\u8907\u6570\u306E\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u5024","Values of picked object instances (including position, size, force and angle).":"\u30D4\u30C3\u30AF\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5024\uFF08\u4F4D\u7F6E\u3001\u30B5\u30A4\u30BA\u3001\u529B\u3001\u89D2\u5EA6\u3092\u542B\u3080\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u5EA7\u6A19\u306E\u6700\u5C0F\u5024\uFF08\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EAABB\u3092\u4F7F\u7528\uFF09\u3002","Minimum X position of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u5EA7\u6A19\u306E\u6700\u5C0F\u5024","objects":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Maximum X position of picked object instances (using AABB of objects).":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u5EA7\u6A19\u306E\u6700\u5927\u5024\uFF08\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EAABB\u3092\u4F7F\u7528\uFF09\u3002","Maximum X position of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u5EA7\u6A19\u306E\u6700\u5927\u5024","Minimum Y position of picked object instances (using AABB of objects).":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u5EA7\u6A19\u306E\u6700\u5C0F\u5024\uFF08\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EAABB\u3092\u4F7F\u7528\uFF09\u3002","Minimum Y position of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u5EA7\u6A19\u306E\u6700\u5C0F\u5024","Maximum Y position of picked object instances (using AABB of objects).":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u5EA7\u6A19\u306E\u6700\u5927\u5024\uFF08\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EAABB\u3092\u4F7F\u7528\uFF09\u3002","Maximum Y position of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u5EA7\u6A19\u306E\u6700\u5927\u5024","Minimum Z order of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC\u306E\u6700\u5C0F\u5024\u3002","Minimum Z order of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC\u306E\u6700\u5C0F\u5024","Maximum Z order of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC\u306E\u6700\u5927\u5024\u3002","Maximum Z order of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC\u306E\u6700\u5927\u5024","Average Z order of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC\u306E\u5E73\u5747\u5024\u3002","Average Z order of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EZ\u30AA\u30FC\u30C0\u30FC\u306E\u5E73\u5747\u5024","X center point (absolute) of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u4E2D\u5FC3\u70B9\uFF08\u7D76\u5BFE\uFF09\u3002","X center point (absolute) of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u4E2D\u5FC3\u70B9\uFF08\u7D76\u5BFE\uFF09","Objects":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Objects that will be used to calculate their center point":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u4E2D\u5FC3\u70B9\u3092\u8A08\u7B97\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u308B\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8","Y center point (absolute) of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u4E2D\u5FC3\u70B9\uFF08\u7D76\u5BFE\uFF09\u3002","Y center point (absolute) of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u4E2D\u5FC3\u70B9\uFF08\u7D76\u5BFE\uFF09","X center point (average) of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\uFF09\u3002","X center point (average) of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EX\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\uFF09","Y center point (average) of picked object instances.":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\uFF09\u3002","Y center point (average) of picked object instances":"\u9078\u629E\u3057\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306EY\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\uFF09","Min object height of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5C0F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u9AD8\u3055\u3002","Min object height of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5C0F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u9AD8\u3055","Max object height of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5927\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u9AD8\u3055\u3002","Max object height of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5927\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u9AD8\u3055","Average height of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u9AD8\u3055\u3002","Average height of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u9AD8\u3055","Min object width of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5C0F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5E45\u3002","Min object width of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5C0F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5E45","Max object width of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5927\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5E45\u3002","Max object width of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6700\u5927\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u5E45","Average width of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u5E45\u3002","Average width of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u5E45","Average horizontal force (X) of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u56DE\u8EE2\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u9078\u629E\u3055\u308C\u305F\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u5E73\u5747\u56DE\u8EE2\u89D2\u5EA6","WebSocket client":"WebSocket\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8","A WebSocket client for fast client-server networking.":"\u9AD8\u901F\u306A\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u30B5\u30FC\u30D0\u30FC\u30CD\u30C3\u30C8\u30EF\u30FC\u30AD\u30F3\u30B0\u306E\u305F\u3081\u306EWebSocket\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u304C\u73FE\u5728WebSocket\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u3057\u3066\u3044\u308B\u5834\u5408\u306B\u30C8\u30EA\u30AC\u30FC\u3057\u307E\u3059\u3002","Connecting to a server":"\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u4E2D","Connecting to the server":"\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u4E2D","Triggers if the client is connected to a WebSocket server.":"\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u304CWebSocket\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u3057\u3066\u3044\u308B\u5834\u5408\u306B\u30C8\u30EA\u30AC\u30FC\u3057\u307E\u3059\u3002","Connected to a server":"\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u6E08\u307F","Connected to the server":"\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u6E08\u307F","Triggers if the connection to a WebSocket server was closed.":"WebSocket\u30B5\u30FC\u30D0\u30FC\u3078\u306E\u63A5\u7D9A\u304C\u9589\u3058\u3089\u308C\u305F\u5834\u5408\u306B\u30C8\u30EA\u30AC\u30FC\u3057\u307E\u3059\u3002","Connection to a server was closed":"\u30B5\u30FC\u30D0\u30FC\u3078\u306E\u63A5\u7D9A\u304C\u9589\u3058\u3089\u308C\u307E\u3057\u305F","Connection to the server closed":"\u30B5\u30FC\u30D0\u30FC\u3078\u306E\u63A5\u7D9A\u304C\u9589\u3058\u3089\u308C\u307E\u3057\u305F","Connects to a WebSocket server.":"WebSocket\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A\u3057\u307E\u3059\u3002","Connect to server":"\u30B5\u30FC\u30D0\u30FC\u306B\u63A5\u7D9A","Connect to WebSocket server at _PARAM1_":"WebSocket\u30B5\u30FC\u30D0\u30FC\u306B_PARAM1_\u3067\u63A5\u7D9A","The server address":"\u30B5\u30FC\u30D0\u30FC\u30A2\u30C9\u30EC\u30B9","Disconnects from the current WebSocket server.":"\u73FE\u5728\u306EWebSocket\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u5207\u65AD\u3057\u307E\u3059\u3002","Disconnect from server":"\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u5207\u65AD","Disconnect from server (reason: _PARAM1_)":"\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u5207\u65AD\uFF08\u7406\u7531\uFF1A_PARAM1_\uFF09","The reason for disconnection":"\u5207\u65AD\u7406\u7531","Triggers when the server has sent the client some data.":"\u30B5\u30FC\u30D0\u30FC\u304C\u30AF\u30E9\u30A4\u30A2\u30F3\u30C8\u306B\u30C7\u30FC\u30BF\u3092\u9001\u4FE1\u3057\u305F\u3068\u304D\u306B\u30C8\u30EA\u30AC\u30FC\u3057\u307E\u3059\u3002","An event was received":"\u30A4\u30D9\u30F3\u30C8\u304C\u53D7\u4FE1\u3055\u308C\u307E\u3057\u305F","Data received from server":"\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u30C7\u30FC\u30BF\u3092\u53D7\u4FE1\u3057\u307E\u3057\u305F","Returns the piece of data from the server that is currently being processed.":"\u73FE\u5728\u51E6\u7406\u4E2D\u306E\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u306E\u30C7\u30FC\u30BF\u306E\u65AD\u7247\u3092\u8FD4\u3057\u307E\u3059\u3002","Data from server":"\u30B5\u30FC\u30D0\u30FC\u304B\u3089\u306E\u30C7\u30FC\u30BF","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u6B21\u306E\u30D5\u30EC\u30FC\u30E0\u3092\u5F85\u305F\u305A\u306B\u6B21\u306E\u30A4\u30D9\u30F3\u30C8\u306E\u51E6\u7406\u3092\u8A31\u53EF\u3059\u308B\u305F\u3081\u3001\u51E6\u7406\u5F8C\u306B\u30A4\u30D9\u30F3\u30C8\u3092\u7834\u68C4\u3057\u307E\u3059\u3002","Mark as processed":"\u51E6\u7406\u6E08\u307F\u3068\u3057\u3066\u30DE\u30FC\u30AF\u3059\u308B","Mark current event as completed":"\u73FE\u5728\u306E\u30A4\u30D9\u30F3\u30C8\u3092\u5B8C\u4E86\u3068\u3057\u3066\u30DE\u30FC\u30AF","Sends a string to the server.":"\u30B5\u30FC\u30D0\u30FC\u306B\u6587\u5B57\u5217\u3092\u9001\u4FE1\u3057\u307E\u3059\u3002","Send data to the server":"\u30B5\u30FC\u30D0\u30FC\u306B\u30C7\u30FC\u30BF\u3092\u9001\u4FE1\u3057\u307E\u3059","Send _PARAM1_ to the server":"_PARAM1_ \u3092\u30B5\u30FC\u30D0\u30FC\u306B\u9001\u4FE1","The data to send to the server":"\u30B5\u30FC\u30D0\u30FC\u306B\u9001\u4FE1\u3059\u308B\u30C7\u30FC\u30BF","Triggers when a WebSocket error has occurred.":"WebSocket\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u305F\u3068\u304D\u306B\u30C8\u30EA\u30AC\u30FC\u3057\u307E\u3059\u3002","An error occurred":"\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u307E\u3057\u305F","WebSocket error has occurred":"WebSocket\u30A8\u30E9\u30FC\u304C\u767A\u751F\u3057\u307E\u3057\u305F","Gets the last error that occurred.":"\u76F4\u8FD1\u306B\u767A\u751F\u3057\u305F\u30A8\u30E9\u30FC\u3092\u53D6\u5F97\u3057\u307E\u3059\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306EY\u5EA7\u6A19\u306B\u57FA\u3065\u3044\u3066Z\u9806\u3092\u8A2D\u5B9A\u3057\u3001\u7B49\u89D2\u7DDA\u56F3\u5F62\u306E\u30B2\u30FC\u30E0\u3001\"\u4E0A\u304B\u3089\"\u306E\u30D3\u30E5\u30FC\u3092\u6301\u30642D\u30B2\u30FC\u30E0\u3001RPG\u306A\u3069\u3067\u5965\u884C\u304D\u306E\u932F\u899A\u3092\u4F5C\u308A\u51FA\u3059\u3002","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u30B7\u30FC\u30F3\u5185\u306EY\u5EA7\u6A19\u306E\u5024\u306B\u57FA\u3065\u3044\u3066\u3001\u30A4\u30F3\u30B9\u30BF\u30F3\u30B9\u306E\u6DF1\u5EA6\uFF08Z\u30AA\u30FC\u30C0\u30FC\uFF09\u3092\u8A2D\u5B9A\u3057\u3001\u7ACB\u4F53\u611F\u3092\u4F5C\u308A\u51FA\u3057\u307E\u3059\u3002\u30AA\u30D6\u30B8\u30A7\u30AF\u30C8\u306E\u539F\u70B9\u304CZ\u30AA\u30FC\u30C0\u30FC\u3092\u6C7A\u5B9A\u3059\u308B\u305F\u3081\u306B\u4F7F\u7528\u3055\u308C\u307E\u3059\u3002"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ka_GE/extension-messages.js b/newIDE/app/src/locales/ka_GE/extension-messages.js new file mode 100644 index 0000000000..74a78018df --- /dev/null +++ b/newIDE/app/src/locales/ka_GE/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],i100=i.slice(-2);if(ord)return i==1?"one":i==0||i100>=2&&i100<=20||i100==40||i100==60||i100==80?"many":"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/km_KH/extension-messages.js b/newIDE/app/src/locales/km_KH/extension-messages.js new file mode 100644 index 0000000000..98af06b8fc --- /dev/null +++ b/newIDE/app/src/locales/km_KH/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ko_KR/extension-messages.js b/newIDE/app/src/locales/ko_KR/extension-messages.js new file mode 100644 index 0000000000..91ee5136f0 --- /dev/null +++ b/newIDE/app/src/locales/ko_KR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\uACE0\uAE09 HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\uB0B4\uC7A5 \"\uB124\uD2B8\uC6CC\uD06C \uC694\uCCAD\" \uC561\uC158\uBCF4\uB2E4 \uB354 \uACE0\uAE09 \uC124\uC815\uC744 \uAC00\uC9C4 HTTP \uC694\uCCAD\uC744 \uC0DD\uC131\uD558\uB294 \uD655\uC7A5 \uAE30\uB2A5\uC73C\uB85C, \uD5E4\uB354 \uC9C0\uC815 \uB610\uB294 CORS \uC6B0\uD68C \uB4F1\uC774 \uAC00\uB2A5\uD569\uB2C8\uB2E4.","Network":"\uB124\uD2B8\uC6CC\uD06C","Creates a template for your request. All requests must be made from a request template.":"\uC694\uCCAD\uC5D0 \uB300\uD55C \uD15C\uD50C\uB9BF\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4. \uBAA8\uB4E0 \uC694\uCCAD\uC740 \uC694\uCCAD \uD15C\uD50C\uB9BF\uC5D0\uC11C \uC791\uC131\uD574\uC57C\uD569\uB2C8\uB2E4.","Create a new request template":"\uC0C8\uB85C\uC6B4 \uC694\uCCAD \uD15C\uD50C\uB9BF\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4","Create request template _PARAM1_ with URL _PARAM2_":"_PARAM1_\uC5D0 \uB300\uD55C URL _PARAM2_\uC640 \uD568\uAED8 \uC694\uCCAD \uD15C\uD50C\uB9BF\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4","New request template name":"\uC0C8\uB85C\uC6B4 \uC694\uCCAD \uD15C\uD50C\uB9BF \uC774\uB984","URL the request will be sent to":"\uC694\uCCAD\uC774 \uC804\uC1A1\uB420 URL","Creates a new request template with all the attributes from an existing one.":"\uAE30\uC874 \uD56D\uBAA9\uC758 \uBAA8\uB4E0 \uC18D\uC131\uC744 \uD3EC\uD568\uD558\uC5EC \uC0C8\uB85C\uC6B4 \uC694\uCCAD \uD15C\uD50C\uB9BF\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4.","Copy a request template":"\uC694\uCCAD \uD15C\uD50C\uB9BF \uBCF5\uC0AC","Create request _PARAM1_ from template _PARAM2_":"\uD15C\uD50C\uB9BF _PARAM2_\uC5D0\uC11C \uC694\uCCAD _PARAM1_ \uC0DD\uC131","Request to copy":"\uBCF5\uC0AC\uD560 \uC694\uCCAD","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\uC694\uCCAD\uC758 HTTP \uBA54\uC18C\uB4DC\uC785\uB2C8\uB2E4. GET\uC740 \uAE30\uBCF8\uAC12\uC73C\uB85C, \uC120\uD0DD\uD558\uB824\uBA74 \uC5B4\uB5A4 \uAC83\uC744 \uC120\uD0DD\uD560\uC9C0 \uD655\uC2E0\uC774 \uC5C6\uB2E4\uBA74 \uC0AC\uC6A9\uD574\uC57C\uD569\uB2C8\uB2E4. REST API \uC5D4\uB4DC\uD3EC\uC778\uD2B8\uB85C\uC758 \uC694\uCCAD\uC740 \uBA54\uC18C\uB4DC\uC5D0 \uB530\uB77C \uB2E4\uB978 \uD6A8\uACFC\uB97C \uAC16\uC744 \uC218 \uC788\uC73C\uBA70, \uC0AC\uC6A9\uD560 \uC801\uD569\uD55C \uBA54\uC18C\uB4DC\uC5D0 \uB300\uD574 \uC54C\uC544\uBCF4\uAE30 \uC704\uD574 \uD638\uCD9C\uD558\uB294 API\uC758 \uBB38\uC11C\uB97C \uCC38\uC870\uD558\uC138\uC694.","HTTP Method (Verb)":"HTTP \uBA54\uC18C\uB4DC (\uB3D9\uC0AC)","Set HTTP method of request _PARAM1_ to _PARAM2_":"\uC694\uCCAD _PARAM1_\uC758 HTTP \uBA54\uC18C\uB4DC\uB97C _PARAM2_\uB85C \uC124\uC815","Request template name":"\uC694\uCCAD \uD15C\uD50C\uB9BF \uC774\uB984","HTTP Method":"HTTP \uBA54\uC18C\uB4DC","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\uC694\uCCAD\uC758 HTTP \uBA54\uC18C\uB4DC\uC785\uB2C8\uB2E4. GET\uC740 \uAE30\uBCF8\uAC12\uC73C\uB85C, \uC120\uD0DD\uD558\uB824\uBA74 \uC5B4\uB5A4 \uAC83\uC744 \uC120\uD0DD\uD560\uC9C0 \uD655\uC2E0\uC774 \uC5C6\uB2E4\uBA74 \uC0AC\uC6A9\uD574\uC57C\uD569\uB2C8\uB2E4. REST API \uC5D4\uB4DC\uD3EC\uC778\uD2B8\uB85C\uC758 \uC694\uCCAD\uC740 \uBA54\uC18C\uB4DC\uC5D0 \uB530\uB77C \uB2E4\uB978 \uD6A8\uACFC\uB97C \uAC16\uC744 \uC218 \uC788\uC73C\uBA70, \uC0AC\uC6A9\uD560 \uC801\uC808\uD55C \uBA54\uC18C\uB4DC\uC5D0 \uB300\uD574 \uC54C\uC544\uBCF4\uAE30 \uC704\uD574 \uD638\uCD9C\uD558\uB294 API\uC758 \uBB38\uC11C\uB97C \uCC38\uC870\uD558\uC138\uC694.","HTTP method of request _PARAM1_":"\uC694\uCCAD _PARAM1_\uC758 HTTP \uBA54\uC18C\uB4DC","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\uC694\uCCAD \uACB0\uACFC\uC758 \uBC94\uC704 \uBC0F \uAC00\uB2A5\uD55C \uCE90\uC2F1 \uBC29\uBC95\uC744 \uC815\uC758\uD569\uB2C8\uB2E4. \uCE90\uC2F1\uB420 \uACBD\uC6B0, \uBE0C\uB77C\uC6B0\uC800\uB294 \uC11C\uBC84\uC5D0 \uC694\uCCAD\uC744 \uBCF4\uB0B4\uC9C0 \uC54A\uACE0 \uC774\uC804\uC5D0 \uC11C\uBC84\uC5D0\uC11C \uC81C\uACF5\uB41C \uC774\uC804 \uC751\uB2F5\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC11C\uBC84\uC5D0 \uC2E4\uC81C \uC694\uCCAD\uC744 \uD558\uC9C0 \uC54A\uC744 \uAC83\uC785\uB2C8\uB2E4. \uC11C\uBC84\uB3C4 \uC774\uB7EC\uD55C \uCE90\uC2F1\uC5D0 \uAD00\uD574\uC11C Cache-Control \uD5E4\uB354\uB97C \uD1B5\uD574 \uACB0\uC815\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","HTTP Caching strategy":"HTTP \uCE90\uC2F1 \uC804\uB7B5","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\uC694\uCCAD _PARAM1_\uC758 HTTP \uCE90\uC2F1 \uC804\uB7B5\uC744 _PARAM2_\uB85C \uC124\uC815","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\uAC01 \uCE90\uC2F1 \uC804\uB7B5\uC5D0 \uB300\uD574 \uC790\uC138\uD788 \uC54C\uC544\uBCF4\uB824\uBA74 [\uCE90\uC2DC MDN \uD398\uC774\uC9C0](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)\uB97C \uCC38\uC870\uD558\uC138\uC694.","HTTP Caching":"HTTP \uCE90\uC2F1","HTTP caching strategy of request _PARAM1_":"\uC694\uCCAD _PARAM1_\uC758 HTTP \uCE90\uC2F1 \uC804\uB7B5","Sets the body of an HTTP request to a JSON representation of a structure variable.":"HTTP \uC694\uCCAD \uBCF8\uBB38\uC744 \uAD6C\uC870 \uBCC0\uC218\uC758 JSON \uD45C\uD604\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Body as JSON":"JSON \uD615\uC2DD\uC758 \uC694\uCCAD \uBCF8\uBB38","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\uC694\uCCAD _PARAM1_\uC758 \uBCF8\uBB38\uC744 _PARAM2_\uC758 \uB0B4\uC6A9\uC73C\uB85C JSON \uD615\uC2DD\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Variable with body contents":"\uBCF8\uBB38 \uB0B4\uC6A9\uC744 \uD3EC\uD568\uD558\uB294 \uBCC0\uC218","Sets the body of an HTTP request to a form data representation of a structure variable.":"HTTP \uC694\uCCAD \uBCF8\uBB38\uC744 \uAD6C\uC870 \uBCC0\uC218\uC758 \uD3FC \uB370\uC774\uD130 \uD45C\uD604\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Body as form data":"\uD3FC \uB370\uC774\uD130 \uD615\uC2DD\uC758 \uC694\uCCAD \uBCF8\uBB38","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\uC694\uCCAD\uC758 \uBCF8\uBB38 _PARAM1_ \uC744 _PARAM2_\uC758 \uB0B4\uC6A9\uC73C\uB85C \uC124\uC815\uD558\uB294 \uD3FC \uB370\uC774\uD130\uB85C","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP \uC694\uCCAD\uC758 \uBCF8\uBB38\uC785\uB2C8\uB2E4. \uC77C\uBC18 \uD14D\uC2A4\uD2B8, JSON \uB610\uB294 FormData \uD615\uC2DD\uC73C\uB85C \uC11C\uBC84\uC5D0 \uBCF4\uB0B4\uB294 \uB370\uC774\uD130\uB97C \uD3EC\uD568\uD569\uB2C8\uB2E4. GET \uC694\uCCAD\uC5D0 \uB300\uD574 \uC124\uC815\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Body":"\uBCF8\uBB38","body of request _PARAM1_":"\uC694\uCCAD _PARAM1_\uC758 \uBCF8\uBB38","an HTTP header to be sent with the request.":"\uC694\uCCAD\uACFC \uD568\uAED8 \uBCF4\uB0B4\uB294 HTTP \uD5E4\uB354\uC785\uB2C8\uB2E4.","Header":"\uD5E4\uB354","HTTP header _PARAM2_ of request _PARAM1_":"\uC694\uCCAD _PARAM1_\uC758 HTTP \uD5E4\uB354 _PARAM2_","HTTP header name":"HTTP \uD5E4\uB354 \uC774\uB984","the request template's target URL.":"\uC694\uCCAD \uD15C\uD50C\uB9BF\uC758 \uB300\uC0C1 URL\uC785\uB2C8\uB2E4.","URL":"URL","the URL of request template _PARAM1_":"\uC694\uCCAD \uD15C\uD50C\uB9BF _PARAM1_\uC758 URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\uB294 \uBE0C\uB77C\uC6B0\uC800\uC758 HTTP \uD074\uB77C\uC774\uC5B8\uD2B8\uB85C \uB300\uBD80\uBD84\uC758 \uC678\uBD80 \uC6F9 \uC0AC\uC774\uD2B8\uB97C \uCFFC\uB9AC\uD558\uC9C0 \uBABB\uD558\uAC8C \uD558\uBBC0\uB85C \uBE0C\uB77C\uC6B0\uC800\uAC00 \uD574\uB2F9 \uC6F9 \uC0AC\uC774\uD2B8\uC5D0\uC11C \uC778\uC99D\uB418\uC5C8\uC744 \uC218 \uC788\uACE0 \uC774 \uACBD\uC6B0 \uB2E4\uB978 \uC6F9 \uC0AC\uC774\uD2B8\uAC00 \uADF8 \uB2E4\uB978 \uC6F9 \uC0AC\uC774\uD2B8\uC5D0\uC11C \uD50C\uB808\uC774\uC5B4\uB97C \uD45C\uC2DC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.\nCORS Bypass\uAC00 \uD65C\uC131\uD654\uB418\uBA74 \uC694\uCCAD\uC740 \uC5B4\uB5A4 \uC778\uC99D\uC744 \uBC1B\uC9C0 \uC54A\uC740 \uC11C\uBC84\uC5D0\uC11C \uC77C\uC5B4\uB098\uBA70 \uB530\uB77C\uC11C CORS\uC5D0 \uC758\uD574 \uCC28\uB2E8\uB418\uC9C0 \uC54A\uC73C\uBA70 \uAC8C\uC784\uACFC \uC751\uB2F5\uC744 \uACF5\uC720\uD560 \uAC83\uC785\uB2C8\uB2E4. \uC774\uB7F0\uC2DD\uC73C\uB85C \uC778\uC99D \uCFE0\uD0A4\uAC00 \uBB34\uC2DC\uB428 \uC778\uC99D \uCFE0\uD0A4\uAC00 \uBB34\uC2DC\uB428\uC744 \uC8FC\uC758\uD558\uC2ED\uC2DC\uC624! \uC694\uCCAD\uD558\uB294 REST API\uB97C \uC18C\uC720\uD558\uACE0 \uC788\uB2E4\uBA74, CORS Bypass\uB97C \uC0AC\uC6A9\uD558\uB294 \uB300\uC2E0 \uC11C\uBC84\uC5D0 CORS \uD5E4\uB354\uB97C \uCD94\uAC00\uD558\uC2ED\uC2DC\uC624.","Enable CORS Bypass":"CORS Bypass \uD65C\uC131\uD654","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\uC694\uCCAD _PARAM1_: _PARAM2_\uC5D0 \uB300\uD55C CORS Bypass \uD65C\uC131\uD654","Enable the CORS Bypass?":"CORS Bypass\uB97C \uD65C\uC131\uD654\uD558\uC2DC\uACA0\uC2B5\uB2C8\uAE4C?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass \uC11C\uBC84\uB294 \uBB34\uB8CC\uB85C [arthuro555](https://twitter.com/arthuro555)\uC5D0\uC11C \uC81C\uACF5\uB429\uB2C8\uB2E4. CORS Bypass \uC11C\uBC84\uAC00 \uC791\uB3D9\uD560 \uC218 \uC788\uB3C4\uB85D \uB3C4\uC640\uC8FC\uAE30 \uC704\uD574 [\uAE30\uBD80](https://ko-fi.com/arthuro555)\uB97C \uACE0\uB824\uD574 \uC8FC\uC2ED\uC2DC\uC624.","Checks whether or not CORS Bypass has been enabled for the request template.":"\uC694\uCCAD \uD15C\uD50C\uB9BF\uC5D0 \uB300\uD574 CORS Bypass\uAC00 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","CORS Bypass enabled":"CORS Bypass\uAC00 \uD65C\uC131\uD654\uB428","CORS Bypass is enabled for request _PARAM1_":"\uC694\uCCAD _PARAM1_\uC5D0 \uB300\uD574 CORS Bypass\uAC00 \uD65C\uC131\uD654\uB428","Executes the request defined by a request template.":"\uC694\uCCAD \uD15C\uD50C\uB9BF\uC5D0 \uC815\uC758\uB41C \uC694\uCCAD\uC744 \uC2E4\uD589\uD569\uB2C8\uB2E4.","Execute the request":"\uC694\uCCAD \uC2E4\uD589","Execute request _PARAM1_ and store results in _PARAM2_":"\uC694\uCCAD _PARAM1_\uC744 \uC2E4\uD589\uD558\uACE0 \uACB0\uACFC\uB97C _PARAM2_\uC5D0 \uC800\uC7A5","Request to execute":"\uC2E4\uD589 \uC694\uCCAD","Variable where to store the response to the request":"\uC694\uCCAD\uC758 \uC751\uB2F5\uC744 \uC800\uC7A5\uD560 \uBCC0\uC218","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\uC11C\uBC84\uAC00 \uC751\uB2F5\uC744 \uC131\uACF5(Status Code 1XX/2XX)\uC73C\uB85C \uD45C\uC2DC\uD588\uB294\uC9C0, \uC2E4\uD328(Status Code 4XX/5XX)\uB85C \uD45C\uC2DC\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Success":"\uC131\uACF5","Response _PARAM1_ indicates a success":"\uC751\uB2F5 _PARAM1_\uC774 \uC131\uACF5\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Variable containing the response":"\uC751\uB2F5\uC744 \uD3EC\uD568\uD558\uB294 \uBCC0\uC218","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP \uC694\uCCAD\uC758 \uC0C1\uD0DC \uCF54\uB4DC (\uC608 : \uC131\uACF5\uC2DC 200, \uCC3E\uC744 \uC218 \uC5C6\uC744 \uB54C 404 \uB4F1).","Status code":"\uC0C1\uD0DC \uCF54\uB4DC","Status code of response _PARAM1_":"Response _PARAM1_\uC758 \uC0C1\uD0DC \uCF54\uB4DC","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\uC751\uB2F5\uC5D0 \uB300\uD55C \uC0C1\uD0DC \uD14D\uC2A4\uD2B8\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4. \uC608\uB97C \uB4E4\uC5B4, \uC0C1\uD0DC \uCF54\uB4DC\uAC00 404\uC778 \uC751\uB2F5\uC758 \uC0C1\uD0DC \uD14D\uC2A4\uD2B8\uB294 \"Not Found\"\uAC00 \uB420 \uAC83\uC785\uB2C8\uB2E4.","Status text":"\uC0C1\uD0DC \uD14D\uC2A4\uD2B8","one of the HTTP headers included in the server's response.":"\uC11C\uBC84 \uC751\uB2F5\uC5D0 \uD3EC\uD568\uB41C HTTP \uD5E4\uB354 \uC911 \uD558\uB098.","Header _PARAM2_ of response _PARAM1_":"Response _PARAM1_\uC758 \uD5E4\uB354 _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\uC11C\uBC84\uAC00 \uBCF4\uB0B8 \uBC14\uB514\uB97C \uC77D\uC5B4 \uBCC0\uC218\uC5D0 \uBB38\uC790\uC5F4\uB85C \uC800\uC7A5\uD569\uB2C8\uB2E4.","Get response body (text)":"\uC751\uB2F5 \uBC14\uB514 \uAC00\uC838\uC624\uAE30 (\uD14D\uC2A4\uD2B8)","Read body of response _PARAM1_ into _PARAM2_ as text":"Response _PARAM1_\uC758 \uBC14\uB514\uB97C \uD14D\uC2A4\uD2B8\uB85C \uC77D\uC5B4 _PARAM2_\uC5D0 \uC800\uC7A5","Variable where to write the body contents into":"\uBC14\uB514 \uB0B4\uC6A9\uC744 \uC791\uC131\uD560 \uBCC0\uC218","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\uC11C\uBC84\uAC00 \uBCF4\uB0B8 \uBC14\uB514\uB97C \uC77D\uACE0, JSON\uC73C\uB85C parse\uD558\uC5EC \uACB0\uACFC \uAD6C\uC870\uB97C \uBCC0\uC218\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4.","Get response body (JSON)":"\uC751\uB2F5 \uBC14\uB514 \uAC00\uC838\uC624\uAE30 (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Response _PARAM1_\uC758 \uBC14\uB514\uB97C JSON\uC73C\uB85C \uC77D\uC5B4 _PARAM2_\uC5D0 \uC800\uC7A5","Advanced platformer movements":"\uACE0\uAE09 \uD50C\uB7AB\uD3EC\uBA38 \uC774\uB3D9","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uC5D0\uAC8C \uACF5\uC911 \uC810\uD504, \uBCBD \uC810\uD504, \uBCBD \uBBF8\uB044\uB7EC\uC9D0, \uCF54\uC694\uD2F0 \uD0C0\uC784 \uBC0F \uB300\uC2DC \uC9C0\uC6D0.","Movement":"\uC774\uB3D9","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uB4E4\uC774 \uD50C\uB7AB\uD3FC\uC744 \uB5A0\uB098\uC790\uB9C8\uC790 \uC7A0\uAE50\uD6C4\uC5D0 \uC810\uD504\uD558\uACE0 \uACF5\uC911\uC5D0\uC11C\uB3C4 \uC810\uD504\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Coyote time and air jump":"\uCF54\uC694\uD14C \uC2DC\uAC04\uACFC \uACF5\uC911 \uC810\uD504","Platformer character behavior":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uB3D9\uC791","Coyote time duration":"\uCF54\uC694\uD14C \uC2DC\uAC04 \uC9C0\uC18D \uC2DC\uAC04","Coyote time":"\uCF54\uC694\uD14C \uC2DC\uAC04","Can coyote jump":"\uCF54\uC694\uD14C \uC810\uD504 \uAC00\uB2A5","Was in the air":"\uACF5\uC911\uC5D0 \uC788\uC5C8\uC744 \uB54C","Number of air jumps":"\uACF5\uC911\uC5D0\uC11C\uC758 \uC810\uD504 \uC218","Air jump":"\uACF5\uC911 \uC810\uD504","Floor jumps count as air jumps":"\uBC14\uB2E5 \uC810\uD504\uB3C4 \uACF5\uC911 \uC810\uD504\uB85C \uCDE8\uAE09","Object":"\uAC1D\uCCB4","Behavior":"\uD589\uB3D9","Change the coyote time duration of an object (in seconds).":"\uAC1D\uCCB4\uC758 \uC1E0\uC0AC\uC2AC \uC2DC\uAC04 \uC9C0\uC18D(\uCD08) \uBCC0\uACBD","Coyote timeframe":"\uC1E0\uC0AC\uC2AC \uC2DC\uAC04\uB300","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uCF54\uC694\uD14C \uC2DC\uAC04 \uBCC0\uACBD: \uD30C\uB77C\uBBF8\uD1302\uCD08","Duration":"\uAE30\uAC04","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"\uD604\uC7AC \uCF54\uC694\uD14C \uC810\uD504 \uAC00\uB2A5 \uC5EC\uBD80 \uD655\uC778.","_PARAM0_ can coyote jump":"\uD30C\uB77C\uBBF8\uD1300\uC774 \uCF54\uC694\uD14C \uC810\uD504 \uAC00\uB2A5","Update WasInTheAir":"WasInTheAir \uC5C5\uB370\uC774\uD2B8","Update WasInTheAir property of _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC758 WasInTheAir \uC18D\uC131 \uC5C5\uB370\uC774\uD2B8","Number of jumps in mid-air that are allowed.":"\uCD08\uB2F9 \uD5C8\uC6A9\uB418\uB294 \uACF5\uC911 \uC810\uD504 \uD69F\uC218.","Maximal jump number":"\uCD5C\uB300 \uC810\uD504 \uD69F\uC218","Number of jumps in mid-air that are still allowed.":"\uD604\uC7AC \uD5C8\uC6A9\uB41C \uACF5\uC911 \uC810\uD504 \uD69F\uC218.","Remaining jump":"\uB0A8\uC740 \uC810\uD504","Change the number of times the character can jump in mid-air.":"\uCE90\uB9AD\uD130\uAC00 \uACF5\uC911\uC5D0\uC11C \uC810\uD504\uD560 \uC218 \uC788\uB294 \uD69F\uC218\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Air jumps":"\uACF5\uC911 \uC810\uD504","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\uD30C\uB77C\uBBF8\uD1300\uC774 \uACF5\uC911\uC5D0\uC11C \uC810\uD504\uD560 \uC218 \uC788\uB294 \uD69F\uC218\uB97C \uBCC0\uACBD: \uD30C\uB77C\uBBF8\uD1302","Remove one of the remaining air jumps of a character.":"\uCE90\uB9AD\uD130\uC758 \uB0A8\uC740 \uACF5\uC911 \uC810\uD504 \uC911 \uD558\uB098\uB97C \uC81C\uAC70\uD569\uB2C8\uB2E4.","Remove a remaining air jump":"\uB0A8\uC740 \uACF5\uC911 \uC810\uD504 \uD558\uB098 \uC81C\uAC70","Remove one of the remaining air jumps of _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uB0A8\uC740 \uACF5\uC911 \uC810\uD504 \uC911 \uD558\uB098 \uC81C\uAC70","Allow back all air jumps of a character.":"\uCE90\uB9AD\uD130\uC758 \uBAA8\uB4E0 \uACF5\uC911 \uC810\uD504\uB97C \uD5C8\uC6A9\uD569\uB2C8\uB2E4.","Reset air jumps":"\uACF5\uC911 \uC810\uD504 \uC7AC\uC124\uC815","Allow back all air jumps of _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uBAA8\uB4E0 \uACF5\uC911 \uC810\uD504\uB97C \uD5C8\uC6A9\uD569\uB2C8\uB2E4.","Check if floor jumps are counted as air jumps for an object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBC14\uB2E5 \uC810\uD504\uAC00 \uACF5\uC911 \uC810\uD504\uB85C \uACC4\uC0B0\uB418\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Floor jumps count as air jumps for _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC5D0 \uB300\uD55C \uBC14\uB2E5 \uC810\uD504\uAC00 \uACF5\uC911 \uC810\uD504\uB85C \uACC4\uC0B0\uB429\uB2C8\uB2E4.","Let platformer characters jump and slide against walls.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uAC00 \uBCBD\uC5D0\uC11C \uC810\uD504\uD558\uACE0 \uBBF8\uB044\uB7EC\uC9C8 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Wall jump":"\uBCBD \uC810\uD504","Platformer character configuration stack":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uAD6C\uC131 \uC2A4\uD0DD","Jump detection time frame":"\uC810\uD504 \uAC10\uC9C0 \uC2DC\uAC04 \uD504\uB808\uC784","Side speed":"\uCE21\uBA74 \uC18D\uB3C4","Side acceleration":"\uCE21\uBA74 \uAC00\uC18D\uB3C4","Side speed sustain time":"\uCE21\uBA74 \uC18D\uB3C4 \uC720\uC9C0 \uC2DC\uAC04","Gravity":"\uC911\uB825","Wall sliding":"\uBCBD \uBBF8\uB044\uB7EC\uC9D0","Maximum falling speed":"\uCD5C\uB300 \uB099\uD558 \uC18D\uB3C4","Impact speed absorption":"\uCDA9\uACA9 \uC18D\uB3C4 \uD761\uC218","Minimal falling speed":"\uCD5C\uC18C \uB099\uD558 \uC18D\uB3C4","Keep sliding without holding a key":"\uD0A4\uB97C \uB204\uB974\uC9C0 \uC54A\uACE0 \uBBF8\uB044\uB7EC\uC9C8 \uC218 \uC788\uB3C4\uB85D \uC720\uC9C0","Check if the object has just wall jumped.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uBC29\uAE08 \uBCBD\uC5D0\uC11C \uC810\uD504\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Has just wall jumped":"\uBCBD\uC5D0\uC11C \uBC29\uAE08 \uC810\uD504\uD588\uC2B5\uB2C8\uB2E4.","_PARAM0_ has just jumped from a wall":"\uD30C\uB77C\uBBF8\uD1300\uC774 \uBC29\uAE08 \uBCBD\uC5D0\uC11C \uC810\uD504\uD588\uC2B5\uB2C8\uB2E4.","Check if the object is wall jumping.":"\uAC1D\uCCB4\uAC00 \uBCBD \uC810\uD504\uB97C \uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is wall jumping":"\uBCBD \uC810\uD504\uC778\uAC00\uC694","_PARAM0_ jumped from a wall":"_PARAM0_\uAC00 \uBCBD\uC5D0\uC11C \uC810\uD504\uD588\uC2B5\uB2C8\uB2E4","Check if the object is against a wall.":"\uAC1D\uCCB4\uAC00 \uBCBD\uC5D0 \uB2FF\uC558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Against a wall":"\uBCBD\uC5D0 \uB2FF\uC558\uB098\uC694","_PARAM0_ is against a wall":"_PARAM0_\uB294 \uBCBD\uC5D0 \uB300\uD56D\uD558\uACE0 \uC788\uC2B5\uB2C8\uB2E4.","Remember that the character was against a wall.":"\uCE90\uB9AD\uD130\uAC00 \uBCBD\uC5D0 \uB2FF\uC558\uB2E4\uB294 \uAC83\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4.","Remember is against wall":"\uBCBD\uC5D0 \uB2FF\uC558\uC74C\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4","_PARAM0_ remembers having been against a wall":"_PARAM0_\uB294 \uBCBD\uC5D0 \uB2FF\uC558\uB2E4\uAC00 \uAE30\uC5B5\uD569\uB2C8\uB2E4","Forget that the character was against a wall.":"\uCE90\uB9AD\uD130\uAC00 \uBCBD\uC5D0 \uB2FF\uC558\uB2E4\uB294 \uAC83\uC744 \uC78A\uC2B5\uB2C8\uB2E4.","Forget is against wall":"\uBCBD\uC5D0 \uB2FF\uC558\uC74C\uC744 \uC78A\uC2B5\uB2C8\uB2E4","_PARAM0_ forgets to had been against a wall":"_PARAM0_\uB294 \uBCBD\uC5D0 \uB2FF\uC558\uB2E4\uAC00 \uC78A\uC2B5\uB2C8\uB2E4","Remember that the character was against a wall within the time frame.":"\uCE90\uB9AD\uD130\uAC00 \uC77C\uC815 \uC2DC\uAC04 \uB3D9\uC548 \uBCBD\uC5D0 \uB2FF\uC558\uB2E4\uB294 \uAC83\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4.","Was against wall":"\uBCBD\uC5D0 \uB2FF\uC740 \uC801\uC774 \uC788\uC5C8\uB098\uC694","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_\uB294 _PARAM2_\uCD08 \uC774\uB0B4\uC5D0 \uBCBD\uC5D0 \uB2FF\uC558\uC74C\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4","Time frame":"\uC2DC\uAC04 \uD504\uB808\uC784","The time frame in seconds.":"\uCD08 \uB2E8\uC704\uC758 \uC2DC\uAC04 \uD504\uB808\uC784.","Remember that the jump key was pressed.":"\uC810\uD504 \uD0A4\uAC00 \uB20C\uB9B0 \uAC83\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4.","Remember key pressed":"\uD0A4 \uB204\uB984\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_\uB294 _PARAM2_\uD0A4\uAC00 \uB20C\uB7EC\uC9C4 \uAC83\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4","Key":"\uD0A4","Forget that the jump key was pressed.":"\uC810\uD504 \uD0A4\uB97C \uB20C\uB800\uB2E4\uB294 \uAC83\uC744 \uC78A\uC73C\uC138\uC694.","Forget key pressed":"\uD0A4 \uB204\uB984\uC744 \uC78A\uC2B5\uB2C8\uB2E4","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_\uAC00 _PARAM2_\uD0A4\uAC00 \uB20C\uB7EC\uC9C4 \uAC83\uC744 \uC78A\uC2B5\uB2C8\uB2E4","Check if the key was pressed within the time frame.":"\uD0A4\uAC00 \uC77C\uC815 \uC2DC\uAC04 \uB0B4\uC5D0 \uB20C\uB9B0 \uAC83\uC744 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_\uB294 _PARAM2_\uCD08 \uC774\uB0B4\uC5D0 _PARAM3_\uD0A4\uAC00 \uB20C\uB7EC\uC9C4 \uAC83\uC744 \uAE30\uC5B5\uD569\uB2C8\uB2E4","Enable side speed.":"\uCE21\uBA74 \uC18D\uB3C4\uB97C \uD65C\uC131\uD654\uD558\uC138\uC694.","Toggle side speed":"\uCE21\uBA74 \uC18D\uB3C4 \uC804\uD658","Enable side speed for _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0 \uB300\uD55C \uCE21\uBA74 \uC18D\uB3C4 \uD65C\uC131\uD654: _PARAM2_","Enable side speed":"\uCE21\uBA74 \uC18D\uB3C4 \uD65C\uC131\uD654","Enable wall sliding.":"\uBCBD\uC5D0\uC11C \uC2AC\uB77C\uC774\uB529\uC744 \uD65C\uC131\uD654\uD558\uC138\uC694.","Slide on wall":"\uBCBD\uC5D0\uC11C \uC2AC\uB77C\uC774\uB529","Enable wall sliding for _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0 \uB300\uD55C \uBCBD\uC5D0\uC11C \uC2AC\uB77C\uC774\uB529 \uD65C\uC131\uD654: _PARAM2_","Enable wall sliding":"\uBCBD\uC5D0\uC11C \uC2AC\uB77C\uC774\uB529 \uD65C\uC131\uD654","Absorb falling speed of an object.":"\uB5A8\uC5B4\uC9C0\uB294 \uAC1D\uCCB4\uC758 \uC18D\uB3C4\uB97C \uD761\uC218\uD558\uC138\uC694.","Absorb falling speed":"\uB5A8\uC5B4\uC9C8 \uC18D\uB3C4 \uD761\uC218","Absorb falling speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uB5A8\uC5B4\uC9C8 \uC18D\uB3C4 \uD761\uC218: _PARAM2_","Speed absorption (in pixels per second)":"\uCD08\uB2F9 \uC18D\uB3C4 \uD761\uC218 (\uD53D\uC140 \uB2E8\uC704)","The wall jump detection time frame of an object (in seconds).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uC810\uD504 \uAC10\uC9C0 \uC2DC\uAC04 \uD504\uB808\uC784 (\uCD08 \uB2E8\uC704).","Jump time frame":"\uC810\uD504 \uC2DC\uAC04 \uD504\uB808\uC784","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uBCBD \uC810\uD504 \uAC10\uC9C0 \uC2DC\uAC04 \uD504\uB808\uC784 \uBCC0\uACBD: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uC810\uD504 \uAC10\uC9C0 \uC2DC\uAC04 \uD504\uB808\uC784 \uBCC0\uACBD (\uCD08 \uB2E8\uC704).","Jump detection time frame (in seconds)":"\uC810\uD504 \uAC10\uC9C0 \uC2DC\uAC04 \uD504\uB808\uC784 (\uCD08 \uB2E8\uC704)","The side speed of wall jumps of an object (in pixels per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uC810\uD504 \uCE21\uBA74 \uC18D\uB3C4 (\uD53D\uC140 \uB2E8\uC704).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uBCBD \uC810\uD504 \uCE21\uBA74 \uC18D\uB3C4 \uBCC0\uACBD: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uC810\uD504 \uCE21\uBA74 \uC18D\uB3C4 \uBCC0\uACBD (\uD53D\uC140 \uB2E8\uC704).","The side acceleration of wall jumps of an object (in pixels per second per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uC810\uD504 \uCE21\uBA74 \uAC00\uC18D\uB3C4 (\uD53D\uC140 \uB2E8\uC704 \uCD08\uB2F9 \uAC00\uC18D\uB3C4).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uBCBD \uC810\uD504 \uCE21\uBA74 \uAC00\uC18D\uB3C4 \uBCC0\uACBD: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uC810\uD504 \uCE21\uBA74 \uAC00\uC18D\uB3C4 \uBCC0\uACBD (\uD53D\uC140 \uB2E8\uC704 \uCD08\uB2F9 \uAC00\uC18D\uB3C4).","The wall sliding gravity of an object (in pixels per second per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uBBF8\uB044\uB7EC\uC9D0 \uC911\uB825 (\uD53D\uC140 \uB2E8\uC704 \uCD08\uB2F9 \uAC00\uC18D\uB3C4).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uBCBD \uBBF8\uB044\uB7EC\uC9D0 \uC911\uB825 \uBCC0\uACBD: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uBBF8\uB044\uB7EC\uC9D0 \uC911\uB825 \uBCC0\uACBD (\uD53D\uC140 \uB2E8\uC704 \uCD08\uB2F9 \uAC00\uC18D\uB3C4).","The wall sliding maximum falling speed of an object (in pixels per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uBBF8\uB044\uB7EC\uC9D0 \uCD5C\uB300 \uCD94\uB77D \uC18D\uB3C4 (\uD53D\uC140 \uB2E8\uC704).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uBCBD \uBBF8\uB044\uB7EC\uC9D0 \uCD5C\uB300 \uCD94\uB77D \uC18D\uB3C4 \uBCC0\uACBD: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBCBD \uBBF8\uB044\uB7EC\uC9D0 \uCD5C\uB300 \uCD94\uB77D \uC18D\uB3C4 \uBCC0\uACBD (\uD53D\uC140 \uB2E8\uC704).","Change the impact speed absorption of an object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCDA9\uACA9 \uC18D\uB3C4 \uD761\uC218 \uBCC0\uACBD.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCDA9\uACA9 \uC18D\uB3C4 \uD761\uC218 \uBCC0\uACBD: _PARAM2_","Make platformer characters dash toward the floor.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uAC00 \uBC14\uB2E5\uC73C\uB85C \uB300\uC2DC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Dive dash":"\uB2E4\uC774\uBE0C \uB300\uC2DC","Initial falling speed":"\uCD08\uAE30 \uB099\uD558 \uC18D\uB3C4","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uB2E4\uC774\uBE0C\uD560 \uC218 \uC788\uB294 \uACBD\uC6B0 \uB2E4\uC774\uBE0C \uD0A4\uB97C \uB20C\uB800\uB2E4\uACE0 \uC2DC\uBBAC\uB808\uC774\uD2B8\uD569\uB2C8\uB2E4.","Simulate dive key":"\uB2E4\uC774\uBE0C \uD0A4 \uC2DC\uBBAC\uB808\uC774\uD2B8","Simulate pressing dive key for _PARAM0_":"_PARAM0_\uC758 \uB2E4\uC774\uBE0C \uD0A4 \uB204\uB974\uAE30 \uC2DC\uBBAC\uB808\uC774\uD2B8","Check if the object can dive.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uB2E4\uC774\uBE0C\uD560 \uC218 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Can dive":"\uB2E4\uC774\uBE0C \uAC00\uB2A5","_PARAM0_ can dive":"_PARAM0_\uAC00 \uB2E4\uC774\uBE0C\uD560 \uC218 \uC788\uC74C","Check if the object is diving.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uB2E4\uC774\uBE59 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is diving":"\uB2E4\uC774\uBE59 \uC911","_PARAM0_ is diving":"_PARAM0_\uC774 \uB2E4\uC774\uBE59 \uC911\uC784","Make platformer characters dash horizontally.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uB97C \uC218\uD3C9\uC73C\uB85C \uB300\uC2DC\uD569\uB2C8\uB2E4.","Horizontal dash":"\uC218\uD3C9 \uB300\uC2DC","Platformer charcacter configuration stack":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uAD6C\uC131 \uC2A4\uD0DD","Initial speed":"\uCD08\uAE30 \uC18D\uB3C4","Sustain minimum duration":"\uCD5C\uC18C \uC9C0\uC18D \uC2DC\uAC04","Sustain":"\uC9C0\uC18D","Sustain maxiumum duration":"\uCD5C\uB300 \uC9C0\uC18D \uC2DC\uAC04","Sustain acceleration":"\uC9C0\uC18D \uAC00\uC18D\uB3C4","Sustain maxiumum speed":"\uCD5C\uB300 \uC18D\uB3C4 \uC720\uC9C0\uD558\uAE30","Sustain gravity":"\uC911\uB825 \uC720\uC9C0\uD558\uAE30","Decceleration":"\uAC10\uC18D","Cool down duration":"\uC7AC\uC0AC\uC6A9 \uB300\uAE30 \uC2DC\uAC04","Simulate a press of dash key.":"\uB300\uC2DC \uD0A4\uB97C \uB204\uB978 \uAC83\uCC98\uB7FC \uC2DC\uBBAC\uB808\uC774\uD2B8\uD569\uB2C8\uB2E4.","Simulate dash key":"\uB300\uC2DC \uD0A4 \uC2DC\uBBAC\uB808\uC774\uD2B8","Simulate pressing dash key for _PARAM0_":"\uC0C8\uCE58 \uD0A4\uB97C \uB204\uB974\uB294 \uAC83\uC744 \uBAA8\uC758\uD558\uC2ED\uC2DC\uC624 _PARAM0_","Check if the object is dashing.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uB300\uC2DC \uC911\uC778\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Is dashing":"\uB300\uC2DC \uC911","_PARAM0_ is dashing":"_PARAM0_ \uAC00 \uB300\uC2DC \uC911\uC785\uB2C8\uB2E4","Abort the current dash and set the object to its usual horizontal speed.":"\uD604\uC7AC \uB300\uC2DC\uB97C \uC911\uC9C0\uD558\uACE0 \uAC1D\uCCB4\uB97C \uC77C\uBC18\uC801\uC778 \uC218\uD3C9 \uC18D\uB3C4\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","Abort dash":"\uB300\uC2DC \uC911\uC9C0","Abort the current dash of _PARAM0_":"_PARAM0_\uC758 \uD604\uC7AC \uB300\uC2DC\uB97C \uC911\uC9C0\uD558\uC2ED\uC2DC\uC624","Resolve conflict between platformer character configuration changes.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uAD6C\uC131 \uBCC0\uACBD \uAC04\uC758 \uCDA9\uB3CC \uD574\uACB0.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\uD558\uB098\uC758 \uC2DD\uBCC4\uC790\uC5D0 \uB300\uD55C \uAD6C\uC131 \uBCC0\uACBD\uC744 \uB418\uB3CC\uB9AC\uACE0 \uCD5C\uADFC \uAC83\uC744 \uC0AC\uC6A9\uD558\uC5EC \uCE90\uB9AD\uD130 \uAD6C\uC131\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC2ED\uC2DC\uC624.","Revert configuration":"\uAD6C\uC131 \uBCC0\uACBD \uB418\uB3CC\uB9AC\uAE30","Revert configuration changes: _PARAM2_ on _PARAM0_":"\uAD6C\uC131 \uBCC0\uACBD \uB418\uB3CC\uB9AC\uAE30: _PARAM2_ on _PARAM0_","Configuration identifier":"\uAD6C\uC131 \uC2DD\uBCC4\uC790","Return the character property value when no change applies on it.":"\uBCC0\uACBD \uC0AC\uD56D\uC774 \uC5C6\uC744 \uB54C \uCE90\uB9AD\uD130 \uC18D\uC131 \uAC12 \uBC18\uD658","Setting":"\uC124\uC815","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"_PARAM0_\uC758 _PARAM2_ \uAD6C\uC131: _PARAM3_ \uC2DD\uBCC4\uC790\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM4_ \uAD6C\uC131","Return the usual maximum horizontal speed when no configuration change applies on it.":"\uAD6C\uC131 \uBCC0\uACBD\uC774 \uC801\uC6A9\uB418\uC9C0 \uC54A\uC744 \uB54C \uC77C\uBC18\uC801\uC778 \uCD5C\uB300 \uC218\uD3C9 \uC18D\uB3C4 \uBC18\uD658","Usual maximum horizontal speed":"\uC77C\uBC18\uC801\uC778 \uCD5C\uB300 \uC218\uD3C9 \uC18D\uB3C4","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_\uC758 \uCD5C\uB300 \uC218\uD3C9 \uC18D\uB3C4 \uAD6C\uC131: _PARAM2_ \uC2DD\uBCC4\uC790\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM3_ \uAD6C\uC131","Configure a character property for a given configuration layer and move this layer on top.":"\uD2B9\uC815 \uAD6C\uC131 \uB808\uC774\uC5B4\uC5D0\uC11C \uCE90\uB9AD\uD130 \uC18D\uC131\uC744 \uAD6C\uC131\uD558\uACE0 \uC774 \uB808\uC774\uC5B4\uB97C \uC0C1\uB2E8\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624.","Configure setting":"\uC124\uC815 \uAD6C\uC131","Setting value":"\uC124\uC815 \uAC12","Configure character gravity for a given configuration layer and move this layer on top.":"\uD2B9\uC815 \uAD6C\uC131 \uB808\uC774\uC5B4\uC5D0\uC11C \uCE90\uB9AD\uD130 \uC911\uB825\uC744 \uAD6C\uC131\uD558\uACE0 \uC774 \uB808\uC774\uC5B4\uB97C \uC0C1\uB2E8\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624.","Configure gravity":"\uC911\uB825 \uAD6C\uC131","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_\uC758 \uC911\uB825 \uAD6C\uC131: _PARAM2_ \uC2DD\uBCC4\uC790\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM3_ \uAD6C\uC131","Configure character deceleration for a given configuration layer and move this layer on top.":"\uD2B9\uC815 \uAD6C\uC131 \uB808\uC774\uC5B4\uC5D0 \uB300\uD55C \uCE90\uB9AD\uD130 \uAC10\uC18D\uC744 \uAD6C\uC131\uD558\uACE0 \uC774 \uB808\uC774\uC5B4\uB97C \uC0C1\uB2E8\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624.","Configure horizontal deceleration":"\uC218\uD3C9 \uAC10\uC18D \uAD6C\uC131","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_\uC758 \uC218\uD3C9 \uAC10\uC18D \uAD6C\uC131: _PARAM2_ \uC2DD\uBCC4\uC790\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM3_ \uAD6C\uC131","Acceleration":"\uAC00\uC18D\uB3C4","Configure character maximum speed for a given configuration layer and move this layer on top.":"\uD2B9\uC815 \uAD6C\uC131 \uB808\uC774\uC5B4\uB97C \uC704\uB85C \uC774\uB3D9\uD558\uACE0 \uCE90\uB9AD\uD130 \uCD5C\uB300 \uC18D\uB3C4\uB97C \uAD6C\uC131\uD558\uC2ED\uC2DC\uC624.","Configure maximum horizontal speed":"\uCD5C\uB300 \uC218\uD3C9 \uC18D\uB3C4 \uAD6C\uC131","Maximum horizontal speed":"\uCD5C\uB300 \uC218\uD3C9 \uC18D\uB3C4","Configure character acceleration for a given configuration layer and move this layer on top.":"\uD2B9\uC815 \uAD6C\uC131 \uB808\uC774\uC5B4\uC5D0\uC11C \uCE90\uB9AD\uD130 \uAC00\uC18D\uC744 \uAD6C\uC131\uD558\uACE0 \uC774 \uB808\uC774\uC5B4\uB97C \uC0C1\uB2E8\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624.","Configure horizontal acceleration":"\uC218\uD3C9 \uAC00\uC18D \uAD6C\uC131","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_\uC758 \uC218\uD3C9 \uAC00\uC18D \uAD6C\uC131: _PARAM2_ \uC2DD\uBCC4\uC790\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM3_ \uAD6C\uC131","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\uC8FC\uC5B4\uC9C4 \uAD6C\uC131 \uB808\uC774\uC5B4\uC758 \uCE90\uB9AD\uD130 \uCD5C\uB300 \uB099\uD558 \uC18D\uB3C4\uB97C \uAD6C\uC131\uD558\uACE0 \uC774 \uB808\uC774\uC5B4\uB97C \uCD5C\uC0C1\uC704\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Configure maximum falling speed":"\uCD5C\uB300 \uB099\uD558 \uC18D\uB3C4 \uAD6C\uC131","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\uBCC0\uC218 _PARAM0_\uC758 \uCD5C\uB300 \uB099\uD558 \uC18D\uB3C4\uB97C _PARAM2_\uB85C \uAD6C\uC131\uD569\uB2C8\uB2E4: \uC2DD\uBCC4\uC790 _PARAM3_","Advanced movements for 3D physics characters":"3D \uBB3C\uB9AC \uCE90\uB9AD\uD130\uC758 \uACE0\uAE09 \uC774\uB3D9","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"3D \uBB3C\uB9AC \uCE90\uB9AD\uD130\uC5D0\uAC8C \uACF5\uC911 \uC810\uD504, \uBCBD \uC810\uD504, \uBCBD \uBBF8\uB044\uB7EC\uC9D0, \uCF54\uC694\uD2F0 \uD0C0\uC784 \uBC0F \uB300\uC2DC \uC9C0\uC6D0.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\uD50C\uB7AB\uD3EC\uBA38 3D \uBB3C\uB9AC\uD559 \uCE90\uB9AD\uD130\uAC00 \uD50C\uB7AB\uD3FC\uC744 \uB5A0\uB09C \uD6C4 \uC9E7\uC740 \uC2DC\uAC04\uC5D0 \uC810\uD504\uD558\uACE0 \uACF5\uC911\uC5D0\uC11C\uB3C4 \uC810\uD504\uD560 \uC218 \uC788\uB3C4\uB85D\uD569\uB2C8\uB2E4.","Coyote time and air jump for 3D":"3D\uC6A9 Coyote \uD0C0\uC784 \uBC0F \uACF5\uC911 \uC810\uD504","3D physics character":"3D \uBB3C\uB9AC\uD559 \uCE90\uB9AD\uD130","A Jump control was applied from a default control or simulated by an action.":"\uC810\uD504 \uC81C\uC5B4\uAC00 \uAE30\uBCF8 \uC81C\uC5B4\uC5D0\uC11C \uC801\uC6A9\uB418\uC5C8\uAC70\uB098 \uC870\uC791\uC5D0 \uC758\uD574 \uC2DC\uBBAC\uB808\uC774\uD2B8\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Jump pressed or simulated":"\uC810\uD504 \uBC84\uD2BC\uC774 \uB20C\uB838\uAC70\uB098 \uC2DC\uBBAC\uB808\uC774\uC158\uC774 \uBC1C\uC0DD\uD588\uC2B5\uB2C8\uB2E4","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\uC774(\uAC00) \uC810\uD504 \uD0A4\uB97C \uB20C\uB800\uAC70\uB098 \uC2DC\uBBAC\uB808\uC774\uC158\uD588\uC2B5\uB2C8\uB2E4","Advanced p2p event handling":"\uACE0\uAE09 p2p \uC774\uBCA4\uD2B8 \uCC98\uB9AC","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\uD55C \uBC88\uC5D0 \uD55C \uD504\uB808\uC784 \uB2F9 \uD558\uB098\uC529\uC774 \uC544\uB2C8\uB77C \uBAA8\uB4E0 \uC218\uC2E0\uB41C P2P \uC774\uBCA4\uD2B8\uB97C \uCC98\uB9AC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4. \uB354 \uBCF5\uC7A1\uD558\uC9C0\uB9CC \uB354 \uB098\uC740 \uC131\uB2A5\uC774 \uAC00\uB2A5\uD569\uB2C8\uB2E4.","Marks the event as handled, to go on to the next.":"\uC774\uBCA4\uD2B8\uB97C \uCC98\uB9AC\uD588\uB2E4\uACE0 \uD45C\uC2DC\uD558\uC5EC \uB2E4\uC74C\uC73C\uB85C \uB118\uC5B4\uAC11\uB2C8\uB2E4.","Dismiss event":"\uC774\uBCA4\uD2B8 \uD574\uC81C","Dismiss event _PARAM1_ as handled":"\uC774\uBCA4\uD2B8 _PARAM1_\uC744(\uB97C) \uCC98\uB9AC\uD588\uB2E4\uACE0 \uD45C\uC2DC","The event to dismiss":"\uD574\uC81C\uD560 \uC774\uBCA4\uD2B8","Advanced projectile":"\uACE0\uAE09 \uBC1C\uC0AC\uCCB4","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\uC18D\uB3C4, \uAC00\uC18D\uB3C4, \uAC70\uB9AC \uBC0F \uC218\uBA85\uC744 \uD3EC\uD568\uD558\uC5EC \uBC1C\uC0AC\uCCB4\uC758 \uC774\uB3D9 \uBC29\uBC95\uC744 \uC81C\uC5B4\uD569\uB2C8\uB2E4.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\uC218\uBA85, \uAC70\uB9AC, \uC18D\uB3C4 \uBC0F \uAC00\uC18D\uB3C4\uB97C \uD3EC\uD568\uD558\uC5EC \uBC1C\uC0AC\uCCB4 \uC624\uBE0C\uC81D\uD2B8\uC758 \uC774\uB3D9 \uBC29\uD5A5\uC744 \uC81C\uC5B4\uD569\uB2C8\uB2E4.","Lifetime":"\uC218\uBA85","Use \"0\" to ignore this property.":"\"0\"\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uC2ED\uC2DC\uC624.","Max distance from starting position":"\uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uCD5C\uB300 \uAC70\uB9AC","Max speed":"\uCD5C\uB300 \uC18D\uB3C4","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8 \uD798\uC744 \uD1B5\uD55C \uC18D\uB3C4\uAC00 \uC774 \uAC12 \uC774\uC0C1\uC774 \uB418\uC9C0 \uC54A\uB3C4\uB85D\uD569\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8 \uD798\uC744 \uD1B5\uD55C \uC18D\uB3C4\uAC00 \uC774 \uAC12 \uBBF8\uB9CC\uC73C\uB85C \uB0B4\uB824\uAC00\uC9C0 \uC54A\uB3C4\uB85D\uD569\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Negative acceleration can be used to stop a projectile.":"\uC74C\uC758 \uAC00\uC18D\uB3C4\uB97C \uC0AC\uC6A9\uD558\uC5EC \uBC1C\uC0AC\uCCB4\uB97C \uC815\uC9C0\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Starting speed":"\uC2DC\uC791 \uC18D\uB3C4","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8\uB294 \uC0DD\uC131\uB420 \uB54C \uD5A5\uD558\uB294 \uBC29\uD5A5\uC73C\uB85C \uC6C0\uC9C1\uC785\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Delete when lifetime is exceeded":"\uC218\uBA85\uC774 \uCD08\uACFC\uB418\uBA74 \uC0AD\uC81C","Delete when distance from starting position is exceeded":"\uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uBA74 \uC0AD\uC81C","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uCD5C\uB300 \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4(\uB2E4\uC74C \uD504\uB808\uC784\uC5D0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0AD\uC81C\uB428).","Max distance from starting position has been exceeded":"\uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uCD5C\uB300 \uAC70\uB9AC\uB97C \uCD08\uACFC\uD588\uC2B5\uB2C8\uB2E4","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_\uC758 \uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uCD5C\uB300 \uAC70\uB9AC\uB97C \uCD08\uACFC\uD588\uC2B5\uB2C8\uB2E4","Check if lifetime has been exceeded (object will be deleted next frame).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4(\uB2E4\uC74C \uD504\uB808\uC784\uC5D0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0AD\uC81C\uB428).","Lifetime has been exceeded":"\uC218\uBA85\uC744 \uCD08\uACFC\uD588\uC2B5\uB2C8\uB2E4","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\uC758 \uC218\uBA85\uC744 \uCD08\uACFC\uD588\uC2B5\uB2C8\uB2E4","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC218\uBA85. \uC0AC\uD6C4 \uC18D\uC131\uC774 \uBB34\uC2DC\uB418\uBA74 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0AD\uC81C\uB429\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","the lifetime":"\uC218\uBA85","Restart lifetime timer of object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC218\uBA85 \uD0C0\uC774\uBA38\uB97C \uB2E4\uC2DC \uC2DC\uC791\uD569\uB2C8\uB2E4.","Restart lifetime timer":"\uC218\uBA85 \uD0C0\uC774\uBA38\uB97C \uB2E4\uC2DC \uC2DC\uC791\uD569\uB2C8\uB2E4","Restart lifetime timer of _PARAM0_":"_PARAM0_\uC758 \uC218\uBA85 \uD0C0\uC774\uBA38\uB97C \uB2E4\uC2DC \uC2DC\uC791\uD569\uB2C8\uB2E4","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uCD5C\uB300 \uAC70\uB9AC. \uC18D\uC131\uC774 \uCD08\uACFC\uB41C \uD6C4 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0AD\uC81C\uB429\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","the max distance from starting position":"\uC2DC\uC791 \uC704\uCE58\uB85C\uBD80\uD130\uC758 \uCD5C\uB300 \uAC70\uB9AC","Change the starting position of object to it's current position.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC791 \uC704\uCE58\uB97C \uD604\uC7AC \uC704\uCE58\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change starting position to the current position":"\uC2DC\uC791 \uC704\uCE58\uB97C \uD604\uC7AC \uC704\uCE58\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Change the starting position of _PARAM0_ to it's current position":"_PARAM0_\uC758 \uC2DC\uC791 \uC704\uCE58\uB97C \uD604\uC7AC \uC704\uCE58\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uB300 \uC18D\uB3C4. \uC624\uBE0C\uC81D\uD2B8 \uD798\uC740 \uC774 \uAC12\uC744 \uCD08\uACFC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","the max speed":"\uCD5C\uB300 \uC18D\uB3C4","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uC18C \uC18D\uB3C4. \uC624\uBE0C\uC81D\uD2B8 \uD798\uC740 \uC774 \uAC12\uBCF4\uB2E4 \uB0AE\uC544\uC9C8 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","MinSpeed":"\uCD5C\uC18C \uC18D\uB3C4","the minSpeed":"\uCD5C\uC18C \uC18D\uB3C4","the acceleration of the object. Use a negative number to slow down.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uAC00\uC18D\uB3C4. \uAC10\uC18D\uD558\uB824\uBA74 \uC74C\uC218\uB97C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","the acceleration":"\uAC00\uC18D\uB3C4","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCC98\uC74C \uC18D\uB3C4. \uC624\uBE0C\uC81D\uD2B8\uAC00 \uB9CC\uB4E4\uC5B4\uC9C8 \uB54C, \uBC14\uB77C\uBCF4\uB294 \uBC29\uD5A5\uC73C\uB85C \uC6C0\uC9C1\uC785\uB2C8\uB2E4. \uC774 \uC18D\uC131\uC744 \uBB34\uC2DC\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","the starting speed":"\uCC98\uC74C \uC18D\uB3C4","Check if automatic deletion is enabled when lifetime is exceeded.":"\uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C\uAC00 \uD65C\uC131\uD654\uB418\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Automatic deletion is enabled when lifetime is exceeded":"\uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C\uAC00 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C\uAC00 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Change automatic deletion of object when lifetime is exceeded.":"\uAC1D\uCCB4\uC758 \uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C \uBCC0\uACBD","Change automatic deletion when lifetime is exceeded":"\uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C \uBCC0\uACBD","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\uC218\uBA85\uC774 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C _PARAM0_\uC758 \uC790\uB3D9 \uC0AD\uC81C\uB97C \uD65C\uC131\uD654: _PARAM2_","DeleteWhenLifetimeExceeded":"\uC0AD\uC81C\uB418\uC5C8\uC744 \uB54C \uC218\uBA85\uC774 \uCD08\uACFC","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\uC2DC\uC791 \uC704\uCE58\uC5D0\uC11C \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C\uAC00 \uD65C\uC131\uD654\uB418\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Automatic deletion is enabled when distance from starting position is exceeded":"\uC2DC\uC791 \uC704\uCE58\uC5D0\uC11C \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C\uAC00 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\uC2DC\uC791 \uC704\uCE58\uC5D0\uC11C \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C _PARAM0_\uC758 \uC790\uB3D9 \uC0AD\uC81C\uAC00 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Change automatic deletion when distance from starting position is exceeded.":"\uC2DC\uC791 \uC704\uCE58\uC5D0\uC11C \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C \uBCC0\uACBD","Change automatic deletion when distance from starting position is exceeded":"\uC2DC\uC791 \uC704\uCE58\uC5D0\uC11C \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC790\uB3D9 \uC0AD\uC81C \uBCC0\uACBD","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\uC2DC\uC791 \uC704\uCE58\uC5D0\uC11C \uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C _PARAM0_\uC758 \uC790\uB3D9 \uC0AD\uC81C\uB97C \uD65C\uC131\uD654: _PARAM2_","DeleteWhenDistanceExceeded":"\uAC70\uB9AC\uAC00 \uCD08\uACFC\uB418\uC5C8\uC744 \uB54C \uC0AD\uC81C","Animated Back and Forth Movement":"\uC55E\uB4A4\uB85C \uC560\uB2C8\uBA54\uC774\uC158","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uC67C\uCABD\uC73C\uB85C \uC774\uB3D9\uD55C \uB2E4\uC74C \uC77C\uC815 \uAC70\uB9AC\uC5D0 \uB3C4\uB2EC\uD558\uBA74 \uD50C\uB9BD\uD558\uC5EC \uC624\uB978\uCABD\uC73C\uB85C \uB3CC\uC544\uAC11\uB2C8\uB2E4. \uC624\uBE0C\uC81D\uD2B8\uC5D0 \"GoLeft\"\uC640 \"TurnLeft\"\uB77C\uB294 \uB450 \uAC1C\uC758 \uC560\uB2C8\uBA54\uC774\uC158\uC774 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Animated Back and Forth (mirrored) Movement":"\uC560\uB2C8\uBA54\uC774\uC158\uB41C \uC804-\uD6C4\uC9C4(\uAC70\uC6B8\uB85C\uB41C) \uC6C0\uC9C1\uC784","Animatable capability":"\uC560\uB2C8\uBA54\uC774\uC158 \uAE30\uB2A5","Flippable capability":"\uB4A4\uC9D1\uAE30 \uB2A5\uB825","Speed on X axis, in pixels per second":"\uCD08\uB2F9 \uD53D\uC140\uB2F9 X \uCD95 \uC18D\uB3C4","Distance traveled on X axis, in pixels":"\uD53D\uC140 \uB2E8\uC704\uB85C \uC774\uB3D9\uD55C \uAC70\uB9AC, X \uCD95","Array tools":"\uBC30\uC5F4 \uB3C4\uAD6C","A collection of utilities and tools for working with arrays.":"\uBC30\uC5F4 \uC791\uC5C5\uC5D0 \uC0AC\uC6A9\uB418\uB294 \uC720\uD2F8\uB9AC\uD2F0 \uBC0F \uB3C4\uAD6C \uBAA8\uC74C\uC785\uB2C8\uB2E4.","General":"General","The index of the first variable that equals to a specific number in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uD2B9\uC815 \uC22B\uC790\uC640 \uAC19\uC740 \uCCAB \uBC88\uC9F8 \uBCC0\uC218\uC758 \uC778\uB371\uC2A4","Index of number":"\uC22B\uC790\uC758 \uC778\uB371\uC2A4","The first index where _PARAM2_ can be found in _PARAM1_":"_PARAM1_\uC5D0\uC11C _PARAM2_\uB97C \uCC3E\uC744 \uC218 \uC788\uB294 \uCCAB \uBC88\uC9F8 \uC778\uB371\uC2A4","Array to search the value in":"_PARAM1_\uC5D0\uC11C \uAC12 \uAC80\uC0C9\uD558\uAE30","Number to search in the array":"\uBC30\uC5F4\uC5D0\uC11C \uC22B\uC790 \uAC80\uC0C9\uD558\uAE30","The index of the first variable that equals to a specific text in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uD2B9\uC815 \uD14D\uC2A4\uD2B8\uC640 \uAC19\uC740 \uCCAB \uBC88\uC9F8 \uBCC0\uC218\uC758 \uC778\uB371\uC2A4","Index of text":"\uD14D\uC2A4\uD2B8\uC758 \uC778\uB371\uC2A4","String to search in the array":"\uBC30\uC5F4\uC5D0\uC11C \uD14D\uC2A4\uD2B8 \uAC80\uC0C9\uD558\uAE30","The index of the last variable that equals to a specific number in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uD2B9\uC815 \uC22B\uC790\uC640 \uAC19\uC740 \uBCC0\uC218\uC758 \uB9C8\uC9C0\uB9C9 \uC778\uB371\uC2A4","Last index of number":"\uC22B\uC790\uC758 \uB9C8\uC9C0\uB9C9 \uC778\uB371\uC2A4","The last index where _PARAM2_ can be found in _PARAM1_":"_PARAM1_\uC5D0\uC11C _PARAM2_\uB97C \uCC3E\uC744 \uC218 \uC788\uB294 \uB9C8\uC9C0\uB9C9 \uC778\uB371\uC2A4","The index of the last variable that equals to a specific text in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uD2B9\uC815 \uD14D\uC2A4\uD2B8\uC640 \uAC19\uC740 \uBCC0\uC218\uC758 \uB9C8\uC9C0\uB9C9 \uC778\uB371\uC2A4","Last index of text":"\uD14D\uC2A4\uD2B8\uC758 \uB9C8\uC9C0\uB9C9 \uC778\uB371\uC2A4","Returns a random number of an array of numbers.":"\uC22B\uC790\uC758 \uBC30\uC5F4\uC5D0\uC11C \uBB34\uC791\uC704 \uC22B\uC790 \uBC18\uD658","Random number in array":"\uBC30\uC5F4\uC758 \uBB34\uC791\uC704 \uC22B\uC790","A randomly picked number of _PARAM1_":"_PARAM1_\uC758 \uC784\uC758 \uC120\uC815\uB41C \uC22B\uC790","Array to get a number from":"\uC22B\uC790\uB97C \uAC00\uC838\uC62C \uBC30\uC5F4","a random string of an array of strings.":"\uBB38\uC790\uC5F4\uC758 \uBC30\uC5F4\uC5D0\uC11C \uBB34\uC791\uC704 \uBB38\uC790\uC5F4 \uBC18\uD658","Random string in array":"\uBC30\uC5F4\uC758 \uBB34\uC791\uC704 \uBB38\uC790\uC5F4","A randomly picked string of _PARAM1_":"_PARAM1_\uC758 \uC784\uC758 \uC120\uC815\uB41C \uBB38\uC790\uC5F4","Array to get a string from":"\uBB38\uC790\uC5F4\uC744 \uAC00\uC838\uC62C \uBC30\uC5F4","Removes the last array child of an array, and return it as a number.":"\uBC30\uC5F4\uC758 \uB9C8\uC9C0\uB9C9 \uC694\uC18C\uB97C \uC81C\uAC70\uD558\uACE0, \uC22B\uC790\uB85C \uBC18\uD658\uD569\uB2C8\uB2E4.","Get and remove last variable from array (as number)":"\uBC30\uC5F4\uC5D0\uC11C \uB9C8\uC9C0\uB9C9 \uBCC0\uC218 \uC81C\uAC70 (\uC22B\uC790\uB85C)","Remove last child of _PARAM1_ and store it in _PARAM2_":"_PARAM1_\uC758 \uB9C8\uC9C0\uB9C9 \uC790\uC2DD\uC744 \uC81C\uAC70\uD558\uACE0 _PARAM2_\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4.","Array to pop a child from":"\uC790\uC2DD\uC5D0\uC11C pop\uD560 \uBC30\uC5F4","Removes the last array child of an array, and return it as a string.":"\uBC30\uC5F4\uC758 \uB9C8\uC9C0\uB9C9 \uC694\uC18C\uB97C \uC81C\uAC70\uD558\uACE0, \uBB38\uC790\uC5F4\uB85C \uBC18\uD658\uD569\uB2C8\uB2E4.","Pop string from array":"\uBB38\uC790\uC5F4\uC744 \uBC30\uC5F4\uC5D0\uC11C pop","Removes the first array child of an array, and return it as a number.":"\uBC30\uC5F4\uC758 \uCCAB \uBC88\uC9F8 \uC694\uC18C\uB97C \uC81C\uAC70\uD558\uACE0, \uC22B\uC790\uB85C \uBC18\uD658\uD569\uB2C8\uB2E4.","Shift number from array":"\uC22B\uC790\uB97C pop\uD560 \uBC30\uC5F4","Array to shift a child from":"\uC544\uC774\uB97C \uC62E\uAE38 \uBC30\uC5F4","Removes the first array child of an array, and return it as a string.":"\uCCAB \uBC88\uC9F8 \uBC30\uC5F4 \uC790\uC2DD\uC744 \uC81C\uAC70\uD558\uACE0 \uBB38\uC790\uC5F4\uB85C \uBC18\uD658\uD569\uB2C8\uB2E4.","Shift string from array":"\uBC30\uC5F4\uC5D0\uC11C \uBB38\uC790\uC5F4\uC744 \uC62E\uAE30\uAE30","Checks if an array contains a specific number.":"\uD2B9\uC815 \uBC88\uD638\uB97C \uBC30\uC5F4\uC774 \uD3EC\uD568\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Array has number":"\uBC30\uC5F4\uC5D0 \uC22B\uC790\uAC00 \uC788\uC74C","Array _PARAM1_ has number _PARAM2_":"_PARAM1_ \uBC30\uC5F4\uC5D0 \uC22B\uC790 _PARAM2_ \uC788\uC74C","The number to search":"\uAC80\uC0C9\uD560 \uC22B\uC790","Checks if an array contains a specific string.":"\uD2B9\uC815 \uBB38\uC790\uC5F4\uC744 \uBC30\uC5F4\uC774 \uD3EC\uD568\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Array has string":"\uBC30\uC5F4\uC5D0 \uBB38\uC790\uC5F4\uC774 \uC788\uC74C","Array _PARAM1_ has string _PARAM2_":"_PARAM1_ \uBC30\uC5F4\uC5D0 \uBB38\uC790\uC5F4 _PARAM2_ \uC788\uC74C","The text to search":"\uAC80\uC0C9\uD560 \uD14D\uC2A4\uD2B8","Copies a portion of a scene array variable into a new scene array variable.":"\uC52C \uBC30\uC5F4 \uBCC0\uC218\uC758 \uC77C\uBD80\uBD84\uC744 \uC0C8\uB85C\uC6B4 \uC52C \uBC30\uC5F4 \uBCC0\uC218\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4.","Slice an array":"\uBC30\uC5F4\uC744 \uC798\uB77C\uB0B4\uAE30","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"_PARAM1_ \uBC30\uC5F4\uC5D0\uC11C \uC778\uB371\uC2A4 _PARAM3_\uC5D0\uC11C _PARAM4_\uAE4C\uC9C0 _PARAM2_\uB85C \uC798\uB77C\uB0B4\uAE30","The array to take a slice from":"\uC798\uB77C\uC62C \uBC30\uC5F4","The array to store the slice into":"\uC798\uB77C\uB0B8 \uBC30\uC5F4\uC744 \uC800\uC7A5\uD560 \uBC30\uC5F4","The index to start the slice from":"\uC798\uB77C\uB0BC \uBC30\uC5F4\uC758 \uC2DC\uC791 \uC778\uB371\uC2A4","The index to end the slice at":"\uC798\uB77C\uB0BC \uBC30\uC5F4\uC758 \uB05D \uC778\uB371\uC2A4","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\uBC30\uC5F4 \uC804\uCCB4\uB97C \uBCF5\uC0AC\uD558\uB824\uBA74 0\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4. \uC74C\uC218 \uAC12\uC744 \uC0AC\uC6A9\uD558\uBA74 \uB05D\uC5D0\uC11C\uBD80\uD130 \uC120\uD0DD\uB429\uB2C8\uB2E4. \uC608\uB97C \uB4E4\uC5B4 5\uAC1C\uC758 \uC694\uC18C\uAC00 \uC788\uB294 \uBC30\uC5F4\uC5D0\uC11C 0\uBD80\uD130 -1\uAE4C\uC9C0 \uC798\uB77C\uB0C5\uB2C8\uB2E4.","Cuts a portion of an array off.":"\uBC30\uC5F4\uC758 \uC77C\uBD80\uBD84\uC744 \uC798\uB77C\uB0C5\uB2C8\uB2E4.","Splice an array":"\uBC30\uC5F4\uC744 \uC790\uB974\uAE30","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"_PARAM1_ \uBC30\uC5F4\uC5D0\uC11C _PARAM2_\uC5D0\uC11C \uC2DC\uC791\uD558\uC5EC _PARAM3_ \uD56D\uBAA9 \uC81C\uAC70\uD558\uAE30","The array to remove items from":"\uD56D\uBAA9\uC744 \uC81C\uAC70\uD560 \uBC30\uC5F4","The index to start removing from":"\uC81C\uAC70\uB97C \uC2DC\uC791\uD560 \uC778\uB371\uC2A4","If you use a negative value, the index will be selected beginning from the end.":"\uC74C\uC218 \uAC12\uC744 \uC0AC\uC6A9\uD558\uBA74 \uC778\uB371\uC2A4\uAC00 \uB05D\uC5D0\uC11C\uBD80\uD130 \uC120\uD0DD\uB429\uB2C8\uB2E4.","The amount of elements to remove":"\uC81C\uAC70\uD560 \uC694\uC18C\uC758 \uC591","Set to 0 to remove until the end of the array.":"\uBC30\uC5F4\uC758 \uB05D\uAE4C\uC9C0 \uC81C\uAC70\uD558\uB824\uBA74 0\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Combines all elements of 2 scene arrays into one new scene array.":"\uB450 \uC52C \uBC30\uC5F4\uC758 \uBAA8\uB4E0 \uC694\uC18C\uB97C \uC0C8\uB85C\uC6B4 \uC52C \uBC30\uC5F4\uB85C \uBCD1\uD569\uD558\uAE30.","Combine 2 arrays":"\uB450 \uBC30\uC5F4 \uACB0\uD569\uD558\uAE30","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"_PARAM1_ \uBC30\uC5F4\uACFC _PARAM2_\uB97C _PARAM3_\uC73C\uB85C \uACB0\uD569\uD558\uAE30","The first array":"\uCCAB \uBC88\uC9F8 \uBC30\uC5F4","The second array":"\uB450 \uBC88\uC9F8 \uBC30\uC5F4","The variable to store the new array in":"\uC0C8\uB85C\uC6B4 \uBC30\uC5F4\uC744 \uC800\uC7A5\uD560 \uBCC0\uC218","Appends a copy of all variables of one array to another array.":"\uB2E4\uB978 \uBC30\uC5F4\uC758 \uBAA8\uB4E0 \uBCC0\uC218\uC758 \uC0AC\uBCF8\uC744 \uB2E4\uB978 \uBC30\uC5F4\uC5D0 \uCD94\uAC00\uD569\uB2C8\uB2E4.","Append all variable to another array":"\uB2E4\uB978 \uBC30\uC5F4\uC5D0 \uBAA8\uB4E0 \uBCC0\uC218\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4.","Append all elements from array _PARAM1_ into _PARAM2_":"\uBC30\uC5F4 _PARAM1_\uC758 \uBAA8\uB4E0 \uC694\uC18C\uB97C _PARAM2_\uC5D0 \uCD94\uAC00\uD569\uB2C8\uB2E4.","The array to get the variables from":"\uBCC0\uC218\uB97C \uAC00\uC838\uC62C \uBC30\uC5F4","The variable to append the variables in":"\uBCC0\uC218\uB97C \uCD94\uAC00\uD560 \uBCC0\uC218","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\uBC30\uC5F4\uC758 \uC790\uC2DD \uC694\uC18C\uB97C \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4. \uCCAB \uBC88\uC9F8 \uBC30\uC5F4 \uC790\uC2DD\uC740 \uB9C8\uC9C0\uB9C9\uC774 \uB418\uACE0, \uB9C8\uC9C0\uB9C9 \uBC30\uC5F4 \uC790\uC2DD\uC740 \uCCAB \uBC88\uC9F8\uAC00 \uB429\uB2C8\uB2E4.","Reverse an array":"\uBC30\uC5F4\uC744 \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4.","Reverse array _PARAM1_":"\uBC30\uC5F4 _PARAM1_\uC744 \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4.","The array to reverse":"\uB4A4\uC9D1\uC744 \uBC30\uC5F4\uC785\uB2C8\uB2E4.","Fill an element with a number.":"\uC694\uC18C\uB97C \uC22B\uC790\uB85C \uCC44\uC6C1\uB2C8\uB2E4.","Fill array with number":"\uBC30\uC5F4\uC744 \uC22B\uC790\uB85C \uCC44\uC6C1\uB2C8\uB2E4.","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\uBC30\uC5F4 _PARAM1_\uC744 _PARAM3_\uBD80\uD130 _PARAM4_\uAE4C\uC9C0 _PARAM2_\uC73C\uB85C \uCC44\uC6C1\uB2C8\uB2E4.","The array to fill":"\uCC44\uC6B8 \uBC30\uC5F4","The number to fill":"\uCC44\uC6B8 \uC22B\uC790","The index to start filling from":"\uCC44\uC6B0\uAE30 \uC2DC\uC791\uD560 \uC0C9\uC778","The index to stop filling at":"\uCC44\uC6B0\uAE30\uB97C \uBA48\uCD94\uB294 \uC0C9\uC778","Set to 0 to fill until the end of the array.":"\uBC30\uC5F4\uC758 \uB05D\uAE4C\uC9C0 \uCC44\uC6B0\uB824\uBA74 0\uC73C\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","Shuffles all children of an array.":"\uBC30\uC5F4\uC758 \uBAA8\uB4E0 \uC790\uC2DD\uC744 \uC11E\uC74C","Shuffle array":"\uBC30\uC5F4 \uC11E\uAE30","Shuffle array _PARAM1_":"\uBC30\uC5F4 _PARAM1_ \uC11E\uAE30","The array to shuffle":"\uC11E\uC744 \uBC30\uC5F4","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\uBC30\uC5F4 \uB0B4\uC758 \uBAA8\uB4E0 \uBC30\uC5F4\uC744 \uC790\uC2DD\uC73C\uB85C \uB300\uCCB4. \uC608\uB97C \uB4E4\uC5B4, [[1,2], [3,4]]\uB294 [1,2,3,4]\uAC00 \uB428.","Flatten array":"\uBC30\uC5F4 \uD3C9\uD0C4\uD654","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\uBC30\uC5F4 _PARAM1_ \uD3C9\uD0C4\uD654 (\uAE4A\uAC8C \uD3C9\uD0C4\uD654: _PARAM2_)","The array to flatten":"\uD3C9\uD0C4\uD654\uD560 \uBC30\uC5F4","Deeply flatten":"\uC608, \uBC30\uC5F4 \uB0B4\uC758 \uB354 \uC774\uC0C1 \uBC30\uC5F4\uC774 \uC5C6\uC744 \uB54C\uAE4C\uC9C0 \uACC4\uC18D\uD574\uC11C \uD3C9\uD0C4\uD654\uB428.","If yes, will continue flattening until there is no arrays in the array anymore.":"\uBC30\uC5F4\uC758 \uB9C8\uC9C0\uB9C9 \uBC30\uC5F4 \uC790\uC2DD\uC744 \uC81C\uAC70\uD558\uACE0 \uB2E4\uB978 \uBCC0\uC218\uC5D0 \uC800\uC7A5\uD568.","Removes the last array child of an array, and stores it in another variable.":"\uBC30\uC5F4\uC758 \uB9C8\uC9C0\uB9C9 \uBC30\uC5F4 \uC790\uC2DD\uC744 \uC81C\uAC70\uD558\uACE0 \uB2E4\uB978 \uBCC0\uC218\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4.","Pop array child":"\uBC30\uC5F4 \uC790\uC2DD \uCD94\uCD9C","The array to pop a child from":"\uBC30\uC5F4\uC5D0\uC11C \uC790\uC2DD\uC744 \uCD94\uCD9C\uD560 \uBC30\uC5F4","The variable to store the popped value into":"\uCD94\uCD9C\uD55C \uAC12\uC744 \uC800\uC7A5\uD560 \uBCC0\uC218","Removes the first array child of an array, and stores it in another variable.":"\uBC30\uC5F4\uC758 \uCCAB \uBC88\uC9F8 \uBC30\uC5F4 \uC790\uC2DD\uC744 \uC81C\uAC70\uD558\uACE0 \uB2E4\uB978 \uBCC0\uC218\uC5D0 \uC800\uC7A5\uD568.","Shift array child":"\uBC30\uC5F4 \uC790\uC2DD \uC774\uB3D9","Remove first child of _PARAM1_ and store it in _PARAM2_":"_PARAM1_\uC758 \uCCAB \uBC88\uC9F8 \uC790\uC2DD\uC744 \uC81C\uAC70\uD558\uACE0 _PARAM2_\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4","The array to shift a child from":"_PARAM1_\uC5D0\uC11C \uC790\uC2DD \uC774\uB3D9\uD558\uB824\uB294 \uBC30\uC5F4","The variable to store the shifted value into":"\uC774\uB3D9\uD55C \uAC12\uC744 \uC800\uC7A5\uD560 \uBCC0\uC218","Insert a variable at a specific index of an array.":"\uBC30\uC5F4\uC758 \uD2B9\uC815 \uC0C9\uC778\uC5D0 \uBCC0\uC218 \uC0BD\uC785","Insert variable at":"\uBCC0\uC218 \uC0BD\uC785 \uC704\uCE58","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"_PARAM1_\uC5D0 \uBCC0\uC218 _PARAM3_\uC744 _PARAM2_\uC5D0 \uC0BD\uC785\uD569\uB2C8\uB2E4","The array to insert a variable in":"_PARAM1_\uC758 _PARAM2_\uB85C _PARAM3_ \uC0BD\uC785","The index to insert the variable at":"\uBCC0\uC218\uB97C \uC0BD\uC785\uD560 \uC778\uB371\uC2A4","The name of the variable to insert":"\uC0BD\uC785\uD560 \uBCC0\uC218\uC758 \uC774\uB984","Split a string into an array of strings via a separator.":"\uBB38\uC790\uC5F4\uC744 \uAD6C\uBD84 \uAE30\uD638\uB97C \uD1B5\uD574 \uBB38\uC790\uC5F4 \uBC30\uC5F4\uB85C \uBD84\uD560\uD569\uB2C8\uB2E4.","Split string into array":"\uBB38\uC790\uC5F4\uC744 \uAD6C\uBD84\uC790\uB97C \uD1B5\uD574 \uBB38\uC790\uC5F4 \uBC30\uC5F4\uB85C \uBD84\uD560","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\uBB38\uC790\uC5F4\uC744 \uBC30\uC5F4\uB85C \uBD84\uD560","The string to split":"\uBD84\uD560\uD560 \uBB38\uC790\uC5F4","The separator to use to split the string":"\uBB38\uC790\uC5F4\uC744 \uBD84\uD560\uD558\uB294 \uB370 \uC0AC\uC6A9\uD560 \uAD6C\uBD84 \uAE30\uD638","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\uC608\uB97C\uB4E4\uC5B4 \"Hello World\"\uB77C\uB294 \uBB38\uC790\uC5F4\uC774 \uC788\uACE0 \uAD6C\uBD84 \uAE30\uD638\uAC00 \uACF5\uBC31 (\" \")\uC778 \uACBD\uC6B0, \uACB0\uACFC \uBC30\uC5F4\uC740 [\"Hello\", \"World\"]\uAC00 \uB429\uB2C8\uB2E4. \uAD6C\uBD84 \uAE30\uD638\uAC00 \uBE48 \uBB38\uC790\uC5F4 (\"\")\uC778 \uACBD\uC6B0, \uAC01 \uBB38\uC790\uBCC4\uB85C \uC694\uC18C\uAC00 \uC0DD\uC131\uB429\uB2C8\uB2E4 ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"\uACB0\uACFC\uB97C \uC800\uC7A5\uD560 \uBC30\uC5F4","Returns a string made from all strings in an array.":"\uBC30\uC5F4\uC758 \uBAA8\uB4E0 \uBB38\uC790\uC5F4\uB85C \uAD6C\uC131\uB41C \uBB38\uC790\uC5F4\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Join all elements of an array together into a string":"\uBC30\uC5F4\uC758 \uBAA8\uB4E0 \uC694\uC18C\uB97C \uBB38\uC790\uC5F4\uB85C \uC5F0\uACB0\uD569\uB2C8\uB2E4.","The name of the array to join into a string":"\uBB38\uC790\uC5F4\uB85C \uACB0\uD569\uD560 \uBC30\uC5F4\uC758 \uC774\uB984","Optional separator text between each element":"\uAC01 \uC694\uC18C \uC0AC\uC774\uC758 \uC120\uD0DD\uC801 \uAD6C\uBD84 \uBB38\uC790","Get the sum of all numbers in an array.":"\uBC30\uC5F4\uC758 \uBAA8\uB4E0 \uC22B\uC790\uB4E4\uC758 \uD569\uC744 \uAD6C\uD569\uB2C8\uB2E4.","Sum of array children":"\uBC30\uC5F4\uC758 \uC790\uC2DD\uB4E4\uC758 \uD569","The array":"\uBC30\uC5F4","Gets the smallest number in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uAC00\uC7A5 \uC791\uC740 \uC22B\uC790\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Smallest value":"\uAC00\uC7A5 \uC791\uC740 \uAC12","Gets the biggest number in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uAC00\uC7A5 \uD070 \uC22B\uC790\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Biggest value":"\uAC00\uC7A5 \uD070 \uAC12","Gets the average number in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uD3C9\uADE0 \uC22B\uC790\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Average value":"\uD3C9\uADE0 \uAC12","Gets the median number in an array.":"\uBC30\uC5F4\uC5D0\uC11C \uC911\uAC04 \uC22B\uC790\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Median value":"\uC911\uAC04 \uAC12","Sort an array of number from smallest to biggest.":"\uBC30\uC5F4\uC744 \uAC00\uC7A5 \uC791\uC740 \uC22B\uC790\uBD80\uD130 \uAC00\uC7A5 \uD070 \uC22B\uC790\uB85C \uC815\uB82C\uD569\uB2C8\uB2E4.","Sort an array":"\uBC30\uC5F4\uC744 \uC815\uB82C\uD569\uB2C8\uB2E4","Sort array _PARAM1_":"\uBC30\uC5F4\uC744 \uC815\uB82C\uD569\uB2C8\uB2E4 _PARAM1_","The array to sort":"\uC815\uB82C\uD560 \uBC30\uC5F4","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\uC758 _PARAM2_\uC758 _PARAM3_\uC758 \uCCAB \uBC88\uC9F8 \uC778\uB371\uC2A4","The object the variable is from":"\uBCC0\uC218\uAC00 \uC788\uB294 \uAC1D\uCCB4","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\uC758 _PARAM2_\uC758 \uB9C8\uC9C0\uB9C9 \uC778\uB371\uC2A4","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_\uC758 _PARAM2_\uC758 \uC784\uC758 \uC22B\uC790","A randomly picked string of _PARAM2_ of _PARAM1_":"\uC784\uC758\uB85C \uC120\uD0DD\uB41C \uBB38\uC790\uC5F4 _PARAM1_\uC758 _PARAM2_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"_PARAM1_\uC758 _PARAM2_\uC758 \uB9C8\uC9C0\uB9C9 \uD56D\uBAA9\uC744 \uC81C\uAC70\uD558\uACE0 _PARAM3_\uC5D0 \uC800\uC7A5\uD558\uAE30","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC5D0\uC11C _PARAM5_\uBD80\uD130 _PARAM6_ \uC778\uB371\uC2A4\uAE4C\uC9C0\uB97C _PARAM3_\uC758 _PARAM4_\uB85C \uC2AC\uB77C\uC774\uC2A4\uD569\uB2C8\uB2E4","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC5D0\uC11C _PARAM3_ \uC778\uB371\uC2A4\uBD80\uD130 _PARAM4_ \uAC1C\uC758 \uD56D\uBAA9\uC744 \uC81C\uAC70\uD569\uB2C8\uB2E4","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uACFC _PARAM3_\uC758 _PARAM4_\uB97C \uD569\uCCD0 _PARAM5_\uC758 _PARAM6_\uC73C\uB85C \uC0DD\uC131\uD569\uB2C8\uB2E4","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"_PARAM1_\uC758 \uBAA8\uB4E0 \uC694\uC18C\uB97C _PARAM3_\uC758 _PARAM4_\uC5D0 \uCD94\uAC00\uD569\uB2C8\uB2E4","Reverse array _PARAM2_ of _PARAM1_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC744 \uC5ED\uC21C\uC73C\uB85C \uD569\uB2C8\uB2E4","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC744 _PARAM3_\uBD80\uD130 _PARAM4_\uAE4C\uC9C0 _PARAM5_\uB85C \uCC44\uC6C1\uB2C8\uB2E4","Shuffle array _PARAM2_ of _PARAM1_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC744 \uC11E\uC2B5\uB2C8\uB2E4","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC744 \uD3C9\uD3C9\uD558\uAC8C \uD569\uB2C8\uB2E4 (_PARAM3_\uAE4C\uC9C0 \uD3C9\uD3C9\uD558\uAC8C)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"_PARAM1_\uC758 _PARAM2_\uC758 \uB9C8\uC9C0\uB9C9 \uD56D\uBAA9\uC744 \uC81C\uAC70\uD558\uACE0 _PARAM3_\uC758 _PARAM4_\uC5D0 \uC800\uC7A5\uD558\uAE30","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"_PARAM1_\uC758 _PARAM2_\uC758 \uCCAB \uBC88\uC9F8 \uD56D\uBAA9\uC744 \uC81C\uAC70\uD558\uACE0 _PARAM3_\uC758 _PARAM4_\uC5D0 \uC800\uC7A5\uD558\uAE30","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"_PARAM1_\uC758 _PARAM2_\uC758 _PARAM3_ \uC778\uB371\uC2A4\uC5D0 \uBCC0\uC218 _PARAM4_\uB97C \uC0BD\uC785\uD558\uAE30","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"_PARAM1_\uC758 \uBB38\uC790\uC5F4\uC744 \uAD6C\uBD84\uC790 _PARAM2_\uB85C \uB098\uB204\uC5B4 _PARAM3_\uC758 _PARAM4_\uC5D0 \uBC30\uC5F4\uB85C \uC800\uC7A5\uD558\uAE30","Sort array _PARAM2_ of _PARAM1_":"_PARAM1_\uC758 _PARAM2_ \uBC30\uC5F4\uC744 \uC815\uB82C\uD558\uAE30","Platforms Validation":"\uD50C\uB7AB\uD3FC \uAC80\uC99D","Checks if the game is currently executed on an allowed platform (for web).":"\uAC8C\uC784\uC774 \uD604\uC7AC \uC6F9\uC5D0\uC11C \uC2E4\uD589\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\uAC8C\uC784\uC774 \uD5C8\uAC00\uB41C \uD50C\uB7AB\uD3FC\uC5D0\uC11C \uC2E4\uD589\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4 (\uAC00\uB2A5\uD55C \uACBD\uC6B0, \uAC8C\uC784 \uC2DC\uC791 \uC2DC \uD55C \uBC88\uB9CC \uC2E4\uD589\uD558\uC2ED\uC2DC\uC624).","Is the game running on an authorized platform":"\uAC8C\uC784\uC774 \uD5C8\uAC00\uB41C \uD50C\uB7AB\uD3FC\uC5D0\uC11C \uC2E4\uD589\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uAE30","The game is running on a authorized platform":"\uAC8C\uC784\uC774 \uD5C8\uAC00\uB41C \uD50C\uB7AB\uD3FC\uC5D0\uC11C \uC2E4\uD589\uC911\uC785\uB2C8\uB2E4","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"\uCC38\uC870 \uC704\uCE58 \uAC00\uC838\uC624\uAE30","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\uC0C8\uB85C\uC6B4 \uC720\uD6A8\uD55C \uD50C\uB7AB\uD3FC \uCD94\uAC00\uD558\uAE30 (\uAC8C\uC784\uC774 \uD50C\uB808\uC774\uB418\uAE30\uB97C \uAE30\uB300\uD558\uB294 \uB3C4\uBA54\uC778 \uC774\uB984, \uC608\uB97C \uB4E4\uC5B4, gd.games).","Add a valid platform":"\uC720\uD6A8\uD55C \uD50C\uB7AB\uD3FC \uCD94\uAC00","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"\uB3C4\uBA54\uC778 \uC774\uB984 (\uC608 : gd.games)","Check if a domain is contained in the authorized list array.":"\uD2B9\uC815 \uB3C4\uBA54\uC778\uC774 \uC2B9\uC778\uB41C \uBAA9\uB85D \uBC30\uC5F4\uC5D0 \uD3EC\uD568\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if a domain is contained in the authorized list":"\uC2B9\uC778\uB41C \uBAA9\uB85D\uC5D0 \uD2B9\uC815 \uB3C4\uBA54\uC778\uC774 \uD3EC\uD568\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if _PARAM1_ is in the list of authorized platforms":"\uC2B9\uC778\uB41C \uD50C\uB7AB\uD3FC \uBAA9\uB85D\uC5D0 _PARAM1_\uC774(\uAC00) \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Domain to check":"\uD655\uC778\uD560 \uB3C4\uBA54\uC778","Auto typing animation for text (\"typewriter\" effect)":"\uD14D\uC2A4\uD2B8\uB97C \uC704\uD55C \uC790\uB3D9 \uD0C0\uC774\uD551 \uC560\uB2C8\uBA54\uC774\uC158 (\"\uD0C0\uC790\uAE30\" \uD6A8\uACFC)","Reveal a text one letter after the other.":"\uD55C \uAE00\uC790\uC529 \uD14D\uC2A4\uD2B8\uB97C \uB4DC\uB7EC\uB0C5\uB2C8\uB2E4.","User interface":"\uC0AC\uC6A9\uC790 \uC778\uD130\uD398\uC774\uC2A4","Auto typing text":"\uC790\uB3D9\uC73C\uB85C \uC785\uB825\uD558\uB294 \uD14D\uC2A4\uD2B8","Text capability":"\uD14D\uC2A4\uD2B8 \uAE30\uB2A5","Time between characters":"\uBB38\uC790 \uAC04\uC758 \uC2DC\uAC04","Detect if a new text character was just displayed":"\uC0C8\uB85C\uC6B4 \uD14D\uC2A4\uD2B8 \uBB38\uC790\uAC00 \uBC29\uAE08 \uD45C\uC2DC\uB418\uC5C8\uB294\uC9C0 \uAC10\uC9C0\uD569\uB2C8\uB2E4.","Is next word wrapped":"\uB2E4\uC74C \uB2E8\uC5B4\uAC00 \uC904\uBC14\uAFC8\uB418\uB294\uC9C0 \uD655\uC778","_PARAM0_ next word is wrapped":"_PARAM0_ \uB2E4\uC74C \uB2E8\uC5B4\uAC00 \uC904\uBC14\uAFC8\uB428","Clear forced line breaks":"\uAC15\uC81C \uC904 \uBC14\uAFC8 \uC9C0\uC6B0\uAE30","Clear forced line breaks in _PARAM0_":"_PARAM0_\uC758 \uAC15\uC81C \uC904 \uBC14\uAFC8 \uC9C0\uC6B0\uAE30","Check if the full text has been typed.":"\uC804\uCCB4 \uD14D\uC2A4\uD2B8\uAC00 \uC785\uB825\uB418\uC5C8\uB294\uC9C0 \uD655\uC778","Finished typing":"\uC785\uB825 \uC644\uB8CC","_PARAM0_ finished typing":"_PARAM0_ \uC785\uB825 \uC644\uB8CC","Check if a character has just been typed. Useful for triggering sound effects.":"\uD604\uC7AC \uBB38\uC790\uAC00 \uC785\uB825\uB418\uC5C8\uB294\uC9C0 \uD655\uC778. \uD6A8\uACFC\uC74C\uC744 \uD2B8\uB9AC\uAC70\uD558\uB294 \uB370 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Has just typed":"\uBC29\uAE08 \uC785\uB825\uB428","_PARAM0_ has just typed a character":"_PARAM0_\uC774(\uAC00) \uBB38\uC790\uB97C \uBC29\uAE08 \uC785\uB825\uD568","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\uD14D\uC2A4\uD2B8\uC758 \uCCAB \uBD80\uBD84\uBD80\uD130 \uB2E4\uC2DC \uC785\uB825 \uC2DC\uC791. \uC0C8 \uD14D\uC2A4\uD2B8\uAC00 \uAC1C\uCCB4\uC5D0 \uC124\uC815\uB420 \uB54C\uB3C4 \uC790\uB3D9 \uD0C0\uC774\uD551\uC774 \uC790\uB3D9\uC73C\uB85C \uC2DC\uC791\uB429\uB2C8\uB2E4.","Restart typing from the beginning":"\uCC98\uC74C\uBD80\uD130 \uB2E4\uC2DC \uC785\uB825 \uC2DC\uC791","Restart typing from the beginning on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uCC98\uC74C\uBD80\uD130 \uB2E4\uC2DC \uC785\uB825 \uC2DC\uC791","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\uD14D\uC2A4\uD2B8\uC758 \uD2B9\uC815 \uC704\uCE58\uB85C \uC774\uB3D9. \uC704\uCE58\uB294 \"0\"\uBD80\uD130 \uC2DC\uC791\uD558\uC5EC \uAC01 \uBB38\uC790\uB9C8\uB2E4 \uD558\uB098\uC529 \uC99D\uAC00\uD569\uB2C8\uB2E4.","Show Nth first characters":"\uCCAB \uBC88\uC9F8 _PARAM2_\uAC1C \uBB38\uC790 \uD45C\uC2DC","Show _PARAM2_ first characters on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uCCAB \uBC88\uC9F8 _PARAM2_\uAC1C \uBB38\uC790 \uD45C\uC2DC","Character position":"\uBB38\uC790 \uC704\uCE58","Show the full text.":"\uC804\uCCB4 \uD14D\uC2A4\uD2B8 \uD45C\uC2DC","Show the full text":"\uC804\uCCB4 \uD14D\uC2A4\uD2B8 \uD45C\uC2DC","Show the full text on _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC5D0\uC11C \uC804\uCCB4 \uD14D\uC2A4\uD2B8 \uD45C\uC2DC","the time between characters beign typed.":"\uAC00\uD0C0\uD0C0\uC774\uD551 \uAC04 \uC2DC\uAC04.","the time between characters":"\uAE00\uC790 \uC0AC\uC774\uC758 \uC2DC\uAC04","Back button":"\uB4A4\uB85C \uAC00\uAE30 \uBC84\uD2BC","Adds interactions with the back button.":"\uB4A4\uB85C\uAC00\uAE30 \uBC84\uD2BC\uACFC\uC758 \uC0C1\uD638\uC791\uC6A9\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4.","Input":"\uC785\uB825","Triggers whenever the player presses the back button.":"\uD50C\uB808\uC774\uC5B4\uAC00 \uB4A4\uB85C \uBC84\uD2BC\uC744 \uB204\uB974\uBA74 \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4.","Back button is pressed":"\uB4A4\uB85C \uBC84\uD2BC\uC774 \uB20C\uB9BC","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\uC774\uB294 \uB4A4\uB85C \uBC84\uD2BC\uC758 \uC77C\uBC18\uC801\uC778 \uC791\uC5C5\uC744 \uC2DC\uBBAC\uB808\uC774\uD2B8\uD569\uB2C8\uB2E4. \n\uC774 \uC561\uC158\uC740 \uBAA8\uBC14\uC77C \uC571\uC5D0\uC11C \uC571\uC744 \uC885\uB8CC\uD558\uACE0, \uC6F9 \uBE0C\uB77C\uC6B0\uC800\uC5D0\uC11C \uC774\uC804 \uD398\uC774\uC9C0\uB85C \uB3CC\uC544\uAC11\uB2C8\uB2E4.","Trigger back button":"\uB4A4\uB85C \uBC84\uD2BC \uD2B8\uB9AC\uAC70","Simulate back button press":"\uB4A4\uB85C \uBC84\uD2BC \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Base conversion":"\uC9C4\uBC95 \uBCC0\uD658","Provides conversion expressions for numbers in different bases.":"\uB2E4\uB978 \uC9C4\uBC95\uC758 \uC22B\uC790\uC5D0 \uB300\uD55C \uBCC0\uD658 \uC2DD\uC744 \uC81C\uACF5\uD569\uB2C8\uB2E4.","Advanced":"\uACE0\uAE09","Converts a string representing a number in a different base to a decimal number.":"\uB2E4\uB978 \uC9C4\uC218\uC5D0\uC11C \uC22B\uC790\uB97C \uB098\uD0C0\uB0B4\uB294 \uBB38\uC790\uC5F4\uC744 10\uC9C4\uC218 \uC22B\uC790\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Convert to decimal":"10\uC9C4\uC218\uB85C \uBCC0\uD658","String representing a number":"\uC22B\uC790\uB97C \uB098\uD0C0\uB0B4\uB294 \uBB38\uC790\uC5F4","The base the number in the string is in":"\uBB38\uC790\uC5F4\uC5D0\uC788\uB294 \uC22B\uC790\uC758 \uAE30\uBCF8 \uC9C4\uBC95","Converts a number to a trsing representing it in another base.":"\uC22B\uC790\uB97C \uB2E4\uB978 \uC9C4\uBC95\uC73C\uB85C \uB098\uD0C0\uB0B4\uB294 \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Convert to different base":"\uB2E4\uB978 \uC9C4\uBC95\uC73C\uB85C \uBCC0\uD658","Number to convert":"\uBCC0\uD658\uD560 \uC22B\uC790","The base to convert the number to":"\uC22B\uC790\uB97C \uBCC0\uD658 \uD560 \uC9C4\uBC95","Platformer and top-down remapper":"\uD50C\uB7AB\uD3EC\uBA38 \uBC0F \uD0D1\uB2E4\uC6B4 \uB9AC\uB9E4\uD551","Quickly remap keyboard controls.":"\uBE60\uB974\uAC8C \uD0A4\uBCF4\uB4DC \uCEE8\uD2B8\uB864\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Remap keyboard controls of the top-down movement.":"\uD0D1\uB2E4\uC6B4 \uC774\uB3D9\uC758 \uD0A4\uBCF4\uB4DC \uCEE8\uD2B8\uB864\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Top-down keyboard remapper":"\uD0D1\uB2E4\uC6B4 \uD0A4\uBCF4\uB4DC \uB9AC\uB9E4\uD37C","Up key":"\uC704\uB85C \uC774\uB3D9 \uD0A4","Left key":"\uC67C\uCABD \uD0A4","Right key":"\uC624\uB978\uCABD \uD0A4","Down key":"\uC544\uB798\uCABD \uD0A4","Remaps Top-Down behavior controls to a custom control scheme.":"\uC0AC\uC6A9\uC790 \uC815\uC758 \uC81C\uC5B4 \uCCB4\uACC4\uB85C \uC0C1\uD558 \uC774\uB3D9 \uB3D9\uC791 \uC81C\uC5B4 \uC124\uC815\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Remap Top-Down controls to a custom scheme":"\uC0AC\uC6A9\uC790 \uC815\uC758 \uC2A4\uD0A4\uB9C8\uB85C \uC0C1\uD558 \uC774\uB3D9 \uC81C\uC5B4 \uC7AC\uB9E4\uD551","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"_PARAM0_\uC758 \uC81C\uC5B4 \uC7AC\uB9E4\uD551: \uC704: _PARAM2_, \uC67C\uCABD: _PARAM3_, \uC544\uB798: _PARAM4_, \uC624\uB978\uCABD: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\uC0AC\uC6A9\uC790 \uC815\uC758 \uC81C\uC5B4 \uCCB4\uACC4\uB85C \uC0C1\uD558 \uC774\uB3D9 \uB3D9\uC791 \uC81C\uC5B4 \uC124\uC815\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Remap Top-Down controls to a preset":"\uC0C1\uD558 \uC774\uB3D9 \uC81C\uC5B4\uB97C \uD504\uB9AC\uC14B \uC124\uC815\uC73C\uB85C \uC7AC\uB9E4\uD551","Remap controls of _PARAM0_ to preset _PARAM2_":"_PARAM0_\uC758 \uC81C\uC5B4 \uC7AC\uB9E4\uD551\uC744 \uD504\uB9AC\uC14B _PARAM2_\uC73C\uB85C \uC7AC\uB9E4\uD551","Preset name":"\uD504\uB9AC\uC14B \uC774\uB984","Remap keyboard controls of the platformer character movement.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uC774\uB3D9\uC758 \uD0A4\uBCF4\uB4DC \uCEE8\uD2B8\uB864\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Platformer keyboard mapper":"\uD50C\uB7AB\uD3EC\uBA38 \uD0A4\uBCF4\uB4DC \uB9E4\uD37C","Jump key":"\uC810\uD504 \uD0A4","Remaps Platformer behavior controls to a custom control scheme.":"\uC0AC\uC6A9\uC790 \uC815\uC758 \uC81C\uC5B4 \uCCB4\uACC4\uB85C \uD50C\uB7AB\uD3EC\uBA38 \uB3D9\uC791 \uC81C\uC5B4 \uC124\uC815\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Remap Platformer controls to a custom scheme":"\uD50C\uB7AB\uD3EC\uBA38 \uC81C\uC5B4\uB97C \uC0AC\uC6A9\uC790 \uC815\uC758 \uC2A4\uD0A4\uB9C8\uB85C \uC7AC\uB9E4\uD551","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"_PARAM0_\uC758 \uC81C\uC5B4 \uC7AC\uB9E4\uD551: \uC704: _PARAM2_, \uC67C\uCABD: _PARAM3_, \uC544\uB798: _PARAM4_, \uC624\uB978\uCABD: _PARAM5_, \uC810\uD504: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\uC0AC\uC6A9\uC790 \uC815\uC758 \uC81C\uC5B4 \uCCB4\uACC4\uB85C \uD50C\uB7AB\uD3EC\uBA38 \uB3D9\uC791 \uC81C\uC5B4 \uC124\uC815\uC744 \uC7AC\uB9E4\uD551\uD569\uB2C8\uB2E4.","Remap Platformer controls to a preset":"\uD50C\uB7AB\uD3EC\uBA38 \uC81C\uC5B4\uB97C \uD504\uB9AC\uC14B\uC73C\uB85C \uC7AC\uB9E4\uD551","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"3D \uAC1D\uCCB4\uB97C 2D \uC2A4\uD504\uB77C\uC774\uD2B8\uCC98\uB7FC \uBCF4\uC774\uB3C4\uB85D \uD68C\uC804\uC2DC\uD0B5\uB2C8\uB2E4.","Visual effect":"\uC2DC\uAC01\uC801 \uD6A8\uACFC","Rotate to always face the camera (only the front face of the cube should be enabled).":"\uD56D\uC0C1 \uCE74\uBA54\uB77C\uB97C \uD5A5\uD558\uB3C4\uB85D \uD68C\uC804\uD569\uB2C8\uB2E4 (\uD050\uBE0C\uC758 \uC804\uBA74\uB9CC \uD65C\uC131\uD654\uB429\uB2C8\uB2E4).","Billboard":"\uBE4C\uBCF4\uB4DC","3D capability":"3D \uAE30\uB2A5","Should rotate on X axis":"X \uCD95\uC5D0 \uD68C\uC804\uD574\uC57C \uD568","Should rotate on Y axis":"Y \uCD95\uC5D0 \uD68C\uC804\uD574\uC57C \uD568","Should rotate on Z axis":"Z \uCD95\uC5D0 \uD68C\uC804\uD574\uC57C \uD568","Offset position":"\uC624\uD504\uC14B \uC704\uCE58","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uCE74\uBA54\uB77C \uBC29\uD5A5\uC73C\uB85C \uD68C\uC804. \uC7A5\uBA74 \uC774\uBCA4\uD2B8\uC758 \uB05D\uC5D0\uC11C \uC790\uB3D9\uC73C\uB85C \uC218\uD589\uB428.","Rotate to face the camera":"\uCE74\uBA54\uB77C\uB97C \uD5A5\uD574 \uD68C\uC804","Rotate _PARAM0_ to the camera":"\uCE74\uBA54\uB77C\uB97C _PARAM0_\uC73C\uB85C \uD68C\uC804","Check if the object should rotate on X axis.":"X\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD68C\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ should rotate on X axis":"_PARAM0_\uC774 X\uCD95\uC744 \uC911\uC2EC\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uB2E4.","Change if the object should rotate on X axis.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 X\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\uC774 X\uCD95\uC744 \uC911\uC2EC\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uAE4C?: _PARAM2_","ShouldRotateX":"X\uCD95\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uAE4C","Check if the object should rotate on Y axis.":"Y\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD68C\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ should rotate on Y axis":"_PARAM0_\uC774 Y\uCD95\uC744 \uC911\uC2EC\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uB2E4.","Change if the object should rotate on Y axis.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 Y\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\uC774 Y\uCD95\uC744 \uC911\uC2EC\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uAE4C?: _PARAM2_","ShouldRotateY":"Y\uCD95\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uAE4C","Check if the object should rotate on Z axis.":"Z\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD68C\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ should rotate on Z axis":"_PARAM0_\uC774 Z\uCD95\uC744 \uC911\uC2EC\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uB2E4.","Change if the object should rotate on Z axis.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 Z\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_\uC740 Z\uCD95\uC744 \uAE30\uC900\uC73C\uB85C \uD68C\uC804\uD574\uC57C \uD569\uB2C8\uB2E4: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"\uD14D\uC2A4\uCC98\uC758 \uD22C\uBA85\uB3C4\uB97C \uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Enable texture transparency":"\uD14D\uC2A4\uCC98\uC758 \uD22C\uBA85\uB3C4\uB97C \uD65C\uC131\uD654\uD569\uB2C8\uB2E4","Enable texture transparency of _PARAM0_":"_PARAM0_\uC758 \uD14D\uC2A4\uCC98 \uD22C\uBA85\uB3C4\uB97C \uD65C\uC131\uD654\uD569\uB2C8\uB2E4","Boids movement":"\uBCF4\uC774\uB4DC \uC6C0\uC9C1\uC784","Simulates flocks movement.":"\uB5BC \uC6C0\uC9C1\uC784\uC744 \uC2DC\uBBAC\uB808\uC774\uC158\uD569\uB2C8\uB2E4.","Define helper classes JavaScript code.":"\uB3C4\uC6B0\uBBF8 \uD074\uB798\uC2A4\uB97C JavaScript \uCF54\uB4DC\uB85C \uC815\uC758\uD569\uB2C8\uB2E4.","Define helper classes":"\uB3C4\uC6B0\uBBF8 \uD074\uB798\uC2A4\uB97C \uC815\uC758\uD569\uB2C8\uB2E4","Define helper classes JavaScript code":"\uB3C4\uC6B0\uBBF8 \uD074\uB798\uC2A4 JavaScript \uCF54\uB4DC\uB97C \uC815\uC758\uD569\uB2C8\uB2E4","Move as part of a flock.":"\uB5BC\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Boids Movement":"Boids \uC774\uB3D9","Maximum speed":"\uCD5C\uB300 \uC18D\uB3C4","Maximum acceleration":"\uCD5C\uB300 \uAC00\uC18D\uB3C4","Rotate object":"\uC624\uBE0C\uC81D\uD2B8 \uD68C\uC804","Cohesion sight radius":"\uC751\uC9D1 \uC2DC\uC57C \uBC18\uACBD","Sight":"\uC2DC\uC57C","Alignement sight radius":"\uC815\uB82C \uC2DC\uC57C \uBC18\uACBD","Separation sight radius":"\uBD84\uB9AC \uC2DC\uC57C \uBC18\uACBD","Cohesion decision weight":"\uC751\uC9D1 \uACB0\uC815 \uAC00\uC911\uCE58","Decision":"\uACB0\uC815","Alignment decision weight":"\uC815\uB82C \uACB0\uC815 \uAC00\uC911\uCE58","Separation decision weight":"\uBD84\uB9AC \uACB0\uC815 \uAC00\uC911\uCE58","Collision layer":"\uCDA9\uB3CC \uB808\uC774\uC5B4","Intend to move in a given direction.":"\uC8FC\uC5B4\uC9C4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4.","Move in a direction":"\uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_\uAC00 _PARAM2_ \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4; _PARAM3_ (\uACB0\uC815 \uAC00\uC911\uCE58: _PARAM4_)","Direction X":"X\uBC29\uD5A5","Direction Y":"Y\uBC29\uD5A5","Decision weight":"\uACB0\uC815 \uAC00\uC911\uCE58","Intend to move toward a position.":"\uD2B9\uC815 \uC704\uCE58\uB85C \uC774\uB3D9\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4.","Move toward a position":"\uD2B9\uC815 \uC704\uCE58\uB85C \uC774\uB3D9","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_\uAC00 _PARAM2_ \uC704\uCE58\uB85C \uC774\uB3D9\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4; _PARAM3_ (\uACB0\uC815 \uAC00\uC911\uCE58: _PARAM4_)","Target X":"\uB300\uC0C1 X","Target Y":"\uB300\uC0C1 Y","Intend to move toward an object.":"\uD2B9\uC815 \uAC1D\uCCB4\uB85C \uC774\uB3D9\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4.","Move toward an object":"\uD2B9\uC815 \uAC1D\uCCB4\uB85C \uC774\uB3D9","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_\uAC00 _PARAM2_\uB85C \uC774\uB3D9\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4 (\uACB0\uC815 \uAC00\uC911\uCE58: _PARAM3_)","Targeted object":"\uB300\uC0C1 \uAC1D\uCCB4","Intend to avoid an area with a given center and radius.":"\uC8FC\uC5B4\uC9C4 \uC911\uC2EC\uACFC \uBC18\uC9C0\uB984\uC73C\uB85C \uD68C\uD53C\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4.","Avoid a position":"\uC704\uCE58\uB97C \uD68C\uD53C","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_\uB294 _PARAM2_ \uC8FC\uBCC0\uC758 _PARAM4_ \uBC18\uACBD\uC744 \uD53C\uD558\uB824\uACE0 \uD569\uB2C8\uB2E4; _PARAM3_ (\uACB0\uC815 \uAC00\uC911\uCE58: _PARAM5_)","Center X":"\uC911\uC2EC X","Center Y":"\uC911\uC2EC Y","Radius":"\uBC18\uACBD","Intend to avoid an area from an object center and a given radius.":"\uD2B9\uC815 \uAC1D\uCCB4 \uC911\uC2EC\uACFC \uC8FC\uC5B4\uC9C4 \uBC18\uC9C0\uB984\uC73C\uB85C \uD68C\uD53C\uD560 \uC758\uB3C4\uC785\uB2C8\uB2E4.","Avoid an object":"\uAC1D\uCCB4 \uD68C\uD53C","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_\uB294 _PARAM2_ \uC8FC\uBCC0\uC758 _PARAM3_ \uBC18\uACBD\uC744 \uD53C\uD558\uB824\uACE0 \uD569\uB2C8\uB2E4 (\uACB0\uC815 \uAC00\uC911\uCE58: _PARAM4_)","Avoided object":"\uD68C\uD53C\uB41C \uAC1D\uCCB4","Return the current speed.":"\uD604\uC7AC \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Speed":"\uC18D\uB3C4","Return the current horizontal speed.":"\uD604\uC7AC \uAC00\uB85C \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Velocity X":"X\uCD95 \uC18D\uB3C4","Return the current vertical speed.":"\uD604\uC7AC \uC138\uB85C \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Velocity Y":"Y\uCD95 \uC18D\uB3C4","Check if the object is rotated while moving on its path.":"\uACBD\uB85C\uB97C \uB530\uB77C \uC774\uB3D9\uC2DC \uAC1D\uCCB4\uAC00 \uD68C\uC804\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Object Rotated":"\uAC1D\uCCB4\uAC00 \uD68C\uC804\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ is rotated when moving":"_PARAM0_\uC774(\uAC00) \uC774\uB3D9\uD560 \uB54C \uD68C\uC804\uB429\uB2C8\uB2E4","Return the maximum speed.":"\uCD5C\uB300 \uC18D\uB3C4 \uBC18\uD658.","Change the maximum speed of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uC18D\uB3C4 \uBCC0\uACBD.","Change the maximum speed of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uCD5C\uB300 \uC18D\uB3C4\uB97C _PARAM2_(\uC73C)\uB85C \uBCC0\uACBD","Max Speed":"\uCD5C\uB300 \uC18D\uB3C4","Return the maximum acceleration.":"\uCD5C\uB300 \uAC00\uC18D\uB3C4 \uBC18\uD658.","Change the maximum acceleration of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uAC00\uC18D\uB3C4 \uBCC0\uACBD.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uCD5C\uB300 \uAC00\uC18D\uB3C4\uB97C _PARAM2_(\uC73C)\uB85C \uBCC0\uACBD","Steering Force":"\uC870\uD5A5 \uD798","Return the cohesion sight radius.":"\uC751\uC9D1 \uC2DC\uC57C \uBC18\uACBD \uBC18\uD658.","Change the cohesion sight radius.":"\uC751\uC9D1 \uC2DC\uC57C \uBC18\uACBD \uBCC0\uACBD.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC751\uC9D1 \uC2DC\uC57C \uBC18\uACBD\uC744 _PARAM2_(\uC73C)\uB85C \uBCC0\uACBD","Value":"\uAC12","Return the alignment sight radius.":"\uC815\uB82C \uC2DC\uC57C \uBC18\uACBD \uBC18\uD658.","Alignment sight radius":"\uC815\uB82C \uC2DC\uC57C \uBC18\uACBD","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC815\uB82C \uC2DC\uC57C \uBC18\uACBD\uC744 _PARAM2_(\uC73C)\uB85C \uBCC0\uACBD","Return the separation sight radius.":"\uBD84\uB9AC \uC2DC\uC57C \uBC18\uACBD \uBC18\uD658.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBD84\uB9AC \uC2DC\uC57C \uBC18\uACBD\uC744 _PARAM2_(\uC73C)\uB85C \uBCC0\uACBD","Return which weight the cohesion takes in the chosen direction.":"\uC120\uD0DD\uD55C \uBC29\uD5A5\uC5D0\uC11C \uC751\uC9D1\uC774 \uAC00\uC838\uAC00\uB294 \uAC00\uC911\uCE58\uB97C \uBC18\uD658.","Cohesion weight":"\uC751\uC9D1 \uAC00\uC911\uCE58","Change the weight the cohesion takes in the chosen direction.":"\uC120\uD0DD\uD55C \uBC29\uD5A5\uC5D0\uC11C \uC751\uC9D1\uC774 \uAC00\uC838\uAC00\uB294 \uAC00\uC911\uCE58\uB97C \uBCC0\uACBD.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC751\uC9D1 \uAC00\uC911\uCE58\uB97C _PARAM2_(\uC73C)\uB85C \uBCC0\uACBD","Return which weight the alignment takes in the chosen direction.":"\uC120\uD0DD\uD55C \uBC29\uD5A5\uC5D0\uC11C \uC815\uB82C\uC774 \uCC28\uC9C0\uD558\uB294 \uC911\uC694\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Alignment weight":"\uC815\uB82C \uC911\uC694\uB3C4","Change the weight the alignment takes in the chosen direction.":"\uC120\uD0DD\uD55C \uBC29\uD5A5\uC5D0\uC11C \uC815\uB82C\uC774 \uCC28\uC9C0\uD558\uB294 \uC911\uC694\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the alignment weight of _PARAM0_ to _PARAM2_":" _PARAM0_\uC758 \uC815\uB82C \uC911\uC694\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Return which weight the separation takes in the chosen direction.":"\uC120\uD0DD\uD55C \uBC29\uD5A5\uC5D0\uC11C \uBD84\uB9AC\uAC00 \uCC28\uC9C0\uD558\uB294 \uC911\uC694\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Separation weight":"\uBD84\uB9AC \uC911\uC694\uB3C4","Change the weight the separation takes in the chosen direction.":"\uC120\uD0DD\uD55C \uBC29\uD5A5\uC5D0\uC11C \uBD84\uB9AC\uAC00 \uCC28\uC9C0\uD558\uB294 \uC911\uC694\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the separation weight of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBD84\uB9AC \uC911\uC694\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Boomerang":"\uBD80\uBA54\uB791","Throw an object that returns to the thrower like a boomerang.":"\uBD80\uBA54\uB791\uCC98\uB7FC \uBC18\uD658\uB418\uB294 \uAC1D\uCCB4\uB97C \uB358\uC9D1\uB2C8\uB2E4.","Throw speed (pixels per second)":"\uB358\uC9C0\uAE30 \uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Time before changing directions (seconds)":"(\uBC29\uD5A5\uC744 \uBC14\uAFB8\uAE30 \uC804\uC758 \uC2DC\uAC04(\uCD08)","Rotation (degrees per second)":"(\uCD08\uB2F9 \uAC01\uB3C4 \uD68C\uC804)","Thrower X position":"\uB358\uC9C0\uAE30 X \uC704\uCE58","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"\uD2B9\uC815 \uAC01\uB3C4\uB85C \uBD80\uBA54\uB791\uC744 \uB358\uC9D1\uB2C8\uB2E4.","Throw boomerang toward an angle":"\uD2B9\uC815 \uAC01\uB3C4\uB85C \uBD80\uBA54\uB791\uC744 \uB358\uC9D1\uB2C8\uB2E4","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"_PARAM0_\uC744 _PARAM2_\uB3C4 \uAC01\uB3C4\uB85C, \uCD08\uB2F9 _PARAM3_\uD53D\uC140\uC758 \uC18D\uB3C4\uB85C, \uCD08\uB2F9 _PARAM5_\uB3C4 \uD68C\uC804\uD558\uB294 \uC18D\uB3C4\uB85C, \uADF8\uB9AC\uACE0 _PARAM4_\uCD08 \uD6C4\uC5D0 \uBD80\uBA54\uB791\uC744 \uB418\uB3CC\uB9BD\uB2C8\uB2E4","Angle (degrees)":"\uAC01\uB3C4 (\uB3C4)","Throw boomerang toward a position.":"\uD2B9\uC815 \uC704\uCE58\uB85C \uBD80\uBA54\uB791\uC744 \uB358\uC9D1\uB2C8\uB2E4.","Throw boomerang toward a position":"\uD2B9\uC815 \uC704\uCE58\uB85C \uBD80\uBA54\uB791\uC744 \uB358\uC9D1\uB2C8\uB2E4","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"_PARAM0_\uC744 _PARAM2_;_PARAM3_ \uC704\uCE58\uB85C \uCD08\uB2F9 _PARAM4_\uD53D\uC140\uC758 \uC18D\uB3C4\uB85C, \uCD08\uB2F9 _PARAM6_\uB3C4 \uD68C\uC804\uD558\uB294 \uC18D\uB3C4\uB85C, \uADF8\uB9AC\uACE0 _PARAM5_\uCD08 \uD6C4\uC5D0 \uBD80\uBA54\uB791\uC744 \uB418\uB3CC\uB9BD\uB2C8\uB2E4","Target X position":"\uB300\uC0C1 X \uC704\uCE58","Target Y position":"\uB300\uC0C1 Y \uC704\uCE58","Send boomerang back to thrower.":"\uBD80\uBA54\uB791\uC744 \uB358\uC9C4 \uC0AC\uB78C\uC5D0\uAC8C \uBD80\uBA54\uB791\uC744 \uB418\uB3CC\uB9BD\uB2C8\uB2E4.","Send boomerang back to thrower":"\uBD80\uBA54\uB791\uC744 \uB358\uC9C4 \uC0AC\uB78C\uC5D0\uAC8C \uBD80\uBA54\uB791\uC744 \uB418\uB3CC\uB9BD\uB2C8\uB2E4","Send boomerang _PARAM0_ back to thrower":"_PARAM0_\uC744 \uB358\uC9C4 \uC0AC\uB78C\uC5D0\uAC8C \uBD80\uBA54\uB791\uC744 \uB418\uB3CC\uB9BD\uB2C8\uB2E4","Set amount of time before boomerang changes directions (seconds).":"\uBD80\uBA54\uB791\uC774 \uBC29\uD5A5\uC744 \uBCC0\uACBD\uD558\uAE30 \uC804\uC758 \uC2DC\uAC04\uC744 \uC124\uC815\uD569\uB2C8\uB2E4 (\uCD08).","Set amount of time before boomerang changes directions":"\uBD80\uBA54\uB791\uC774 \uBC29\uD5A5\uC744 \uBCC0\uACBD\uD558\uAE30 \uC804\uC758 \uC2DC\uAC04\uC744 \uC124\uC815\uD569\uB2C8\uB2E4","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"_PARAM0_\uC774 _PARAM2_\uB85C \uBC29\uD5A5\uC744 \uBCC0\uACBD\uD558\uAE30\uAE4C\uC9C0\uC758 \uC2DC\uAC04\uC744 \uC124\uC815\uD569\uB2C8\uB2E4 (\uCD08)","Time before boomerange changes direction (seconds)":"\uBD80\uBA54\uB791\uC774 \uBC29\uD5A5\uC744 \uBCC0\uACBD\uD558\uAE30 \uC804\uC758 \uC2DC\uAC04 (\uCD08)","Track position of boomerang thrower.":"\uBD80\uBA54\uB791\uC744 \uB358\uC9C4 \uC0AC\uB78C\uC758 \uC704\uCE58\uB97C \uCD94\uC801\uD569\uB2C8\uB2E4.","Track position of boomerang thrower":"\uBD80\uBA54\uB791\uC744 \uB358\uC9C4 \uC0AC\uB78C\uC758 \uC704\uCE58\uB97C \uCD94\uC801\uD569\uB2C8\uB2E4","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"_PARAM0_\uC744 \uB358\uC9C4 \uC0AC\uB78C _PARAM2_\uC758 \uC704\uCE58\uB97C \uCD94\uC801\uD569\uB2C8\uB2E4","Thrower":"\uB358\uC9C4 \uC0AC\uB78C","Boomerang is returning to thrower.":"\uBD80\uBA54\uB791\uC774 \uB358\uC9C4 \uC0AC\uB78C\uC5D0\uAC8C \uB418\uB3CC\uC544\uAC11\uB2C8\uB2E4.","Boomerang is returning to thrower":"\uBD80\uBA54\uB791\uC774 \uB358\uC9C4 \uC0AC\uB78C\uC5D0\uAC8C \uB418\uB3CC\uC544\uAC11\uB2C8\uB2E4","Boomerang _PARAM0_ is returning to thrower":"\uBD80\uBA54\uB791 _PARAM0_\uC774 \uB2E4\uC2DC \uB358\uC9C4 \uC0AC\uB78C\uC5D0\uAC8C \uB3CC\uC544\uC635\uB2C8\uB2E4.","Bounce (using forces)":"\uD798\uC744 \uC0AC\uC6A9\uD558\uC5EC \uD295\uAE30\uAE30","Bounce the object off another object it just touched.":"\uBB3C\uCCB4\uB97C \uBC29\uAE08 \uD130\uCE58\uD55C \uB2E4\uB978 \uBB3C\uCCB4\uC5D0\uC11C \uD295\uAE30\uAC8C \uD558\uC138\uC694.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\uB2E4\uB978 \uBB3C\uCCB4\uC5D0\uC11C \uCDA9\uB3CC\uD588\uC744 \uB54C \uD574\uB2F9 \uBB3C\uCCB4\uAC00 \uD280\uB3C4\uB85D \uD558\uB294 \uC561\uC158\uC744 \uC81C\uACF5\uD569\uB2C8\uB2E4. \uBB3C\uCCB4\uB85C \uC601\uAD6C\uB825\uC744 \uCD94\uAC00\uD558\uACE0 \uB2E4\uB978 \uBB3C\uCCB4\uC640 \uCDA9\uB3CC \uC2DC\uC5D0\uB294 \uC561\uC158\uC744 \uC0AC\uC6A9\uD558\uC5EC \uD604\uC2E4\uC801\uC73C\uB85C \uD295\uAE30\uB3C4\uB85D \uD569\uB2C8\uB2E4.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"\uB2E4\uB978 \uBB3C\uCCB4\uC5D0\uC11C \uBA87 \uBC88 \uD295\uACBC\uB294\uC9C0 \uD69F\uC218\uB97C \uB098\uD0C0\uB0C5\uB2C8\uB2E4.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\uAC01\uB3C4 \uBC0F \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC801\uC6A9\uB41C \uD798\uC758 \uC18D\uB3C4\uC5D0 \uB530\uB77C \uD604\uC7AC \uCDA9\uB3CC\uD558\uACE0 \uC788\uB294 \uB610 \uB2E4\uB978 \uC624\uBE0C\uC81D\uD2B8\uB85C \uC624\uBE0C\uC81D\uD2B8\uB97C \uD295\uACA8\uB77C. \n\uC774 \uB3D9\uC791\uC744 \uC2E4\uD589\uD558\uAE30 \uC804\uC5D0 \uB450 \uC624\uBE0C\uC81D\uD2B8 \uC0AC\uC774\uC758 \uCDA9\uB3CC\uC744 \uD14C\uC2A4\uD2B8\uD558\uC138\uC694. \uBAA8\uB4E0 \uD798\uC740 \uC624\uBE0C\uC81D\uD2B8\uB85C\uBD80\uD130 \uC81C\uAC70\uB418\uACE0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD295\uAE30\uB3C4\uB85D \uACC4\uC18D\uC801\uC778 \uD798\uC774 \uCD94\uAC00\uB420 \uAC83\uC785\uB2C8\uB2E4.","Bounce off another object":"\uB2E4\uB978 \uAC1D\uCCB4\uC5D0\uC11C \uD295\uAE30\uC138\uC694","Bounce _PARAM0_ off _PARAM2_":"_PARAM0_\uC744(\uB97C) _PARAM2_\uC73C\uB85C \uD295\uAE30\uC138\uC694","The objects to bounce on":"\uD295\uAE30\uAE30 \uC704\uD55C \uC624\uBE0C\uC81D\uD2B8","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\uAC01\uB3C4 \uBC0F \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC801\uC6A9\uB41C \uD798\uC758 \uC18D\uB3C4\uC5D0 \uB530\uB77C \uD604\uC7AC \uCDA9\uB3CC\uD558\uACE0 \uC788\uB294 \uB610 \uB2E4\uB978 \uC624\uBE0C\uC81D\uD2B8\uB85C \uC624\uBE0C\uC81D\uD2B8\uB97C \uD295\uACA8\uB77C.\n\uD295\uAE40\uC740 \uD56D\uC0C1 *\uC9C0\uC815\uB41C \uAC01\uB3C4 (\"\uBC95\uC120 \uAC01\uB3C4\")\uB85C \uD5A5\uD558\uB3C4\uB85D \uACC4\uC0B0\uB420 \uAC83\uC785\uB2C8\uB2E4*. \uC608\uB97C \uB4E4\uC5B4, \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC815\uD655\uD788 \uC774 \uAC01\uB3C4\uB85C \uB3C4\uB2EC\uD558\uBA74 \uADF8 \uBC18\uB300 \uBC29\uD5A5\uC73C\uB85C \uD295\uAE41\uB2C8\uB2E4.\n\uC774 \uB3D9\uC791\uC744 \uC2E4\uD589\uD558\uAE30 \uC804\uC5D0 \uB450 \uC624\uBE0C\uC81D\uD2B8 \uC0AC\uC774\uC758 \uCDA9\uB3CC\uC744 \uD14C\uC2A4\uD2B8\uD558\uC138\uC694. \uBAA8\uB4E0 \uD798\uC740 \uC624\uBE0C\uC81D\uD2B8\uB85C\uBD80\uD130 \uC81C\uAC70\uB418\uACE0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD295\uAE30\uB3C4\uB85D \uACC4\uC18D\uC801\uC778 \uD798\uC774 \uCD94\uAC00\uB420 \uAC83\uC785\uB2C8\uB2E4.","Bounce off another object toward a specified angle":"\uC9C0\uC815\uB41C \uAC01\uB3C4\uB85C \uB2E4\uB978 \uC624\uBE0C\uC81D\uD2B8\uB85C \uD295\uAE30\uC138\uC694","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"_PARAM0_\uC744(\uB97C) _PARAM2_\uC73C\uB85C \uD295\uAE30\uC138\uC694. _PARAM3_\uC774(\uAC00) \uBC95\uC120 \uAC01\uB3C4\uB77C\uACE0 \uAC00\uC815\uD569\uB2C8\uB2E4.","The \"normal\" angle, in degrees, to bounce against":"\uD295\uAE38 \uB54C \uC0AC\uC6A9\uD560 \"\uBC95\uC120\" \uAC01\uB3C4(\uB3C4)","This can be understood at the direction that the bounce must go toward.":"\uC774\uAC83\uC740 \uD295\uAE40\uC774 \uD5A5\uD574\uC57C \uD558\uB294 \uBC29\uD5A5\uC73C\uB85C \uC774\uD574\uB420 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\uD604\uC7AC \uCDA9\uB3CC \uC911\uC778 \uB2E4\uB978 \uAC1D\uCCB4\uC5D0\uC11C \uD574\uB2F9 \uAC1D\uCCB4\uB97C \uD295\uAE30\uC138\uC694. \uAC01\uB3C4 \uBC0F \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC801\uC6A9\uB41C \uD798\uC758 \uC18D\uB3C4\uC5D0 \uB530\uB77C \uD569\uB2C8\uB2E4.\n\uD295\uAE40\uC740 \uD56D\uC0C1 \uC218\uC9C1\uC801\uC77C \uAC83\uC785\uB2C8\uB2E4. \uB9C8\uCE58 \uC624\uBE0C\uC81D\uD2B8\uAC00 *\uC644\uBCBD\uD788 \uC218\uD3C9\uC801\uC778 \uC7A5\uC560\uBB3C*(\uD401 \uAC8C\uC784\uC758 \uD654\uBA74\uC758 \uC704/\uC544\uB798\uC640 \uAC19\uC740)\uACFC \uCDA9\uB3CC\uD558\uB294 \uAC83\uCC98\uB7FC\uC694. \uC608\uB97C \uB4E4\uC5B4, \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC815\uD655\uD788 90\uB3C4 \uAC01\uB3C4\uB85C \uB3C4\uCC29\uD558\uBA74 \uBC18\uB300 \uBC29\uD5A5\uC73C\uB85C -90\uB3C4\uB85C \uD295\uAE38 \uAC83\uC785\uB2C8\uB2E4.\n\uC774 \uB3D9\uC791\uC744 \uC2E4\uD589\uD558\uAE30 \uC804\uC5D0 \uB450 \uC624\uBE0C\uC81D\uD2B8 \uC0AC\uC774\uC758 \uCDA9\uB3CC\uC744 \uD14C\uC2A4\uD2B8\uD558\uC138\uC694. \uBAA8\uB4E0 \uD798\uC740 \uC624\uBE0C\uC81D\uD2B8\uB85C\uBD80\uD130 \uC81C\uAC70\uB418\uACE0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD295\uAE30\uB3C4\uB85D \uACC4\uC18D\uC801\uC778 \uD798\uC774 \uCD94\uAC00\uB420 \uAC83\uC785\uB2C8\uB2E4.","Bounce vertically":"\uC218\uC9C1\uC73C\uB85C \uD295\uAE30\uC138\uC694","Bounce _PARAM0_ off _PARAM2_ - always vertically":"_PARAM0_\uC744(\uB97C) _PARAM2_\uC73C\uB85C \uD56D\uC0C1 \uC218\uC9C1\uC801\uC73C\uB85C \uD295\uAE30\uC138\uC694","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\uD604\uC7AC \uCDA9\uB3CC \uC911\uC778 \uB2E4\uB978 \uAC1D\uCCB4\uC5D0\uC11C \uD574\uB2F9 \uAC1D\uCCB4\uB97C \uD295\uAE30\uC138\uC694. \uAC01\uB3C4 \uBC0F \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC801\uC6A9\uB41C \uD798\uC758 \uC18D\uB3C4\uC5D0 \uB530\uB77C \uD569\uB2C8\uB2E4.\n\uD295\uAE40\uC740 \uD56D\uC0C1 \uC218\uD3C9\uC801\uC77C \uAC83\uC785\uB2C8\uB2E4. \uB9C8\uCE58 \uC624\uBE0C\uC81D\uD2B8\uAC00 *\uC644\uBCBD\uD788 \uC218\uC9C1\uC801\uC778 \uC7A5\uC560\uBB3C*(\uD401 \uAC8C\uC784\uC758 \uC694\uC1E0\uC640 \uAC19\uC740)\uACFC \uCDA9\uB3CC\uD558\uB294 \uAC83\uCC98\uB7FC\uC694. \uC608\uB97C \uB4E4\uC5B4, \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC815\uD655\uD788 0\uB3C4 \uAC01\uB3C4\uB85C \uB3C4\uCC29\uD558\uBA74 180\uB3C4 \uBC29\uD5A5\uC73C\uB85C \uD295\uAE38 \uAC83\uC785\uB2C8\uB2E4.\n\uC774 \uB3D9\uC791\uC744 \uC2E4\uD589\uD558\uAE30 \uC804\uC5D0 \uB450 \uC624\uBE0C\uC81D\uD2B8 \uC0AC\uC774\uC758 \uCDA9\uB3CC\uC744 \uD14C\uC2A4\uD2B8\uD558\uC138\uC694. \uBAA8\uB4E0 \uD798\uC740 \uC624\uBE0C\uC81D\uD2B8\uB85C\uBD80\uD130 \uC81C\uAC70\uB418\uACE0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uD295\uAE30\uB3C4\uB85D \uACC4\uC18D\uC801\uC778 \uD798\uC774 \uCD94\uAC00\uB420 \uAC83\uC785\uB2C8\uB2E4.","Bounce horizontally":"\uC218\uD3C9\uC801\uC73C\uB85C \uD295\uAE30\uC138\uC694","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"_PARAM0_\uC744(\uB97C) _PARAM2_\uC73C\uB85C \uD56D\uC0C1 \uC218\uD3C9\uC801\uC73C\uB85C \uD295\uAE30\uC138\uC694","the number of times this object has bounced off another object.":"\uC774 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uB2E4\uB978 \uC624\uBE0C\uC81D\uD2B8\uC640 \uD295\uACA8\uC9C4 \uD69F\uC218\uC785\uB2C8\uB2E4.","the bounce count":"\uD295\uAE40 \uD69F\uC218","Button states and effects":"\uBC84\uD2BC \uC0C1\uD0DC \uBC0F \uD6A8\uACFC","Use any object as a button and change appearance according to user interactions.":"\uBAA8\uB4E0 \uBB3C\uCCB4\uB97C \uBC84\uD2BC\uC73C\uB85C \uC0AC\uC6A9\uD558\uACE0 \uC0AC\uC6A9\uC790 \uC0C1\uD638 \uC791\uC6A9\uC5D0 \uB530\uB77C \uC678\uAD00\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Use objects as buttons.":"\uBB3C\uCCB4\uB97C \uBC84\uD2BC\uC73C\uB85C \uC0AC\uC6A9\uD569\uB2C8\uB2E4.","Button states":"Button states","Should check hovering":"\uB9C8\uC6B0\uC2A4\uAC00 \uC548\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD574\uC57C \uD569\uB2C8\uB2E4.","State":"\uC0C1\uD0DC","Touch id":"\uD130\uCE58 ID","Touch is inside":"\uD130\uCE58\uAC00 \uC548\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Mouse is inside":"\uB9C8\uC6B0\uC2A4\uAC00 \uC548\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Reset the state of the button.":"\uBC84\uD2BC\uC758 \uC0C1\uD0DC\uB97C \uC7AC\uC124\uC815\uD569\uB2C8\uB2E4.","Reset state":"\uC0C1\uD0DC \uC7AC\uC124\uC815","Reset the button state of _PARAM0_":"\uBC84\uD2BC \uC0C1\uD0DC\uB97C \uC7AC\uC124\uC815\uD569\uB2C8\uB2E4 _PARAM0_","Check if the button is not used.":"\uBC84\uD2BC\uC774 \uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is idle":"\uC720\uD734 \uC0C1\uD0DC\uC785\uB2C8\uB2E4","_PARAM0_ is idle":"_PARAM0_\uB294 \uD734\uBA74 \uC0C1\uD0DC\uC785\uB2C8\uB2E4","Check if the button was just clicked.":"\uBC84\uD2BC\uC774 \uBC29\uAE08 \uD074\uB9AD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is clicked":"\uD074\uB9AD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ is clicked":"_PARAM0_\uAC00 \uD074\uB9AD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if the cursor is hovered over the button.":"\uB9C8\uC6B0\uC2A4\uAC00 \uBC84\uD2BC \uC704\uC5D0 \uC62C\uB824\uC838 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is hovered":"\uD638\uBC84\uB9C1 \uC911","_PARAM0_ is hovered":"_PARAM0_\uAC00 \uD638\uBC84\uB428","Check if the button is either hovered or pressed but not hovered.":"\uBC84\uD2BC\uC774 \uB9C8\uC6B0\uC2A4 \uC624\uBC84\uB418\uAC70\uB098 \uB20C\uB838\uC9C0\uB9CC \uB9C8\uC6B0\uC2A4 \uC624\uBC84\uB418\uC9C0 \uC54A\uC558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is focused":"\uD3EC\uCEE4\uC2F1\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ is focused":"_PARAM0_\uAC00 \uCD08\uC810\uC744 \uB9DE\uCDC4\uC2B5\uB2C8\uB2E4","Check if the button is currently being pressed with mouse or touch.":"\uBC84\uD2BC\uC774 \uB9C8\uC6B0\uC2A4 \uB610\uB294 \uD130\uCE58\uB85C \uD604\uC7AC \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is pressed":"\uB20C\uB838\uC2B5\uB2C8\uB2E4","_PARAM0_ is pressed":"_PARAM0_\uAC00 \uB20C\uB9BC","Check if the button is currently being pressed outside with mouse or touch.":"\uBC84\uD2BC\uC774 \uB9C8\uC6B0\uC2A4 \uB610\uB294 \uD130\uCE58\uB85C \uD604\uC7AC \uBC16\uC5D0\uC11C \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is held outside":"\uC678\uBD80\uC5D0\uC11C \uC9C4\uD589\uB429\uB2C8\uB2E4","_PARAM0_ is held outside":"_PARAM0_\uC774(\uAC00) \uC678\uBD80\uC5D0\uC11C \uC9C4\uD589\uB429\uB2C8\uB2E4","the touch id that is using the button or 0 if none.":"\uBC84\uD2BC\uC744 \uC0AC\uC6A9 \uC911\uC778 \uD130\uCE58 ID \uB610\uB294 0\uC785\uB2C8\uB2E4.","the touch id":"\uD130\uCE58 ID","Enable effects on buttons based on their state.":"\uC0C1\uD0DC\uC5D0 \uB530\uB77C \uBC84\uD2BC\uC5D0 \uD6A8\uACFC\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4.","Button object effects":"\uBC84\uD2BC \uC624\uBE0C\uC81D\uD2B8 \uD6A8\uACFC","Effect capability":"\uD6A8\uACFC \uAE30\uB2A5","Idle state effect":"\uB300\uAE30 \uC0C1\uD0DC \uD6A8\uACFC","Effects":"\uD6A8\uACFC","Focused state effect":"\uC9D1\uC911 \uC0C1\uD0DC \uD6A8\uACFC","The state is Focused when the button is hovered or held outside.":"\uBC84\uD2BC\uC774 \uD638\uBC84\uB418\uAC70\uB098 \uBC14\uAE65\uCABD\uC5D0\uC11C \uB20C\uB800\uC744 \uB54C \uC0C1\uD0DC\uAC00 \uC9D1\uC911\uB41C \uC0C1\uD0DC\uC785\uB2C8\uB2E4.","Pressed state effect":"\uB20C\uB9B0 \uC0C1\uD0DC \uD6A8\uACFC","the idle state effect of the object.":"\uAC1D\uCCB4\uC758 \uB300\uAE30 \uC0C1\uD0DC \uD6A8\uACFC\uC785\uB2C8\uB2E4.","the idle state effect":"\uB300\uAE30 \uC0C1\uD0DC \uD6A8\uACFC","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\uAC1D\uCCB4\uC758 \uCD08\uC810 \uC0C1\uD0DC \uD6A8\uACFC\uC785\uB2C8\uB2E4. \uBC84\uD2BC\uC774 \uD638\uBC84\uB418\uAC70\uB098 \uC678\uBD80\uC5D0\uC11C \uC9C4\uD589\uB420 \uB54C \uC0C1\uD0DC\uAC00 \uCD08\uC810 \uC0C1\uD0DC\uC785\uB2C8\uB2E4.","the focused state effect":"\uCD08\uC810 \uC0C1\uD0DC \uD6A8\uACFC","the pressed state effect of the object.":"\uAC1D\uCCB4\uC758 \uB20C\uB9BC \uC0C1\uD0DC \uD6A8\uACFC\uC785\uB2C8\uB2E4.","the pressed state effect":"\uB20C\uB9BC \uC0C1\uD0DC \uD6A8\uACFC","Change the animation of buttons according to their state.":"\uBC84\uD2BC\uC758 \uC0C1\uD0DC\uC5D0 \uB530\uB77C \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Button animation":"\uBC84\uD2BC \uC560\uB2C8\uBA54\uC774\uC158","Idle state animation name":"\uB300\uAE30 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uBA85","Animation":"\uC560\uB2C8\uBA54\uC774\uC158","Focused state animation name":"\uC9D1\uC911 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uBA85","Pressed state animation name":"\uB20C\uB7EC\uC9C4 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uBA85","the idle state animation name of the object.":"\uAC1D\uCCB4\uC758 \uB300\uAE30 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC785\uB2C8\uB2E4.","the idle state animation name":"\uB300\uAE30 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\uAC1D\uCCB4\uC758 \uCD08\uC810 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC785\uB2C8\uB2E4. \uBC84\uD2BC\uC774 \uD638\uBC84\uB418\uAC70\uB098 \uC678\uBD80\uC5D0\uC11C \uC9C4\uD589\uB420 \uB54C \uC0C1\uD0DC\uAC00 \uCD08\uC810 \uC0C1\uD0DC\uC785\uB2C8\uB2E4.","the focused state animation name":"\uCD08\uC810 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","the pressed state animation name of the object.":"\uAC1D\uCCB4\uC758 \uB20C\uB9BC \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC785\uB2C8\uB2E4.","the pressed state animation name":"\uB20C\uB9BC \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Smoothly change an effect on buttons according to their state.":"\uBC84\uD2BC\uC758 \uC0C1\uD0DC\uC5D0 \uB530\uB77C \uD6A8\uACFC\uB97C \uBD80\uB4DC\uB7FD\uAC8C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Button object effect tween":"\uBC84\uD2BC \uC624\uBE0C\uC81D\uD2B8 \uD6A8\uACFC \uD2B8\uC708","Effect name":"\uD6A8\uACFC\uBA85","Effect":"\uD6A8\uACFC","Effect parameter":"\uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uC774\uB984\uC740 \uB4DC\uB86D\uB2E4\uC6B4 \uBA54\uB274\uC758 '\uB9E4\uAC1C \uBCC0\uC218 \uC774\uB984 \uD45C\uC2DC' \uAE30\uB2A5\uC73C\uB85C \uD6A8\uACFC \uD0ED\uC5D0\uC11C \uCC3E\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Idle effect parameter value":"\uB300\uAE30 \uC911\uC778 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12","Focused effect parameter value":"\uC9D1\uC911\uB41C \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12","Pressed effect parameter value":"\uB20C\uB9B0 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12","Fade-in easing":"\uD398\uC774\uB4DC\uC778 \uC774\uC9D5","Fade-out easing":"\uD398\uC774\uB4DC\uC544\uC6C3 \uC774\uC9D5","Fade-in duration":"\uD398\uC774\uB4DC\uC778 \uC9C0\uC18D \uC2DC\uAC04","Fade-out duration":"\uD398\uC774\uB4DC\uC544\uC6C3 \uC9C0\uC18D \uC2DC\uAC04","Time delta":"\uC2DC\uAC04 \uCC28\uC774","Fade in":"\uD398\uC774\uB4DC \uC778","_PARAM0_ fade in to _PARAM2_":"_PARAM0_\uAC00 _PARAM2_\uCD08 \uB3D9\uC548 \uD398\uC774\uB4DC \uC778\uB429\uB2C8\uB2E4","Fade out":"\uD398\uC774\uB4DC \uC544\uC6C3","_PARAM0_ fade out to _PARAM2_":"_PARAM0_\uAC00 _PARAM2_\uCD08 \uB3D9\uC548 \uD398\uC774\uB4DC \uC544\uC6C3\uB429\uB2C8\uB2E4","Play tween":"Tween \uC7AC\uC0DD","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"_PARAM0_ \uAC1D\uCCB4\uC758 \uD6A8\uACFC \uC18D\uC131\uC744 _PARAM2_\uCD08 \uB3D9\uC548 _PARAM3_ \uC774\uC9D5\uC73C\uB85C Tween\uD569\uB2C8\uB2E4","Duration (in seconds)":"\uAE30\uAC04 (\uCD08)","Easing":"\uC774\uC9D5","the effect name of the object.":"\uAC1D\uCCB4\uC758 \uD6A8\uACFC \uC774\uB984\uC785\uB2C8\uB2E4.","the effect name":"\uD6A8\uACFC \uC774\uB984","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\uAC1D\uCCB4\uC758 \uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218\uC785\uB2C8\uB2E4. \uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218 \uC774\uB984\uC740 \uB4DC\uB86D\uB2E4\uC6B4 \uBA54\uB274\uC758 \"\uB9E4\uAC1C\uBCC0\uC218 \uC774\uB984 \uBCF4\uAE30\" \uB3D9\uC791\uC73C\uB85C \uD6A8\uACFC \uD0ED\uC5D0\uC11C \uCC3E\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","the effect parameter":"\uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\uAC1D\uCCB4\uC758 \uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218 \uC774\uB984\uC740 \uB4DC\uB86D\uB2E4\uC6B4 \uBA54\uB274\uC758 \"\uB9E4\uAC1C\uBCC0\uC218 \uC774\uB984 \uBCF4\uAE30\" \uB3D9\uC791\uC73C\uB85C \uD6A8\uACFC \uD0ED\uC5D0\uC11C \uCC3E\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"_PARAM0_\uC758 \uD2B8\uC708\uB41C \uD6A8\uACFC\uB97C _PARAM2_\uB85C \uD30C\uB77C\uBBF8\uD130 _PARAM3_\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Parameter name":"\uB9E4\uAC1C \uBCC0\uC218 \uC774\uB984","the idle effect parameter value of the object.":"\uAC1D\uCCB4\uC758 \uB300\uAE30 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12.","the idle effect parameter value":"\uB300\uAE30 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\uAC1D\uCCB4\uC758 \uCD08\uC810 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12. \uBC84\uD2BC\uC774 \uD638\uBC84\uB418\uAC70\uB098 \uBC14\uAE65\uCABD\uC5D0\uC11C \uB20C\uB7EC\uC84C\uC744 \uB54C \uC0C1\uD0DC\uAC00 \uCD08\uC810\uC73C\uB85C \uC124\uC815\uB429\uB2C8\uB2E4.","the focused effect parameter value":"\uCD08\uC810 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12","the pressed effect parameter value of the object.":"\uAC1D\uCCB4\uC758 \uB20C\uB9B0 \uD6A8\uACFC \uB9E4\uAC1C \uBCC0\uC218 \uAC12.","the pressed effect parameter value":"\uB204\uB978 \uD6A8\uACFC \uB9E4\uAC1C\uBCC0\uC218 \uAC12","the fade-in easing of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD398\uC774\uB4DC \uC778 \uC774\uC9D5.","the fade-in easing":"\uD398\uC774\uB4DC \uC778 \uC774\uC9D5","the fade-out easing of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD398\uC774\uB4DC \uC544\uC6C3 \uC774\uC9D5.","the fade-out easing":"\uD398\uC774\uB4DC \uC544\uC6C3 \uC774\uC9D5","the fade-in duration of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD398\uC774\uB4DC \uC778 \uC9C0\uC18D \uC2DC\uAC04.","the fade-in duration":"\uD398\uC774\uB4DC \uC778 \uC9C0\uC18D \uC2DC\uAC04","the fade-out duration of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD398\uC774\uB4DC \uC544\uC6C3 \uC9C0\uC18D \uC2DC\uAC04.","the fade-out duration":"\uD398\uC774\uB4DC \uC544\uC6C3 \uC9C0\uC18D \uC2DC\uAC04","Smoothly resize buttons according to their state.":"\uBC84\uD2BC\uC744 \uC0C1\uD0DC\uC5D0 \uB530\uB77C \uBD80\uB4DC\uB7FD\uAC8C \uD06C\uAE30 \uC870\uC808\uD569\uB2C8\uB2E4.","Button scale tween":"\uBC84\uD2BC \uD06C\uAE30 \uD2B8\uC708","Scalable capability":"\uD655\uC7A5 \uAC00\uB2A5\uD55C \uAE30\uB2A5","Button states behavior (required)":"\uBC84\uD2BC \uC0C1\uD0DC \uB3D9\uC791 (\uD544\uC218)","Tween behavior (required)":"\uD2B8\uC708 \uB3D9\uC791 (\uD544\uC218)","Idle state size scale":"\uB300\uAE30 \uC0C1\uD0DC \uD06C\uAE30 \uC2A4\uCF00\uC77C","Size":"\uD06C\uAE30","Focused state size scale":"\uC9D1\uC911\uB41C \uC0C1\uD0DC \uD06C\uAE30 \uC2A4\uCF00\uC77C","Pressed state size scale":"\uB20C\uB9B0 \uC0C1\uD0DC \uD06C\uAE30 \uC2A4\uCF00\uC77C","the idle state size scale of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC544\uC774\uB4E4 \uC0C1\uD0DC \uD06C\uAE30 \uBE44\uC728.","the idle state size scale":"\uC544\uC774\uB4E4 \uC0C1\uD0DC \uD06C\uAE30 \uBE44\uC728","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD3EC\uCEE4\uC2A4 \uC0C1\uD0DC \uD06C\uAE30 \uBE44\uC728. \uBC84\uD2BC\uC774 \uD638\uBC84\uB418\uAC70\uB098 \uBC16\uC5D0\uC11C \uB20C\uB824\uC9C0\uBA74 \uC774 \uC0C1\uD0DC\uAC00 \uD3EC\uCEE4\uC2A4 \uC0C1\uD0DC\uC785\uB2C8\uB2E4.","the focused state size scale":"\uD3EC\uCEE4\uC2A4 \uC0C1\uD0DC \uD06C\uAE30 \uBE44\uC728","the pressed state size scale of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uB204\uB978 \uC0C1\uD0DC \uD06C\uAE30 \uBE44\uC728.","the pressed state size scale":"\uB204\uB978 \uC0C1\uD0DC \uD06C\uAE30 \uBE44\uC728","Smoothly change the color tint of buttons according to their state.":"\uBC84\uD2BC\uC744 \uC0C1\uD0DC\uC5D0 \uB530\uB77C \uC0C9\uC0C1\uC744 \uBD80\uB4DC\uB7FD\uAC8C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Button color tint tween":"\uBC84\uD2BC \uC0C9\uC0C1 \uD2F4\uD2B8 \uD2B8\uC708","Tween":"\uD2B8\uC708","Idle state color tint":"\uB300\uAE30 \uC0C1\uD0DC \uC0C9\uC0C1 \uD2F4\uD2B8","Color":"\uC0C9\uC0C1","Focused state color tint":"\uC9D1\uC911\uB41C \uC0C1\uD0DC \uC0C9\uC0C1 \uD2F4\uD2B8","Pressed state color tint":"\uB20C\uB9B0 \uC0C1\uD0DC \uC0C9\uC0C1 \uD2F4\uD2B8","the idle state color tint of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC544\uC774\uB4E4 \uC0C1\uD0DC \uC0C9\uAE54 \uB367\uBC14\uB78C.","the idle state color tint":"\uC544\uC774\uB4E4 \uC0C1\uD0DC \uC0C9\uAE54 \uB367\uBC14\uB78C","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD3EC\uCEE4\uC2A4 \uC0C1\uD0DC \uC0C9\uAE54 \uB367\uBC14\uB78C. \uBC84\uD2BC\uC774 \uD638\uBC84\uB418\uAC70\uB098 \uBC16\uC5D0\uC11C \uB20C\uB824\uC9C0\uBA74 \uC774 \uC0C1\uD0DC\uAC00 \uD3EC\uCEE4\uC2A4 \uC0C1\uD0DC\uC785\uB2C8\uB2E4.","the focused state color tint":"\uD3EC\uCEE4\uC2A4 \uC0C1\uD0DC \uC0C9\uAE54 \uB367\uBC14\uB78C","the pressed state color tint of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uB204\uB978 \uC0C1\uD0DC \uC0C9\uAE54 \uB367\uBC14\uB78C.","the pressed state color tint":"\uB204\uB978 \uC0C1\uD0DC \uC0C9\uAE54 \uB367\uBC14\uB78C","Camera impulse":"\uCE74\uBA54\uB77C \uC784\uD384\uC2A4","Move the camera following an impulse trajectory.":"\uC784\uD384\uC2A4 \uADA4\uC801\uC744 \uB530\uB77C \uCE74\uBA54\uB77C\uB97C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Camera":"\uCE74\uBA54\uB77C","Add an impulse to the camera position.":"\uCE74\uBA54\uB77C \uC704\uCE58\uC5D0 \uCDA9\uACA9\uC744 \uCD94\uAC00\uD558\uC2ED\uC2DC\uC624.","Add a camera impulse":"\uCE74\uBA54\uB77C \uCDA9\uB3D9 \uCD94\uAC00","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\uB808\uC774\uC5B4 _PARAM2_\uC5D0\uC11C \uCE74\uBA54\uB77C\uC5D0 _PARAM1_\uC758 \uCDA9\uACA9\uC744 _PARAM3_\uC758 \uC9C4\uD3ED\uACFC _PARAM4_\uC758 \uAC01\uB3C4\uB85C \uCD94\uAC00\uD558\uACE0, _PARAM5_ \uCD08 \uB3D9\uC548 _PARAM6_ \uC774\uC9D5\uC73C\uB85C \uB5A8\uC5B4\uC9C0\uBA70, _PARAM7_ \uCD08 \uB3D9\uC548 \uBA38\uBB34\uB974\uBA70, _PARAM8_ \uCD08 \uB3D9\uC548 _PARAM9_ \uC774\uC9D5\uC73C\uB85C \uB3CC\uC544\uAC00\uAC8C \uD558\uC2ED\uC2DC\uC624.","Identifier":"\uC2DD\uBCC4\uC790","Layer":"\uB808\uC774\uC5B4","Displacement X":"\uBCC0\uC704 X","Displacement Y":"\uBCC0\uC704 Y","Get away duration (in seconds)":"\uBA40\uC5B4\uC9C0\uB294 \uAE30\uAC04 (\uCD08)","Get away easing":"\uBA40\uC5B4\uC9C0\uB294 \uC774\uC9D5","Stay duration (in seconds)":"\uC720\uC9C0\uD558\uB294 \uAE30\uAC04 (\uCD08)","Get back duration (in seconds)":"\uB3CC\uC544\uC624\uB294 \uAE30\uAC04 (\uCD08)","Get back easing":"\uB3CC\uC544\uC624\uB294 \uC774\uC9D5","Add a camera impulse (angle)":"\uCE74\uBA54\uB77C \uC704\uCE58\uC5D0 \uCDA9\uACA9\uC744 \uCD94\uAC00\uD558\uC2ED\uC2DC\uC624 (\uAC01\uB3C4)","Amplitude":"\uC9C4\uD3ED","Angle (in degree)":"\uAC01\uB3C4 (\uB3C4)","Check if a camera impulse is playing.":"\uCE74\uBA54\uB77C \uC704\uCE58\uC5D0 \uCDA9\uACA9\uC774 \uC7AC\uC0DD \uC911\uC778\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Camera impulse is playing":"\uCE74\uBA54\uB77C \uC704\uCE58 \uCDA9\uACA9\uC774 \uC7AC\uC0DD \uC911","Camera impulse _PARAM1_ is playing":"\uCE74\uBA54\uB77C \uCDA9\uB3D9 _PARAM1_\uC774(\uAC00) \uC7AC\uC0DD \uC911","Camera shake":"\uCE74\uBA54\uB77C \uD754\uB4E4\uAE30","Shake layer cameras.":"\uB808\uC774\uC5B4 \uCE74\uBA54\uB77C\uB97C \uD754\uB4E4\uC5B4\uC90D\uB2C8\uB2E4.","Shake the camera on layers chosen with configuration actions.":"\uC124\uC815 \uC791\uC5C5\uC5D0 \uB530\uB77C \uC120\uD0DD\uD55C \uB808\uC774\uC5B4\uC5D0\uC11C \uCE74\uBA54\uB77C\uB97C \uD754\uB4DC\uC2ED\uC2DC\uC624.","Shake camera":"\uCE74\uBA54\uB77C \uD754\uB4E4\uAE30","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"_PARAM1_ \uCD08 \uB3D9\uC548 \uCE74\uBA54\uB77C\uB97C \uD754\uB4E4\uACE0, \uC2DC\uC791\uD560 \uB54C _PARAM2_ \uCD08 \uC774\uC9D5\uACFC \uBA48\uCD9C \uB54C _PARAM3_ \uCD08\uAC00 \uAC78\uB9AC\uB294 \uCE74\uBA54\uB77C \uD754\uB4E4\uAE30","Ease duration to start (in seconds)":"\uC2DC\uC791\uD560 \uC774\uC9D5 \uAE30\uAC04 (\uCD08)","Ease duration to stop (in seconds)":"\uBA48\uCD9C \uC774\uC9D5 \uAE30\uAC04 (\uCD08)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\uC8FC\uC5B4\uC9C4 \uB808\uC774\uC5B4\uC5D0\uC11C \uCE74\uBA54\uB77C\uB97C \uC9C0\uC815\uB41C \uBC29\uBC95\uC73C\uB85C \uD754\uB4DC\uC2ED\uC2DC\uC624 (\uC704\uCE58, \uAC01\uB3C4, \uC90C). \uC774 \uC791\uC5C5\uC740 \uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4. \uB3D9\uC77C\uD55C \uC774\uB984\uC73C\uB85C \uB2E4\uB978 \uC791\uC5C5\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Shake camera (deprecated)":"\uCE74\uBA54\uB77C\uB97C \uD754\uB4DC\uC2ED\uC2DC\uC624 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\uCE74\uBA54\uB77C\uB97C _PARAM5_ \uCD08 \uB3D9\uC548 _PARAM3_ \uB808\uC774\uC5B4\uC5D0 \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694. X\uCD95\uC5D0\uC11C _PARAM1_px\uC758 \uC9C4\uD3ED\uC744 \uC0AC\uC6A9\uD558\uACE0 Y\uCD95\uC5D0\uC11C _PARAM2_px\uC758 \uC9C4\uD3ED\uC744 \uC0AC\uC6A9\uD558\uBA70, \uAC01\uB3C4 \uD68C\uC804 \uC9C4\uD3ED _PARAM6_\uB3C4 \uBC0F \uC90C \uC9C4\uD3ED _PARAM7_%\uB97C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624. \uD754\uB4E4\uB9AC\uB294 \uC2DC\uAC04 \uC0AC\uC774\uC5D0 _PARAM8_\uCD08\uB97C \uAE30\uB2E4\uB9AC\uC2ED\uC2DC\uC624. \uBA48\uCD9C \uB54C\uAE4C\uC9C0 \uACC4\uC18D\uD574\uC11C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X\uCD95\uC5D0\uC11C \uD754\uB4E4\uB9BC\uC758 \uC9C4\uD3ED (\uD53D\uC140)","Amplitude of shaking on the Y axis (in pixels)":"Y\uCD95\uC5D0\uC11C \uD754\uB4E4\uB9BC\uC758 \uC9C4\uD3ED (\uD53D\uC140)","Layer (base layer if empty)":"\uB808\uC774\uC5B4 (\uBE44\uC5B4 \uC788\uC73C\uBA74 \uAE30\uBCF8 \uB808\uC774\uC5B4)","Camera index (Default: 0)":"\uCE74\uBA54\uB77C \uC778\uB371\uC2A4 (\uAE30\uBCF8\uAC12: 0)","Duration (in seconds) (Default: 0.5)":"\uC9C0\uC18D\uC2DC\uAC04 (\uCD08) (\uAE30\uBCF8\uAC12: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"\uAC01\uB3C4 \uD68C\uC804 \uC9C4\uD3ED (\uB3C4) (\uC608: 2)","Zoom factor amplitude":"\uC90C \uD329\uD130 \uC9C4\uD3ED","Period between shakes (in seconds) (Default: 0.08)":"\uD754\uB4E4\uB9BC \uC0AC\uC774\uC758 \uAE30\uAC04 (\uCD08) (\uAE30\uBCF8\uAC12: 0.08)","Keep shaking until stopped":"\uBA48\uCD9C \uB54C\uAE4C\uC9C0 \uACC4\uC18D\uD574\uC11C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694","Duration value will be ignored":"\uC9C0\uC18D\uC2DC\uAC04 \uAC12\uC740 \uBB34\uC2DC\uB420 \uAC83\uC785\uB2C8\uB2E4","Start shaking the camera indefinitely.":"\uCE74\uBA54\uB77C\uB97C \uBB34\uAE30\uD55C\uC73C\uB85C \uD754\uB4E4\uAE30 \uC2DC\uC791\uD569\uB2C8\uB2E4.","Start camera shaking":"\uCE74\uBA54\uB77C \uD754\uB4E4\uAE30 \uC2DC\uC791\uD558\uAE30","Start shaking the camera with _PARAM1_ seconds of easing":"_PARAM1_\uCD08\uC758 \uBD80\uB4DC\uB7EC\uC6B4 \uC2DC\uC791\uACFC \uD568\uAED8 \uCE74\uBA54\uB77C\uB97C \uD754\uB4E4\uAE30 \uC2DC\uC791\uD569\uB2C8\uB2E4","Ease duration (in seconds)":"\uBD80\uB4DC\uB7EC\uC6B4 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","Stop shaking the camera.":"\uCE74\uBA54\uB77C \uD754\uB4E4\uAE30\uB97C \uBA48\uCD94\uAE30","Stop camera shaking":"\uCE74\uBA54\uB77C \uD754\uB4E4\uAE30 \uBA48\uCD94\uAE30","Stop shaking the camera with _PARAM1_ seconds of easing":"_PARAM1_\uCD08\uC758 \uBD80\uB4DC\uB7EC\uC6B4 \uC885\uB8CC\uC640 \uD568\uAED8 \uCE74\uBA54\uB77C \uD754\uB4E4\uAE30 \uBA48\uCD94\uAE30","Mark a layer as shakable.":"\uB808\uC774\uC5B4\uB97C \uD754\uB4E4 \uC218 \uC788\uAC8C \uD45C\uC2DC\uD558\uAE30","Shakable layer":"\uD754\uB4E4 \uC218 \uC788\uB294 \uB808\uC774\uC5B4","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\uB808\uC774\uC5B4\uB97C \uD45C\uC2DC\uD558\uC2ED\uC2DC\uC624: _PARAM2_ \uC5D0 \uD754\uB4E4 \uC218 \uC788\uAC8C \uD45C\uC2DC\uD558\uC2ED\uC2DC\uC624: _PARAM1_","Shakable":"\uD754\uB4E4 \uC218 \uC788\uC2B5\uB2C8\uB2E4","Check if the camera is shaking.":"\uCE74\uBA54\uB77C\uAC00 \uD754\uB4E4\uB9AC\uACE0 \uC788\uB294\uC9C0 \uD655\uC778","Camera is shaking":"\uCE74\uBA54\uB77C\uAC00 \uD754\uB4E4\uB9AC\uACE0 \uC788\uB294\uC9C0","Change the translation amplitude of the shaking (in pixels).":"\uD754\uB4E4\uB9BC\uC758 \uBC88\uC5ED \uC9C4\uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uD53D\uC140)","Layer translation amplitude":"\uB808\uC774\uC5B4 \uBC88\uC5ED \uC9C4\uD3ED","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\uD754\uB4E4\uB9BC\uC758 \uBC88\uC5ED \uC9C4\uD3ED\uC744 _PARAM1_; _PARAM2_ (\uB808\uC774\uC5B4: _PARAM3_)\uB85C \uBCC0\uACBD","Change the rotation amplitude of the shaking (in degrees).":"\uD754\uB4E4\uB9BC\uC758 \uD68C\uC804 \uC9C4\uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uB3C4)","Layer rotation amplitude":"\uB808\uC774\uC5B4 \uD68C\uC804 \uC9C4\uD3ED","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\uD754\uB4E4\uB9BC\uC758 \uD68C\uC804 \uC9C4\uD3ED\uC744 _PARAM1_\uB3C4\uB85C \uBCC0\uACBD (\uB808\uC774\uC5B4: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\uB5A8\uB9BC\uC758 \uC90C \uACC4\uC218 \uC9C4\uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uB5A8\uB9BC\uC740 \uC774 \uACC4\uC218\uC5D0 \uB530\uB77C \uC90C \uBC0F \uC5B8 \uC90C\uB429\uB2C8\uB2E4 (\uC608 : 1.0625\uB294 \uC720\uD6A8\uD55C \uAC12\uC785\uB2C8\uB2E4).","Layer zoom amplitude":"\uB808\uC774\uC5B4 \uC90C \uC9C4\uD3ED","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\uB5A8\uB9BC\uC758 \uC90C \uACC4\uC218 \uC9C4\uD3ED\uC744 _PARAM1_\uB85C \uBCC0\uACBD (\uB808\uC774\uC5B4: _PARAM2_)","Zoom factor":"\uC90C \uACC4\uC218","Change the number of back and forth per seconds.":"\uCD08\uB2F9 \uC655\uBCF5 \uD69F\uC218\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Layer shaking frequency":"\uB808\uC774\uC5B4 \uD754\uB4E4\uB9BC \uC8FC\uD30C\uC218","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\uD754\uB4E4\uB9BC \uC8FC\uD30C\uC218\uB97C _PARAM1_\uB85C \uBCC0\uACBD (\uB808\uC774\uC5B4: _PARAM2_)","Frequency":"\uC8FC\uD30C\uC218","Change the default translation amplitude of the shaking (in pixels).":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uBCC0\uC704 \uC9C4\uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uD53D\uC140 \uB2E8\uC704).","Default translation amplitude":"\uAE30\uBCF8 \uBCC0\uC704 \uC9C4\uD3ED","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uBCC0\uC704 \uC9C4\uD3ED\uC744 _PARAM1_; _PARAM2_\uB85C \uBCC0\uACBD","Change the default rotation amplitude of the shaking (in degrees).":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uD68C\uC804 \uC9C4\uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uB3C4 \uB2E8\uC704).","Default rotation amplitude":"\uAE30\uBCF8 \uD68C\uC804 \uC9C4\uD3ED","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uD68C\uC804 \uC9C4\uD3ED\uC744 _PARAM1_\uB3C4\uB85C \uBCC0\uACBD","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uC90C \uACC4\uC218 \uC9C4\uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uB5A8\uB9BC\uC740 \uC774 \uACC4\uC218\uC5D0 \uB530\uB77C \uC90C \uBC0F \uC5B8 \uC90C\uB429\uB2C8\uB2E4 (\uC608 : 1.0625\uB294 \uC720\uD6A8\uD55C \uAC12\uC785\uB2C8\uB2E4).","Default zoom amplitude":"\uAE30\uBCF8 \uC90C \uC9C4\uD3ED","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uC90C \uACC4\uC218 \uC9C4\uD3ED\uC744 _PARAM1_\uB85C \uBCC0\uACBD","Change the default number of back and forth per seconds.":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uCD08\uB2F9 \uC655\uBCF5 \uD69F\uC218\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Default shaking frequency":"\uAE30\uBCF8 \uD754\uB4E4\uB9BC \uC8FC\uD30C\uC218","Change the default shaking frequency to _PARAM1_":"\uB5A8\uB9BC\uC758 \uAE30\uBCF8 \uD754\uB4E4\uB9BC \uC8FC\uD30C\uC218\uB97C _PARAM1_\uB85C \uBCC0\uACBD","Generate a number from 2 dimensional simplex noise.":"2 \uCC28\uC6D0 \uB2E8\uC21C \uBCC0\uC870 \uC7A1\uC74C\uC5D0\uC11C \uBC88\uD638\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4.","2D noise":"2D \uC7A1\uC74C","Generator name":"\uC0DD\uC131\uAE30 \uC774\uB984","X coordinate":"X \uC88C\uD45C","Y coordinate":"Y \uC88C\uD45C","Generate a number from 3 dimensional simplex noise.":"3 \uCC28\uC6D0 \uB2E8\uC21C \uBCC0\uC870 \uC7A1\uC74C\uC5D0\uC11C \uBC88\uD638\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4.","3D noise":"3D \uC7A1\uC74C","Z coordinate":"Z \uC88C\uD45C","Generate a number from 4 dimensional simplex noise.":"4 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uC7A1\uC74C\uC5D0\uC11C \uC22B\uC790 \uC0DD\uC131","4D noise":"4D \uC7A1\uC74C","W coordinate":"W \uC88C\uD45C","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\uAE30\uBCF8 \uC124\uC815\uC73C\uB85C \uC7A1\uC74C \uC0DD\uC131\uAE30 \uB9CC\uB4E4\uAE30 (\uC8FC\uD30C\uC218 = 1, \uC625\uD0C0\uBE0C = 1, \uC808\uCDA9 = 0.5, \uAC04\uACA9 = 2).","Create a noise generator":"\uB178\uC774\uC988 \uC0DD\uC131\uAE30 \uB9CC\uB4E4\uAE30","Create a noise generator named _PARAM1_":"_PARAM1_\uC774\uB77C\uB294 \uB178\uC774\uC988 \uC0DD\uC131\uAE30 \uB9CC\uB4E4\uAE30","Delete a noise generator and loose its settings.":"\uC7A1\uC74C \uC0DD\uC131\uAE30\uB97C \uC0AD\uC81C\uD558\uACE0 \uC124\uC815\uC744 \uC783\uC2B5\uB2C8\uB2E4.","Delete a noise generator":"\uC7A1\uC74C \uC0DD\uC131\uAE30 \uC0AD\uC81C","Delete _PARAM1_ noise generator":"_PARAM1_ \uB178\uC774\uC988 \uC0DD\uC131\uAE30 \uC0AD\uC81C","Delete all noise generators and loose their settings.":"\uBAA8\uB4E0 \uC7A1\uC74C \uC0DD\uC131\uAE30\uB97C \uC0AD\uC81C\uD558\uACE0 \uC124\uC815\uC744 \uC783\uC2B5\uB2C8\uB2E4.","Delete all noise generators":"\uBAA8\uB4E0 \uB178\uC774\uC988 \uC0DD\uC131\uAE30 \uC0AD\uC81C","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\uC2DC\uB4DC\uB294 \uB09C\uC218 \uB178\uC774\uC988\uB97C \uC0DD\uC131\uD558\uB294 \uB370 \uC0AC\uC6A9\uB418\uB294 \uC22B\uC790\uC785\uB2C8\uB2E4. \uB3D9\uC77C\uD55C \uC2DC\uB4DC\uB97C \uC124\uC815\uD558\uBA74 \uB3D9\uC77C\uD55C \uBB34\uC791\uC704 \uB178\uC774\uC988 \uC0DD\uC131\uC774 \uBC1C\uC0DD\uD569\uB2C8\uB2E4. \uC608\uB97C \uB4E4\uC5B4, \uC774 \uC2DC\uB4DC \uAC12\uC744 \uC800\uC7A5\uD558\uACE0 \uB098\uC911\uC5D0 \uB2E4\uC2DC \uC0AC\uC6A9\uD558\uC5EC \uB3D9\uC77C\uD55C \uC138\uACC4\uB97C \uC0DD\uC131\uD558\uB294 \uB370 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Noise seed":"\uC7A1\uC74C \uC528\uC557","Change the noise seed to _PARAM1_":"\uC7A1\uC74C \uC528\uC557\uC744 _PARAM1_\uB85C \uBCC0\uACBD","Seed":"\uC2DC\uB4DC","15 digits numbers maximum":"15 \uC790\uB9AC \uC22B\uC790 \uCD5C\uB300\uAC12","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\uC7A1\uC74C \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C X\uC758 \uB8E8\uD551 \uAE30\uAC04 \uBCC0\uACBD. \uC7A1\uC74C\uC740 X\uC5D0\uC11C \uB458\uB7EC\uC313\uC785\uB2C8\uB2E4.","Noise looping period on X":"X\uC5D0 \uB300\uD55C \uC7A1\uC74C \uB8E8\uD551 \uAE30\uAC04","Change the looping period on X of _PARAM2_: _PARAM1_":"_PARAM2_\uC758 X\uCD95 \uBC18\uBCF5 \uAE30\uAC04 \uBCC0\uACBD: _PARAM1_","Looping period on X":"X\uCD95 \uBC18\uBCF5 \uAE30\uAC04","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C Y\uCD95 \uBC18\uBCF5 \uAE30\uAC04 \uBCC0\uACBD. \uB178\uC774\uC988\uB294 Y\uCD95\uC744 \uAC10\uC2F8\uAC8C \uB420 \uAC83\uC785\uB2C8\uB2E4.","Noise looping period on Y":"Y\uCD95 \uB178\uC774\uC988 \uBC18\uBCF5 \uAE30\uAC04","Change the looping period on Y of _PARAM2_: _PARAM1_":"_PARAM2_\uC758 Y\uCD95 \uBC18\uBCF5 \uAE30\uAC04 \uBCC0\uACBD: _PARAM1_","Looping period on Y":"Y\uCD95 \uBC18\uBCF5 \uAE30\uAC04","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uAE30\uBCF8 \uC8FC\uD30C\uC218 \uBCC0\uACBD. \uB0AE\uC740 \uC8FC\uD30C\uC218\uB294 \uB178\uC774\uC988\uB97C \uD655\uB300\uD569\uB2C8\uB2E4.","Noise base frequency":"\uB178\uC774\uC988 \uAE30\uBCF8 \uC8FC\uD30C\uC218","Change the noise frequency of _PARAM2_: _PARAM1_":"_PARAM2_\uC758 \uB178\uC774\uC988 \uC8FC\uD30C\uC218 \uBCC0\uACBD: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uC625\uD0C0\uBE0C \uC218 \uBCC0\uACBD. \uB2E4\uB978 \uD655\uB300\uB85C \uB178\uC774\uC988 \uCE35\uC744 \uBCFC \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Noise octaves":"\uB178\uC774\uC988 \uC625\uD0C0\uBE0C","Change the number of noise octaves of _PARAM2_: _PARAM1_":"_PARAM2_\uC758 \uB178\uC774\uC988 \uC625\uD0C0\uBE0C \uC218 \uBCC0\uACBD: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uC9C0\uC18D\uC131 \uBCC0\uACBD. \uAE30\uBCF8\uAC12\uC774 \"0.5\"\uC774\uBA70 \uAC01 \uC625\uD0C0\uBE0C\uB9C8\uB2E4 \uB178\uC774\uC988 \uC9C4\uD3ED\uC744 \uC808\uBC18\uC73C\uB85C \uC904\uC785\uB2C8\uB2E4.","Noise persistence":"\uB178\uC774\uC988 \uC9C0\uC18D\uC131","Change the noise persistence of _PARAM2_: _PARAM1_":"_PARAM2_\uC758 \uB178\uC774\uC988 \uC9C0\uC18D\uC131 \uBCC0\uACBD: _PARAM1_","Persistence":"\uC9C0\uC18D\uC131","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uB77C\uCFE0\uB098\uB9AC\uD2F0 \uBCC0\uACBD. \uAE30\uBCF8\uAC12\uC774 \"2\"\uC774\uBA70 \uAC01 \uC625\uD0C0\uBE0C\uB9C8\uB2E4 \uBE48\uB3C4\uB97C \uB450 \uBC30\uB85C \uB298\uB9BD\uB2C8\uB2E4.","Noise lacunarity":"\uB178\uC774\uC988 \uB77C\uCFE0\uB098\uB9AC\uD2F0","Change the noise lacunarity of _PARAM2_: _PARAM1_":"_PARAM2_\uC758 \uB178\uC774\uC988 \uB77C\uCFE0\uB098\uB9AC\uD2F0 \uBCC0\uACBD: _PARAM1_","Lacunarity":"\uB77C\uCFE0\uB098\uB9AC\uD2F0","The seed used for noise generation.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uC2DC\uB4DC.","The base frequency used for noise generation.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uAE30\uBCF8 \uC8FC\uD30C\uC218.","The number of octaves used for noise generation.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uC625\uD0C0\uBE0C \uC218.","Noise octaves number":"\uB178\uC774\uC988 \uC625\uD0C0\uBE0C \uC218","The persistence used for noise generation.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uC9C0\uC18D\uC131.","The lacunarity used for noise generation.":"\uB178\uC774\uC988 \uC0DD\uC131\uC5D0 \uC0AC\uC6A9\uB41C \uB77C\uCFE0\uB098\uB9AC\uD2F0.","Camera Zoom":"\uCE74\uBA54\uB77C \uC90C","Allows to zoom camera on a layer with a speed (factor per second).":"\uC18D\uB3C4\uB85C \uB808\uC774\uC5B4\uC758 \uCE74\uBA54\uB77C\uB97C \uD655\uB300/\uCD95\uC18C\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uBC30\uC728).","Change the camera zoom at a given speed (in factor per second).":"\uC8FC\uC5B4\uC9C4 \uC18D\uB3C4\uB85C \uCE74\uBA54\uB77C \uC90C\uC744 \uBCC0\uACBD (\uCD08\uB2F9 \uBC30\uC728).","Zoom camera with speed":"\uC18D\uB3C4\uB85C \uCE74\uBA54\uB77C \uC90C","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\uC18D\uB3C4\uB85C \uCE74\uBA54\uB77C \uC90C: _PARAM1_ (\uB808\uC774\uC5B4: _PARAM2_, \uCE74\uBA54\uB77C: _PARAM3_)","Zoom speed":"\uC90C \uC18D\uB3C4","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\uCD08\uB2F9 \uBC30\uC728\uB85C \uC90C. 1: \uD6A8\uACFC \uC5C6\uC74C, 2: 1\uCD08\uC5D0 x2\uB85C \uC90C, 0.5: 1\uCD08\uC5D0 x2\uB85C \uCD95\uC18C.","Camera number (default: 0)":"\uD658\uACBD \uBC88\uD638 (\uAE30\uBCF8: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\uCE74\uBA54\uB77C \uC90C \uBCC0\uACBD \uBC0F \uD654\uBA74 \uACE0\uC815 \uC810 \uC720\uC9C0 (\uC911\uC559 \uB300\uC2E0).","Zoom with anchor":"\uACE0\uC815\uB41C \uACE0\uC815 \uC9C0\uC810\uC744 \uAC00\uC9C4 \uC90C","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\uCE74\uBA54\uB77C \uC90C \uBCC0\uACBD: _PARAM1_, \uD654\uBA74 \uC0C1 \uACE0\uC815\uC810\uC758 _PARAM4_; _PARAM5_ (\uB808\uC774\uC5B4: _PARAM2_, \uCE74\uBA54\uB77C: _PARAM3_)","Zoom":"\uC90C","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: \uCD08\uAE30 \uC90C, 2: 2\uBC30\uB85C \uD655\uB300, 0.5: 2\uBC30\uB85C \uCD95\uC18C...","Anchor X":"\uACE0\uC815 X","Anchor Y":"\uACE0\uC815 Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\uC9C0\uC815\uB41C \uC18D\uB3C4\uB85C \uCE74\uBA54\uB77C \uC90C \uBCC0\uACBD (\uCD08\uB2F9 \uC778\uC790 \uB2F9) \uBC0F \uD654\uBA74 \uC0C1 \uACE0\uC815\uC810 \uC720\uC9C0 (\uC911\uC559 \uB300\uC2E0).","Zoom camera with speed and anchor":"\uC18D\uB3C4 \uBC0F \uC575\uCEE4\uB85C \uCE74\uBA54\uB77C \uC90C","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\uC18D\uB3C4: _PARAM1_, \uC575\uCEE4\uB85C \uCE74\uBA54\uB77C \uC90C: _PARAM4_; _PARAM5_ (\uB808\uC774\uC5B4: _PARAM2_, \uCE74\uBA54\uB77C: _PARAM3_)","Cancellable draggable object":"\uCDE8\uC18C \uAC00\uB2A5\uD55C \uB4DC\uB798\uADF8 \uAC00\uB2A5\uD55C \uAC1D\uCCB4","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\uAC1D\uCCB4\uC758 \uB4DC\uB798\uADF8\uB97C \uCDE8\uC18C\uD558\uACE0 \uC774\uC804 \uC704\uCE58\uB85C \uBD80\uB4DC\uB7FD\uAC8C \uB418\uB3CC\uB9BD\uB2C8\uB2E4 (\uB4DC\uB798\uADF8 \uAC00\uB2A5\uD55C \uD589\uB3D9\uC744 \uAC00\uC9C4 \uAC1D\uCCB4\uC5D0 \uBCF8 \uD655\uC7A5\uC744 \uCD94\uAC00\uD568).","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\uAC1D\uCCB4\uC758 \uB4DC\uB798\uADF8 \uCDE8\uC18C \uBC0F \uCC98\uC74C \uC704\uCE58\uB85C \uC6D0\uD65C\uD558\uAC8C \uC774\uB3D9\uD558\uB294 \uAC83\uC744 \uD5C8\uC6A9 (\uD2B8\uC708\uACFC \uD568\uAED8).","Cancellable Draggable object":"\uB4DC\uB798\uADF8 \uAC00\uB2A5\uD55C \uAC1D\uCCB4 \uCDE8\uC18C \uAC00\uB2A5","Draggable behavior":"\uB4DC\uB798\uADF8 \uAC00\uB2A5 \uB3D9\uC791","Tween behavior":"\uD2B8\uC708 \uB3D9\uC791","Original X":"\uC6D0\uB798 X","Original Y":"\uC6D0\uB798 Y","Cancel last drag.":"\uB9C8\uC9C0\uB9C9 \uB4DC\uB798\uADF8 \uCDE8\uC18C.","Cancel drag (deprecated)":"\uB4DC\uB798\uADF8 \uCDE8\uC18C (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\uB9C8\uC9C0\uB9C9\uC73C\uB85C _PARAM0_\uB97C _PARAM2_\uBC00\uB9AC\uCD08 \uC548\uC5D0 _PARAM3_ \uC774\uC9D5\uC73C\uB85C \uB4DC\uB798\uADF8 \uCDE8\uC18C","Duration in milliseconds":"\uBC00\uB9AC\uCD08 \uB2E8\uC704 \uC9C0\uC18D \uC2DC\uAC04","Cancel drag":"\uB4DC\uB798\uADF8 \uCDE8\uC18C","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"_PARAM0_\uB97C _PARAM2_\uCD08 \uB3D9\uC548 _PARAM3_ \uC774\uC9D5\uC73C\uB85C \uB4DC\uB798\uADF8\uB97C \uB9C8\uC9C0\uB9C9\uC73C\uB85C \uCDE8\uC18C\uD569\uB2C8\uB2E4","Duration in seconds":"\uCD08 \uB2E8\uC704 \uC9C0\uC18D \uC2DC\uAC04","Dragging is cancelled, the object is returning to its original position.":"\uB4DC\uB798\uADF8\uAC00 \uCDE8\uC18C\uB418\uACE0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC6D0\uB798 \uC704\uCE58\uB85C \uB3CC\uC544\uAC11\uB2C8\uB2E4.","Dragging is cancelled":"\uB4DC\uB798\uADF8\uAC00 \uCDE8\uC18C\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ dragging is cancelled":"_PARAM0_ \uB4DC\uB798\uAE45\uC774 \uCDE8\uC18C\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Checkbox (for Shape Painter)":"\uCCB4\uD06C\uBC15\uC2A4 (\uB3C4\uD615 \uADF8\uB9AC\uAE30\uC6A9)","Checkbox that can be toggled by a left-click or touch.":"\uC67C\uCABD \uD074\uB9AD \uB610\uB294 \uD130\uCE58\uB85C \uD1A0\uAE00\uD560 \uC218 \uC788\uB294 \uCCB4\uD06C\uBC15\uC2A4\uC785\uB2C8\uB2E4.","Checkbox":"\uCCB4\uD06C\uBC15\uC2A4","Checked":"\uD655\uC778\uB428","Checkbox state":"\uCCB4\uD06C\uBC15\uC2A4 \uC0C1\uD0DC","Halo size (hover). If blank, this is set to \"SideLength\".":"\uD5E4\uC77C\uB85C \uD06C\uAE30 (\uD638\uBC84). \uACF5\uBC31\uC774\uBA74 \"SideLength\"\uB85C \uC124\uC815\uB428.","Checkbox appearance":"\uCCB4\uD06C\uBC15\uC2A4 \uC678\uAD00","Halo opacity (hover)":"\uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 (\uD638\uBC84)","Halo opacity (pressed)":"\uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 (\uB20C\uB9BC)","Enable interactions":"\uC0C1\uD638 \uC791\uC6A9 \uD5C8\uC6A9","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uC0C1\uD0DC\uAC00 \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4. (\"ToggleChecked\" \uD568\uC218\uC5D0\uC11C \uC0AC\uC6A9\uB428)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uAE30\uBCF8 \uC0C9\uC0C1. (\uC608: 24;119;211) \uC0C1\uC790\uAC00 \uCCB4\uD06C\uB420 \uB54C \uCE60\uD558\uB294 \uC0C9\uC0C1.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uBCF4\uC870 \uC0C9\uC0C1. (\uC608: 255;255;255) \uC0C1\uC790\uAC00 \uCCB4\uD06C\uB420 \uB54C\uC758 \uCCB4\uD06C \uD45C\uC2DC \uC0C9\uC0C1.","Length of each side (px) Minimum: 10":"\uAC01 \uCE21\uBA74\uC758 \uAE38\uC774 (\uD53D\uC140) \uCD5C\uC18C: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\uCCB4\uD06C\uB9C8\uD06C \uC120 \uB450\uAED8 (px) (\uCD5C\uC18C: 1, \uCD5C\uB300: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\uD14C\uB450\uB9AC \uB450\uAED8 (px) \uC774 \uD14C\uB450\uB9AC\uB294 \uD655\uC778\uB780\uC774 \uC120\uD0DD\uB418\uC9C0 \uC54A\uC740 \uACBD\uC6B0\uC5D0\uB9CC \uD45C\uC2DC\uB429\uB2C8\uB2E4.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"\uCCB4\uD06C\uBC15\uC2A4\uB97C \uC120\uD0DD (\uB610\uB294 \uC120\uD0DD \uD574\uC81C)\uD569\uB2C8\uB2E4.","Check (or uncheck) the checkbox":"\uCCB4\uD06C\uBC15\uC2A4\uB97C \uC120\uD0DD (\uB610\uB294 \uC120\uD0DD \uD574\uC81C)\uD569\uB2C8\uB2E4.","Add checkmark to _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0 \uCCB4\uD06C \uD45C\uC2DC \uCD94\uAC00: _PARAM2_","Check the checkbox?":"\uCCB4\uD06C \uBC15\uC2A4\uB97C \uC120\uD0DD\uD558\uC2DC\uACA0\uC2B5\uB2C8\uAE4C?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\uCCB4\uD06C \uC0C1\uC790\uC640\uC758 \uC0C1\uD638 \uC791\uC6A9\uC744 \uD65C\uC131\uD654\uD558\uAC70\uB098 \uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4. \uBE44\uD65C\uC131\uD654\uB418\uBA74 \uC0AC\uC6A9\uC790\uB294 \uC0C1\uD638 \uC791\uC6A9\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Enable interactions with checkbox":"\uCCB4\uD06C \uC0C1\uC790\uC640\uC758 \uC0C1\uD638 \uC791\uC6A9 \uD65C\uC131\uD654","Enable interactions of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uC0C1\uD638 \uC791\uC6A9 \uD65C\uC131\uD654: _PARAM2_","Enable":"\uD65C\uC131\uD654","If checked, change to unchecked. If unchecked, change to checked.":"\uC120\uD0DD\uB418\uBA74 \uC120\uD0DD \uD574\uC81C\uB429\uB2C8\uB2E4. \uC120\uD0DD\uB418\uC9C0 \uC54A\uC73C\uBA74 \uC120\uD0DD\uB429\uB2C8\uB2E4.","Toggle checkmark":"\uCCB4\uD06C \uD45C\uC2DC \uD1A0\uAE00","Toggle checkmark on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uCCB4\uD06C \uD45C\uC2DC \uD1A0\uAE00","Change the primary color of checkbox.":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uAE30\uBCF8 \uC0C9\uC0C1 \uBCC0\uACBD","Primary color of checkbox":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uAE30\uBCF8 \uC0C9\uC0C1","Change the primary color of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uAE30\uBCF8 \uC0C9\uC0C1 \uBCC0\uACBD: _PARAM2_","Primary color":"\uAE30\uBCF8 \uC0C9\uC0C1","Change the secondary color of checkbox.":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uBCF4\uC870 \uC0C9\uC0C1 \uBCC0\uACBD","Secondary color of checkbox":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uBCF4\uC870 \uC0C9\uC0C1","Change the secondary color of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uBCF4\uC870 \uC0C9\uC0C1 \uBCC0\uACBD: _PARAM2_","Secondary color":"\uBCF4\uC870 \uC0C9\uC0C1","Change the halo opacity when pressed.":"\uB204\uB97C \uB54C \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Halo opacity when pressed":"\uB204\uB97C \uB54C \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"_PARAM0_ \uB204\uB97C \uB54C \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD: _PARAM2_","Halo opacity":"\uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4","Change the halo opacity when hovered.":"\uAC00\uB9AC\uD0B4 \uB54C \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Halo opacity when hovered":"\uAC00\uB9AC\uD0B4 \uB54C \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"_PARAM0_ \uAC00\uB9AC\uD0B4 \uB54C \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD: _PARAM2_","Change the halo radius when pressed.":"\uB20C\uB800\uC744 \uB54C \uD5E4\uC77C\uB85C \uBC18\uACBD \uBCC0\uACBD","Halo radius when pressed":"\uB20C\uB800\uC744 \uB54C \uD5E4\uC77C\uB85C \uBC18\uACBD","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"_PARAM0_\uC744(\uB97C) \uB20C\uB800\uC744 \uB54C \uD5E4\uC77C\uB85C \uBC18\uACBD \uBCC0\uACBD: _PARAM2_ px","Halo radius":"\uD5E4\uC77C\uB85C \uBC18\uACBD","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\uAC00\uB9AC\uD0AC \uB54C \uD5E4\uC77C\uB85C \uBC18\uACBD \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uC774 \uD06C\uAE30\uB294 \uCCB4\uD06C \uC0C1\uC790\uC640\uC758 \uC0C1\uD638 \uC791\uC6A9\uC744 \uAC10\uC9C0\uD558\uB294 \uB370\uC5D0\uB3C4 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Halo radius when hovered":"\uAC00\uB9AC\uD0AC \uB54C \uD5E4\uC77C\uB85C \uBC18\uACBD","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"_PARAM0_\uC744(\uB97C) \uAC00\uB9AC\uD0AC \uB54C \uD5E4\uC77C\uB85C \uBC18\uACBD \uBCC0\uACBD: _PARAM2_ px","Change the border thickness of checkbox.":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uD14C\uB450\uB9AC \uB450\uAED8 \uBCC0\uACBD","Border thickness of checkbox":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uD14C\uB450\uB9AC \uB450\uAED8","Change the border thickness of _PARAM0_: _PARAM2_ px":"_PARAM0_\uC758 \uD14C\uB450\uB9AC \uB450\uAED8 \uBCC0\uACBD: _PARAM2_ px","Track thickness":"\uD2B8\uB799 \uB450\uAED8","Change the side length of checkbox.":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uBCC0\uC758 \uAE38\uC774 \uBCC0\uACBD","Side length of checkbox":"\uCCB4\uD06C \uC0C1\uC790\uC758 \uBCC0\uC758 \uAE38\uC774","Change the side length of _PARAM0_: _PARAM2_ px":"\uBCC0\uACBD: _PARAM0_\uC758 \uD55C \uBCC0 \uAE38\uC774: _PARAM2_ \uD53D\uC140","Track width (px)":"\uD2B8\uB799 \uD3ED (\uD53D\uC140)","Change the line width of checkmark.":"\uCCB4\uD06C \uD45C\uC2DC\uC758 \uC120 \uB450\uAED8\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Line width of checkmark":"\uCCB4\uD06C \uD45C\uC2DC\uC758 \uC120 \uB450\uAED8","Change the line width of _PARAM0_: _PARAM2_ px":"_PARAM0_\uC758 \uC120 \uB450\uAED8 \uBCC0\uACBD: _PARAM2_ \uD53D\uC140","Line width (px)":"\uC120 \uB450\uAED8 (\uD53D\uC140)","Check if the checkbox is checked.":"\uCCB4\uD06C\uBC15\uC2A4\uB97C \uCCB4\uD06C\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is checked":"\uCCB4\uD06C\uB428","_PARAM0_ is checked":"_PARAM0_\uAC00 \uCCB4\uD06C\uB428","Check if the checkbox interations are enabled.":"\uCCB4\uD06C\uBC15\uC2A4 \uC0C1\uD638\uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Interactions enabled":"\uC0C1\uD638\uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB428","Interactions of _PARAM0_ are enabled":"_PARAM0_\uC758 \uC0C1\uD638\uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB428","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uC678\uACFD\uC120 (\uCCB4\uD06C\uB418\uC9C0 \uC54A\uC558\uC744 \uB54C) \uBC0F \uCC44\uC6B0\uAE30 \uC0C9\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Change the maximum value of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCD5C\uB300\uAC12 \uBCC0\uACBD: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uCC44\uC6B0\uAE30 \uC0C9 (\uCCB4\uD06C\uB418\uC9C0 \uC54A\uC744 \uB54C) \uBC0F \uCCB4\uD06C \uD45C\uC2DC\uB97C \uADF8\uB9AC\uB294 \uB370 \uC0AC\uC6A9\uB41C \uC0C9\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the radius of the halo while the checkbox is touched or clicked.":"\uCCB4\uD06C\uBC15\uC2A4\uAC00 \uD130\uCE58\uB418\uAC70\uB098 \uD074\uB9AD\uB420 \uB54C\uC758 \uD5E4\uC77C\uB85C \uBC18\uC9C0\uB984\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Halo radius while touched or clicked":"\uD130\uCE58 \uB610\uB294 \uD074\uB9AD \uC2DC \uD5E4\uC77C\uB85C \uBC18\uC9C0\uB984","Return the opacity of the halo while the checkbox is touched or clicked.":"\uCCB4\uD06C\uBC15\uC2A4\uAC00 \uD130\uCE58\uB418\uAC70\uB098 \uD074\uB9AD\uB420 \uB54C\uC758 \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Halo opacity (while touched or clicked)":"\uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 (\uD130\uCE58\uB418\uAC70\uB098 \uD074\uB9AD\uB420 \uB54C)","Return the radius of the halo when the mouse is hovering near the checkbox.":"\uB9C8\uC6B0\uC2A4\uAC00 \uCCB4\uD06C\uBC15\uC2A4 \uADFC\uCC98\uC5D0 \uAC00\uAE4C\uC6CC\uC9C0\uBA74 \uD5E4\uC77C\uB85C \uBC18\uC9C0\uB984\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Halo radius (during hover)":"\uD5E4\uC77C\uB85C \uBC18\uC9C0\uB984 (\uD638\uBC84 \uC911)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\uB9C8\uC6B0\uC2A4\uAC00 \uCCB4\uD06C\uBC15\uC2A4 \uADFC\uCC98\uC5D0 \uAC00\uAE4C\uC6CC\uC9C0\uBA74 \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Halo opacity (during hover)":"\uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 (\uD638\uBC84 \uC911)","Return the line width of checkmark (pixels).":"\uCCB4\uD06C \uD45C\uC2DC\uC758 \uC120 \uB450\uAED8 (\uD53D\uC140)\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Line width":"\uC120 \uB450\uAED8","Return the side length of checkbox (pixels).":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uD55C \uBCC0\uC758 \uAE38\uC774 (\uD53D\uC140)\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Side length":"\uD55C \uBCC0\uC758 \uAE38\uC774","Return the border thickness of checkbox (pixels).":"\uCCB4\uD06C\uBC15\uC2A4\uC758 \uD14C\uB450\uB9AC \uB450\uAED8 (\uD53D\uC140)\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Border thickness":"\uD14C\uB450\uB9AC \uB450\uAED8","Check if the checkbox is being pressed by mouse or touch.":"\uCCB4\uD06C\uBC15\uC2A4\uAC00 \uB9C8\uC6B0\uC2A4\uB098 \uD130\uCE58\uB85C \uB20C\uB7EC\uC9C0\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Checkbox is being pressed":"\uCCB4\uD06C\uBC15\uC2A4\uAC00 \uB20C\uB7EC\uC9C4 \uC0C1\uD0DC","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\uAC00 \uB9C8\uC6B0\uC2A4\uB098 \uD130\uCE58\uB85C \uB20C\uB7EC\uC9C4 \uC0C1\uD0DC","Update the hitbox.":"\uD788\uD2B8\uBC15\uC2A4\uB97C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","Update hitbox":"\uD788\uD2B8\uBC15\uC2A4 \uC5C5\uB370\uC774\uD2B8","Update the hitbox of _PARAM0_":"_PARAM0_\uC758 \uD788\uD2B8\uBC15\uC2A4 \uC5C5\uB370\uC774\uD2B8","Checkpoints":"\uCCB4\uD06C\uD3EC\uC778\uD2B8","Respawn objects at checkpoints.":"\uCCB4\uD06C\uD3EC\uC778\uD2B8\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uB9AC\uC2A4\uD3F0\uD569\uB2C8\uB2E4.","Game mechanic":"\uAC8C\uC784 \uAE30\uC800","Update a checkpoint of an object.":"\uAC1D\uCCB4\uC758 \uCCB4\uD06C\uD3EC\uC778\uD2B8 \uC5C5\uB370\uC774\uD2B8","Save checkpoint":"\uCCB4\uD06C\uD3EC\uC778\uD2B8 \uC800\uC7A5","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\uCCB4\uD06C\uD3EC\uC778\uD2B8 \uC800\uC7A5 _PARAM4_\uC758 _PARAM1_\uC5D0\uC11C _PARAM2_(x\uCD95), _PARAM3_(y\uCD95)","Save checkpoint of object":"\uAC1D\uCCB4\uC758 \uCCB4\uD06C\uD3EC\uC778\uD2B8 \uC800\uC7A5","X position":"X \uC704\uCE58","Y position":"Y \uC704\uCE58","Checkpoint name":"\uCCB4\uD06C\uD3EC\uC778\uD2B8 \uC774\uB984","Change the position of the object to the saved checkpoint.":"\uAC1D\uCCB4\uC758 \uC704\uCE58\uB97C \uC800\uC7A5\uB41C \uCCB4\uD06C\uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","Load checkpoint":"\uCCB4\uD06C\uD3EC\uC778\uD2B8 \uBD88\uB7EC\uC624\uAE30","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"_PARAM2_\uB97C _PARAM1_\uC758 \uCCB4\uD06C\uD3EC\uC778\uD2B8 _PARAM3_\uB85C \uC774\uB3D9","Load checkpoint from object":"\uAC1D\uCCB4\uB85C\uBD80\uD130 \uCCB4\uD06C\uD3EC\uC778\uD2B8 \uBD88\uB7EC\uC624\uAE30","Change position of object":"\uAC1D\uCCB4\uC758 \uC704\uCE58 \uBCC0\uACBD","Ignore (possibly) empty checkpoints":"\uBE48 \uCCB4\uD06C\uD3EC\uC778\uD2B8 \uBB34\uC2DC (\uAC00\uB2A5\uD560 \uC218 \uC788\uC74C)","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\uC544\uC9C1 \uC800\uC7A5\uB418\uC9C0 \uC54A\uC740 \uCCB4\uD06C\uD3EC\uC778\uD2B8\uB97C \uBD88\uB7EC\uC62C \uACBD\uC6B0 \uC704\uCE58\uAC00 0;0 \uC88C\uD45C\uB85C \uC124\uC815\uB429\uB2C8\uB2E4. \"\uC608\"\uB97C \uC120\uD0DD\uD558\uC5EC \uC874\uC7AC\uD558\uC9C0 \uC54A\uB294 \uCCB4\uD06C\uD3EC\uC778\uD2B8\uB97C \uC644\uC804\uD788 \uBB34\uC2DC\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4. \uB300\uC2E0 \uB300\uCCB4 \uCCB4\uD06C\uD3EC\uC778\uD2B8\uB97C \uC815\uC758\uD558\uB824\uBA74 \uC0C8 \uC774\uBCA4\uD2B8\uB97C \uC0DD\uC131\uD558\uACE0 \"\uCCB4\uD06C\uD3EC\uC778\uD2B8\uAC00 \uC788\uB294\uC9C0\" \uC870\uAC74\uC744 \uC0AC\uC6A9\uD574\uC11C \uC6D0\uD558\uB294 \uCCB4\uD06C\uD3EC\uC778\uD2B8\uB97C \uC561\uC158\uC73C\uB85C \uC800\uC7A5\uD558\uC2ED\uC2DC\uC624.","Check if a checkpoint has a position saved / does exist.":"\uCCB4\uD06C\uD3EC\uC778\uD2B8\uAC00 \uC704\uCE58\uAC00 \uC800\uC7A5\uB418\uC5B4 \uC788\uB294\uC9C0/\uC874\uC7AC\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Checkpoint exists":"\uCCB4\uD06C\uD3EC\uC778\uD2B8\uAC00 \uC874\uC7AC","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\uC758 \uCCB4\uD06C\uD3EC\uC778\uD2B8 _PARAM2_\uAC00 \uC874\uC7AC","Check checkpoint from object":"\uAC1D\uCCB4\uB85C\uBD80\uD130 \uCCB4\uD06C\uD3EC\uC778\uD2B8\uB97C \uD655\uC778\uD569\uB2C8\uB2E4","Clipboard":"\uD074\uB9BD\uBCF4\uB4DC","Read and write the clipboard.":"\uD074\uB9BD\uBCF4\uB4DC\uB97C \uC77D\uACE0 \uC4F0\uAE30","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\uD074\uB9BD\uBCF4\uB4DC\uC5D0\uC11C \uD14D\uC2A4\uD2B8\uB97C \uBE44\uB3D9\uAE30\uC2DD\uC73C\uB85C \uC77D\uC2B5\uB2C8\uB2E4. \n\uC6F9 \uBE0C\uB77C\uC6B0\uC800\uC5D0\uC11C\uB294 \uD074\uB9BD\uBCF4\uB4DC\uB97C \uC77D\uAE30 \uC704\uD574 \uC0AC\uC6A9\uC790\uC5D0\uAC8C \uAD8C\uD55C \uC694\uCCAD\uC744 \uBC1B\uC744 \uC218 \uC788\uC74C\uC5D0 \uC720\uC758\uD558\uC2ED\uC2DC\uC624.","Get text from the clipboard":"\uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C \uD14D\uC2A4\uD2B8 \uAC00\uC838\uC624\uAE30","Read clipboard and store text in _PARAM1_":"\uD074\uB9BD\uBCF4\uB4DC\uB97C \uC77D\uACE0 \uD14D\uC2A4\uD2B8\uB97C _PARAM1_\uC5D0 \uC800\uC7A5","Callback variable where to store the clipboard contents":"\uD074\uB9BD\uBCF4\uB4DC \uCF58\uD150\uCE20\uB97C \uC800\uC7A5\uD560 \uCF5C\uBC31 \uBCC0\uC218","Write the text in the clipboard.":"\uD074\uB9BD \uBCF4\uB4DC\uC5D0 \uD14D\uC2A4\uD2B8\uB97C \uC791\uC131\uD569\uB2C8\uB2E4.","Write text to the clipboard":"\uD074\uB9BD \uBCF4\uB4DC\uC5D0 \uD14D\uC2A4\uD2B8 \uC4F0\uAE30","Write _PARAM1_ to clipboard":"_PARAM1_\uC744 \uD074\uB9BD \uBCF4\uB4DC\uC5D0 \uC4F0\uAE30","Text to write to clipboard":"\uD074\uB9BD \uBCF4\uB4DC\uC5D0 \uC4F8 \uD14D\uC2A4\uD2B8","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C \uD14D\uC2A4\uD2B8\uB97C \uBE44\uB3D9\uAE30\uC2DD\uC73C\uB85C \uC77D\uC5B4\uC635\uB2C8\uB2E4. \uC774\uB294 \"\uBE44\uB3D9\uAE30\uC2DD\"\uC774\uBBC0\uB85C \uBCC0\uC218\uC5D0 \uC989\uC2DC \uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C\uC758 \uD14D\uC2A4\uD2B8\uAC00 \uCC44\uC6CC\uC9C0\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4. \uBA87 \uD504\uB808\uC784\uC744 \uAE30\uB2E4\uB824\uC57C \uD569\uB2C8\uB2E4. \uC0AC\uC6A9\uC790\uB294 \uD074\uB9BD\uBCF4\uB4DC\uC5D0\uC11C \uC77D\uAE30 \uAD8C\uD55C\uC744 \uC694\uCCAD\uD560 \uC218\uB3C4 \uC788\uC2B5\uB2C8\uB2E4. \uC6F9 \uBE0C\uB77C\uC6B0\uC800\uC5D0\uC11C\uB294 \uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C \uC77D\uAE30 \uC704\uD574 \uAD8C\uD55C \uC694\uCCAD\uC744 \uD560 \uC218\uB3C4 \uC788\uC2B5\uB2C8\uB2E4.","(No waiting) Get text from the clipboard":"(\uB300\uAE30 \uC5C6\uC74C) \uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C \uD14D\uC2A4\uD2B8 \uAC00\uC838\uC624\uAE30","Callback variable where to store the result":"\uACB0\uACFC\uB97C \uC800\uC7A5\uD560 \uCF5C\uBC31 \uBCC0\uC218","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\uD3D0\uAE30\uB428] \uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C \uD14D\uC2A4\uD2B8 \uC77D\uAE30 (Windows, macOS, Linux \uC804\uC6A9)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\uD3D0\uAE30\uB428] \uD074\uB9BD \uBCF4\uB4DC\uC5D0\uC11C \uD14D\uC2A4\uD2B8 \uAC00\uC838\uC624\uAE30 (Windows, macOS, Linux \uC804\uC6A9)","Color Conversion":"\uC0C9 \uBCC0\uD658","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"RGB, HSV, HSL, \uBA85\uBA85\uB41C \uC0C9\uC0C1 \uB4F1 \uAC04\uC758 \uC0C9\uC0C1 \uAC12\uC744 \uBCC0\uD658\uD558\uB294 \uC2DD, WCAG 2.0 \uD45C\uC900\uC5D0 \uB530\uB978 \uBC1D\uAE30 \uACC4\uC0B0, \uB450 \uC0C9\uC0C1\uC744 \uD63C\uD569\uD558\uB294 \uC2DD\uC744 \uC81C\uACF5\uD569\uB2C8\uB2E4.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"16\uC9C4\uC218 \uBB38\uC790\uC5F4\uC744 RGB \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. \uC608\uC81C \uC785\uB825: \"0459AF\".","Hexadecimal to RGB":"16\uC9C4\uC218\uB97C RGB\uB85C","Hex value":"16\uC9C4\uC218 \uAC12","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"RGB \uC0C9\uC0C1\uC758 \uBC1D\uAE30 \uACC4\uC0B0. \uC608\uC81C \uC785\uB825: \"0;128;255\".","Luminance from RGB":"RGB \uC0C9\uC0C1\uC758 \uBC1D\uAE30","RGB color":"RGB \uC0C9\uC0C1","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"16\uC9C4\uC218 \uC0C9\uC0C1\uC758 \uBC1D\uAE30 \uACC4\uC0B0. \uC608\uC81C \uC785\uB825: \"0459AF\".","Luminance from hexadecimal":"16\uC9C4\uC218\uB85C\uBD80\uD130 \uBC1D\uAE30","Blend two RGB colors by applying a weighted mean.":"\uAC00\uC911 \uD3C9\uADE0\uC744 \uC801\uC6A9\uD558\uC5EC \uB450 \uAC1C\uC758 RGB \uC0C9\uC0C1\uC744 \uD63C\uD569\uD569\uB2C8\uB2E4.","Blend RGB colors":"RGB \uC0C9\uC0C1 \uD63C\uD569","First RGB color":"\uCCAB \uBC88\uC9F8 RGB \uC0C9\uC0C1","Second RGB color":"\uB450 \uBC88\uC9F8 RGB \uC0C9\uC0C1","Ratio":"\uBE44\uC728","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0, 0\uC774 \uCCAB \uBC88\uC9F8 \uC0C9\uC0C1\uC744 \uC8FC\uACE0 1\uC774 \uB450 \uBC88\uC9F8 \uC0C9\uC0C1\uC744 \uC90D\uB2C8\uB2E4","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"RGB \uBB38\uC790\uC5F4\uC744 16\uC9C4\uC218\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. \uC608\uC81C \uC785\uB825: \"0;128;255\".","RGB to hexadecimal":"RGB\uC5D0\uC11C 16\uC9C4\uC218\uB85C","RGB value":"RGB \uAC12","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"RGB \uBB38\uC790\uC5F4\uC744 HSL \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. \uC608\uC2DC \uC785\uB825: \"0;128;255\"\".","RGB to HSL":"RGB\uB97C HSL\uB85C","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"HSV \uC0C9\uC0C1 \uAC12\uC744 RGB \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. \uC720\uD6A8\uD55C \uC785\uB825 \uBC94\uC704: H(0\uC5D0\uC11C 360), S(0\uC5D0\uC11C 100), V(0\uC5D0\uC11C 100).","HSV to RGB":"HSV\uB97C RGB\uB85C","Hue 0-360":"\uC0C9\uC870 0-360","Saturation 0-100":"\uCC44\uB3C4 0-100","Value 0-100":"\uAC12 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"RGB \uBB38\uC790\uC5F4\uC744 HSV \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. \uC608\uC2DC \uC785\uB825: \"0;128;255\".","RGB to HSV":"RGB\uB97C HSV\uB85C","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\uC0C9 \uC774\uB984\uC744 RGB \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. (\uC608: black, gray, white, red, purple, green, yellow, blue) \n\uBAA8\uB4E0 \uC0C9\uC0C1 \uBAA9\uB85D: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"\uC0C9 \uC774\uB984\uC744 RGB\uB85C","Name of a color":"\uC0C9\uC0C1 \uC774\uB984","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"HSL \uC0C9\uC0C1 \uAC12\uC744 RGB \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4. \uC720\uD6A8\uD55C \uC785\uB825 \uBC94\uC704: H(0\uC5D0\uC11C 360), S(0\uC5D0\uC11C 100), L(0\uC5D0\uC11C 100).","HSL to RGB":"HSL\uB97C RGB\uB85C","Lightness 0-100":"\uBC1D\uAE30 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\uC0C9\uC0C1 \uC0C9\uC870(\uBC94\uC704: 0\uC5D0\uC11C 360)\uB97C \uCC44\uB3C4\uAC00 100%, \uCC44\uB3C4\uAC00 50%\uC778 RGB \uC0C9\uC0C1 \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Hue to RGB":"\uC0C9\uC0C1 \uC0C9\uC870\uB97C RGB\uB85C","Compressor":"\uC555\uCD95\uAE30","Compress and decompress strings.":"\uBB38\uC790\uC5F4\uC744 \uC555\uCD95\uD558\uACE0 \uC555\uCD95\uC744 \uD574\uC81C\uD569\uB2C8\uB2E4.","Decompress a string.":"\uBB38\uC790\uC5F4\uC744 \uC555\uCD95\uD569\uB2C8\uB2E4.","Decompress String":"\uBB38\uC790\uC5F4 \uC555\uCD95 \uD574\uC81C","String to decompress":"\uC555\uCD95\uC744 \uD574\uC81C\uD560 \uBB38\uC790\uC5F4","Compress a string.":"\uBB38\uC790\uC5F4\uC744 \uC555\uCD95\uD569\uB2C8\uB2E4.","Compress String":"\uBB38\uC790\uC5F4 \uC555\uCD95","String to compress":"\uC555\uCD95\uD560 \uBB38\uC790\uC5F4","Copy camera settings":"\uCE74\uBA54\uB77C \uC124\uC815 \uBCF5\uC0AC","Copy the camera settings of a layer and apply them to another layer.":"\uB808\uC774\uC5B4\uC758 \uCE74\uBA54\uB77C \uC124\uC815\uC744 \uBCF5\uC0AC\uD558\uC5EC \uB2E4\uB978 \uB808\uC774\uC5B4\uC5D0 \uC801\uC6A9\uD569\uB2C8\uB2E4.","Copy camera settings of a layer and apply them to another layer.":"\uCE74\uBA54\uB77C \uB808\uC774\uC5B4\uC758 \uC124\uC815\uC744 \uBCF5\uC0AC\uD558\uC5EC \uB2E4\uB978 \uB808\uC774\uC5B4\uC5D0 \uC801\uC6A9\uD569\uB2C8\uB2E4.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"_PARAM1_ \uB808\uC774\uC5B4\uC758 \uCE74\uBA54\uB77C \uC124\uC815\uC744 _PARAM3_ \uB808\uC774\uC5B4\uC5D0 \uC801\uC6A9\uD569\uB2C8\uB2E4 (X \uC704\uCE58: _PARAM5_, Y \uC704\uCE58: _PARAM6_, \uC90C: _PARAM7_, \uAC01\uB3C4: _PARAM8_)","Source layer":"\uC6D0\uBCF8 \uB808\uC774\uC5B4","Source camera":"\uC6D0\uBCF8 \uCE74\uBA54\uB77C","Destination layer":"\uB300\uC0C1 \uB808\uC774\uC5B4","Destination camera":"\uB300\uC0C1 \uCE74\uBA54\uB77C","Clone X position":"X \uC704\uCE58 \uBCF5\uC81C","Clone Y position":"Y \uC704\uCE58 \uBCF5\uC81C","Clone zoom":"\uC90C \uBCF5\uC81C","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\uAC8C\uC784\uC744 CrazyGames \uC6F9\uC0AC\uC774\uD2B8\uC5D0 \uD638\uC2A4\uD305\uD558\uACE0, \uAD11\uACE0 \uD45C\uC2DC \uBC0F CrazyGames \uC0AC\uC6A9\uC790 \uACC4\uC815\uACFC \uC0C1\uD638 \uC791\uC6A9\uD558\uB294 \uAC83\uC744 \uD5C8\uC6A9\uD569\uB2C8\uB2E4.","Third-party":"\uC81C3\uC790","Get link account response.":"Link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"CrazyGames API last error is","Get last error":"Get last error","CrazyGames API last error is":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check and load if an user is signed in CrazyGames","Check and load if an user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if the user is signed in.","Check if the user is signed in.":"User is signed in","User is signed in":"Return an invite link.","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display an invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know gameplay stopped","Loading started":"Let CrazyGames know loading started.","Let CrazyGames know loading started":"Loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"\uB3D9\uC601\uC0C1 \uAD11\uACE0 \uD45C\uC2DC","Display _PARAM1_ video ad":"_PARAM1_ \uB3D9\uC601\uC0C1 \uAD11\uACE0 \uD45C\uC2DC","Ad Type":"\uAD11\uACE0 \uC720\uD615","Checks if a video ad just finished playing successfully.":"\uB3D9\uC601\uC0C1 \uAD11\uACE0\uAC00 \uC131\uACF5\uC801\uC73C\uB85C \uC7AC\uC0DD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Video ad just finished playing":"\uB3D9\uC601\uC0C1 \uAD11\uACE0\uAC00 \uBC29\uAE08 \uC7AC\uC0DD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Checks if a video ad is playing.":"\uB3D9\uC601\uC0C1 \uAD11\uACE0\uAC00 \uC7AC\uC0DD \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Video ad is playing":"\uB3D9\uC601\uC0C1 \uAD11\uACE0\uAC00 \uC7AC\uC0DD \uC911\uC785\uB2C8\uB2E4","Check if the user changed.":"\uC0AC\uC6A9\uC790\uAC00 \uBCC0\uACBD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","User changed":"\uC0AC\uC6A9\uC790\uAC00 \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if a video ad had an error.":"\uB3D9\uC601\uC0C1 \uAD11\uACE0\uC5D0 \uC624\uB958\uAC00 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Video ad had an error":"\uB3D9\uC601\uC0C1 \uAD11\uACE0\uC5D0 \uC624\uB958\uAC00 \uC788\uC5C8\uC2B5\uB2C8\uB2E4","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\uCE5C\uAD6C\uB4E4\uC744 \uAC8C\uC784 \uC138\uC158\uC5D0 \uCD08\uB300\uD558\uB294 \uCD08\uB300 \uB9C1\uD06C\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4. \uC774 URL\uC740 \uD074\uB9BD \uBCF4\uB4DC\uC5D0 \uCD94\uAC00\uD558\uAC70\uB098 \uAC8C\uC784\uC5D0\uC11C \uD45C\uC2DC\uD558\uC5EC \uC0AC\uC6A9\uC790\uAC00 \uC120\uD0DD\uD558\uB3C4\uB85D \uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Generate an invite link":"\uCD08\uB300 \uB9C1\uD06C \uC0DD\uC131","Generate an invite link for _PARAM1_":"_PARAM1_\uC744(\uB97C) \uCD08\uB300\uD558\uB294 \uCD08\uB300 \uB9C1\uD06C \uC0DD\uC131","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\uCC2C\uB780\uD55C \uC21C\uAC04\uC744 \uAE30\uB150\uD558\uC5EC \uBC18\uC9DD\uC774\uB294 \uC885\uC774 \uC870\uAC01\uC744 \uB0B4\uBCF4\uB0B4\uC5B4 \uD589\uBCF5\uD55C \uC2DC\uAC04\uC744 \uCC3D\uCD9C\uD569\uB2C8\uB2E4. \uC774 \uCD95\uD558\uB294 \uD2B9\uBCC4\uD55C \uC21C\uAC04\uC73C\uB85C \uC720\uC9C0\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Display happy time":"\uD589\uBCF5\uD55C \uC2DC\uAC04 \uD45C\uC2DC","Scan for ad blockers.":"\uAD11\uACE0 \uCC28\uB2E8\uAE30\uB97C \uC2A4\uCE94\uD569\uB2C8\uB2E4.","Scan for ad blockers":"\uAD11\uACE0 \uCC28\uB2E8\uAE30\uB97C \uC2A4\uCE94\uD569\uB2C8\uB2E4","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\uC0AC\uC6A9\uC790\uAC00 \uAD11\uACE0 \uCC28\uB2E8\uAE30\uB97C \uC0AC\uC6A9\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \"\uAD11\uACE0 \uCC28\uB2E8\uAE30\uB97C \uC2A4\uCE94\uD569\uB2C8\uB2E4\" \uD638\uCD9C \uC804\uC5D0 \uC774 \uC870\uAC74\uC740 \uD56D\uC0C1 \uAC70\uC9D3\uC785\uB2C8\uB2E4.","Ad blocker is detected":"\uAD11\uACE0 \uCC28\uB2E8\uAE30\uAC00 \uAC10\uC9C0\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Display a banner that can be called once per 60 seconds.":"60\uCD08\uB9C8\uB2E4 \uD55C \uBC88 \uD638\uCD9C\uD560 \uC218 \uC788\uB294 \uBC30\uB108\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Display a banner":"\uBC30\uB108\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\uBC30\uB108 \uD45C\uC2DC: _PARAM1_ \uC704\uCE58\uC5D0 _PARAM2_ \uD06C\uAE30\uB85C _PARAM3_ ; _PARAM4_","Banner name":"\uBC30\uB108 \uC774\uB984","Ad size":"\uAD11\uACE0 \uD06C\uAE30","Position X":"X \uC704\uCE58","Position Y":"Y \uC704\uCE58","Hide a banner.":"\uBC30\uB108\uB97C \uC228\uAE41\uB2C8\uB2E4.","Hide a banner":"\uBC30\uB108\uB97C \uC228\uAE41\uB2C8\uB2E4","Hide the banner: _PARAM1_":"_PARAM1_ \uBC30\uB108\uB97C \uC228\uAE41\uB2C8\uB2E4","Hide all banners.":"\uBAA8\uB4E0 \uBC30\uB108\uB97C \uC228\uAE41\uB2C8\uB2E4.","Hide all banners":"\uBAA8\uB4E0 \uBC30\uB108\uB97C \uC228\uAE41\uB2C8\uB2E4","Hide all the banners":"\uBAA8\uB4E0 \uBC30\uB108\uB97C \uC228\uAE41\uB2C8\uB2E4","Hide the invite button.":"\uCD08\uB300 \uBC84\uD2BC\uC744 \uC228\uAE41\uB2C8\uB2E4.","Hide invite button":"\uCD08\uB300 \uBC84\uD2BC\uC744 \uC228\uAE41\uB2C8\uB2E4","Get the environment.":"\uD658\uACBD\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4.","Get the environment":"\uD658\uACBD\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4","display environment into _PARAM1_":"_PARAM1_\uB85C \uD658\uACBD\uC744 \uD45C\uC2DC\uD569\uB2C8\uB2E4","Retrieve user data.":"\uC0AC\uC6A9\uC790 \uB370\uC774\uD130\uB97C \uAC80\uC0C9\uD569\uB2C8\uB2E4.","Retrieve user data":"\uC0AC\uC6A9\uC790 \uB370\uC774\uD130\uB97C \uAC80\uC0C9\uD569\uB2C8\uB2E4","Show CrazyGames login window.":"CrazyGames \uB85C\uADF8\uC778 \uCC3D\uC744 \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Show CrazyGames login window":"CrazyGames \uB85C\uADF8\uC778 \uCC3D\uC744 \uD45C\uC2DC\uD569\uB2C8\uB2E4","Show account link prompt.":"\uACC4\uC815 \uB9C1\uD06C \uD504\uB86C\uD504\uD2B8\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Show account link prompt":"\uACC4\uC815 \uB9C1\uD06C \uD504\uB86C\uD504\uD2B8\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4","the username.":"\uC0AC\uC6A9\uC790 \uC774\uB984.","Username":"\uC0AC\uC6A9\uC790 \uC774\uB984","Username is":"\uC0AC\uC6A9\uC790 \uC774\uB984\uC740","the CrazyGames User ID.":"CrazyGames \uC0AC\uC6A9\uC790 ID.","CrazyGames User ID":"CrazyGames \uC0AC\uC6A9\uC790 ID","CrazyGames user ID is":"CrazyGames \uC0AC\uC6A9\uC790 ID","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"\uC0AC\uC6A9\uC790\uAC00 \uB85C\uBE44\uC5D0 \uC989\uC2DC \uCC38\uC5EC\uD558\uAE30\uB97C \uC120\uD638\uD558\uB294 \uACBD\uC6B0 true\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Is instantly joining a lobby":"\uB85C\uBE44\uC5D0 \uC989\uC2DC \uCC38\uC5EC\uD558\uB294\uC9C0 \uC5EC\uBD80","Return true if the user prefers the chat disabled.":"\uC0AC\uC6A9\uC790\uAC00 \uCC44\uD305 \uBE44\uD65C\uC131\uD654\uB97C \uC120\uD638\uD558\uB294 \uACBD\uC6B0 true\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Is the user chat disabled":"\uC0AC\uC6A9\uC790\uC758 \uCC44\uD305 \uBE44\uD65C\uC131\uD654 \uC5EC\uBD80","Retrieves user system info, browser, version and device.":"\uC0AC\uC6A9\uC790 \uC2DC\uC2A4\uD15C \uC815\uBCF4, \uBE0C\uB77C\uC6B0\uC800, \uBC84\uC804 \uBC0F \uC7A5\uCE58\uB97C \uAC80\uC0C9\uD569\uB2C8\uB2E4.","Retrieves user system info":"\uC0AC\uC6A9\uC790 \uC2DC\uC2A4\uD15C \uC815\uBCF4\uB97C \uAC80\uC0C9\uD569\uB2C8\uB2E4","Get invite parameters if user is invited to this game.":"\uC0AC\uC6A9\uC790\uAC00 \uC774 \uAC8C\uC784\uC73C\uB85C \uCD08\uB300\uB418\uC5C8\uAC70\uB098 \uC544\uC774\uB514\uB97C \uAC00\uC838\uC624\uB294 \uACBD\uC6B0 \uCD08\uB300 \uB9E4\uAC1C\uBCC0\uC218\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Get invite parameters":"\uCD08\uB300 \uB9E4\uAC1C\uBCC0\uC218\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4","Param":"\uD30C\uB77C\uBBF8\uD130","Save the session data.":"\uC138\uC158 \uB370\uC774\uD130\uB97C \uC800\uC7A5\uD569\uB2C8\uB2E4.","Save session data":"\uC138\uC158 \uB370\uC774\uD130\uB97C \uC800\uC7A5\uD569\uB2C8\uB2E4","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"\uC544\uC774\uB514","Get user session data.":"\uC0AC\uC6A9\uC790 \uC138\uC158 \uB370\uC774\uD130\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Get user session data":"\uC0AC\uC6A9\uC790 \uC138\uC158 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30","the availability of the user's account.":"the availability of the user's account.","Is user account available":"\uC0AC\uC6A9\uC790 \uACC4\uC815\uC774 \uC0AC\uC6A9 \uAC00\uB2A5\uD55C\uC9C0 \uC5EC\uBD80","The CrazyGames user account is available":"CrazyGames \uC0AC\uC6A9\uC790 \uACC4\uC815\uC744 \uC0AC\uC6A9\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4","Retrieve the user's session token for authentication.":"\uC0AC\uC6A9\uC790\uC758 \uC138\uC158 \uD1A0\uD070\uC744 \uC778\uC99D\uD558\uB294 \uB370 \uAC80\uC0C9\uD569\uB2C8\uB2E4.","Get User Token":"\uC0AC\uC6A9\uC790 \uD1A0\uD070 \uAC00\uC838\uC624\uAE30","Retrieve the authentication token from Xsolla.":"Xsolla\uC5D0\uC11C \uC778\uC99D \uD1A0\uD070 \uAC80\uC0C9\uD569\uB2C8\uB2E4.","Get Xsolla Token":"Xsolla \uD1A0\uD070 \uAC00\uC838\uC624\uAE30","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Xsolla \uD1A0\uD070 \uC0DD\uC131","Cursor movement conditions":"\uCEE4\uC11C \uC774\uB3D9 \uC870\uAC74","Conditions to check the cursor movement (still or moving).":"\uCEE4\uC11C \uC774\uB3D9 (\uC815\uC9C0 \uB610\uB294 \uC774\uB3D9)\uC744 \uD655\uC778\uD558\uB294 \uC870\uAC74\uC785\uB2C8\uB2E4.","Check if the cursor has stayed still for the specified time on the default layer.":"\uAE30\uBCF8 \uB808\uC774\uC5B4\uC5D0\uC11C \uC9C0\uC815\uB41C \uC2DC\uAC04 \uB3D9\uC548 \uCEE4\uC11C\uAC00 \uC815\uC9C0\uD55C\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Cursor stays still":"\uCEE4\uC11C\uAC00 \uC815\uC9C0\uD55C\uC9C0 \uD655\uC778","Cursor has stayed still for _PARAM1_ seconds":"\uAE30\uBCF8 \uB808\uC774\uC5B4\uC5D0\uC11C \uCEE4\uC11C\uAC00 _PARAM1_\uCD08 \uB3D9\uC548 \uC815\uC9C0\uD55C\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Check if the cursor is moving on the default layer.":"\uAE30\uBCF8 \uB808\uC774\uC5B4\uC5D0\uC11C \uCEE4\uC11C\uAC00 \uC6C0\uC9C1\uC774\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Cursor is moving":"\uCEE4\uC11C\uAC00 \uC6C0\uC9C1\uC774\uACE0 \uC788\uB294\uC9C0 \uD655\uC778","Cursor type":"\uCEE4\uC11C \uC720\uD615","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\uCEE4\uC11C\uC758 \uC720\uD615\uC744 \uBCC0\uACBD\uD558\uB294 \uB3D9\uC791 \uBC0F \uAC1D\uCCB4\uAC00 \uAC00\uB9AC\uD0AC \uB54C \uCEE4\uC11C\uB97C \uBCC0\uACBD\uD558\uB294 \uB3D9\uC791\uC744 \uC81C\uACF5\uD569\uB2C8\uB2E4.","Change the type of the cursor.":"\uCEE4\uC11C\uC758 \uC720\uD615\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the cursor to _PARAM1_":"\uCEE4\uC11C\uB97C _PARAM1_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","The new cursor type":"\uC0C8\uB85C\uC6B4 \uCEE4\uC11C \uC720\uD615","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"\uCEE4\uC11C\uC758 \uC720\uD615\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Do change cursor type":"\uCEE4\uC11C \uC720\uD615 \uBCC0\uACBD","Do change the cursor to _PARAM1_":"\uCEE4\uC11C\uB97C _PARAM1_\uC73C\uB85C \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\uAC1D\uCCB4\uAC00 \uD638\uBC84\uB420 \uB54C \uCEE4\uC11C \uBAA8\uC591\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4 (Windows, macOS \uB610\uB294 Linux\uC5D0\uC11C).","Custom cursor when hovered":"\uD638\uBC84\uB420 \uB54C \uC0AC\uC6A9\uC790 \uC9C0\uC815 \uCEE4\uC11C","The cursor type":"\uCEE4\uC11C \uC720\uD615","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\uAC00\uB2A5\uD55C \uCEE4\uC11C \uBAA9\uB85D\uC744 \uBCF4\uB824\uBA74 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\uB97C \uCC38\uC870\uD558\uC2ED\uC2DC\uC624.","Curved movement":"\uACE1\uC120 \uC774\uB3D9","Move objects on curved paths.":"\uACE1\uC120 \uACBD\uB85C\uC0C1\uC758 \uAC1D\uCCB4\uB97C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Append a cubic Bezier curve at the end of the path.":"\uACBD\uB85C \uB05D\uC5D0 cubic Bezier \uACE1\uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4.","Append a curve":"\uACE1\uC120 \uCD94\uAC00","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"_PARAM1_ \uC0C1\uB300\uC801\uC73C\uB85C \uACBD\uB85C\uC5D0 \uACE1\uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4: _PARAM8_, \uCCAB \uBC88\uC9F8 \uC81C\uC5B4\uC810: _PARAM2_, _PARAM3_, \uB450 \uBC88\uC9F8 \uC81C\uC5B4\uC810: _PARAM4_, \uBAA9\uC801\uC9C0: _PARAM6_, _PARAM7_","Path name":"\uACBD\uB85C \uC774\uB984","First control point X":"\uCCAB \uBC88\uC9F8 \uC81C\uC5B4\uC810 X","First control point Y":"\uCCAB \uBC88\uC9F8 \uC81C\uC5B4\uC810 Y","Second Control point X":"\uB450 \uBC88\uC9F8 \uC81C\uC5B4\uC810 X","Second Control point Y":"\uB450 \uBC88\uC9F8 \uC81C\uC5B4\uC810 Y","Destination point X":"\uBAA9\uC801\uC9C0 \uC810 X","Destination point Y":"\uBAA9\uC801\uC9C0 \uC810 Y","Relative":"\uC0C1\uB300\uC801","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\uAC1C\uCCB4\uC758 \uACBD\uB85C \uB05D\uC5D0 cubic Bezier \uACE1\uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4. \uCCAB \uBC88\uC9F8 \uC81C\uC5B4\uC810\uC740 \uACBD\uB85C\uC758 \uB9C8\uC9C0\uB9C9 \uC81C\uC5B4\uC810\uACFC \uB300\uCE6D\uC785\uB2C8\uB2E4.","Append a smooth curve":"\uBD80\uB4DC\uB7EC\uC6B4 \uACE1\uC120 \uCD94\uAC00","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"_PARAM1_ \uC0C1\uB300\uC801\uC73C\uB85C \uACBD\uB85C\uC5D0 \uBD80\uB4DC\uB7EC\uC6B4 \uACE1\uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4: _PARAM6_, \uB450 \uBC88\uC9F8 \uC81C\uC5B4\uC810: _PARAM2_, _PARAM3_, \uBAA9\uC801\uC9C0: _PARAM4_, _PARAM5_","Append a line at the end of the path.":"\uACBD\uB85C\uC758 \uB05D\uC5D0 \uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4.","Append a line":"\uC120 \uCD94\uAC00","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"_PARAM1_ \uC0C1\uB300\uC801\uC73C\uB85C \uACBD\uB85C\uC5D0 \uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4: _PARAM4_, \uBAA9\uC801\uC9C0: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"\uACBD\uB85C\uB97C \uB2EB\uAE30 \uC704\uD574 \uC120\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4.","Close a path":"\uACBD\uB85C \uB2EB\uAE30","Close the path _PARAM1_":"_PARAM1_ \uACBD\uB85C \uB2EB\uAE30","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\"M 0,0 C 55,0 100,45 100,100\"\uC640 \uAC19\uC740 SVG \uBA85\uB839\uC5D0\uC11C \uACBD\uB85C\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4. \uBA85\uB839\uC5B4: M = \uC774\uB3D9, C = \uACE1\uC120, S = \uC2A4\uBB34\uC2A4, L = \uC120. \uC18C\uBB38\uC790\uB294 \uC0C1\uB300\uC801\uC778 \uC704\uCE58\uB97C \uB098\uD0C0\uB0C5\uB2C8\uB2E4. \uBA85\uB839\uC5B4\uB97C \uAD6C\uCD95\uD558\uB294 \uC6B0\uC120\uC801\uC778 \uBC29\uBC95\uC740 Inkscape\uC640 \uAC19\uC740 \uC678\uBD80 SVG \uD3B8\uC9D1\uAE30\uB97C \uC0AC\uC6A9\uD558\uB294 \uAC83\uC785\uB2C8\uB2E4.","Create a path from SVG":"SVG\uC5D0\uC11C \uACBD\uB85C \uC0DD\uC131","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"SVG \uACBD\uB85C \uBA85\uB839 _PARAM2_\uC5D0\uC11C \uACBD\uB85C _PARAM1_\uC744 \uB9CC\uB4ED\uB2C8\uB2E4","SVG commands":"SVG \uBA85\uB839","Return the SVG commands of a path.":"\uACBD\uB85C\uC758 SVG \uBA85\uB839\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","SVG path commands":"SVG \uACBD\uB85C \uBA85\uB839","Delete a path from the memory.":"\uACBD\uB85C\uB97C \uBA54\uBAA8\uB9AC\uC5D0\uC11C \uC0AD\uC81C\uD569\uB2C8\uB2E4.","Delete a path":"\uACBD\uB85C \uC0AD\uC81C","Delete the path: _PARAM1_":"\uACBD\uB85C \uC0AD\uC81C: _PARAM1_","Append a path to another path.":"\uB2E4\uB978 \uACBD\uB85C\uC5D0 \uACBD\uB85C\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4.","Append a path":"\uACBD\uB85C \uCD94\uAC00","Append the path _PARAM2_ to the path _PARAM1_":"\uACBD\uB85C _PARAM1_\uC5D0 \uACBD\uB85C _PARAM2_\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4","Name of the path to modify":"\uC218\uC815\uD560 \uACBD\uB85C\uC758 \uC774\uB984","Name of the path to add to the first one":"\uCCAB \uBC88\uC9F8 \uACBD\uB85C\uC5D0 \uCD94\uAC00 \uD560 \uACBD\uB85C\uC758 \uC774\uB984","Duplicate a path.":"\uACBD\uB85C\uB97C \uBCF5\uC81C\uD569\uB2C8\uB2E4.","Duplicate a path":"\uACBD\uB85C \uBCF5\uC81C","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\uACBD\uB85C _PARAM2_\uB97C \uACBD\uB85C _PARAM1_\uC758 \uC911\uBCF5\uC73C\uB85C \uB9CC\uB4ED\uB2C8\uB2E4","Name of the path to create":"\uB9CC\uB4E4 \uACBD\uB85C\uC758 \uC774\uB984","Name of the source path":"\uC6D0\uBCF8 \uACBD\uB85C\uC758 \uC774\uB984","Append a path to another path. The appended path is rotated to have a smooth junction.":"\uB2E4\uB978 \uACBD\uB85C\uC5D0 \uACBD\uB85C\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4. \uCD94\uAC00\uB41C \uACBD\uB85C\uB294 \uBD80\uB4DC\uB7EC\uC6B4 \uC811\uD569\uC744 \uC704\uD574 \uD68C\uC804\uB429\uB2C8\uB2E4.","Append a rotated path":"\uD68C\uC804\uB41C \uACBD\uB85C \uCD94\uAC00","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\uACBD\uB85C _PARAM2_\uB97C \uACBD\uB85C _PARAM1_\uC5D0 \uC5F0\uACB0\uD558\uB3C4\uB85D \uD68C\uC804\uB41C \uACBD\uB85C\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4 flip: _PARAM3_","Flip the appended path":"\uCD94\uAC00\uB41C \uACBD\uB85C \uB4A4\uC9D1\uAE30","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Y \uCD95\uC758 \uC18D\uB3C4 \uBE44\uC728\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. \uC774\uAC83\uC740 \uACBD\uB85C\uC758 \uBDF0\uD3EC\uC778\uD2B8\uB97C \uBCC0\uACBD\uD558\uAE30 \uC704\uD574 \uC0AC\uC6A9\uB429\uB2C8\uB2E4 (\uC0C1\uD5A5 \uB610\uB294 \uB4F1\uC704).","Speed scale Y":"\uC18D\uB3C4 \uBE44\uC728 Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Y \uCD95\uC758 \uC18D\uB3C4 \uBE44\uC728\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uC774\uAC83\uC740 \uACBD\uB85C\uC758 \uBDF0\uD3EC\uC778\uD2B8\uB97C \uBCC0\uACBD\uD558\uAE30 \uC704\uD574 \uC0AC\uC6A9\uB429\uB2C8\uB2E4 (\uC0C1\uD5A5 \uB610\uB294 \uB4F1\uC704).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\uACBD\uB85C _PARAM1_\uC758 \uC18D\uB3C4 \uBE44\uC728 Y\uB97C _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Speed scale on Y axis (0.5 for pixel isometry)":"Y \uCD95\uC758 \uC18D\uB3C4 \uBE44\uC728 (\uD53D\uC140 \uB4F1\uC704\uC5D0 0.5)","Invert a path, the end becomes the beginning.":"\uACBD\uB85C\uB97C \uB4A4\uC9D1\uC5B4, \uB05D\uC774 \uC2DC\uC791\uC810\uC774 \uB429\uB2C8\uB2E4.","Invert a path":"\uACBD\uB85C \uB4A4\uC9D1\uAE30","Invert the path _PARAM1_":"\uACBD\uB85C _PARAM1_ \uB4A4\uC9D1\uAE30","Flip a path.":"\uACBD\uB85C\uB97C \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4.","Flip a path":"\uACBD\uB85C \uB4A4\uC9D1\uAE30","Flip the path _PARAM1_":"\uACBD\uB85C _PARAM1_ \uB4A4\uC9D1\uAE30","Flip a path horizontally.":"\uACBD\uB85C\uB97C \uC218\uD3C9\uC73C\uB85C \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4.","Flip a path horizontally":"\uACBD\uB85C\uB97C \uC218\uD3C9\uC73C\uB85C \uB4A4\uC9D1\uAE30","Flip the path _PARAM1_ horizontally":"\uACBD\uB85C _PARAM1_\uC744(\uB97C) \uC218\uD3C9\uC73C\uB85C \uB4A4\uC9D1\uAE30","Flip a path vertically.":"\uACBD\uB85C\uB97C \uC218\uC9C1\uC73C\uB85C \uB4A4\uC9D1\uAE30.","Flip a path vertically":"\uACBD\uB85C\uB97C \uC218\uC9C1\uC73C\uB85C \uB4A4\uC9D1\uAE30","Flip the path _PARAM1_ vertically":"\uACBD\uB85C _PARAM1_\uC744(\uB97C) \uC218\uC9C1\uC73C\uB85C \uB4A4\uC9D1\uAE30","Scale a path.":"\uACBD\uB85C \uD655\uB300\uD558\uAE30.","Scale a path":"\uACBD\uB85C \uD655\uB300\uD558\uAE30","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\uACBD\uB85C _PARAM1_\uC744(\uB97C) _PARAM2_\uB9CC\uD07C \uD655\uB300\uD558\uAE30 ; _PARAM3_","Scale on X axis":"X\uCD95\uC73C\uB85C \uD655\uB300\uD558\uAE30","Scale on Y axis":"Y\uCD95\uC73C\uB85C \uD655\uB300\uD558\uAE30","Rotate a path.":"\uACBD\uB85C \uD68C\uC804\uD558\uAE30.","Rotate a path":"\uACBD\uB85C \uD68C\uC804\uD558\uAE30","Rotate _PARAM2_\xB0 the path _PARAM1_":"\uACBD\uB85C _PARAM1_\uC744(\uB97C) _PARAM2_\xB0 \uB9CC\uD07C \uD68C\uC804\uD558\uAE30","Rotation angle":"\uD68C\uC804 \uAC01\uB3C4","Check if a path is closed.":"\uACBD\uB85C\uAC00 \uB2EB\uD600 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is closed":"\uB2EB\uD600 \uC788\uC74C","The path _PARAM1_ is closed":"\uACBD\uB85C _PARAM1_\uC774(\uAC00) \uB2EB\uD600 \uC788\uC2B5\uB2C8\uB2E4","Return the position on X axis of the path for a given length.":"\uC9C0\uC815\uB41C \uAE38\uC774\uC758 \uACBD\uB85C\uC758 X\uCD95 \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path X":"\uACBD\uB85C X","Length on the path":"\uACBD\uB85C\uC758 \uAE38\uC774","Return the position on Y axis of the path for a given length.":"\uC9C0\uC815\uB41C \uAE38\uC774\uC758 \uACBD\uB85C\uC758 Y\uCD95 \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path Y":"\uACBD\uB85C Y","Return the direction angle of the path for a given length (in degree).":"\uC9C0\uC815\uB41C \uAE38\uC774\uC758 \uACBD\uB85C\uC758 \uBC29\uD5A5 \uAC01\uB3C4(\uB3C4)\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path angle":"\uACBD\uB85C \uAC01\uB3C4","Return the length of the path.":"\uACBD\uB85C\uC758 \uAE38\uC774\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path length":"\uACBD\uB85C \uAE38\uC774","Return the displacement on X axis of the path end.":"\uACBD\uB85C \uB05D\uC758 X\uCD95\uC5D0\uC11C\uC758 \uBCC0\uC704\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path end X":"\uACBD\uB85C \uB05D\uC758 X \uCD95","Return the displacement on Y axis of the path end.":"\uACBD\uB85C \uB05D\uC758 Y\uCD95\uC5D0\uC11C\uC758 \uBCC0\uC704\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path end Y":"\uACBD\uB85C \uB05D\uC758 Y \uCD95","Return the number of lines or curves that make the path.":"\uACBD\uB85C\uB97C \uC774\uB8E8\uB294 \uC120\uC774\uB098 \uACE1\uC120\uC758 \uC218\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path element count":"\uACBD\uB85C \uC694\uC18C \uC218","Return the origin position on X axis of a curve.":"\uACE1\uC120\uC758 X \uCD95\uC5D0\uC11C\uC758 \uC6D0\uC810 \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Origin X":"\uC6D0\uC810 X","Curve index":"\uACE1\uC120 \uC778\uB371\uC2A4","Return the origin position on Y axis of a curve.":"\uACE1\uC120\uC758 Y \uCD95\uC5D0\uC11C \uC6D0\uC810 \uC704\uCE58 \uBC18\uD658","Origin Y":"\uC6D0\uC810 Y","Return the first control point position on X axis of a curve.":"\uACE1\uC120\uC758 X \uCD95\uC5D0\uC11C \uCCAB \uBC88\uC9F8 \uC81C\uC5B4 \uC9C0\uC810 \uC704\uCE58 \uBC18\uD658","First control X":"\uCCAB \uBC88\uC9F8 \uC81C\uC5B4\uC810 X","Return the first control point position on Y axis of a curve.":"\uACE1\uC120\uC758 Y \uCD95\uC5D0\uC11C \uCCAB \uBC88\uC9F8 \uC81C\uC5B4 \uC9C0\uC810 \uC704\uCE58 \uBC18\uD658","First control Y":"\uCCAB \uBC88\uC9F8 \uC81C\uC5B4\uC810 Y","Return the second control point position on X axis of a curve.":"\uACE1\uC120\uC758 X \uCD95\uC5D0\uC11C \uB450 \uBC88\uC9F8 \uC81C\uC5B4 \uC9C0\uC810 \uC704\uCE58 \uBC18\uD658","Second control X":"\uB450 \uBC88\uC9F8 \uC81C\uC5B4\uC810 X","Return the second control point position on Y axis of a curve.":"\uACE1\uC120\uC758 Y \uCD95\uC5D0\uC11C \uB450 \uBC88\uC9F8 \uC81C\uC5B4 \uC9C0\uC810 \uC704\uCE58 \uBC18\uD658","Second control Y":"\uB450 \uBC88\uC9F8 \uC81C\uC5B4\uC810 Y","Return the target position on X axis of a curve.":"\uACE1\uC120\uC758 X \uCD95\uC5D0\uC11C \uB300\uC0C1 \uC704\uCE58 \uBC18\uD658","Return the target position on Y axis of a curve.":"\uACE1\uC120\uC758 Y \uCD95\uC5D0\uC11C \uB300\uC0C1 \uC704\uCE58 \uBC18\uD658","Path exists.":"\uACBD\uB85C\uAC00 \uC874\uC7AC\uD569\uB2C8\uB2E4.","Path exists":"\uACBD\uB85C\uAC00 \uC874\uC7AC\uD569\uB2C8\uB2E4","Path _PARAM1_ exists":"\uACBD\uB85C _PARAM1_\uAC00 \uC874\uC7AC\uD569\uB2C8\uB2E4","Move objects on curved paths in a given duration and tween easing function.":"\uD2B9\uC815 \uAE30\uAC04 \uBC0F \uD2B8\uC708 \uC774\uC9D5 \uD568\uC218\uB97C \uC0AC\uC6A9\uD558\uC5EC \uACE1\uC120 \uACBD\uB85C\uC5D0 \uC788\uB294 \uAC1D\uCCB4 \uC774\uB3D9","Movement on a curve (duration-based)":"\uACE1\uC120 \uC774\uB3D9 (\uC9C0\uC18D \uC2DC\uAC04 \uAE30\uBC18)","Rotation offset":"\uD68C\uC804 \uC635\uC14B","Flip on X to go back":"\uB4A4\uB85C \uAC00\uAE30 \uC704\uD574 X\uC5D0\uC11C \uB4A4\uC9D1\uAE30","Flip on Y to go back":"\uB4A4\uB85C \uAC00\uAE30 \uC704\uD574 Y\uC5D0\uC11C \uB4A4\uC9D1\uAE30","Speed scale":"\uC18D\uB3C4 \uC2A4\uCF00\uC77C","Pause duration before going back":"\uB4A4\uB85C \uAC00\uAE30 \uC804 \uC77C\uC2DC \uC815\uC9C0 \uAE30\uAC04","Viewpoint":"\uC2DC\uC810","Set the the object on the path according to the current length.":"\uD604\uC7AC \uAE38\uC774\uC5D0 \uB530\uB77C \uAC1D\uCCB4\uB97C \uC704\uCE58\uC5D0 \uC124\uC815\uD569\uB2C8\uB2E4.","Update position":"\uC704\uCE58 \uC5C5\uB370\uC774\uD2B8","Update the position of _PARAM0_ on the path":"_PARAM0_\uC758 \uACBD\uB85C \uC0C1 \uC704\uCE58 \uC5C5\uB370\uC774\uD2B8","Move the object to a position by following a path.":"\uACBD\uB85C\uB97C \uB530\uB77C \uAC1D\uCCB4\uB97C \uC704\uCE58\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move on path to a position":"\uACBD\uB85C \uC0C1 \uC704\uCE58\uB85C \uC774\uB3D9","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"_PARAM0_\uB97C _PARAM4_\uCD08 \uB0B4\uC5D0 _PARAM2_\uB97C \uB530\uB77C \uBC18\uBCF5\uD574\uC11C _PARAM3_\uBC88 \uC774\uB3D9\uD558\uACE0 _PARAM5_ \uC774\uC9D5\uC744 \uC0AC\uC6A9\uD558\uC5EC _PARAM6_\uB85C \uC774\uB3D9; _PARAM7_","The path can be define with the \"Append curve\" action.":"\uACBD\uB85C\uB294 '\uACE1\uC120 \uCD94\uAC00' \uB3D9\uC791\uC73C\uB85C \uC815\uC758\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Number of repetitions":"\uBC18\uBCF5 \uD69F\uC218","Destination X":"\uBAA9\uC801\uC9C0 X","Destination Y":"\uBAA9\uC801\uC9C0 Y","Move the object to a position by following a path and go back.":"\uACBD\uB85C\uB97C \uB530\uB77C \uAC1D\uCCB4\uB97C \uC704\uCE58\uB85C \uC774\uB3D9\uD55C \uD6C4 \uB418\uB3CC\uC544 \uC635\uB2C8\uB2E4.","Move back and forth to a position":"\uC704\uCE58\uB85C \uC655\uBCF5 \uC774\uB3D9","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"0\uBD80\uD130 6\uAE4C\uC9C0 _PARAM0_ ; \uACBD\uB85C\uC5D0\uC11C _PARAM2_\uC744(\uB97C) _PARAM4_\uCD08 \uB0B4\uC5D0 \uBC18\uBCF5 \uC774\uB3D9\uD558\uC5EC _PARAM3_\uBC88 \uC774\uB3D9\uD558\uACE0 _PARAM5_ \uC27D\uAC8C \uC774\uB3D9\uD55C \uD6C4 \uB418\uB3CC\uC544 \uAC00\uAE30,_PARAM8_\uCD08 \uAE30\uB2E4\uB9B0 \uD6C4 _PARAM9_\uB85C \uBC18\uBCF5","Duration to wait before going back":"\uB418\uB3CC\uC544 \uAC00\uAE30 \uC804 \uB300\uAE30 \uC2DC\uAC04","Loop":"\uBC18\uBCF5","Move the object by following a path.":"\uACBD\uB85C\uB97C \uB530\uB77C \uAC1D\uCCB4\uB97C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move on path":"\uACBD\uB85C \uC0C1 \uC774\uB3D9","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"_PARAM2_\uC744(\uB97C) _PARAM4_\uCD08 \uB0B4\uC5D0 _PARAM0_\uB97C(\uB97C) \uBC18\uBCF5 \uC774\uB3D9\uD558\uACE0 _PARAM3_\uBC88 \uC774\uB3D9\uD558\uBA70 _PARAM5_ \uC27D\uAC8C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move the object by following a path and go back.":"\uACBD\uB85C\uB97C \uB530\uB77C \uAC1D\uCCB4\uB97C \uC774\uB3D9\uD558\uACE0 \uB418\uB3CC\uC544 \uC635\uB2C8\uB2E4.","Move back and forth":"\uC655\uBCF5 \uC774\uB3D9","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\uACBD\uB85C\uC5D0\uC11C _PARAM2_\uB97C \uB530\uB77C \uBC18\uBCF5 \uC774\uB3D9\uD558\uC5EC _PARAM3_\uBC88 \uC774\uB3D9\uD558\uACE0 _PARAM5_ \uC27D\uAC8C \uC774\uB3D9\uD55C \uD6C4 _PARAM6_\uCD08 \uAE30\uB2E4\uB9B0 \uD6C4 _PARAM7_\uB85C \uBC18\uBCF5","Check if the object has reached one of the 2 ends of the path.":"\uAC1D\uCCB4\uAC00 \uACBD\uB85C\uC758 2\uAC1C \uB05D \uC911 \uD558\uB098\uC5D0 \uB3C4\uB2EC\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Reached an end":"\uB3C4\uB2EC\uD55C \uB05D","_PARAM0_ reached an end of the path":"_PARAM0_\uC774(\uAC00) \uACBD\uB85C\uC758 \uB05D\uC5D0 \uB3C4\uB2EC\uD588\uC2B5\uB2C8\uB2E4","Check if the object has finished to move on the path.":"\uAC1D\uCCB4\uAC00 \uACBD\uB85C \uC0C1\uC758 \uC774\uB3D9\uC744 \uC644\uB8CC\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Finished to move":"\uC774\uB3D9 \uC644\uB8CC","_PARAM0_ has finished to move":"_PARAM0_\uC774(\uAC00) \uC774\uB3D9\uC744 \uC644\uB8CC\uD588\uC2B5\uB2C8\uB2E4","Return the angle of movement on its path.":"\uACBD\uB85C\uC758 \uC774\uB3D9 \uAC01\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Movement angle":"\uC774\uB3D9 \uAC01\uB3C4","Draw the object trajectory.":"\uAC1D\uCCB4\uC758 \uADA4\uC801\uC744 \uADF8\uB9BD\uB2C8\uB2E4.","Draw the trajectory":"\uADA4\uC801\uC744 \uADF8\uB9BD\uB2C8\uB2E4.","Draw trajectory of _PARAM0_ on _PARAM2_":"_PARAM0_\uC758 \uADA4\uC801\uC744 _PARAM2_\uC5D0\uC11C \uADF8\uB9BD\uB2C8\uB2E4","Shape painter":"\uB3C4\uD615 \uADF8\uB9AC\uAE30","Change the transformation to apply to the path.":"\uACBD\uB85C\uC5D0 \uC801\uC6A9\uD560 \uBCC0\uD658\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Path transformation":"\uACBD\uB85C \uBCC0\uD658","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"_PARAM0_\uC758 \uACBD\uB85C \uBCC0\uD658\uC744 _PARAM2_\uC758 \uAE30\uC900\uC73C\uB85C \uBCC0\uACBD\uD558\uACE0, _PARAM3_\uC744 _PARAM4_\uB85C \uCD95\uC18C\uC2DC\uD0A4\uACE0, _PARAM5_\xB0\uB9CC\uD07C \uD68C\uC804\uD569\uB2C8\uB2E4.","Scale":"\uC2A4\uCF00\uC77C","Angle":"\uAC01\uB3C4","Initialize the movement state.":"\uC774\uB3D9 \uC0C1\uD0DC\uB97C \uCD08\uAE30\uD654\uD569\uB2C8\uB2E4.","Initialize the movement":"\uC774\uB3D9\uC744 \uCD08\uAE30\uD654\uD569\uB2C8\uB2E4.","Initialize the movement of _PARAM0_":"_PARAM0_\uC758 \uC774\uB3D9\uC744 \uCD08\uAE30\uD654\uD569\uB2C8\uB2E4.","Return the number of repetitions between the current position and the origin.":"\uD604\uC7AC \uC704\uCE58\uC640 \uAE30\uC900 \uC9C0\uC810 \uC0AC\uC774\uC758 \uBC18\uBCF5 \uD69F\uC218\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Repetition done":"\uBC18\uBCF5 \uC644\uB8CC","Return the position on one repeated path.":"\uD558\uB098\uC758 \uBC18\uBCF5 \uACBD\uB85C\uC5D0\uC11C\uC758 \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Path position":"\uACBD\uB85C \uC704\uCE58","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"0\uC5D0\uC11C 1\uAE4C\uC9C0 \uC804\uCCB4 \uACBD\uB85C\uC5D0\uC11C\uC758 \uC9C4\uD589\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4. \uC5EC\uAE30\uC11C 0\uC740 \uAE30\uC900\uC810\uC744 \uB098\uD0C0\uB0B4\uACE0 1\uC740 \uB05D\uC744 \uB098\uD0C0\uB0C5\uB2C8\uB2E4.","Progress":"\uC9C4\uD589\uB3C4","Return the length of the path (one repetition only).":"\uACBD\uB85C\uC758 \uAE38\uC774(\uD55C \uBC88\uC758 \uBC18\uBCF5\uB9CC)\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the speed scale on Y axis of the path.":"\uACBD\uB85C\uC758 Y\uCD95 \uC18D\uB3C4 \uC2A4\uCF00\uC77C\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Path speed scale Y":"\uACBD\uB85C \uC18D\uB3C4 \uC2A4\uCF00\uC77C Y","Return the angle to use when the object is going back or not.":"\uAC1D\uCCB4\uAC00 \uB418\uB3CC\uC544 \uC624\uAC70\uB098 \uB418\uB3CC\uC544 \uC624\uC9C0 \uC54A\uC744 \uB54C \uC0AC\uC6A9\uD560 \uAC01\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Back or forth angle":"\uB418\uAC10\uAC70\uB098 \uC55E\uB2F9\uAE30\uB294 \uAC01\uB3C4","Move objects on curved paths at a given speed.":"\uD2B9\uC815 \uC18D\uB3C4\uB85C \uACE1\uC120 \uACBD\uB85C\uC5D0 \uC788\uB294 \uAC1D\uCCB4 \uC774\uB3D9","Movement on a curve (speed-based)":"\uACE1\uC120 \uC774\uB3D9 (\uC18D\uB3C4 \uAE30\uBC18)","Rotation":"\uD68C\uC804","Change the path followed by an object.":"\uAC1D\uCCB4\uAC00 \uB530\uB77C\uC57C \uD560 \uACBD\uB85C\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Follow a path":"\uACBD\uB85C\uB97C \uB530\uB77C\uAC00\uAE30","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_\uAC00 _PARAM2_\uB97C _PARAM3_\uBC88 \uBC18\uBCF5\uD558\uACE0 \uB8E8\uD504: _PARAM4_\uC778 \uACBD\uB85C\uC5D0 \uB530\uB77C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Change the path followed by an object to reach a position.":"\uD2B9\uC815 \uC704\uCE58\uC5D0 \uB3C4\uB2EC\uD558\uB3C4\uB85D \uAC1D\uCCB4\uAC00 \uB530\uB77C\uC57C \uD560 \uACBD\uB85C\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Follow a path to a position":"\uD2B9\uC815 \uC704\uCE58\uAE4C\uC9C0 \uACBD\uB85C\uB97C \uB530\uB77C\uAC00\uAE30","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_\uAC00 _PARAM2_\uB97C _PARAM3_\uBC88 \uBC18\uBCF5\uD558\uC5EC _PARAM5_\uC5D0 \uB3C4\uB2EC\uD558\uBA70, _PARAM6_\uC744 \uC0AC\uC6A9\uD558\uC5EC \uB8E8\uD504: _PARAM4_\uC778 \uACBD\uB85C\uB97C \uB530\uB77C \uC774\uB3D9\uD569\uB2C8\uB2E4.","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"\uD604\uC7AC \uB8E8\uD504","the current loop":"\uD604\uC7AC \uB8E8\uD504","the length between the trajectory origin and the current position counting the loops.":"\uB8E8\uD504\uB97C \uACC4\uC0B0\uD558\uC5EC \uADA4\uC801 \uC6D0\uC810\uACFC \uD604\uC7AC \uC704\uCE58 \uC0AC\uC774\uC758 \uAC70\uB9AC","Position on the path":"\uACBD\uB85C \uC0C1\uC758 \uC704\uCE58","the length from the trajectory origin counting the loops":"\uB8E8\uD504\uB97C \uACC4\uC0B0\uD558\uC5EC \uADA4\uC801 \uC6D0\uC810\uBD80\uD130\uC758 \uAC70\uB9AC","Change the position of the object on the path.":"\uACBD\uB85C \uC0C1\uC758 \uAC1D\uCCB4 \uC704\uCE58 \uBCC0\uACBD","Change the position of _PARAM0_ on the path at the length _PARAM2_":"_PARAM0_\uC744(\uB97C) \uAE38\uC774 PARAM2_\uC758 \uACBD\uB85C \uC704\uCE58\uB85C \uBCC0\uACBD","Length":"\uAE38\uC774","Check if the length from the trajectory origin is lesser than a value.":"\uBA74\uACBD\uB85C \uC6D0\uC810\uC5D0\uC11C\uC758 \uAE38\uC774\uAC00 \uD2B9\uC815 \uAC12\uBCF4\uB2E4 \uC791\uC740\uC9C0 \uD655\uC778","Current length":"\uD604\uC7AC \uAE38\uC774","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_\uC774(\uAC00) \uADA4\uC801 \uC6D0\uC810\uC73C\uB85C\uBD80\uD130 PARAM2_ \uD53D\uC140 \uBBF8\uB9CC","Length from the trajectory origin (in pixels)":"\uADA4\uC801 \uC6D0\uC810\uC73C\uB85C\uBD80\uD130\uC758 \uAE38\uC774 (\uD53D\uC140 \uB2E8\uC704)","Check if the object has reached the origin position of the path.":"\uAC1D\uCCB4\uAC00 \uACBD\uB85C\uC758 \uC6D0\uC810 \uC704\uCE58\uC5D0 \uB3C4\uB2EC\uD588\uB294\uC9C0 \uD655\uC778","Reached path origin":"\uACBD\uB85C \uC6D0\uC810\uC5D0 \uB3C4\uB2EC","_PARAM0_ reached the path beginning":"_PARAM0_\uC774 \uACBD\uB85C \uC2DC\uC791\uC810\uC5D0 \uB3C4\uB2EC","Check if the object has reached the target position of the path.":"\uAC1D\uCCB4\uAC00 \uACBD\uB85C\uC758 \uBAA9\uD45C \uC704\uCE58\uC5D0 \uB3C4\uB2EC\uD588\uB294\uC9C0 \uD655\uC778","Reached path target":"\uBAA9\uD45C \uACBD\uB85C\uC5D0 \uB3C4\uB2EC","_PARAM0_ reached the path target":"_PARAM0_\uC774(\uAC00) \uBAA9\uD45C \uACBD\uB85C\uC5D0 \uB3C4\uB2EC","Reach an end":"\uB05D\uC5D0 \uB3C4\uB2EC","Check if the object can still move in the current direction.":"\uAC1D\uCCB4\uAC00 \uD604\uC7AC \uBC29\uD5A5\uC73C\uB85C \uACC4\uC18D \uC774\uB3D9\uD560 \uC218 \uC788\uB294\uC9C0 \uD655\uC778","Can move further":"\uB354 \uBA40\uB9AC \uC774\uB3D9 \uAC00\uB2A5","_PARAM0_ can move further on its path":"_PARAM0_\uC774(\uAC00) \uACBD\uB85C \uC0C1\uC5D0\uC11C \uB354 \uBA40\uB9AC \uC774\uB3D9 \uAC00\uB2A5","the speed of the object.":"\uAC1D\uCCB4\uC758 \uC18D\uB3C4.","the speed":"\uC18D\uB3C4","Change the current speed of the object.":"\uAC1D\uCCB4\uC758 \uD604\uC7AC \uC18D\uB3C4 \uBCC0\uACBD","Change the speed of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC18D\uB3C4\uB97C PARAM2_\uB85C \uBCC0\uACBD","Speed (in pixels per second)":"\uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Make an object accelerate until it reaches a given speed.":"\uAC1D\uCCB4\uAC00 \uD2B9\uC815 \uC18D\uB3C4\uC5D0 \uB3C4\uB2EC\uD560 \uB54C\uAE4C\uC9C0 \uAC00\uC18D","Accelerate":"\uAC00\uC18D","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_\uC774(\uAC00) PARAM3_\uC758 \uC18D\uB3C4\uC5D0 \uB3C4\uB2EC\uD558\uAE30 \uC704\uD574 \uAC00\uC18D\uD560 \uC218 \uC788\uC74C","Targeted speed (in pixels per second)":"\uBAA9\uD45C \uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Acceleration (in pixels per second per second)":"\uAC00\uC18D (\uCD08\uB2F9 \uD53D\uC140 \uB2E8\uC704)","Make an object accelerate to reaches a speed in a given amount of time.":"\uD2B9\uC815 \uC2DC\uAC04 \uB0B4\uC5D0 \uD2B9\uC815 \uC18D\uB3C4\uC5D0 \uB3C4\uB2EC\uD558\uB3C4\uB85D \uAC00\uC18D","Accelerate during":"\uAC00\uC18D \uC911","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_\uC774(\uAC00) _PARAM3_\uCD08 \uB3D9\uC548 _PARAM2_\uC758 \uC18D\uB3C4\uC5D0 \uB3C4\uB2EC\uD558\uAE30 \uC704\uD574 \uAC00\uC18D\uD569\uB2C8\uB2E4","Repeated path position":"\uBC18\uBCF5\uB41C \uACBD\uB85C \uC704\uCE58","Return the length of the complete trajectory (without looping).":"\uB8E8\uD551\uB418\uC9C0 \uC54A\uC740 \uC804\uCCB4 \uADA4\uC801\uC758 \uAE38\uC774 \uBC18\uD658","Total length":"\uC804\uCCB4 \uAE38\uC774","Return the path origin on X axis of the object.":"\uAC1D\uCCB4\uC758 X\uCD95\uC5D0\uC11C\uC758 \uACBD\uB85C \uCD9C\uBC1C\uC810 \uBC18\uD658","Path origin X":"\uACBD\uB85C \uC6D0\uC810 X","the path origin on X axis":"\uAC1D\uCCB4\uC758 X\uCD95\uC5D0\uC11C\uC758 \uACBD\uB85C \uC6D0\uC810","Return the path origin on Y axis of the object.":"\uAC1D\uCCB4\uC758 Y\uCD95\uC5D0\uC11C\uC758 \uACBD\uB85C \uCD9C\uBC1C\uC810 \uBC18\uD658","Path origin Y":"\uACBD\uB85C \uC6D0\uC810 Y","the path origin on Y axis":"\uAC1D\uCCB4\uC758 Y\uCD95\uC5D0\uC11C\uC758 \uACBD\uB85C \uC6D0\uC810","Depth effect":"\uAE4A\uC774 \uD6A8\uACFC","Change scale based on Y position to simulate depth of field.":"Y \uC704\uCE58\uC5D0 \uB530\uB77C \uC2A4\uCF00\uC77C\uC744 \uBCC0\uACBD\uD558\uC5EC \uCD08\uC810 \uAE4A\uC774\uB97C \uBAA8\uBC29\uD569\uB2C8\uB2E4.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\uAC1D\uCCB4\uC758 \uD06C\uAE30\uAC00 \uC218\uD3C9\uC120\uC5D0 \uAC00\uAE4C\uC6CC\uC9C8\uC218\uB85D \uD655\uB300\uB418\uACE0 \uC788\uB294 \uAC83\uCC98\uB7FC \uAC1D\uCCB4\uAC00 \uBDF0\uC5B4\uC5D0\uC11C \uBA40\uC5B4\uC9C0\uB294 \uD658\uC0C1\uC744 \uC90D\uB2C8\uB2E4.","Max scale when the object is at the bottom of the screen (Default: 1)":"\uD654\uBA74 \uD558\uB2E8\uC5D0 \uAC1D\uCCB4\uAC00 \uC788\uC744 \uB54C\uC758 \uCD5C\uB300 \uBC30\uC728 (\uAE30\uBCF8\uAC12: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\uAC1D\uCCB4\uAC00 \uBB34\uD55C\uD788 \uC791\uAC8C \uBCF4\uC774\uB294 \uC9C0\uD3C9\uC120\uC744 \uB098\uD0C0\uB0B4\uB294 Y \uC704\uCE58 (\uAE30\uBCF8\uAC12: 0)","Exponential rate of change (Default: 2)":"\uC9C0\uC218\uC801\uC778 \uBCC0\uD654\uC728 (\uAE30\uBCF8\uAC12: 2)","Percent away from the horizon":"\uC9C0\uD3C9\uC120\uC5D0\uC11C \uB5A8\uC5B4\uC9C4 \uBE44\uC728","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\uC218\uD3C9\uC120\uC73C\uB85C\uBD80\uD130 \uB5A8\uC5B4\uC9C4 \uBE44\uC728. \uC218\uD3C9\uC120\uC5D0\uC11C \"0\"\uC774\uBA70 \uD654\uBA74 \uD558\uB2E8\uC5D0\uC11C \"1\"\uC785\uB2C8\uB2E4.","Percent away from horizon":"\uC218\uD3C9\uC120\uC5D0\uC11C \uB5A8\uC5B4\uC9C4 \uBE44\uC728","Exponential rate of change, based on Y position.":"Y \uC704\uCE58\uB97C \uAE30\uBC18\uC73C\uB85C \uD55C \uC9C0\uC218\uC801\uC778 \uBCC0\uD654\uC728","Exponential rate of change":"\uC9C0\uC218\uC801\uC778 \uBCC0\uD654\uC728","Max scale when the object is at the bottom of the screen.":"\uAC1D\uCCB4\uAC00 \uD654\uBA74 \uD558\uB2E8\uC5D0 \uC788\uC744 \uB54C\uC758 \uCD5C\uB300 \uBC30\uC728.","Max scale":"\uCD5C\uB300 \uBC30\uC728","Y value of horizon.":"\uC218\uD3C9\uC120\uC758 Y \uAC12","Y value of horizon":"\uC218\uD3C9\uC120\uC758 Y \uAC12","Set max scale when the object is at the bottom of the screen (Default: 2).":"\uAC1D\uCCB4\uAC00 \uD654\uBA74 \uD558\uB2E8\uC5D0 \uC788\uC744 \uB54C \uCD5C\uB300 \uBC30\uC728 \uC124\uC815 (\uAE30\uBCF8\uAC12: 2).","Set max scale":"\uCD5C\uB300 \uBC30\uC728 \uC124\uC815","Set max scale of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uCD5C\uB300 \uBC30\uC728\uC744 _PARAM2_\uC73C\uB85C \uC124\uC815","Y Exponent":"Y \uC9C0\uC218","Set Y exponential rate of change (Default: 2).":"Y \uC704\uCE58\uC758 \uC9C0\uC218\uC801\uC778 \uBCC0\uD654\uC728 \uC124\uC815 (\uAE30\uBCF8\uAC12: 2).","Set exponential rate of change":"\uC9C0\uC218\uC801\uC778 \uBCC0\uD654\uC728 \uC124\uC815","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 Y \uC9C0\uC218\uC801\uC778 \uBCC0\uD654\uC728\uC744 _PARAM2_\uC73C\uB85C \uC124\uC815","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\uAC1D\uCCB4\uAC00 \uBB34\uD55C\uD788 \uC791\uC740 \uACBD\uC6B0\uC758 \uC218\uD3C9\uC120 Y \uC704\uCE58 \uC124\uC815 (\uAE30\uBCF8\uAC12: 0).","Set Y position of horizon":"\uC218\uD3C9\uC120 Y \uC704\uCE58 \uC124\uC815","Set horizon of _PARAM0_ to Y position _PARAM2_":"_PARAM0_\uC758 \uC218\uD3C9\uC120\uC744 Y \uC704\uCE58 _PARAM2_\uC73C\uB85C \uC124\uC815","Horizon Y":"\uC218\uD3C9\uC120\uC758 Y \uAC12","Discord rich presence (Windows, Mac, Linux)":"\uB514\uC2A4\uCF54\uB4DC \uB9AC\uCE58 \uD504\uB9AC\uC120\uC2A4 (Windows, Mac, Linux)","Adds discord rich presence to your games.":"\uAC8C\uC784\uC5D0 \uB514\uC2A4\uCF54\uB4DC \uB9AC\uCE58 \uD504\uB9AC\uC120\uC2A4\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4.","Attempts to connect to discord if it is installed, and initialize rich presence.":"\uC124\uCE58\uB41C \uB514\uC2A4\uCF54\uB4DC\uC5D0 \uC5F0\uACB0\uC744 \uC2DC\uB3C4\uD558\uACE0 \uB9AC\uCE58 \uD504\uB9AC\uC820\uC2A4\uB97C \uCD08\uAE30\uD654\uD569\uB2C8\uB2E4.","Initialize rich presence":"\uB9AC\uCE58 \uD504\uB9AC\uC820\uC2A4 \uCD08\uAE30\uD654","Initialize rich presence with ID _PARAM1_":"ID _PARAM1_\uC73C\uB85C \uB9AC\uCE58 \uD504\uB9AC\uC820\uC2A4\uB97C \uCD08\uAE30\uD654\uD569\uB2C8\uB2E4","The discord client ID":"\uB514\uC2A4\uCF54\uB4DC \uD074\uB77C\uC774\uC5B8\uD2B8 ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\uB9AC\uCE58 \uD504\uB9AC\uC820\uC2A4\uC758 \uB370\uC774\uD130\uB97C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4. \uAC01 \uD544\uB4DC\uC5D0 \uB300\uD55C \uC790\uC138\uD55C \uC815\uBCF4\uB294 \uB514\uC2A4\uCF54\uB4DC \uBB38\uC11C\uB97C \uCC38\uC870\uD558\uC2ED\uC2DC\uC624. \uC0C1\uD0DC \uC774\uC678\uC758 \uAC01 \uD544\uB4DC\uB294 \uC120\uD0DD \uC0AC\uD56D\uC785\uB2C8\uB2E4.","Update rich presence":"\uB9AC\uCE58 \uD504\uB9AC\uC820\uC2A4 \uC5C5\uB370\uC774\uD2B8","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\uC0C1\uD0DC _PARAM1_, \uC138\uBD80\uC0AC\uD56D _PARAM2_, \uC2DC\uC791 \uD0C0\uC784\uC2A4\uD0EC\uD504 _PARAM3_, \uC885\uB8CC \uD0C0\uC784\uC2A4\uD0EC\uD504 _PARAM4_, \uD070 \uC774\uBBF8\uC9C0 _PARAM5_\uC640 \uD14D\uC2A4\uD2B8 _PARAM6_, \uC791\uC740 \uC774\uBBF8\uC9C0 _PARAM7_\uC640 \uD14D\uC2A4\uD2B8 _PARAM8_\uB85C \uB9AC\uCE58 \uD504\uB9AC\uC820\uC2A4 \uC5C5\uB370\uC774\uD2B8","The current state":"\uD604\uC7AC \uC0C1\uD0DC","The details of the current state":"\uD604\uC7AC \uC0C1\uD0DC\uC758 \uC138\uBD80\uC815\uBCF4","The timstamp of the start of the match":"\uB9E4\uCE58 \uC2DC\uC791 \uD0C0\uC784\uC2A4\uD0EC\uD504","If this is filled, discord will show the time elapsed since the start.":"\uC774\uAC83\uC774 \uCC44\uC6CC\uC9C0\uBA74, \uB514\uC2A4\uCF54\uB4DC\uC5D0\uC11C \uC2DC\uC791\uD55C \uC2DC\uAC04\uC774 \uD45C\uC2DC\uB429\uB2C8\uB2E4.","The timestamp of the end of the match":"\uB9E4\uCE58 \uC885\uB8CC \uD0C0\uC784\uC2A4\uD0EC\uD504","If this is filled, discord will display the remaining time.":"\uC774\uAC83\uC774 \uCC44\uC6CC\uC9C0\uBA74, \uB514\uC2A4\uCF54\uB4DC\uC5D0\uC11C \uB0A8\uC544 \uC788\uB294 \uC2DC\uAC04\uC774 \uD45C\uC2DC\uB429\uB2C8\uB2E4.","The name of the big image":"\uD070 \uC774\uBBF8\uC9C0\uC758 \uC774\uB984","The text of the large image":"\uD070 \uC774\uBBF8\uC9C0\uC758 \uD14D\uC2A4\uD2B8","The name of the small image":"\uC791\uC740 \uC774\uBBF8\uC9C0\uC758 \uC774\uB984","The text of the small image":"\uC791\uC740 \uC774\uBBF8\uC9C0\uC758 \uD14D\uC2A4\uD2B8","Double-click and tap":"\uB354\uBE14\uD074\uB9AD\uD558\uACE0 \uD0ED","Check for a double-click or a tap.":"\uB354\uBE14\uD074\uB9AD \uB610\uB294 \uD0ED\uC744 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if the specified mouse button is clicked twice in a short amount of time.":"\uC9C0\uC815\uB41C \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC774 \uC9E7\uC740 \uC2DC\uAC04 \uB0B4\uC5D0 \uB450 \uBC88 \uD074\uB9AD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Double-clicked (or double-tapped)":"\uB450 \uBC88 \uD074\uB9AD(\uB610\uB294 \uB450 \uBC88 \uD0ED\uD568)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC774 \uB354\uBE14 \uD074\uB9AD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Mouse button to track":"\uCD94\uC801\uD560 \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\uD130\uCE58 \uB514\uBC14\uC774\uC2A4\uC5D0\uB294 \uC911\uAC04/\uC624\uB978\uCABD \uD0ED\uC5D0 \uD574\uB2F9\uD558\uB294 \uAC83\uC774 \uC5C6\uAE30 \uB54C\uBB38\uC5D0, \uD130\uCE58 \uB514\uBC14\uC774\uC2A4\uB97C \uC704\uD574 \uC67C\uCABD \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC744 \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uB294 \uACBD\uC6B0 \uC774\uB97C \uC774\uBCA4\uD2B8 \uB0B4\uC5D0\uC11C \uACE0\uB824\uD574\uC57C \uD569\uB2C8\uB2E4.","Check if the specified mouse button is clicked.":"\uC9C0\uC815\uB41C \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC774 \uD074\uB9AD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Clicked (or tapped)":"\uD074\uB9AD\uB428 (\uB610\uB294 \uD0ED\uB428)","_PARAM1_ mouse button is clicked":"_PARAM1_ \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC774 \uD074\uB9AD\uB428","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC774 _PARAM2_\uBC88 \uD074\uB9AD\uB428","Click count":"\uD074\uB9AD \uD69F\uC218","Drag camera with the mouse (or touchscreen)":"\uB9C8\uC6B0\uC2A4(\uB610\uB294 \uD130\uCE58 \uC2A4\uD06C\uB9B0)\uB85C \uCE74\uBA54\uB77C \uB4DC\uB798\uADF8\uD558\uAE30","Move a camera by dragging the mouse (or touchscreen).":"\uB9C8\uC6B0\uC2A4(\uB610\uB294 \uD130\uCE58 \uC2A4\uD06C\uB9B0)\uB85C \uCE74\uBA54\uB77C\uB97C \uB4DC\uB798\uADF8\uD558\uC5EC \uC774\uB3D9\uD569\uB2C8\uB2E4.","Drag camera with the mouse":"\uB9C8\uC6B0\uC2A4\uB85C \uCE74\uBA54\uB77C \uB4DC\uB798\uADF8","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\uB808\uC774\uC5B4 _PARAM2_\uC5D0\uC11C _PARAM3_\uBC29\uD5A5\uC73C\uB85C \uCE74\uBA54\uB77C\uB97C \uB4DC\uB798\uADF8\uD558\uACE0, _PARAM4_ \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Camera layer (default: \"\")":"\uCE74\uBA54\uB77C \uB808\uC774\uC5B4(\uAE30\uBCF8\uAC12: \"\")","Directions that the camera can move (horizontal, vertical, both)":"\uCE74\uBA54\uB77C\uAC00 \uC774\uB3D9\uD560 \uC218 \uC788\uB294 \uBC29\uD5A5(\uAC00\uB85C, \uC138\uB85C, \uC591\uCABD)","Mouse button (use \"Left\" for touchscreen)":"\uB9C8\uC6B0\uC2A4 \uBC84\uD2BC (\uD130\uCE58 \uC2A4\uD06C\uB9B0\uC5D0\uC11C '\uC67C\uCABD' \uC0AC\uC6A9)","Draggable (for physics objects)":"\uBB3C\uB9AC \uAC1D\uCCB4\uB97C \uB4DC\uB798\uADF8\uD560 \uC218 \uC788\uC74C (\uBB3C\uB9AC \uAC1D\uCCB4\uC6A9)","Drag a physics object with the mouse (or touch).":"\uB9C8\uC6B0\uC2A4(\uB610\uB294 \uD130\uCE58\uB85C) \uBB3C\uB9AC \uAC1D\uCCB4 \uB4DC\uB798\uADF8\uD558\uAE30.","Physics behavior":"\uBB3C\uB9AC\uD559 \uD589\uB3D9","Mouse button":"\uB9C8\uC6B0\uC2A4 \uBC84\uD2BC","Maximum force":"\uCD5C\uB300 \uD798","Frequency (Hz)":"\uC8FC\uD30C\uC218 (Hz)","Damping ratio (Range: 0 to 1)":"\uAC10\uC1E0 \uBE44\uC728 (\uBC94\uC704: 0\uC5D0\uC11C 1)","Enable automatic dragging":"\uC790\uB3D9 \uB4DC\uB798\uAE45 \uD65C\uC131\uD654","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\uC790\uB3D9 \uB4DC\uB798\uAE45\uC774 \uBE44\uD65C\uC131\uD654\uB418\uBA74 '\uB4DC\uB798\uAE45 \uC2DC\uC791' \uBC0F '\uB4DC\uB798\uAE45 \uD574\uC81C' \uB3D9\uC791\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Start dragging object.":"\uAC1D\uCCB4\uB97C \uB04C\uC5B4\uC11C \uB4DC\uB798\uAE45\uC744 \uC2DC\uC791\uD569\uB2C8\uB2E4.","Start dragging object":"\uBB3C\uCCB4\uB97C \uB4DC\uB798\uADF8\uD558\uAE30 \uC2DC\uC791\uD569\uB2C8\uB2E4","Start dragging (physics) _PARAM0_":"\uB04C\uAE30(\uBB3C\uB9AC\uD559) _PARAM0_\uB97C \uC2DC\uC791\uD569\uB2C8\uB2E4","Release dragged object.":"\uB4DC\uB798\uADF8\uB41C \uAC1D\uCCB4\uB97C \uB193\uC2B5\uB2C8\uB2E4","Release dragged object":"\uB4DC\uB798\uADF8\uB41C \uAC1D\uCCB4\uB97C \uB193\uC2B5\uB2C8\uB2E4","Release _PARAM0_ from being dragged (physics)":"_PARAM0_\uC758 \uB4DC\uB798\uADF8\uB97C \uD574\uC81C\uD569\uB2C8\uB2E4(\uBB3C\uB9AC\uD559)","Check if object is being dragged.":"\uAC1D\uCCB4\uAC00 \uB4DC\uB798\uADF8\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is being dragged":"\uB4DC\uB798\uADF8 \uC911\uC785\uB2C8\uB2E4","_PARAM0_ is being dragged (physics)":"_PARAM0_\uAC00 \uB4DC\uB798\uADF8\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4(\uBB3C\uB9AC\uD559)","the mouse button used to move the object.":"\uAC1D\uCCB4\uB97C \uC774\uB3D9\uD558\uB294 \uB370 \uC0AC\uC6A9\uB41C \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC\uC785\uB2C8\uB2E4.","the dragging mouse button":"\uB4DC\uB798\uAE45\uD558\uB294 \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC","the maximum joint force (in Newtons) of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uC870\uC778\uD2B8 \uD798(\uB2E8\uC704: \uB274\uD134)\uC785\uB2C8\uB2E4.","the maximum force":"\uCD5C\uB300 \uD798","the joint frequency (per second) of the object.":"\uAC1D\uCCB4\uC758 \uC870\uC778\uD2B8 \uC8FC\uD30C\uC218(\uCD08\uB2F9)\uC785\uB2C8\uB2E4.","the frequency":"\uC8FC\uD30C\uC218","the joint damping ratio (range: 0 to 1) of the object.":"\uAC1D\uCCB4\uC758 \uC870\uC778\uD2B8 \uAC10\uC1E0 \uBE44\uC728(\uBC94\uC704: 0 ~ 1)\uC785\uB2C8\uB2E4.","Damping ratio":"\uAC10\uC1E0 \uBE44\uC728","the damping ratio (range: 0 to 1)":"\uAC10\uC1E0 \uBE44\uC728(\uBC94\uC704: 0 ~ 1)","Check if automatic dragging is enabled.":"\uC790\uB3D9 \uB4DC\uB798\uAE45\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Automatic dragging":"\uC790\uB3D9 \uB4DC\uB798\uAE45","Automatic dragging is enabled on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uC790\uB3D9 \uB4DC\uB798\uAE45\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Enable (or disable) automatic dragging with the mouse or touch.":"\uB9C8\uC6B0\uC2A4 \uB610\uB294 \uD130\uCE58\uB85C \uC790\uB3D9 \uB4DC\uB798\uAE45\uC744 \uD65C\uC131\uD654(\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4.","Enable (or disable) automatic dragging":"\uC790\uB3D9 \uB4DC\uB798\uAE45\uC744 \uD65C\uC131\uD654(\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4","Enable automatic dragging on _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0\uC11C \uC790\uB3D9 \uB4DC\uB798\uAE45\uC744 \uD65C\uC131\uD654\uD569\uB2C8\uB2E4: _PARAM2_","EnableAutomaticDragging":"\uC790\uB3D9 \uB4DC\uB798\uAE45 \uD65C\uC131\uD654","Draggable slider (for Shape Painter)":"\uB4DC\uB798\uADF8\uD560 \uC218 \uC788\uB294 \uC2AC\uB77C\uC774\uB354 (\uBAA8\uC591 \uADF8\uB9AC\uAE30\uC6A9)","A draggable slider that users can move to select a numerical value.":"\uC0AC\uC6A9\uC790\uAC00 \uC774\uB3D9\uD560 \uC218 \uC788\uB294 \uB4DC\uB798\uADF8\uD560 \uC218 \uC788\uB294 \uC2AC\uB77C\uC774\uB354\uC785\uB2C8\uB2E4.","Let users select a numerical value by dragging a slider.":"\uC0AC\uC6A9\uC790\uB4E4\uC774 \uC2AC\uB77C\uC774\uB354\uB97C \uB04C\uBA74 \uC22B\uC790 \uAC12\uC744 \uC120\uD0DD\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Draggable slider":"\uB4DC\uB798\uADF8\uD560 \uC218 \uC788\uB294 \uC2AC\uB77C\uC774\uB354","Minimum value":"\uCD5C\uC18C \uAC12","Maximum value":"\uCD5C\uB300 \uAC12","Tick spacing":"\uD2F1 \uAC04\uACA9","Thumb shape":"\uBC14\uB298 \uBAA8\uC591","Thumb":"\uBC14\uB298","Thumb width":"\uBC14\uB298 \uB108\uBE44","Thumb height":"\uBC14\uB298 \uB192\uC774","Thumb Color":"\uBC14\uB298 \uC0C9\uC0C1","Thumb opacity":"\uBC14\uB298 \uBD88\uD22C\uBA85\uB3C4","Track length":"\uD2B8\uB799 \uAE38\uC774","Track":"\uD2B8\uB799","Inactive track color (thumb color by default)":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1 (\uAE30\uBCF8\uC801\uC73C\uB85C \uBC14\uB298 \uC0C9\uC0C1)","Inactive track opacity":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4","Active track color (thumb color by default)":"\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1 (\uAE30\uBCF8\uC801\uC73C\uB85C \uBC14\uB298 \uC0C9\uC0C1)","Active track opacity":"\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4","Halo size (hover)":"\uD5E4\uC77C\uB85C \uD06C\uAE30 (\uD638\uBC84)","Rounded track ends":"\uBB3C\uCCB4\uAC00 \uB530\uB77C\uAC00\uB294 \uACBD\uB85C\uB97C \uBAA8\uC591 \uADF8\uB9AC\uAE30\uB85C \uADF8\uB9BD\uB2C8\uB2E4.","Check if the slider is being dragged.":"\uC2AC\uB77C\uC774\uB354\uAC00 \uB4DC\uB798\uADF8\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Being dragged":"\uB4DC\uB798\uADF8 \uC911\uC785\uB2C8\uB2E4","_PARAM0_ is being dragged":"_PARAM0_\uAC00 \uB4DC\uB798\uADF8\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Check if the slider interations are enabled.":"\uC2AC\uB77C\uC774\uB354 \uC0C1\uD638 \uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Enable or disable the slider. Users cannot interact while it is disabled.":"\uC2AC\uB77C\uC774\uB354\uB97C \uD65C\uC131\uD654\uD558\uAC70\uB098 \uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4. \uBE44\uD65C\uC131\uD654\uB41C \uACBD\uC6B0 \uC0AC\uC6A9\uC790\uAC00 \uC0C1\uD638 \uC791\uC6A9\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","The value of the slider (based on position of the thumb).":"\uC2AC\uB77C\uC774\uB354 \uAC12(\uB9C8\uB514 \uC704\uCE58\uB97C \uAE30\uC900\uC73C\uB85C \uD568)\uC785\uB2C8\uB2E4.","Slider value":"\uC2AC\uB77C\uC774\uB354 \uAC12","Change the value of a slider (this will move the thumb to the correct position).":"\uC2AC\uB77C\uC774\uB354 \uAC12 \uBCC0\uACBD(\uC378\uC758 \uC62C\uBC14\uB978 \uC704\uCE58\uB85C \uC774\uB3D9\uB428).","Change the value of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uAC12\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4: _PARAM2_","The minimum value of a slider.":"\uC2AC\uB77C\uC774\uB354\uC758 \uCD5C\uC19F\uAC12\uC785\uB2C8\uB2E4.","Slider minimum value":"\uC2AC\uB77C\uC774\uB354\uC758 \uCD5C\uC19F\uAC12","Change the minimum value of a slider.":"\uC2AC\uB77C\uC774\uB354\uC758 \uCD5C\uC19F\uAC12\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the minimum value of _PARAM0_: _PARAM2_":"\uCD5C\uC18C\uAC12 \uBCC0\uACBD: _PARAM0_ \uC758 \uCD5C\uC18C \uAC12:_PARAM2_","The maximum value of a slider.":"\uC2AC\uB77C\uC774\uB354\uC758 \uCD5C\uB300 \uAC12.","Slider maximum value":"\uC2AC\uB77C\uC774\uB354 \uCD5C\uB300\uAC12","Thickness of track.":"\uD2B8\uB799\uC758 \uB450\uAED8.","Slider track thickness":"\uC2AC\uB77C\uC774\uB354 \uD2B8\uB799 \uB450\uAED8","Length of track.":"\uD2B8\uB799 \uAE38\uC774.","Slider track length":"\uC2AC\uB77C\uC774\uB354 \uD2B8\uB799 \uAE38\uC774","Height of thumb.":"\uBC84\uD2BC \uB192\uC774.","Slider thumb height":"\uC2AC\uB77C\uC774\uB354 \uBC84\uD2BC \uB192\uC774","Change the maximum value of a slider.":"\uC2AC\uB77C\uC774\uB354\uC758 \uCD5C\uB300 \uAC12 \uBCC0\uACBD","The tick spacing of a slider.":"\uC2AC\uB77C\uC774\uB354\uC758 \uD2F1 \uAC04\uACA9.","Change the tick spacing of _PARAM0_: _PARAM2_":"_PARAM0_ \uC758 \uD2F1 \uAC04\uACA9 \uBCC0\uACBD: _PARAM2_","Change the tick spacing of a slider.":"\uC2AC\uB77C\uC774\uB354\uC758 \uD2F1 \uAC04\uACA9 \uBCC0\uACBD","Change length of track.":"\uD2B8\uB799\uC758 \uAE38\uC774 \uBCC0\uACBD","Change track length of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC758 \uD2B8\uB799 \uAE38\uC774\uB97C _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Track width":"\uD2B8\uB799 \uB108\uBE44","Change thickness of track.":"\uD2B8\uB799 \uB450\uAED8 \uBCC0\uACBD","Change track thickness of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC758 \uD2B8\uB799 \uB450\uAED8\uB97C _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change width of thumb.":"\uBC84\uD2BC \uB108\uBE44 \uBCC0\uACBD","Change thumb width of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC758 \uBC84\uD2BC \uB108\uBE44\uB97C _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change height of thumb.":"\uBC84\uD2BC \uB192\uC774 \uBCC0\uACBD","Change thumb height of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC758 \uBC84\uD2BC \uB192\uC774\uB97C _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\uBC84\uD2BC \uC8FC\uC704\uC758 \uD5E4\uC77C\uB85C \uBC18\uACBD \uBCC0\uACBD. \uC774 \uD06C\uAE30\uB294 \uC2AC\uB77C\uC774\uB354\uC640\uC758 \uC0C1\uD638 \uC791\uC6A9\uC5D0\uB3C4 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Change halo radius of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC758 \uD5E4\uC77C\uB85C \uBC18\uACBD\uC744 _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change the halo opacity when the thumb is hovered.":"\uBC84\uD2BC\uC774 \uD638\uBC84\uB420 \uB54C\uC758 \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC774 \uD638\uBC84\uB420 \uB54C\uC758 \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4\uB97C _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change opacity of halo when pressed.":"\uB20C\uB838\uC744 \uB54C\uC758 \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"_PARAM0_ \uC774 \uB20C\uB838\uC744 \uB54C\uC758 \uD5E4\uC77C\uB85C \uBD88\uD22C\uBA85\uB3C4\uB97C _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change shape of thumb (circle or rectangle).":"\uBC84\uD2BC \uBAA8\uC591 \uBCC0\uACBD(\uC6D0 \uB610\uB294 \uC9C1\uC0AC\uAC01\uD615).","Change shape of _PARAM0_ to _PARAM2_":"_PARAM0_ \uBAA8\uC591 \uBCC0\uACBD: _PARAM2_","New thumb shape":"\uC0C8\uB85C\uC6B4 \uBC84\uD2BC \uBAA8\uC591","Make track use rounded ends.":"\uD2B8\uB799\uC774 \uB465\uADFC \uB05D\uC744 \uC0AC\uC6A9\uD558\uB3C4\uB85D \uADF8\uB9AC\uAE30.","Draw _PARAM0_ with a rounded track: _PARAM2_":"_PARAM0_\uC744(\uB97C) \uB465\uADFC \uD2B8\uB799\uC73C\uB85C \uADF8\uB9AC\uAE30: _PARAM2_","Rounded track":"\uB465\uADFC \uD2B8\uB799","Change opacity of thumb.":"\uC5C4\uC9C0\uC758 \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change thumb opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC5C4\uC9C0 \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD _PARAM2_","Change opacity of inactive track.":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change inactive track opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBE44\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD _PARAM2_","Change opacity of active track.":"\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change active track opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4 \uBCC0\uACBD _PARAM2_","Change the color of the track that is LEFT of the thumb.":"\uC5C4\uC9C0 \uAE30\uC900 \uC67C\uCABD \uD2B8\uB799\uC758 \uC0C9\uC0C1 \uBCC0\uACBD","Active track color":"\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1","Change active track color of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1 \uBCC0\uACBD _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\uC5C4\uC9C0 \uAE30\uC900 \uC624\uB978\uCABD \uD2B8\uB799\uC758 \uC0C9\uC0C1 \uBCC0\uACBD","Inactive track color":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1","Change inactive track color of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1 \uBCC0\uACBD _PARAM2_","Change the thumb color to a specific value.":"\uD2B9\uC815\uAC12\uC73C\uB85C \uC5C4\uC9C0 \uC0C9\uC0C1 \uBCC0\uACBD.","Thumb color":"\uC5C4\uC9C0 \uC0C9\uC0C1","Change thumb color of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC5C4\uC9C0 \uC0C9\uC0C1 \uBCC0\uACBD _PARAM2_","Pathfinding painter":"\uAE38\uCC3E\uAE30 \uD398\uC778\uD130","Draw the pathfinding of an object using a shape painter.":"\uBAA8\uC591 \uD398\uC778\uD130\uB97C \uC0AC\uC6A9\uD558\uC5EC \uAC1D\uCCB4\uC758 \uAE38\uCC3E\uAE30 \uADF8\uB9AC\uAE30.","Draw the path followed by the object using a shape painter.":"\uAC1D\uCCB4\uAC00 \uD615\uD0DC \uADF8\uB9AC\uAE30\uB97C \uC0AC\uC6A9\uD558\uC5EC \uB530\uB77C\uAC00\uB294 \uACBD\uB85C\uB97C \uADF8\uB9BD\uB2C8\uB2E4.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\uD615\uD0DC \uADF8\uB9AC\uAE30\uB97C \uC0AC\uC6A9\uD558\uC5EC \uBB3C\uCCB4\uAC00 \uB530\uB77C\uAC00\uB294 \uACBD\uB85C\uB97C \uADF8\uB9BD\uB2C8\uB2E4. \uADF8\uB9BC\uD310 \uD615\uD0DC\uC758 \uC778\uC2A4\uD134\uC2A4\uB97C \uC790\uB3D9\uC73C\uB85C \uC0DD\uC131\uD569\uB2C8\uB2E4.","Draw pathfinding":"\uACBD\uB85C \uCC3E\uAE30 \uADF8\uB9AC\uAE30","Draw the path followed by _PARAM0_ using _PARAM3_":"_PARAM0_\uC774(\uAC00) _PARAM3_\uC744(\uB97C) \uC0AC\uC6A9\uD558\uC5EC \uB530\uB77C\uAC00\uB294 \uACBD\uB85C \uADF8\uB9AC\uAE30","Pathfinding behavior":"\uAE38\uCC3E\uAE30 \uB3D9\uC791","Shape painter used to draw the path":"\uACBD\uB85C\uB97C \uADF8\uB9AC\uB294\uB370 \uC0AC\uC6A9\uB418\uB294 \uBAA8\uC591 \uADF8\uB9BC\uD310","Dungeon generator":"\uB358\uC804 \uC0DD\uC131\uAE30","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\uC808\uCC28\uC801\uC73C\uB85C \uC0DD\uC131\uB41C \uB358\uC804\uC744 \uB9CC\uB4ED\uB2C8\uB2E4. \"\uBC29\uACFC \uBCF5\uB3C4\" \uBC0F \"\uB358\uC804 \uB3D9\uAD74\"\uC758 \uB450 \uB808\uC774\uC544\uC6C3\uC744 \uD3EC\uD568\uD569\uB2C8\uB2E4.","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\uACBD\uB85C \uCC3E\uAE30 \uBB3C\uCCB4\uAC00 \uC0DD\uC131\uD55C \uACBD\uB85C\uC5D0 \uBC30\uCE58\uB420 \uBCF5\uB3C4 \uBB3C\uCCB4\uC758 \uD06C\uAE30\uB97C \uC124\uC815\uD569\uB2C8\uB2E4.","Set size of hallway objects":"_PARAM1_\uAC00 \uC0DD\uC131\uD55C \uACBD\uB85C\uC5D0 \uBC30\uCE58\uD560 \uBCF5\uB3C4 \uBB3C\uCCB4\uC758 \uD06C\uAE30\uB97C _PARAM2_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4 (\uD0C0\uC77C \uD06C\uAE30: _PARAM4_ \uD53D\uC140, \uBCF5\uB3C4 \uB108\uBE44: _PARAM5_ \uD0C0\uC77C).","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\uACBD\uB85C \uC0DD\uC131\uC5D0 \uC758\uD574 \uBC30\uCE58\uB420 \uBCF5\uB3C4 \uC624\uBE0C\uC81D\uD2B8 _PARAM1_\uC758 \uD06C\uAE30\uB97C \uC124\uC815\uD569\uB2C8\uB2E4 (\uD0C0\uC77C \uD06C\uAE30: _PARAM4_ \uD53D\uC140, \uBCF5\uB3C4 \uB108\uBE44: _PARAM5_ \uD0C0\uC77C)","Hallway object":"\uBCF5\uB3C4 \uC624\uBE0C\uC81D\uD2B8","Pathfinder object":"\uAE38\uCC3E\uAE30 \uC624\uBE0C\uC81D\uD2B8","Tile size (pixels)":"\uD0C0\uC77C \uD06C\uAE30 (\uD53D\uC140)","Hallway width (tiles)":"\uBCF5\uB3C4 \uB108\uBE44 (\uD0C0\uC77C)","Fill world with terrain":"\uC138\uACC4\uB97C \uC9C0\uD615\uC73C\uB85C \uCC44\uC6B0\uAE30","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\uC138\uACC4\uB97C \uC9C0\uD615\uC73C\uB85C \uCC44\uC6B0\uAE30 (\uD0C0\uC77C \uD06C\uAE30: _PARAM1_ \uD53D\uC140, \uC5F4: _PARAM2_ \uD0C0\uC77C, \uD589: _PARAM3_ \uD0C0\uC77C, \uCC44\uC6B8 \uC624\uBE0C\uC81D\uD2B8: _PARAM4_)","Map width (number of colums)":"\uC9C0\uB3C4 \uB108\uBE44 (\uC5F4 \uC218)","Map height (number of rows)":"\uC9C0\uB3C4 \uB192\uC774 (\uD589 \uC218)","Terrain object":"\uC9C0\uD615 \uC624\uBE0C\uC81D\uD2B8","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\uB79C\uB364 \uC6CC\uD06C \uC54C\uACE0\uB9AC\uC998\uC744 \uC0AC\uC6A9\uD558\uC5EC \uB358\uC804 \uB3D9\uAD74\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4. \uC6CC\uCEE4\uAC00 \uC9C0\uB3C4\uC758 \uAC00\uC7A5\uC790\uB9AC\uC5D0 \uB2FF\uC73C\uBA74 \uC9C0\uB3C4 \uC911\uC2EC\uC73C\uB85C \uB2E4\uC2DC \uC774\uB3D9\uB429\uB2C8\uB2E4.","Generate a dungeon cave":"\uB358\uC804 \uB3D9\uAD74 \uC0DD\uC131","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\uB358\uC804 \uB3D9\uAD74\uC744 \uC0DD\uC131\uD558\uACE0, \uBC14\uB2E5 \uC624\uBE0C\uC81D\uD2B8\uAC00 _PARAM8_ \uD37C\uC13C\uD2B8\uC778 \uB3D9\uAD74\uC744 \uB9CC\uB4ED\uB2C8\uB2E4 (\uD0C0\uC77C \uD06C\uAE30: _PARAM1_ \uD53D\uC140, \uC9C0\uB3C4 \uB108\uBE44: _PARAM2_ \uD0C0\uC77C, \uC9C0\uB3C4 \uB192\uC774: _PARAM3_ \uD0C0\uC77C, \uC9C0\uD615 \uC624\uBE0C\uC81D\uD2B8: _PARAM4_, \uBC14\uB2E5 \uC624\uBE0C\uC81D\uD2B8: _PARAM5_, \uBCBD \uC624\uBE0C\uC81D\uD2B8: _PARAM12_, \uC6CC\uCEE4 \uC624\uBE0C\uC81D\uD2B8: _PARAM7_, \uC6CC\uCEE4 \uB108\uBE44/\uB192\uC774: _PARAM9_ \uD0C0\uC77C, \uCD5C\uC18C \uACBD\uACC4: _PARAM10_ \uD0C0\uC77C, \uB808\uC774\uC5B4\uC5D0 \uC624\uBE0C\uC81D\uD2B8 \uC0DD\uC131: _PARAM6_, \uC0AC\uC6A9\uB418\uC9C0 \uC54A\uB294 \uC9C0\uD615 \uC0AD\uC81C: _PARAM11_, \uC774\uC6C3 \uACC4\uC0B0: _PARAM13_)","All objects are based on this size":"\uBAA8\uB4E0 \uC624\uBE0C\uC81D\uD2B8\uB294 \uC774 \uD06C\uAE30\uC5D0 \uADFC\uAC70\uD569\uB2C8\uB2E4","Map width (tiles)":"\uC9C0\uB3C4 \uB108\uBE44 (\uD0C0\uC77C \uC218)","Map height (tiles)":"\uC9C0\uB3C4 \uB192\uC774 (\uD0C0\uC77C \uC218)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\uC9C0\uD615 \uC624\uBE0C\uC81D\uD2B8\uB294 \uBC14\uB2E5, \uBCF5\uB3C4 \uB610\uB294 \uBCBD\uC73C\uB85C \uB36E\uC774\uC9C0 \uC54A\uC740 \uC9C0\uB3C4\uB97C \uCC44\uC6B0\uB294 \uB370 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Floor object":"\uBC14\uB2E5 \uC624\uBE0C\uC81D\uD2B8","Floor objects are created on every tile that a walker has travelled to.":"\uC6CC\uCEE4\uAC00 \uC774\uB3D9\uD55C \uBAA8\uB4E0 \uD0C0\uC77C\uC5D0 \uBC14\uB2E5 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0DD\uC131\uB429\uB2C8\uB2E4.","Walker object":"\uC6CC\uCEE4 \uC624\uBE0C\uC81D\uD2B8","Use a random walk algorithm to turn terrain objects into floor objects":"\uB79C\uB364 \uC6CC\uD06C \uC54C\uACE0\uB9AC\uC998\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC9C0\uD615 \uC624\uBE0C\uC81D\uD2B8\uB97C \uBC14\uB2E5 \uC624\uBE0C\uC81D\uD2B8\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Floor percentage (Range: 0-1)":"\uBC14\uB2E5 \uBC31\uBD84\uC728 (\uBC94\uC704: 0-1)","Percentage of map that will be convered by floor objects":"\uBC14\uB2E5 \uC624\uBE0C\uC81D\uD2B8\uB85C \uB36E\uC778 \uC9C0\uB3C4\uC758 \uBC31\uBD84\uC728","Size of walker sides (tiles)":"\uC6CC\uCEE4 \uCE21\uBA74\uC758 \uD06C\uAE30 (\uD0C0\uC77C)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\uC815\uC0AC\uAC01\uD615 \uC6CC\uCEE4 \uC624\uBE0C\uC81D\uD2B8\uC758 \uAC01 \uCE21\uBA74\uC5D0 \uB300\uD55C \uD0C0\uC77C \uC218\uC785\uB2C8\uB2E4. \uC608\uB97C \uB4E4\uC5B4, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"\uCD5C\uC18C \uACBD\uACC4","Can be used to provide a border of terrain around the map":"\uC9C0\uB3C4 \uC8FC\uBCC0\uC5D0 \uC9C0\uD615\uC758 \uD14C\uB450\uB9AC\uB97C \uC81C\uACF5\uD558\uB294 \uB370 \uC0AC\uC6A9\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4","Delete unused terrain objects":"\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uB294 \uC9C0\uD615 \uC624\uBE0C\uC81D\uD2B8 \uC0AD\uC81C","Wall object":"\uBCBD \uAC1D\uCCB4","Wall objects are placed between floor and terrain objects.":"\uBCBD \uAC1D\uCCB4\uB294 \uBC14\uB2E5 \uBC0F \uC9C0\uD615 \uAC1D\uCCB4 \uC0AC\uC774\uC5D0 \uBC30\uCE58\uB429\uB2C8\uB2E4.","Calculate neighbors":"\uC774\uC6C3 \uACC4\uC0B0","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\uD070 \uC9C0\uB3C4\uC5D0\uC11C \uC774\uC6C3\uC744 \uACC4\uC0B0\uD558\uB294 \uB370 \uBA87 \uCD08\uAC00 \uAC78\uB9B4 \uC218 \uC788\uC73C\uBBC0\uB85C \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uC73C\uBA74 \uBE44\uD65C\uC131\uD654\uD558\uC2ED\uC2DC\uC624.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\uBC29\uC744 \uBB34\uC791\uC704\uB85C \uBC30\uCE58\uD558\uACE0 \uC11C\uB85C \uCDA9\uB3CC\uD558\uBA74 \uC774\uB3D9\uD558\uC5EC \uB2E4\uB978 \uBC29\uACFC \uC5F0\uACB0\uB41C \uB358\uC804 \uC0DD\uC131\uD569\uB2C8\uB2E4. \uBC29\uACFC \uBCF5\uB3C4\uAC00 \uC5F0\uACB0\uB429\uB2C8\uB2E4.","Generate a dungeon with room and hallways":"\uBC29 \uBC0F \uBCF5\uB3C4\uC640 \uD568\uAED8 \uB358\uC804 \uC0DD\uC131","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\uBC29(\uBC29 \uAC1C\uC218: _PARAM7_, \uD0C0\uC77C \uC0AC\uC774\uC988: _PARAM1_ \uD53D\uC140, \uC9C0\uB3C4 \uD3ED: _PARAM2_ \uD0C0\uC77C, \uC9C0\uB3C4 \uB192\uC774: _PARAM3_ \uD0C0\uC77C, \uC9C0\uD615 \uAC1D\uCCB4: _PARAM4_, \uBC29 \uAC1D\uCCB4: _PARAM5_, \uBCBD \uAC1D\uCCB4: _PARAM20_, \uBCF5\uB3C4 \uAC1D\uCCB4: _PARAM6_, \uACBD\uB85C\uCC3E\uAE30 \uAC1D\uCCB4: _PARAM13_, \uCD5C\uC18C \uBC29 \uD3ED: _PARAM9_ \uD0C0\uC77C, \uCD5C\uB300 \uBC29 \uD3ED: _PARAM10_ \uD0C0\uC77C, \uCD5C\uC18C \uBC29 \uB192\uC774: _PARAM11_ \uD0C0\uC77C, \uCD5C\uB300 \uBC29 \uB192\uC774: _PARAM12_ \uD0C0\uC77C, \uBCF5\uB3C4 \uD3ED: _PARAM17_ \uD0C0\uC77C, \uCE35 \uC704\uC5D0 \uAC1D\uCCB4 \uC0DD\uC131: _PARAM8_, \uCD5C\uB300 \uBD84\uB9AC \uC2DC\uB3C4: _PARAM15_, \uBC29\uC744 \uB8E8\uD504\uB85C \uC5F0\uACB0: _PARAM16_, \uCD94\uAC00 \uACBD\uB85C: _PARAM18_, \uC0AC\uC6A9\uB418\uC9C0 \uC54A\uB294 \uC9C0\uD615 \uC0AD\uC81C: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"\uBC14\uB2E5, \uBCF5\uB3C4 \uB610\uB294 \uBCBD\uC73C\uB85C \uB36E\uC774\uC9C0 \uC54A\uB294 \uB9F5\uC744 \uCC44\uC6B0\uB294 \uB370 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Room object":"\uBC29 \uAC1D\uCCB4","Rooms are placed in random locations and will try to not overlap with other rooms.":"\uBC29\uC740 \uBB34\uC791\uC704\uB85C \uBC30\uCE58\uB418\uBA70 \uB2E4\uB978 \uBC29\uACFC \uACB9\uCE58\uC9C0 \uC54A\uB3C4\uB85D \uB178\uB825\uD569\uB2C8\uB2E4.","Used to connect room objects. They follow the path made by the pathfinder object.":"\uBC29 \uAC1D\uCCB4\uB97C \uC5F0\uACB0\uD558\uB294 \uB370 \uC0AC\uC6A9\uB429\uB2C8\uB2E4. \uC774\uB4E4\uC740 \uACBD\uB85C\uCC3E\uAE30 \uAC1D\uCCB4\uC5D0 \uC758\uD574 \uC0DD\uC131\uB41C \uACBD\uB85C\uB97C \uB530\uB985\uB2C8\uB2E4.","Number of rooms":"\uBC29\uC758 \uC218","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\uACB9\uCE58\uC9C0 \uC54A\uB294 \uBC29\uC744 \uBCF4\uC7A5\uD558\uAE30 \uC704\uD574 \uB9F5\uC5D0 \uCC28\uC9C0\uD558\uB294 \uBC29\uC740 ~25% \uBBF8\uB9CC\uC774\uC5B4\uC57C \uD569\uB2C8\uB2E4. \uBC29\uC774 \uB108\uBB34 \uB9CE\uC73C\uBA74 \uC11C\uB85C \uACB9\uCE60 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Min room width (tiles)":"\uCD5C\uC18C \uBC29 \uD3ED(\uD0C0\uC77C)","Max room width (tiles)":"\uCD5C\uB300 \uBC29 \uD3ED(\uD0C0\uC77C)","Min room height (tiles)":"\uCD5C\uC18C \uBC29 \uB192\uC774(\uD0C0\uC77C)","Max room height (tiles)":"\uCD5C\uB300 \uBC29 \uB192\uC774(\uD0C0\uC77C)","Used to identify where hallways are placed between rooms":"\uBC29 \uC0AC\uC774\uC5D0 \uBCF5\uB3C4\uAC00 \uBC30\uCE58\uB418\uB294 \uC704\uCE58\uB97C \uC2DD\uBCC4\uD558\uB294 \uB370 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Pathfinding behavior (required)":"\uACBD\uB85C\uCC3E\uAE30 \uB3D9\uC791(\uD544\uC218)","Max separation attempts":"\uCD5C\uB300 \uBD84\uB9AC \uC2DC\uB3C4","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\uC911\uCCA9\uB41C \uBC29\uC744 \uBD84\uB9AC\uD558\uAE30 \uC704\uD55C \uC2DC\uB3C4 \uD69F\uC218\uC785\uB2C8\uB2E4. \uC774 \uD69F\uC218\uC5D0 \uB3C4\uB2EC\uD558\uBA74 \uBC29\uC774 \uD604\uC7AC \uC704\uCE58\uC5D0 \uB0A8\uACA8\uC9D1\uB2C8\uB2E4. (\uAE30\uBCF8\uAC12: 10,000)","Connect rooms in a loop":"\uBC29\uC744 \uB8E8\uD504\uB85C \uC5F0\uACB0","Additional paths between connect rooms":"\uC5F0\uACB0\uB41C \uBC29 \uC0AC\uC774\uC758 \uCD94\uAC00 \uACBD\uB85C","Delete unused terrain":"\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uB294 \uC9C0\uD615 \uC0AD\uC81C","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\uAC1D\uCCB4 \uC8FC\uBCC0\uC758 \uACA9\uC790 \uC774\uC6C3 \uC218\uB97C \uACC4\uC0B0\uD569\uB2C8\uB2E4. \uC774 \uAC12\uC744 \uAC80\uC0C9\uD558\uB824\uBA74 \"NeighborCount(Object)\" \uC2DD\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Calculate the number of grid neighbors around an object":"\uAC1D\uCCB4 \uC8FC\uBCC0\uC758 \uACA9\uC790 \uC774\uC6C3 \uC218\uB97C \uACC4\uC0B0\uD569\uB2C8\uB2E4","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"_PARAM1_ \uC8FC\uBCC0\uC5D0\uC11C \uACA9\uC790 \uC774\uC6C3 \uC218(_PARAM2_)\uB97C \uACC4\uC0B0\uD569\uB2C8\uB2E4","Primary object (or object group)":"\uC6B0\uC120 \uC21C\uC704 \uAC1D\uCCB4(\uB610\uB294 \uAC1D\uCCB4 \uADF8\uB8F9)","Neighbor object (or object group)":"\uC774\uC6C3 \uAC1D\uCCB4(\uB610\uB294 \uAC1D\uCCB4 \uADF8\uB8F9)","The numerical order this room was created. (Range: 1 to total number of rooms).":"\uC774 \uBC29\uC774 \uC0DD\uC131\uB41C \uC21C\uC11C\uC785\uB2C8\uB2E4. (\uBC94\uC704: 1\uBD80\uD130 \uCD1D \uBC29 \uC218\uAE4C\uC9C0).","Creation order of room":"\uBC29\uC758 \uCC3D\uC870 \uC21C\uC11C","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\uAC1D\uCCB4\uC758 \uACA9\uC790 \uC774\uC6C3\uC758 \uC218. \uC0AC\uC6A9 \uC804\uC5D0 'CalculateGridNeighbors' \uC561\uC158\uC744 \uC2E4\uD589\uD574\uC57C \uD568.","Number of grid neighbors of an object":"\uAC1D\uCCB4\uC758 \uACA9\uC790 \uC774\uC6C3\uC758 \uC218","Check if hallway is a room entrance.":"\uBCF5\uB3C4\uAC00 \uBC29 \uC785\uAD6C\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Hallway is a room entrance":"\uBCF5\uB3C4\uAC00 \uBC29 \uC785\uAD6C\uC785\uB2C8\uB2E4","_PARAM1_ is a room entrance":"_PARAM1_\uC740(\uB294) \uBC29 \uC785\uAD6C\uC785\uB2C8\uB2E4","Edge scroll camera":"\uD654\uBA74 \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864 \uCE74\uBA54\uB77C","Scroll camera when cursor is near edge of screen.":"\uCEE4\uC11C\uAC00 \uD654\uBA74 \uAC00\uC7A5\uC790\uB9AC\uC5D0 \uAC00\uAE4C\uC6B8 \uB54C \uCE74\uBA54\uB77C \uC2A4\uD06C\uB864.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC744 \uC0AC\uC6A9(\uB610\uB294 \uC0AC\uC6A9 \uC548 \uD568)\uD569\uB2C8\uB2E4. '\uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1 \uC124\uC815'\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC124\uC815\uC744 \uC870\uC815\uD558\uC2ED\uC2DC\uC624.","Enable (or disable) camera edge scrolling":"\uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC744 \uC0AC\uC6A9(\uB610\uB294 \uC0AC\uC6A9 \uC548 \uD568)","Enable camera edge scrolling: _PARAM1_":"\uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4: _PARAM1_","Enable camera edge scrolling":"\uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\uD654\uBA74 \uAC00\uC7A5\uC790\uB9AC \uADFC\uCC98\uC5D0 \uB9C8\uC6B0\uC2A4\uAC00 \uC788\uC744 \uB54C \uC6C0\uC9C1\uC774\uB294 \uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC744 \uC124\uC815\uD558\uC138\uC694.","Configure camera edge scrolling":"\uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1 \uC124\uC815","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\uB808\uC774\uC5B4: _PARAM3_, \uD654\uBA74 \uC5EC\uBC31: _PARAM1_, \uC2A4\uD06C\uB864 \uC18D\uB3C4: _PARAM2_, \uC2A4\uD0C0\uC77C: _PARAM5_\uB97C \uC0AC\uC6A9\uD558\uC5EC \uCE74\uBA54\uB77C \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC744 \uC124\uC815\uD558\uC138\uC694","Screen margin (pixels)":"\uD654\uBA74 \uC5EC\uBC31(\uD53D\uC140)","Scroll speed (in pixels per second)":"\uC2A4\uD06C\uB864 \uC18D\uB3C4(\uCD08\uB2F9 \uD53D\uC140)","Scroll style":"\uC2A4\uD06C\uB864 \uC2A4\uD0C0\uC77C","Check if the camera is scrolling.":"\uCE74\uBA54\uB77C\uAC00 \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera is scrolling":"\uCE74\uBA54\uB77C\uAC00 \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Check if the camera is scrolling up.":"\uCE74\uBA54\uB77C\uAC00 \uC704\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera is scrolling up":"\uCE74\uBA54\uB77C\uAC00 \uC704\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Check if the camera is scrolling down.":"\uCE74\uBA54\uB77C\uAC00 \uC544\uB798\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera is scrolling down":"\uCE74\uBA54\uB77C\uAC00 \uC544\uB798\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Check if the camera is scrolling left.":"\uCE74\uBA54\uB77C\uAC00 \uC67C\uCABD\uC73C\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera is scrolling left":"\uCE74\uBA54\uB77C\uAC00 \uC67C\uCABD\uC73C\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Check if the camera is scrolling right.":"\uCE74\uBA54\uB77C\uAC00 \uC624\uB978\uCABD\uC73C\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera is scrolling right":"\uCE74\uBA54\uB77C\uAC00 \uC624\uB978\uCABD\uC73C\uB85C \uC2A4\uD06C\uB864\uB418\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Draw a rectangle that shows where edge scrolling will be triggered.":"\uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864\uB9C1\uC774 \uD2B8\uB9AC\uAC70\uB420 \uC704\uCE58\uB97C \uBCF4\uC5EC\uC8FC\uB294 \uC0AC\uAC01\uD615\uC744 \uADF8\uB9BD\uB2C8\uB2E4.","Draw edge scrolling screen margin":"\uD654\uBA74 \uAC00\uC7A5\uC790\uB9AC\uB97C \uB4DC\uB85C\uC6B0\uD558\uBA74 \uC2A4\uD06C\uB864\uB429\uB2C8\uB2E4","Draw edge scrolling screen margin with _PARAM1_":"_PARAM1_\uC73C\uB85C \uD654\uBA74 \uAC00\uC7A5\uC790\uB9AC\uB97C \uB4DC\uB85C\uC6B0\uD558\uBA74 \uC2A4\uD06C\uB864\uB429\uB2C8\uB2E4","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\uD604\uC7AC \uCE74\uBA54\uB77C\uAC00 \uC218\uD3C9 \uBC29\uD5A5\uC73C\uB85C \uC2A4\uD06C\uB864\uB418\uB294 \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uD53D\uC140).","Horizontal edge scroll speed":"\uC218\uD3C9 \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864 \uC18D\uB3C4","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\uD604\uC7AC \uCE74\uBA54\uB77C\uAC00 \uC218\uC9C1 \uBC29\uD5A5\uC73C\uB85C \uC2A4\uD06C\uB864\uB418\uB294 \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uD53D\uC140).","Vertical edge scroll speed":"\uC218\uC9C1 \uAC00\uC7A5\uC790\uB9AC \uC2A4\uD06C\uB864 \uC18D\uB3C4","Return the absolute scroll speed according to the mouse distance from the border.":"\uB9C8\uC6B0\uC2A4\uC5D0\uC11C\uC758 \uAC70\uB9AC\uC5D0 \uB530\uB77C \uC808\uB300 \uC2A4\uD06C\uB864 \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Absolute scroll speed":"\uC808\uB300 \uC2A4\uD06C\uB864 \uC18D\uB3C4","Border distance":"\uAC00\uC7A5\uC790\uB9AC \uAC70\uB9AC","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"\uC6D0\uD558\uB294 \uBC29\uD5A5\uC73C\uB85C \uBB3C\uCCB4\uB97C \uC6D0\uD615 \uB610\uB294 \uBD80\uB4DC\uB7FD\uAC8C \uC655\uBCF5\uC2DC\uD0B5\uB2C8\uB2E4.","Radius of the movement on X axis":"X \uCD95 \uC774\uB3D9 \uBC18\uC9C0\uB984","Ellipse":"\uD0C0\uC6D0","Radius of the movement on Y axis":"Y \uCD95 \uC774\uB3D9 \uBC18\uC9C0\uB984","Loop duration":"\uB8E8\uD504 \uC9C0\uC18D \uC2DC\uAC04","Turn left":"\uC88C\uD68C\uC804","Initial direction":"\uCD08\uAE30 \uBC29\uD5A5","Rotate":"\uD68C\uC804","Change the turning direction (left or right).":"\uD68C\uC804 \uBC29\uD5A5(\uC67C\uCABD \uB610\uB294 \uC624\uB978\uCABD) \uBCC0\uACBD","Turn the other way":"\uBC18\uB300\uB85C \uB3CC\uAE30","_PARAM0_ turn the other way":"_PARAM0_ \uBC18\uB300\uB85C \uB3CC\uAE30 _PARAM2_","Change the in which side the object is turning (left or right).":"\uBB3C\uCCB4\uAC00 \uD68C\uC804\uD558\uB294 \uBC29\uD5A5(\uC67C\uCABD \uB610\uB294 \uC624\uB978\uCABD) \uBCC0\uACBD","Turn left or right":"\uC67C\uCABD \uB610\uB294 \uC624\uB978\uCABD\uC73C\uB85C \uB3CC\uAE30","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ \uC67C\uCABD\uC73C\uB85C \uB3CC\uAE30: _PARAM2_","Check if the object is turning left.":"\uBB3C\uCCB4\uAC00 \uC67C\uCABD\uC73C\uB85C \uD68C\uC804\uD558\uB294\uC9C0 \uD655\uC778","Is turning left":"\uC67C\uCABD\uC73C\uB85C \uD68C\uC804 \uC911\uC778\uC9C0 \uD655\uC778","_PARAM0_ is turning left":"_PARAM0_\uC774(\uAC00) \uC67C\uCABD\uC73C\uB85C \uB3CC\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Return the movement angle of the object.":"\uBB3C\uCCB4\uC758 \uC774\uB3D9 \uAC01\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Set initial Y of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uCD08\uAE30 Y\uB97C _PARAM2_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Return the loop duration (in seconds).":"\uB8E8\uD504 \uAE30\uAC04(\uCD08)\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the ellipse radius on X axis.":"X\uCD95\uC758 \uD0C0\uC6D0 \uBC18\uC9C0\uB984\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Radius X":"\uBC18\uC9C0\uB984 X","Radius Y":"\uBC18\uC9C0\uB984 Y","Return the movement center position on X axis.":"X\uCD95\uC758 \uC774\uB3D9 \uC911\uC2EC \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Movement center X":"\uC774\uB3D9 \uC911\uC2EC X","Return the movement center position on Y axis.":"Y\uCD95\uC758 \uC774\uB3D9 \uC911\uC2EC \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Movement center Y":"\uC774\uB3D9 \uC911\uC2EC Y","Change the radius on X axis of the movement.":"\uC774\uB3D9\uC758 X\uCD95 \uBC18\uC9C0\uB984\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC774\uB3D9 X\uCD95 \uBC18\uC9C0\uB984\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Change the radius on Y axis of the movement.":"\uC774\uB3D9\uC758 Y\uCD95 \uBC18\uC9C0\uB984\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC774\uB3D9 Y\uCD95 \uBC18\uC9C0\uB984\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Change the loop duration.":"\uB8E8\uD504 \uAE30\uAC04\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the loop duration of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uB8E8\uD504 \uAE30\uAC04\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Speed (in degrees per second)":"\uC18D\uB3C4(\uCD08\uB2F9 \uAC01\uB3C4)","Change the movement angle. The object is teleported according to the angle.":"\uC774\uB3D9 \uAC01\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uBB3C\uCCB4\uB294 \uD574\uB2F9 \uAC01\uB3C4\uC5D0 \uB530\uB77C \uC21C\uAC04 \uC774\uB3D9\uB429\uB2C8\uB2E4.","Teleport at an angle":"\uAC01\uB3C4\uB85C \uC21C\uAC04\uC774\uB3D9","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"_PARAM0_\uB97C \uD0C0\uC6D0\uC758 _PARAM2_\xB0 \uAC01\uB3C4\uC5D0\uC11C \uC21C\uAC04\uC774\uB3D9\uD569\uB2C8\uB2E4","Delta X":"\uBCC0\uD654 X","Delta Y":"\uBCC0\uD654 Y","Direction angle":"\uBC29\uD5A5 \uAC01\uB3C4","Emojis":"\uC774\uBAA8\uD2F0\uCF58","Display emoji characters in text objects and store them in strings.":"\uD14D\uC2A4\uD2B8 \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC774\uBAA8\uD2F0\uCF58 \uBB38\uC790\uB97C \uD45C\uC2DC\uD558\uACE0 \uBB38\uC790\uC5F4\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4.","Returns the specified emoji, from the provided name.":"\uC9C0\uC815\uB41C \uC774\uB984\uC5D0\uC11C \uD574\uB2F9 \uC774\uBAA8\uC9C0\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Returns the specified emoji (name)":"\uC9C0\uC815\uB41C \uC774\uB984\uC758 \uC774\uBAA8\uC9C0\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Name of emoji":"\uC774\uBAA8\uC9C0 \uC774\uB984","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\uBAA8\uB4E0 \uC774\uBAA8\uC9C0 \uC804\uCCB4 \uBAA9\uB85D: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"16\uC9C4\uC218 \uAC12\uC744 \uAC00\uC9C4 \uC774\uBAA8\uC9C0\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Returns the specified emoji (hex)":"16\uC9C4\uC218 \uC774\uBAA8\uC9C0 (hex)","Hexadecimal code":"16\uC9C4\uC218 \uCF54\uB4DC","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"16\uC9C4\uC218 \uCF54\uB4DC \uC804\uCCB4 \uBAA9\uB85D: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\uD3ED\uBC1C\uB825","Simulate an explosion with physics forces on target objects.":"\uB300\uC0C1 \uAC1C\uCCB4\uC5D0 \uBB3C\uB9AC\uB825 \uD3ED\uBC1C \uC2DC\uBBAC\uB808\uC774\uC158.","Simulate explosion with physics forces":"\uBB3C\uB9AC\uB825\uC744 \uC774\uC6A9\uD574 \uD3ED\uBC1C\uC744 \uBAA8\uC758\uD569\uB2C8\uB2E4","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"_PARAM1_\uC5D0 \uC601\uD5A5\uC744 \uC8FC\uB294 \uD3ED\uBC1C\uC744 \uBAA8\uC758\uD569\uB2C8\uB2E4. \uD3ED\uBC1C \uBC18\uC9C0\uB984: _PARAM6_ (\uD53D\uC140), \uD3ED\uBC1C \uC911\uC2EC: _PARAM3_, _PARAM4_. \uCD5C\uB300 \uD798: _PARAM5_","Target Object":"\uB300\uC0C1 \uC624\uBE0C\uC81D\uD2B8","Physics Behavior (required)":"\uBB3C\uB9AC \uD589\uB3D9 (\uD544\uC218)","Explosion center (X)":"\uD3ED\uBC1C \uC911\uC2EC (X)","Explosion center (Y)":"\uD3ED\uBC1C \uC911\uC2EC (Y)","Max force (of explosion)":"\uD3ED\uBC1C \uCD5C\uB300 \uD798 (Max force of explosion)","Force decreases the farther an object is from the explosion center.":"\uD3ED\uBC1C \uC911\uC2EC\uC73C\uB85C\uBD80\uD130 \uBB3C\uCCB4\uAC00 \uBA40\uC5B4\uC9C8\uC218\uB85D \uD798\uC774 \uAC10\uC18C\uD569\uB2C8\uB2E4.","Max distance (from center of explosion) (pixels)":"\uD3ED\uBC1C \uC911\uC2EC\uC73C\uB85C\uBD80\uD130 \uCD5C\uB300 \uAC70\uB9AC (\uD53D\uC140) (Max distance from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"\uC774 \uAC70\uB9AC\uBCF4\uB2E4 \uC791\uC740 \uBB3C\uCCB4\uB294 \uD3ED\uBC1C\uB85C \uC601\uD5A5\uC744 \uBC1B\uC744 \uAC83\uC785\uB2C8\uB2E4.","Extended math support":"\uD655\uC7A5\uB41C \uC218\uD559 \uC9C0\uC6D0","Additional math functions and constants as expressions and conditions.":"\uCD94\uAC00 \uC218\uD559 \uAE30\uB2A5 \uBC0F \uC0C1\uC218\uB97C \uD45C\uD604\uC2DD \uBC0F \uC870\uAC74\uC73C\uB85C \uC81C\uACF5\uD569\uB2C8\uB2E4.","Returns a term from the Fibonacci sequence.":"\uD53C\uBCF4\uB098\uCE58 \uC218\uC5F4\uC758 \uD56D\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Fibonacci numbers":"\uD53C\uBCF4\uB098\uCE58 \uC218","The desired term in the sequence":"\uC218\uC5F4\uC5D0\uC11C \uC6D0\uD558\uB294 \uD56D","Calculates the steepness of a line between two points.":"\uB450 \uC810 \uC0AC\uC774\uC758 \uAE30\uC6B8\uAE30\uB97C \uACC4\uC0B0\uD569\uB2C8\uB2E4.","Slope":"\uAE30\uC6B8\uAE30","X value of the first point":"\uCCAB \uBC88\uC9F8 \uC810\uC758 X \uAC12","Y value of the first point":"\uCCAB \uBC88\uC9F8 \uC810\uC758 Y \uAC12","X value of the second point":"\uB450 \uBC88\uC9F8 \uC810\uC758 X \uAC12","Y value of the second point":"\uB450 \uBC88\uC9F8 \uC810\uC758 Y \uAC12","Converts a number of one range e.g. 0-1 to another 0-255.":"\uC22B\uC790\uB97C 0-1 \uBC94\uC704\uC5D0\uC11C 0-255 \uBC94\uC704\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Map":"\uB9F5","The value to convert":"\uBCC0\uD658\uD560 \uAC12","The lowest value of the first range":"\uCCAB \uBC94\uC704\uC758 \uCD5C\uC19F\uAC12","The highest value of the first range":"\uCCAB \uBC94\uC704\uC758 \uCD5C\uB313\uAC12","The lowest value of the second range":"\uB450\uBC88\uC9F8 \uBC94\uC704\uC758 \uCD5C\uC19F\uAC12","The highest value of the second range":"\uB450\uBC88\uC9F8 \uBC94\uC704\uC758 \uCD5C\uB313\uAC12","Returns the value of the length of the hypotenuse.":"\uBE57\uBCC0\uC758 \uAE38\uC774 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Hypotenuse length":"\uBE57\uBCC0\uC758 \uAE38\uC774","First side of the triangle":"\uC0BC\uAC01\uD615\uC758 \uCCAB \uBC88\uC9F8 \uBCC0","Second side of the triangle":"\uC0BC\uAC01\uD615\uC758 \uB450 \uBC88\uC9F8 \uBCC0","Returns the greatest common factor of two numbers.":"\uB450 \uC218\uC758 \uCD5C\uB300 \uACF5\uC57D\uC218\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Greatest common factor (gcf)":"\uCD5C\uB300 \uACF5\uC57D\uC218 (gcf)","Any integer":"\uC784\uC758\uC758 \uC815\uC218","Returns the lowest common multiple of two numbers.":"\uB450 \uC218\uC758 \uCD5C\uC18C \uACF5\uBC30\uC218\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Lowest common multiple (lcm)":"\uCD5C\uC18C \uACF5\uBC30\uC218 (lcm)","Returns the input multiplied by all the previous whole numbers.":"\uC785\uB825\uAC12\uC744 \uBAA8\uB4E0 \uC774\uC804 \uC790\uC5F0\uC218\uB85C \uACF1\uD55C \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Factorial":"\uACC4\uC2B9","Any positive integer":"\uC784\uC758\uC758 \uC591\uC758 \uC815\uC218","Converts a polar coordinate into the Cartesian x value.":"\uADF9\uC88C\uD45C\uB97C \uC9C1\uAD50\uC88C\uD45C x \uAC12\uC73C\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Polar coordinate to Cartesian X value":"\uADF9\uC88C\uD45C\uC5D0\uC11C \uCE74\uD14C\uC2DC\uC548 x \uAC12\uC73C\uB85C \uBCC0\uD658","Angle or theta in radians":"\uAC01\uB3C4 \uB610\uB294 \uC138\uD0C0 (\uB77C\uB514\uC548) (Angle or theta in radians)","Converts a polar coordinate into the Cartesian y value.":"\uB370\uCE74\uB974\uD2B8 \uC88C\uD45C\uB85C \uADF9\uC88C\uD45C\uB97C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Polar coordinate to Cartesian Y value":"\uADF9 \uC88C\uD45C\uB97C \uB370\uCE74\uB974\uD2B8 y \uAC12\uC73C\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Converts a isometric coordinate into the Cartesian x value.":"\uB370\uCE74\uB974\uD2B8 \uC88C\uD45C\uB85C \uB4F1\uAC01 \uC88C\uD45C\uB97C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Isometric coordinate to Cartesian X value":"\uB4F1\uAC01 \uC88C\uD45C\uB97C \uB370\uCE74\uB974\uD2B8 x \uAC12\uC73C\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Position on the x axis":"x \uCD95\uC758 \uC704\uCE58","Position on the y axis":"y \uCD95\uC758 \uC704\uCE58","Converts a isometric coordinate into the Cartesian y value.":"\uB370\uCE74\uB974\uD2B8 \uC88C\uD45C\uB85C \uB4F1\uAC01 \uC88C\uD45C\uB97C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Isometric coordinate to Cartesian Y value":"\uB4F1\uAC01 \uC88C\uD45C\uB97C \uB370\uCE74\uB974\uD2B8 y \uAC12\uC73C\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Returns the golden ratio.":"\uACE8\uB4E0 \uBE44\uC728\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Golden ratio":"\uACE8\uB4E0 \uBE44\uC728","Returns Pi (\u03C0).":"\uD30C\uC774(\u03C0)\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Pi (\u03C0)":"\uD30C\uC774(\u03C0)","Returns half Pi.":"\uBC18 \uD30C\uC774\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Half Pi":"\uBC18 \uD30C\uC774","Returns the natural logarithm of e. (Euler's number).":"\uC790\uC5F0\uB85C\uADF8 e\uC758 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. (\uC624\uC77C\uB7EC \uC218)","Natural logarithm of e":"\uC790\uC5F0\uB85C\uADF8 e","Returns the natural logarithm of 2.":"2\uC758 \uC790\uC5F0\uB85C\uADF8 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Natural logarithm of 2":"2\uC758 \uC790\uC5F0\uB85C\uADF8","Returns the natural logarithm of 10.":"10\uC758 \uC790\uC5F0\uB85C\uADF8 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Natural logarithm of 10":"10\uC758 \uC790\uC5F0\uB85C\uADF8","Returns the base 2 logarithm of e. (Euler's number).":"e\uC758 2\uC9C4\uB85C\uADF8 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. (\uC624\uC77C\uB7EC \uC218)","Base 2 logarithm of e":"e\uC758 2\uC9C4\uB85C\uADF8","Returns the base 10 logarithm of e. (Euler's number).":"e\uC758 10\uC9C4\uB85C\uADF8 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. (\uC624\uC77C\uB7EC \uC218)","Base 10 logarithm of e":"e\uC758 10\uC9C4\uB85C\uADF8","Returns square root of 2.":"2\uC758 \uC81C\uACF1\uADFC\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Square root of 2":"2\uC758 \uC81C\uACF1\uADFC","Returns square root of 1/2.":"1/2\uC758 \uC81C\uACF1\uADFC\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Square root of 1/2":"1/2\uC758 \uC81C\uACF1\uADFC","Returns quarter Pi.":"1/4 \uD30C\uC774\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Quarter Pi":"1/4 \uD30C\uC774","Formats a number to use the specified number of decimal places (Deprecated).":"\uC9C0\uC815\uB41C \uC18C\uC218 \uC790\uB9AC\uC218\uB97C \uC0AC\uC6A9\uD558\uC5EC \uC22B\uC790\uB97C \uD615\uC2DD\uD654\uD569\uB2C8\uB2E4. (\uC0AC\uC6A9 \uC911\uB2E8\uB428)","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"\uD655\uC7A5\uB41C \uBCC0\uC218 \uC9C0\uC6D0","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\uBCC0\uC218\uC758 \uC874\uC7AC\uB97C \uD655\uC778\uD558\uACE0 \uBCC0\uC218\uB97C \uBCF5\uC0AC\uD558\uACE0 \uAE30\uC874 \uBCC0\uC218\uB97C \uBA54\uBAA8\uB9AC\uC5D0\uC11C \uC0AD\uC81C\uD558\uACE0 \uB3D9\uC801 \uBCC0\uC218\uB97C \uC0DD\uC131\uD558\uB294 \uC870\uAC74, \uB3D9\uC791 \uBC0F \uD45C\uD604\uC2DD \uCD94\uAC00","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"\uC7A5\uBA74 \uBCC0\uC218\uC758 \uAC12\uC744 \uC218\uC815\uD569\uB2C8\uB2E4.","Value of a scene variable":"\uC7A5\uBA74 \uBCC0\uC218\uC758 \uAC12","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\uC7A5\uBA74 \uBCC0\uC218\uB97C \uC0AD\uC81C\uD558\uBA74 \uBCC0\uC218\uAC00 \uAE30\uC5B5\uC7A5\uCE58\uC5D0\uC11C \uC0AD\uC81C\uB429\uB2C8\uB2E4.","Delete scene variable":"\uC7A5\uBA74 \uBCC0\uC218 \uC0AD\uC81C","Delete the scene variable _PARAM1_":"\uC7A5\uBA74 \uBCC0\uC218 _PARAM1_ \uC0AD\uC81C","Name of the scene variable to delete":"\uC0AD\uC81C\uD560 \uC7A5\uBA74 \uBCC0\uC218\uC758 \uC774\uB984","Delete the scene variable, the variable will be deleted from the memory.":"\uC7A5\uBA74 \uBCC0\uC218\uB97C \uC0AD\uC81C\uD558\uBA74 \uBCC0\uC218\uAC00 \uAE30\uC5B5\uC7A5\uCE58\uC5D0\uC11C \uC0AD\uC81C\uB429\uB2C8\uB2E4.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"\uAC1D\uCCB4 \uBCC0\uC218\uB97C \uB2E4\uB978 \uAC1D\uCCB4\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4.","Copy an object variable":"\uAC1D\uCCB4 \uBCC0\uC218 \uBCF5\uC0AC","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"\uC18C\uC2A4 \uAC1D\uCCB4","Variable to copy":"\uBCF5\uC0AC\uD560 \uBCC0\uC218","Destination object":"\uB300\uC0C1 \uAC1D\uCCB4","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"\uB300\uC0C1 \uBCC0\uC218","Copy the object variable from one object to another.":"\uD558\uB098\uC758 \uAC1D\uCCB4 \uBCC0\uC218\uB97C \uB2E4\uB978 \uAC1D\uCCB4\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\uBCC0\uC218 _PARAM2_\uB97C _PARAM1_\uC5D0\uC11C \uBCC0\uC218 _PARAM3_\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4(\uBAA9\uC801\uC9C0\uB97C \uBA3C\uC800 \uC9C0\uC6B0\uAE30: _PARAM5_)","Clear the destination variable before copying":"\uBCF5\uC0AC \uC804\uC5D0 \uBAA9\uC801\uC9C0 \uBCC0\uC218 \uC9C0\uC6B0\uAE30","Copy all object variables from one object to another.":"\uD558\uB098\uC758 \uAC1D\uCCB4 \uBCC0\uC218\uC5D0\uC11C \uBAA8\uB4E0 \uAC1D\uCCB4 \uBCC0\uC218\uB97C \uB2E4\uB978 \uAC1D\uCCB4\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4.","Copy all object variables":"\uBAA8\uB4E0 \uAC1D\uCCB4 \uBCC0\uC218\uB97C \uBCF5\uC0AC\uD569\uB2C8\uB2E4","Copy all variables from _PARAM1_ to _PARAM2_":"_PARAM1_\uC5D0\uC11C \uBAA8\uB4E0 \uBCC0\uC218\uB97C _PARAM2_\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\uAC1D\uCCB4 _PARAM1_\uC5D0\uC11C \uBAA8\uB4E0 \uBCC0\uC218\uB97C \uAC1D\uCCB4 _PARAM2_\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4(\uBAA9\uC801\uC9C0\uB97C \uBA3C\uC800 \uC9C0\uC6B0\uAE30: _PARAM3_)","Delete an object variable, removing it from memory.":"\uAC1D\uCCB4 \uBCC0\uC218\uB97C \uC0AD\uC81C\uD558\uC5EC \uBA54\uBAA8\uB9AC\uC5D0\uC11C \uC81C\uAC70\uD569\uB2C8\uB2E4.","Delete object variable":"\uAC1D\uCCB4 \uBCC0\uC218 \uC0AD\uC81C","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\uAC1D\uCCB4 _PARAM1_\uC758 \uAC1D\uCCB4 \uBCC0\uC218 _PARAM2_\uC744(\uB97C) \uBA54\uBAA8\uB9AC\uC5D0\uC11C \uC0AD\uC81C\uD569\uB2C8\uB2E4","Return the text of a global variable.":"\uC804\uC5ED \uBCC0\uC218\uC758 \uD14D\uC2A4\uD2B8\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Text of a global variable":"\uC804\uC5ED \uBCC0\uC218\uC758 \uD14D\uC2A4\uD2B8","Return the text of a scene variable.":"\uC7A5\uBA74 \uBCC0\uC218\uC758 \uD14D\uC2A4\uD2B8\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Text of a scene variable":"\uC7A5\uBA74 \uBCC0\uC218\uC758 \uD14D\uC2A4\uD2B8","Return the value of a global variable.":"\uC804\uC5ED \uBCC0\uC218\uC758 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the value of a scene variable.":"\uC7A5\uBA74 \uBCC0\uC218\uC758 \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Copy the global variable to scene. This copy everything from the types to the values.":"\uC804\uC5ED \uBCC0\uC218\uB97C \uC7A5\uBA74\uC73C\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4. \uC774\uB85C\uC368 \uD615\uC2DD\uBD80\uD130 \uAC12\uAE4C\uC9C0 \uBAA8\uB450 \uBCF5\uC0AC\uB429\uB2C8\uB2E4.","Copy a global variable to scene":"\uC804\uC5ED \uBCC0\uC218\uB97C \uC7A5\uBA74\uC73C\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\uC804\uC5ED \uBCC0\uC218:_PARAM1_\uC744(\uB97C) \uC7A5\uBA74 \uBCC0\uC218:_PARAM2_(\uC744) \uBCF5\uC0AC\uD569\uB2C8\uB2E4 (\uBAA9\uC801\uC9C0 \uC9C0\uC6B0\uAE30: _PARAM3_)","Global variable to copy":"\uBCF5\uC0AC\uD560 \uC804\uC5ED \uBCC0\uC218","Scene variable destination":"\uC7A5\uBA74 \uBCC0\uC218 \uBAA9\uC801\uC9C0","Copy the scene variable to global. This copy everything from the types to the values.":"\uC7A5\uBA74 \uBCC0\uC218\uB97C \uC804\uC5ED \uBCC0\uC218\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4. \uC774\uB85C\uC368 \uD615\uC2DD\uBD80\uD130 \uAC12\uAE4C\uC9C0 \uBAA8\uB450 \uBCF5\uC0AC\uB429\uB2C8\uB2E4.","Copy a scene variable to global":"\uC7A5\uBA74 \uBCC0\uC218\uB97C \uC804\uC5ED \uBCC0\uC218\uB85C \uBCF5\uC0AC\uD569\uB2C8\uB2E4","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\uC7A5\uBA74 \uBCC0\uC218:_PARAM1_\uC744(\uB97C) \uC804\uC5ED \uBCC0\uC218:_PARAM2_(\uC744) \uBCF5\uC0AC\uD569\uB2C8\uB2E4 (\uBAA9\uC801\uC9C0 \uC9C0\uC6B0\uAE30: _PARAM3_)","Scene variable to copy":"\uBCF5\uC0AC\uD560 \uC7A5\uBA74 \uBCC0\uC218","Global variable destination":"\uBCF5\uC0AC\uD55C \uC804\uC5ED \uBCC0\uC218 \uBAA9\uC801\uC9C0","Frames per second (FPS)":"\uCD08\uB2F9 \uD504\uB808\uC784 (FPS)","Calculate and display the frames per second (FPS) of the game.":"\uAC8C\uC784\uC758 \uCD08\uB2F9 \uD504\uB808\uC784 \uC218 (FPS)\uB97C \uACC4\uC0B0\uD558\uACE0 \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Frames per second (FPS) during the last second.":"\uB9C8\uC9C0\uB9C9 1\uCD08 \uB3D9\uC548 \uCD08\uB2F9 \uD504\uB808\uC784 \uC218 (FPS).","Frames Per Second (FPS)":"\uB9E4\uCD08\uC758 \uD504\uB808\uC784 \uB2F9 \uCD08 (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\uB9C8\uC9C0\uB9C9 1\uCD08 \uB3D9\uC548 \uCD08\uB2F9 \uD504\uB808\uC784 \uC218 (FPS) [\uC0AC\uC6A9 \uC911\uB2E8\uB428]","Frames Per Second (FPS) [Deprecated]":"\uCD08\uB2F9 \uD504\uB808\uC784(FPS) [\uC0AC\uC6A9 \uC911\uB2E8\uB428]","The accuracy of the FPS":"FPS\uC758 \uC815\uD655\uB3C4","This tells how many numbers after the period should be shown.":"\uC18C\uC218\uC810 \uC774\uD6C4\uC5D0 \uD45C\uC2DC\uB418\uC5B4\uC57C \uD558\uB294 \uC22B\uC790\uC758 \uAC1C\uC218\uB97C \uB098\uD0C0\uB0C5\uB2C8\uB2E4.","Makes a text object display the current FPS.":"\uD14D\uC2A4\uD2B8 \uAC1D\uCCB4\uC5D0 \uD604\uC7AC FPS\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","FPS Displayer":"FPS \uB514\uC2A4\uD50C\uB808\uC774\uC5B4","FPS counter prefix":"FPS \uCE74\uC6B4\uD130 \uC811\uB450\uC0AC","Number of decimal digits":"\uC18C\uC218 \uC790\uB9BF\uC218","Face Forward":"\uC55E\uC73C\uB85C \uD5A5\uD558\uB2E4","Face object towards the direction of movement.":"\uAC1D\uCCB4\uB97C \uC6C0\uC9C1\uC774\uB294 \uBC29\uD5A5\uC73C\uB85C \uAC1D\uCCB4\uB97C \uD5A5\uD558\uB3C4\uB85D\uD569\uB2C8\uB2E4.","Face forward":"\uC55E\uC744 \uD5A5\uD558\uB3C4\uB85D","Rotation speed (degrees per second)":"\uD68C\uC804 \uC18D\uB3C4 (\uCD08\uB2F9 \uAC01\uB3C4)","Use \"0\" for immediate turning.":"\"0\"\uC740 \uC989\uC2DC \uD68C\uC804\uC5D0 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Offset angle":"\uC624\uD504\uC14B \uAC01\uB3C4","Can be used when the image of the object is not facing to the right.":"\uAC1D\uCCB4\uC758 \uC774\uBBF8\uC9C0\uAC00 \uC624\uB978\uCABD\uC744 \uD5A5\uD558\uC9C0 \uC54A\uC744 \uB54C \uC0AC\uC6A9\uB420 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Previous X position":"\uC774\uC804 X \uC704\uCE58","Previous Y position":"\uC774\uC804 Y \uC704\uCE58","Direction the object is moving (in degrees)":"\uAC1D\uCCB4\uC758 \uC774\uB3D9 \uBC29\uD5A5 (\uAC01\uB3C4\uB85C)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\uD68C\uC804 \uC18D\uB3C4\uB97C \uC124\uC815\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uAC01\uB3C4). \uC989\uC2DC \uD68C\uC804\uD558\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Set rotation speed":"\uD68C\uC804 \uC18D\uB3C4\uB97C \uC124\uC815\uD569\uB2C8\uB2E4","Set rotation speed of _PARAM0_ to _PARAM2_":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uD68C\uC804 \uC18D\uB3C4\uB97C \uD30C\uB77C\uBBF8\uD1302\uB85C \uC124\uC815","Rotation Speed":"\uD68C\uC804 \uC18D\uB3C4","Set offset angle.":"\uC635\uC14B \uAC01\uB3C4 \uC124\uC815.","Set offset angle":"\uC635\uC14B \uAC01\uB3C4 \uC124\uC815","Set offset angle of _PARAM0_ to _PARAM2_":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uC635\uC14B \uAC01\uB3C4\uB97C \uD30C\uB77C\uBBF8\uD1302\uB85C \uC124\uC815","Rotation speed (in degrees per second).":"\uCD08\uB2F9 \uAC01\uB3C4\uB85C \uD68C\uC804 \uC18D\uB3C4.","Rotation speed":"\uD68C\uC804 \uC18D\uB3C4","Rotation speed of _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uD68C\uC804 \uC18D\uB3C4","Offset angle.":"\uC635\uC14B \uAC01\uB3C4.","Direction the object is moving (in degrees).":"\uAC1D\uCCB4\uC758 \uC774\uB3D9 \uBC29\uD5A5 (\uAC01\uB3C4 \uAE30\uC900).","Movement direction":"\uC774\uB3D9 \uBC29\uD5A5","Fire bullets":"\uCD1D\uC54C \uBC1C\uC0AC","Fire bullets, manage ammo, reloading and overheating.":"\uCD1D\uC54C \uBC1C\uC0AC, \uD0C4\uC57D \uAD00\uB9AC, \uC7AC\uC7A5\uC804 \uBC0F \uACFC\uC5F4 \uAD00\uB9AC.","Fire bullets, manage ammo, reloading, and overheating.":"\uCD1D\uC54C \uBC1C\uC0AC, \uD0C4\uC57D \uAD00\uB9AC, \uC7AC\uC7A5\uC804 \uBC0F \uACFC\uC5F4 \uAD00\uB9AC.","Firing cooldown":"\uBC1C\uC0AC \uCFE8\uB2E4\uC6B4","Objects cannot shoot while firing cooldown is active.":"\uC624\uBE0C\uC81D\uD2B8\uB294 \uBC1C\uC0AC \uCFE8\uB2E4\uC6B4 \uD65C\uC131\uD654 \uC911\uC5D0 \uCD1D\uC744 \uC3E0 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Rotate bullets to match their trajectory":"\uCD1D\uC54C\uC774 \uADA4\uC801\uC5D0 \uB9DE\uB3C4\uB85D \uD68C\uC804\uD569\uB2C8\uB2E4.","Firing arc":"\uBC1C\uC0AC \uAC01\uB3C4","Multi-Fire bullets will be evenly spaced inside the firing arc":"\uB2E4\uC911 \uBC1C\uC0AC \uCD1D\uC54C\uC774 \uBC1C\uC0AC \uAC01\uB3C4 \uB0B4\uC5D0\uC11C \uACE0\uB974\uAC8C \uBC30\uCE58\uB429\uB2C8\uB2E4.","Multi-Fire":"\uB2E4\uC911 \uBC1C\uC0AC","Number of bullets created at once":"\uD55C \uBC88\uC5D0 \uC0DD\uC131\uB418\uB294 \uCD1D\uC54C \uC218","Angle variance":"\uAC01\uB3C4 \uBCC0\uB3D9","Make imperfect aim (between 0 and 180 degrees).":"\uBBF8\uC644\uBCBD\uD55C \uC870\uC900 (0\uC5D0\uC11C 180\uB3C4 \uC0AC\uC774).","Firing variance":"\uBC1C\uC0AC \uBCC0\uB3D9","Bullet speed variance":"\uCD1D\uC54C \uC18D\uB3C4 \uBCC0\uB3D9","Bullet speed will be adjusted by a random value within this range.":"\uCD1D\uC54C \uC18D\uB3C4\uAC00 \uC774 \uBC94\uC704 \uB0B4\uC5D0\uC11C \uBB34\uC791\uC704 \uAC12\uC5D0 \uC758\uD574 \uC870\uC815\uB429\uB2C8\uB2E4.","Ammo quantity (current)":"\uD0C4\uCC3D \uC218\uB7C9 (\uD604\uC7AC)","Shots per reload":"\uC7AC\uC7A5\uC804 \uB2F9 \uBC1C\uC0AC \uD69F\uC218","Use 0 to disable reloading.":"\uC7AC\uC7A5\uC804\uC744 \uBE44\uD65C\uC131\uD654\uD558\uB824\uBA74 0\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Reload":"\uC7AC\uC7A5\uC804","Reloading duration":"\uC7AC\uC7A5\uC804 \uC2DC\uAC04","Objects cannot shoot while reloading is in progress.":"\uC624\uBE0C\uC81D\uD2B8\uB294 \uC7AC\uC7A5\uC804\uC774 \uC9C4\uD589 \uC911\uC77C \uB54C \uCD1D\uC744 \uC3E0 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Max ammo":"\uCD5C\uB300 \uD0C4\uC57D","Ammo":"\uD0C4\uC57D","Shots before next reload":"\uB2E4\uC74C \uC7AC\uC7A5\uC804\uAE4C\uC9C0\uC758 \uBC1C\uC0AC \uD69F\uC218","Total shots fired":"\uCD1D \uBC1C\uC0AC\uD69F\uC218","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\uC0DD\uC131\uB41C \uCD1D\uC54C \uC218\uC5D0 \uAD00\uACC4\uC5C6\uC774 1\uD504\uB808\uC784 \uB2F9 1\uBC1C\uB9CC \uCE74\uC6B4\uD2B8\uB429\uB2C8\uB2E4.","Total bullets created":"\uCD1D\uC54C \uC804\uCCB4 \uC0DD\uC131 \uC218","Starting ammo":"\uC2DC\uC791 \uD0C4\uCC3D","Total reloads completed":"\uC804\uCCB4 \uC7AC\uC7A5\uC804 \uC644\uB8CC","Unlimited ammo":"\uBB34\uC81C\uD55C \uD0C4\uC57D","Heat increase per shot (between 0 and 1)":"\uC791\uB3D9 \uB2F9 \uC5F4 \uC99D\uAC00 (0\uACFC 1\uC0AC\uC774)","Object is overheated when Heat reaches 1.":"\uC5F4\uC774 1\uC5D0 \uB3C4\uB2EC\uD558\uBA74 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uACFC\uC5F4\uB429\uB2C8\uB2E4.","Overheat":"\uACFC\uC5F4","Heat level (Range: 0 to 1)":"\uC5F4 \uC218\uC900 (\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0)","Reload automatically":"\uC790\uB3D9 \uC7AC\uC7A5\uC804","Overheat duration":"\uACFC\uC5F4 \uAE30\uAC04","Object cannot shoot while overheat duration is active.":"\uC624\uBE0C\uC81D\uD2B8\uB294 \uACFC\uC5F4 \uAE30\uAC04\uC774 \uD65C\uC131\uD654\uB420 \uB54C \uCD1D\uC744 \uC3E0 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Linear cooling rate (per second)":"\uC120\uD615 \uB0C9\uAC01\uB960 (\uCD08\uB2F9)","Exponential cooling rate (per second)":"\uC9C0\uC218\uC801 \uB0C9\uAC01\uB960 (\uCD08\uB2F9)","Happens faster when heat is high and slower when heat is low.":"\uC5F4\uC774 \uB192\uC744 \uB54C \uB354 \uBE68\uB9AC \uBC1C\uC0DD\uD558\uACE0, \uC5F4\uC774 \uB0AE\uC744 \uB54C\uB294 \uB354 \uB290\uB9AC\uAC8C \uBC1C\uC0DD\uD569\uB2C8\uB2E4.","Layer the bullets are created on":"\uCD1D\uC54C\uC774 \uC0DD\uC131\uB41C \uB808\uC774\uC5B4","Base layer by default.":"\uAE30\uBCF8 \uB808\uC774\uC5B4\uC785\uB2C8\uB2E4.","Shooting configuration":"\uC0AC\uACA9 \uAD6C\uC131","Fire bullets toward an object.":"\uAC1D\uCCB4\uB97C \uD5A5\uD574\uC11C \uCD1D\uC54C \uBC1C\uC0AC.","Fire bullets toward an object":"\uAC1D\uCCB4\uB97C \uD5A5\uD574\uC11C \uCD1D\uC54C \uBC1C\uC0AC","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\uD30C\uB77C\uBBF8\uD1300\uC5D0\uC11C \uD30C\uB77C\uBBF8\uD1302, \uD30C\uB77C\uBBF8\uD1303\uC758 \uC704\uCE58; \uD30C\uB77C\uBBF8\uD1305\uB97C \uD5A5\uD574\uC11C \uD30C\uB77C\uBBF8\uD1306 px/s \uC18D\uB3C4\uB85C \uD30C\uB77C\uBBF8\uD1304 \uBC1C\uC0AC","X position, where to create the bullet":"\uCD1D\uC54C\uC744 \uC0DD\uC131\uD560 X \uC704\uCE58","Y position, where to create the bullet":"\uCD1D\uC54C\uC744 \uC0DD\uC131\uD560 Y \uC704\uCE58","The bullet object":"\uCD1D\uC54C \uAC1D\uCCB4","Target object":"\uB300\uC0C1 \uC624\uBE0C\uC81D\uD2B8","Speed of the bullet, in pixels per second":"\uCD1D\uC54C\uC758 \uC18D\uB3C4, \uCD08\uB2F9 \uD53D\uC140","Fire bullets toward a position.":"\uD3EC\uC9C0\uC158\uC744 \uD5A5\uD574\uC11C \uCD1D\uC54C \uBC1C\uC0AC.","Fire bullets toward a position":"\uD3EC\uC9C0\uC158\uC744 \uD5A5\uD574\uC11C \uCD1D\uC54C \uBC1C\uC0AC","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\uD30C\uB77C\uBBF8\uD1300\uC5D0\uC11C \uD30C\uB77C\uBBF8\uD1302, \uD30C\uB77C\uBBF8\uD1303\uC758 \uC704\uCE58; \uD30C\uB77C\uBBF8\uD1305\uB97C \uD5A5\uD574\uC11C \uD3EC\uC9C0\uC158 \uD30C\uB77C\uBBF8\uD1306\uC73C\uB85C \uD30C\uB77C\uBBF8\uD1307 px/s \uC18D\uB3C4\uB85C \uD30C\uB77C\uBBF8\uD1304 \uBC1C\uC0AC","Fire bullets in the direction of a given angle.":"\uC8FC\uC5B4\uC9C4 \uAC01\uB3C4 \uBC29\uD5A5\uC73C\uB85C \uCD1D\uC54C \uBC1C\uC0AC.","Fire bullets toward an angle":"\uAC01\uB3C4\uB97C \uD5A5\uD574\uC11C \uCD1D\uC54C \uBC1C\uC0AC","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\uD30C\uB77C\uBBF8\uD1300\uC5D0\uC11C \uD30C\uB77C\uBBF8\uD1302, \uD30C\uB77C\uBBF8\uD1303\uC758 \uC704\uCE58; \uD30C\uB77C\uBBF8\uD1305\uC744 \uD5A5\uD574\uC11C \uD30C\uB77C\uBBF8\uD1306 \uAC01\uB3C4\uB85C \uD30C\uB77C\uBBF8\uD1304 \uBC1C\uC0AC","Angle of the bullet, in degrees":"\uCD1D\uC54C\uC758 \uAC01\uB3C4, \uB3C4 \uB2E8\uC704","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\uB2E8\uC77C \uCD1D\uC54C \uBC1C\uC0AC. \"\uCD1D\uC54C \uBC1C\uC0AC\" \uC561\uC158 \uB0B4\uBD80\uC5D0\uC11C\uB9CC \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Fire a single bullet":"\uB2E8\uC77C \uCD1D\uC54C \uBC1C\uC0AC","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\uD30C\uB77C\uBBF8\uD1304\uB97C \uD30C\uB77C\uBBF8\uD1300\uC5D0\uC11C \uD30C\uB77C\uBBF8\uD1302\uC758 \uC704\uCE58; \uD30C\uB77C\uBBF8\uD1303, \uD30C\uB77C\uBBF8\uD1305\uC640 \uD30C\uB77C\uBBF8\uD1306\uC758 \uAC01\uB3C4, \uC18D\uB3C4\uB85C \uB2E8\uC77C \uCD1D\uC54C \uBC1C\uC0AC","Reload ammo.":"\uD0C4\uC57D \uC7AC\uC7A5\uC804.","Reload ammo":"\uD0C4\uC57D \uC7AC\uC7A5\uC804","Reload ammo on _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300\uC758 \uD0C4\uC57D \uC7AC\uC7A5\uC804","Check if the object has just fired something.":"\uAC1D\uCCB4\uAC00 \uBC29\uAE08 \uCD1D\uC54C\uC744 \uBC1C\uC0AC\uD588\uB294\uC9C0 \uD655\uC778.","Has just fired":"\uBC29\uAE08 \uBC1C\uC0AC\uD568","_PARAM0_ has just fired":"_PARAM0_\uC774(\uAC00) \uBC29\uAE08 \uCD1D\uC54C\uC744 \uBC1C\uC0AC\uD588\uC2B5\uB2C8\uB2E4.","Check if bullet rotates to match trajectory.":"\uCD1D\uC54C\uC774 \uADA4\uC801\uACFC \uC77C\uCE58\uD558\uB3C4\uB85D \uD68C\uC804\uD558\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Is bullet rotation enabled":"\uCD1D\uC54C \uD68C\uC804\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778","Bullet rotation enabled on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uCD1D\uC54C \uD68C\uC804 \uD65C\uC131\uD654\uB428","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\uCD1D\uC54C\uC774 \uBC1C\uC0AC\uB418\uB294 \uAC01\uB3C4 (\uB3C4)\uC785\uB2C8\uB2E4. \uCD1D\uC54C\uC740 \uBC1C\uC0AC\uB41C \uAC01\uB3C4 \uB0B4\uC5D0\uC11C \uACE0\uB974\uAC8C \uBC30\uCE58\uB429\uB2C8\uB2E4.","the firing arc":"\uBC1C\uC0AC \uAC01\uB3C4","Firing arc (degrees) Range: 0 to 360":"\uBC1C\uC0AC \uAC01\uB3C4 (\uB3C4) \uBC94\uC704: 0\uBD80\uD130 360\uAE4C\uC9C0","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\uCD1D\uC54C\uC774 \uBC1C\uC0AC\uB418\uB294 \uAC01\uB3C4 (\uB3C4)\uB97C \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624. \uCD1D\uC54C\uC740 \uBC1C\uC0AC\uB41C \uAC01\uB3C4 \uB0B4\uC5D0\uC11C \uACE0\uB974\uAC8C \uBC30\uCE58\uB429\uB2C8\uB2E4.","Set firing arc (deprecated)":"\uBC1C\uC0AC \uAC01\uB3C4 \uC124\uC815 (\uC0AC\uC6A9 \uC548 \uD568)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"_PARAM0_\uC758 \uBC1C\uC0AC \uAC01\uB3C4\uB97C _PARAM2_\uB3C4\uB85C \uC124\uC815","the angle variance (in degrees) applied to each bullet.":"\uAC01 \uCD1D\uC54C\uC5D0 \uC801\uC6A9\uB418\uB294 \uAC01\uB3C4 \uBCC0\uB3D9 (\uB3C4)","the angle variance":"\uAC01\uB3C4 \uBCC0\uB3D9","Angle variance (degrees) Range: 0 to 180":"\uAC01\uB3C4 \uBCC0\uB3D9 (\uB3C4) \uBC94\uC704: 0\uBD80\uD130 180\uAE4C\uC9C0","Change the angle variance (in degrees) applied to each bullet.":"\uAC01 \uCD1D\uC54C\uC5D0 \uC801\uC6A9\uB418\uB294 \uAC01\uB3C4 \uBCC0\uB3D9 (\uB3C4)\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set angle variance (deprecated)":"\uAC01\uB3C4 \uBCC0\uB3D9 \uC124\uC815 (\uC0AC\uC6A9 \uC548 \uD568)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"_PARAM0_\uC758 \uAC01\uB3C4 \uBCC0\uB3D9\uC744 _PARAM2_\uB3C4\uB85C \uC124\uC815","the bullet speed variance (pixels per second) applied to each bullet.":"\uAC01 \uCD1D\uC54C\uC5D0 \uC801\uC6A9\uB418\uB294 \uC18D\uB3C4 \uBCC0\uB3D9 (\uCD08\uB2F9 \uD53D\uC140)","the bullet speed variance":"\uCD1D\uC54C \uC18D\uB3C4 \uBCC0\uB3D9","Change the speed variance (pixels per second) applied to each bullet.":"\uAC01 \uCD1D\uC54C\uC5D0 \uC801\uC6A9\uB418\uB294 \uC18D\uB3C4 \uBCC0\uB3D9 (\uCD08\uB2F9 \uD53D\uC140)\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set bullet speed variance (deprecated)":"\uCD1D\uC54C \uC18D\uB3C4 \uBCC0\uB3D9 \uC124\uC815 (\uC0AC\uC6A9 \uC548 \uD568)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"_PARAM0_\uC758 \uCD1D\uC54C \uC18D\uB3C4 \uBCC0\uB3D9\uC744 _PARAM2_\uCD08\uB2F9 \uD53D\uC140\uB85C \uC124\uC815","the number of bullets shot every time the \"fire bullet\" action is used.":"\"\uCD1D\uC54C \uBC1C\uC0AC\" \uB3D9\uC791\uC744 \uC0AC\uC6A9\uD560 \uB54C\uB9C8\uB2E4 \uBC1C\uC0AC\uB418\uB294 \uCD1D\uC54C \uC218","Bullets per shot":"\uD55C \uBC88\uC5D0 \uBC1C\uC0AC\uB418\uB294 \uCD1D\uC54C \uC218","the number of bullets per shot":"\uD55C \uBC88\uC5D0 \uBC1C\uC0AC\uB418\uB294 \uCD1D\uC54C \uC218","Bullets":"\uCD1D\uC54C \uC218","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\"\uCD1D\uC54C \uBC1C\uC0AC\" \uB3D9\uC791\uC744 \uC0AC\uC6A9\uD560 \uB54C\uB9C8\uB2E4 \uBC1C\uC0AC\uB418\uB294 \uCD1D\uC54C \uC218\uB97C \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set number of bullets per shot (deprecated)":"\uD55C \uBC88\uC5D0 \uBC1C\uC0AC\uB418\uB294 \uCD1D\uC54C \uC218 \uC124\uC815 (\uC0AC\uC6A9 \uC548 \uD568)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD55C \uBC88\uC5D0 \uBC1C\uC0AC\uB418\uB294 \uCD1D\uC54C \uC218\uB97C _PARAM2_\uB85C \uC124\uC815","Change the layer that bullets are created on.":"\uCD1D\uC54C\uC774 \uC0DD\uC131\uB418\uB294 \uB808\uC774\uC5B4\uB97C \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set bullet layer":"\uCD1D\uC54C \uB808\uC774\uC5B4 \uC124\uC815","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"_PARAM0_\uC774(\uAC00) \uBC1C\uC0AC\uD558\uB294 \uCD1D\uC54C\uC744 \uB9CC\uB4DC\uB294 \uB370 \uC0AC\uC6A9\uB418\uB294 \uB808\uC774\uC5B4\uB97C _PARAM2_\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","Enable bullet rotation.":"\uCD1D\uC54C \uD68C\uC804\uC744 \uD65C\uC131\uD654\uD558\uC2ED\uC2DC\uC624.","Enable (or disable) bullet rotation":"\uCD1D\uC54C \uD68C\uC804 (\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uC744 \uD65C\uC131\uD654\uD558\uAC70\uB098 \uBE44\uD65C\uC131\uD654\uD558\uC2ED\uC2DC\uC624.","Enable bullet rotation on _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0\uC11C \uCD1D\uC54C \uD68C\uC804 \uD65C\uC131\uD654: _PARAM2_","Rotate bullet to match trajetory":"\uADA4\uC801\uC744 \uB9DE\uCD94\uAE30 \uC704\uD574 \uCD1D\uC54C\uC744 \uD68C\uC804","Enable unlimited ammo.":"\uBB34\uC81C\uD55C \uD0C4\uC57D \uD65C\uC131\uD654.","Enable (or disable) unlimited ammo":"\uBB34\uD55C\uD55C \uD0C4\uC57D \uD65C\uC131\uD654 (\uB610\uB294 \uBE44\uD65C\uC131\uD654)","Enable unlimited ammo on _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0 \uB300\uD55C \uBB34\uD55C\uD55C \uD0C4\uC57D \uD65C\uC131\uD654: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\uBD88 \uBC1C\uC0AC \uB300\uAE30 \uC2DC\uAC04 (\uCD08) \uB610\uB294 \uC0AC\uACA9\uC18D\uB3C4\uB85C\uB3C4 \uC54C\uB824\uC9D0.","the firing cooldown":"\uBD88 \uBC1C\uC0AC \uB300\uAE30 \uC2DC\uAC04","Cooldown in seconds":"\uB0C9\uAC01 \uC2DC\uAC04(\uCD08)","Change the firing cooldown, which changes the rate of fire.":"\uC0AC\uACA9 \uCFE8\uB2E4\uC6B4\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624. \uC774\uB294 \uC0AC\uACA9 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Set firing cooldown (deprecated)":"\uC0AC\uACA9 \uCFE8\uB2E4\uC6B4 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_\uC758 \uC0AC\uACA9 \uC18D\uB3C4\uB97C _PARAM2_\uCD08\uB85C \uC124\uC815","the reload duration (in seconds).":"\uC7AC\uC7A5\uC804 \uC2DC\uAC04(\uCD08).","Reload duration":"\uC7AC\uC7A5\uC804 \uC2DC\uAC04","the reload duration":"\uC7AC\uC7A5\uC804 \uC2DC\uAC04","Reload duration (seconds)":"\uC7AC\uC7A5\uC804 \uC2DC\uAC04 (\uCD08)","Change the duration to reload ammo.":"\uD0C4\uC57D\uC744 \uC7AC\uC7A5\uC804\uD558\uB294 \uC2DC\uAC04\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set reload duration (deprecated)":"\uC7AC\uC7A5\uC804 \uC2DC\uAC04 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_\uC758 \uC7AC\uC7A5\uC804 \uC2DC\uAC04\uC744 _PARAM2_\uCD08\uB85C \uC124\uC815","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\uACFC\uC5F4 \uC2DC\uAC04(\uCD08). \uBB3C\uCCB4\uAC00 \uACFC\uC5F4\uB418\uBA74 \uC774 \uAE30\uAC04 \uB3D9\uC548 \uBC1C\uC0AC\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","the overheat duration":"\uACFC\uC5F4 \uC2DC\uAC04","Overheat duration (seconds)":"\uACFC\uC5F4 \uC2DC\uAC04 (\uCD08)","Change the duration after becoming overheated.":"\uACFC\uC5F4 \uD6C4 \uC9C0\uC18D\uC2DC\uAC04\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set overheat duration (deprecated)":"\uACFC\uC5F4 \uC2DC\uAC04 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_\uC758 \uACFC\uC5F4 \uC2DC\uAC04\uC744 _PARAM2_\uCD08\uB85C \uC124\uC815","the ammo quantity.":"\uD0C4\uC57D \uC218\uB7C9.","Ammo quantity":"\uD0C4\uC57D \uC218\uB7C9","the ammo quantity":"\uD0C4\uC57D \uC218\uB7C9","Change the quantity of ammo.":"\uD0C4\uC57D\uC758 \uC591\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set ammo quantity (deprecated)":"\uD0C4\uC57D \uC218\uB7C9 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD0C4\uC57D \uC218\uB7C9\uC744 _PARAM2_\uB85C \uC124\uC815","the heat increase per shot.":"\uC0AC\uACA9 \uB2F9 \uC5F4 \uC99D\uAC00.","Heat increase per shot":"\uC0AC\uACA9 \uB2F9 \uC5F4 \uC99D\uAC00","the heat increase per shot":"\uC0AC\uACA9 \uB2F9 \uC5F4 \uC99D\uAC00","Heat increase per shot (Range: 0 to 1)":"\uC0AC\uACA9 \uB2F9 \uC5F4 \uC99D\uAC00 (\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0)","Change the heat increase per shot.":"\uC0AC\uACA9 \uB2F9 \uC5F4 \uC99D\uAC00\uB97C \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","Set heat increase per shot (deprecated)":"\uC0AC\uACA9 \uB2F9 \uC5F4 \uC99D\uAC00 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\uB9E4\uBC88 _PARAM2_\uC529 _PARAM0_\uC758 \uC5F4\uAE30\uB97C \uB192\uC785\uB2C8\uB2E4","the max ammo.":"\uCD5C\uB300 \uD0C4\uC57D.","the max ammo":"\uCD5C\uB300 \uD0C4\uC57D","Change the max ammo.":"\uCD5C\uB300 \uD0C4\uC57D\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Set max ammo (deprecated)":"\uCD5C\uB300 \uD0C4\uC57D \uC124\uC815 (\uC0AC\uC6A9 \uC911\uB2E8\uB428)","Set the max ammo of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uCD5C\uB300 \uD0C4\uC57D\uC744 _PARAM2_\uB85C \uC124\uC815","Reset total shots fired.":"\uCD1D \uBC1C\uC0AC\uB41C \uCD1D\uC54C \uC218 \uCD08\uAE30\uD654.","Reset total shots fired":"\uCD1D \uBC1C\uC0AC\uB41C \uCD1D\uC54C \uC218 \uCD08\uAE30\uD654","Reset total shots fired by _PARAM0_":"_PARAM0_\uC5D0 \uC758\uD574 \uBC1C\uC0AC\uB41C \uCD1D\uC54C \uC218 \uCD08\uAE30\uD654","Reset total bullets created.":"\uCD1D \uC0DD\uC131\uB41C \uCD1D\uC54C \uC218 \uCD08\uAE30\uD654.","Reset total bullets created":"\uCD1D \uC0DD\uC131\uB41C \uCD1D\uC54C \uC218 \uCD08\uAE30\uD654","Reset total bullets created by _PARAM0_":"_PARAM0_\uC5D0 \uC758\uD574 \uC0DD\uC131\uB41C \uCD1D\uC54C \uC218 \uCD08\uAE30\uD654","Reset total reloads completed.":"\uC644\uC804\uD55C \uC7AC\uC7A5\uC804 \uC644\uB8CC \uCD08\uAE30\uD654.","Reset total reloads completed":"\uC644\uC804\uD55C \uC7AC\uC7A5\uC804 \uC644\uB8CC \uCD08\uAE30\uD654","Reset total reloads completed by _PARAM0_":"_PARAM0_\uC5D0 \uC758\uD574 \uC644\uC804\uD55C \uC7AC\uC7A5\uC804 \uC644\uB8CC \uCD08\uAE30\uD654","the number of shots per reload.":"\uB2E4\uC2DC \uC7AC\uC7A5\uC804\uB418\uB294 \uCD1D\uC54C\uC758 \uC218.","the shots per reload":"\uB2E4\uC2DC \uC7AC\uC7A5\uC804\uB418\uB294 \uCD1D\uC54C\uC758 \uC218","Change the number of shots per reload.":"\uB2E4\uC2DC \uC7AC\uC7A5\uC804\uB418\uB294 \uCD1D\uC54C\uC758 \uC218\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Set shots per reload (deprecated)":"\uC7AC\uC7A5\uC804\uB2F9\uD558\uB294 \uCD1D\uC54C \uC218 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uB2E8\uB428)","Set the shots per reload of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC7AC\uC7A5\uC804\uB2F9\uD558\uB294 \uCD1D\uC54C \uC218\uB97C _PARAM2_\uB85C \uC124\uC815","Enable (or disable) automatic reloading.":"\uC790\uB3D9 \uC7AC\uC7A5\uC804 \uD65C\uC131\uD654 (\uB610\uB294 \uBE44\uD65C\uC131\uD654).","Enable (or disable) automatic reloading":"\uC790\uB3D9 \uC7AC\uC7A5\uC804 \uD65C\uC131\uD654 (\uB610\uB294 \uBE44\uD65C\uC131\uD654)","Enable automatic reloading on _PARAM0_: _PARAM2_":"_PARAM0_: _PARAM2_\uC5D0\uC11C \uC790\uB3D9 \uC7AC\uC7A5\uC804 \uD65C\uC131\uD654","Enable automatic reloading":"\uC790\uB3D9 \uC7AC\uC7A5\uC804 \uD65C\uC131\uD654","the linear cooling rate (per second).":"\uC120\uD615 \uB0C9\uAC01 \uC18D\uB3C4 (\uCD08\uB2F9).","Linear cooling rate":"\uC120\uD615 \uB0C9\uAC01 \uC18D\uB3C4","the linear cooling rate":"\uC120\uD615 \uB0C9\uAC01 \uC18D\uB3C4","Heat cooling rate (per second)":"\uC5F4\uB9BC \uB0C9\uAC01\uC728 (\uCD08\uB2F9)","Change the linear rate of cooling.":"\uC120\uD615 \uB0C9\uAC01 \uC18D\uB3C4 \uBCC0\uACBD.","Set linear cooling rate (deprecated)":"\uC120\uD615 \uB0C9\uAC01 \uC18D\uB3C4 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uB2E8\uB428)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"_PARAM0_\uC758 \uC120\uD615 \uB0C9\uAC01 \uC18D\uB3C4\uB97C \uCD08\uB2F9 _PARAM2_\uB85C \uC124\uC815","the exponential cooling rate, per second.":"\uC9C0\uC218\uC801 \uB0C9\uAC01 \uC18D\uB3C4, \uCD08\uB2F9.","Exponential cooling rate":"\uC9C0\uC218\uC801 \uB0C9\uAC01 \uC18D\uB3C4","the exponential cooling rate":"\uC9C0\uC218\uC801 \uB0C9\uAC01 \uC18D\uB3C4","Change the exponential rate of cooling.":"\uC9C0\uC218\uC801 \uB0C9\uAC01\uC18D\uB3C4 \uBCC0\uACBD.","Set exponential cooling rate (deprecated)":"\uC9C0\uC218\uC801 \uB0C9\uAC01\uC18D\uB3C4 \uC124\uC815 (\uC0AC\uC6A9 \uC911\uB2E8\uB428)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\uC9C0\uC218 \uB0C9\uAC01 \uC18D\uB3C4\uB97C _PARAM0_\uC5D0\uC11C _PARAM2_\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Increase ammo quantity.":"\uD0C4\uC57D \uC218\uB97C \uB298\uB9BD\uB2C8\uB2E4.","Increase ammo":"\uD0C4\uC57D \uC99D\uAC00","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_\uC758 \uD0C4\uC57D\uC744 _PARAM2_\uBC1C \uC99D\uAC00\uC2DC\uD0B5\uB2C8\uB2E4.","Ammo gained":"\uD68D\uB4DD\uD55C \uD0C4\uC57D","Layer that bullets are created on.":"\uCD1D\uC54C\uC774 \uC0DD\uC131\uB41C \uB808\uC774\uC5B4","Bullet layer":"\uCD1D\uC54C \uB808\uC774\uC5B4","the heat level (range: 0 to 1).":"\uC5F4 \uB808\uBCA8 (\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0).","Heat level":"\uC5F4 \uB808\uBCA8","the heat level":"\uC5F4 \uB808\uBCA8","Total shots fired (multi-bullet shots are considered one shot).":"\uCD1D \uBC1C\uC0AC \uD69F\uC218 (\uB2E4\uC911 \uCD1D\uC54C \uBC1C\uC0AC\uB294 \uD55C \uBC1C\uC0AC\uB85C \uAC04\uC8FC\uB428).","Shots fired":"\uCD1D \uBC1C\uC0AC","Total bullets created.":"\uCD1D\uC54C \uCD1D \uC0DD\uC131.","Bullets created":"\uC0DD\uC131\uB41C \uCD1D\uC54C","Reloads completed.":"\uC7AC\uC7A5\uC804 \uC644\uB8CC\uB428.","Reloads completed":"\uC7AC\uC7A5\uC804 \uC644\uB8CC\uB428","the remaining shots before the next reload is required.":"\uB2E4\uC74C \uC7AC\uC7A5\uC804\uC774 \uD544\uC694\uD55C \uB0A8\uC740 \uCD1D\uC54C \uBC1C\uC0AC \uD69F\uC218","the remaining shots (before the next reload)":"\uB2E4\uC74C \uC7AC\uC7A5\uC804\uC774 \uD544\uC694\uD55C \uB0A8\uC740 \uCD1D\uC54C \uBC1C\uC0AC \uD69F\uC218","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\uCFE8\uB2E4\uC6B4\uC774 \uC885\uB8CC\uB418\uAE30 \uC804\uC5D0 \uCD1D\uC54C\uC744 \uBC1C\uC0AC\uD560 \uC218 \uC788\uB294 \uC2DC\uAC04\uC774 \uB0A8\uC558\uC2B5\uB2C8\uB2E4. (\uCD08).","Duration before cooldown end":"\uCFE8\uB2E4\uC6B4 \uC885\uB8CC \uC804 \uC9C0\uC18D \uC2DC\uAC04","the remaining duration before the cooldown end":"\uCFE8\uB2E4\uC6B4 \uC885\uB8CC \uC804 \uC9C0\uC18D \uC2DC\uAC04","the remaining duration before the overheat penalty ends, in seconds.":"\uACFC\uC5F4 \uD328\uB110\uD2F0 \uC885\uB8CC \uC804\uC5D0 \uB0A8\uC740 \uC9C0\uC18D \uC2DC\uAC04\uC774 \uC788\uC2B5\uB2C8\uB2E4. (\uCD08).","Duration before overheat end":"\uACFC\uC5F4 \uC885\uB8CC \uC804 \uC9C0\uC18D \uC2DC\uAC04","the remaining duration before the overheat end":"\uACFC\uC5F4 \uC885\uB8CC \uC804 \uC9C0\uC18D \uC2DC\uAC04","the remaining duration before the reload finishes, in seconds.":"\uC7AC\uC7A5\uC804\uC774 \uB05D\uB098\uAE30 \uC804\uC5D0 \uB0A8\uC740 \uC2DC\uAC04\uC774 \uC788\uC2B5\uB2C8\uB2E4. (\uCD08).","Duration before the reload finishes":"\uC7AC\uC7A5\uC804 \uC644\uB8CC \uC804 \uC9C0\uC18D \uC2DC\uAC04","the remaining duration before the reload finishes":"\uC7AC\uC7A5\uC804 \uC644\uB8CC \uC804 \uB0A8\uC740 \uC2DC\uAC04","Check if object is currently performing an ammo reload.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uD604\uC7AC \uD0C4\uC57D \uC7AC\uC7A5\uC804 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is ammo reloading in progress":"\uD0C4\uC57D\uC774 \uC7AC\uC7A5\uC804 \uC911\uC778\uC9C0 \uD655\uC778","_PARAM0_ is reloading ammo":"_PARAM0_\uB2D8\uC774 \uD0C4\uC57D \uC7AC\uC7A5\uC804 \uC911\uC785\uB2C8\uB2E4","Check if object is ready to shoot.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uCD1D\uC54C \uBC1C\uC0AC \uC900\uBE44\uAC00 \uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is ready to shoot":"\uBC1C\uC0AC \uC900\uBE44 \uC644\uB8CC","_PARAM0_ is ready to shoot":"_PARAM0_\uB2D8\uC774 \uBC1C\uC0AC \uC900\uBE44\uAC00 \uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if automatic reloading is enabled.":"\uC790\uB3D9 \uC7AC\uC7A5\uC804\uC774 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694.","Is automatic reloading enabled":"\uC790\uB3D9 \uC7AC\uC7A5\uC804 \uD65C\uC131\uD654 \uC5EC\uBD80 \uD655\uC778","Automatic reloading is enabled on_PARAM0_":"_PARAM0_\uC5D0 \uC790\uB3D9 \uC7AC\uC7A5\uC804\uC774 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4","Check if ammo is unlimited.":"\uD0C4\uC57D\uC774 \uBB34\uC81C\uD55C\uC778\uC9C0 \uD655\uC778\uD558\uC138\uC694.","Is ammo unlimited":"\uD0C4\uC57D\uC774 \uBB34\uC81C\uD55C\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","_PARAM0_ has unlimited ammo":"_PARAM0_\uB2D8\uC774 \uBB34\uC81C\uD55C \uD0C4\uC57D\uC744 \uAC00\uC9C0\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Check if object has no ammo available.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0AC\uC6A9 \uAC00\uB2A5\uD55C \uD0C4\uC57D\uC774 \uC5C6\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694.","Is out of ammo":"\uD0C4\uC57D\uC774 \uBAA8\uB450 \uC18C\uC9C4\uB428","_PARAM0_ is out of ammo":"_PARAM0_\uB2D8\uC774 \uD0C4\uC57D\uC774 \uBAA8\uB450 \uC18C\uC9C4\uB428","Check if object needs to reload ammo.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uD0C4\uC57D\uC744 \uC7AC\uC7A5\uC804\uD574\uC57C \uD558\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694.","Is a reload needed":"\uC7AC\uC7A5\uC804 \uD544\uC694 \uD655\uC778","_PARAM0_ needs to reload ammo":"_PARAM0_\uB2D8\uC774 \uD0C4\uC57D\uC744 \uB2E4\uC2DC \uC7A5\uC804\uD574\uC57C \uD569\uB2C8\uB2E4","Check if object is overheated.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uACFC\uC5F4\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694.","Is overheated":"\uACFC\uC5F4\uB428","_PARAM0_ is overheated":"_PARAM0_\uB2D8\uC774 \uACFC\uC5F4\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if firing cooldown is active.":"\uCD1D\uC54C \uBC1C\uC0AC \uCFE8\uB2E4\uC6B4\uC774 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694.","Is firing cooldown active":"\uCD1D\uC54C \uBC1C\uC0AC \uCFE8\uB2E4\uC6B4 \uD65C\uC131\uD654 \uC5EC\uBD80 \uD655\uC778","Firing cooldown is active on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uBC1C\uC0AC \uCFE8\uB2E4\uC6B4\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4","First person 3D camera":"1\uC778\uCE6D 3D \uCE74\uBA54\uB77C","Move the camera to look though objects eyes.":"\uAC1D\uCCB4\uC758 \uB208\uC73C\uB85C \uBCF4\uB3C4\uB85D \uCE74\uBA54\uB77C\uB97C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\uCE74\uBA54\uB77C\uB97C _PARAM1_\uC758 \uC2DC\uC810\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624. \uBAA8\uB4E0 \uAC01\uB3C4\uAC00 0\uC77C \uB54C \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC624\uB978\uCABD\uC744 \uBC14\uB77C\uBCF4\uACE0 \uBA38\uB9AC \uC704\uCABD\uC774 Z+\uCABD\uC744 \uD5A5\uD560 \uB54C\uC785\uB2C8\uB2E4.","Look through object eyes":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC810\uC5D0\uC11C \uBC14\uB77C\uBCF4\uAE30","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"_PARAM2_\uC758 \uCE74\uBA54\uB77C\uB97C _PARAM1_\uC758 \uC2DC\uC810\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Flash object":"\uD50C\uB798\uC2DC \uAC1D\uCCB4","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\uAC1D\uCCB4 \uD45C\uC2DC\uB97C \uAE5C\uBC15\uC774\uAC8C \uB9CC\uB4ED\uB2C8\uB2E4 (\uAE5C\uBC15\uC784), \uC0C9\uC0C1 \uAC00\uB9AC\uAE30, \uAC1D\uCCB4 \uD6A8\uACFC \uB610\uB294 \uBD88\uD22C\uBA85\uB3C4(fade).","Color tint applied to an object.":"\uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC801\uC6A9\uB41C \uC0C9\uC0C1 \uC870\uC808.","Color tint applied to an object":"\uC0C9\uC870\uAC00 \uC801\uC6A9\uB41C \uAC1D\uCCB4","Color tint applied to _PARAM1_":"_PARAM1_\uC5D0 \uC801\uC6A9\uB41C \uC0C9\uC870 \uC870\uC808","Check if a color tint is applied to an object.":"\uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC0C9\uC0C1 \uC870\uC808\uC774 \uC801\uC6A9\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is a color tint applied to an object":"\uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC0C9\uC0C1 \uC870\uC808\uC774 \uC801\uC6A9\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","_PARAM1_ is color tinted":"_PARAM1_\uC740(\uB294) \uC0C9\uC870\uAC00 \uC785\uD600\uC84C\uC2B5\uB2C8\uB2E4.","Toggle color tint between the starting tint and a given value.":"\uC2DC\uC791 \uC0C9\uC0C1 \uC870\uC808\uACFC \uC8FC\uC5B4\uC9C4 \uAC12 \uC0AC\uC774\uB97C \uD1A0\uAE00\uD569\uB2C8\uB2E4.","Toggle a color tint":"\uC0C9\uC0C1 \uC870\uC808 \uD1A0\uAE00","Toggle color tint _PARAM2_ on _PARAM1_":"_PARAM1_\uC5D0\uC11C _PARAM2_\uC758 \uC0C9\uC0C1 \uC870\uC808\uC744 \uD1A0\uAE00\uD569\uB2C8\uB2E4","Color tint":"\uC0C9\uC0C1 \uC870\uC808","Toggle object visibility.":"\uC624\uBE0C\uC81D\uD2B8 \uAC00\uC2DC\uC131 \uD1A0\uAE00","Toggle object visibility":"\uAC1D\uCCB4 \uAC00\uC2DC\uC131 \uC804\uD658","Toggle visibility of _PARAM1_":"_PARAM1_\uC758 \uAC00\uC2DC\uC131 \uD1A0\uAE00","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\uC2DC\uAC04 \uB3D9\uC548 \uC624\uBE0C\uC81D\uD2B8\uB97C \uAE5C\uBC15\uAC70\uB9AC\uAC8C \uB9CC\uB4E4\uC5B4\uC11C \uBCF4\uC774\uAC70\uB098 \uBCF4\uC774\uC9C0 \uC54A\uAC8C \uBC18\uBCF5\uD569\uB2C8\uB2E4.","Flash visibility (blink)":"\uAC00\uC2DC\uC131 \uAE5C\uBC15\uC784(\uBE14\uB9C1\uD06C)","Half period":"\uBC18\uAE30\uAC04","Time that the object is invisible":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uBCF4\uC774\uC9C0 \uC54A\uC740 \uC2DC\uAC04","Flash duration":"\uAE5C\uBC15\uC784 \uAE30\uAC04","Use \"0\" to keep flashing until stopped":"\uBA48\uCD9C \uB54C\uAE4C\uC9C0 \uACC4\uC18D \uAE5C\uBC15\uC774\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Make an object flash (blink) visibility for a period of time.":"\uC77C\uC815 \uC2DC\uAC04 \uB3D9\uC548 \uBB3C\uCCB4 \uAE5C\uBE61\uC784(\uAE5C\uBC15\uC784) \uD45C\uC2DC\uB97C \uB9CC\uB4ED\uB2C8\uB2E4.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"_PARAM0_\uC744(\uB97C) _PARAM2_ \uCD08 \uB3D9\uC548 \uAE5C\uBE61\uC774\uAC8C \uB9CC\uB4ED\uB2C8\uB2E4","Duration of the flashing, in seconds":"\uAE5C\uBE61\uC774\uB294 \uC9C0\uC18D \uC2DC\uAC04, \uCD08","Use \"0\" to keep flashing until stopped.":"\uC815\uC9C0\uB420 \uB54C\uAE4C\uC9C0 \uACC4\uC18D \uAE5C\uBE61\uC785\uB2C8\uB2E4 \"0\" \uC744 \uC0AC\uC6A9\uD558\uC138\uC694.","Check if an object is flashing visibility.":"\uBB3C\uCCB4\uAC00 \uAE5C\uBE61\uC774\uB294 \uAC00\uC2DC\uC131","Is object flashing visibility":"\uBB3C\uCCB4 \uAE5C\uBE61\uC774\uB294 \uAC00\uC2DC\uC131 \uD655\uC778","_PARAM0_ is flashing":"_PARAM0_\uC774(\uAC00) \uAE5C\uBE61\uC785\uB2C8\uB2E4","Stop flashing visibility (blink) of an object.":"\uBB3C\uCCB4\uC758 \uAE5C\uBE61\uC784(\uAE5C\uBC15\uC784) \uAC00\uC2DC\uC131\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4.","Stop flashing visibility (blink)":"\uAE5C\uBE61\uC784 \uAC00\uC2DC\uC131\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4","Stop flashing visibility of _PARAM0_":"_PARAM0_\uC758 \uAE5C\uBE61\uC784 \uAC00\uC2DC\uC131\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4","the half period of the object (time the object is invisible).":"\uBB3C\uCCB4\uC758 \uC808\uBC18 \uAE30\uAC04(\uBB3C\uCCB4\uAC00 \uBCF4\uC774\uC9C0 \uC54A\uB294 \uC2DC\uAC04).","the half period (time the object is invisible)":"\uC808\uBC18 \uAE30\uAC04(\uBB3C\uCCB4\uAC00 \uBCF4\uC774\uC9C0 \uC54A\uB294 \uC2DC\uAC04)","Make an object flash a color tint for a period of time.":"\uC77C\uC815 \uAE30\uAC04 \uB3D9\uC548 \uAC1D\uCCB4\uC5D0 \uC0C9\uC0C1 \uC720\uC601\uC744 \uB098\uD0C0\uB0B4\uC138\uC694.","Flash color tint":"\uC0C9\uC0C1 \uC720\uC601","Time between flashes":"\uC720\uC601 \uAC04 \uC2DC\uAC04","Tint color":"\uC0C9\uC870 \uC0C9\uC0C1","Flash a color tint":"\uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"_PARAM0_\uC774(\uAC00) _PARAM2_ \uCD08 \uB3D9\uC548 \uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784\uC744 \uB9CC\uB4ED\uB2C8\uB2E4","Check if an object is flashing a color tint.":"\uBB3C\uCCB4\uAC00 \uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is object flashing a color tint":"\uBB3C\uCCB4 \uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784\uC778\uC9C0 \uD655\uC778\uD568","_PARAM0_ is flashing a color tint":"_PARAM0_\uC774(\uAC00) \uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784","Stop flashing a color tint on an object.":"\uBB3C\uCCB4\uC758 \uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4.","Stop flashing color tint":"\uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4","Stop flashing color tint _PARAM0_":"\uC0C9\uC0C1 \uC9C4\uD55C \uAE5C\uBE61\uC784\uC744 _PARAM0_\uC744(\uB97C) \uC911\uC9C0\uD569\uB2C8\uB2E4","the half period (time between flashes) of the object.":"\uBB3C\uCCB4\uC758 \uC808\uBC18 \uAE30\uAC04(\uAE5C\uBC15\uC774\uB294 \uC2DC\uAC04).","the half period (time between flashes)":"\uC808\uBC18 \uAE30\uAC04(\uAE5C\uBC15\uC774\uB294 \uC2DC\uAC04)","Flash opacity smoothly (fade) in a repeating loop.":"\uBD80\uB4DC\uB7FD\uAC8C \uBD88\uD22C\uBA85\uB3C4 \uC720\uC601 (\uD76C\uBBF8\uD568)\uC744 \uBC18\uBCF5 \uB8E8\uD504\uB85C \uD45C\uD604\uD558\uC138\uC694.","Flash opacity smothly (fade)":"\uBD88\uD22C\uBA85\uB3C4 \uBD80\uB4DC\uB7FD\uAC8C \uC720\uC601 (\uD76C\uBBF8\uD568)","Opacity capability":"\uBD88\uD22C\uBA85\uB3C4 \uAE30\uB2A5","Tween Behavior (required)":"Tween \uB3D9\uC791 (\uD544\uC218)","Target opacity (Range: 0 - 255)":"\uB300\uC0C1 \uBD88\uD22C\uBA85\uB3C4 (\uBC94\uC704: 0 - 255)","Opacity will fade between the starting value and a target value":"\uC2DC\uC791 \uAC12\uACFC \uB300\uC0C1 \uAC12 \uC0AC\uC774\uC758 \uBD88\uD22C\uBA85\uB3C4\uAC00 \uC0AC\uB77C\uC9D1\uB2C8\uB2E4.","Starting opacity":"\uC2DC\uC791 \uBD88\uD22C\uBA85\uB3C4","Make an object flash opacity smoothly (fade) in a repeating loop.":"\uBB3C\uCCB4\uC758 \uD22C\uBA85\uB3C4\uB97C \uC2A4\uBB34\uC2A4\uD558\uAC8C \uAE5C\uBC15\uC774\uAC8C \uB9CC\uB4ED\uB2C8\uB2E4(\uD398\uC774\uB4DC) \uB8E8\uD504\uC5D0\uC11C.","Flash the opacity (fade)":"\uD22C\uBA85\uB3C4\uB97C \uAE5C\uBC15\uC785\uB2C8\uB2E4(\uD398\uC774\uB4DC)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"_PARAM0_\uC774(\uAC00) _PARAM3_\uB3D9\uC548 _PARAM2_\uCD08 \uB3D9\uC548 \uC2A4\uBB34\uC2A4\uD558\uAC8C \uD22C\uBA85\uB3C4\uB97C \uAE5C\uBC15\uC774\uAC8C \uB9CC\uB4ED\uB2C8\uB2E4","Target opacity":"\uBAA9\uD45C \uD22C\uBA85\uB3C4","Check if an object is flashing opacity.":"\uBB3C\uCCB4\uAC00 \uD22C\uBA85\uB3C4\uB97C \uAE5C\uBC15\uC774\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is object flashing opacity":"\uBB3C\uCCB4\uAC00 \uD22C\uBA85\uB3C4\uB97C \uAE5C\uBC15\uC774\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD568","_PARAM0_ is flashing opacity":"_PARAM0_\uC774(\uAC00) \uD22C\uBA85\uB3C4\uB97C \uAE5C\uBC15\uC785\uB2C8\uB2E4","Stop flashing opacity of an object.":"\uBB3C\uCCB4\uC758 \uD22C\uBA85\uB3C4 \uAE5C\uBC15\uC784\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4.","Stop flashing opacity":"\uD22C\uBA85\uB3C4 \uAE5C\uBC15\uC784\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4","Stop flashing opacity of _PARAM0_":"_PARAM0_\uC758 \uD22C\uBA85\uB3C4 \uAE5C\uBC15\uC784\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4","Make the object flash an effect for a period of time.":"\uC77C\uC815 \uAE30\uAC04 \uB3D9\uC548 \uAC1D\uCCB4\uC5D0 \uD6A8\uACFC\uB97C \uB098\uD0C0\uB0B4\uC138\uC694.","Flash effect":"\uD6A8\uACFC \uC720\uC601","Name of effect":"\uD6A8\uACFC\uC758 \uC774\uB984","Make an object flash an effect for a period of time.":"\uC77C\uC815 \uC2DC\uAC04 \uB3D9\uC548 \uBB3C\uCCB4 \uAE5C\uBE61\uC784 \uD6A8\uACFC\uB97C \uB9CC\uB4ED\uB2C8\uB2E4.","Flash an effect":"\uAE5C\uBE61\uC784 \uD6A8\uACFC","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\uD6A8\uACFC _PARAM3_\uB97C _PARAM2_ \uCD08\uB3D9\uC548 \uBC88\uCA4D\uC774\uB3C4\uB85D _PARAM0_ \uB9CC\uB4E4\uAE30","Check if an object is flashing an effect.":"\uAC1D\uCCB4\uAC00 \uD6A8\uACFC\uB97C \uBC88\uCA4D\uC774\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uAE30","Is object flashing an effect":"\uAC1D\uCCB4\uAC00 \uD6A8\uACFC\uB97C \uBC88\uCA4D\uC774\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uAE30","_PARAM0_ is flashing an effect":"_PARAM0_\uC774(\uAC00) \uD6A8\uACFC\uB97C \uBC88\uCA4D\uC774\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Stop flashing an effect of an object.":"\uAC1D\uCCB4\uC758 \uD6A8\uACFC \uBC88\uCA4D\uC784 \uC911\uB2E8\uD558\uAE30","Stop flashing an effect":"\uBC88\uCA4D\uC774\uB294 \uD6A8\uACFC \uC911\uC9C0\uD558\uAE30","Stop flashing an effect on _PARAM0_":"_PARAM0_\uC758 \uD6A8\uACFC \uBC88\uCA4D\uC784 \uC911\uB2E8\uD558\uAE30","Toggle an object effect.":"\uAC1D\uCCB4 \uD6A8\uACFC \uC804\uD658\uD558\uAE30","Toggle an object effect":"\uAC1D\uCCB4 \uD6A8\uACFC \uC804\uD658\uD558\uAE30","Toggle effect _PARAM2_ on _PARAM0_":"_PARAM0_\uC758 _PARAM2_ \uD6A8\uACFC \uC804\uD658\uD558\uAE30","Effect name to toggle":"\uC804\uD658\uD560 \uD6A8\uACFC \uC774\uB984","Flash layer":"\uD50C\uB798\uC2DC \uB808\uC774\uC5B4","Make a layer visible for a specified duration, and then hide the layer.":"\uD2B9\uC815 \uAE30\uAC04 \uB3D9\uC548 \uB808\uC774\uC5B4\uB97C \uD45C\uC2DC\uD558\uACE0, \uADF8\uB7F0 \uB2E4\uC74C \uB808\uC774\uC5B4\uB97C \uC228\uAE41\uB2C8\uB2E4.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\uB808\uC774\uC5B4 _PARAM1_\uC744(\uB97C) _PARAM2_\uCD08 \uB3D9\uC548 \uD45C\uC2DC\uD558\uC138\uC694.","Flash and transition painter":"\uD50C\uB798\uC2DC \uBC0F \uC804\uD658 \uD398\uC778\uD130","Paint transition effects with a plain color.":"\uB2E8\uC0C9\uC73C\uB85C \uC804\uD658 \uD6A8\uACFC\uB97C \uADF8\uB9BD\uB2C8\uB2E4.","Paint all over the screen a color for a period of time.":"\uC77C\uC815 \uAE30\uAC04 \uB3D9\uC548 \uD654\uBA74 \uC804\uCCB4\uC5D0 \uC0C9\uC0C1\uC744 \uCE60\uD558\uC138\uC694.","Type of effect":"\uD6A8\uACFC \uC720\uD615","Direction of transition":"\uC804\uD658 \uBC29\uD5A5","The maximum of the opacity only for flash":"\uD50C\uB798\uC2DC \uC804\uC6A9 \uCD5C\uB300 \uBD88\uD22C\uBA85\uB3C4","Paint Effect.":"\uD398\uC778\uD2B8 \uD6A8\uACFC","Paint Effect":"\uD398\uC778\uD2B8 \uD6A8\uACFC","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"_PARAM0_\uC758 _PARAM2_ \uC0C9\uC0C1\uACFC \uBC29\uD5A5\uC73C\uB85C _PARAM3_ \uCD08 \uB3D9\uC548 _PARAM4_ \uC720\uD615\uC758 \uD398\uC778\uD2B8 \uD6A8\uACFC","Direction transition":"\uBC29\uD5A5 \uC804\uD658","End opacity":"\uC885\uB8CC \uBD88\uD22C\uBA85\uB3C4","Paint effect ended.":"\uD398\uC778\uD2B8 \uD6A8\uACFC \uC885\uB8CC","Paint effect ended":"\uD398\uC778\uD2B8 \uD6A8\uACFC \uC885\uB8CC","When paint effect of _PARAM0_ ends":"_PARAM0_\uC758 \uD398\uC778\uD2B8 \uD6A8\uACFC \uC885\uB8CC \uC2DC","Follow multiple objects with camera":"\uCE74\uBA54\uB77C\uB85C \uC5EC\uB7EC \uC624\uBE0C\uC81D\uD2B8\uB97C \uB530\uB77C\uAC00\uAE30","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\uCE74\uBA54\uB77C\uC758 \uD655\uB300 \uBC0F \uC704\uCE58\uB97C \uBCC0\uACBD\uD558\uC5EC \uC624\uBE0C\uC81D\uD2B8(\uB610\uB294 \uC624\uBE0C\uC81D\uD2B8 \uADF8\uB8F9)\uC758 \uBAA8\uB4E0 \uC778\uC2A4\uD134\uC2A4\uB97C \uD654\uBA74\uC5D0 \uC720\uC9C0\uD569\uB2C8\uB2E4.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"_PARAM1_\uC758 \uC778\uC2A4\uD134\uC2A4\uB97C \uD654\uBA74\uC5D0 \uC720\uC9C0\uD558\uB3C4\uB85D \uCE74\uBA54\uB77C\uB97C \uC774\uB3D9\uD558\uC138\uC694. \uAC00\uB85C _PARAM2_px, \uC138\uB85C _PARAM3_px \uC5EC\uBC31\uC744 \uC0AC\uC6A9\uD558\uC138\uC694. \uCD5C\uB300 \uC90C: _PARAM4_. \uCE74\uBA54\uB77C \uC18D\uB3C4: _PARAM5_","Object (or Object group)":"\uAC1D\uCCB4 (\uB610\uB294 \uAC1D\uCCB4 \uADF8\uB8F9)","Extra space on sides of screen":"\uD654\uBA74\uC758 \uC591\uCABD \uC5EC\uBD84 \uACF5\uAC04","Each side will include this buffer":"\uC774 \uBC84\uD37C\uAC00 \uAC01 \uCABD\uBA74\uC5D0 \uD3EC\uD568\uB420 \uAC83\uC785\uB2C8\uB2E4.","Extra space on top and bottom of screen":"\uD654\uBA74\uC758 \uC0C1\uD558\uCABD \uC5EC\uBD84 \uACF5\uAC04","Maximum zoom level (Default: 1)":"\uCD5C\uB300 \uC90C \uB808\uBCA8 (\uAE30\uBCF8\uAC12: 1)","Limit how far the camera will zoom in":"\uCE74\uBA54\uB77C\uAC00 \uC5BC\uB9C8\uB098 \uBA40\uB9AC \uC90C\uC778 \uD560\uC9C0 \uC81C\uD55C\uD569\uB2C8\uB2E4.","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\uCE74\uBA54\uB77C \uC774\uB3D9 \uC18D\uB3C4 (\uBC94\uC704: 0\uBD80\uD130 1\uAE4C\uC9C0) (\uAE30\uBCF8\uAC12: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\uBAA9\uC801\uC9C0\uAE4C\uC9C0\uC758 \uAC70\uB9AC\uC758 \uBE44\uC728 \uB2F9 \uAC01 \uD504\uB808\uC784\uC5D0\uC11C \uC774\uB3D9\uD560 \uAC70\uB9AC\uC758 \uBC31\uBD84\uC728(lerp \uD568\uC218\uC5D0\uC11C \uC0AC\uC6A9\uB428)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\uD654\uBA74\uC758 \uBAA8\uB4E0 \uAC1D\uCCB4(\uB610\uB294 \uAC1D\uCCB4 \uADF8\uB8F9)\uB4E4\uC774 \uD654\uBA74\uC5D0 \uB098\uD0C0\uB098\uB3C4\uB85D \uCE74\uBA54\uB77C\uC758 \uC90C\uACFC \uC704\uCE58\uB97C \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624. (\uC0AC\uC6A9\uD558\uC9C0 \uC54A\uC74C)","Follow multiple objects with camera (Deprecated)":"\uCE74\uBA54\uB77C\uB85C \uC5EC\uB7EC \uAC1D\uCCB4\uB97C \uB530\uB77C\uAC00\uC2ED\uC2DC\uC624. (\uC0AC\uC6A9\uD558\uC9C0 \uC54A\uC74C)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\uB808\uC774\uC5B4 _PARAM6_\uC5D0 \uCE74\uBA54\uB77C\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM1_\uC758 \uC778\uC2A4\uD134\uC2A4\uB97C \uD654\uBA74\uC5D0 \uC720\uC9C0\uD558\uB3C4\uB85D \uC774\uB3D9\uD558\uC138\uC694. \uAC00\uB85C _PARAM2_px, \uC138\uB85C _PARAM3_px \uC5EC\uBC31\uC744 \uC0AC\uC6A9\uD558\uC138\uC694. _PARAM4_\uC640 _PARAM5_ \uC0AC\uC774\uC758 \uC90C\uC744 \uC0AC\uC6A9\uD558\uC138\uC694. \uCE74\uBA54\uB77C \uC18D\uB3C4: _PARAM8_","Minimum zoom level":"\uCD5C\uC18C \uC90C \uB808\uBCA8","Limit how far the camera will zoom OUT":"\uCE74\uBA54\uB77C\uAC00 \uD655\uB300 \uD560 \uC218\uC788\uB294 \uD55C\uACC4 \uC124\uC815","Limit how far the camera will zoom IN":"\uCE74\uBA54\uB77C\uAC00 \uCD95\uC18C \uD560 \uC218\uC788\uB294 \uD55C\uACC4 \uC124\uC815","Use \"\" for base layer":"\uAE30\uBCF8 \uB808\uC774\uC5B4\uC5D0 \"\" \uC0AC\uC6A9","Gamepads (controllers)":"\uAC8C\uC784\uD328\uB4DC(\uCEE8\uD2B8\uB864\uB7EC)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\uAC8C\uC784\uC5D0 \uAC8C\uC784\uD328\uB4DC(\uB610\uB294 \uB2E4\uB978 \uCEE8\uD2B8\uB864\uB7EC) \uC9C0\uC6D0\uC744 \uCD94\uAC00\uD558\uC5EC \uBC84\uD2BC \uB204\uB984, \uCD95 \uC704\uCE58, \uD2B8\uB9AC\uAC70 \uC555\uB825 \uB4F1\uC758 \uC815\uBCF4\uC5D0 \uC561\uC138\uC2A4\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4.","Accelerated speed":"\uAC00\uC18D \uC18D\uB3C4","Current speed":"\uD604\uC7AC \uC18D\uB3C4","Targeted speed":"\uBAA9\uD45C \uC18D\uB3C4","Deceleration":"\uAC10\uC18D","Get the value of the pressure on a gamepad trigger.":"\uAC8C\uC784\uD328\uB4DC \uD2B8\uB9AC\uAC70\uC758 \uC555\uB825 \uAC12\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4.","Pressure on a gamepad trigger":"\uAC8C\uC784\uD328\uB4DC \uD2B8\uB9AC\uAC70\uC758 \uC555\uB825","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\uD50C\uB808\uC774\uC5B4 _PARAM1_\uC774/\uAC00 _PARAM2_ \uCD95\uC744 _PARAM3_\uC73C\uB85C \uB204\uB984","The gamepad identifier: 1, 2, 3 or 4":"\uAC8C\uC784\uD328\uB4DC \uC2DD\uBCC4\uC790: 1, 2, 3 \uB610\uB294 4","Trigger button":"\uD2B8\uB9AC\uAC70 \uBC84\uD2BC","the force of gamepad stick (from 0 to 1).":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1\uC758 \uD798(0\uC5D0\uC11C 1\uAE4C\uC9C0).","Stick force":"\uC2A4\uD2F1 \uD798","the gamepad _PARAM1_ _PARAM2_ stick force":"\uAC8C\uC784\uD328\uB4DC _PARAM1_ _PARAM2_ \uC2A4\uD2F1 \uD798","Stick: \"Left\" or \"Right\"":"\uC2A4\uD2F1: \"\uC67C\uCABD\" \uB610\uB294 \"\uC624\uB978\uCABD\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1\uC758 \uD68C\uC804 \uAC12\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4. \uB370\uB4DC\uC874 \uAC12\uC774 \uD074 \uACBD\uC6B0, \uAC01\uB3C4 \uAC12\uC774 \uC8FC\uCD95, \uC67C\uCABD, \uC624\uB978\uCABD, \uC704, \uC544\uB798\uB85C \uBC18\uC62C\uB9BC\uB429\uB2C8\uB2E4. \uB370\uB4DC\uC874 \uAC12\uC774 0\uC774\uBA74 \uAC01\uB3C4 \uAC12\uC5D0 \uC644\uC804\uD55C \uC790\uC720\uAC00 \uC8FC\uC5B4\uC9D1\uB2C8\uB2E4.","Value of a stick rotation (deprecated)":"\uC2A4\uD2F1 \uD68C\uC804 \uAC01","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1\uC758 \uAC01\uB3C4\uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. \uB370\uB4DC\uC874 \uAC12\uC774 \uB192\uC73C\uBA74 \uAC01\uB3C4\uAC12\uC774 \uAE30\uBCF8 \uCD95, \uC67C\uCABD, \uC624\uB978\uCABD, \uC704, \uC544\uB798\uB85C \uBC18\uC62C\uB9BC\uB429\uB2CF\uB098. 0 \uB370\uB4DC\uC874 \uAC12\uC740 \uAC01\uB3C4\uAC12\uC5D0 \uC644\uC804\uD55C \uC790\uC720\uB97C \uC90D\uB2C8\uB2E4.","Stick angle":"\uC2A4\uD2F1 \uAC01\uB3C4","Get the value of axis of a gamepad stick.":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1 \uCD95\uC758 \uAC12 \uAC00\uC838\uC624\uAE30","Value of a gamepad axis (deprecated)":"\uAC8C\uC784\uD328\uB4DC \uCD95\uC758 \uAC12 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","Direction":"\uBC29\uD5A5","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1 X \uCD95\uC758 \uD798 \uBC18\uD658 (-1\uC5D0\uC11C \uC67C\uCABD\uBD80\uD130 1\uAE4C\uC9C0 \uC624\uB978\uCABD).","Stick X force":"\uC2A4\uD2F1 X \uD798","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1 Y \uCD95\uC758 \uD798 \uBC18\uD658 (-1\uC5D0\uC11C \uC0C1\uB2E8\uC5D0\uC11C 1\uAE4C\uC9C0 \uD558\uB2E8).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\uBC84\uD2BC\uC774 \uB193\uC544\uC84C\uB294\uC9C0 \uD14C\uC2A4\uD2B8\uD569\uB2C8\uB2E4. \uBC84\uD2BC\uC740 \uB2E4\uC74C\uACFC \uAC19\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\uAC8C\uC784\uD328\uB4DC \uBC84\uD2BC \uB193\uC784","Button _PARAM2_ of gamepad _PARAM1_ is released":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC758 \uBC84\uD2BC _PARAM2_\uAC00 \uB193\uC784","Name of the button":"\uBC84\uD2BC \uC774\uB984","Return the index of the last pressed button of a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uC758 \uB9C8\uC9C0\uB9C9\uC73C\uB85C \uB204\uB978 \uBC84\uD2BC\uC758 \uC778\uB371\uC2A4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Last pressed button (id)":"\uB9C8\uC9C0\uB9C9\uC73C\uB85C \uB204\uB978 \uBC84\uD2BC (id)","Check if any button is pressed on a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uBC84\uD2BC\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Any gamepad button pressed":"\uAC8C\uC784\uD328\uB4DC \uBC84\uD2BC\uC774 \uB20C\uB838\uB098\uC694","Any button of gamepad _PARAM1_ is pressed":"_PARAM1_ \uAC8C\uC784\uD328\uB4DC\uC758 \uBC84\uD2BC\uC774 \uB20C\uB838\uB098\uC694","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\uB9C8\uC9C0\uB9C9\uC73C\uB85C \uB204\uB978 \uBC84\uD2BC\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. \nXbox\uC640 PS4 \uBC84\uD2BC\uC740 \uB2E4\uC74C\uACFC \uAC19\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"\uB9C8\uC9C0\uB9C9\uC73C\uB85C \uB204\uB978 \uBC84\uD2BC(\uBB38\uC790\uC5F4)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC758 \uBC84\uD2BC _PARAM2_\uAC00 \uB20C\uB838\uB098\uC694","Controller type":"\uCEE8\uD2B8\uB864\uB7EC \uC720\uD615","Return the number of gamepads.":"\uAC8C\uC784\uD328\uB4DC\uC758 \uC218\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Gamepad count":"\uAC8C\uC784\uD328\uB4DC \uC218","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uBC84\uD2BC\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \n\uBC84\uD2BC\uC740 \uB2E4\uC74C\uACFC \uAC19\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"\uAC8C\uC784\uD328\uB4DC \uBC84\uD2BC \uB20C\uB9BC","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1\uC5D0 \uC801\uC6A9\uB41C \uB370\uB4DC\uC874 \uAC12 (0\uC5D0\uC11C 1 \uC0AC\uC774)\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Gamepad deadzone for sticks":"\uAC8C\uC784\uD328\uB4DC \uC870\uC774\uC2A4\uD2F1 \uB370\uB4DC\uC874","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\uAC8C\uC784\uD328\uB4DC\uC758 \uC2A4\uD2F1 \uB370\uB4DC\uC874 \uC124\uC815. \uB370\uB4DC\uC874\uC740 \uC2A4\uD2F1 \uC6C0\uC9C1\uC784\uC774 \uACE0\uB824\uB418\uC9C0 \uC54A\uB294 \uC601\uC5ED (\uC2A4\uD2F1\uC740 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC). \uB370\uB4DC\uC874\uC740 0\uC5D0\uC11C 1 \uC0AC\uC774\uC774\uBA70 \uAE30\uBCF8\uAC12\uC740 0.2\uC785\uB2C8\uB2E4.","Set gamepad deadzone for sticks":"\uC2A4\uD2F1\uC744 \uC704\uD55C \uAC8C\uC784\uD328\uB4DC \uB370\uB4DC\uC874 \uC124\uC815","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\uAC8C\uC784\uD328\uB4DC\uC758 \uC2A4\uD2F1\uC5D0 \uB370\uB4DC\uC874\uC744 \uC124\uC815\uD569\uB2C8\uB2E4: _PARAM1_\uC5D0\uC11C _PARAM2_\uAE4C\uC9C0","Deadzone for sticks, 0.2 by default (0 to 1)":"\uC2A4\uD2F1 \uB370\uB4DC\uC874, \uAE30\uBCF8\uAC12\uC740 0.2 (0\uBD80\uD130 1\uAE4C\uC9C0)","Check if a stick of a gamepad is pushed in a given direction.":"\uAC8C\uC784\uD328\uB4DC\uC758 \uC2A4\uD2F1\uC774 \uC8FC\uC5B4\uC9C4 \uBC29\uD5A5\uC73C\uB85C \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Gamepad stick pushed (axis)":"\uAC8C\uC784\uD328\uB4DC \uC2A4\uD2F1\uC774 \uB20C\uB9BC (\uCD95)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ \uAC8C\uC784\uD328\uB4DC\uC758 _PARAM1_ \uC2A4\uD2F1\uC774 _PARAM3_ \uBC29\uD5A5\uC73C\uB85C \uB20C\uB9BC","Return the number of connected gamepads.":"\uC5F0\uACB0\uB41C \uAC8C\uC784\uD328\uB4DC\uC758 \uC218\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Connected gamepads number":"\uC5F0\uACB0\uB41C \uAC8C\uC784\uD328\uB4DC \uC218","Return a string containing informations about the specified gamepad.":"\uC9C0\uC815\uB41C \uAC8C\uC784\uD328\uB4DC\uC5D0 \uB300\uD55C \uC815\uBCF4\uB97C \uD3EC\uD568\uD558\uB294 \uBB38\uC790\uC5F4\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Gamepad type":"\uAC8C\uC784\uD328\uB4DC \uC720\uD615","Player _PARAM1_ use _PARAM2_ controller":"_PARAM1_ \uD50C\uB808\uC774\uC5B4\uAC00 _PARAM2_ \uCEE8\uD2B8\uB864\uB7EC\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\uC9C0\uC815\uB41C \uAC8C\uC784\uD328\uB4DC\uAC00 \uC9C0\uC815\uB41C \uC815\uBCF4\uAC00 \uC788\uC73C\uBA74 \uD655\uC778\uD569\uB2C8\uB2E4. \uAC8C\uC784\uD328\uB4DC\uAC00 Xbox \uB610\uB294 PS4 \uCEE8\uD2B8\uB864\uB7EC\uC778\uC9C0 \uC54C\uC544\uB0B4\uB294 \uB370 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC740(\uB294) _PARAM2_ \uCEE8\uD2B8\uB864\uB7EC\uC785\uB2C8\uB2E4","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\uC720\uD615: \"Xbox\", \"PS4\", \"Steam\" \uB610\uB294 \"PS3\" (\uB2E4\uB978 \uAC83 \uC911)","Check if a gamepad is connected.":"\uAC8C\uC784\uD328\uB4DC\uAC00 \uC5F0\uACB0\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Gamepad connected":"\uAC8C\uC784\uD328\uB4DC\uAC00 \uC5F0\uACB0\uB428","Gamepad _PARAM1_ is plugged and connected":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC774(\uAC00) \uAF42\uD600 \uC5F0\uACB0\uB428","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\uC9C0\uC815\uB41C \uCEE8\uD2B8\uB864\uB7EC\uC5D0\uC11C \uC9C4\uB3D9\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4. \uCD5C\uADFC \uC6F9 \uBE0C\uB77C\uC6B0\uC800\uC5D0\uC11C\uB9CC \uC791\uB3D9\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Gamepad vibration":"\uAC8C\uC784\uD328\uB4DC \uC9C4\uB3D9","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC744(\uB97C) _PARAM2_\uCD08 \uB3D9\uC548 \uC9C4\uB3D9\uD558\uB3C4\uB85D \uC124\uC815","Time of the vibration, in seconds (optional, default value is 1)":"\uC9C4\uB3D9 \uC2DC\uAC04(\uC120\uD0DD \uC0AC\uD56D, \uAE30\uBCF8\uAC12\uC740 1\uCD08)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\uC9C0\uC815\uB41C \uCEE8\uD2B8\uB864\uB7EC\uC5D0 \uACE0\uAE09 \uC9C4\uB3D9\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4. Firefox\uC640 \uD638\uD658\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Advanced gamepad vibration":"\uACE0\uAE09 \uAC8C\uC784\uD328\uB4DC \uC9C4\uB3D9","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC744(\uB97C) _PARAM2_\uCD08 \uB3D9\uC548 _PARAM3_\uACFC(\uC640) _PARAM4_\uC758 \uC9C4\uB3D9 \uC138\uAE30\uB85C \uC9C4\uB3D9\uD558\uB3C4\uB85D \uC124\uC815","Strong rumble magnitude (from 0 to 1)":"\uAC15\uD55C \uC9C4\uB3D9 \uC138\uAE30 (0\uC5D0\uC11C 1\uAE4C\uC9C0)","Weak rumble magnitude (from 0 to 1)":"\uC57D\uD55C \uC9C4\uB3D9 \uC138\uAE30 (0\uC5D0\uC11C 1\uAE4C\uC9C0)","Change a vibration on the specified controller. Incompatible with Firefox.":"\uC9C0\uC815\uB41C \uCEE8\uD2B8\uB864\uB7EC\uC758 \uC9C4\uB3D9\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4. Firefox\uC640 \uD638\uD658\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Change gamepad active vibration":"\uD65C\uC131 \uC9C4\uB3D9 \uBCC0\uACBD","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC5D0\uC11C \uC9C4\uB3D9 \uC138\uAE30\uB97C _PARAM2_ \uBC0F _PARAM3_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Check if any button is released on a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uBC84\uD2BC\uC774 \uB9B4\uB9AC\uC2A4\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Any gamepad button released":"\uC5B4\uB5A4 \uAC8C\uC784\uD328\uB4DC \uBC84\uD2BC\uC774 \uB9B4\uB9AC\uC2A4\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Any button of gamepad _PARAM1_ is released":"\uAC8C\uC784\uD328\uB4DC _PARAM1_\uC758 \uBC84\uD2BC \uC911 \uC5B4\uB5A4 \uBC84\uD2BC\uC774 \uB9B4\uB9AC\uC2A4\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Return the strength of the weak vibration motor on the gamepad of a player.":"\uD50C\uB808\uC774\uC5B4\uC758 \uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uC57D\uD55C \uC9C4\uB3D9 \uBAA8\uD130\uC758 \uC138\uAE30\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Weak rumble magnitude":"\uC57D\uD55C \uC9C4\uB3D9 \uC138\uAE30","Return the strength of the strong vibration motor on the gamepad of a player.":"\uD50C\uB808\uC774\uC5B4\uC758 \uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uAC15\uD55C \uC9C4\uB3D9 \uBAA8\uD130\uC758 \uC138\uAE30\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Strong rumble magnitude":"\uAC15\uD55C \uC9C4\uB3D9 \uC138\uAE30","Control a platformer character with a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uB85C \uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","Platformer gamepad mapper":"\uD50C\uB7AB\uD3EC\uBA38 \uAC8C\uC784\uD328\uB4DC \uB9E4\uD37C","Gamepad identifier (1, 2, 3 or 4)":"\uAC8C\uC784\uD328\uB4DC \uC2DD\uBCC4\uC790 (1, 2, 3 \uB610\uB294 4)","Use directional pad":"\uBC29\uD5A5 \uD328\uB4DC \uC0AC\uC6A9","Controls":"\uCEE8\uD2B8\uB864","Use left stick":"\uC67C\uCABD \uC2A4\uD2F1 \uC0AC\uC6A9","Use right stick":"\uC624\uB978\uCABD \uC2A4\uD2F1 \uC0AC\uC6A9","Jump button":"\uC810\uD504 \uBC84\uD2BC","Control a 3D physics character with a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uB85C 3D \uBB3C\uB9AC \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","3D platformer gamepad mapper":"3D \uD50C\uB7AB\uD3EC\uBA38 \uAC8C\uC784\uD328\uB4DC \uB9E4\uD37C","Walk joystick":"\uC6CC\uD06C \uC870\uC774\uC2A4\uD2F1","3D shooter gamepad mapper":"3D \uC288\uD305 \uAC8C\uC784\uD328\uB4DC \uB9E4\uD37C","Camera joystick":"\uCE74\uBA54\uB77C \uC870\uC774\uC2A4\uD2F1","Control camera rotations with a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uB85C \uCE74\uBA54\uB77C \uD68C\uC804\uC744 \uC81C\uC5B4\uD569\uB2C8\uB2E4.","First person camera gamepad mapper":"\uC77C\uC778\uCE6D \uC2DC\uC810 \uCE74\uBA54\uB77C \uAC8C\uC784\uD328\uB4DC \uB9E4\uD37C","Maximum rotation speed":"\uCD5C\uB300 \uD68C\uC804 \uC18D\uB3C4","Horizontal rotation":"\uC218\uD3C9 \uD68C\uC804","Rotation acceleration":"\uD68C\uC804 \uAC00\uC18D\uB3C4","Rotation deceleration":"\uD68C\uC804 \uAC10\uC18D\uB3C4","Vertical rotation":"\uC218\uC9C1 \uD68C\uC804","Minimum angle":"\uCD5C\uC18C \uAC01\uB3C4","Maximum angle":"\uCD5C\uB300 \uAC01\uB3C4","Z position offset":"Z \uC704\uCE58 \uC624\uD504\uC14B","Position":"\uC704\uCE58","Current rotation speed Z":"\uD604\uC7AC \uD68C\uC804 \uC18D\uB3C4 Z","Current rotation speed Y":"\uD604\uC7AC \uD68C\uC804 \uC18D\uB3C4 Y","Move the camera to look though _PARAM0_ eyes":"_PARAM0_\uC758 \uC2DC\uC120\uC744 \uB530\uB77C \uCE74\uBA54\uB77C \uC774\uB3D9\uD558\uAE30","the maximum horizontal rotation speed of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uC218\uD3C9 \uD68C\uC804 \uC18D\uB3C4","Maximum horizontal rotation speed":"\uCD5C\uB300 \uC218\uD3C9 \uD68C\uC804 \uC18D\uB3C4","the maximum horizontal rotation speed":"\uCD5C\uB300 \uC218\uD3C9 \uD68C\uC804 \uC18D\uB3C4","the horizontal rotation acceleration of the object.":"\uAC1D\uCCB4\uC758 \uC218\uD3C9 \uD68C\uC804 \uAC00\uC18D\uB3C4","Horizontal rotation acceleration":"\uC218\uD3C9 \uD68C\uC804 \uAC00\uC18D\uB3C4","the horizontal rotation acceleration":"\uC218\uD3C9 \uD68C\uC804 \uAC00\uC18D\uB3C4","the horizontal rotation deceleration of the object.":"\uAC1D\uCCB4\uC758 \uC218\uD3C9 \uD68C\uC804 \uAC10\uC18D\uB3C4","Horizontal rotation deceleration":"\uC218\uD3C9 \uD68C\uC804 \uAC10\uC18D\uB3C4","the horizontal rotation deceleration":"\uC218\uD3C9 \uD68C\uC804 \uAC10\uC18D\uB3C4","the maximum vertical rotation speed of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uC218\uC9C1 \uD68C\uC804 \uC18D\uB3C4","Maximum vertical rotation speed":"\uCD5C\uB300 \uC218\uC9C1 \uD68C\uC804 \uC18D\uB3C4","the maximum vertical rotation speed":"\uCD5C\uB300 \uC218\uC9C1 \uD68C\uC804 \uC18D\uB3C4","the vertical rotation acceleration of the object.":"\uBB3C\uCCB4\uC758 \uC218\uC9C1 \uD68C\uC804 \uAC00\uC18D","Vertical rotation acceleration":"\uC218\uC9C1 \uD68C\uC804 \uAC00\uC18D","the vertical rotation acceleration":"\uBB3C\uCCB4\uC758 \uC218\uC9C1 \uD68C\uC804 \uAC00\uC18D","the vertical rotation deceleration of the object.":"\uBB3C\uCCB4\uC758 \uC218\uC9C1 \uD68C\uC804 \uAC10\uC18D","Vertical rotation deceleration":"\uC218\uC9C1 \uD68C\uC804 \uAC10\uC18D","the vertical rotation deceleration":"\uBB3C\uCCB4\uC758 \uC218\uC9C1 \uD68C\uC804 \uAC10\uC18D","the minimum vertical camera angle of the object.":"\uBB3C\uCCB4\uC758 \uCD5C\uC18C \uC218\uC9C1 \uCE74\uBA54\uB77C \uAC01\uB3C4","Minimum vertical camera angle":"\uCD5C\uC18C \uC218\uC9C1 \uCE74\uBA54\uB77C \uAC01\uB3C4","the minimum vertical camera angle":"\uCD5C\uC18C \uC218\uC9C1 \uCE74\uBA54\uB77C \uAC01\uB3C4","the maximum vertical camera angle of the object.":"\uBB3C\uCCB4\uC758 \uCD5C\uB300 \uC218\uC9C1 \uCE74\uBA54\uB77C \uAC01\uB3C4","Maximum vertical camera angle":"\uCD5C\uB300 \uC218\uC9C1 \uCE74\uBA54\uB77C \uAC01\uB3C4","the maximum vertical camera angle":"\uCD5C\uB300 \uC218\uC9C1 \uCE74\uBA54\uB77C \uAC01\uB3C4","the z position offset of the object.":"\uBB3C\uCCB4\uC758 z \uC704\uCE58 \uC624\uD504\uC14B","the z position offset":"z \uC704\uCE58 \uC624\uD504\uC14B","Control a top-down character with a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uB85C \uD0D1\uB2E4\uC6B4 \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","Top-down gamepad mapper":"\uD0D1\uB2E4\uC6B4 \uAC8C\uC784\uD328\uB4DC \uB9E4\uD551","Top-down movement behavior":"\uD0D1\uB2E4\uC6B4 \uC774\uB3D9 \uB3D9\uC791","Stick mode":"\uC2A4\uD2F1 \uBAA8\uB4DC","Hash":"\uD574\uC2DC","Hash with MD5 or SHA256.":"MD5 \uB610\uB294 SHA256\uC73C\uB85C \uD574\uC2F1 \uB41C \uD574\uC2DC.","Returns a Hash a MD5 based on a string.":"\uBB38\uC790\uC5F4\uC744 \uAE30\uBC18\uC73C\uB85C \uD55C MD5 \uD574\uC2DC\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Hash a String with MD5":"\uBB38\uC790\uC5F4\uC744 MD5 \uD574\uC2DC\uD654","String to be hashed":"\uD574\uC2F1\uD560 \uBB38\uC790\uC5F4","Returns a Hash a SHA256 based on a string.":"\uBB38\uC790\uC5F4\uC744 \uAE30\uBC18\uC73C\uB85C \uD55C SHA256 \uD574\uC2DC\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Hash a String with SHA256":"\uBB38\uC790\uC5F4\uC744 SHA256 \uD574\uC2DC\uD654","Health points and damage":"\uCCB4\uB825 \uBC0F \uB370\uBBF8\uC9C0","Manage health (life) points, shield and armor.":"\uCCB4\uB825 (\uC0DD\uBA85 \uC810\uC218), \uC274\uB4DC \uBC0F \uAC11\uC637 \uAD00\uB9AC.","Health":"\uAC74\uAC15","Starting health":"\uCD08\uAE30 \uAC74\uAC15 \uC0C1\uD0DC","Current health (life) points":"\uD604\uC7AC \uAC74\uAC15 (\uC218\uBA85) \uD3EC\uC778\uD2B8","Maximum health":"\uCD5C\uB300 \uAC74\uAC15","Use 0 for no maximum.":"\uCD5C\uB300\uAC12\uC774 \uC5C6\uC744 \uACBD\uC6B0 0\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4.","Damage cooldown":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4","Allow heals to increase health above max health (regen will never exceed max health)":"\uD68C\uBCF5\uC744 \uD1B5\uD574 \uCD5C\uB300 \uCCB4\uB825\uC744 \uB298\uB9B4 \uC218 \uC788\uC74C (\uD68C\uBCF5\uC740 \uCD5C\uB300 \uCCB4\uB825\uC744 \uCD08\uACFC\uD558\uC9C0 \uC54A\uC74C)","Damage to health from the previous incoming damage":"\uC774\uC804 \uB4E4\uC5B4\uC628 \uD53C\uD574\uB85C \uC778\uD55C \uCCB4\uB825 \uAC10\uC18C","Chance to dodge incoming damage (between 0 and 1)":"\uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB97C \uD68C\uD53C\uD560 \uD655\uB960 (0\uACFC 1 \uC0AC\uC774)","When a damage is dodged, no damage is applied.":"\uB370\uBBF8\uC9C0\uB97C \uD68C\uD53C\uD588\uC744 \uB54C\uB294 \uB370\uBBF8\uC9C0\uAC00 \uC801\uC6A9\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Health points gained from the previous heal":"\uC774\uC804 \uD68C\uBCF5\uC73C\uB85C \uC5BB\uC740 \uCCB4\uB825 \uD3EC\uC778\uD2B8","Rate of health regeneration (points per second)":"\uAC74\uAC15 \uC7AC\uC0DD\uB960 (\uCD08\uB2F9 \uD3EC\uC778\uD2B8)","Health regeneration":"\uAC74\uAC15 \uC7AC\uC0DD","Health regeneration delay":"\uAC74\uAC15 \uC7AC\uC0DD \uB51C\uB808\uC774","Delay before health regeneration starts after a hit.":"\uB9DE\uC558\uC744 \uB54C \uAC74\uAC15 \uC7AC\uC0DD\uC774 \uC2DC\uC791\uB418\uAE30 \uC804\uC758 \uC9C0\uC5F0","Current shield points":"\uD604\uC7AC \uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8","Shield":"\uBC29\uD328","Maximum shield":"\uCD5C\uB300 \uBC29\uD328","Leave 0 for unlimited.":"\uBB34\uC81C\uD55C\uC73C\uB85C \uD558\uB824\uBA74 0\uC744 \uC785\uB825\uD569\uB2C8\uB2E4.","Duration of shield":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04","Use 0 to make the shield permanent.":"\uBC29\uD328\uB97C \uC601\uAD6C\uC801\uC73C\uB85C \uB9CC\uB4E4\uB824\uBA74 0\uC744 \uC785\uB825\uD569\uB2C8\uB2E4.","Rate of shield regeneration (points per second)":"\uBC29\uD328 \uC7AC\uC0DD\uB960 (\uCD08\uB2F9 \uD3EC\uC778\uD2B8)","Shield regeneration":"\uBC29\uD328 \uC7AC\uC0DD","Block excess damage when shield is broken":"\uBC29\uD328\uAC00 \uBD80\uC11C\uC84C\uC744 \uB54C \uCD08\uACFC \uB370\uBBF8\uC9C0 \uCC28\uB2E8","Shield regeneration delay":"\uBC29\uD328 \uC7AC\uC0DD \uC9C0\uC5F0","Delay before shield regeneration starts after a hit.":"\uD53C\uACA9 \uD6C4 \uBC29\uD328 \uC7AC\uC0DD \uC2DC\uC791\uAE4C\uC9C0\uC758 \uC9C0\uC5F0 \uC2DC\uAC04.","Damage to shield from the previous incoming damage":"\uC774\uC804 \uC785\uBC1B\uC740 \uB370\uBBF8\uC9C0\uB85C \uC778\uD55C \uBC29\uD328\uC758 \uD53C\uD574","Flat damage reduction from armor":"\uAC11\uC637\uC73C\uB85C \uC778\uD55C \uACE0\uC815 \uD53C\uD574 \uAC10\uC18C","Incoming damages are reduced by this value.":"\uC785\uBC1B\uB294 \uB370\uBBF8\uC9C0\uAC00 \uC774 \uAC12\uC5D0 \uC758\uD574 \uAC10\uC18C\uB429\uB2C8\uB2E4.","Armor":"\uAC11\uC637","Percentage damage reduction from armor (between 0 and 1)":"\uAC11\uC637\uC73C\uB85C \uC778\uD574 \uB370\uBBF8\uC9C0\uAC00 (0\uACFC 1 \uC0AC\uC774) \uD37C\uC13C\uD2B8 \uAC10\uC18C\uD569\uB2C8\uB2E4.","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\uBB3C\uCCB4\uC5D0 \uB300\uD55C \uD53C\uD574 \uC801\uC6A9. \uD65C\uC131\uD654\uB41C \uACBD\uC6B0 \uBC29\uD328 \uBC0F \uAC11\uC637\uC774 \uC774 \uD53C\uD574\uB97C \uC904\uC77C \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Apply damage to an object":"\uBB3C\uCCB4\uC5D0 \uB300\uD55C \uD53C\uD574 \uC801\uC6A9","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"_PARAM2_ \uC810\uC758 \uD53C\uD574\uB97C _PARAM0_\uC5D0 \uC801\uC6A9\uD569\uB2C8\uB2E4 (\uD53C\uD574\uB97C \uAC10\uC18C\uD560 \uC218 \uC788\uC74C: \uBC29\uD328 - _PARAM3_, \uAC11\uC637 - _PARAM4_)","Points of damage":"\uD53C\uD574 \uC810\uC218","Shield can reduce damage taken":"\uBC29\uD328\uB85C \uBC1B\uC740 \uD53C\uD574\uB97C \uC904\uC77C \uC218 \uC788\uC74C","Armor can reduce damage taken":"\uAC11\uC637\uC73C\uB85C \uBC1B\uC740 \uD53C\uD574\uB97C \uC904\uC77C \uC218 \uC788\uC74C","current health points of the object.":"\uBB3C\uCCB4\uC758 \uD604\uC7AC \uCCB4\uB825 \uD3EC\uC778\uD2B8","Health points":"\uCCB4\uB825 \uD3EC\uC778\uD2B8","health points":"\uCCB4\uB825 \uD3EC\uC778\uD2B8","Change the health points of the object. Will not trigger damage cooldown.":"\uBB3C\uCCB4\uC758 \uCCB4\uB825 \uD3EC\uC778\uD2B8 \uBCC0\uACBD. \uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC744 \uD2B8\uB9AC\uAC70\uD558\uC9C0 \uC54A\uC74C.","Change health points":"\uCCB4\uB825 \uD3EC\uC778\uD2B8 \uBCC0\uACBD","Change the health of _PARAM0_ to _PARAM2_ points":"_PARAM0_\uC758 \uCCB4\uB825\uC744 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","New health value":"\uC0C8\uB85C\uC6B4 \uCCB4\uB825 \uAC12","Change health points (deprecated)":"\uCCB4\uB825 \uD3EC\uC778\uD2B8 \uBCC0\uACBD (\uC0AC\uC6A9 \uC911\uB2E8\uB428)","Heal the object by increasing its health points.":"\uAC1D\uCCB4\uC758 \uCCB4\uB825\uC744 \uB192\uC5EC\uC11C \uD68C\uBCF5\uD569\uB2C8\uB2E4.","Heal object":"\uAC1D\uCCB4\uB97C \uCE58\uC720\uD569\uB2C8\uB2E4","Heal _PARAM0_ with _PARAM2_ health points":"_PARAM0_\uC5D0 \uAC74\uAC15 \uD3EC\uC778\uD2B8 _PARAM2_\uAC1C\uB97C \uB354\uD574 \uCE58\uC720\uD569\uB2C8\uB2E4","Points to heal (will be added to object health)":"\uCCB4\uB825\uC5D0 \uCD94\uAC00\uB420 \uD3EC\uC778\uD2B8(\uAC1D\uCCB4 \uCCB4\uB825\uC5D0 \uCD94\uAC00\uB428)","the maximum health points of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uCCB4\uB825 \uD3EC\uC778\uD2B8\uC785\uB2C8\uB2E4.","Maximum health points":"\uCD5C\uB300 \uCCB4\uB825 \uD3EC\uC778\uD2B8","the maximum health points":"\uCD5C\uB300 \uCCB4\uB825 \uD3EC\uC778\uD2B8","Change the object maximum health points.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uCCB4\uB825 \uD3EC\uC778\uD2B8\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Maximum health points (deprecated)":"\uCD5C\uB300 \uCCB4\uB825 \uD3EC\uC778\uD2B8 (\uC0AC\uC6A9 \uC548 \uD568)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"_PARAM0_\uC758 \uCD5C\uB300 \uCCB4\uB825\uC744 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","the rate of health regeneration (points per second).":"\uCCB4\uB825 \uC7AC\uC0DD\uC728 (\uCD08\uB2F9 \uD3EC\uC778\uD2B8).","Rate of health regeneration":"\uCCB4\uB825 \uC7AC\uC0DD \uC18D\uB3C4","the rate of health regeneration":"\uCCB4\uB825 \uC7AC\uC0DD \uC18D\uB3C4","Rate of regen":"\uC7AC\uC0DD \uC18D\uB3C4","Change the rate of health regeneration.":"\uCCB4\uB825 \uC7AC\uC0DD \uC18D\uB3C4 \uBCC0\uACBD","Rate of health regeneration (deprecated)":"\uCCB4\uB825 \uC7AC\uC0DD \uC18D\uB3C4 (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\uCCB4\uB825 \uC7AC\uC0DD \uC18D\uB3C4 \uC870\uC815 _PARAM0_\uC774(\uAC00) \uCD08\uB2F9 _PARAM2_\uD3EC\uC778\uD2B8\uB85C","the duration of damage cooldown (seconds).":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08).","the duration of damage cooldown":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 \uC9C0\uC18D \uC2DC\uAC04","Duration of damage cooldown (seconds)":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 \uC9C0\uC18D \uC2DC\uAC04(\uCD08)","Change the duration of damage cooldown (seconds).":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 \uC9C0\uC18D \uC2DC\uAC04 \uBCC0\uACBD (\uCD08).","Damage cooldown (deprecated)":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 (\uC0AC\uC6A9 \uC548 \uD568)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 \uC9C0\uC18D \uC2DC\uAC04\uC744 _PARAM0_\uC5D0 _PARAM2_\uCD08\uB85C \uBCC0\uACBD","the delay before health regeneration starts after last being hit (seconds).":"\uB9C8\uC9C0\uB9C9 \uD53C\uACA9 \uD6C4 \uCCB4\uB825 \uC7AC\uC0DD\uC774 \uC2DC\uC791\uB418\uAE30 \uC804\uC758 \uC9C0\uC5F0 \uC2DC\uAC04(\uCD08).","the health regeneration delay":"\uCCB4\uB825 \uC7AC\uC0DD \uC9C0\uC5F0","Delay (seconds)":"\uC9C0\uC5F0 (\uCD08)","Change the delay before health regeneration starts after being hit.":"\uD53C\uACA9 \uD6C4 \uCCB4\uB825 \uC7AC\uC0DD \uC2DC\uC791 \uC804\uC758 \uC9C0\uC5F0 \uC2DC\uAC04 \uBCC0\uACBD","Health regeneration delay (deprecated)":"\uCCB4\uB825 \uC7AC\uC0DD \uC9C0\uC5F0 (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"_PARAM0_\uC758 \uCCB4\uB825 \uC7AC\uC0DD \uC9C0\uC5F0\uC744 _PARAM2_\uCD08\uB85C \uBCC0\uACBD","the chance to dodge incoming damage (range: 0 to 1).":"\uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB97C \uD53C\uD560 \uD655\uB960(\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0).","Dodge chance":"\uD68C\uD53C \uD655\uB960","the chance to dodge incoming damage":"\uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB97C \uD53C\uD560 \uD655\uB960","Chance to dodge (Range: 0 to 1)":"\uD68C\uD53C \uD655\uB960(\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0)","Change the chance to dodge incoming damage.":"\uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB97C \uD53C\uD560 \uD655\uB960 \uBCC0\uACBD","Chance to dodge incoming damage (deprecated)":"\uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB97C \uD53C\uD560 \uD655\uB960 (\uC0AC\uC6A9 \uC548 \uD568)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD68C\uD53C \uD655\uB960\uC744 _PARAM2_\uB85C \uBCC0\uACBD","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uD53C\uD574 \uAC10\uC18C. \uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB294 \uC774 \uAC12\uC5D0 \uC758\uD574 \uAC10\uC18C\uB429\uB2C8\uB2E4.","Armor flat damage reduction":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uD53C\uD574 \uAC10\uC18C","the armor flat damage reduction":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uD53C\uD574 \uAC10\uC18C","Flat reduction from armor":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uAC10\uC18C","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uD53C\uD574 \uAC10\uC18C \uBCC0\uACBD","Flat damage reduction from armor (deprecated)":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uD53C\uD574 \uAC10\uC18C (\uC0AC\uC6A9 \uC548 \uD568)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"_PARAM0_\uC5D0\uAC8C\uC11C\uC758 \uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD3C9\uD0C4\uD55C \uD53C\uD574 \uAC10\uC18C\uB97C _PARAM2_\uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","the percent damage reduction from armor (range: 0 to 1).":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD37C\uC13C\uD2B8 \uD53C\uD574 \uAC10\uC18C (\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0).","Armor percent damage reduction":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD37C\uC13C\uD2B8 \uD53C\uD574 \uAC10\uC18C","the armor percent damage reduction":"\uAC11\uC637\uC73C\uB85C\uBD80\uD130\uC758 \uD37C\uC13C\uD2B8 \uD53C\uD574 \uAC10\uC18C","Percent damage reduction from armor":"\uBC29\uC5B4\uAD6C\uB85C \uC778\uD55C \uD53C\uD574 \uAC10\uC18C\uC728","Change the percent damage reduction from armor. Range: 0 to 1.":"\uBC29\uC5B4\uAD6C\uB85C \uC778\uD55C \uD53C\uD574 \uAC10\uC18C\uC728\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0.","Percent damage reduction from armor (deprecated)":"\uBC29\uC5B4\uAD6C\uB85C \uC778\uD55C \uD53C\uD574 \uAC10\uC18C\uC728 (\uD3D0\uC9C0\uB428)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBC29\uC5B4\uAD6C\uB85C \uC778\uD55C \uD53C\uD574 \uAC10\uC18C\uC728\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\uD68C\uBCF5 \uD6A8\uACFC\uB85C \uCD5C\uB300 \uCCB4\uB825\uC744 \uC0C1\uD68C\uD574\uB3C4 \uB429\uB2C8\uB2E4. \uC7AC\uC0DD\uC740 \uCD5C\uB300 \uCCB4\uB825\uC744 \uB118\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Allow over-healing":"\uACFC\uB3C4\uD55C \uCE58\uC720 \uD5C8\uC6A9","Allow over-healing on _PARAM0_: _PARAM2_":"_PARAM0_: _PARAM2_\uC5D0\uC11C \uACFC\uB3C4\uD55C \uCE58\uC720 \uD5C8\uC6A9","Mark object as hit at least once.":"\uCD5C\uC18C\uD55C \uD55C \uBC88 \uAC1D\uCCB4\uB97C \uBA85\uC911\uB41C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Mark object as hit at least once":"\uCD5C\uC18C\uD55C \uD55C \uBC88 \uAC1D\uCCB4\uB97C \uBA85\uC911\uB41C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4","Mark _PARAM0_ as hit at least once: _PARAM2_":"_PARAM0_\uB97C \uCD5C\uC18C\uD55C \uD55C \uBC88 \uBA85\uC911\uB41C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4: _PARAM2_","Hit at least once":"\uCD5C\uC18C\uD55C \uD55C \uBC88 \uBA85\uC911\uB41C \uAC83","Mark object as just damaged.":"\uAC1D\uCCB4\uB97C \uBC29\uAE08 \uACF5\uACA9\uB2F9\uD55C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Mark object as just damaged":"\uAC1D\uCCB4\uB97C \uBC29\uAE08 \uACF5\uACA9\uB2F9\uD55C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4","Mark _PARAM0_ as just damaged: _PARAM2_":"_PARAM0_\uB97C \uBC29\uAE08 \uACF5\uACA9\uB2F9\uD55C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4: _PARAM2_","Just damaged":"\uBC29\uAE08 \uACF5\uACA9\uB2F9\uD55C \uAC83","Trigger damage cooldown.":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC744 \uD2B8\uB9AC\uAC70\uD569\uB2C8\uB2E4.","Trigger damage cooldown":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC744 \uD2B8\uB9AC\uAC70\uD569\uB2C8\uB2E4","Trigger the damage cooldown on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC744 \uD2B8\uB9AC\uAC70\uD569\uB2C8\uB2E4","Check if the object has been hit at least once.":"\uAC1D\uCCB4\uAC00 \uCD5C\uC18C\uD55C \uD55C \uBC88 \uBA85\uC911\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Object has been hit at least once":"\uAC1D\uCCB4\uAC00 \uCD5C\uC18C\uD55C \uD55C \uBC88 \uBA85\uC911\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ has been hit at least once":"_PARAM0_\uAC00 \uCD5C\uC18C\uD55C \uD55C \uBC88 \uBA85\uC911\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if health was just damaged previously in the events.":"\uC774\uC804 \uC774\uBCA4\uD2B8\uC5D0\uC11C \uAC74\uAC15\uC774 \uBC29\uAE08 \uACF5\uACA9\uB2F9\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is health just damaged":"\uAC74\uAC15\uC774 \uBC29\uAE08 \uACF5\uACA9\uB2F9\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Health has just been damaged on _PARAM0_":"_PARAM0_\uC5D0\uC11C \uAC74\uAC15\uC774 \uBC29\uAE08 \uACF5\uACA9\uB2F9\uD588\uC2B5\uB2C8\uB2E4","Check if the object was just healed previously in the events.":"\uC774\uC804 \uC774\uBCA4\uD2B8\uC5D0\uC11C \uAC1D\uCCB4\uAC00 \uBC29\uAE08 \uD68C\uBCF5\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is just healed":"\uB9C9 \uD68C\uBCF5\uB41C \uAC83\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","_PARAM0_ has just been healed":"_PARAM0_\uAC00 \uBC29\uAE08 \uD68C\uBCF5\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \uC774 \uD65C\uC131\uD654\uB418\uB294 \uB3D9\uC548 \uAC1D\uCCB4\uC640 \uBC29\uD328\uC5D0\uB294 \uD53C\uD574\uB97C \uC785\uD790 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Is damage cooldown active":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Damage cooldown on _PARAM0_ is active":"_PARAM0_\uC758 \uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4","the time before damage cooldown ends (seconds).":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC774 \uC885\uB8CC\uB418\uAE30\uAE4C\uC9C0 \uB0A8\uC740 \uC2DC\uAC04 (\uCD08).","Time remaining in damage cooldown":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4\uC774 \uC885\uB8CC\uB418\uAE30\uAE4C\uC9C0 \uB0A8\uC740 \uC2DC\uAC04","the time before damage cooldown end":"\uD53C\uD574 \uCFE8\uB2E4\uC6B4 \uC885\uB8CC \uC804\uC758 \uC2DC\uAC04","Check if the object is considered dead (no health points).":"\uAC1D\uCCB4\uAC00 \uC8FD\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4 (\uCCB4\uB825\uC774 \uC5C6\uC74C).","Is dead":"\uC8FD\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ is dead":"_PARAM0_\uC774 \uC8FD\uC5C8\uC2B5\uB2C8\uB2E4","the time since last taken hit (seconds).":"\uB9C8\uC9C0\uB9C9\uC73C\uB85C \uB9DE\uC740 \uD6C4 (\uCD08) \uACBD\uACFC \uC2DC\uAC04.","Time since last hit":"\uB9C8\uC9C0\uB9C9 \uD788\uD2B8 \uC774\uD6C4\uC758 \uC2DC\uAC04","the time since last taken hit on health":"\uCD5C\uADFC \uCCB4\uB825 \uD53C\uD574\uB97C \uC785\uC740 \uD6C4 \uACBD\uACFC\uD55C \uC2DC\uAC04","the health damage taken from most recent hit.":"\uAC00\uC7A5 \uCD5C\uADFC \uACF5\uACA9\uC5D0\uC11C \uC785\uC740 \uCCB4\uB825 \uD53C\uD574.","Health damage taken from most recent hit":"\uAC00\uC7A5 \uCD5C\uADFC \uD788\uD2B8\uC5D0\uC11C \uBC1B\uC740 \uCCB4\uB825 \uD53C\uD574","the health damage taken from most recent hit":"\uAC00\uC7A5 \uCD5C\uADFC \uD788\uD2B8\uC5D0\uC11C \uBC1B\uC740 \uCCB4\uB825 \uD53C\uD574","the maximum shield points of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8","Maximum shield points":"\uCD5C\uB300 \uBCF4\uD638\uB9C9 \uC810\uC218","the maximum shield points":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uB300 \uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8","Change the maximum shield points of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8 \uBCC0\uACBD","Maximum shield points (deprecated)":"\uCD5C\uB300 \uBCF4\uD638\uB9C9 \uC810\uC218 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"_PARAM0_\uC758 \uCD5C\uB300 \uBCF4\uD638\uB9C9\uC744 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","Change maximum shield points.":"\uCD5C\uB300 \uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8 \uBCC0\uACBD","Max shield points (deprecated)":"\uCD5C\uB300 \uBCF4\uD638\uB9C9 \uC810\uC218 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"_PARAM0_\uC758 \uCD5C\uB300 \uBCF4\uD638\uB9C9\uC744 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","Shield points":"\uBCF4\uD638\uB9C9 \uC810\uC218","the current shield points of the object.":"\uAC1D\uCCB4\uC758 \uD604\uC7AC \uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8","the shield points":"\uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8","Change current shield points. Will not trigger damage cooldown.":"\uD604\uC7AC \uBCF4\uD638\uB9C9 \uC810\uC218 \uBCC0\uACBD. \uB370\uBBF8\uC9C0 \uCFE8\uB2E4\uC6B4\uC744 \uD2B8\uB9AC\uAC70\uD558\uC9C0 \uC54A\uC74C.","Shield points (deprecated)":"\uBCF4\uD638\uB9C9 \uD3EC\uC778\uD2B8 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Change current shield points on _PARAM0_ to _PARAM2_ points":"_PARAM0_\uC5D0 \uB300\uD55C \uD604\uC7AC \uBCF4\uD638\uB9C9\uC744 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","the rate of shield regeneration (points per second).":"\uCD08\uB2F9 \uD3EC\uC778\uD2B8\uC758 \uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC728","Rate of shield regeneration":"\uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC728","the rate of shield regeneration":"\uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uB960","Regeneration rate (points per second)":"\uC7AC\uC0DD\uC728 (\uCD08\uB2F9 \uD3EC\uC778\uD2B8)","Change rate of shield regeneration.":"\uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC728 \uBCC0\uACBD.","Shield regeneration rate (deprecated)":"\uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC728 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"_PARAM0_\uC758 \uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC728\uC744 \uCD08\uB2F9 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBCC0\uACBD","the delay before shield regeneration starts after being hit (seconds).":"\uD53C\uD574\uB97C \uC785\uC740 \uD6C4 \uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC774 \uC2DC\uC791\uB418\uAE30 \uC804\uC758 \uB51C\uB808\uC774(\uCD08).","the shield regeneration delay":"\uBCF4\uD638\uB9C9 \uC7AC\uC0DD \uC9C0\uC5F0 \uC2DC\uAC04","Regeneration delay (seconds)":"\uC7AC\uC0DD \uC9C0\uC5F0 (\uCD08)","Change delay before shield regeneration starts after being hit.":"\uD53C\uACA9 \uD6C4 \uBCF4\uD638\uB9C9 \uC7AC\uC0DD\uC774 \uC2DC\uC791\uB418\uAE30 \uC804\uC758 \uB51C\uB808\uC774 \uBCC0\uACBD","Shield regeneration delay (deprecated)":"\uBCF4\uD638\uB9C9 \uC7AC\uC0DD \uC9C0\uC5F0 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"_PARAM0_\uC5D0 \uB300\uD55C \uBCF4\uD638\uB9C9 \uC7AC\uC0DD \uC9C0\uC5F0\uC744 _PARAM2_\uCD08\uB85C \uBCC0\uACBD","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08). \"0\"\uC758 \uAC12\uC740 \uBC29\uD328\uAC00 \uC601\uAD6C\uC801\uC784\uC744 \uC758\uBBF8\uD569\uB2C8\uB2E4.","the duration of the shield":"\uBC29\uD328\uC758 \uC9C0\uC18D \uC2DC\uAC04","Shield duration (seconds)":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","Change duration of shield. Use \"0\" to make shield permanent.":"\uBC29\uD328\uC758 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624. \uBC29\uD328\uB97C \uC601\uAD6C\uC801\uC73C\uB85C \uB9CC\uB4E4\uB824\uBA74 \"0\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Duration of shield (deprecated)":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04 (\uC0AC\uC6A9 \uC548 \uD568)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\uBC29\uD328\uC758 \uC9C0\uC18D \uC2DC\uAC04\uC744 _PARAM2_\uCD08\uB85C \uBC14\uAFC9\uB2C8\uB2E4.","Renew shield duration to it's full value.":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uC804\uCCB4 \uAC12\uC73C\uB85C \uAC31\uC2E0\uD569\uB2C8\uB2E4.","Renew shield duration":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04 \uAC31\uC2E0","Renew the shield duration on _PARAM0_":"_PARAM0_\uC758 \uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uAC31\uC2E0\uD569\uB2C8\uB2E4.","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\uBC29\uD328 \uD3EC\uC778\uD2B8\uB97C \uC124\uC815\uD558\uACE0 \uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uAC31\uC2E0\uD558\uC5EC \uBC29\uD328\uB97C \uD65C\uC131\uD654\uD569\uB2C8\uB2E4 (\uC120\uD0DD \uC0AC\uD56D).","Activate shield":"\uBC29\uD328 \uD65C\uC131\uD654","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"_PARAM0_\uC5D0 _PARAM2_ \uD3EC\uC778\uD2B8\uB85C \uBC29\uD328\uB97C \uD65C\uC131\uD654\uD569\uB2C8\uB2E4 (\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04 \uAC31\uC2E0: _PARAM3_).","Enable (or disable) blocking excess damage when shield breaks.":"\uBC29\uD328\uAC00 \uD30C\uC190\uB418\uBA74 \uACFC\uB3C4\uD55C \uD53C\uD574 \uCC28\uB2E8 \uAE30\uB2A5\uC744 \uD65C\uC131\uD654 (\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4.","Block excess damage when shield breaks":"\uBC29\uD328 \uD30C\uC190 \uC2DC \uACFC\uB3C4\uD55C \uD53C\uD574 \uCC28\uB2E8","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"_PARAM0_\uC758 \uBC29\uD328\uAC00 \uD30C\uC190\uB418\uBA74 \uACFC\uB3C4\uD55C \uD53C\uD574\uB97C \uCC28\uB2E8\uD569\uB2C8\uB2E4: _PARAM2_","Block excess damage":"\uACFC\uB3C4\uD55C \uD53C\uD574 \uCC28\uB2E8","Check if the shield was just damaged previously in the events.":"\uC774\uBCA4\uD2B8\uC5D0\uC11C \uBC29\uD328\uAC00 \uBC29\uAE08 \uC190\uC0C1\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is shield just damaged":"\uBC29\uD328\uAC00 \uBC29\uAE08 \uC190\uC0C1\uB418\uC5C8\uC2B5\uB2C8\uAE4C?","Shield on _PARAM0_ has just been damaged":"_PARAM0_\uC758 \uBC29\uD328\uAC00 \uBC29\uAE08 \uC190\uC0C1\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Check if incoming damage was just dodged.":"\uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uAC00 \uBC29\uAE08 \uD68C\uD53C\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Damage was just dodged":"\uBC29\uAE08 \uD53C\uD574\uAC00 \uD68C\uD53C\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","_PARAM0_ just dodged incoming damage":"_PARAM0_\uC774(\uAC00) \uBC29\uAE08 \uB4E4\uC5B4\uC624\uB294 \uD53C\uD574\uB97C \uD68C\uD53C\uD588\uC2B5\uB2C8\uB2E4.","Check if the shield is active (based on shield points and duration).":"\uBC29\uD328\uC758 \uD65C\uC131\uD654 \uC5EC\uBD80\uB97C \uD655\uC778\uD569\uB2C8\uB2E4 (\uBC29\uD328 \uC810\uC218 \uBC0F \uC9C0\uC18D \uC2DC\uAC04\uC744 \uAE30\uC900\uC73C\uB85C).","Is shield active":"\uBC29\uD328\uAC00 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uAE4C?","Shield on _PARAM0_ is active":"_PARAM0_\uC758 \uBC29\uD328\uAC00 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","the time before the shield duration ends (seconds).":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04\uC774 \uB05D\uB098\uAE30 \uC804 \uC2DC\uAC04(\uCD08).","Time before shield duration ends":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04\uC774 \uB05D\uB098\uAE30 \uC804 \uC2DC\uAC04","the time before the shield duration end":"\uBC29\uD328 \uC9C0\uC18D \uC2DC\uAC04\uC774 \uB05D\uB098\uAE30 \uC804 \uC2DC\uAC04","the shield damage taken from most recent hit.":"\uAC00\uC7A5 \uCD5C\uADFC \uD788\uD2B8\uC5D0\uC11C \uBC29\uD328\uB85C \uBC1B\uC740 \uD53C\uD574.","Shield damage taken from most recent hit":"\uAC00\uC7A5 \uCD5C\uADFC \uD788\uD2B8\uC5D0\uC11C \uBC1B\uC740 \uBC29\uD328 \uD53C\uD574","the shield damage taken from most recent hit":"\uAC00\uC7A5 \uCD5C\uADFC \uD788\uD2B8\uC5D0\uC11C \uBC1B\uC740 \uBC29\uD328 \uD53C\uD574","the health points gained from previous heal.":"\uC774\uC804 \uCE58\uC720\uC5D0\uC11C \uC5BB\uC740 \uCCB4\uB825 \uD3EC\uC778\uD2B8","Health points gained from previous heal":"\uC774\uC804 \uCE58\uC720\uC5D0\uC11C \uC5BB\uC740 \uCCB4\uB825 \uD3EC\uC778\uD2B8","the health points gained from previous heal":"\uC774\uC804 \uCE58\uC720\uC5D0\uC11C \uC5BB\uC740 \uCCB4\uB825 \uD3EC\uC778\uD2B8","Hexagonal grid":"\uC721\uAC01 \uADF8\uB9AC\uB4DC","Snap objects to an hexagonal grid.":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uC721\uAC01 \uADF8\uB9AC\uB4DC\uC5D0 \uC2A4\uB0C5.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\uAC00\uC0C1\uC758 \uBFB0\uC871\uD55C \uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0 \uC624\uBE0C\uC81D\uD2B8 \uB9DE\uCD94\uAE30 (\uC774\uB294 \uC5D0\uB514\uD130\uC5D0\uC11C \uC0AC\uC6A9\uD558\uB294 \uADF8\uB9AC\uB4DC\uAC00 \uC544\uB2D9\uB2C8\uB2E4).","Snap objects to a virtual pointy topped hexagonal grid":"\uAC00\uC0C1\uC758 \uBFB0\uC871\uD55C \uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0 \uC624\uBE0C\uC81D\uD2B8\uB4E4 \uB9DE\uCD94\uAE30","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\uAC00\uB85C: _PARAM2_px, \uC138\uB85C: _PARAM3_px\uC758 \uC140\uC744 \uC0AC\uC6A9\uD574 \uAC00\uC0C1\uC758 \uBFB0\uC871\uD55C \uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0 _PARAM1_ \uB9DE\uCD94\uAE30 (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"\uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC5D0 \uB9DE\uCD94\uC5B4\uC57C \uD558\uB294 \uC624\uBE0C\uC81D\uD2B8\uB4E4","Width of a cell of the virtual grid (in pixels)":"\uAC00\uB85C \uC140\uC758 \uD3ED (\uD53D\uC140 \uB2E8\uC704) \uAC00\uC0C1 \uADF8\uB9AC\uB4DC","Height of a cell of the virtual grid (in pixels)":"\uC138\uB85C \uC140\uC758 \uB192\uC774 (\uD53D\uC140 \uB2E8\uC704) \uAC00\uC0C1 \uADF8\uB9AC\uB4DC","The actual row height will be 3/4 of this.":"\uC2E4\uC81C \uD589 \uB192\uC774\uB294 3/4\uC774 \uB420 \uAC83\uC785\uB2C8\uB2E4.","Offset on the X axis of the virtual grid (in pixels)":"\uAC00\uB85C \uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC758 X\uCD95 \uC624\uD504\uC14B (\uD53D\uC140 \uB2E8\uC704)","Offset on the Y axis of the virtual grid (in pixels)":"\uC138\uB85C \uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC758 Y\uCD95 \uC624\uD504\uC14B (\uD53D\uC140 \uB2E8\uC704)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\uD640\uC218 \uD589\uC740 \uC140\uC758 \uBC18\uB9CC\uD07C \uC774\uB3D9\uD558\uBA70, \uC774\uB97C \uC5ED\uC73C\uB85C \uD558\uB824\uBA74 \"CellHeight * 3/4\" \uC624\uD504\uC14B\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\uAC00\uC0C1\uC758 \uD3C9\uD3C9\uD55C \uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0 \uC624\uBE0C\uC81D\uD2B8 \uB9DE\uCD94\uAE30 (\uC774\uB294 \uC5D0\uB514\uD130\uC5D0\uC11C \uC0AC\uC6A9\uD558\uB294 \uADF8\uB9AC\uB4DC\uAC00 \uC544\uB2D9\uB2C8\uB2E4).","Snap objects to a virtual flat topped hexagonal grid":"\uAC00\uC0C1\uC758 \uD3C9\uD3C9\uD55C \uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0 \uC624\uBE0C\uC81D\uD2B8\uB4E4 \uB9DE\uCD94\uAE30","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\uAC00\uB85C: _PARAM2_px, \uC138\uB85C: _PARAM3_px\uC758 \uC140\uC744 \uC0AC\uC6A9\uD574 \uAC00\uC0C1\uC758 \uD3C9\uD3C9\uD55C \uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0 _PARAM1_ \uB9DE\uCD94\uAE30 (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\uC2E4\uC81C \uC5F4 \uB108\uBE44\uB294 3/4\uC774 \uB420 \uAC83\uC785\uB2C8\uB2E4.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\uD640\uC218 \uC5F4\uC740 \uC140\uC758 \uBC18\uB9CC\uD07C \uC774\uB3D9\uD558\uBA70, \uC774\uB97C \uC5ED\uC73C\uB85C \uD558\uB824\uBA74 \"CellHeight * 3/4\" \uC624\uD504\uC14B\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\uAC00\uC0C1\uC758 \uBC84\uBE14 \uADF8\uB9AC\uB4DC\uC5D0 \uC624\uBE0C\uC81D\uD2B8 \uB9DE\uCD94\uAE30 (\uC774\uB294 \uC5D0\uB514\uD130\uC5D0\uC11C \uC0AC\uC6A9\uD558\uB294 \uADF8\uB9AC\uB4DC\uAC00 \uC544\uB2D9\uB2C8\uB2E4).","Snap objects to a virtual bubble grid":"\uAC00\uC0C1\uC758 \uBC84\uBE14 \uADF8\uB9AC\uB4DC\uC5D0 \uC624\uBE0C\uC81D\uD2B8\uB4E4 \uB9DE\uCD94\uAE30","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\uAC00\uB85C: _PARAM2_px, \uC138\uB85C: _PARAM3_px\uC758 \uC140\uC744 \uC0AC\uC6A9\uD574 \uAC00\uC0C1\uC758 \uBC84\uBE14 \uADF8\uB9AC\uB4DC\uC5D0 _PARAM1_ \uB9DE\uCD94\uAE30 (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\uC2E4\uC81C \uD589 \uB192\uC774\uAC00 \uC774\uAC83\uC758 7/8\uC774 \uB420 \uAC83\uC785\uB2C8\uB2E4.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\uD640\uC218 \uD589\uC740 \uBC18\uC140 \uB9CC\uD07C \uC774\uB3D9\uB418\uC5C8\uC73C\uBA70, \uB2E4\uB978 \uBC29\uD5A5\uC73C\uB85C \uB9CC\uB4DC\uB294 offset\uC778 \"CellHeight * 7/8\"\uC744 \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624","Homing projectile":"\uC720\uC778 \uD504\uB85C\uC81D\uD0C0\uC77C","Make a projectile object move towards a target object.":"\uD22C\uC0AC\uCCB4 \uAC1D\uCCB4\uB97C \uB300\uC0C1 \uAC1D\uCCB4\uB85C \uC774\uB3D9\uC2DC\uD0B5\uB2C8\uB2E4.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\uD22C\uC0AC\uCCB4 \uC624\uBE0C\uC81D\uD2B8\uB97C \uB300\uC0C1 \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uC7A0\uAE09\uB2C8\uB2E4. (\"\uB300\uC0C1\uC73C\uB85C \uD22C\uC0AC\uCCB4 \uC774\uB3D9\"\uC5D0 \uD544\uC694\uD569\uB2C8\uB2E4).","Lock projectile to target":"\uD22C\uC0AC\uCCB4\uB97C \uB300\uC0C1\uC5D0 \uC7A0\uAE09\uB2C8\uB2E4","Lock projectile _PARAM1_ to target _PARAM2_":"\uD22C\uC0AC\uCCB4 _PARAM1_\uB97C \uB300\uC0C1 _PARAM2_\uC5D0 \uC7A0\uAE09\uB2C8\uB2E4","Projectile object":"\uD22C\uC0AC\uCCB4 \uC624\uBE0C\uC81D\uD2B8","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\uBB3C\uB9AC \uD22C\uC0AC\uCCB4\uB97C \uC7A0\uAE34 \uB300\uC0C1 \uC624\uBE0C\uC81D\uD2B8 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624. \uC774 \uC561\uC158\uC774 \uB9E4 \uD504\uB808\uC784 \uC2E4\uD589\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Move physics projectile towards target":"\uBB3C\uB9AC \uD22C\uC0AC\uCCB4\uB97C \uB300\uC0C1 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\uBB3C\uB9AC \uD22C\uC0AC\uCCB4 _PARAM1_\uB97C \uB300\uC0C1 _PARAM3_ \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624. \uD68C\uC804 \uC18D\uB3C4: _PARAM4_ \uCD08\uAE30 \uC18D\uB3C4: _PARAM5_ \uAC00\uC18D\uB3C4: _PARAM6_ \uCD5C\uB300 \uC218\uBA85: _PARAM7_ \uCDA9\uB3CC \uC2DC \uC0AD\uC81C: _PARAM8_","Physics Behavior":"\uBB3C\uB9AC \uD589\uB3D9","Initial speed (pixels per second)":"\uCD08\uAE30 \uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Acceleration (speed increase per second)":"\uAC00\uC18D\uB3C4 (\uCD08\uB2F9 \uC18D\uB3C4 \uC99D\uAC00)","Max lifetime (seconds)":"\uCD5C\uB300 \uC218\uBA85 (\uCD08)","Projectile will be deleted after this value is reached.":"\uD22C\uC0AC\uCCB4\uAC00 \uB3C4\uB2EC\uD558\uBA74 \uC0AD\uC81C\uB429\uB2C8\uB2E4.","Delete Projectile if it collides with Target:":"\uB300\uC0C1\uACFC \uCDA9\uB3CC \uC2DC \uD22C\uC0AC\uCCB4 \uC0AD\uC81C:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\uD22C\uC0AC\uCCB4\uAC00 \uC7A0\uAE34 \uB300\uC0C1 \uC624\uBE0C\uC81D\uD2B8 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624. \uC774 \uC561\uC158\uC774 \uB9E4 \uD504\uB808\uC784 \uC2E4\uD589\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Move projectile towards target":"\uD22C\uC0AC\uCCB4\uB97C \uB300\uC0C1 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\uD22C\uC0AC\uCCB4 _PARAM1_\uC744 \uB300\uC0C1 _PARAM2_ \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uC2ED\uC2DC\uC624. \uD68C\uC804 \uC18D\uB3C4: _PARAM3_ \uCD08\uAE30 \uC18D\uB3C4: _PARAM4_ \uAC00\uC18D\uB3C4: _PARAM5_ \uCD5C\uB300 \uC18D\uB3C4: _PARAM6_ \uCD5C\uB300 \uC218\uBA85: _PARAM7_ \uCDA9\uB3CC \uC2DC \uC0AD\uC81C: _PARAM8_","Idle object tracker":"\uC720\uD734 \uBB3C\uCCB4 \uCD94\uC801\uAE30","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\uD2B9\uC815 \uAE30\uAC04 \uB3D9\uC548 \uBB3C\uCCB4\uAC00 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC558\uB294\uC9C0 (\uC77C\uBC18\uC801\uC73C\uB85C \uAE30\uBCF8\uAC12\uC740 1\uCD08) \uD655\uC778\uD569\uB2C8\uB2E4.","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\uC77C\uC815 \uAE30\uAC04 (\uAE30\uBCF8\uAC12: 1\uCD08) \uB3D9\uC548 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC774\uB3D9\uD558\uC9C0 \uC54A\uC558\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624. (\uAE30\uBCF8\uAC12: 20\uD53D\uC140\uC758 \uD5C8\uC6A9 \uD3B8\uCC28\uC640 \uD568\uAED8).","Idle tracker":"\uAC8C\uC73C\uB984 \uCD94\uC801\uAE30","Time, in seconds, before considering the object as idle":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uAC8C\uC73C\uB978 \uAC83\uC73C\uB85C \uAC04\uC8FC\uD558\uAE30 \uC804\uC758 \uC2DC\uAC04(\uCD08)","Distance, in pixels, allowed for the object to travel and still be considered idle":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC5EC\uC804\uD788 \uAC8C\uC73C\uB984\uC73C\uB85C \uAC04\uC8FC\uB418\uB294 \uB3D9\uC548 \uC774\uB3D9\uD560 \uC218 \uC788\uB294 \uCD5C\uB300 \uD53D\uC140 \uAC70\uB9AC","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uB9C8\uC9C0\uB9C9 \uC704\uCE58\uC5D0\uC11C \uC774\uB3D9\uD588\uB294\uC9C0 (\uD589\uB3D9\uC5D0 \uAD6C\uC131\uB41C \uD5C8\uC6A9\uB3C4 \uC0AC\uC6A9) \uD655\uC778\uD569\uB2C8\uB2E4.","Has just moved from last position":"\uB9C8\uC9C0\uB9C9 \uC704\uCE58\uC5D0\uC11C \uBC29\uAE08 \uC774\uB3D9\uD55C \uC624\uBE0C\uC81D\uD2B8","_PARAM0_ has moved from its last position":"_PARAM0_\uC774(\uAC00) \uB9C8\uC9C0\uB9C9 \uC704\uCE58\uC5D0\uC11C \uBC29\uAE08 \uC774\uB3D9\uD588\uC2B5\uB2C8\uB2E4.","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uD734\uC2DD \uC0C1\uD0DC\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4: \uB9C8\uC9C0\uB9C9 \uC704\uCE58\uC5D0\uC11C (\uB610\uB294 \uD5C8\uC6A9 \uBC94\uC704 \uB0B4) \uC77C\uC815 \uC2DC\uAC04 \uB3D9\uC548 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC558\uC2B5\uB2C8\uB2E4.","Is idle (since enough time)":"\uCDA9\uBD84\uD55C \uC2DC\uAC04\uC774 \uC9C0\uB09C \uC0C1\uD0DC\uC785\uB2C8\uB2E4 (appropriate form needed)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\uC6F9 \uC0AC\uC774\uD2B8\uB97C \uC784\uBCA0\uB4DC\uD558\uAE30 \uC704\uD574 iframe\uC744 \uB9CC\uB4E4\uAC70\uB098 \uC0AD\uC81C\uD569\uB2C8\uB2E4.","Create a new Iframe to embed a website inside the game.":"\uAC8C\uC784 \uB0B4\uBD80\uC5D0 \uC6F9\uC0AC\uC774\uD2B8\uB97C \uC784\uBCA0\uB4DC\uD558\uB294 \uC0C8\uB85C\uC6B4 iframe\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4.","Create an Iframe":"Iframe \uC0DD\uC131","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Iframe _PARAM1_ \uC0DD\uC131: \uC704\uCE58 _PARAM5_:_PARAM6_, \uD3ED: _PARAM3_, \uB192\uC774: _PARAM4_, URL: _PARAM2_","Name (DOM id)":"\uC774\uB984 (DOM id)","Width":"\uB108\uBE44","Height":"\uB192\uC774","Show scrollbar":"\uC2A4\uD06C\uB864 \uB9C9\uB300 \uD45C\uC2DC","Show border":"\uD14C\uB450\uB9AC \uD45C\uC2DC","Extra CSS styles (optional)":"\uCD94\uAC00 CSS \uC2A4\uD0C0\uC77C (\uC635\uC158)","e.g: `\"border: 10px #f00 solid;\"`":"\uC608: `\"\uD14C\uB450\uB9AC: 10px #f00 solid;\"`","Delete the specified Iframe.":"\uC9C0\uC815\uB41C Iframe\uC744 \uC0AD\uC81C\uD558\uC138\uC694.","Delete an Iframe":"Iframe \uC0AD\uC81C","Delete Iframe _PARAM1_":"Iframe _PARAM1_ \uC0AD\uC81C","Mobile In-App Purchase (experimental)":"\uBAA8\uBC14\uC77C \uC778\uC571 \uAD6C\uB9E4 (\uC2E4\uD5D8\uC6A9)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\uAC8C\uC784\uB0B4\uC5D0\uC11C \uC9C1\uC811 \uAD6C\uC785\uD560 \uC0C1\uD488\uC744 \uCD94\uAC00\uD558\uAE30 (\"\uC778\uC571 \uAD6C\uB9E4\"), Android \uB610\uB294 iOS\uC5D0\uC11C \uBC1C\uD589\uB41C \uAC8C\uC784\uC5D0 \uD574\uB2F9\uD569\uB2C8\uB2E4.","Ads":"\uAD11\uACE0","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\uC0C1\uC810 \uC81C\uD488 \uB4F1\uB85D. \uC571\uC5D0\uC11C \uBCF4\uC774\uAC70\uB098 \uC8FC\uBB38\uD558\uB824\uB294 \uBAA8\uB4E0 \uC81C\uD488\uC5D0 \uB300\uD574 \uD544\uC694\uD569\uB2C8\uB2E4. \n\uBAA8\uB4E0 \uC81C\uD488\uC744 \uB4F1\uB85D\uD558\uACE0 \uC81C\uD488 \uC8FC\uBB38 \uC804\uC5D0 \uB4F1\uB85D\uC744 \uB9C8\uBB34\uB9AC\uD558\uC138\uC694.","Register a Product":"\uC81C\uD488 \uB4F1\uB85D","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\uC81C\uD488 _PARAM1_\uC744(\uB97C) _PARAM2_\uC73C\uB85C(\uB85C) \uB4F1\uB85D\uD558\uAE30 (\uD50C\uB7AB\uD3FC: _PARAM3_)","The internal ID of the product":"\uC81C\uD488\uC758 \uB0B4\uBD80 ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"IAP \uC81C\uACF5\uC790(\uAD6C\uAE00 \uD50C\uB808\uC774, \uC560\uD50C \uC2A4\uD1A0\uC5B4 \uB4F1)\uC5D0 \uC785\uB825\uD55C \uC81C\uD488 ID\uB97C \uC0AC\uC6A9\uD558\uC138\uC694.","The type of product":"\uC81C\uD488 \uC720\uD615","Which platform you're registering the product to":"\uC81C\uD488\uC744 \uB4F1\uB85D\uD558\uB294 \uD50C\uB7AB\uD3FC","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\uC0C1\uC810 \uB4F1\uB85D \uC644\uB8CC. \uAC01 \uC81C\uD488\uC744 \uB4F1\uB85D\uD558\uACE0 \uC81C\uD488 \uC8FC\uBB38 \uB610\uB294 \uC815\uBCF4\uB97C \uC5BB\uAE30 \uC804\uC5D0 \uC774 \uC791\uC5C5\uC744 \uC218\uD589\uD558\uC138\uC694.","Finalize registration":"\uB4F1\uB85D \uC644\uB8CC","Finalize store registration":"\uC0C1\uC810 \uB4F1\uB85D \uB9C8\uBB34\uB9AC","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\uC0AC\uC6A9\uC790\uAC00 \uC81C\uD488\uC744 \uAD6C\uB9E4\uD560 \uC218 \uC788\uAC8C \uAD6C\uB9E4 \uBA54\uB274\uB97C \uC5FD\uB2C8\uB2E4.\n\uC0C1\uC810\uC774 \uC900\uBE44\uB418\uC5C8\uB294\uC9C0 \uBC0F \uC81C\uD488 ID\uAC00 \uB4F1\uB85D \uBC0F \uB9C8\uBB34\uB9AC\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uB294 \uC870\uAC74\uC744 \uC0AC\uC6A9\uD574 \uC774 \uC791\uC5C5\uC744 \uD638\uCD9C\uD558\uAE30 \uC804\uC5D0 \uD655\uC778\uD558\uC138\uC694.","Order a product":"\uC81C\uD488 \uC8FC\uBB38","Order product _PARAM1_":"\uC81C\uD488 _PARAM1_ \uC8FC\uBB38","The id of the product to buy":"\uAD6C\uB9E4\uD560 \uC81C\uD488\uC758 ID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"IAP \uC81C\uACF5\uC790 \uBC0F \uC0C1\uD488\uC5D0\uC11C \uC81C\uD488 \uC815\uBCF4\uB97C \uAC00\uC838\uC624\uACE0 \uAD6C\uC870 \uBCC0\uC218\uC5D0 \uC800\uC7A5\uD558\uC138\uC694.\n\uC0C1\uD488\uC5D0\uC11C \uAC80\uC0C9\uD560 \uC218 \uC788\uB294 \uD56D\uBAA9\uC758 \uCCA0\uC800\uD55C \uBAA9\uB85D\uC744 \uBCF4\uB824\uBA74 [\uC774 \uD398\uC774\uC9C0](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\uB97C \uD655\uC778\uD558\uC138\uC694.","Load product data in a variable":"\uBCC0\uC218\uC5D0 \uC81C\uD488 \uB370\uC774\uD130 \uB85C\uB4DC","Store data of _PARAM1_ in scene variable named _PARAM2_":"_PARAM1_ \uB370\uC774\uD130\uB97C \uC52C \uBCC0\uC218 _PARAM2_\uC5D0 \uC800\uC7A5","The id or alias of the product to get info about":"\uC815\uBCF4\uB97C \uAC00\uC838\uC62C \uC81C\uD488\uC758 ID \uB610\uB294 \uBCC4\uCE6D","The name of the scene variable to store the product data in":"\uC81C\uD488 \uB370\uC774\uD130\uB97C \uC800\uC7A5\uD560 \uC52C \uBCC0\uC218\uC758 \uC774\uB984","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\uBCC0\uC218\uB294 \uAD6C\uC870\uC5EC\uC57C \uD558\uBA70 [\uC774 \uD398\uC774\uC9C0](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\uB97C \uCC38\uC870\uD574 \uC5B4\uB5A4 \uD558\uC704 \uBCC0\uC218\uC5D0 \uC811\uADFC\uD560 \uC218 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\uC81C\uD488 \uC774\uBCA4\uD2B8\uAC00 \uBC1C\uC0DD\uD558\uBA74 (\uC2B9\uC778 \uB610\uB294 \uC644\uB8CC),\uC774\uAC83\uC740 \uC7A5\uBA74 \uBCC0\uC218\uB97C true\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.\n\uADF8\uB7F0 \uB2E4\uC74C \uC870\uAC74\uC5D0\uC11C \uBCC0\uC218\uC758 \uAC12\uC744 \uBE44\uAD50\uD558\uACE0 \uBCC0\uD654\uC5D0 \uBC18\uC751\uD558\uAE30 \uC704\uD574 \uC870\uCE58\uB97C \uCDE8\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.\n\uC5EC\uB7EC \uBC88 \uBD88\uD544\uC694\uD558\uAC8C \uAC10\uC2DC\uC790\uB97C \uB4F1\uB85D\uD558\uC9C0 \uC54A\uB3C4\uB85D \uD558\uB824\uBA74 \uD55C \uBC88\uB9CC \uD2B8\uB9AC\uAC70\uB85C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.\n\uC2B9\uC778\uC740 \uAD6C\uB9E4\uAC00 \uC644\uB8CC\uB41C \uD6C4\uC5D0 \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4.\n\uC644\uB8CC\uB294 \uAD6C\uB9E4\uB97C \uBC30\uC1A1\uD588\uC744 \uB54C \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4 (\uC801\uAC8C \uC720\uC6A9\uD568).","Update a variable when a product event is triggered":"\uC81C\uD488 \uC774\uBCA4\uD2B8\uAC00 \uD2B8\uB9AC\uAC70\uB418\uC5C8\uC744 \uB54C \uBCC0\uC218\uB97C \uC5C5\uB370\uC774\uD2B8\uD558\uB2E4","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"_PARAM3_ \uC774\uBCA4\uD2B8\uB97C _PARAM1_ \uC81C\uD488\uC73C\uB85C \uAD00\uCC30\uD558\uACE0 \uBC1C\uC0DD\uD558\uBA74 _PARAM2_\uB780 \uC774\uB984\uC758 \uC7A5\uBA74 \uBCC0\uC218\uB97C true\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624","The id of the product to watch":"\uC81C\uD488 ID\uB97C \uAC10\uC2DC\uD558\uB294 ID","The name of the scene variable to set to \"true\" when the event happens":"\uC774\uBCA4\uD2B8 \uBC1C\uC0DD \uC2DC true\uB85C \uC124\uC815\uD560 \uC7A5\uBA74 \uBCC0\uC218\uC758 \uC774\uB984","The event to listen to":"\uCCAD\uCDE8\uD560 \uC774\uBCA4\uD2B8","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\uAD6C\uB9E4\uB97C \uC644\uB8CC\uD55C \uD6C4\uC5D0 \uAD6C\uB9E4\uB97C \uBC30\uC1A1\uD588\uB2E4\uACE0 \uD45C\uC2DC\uD558\uC2ED\uC2DC\uC624. \uADF8\uB807\uAC8C \uD558\uC9C0 \uC54A\uC73C\uBA74 \uC0AC\uC6A9\uC790\uAC00 \uB3C8\uC744 \uD658\uBD88 \uBC1B\uC744 \uAC83\uC774\uBA70 \uAD6C\uB9E4\uAC00 \uBD88\uC644\uC804\uD558\uAC8C \uAC04\uC8FC\uB418\uC5B4 \uBCF4\uC0C1\uC774 \uC81C\uACF5\uB418\uC9C0 \uC54A\uC744 \uAC83\uC785\uB2C8\uB2E4.","Finalize a purchase":"\uAD6C\uB9E4 \uC644\uB8CC","Mark purchase of _PARAM1_ as delivered":"_PARAM1_\uC758 \uAD6C\uB9E4\uB97C \uBC30\uC1A1\uD55C \uAC83\uC73C\uB85C \uD45C\uC2DC\uD558\uC2ED\uC2DC\uC624","The id or alias of the product to finalize":"\uB9C8\uBB34\uB9AC\uD560 \uC81C\uD488\uC758 ID \uB610\uB294 \uBCC4\uCE6D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\uB4F1\uB85D\uC744 \uB9C8\uCE5C \uD6C4\uC5D0 \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4. \uADF8\uB7F0 \uB2E4\uC74C \uC81C\uD488\uC744 \uAC80\uC0C9\uD558\uACE0 \uAD6C\uB9E4\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4 (\uC81C\uD488\uC758 \uAC00\uACA9\uACFC \uAC19\uC740 \uB370\uC774\uD130\uB97C \uC5BB\uC744 \uC218 \uC788\uC73C\uBA70 \uC81C\uD488\uC744 \uC8FC\uBB38\uD558\uB294 \uC870\uCE58\uB97C \uCDE8\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4...).","Store is ready":"\uC0C1\uC810 \uC900\uBE44 \uC644\uB8CC","Input Validation":"\uC785\uB825 \uC720\uD6A8\uC131 \uAC80\uC0AC","Conditions and expressions to check, sanitize and manipulate strings.":"\uBB38\uC790\uC5F4\uC744 \uD655\uC778, \uC815\uB9AC \uBC0F \uC870\uC791\uD558\uB294 \uC870\uAC74 \uBC0F \uC2DD.","Check if the string is a valid phone number.":"\uBB38\uC790\uC5F4\uC774 \uC720\uD6A8\uD55C \uC804\uD654\uBC88\uD638\uC778\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check if a string is a valid phone number":"\uBB38\uC790\uC5F4\uC774 \uC720\uD6A8\uD55C \uC804\uD654\uBC88\uD638\uC778\uC9C0 \uD655\uC778\uD558\uC138\uC694","_PARAM1_ is a valid phone number":"_PARAM1_\uC740(\uB294) \uC720\uD6A8\uD55C \uC804\uD654\uBC88\uD638\uC785\uB2C8\uB2E4","Phone number":"\uC804\uD654\uBC88\uD638","Check if the string is a valid URL.":"\uBB38\uC790\uC5F4\uC774 \uC720\uD6A8\uD55C URL\uC778\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check if a string is a valid URL":"\uBB38\uC790\uC5F4\uC774 \uC720\uD6A8\uD55C URL\uC778\uC9C0 \uD655\uC778\uD558\uC138\uC694","_PARAM1_ is a valid URL":"_PARAM1_\uC740(\uB294) \uC720\uD6A8\uD55C URL\uC785\uB2C8\uB2E4","Check if the string is a valid email.":"\uBB38\uC790\uC5F4\uC774 \uC720\uD6A8\uD55C \uC774\uBA54\uC77C\uC778\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check if a string is a valid email":"\uBB38\uC790\uC5F4\uC774 \uC720\uD6A8\uD55C \uC774\uBA54\uC77C\uC778\uC9C0 \uD655\uC778\uD558\uC138\uC694","_PARAM1_ is a valid email":"_PARAM1_\uC740(\uB294) \uC720\uD6A8\uD55C \uC774\uBA54\uC77C\uC785\uB2C8\uB2E4","Email":"\uC774\uBA54\uC77C","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\uBB38\uC790\uC5F4\uC774 \uC22B\uC790\uB97C \uB098\uD0C0\uB0B4\uB294\uC9C0 (\uC74C\uC218 \uAE30\uD638\uC640 \uC18C\uC218\uC810\uC774 \uC788\uB294 \uACBD\uC6B0) \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check if a string represents a number":"\uBB38\uC790\uC5F4\uC774 \uC22B\uC790\uB97C \uB098\uD0C0\uB0B4\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694","_PARAM1_ represents a number":"_PARAM1_\uC774(\uAC00) \uC22B\uC790\uB97C \uB098\uD0C0\uB0C5\uB2C8\uB2E4","Number":"\uC22B\uC790","Check if the string has only latin alphabet letters.":"\uBB38\uC790\uC5F4\uC774 \uB77C\uD2F4 \uC54C\uD30C\uBCB3 \uBB38\uC790\uB85C\uB9CC \uAD6C\uC131\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check if a string has only latin alphabet letters":"\uBB38\uC790\uC5F4\uC774 \uB77C\uD2F4 \uC54C\uD30C\uBCB3 \uBB38\uC790\uB85C\uB9CC \uAD6C\uC131\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694","_PARAM1_ has only latin alphabet letters":"_PARAM1_\uC740(\uB294) \uB77C\uD2F4 \uBB38\uC790\uB9CC \uD3EC\uD568\uD558\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Letters":"\uAE00\uC790","Returns the string without the first line.":"\uCCAB \uBC88\uC9F8 \uD589 \uC81C\uC678\uD55C \uBB38\uC790\uC5F4 \uBC18\uD658","Remove the first line":"\uCCAB \uBC88\uC9F8 \uD589 \uC81C\uAC70","String to remove the first line from":"\uCCAB \uBC88\uC9F8 \uD589\uC744 \uC81C\uAC70\uD560 \uBB38\uC790\uC5F4","Count the number of lines in a string.":"\uBB38\uC790\uC5F4\uC5D0\uC11C \uC904 \uC218 \uC138\uAE30","Count lines":"\uC904 \uC218 \uC138\uAE30","The text to count lines from":"\uC904 \uC218\uB97C \uC138\uB294 \uBB38\uC790\uC5F4","Replaces every new line character with a space.":"\uBAA8\uB4E0 \uC0C8 \uC904 \uBB38\uC790\uB97C \uACF5\uBC31\uC73C\uB85C \uBC14\uAFC9\uB2C8\uB2E4.","Replace new lines by a space":"\uACF5\uBC31\uC73C\uB85C \uC0C8 \uC904 \uBC14\uAFB8\uAE30","The text to remove new lines from":"\uC0C8 \uC904\uC744 \uC81C\uAC70\uD560 \uBB38\uC790\uC5F4","Remove any non-numerical and non A-Z characters.":"\uC22B\uC790 \uBC0F A-Z \uC774\uC678\uC758 \uBB38\uC790\uB97C \uBAA8\uB450 \uC81C\uAC70\uD569\uB2C8\uB2E4.","Remove any non-numerical and non A-Z characters":"\uC22B\uC790 \uBC0F A-Z \uC774\uC678\uC758 \uBB38\uC790\uB97C \uBAA8\uB450 \uC81C\uAC70\uD569\uB2C8\uB2E4","The text to sanitize":"\uB2E4\uB8F0 \uBB38\uC790\uC5F4","Internet Connectivity ":"\uC778\uD130\uB137 \uC5F0\uACB0","Checks if the device running the game is connected to the internet.":"\uAC8C\uC784\uC744 \uC2E4\uD589\uD558\uB294 \uC7A5\uCE58\uAC00 \uC778\uD130\uB137\uC5D0 \uC5F0\uACB0\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Checks if the device is connected to the internet.":"\uC7A5\uCE58\uAC00 \uC778\uD130\uB137\uC5D0 \uC5F0\uACB0\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is the device online?":"\uC7A5\uCE58\uAC00 \uC628\uB77C\uC778\uC778\uAC00\uC694?","The device is online":"\uC7A5\uCE58\uAC00 \uC628\uB77C\uC778\uC785\uB2C8\uB2E4","Simple inventories":"\uAC04\uB2E8\uD55C \uC778\uBCA4\uD1A0\uB9AC","Manage inventory items.":"\uC778\uBCA4\uD1A0\uB9AC \uD56D\uBAA9\uC744 \uAD00\uB9AC\uD569\uB2C8\uB2E4.","Add an item in an inventory.":"\uC778\uBCA4\uD1A0\uB9AC\uC5D0 \uC544\uC774\uD15C \uCD94\uAC00","Add an item":"\uC544\uC774\uD15C \uCD94\uAC00","Add a _PARAM2_ to inventory _PARAM1_":"_PARAM1_\uC5D0 \uC544\uC774\uD15C _PARAM2_ \uCD94\uAC00","Inventory name":"\uC778\uBCA4\uD1A0\uB9AC \uC774\uB984","Item name":"\uC544\uC774\uD15C \uC774\uB984","Remove an item from an inventory.":"\uC778\uBCA4\uD1A0\uB9AC\uC5D0\uC11C \uC544\uC774\uD15C \uC81C\uAC70","Remove an item":"\uC544\uC774\uD15C \uC81C\uAC70","Remove a _PARAM2_ from inventory _PARAM1_":"_PARAM2_\uB97C _PARAM1_\uC5D0\uC11C \uC81C\uAC70","the number of an item in an inventory.":"\uC778\uBCA4\uD1A0\uB9AC\uC5D0 \uC544\uC774\uD15C \uC218","Item count":"\uC544\uC774\uD15C \uAC1C\uC218","the count of _PARAM2_ in _PARAM1_":"_PARAM1_\uC5D0\uC11C _PARAM2_\uC758 \uAC1C\uC218","Check if at least one of the specified items is in the inventory.":"\uC9C0\uC815\uB41C \uD56D\uBAA9 \uC911 \uD558\uB098\uB77C\uB3C4 \uC778\uBCA4\uD1A0\uB9AC\uC5D0 \uC788\uC744 \uACBD\uC6B0 \uD655\uC778\uD569\uB2C8\uB2E4.","Has an item":"\uC544\uC774\uD15C \uBCF4\uC720 \uC5EC\uBD80","Inventory _PARAM1_ contains a _PARAM2_":"_PARAM1_\uC5D0 _PARAM2_ \uD3EC\uD568","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\uC778\uBCA4\uD1A0\uB9AC\uC5D0 \uCD94\uAC00 \uD560 \uC218\uC788\uB294 \uC9C0\uC815\uB41C \uD56D\uBAA9\uC758 \uCD5C\uB300 \uAC1C\uC218\uC785\uB2C8\uB2E4. \uAE30\uBCF8\uC801\uC73C\uB85C \uAC01 \uD56D\uBAA9\uC5D0 \uB300\uD574 \uD5C8\uC6A9\uB418\uB294 \uC218\uB294 \uBB34\uC81C\uD55C\uC785\uB2C8\uB2E4.","Item capacity":"\uC544\uC774\uD15C \uC6A9\uB7C9","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM1_\uC758 _PARAM2_ \uC218\uC6A9\uB7C9","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\uC778\uBCA4\uD1A0\uB9AC\uC5D0\uC11C \uD2B9\uC815 \uD56D\uBAA9\uC758 \uC81C\uD55C\uB41C \uC591\uC774 \uD5C8\uC6A9\uB418\uB294 \uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \uAE30\uBCF8\uC801\uC73C\uB85C \uC544\uC774\uD15C \uC6A9\uB7C9\uC740 \uBB34\uC81C\uD55C\uC785\uB2C8\uB2E4.","Limited item capacity":"\uC81C\uD55C\uB41C \uC544\uC774\uD15C \uC6A9\uB7C9","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\uC778\uBCA4\uD1A0\uB9AC _PARAM1_\uC5D0 _PARAM2_\uC758 \uC81C\uD55C\uB41C \uC218\uB7C9 \uD5C8\uC6A9","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\uAC1D\uCCB4\uC758 \uC81C\uD55C\uB41C \uC218\uB7C9\uC744 \uC778\uBCA4\uD1A0\uB9AC\uC5D0 \uB123\uC744 \uC218 \uC788\uAC8C \uD569\uB2C8\uB2E4. \uC544\uC774\uD15C \uC6A9\uB7C9\uC740 \uAE30\uBCF8\uC801\uC73C\uB85C \uC81C\uD55C\uC774 \uC5C6\uC2B5\uB2C8\uB2E4.","Limit item capacity":"\uC544\uC774\uD15C \uC6A9\uB7C9 \uC81C\uD55C","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\uC778\uBCA4\uD1A0\uB9AC _PARAM1_\uC5D0 _PARAM2_\uC758 \uC81C\uD55C\uB41C \uC218\uB7C9 \uD5C8\uC6A9: _PARAM3_","Limit the item capacity":"\uC544\uC774\uD15C \uC6A9\uB7C9 \uC81C\uD55C","Check if an item has reached its maximum number allowed in the inventory.":"\uC778\uBCA4\uD1A0\uB9AC\uC5D0 \uD5C8\uC6A9\uB41C \uCD5C\uB300 \uC218\uB7C9\uC5D0 \uB3C4\uB2EC\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Item full":"\uC544\uC774\uD15C\uC774 \uAC00\uB4DD \uCC38","Inventory _PARAM1_ is full of _PARAM2_":"\uC778\uBCA4\uD1A0\uB9AC _PARAM1_\uC774(\uAC00) _PARAM2_\uC73C\uB85C \uAC00\uB4DD \uCC28 \uC788\uC2B5\uB2C8\uB2E4","Check if an item is equipped.":"\uC544\uC774\uD15C\uC774 \uC7A5\uCC29\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Item equipped":"\uC544\uC774\uD15C\uC774 \uC7A5\uCC29\uB428","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\uC774(\uAC00) _PARAM1_\uC5D0 \uC7A5\uCC29\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\uC544\uC774\uD15C\uC744 \uC7A5\uCC29 \uC0C1\uD0DC\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4. \uB9CC\uC57D \uC544\uC774\uD15C \uC218\uB7C9\uC774 0\uC774\uBA74 \uC7A5\uCC29 \uC0C1\uD0DC\uB85C \uD45C\uC2DC\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4","Equip an item":"\uC544\uC774\uD15C \uC7A5\uCC29","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\uC778\uBCA4\uD1A0\uB9AC _PARAM1_\uC758 _PARAM2_\uB97C \uC7A5\uCC29 \uC0C1\uD0DC\uB85C \uC124\uC815: _PARAM3_","Equip":"\uC7A5\uCC29","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\uC778\uBCA4\uD1A0\uB9AC\uC758 \uBAA8\uB4E0 \uD56D\uBAA9\uC744 \uC7A5\uBA74 \uBCC0\uC218\uC5D0 \uC800\uC7A5\uD558\uC5EC \uB098\uC911\uC5D0 \uBCF5\uC6D0\uD560 \uC218 \uC788\uB3C4\uB85D \uD569\uB2C8\uB2E4.","Save an inventory in a scene variable":"\uC778\uBCA4\uD1A0\uB9AC\uB97C \uC7A5\uBA74 \uBCC0\uC218\uC5D0 \uC800\uC7A5","Save inventory _PARAM1_ in variable _PARAM2_":"\uC778\uBCA4\uD1A0\uB9AC _PARAM1_\uC744(\uB97C) \uBCC0\uC218 _PARAM2_\uC5D0 \uC800\uC7A5\uD558\uAE30","Scene variable":"\uC7A5\uBA74 \uBCC0\uC218","Load the content of the inventory from a scene variable.":"\uC778\uBCA4\uD1A0\uB9AC\uC758 \uB0B4\uC6A9\uC744 \uC7A5\uBA74 \uBCC0\uC218\uC5D0\uC11C \uBD88\uB7EC\uC635\uB2C8\uB2E4.","Load an inventory from a scene variable":"\uC778\uBCA4\uD1A0\uB9AC\uB97C \uC7A5\uBA74 \uBCC0\uC218\uC5D0\uC11C \uBD88\uB7EC\uC634","Load inventory _PARAM1_ from variable _PARAM2_":"\uBCC0\uC218 _PARAM2_\uC5D0\uC11C \uC778\uBCA4\uD1A0\uB9AC _PARAM1_ \uBD88\uB7EC\uC634","Object \"Is On Screen\" Detection":"\uC624\uBE0C\uC81D\uD2B8 \"\uD654\uBA74\uC5D0 \uC788\uB294\uC9C0\" \uAC10\uC9C0","This adds a condition to detect if an object is on screen based off its current layer.":"\uD604\uC7AC \uB808\uC774\uC5B4\uC5D0 \uB530\uB77C \uAC1D\uCCB4\uAC00 \uD654\uBA74\uC5D0 \uC788\uB294\uC9C0 \uC5EC\uBD80\uB97C \uAC10\uC9C0\uD558\uB294 \uC870\uAC74\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\uC774 \uB3D9\uC791\uC740 \uAC1D\uCCB4\uAC00 \uD574\uB2F9 \uB808\uC774\uC5B4 \uCE74\uBA54\uB77C\uC758 \uAC00\uC2DC\uC801\uC778 \uBD80\uBD84\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uB294 \uC870\uAC74\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4. \uC774 \uC870\uAC74\uC740 \uB610\uD55C \uD654\uBA74\uC758 \uAC00\uC0C1 \uD14C\uB450\uB9AC\uC5D0 \uC5EC\uBC31\uC744 \uC9C0\uC815\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.\n\uAC1D\uCCB4\uC758 \uAC00\uC2DC\uC131(\uC228\uACA8\uC838 \uC788\uAC70\uB098 0 \uD22C\uBA85\uB3C4)\uC740 \uACE0\uB824\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4(\uD558\uC9C0\uB9CC \uC774 \uB3D9\uC791\uC5D0 \uCD94\uAC00\uD558\uC5EC \uC0AC\uC6A9\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4).","Is on screen":"\uD654\uBA74\uC5D0 \uC788\uC74C","Checks if an object position is within the viewport of its layer.":"\uAC1D\uCCB4 \uC704\uCE58\uAC00 \uB808\uC774\uC5B4\uC758 \uBDF0\uD3EC\uD2B8 \uB0B4\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_\uAC00 (_PARAM2_\uD53D\uC140\uB85C \uD328\uB529 \uB428) \uD654\uBA74\uC5D0 \uB098\uD0C0\uB0A9\uB2C8\uB2E4.","Padding (in pixels)":"\uD328\uB529(\uD53D\uC140)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\uD654\uBA74 \uACBD\uACC4\uB97C \uD328\uB529\uD560 \uD53D\uC140 \uC218\uC785\uB2C8\uB2E4. \uAE30\uBCF8\uC801\uC73C\uB85C 0\uC785\uB2C8\uB2E4. \uC74C\uC218 \uAC12\uC740 \uD654\uBA74 \uB0B4\uBD80\uB85C \uAC00\uACE0, \uC591\uC218 \uAC12\uC740 \uC678\uBD80\uB85C \uAC11\uB2C8\uB2E4.","Konami Code":"\uCF54\uB098\uBBF8 \uCF54\uB4DC","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\uD074\uB798\uC2DD \uCF54\uB098\uBBF8 \uCF54\uB4DC (\"\uC704, \uC704, \uC544\uB798, \uC544\uB798, \uC67C\uCABD, \uC624\uB978\uCABD, \uC67C\uCABD, \uC624\uB978\uCABD, B, A\")\uB97C \uC7A5\uBA74\uC5D0 \uC785\uB825\uD558\uC5EC \uCE58\uD2B8 \uBC0F \uC774\uC2A4\uD130 \uC5D0\uADF8\uB97C \uC0AC\uC6A9\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Checks if the Konami Code is correctly inputted.":"\uCF54\uB098\uBBF8 \uCF54\uB4DC\uAC00 \uC62C\uBC14\uB974\uAC8C \uC785\uB825\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is Inputted":"\uC785\uB825\uB428","Konami Code is inputted with _PARAM0_":"_PARAM0_\uAC00 _PARAM0_ \uC785\uB825\uB428","Language":"\uC5B8\uC5B4","Get the preferred language of the user, set on their browser or device.":"\uC0AC\uC6A9\uC790\uC758 \uC120\uD638\uD558\uB294 \uC5B8\uC5B4\uB97C \uAC00\uC838\uC640 \uADF8\uAC83\uC744 \uBE0C\uB77C\uC6B0\uC800\uB098 \uC7A5\uCE58\uC5D0 \uC124\uC815\uD569\uB2C8\uB2E4.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\uC0AC\uC6A9\uC790\uC758 \uAE30\uBCF8 \uC5B8\uC5B4\uB97C \uB098\uD0C0\uB0B4\uB294 \uBB38\uC790\uC5F4\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.\n\uD615\uC2DD\uC740 \uBCF4\uD1B5 \uC0AC\uC6A9\uB418\uB294 \uC5B8\uC5B4\uAC00 \uBA3C\uC800 \uB098\uC624\uBA70, \uADF8 \uB098\uB77C\uB97C \uB098\uD0C0\uB0C5\uB2C8\uB2E4. \uC608: \"en\"(\uC601\uC5B4), \"en-US\"(\uBBF8\uAD6D\uC5D0\uC11C \uC0AC\uC6A9\uB418\uB294 \uC601\uC5B4), \"en-GB\"(\uC601\uAD6D \uC601\uC5B4), \"es\"(\uC2A4\uD398\uC778\uC5B4), \"zh-CN\"(\uC911\uAD6D\uC5D0\uC11C \uC0AC\uC6A9\uB418\uB294 \uC911\uAD6D\uC5B4) \uB4F1\uC785\uB2C8\uB2E4.","Linear Movement":"\uC9C1\uC120\uC6B4\uB3D9","Move objects on a straight line.":"\uAC1D\uCCB4\uB97C \uC9C1\uC120\uC73C\uB85C \uC6C0\uC9C1\uC785\uB2C8\uB2E4.","Linear movement":"\uC9C1\uC120 \uC774\uB3D9","Speed on X axis":"X \uCD95 \uC18D\uB3C4","Speed on Y axis":"Y \uCD95 \uC18D\uB3C4","Move objects ahead according to their angle.":"\uAC01\uB3C4\uC5D0 \uB530\uB77C \uAC1D\uCCB4\uB4E4\uC744 \uC55E\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Linear movement by angle":"\uAC01\uB3C4\uC5D0 \uB530\uB978 \uC9C1\uC120 \uC6B4\uB3D9","Linked Objects Tools":"\uC5F0\uACB0\uB41C \uAC1D\uCCB4 \uB3C4\uAD6C","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\uADF8\uB798\uD504 \uBC0F \uACBD\uB85C \uCC3E\uAE30 \uC774\uB3D9 \uB3D9\uC791\uC73C\uB85C \uC5F0\uACB0\uB41C \uAC1D\uCCB4\uB97C \uC0AC\uC6A9\uD560 \uC870\uAC74.","Link to neighbors on a rectangular grid.":"\uC9C1\uC0AC\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC758 \uC774\uC6C3\uC5D0 \uB300\uD55C \uB9C1\uD06C","Link to neighbors on a rectangular grid":"\uC9C1\uC0AC\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0\uC11C \uC774\uC6C3\uC73C\uB85C \uB9C1\uD06C","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\uC9C1\uC0AC\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC0C1\uC5D0\uC11C _PARAM1_ \uBC0F \uC774\uC6C3 _PARAM2_ \uAC00 \uC140 \uD06C\uAE30\uB85C \uB9C1\uD06C: _PARAM3_; _PARAM4_","Neighbor":"\uC774\uC6C3","The 2 objects can't be the same.":"2\uAC1C\uC758 \uAC1D\uCCB4\uAC00 \uAC19\uC744 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Cell width":"\uC140 \uB108\uBE44","Cell height":"\uC140 \uB192\uC774","Allows diagonals":"\uB300\uAC01\uC120 \uD5C8\uC6A9","Link to neighbors on a hexagonal grid.":"\uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC758 \uC774\uC6C3\uC5D0 \uB300\uD55C \uB9C1\uD06C","Link to neighbors on a hexagonal grid":"\uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC\uC5D0\uC11C \uC774\uC6C3\uC73C\uB85C \uB9C1\uD06C","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\uC721\uAC01\uD615 \uADF8\uB9AC\uB4DC \uC0C1\uC5D0\uC11C _PARAM1_\uACFC \uC774\uC6C3 _PARAM2_\uAC00 \uC140 \uD06C\uAE30\uB85C \uB9C1\uD06C: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"\uB4F1\uB7B5\uD615 \uADF8\uB9AC\uB4DC\uC758 \uC774\uC6C3\uC5D0 \uB300\uD55C \uB9C1\uD06C","Link to neighbors on an isometric grid":"\uB4F1\uB7B5\uD615 \uADF8\uB9AC\uB4DC\uC5D0\uC11C \uC774\uC6C3\uC73C\uB85C \uB9C1\uD06C","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\uB4F1\uB7B5\uD615 \uADF8\uB9AC\uB4DC \uC0C1\uC5D0\uC11C _PARAM1_\uACFC \uC774\uC6C3 _PARAM2_\uAC00 \uC140 \uD06C\uAE30\uB85C \uB9C1\uD06C: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"\uC9C0\uC815\uB41C \uBE44\uC6A9 \uD569\uACC4\uB85C \uB3C4\uB2EC\uD560 \uC218 \uC788\uC74C","Can reach with links limited by cost":"\uBE44\uC6A9 \uC81C\uD55C\uC774 \uC788\uB294 \uB9C1\uD06C\uB85C \uAC08 \uC218 \uC788\uC74C","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\uC8FC\uC5B4\uC9C4 \uBE44\uC6A9 \uD569\uACC4 \uC774\uB0B4\uC5D0\uC11C \uBCC0\uC218 _PARAM3_\uC758 \uCD08\uAE30\uAC12\uC73C\uB85C\uBD80\uD130 _PARAM2_\uC5D0 \uB3C4\uB2EC\uD560 \uC218 \uC788\uB294 \uBAA8\uB4E0 \"_PARAM1_\" \uACE0\uB824","Pick these objects...":"\uC774\uB7EC\uD55C \uAC1D\uCCB4 \uC120\uD0DD...","if they can reach this object":"\uC774 \uAC1D\uCCB4\uC5D0 \uB3C4\uB2EC\uD560 \uC218 \uC788\uB2E4\uBA74","Initial length variable":"\uCD08\uAE30 \uAE38\uC774 \uBCC0\uC218","Start to 0 if left empty":"\uBE44\uC6CC\uB450\uBA74 0\uBD80\uD130 \uC2DC\uC791","Maximum cost":"\uCD5C\uB300 \uBE44\uC6A9","Cost class":"\uBE44\uC6A9 \uD074\uB798\uC2A4","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\uBE44\uC6CC\uB450\uBA74 \uBAA8\uB4E0 \uAC83\uC774 1\uC758 \uBE44\uC6A9\uC73C\uB85C \uD1B5\uACFC\uB418\uB3C4\uB85D \uD568. linktools_Cost\uC758 \uBCC0\uC218 children\uC5D0\uC11C \uD655\uC778. \uC790\uC2DD\uC774 \uC5C6\uC73C\uBA74 \uD1B5\uACFC\uD560 \uC218 \uC5C6\uC73C\uBA70 \uBE44\uC6A9\uC740 \uC591\uC218\uC5EC\uC57C \uD568.","Maximum depth":"\uCD5C\uB300 \uAE4A\uC774","Ignore first node cost":"\uCCAB \uBC88\uC9F8 \uB178\uB4DC \uBE44\uC6A9 \uBB34\uC2DC","Can reach through a given number of links.":"\uC8FC\uC5B4\uC9C4 \uB9C1\uD06C \uC218\uB85C \uB3C4\uB2EC \uAC00\uB2A5","Can reach with links limited by length":"\uAE38\uC774\uB85C \uC81C\uD55C\uB41C \uB9C1\uD06C\uB85C \uB3C4\uB2EC \uAC00\uB2A5","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\uCD5C\uB300 _PARAM3_ \uB9C1\uD06C\uB97C \uD1B5\uD574 _PARAM2_\uC5D0 \uB3C4\uB2EC \uD560 \uC218\uC788\uB294 \"_PARAM1_\"\uC744 \uBAA8\uB450 \uACE0\uB824\uD558\uC2ED\uC2DC\uC624. \uBE44\uC6A9 \uD074\uB798\uC2A4\uC5D0 \uB530\uB77C _PARAM4_","Maximum link length":"\uCD5C\uB300 \uB9C1\uD06C \uAE38\uC774","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\uBE44\uC6CC\uB450\uBA74 \uBE44\uC6A9 = 1\uB85C \uBAA8\uB4E0 \uAC83\uC774 \uD6A1\uB2E8 \uAC00\uB2A5\uD569\uB2C8\uB2E4. linktools_Cost\uC758 \uBCC0\uC218 children\uC744 \uCC3E\uC2B5\uB2C8\uB2E4. \uC790\uC2DD\uC774 \uC5C6\uC73C\uBA74 \uD6A1\uB2E8 \uD560 \uC218 \uC5C6\uC73C\uBA70, \uBE44\uC6A9\uC740 0 \uB610\uB294 1 \uC77C \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Can reach through links.":"\uB9C1\uD06C\uB97C \uD1B5\uD574 \uB3C4\uB2EC \uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Can reach":"\uB3C4\uB2EC \uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\uB9C1\uD06C\uB97C \uD1B5\uD574 _PARAM2_\uC5D0 \uB3C4\uB2EC \uD560 \uC218\uC788\uB294 \"_PARAM1_\"\uC744 \uBAA8\uB450 \uACE0\uB824\uD558\uC2ED\uC2DC\uC624","Cost sum.":"\uBE44\uC6A9 \uD569\uACC4.","Cost sum":"\uBE44\uC6A9 \uD569\uACC4","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\uAC1D\uCCB4\uB294 \uBAA9\uD45C \uAC1D\uCCB4\uC5D0 \uB3C4\uB2EC\uD558\uAE30 \uC704\uD574 \uB2E4\uB978 \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC5D0\uC11C \uB2E4\uB978 \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Link path finding":"\uB9C1\uD06C \uACBD\uB85C \uCC3E\uAE30","Angle offset":"\uAC01\uB3C4 \uC624\uD504\uC14B","Is following a path":"\uACBD\uB85C \uB530\uB974\uAE30","Next node index":"\uB2E4\uC74C \uB178\uB4DC \uC778\uB371\uC2A4","Next node X":"\uB2E4\uC74C \uB178\uB4DC X","Next node Y":"\uB2E4\uC74C \uB178\uB4DC Y","Is at a node":"\uB178\uB4DC\uC5D0 \uC788\uC74C","Next node angle":"\uB2E4\uC74C \uB178\uB4DC \uAC01\uB3C4","Move the object to a position.":"\uAC1D\uCCB4\uB97C \uC704\uCE58\uB85C \uC774\uB3D9\uC2DC\uD0B5\uB2C8\uB2E4.","Move to a position":"\uC704\uCE58\uB85C \uC774\uB3D9","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_(\uC744)\uB97C _PARAM3_(\uC73C)\uB85C \uC774\uB3D9\uC2DC\uD0A4\uACE0, _PARAM2_(\uC744)\uB97C \uACBD\uC720\uD558\uC5EC _PARAM4_ \uBE44\uC6A9 \uD074\uB798\uC2A4 \uC0AC\uC6A9","Crossable objects":"\uD1B5\uD589 \uAC00\uB2A5\uD55C \uAC1D\uCCB4","Destination objects":"\uB300\uC0C1 \uAC1D\uCCB4","Check if the object position is the on a path node.":"\uAC1D\uCCB4 \uC704\uCE58\uAC00 \uACBD\uB85C \uB178\uB4DC \uC704\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ is at a node":"_PARAM0_\uAC00 \uB178\uB4DC\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","Forget the path.":"\uACBD\uB85C\uB97C \uC78A\uC2B5\uB2C8\uB2E4.","Forget the path":"\uACBD\uB85C\uB97C \uC78A\uC2B5\uB2C8\uB2E4","_PARAM0_ forgets the path":"_PARAM0_\uAC00 \uACBD\uB85C\uB97C \uC78A\uC2B5\uB2C8\uB2E4","Set next node index":"\uB2E4\uC74C \uB178\uB4DC \uC778\uB371\uC2A4 \uC124\uC815","Set next node index of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uB2E4\uC74C \uB178\uB4DC \uC778\uB371\uC2A4\uB97C _PARAM2_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Node index":"\uB178\uB4DC \uC778\uB371\uC2A4","Check if the object is moving.":"\uAC1D\uCCB4\uAC00 \uC774\uB3D9 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is moving":"\uC774\uB3D9 \uC911","_PARAM0_ is moving":"_PARAM0_\uAC00 \uC774\uB3D9 \uC911\uC785\uB2C8\uB2E4","Check if a path has been found.":"\uACBD\uB85C\uAC00 \uCC3E\uC544\uC84C\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Path found":"\uACBD\uB85C\uAC00 \uCC3E\uC544\uC84C\uC2B5\uB2C8\uB2E4.","A path has been found for _PARAM0_":"_PARAM0_\uC758 \uACBD\uB85C\uB97C \uCC3E\uC558\uC2B5\uB2C8\uB2E4","Check if the destination was reached.":"\uB300\uC0C1\uC774 \uB3C4\uB2EC\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Destination reached":"\uBAA9\uC801\uC9C0\uC5D0 \uB3C4\uB2EC\uD588\uC2B5\uB2C8\uB2E4","_PARAM0_ reached its destination":"_PARAM0_\uAC00 \uBAA9\uC801\uC9C0\uC5D0 \uB3C4\uB2EC\uD588\uC2B5\uB2C8\uB2E4","Speed of the object on the path.":"\uACBD\uB85C \uC0C1\uC758 \uAC1D\uCCB4\uC758 \uC18D\uB3C4","Get the number of waypoints on the path.":"\uACBD\uB85C \uC0C1\uC758 \uC6E8\uC774\uD3EC\uC778\uD2B8 \uC218\uB97C \uC5BB\uC2B5\uB2C8\uB2E4.","Node count":"\uB178\uB4DC \uC218","Waypoint X position.":"\uC6E8\uC774\uD3EC\uC778\uD2B8 X \uC704\uCE58\uC785\uB2C8\uB2E4.","Node X":"\uB178\uB4DC X","Waypoint index":"\uC6E8\uC774\uD3EC\uC778\uD2B8 \uC0C9\uC778","Node Y":"\uB178\uB4DC Y","Next waypoint index.":"\uB2E4\uC74C \uC6E8\uC774\uD3EC\uC778\uD2B8 \uC0C9\uC778.","Next waypoint X position.":"\uB2E4\uC74C \uC6E8\uC774\uD3EC\uC778\uD2B8 X \uC704\uCE58.","Next waypoint Y position.":"\uB2E4\uC74C \uC6E8\uC774\uD3EC\uC778\uD2B8 Y \uC704\uCE58.","Destination X position.":"\uB3C4\uCC29\uC9C0 X \uC704\uCE58.","Destination Y position.":"\uB3C4\uCC29\uC9C0 Y \uC704\uCE58.","the acceleration of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uAC00\uC18D\uB3C4.","the maximum speed of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uB300 \uC18D\uB3C4.","the maximum speed":"\uCD5C\uB300 \uC18D\uB3C4","the rotation speed of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD68C\uC804 \uC18D\uB3C4.","the rotation speed":"\uD68C\uC804 \uC18D\uB3C4","the rotation offset applied when moving the object.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC774\uB3D9\uD560 \uB54C \uC801\uC6A9\uB418\uB294 \uD68C\uC804 \uC624\uD504\uC14B.","the rotation angle offset on the path":"\uACBD\uB85C \uC0C1\uC758 \uD68C\uC804 \uAC01\uB3C4 \uC624\uD504\uC14B","Check if the object is rotated when traveling on its path.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uACBD\uB85C\uB97C \uB530\uB77C \uC774\uB3D9\uD560 \uB54C \uD68C\uC804\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Object rotated":"\uC624\uBE0C\uC81D\uD2B8 \uD68C\uC804","_PARAM0_ is rotated when traveling on its path":"_PARAM0_\uC774/\uAC00 \uC790\uC2E0\uC758 \uACBD\uB85C\uB97C \uB530\uB77C \uC774\uB3D9\uD560 \uB54C \uD68C\uC804\uB418\uC5C8\uB294\uC9C0 \uD655\uC778","Enable or disable rotation of the object on the path.":"\uACBD\uB85C \uC0C1\uC758 \uC624\uBE0C\uC81D\uD2B8 \uD68C\uC804\uC744 \uD65C\uC131\uD654\uD558\uAC70\uB098 \uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Rotate the object":"\uC624\uBE0C\uC81D\uD2B8 \uD68C\uC804\uC2DC\uD0A4\uAE30","Enable rotation of _PARAM0_ on the path: _PARAM2_":"_PARAM0_\uC758 \uACBD\uB85C \uC0C1\uC758 \uD68C\uC804 \uD65C\uC131\uD654: _PARAM2_","MQTT Client (advanced)":"MQTT \uD074\uB77C\uC774\uC5B8\uD2B8 (\uACE0\uAE09)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop\uC6A9 MQTT \uD074\uB77C\uC774\uC5B8\uD2B8: MQTT \uC11C\uBC84\uC5D0 \uC5F0\uACB0\uD558\uACE0 \uBA54\uC2DC\uC9C0\uB97C \uBCF4\uB0B4\uACE0 \uBC1B\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Triggers if the client is connected to an MQTT broker server.":"\uD074\uB77C\uC774\uC5B8\uD2B8\uAC00 MQTT \uBE0C\uB85C\uCEE4 \uC11C\uBC84\uC5D0 \uC5F0\uACB0\uB418\uBA74 \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4.","Is connected to a broker?":"\uBE0C\uB85C\uCEE4\uC5D0 \uC5F0\uACB0\uB418\uC5B4 \uC788\uB098\uC694?","Client connected to a broker":"\uD074\uB77C\uC774\uC5B8\uD2B8\uAC00 \uBE0C\uB85C\uCEE4\uC5D0 \uC5F0\uACB0\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Connects to an MQTT broker.":"MQTT \uBE0C\uB85C\uCEE4\uC5D0 \uC5F0\uACB0","Connect to a broker":"\uBE0C\uB85C\uCEE4\uC5D0 \uC5F0\uACB0","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\uB9E4\uAC1C\uBCC0\uC218 _PARAM1_\uB85C MQTT \uBE0C\uB85C\uCEE4\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 _PARAM2_\uB85C \uC5F0\uACB0\uD569\uB2C8\uB2E4 (\uBCF4\uC548 \uC5F0\uACB0: _PARAM3_)","Host port":"\uD638\uC2A4\uD2B8 \uD3EC\uD2B8","Settings as JSON":"JSON\uC73C\uB85C \uC124\uC815","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"MQTT.js \uBB38\uC11C(https://github.com/mqttjs/MQTT.js/#client)\uC5D0\uC11C \uC124\uC815 \uBAA9\uB85D\uC744 \uCC3E\uC744 \uC218 \uC788\uC2B5\uB2C8\uB2E4. \n\uC720\uD6A8\uD55C \uAD6C\uC131\uC758 \uC608\uB294 ` \"clientId\": \"myUserName\" `\uC785\uB2C8\uB2E4.","Use secure WebSockets?":"\uBCF4\uC548 \uC6F9\uC18C\uCF13 \uC0AC\uC6A9\uD558\uAE30?","Disconnects from the current MQTT broker.":"\uD604\uC7AC MQTT \uBE0C\uB85C\uCEE4\uC5D0\uC11C \uC5F0\uACB0 \uB04A\uAE30.","Disconnect from broker":"\uBE0C\uB85C\uCEE4\uC5D0\uC11C \uC5F0\uACB0 \uB04A\uAE30","Disconnect from MQTT broker (force: _PARAM1_)":"MQTT \uBE0C\uB85C\uCEE4\uC5D0\uC11C \uC5F0\uACB0 \uC885\uB8CC(\uAC15\uC81C: _PARAM1_)","Force end the connection?":"\uC5F0\uACB0 \uC885\uB8CC\uD558\uB294 \uAC83\uC744 \uAC15\uC81C\uD558\uC2DC\uACA0\uC2B5\uB2C8\uAE4C?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\uAE30\uBCF8\uC801\uC73C\uB85C, MQTT\uB294 \uC5F0\uACB0\uC744 \uC885\uB8CC\uD558\uAE30 \uC804\uC5D0 \uBCF4\uB958\uC911\uC778 \uBA54\uC2DC\uC9C0\uB098 \uC804\uC1A1 \uC911\uC778 \uBA54\uC2DC\uC9C0\uAC00 \uC804\uC1A1 \uC644\uB8CC\uB418\uAE30\uB97C \uAE30\uB2E4\uB9BD\uB2C8\uB2E4. \uC774\uAC83\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC694\uCCAD\uC744 \uCDE8\uC18C\uD558\uACE0 \uC989\uC2DC \uC5F0\uACB0\uC744 \uC885\uB8CC\uD558\uC2ED\uC2DC\uC624.","Publishes a message on a topic.":"\uC8FC\uC81C\uC5D0 \uBA54\uC2DC\uC9C0\uB97C \uBC1C\uD589\uD569\uB2C8\uB2E4.","Publish message":"\uBA54\uC2DC\uC9C0 \uBC1C\uD589","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\uBCC0\uC218 _PARAM1_\uC744 \uC8FC\uC81C _PARAM2_\uC5D0 \uBC1C\uD589\uD569\uB2C8\uB2E4 (QoS: _PARAM3_)","Text to publish":"\uAC8C\uC2DC\uD560 \uD14D\uC2A4\uD2B8","Topic to publish to":"\uAC8C\uC2DC\uD560 \uC8FC\uC81C","The QoS":"\uC11C\uBE44\uC2A4 \uD488\uC9C8(QoS)","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"[\uC774 \uB9C1\uD06C](https://github.com/mqttjs/MQTT.js#qos)\uC5D0\uC11C \uC790\uC138\uD55C \uB0B4\uC6A9\uC744 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Should the message be retained?":"\uBA54\uC2DC\uC9C0\uB97C \uBCF4\uAD00\uD574\uC57C\uD569\uB2C8\uAE4C?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\uBA54\uC2DC\uC9C0\uB97C \uC720\uC9C0\uD558\uBA74 \uD574\uB2F9 \uC8FC\uC81C\uC5D0 \uAD6C\uB3C5\uD558\uB294 \uBAA8\uB4E0 \uD074\uB77C\uC774\uC5B8\uD2B8\uC5D0\uAC8C \uC804\uC1A1\uB429\uB2C8\uB2E4. \uD55C \uC8FC\uC81C \uB2F9 \uD558\uB098\uC758 \uBA54\uC2DC\uC9C0\uB9CC \uBCF4\uAD00\uB418\uBA70 \uB2E4\uB978 \uBCF4\uD638\uB41C \uBA54\uC2DC\uC9C0\uAC00 \uC804\uC1A1\uB418\uBA74 \uC774\uC804 \uBA54\uC2DC\uC9C0\uAC00 \uB36E\uC5B4\uC501\uB2C8\uB2E4. [\uC5EC\uAE30](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\uC5D0\uC11C \uB354 \uC77D\uC5B4\uBCF4\uAE30.","Subcribe to a topic. All messages published on that topic will be received.":"\uC8FC\uC81C\uB97C \uAD6C\uB3C5\uD569\uB2C8\uB2E4. \uD574\uB2F9 \uC8FC\uC81C\uC5D0\uC11C \uBC1C\uD589\uB41C \uBAA8\uB4E0 \uBA54\uC2DC\uC9C0\uB97C \uC218\uC2E0\uD569\uB2C8\uB2E4.","Subscribe to a topic":"\uC8FC\uC81C \uAD6C\uB3C5","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"_PARAM1_\uC5D0 \uB300\uD55C QoS\uB85C _PARAM2_\uC5D0\uC11C _PARAM3_\uC758 \uB370\uC774\uD130 \uC190\uC2E4\uC744 \uAD6C\uB3C5\uD569\uB2C8\uB2E4.","The topic to subscribe to":"\uAD6C\uB3C5\uD560 \uC8FC\uC81C","See https://github.com/mqttjs/MQTT.js#qos for more details":"https://github.com/mqttjs/MQTT.js#qos\uC5D0\uC11C \uC790\uC138\uD55C \uB0B4\uC6A9\uC744 \uD655\uC778\uD558\uC2ED\uC2DC\uC624","Is dataloss allowed?":"\uB370\uC774\uD130 \uC190\uC2E4 \uD5C8\uC6A9\uB429\uB2C8\uAE4C?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode\uC5D0\uC11C \uC790\uC138\uD55C \uB0B4\uC6A9\uC744 \uD655\uC778\uD558\uC2ED\uC2DC\uC624","Unsubcribe from a topic. No more messages from this topic will be received.":"\uC8FC\uC81C\uC5D0\uC11C \uAD6C\uB3C5 \uCDE8\uC18C\uD569\uB2C8\uB2E4. \uD574\uB2F9 \uC8FC\uC81C\uC758 \uCD94\uAC00 \uBA54\uC2DC\uC9C0\uB97C \uB354 \uC774\uC0C1 \uC218\uC2E0\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Unsubscribe from a topic":"\uC8FC\uC81C \uAD6C\uB3C5 \uCDE8\uC18C","Unsubscribe from topic _PARAM1_":"\uC8FC\uC81C _PARAM1_ \uAD6C\uB3C5 \uCDE8\uC18C","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\uBA54\uC2DC\uC9C0\uAC00 \uC218\uC2E0\uB418\uC5C8\uC744 \uB54C \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4. \uBA54\uC2DC\uC9C0\uB97C\uBC1B\uC73C\uB824\uBA74 \uBA3C\uC800 \uD574\uB2F9 \uC8FC\uC81C\uB97C \uAD6C\uB3C5\uD574\uC57C\uD569\uB2C8\uB2E4.","On message":"\uBA54\uC2DC\uC9C0\uAC00 \uC218\uC2E0\uB410\uC744 \uB54C","Message received from topic _PARAM1_":"\uD1A0\uD53D _PARAM1_\uC5D0\uC11C \uBC1B\uC740 \uBA54\uC2DC\uC9C0","The topic to listen to":"\uB4E3\uAE30 \uC704\uD55C \uD1A0\uD53D","Get the last received message of a topic.":"\uD1A0\uD53D\uC758 \uB9C8\uC9C0\uB9C9 \uBC1B\uC740 \uBA54\uC2DC\uC9C0\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4.","Get last message":"\uB9C8\uC9C0\uB9C9 \uBA54\uC2DC\uC9C0 \uAC00\uC838\uC624\uAE30","The topic to get the message from":"\uBA54\uC2DC\uC9C0 \uAC00\uC838\uC62C \uD1A0\uD53D","Gets the last error. Returns an empty string if there was no errors.":"\uB9C8\uC9C0\uB9C9 \uC624\uB958\uB97C \uAC00\uC838\uC635\uB2C8\uB2E4. \uC624\uB958\uAC00 \uC5C6\uC73C\uBA74 \uBE48 \uBB38\uC790\uC5F4\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Get the last error":"\uB9C8\uC9C0\uB9C9 \uC624\uB958 \uAC00\uC838\uC624\uAE30","Marching Squares (experimental)":"\uB9C8\uCE6D \uC2A4\uD018\uC5B4 (\uC2E4\uD5D8\uC801)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\uC5F0\uC18D\uC120\uC744 \uADF8\uB824\uC11C \"\uC2A4\uCE7C\uB77C \uD544\uB4DC\"\uB97C \uAD6C\uCD95\uD558\uACE0 \uB4F1\uACE0\uC120\uC744 \uADF8\uB9B4 \uC218 \uC788\uC2B5\uB2C8\uB2E4: \uC548\uAC1C \uD6A8\uACFC, \uC561\uCCB4 \uD6A8\uACFC, \uBC14\uB2E5\uC744 \uCE60\uD560 \uB54C \uC720\uC6A9\uD569\uB2C8\uB2E4 ...","Define the scalar field painter library JavaScript code.":"\uC2A4\uCE7C\uB77C \uD544\uB4DC \uD398\uC778\uD130 \uB77C\uC774\uBE0C\uB7EC\uB9AC JavaScript \uCF54\uB4DC\uB97C \uC815\uC758\uD569\uB2C8\uB2E4.","Define scalar field painter library":"\uC2A4\uCE7C\uB77C \uD544\uB4DC \uD398\uC778\uD130 \uB77C\uC774\uBE0C\uB7EC\uB9AC \uC815\uC758","Define the scalar field painter library JavaScript code":"\uC2A4\uCE7C\uB77C \uD544\uB4DC \uD398\uC778\uD130 \uB77C\uC774\uBE0C\uB7EC\uB9AC \uC790\uBC14\uC2A4\uD06C\uB9BD\uD2B8 \uCF54\uB4DC \uC815\uC758","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\uBAA8\uC591 \uD398\uC778\uD130 \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uCD94\uAC00\uD558\uACE0 \uD544\uB4DC\uB97C \uADF8\uB9AC\uB294 \uB3D9\uC791 \uC0AC\uC6A9. \uC548\uAC1C, \uC561\uCCB4 \uD6A8\uACFC (\uBB3C, \uC6A9\uC554, \uBE14\uB86D \uB4F1)\uC5D0 \uC720\uC6A9\uD568.","Marching squares painter":"\uB9C8\uCE6D \uC2A4\uD018\uC5B4 \uD398\uC778\uD130","Area left bound":"\uC601\uC5ED \uC67C\uCABD \uACBD\uACC4","Area top bound":"\uC601\uC5ED \uC704\uCABD \uACBD\uACC4","Area right bound":"\uC601\uC5ED \uC624\uB978\uCABD \uACBD\uACC4","Area bottom bound":"\uC601\uC5ED \uC544\uB798\uCABD \uACBD\uACC4","Fill outside":"\uBC14\uAE65\uCABD \uCC44\uC6B0\uAE30","Contour threshold":"\uB4F1\uACE0\uC120 \uC784\uACC4\uAC12","Must only draw what is on the screen":"\uD654\uBA74\uC5D0 \uBCF4\uC774\uB294 \uAC83\uB9CC \uADF8\uB824\uC57C \uD568","Extend behavior class":"\uD589\uC704 \uD074\uB798\uC2A4 \uD655\uC7A5","Extend object instance prototype.":"\uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4 \uD504\uB85C\uD1A0\uD0C0\uC785 \uD655\uC7A5.","Extend object instance prototype":"\uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4 \uD504\uB85C\uD1A0\uD0C0\uC785 \uD655\uC7A5","Extend _PARAM0_ prototype":"_PARAM0_ \uD504\uB85C\uD1A0\uD0C0\uC785 \uD655\uC7A5","Clear the field by setting every values to 0.":"\uBAA8\uB4E0 \uAC12\uC744 0\uC73C\uB85C \uC124\uC815\uD558\uC5EC \uD544\uB4DC\uB97C \uC9C0\uC6C1\uB2C8\uB2E4.","Clear the field":"\uD544\uB4DC \uC9C0\uC6B0\uAE30","Clear the field of _PARAM0_":"_PARAM0_ \uD544\uB4DC \uC9C0\uC6B0\uAE30","Unfill an area of the field from a given location until a given height is reached.":"\uC8FC\uC5B4\uC9C4 \uC704\uCE58\uBD80\uD130 \uC8FC\uC5B4\uC9C4 \uB192\uC774\uC5D0 \uB3C4\uB2EC\uD560 \uB54C\uAE4C\uC9C0 \uD544\uB4DC\uC758 \uC601\uC5ED\uC744 \uC9C0\uC6B0\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Unfill area":"\uC601\uC5ED \uC9C0\uC6B0\uAE30","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"_PARAM0_\uC758 \uD544\uB4DC\uB97C x: _PARAM2_, y: _PARAM3_\uC5D0\uC11C \uCD5C\uC18C _PARAM4_\uAE4C\uC9C0\uC758 \uB450\uAED8: _PARAM5_\uB85C \uC9C0\uC6C1\uB2C8\uB2E4","Minimum height":"\uCD5C\uC18C \uB192\uC774","Contour thickness":"\uC724\uACFD \uB450\uAED8","Capping radius ratio":"\uCEA1 \uBC18\uACBD \uBE44\uC728","Small values allow quicker process, but can result to tearing. Try values around 8.":"\uC791\uC740 \uAC12\uC740 \uBE60\uB978 \uCC98\uB9AC\uB97C \uAC00\uB2A5\uD558\uAC8C\uD558\uC9C0\uB9CC \uCC22\uC5B4\uC9C8 \uC218 \uC788\uC2B5\uB2C8\uB2E4. 8 \uC815\uB3C4\uC758 \uAC12\uC744 \uC2DC\uB3C4\uD558\uC2ED\uC2DC\uC624.","Fill an area of the field from a given location until a given height is reached.":"\uC9C0\uC815\uB41C \uC704\uCE58\uBD80\uD130 \uC8FC\uC5B4\uC9C4 \uB192\uC774\uC5D0 \uB3C4\uB2EC\uD560 \uB54C\uAE4C\uC9C0 \uD544\uB4DC \uC601\uC5ED\uC744 \uCC44\uC6B0\uC2ED\uC2DC\uC624.","Fill area":"\uC9C0\uC5ED \uCC44\uC6B0\uAE30","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"_PARAM0_\uC758 \uD544\uB4DC\uB97C x: _PARAM2_, y: _PARAM3_\uC5D0\uC11C \uCD5C\uB300 _PARAM4_ \uB450\uAED8: _PARAM5_\uB85C \uCC44\uC6B0\uC2ED\uC2DC\uC624","Maximum height":"\uCD5C\uB300 \uB192\uC774","Cap every value of the field to a range.":"\uD544\uB4DC\uC758 \uBAA8\uB4E0 \uAC12\uC758 \uBC94\uC704\uB97C \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","Clamp the field":"\uD544\uB4DC\uB97C \uAF49 \uCC44\uC6B0\uC138\uC694","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\uD30C\uB77C\uBBF8\uD1302~\uD30C\uB77C\uBBF8\uD1303\uC5D0\uC11C _PARAM0_ \uD544\uB4DC\uB97C \uB204\uB974\uC138\uC694.","Minimum":"\uCD5C\uC18C","Maximum":"\uCD5C\uB300","Apply an affine on the field values.":"\uD544\uB4DC \uAC12\uC5D0 \uC544\uD540\uC744 \uC801\uC6A9\uD558\uC2ED\uC2DC\uC624.","Transform the field":"\uD544\uB4DC \uBCC0\uD658","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\uACC4\uC218: _PARAM2_, \uC624\uD504\uC14B: _PARAM3_\uC73C\uB85C _PARAM0_ \uD544\uB4DC \uBCC0\uD615","Coefficient":"\uACC4\uC218","Offset":"\uC624\uD504\uC14B","Add a hill to the field.":"\uD544\uB4DC\uC5D0 \uC5B8\uB355 \uCD94\uAC00","Add a hill":"\uC5B8\uB355 \uCD94\uAC00","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"_PARAM0_\uC758 \uD544\uB4DC\uC5D0 \uC911\uC2EC: _PARAM2_, _PARAM3_, _PARAM4_, \uBC18\uC9C0\uB984: _PARAM5_, \uBD88\uD22C\uBA85\uB3C4: _PARAM6_, \uC0AC\uC6A9\uD558\uC5EC \uC5B8\uB355 \uCD94\uAC00","The hill height at the center, a value of 1 or less means a flat hill.":"\uC911\uC2EC\uC9C0\uC5D0\uC11C\uC758 \uC5B8\uB355 \uB192\uC774, 1 \uC774\uD558\uC758 \uAC12\uC740 \uD3C9\uD3C9\uD55C \uC5B8\uB355\uC744 \uC758\uBBF8\uD569\uB2C8\uB2E4.","The hill height is 1 at this radius.":"\uC774 \uBC18\uACBD\uC5D0\uC11C \uC5B8\uB355 \uB192\uC774\uB294 1\uC785\uB2C8\uB2E4.","Opacity":"\uBD88\uD22C\uBA85\uB3C4","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\uC5B8\uB355\uC744 \uC989\uC2DC \uC801\uC6A9\uD558\uB824\uBA74 1\uB85C \uC124\uC815\uD558\uAC70\uB098 \uB0AE\uC740 \uAC12\uC73C\uB85C \uC774 \uC791\uC5C5\uC744 \uBC18\uBCF5\uD558\uC5EC \uB2E8\uACC4\uC801\uC73C\uB85C \uB9CC\uB4E4\uAE30","Operation":"\uC791\uC5C5","Add a disk to the field.":"\uD544\uB4DC\uC5D0 \uB514\uC2A4\uD06C \uCD94\uAC00","Add a disk":"\uB514\uC2A4\uD06C \uCD94\uAC00","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"_PARAM0_\uC758 \uD544\uB4DC\uC5D0 \uC911\uC2EC: _PARAM2_, _PARAM3_, \uBC18\uC9C0\uB984: _PARAM4_, \uC0AC\uC6A9\uD558\uC5EC \uB514\uC2A4\uD06C \uCD94\uAC00","The spike height is 1 at this radius.":"\uC774 \uBC18\uACBD\uC5D0\uC11C \uC2A4\uD30C\uC774\uD06C \uB192\uC774\uB294 1\uC785\uB2C8\uB2E4.","Mask a disk to the field.":"\uD544\uB4DC\uC5D0 \uB514\uC2A4\uD06C \uB9C8\uC2A4\uD0B9","Mask a disk":"\uB514\uC2A4\uD06C \uB9C8\uC2A4\uD0B9","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"_PARAM0_\uC758 \uD544\uB4DC\uC5D0 \uC911\uC2EC: _PARAM2_, _PARAM3_, \uBC18\uC9C0\uB984: _PARAM4_\uC73C\uB85C \uB514\uC2A4\uD06C \uB9C8\uC2A4\uD0B9","Add a line to the field.":"\uD544\uB4DC\uC5D0 \uC120 \uCD94\uAC00","Add a line":"\uB77C\uC778 \uCD94\uAC00","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\uD544\uB4DC _PARAM0_\uC5D0\uC11C _PARAM2_\uBD80\uD130 _PARAM3_\uAE4C\uC9C0 _PARAM4_\uAE4C\uC9C0 \uB450\uAED8 _PARAM6_\uC73C\uB85C \uCD94\uAC00 ; \uC0AC\uC6A9: _PARAM8_","X position of the start":"\uC2DC\uC791\uC810\uC758 X \uC704\uCE58","Y position of the start":"\uC2DC\uC791\uC810\uC758 Y \uC704\uCE58","X position of the end":"\uB05D\uC810\uC758 X \uC704\uCE58","Y position of the end":"\uB05D\uC810\uC758 Y \uC704\uCE58","Thickness":"\uB450\uAED8","Mask a line to the field.":"\uD544\uB4DC\uC5D0 \uC120\uC744 \uB9C8\uC2A4\uD0B9\uD569\uB2C8\uB2E4.","Mask a line":"\uC120\uC744 \uB9C8\uC2A4\uD0B9\uD569\uB2C8\uB2E4.","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\uD544\uB4DC _PARAM0_\uC5D0\uC11C _PARAM2_\uBD80\uD130 _PARAM3_\uAE4C\uC9C0 _PARAM4_\uAE4C\uC9C0 \uB450\uAED8 _PARAM6_\uC73C\uB85C \uC120\uC744 \uB9C8\uC2A4\uD0B9","Apply a given operation on every value of the field using the value from the other field at the same position.":"\uB3D9\uC77C\uD55C \uC704\uCE58\uC5D0\uC11C \uB2E4\uB978 \uD544\uB4DC\uC758 \uAC12\uC744 \uC0AC\uC6A9\uD558\uC5EC \uD544\uB4DC\uC758 \uAC01 \uAC12\uC744 \uB300\uC0C1\uC73C\uB85C \uC8FC\uC5B4\uC9C4 \uC791\uC5C5\uC744 \uC801\uC6A9\uD569\uB2C8\uB2E4.","Merge a field":"\uD544\uB4DC\uB97C \uBCD1\uD569","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"_PARAM0_\uB97C _PARAM2_\uC640 \uBCD1\uD569","Field object":"\uD544\uB4DC \uAC1D\uCCB4","Field behavior":"\uD544\uB4DC \uB3D9\uC791","Update the field hitboxes.":"\uD544\uB4DC \uD788\uD2B8\uBC15\uC2A4\uB97C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","Update hitboxes":"\uD788\uD2B8\uBC15\uC2A4\uB97C \uC5C5\uB370\uC774\uD2B8","Update the field hitboxes of _PARAM0_":"_PARAM0_\uC758 \uD544\uB4DC \uD788\uD2B8\uBC15\uC2A4\uB97C \uC5C5\uB370\uC774\uD2B8","Draw the field contours.":"\uD544\uB4DC \uC724\uACFD\uC744 \uADF8\uB9BD\uB2C8\uB2E4.","Draw the contours":"\uC724\uACFD\uC744 \uADF8\uB9BC","Draw the field contours of _PARAM0_":"_PARAM0_\uC758 \uD544\uB4DC \uC724\uACFD\uC744 \uADF8\uB9BC","Change the width of the field cells.":"\uD544\uB4DC \uC140\uC758 \uD3ED\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Width of the cells":"\uC140\uC758 \uD3ED","Change the width of the field cells of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uD544\uB4DC \uC140 \uD3ED\uC744 _PARAM2_\uB85C \uBCC0\uACBD","Change the height of the field cells.":"\uD544\uB4DC \uC140\uC758 \uB192\uC774\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Height of the cells":"\uC140\uC758 \uB192\uC774","Change the height of the field cells of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uD544\uB4DC \uC140 \uB192\uC774\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Rebuild the field with the new dimensions.":"\uC0C8 \uCE58\uC218\uB85C \uD544\uB4DC\uB97C \uC7AC\uAD6C\uCD95\uD569\uB2C8\uB2E4.","Rebuild the field":"\uD544\uB4DC\uB97C \uC7AC\uAD6C\uCD95","Rebuild the field _PARAM0_":"_PARAM0_\uC744(\uB97C) \uC7AC\uAD6C\uCD95","Fill outside or inside of the contours.":"\uC724\uACFD\uC758 \uC678\uBD80 \uB610\uB294 \uB0B4\uBD80\uB97C \uCC44\uC6C1\uB2C8\uB2E4.","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_: _PARAM2_\uC758 \uC724\uACFD \uBC14\uAE65\uC744 \uCC44\uC6C1\uB2C8\uB2E4","Fill outside?":"\uC678\uBD80 \uCC44\uC6B0\uAE30?","Change the contour threshold.":"\uC724\uACFD \uC784\uACC4\uAC12\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the contour threshold of _PARAM0_: _PARAM2_":" _PARAM0_\uC758 \uB4F1\uACE0\uC120 \uC784\uACC4\uAC12 \uBCC0\uACBD: _PARAM2_ ","Change the field area bounds.":"\uD544\uB4DC \uC601\uC5ED \uACBD\uACC4 \uBCC0\uACBD.","Area bounds":"\uC601\uC5ED \uACBD\uACC4","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":" _PARAM0_\uC758 \uD544\uB4DC \uC601\uC5ED \uACBD\uACC4 \uBCC0\uACBD \uC88C: _PARAM2_ \uC0C1: _PARAM3_ \uC6B0: _PARAM4_ \uD558: _PARAM5_ ","Left bound":"\uC67C\uCABD \uACBD\uACC4","Top bound":"\uC704\uCABD \uACBD\uACC4","Right bound":"\uC624\uB978\uCABD \uACBD\uACC4","Bottom bound":"\uC544\uB798\uCABD \uACBD\uACC4","Area left bound of the field.":"\uD544\uB4DC \uC67C\uCABD \uACBD\uACC4.","Area left":"\uC601\uC5ED \uC67C\uCABD","Area top bound of the field.":"\uD544\uB4DC \uC704\uCABD \uACBD\uACC4.","Area top":"\uC601\uC5ED \uC704\uCABD","Area right bound of the field.":"\uD544\uB4DC \uC624\uB978\uCABD \uACBD\uACC4.","Area right":"\uC601\uC5ED \uC624\uB978\uCABD","Area bottom bound of the field.":"\uD544\uB4DC \uC544\uB798\uCABD \uACBD\uACC4.","Area bottom":"\uC601\uC5ED \uC544\uB798\uCABD","Width of the field cells.":"\uD544\uB4DC \uC140\uC758 \uB108\uBE44.","Width of a cell":"\uC140\uC758 \uB108\uBE44","Height of the field cells.":"\uD544\uB4DC \uC140\uC758 \uB192\uC774.","Height of a cell":"\uC140\uC758 \uB192\uC774","The number of cells on the x axis.":"X \uCD95\uC758 \uC140 \uC218.","Dimension X":"X \uCC28\uC6D0","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"_PARAM2_; _PARAM3_\uC5D0\uC11C _PARAM0_\uC758 \uD544\uB4DC \uAC12\uC774 _PARAM4_\uBCF4\uB2E4 \uD07C","The number of cells on the y axis.":"Y \uCD95\uC758 \uC140 \uC218.","Dimension Y":"Y \uCC28\uC6D0","The contour threshold.":"\uB4F1\uACE0\uC120 \uC784\uACC4\uAC12.","The normal X coordinate at a given location.":"\uD2B9\uC815 \uC704\uCE58\uC758 \uC815\uC0C1 X \uC88C\uD45C.","Normal X":"\uC815\uC0C1 X","X position of the point":"\uC810\uC758 X \uC88C\uD45C","Y position of the point":"\uC810\uC758 Y \uC88C\uD45C","The normal Y coordinate at a given location.":"\uD2B9\uC815 \uC704\uCE58\uC758 \uC815\uC0C1 Y \uC88C\uD45C.","Normal Y":"\uC815\uC0C1 Y","The normal Z coordinate at a given location.":"\uD2B9\uC815 \uC704\uCE58\uC758 \uC815\uC0C1 Z \uC88C\uD45C.","Normal Z":"\uC815\uC0C1 Z","Change the field value at a grid point.":"\uADF8\uB9AC\uB4DC \uC9C0\uC810\uC758 \uD544\uB4DC \uAC12 \uBCC0\uACBD.","Grid value":"\uADF8\uB9AC\uB4DC \uAC12","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"_PARAM2_\uC758 \uADF8\uB9AC\uB4DC \uC9C0\uC810 _PARAM3_\uC758 \uD544\uB4DC \uAC12\uC744 _PARAM0_\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4; _PARAM4_\uAE4C\uC9C0 \uBCC0\uACBD","X grid index":"X \uADF8\uB9AC\uB4DC \uC778\uB371\uC2A4","Y grid index":"Y \uADF8\uB9AC\uB4DC \uC778\uB371\uC2A4","Field value":"\uD544\uB4DC \uAC12","The field value at a grid point.":"\uADF8\uB9AC\uB4DC \uC9C0\uC810\uC758 \uD544\uB4DC \uAC12.","The field value at a given location.":"\uD2B9\uC815 \uC704\uCE58\uC758 \uD544\uB4DC \uAC12.","Check if the contours are filled outside.":"\uC678\uBD80\uC5D0 \uC724\uACFD\uC120\uC774 \uCC44\uC6CC\uC84C\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","The contours of _PARAM0_ are filled outside":"_PARAM0_\uC758 \uC724\uACFD\uC120\uC774 \uC678\uBD80\uC5D0 \uCC44\uC6CC\uC84C\uC2B5\uB2C8\uB2E4","Check if a field is greater than a given value.":"\uD544\uB4DC \uAC12\uC774 \uC8FC\uC5B4\uC9C4 \uAC12\uBCF4\uB2E4 \uD070\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if a point is inside the contour.":"\uC810\uC774 \uC724\uACFD\uC120 \uB0B4\uBD80\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Point is inside":"\uC810\uC774 \uB0B4\uBD80\uC5D0 \uC788\uC74C","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_\uC774(\uAC00) _PARAM0_\uC758 \uB0B4\uBD80\uC5D0 \uC788\uC74C","Cursor object":"\uCEE4\uC11C \uAC1D\uCCB4","Turn any object into a cursor.":"\uBAA8\uB4E0 \uAC1D\uCCB4\uB97C \uCEE4\uC11C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Turn any object into a mouse cursor.":"\uBAA8\uB4E0 \uAC1D\uCCB4\uB97C \uB9C8\uC6B0\uC2A4 \uCEE4\uC11C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Cursor":"\uCEE4\uC11C","Mouse Pointer Lock":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130 \uB77D","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\uC774 \uB3D9\uC791\uC740 \uB9C8\uC6B0\uC2A4\uC758 \uC774\uB3D9 \uAC70\uB9AC \uC81C\uD55C\uC744 \uC81C\uAC70\uD558\uACE0 \uCEE4\uC11C\uB97C \uC228\uAE41\uB2C8\uB2E4.","Lock the mouse pointer to hide it.":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uB97C \uC228\uAE30\uAE30 \uC704\uD574 \uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uB97C \uC7A0\uADF8\uB2C8\uB2E4.","Request Pointer Lock":"\uD3EC\uC778\uD130 \uC7A0\uAE08 \uC694\uCCAD","Unlocks the mouse pointer and show it.":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uB97C \uC7A0\uAE08 \uD574\uC81C\uD558\uACE0 \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Exit pointer lock":"\uD3EC\uC778\uD130 \uC7A0\uAE08 \uD574\uC81C","Check if the mouse pointer is locked.":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uAC00 \uC7A0\uACA8 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Pointer is locked":"\uD3EC\uC778\uD130\uAC00 \uC7A0\uAE08","The mouse pointer is locked":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uAC00 \uC7A0\uACA8 \uC788\uC74C","Check if the mouse pointer is actually locked.":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uAC00 \uC2E4\uC81C\uB85C \uC7A0\uACA8 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Pointer is actually locked":"\uD3EC\uC778\uD130\uAC00 \uC2E4\uC81C\uB85C \uC7A0\uACA8 \uC788\uC74C","The mouse pointer actually is locked":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uAC00 \uC2E4\uC81C\uB85C \uC7A0\uACA8 \uC788\uC74C","Check if the mouse pointer lock is emulated.":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130 \uC7A0\uAE08\uC774 \uBAA8\uC758\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Pointer lock is emulated":"\uD3EC\uC778\uD130 \uC7A0\uAE08\uC774 \uC720\uC0AC\uD568","The mouse pointer is lock is emulated":"\uB9C8\uC6B0\uC2A4 \uD3EC\uC778\uD130\uAC00 \uC2E4\uC81C\uB85C \uC7A0\uACA8 \uC788\uC74C","Check if the locked pointer is moving.":"\uC7A0\uAE34 \uD3EC\uC778\uD130\uAC00 \uC774\uB3D9\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Locked pointer is moving":"\uC7A0\uAE34 \uD3EC\uC778\uD130\uAC00 \uC6C0\uC9C1\uC784","the movement of the locked pointer on the X axis.":"X \uCD95\uC5D0\uC11C \uC7A0\uAE34 \uD3EC\uC778\uD130\uC758 \uC6C0\uC9C1\uC784.","Pointer X movement":"\uD3EC\uC778\uD130 X \uC774\uB3D9","the movement of the locked pointer on the X axis":"X \uCD95\uC5D0\uC11C \uC7A0\uAE34 \uD3EC\uC778\uD130\uC758 \uC6C0\uC9C1\uC784","the movement of the pointer on the Y axis.":"Y \uCD95\uC5D0\uC11C \uD3EC\uC778\uD130\uC758 \uC6C0\uC9C1\uC784.","Pointer Y movement":"\uD3EC\uC778\uD130 Y \uC774\uB3D9","the movement of the pointer on the Y axis":"Y \uCD95\uC5D0\uC11C \uD3EC\uC778\uD130\uC758 \uC6C0\uC9C1\uC784","Return the X position of a specific touch":"\uD2B9\uC815 \uD130\uCE58\uC758 X \uC704\uCE58 \uBC18\uD658","Touch X position":"\uD130\uCE58\uC758 X \uC704\uCE58","Touch identifier":"\uD130\uCE58 \uC2DD\uBCC4\uC790","Return the Y position of a specific touch":"\uD2B9\uC815 \uD130\uCE58\uC758 Y \uC704\uCE58 \uBC18\uD658","Touch Y position":"\uD130\uCE58\uC758 Y \uC704\uCE58","the speed factor for touch movement.":"\uD130\uCE58 \uC774\uB3D9 \uC18D\uB3C4 \uACC4\uC218.","Speed factor for touch movement":"\uD130\uCE58 \uC774\uB3D9 \uC18D\uB3C4 \uACC4\uC218","the speed factor for touch movement":"\uD130\uCE58 \uC774\uB3D9 \uC18D\uB3C4 \uACC4\uC218","Control camera rotations with a mouse.":"\uB9C8\uC6B0\uC2A4\uB85C \uCE74\uBA54\uB77C \uD68C\uC804 \uC81C\uC5B4.","First person camera mouse mapper":"\uCCAB \uBC88\uC9F8 \uC0AC\uB78C \uCE74\uBA54\uB77C \uB9C8\uC6B0\uC2A4 \uB9E4\uD551","Horizontal rotation speed factor":"\uC218\uD3C9 \uD68C\uC804 \uC18D\uB3C4 \uACC4\uC218","Vertical rotation speed factor":"\uC218\uC9C1 \uD68C\uC804 \uC18D\uB3C4 \uACC4\uC218","Lock the pointer on click":"\uD074\uB9AD\uC73C\uB85C \uD3EC\uC778\uD130 \uC7A0\uAE08","the horizontal rotation speed factor of the object.":"\uAC1D\uCCB4\uC758 \uC218\uD3C9 \uD68C\uC804 \uC18D\uB3C4 \uACC4\uC218.","the horizontal rotation speed factor":"\uC218\uD3C9 \uD68C\uC804 \uC18D\uB3C4 \uACC4\uC218","the vertical rotation speed factor of the object.":"\uAC1D\uCCB4\uC758 \uC218\uC9C1 \uD68C\uC804 \uC18D\uB3C4 \uACC4\uC218.","the vertical rotation speed factor":"\uC218\uC9C1 \uD68C\uC804 \uC18D\uB3C4 \uACC4\uC218","Noise generator":"\uB178\uC774\uC988 \uC0DD\uC131\uAE30","Generate noise values for procedural generation.":"\uC808\uCC28\uC801 \uC0DD\uC131\uC744 \uC704\uD55C \uB178\uC774\uC988 \uAC12\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"1 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uB178\uC774\uC988\uC5D0\uC11C -1\uBD80\uD130 1\uAE4C\uC9C0\uC758 \uC22B\uC790 \uC0DD\uC131. \uD655\uC7A5 \uC218\uD559 \uD655\uC7A5\uC5D0\uC11C \"\uB9F5\" \uD45C\uD604\uC2DD\uC744 \uC0AC\uC6A9\uD558\uC5EC \uAC12\uC744 \uC120\uD0DD\uD55C \uBC94\uC704\uB85C \uB9E4\uD551\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","1D noise":"1\uCC28\uC6D0 \uB178\uC774\uC988","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"2 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uB178\uC774\uC988\uC5D0\uC11C -1\uBD80\uD130 1\uAE4C\uC9C0\uC758 \uC22B\uC790 \uC0DD\uC131. \uD655\uC7A5 \uC218\uD559 \uD655\uC7A5\uC5D0\uC11C \"\uB9F5\" \uD45C\uD604\uC2DD\uC744 \uC0AC\uC6A9\uD558\uC5EC \uAC12\uC744 \uC120\uD0DD\uD55C \uBC94\uC704\uB85C \uB9E4\uD551\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"3 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uB178\uC774\uC988\uC5D0\uC11C -1\uBD80\uD130 1\uAE4C\uC9C0\uC758 \uC22B\uC790 \uC0DD\uC131. \uD655\uC7A5 \uC218\uD559 \uD655\uC7A5\uC5D0\uC11C \"\uB9F5\" \uD45C\uD604\uC2DD\uC744 \uC0AC\uC6A9\uD558\uC5EC \uAC12\uC744 \uC120\uD0DD\uD55C \uBC94\uC704\uB85C \uB9E4\uD551\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"4 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uB178\uC774\uC988\uC5D0\uC11C -1\uBD80\uD130 1\uAE4C\uC9C0\uC758 \uC22B\uC790 \uC0DD\uC131. \uD655\uC7A5 \uC218\uD559 \uD655\uC7A5\uC5D0\uC11C \"\uB9F5\" \uD45C\uD604\uC2DD\uC744 \uC0AC\uC6A9\uD558\uC5EC \uAC12\uC744 \uC120\uD0DD\uD55C \uBC94\uC704\uB85C \uB9E4\uD551\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Delete a noise generators and loose its settings.":"\uB178\uC774\uC988 \uC0DD\uC131\uAE30 \uC0AD\uC81C\uD558\uACE0 \uC124\uC815\uC744 \uC783\uC5B4 \uBC84\uB9BD\uB2C8\uB2E4.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 \uCC28\uC6D0 \uD37C\uB9B0 \uB178\uC774\uC988 (\uC0AC\uC6A9 \uC911\uC9C0, \uB300\uC2E0 Noise2d\uB97C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624).","Perlin 2D noise":"\uD37C\uB9B0 2D \uB178\uC774\uC988","x value":"x \uAC12","y value":"y \uAC12","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 \uCC28\uC6D0 \uD37C\uB9B0 \uB178\uC774\uC988 (\uC0AC\uC6A9 \uC911\uC9C0, \uB300\uC2E0 Noise3d\uB97C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624).","Perlin 3D noise":"\uD384\uB9B0 3D \uB178\uC774\uC988","z value":"z \uAC12","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uB178\uC774\uC988 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C, \uB300\uC2E0 Noise2d \uC0AC\uC6A9).","Simplex 2D noise":"\uC2EC\uD50C\uB809\uC2A4 2D \uB178\uC774\uC988","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 \uCC28\uC6D0 \uC2EC\uD50C\uB809\uC2A4 \uB178\uC774\uC988 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C, \uB300\uC2E0 Noise3d \uC0AC\uC6A9).","Simplex 3D noise":"\uC2EC\uD50C\uB809\uC2A4 3D \uB178\uC774\uC988","Object picking tools":"\uC624\uBE0C\uC81D\uD2B8 \uC120\uD0DD \uB3C4\uAD6C","Adds various object picking related tools.":"\uB2E4\uC591\uD55C \uC624\uBE0C\uC81D\uD2B8 \uC120\uD0DD \uAD00\uB828 \uB3C4\uAD6C \uCD94\uAC00","Unpicks all instances of an object.":"\uAC1D\uCCB4\uC758 \uBAA8\uB4E0 \uC778\uC2A4\uD134\uC2A4\uB97C \uC120\uD0DD \uD574\uC81C\uD569\uB2C8\uB2E4.","Unpick all instances":"\uBAA8\uB4E0 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD \uD574\uC81C","Unpick all instances of _PARAM1_":"\uBAA8\uB4E0 _PARAM1_\uC758 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD \uD574\uC81C","The object to unpick all instances from":"\uBAA8\uB4E0 \uC778\uC2A4\uD134\uC2A4\uB97C \uC120\uD0DD \uD574\uC81C\uD560 \uAC1D\uCCB4","Pick object instances that have the lowest Z-order.":"Z-\uC21C\uC11C\uAC00 \uAC00\uC7A5 \uB0AE\uC740 \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick objects with lowest Z-order":"\uAC00\uC7A5 \uB0AE\uC740 Z-\uC21C\uC11C\uB97C \uAC00\uC9C4 \uAC1D\uCCB4 \uC120\uD0DD","Pick _PARAM1_ with the lowest Z-order":"\uCD5C\uC800 Z-\uC21C\uC11C\uB97C \uAC00\uC9C4 _PARAM1_ \uC120\uD0DD","Object to select instances from":"\uC778\uC2A4\uD134\uC2A4\uB97C \uC120\uD0DD\uD560 \uAC1D\uCCB4","Pick object instances that have the highest Z-order.":"Z-\uC21C\uC11C\uAC00 \uAC00\uC7A5 \uB192\uC740 \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick objects with highest Z-order":"\uAC00\uC7A5 \uB192\uC740 Z-\uC21C\uC11C\uB97C \uAC00\uC9C4 \uAC1D\uCCB4 \uC120\uD0DD","Pick _PARAM1_ with the highest Z-order":"_PARAM1_ \uC911 \uCD5C\uACE0\uC758 Z-\uC21C\uC11C \uC120\uD0DD","Pick object instances that have the lowest value of an object variable.":"\uAC1D\uCCB4 \uBCC0\uC218\uC758 \uCD5C\uC800\uAC12\uC744 \uAC00\uC9C4 \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick objects with lowest variable value":"\uAC1D\uCCB4 \uBCC0\uC218 \uAC12\uC774 \uAC00\uC7A5 \uB0AE\uC740 \uAC1D\uCCB4 \uC120\uD0DD","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"_PARAM2_ \uBCC0\uC218\uC758 \uCD5C\uC800\uAC12\uC744 \uAC00\uC9C4 _PARAM1_ \uC120\uD0DD","Object variable name":"\uAC1D\uCCB4 \uBCC0\uC218 \uC774\uB984","Pick object instances that have the highest value of an object variable.":"\uAC1D\uCCB4 \uBCC0\uC218\uC758 \uCD5C\uACE0\uAC12\uC744 \uAC00\uC9C4 \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick objects with highest variable value":"\uAC00\uC7A5 \uB192\uC740 \uBCC0\uC218 \uAC12\uC758 \uAC1D\uCCB4 \uC120\uD0DD","Pick _PARAM1_ with the highest value of variable _PARAM2_":"_PARAM2_ \uBCC0\uC218\uC758 \uCD5C\uACE0\uAC12\uC744 \uAC00\uC9C4 _PARAM1_ \uC120\uD0DD","Picks the first instance out of a list of objects.":"\uAC1D\uCCB4 \uBAA9\uB85D \uC911 \uCCAB \uBC88\uC9F8 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick the first object (deprecated)":"\uCCAB \uBC88\uC9F8 \uAC1D\uCCB4 \uC120\uD0DD (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Pick the first _PARAM1_":"\uCCAB \uBC88\uC9F8 _PARAM1_ \uC120\uD0DD","The object to select an instances from":"\uAC1D\uCCB4\uC5D0\uC11C \uC778\uC2A4\uD134\uC2A4\uB97C \uC120\uD0DD\uD560 \uAC1D\uCCB4","Picks the last instance out of a list of objects.":"\uAC1D\uCCB4 \uBAA9\uB85D \uC911 \uB9C8\uC9C0\uB9C9 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick the last object (deprecated)":"\uB9C8\uC9C0\uB9C9 \uAC1D\uCCB4 \uC120\uD0DD (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Pick the last _PARAM1_":"\uB9C8\uC9C0\uB9C9 _PARAM1_ \uC120\uD0DD","Picks the Nth instance out of a list of objects.":"\uAC1D\uCCB4 \uBAA9\uB85D \uC911 N\uBC88\uC9F8 \uC778\uC2A4\uD134\uC2A4 \uC120\uD0DD","Pick the Nth object (deprecated)":"N\uBC88\uC9F8 \uAC1D\uCCB4 \uC120\uD0DD (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Pick the _PARAM2_th _PARAM1_":"_PARAM2_\uBC88\uC9F8 _PARAM1_ \uC120\uD0DD","The place in the objects lists an instance has to have to be picked":"\uAC1D\uCCB4 \uBAA9\uB85D\uC5D0\uC11C \uC778\uC2A4\uD134\uC2A4\uB97C \uC120\uD0DD\uD574\uC57C \uD558\uB294 \uC704\uCE58","Slice an object into pieces":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uC870\uAC01\uC73C\uB85C \uC790\uB974\uAE30","Slice an object into smaller pieces that match the color of original object.":"\uC6D0\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC640 \uC0C9\uC0C1\uC774 \uC77C\uCE58\uD558\uB294 \uC791\uC740 \uC870\uAC01\uC73C\uB85C \uC624\uBE0C\uC81D\uD2B8\uB97C \uC790\uB985\uB2C8\uB2E4.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\uAC1D\uCCB4\uB97C \uC6D0\uBCF8 \uAC1D\uCCB4\uC758 \uC0C9\uC0C1\uACFC \uC77C\uCE58\uD558\uB294 \uC791\uC740 \uC870\uAC01\uC73C\uB85C \uC798\uB77C\uB0B4\uC2ED\uC2DC\uC624. \uC0C8\uB85C\uC6B4 \uAC1D\uCCB4\uB294 \uB2E8\uC0C9 \uD770\uC0C9\uC774\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Slice object into smaller pieces":"\uAC1D\uCCB4\uB97C \uC791\uC740 \uC870\uAC01\uC73C\uB85C \uC790\uB974\uAE30","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"_PARAM1_\uC744(\uB97C) _PARAM3_ \uAC1C\uC758 \uC218\uC9C1 \uC870\uAC01\uACFC _PARAM4_ \uAC1C\uC758 \uC218\uD3C9 \uC870\uAC01\uC73C\uB85C \uC790\uB974\uACE0, \uC0C8 \uAC1D\uCCB4\uB97C \uB9CC\uB4E4 \uB54C _PARAM2_\uC744(\uB97C) \uC0AC\uC6A9\uD558\uC138\uC694. \uC6D0\uBCF8 \uAC1D\uCCB4 \uC0AD\uC81C: _PARAM5_","Object to be sliced":"\uC798\uB824\uC9C4 \uAC1D\uCCB4","Object used for sliced pieces":"\uC798\uB9B0 \uC870\uAC01\uC5D0 \uC0AC\uC6A9\uB41C \uAC1D\uCCB4","Recommended: Use a sprite that is a single white pixel":"\uAD8C\uC7A5 \uC0AC\uD56D: \uB2E8\uC0C9 \uD770 \uD55C \uAC1C\uC758 \uD53D\uC140\uC774 \uB418\uB294 \uC2A4\uD504\uB77C\uC774\uD2B8\uB97C \uC0AC\uC6A9\uD558\uC138\uC694.","Vertical slices":"\uC218\uC9C1 \uC870\uAC01","Horizontal slices":"\uC218\uD3C9 \uC870\uAC01","Delete original object":"\uC6D0\uBCF8 \uAC1D\uCCB4 \uC0AD\uC81C","Return the blue component of the pixel at the specified position.":"\uC9C0\uC815\uB41C \uC704\uCE58\uC758 \uD53D\uC140\uC758 \uD30C\uB780\uC0C9 \uC694\uC18C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Read pixel blue":"\uD53D\uC140\uC758 \uD30C\uB780\uC0C9 \uC77D\uAE30","Return the green component of the pixel at the specified position.":"\uC9C0\uC815\uB41C \uC704\uCE58\uC758 \uD53D\uC140\uC758 \uB179\uC0C9 \uC694\uC18C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Read pixel green":"\uD53D\uC140\uC758 \uB179\uC0C9 \uC77D\uAE30","Return the red component of the pixel at the specified position.":"\uC9C0\uC815\uB41C \uC704\uCE58\uC758 \uD53D\uC140\uC758 \uBE68\uAC15 \uC694\uC18C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Read pixel red":"\uD53D\uC140\uC758 \uBE68\uAC15 \uC77D\uAE30","Object spawner area":"\uC624\uBE0C\uC81D\uD2B8 \uC2A4\uD3EC\uB108 \uC601\uC5ED","Spawn (create) objects periodically.":"\uC8FC\uAE30\uC801\uC73C\uB85C \uAC1D\uCCB4 \uC0DD\uC131","Object spawner":"\uAC1D\uCCB4 \uC0DD\uC131\uAE30","Spawn period":"\uC0DD\uC131 \uAE30\uAC04","Offset X (relative to position of spawner)":"X \uC624\uD504\uC14B(\uC0DD\uC131\uAE30 \uC704\uCE58 \uAE30\uC900\uC73C\uB85C \uC0C1\uB300\uC801)","Offset Y (relative to position of spawner)":"Y \uC624\uD504\uC14B(\uC0DD\uC131\uAE30 \uC704\uCE58 \uAE30\uC900\uC73C\uB85C \uC0C1\uB300\uC801)","Max objects in the scene (per spawner)":"\uC7A5\uBA74 \uB0B4 \uCD5C\uB300 \uAC1D\uCCB4 \uC218(\uC0DD\uC131\uAE30 \uB2F9)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\uC774 \uC0DD\uC131\uAE30\uC5D0 \uC758\uD574 \uB9CC\uB4E4\uC5B4\uC9C4 \uC7A5\uBA74 \uB0B4 \uAC1D\uCCB4 \uC218\uB97C \uC81C\uD55C\uD569\uB2C8\uB2E4. \uC0C1\uD55C\uC744 \uBC97\uC5B4\uB098\uB3C4\uB85D 0\uC73C\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","Spawner capacity":"\uC0DD\uC131\uAE30 \uC6A9\uB7C9","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\uC774 \uC0DD\uC131\uAE30\uC5D0 \uC758\uD574 \uB9CC\uB4E4\uC5B4\uC9C8 \uC218 \uC788\uB294 \uAC1D\uCCB4 \uC218\uC785\uB2C8\uB2E4. \uAC1D\uCCB4\uAC00 \uC0DD\uC131\uB420 \uB54C\uB9C8\uB2E4 \uAC10\uC18C\uB429\uB2C8\uB2E4.","Unlimited capacity":"\uBB34\uC81C\uD55C \uC6A9\uB7C9","Use random positions":"\uB79C\uB364 \uC704\uCE58 \uC0AC\uC6A9","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\uAC1C\uCCB4\uAC00 \uC0DD\uC131\uAE30 \uC601\uC5ED \uB0B4\uC5D0\uC11C \uBB34\uC791\uC704 \uC704\uCE58\uC5D0 \uC0DD\uC131\uB429\uB2C8\uB2E4. \uD06C\uAE30\uAC00 \uD070 \uC0DD\uC131\uAE30 \uC601\uC5ED\uC5D0 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\uC8FC\uAE30\uC801\uC73C\uB85C \uAC1D\uCCB4\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4. \uC774 \uB3D9\uC791\uC740 \uC791\uB3D9\uD558\uB824\uBA74 \uD504\uB808\uC784\uB9C8\uB2E4 \uC2E4\uD589\uD574\uC57C \uD569\uB2C8\uB2E4. \uCD5C\uB300 \uC218\uB7C9\uC5D0 \uB3C4\uB2EC\uD558\uACE0 \uC778\uC2A4\uD134\uC2A4\uAC00 \uC0AD\uC81C\uB41C \uACBD\uC6B0, \uC0DD\uC131\uAE30\uB294 \uB2E4\uB978 \uC778\uC2A4\uD134\uC2A4\uB97C \uB9CC\uB4E4\uAE30 \uC804\uC5D0 \uC0DD\uC131 \uAE30\uAC04 \uB3D9\uC548 \uAE30\uB2E4\uB9BD\uB2C8\uB2E4. \uC0DD\uC131\uB41C \uAC1D\uCCB4\uB294 \uC790\uB3D9\uC73C\uB85C \uC0DD\uC131\uAE30\uC5D0 \uC5F0\uACB0\uB429\uB2C8\uB2E4.","Spawn objects periodically":"\uC8FC\uAE30\uC801\uC73C\uB85C \uAC1D\uCCB4\uB97C \uC0DD\uC131","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"_PARAM0_\uC5D0\uC11C _PARAM2_\uB97C \uC8FC\uAE30\uC801\uC73C\uB85C \uC0DD\uC131\uD569\uB2C8\uB2E4","Object that will be created":"\uC0DD\uC131\uB420 \uAC1D\uCCB4","Change the offset X relative to the center of spawner (in pixels).":"\uC0DD\uC131\uAE30(\uD53D\uC140)\uC758 \uC911\uC2EC\uC73C\uB85C\uBD80\uD130 \uC624\uD504\uC14B X \uBCC0\uACBD","Offset on X axis (deprecated)":"X\uCD95 \uC624\uD504\uC14B(\uC0AC\uC6A9 \uC548 \uD568)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC635\uC14B X\uB97C _PARAM2_\uD53D\uC140\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Change the offset Y relative to the center of spawner (in pixels).":"\uC2A4\uD3EC\uB108\uC758 \uC911\uC2EC\uC744 \uAE30\uC900\uC73C\uB85C\uD55C \uC635\uC14B Y\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uD53D\uC140).","Offset on Y axis (deprecated)":"Y\uCD95\uC758 \uC635\uC14B (\uAD8C\uC7A5\uD558\uC9C0 \uC54A\uC74C)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC635\uC14B Y\uB97C _PARAM2_\uD53D\uC140\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Change the spawn period (in seconds).":"\uC2A4\uD3F0 \uC8FC\uAE30\uB97C (\uCD08)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_\uC758 \uC2A4\uD3F0 \uC8FC\uAE30\uB97C _PARAM2_\uCD08\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Return the offset X relative to the center of spawner (in pixels).":"\uC2A4\uD3EC\uB108\uC758 \uC911\uC2EC\uC744 \uAE30\uC900\uC73C\uB85C\uD55C \uC635\uC14B X\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4 (\uD53D\uC140).","Offset X (deprecated)":"X\uC635\uC14B (\uAD8C\uC7A5\uD558\uC9C0 \uC54A\uC74C)","Return the offset Y relative to the center of spawner (in pixels).":"\uC2A4\uD3EC\uB108\uC758 \uC911\uC2EC\uC744 \uAE30\uC900\uC73C\uB85C\uD55C \uC635\uC14B Y\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4 (\uD53D\uC140).","Offset Y (deprecated)":"Y\uC635\uC14B (\uAD8C\uC7A5\uD558\uC9C0 \uC54A\uC74C)","Return the spawn period (in seconds).":"\uC2A4\uD3F0 \uC8FC\uAE30\uB97C (\uCD08)\uB85C \uBC18\uD658\uD569\uB2C8\uB2E4.","Restart the cooldown of a spawner.":"\uC2A4\uD3EC\uB108\uC758 \uCFE8\uB2E4\uC6B4\uC744 \uC7AC\uC2DC\uC791\uD569\uB2C8\uB2E4.","Restart spawning cooldown":"\uC2A4\uD3F0 \uCFE8\uB2E4\uC6B4\uC744 \uC7AC\uC2DC\uC791\uD569\uB2C8\uB2E4","Restart the cooldown of _PARAM0_":"_PARAM0_\uC758 \uCFE8\uB2E4\uC6B4\uC744 \uC7AC\uC2DC\uC791\uD569\uB2C8\uB2E4","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\uB2E4\uC74C \uC2A4\uD3F0\uAE4C\uC9C0 \uB0A8\uC740 \uC2DC\uAC04 (\uCD08)\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. \uC2DC\uAC01 \uBC0F \uC0AC\uC6B4\uB4DC \uD6A8\uACFC\uB97C \uD2B8\uB9AC\uAC70\uD558\uAE30 \uC704\uD574 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Time before the next spawn":"\uB2E4\uC74C \uC2A4\uD3F0\uAE4C\uC9C0 \uB0A8\uC740 \uC2DC\uAC04","_PARAM0_ just spawned an object":"_PARAM0_\uAC00 \uC624\uBE0C\uC81D\uD2B8\uB97C \uC0DD\uC131\uD588\uC2B5\uB2C8\uB2E4","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC774 \uC2A4\uD3EC\uB108\uB85C \uC0DD\uC131\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \uC2DC\uAC01 \uBC0F \uC0AC\uC6B4\uB4DC \uD6A8\uACFC\uB97C \uD2B8\uB9AC\uAC70\uD558\uAE30 \uC704\uD574 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Object was just spawned":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uBC29\uAE08 \uC0DD\uC131\uB418\uC5C8\uC2B5\uB2C8\uB2E4","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC7A5\uBA74 \uB0B4 \uCD5C\uB300 \uAC1C\uC218 (\uC2A4\uD3EC\uB108 \uB2F9)\uC785\uB2C8\uB2E4. \uC774 \uC2A4\uD3EC\uB108\uC5D0 \uC758\uD574 \uC0DD\uC131\uB41C \uAC83\uB4E4\uC758 \uAC1C\uC218\uB97C \uC81C\uD55C\uD569\uB2C8\uB2E4. \uC81C\uD55C \uC5C6\uC74C\uC73C\uB85C \uC124\uC815\uD558\uB824\uBA74 0\uC73C\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","the max objects in the scene (per spawner)":"\uAC70\uC758 \uCD5C\uB300 \uAC1D\uCCB4 (\uC2A4\uD3EC\uB108 \uB2F9)","Check if spawner has unlimited capacity.":"\uC2A4\uD3EC\uB108\uAC00 \uBB34\uC81C\uD55C \uC6A9\uB7C9\uC744 \uAC00\uC9C0\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ has unlimited capacity":"_PARAM0_\uAC00 \uBB34\uC81C\uD55C \uC6A9\uB7C9\uC744 \uAC00\uC9C0\uACE0 \uC788\uC2B5\uB2C8\uB2E4","Change unlimited capacity of spawner.":"\uC2A4\uD3EC\uB108\uC758 \uBB34\uC81C\uD55C \uC6A9\uB7C9\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Unlimited object capacity":"\uBB34\uC81C\uD55C \uAC1D\uCCB4 \uC6A9\uB7C9","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ \uBB34\uC81C\uD55C \uC6A9\uB7C9: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\uC774 \uC2A4\uD3EC\uB108\uB85C \uC0DD\uC131\uD560 \uC218 \uC788\uB294 \uAC1D\uCCB4\uC758 \uC218\uC785\uB2C8\uB2E4. \uC774\uAC83\uC740 \uAC1D\uCCB4\uAC00 \uC0DD\uC131\uB420 \uB54C\uB9C8\uB2E4 \uC904\uC5B4\uB4ED\uB2C8\uB2E4.","the spawner capacity":"\uC2A4\uD3EC\uB108 \uC6A9\uB7C9","Check if using random positions. Useful for making large spawner areas.":"\uB79C\uB364 \uC704\uCE58\uB97C \uC0AC\uC6A9\uD558\uB294\uC9C0 \uD655\uC778\uD558\uC138\uC694. \uD070 \uC2A4\uD3EC\uB108 \uC601\uC5ED\uC744 \uB9CC\uB4DC\uB294 \uB370 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Use random positions inside _PARAM0_":"_PARAM0_ \uB0B4\uC5D0\uC11C \uB79C\uB364 \uC704\uCE58 \uC0AC\uC6A9","Enable (or disable) random positions. Useful for making large spawner areas.":"\uB79C\uB364 \uC704\uCE58\uB97C \uD65C\uC131\uD654(\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD558\uC138\uC694. \uD070 \uC2A4\uD3EC\uB108 \uC601\uC5ED\uC744 \uB9CC\uB4DC\uB294 \uB370 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Use random positions inside _PARAM0_: _PARAM2_":"_PARAM0_ \uB0B4\uC5D0\uC11C \uB79C\uB364 \uC704\uCE58 \uC0AC\uC6A9: _PARAM2_","RandomPosition":"\uB79C\uB364 \uC704\uCE58","Object Stack":"\uC624\uBE0C\uC81D\uD2B8 \uC2A4\uD0DD","An ordered list of objects and a shuffle action.":"\uC624\uBE0C\uC81D\uD2B8\uB4E4\uC758 \uBAA9\uB85D\uACFC \uC11E\uAE30 \uC561\uC158","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\uBC94\uC704 \uC0AC\uC774\uC5D0 \uAC1D\uCCB4\uB97C \uD3EC\uD568\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \uD558\uD55C\uACFC \uC0C1\uD55C\uC774 \uBAA8\uB450 \uD3EC\uD568\uB429\uB2C8\uB2E4.","Contain between a range":"\uBC94\uC704 \uB0B4 \uD3EC\uD568","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_\uC740(\uB294) _PARAM4_\uC640 _PARAM5_ \uC0AC\uC774\uC758 _PARAM1_ \uC2A4\uD0DD\uC5D0 \uB4E4\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.","Stack":"\uC2A4\uD0DD","Stack behavior":"\uC2A4\uD0DD \uB3D9\uC791","Element":"\uC694\uC18C","Lower bound":"\uD558\uD55C","Upper bound":"\uC0C1\uD55C","Check if the stack contains the object at a height.":"\uC2A4\uD0DD\uC5D0\uC11C \uB192\uC774\uC5D0 \uB530\uB77C \uAC1D\uCCB4\uAC00 \uC788\uB294\uC9C0 \uD655\uC778","Contain at":"\uB0B4\uC6A9\uBB3C \uD3EC\uD568 \uC704\uCE58","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_\uB294 _PARAM1_\uC758 \uC2A4\uD0DD\uC5D0 _PARAM4_\uC5D0 \uB4E4\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.","Check if an object is on the stack top.":"\uAC1D\uCCB4\uAC00 \uC2A4\uD0DD \uB9E8 \uC704\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778","Stack top":"\uC2A4\uD0DD \uB9E8 \uC704","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_\uB294 _PARAM1_\uC758 \uC2A4\uD0DD \uB9E8 \uC704\uC5D0 \uC788\uC2B5\uB2C8\uB2E4.","Check if the stack contains the object.":"\uC2A4\uD0DD\uC774 \uAC1D\uCCB4\uB97C \uD3EC\uD568\uD558\uB294\uC9C0 \uD655\uC778","Contain":"\uD3EC\uD568\uD558\uB2E4","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_\uB294 _PARAM1_\uC758 \uC2A4\uD0DD\uC5D0 \uB4E4\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.","Hold an ordered list of objects.":"\uAC1D\uCCB4\uC758 \uC815\uB82C\uB41C \uBAA9\uB85D\uC744 \uBCF4\uAD00\uD558\uB2E4.","Add the object on the top of the stack.":"\uC2A4\uD0DD \uB9E8 \uC704\uC5D0 \uAC1D\uCCB4\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4.","Add on top":"\uC704\uC5D0 \uCD94\uAC00\uD558\uAE30","Add _PARAM2_ on top of the stack of _PARAM0_":"_PARAM0_ \uC2A4\uD0DD \uB9E8 \uC704\uC5D0 _PARAM2_ \uCD94\uAC00\uD558\uAE30","Insert the object into the stack.":"\uC2A4\uD0DD\uC5D0 \uAC1D\uCCB4\uB97C \uC0BD\uC785\uD569\uB2C8\uB2E4.","Insert into the stack":"\uC2A4\uD0DD\uC5D0 \uC0BD\uC785\uD558\uAE30","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"_PARAM0_ \uC2A4\uD0DD\uC5D0 _PARAM2_ \uC0BD\uC785\uD558\uAE30: \uB192\uC774 _PARAM3_\uC5D0","Remove the object from the stack.":"\uC2A4\uD0DD\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uC81C\uAC70\uD569\uB2C8\uB2E4.","Remove from the stack":"\uC2A4\uD0DD\uC5D0\uC11C \uC81C\uAC70\uD558\uAE30","Remove _PARAM2_ from the stack of _PARAM0_":"_PARAM0_\uC758 \uC2A4\uD0DD\uC5D0\uC11C _PARAM2_ \uC81C\uAC70\uD558\uAE30","Remove any object from the stack.":"\uC2A4\uD0DD\uC5D0\uC11C \uC784\uC758\uC758 \uAC1D\uCCB4\uB97C \uC81C\uAC70\uD569\uB2C8\uB2E4.","Clear":"\uC9C0\uC6B0\uAE30","Remove every object of the stack of _PARAM0_":"_PARAM0_\uC758 \uC2A4\uD0DD\uC5D0\uC11C \uBAA8\uB4E0 \uAC1D\uCCB4 \uC81C\uAC70\uD558\uAE30","Move the objects from a stack into another.":"\uC2A4\uD0DD\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uB2E4\uB978 \uACF3\uC73C\uB85C \uC62E\uAE41\uB2C8\uB2E4.","Move into the stack":"\uC2A4\uD0DD\uC73C\uB85C \uC774\uB3D9\uD558\uAE30","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"_PARAM3_\uC758 \uC2A4\uD0DD\uC5D0\uC11C _PARAM5_\uBD80\uD130 _PARAM6_\uAE4C\uC9C0 \uAC1D\uCCB4\uB97C _PARAM0_ \uC2A4\uD0DD\uC5D0 \uB192\uC774 _PARAM2_\uC5D0 \uCD94\uAC00\uD558\uAE30","Move all the object from a stack into another.":"\uC2A4\uD0DD\uC758 \uBAA8\uB4E0 \uAC1D\uCCB4\uB97C \uB2E4\uB978 \uACF3\uC73C\uB85C \uC62E\uAE41\uB2C8\uB2E4.","Move all into the stack":"\uBAA8\uB450 \uC2A4\uD0DD\uC73C\uB85C \uC774\uB3D9\uD558\uAE30","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"_PARAM3_\uC758 \uC2A4\uD0DD\uC5D0\uC11C \uBAA8\uB4E0 \uAC1D\uCCB4\uB97C _PARAM0_ \uC2A4\uD0DD\uC5D0 \uB192\uC774 _PARAM2_\uC5D0 \uCD94\uAC00\uD558\uAE30","Move all the object from a stack into another one at the top.":"\uC2A4\uD0DD\uC758 \uBAA8\uB4E0 \uAC1D\uCCB4\uB97C \uB2E4\uB978 \uACF3\uC73C\uB85C \uC62E\uAE41\uB2C8\uB2E4(\uB9E8 \uC704\uB85C).","Move all on top of the stack":"\uBAA8\uB450 \uC2A4\uD0DD\uC758 \uB9E8 \uC704\uB85C \uC774\uB3D9\uD558\uAE30","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"_PARAM2_\uC758 \uC2A4\uD0DD\uC758 \uBAA8\uB4E0 \uAC1D\uCCB4\uB97C _PARAM0_ \uC2A4\uD0DD\uC758 \uB9E8 \uC704\uB85C \uC774\uB3D9\uD558\uAE30","Shuffle the stack.":"\uC2A4\uD0DD\uC744 \uC11E\uC2B5\uB2C8\uB2E4.","Shuffle":"\uC11E\uAE30","Shuffle the stack of _PARAM0_":"_PARAM0_ \uC2A4\uD0DD \uC11E\uAE30","The height of an element in the stack.":"\uC2A4\uD0DD\uC758 \uC694\uC18C \uB192\uC774.","Height of a stack element":"\uC2A4\uD0DD \uC694\uC18C\uC758 \uB192\uC774","the number of objects in the stack.":"\uC2A4\uD0DD\uC758 \uAC1C\uCCB4 \uC218\uC785\uB2C8\uB2E4.","Stack height":"\uC2A4\uD0DD \uB192\uC774","the number of objects in the stack":"\uC2A4\uD0DD\uC758 \uAC1C\uCCB4 \uC218\uC785\uB2C8\uB2E4","Compare the number of objects in the stack.":"\uC2A4\uD0DD \uB0B4\uC758 \uAC1C\uCCB4 \uC218\uB97C \uBE44\uAD50\uD569\uB2C8\uB2E4.","Stack height (deprecated)":"\uC2A4\uD0DD \uB192\uC774 (\uC0AC\uC6A9 \uC911\uC9C0\uB428)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \uC2A4\uD0DD\uC5D0 _PARAM2_\uAC1C\uC758 \uAC1C\uCCB4\uAC00 \uC788\uC2B5\uB2C8\uB2E4","Check if the stack is empty.":"\uC2A4\uD0DD\uC774 \uBE44\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is empty":"\uBE44\uC5B4 \uC788\uC74C","The stack of _PARAM0_ is empty":"_PARAM0_ \uC2A4\uD0DD\uC740 \uBE44\uC5B4 \uC788\uC2B5\uB2C8\uB2E4","Make objects orbit around a center object":"\uC911\uC2EC \uAC1D\uCCB4 \uC8FC\uBCC0\uC758 \uAC1C\uCCB4\uB97C \uADA4\uB3C4\uC5D0 \uB193\uAE30","Make objects orbit around a center object in a circular or elliptical shape.":"\uC6D0\uD615 \uB610\uB294 \uD0C0\uC6D0\uD615\uC73C\uB85C \uC911\uC2EC \uAC1D\uCCB4 \uC8FC\uBCC0\uC758 \uAC1C\uCCB4\uB97C \uADA4\uB3C4\uC5D0 \uB193\uAE30.","Move objects in orbit around a center object.":"\uC911\uC2EC \uAC1D\uCCB4 \uC8FC\uC704\uC5D0\uC11C \uBB3C\uCCB4\uB97C \uACF5\uC804 \uC2DC\uD0A4\uB2E4.","Move objects in orbit around a center object":"\uC911\uC2EC \uAC1D\uCCB4 \uC8FC\uC704\uC5D0\uC11C \uBB3C\uCCB4\uB97C \uACF5\uC804 \uC2DC\uD0A4\uB2E4.","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"_PARAM3_\uAC1C\uC758 _PARAM2_ \uC0AC\uBCF8\uC744 _PARAM1_ \uC8FC\uC704\uC5D0 _PARAM5_\uC758 \uAC70\uB9AC\uC5D0\uC11C _PARAM4_\uB3C4\uC758 \uACF5\uC804 \uC18D\uB3C4\uB85C \uC6C0\uC9C1\uC774\uB2E4. _PARAM6_\uB3C4\uC758 \uACF5\uC804 \uAC1D\uCCB4 \uD68C\uC804 \uC18D\uB3C4. _PARAM9_\uB3C4\uC758 \uCD08\uAE30 \uAC01\uB3C4 \uC624\uD504\uC14B\uC73C\uB85C \uAC1D\uCCB4 \uC2DC\uC791. _PARAM7_\uB808\uC774\uC5B4\uC5D0 Z\uAC12 _PARAM8_\uC73C\uB85C \uAC1D\uCCB4 \uC0DD\uC131. \uC218\uB7C9\uC774 \uAC10\uC18C\uB41C \uD6C4 \uACF5\uC804 \uAC1D\uCCB4 \uC704\uCE58 \uC7AC\uC124\uC815: _PARAM10_","Center object":"\uC911\uC2EC \uAC1D\uCCB4","Orbiting object":"\uACF5\uC804\uD558\uB294 \uAC1D\uCCB4","Cannot be the same object used for the Center object":"\uC911\uC2EC \uAC1D\uCCB4\uC5D0 \uC0AC\uC6A9\uB418\uB294 \uB3D9\uC77C\uD55C \uAC1D\uCCB4\uB97C \uC0AC\uC6A9\uD560 \uC218 \uC5C6\uC2B5\uB2C8\uB2E4.","Quantity of orbiting objects":"\uACF5\uC804\uD558\uB294 \uAC1D\uCCB4\uC758 \uC218","Orbit speed (in degrees per second)":"\uACF5\uC804 \uC18D\uB3C4 (\uCD08\uB2F9 \uAC01\uB3C4)","Use negative numbers to orbit counter-clockwise":"\uBC18\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uACF5\uC804\uD558\uB824\uBA74 \uC74C\uC218\uB97C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Distance from the center object (in pixels)":"\uC911\uC2EC \uAC1D\uCCB4\uB85C\uBD80\uD130\uC758 \uAC70\uB9AC (\uD53D\uC140 \uB2E8\uC704)","Angular speed (in degrees per second)":"\uD3C9\uADE0 \uC18D\uB3C4 (\uCD08\uB2F9 \uAC01\uB3C4)","Use negative numbers to rotate counter-clockwise":"\uBC18\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uD68C\uC804\uD558\uB824\uBA74 \uC74C\uC218\uB97C \uC0AC\uC6A9\uD558\uC2ED\uC2DC\uC624.","Layer that orbiting objects will be created on (base layer if empty)":"\uACF5\uC804\uD558\uB294 \uAC1D\uCCB4\uAC00 \uC0DD\uC131\uB420 \uB808\uC774\uC5B4 (\uBE44\uC5B4 \uC788\uC73C\uBA74 \uAE30\uBCF8 \uB808\uC774\uC5B4)","Z order of orbiting objects":"\uACF5\uC804\uD558\uB294 \uAC1D\uCCB4\uC758 Z \uC21C\uC11C","Starting angle offset (in degrees)":"\uC2DC\uC791 \uAC01\uB3C4 \uC624\uD504\uC14B (\uAC01\uB3C4)","Reset locations of orbiting objects after quantity is reduced":"\uC218\uB7C9\uC774 \uC904\uC5B4\uB4E0 \uD6C4 \uACF5\uC804\uD558\uB294 \uAC1D\uCCB4\uC758 \uC704\uCE58 \uC7AC\uC124\uC815","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\uC911\uC2EC \uAC1D\uCCB4 \uC8FC\uC704\uC5D0 \uD0C0\uC6D0 \uACF5\uC804\uB41C \uBB3C\uCCB4\uB97C \uC6C0\uC9C1\uC785\uB2C8\uB2E4. Z \uC21C\uC11C\uAC00 \uBCC0\uACBD\uB418\uC5B4 3D \uD6A8\uACFC\uB97C \uC5F0\uCD9C\uD569\uB2C8\uB2E4.","Move objects in elliptical orbit around a center object":"\uC911\uC2EC\uCCB4 \uC8FC\uC704\uC5D0 \uD0C0\uC6D0 \uADA4\uB3C4\uC758 \uBB3C\uCCB4 \uC774\uB3D9","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"\uC911\uC2EC\uCCB4\uB85C\uBD80\uD130\uC758 \uC218\uC9C1 \uAC70\uB9AC (\uD53D\uC140)","Horizontal distance from the center object (pixels)":"\uC911\uC2EC\uCCB4\uB85C\uBD80\uD130\uC758 \uC218\uD3C9 \uAC70\uB9AC (\uD53D\uC140)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"\uC911\uC2EC\uCCB4\uC5D0 \uC5F0\uACB0\uB41C \uADA4\uB3C4 \uBB3C\uCCB4 \uC0AD\uC81C","Delete orbiting objects that are linked to a center object":"\uC911\uC2EC\uCCB4\uC5D0 \uC5F0\uACB0\uB41C \uADA4\uB3C4 \uBB3C\uCCB4 \uC0AD\uC81C","Delete all _PARAM2_ that are linked to _PARAM1_":"_PARAM1_\uC5D0 \uC5F0\uACB0\uB41C \uBAA8\uB4E0 _PARAM2_ \uC0AD\uC81C","Cannot be the same object that was used for the Center object":"Center object\uB85C \uC0AC\uC6A9\uB41C \uB3D9\uC77C\uD55C \uBB3C\uCCB4\uC77C \uC218 \uC5C6\uC2B5\uB2C8\uB2E4","Panel sprite button":"\uD328\uB110 \uC2A4\uD504\uB77C\uC774\uD2B8 \uBC84\uD2BC","A button that can be customized.":"\uC0AC\uC6A9\uC790 \uC815\uC758\uD560 \uC218 \uC788\uB294 \uBC84\uD2BC.","The finite state machine used internally by the button object.":"\uBC84\uD2BC \uAC1C\uCCB4 \uB0B4\uBD80\uC5D0\uC11C \uC0AC\uC6A9\uB418\uB294 \uC720\uD55C \uC0C1\uD0DC \uAE30\uACC4.","Button finite state machine":"\uBC84\uD2BC \uC720\uD55C \uC0C1\uD0DC \uAE30\uACC4","Button (panel sprite)":"\uBC84\uD2BC (\uD328\uB110 \uC2A4\uD504\uB77C\uC774\uD2B8)","Label offset on Y axis when pressed":"\uB20C\uB838\uC744 \uB54C Y\uCD95\uC5D0\uC11C \uB77C\uBCA8 \uC624\uD504\uC14B","Left padding":"\uC67C\uCABD \uC548\uCABD \uC5EC\uBC31","Padding":"\uD328\uB529","Right padding":"\uC624\uB978\uCABD \uC548\uCABD \uC5EC\uBC31","Top padding":"\uC704\uCABD \uC548\uCABD \uC5EC\uBC31","Bottom padding":"\uC544\uB798\uCABD \uC548\uCABD \uC5EC\uBC31","Hovered fade out duration (in seconds)":"\uB9C8\uC6B0\uC2A4 \uD638\uBC84 \uC2DC \uD750\uB824\uC9D0 \uD6A8\uACFC \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","Change the text of the button label.":"\uBC84\uD2BC \uB77C\uBCA8\uC758 \uD14D\uC2A4\uD2B8\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Label text":"\uB77C\uBCA8 \uD14D\uC2A4\uD2B8","Change the text of _PARAM0_ to _PARAM1_":"\uD14D\uC2A4\uD2B8\uB97C _PARAM1_(\uC73C)\uB85C _PARAM0_\uC758 \uBCC0\uACBD","Text":"\uD14D\uC2A4\uD2B8","Return the label text.":"\uB77C\uBCA8 \uD14D\uC2A4\uD2B8\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"\uBC84\uD2BC\uC774 \uB20C\uB838\uAC70\uB098 \uB193\uC600\uC744 \uB54C doStepPostEvents\uC5D0\uC11C \uBC84\uD2BC \uAD6C\uC131\uC5D0 \uB530\uB77C \uB77C\uBCA8 \uC911\uC2EC Y \uAC12\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\uBC84\uD2BC \uD06C\uAE30\uAC00 \uC870\uC815\uB420 \uB54C doStepPostEvents\uC5D0\uC11C \uBC84\uD2BC \uAD6C\uC131\uC5D0 \uB530\uB77C \uB77C\uBCA8\uC744 \uC911\uC559\uC5D0 \uBC30\uCE58\uD569\uB2C8\uB2E4.","Center the label of _PARAM0_":"_PARAM0_\uC758 \uB77C\uBCA8\uC744 \uBC84\uD2BC \uAD6C\uC131\uC5D0 \uB530\uB77C \uC911\uC559\uC5D0 \uBC30\uCE58\uD569\uB2C8\uB2E4","De/activate interactions with the button.":"\uBC84\uD2BC\uACFC \uC0C1\uD638 \uC791\uC6A9\uC744 \uD65C\uC131\uD654/\uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","De/activate interactions":"\uC0C1\uD638 \uC791\uC6A9 \uD65C\uC131\uD654/\uBE44\uD65C\uC131\uD654","Activate interactions with _PARAM0_: _PARAM1_":"_PARAM0_\uC758 \uC0C1\uD638 \uC791\uC6A9\uC744 _PARAM1_(\uC73C)\uB85C \uD65C\uC131\uD654","Activate":"\uD65C\uC131\uD654","Check if interactions are activated on the button.":"\uBC84\uD2BC\uC758 \uC0C1\uD638 \uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Interactions activated":"\uC0C1\uD638 \uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB428","Interactions on _PARAM0_ are activated":"_PARAM0_\uC758 \uC0C1\uD638 \uC791\uC6A9\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Resource bar (continuous)":"\uB9AC\uC18C\uC2A4 \uBC14 (\uC5F0\uC18D)","A bar that represents a resource in the game (health, mana, ammo, etc).":"\uAC8C\uC784\uC758 \uB9AC\uC18C\uC2A4(\uCCB4\uB825, \uB9C8\uB098, \uD0C4\uC57D \uB4F1)\uB97C \uB098\uD0C0\uB0B4\uB294 \uBC14.","Resource bar":"\uC790\uC6D0 \uBC14","Previous high value":"\uC774\uC804 \uB192\uC740 \uAC12","Previous high value conservation duration (in seconds)":"\uC774\uC804 \uB192\uC740 \uAC12 \uBCF4\uC874 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","the value of the object.":"\uAC1C\uCCB4\uC758 \uAC12\uC785\uB2C8\uB2E4.","the value":"\uAC12","the maximum value of the object.":"\uAC1C\uCCB4\uC758 \uCD5C\uB300\uAC12\uC785\uB2C8\uB2E4.","the maximum value":"\uCD5C\uB300\uAC12","Check if the bar is empty.":"\uB9C9\uB300\uAC00 \uBE44\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Empty":"\uBE48","_PARAM0_ bar is empty":"_PARAM0_ \uB9C9\uB300\uAC00 \uBE44\uC5B4 \uC788\uC2B5\uB2C8\uB2E4.","Check if the bar is full.":"\uB9C9\uB300\uAC00 \uAC00\uB4DD \uCC3C\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Full":"\uAC00\uB4DD \uCC38","_PARAM0_ bar is full":"_PARAM0_ \uB9C9\uB300\uAC00 \uAC00\uB4DD \uCC3C\uC2B5\uB2C8\uB2E4.","the previous high value of the resource bar before the current change.":"\uD604\uC7AC \uBCC0\uACBD \uC804 \uB9AC\uC18C\uC2A4 \uB9C9\uB300\uC758 \uC774\uC804 \uB192\uC740 \uAC12\uC785\uB2C8\uB2E4.","the previous high value":"\uC774\uC804 \uB192\uC740 \uAC12","Force the previous resource value to update to the current one.":"\uC774\uC804 \uB9AC\uC18C\uC2A4 \uAC12 \uAC15\uC81C\uB85C \uD604\uC7AC \uAC12\uC73C\uB85C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","Update previous value":"\uC774\uC804 \uAC12 \uC5C5\uB370\uC774\uD2B8","Update the previous resource value of _PARAM0_":"_PARAM0_ \uC774\uC804 \uB9AC\uC18C\uC2A4 \uAC12 \uC5C5\uB370\uC774\uD2B8","the previous high value conservation duration (in seconds) of the object.":"\uAC1D\uCCB4\uC758 \uC774\uC804 \uB192\uC740 \uAC12 \uBCF4\uC874 \uAE30\uAC04(\uCD08)\uC785\uB2C8\uB2E4.","Previous high value conservation duration":"\uC774\uC804 \uB192\uC740 \uAC12 \uBCF4\uC874 \uAE30\uAC04","the previous high value conservation duration":"\uC774\uC804 \uB192\uC740 \uAC12 \uBCF4\uC874 \uAE30\uAC04","Check if the resource value is changing.":"\uB9AC\uC18C\uC2A4 \uAC12\uC774 \uBCC0\uACBD \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Value is changing":"\uAC12\uC774 \uBCC0\uACBD \uC911\uC785\uB2C8\uB2E4","_PARAM0_ value is changing":"_PARAM0_ \uAC12\uC774 \uBCC0\uACBD \uC911\uC785\uB2C8\uB2E4","Bar":"\uBC14","Initial value":"\uCD08\uAE30 \uAC12","It's used to detect a change at hot reload.":"\uD56B \uB9AC\uB85C\uB4DC \uC2DC \uBCC0\uACBD \uAC10\uC9C0\uC5D0 \uC0AC\uC6A9\uB428.","Easing duration":"\uC774\uC9D5 \uC9C0\uC18D\uC2DC\uAC04","Show the label":"\uB77C\uBCA8 \uD45C\uC2DC","Only used by the scene editor.":"\uC7A5\uBA74 \uD3B8\uC9D1\uAE30\uC5D0\uC11C\uB9CC \uC0AC\uC6A9\uB428.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\uBC84\uD2BC \uC124\uC815\uC5D0 \uB530\uB77C \uB9C9\uB300\uB97C \uAC00\uC6B4\uB370 \uC815\uB82C\uD569\uB2C8\uB2E4. \uBC84\uD2BC \uD06C\uAE30\uAC00 \uC870\uC815\uB420 \uB54C doStepPostEvents\uC5D0\uC11C \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Update layout":"\uB808\uC774\uC544\uC6C3 \uC5C5\uB370\uC774\uD2B8","Update layout of _PARAM0_":"_PARAM0_\uC758 \uB808\uC774\uC544\uC6C3\uC744 \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4","_PARAM0_ is empty":"_PARAM0_\uC774 \uBE44\uC5B4 \uC788\uC2B5\uB2C8\uB2E4","_PARAM0_ is full":"_PARAM0_\uC774 \uAC00\uB4DD \uCC3C\uC2B5\uB2C8\uB2E4","the previous value conservation duration (in seconds) of the object.":"\uAC1D\uCCB4\uC758 \uC774\uC804 \uAC12 \uBCF4\uC874 \uAE30\uAC04(\uCD08)\uC785\uB2C8\uB2E4.","Previous value conservation duration":"\uC774\uC804 \uAC12 \uBCF4\uC874 \uAE30\uAC04","the previous value conservation duration":"\uC774\uC804 \uAC12\uC744 \uBCF4\uC874\uD558\uB294 \uAE30\uAC04","Value width":"\uAC12 \uD3ED","Check if the label is shown.":"\uB77C\uBCA8\uC774 \uD45C\uC2DC\uB418\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Label is shown":"\uB77C\uBCA8\uC774 \uD45C\uC2DC\uB429\uB2C8\uB2E4","_PARAM0_ label is shown":"_PARAM0_ \uB77C\uBCA8\uC774 \uD45C\uC2DC\uB429\uB2C8\uB2E4","Show (or hide) the label on the bar.":"\uB9C9\uB300 \uC704\uC5D0 \uB77C\uBCA8\uC744 \uD45C\uC2DC\uD558\uAC70\uB098 \uC228 \uAE41\uB2C8\uB2E4.","Show label":"\uB77C\uBCA8 \uD45C\uC2DC","Show the label of _PARAM0_: _PARAM1_":"_PARAM0_\uC758 \uB77C\uBCA8\uC744 \uD45C\uC2DC\uD569\uB2C8\uB2E4: _PARAM1_","Update the text that display the current value and maximum value.":"\uD604\uC7AC \uAC12\uACFC \uCD5C\uB300 \uAC12\uC744 \uD45C\uC2DC\uD558\uB294 \uD14D\uC2A4\uD2B8\uB97C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","Update label":"\uB77C\uBCA8 \uC5C5\uB370\uC774\uD2B8","Update label of _PARAM0_":"_PARAM0_\uC758 \uB77C\uBCA8 \uC5C5\uB370\uC774\uD2B8","Slider":"\uC2AC\uB77C\uC774\uB354","Represent a value on a slider.":"\uC2AC\uB77C\uC774\uB354\uC5D0 \uAC12 \uD45C\uC2DC","Step size":"\uC2A4\uD15D \uD06C\uAE30","the minimum value of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uC18C\uAC12.","the minimum value":"\uCD5C\uC18C\uAC12","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"\uBC14 \uC67C\uCABD \uC5EC\uBC31","Bar top margin":"\uBC14 \uC704\uCABD \uC5EC\uBC31","Bar right margin":"\uBC14 \uC624\uB978\uCABD \uC5EC\uBC31","Bar bottom margin":"\uBC14 \uC544\uB798\uCABD \uC5EC\uBC31","Show the label when the value is changed":"\uAC12 \uBCC0\uACBD \uC2DC \uB77C\uBCA8 \uD45C\uC2DC","Label":"\uB77C\uBCA8","Label margin":"\uB77C\uBCA8 \uC5EC\uBC31","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8\uC5D0 \uB300\uD55C \uD328\uB7F4\uB799\uC2A4","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\uCE74\uBA54\uB77C\uB97C \uB530\uB77C \uBC30\uACBD\uC5D0 \uC788\uB294 \uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8\uB97C \uD328\uB7F4\uB799\uC2A4 \uD6A8\uACFC\uB85C \uC560\uB2C8\uBA54\uC774\uC158\uD654\uD558\uB294 \uB3D9\uC791.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8 \uC774\uBBF8\uC9C0\uB97C \uCE74\uBA54\uB77C\uAC00 \uAC00\uB85C\uB85C \uB530\uB77C\uB2E4\uB2C8\uB294 \uC6C0\uC9C1\uC784\uC5D0 \uC0AC\uC6A9\uD569\uB2C8\uB2E4. \uAC1D\uCCB4\uC5D0 \uCD94\uAC00\uD55C \uD6C4, \uC774 \uAC1D\uCCB4\uB97C \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uB294 \uB808\uC774\uC5B4\uC5D0 \uB193\uACE0, \uB530\uB77C\uC624\uB294 \uB808\uC774\uC5B4 \uB4A4\uC5D0 \uC704\uCE58\uC2DC\uD0B5\uB2C8\uB2E4(\uC608: \"\uBC30\uACBD\"\uC774\uB77C\uB294 \uB808\uC774\uC5B4).","Horizontal Parallax for a Tiled Sprite":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uAC00\uB85C \uD30C\uB784\uB799\uC2A4","Parallax factor (speed for the parallax, usually between 0 and 1)":"\uD30C\uB784\uB799\uC2A4 \uD329\uD130 (\uD30C\uB784\uB799\uC2A4 \uC18D\uB3C4, \uBCF4\uD1B5 0\uACFC 1 \uC0AC\uC774)","Layer to be followed (leave empty for the base layer)":"\uD314\uB85C\uC6B0\uD560 \uB808\uC774\uC5B4(\uAE30\uBCF8 \uB808\uC774\uC5B4\uC758 \uACBD\uC6B0 \uBE44\uC6CC\uB461\uB2C8\uB2E4)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8 \uC774\uBBF8\uC9C0\uB97C \uCE74\uBA54\uB77C\uAC00 \uC138\uB85C\uB85C \uB530\uB77C\uB2E4\uB2C8\uB294 \uC6C0\uC9C1\uC784\uC5D0 \uC0AC\uC6A9\uD569\uB2C8\uB2E4. \uAC1D\uCCB4\uC5D0 \uCD94\uAC00\uD55C \uD6C4, \uC774 \uAC1D\uCCB4\uB97C \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uB294 \uB808\uC774\uC5B4\uC5D0 \uB193\uACE0, \uB530\uB77C\uC624\uB294 \uB808\uC774\uC5B4 \uB4A4\uC5D0 \uC704\uCE58\uC2DC\uD0B5\uB2C8\uB2E4(\uC608: \"\uBC30\uACBD\"\uC774\uB77C\uB294 \uB808\uC774\uC5B4).","Vertical Parallax for a Tiled Sprite":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC138\uB85C \uD30C\uB784\uB799\uC2A4","Offset on Y axis":"Y \uCD95 \uC624\uD504\uC14B","3D particle emitter":"3D \uD30C\uD2F0\uD074 \uBC1C\uC0DD\uAE30","Display a large number of particles to create visual effects.":"\uC2DC\uAC01\uC801 \uD6A8\uACFC\uB97C \uB9CC\uB4E4\uAE30 \uC704\uD574 \uB300\uB7C9\uC758 \uD30C\uD2F0\uD074\uC744 \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Start color":"\uC2DC\uC791 \uC0C9\uC0C1","End color":"\uB05D \uC0C9\uC0C1","Start opacity":"\uC2DC\uC791 \uBD88\uD22C\uBA85\uB3C4","Flow of particles (particles per second)":"\uC785\uC790 \uD750\uB984(\uCD08\uB2F9 \uC785\uC790 \uC218)","Start min size":"\uCD5C\uC18C \uC2DC\uC791 \uD06C\uAE30","Start max size":"\uCD5C\uB300 \uC2DC\uC791 \uD06C\uAE30","End scale":"\uC885\uB8CC \uBE44\uC728","Start min speed":"\uCD5C\uC18C \uC2DC\uC791 \uC18D\uB3C4","Start max speed":"\uCD5C\uB300 \uC2DC\uC791 \uC18D\uB3C4","Min lifespan":"\uCD5C\uC18C \uC218\uBA85","Max lifespan":"\uCD5C\uB300 \uC218\uBA85","Emission duration":"\uBC1C\uC0DD \uC9C0\uC18D \uC2DC\uAC04","Particles move with the emitter":"\uC785\uC790\uB4E4\uC740 \uBC1C\uC2E0\uCCB4\uC640 \uD568\uAED8 \uC774\uB3D9\uD569\uB2C8\uB2E4.","Spay cone angle":"\uC2A4\uD504\uB808\uC774 \uCF58 \uAC01\uB3C4","Blending":"\uBE14\uB80C\uB529","Gravity top":"\uC0C1\uB2E8 \uC911\uB825","Delete when emission ends":"\uBC1C\uC0B0 \uC885\uB8CC \uC2DC \uC0AD\uC81C","Z (elevation)":"Z (\uACE0\uB3C4)","Deprecated":"\uD3D0\uAE30 \uC608\uC815","Rotation on X axis":"X\uCD95 \uD68C\uC804","Rotation on Y axis":"Y\uCD95 \uD68C\uC804","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC791 \uC0C9\uC0C1.","the start color":"\uC2DC\uC791 \uC0C9\uC0C1","the end color of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uB05D \uC0C9\uC0C1.","the end color":"\uB05D \uC0C9\uC0C1","the start opacity of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC791 \uD22C\uBA85\uB3C4.","the start opacity":"\uC2DC\uC791 \uD22C\uBA85\uB3C4","the end opacity of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uB05D \uD22C\uBA85\uB3C4.","the end opacity":"\uB05D \uD22C\uBA85\uB3C4","the flow of particles of the object (particles per second).":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC785\uC790 \uD750\uB984(\uCD08\uB2F9 \uC785\uC790).","Flow of particles":"\uC785\uC790 \uD750\uB984","the flow of particles":"\uC785\uC790 \uD750\uB984","the start min size of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC791 \uCD5C\uC18C \uD06C\uAE30.","the start min size":"\uC2DC\uC791 \uCD5C\uC18C \uD06C\uAE30","the start max size of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC2DC\uC791 \uCD5C\uB300 \uD06C\uAE30.","the start max size":"\uC2DC\uC791 \uCD5C\uB300 \uD06C\uAE30","the end scale of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uB05D \uC2A4\uCF00\uC77C.","the end scale":"\uB05D \uC2A4\uCF00\uC77C","the min start speed of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uC18C \uC2DC\uC791 \uC18D\uB3C4.","Min start speed":"\uCD5C\uC18C \uC2DC\uC791 \uC18D\uB3C4","the min start speed":"\uCD5C\uC18C \uC2DC\uC791 \uC18D\uB3C4","the max start speed of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uB300 \uC2DC\uC791 \uC18D\uB3C4.","Max start speed":"\uCD5C\uB300 \uC2DC\uC791 \uC18D\uB3C4","the max start speed":"\uCD5C\uB300 \uC2DC\uC791 \uC18D\uB3C4","the min lifespan of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uC18C \uC218\uBA85.","the min lifespan":"\uCD5C\uC18C \uC218\uBA85","the max lifespan of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCD5C\uB300 \uC218\uBA85.","the max lifespan":"\uCD5C\uB300 \uC218\uBA85","the emission duration of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBC29\uCD9C \uC9C0\uC18D \uC2DC\uAC04.","the emission duration":"\uBC29\uCD9C \uC9C0\uC18D \uC2DC\uAC04","Check if particles move with the emitter.":"\uC785\uC790\uAC00 \uBC1C\uC0AC\uCCB4\uC640 \uD568\uAED8 \uC6C0\uC9C1\uC774\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","_PARAM0_ particles move with the emitter":"_PARAM0_ \uC785\uC790\uAC00 \uBC1C\uC0AC\uCCB4\uC640 \uD568\uAED8 \uC6C0\uC9C1\uC785\uB2C8\uB2E4","Change if particles move with the emitter.":"\uC785\uC790\uAC00 \uBC1C\uC0AC\uCCB4\uC640 \uD568\uAED8 \uC6C0\uC9C1\uC774\uB294\uC9C0 \uBCC0\uACBD\uD558\uC2ED\uC2DC\uC624.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ \uC785\uC790\uAC00 \uBC1C\uC0AC\uCCB4\uC640 \uD568\uAED8 \uC6C0\uC9C1\uC785\uB2C8\uB2E4: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBD84\uC0AC \uCF58 \uAC01\uB3C4\uC785\uB2C8\uB2E4.","the spay cone angle":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBD84\uC0AC \uCF58 \uAC01\uB3C4","the blending of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uBE14\uB80C\uB529","the blending":"\uBE14\uB80C\uB529","the gravity top of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC0C1\uB2E8 \uC911\uB825","the gravity top":"\uC0C1\uB2E8 \uC911\uB825","the gravity of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC911\uB825","the gravity":"\uC911\uB825","Check if delete when emission ends.":"\uBC1C\uC0AC \uC885\uB8CC \uC2DC \uC0AD\uC81C \uC5EC\uBD80 \uD655\uC778","_PARAM0_ delete when emission ends":"_PARAM0_ \uBC1C\uC0AC \uC885\uB8CC \uC2DC \uC0AD\uC81C \uC5EC\uBD80","Change if delete when emission ends.":"\uBC1C\uC0AC \uC885\uB8CC \uC2DC \uC0AD\uC81C \uC5EC\uBD80 \uBCC0\uACBD","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ \uBC1C\uC0AC \uC885\uB8CC \uC2DC \uC0AD\uC81C \uC5EC\uBD80: _PARAM1_","ShouldAutodestruct":"\uCDA9\uB3CC \uC2DC \uC790\uB3D9\uC73C\uB85C \uD30C\uAD34","Physics car":"\uBB3C\uB9AC\uD559 \uC790\uB3D9\uCC28","Simulate car motion with drifting.":"\uB4DC\uB9AC\uD504\uD2B8\uB97C \uC0AC\uC6A9\uD558\uC5EC \uC790\uB3D9\uCC28 \uC6C0\uC9C1\uC784 \uC2DC\uBBAC\uB808\uC774\uC158.","Simulate car motion.":"\uC790\uB3D9\uCC28 \uC6C0\uC9C1\uC784 \uC2DC\uBBAC\uB808\uC774\uC158.","Physics Engine 2.0":"\uBB3C\uB9AC \uC5D4\uC9C4 2.0","Wheel grip ratio (from 0 to 1)":"\uBC14\uD034 \uADF8\uB9BD \uBE44\uC728 (0\uC5D0\uC11C 1\uAE4C\uC9C0).","A ratio of 0 is like driving on ice.":"\uBE44\uC728 0\uC740 \uC5BC\uC74C \uC704\uB97C \uC6B4\uC804\uD558\uB294 \uAC83\uACFC \uAC19\uC2B5\uB2C8\uB2E4.","Steering":"\uC870\uD5A5","Steering speed":"\uC870\uD5A5 \uC18D\uB3C4","Sterring speed when turning back":"\uD6C4\uC9C4 \uC2DC \uC870\uD5A5 \uC18D\uB3C4","Maximum steering angle":"\uCD5C\uB300 \uC870\uD5A5 \uAC01\uB3C4","Steering angle":"\uC870\uD5A5 \uAC01\uB3C4","Front wheels position":"\uC804\uB95C \uC704\uCE58","0 means at the center, 1 means at the front":"0\uC740 \uC911\uC559, 1\uC740 \uC804\uBA74\uC744 \uC758\uBBF8\uD569\uB2C8\uB2E4.","Wheels":"\uBC14\uD034","Rear wheels position":"\uD6C4\uB95C \uC704\uCE58","0 means at the center, 1 means at the back":"0\uC740 \uC911\uC559, 1\uC740 \uB4B7\uBA74\uC744 \uC758\uBBF8\uD569\uB2C8\uB2E4.","Simulate a press of the right key.":"\uC6B0\uCE21 \uD0A4\uB97C \uB204\uB974\uB294 \uAC83\uC744 \uC2DC\uBBAC\uB808\uC774\uC158\uD569\uB2C8\uB2E4.","Simulate right key press":"\uC6B0\uCE21 \uD0A4 \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate pressing right for _PARAM0_":"_PARAM0_\uC5D0 \uB300\uD55C \uC6B0\uCE21 \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate a press of the left key.":"\uC88C\uCE21 \uD0A4\uB97C \uB204\uB974\uB294 \uAC83\uC744 \uC2DC\uBBAC\uB808\uC774\uC158\uD569\uB2C8\uB2E4.","Simulate left key press":"\uC88C\uCE21 \uD0A4 \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate pressing left for _PARAM0_":"_PARAM0_\uC5D0 \uB300\uD55C \uC88C\uCE21 \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate a press of the up key.":"\uC704\uCABD \uD0A4\uB97C \uB204\uB974\uB294 \uAC83\uC744 \uC2DC\uBBAC\uB808\uC774\uC158\uD569\uB2C8\uB2E4.","Simulate up key press":"\uC704\uCABD \uD0A4 \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate pressing up for _PARAM0_":"_PARAM0_\uC5D0 \uB300\uD55C \uC704\uCABD \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate a press of the down key.":"\uC544\uB798\uCABD \uD0A4\uB97C \uB204\uB974\uB294 \uAC83\uC744 \uC2DC\uBBAC\uB808\uC774\uC158\uD569\uB2C8\uB2E4.","Simulate down key press":"\uC544\uB798\uCABD \uD0A4 \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate pressing down for _PARAM0_":"_PARAM0_\uC5D0 \uB300\uD55C \uC544\uB798\uCABD \uB204\uB984 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate a steering stick for a given axis force.":"\uC9C0\uC815\uB41C \uCD95 \uD798\uC5D0 \uB300\uD55C \uC2A4\uD2F1 \uC2A4\uD2F0\uC5B4\uB9C1 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate steering stick":"\uC870\uD5A5 \uC2A4\uD2F1 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"_PARAM0_\uC758 \uD798\uC5D0 \uB300\uD55C \uC870\uD5A5 \uC2A4\uD2F1 \uC2DC\uBBAC\uB808\uC774\uC158 _PARAM2_\uC640 \uD568\uAED8","Simulate an acceleration stick for a given axis force.":"\uC9C0\uC815\uB41C \uCD95 \uD798\uC5D0 \uB300\uD55C \uAC00\uC18D \uC2A4\uD2F1 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate acceleration stick":"\uAC00\uC18D \uC2A4\uD2F1 \uC2DC\uBBAC\uB808\uC774\uC158","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"_PARAM0_\uC5D0 \uB300\uD55C \uAC00\uC18D \uC2A4\uD2F1 \uC2DC\uBBAC\uB808\uC774\uC158 _PARAM2_\uC640 \uD568\uAED8","Apply wheel forces":"\uD720 \uD798 \uC801\uC6A9","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\uD720\uC5D0\uC11C _PARAM0_\uC758 _PARAM2_ \uBC0F _PARAM3_ \uBC0F _PARAM4_\xB0\uC758 \uD798\uC744 \uC801\uC6A9","Wheel X":"Wheel X","Wheel Y":"\uBC14\uD034 Y","Wheel angle":"\uBC14\uD034 \uAC01\uB3C4","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\uAD00\uC131\uC758 \uC6B4\uB3D9\uB7C9 (kg \u22C5 \uD53D\uC140\xB2)","Momentum of inertia":"\uAD00\uC131\uC758 \uC6B4\uB3D9\uB7C9","Apply a polar force":"\uADF9 \uC88C\uD45C\uC5D0 \uD798\uC744 \uAC00\uD558\uB2E4","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\uAE38\uC774 (kg \u22C5 \uD53D\uC140 \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"\uB514\uBC84\uADF8 \uC6A9\uB3C4\uB85C \uC790\uB3D9\uCC28\uC5D0 \uC791\uC6A9\uD558\uB294 \uD798 \uADF8\uB9AC\uAE30.","Draw forces for debug":"\uB514\uBC84\uADF8\uC6A9 \uD798 \uADF8\uB9AC\uAE30","Draw forces of car _PARAM0_ on _PARAM2_":"\uC790\uB3D9\uCC28 _PARAM0_\uC758 _PARAM2_\uC5D0 \uC791\uC6A9\uD558\uB294 \uD798 \uADF8\uB9AC\uAE30","the steering angle of the object.":"\uAC1D\uCCB4\uC758 \uC870\uD5A5 \uAC01\uB3C4.","the steering angle":"\uC870\uD5A5 \uAC01\uB3C4","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\uAC1D\uCCB4\uC758 \uBC14\uD034 \uADF8\uB9BD \uBE44\uC728 (0\uC5D0\uC11C 1\uAE4C\uC9C0). 0\uC758 \uBE44\uC728\uC740 \uC5BC\uC74C \uC704\uB97C \uC6B4\uC804\uD558\uB294 \uAC83\uACFC \uAC19\uC2B5\uB2C8\uB2E4.","Wheel grip ratio":"\uBC14\uD034 \uADF8\uB9BD \uBE44\uC728","the wheel grip ratio":"\uBC14\uD034 \uADF8\uB9BD \uBE44\uC728","the maximum steering angle of the object.":"\uAC1D\uCCB4\uC758 \uCD5C\uB300 \uC870\uD5A5 \uAC01\uB3C4.","the maximum steering angle":"\uCD5C\uB300 \uC870\uD5A5 \uAC01\uB3C4","the steering speed of the object.":"\uAC1D\uCCB4\uC758 \uC870\uD5A5 \uC18D\uB3C4.","the steering speed":"\uC870\uD5A5 \uC18D\uB3C4","the sterring speed when turning back of the object.":"\uAC1D\uCCB4\uC758 \uC81C\uC790\uB9AC\uB85C \uB3CC\uC544\uAC08 \uB54C\uC758 \uC870\uD5A5 \uC18D\uB3C4.","Sterring back speed":"\uC81C\uC790\uB9AC\uB85C \uB3CC\uC544\uAC00\uB294 \uC18D\uB3C4","the sterring speed when turning back":"\uD68C\uC804\uD560 \uB54C\uC758 \uC18D\uB3C4","3D physics character animator":"3D \uBB3C\uB9AC\uD559 \uCE90\uB9AD\uD130 \uC560\uB2C8\uBA54\uC774\uD130","Change animations of a 3D physics character automatically.":"3D \uBB3C\uB9AC\uD559 \uCE90\uB9AD\uD130\uC758 \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC790\uB3D9\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Animatable capacity":"\uC560\uB2C8\uBA54\uC774\uC158 \uAC00\uB2A5 \uC6A9\uB7C9","\"Idle\" animation name":"\"\uB300\uAE30\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Animation names":"\uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","\"Run\" animation name":"\"\uB2EC\uB9AC\uAE30\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","\"Jump\" animation name":"\"\uC810\uD504\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","\"Fall\" animation name":"\"\uB099\uD558\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","3D character keyboard mapper":"3D \uCE90\uB9AD\uD130 \uD0A4\uBCF4\uB4DC \uB9E4\uD37C","3D platformer and 3D shooter keyboard controls.":"3D \uD50C\uB7AB\uD3EC\uBA38 \uBC0F 3D \uC288\uD130 \uD0A4\uBCF4\uB4DC \uCEE8\uD2B8\uB864.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"3D \uD50C\uB7AB\uD3EC\uBA38 \uB610\uB294 \uD0D1\uBDF0 \uAC8C\uC784\uC5D0 \uD0A4\uBCF4\uB4DC\uB85C 3D \uBB3C\uB9AC \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","3D platformer keyboard mapper":"3D \uD50C\uB7AB\uD3EC\uBA38 \uD0A4\uBCF4\uB4DC \uB9E4\uD551 \uB3C4\uAD6C","Camera is locked for the frame":"\uD504\uB808\uC784\uC5D0 \uB300\uD574 \uCE74\uBA54\uB77C\uAC00 \uC7A0\uACA8 \uC788\uC2B5\uB2C8\uB2E4.","Check if camera is locked for the frame.":"\uD504\uB808\uC784\uC744 \uC704\uD574 \uCE74\uBA54\uB77C\uAC00 \uC7A0\uACA8 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera is locked":"\uCE74\uBA54\uB77C\uAC00 \uC7A0\uACA8 \uC788\uC74C","_PARAM0_ camera is locked for the frame":"_PARAM0_ \uD504\uB808\uC784\uC744 \uC704\uD55C \uCE74\uBA54\uB77C\uAC00 \uC7A0\uACA8 \uC788\uC2B5\uB2C8\uB2E4","Change if camera is locked for the frame.":"\uD504\uB808\uC784\uC744 \uC704\uD574 \uCE74\uBA54\uB77C \uC7A0\uAE08 \uC5EC\uBD80\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Lock the camera":"\uCE74\uBA54\uB77C\uB97C \uC7A0\uADF8\uAE30","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \uD504\uB808\uC784\uC744 \uC704\uD574 \uCE74\uBA54\uB77C\uAC00 \uC7A0\uACA8 \uC788\uC2B5\uB2C8\uB2E4: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"1\uC778\uCE6D \uB610\uB294 3\uC778\uCE6D \uC288\uD305 \uAC8C\uC784\uC5D0 \uD0A4\uBCF4\uB4DC\uB85C 3D \uBB3C\uB9AC \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","3D shooter keyboard mapper":"3D \uC288\uD305 \uAC8C\uC784 \uD0A4\uBCF4\uB4DC \uB9E4\uD551 \uB3C4\uAD6C","3D ellipse movement":"3D \uD0C0\uC6D0 \uC774\uB3D9","3D physics engine":"3D \uBB3C\uB9AC \uC5D4\uC9C4","Ellipse width":"\uD0C0\uC6D0 \uB108\uBE44","Ellipse height":"\uD0C0\uC6D0 \uB192\uC774","the ellipse width of the object.":"\uAC1D\uCCB4\uC758 \uD0C0\uC6D0 \uB108\uBE44","the ellipse width":"\uD0C0\uC6D0 \uB108\uBE44","the ellipse height of the object.":"\uAC1D\uCCB4\uC758 \uD0C0\uC6D0 \uB192\uC774","the ellipse height":"\uD0C0\uC6D0 \uB192\uC774","the loop duration (in seconds).":"\uB8E8\uD504 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08).","the loop duration":"\uB8E8\uD504 \uC9C0\uC18D \uC2DC\uAC04","Pinching gesture":"\uD540\uCE58 \uC81C\uC2A4\uCC98","Move the camera or objects with pinching gestures.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uB85C \uCE74\uBA54\uB77C\uB098 \uAC1D\uCCB4\uB97C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Enable or disable camera pinch.":"\uCE74\uBA54\uB77C \uD540\uCE58 \uC0AC\uC6A9 \uC5EC\uBD80\uB97C \uC120\uD0DD\uD569\uB2C8\uB2E4.","Enable or disable camera pinch":"\uCE74\uBA54\uB77C \uC90C \uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654","Enable camera pinch: _PARAM1_":"\uCE74\uBA54\uB77C \uD540\uCE58 \uD65C\uC131\uD654: _PARAM1_","Enable camera pinch":"\uCE74\uBA54\uB77C \uD540\uCE58 \uD65C\uC131\uD654","Check if camera pinch is enabled.":"\uCE74\uBA54\uB77C \uD540\uCE58\uAC00 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Camera pinch is enabled":"\uCE74\uBA54\uB77C \uD540\uCE58\uAC00 \uD65C\uC131\uD654\uB428","Choose the layer to move with pinch gestures.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uB85C \uC774\uB3D9\uD560 \uB808\uC774\uC5B4\uB97C \uC120\uD0DD\uD569\uB2C8\uB2E4.","Camera pinch layer":"\uCE74\uBA54\uB77C \uD540\uCE58 \uB808\uC774\uC5B4","Choose the layer _PARAM1_ to move with pinch gestures":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uB85C \uC774\uB3D9\uD560 \uB808\uC774\uC5B4 _PARAM1_ \uC120\uD0DD","Change the camera pinch constraint.":"\uCE74\uBA54\uB77C \uD540\uCE58 \uC81C\uD55C\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Camera pinch constraints":"\uCE74\uBA54\uB77C \uD540\uCE58 \uC81C\uD55C","Change the camera pinch constraint to _PARAM1_":"\uCE74\uBA54\uB77C \uD540\uCE58 \uC81C\uC57D\uC744 _PARAM1_(\uC73C)\uB85C \uBCC0\uACBD","Constraint":"\uC81C\uD55C","Pinch the camera of a layer.":"\uB808\uC774\uC5B4\uC758 \uCE74\uBA54\uB77C\uB97C \uD540\uCE58\uD569\uB2C8\uB2E4.","Pinch camera":"\uCE74\uBA54\uB77C \uD540\uCE58","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"_PARAM1_ \uB808\uC774\uC5B4\uC758 \uCE74\uBA54\uB77C\uB97C \uD540\uCE58\uD558\uACE0 \uC81C\uD55C: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\uD130\uCE58\uAC00 \uD540\uCE58 \uB3D9\uC791\uC744 \uB9CC\uB4DC\uB294 \uACBD\uC6B0, 2\uAC1C\uC758 \uD130\uCE58\uAC00 \uB20C\uB824 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Touch is pinching":"\uD130\uCE58\uAC00 \uD540\uCE6D \uC911","Return the scaling of the pinch gesture from its beginning.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uC758 \uCC98\uC74C\uBD80\uD130 \uC2A4\uCF00\uC77C\uB9C1\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch scaling":"\uD540\uCE58 \uC2A4\uCF00\uC77C\uB9C1","Return the rotation of the pinch gesture from its beginning (in degrees).":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uC758 \uCC98\uC74C\uBD80\uD130 \uD68C\uC804\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4 (\uB3C4 \uB2E8\uC704).","Pinch rotation":"\uD540\uCE58 \uD68C\uC804","Return the X position of the pinch center at the beginning of the gesture.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uC758 \uCC98\uC74C\uC5D0 \uD540\uCE58 \uC911\uC2EC\uC758 X \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch beginning center X":"\uD540\uCE58 \uC2DC\uC791 \uC911\uC2EC X","Return the Y position of the pinch center at the beginning of the gesture.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uC758 \uCC98\uC74C\uC5D0 \uD540\uCE58 \uC911\uC2EC\uC758 Y \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch beginning center Y":"\uD540\uCE58 \uC2DC\uC791 \uC911\uC2EC Y","Return the X position of the pinch center.":"\uD540\uCE58 \uC911\uC2EC\uC758 X \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch center X":"\uD540\uCE58 \uC911\uC2EC X","Return the Y position of the pinch center.":"\uD540\uCE58 \uC911\uC2EC\uC758 Y \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch center Y":"\uD540\uCE58 \uC911\uC2EC Y","Return the horizontal translation of the pinch gesture from its beginning.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uC758 \uCC98\uC74C\uBD80\uD130 \uAC00\uB85C \uC774\uB3D9\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch translation X":"\uD540\uCE58 \uBCC0\uC704 X","Return the vertical translation of the pinch gesture from its beginning.":"\uD540\uCE58 \uC81C\uC2A4\uCC98\uC758 \uCC98\uC74C\uBD80\uD130 \uC138\uB85C \uC774\uB3D9\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Pinch translation Y":"\uD540\uCE58 \uBC88\uC5ED Y","Return the new X position of a point after the pinch gesture.":"\uD540\uCE58 \uC81C\uC2A4\uCC98 \uD6C4 \uC810\uC758 \uC0C8\uB85C\uC6B4 X \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Transform X position":"X \uC704\uCE58 \uBCC0\uD658","Position X before the pinch":"\uD540\uCE58 \uC804 X \uC704\uCE58","Position Y before the pinch":"\uD540\uCE58 \uC804 Y \uC704\uCE58","Return the new Y position of a point after the pinch gesture.":"\uD540\uCE58 \uC81C\uC2A4\uCC98 \uD6C4 \uC810\uC758 \uC0C8\uB85C\uC6B4 Y \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Transform Y position":"Y \uC704\uCE58 \uBCC0\uD658","Return the original X position of a point before the pinch gesture.":"\uD540\uCE58 \uC81C\uC2A4\uCC98 \uC804 \uC810\uC758 \uC6D0\uB798 X \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Inversed transform X position":"\uC5ED\uBCC0\uD658 X \uC704\uCE58","Position X after the pinch":"\uD540\uCE58 \uD6C4 X \uC704\uCE58","Position Y after the pinch":"\uD540\uCE58 \uD6C4 Y \uC704\uCE58","Return the new position on the Y axis of a point after the pinch gesture.":"\uD540\uCE58 \uC81C\uC2A4\uCC98 \uD6C4 \uC810\uC758 Y\uCD95\uC5D0\uC11C\uC758 \uC0C8\uB85C\uC6B4 \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Inversed transform Y position":"\uC5ED\uBCC0\uD658 Y \uC704\uCE58","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\uC52C\uC5D0\uC11C \uB808\uC774\uC5B4\uC5D0 \uB530\uB77C \uCE94\uBC84\uC2A4\uB85C \uBCC0\uD658\uB41C \uC704\uCE58\uC758 X \uC88C\uD45C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Transform X to canvas":"\uC52C\uC5D0\uC11C \uCE94\uBC84\uC2A4\uB85C X \uBCC0\uD658","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\uC52C\uC5D0\uC11C \uB808\uC774\uC5B4\uC5D0 \uB530\uB77C \uCE94\uBC84\uC2A4\uB85C \uBCC0\uD658\uB41C \uC704\uCE58\uC758 Y \uC88C\uD45C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Transform Y to canvas":"\uC52C\uC5D0\uC11C \uCE94\uBC84\uC2A4\uB85C Y \uBCC0\uD658","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\uCE94\uBC84\uC2A4\uC5D0\uC11C \uC52C\uC73C\uB85C \uBCC0\uD658\uB41C \uC704\uCE58\uC758 X \uC88C\uD45C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Transform X to scene":"\uCE94\uBC84\uC2A4\uC5D0\uC11C \uC52C\uC73C\uB85C X \uBCC0\uD658","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\uCE94\uBC84\uC2A4\uC5D0\uC11C \uC52C\uC73C\uB85C \uBCC0\uD658\uB41C \uC704\uCE58\uC758 Y \uC88C\uD45C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Transform Y to scene":"\uCE94\uBC84\uC2A4\uC5D0\uC11C \uC52C\uC73C\uB85C Y \uBCC0\uD658","Return the touch X on the canvas.":"\uCE94\uBC84\uC2A4\uC5D0\uC11C\uC758 \uD130\uCE58 X\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Touch X on canvas":"\uCE94\uBC84\uC2A4\uC5D0\uC11C\uC758 \uD130\uCE58 X","Return the touch Y on the canvas.":"\uCE94\uBC84\uC2A4\uC5D0\uC11C\uC758 \uD130\uCE58 Y\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Touch Y on canvas":"\uCE94\uBC84\uC2A4\uC5D0\uC11C\uC758 \uD130\uCE58 Y","Return the X coordinate of a vector after a rotation":"\uD68C\uC804 \uD6C4 \uBCA1\uD130\uC758 X \uC88C\uD45C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4","Rotated vector X":"\uD68C\uC804\uB41C \uBCA1\uD130 X","Vector X":"\uBCA1\uD130 X","Vector Y":"\uBCA1\uD130 Y","Angle (in degrees)":"\uAC01\uB3C4 (\uB3C4 \uB2E8\uC704)","Return the Y coordinate of a vector after a rotation":"\uD68C\uC804 \uD6C4 \uBCA1\uD130\uC758 Y \uC88C\uD45C\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Rotated vector Y":"\uD68C\uC804\uB41C \uBCA1\uD130 Y","Move objects by holding 2 touches on them.":"2\uAC1C\uC758 \uD130\uCE58\uB97C \uC720\uC9C0\uD558\uC5EC \uAC1D\uCCB4\uB97C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Pinchable object":"\uD540\uCE58\uD560 \uC218 \uC788\uB294 \uAC1D\uCCB4","Resizable capability":"\uBCC0\uACBD \uAC00\uB2A5\uD55C \uAE30\uB2A5","Lock object size":"\uAC1C\uCCB4 \uD06C\uAE30 \uC7A0\uAE08","Check if the object is being pinched.":"\uAC1D\uCCB4\uB97C \uB204\uB974\uB294\uC9C0 \uC5EC\uBD80\uB97C \uD655\uC778\uD569\uB2C8\uB2E4.","Is being pinched":"\uB20C\uB9AC\uACE0 \uC788\uB294\uC9C0","_PARAM0_ is being pinched":"_PARAM0_ \uB20C\uB9AC\uACE0 \uC788\uC74C","Abort the pinching of this object.":"\uC774 \uAC1D\uCCB4\uC758 \uB204\uB984\uC744 \uC911\uB2E8\uD569\uB2C8\uB2E4.","Abort pinching":"\uC9D1\uAE30 \uC911\uB2E8","Abort the pinching of _PARAM0_":"_PARAM0_\uC758 \uC9D1\uAE30 \uC911\uB2E8","Pixel perfect movement":"\uD654\uC18C \uC644\uBCBD\uD55C \uC774\uB3D9","Grid-based or pixel perfect platformer and top-down movements.":"\uACA9\uC790 \uAE30\uBC18 \uB610\uB294 \uD654\uC18C \uC644\uBCBD\uD55C \uD50C\uB7AB\uD3EC\uBA38 \uBC0F \uD0D1\uB2E4\uC6B4 \uC774\uB3D9.","Return the speed necessary to cover a distance according to the deceleration.":"\uAC10\uC18D\uC5D0 \uB530\uB77C \uAC70\uB9AC\uB97C \uC774\uB3D9\uD558\uB294 \uB370 \uD544\uC694\uD55C \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Speed to reach":"\uB3C4\uB2EC\uD560 \uC18D\uB3C4","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\uCD08\uAE30 \uC18D\uB3C4: _PARAM2_ \uBC0F \uAC10\uC18D: _PARAM3_\uC5D0\uC11C\uC758 \uC81C\uB3D9 \uAC70\uB9AC\uB294 _PARAM1_\uBCF4\uB2E4 \uC9E7\uC2B5\uB2C8\uB2E4.","Distance":"\uAC70\uB9AC","Return the braking distance according to an initial speed and a deceleration.":"\uCD08\uAE30 \uC18D\uB3C4\uC640 \uAC10\uC18D\uC5D0 \uB530\uB978 \uC81C\uB3D9 \uAC70\uB9AC \uBC18\uD658","Braking distance":"\uC81C\uB3D9 \uAC70\uB9AC","Define JavaScript classes for top-down.":"\uD0D1-\uB2E4\uC6B4\uC6A9 JavaScript \uD074\uB798\uC2A4 \uC815\uC758","Define JavaScript classes for top-down":"\uD0D1-\uB2E4\uC6B4\uC6A9 JavaScript \uD074\uB798\uC2A4 \uC815\uC758","Define JavaScript classes for top-down":"\uD0D1-\uB2E4\uC6B4\uC6A9 JavaScript \uD074\uB798\uC2A4 \uC815\uC758","Seamlessly align big pixels using a top-down movement.":"\uD0D1-\uB2E4\uC6B4 \uC6B4\uB3D9\uC5D0\uC11C \uD070 \uD53D\uC140\uC744 \uC644\uBCBD\uD558\uAC8C \uC815\uB82C\uD569\uB2C8\uB2E4.","Pixel perfect top-down movement":"\uD53D\uC140 \uC644\uBCBD\uD55C \uD0D1-\uB2E4\uC6B4 \uC6B4\uB3D9","Pixel size":"\uD53D\uC140 \uD06C\uAE30","Pixel grid offset X":"\uD53D\uC140 \uADF8\uB9AC\uB4DC \uC635\uC14B X","Pixel grid offset Y":"\uD53D\uC140 \uADF8\uB9AC\uB4DC \uC635\uC14B Y","Seamlessly align big pixels using a platformer character movement.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uC6B4\uB3D9\uC744 \uC0AC\uC6A9\uD558\uC5EC \uD070 \uD53D\uC140\uC744 \uC644\uBCBD\uD558\uAC8C \uC815\uB82C\uD569\uB2C8\uB2E4.","Pixel perfect platformer character":"\uD53D\uC140 \uC644\uBCBD\uD55C \uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130","Platformer character animator":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uC560\uB2C8\uBA54\uC774\uD130","Change animations and horizontal flipping of a platformer character automatically.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uC758 \uC560\uB2C8\uBA54\uC774\uC158\uACFC \uC88C\uC6B0 \uBC18\uC804\uC744 \uC790\uB3D9\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Enable animation changes":"\uC560\uB2C8\uBA54\uC774\uC158 \uBCC0\uACBD \uD65C\uC131\uD654","Enable horizontal flipping":"\uC218\uD3C9 \uB4A4\uC9D1\uAE30 \uD65C\uC131\uD654","\"Climb\" animation name":"\"\uC624\uB974\uAE30\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Platformer character":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130","Flippable capacity":"\uB4A4\uC9D1\uAE30 \uAC00\uB2A5 \uC6A9\uB7C9","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uC758 \uC790\uB3D9 \uC560\uB2C8\uBA54\uC774\uC158 \uBCC0\uACBD\uC744 \uD65C\uC131\uD654(\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4. \uC560\uB2C8\uBA54\uC774\uC158 \uBCC0\uACBD\uC744 \uBE44\uD65C\uC131\uD654\uD558\uB294 \uAC83\uC740 \uC0AC\uC6A9\uC790 \uC9C0\uC815 \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC2E4\uD589\uD558\uB294 \uB370 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Enable (or disable) automated animation changes":"\uC790\uB3D9 \uC560\uB2C8\uBA54\uC774\uC158 \uBCC0\uACBD \uD65C\uC131\uD654(\uB610\uB294 \uBE44\uD65C\uC131\uD654)","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0\uC11C \uC790\uB3D9 \uC560\uB2C8\uBA54\uC774\uC158 \uBCC0\uACBD\uC744 \uD65C\uC131\uD654: _PARAM2_","Change animations automatically":"\uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC790\uB3D9\uC73C\uB85C \uBCC0\uACBD","Enable (or disable) automated horizontal flipping of a platform character.":"\uD50C\uB7AB\uD3FC \uCE90\uB9AD\uD130\uC758 \uC790\uB3D9 \uC218\uD3C9 \uB4A4\uC9D1\uAE30\uB97C (\uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4.","Enable (or disable) automated horizontal flipping":"\uC790\uB3D9 \uC218\uD3C9 \uB4A4\uC9D1\uAE30 \uD65C\uC131\uD654(\uB610\uB294 \uBE44\uD65C\uC131\uD654)","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0\uC11C \uC790\uB3D9 \uC218\uD3C9 \uB4A4\uC9D1\uAE30\uB97C \uD65C\uC131\uD654: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\"\uC720\uD734\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC744 \uC124\uC815\uD569\uB2C8\uB2E4. \uB530\uC634\uD45C\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \"\uC720\uD734\" \uC560\uB2C8\uBA54\uC774\uC158\uC744 _PARAM2_(\uC73C)\uB85C \uC124\uC815\uD558\uAE30","Animation name":"\uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Set the \"Move\" animation name. Do not use quotation marks.":"\"\uC774\uB3D9\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC744 \uC124\uC815\uD569\uB2C8\uB2E4. \uB530\uC634\uD45C\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","\"Move\" animation name":"\"\uC774\uB3D9\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \"\uC774\uB3D9\" \uC560\uB2C8\uBA54\uC774\uC158\uC744 _PARAM2_(\uC73C)\uB85C \uC124\uC815\uD558\uAE30","Set the \"Jump\" animation name. Do not use quotation marks.":"\"\uC810\uD504\" \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC744 \uC124\uC815\uD569\uB2C8\uB2E4. \uB530\uC634\uD45C\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \"\uC810\uD504\" \uC560\uB2C8\uBA54\uC774\uC158\uC744 _PARAM2_(\uC73C)\uB85C \uC124\uC815\uD558\uAE30","Set the \"Fall\" animation name. Do not use quotation marks.":"\uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC744 \"\uB5A8\uC5B4\uC9D0\"\uC73C\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624. \uB530\uC634\uD45C\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uB9C8\uC2ED\uC2DC\uC624.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \"\uB5A8\uC5B4\uC9D0\" \uC560\uB2C8\uBA54\uC774\uC158\uC744 _PARAM2_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Set the \"Climb\" animation name. Do not use quotation marks.":"\uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984\uC744 \"\uC624\uB974\uAE30\"\uB85C \uC124\uC815\uD558\uC2ED\uC2DC\uC624. \uB530\uC634\uD45C\uB97C \uC0AC\uC6A9\uD558\uC9C0 \uB9C8\uC2ED\uC2DC\uC624.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \"\uC624\uB974\uAE30\" \uC560\uB2C8\uBA54\uC774\uC158\uC744 _PARAM2_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Platformer trajectory":"\uD50C\uB7AB\uD3EC\uBA38 \uADA4\uC801","Platformer character jump easy configuration and platformer AI tools.":"\uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130 \uC810\uD504 \uC26C\uC6B4 \uAD6C\uC131 \uBC0F \uD50C\uB7AB\uD3EC\uBA38 AI \uB3C4\uAD6C.","Configure the height of a jump and evaluate the jump trajectory.":"\uC810\uD504 \uB192\uC774\uB97C \uAD6C\uC131\uD558\uACE0 \uC810\uD504 \uADA4\uC801\uC744 \uD3C9\uAC00\uD569\uB2C8\uB2E4.","Platformer trajectory evaluator":"\uD50C\uB7AB\uD3EC\uBA38 \uADA4\uC801 \uD3C9\uAC00\uC790","Jump height":"\uC810\uD504 \uB192\uC774","Change the jump speed to reach a given height.":"\uC8FC\uC5B4\uC9C4 \uB192\uC774\uC5D0 \uB3C4\uB2EC\uD558\uAE30 \uC704\uD574 \uC810\uD504 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the jump height of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC810\uD504 \uB192\uC774\uB97C _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Draw the jump trajectories from no sustain to full sustain.":"\uC9C0\uC18D\uC774 \uC5C6\uB294 \uC0C1\uD0DC\uC5D0\uC11C \uC804\uCCB4 \uC9C0\uC18D\uAE4C\uC9C0\uC758 \uC810\uD504 \uADA4\uC801\uC744 \uADF8\uB9BD\uB2C8\uB2E4.","Draw jump":"\uC810\uD504 \uADF8\uB9AC\uAE30","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"_PARAM0_\uC758 _PARAM2_\uC5D0\uC11C \uC810\uD504 \uADA4\uC801\uC744 \uADF8\uB9BD\uB2C8\uB2E4","The jump Y displacement at a given time from the start of the jump.":"\uC810\uD504 \uC2DC\uC791\uC73C\uB85C\uBD80\uD130 \uC8FC\uC5B4\uC9C4 \uC2DC\uAC04\uC5D0 \uB300\uD55C Y \uBCC0\uC704","Jump Y":"\uC810\uD504 Y","Time":"\uC2DC\uAC04","Jump sustaining duration":"\uC810\uD504 \uC720\uC9C0 \uC2DC\uAC04","The maximum Y displacement.":"\uCD5C\uB300 Y \uBCC0\uC704","Peak Y":"\uCD5C\uACE0 Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\uC810\uD504 \uC2DC\uC791\uC73C\uB85C\uBD80\uD130 \uCD5C\uB300 Y \uBCC0\uC704\uC5D0 \uB3C4\uB2EC\uD558\uB294 \uC2DC\uAC04","Peak time":"\uCD5C\uACE0\uC810 \uC2DC\uAC04","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\uC0C1\uC2B9\uD558\uAE30 \uC2DC\uC791\uD55C \uD6C4 \uC8FC\uC5B4\uC9C4 Y \uBCC0\uC704\uC5D0 \uB3C4\uB2EC\uD558\uB294 \uC810\uD504 \uC2DC\uAC04","Jump up time":"\uC810\uD504 \uC0C1\uC2B9 \uC2DC\uAC04","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\uC810\uD504 \uC2DC\uC791\uC73C\uB85C\uBD80\uD130 \uC8FC\uC5B4\uC9C4 Y \uBCC0\uC704\uC5D0 \uB3C4\uB2EC\uD558\uB294 \uC810\uD504 \uC2DC\uAC04","Jump down time":"\uC810\uD504 \uD558\uAC15 \uC2DC\uAC04","The X displacement before the character stops (always positive).":"\uCE90\uB9AD\uD130\uAC00 \uBA48\uCD94\uAE30 \uC804\uC758 X \uBCC0\uC704 (\uC5B8\uC81C\uB098 \uC591\uC218)","Stop distance":"\uBA48\uCDA4 \uAC70\uB9AC","The X displacement at a given time from now if decelerating (always positive).":"\uD604\uC7AC \uC2DC\uAC04\uBD80\uD130 \uAC10\uC18D\uD560 \uB54C \uC8FC\uC5B4\uC9C4 \uC2DC\uAC04\uC5D0 \uB300\uD55C X \uBCC0\uC704 (\uC5B8\uC81C\uB098 \uC591\uC218)","Stopping X":"\uBA48\uCD94\uB294 X","The X displacement at a given time from now if accelerating (always positive).":"\uD604\uC7AC \uC2DC\uAC04\uBD80\uD130 \uAC00\uC18D\uD560 \uB54C \uC8FC\uC5B4\uC9C4 \uC2DC\uAC04\uC5D0 \uB300\uD55C X \uBCC0\uC704 (\uC5B8\uC81C\uB098 \uC591\uC218)","Moving X":"\uC774\uB3D9 \uC911\uC778 X","Player avatar":"\uD50C\uB808\uC774\uC5B4 \uC544\uBC14\uD0C0","Display player avatars according to their GDevelop account.":"GDevelop \uACC4\uC815\uC5D0 \uB530\uB77C \uD50C\uB808\uC774\uC5B4 \uC544\uBC14\uD0C0 \uD45C\uC2DC.","Return the UserID from a lobby player number.":"\uB85C\uBE44 \uD50C\uB808\uC774\uC5B4 \uBC88\uD638\uB85C\uBD80\uD130 \uC0AC\uC6A9\uC790 ID\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","UserID":"\uC0AC\uC6A9\uC790 ID","Lobby player number":"\uB85C\uBE44 \uD50C\uB808\uC774\uC5B4 \uBC88\uD638","Display a player avatar according to their GDevelop account.":"GDevelop \uACC4\uC815\uC5D0 \uB530\uB77C \uD50C\uB808\uC774\uC5B4 \uC544\uBC14\uD0C0\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Multiplayer Avatar":"\uBA40\uD2F0\uD50C\uB808\uC774\uC5B4 \uC544\uBC14\uD0C0","Border enabled":"\uD14C\uB450\uB9AC \uD65C\uC131\uD654","Enable the border on the avatar.":"\uC544\uBC14\uD0C0\uC5D0 \uD14C\uB450\uB9AC \uD65C\uC131\uD654","Player unique ID":"\uD50C\uB808\uC774\uC5B4 \uACE0\uC720 ID","the player unique ID of the avatar.":"\uC544\uBC14\uD0C0\uC758 \uD50C\uB808\uC774\uC5B4 \uACE0\uC720 ID.","the player unique ID":"\uD50C\uB808\uC774\uC5B4 \uACE0\uC720 ID","Playgama Bridge":"\uD50C\uB808\uC774\uAC8C\uB9C8 \uBE0C\uB9AC\uC9C0","One SDK for cross-platform publishing HTML5 games.":"HTML5 \uAC8C\uC784\uC744 \uAD50\uCC28 \uD50C\uB7AB\uD3FC\uC73C\uB85C \uCD9C\uD310\uD558\uAE30 \uC704\uD55C \uB2E8\uC77C SDK.","Add Action Parameter.":"\uC791\uC5C5 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Add Action Parameter":"\uC791\uC5C5 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Add Action Parameter _PARAM1_ : _PARAM2_":"_PARAM1_ : _PARAM2_ \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Path":"\uACBD\uB85C","Add Bool Action Parameter.":"\uBD80\uC6B8 \uB3D9\uC791 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00.","Add Bool Action Parameter":"\uBD80\uC6B8 \uB3D9\uC791 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Is Initialized.":"\uCD08\uAE30\uD654 \uB428.","Is Initialized":"\uCD08\uAE30\uD654 \uB428","Platform Id.":"\uD50C\uB7AB\uD3FC ID.","Platform Id":"\uD50C\uB7AB\uD3FC ID","Platform Language.":"\uD50C\uB7AB\uD3FC \uC5B8\uC5B4.","Platform Language":"\uD50C\uB7AB\uD3FC \uC5B8\uC5B4","Platform Payload.":"\uD50C\uB7AB\uD3FC \uD398\uC774\uB85C\uB4DC.","Platform Payload":"\uD50C\uB7AB\uD3FC \uD398\uC774\uB85C\uB4DC","Platform Tld.":"\uD50C\uB7AB\uD3FC TLD.","Platform Tld":"\uD50C\uB7AB\uD3FC TLD","Device Type.":"\uC7A5\uCE58 \uC720\uD615.","Device Type":"\uC7A5\uCE58 \uC720\uD615","Is Mobile.":"\uBAA8\uBC14\uC77C \uAE30\uAE30\uC784.","Is Mobile":"\uBAA8\uBC14\uC77C \uAE30\uAE30\uC784","Is Tablet.":"\uD0DC\uBE14\uB9BF \uAE30\uAE30\uC784.","Is Tablet":"\uD0DC\uBE14\uB9BF \uAE30\uAE30\uC784","Is Desktop.":"\uB370\uC2A4\uD06C\uD0D1 \uAE30\uAE30\uC784.","Is Desktop":"\uB370\uC2A4\uD06C\uD0D1 \uAE30\uAE30\uC784","Is Tv.":"\uD2F0\uBE44 \uAE30\uAE30\uC784.","Is Tv":"\uD2F0\uBE44 \uAE30\uAE30\uC784","Player Id.":"\uD50C\uB808\uC774\uC5B4 ID.","Player Id":"\uD50C\uB808\uC774\uC5B4 ID","Player Name.":"\uD50C\uB808\uC774\uC5B4 \uC774\uB984.","Player Name":"\uD50C\uB808\uC774\uC5B4 \uC774\uB984","Player Photos Count.":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4 \uC218.","Player Photos Count":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4 \uC218","Player Photo # _PARAM1_.":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4 # _PARAM1_.","Player Photo":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4","Index":"\uC0C9\uC778","Visibility State.":"\uAC00\uC2DC\uC131 \uC0C1\uD0DC.","Visibility State":"\uAC00\uC2DC\uC131 \uC0C1\uD0DC","On Visibility State Changed.":"\uAC00\uC2DC\uC131 \uC0C1\uD0DC \uBCC0\uACBD\uB428.","On Visibility State Changed":"\uAC00\uC2DC\uC131 \uC0C1\uD0DC \uBCC0\uACBD\uB428","Default Storage Type.":"\uAE30\uBCF8 \uC800\uC7A5\uC18C \uC720\uD615.","Default Storage Type":"\uAE30\uBCF8 \uC800\uC7A5\uC18C \uC720\uD615","Storage Data Key.":"\uC800\uC7A5\uC18C \uB370\uC774\uD130 \uD0A4.","Storage Data Key":"\uC800\uC7A5\uC18C \uB370\uC774\uD130 \uD0A4","Storage Data Key As JSON.":"\uC800\uC7A5\uC18C \uB370\uC774\uD130 \uD0A4\uB97C JSON\uC73C\uB85C.","Storage Data Key As JSON":"JSON\uC73C\uB85C \uC800\uC7A5\uB41C \uB370\uC774\uD130 \uD0A4","Append Parameter to Storage Data Get Request.":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00.","Append Parameter to Storage Data Get Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Append Parameter _PARAM1_ to Storage Data Get Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 _PARAM1_ \uCD94\uAC00","Append Parameter to Storage Data Set Request.":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00.","Append Parameter to Storage Data Set Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 _PARAM1_ : _PARAM2_ \uCD94\uAC00","Append Parameter to Storage Data Delete Request.":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00.","Append Parameter to Storage Data Delete Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 \uCD94\uAC00","Append Parameter _PARAM1_ to Storage Data Delete Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD\uC5D0 \uB9E4\uAC1C\uBCC0\uC218 _PARAM1_ \uCD94\uAC00","Send Storage Data Get Request.":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD \uBCF4\uB0B4\uAE30.","Send Storage Data Get Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD \uBCF4\uB0B4\uAE30","Send Storage Data Get Request _PARAM1_":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD _PARAM1_ \uBCF4\uB0B4\uAE30","Storage Type":"\uC800\uC7A5 \uC720\uD615","Is Last Action Completed Successfully.":"\uB9C8\uC9C0\uB9C9 \uC791\uC5C5\uC774 \uC131\uACF5\uC801\uC73C\uB85C \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Is Last Action Completed Successfully":"\uB9C8\uC9C0\uB9C9 \uC791\uC5C5\uC774 \uC131\uACF5\uC801\uC73C\uB85C \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Send Storage Data Set Request.":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD \uBCF4\uB0B4\uAE30.","Send Storage Data Set Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD \uBCF4\uB0B4\uAE30","Send Storage Data Set Request _PARAM1_":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD _PARAM1_ \uBCF4\uB0B4\uAE30","Send Storage Data Delete Request.":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD \uBCF4\uB0B4\uAE30.","Send Storage Data Delete Request":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD \uBCF4\uB0B4\uAE30","Send Storage Data Delete Request _PARAM1_":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD _PARAM1_ \uBCF4\uB0B4\uAE30","On Storage Data Get Request Completed.":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD \uC644\uB8CC\uB428.","On Storage Data Get Request Completed":"\uC800\uC7A5 \uB370\uC774\uD130 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD \uC644\uB8CC\uB428","On Storage Data Set Request Completed.":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD \uC644\uB8CC\uB428.","On Storage Data Set Request Completed":"\uC800\uC7A5 \uB370\uC774\uD130 \uC124\uC815 \uC694\uCCAD \uC644\uB8CC\uB428","On Storage Data Delete Request Completed.":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD \uC644\uB8CC\uB428.","On Storage Data Delete Request Completed":"\uC800\uC7A5 \uB370\uC774\uD130 \uC0AD\uC81C \uC694\uCCAD \uC644\uB8CC\uB428","Has Storage Data.":"\uC800\uC7A5 \uB370\uC774\uD130\uAC00 \uC788\uC2B5\uB2C8\uB2E4.","Has Storage Data":"\uC800\uC7A5 \uB370\uC774\uD130\uAC00 \uC788\uC2B5\uB2C8\uB2E4","Has _PARAM1_ in Storage Data":"\uC800\uC7A5 \uB370\uC774\uD130\uC5D0 _PARAM1_\uC774 \uC788\uC2B5\uB2C8\uB2E4","Is Storage Supported.":"\uC800\uC7A5 \uC9C0\uC6D0\uB428.","Is Storage Supported":"\uC800\uC7A5 \uC9C0\uC6D0\uB428","Is Storage Supported _PARAM1_":"\uC800\uC7A5\uC774 \uC9C0\uC6D0\uB418\uB294\uC9C0 _PARAM1_","Is Storage Available.":"\uC800\uC7A5 \uAC00\uB2A5\uD569\uB2C8\uB2E4.","Is Storage Available":"\uC800\uC7A5 \uAC00\uB2A5\uD569\uB2C8\uB2E4","Is Storage Available _PARAM1_":"\uC2A4\uD1A0\uB9AC\uC9C0 \uC0AC\uC6A9 \uAC00\uB2A5 _PARAM1_","Set Minimum Delay Between Interstitial.":"\uC778\uD130\uC2A4\uD2F0\uC15C \uAC04\uC758 \uCD5C\uC18C \uC9C0\uC5F0 \uC124\uC815.","Set Minimum Delay Between Interstitial":"\uC778\uD130\uC2A4\uD2F0\uC15C \uAC04\uC758 \uCD5C\uC18C \uC9C0\uC5F0 \uC124\uC815","Set Minimum Delay Between Interstitial _PARAM1_":"\uC778\uD130\uC2A4\uD2F0\uC15C \uAC04\uC758 \uCD5C\uC18C \uC9C0\uC5F0 \uC124\uC815 _PARAM1_","Seconds":"\uCD08","Show Banner.":"\uBC30\uB108 \uD45C\uC2DC.","Show Banner":"\uBC30\uB108 \uD45C\uC2DC","Hide Banner.":"\uBC30\uB108 \uC228\uAE30\uAE30.","Hide Banner":"\uBC30\uB108 \uC228\uAE30\uAE30","Show Interstitial.":"\uC778\uD130\uC2A4\uD2F0\uC15C \uD45C\uC2DC.","Show Interstitial":"\uC778\uD130\uC2A4\uD2F0\uC15C \uD45C\uC2DC","Ignore Delay":"\uC9C0\uC5F0 \uBB34\uC2DC","Show Rewarded.":"\uBCF4\uC0C1\uD615 \uAD11\uACE0 \uBCF4\uC774\uAE30.","Show Rewarded":"\uBCF4\uC0C1\uD615 \uAD11\uACE0 \uBCF4\uC774\uAE30","Check AdBlock.":"AdBlock\uC744 \uD655\uC778\uD558\uC138\uC694.","Check AdBlock":"\uAD11\uACE0 \uCC28\uB2E8 \uD655\uC778","Minimum Delay Between Interstitial.":"\uC778\uD130\uC2A4\uD2F0\uC15C \uAC04\uC758 \uCD5C\uC18C \uB300\uAE30 \uC2DC\uAC04.","Minimum Delay Between Interstitial":"\uC778\uD130\uC2A4\uD2F0\uC15C \uAC04\uC758 \uCD5C\uC18C \uC9C0\uC5F0","Banner State.":"\uBC30\uB108 \uC0C1\uD0DC.","Banner State":"\uBC30\uB108 \uC0C1\uD0DC","Interstitial State.":"\uC778\uD130\uC2A4\uD2F0\uC15C \uC0C1\uD0DC.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"\uBA54\uC2DC\uC9C0 \uBCF4\uB0B4\uAE30.","Send Message":"\uBA54\uC2DC\uC9C0 \uBCF4\uB0B4\uAE30","Send Message _PARAM1_":"\uBA54\uC2DC\uC9C0 \uBCF4\uB0B4\uAE30 _PARAM1_","Message":"\uBA54\uC2DC\uC9C0","Get Server Time.":"\uC11C\uBC84 \uC2DC\uAC04 \uD655\uC778.","Get Server Time":"\uC11C\uBC84 \uC2DC\uAC04 \uD655\uC778","Server Time.":"\uC11C\uBC84 \uC2DC\uAC04.","Server Time":"\uC11C\uBC84 \uC2DC\uAC04","On Get Server Time Completed.":"\uC11C\uBC84 \uC2DC\uAC04 \uD655\uC778 \uC644\uB8CC \uB420 \uB54C.","On Get Server Time Completed":"\uC11C\uBC84 \uC2DC\uAC04 \uD655\uC778 \uC644\uB8CC \uB418\uC5C8\uC2B5\uB2C8\uB2E4","Has Server Time.":"\uC11C\uBC84 \uC2DC\uAC04 \uD655\uC778 \uD569\uB2C8\uB2E4.","Has Server Time":"\uC11C\uBC84 \uC2DC\uAC04 \uD655\uC778 \uD569\uB2C8\uB2E4","Authorize Player.":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778.","Authorize Player":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778","Is Player Authorization Supported.":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778 \uC9C0\uC6D0 \uB418\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is Player Authorization Supported":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778 \uC9C0\uC6D0 \uB418\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Is Player Authorized.":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Is Player Authorized":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778\uB418\uC5C8\uC2B5\uB2C8\uB2E4","On Authorize Player Completed.":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778\uC774 \uC644\uB8CC \uB420 \uB54C.","On Authorize Player Completed":"\uD50C\uB808\uC774\uC5B4 \uC2B9\uC778\uC774 \uC644\uB8CC \uB418\uC5C8\uC2B5\uB2C8\uB2E4","Does Player Have Name.":"\uD50C\uB808\uC774\uC5B4 \uC774\uB984\uC774 \uC788\uC2B5\uB2C8\uAE4C.","Does Player Have Name":"\uD50C\uB808\uC774\uC5B4 \uC774\uB984\uC774 \uC788\uC2B5\uB2C8\uAE4C","Does Player Have Photo.":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4\uC774 \uC788\uC2B5\uB2C8\uAE4C.","Does Player Have Photo":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4\uC774 \uC788\uC2B5\uB2C8\uAE4C","Does Player Have Photo # _PARAM1_":"\uD50C\uB808\uC774\uC5B4 \uC0AC\uC9C4\uC774 \uC788\uC2B5\uB2C8\uAE4C # _PARAM1_","Share.":"\uACF5\uC720.","Share":"\uACF5\uC720","Invite Friends.":"\uCE5C\uAD6C \uCD08\uB300.","Invite Friends":"\uCE5C\uAD6C \uCD08\uB300","Join Community.":"\uCEE4\uBBA4\uB2C8\uD2F0 \uAC00\uC785.","Join Community":"\uCEE4\uBBA4\uB2C8\uD2F0 \uAC00\uC785","Create Post.":"\uAE00 \uC791\uC131.","Create Post":"\uAE00 \uC791\uC131","Add To Home Screen.":"\uD648 \uD654\uBA74\uC5D0 \uCD94\uAC00.","Add To Home Screen":"\uD648 \uD654\uBA74\uC5D0 \uCD94\uAC00","Add To Favorites.":"\uC990\uACA8\uCC3E\uAE30\uC5D0 \uCD94\uAC00.","Add To Favorites":"\uC990\uACA8\uCC3E\uAE30\uC5D0 \uCD94\uAC00","Rate.":"\uD3C9\uAC00.","Rate":"\uD3C9\uAC00","Is Share Supported.":"\uACF5\uC720 \uC9C0\uC6D0 \uC5EC\uBD80 \uC785\uB2C8\uAE4C.","Is Share Supported":"\uACF5\uC720 \uC9C0\uC6D0 \uC5EC\uBD80 \uC785\uB2C8\uAE4C","On Share Completed.":"\uACF5\uC720 \uC644\uB8CC\uB428.","On Share Completed":"\uACF5\uC720 \uC644\uB8CC\uC2DC","Is Invite Friends Supported.":"\uCE5C\uAD6C \uCD08\uB300 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Invite Friends Supported":"\uCE5C\uAD6C \uCD08\uB300 \uC9C0\uC6D0 \uC5EC\uBD80 \uC785\uB2C8\uAE4C","On Invite Friends Completed.":"\uCE5C\uAD6C \uCD08\uB300 \uC644\uB8CC\uB428.","On Invite Friends Completed":"\uCE5C\uAD6C \uCD08\uB300 \uC644\uB8CC\uC2DC","Is Join Community Supported.":"\uCEE4\uBBA4\uB2C8\uD2F0 \uCC38\uC5EC \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Join Community Supported":"\uCEE4\uBBA4\uB2C8\uD2F0 \uCC38\uC5EC \uC9C0\uC6D0 \uC5EC\uBD80 \uC785\uB2C8\uAE4C","On Join Community Completed.":"\uCEE4\uBBA4\uB2C8\uD2F0 \uCC38\uC5EC \uC644\uB8CC\uB428.","On Join Community Completed":"\uCEE4\uBBA4\uB2C8\uD2F0 \uCC38\uC5EC \uC644\uB8CC\uC2DC","Is Create Post Supported.":"\uAC8C\uC2DC\uBB3C \uC791\uC131 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Create Post Supported":"\uAC8C\uC2DC\uBB3C \uC791\uC131 \uC9C0\uC6D0 \uC5EC\uBD80 \uC785\uB2C8\uAE4C","On Create Post Completed.":"\uAC8C\uC2DC\uBB3C \uC791\uC131 \uC644\uB8CC\uB428.","On Create Post Completed":"\uAC8C\uC2DC\uBB3C \uC791\uC131 \uC644\uB8CC\uC2DC","Is Add To Home Screen Supported.":"\uD648 \uD654\uBA74\uC5D0 \uCD94\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Add To Home Screen Supported":"\uD648 \uD654\uBA74\uC5D0 \uCD94\uAC00 \uC9C0\uC6D0 \uC5EC\uBD80 \uC785\uB2C8\uAE4C","On Add To Home Screen Completed.":"\uD648 \uD654\uBA74\uC5D0 \uCD94\uAC00 \uC644\uB8CC\uB428.","On Add To Home Screen Completed":"Add To Home Screen \uC644\uB8CC\uC2DC","Is Add To Favorites Supported.":"Add To Favorites\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Add To Favorites Supported":"Add To Favorites\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C","On Add To Favorites Completed.":"Add To Favorites\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","On Add To Favorites Completed":"Add To Favorites \uC644\uB8CC","Is Rate Supported.":"\uD3C9\uAC00\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Rate Supported":"\uD3C9\uAC00\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C","On Rate Completed.":"\uD3C9\uAC00\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","On Rate Completed":"\uD3C9\uAC00 \uC644\uB8CC","Is External Links Allowed.":"\uC678\uBD80 \uB9C1\uD06C\uAC00 \uD5C8\uC6A9\uB429\uB2C8\uAE4C.","Is External Links Allowed":"\uC678\uBD80 \uB9C1\uD06C \uD5C8\uC6A9","Leaderboard Set Score.":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uC124\uC815.","Leaderboard Set Score":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uC124\uC815","Leaderboard Get Score.":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uAC00\uC838\uC624\uAE30.","Leaderboard Get Score":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uAC00\uC838\uC624\uAE30","Leaderboard Get Entries.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uAC00\uC838\uC624\uAE30.","Leaderboard Get Entries":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uAC00\uC838\uC624\uAE30","Leaderboard Show Native Popup.":"\uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5\uC73C\uB85C \uB9AC\uB354\uBCF4\uB4DC \uD45C\uC2DC.","Leaderboard Show Native Popup":"\uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5\uC73C\uB85C \uB9AC\uB354\uBCF4\uB4DC \uD45C\uC2DC","Is Leaderboard Supported.":"\uB9AC\uB354\uBCF4\uB4DC\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Leaderboard Supported":"\uB9AC\uB354\uBCF4\uB4DC\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C","Is Leaderboard Native Popup Supported.":"\uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5\uC73C\uB85C \uB9AC\uB354\uBCF4\uB4DC \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Leaderboard Native Popup Supported":"\uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5\uC73C\uB85C \uB9AC\uB354\uBCF4\uB4DC \uC9C0\uC6D0\uB429\uB2C8\uAE4C","Is Leaderboard Multiple Boards Supported.":"\uC5EC\uB7EC \uB9AC\uB354\uBCF4\uB4DC \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Leaderboard Multiple Boards Supported":"\uC5EC\uB7EC \uB9AC\uB354\uBCF4\uB4DC \uC9C0\uC6D0\uB429\uB2C8\uAE4C","Is Leaderboard Set Score Supported.":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uC124\uC815\uC774 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Leaderboard Set Score Supported":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uC124\uC815\uC774 \uC9C0\uC6D0\uB429\uB2C8\uAE4C","Is Leaderboard Get Score Supported.":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Leaderboard Get Score Supported":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C","Is Leaderboard Get Entries Supported.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C.","Is Leaderboard Get Entries Supported":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uAE4C","On Leaderboard Set Score Completed.":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uC124\uC815\uC774 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","On Leaderboard Set Score Completed":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uC124\uC815\uC774 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4","On Leaderboard Get Score Completed.":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uAC00\uC838\uC624\uAE30\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","On Leaderboard Get Score Completed":"\uB9AC\uB354\uBCF4\uB4DC \uC810\uC218 \uAC00\uC838\uC624\uAE30\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4","On Leaderboard Get Entries Completed.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uAC00\uC838\uC624\uAE30\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","On Leaderboard Get Entries Completed":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uAC00\uC838\uC624\uAE30\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4","On Leaderboard Show Native Popup Completed.":"\uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5\uC73C\uB85C \uB9AC\uB354\uBCF4\uB4DC \uD45C\uC2DC\uAC00 \uC644\uB8CC\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","On Leaderboard Show Native Popup Completed":"\uB9AC\uB354\uBCF4\uB4DC\uC5D0\uC11C \uC6D0\uC8FC\uBBFC \uD31D\uC5C5\uC774 \uC644\uB8CC\uB418\uBA74 \uD45C\uC2DC\uB429\uB2C8\uB2E4","Leaderboard Player Score.":"\uB9AC\uB354\uBCF4\uB4DC \uD50C\uB808\uC774\uC5B4 \uC810\uC218.","Leaderboard Player Score":"\uB9AC\uB354\uBCF4\uB4DC \uD50C\uB808\uC774\uC5B4 \uC810\uC218","Leaderboard Entries Count.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC218\uC785\uB2C8\uB2E4.","Leaderboard Entries Count":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC218","Leaderboard Entry Properties Count.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC18D\uC131 \uC218.","Leaderboard Entry Properties Count":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC18D\uC131 \uC218","Leaderboard Entry Property Name.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC18D\uC131 \uC774\uB984.","Leaderboard Entry Property Name":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC18D\uC131 \uC774\uB984","Property Index":"\uC18D\uC131 \uC778\uB371\uC2A4","Leaderboard Entry Property Value.":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC18D\uC131 \uAC12.","Leaderboard Entry Property Value":"\uB9AC\uB354\uBCF4\uB4DC \uD56D\uBAA9 \uC18D\uC131 \uAC12","Entry Index":"\uD56D\uBAA9 \uC778\uB371\uC2A4","Property":"\uC18D\uC131","Payments Purchase.":"\uC9C0\uBD88 \uAD6C\uB9E4.","Payments Purchase":"\uC9C0\uBD88 \uAD6C\uB9E4","Payments Get Purchases.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uAC00\uC838\uC624\uAE30.","Payments Get Purchases":"\uC9C0\uBD88 \uAD6C\uB9E4 \uAC00\uC838\uC624\uAE30","Payments Get Catalog.":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uAC00\uC838\uC624\uAE30.","Payments Get Catalog":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uAC00\uC838\uC624\uAE30","Payments Consume Purchase.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18C\uBE44.","Payments Consume Purchase":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18C\uBE44","Is Payments Supported.":"\uC9C0\uBD88\uC774 \uC9C0\uC6D0\uB418\uB098\uC694.","Is Payments Supported":"\uC9C0\uBD88\uC774 \uC9C0\uC6D0\uB418\uB098\uC694","Is Payments Get Catalog Supported.":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB418\uB098\uC694.","Is Payments Get Catalog Supported":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB418\uB098\uC694","Is Payments Get Purchases Supported.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB418\uB098\uC694.","Is Payments Get Purchases Supported":"\uC9C0\uBD88 \uAD6C\uB9E4 \uAC00\uC838\uC624\uAE30\uAC00 \uC9C0\uC6D0\uB418\uB098\uC694","Is Payments Consume Purchase Supported.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18C\uBE44\uAC00 \uC9C0\uC6D0\uB418\uB098\uC694.","Is Payments Consume Purchase Supported":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18C\uBE44\uAC00 \uC9C0\uC6D0\uB418\uB098\uC694","On Payments Purchase Completed.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC644\uB8CC\uB428.","On Payments Purchase Completed":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC644\uB8CC\uB428","On Payments Get Purchases Completed.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uAC00\uC838\uC624\uAE30 \uC644\uB8CC\uB428.","On Payments Get Purchases Completed":"\uC9C0\uBD88 \uAD6C\uB9E4 \uAC00\uC838\uC624\uAE30 \uC644\uB8CC\uB428","On Payments Get Catalog Completed.":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uAC00\uC838\uC624\uAE30 \uC644\uB8CC\uB428.","On Payments Get Catalog Completed":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uAC00\uC838\uC624\uAE30 \uC644\uB8CC\uB428","On Payments Consume Purchase Completed.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18C\uBE44 \uC644\uB8CC\uB428.","On Payments Consume Purchase Completed":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18C\uBE44 \uC644\uB8CC\uB428","Payments Last Purchase Properties Count.":"\uC9C0\uBD88 \uB9C8\uC9C0\uB9C9 \uAD6C\uB9E4 \uC18D\uC131 \uCE74\uC6B4\uD2B8.","Payments Last Purchase Properties Count":"\uC9C0\uBD88 \uB9C8\uC9C0\uB9C9 \uAD6C\uB9E4 \uC18D\uC131 \uC218","Payments Last Purchase Property Name.":"\uC9C0\uBD88 \uB9C8\uC9C0\uB9C9 \uAD6C\uB9E4 \uC18D\uC131 \uC774\uB984.","Payments Last Purchase Property Name":"\uC9C0\uBD88 \uB9C8\uC9C0\uB9C9 \uAD6C\uB9E4 \uC18D\uC131 \uC774\uB984","Payments Last Purchase Property Value.":"\uC9C0\uBD88 \uB9C8\uC9C0\uB9C9 \uAD6C\uB9E4 \uC18D\uC131 \uAC12.","Payments Last Purchase Property Value":"\uC9C0\uBD88 \uB9C8\uC9C0\uB9C9 \uAD6C\uB9E4 \uC18D\uC131 \uAC12","Payments Purchases Count.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC218 \uCE74\uC6B4\uD2B8.","Payments Purchases Count":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC218","Payments Purchase Properties Count.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18D\uC131 \uC218 \uCE74\uC6B4\uD2B8.","Payments Purchase Properties Count":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18D\uC131 \uC218","Payments Purchase Property Name.":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18D\uC131 \uC774\uB984.","Payments Purchase Property Name":"\uC9C0\uBD88 \uAD6C\uB9E4 \uC18D\uC131 \uC774\uB984","Purchase Index":"\uAD6C\uB9E4 \uC778\uB371\uC2A4","Payments Catalog Items Count.":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uD56D\uBAA9 \uC218 \uCE74\uC6B4\uD2B8.","Payments Catalog Items Count":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uD56D\uBAA9 \uC218","Payments Catalog Item Properties Count.":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uD56D\uBAA9 \uC18D\uC131 \uC218 \uCE74\uC6B4\uD2B8.","Payments Catalog Item Properties Count":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uD56D\uBAA9 \uC18D\uC131 \uC218","Payments Catalog Item Property Name.":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uD56D\uBAA9 \uC18D\uC131 \uC774\uB984.","Payments Catalog Item Property Name":"\uC9C0\uBD88 \uCE74\uD0C8\uB85C\uADF8 \uD56D\uBAA9 \uC18D\uC131 \uC774\uB984","Product Index":"\uC81C\uD488 \uC778\uB371\uC2A4","Is Achievements Supported.":"\uC5C5\uC801 \uC9C0\uC6D0 \uC5EC\uBD80.","Is Achievements Supported":"\uC5C5\uC801 \uC9C0\uC6D0 \uC5EC\uBD80","Is Achievements Get List Supported.":"\uC5C5\uC801 \uBAA9\uB85D \uAC00\uC838\uC624\uAE30 \uC9C0\uC6D0 \uC5EC\uBD80.","Is Achievements Get List Supported":"\uC5C5\uC801 \uBAA9\uB85D \uAC00\uC838\uC624\uAE30 \uC9C0\uC6D0 \uC5EC\uBD80","Is Achievements Native Popup Supported.":"\uC5C5\uC801 \uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5 \uC9C0\uC6D0 \uC5EC\uBD80.","Is Achievements Native Popup Supported":"\uC5C5\uC801 \uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5 \uC9C0\uC6D0 \uC5EC\uBD80","On Achievements Unlock Completed.":"\uC5C5\uC801 \uD574\uC81C \uC644\uB8CC.","On Achievements Unlock Completed":"\uC5C5\uC801 \uD574\uC81C \uC644\uB8CC","On Achievements Get List Completed.":"\uC5C5\uC801 \uBAA9\uB85D \uAC00\uC838\uC624\uAE30 \uC644\uB8CC.","On Achievements Get List Completed":"\uC5C5\uC801 \uBAA9\uB85D \uAC00\uC838\uC624\uAE30 \uC644\uB8CC","On Achievements Show Native Popup Completed.":"\uC5C5\uC801 \uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5 \uBCF4\uAE30 \uC644\uB8CC.","On Achievements Show Native Popup Completed":"\uC5C5\uC801 \uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5 \uBCF4\uAE30 \uC644\uB8CC","Achievements Count.":"\uC5C5\uC801 \uC218 \uCE74\uC6B4\uD2B8.","Achievements Count":"\uC5C5\uC801 \uC218","Achievement Properties Count.":"\uC5C5\uC801 \uC18D\uC131 \uC218 \uCE74\uC6B4\uD2B8.","Achievement Properties Count":"\uC5C5\uC801 \uC18D\uC131 \uC218","Achievement Property Name.":"\uC5C5\uC801 \uC18D\uC131 \uC774\uB984.","Achievement Property Name":"\uC5C5\uC801 \uC18D\uC131 \uC774\uB984","Achievement Property Value.":"\uC131\uACFC \uC18D\uC131 \uAC12.","Achievement Property Value":"\uC131\uACFC \uC18D\uC131 \uAC12","Achievement Index":"\uC131\uACFC \uC0C9\uC778","Achievements Unlock.":"\uC131\uACFC \uC7A0\uAE08 \uD574\uC81C.","Achievements Unlock":"\uC131\uACFC \uC7A0\uAE08 \uD574\uC81C","Achievements Get List.":"\uC131\uACFC \uBAA9\uB85D \uAC00\uC838\uC624\uAE30.","Achievements Get List":"\uC131\uACFC \uBAA9\uB85D \uAC00\uC838\uC624\uAE30","Achievements Show Native Popup.":"\uC131\uACFC \uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5 \uD45C\uC2DC.","Achievements Show Native Popup":"\uC131\uACFC \uB124\uC774\uD2F0\uBE0C \uD31D\uC5C5 \uD45C\uC2DC","Is Remote Config Supported.":"\uC6D0\uACA9 \uAD6C\uC131 \uC9C0\uC6D0 \uC5EC\uBD80.","Is Remote Config Supported":"\uC6D0\uACA9 \uAD6C\uC131 \uC9C0\uC6D0 \uC5EC\uBD80","On Remote Config Got Completed.":"\uC6D0\uACA9 \uAD6C\uC131 \uC644\uB8CC\uB428.","On Remote Config Got Completed":"\uC6D0\uACA9 \uAD6C\uC131 \uC644\uB8CC\uB428","Has Remote Config Value.":"\uC6D0\uACA9 \uAD6C\uC131 \uAC12 \uD655\uC778.","Has Remote Config Value":"\uC6D0\uACA9 \uAD6C\uC131 \uAC12 \uD655\uC778","Has _PARAM1_ in Remote Config":"\uC6D0\uACA9 \uAD6C\uC131\uC5D0\uC11C _PARAM1_ \uC788\uC74C","Remote Config Value.":"\uC6D0\uACA9 \uAD6C\uC131 \uAC12.","Remote Config Value":"\uC6D0\uACA9 \uAD6C\uC131 \uAC12","Send Remote Config Get Request.":"\uC6D0\uACA9 \uAD6C\uC131 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD.","Send Remote Config Get Request":"\uC6D0\uACA9 \uAD6C\uC131 \uAC00\uC838\uC624\uAE30 \uC694\uCCAD","Is Ad Block Detected.":"\uAD11\uACE0 \uCC28\uB2E8 \uAC10\uC9C0\uB428.","Is Ad Block Detected":"\uAD11\uACE0 \uCC28\uB2E8 \uAC10\uC9C0\uB428","Poki Games SDK":"\uD3EC\uD0A4 \uAC8C\uC784 SDK","Allow games to be hosted on Poki website and display ads.":"Poki \uC6F9\uC0AC\uC774\uD2B8\uC5D0 \uAC8C\uC784\uC744 \uD638\uC2A4\uD305\uD558\uACE0 \uAD11\uACE0\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Load Poki SDK.":"Poki SDK \uB85C\uB4DC.","Load Poki SDK":"Poki SDK \uB85C\uB4DC","Check if the Poki SDK is ready to be used.":"Poki SDK \uC0AC\uC6A9 \uC900\uBE44\uB428 \uD655\uC778.","Poki SDK is ready":"Poki SDK \uC0AC\uC6A9 \uC900\uBE44\uB428 \uD655\uC778","Inform Poki game finished loading.":"Poki \uAC8C\uC784 \uB85C\uB4DC \uC644\uB8CC \uC54C\uB9BC.","Game loading finished":"\uAC8C\uC784 \uB85C\uB4DC \uC644\uB8CC","Inform Poki game finished loading":"Poki \uAC8C\uC784 \uB85C\uB4DC \uC644\uB8CC \uC54C\uB9BC","Inform Poki gameplay started.":"Poki \uAC8C\uC784 \uD50C\uB808\uC774 \uC2DC\uC791 \uC54C\uB9BC.","Inform Poki gameplay started":"Poki \uAC8C\uC784 \uD50C\uB808\uC774 \uC2DC\uC791 \uC54C\uB9BC","Inform Poki gameplay stopped.":"Poki \uAC8C\uC784 \uD50C\uB808\uC774 \uC911\uC9C0 \uC54C\uB9BC.","Inform Poki gameplay stopped":"Poki \uAC8C\uC784 \uD50C\uB808\uC774 \uC911\uC9C0 \uC54C\uB9BC","Request commercial break.":"\uC0C1\uC5C5\uC801 \uC26C\uB294 \uC2DC\uAC04 \uC694\uCCAD.","Commercial break":"\uC0C1\uC5C5\uC801 \uC26C\uB294 \uC2DC\uAC04","Request commercial break":"\uC0C1\uC5C5\uC801 \uC26C\uB294 \uC2DC\uAC04 \uC694\uCCAD","Request rewarded break.":"\uBCF4\uC0C1 \uC26C\uB294 \uC2DC\uAC04 \uC694\uCCAD.","Rewarded break":"\uBCF4\uC0C1 \uC26C\uB294 \uC2DC\uAC04","Request rewarded break":"\uBCF4\uC0C1 \uC694\uCCAD \uC608\uC57D","Checks if a commercial break is playing.":"\uC0C1\uC5C5\uC801\uC778 \uD734\uC2DD\uC774 \uC9C4\uD589 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Commercial break is playing":"\uC0C1\uC5C5\uC801 \uD734\uC2DD\uC774 \uC9C4\uD589 \uC911\uC785\uB2C8\uB2E4.","Checks if a rewarded break is playing.":"\uBCF4\uC0C1 \uD734\uC2DD\uC774 \uC9C4\uD589 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Rewarded break is playing":"\uBCF4\uC0C1 \uD734\uC2DD\uC774 \uC9C4\uD589 \uC911\uC785\uB2C8\uB2E4.","Checks if a commercial break just finished playing.":"\uC0C1\uC5C5\uC801 \uD734\uC2DD\uC774 \uBC29\uAE08 \uB05D\uB0AC\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Commercial break just finished playing":"\uC0C1\uC5C5\uC801 \uD734\uC2DD\uC774 \uBC29\uAE08 \uB05D\uB0AC\uC2B5\uB2C8\uB2E4.","Checks if a rewarded break just finished playing.":"\uBCF4\uC0C1 \uD734\uC2DD\uC774 \uBC29\uAE08 \uB05D\uB0AC\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Rewarded break just finished playing":"\uBCF4\uC0C1 \uD734\uC2DD\uC774 \uBC29\uAE08 \uB05D\uB0AC\uC2B5\uB2C8\uB2E4.","Checks if player should be rewarded after a rewarded break finished playing.":"\uBCF4\uC0C1 \uD734\uC2DD\uC774 \uB05D\uB09C \uD6C4 \uD50C\uB808\uC774\uC5B4\uC5D0\uAC8C \uBCF4\uC0C1\uC744 \uD560\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Should reward player":"\uD50C\uB808\uC774\uC5B4\uC5D0\uAC8C \uBCF4\uC0C1\uC744 \uD574\uC57C \uD569\uB2C8\uAE4C?","Pop-up":"\uD31D\uC5C5","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\uACBD\uACE0, \uD655\uC778 \uC694\uCCAD \uBC0F \uD14D\uC2A4\uD2B8 \uC0C1\uC790\uC5D0 \uC751\uB2F5 \uC785\uB825\uC744 \uC704\uD55C \uD31D\uC5C5 \uD45C\uC2DC.","The response to a pop-up message is filled.":"\uD31D\uC5C5 \uBA54\uC2DC\uC9C0\uC5D0 \uB300\uD55C \uC751\uB2F5\uC774 \uCC44\uC6CC\uC84C\uC2B5\uB2C8\uB2E4.","Existing prompt response":"\uAE30\uC874 \uD504\uB86C\uD504\uD2B8 \uC751\uB2F5","Response from the pop-up prompt is filled":"\uD31D\uC5C5 \uD504\uB86C\uD504\uD2B8\uC758 \uC751\uB2F5\uC774 \uCC44\uC6CC\uC84C\uC2B5\uB2C8\uB2E4.","Return the text response by user to prompt.":"\uC0AC\uC6A9\uC790\uC758 \uD504\uB86C\uD504\uD2B8 \uC751\uB2F5 \uD14D\uC2A4\uD2B8 \uBC18\uD658.","Response to prompt":"\uD504\uB86C\uD504\uD2B8 \uC751\uB2F5","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\uBA54\uC2DC\uC9C0\uB85C \uD504\uB86C\uD504\uD2B8 \uC5F4\uAE30: _PARAM1_ (ID: _PARAM2_)","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\uC0AC\uC6A9\uC790\uC5D0\uAC8C \uC785\uB825\uC744 \uC694\uCCAD\uD558\uB294 \uD31D\uC5C5\uC5D0 \uD504\uB86C\uD504\uD2B8\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4. \uC774 \uC791\uC5C5\uC740 \uD14D\uC2A4\uD2B8 \uC785\uB825\uC744 \uBC18\uD658\uD558\uAC70\uB098 \uCDE8\uC18C\uB41C \uACBD\uC6B0 \uAC70\uC9D3 \uBD80\uC69C\uB9B0\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Prompt":"\uD504\uB86C\uD504\uD2B8","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\uBA54\uC2DC\uC9C0\uB85C \uD504\uB86C\uD504\uD2B8 \uD31D\uC5C5 \uCC3D \uC5F4\uAE30: _PARAM1_ (\uD50C\uB808\uC774\uC2A4\uD640\uB354: _PARAM2_)","Prompt message":"\uD504\uB86C\uD504\uD2B8 \uBA54\uC2DC\uC9C0","Input placeholder":"\uD074\uB9AD\uD558\uAC70\uB098 \uC120\uD0DD \uC0C1\uC790\uB97C \uB4DC\uB798\uADF8\uD558\uC5EC \uD50C\uB808\uC774\uC5B4\uAC00 \uC720\uB2DB\uC744 \uC120\uD0DD\uD560 \uC218 \uC788\uAC8C\uD569\uB2C8\uB2E4.","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\uC0AC\uC6A9\uC790\uC5D0\uAC8C \uD655\uC778 \uBA54\uC2DC\uC9C0\uC640 OK \uBC84\uD2BC\uC774 \uC788\uB294 \uB300\uD654 \uC0C1\uC790\uB85C \uD655\uC778\uC744 \uC694\uCCAD\uD569\uB2C8\uB2E4. \uCDE8\uC18C \uBC84\uD2BC\uB3C4 \uC788\uC2B5\uB2C8\uB2E4.","Confirm":"\uD655\uC778","Open a confirmation pop-up box with message: _PARAM1_":"\uBA54\uC2DC\uC9C0\uAC00 \uD3EC\uD568\uB41C \uD655\uC778 \uD31D\uC5C5 \uC0C1\uC790\uB97C \uC5FD\uB2C8\uB2E4: _PARAM1_","Confirmation message":"\uD655\uC778 \uBA54\uC2DC\uC9C0","The text to display in the confirm box.":"\uD655\uC778 \uC0C1\uC790\uC5D0 \uD45C\uC2DC\uD560 \uD14D\uC2A4\uD2B8\uC785\uB2C8\uB2E4.","Check if a confirmation was accepted.":"\uD655\uC778\uC774 \uC218\uB77D\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Pop-up message confirmed":"\uD31D\uC5C5 \uBA54\uC2DC\uC9C0\uAC00 \uD655\uC778\uB428","Pop-up message is confirmed":"\uD31D\uC5C5 \uBA54\uC2DC\uC9C0\uAC00 \uD655\uC778\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Displays an alert box with a message and an OK button in a pop-up window.":"\uD31D\uC5C5 \uCC3D\uC5D0 \uBA54\uC2DC\uC9C0\uC640 \uD655\uC778 \uBC84\uD2BC\uC774 \uC788\uB294 \uACBD\uACE0 \uC0C1\uC790\uB97C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Alert":"\uACBD\uACE0","Open an alert pop-up box with message: _PARAM1_":"\uBA54\uC2DC\uC9C0\uAC00 \uD3EC\uD568\uB41C \uACBD\uACE0 \uD31D\uC5C5 \uC0C1\uC790\uB97C \uC5FD\uB2C8\uB2E4: _PARAM1_","Alert message":"\uACBD\uACE0 \uBA54\uC2DC\uC9C0","RTS-like unit selection":"RTS- ","Allow player to select units by clicking on them or dragging a selection box.":"\uD50C\uB808\uC774\uC5B4\uAC00 \uC720\uB2DB\uC744 \uD074\uB9AD\uD558\uAC70\uB098 \uC120\uD0DD \uC0C1\uC790\uB97C \uB4DC\uB798\uADF8\uD558\uC5EC \uC120\uD0DD\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Allow player to select units by clicking on them or dragging a selection box":"\uD50C\uB808\uC774\uC5B4\uAC00 \uADF8\uB4E4\uC744 \uD074\uB9AD\uD558\uAC70\uB098 \uC120\uD0DD \uC0C1\uC790\uB97C \uB4DC\uB798\uADF8\uD558\uC5EC \uC720\uB2DB\uC744 \uC120\uD0DD\uD560 \uC218 \uC788\uB3C4\uB85D \uD5C8\uC6A9\uD569\uB2C8\uB2E4","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"_PARAM7_ \uB9C8\uC6B0\uC2A4(\uB610\uB294 \uD130\uCE58) \uBC84\uD2BC\uC744 \uC0AC\uC6A9\uD558\uC5EC _PARAM1_\uC744(\uB97C) \uC120\uD0DD\uD560 \uC218 \uC788\uB3C4\uB85D \uD5C8\uC6A9\uD569\uB2C8\uB2E4. Z \uC21C\uC11C\uAC00 _PARAM4_\uC778 _PARAM3_ \uB808\uC774\uC5B4\uC5D0 _PARAM2_\uC744(\uB97C) \uC0AC\uC6A9\uD558\uC5EC \uC120\uD0DD \uC0C1\uC790\uB97C \uADF8\uB9BD\uB2C8\uB2E4. _PARAM5_\uB97C \uB20C\uB7EC \uC720\uB2DB\uC744 \uCD94\uAC00\uD558\uACE0 _PARAM6_\uB97C \uB20C\uB7EC \uC720\uB2DB\uC744 \uC81C\uAC70\uD558\uB294 \uB3D9\uC548 \uC120\uD0DD \uC0C1\uC790\uB97C \uADF8\uB9BD\uB2C8\uB2E4.","Units":"\uC720\uB2DB","Object (or object group) that can be Selected":"\uC120\uD0DD\uD560 \uC218 \uC788\uB294 \uAC1D\uCCB4(\uB610\uB294 \uAC1D\uCCB4 \uADF8\uB8F9)","Selection box":"\uC120\uD0DD \uC0C1\uC790","Edit shape painter properties to change the appearance of this selection box":"\uC774 \uC120\uD0DD \uC0C1\uC790\uC758 \uBAA8\uC591 \uD398\uC778\uD130 \uC18D\uC131\uC744 \uD3B8\uC9D1\uD558\uC5EC \uC678\uAD00\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4","Layer (of selection box)":"\uC120\uD0DD \uC0C1\uC790\uC758 \uB808\uC774\uC5B4","Must be the same layer as the units being selected":"\uC120\uD0DD\uB418\uB294 \uC720\uB2DB\uACFC \uB3D9\uC77C\uD55C \uB808\uC774\uC5B4\uC5EC\uC57C \uD569\uB2C8\uB2E4.","Z order (of selection box)":"\uC120\uD0DD \uC0C1\uC790\uC758 Z \uC21C\uC11C","Z order of the selection box":"\uC120\uD0DD \uC0C1\uC790\uC758 Z \uC21C\uC11C","Additive select key":"\uCD94\uAC00 \uC120\uD0DD \uD0A4","Hold this key to add units to selection":"\uC774 \uD0A4\uB97C \uB20C\uB7EC \uB2E8\uC704\uB97C \uC120\uD0DD\uC5D0 \uCD94\uAC00\uD569\uB2C8\uB2E4","Subtractive select key":"\uBE84\uC148 \uC120\uD0DD \uD0A4","Hold this key to remove units from selection":"\uC774 \uD0A4\uB97C \uB20C\uB7EC \uB2E8\uC704\uB97C \uC120\uD0DD\uC5D0\uC11C \uC81C\uAC70\uD569\uB2C8\uB2E4","Mouse button used to select units":"\uB2E8\uC704\uB97C \uC120\uD0DD\uD558\uB294 \uB370 \uC0AC\uC6A9\uB41C \uB9C8\uC6B0\uC2A4 \uBC84\uD2BC","Check if the unit is \"Preselected\".":"\uB2E8\uC704\uAC00 \"\uC120\uC815\uB428\"\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is unit \"Preselected\"":"\uB2E8\uC704\uAC00 \"\uC120\uC815\uB428\"\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM1_ is \"Preselected\"":"_PARAM1_\uC774(\uAC00) \"\uC120\uC815\uB428\"\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if the unit is \"Selected\".":"\uB2E8\uC704\uAC00 \"\uC120\uD0DD\uB428\"\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is unit \"Selected\"":"\uB2E8\uC704\uAC00 \"\uC120\uD0DD\uB428\"\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM1_ is \"Selected\"":"_PARAM1_\uC774(\uAC00) \"\uC120\uD0DD\uB428\"\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Set unit as \"Preselected\".":"\uB2E8\uC704\uB97C \"\uC120\uC815\uB428\"\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Set unit as \"Preselected\"":"\uB2E8\uC704\uB97C \"\uC120\uC815\uB428\"\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Set _PARAM1_ as \"Preselected\": _PARAM2_":"_PARAM1_\uC744(\uB97C) \"\uC120\uC815\uB428\"\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4: _PARAM2_","Set unit as \"Selected\".":"\uB2E8\uC704\uB97C \"\uC120\uD0DD\uB428\"\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Set unit as \"Selected\"":"\uB2E8\uC704\uB97C \"\uC120\uD0DD\uB428\"\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","Set _PARAM1_ as \"Selected\": _PARAM2_":"_PARAM1_\uC744(\uB97C) \"\uC120\uD0DD\uB428\"\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\"\uC120\uD0DD\uB428\" \uB2E8\uC704\uB9C8\uB2E4 \uACE0\uC720 ID\uB97C \uD560\uB2F9\uD569\uB2C8\uB2E4. \uC774\uB294 \"\uC120\uD0DD\uB428\" \uB2E8\uC704\uC758 \uC218\uC5D0 \uBCC0\uD654\uAC00 \uC788\uB294 \uACBD\uC6B0\uB9C8\uB2E4 \uC2E4\uD589\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Assign a unique ID to each \"Selected\" unit":"\"\uC120\uD0DD\uB428\" \uB2E8\uC704\uB9C8\uB2E4 \uACE0\uC720 ID\uB97C \uD560\uB2F9\uD569\uB2C8\uB2E4.","Assign a unique ID to _PARAM1_ that are \"Selected\"":"_PARAM1_\uC911 \"\uC120\uD0DD\uB428\"\uC778 \uD56D\uBAA9\uB9C8\uB2E4 \uACE0\uC720 ID\uB97C \uD560\uB2F9\uD569\uB2C8\uB2E4","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\uD604\uC7AC \"\uC120\uD0DD\uB428\"\uC778 _PARAM1_\uC758 \uCD1D \uC218\uB97C \uC81C\uACF5\uD569\uB2C8\uB2E4.","Total number of \"Selected\" units":"\uC120\uD0DD\uB418\uC5B4 \uC788\uB294 \"\uC120\uD0DD\uB428\" \uB2E8\uC704\uC758 \uCD1D \uC218","Unit":"\uB2E8\uC704","Enable control groups using default controls.":"\uAE30\uBCF8 \uC81C\uC5B4\uB97C \uC0AC\uC6A9\uD558\uC5EC \uC81C\uC5B4 \uADF8\uB8F9\uC744 \uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Enable control groups using default controls":"\uAE30\uBCF8 \uC81C\uC5B4\uB97C \uC0AC\uC6A9\uD558\uC5EC \uC81C\uC5B4 \uADF8\uB8F9\uC744 \uD65C\uC131\uD654\uD569\uB2C8\uB2E4","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\uAE30\uBCF8 \uC81C\uC5B4\uB97C \uC0AC\uC6A9\uD558\uC5EC _PARAM1_\uC744(\uB97C) \uC81C\uC5B4 \uADF8\uB8F9\uC5D0 \uD560\uB2F9\uD569\uB2C8\uB2E4 (Ctrl + \uC22B\uC790)","Object (or object group) that will be assigned to a control group":"\uC81C\uC5B4 \uADF8\uB8F9\uC5D0 \uD560\uB2F9\uB420 \uAC1C\uCCB4(\uB610\uB294 \uAC1C\uCCB4 \uADF8\uB8F9)","Control group this unit is assigned to.":"\uC774 \uB2E8\uC704\uAC00 \uD560\uB2F9\uB41C \uC81C\uC5B4 \uADF8\uB8F9.","Control group this unit is assigned to":"\uC774 \uB2E8\uC704\uAC00 \uD560\uB2F9\uB41C \uC81C\uC5B4 \uADF8\uB8F9","Check if a unit is assigned to a control group.":"\uB2E8\uC704\uAC00 \uC81C\uC5B4 \uADF8\uB8F9\uC5D0 \uD560\uB2F9\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if a unit is assigned to a control group":"\uB2E8\uC704\uAC00 \uC81C\uC5B4 \uADF8\uB8F9\uC5D0 \uD560\uB2F9\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_\uC740(\uB294) \uC81C\uC5B4 \uADF8\uB8F9 _PARAM2_\uC5D0 \uD560\uB2F9\uB429\uB2C8\uB2E4.","Control group ID":"\uCEE8\uD2B8\uB864 \uADF8\uB8F9 ID","Assign unit to a control group.":"\uC720\uB2DB\uC744 \uCEE8\uD2B8\uB864 \uADF8\uB8F9\uC5D0 \uD560\uB2F9\uD569\uB2C8\uB2E4.","Assign unit to a control group":"\uC720\uB2DB\uC744 \uCEE8\uD2B8\uB864 \uADF8\uB8F9\uC5D0 \uD560\uB2F9\uD569\uB2C8\uB2E4.","Assign _PARAM1_ to control group _PARAM2_":"_PARAM1_\uC744(\uB97C) \uC81C\uC5B4 \uADF8\uB8F9 _PARAM2_\uC5D0 \uD560\uB2F9\uD569\uB2C8\uB2E4.","Unit ID of a selected unit.":"\uC120\uD0DD\uB41C \uC720\uB2DB\uC758 \uC720\uB2DB ID\uC785\uB2C8\uB2E4.","Unit ID of a selected unit":"\uC120\uD0DD\uB41C \uC720\uB2DB\uC758 \uC720\uB2DB ID","Read pixels":"\uD53D\uC140 \uC77D\uAE30","Read the values of pixels on the screen.":"\uD654\uBA74\uC758 \uD53D\uC140 \uAC12 \uC77D\uAE30","Return the alpha component of the pixel at the specified position.":"\uC9C0\uC815\uB41C \uC704\uCE58\uC758 \uD53D\uC140\uC758 \uC54C\uD30C \uC131\uBD84\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Read pixel alpha":"\uD53D\uC140 \uC54C\uD30C \uC77D\uAE30","Object recolorizer (experimental)":"\uC624\uBE0C\uC81D\uD2B8 \uB2E4\uC2DC \uC0C9\uCE60\uD558\uAE30 (\uC2E4\uD5D8\uC801)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\uC2A4\uD504\uB77C\uC774\uD2B8, \uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8 \uB610\uB294 \uD328\uB110 \uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC0C9\uC744 \uB3C5\uB9BD\uC801\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Define JavaScript classes.":"JavaScript \uD074\uB798\uC2A4 \uC815\uC758.","Define JavaScript classes":"JavaScript \uD074\uB798\uC2A4 \uC815\uC758","Independently change the colors of a sprite.":"\uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC0C9\uC0C1\uC744 \uB3C5\uB9BD\uC801\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Sprite recolorizer":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uB9AC\uCEEC\uB7EC\uB77C\uC774\uC800","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"\uAC1D\uCCB4\uC758 \uD2B9\uC815 \uC0C9\uC744 \uB2E4\uB978 \uC0C9\uC73C\uB85C \uAD50\uCCB4\uD569\uB2C8\uB2E4. \uBC94\uC704\uB97C \uD655\uB300\uD558\uC5EC \uD55C\uBC88\uC5D0 \uC5EC\uB7EC \uC720\uC0AC\uD55C \uC0C9\uC0C1\uC744 \uBCC0\uACBD\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Recolorize":"\uB2E4\uC2DC \uC0C9\uCE60\uD558\uAE30","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"\uC0C9\uC0C1 _PARAM2_\uC5D0\uC11C _PARAM3_(\uC73C)\uB85C _PARAM0_ \uB2E4\uC2DC \uCE60\uD558\uAE30, \uC0C9\uC870: _PARAM4_\xB0 \uCC44\uB3C4: _PARAM5_% \uBC1D\uAE30: _PARAM6% \uBC94\uC704 \uB0B4\uC5D0\uC11C","Origin color":"\uC6D0\uB798 \uC0C9\uC0C1","Target color":"\uB300\uC0C1 \uC0C9\uC0C1","Hue scope (from 0\xB0 to 180\xB0)":"\uC0C9\uC870 \uBC94\uC704 (0\xB0\uC5D0\uC11C 180\xB0\uAE4C\uC9C0)","Saturation scope (in percent)":"\uCC44\uB3C4 \uBC94\uC704 (\uD37C\uC13C\uD2B8 \uB2E8\uC704)","Lightness scope (in percent)":"\uBC1D\uAE30 \uBC94\uC704 (\uD37C\uC13C\uD2B8 \uB2E8\uC704)","Set back the original colors of an object.":"\uAC1D\uCCB4\uC758 \uC6D0\uB798 \uC0C9\uC0C1\uC73C\uB85C \uB418\uB3CC\uB9AC\uAE30.","Reset color":"\uC0C9\uC0C1 \uC7AC\uC124\uC815","Reset the colors of _PARAM0_":"_PARAM0_\uC758 \uC0C9\uC0C1 \uC7AC\uC124\uC815","Independently change the colors of a tiled sprite.":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC0C9\uC0C1\uC744 \uB3C5\uB9BD\uC801\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Tiled sprite recolorizer":"\uD0C0\uC77C \uC2A4\uD504\uB77C\uC774\uD2B8 \uB9AC\uCEEC\uB7EC\uB77C\uC774\uC800","Independently change the colors of a panel sprite.":"\uD328\uB110 \uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC0C9\uC0C1\uC744 \uB3C5\uB9BD\uC801\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Panel sprite recolorizer":"\uD328\uB110 \uC2A4\uD504\uB77C\uC774\uD2B8 \uB9AC\uCEEC\uB7EC\uB77C\uC774\uC800","Record":"\uB179\uD654","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\uAC8C\uC784\uC744 \uB179\uD654\uD558\uACE0 \uD50C\uB808\uC774\uC5B4\uAC00 \uD074\uB9BD\uC744 \uB2E4\uC6B4\uB85C\uB4DC\uD558\uB294 \uC774\uBCA4\uD2B8\uB97C \uCD94\uAC00\uD569\uB2C8\uB2E4. \uB370\uC2A4\uD06C\uD0D1 \uBC0F \uBE0C\uB77C\uC6B0\uC800\uC5D0\uC11C \uC791\uB3D9\uD569\uB2C8\uB2E4.","Start the recording.":"\uB179\uD654\uB97C \uC2DC\uC791\uD569\uB2C8\uB2E4.","Start recording":"\uB179\uD654 \uC2DC\uC791","End the recording.":"\uB179\uD654\uB97C \uC885\uB8CC\uD569\uB2C8\uB2E4.","Stop recording":"\uB179\uD654 \uC911\uC9C0","Stop the recording":"\uB179\uD654\uB97C \uC911\uC9C0\uD569\uB2C8\uB2E4","Pause recording.":"\uB179\uD654 \uC77C\uC2DC \uC911\uC9C0.","Pause recording":"\uB179\uD654 \uC77C\uC2DC \uC911\uC9C0","Resume recording.":"\uB179\uD654 \uACC4\uC18D.","Resume recording":"\uB179\uD654 \uACC4\uC18D","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\uB370\uC2A4\uD06C\uD0D1 \uB610\uB294 \uC6F9 \uB2E4\uC6B4\uB85C\uB4DC \uD3F4\uB354\uC5D0 \uB179\uD654\uB97C \uC800\uC7A5\uD569\uB2C8\uB2E4. \uD30C\uC77C\uC744 \uC800\uC7A5\uD558\uAE30 \uC804\uC5D0 \uD56D\uC0C1 \uD5C8\uB77D\uC744 \uC694\uCCAD\uD569\uB2C8\uB2E4.","Save recording":"\uB179\uD654 \uC800\uC7A5","Save recording to _PARAM1_ as _PARAM2_":"_PARAM1_\uC5D0 _PARAM2_\uC73C\uB85C \uB808\uCF54\uB529 \uC800\uC7A5","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\uD30C\uC77C \uC704\uCE58. FileSystem \uACBD\uB85C\uB97C \uC0AC\uC6A9\uD558\uC5EC \uC124\uC815(\uB370\uC2A4\uD06C\uD1B1 \uC800\uC7A5\uC5D0\uB9CC \uC0AC\uC6A9).","Name to save file as":"\uD30C\uC77C \uC774\uB984\uC73C\uB85C \uC800\uC7A5","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\uB808\uCF54\uB354\uC758 \uD604\uC7AC \uC0C1\uD0DC\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4: \uBE44\uD65C\uC131(\uB179\uD654 \uC911\uC774 \uC544\uB2D8), \uB179\uD654 \uC911 \uB610\uB294 \uC77C\uC2DC \uC911\uC9C0 \uB428.","Get current state":"\uD604\uC7AC \uC0C1\uD0DC \uAC00\uC838\uC624\uAE30","Get the current framerate.":"\uD604\uC7AC \uD504\uB808\uC784 \uC18D\uB3C4 \uAC00\uC838\uC624\uAE30.","Get frame rate":"\uD504\uB808\uC784 \uC18D\uB3C4 \uAC00\uC838\uC624\uAE30","Set frame rate to _PARAM1_":"_PARAM1_\uB85C \uD504\uB808\uC784 \uC18D\uB3C4 \uC124\uC815","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\uB179\uD654 \uC2DC\uC791 \uC804\uC5D0 \uC124\uC815\uD574\uC57C \uD558\uB294 \uD504\uB808\uC784 \uC18D\uB3C4\uB97C \uC124\uC815\uD569\uB2C8\uB2E4. \uAE30\uBCF8\uC801\uC73C\uB85C \uAC8C\uC784 \uC18D\uC131\uC5D0 \uC124\uC815\uB41C \uCD5C\uC18C FPS \uAC12\uC73C\uB85C \uC124\uC815\uB429\uB2C8\uB2E4.","Set frame rate":"\uD504\uB808\uC784 \uC18D\uB3C4 \uC124\uC815","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\uBE44\uB514\uC624\uC5D0 \uAD8C\uC7A5\uB418\uB294 fps: 25, 30, 60, GIF\uC5D0\uB294 5, 10, 20\uC744 \uC0AC\uC6A9\uD558\uC138\uC694","Returns the current video bit rate per second.":"\uD604\uC7AC \uCD08\uB2F9 \uBE44\uB514\uC624 \uBE44\uD2B8 \uC804\uC1A1\uB960\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Get video bit rate per second":"\uBE44\uB514\uC624 \uCD08\uB2F9 \uBE44\uD2B8 \uC804\uC1A1\uB960 \uAC00\uC838\uC624\uAE30","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\uB179\uD654 \uC2DC\uC791 \uC804\uC5D0 \uC124\uC815\uD574\uC57C \uD558\uB294 \uBE44\uB514\uC624 \uBE44\uD2B8 \uC804\uC1A1\uB960\uC744 \uC124\uC815\uD569\uB2C8\uB2E4. \uAE30\uBCF8\uC801\uC73C\uB85C 2500000\uC73C\uB85C \uC124\uC815\uB429\uB2C8\uB2E4.","Set video bit rate":"\uBE44\uB514\uC624 \uBE44\uD2B8 \uC804\uC1A1\uB960 \uC124\uC815","Set the video bit rate to _PARAM1_":"_PARAM1_\uB85C \uBE44\uB514\uC624 \uBE44\uD2B8 \uC804\uC1A1\uB960 \uC124\uC815","video bits per second":"\uCD08\uB2F9 \uBE44\uB514\uC624 \uBE44\uD2B8","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\uCD08\uB2F9 \uC624\uB514\uC624 \uBE44\uD2B8 \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4. \uC124\uC815\uB418\uC9C0 \uC54A\uC73C\uBA74 \uAE30\uBCF8\uAC12\uC740 128000\uC785\uB2C8\uB2E4.","Set audio bit rate":"\uC624\uB514\uC624 \uBE44\uD2B8 \uC18D\uB3C4 \uC124\uC815","Set the audio bit rate to _PARAM1_":"_PARAM1_\uC73C\uB85C \uC624\uB514\uC624 \uBE44\uD2B8 \uC18D\uB3C4 \uC124\uC815","audio bits per second":"\uCD08\uB2F9 \uC624\uB514\uC624 \uBE44\uD2B8","Returns the audio bit rate per second.":"\uCD08\uB2F9 \uC624\uB514\uC624 \uBE44\uD2B8 \uC18D\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Get audio bit rate per second":"\uCD08\uB2F9 \uC624\uB514\uC624 \uBE44\uD2B8 \uC18D\uB3C4\uB97C \uAC00\uC838\uC624\uC138\uC694.","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\uD30C\uC77C \uD615\uC2DD\uC744 \uC124\uC815\uD558\uACE0 \uC0AC\uC6A9\uC790 \uD50C\uB7AB\uD3FC\uC5D0\uC11C \uC120\uD0DD\uD55C \uD30C\uC77C \uD615\uC2DD\uC774 \uC9C0\uC6D0\uB418\uC9C0 \uC54A\uC73C\uBA74 \uC9C0\uC6D0\uB418\uB294 \uD615\uC2DD\uC73C\uB85C \uC120\uD0DD\uB429\uB2C8\uB2E4.","Set file format":"\uD30C\uC77C \uD615\uC2DD \uC124\uC815","Set file format to _PARAM1_":"_PARAM1_\uC73C\uB85C \uD30C\uC77C \uD615\uC2DD \uC124\uC815","Recording format":"\uB179\uD654 \uD615\uC2DD","Returns the current video format.":"\uD604\uC7AC \uBE44\uB514\uC624 \uD615\uC2DD\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Get codec":"\uCF54\uB371 \uAC00\uC838\uC624\uAE30","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\uBE44\uB514\uC624 \uCF54\uB371\uC744 \uC124\uC815\uD558\uACE0 \uC0AC\uC6A9\uC790 \uD50C\uB7AB\uD3FC\uC5D0\uC11C \uC120\uD0DD\uD55C \uCF54\uB371\uC774 \uC9C0\uC6D0\uB418\uC9C0 \uC54A\uC73C\uBA74 \uC9C0\uC6D0\uB418\uB294 \uCF54\uB371\uC73C\uB85C \uC120\uD0DD\uB429\uB2C8\uB2E4.","Set codec":"\uCF54\uB371 \uC124\uC815","Set video codec _PARAM1_":"_PARAM1_\uC73C\uB85C \uBE44\uB514\uC624 \uCF54\uB371 \uC124\uC815","codec":"\uCF54\uB371","Returns the current video codec.":"\uD604\uC7AC \uBE44\uB514\uC624 \uCF54\uB371\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Get video codec":"\uBE44\uB514\uC624 \uCF54\uB371 \uAC00\uC838\uC624\uAE30","When an error occurs this method will return what type of error it is.":"\uC624\uB958 \uBC1C\uC0DD\uC2DC \uC774 \uBA54\uC11C\uB4DC\uB294 \uC5B4\uB5A4 \uC885\uB958\uC758 \uC624\uB958\uC778\uC9C0 \uBC18\uD658\uD569\uB2C8\uB2E4.","Error type":"\uC624\uB958 \uC720\uD615","Check if an error has occurred.":"\uC624\uB958\uAC00 \uBC1C\uC0DD\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","When an errror has occurred":"\uC624\uB958\uAC00 \uBC1C\uC0DD\uD55C \uACBD\uC6B0","When an error has occurred":"\uC624\uB958\uAC00 \uBC1C\uC0DD\uD55C \uACBD\uC6B0","Check if a recording has just been paused.":"\uB179\uD654\uAC00 \uC77C\uC2DC \uC911\uC9C0\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","When recording has paused":"\uB179\uD654\uAC00 \uC911\uC9C0\uB418\uC5C8\uC744 \uB54C","Check if a recording has just been resumed.":"\uB179\uD654\uAC00 \uBC29\uAE08 \uC911\uB2E8\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","When recording has resumed":"\uB179\uD654\uAC00 \uC7AC\uAC1C\uB41C \uACBD\uC6B0","Check if recording has just started.":"\uB179\uD654\uAC00 \uC2DC\uC791\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","When recording has started":"\uB179\uD654\uAC00 \uC2DC\uC791\uB41C \uACBD\uC6B0","Check if recording has just stopped.":"\uB179\uD654\uAC00 \uBC29\uAE08 \uC911\uB2E8\uB41C\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","When recording has stopped":"\uB179\uD654\uAC00 \uC911\uC9C0\uB41C \uACBD\uC6B0","Check if recording has just been saved.":"\uB179\uD654\uAC00 \uBC29\uAE08 \uC800\uC7A5\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","When recording has saved":"\uB179\uD654\uAC00 \uC800\uC7A5\uB418\uB294 \uACBD\uC6B0","When recording has been saved":"\uB179\uD654\uAC00 \uC800\uC7A5\uB41C \uACBD\uC6B0","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\uC9C0\uC815\uB41C \uD615\uC2DD\uC774 \uC0AC\uC6A9\uC790 \uC7A5\uCE58\uC5D0\uC11C \uC0AC\uC6A9 \uAC00\uB2A5\uD55C\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \uC9C0\uC6D0\uB418\uC9C0 \uC54A\uB294 \uD615\uC2DD\uC744 \uD53C\uD558\uB824\uBA74 MP4 \uB610\uB294 WebM\uACFC \uAC19\uC740 \uC77C\uBC18\uC801\uC778 \uD615\uC2DD\uC744 \uC120\uD0DD\uD569\uB2C8\uB2E4.","Is format supported on user device":"\uC0AC\uC6A9\uC790 \uC7A5\uCE58\uC5D0\uC11C \uD615\uC2DD\uC774 \uC9C0\uC6D0\uB418\uB294\uC9C0 \uD655\uC778","Check if _PARAM1_ is available on the users device":"\uC0AC\uC6A9\uC790 \uC7A5\uCE58\uC5D0\uC11C _PARAM1_\uC744(\uB97C) \uC0AC\uC6A9\uD560 \uC218 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Select a common format for the best results":"\uCD5C\uC0C1\uC758 \uACB0\uACFC\uB97C \uC704\uD574 \uACF5\uD1B5 \uD615\uC2DD\uC744 \uC120\uD0DD\uD558\uC138\uC694","Get the current GIF quality.":"\uD604\uC7AC GIF \uD488\uC9C8\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"GIF \uD488\uC9C8\uC744 \uC124\uC815\uD569\uB2C8\uB2E4. \uB179\uD654\uB97C \uC2DC\uC791\uD558\uAE30 \uC804\uC5D0 \uC124\uC815\uD574\uC57C \uD569\uB2C8\uB2E4. \uAE30\uBCF8\uAC12\uC740 10\uC785\uB2C8\uB2E4.","Set GIF quality":"GIF \uD488\uC9C8 \uC124\uC815","Set the GIF quality to _PARAM1_":"GIF \uD488\uC9C8\uC744 _PARAM1_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Quality":"\uD488\uC9C8","Returns whether or not dithering is enabled for GIFs.":"GIF\uC758 \uB514\uB354\uB9C1\uC774 \uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uC5EC\uBD80\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"GIF\uC758 \uB514\uB354\uB9C1\uC744 \uD65C\uC131\uD654\uD569\uB2C8\uB2E4. \uB179\uD654\uB97C \uC2DC\uC791\uD558\uAE30 \uC804\uC5D0 \uC124\uC815\uD574\uC57C \uD569\uB2C8\uB2E4. \uAE30\uBCF8\uAC12\uC740 \uAC70\uC9D3\uC785\uB2C8\uB2E4.","Set GIF Dithering":"GIF \uB514\uB354\uB9C1 \uC124\uC815","Enable dithering _PARAM1_":"\uB514\uB354\uB9C1 _PARAM1_ \uD65C\uC131\uD654","Dithering":"\uB514\uB354\uB9C1","Rectangular movement":"\uC9C1\uC0AC\uAC01\uD615 \uC774\uB3D9","Move objects in a rectangular pattern.":"\uAC1D\uCCB4\uB97C \uC9C1\uC0AC\uAC01\uD615 \uD328\uD134\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Distance from an object to the closest edge of a second object.":"\uAC1C\uCCB4\uC5D0\uC11C \uB450 \uBC88\uC9F8 \uAC1C\uCCB4\uC758 \uAC00\uC7A5 \uAC00\uAE4C\uC6B4 \uAC00\uC7A5\uC790\uB9AC\uAE4C\uC9C0\uC758 \uAC70\uB9AC","Distance from an object to the closest edge of a second object":"\uAC1C\uCCB4\uC5D0\uC11C \uB450 \uBC88\uC9F8 \uAC1C\uCCB4\uC758 \uAC00\uC7A5 \uAC00\uAE4C\uC6B4 \uAC00\uC7A5\uC790\uB9AC\uAE4C\uC9C0\uC758 \uAC70\uB9AC","Distance from _PARAM1_ to the closest edge of _PARAM2_":"_PARAM1_\uC5D0\uC11C _PARAM2_\uC758 \uAC00\uC7A5 \uAC00\uAE4C\uC6B4 \uAC00\uC7A5\uC790\uB9AC\uAE4C\uC9C0\uC758 \uAC70\uB9AC","Moving object":"\uC774\uB3D9\uD558\uB294 \uAC1C\uCCB4","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\uC0AC\uAC01\uD615 \uC774\uB3D9\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC5EC \uAC1D\uCCB4\uC758 \uAC00\uC7A5\uC790\uB9AC\uB97C \uB530\uB985\uB2C8\uB2E4. \uD55C \uBC88 \uB610\uB294 \uC911\uC2EC \uAC1D\uCCB4\uC758 \uC774\uB3D9\uB9C8\uB2E4 \uC2E4\uD589\uD569\uB2C8\uB2E4.","Update rectangular movement to follow the border of an object":"\uC0AC\uAC01\uD615 \uC774\uB3D9\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC5EC \uAC1D\uCCB4\uC758 \uAC00\uC7A5\uC790\uB9AC\uB97C \uB530\uB985\uB2C8\uB2E4","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"_PARAM1_\uC758 \uC0AC\uAC01\uD615 \uC774\uB3D9\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC5EC _PARAM3_\uC758 \uAC00\uC7A5\uC790\uB9AC\uB97C \uB530\uB985\uB2C8\uB2E4. \uAC00\uC7A5\uC790\uB9AC\uC758 \uC704\uCE58: _PARAM4_","Rectangle Movement (required)":"\uC0AC\uAC01\uD615 \uC774\uB3D9 (\uD544\uC218)","Position on border":"\uAC00\uC7A5\uC790\uB9AC\uC5D0 \uC704\uCE58","Move to the nearest corner of the center object.":"\uC911\uC2EC \uAC1D\uCCB4\uC758 \uAC00\uC7A5 \uAC00\uAE4C\uC6B4 \uBAA8\uC11C\uB9AC\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move to the nearest corner of the center object":"\uC911\uC2EC \uAC1D\uCCB4\uC758 \uAC00\uC7A5 \uAC00\uAE4C\uC6B4 \uBAA8\uC11C\uB9AC\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4","Move _PARAM1_ to the nearest corner of _PARAM3_":"_PARAM1_\uC744(\uB97C) _PARAM3_\uC758 \uAC00\uC7A5 \uAC00\uAE4C\uC6B4 \uBAA8\uC11C\uB9AC\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4","Dimension":"\uCC28\uC6D0","Clockwise":"\uC2DC\uACC4 \uBC29\uD5A5","Horizontal edge duration":"\uC218\uD3C9 \uAC00\uC7A5\uC790\uB9AC \uC9C0\uC18D \uC2DC\uAC04","Vertical edge duration":"\uC218\uC9C1 \uAC00\uC7A5\uC790\uB9AC \uC9C0\uC18D \uC2DC\uAC04","Initial position":"\uCD08\uAE30 \uC704\uCE58","Teleport the object to a corner of the movement rectangle.":"\uAC1D\uCCB4\uB97C \uC6C0\uC9C1\uC784 \uC0AC\uAC01\uD615\uC758 \uBAA8\uD241\uC774\uB85C \uC21C\uAC04\uC774\uB3D9\uC2DC\uD0A4\uAE30.","Teleport at a corner":"\uBAA8\uD241\uC774\uB85C \uC21C\uAC04\uC774\uB3D9","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"_PARAM0_\uC758 \uC704\uCE58\uB97C \uC9C1\uC0AC\uAC01\uD615 \uB8E8\uD504\uC758 _PARAM2_\uB85C \uC124\uC815","Corner":"\uBAA8\uD241\uC774","Return the perimeter of the movement rectangle.":"\uC6B4\uB3D9 \uC0AC\uAC01\uD615\uC758 \uB458\uB808 \uBC18\uD658.","Perimeter":"\uB458\uB808","Return the time the object takes to go through the whole rectangle (in seconds).":"\uAC1C\uCCB4\uAC00 \uC804\uCCB4 \uC9C1\uC0AC\uAC01\uD615\uC744 \uD1B5\uACFC\uD558\uB294 \uB370 \uAC78\uB9AC\uB294 \uC2DC\uAC04 (\uCD08 \uB2E8\uC704) \uBC18\uD658.","Return the time the object takes to go through a horizontal edge (in seconds).":"\uAC1C\uCCB4\uAC00 \uC218\uD3C9 \uC120\uC744 \uD1B5\uACFC\uD558\uB294 \uB370 \uAC78\uB9AC\uB294 \uC2DC\uAC04 (\uCD08 \uB2E8\uC704) \uBC18\uD658.","Return the time the object takes to go through a vertical edge (in seconds).":"\uAC1C\uCCB4\uAC00 \uC218\uC9C1 \uC120\uC744 \uD1B5\uACFC\uD558\uB294 \uB370 \uAC78\uB9AC\uB294 \uC2DC\uAC04 (\uCD08 \uB2E8\uC704) \uBC18\uD658.","Return the rectangle width.":"\uC9C1\uC0AC\uAC01\uD615 \uB108\uBE44 \uBC18\uD658.","Return the rectangle height.":"\uC9C1\uC0AC\uAC01\uD615 \uB192\uC774 \uBC18\uD658.","Return the left bound of the movement.":"\uC6B4\uB3D9 \uC67C\uCABD \uACBD\uACC4 \uBC18\uD658.","Return the top bound of the movement.":"\uC6B4\uB3D9 \uC0C1\uB2E8 \uACBD\uACC4 \uBC18\uD658.","Return the right bound of the movement.":"\uC6B4\uB3D9 \uC624\uB978\uCABD \uACBD\uACC4 \uBC18\uD658.","Return the bottom bound of the movement.":"\uC6B4\uB3D9 \uD558\uB2E8 \uACBD\uACC4 \uBC18\uD658.","Change the left bound of the rectangular movement.":"\uC9C1\uC0AC\uAC01\uD615 \uC6B4\uB3D9 \uC67C\uCABD \uACBD\uACC4 \uBCC0\uACBD.","Change the movement left bound of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC6B4\uB3D9 \uC67C\uCABD \uACBD\uACC4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the top bound of the rectangular movement.":"\uC9C1\uC0AC\uAC01\uD615 \uC6B4\uB3D9 \uC0C1\uB2E8 \uACBD\uACC4 \uBCC0\uACBD.","Change the movement top bound of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC6B4\uB3D9 \uC0C1\uB2E8 \uACBD\uACC4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the right bound of the rectangular movement.":"\uC9C1\uC0AC\uAC01\uD615 \uC6B4\uB3D9 \uC624\uB978\uCABD \uACBD\uACC4 \uBCC0\uACBD.","Change the movement right bound of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC6B4\uB3D9 \uC624\uB978\uCABD \uACBD\uACC4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the bottom bound of the rectangular movement.":"\uC9C1\uC0AC\uAC01\uD615 \uC6B4\uB3D9 \uD558\uB2E8 \uACBD\uACC4 \uBCC0\uACBD.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC6B4\uB3D9 \uD558\uB2E8 \uACBD\uACC4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the time the object takes to go through a horizontal edge (in seconds).":"\uC218\uD3C9 \uC120\uC744 \uD1B5\uACFC\uD558\uB294 \uB370 \uAC78\uB9AC\uB294 \uAC1C\uCCB4\uC758 \uC2DC\uAC04 (\uCD08 \uB2E8\uC704) \uBCC0\uACBD.","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\uC218\uD3C9 \uAC00\uC7A5\uC790\uB9AC\uB97C \uC9C0\uB098\uB294 \uB370 _PARAM0_ \uC2DC\uAC04\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the time the object takes to go through a vertical edge (in seconds).":"\uC218\uC9C1 \uAC00\uC7A5\uC790\uB9AC\uB97C \uC9C0\uB098\uB294 \uB370 \uAC1D\uCCB4\uAC00 \uAC78\uB9AC\uB294 \uC2DC\uAC04\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\uC218\uC9C1 \uAC00\uC7A5\uC790\uB9AC\uB97C \uC9C0\uB098\uB294 \uB370 _PARAM0_ \uC2DC\uAC04\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the direction to clockwise or counter-clockwise.":"\uC2DC\uACC4\uBC29\uD5A5 \uB610\uB294 \uBC18\uC2DC\uACC4\uBC29\uD5A5\uC73C\uB85C \uBC29\uD5A5\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Use clockwise direction for _PARAM0_: _PARAM2_":"_PARAM0_\uC5D0 \uB300\uD574 \uC2DC\uACC4 \uBC29\uD5A5 \uC0AC\uC6A9: _PARAM2_","Change the easing function of the movement.":"\uC6C0\uC9C1\uC784\uC758 \uC774\uC9D5 \uAE30\uB2A5\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the easing of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC774\uC9D5\uC744 _PARAM2_\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Toggle the direction to clockwise or counter-clockwise.":"\uBC29\uD5A5\uC744 \uC2DC\uACC4\uBC29\uD5A5 \uB610\uB294 \uBC18\uC2DC\uACC4\uBC29\uD5A5\uC73C\uB85C \uD1A0\uAE00\uD569\uB2C8\uB2E4.","Toggle direction":"\uBC29\uD5A5\uC744 \uD1A0\uAE00\uD569\uB2C8\uB2E4.","Toogle the direction of _PARAM0_":"_PARAM0_\uC758 \uBC29\uD5A5\uC744 \uD1A0\uAE00\uD569\uB2C8\uB2E4.","Check if the object is moving clockwise.":"\uAC1D\uCCB4\uAC00 \uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is moving clockwise":"\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9 \uC911","_PARAM0_ is moving clockwise":"_PARAM0_\uC774 \uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9 \uC911","Check if the object is moving to the left.":"\uAC1D\uCCB4\uAC00 \uC67C\uCABD\uC73C\uB85C \uC774\uB3D9\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is moving left":"\uC67C\uCABD\uC73C\uB85C \uC774\uB3D9 \uC911","_PARAM0_ is moving to the left":"_PARAM0_\uC774 \uC67C\uCABD\uC73C\uB85C \uC774\uB3D9 \uC911","Check if the object is moving up.":"\uAC1D\uCCB4\uAC00 \uC704\uCABD\uC73C\uB85C \uC774\uB3D9\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is moving up":"\uC704\uB85C \uC774\uB3D9 \uC911","_PARAM0_ is moving up":"_PARAM0_\uC774 \uC704\uCABD\uC73C\uB85C \uC774\uB3D9 \uC911","Object is moving to the right.":"\uAC1D\uCCB4\uAC00 \uC9C1\uC0AC\uAC01\uD615\uC758 \uC624\uB978\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4.","Is moving right":"\uC624\uB978\uCABD\uC73C\uB85C \uC774\uB3D9 \uC911","_PARAM0_ is moving to the right":"_PARAM0_\uC774 \uC624\uB978\uCABD\uC73C\uB85C \uC774\uB3D9 \uC911","Check if the object is moving down.":"\uAC1D\uCCB4\uAC00 \uC544\uB798\uB85C \uC774\uB3D9\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is moving down":"\uC544\uB798\uB85C \uC774\uB3D9 \uC911","_PARAM0_ is moving down":"_PARAM0_\uC774 \uC544\uB798\uB85C \uC774\uB3D9 \uC911","Object is on the left side of the rectangle.":"\uAC1D\uCCB4\uAC00 \uC9C1\uC0AC\uAC01\uD615\uC758 \uC88C\uCE21\uC5D0 \uC788\uC2B5\uB2C8\uB2E4.","Is on left":"\uC67C\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","_PARAM0_ is on the left side":"_PARAM0_\uC774 \uC9C1\uC0AC\uAC01\uD615\uC758 \uC67C\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","Object is on the top side of the rectangle.":"\uAC1D\uCCB4\uAC00 \uC9C1\uC0AC\uAC01\uD615\uC758 \uB9E8 \uC704\uC5D0 \uC788\uC2B5\uB2C8\uB2E4.","Is on top":"\uC704\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","_PARAM0_ is on the top side":"_PARAM0_\uC774 \uC9C1\uC0AC\uAC01\uD615\uC758 \uB9E8 \uC704\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","Object is on the right side of the rectangle.":"\uAC1D\uCCB4\uAC00 \uC9C1\uC0AC\uAC01\uD615\uC758 \uC624\uB978\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4.","Is on right":"\uC624\uB978\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","_PARAM0_ is on the right side":"_PARAM0_\uC774 \uC9C1\uC0AC\uAC01\uD615\uC758 \uC624\uB978\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","Object is on the bottom side of the rectangle.":"\uAC1D\uCCB4\uAC00 \uC9C1\uC0AC\uAC01\uD615\uC758 \uC544\uB798\uCABD\uC5D0 \uC788\uC2B5\uB2C8\uB2E4.","Is on bottom":"\uC544\uB798\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","_PARAM0_ is on the bottom side":"_PARAM0_\uC740(\uB294) \uD558\uB2E8\uC5D0 \uC788\uC2B5\uB2C8\uB2E4","Return the duration between the top-left vertex and the top-right one.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810\uACFC \uC624\uB978\uCABD \uC704 \uAF2D\uC9C0\uC810 \uC0AC\uC774\uC758 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Duration to top right":"\uC624\uB978\uCABD \uC0C1\uB2E8\uAE4C\uC9C0\uC758 \uAE30\uAC04","Return the duration between the top-left vertex and the bottom-right one.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810\uACFC \uC624\uB978\uCABD \uC544\uB798 \uAF2D\uC9C0\uC810 \uC0AC\uC774\uC758 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Duration to bottom right":"\uC624\uB978\uCABD \uD558\uB2E8\uAE4C\uC9C0\uC758 \uAE30\uAC04","Return the duration between the top-left vertex and the bottom-left one.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810\uACFC \uC67C\uCABD \uC544\uB798 \uAF2D\uC9C0\uC810 \uC0AC\uC774\uC758 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Duration to bottom left":"\uC67C\uCABD \uD558\uB2E8\uAE4C\uC9C0\uC758 \uAE30\uAC04","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\uB9C8\uC9C0\uB9C9 \uAF2D\uC9C0\uC810\uC73C\uB85C\uBD80\uD130 \uC774\uB3D9\uB41C \uAC70\uB9AC\uC640 \uAC00\uC7A5\uC790\uB9AC \uAE38\uC774 \uC0AC\uC774\uC758 \uBE44\uC728\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4 (0\uACFC 1 \uC0AC\uC774).","Progress on edge":"\uAC00\uC7A5\uC790\uB9AC\uC5D0\uC11C \uC9C4\uD589","Return the X position of the current edge origin.":"\uD604\uC7AC \uAC00\uC7A5\uC790\uB9AC \uC6D0\uC810\uC758 X \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Edge origin X":"\uAC00\uC7A5\uC790\uB9AC \uC6D0\uC810 X","Return the Y position of the current edge origin.":"\uD604\uC7AC \uAC00\uC7A5\uC790\uB9AC \uC6D0\uC810\uC758 Y \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Edge origin Y":"\uAC00\uC7A5\uC790\uB9AC \uC6D0\uC810 Y","Return the X position of the current edge target.":"\uD604\uC7AC \uAC00\uC7A5\uC790\uB9AC \uB300\uC0C1\uC758 X \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Edge target X":"\uAC00\uC7A5\uC790\uB9AC \uB300\uC0C1 X","Return the Y position of the current edge target.":"\uD604\uC7AC \uAC00\uC7A5\uC790\uB9AC \uB300\uC0C1\uC758 Y \uC704\uCE58\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Edge target Y":"\uAC00\uC7A5\uC790\uB9AC \uB300\uC0C1 Y","Return the time from the top-left vertex.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810\uC73C\uB85C\uBD80\uD130\uC758 \uC2DC\uAC04\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Current time":"\uD604\uC7AC \uC2DC\uAC04","Return the covered length from the top-left vertex or the bottom-right one.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810 \uB610\uB294 \uC624\uB978\uCABD \uD558\uB2E8 \uAF2D\uC9C0\uC810\uC73C\uB85C\uBD80\uD130 \uC774\uB3D9\uB41C \uAE38\uC774\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Half Current length":"\uD604\uC7AC \uAE38\uC774\uC758 \uC808\uBC18","Return the displacement on the X axis from the top-left vertex.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810\uC5D0\uC11C X \uCD95 \uBC29\uD5A5\uC73C\uB85C\uC758 \uBCC0\uC704\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the displacement on the Y axis from the top-left vertex.":"\uC67C\uCABD \uC704 \uAF2D\uC9C0\uC810\uC5D0\uC11C Y \uCD95 \uBC29\uD5A5\uC73C\uB85C\uC758 \uBCC0\uC704\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Rectangular flood fill":"\uC9C1\uC0AC\uAC01\uD615 \uC601\uC5ED \uCC44\uC6B0\uAE30","Create objects as a grid to cover a rectangular area or an other object.":"\uC9C1\uC0AC\uAC01\uD615 \uC601\uC5ED \uB610\uB294 \uB2E4\uB978 \uAC1D\uCCB4\uB97C \uD3EC\uD568\uD558\uB294 \uADF8\uB9AC\uB4DC\uB85C \uAC1D\uCCB4\uB97C \uB9CC\uB4ED\uB2C8\uB2E4.","Create fill objects that cover the rectangular area of target objects.":"\uD0C0\uAC9F \uAC1C\uCCB4\uC758 \uC0AC\uAC01\uD615 \uC601\uC5ED\uC744 \uB36E\uB294 \uCC44\uC6B0\uAE30 \uAC1D\uCCB4\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4.","Create objects to flood fill other objects":"\uB2E4\uB978 \uAC1C\uCCB4\uB97C \uCC44\uC6B0\uAE30 \uC704\uD574 \uAC1C\uCCB4\uB97C \uC0DD\uC131\uD569\uB2C8\uB2E4.","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"_PARAM1_\uC744(\uB97C) _PARAM3_\uC758 \uC0AC\uAC01\uD615 \uC601\uC5ED\uC744 _PARAM3_\uC5D0\uC11C \uC5F4 \uC0AC\uC774\uC758 \uD53D\uC140 \uAC04\uACA9\uC73C\uB85C \uB36E\uC2B5\uB2C8\uB2E4. _PARAM5_\uC5D0 \uC788\uB294 \uACC4\uCE35\uC758 _PARAM6_\uBC88\uC9F8 \uC21C\uC11C\uC5D0 \uC801\uC6A9\uD569\uB2C8\uB2E4","Rectangular area that will be covered by fill objects":"\uCC44\uC6B8 \uAC1D\uCCB4\uAC00 \uB36E\uC744 \uC9C1\uC0AC\uAC01\uD615 \uC601\uC5ED","Fill object":"\uCC44\uC6B8 \uAC1D\uCCB4","Object that is created to cover the rectangular area of target objects":"\uB300\uC0C1 \uAC1D\uCCB4\uC758 \uC9C1\uC0AC\uAC01\uD615 \uC601\uC5ED\uC744 \uB36E\uAE30 \uC704\uD574 \uB9CC\uB4E4\uC5B4\uC9C4 \uAC1D\uCCB4","Space between columns (pixels)":"\uC5F4 \uAC04 \uAC04\uACA9 (\uD53D\uC140)","Space between rows (pixels)":"\uD589 \uAC04 \uAC04\uACA9 (\uD53D\uC140)","Z order":"Z \uC21C\uC11C","Create multiple copies of an object.":"\uAC1D\uCCB4\uC758 \uC5EC\uB7EC \uBCF5\uC0AC\uBCF8\uC744 \uB9CC\uB4ED\uB2C8\uB2E4.","Create objects to flood fill a rectanglular area":"\uC9C1\uC0AC\uAC01\uD615 \uC601\uC5ED\uC744 \uCC44\uC6B0\uAE30 \uC704\uD574 \uAC1D\uCCB4 \uB9CC\uB4E4\uAE30","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\uCD5C\uC0C1\uC704 \uC67C\uCABD \uBAA8\uC11C\uB9AC\uC5D0\uC11C _PARAM4_ \uBC0F _PARAM5_ \uC704\uCE58\uC5D0\uC11C _PARAM2_ \uC5F4 \uBC0F _PARAM3_ \uD589\uC73C\uB85C _PARAM1_\uC744 \uB9CC\uB4E4\uACE0, \uC5F4 \uC0AC\uC774 \uBC0F \uD589 \uC0AC\uC774\uB294 \uAC01\uAC01 _PARAM6_ \uD53D\uC140 \uBC0F _PARAM7_ \uD53D\uC140\uC774\uACE0 \uB808\uC774\uC5B4: _PARAM8_\uC758 Z-\uC21C\uC11C: _PARAM9_","Number of columns (default: 1)":"\uC5F4 \uC218 (\uAE30\uBCF8\uAC12: 1)","Number of rows (default: 1)":"\uD589 \uC218 (\uAE30\uBCF8\uAC12: 1)","Top-left starting position (X) (default: 0)":"\uCD5C\uC0C1\uB2E8 \uC67C\uCABD \uC704\uCE58 (X) (\uAE30\uBCF8\uAC12: 0)","Top-left starting position (Y) (default: 0)":"\uCD5C\uC0C1\uB2E8 \uC67C\uCABD \uC704\uCE58 (Y) (\uAE30\uBCF8\uAC12: 0)","Amount of space between columns (default: 0)":"\uC5F4 \uAC04\uC758 \uAC04\uACA9 \uC591 (\uAE30\uBCF8\uAC12: 0)","Amount of space between rows (default: 0)":"\uD589 \uAC04\uC758 \uAC04\uACA9 \uC591 (\uAE30\uBCF8\uAC12: 0)","Regular Expressions":"\uC815\uADDC \uD45C\uD604\uC2DD","Functions for using regular expressions to manipulate strings.":"\uBB38\uC790\uC5F4\uC744 \uC870\uC791\uD558\uAE30 \uC704\uD55C \uC815\uADDC \uD45C\uD604\uC2DD \uC0AC\uC6A9 \uD568\uC218","Checks if a string matches a regex pattern.":"\uBB38\uC790\uC5F4\uC774 \uC815\uADDC \uD45C\uD604\uC2DD \uD328\uD134\uACFC \uC77C\uCE58\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","String matches regex pattern":"\uBB38\uC790\uC5F4\uC774 \uC815\uADDC \uD45C\uD604\uC2DD \uD328\uD134\uACFC \uC77C\uCE58","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\uC774(\uAC00) _PARAM1_ \uD328\uD134\uACFC \uC77C\uCE58\uD569\uB2C8\uB2E4 (\uD50C\uB798\uADF8: _PARAM2_)","The pattern to check for":"\uD655\uC778\uD560 \uD328\uD134","RegEx flags":"RegEx \uD50C\uB798\uADF8","The string to check for a pattern":"\uD328\uD134\uC744 \uD655\uC778\uD560 \uBB38\uC790\uC5F4","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\uBB38\uC790\uC5F4\uC744 \uC815\uADDC \uD45C\uD604\uC2DD \uD328\uD134\uC744 \uC77C\uCE58\uD558\uB294 \uAC01 \uBD80\uBD84\uC73C\uB85C \uBD84\uD560\uD558\uACE0 \uAC01 \uBD80\uBD84\uC744 \uBC30\uC5F4\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4.","Split a string into an array":"\uBB38\uC790\uC5F4\uC744 \uBC30\uC5F4\uB85C \uBD84\uD560","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ \uBB38\uC790\uC5F4\uC744 _PARAM4_ \uBC30\uC5F4\uB85C _PARAM1_ \uD328\uD134(\uD50C\uB798\uADF8: _PARAM2_)\uC73C\uB85C \uBD84\uD560\uD569\uB2C8\uB2E4","The pattern to split by":"\uBD84\uD560\uD560 \uD328\uD134","The string to split by the pattern":"\uD328\uD134\uC73C\uB85C \uBD84\uD560\uD560 \uBB38\uC790\uC5F4","The name of the variable to store the result in":"\uACB0\uACFC\uB97C \uC800\uC7A5\uD560 \uBCC0\uC218\uC758 \uC774\uB984","Builds an array containing all matches for a regex pattern.":"\uC815\uADDC \uD45C\uD604\uC2DD \uD328\uD134\uC5D0 \uC77C\uCE58\uD558\uB294 \uBAA8\uB4E0 \uC77C\uCE58 \uD56D\uBAA9\uC744 \uD3EC\uD568\uD558\uB294 \uBC30\uC5F4\uC744 \uC791\uC131\uD569\uB2C8\uB2E4.","Find all matches for a regex pattern":"\uC815\uADDC \uD45C\uD604\uC2DD \uD328\uD134\uC5D0 \uB300\uD55C \uBAA8\uB4E0 \uC77C\uCE58 \uD56D\uBAA9 \uCC3E\uAE30","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM3_\uC758 \uC77C\uCE58\uD558\uB294 \uBAA8\uB4E0 \uD56D\uBAA9\uC744 _PARAM1_ \uD328\uD134\uC5D0 \uB300\uD574 _PARAM4_\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4 (\uD50C\uB798\uADF8: _PARAM2_)","Pattern":"\uD328\uD134","String":"\uBB38\uC790\uC5F4","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\uC815\uADDC\uC2DD \uD328\uD134\uACFC \uC815\uADDC\uC2DD \uADF8\uB8F9 \uB4A4\uC5D0 \uCCAB \uBC88\uC9F8 \uC77C\uCE58 \uD56D\uBAA9\uC758 \uBC30\uC5F4\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4.","Find first match with groups for a regex pattern":"\uC815\uADDC\uC2DD \uD328\uD134\uC758 \uADF8\uB8F9\uC744 \uAC00\uC9C4 \uCCAB \uBC88\uC9F8 \uC77C\uCE58\uB97C \uCC3E\uC2B5\uB2C8\uB2E4.","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM1_\uC758 \uD328\uD134 _PARAM3_\uC758 \uCCAB \uBC88\uC9F8 \uC77C\uCE58 \uBC0F \uADF8\uB8F9\uC744 _PARAM4_\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4 (\uD50C\uB798\uADF8: _PARAM2_).","Flags":"\uD50C\uB798\uADF8","Variable name":"\uBCC0\uC218 \uC774\uB984","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\uAC01 \uC815\uADDC\uC2DD \uD328\uD134 \uC77C\uCE58\uC5D0 \uB300\uD574 \uC77C\uCE58\uC640 \uD574\uB2F9 \uC815\uADDC\uC2DD \uADF8\uB8F9\uC774 \uD3EC\uD568\uB41C \uBC30\uC5F4\uC744 \uC0DD\uC131\uD569\uB2C8\uB2E4.","Find all matches with their groups for a regex pattern":"\uC815\uADDC\uC2DD \uD328\uD134\uC5D0 \uB300\uD574 \uBAA8\uB4E0 \uC77C\uCE58 \uBC0F \uADF8\uB8F9\uC744 \uCC3E\uC2B5\uB2C8\uB2E4.","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM3_\uC5D0\uC11C \uD328\uD134 _PARAM1_\uC758 \uBAA8\uB4E0 \uC77C\uCE58 \uBC0F \uADF8\uB8F9\uC744 _PARAM4_ (\uD50C\uB798\uADF8: _PARAM2_)\uC5D0 \uC800\uC7A5\uD569\uB2C8\uB2E4.","Replaces a part of a string that matches a regex pattern with another string.":"\uC815\uADDC\uC2DD \uD328\uD134\uACFC \uC77C\uCE58\uD558\uB294 \uBB38\uC790\uC5F4 \uC77C\uBD80\uB97C \uB2E4\uB978 \uBB38\uC790\uC5F4\uB85C \uAD50\uCCB4\uD569\uB2C8\uB2E4.","Replace pattern matches with a string":"\uD328\uD134 \uC77C\uCE58\uB97C \uBB38\uC790\uC5F4\uB85C \uB300\uCCB4\uD569\uB2C8\uB2E4.","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"_PARAM3_\uC758 \uD328\uD134 _PARAM1_\uC5D0 \uB300\uD574 \uC77C\uCE58\uB97C \uC704\uD574 _PARAM2_\uC73C\uB85C _PARAM4_\uC5D0\uC11C \uACB0\uACFC\uB97C \uC800\uC7A5\uD569\uB2C8\uB2E4.","The string to search for pattern matches in":"\uD328\uD134 \uC77C\uCE58\uB97C \uCC3E\uC744 \uBB38\uC790\uC5F4","The string to replace the matching patterns with":"\uC77C\uCE58\uD558\uB294 \uD328\uD134\uC744 \uB300\uCCB4\uD560 \uBB38\uC790\uC5F4","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\uBB38\uC790\uC5F4\uC5D0\uC11C \uC815\uADDC\uC2DD \uD328\uD134\uC744 \uCC3E\uC544 \uD574\uB2F9 \uC77C\uCE58\uC758 \uC704\uCE58 \uC778\uB371\uC2A4 \uB610\uB294 \uD328\uD134\uACFC \uC77C\uCE58\uD558\uC9C0 \uC54A\uB294 \uACBD\uC6B0 -1\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Find a pattern":"\uD328\uD134 \uCC3E\uAE30","Sprite Snapshot":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2A4\uB0C5\uC0F7","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\uB300\uC0C1\uC744 \uB80C\uB354\uB9C1\uD558\uACE0 \uACB0\uACFC \uC774\uBBF8\uC9C0\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uB123\uC2B5\uB2C8\uB2E4.","Renders an object and puts the rendered image into a sprite object.":"\uAC1D\uCCB4\uB97C \uB80C\uB354\uB9C1\uD558\uACE0 \uB80C\uB354\uB9C1\uB41C \uC774\uBBF8\uC9C0\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8 \uAC1D\uCCB4\uC5D0 \uB123\uC2B5\uB2C8\uB2E4.","Render an object into a sprite":"\uAC1D\uCCB4\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uB80C\uB354\uB9C1","Render _PARAM1_ into sprite _PARAM2_":"_PARAM1_\uC744 \uC2A4\uD504\uB77C\uC774\uD2B8 _PARAM2_\uB85C \uB80C\uB354\uB9C1\uD569\uB2C8\uB2E4.","The object to render":"\uB80C\uB354\uB9C1\uD560 \uAC1D\uCCB4","The sprite to render to":"\uB80C\uB354\uB9C1\uD560 \uC2A4\uD504\uB77C\uC774\uD2B8","Renders a layer and puts the rendered image into a sprite object.":"\uB808\uC774\uC5B4\uB97C \uB80C\uB354\uB9C1\uD558\uACE0 \uB80C\uB354\uB9C1\uB41C \uC774\uBBF8\uC9C0\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8 \uAC1D\uCCB4\uC5D0 \uB123\uC2B5\uB2C8\uB2E4.","Render a layer into a sprite":"\uB808\uC774\uC5B4\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uB80C\uB354\uB9C1","Render layer _PARAM1_ into sprite _PARAM2_":"_PARAM1_\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8 _PARAM2_\uB85C \uB80C\uB354\uB9C1\uD569\uB2C8\uB2E4.","The layer to render":"\uB80C\uB354\uB9C1\uD560 \uB808\uC774\uC5B4","Renders a scene and puts the rendered image into a sprite object.":"\uC52C\uC744 \uB80C\uB354\uB9C1\uD558\uACE0 \uB80C\uB354\uB9C1\uB41C \uC774\uBBF8\uC9C0\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8 \uAC1D\uCCB4\uC5D0 \uB123\uC2B5\uB2C8\uB2E4.","Render a scene into a sprite":"\uC52C\uC744 \uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uB80C\uB354\uB9C1","Render the current scene into sprite _PARAM1_":"\uD604\uC7AC \uC52C\uC744 \uC2A4\uD504\uB77C\uC774\uD2B8 _PARAM1_\uB85C \uB80C\uB354\uB9C1\uD569\uB2C8\uB2E4.","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\uC52C\uC758 \uC815\uC758\uB41C \uC601\uC5ED\uC744 \uB80C\uB354\uB9C1\uD558\uACE0 \uB80C\uB354\uB9C1\uB41C \uC774\uBBF8\uC9C0\uB97C \uC2A4\uD504\uB77C\uC774\uD2B8 \uAC1D\uCCB4\uC5D0 \uB123\uC2B5\uB2C8\uB2E4.","Render an area of a scene into a sprite":"\uC52C\uC758 \uC601\uC5ED\uC744 \uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uB80C\uB354\uB9C1","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\uD604\uC7AC \uC7A5\uBA74\uC758 \uC601\uC5ED\uC744 \uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uB80C\uB354\uB9C1: _PARAM1_, \uC6D0\uC810 X: _PARAM2_, \uC6D0\uC810 Y: _PARAM3_, \uD3ED: _PARAM4_, \uB192\uC774: _PARAM5_","Origin X position of the render area":"\uB80C\uB354 \uC601\uC5ED\uC758 \uC6D0\uC810 X \uC704\uCE58","Origin Y Position of the render area":"\uB80C\uB354 \uC601\uC5ED\uC758 \uC6D0\uC810 Y \uC704\uCE58","Width of the are to render":"\uB80C\uB354\uD560 \uC601\uC5ED\uC758 \uB108\uBE44","Height of the area to render":"\uB80C\uB354\uD560 \uC601\uC5ED\uC758 \uB192\uC774","Repeat every X seconds":"X \uCD08\uB9C8\uB2E4 \uBC18\uBCF5","Trigger an event every X seconds.":"X \uCD08\uB9C8\uB2E4 \uC774\uBCA4\uD2B8\uB97C \uD2B8\uB9AC\uAC70\uD569\uB2C8\uB2E4.","Triggers every X seconds.":"X\uCD08\uB9C8\uB2E4 \uD2B8\uB9AC\uAC70 \uBC1C\uC0DD.","Repeat with a scene timer":"\uC52C \uD0C0\uC774\uBA38\uB85C \uBC18\uBCF5","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\uD0C0\uC774\uBA38 _PARAM1_\uC744 \uC0AC\uC6A9\uD558\uC5EC \uB9E4 _PARAM2_\uCD08\uB9C8\uB2E4 \uBC18\uBCF5","Timer name used to loop":"\uB8E8\uD504\uC5D0 \uC0AC\uC6A9\uB41C \uD0C0\uC774\uBA38 \uC774\uB984","Duration in seconds between each repetition":"\uAC01 \uBC18\uBCF5 \uC0AC\uC774\uC758 \uC2DC\uAC04(\uCD08)","the number of times the timer has repeated.":"\uD0C0\uC774\uBA38\uAC00 \uBC18\uBCF5\uD55C \uD69F\uC218.","Repetition number of a scene timer":"\uC52C \uD0C0\uC774\uBA38\uC758 \uBC18\uBCF5 \uD69F\uC218","Repetition number of timer _PARAM1_":"\uD0C0\uC774\uBA38 _PARAM1_\uC758 \uBC18\uBCF5 \uD69F\uC218","Triggers every X seconds X amount of times.":"X\uCD08\uB9C8\uB2E4 X\uD68C \uD2B8\uB9AC\uAC70 \uBC1C\uC0DD.","Repeat with a scene timer X times":"\uC52C \uD0C0\uC774\uBA38\uB85C X\uBC88 \uBC18\uBCF5","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\uD0C0\uC774\uBA38 _PARAM1_\uC744 \uC0AC\uC6A9\uD558\uC5EC _PARAM2_\uCD08\uB9C8\uB2E4 _PARAM3_\uBC88 \uBC18\uBCF5","The limit of loops":"\uB8E8\uD504 \uD55C\uB3C4","Maximum nuber of repetition (-1 to repeat forever).":"\uBC18\uBCF5 \uCD5C\uB300 \uD69F\uC218(-1\uC740 \uBB34\uD55C \uBC18\uBCF5).","Reset repetition count of a scene timer.":"\uC52C \uD0C0\uC774\uBA38\uC758 \uBC18\uBCF5 \uD69F\uC218 \uC7AC\uC124\uC815.","Reset repetition count of a scene timer":"\uC52C \uD0C0\uC774\uBA38\uC758 \uBC18\uBCF5 \uD69F\uC218 \uC7AC\uC124\uC815","Reset repetition count for timer _PARAM1_":"\uD0C0\uC774\uBA38 _PARAM1_\uC758 \uBC18\uBCF5 \uD69F\uC218 \uC7AC\uC124\uC815","Allows to repeat an object timer every X seconds.":"\uAC1D\uCCB4 \uD0C0\uC774\uBA38\uB97C X\uCD08\uB9C8\uB2E4 \uBC18\uBCF5\uD560 \uC218 \uC788\uAC8C \uD568.","The name of the timer to repeat":"\uBC18\uBCF5\uD560 \uD0C0\uC774\uBA38\uC758 \uC774\uB984","The time between each trigger (in seconds)":"\uAC01 \uD2B8\uB9AC\uAC70 \uC0AC\uC774\uC758 \uC2DC\uAC04(\uCD08)","How many times should the timer trigger? -1 for forever.":"\uD0C0\uC774\uBA38\uAC00 \uBA87 \uBC88 \uD2B8\uB9AC\uAC70\uB418\uC5B4\uC57C \uD558\uB098\uC694? -1\uC740 \uBB34\uD55C\uB300.","An internal counter":"\uB0B4\uBD80 \uCE74\uC6B4\uD130","Repeat with an object timer":"\uAC1D\uCCB4 \uD0C0\uC774\uBA38\uB85C \uBC18\uBCF5","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"_PARAM0_\uC758 \uD0C0\uC774\uBA38 _PARAM2_\uC5D0\uC11C _PARAM3_\uCD08\uB9C8\uB2E4 \uBC18\uBCF5","Repetition number of an object timer":"\uAC1D\uCCB4 \uD0C0\uC774\uBA38\uC758 \uBC18\uBCF5 \uD69F\uC218","Repetition number of timer _PARAM2_":"_PARAM2_\uC758 \uD0C0\uC774\uBA38 \uBC18\uBCF5 \uD69F\uC218","Repeat with an object timer X times":"\uAC1D\uCCB4 \uD0C0\uC774\uBA38\uB85C X\uBC88 \uBC18\uBCF5","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"_PARAM0_\uC758 \uD0C0\uC774\uBA38 _PARAM2_\uB97C \uC0AC\uC6A9\uD558\uC5EC \uB9E4 _PARAM3_\uCD08\uB9C8\uB2E4 _PARAM4_\uBC88 \uBC18\uBCF5","Reset repetition count of an object timer.":"\uAC1D\uCCB4 \uD0C0\uC774\uBA38\uC758 \uBC18\uBCF5 \uD69F\uC218 \uC7AC\uC124\uC815.","Reset repetition count of an object timer":"\uAC1D\uCCB4 \uD0C0\uC774\uBA38\uC758 \uBC18\uBCF5 \uD69F\uC218 \uC7AC\uC124\uC815","Reset repetition count for timer _PARAM2_ of _PARAM0_":"_PARAM0_\uC758 \uD0C0\uC774\uBA38 _PARAM2_\uC758 \uBC18\uBCF5 \uD69F\uC218 \uC7AC\uC124\uC815","Triggers every X seconds, where X is defined in the behavior properties.":"X\uCD08\uB9C8\uB2E4 \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4. \uC5EC\uAE30\uC11C X\uB294 \uB3D9\uC791 \uC18D\uC131\uC5D0\uC11C \uC815\uC758\uB429\uB2C8\uB2E4.","Repeat every X seconds (deprecated)":"X \uCD08\uB9C8\uB2E4 \uBC18\uBCF5 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_\uC758 _PARAM1_ \uD68C\uCC28 \uC9C0\uC18D \uD0C0\uC774\uBA38\uAC00 \uD2B8\uB9AC\uAC70\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Pauses a recurring timer.":"\uBC18\uBCF5 \uD0C0\uC774\uBA38\uB97C \uC77C\uC2DC \uC911\uC9C0\uD569\uB2C8\uB2E4.","Pause a recurring timer (deprecated)":"\uBC18\uBCF5 \uD0C0\uC774\uBA38 \uC77C\uC2DC \uC911\uC9C0 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Pause recurring timer _PARAM1_ of _PARAM0_":"_PARAM0_\uC758 _PARAM1_ \uD68C\uCC28 \uBC18\uBCF5 \uD0C0\uC774\uBA38 \uC77C\uC2DC \uC911\uC9C0","Resumes a paused recurring timer.":"\uC77C\uC2DC \uC911\uC9C0\uB41C \uBC18\uBCF5 \uD0C0\uC774\uBA38\uB97C \uB2E4\uC2DC \uC2DC\uC791\uD569\uB2C8\uB2E4.","Resume a recurring timer (deprecated)":"\uBC18\uBCF5 \uD0C0\uC774\uBA38 \uB2E4\uC2DC \uC2DC\uC791 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Resume recurring timer _PARAM1_ of _PARAM0_":"_PARAM0_\uC758 _PARAM1_ \uD68C\uCC28 \uBC18\uBCF5 \uD0C0\uC774\uBA38 \uB2E4\uC2DC \uC2DC\uC791","Allows to trigger the recurring timer X times again.":"\uBC18\uBCF5 \uD0C0\uC774\uBA38\uB97C X\uBC88 \uB354 \uD2B8\uB9AC\uAC70\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Reset the limit (deprecated)":"\uC81C\uD55C \uC7AC\uC124\uC815 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"_PARAM0_\uC758 _PARAM1_ \uD68C\uCC28 \uBC18\uBCF5 \uD0C0\uC774\uBA38\uB97C \uB2E4\uC2DC X\uBC88 \uD2B8\uB9AC\uAC70\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4","Rolling counter":"\uB864\uB9C1 \uCE74\uC6B4\uD130","Smoothly change a counter value in a text object.":"\uD14D\uC2A4\uD2B8 \uAC1D\uCCB4\uC5D0\uC11C \uCE74\uC6B4\uD130 \uAC12 \uBD80\uB4DC\uB7FD\uAC8C \uBCC0\uACBD\uD558\uAE30","Smoothly changes a counter value in a text object.":"\uD14D\uC2A4\uD2B8 \uAC1D\uCCB4\uC5D0\uC11C \uCE74\uC6B4\uD130 \uAC12\uC744 \uBD80\uB4DC\uB7FD\uAC8C \uBCC0\uACBD.","Prefix":"\uC811\uB450\uC0AC","Suffix":"\uC811\uBBF8\uC0AC","Animation duration":"\uC560\uB2C8\uBA54\uC774\uC158 \uC9C0\uC18D \uC2DC\uAC04","Increment":"\uC99D\uAC00","the value of the counter.":"\uCE74\uC6B4\uD130\uC758 \uAC12.","Counter value":"\uCE74\uC6B4\uD130 \uAC12","the counter value":"\uCE74\uC6B4\uD130 \uAC12","Directly display the counter value without playing the animation.":"\uC560\uB2C8\uBA54\uC774\uC158 \uC7AC\uC0DD \uC5C6\uC774 \uCE74\uC6B4\uD130 \uAC12\uC744 \uC9C1\uC811 \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Jump to the counter animation end":"\uCE74\uC6B4\uD130 \uC560\uB2C8\uBA54\uC774\uC158 \uB05D\uC73C\uB85C \uC774\uB3D9","Jump to the counter animation end of _PARAM0_":"_PARAM0_\uC758 \uCE74\uC6B4\uD130 \uC560\uB2C8\uBA54\uC774\uC158 \uB05D\uC73C\uB85C \uC774\uB3D9","Room-based camera movement":"\uB8F8 \uAE30\uBC18 \uCE74\uBA54\uB77C \uC774\uB3D9","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\uCE90\uB9AD\uD130\uB97C \uD3EC\uD568\uD558\uB294 \uB8F8 \uAC1D\uCCB4(\uC77C\uBC18\uC801\uC73C\uB85C \uD50C\uB808\uC774\uC5B4)\uC5D0 \uCE74\uBA54\uB77C\uB97C \uC774\uB3D9 \uBC0F \uD655\uB300\uD569\uB2C8\uB2E4.","Move and zoom camera to the room object that contains the trigger object (player)":"\uD50C\uB808\uC774\uC5B4\uAC00 \uD3EC\uD568\uB41C \uB8F8 \uAC1D\uCCB4(\uD50C\uB808\uC774\uC5B4)\uB85C \uCE74\uBA54\uB77C \uC774\uB3D9 \uBC0F \uD655\uB300","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\uB8F8 \uC624\uBE0C\uC81D\uD2B8\uB97C \uD3EC\uD568\uD55C _PARAM2_ \uD2B8\uB9AC\uAC70 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC788\uB294 _PARAM1_\uB85C \uCE74\uBA54\uB77C \uC774\uB3D9 (\uB808\uC774\uC5B4: _PARAM3_, \uB7EC\uD504 \uC18D\uB3C4: _PARAM4_, \uCD5C\uB300 \uC90C: _PARAM5_, \uCD5C\uC18C \uC90C: _PARAM6_, \uD14C\uB450\uB9AC \uBC84\uD37C: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"\uB8F8 \uC624\uBE0C\uC81D\uD2B8\uB294 \uCE74\uBA54\uB77C\uC5D0\uC11C \uBCFC \uD544\uC694\uAC00 \uC788\uB294 \uC601\uC5ED\uC744 \uD45C\uC2DC\uD558\uB294 \uB370 \uC0AC\uC6A9\uB429\uB2C8\uB2E4.","Trigger object (player)":"\uD2B8\uB9AC\uAC70 \uC624\uBE0C\uC81D\uD2B8 (\uD50C\uB808\uC774\uC5B4)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\uD2B8\uB9AC\uAC70 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uC0C8\uB85C\uC6B4 \uBC29 \uC624\uBE0C\uC81D\uD2B8\uC5D0 \uB2FF\uC73C\uBA74 \uCE74\uBA54\uB77C\uAC00 \uC0C8\uB85C\uC6B4 \uBC29\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Lerp speed":"\uB7EC\uD504 \uC18D\uB3C4","Range: 0 to 1":"\uBC94\uC704: 0\uC5D0\uC11C 1\uAE4C\uC9C0","Maximum zoom":"\uCD5C\uB300 \uC90C","Minimum zoom":"\uCD5C\uC18C \uC90C","Outside buffer (pixels)":"\uC678\uBD80 \uBC84\uD37C (\uD53D\uC140)","Minimum extra space displayed around each side the room":"\uB8F8\uC758 \uAC01 \uCE21\uBA74 \uC8FC\uC704\uC5D0 \uD45C\uC2DC\uB420 \uCD94\uAC00 \uACF5\uAC04\uC758 \uCD5C\uC18C\uAC12","Check if trigger object (usually the player) has entered a new room on this frame.":"\uC774 \uD504\uB808\uC784\uC5D0\uC11C \uD2B8\uB9AC\uAC70 \uC624\uBE0C\uC81D\uD2B8 (\uBCF4\uD1B5 \uD50C\uB808\uC774\uC5B4)\uAC00 \uC0C8\uB85C\uC6B4 \uB8F8\uC5D0 \uB4E4\uC5B4\uC654\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if trigger object (player) has entered a new room":"\uD2B8\uB9AC\uAC70 \uC624\uBE0C\uC81D\uD2B8(\uD50C\uB808\uC774\uC5B4)\uAC00 \uC0C8\uB85C\uC6B4 \uBC29\uC5D0 \uB4E4\uC5B4\uC654\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM1_ has just entered a new room":"_PARAM1_\uC774 \uBC29\uAE08 \uC0C8\uB85C\uC6B4 \uBC29\uC5D0 \uB4E4\uC5B4\uC654\uC2B5\uB2C8\uB2E4","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\uCE74\uBA54\uB77C\uAC00 \uC90C \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4 (\uC774 \uD655\uC7A5\uC5D0\uC11C \"\uCE74\uBA54\uB77C \uC774\uB3D9 \uBC0F \uC90C\" \uC561\uC158\uC758 \uC0AC\uC6A9\uC774 \uD544\uC694\uD569\uB2C8\uB2E4).","Check if camera is zooming":"\uCE74\uBA54\uB77C\uAC00 \uC90C \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Camera is zooming":"\uCE74\uBA54\uB77C\uAC00 \uC90C \uC911\uC785\uB2C8\uB2E4","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\uCE74\uBA54\uB77C\uAC00 \uC774\uB3D9 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4 (\uC774 \uD655\uC7A5\uC5D0\uC11C \"\uCE74\uBA54\uB77C \uC774\uB3D9 \uBC0F \uC90C\" \uC561\uC158\uC758 \uC0AC\uC6A9\uC774 \uD544\uC694\uD569\uB2C8\uB2E4).","Check if camera is moving":"\uCE74\uBA54\uB77C\uAC00 \uC774\uB3D9 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","Camera is moving":"\uCE74\uBA54\uB77C\uAC00 \uC774\uB3D9 \uC911\uC785\uB2C8\uB2E4","Animated Score Counter":"\uC560\uB2C8\uBA54\uC774\uC158\uB41C \uC810\uC218 \uCE74\uC6B4\uD130","An animated score counter with an icon and a customisable font.":"\uC544\uC774\uCF58\uACFC \uC0AC\uC6A9\uC790 \uC9C0\uC815 \uAC00\uB2A5\uD55C \uAE00\uAF34\uC774 \uC788\uB294 \uC560\uB2C8\uBA54\uC774\uC158\uB41C \uC810\uC218 \uCE74\uC6B4\uD130","Shake objects with translation, rotation and scale.":"\uBCC0\uC5ED, \uD68C\uC804 \uBC0F \uC2A4\uCF00\uC77C\uB85C \uAC1D\uCCB4\uB97C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694.","Shake object (position, angle, scale)":"\uAC1D\uCCB4\uB97C (\uC704\uCE58, \uAC01\uB3C4, \uC2A4\uCF00\uC77C)\uC73C\uB85C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\uAC1D\uCCB4\uB97C \uD754\uB4E4\uC5B4\uC11C \uC704\uCE58, \uAC01\uB3C4, \uC2A4\uCF00\uC77C \uB4F1\uC744 \uC0AC\uC6A9\uD558\uB294 \uD55C \uAC1C \uC774\uC0C1\uC758 \uBC29\uBC95\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4. \uB2E4\uB978 \uB9E4\uAC1C\uBCC0\uC218\uB97C \uC0AC\uC6A9\uD558\uB294 \uACBD\uC6B0 \uC0C8\uB85C\uC6B4 \uD754\uB4E4\uAE30\uB97C \uC2DC\uC791\uD558\uAE30 \uC804\uC5D0 \"\uD754\uB4E4\uAE30 \uC911\uC9C0\"\uB97C \uBC18\uB4DC\uC2DC \uC2E4\uD589\uD558\uC138\uC694.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"_PARAM0_\uB97C _PARAM2_\uCD08 \uB3D9\uC548 \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694. X\uCD95\uC5D0\uC11C \uC704\uCE58 \uBCC0\uC704\uB97C PARAM3, Y\uCD95\uC5D0\uC11C \uC704\uCE58 \uBCC0\uC704\uB97C PARAM4, \uAC01\uB3C4 \uD68C\uC804 \uBCC0\uC704\uB97C PARAM5, \uBC0F \uC2A4\uCF00\uC77C \uBCC0\uC704\uB97C PARAM6\uC73C\uB85C \uC218\uC815\uD569\uB2C8\uB2E4. \uD754\uB4E4\uAE30 \uAC04\uC758 \uB300\uAE30\uC2DC\uAC04\uC740 PARAM7\uCD08\uC774\uACE0, \uC911\uB2E8\uB418\uAE30 \uC804\uAE4C\uC9C0 \uACC4\uC18D \uD754\uB4DC\uC138\uC694: PARAM8","Duration of shake (in seconds) (Default: 0.5)":"\uD754\uB4E4\uAE30 \uC9C0\uC18D\uC2DC\uAC04 (\uCD08) (\uAE30\uBCF8\uAC12: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X \uBC29\uD5A5\uC758 \uC704\uCE58 \uD754\uB4E4\uAE30 \uD06C\uAE30 (\uD53D\uC140 \uB2E8\uC704) (\uC608 : 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y \uBC29\uD5A5\uC758 \uC704\uCE58 \uD754\uB4E4\uAE30 \uD06C\uAE30 (\uD53D\uC140 \uB2E8\uC704) (\uC608 : 5)","Use a negative number to make the single-shake move in the opposite direction.":"\uB2E8\uC77C \uD754\uB4E4\uAE30\uB97C \uBC18\uB300 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uC2DC\uD0A4\uB824\uBA74 \uC74C\uC218\uB97C \uC0AC\uC6A9\uD558\uC138\uC694.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\uD68C\uC804 \uD754\uB4E4\uB9BC\uC758 \uAC01 \uC9C4\uD3ED (\uB3C4\uC758 \uB2E8\uC704) (\uC608: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"\uD06C\uAE30 \uD754\uB4E4\uB9BC\uC758 \uC9C4\uD3ED (\uBC31\uBD84\uC728 \uBCC0\uD654 \uB2E8\uC704) (\uC608: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"\uD754\uB4E4\uB9BC \uAC04\uC758 \uC2DC\uAC04 (\uCD08 \uB2E8\uC704) (\uAE30\uBCF8\uAC12: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"\uB2E8\uC77C \uD754\uB4E4\uB9BC \uD6A8\uACFC\uC758 \uACBD\uC6B0, \"\uC9C0\uC18D \uC2DC\uAC04\"\uACFC \uAC19\uC740 \uAC12\uC744 \uC124\uC815\uD558\uC2ED\uC2DC\uC624.","Stop shaking an object.":"\uAC1D\uCCB4\uC758 \uD754\uB4E4\uB9BC\uC744 \uBA48\uCDA5\uB2C8\uB2E4.","Stop shaking an object":"\uAC1D\uCCB4\uC758 \uD754\uB4E4\uB9BC\uC744 \uBA48\uCDA5\uB2C8\uB2E4","Stop shaking _PARAM0_":"\uD30C\uB77C\uBBF8\uD1300 \uC9C4\uB3D9\uC744 \uBA48\uCDA5\uB2C8\uB2E4.","Check if an object is shaking.":"\uAC1D\uCCB4\uAC00 \uD754\uB4E4\uB9AC\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if an object is shaking":"\uAC1D\uCCB4\uAC00 \uD754\uB4E4\uB9AC\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4","_PARAM0_ is shaking":"_PARAM0_\uC774 \uD754\uB4E4\uB9AC\uB294 \uC911\uC785\uB2C8\uB2E4","Score":"\uC2A4\uCF54\uC5B4","Default score":"\uAE30\uBCF8 \uC2A4\uCF54\uC5B4","the score of the object.":"\uAC1D\uCCB4\uC758 \uC810\uC218\uC785\uB2C8\uB2E4.","the score":"\uC810\uC218","Screen wrap":"\uD654\uBA74 \uB7A9","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\uD654\uBA74\uC744 \uBC97\uC5B4\uB09C \uAC1D\uCCB4\uB97C \uC21C\uAC04\uC774\uB3D9\uC2DC\uCF1C \uBC18\uB300\uCABD\uC5D0 \uB098\uD0C0\uB0B4\uACE0 \uC18D\uB3C4\uC640 \uADA4\uC801\uC744 \uC720\uC9C0\uD569\uB2C8\uB2E4.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\uD654\uBA74\uC758 \uD55C\uCABD\uC5D0\uC11C \uB098\uAC00\uB294 \uAC1D\uCCB4\uB97C \uBC18\uB300\uD3B8\uC5D0 \uC989\uC2DC \uC7AC\uCD9C\uD604\uC2DC\uCF1C \uC18D\uB3C4\uC640 \uADA4\uC801\uC744 \uC720\uC9C0\uD569\uB2C8\uB2E4.","Screen Wrap":"\uD654\uBA74 \uB7A9\uD551","Horizontal wrapping":"\uC218\uD3C9 \uB7A9\uD551","Vertical wrapping":"\uC218\uC9C1 \uB7A9\uD551","Top border of wrapped area (Y)":"\uB7A9\uD551 \uAD6C\uC5ED\uC758 \uC0C1\uB2E8 \uACBD\uACC4 (Y)","Left border of wrapped area (X)":"\uB7A9\uD551 \uAD6C\uC5ED\uC758 \uC67C\uCABD \uACBD\uACC4 (X)","Right border of wrapped area (X)":"\uB7A9\uD551 \uAD6C\uC5ED\uC758 \uC624\uB978\uCABD \uACBD\uACC4 (X)","If blank, the value will be the scene width.":"\uBE44\uC5B4\uC788\uC73C\uBA74 \uAC12\uC740 \uC52C \uB108\uBE44\uAC00 \uB429\uB2C8\uB2E4.","Bottom border of wrapped area (Y)":"\uB7A9\uD551\uB41C \uC601\uC5ED\uC758 \uD558\uB2E8 \uD14C\uB450\uB9AC (Y)","If blank, the value will be scene height.":"\uBE44\uC5B4 \uC788\uC73C\uBA74, \uAC12\uC740 \uC7A5\uBA74 \uB192\uC774\uAC00 \uB429\uB2C8\uB2E4.","Number of pixels past the center where the object teleports and appears":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC911\uC2EC\uC5D0\uC11C \uC77C\uC815 \uD53D\uC140 \uC774\uC0C1 \uB5A8\uC5B4\uC838 \uB098\uD0C0\uB098\uACE0 \uC6CC\uD504 \uB418\uB294 \uC218","Check if the object is wrapping on the left and right borders.":"\uAC1D\uCCB4\uAC00 \uC67C\uCABD \uBC0F \uC624\uB978\uCABD \uD14C\uB450\uB9AC\uB97C \uAC10\uC2F8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is horizontal wrapping":"\uAC00\uB85C \uAC10\uC2F8\uAE30 \uC5EC\uBD80","_PARAM0_ is horizontal wrapping":"_PARAM0_\uC774 \uAC00\uB85C\uB85C \uAC10\uC2F8\uAE30 \uC911\uC785\uB2C8\uB2E4","Check if the object is wrapping on the top and bottom borders.":"\uAC1D\uCCB4\uAC00 \uC704\uCABD \uBC0F \uC544\uB798\uCABD \uD14C\uB450\uB9AC\uB97C \uAC10\uC2F8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is vertical wrapping":"\uC138\uB85C \uAC10\uC2F8\uAE30 \uC5EC\uBD80","_PARAM0_ is vertical wrapping":"_PARAM0_\uC774 \uC138\uB85C\uB85C \uAC10\uC2F8\uAE30 \uC911\uC785\uB2C8\uB2E4","Enable wrapping on the left and right borders.":"\uC67C\uCABD \uBC0F \uC624\uB978\uCABD \uD14C\uB450\uB9AC\uC5D0\uC11C \uAC10\uC2F8\uAE30 \uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Enable horizontal wrapping":"\uAC00\uB85C \uAC10\uC2F8\uAE30 \uD65C\uC131\uD654","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"_PARAM0_ \uAC00\uB85C \uAC10\uC2F8\uAE30 \uD65C\uC131\uD654: _PARAM2_","Enable wrapping on the top and bottom borders.":"\uC704\uCABD \uBC0F \uC544\uB798\uCABD \uD14C\uB450\uB9AC\uC5D0\uC11C \uAC10\uC2F8\uAE30 \uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Enable vertical wrapping":"\uC138\uB85C \uAC10\uC2F8\uAE30 \uD65C\uC131\uD654","Enable _PARAM0_ vertical wrapping: _PARAM2_":"_PARAM0_ \uC138\uB85C \uAC10\uC2F8\uAE30 \uD65C\uC131\uD654: _PARAM2_","Top border (Y position).":"\uC0C1\uB2E8 \uD14C\uB450\uB9AC (Y \uC704\uCE58).","Top border":"\uC0C1\uB2E8 \uD14C\uB450\uB9AC","Left border (X position).":"\uC67C\uCABD \uD14C\uB450\uB9AC(X \uC704\uCE58).","Left border":"\uC67C\uCABD \uD14C\uB450\uB9AC","Right border (X position).":"\uC624\uB978\uCABD \uD14C\uB450\uB9AC(X \uC704\uCE58).","Right border":"\uC624\uB978\uCABD \uD14C\uB450\uB9AC","Bottom border (Y position).":"\uD558\uB2E8 \uD14C\uB450\uB9AC(Y \uC704\uCE58).","Bottom border":"\uD558\uB2E8 \uD14C\uB450\uB9AC","Number of pixels past the center where the object teleports and appears.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC21C\uAC04 \uC774\uB3D9\uD558\uACE0 \uB098\uD0C0\uB098\uB294 \uC911\uC2EC\uC744 \uAE30\uC900\uC73C\uB85C\uD55C \uD53D\uC140 \uC218.","Trigger offset":"\uD2B8\uB9AC\uAC70 \uC624\uD504\uC14B","Set top border (Y position).":"\uC0C1\uB2E8 \uD14C\uB450\uB9AC(Y \uC704\uCE58) \uC124\uC815","Set top border":"\uC0C1\uB2E8 \uD14C\uB450\uB9AC \uC124\uC815","Set _PARAM0_ top border to _PARAM2_":"_PARAM0_ \uC0C1\uB2E8 \uD14C\uB450\uB9AC\uB97C _PARAM2_\uB85C \uC124\uC815","Top border value":"\uC0C1\uB2E8 \uD14C\uB450\uB9AC \uAC12","Set left border (X position).":"\uC67C\uCABD \uD14C\uB450\uB9AC(X \uC704\uCE58) \uC124\uC815","Set left border":"\uC67C\uCABD \uD14C\uB450\uB9AC \uC124\uC815","Set _PARAM0_ left border to _PARAM2_":"_PARAM0_ \uC67C\uCABD \uD14C\uB450\uB9AC\uB97C _PARAM2_\uB85C \uC124\uC815","Left border value":"\uC67C\uCABD \uD14C\uB450\uB9AC \uAC12","Set bottom border (Y position).":"\uD558\uB2E8 \uD14C\uB450\uB9AC(Y \uC704\uCE58) \uC124\uC815","Set bottom border":"\uD558\uB2E8 \uD14C\uB450\uB9AC \uC124\uC815","Set _PARAM0_ bottom border to _PARAM2_":"_PARAM0_ \uD558\uB2E8 \uD14C\uB450\uB9AC\uB97C _PARAM2_\uB85C \uC124\uC815","Bottom border value":"\uD558\uB2E8 \uD14C\uB450\uB9AC \uAC12","Set right border (X position).":"\uC624\uB978\uCABD \uD14C\uB450\uB9AC(X \uC704\uCE58) \uC124\uC815","Set right border":"\uC624\uB978\uCABD \uD14C\uB450\uB9AC \uC124\uC815","Set _PARAM0_ right border to _PARAM2_":"_PARAM0_ \uC624\uB978\uCABD \uD14C\uB450\uB9AC\uB97C _PARAM2_\uB85C \uC124\uC815","Right border value":"\uC624\uB978\uCABD \uD14C\uB450\uB9AC \uAC12","Set trigger offset (pixels).":"\uD2B8\uB9AC\uAC70 \uC624\uD504\uC14B \uC124\uC815(\uD53D\uC140).","Set trigger offset":"\uD2B8\uB9AC\uAC70 \uC624\uD504\uC14B \uC124\uC815","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"_PARAM0_ \uD2B8\uB9AC\uAC70 \uC624\uD504\uC14B\uC744 _PARAM2_ \uD53D\uC140\uB85C \uC124\uC815","SetScreen Offset Leaving Value":"\uC2A4\uD06C\uB9B0 \uC624\uD504\uC14B \uC124\uC815 \uAC12 \uC800\uC7A5","Screen Wrap (physics objects)":"\uC2A4\uD06C\uB9B0 \uB7A9 (\uBB3C\uB9AC \uAC1D\uCCB4)","Angular Velocity":"\uAC01\uC18D\uB3C4","Linear Velocity X":"\uC120\uC18D\uB3C4 X","Linear Velocity Y":"\uC120\uC18D\uB3C4 Y","Save current velocity values.":"\uD604\uC7AC \uC18D\uB3C4 \uAC12 \uC800\uC7A5.","Save current velocity values":"\uD604\uC7AC \uC18D\uB3C4 \uAC12 \uC800\uC7A5","Save current velocity values of _PARAM0_":"_PARAM0_ \uD604\uC7AC \uC18D\uB3C4 \uAC12 \uC800\uC7A5","Apply saved velocity values.":"\uC800\uC7A5\uB41C \uC18D\uB3C4 \uAC12\uC744 \uC801\uC6A9\uD569\uB2C8\uB2E4.","Apply saved velocity values":"\uC800\uC7A5\uB41C \uC18D\uB3C4 \uAC12\uC744 \uC801\uC6A9\uD569\uB2C8\uB2E4","Apply saved velocity values of _PARAM0_":"_PARAM0_\uC5D0 \uC800\uC7A5\uB41C \uC18D\uB3C4 \uAC12\uC744 \uC801\uC6A9\uD569\uB2C8\uB2E4","Animate Shadow Clones":"\uADF8\uB9BC\uC790 \uD074\uB860 \uC560\uB2C8\uBA54\uC774\uC158","Create and animate shadow clones that follow the path of a primary object.":"\uC8FC\uC694 \uAC1D\uCCB4\uC758 \uACBD\uB85C\uB97C \uB530\uB77C \uAC00\uB294 \uADF8\uB9BC\uC790 \uD074\uB860\uC744 \uB9CC\uB4E4\uACE0 \uC560\uB2C8\uBA54\uC774\uC158\uD569\uB2C8\uB2E4.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\uC8FC\uB41C \uC624\uBE0C\uC81D\uD2B8, \uADF8\uB9BC\uC790 \uD074\uB860 \uC624\uBE0C\uC81D\uD2B8, \uADF8\uB9BC\uC790 \uD074\uB860 \uC218, \uADF8\uB9BC\uC790 \uD074\uB860 \uAC04\uC758 \uD504\uB808\uC784 \uC218, \uADF8\uB9BC\uC790 \uD074\uB860\uC774 \uC0AC\uB77C\uC9C8 \uC18D\uB3C4 (\uC6D0\uD558\uB294 \uACBD\uC6B0), \uADF8\uB9BC\uC790 \uD074\uB860\uC758 Z-\uAC12, \uBC0F \uB9CC\uB4E4\uC5B4\uC9C8 \uADF8\uB9BC\uC790 \uD074\uB860\uC758 \uB808\uC774\uC5B4\uB97C \uC120\uD0DD\uD569\uB2C8\uB2E4.","Animate shadow clones that follow the path of a primary object":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uACBD\uB85C\uB97C \uB530\uB77C \uC6C0\uC9C1\uC774\uB294 \uADF8\uB9BC\uC790 \uD074\uB860\uC744 \uC560\uB2C8\uBA54\uC774\uC158\uD569\uB2C8\uB2E4.","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uC704\uCE58\uB97C \uB530\uB77C \uC774\uB3D9\uD558\uACE0 _PARAM3_ \uAC1C\uC758 _PARAM2_\uC758 \uBCF5\uC0AC\uBCF8\uC744 \uB9CC\uB4E4\uACE0 _PARAM4_ \uBC88\uC9F8 \uADF8\uB9BC\uC790 \uD074\uB860 \uC0AC\uC774\uC758 \uBE48 \uD504\uB808\uC784, \uADF8\uB9BC\uC790 \uD074\uB860\uC758 \uBD88\uD22C\uBA85\uB3C4\uB97C _PARAM5_\uC529 \uAC10\uC18C\uC2DC\uD0A4\uACE0, \uD06C\uAE30\uB97C _PARAM6_\uC529 \uC904\uC785\uB2C8\uB2E4. \uADF8\uB9BC\uC790 \uD074\uB860\uC740 Z-\uAC12\uC774 \uC788\uB294 _PARAM7_ \uB808\uC774\uC5B4\uC5D0 \uB9CC\uB4E4\uC5B4\uC9D1\uB2C8\uB2E4. X \uCD95 \uBE44\uC728 \uB9DE\uCD94\uAE30: _PARAM9_ Y \uCD95 \uBE44\uC728 \uB9DE\uCD94\uAE30: _PARAM10_ \uAC01\uB3C4 \uB9DE\uCD94\uAE30: _PARAM11_ \uC560\uB2C8\uBA54\uC774\uC158 \uB9DE\uCD94\uAE30: _PARAM12_ \uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784 \uB9DE\uCD94\uAE30: _PARAM13_ \uC218\uC9C1 \uB4A4\uC9D1\uAE30 \uB9DE\uCD94\uAE30: _PARAM14_ \uC218\uD3C9 \uB4A4\uC9D1\uAE30 \uB9DE\uCD94\uAE30: _PARAM15_","Object that shadow clones will follow":"\uADF8\uB9BC\uC790 \uD074\uB860\uC774 \uB530\uB77C\uAC08 \uC624\uBE0C\uC81D\uD2B8","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\uADF8\uB9BC\uC790\uC758 \uD074\uB860\uC740 \uD574\uB2F9 \uC624\uBE0C\uC81D\uD2B8\uB85C \uAD6C\uC131\uB429\uB2C8\uB2E4 (\uAE30\uBCF8 : \uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uB85C \uC0AC\uC6A9\uB41C \uC624\uBE0C\uC81D\uD2B8\uC640 \uAC19\uC544\uC11C\uB294 \uC548\uB428)","Number of shadow clones (Default: 1)":"\uADF8\uB9BC\uC790 \uD074\uB860 \uC218 (\uAE30\uBCF8: 1)","Number of empty frames between shadow clones (Default: 1)":"\uADF8\uB9BC\uC790 \uD074\uB860 \uC0AC\uC774\uC758 \uBE48 \uD504\uB808\uC784 \uC218 (\uAE30\uBCF8: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"\uD398\uC774\uB4DC \uC18D\uB3C4 (\uBC94\uC704: 0\uC5D0\uC11C 255) (\uAE30\uBCF8: 0)","Decrease in opacity for each consecutive shadow clone":"\uAC01 \uC5F0\uC18D\uC801\uC778 \uADF8\uB9BC\uC790 \uD074\uB860\uC5D0 \uB300\uD55C \uBD88\uD22C\uBA85\uB3C4 \uAC10\uC18C","Shrink speed (Range: 0 to 100) (Default: 0)":"\uCD95\uC18C \uC18D\uB3C4 (\uBC94\uC704: 0\uC5D0\uC11C 100) (\uAE30\uBCF8: 0)","Decrease in scale for each consecutive shadow clone":"\uAC01 \uC5F0\uC18D\uC801\uC778 \uADF8\uB9BC\uC790 \uD074\uB860\uC758 \uD06C\uAE30 \uAC10\uC18C","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\uADF8\uB9BC\uC790 \uD074\uB860\uC740 \uC774 \uB808\uC774\uC5B4\uC5D0 \uB9CC\uB4E4\uC5B4\uC9D1\uB2C8\uB2E4. (\uAE30\uBCF8: \"\") (\uBCA0\uC774\uC2A4 \uB808\uC774\uC5B4)","Z value for created shadow clones":"\uB9CC\uB4E4\uC5B4\uC9C4 \uADF8\uB9BC\uC790 \uD074\uB860\uC758 Z \uAC12","Match X scale of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 X \uCD95 \uBE44\uC728 \uB9DE\uCDA4:","Match Y scale of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 Y \uCD95 \uBE44\uC728 \uB9DE\uCDA4:","Match angle of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uAC01\uB3C4 \uB9DE\uCDA4:","Match animation of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uC560\uB2C8\uBA54\uC774\uC158 \uB9DE\uCDA4:","Match animation frame of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784 \uB9DE\uCDA4:","Match the vertical flip of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uC218\uC9C1 \uB4A4\uC9D1\uAE30 \uB9DE\uCDA4:","Match the horizontal flip of primary object:":"\uAE30\uBCF8 \uC624\uBE0C\uC81D\uD2B8\uC758 \uC218\uD3C9 \uB4A4\uC9D1\uAE30 \uB9DE\uCDA4:","Delete shadow clone objects that are linked to a primary object.":"\uC8FC\uC694 \uAC1D\uCCB4\uC5D0 \uC5F0\uACB0\uB41C \uADF8\uB9BC\uC790 \uBCF5\uC81C \uAC1C\uCCB4\uB97C \uC0AD\uC81C\uD569\uB2C8\uB2E4.","Delete shadow clone objects that are linked to a primary object":"\uC8FC\uC694 \uAC1D\uCCB4\uC5D0 \uC5F0\uACB0\uB41C \uADF8\uB9BC\uC790 \uBCF5\uC81C \uAC1C\uCCB4\uB97C \uC0AD\uC81C\uD569\uB2C8\uB2E4.","Primary object":"\uC8FC\uC694 \uAC1D\uCCB4","Shadow clones":"\uADF8\uB9BC\uC790 \uBCF5\uC81C","Shake object":"\uAC1D\uCCB4 \uD754\uB4E4\uAE30","Shake an object.":"\uAC1D\uCCB4\uB97C \uD754\uB4E4\uAE30","Shake objects with translation and rotation.":"\uBC88\uC5ED \uBC0F \uD68C\uC804\uC73C\uB85C \uAC1D\uCCB4\uB97C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694.","Shake object (position, angle)":"\uAC1D\uCCB4\uB97C \uD754\uB4E4\uAE30(\uC704\uCE58, \uAC01\uB3C4)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\uD558\uB098 \uC774\uC0C1\uC758 \uBC29\uBC95\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC624\uBE0C\uC81D\uD2B8\uB97C \uD754\uB4E4\uC5B4\uC8FC\uB294 \uC0C8\uB85C\uC6B4 \uD754\uB4E4\uAE30\uB97C \uC2DC\uC791\uD558\uAE30 \uC804\uC5D0 \"\uD754\uB4E4\uAE30 \uC911\uC9C0\"\uB97C \uD655\uC2E4\uD788 \uD574\uC57C\uD569\uB2C8\uB2E4. \uC774 \uC791\uC5C5\uC740 \uB2E4\uB978 \uB9E4\uAC1C\uBCC0\uC218\uB97C \uC0AC\uC6A9\uD55C\uB2E4\uBA74 \uC0C8\uB85C\uC6B4 \uD754\uB4E4\uAE30\uB97C \uC2DC\uC791\uD558\uAE30 \uC804\uC5D0 \uC774\uC804 \uD754\uB4E4\uAE30\uB97C \uC911\uC9C0\uD569\uB2C8\uB2E4. (\uC704\uCE58, \uAC01\uB3C4).","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\uBB3C\uCCB4 _PARAM0_\uB97C _PARAM2_\uCD08\uAC04 \uD754\uB4E4\uAE30. X\uCD95\uC5D0\uC11C \uC704\uCE58 \uD06C\uAE30 _PARAM3_ \uBC0F Y\uCD95\uC5D0\uC11C _PARAM4_ \uBCC0\uACBD, \uAC01\uB3C4 \uD68C\uC804 \uD06C\uAE30 _PARAM5_. \uD754\uB4E4\uAE30 \uC0AC\uC774\uC5D0 _PARAM6_\uCD08 \uAE30\uB2E4\uB9AC\uAE30. \uBA48\uCD9C \uB54C\uAE4C\uC9C0 \uACC4\uC18D \uD754\uB4E4\uAE30: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Shake Object \uD655\uC7A5\uC790\uC5D0 \uC758\uD574 \uC2DC\uC791\uB41C \uBB3C\uCCB4\uC758 \uD754\uB4E4\uB9BC\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4.","Stop shaking the object":"\uBB3C\uCCB4 \uD754\uB4E4\uAE30 \uBA48\uCD94\uAE30","3D object shake":"3D \uAC1D\uCCB4 \uD754\uB4E4\uAE30","Shake 3D objects.":"3D \uAC1D\uCCB4\uB97C \uD754\uB4E4\uAE30","Shake 3D objects with translation and rotation.":"\uBC88\uC5ED \uBC0F \uD68C\uC804\uC73C\uB85C 3D \uAC1D\uCCB4\uB97C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694.","3D shake":"3D \uD754\uB4E4\uB9BC","Translation amplitude on X axis":"X \uCD95\uC5D0 \uB300\uD55C \uBC88\uC5ED \uC9C4\uD3ED","Translation amplitude on Y axis":"Y \uCD95\uC5D0 \uB300\uD55C \uBC88\uC5ED \uC9C4\uD3ED","Translation amplitude on Z axis":"Z \uCD95\uC5D0 \uB300\uD55C \uBC88\uC5ED \uC9C4\uD3ED","Rotation amplitude around X axis":"X \uCD95 \uC8FC\uBCC0 \uD68C\uC804 \uC9C4\uD3ED","Rotation amplitude around Y axis":"Y \uCD95 \uC8FC\uBCC0 \uD68C\uC804 \uC9C4\uD3ED","Rotation amplitude around Z axis":"Z \uCD95 \uC8FC\uBCC0 \uD68C\uC804 \uC9C4\uD3ED","Start to shake at the object creation":"\uAC1D\uCCB4 \uC0DD\uC131 \uC2DC \uD754\uB4E4\uAE30 \uC2DC\uC791","Shake the object with a linear easing at the start and the end.":"\uC2DC\uC791\uACFC \uB05D\uC5D0\uC11C \uC120\uD615 \uC774\uC9D5\uC73C\uB85C \uBB3C\uCCB4\uB97C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694.","Shake":"\uD754\uB4E4\uAE30","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"_PARAM0_\uB97C _PARAM2_\uCD08 \uB3D9\uC548 \uD754\uB4E4\uAE30 \uC2DC\uC791 \uBC0F \uC2DC\uC791\uD558\uACE0 \uBA48\uCD94\uAE30\uAE4C\uC9C0 _PARAM3_\uCD08\uC758 \uC774\uC9D5\uC73C\uB85C _PARAM4_\uCD08","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\uC2DC\uC791\uBD80\uD130 \uC120\uD615 \uC774\uC9D5\uC73C\uB85C \uBB3C\uCCB4\uB97C \uD754\uB4E4\uACE0 \uC911\uC9C0 \uB3D9\uC791\uC774 \uC0AC\uC6A9\uB420 \uB54C\uAE4C\uC9C0 \uACC4\uC18D\uD574\uC11C \uD754\uB4E4\uC5B4\uC8FC\uC138\uC694.","Start shaking":"\uD754\uB4E4\uAE30 \uC2DC\uC791","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"_PARAM0_\uB97C _PARAM2_\uCD08\uC758 \uC774\uC9D5\uC73C\uB85C \uC2DC\uC791\uD574\uC11C \uD754\uB4E4\uAE30","Stop shaking the object with a linear easing.":"\uC120\uD615 \uC774\uC9D5\uC73C\uB85C \uBB3C\uCCB4\uC758 \uD754\uB4E4\uB9BC\uC744 \uC911\uC9C0\uD569\uB2C8\uB2E4.","Stop shaking":"\uD754\uB4E4\uAE30 \uBA48\uCDA4","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"_PARAM0_\uB97C _PARAM2_\uCD08\uC758 \uC774\uC9D5\uC73C\uB85C \uBA48\uCD94\uAE30","Check if the object is shaking.":"\uBB3C\uCCB4\uAC00 \uD754\uB4E4\uB9AC\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is shaking":"\uD754\uB4E4\uB9AC\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Check if the object is stopping to shake.":"\uBB3C\uCCB4\uAC00 \uD754\uB4E4\uB9AC\uAE30 \uC2DC\uC791\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is stopping to shake":"\uD754\uB4E4\uAE30 \uBA48\uCDA4\uC744 \uD655\uC778\uD569\uB2C8\uB2E4.","_PARAM0_ is stopping to shake":"_PARAM0_\uAC00 \uD754\uB4E4\uAE30 \uBA48\uCDA4\uC744 \uC2DC\uC791\uD588\uC2B5\uB2C8\uB2E4.","the shaking frequency of the object.":"\uBB3C\uCCB4\uC758 \uD754\uB4E4\uB9BC \uBE48\uB3C4.","Shaking frequency":"\uD754\uB4E4\uB9BC \uBE48\uB3C4","the shaking frequency":"\uD754\uB4E4\uB9BC \uBE48\uB3C4","Return the easing factor according to start properties.":"\uC2DC\uC791 \uC18D\uC131\uC5D0 \uB530\uB978 \uC774\uC9D5 \uC694\uC18C \uBC18\uD658.","Start easing factor":"\uC2DC\uC791 \uC774\uC9D5 \uC694\uC18C","Return the easing factor according to stop properties.":"\uBA48\uCDA4 \uC18D\uC131\uC5D0 \uB530\uB978 \uC774\uC9D5 \uC694\uC18C \uBC18\uD658.","Stop easing factor":"\uBA48\uCDA4 \uC774\uC9D5 \uC694\uC18C","stop easing factor":"\uBA48\uCDA4 \uC774\uC9D5 \uC694\uC18C","Share dialog and sharing options":"\uACF5\uC720 \uB300\uD654 \uC0C1\uC790 \uBC0F \uACF5\uC720 \uC635\uC158","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\uC2DC\uC2A4\uD15C \uACF5\uC720 \uB300\uD654 \uC0C1\uC790\uB97C \uD1B5\uD574 \uCF58\uD150\uCE20\uB97C \uACF5\uC720\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4. \uBE0C\uB77C\uC6B0\uC800 \uB610\uB294 \uBAA8\uBC14\uC77C \uC571\uC5D0\uC11C\uB9CC \uC791\uB3D9\uD569\uB2C8\uB2E4.","Share a link or text via another app using the system share dialog.":"\uC2DC\uC2A4\uD15C \uACF5\uC720 \uB300\uD654 \uC0C1\uC790\uB97C \uC0AC\uC6A9\uD558\uC5EC \uB9C1\uD06C \uB610\uB294 \uD14D\uC2A4\uD2B8\uB97C \uB2E4\uB978 \uC571\uC73C\uB85C \uACF5\uC720\uD569\uB2C8\uB2E4.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"_PARAM3_ \uC81C\uBAA9\uC73C\uB85C \uD14D\uC2A4\uD2B8 \uBC0F URL\uC744 \uACF5\uC720\uD569\uB2C8\uB2E4: _PARAM1_, _PARAM2_","Text to share":"\uACF5\uC720\uD560 \uD14D\uC2A4\uD2B8","Url to share":"\uACF5\uC720\uD560 URL","Title to show in the Share dialog":"\uACF5\uC720 \uB300\uD654 \uC0C1\uC790\uC5D0 \uBCF4\uC77C \uC81C\uBAA9","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\uC7A5\uCE58 \uBE0C\uB77C\uC6B0\uC800/\uC6B4\uC601 \uCCB4\uC81C\uAC00 \uACF5\uC720\uB97C \uC9C0\uC6D0\uD558\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4. \uACF5\uC720\uB294 \uC77C\uBC18\uC801\uC73C\uB85C \uB370\uC2A4\uD06C\uD1B1 \uBE0C\uB77C\uC6B0\uC800\uB098 \uB370\uC2A4\uD06C\uD1B1 \uC571\uC5D0\uC11C \uC9C0\uC6D0\uB418\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","Sharing is supported":"\uACF5\uC720\uAC00 \uC9C0\uC6D0\uB429\uB2C8\uB2E4","The browser or system supports sharing":"\uBE0C\uB77C\uC6B0\uC800\uB098 \uC2DC\uC2A4\uD15C\uC774 \uACF5\uC720\uB97C \uC9C0\uC6D0\uD569\uB2C8\uB2E4","the result of the last share dialog.":"\uB9C8\uC9C0\uB9C9 \uACF5\uC720 \uB300\uD654 \uC0C1\uC790\uC758 \uACB0\uACFC.","Result of the last share dialog":"\uB9C8\uC9C0\uB9C9 \uACF5\uC720 \uB300\uD654 \uC0C1\uC790\uC758 \uACB0\uACFC","the result of the last share dialog":"\uB9C8\uC9C0\uB9C9 \uACF5\uC720 \uB300\uD654 \uC0C1\uC790\uC758 \uACB0\uACFC"," Shock wave effect":"\uCDA9\uACA9\uD30C \uD6A8\uACFC","Draw shock wave.":"\uCDA9\uACA9\uD30C\uB97C \uADF8\uB824\uB77C.","Draw ellipse shock waves.":"\uD0C0\uC6D0 \uCDA9\uACA9\uD30C\uB97C \uADF8\uB9BD\uB2C8\uB2E4.","Ellipse shock wave":"\uD0C0\uC6D0\uD615 \uCDA9\uACA9\uD30C","Start width":"\uC2DC\uC791 \uB108\uBE44","Start height":"\uC2DC\uC791 \uB192\uC774","Start outline thickness":"\uC2DC\uC791 \uC678\uACFD \uB450\uAED8","Outline":"\uC724\uACFD","Start angle":"\uC2DC\uC791 \uAC01\uB3C4","End width":"\uB05D \uB108\uBE44","End height":"\uB05D \uB192\uC774","End outline thickness":"\uB05D \uC678\uACFD \uB450\uAED8","End angle":"\uB05D \uAC01\uB3C4","Timing":"\uD0C0\uC774\uBC0D","Fill the shape":"\uBAA8\uC591 \uCC44\uC6B0\uAE30","the start width of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uB108\uBE44.","the start width":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uB108\uBE44","the start height of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uB192\uC774","the start height":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uB192\uC774","the start outline of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uC724\uACFD","the start outline":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uC724\uACFD","the start angle of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uAC01\uB3C4","the start angle":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uAC01\uB3C4","the end width of the object.":"\uAC1D\uCCB4\uC758 \uB05D \uB108\uBE44","the end width":"\uAC1D\uCCB4\uC758 \uB05D \uB108\uBE44","the end height of the object.":"\uAC1D\uCCB4\uC758 \uB05D \uB192\uC774","the end height":"\uAC1D\uCCB4\uC758 \uB05D \uB192\uC774","the end outline thickness of the object.":"\uAC1D\uCCB4\uC758 \uB05D \uC724\uACFD \uB450\uAED8","the end outline thickness":"\uAC1D\uCCB4\uC758 \uB05D \uC724\uACFD \uB450\uAED8","the end Color of the object.":"\uAC1D\uCCB4\uC758 \uB05D \uC0C9\uC0C1","End Color":"\uB05D \uC0C9\uC0C1","the end Color":"\uAC1D\uCCB4\uC758 \uB05D \uC0C9\uC0C1","the end Opacity of the object.":"\uAC1D\uCCB4\uC758 \uB05D \uBD88\uD22C\uBA85\uB3C4","End Opacity":"\uB05D \uBD88\uD22C\uBA85\uB3C4","the end Opacity":"\uAC1D\uCCB4\uC758 \uB05D \uBD88\uD22C\uBA85\uB3C4","the end angle of the object.":"\uAC1D\uCCB4\uC758 \uB05D \uAC01\uB3C4","the end angle":"\uAC1D\uCCB4\uC758 \uB05D \uAC01\uB3C4","the duration of the animation.":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uC9C0\uC18D \uC2DC\uAC04","the duration":"\uC9C0\uC18D \uC2DC\uAC04","the easing of the animation.":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uC774\uC9D5","the easing":"\uC774\uC9D5","Check if the shape is filled.":"\uBAA8\uC591\uC774 \uCC44\uC6CC\uC84C\uB294\uC9C0 \uD655\uC778","Shape filled":"\uBAA8\uC591 \uCC44\uC6CC\uC9D0","The shape of _PARAM0_ is filled":"_PARAM0_\uC758 \uBAA8\uC591\uC774 \uCC44\uC6CC\uC9D0","Enable or disable the filling of the shape.":"\uBAA8\uC591\uC758 \uCC44\uC6C0 \uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654","Enable filling":"\uCC44\uC6C0 \uD65C\uC131\uD654","Enable filling of _PARAM0_ : _PARAM2_":"_PARAM0_\uC758 \uCC44\uC6C0 \uD65C\uC131\uD654: _PARAM2_","IsFilled":"\uCC44\uC6CC\uC9D0 \uC5EC\uBD80","Draw star shock waves.":"\uBCC4 \uBAA8\uC591\uC758 \uCDA9\uACA9\uD30C\uB97C \uADF8\uB9AC\uC138\uC694.","Star shock waves":"\uBCC4 \uBAA8\uC591\uC758 \uCDA9\uACA9\uD30C","Start radius":"\uC2DC\uC791 \uBC18\uACBD","Start Inner radius":"\uC2DC\uC791 \uB0B4\uBD80 \uBC18\uACBD","Shape":"\uBAA8\uC591","End radius":"\uC885\uB8CC \uBC18\uACBD","End inner radius":"\uC885\uB8CC \uB0B4\uBD80 \uBC18\uACBD","Number of points":"\uC810\uC758 \uC218","the start radius of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uBC18\uACBD","the start radius":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uBC18\uACBD","the start inner radius of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uB0B4\uBD80 \uBC18\uACBD","Start inner radius":"\uC2DC\uC791 \uB0B4\uBD80 \uBC18\uACBD","the start inner radius":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uB0B4\uBD80 \uBC18\uACBD","the start outline thickness of the object.":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uC724\uACFD \uB450\uAED8","the start outline thickness":"\uAC1D\uCCB4\uC758 \uC2DC\uC791 \uC724\uACFD \uB450\uAED8","the end radius of the object.":"\uAC1C\uCCB4\uC758 \uB05D \uBC18\uACBD","the end radius":"\uB05D \uBC18\uACBD","the end inner radius of the object.":"\uAC1C\uCCB4\uC758 \uB05D \uB0B4\uBD80 \uBC18\uACBD","the end inner radius":"\uB05D \uB0B4\uBD80 \uBC18\uACBD","IsFilling":"\uCC44\uC6B0\uAE30 \uC5EC\uBD80","the number of points of the star.":"\uBCC4\uC758 \uC810\uC758 \uC218","the number of points":"\uC810\uC758 \uC218","Smooth Camera":"\uBD80\uB4DC\uB7EC\uC6B4 \uCE74\uBA54\uB77C","Smoothly scroll to follow an object.":"\uAC1D\uCCB4\uB97C \uB530\uB77C \uBD80\uB4DC\uB7FD\uAC8C \uC2A4\uD06C\uB864.","Leftward catch-up speed (in ratio per second)":"\uC88C\uCE21 \uCE90\uCE58\uC5C5 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728)","Catch-up speed":"\uCE90\uCE58\uC5C5 \uC18D\uB3C4","Rightward catch-up speed (in ratio per second)":"\uC6B0\uCE21 \uCE90\uCE58\uC5C5 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728)","Upward catch-up speed (in ratio per second)":"\uC0C1\uC2B9 \uCE90\uCE58\uC5C5 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728)","Downward catch-up speed (in ratio per second)":"\uD558\uAC15 \uCE90\uCE58\uC5C5 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728)","Follow on X axis":"X\uCD95\uC73C\uB85C \uB530\uB77C\uAC00\uAE30","Follow on Y axis":"Y\uCD95\uC73C\uB85C \uB530\uB77C\uAC00\uAE30","Follow free area left border":"\uC0C1\uB2E8 \uC790\uC720 \uC601\uC5ED \uC67C\uCABD \uACBD\uACC4 \uB530\uB77C\uAC00\uAE30","Follow free area right border":"\uD558\uB2E8 \uC790\uC720 \uC601\uC5ED \uC624\uB978\uCABD \uACBD\uACC4 \uB530\uB77C\uAC00\uAE30","Follow free area top border":"\uC0C1\uB2E8 \uC790\uC720 \uC601\uC5ED \uC0C1\uB2E8 \uACBD\uACC4 \uB530\uB77C\uAC00\uAE30","Follow free area bottom border":"\uD558\uB2E8 \uC790\uC720 \uC601\uC5ED \uD558\uB2E8 \uACBD\uACC4 \uB530\uB77C\uAC00\uAE30","Camera offset X":"\uCE74\uBA54\uB77C X \uC624\uD504\uC14B","Camera offset Y":"\uCE74\uBA54\uB77C Y \uC624\uD504\uC14B","Camera delay":"\uCE74\uBA54\uB77C \uC9C0\uC5F0","Forecast time":"\uC608\uCE21 \uC2DC\uAC04","Forecast history duration":"\uC608\uCE21 \uAE30\uB85D \uAE30\uAC04","Index (local variable)":"\uC778\uB371\uC2A4 (\uC9C0\uC5ED \uBCC0\uC218)","Leftward maximum speed":"\uC88C\uCE21 \uCD5C\uB300 \uC18D\uB3C4","Rightward maximum speed":"\uC6B0\uCE21 \uCD5C\uB300 \uC18D\uB3C4","Upward maximum speed":"\uC0C1\uC2B9 \uCD5C\uB300 \uC18D\uB3C4","Downward maximum speed":"\uD558\uAC15 \uCD5C\uB300 \uC18D\uB3C4","OldX (local variable)":"\uC774\uC804 X (\uC9C0\uC5ED \uBCC0\uC218)","OldY (local variable)":"\uC774\uC804 Y (\uC9C0\uC5ED \uBCC0\uC218)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\uCE74\uBA54\uB77C\uB97C \uAC1C\uCCB4\uC5D0 \uAC00\uAE4C\uC774 \uC774\uB3D9\uD569\uB2C8\uB2E4. \uC774 \uB3D9\uC791\uC740 \uD504\uB808\uC784\uC774 \uC774\uB3D9\uD55C \uD6C4\uC5D0 \uD638\uCD9C\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Move the camera closer":"\uCE74\uBA54\uB77C\uB97C \uAC00\uAE4C\uC774 \uC774\uB3D9","Move the camera closer to _PARAM0_":"_PARAM0_\uC5D0 \uCE74\uBA54\uB77C\uB97C \uAC00\uAE4C\uC774 \uC774\uB3D9\uD569\uB2C8\uB2E4","Move the camera closer to the object.":"\uAC1C\uCCB4\uC5D0 \uAC00\uAE4C\uC774 \uC774\uB3D9\uD569\uB2C8\uB2E4.","Do move the camera closer":"\uCE74\uBA54\uB77C\uB97C \uAC00\uAE4C\uC774 \uC774\uB3D9\uD569\uB2C8\uB2E4","Do move the camera closer _PARAM0_":"_PARAM0_\uC5D0 \uCE74\uBA54\uB77C\uB97C \uAC00\uAE4C\uC774 \uC774\uB3D9\uD569\uB2C8\uB2E4","Delay the camera according to a maximum speed and catch up the delay.":"\uCD5C\uB300 \uC18D\uB3C4\uC5D0 \uB530\uB978 \uCE74\uBA54\uB77C \uC9C0\uC5F0 \uBC0F \uB530\uB77C\uC7A1\uAE30","Wait and catch up":"\uB300\uAE30\uD558\uACE0 \uB530\uB77C\uC7A1\uAE30","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"_PARAM0_\uC758 \uCE74\uBA54\uB77C\uB97C _PARAM2_\uCD08 \uB3D9\uC548 \uCD5C\uB300 \uC18D\uB3C4 _PARAM3_\uC73C\uB85C \uC9C0\uC5F0\uD558\uACE0; _PARAM4_\uCD08 \uB530\uB77C\uC7A1\uC544 _PARAM5_\uCD08 \uB3D9\uC548 \uB530\uB77C\uC7A1\uC2B5\uB2C8\uB2E4","Waiting duration (in seconds)":"\uB300\uAE30 \uAE30\uAC04 (\uCD08)","Waiting maximum camera target speed X":"\uB300\uAE30 \uCD5C\uB300 \uCE74\uBA54\uB77C \uD0C0\uAC9F \uC18D\uB3C4 X","Waiting maximum camera target speed Y":"\uB300\uAE30 \uCD5C\uB300 \uCE74\uBA54\uB77C \uD0C0\uAC9F \uC18D\uB3C4 Y","Catch up duration (in seconds)":"\uB530\uB77C\uC7A1\uAE30 \uAE30\uAC04 (\uCD08)","Draw the targeted and actual camera position.":"\uC9C0\uC815\uB41C \uBC0F \uC2E4\uC81C \uCE74\uBA54\uB77C \uC704\uCE58 \uADF8\uB9AC\uAE30","Draw debug":"\uB514\uBC84\uADF8 \uADF8\uB9AC\uAE30","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"_PARAM2_\uC5D0\uC11C _PARAM0_\uC758 \uC9C0\uC815\uB41C \uBC0F \uC2E4\uC81C \uCE74\uBA54\uB77C \uC704\uCE58 \uADF8\uB9AC\uAE30","Enable or disable the following on X axis.":"X\uCD95\uC5D0\uC11C \uB2E4\uC74C\uC744 \uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Follow on X":"X\uCD95\uC5D0\uC11C \uB530\uB77C\uAC00\uAE30","The camera follows _PARAM0_ on X axis: _PARAM2_":"X\uCD95\uC5D0\uC11C _PARAM0_\uC744(_\uB97C) _PARAM2_\uCD95\uC5D0 \uB530\uB77C\uAC00\uAE30","Enable or disable the following on Y axis.":"Y\uCD95\uC5D0\uC11C \uB2E4\uC74C\uC744 \uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Follow on Y":"Y\uCD95\uC5D0\uC11C \uB530\uB77C\uAC00\uAE30","The camera follows _PARAM0_ on Y axis: _PARAM2_":"Y\uCD95\uC5D0\uC11C _PARAM0_\uC744(_\uB97C) _PARAM2_\uCD95\uC5D0 \uB530\uB77C\uAC00\uAE30","Change the camera follow free area right border.":"\uCE74\uBA54\uB77C \uB530\uB77C\uAC00\uAE30 \uC790\uC720 \uC601\uC5ED \uC624\uB978\uCABD \uACBD\uACC4 \uBCC0\uACBD","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uB530\uB77C\uAC00\uAE30 \uC790\uC720 \uC601\uC5ED \uC624\uB978\uCABD \uACBD\uACC4 \uBCC0\uACBD: _PARAM2_","Change the camera follow free area left border.":"\uCE74\uBA54\uB77C\uAC00 \uB530\uB77C\uAC00\uB294 \uC790\uC720 \uC601\uC5ED \uC67C\uCABD \uACBD\uACC4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\uCE74\uBA54\uB77C\uAC00 \uB530\uB77C\uAC00\uB294 \uC790\uC720 \uC601\uC5ED _PARAM0_\uC758 \uC67C\uCABD \uACBD\uACC4 \uBCC0\uACBD: _PARAM2_","Change the camera follow free area top border.":"\uCE74\uBA54\uB77C\uAC00 \uB530\uB77C\uAC00\uB294 \uC790\uC720 \uC601\uC5ED \uC704\uCABD \uACBD\uACC4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\uCE74\uBA54\uB77C\uAC00 \uB530\uB77C\uAC00\uB294 \uC790\uC720 \uC601\uC5ED _PARAM0_\uC758 \uC704\uCABD \uACBD\uACC4 \uBCC0\uACBD: _PARAM2_","Change the camera follow free area bottom border.":"\uCE74\uBA54\uB77C\uAC00 \uB530\uB77C\uAC00\uB294 \uC790\uC720 \uC601\uC5ED \uC544\uB798\uCABD \uACBD\uACC4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\uCE74\uBA54\uB77C\uAC00 \uB530\uB77C\uAC00\uB294 \uC790\uC720 \uC601\uC5ED _PARAM0_\uC758 \uC544\uB798\uCABD \uACBD\uACC4 \uBCC0\uACBD: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\uCE74\uBA54\uB77C \uC88C\uCE21 \uCD5C\uB300 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uD53D\uC140).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC67C\uCABD \uCD5C\uB300 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uD53D\uC140)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Leftward maximum speed (in ratio per second)":"\uC88C\uCE21 \uCD5C\uB300 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728)","Change the camera rightward maximum speed (in pixels per second).":"\uCE74\uBA54\uB77C \uC6B0\uCE21 \uCD5C\uB300 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uD53D\uC140).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC624\uB978\uCABD \uCD5C\uB300 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uD53D\uC140)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Rightward maximum speed (in pixels per second)":"\uC6B0\uCE21 \uCD5C\uB300 \uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Change the camera upward maximum speed (in pixels per second).":"\uCE74\uBA54\uB77C \uC704\uCABD \uCD5C\uB300 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uD53D\uC140).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC704\uCABD \uCD5C\uB300 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uD53D\uC140)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Upward maximum speed (in pixels per second)":"\uC704\uCABD \uCD5C\uB300 \uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Change the camera downward maximum speed (in pixels per second).":"\uCE74\uBA54\uB77C \uC544\uB798\uCABD \uCD5C\uB300 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uD53D\uC140).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC544\uB798\uCABD \uCD5C\uB300 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uD53D\uC140)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Downward maximum speed (in pixels per second)":"\uC544\uB798\uCABD \uCD5C\uB300 \uC18D\uB3C4 (\uCD08\uB2F9 \uD53D\uC140)","Change the camera leftward catch-up speed (in ratio per second).":"\uCE74\uBA54\uB77C \uC88C\uCE21 \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uBE44\uC728).","Leftward catch-up speed":"\uC88C\uCE21 \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC67C\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uBE44\uC728)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the camera rightward catch-up speed (in ratio per second).":"\uCE74\uBA54\uB77C \uC624\uB978\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uBE44\uC728).","Rightward catch-up speed":"\uC624\uB978\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC624\uB978\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uBE44\uC728)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the camera downward catch-up speed (in ratio per second).":"\uCE74\uBA54\uB77C \uC544\uB798\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uBE44\uC728).","Downward catch-up speed":"\uC544\uB798\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC544\uB798\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uBE44\uC728)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change the camera upward catch-up speed (in ratio per second).":"\uCE74\uBA54\uB77C \uC704\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uCD08\uB2F9 \uBE44\uC728).","Upward catch-up speed":"\uC704\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC704\uCABD \uB530\uB77C \uC7A1\uAE30 \uC18D\uB3C4\uB97C _PARAM2_ (\uCD08\uB2F9 \uBE44\uC728)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\uAC1D\uCCB4\uC758 X \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B. \uD604\uC7AC \uAC1D\uCCB4\uC640 \uCE74\uBA54\uB77C \uC704\uCE58 \uC0AC\uC774\uC758 \uD604\uC7AC \uCC28\uC774\uB97C \uB098\uD0C0\uB0B4\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","the camera offset on X axis":"\uAC1D\uCCB4\uC758 X \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B","Change the camera offset on X axis of an object.":"\uAC1D\uCCB4\uC758 X \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B \uBCC0\uACBD","Camera Offset X":"\uCE74\uBA54\uB77C \uC624\uD504\uC14B X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 X \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B \uBCC0\uACBD: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\uAC1D\uCCB4\uC758 Y \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B. \uD604\uC7AC \uAC1D\uCCB4\uC640 \uCE74\uBA54\uB77C \uC704\uCE58 \uC0AC\uC774\uC758 \uD604\uC7AC \uCC28\uC774\uB97C \uB098\uD0C0\uB0B4\uC9C0 \uC54A\uC2B5\uB2C8\uB2E4.","the camera offset on Y axis":"\uAC1D\uCCB4\uC758 Y \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B","Change the camera offset on Y axis of an object.":"\uAC1D\uCCB4\uC758 Y \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B \uBCC0\uACBD","Camera Offset Y":"\uCE74\uBA54\uB77C \uC624\uD504\uC14B Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 Y \uCD95\uC5D0\uC11C \uCE74\uBA54\uB77C \uC624\uD504\uC14B \uBCC0\uACBD: _PARAM2_","Change the camera forecast time (in seconds).":"\uCE74\uBA54\uB77C \uC608\uCE21 \uC2DC\uAC04 \uBCC0\uACBD (\uCD08 \uB2E8\uC704)","Change the camera forecast time of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC608\uCE21 \uC2DC\uAC04 \uBCC0\uACBD: _PARAM2_","Change the camera delay (in seconds).":"\uCE74\uBA54\uB77C \uC9C0\uC5F0 \uC2DC\uAC04 \uBCC0\uACBD (\uCD08 \uB2E8\uC704)","Change the camera delay of _PARAM0_: _PARAM2_":"_PARAM0_\uC758 \uCE74\uBA54\uB77C \uC9C0\uC5F0 \uC2DC\uAC04 \uBCC0\uACBD: _PARAM2_","Return follow free area left border X.":"\uB530\uB77C\uC624\uB294 \uC790\uC720 \uC601\uC5ED \uC67C\uCABD \uD14C\uB450\uB9AC X \uBC18\uD658","Free area left":"\uC790\uC720 \uC601\uC5ED \uC67C\uCABD","Return follow free area right border X.":"\uB530\uB77C\uC624\uB294 \uC790\uC720 \uC601\uC5ED \uC624\uB978\uCABD \uD14C\uB450\uB9AC X \uBC18\uD658","Free area right":"\uC790\uC720 \uC601\uC5ED \uC624\uB978\uCABD","Return follow free area bottom border Y.":"\uB530\uB77C\uC624\uB294 \uC790\uC720 \uC601\uC5ED \uC544\uB798\uCABD \uD14C\uB450\uB9AC Y \uBC18\uD658","Free area bottom":"\uC790\uC720 \uC601\uC5ED \uC544\uB798\uCABD","Return follow free area top border Y.":"\uB530\uB77C\uC624\uB294 \uC790\uC720 \uC601\uC5ED \uC704\uCABD \uD14C\uB450\uB9AC Y \uBC18\uD658","Free area top":"\uC790\uC720 \uC601\uC5ED \uC704\uCABD","Update delayed position and delayed history. This is called in doStepPreEvents.":"\uC9C0\uC5F0\uB41C \uC704\uCE58 \uBC0F \uC9C0\uC5F0\uB41C \uC774\uB825 \uC5C5\uB370\uC774\uD2B8. doStepPreEvents\uC5D0\uC11C \uD638\uCD9C\uB429\uB2C8\uB2E4.","Update delayed position":"\uC9C0\uC5F0\uB41C \uC704\uCE58 \uC5C5\uB370\uC774\uD2B8","Update delayed position and delayed history of _PARAM0_":"_PARAM0_\uC758 \uC9C0\uC5F0\uB41C \uC704\uCE58 \uBC0F \uC9C0\uC5F0\uB41C \uC774\uB825 \uC5C5\uB370\uC774\uD2B8","Check if the camera following target is delayed from the object.":"\uCE74\uBA54\uB77C\uAC00 \uB300\uC0C1\uC744 \uB530\uB77C\uAC00\uB294 \uAC83\uC774 \uAC1D\uCCB4\uC5D0\uC11C \uC9C0\uC5F0\uB418\uC5C8\uB294\uC9C0 \uD655\uC778","Camera is delayed":"\uCE74\uBA54\uB77C\uAC00 \uC9C0\uC5F0\uB428","The camera of _PARAM0_ is delayed":"_PARAM0_\uC758 \uCE74\uBA54\uB77C\uAC00 \uC9C0\uC5F0\uB428","Return the current camera delay.":"\uD604\uC7AC \uCE74\uBA54\uB77C \uC9C0\uC5F0 \uBC18\uD658","Current delay":"\uD604\uC7AC \uC9C0\uC5F0","Check if the camera following is waiting at a reduced speed.":"\uCE74\uBA54\uB77C\uAC00 \uAC10\uC18D \uC0C1\uD0DC\uC5D0\uC11C \uB300\uAE30 \uC911\uC778\uC9C0 \uD655\uC778","Camera is waiting":"\uCE74\uBA54\uB77C\uAC00 \uB300\uAE30 \uC911","The camera of _PARAM0_ is waiting":"_PARAM0_\uC758 \uCE74\uBA54\uB77C\uAC00 \uB300\uAE30 \uC911","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\uC608\uCE21\uC744 \uC704\uD55C \uD788\uC2A4\uD1A0\uB9AC\uC5D0 \uC704\uCE58 \uCD94\uAC00. UpadteDelayedPosition\uC5D0\uC11C 2\uBC88 \uD638\uCD9C\uB429\uB2C8\uB2E4.","Add forecast history position":"\uC608\uBCF4 \uC774\uB825 \uC704\uCE58 \uCD94\uAC00","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"_PARAM0_\uC758 \uC608\uBCF4 \uC774\uB825\uC5D0 \uC2DC\uAC04: _PARAM2_ \uBC0F \uC704\uCE58: _PARAM3_; _PARAM4_ \uCD94\uAC00","Object X":"X \uAC1D\uCCB4","Object Y":"Y \uAC1D\uCCB4","Update forecasted position. This is called in doStepPreEvents.":"\uC608\uCE21\uB41C \uC704\uCE58 \uC5C5\uB370\uC774\uD2B8. \uC774 \uAE30\uB2A5\uC740 doStepPreEvents\uC5D0\uC11C \uD638\uCD9C\uB429\uB2C8\uB2E4.","Update forecasted position":"\uC608\uCE21\uB41C \uC704\uCE58 \uC5C5\uB370\uC774\uD2B8","Update forecasted position of _PARAM0_":"_PARAM0_\uC758 \uC608\uCE21\uB41C \uC704\uCE58 \uC5C5\uB370\uC774\uD2B8","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\uD504\uB85C\uC81D\uD2B8 \uC774\uB825 \uB05D \uC704\uCE58\uC5D0\uC11C \uC120\uD615 \uD68C\uADC0 \uC9C1\uC120 \uC704\uC758 \uBCA1\uD130\uAC00 \uC788\uC2B5\uB2C8\uB2E4. \uC774 \uAE30\uB2A5\uC740 UpdateForecastedPosition\uC5D0\uC11C\uB9CC \uD638\uCD9C\uB429\uB2C8\uB2E4.","Project history ends":"\uD504\uB85C\uC81D\uD2B8 \uC774\uB825 \uB05D","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_\uC758 \uD504\uB85C\uC81D\uD2B8 \uC774\uB825 \uAC00\uC7A5 \uC624\uB798\uB41C: _PARAM2_;_PARAM3_ \uBC0F \uCD5C\uC2E0 \uC704\uCE58: _PARAM4_;_PARAM5_","OldestX":"\uAC00\uC7A5 \uC624\uB798\uB41C X","OldestY":"\uAC00\uC7A5 \uC624\uB798\uB41C Y","Newest X":"\uCD5C\uC2E0 X","Newest Y":"\uCD5C\uC2E0 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\uC608\uBCF4 \uC2DC\uAC04 \uBC0F \uC774\uB825 \uAE30\uAC04 \uC0AC\uC774\uC758 \uBE44\uC728\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. \uC774 \uAE30\uB2A5\uC740 UpdateForecastedPosition\uC5D0\uC11C\uB9CC \uD638\uCD9C\uB429\uB2C8\uB2E4.","Forecast time ratio":"\uC608\uBCF4 \uC2DC\uAC04 \uBE44\uC728","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\uCE90\uB9AD\uD130\uB97C \uB530\uB77C \uBD80\uB4DC\uB7FD\uAC8C \uC2A4\uD06C\uB864\uD558\uACE0 \uC810\uD504\uD560 \uB54C \uCE74\uBA54\uB77C\uB97C \uC548\uC815\uD654\uD569\uB2C8\uB2E4.","Smooth platformer camera":"\uBD80\uB4DC\uB7EC\uC6B4 \uD50C\uB7AB\uD3FC \uCE74\uBA54\uB77C","Smooth camera behavior":"\uBD80\uB4DC\uB7EC\uC6B4 \uCE74\uBA54\uB77C \uB3D9\uC791","Follow free area top in the air":"\uBE44\uD589 \uC911 \uC0C1\uB2E8 \uC790\uC720 \uC601\uC5ED","Follow free area bottom in the air":"\uBE44\uD589 \uC911 \uD558\uB2E8 \uC790\uC720 \uC601\uC5ED","Follow free area top on the floor":"\uBC14\uB2E5 \uC704\uC5D0\uC11C \uC790\uC720 \uC601\uC5ED \uC704\uB85C \uC774\uB3D9","Follow free area bottom on the floor":"\uBC14\uB2E5 \uC704\uC5D0\uC11C \uC790\uC720 \uC601\uC5ED \uC544\uB798\uB85C \uC774\uB3D9","Upward speed in the air (in ratio per second)":"\uACF5\uC911\uC5D0\uC11C \uC0C1\uC2B9 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728 \uAE30\uC900)","Downward speed in the air (in ratio per second)":"\uACF5\uC911\uC5D0\uC11C \uD558\uAC15 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728 \uAE30\uC900)","Upward speed on the floor (in ratio per second)":"\uBC14\uB2E5\uC5D0\uC11C \uC0C1\uC2B9 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728 \uAE30\uC900)","Downward speed on the floor (in ratio per second)":"\uBC14\uB2E5\uC5D0\uC11C \uD558\uAC15 \uC18D\uB3C4 (\uCD08\uB2F9 \uBE44\uC728 \uAE30\uC900)","Upward maximum speed in the air":"\uACF5\uC911\uC5D0\uC11C \uC0C1\uC2B9 \uCD5C\uB300 \uC18D\uB3C4","Downward maximum speed in the air":"\uACF5\uC911\uC5D0\uC11C \uD558\uAC15 \uCD5C\uB300 \uC18D\uB3C4","Upward maximum speed on the floor":"\uBC14\uB2E5\uC5D0\uC11C \uC0C1\uC2B9 \uCD5C\uB300 \uC18D\uB3C4","Downward maximum speed on the floor":"\uBC14\uB2E5\uC5D0\uC11C \uD558\uAC15 \uCD5C\uB300 \uC18D\uB3C4","Rectangular grid":"\uC9C1\uC0AC\uAC01\uD615 \uADF8\uB9AC\uB4DC","Snap objects on a virtual grid.":"\uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC5D0 \uAC1D\uCCB4 \uACE0\uC815.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC5D0 \uAC1D\uCCB4\uB97C \uB9DE\uCDA4 (\uC989, \uD3B8\uC9D1\uAE30\uC5D0\uC11C \uC0AC\uC6A9\uB418\uB294 \uADF8\uB9AC\uB4DC\uAC00 \uC544\uB2D8).","Snap objects to a virtual grid":"\uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC5D0 \uAC1D\uCCB4\uB4E4\uC744 \uB9DE\uCDA4","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"_PARAM2_px\uC758 \uB108\uBE44 \uBC0F \uB192\uC774 _PARAM3_px, \uC624\uD504\uC14B \uC704\uCE58 (_PARAM4_; _PARAM5_)\uB97C \uC0AC\uC6A9\uD558\uC5EC \uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC5D0 _PARAM1_\uC744/\uB97C \uB9DE\uCDA4","Speed restrictions":"\uC18D\uB3C4 \uC81C\uD55C","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"\uD798 \uB610\uB294 \uBB3C\uB9AC\uD559 \uB3D9\uC791\uC73C\uB85C \uC778\uD55C \uAC1D\uCCB4\uC758 \uCD5C\uB300 \uC774\uB3D9 \uBC0F \uD68C\uC804 \uC18D\uB3C4 \uC81C\uD55C.","Limit the maximum speed an object will move from (non-physics) forces.":"\uAC1D\uCCB4\uAC00 (\uBB3C\uB9AC\uC801\uC774 \uC544\uB2CC) \uD798\uC73C\uB85C \uC774\uB3D9\uD558\uB294 \uCD5C\uB300 \uC18D\uB3C4 \uC81C\uD55C.","Enforce max movement speed":"\uCD5C\uB300 \uC774\uB3D9 \uC18D\uB3C4 \uAC15\uC81C \uC801\uC6A9","Maximum speed (pixels/second)":"\uCD5C\uB300 \uC18D\uB3C4 (\uD53D\uC140/\uCD08)","Limit the maximum speed an object will move from physics forces.":"\uBB3C\uB9AC\uD559\uC801 \uD798\uC5D0\uC11C \uAC1D\uCCB4\uAC00 \uC774\uB3D9\uD558\uB294 \uCD5C\uB300 \uC18D\uB3C4 \uC81C\uD55C.","Enforce max movement speed (physics)":"\uCD5C\uB300 \uC774\uB3D9 \uC18D\uB3C4 \uAC15\uC81C \uC801\uC6A9 (\uBB3C\uB9AC\uD559)","Limit the maximum rotation speed of an object from physics forces.":"\uBB3C\uB9AC\uD559\uC801 \uD798\uC5D0\uC11C \uAC1D\uCCB4\uC758 \uCD5C\uB300 \uD68C\uC804 \uC18D\uB3C4 \uC81C\uD55C.","Enforce max rotation speed (physics)":"\uCD5C\uB300 \uD68C\uC804 \uC18D\uB3C4 \uAC15\uC81C \uC801\uC6A9 (\uBB3C\uB9AC\uD559)","Maximum rotation speed (degrees/second)":"\uCD5C\uB300 \uD68C\uC804 \uC18D\uB3C4 (\uCD08\uB2F9 \uB3C4)","Object Masking":"\uAC1D\uCCB4 \uB9C8\uC2A4\uD0B9","Use a sprite or a shape painter to mask another object.":"\uB2E4\uB978 \uAC1D\uCCB4\uB97C \uB9C8\uC2A4\uD0B9\uD558\uAE30 \uC704\uD574 \uC2A4\uD504\uB77C\uC774\uD2B8 \uB610\uB294 \uBAA8\uC591 \uD398\uC778\uD130 \uC0AC\uC6A9.","Define a shape painter as a mask of an object.":"\uAC1D\uCCB4\uC758 \uBAA8\uC591 \uD398\uC778\uD130\uB97C \uAC1D\uCCB4\uC758 \uB9C8\uC2A4\uD06C\uB85C \uC815\uC758\uD568.","Mask an object with a shape painter":"\uBAA8\uC591 \uD398\uC778\uD130\uB85C \uAC1D\uCCB4\uC5D0 \uB9C8\uC2A4\uD06C\uB97C \uC124\uC815\uD568","Mask _PARAM1_ with mask _PARAM2_":"(_PARAM1_)\uC744/\uB97C (_PARAM4_; _PARAM5_)\uC758 \uC624\uD504\uC14B \uC704\uCE58\uC640 \uD568\uAED8 \uB108\uBE44 _PARAM3_px, \uB192\uC774 _PARAM4_px\uC758 \uC140\uC744 \uC0AC\uC6A9\uD558\uC5EC \uAC00\uC0C1 \uADF8\uB9AC\uB4DC\uC5D0 _PARAM2_\uB85C \uAC1D\uCCB4\uB97C \uB9DE\uCDA4.","Object to mask":"\uB9C8\uC2A4\uD06C\uD560 \uAC1D\uCCB4","Shape painter to use as a mask":"\uB9C8\uC2A4\uD06C\uC5D0 \uC0AC\uC6A9\uD560 \uBAA8\uC591 \uD398\uC778\uD130","Define a sprite as a mask of an object.":"\uC2A4\uD504\uB77C\uC774\uD2B8\uB97C \uAC1D\uCCB4\uC758 \uB9C8\uC2A4\uD06C\uB85C \uC815\uC758\uD568.","Mask an object with a sprite":"\uC2A4\uD504\uB77C\uC774\uD2B8\uB85C \uAC1D\uCCB4\uC5D0 \uB9C8\uC2A4\uD06C \uC124\uC815\uD568","Sprite object to use as a mask":"\uB9C8\uC2A4\uD06C\uB85C \uC0AC\uC6A9\uD560 \uC2A4\uD504\uB77C\uC774\uD2B8 \uAC1D\uCCB4","Remove the mask of the specified object.":"\uC9C0\uC815\uB41C \uAC1D\uCCB4\uC758 \uB9C8\uC2A4\uD06C \uC81C\uAC70.","Remove the mask":"\uB9C8\uC2A4\uD06C \uC81C\uAC70","Remove the mask of _PARAM1_":"_PARAM1_\uC758 \uB9C8\uC2A4\uD06C \uC81C\uAC70","Object with a mask to remove":"\uB9C8\uC2A4\uD06C\uB97C \uC81C\uAC70\uD560 \uAC1D\uCCB4","Multitouch joystick and buttons (sprite)":"\uBA40\uD2F0\uD130\uCE58 \uC870\uC774\uC2A4\uD2F1 \uBC0F \uBC84\uD2BC(\uC2A4\uD504\uB77C\uC774\uD2B8)","Joysticks or buttons for touchscreens.":"\uD130\uCE58 \uC2A4\uD06C\uB9B0\uC6A9 \uC870\uC774\uC2A4\uD2F1 \uB610\uB294 \uBC84\uD2BC.","Check if a button is pressed on a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uBC84\uD2BC\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Multitouch controller button pressed":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uBC84\uD2BC\uC774 \uB20C\uB838\uC2B5\uB2C8\uB2E4","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uBC84\uD2BC _PARAM2_\uAC00 \uB20C\uB838\uC2B5\uB2C8\uB2E4.","Multitouch controller identifier (1, 2, 3, 4...)":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2DD\uBCC4\uC790(1, 2, 3, 4...)","Button name":"\uBC84\uD2BC \uC774\uB984","Check if a button is released on a gamepad.":"\uAC8C\uC784\uD328\uB4DC\uC5D0\uC11C \uBC84\uD2BC\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Multitouch controller button released":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uBC84\uD2BC\uC774 \uB20C\uB9BC \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uBC84\uD2BC _PARAM2_\uAC00 \uB20C\uB9BC \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4.","Change a button state for a multitouch controller.":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC\uC758 \uBC84\uD2BC \uC0C1\uD0DC\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Button state":"\uBC84\uD2BC \uC0C1\uD0DC","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uBC84\uD2BC _PARAM2_\uB97C _PARAM3_\uC73C\uB85C \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\uC870\uC774\uC2A4\uD2F1\uC758 \uB370\uB4DC\uC874 \uBC18\uACBD\uC744 \uBCC0\uACBD\uD569\uB2C8\uB2E4. \uB370\uB4DC\uC874\uC740 \uC2A4\uD2F1\uC758 \uC6C0\uC9C1\uC784\uC774 \uACE0\uB824\uB418\uC9C0 \uC54A\uB294 \uC601\uC5ED\uC785\uB2C8\uB2E4(\uB300\uC2E0, \uC2A4\uD2F1\uC774 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC\uB429\uB2C8\uB2E4).","Dead zone radius":"\uB370\uB4DC\uC874 \uBC18\uACBD","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 _PARAM2_\uC5D0\uC11C \uB370\uB4DC\uC874\uC744 _PARAM3_\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Joystick name":"\uC870\uC774\uC2A4\uD2F1\uC758 \uB370\uB4DC\uC874 \uBC18\uACBD\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4. \uB370\uB4DC\uC874\uC740 \uC2A4\uD2F1\uC758 \uC6C0\uC9C1\uC784\uC774 \uACE0\uB824\uB418\uC9C0 \uC54A\uB294 \uC601\uC5ED\uC785\uB2C8\uB2E4(\uB300\uC2E0, \uC2A4\uD2F1\uC774 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC\uB429\uB2C8\uB2E4).","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uC870\uC774\uC2A4\uD2F1\uC758 \uB370\uB4DC\uC874\uC744 _PARAM3_(\uC73C)\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uBA40\uD2F0\uD130\uCE58 \uC870\uC774\uC2A4\uD2F1 _PARAM2_ \uB370\uB4DC\uC874\uC744 _PARAM3_\uC73C\uB85C \uBCC0\uACBD","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\uAC01\uB3C4\uC758 \uBC29\uD5A5 \uC778\uB371\uC2A4 (\uC67C\uCABD = 1, \uC544\uB798 = 1, \uC624\uB978\uCABD = 2, \uC704 = 3)\uC785\uB2C8\uB2E4.(\uB3C5\uB9BD).","Angle to 4-way index":"4 \uBC29\uD5A5 \uC0C9\uC778\uC73C\uB85C \uAC01\uB3C4","The angle _PARAM1_ 4-way index":"\uAC01\uB3C4 _PARAM1_ 4\uBC29\uD5A5 \uC0C9\uC778","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\uAC01\uB3C4 (\uB3C4)\uC5D0 \uB300\uD55C \uBC29\uD5A5 \uC0C9\uC778 (\uC88C = 1, \uC88C\uD558 = 1... \uC704\uC88C = 7)\uC744(\uB97C) \uD655\uC778\uD569\uB2C8\uB2E4.","Angle to 8-way index":"8 \uBC29\uD5A5 \uC0C9\uC778\uC73C\uB85C \uAC01\uB3C4","The angle _PARAM1_ 8-way index":"\uAC01\uB3C4 _PARAM1_ 8\uBC29\uD5A5 \uC0C9\uC778","Check if angle is in a given direction.":"\uAC01\uB3C4\uAC00 \uC8FC\uC5B4\uC9C4 \uBC29\uD5A5\uC5D0 \uC788\uB294\uC9C0 \uD655\uC778.","Angle 4-way direction":"4\uBC29\uD5A5 \uBC29\uD5A5\uC758 \uAC01\uB3C4","The angle _PARAM1_ is the 4-way direction _PARAM2_":"\uAC01\uB3C4 _PARAM1_\uC740(\uB294) 4\uBC29\uD5A5 \uBC29\uD5A5 _PARAM2_\uC785\uB2C8\uB2E4.","Angle 8-way direction":"8\uBC29\uD5A5 \uBC29\uD5A5\uC758 \uAC01\uB3C4","The angle _PARAM1_ is the 8-way direction _PARAM2_":"\uAC01\uB3C4 _PARAM1_\uC740(\uB294) 8\uBC29\uD5A5 \uBC29\uD5A5 _PARAM2_\uC785\uB2C8\uB2E4.","Check if joystick is pushed in a given direction.":"\uC870\uC774\uC2A4\uD2F1\uC774 \uC8FC\uC5B4\uC9C4 \uBC29\uD5A5\uC73C\uB85C \uB20C\uB838\uB294\uC9C0 \uD655\uC778.","Joystick pushed in a direction (4-way)":"\uC870\uC774\uC2A4\uD2F1\uC774 \uBC29\uD5A5\uC73C\uB85C \uB20C\uB838\uC2B5\uB2C8\uB2E4 (4\uBC29\uD5A5)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uC870\uC774\uC2A4\uD2F1 _PARAM2_\uAC00 \uBC29\uD5A5 _PARAM3_\uC73C\uB85C \uB20C\uB9BC","Joystick pushed in a direction (8-way)":"\uC870\uC774\uC2A4\uD2F1\uC774 \uBC29\uD5A5\uC73C\uB85C \uB20C\uB838\uC2B5\uB2C8\uB2E4 (8\uBC29\uD5A5)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\uC5C4\uC9C0 \uC190\uAC00\uB77D\uC774 \uC870\uC774\uC2A4\uD2F1 \uC911\uC559\uC5D0\uC11C \uB5A8\uC5B4\uC9C4 \uBE44\uC728 (\uBC94\uC704: 0 ~ 1)","Joystick force (deprecated)":"\uC870\uC774\uC2A4\uD2F1 \uD798 (\uC0AC\uC6A9 \uC548 \uD568)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uC870\uC774\uC2A4\uD2F1 _PARAM2_ \uD798","the force of multitouch contoller stick (from 0 to 1).":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2A4\uD2F1\uC758 \uD798 (0 ~ 1)","multitouch controller _PARAM1_ _PARAM2_ stick force":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_ _PARAM2_ \uC2A4\uD2F1 \uD798","Stick name":"\uC2A4\uD2F1 \uC774\uB984","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\uC5C4\uC9C0 \uC190\uAC00\uB77D\uC774 \uC870\uC774\uC2A4\uD2F1 \uC911\uC559\uC5D0\uC11C \uB5A8\uC5B4\uC9C4 \uBE44\uC728 (\uBC94\uC704: 0 ~ 1)\uC744 \uBCC0\uACBD","Joystick force":"\uC870\uC774\uC2A4\uD2F1 \uD798","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC _PARAM1_\uC758 \uC870\uC774\uC2A4\uD2F1 _PARAM2_ \uD798\uC744 _PARAM3_\uC73C\uB85C \uBCC0\uACBD","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\uC870\uC774\uC2A4\uD2F1\uC774 \uAC00\uB9AC\uD0A4\uB294 \uAC01\uB3C4 \uBC18\uD658 (\uBC94\uC704: -180 ~ 180)","Joystick angle (deprecated)":"\uC870\uC774\uC2A4\uD2F1 \uAC01\uB3C4 (\uC0AC\uC6A9 \uC548 \uD568)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2A4\uD2F1\uC774 \uAC00\uB9AC\uD0A4\uB294 \uAC01\uB3C4 \uBC18\uD658 (\uBC94\uC704: -180 ~ 180)","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\uC870\uC774\uC2A4\uD2F1\uC774 \uAC00\uB9AC\uD0A4\uB294 \uAC01\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4 (\uBC94\uC704: -180\uBD80\uD130 180\uAE4C\uC9C0).","Joystick angle":"\uC870\uC774\uC2A4\uD2F1 \uAC01\uB3C4","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"_PARAM1_\uC758 \uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC\uC758 \uC870\uC774\uC2A4\uD2F1 _PARAM2_ \uAC01\uB3C4\uB97C _PARAM3_\uC73C\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\uC67C\uCABD\uC5D0\uC11C \uC624\uB978\uCABD\uC73C\uB85C \uC774\uB3D9\uD558\uB294 \uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2A4\uD2F1\uC758 \uD798\uC744 X\uCD95\uC5D0\uC11C \uBC18\uD658\uD569\uB2C8\uB2E4 (-1\uC740 \uC67C\uCABD, 1\uC740 \uC624\uB978\uC871).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\uC704\uCABD\uC5D0\uC11C \uC544\uB798\uCABD\uC73C\uB85C \uC774\uB3D9\uD558\uB294 \uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2A4\uD2F1\uC758 \uD798\uC744 Y\uCD95\uC5D0\uC11C \uBC18\uD658\uD569\uB2C8\uB2E4 (-1\uC740 \uC704, 1\uC740 \uC544\uB798).","Check if a new touch has started on the right or left side of the screen.":"\uD654\uBA74\uC758 \uC624\uB978\uCABD \uB610\uB294 \uC67C\uCABD\uC5D0\uC11C \uC0C8\uB85C\uC6B4 \uD130\uCE58\uAC00 \uC2DC\uC791\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","New touch on a screen side":"\uD654\uBA74 \uCE21\uC5D0 \uC0C8\uB85C\uC6B4 \uD130\uCE58","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"_PARAM1_\uC758 \uB808\uC774\uC5B4\uC5D0\uC11C \uD654\uBA74 _PARAM2_ \uCE21\uC5D0 \uC0C8 \uD130\uCE58\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Multitouch joystick":"\uBA40\uD2F0\uD130\uCE58 \uC870\uC774\uC2A4\uD2F1","Screen side":"\uD654\uBA74 \uCE21","Joystick that can be controlled by interacting with a touchscreen.":"\uD130\uCE58\uC2A4\uD06C\uB9B0\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC81C\uC5B4\uD560 \uC218 \uC788\uB294 \uC870\uC774\uC2A4\uD2F1.","Multitouch Joystick":"\uBA40\uD2F0\uD130\uCE58 \uC870\uC774\uC2A4\uD2F1","Dead zone radius (range: 0 to 1)":"\uB370\uB4DC \uC874 \uBC18\uACBD (\uBC94\uC704: 0\uBD80\uD130 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\uB370\uB4DC\uC874\uC740 \uC2A4\uD2F1\uC758 \uC6C0\uC9C1\uC784\uC774 \uACE0\uB824\uB418\uC9C0 \uC54A\uC744 \uC601\uC5ED\uC785\uB2C8\uB2E4 (\uB300\uC2E0, \uC2A4\uD2F1\uC740 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC\uB429\uB2C8\uB2E4)","Joystick angle (range: -180 to 180)":"\uC870\uC774\uC2A4\uD2F1 \uAC01\uB3C4 (\uBC94\uC704: -180\uBD80\uD130 180)","Joystick force (range: 0 to 1)":"\uC870\uC774\uC2A4\uD2F1 \uD798 (\uBC94\uC704: 0\uBD80\uD130 1)","the joystick force (from 0 to 1).":"\uC870\uC774\uC2A4\uD2F1 \uD798 (0\uC5D0\uC11C 1\uAE4C\uC9C0).","the joystick force":"\uC870\uC774\uC2A4\uD2F1 \uD798","Change the joystick angle of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uC870\uC774\uC2A4\uD2F1 \uAC01\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Return the stick force on X axis (from -1 at the left to 1 at the right).":"X\uCD95\uC5D0\uC11C \uC2A4\uD2F1 \uD798(-1\uC5D0\uC11C \uC67C\uCABD, 1\uC5D0\uC11C \uC624\uB978\uCABD).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y\uCD95\uC5D0\uC11C \uC2A4\uD2F1 \uD798(-1\uC5D0\uC11C \uC704\uCABD, 1\uC5D0\uC11C \uC544\uB798\uCABD).","Joystick pushed in a direction (4-way movement)":"\uC870\uC774\uC2A4\uD2F1\uC774 \uBC29\uD5A5\uC73C\uB85C \uB20C\uB9BC (4\uBC29\uD5A5 \uC774\uB3D9)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_\uC774(\uAC00) _PARAM2_ \uBC29\uD5A5\uC73C\uB85C \uB20C\uB9BC","Joystick pushed in a direction (8-way movement)":"\uC870\uC774\uC2A4\uD2F1\uC774 \uBC29\uD5A5\uC73C\uB85C \uB20C\uB9BC (8\uBC29\uD5A5 \uC774\uB3D9)","Check if a joystick is pressed.":"\uC870\uC774\uC2A4\uD2F1\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Joystick pressed":"\uC870\uC774\uC2A4\uD2F1\uC774 \uB20C\uB838\uC2B5\uB2C8\uB2E4","Joystick _PARAM0_ is pressed":"\uC870\uC774\uC2A4\uD2F1 _PARAM0_\uC774(\uAC00) \uB20C\uB838\uC2B5\uB2C8\uB2E4","Reset the joystick values (except for angle, which stays the same)":"\uC870\uC774\uC2A4\uD2F1 \uAC12 (\uAC01\uB3C4\uB294 \uC720\uC9C0) \uC7AC\uC124\uC815","Reset":"\uCD08\uAE30\uD654","Reset the joystick of _PARAM0_":"_PARAM0_\uC758 \uC870\uC774\uC2A4\uD2F1 \uC7AC\uC124\uC815","the multitouch controller identifier.":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2DD\uBCC4\uC790.","Multitouch controller identifier":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2DD\uBCC4\uC790","the multitouch controller identifier":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2DD\uBCC4\uC790","the joystick name.":"\uC870\uC774\uC2A4\uD2F1 \uC774\uB984.","the joystick name":"\uC870\uC774\uC2A4\uD2F1 \uC774\uB984","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\uC870\uC774\uC2A4\uD2F1\uC758 \uB370\uB4DC\uC874 \uBC18\uACBD (\uBC94\uC704: 0\uBD80\uD130 1\uAE4C\uC9C0). \uB370\uB4DC\uC874\uC740 \uC2A4\uD2F1\uC758 \uC774\uB3D9\uC774 \uACE0\uB824\uB418\uC9C0 \uC54A\uB294 \uC601\uC5ED\uC73C\uB85C (\uB300\uC2E0, \uC2A4\uD2F1\uC740 \uC774\uB3D9\uD558\uC9C0 \uC54A\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC\uB428).","the dead zone radius":"\uB370\uB4DC\uC874 \uBC18\uACBD","Force the joystick into the pressing state.":"\uC870\uC774\uC2A4\uD2F1\uC744 \uB204\uB978 \uC0C1\uD0DC\uB85C \uACE0\uC815\uC2DC\uD0B5\uB2C8\uB2E4.","Force start pressing":"\uB204\uB97C \uC2DC\uC791\uC744 \uAC15\uC81C\uD568","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"_PARAM0_\uB97C _PARAM2_\uB85C \uD130\uCE58 \uC2DD\uBCC4\uC790\uC640 \uD568\uAED8 \uB204\uB974\uAE30 \uC2DC\uC791","Detect button presses made on a touchscreen.":"\uD130\uCE58\uC2A4\uD06C\uB9B0\uC5D0\uC11C \uB204\uB978 \uBC84\uD2BC\uC744 \uAC10\uC9C0\uD569\uB2C8\uB2E4.","Multitouch button":"\uBA40\uD2F0\uD130\uCE58 \uBC84\uD2BC","Button identifier":"\uBC84\uD2BC \uC2DD\uBCC4\uC790","TouchID":"\uD130\uCE58 ID","Button released":"\uBC84\uD2BC\uC774 \uB193\uC5EC\uC84C\uC2B5\uB2C8\uB2E4","Triggering circle radius":"\uD2B8\uB9AC\uAC70\uB9C1 \uC11C\uD074 \uBC18\uACBD","This circle adds up to the object collision mask.":"\uC774 \uC11C\uD074\uC740 \uAC1D\uCCB4 \uCDA9\uB3CC \uB9C8\uC2A4\uD06C\uC5D0 \uCD94\uAC00\uB429\uB2C8\uB2E4.","Check if button is released.":"\uBC84\uD2BC\uC774 \uB193\uC600\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Button _PARAM0_ is released":"\uBC84\uD2BC _PARAM0_\uAC00 \uB193\uC600","Check if button is pressed.":"\uBC84\uD2BC\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Button pressed":"\uBC84\uD2BC\uC774 \uB20C\uB838\uC2B5\uB2C8\uB2E4","Button _PARAM0_ is pressed":"\uBC84\uD2BC _PARAM0_\uAC00 \uB20C\uB838","Mark the button _PARAM0_ as _PARAM2_":"_PARAM2_\uB85C \uBC84\uD2BC _PARAM0_ \uD45C\uC2DC","Control a platformer character with a multitouch controller.":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC\uB85C \uD50C\uB7AB\uD3EC\uBA38 \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","Platformer multitouch controller mapper":"\uD50C\uB7AB\uD3EC\uBA38 \uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uB9E4\uD551\uAE30","Platform character behavior":"\uD50C\uB7AB\uD3FC \uCE90\uB9AD\uD130 \uB3D9\uC791","Controller identifier (1, 2, 3, 4...)":"\uCEE8\uD2B8\uB864\uB7EC \uC2DD\uBCC4\uC790 (1, 2, 3, 4...)","Jump button name":"\uC810\uD504 \uBC84\uD2BC \uC774\uB984","Control a 3D physics character with a multitouch controller.":"3D \uBB3C\uB9AC\uD559 \uCE90\uB9AD\uD130\uB97C \uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC\uB85C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","3D platformer multitouch controller mapper":"3D \uD50C\uB7AB\uD3EC\uBA38 \uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uB9E4\uD551\uAE30","3D shooter multitouch controller mapper":"3D \uC288\uD305 \uBA40\uD2F0 \uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uB9E4\uD37C","Control camera rotations with a multitouch controller.":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC\uB85C \uCE74\uBA54\uB77C \uD68C\uC804\uC744 \uC81C\uC5B4\uD569\uB2C8\uB2E4.","First person camera multitouch controller mapper":"\uC77C\uC778\uCE6D \uCE74\uBA54\uB77C \uBA40\uD2F0 \uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uB9E4\uD37C","Control a top-down character with a multitouch controller.":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC\uB85C \uD0D1\uB2E4\uC6B4 \uCE90\uB9AD\uD130\uB97C \uC81C\uC5B4\uD569\uB2C8\uB2E4.","Top-down multitouch controller mapper":"\uD0D1\uBDF0 \uBA40\uD2F0 \uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uB9E4\uD37C","Joystick for touchscreens.":"\uD130\uCE58 \uC2A4\uD06C\uB9B0\uC6A9 \uC870\uC774\uC2A4\uD2F1.","Pass the object property values to the behavior.":"\uAC1D\uCCB4 \uC18D\uC131 \uAC12\uC744 \uB3D9\uC791\uC5D0 \uC804\uB2EC\uD569\uB2C8\uB2E4.","Update configuration":"\uAD6C\uC131 \uC5C5\uB370\uC774\uD2B8","Update the configuration of _PARAM0_":"_PARAM0_\uC758 \uAD6C\uC131 \uC5C5\uB370\uC774\uD2B8","Show the joystick until it is released.":"\uBC18\uCD9C\uB420 \uB54C \uAE4C\uC9C0 \uC870\uC774\uC2A4\uD2F1 \uD45C\uC2DC","Show and start pressing":"\uD45C\uC2DC\uD558\uACE0 \uB204\uB974\uAE30 \uC2DC\uC791","Show _PARAM0_ at the cursor position and start pressing":"\uD45C\uC2DC\uD558\uACE0 \uB204\uB974\uAE30 \uC2DC\uC791 \uC2DC \uCEE4\uC11C \uC704\uCE58\uC5D0 _PARAM2_ \uD45C\uC2DC","Return the X position of a specified touch":"\uC9C0\uC815\uB41C \uD130\uCE58\uC758 X \uC704\uCE58 \uBC18\uD658","Touch X position (on parent)":"\uD130\uCE58 X \uC704\uCE58 (\uC0C1\uC704)","De/activate control of the joystick.":"\uC870\uC774\uC2A4\uD2F1 \uCEE8\uD2B8\uB864\uC744 \uD65C\uC131\uD654/\uBE44\uD65C\uC131\uD654 \uD569\uB2C8\uB2E4.","De/activate control":"\uCEE8\uD2B8\uB864 \uD65C\uC131\uD654/\uBE44\uD65C\uC131\uD654","Activate control of _PARAM0_: _PARAM1_":"_PARAM0_\uC758 \uC81C\uC5B4\uB97C _PARAM1_\uC73C\uB85C \uD65C\uC131\uD654","Check if a stick is pressed.":"\uC2A4\uD2F1\uC774 \uB20C\uB838\uB294\uC9C0 \uD655\uC778","Stick pressed":"\uC2A4\uD2F1 \uB20C\uB9BC","Stick _PARAM0_ is pressed":"\uC2A4\uD2F1 _PARAM0_\uAC00 \uB20C\uB9BC","the strick force (from 0 to 1).":"\uC2A4\uD2F1 \uD798 (0\uBD80\uD130 1\uAE4C\uC9C0)","the stick force":"\uC2A4\uD2F1 \uD798","the stick force on X axis (from -1 at the left to 1 at the right).":"X\uCD95\uC5D0\uC11C\uC758 \uC2A4\uD2F1 \uD798 (-1\uC5D0\uC11C \uC67C\uCABD\uBD80\uD130 1\uC5D0\uC11C \uC624\uB978\uCABD\uAE4C\uC9C0).","the stick X force":"\uC2A4\uD2F1 X \uD798","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y \u200B\u200B\uCD95\uC758 \uC2A4\uD2F1 \uD798 (-1\uC5D0\uC11C \uC0C1\uB2E8\uBD80\uD130 1\uAE4C\uC9C0).","the stick Y force":"\uC2A4\uD2F1 Y \uD798","Return the angle the joystick is pointing towards (from -180 to 180).":"-180\uC5D0\uC11C 180\uAE4C\uC9C0 \uC870\uC774\uC2A4\uD2F1\uC774 \uAC00\uB9AC\uD0A4\uB294 \uAC01\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Return the angle the stick is pointing towards (from -180 to 180).":"-180\uC5D0\uC11C 180\uAE4C\uC9C0 \uC2A4\uD2F1\uC774 \uAC00\uB9AC\uD0A4\uB294 \uAC01\uB3C4\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\uC740 _PARAM1_ \uBC29\uD5A5\uC73C\uB85C \uBC00\uB838\uC2B5\uB2C8\uB2E4.","the multitouch controller identifier (1, 2, 3, 4...).":"\uBA40\uD2F0\uD130\uCE58 \uCEE8\uD2B8\uB864\uB7EC \uC2DD\uBCC4\uC790 (1, 2, 3, 4...).","the joystick name of the object.":"\uAC1C\uCCB4\uC758 \uC870\uC774\uC2A4\uD2F1 \uC774\uB984.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\uC870\uC774\uC2A4\uD2F1\uC758 \uB370\uB4DC\uC874 \uBC18\uACBD (\uBC94\uC704: 0\uC5D0\uC11C 1). \uB370\uB4DC\uC874\uC740 \uC2A4\uD2F1\uC758 \uC6C0\uC9C1\uC784\uC774 \uACE0\uB824\uB418\uC9C0 \uC54A\uC744 \uC601\uC5ED\uC785\uB2C8\uB2E4 (\uB300\uC2E0, \uC2A4\uD2F1\uC740 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uC740 \uAC83\uC73C\uB85C \uAC04\uC8FC\uB429\uB2C8\uB2E4).","Sprite Sheet Animations":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8 \uC560\uB2C8\uBA54\uC774\uC158","Animate a tiled sprite from a sprite sheet.":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uB85C\uBD80\uD130 \uD0C0\uC77C\uB85C \uBC30\uCE58\uB41C \uC2A4\uD504\uB77C\uC774\uD2B8 \uC560\uB2C8\uBA54\uC774\uC158.","Animates a sprite sheet using JSON (see extension description).":"JSON\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uB97C \uC560\uB2C8\uBA54\uC774\uC158\uD569\uB2C8\uB2E4 (\uD655\uC7A5 \uD504\uB85C\uADF8\uB7A8 \uC124\uBA85 \uCC38\uC870).","JSON sprite sheet animator":"JSON \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8 \uC560\uB2C8\uBA54\uC774\uD130","JSON formatted text describing the sprite sheet":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uB97C \uC124\uBA85\uD558\uB294 JSON \uD615\uC2DD\uC758 \uD14D\uC2A4\uD2B8","Current animation":"\uD604\uC7AC \uC560\uB2C8\uBA54\uC774\uC158","Current frame of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uD604\uC7AC \uD504\uB808\uC784","Currently displayed frame name":"\uD604\uC7AC \uD45C\uC2DC\uB41C \uD504\uB808\uC784 \uC774\uB984","Speed of the animation (in seconds)":"\uC560\uB2C8\uBA54\uC774\uC158 \uC18D\uB3C4 (\uCD08 \uB2E8\uC704)","Loads the JSON data into the behavior":"JSON \uB370\uC774\uD130\uB97C \uD589\uB3D9\uC73C\uB85C \uB85C\uB4DC\uD569\uB2C8\uB2E4.","Load the JSON":"JSON \uB85C\uB4DC","Load the JSON of _PARAM0_":"_PARAM0_\uC758 JSON\uB85C\uB4DC","Update the object attached to the behavior using the latest properties values.":"\uCD5C\uC2E0 \uC18D\uC131 \uAC12 \uC0AC\uC6A9\uD558\uC5EC \uD589\uB3D9\uC5D0 \uC5F0\uACB0\uB41C \uAC1C\uCCB4\uB97C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","Update the object":"\uAC1C\uCCB4 \uC5C5\uB370\uC774\uD2B8","Update object _PARAM0_ with properties of _PARAM1_":"_PARAM1_\uC758 \uC18D\uC131\uC73C\uB85C _PARAM0_ \uAC1C\uCCB4 \uC5C5\uB370\uC774\uD2B8","Updates the animation frame.":"\uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784\uC744 \uC5C5\uB370\uC774\uD2B8 \uD569\uB2C8\uB2E4.","Update the animation frame":"\uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784 \uC5C5\uB370\uC774\uD2B8","Update the current animation frame of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD604\uC7AC \uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784\uC744 _PARAM2_\uB85C \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","The frame to set to":"\uC124\uC815\uD560 \uD504\uB808\uC784","Loads a new JSON spritesheet data into the behavior.":"\uC0C8\uB85C\uC6B4 JSON \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8 \uB370\uC774\uD130\uB97C \uB3D9\uC791\uC5D0\uB85C\uB4DC\uD569\uB2C8\uB2E4.","Load data from a JSON resource":"JSON \uB9AC\uC18C\uC2A4\uC5D0\uC11C \uB370\uC774\uD130 \uB85C\uB4DC","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"_PARAM2_\uC5D0\uC11C _PARAM0_\uC758 JSON \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8 \uB370\uC774\uD130 \uB85C\uB4DC","The JSON to load":"\uB85C\uB4DC \uD560 JSON","Display one frame without animating the object.":"\uAC1D\uCCB4\uB97C \uC560\uB2C8\uBA54\uC774\uC158\uD654\uD558\uC9C0 \uC54A\uACE0 \uD558\uB098\uC758 \uD504\uB808\uC784\uC744 \uD45C\uC2DC\uD569\uB2C8\uB2E4.","Display a frame":"\uD504\uB808\uC784 \uD45C\uC2DC","Display frame _PARAM2_ of _PARAM0_":"_PARAM0_\uC758 \uD504\uB808\uC784 _PARAM2_\uC744(\uB97C) \uD45C\uC2DC\uD569\uB2C8\uB2E4.","The frame to display":"\uD45C\uC2DC \uD560 \uD504\uB808\uC784","Play an animation from the sprite sheet.":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uC5D0\uC11C \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC7AC\uC0DD\uD569\uB2C8\uB2E4.","Play Animation":"\uC560\uB2C8\uBA54\uC774\uC158 \uC7AC\uC0DD","Play animation _PARAM2_ of _PARAM0_":"_PARAM0_\uC758 _PARAM2_ \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC7AC\uC0DD\uD569\uB2C8\uB2E4.","The name of the animation":"\uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","The name of the current animation. __null if no animation is playing.":"\uD604\uC7AC \uC560\uB2C8\uBA54\uC774\uC158\uC774 \uC7AC\uC0DD\uB418\uC9C0 \uC54A\uC740 \uACBD\uC6B0 __null\uC785\uB2C8\uB2E4.","If Current Frame of _PARAM0_ = _PARAM2_":"\uD604\uC7AC \uD504\uB808\uC784\uC774 _PARAM2_\uC778 \uACBD\uC6B0","The name of the currently displayed frame.":"\uD604\uC7AC \uD45C\uC2DC\uB41C \uD504\uB808\uC784\uC758 \uC774\uB984\uC785\uB2C8\uB2E4.","Current frame":"\uD604\uC7AC \uD504\uB808\uC784","Pause the animation of a sprite sheet.":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uC758 \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC77C\uC2DC \uC911\uC9C0\uD569\uB2C8\uB2E4.","Pause animation":"\uC560\uB2C8\uBA54\uC774\uC158 \uC77C\uC2DC \uC911\uC9C0","Pause the current animation of _PARAM0_":"_PARAM0_\uC758 \uD604\uC7AC \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC77C\uC2DC \uC911\uC9C0\uD569\uB2C8\uB2E4","Resume a paused animation of a sprite sheet.":"\uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uC758 \uC77C\uC2DC \uC911\uC9C0\uB41C \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uB2E4\uC2DC \uC7AC\uC0DD\uD569\uB2C8\uB2E4.","Resume animation":"\uC560\uB2C8\uBA54\uC774\uC158 \uC7AC\uAC1C","Resume the current animation of _PARAM0_":"\uD604\uC7AC \uC560\uB2C8\uBA54\uC774\uC158\uC744 _PARAM0_ \uB2E4\uC2DC \uC2E4\uD589\uD569\uB2C8\uB2E4.","Animates a vertical (top to bottom) sprite sheet.":"\uC218\uC9C1 (\uC704\uC5D0\uC11C \uC544\uB798\uB85C) \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uB97C \uC560\uB2C8\uBA54\uC774\uC158\uD569\uB2C8\uB2E4.","Vertical sprite sheet animator":"\uC218\uC9C1 \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8 \uC560\uB2C8\uBA54\uC774\uD130","Horizontal width of sprite (in pixels)":"\uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uAC00\uB85C \uB108\uBE44 (\uD53D\uC140)","Vertical height of sprite (in pixels)":"\uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC138\uB85C \uB192\uC774 (\uD53D\uC140)","Empty space between each sprite (in pixels)":"\uAC01 \uC2A4\uD504\uB77C\uC774\uD2B8 \uC0AC\uC774\uC758 \uBE48 \uACF5\uAC04 (\uD53D\uC140)","Column of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uC5F4","First Frame of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uCCAB \uD504\uB808\uC784","Last Frame of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uB9C8\uC9C0\uB9C9 \uD504\uB808\uC784","Current Frame of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uD604\uC7AC \uD504\uB808\uC784","Set the animation frame.":"\uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784\uC744 \uC124\uC815\uD569\uB2C8\uB2E4.","Set the animation frame":"\uC560\uB2C8\uBA54\uC774\uC158 \uD504\uB808\uC784 \uC124\uC815","Set the current frame of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD604\uC7AC \uD504\uB808\uC784\uC744 _PARAM2_\uB85C \uC124\uC815\uD569\uB2C8\uB2E4.","The frame":"\uD504\uB808\uC784","Play animation":"\uC560\uB2C8\uBA54\uC774\uC158 \uC7AC\uC0DD","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"_PARAM0_\uC758 _PARAM5_\uC5F4\uC5D0\uC11C \uD504\uB808\uC784 _PARAM2_\uBD80\uD130 _PARAM3_\uAE4C\uC9C0 _PARAM4_\uC18D\uB3C4\uB85C \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC7AC\uC0DD\uD569\uB2C8\uB2E4.","First frame of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uCCAB \uBC88\uC9F8 \uD504\uB808\uC784","Last frame of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uB9C8\uC9C0\uB9C9 \uD504\uB808\uC784","Duration for each frame (seconds)":"\uAC01 \uD504\uB808\uC784\uC758 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","The column containing the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC744 \uD3EC\uD568\uD558\uB294 \uC5F4","The current frame of the current animation.":"\uD604\uC7AC \uC560\uB2C8\uBA54\uC774\uC158\uC758 \uD604\uC7AC \uD504\uB808\uC784\uC785\uB2C8\uB2E4.","Pause the animation of _PARAM0_":"_PARAM0_\uC758 \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC77C\uC2DC \uC815\uC9C0\uD569\uB2C8\uB2E4","Animates a horizontal (left to right) sprite sheet.":"\uC218\uD3C9 (\uC67C\uCABD\uC5D0\uC11C \uC624\uB978\uCABD\uC73C\uB85C) \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8\uB97C \uC560\uB2C8\uBA54\uC774\uC158\uD569\uB2C8\uB2E4.","Horizontal sprite sheet animator":"\uC218\uD3C9 \uC2A4\uD504\uB77C\uC774\uD2B8 \uC2DC\uD2B8 \uC560\uB2C8\uBA54\uC774\uD130","Row of the animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uD589","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"_PARAM0_\uC758 _PARAM5_\uD589\uC5D0\uC11C _PARAM2_\uC5D0\uC11C _PARAM3_\uD504\uB808\uC784\uAE4C\uC9C0 \uC18D\uB3C4 _PARAM4_\uB85C \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC7AC\uC0DD\uD569\uB2C8\uB2E4","Last Frame of animation":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uB9C8\uC9C0\uB9C9 \uD504\uB808\uC784","What row is the animation in":"\uC560\uB2C8\uBA54\uC774\uC158\uC758 \uD589\uC774 \uBB34\uC5C7\uC785\uB2C8\uAE4C","Toggle switch":"\uD1A0\uAE00 \uC2A4\uC704\uCE58","Toggle switch that users can click or touch.":"\uC0AC\uC6A9\uC790\uAC00 \uD074\uB9AD\uD558\uAC70\uB098 \uD130\uCE58\uD560 \uC218 \uC788\uB294 \uD1A0\uAE00 \uC2A4\uC704\uCE58.","The finite state machine used internally by the switch object.":"\uC2A4\uC704\uCE58 \uAC1D\uCCB4 \uB0B4\uBD80\uC5D0\uC11C \uC0AC\uC6A9\uD558\uB294 \uC720\uD55C \uC0C1\uD0DC \uAE30\uACC4.","Switch finite state machine":"\uCCB4\uD06C\uD568","Check if the toggle switch is checked.":"\uD1A0\uAE00 \uC2A4\uC704\uCE58\uAC00 \uC120\uD0DD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check if the toggle switch was checked in the current frame.":"\uD604\uC7AC \uD504\uB808\uC784\uC5D0\uC11C \uD1A0\uAE00 \uC2A4\uC704\uCE58\uAC00 \uC120\uD0DD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Has just been checked":"\uBC29\uAE08 \uD655\uC778\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ has just been checked":"_PARAM0_\uC774 \uBC29\uAE08 \uD655\uC778\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if the toggle switch was unchecked in the current frame.":"\uD604\uC7AC \uD504\uB808\uC784\uC5D0\uC11C \uD1A0\uAE00 \uC2A4\uC704\uCE58\uAC00 \uC120\uD0DD \uD574\uC81C\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Has just been unchecked":"\uBC29\uAE08 \uD655\uC778 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ has just been unchecked":"_PARAM0_\uC774 \uBC29\uAE08 \uD655\uC778 \uD574\uC81C\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if the toggle switch was toggled in the current frame.":"\uD604\uC7AC \uD504\uB808\uC784\uC5D0\uC11C \uD1A0\uAE00 \uC2A4\uC704\uCE58\uAC00 \uD1A0\uAE00\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Has just been toggled":"\uBC29\uAE08 \uD1A0\uAE00\uB418\uC5C8\uC2B5\uB2C8\uB2E4","_PARAM0_ has just been toggled":"_PARAM0_\uC774 \uBC29\uAE08 \uD1A0\uAE00\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check (or uncheck) the toggle switch.":"\uD1A0\uAE00 \uC2A4\uC704\uCE58\uB97C \uC120\uD0DD (\uB610\uB294 \uC120\uD0DD \uD574\uC81C)\uD558\uC2ED\uC2DC\uC624.","Check (or uncheck)":"\uC120\uD0DD (\uB610\uB294 \uC120\uD0DD \uD574\uC81C)","Check _PARAM0_: _PARAM2_":"_PARAM0_ \uD655\uC778: _PARAM2_","IsChecked":"\uD655\uC778\uB418\uC5C8\uC2B5\uB2C8\uAE4C","Toggle the switch.":"\uC2A4\uC704\uCE58\uB97C \uD1A0\uAE00\uD558\uC2ED\uC2DC\uC624.","Toggle":"\uD1A0\uAE00","Toggle _PARAM0_":"\uD1A0\uAE00 _PARAM0_","A toggle switch that users can click or touch.":"\uC0AC\uC6A9\uC790\uAC00 \uD074\uB9AD\uD558\uAC70\uB098 \uD130\uCE58\uD560 \uC218 \uC788\uB294 \uD1A0\uAE00 \uC2A4\uC704\uCE58.","Check if the toggle switch was checked or unchecked in the current frame.":"\uD604\uC7AC \uD504\uB808\uC784\uC5D0\uC11C \uD1A0\uAE00 \uC2A4\uC704\uCE58\uAC00 \uC120\uD0DD \uB610\uB294 \uC120\uD0DD \uD574\uC81C\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Check _PARAM0_: _PARAM1_":"\uD655\uC778 _PARAM0_: _PARAM1_","Update the state animation.":"\uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC2ED\uC2DC\uC624.","Update state animation":"\uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC2ED\uC2DC\uC624","Update the state animation of _PARAM0_":"_PARAM0_\uC758 \uC0C1\uD0DC \uC560\uB2C8\uBA54\uC774\uC158\uC744 \uC5C5\uB370\uC774\uD2B8\uD558\uC2ED\uC2DC\uC624","Star Rating Bar":"\uBCC4 \uB4F1\uAE09 \uD45C\uC2DC \uB9C9\uB300","An animated bar to rate out of 5.":"5\uC810 \uB9CC\uC810\uC73C\uB85C \uB4F1\uAE09 \uD45C\uC2DC\uB97C \uD558\uB294 \uC560\uB2C8\uBA54\uC774\uC158 \uB9C9\uB300.","Default rate":"\uB9C8\uC6B0\uC2A4 \uD638\uBC84 \uC2DC \uBCC4\uC744 \uD754\uB4E4\uAE30","Shaking stars on hover":"\uB9C8\uC6B0\uC2A4 \uD638\uBC84 \uC2DC \uBCC4\uC744 \uD754\uB4E4\uAE30","Make the stars shaking on hover":"\uB4F1\uAE09 \uBE44\uD65C\uC131\uD654","Disable the rating":"\uD3C9\uAC00 \uBE44\uD65C\uC131\uD654","the rate of the object.":"\uAC1D\uCCB4\uC758 \uBE44\uC728.","the rate":"\uBE44\uC728","Check if the object is disabled.":"\uAC1D\uCCB4\uAC00 \uBE44\uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","_PARAM0_ is disabled":"_PARAM0_\uB294 \uBE44\uD65C\uC131\uD654\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4","Enable or disable the object.":"\uAC1D\uCCB4\uB97C \uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654\uD558\uC2ED\uC2DC\uC624.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\uAC00 \uBE44\uD65C\uC131\uD654\uB418\uC5C8\uC2B5\uB2C8\uB2E4: _PARAM1_","Disable":"\uBE44\uD65C\uC131\uD654","Stay On Screen":"\uD654\uBA74\uC5D0 \uC720\uC9C0\uD558\uAE30","Move the object to keep it visible on the screen.":"\uD654\uBA74\uC5D0 \uBCF4\uC774\uB3C4\uB85D \uAC1D\uCCB4\uB97C \uC774\uB3D9.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\uD654\uBA74\uC5D0 \uB0A8\uB3C4\uB85D \uAC1D\uCCB4\uB97C \uCE74\uBA54\uB77C \uBDF0\uD3EC\uD2B8 \uB0B4\uC5D0 \uC704\uCE58\uB97C \uC124\uC815\uD558\uC5EC \uD654\uBA74\uC5D0 \uACE0\uC815\uD569\uB2C8\uB2E4.","Stay on Screen":"\uC717 \uC5EC\uBC31","Top margin":"\uC544\uB798 \uC5EC\uBC31","Bottom margin":"\uD558\uB2E8 \uC5EC\uBC31","Left margin":"\uC67C\uCABD \uC5EC\uBC31","Right margin":"\uC624\uB978\uCABD \uC5EC\uBC31","the top margin (in pixels) to leave between the object and the screen border.":"\uAC1D\uCCB4\uC640 \uD654\uBA74 \uD14C\uB450\uB9AC \uC0AC\uC774\uC5D0 \uB5A0\uB0BC \uC0C1\uB2E8 \uC5EC\uBC31(\uD53D\uC140).","Screen top margin":"\uD654\uBA74 \uC0C1\uB2E8 \uC5EC\uBC31","the top margin":"\uC0C1\uB2E8 \uC5EC\uBC31","the bottom margin (in pixels) to leave between the object and the screen border.":"\uAC1D\uCCB4\uC640 \uD654\uBA74 \uD14C\uB450\uB9AC \uC0AC\uC774\uC5D0 \uB5A0\uB0BC \uD558\uB2E8 \uC5EC\uBC31(\uD53D\uC140).","Screen bottom margin":"\uD654\uBA74 \uD558\uB2E8 \uC5EC\uBC31","the bottom margin":"\uD558\uB2E8 \uC5EC\uBC31","the left margin (in pixels) to leave between the object and the screen border.":"\uAC1D\uCCB4\uC640 \uD654\uBA74 \uD14C\uB450\uB9AC \uC0AC\uC774\uC5D0 \uB5A0\uB0BC \uC67C\uCABD \uC5EC\uBC31(\uD53D\uC140).","Screen left margin":"\uD654\uBA74 \uC67C\uCABD \uC5EC\uBC31","the left margin":"\uC67C\uCABD \uC5EC\uBC31","the right margin (in pixels) to leave between the object and the screen border.":"\uAC1D\uCCB4\uC640 \uD654\uBA74 \uD14C\uB450\uB9AC \uC0AC\uC774\uC5D0 \uB5A0\uB0BC \uC624\uB978\uCABD \uC5EC\uBC31(\uD53D\uC140).","Screen right margin":"\uD654\uBA74 \uC624\uB978\uCABD \uC5EC\uBC31","the right margin":"\uC624\uB978\uCABD \uC5EC\uBC31","Stick objects to others":"\uB2E4\uB978 \uAC1D\uCCB4\uC5D0 \uBD99\uC774\uAE30","Make objects follow the position and rotation of the object they are stuck to.":"\uBD99\uC5B4 \uC788\uB294 \uAC1D\uCCB4\uC758 \uC704\uCE58\uC640 \uD68C\uC804\uC744 \uB530\uB77C\uAC00\uB3C4\uB85D \uAC1D\uCCB4\uB4E4\uC744 \uB9CC\uB4E6.","Check if the object is stuck to another object.":"\uAC1D\uCCB4\uAC00 \uB2E4\uB978 \uAC1D\uCCB4\uC5D0 \uBD99\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is stuck to another object":"\uB2E4\uB978 \uAC1D\uCCB4\uC5D0 \uBD99\uC5B4 \uC788\uC74C","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_\uC774(\uAC00) _PARAM3_\uC5D0 \uBD99\uC5B4 \uC788\uC2B5\uB2C8\uB2E4","Sticker":"\uC2A4\uD2F0\uCEE4","Sticker behavior":"\uC2A4\uD2F0\uCEE4 \uB3D9\uC791","Basis":"\uAE30\uC900","Stick the object to another. Use the action to stick the object, or unstick it later.":"\uAC1D\uCCB4\uB97C \uB2E4\uB978 \uAC1D\uCCB4\uC5D0 \uBD99\uC785\uB2C8\uB2E4. \uAC1D\uCCB4\uB97C \uBD99\uC774\uAC70\uB098 \uB098\uC911\uC5D0 \uB5C4 \uB3D9\uC791\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4.","Only follow the position":"\uC704\uCE58\uB9CC \uB530\uB77C\uAC00\uB3C4\uB85D \uD569\uB2C8\uB2E4","Destroy when the object it's stuck on is destroyed":"\uAC1D\uCCB4\uAC00 \uBD99\uC740 \uAC1D\uCCB4\uAC00 \uD30C\uAD34\uB420 \uB54C \uD30C\uAD34","Stick on another object.":"\uB2E4\uB978 \uAC1D\uCCB4\uC5D0 \uBD99\uAE30.","Stick":"\uBD99\uC774\uAE30","Stick _PARAM0_ to _PARAM2_":"_PARAM0_\uB97C _PARAM2_\uC5D0 \uBD99\uC774\uAE30","Object to stick to":"\uBD99\uC77C \uAC1D\uCCB4","Unstick from the object it was stuck to.":"\uBD99\uC740 \uAC1D\uCCB4\uC5D0\uC11C \uBD84\uB9AC\uD558\uAE30.","Unstick":"\uBD99\uC784 \uD574\uC81C","Unstick _PARAM0_":"_PARAM0_ \uBD84\uB9AC\uD558\uAE30","Sway":"\uD754\uB4E4\uAE30","Sway objects like grass in the wind.":"\uBC14\uB78C\uC5D0 \uD480\uCC98\uB7FC \uD754\uB4E4\uB9AC\uB294 \uAC1D\uCCB4\uB4E4\uC744 \uD754\uB4E4\uAE30.","Sway multiple instances of an object at different times - useful for random grass swaying.":"\uAC19\uC740 \uC2DC\uAC04\uC5D0 \uB2E4\uB978 \uC2DC\uAC04\uB300\uC758 \uC5EC\uB7EC \uAC1C\uCCB4\uB97C \uD754\uB4E4\uC5B4\uC11C \uB79C\uB364\uD55C \uD480\uCD08 \uD754\uB4E4\uB9BC\uC5D0 \uC720\uC6A9\uD569\uB2C8\uB2E4.","Sway uses the tween behavior":"\uD754\uB4E4\uB9BC\uC740 'tween' \uB3D9\uC791\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Maximum angle to the left (in degrees) - Use a negative number":"\uC88C\uCE21 \uCD5C\uB300 \uAC01\uB3C4 (\uB3C4) - \uC74C\uC218\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Maximum angle to the right (in degrees) - Use a positive number":"\uC6B0\uCE21 \uCD5C\uB300 \uAC01\uB3C4 (\uB3C4) - \uC591\uC218\uB97C \uC0AC\uC6A9\uD569\uB2C8\uB2E4","Mininum value for random tween time range for angle (seconds)":"\uAC01\uB3C4\uB97C \uC704\uD55C \uB79C\uB364 tween \uC2DC\uAC04 \uBC94\uC704\uC758 \uCD5C\uC18C \uAC12 (\uCD08)","Maximum value for random tween time range for angle (seconds)":"\uAC01\uB3C4\uB97C \uC704\uD55C \uB79C\uB364 tween \uC2DC\uAC04 \uBC94\uC704\uC758 \uCD5C\uB300 \uAC12 (\uCD08)","Minimum Y scale amount":"Y\uCD95 \uD06C\uAE30 \uAC12\uC758 \uCD5C\uC18C \uAC12","Y scale":"Y\uCD95 \uD06C\uAE30","Maximum Y scale amount":"Y\uCD95 \uD06C\uAE30 \uAC12\uC758 \uCD5C\uB300 \uAC12","Mininum value for random tween time range for Y scale (seconds)":"Y \uD06C\uAE30\uC5D0 \uB300\uD55C \uB79C\uB364 tween \uC2DC\uAC04 \uBC94\uC704\uC758 \uCD5C\uC18C \uAC12 (\uCD08)","Maximum value for random tween time range for Y scale (seconds)":"Y \uD06C\uAE30\uC5D0 \uB300\uD55C \uB79C\uB364 tween \uC2DC\uAC04 \uBC94\uC704\uC758 \uCD5C\uB300 \uAC12 (\uCD08)","Set sway angle left and right.":"\uC88C\uC6B0\uB85C \uD754\uB4E4\uB9BC \uAC01\uB3C4 \uC124\uC815.","Set sway angle left and right":"\uC88C\uC6B0\uB85C \uD754\uB4E4\uB9BC \uAC01\uB3C4 \uC124\uC815","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"_PARAM0_\uC758 \uAC01\uB3C4\uB97C \uC67C\uCABD _PARAM2_\xB0, \uC624\uB978\uCABD _PARAM3_\xB0\uB85C \uD754\uB4E4\uB9AC\uAC8C \uD569\uB2C8\uB2E4","Angle to the left (degrees) - Use negative number":"\uC67C\uCABD \uAC01\uB3C4 (\uB3C4) - \uC74C\uC218 \uC0AC\uC6A9","Angle to the right (degrees) - Use positive number":"\uC624\uB978\uCABD \uAC01\uB3C4 (\uB3C4) - \uC591\uC218 \uC0AC\uC6A9","Set sway angle time range.":"\uC138\uD2B8 \uC2A4\uC6E8\uC774 \uAC01\uB3C4 \uC2DC\uAC04 \uBC94\uC704.","Set sway angle time range":"\uC138\uD2B8 \uC2A4\uC6E8\uC774 \uAC01\uB3C4 \uC2DC\uAC04 \uBC94\uC704","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\uD30C\uB77C\uBBF8\uD1300\uC5D0 \uB300\uD55C \uD2B8\uC708 \uAC01\uB3C4 \uC2DC\uAC04 \uBC94\uC704, \uCD5C\uC18C\uAC12\uC744 \uD30C\uB77C\uBBF8\uD1302\uB85C \uC124\uC815\uD558\uACE0 \uCD5C\uB300\uAC12\uC744 \uD30C\uB77C\uBBF8\uD1303\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Angle tween time minimum (seconds)":"\uAC01\uB3C4 \uD2B8\uC708 \uC2DC\uAC04 \uCD5C\uC18C (\uCD08)","Angle tween time maximum (seconds)":"\uAC01\uB3C4 \uD2B8\uC708 \uC2DC\uAC04 \uCD5C\uB300 (\uCD08)","Set sway Y scale mininum and maximum.":"\uC2A4\uC6E8\uC774 Y \uCD95 \uCD5C\uC19F\uAC12 \uBC0F \uCD5C\uB313\uAC12 \uC124\uC815.","Set sway Y scale mininum and maximum":"\uC2A4\uC6E8\uC774 Y \uCD95 \uCD5C\uC19F\uAC12 \uBC0F \uCD5C\uB313\uAC12 \uC124\uC815","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"_PARAM0_\uC758 Y \uCD95 \uCC99\uB3C4\uB97C _PARAM2_\uBD80\uD130 _PARAM3_\uAE4C\uC9C0 \uC2A4\uC6E8\uC774\uD558\uC2ED\uC2DC\uC624","Minimum Y scale":"\uCD5C\uC18C Y \uCD95 \uCC99\uB3C4","Maximum Y scale":"\uCD5C\uB300 Y \uCD95 \uCC99\uB3C4","Set Y scale time range.":"Y \uCD95 \uC2DC\uAC04 \uBC94\uC704 \uC124\uC815.","Set sway Y scale time range":"\uC2A4\uC6E8\uC774 Y \uCD95 \uC2DC\uAC04 \uBC94\uC704 \uC124\uC815","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_\uC758 Y \uCD95 \uC2DC\uAC04 \uBC94\uC704\uB97C _PARAM2_\uCD08\uBD80\uD130 _PARAM3_\uCD08\uAE4C\uC9C0 \uC2A4\uCF00\uC77C\uB9C1\uD558\uC2ED\uC2DC\uC624","Y scale tween time minimum (seconds)":"Y \uCD95 \uD2B8\uC708 \uC2DC\uAC04 \uCD5C\uC18C (\uCD08)","Y scale tween time maximum (seconds)":"Y \uCD95 \uD2B8\uC708 \uC2DC\uAC04 \uCD5C\uB300 (\uCD08)","Swipe Gesture":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98","Detect swipe gestures based on their distance and duration.":"\uAC70\uB9AC\uC640 \uC9C0\uC18D \uC2DC\uAC04\uC744 \uAE30\uC900\uC73C\uB85C \uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98 \uAC10\uC9C0.","Enable (or disable) swipe gesture detection.":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98 \uAC10\uC9C0\uB97C \uD65C\uC131\uD654 (\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4.","Enable (or disable) swipe gesture detection":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98 \uAC10\uC9C0\uB97C \uD65C\uC131\uD654 (\uB610\uB294 \uBE44\uD65C\uC131\uD654)\uD569\uB2C8\uB2E4","Enable swipe detection: _PARAM1_":"\uC2A4\uC640\uC774\uD504 \uAC10\uC9C0 \uD65C\uC131\uD654: _PARAM1_","Enable swipe detection":"\uC2A4\uC640\uC774\uD504 \uAC10\uC9C0 \uD65C\uC131\uD654","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\uD604\uC7AC \uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98\uB97C \uB098\uD0C0\uB0B4\uB294 \uC120\uC744 \uADF8\uB9BD\uB2C8\uB2E4. \uB367\uC148 \uD398\uC778\uD130\uC758 '\uC724\uACFD \uD06C\uAE30'\uB97C \uC218\uC815\uD558\uC5EC \uC120\uC758 \uB450\uAED8\uB97C \uC870\uC808\uD569\uB2C8\uB2E4.","Draw swipe gesture":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98 \uADF8\uB9AC\uAE30","Draw a line with _PARAM1_ that shows the current swipe":"_PARAM1_\uC73C\uB85C \uD604\uC7AC \uC2A4\uC640\uC774\uD504\uB97C \uBCF4\uC5EC\uC8FC\uB294 \uC120\uC744 \uADF8\uB9BD\uB2C8\uB2E4","Shape painter used to draw swipe":"\uC2A4\uC640\uC774\uD504\uB97C \uADF8\uB9AC\uB294 \uB370 \uC0AC\uC6A9\uB418\uB294 \uBAA8\uC591 \uD398\uC778\uD130","Change the layer used to detect swipe gestures.":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98\uB97C \uAC10\uC9C0\uD558\uB294 \uB370 \uC0AC\uC6A9\uB41C \uB808\uC774\uC5B4 \uBCC0\uACBD.","Layer used to detect swipe gestures":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98 \uAC10\uC9C0\uC5D0 \uC0AC\uC6A9\uB41C \uB808\uC774\uC5B4","Use layer _PARAM1_ to detect swipe gestures":"_PARAM1_\uC744(\uB97C) \uC0AC\uC6A9\uD558\uC5EC \uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98 \uAC10\uC9C0","the Layer used to detect swipe gestures.":"\uC2A4\uC640\uC774\uD504 \uC81C\uC2A4\uCC98\uB97C \uAC10\uC9C0\uD558\uB294 \uB370 \uC0AC\uC6A9\uB41C \uB808\uC774\uC5B4.","the Layer used to detect swipe gestures":"swipe \uC81C\uC2A4\uCC98\uB97C \uD0D0\uC9C0\uD558\uB294 \uB370 \uC0AC\uC6A9\uB418\uB294 \uB808\uC774\uC5B4","Swipe angle (degrees).":"\uC2A4\uC640\uC774\uD504 \uAC01\uB3C4 (\uB3C4).","Swipe angle (degrees)":"\uC2A4\uC640\uC774\uD504 \uAC01\uB3C4 (\uB3C4)","the swipe angle (degrees)":"\uC2A4\uC640\uC774\uD504 \uAC01\uB3C4 (\uB3C4)","Swipe distance (pixels).":"\uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140).","Swipe distance (pixels)":"\uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140)","the swipe distance (pixels)":"\uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140)","Swipe distance in horizontal direction (pixels).":"\uC218\uD3C9 \uBC29\uD5A5 \uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140).","Swipe distance in horizontal direction (pixels)":"\uC218\uD3C9 \uBC29\uD5A5 \uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140)","the swipe distance in horizontal direction (pixels)":"\uC218\uD3C9 \uBC29\uD5A5 \uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140)","Swipe distance in vertical direction (pixels).":"\uC218\uC9C1 \uBC29\uD5A5 \uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140).","Swipe distance in vertical direction (pixels)":"\uC218\uC9C1 \uBC29\uD5A5 \uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140)","the swipe distance in vertical direction (pixels)":"\uC218\uC9C1 \uBC29\uD5A5 \uC2A4\uC640\uC774\uD504 \uAC70\uB9AC (\uD53D\uC140)","Start point of the swipe X position.":"\uC2A4\uC640\uC774\uD504 \uC2DC\uC791 \uC9C0\uC810 X \uC704\uCE58.","Start point of the swipe X position":"\uC2A4\uC640\uC774\uD504 \uC2DC\uC791 \uC9C0\uC810 X \uC704\uCE58","the start point of the swipe X position":"\uC2A4\uC640\uC774\uD504 \uC2DC\uC791 \uC9C0\uC810 X \uC704\uCE58","Start point of the swipe Y position.":"\uC2A4\uC640\uC774\uD504 \uC2DC\uC791 \uC9C0\uC810 Y \uC704\uCE58.","Start point of the swipe Y position":"\uC2A4\uC640\uC774\uD504 \uC2DC\uC791 \uC9C0\uC810 Y \uC704\uCE58","the start point of the swipe Y position":"\uC2A4\uC640\uC774\uD504 \uC2DC\uC791 \uC9C0\uC810 Y \uC704\uCE58","End point of the swipe X position.":"\uC2A4\uC640\uC774\uD504\uC758 \uB05D \uC9C0\uC810 X \uC704\uCE58.","End point of the swipe X position":"\uC2A4\uC640\uC774\uD504\uC758 \uB05D \uC9C0\uC810 X \uC704\uCE58","the end point of the swipe X position":"\uC2A4\uC640\uC774\uD504\uC758 \uB05D \uC9C0\uC810 X \uC704\uCE58","End point of the swipe Y position.":"\uC2A4\uC640\uC774\uD504\uC758 \uB05D \uC9C0\uC810 Y \uC704\uCE58.","End point of the swipe Y position":"\uC2A4\uC640\uC774\uD504\uC758 \uB05D \uC9C0\uC810 Y \uC704\uCE58","the end point of the swipe Y position":"\uC2A4\uC640\uC774\uD504\uC758 \uB05D \uC9C0\uC810 Y \uC704\uCE58","Swipe duration (seconds).":"\uC2A4\uC640\uC774\uD504 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08).","Swipe duration (seconds)":"\uC2A4\uC640\uC774\uD504 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","swipe duration (seconds)":"\uC2A4\uC640\uC774\uD504 \uC9C0\uC18D \uC2DC\uAC04 (\uCD08)","Check if a swipe is currently in progress.":"\uD604\uC7AC \uC2A4\uC640\uC774\uD504\uAC00 \uC9C4\uD589 \uC911\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Swipe is in progress":"\uC2A4\uC640\uC774\uD504\uAC00 \uC9C4\uD589 \uC911\uC785\uB2C8\uB2E4","Check if swipe detection is enabled.":"\uC2A4\uC640\uC774\uD504 \uD0D0\uC9C0\uAC00 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is swipe detection enabled":"\uC2A4\uC640\uC774\uD504 \uD0D0\uC9C0\uAC00 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uB294\uC9C0 \uD655\uC778","Swipe detection is enabled":"\uC2A4\uC640\uC774\uD504 \uD0D0\uC9C0\uAC00 \uD65C\uC131\uD654\uB418\uC5B4 \uC788\uC2B5\uB2C8\uB2E4","Check if the swipe has just ended.":"\uC2A4\uC640\uC774\uD504\uAC00 \uBC29\uAE08 \uB05D\uB0AC\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Swipe just ended":"\uC2A4\uC640\uC774\uD504\uAC00 \uBC29\uAE08 \uB05D\uB0AC\uC2B5\uB2C8\uB2E4","Swipe has just ended":"\uC2A4\uC640\uC774\uD504\uAC00 \uBC29\uAE08 \uB05D\uB0AC\uC2B5\uB2C8\uB2E4","Check if swipe moved in a given direction.":"\uC8FC\uC5B4\uC9C4 \uBC29\uD5A5\uC73C\uB85C \uC2A4\uC640\uC774\uD504\uAC00 \uC774\uB3D9\uD588\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Swipe moved in a direction (4-way movement)":"\uC77C\uBC29\uD5A5\uC73C\uB85C \uC2A4\uC640\uC774\uD504\uB97C \uC774\uB3D9\uD588\uC2B5\uB2C8\uB2E4 (4\uBC29\uD5A5 \uC774\uB3D9)","Swipe moved in direction _PARAM1_":"\uBC29\uD5A5\uC73C\uB85C \uC2A4\uC640\uC774\uD504\uB97C \uC774\uB3D9\uD588\uC2B5\uB2C8\uB2E4 _PARAM1_","Swipe moved in a direction (8-way movement)":"\uC77C\uBC29\uD5A5\uC73C\uB85C \uC2A4\uC640\uC774\uD504\uB97C \uC774\uB3D9\uD588\uC2B5\uB2C8\uB2E4 (8\uBC29\uD5A5 \uC774\uB3D9)","Text-to-Speech":"\uD14D\uC2A4\uD2B8 \uC74C\uC131 \uCD9C\uB825","An extension to enable the use of Text-to-Speech features.":"\uD14D\uC2A4\uD2B8 \uC74C\uC131 \uAE30\uB2A5 \uD65C\uC131\uD654\uB97C \uC704\uD55C \uD655\uC7A5 \uAE30\uB2A5.","Audio":"\uC624\uB514\uC624","Speaks a text message aloud through the system text-to-speech.":"\uC2DC\uC2A4\uD15C \uD14D\uC2A4\uD2B8 \uC74C\uC131\uC744 \uD1B5\uD574 \uD14D\uC2A4\uD2B8\uBA54\uC2DC\uC9C0\uB97C \uB9D0\uD569\uB2C8\uB2E4.","Speak out a message":"\uBA54\uC2DC\uC9C0\uB97C \uB9D0\uD569\uB2C8\uB2E4","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"_PARAM1_\uC744(\uB97C) _PARAM2_\uBCF4\uC774\uC2A4, \uBCFC\uB968 _PARAM3_%, \uC18D\uB3C4 _PARAM4_% \uBC0F \uD53C\uCE58 _PARAM5_%\uB85C \uB9D0\uD569\uB2C8\uB2E4","The message to be spoken":"\uB9D0\uD560 \uBA54\uC2DC\uC9C0","The voice to be used":"\uC0AC\uC6A9\uD560 \uBCF4\uC774\uC2A4","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\uC6B4\uC601 \uCCB4\uC81C\uC5D0 \uB530\uB77C \uC74C\uC131\uC774 \uB2E4\uB984. \n\uC5EC\uAE30 \uC708\uB3C4\uC6B0 \uBCF4\uC774\uC2A4 \uC774\uB984 \uBAA9\uB85D: https: / /bit.ly /windows-voices \n\uADF8\uB9AC\uACE0 \uC5EC\uAE30 MacOS\uC6A9 \uBCF4\uC774\uC2A4 \uC774\uB984 \uBAA9\uB85D: https: / /bit.ly /mac-voices","Volume between 0% and 100%":"\uBCFC\uB968\uC740 0%\uC5D0\uC11C 100% \uC0AC\uC774\uB85C \uC124\uC815","Speed between 10% and 1000%":"\uC18D\uB3C4\uB294 10%\uC5D0\uC11C 1000% \uC0AC\uC774\uB85C \uC124\uC815","Pitch between 0% and 200%":"\uD53C\uCE58\uB294 0%\uC5D0\uC11C 200% \uC0AC\uC774\uB85C \uC124\uC815","Forces all Text-to-Speech to be stopped.":"\uBAA8\uB4E0 \uD14D\uC2A4\uD2B8 \uC74C\uC131\uC744 \uAC15\uC81C\uB85C \uC911\uC9C0","Force stop speaking":"\uB9D0\uD558\uAE30 \uAC15\uC81C \uC911\uC9C0","Third person camera":"3\uC778\uCE6D \uCE74\uBA54\uB77C","Move the camera to look at an object from a given distance.":"\uC8FC\uC5B4\uC9C4 \uAC70\uB9AC\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uBCFC \uC218 \uC788\uB3C4\uB85D \uCE74\uBA54\uB77C \uC774\uB3D9.","Move the camera to look at a position from a distance.":"\uAC70\uB9AC\uC5D0\uC11C \uC704\uCE58\uB97C \uBCF4\uAE30 \uC704\uD574 \uCE74\uBA54\uB77C\uB97C \uC774\uB3D9","Look at a position from a distance (deprecated)":"\uAC70\uB9AC\uC5D0\uC11C \uC704\uCE58\uB97C \uBCF4\uAE30 (\uC0AC\uC6A9\uD558\uC9C0 \uC54A\uB294 \uAE30\uB2A5","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"_PARAM6_ \uCE74\uBA54\uB77C\uB97C _PARAM1_\uC744(\uB97C) _PARAM2_\uB85C\uBD80\uD130 _PARAM3_ \uD53D\uC140\uC5D0\uC11C _PARAM4_\xB0\uC758 \uD68C\uC804 \uBC0F _PARAM5_\xB0\uC758 \uACE0\uB3C4\uB85C \uBCF4\uAE30","Position on X axis":"X\uCD95 \uC704\uCE58","Position on Y axis":"Y\uCD95 \uC704\uCE58","Rotation angle (around Z axis)":"(Z\uCD95 \uAE30\uC900) \uD68C\uC804 \uAC01\uB3C4","Elevation angle (around Y axis)":"(Y\uCD95 \uAE30\uC900) \uACE0\uB3C4 \uAC01\uB3C4","Move the camera to look at an object from a distance.":"\uAC70\uB9AC\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uBCF4\uAE30 \uC704\uD574 \uCE74\uBA54\uB77C\uB97C \uC774\uB3D9","Look at an object from a distance (deprecated)":"\uAC70\uB9AC\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uBCF4\uAE30 (\uC0AC\uC6A9\uD558\uC9C0 \uC54A\uB294 \uAE30\uB2A5)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"_PARAM5_ \uCE74\uBA54\uB77C\uB97C _PARAM1_\uC5D0\uC11C _PARAM2_ \uD53D\uC140\uC5D0\uC11C _PARAM3_\xB0\uC758 \uD68C\uC804 \uBC0F _PARAM4_\xB0\uC758 \uACE0\uB3C4\uB85C \uBCF4\uAE30","Look at a position from a distance":"\uAC70\uB9AC\uC5D0\uC11C \uC704\uCE58\uB97C \uBCF4\uAE30","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"_PARAM7_ \uCE74\uBA54\uB77C\uB97C _PARAM1_ ; _PARAM2_ ; _PARAM3_\uC5D0\uC11C _PARAM4_ \uD53D\uC140\uC5D0 _PARAM5_\xB0\uC758 \uD68C\uC804 \uBC0F _PARAM6_\xB0\uC758 \uD53D\uC140\uB85C \uC774\uB3D9","Position on Z axis":"Z\uCD95 \uC704\uCE58","Look at an object from a distance":"\uAC70\uB9AC\uC5D0\uC11C \uAC1D\uCCB4\uB97C \uBCF4\uAE30","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\uCE74\uBA54\uB77C\uB97C _PARAM6_ \uC704\uCE58\uC5D0\uC11C _PARAM1_\uC744(\uB97C) _PARAM3_\uD53D\uC140\uB85C _PARAM4_\xB0 \uD68C\uC804\uC2DC\uD0A4\uACE0 _PARAM5_\xB0 \uAE30\uC6B8\uC5EC _PARAM1_\uC744(\uB97C) \uBCFC \uC218 \uC788\uB3C4\uB85D \uC774\uB3D9\uD569\uB2C8\uB2E4","Smoothly follow an object at a distance.":"\uAC70\uB9AC\uC5D0\uC11C \uAC1C\uCCB4\uB97C \uBD80\uB4DC\uB7FD\uAC8C \uB530\uB77C\uAC00\uAE30","Halfway time for rotation":"\uD68C\uC804 \uC2DC\uAC04\uC758 \uC911\uAC04 \uC9C0\uC810","Halfway time on Z axis":"Z \uCD95\uC758 \uC911\uAC04 \uC2DC\uAC04","Camera distance":"\uCE74\uBA54\uB77C \uAC70\uB9AC","Lateral distance offset":"\uCE21\uBA74 \uAC70\uB9AC \uC624\uD504\uC14B","Ahead distance offset":"\uC55E\uCABD \uAC70\uB9AC \uC624\uD504\uC14B","Z offset":"Z \uC624\uD504\uC14B","Rotation angle offset":"\uD68C\uC804 \uAC01\uB3C4 \uC624\uD504\uC14B","Elevation angle offset":"\uACE0\uB3C4 \uAC01\uB3C4 \uC624\uD504\uC14B","Follow free area top border on Z axis":"Z \uCD95\uC5D0\uC11C \uC790\uC720 \uC601\uC5ED \uC0C1\uB2E8 \uD14C\uB450\uB9AC \uB530\uB77C\uAC00\uAE30","Follow free area bottom border on Z axis":"Z \uCD95\uC5D0\uC11C \uC790\uC720 \uC601\uC5ED \uD558\uB2E8 \uD14C\uB450\uB9AC \uB530\uB77C\uAC00\uAE30","Automatically rotate the camera with the object":"\uAC1C\uCCB4\uC640 \uD568\uAED8 \uCE74\uBA54\uB77C \uC790\uB3D9 \uD68C\uC804","Targeted camera rotation angle":"\uB300\uC0C1 \uCE74\uBA54\uB77C \uD68C\uC804 \uAC01\uB3C4","When this angle is set, the camera follow this value instead of the object angle.":"\uC774 \uAC01\uB3C4\uAC00 \uC124\uC815\uB418\uBA74, \uCE74\uBA54\uB77C\uAC00 \uAC1C\uCCB4 \uAC01\uB3C4 \uB300\uC2E0 \uC774 \uAC12\uC744 \uD314\uB85C\uC6B0\uD569\uB2C8\uB2E4.","Rotate the camera all the way to the targeted angle.":"\uCE74\uBA54\uB77C\uB97C \uB300\uC0C1 \uAC01\uB3C4\uAE4C\uC9C0 \uC644\uC804\uD788 \uD68C\uC804\uD569\uB2C8\uB2E4.","Rotate the camera all the way":"\uCE74\uBA54\uB77C\uB97C \uC644\uC804\uD788 \uD68C\uC804\uD569\uB2C8\uB2E4","Rotate the camera all the way to the targeted angle of _PARAM0_":"\uCE74\uBA54\uB77C\uB97C _PARAM0_\uC758 \uB300\uC0C1 \uAC01\uB3C4\uB9CC\uD07C \uC644\uC804\uD788 \uD68C\uC804\uD569\uB2C8\uB2E4","the camera rotation.":"\uCE74\uBA54\uB77C \uD68C\uC804.","Camera rotation":"\uCE74\uBA54\uB77C \uD68C\uC804","the camera rotation":"\uCE74\uBA54\uB77C \uD68C\uC804","the halfway time for rotation of the object.":"\uAC1D\uCCB4\uC758 \uD68C\uC804 \uC808\uBC18 \uC2DC\uAC04.","Halfway time for rotation":"\uD68C\uC804\uC744 \uC704\uD55C \uC808\uBC18 \uC2DC\uAC04","the halfway time for rotation":"\uAC1D\uCCB4 \uD68C\uC804\uC744 \uC704\uD55C \uC808\uBC18 \uC2DC\uAC04","the halfway time on Z axis of the object.":"\uAC1D\uCCB4\uC758 Z\uCD95\uC5D0\uC11C\uC758 \uC808\uBC18 \uC2DC\uAC04.","the halfway time on Z axis":"Z\uCD95\uC5D0\uC11C\uC758 \uC808\uBC18 \uC2DC\uAC04","Return follow free area bottom border Z.":"\uD314\uB85C\uC6B0\uD558\uB294 \uC790\uC720 \uC601\uC5ED \uD558\uB2E8 \uACBD\uACC4 Z\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Free area Z min":"\uC790\uC720 \uC601\uC5ED Z \uCD5C\uC18C\uAC12","Return follow free area top border Z.":"\uD314\uB85C\uC6B0\uD558\uB294 \uC790\uC720 \uC601\uC5ED \uC0C1\uB2E8 \uACBD\uACC4 Z\uB97C \uBC18\uD658\uD569\uB2C8\uB2E4.","Free area Z max":"\uC790\uC720 \uC601\uC5ED Z \uCD5C\uB300\uAC12","the follow free area top border on Z axis of the object.":"\uAC1D\uCCB4\uC758 Z\uCD95\uC5D0\uC11C\uC758 \uD314\uB85C\uC6B0\uD558\uB294 \uC790\uC720 \uC601\uC5ED \uC0C1\uB2E8 \uACBD\uACC4.","the follow free area top border on Z axis":"Z\uCD95\uC5D0\uC11C\uC758 \uD314\uB85C\uC6B0\uD558\uB294 \uC790\uC720 \uC601\uC5ED \uC0C1\uB2E8 \uACBD\uACC4.","the follow free area bottom border on Z axis of the object.":"\uAC1D\uCCB4\uC758 Z\uCD95\uC5D0\uC11C\uC758 \uD314\uB85C\uC6B0\uD558\uB294 \uC790\uC720 \uC601\uC5ED \uD558\uB2E8 \uACBD\uACC4.","the follow free area bottom border on Z axis":"Z\uCD95\uC5D0\uC11C\uC758 \uD314\uB85C\uC6B0\uD558\uB294 \uC790\uC720 \uC601\uC5ED \uD558\uB2E8 \uACBD\uACC4.","the camera distance of the object.":"\uAC1D\uCCB4\uC758 \uCE74\uBA54\uB77C \uAC70\uB9AC.","the camera distance":"\uCE74\uBA54\uB77C \uAC70\uB9AC","the lateral distance offset of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uCE21\uBA74 \uAC70\uB9AC \uC624\uD504\uC14B.","the lateral distance offset":"\uCE21\uBA74 \uAC70\uB9AC \uC624\uD504\uC14B","the ahead distance offset of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uC55E\uC73C\uB85C\uC758 \uAC70\uB9AC \uC624\uD504\uC14B.","the ahead distance offset":"\uC55E\uC73C\uB85C\uC758 \uAC70\uB9AC \uC624\uD504\uC14B","the z offset of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 Z \uC624\uD504\uC14B.","the z offset":"Z \uC624\uD504\uC14B","the rotation angle offset of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD68C\uC804 \uAC01\uB3C4 \uC624\uD504\uC14B.","the rotation angle offset":"\uD68C\uC804 \uAC01\uB3C4 \uC624\uD504\uC14B","the elevation angle offset of the object.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uACE0\uB3C4 \uAC01\uB3C4 \uC624\uD504\uC14B.","the elevation angle offset":"\uACE0\uB3C4 \uAC01\uB3C4 \uC624\uD504\uC14B","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\uC624\uBE0C\uC81D\uD2B8\uC758 \uD0C0\uAC9F \uCE74\uBA54\uB77C \uD68C\uC804 \uAC01\uB3C4. \uC774 \uAC01\uB3C4\uAC00 \uC124\uC815\uB418\uBA74 \uCE74\uBA54\uB77C\uB294 \uAC1D\uCCB4 \uAC01\uB3C4 \uB300\uC2E0 \uC774 \uAC12\uC744 \uB530\uB77C\uAC11\uB2C8\uB2E4.","Targeted rotation angle":"\uD0C0\uAC9F \uD68C\uC804 \uAC01\uB3C4","the targeted camera rotation angle":"\uD0C0\uAC9F \uCE74\uBA54\uB77C \uD68C\uC804 \uAC01\uB3C4","3D Flip":"3D \uD68C\uC804","Flip sprites with a 3D rotation effect.":"3D \uD68C\uC804 \uD6A8\uACFC\uB85C \uC2A4\uD504\uB77C\uC774\uD2B8 \uB4A4\uC9D1\uAE30.","Flip a Sprite with a 3D effect.":"3D \uD6A8\uACFC\uB85C \uC2A4\uD504\uB77C\uC774\uD2B8 \uB4A4\uC9D1\uAE30","Flipping method":"\uB4A4\uC9D1\uAE30 \uBC29\uBC95","Front animation name":"\uC55E\uCABD \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Animation method":"\uC560\uB2C8\uBA54\uC774\uC158 \uBC29\uBC95","Back animation name":"\uB4B7\uBA74 \uC560\uB2C8\uBA54\uC774\uC158 \uC774\uB984","Start a flipping animation on the object.":"\uC624\uBE0C\uC81D\uD2B8\uC5D0\uC11C \uB4A4\uC9D1\uAE30 \uC560\uB2C8\uBA54\uC774\uC158 \uC2DC\uC791.","Flip the object (deprecated)":"\uC624\uBE0C\uC81D\uD2B8 \uB4A4\uC9D1\uAE30 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Flip _PARAM0_ over _PARAM2_ms":"_PARAM2_ms \uB3D9\uC548 _PARAM0_ \uB4A4\uC9D1\uAE30","Duration (in milliseconds)":"\uC9C0\uC18D \uC2DC\uAC04 (\uBC00\uB9AC\uCD08)","Start a flipping animation on the object. The X origin point must be set at the object center.":"\uC624\uBE0C\uC81D\uD2B8\uC5D0\uC11C \uB4A4\uC9D1\uAE30 \uC560\uB2C8\uBA54\uC774\uC158 \uC2DC\uC791. X \uC6D0\uC810\uC740 \uC624\uBE0C\uC81D\uD2B8 \uC911\uC2EC\uC5D0 \uC124\uC815\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Flip the object":"\uC624\uBE0C\uC81D\uD2B8 \uB4A4\uC9D1\uAE30","Flip _PARAM0_ over _PARAM2_ seconds":"_PARAM0_\uC744(\uB97C) _PARAM2_\uCD08 \uB3D9\uC548 \uB4A4\uC9D1\uAE30","Jump to the end of the flipping animation.":"\uB4A4\uC9D1\uAE30 \uC560\uB2C8\uBA54\uC774\uC158 \uB05D\uC73C\uB85C \uC774\uB3D9.","Jump to flipping end":"\uB4A4\uC9D1\uAE30 \uB05D\uC73C\uB85C \uC774\uB3D9","Jump to the end of _PARAM0_ flipping":"_PARAM0_ \uB4A4\uC9D1\uB294 \uACFC\uC815\uC758 \uB05D\uC73C\uB85C \uC774\uB3D9","Checks if a flipping animation is currently playing.":"\uD604\uC7AC \uB4A4\uC9D1\uAE30 \uC560\uB2C8\uBA54\uC774\uC158\uC774 \uC7AC\uC0DD\uB418\uACE0 \uC788\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Flipping is playing":"\uB4A4\uC9D1\uAE30\uAC00 \uC7AC\uC0DD\uC911","_PARAM0_ is flipping":"_PARAM0_\uC774(\uAC00) \uB4A4\uC9D1\uAE30 \uC911","Checks if the object is flipped or will be flipped.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uB4A4\uC9D1\uD788\uAC70\uB098 \uB4A4\uC9D1\uD790 \uAC83\uC778\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is flipped":"\uB4A4\uC9D1\uC5B4\uC9D0","_PARAM0_ is flipped":"_PARAM0_\uC774(\uAC00) \uB4A4\uC9D1\uD798","Flips the object to one specific side.":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uD2B9\uC815 \uCE21\uBA74\uC73C\uB85C \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4.","Flip to a side (deprecated)":"\uD2B9\uC815 \uCE21\uBA74\uC73C\uB85C \uB4A4\uC9D1\uAE30 (\uC0AC\uC6A9\uB418\uC9C0 \uC54A\uC74C)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"_PARAM0_\uC744(\uB97C) _PARAM3_ms \uB3D9\uC548 \uC5ED\uCABD\uC73C\uB85C \uB4A4\uC9D1\uAE30: _PARAM2_","Reverse side":"\uC5ED\uCABD","Flips the object to one specific side. The X origin point must be set at the object center.":"\uC624\uBE0C\uC81D\uD2B8\uB97C \uD2B9\uC815 \uCE21\uBA74\uC73C\uB85C \uB4A4\uC9D1\uC2B5\uB2C8\uB2E4. X \uC6D0\uC810\uC740 \uC624\uBE0C\uC81D\uD2B8 \uC911\uC2EC\uC5D0 \uC124\uC815\uB418\uC5B4\uC57C \uD569\uB2C8\uB2E4.","Flip to a side":"\uD55C \uCABD\uC73C\uB85C \uB4A4\uC9D1\uAE30","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"_PARAM0_\uB97C _PARAM3_\uCD08 \uB3D9\uC548 _PARAM2_\uC758 \uBC18\uB300\uCABD\uC73C\uB85C \uB4A4\uC9D1\uAE30","Visually flipped":"\uC2DC\uAC01\uC801\uC73C\uB85C \uB4A4\uC9D1\uD78C","_PARAM0_ is visually flipped":"_PARAM0_\uC740 \uC2DC\uAC01\uC801\uC73C\uB85C \uB4A4\uC9D1\uD78C","Flip visually":"\uC2DC\uAC01\uC801\uC73C\uB85C \uB4A4\uC9D1\uAE30","Flip visually _PARAM0_: _PARAM2_":"\uC2DC\uAC01\uC801\uC73C\uB85C \uB4A4\uC9D1\uAE30 _PARAM0_: _PARAM2_","Flipped":"\uB4A4\uC9D1\uD798","Resource bar (separated units)":"\uB9AC\uC18C\uC2A4 \uB9C9\uB300(\uB3C5\uB9BD \uB2E8\uC704)","Unit width":"\uB2E8\uC704 \uB108\uBE44","How much pixels to show for a value of 1.":"\uAC12 1\uC5D0 \uB300\uD574 \uBCF4\uC5EC\uC904 \uD53D\uC140 \uC218","Show the background":"\uBC30\uACBD \uD45C\uC2DC","Center the bar of _PARAM0_":"_PARAM0_\uC758 \uBC14\uB97C \uAC00\uC6B4\uB370 \uC815\uB82C","Time formatting":"\uC2DC\uAC04 \uD615\uC2DD","Converts seconds into standard time formats, such as HH:MM:SS. ":"\uCD08\uB97C HH:MM:SS\uC640 \uAC19\uC740 \uD45C\uC900 \uC2DC\uAC04 \uD615\uC2DD\uC73C\uB85C \uBCC0\uD658. ","Format time in seconds to HH:MM:SS.":"\uCD08 \uB2E8\uC704 \uC2DC\uAC04\uC744 HH:MM:SS\uB85C \uD615\uC2DD\uD654","Format time in seconds to HH:MM:SS":"\uCD08 \uB2E8\uC704 \uC2DC\uAC04\uC744 HH:MM:SS\uB85C \uD615\uC2DD\uD654","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"_PARAM2_\uC5D0 \uCD08 \uB2E8\uC704 \uC2DC\uAC04 _PARAM1_\uC744 HH:MM:SS\uB85C \uD615\uC2DD\uD654","Time, in seconds":"\uCD08 \uB2E8\uC704 \uC2DC\uAC04","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\uCD08 \uB2E8\uC704 \uC2DC\uAC04\uC744 HH:MM:SS.000\uC73C\uB85C \uD615\uC2DD\uD654 (\uBC00\uB9AC\uCD08 \uD3EC\uD568)","Format time in seconds to HH:MM:SS.000":"\uCD08 \uB2E8\uC704 \uC2DC\uAC04\uC744 HH:MM:SS.000\uC73C\uB85C \uD615\uC2DD\uD654","Timed Back and Forth Movement":"\uC2DC\uAC04\uBCC4 \uC55E\uB4A4 \uC774\uB3D9","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\uC774 \uB3D9\uC791\uC740 \uC120\uD0DD\uB41C \uC2DC\uAC04 \uB610\uB294 \uAC70\uB9AC\uC5D0 \uB300\uD574 \uC218\uC9C1 \uB610\uB294 \uC218\uD3C9\uC73C\uB85C \uAC1D\uCCB4\uB97C \uC655\uBCF5\uD569\uB2C8\uB2E4.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\uAC1C\uCCB4(\uC608: \uC801)\uB97C \uC120\uD0DD\uB41C \uC2DC\uAC04 \uB610\uB294 \uAC70\uB9AC\uB9CC\uD07C \uC774\uB3D9\uD55C \uD6C4 \uB4A4\uC9D1\uC5B4 \uB2E4\uC2DC \uC2DC\uC791\uD569\uB2C8\uB2E4.\n\uCC38\uACE0: \uC560\uB2C8\uBA54\uC774\uC158\uC740 \uC67C\uCABD\uC744 \uD5A5\uD574\uC57C \uD569\uB2C8\uB2E4.","Move the object vertically (instead of horizontally)":"\uAC1C\uCCB4\uB97C \uC218\uC9C1\uC73C\uB85C(\uB300\uC2E0\uC5D0 \uC218\uD3C9\uC73C\uB85C) \uC774\uB3D9","Moving speed (in pixel/s)":"\uC774\uB3D9 \uC18D\uB3C4(\uD53D\uC140/\uCD08)","Moving distance (in pixels)":"\uC774\uB3D9 \uAC70\uB9AC(\uD53D\uC140)","Moving maximum time (in seconds)":"\uCD5C\uB300 \uC2DC\uAC04(\uCD08)\uC73C\uB85C \uCD5C\uB300 \uC774\uB3D9","Distance start point":"\uC2DC\uC791 \uC9C0\uC810 \uAC04\uC758 \uAC70\uB9AC","position of the sprite at the previous frame":"\uC774\uC804 \uD504\uB808\uC784\uC5D0\uC11C \uC2A4\uD504\uB77C\uC774\uD2B8\uC758 \uC704\uCE58","check that time has elapsed":"\uC2DC\uAC04\uC774 \uACBD\uACFC\uB418\uC5C8\uB294\uC9C0 \uD655\uC778","Toggle switch (for Shape Painter)":"\uBAA8\uC591 \uADF8\uB9AC\uAE30\uC6A9 \uD1A0\uAE00 \uC2A4\uC704\uCE58","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\uBAA8\uC591 \uADF8\uB9AC\uAE30 \uAC1D\uCCB4\uB97C \uC0AC\uC6A9\uD558\uC5EC \uC0AC\uC6A9\uC790\uAC00 \uD074\uB9AD\uD558\uAC70\uB098 \uD130\uCE58\uD560 \uC218\uC788\uB294 \uD1A0\uAE00 \uC2A4\uC704\uCE58\uB97C \uADF8\uB9BD\uB2C8\uB2E4.","Radius of the thumb (px) Example: 10":"\uC5C4\uC9C0\uC758 \uBC18\uC9C0\uB984 (px) \uC608\uC2DC: 10","Active thumb color string. Example: 24;119;211":"\uD65C\uC131 \uC5C4\uC9C0 \uC0C9 \uBB38\uC790\uC5F4. \uC608: 24;119;211","Opacity of the thumb. Example: 255":"\uC5C4\uC9C0\uC758 \uBD88\uD22C\uBA85\uB3C4. \uC608: 255","Width of the track (pixels) Example: 20":"\uD2B8\uB799\uC758 \uB108\uBE44 (\uD53D\uC140) \uC608\uC2DC: 20","Height of the track (pixels) Example: 14":"\uD2B8\uB799\uC758 \uB192\uC774 (\uD53D\uC140) \uC608\uC2DC: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\uC5C4\uC9C0 \uC624\uB978\uCABD\uC5D0\uC788\uB294 \uD2B8\uB799\uC758 \uC0C9 \uBB38\uC790\uC5F4. \uC608: 150;150;150 (\uC5C4\uC9C0 \uC0C9\uC0C1 \uC0AC\uC6A9 \uC548 \uD568)","Opacity of the track that is RIGHT of the thumb. Example: 255":"\uC5C4\uC9C0 \uC624\uB978\uCABD\uC5D0\uC788\uB294 \uD2B8\uB799\uC758 \uBD88\uD22C\uBA85\uB3C4. \uC608: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\uC5C4\uC9C0 \uC67C\uCABD\uC5D0\uC788\uB294 \uD2B8\uB799\uC758 \uC0C9 \uBB38\uC790\uC5F4. \uC608: 24;119;211 (\uC5C4\uC9C0 \uC0C9\uC0C1 \uC0AC\uC6A9 \uC548 \uD568)","Opacity of the track that is LEFT of the thumb. Example: 128":"\uC5C4\uC9C0 \uC67C\uCABD\uC5D0\uC788\uB294 \uD2B8\uB799\uC758 \uBD88\uD22C\uBA85\uB3C4. \uC608: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\uB9C8\uC6B0\uC2A4\uAC00 \uC5C4\uC9C0\uC5D0 \uD638\uBC84\uB9C1\uD558\uACE0 \uD074\uB9AD \uD560 \uB54C \uD560\uB85C\uC758 \uD06C\uAE30. \uC608: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\uB9C8\uC6B0\uC2A4\uAC00 \uC5C4\uC9C0 \uC704\uC5D0 \uD638\uBC84\uB9C1 \uD560 \uB54C \uD560\uB85C\uC758 \uBD88\uD22C\uBA85\uB3C4. \uC608: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\uD1A0\uAE00 \uC2A4\uC704\uCE58\uB97C \uB204\uB974\uBA74 \uB098\uD0C0\uB098\uB294 \uD560\uB85C\uC758 \uBD88\uD22C\uBA85\uB3C4. \uC608: 64","Number of pixels the thumb is from the left side of the track.":"\uD2B8\uB799 \uC67C\uCABD\uC5D0\uC11C \uC5C4\uC9C0\uAE4C\uC9C0 \uAC70\uB9AC (\uD53D\uC140).","Disabled":"\uBE44\uD65C\uC131\uD654","State has been changed (used in ToggleChecked function)":"\uC0C1\uD0DC\uAC00 \uBCC0\uACBD\uB418\uC5C8\uC2B5\uB2C8\uB2E4 (ToggleChecked \uAE30\uB2A5\uC5D0\uC11C \uC0AC\uC6A9)","Inactive thumb color string. Example: 255;255;255":"\uBE44\uD65C\uC131 \uC5C4\uC9C0 \uC0C9 \uBB38\uC790\uC5F4. \uC608: 255;255;255","Click or press has started on toggle switch":"\uD1A0\uAE00 \uC2A4\uC704\uCE58\uC5D0\uC11C \uD074\uB9AD \uB610\uB294 \uB204\uB974\uAE30\uAC00 \uC2DC\uC791\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\uC5C4\uC9C0\uC758 \uADF8\uB9BC\uC790 \uC624\uD504\uC14B (Y). \uC591\uC218\uB294 \uADF8\uB9BC\uC790\uB97C \uC544\uB798\uB85C \uC774\uB3D9\uD558\uACE0, \uC74C\uC218\uB294 \uADF8\uB9BC\uC790\uB97C \uC704\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4. \uC608: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\uC5C4\uC9C0\uC758 \uADF8\uB9BC\uC790 \uC624\uD504\uC14B (X). \uC591\uC218\uB294 \uADF8\uB9BC\uC790\uB97C \uC624\uB978\uCABD\uC73C\uB85C \uC774\uB3D9\uD558\uACE0, \uC74C\uC218\uB294 \uADF8\uB9BC\uC790\uB97C \uC67C\uCABD\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4. \uC608: 0","Opacity of shadow on thumb. Example: 32":"\uC5C4\uC9C0\uC758 \uADF8\uB9BC\uC790 \uBD88\uD22C\uBA85\uB3C4. \uC608: 32","Need redraw":"\uB2E4\uC2DC \uADF8\uB9AC\uAE30 \uD544\uC694","Was hovered":"\uD638\uBC84\uB9C1\uD588\uC5C8\uC2B5\uB2C8\uB2E4","Change the track width.":"\uD2B8\uB799 \uB108\uBE44 \uBCC0\uACBD","Change the track width of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_\uC758 \uD2B8\uB799 \uB108\uBE44\uB97C _PARAM2_\uD53D\uC140\uB85C \uBCC0\uACBD","Change the track height.":"\uD2B8\uB799 \uB192\uC774 \uBCC0\uACBD","Track height":"\uD2B8\uB799 \uB192\uC774","Change the track height of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_\uC758 \uD2B8\uB799 \uB192\uC774\uB97C _PARAM2_\uD53D\uC140\uB85C \uBCC0\uACBD","Change the thumb opacity.":"\uBC14\uB298 \uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change the thumb opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBC14\uB298 \uD22C\uBA85\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the inactive track opacity.":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBE44\uD65C\uC131 \uD2B8\uB799 \uD22C\uBA85\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the active track opacity.":"\uD65C\uC131 \uD2B8\uB799 \uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change the active track opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD65C\uC131 \uD2B8\uB799 \uD22C\uBA85\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change the halo opacity when the thumb is pressed.":"\uBC14\uB298\uC774 \uB20C\uB9B4 \uB54C \uD5E4\uC77C\uB85C \uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change the halo opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD5E4\uC77C\uB85C \uD22C\uBA85\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Change opacity of the halo when the thumb is hovered.":"\uBC14\uB298\uC774 \uD638\uBC84\uB420 \uB54C \uD5E4\uC77C\uB85C\uC758 \uD22C\uBA85\uB3C4 \uBCC0\uACBD","Change the offset on Y axis of the thumb shadow.":"\uBC14\uB298 \uADF8\uB9BC\uC790\uC758 Y \uCD95 \uC624\uD504\uC14B \uBCC0\uACBD","Thumb shadow offset on Y axis":"\uBC14\uB298 \uADF8\uB9BC\uC790 Y \uCD95 \uC624\uD504\uC14B","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBC14\uB298 \uADF8\uB9BC\uC790 Y \uCD95 \uC624\uD504\uC14B\uC744 _PARAM2_\uB85C \uBCC0\uACBD","Y offset (pixels)":"Y \uCD95 \uC624\uD504\uC14B (\uD53D\uC140)","Change the offset on X axis of the thumb shadow.":"\uBC14\uB298 \uADF8\uB9BC\uC790\uC758 X \uCD95 \uC624\uD504\uC14B \uBCC0\uACBD","Thumb shadow offset on X axis":"\uBC14\uB298 \uADF8\uB9BC\uC790 X \uCD95 \uC624\uD504\uC14B","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBC14\uB298 \uADF8\uB9BC\uC790 X \uCD95 \uC624\uD504\uC14B\uC744 _PARAM2_\uB85C \uBCC0\uACBD","X offset (pixels)":"X \uCD95 \uC624\uD504\uC14B (\uD53D\uC140)","Change the thumb shadow opacity.":"\uBC14\uB298 \uADF8\uB9BC\uC790 \uD22C\uBA85\uB3C4 \uBCC0\uACBD","Thumb shadow opacity":"\uBC14\uB298 \uADF8\uB9BC\uC790 \uD22C\uBA85\uB3C4","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBC14\uB298 \uADF8\uB9BC\uC790 \uD22C\uBA85\uB3C4\uB97C _PARAM2_\uB85C \uBCC0\uACBD","Opacity of shadow on thumb":"\uBC14\uB298 \uADF8\uB9BC\uC790\uC758 \uD22C\uBA85\uB3C4","Change the thumb radius.":"\uBC14\uB78C\uAC1C\uBE44 \uBC18\uC9C0\uB984 \uBCC0\uACBD.","Thumb radius":"\uBC14\uB78C\uAC1C\uBE44 \uBC18\uC9C0\uB984","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_\uC758 \uBC14\uB78C\uAC1C\uBE44 \uBC18\uC9C0\uB984\uC744 _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change the halo radius.":"\uD5E4\uC77C\uB85C \uBC18\uC9C0\uB984 \uBCC0\uACBD.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_\uC758 \uD5E4\uC77C\uB85C \uBC18\uC9C0\uB984\uC744 _PARAM2_ \uD53D\uC140\uB85C \uBCC0\uACBD","Change the active track color (the part on the thumb left).":"\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1 \uBCC0\uACBD(\uBC14\uB78C\uAC1C\uBE44 \uC67C\uCABD \uBD80\uBD84).","Change the active track color of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1\uC744 _PARAM2_\uB85C \uBCC0\uACBD","Color of active track":"\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1","Change the inactive track color (the part on the thumb right).":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1 \uBCC0\uACBD(\uBC14\uB78C\uAC1C\uBE44 \uC624\uB978\uCABD \uBD80\uBD84).","Change the inactive track color of _PARAM0_ to _PARAM2_":"_PARAM0_\uC758 \uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1\uC744 _PARAM2_\uB85C \uBCC0\uACBD","Color of inactive track":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9\uC0C1","Change the thumb color (when unchecked).":"\uBC14\uB78C\uAC1C\uBE44 \uC0C9\uC0C1(\uC120\uD0DD \uD574\uC81C \uC2DC) \uBCC0\uACBD.","Thumb color (when unchecked)":"\uBC14\uB78C\uAC1C\uBE44 \uC0C9\uC0C1(\uC120\uD0DD \uD574\uC81C \uC2DC)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"_PARAM0_\uC758 \uBC14\uB78C\uAC1C\uBE44 \uC0C9\uC0C1(\uC120\uD0DD \uD574\uC81C \uC2DC)\uC744 _PARAM2_\uB85C \uBCC0\uACBD","Change the thumb color (when checked).":"\uBC14\uB78C\uAC1C\uBE44 \uC0C9\uC0C1(\uC120\uD0DD \uC2DC) \uBCC0\uACBD.","Thumb color (when checked)":"\uBC14\uB78C\uAC1C\uBE44 \uC0C9\uC0C1(\uC120\uD0DD \uC2DC)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"_PARAM0_\uC758 \uBC14\uB78C\uAC1C\uBE44 \uC0C9\uC0C1(\uC120\uD0DD \uC2DC)\uC744 _PARAM2_\uB85C \uBCC0\uACBD","If checked, change to unchecked. If unchecked, change to checked.":"\uC120\uD0DD \uC2DC \uC120\uD0DD \uD574\uC81C. \uC120\uD0DD \uD574\uC81C \uC2DC \uC120\uD0DD.","Toggle the switch":"\uC2A4\uC704\uCE58 \uC804\uD658","Change _PARAM0_ to opposite state (checked/unchecked)":"_PARAM0_ \uC0C1\uD0DC\uB97C \uBC18\uB300\uB85C \uBCC0\uACBD(\uC120\uD0DD/\uC120\uD0DD \uD574\uC81C)","Disable (or enable) the toggle switch.":"\uD1A0\uAE00 \uC2A4\uC704\uCE58 \uBE44\uD65C\uC131\uD654(\uB610\uB294 \uD65C\uC131\uD654)\uC2DC\uD0B5\uB2C8\uB2E4.","Disable (or enable) the toggle switch":"\uD1A0\uAE00 \uC2A4\uC704\uCE58 \uBE44\uD65C\uC131\uD654(\uB610\uB294 \uD65C\uC131\uD654)\uD558\uC2ED\uC2DC\uC624","Disable _PARAM0_: _PARAM2_":"_PARAM0_ \uBE44\uD65C\uC131\uD654\uD558\uC2ED\uC2DC\uC624: _PARAM2_","Check (or uncheck) the toggle switch":"\uD1A0\uAE00 \uC2A4\uC704\uCE58 \uC120\uD0DD(\uB610\uB294 \uC120\uD0DD \uD574\uC81C)\uD558\uC2ED\uC2DC\uC624","Set _PARAM0_ to checked: _PARAM2_":"_PARAM0_\uB97C \uC120\uD0DD\uB41C \uC0C1\uD0DC\uB85C \uC124\uC815: _PARAM2_","Check if mouse is hovering over toggle switch.":"\uB9C8\uC6B0\uC2A4\uAC00 \uD1A0\uAE00 \uC2A4\uC704\uCE58 \uC704\uC5D0 \uC62C\uB824\uC838 \uC788\uB294\uC9C0 \uD655\uC778\uD558\uC2ED\uC2DC\uC624.","Is mouse hovered over toggle switch?":"\uB9C8\uC6B0\uC2A4\uAC00 \uD1A0\uAE00 \uC2A4\uC704\uCE58 \uC704\uC5D0 \uC62C\uB824\uC838 \uC788\uC2B5\uB2C8\uAE4C?","Mouse is hovering over _PARAM0_":"\uB9C8\uC6B0\uC2A4\uAC00 _PARAM0_ \uC704\uC5D0 \uC62C\uB824\uC838 \uC788\uC74C","Track width.":"\uD2B8\uB799 \uB108\uBE44.","Track height.":"\uD2B8\uB799 \uB192\uC774.","Offset (Y) of shadow on thumb.":"\uBC14\uB78C\uAC1C\uBE44 \uADF8\uB9BC\uC790\uC758 Y \uC624\uD504\uC14B.","Offset (Y) of shadow on thumb":"\uBC14\uB78C\uAC1C\uBE44 \uADF8\uB9BC\uC790\uC758 Y \uC624\uD504\uC14B.","Offset (X) of shadow on thumb.":"\uBC14\uB78C\uAC1C\uBE44 \uADF8\uB9BC\uC790\uC758 X \uC624\uD504\uC14B.","Offset (X) of shadow on thumb":"\uBC14\uB78C\uAC1C\uBE44 \uADF8\uB9BC\uC790\uC758 X \uC624\uD504\uC14B.","Opacity of shadow on thumb.":"\uC5C4\uC9C0\uC758 \uADF8\uB9BC\uC790 \uBD88\uD22C\uBA85\uB3C4.","Thumb opacity.":"\uC5C4\uC9C0 \uBD88\uD22C\uBA85\uB3C4.","Active track opacity.":"\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4.","Inactive track opacity.":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uBD88\uD22C\uBA85\uB3C4.","Halo opacity (pressed).":"\uD584\uBC84 \uBD88\uD22C\uBA85\uB3C4 (\uB20C\uB9B0 \uAC83).","Halo opacity (hover).":"\uD584\uBC84 \uBD88\uD22C\uBA85\uB3C4 (\uD638\uBC84).","Halo radius (pixels).":"\uD584\uBC84 \uBC18\uACBD (\uD53D\uC140).","Active track color.":"\uD65C\uC131 \uD2B8\uB799 \uC0C9.","Inactive track color.":"\uBE44\uD65C\uC131 \uD2B8\uB799 \uC0C9.","Active thumb color.":"\uD65C\uC131 \uC5C4\uC9C0 \uC0C9.","Active thumb color":"\uD65C\uC131 \uC5C4\uC9C0 \uC0C9","Check if the toggle switch is disabled.":"\uD1A0\uAE00 \uC2A4\uC704\uCE58\uAC00 \uBE44\uD65C\uC131\uD654\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Is disabled":"\uBE44\uD65C\uC131\uD654\uB428","Inactive thumb color.":"\uBE44\uD65C\uC131 \uC5C4\uC9C0 \uC0C9.","Inactive thumb color":"\uBE44\uD65C\uC131 \uC5C4\uC9C0 \uC0C9","Make object travel to random positions":"\uAC1C\uCCB4\uB97C \uBB34\uC791\uC704 \uC704\uCE58\uB85C \uC774\uB3D9","Make object travel to random positions (with the pathfinding behavior).":"\uAC1C\uCCB4\uB97C \uBB34\uC791\uC704 \uC704\uCE58\uB85C \uC774\uB3D9(\uACBD\uB85C \uCC3E\uAE30 \uB3D9\uC791 \uD3EC\uD568).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC6C0\uC9C1\uC774\uC9C0 \uC54A\uB294 \uACBD\uC6B0 (\uACBD\uB85C \uCC3E\uAE30 \uB3D9\uC791 \uC18D\uB3C4\uAC00 0 \uC778 \uACBD\uC6B0) \uC624\uBE0C\uC81D\uD2B8\uC758 \uC8FC\uC704\uC5D0 \uBB34\uC791\uC704\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4. \uD544\uC694\uD55C \uACBD\uC6B0 \uC9C0\uC815\uB41C \uAC01\uB3C4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Make object travel to a random position, with optional direction":"\uBC29\uD5A5 \uC120\uD0DD \uAC00\uB2A5\uD55C \uACBD\uC6B0 \uC624\uBE0C\uC81D\uD2B8\uAC00 \uBB34\uC791\uC704 \uC704\uCE58\uB85C \uC774\uB3D9\uD558\uB3C4\uB85D\uD569\uB2C8\uB2E4.","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\uD604\uC7AC \uC704\uCE58\uC5D0\uC11C _PARAM3_px\uC5D0\uC11C _PARAM4_px\uAE4C\uC9C0\uC758 \uAC01 \uC815\uC9C0\uC810\uC73C\uB85C _PARAM1_\uC744(\uB97C) \uBB34\uC791\uC704 \uC704\uCE58\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4. \uAC01\uB3C4 _PARAM5_\uB85C \uC774\uB3D9\uD558\uBA70 _PARAM6_\uC758 \uD3B8\uD5A5\uC744 \uAC00\uC9D1\uB2C8\uB2E4.","Object that will be travelling (must have Pathfinding behavior)":"\uC774\uB3D9\uD560 \uC624\uBE0C\uC81D\uD2B8 (Pathfinding \uB3D9\uC791\uC774 \uC788\uC5B4\uC57C \uD568)","Pathfinding Behavior (required)":"Pathfinding \uB3D9\uC791 (\uD544\uC218)","Minimum distance between each position (Default: 100px)":"\uAC01 \uC704\uCE58 \uAC04 \uCD5C\uC18C \uAC70\uB9AC (\uAE30\uBCF8\uAC12: 100px)","Maximum distance between each position (Default: 200px)":"\uAC01 \uC704\uCE58 \uAC04 \uCD5C\uB300 \uAC70\uB9AC (\uAE30\uBCF8\uAC12: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"\uC624\uBE0C\uC81D\uD2B8\uAC00 \uC774\uB3D9\uD560 \uBC29\uD5A5 (\uB3C4 \uAE30\uC900) (\uBC94\uC704: 0-360)","Direction bias (Range: 0-1)":"\uBC29\uD5A5 \uD3B8\uD5A5 (\uBC94\uC704: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\uC608: \"0\"\uC740 \uC644\uC804\uD788 \uBB34\uC791\uC704 \uBC29\uD5A5\uC744 \uC120\uD0DD\uD558\uACE0, \"0.5\"\uB294 \uC9C0\uC815\uB41C \uBC29\uD5A5\uC5D0 \uBA74\uD55C \uBC18\uC6D0 \uC548\uC5D0\uC11C \uBC29\uD5A5\uC744 \uC120\uD0DD\uD558\uBA70, \"1\"\uC740 \uC9C0\uC815\uB41C \uBC29\uD5A5\uC744 \uC0AC\uC6A9\uD569\uB2C8\uB2E4.","Turret movement":"\uD130\uB81B \uC6C0\uC9C1\uC784","A turret movement with customizable speed, acceleration and stop angles.":"\uC18D\uB3C4, \uAC00\uC18D\uB3C4 \uBC0F \uC815\uC9C0 \uAC01\uB3C4\uB97C \uC0AC\uC6A9\uC790 \uC815\uC758\uD560 \uC218 \uC788\uB294 \uD130\uB81B \uC6C0\uC9C1\uC784.","Maximum rotation speed (in degrees per second)":"\uCD08\uB2F9 \uD68C\uC804 \uC18D\uB3C4\uC758 \uCD5C\uB313\uAC12(\uB3C4\uBA74)","Maximum angle (use the same value for min and max to set no constraint)":"\uCD5C\uB300 \uAC01\uB3C4 (\uCD5C\uC18C\uC640 \uCD5C\uB300\uC5D0 \uB3D9\uC77C\uD55C \uAC12\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC81C\uD55C \uC5C6\uC74C)","Minimum angle (use the same value for min and max to set no constraint)":"\uCD5C\uC18C \uAC01\uB3C4 (\uCD5C\uC18C\uC640 \uCD5C\uB300\uC5D0 \uB3D9\uC77C\uD55C \uAC12\uC744 \uC0AC\uC6A9\uD558\uC5EC \uC81C\uD55C \uC5C6\uC74C)","Aiming angle property":"\uC5D0\uC784\uAC01 \uC18D\uC131","Must move clockwise":"\uBC18\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD574\uC57C \uD568","Must move counter-clockwise":"\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD574\uC57C \uD568","Has moved":"\uC774\uB3D9\uB428","Target angle (MoveToward)":"\uBAA9\uD45C \uAC01\uB3C4 (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"\uC6D0\uC810 \uAC01\uB3C4: \uAC01\uB3C4 \uCD5C\uC19F\uAC12\uACFC \uCD5C\uB300\uAC12\uC5D0\uC11C \uAC00\uC7A5 \uBA3C \uAC01\uB3C4","Check if the turret is moving.":"\uD130\uB81B\uC774 \uC6C0\uC9C1\uC774\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","Move clockwise.":"\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move clockwise":"\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4","Move _PARAM0_ clockwise":"_PARAM0_\uC744(\uB97C) \uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4","Move counter-clockwise.":"\uBC18\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move counter-clockwise":"\uBC18\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4","Move _PARAM0_ counter-clockwise":"_PARAM0_\uC744(\uB97C) \uBC18\uC2DC\uACC4 \uBC29\uD5A5\uC73C\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4","Set angle toward a position.":"\uC704\uCE58\uB97C \uD5A5\uD574 \uAC01\uB3C4\uB97C \uC124\uC815\uD569\uB2C8\uB2E4.","Set aiming angle toward a position":"\uC704\uCE58\uB97C \uD5A5\uD574 \uC870\uC900\uD55C \uAC01\uB3C4\uB97C \uC124\uC815\uD569\uB2C8\uB2E4","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"_PARAM0_\uC758 \uC870\uC900 \uAC01\uB3C4\uB97C _PARAM2_\uACFC(\uC640) _PARAM3_\uC73C\uB85C \uC124\uC815\uD569\uB2C8\uB2E4","Move toward a position.":"\uC704\uCE58\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"_PARAM0_\uC744(\uB97C) _PARAM2_\uB85C \uC774\uB3D9\uD569\uB2C8\uB2E4; _PARAM3_, _PARAM4_\xB0 \uB9C8\uC9C4 \uB0B4\uC5D0\uC11C","Angle margin":"\uAC01\uB3C4 \uC5EC\uC720","Change the aiming angle.":"\uC870\uC900 \uAC01\uB3C4\uB97C \uBCC0\uACBD\uD569\uB2C8\uB2E4.","Aiming angle":"\uC870\uC900 \uAC01\uB3C4","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"_PARAM0_\uC758 \uC870\uC900 \uAC01\uB3C4\uB97C _PARAM2_\xB0\uB85C \uBCC0\uACBD\uD569\uB2C8\uB2E4","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\uC870\uC900 \uAC01\uB3C4 (\uC815\uC9C0 \uAC01\uB3C4\uB97C \uC124\uC815\uD558\uC9C0 \uC54A\uC740 \uACBD\uC6B0 0\xB0\uC5D0\uC11C 360\xB0 \uC0AC\uC774).","Two choices dialog boxes":"\uC774\uC911 \uC120\uD0DD \uB300\uD654 \uC0C1\uC790","A dialog box with buttons to let users make a choice.":"\uC0AC\uC6A9\uC790\uAC00 \uC120\uD0DD\uD560 \uC218 \uC788\uB294 \uBC84\uD2BC\uC774 \uC788\uB294 \uB300\uD654 \uC0C1\uC790.","A dialog box showing two options.":"\uB450 \uC635\uC158\uC774 \uD45C\uC2DC\uB418\uB294 \uB300\uD654\uC0C1\uC790.","Two choices dialog box":"\uC774\uC911 \uC120\uD0DD \uB300\uD654\uC0C1\uC790","Default highlighted button identifier":"\uAE30\uBCF8 \uAC15\uC870\uB41C \uBC84\uD2BC \uC2DD\uBCC4\uC790","Default highlighted button identifier.":"\uAE30\uBCF8 \uAC15\uC870\uB41C \uBC84\uD2BC \uC2DD\uBCC4\uC790.","Cancel with Escape key":"Esc \uD0A4\uB85C \uCDE8\uC18C","Enable or disable the escape key to close the dialog.":"\uB300\uD654\uC0C1\uC790\uB97C \uB2EB\uAE30 \uC704\uD574 Esc \uD0A4\uB97C \uD65C\uC131\uD654 \uB610\uB294 \uBE44\uD65C\uC131\uD654\uD569\uB2C8\uB2E4.","Label for the \"Yes\" button":"\"\uC608\" \uBC84\uD2BC\uC758 \uB808\uC774\uBE14","This is the button with identifier 0.":"\uC774\uAC83\uC740 \uC2DD\uBCC4\uC790 0\uC778 \uBC84\uD2BC\uC785\uB2C8\uB2E4.","Label for the \"No\" button":"\"\uC544\uB2C8\uC624\" \uBC84\uD2BC\uC758 \uB808\uC774\uBE14","This is the button with identifier 1.":"\uC774\uAC83\uC740 \uC2DD\uBCC4\uC790 1\uC778 \uBC84\uD2BC\uC785\uB2C8\uB2E4.","Check if the \"Yes\" button of the dialog was selected.":"\uB300\uD654 \uC0C1\uC790\uC758 \"\uC608\" \uBC84\uD2BC\uC774 \uC120\uD0DD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","\"Yes\" button is clicked":"\"\uC608\" \uBC84\uD2BC\uC774 \uD074\uB9AD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_\uC758 \"\uC608\" \uBC84\uD2BC\uC774 \uD074\uB9AD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Check if the \"No\" button of the dialog was selected.":"\uB300\uD654 \uC0C1\uC790\uC758 \"\uC544\uB2C8\uC624\" \uBC84\uD2BC\uC774 \uC120\uD0DD\uB418\uC5C8\uB294\uC9C0 \uD655\uC778\uD569\uB2C8\uB2E4.","\"No\" button is clicked":"\"\uC544\uB2C8\uC624\" \uBC84\uD2BC\uC774 \uD074\uB9AD\uB418\uC5C8\uC2B5\uB2C8\uB2E4","\"No\" button of _PARAM0_ is clicked":"\"No\" \uBC84\uD2BC\uC744 _PARAM0_ \uD074\uB9AD\uD588\uC2B5\uB2C8\uB2E4","the highlighted button.":"\uAC15\uC870\uB41C \uBC84\uD2BC.","Highlighted button":"\uAC15\uC870\uB41C \uBC84\uD2BC","the highlighted button":"\uAC15\uC870\uB41C \uBC84\uD2BC","the text shown by the dialog.":"\uB300\uD654 \uC0C1\uC790\uC5D0 \uD45C\uC2DC\uB41C \uD14D\uC2A4\uD2B8.","Text message":"\uD14D\uC2A4\uD2B8 \uBA54\uC2DC\uC9C0","the text":"\uD14D\uC2A4\uD2B8","Webpage URL tools (Web browser)":"\uC6F9 \uD398\uC774\uC9C0 URL \uB3C4\uAD6C(Web \uBE0C\uB77C\uC6B0\uC800)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\uAC8C\uC784 \uC6F9 \uBE0C\uB77C\uC6B0\uC800\uC758 URL\uC744 \uC77D\uACE0 \uC77C\uBC18\uC801\uC73C\uB85C URL\uC744 \uC870\uC791\uD560 \uC218 \uC788\uC2B5\uB2C8\uB2E4.","Gets the URL of the current game page.":"\uD604\uC7AC \uAC8C\uC784 \uD398\uC774\uC9C0\uC758 URL\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4.","Get the URL of the web page":"\uC6F9 \uD398\uC774\uC9C0\uC758 URL\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4","Reloads the current web page.":"\uD604\uC7AC \uC6F9 \uD398\uC774\uC9C0\uB97C \uB2E4\uC2DC\uB85C\uB4DC\uD569\uB2C8\uB2E4.","Reload the web page":"\uC6F9 \uD398\uC774\uC9C0\uB97C \uB2E4\uC2DC\uB85C\uB4DC\uD569\uB2C8\uB2E4.","Reload the current page":"\uD604\uC7AC \uD398\uC774\uC9C0\uB97C \uB2E4\uC2DC\uB85C\uB4DC\uD569\uB2C8\uB2E4.","Loads another page in place of the current one.":"\uD604\uC7AC \uD398\uC774\uC9C0 \uB300\uC2E0 \uB2E4\uB978 \uD398\uC774\uC9C0\uB97C\uB85C\uB4DC\uD569\uB2C8\uB2E4.","Redirect to another page":"\uB2E4\uB978 \uD398\uC774\uC9C0\uB85C \uB9AC\uB514\uB809\uC158\uD569\uB2C8\uB2E4.","Redirect to _PARAM1_":"_PARAM1_\uB85C \uB9AC\uB514\uB809\uC158\uD569\uB2C8\uB2E4.","URL to redirect to":"\uB9AC\uB514\uB809\uC158 \uD560 URL","Get an attribute from a URL.":"URL\uC5D0\uC11C \uC18D\uC131\uC744 \uAC00\uC838\uC635\uB2C8\uB2E4.","Get URL attribute":"URL \uC18D\uC131 \uAC00\uC838\uC624\uAE30","The URL to get the attribute from":"\uC18D\uC131\uC744 \uAC00\uC838\uC62C URL","The attribute to get":"\uAC00\uC838\uC62C \uC18D\uC131","Gets a parameter of a URL query string.":"URL \uCFFC\uB9AC \uBB38\uC790\uC5F4\uC758 \uB9E4\uAC1C \uBCC0\uC218 \uAC00\uC838\uC624\uAE30","Get a parameter of a URL query string":"URL \uCFFC\uB9AC \uBB38\uC790\uC5F4\uC758 \uB9E4\uAC1C \uBCC0\uC218 \uAC00\uC838\uC624\uAE30","The URL to get a query string parameter from":"\uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218\uB97C \uAC00\uC838\uC62C URL","The query string parameter to get":"\uAC00\uC838\uC62C \uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218","Updates a specific part of a URL.":"URL\uC758 \uD2B9\uC815 \uBD80\uBD84\uC744 \uC5C5\uB370\uC774\uD2B8\uD569\uB2C8\uB2E4.","Update a URL attribute":"URL \uC18D\uC131 \uC5C5\uB370\uC774\uD2B8","The URL to change":"\uBCC0\uACBD\uD560 URL","The attribute to update":"\uC5C5\uB370\uC774\uD2B8\uD560 \uC18D\uC131","The new value of this attribute":"\uC774 \uC18D\uC131\uC758 \uC0C8\uB85C\uC6B4 \uAC12","Sets or replaces a query string parameter of a URL.":"URL\uC758 \uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218\uB97C \uC124\uC815\uD558\uAC70\uB098 \uBC14\uAFC9\uB2C8\uB2E4.","Change a get parameter of a URL":"URL\uC758 get \uB9E4\uAC1C \uBCC0\uC218 \uBCC0\uACBD","The query string parameter to update":"\uC5C5\uB370\uC774\uD2B8\uD560 \uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218","The new value of the query string parameter":"\uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218\uC758 \uC0C8\uB85C\uC6B4 \uAC12","Removes a query string parameter from an URL.":"URL\uC5D0\uC11C \uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218\uB97C \uC81C\uAC70\uD569\uB2C8\uB2E4.","Remove a get parameter of an URL":"URL\uC758 get \uB9E4\uAC1C \uBCC0\uC218 \uC81C\uAC70","The query string parameter to remove":"\uC81C\uAC70\uD560 \uCFFC\uB9AC \uBB38\uC790\uC5F4 \uB9E4\uAC1C \uBCC0\uC218","Unique Identifiers":"\uACE0\uC720 \uC2DD\uBCC4\uC790","A collection of UID generation expressions.":"UID \uC0DD\uC131 \uD45C\uD604\uC2DD\uC758 \uCEEC\uB809\uC158.","Generates a unique identifier with the UUIDv4 pattern.":"UUIDv4 \uD328\uD134\uC73C\uB85C \uACE0\uC720 \uC2DD\uBCC4\uC790 \uC0DD\uC131","Generate a UUIDv4":"UUIDv4 \uC0DD\uC131","Generates a unique identifier with the incremented integer pattern.":"\uC22B\uC790\uAC00 \uC99D\uAC00\uD558\uB294 \uC815\uC218 \uD328\uD134\uC73C\uB85C \uACE0\uC720 \uC2DD\uBCC4\uC790 \uC0DD\uC131","Generate an incremented integer UID":"\uC99D\uAC00\uD558\uB294 \uC815\uC218 UID \uC0DD\uC131","Unicode":"\uC720\uB2C8\uCF54\uB4DC","Provides conversion tools for Ascii and Unicode characters.":"ASCII \uBC0F \uC720\uB2C8\uCF54\uB4DC \uBB38\uC790\uC6A9 \uBCC0\uD658 \uB3C4\uAD6C.","Reverses the unicode of a string with a base.":"\uBB38\uC790\uC5F4\uC758 \uC720\uB2C8\uCF54\uB4DC\uB97C \uBC18\uB300\uB85C\uD569\uB2C8\uB2E4.","Reverse the unicode of a string":"\uBB38\uC790\uC5F4\uC758 \uC720\uB2C8\uCF54\uB4DC\uB97C \uBC18\uB300\uB85C\uD569\uB2C8\uB2E4.","String to reverse":"\uB4A4\uC9D1\uC744 \uBB38\uC790\uC5F4","Base of the reverse (Default: 2)":"\uBC18\uB300\uB85C \uBC14\uAFC0 \uBCA0\uC774\uC2A4 (\uAE30\uBCF8\uAC12: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"\uC720\uB2C8\uCF54\uB4DC \uBB38\uC790 \uBC94\uC704 (16\uC744 \uC5EC\uAE30\uC5D0 \uC785\uB825\uD558\uC5EC \uAC00\uC7A5 \uB9CE\uC740 \uBB38\uC790\uB97C \uC9C0\uC6D0\uD569\uB2C8\uB2E4. \uBCA0\uC774\uC2A4\uC5D0 2\uB97C \uC785\uB825\uD558\uBA74 \uB3FC\uC694)","Converts a unicode representation into String with a base.":"\uC720\uB2C8\uCF54\uB4DC \uD45C\uD604\uC744 \uBCA0\uC774\uC2A4\uB85C \uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","Unicode to string":"\uBB38\uC790\uC5F4\uC744 \uC720\uB2C8\uCF54\uB4DC\uB85C","The unicode to convert to String":"\uBB38\uC790\uC5F4\uB85C \uBCC0\uD658\uD560 \uC720\uB2C8\uCF54\uB4DC","Base":"\uBCA0\uC774\uC2A4","Seperator text (Optional)":"\uAD6C\uBD84 \uD14D\uC2A4\uD2B8 (\uC120\uD0DD \uC0AC\uD56D)","Converts a string into unicode representation with a base.":"\uBB38\uC790\uC5F4\uC744 \uC720\uB2C8\uCF54\uB4DC \uD45C\uD604\uC73C\uB85C \uBCA0\uC774\uC2A4\uB85C \uBCC0\uD658\uD569\uB2C8\uB2E4.","String to unicode conversion":"\uBB38\uC790\uC5F4\uC744 \uC720\uB2C8\uCF54\uB4DC\uB85C \uBCC0\uD658","The string to convert to unicode":"\uC720\uB2C8\uCF54\uB4DC\uB85C \uBCC0\uD658\uD560 \uBB38\uC790\uC5F4","Values of multiple objects":"\uC5EC\uB7EC \uAC1D\uCCB4\uC758 \uAC12","Values of picked object instances (including position, size, force and angle).":"\uC120\uD0DD\uB41C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uAC12(\uC704\uCE58, \uD06C\uAE30, \uD798 \uBC0F \uAC01\uB3C4 \uD3EC\uD568).","Minimum X position of picked object instances (using AABB of objects).":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 X \uC88C\uD45C \uCD5C\uC19F\uAC12 (\uAC1D\uCCB4\uC758 AABB \uC0AC\uC6A9).","Minimum X position of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C X \uC88C\uD45C","objects":"\uAC1D\uCCB4","Maximum X position of picked object instances (using AABB of objects).":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 X \uC88C\uD45C \uCD5C\uB313\uAC12 (\uAC1D\uCCB4\uC758 AABB \uC0AC\uC6A9).","Maximum X position of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 X \uC88C\uD45C","Minimum Y position of picked object instances (using AABB of objects).":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC88C\uD45C \uCD5C\uC19F\uAC12 (\uAC1D\uCCB4\uC758 AABB \uC0AC\uC6A9).","Minimum Y position of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C Y \uC88C\uD45C","Maximum Y position of picked object instances (using AABB of objects).":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC88C\uD45C \uCD5C\uB313\uAC12 (\uAC1D\uCCB4\uC758 AABB \uC0AC\uC6A9).","Maximum Y position of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 Y \uC88C\uD45C","Minimum Z order of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Z \uC21C\uC11C \uCD5C\uC19F\uAC12.","Minimum Z order of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C Z \uC21C\uC11C","Maximum Z order of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Z \uC21C\uC11C \uCD5C\uB313\uAC12.","Maximum Z order of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 Z \uC21C\uC11C","Average Z order of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Z \uC21C\uC11C \uD3C9\uADE0\uAC12.","Average Z order of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 Z \uC21C\uC11C","X center point (absolute) of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 X \uC911\uC2EC\uC810 (\uC808\uB300\uAC12).","X center point (absolute) of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 X \uC911\uC2EC\uC810 (\uC808\uB300\uAC12)","Objects":"\uC911\uC2EC\uC810\uC744 \uACC4\uC0B0\uD558\uB294\uB370 \uC0AC\uC6A9\uB420 \uAC1D\uCCB4","Objects that will be used to calculate their center point":"\uC911\uC2EC\uC810\uC744 \uACC4\uC0B0\uD558\uB294\uB370 \uC0AC\uC6A9\uB420 \uAC1D\uCCB4","Y center point (absolute) of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC911\uC2EC\uC810 (\uC808\uB300\uAC12).","Y center point (absolute) of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC911\uC2EC\uC810 (\uC808\uB300\uAC12)","X center point (average) of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 X \uC911\uC2EC\uC810 (\uD3C9\uADE0\uAC12).","X center point (average) of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 X \uC911\uC2EC\uC810 (\uD3C9\uADE0\uAC12)","Y center point (average) of picked object instances.":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC911\uC2EC\uC810 (\uD3C9\uADE0\uAC12).","Y center point (average) of picked object instances":"\uC120\uD0DD\uD55C \uAC1D\uCCB4 \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC911\uC2EC\uC810 (\uD3C9\uADE0\uAC12)","Min object height of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C \uB192\uC774\uC785\uB2C8\uB2E4.","Min object height of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C \uB192\uC774\uC785\uB2C8\uB2E4","Max object height of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 \uB192\uC774\uC785\uB2C8\uB2E4.","Max object height of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 \uB192\uC774\uC785\uB2C8\uB2E4","Average height of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uB192\uC774\uC785\uB2C8\uB2E4.","Average height of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uB192\uC774\uC785\uB2C8\uB2E4","Min object width of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C \uB108\uBE44\uC785\uB2C8\uB2E4.","Min object width of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uC18C \uB108\uBE44\uC785\uB2C8\uB2E4","Max object width of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 \uB108\uBE44\uC785\uB2C8\uB2E4.","Max object width of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uCD5C\uB300 \uB108\uBE44\uC785\uB2C8\uB2E4","Average width of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uB108\uBE44\uC785\uB2C8\uB2E4.","Average width of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uB108\uBE44\uC785\uB2C8\uB2E4","Average horizontal force (X) of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uC218\uD3C9 \uD798 (X)\uC785\uB2C8\uB2E4.","Average horizontal force (X) of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uC218\uD3C9 \uD798 (X)\uC785\uB2C8\uB2E4","Average vertical force (Y) of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uC218\uC9C1 \uD798 (Y)\uC785\uB2C8\uB2E4.","Average vertical force (Y) of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uC218\uC9C1 \uD798 (Y)\uC785\uB2C8\uB2E4","Average angle of rotation of picked object instances.":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uD68C\uC804 \uAC01\uB3C4\uC785\uB2C8\uB2E4.","Average angle of rotation of picked object instances":"\uC120\uD0DD\uB41C \uC624\uBE0C\uC81D\uD2B8 \uC778\uC2A4\uD134\uC2A4\uC758 \uD3C9\uADE0 \uD68C\uC804 \uAC01\uB3C4\uC785\uB2C8\uB2E4","WebSocket client":"WebSocket \uD074\uB77C\uC774\uC5B8\uD2B8","A WebSocket client for fast client-server networking.":"\uBE60\uB978 \uD074\uB77C\uC774\uC5B8\uD2B8-\uC11C\uBC84 \uB124\uD2B8\uC6CC\uD0B9\uC744 \uC704\uD55C WebSocket \uD074\uB77C\uC774\uC5B8\uD2B8.","Triggers if the client is currently connecting to the WebSocket server.":"\uD074\uB77C\uC774\uC5B8\uD2B8\uAC00 \uD604\uC7AC WebSocket \uC11C\uBC84\uC5D0 \uC5F0\uACB0 \uC911\uC778 \uACBD\uC6B0 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Connecting to a server":"\uC11C\uBC84\uC5D0 \uC5F0\uACB0 \uC911","Connecting to the server":"\uC11C\uBC84\uC5D0 \uC5F0\uACB0 \uC911","Triggers if the client is connected to a WebSocket server.":"\uD074\uB77C\uC774\uC5B8\uD2B8\uAC00 WebSocket \uC11C\uBC84\uC5D0 \uC5F0\uACB0\uB41C \uACBD\uC6B0 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Connected to a server":"\uC11C\uBC84\uC5D0 \uC5F0\uACB0\uB428","Connected to the server":"\uC11C\uBC84\uC5D0 \uC5F0\uACB0\uB428","Triggers if the connection to a WebSocket server was closed.":"WebSocket \uC11C\uBC84\uC5D0 \uC5F0\uACB0\uC774 \uB2EB\uD78C \uACBD\uC6B0 \uD65C\uC131\uD654\uB429\uB2C8\uB2E4.","Connection to a server was closed":"\uC11C\uBC84 \uC5F0\uACB0\uC774 \uB2EB\uD798","Connection to the server closed":"\uC11C\uBC84 \uC5F0\uACB0\uC774 \uB2EB\uD798","Connects to a WebSocket server.":"WebSocket \uC11C\uBC84\uC5D0 \uC5F0\uACB0\uD569\uB2C8\uB2E4.","Connect to server":"\uC11C\uBC84\uC5D0 \uC5F0\uACB0\uD569\uB2C8\uB2E4","Connect to WebSocket server at _PARAM1_":"WebSocket \uC11C\uBC84\uC5D0 \uC5F0\uACB0\uD569\uB2C8\uB2E4: _PARAM1_","The server address":"\uC11C\uBC84 \uC8FC\uC18C","Disconnects from the current WebSocket server.":"\uD604\uC7AC WebSocket \uC11C\uBC84\uC5D0\uC11C \uC5F0\uACB0\uC744 \uD574\uC81C\uD569\uB2C8\uB2E4.","Disconnect from server":"\uC11C\uBC84\uC5D0\uC11C \uC5F0\uACB0 \uD574\uC81C","Disconnect from server (reason: _PARAM1_)":"\uC11C\uBC84\uC5D0\uC11C \uC5F0\uACB0 \uD574\uC81C (\uC774\uC720: _PARAM1_)","The reason for disconnection":"\uC5F0\uACB0 \uD574\uC81C \uC774\uC720","Triggers when the server has sent the client some data.":"\uC11C\uBC84\uAC00 \uD074\uB77C\uC774\uC5B8\uD2B8\uC5D0 \uB370\uC774\uD130\uB97C \uBCF4\uB0C8\uC744 \uB54C \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4.","An event was received":"\uC774\uBCA4\uD2B8\uAC00 \uC218\uC2E0\uB418\uC5C8\uC2B5\uB2C8\uB2E4","Data received from server":"\uC11C\uBC84\uB85C\uBD80\uD130 \uC218\uC2E0\uB41C \uB370\uC774\uD130","Returns the piece of data from the server that is currently being processed.":"\uD604\uC7AC \uCC98\uB9AC \uC911\uC778 \uC11C\uBC84\uC5D0\uC11C \uB370\uC774\uD130 \uC870\uAC01\uC744 \uBC18\uD658\uD569\uB2C8\uB2E4.","Data from server":"\uC11C\uBC84\uC758 \uB370\uC774\uD130","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\uD504\uB808\uC784\uC744 \uAE30\uB2E4\uB9AC\uC9C0 \uC54A\uACE0 \uB2E4\uC74C \uC774\uBCA4\uD2B8\uC758 \uCC98\uB9AC\uB97C \uD5C8\uC6A9\uD558\uAE30 \uC704\uD574 \uC774\uBCA4\uD2B8\uB97C \uCC98\uB9AC\uD55C \uD6C4 \uD574\uC81C\uD569\uB2C8\uB2E4.","Mark as processed":"\uCC98\uB9AC \uC644\uB8CC\uB85C \uD604\uC7AC \uC774\uBCA4\uD2B8\uB97C \uD45C\uC2DC","Mark current event as completed":"\uD604\uC7AC \uC774\uBCA4\uD2B8\uB97C \uC644\uB8CC\uB85C \uD45C\uC2DC","Sends a string to the server.":"\uC11C\uBC84\uB85C \uBB38\uC790\uC5F4\uC744 \uBCF4\uB0C5\uB2C8\uB2E4.","Send data to the server":"_PARAM1_\uB97C \uC11C\uBC84\uB85C \uBCF4\uB0B4\uAE30","Send _PARAM1_ to the server":"\uC11C\uBC84\uB85C \uBCF4\uB0BC \uB370\uC774\uD130","The data to send to the server":"\uC11C\uBC84\uB85C \uBCF4\uB0BC \uB370\uC774\uD130","Triggers when a WebSocket error has occurred.":"WebSocket \uC624\uB958\uAC00 \uBC1C\uC0DD\uD588\uC744 \uB54C \uD2B8\uB9AC\uAC70\uB429\uB2C8\uB2E4.","An error occurred":"WebSocket \uC624\uB958\uAC00 \uBC1C\uC0DD\uD588\uC2B5\uB2C8\uB2E4","WebSocket error has occurred":"\uBC1C\uC0DD\uD55C \uB9C8\uC9C0\uB9C9 \uC624\uB958 \uAC00\uC838\uC624\uAE30","Gets the last error that occurred.":"\uBC1C\uC0DD\uD55C \uB9C8\uC9C0\uB9C9 \uC624\uB958 \uD655\uC778","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\uAC1D\uCCB4\uC758 Y \uC704\uCE58\uC5D0 \uAE30\uBC18\uD55C Z-\uC21C\uC11C\uB97C \uC124\uC815\uD558\uC5EC \uAE4A\uC774\uC758 \uD658\uC0C1\uC744 \uB9CC\uB4ED\uB2C8\uB2E4. \uB4F1\uACE0\uC120 \uAC8C\uC784, \"\uC704-\uC544\uB798\" \uD45C\uC2DC\uAC00 \uC788\uB294 2D \uAC8C\uC784, RPG\uC5D0 \uC801\uD569\uD569\uB2C8\uB2E4...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\uC7A5\uBA74\uC5D0\uC11C \uC778\uC2A4\uD134\uC2A4\uC758 Y \uC704\uCE58\uC5D0 \uB530\uB77C \uC778\uC2A4\uD134\uC2A4\uC758 \uAE4A\uC774(Z-\uC21C\uC11C)\uB97C \uC124\uC815\uD558\uC5EC \uC2EC\uB3C4\uC758 \uD658\uC0C1\uC744 \uCC3D\uC870\uD569\uB2C8\uB2E4. \uAC1D\uCCB4\uC758 \uC6D0\uC810\uC744 \uC0AC\uC6A9\uD558\uC5EC Z-\uC21C\uC11C\uB97C \uACB0\uC815\uD569\uB2C8\uB2E4."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/lt_LT/extension-messages.js b/newIDE/app/src/locales/lt_LT/extension-messages.js new file mode 100644 index 0000000000..a4b92c587b --- /dev/null +++ b/newIDE/app/src/locales/lt_LT/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),f=s[1]||"",t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return"other";return n10==1&&(n100<11||n100>19)?"one":n10>=2&&n10<=9&&(n100<11||n100>19)?"few":f!=0?"many":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/lv_LV/extension-messages.js b/newIDE/app/src/locales/lv_LV/extension-messages.js new file mode 100644 index 0000000000..5a4ac3f028 --- /dev/null +++ b/newIDE/app/src/locales/lv_LV/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),f=s[1]||"",v=f.length,t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2),f100=f.slice(-2),f10=f.slice(-1);if(ord)return"other";return t0&&n10==0||n100>=11&&n100<=19||v==2&&f100>=11&&f100<=19?"zero":n10==1&&n100!=11||v==2&&f10==1&&f100!=11||v!=2&&f10==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/mr_IN/extension-messages.js b/newIDE/app/src/locales/mr_IN/extension-messages.js new file mode 100644 index 0000000000..86d224b73b --- /dev/null +++ b/newIDE/app/src/locales/mr_IN/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1?"one":n==2||n==3?"two":n==4?"few":"other";return n>=0&&n<=1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ms_MY/extension-messages.js b/newIDE/app/src/locales/ms_MY/extension-messages.js new file mode 100644 index 0000000000..478c869c3e --- /dev/null +++ b/newIDE/app/src/locales/ms_MY/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1?"one":"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/my_MM/extension-messages.js b/newIDE/app/src/locales/my_MM/extension-messages.js new file mode 100644 index 0000000000..98af06b8fc --- /dev/null +++ b/newIDE/app/src/locales/my_MM/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/nl_NL/extension-messages.js b/newIDE/app/src/locales/nl_NL/extension-messages.js new file mode 100644 index 0000000000..ff3871054b --- /dev/null +++ b/newIDE/app/src/locales/nl_NL/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Geavanceerd HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Een extensie om HTTP-verzoeken te maken met meer geavanceerde instellingen dan de ingebouwde \"Netwerkverzoek\"-actie, zoals het specificeren van headers of het omzeilen van CORS.","Network":"Netwerk","Creates a template for your request. All requests must be made from a request template.":"Maakt een sjabloon voor uw verzoek. Alle verzoeken moeten worden gedaan vanuit een verzoeksjabloon.","Create a new request template":"Maak een nieuw verzoeksjabloon","Create request template _PARAM1_ with URL _PARAM2_":"Maak verzoeksjabloon _PARAM1_ met URL _PARAM2_","New request template name":"Nieuwe verzoeksjabloonnaam","URL the request will be sent to":"URL waar het verzoek naartoe wordt gestuurd","Creates a new request template with all the attributes from an existing one.":"Maakt een nieuw verzoeksjabloon met alle attributen van een bestaand sjabloon.","Copy a request template":"Kopieer een verzoeksjabloon","Create request _PARAM1_ from template _PARAM2_":"Maak verzoek _PARAM1_ van sjabloon _PARAM2_","Request to copy":"Te kopi\xEBren verzoek","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"De HTTP-methode van het verzoek. GET is de standaard en wat je moet gebruiken als je niet zeker weet welke je moet kiezen. Een verzoek naar een REST API-eindpunt kan een ander effect hebben, afhankelijk van de methode - raadpleeg de documentatie van de API die je aanroept om te weten welke methode je moet gebruiken.","HTTP Method (Verb)":"HTTP-methode (werkwoord)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Stel de HTTP-methode van verzoek _PARAM1_ in op _PARAM2_","Request template name":"Naam van verzoeksjabloon","HTTP Method":"HTTP-methode","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"de HTTP-methode van het verzoek. GET is de standaard en wat je moet gebruiken als je niet zeker weet welke je moet kiezen. Een verzoek naar een REST API-eindpunt kan een ander effect hebben, afhankelijk van de methode - raadpleeg de documentatie van de API die je aanroept om te weten welke methode je moet gebruiken.","HTTP method of request _PARAM1_":"HTTP-methode van verzoek _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Bepaalt in welke mate de resultaten van het verzoek kunnen/moeten worden gecachet. Wanneer gecachet, zal de browser in plaats van een verzoek naar de server te sturen, vermijden om een echt verzoek naar de server te doen en zal een eerdere reactie van de server voor hetzelfde verzoek gebruiken. Ook de server heeft hierover een zegje via de Cache-Control-koptekst.","HTTP Caching strategy":"HTTP-cachestrategie","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Stel de HTTP-cachestrategie van verzoek _PARAM1_ in op _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Lees meer over wat elke cachestrategie doet [op de MDN-pagina voor cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP-caching","HTTP caching strategy of request _PARAM1_":"HTTP-cachestrategie van verzoek _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Stelt de body van een HTTP-verzoek in op een JSON-representatie van een structuur variabele.","Body as JSON":"Body als JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Stel de body van verzoek _PARAM1_ in op inhoud van _PARAM2_ als JSON","Variable with body contents":"Variabele met body-inhoud","Sets the body of an HTTP request to a form data representation of a structure variable.":"Stelt de body van een HTTP-verzoek in op een formuliergegevens representatie van een structuur variabele.","Body as form data":"Body als formuliergegevens","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Stel de inhoud van het verzoek _PARAM1_ in op de inhoud van _PARAM2_ als formuliergegevens","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"het lichaam van het HTTP-verzoek. Bevat gegevens die naar de server moeten worden verzonden, meestal in platte tekst, JSON- of FormData-indeling. Dit kan niet worden ingesteld voor GET-verzoeken.","Body":"Lichaam","body of request _PARAM1_":"lichaam van verzoek _PARAM1_","an HTTP header to be sent with the request.":"een HTTP-header die met het verzoek moet worden verzonden.","Header":"Koptekst","HTTP header _PARAM2_ of request _PARAM1_":"HTTP-header _PARAM2_ van verzoek _PARAM1_","HTTP header name":"Naam van de HTTP-header","the request template's target URL.":"de doel-URL van het verzoekssjabloon.","URL":"URL","the URL of request template _PARAM1_":"de URL van verzoeksjabloon _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS voorkomt dat de meeste externe websites worden bevraagd met de HTTP-client van de browser, aangezien de browser kan zijn geauthenticeerd op die website en als zodanig een andere website de speler op die andere website zou kunnen imiteren.\nWanneer CORS Bypass is ingeschakeld, wordt het verzoek gedaan vanaf een server die nergens geauthenticeerd is en als zodanig niet wordt geblokkeerd door CORS, en het zal de reactie delen met uw game. Let op dat als zodanig authenticatiecookies worden genegeerd! Als u de REST API bezit die u aanvraagt, voegt u CORS-headers toe aan uw server in plaats van deze CORS Bypass te gebruiken.","Enable CORS Bypass":"Schakel CORS Bypass in","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Schakel CORS Bypass in voor verzoek _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"De CORS Bypass inschakelen?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"De CORS Bypass-server wordt gratis aangeboden door [arthuro555](https://twitter.com/arthuro555). Overweeg een [donatie](https://ko-fi.com/arthuro555) te doen om de CORS Bypass-server draaiende te houden.","Checks whether or not CORS Bypass has been enabled for the request template.":"Controleert of CORS Bypass is ingeschakeld voor het verzoeksjabloon of niet.","CORS Bypass enabled":"CORS Bypass ingeschakeld","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is ingeschakeld voor verzoek _PARAM1_","Executes the request defined by a request template.":"Voert het verzoek uit dat is gedefinieerd door een verzoeksjabloon.","Execute the request":"Voer het verzoek uit","Execute request _PARAM1_ and store results in _PARAM2_":"Voer verzoek _PARAM1_ uit en sla de resultaten op in _PARAM2_","Request to execute":"Te verwerken verzoek","Variable where to store the response to the request":"Variabele waarin de respons op het verzoek wordt opgeslagen","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Controleert of de server de respons als een succes (statuscode 1XX/2XX) heeft gemarkeerd, niet als een mislukking (statuscode 4XX/5XX).","Success":"Succes","Response _PARAM1_ indicates a success":"Reactie _PARAM1_ geeft een succes aan","Variable containing the response":"Variabele die de respons bevat","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"de statuscode van het HTTP-verzoek (bijv. 200 als geslaagd, 404 als niet gevonden, etc).","Status code":"Statuscode","Status code of response _PARAM1_":"Statuscode van reactie _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Haalt de tekst van de status op voor een reactie. Bijvoorbeeld, voor een reactie met statuscode 404, zal de status tekst \"Niet gevonden\" zijn.","Status text":"Statustekst","one of the HTTP headers included in the server's response.":"\xE9\xE9n van de HTTP-headers inbegrepen in de reactie van de server.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ van reactie _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Leest de door de server verzonden inhoud, en slaat het op als een tekenreeks in een variabele op.","Get response body (text)":"Krijg reactie-inhoud (tekst)","Read body of response _PARAM1_ into _PARAM2_ as text":"Lees de inhoud van reactie _PARAM1_ in _PARAM2_ als tekst","Variable where to write the body contents into":"Variabele waarin de inhoud van het lichaam moet worden geschreven","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Leest de door de server verzonden inhoud, analyseert het als JSON en slaat de resulterende structuur op in een variabele.","Get response body (JSON)":"Krijg reactie-inhoud (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Lees de inhoud van reactie _PARAM1_ in _PARAM2_ als JSON","Advanced platformer movements":"Geavanceerde platformspelbewegingen","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Laat platformspelfiguren: luchtsprong, muursprong, muurschuiven, coyote-tijd en dashen.","Movement":"Beweging","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Laat platformspelkarakters kort na het verlaten van een platform springen en ook in de lucht springen.","Coyote time and air jump":"Coyote-tijd en luchtsping","Platformer character behavior":"Platformspelkaraktergedrag","Coyote time duration":"Coyote-tijdsduur","Coyote time":"Coyote-tijd","Can coyote jump":"Kan coyote-sprong","Was in the air":"Was in de lucht","Number of air jumps":"Aantal luchtspins","Air jump":"Luchtspin","Floor jumps count as air jumps":"Vloersprongen tellen als luchtspins","Object":"Object","Behavior":"Gedrag","Change the coyote time duration of an object (in seconds).":"Wijzig de duur van de coyotetijd van een object (in seconden).","Coyote timeframe":"Coyote tijdsbestek","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Verander coyote tijd van _PARAM0_: _PARAM2_ seconden","Duration":"Duur","Coyote time duration in seconds.":"Duur van de coyote tijd in seconden.","Check if a coyote jump can currently happen.":"Controleren of een coyote sprong momenteel kan plaatsvinden.","_PARAM0_ can coyote jump":"_PARAM0_ kan coyote springen","Update WasInTheAir":"Bijwerken WasInTheAir","Update WasInTheAir property of _PARAM0_":"Bijwerken WasInTheAir eigenschap van _PARAM0_","Number of jumps in mid-air that are allowed.":"Aantal sprongen in de lucht die zijn toegestaan.","Maximal jump number":"Maximaal aantal sprongen","Number of jumps in mid-air that are still allowed.":"Aantal sprongen in de lucht die nog zijn toegestaan.","Remaining jump":"Blijvende sprong","Change the number of times the character can jump in mid-air.":"Verander het aantal keren dat het personage in de lucht kan springen.","Air jumps":"Luchtsprongen","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Verander het aantal keren dat _PARAM0_ in de lucht kan springen: _PARAM2_","Remove one of the remaining air jumps of a character.":"Verwijder een van de overgebleven luchtsprongen van een personage.","Remove a remaining air jump":"Verwijder een overgebleven luchtsprong","Remove one of the remaining air jumps of _PARAM0_":"Verwijder een van de overgebleven luchtsprongen van _PARAM0_","Allow back all air jumps of a character.":"Laat alle luchtsprongen van een personage terugkomen.","Reset air jumps":"Reset luchtsprongen","Allow back all air jumps of _PARAM0_":"Laat alle luchtsprongen van _PARAM0_ terugkomen","Check if floor jumps are counted as air jumps for an object.":"Controleren of vloersprongen worden geteld als luchtsprongen voor een object.","Floor jumps count as air jumps for _PARAM0_":"Vloersprongen tellen als luchtsprongen voor _PARAM0_","Let platformer characters jump and slide against walls.":"Laat platformspelkarakters tegen muren springen en glijden.","Wall jump":"Muursprong","Platformer character configuration stack":"Platformspelkarakterconfiguratiestack","Jump detection time frame":"Tijdskader voor sprongdetectie","Side speed":"Zijsnelheid","Side acceleration":"Zijversnelling","Side speed sustain time":"Sustainsnelheid van de zijkant","Gravity":"Zwaartekracht","Wall sliding":"Muurschuiven","Maximum falling speed":"Maximale valssnelheid","Impact speed absorption":"Impact-snelheidsabsorptie","Minimal falling speed":"Minimale valssnelheid","Keep sliding without holding a key":"Blijf glijden zonder een toets ingedrukt te houden","Check if the object has just wall jumped.":"Controleren of het object zojuist van een muur is gesprongen.","Has just wall jumped":"Heeft zojuist van een muur gesprongen","_PARAM0_ has just jumped from a wall":"_PARAM0_ heeft zojuist van een muur gesprongen","Check if the object is wall jumping.":"Controleer of het object muursprong maakt.","Is wall jumping":"Is muursprong","_PARAM0_ jumped from a wall":"_PARAM0_ sprong van een muur","Check if the object is against a wall.":"Controleer of het object tegen een muur staat.","Against a wall":"Tegen een muur","_PARAM0_ is against a wall":"_PARAM0_ staat tegen een muur","Remember that the character was against a wall.":"Onthoud dat het personage tegen een muur stond.","Remember is against wall":"Onthoud dat het tegen de muur is.","_PARAM0_ remembers having been against a wall":"_PARAM0_ herinnert zich tegen een muur te hebben gestaan","Forget that the character was against a wall.":"Vergeet dat het personage tegen een muur stond.","Forget is against wall":"Vergeet tegen de muur te zijn.","_PARAM0_ forgets to had been against a wall":"_PARAM0_ vergeet om tegen een muur te hebben gestaan","Remember that the character was against a wall within the time frame.":"Onthoud dat het personage tegen een muur was binnen het tijdsbestek.","Was against wall":"Stond tegen muur","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ herinnert zich om tegen een muur te hebben gestaan binnen _PARAM2_ seconden","Time frame":"Tijdsbestek","The time frame in seconds.":"Het tijdsbestek in seconden.","Remember that the jump key was pressed.":"Onthoud dat de sprongtoets ingedrukt was.","Remember key pressed":"Onthoud toets ingedrukt","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ onthoudt dat de _PARAM2_ toets was ingedrukt","Key":"Sleutel","Forget that the jump key was pressed.":"Vergeet dat de sprongtoets was ingedrukt.","Forget key pressed":"Vergeet toets ingedrukt","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ vergeet dat de _PARAM2_ toets was ingedrukt","Check if the key was pressed within the time frame.":"Controleer of de toets binnen het tijdsbestek was ingedrukt.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ herinnert zich dat de _PARAM3_ toets binnen _PARAM2_ seconden was ingedrukt","Enable side speed.":"Zijwaartse snelheid inschakelen.","Toggle side speed":"Zijwaartse snelheid schakelen","Enable side speed for _PARAM0_: _PARAM2_":"Zijwaartse snelheid inschakelen voor _PARAM0_: _PARAM2_","Enable side speed":"Zijwaartse snelheid inschakelen","Enable wall sliding.":"Muur glijden inschakelen.","Slide on wall":"Glijden op muur","Enable wall sliding for _PARAM0_: _PARAM2_":"Muur glijden inschakelen voor _PARAM0_: _PARAM2_","Enable wall sliding":"Muur glijden inschakelen","Absorb falling speed of an object.":"Absorbeer de valssnelheid van een object.","Absorb falling speed":"Valssnelheid absorberen","Absorb falling speed of _PARAM0_: _PARAM2_":"Valssnelheid absorberen van _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Snelheid absorptie (in pixels per seconde)","The wall jump detection time frame of an object (in seconds).":"Het tijdskader voor het detecteren van wandspatie van een object (in seconden).","Jump time frame":"Tijdskader voor sprong","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Verander het tijdskader voor de detectie van wandspatie van _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Verander het tijdskader voor de detectie van wandspatie van een object (in seconden).","Jump detection time frame (in seconds)":"Tijdskader voor sprongdetectie (in seconden)","The side speed of wall jumps of an object (in pixels per second).":"De zijwaartse snelheid van wandspaties van een object (in pixels per seconde).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Verander de zijwaartse snelheid van wandspaties van _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Verander de zijwaartse snelheid van wandspaties van een object (in pixels per seconde).","The side acceleration of wall jumps of an object (in pixels per second per second).":"De zijdelingse versnelling van wandspaties van een object (in pixels per seconde per seconde).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Verander de zijdelingse versnelling van wandspaties van _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Verander de zijdelingse versnelling van wandspaties van een object (in pixels per seconde per seconde).","The wall sliding gravity of an object (in pixels per second per second).":"De graviteit van wandglijden van een object (in pixels per seconde per seconde).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Verander de wandglijgraviteit van _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Verander de wandglijgraviteit van een object (in pixels per seconde per seconde).","The wall sliding maximum falling speed of an object (in pixels per second).":"De maximumvalssnelheid van wandglijden van een object (in pixels per seconde).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Verander de maximumvalssnelheid van wandglijden van _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Verander de maximumvalssnelheid van wandglijden van een object (in pixels per seconde).","Change the impact speed absorption of an object.":"Verander de impact(snelheid)absorptie van een object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Verander de impact(snelheid)absorptie van _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Laat platformspelkarakters naar de vloer sprinten.","Dive dash":"Duikdash","Initial falling speed":"Initi\xEBle valssnelheid","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simuleer het indrukken van de dukeydown to make the object dives to the floor if it can dive.","Simulate dive key":"Simuleer duiktoets","Simulate pressing dive key for _PARAM0_":"Simuleer het indrukken van de duiktoets voor _PARAM0_","Check if the object can dive.":"Controleer of het object kan duiken.","Can dive":"Kan duiken","_PARAM0_ can dive":"_PARAM0_ kan duiken","Check if the object is diving.":"Controleer of het object aan het duiken is.","Is diving":"Is aan het duiken","_PARAM0_ is diving":"_PARAM0_ is aan het duiken","Make platformer characters dash horizontally.":"Laat platformspelkarakters horizontaal sprinten.","Horizontal dash":"Horizontale sprint","Platformer charcacter configuration stack":"Platformspelkarakterconfiguratiestack","Initial speed":"Initi\xEBle snelheid","Sustain minimum duration":"Sustain-minimumduur","Sustain":"Ondersteunen","Sustain maxiumum duration":"Sustain-maximumduur","Sustain acceleration":"Sustainversnelling","Sustain maxiumum speed":"Handhaaf de maximale snelheid","Sustain gravity":"Handhaaf zwaartekracht","Decceleration":"Vertraging","Cool down duration":"Koeltijd","Simulate a press of dash key.":"Simuleer het indrukken van de dash-toets.","Simulate dash key":"Dashes toets simuleren","Simulate pressing dash key for _PARAM0_":"Simuleer het indrukken van het streepje-toets voor _PARAM0_","Check if the object is dashing.":"Controleer of het object aan het sprinten is.","Is dashing":"Is aan het sprinten","_PARAM0_ is dashing":"_PARAM0_ is aan het sprinten","Abort the current dash and set the object to its usual horizontal speed.":"Annuleer de huidige sprint en stel het object in op zijn gebruikelijke horizontale snelheid.","Abort dash":"Annuleer sprint","Abort the current dash of _PARAM0_":"Annuleer de huidige sprint van _PARAM0_","Resolve conflict between platformer character configuration changes.":"Los conflict op tussen configuratiewijzigingen van platformspelkarakters.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Keer de configuratiewijzigingen voor \xE9\xE9n identifier terug en werk de karakterconfiguratie bij om de meest recente te gebruiken.","Revert configuration":"Configuratiewijziging terugdraaien","Revert configuration changes: _PARAM2_ on _PARAM0_":"Configuratiewijzigingen terugdraaien: _PARAM2_ op _PARAM0_","Configuration identifier":"Configuratie-identifier","Return the character property value when no change applies on it.":"Geef de karaktereigenschapwaarde terug wanneer er geen wijziging op van toepassing is.","Setting":"Instelling","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configureer de _PARAM2_ van _PARAM0_: _PARAM3_ met de identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Geef de gebruikelijke maximale horizontale snelheid terug wanneer er geen configuratiewijziging van toepassing is.","Usual maximum horizontal speed":"Gebruikelijke maximale horizontale snelheid","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configureer de maximale horizontale snelheid van _PARAM0_: _PARAM2_ met de identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configureer een karaktereigenschap voor een gegeven configuratielaag en verplaats deze laag naar de bovenkant.","Configure setting":"Configuratie-instelling","Setting value":"Instelwaarde","Configure character gravity for a given configuration layer and move this layer on top.":"Configureer karakterzwaartekracht voor een gegeven configuratielaag en verplaats deze laag naar de bovenkant.","Configure gravity":"Configureer zwaartekracht","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configureer de zwaartekracht van _PARAM0_: _PARAM2_ met de identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configureer karaktervertraging voor een gegeven configuratielaag en verplaats deze laag naar de bovenkant.","Configure horizontal deceleration":"Configureer horizontale vertraging","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configureer de horizontale vertraging van _PARAM0_: _PARAM2_ met de identifier: _PARAM3_","Acceleration":"Versnelling","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configureer karaktermachtsnelheid voor een gegeven configuratielaag en verplaats deze laag naar de bovenkant.","Configure maximum horizontal speed":"Configureer maximale horizontale snelheid","Maximum horizontal speed":"Maximale horizontale snelheid","Configure character acceleration for a given configuration layer and move this layer on top.":"Configureer karakterversnelling voor een gegeven configuratielaag en verplaats deze laag naar de bovenkant.","Configure horizontal acceleration":"Configureer horizontale versnelling","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configureer de horizontale versnelling van _PARAM0_: _PARAM2_ met de identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure maximale valssnelheid voor een gegeven configuratielaag en verplaats deze laag naar boven.","Configure maximum falling speed":"Configure maximale valssnelheid","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure de maximale valssnelheid van _PARAM0_: _PARAM2_ met de identificatie: _PARAM3_","Advanced movements for 3D physics characters":"Geavanceerde bewegingen voor 3D-fysieke personages","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Laat 3D-fysieke personages: luchtsprong, muursprong, muurschuiven, coyote-tijd en dashen.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Laat 3D-fysicakarakters kort na het verlaten van een platform springen en spring ook in de lucht.","Coyote time and air jump for 3D":"Coyote-tijd en luchtsprong voor 3D","3D physics character":"3D-fysicakarakter","A Jump control was applied from a default control or simulated by an action.":"Een Sprongbediening is toegepast vanuit een standaardbediening of gesimuleerd door een actie.","Jump pressed or simulated":"Sprong ingedrukt of gesimuleerd","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ heeft de Sprongtoets ingedrukt of gesimuleerd","Advanced p2p event handling":"Geavanceerde p2p-evenementenbehandeling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Maakt het mogelijk om alle ontvangen P2P-evenementen tegelijkertijd af te handelen in plaats van \xE9\xE9n per frame. Het is complexer, maar potentieel ook performanter.","Marks the event as handled, to go on to the next.":"Markeer het evenement als afgehandeld, om door te gaan naar de volgende.","Dismiss event":"Verwerp evenement","Dismiss event _PARAM1_ as handled":"Verwerp evenement _PARAM1_ als afgehandeld","The event to dismiss":"Het evenement om te verwerpen","Advanced projectile":"Geavanceerd projectiel","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Beheer hoe een projectiel beweegt, inclusief snelheid, versnelling, afstand en levensduur.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Bestuur hoe een projectielobject beweegt, inclusief levensduur, afstand, snelheid en versnelling.","Lifetime":"Levensduur","Use \"0\" to ignore this property.":"Gebruik \"0\" om deze eigenschap te negeren.","Max distance from starting position":"Maximale afstand van startpositie","Max speed":"Maximale snelheid","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"De snelheid door objectkrachten zal deze waarde niet overschrijden. Gebruik \"0\" om deze eigenschap te negeren.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"De snelheid door objectkrachten zal niet onder deze waarde gaan. Gebruik \"0\" om deze eigenschap te negeren.","Negative acceleration can be used to stop a projectile.":"Negatieve versnelling kan worden gebruikt om een projectiel te stoppen.","Starting speed":"Startsnelheid","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object zal bewegen in de richting waarin het is gemaakt. Gebruik \"0\" om deze eigenschap te negeren.","Delete when lifetime is exceeded":"Verwijderen wanneer levensduur wordt overschreden","Delete when distance from starting position is exceeded":"Verwijderen wanneer afstand van startpositie wordt overschreden","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Controleer of de maximale afstand vanaf de startpositie is overschreden (object wordt volgende frame verwijderd).","Max distance from starting position has been exceeded":"Maximale afstand vanaf de startpositie is overschreden","Max distance from starting position of _PARAM0_ has been exceeded":"Maximale afstand vanaf de startpositie van _PARAM0_ is overschreden","Check if lifetime has been exceeded (object will be deleted next frame).":"Controleer of de levensduur is overschreden (object wordt volgende frame verwijderd).","Lifetime has been exceeded":"Levensduur is overschreden","Lifetime of _PARAM0_ has been exceeded":"Levensduur van _PARAM0_ is overschreden","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"de levensduur van het object. Object wordt verwijderd nadat eigenschap is overschreden. Gebruik \"0\" om deze eigenschap te negeren.","the lifetime":"de levensduur","Restart lifetime timer of object.":"Herstart de levensduurwekker van het object.","Restart lifetime timer":"Herstart de levensduurwekker","Restart lifetime timer of _PARAM0_":"Herstart de levensduurwekker van _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"de maximale afstand vanaf de startpositie van het object. Object wordt verwijderd nadat eigenschap is overschreden. Gebruik \"0\" om deze eigenschap te negeren.","the max distance from starting position":"de maximale afstand vanaf de startpositie","Change the starting position of object to it's current position.":"Verander de startpositie van het object naar zijn huidige positie.","Change starting position to the current position":"Verander startpositie naar de huidige positie","Change the starting position of _PARAM0_ to it's current position":"Verander de startpositie van _PARAM0_ naar zijn huidige positie","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"de maximale snelheid van het object. Objectkrachten kunnen deze waarde niet overschrijden. Gebruik \"0\" om deze eigenschap te negeren.","the max speed":"de maximale snelheid","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"de MinSnelheid van het object. Objectkrachten mogen deze waarde niet onderschrijden. Gebruik \"0\" om deze eigenschap te negeren.","MinSpeed":"MinSnelheid","the minSpeed":"de MinSnelheid","the acceleration of the object. Use a negative number to slow down.":"de versnelling van het object. Gebruik een negatief getal om te vertragen.","the acceleration":"de versnelling","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"de startsnelheid van het object. Object verplaatst zich in de richting waar het naartoe kijkt wanneer het wordt gemaakt. Gebruik \"0\" om deze eigenschap te negeren.","the starting speed":"de startsnelheid","Check if automatic deletion is enabled when lifetime is exceeded.":"Controleer of automatische verwijdering is ingeschakeld wanneer de levensduur is overschreden.","Automatic deletion is enabled when lifetime is exceeded":"Automatische verwijdering is ingeschakeld wanneer de levensduur is overschreden","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatische verwijdering is ingeschakeld wanneer de levensduur is overschreden op _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Verander automatische verwijdering van object wanneer de levensduur is overschreden.","Change automatic deletion when lifetime is exceeded":"Verander automatische verwijdering wanneer de levensduur is overschreden","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Schakel automatische verwijdering van _PARAM0_ in wanneer de levensduur is overschreden: _PARAM2_","DeleteWhenLifetimeExceeded":"VerwijderenWanneerLevensduurOverschreden","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Controleer of automatische verwijdering is ingeschakeld wanneer de afstand vanaf de startpositie is overschreden.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatische verwijdering is ingeschakeld wanneer de afstand vanaf de startpositie is overschreden","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatische verwijdering is ingeschakeld wanneer de afstand vanaf de startpositie is overschreden op _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Verander automatische verwijdering wanneer de afstand vanaf de startpositie is overschreden.","Change automatic deletion when distance from starting position is exceeded":"Verander automatische verwijdering wanneer de afstand vanaf de startpositie is overschreden","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Schakel automatische verwijdering van _PARAM0_ in wanneer de afstand vanaf de startpositie is overschreden: _PARAM2_","DeleteWhenDistanceExceeded":"VerwijderenWanneerAfstandOverschreden","Animated Back and Forth Movement":"Geanimeerde heen en weer beweging","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Laat het object naar links gaan, en wanneer een bepaalde afstand is bereikt, omdraaien en teruggaan naar rechts. Zorg ervoor dat je object twee animaties heeft genaamd \"GoLeft\" en \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Geanimeerde heen en weer (gespiegelde) beweging","Animatable capability":"Animeervaardigheid","Flippable capability":"Kantelbare mogelijkheid","Speed on X axis, in pixels per second":"Snelheid op de X as, in pixels per seconde","Distance traveled on X axis, in pixels":"Afstand afgelegd op de X as, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"Een collectie van hulpprogramma's en tools om met arrays te werken.","General":"Algemeen","The index of the first variable that equals to a specific number in an array.":"De index van de eerste variabele die gelijk is aan een specifiek getal in een array.","Index of number":"Index van nummer","The first index where _PARAM2_ can be found in _PARAM1_":"De eerste index waar _PARAM2_ in _PARAM1_ gevonden kan worden","Array to search the value in":"Array om de waarde in te zoeken","Number to search in the array":"Nummer om in de array te zoeken","The index of the first variable that equals to a specific text in an array.":"De index van de eerste variabele die gelijk is aan een specifieke tekst in een array.","Index of text":"Index van tekst","String to search in the array":"Tekst om in de array te zoeken","The index of the last variable that equals to a specific number in an array.":"De index van de laatste variabele die gelijk is aan een specifiek getal in een array.","Last index of number":"Laatste index van nummer","The last index where _PARAM2_ can be found in _PARAM1_":"De laatste index waar _PARAM2_ in _PARAM1_ gevonden kan worden","The index of the last variable that equals to a specific text in an array.":"De index van de laatste variabele die gelijk is aan een specifieke tekst in een array.","Last index of text":"Laatste index van tekst","Returns a random number of an array of numbers.":"Geeft een willekeurig nummer van een reeks nummers.","Random number in array":"Willekeurig nummer in reeks","A randomly picked number of _PARAM1_":"Een willekeurig gekozen nummer van _PARAM1_","Array to get a number from":"Reeks om een nummer uit te halen","a random string of an array of strings.":"een willekeurige string van een reeks strings.","Random string in array":"Willekeurige string in reeks","A randomly picked string of _PARAM1_":"Een willekeurige gekozen string van _PARAM1_","Array to get a string from":"Reeks om een string uit te halen","Removes the last array child of an array, and return it as a number.":"Verwijdert het laatste array-kind van een array en retourneert het als een nummer.","Get and remove last variable from array (as number)":"Haal de laatste variabele uit de reeks (als nummer) en verwijder deze","Remove last child of _PARAM1_ and store it in _PARAM2_":"Verwijder het laatste kind van _PARAM1_ en sla het op in _PARAM2_","Array to pop a child from":"Reeks om een kind uit te poppen","Removes the last array child of an array, and return it as a string.":"Verwijdert het laatste array-kind van een array en retourneert het als een string.","Pop string from array":"Pop string van reeks","Removes the first array child of an array, and return it as a number.":"Verwijdert het eerste array-kind van een array en retourneert het als een nummer.","Shift number from array":"Verschuif nummer uit reeks","Array to shift a child from":"Array om een kind van te verschuiven","Removes the first array child of an array, and return it as a string.":"Verwijdert het eerste kind van het array en retourneert het als een string.","Shift string from array":"Verschuift een string van het array","Checks if an array contains a specific number.":"Controleert of een array een specifiek nummer bevat.","Array has number":"Array heeft een nummer","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ heeft nummer _PARAM2_","The number to search":"Het nummer om te zoeken","Checks if an array contains a specific string.":"Controleert of een array een specifieke string bevat.","Array has string":"Array heeft een string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ heeft string _PARAM2_","The text to search":"De tekst om te zoeken","Copies a portion of a scene array variable into a new scene array variable.":"Kopieert een deel van een sc\xE8ne array variabele naar een nieuwe sc\xE8ne array variabele.","Slice an array":"Snijdt een array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Snijdt array _PARAM1_ van indices _PARAM3_ tot _PARAM4_ in _PARAM2_","The array to take a slice from":"Het array om een deel uit te nemen","The array to store the slice into":"Het array om de snijding in op te slaan","The index to start the slice from":"Het index om mee te starten voor de snijding","The index to end the slice at":"Het index om de snijding te be\xEBindigen","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Stel in op 0 om het gehele array te kopi\xEBren. Indien een negatieve waarde wordt gebruikt, zal de index geselecteerd worden vanaf het einde. \nBijvoorbeeld, het snijden van een array met 5 elementen van 0 tot -1 zou alleen elementen van index 0 tot 3 nemen.","Cuts a portion of an array off.":"Snijdt een deel van een array af.","Splice an array":"Splitst een array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Verwijder _PARAM3_ items uit array _PARAM1_ vanaf index _PARAM2_","The array to remove items from":"Het array om items uit te verwijderen","The index to start removing from":"Het index om te beginnen met verwijderen","If you use a negative value, the index will be selected beginning from the end.":"Indien een negatieve waarde wordt gebruikt, zal de index geselecteerd worden vanaf het einde.","The amount of elements to remove":"De hoeveelheid elementen om te verwijderen","Set to 0 to remove until the end of the array.":"Stel in op 0 om helemaal tot het einde van het array te verwijderen.","Combines all elements of 2 scene arrays into one new scene array.":"Combineert alle elementen van 2 sc\xE8ne arrays in een nieuwe sc\xE8ne array.","Combine 2 arrays":"Combineer 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combineer array _PARAM1_ en _PARAM2_ in _PARAM3_","The first array":"Het eerste array","The second array":"Het tweede array","The variable to store the new array in":"De variabele om het nieuwe array in op te slaan","Appends a copy of all variables of one array to another array.":"Voegt een kopie van alle variabelen van een array toe aan een andere array.","Append all variable to another array":"Voeg alle variabele toe aan een andere array","Append all elements from array _PARAM1_ into _PARAM2_":"Voegt alle elementen van array _PARAM1_ toe aan _PARAM2_","The array to get the variables from":"De array om de variabelen van te krijgen","The variable to append the variables in":"De variabele om de variabelen in toe te voegen","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Keert kinderen van een array om. Het eerste array-kind wordt het laatste en het laatste array-kind wordt het eerste.","Reverse an array":"Keer een array om","Reverse array _PARAM1_":"Keer array _PARAM1_ om","The array to reverse":"De array om om te keren","Fill an element with a number.":"Vul een element met een nummer.","Fill array with number":"Vul array met nummer","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Vul array _PARAM1_ met _PARAM2_ van index _PARAM3_ tot index _PARAM4_","The array to fill":"Het array om in te vullen","The number to fill":"Het nummer om in te vullen","The index to start filling from":"Het index om te beginnen met vullen","The index to stop filling at":"Het index om te stoppen met vullen","Set to 0 to fill until the end of the array.":"Stel in op 0 om te vullen tot het einde van het array.","Shuffles all children of an array.":"Schudt alle kinderen van een array.","Shuffle array":"Schudt array","Shuffle array _PARAM1_":"Schudt array _PARAM1_","The array to shuffle":"Het array om te schudden","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Vervangt alle arrays binnen een array door hun kinderen. Bijvoorbeeld, [[1,2], [3,4]] wordt [1,2,3,4].","Flatten array":"Afvlak array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Afvlak array _PARAM1_ (Diep afvlakken: _PARAM2_)","The array to flatten":"Het array om af te vlakken","Deeply flatten":"Diep afvlakken","If yes, will continue flattening until there is no arrays in the array anymore.":"Indien ja, zal blijven afvlakken totdat er geen arrays meer in het array zitten.","Removes the last array child of an array, and stores it in another variable.":"Verwijdert het laatste array kind van een array en slaat het op in een andere variabele.","Pop array child":"Pop array kind","The array to pop a child from":"Het array om een kind van te poppen","The variable to store the popped value into":"De variabele om de gepopte waarde in op te slaan","Removes the first array child of an array, and stores it in another variable.":"Verwijdert het eerste array kind van een array en slaat het op in een andere variabele.","Shift array child":"Shift array kind","Remove first child of _PARAM1_ and store it in _PARAM2_":"Verwijder eerste kind van _PARAM1_ en sla het op in _PARAM2_","The array to shift a child from":"Het array om een kind van te verschuiven","The variable to store the shifted value into":"De variabele om de verschoven waarde in op te slaan","Insert a variable at a specific index of an array.":"Voegt een variabele toe op een specifieke index van een array.","Insert variable at":"Voeg variabele toe op","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Voeg variabele _PARAM3_ toe aan _PARAM1_ op index _PARAM2_","The array to insert a variable in":"Het array om een variabele in te voegen","The index to insert the variable at":"De index om de variabele in te voegen","The name of the variable to insert":"De naam van de variabele om in te voegen","Split a string into an array of strings via a separator.":"Splits een string in een array van strings via een scheidingsteken.","Split string into array":"Splits string in array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via scheidingsteken _PARAM2_ in array _PARAM3_","The string to split":"De string om te splitsen","The separator to use to split the string":"De scheider die wordt gebruikt om de string te splitsen","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Bijvoorbeeld, als je een string \"Hallo Wereld\" hebt en de scheider is een spatie (\" \"), dan zal de resulterende array [\"Hallo\", \"Wereld\"] zijn. Als de scheider een lege string (\"\") is, zal er per teken een element worden gemaakt ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array waarin de resultaten worden opgeslagen","Returns a string made from all strings in an array.":"Geeft een string gemaakt van alle strings in een array.","Join all elements of an array together into a string":"Voeg alle elementen van een array samen tot een string","The name of the array to join into a string":"De naam van de array om tot een string samen te voegen","Optional separator text between each element":"Optionele scheidingstekst tussen elk element","Get the sum of all numbers in an array.":"Haal de som van alle getallen in een array.","Sum of array children":"Som van array-elementen","The array":"De array","Gets the smallest number in an array.":"Krijg het kleinste getal in een array.","Smallest value":"Kleinste waarde","Gets the biggest number in an array.":"Krijg het grootste getal in een array.","Biggest value":"Grootste waarde","Gets the average number in an array.":"Krijg het gemiddelde getal in een array.","Average value":"Gemiddelde waarde","Gets the median number in an array.":"Krijg het mediaangetal in een array.","Median value":"Mediaan waarde","Sort an array of number from smallest to biggest.":"Sorteer een array van getallen van klein naar groot.","Sort an array":"Sorteer een array","Sort array _PARAM1_":"Sorteer array _PARAM1_","The array to sort":"De array om te sorteren","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"De eerste index waar _PARAM3_ kan worden gevonden in _PARAM2_ van _PARAM1_","The object the variable is from":"Het object waarvan de variabele afkomstig is","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"De laatste index waar _PARAM3_ kan worden gevonden in _PARAM2_ van _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Een willekeurig gekozen getal van _PARAM2_ van _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Een willekeurig gekozen string van _PARAM2_ van _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Verwijder het laatste kind van _PARAM2_ van _PARAM1_ en sla het op in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ van _PARAM1_ heeft nummer _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ van _PARAM1_ heeft string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Splits array _PARAM2_ van _PARAM1_ van index _PARAM5_ tot index _PARAM6_ in _PARAM4_ van _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Verwijdert _PARAM4_ items uit array _PARAM2_ van _PARAM1_ vanaf index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combineert array _PARAM2_ van _PARAM1_ en _PARAM4_ van _PARAM3_ in _PARAM6_ van _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Voegt alle elementen van array _PARAM2_ van _PARAM1_ toe aan _PARAM4_ van _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Keert array _PARAM2_ van _PARAM1_ om","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Vult array _PARAM2_ van _PARAM1_ met _PARAM3_ vanaf index _PARAM4_ tot index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Schudt array _PARAM2_ van _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Maakt array _PARAM2_ van _PARAM1_ vlak (Diep vlak: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Verwijdert laatste element van array _PARAM2_ van _PARAM1_ en slaat op in _PARAM4_ van _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Verwijdert eerste element van array _PARAM2_ van _PARAM1_ en slaat op in _PARAM4_ van _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Voegt variabele _PARAM5_ van _PARAM4_ in _PARAM2_ van _PARAM1_ in op index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Splitst string _PARAM1_ via scheidings-teken _PARAM2_ in array _PARAM4_ van _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sorteert array _PARAM2_ van _PARAM1_","Platforms Validation":"Platformvalidatie","Checks if the game is currently executed on an allowed platform (for web).":"Controleert of het spel momenteel wordt uitgevoerd op een toegestaan platform (voor web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Controleert of het spel wordt uitgevoerd op een geautoriseerd platform (bij voorkeur slechts \xE9\xE9n keer uitvoeren aan het begin van het spel).","Is the game running on an authorized platform":"Wordt het spel uitgevoerd op een geautoriseerd platform","The game is running on a authorized platform":"Het spel wordt uitgevoerd op een geautoriseerd platform","Get the referrer's location (the domain of the website that hosts your game).":"Ontvang de locatie van de verwijzer (het domein van de website die jouw spel host).","Get referrer location":"Verkrijg referentielocatie","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Voegt een nieuw geldig platform toe (domeinnaam waar het spel verwacht wordt te worden gespeeld, bijvoorbeeld, gd.games).","Add a valid platform":"Voegt een geldig platform toe","Add _PARAM1_ as valid platform":"Voegt _PARAM1_ toe als een geldig platform","Domain name (e.g : gd.games)":"Domeinnaam (bijv: gd.games)","Check if a domain is contained in the authorized list array.":"Controleer of een domein is opgenomen in de geautoriseerde lijst array.","Check if a domain is contained in the authorized list":"Controleer of een domein is opgenomen in de geautoriseerde lijst","Check if _PARAM1_ is in the list of authorized platforms":"Controleer of _PARAM1_ in de lijst van geautoriseerde platforms staat","Domain to check":"Te controleren domein","Auto typing animation for text (\"typewriter\" effect)":"Automatische typanimatie voor tekst (\"typemachine\"-effect)","Reveal a text one letter after the other.":"Open \xE9\xE9n letter tegelijk een tekst.","User interface":"Gebruikersinterface","Auto typing text":"Automatisch typende tekst","Text capability":"Tekstcapaciteit","Time between characters":"Tijd tussen karakters","Detect if a new text character was just displayed":"Controleren of een nieuw tekstkarakter zojuist is weergegeven","Is next word wrapped":"Is het volgende woord afgebroken","_PARAM0_ next word is wrapped":"_PARAM0_ volgende woord is afgebroken","Clear forced line breaks":"Forceren van teruglopende regels verwijderen","Clear forced line breaks in _PARAM0_":"Forceren van teruglopende regels verwijderen in _PARAM0_","Check if the full text has been typed.":"Controleer of de volledige tekst is getypt.","Finished typing":"Het typen is voltooid","_PARAM0_ finished typing":"_PARAM0_ heeft het typen voltooid","Check if a character has just been typed. Useful for triggering sound effects.":"Controleren of er zojuist een karakter is getypt. Handig voor het triggeren van geluidseffecten.","Has just typed":"Is zojuist getypt","_PARAM0_ has just typed a character":"_PARAM0_ heeft zojuist een karakter getypt","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Herstart het typen vanaf het begin van de tekst. Het automatisch typen begint ook automatisch wanneer er een nieuwe tekst voor het object wordt ingesteld.","Restart typing from the beginning":"Herstart het typen vanaf het begin","Restart typing from the beginning on _PARAM0_":"Herstart het typen vanaf het begin op _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Ga naar een specifieke positie in de tekst. Posities beginnen bij \"0\" en nemen toe met \xE9\xE9n voor elk karakter.","Show Nth first characters":"Toon de eerste N karakters","Show _PARAM2_ first characters on _PARAM0_":"Toon de eerste _PARAM2_ karakters op _PARAM0_","Character position":"Karakterpositie","Show the full text.":"Toon de volledige tekst.","Show the full text":"Toon de volledige tekst","Show the full text on _PARAM0_":"Volledige tekst weergeven op _PARAM0_","the time between characters beign typed.":"de tijd tussen getypte tekens.","the time between characters":"de tijd tussen tekens","Back button":"Terugknop","Adds interactions with the back button.":"Voegt interacties toe met de terugknop.","Input":"Invoer","Triggers whenever the player presses the back button.":"Wordt geactiveerd wanneer de speler op de terugknop drukt.","Back button is pressed":"Terugknop is ingedrukt","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Dit bootst de normale werking van de terugknop na. \nDeze actie zal de app afsluiten bij een mobiele app, en teruggaan naar de vorige pagina bij een webbrowser.","Trigger back button":"Trigger terugknop","Simulate back button press":"Simuleer terugknopdruk","Base conversion":"Basisconversie","Provides conversion expressions for numbers in different bases.":"Biedt conversie-uitdrukkingen voor getallen in verschillende basissen.","Advanced":"Geavanceerd","Converts a string representing a number in a different base to a decimal number.":"Converteert een tekenreeks die een getal in een andere basis voorstelt naar een decimaal getal.","Convert to decimal":"Converteer naar decimaal","String representing a number":"Tekenreeks die een getal voorstelt","The base the number in the string is in":"De basis waarin het getal in de tekenreeks staat","Converts a number to a trsing representing it in another base.":"Converteert een getal naar een tekenreeks die het in een andere basis voorstelt.","Convert to different base":"Converteer naar een andere basis","Number to convert":"Getal om te converteren","The base to convert the number to":"De basis om het getal naar te converteren","Platformer and top-down remapper":"Platformer en top-down remapper","Quickly remap keyboard controls.":"Snel toetsenbordbedieningen opnieuw toewijzen.","Remap keyboard controls of the top-down movement.":"Toetsenbordbedieningen van de top-down beweging opnieuw toewijzen.","Top-down keyboard remapper":"Top-down toetsenbord remapper","Up key":"Omhoog toets","Left key":"Links toets","Right key":"Rechter toets","Down key":"Omlaag toets","Remaps Top-Down behavior controls to a custom control scheme.":"Hertekent bedieningscontroles voor bovenaanzicht naar een aangepast regelschema.","Remap Top-Down controls to a custom scheme":"Hertekent bovenaanzicht bedieningen naar een aangepast schema","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Herteken bedieningen voor _PARAM0_: Omhoog: _PARAM2_, Links: _PARAM3_, Omlaag: _PARAM4_, Rechts: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Hertekent bedieningscontroles voor bovenaanzicht naar een vooraf ingesteld regelschema.","Remap Top-Down controls to a preset":"Hertekent bovenaanzicht bedieningen naar een vooraf ingesteld schema","Remap controls of _PARAM0_ to preset _PARAM2_":"Herteken bedieningen van _PARAM0_ naar vooraf ingesteld _PARAM2_","Preset name":"Naam vooraf ingesteld","Remap keyboard controls of the platformer character movement.":"Toetsenbordbedieningen van het platformspelkarakter opnieuw toewijzen.","Platformer keyboard mapper":"Platformer toetsenbordmapper","Jump key":"Springen toets","Remaps Platformer behavior controls to a custom control scheme.":"Hertekent platformspel bedieningscontroles naar een aangepast regelschema.","Remap Platformer controls to a custom scheme":"Hertekent platformspel bedieningen naar een aangepast schema","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Herteken bedieningen van _PARAM0_: Omhoog: _PARAM2_, Links: _PARAM3_, Omlaag: _PARAM4_, Rechts: _PARAM5_, Springen: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Hertekent platformspel bedieningscontroles naar een vooraf ingesteld regelschema.","Remap Platformer controls to a preset":"Hertekent platformspel bedieningen naar een vooraf ingesteld schema","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Draai 3D objecten zodat ze eruitzien als 2D sprites.","Visual effect":"Visueel effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Roteer om altijd naar de camera te kijken (alleen het voorste vlak van de kubus moet worden ingeschakeld).","Billboard":"Reclamebord","3D capability":"3D capaciteit","Should rotate on X axis":"Moet roteren op de X-as","Should rotate on Y axis":"Moet roteren op de Y-as","Should rotate on Z axis":"Moet roteren op de Z-as","Offset position":"Offset positie","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Het object naar de camera draaien. Dit gebeurt ook automatisch aan het einde van de scene-gebeurtenissen.","Rotate to face the camera":"Draaien om naar de camera te kijken","Rotate _PARAM0_ to the camera":"Draai _PARAM0_ naar de camera","Check if the object should rotate on X axis.":"Controleren of het object op de X-as moet draaien.","_PARAM0_ should rotate on X axis":"_PARAM0_ moet op de X-as draaien","Change if the object should rotate on X axis.":"Veranderen of het object op de X-as moet draaien.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ moet op de X-as draaien: _PARAM2_","ShouldRotateX":"MoetOpXAsRoterenty","Check if the object should rotate on Y axis.":"Controleren of het object op de Y-as moet draaien.","_PARAM0_ should rotate on Y axis":"_PARAM0_ moet op de Y-as draaien","Change if the object should rotate on Y axis.":"Veranderen of het object op de Y-as moet draaien.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ moet op de Y-as draaien: _PARAM2_","ShouldRotateY":"MoetOpYAsRoterenty","Check if the object should rotate on Z axis.":"Controleren of het object op de Z-as moet draaien.","_PARAM0_ should rotate on Z axis":"_PARAM0_ moet op de Z-as draaien","Change if the object should rotate on Z axis.":"Veranderen of het object op de Z-as moet draaien.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ moet roteren om de Z-as: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Transparantie van de textuur van de voorkant inschakelen.","Enable texture transparency":"Transparantie van de textuur inschakelen","Enable texture transparency of _PARAM0_":"Transparantie van de textuur van _PARAM0_ inschakelen","Boids movement":"Boids-beweging","Simulates flocks movement.":"Bootst de beweging van zwermen na.","Define helper classes JavaScript code.":"Definieer helper klassen JavaScript code.","Define helper classes":"Definieer helper klassen","Define helper classes JavaScript code":"Definieer helper klassen JavaScript code","Move as part of a flock.":"Bewegen als onderdeel van een zwerm.","Boids Movement":"Boids Beweging","Maximum speed":"Maximale snelheid","Maximum acceleration":"Maximale versnelling","Rotate object":"Object roteren","Cohesion sight radius":"Cohesiezichtradius","Sight":"Zicht","Alignement sight radius":"Alignement zichtradius","Separation sight radius":"Separatie zichtradius","Cohesion decision weight":"Cohesie beslissingsgewicht","Decision":"Beslissing","Alignment decision weight":"Alignement beslissingsgewicht","Separation decision weight":"Separatie beslissingsgewicht","Collision layer":"Collisielaag","Intend to move in a given direction.":"Van plan zijn om in een bepaalde richting te bewegen.","Move in a direction":"Bewegen in een richting","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ van plan om in de richting _PARAM2_ te bewegen; _PARAM3_ (beslissingsgewicht: _PARAM4_)","Direction X":"Richting X","Direction Y":"Richting Y","Decision weight":"Beslissingsgewicht","Intend to move toward a position.":"Van plan om naar een positie te bewegen.","Move toward a position":"Bewegen naar een positie","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ van plan om naar _PARAM2_ te bewegen; _PARAM3_ (beslissingsgewicht: _PARAM4_)","Target X":"Doel X","Target Y":"Doel Y","Intend to move toward an object.":"Van plan om naar een object te bewegen.","Move toward an object":"Bewegen naar een object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ van plan om naar _PARAM2_ te bewegen (beslissingsgewicht: _PARAM3_)","Targeted object":"Doelobject","Intend to avoid an area with a given center and radius.":"Van plan om een gebied met een gegeven centrum en straal te vermijden.","Avoid a position":"Een positie vermijden","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ van plan om een straal van _PARAM4_ rond _PARAM2_ te vermijden; _PARAM3_ (beslissingsgewicht: _PARAM5_)","Center X":"Centrum X","Center Y":"Centrum Y","Radius":"Straal","Intend to avoid an area from an object center and a given radius.":"Van plan zijn om een gebied vanaf het midden van een object met een gegeven straal te vermijden.","Avoid an object":"Een object vermijden","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ van plan om een straal van _PARAM3_ rond _PARAM2_ te vermijden (beslissingsgewicht: _PARAM4_)","Avoided object":"Vermijd object","Return the current speed.":"De huidige snelheid teruggeven.","Speed":"Snelheid","Return the current horizontal speed.":"De huidige horizontale snelheid teruggeven.","Velocity X":"Snelheid X","Return the current vertical speed.":"De huidige verticale snelheid teruggeven.","Velocity Y":"Snelheid Y","Check if the object is rotated while moving on its path.":"Controleren of het object draait tijdens het bewegen op zijn pad.","Object Rotated":"Object Geroteerd","_PARAM0_ is rotated when moving":"_PARAM0_ wordt geroteerd tijdens het bewegen","Return the maximum speed.":"Geef de maximale snelheid terug.","Change the maximum speed of the object.":"Verander de maximale snelheid van het object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Verander de maximale snelheid van _PARAM0_ naar _PARAM2_","Max Speed":"Maximale Snelheid","Return the maximum acceleration.":"Geef de maximale versnelling terug.","Change the maximum acceleration of the object.":"Verander de maximale versnelling van het object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Verander de maximale versnelling van _PARAM0_ naar _PARAM2_","Steering Force":"Stuurkracht","Return the cohesion sight radius.":"Geef de cohesie zicht straal terug.","Change the cohesion sight radius.":"Verander de cohesie zicht straal.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Verander de cohesie zicht straal van _PARAM0_ naar _PARAM2_","Value":"Waarde","Return the alignment sight radius.":"Geef de allignatie zicht straal terug.","Alignment sight radius":"Allignatie zicht straal","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Verander de allignatie zicht straal van _PARAM0_ naar _PARAM2_","Return the separation sight radius.":"Geef de separatie zicht straal terug.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Verander de separatie zicht straal van _PARAM0_ naar _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Geef aan welk gewicht de cohesie heeft in de gekozen richting.","Cohesion weight":"Cohesie gewicht","Change the weight the cohesion takes in the chosen direction.":"Verander het gewicht dat de cohesie heeft in de gekozen richting.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Verander het cohesie gewicht van _PARAM0_ naar _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Geef aan welk gewicht de allignatie heeft in de gekozen richting.","Alignment weight":"Allignatie gewicht","Change the weight the alignment takes in the chosen direction.":"Verander het gewicht dat de allignatie heeft in de gekozen richting.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Verander het allignatie gewicht van _PARAM0_ naar _PARAM2_","Return which weight the separation takes in the chosen direction.":"Geef aan welk gewicht de separatie heeft in de gekozen richting.","Separation weight":"Scheiding gewicht","Change the weight the separation takes in the chosen direction.":"Verander het gewicht dat de separatie heeft in de gekozen richting.","Change the separation weight of _PARAM0_ to _PARAM2_":"Verander het separatie gewicht van _PARAM0_ naar _PARAM2_","Boomerang":"Boemerang","Throw an object that returns to the thrower like a boomerang.":"Gooi een object dat terugkeert naar de werper zoals een boemerang.","Throw speed (pixels per second)":"Werpsnelheid (pixels per seconde)","Time before changing directions (seconds)":"Tijd voordat de richting verandert (seconden)","Rotation (degrees per second)":"Rotatie (graden per seconde)","Thrower X position":"Werper X-positie","Thrower Y position":"Werper Y-positie","Boomerang is returning":"Boemerang keert terug","Throw boomerang toward an angle.":"Gooi een boemerang naar een hoek.","Throw boomerang toward an angle":"Gooi boemerang naar een hoek","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Gooi boemerang _PARAM0_ naar hoek _PARAM2_ graden, snelheid van _PARAM3_ pixels per seconde, roterend _PARAM5_ graden per seconde, en stuur boemerang terug na _PARAM4_ seconden","Angle (degrees)":"Hoek (graden)","Throw boomerang toward a position.":"Werp boomerang naar een positie.","Throw boomerang toward a position":"Werp boomerang naar een positie","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Werp boomerang _PARAM0_ naar _PARAM2_;_PARAM3_ met een snelheid van _PARAM4_ pixels per seconde, draaiend _PARAM6_ graden per seconde, en stuur boomerang terug na _PARAM5_ seconden","Target X position":"Doel X-positie","Target Y position":"Doel Y-positie","Send boomerang back to thrower.":"Stuur boomerang terug naar de werper.","Send boomerang back to thrower":"Stuur boomerang terug naar de werper","Send boomerang _PARAM0_ back to thrower":"Stuur boomerang _PARAM0_ terug naar de werper","Set amount of time before boomerang changes directions (seconds).":"Stel de tijd in voordat boomerang van richting verandert (seconden).","Set amount of time before boomerang changes directions":"Stel de tijd in voordat boomerang van richting verandert","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Tijd voordat boomerang van richting verandert naar _PARAM2_ (seconden)","Time before boomerange changes direction (seconds)":"Tijd voordat boemerang van richting verandert (seconden)","Track position of boomerang thrower.":"Positie van boomerang werper bijhouden.","Track position of boomerang thrower":"Positie van boomerang werper bijhouden","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Positie bijhouden van werper _PARAM2_ die boomerang _PARAM0_ gooide","Thrower":"Werper","Boomerang is returning to thrower.":"Boomerang keert terug naar werper.","Boomerang is returning to thrower":"Boomerang keert terug naar werper","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ keert terug naar werper","Bounce (using forces)":"Stuiteren (gebruikmakend van krachten)","Bounce the object off another object it just touched.":"Laat het object stuiteren tegen een ander object dat het zojuist heeft aangeraakt.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Biedt een actie om het object te laten stuiteren van een ander object dat het zojuist heeft aangeraakt. Voeg een blijvende kracht toe aan het object en gebruik de actie wanneer het in aanraking komt met een ander object om het realistisch te laten stuiteren.","Bounce":"Stuiteren","Bounce count":"Stuiteraantal","Number of times this object has bounced off another object":"Aantal keren dat dit object van een ander object is gestuiterd","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Kaats het object af van een ander object waar het momenteel mee botst, volgens de hoek en de snelheid van de krachten die op het object worden toegepast.\nZorg ervoor dat u tussen de twee objecten testen op een botsing voordat u deze actie start. Alle krachten zullen van het object worden verwijderd en er zal een nieuwe permanente kracht worden toegevoegd om het object te laten stuiteren.","Bounce off another object":"Kaats af van een ander object","Bounce _PARAM0_ off _PARAM2_":"Kaats _PARAM0_ af van _PARAM2_","The objects to bounce on":"De objecten om op te stuiteren","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Kaats het object af van een ander object waar het momenteel mee botst, volgens de hoek en de snelheid van de krachten die op het object worden toegepast.\nHet stuiteren zal altijd worden berekend *om naar de gespecificeerde hoek (de \"normale hoek\") te gaan*. Bijvoorbeeld: als het object op deze exacte hoek aankomt, zal het in de tegenovergestelde richting stuiteren.\nZorg ervoor dat u tussen de twee objecten test op een botsing voordat u deze actie start. Alle krachten zullen van het object worden verwijderd en er zal een nieuwe permanente kracht worden toegevoegd om het object te laten stuiteren.","Bounce off another object toward a specified angle":"Kaats af van een ander object naar een gespecificeerde hoek","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Stuiter _PARAM0_ van _PARAM2_ af, uitgaande van een normale hoek van _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"De \"normale\" hoek, in graden, om tegen te stuiteren","This can be understood at the direction that the bounce must go toward.":"Dit kan worden begrepen als de richting waarin de stuit moet plaatsvinden.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Stuiter het object van een ander object waar het momenteel mee botst, volgens de hoek en de snelheid van de op het object toegepaste krachten.\nDe stuit zal altijd verticaal zijn, alsof het object *botst met een perfect horizontaal obstakel* (zoals de boven-/onderkant van het scherm in een pong-spel). Als bijvoorbeeld het object aankomt onder een hoek van exact 90 graden, zal het in de tegenovergestelde richting stuiteren: -90 graden.\nZorg ervoor dat je test op een botsing tussen de twee objecten voordat je deze actie start.","Bounce vertically":"Stuiter verticaal","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Stuiter _PARAM0_ van _PARAM2_ af - altijd verticaal","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Stuiter het object van een ander object waar het momenteel mee botst, volgens de hoek en de snelheid van op het object toegepaste krachten.\nDe stuit zal altijd horizontaal zijn, alsof het object *botst met een perfect verticaal obstakel* (zoals peddels in een pong-spel). Als bijvoorbeeld het object aankomt onder een hoek van exact 0 graden, zal het in de tegenovergestelde richting stuiteren: 180 graden.\nZorg ervoor dat je test op een botsing tussen de twee objecten voordat je deze actie start. Alle krachten zullen van het object worden verwijderd, en er zal een nieuwe permanente kracht worden toegevoegd om het object te laten stuiteren.","Bounce horizontally":"Stuiter horizontaal","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Stuiter _PARAM0_ van _PARAM2_ af - altijd horizontaal","the number of times this object has bounced off another object.":"het aantal keren dat dit object van een ander object heeft gestuiterd.","the bounce count":"het stuiteraantal","Button states and effects":"Knopstaten en effecten","Use any object as a button and change appearance according to user interactions.":"Gebruik elk object als een knop en verander het uiterlijk volgens de gebruikersinteracties.","Use objects as buttons.":"Gebruik objecten als knoppen.","Button states":"Knopstaten","Should check hovering":"Zou moeten controleren of er wordt zweven","State":"Staat","Touch id":"Aanrakings-id","Touch is inside":"Aanraking is binnen","Mouse is inside":"Muis is binnen","Reset the state of the button.":"Stel de status van de knop opnieuw in.","Reset state":"Status opnieuw instellen","Reset the button state of _PARAM0_":"Stel de knopstatus van _PARAM0_ opnieuw in","Check if the button is not used.":"Controleer of de knop niet wordt gebruikt.","Is idle":"Is inactief","_PARAM0_ is idle":"_PARAM0_ is inactief","Check if the button was just clicked.":"Controleren of de knop net is ingedrukt.","Is clicked":"Is ingedrukt","_PARAM0_ is clicked":"_PARAM0_ is geklikt","Check if the cursor is hovered over the button.":"Controleer of de cursor over de knop zweeft.","Is hovered":"Is ingehouden","_PARAM0_ is hovered":"_PARAM0_ zweeft","Check if the button is either hovered or pressed but not hovered.":"Controleer of de knop ofwel zweeft of ingedrukt is, maar niet zweeft.","Is focused":"Is gefocust","_PARAM0_ is focused":"_PARAM0_ is gefocust","Check if the button is currently being pressed with mouse or touch.":"Controleer of de knop momenteel wordt ingedrukt met de muis of touch.","Is pressed":"Wordt ingedrukt","_PARAM0_ is pressed":"_PARAM0_ wordt ingedrukt","Check if the button is currently being pressed outside with mouse or touch.":"Controleer of de knop momenteel buiten wordt ingedrukt met de muis of touch.","Is held outside":"Wordt buiten vastgehouden","_PARAM0_ is held outside":"_PARAM0_ wordt buiten vastgehouden","the touch id that is using the button or 0 if none.":"de aanraak-ID die de knop gebruikt of 0 indien geen.","the touch id":"de aanraak-ID","Enable effects on buttons based on their state.":"Effecten activeren op knoppen op basis van hun status.","Button object effects":"Knopobjecteffecten","Effect capability":"Effectcapaciteit","Idle state effect":"Effect in de inactieve status","Effects":"Effecten","Focused state effect":"Effect in de gefocuste status","The state is Focused when the button is hovered or held outside.":"De status is gefocust wanneer de knop wordt aangeraakt of vastgehouden aan de buitenkant.","Pressed state effect":"Effect in de ingedrukte status","the idle state effect of the object.":"het inactieve status effect van het object.","the idle state effect":"het inactieve status effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"het gefocuste status effect van het object. De status is Gefocust wanneer de knop wordt zweeft of buiten wordt vastgehouden.","the focused state effect":"het gefocuste status effect","the pressed state effect of the object.":"het ingedrukte-staatseffect van het object.","the pressed state effect":"het ingedrukte-staatseffect","Change the animation of buttons according to their state.":"Verander de animatie van de knoppen volgens hun status.","Button animation":"Knopanimatie","Idle state animation name":"Animatienaam van de inactieve status","Animation":"Animatie","Focused state animation name":"Animatienaam van de gefocuste status","Pressed state animation name":"Animatienaam van de ingedrukte status","the idle state animation name of the object.":"de animatienaam van de inactieve staat van het object.","the idle state animation name":"de animatienaam van de inactieve staat","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"de animatienaam van de gefocuste staat van het object. De staat is Gefocust wanneer de knop wordt aangewezen of vastgehouden buiten.","the focused state animation name":"de animatienaam van de gefocuste staat","the pressed state animation name of the object.":"de animatienaam van de ingedrukte staat van het object.","the pressed state animation name":"de animatienaam van de ingedrukte staat","Smoothly change an effect on buttons according to their state.":"Verander op een soepele manier een effect op knoppen volgens hun status.","Button object effect tween":"Tween-effect van knopobject","Effect name":"Effectnaam","Effect":"Effect","Effect parameter":"Effectparameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"De naam van de effectparameters kan worden gevonden in het tabblad effecten met de \"Toon parameter namen\" actie van het vervolgkeuzemenu.","Idle effect parameter value":"Waarde van het effectparameter van de inactieve status","Focused effect parameter value":"Waarde van het gefocuste effectparameter","Pressed effect parameter value":"Waarde van het ingedrukte effectparameter","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-uitvervaging","Fade-in duration":"Fade-in duur","Fade-out duration":"Fade-uit duur","Time delta":"Tijdverschil","Fade in":"Inklaren","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ inkleuren naar _PARAM2_","Fade out":"Uitklaren","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ uitklaren naar _PARAM2_","Play tween":"Tween afspelen","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween het eigenschapseffect van object _PARAM0_ over _PARAM2_ seconden met _PARAM3_ afvlakken","Duration (in seconds)":"Duur (in seconden)","Easing":"Versoepeling","the effect name of the object.":"de effectnaam van het object.","the effect name":"de effectnaam","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"de effectparameter van het object. De naam van de effectparameter kan worden gevonden in het effecten tabblad met de \"Parameter namen tonen\" actie van het vervolgkeuzemenu.","the effect parameter":"de effectparameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Verander de effectparameter van het object. De naam van de effectparameter kan worden gevonden in het effecten tabblad met de \"Parameter namen tonen\" actie van het vervolgkeuzemenu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Verander de getweende effect van _PARAM0_ naar _PARAM2_ met parameter _PARAM3_","Parameter name":"Parameter naam","the idle effect parameter value of the object.":"de inactieve effectparameterwaarde van het object.","the idle effect parameter value":"de inactieve effectparameterwaarde","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"de gefocuste effectparameterwaarde van het object. De staat is Gefocust wanneer de knop wordt aangewezen of vastgehouden buiten.","the focused effect parameter value":"de gefocuste effectparameterwaarde","the pressed effect parameter value of the object.":"de ingedrukte effectparameterwaarde van het object.","the pressed effect parameter value":"de waarde van het ingedrukte effectparameter","the fade-in easing of the object.":"de fade-in vertraging van het object.","the fade-in easing":"het fade-in gemak","the fade-out easing of the object.":"de fade-out vertraging van het object.","the fade-out easing":"het fade-out gemak","the fade-in duration of the object.":"de fade-in duur van het object.","the fade-in duration":"de fade-in duur","the fade-out duration of the object.":"de fade-out duur van het object.","the fade-out duration":"de fade-out duur","Smoothly resize buttons according to their state.":"Knoppen soepel formaat wijzigen volgens hun toestand.","Button scale tween":"Knop schaaltween","Scalable capability":"Schuifbare mogelijkheid","Button states behavior (required)":"Knopstaten-gedrag (vereist)","Tween behavior (required)":"Tween-gedrag (vereist)","Idle state size scale":"Inactieve staat formaat schaal","Size":"Grootte","Focused state size scale":"Geschubde staat formaat schaal","Pressed state size scale":"Ingedrukte staat formaat schaal","the idle state size scale of the object.":"de inactieve toestand grootte schaal van het object.","the idle state size scale":"de inactieve toestand grootte schaal","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"de gefocuste toestand grootte schaal van het object. De toestand is Gefocust wanneer de knop wordt zweefde of vastgehouden buiten.","the focused state size scale":"de gefocuste toestand grootte schaal","the pressed state size scale of the object.":"de ingedrukte toestand grootte schaal van het object.","the pressed state size scale":"de ingedrukte toestand grootte schaal","Smoothly change the color tint of buttons according to their state.":"Verander soepel de kleurtint van knoppen volgens hun toestand.","Button color tint tween":"Knop kleurtint tween","Tween":"Tween","Idle state color tint":"Inactieve staat kleurtint","Color":"Kleur","Focused state color tint":"Geschubde staat kleurtint","Pressed state color tint":"Ingedrukte staat kleurtint","the idle state color tint of the object.":"de inactieve toestand kleurschakering van het object.","the idle state color tint":"de inactieve toestand kleurschakering","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"de gefocuste toestand kleurschakering van het object. De toestand is Gefocust wanneer de knop wordt zweefde of vastgehouden buiten.","the focused state color tint":"de gefocuste toestand kleurschakering","the pressed state color tint of the object.":"de ingedrukte toestand kleurschakering van het object.","the pressed state color tint":"de ingedrukte toestand kleurschakering","Camera impulse":"Cameraschok","Move the camera following an impulse trajectory.":"Verplaats de camera volgens een impulsbaan.","Camera":"Camera","Add an impulse to the camera position.":"Voeg een impuls toe aan de camerapositie.","Add a camera impulse":"Voeg een cameraimpuls toe","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Voeg een impuls _PARAM1_ toe aan de camera van laag _PARAM2_ met een amplitude van _PARAM3_ en een hoek van _PARAM4_, verwijderend in _PARAM5_ seconden met _PARAM6_ vertraging, _PARAM7_ seconden vasthouden, terugkeren in _PARAM8_ seconden met _PARAM9_ vertraging","Identifier":"Identificatie","Layer":"Laag","Displacement X":"Verplaatsing X","Displacement Y":"Verplaatsing Y","Get away duration (in seconds)":"Get wegduur (in seconden)","Get away easing":"Get wegvertraging","Stay duration (in seconds)":"Blijf duur (in seconden)","Get back duration (in seconds)":"Terugkeerduur (in seconden)","Get back easing":"Terugkeervertraging","Add a camera impulse (angle)":"Voeg een cameraimpuls toe (hoek)","Amplitude":"Amplitude","Angle (in degree)":"Hoek (in graden)","Check if a camera impulse is playing.":"Controleer of een cameraimpuls wordt afgespeeld.","Camera impulse is playing":"Cameraimpuls wordt afgespeeld","Camera impulse _PARAM1_ is playing":"Cameraimpuls _PARAM1_ wordt afgespeeld","Camera shake":"Cameraschudding","Shake layer cameras.":"Schud laag camera's.","Shake the camera on layers chosen with configuration actions.":"Schud de camera op de geselecteerde lagen met configuratieacties.","Shake camera":"Schud camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Schud camera gedurende _PARAM1_ seconden met _PARAM2_ seconden van vertraging om te starten en _PARAM3_ seconden om te stoppen","Ease duration to start (in seconds)":"Vertraging om te starten (in seconden)","Ease duration to stop (in seconds)":"Vertraging om te stoppen (in seconden)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Schud de camera op de opgegeven laag met \xE9\xE9n of meer manieren om te schudden (positie, hoek, zoom). Deze actie is verouderd. Gebruik alsjeblieft de andere met dezelfde naam.","Shake camera (deprecated)":"Schud camera (verouderd)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Schud camera op laag _PARAM3_ gedurende _PARAM5_ seconden. Gebruik een amplitude van _PARAM1_px op de X-as en _PARAM2_px op de Y-as, hoekrotatie amplitude _PARAM6_ graden en zoom amplitude _PARAM7_ procent. Wacht _PARAM8_ seconden tussen schudden. Blijf schudden tot gestopt: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude van het schudden op de X-as (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude van het schudden op de Y-as (in pixels)","Layer (base layer if empty)":"Laag (basislaag indien leeg)","Camera index (Default: 0)":"Camera-index (Standaard: 0)","Duration (in seconds) (Default: 0.5)":"Duur (in seconden) (Standaard: 0,5)","Angle rotation amplitude (in degrees) (For example: 2)":"Rotatieamplitude (in graden) (Bijvoorbeeld: 2)","Zoom factor amplitude":"Zoomfactor-amplitude","Period between shakes (in seconds) (Default: 0.08)":"Periode tussen schudden (in seconden) (Standaard: 0,08)","Keep shaking until stopped":"Blijven schudden totdat gestopt","Duration value will be ignored":"Duurwaarde wordt genegeerd","Start shaking the camera indefinitely.":"Begin de camera-indefinitief te schudden.","Start camera shaking":"Start camera schudden","Start shaking the camera with _PARAM1_ seconds of easing":"Begin de camera te schudden met _PARAM1_ seconden eases","Ease duration (in seconds)":"Gemakduur (in seconden)","Stop shaking the camera.":"Stop het schudden van de camera.","Stop camera shaking":"Stop camera schudden","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop het schudden van de camera met _PARAM1_ seconden eases","Mark a layer as shakable.":"Markeer een laag als schudbaar.","Shakable layer":"Schudbare laag","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Markeer de laag: _PARAM2_ als schudbaar: _PARAM1_","Shakable":"Schudbaar","Check if the camera is shaking.":"Controleer of de camera schudt.","Camera is shaking":"Camera schudt","Change the translation amplitude of the shaking (in pixels).":"Verander de vertalingsamplitude van het schudden (in pixels).","Layer translation amplitude":"Laagvertalingsamplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Verander de vertaalamplitude van het schudden naar _PARAM1_; _PARAM2_ (laag: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Verander de rotatieamplitude van het schudden (in graden).","Layer rotation amplitude":"Laag rotatieamplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Verander de rotatieamplitude van het schudden naar _PARAM1_ graden (laag: _PARAM2_)","NewLayerName":"NieuweLaagNaam","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Verander de zoomfactoramplitude van het schudden. Het schudden zal hierdoor vergroten en verkleinen met deze factor (bijvoorbeeld 1,0625 is een geldige waarde).","Layer zoom amplitude":"Laag zoomamplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Verander de zoomfactoramplitude van het schudden naar _PARAM1_ (laag: _PARAM2_)","Zoom factor":"Zoomfactor","Change the number of back and forth per seconds.":"Verander het aantal heen en weer per seconde.","Layer shaking frequency":"Laag schudden frequentie","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Verander de schuddingsfrequentie naar _PARAM1_ (laag: _PARAM2_)","Frequency":"Frequentie","Change the default translation amplitude of the shaking (in pixels).":"Verander de standaardvertaalamplitude van het schudden (in pixels).","Default translation amplitude":"Standaard vertaalamplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Verander de standaardvertaalamplitude van het schudden naar _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Verander de standaardrotatieamplitude van het schudden (in graden).","Default rotation amplitude":"Standaard rotatieamplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Verander de standaardrotatieamplitude van het schudden naar _PARAM1_ graden","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Verander de standaardzoomfactoramplitude van het schudden. Het schudden zal hierdoor vergroten en verkleinen met deze factor (bijvoorbeeld 1,0625 is een geldige waarde).","Default zoom amplitude":"Standaard zoomamplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Verander de standaardzoomfactoramplitude van het schudden naar _PARAM1_","Change the default number of back and forth per seconds.":"Verander het standaard aantal heen en weer per seconde.","Default shaking frequency":"Standaard schudden frequentie","Change the default shaking frequency to _PARAM1_":"Verander de standaard schudden frequentie naar _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Genereer een nummer uit 2-dimensionaal simplex-ruis.","2D noise":"2D ruis","Generator name":"Generator naam","X coordinate":"X-co\xF6rdinaat","Y coordinate":"Y-co\xF6rdinaat","Generate a number from 3 dimensional simplex noise.":"Genereer een getal uit 3 dimensionale simplex noise.","3D noise":"3D lawaai","Z coordinate":"Z-co\xF6rdinaat","Generate a number from 4 dimensional simplex noise.":"Genereer een getal uit 4 dimensionale simplex noise.","4D noise":"4D lawaai","W coordinate":"W-co\xF6rdinaat","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Maak een lawaaigenerator met standaardinstellingen (frequentie = 1, octaven = 1, persistentie = 0.5, lacunarity = 2).","Create a noise generator":"Maak een lawaaigenerator","Create a noise generator named _PARAM1_":"Maak een lawaaigenerator genaamd _PARAM1_","Delete a noise generator and loose its settings.":"Verwijder een lawaaigenerator en verlies de instellingen.","Delete a noise generator":"Verwijder een lawaaigenerator","Delete _PARAM1_ noise generator":"Verwijder _PARAM1_ lawaaigenerator","Delete all noise generators and loose their settings.":"Verwijder alle lawaaigeneratoren en verlies de instellingen.","Delete all noise generators":"Verwijder alle lawaaigeneratoren","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"De seed is een nummer dat wordt gebruikt om het willekeurige lawaai te genereren. Door dezelfde seed in te stellen, resulteert in dezelfde willekeurige lawaai generatie. Het is bijvoorbeeld handig om dezelfde wereld te genereren, door deze seed waarde op te slaan en later opnieuw te gebruiken om opnieuw een wereld te genereren.","Noise seed":"Lawaai seed","Change the noise seed to _PARAM1_":"Verander de lawaai seed naar _PARAM1_","Seed":"Zaad","15 digits numbers maximum":"Maximaal 15-cijferige getallen","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Verander de lusperiode op X die wordt gebruikt voor ruis generatie. De ruis zal om X 'wrap-around'.","Noise looping period on X":"Ruis lusperiode op X","Change the looping period on X of _PARAM2_: _PARAM1_":"Verander de lusperiode op X van _PARAM2_: _PARAM1_","Looping period on X":"Lusperiode op X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Verander de lusperiode op Y die wordt gebruikt voor ruis generatie. De ruis zal om Y 'wrap-around'.","Noise looping period on Y":"Ruis lusperiode op Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Verander de lusperiode op Y van _PARAM2_: _PARAM1_","Looping period on Y":"Lusperiode op Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Verander de basis frequentie die wordt gebruikt voor ruis generatie. Een lagere frequentie zal inzoomen op de ruis.","Noise base frequency":"Ruis basis frequentie","Change the noise frequency of _PARAM2_: _PARAM1_":"Verander de ruisfrequentie van _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Verander het aantal octaven die wordt gebruikt voor ruis generatie. Het kan worden gezien als lagen van ruis met verschillende zoomniveaus.","Noise octaves":"Ruis octaven","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Verander het aantal ruisoctaven van _PARAM2_: _PARAM1_","Octaves":"Octaven","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Verander de persistentie die wordt gebruikt voor ruis generatie. Bij de standaardwaarde \"0,5\" halveert het de ruisamplitude bij elke octaaf.","Noise persistence":"Aanhoudbaar lawaai","Change the noise persistence of _PARAM2_: _PARAM1_":"Verander de aanhoudbaarheid van ruis van _PARAM2_: _PARAM1_","Persistence":"Aanhouding","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Verander de lacunaris die gebruikt wordt voor ruis generatie. Op zijn standaardwaarde \"2\", verdubbelt het de frequentie bij elke octaaf.","Noise lacunarity":"Ruis lacunaris","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Verander de ruis lacunaris van _PARAM2_: _PARAM1_","Lacunarity":"Lacunariteit","The seed used for noise generation.":"De gebruikte kiem voor ruis generatie.","The base frequency used for noise generation.":"De basis frequentie die gebruikt wordt voor ruis generatie.","The number of octaves used for noise generation.":"Het aantal octaven dat gebruikt wordt voor ruis generatie.","Noise octaves number":"Aantal octaven van ruis","The persistence used for noise generation.":"De aanhouding gebruikt voor ruis generatie.","The lacunarity used for noise generation.":"De lacunariteit gebruikt voor ruis generatie.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Stelt het in staat om de camera op een laag met een snelheid te zoomen (factor per seconde).","Change the camera zoom at a given speed (in factor per second).":"Verander de camera zoom op een gegeven snelheid (in factor per seconde).","Zoom camera with speed":"Zoom camera met snelheid","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera met snelheid: _PARAM1_ (laag: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom snelheid","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom met een factor per seconde. 1: geen effect, 2: x2 inzoomen elke seconde, 0.5: x2 uitzoomen elke seconde.","Camera number (default: 0)":"Camera nummer (standaard: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Verander de camera zoom en behoud een ankerpunt op het scherm (in plaats van het midden).","Zoom with anchor":"Zoom met anker","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Verander de camerazoom naar: _PARAM1_ met een anker bij: _PARAM4_; _PARAM5_ (laag: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initieel zoom, 2: tweemaal inzoomen, 0.5: tweemaal uitzoomen...","Anchor X":"Anker X","Anchor Y":"Anker Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Verander de camerazoom met een gegeven snelheid (in factor per seconde) en behoud een ankerpunt op het scherm (in plaats van het midden).","Zoom camera with speed and anchor":"Zoomcamera met snelheid en anker","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoomcamera met snelheid: _PARAM1_ en een anker bij: _PARAM4_; _PARAM5_ (laag: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Annuleerbaar sleepbaar object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Stelt in staat om het slepen van een object (met het Dragable gedrag) te annuleren en het soepel terug te brengen naar zijn vorige positie.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Sta toe om het slepen van een object te annuleren en laat het soepel terugkeren naar zijn oorspronkelijke positie (met een animatie).","Cancellable Draggable object":"Annuleerbare sleepbare object","Draggable behavior":"Sleepbaar gedrag","Tween behavior":"Animatiegedrag","Original X":"Oorspronkelijke X","Original Y":"Oorspronkelijke Y","Cancel last drag.":"Laatste sleep annuleren.","Cancel drag (deprecated)":"Sleep annuleren (verouderd)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Laatste slepen van _PARAM0_ annuleren in _PARAM2_ ms met easing _PARAM3_","Duration in milliseconds":"Duur in milliseconden","Cancel drag":"Sleep annuleren","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Laatste slepen van _PARAM0_ annuleren met easing _PARAM3_ in _PARAM2_ seconden","Duration in seconds":"Duur in seconden","Dragging is cancelled, the object is returning to its original position.":"Slepen is geannuleerd, het object keert terug naar zijn oorspronkelijke positie.","Dragging is cancelled":"Slepen is geannuleerd","_PARAM0_ dragging is cancelled":"_PARAM0_ slepen is geannuleerd","Checkbox (for Shape Painter)":"Aankruisvak (voor Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Aankruisvak dat kan worden omgeschakeld met een linker muisklik of aanraking.","Checkbox":"Selectievakje","Checked":"Ingeschakeld","Checkbox state":"Selectievakje staat","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo grootte (hover). Als leeg, wordt dit ingesteld op \"Zijdelengte\".","Checkbox appearance":"Selectievakje uiterlijk","Halo opacity (hover)":"Halo opaciteit (hover)","Halo opacity (pressed)":"Halo opaciteit (ingedrukt)","Enable interactions":"Interacties inschakelen","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Staat van het selectievakje is gewijzigd. (Gebruikt in de functie \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primaire kleur van selectievakje. (Voorbeeld: 24;119;211) Opvulkleur wanneer het vakje is aangevinkt.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secundaire kleur van selectievakje. (Voorbeeld: 255;255;255) Kleur van het vinkje wanneer het vakje is aangevinkt.","Length of each side (px) Minimum: 10":"Zijdelengte van elk zijde (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Lijnbreedte van vinkje (px) (Min: 1, Max: 1/4 * Zijdelengte)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Randdikte (px) Deze rand is alleen zichtbaar wanneer het selectievakje niet is aangevinkt.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo grootte (ingedrukt). Als leeg, wordt dit ingesteld op \"HaloRadiusHover * 1,1\"","Check (or uncheck) the checkbox.":"Selecteer (of deselecteer) het selectievakje.","Check (or uncheck) the checkbox":"Selecteer (of deselecteer) het selectievakje","Add checkmark to _PARAM0_: _PARAM2_":"Voeg een vinkje toe aan _PARAM0_: _PARAM2_","Check the checkbox?":"Het selectievakje controleren?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"In- of uitschakelen interacties met de selectievakje. Gebruikers kunnen niet interacteren terwijl het uitgeschakeld is.","Enable interactions with checkbox":"Interacties met selectievakje inschakelen","Enable interactions of _PARAM0_: _PARAM2_":"Interacties inschakelen van _PARAM0_: _PARAM2_","Enable":"Inschakelen","If checked, change to unchecked. If unchecked, change to checked.":"Als aangevinkt, verander naar niet-aangevinkt. Als niet-aangevinkt, verander naar aangevinkt.","Toggle checkmark":"Wissel selectievakje aanvinken","Toggle checkmark on _PARAM0_":"Wissel selectievakje aanvinken op _PARAM0_","Change the primary color of checkbox.":"Verander de primaire kleur van het selectievakje.","Primary color of checkbox":"Primaire kleur van selectievakje","Change the primary color of _PARAM0_: _PARAM2_":"Verander de primaire kleur van _PARAM0_: _PARAM2_","Primary color":"Primaire kleur","Change the secondary color of checkbox.":"Verander de secundaire kleur van het selectievakje.","Secondary color of checkbox":"Secundaire kleur van selectievakje","Change the secondary color of _PARAM0_: _PARAM2_":"Verander de secundaire kleur van _PARAM0_: _PARAM2_","Secondary color":"Secundaire kleur","Change the halo opacity when pressed.":"Verander de halo opaciteit wanneer ingedrukt.","Halo opacity when pressed":"Halo opaciteit wanneer ingedrukt","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Verander de halo opaciteit van _PARAM0_ wanneer ingedrukt: _PARAM2_","Halo opacity":"Halo opaciteit","Change the halo opacity when hovered.":"Verander de halo opaciteit wanneer zweven.","Halo opacity when hovered":"Halo opaciteit wanneer zweven","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Verander de halo opaciteit van _PARAM0_ wanneer zweven: _PARAM2_","Change the halo radius when pressed.":"Verander de halo straal wanneer ingedrukt.","Halo radius when pressed":"Halo straal wanneer ingedrukt","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Verander de halo straal van _PARAM0_ wanneer ingedrukt: _PARAM2_ px","Halo radius":"Halo straal","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Verander de halo straal wanneer zweven. Deze grootte wordt ook gebruikt om interactie met het selectievakje te detecteren.","Halo radius when hovered":"Halo straal wanneer zweven","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Verander de halo straal van _PARAM0_ wanneer zweven: _PARAM2_ px","Change the border thickness of checkbox.":"Verander de randdikte van selectievakje.","Border thickness of checkbox":"Randdikte van selectievakje","Change the border thickness of _PARAM0_: _PARAM2_ px":"Verander de randdikte van _PARAM0_: _PARAM2_ px","Track thickness":"Sportheidsdikte","Change the side length of checkbox.":"Verander de zijlengte van selectievakje.","Side length of checkbox":"Zijlengte van selectievakje","Change the side length of _PARAM0_: _PARAM2_ px":"Wijzig de zijde lengte van _PARAM0_: _PARAM2_ px","Track width (px)":"Spoor breedte (px)","Change the line width of checkmark.":"Verander de lijndikte van het vinkje.","Line width of checkmark":"Lijndikte van vinkje","Change the line width of _PARAM0_: _PARAM2_ px":"Verander de lijndikte van _PARAM0_: _PARAM2_ px","Line width (px)":"Lijndikte (px)","Check if the checkbox is checked.":"Controleer of het selectievakje is aangevinkt.","Is checked":"Is gecontroleerd","_PARAM0_ is checked":"_PARAM0_ is aangevinkt","Check if the checkbox interations are enabled.":"Controleer of de selectievakje-interacties zijn ingeschakeld.","Interactions enabled":"Interacties ingeschakeld","Interactions of _PARAM0_ are enabled":"Interacties van _PARAM0_ zijn ingeschakeld","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Geef de kleur terug die wordt gebruikt om de omtrek van het selectievakje (wanneer niet aangevinkt) en de vulkleur (wanneer aangevinkt) te tekenen.","Change the maximum value of _PARAM0_: _PARAM2_":"Verander de maximale waarde van _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Geef de kleur terug die wordt gebruikt om het selectievakje te vullen (wanneer niet aangevinkt) en om het vinkje te tekenen (wanneer aangevinkt).","Return the radius of the halo while the checkbox is touched or clicked.":"Geef de straal terug van de halo terwijl het selectievakje wordt aangeraakt of aangeklikt.","Halo radius while touched or clicked":"Halostraal tijdens aanraken of klikken","Return the opacity of the halo while the checkbox is touched or clicked.":"Geef de dekking van de halo terug terwijl het selectievakje wordt aangeraakt of aangeklikt.","Halo opacity (while touched or clicked)":"Halo-dekking (tijdens aanraken of klikken)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Geef de straal terug van de halo wanneer de muis in de buurt van het selectievakje zweeft.","Halo radius (during hover)":"Halostraal (tijdens zweven)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Geef de dekking van de halo terug wanneer de muis in de buurt van het selectievakje zweeft.","Halo opacity (during hover)":"Halo-dekking (tijdens zweven)","Return the line width of checkmark (pixels).":"Geef de lijndikte van het vinkje terug (pixels).","Line width":"Lijndikte","Return the side length of checkbox (pixels).":"Geef de zijlengte van het selectievakje terug (pixels).","Side length":"Zijlengte","Return the border thickness of checkbox (pixels).":"Geef de randdikte van het selectievakje terug (pixels).","Border thickness":"Randdikte","Check if the checkbox is being pressed by mouse or touch.":"Controleer of het selectievakje wordt ingedrukt door de muis of aanraking.","Checkbox is being pressed":"Selectievakje wordt ingedrukt","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ wordt ingedrukt door de muis of aanraking","Update the hitbox.":"Bijwerken van de hitbox.","Update hitbox":"Bijwerken hitbox","Update the hitbox of _PARAM0_":"Bijwerken de hitbox van _PARAM0_","Checkpoints":"Controlepunten","Respawn objects at checkpoints.":"Respawn objecten op controlepunten.","Game mechanic":"Speelmechanica","Update a checkpoint of an object.":"Een checkpoint van een object bijwerken.","Save checkpoint":"Controlepunt opslaan","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Controlepunt _PARAM4_ van _PARAM1_ naar _PARAM2_ (x-as), _PARAM3_ (y-as) opslaan","Save checkpoint of object":"Controlepunt van object opslaan","X position":"X-positie","Y position":"Y-positie","Checkpoint name":"Controlepunt naam","Change the position of the object to the saved checkpoint.":"Verander de positie van het object naar het opgeslagen controlepunt.","Load checkpoint":"Controlepunt laden","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"_PARAM2_ naar controlepunt _PARAM3_ van _PARAM1_ verplaatsen","Load checkpoint from object":"Controlepunt van object laden","Change position of object":"Verander positie van object","Ignore (possibly) empty checkpoints":"Negeer (mogelijk) lege controlepunten","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Laden van nog niet opgeslagen controlepunten stelt (standaard) de positie in op de co\xF6rdinaat 0;0. Selecteer 'ja' om niet-bestaande controlepunten volledig te negeren. Om er een alternatief controlepunt voor te defini\xEBren, maak een nieuw evenement aan en gebruik de voorwaarde \"Controlepunt bestaat\", sla het gewenste controlepunt op als de actie.","Check if a checkpoint has a position saved / does exist.":"Controleer of een controlepunt een opgeslagen positie heeft / bestaat.","Checkpoint exists":"Controlepunt bestaat","Checkpoint _PARAM2_ of _PARAM1_ exists":"Controlepunt _PARAM2_ van _PARAM1_ bestaat","Check checkpoint from object":"Controlepunt van object controleren","Clipboard":"Klembord","Read and write the clipboard.":"Lees en schrijf het klembord.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lees de tekst van het klembord asynchroon. \nHoud er ook rekening mee dat gebruikers van webbrowsers gevraagd kunnen worden om toestemming om van het klembord te lezen.","Get text from the clipboard":"Tekst van het klembord krijgen","Read clipboard and store text in _PARAM1_":"Klembord lezen en tekst opslaan in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variabele waar de inhoud van het klembord moet worden opgeslagen","Write the text in the clipboard.":"Schrijf de tekst in het klembord.","Write text to the clipboard":"Tekst naar het klembord schrijven","Write _PARAM1_ to clipboard":"_PARAM1_ naar klembord schrijven","Text to write to clipboard":"Tekst om naar het klembord te schrijven","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Lees de tekst asynchroon van het klembord. Omdat dit \"asynchroon\" is, zal de variabele niet onmiddellijk worden gevuld met de tekst van het klembord. U moet een paar frames wachten voordat dit gebeurt. Als u wilt dat uw daaropvolgende acties en subevenementen automatisch wachten op het einde van het lezen, gebruik in plaats daarvan de wachtversie van deze actie (aanbevolen). \nHoud er ook rekening mee dat gebruikers van webbrowsers gevraagd kunnen worden om toestemming om van het klembord te lezen.","(No waiting) Get text from the clipboard":"(Geen wachttijd) Tekst van het klembord krijgen","Callback variable where to store the result":"Callback variabele waar het resultaat moet worden opgeslagen","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[VEROUDERD] Lees de tekst van het klembord (alleen Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[VEROUDERD] Tekst uit het klembord krijgen (Windows, macOS, Linux)","Color Conversion":"Kleurconversie","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressies om kleurwaarden tussen verschillende formaten (RGB, HSV, HSL, genoemde kleuren) om te zetten, de lichtsterkte te berekenen volgens de WCAG 2.0-standaarden, en om twee kleuren te mengen.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Zet een hexadecimale string om in een RGB-string. Voorbeeldinvoer: \"0459AF\".","Hexadecimal to RGB":"Hexadecimaal naar RGB","Hex value":"Hexadecimale waarde","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Bereken de lichtsterkte van een RGB-kleur. Voorbeeldinvoer: \"0;128;255\".","Luminance from RGB":"Lichtsterkte van RGB","RGB color":"RGB-kleur","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Bereken de lichtsterkte van een hexadecimale kleur. Voorbeeldinvoer: \"0459AF\".","Luminance from hexadecimal":"Lichtsterkte van hexadecimaal","Blend two RGB colors by applying a weighted mean.":"Meng twee RGB-kleuren door een gewogen gemiddelde toe te passen.","Blend RGB colors":"Meng RGB-kleuren","First RGB color":"Eerste RGB-kleur","Second RGB color":"Tweede RGB-kleur","Ratio":"Verhouding","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Bereik: 0 tot 1, waar 0 de eerste kleur geeft en 1 de tweede kleur geeft","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Zet een RGB-string om in een hexadecimale string. Voorbeeldinvoer: \"0;128;255\".","RGB to hexadecimal":"RGB naar hexadecimaal","RGB value":"RGB-waarde","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Zet een RGB-string om in een HSL-string. Voorbeeldinvoer: \"0;128;255\"\".","RGB to HSL":"RGB naar HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Zet HSV-kleurwaarden om in een RGB-string. Geldige invoerbereiken: H (0 tot 360), S (0 tot 100), V (0 tot 100).","HSV to RGB":"HSV naar RGB","Hue 0-360":"Tint 0-360","Saturation 0-100":"Verzadiging 0-100","Value 0-100":"Waarde 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Zet een RGB-string om in een HSV-string. Voorbeeldinvoer: \"0;128;255\".","RGB to HSV":"RGB naar HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Zet een kleurnaam om in een RGB-string. (Voorbeelden: zwart, grijs, wit, rood, paars, groen, geel, blauw)\nVolledige lijst met kleuren: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Kleur naam naar RGB","Name of a color":"Naam van een kleur","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converteert HSL-kleurwaarden naar een RGB-string. Geldige invoerranges: H(0 tot 360), S(0 tot 100), L(0 tot 100).","HSL to RGB":"HSL naar RGB","Lightness 0-100":"Lichtheid 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converteert een kleur-hue (bereik: 0 tot 360) naar een RGB-kleurstring met 100% verzadiging en 50% lichtheid.","Hue to RGB":"Hue naar RGB","Compressor":"Compressor","Compress and decompress strings.":"Comprimeer en decompresseer strings.","Decompress a string.":"Deconprimeert een string.","Decompress String":"Decomprimeer String","String to decompress":"String om te decomprimeren","Compress a string.":"Comprimeert een string.","Compress String":"Comprimeer String","String to compress":"String om te comprimeren","Copy camera settings":"Kopieer camerasinstellingen","Copy the camera settings of a layer and apply them to another layer.":"Kopieer de camerasinstellingen van een laag en pas ze toe op een andere laag.","Copy camera settings of a layer and apply them to another layer.":"Kopieer camerasinstellingen van een laag en pas ze toe op een andere laag.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Kopieer camerasinstellingen van laag _PARAM1_ en pas ze toe op laag _PARAM3_ (X-positie: _PARAM5_, Y-positie: _PARAM6_, Zoom: _PARAM7_, Hoek: _PARAM8_)","Source layer":"Bronlaag","Source camera":"Broncamera","Destination layer":"Doellaag","Destination camera":"Doelcamera","Clone X position":"Kloon X-positie","Clone Y position":"Kloon Y-positie","Clone zoom":"Kloon zoom","Clone angle":"Kloon hoek","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Sta games toe om te worden gehost op de CrazyGames-website, advertenties weer te geven en te communiceren met CrazyGames-gebruikersaccounts.","Third-party":"Derde partij","Get link account response.":"Ontvang link accountreactie.","Link account response":"Linkaccountreactie","the last error from the CrazyGames API.":"de laatste fout van de CrazyGames API.","Get last error":"Haal laatste fout op","CrazyGames API last error is":"CrazyGames API laatste fout is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Controleer of een gebruiker is aangemeld bij CrazyGames. Als ingelogd, haalt het de gebruikersnaam en profielfoto op.","Check and load if an user is signed in CrazyGames":"Controleren en laden of een gebruiker is ingelogd bij CrazyGames","Check if user is signed in CrazyGames":"Controleren of de gebruiker is ingelogd bij CrazyGames","Check if the user is signed in.":"Controleren of de gebruiker is ingelogd.","User is signed in":"Gebruiker is ingelogd","Return an invite link.":"Geef een uitnodigingslink terug.","Invite link":"Uitnodigingslink","Room id":"Kamer-id","Display an invite button.":"Toon een uitnodigingsknop.","Display invite button":"Toon uitnodigingsknop","Display an invite button for the room id: _PARAM1_":"Toon een uitnodigingsknop voor de kamernummer: _PARAM1_","Load CrazyGames SDK.":"De CrazyGames SDK laden.","Load SDK":"SDK laden","Load CrazyGames SDK":"CrazyGames SDK laden","Check if the CrazyGames SDK is ready to be used.":"Controleren of de CrazyGames SDK klaar is om gebruikt te worden.","CrazyGames SDK is ready":"CrazyGames SDK is klaar","Let CrazyGames know gameplay started.":"CrazyGames laten weten dat het spel begonnen is.","Gameplay started":"Spel begonnen","Let CrazyGames know gameplay started":"CrazyGames laten weten dat het spel begonnen is","Let CrazyGames know gameplay stopped.":"CrazyGames laten weten dat het spel gestopt is.","Gameplay stopped":"Spel gestopt","Let CrazyGames know gameplay stopped":"CrazyGames laten weten dat het spel gestopt is","Let CrazyGames know loading started.":"CrazyGames laten weten dat het laden gestart is.","Loading started":"Laden gestart","Let CrazyGames know loading started":"CrazyGames laten weten dat het laden gestart is","Let CrazyGames know loading stopped.":"CrazyGames laten weten dat het laden gestopt is.","Loading stopped":"Laden gestopt","Let CrazyGames know loading stopped":"CrazyGames laten weten dat het laden gestopt is","Display a video ad. The game is automatically muted while the video is playing.":"Toon een videoadvertentie. Het spel wordt automatisch gedempt terwijl de video wordt afgespeeld.","Display video ad":"Toon videoadvertentie","Display _PARAM1_ video ad":"Toon _PARAM1_ videoadvertentie","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Controleren of een videoadvertentie succesvol is afgespeeld.","Video ad just finished playing":"Videoadvertentie succesvol afgespeeld","Checks if a video ad is playing.":"Controleren of een videoadvertentie wordt afgespeeld.","Video ad is playing":"Videoadvertentie wordt afgespeeld","Check if the user changed.":"Controleren of de gebruiker veranderd is.","User changed":"Gebruiker veranderd","Check if a video ad had an error.":"Controleren of een videoadvertentie een fout had.","Video ad had an error":"Videoadvertentie had een fout","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Genereer een uitnodigingslink om vrienden uit te nodigen om deel te nemen aan uw spel sessies. Deze URL kan worden toegevoegd aan het klembord of in het spel worden weergegeven zodat de gebruiker deze kan selecteren.","Generate an invite link":"Genereer een uitnodigingslink","Generate an invite link for _PARAM1_":"Genereer een uitnodigingslink voor _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Toon een gelukkige tijd door sprankelend confetti uit te zenden. Het feest moet een speciaal moment blijven.","Display happy time":"Toon gelukkige tijd","Scan for ad blockers.":"Scan op ad blockers.","Scan for ad blockers":"Scan op ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Controleer of de gebruiker een ad blocker gebruikt. Deze voorwaarde is altijd onjuist voordat de \"Scan op ad blockers\" wordt aangeroepen.","Ad blocker is detected":"Ad blocker wordt gedetecteerd","Display a banner that can be called once per 60 seconds.":"Toon een banner die eenmaal per 60 seconden kan worden aangeroepen.","Display a banner":"Toon een banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Toon een banner: _PARAM1_ op positie _PARAM3_ ; _PARAM4_ met grootte _PARAM2_","Banner name":"Banner naam","Ad size":"Ad grootte","Position X":"Positie X","Position Y":"Positie Y","Hide a banner.":"Verberg een banner.","Hide a banner":"Verberg een banner","Hide the banner: _PARAM1_":"Verberg de banner: _PARAM1_","Hide all banners.":"Verberg alle banners.","Hide all banners":"Verberg alle banners","Hide all the banners":"Verberg alle banners","Hide the invite button.":"Verberg de uitnodigingsknop.","Hide invite button":"Verberg de uitnodigingsknop","Get the environment.":"Verkrijg de omgeving.","Get the environment":"Verkrijg de omgeving","display environment into _PARAM1_":"omgeving weergeven in _PARAM1_","Retrieve user data.":"Gebruikersgegevens ophalen.","Retrieve user data":"Gebruikersgegevens ophalen","Show CrazyGames login window.":"Toon CrazyGames aanmeldvenster.","Show CrazyGames login window":"Toon CrazyGames aanmeldvenster","Show account link prompt.":"Toon accountlink prompt.","Show account link prompt":"Toon accountlink prompt","the username.":"de gebruikersnaam.","Username":"Gebruikersnaam","Username is":"Gebruikersnaam is","the CrazyGames User ID.":"de CrazyGames gebruikers-ID.","CrazyGames User ID":"CrazyGames gebruikers-ID","CrazyGames user ID is":"CrazyGames gebruikers-ID is","Get user signed in profile picture url.":"URL van profielfoto van ingelogde gebruiker ophalen.","Get user signed in profile picture url":"URL van profielfoto van ingelogde gebruiker ophalen","Return true when the user prefers to instantly join a lobby.":"True retourneren wanneer de gebruiker er de voorkeur aan geeft om direct aan een lobby deel te nemen.","Is instantly joining a lobby":"Wordt er direct aan een lobby deelgenomen","Return true if the user prefers the chat disabled.":"True retourneren als de gebruiker de chat uitgeschakeld heeft.","Is the user chat disabled":"Is de chat van de gebruiker uitgeschakeld","Retrieves user system info, browser, version and device.":"Haalt gebruikerssysteeminformatie, browser, versie en apparaat op.","Retrieves user system info":"Haalt gebruikerssysteeminformatie op","Get invite parameters if user is invited to this game.":"Haal uitnodigingsparameters op als gebruiker uitgenodigd is voor dit spel.","Get invite parameters":"Haal uitnodigingsparameters op","Param":"Parameter","Save the session data.":"De sessiegegevens opslaan.","Save session data":"Sessiegegevens opslaan","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Sessiegegevens opslaan, met de id: _PARAM1_ naar: _PARAM2_","Id":"Id","Get user session data.":"Gebruikerssessiegegevens ophalen.","Get user session data":"Gebruikerssessiegegevens ophalen","the availability of the user's account.":"De beschikbaarheid van het account van de gebruiker.","Is user account available":"Is het gebruikersaccount beschikbaar","The CrazyGames user account is available":"Het CrazyGames gebruikersaccount is beschikbaar","Retrieve the user's session token for authentication.":"Haal de gebruikerssessietoken op voor authenticatie.","Get User Token":"Gebruikerstoken ophalen","Retrieve the authentication token from Xsolla.":"Het authenticatietoken van Xsolla ophalen.","Get Xsolla Token":"Xsolla-token ophalen","Generate Xsolla token.":"Xsolla-token genereren.","Generate Xsolla token":"Xsolla-token genereren","Cursor movement conditions":"Cursorbewegingsvoorwaarden","Conditions to check the cursor movement (still or moving).":"Voorwaarden om de cursorbeweging (stil of bewegend) te controleren.","Check if the cursor has stayed still for the specified time on the default layer.":"Controleren of de cursor gedurende de gespecificeerde tijd op de standaardlaag is blijven stilstaan.","Cursor stays still":"Cursor blijft stilstaan","Cursor has stayed still for _PARAM1_ seconds":"Cursor is gedurende _PARAM1_ seconden stil blijven staan","Check if the cursor is moving on the default layer.":"Controleren of de cursor op de standaardlaag beweegt.","Cursor is moving":"Cursor beweegt","Cursor type":"Cursortype","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Biedt een actie om het type van de cursor te veranderen, en een gedrag om de cursor te veranderen wanneer een object wordt aangewezen.","Change the type of the cursor.":"Het type van de cursor wijzigen.","Change the cursor to _PARAM1_":"De cursor wijzigen naar _PARAM1_","The new cursor type":"Het nieuwe cursortype","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Lijst van beschikbare cursors op https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Wijzig het type van de cursor.","Do change cursor type":"Wijzig de cursortype","Do change the cursor to _PARAM1_":"Wijzig de cursor naar _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Verander de cursorweergave wanneer het object wordt aangewezen (op Windows, macOS of Linux).","Custom cursor when hovered":"Aangepaste cursor bij aanwijzen","The cursor type":"Het cursortype","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Zie https://developer.mozilla.org/nl/docs/Web/CSS/cursor voor een lijst van mogelijke cursors.","Curved movement":"Gebogen beweging","Move objects on curved paths.":"Objecten verplaatsen op gebogen paden.","Append a cubic Bezier curve at the end of the path.":"Voeg een kubische Beziercurve toe aan het einde van het pad.","Append a curve":"Voeg een curve toe","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Voeg een curve toe aan het pad _PARAM1_ relatief aan het einde: _PARAM8_, eerste controlepunt: _PARAM2_ ; _PARAM3_, tweede controlepunt: _PARAM4_ ; _PARAM5_, bestemming: _PARAM6_ ; _PARAM7_","Path name":"Padnaam","First control point X":"Eerste controlepunt X","First control point Y":"Eerste controlepunt Y","Second Control point X":"Tweede controlepunt X","Second Control point Y":"Tweede controlepunt Y","Destination point X":"X-co\xF6rdinaat van bestemmingspunt","Destination point Y":"Y-co\xF6rdinaat van bestemmingspunt","Relative":"Relatief","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Voeg een kubische Beziercurve toe aan het einde van het pad van een object. Het eerste controlepunt is symmetrisch aan het laatste controlepunt van het pad.","Append a smooth curve":"Voeg een vloeiende curve toe","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Voeg een vloeiende curve toe aan het pad _PARAM1_ relatief aan het einde: _PARAM6_, tweede controlepunt: _PARAM2_ ; _PARAM3_, bestemming: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Voeg een lijn toe aan het einde van het pad.","Append a line":"Voeg een lijn toe","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Voeg een lijn toe aan het pad _PARAM1_ relatief aan het einde: _PARAM4_, bestemming: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Voeg een lijn toe om het pad te sluiten.","Close a path":"Sluit een pad","Close the path _PARAM1_":"Sluit het pad _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Maak een pad van SVG-commando's, bijvoorbeeld \"M 0,0 C 55,0 100,45 100,100\". Commando's zijn: M = Verplaatsen, C = Curve, S = Smooth, L = Lijn. Kleine letters zijn voor relatieve standen. De voorkeursmanier om de commando's te bouwen is door een externe SVG-editor zoals Inkscape te gebruiken.","Create a path from SVG":"Maak een pad van SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Maak het pad _PARAM1_ van de SVG-pad opdrachten _PARAM2_","SVG commands":"SVG-opdrachten","Return the SVG commands of a path.":"Retourneer de SVG-opdrachten van een pad.","SVG path commands":"SVG-pad opdrachten","Delete a path from the memory.":"Verwijder een pad uit het geheugen.","Delete a path":"Verwijder een pad","Delete the path: _PARAM1_":"Verwijder het pad: _PARAM1_","Append a path to another path.":"Voeg een pad toe aan een ander pad.","Append a path":"Voeg een pad toe","Append the path _PARAM2_ to the path _PARAM1_":"Voeg het pad _PARAM2_ toe aan het pad _PARAM1_","Name of the path to modify":"Naam van het pad om te wijzigen","Name of the path to add to the first one":"Naam van het pad dat aan het eerste moet worden toegevoegd","Duplicate a path.":"Dupliceer een pad.","Duplicate a path":"Dupliceer een pad","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Maak pad _PARAM1_ als duplicaat van pad _PARAM2_","Name of the path to create":"Naam van het pad om te maken","Name of the source path":"Naam van het bronpad","Append a path to another path. The appended path is rotated to have a smooth junction.":"Voeg een pad toe aan een ander pad. Het toegevoegde pad is geroteerd om een soepele verbinding te hebben.","Append a rotated path":"Voeg een geroteerd pad toe","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Voeg het pad _PARAM2_ geroteerd toe om verbinding te maken met het pad _PARAM1_ flip: _PARAM3_","Flip the appended path":"Keer het toegevoegde pad om","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Retourneer de snelheidsschaal op de Y-as. Dit wordt gebruikt om het zichtpunt van een pad te wijzigen (top-down of isometrie).","Speed scale Y":"Snelheidsschaal Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Verander de snelheidsschaal op de Y-as. Hiermee kan het zichtpunt van een pad worden gewijzigd (top-down of isometrie).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Verander de snelheidsschaal Y van het pad _PARAM1_ naar _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Snelheidsschaal op de Y-as (0,5 voor pixel-isometrie)","Invert a path, the end becomes the beginning.":"Keer een pad om, het einde wordt het begin.","Invert a path":"Keer een pad om","Invert the path _PARAM1_":"Keer het pad _PARAM1_ om","Flip a path.":"Keer een pad om.","Flip a path":"Keer een pad om","Flip the path _PARAM1_":"Keer het pad _PARAM1_ om","Flip a path horizontally.":"Keer een pad horizontaal om.","Flip a path horizontally":"Keer een pad horizontaal om","Flip the path _PARAM1_ horizontally":"Het pad _PARAM1_ horizontaal omdraaien","Flip a path vertically.":"Een pad verticaal omdraaien.","Flip a path vertically":"Een pad verticaal omdraaien","Flip the path _PARAM1_ vertically":"Het pad _PARAM1_ verticaal omdraaien","Scale a path.":"Een pad schalen.","Scale a path":"Een pad schalen","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Het pad _PARAM1_ schalen met _PARAM2_ ; _PARAM3_","Scale on X axis":"Schaal op de X-as","Scale on Y axis":"Schaal op de Y-as","Rotate a path.":"Een pad roteren.","Rotate a path":"Een pad roteren","Rotate _PARAM2_\xB0 the path _PARAM1_":"Roteer het pad _PARAM1_ met _PARAM2_\xB0","Rotation angle":"Rotatiehoek","Check if a path is closed.":"Controleer of een pad gesloten is.","Is closed":"Is gesloten","The path _PARAM1_ is closed":"Het pad _PARAM1_ is gesloten","Return the position on X axis of the path for a given length.":"Geef de positie op de X-as van het pad voor een gegeven lengte terug.","Path X":"Pad X","Length on the path":"Lengte op het pad","Return the position on Y axis of the path for a given length.":"Geef de positie op de Y-as van het pad voor een gegeven lengte terug.","Path Y":"Pad Y","Return the direction angle of the path for a given length (in degree).":"Geef de richtingshoek van het pad voor een gegeven lengte (in graden) terug.","Path angle":"Padhoek","Return the length of the path.":"Geef de lengte van het pad terug.","Path length":"Padlengte","Return the displacement on X axis of the path end.":"Geef de verplaatsing op de X-as van het padeinde terug.","Path end X":"Pad-einde X","Return the displacement on Y axis of the path end.":"Geef de verplaatsing op de Y-as van het padeinde terug.","Path end Y":"Pad-einde Y","Return the number of lines or curves that make the path.":"Geef het aantal lijnen of curven dat het pad vormt terug.","Path element count":"Pad-elementtelling","Return the origin position on X axis of a curve.":"Geef de oorspronkelijke positie op de X-as van een curve terug.","Origin X":"Oorsprong X","Curve index":"Curvenindex","Return the origin position on Y axis of a curve.":"Geef de oorspronkelijke positie op de Y-as van een curve terug.","Origin Y":"Oorsprong Y","Return the first control point position on X axis of a curve.":"Geef de positie van het eerste besturingspunt op de X-as van een curve terug.","First control X":"Eerste besturingspunt X","Return the first control point position on Y axis of a curve.":"Geef de positie van het eerste besturingspunt op de Y-as van een curve terug.","First control Y":"Eerste besturingspunt Y","Return the second control point position on X axis of a curve.":"Geef de positie van het tweede besturingspunt op de X-as van een curve terug.","Second control X":"Tweede besturingspunt X","Return the second control point position on Y axis of a curve.":"Geef de positie van het tweede besturingspunt op de Y-as van een curve terug.","Second control Y":"Tweede besturingspunt Y","Return the target position on X axis of a curve.":"Geef de doelpositie op de X-as van een curve terug.","Return the target position on Y axis of a curve.":"Geef de doelpositie op de Y-as van een curve terug.","Path exists.":"Pad bestaat.","Path exists":"Pad bestaat","Path _PARAM1_ exists":"Pad _PARAM1_ bestaat","Move objects on curved paths in a given duration and tween easing function.":"Beweging van objecten op gebogen paden in een gegeven duur en tween versa functie.","Movement on a curve (duration-based)":"Beweging op een curve (duur-gebaseerd)","Rotation offset":"Rotatie-offset","Flip on X to go back":"Flip op X om terug te gaan","Flip on Y to go back":"Flip op Y om terug te gaan","Speed scale":"Snelheidsschaal","Pause duration before going back":"Pauzeduur voordat je teruggaat","Viewpoint":"Standpunt","Set the the object on the path according to the current length.":"Stel het object in op het pad afhankelijk van de huidige lengte.","Update position":"Bijwerken positie","Update the position of _PARAM0_ on the path":"Bijwerken de positie van _PARAM0_ op het pad","Move the object to a position by following a path.":"Verplaats het object naar een positie door een pad te volgen.","Move on path to a position":"Verplaats op pad naar een positie","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Verplaats _PARAM0_ naar _PARAM6_ ; _PARAM7_ op het pad: _PARAM2_ herhaald _PARAM3_ keer in _PARAM4_ seconden met _PARAM5_ gemak","The path can be define with the \"Append curve\" action.":"Het pad kan worden gedefinieerd met de \"Curve toevoegen\" actie.","Number of repetitions":"Aantal herhalingen","Destination X":"Bestemmings-X","Destination Y":"Bestemmings-Y","Move the object to a position by following a path and go back.":"Verplaats het object naar een positie door een pad te volgen en ga terug.","Move back and forth to a position":"Heen en weer bewegen naar een positie","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Heen en weer bewegen _PARAM0_ naar _PARAM6_ ; _PARAM7_ op het pad: _PARAM2_ herhaald _PARAM3_ keer in _PARAM4_ seconden met _PARAM5_ gemak, wacht _PARAM8_ seconden voordat je teruggaat en lus: _PARAM9_","Duration to wait before going back":"Duur om te wachten voordat je teruggaat","Loop":"Lus","Move the object by following a path.":"Verplaats het object door een pad te volgen.","Move on path":"Verplaats op pad","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Verplaats _PARAM0_ op het pad: _PARAM2_ herhaald _PARAM3_ keer in _PARAM4_ seconden met _PARAM5_ gemak","Move the object by following a path and go back.":"Verplaats het object door een pad te volgen en ga terug.","Move back and forth":"Heen en weer bewegen","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Heen en weer bewegen _PARAM0_ op het pad: _PARAM2_ herhaald _PARAM3_ keer in _PARAM4_ seconden met _PARAM5_ gemak, wacht _PARAM6_ seconden voordat je teruggaat en lus: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Controleer of het object een van de 2 uiteinden van het pad heeft bereikt.","Reached an end":"Een einde bereikt","_PARAM0_ reached an end of the path":"_PARAM0_ heeft een einde van het pad bereikt","Check if the object has finished to move on the path.":"Controleer of het object klaar is met bewegen op het pad.","Finished to move":"Klaar met bewegen","_PARAM0_ has finished to move":"_PARAM0_ is klaar met bewegen","Return the angle of movement on its path.":"Retourneer de hoek van beweging op zijn pad.","Movement angle":"Bewegingshoek","Draw the object trajectory.":"Teken de objectbaan.","Draw the trajectory":"Teken de baan","Draw trajectory of _PARAM0_ on _PARAM2_":"Teken de baan van _PARAM0_ op _PARAM2_","Shape painter":"Vorm schilder","Change the transformation to apply to the path.":"Verander de transformatie die op het pad moet worden toegepast.","Path transformation":"Padtransformatie","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Verander de padtransformatie van _PARAM0_ naar oorsprong _PARAM2_; _PARAM3_ schaal met _PARAM4_ en een rotatie van _PARAM5_\xB0","Scale":"Schaal","Angle":"Hoek","Initialize the movement state.":"Initializeer de bewegingstoestand.","Initialize the movement":"Initialiseer de beweging","Initialize the movement of _PARAM0_":"Initialiseer de beweging van _PARAM0_","Return the number of repetitions between the current position and the origin.":"Retourneer het aantal herhalingen tussen de huidige positie en de oorsprong.","Repetition done":"Herhaling gedaan","Return the position on one repeated path.":"Retourneer de positie op \xE9\xE9n herhaald pad.","Path position":"Padpositie","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Retourneer de voortgang op het hele pad van 0 tot 1, waarbij 0 de oorsprong is en 1 het einde.","Progress":"Voortgang","Return the length of the path (one repetition only).":"Retourneer de lengte van het pad (slechts \xE9\xE9n herhaling).","Return the speed scale on Y axis of the path.":"Retourneer de snelheidsschaal op de Y-as van het pad.","Path speed scale Y":"Pad-snelheidsschaal Y","Return the angle to use when the object is going back or not.":"Retourneer de hoek om te gebruiken wanneer het object teruggaat of niet.","Back or forth angle":"Teruggaande of voorwaartse hoek","Move objects on curved paths at a given speed.":"Objecten verplaatsen op gebogen paden met een gegeven snelheid.","Movement on a curve (speed-based)":"Beweging op een kromme (snelheid-gebaseerd)","Rotation":"Rotatie","Change the path followed by an object.":"Verander het pad gevolgd door een object.","Follow a path":"Volg een pad","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ volgt het pad: _PARAM2_ herhaald _PARAM3_ keer en lus: _PARAM4_","Change the path followed by an object to reach a position.":"Verander het pad gevolgd door een object om een positie te bereiken.","Follow a path to a position":"Volgt een pad naar een positie","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ volgt het pad _PARAM2_ herhaald _PARAM3_ keer om _PARAM5_ te bereiken; _PARAM6_ en lus: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"de lengte tussen de baanoorsprong en de huidige positie zonder de lussen te tellen.","Position on the loop":"Positie op de lus","the length from the trajectory origin in the current loop":"de lengte vanaf de baanoorsprong in de huidige lus","the number time the object loop the trajectory.":"het aantal keren dat het object de baan lus.","Current loop":"Huidige lus","the current loop":"de huidige lus","the length between the trajectory origin and the current position counting the loops.":"de lengte tussen de oorsprong van de baan en de huidige positie bijhouden van de lussen.","Position on the path":"Positie op de baan","the length from the trajectory origin counting the loops":"de lengte vanaf de oorsprong van de baan tellen van de lussen","Change the position of the object on the path.":"Verander de positie van het object op de baan.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Verander de positie van _PARAM0_ op de baan op de lengte _PARAM2_","Length":"Lengte","Check if the length from the trajectory origin is lesser than a value.":"Controleer of de lengte vanaf de oorsprong van de baan lager is dan een waarde.","Current length":"Huidige lengte","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is minder dan _PARAM2_ pixels verwijderd van de oorsprong van de baan","Length from the trajectory origin (in pixels)":"Lengte vanaf de oorsprong van de baan (in pixels)","Check if the object has reached the origin position of the path.":"Controleer of het object de oorspronkelijke positie van de baan heeft bereikt.","Reached path origin":"Bereikte baan oorsprong","_PARAM0_ reached the path beginning":"_PARAM0_ bereikte het begin van de baan","Check if the object has reached the target position of the path.":"Controleer of het object de doelpositie van de baan heeft bereikt.","Reached path target":"Bereikte baan doel","_PARAM0_ reached the path target":"_PARAM0_ bereikte het doel van de baan","Reach an end":"Bereik een einde","Check if the object can still move in the current direction.":"Controleer of het object nog steeds in de huidige richting kan bewegen.","Can move further":"Kan verder bewegen","_PARAM0_ can move further on its path":"_PARAM0_ kan verder bewegen op zijn baan","the speed of the object.":"de snelheid van het object.","the speed":"de snelheid","Change the current speed of the object.":"Verander de huidige snelheid van het object.","Change the speed of _PARAM0_ to _PARAM2_":"Verander de snelheid van _PARAM0_ naar _PARAM2_","Speed (in pixels per second)":"Snelheid (in pixels per seconde)","Make an object accelerate until it reaches a given speed.":"Maak een object versnellen tot het een gegeven snelheid bereikt.","Accelerate":"Versnellen","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ versnellen op _PARAM3_ om de snelheid van _PARAM2_ te bereiken","Targeted speed (in pixels per second)":"Doel snelheid (in pixels per seconde)","Acceleration (in pixels per second per second)":"Versnelling (in pixels per seconde per seconde)","Make an object accelerate to reaches a speed in a given amount of time.":"Laat een object versnellen totdat het in een gegeven hoeveelheid tijd een snelheid bereikt.","Accelerate during":"Versnellen tijdens","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ versnelt tijdens _PARAM3_ seconden om de snelheid van _PARAM2_ te bereiken","Repeated path position":"Herhaalde padpositie","Return the length of the complete trajectory (without looping).":"Geef de lengte van de volledige baan terug (zonder lus).","Total length":"Totale lengte","Return the path origin on X axis of the object.":"Geef de baanoorsprong terug op de X-as van het object.","Path origin X":"Baanoorsprong X","the path origin on X axis":"de baanoorsprong op de X-as","Return the path origin on Y axis of the object.":"Geef de baanoorsprong terug op de Y-as van het object.","Path origin Y":"Baanoorsprong Y","the path origin on Y axis":"de baanoorsprong op de Y-as","Depth effect":"Diepte-effect","Change scale based on Y position to simulate depth of field.":"Wijzig de schaal op basis van de Y-positie om diepte van veld te simuleren.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"De schaal van het object neemt af naarmate het dichter bij de horizon is, waardoor de illusie ontstaat dat het object zich van de kijker verwijdert.","Max scale when the object is at the bottom of the screen (Default: 1)":"Maximale schaal wanneer het object zich onderaan het scherm bevindt (Standaard: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y-positie die een horizon vertegenwoordigt waar objecten oneindig klein lijken (Standaard: 0)","Exponential rate of change (Default: 2)":"Exponenti\xEBle veranderingssnelheid (Standaard: 2)","Percent away from the horizon":"Percentage verwijderd van de horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percentage weg van de horizon. Dit is \"0\" aan de horizon, en \"1\" onder aan het scherm.","Percent away from horizon":"Percentage weg van de horizon","Exponential rate of change, based on Y position.":"Exponenti\xEBle snelheidsverandering, gebaseerd op Y-positie.","Exponential rate of change":"Exponenti\xEBle snelheidsverandering","Max scale when the object is at the bottom of the screen.":"Maximale schaal wanneer het object onderaan het scherm staat.","Max scale":"Maximale schaal","Y value of horizon.":"Y-waarde van de horizon.","Y value of horizon":"Y-waarde van de horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Stel de maximale schaal in wanneer het object onderaan het scherm staat (Standaard: 2).","Set max scale":"Stel de maximale schaal in","Set max scale of _PARAM0_ to _PARAM2_":"Stel de maximale schaal van _PARAM0_ in op _PARAM2_","Y Exponent":"Y-exponent","Set Y exponential rate of change (Default: 2).":"Stel de exponenti\xEBle snelheidsverandering in op Y-positie (Standaard: 2).","Set exponential rate of change":"Stel exponenti\xEBle snelheidsverandering in","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Stel de Y-exponenti\xEBle snelheidsverandering van _PARAM0_ in op _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Stel Y-positie van de horizon in, waar objecten oneindig klein zijn (Standaard: 0).","Set Y position of horizon":"Stel Y-positie van de horizon in","Set horizon of _PARAM0_ to Y position _PARAM2_":"Stel horizon van _PARAM0_ in op Y-positie _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rijke aanwezigheid (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Voegt Discord rijke aanwezigheid toe aan je spellen.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Probeert verbinding te maken met Discord als het is ge\xEFnstalleerd, en initialiseert rijke aanwezigheid.","Initialize rich presence":"Rijke aanwezigheid initialiseren","Initialize rich presence with ID _PARAM1_":"Initializeer rijke aanwezigheid met ID _PARAM1_","The discord client ID":"Het Discord-client-ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Bijwerk de gegevens in de rijke aanwezigheid. Zie de Discord-documentatie voor meer info over elk veld. Elk veld behalve staat is optioneel.","Update rich presence":"Rijke aanwezigheid bijwerken","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Bijwerk rijke aanwezigheid naar staat _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, eind timestamp _PARAM4_, groot beeld _PARAM5_ met tekst _PARAM6_ en klein beeld _PARAM7_ met tekst _PARAM8_","The current state":"De huidige staat","The details of the current state":"De details van de huidige staat","The timstamp of the start of the match":"Het tijdstempel van het begin van de wedstrijd","If this is filled, discord will show the time elapsed since the start.":"Als dit is ingevuld, toont Discord de verstreken tijd sinds het begin.","The timestamp of the end of the match":"Het tijdstempel van het einde van de wedstrijd","If this is filled, discord will display the remaining time.":"Als dit is ingevuld, toont Discord de resterende tijd.","The name of the big image":"De naam van het grote beeld","The text of the large image":"De tekst van het grote beeld","The name of the small image":"De naam van het kleine beeld","The text of the small image":"De tekst van het kleine beeld","Double-click and tap":"Dubbelklikken en tikken","Check for a double-click or a tap.":"Controleer op een dubbelklik of een tik.","Check if the specified mouse button is clicked twice in a short amount of time.":"Controleren of de gespecificeerde muisknop snel twee keer is geklikt.","Double-clicked (or double-tapped)":"Dubbelgeklikt (of dubbel getikt)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ muisknop is dubbelgeklikt","Mouse button to track":"Muisknop om te volgen","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Omdat aanraakapparaten geen equivalent hebben voor midden-/rechtsklik, zul je hier rekening mee moeten houden in je gebeurtenissen als je de linkermuisknop niet gebruikt en bouwt voor aanraakapparaten.","Check if the specified mouse button is clicked.":"Controleer of de gespecificeerde muisknop is geklikt.","Clicked (or tapped)":"Geklikt (of getikt)","_PARAM1_ mouse button is clicked":"_PARAM1_ muisknop is geklikt","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ muisknop is _PARAM2_ keer geklikt","Click count":"Aantal keer geklikt","Drag camera with the mouse (or touchscreen)":"Beweeg de camera met de muis (of touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Verplaats een camera door de muis (of touchscreen) te slepen.","Drag camera with the mouse":"Sleep de camera met de muis","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Sleep de camera op laag _PARAM2_ in _PARAM3_ richtingen met behulp van muisknop _PARAM4_","Camera layer (default: \"\")":"Cameralaag (standaard: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Richtingen waarin de camera kan bewegen (horizontaal, verticaal, beide)","Mouse button (use \"Left\" for touchscreen)":"Muisknop (gebruik \"Linker\" voor touchscreen)","Draggable (for physics objects)":"Draagbaar (voor natuurkundige objecten)","Drag a physics object with the mouse (or touch).":"Sleep een natuurkundig object met de muis (of aanraking).","Physics behavior":"Fysiek gedrag","Mouse button":"Muisknop","Maximum force":"Maximale kracht","Frequency (Hz)":"Frequentie (Hz)","Damping ratio (Range: 0 to 1)":"Dempingsverhouding (Bereik: 0 tot 1)","Enable automatic dragging":"Automatisch slepen inschakelen","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Als automatisch slepen is uitgeschakeld, gebruik dan de \"Start slepen\" en \"Slepen loslaten\" acties.","Start dragging object.":"Start het slepen van het object.","Start dragging object":"Start het slepen van het object","Start dragging (physics) _PARAM0_":"Start het slepen (fysica) van _PARAM0_","Release dragged object.":"Laat het gesleepte object los.","Release dragged object":"Laat het gesleepte object los","Release _PARAM0_ from being dragged (physics)":"Laat _PARAM0_ los van het slepen (fysica)","Check if object is being dragged.":"Controleer of het object wordt gesleept.","Is being dragged":"Wordt gesleept","_PARAM0_ is being dragged (physics)":"_PARAM0_ wordt gesleept (fysica)","the mouse button used to move the object.":"de muisknop die wordt gebruikt om het object te verplaatsen.","the dragging mouse button":"de slepen muisknop","the maximum joint force (in Newtons) of the object.":"De maximale gezamenlijke kracht (in Newtons) van het object.","the maximum force":"de maximale kracht","the joint frequency (per second) of the object.":"de gezamenlijke frequentie (per seconde) van het object.","the frequency":"de frequentie","the joint damping ratio (range: 0 to 1) of the object.":"de gezamenlijke dempingsverhouding (bereik: 0 tot 1) van het object.","Damping ratio":"Dempingsverhouding","the damping ratio (range: 0 to 1)":"de dempingsverhouding (bereik: 0 tot 1)","Check if automatic dragging is enabled.":"Controleer of automatisch slepen is ingeschakeld.","Automatic dragging":"Automatisch slepen","Automatic dragging is enabled on _PARAM0_":"Automatisch slepen is ingeschakeld op _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Schakel automatisch slepen in (of uit) met de muis of aanraking.","Enable (or disable) automatic dragging":"Schakel automatisch slepen in (of uit)","Enable automatic dragging on _PARAM0_: _PARAM2_":"Schakel automatisch slepen in op _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Sleepbare schuifregelaar (voor Shape Painter)","A draggable slider that users can move to select a numerical value.":"Een sleepbare schuifregelaar die gebruikers kunnen verplaatsen om een numerieke waarde te selecteren.","Let users select a numerical value by dragging a slider.":"Laat gebruikers een numerieke waarde selecteren door een schuifregelaar te slepen.","Draggable slider":"Slepenbare schuifregelaar","Minimum value":"Minimale waarde","Maximum value":"Maximale waarde","Tick spacing":"Tikafstand","Thumb shape":"Duimvorm","Thumb":"Duim","Thumb width":"Duimbreedte","Thumb height":"Duimlengte","Thumb Color":"Duimkleur","Thumb opacity":"Duimdekking","Track length":"Sportheidslengte","Track":"Sportheid","Inactive track color (thumb color by default)":"Inactieve spoor kleur (standaard duim kleur)","Inactive track opacity":"Inactiviteit van spoor ondoorzichtigheid","Active track color (thumb color by default)":"Actieve rails kleur (standaard duimkleur)","Active track opacity":"Actieve rails ondoorzichtigheid","Halo size (hover)":"Halo grootte (zweven)","Rounded track ends":"Afgeronde spooruiteinden","Check if the slider is being dragged.":"Controleer of de schuifregelaar wordt gesleept.","Being dragged":"Wordt gesleept","_PARAM0_ is being dragged":"_PARAM0_ wordt gesleept","Check if the slider interations are enabled.":"Controleer of de schuifknopinteracties zijn ingeschakeld.","Enable or disable the slider. Users cannot interact while it is disabled.":"Schakel de schuifregelaar in of uit. Gebruikers kunnen niet communiceren terwijl deze is uitgeschakeld.","The value of the slider (based on position of the thumb).":"De waarde van de schuifregelaar (gebaseerd op de positie van de duim).","Slider value":"Schuifwaarde","Change the value of a slider (this will move the thumb to the correct position).":"Verander de waarde van een schuifregelaar (hiermee wordt de duim naar de juiste positie verplaatst).","Change the value of _PARAM0_: _PARAM2_":"Verander de waarde van _PARAM0_: _PARAM2_","The minimum value of a slider.":"De minimale waarde van een schuifregelaar.","Slider minimum value":"De minimale waarde van de schuifregelaar","Change the minimum value of a slider.":"Verander de minimale waarde van een schuifregelaar.","Change the minimum value of _PARAM0_: _PARAM2_":"Verander de minimale waarde van _PARAM0_: _PARAM2_","The maximum value of a slider.":"De maximale waarde van een schuifregelaar.","Slider maximum value":"Maximale waarde schuifregelaar","Thickness of track.":"Dikte van de baan.","Slider track thickness":"Dikte van de schuifregelaarbaan","Length of track.":"Lengte van de baan.","Slider track length":"Lengte van de schuifregelaarbaan","Height of thumb.":"Hoogte van de duim.","Slider thumb height":"Hoogte van schuifregelaarduim","Change the maximum value of a slider.":"Verander de maximale waarde van een schuifregelaar.","The tick spacing of a slider.":"De tikafstand van een schuifregelaar.","Change the tick spacing of _PARAM0_: _PARAM2_":"Verander de tikafstand van _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Verander de tikafstand van een schuifregelaar.","Change length of track.":"Verander lengte van de baan.","Change track length of _PARAM0_ to _PARAM2_ px":"Verander baanlengte van _PARAM0_ tot _PARAM2_ px","Track width":"Baanbreedte","Change thickness of track.":"Verander dikte van de baan.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Verander baandikte van _PARAM0_ tot _PARAM2_ px","Change width of thumb.":"Verander breedte van de duim.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Verander duim breedte van _PARAM0_ tot _PARAM2_ px","Change height of thumb.":"Verander hoogte van de duim.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Verander duim hoogte van _PARAM0_ tot _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Verander straal van de halo rond de duim. Deze grootte wordt ook gebruikt om interactie met de schuifregelaar te detecteren.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Verander halostraal van _PARAM0_ tot _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Verander de halo-opaciteit wanneer de duim wordt aangeraakt.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Verander de halo-opaciteit wanneer aangeraakt van _PARAM0_ tot _PARAM2_ px","Change opacity of halo when pressed.":"Verander de opaciteit van de halo wanneer erop wordt gedrukt.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Verander de halo-opaciteit bij indrukken van _PARAM0_ tot _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Verander vorm van duim (cirkel of rechthoek).","Change shape of _PARAM0_ to _PARAM2_":"Verander vorm van _PARAM0_ naar _PARAM2_","New thumb shape":"Nieuwe duimvorm","Make track use rounded ends.":"Maak baan met afgeronde uiteinden.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Teken _PARAM0_ met een afgeronde baan: _PARAM2_","Rounded track":"Afgeronde baan","Change opacity of thumb.":"Verander de opaciteit van de duim.","Change thumb opacity of _PARAM0_ to _PARAM2_":"De doorschijnendheid van de duim van _PARAM0_ veranderen naar _PARAM2_","Change opacity of inactive track.":"Verander de dekking van het inactieve spoor.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"De doorschijnendheid van het inactieve spoor van _PARAM0_ veranderen naar _PARAM2_","Change opacity of active track.":"Verander de dekking van het actieve spoor.","Change active track opacity of _PARAM0_ to _PARAM2_":"De doorschijnendheid van het actieve spoor van _PARAM0_ veranderen naar _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Verander de kleur van het spoor links van de duim.","Active track color":"Kleur van het actieve spoor","Change active track color of _PARAM0_ to _PARAM2_":"De kleur van het actieve spoor van _PARAM0_ veranderen naar _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Verander de kleur van het spoor rechts van de duim.","Inactive track color":"Kleur van het inactieve spoor","Change inactive track color of _PARAM0_ to _PARAM2_":"De kleur van het inactieve spoor van _PARAM0_ veranderen naar _PARAM2_","Change the thumb color to a specific value.":"De kleur van de duim naar een specifieke waarde veranderen.","Thumb color":"Duimkleur","Change thumb color of _PARAM0_ to _PARAM2_":"De kleur van de duim van _PARAM0_ veranderen naar _PARAM2_","Pathfinding painter":"Pathfinding schilder","Draw the pathfinding of an object using a shape painter.":"Teken het pathfinding van een object met behulp van een vormenschilder.","Draw the path followed by the object using a shape painter.":"Teken het pad gevolgd door het object met behulp van een vormverf.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Teken het pad gevolgd door het object met behulp van een vormschilder. Het maakt automatisch een exemplaar van het vormschilderobject als dat er niet is.","Draw pathfinding":"Padvinden tekenen","Draw the path followed by _PARAM0_ using _PARAM3_":"Teken het pad gevolgd door _PARAM0_ met behulp van _PARAM3_","Pathfinding behavior":"Padvindinggedrag","Shape painter used to draw the path":"Vormschilder gebruikt om het pad te tekenen","Dungeon generator":"Dungeon-generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Maak een procedureel gegenereerde kerker. Bevat twee lay-outs: \"kamers en gangen\" en \"dungeon grot\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Stel de grootte van gangobjecten in die op het pad gemaakt door het pathfinding-object moeten worden geplaatst.","Set size of hallway objects":"Stel grootte van gangobjecten in","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Stel de grootte van gangobjecten _PARAM1_ in die op het pad gemaakt door _PARAM2_ moeten worden geplaatst (Tegelgrootte: _PARAM4_ pixels, Gangbreedte: _PARAM5_ tegels)","Hallway object":"Gangobject","Pathfinder object":"Padvinder object","Tile size (pixels)":"Tegelgrootte (pixels)","Hallway width (tiles)":"Gangbreedte (tegels)","Fill world with terrain":"Wereld vullen met terrein","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Vul wereld met terrein (Tegelgrootte: _PARAM1_ pixels, Kolommen: _PARAM2_ tegels, Rijen: _PARAM3_ tegels, Vulobject: _PARAM4_)","Map width (number of colums)":"Kaartbreedte (aantal kolommen)","Map height (number of rows)":"Kaarthoogte (aantal rijen)","Terrain object":"Terreinobject","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Genereer een kerkergrot met behulp van een willekeurig loopalgoritme. Wanneer de loper een rand van de kaart raakt, wordt hij teruggezet naar het midden van de kaart.","Generate a dungeon cave":"Genereer een kerkergrot","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Genereer een kerkergrot die _PARAM8_ percent vloerobjecten heeft (Tegelgrootte: _PARAM1_ pixels, Kaartbreedte: _PARAM2_ tegels, Kaarthoogte: _PARAM3_ tegels, Terreinobject: _PARAM4_, Vloerobject: _PARAM5_, Muurobject: _PARAM12_, Loperobject: _PARAM7_, Loperbreedte/hoogte: _PARAM9_ tegels, Minimale rand: _PARAM10_ tegels, Objecten maken op laag: _PARAM6_, Ongebruikt terrein verwijderen: _PARAM11_, Buren berekenen: _PARAM13_)","All objects are based on this size":"Alle objecten zijn gebaseerd op deze grootte","Map width (tiles)":"Kaartbreedte (tegels)","Map height (tiles)":"Kaarthoogte (tegels)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terreinobject wordt gebruikt om de kaart op te vullen die niet wordt bedekt door vloeren, gangen of muren.","Floor object":"Vloerobject","Floor objects are created on every tile that a walker has travelled to.":"Vloerobjecten worden gemaakt op elke tegel waar een loper naartoe is gereisd.","Walker object":"Loperobject","Use a random walk algorithm to turn terrain objects into floor objects":"Gebruik een willekeurig loopalgoritme om terreinobjecten in vloerobjecten te veranderen","Floor percentage (Range: 0-1)":"Vloerpercentage (Bereik: 0-1)","Percentage of map that will be convered by floor objects":"Percentage van de kaart dat zal worden bedekt door vloerobjecten","Size of walker sides (tiles)":"Grootte van de zijkanten van de loper (tegels)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Het aantal tegels voor elke zijde van het vierkante loperobject. Bijvoorbeeld, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimale rand","Can be used to provide a border of terrain around the map":"Kan worden gebruikt om een rand van terrein rond de kaart te voorzien","Delete unused terrain objects":"Verwijder ongebruikte terreinobjecten","Wall object":"Muurobject","Wall objects are placed between floor and terrain objects.":"Muurobjecten worden geplaatst tussen vloer- en terreinobjecten.","Calculate neighbors":"Bereken buren","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Kan enkele seconden duren om buren op een grote kaart te berekenen, dus schakel dit uit als je het niet gebruikt.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Genereer een kerker door kamers op willekeurige locaties te plaatsen en ze te verplaatsen als ze met elkaar botsen. Kamers worden verbonden met gangen.","Generate a dungeon with room and hallways":"Genereer een kerker met kamer en gangen","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Genereer een kerker met kamers (Kamertelling: _PARAM7_, Tegelgrootte: _PARAM1_ pixels, Kaartbreedte: _PARAM2_ tegels, Kaarthoogte: _PARAM3_ tegels, Terreinobject: _PARAM4_, Kamerobject: _PARAM5_, Muurobject: _PARAM20_, Gangobject: _PARAM6_, Padvindend object: _PARAM13_, Min-ruimtebreedte: _PARAM9_ tegels, Max-ruimtebreedte: _PARAM10_ tegels, Min-ruimtehoogte: _PARAM11_ tegels, Max-ruimtehoogte: _PARAM12_ tegels, Gangbreedte: _PARAM17_ tegels, Objecten maken op laag: _PARAM8_, Max afscheidingspogingen: _PARAM15_, Kamers verbinden in een lus: _PARAM16_, Extra paden: _PARAM18_, Ongebruikt terrein verwijderen: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Gebruikt om de kaart te vullen die niet wordt bedekt door vloeren, gangen of muren.","Room object":"Kamerobject","Rooms are placed in random locations and will try to not overlap with other rooms.":"Kamers worden op willekeurige locaties geplaatst en zullen proberen niet te overlappen met andere kamers.","Used to connect room objects. They follow the path made by the pathfinder object.":"Gebruikt om kamerobjecten met elkaar te verbinden. Ze volgen het pad gemaakt door het padvindend object.","Number of rooms":"Aantal kamers","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Kamers moeten minder dan ~25% van de kaart innemen om ervoor te zorgen dat ze elkaar niet overlappen. Als er te veel kamers zijn, kunnen ze elkaar overlappen.","Min room width (tiles)":"Minimale kamergrootte (tegels)","Max room width (tiles)":"Maximale kamergrootte (tegels)","Min room height (tiles)":"Minimale kamerhoogte (tegels)","Max room height (tiles)":"Maximale kamerhoogte (tegels)","Used to identify where hallways are placed between rooms":"Gebruikt om te identificeren waar gangen worden geplaatst tussen kamers","Pathfinding behavior (required)":"Padvindend gedrag (vereist)","Max separation attempts":"Max scheiding pogingen","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Aantal pogingen om elkaar overlappende kamers te scheiden. Wanneer dit aantal is bereikt, blijven kamers op hun huidige positie. (Standaard: 10.000)","Connect rooms in a loop":"Kamers in een lus verbinden","Additional paths between connect rooms":"Extra paden tussen verbonden kamers","Delete unused terrain":"Verwijder ongebruikt terrein","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Bereken het aantal rasterburen rond een object. Gebruik de expressie \"NeighborCount(Object)\" om deze waarde op te halen.","Calculate the number of grid neighbors around an object":"Bereken het aantal rasterburen rond een object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Bereken het aantal rasterburen (_PARAM2_) rond _PARAM1_","Primary object (or object group)":"Primaire object (of objectgroep)","Neighbor object (or object group)":"Buurobject (of objectgroep)","The numerical order this room was created. (Range: 1 to total number of rooms).":"De numerieke volgorde waarin deze kamer is aangemaakt. (Bereik: 1 totaal aantal kamers).","Creation order of room":"Creatievolgorde van kamer","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Aantal rasterburen van een object. Voer de actie \"CalculateGridNeighbors\" uit voordat u deze expressie gebruikt.","Number of grid neighbors of an object":"Aantal rasterburen van een object","Check if hallway is a room entrance.":"Controleer of hal een kamer ingang is.","Hallway is a room entrance":"Hal is een kamer ingang","_PARAM1_ is a room entrance":"_PARAM1_ is een kamer ingang","Edge scroll camera":"Camera met edge scrollen","Scroll camera when cursor is near edge of screen.":"Scroll camera wanneer de cursor dicht bij de rand van het scherm is.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Camera edge scrolling in-/uitschakelen. Gebruik \"Configure camera edge scrolling\" om instellingen aan te passen.","Enable (or disable) camera edge scrolling":"Camera edge scrolling in-/uitschakelen","Enable camera edge scrolling: _PARAM1_":"Camera edge scrolling inschakelen: _PARAM1_","Enable camera edge scrolling":"Camera edge scrolling inschakelen","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configureer camera edge scrolling die beweegt wanneer de muis in de buurt van de rand van het scherm is.","Configure camera edge scrolling":"Configureer camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configureer camera edge scrolling (laag: _PARAM3_, scherm marge: _PARAM1_, scroll snelheid: _PARAM2_, stijl: _PARAM5_)","Screen margin (pixels)":"Scherm marge (pixels)","Scroll speed (in pixels per second)":"Scroll snelheid (in pixels per seconde)","Scroll style":"Scroll stijl","Check if the camera is scrolling.":"Controleer of de camera aan het scrollen is.","Camera is scrolling":"Camera is aan het scrollen","Check if the camera is scrolling up.":"Controleer of de camera omhoog scrolt.","Camera is scrolling up":"Camera gaat omhoog scrollen","Check if the camera is scrolling down.":"Controleer of de camera naar beneden scrolt.","Camera is scrolling down":"Camera gaat omlaag scrollen","Check if the camera is scrolling left.":"Controleer of de camera naar links scrolt.","Camera is scrolling left":"Camera gaat naar links scrollen","Check if the camera is scrolling right.":"Controleer of de camera naar rechts scrolt.","Camera is scrolling right":"Camera gaat naar rechts scrollen","Draw a rectangle that shows where edge scrolling will be triggered.":"Teken een rechthoek die laat zien waar de beweging aan de rand zal worden geactiveerd.","Draw edge scrolling screen margin":"Teken de marge van het scherm voor scrollen aan de rand","Draw edge scrolling screen margin with _PARAM1_":"Teken de marge van het scherm voor scrollen aan de rand met _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Geef de snelheid waarmee de camera momenteel horizontaal scrollt (in pixels per seconde) terug.","Horizontal edge scroll speed":"Horizontale rand scroll snelheid","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Geef de snelheid waarmee de camera momenteel verticaal scrollt (in pixels per seconde) terug.","Vertical edge scroll speed":"Verticale rand scroll snelheid","Return the absolute scroll speed according to the mouse distance from the border.":"Geef de absolute scroll snelheid terug op basis van de muiscursor-afstand van de rand.","Absolute scroll speed":"Absolute scroll snelheid","Border distance":"Rand afstand","Ellipse movement":"Ellipsbeweging","Move objects on ellipses or smoothly back and forth in one direction.":"Beweeg objecten op ellipsen of soepel heen en weer in \xE9\xE9n richting.","Radius of the movement on X axis":"Straal van beweging op de X-as","Ellipse":"Ellips","Radius of the movement on Y axis":"Straal van beweging op de Y-as","Loop duration":"Looptijd","Turn left":"Linksaf slaan","Initial direction":"Initi\xEBle richting","Rotate":"Roteer","Change the turning direction (left or right).":"Verander de draairichting (links of rechts).","Turn the other way":"Ga de andere kant op","_PARAM0_ turn the other way":"_PARAM0_ ga de andere kant op","Change the in which side the object is turning (left or right).":"Verander de kant waar de object draait (links of rechts).","Turn left or right":"Links of rechts draaien","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ draai links: _PARAM2_","Check if the object is turning left.":"Controleer of het object naar links draait.","Is turning left":"Draait naar links","_PARAM0_ is turning left":"_PARAM0_ draait naar links","Return the movement angle of the object.":"Retourneer de bewegingshoek van het object.","Set initial Y of _PARAM0_ to _PARAM2_":"Stel de initi\xEBle Y van _PARAM0_ in op _PARAM2_","Return the loop duration (in seconds).":"Return de lusduur (in seconden).","Return the ellipse radius on X axis.":"Return de ellipsstraal op de X-as.","Radius X":"Straal X","Radius Y":"Straal Y","Return the movement center position on X axis.":"Return de bewegingsmiddelpuntpositie op de X-as.","Movement center X":"Middelpunt X beweging","Return the movement center position on Y axis.":"Return de bewegingsmiddelpuntpositie op de Y-as.","Movement center Y":"Middelpunt Y beweging","Change the radius on X axis of the movement.":"Verander de straal op de X-as van de beweging.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Verander de straal op de X-as van de beweging van _PARAM0_ naar _PARAM2_","Change the radius on Y axis of the movement.":"Verander de straal op de Y-as van de beweging.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Verander de straal op de Y-as van de beweging van _PARAM0_ naar _PARAM2_","Change the loop duration.":"Verander de lusduur.","Change the loop duration of _PARAM0_ to _PARAM2_":"Verander de lusduur van _PARAM0_ naar _PARAM2_","Speed (in degrees per second)":"Snelheid (in graden per seconde)","Change the movement angle. The object is teleported according to the angle.":"Verander de bewegingshoek. Het object wordt geteleporteerd volgens de hoek.","Teleport at an angle":"Teleporteren onder een hoek","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleporteer _PARAM0_ op de ellips op _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Richtinghoek","Emojis":"Emoji's","Display emoji characters in text objects and store them in strings.":"Toon emoji-tekens in tekstobjecten en sla ze op in strings.","Returns the specified emoji, from the provided name.":"Geeft de gespecificeerde emoji terug van de opgegeven naam.","Returns the specified emoji (name)":"Geeft de gespecificeerde emoji (naam) terug","Name of emoji":"Naam van emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Volledige lijst van emoji's: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Geeft de gespecificeerde emoji terug van een hexadecimale waarde.","Returns the specified emoji (hex)":"Geeft de gespecificeerde emoji (hex) terug","Hexadecimal code":"Hexadecimale code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Volledige lijst van hexadecimale codes: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosiekracht","Simulate an explosion with physics forces on target objects.":"Simuleer een explosie met natuurkundige krachten op doelobjecten.","Simulate explosion with physics forces":"Simuleer explosie met natuurkundige krachten","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simuleer een explosie die _PARAM1_ be\xEFnvloedt binnen straal van explosie: _PARAM6_ (pixels), Explosiecentrum: _PARAM3_, _PARAM4_. Max kracht: _PARAM5_","Target Object":"Doelobject","Physics Behavior (required)":"Fysisch gedrag (vereist)","Explosion center (X)":"Explosiecentrum (X)","Explosion center (Y)":"Explosiecentrum (Y)","Max force (of explosion)":"Maximale kracht (van explosie)","Force decreases the farther an object is from the explosion center.":"Kracht neemt af naarmate een object verder van het explosiecentrum is.","Max distance (from center of explosion) (pixels)":"Maximale afstand (vanaf center van explosie) (pixels)","Objects less than this distance will be affected by the explosion.":"Objecten die minder dan deze afstand hebben, worden be\xEFnvloed door de explosie.","Extended math support":"Uitgebreide wiskunde-ondersteuning","Additional math functions and constants as expressions and conditions.":"Extra wiskundefuncties en constanten als uitdrukkingen en voorwaarden.","Returns a term from the Fibonacci sequence.":"Geeft een term uit de Fibonacci-reeks terug.","Fibonacci numbers":"Fibonacci-nummers","The desired term in the sequence":"De gewenste term in de reeks","Calculates the steepness of a line between two points.":"Berekent de steilheid van een lijn tussen twee punten.","Slope":"Helling","X value of the first point":"X-waarde van het eerste punt","Y value of the first point":"Y-waarde van het eerste punt","X value of the second point":"X-waarde van het tweede punt","Y value of the second point":"Y-waarde van het tweede punt","Converts a number of one range e.g. 0-1 to another 0-255.":"Converteert een getal van het ene bereik bijv. 0-1 naar een ander 0-255.","Map":"Kaart","The value to convert":"De waarde om te converteren","The lowest value of the first range":"De laagste waarde van het eerste bereik","The highest value of the first range":"De hoogste waarde van het eerste bereik","The lowest value of the second range":"De laagste waarde van het tweede bereik","The highest value of the second range":"De hoogste waarde van het tweede bereik","Returns the value of the length of the hypotenuse.":"Geeft de waarde van de lengte van de schuine zijde terug.","Hypotenuse length":"Lengte hypotenusa","First side of the triangle":"Eerste zijde van de driehoek","Second side of the triangle":"Tweede zijde van de driehoek","Returns the greatest common factor of two numbers.":"Geeft de grootste gemene deler van twee getallen terug.","Greatest common factor (gcf)":"Grootste gemene deler (ggd)","Any integer":"Een willekeurig geheel getal","Returns the lowest common multiple of two numbers.":"Geeft het laagste gemeenschappelijke veelvoud van twee getallen terug.","Lowest common multiple (lcm)":"Laagste gemeenschappelijke veelvoud (lcm)","Returns the input multiplied by all the previous whole numbers.":"Geeft de invoer vermenigvuldigd met alle vorige gehele getallen terug.","Factorial":"Factoriaal","Any positive integer":"Elke positieve gehele","Converts a polar coordinate into the Cartesian x value.":"Converteert een poolco\xF6rdinaat naar de cartesianse x-waarde.","Polar coordinate to Cartesian X value":"Poolco\xF6rdinaat naar cartesianse x-waarde","Angle or theta in radians":"Hoek of theta in radialen","Converts a polar coordinate into the Cartesian y value.":"Converteert een poolco\xF6rdinaat naar de cartesianse y-waarde.","Polar coordinate to Cartesian Y value":"Poolco\xF6rdinaat naar cartesianse y-waarde","Converts a isometric coordinate into the Cartesian x value.":"Converteert een isometrische co\xF6rdinaat naar de cartesianse x-waarde.","Isometric coordinate to Cartesian X value":"Isometrische co\xF6rdinaat naar cartesianse x-waarde","Position on the x axis":"Positie op de x-as","Position on the y axis":"Positie op de y-as","Converts a isometric coordinate into the Cartesian y value.":"Converteert een isometrische co\xF6rdinaat naar de cartesianse y-waarde.","Isometric coordinate to Cartesian Y value":"Isometrische co\xF6rdinaat naar cartesianse y-waarde","Returns the golden ratio.":"Geeft de gulden snede terug.","Golden ratio":"Gulden snede","Returns Pi (\u03C0).":"Geeft Pi (\u03C0) terug.","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Geeft half Pi terug.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Geeft de natuurlijke logaritme van e (Euler's getal) terug.","Natural logarithm of e":"Natuurlijke logaritme van e","Returns the natural logarithm of 2.":"Geeft de natuurlijke logaritme van 2 terug.","Natural logarithm of 2":"Natuurlijke logaritme van 2","Returns the natural logarithm of 10.":"Geeft de natuurlijke logaritme van 10 terug.","Natural logarithm of 10":"Natuurlijke logaritme van 10","Returns the base 2 logarithm of e. (Euler's number).":"Geeft de grondslag 2 logaritme van e (Euler's getal) terug.","Base 2 logarithm of e":"Grondslag 2 logaritme van e","Returns the base 10 logarithm of e. (Euler's number).":"Geeft de grondslag 10 logaritme van e (Euler's getal) terug.","Base 10 logarithm of e":"Grondslag 10 logaritme van e","Returns square root of 2.":"Geeft de wortel van 2 terug.","Square root of 2":"Wortel van 2","Returns square root of 1/2.":"Geeft de wortel van 1/2 terug.","Square root of 1/2":"Vierkantswortel van 1/2","Returns quarter Pi.":"Geeft kwart Pi terug.","Quarter Pi":"Kwart Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formatteert een nummer om het opgegeven aantal decimalen te gebruiken (Verouderd).","ToFixed":"Vast","The value to be rounded":"De waarde om af te ronden","Number of decimal places":"Aantal decimalen","Formats a number to a string with the specified number of decimal places.":"Formatteert een nummer naar een string met het opgegeven aantal decimalen.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Controleer of het nummer even is (deelbaar door 2). Om te controleren op oneven getallen, keer deze voorwaarde om.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Uitgebreide variabelenondersteuning","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Voeg voorwaarden, acties en uitdrukkingen toe om te controleren of een variabele bestaat, variabelen te kopi\xEBren, bestaande variabelen uit het geheugen te verwijderen en dynamische variabelen te maken.","Check if a global variable exists.":"Controleer of een globale variabele bestaat.","Global variable exists":"Globale variabele bestaat","If the global variable _PARAM1_ exist":"Als de globale variabele _PARAM1_ bestaat","Name of the global variable":"Naam van de globale variabele","Check if the global variable exists.":"Controleer of de globale variabele bestaat.","Check if a scene variable exists.":"Controleer of een sc\xE8nevariabele bestaat.","Scene variable exists":"Sc\xE8nevariabele bestaat","If the scene variable _PARAM1_ exist":"Als de sc\xE8nevariabele _PARAM1_ bestaat","Name of the scene variable":"Naam van de sc\xE8nevariabele","Check if the scene variable exists.":"Controleer of de sc\xE8nevariabele bestaat.","Check if an object variable exists.":"Controleer of een objectvariabele bestaat.","Object variable exists":"Objectvariabele bestaat","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ heeft objectvariabele _PARAM2_","Name of object variable":"Naam van de objectvariabele","Delete a global variable, removing it from memory.":"Verwijder een globale variabele, verwijder deze uit het geheugen.","Delete global variable":"Verwijder globale variabele","Delete global variable _PARAM1_":"Verwijder de globale variabele _PARAM1_","Name of the global variable to delete":"Naam van de globale variabele om te verwijderen","Delete the global variable, removing it from memory.":"Verwijder de globale variabele, verwijder deze uit het geheugen.","Delete the global variable _PARAM1_ from memory":"Verwijder de globale variabele _PARAM1_ uit het geheugen","Modify the text of a scene variable.":"Wijzig de tekst van een sc\xE8nevariabele.","String of a scene variable":"Tekst van een sc\xE8nevariabele","Change the text of scene variable _PARAM1_ to _PARAM2_":"Wijzig de tekst van sc\xE8nevariabele _PARAM1_ naar _PARAM2_","Modify the text of a global variable.":"Wijzig de tekst van een globale variabele.","String of a global variable":"Tekst van een globale variabele","Change the text of global variable _PARAM1_ to _PARAM2_":"Verander de tekst van de globale variabele _PARAM1_ naar _PARAM2_","Modify the value of a global variable.":"Wijzig de waarde van een globale variabele.","Value of a global variable":"Waarde van een globale variabele","Change the global variable _PARAM1_ with value: _PARAM2_":"Verander de globale variabele _PARAM1_ met waarde: _PARAM2_","Modify the value of a scene variable.":"Wijzig de waarde van een sc\xE8nevariabele.","Value of a scene variable":"Waarde van een sc\xE8nevariabele","Change the scene variable _PARAM1_ with value: _PARAM2_":"Verander de sc\xE8nevariabele _PARAM1_ met waarde: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Verwijder sc\xE8nevariabele, de variabele zal uit het geheugen worden verwijderd.","Delete scene variable":"Verwijder sc\xE8nevariabele","Delete the scene variable _PARAM1_":"Verwijder de sc\xE8nevariabele _PARAM1_","Name of the scene variable to delete":"Naam van de sc\xE8nevariabele om te verwijderen","Delete the scene variable, the variable will be deleted from the memory.":"Verwijder de sc\xE8nevariabele, de variabele zal uit het geheugen worden verwijderd.","Delete the scene variable _PARAM1_ from memory":"Verwijder de sc\xE8nevariabele _PARAM1_ uit het geheugen","Copy an object variable from one object to another.":"Kopieer een objectvariabele van het ene object naar het andere.","Copy an object variable":"Kopieer een objectvariabele","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Kopieer de variabele _PARAM1_ van _PARAM2_ naar de variabele _PARAM3_ van _PARAM4_","Source object":"Bronobject","Variable to copy":"Te kopi\xEBren variabele","Destination object":"Doelobject","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Om de variabele tussen 2 exemplaren van hetzelfde object te kopi\xEBren, moet de variabele eerst naar een ander object worden gekopieerd.","Destination variable":"Doelvariabele","Copy the object variable from one object to another.":"Kopieer de variabele van het ene object naar een ander.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Kopieer de variabele _PARAM2_ van _PARAM1_ naar de variabele _PARAM4_ van _PARAM3_ (wis eerst de bestemming: _PARAM5_)","Clear the destination variable before copying":"Wis de bestemmingsvariabele voordat je deze kopieert","Copy all object variables from one object to another.":"Kopieer alle objectvariabelen van het ene object naar het andere.","Copy all object variables":"Kopieer alle objectvariabelen","Copy all variables from _PARAM1_ to _PARAM2_":"Kopieer alle variabelen van _PARAM1_ naar _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Kopieer alle variabelen van object _PARAM1_ naar object _PARAM2_ (wis eerst de bestemming: _PARAM3_)","Delete an object variable, removing it from memory.":"Verwijder een objectvariabele en verwijder deze uit het geheugen.","Delete object variable":"Verwijder objectvariabele","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Verwijder voor het object _PARAM1_ de objectvariabele _PARAM2_ uit het geheugen","Return the text of a global variable.":"Geef de tekst van een globale variabele terug.","Text of a global variable":"Tekst van een globale variabele","Return the text of a scene variable.":"Geef de tekst van een sc\xE8nevariabele terug.","Text of a scene variable":"Tekst van een sc\xE8nevariabele","Return the value of a global variable.":"Geef de waarde van een globale variabele terug.","Return the value of a scene variable.":"Geef de waarde van een sc\xE8nevariabele terug.","Copy the global variable to scene. This copy everything from the types to the values.":"Kopieer de globale variabele naar sc\xE8ne. Dit kopieert alles van de types naar de waarden.","Copy a global variable to scene":"Kopieer een globale variabele naar sc\xE8ne","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Kopieer de globale variabele:_PARAM1_ naar een sc\xE8nevariabele:_PARAM2_ (wis eerst de bestemming: _PARAM3_)","Global variable to copy":"Te kopi\xEBren globale variabele","Scene variable destination":"Sc\xE8nevariabelebestemming","Copy the scene variable to global. This copy everything from the types to the values.":"Kopieer de sc\xE8nevariabele naar de globaal. Dit kopieert alles van de types naar de waarden.","Copy a scene variable to global":"Kopieer een sc\xE8nevariabele naar de globaal","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Kopieer de sc\xE8nevariabele:_PARAM1_ naar een globale variabele:_PARAM2_ (wis eerst de bestemming: _PARAM3_)","Scene variable to copy":"Te kopi\xEBren sc\xE8nevariabele","Global variable destination":"Globale variabelebestemming","Frames per second (FPS)":"Beelden per seconde (FPS)","Calculate and display the frames per second (FPS) of the game.":"Bereken en toon de frames per seconde (FPS) van het spel.","Frames per second (FPS) during the last second.":"Frames per seconde (FPS) gedurende de laatste seconde.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per seconde (FPS) gedurende de laatste seconde. [Verouderd]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Verouderd]","The accuracy of the FPS":"De nauwkeurigheid van de FPS","This tells how many numbers after the period should be shown.":"Dit geeft aan hoeveel cijfers na de periode moeten worden weergegeven.","Makes a text object display the current FPS.":"Maakt een tekstobject dat de huidige FPS weergeeft.","FPS Displayer":"FPS-displayer","FPS counter prefix":"FPS-teller voorvoegsel","Number of decimal digits":"Aantal decimale cijfers","Face Forward":"Voorwaarts kijken","Face object towards the direction of movement.":"Richt object naar de richting van de beweging.","Face forward":"Voorwaarts kijken","Rotation speed (degrees per second)":"Rotatiesnelheid (graden per seconde)","Use \"0\" for immediate turning.":"Gebruik \"0\" voor directe draaiing.","Offset angle":"Offset hoek","Can be used when the image of the object is not facing to the right.":"Kan worden gebruikt wanneer de afbeelding van het object niet naar rechts gericht is.","Previous X position":"Vorige X-positie","Previous Y position":"Vorige Y-positie","Direction the object is moving (in degrees)":"Richting waarin het object beweegt (in graden)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Stel de rotatiesnelheid in (graden per seconde). Gebruik \"0\" voor onmiddellijke draaiing.","Set rotation speed":"Stel rotatiesnelheid in","Set rotation speed of _PARAM0_ to _PARAM2_":"Stel rotatiesnelheid van _PARAM0_ in op _PARAM2_","Rotation Speed":"Rotatiesnelheid","Set offset angle.":"Stel de offsethoek in.","Set offset angle":"Stel de offsethoek in","Set offset angle of _PARAM0_ to _PARAM2_":"Stel de offsethoek van _PARAM0_ in op _PARAM2_","Rotation speed (in degrees per second).":"Rotatiesnelheid (in graden per seconde).","Rotation speed":"Rotatiesnelheid","Rotation speed of _PARAM0_":"Rotatiesnelheid van _PARAM0_","Offset angle.":"Offsethoek.","Direction the object is moving (in degrees).":"Richting waarin het object beweegt (in graden).","Movement direction":"Bewegingsrichting","Fire bullets":"Vuur kogels af","Fire bullets, manage ammo, reloading and overheating.":"Vuur kogels af, beheer munitie, herladen en oververhitting.","Fire bullets, manage ammo, reloading, and overheating.":"Vuurkogels, beheer munitie, herladen en oververhitting.","Firing cooldown":"Vuurkoelingsperiode","Objects cannot shoot while firing cooldown is active.":"Objecten kunnen niet schieten terwijl de vuurkoelingsperiode actief is.","Rotate bullets to match their trajectory":"Draai kogels om overeen te komen met hun baan","Firing arc":"Vuurhoek","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Vuurkogels worden gelijkmatig verdeeld binnen de vuurboog","Multi-Fire":"Multi-Vuur","Number of bullets created at once":"Aantal kogels tegelijk gemaakt","Angle variance":"Hoekvariatie","Make imperfect aim (between 0 and 180 degrees).":"Maak imperfecte richting (tussen 0 en 180 graden).","Firing variance":"Vuurvariatie","Bullet speed variance":"Snelheidsvariatie van kogels","Bullet speed will be adjusted by a random value within this range.":"Kogelsnelheid wordt aangepast door een willekeurige waarde binnen dit bereik.","Ammo quantity (current)":"Hoeveelheid munitie (huidig)","Shots per reload":"Schoten per herladen","Use 0 to disable reloading.":"Gebruik 0 om herladen te deactiveren.","Reload":"Herladen","Reloading duration":"Herlaadduur","Objects cannot shoot while reloading is in progress.":"Objecten kunnen niet schieten terwijl het herladen bezig is.","Max ammo":"Maximale munitie","Ammo":"Munitie","Shots before next reload":"Schoten voor volgend herladen","Total shots fired":"Totaal aantal afgevuurde schoten","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Ondanks dat er mogelijk meerdere kogels worden gemaakt, zal er slechts 1 schot per frame worden geteld","Total bullets created":"Totaal aantal gemaakte kogels","Starting ammo":"Startmunitie","Total reloads completed":"Totaal aantal herladingen voltooid","Unlimited ammo":"Onbeperkte munitie","Heat increase per shot (between 0 and 1)":"Warmtetoename per schot (tussen 0 en 1)","Object is overheated when Heat reaches 1.":"Object raakt oververhit wanneer de warmte 1 bereikt.","Overheat":"Oververhitting","Heat level (Range: 0 to 1)":"Warmteniveau (Bereik: 0 tot 1)","Reload automatically":"Automatisch herladen","Overheat duration":"Oververhittingsduur","Object cannot shoot while overheat duration is active.":"Object kan niet schieten terwijl de oververhittingsduur actief is.","Linear cooling rate (per second)":"Lineaire koelsnelheid (per seconde)","Exponential cooling rate (per second)":"Exponenti\xEBle koelsnelheid (per seconde)","Happens faster when heat is high and slower when heat is low.":"Gebeurt sneller wanneer de warmte hoog is en langzamer wanneer de warmte laag is.","Layer the bullets are created on":"Laag waarop de kogels worden gemaakt","Base layer by default.":"Standaard basiskaart.","Shooting configuration":"Schietconfiguratie","Fire bullets toward an object.":"Schiet kogels naar een object.","Fire bullets toward an object":"Schiet kogels naar een object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Vuur _PARAM4_ af vanaf _PARAM0_, op positie _PARAM2_; _PARAM3_, naar _PARAM5_ met een snelheid van _PARAM6_ px/s","X position, where to create the bullet":"X-positie, waar de kogel gecre\xEBerd moet worden","Y position, where to create the bullet":"Y-positie, waar de kogel gecre\xEBerd moet worden","The bullet object":"Het kogel object","Target object":"Doelobject","Speed of the bullet, in pixels per second":"Snelheid van de kogel, in pixels per seconde","Fire bullets toward a position.":"Schiet kogels naar een positie.","Fire bullets toward a position":"Schiet kogels naar een positie","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Vuur _PARAM4_ af vanaf _PARAM0_, op positie _PARAM2_; _PARAM3_, naar positie _PARAM5_;_PARAM6_ met een snelheid van _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Vuur kogels af in de richting van een gegeven hoek.","Fire bullets toward an angle":"Vuur kogels af naar een hoek","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Vuur _PARAM4_ af vanaf _PARAM0_, op positie _PARAM2_; _PARAM3_, naar hoek _PARAM5_ en snelheid _PARAM6_ px/s","Angle of the bullet, in degrees":"Hoek van de kogel, in graden","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Vuurt een enkele kogel af. Dit is alleen bedoeld om te gebruiken binnen de actie \"Kogel afvuren\".","Fire a single bullet":"Vuurt een enkele kogel af","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Vuurt een enkele kogel _PARAM4_ af vanaf _PARAM0_, op positie _PARAM2_; _PARAM3_, met hoek _PARAM5_ en snelheid _PARAM6_ px/s","Reload ammo.":"Herlaad munitie.","Reload ammo":"Herlaadt munitie","Reload ammo on _PARAM0_":"Herlaad munitie op _PARAM0_","Check if the object has just fired something.":"Controleer of het object net iets heeft afgevuurd.","Has just fired":"Heeft zojuist afgevuurd","_PARAM0_ has just fired":"_PARAM0_ heeft zojuist afgevuurd","Check if bullet rotates to match trajectory.":"Controleer of kogel draait om traject te volgen.","Is bullet rotation enabled":"Is kogelrotatie ingeschakeld","Bullet rotation enabled on _PARAM0_":"Rotatie van kogels ingeschakeld op _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"de vuurboog (in graden) waar kogels worden afgevuurd. Kogels zijn gelijkmatig verdeeld binnen de vuurboog.","the firing arc":"de vuurboog","Firing arc (degrees) Range: 0 to 360":"Vuurboog (graden) Bereik: 0 tot 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Verander de vuurboog (in graden) waar kogels zullen worden afgevuurd. Kogels worden gelijkmatig verdeeld binnen de vuurboog.","Set firing arc (deprecated)":"Stel vuurboog in (verouderd) in","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Stel vuurboog van _PARAM0_ in op _PARAM2_ graden","the angle variance (in degrees) applied to each bullet.":"de hoekvariatie (in graden) toegepast op elke kogel.","the angle variance":"de hoekvariatie","Angle variance (degrees) Range: 0 to 180":"Hoekvariatie (graden) Bereik: 0 tot 180","Change the angle variance (in degrees) applied to each bullet.":"Verander de hoekvariatie (in graden) toegepast op elke kogel.","Set angle variance (deprecated)":"Stel hoekvariatie in (verouderd) in","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Stel hoekvariatie van _PARAM0_ in op _PARAM2_ graden","the bullet speed variance (pixels per second) applied to each bullet.":"de kogelsnelheidsvariatie (pixels per seconde) toegepast op elke kogel.","the bullet speed variance":"de kogelsnelheidsvariatie","Change the speed variance (pixels per second) applied to each bullet.":"Verander de snelheidsvariatie (pixels per seconde) toegepast op elke kogel.","Set bullet speed variance (deprecated)":"Stel kogelsnelheidsvariatie in (verouderd) in","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Stel kogelsnelheidsvariatie van _PARAM0_ in op _PARAM2_ pixels per seconde","the number of bullets shot every time the \"fire bullet\" action is used.":"het aantal kogels dat elke keer wordt afgevuurd wanneer de actie \"kogel afvuren\" wordt gebruikt.","Bullets per shot":"Kogels per schot","the number of bullets per shot":"het aantal kogels per schot","Bullets":"Kogels","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Verander het aantal kogels dat elke keer wordt afgevuurd wanneer de actie \"kogel afvuren\" wordt gebruikt.","Set number of bullets per shot (deprecated)":"Stel aantal kogels per schot in (verouderd) in","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Stel aantal kogels per schot van _PARAM0_ in op _PARAM2_","Change the layer that bullets are created on.":"Verander de laag waarop kogels worden aangemaakt.","Set bullet layer":"Stel kogellaag in","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Stel de laag in die wordt gebruikt om kogels afgevuurd door _PARAM0_ te maken op _PARAM2_","Enable bullet rotation.":"Schakel kogelrotatie in.","Enable (or disable) bullet rotation":"Schakel kogelrotatie in (of uit)","Enable bullet rotation on _PARAM0_: _PARAM2_":"Schakel kogelrotatie in op _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Draai kogel om overeen te komen met traject","Enable unlimited ammo.":"Oneindige kogels inschakelen.","Enable (or disable) unlimited ammo":"Schakel de onbeperkte munitie in (of uit)","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Schakel onbeperkte munitie in op _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"de vuurpauze (in seconden), ook bekend als vuursnelheid.","the firing cooldown":"de vuurpauze","Cooldown in seconds":"Pauze in seconden","Change the firing cooldown, which changes the rate of fire.":"Verander de vuurpauze, wat de vuursnelheid verandert.","Set firing cooldown (deprecated)":"Stel de vuurpauze in (verouderd)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Stel de vuursnelheid van _PARAM0_ in op _PARAM2_ seconden","the reload duration (in seconds).":"de herlaadtijd (in seconden).","Reload duration":"Herlaadtijd","the reload duration":"de herlaadtijd","Reload duration (seconds)":"Herlaadtijd (seconden)","Change the duration to reload ammo.":"Verander de duur om munitie te herladen.","Set reload duration (deprecated)":"Stel de herlaadtijd in (verouderd)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Stel de herlaadtijd van _PARAM0_ in op _PARAM2_ seconden","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"de oververhittingstijd (in seconden). Als een object oververhit is, kan het gedurende deze tijd niet vuren.","the overheat duration":"de oververhittingstijd","Overheat duration (seconds)":"Oververhittingstijd (seconden)","Change the duration after becoming overheated.":"Verander de duur nadat het object oververhit is.","Set overheat duration (deprecated)":"Stel de oververhittingstijd in (verouderd)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Stel de oververhittingstijd van _PARAM0_ in op _PARAM2_ seconden","the ammo quantity.":"de munitie hoeveelheid.","Ammo quantity":"Munitie hoeveelheid","the ammo quantity":"de munitie hoeveelheid","Change the quantity of ammo.":"Verander de hoeveelheid munitie.","Set ammo quantity (deprecated)":"Stel de munitiehoeveelheid in (verouderd)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Stel de munitiehoeveelheid van _PARAM0_ in op _PARAM2_","the heat increase per shot.":"de warmte toename per schot.","Heat increase per shot":"Warmte toename per schot","the heat increase per shot":"de warmte toename per schot","Heat increase per shot (Range: 0 to 1)":"Warmte toename per schot (Bereik: 0 tot 1)","Change the heat increase per shot.":"Verander de warmte toename per schot.","Set heat increase per shot (deprecated)":"Stel de warmte toename per schot in (verouderd)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Stel de warmte toename van _PARAM0_ in op _PARAM2_ per schot","the max ammo.":"de maximale munitie.","the max ammo":"de maximale munitie","Change the max ammo.":"Verander de maximale munitie.","Set max ammo (deprecated)":"Stel de maximale munitie in (verouderd)","Set the max ammo of _PARAM0_ to _PARAM2_":"Stel de maximale munitie van _PARAM0_ in op _PARAM2_","Reset total shots fired.":"Reset totaal aantal afgevuurde schoten.","Reset total shots fired":"Reset totaal aantal afgevuurde schoten","Reset total shots fired by _PARAM0_":"Reset totaal aantal afgevuurde schoten door _PARAM0_","Reset total bullets created.":"Reset totaal aantal gecre\xEBerde kogels.","Reset total bullets created":"Reset totaal aantal gecre\xEBerde kogels","Reset total bullets created by _PARAM0_":"Reset totaal aantal gecre\xEBerde kogels door _PARAM0_","Reset total reloads completed.":"Reset totaal aantal voltooide herladingen.","Reset total reloads completed":"Reset totaal aantal voltooide herladingen","Reset total reloads completed by _PARAM0_":"Reset totaal aantal voltooide herladingen door _PARAM0_","the number of shots per reload.":"het aantal schoten per herladen.","the shots per reload":"de schoten per herladen","Change the number of shots per reload.":"Verander het aantal schoten per herladen.","Set shots per reload (deprecated)":"Stel schoten per herladen in (verouderd)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Stel de schoten per herladen van _PARAM0_ in op _PARAM2_","Enable (or disable) automatic reloading.":"Automatisch herladen in- of uitschakelen.","Enable (or disable) automatic reloading":"Automatisch herladen in- of uitschakelen","Enable automatic reloading on _PARAM0_: _PARAM2_":"Automatisch herladen inschakelen op _PARAM0_: _PARAM2_","Enable automatic reloading":"Automatisch herladen inschakelen","the linear cooling rate (per second).":"De lineaire koelsnelheid (per seconde).","Linear cooling rate":"Lineaire koelsnelheid","the linear cooling rate":"de lineaire koelsnelheid","Heat cooling rate (per second)":"Warmte koelsnelheid (per seconde)","Change the linear rate of cooling.":"Verander de lineaire koelsnelheid.","Set linear cooling rate (deprecated)":"Stel lineaire koelsnelheid in (verouderd)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Stel de lineaire koelsnelheid van _PARAM0_ in op _PARAM2_ per seconde","the exponential cooling rate, per second.":"De exponenti\xEBle koelsnelheid, per seconde.","Exponential cooling rate":"Exponenti\xEBle koelsnelheid","the exponential cooling rate":"de exponenti\xEBle koelsnelheid","Change the exponential rate of cooling.":"Verander de exponenti\xEBle koelsnelheid.","Set exponential cooling rate (deprecated)":"Stel exponenti\xEBle koelsnelheid in (verouderd)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Stel de exponenti\xEBle koelsnelheid van _PARAM0_ in op _PARAM2_","Increase ammo quantity.":"Verhoog de munitiehoeveelheid.","Increase ammo":"Verhoog munitie","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Aantal kogels van _PARAM0_ verhogen met _PARAM2_ schoten","Ammo gained":"Aantal verdiende kogels","Layer that bullets are created on.":"Laag waarop kogels worden gemaakt.","Bullet layer":"Kogel-laag","the heat level (range: 0 to 1).":"de warmte niveau (bereik: 0 tot 1).","Heat level":"Warmteniveau","the heat level":"de warmte niveau","Total shots fired (multi-bullet shots are considered one shot).":"Totaal aantal afgevuurde schoten (multi-kogelschoten worden beschouwd als \xE9\xE9n schot).","Shots fired":"Schoten afgevuurd","Total bullets created.":"Totaal aantal kogels gemaakt.","Bullets created":"Kogels gemaakt","Reloads completed.":"Herladen voltooid.","Reloads completed":"Herladen voltooid","the remaining shots before the next reload is required.":"het resterende aantal schoten voordat de volgende herladen vereist is.","the remaining shots (before the next reload)":"het resterende aantal schoten (voordat de volgende herladen)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"de resterende duur voordat de afkoelperiode het afschieten van een kogel toestaat, in seconden.","Duration before cooldown end":"Duur voor koeltermijn einde","the remaining duration before the cooldown end":"de resterende duur voordat de koeltermijn eindigt","the remaining duration before the overheat penalty ends, in seconds.":"de resterende duur voordat de bovenverhittingsstraf eindigt, in seconden.","Duration before overheat end":"Duur voor oververhitting einde","the remaining duration before the overheat end":"de resterende duur voordat de oververhitting eindigt","the remaining duration before the reload finishes, in seconds.":"de resterende duur voordat het herladen eindigt, in seconden.","Duration before the reload finishes":"Duur voordat het herladen eindigt","the remaining duration before the reload finishes":"de resterende duur voordat het herladen eindigt","Check if object is currently performing an ammo reload.":"Controleren of object momenteel bezig is met het herladen van munitie.","Is ammo reloading in progress":"Is munitie herladen in uitvoering","_PARAM0_ is reloading ammo":"_PARAM0_ laadt munitie","Check if object is ready to shoot.":"Controleren of object klaar is om te schieten.","Is ready to shoot":"Is klaar om te schieten","_PARAM0_ is ready to shoot":"_PARAM0_ is klaar om te schieten","Check if automatic reloading is enabled.":"Controleren of automatisch herladen is ingeschakeld.","Is automatic reloading enabled":"Is automatisch herladen ingeschakeld","Automatic reloading is enabled on_PARAM0_":"Automatisch herladen is ingeschakeld op_PARAM0_","Check if ammo is unlimited.":"Controleren of munitie onbeperkt is.","Is ammo unlimited":"Is munitie onbeperkt","_PARAM0_ has unlimited ammo":"_PARAM0_ heeft onbeperkte munitie","Check if object has no ammo available.":"Controleren of object geen munitie beschikbaar heeft.","Is out of ammo":"Heeft geen munitie meer","_PARAM0_ is out of ammo":"_PARAM0_ heeft geen munitie meer","Check if object needs to reload ammo.":"Controleren of object munitie moet herladen.","Is a reload needed":"Is een herladen nodig","_PARAM0_ needs to reload ammo":"_PARAM0_ moet munitie herladen","Check if object is overheated.":"Controleren of object oververhit is.","Is overheated":"Is oververhit","_PARAM0_ is overheated":"_PARAM0_ is oververhit","Check if firing cooldown is active.":"Controleren of het afschietkoelproces actief is.","Is firing cooldown active":"Is het afschietkoelproces actief","Firing cooldown is active on _PARAM0_":"Het afvuren van een wapen is actief op _PARAM0_","First person 3D camera":"Camera van eerste persoon 3D","Move the camera to look though objects eyes.":"Verplaats de camera om door de ogen van objecten te kijken.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Verplaats de camera om door de ogen van _PARAM1_ te kijken. Het object moet naar rechts kijken wanneer al zijn hoeken 0 zijn en de bovenkant van zijn hoofd moet naar Z+ gericht zijn.","Look through object eyes":"Kijk door objectogen","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Verplaats de camera van _PARAM2_ om door de ogen van _PARAM1_ te kijken","Flash object":"Flitsobject","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Laat een object zichtbaar knipperen (knipperen), kleurtint, objecteffect of dekking (faden).","Color tint applied to an object.":"Kleurtint toegepast op een object.","Color tint applied to an object":"Kleurtint toegepast op een object","Color tint applied to _PARAM1_":"Kleurtint toegepast op _PARAM1_","Check if a color tint is applied to an object.":"Controleer of er een kleurtint is toegepast op een object.","Is a color tint applied to an object":"Is er een kleurtint toegepast op een object","_PARAM1_ is color tinted":"_PARAM1_ is gekleurd","Toggle color tint between the starting tint and a given value.":"Schakel kleurtint in tussen de starttint en een gegeven waarde.","Toggle a color tint":"Schakel een kleurtint in","Toggle color tint _PARAM2_ on _PARAM1_":"Schakel kleurtint _PARAM2_ in op _PARAM1_","Color tint":"Kleurtint","Toggle object visibility.":"Schakel object zichtbaarheid om.","Toggle object visibility":"Schakel objectzichtbaarheid om","Toggle visibility of _PARAM1_":"Zichtbaarheid van _PARAM1_ omschakelen","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Laat het object knipperen (knipperen) gedurende een bepaalde periode zodat het afwisselend zichtbaar en onzichtbaar is.","Flash visibility (blink)":"Flash zichtbaarheid (knipperen)","Half period":"Halve periode","Time that the object is invisible":"Tijd dat het object onzichtbaar is","Flash duration":"Knipperduur","Use \"0\" to keep flashing until stopped":"Gebruik \"0\" om te blijven knipperen tot het stopt","Make an object flash (blink) visibility for a period of time.":"Laat een object flitsen (knipperen) zichtbaarheid gedurende een bepaalde tijd.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Laat _PARAM0_ flitsen (knipperen) gedurende _PARAM2_ seconden","Duration of the flashing, in seconds":"Duur van het knipperen, in seconden","Use \"0\" to keep flashing until stopped.":"Gebruik \"0\" om te blijven knipperen totdat gestopt.","Check if an object is flashing visibility.":"Controleer of een object flitst in zichtbaarheid.","Is object flashing visibility":"Is object flitsend zichtbaar","_PARAM0_ is flashing":"_PARAM0_ flitst","Stop flashing visibility (blink) of an object.":"Stop met flitsen van zichtbaarheid (knipperen) van een object.","Stop flashing visibility (blink)":"Stop met flitsen van zichtbaarheid (knipperen)","Stop flashing visibility of _PARAM0_":"Stop met flitsen van zichtbaarheid van _PARAM0_","the half period of the object (time the object is invisible).":"de helft van de periode van het object (tijd dat het object onzichtbaar is).","the half period (time the object is invisible)":"de helft van de periode (tijd dat het object onzichtbaar is)","Make an object flash a color tint for a period of time.":"Laat een object voor een bepaalde tijd knipperen met een kleurtint.","Flash color tint":"Kleurtint laten knipperen","Time between flashes":"Tijd tussen knippers","Tint color":"Kleurtint","Flash a color tint":"Flits een kleurtint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Laat _PARAM0_ de kleurtint _PARAM3_ flitsen gedurende _PARAM2_ seconden","Check if an object is flashing a color tint.":"Controleer of een object een kleurtint flitst.","Is object flashing a color tint":"Is object flitsend een kleurtint","_PARAM0_ is flashing a color tint":"_PARAM0_ flitst een kleurtint","Stop flashing a color tint on an object.":"Stop met flitsen van een kleurtint van een object.","Stop flashing color tint":"Stop met flitsen van een kleurtint","Stop flashing color tint _PARAM0_":"Stop met flitsen van kleurtint _PARAM0_","the half period (time between flashes) of the object.":"de helft van de periode (tijd tussen flitsen) van het object.","the half period (time between flashes)":"de helft van de periode (tijd tussen flitsen)","Flash opacity smoothly (fade) in a repeating loop.":"Vervaag de dekking (fade) van het licht in een herhalende lus.","Flash opacity smothly (fade)":"Dekking vervaagt soepel (fade)","Opacity capability":"Dekkingscapaciteit","Tween Behavior (required)":"Tween-gedrag (vereist)","Target opacity (Range: 0 - 255)":"Doeldekking (bereik: 0 - 255)","Opacity will fade between the starting value and a target value":"Dekking zal vervagen tussen de startwaarde en een doelwaarde","Starting opacity":"Startdekking","Make an object flash opacity smoothly (fade) in a repeating loop.":"Laat een object de transparantie soepel flitsen (vervagen) in een herhalende lus.","Flash the opacity (fade)":"Flits de transparantie (vervagen)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Laat _PARAM0_ de transparantie soepel flitsen naar _PARAM4_ in een lus gedurende _PARAM3_ seconden","Target opacity":"Doeltransparantie","Check if an object is flashing opacity.":"Controleer of een object de transparantie flitst.","Is object flashing opacity":"Is object flitsend transparant","_PARAM0_ is flashing opacity":"_PARAM0_ flitst transparant","Stop flashing opacity of an object.":"Stop met flitsen van transparantie van een object.","Stop flashing opacity":"Stop met flitsen van transparantie","Stop flashing opacity of _PARAM0_":"Stop met flitsen van transparantie van _PARAM0_","Make the object flash an effect for a period of time.":"Laat het object voor een bepaalde tijd een effect knipperen.","Flash effect":"Flitseffect","Name of effect":"Naam van effect","Make an object flash an effect for a period of time.":"Laat een object een effect flitsen gedurende een bepaalde tijd.","Flash an effect":"Flits een effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Laat _PARAM0_ het effect _PARAM3_ knipperen gedurende _PARAM2_ seconden","Check if an object is flashing an effect.":"Controleer of een object een effect laat knipperen.","Is object flashing an effect":"Is het object een effect aan het knipperen","_PARAM0_ is flashing an effect":"_PARAM0_ knippert een effect","Stop flashing an effect of an object.":"Stop met het knipperen van een effect van een object.","Stop flashing an effect":"Stop met het knipperen van een effect","Stop flashing an effect on _PARAM0_":"Stop met het knipperen van een effect op _PARAM0_","Toggle an object effect.":"Schakel een objecteffect om.","Toggle an object effect":"Schakel een objecteffect om","Toggle effect _PARAM2_ on _PARAM0_":"Schakel effect _PARAM2_ op _PARAM0_ om","Effect name to toggle":"Naam van effect om te schakelen","Flash layer":"Flash laag","Make a layer visible for a specified duration, and then hide the layer.":"Maak een laag zichtbaar voor een bepaalde duur, en verberg deze laag daarna.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Maak laag _PARAM1_ voor _PARAM2_ seconden zichtbaar","Flash and transition painter":"Flits en overgangsschilder","Paint transition effects with a plain color.":"Schilder overgangseffecten met een effen kleur.","Paint all over the screen a color for a period of time.":"Schilder gedurende een bepaalde tijd over het hele scherm een kleur.","Type of effect":"Soort effect","Direction of transition":"Richting van overgang","The maximum of the opacity only for flash":"De maximale dekking alleen voor flits","Paint Effect.":"Schildereffect.","Paint Effect":"Schildereffect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Schilder effecttype _PARAM4_ van _PARAM0_ met richting _PARAM5_ en kleur _PARAM2_ gedurende _PARAM3_ seconden","Direction transition":"Richtingsovergang","End opacity":"Einde van de ondoorzichtigheid","Paint effect ended.":"Schildereffect be\xEBindigd.","Paint effect ended":"Schildereffect be\xEBindigd","When paint effect of _PARAM0_ ends":"Wanneer het schildereffect van _PARAM0_ eindigt","Follow multiple objects with camera":"Volg meerdere objecten met de camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Verander het zoomniveau en de positie van de camera om alle exemplaren van een object (of objectgroep) op het scherm te houden.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Verplaats de camera om de instanties van _PARAM1_ op het scherm te houden. Gebruik een marge van _PARAM2_px horizontaal en _PARAM3_px verticaal. Max zoom: _PARAM4_. Verplaats de camera met een snelheid van _PARAM5_","Object (or Object group)":"Object (of objectgroep)","Extra space on sides of screen":"Extra ruimte aan de zijkanten van het scherm","Each side will include this buffer":"Elke kant zal deze buffer bevatten","Extra space on top and bottom of screen":"Extra ruimte aan de boven- en onderkant van het scherm","Maximum zoom level (Default: 1)":"Maximaal zoomniveau (Standaard: 1)","Limit how far the camera will zoom in":"Beperk hoe ver de camera kan inzoomen","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera beweegsnelheid (Bereik: 0 tot 1) (Standaard: 0,05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percentage van de afstand naar de bestemming dat per frame zal worden afgelegd (gebruikt door de lerp-functie)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Wijzig het zoomniveau en de positie van de camera om alle instanties van een object (of objectgroep) op het scherm te houden. (Niet meer in gebruik)","Follow multiple objects with camera (Deprecated)":"Volg meerdere objecten met camera (Niet meer in gebruik)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Verplaats de camera op laag _PARAM6_ om de instanties van _PARAM1_ op het scherm te houden. Gebruik een marge van _PARAM2_px horizontaal en _PARAM3_px verticaal. Gebruik een zoom tussen _PARAM4_ en _PARAM5_. Verplaats de camera met een snelheid van _PARAM8_","Minimum zoom level":"Minimum zoomniveau","Limit how far the camera will zoom OUT":"Beperk hoe ver de camera UIT zal zoomen","Limit how far the camera will zoom IN":"Beperk hoe ver de camera IN zal zoomen","Use \"\" for base layer":"Gebruik \"\" voor de basiskaart","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Voeg ondersteuning toe voor gamepads (of andere controllers) aan je spel, waarmee toegang kan worden verkregen tot informatie zoals knopdrukken, asposities, trekkerdruk, enz...","Accelerated speed":"Versnelde snelheid","Current speed":"Huidige snelheid","Targeted speed":"Gerichte snelheid","Deceleration":"Vertraging","Get the value of the pressure on a gamepad trigger.":"Ontvang de waarde van de druk op een gamepad-trigger.","Pressure on a gamepad trigger":"Druk op een gamepad-trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Speler _PARAM1_ duwt as _PARAM2_ naar _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"De gamepad-identificator: 1, 2, 3 of 4","Trigger button":"Triggerknop","the force of gamepad stick (from 0 to 1).":"de kracht van gamepad-stick (van 0 tot 1).","Stick force":"Stokkracht","the gamepad _PARAM1_ _PARAM2_ stick force":"de gamepad _PARAM1_ _PARAM2_ stokkracht","Stick: \"Left\" or \"Right\"":"Stok: \"Links\" of \"Rechts\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Ontvang de rotatiewaarde van een gamepad-stok.\nAls de doodzone waarde hoog is, wordt de hoekwaarde afgerond op de hoofdassen, links, links, omhoog, omlaag.\nEen nul-doodzone waarde geeft totale vrijheid op de hoekwaarde.","Value of a stick rotation (deprecated)":"Waarde van een stokrotatie (verouderd)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Geef de hoekwaarde van een gamepad-stok terug.\nAls de doodzone waarde hoog is, wordt de hoekwaarde afgerond op de hoofdassen, links, links, omhoog, omlaag.\nEen nul-doodzone waarde geeft totale vrijheid op de hoekwaarde.","Stick angle":"Stokhoek","Get the value of axis of a gamepad stick.":"Ontvang de waarde van de as van een gamepad-stok.","Value of a gamepad axis (deprecated)":"Waarde van een gamepad-as (verouderd)","Direction":"Richting","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Geef de gamepad-stokkracht terug op de X-as (van -1 aan de linkerkant tot 1 aan de rechterkant).","Stick X force":"Stick X kracht","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Geef de gamepad stokkracht op de Y-as terug (van -1 bovenaan tot 1 onderaan).","Stick Y force":"Stick Y kracht","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Controleer of een knop is losgelaten op een gamepad. Knoppen kunnen zijn:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Overige: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad knop losgelaten","Button _PARAM2_ of gamepad _PARAM1_ is released":"Knop _PARAM2_ van gamepad _PARAM1_ is losgelaten","Name of the button":"Naam van de knop","Return the index of the last pressed button of a gamepad.":"Geef de index terug van de laatst ingedrukte knop van een gamepad.","Last pressed button (id)":"Laatst ingedrukte knop (id)","Check if any button is pressed on a gamepad.":"Controleer of een knop is ingedrukt op een gamepad.","Any gamepad button pressed":"Een gamepad knop ingedrukt","Any button of gamepad _PARAM1_ is pressed":"Elke knop van gamepad _PARAM1_ is ingedrukt","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Geef de laatst ingedrukte knop terug. \nKnoppen voor Xbox en PS4 kunnen zijn:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Beide: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Laatst ingedrukte knop (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Knop _PARAM2_ van gamepad _PARAM1_ is ingedrukt","Controller type":"Controllertype","Return the number of gamepads.":"Geef het aantal gamepads terug.","Gamepad count":"Aantal gamepads","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Controleer of een knop is ingedrukt op een gamepad. \nKnoppen kunnen zijn:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Overige: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad knop ingedrukt","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Geef de waarde van de deadzone toegepast op de gamepadsticks, tussen 0 en 1.","Gamepad deadzone for sticks":"Dode zone van de gamepad voor joysticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Stel de dode zone in voor joysticks van de gamepad. De dode zone is een gebied waarvoor de beweging van de joysticks niet in aanmerking wordt genomen (in plaats daarvan wordt de joystick beschouwd als niet bewogen). De dode zone ligt tussen 0 en 1, en is standaard 0,2.","Set gamepad deadzone for sticks":"Stel de dode zone in voor de joysticks van de gamepad","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Stel de dode zone in voor de joysticks op de gamepad: _PARAM1_ tot _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Dode zone voor joysticks, standaard 0,2 (0 tot 1)","Check if a stick of a gamepad is pushed in a given direction.":"Controleer of een joystick van een gamepad naar een gegeven richting wordt geduwd.","Gamepad stick pushed (axis)":"Joystick van de gamepad ingedrukt (as)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ joystick van gamepad _PARAM1_ is ingedrukt in richting _PARAM3_","Return the number of connected gamepads.":"Geef het aantal verbonden gamepads terug.","Connected gamepads number":"Aantal verbonden gamepads","Return a string containing informations about the specified gamepad.":"Geef een string terug met informatie over de gespecificeerde gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Speler _PARAM1_ gebruikt _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Controleer of de gespecificeerde gamepad de gespecificeerde informatie in zijn beschrijving heeft. Handig om te weten of de gamepad een Xbox- of PS4-controller is.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is een _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" of \"PS3\" (onder andere)","Check if a gamepad is connected.":"Controleer of een gamepad is aangesloten.","Gamepad connected":"Gamepad aangesloten","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is aangesloten en verbonden","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Genereer een vibratie op de gespecificeerde controller. Werkt mogelijk alleen als de game wordt uitgevoerd in een recente webbrowser.","Gamepad vibration":"Gamepad vibratie","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Laat gamepad _PARAM1_ trillen gedurende _PARAM2_ seconden","Time of the vibration, in seconds (optional, default value is 1)":"Tijd van de vibratie, in seconden (optioneel, standaardwaarde is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Genereer een geavanceerde vibratie op de gespecificeerde controller. Ongeschikt voor Firefox.","Advanced gamepad vibration":"Geavanceerde gamepad vibratie","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Laat gamepad _PARAM1_ gedurende _PARAM2_ seconden trillen met de trillingssterkte van _PARAM3_ en _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Sterke trillingssterkte (van 0 tot 1)","Weak rumble magnitude (from 0 to 1)":"Zwakke trillingssterkte (van 0 tot 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Wijzig een vibratie op de gespecificeerde controller. Ongeschikt voor Firefox.","Change gamepad active vibration":"Wijzig de actieve trilfunctie van de gamepad","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Wijzig de trilkracht van _PARAM2_ & _PARAM3_ op gamepad _PARAM1_","Check if any button is released on a gamepad.":"Controleer of een knop is losgelaten op een gamepad.","Any gamepad button released":"Elke gamepadknop losgelaten","Any button of gamepad _PARAM1_ is released":"Een knop van gamepad _PARAM1_ is losgelaten","Return the strength of the weak vibration motor on the gamepad of a player.":"Geef de sterkte van de zwakke trilmotor op de gamepad van een speler terug.","Weak rumble magnitude":"Zwakke trilkracht","Return the strength of the strong vibration motor on the gamepad of a player.":"Geef de sterkte van de sterke trilmotor op de gamepad van een speler terug.","Strong rumble magnitude":"Sterke trilkracht","Control a platformer character with a gamepad.":"Bestuur een platformspelkarakter met een gamepad.","Platformer gamepad mapper":"Platformspel-gamepadmapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad-identificator (1, 2, 3 of 4)","Use directional pad":"Gebruik de richtingsknop","Controls":"Bedieningen","Use left stick":"Gebruik de linker joystick","Use right stick":"Gebruik de rechter joystick","Jump button":"Springknop","Control a 3D physics character with a gamepad.":"Bestuur een 3D-fysiek personage met een gamepad.","3D platformer gamepad mapper":"3D-platformspel-gamepadmapper","Walk joystick":"Loop joystick","3D shooter gamepad mapper":"3D-shooter-gamepadmapper","Camera joystick":"Camjoystick","Control camera rotations with a gamepad.":"Bestuur camerarotaties met een gamepad.","First person camera gamepad mapper":"Eerstepersoons-cameragamepadmapper","Maximum rotation speed":"Maximale rotatiesnelheid","Horizontal rotation":"Horizontale rotatie","Rotation acceleration":"Rotatieversnelling","Rotation deceleration":"Rotatievertraging","Vertical rotation":"Verticale rotatie","Minimum angle":"Minimale hoek","Maximum angle":"Maximale hoek","Z position offset":"Z-positieverschuiving","Position":"Positie","Current rotation speed Z":"Huidige rotatiesnelheid Z","Current rotation speed Y":"Huidige rotatiesnelheid Y","Move the camera to look though _PARAM0_ eyes":"Verplaats de camera om door de ogen van _PARAM0_ te kijken","the maximum horizontal rotation speed of the object.":"de maximale horizontale draaisnelheid van het object.","Maximum horizontal rotation speed":"Maximale horizontale draaisnelheid","the maximum horizontal rotation speed":"de maximale horizontale draaisnelheid","the horizontal rotation acceleration of the object.":"de horizontale draiingsversnelling van het object.","Horizontal rotation acceleration":"Horizontale draaiingsversnelling","the horizontal rotation acceleration":"de horizontale draaiingsversnelling","the horizontal rotation deceleration of the object.":"de horizontale draaivertraging van het object.","Horizontal rotation deceleration":"Horizontale draaivertraging","the horizontal rotation deceleration":"de horizontale draaivertraging","the maximum vertical rotation speed of the object.":"de maximale verticale draaisnelheid van het object.","Maximum vertical rotation speed":"Maximale verticale draaisnelheid","the maximum vertical rotation speed":"de maximale verticale rotatiesnelheid","the vertical rotation acceleration of the object.":"de verticale rotatieversnelling van het object.","Vertical rotation acceleration":"Verticale rotatieversnelling","the vertical rotation acceleration":"de verticale rotatieversnelling","the vertical rotation deceleration of the object.":"de verticale rotatieve vertraging van het object.","Vertical rotation deceleration":"Verticale rotatieve vertraging","the vertical rotation deceleration":"de verticale rotatieve vertraging","the minimum vertical camera angle of the object.":"de minimale verticale camerahoek van het object.","Minimum vertical camera angle":"Minimale verticale camerahoek","the minimum vertical camera angle":"de minimale verticale camerahoek","the maximum vertical camera angle of the object.":"de maximale verticale camerahoek van het object.","Maximum vertical camera angle":"Maximale verticale camerahoek","the maximum vertical camera angle":"de maximale verticale camerahoek","the z position offset of the object.":"de z-positie offset van het object.","the z position offset":"de z-positie offset","Control a top-down character with a gamepad.":"Bestuur een top-down personage met een gamepad.","Top-down gamepad mapper":"Top-down gamepad toewijzer","Top-down movement behavior":"Top-down bewegingsgedrag","Stick mode":"Staafmodus","Hash":"Hash","Hash with MD5 or SHA256.":"Hash met MD5 of SHA256.","Returns a Hash a MD5 based on a string.":"Geeft een MD5-hash terug op basis van een string.","Hash a String with MD5":"Hash een string met MD5","String to be hashed":"String om gehasht te worden","Returns a Hash a SHA256 based on a string.":"Geeft een SHA256-hash terug op basis van een string.","Hash a String with SHA256":"Hash een string met SHA256","Health points and damage":"Gezondheidspunten en schade","Manage health (life) points, shield and armor.":"Beheer gezondheid (levens)punten, schild en harnas.","Health":"Gezondheid","Starting health":"Startgezondheid","Current health (life) points":"Huidige gezondheids (levens)punten","Maximum health":"Maximale gezondheid","Use 0 for no maximum.":"Gebruik 0 voor geen maximum.","Damage cooldown":"Schade cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Sta genezing toe om de gezondheid boven de maximale gezondheid te verhogen (herstel zal nooit de maximale gezondheid overschrijden)","Damage to health from the previous incoming damage":"Schade aan de gezondheid van de vorige inkomende schade","Chance to dodge incoming damage (between 0 and 1)":"Kans om inkomende schade te ontwijken (tussen 0 en 1)","When a damage is dodged, no damage is applied.":"Wanneer schade wordt ontweken, wordt er geen schade toegepast.","Health points gained from the previous heal":"Gezondheidspunten verkregen uit de vorige genezing","Rate of health regeneration (points per second)":"Snelheid van gezondheidsregeneratie (punten per seconde)","Health regeneration":"Gezondheidsregeneratie","Health regeneration delay":"Vertraging van gezondheidsregeneratie","Delay before health regeneration starts after a hit.":"Vertraging voordat de gezondheidsregeneratie begint na een klap.","Current shield points":"Huidige schildpunten","Shield":"Schild","Maximum shield":"Maximaal schild","Leave 0 for unlimited.":"Laat 0 voor onbeperkt.","Duration of shield":"Duur van schild","Use 0 to make the shield permanent.":"Gebruik 0 om het schild permanent te maken.","Rate of shield regeneration (points per second)":"Snelheid van schildregeneratie (punten per seconde)","Shield regeneration":"Shield regeneratie","Block excess damage when shield is broken":"Blokkeren van overtollige schade wanneer het schild is gebroken","Shield regeneration delay":"Vertraging van het shields herstel","Delay before shield regeneration starts after a hit.":"Vertraging voordat het schild begint te regenereren na een klap.","Damage to shield from the previous incoming damage":"Schade aan het schild van de vorige inkomende schade","Flat damage reduction from armor":"Vast schadevermindering van de bepantsering","Incoming damages are reduced by this value.":"Inkomende schade wordt verminderd met deze waarde.","Armor":"Pantser","Percentage damage reduction from armor (between 0 and 1)":"Percentage schadevermindering van de bepantsering (tussen 0 en 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Schade toebrengen aan het object. Schild en pantser kunnen deze schade verminderen indien ingeschakeld.","Apply damage to an object":"Schade toebrengen aan een object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Toepassen van _PARAM2_ punten schade aan _PARAM0_ (schade kan verminderd worden door Schild: _PARAM3_, Pantser: _PARAM4_)","Points of damage":"Punten schade","Shield can reduce damage taken":"Schild kan genomen schade verminderen","Armor can reduce damage taken":"Pantser kan genomen schade verminderen","current health points of the object.":"huidige aantal levenspunten van het object.","Health points":"Levenspunten","health points":"levenspunten","Change the health points of the object. Will not trigger damage cooldown.":"Wijzig de levenspunten van het object. Zal geen schadecooldown activeren.","Change health points":"Verander levenspunten","Change the health of _PARAM0_ to _PARAM2_ points":"Verander de gezondheid van _PARAM0_ naar _PARAM2_ punten","New health value":"Nieuwe gezondheidswaarde","Change health points (deprecated)":"Verander levenspunten (verouderd)","Heal the object by increasing its health points.":"Het object genezen door zijn gezondheidspunten te verhogen.","Heal object":"Object genezen","Heal _PARAM0_ with _PARAM2_ health points":"_PARAM0_ genezen met _PARAM2_ gezondheidspunten","Points to heal (will be added to object health)":"Punten om te genezen (worden toegevoegd aan de objectgezondheid)","the maximum health points of the object.":"het maximale aantal gezondheidspunten van het object.","Maximum health points":"Maximale gezondheidspunten","the maximum health points":"de maximale gezondheidspunten","Change the object maximum health points.":"Verander de maximale gezondheidspunten van het object.","Maximum health points (deprecated)":"Maximale gezondheidspunten (verouderd)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Verander de maximale gezondheid van _PARAM0_ naar _PARAM2_ punten","the rate of health regeneration (points per second).":"de snelheid van gezondheidsregeneratie (punten per seconde).","Rate of health regeneration":"Snelheid van gezondheidsregeneratie","the rate of health regeneration":"de snelheid van gezondheidsregeneratie","Rate of regen":"Snelheid van regeneratie","Change the rate of health regeneration.":"Verander de snelheid van gezondheidsregeneratie.","Rate of health regeneration (deprecated)":"Snelheid van gezondheidsregeneratie (verouderd)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Verander de snelheid van gezondheidsregeneratie van _PARAM0_ naar _PARAM2_ punten per seconde","the duration of damage cooldown (seconds).":"de duur van de schadecooldown (seconden).","the duration of damage cooldown":"de duur van de schadecooldown","Duration of damage cooldown (seconds)":"Duur van de schadecooldown (seconden)","Change the duration of damage cooldown (seconds).":"Verander de duur van de schadecooldown (seconden).","Damage cooldown (deprecated)":"Schadecooldown (verouderd)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Verander de duur van de schadecooldown van _PARAM0_ naar _PARAM2_ seconden","the delay before health regeneration starts after last being hit (seconds).":"het uitstel voordat gezondheidsregeneratie begint na de laatste keer geraakt te zijn (seconden).","the health regeneration delay":"de gezondheidsregeneratiedelay","Delay (seconds)":"Vertraging (seconden)","Change the delay before health regeneration starts after being hit.":"Verander het uitstel voordat gezondheidsregeneratie begint na te zijn geraakt.","Health regeneration delay (deprecated)":"Gezondheidsregeneratiedelay (verouderd)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Verander de gezondheidsregeneratiedelay op _PARAM0_ naar _PARAM2_ seconden","the chance to dodge incoming damage (range: 0 to 1).":"de kans om inkomende schade te ontwijken (bereik: 0 tot 1).","Dodge chance":"Ontwijkingskans","the chance to dodge incoming damage":"de kans om inkomende schade te ontwijken","Chance to dodge (Range: 0 to 1)":"Kans om te ontwijken (Bereik: 0 tot 1)","Change the chance to dodge incoming damage.":"Verander de kans om inkomende schade te ontwijken.","Chance to dodge incoming damage (deprecated)":"Kans om inkomende schade te ontwijken (verouderd)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Verander de kans om te ontwijken op _PARAM0_ naar _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"de vlakke schadevermindering van de bepantsering. Inkomende schade wordt verminderd met deze waarde.","Armor flat damage reduction":"Beplating vlakke schadevermindering","the armor flat damage reduction":"de beplating vlakke schadevermindering","Flat reduction from armor":"Vlakke vermindering door beplating","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Verander de vlakke schadevermindering door beplating. Inkomende schade wordt verminderd met deze waarde.","Flat damage reduction from armor (deprecated)":"Vlakke schadevermindering door beplating (verouderd)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Verander de vlakke schadevermindering door beplating op _PARAM0_ naar _PARAM2_ punten","the percent damage reduction from armor (range: 0 to 1).":"de procentuele schadevermindering door beplating (bereik: 0 tot 1).","Armor percent damage reduction":"Beplating procentuele schadevermindering","the armor percent damage reduction":"de beplating procentuele schadevermindering","Percent damage reduction from armor":"Procentuele schadevermindering door beplating","Change the percent damage reduction from armor. Range: 0 to 1.":"Verander de procentuele schadevermindering door beplating. Bereik: 0 tot 1.","Percent damage reduction from armor (deprecated)":"Procentuele schadevermindering door beplating (verouderd)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Verander de procentuele schadevermindering door beplating op _PARAM0_ naar _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Laat genezingen de gezondheid boven de maximaal toegestane gezondheid verhogen. Regeneratie zal de maximale gezondheid niet overschrijden.","Allow over-healing":"Over-genezing toestaan","Allow over-healing on _PARAM0_: _PARAM2_":"Over-genezing toestaan op _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Object markeren als minstens eenmaal geraakt.","Mark object as hit at least once":"Object markeren als minstens eenmaal geraakt","Mark _PARAM0_ as hit at least once: _PARAM2_":"_PARAM0_ markeren als minstens eenmaal geraakt: _PARAM2_","Hit at least once":"Minstens eenmaal geraakt","Mark object as just damaged.":"Object markeren als zojuist beschadigd.","Mark object as just damaged":"Object markeren als zojuist beschadigd","Mark _PARAM0_ as just damaged: _PARAM2_":"_PARAM0_ markeren als zojuist beschadigd: _PARAM2_","Just damaged":"Zojuist beschadigd","Trigger damage cooldown.":"Trigger schade-cooldown.","Trigger damage cooldown":"Trigger schade-cooldown","Trigger the damage cooldown on _PARAM0_":"Activeer de schadecooldown op _PARAM0_","Check if the object has been hit at least once.":"Controleer of het object minstens \xE9\xE9n keer is geraakt.","Object has been hit at least once":"Object is minstens \xE9\xE9n keer geraakt","_PARAM0_ has been hit at least once":"_PARAM0_ is minstens \xE9\xE9n keer geraakt","Check if health was just damaged previously in the events.":"Controleer of de gezondheid zojuist beschadigd was in de gebeurtenissen.","Is health just damaged":"Is de gezondheid zojuist beschadigd","Health has just been damaged on _PARAM0_":"Gezondheid is zojuist beschadigd op _PARAM0_","Check if the object was just healed previously in the events.":"Controleer of het object zojuist in de gebeurtenissen werd genezen.","Is just healed":"Is zojuist genezen","_PARAM0_ has just been healed":"_PARAM0_ is zojuist genezen","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Controleer of de schadecooldown actief is. Object en schild kunnen niet worden beschadigd terwijl dit actief is.","Is damage cooldown active":"Is de schadecooldown actief","Damage cooldown on _PARAM0_ is active":"Schadecooldown op _PARAM0_ is actief","the time before damage cooldown ends (seconds).":"de tijd voordat de schadecooldown eindigt (seconden).","Time remaining in damage cooldown":"Tijd resterend in schadecooldown","the time before damage cooldown end":"de tijd voordat de schadecooldown eindigt","Check if the object is considered dead (no health points).":"Controleer of het object dood wordt beschouwd (geen gezondheidspunten).","Is dead":"Is dood","_PARAM0_ is dead":"_PARAM0_ is dood","the time since last taken hit (seconds).":"de tijd sinds de laatste klap (seconden).","Time since last hit":"Tijd sinds laatste klap","the time since last taken hit on health":"de tijd sinds de laatste klap op de gezondheid","the health damage taken from most recent hit.":"de gezondheidsschade van de meest recente klap.","Health damage taken from most recent hit":"Gezondheidsschade van de meest recente klap","the health damage taken from most recent hit":"de gezondheidsschade van de meest recente klap","the maximum shield points of the object.":"de maximale schildpunten van het object.","Maximum shield points":"Maximale schildpunten","the maximum shield points":"de maximale schildpunten","Change the maximum shield points of the object.":"Wijzig de maximale schildpunten van het object.","Maximum shield points (deprecated)":"Maximale schildpunten (vervallen)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Wijzig het maximale schild van _PARAM0_ naar _PARAM2_ punten","Change maximum shield points.":"Verander maximale schildpunten.","Max shield points (deprecated)":"Max schildpunten (vervallen)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Verander de maximale schildpunten op _PARAM0_ naar _PARAM2_ punten","Shield points":"Schildpunten","the current shield points of the object.":"de huidige schildpunten van het object.","the shield points":"de punten van het schild","Change current shield points. Will not trigger damage cooldown.":"Verander de huidige schildpunten. Zal geen schadecooldown activeren.","Shield points (deprecated)":"Schildpunten (verouderd)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Verander de huidige schildpunten tot _PARAM2_ punten","the rate of shield regeneration (points per second).":"het tempo van schildregeneratie (punten per seconde).","Rate of shield regeneration":"Tempo van schildregeneratie","the rate of shield regeneration":"het tempo van schildregeneratie","Regeneration rate (points per second)":"Regeneratiesnelheid (punten per seconde)","Change rate of shield regeneration.":"Verander het tempo van schildregeneratie.","Shield regeneration rate (deprecated)":"Schildregeneratietempo (verouderd)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Verander het schildregeneratietempo van _PARAM0_ tot _PARAM2_ punten per seconde","the delay before shield regeneration starts after being hit (seconds).":"de vertraging voordat schildregeneratie begint na een treffer (seconden).","the shield regeneration delay":"de schildregeneratievertraging","Regeneration delay (seconds)":"Regeneratievertraging (seconden)","Change delay before shield regeneration starts after being hit.":"Verander de vertraging voordat schildregeneratie begint na een treffer.","Shield regeneration delay (deprecated)":"Schildregeneratievertraging (verouderd)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Verander de schildregeneratievertraging op _PARAM0_ tot _PARAM2_ seconden","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"de duur van het schild (seconden). Een waarde van \"0\" betekent dat het schild permanent is.","the duration of the shield":"de duur van het schild","Shield duration (seconds)":"Schildduur (seconden)","Change duration of shield. Use \"0\" to make shield permanent.":"Verander de duur van het schild. Gebruik \"0\" om het schild permanent te maken.","Duration of shield (deprecated)":"Schildduur (verouderd)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Verander de duur van het schild op _PARAM0_ tot _PARAM2_ seconden","Renew shield duration to it's full value.":"Verleng schildduur tot de volledige waarde.","Renew shield duration":"Verleng schildduur","Renew the shield duration on _PARAM0_":"Vernieuw de schildduur op _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activeer het schild door de schildpunten in te stellen en de schildduur te vernieuwen (optioneel).","Activate shield":"Activeer schild","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activeer het schild op _PARAM0_ met _PARAM2_ punten (Verleng schildduur: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Mogelijkheid in- of uitschakelen om overtollige schade te blokkeren wanneer het schild breekt.","Block excess damage when shield breaks":"Blokkeren van overtollige schade wanneer het schild breekt","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Schild op _PARAM0_ blokkeert overtollige schade wanneer het breekt: _PARAM2_","Block excess damage":"Blokkeren van overtollige schade controleren","Check if the shield was just damaged previously in the events.":"Controleren of het schild zojuist beschadigd was in de evenementen.","Is shield just damaged":"Is schild net beschadigd","Shield on _PARAM0_ has just been damaged":"Schild op _PARAM0_ is zojuist beschadigd","Check if incoming damage was just dodged.":"Controleren of de inkomende schade zojuist ontweken is","Damage was just dodged":"Schade is zojuist ontweken","_PARAM0_ just dodged incoming damage":"_PARAM0_ heeft zojuist inkomende schade ontweken","Check if the shield is active (based on shield points and duration).":"Controleren of het schild actief is (op basis van schildpunten en duur).","Is shield active":"Is schild actief","Shield on _PARAM0_ is active":"Schild op _PARAM0_ is actief","the time before the shield duration ends (seconds).":"de tijd voordat de schildduur eindigt (seconden).","Time before shield duration ends":"Tijd voordat schildduur eindigt","the time before the shield duration end":"de tijd voordat de schildduur eindigt","the shield damage taken from most recent hit.":"de schade aan het schild door de meest recente klap.","Shield damage taken from most recent hit":"Schade aan schild door meest recente klap","the shield damage taken from most recent hit":"de schade aan het schild door de meest recente klap","the health points gained from previous heal.":"de gezondheidspunten verkregen van vorige genezing.","Health points gained from previous heal":"Gezondheidspunten verkregen van vorige genezing","the health points gained from previous heal":"de gezondheidspunten verkregen van vorige genezing","Hexagonal grid":"Zeshoekig grid","Snap objects to an hexagonal grid.":"Objecten vastklikken aan een zeshoekig grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Object vastzetten op een virtueel puntig zeskantig rooster (dit is niet het rooster dat in de editor wordt gebruikt).","Snap objects to a virtual pointy topped hexagonal grid":"Objecten vastzetten op een virtueel puntig zeskantig rooster","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ op een virtueel puntig zeskantig rooster met cellen met een breedte van: _PARAM2_px, hoogte _PARAM3_px en een offsetpositie (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objecten om op het virtuele rooster te plaatsen","Width of a cell of the virtual grid (in pixels)":"Breedte van een cel van het virtuele rooster (in pixels)","Height of a cell of the virtual grid (in pixels)":"Hoogte van een cel van het virtuele rooster (in pixels)","The actual row height will be 3/4 of this.":"De werkelijke rijhoogte zal 3/4 van dit zijn.","Offset on the X axis of the virtual grid (in pixels)":"Offset op de X-as van het virtuele rooster (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset op de Y-as van het virtuele rooster (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Oneven rijen zijn verschoven van een halve cel, gebruik een \"CellHeight * 3/4\" offset om het andersom te maken.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object op een virtueel plat bovenroosterig rooster (dit is niet het rooster dat in de editor wordt gebruikt).","Snap objects to a virtual flat topped hexagonal grid":"Objecten vastzetten op een virtueel plat bovenroosterig rooster","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ op een virtueel plat bovenroosterig rooster met cellen met een breedte van: _PARAM2_px, hoogte _PARAM3_px en een offsetpositie (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"De werkelijke kolombreedte zal 3/4 van dit zijn.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Oneven kolommen zijn verschoven van een halve cel, gebruik een \"CellHeight * 3/4\" offset om het andersom te maken.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object op een virtueel bubbelig rooster (dit is niet het rooster dat in de editor wordt gebruikt).","Snap objects to a virtual bubble grid":"Objecten vastzetten op een virtueel bubbelig rooster","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ op een virtueel bubbelig rooster met cellen met een breedte van: _PARAM2_px, hoogte _PARAM3_px en een offsetpositie (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"De werkelijke rijhoogte zal 7/8 van dit zijn.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Oneven rijen zijn verschoven met een halve cel, gebruik een \"CellHeight * 7/8\" offset om het andersom te maken","Homing projectile":"Homing-projectiel","Make a projectile object move towards a target object.":"Maak een projectielobject dat naar een doelobject beweegt.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Vergrendel projectielobject aan doelobject. (Dit is vereist voor \"Beweeg projectiel naar doel\").","Lock projectile to target":"Vergrendel projectiel aan doel","Lock projectile _PARAM1_ to target _PARAM2_":"Vergrendel projectiel _PARAM1_ aan doel _PARAM2_","Projectile object":"Projectielobject","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Beweeg natuurkundig projectiel naar het object waaraan het vergrendeld is. Deze actie moet elke frame worden uitgevoerd.","Move physics projectile towards target":"Beweeg natuurkundig projectiel naar doel","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Beweeg natuurkundig projectiel _PARAM1_ naar doel _PARAM3_. Roteersnelheid: _PARAM4_ Beginsnelheid: _PARAM5_ Versnelling: _PARAM6_ Maximale levensduur: _PARAM7_ Verwijderen bij botsing: _PARAM8_","Physics Behavior":"Natuurkundig gedrag","Initial speed (pixels per second)":"Beginsnelheid (pixels per seconde)","Acceleration (speed increase per second)":"Versnelling (snelheidstoename per seconde)","Max lifetime (seconds)":"Maximale levensduur (seconden)","Projectile will be deleted after this value is reached.":"Projectiel wordt verwijderd nadat deze waarde is bereikt.","Delete Projectile if it collides with Target:":"Projectiel verwijderen als het botst met doel:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Beweeg projectiel naar het object waaraan het vergrendeld is. Deze actie moet elke frame worden uitgevoerd.","Move projectile towards target":"Beweeg projectiel naar doel","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Beweeg projectiel _PARAM1_ naar doel _PARAM2_. Roteersnelheid: _PARAM3_ Beginsnelheid: _PARAM4_ Versnelling: _PARAM5_ Maximale snelheid: _PARAM6_ Maximale levensduur: _PARAM7_ Verwijderen bij botsing: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Controleer of een object gedurende een bepaalde tijd niet is verplaatst (met een aanpasbare tolerantie) voor een bepaalde duur (standaard 1 seconde).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Controleer of een object gedurende een bepaalde tijd (standaard 1 seconde) niet is verplaatst (met enige tolerantie, standaard 20 pixels).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Tijd, in seconden, voordat het object als inactief wordt beschouwd","Distance, in pixels, allowed for the object to travel and still be considered idle":"Afstand, in pixels, toegestaan voor het object om te reizen en toch als inactief te worden beschouwd","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Controleren of het object zojuist verplaatst is vanaf zijn laatste positie (met behulp van de tolerantie geconfigureerd in het gedrag).","Has just moved from last position":"Is zojuist verplaatst vanaf laatste positie","_PARAM0_ has moved from its last position":"_PARAM0_ is verplaatst vanaf zijn laatste positie","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Controleren of het object inactief is: het is niet verplaatst vanaf zijn laatste positie (of binnen de tolerantie) gedurende de tijd geconfigureerd in het gedrag.","Is idle (since enough time)":"Is inactief (sinds voldoende tijd)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Maak of verwijder een iframe om websites in te sluiten.","Create a new Iframe to embed a website inside the game.":"Maak een nieuwe Iframe om een website in het spel in te sluiten.","Create an Iframe":"Maak een Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Maak Iframe _PARAM1_ op positie _PARAM5_:_PARAM6_, breedte: _PARAM3_, hoogte: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Naam (DOM-id)","Width":"Breedte","Height":"Hoogte","Show scrollbar":"Toon schuifbalk","Show border":"Toon rand","Extra CSS styles (optional)":"Extra CSS-stijlen (optioneel)","e.g: `\"border: 10px #f00 solid;\"`":"bijv: `\"rand: 10px #f00 solide;\"`","Delete the specified Iframe.":"Verwijder de gespecificeerde Iframe.","Delete an Iframe":"Verwijder een Iframe","Delete Iframe _PARAM1_":"Verwijder Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobiele in-app-aankoop (experimenteel)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Voeg producten toe om direct in je spel te kopen (\"In-App Purchase\"), voor spellen gepubliceerd op Android of iOS.","Ads":"Advertenties","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Registreer een product van je winkel. Dit is vereist voor alle producten die je in de app wilt weergeven of bestellen.\nZorg ervoor dat je ze allemaal registreert en de registratie voltooit voordat je een product bestelt.","Register a Product":"Registreer een product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Registreer product _PARAM1_ als een _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"De interne ID van het product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Gebruik de ID van het product dat je hebt ingevoerd bij de IAP-provider (Google play, Apple Store...)","The type of product":"Het type product","Which platform you're registering the product to":"Welk platform je het product registreert","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Voltooi winkelregistratie. Doe dit nadat je elk product hebt geregistreerd en voordat je een product bestelt of informatie hierover ontvangt.","Finalize registration":"Voltooi registratie","Finalize store registration":"Voltooi winkelregistratie","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Open het aankoopmenu om de gebruiker een product te laten kopen.\nZorg ervoor dat je de voorwaarde gebruikt om te controleren of de winkel klaar is en dat de product-id is geregistreerd en voltooid voordat je deze actie oproept.","Order a product":"Bestel een product","Order product _PARAM1_":"Product _PARAM1_ bestellen","The id of the product to buy":"Het identificatienummer van het product om te kopen","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Haal alle gegevens over een product op bij de IAP-provider en sla dit op in een structuurvariabele.\nBekijk [deze pagina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) voor de uitputtende lijst van wat er van het product kan worden opgehaald.","Load product data in a variable":"Laad productgegevens in een variabele","Store data of _PARAM1_ in scene variable named _PARAM2_":"Sla gegevens van _PARAM1_ op in een sc\xE8nevariabele met de naam _PARAM2_","The id or alias of the product to get info about":"De id of alias van het product om informatie over op te halen","The name of the scene variable to store the product data in":"De naam van de sc\xE8nevariabele om de productgegevens in op te slaan","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"De variabele zal een structuur zijn, zie [deze pagina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) om te weten welke subvariabelen toegankelijk zijn.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Bij het activeren van een gebeurtenis voor een product (goedgekeurd of voltooid), stelt dit een sc\xE8nevariabele in op waar. \nJe kunt dan de waarde van de variabele vergelijken in een bepaalde situatie, en acties laten starten om te reageren op de veranderingen.\nGebruik met Trigger Once om onnodige meerdere waarnemers te registreren.\nGoedgekeurd wordt geactiveerd nadat de aankoop is voltooid.\nVoltooid wordt geactiveerd nadat je de aankoop als bezorgd hebt gemarkeerd (minder nuttig).","Update a variable when a product event is triggered":"Bijwerken van een variabele wanneer een productgebeurtenis wordt geactiveerd","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Bekijk de gebeurtenis _PARAM3_ voor product _PARAM1_ en stel de sc\xE8nevariabele genaamd _PARAM2_ in op waar wanneer dit gebeurt","The id of the product to watch":"Het id van het product om in de gaten te houden","The name of the scene variable to set to \"true\" when the event happens":"De naam van de sc\xE8nevariabele om in te stellen op \"waar\" wanneer de gebeurtenis plaatsvindt","The event to listen to":"De gebeurtenis om naar te luisteren","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Markeer een aankoop als bezorgd, nadat je de beloningen die de gebruiker heeft betaald hebt afgeleverd en ergens hebt opgeslagen. Als je dit niet doet, krijgt de gebruiker het geld terugbetaald omdat de aankoop als onvolledig wordt beschouwd, zonder de beloningen te hebben ontvangen.","Finalize a purchase":"Voltooi een aankoop","Mark purchase of _PARAM1_ as delivered":"Markeer aankoop van _PARAM1_ als bezorgd","The id or alias of the product to finalize":"Het id of alias van het product om af te ronden","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Wordt geactiveerd na het voltooien van de registratie. Producten kunnen dan worden opgehaald en gekocht (je kunt gegevens van een product zoals de prijs krijgen, je kunt de actie gebruiken om een product te bestellen...).","Store is ready":"Winkel is klaar","Input Validation":"Invoervalidatie","Conditions and expressions to check, sanitize and manipulate strings.":"Voorwaarden en expressies om te controleren, saneren en manipuleren van tekenreeksen.","Check if the string is a valid phone number.":"Controleer of de tekenreeks een geldig telefoonnummer is.","Check if a string is a valid phone number":"Controleer of een tekenreeks een geldig telefoonnummer is","_PARAM1_ is a valid phone number":"_PARAM1_ is een geldig telefoonnummer","Phone number":"Telefoonnummer","Check if the string is a valid URL.":"Controleer of de tekenreeks een geldige URL is.","Check if a string is a valid URL":"Controleer of een tekenreeks een geldige URL is","_PARAM1_ is a valid URL":"_PARAM1_ is een geldige URL","Check if the string is a valid email.":"Controleer of de tekenreeks een geldig e-mailadres is.","Check if a string is a valid email":"Controleer of een tekenreeks een geldig e-mailadres is","_PARAM1_ is a valid email":"_PARAM1_ is een geldig e-mailadres","Email":"E-mail","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Controleer of de tekenreeks een getal voorstelt (eventueel met een minteken en eventueel met een decimaalteken).","Check if a string represents a number":"Controleer of een tekenreeks een getal voorstelt","_PARAM1_ represents a number":"_PARAM1_ stelt een getal voor","Number":"Nummer","Check if the string has only latin alphabet letters.":"Controleer of de tekenreeks alleen letters van het Latijnse alfabet bevat.","Check if a string has only latin alphabet letters":"Controleer of een tekenreeks alleen letters van het Latijnse alfabet bevat","_PARAM1_ has only latin alphabet letters":"_PARAM1_ bevat alleen letters uit het Latijnse alfabet","Letters":"Letters","Returns the string without the first line.":"Geeft de string terug zonder de eerste regel","Remove the first line":"Verwijder de eerste regel","String to remove the first line from":"Tekst om de eerste regel uit te verwijderen","Count the number of lines in a string.":"Tel het aantal regels in een string","Count lines":"Regels tellen","The text to count lines from":"De tekst om regels te tellen","Replaces every new line character with a space.":"Vervang elk regelteken door een spatie","Replace new lines by a space":"Vervang nieuwe regels door een spatie","The text to remove new lines from":"De tekst om nieuwe regels uit te verwijderen","Remove any non-numerical and non A-Z characters.":"Verwijder alle niet-numerieke en niet A-Z karakters.","Remove any non-numerical and non A-Z characters":"Verwijder alle niet-numerieke en niet A-Z karakters","The text to sanitize":"De tekst om te saneren","Internet Connectivity ":"Internetconnectiviteit ","Checks if the device running the game is connected to the internet.":"Controleert of het apparaat dat het spel uitvoert, verbonden is met internet.","Checks if the device is connected to the internet.":"Controleert of het apparaat is verbonden met internet.","Is the device online?":"Is het apparaat online?","The device is online":"Het apparaat is online","Simple inventories":"Eenvoudige inventarissen","Manage inventory items.":"Beheer inventarisitems.","Add an item in an inventory.":"Voeg een item toe aan een inventaris.","Add an item":"Voeg een item toe","Add a _PARAM2_ to inventory _PARAM1_":"Voeg een _PARAM2_ aan voorraad _PARAM1_ toe","Inventory name":"Inventarisnaam","Item name":"Itemnaam","Remove an item from an inventory.":"Verwijder een item uit een inventaris.","Remove an item":"Verwijder een item","Remove a _PARAM2_ from inventory _PARAM1_":"Verwijder een _PARAM2_ uit inventaris _PARAM1_","the number of an item in an inventory.":"het aantal van een item in een inventaris.","Item count":"Itemtelling","the count of _PARAM2_ in _PARAM1_":"het aantal van _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Controleer of ten minste een van de opgegeven items in de inventaris aanwezig is.","Has an item":"Heeft een item","Inventory _PARAM1_ contains a _PARAM2_":"Inventaris _PARAM1_ bevat een _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"het maximale aantal van het gespecificeerde item dat aan de inventaris kan worden toegevoegd. Standaard is het toegestane aantal voor elk item onbeperkt.","Item capacity":"Itemcapaciteit","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capaciteit in inventaris _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Controleer of een beperkte hoeveelheid van een object is toegestaan in de inventaris. De itemcapaciteit is standaard onbeperkt.","Limited item capacity":"Beperkte itemcapaciteit","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Sta een beperkt aantal _PARAM2_ toe in inventaris _PARAM1_ toe","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Sta een beperkte hoeveelheid van een object toe om in een inventaris te zijn. Standaard is de itemcapaciteit onbeperkt.","Limit item capacity":"Beperk itemcapaciteit","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Sta een beperkt aantal _PARAM2_ in inventaris _PARAM1_: _PARAM3_ toe","Limit the item capacity":"Beperk de itemcapaciteit","Check if an item has reached its maximum number allowed in the inventory.":"Controleer of een item het maximale toegestane aantal in de inventaris heeft bereikt.","Item full":"Item vol","Inventory _PARAM1_ is full of _PARAM2_":"Inventaris _PARAM1_ is vol met _PARAM2_","Check if an item is equipped.":"Controleren of een item is uitgerust.","Item equipped":"Item uitgerust","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is uitgerust in inventaris _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Markeer een item als zijnde uitgerust. Als het aantal items 0 is, wordt het niet als uitgerust gemarkeerd.","Equip an item":"Een item uitrusten","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Stel _PARAM2_ in als uitgerust in inventaris _PARAM1_: _PARAM3_","Equip":"Uitrusten","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Sla alle items van de inventaris op in een sc\xE8nevariabele, zodat deze later kan worden hersteld.","Save an inventory in a scene variable":"Sla een inventaris op in een sc\xE8nevariabele","Save inventory _PARAM1_ in variable _PARAM2_":"Sla inventaris _PARAM1_ op in variabele _PARAM2_","Scene variable":"Sc\xE8nevariabele","Load the content of the inventory from a scene variable.":"Laad de inhoud van de inventaris uit een sc\xE8nevariabele.","Load an inventory from a scene variable":"Laad een inventaris uit een sc\xE8nevariabele","Load inventory _PARAM1_ from variable _PARAM2_":"Laad inventaris _PARAM1_ uit variabele _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is Op Scherm\" Detectie","This adds a condition to detect if an object is on screen based off its current layer.":"Dit voegt een voorwaarde toe om te detecteren of een object op het scherm staat op basis van zijn huidige laag.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Dit gedrag biedt een voorwaarde om te controleren of het object zich binnen het zichtbare gedeelte van de cameralaag bevindt. De voorwaarde maakt ook het specificeren van opvulling aan de virtuele schermrand mogelijk.\nLet op dat de zichtbaarheid van het object, zoals verborgen zijn of 0 ondoorzichtigheid, niet wordt meegerekend (maar je kunt die bestaande voorwaarden naast dit gedrag gebruiken).","Is on screen":"Is op het scherm","Checks if an object position is within the viewport of its layer.":"Controleert of een objectpositie binnen het zichtbare gebied van zijn laag is.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is in beeld (extra ruimte van _PARAM2_ pixels)","Padding (in pixels)":"Ruimte (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Aantal pixels om de rand van het scherm op te vullen. Standaard nul. Een negatieve waarde gaat het scherm binnen, een positieve waarde gaat er buiten.","Konami Code":"Konami-code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Hiermee kun je de klassieke Konami-code (\"Omhoog, omhoog, Omlaag, Omlaag, Links, Rechts, Links, Rechts, B, A\") invoeren in een sc\xE8ne voor cheats en easter eggs.","Checks if the Konami Code is correctly inputted.":"Controleren of de Konami Code correct is ingevoerd.","Is Inputted":"Is ingevoerd","Konami Code is inputted with _PARAM0_":"Konami Code is ingevoerd met _PARAM0_","Language":"Taal","Get the preferred language of the user, set on their browser or device.":"Haal de voorkeurstaal van de gebruiker op, ingesteld in hun browser of apparaat.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Geeft een tekenreeks terug die de voorkeurstaal van de gebruiker vertegenwoordigt.\nHet formaat vertegenwoordigt eerst de taal en meestal het land waar het wordt gebruikt. Bijvoorbeeld: \"en\" (Engels), \"en-US\" (Engels zoals gebruikt in de Verenigde Staten), \"en-GB\" (Engels van het Verenigd Koninkrijk), \"es\" (Spaans), \"zh-CN\" (Chinees zoals gebruikt in China), etc.","Linear Movement":"Lineaire beweging","Move objects on a straight line.":"Verplaats objecten op een rechte lijn.","Linear movement":"Lineaire beweging","Speed on X axis":"Snelheid op de X-as","Speed on Y axis":"Snelheid op de Y-as","Move objects ahead according to their angle.":"Beweeg objecten vooruit volgens hun hoek.","Linear movement by angle":"Lineaire beweging volgens hoek","Linked Objects Tools":"Gekoppelde Objecten Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Voorwaarden om Gekoppelde Objecten te gebruiken als grafiek en een padvindende bewegingsgedrag.","Link to neighbors on a rectangular grid.":"Link naar buren op een rechthoekig rooster.","Link to neighbors on a rectangular grid":"Link naar buren op een rechthoekig rooster","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ en zijn buren _PARAM2_ op een rechthoekig rooster met celafmetingen: _PARAM3_; _PARAM4_","Neighbor":"Buurt","The 2 objects can't be the same.":"De 2 objecten kunnen niet hetzelfde zijn.","Cell width":"Celbreedte","Cell height":"Celhoogte","Allows diagonals":"Sta diagonalen toe","Link to neighbors on a hexagonal grid.":"Link naar buren op een zeshoekig rooster.","Link to neighbors on a hexagonal grid":"Link naar buren op een zeshoekig rooster","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Koppel _PARAM1_ en zijn buren _PARAM2_ op een zeshoekig rooster met celafmetingen: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link naar buren op een isometrisch rooster.","Link to neighbors on an isometric grid":"Link naar buren op een isometrisch rooster","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Koppel _PARAM1_ en zijn buren _PARAM2_ op een isometrisch rooster met celafmetingen: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Kan worden bereikt via een gegeven kostenbedrag.","Can reach with links limited by cost":"Kan bereikt worden met links beperkt door kosten","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Neem alle \"_PARAM1_\" in aanmerking die _PARAM2_ kunnen bereiken met de initi\xEBle waarde uit de variabele _PARAM3_ door ten hoogste een kostprijs van: _PARAM4_ volgens kostenklasse: _PARAM5_ en ten hoogste _PARAM6_ koppelingen diepte","Pick these objects...":"Kies deze objecten...","if they can reach this object":"als ze dit object kunnen bereiken","Initial length variable":"Initi\xEBle lengte variabele","Start to 0 if left empty":"Begin bij 0 als het leeg is","Maximum cost":"Maximale kost","Cost class":"Kostenklasse","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Laat leeg om alles doorkruisbaar te maken met een kostprijs = 1. Het zoekt in de variabele kinderen van linktools_Cost. Geen kind betekent niet doorkruisbaar, de kostprijs moet positief zijn.","Maximum depth":"Maximale diepte","Ignore first node cost":"Negeer de kostprijs van het eerste knooppunt","Can reach through a given number of links.":"Kan worden bereikt via een aantal koppelingen.","Can reach with links limited by length":"Kan bereikt worden met links beperkt door lengte","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Neem alle \"_PARAM1_\" in aanmerking die _PARAM2_ kunnen bereiken door ten hoogste _PARAM3_ koppelingen volgens kostenklasse: _PARAM4_","Maximum link length":"Maximale koppelingslengte","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Laat leeg om alles doorkruisbaar te maken met een kostprijs = 1. Het zoekt in de variabele kinderen van linktools_Cost. Geen kind betekent niet doorkruisbaar, de kosten kunnen 0 of 1 zijn.","Can reach through links.":"Kan worden bereikt via koppelingen.","Can reach":"Kan bereikt worden","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Neem alle \"_PARAM1_\" in aanmerking die _PARAM2_ kunnen bereiken via koppelingen","Cost sum.":"Kostenbedrag","Cost sum":"Kostenbedrag","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"Het object zal van de ene objectinstantie naar de andere verplaatsen volgens hoe ze met elkaar verbonden zijn om een doelobject te bereiken.","Link path finding":"Koppeling pad vinden","Angle offset":"Hoekafwijking","Is following a path":"Volgt een pad","Next node index":"Volgende knooppunt index","Next node X":"Volgende knooppunt X","Next node Y":"Volgende knooppunt Y","Is at a node":"Is bij een knooppunt","Next node angle":"Volgende knooppuntshoek","Move the object to a position.":"Verplaats het object naar een positie.","Move to a position":"Naar een positie verplaatsen","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_ naar _PARAM3_ verplaatsen via _PARAM2_ met kostklasse _PARAM4_","Crossable objects":"Oversteekbare objecten","Destination objects":"Bestemmingsobjecten","Check if the object position is the on a path node.":"Controleer of de positie van het object is op een padknooppunt.","_PARAM0_ is at a node":"_PARAM0_ bevindt zich op een knooppunt","Forget the path.":"Het pad vergeten.","Forget the path":"Het pad vergeten","_PARAM0_ forgets the path":"_PARAM0_ vergeet het pad","Set next node index":"Volgende knooppuntindex instellen","Set next node index of _PARAM0_ to _PARAM2_":"Stel de volgende knooppuntindex van _PARAM0_ in op _PARAM2_","Node index":"Knooppuntindex","Check if the object is moving.":"Controleer of het object beweegt.","Is moving":"Beweegt","_PARAM0_ is moving":"_PARAM0_ beweegt","Check if a path has been found.":"Controleren of een pad gevonden is.","Path found":"Pad gevonden","A path has been found for _PARAM0_":"Er is een pad gevonden voor _PARAM0_","Check if the destination was reached.":"Controleren of de bestemming is bereikt.","Destination reached":"Bestemming bereikt","_PARAM0_ reached its destination":"_PARAM0_ heeft zijn bestemming bereikt","Speed of the object on the path.":"Snelheid van het object op het pad.","Get the number of waypoints on the path.":"Het aantal waypoints op het pad krijgen.","Node count":"Aantal knooppunten","Waypoint X position.":"X-positie van het waypoint.","Node X":"Knooppunt X","Waypoint index":"Knooppuntindex","Node Y":"Knooppunt Y","Next waypoint index.":"Volgende waypoint-index.","Next waypoint X position.":"X-positie van het volgende waypoint.","Next waypoint Y position.":"Y-positie van het volgende waypoint.","Destination X position.":"X-positie van bestemming.","Destination Y position.":"Y-positie van bestemming.","the acceleration of the object.":"de versnelling van het object.","the maximum speed of the object.":"de maximale snelheid van het object.","the maximum speed":"de maximale snelheid","the rotation speed of the object.":"de rotatiesnelheid van het object.","the rotation speed":"de rotatiesnelheid","the rotation offset applied when moving the object.":"de rotatie-offset toegepast bij het verplaatsen van het object.","the rotation angle offset on the path":"de rotatiehoekoffset op het pad","Check if the object is rotated when traveling on its path.":"Controleer of het object wordt geroteerd bij het reizen op zijn pad.","Object rotated":"Object geroteerd","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ wordt geroteerd bij het reizen op zijn pad","Enable or disable rotation of the object on the path.":"Rotatie van het object op het pad in- of uitschakelen.","Rotate the object":"Roteer het object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Rotatie van _PARAM0_ op het pad inschakelen: _PARAM2_","MQTT Client (advanced)":"MQTT Client (geavanceerd)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Een MQTT-client voor GDevelop: toestaan verbindingen met een MQTT-server en berichten verzenden/ontvangen.","Triggers if the client is connected to an MQTT broker server.":"Activeert als de client verbonden is met een MQTT broker server.","Is connected to a broker?":"Is verbonden met een broker?","Client connected to a broker":"Client verbonden met een broker","Connects to an MQTT broker.":"Verbindt met een MQTT broker.","Connect to a broker":"Verbinden met een broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Verbind met MQTT broker _PARAM1_ met parameters _PARAM2_ (veilige verbinding: _PARAM3_)","Host port":"Host poort","Settings as JSON":"Instellingen als JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Je kunt de lijst met instellingen vinden op [de MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nEen voorbeeld van een geldige configuratie zou zijn `\" \"clientId \": \"mijnGebruikersnaam \" `.","Use secure WebSockets?":"Gebruik veilige WebSockets?","Disconnects from the current MQTT broker.":"Verbinding verbreken met de huidige MQTT broker.","Disconnect from broker":"Verbreken van broker","Disconnect from MQTT broker (force: _PARAM1_)":"Verbinding verbreken met MQTT broker (forceer: _PARAM1_)","Force end the connection?":"Einde van de verbinding forceren?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Standaard wacht MQTT totdat pende berichten of berichten die worden verzonden klaar zijn met verzenden voordat de verbinding wordt be\xEBindigd. Gebruik dit om een verzoek te annuleren en onmiddellijk de verbinding te sluiten.","Publishes a message on a topic.":"Publiceert een bericht op een onderwerp.","Publish message":"Bericht publiceren","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publiceer variabele _PARAM1_ op onderwerp _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Tekst om te publiceren","Topic to publish to":"Onderwerp om naartoe te publiceren","The QoS":"De QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Zie [hier](https://github.com/mqttjs/MQTT.js#qos) voor meer details.","Should the message be retained?":"Moet het bericht worden vastgehouden?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Wanneer een bericht wordt vastgehouden, wordt het naar elke client verzonden die zich abonneert op het onderwerp. Er kan slechts \xE9\xE9n bericht per onderwerp worden vastgehouden. Als er een ander bericht wordt vastgehouden, zal het vorige worden overschreven. \nLees meer [hier](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Abonneer je op een onderwerp. Alle berichten die op dat onderwerp worden gepubliceerd, zullen worden ontvangen.","Subscribe to a topic":"Abonneer je op een onderwerp","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Abonneer je op onderwerp _PARAM1_ met QoS op _PARAM2_ en dataverlies _PARAM3_","The topic to subscribe to":"Het onderwerp om je op te abonneren","See https://github.com/mqttjs/MQTT.js#qos for more details":"Zie https://github.com/mqttjs/MQTT.js#qos voor meer details","Is dataloss allowed?":"Is dataverlies toegestaan?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Zie https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode voor meer details","Unsubcribe from a topic. No more messages from this topic will be received.":"Afmelden van een onderwerp. Er zullen geen berichten meer van dit onderwerp worden ontvangen.","Unsubscribe from a topic":"Afmelden van een onderwerp","Unsubscribe from topic _PARAM1_":"Afmelden van onderwerp _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Wordt geactiveerd wanneer een bericht wordt ontvangen. Let op dat je je eerst moet abonneren op een onderwerp om berichten te ontvangen.","On message":"Bij bericht","Message received from topic _PARAM1_":"Bericht ontvangen van onderwerp _PARAM1_","The topic to listen to":"Het onderwerp om naar te luisteren","Get the last received message of a topic.":"Ontvang het laatst ontvangen bericht van een onderwerp.","Get last message":"Laatste bericht ophalen","The topic to get the message from":"Het onderwerp om het bericht van te ontvangen","Gets the last error. Returns an empty string if there was no errors.":"Ontvang de laatste fout. Geeft een lege string terug als er geen fouten waren.","Get the last error":"Ontvang de laatste fout","Marching Squares (experimental)":"Marching Squares (experimenteel)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Staat toe om een \"scalaire veld\" te bouwen en contourlijnen ervan te tekenen: handig voor fog of wars, vloeieffecten, terrein schilderen, enz...","Define the scalar field painter library JavaScript code.":"Definieer de JavaScript-code van de scalaire veldschilder-bibliotheek.","Define scalar field painter library":"Definieer scalair veldschilder-bibliotheek","Define the scalar field painter library JavaScript code":"Definieer de JavaScript-code van de scalaire veldschilder-bibliotheek","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Voeg toe aan een Shape-schilderobject en gebruik de acties om een veld te tekenen. Handig voor mist van oorlogen, vloeistof effecten (water, lava, vlekken...).","Marching squares painter":"Marsvierkanten schilder","Area left bound":"Gebied linker begrenzing","Area top bound":"Gebied bovenste begrenzing","Area right bound":"Gebied rechter begrenzing","Area bottom bound":"Gebied onderste begrenzing","Fill outside":"Vullen aan de buitenkant","Contour threshold":"Contourdrempel","Must only draw what is on the screen":"Alleen tekenen wat er op het scherm staat","Extend behavior class":"Uitgebreide gedragklasse","Extend object instance prototype.":"Uitgebreide objectinstantieprototype.","Extend object instance prototype":"Uitgebreide objectinstantieprototype","Extend _PARAM0_ prototype":"Uitbreiden _PARAM0_ prototype","Clear the field by setting every values to 0.":"Maak het veld leeg door alle waarden op 0 in te stellen.","Clear the field":"Het veld leegmaken","Clear the field of _PARAM0_":"Maak het veld van _PARAM0_ leeg","Unfill an area of the field from a given location until a given height is reached.":"Een gebied van het veld niet vullen vanaf een gegeven locatie totdat een gegeven hoogte is bereikt.","Unfill area":"Gebied niet vullen","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Het veld van _PARAM0_ niet vullen vanaf x: _PARAM2_, y: _PARAM3_, tot een minimum van _PARAM4_ met dikte: _PARAM5_","Minimum height":"Minimale hoogte","Contour thickness":"Contourdikte","Capping radius ratio":"Afsluitradiusverhouding","Small values allow quicker process, but can result to tearing. Try values around 8.":"Kleine waarden zorgen voor een sneller proces, maar kunnen leiden tot scheuren. Probeer waarden rond 8.","Fill an area of the field from a given location until a given height is reached.":"Een gebied van het veld vullen vanaf een gegeven locatie totdat een gegeven hoogte is bereikt.","Fill area":"Gebied vullen","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Vul het veld van _PARAM0_ van x: _PARAM2_, y: _PARAM3_, tot een maximum van _PARAM4_ met dikte: _PARAM5_","Maximum height":"Maximale hoogte","Cap every value of the field to a range.":"Iedere waarde van het veld beperken tot een bereik.","Clamp the field":"Beperk het veld","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Beperk het veld van _PARAM0_ van: _PARAM2_ tot: _PARAM3_","Minimum":"Minimaal","Maximum":"Maximaal","Apply an affine on the field values.":"Pas een affiene op de veldwaarden toe.","Transform the field":"Transformeer het veld","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transformeer het veld van _PARAM0_ met een co\xEBffici\xEBnt: _PARAM2_ en een offset: _PARAM3_","Coefficient":"Co\xEBffici\xEBnt","Offset":"Verschuiving","Add a hill to the field.":"Voeg een heuvel toe aan het veld.","Add a hill":"Voeg een heuvel toe","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Voeg een heuvel toe aan het veld van _PARAM0_ met het midden: _PARAM2_, _PARAM3_, _PARAM4_, straal: _PARAM5_, dekking: _PARAM6_ met behulp van: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"De heuvelhoogte in het midden, een waarde van 1 of minder betekent een vlakke heuvel.","The hill height is 1 at this radius.":"De heuvelhoogte is 1 op deze straal.","Opacity":"Dekking","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Stel in op 1 om de heuvel direct toe te passen of herhaal deze actie met een lagere waarde om het progressief te maken.","Operation":"Bewerking","Add a disk to the field.":"Voeg een schijf toe aan het veld.","Add a disk":"Voeg een schijf toe","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Voeg een schijf toe aan het veld van _PARAM0_ met het midden: _PARAM2_, _PARAM3_, straal: _PARAM4_ met behulp van: _PARAM6_","The spike height is 1 at this radius.":"De piekhoogte is 1 op deze straal.","Mask a disk to the field.":"Masker een schijf op het veld.","Mask a disk":"Masker een schijf","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Masker een schijf op het veld van _PARAM0_ met het midden: _PARAM2_, _PARAM3_, straal: _PARAM4_","Add a line to the field.":"Voeg een lijn toe aan het veld.","Add a line":"Voeg een lijn toe","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Voeg een lijn toe aan het veld van _PARAM0_ van _PARAM2_ ; _PARAM3_ tot _PARAM4_ ; _PARAM5_ met dikte: _PARAM6_ met behulp van: _PARAM8_","X position of the start":"X-positie van het begin","Y position of the start":"Y-positie van het begin","X position of the end":"X-positie van het eind","Y position of the end":"Y-positie van het eind","Thickness":"Dikte","Mask a line to the field.":"Masker een lijn op het veld.","Mask a line":"Masker een lijn","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Masker een lijn op het veld van _PARAM0_ van _PARAM2_ ; _PARAM3_ tot _PARAM4_ ; _PARAM5_ met dikte: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Pas een aangegeven bewerking toe op elke waarde van het veld met behulp van de waarde van het andere veld op dezelfde positie.","Merge a field":"Voeg een veld samen","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Voeg _PARAM0_ samen met het veld van _PARAM2_ met behulp van: _PARAM4_","Field object":"Veldomhulsel","Field behavior":"Veldgedrag","Update the field hitboxes.":"Werk de veld hitboxes bij.","Update hitboxes":"Bijwerken van hitboxes","Update the field hitboxes of _PARAM0_":"Werk de veld hitboxes van _PARAM0_ bij","Draw the field contours.":"Teken de veldcontouren.","Draw the contours":"Teken de contouren","Draw the field contours of _PARAM0_":"Teken de veldcontouren van _PARAM0_","Change the width of the field cells.":"Verander de breedte van de veldcellen.","Width of the cells":"Breedte van de cellen","Change the width of the field cells of _PARAM0_: _PARAM2_":"Verander de breedte van de veldcellen van _PARAM0_: _PARAM2_","Change the height of the field cells.":"Verander de hoogte van de veldcellen.","Height of the cells":"Hoogte van de cellen","Change the height of the field cells of _PARAM0_: _PARAM2_":"Verander de hoogte van de veldcellen van _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Herbouw het veld met de nieuwe afmetingen.","Rebuild the field":"Herbouw het veld","Rebuild the field _PARAM0_":"Herbouw het veld _PARAM0_","Fill outside or inside of the contours.":"Vul buiten of binnen de contouren.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Vul buiten de contouren van _PARAM0_: _PARAM2_","Fill outside?":"Buiten vullen?","Change the contour threshold.":"Verander de contourdrempel.","Change the contour threshold of _PARAM0_: _PARAM2_":"Verander de contourdrempel van _PARAM0_: _PARAM2_","Change the field area bounds.":"Verander de veldgebiedsgrenzen.","Area bounds":"Gebiedsgrenzen","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Verander de veldgebiedsgrenzen van _PARAM0_ links: _PARAM2_ top: _PARAM3_ rechts: _PARAM4_ beneden: _PARAM5_","Left bound":"Linkergrens","Top bound":"Bovengrens","Right bound":"Rechtergrens","Bottom bound":"Ondergrens","Area left bound of the field.":"Linkergebiedsgrens van het veld.","Area left":"Links-gebied","Area top bound of the field.":"Bovenste gebiedsgrens van het veld.","Area top":"Bovenste gebied","Area right bound of the field.":"Rechtergebiedsgrens van het veld.","Area right":"Rechts gebied","Area bottom bound of the field.":"Onderste grens van het veld.","Area bottom":"Onderste gebied","Width of the field cells.":"Breedte van de veldcellen.","Width of a cell":"Breedte van een cel","Height of the field cells.":"Hoogte van de veldcellen.","Height of a cell":"Hoogte van een cel","The number of cells on the x axis.":"Het aantal cellen op de x-as.","Dimension X":"Dimensie X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"Bij _PARAM2_; _PARAM3_ is de veldwaarde van _PARAM0_ groter dan _PARAM4_","The number of cells on the y axis.":"Het aantal cellen op de y-as.","Dimension Y":"Dimensie Y","The contour threshold.":"De contourdrempel.","The normal X coordinate at a given location.":"De normale X-co\xF6rdinaat op een gegeven locatie.","Normal X":"Normaal X","X position of the point":"X-positie van het punt","Y position of the point":"Y-positie van het punt","The normal Y coordinate at a given location.":"De normale Y-co\xF6rdinaat op een gegeven locatie.","Normal Y":"Normaal Y","The normal Z coordinate at a given location.":"De normale Z-co\xF6rdinaat op een gegeven locatie.","Normal Z":"Normaal Z","Change the field value at a grid point.":"De veldwaarde wijzigen op een roosterpunt.","Grid value":"Rasterwaarde","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Verander de veldwaarde van _PARAM0_ bij het roosterpunt _PARAM2_; _PARAM3_ naar _PARAM4_","X grid index":"X-roosterindex","Y grid index":"Y-roosterindex","Field value":"Veldwaarde","The field value at a grid point.":"De veldwaarde op een roosterpunt.","The field value at a given location.":"De veldwaarde op een gegeven locatie.","Check if the contours are filled outside.":"Controleer of de contouren van buitenaf zijn gevuld.","The contours of _PARAM0_ are filled outside":"De contouren van _PARAM0_ zijn van buitenaf gevuld","Check if a field is greater than a given value.":"Controleren of een veld groter is dan een gegeven waarde.","Check if a point is inside the contour.":"Controleren of een punt binnen de contour is.","Point is inside":"Punt is binnen","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is binnen _PARAM0_","Cursor object":"Muisobject","Turn any object into a cursor.":"Verander elk object in een cursor.","Turn any object into a mouse cursor.":"Maak van elk object een muisaanwijzer.","Cursor":"Muisaanwijzer","Mouse Pointer Lock":"Muisaanwijzer vergrendelen","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Deze functionaliteit verwijdert de beperking op de afstand die de muis kan bewegen en verbergt de cursor.","Lock the mouse pointer to hide it.":"Vergrendel de muisaanwijzer om deze te verbergen.","Request Pointer Lock":"Vraag om een muisaanwijzer-vergrendeling","Unlocks the mouse pointer and show it.":"Ontgrendel de muisaanwijzer en laat deze zien.","Exit pointer lock":"Be\xEBindig muisaanwijzer-vergrendeling","Check if the mouse pointer is locked.":"Controleer of de muiscursor is vergrendeld.","Pointer is locked":"Cursor is vergrendeld","The mouse pointer is locked":"De muiscursor is vergrendeld","Check if the mouse pointer is actually locked.":"Controleer of de muiscursor feitelijk vergrendeld is.","Pointer is actually locked":"Cursor is feitelijk vergrendeld","The mouse pointer actually is locked":"De muiscursor is feitelijk vergrendeld","Check if the mouse pointer lock is emulated.":"Controleer of de muiscursorvergrendeling ge\xEBmuleerd is.","Pointer lock is emulated":"Muiscursorvergrendeling is ge\xEBmuleerd","The mouse pointer is lock is emulated":"De muiscursor is vergrendeling is ge\xEBmuleerd","Check if the locked pointer is moving.":"Controleer of de vergrendelde muiscursor beweegt.","Locked pointer is moving":"Vergrendelde muiscursor beweegt","the movement of the locked pointer on the X axis.":"de beweging van de vergrendelde aanwijzer op de X-as.","Pointer X movement":"Beweging van de muiscursor X-as","the movement of the locked pointer on the X axis":"de beweging van de vergrendelde aanwijzer op de X-as","the movement of the pointer on the Y axis.":"de beweging van de aanwijzer op de Y-as.","Pointer Y movement":"Beweging van muiscursor Y-as","the movement of the pointer on the Y axis":"de beweging van de aanwijzer op de Y-as","Return the X position of a specific touch":"Geef de X-positie van een specifieke aanraking terug","Touch X position":"Aanraking X-positie","Touch identifier":"Aanraakidentificatie","Return the Y position of a specific touch":"Geef de Y-positie van een specifieke aanraking terug","Touch Y position":"Aanraking Y-positie","the speed factor for touch movement.":"de snelheidsfactor voor touch-beweging.","Speed factor for touch movement":"Snelheidsfactor voor aanraakbeweging","the speed factor for touch movement":"de snelheidsfactor voor touch-beweging","Control camera rotations with a mouse.":"Camera-rotaties bedienen met een muis.","First person camera mouse mapper":"Muis-mapper voor eerstepersoonscamera","Horizontal rotation speed factor":"Horizontale rotatiesnelheidsfactor","Vertical rotation speed factor":"Verticale rotatiesnelheidsfactor","Lock the pointer on click":"Vergrendel de muisaanwijzer bij klik","the horizontal rotation speed factor of the object.":"de horizontale rotatiesnelheidsfactor van het object.","the horizontal rotation speed factor":"de factor van de horizontale rotatiesnelheid","the vertical rotation speed factor of the object.":"de verticale rotatiesnelheidsfactor van het object.","the vertical rotation speed factor":"de verticale rotatiesnelheidsfactor","Noise generator":"Ruisgenerator","Generate noise values for procedural generation.":"Genereer ruiswaarden voor procedurele generatie.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genereer een getal tussen -1 en 1 van 1-dimensionaal simplex-ruis. De \"Map\"-expressie van de uitbreidingswiskunde-extensie kan worden gebruikt om waarden naar een gekozen limiet te mappen.","1D noise":"1D-ruis","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genereer een getal tussen -1 en 1 van 2-dimensionaal simplex-ruis. De \"Map\"-expressie van de uitbreidingswiskunde-extensie kan worden gebruikt om waarden naar een gekozen limiet te mappen.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genereer een nummer tussen -1 en 1 van 3 dimensionale simplex noise. De \"Map\" expressie van de Extended Math-extensie kan worden gebruikt om waarden naar een willekeurige grens te mappen.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Genereer een nummer tussen -1 en 1 van 4 dimensionale simplex noise. De \"Map\" expressie van de Extended Math-extensie kan worden gebruikt om waarden naar een willekeurige grens te mappen.","Delete a noise generators and loose its settings.":"Verwijder een ruisgenerator en verlies zijn instellingen.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensionale Perlin-ruis (verouderd, gebruik in plaats daarvan Noise2d).","Perlin 2D noise":"Perlin 2D-ruis","x value":"x-waarde","y value":"y-waarde","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensionale Perlin-ruis (verouderd, gebruik in plaats daarvan Noise3d).","Perlin 3D noise":"Perlin 3D-ruis","z value":"z-waarde","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensionale simplex noise (verouderd, gebruik in plaats daarvan Noise2d).","Simplex 2D noise":"Simplex 2D-ruis","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensionale simplex noise (verouderd, gebruik in plaats daarvan Noise3d).","Simplex 3D noise":"Simplex 3D-ruis","Object picking tools":"Object pikt-gereedschappen","Adds various object picking related tools.":"Voegt verschillende objectpikkende gerelateerde gereedschappen toe.","Unpicks all instances of an object.":"Pakt alle gevallen van een object uit.","Unpick all instances":"Alle gevallen uitpakken","Unpick all instances of _PARAM1_":"Unpick alle gevallen van _PARAM1_","The object to unpick all instances from":"Het object om alle gevallen uit te pakken","Pick object instances that have the lowest Z-order.":"Selecteer objectgevallen met de laagste Z-order.","Pick objects with lowest Z-order":"Selecteer objecten met de laagste Z-order","Pick _PARAM1_ with the lowest Z-order":"Objecten selecteren met de laagste Z-order van _PARAM1_","Object to select instances from":"Object om gevallen uit te kiezen","Pick object instances that have the highest Z-order.":"Selecteer objectgevallen met de hoogste Z-order.","Pick objects with highest Z-order":"Selecteer objecten met de hoogste Z-order","Pick _PARAM1_ with the highest Z-order":"Objecten selecteren met de hoogste Z-order van _PARAM1_","Pick object instances that have the lowest value of an object variable.":"Selecteer objectgevallen met de laagste waarde van een objectvariabele.","Pick objects with lowest variable value":"Selecteer objecten met de laagste variabele waarde","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Kies _PARAM1_ met de laagste waarde van variabele _PARAM2_","Object variable name":"Objectvariabelennaam","Pick object instances that have the highest value of an object variable.":"Selecteer objectgevallen met de hoogste waarde van een objectvariabele.","Pick objects with highest variable value":"Kies objecten met hoogste variabele waarde","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Kies _PARAM1_ met de hoogste waarde van variabele _PARAM2_","Picks the first instance out of a list of objects.":"Pakt de eerste instantie uit een lijst van objecten.","Pick the first object (deprecated)":"Pak het eerste object (verouderd)","Pick the first _PARAM1_":"Kies de eerste _PARAM1_","The object to select an instances from":"Het object om instanties uit te kiezen","Picks the last instance out of a list of objects.":"Pakt de laatste instantie uit een lijst van objecten.","Pick the last object (deprecated)":"Pak het laatste object (verouderd)","Pick the last _PARAM1_":"Kies de laatste _PARAM1_","Picks the Nth instance out of a list of objects.":"Pakt de Nde instantie uit een lijst van objecten.","Pick the Nth object (deprecated)":"Pak het Nde object (verouderd)","Pick the _PARAM2_th _PARAM1_":"Kies het _PARAM2_de _PARAM1_","The place in the objects lists an instance has to have to be picked":"De plaats in de objectenlijsten die een instantie moet hebben om te worden gekozen","Slice an object into pieces":"Snijd een object in stukken","Slice an object into smaller pieces that match the color of original object.":"Snijd een object in kleinere stukken die overeenkomen met de kleur van het originele object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Snijd een object in kleinere stukjes die overeenkomen met de kleur van het oorspronkelijke object. Het nieuwe object moet een effen witte kleur hebben.","Slice object into smaller pieces":"Snijd object in kleinere stukjes","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Snijd _PARAM1_ in _PARAM3_ verticale strips en _PARAM4_ horizontale strips met behulp van _PARAM2_ voor de nieuwe objecten. Verwijder origineel object: _PARAM5_","Object to be sliced":"Object dat moet worden gesneden","Object used for sliced pieces":"Object gebruikt voor gesneden stukken","Recommended: Use a sprite that is a single white pixel":"Aanbevolen: gebruik een sprite die een enkele witte pixel is","Vertical slices":"Verticale slices","Horizontal slices":"Horizontale slices","Delete original object":"Verwijder origineel object","Return the blue component of the pixel at the specified position.":"Geef het blauwe component van de pixel op de opgegeven positie terug.","Read pixel blue":"Lees pixel blauw","Return the green component of the pixel at the specified position.":"Geef het groene component van de pixel op de opgegeven positie terug.","Read pixel green":"Lees pixel groen","Return the red component of the pixel at the specified position.":"Geef het rode component van de pixel op de opgegeven positie terug.","Read pixel red":"Lees pixel rood","Object spawner area":"Object spawner-gebied","Spawn (create) objects periodically.":"Objecten periodiek spawnen (maken).","Object spawner":"Objectspawner","Spawn period":"Spawnperiode","Offset X (relative to position of spawner)":"Offset X (relatief aan positie van spawner)","Offset Y (relative to position of spawner)":"Offset Y (relatief aan positie van spawner)","Max objects in the scene (per spawner)":"Maximale objecten in de sc\xE8ne (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Beperkt het aantal objecten in de sc\xE8ne dat wordt gemaakt door deze bemester. Zet dit op 0 voor geen limiet.","Spawner capacity":"Bemestingscapaciteit","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Aantal objecten dat door deze bemester kan worden gemaakt. Dit wordt elke keer verminderd als er een object wordt gemaakt.","Unlimited capacity":"Onbeperkte capaciteit","Use random positions":"Gebruik willekeurige posities","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objecten worden op een willekeurige positie binnen de bemester gemaakt. Handig voor het maken van grote bemestergebieden.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objecten periodiek. Deze actie moet elke frame worden uitgevoerd om te werken. Wanneer de maximale hoeveelheid is bereikt en een instantie is verwijderd, wacht de spawner de duur van de spawnperiode voordat er een andere instantie wordt gecre\xEBerd. Gespawnede objecten zijn automatisch gekoppeld aan de spawner.","Spawn objects periodically":"Periodiek objecten spawnen","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodiek een _PARAM2_ spawnen, gelegen bij spawner _PARAM0_","Object that will be created":"Object dat wordt gecre\xEBerd","Change the offset X relative to the center of spawner (in pixels).":"Verander de offset X ten opzichte van het midden van de spawner (in pixels).","Offset on X axis (deprecated)":"Offset op de X-as (verouderd)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Verander de offset X van _PARAM0_ naar _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Verander de offset Y ten opzichte van het midden van de spawner (in pixels).","Offset on Y axis (deprecated)":"Offset op de Y-as (verouderd)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Verander de offset Y van _PARAM0_ naar _PARAM2_ pixels","Change the spawn period (in seconds).":"Verander de spawnperiode (in seconden).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Verander de spawnperiode van _PARAM0_ naar _PARAM2_ seconden","Return the offset X relative to the center of spawner (in pixels).":"Geef de offset X ten opzichte van het midden van de spawner (in pixels).","Offset X (deprecated)":"Offset X (verouderd)","Return the offset Y relative to the center of spawner (in pixels).":"Geef de offset Y ten opzichte van het midden van de spawner (in pixels).","Offset Y (deprecated)":"Offset Y (verouderd)","Return the spawn period (in seconds).":"Geef de spawnperiode (in seconden).","Restart the cooldown of a spawner.":"Herstart de afkoeltijd van een spawner.","Restart spawning cooldown":"Herstart spawnen afkoeltijd","Restart the cooldown of _PARAM0_":"Herstart de afkoeltijd van _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Geef de resterende tijd voordat de volgende spawn plaatsvindt (in seconden). Nuttig voor het activeren van visuele en geluidseffecten.","Time before the next spawn":"Tijd voor de volgende spawn","_PARAM0_ just spawned an object":"_PARAM0_ heeft zojuist een object gespawned","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Controleer of er zojuist een object is gecre\xEBerd door deze spawner. Nuttig voor het activeren van visuele en geluidseffecten.","Object was just spawned":"Object is zojuist gespawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"de maximale objecten in de sc\xE8ne (per spawner) van het object. Beperkt het aantal objecten in de sc\xE8ne dat is gecre\xEBerd door deze spawner. Stel dit in op 0 voor geen limiet.","the max objects in the scene (per spawner)":"de maximale objecten in de sc\xE8ne (per spawner)","Check if spawner has unlimited capacity.":"Controleer of de spawner een onbeperkte capaciteit heeft.","_PARAM0_ has unlimited capacity":"_PARAM0_ heeft een onbeperkte capaciteit","Change unlimited capacity of spawner.":"Wijzig de onbeperkte capaciteit van de spawner.","Unlimited object capacity":"Onbeperkte objectcapaciteit","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ onbeperkte capaciteit: _PARAM2_","UnlimitedObjectCapacity":"OnbeperkteObjectCapaciteit","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"het aantal objecten dat door deze spawner kan worden gemaakt. Dit wordt telkens verminderd wanneer een object wordt gespawned.","the spawner capacity":"de capaciteit van de spawner","Check if using random positions. Useful for making large spawner areas.":"Controleren of random posities worden gebruikt. Handig voor het maken van grote spawnergebieden.","Use random positions inside _PARAM0_":"Willekeurige posities gebruiken binnen _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Willekeurige posities in- of uitschakelen. Handig voor het maken van grote spawnergebieden.","Use random positions inside _PARAM0_: _PARAM2_":"Willekeurige posities gebruiken binnen _PARAM0_: _PARAM2_","RandomPosition":"Willekeurige positie","Object Stack":"Objectstapel","An ordered list of objects and a shuffle action.":"Een geordende lijst van objecten en een schudactie.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Controleer of de stapel het object bevat tussen een bepaald bereik. De onder- en bovengrenzen zijn inbegrepen.","Contain between a range":"Bevat tussen een bereik","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ zit in de stapel van _PARAM1_ tussen _PARAM4_ en _PARAM5_","Stack":"Stapel","Stack behavior":"Stapelgedrag","Element":"Element","Lower bound":"Ondergrens","Upper bound":"Bovengrens","Check if the stack contains the object at a height.":"Controleer of de stapel het object op een bepaalde hoogte bevat.","Contain at":"Bevat op","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ zit in de stapel van _PARAM1_ op _PARAM4_","Check if an object is on the stack top.":"Controleer of een object zich bovenaan de stapel bevindt.","Stack top":"Stapelpunt","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ zit boven op de stapel van _PARAM1_","Check if the stack contains the object.":"Controleer of de stapel het object bevat.","Contain":"Bevat","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ zit in de stapel van _PARAM1_","Hold an ordered list of objects.":"Houd een geordende lijst van objecten bij.","Add the object on the top of the stack.":"Voeg het object boven op de stapel toe.","Add on top":"Voeg boven toe","Add _PARAM2_ on top of the stack of _PARAM0_":"Voeg _PARAM2_ boven op de stapel van _PARAM0_ toe","Insert the object into the stack.":"Plaats het object in de stapel.","Insert into the stack":"Voeg toe aan de stapel","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Voeg _PARAM2_ toe aan de stapel van _PARAM0_ op hoogte: _PARAM3_","Remove the object from the stack.":"Verwijder het object uit de stapel.","Remove from the stack":"Verwijderen uit stapel","Remove _PARAM2_ from the stack of _PARAM0_":"Verwijder _PARAM2_ uit de stapel van _PARAM0_","Remove any object from the stack.":"Verwijder elk object uit de stapel.","Clear":"Wissen","Remove every object of the stack of _PARAM0_":"Verwijder elk object van de stapel van _PARAM0_","Move the objects from a stack into another.":"Verplaats de objecten van de ene stapel naar de andere.","Move into the stack":"Verplaats naar de stapel","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Verplaats de objecten van de stapel van _PARAM3_ van:_PARAM5_ naar:_PARAM6_ naar de stapel van _PARAM0_ op hoogte: _PARAM2_","Move all the object from a stack into another.":"Verplaats alle object van een stapel naar de andere.","Move all into the stack":"Verplaats alles naar de stapel","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Verplaats alle objecten van de stapel van _PARAM3_ naar de stapel van _PARAM0_ op hoogte: _PARAM2_","Move all the object from a stack into another one at the top.":"Verplaats alle object van een stapel naar een andere bovenaan.","Move all on top of the stack":"Verplaats alle boven op de stapel","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Verplaats alle objecten van de stapel van _PARAM2_ boven op de stapel van _PARAM0_","Shuffle the stack.":"Schud de stapel.","Shuffle":"Schudden","Shuffle the stack of _PARAM0_":"Schud de stapel van _PARAM0_","The height of an element in the stack.":"De hoogte van een element in de stapel.","Height of a stack element":"Hoogte van een stapel element","the number of objects in the stack.":"het aantal objecten in de stack.","Stack height":"Hoogte van de stack","the number of objects in the stack":"het aantal objecten in de stack","Compare the number of objects in the stack.":"Vergelijk het aantal objecten in de stack.","Stack height (deprecated)":"Stackhoogte (verouderd)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ heeft _PARAM2_ objecten in zijn stack","Check if the stack is empty.":"Controleer of de stack leeg is.","Is empty":"Is leeg","The stack of _PARAM0_ is empty":"De stack van _PARAM0_ is leeg","Make objects orbit around a center object":"Maak objecten om een centraal object heen draaien","Make objects orbit around a center object in a circular or elliptical shape.":"Maak objecten in een cirkelvormige of elliptische vorm om een centraal object heen draaien.","Move objects in orbit around a center object.":"Beweeg objecten in een baan om een centreren object.","Move objects in orbit around a center object":"Beweeg objecten in een baan om een centreren object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animeer _PARAM3_ kopie\xEBn van _PARAM2_ die in een baan om _PARAM1_ draaien op een afstand van _PARAM5_ met een baansnelheid van _PARAM4_ graden per seconde. Laat draaiende objecten roteren op _PARAM6_ graden per seconde. Start objecten met een hoekoffset van _PARAM9_ graden. Maak objecten op laag _PARAM7_ met Z-waarde _PARAM8_. Reset locaties van draaiende objecten nadat de hoeveelheid is verminderd: _PARAM10_","Center object":"Centreren object","Orbiting object":"Draaiend object","Cannot be the same object used for the Center object":"Mag niet hetzelfde object zijn als dat wordt gebruikt voor het centreren object","Quantity of orbiting objects":"Hoeveelheid draaiende objecten","Orbit speed (in degrees per second)":"Orbitsnelheid (in graden per seconde)","Use negative numbers to orbit counter-clockwise":"Gebruik negatieve getallen om tegen de klok in te draaien","Distance from the center object (in pixels)":"Afstand van het middenobject (in pixels)","Angular speed (in degrees per second)":"Hoeksnelheid (in graden per seconde)","Use negative numbers to rotate counter-clockwise":"Gebruik negatieve getallen om tegen de klok in te roteren","Layer that orbiting objects will be created on (base layer if empty)":"Laag waarop de cirkelvormige objecten worden gemaakt (basislaag indien leeg)","Z order of orbiting objects":"Z-volgorde van cirkelvormige objecten","Starting angle offset (in degrees)":"Starthoekafwijking (in graden)","Reset locations of orbiting objects after quantity is reduced":"Locaties van cirkelvormige objecten resetten nadat de hoeveelheid is verminderd","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Objecten in een elliptische baan rond een middenobject verplaatsen. Z-volgorde wordt gewijzigd om een 3D-effect te cre\xEBren.","Move objects in elliptical orbit around a center object":"Objecten in een elliptische baan rond een middenobject verplaatsen","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animeer _PARAM3_ kopie\xEBn van _PARAM2_ in een elliptische baan rond _PARAM1_ met een verticale straal van _PARAM5_, een horizontale straal van _PARAM9_ en een baansnelheid van _PARAM4_ graden per seconde. Voorgrondzijde is _PARAM10_. Roteer cirkelvormige objecten met _PARAM6_ graden per seconde","Vertical distance from the center object (pixels)":"Verticale afstand van het middenobject (pixels)","Horizontal distance from the center object (pixels)":"Horizontale afstand van het middenobject (pixels)","Foreground Side":"Voorgrondzijde","Delete orbiting objects that are linked to a center object.":"Verwijder cirkelvormige objecten die verbonden zijn met een middenobject.","Delete orbiting objects that are linked to a center object":"Cirkelvormige objecten verwijderen die zijn gekoppeld aan een middenobject","Delete all _PARAM2_ that are linked to _PARAM1_":"Alle _PARAM2_ verwijderen die zijn gekoppeld aan _PARAM1_","Cannot be the same object that was used for the Center object":"Kan niet hetzelfde object zijn dat is gebruikt voor het middenobject","Panel sprite button":"Paneel sprite knop","A button that can be customized.":"Een knop die aangepast kan worden.","The finite state machine used internally by the button object.":"De eindige toestandsmachine die intern door het knopobject wordt gebruikt.","Button finite state machine":"Knop eindige toestandsmachine","Button (panel sprite)":"Knop (panelsprite)","Label offset on Y axis when pressed":"Labelafwijking op de Y-as wanneer ingedrukt","Left padding":"Linkerafvulling","Padding":"Afvulling","Right padding":"Rechterafvulling","Top padding":"Bovenafvulling","Bottom padding":"Onderafvulling","Hovered fade out duration (in seconds)":"Tijdsduur van vervagen bij aanwijzen (in seconden)","Change the text of the button label.":"Verander de tekst van het knoplabel.","Label text":"Labeltekst","Change the text of _PARAM0_ to _PARAM1_":"Verander de tekst van _PARAM0_ naar _PARAM1_","Text":"Tekst","Return the label text.":"Geef de labeltekst terug.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Geef het label midden Y terug volgens de knopconfiguratie. Deze expressie wordt gebruikt in doStepPostEvents wanneer de knop wordt ingedrukt of losgelaten.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centreer het label volgens de knopconfiguratie. Dit wordt gebruikt in doStepPostEvents wanneer de knop wordt aangepast in grootte.","Center the label of _PARAM0_":"Centreer het label van _PARAM0_","De/activate interactions with the button.":"Activeer/deactiveer interacties met de knop.","De/activate interactions":"Activeer/deactiveer interacties","Activate interactions with _PARAM0_: _PARAM1_":"Activeer interacties met _PARAM0_: _PARAM1_","Activate":"Activeren","Check if interactions are activated on the button.":"Controleer of interacties zijn geactiveerd op de knop.","Interactions activated":"Interacties geactiveerd","Interactions on _PARAM0_ are activated":"Interacties op _PARAM0_ zijn geactiveerd","Resource bar (continuous)":"Resourcebalk (continu)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Een balk die een bron in het spel (gezondheid, mana, munitie, enz.) vertegenwoordigt.","Resource bar":"Bronbalk","Previous high value":"Vorige hoge waarde","Previous high value conservation duration (in seconds)":"Duur van behoud vorige hoge waarde (in seconden)","the value of the object.":"de waarde van het object.","the value":"de waarde","the maximum value of the object.":"de maximale waarde van het object.","the maximum value":"de maximale waarde","Check if the bar is empty.":"Controleer of de balk leeg is.","Empty":"Leeg","_PARAM0_ bar is empty":"_PARAM0_ balk is leeg","Check if the bar is full.":"Controleer of de balk vol is.","Full":"Vol","_PARAM0_ bar is full":"_PARAM0_ balk is vol","the previous high value of the resource bar before the current change.":"de vorige hoge waarde van de hulpbronnenbalk v\xF3\xF3r de huidige verandering.","the previous high value":"de vorige hoge waarde","Force the previous resource value to update to the current one.":"Forceer de vorige bronwaarde om bij te werken naar de huidige.","Update previous value":"Bijwerken vorige waarde","Update the previous resource value of _PARAM0_":"Update de vorige bronwaarde van _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"de vorige hoge waarde behoudsduur (in seconden) van het object.","Previous high value conservation duration":"Vorige hoogwaardige duur","the previous high value conservation duration":"de vorige hoogwaardige duur","Check if the resource value is changing.":"Controleer of de hulpbronwaarde verandert.","Value is changing":"Waarde verandert","_PARAM0_ value is changing":"_PARAM0_ waarde verandert","Bar":"Balk","Initial value":"Initi\xEBle waarde","It's used to detect a change at hot reload.":"Het wordt gebruikt om een verandering te detecteren bij hot reload.","Easing duration":"Verzachtende duur","Show the label":"Toon het label","Only used by the scene editor.":"Alleen gebruikt door de sc\xE8ne-editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centreer de balk volgens de knopconfiguratie. Dit wordt gebruikt in doStepPostEvents wanneer de knop wordt vergroot.","Update layout":"Bijwerken lay-out","Update layout of _PARAM0_":"Bijwerken lay-out van _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is leeg","_PARAM0_ is full":"_PARAM0_ is vol","the previous value conservation duration (in seconds) of the object.":"de vorige waarde behoudsduur (in seconden) van het object.","Previous value conservation duration":"Vorige waarde behoudsduur","the previous value conservation duration":"de vorige waarde behoud duur","Value width":"Waarde breedte","Check if the label is shown.":"Controleer of het label wordt getoond.","Label is shown":"Label wordt weergegeven","_PARAM0_ label is shown":"_PARAM0_ label wordt weergegeven","Show (or hide) the label on the bar.":"Toon (of verberg) het label op de balk.","Show label":"Toon label","Show the label of _PARAM0_: _PARAM1_":"Toon het label van _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Bijwerken van de tekst die de huidige waarde en maximale waarde weergeeft.","Update label":"Label bijwerken","Update label of _PARAM0_":"Bijwerken van label van _PARAM0_","Slider":"Schuifregelaar","Represent a value on a slider.":"Stel een waarde voor op een schuifregelaar.","Step size":"Stapgrootte","the minimum value of the object.":"de minimale waarde van het object.","the minimum value":"de minimale waarde","the bar value bounds size.":"de grootte van de waardegrenzen van de balk.","the bar value bounds size":"de grootte van de waardegrenzen van de balk","the step size of the object.":"de stapgrootte van het object.","the step size":"de stapgrootte","Bar left margin":"Linkermarge van de balk","Bar top margin":"Bovenvlak van de balk","Bar right margin":"Rechtermarge van de balk","Bar bottom margin":"Ondermarge van de balk","Show the label when the value is changed":"Toon het label wanneer de waarde is gewijzigd","Label":"Label","Label margin":"Labelmarge","the value of the slider.":"de waarde van de schuifregelaar.","the minimum value of the slider.":"de minimale waarde van de schuifregelaar.","the maximum value of the slider.":"de maximale waarde van de schuifregelaar.","the step size of the slider.":"de stapgrootte van de schuifregelaar.","Update the thumb position according to the slider value.":"Bijwerken van de duimpositie volgens de waarde van de schuifregelaar.","Update thumb position":"Bijwerk duimpositie","Update the thumb position of _PARAM0_":"Bijwerk de duimpositie van _PARAM0_","Update the slider configuration.":"Bijwerk de instellingen van de schuifregelaar.","Update slider configuration":"Bijwerk schuifregelaar instellingen","Update the slider configuration of _PARAM0_":"Bijwerk de instellingen van de schuifregelaar van _PARAM0_","Check if the slider allows interactions.":"Controleer of de schuifregelaar interacties toestaat.","Parallax for Tiled Sprite":"Parallax voor Getegelde Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Gedrag om Getegelde Sprite-objecten op de achtergrond te animeren, volgend de camera met een parallax-effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Verplaats de afbeelding van een Tiled Sprite om de camera horizontaal te volgen met een parallax-effect. Nadat dit aan een object is toegevoegd, plaats je het object op een laag die niet beweegt, achter de gevolgde laag (bijvoorbeeld een laag genaamd \"Achtergrond\").","Horizontal Parallax for a Tiled Sprite":"Horizontale parallax voor een Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallaxfactor (snelheid voor de parallax, meestal tussen 0 en 1)","Layer to be followed (leave empty for the base layer)":"Te volgen laag (leeglaten voor de basiskabel)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Verplaats de afbeelding van een Tiled Sprite om de camera verticaal te volgen met een parallax-effect. Nadat dit aan een object is toegevoegd, plaats je het object op een laag die niet beweegt, achter de gevolgde laag (bijvoorbeeld een laag genaamd \"Achtergrond\").","Vertical Parallax for a Tiled Sprite":"Verticale parallax voor een Tiled Sprite","Offset on Y axis":"Offset op Y-as","3D particle emitter":"3D-deeltjesemitter","Display a large number of particles to create visual effects.":"Laat een groot aantal deeltjes zien om visuele effecten te cre\xEBren.","Start color":"Startkleur","End color":"Eindkleur","Start opacity":"Startdekking","Flow of particles (particles per second)":"Stroom van deeltjes (deeltjes per seconde)","Start min size":"Start minimale grootte","Start max size":"Start maximale grootte","End scale":"Einde schaal","Start min speed":"Start minimale snelheid","Start max speed":"Start maximale snelheid","Min lifespan":"Minimale levensduur","Max lifespan":"Maximale levensduur","Emission duration":"Emissieduur","Particles move with the emitter":"Deeltjes bewegen mee met de emitter","Spay cone angle":"Sproeiconus hoek","Blending":"Mengen","Gravity top":"Bovenaanzicht zwaartekracht","Delete when emission ends":"Verwijderen wanneer emissie eindigt","Z (elevation)":"Z (hoogte)","Deprecated":"Verouderd","Rotation on X axis":"Rotatie op X-as","Rotation on Y axis":"Rotatie op Y-as","Update from properties.":"Bijwerken van eigenschappen.","Update from properties":"Bijwerken van eigenschappen","Update from properties of _PARAM0_":"Bijwerken van eigenschappen van _PARAM0_","Register in layer":"Registreren in laag","Register _PARAM0_ in layer":"Registreer _PARAM0_ in laag","Delete itself":"Verwijder zichzelf","Delete _PARAM0_":"Verwijder _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Controleer of de emissie is ge\xEBindigd en er geen deeltje meer actief is.","Emission has ended":"De emissie is ge\xEBindigd","Emission from _PARAM0_ has ended":"De emissie van _PARAM0_ is ge\xEBindigd","Restart particule emission from the beginning.":"Herstart de emissie van de deeltjes vanaf het begin.","Restart":"Herstart","Restart particule emission from _PARAM0_":"Herstart de deeltjesemissie vanaf _PARAM0_","the Z position of the emitter.":"de Z-positie van de uitwerper.","Z elevaltion (deprecated)":"Z-elevatie (vervallen)","the Z position":"de Z-positie","the rotation on X axis of the emitter.":"de rotatie op de X-as van de uitwerper.","Rotation on X axis (deprecated)":"Rotatie op de X-as (vervallen)","the rotation on X axis":"de rotatie op de X-as","the rotation on Y axis of the emitter.":"de rotatie op de Y-as van de uitwerper.","Rotation on Y axis (deprecated)":"Rotatie op de Y-as (vervallen)","the rotation on Y axis":"de rotatie op de Y-as","the start color of the object.":"de startkleur van het object.","the start color":"de startkleur","the end color of the object.":"de eindkleur van het object.","the end color":"de eindkleur","the start opacity of the object.":"de startopaciteit van het object.","the start opacity":"de startopaciteit","the end opacity of the object.":"de eindopaciteit van het object.","the end opacity":"de eindopaciteit","the flow of particles of the object (particles per second).":"de stroom van deeltjes van het object (deeltjes per seconde).","Flow of particles":"Stroom van deeltjes","the flow of particles":"de stroom van deeltjes","the start min size of the object.":"de start minimale grootte van het object.","the start min size":"de start minimale grootte","the start max size of the object.":"de start maximale grootte van het object.","the start max size":"de start maximale grootte","the end scale of the object.":"de eindschaal van het object.","the end scale":"de eindschaal","the min start speed of the object.":"de minimale startsnelheid van het object.","Min start speed":"Min start snelheid","the min start speed":"de minimale startsnelheid","the max start speed of the object.":"de maximale startsnelheid van het object.","Max start speed":"Max start snelheid","the max start speed":"de maximale startsnelheid","the min lifespan of the object.":"de minimale levensduur van het object.","the min lifespan":"de minimale levensduur","the max lifespan of the object.":"de maximale levensduur van het object.","the max lifespan":"de maximale levensduur","the emission duration of the object.":"de emissieduur van het object.","the emission duration":"de emissieduur","Check if particles move with the emitter.":"Controleer of de deeltjes met de emitter bewegen.","_PARAM0_ particles move with the emitter":"_PARAM0_ deeltjes bewegen met de emitter","Change if particles move with the emitter.":"Verander of deeltjes bewegen met de emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ deeltjes bewegen met de emitter: _PARAM1_","AreParticlesRelative":"ZijnDeeltjesRelatief","the spay cone angle of the object.":"de spuitkegelhoek van het object.","the spay cone angle":"de spuitkegelhoek","the blending of the object.":"het mengen van het object.","the blending":"het mengen","the gravity top of the object.":"de zwaartekracht bovenaan het object.","the gravity top":"de zwaartekracht bovenaan","the gravity of the object.":"de zwaartekracht van het object.","the gravity":"de zwaartekracht","Check if delete when emission ends.":"Controleer of verwijder bij het einde van de emissie.","_PARAM0_ delete when emission ends":"_PARAM0_ verwijderen bij het einde van de emissie","Change if delete when emission ends.":"Wijzig of verwijder bij het einde van de emissie.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ verwijderen bij het einde van de emissie: _PARAM1_","ShouldAutodestruct":"MoetZichzelfVernietigen","Physics car":"Fysieke auto","Simulate car motion with drifting.":"Simuleer beweging van een auto met driften.","Simulate car motion.":"Simuleer de beweging van de auto.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wielgripratio (van 0 tot 1)","A ratio of 0 is like driving on ice.":"Een verhouding van 0 is als rijden op ijs.","Steering":"Sturing","Steering speed":"Stuurprecisie","Sterring speed when turning back":"Stuurprecisie bij teruggedraaide bochten","Maximum steering angle":"Maximale stuurhoek","Steering angle":"Stuurhoek","Front wheels position":"Positie voorwielen","0 means at the center, 1 means at the front":"0 betekent in het midden, 1 betekent vooraan","Wheels":"Wielen","Rear wheels position":"Positie achterwielen","0 means at the center, 1 means at the back":"0 betekent in het midden, 1 betekent achteraan","Simulate a press of the right key.":"Simuleer een druk op de rechtertoets.","Simulate right key press":"Simuleer rechtertoetsaanslag","Simulate pressing right for _PARAM0_":"Simuleer het indrukken van rechts gedurende _PARAM0_","Simulate a press of the left key.":"Simuleer een druk op de linker toets.","Simulate left key press":"Simuleer linker toetsaanslag","Simulate pressing left for _PARAM0_":"Simuleer het indrukken van links gedurende _PARAM0_","Simulate a press of the up key.":"Simuleer een druk op de pijl-omhoog-toets.","Simulate up key press":"Simuleer druk op de pijl-omhoog-toets","Simulate pressing up for _PARAM0_":"Simuleer het indrukken van omhoog voor _PARAM0_","Simulate a press of the down key.":"Simuleer een druk op de pijl-omlaag-toets.","Simulate down key press":"Simuleer druk op de pijl-omlaag-toets","Simulate pressing down for _PARAM0_":"Simuleer het indrukken van omlaag voor _PARAM0_","Simulate a steering stick for a given axis force.":"Simuleer een stuurknuppel voor een gegeven askracht.","Simulate steering stick":"Simuleer stuurknuppel","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simuleer een stuurknuppel voor _PARAM0_ met een kracht van _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simuleer een acceleratiestick voor een gegeven askracht.","Simulate acceleration stick":"Simuleer acceleratiestick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simuleer een acceleratiestick voor _PARAM0_ met een kracht van _PARAM2_","Apply wheel forces":"Wielforces toepassen","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Krachten toepassen op het wiel bij _PARAM2_ ; _PARAM3_ en _PARAM4_\xB0 van _PARAM0_","Wheel X":"Wiel X","Wheel Y":"Wiel Y","Wheel angle":"Wielhoek","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"De traagheid van de beweging teruggeven (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Traagheid van beweging","Apply a polar force":"Een poolkracht toepassen","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Lengte (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Getekende krachten toepassen op de auto voor debugdoeleinden.","Draw forces for debug":"Getekende krachten voor debug","Draw forces of car _PARAM0_ on _PARAM2_":"Teken krachten van auto _PARAM0_ op _PARAM2_","the steering angle of the object.":"de stuurhoek van het object.","the steering angle":"de stuurhoek","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"de wielgripverhouding van het object (van 0 tot 1). Een verhouding van 0 is als rijden op ijs.","Wheel grip ratio":"Wielgripverhouding","the wheel grip ratio":"de wielgripverhouding","the maximum steering angle of the object.":"de maximale stuurhoek van het object.","the maximum steering angle":"de maximale stuurhoek","the steering speed of the object.":"de stuursnelheid van het object.","the steering speed":"de stuursnelheid","the sterring speed when turning back of the object.":"de stuursnelheid bij het terugdraaien van het object.","Sterring back speed":"Stertementingsnelheid","the sterring speed when turning back":"de sterringsnelheid bij het terugdraaien","3D physics character animator":"3D-fysiek karakteranimator","Change animations of a 3D physics character automatically.":"Verander automatisch animaties van een 3D-fysiek karakter.","Animatable capacity":"Animeerbare capaciteit","\"Idle\" animation name":"\"Inactieve\" animatienaam","Animation names":"Animatienamen","\"Run\" animation name":"\"Ren\" animatienaam","\"Jump\" animation name":"\"Spring\" animatienaam","\"Fall\" animation name":"\"Val\" animatienaam","3D character keyboard mapper":"3D-karaktertoetsenbordmapper","3D platformer and 3D shooter keyboard controls.":"Besturingstoetsenbord voor 3D-platformspelers en 3D-schietspellen.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Bestuur een 3D-fysiek personage met een toetsenbord voor een platformspel of een top-down spel.","3D platformer keyboard mapper":"3D-platformspel toetsenbordmapper","Camera is locked for the frame":"Camera is vergrendeld voor het frame","Check if camera is locked for the frame.":"Controleer of de camera vergrendeld is voor het frame.","Camera is locked":"Camera is vergrendeld","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is vergrendeld voor het frame","Change if camera is locked for the frame.":"Verander of de camera vergrendeld is voor het frame.","Lock the camera":"Vergrendel de camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is vergrendeld voor het frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Bestuur een 3D-fysiek personage met een toetsenbord voor een first- of third-person shooter.","3D shooter keyboard mapper":"3D shooter toetsenbordmapper","3D ellipse movement":"3D-ellipsbeweging","3D physics engine":"3D fysieke engine","Ellipse width":"Ellipse breedte","Ellipse height":"Ellipse hoogte","the ellipse width of the object.":"de ellipsbreedte van het object.","the ellipse width":"de ellipsbreedte","the ellipse height of the object.":"de ellipshoogte van het object.","the ellipse height":"de ellipshoogte","the loop duration (in seconds).":"de lusduur (in seconden).","the loop duration":"de lusduur","Pinching gesture":"Knijpbeweging","Move the camera or objects with pinching gestures.":"Beweeg de camera of objecten met knijpbewegingen.","Enable or disable camera pinch.":"Camera in- of uitzoomen activeren.","Enable or disable camera pinch":"Camera in- of uitzoomen activeren","Enable camera pinch: _PARAM1_":"Camera in- of uitzoomen activeren: _PARAM1_","Enable camera pinch":"Camera in- of uitzoomen activeren","Check if camera pinch is enabled.":"Controleer of camera in- of uitzoomen actief is.","Camera pinch is enabled":"Camera in- of uitzoomen is actief","Choose the layer to move with pinch gestures.":"Kies de laag die met knijpbewegingen moet bewegen.","Camera pinch layer":"Camera knijplaag","Choose the layer _PARAM1_ to move with pinch gestures":"Kies de laag _PARAM1_ die met knijpbewegingen moet bewegen","Change the camera pinch constraint.":"Verander de camera knijpbeperking.","Camera pinch constraints":"Camera knijpbeperkingen","Change the camera pinch constraint to _PARAM1_":"Verander de camera knijpbeperking naar _PARAM1_","Constraint":"Beperking","Pinch the camera of a layer.":"Knijp de camera van een laag.","Pinch camera":"Camera knijpen","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Knijp de camera van laag: _PARAM1_ met beperking: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Controleer of een aanraking knijpt, als er 2 aanrakingen zijn ingedrukt.","Touch is pinching":"Aanraking knijpt","Return the scaling of the pinch gesture from its beginning.":"Geef de schaal van het knijpgebaar terug vanaf het begin.","Pinch scaling":"Knijpschaal","Return the rotation of the pinch gesture from its beginning (in degrees).":"Geef de rotatie van het knijpgebaar terug vanaf het begin (in graden).","Pinch rotation":"Knijprotatie","Return the X position of the pinch center at the beginning of the gesture.":"Geef de X-positie van het knijpmiddelpunt terug aan het begin van het gebeuren.","Pinch beginning center X":"Pinch-beginpositie X","Return the Y position of the pinch center at the beginning of the gesture.":"Geef de Y-positie van het knijpmiddelpunt terug aan het begin van het gebeuren.","Pinch beginning center Y":"Pinch-beginpositie Y","Return the X position of the pinch center.":"Geef de X-positie van het knijpmiddelpunt terug.","Pinch center X":"Pinch-middelpunt X","Return the Y position of the pinch center.":"Geef de Y-positie van het knijpmiddelpunt terug.","Pinch center Y":"Pinch-middelpunt Y","Return the horizontal translation of the pinch gesture from its beginning.":"Geef de horizontale translatie van het knijpgebaar terug vanaf het begin.","Pinch translation X":"Pinch-translatie X","Return the vertical translation of the pinch gesture from its beginning.":"Geef de verticale translatie van het knijpgebaar terug vanaf het begin.","Pinch translation Y":"Pinch-translatie Y","Return the new X position of a point after the pinch gesture.":"Geef de nieuwe X-positie van een punt terug na het knijpgebaar.","Transform X position":"X-positie transformeren","Position X before the pinch":"X-positie voor het knijpen","Position Y before the pinch":"Y-positie voor het knijpen","Return the new Y position of a point after the pinch gesture.":"Geef de nieuwe Y-positie van een punt terug na het knijpgebaar.","Transform Y position":"Y-positie transformeren","Return the original X position of a point before the pinch gesture.":"Geef de oorspronkelijke X-positie van een punt terug v\xF3\xF3r het knijpgebaar.","Inversed transform X position":"Omgekeerd X-positietransformeren","Position X after the pinch":"X-positie na het knijpen","Position Y after the pinch":"Y-positie na het knijpen","Return the new position on the Y axis of a point after the pinch gesture.":"Geef de nieuwe positie op de Y-as van een punt terug na het knijpgebaar.","Inversed transform Y position":"Omgekeerd Y-positietransformeren","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Geef de X-co\xF6rdinaat van een positie terug die is getransformeerd van de sc\xE8ne naar het canvas volgens een laag.","Transform X to canvas":"Transformeer X naar canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"De Y-co\xF6rdinaat van een positie retourneren die is getransformeerd van de sc\xE8ne naar het canvas volgens een laag.","Transform Y to canvas":"Y transformeren naar canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"De X-co\xF6rdinaat van een positie retourneren die is getransformeerd van het canvas naar de sc\xE8ne volgens een laag.","Transform X to scene":"X transformeren naar sc\xE8ne","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"De Y-co\xF6rdinaat van een positie retourneren die is getransformeerd van het canvas naar de sc\xE8ne volgens een laag.","Transform Y to scene":"Y transformeren naar sc\xE8ne","Return the touch X on the canvas.":"De aanraak-X op het canvas retourneren.","Touch X on canvas":"Aanraak-X op canvas","Return the touch Y on the canvas.":"De aanraak-Y op het canvas retourneren.","Touch Y on canvas":"Aanraak-Y op canvas","Return the X coordinate of a vector after a rotation":"De X-co\xF6rdinaat van een vector retourneren na een rotatie","Rotated vector X":"Gedraaide vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Hoek (in graden)","Return the Y coordinate of a vector after a rotation":"De Y-co\xF6rdinaat van een vector retourneren na een rotatie","Rotated vector Y":"Gedraaide vector Y","Move objects by holding 2 touches on them.":"Objecten verplaatsen door er 2 aanrakingen op te houden.","Pinchable object":"Vergrootbaar object","Resizable capability":"Aanpasbare mogelijkheid","Lock object size":"Vergroot objectformaat","Check if the object is being pinched.":"Controleer of het object wordt ingedrukt.","Is being pinched":"Wordt ingedrukt","_PARAM0_ is being pinched":"_PARAM0_ wordt ingedrukt","Abort the pinching of this object.":"Annuleer het indrukken van dit object.","Abort pinching":"Annuleer het indrukken","Abort the pinching of _PARAM0_":"Annuleer het indrukken van _PARAM0_","Pixel perfect movement":"Pixel perfecte beweging","Grid-based or pixel perfect platformer and top-down movements.":"Rastergebaseerde of pixel perfecte platformer- en top-down-bewegingen.","Return the speed necessary to cover a distance according to the deceleration.":"De snelheid retourneren die nodig is om een afstand af te leggen volgens de vertraging.","Speed to reach":"Te bereiken snelheid","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Remafstand van een initi\xEBle snelheid: _PARAM2_ en een vertraging: _PARAM3_ is minder dan _PARAM1_","Distance":"Afstand","Return the braking distance according to an initial speed and a deceleration.":"De remafstand retourneren volgens een initi\xEBle snelheid en een vertraging.","Braking distance":"Remafstand","Define JavaScript classes for top-down.":"JavaScript-klassen defini\xEBren voor top-down.","Define JavaScript classes for top-down":"JavaScript-klassen defini\xEBren voor top-down","Define JavaScript classes for top-down":"JavaScript-klassen defini\xEBren voor top-down","Seamlessly align big pixels using a top-down movement.":"Naadloos uitlijnen van grote pixels met een beweging van boven naar beneden.","Pixel perfect top-down movement":"Pixel-perfecte beweging van boven naar beneden","Pixel size":"Pixelgrootte","Pixel grid offset X":"Pixelrasteroffset X","Pixel grid offset Y":"Pixelrasteroffset Y","Seamlessly align big pixels using a platformer character movement.":"Geruisloos grote pixels uitlijnen met beweging van een platformspel personage.","Pixel perfect platformer character":"Pixel perfect platformspel personage","Platformer character animator":"Platformer karakteranimator","Change animations and horizontal flipping of a platformer character automatically.":"Verander automatisch animaties en horizontaal omdraaien van een platformer-karakter.","Enable animation changes":"Animatiewijzigingen inschakelen","Enable horizontal flipping":"Horizontaal omdraaien inschakelen","\"Climb\" animation name":"\"Klim\" animatienaam","Platformer character":"Platformspel personage","Flippable capacity":"Omkeerbare capaciteit","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Automatische animatiewijzigingen van een platformspelkarakter inschakelen (of uitschakelen). Het uitschakelen van animatiewijzigingen is nuttig om aangepaste animaties af te spelen.","Enable (or disable) automated animation changes":"Automatische animatiewijzigingen inschakelen (of uitschakelen)","Enable automated animation changes on _PARAM0_: _PARAM2_":"Automatische animatiewijzigingen inschakelen op _PARAM0_: _PARAM2_","Change animations automatically":"Automatische animatiewijzigingen wijzigen","Enable (or disable) automated horizontal flipping of a platform character.":"Automatische horizontale spiegeling van een platformkarakter inschakelen (of uitschakelen).","Enable (or disable) automated horizontal flipping":"Automatische horizontale spiegeling inschakelen (of uitschakelen)","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Automatische horizontale spiegeling op _PARAM0_ inschakelen: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Stel de naam van de \"Idle\"-animatie in. Gebruik geen aanhalingstekens.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Stel \"Idle\"-animatie van _PARAM0_ in op _PARAM2_","Animation name":"Animatienaam","Set the \"Move\" animation name. Do not use quotation marks.":"Stel de naam van de \"Move\"-animatie in. Gebruik geen aanhalingstekens.","\"Move\" animation name":"\"Move\"-animatienaam","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Stel \"Move\"-animatie van _PARAM0_ in op _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Stel de naam van de \"Jump\"-animatie in. Gebruik geen aanhalingstekens.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Stel de \"Jump\"-animatie van _PARAM0_ in op _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Stel de naam van de \"Fall\"-animatie in. Gebruik geen aanhalingstekens.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Stel de \"Fall\"-animatie van _PARAM0_ in op _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Stel de naam van de \"Climb\"-animatie in. Gebruik geen aanhalingstekens.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Stel de \"Climb\"-animatie van _PARAM0_ in op _PARAM2_","Platformer trajectory":"Platformer-traject","Platformer character jump easy configuration and platformer AI tools.":"Eenvoudige configuratie voor platformer karakter springen en platformer AI-tools.","Configure the height of a jump and evaluate the jump trajectory.":"Stel de hoogte van een sprong in en evalueer de sprongbaan.","Platformer trajectory evaluator":"Platformspel trajectevalueerder","Jump height":"Spronghoogte","Change the jump speed to reach a given height.":"Verander de springsnelheid om een bepaalde hoogte te bereiken.","Change the jump height of _PARAM0_ to _PARAM2_":"Verander de spronghoogte van _PARAM0_ naar _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Teken de sprongtrajecten van geen uithoudingsvermogen tot volledig uithoudingsvermogen.","Draw jump":"Teken sprong","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Teken het sprongtraject van _PARAM0_ op _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"De sprongsverschuiving in Y op een bepaald tijdstip vanaf het begin van de sprong.","Jump Y":"Sprong Y","Time":"Tijd","Jump sustaining duration":"Sprongvermogen behouden duur","The maximum Y displacement.":"De maximale Y-verschuiving.","Peak Y":"Hoogste Y","The time from the start of the jump when it reaches the maximum Y displacement.":"De tijd vanaf het begin van de sprong wanneer de maximale Y-verschuiving wordt bereikt.","Peak time":"Hoogste tijd","The time from the start of the jump when it reaches a given Y displacement moving upward.":"De tijd vanaf het begin van de sprong wanneer een bepaalde Y-verschuiving omhoog wordt bereikt.","Jump up time":"Stijgtijd sprong","The time from the start of the jump when it reaches a given Y displacement moving downward.":"De tijd vanaf het begin van de sprong wanneer een bepaalde Y-verschuiving omlaag wordt bereikt.","Jump down time":"Daaltijd sprong","The X displacement before the character stops (always positive).":"De X-verschuiving voordat het personage stopt (altijd positief).","Stop distance":"Stopafstand","The X displacement at a given time from now if decelerating (always positive).":"De X-verschuiving op een bepaald tijdstip vanaf nu als het vertraagt (altijd positief).","Stopping X":"Stoppende X","The X displacement at a given time from now if accelerating (always positive).":"De X-displacement op een bepaald tijdstip vanaf nu als het versnelt (altijd positief).","Moving X":"Bewegende X","Player avatar":"Spelers avatar","Display player avatars according to their GDevelop account.":"Toon spelersavatars volgens hun GDevelop-account.","Return the UserID from a lobby player number.":"Geef de UserID terug van een lobbyspeler nummer.","UserID":"Gebruikers-ID","Lobby player number":"Lobby-spelersnummer","Display a player avatar according to their GDevelop account.":"Toon een speleravatar volgens hun GDevelop-account.","Multiplayer Avatar":"Multiplayer-avatar","Border enabled":"Rand ingeschakeld","Enable the border on the avatar.":"Schakel de rand op de avatar in.","Player unique ID":"Unieke speler-ID","the player unique ID of the avatar.":"de unieke spelers-ID van de avatar.","the player unique ID":"de unieke spelers-ID","Playgama Bridge":"Playgama-brug","One SDK for cross-platform publishing HTML5 games.":"E\xE9n SDK voor cross-platform publicatie van HTML5-spellen.","Add Action Parameter.":"Actieparameter toevoegen.","Add Action Parameter":"Actieparameter toevoegen","Add Action Parameter _PARAM1_ : _PARAM2_":"Actieparameter toevoegen _PARAM1_ : _PARAM2_","Path":"Pad","Add Bool Action Parameter.":"Booleaanse actieparameter toevoegen.","Add Bool Action Parameter":"Booleaanse actieparameter toevoegen","Is Initialized.":"Is ge\xEFnitialiseerd.","Is Initialized":"Is ge\xEFnitialiseerd","Platform Id.":"Platform-ID.","Platform Id":"Platform-ID","Platform Language.":"Platformtaal.","Platform Language":"Platformtaal","Platform Payload.":"Platformpayload.","Platform Payload":"Platformpayload","Platform Tld.":"Platform-TLD.","Platform Tld":"Platform-TLD","Device Type.":"Apparaattype.","Device Type":"Apparaattype","Is Mobile.":"Is mobiel.","Is Mobile":"Is mobiel","Is Tablet.":"Is tablet.","Is Tablet":"Is Tablet.","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Speler Id.","Player Id":"Speler Id","Player Name.":"Speler Naam.","Player Name":"Speler Naam","Player Photos Count.":"Aantal foto's van speler.","Player Photos Count":"Aantal foto's van speler","Player Photo # _PARAM1_.":"Spelerfoto # _PARAM1_.","Player Photo":"Speler Foto","Index":"Index","Visibility State.":"Zichtbaarheidsstaat.","Visibility State":"Zichtbaarheidsstaat","On Visibility State Changed.":"Bij zichtbaarheidsstaat veranderd.","On Visibility State Changed":"Bij zichtbaarheidsstaat veranderd","Default Storage Type.":"Standaard opslagtype.","Default Storage Type":"Standaard opslagtype","Storage Data Key.":"Opberggegevenssleutel.","Storage Data Key":"Opberggegevenssleutel","Storage Data Key As JSON.":"Opberggegevenssleutel als JSON.","Storage Data Key As JSON":"Opberggegevenssleutel als JSON","Append Parameter to Storage Data Get Request.":"Parameter toevoegen aan opslaggegevensverzoek","Append Parameter to Storage Data Get Request":"Parameter toevoegen aan opslaggegevensverzoek","Append Parameter _PARAM1_ to Storage Data Get Request":"Voeg parameter _PARAM1_ toe aan verzoek om gegevens op te halen","Append Parameter to Storage Data Set Request.":"Parameter toevoegen aan opslaggegevensverzoek","Append Parameter to Storage Data Set Request":"Parameter toevoegen aan opslaggegevensverzoek","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Voeg parameter _PARAM1_ : _PARAM2_ toe aan verzoek om gegevens in te stellen","Append Parameter to Storage Data Delete Request.":"Parameter toevoegen aan opslaggegevensverzoek","Append Parameter to Storage Data Delete Request":"Parameter toevoegen aan opslaggegevensverzoek","Append Parameter _PARAM1_ to Storage Data Delete Request":"Voeg parameter _PARAM1_ toe aan verzoek om gegevens te verwijderen","Send Storage Data Get Request.":"Stuur opslaggegevensverzoek","Send Storage Data Get Request":"Stuur opslaggegevensverzoek","Send Storage Data Get Request _PARAM1_":"Verzend verzoek om gegevens op te halen _PARAM1_","Storage Type":"Opslagtype","Is Last Action Completed Successfully.":"Is laatste actie succesvol voltooid.","Is Last Action Completed Successfully":"Is laatste actie succesvol voltooid","Send Storage Data Set Request.":"Verzend verzoek om gegevens in te stellen.","Send Storage Data Set Request":"Verzend verzoek om gegevens in te stellen","Send Storage Data Set Request _PARAM1_":"Verzend verzoek om gegevens in te stellen _PARAM1_","Send Storage Data Delete Request.":"Verzend verzoek om gegevens te verwijderen.","Send Storage Data Delete Request":"Verzend verzoek om gegevens te verwijderen","Send Storage Data Delete Request _PARAM1_":"Verzend verzoek om gegevens te verwijderen _PARAM1_","On Storage Data Get Request Completed.":"Bij voltooiing van verzoek om gegevens op te halen.","On Storage Data Get Request Completed":"Bij voltooiing van verzoek om gegevens op te halen","On Storage Data Set Request Completed.":"Bij voltooiing van verzoek om gegevens in te stellen.","On Storage Data Set Request Completed":"Bij voltooiing van verzoek om gegevens in te stellen","On Storage Data Delete Request Completed.":"Bij voltooiing van verzoek om gegevens te verwijderen.","On Storage Data Delete Request Completed":"Bij voltooiing van verzoek om gegevens te verwijderen","Has Storage Data.":"Heeft gegevensopslag.","Has Storage Data":"Heeft gegevensopslag","Has _PARAM1_ in Storage Data":"Heeft _PARAM1_ in gegevensopslag","Is Storage Supported.":"Is gegevensopslag ondersteund.","Is Storage Supported":"Is gegevensopslag ondersteund","Is Storage Supported _PARAM1_":"Is gegevensopslag ondersteund _PARAM1_","Is Storage Available.":"Is gegevensopslag beschikbaar.","Is Storage Available":"Is gegevensopslag beschikbaar","Is Storage Available _PARAM1_":"Is gegevensopslag beschikbaar _PARAM1_","Set Minimum Delay Between Interstitial.":"Stel minimale vertraging tussen tussentijds in.","Set Minimum Delay Between Interstitial":"Stel minimale vertraging tussen tussentijds in","Set Minimum Delay Between Interstitial _PARAM1_":"Stel minimale vertraging tussen tussentijds in _PARAM1_","Seconds":"Seconden","Show Banner.":"Toon banner.","Show Banner":"Toon banner","Hide Banner.":"Verberg banner.","Hide Banner":"Verberg banner","Show Interstitial.":"Toon tussenspel.","Show Interstitial":"Toon tussenspel","Ignore Delay":"Negeer vertraging","Show Rewarded.":"Toon beloond.","Show Rewarded":"Toon beloond","Check AdBlock.":"Controleer AdBlock.","Check AdBlock":"Controleer AdBlock","Minimum Delay Between Interstitial.":"Minimum vertraging tussen tussenspel.","Minimum Delay Between Interstitial":"Minimum vertraging tussen tussenspel","Banner State.":"'Banner State.'","Banner State":"Banner State","Interstitial State.":"Tussenspel staat.","Interstitial State":"Interstiti\xEBle staat","Rewarded State.":"Beloonde staat.","Rewarded State":"Beloonde staat","Is Banner Supported.":"Is Banner Ondersteund.","Is Banner Supported":"Is Banner Ondersteund","On Banner State Changed.":"Op Banners Status Gewijzigd.","On Banner State Changed":"Op Banners Status Gewijzigd","On Banner Loading.":"Op Banner Laden.","On Banner Loading":"Op Banner Laden","On Banner Shown.":"Op Banner Getoond.","On Banner Shown":"Op Banner Getoond","On Banner Hidden.":"Op Banner Verborgen.","On Banner Hidden":"Op Banner Verborgen","On Banner Failed.":"Op Banner Mislukt.","On Banner Failed":"Op Banner Mislukt","On Interstitial State Changed.":"Op Interstiti\xEBle Status Gewijzigd.","On Interstitial State Changed":"Op Interstiti\xEBle Status Gewijzigd","On Interstitial Loading.":"Op Interstiti\xEBle Laden.","On Interstitial Loading":"Op Interstiti\xEBle Laden","On Interstitial Opened.":"Op Interstiti\xEBle Geopend.","On Interstitial Opened":"Op Interstiti\xEBle Geopend","On Interstitial Closed.":"Op Interstiti\xEBle Gesloten.","On Interstitial Closed":"Op Interstiti\xEBle Gesloten","On Interstitial Failed.":"Op Interstiti\xEBle Mislukt.","On Interstitial Failed":"Op Interstiti\xEBle Mislukt","On Rewarded State Changed.":"Op Beloonde Staat Gewijzigd.","On Rewarded State Changed":"Op Beloonde Staat Gewijzigd","On Rewarded Loading.":"Op Beloonde Laden.","On Rewarded Loading":"Op Beloonde Laden","On Rewarded Opened.":"Op Beloonde Geopend.","On Rewarded Opened":"Op Beloonde Geopend","On Rewarded Closed.":"Op Beloonde Gesloten.","On Rewarded Closed":"Op Beloonde Gesloten","On Rewarded Rewarded.":"Op Beloonde Beloond.","On Rewarded Rewarded":"Op Beloonde Beloond","On Rewarded Failed.":"Op Beloonde Mislukt.","On Rewarded Failed":"Op Beloonde Mislukt","On Check AdBlock Completed.":"Op Voltooi AdBlock Controleren.","On Check AdBlock Completed":"Op Voltooi AdBlock Controleren","Send Message.":"Bericht versturen.","Send Message":"Bericht versturen","Send Message _PARAM1_":"Bericht versturen _PARAM1_","Message":"Bericht","Get Server Time.":"Ontvang servertijd.","Get Server Time":"Ontvang servertijd","Server Time.":"Servertijd.","Server Time":"Servertijd","On Get Server Time Completed.":"Bij ontvangen van servertijd voltooid.","On Get Server Time Completed":"Bij ontvangen van servertijd voltooid","Has Server Time.":"Heeft servertijd.","Has Server Time":"Heeft servertijd","Authorize Player.":"Autoriseer speler.","Authorize Player":"Autoriseer speler","Is Player Authorization Supported.":"Is speler autorisatie ondersteund.","Is Player Authorization Supported":"Is speler autorisatie ondersteund","Is Player Authorized.":"Is speler geautoriseerd.","Is Player Authorized":"Is speler geautoriseerd","On Authorize Player Completed.":"Bij autoriseren van speler voltooid.","On Authorize Player Completed":"Bij autoriseren van speler voltooid","Does Player Have Name.":"Heeft speler naam.","Does Player Have Name":"Heeft speler naam","Does Player Have Photo.":"Heeft speler foto.","Does Player Have Photo":"Heeft speler foto","Does Player Have Photo # _PARAM1_":"Heeft speler foto # _PARAM1_","Share.":"Delen.","Share":"Delen","Invite Friends.":"Vrienden uitnodigen.","Invite Friends":"Vrienden uitnodigen","Join Community.":"Aansluiten bij community.","Join Community":"Aansluiten bij community","Create Post.":"Bericht maken.","Create Post":"Bericht maken","Add To Home Screen.":"Aan startscherm toevoegen.","Add To Home Screen":"Aan startscherm toevoegen","Add To Favorites.":"Aan favorieten toevoegen.","Add To Favorites":"Aan favorieten toevoegen","Rate.":"Beoordelen.","Rate":"Beoordelen","Is Share Supported.":"Wordt ondersteund om te delen.","Is Share Supported":"Wordt delen ondersteund","On Share Completed.":"Bij delen voltooid.","On Share Completed":"Bij delen voltooid","Is Invite Friends Supported.":"Wordt ondersteund om vrienden uit te nodigen.","Is Invite Friends Supported":"Wordt ondersteund om vrienden uit te nodigen","On Invite Friends Completed.":"Bij vrienden uitnodigen voltooid.","On Invite Friends Completed":"Bij vrienden uitnodigen voltooid","Is Join Community Supported.":"Wordt ondersteund om lid te worden van de community.","Is Join Community Supported":"Wordt ondersteund om lid te worden van de community","On Join Community Completed.":"Bij lid worden van community voltooid.","On Join Community Completed":"Bij lid worden van community voltooid","Is Create Post Supported.":"Wordt ondersteund om een bericht te maken.","Is Create Post Supported":"Wordt ondersteund om een bericht te maken","On Create Post Completed.":"Bij maken van bericht voltooid.","On Create Post Completed":"Bij maken van bericht voltooid","Is Add To Home Screen Supported.":"Wordt ondersteund om toe te voegen aan startscherm.","Is Add To Home Screen Supported":"Wordt ondersteund om toe te voegen aan startscherm","On Add To Home Screen Completed.":"Bij toevoegen aan startscherm voltooid.","On Add To Home Screen Completed":"Bij toevoegen aan startscherm voltooid","Is Add To Favorites Supported.":"Wordt ondersteund om toe te voegen aan favorieten.","Is Add To Favorites Supported":"Wordt ondersteund om toe te voegen aan favorieten","On Add To Favorites Completed.":"Bij toevoegen aan favorieten voltooid.","On Add To Favorites Completed":"Bij toevoegen aan favorieten voltooid","Is Rate Supported.":"Wordt ondersteund om te beoordelen.","Is Rate Supported":"Wordt ondersteund om te beoordelen","On Rate Completed.":"Bij beoordelen voltooid.","On Rate Completed":"Bij beoordelen voltooid","Is External Links Allowed.":"Zijn externe links toegestaan.","Is External Links Allowed":"Zijn externe links toegestaan","Leaderboard Set Score.":"Scores instellen in ranglijst.","Leaderboard Set Score":"Scores instellen in ranglijst","Leaderboard Get Score.":"Score ophalen uit ranglijst.","Leaderboard Get Score":"Score ophalen uit ranglijst","Leaderboard Get Entries.":"Items ophalen uit ranglijst.","Leaderboard Get Entries":"Items ophalen uit ranglijst","Leaderboard Show Native Popup.":"Natives popup voor ranglijst weergeven.","Leaderboard Show Native Popup":"Natives popup voor ranglijst weergeven","Is Leaderboard Supported.":"Wordt ondersteund om ranglijst te tonen.","Is Leaderboard Supported":"Wordt Leaderboard ondersteund","Is Leaderboard Native Popup Supported.":"Wordt de Leaderboard native popup ondersteund.","Is Leaderboard Native Popup Supported":"Wordt de Leaderboard native popup ondersteund","Is Leaderboard Multiple Boards Supported.":"Wordt ondersteuning geboden voor meerdere Leaderboards.","Is Leaderboard Multiple Boards Supported":"Wordt ondersteuning geboden voor meerdere Leaderboards","Is Leaderboard Set Score Supported.":"Wordt de Leaderboard score instellen ondersteund.","Is Leaderboard Set Score Supported":"Wordt de Leaderboard score instellen ondersteund","Is Leaderboard Get Score Supported.":"Wordt de Leaderboard score ophalen ondersteund.","Is Leaderboard Get Score Supported":"Wordt de Leaderboard score ophalen ondersteund","Is Leaderboard Get Entries Supported.":"Wordt het ophalen van Leaderboard items ondersteund.","Is Leaderboard Get Entries Supported":"Wordt het ophalen van Leaderboard items ondersteund","On Leaderboard Set Score Completed.":"Bij het instellen van de Leaderboard score voltooid.","On Leaderboard Set Score Completed":"Bij het instellen van de Leaderboard score voltooid","On Leaderboard Get Score Completed.":"Bij het ophalen van de Leaderboard score voltooid.","On Leaderboard Get Score Completed":"Bij het ophalen van de Leaderboard score voltooid","On Leaderboard Get Entries Completed.":"Bij het ophalen van verrichtingen van Leaderboard voltooid.","On Leaderboard Get Entries Completed":"Bij het ophalen van verrichtingen van Leaderboard voltooid","On Leaderboard Show Native Popup Completed.":"Bij het tonen van de native popup van Leaderboard voltooid.","On Leaderboard Show Native Popup Completed":"Bij het tonen van de native popup van Leaderboard voltooid","Leaderboard Player Score.":"Spelersscore van Leaderboard.","Leaderboard Player Score":"Spelersscore van Leaderboard","Leaderboard Entries Count.":"Aantal items in Leaderboard.","Leaderboard Entries Count":"Aantal items in Leaderboard","Leaderboard Entry Properties Count.":"Aantal eigenschappen in Leaderboard item.","Leaderboard Entry Properties Count":"Aantal eigenschappen in Leaderboard item","Leaderboard Entry Property Name.":"Naam van eigenschap van Leaderboard item.","Leaderboard Entry Property Name":"Naam van eigenschap van Leaderboard item","Property Index":"Eigenschapsindex","Leaderboard Entry Property Value.":"Waarde van eigenschap van Leaderboard item.","Leaderboard Entry Property Value":"Waarde van eigenschap van Leaderboard item","Entry Index":"Item index","Property":"Eigenschap","Payments Purchase.":"Aankopen betalingen.","Payments Purchase":"Aankopen betalingen","Payments Get Purchases.":"Ophalen van aankopen.","Payments Get Purchases":"Ophalen van aankopen","Payments Get Catalog.":"Ophalen van catalogus.","Payments Get Catalog":"Ophalen van catalogus","Payments Consume Purchase.":"Betalings Transactie Kopen.","Payments Consume Purchase":"Betalings Transactie Kopen","Is Payments Supported.":"Is Betalingen Ondersteund.","Is Payments Supported":"Is Betalingen Ondersteund","Is Payments Get Catalog Supported.":"Is Betalingen Catalogus Ondersteund.","Is Payments Get Catalog Supported":"Is Betalingen Catalogus Ondersteund","Is Payments Get Purchases Supported.":"Is Betalingen Transactie Ophalen Ondersteund.","Is Payments Get Purchases Supported":"Is Betalingen Transactie Ophalen Ondersteund","Is Payments Consume Purchase Supported.":"Is Betalingen Transactie Kopen Ondersteund.","Is Payments Consume Purchase Supported":"Is Betalingen Transactie Kopen Ondersteund","On Payments Purchase Completed.":"Bij Betalingen Aankoop Voltooid.","On Payments Purchase Completed":"Bij Betalingen Aankoop Voltooid","On Payments Get Purchases Completed.":"Bij Betalingen Transactie Ophalen Voltooid.","On Payments Get Purchases Completed":"Bij Betalingen Transactie Ophalen Voltooid","On Payments Get Catalog Completed.":"Bij Betalingen Catalogus Ophalen Voltooid.","On Payments Get Catalog Completed":"Bij Betalingen Catalogus Ophalen Voltooid","On Payments Consume Purchase Completed.":"Bij Betalingen Transactie Kopen Voltooid.","On Payments Consume Purchase Completed":"Bij Betalingen Transactie Kopen Voltooid","Payments Last Purchase Properties Count.":"Betalings Bij Laatste Aankoop Eigenschappen Aantal.","Payments Last Purchase Properties Count":"Betalings Bij Laatste Aankoop Eigenschappen Aantal","Payments Last Purchase Property Name.":"Betalings Bij Laatste Aankoop Eigenschap Naam.","Payments Last Purchase Property Name":"Betalings Bij Laatste Aankoop Eigenschap Naam","Payments Last Purchase Property Value.":"Betalings Bij Laatste Aankoop Eigenschap Waarde.","Payments Last Purchase Property Value":"Betalings Bij Laatste Aankoop Eigenschap Waarde","Payments Purchases Count.":"Betalings Aankopen Aantal.","Payments Purchases Count":"Betalings Aankopen Aantal","Payments Purchase Properties Count.":"Betalings Aankoop Eigenschappen Aantal.","Payments Purchase Properties Count":"Betalings Aankoop Eigenschappen Aantal","Payments Purchase Property Name.":"Betalings Aankoop Eigenschap Naam.","Payments Purchase Property Name":"Betalings Aankoop Eigenschap Naam","Purchase Index":"Aankoop Index","Payments Catalog Items Count.":"Betalings Catalogus Items Aantal.","Payments Catalog Items Count":"Betalings Catalogus Items Aantal","Payments Catalog Item Properties Count.":"Betalings Catalogus Item Eigenschappen Aantal.","Payments Catalog Item Properties Count":"Betalings Catalogus Item Eigenschappen Aantal","Payments Catalog Item Property Name.":"Betalings Catalogus Item Eigenschap Naam.","Payments Catalog Item Property Name":"Betalings Catalogus Item Eigenschap Naam","Product Index":"Index van producten","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is ondersteund","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Get-lijst ondersteund","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is native pop-up ondersteund","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"Ontgrendelen voltooid","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"Get-lijst voltooid","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"Toon native pop-up voltooid","Achievements Count.":"Achievements Count.","Achievements Count":"Aantal prestaties","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Aantal eigenschappen prestaties","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Naam eigenschap prestatie","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Waarde eigenschap prestatie","Achievement Index":"Prestatie-index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Prestaties ontgrendelen","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Prestatieslijst krijgen","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Native pop-up voor prestaties tonen","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is externe configuratie ondersteund","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"Configuratie ontvangen voltooid","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Heeft configuratiewaarde","Has _PARAM1_ in Remote Config":"Heeft _PARAM1_ in externe configuratie","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Waarde externe configuratie","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Stuur verzoek voor externe configuratie","Is Ad Block Detected.":"Wordt adblocker gedetecteerd.","Is Ad Block Detected":"Wordt adblocker gedetecteerd","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Sta toe dat spellen gehost worden op de Poki-website en advertenties worden weergegeven.","Load Poki SDK.":"Laad Poki SDK.","Load Poki SDK":"Laad Poki SDK","Check if the Poki SDK is ready to be used.":"Controleer of de Poki SDK klaar is voor gebruik.","Poki SDK is ready":"Poki SDK is klaar","Inform Poki game finished loading.":"Informeer dat het Poki-spel klaar is met laden.","Game loading finished":"Spel laden voltooid","Inform Poki game finished loading":"Informeer dat het Poki-spel klaar is met laden","Inform Poki gameplay started.":"Informeer dat het Poki-gameplay is gestart.","Inform Poki gameplay started":"Informeer dat het Poki-gameplay is gestart","Inform Poki gameplay stopped.":"Informeer dat het Poki-gameplay is gestopt.","Inform Poki gameplay stopped":"Informeer dat het Poki-gameplay is gestopt","Request commercial break.":"Vraag om een reclamepauze.","Commercial break":"Reclamepauze","Request commercial break":"Vraag om een reclamepauze","Request rewarded break.":"Vraag om een beloningspauze.","Rewarded break":"Beloningspauze","Request rewarded break":"Vraag om een beloningspauze","Checks if a commercial break is playing.":"Controleert of er een reclamepauze wordt afgespeeld.","Commercial break is playing":"Reclamepauze wordt afgespeeld","Checks if a rewarded break is playing.":"Controleert of er een beloningspauze wordt afgespeeld.","Rewarded break is playing":"Beloningspauze wordt afgespeeld","Checks if a commercial break just finished playing.":"Controleert of er zojuist een reclamepauze is afgespeeld.","Commercial break just finished playing":"Reclamepauze is zojuist afgespeeld","Checks if a rewarded break just finished playing.":"Controleert of er zojuist een beloningspauze is afgespeeld.","Rewarded break just finished playing":"Beloningspauze is zojuist afgespeeld","Checks if player should be rewarded after a rewarded break finished playing.":"Controleert of de speler beloond moet worden na het spelen van een beloningspauze.","Should reward player":"Moet speler belonen","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Laat pop-ups zien om te waarschuwen, bevestiging te vragen en gebruikers een reactie in een tekstvak te laten typen.","The response to a pop-up message is filled.":"Het antwoord op een pop-upbericht is ingevuld.","Existing prompt response":"Bestaand antwoord op prompt","Response from the pop-up prompt is filled":"Antwoord van de pop-upprompt is ingevuld","Return the text response by user to prompt.":"Geef het tekstantwoord van de gebruiker op de prompt terug.","Response to prompt":"Reactie op prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt met bericht: _PARAM1_ met ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Toont een prompt in een pop-up die de gebruiker om invoer vraagt. Deze handeling geeft de tekstinvoer terug of de valse booleaan als deze is geannuleerd.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Invoer aanduiding","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Vraag bevestiging van de gebruiker met een bericht in een dialoogvenster met een OK-knop en een Annuleren-knop.","Confirm":"Bevestigen","Open a confirmation pop-up box with message: _PARAM1_":"Open een bevestigings-pop-up met bericht: _PARAM1_","Confirmation message":"Bevestigingsbericht","The text to display in the confirm box.":"De tekst om weer te geven in het bevestigingsvenster.","Check if a confirmation was accepted.":"Controleren of een bevestiging is geaccepteerd.","Pop-up message confirmed":"Pop-upbericht bevestigd","Pop-up message is confirmed":"Pop-upbericht is bevestigd","Displays an alert box with a message and an OK button in a pop-up window.":"Toon een waarschuwingsvenster met een bericht en een OK-knop in een pop-upvenster.","Alert":"Waarschuwing","Open an alert pop-up box with message: _PARAM1_":"Open een waarschuwings-pop-up met bericht: _PARAM1_","Alert message":"Waarschuwingsbericht","RTS-like unit selection":"Selectie van eenheid zoals bij RTS","Allow player to select units by clicking on them or dragging a selection box.":"Laat de speler eenheden selecteren door erop te klikken of door een selectievak te slepen.","Allow player to select units by clicking on them or dragging a selection box":"Laat de speler toe eenheden te selecteren door erop te klikken of een selectievak te slepen","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Laat de speler _PARAM1_ selecteren met _PARAM7_ muisknop (of aanraking). Teken een selectievak met behulp van _PARAM2_ op Laag: _PARAM3_ met Z-volgorde: _PARAM4_. Houd _PARAM5_ ingedrukt om eenheden toe te voegen en _PARAM6_ om eenheden te verwijderen","Units":"Eenheden","Object (or object group) that can be Selected":"Object (of objectgroep) dat kan worden geselecteerd","Selection box":"Selectiekader","Edit shape painter properties to change the appearance of this selection box":"Wijzig de eigenschappen van vormschilder om het uiterlijk van dit selectiekader te veranderen","Layer (of selection box)":"Laag (van selectiekader)","Must be the same layer as the units being selected":"Moet dezelfde laag zijn als de geselecteerde eenheden","Z order (of selection box)":"Z-volgorde (van selectiekader)","Z order of the selection box":"Z-volgorde van het selectiekader","Additive select key":"Additieve selectietoets","Hold this key to add units to selection":"Houd deze toets ingedrukt om eenheden aan de selectie toe te voegen","Subtractive select key":"Subtractieve selectietoets","Hold this key to remove units from selection":"Houd deze toets ingedrukt om eenheden uit de selectie te verwijderen","Mouse button used to select units":"Muisknop die wordt gebruikt om eenheden te selecteren","Check if the unit is \"Preselected\".":"Controleren of de eenheid \"Preselected\" is.","Is unit \"Preselected\"":"Is eenheid \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Geselecteerd\"","Check if the unit is \"Selected\".":"Controleer of de eenheid is \"Geselecteerd\".","Is unit \"Selected\"":"Is eenheid \"Geselecteerd\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Geselecteerd\"","Set unit as \"Preselected\".":"Stel eenheid in als \"Gepreselecteerd\".","Set unit as \"Preselected\"":"Stel eenheid in als \"Gepreselecteerd\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Stel _PARAM1_ in als \"Geselecteerd\": _PARAM2_","Set unit as \"Selected\".":"Stel eenheid in als \"Geselecteerd\".","Set unit as \"Selected\"":"Stel eenheid in als \"Geselecteerd\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Stel _PARAM1_ in als \"Geselecteerd\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Wijs een unieke ID toe aan elke \"Geselecteerde\" eenheid. Dit moet worden uitgevoerd telkens wanneer er een verandering is in het aantal \"Geselecteerde\" eenheden.","Assign a unique ID to each \"Selected\" unit":"Wijs een unieke ID toe aan elke \"Geselecteerde\" eenheid","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Wijs een unieke ID toe aan _PARAM1_ die \"Geselecteerd\" zijn","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Biedt het totale aantal _PARAM1_ dat momenteel \"Geselecteerd\" is.","Total number of \"Selected\" units":"Totaal aantal \"Geselecteerde\" eenheden","Unit":"Eenheid","Enable control groups using default controls.":"Schakel besturingseenheden in met standaardbedieningen.","Enable control groups using default controls":"Schakel besturingseenheden in met standaardbedieningen","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Wijs _PARAM1_ toe aan besturingseenheden met standaardbedieningen (Ctrl + nummer)","Object (or object group) that will be assigned to a control group":"Object (of objectgroep) dat aan een besturingseenheid zal worden toegewezen","Control group this unit is assigned to.":"Besturingseenheid waaraan deze eenheid is toegewezen.","Control group this unit is assigned to":"Besturingseenheid waaraan deze eenheid is toegewezen","Check if a unit is assigned to a control group.":"Controleer of een eenheid is toegewezen aan een besturingseenheid.","Check if a unit is assigned to a control group":"Controleer of een eenheid is toegewezen aan een besturingseenheid","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is toegewezen aan besturingseenheid _PARAM2_","Control group ID":"Besturingseenheid ID","Assign unit to a control group.":"Wijs eenheid toe aan een besturingseenheid.","Assign unit to a control group":"Wijs eenheid toe aan een besturingseenheid","Assign _PARAM1_ to control group _PARAM2_":"Wijs _PARAM1_ toe aan besturingseenheid _PARAM2_","Unit ID of a selected unit.":"Eenheids-ID van een geselecteerde eenheid.","Unit ID of a selected unit":"Eenheids-ID van een geselecteerde eenheid","Read pixels":"Lees pixels","Read the values of pixels on the screen.":"Lees de waarden van pixels op het scherm.","Return the alpha component of the pixel at the specified position.":"Retourneer de alfacomponent van de pixel op de opgegeven positie.","Read pixel alpha":"Lees pixel alpha","Object recolorizer (experimental)":"Object omkleuren (experimenteel)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Verander onafhankelijk de kleuren van een sprite, een betegelde sprite of een paneelsprite.","Define JavaScript classes.":"Definieer JavaScript-klassen.","Define JavaScript classes":"Definieer JavaScript-klassen","Independently change the colors of a sprite.":"Verander onafhankelijk de kleuren van een sprite.","Sprite recolorizer":"Sprite-kleurenveranderaar","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Vervang een bepaalde kleur van een object door een andere. De scope maakt het mogelijk om vergelijkbare kleuren in \xE9\xE9n keer te wijzigen.","Recolorize":"Hergeven","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Wijzig de kleur van _PARAM0_ van kleur _PARAM2_ naar kleur _PARAM3_ binnen een bereik van tint: _PARAM4_\xB0 verzadiging: _PARAM5_% lichtheid: _PARAM6%","Origin color":"Oorspronkelijke kleur","Target color":"Doelkleur","Hue scope (from 0\xB0 to 180\xB0)":"Tintbereik (van 0\xB0 tot 180\xB0)","Saturation scope (in percent)":"Verzadigingsbereik (in procenten)","Lightness scope (in percent)":"Lichtheidsbereik (in procenten)","Set back the original colors of an object.":"Stel de oorspronkelijke kleuren van een object terug in.","Reset color":"Kleur resetten","Reset the colors of _PARAM0_":"De kleuren van _PARAM0_ resetten","Independently change the colors of a tiled sprite.":"Verander onafhankelijk de kleuren van een getegelde sprite.","Tiled sprite recolorizer":"Getegelde sprite-kleurenveranderaar","Independently change the colors of a panel sprite.":"Verander onafhankelijk de kleuren van een paneelsprite.","Panel sprite recolorizer":"Paneelsprite-kleurenveranderaar","Record":"Opnemen","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Voegt gebeurtenissen toe om het spel op te nemen en spelers downloaden de clips. Werkt op desktop en in de browser.","Start the recording.":"Start de opname.","Start recording":"Opname starten","End the recording.":"Be\xEBindig de opname.","Stop recording":"Opname stoppen","Stop the recording":"Stop de opname","Pause recording.":"Pauzeer opname.","Pause recording":"Opname pauzeren","Resume recording.":"Hervat opname.","Resume recording":"Opname hervatten","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Sla de opname op in het bestandssysteem op het bureaublad of in de downloadsmap voor internet. Vraag altijd toestemming om een bestand op te slaan.","Save recording":"Opname opslaan","Save recording to _PARAM1_ as _PARAM2_":"Opname opslaan naar _PARAM1_ als _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Bestandslocatie, instellen met een bestandssysteempad, bijv. FileSystem:: DesktopPath() (alleen gebruikt voor desktopopslag)","Name to save file as":"Naam om bestand op te slaan","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Geeft de huidige status van de recorder terug: inactief (niet opnemen), opnemen of gepauzeerd.","Get current state":"Krijg huidige staat","Get the current framerate.":"Krijg de huidige framesnelheid.","Get frame rate":"Bekijk framesnelheid","Set frame rate to _PARAM1_":"Stel framesnelheid in op _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Stel de framesnelheid in, moet worden ingesteld v\xF3\xF3r het starten van de opname. Standaard ingesteld op de min FPS die is ingesteld in de speleigenschappen.","Set frame rate":"Stel framesnelheid in","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Aanbevolen fps voor video: 25, 30, 60, voor GIFs gebruik 5, 10, 20","Returns the current video bit rate per second.":"Geeft de huidige videobitrate per seconde terug.","Get video bit rate per second":"Krijg videobitrate per seconde","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Stel de videobitrate in, moet worden ingesteld v\xF3\xF3r het starten van de opname. Standaard ingesteld op 2500000.","Set video bit rate":"Stel videobitrate in","Set the video bit rate to _PARAM1_":"Stel de videobitrate in op _PARAM1_","video bits per second":"videobits per seconde","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Geeft het audiobitpercentage per seconde. Standaard ingesteld op 128000 indien niet ingesteld.","Set audio bit rate":"Stel audiobitsnelheid in","Set the audio bit rate to _PARAM1_":"Stel de audiobitsnelheid in op _PARAM1_","audio bits per second":"audiobits per seconde","Returns the audio bit rate per second.":"Geeft de audiobitsnelheid per seconde terug.","Get audio bit rate per second":"Krijg audiobitsnelheid per seconde","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Stel het bestandsformaat in, als een geselecteerd bestandsformaat niet wordt ondersteund op het platform van de gebruiker, wordt standaard een ondersteund formaat gekozen.","Set file format":"Stel bestandsformaat in","Set file format to _PARAM1_":"Stel bestandsformaat in op _PARAM1_","Recording format":"Opnameformaat","Returns the current video format.":"Geeft het huidige videoformaat terug.","Get codec":"Krijg codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Stel de videocodec in, als een geselecteerde codec niet wordt ondersteund op het platform van de gebruiker, wordt standaard een ondersteunde gekozen door standaard.","Set codec":"Stel codec in","Set video codec _PARAM1_":"Stel videocodec in _PARAM1_","codec":"codec","Returns the current video codec.":"Geeft de huidige videocodec terug.","Get video codec":"Krijg videocodec","When an error occurs this method will return what type of error it is.":"Wanneer er een fout optreedt, geeft deze methode aan wat voor soort fout het is.","Error type":"Fouttype","Check if an error has occurred.":"Controleer of er een fout is opgetreden.","When an errror has occurred":"Wanneer er een fout is opgetreden","When an error has occurred":"Wanneer er een fout is opgetreden","Check if a recording has just been paused.":"Controleer of er een opname zojuist is gepauzeerd.","When recording has paused":"Wanneer opnemen is gepauzeerd","Check if a recording has just been resumed.":"Controleren of een opname zojuist is hervat.","When recording has resumed":"Wanneer opname is hervat","Check if recording has just started.":"Controleren of de opname zojuist is gestart.","When recording has started":"Wanneer de opname is gestart","Check if recording has just stopped.":"Controleren of de opname zojuist is gestopt.","When recording has stopped":"Wanneer de opname stopte","Check if recording has just been saved.":"Controleren of de opname zojuist is opgeslagen.","When recording has saved":"Wanneer de opname is opgeslagen","When recording has been saved":"Wanneer de opname is opgeslagen","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Controleren of het gespecificeerde formaat beschikbaar is op het apparaat van de gebruiker. Kies om niet-ondersteunde formaten te vermijden veelvoorkomende formaten zoals MP4 of WebM.","Is format supported on user device":"Is het formaat ondersteund op het apparaat van de gebruiker","Check if _PARAM1_ is available on the users device":"Controleren of _PARAM1_ beschikbaar is op het apparaat van de gebruiker","Select a common format for the best results":"Selecteer een veelvoorkomend formaat voor de beste resultaten","Get the current GIF quality.":"Krijg de huidige GIF-kwaliteit.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Stel de GIF-kwaliteit in, moet worden ingesteld voordat een opname wordt gestart. Standaard is 10.","Set GIF quality":"Stel GIF-kwaliteit in","Set the GIF quality to _PARAM1_":"Stel de GIF-kwaliteit in op _PARAM1_","Quality":"Kwaliteit","Returns whether or not dithering is enabled for GIFs.":"Geeft terug of dithering is ingeschakeld voor GIF's.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Schakel dithering in GIF in, moet worden ingesteld voordat een opname wordt gestart. Standaard is dit uitgeschakeld.","Set GIF Dithering":"Stel GIF-dithering in","Enable dithering _PARAM1_":"Schakel dithering in _PARAM1_ in","Dithering":"Dithering","Rectangular movement":"Rechthoekige beweging","Move objects in a rectangular pattern.":"Verplaats objecten in een rechthoekig patroon.","Distance from an object to the closest edge of a second object.":"Afstand van een object tot de dichtstbijzijnde rand van een tweede object.","Distance from an object to the closest edge of a second object":"Afstand van een object tot de dichtstbijzijnde rand van een tweede object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Afstand van _PARAM1_ tot de dichtstbijzijnde rand van _PARAM2_","Moving object":"Bewegend object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Bijwerken van rechthoekige beweging om de rand van een object te volgen. Eenmalig uitvoeren, of elke keer dat het middelste object beweegt.","Update rectangular movement to follow the border of an object":"Bijwerken van rechthoekige beweging om de rand van een object te volgen","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Bijwerken van rechthoekige beweging van _PARAM1_ om de rand van _PARAM3_ te volgen. Positie op de rand: _PARAM4_","Rectangle Movement (required)":"Rechthoekige beweging (vereist)","Position on border":"Positie op de rand","Move to the nearest corner of the center object.":"Bewegen naar de dichtstbijzijnde hoek van het middelste object.","Move to the nearest corner of the center object":"Bewegen naar de dichtstbijzijnde hoek van het middelste object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Beweeg _PARAM1_ naar de dichtstbijzijnde hoek van _PARAM3_","Dimension":"Afmeting","Clockwise":"Met de klok mee","Horizontal edge duration":"Horizontale rand duur","Vertical edge duration":"Verticale rand duur","Initial position":"Initi\xEBle positie","Teleport the object to a corner of the movement rectangle.":"Teleporteer het object naar een hoek van de bewegingsrechthoek.","Teleport at a corner":"Teleporteer naar een hoek","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Stel de positie van _PARAM0_ in op de _PARAM2_ van de rechthoeklus","Corner":"Hoek","Return the perimeter of the movement rectangle.":"Retourneer de omtrek van de bewegingsrechthoek.","Perimeter":"Omtrek","Return the time the object takes to go through the whole rectangle (in seconds).":"Retourneer de tijd die het object nodig heeft om door de hele rechthoek te gaan (in seconden).","Return the time the object takes to go through a horizontal edge (in seconds).":"Retourneer de tijd die het object nodig heeft om door een horizontale rand te gaan (in seconden).","Return the time the object takes to go through a vertical edge (in seconds).":"Retourneer de tijd die het object nodig heeft om door een verticale rand te gaan (in seconden).","Return the rectangle width.":"Retourneer de breedte van de rechthoek.","Return the rectangle height.":"Retourneer de hoogte van de rechthoek.","Return the left bound of the movement.":"Retourneer de linker begrenzing van de beweging.","Return the top bound of the movement.":"Retourneer de bovenste begrenzing van de beweging.","Return the right bound of the movement.":"Retourneer de rechter begrenzing van de beweging.","Return the bottom bound of the movement.":"Retourneer de onderste begrenzing van de beweging.","Change the left bound of the rectangular movement.":"Verander de linker begrenzing van de rechthoekige beweging.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Verander de bewegingslinkerbegrenzing van _PARAM0_ naar _PARAM2_","Change the top bound of the rectangular movement.":"Verander de bovenste begrenzing van de rechthoekige beweging.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Verander de bovenste begrenzing van de beweging van _PARAM0_ naar _PARAM2_","Change the right bound of the rectangular movement.":"Verander de rechter begrenzing van de rechthoekige beweging.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Verander de rechter begrenzing van de beweging van _PARAM0_ naar _PARAM2_","Change the bottom bound of the rectangular movement.":"Verander de onderste begrenzing van de rechthoekige beweging.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Verander de onderste begrenzing van de beweging van _PARAM0_ naar _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Verander de tijd die het object nodig heeft om door een horizontale rand te gaan (in seconden).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Verander de tijd _PARAM0_ die nodig heeft om door een horizontale rand naar _PARAM2_ te gaan","Change the time the object takes to go through a vertical edge (in seconds).":"Verander de tijd die het object nodig heeft om door een verticale rand te gaan (in seconden).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Verander de tijd _PARAM0_ die nodig heeft om door een verticale rand naar _PARAM2_ te gaan","Change the direction to clockwise or counter-clockwise.":"Verander de richting naar met de klok mee of tegen de klok in.","Use clockwise direction for _PARAM0_: _PARAM2_":"Gebruik de kloksgewijze richting voor _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Verander de snelheidsfunctie van de beweging.","Change the easing of _PARAM0_ to _PARAM2_":"Verander de vertraging van _PARAM0_ naar _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Wissel de richting met de klok mee of tegen de klok in.","Toggle direction":"Wissel de richting","Toogle the direction of _PARAM0_":"Wissel de richting van _PARAM0_ om","Check if the object is moving clockwise.":"Controleer of het object met de klok mee beweegt.","Is moving clockwise":"Beweegt met de klok mee","_PARAM0_ is moving clockwise":"_PARAM0_ beweegt met de klok mee","Check if the object is moving to the left.":"Controleer of het object naar links beweegt.","Is moving left":"Beweegt naar links","_PARAM0_ is moving to the left":"_PARAM0_ beweegt naar links","Check if the object is moving up.":"Controleer of het object omhoog beweegt.","Is moving up":"Beweegt omhoog","_PARAM0_ is moving up":"_PARAM0_ beweegt omhoog","Object is moving to the right.":"Object beweegt naar rechts.","Is moving right":"Beweegt naar rechts","_PARAM0_ is moving to the right":"_PARAM0_ beweegt naar rechts","Check if the object is moving down.":"Controleer of het object omlaag beweegt.","Is moving down":"Beweegt omlaag","_PARAM0_ is moving down":"_PARAM0_ beweegt omlaag","Object is on the left side of the rectangle.":"Object bevindt zich aan de linkerkant van het vierkant.","Is on left":"Is aan de linkerkant","_PARAM0_ is on the left side":"_PARAM0_ bevindt zich aan de linkerkant","Object is on the top side of the rectangle.":"Object bevindt zich aan de bovenkant van het vierkant.","Is on top":"Is aan de bovenkant","_PARAM0_ is on the top side":"_PARAM0_ bevindt zich aan de bovenkant","Object is on the right side of the rectangle.":"Object bevindt zich aan de rechterkant van het vierkant.","Is on right":"Is aan de rechterkant","_PARAM0_ is on the right side":"_PARAM0_ bevindt zich aan de rechterkant","Object is on the bottom side of the rectangle.":"Object bevindt zich aan de onderkant van het vierkant.","Is on bottom":"Is aan de onderkant","_PARAM0_ is on the bottom side":"_PARAM0_ is aan de onderkant","Return the duration between the top-left vertex and the top-right one.":"Geef de duur tussen de bovenste linker hoek en de bovenste rechter hoek terug.","Duration to top right":"Duur naar top rechts","Return the duration between the top-left vertex and the bottom-right one.":"Geef de duur tussen de bovenste linker hoek en de onderste rechter hoek terug.","Duration to bottom right":"Duur naar bodem rechts","Return the duration between the top-left vertex and the bottom-left one.":"Geef de duur tussen de bovenste linker hoek en de onderste linker hoek terug.","Duration to bottom left":"Duur naar bodem links","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Geef de verhouding tussen de afgelegde afstand van de laatste hoek en de randlengte terug (tussen 0 en 1).","Progress on edge":"Vooruitgang op rand","Return the X position of the current edge origin.":"Geef de X-positie van de huidige randas terug.","Edge origin X":"Rand oorsprong X","Return the Y position of the current edge origin.":"Geef de Y-positie van de huidige randas terug.","Edge origin Y":"Rand oorsprong Y","Return the X position of the current edge target.":"Geef de X-positie van het huidige doel van de rand terug.","Edge target X":"Rand doel X","Return the Y position of the current edge target.":"Geef de Y-positie van het huidige doel van de rand terug.","Edge target Y":"Rand doel Y","Return the time from the top-left vertex.":"Geef de tijd vanaf de bovenste linker hoek terug.","Current time":"Huidige tijd","Return the covered length from the top-left vertex or the bottom-right one.":"Geef de afgelegde afstand terug van de bovenste linker hoek of de onderste rechter hoek.","Half Current length":"Helft huidige lengte","Return the displacement on the X axis from the top-left vertex.":"Geef de verplaatsing op de X-as van de bovenste linker hoek terug.","Return the displacement on the Y axis from the top-left vertex.":"Geef de verplaatsing op de Y-as van de bovenste linker hoek terug.","Rectangular flood fill":"Rechthoekige vulactie","Create objects as a grid to cover a rectangular area or an other object.":"Maak objecten aan als een rooster om een rechthoekig gebied of een ander object te bedekken.","Create fill objects that cover the rectangular area of target objects.":"Maak vulobjecten die het rechthoekige gebied van doelobjecten bedekken.","Create objects to flood fill other objects":"Maak objecten om andere objecten te vullen","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Cre\xEBer _PARAM2_ om _PARAM1_ te bedekken met _PARAM3_ pixels tussen kolommen en _PARAM4_ pixels tussen rijen op laag: _PARAM5_ op Z-volgorde: _PARAM6_","Rectangular area that will be covered by fill objects":"Rechthoekig gebied dat bedekt zal worden door vulobjecten","Fill object":"Vulobject","Object that is created to cover the rectangular area of target objects":"Object dat is gemaakt om het rechthoekige gebied van doelobjecten te bedekken","Space between columns (pixels)":"Ruimte tussen kolommen (pixels)","Space between rows (pixels)":"Ruimte tussen rijen (pixels)","Z order":"Z volgorde","Create multiple copies of an object.":"Maak meerdere kopie\xEBn van een object.","Create objects to flood fill a rectanglular area":"Maak objecten om een rechthoekig gebied te vullen","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Maak _PARAM2_ kolommen en _PARAM3_ rijen van _PARAM1_ met linkerbovenhoek op _PARAM4_ ; _PARAM5_ en _PARAM6_ pixels tussen kolommen en _PARAM7_ pixels tussen rijen op laag: _PARAM8_ op Z-volgorde: _PARAM9_","Number of columns (default: 1)":"Aantal kolommen (standaard: 1)","Number of rows (default: 1)":"Aantal rijen (standaard: 1)","Top-left starting position (X) (default: 0)":"Boven-linkse startpositie (X) (standaard: 0)","Top-left starting position (Y) (default: 0)":"Boven-linkse startpositie (Y) (standaard: 0)","Amount of space between columns (default: 0)":"Hoeveelheid ruimte tussen kolommen (standaard: 0)","Amount of space between rows (default: 0)":"Hoeveelheid ruimte tussen rijen (standaard: 0)","Regular Expressions":"Reguliere expressies","Functions for using regular expressions to manipulate strings.":"Functies voor het gebruik van reguliere expressies om strings te manipuleren.","Checks if a string matches a regex pattern.":"Controleert of een tekenreeks overeenkomt met een regex-patroon.","String matches regex pattern":"Tekenreeks komt overeen met regex-patroon","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ komt overeen met patroon _PARAM1_ (vlaggen: _PARAM2_)","The pattern to check for":"Het patroon om te controleren","RegEx flags":"RegEx-vlaggen","The string to check for a pattern":"De tekenreeks om te controleren op een patroon","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Deel een tekenreeks op in elk deel dat overeenkomt met een regexpatroon en sla elk deel op in een array.","Split a string into an array":"Deel een tekenreeks in een array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Deel tekenreeks _PARAM3_ in array _PARAM4_ op basis van patroon _PARAM1_ (vlaggen: _PARAM2_)","The pattern to split by":"Het patroon om door te splitsen","The string to split by the pattern":"De tekenreeks om door het patroon te splitsen","The name of the variable to store the result in":"De naam van de variabele om het resultaat in op te slaan","Builds an array containing all matches for a regex pattern.":"Bouwt een array met alle overeenkomsten voor een regexpatroon.","Find all matches for a regex pattern":"Zoek alle overeenkomsten voor een regexpatroon","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Sla alle overeenkomsten van _PARAM3_ met het patroon _PARAM1_ op in _PARAM4_ (vlaggen: _PARAM2_)","Pattern":"Patroon","String":"Tekenreeks","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Bouwt een array met de eerste overeenkomst voor een regexpatroon gevolgd door de regexgroepen.","Find first match with groups for a regex pattern":"Zoek eerste overeenkomst met groepen voor een regexpatroon","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Sla eerste overeenkomst en groepen van _PARAM3_ met patroon _PARAM1_ op in _PARAM4_ (vlaggen: _PARAM2_)","Flags":"Vlaggen","Variable name":"Variabelenaam","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Bouwt een array met voor elke regexpatroonovereenkomst een array met de overeenkomst gevolgd door de bijbehorende regexgroepen.","Find all matches with their groups for a regex pattern":"Zoek alle overeenkomsten met hun groepen voor een regexpatroon","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Sla alle overeenkomsten en groepen van _PARAM3_ met patroon _PARAM1_ op in _PARAM4_ (vlaggen: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Vervang een deel van een tekenreeks dat overeenkomt met een regexpatroon door een andere tekenreeks.","Replace pattern matches with a string":"Vervang patroonovereenkomsten door een tekenreeks","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Voert _PARAM1_ uit met de volgende _PARAM2_ voor een overeenkomst in _PARAM3_, en slaat het resultaat op in _PARAM4_","The string to search for pattern matches in":"De tekenreeks om naar patroonovereenkomsten te zoeken","The string to replace the matching patterns with":"De tekenreeks om de overeenkomende patronen mee te vervangen","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Zoekt een regexpatroon in een tekenreeks, en geeft de index van de positie van de overeenkomst terug, of -1 als het patroon niet overeenkomt.","Find a pattern":"Zoek een patroon","Sprite Snapshot":"Afbeeldingsmomentopname","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Render een object, laag, scene of een gebied van een scene en plaats het resulterende beeld in een sprite.","Renders an object and puts the rendered image into a sprite object.":"Render een object en zet het weergegeven beeld in een sprite-object.","Render an object into a sprite":"Render een object in een sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ in sprite _PARAM2_","The object to render":"Het object om weer te geven","The sprite to render to":"De sprite om te renderen naar","Renders a layer and puts the rendered image into a sprite object.":"Render een laag en plaatst het gerenderde beeld in een sprite-object.","Render a layer into a sprite":"Render een laag naar een sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render laag _PARAM1_ naar sprite _PARAM2_","The layer to render":"De laag om te renderen","Renders a scene and puts the rendered image into a sprite object.":"Render een scene en plaatst het gerenderde beeld in een sprite-object.","Render a scene into a sprite":"Render een scene naar een sprite","Render the current scene into sprite _PARAM1_":"Render de huidige scene naar sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Render een gedefinieerd gebied van een scene en plaatst het gerenderde beeld in een sprite-object.","Render an area of a scene into a sprite":"Render een gebied van een scene naar een sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render het gebied van een huidige scene naar Sprite: _PARAM1_, vanaf OriginX: _PARAM2_, OriginY: _PARAM3_, met Breedte: _PARAM4_, Hoogte: _PARAM5_","Origin X position of the render area":"X-positie van het rendergebied","Origin Y Position of the render area":"Y-positie van de oorsprong van het rendergebied","Width of the are to render":"Breedte van het te renderen gebied","Height of the area to render":"Hoogte van het te renderen gebied","Repeat every X seconds":"Herhaal elke X seconden","Trigger an event every X seconds.":"Activeer een gebeurtenis elke X seconden.","Triggers every X seconds.":"Activeert elke X seconden.","Repeat with a scene timer":"Herhaal met een sc\xE8netimer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Herhaal elke _PARAM2_ seconden met timer _PARAM1_","Timer name used to loop":"Timernaam gebruikt om te loopen","Duration in seconds between each repetition":"Duur in seconden tussen elke herhaling","the number of times the timer has repeated.":"het aantal keren dat de timer is herhaald.","Repetition number of a scene timer":"Herhalingsnummer van een sc\xE8netimer","Repetition number of timer _PARAM1_":"Herhalingsnummer van timer _PARAM1_","Triggers every X seconds X amount of times.":"Activeert elke X seconden X aantal keren.","Repeat with a scene timer X times":"Herhaal met een sc\xE8netimer X keren","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Herhaal elke _PARAM2_ seconden _PARAM3_ keer met timer _PARAM1_","The limit of loops":"De limiet van lussen","Maximum nuber of repetition (-1 to repeat forever).":"Maximaal aantal herhalingen (-1 om voor altijd te herhalen).","Reset repetition count of a scene timer.":"Zet herhalingstelling van een sc\xE8netimer terug.","Reset repetition count of a scene timer":"Herhalingsteller van een sc\xE8netimer resetten","Reset repetition count for timer _PARAM1_":"Herhalingsteller opnieuw instellen voor timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Staat toe om een objecttimer elke X seconden te herhalen.","The name of the timer to repeat":"De naam van de te herhalen timer","The time between each trigger (in seconds)":"Tijd tussen elke trigger (in seconden)","How many times should the timer trigger? -1 for forever.":"Hoe vaak moet de timer triggeren? -1 voor altijd.","An internal counter":"Een interne teller","Repeat with an object timer":"Herhaal met een objecttimer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Herhaal elke _PARAM3_ seconden met behulp van timer _PARAM2_ van _PARAM0_","Repetition number of an object timer":"Herhaling aantal van een objecttimer","Repetition number of timer _PARAM2_":"Herhaling aantal van timer _PARAM2_","Repeat with an object timer X times":"Herhaal met een objecttimer X keer","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Herhaal elke _PARAM3_ seconden _PARAM4_ keer met behulp van timer _PARAM2_ van _PARAM0_","Reset repetition count of an object timer.":"Herstel de herhalingsteller van een objecttimer.","Reset repetition count of an object timer":"Reset herhalingstelling van een objecttimer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset herhalingstelling voor timer _PARAM2_ van _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Trigger elk X seconden, waar X gedefinieerd is in de gedragseigenschappen.","Repeat every X seconds (deprecated)":"Herhaal elke X seconden (verouderd)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Terugkerende timer _PARAM1_ van _PARAM0_ is geactiveerd","Pauses a recurring timer.":"Pauzeert een terugkerende timer.","Pause a recurring timer (deprecated)":"Pauzeer een terugkerende timer (verouderd)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pauzeer terugkerende timer _PARAM1_ van _PARAM0_","Resumes a paused recurring timer.":"Hervat een gepauzeerde terugkerende timer.","Resume a recurring timer (deprecated)":"Hervat een terugkerende timer (verouderd)","Resume recurring timer _PARAM1_ of _PARAM0_":"Hervat terugkerende timer _PARAM1_ van _PARAM0_","Allows to trigger the recurring timer X times again.":"Staat toe om de terugkerende timer X keer opnieuw te activeren.","Reset the limit (deprecated)":"Reset de limiet (verouderd)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Sta toe om de terugkerende timer _PARAM1_ van _PARAM0_ X keer opnieuw te activeren","Rolling counter":"Rollende teller","Smoothly change a counter value in a text object.":"Verander geleidelijk de waarde van een teller in een tekstobject.","Smoothly changes a counter value in a text object.":"Verandert soepel de tellerwaarde in een tekstobject.","Prefix":"Voorvoegsel","Suffix":"Achtervoegsel","Animation duration":"Animatieduur","Increment":"Toename","the value of the counter.":"de waarde van de teller.","Counter value":"Tellerwaarde","the counter value":"de tellerwaarde","Directly display the counter value without playing the animation.":"Geef de tellerwaarde direct weer zonder de animatie af te spelen.","Jump to the counter animation end":"Spring naar het einde van de telanimatie","Jump to the counter animation end of _PARAM0_":"Spring naar het einde van de telanimatie van _PARAM0_","Room-based camera movement":"Kamergebaseerde camerabeweging","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Verplaats en zoom de camera naar het ruimteobject dat het triggerobject bevat (meestal de speler).","Move and zoom camera to the room object that contains the trigger object (player)":"Beweeg en zoom camera naar het kamervoorwerp dat het triggerobject (speler) bevat","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Beweeg de camera naar het ruimte-object _PARAM1_ dat het triggerobject _PARAM2_ bevat (Laag: _PARAM3_, Lerp-snelheid: _PARAM4_, Maximale zoom: _PARAM5_, Minimale zoom: _PARAM6_, Randbuffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Ruimte-objecten worden gebruikt om gebieden aan te geven die door de camera moeten worden gezien.","Trigger object (player)":"Trigger object (speler)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Wanneer het Trigger Object een nieuw Ruimte-object aanraakt, zal de camera naar de nieuwe ruimte verplaatsen","Lerp speed":"Lerp-snelheid","Range: 0 to 1":"Bereik: 0 tot 1","Maximum zoom":"Maximale zoom","Minimum zoom":"Minimale zoom","Outside buffer (pixels)":"Buitenbuffer (pixels)","Minimum extra space displayed around each side the room":"Minimale extra ruimte weergegeven rond elke zijde van de kamer","Check if trigger object (usually the player) has entered a new room on this frame.":"Controleer of het triggerobject (meestal de speler) in deze frame een nieuwe ruimte heeft betreden.","Check if trigger object (player) has entered a new room":"Controleer of het triggerobject (speler) een nieuwe ruimte heeft betreden","_PARAM1_ has just entered a new room":"_PARAM1_ is zojuist een nieuwe kamer binnengekomen","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Controleer of de camera aan het zoomen is (vereist het gebruik van de actie \"Verplaats en zoom camera\" in deze extensie).","Check if camera is zooming":"Controleer of de camera aan het zoomen is","Camera is zooming":"Camera is aan het zoomen","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Controleer of de camera aan het bewegen is (vereist het gebruik van de actie \"Verplaats en zoom camera\" in deze extensie).","Check if camera is moving":"Controleer of de camera aan het bewegen is","Camera is moving":"Camera is aan het bewegen","Animated Score Counter":"Geanimeerde scoreteller","An animated score counter with an icon and a customisable font.":"Een geanimeerde scoreteller met een pictogram en een aanpasbaar lettertype.","Shake objects with translation, rotation and scale.":"Beweeg objecten met vertaling, rotatie en schaal.","Shake object (position, angle, scale)":"Schud object (positie, hoek, schaal)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Schud een object door een of meer manieren te schudden (positie, hoek, schaal). Zorg ervoor dat je \"Stop met schudden\" voordat je een nieuwe schudt start als deze verschillende parameters gebruikt.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Schud object _PARAM0_ gedurende _PARAM2_ seconden. Pas de positieversterking _PARAM3_ toe op de X-as en _PARAM4_ op de Y-as, hoekrotatieversterking _PARAM5_, en schaalversterking _PARAM6_. Wacht _PARAM7_ seconden tussen het schudden. Blijf schudden tot gestopt: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duur van de schud (in seconden) (Standaard: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Versterking van de positieschud in X-richting (in pixels) (Bijvoorbeeld: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude van positieschud in Y-richting (in pixels) (Bijvoorbeeld: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Gebruik een negatief getal om de enkele schud in de tegenovergestelde richting te maken.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude van hoekrotatieschudding (in graden) (Bijvoorbeeld: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude van schudding bij schaalverandering (in procent) (Bijvoorbeeld: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Tijdsduur tussen schuddingen (in seconden) (Standaard: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Voor een enkele trileffect, stel het in op dezelfde waarde als 'Duur'.","Stop shaking an object.":"Stop met het schudden van een object.","Stop shaking an object":"Stop met het schudden van een object","Stop shaking _PARAM0_":"Stop met het schudden van _PARAM0_","Check if an object is shaking.":"Controleer of een object aan het schudden is.","Check if an object is shaking":"Controleer of een object aan het schudden is","_PARAM0_ is shaking":"_PARAM0_ is aan het schudden","Score":"Score","Default score":"Standaardscore","the score of the object.":"de score van het object.","the score":"de score","Screen wrap":"Schermomslag","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleporteer het object wanneer het van het scherm beweegt en verschijn onmiddellijk aan de tegenovergestelde kant met behoud van snelheid en baan.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleporteer het object wanneer het een kant van het scherm verlaat, zodat het onmiddellijk aan de andere kant verschijnt, met behoud van snelheid en traject.","Screen Wrap":"Schermomslag","Horizontal wrapping":"Horizontale omslag","Vertical wrapping":"Verticale omslag","Top border of wrapped area (Y)":"Bovenrand van het omwikkelde gebied (Y)","Left border of wrapped area (X)":"Linkerrand van het omwikkelde gebied (X)","Right border of wrapped area (X)":"Rechterrand van het omwikkelde gebied (X)","If blank, the value will be the scene width.":"Indien leeg, zal de waarde de sc\xE8nebreedte zijn.","Bottom border of wrapped area (Y)":"Ondergrens van het omwikkelde gebied (Y)","If blank, the value will be scene height.":"Indien leeg, zal de waarde de hoogte van de sc\xE8ne zijn.","Number of pixels past the center where the object teleports and appears":"Aantal pixels voorbij het midden waar het object teleport en verschijnt","Check if the object is wrapping on the left and right borders.":"Controleer of het object zich omwikkelt aan de linker- en rechterranden.","Is horizontal wrapping":"Is horizontaal omwikkeld","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontaal omwikkeld","Check if the object is wrapping on the top and bottom borders.":"Controleer of het object zich omwikkelt aan de boven- en onderkanten.","Is vertical wrapping":"Is verticaal omwikkeld","_PARAM0_ is vertical wrapping":"_PARAM0_ is verticaal omwikkeld","Enable wrapping on the left and right borders.":"Omwikkeling inschakelen aan de linker- en rechterranden.","Enable horizontal wrapping":"Horizontale omwikkeling inschakelen","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"_PARAM0_ horizontale omwikkeling inschakelen: _PARAM2_","Enable wrapping on the top and bottom borders.":"Omwikkeling inschakelen aan de boven- en onderkanten.","Enable vertical wrapping":"Verticale omwikkeling inschakelen","Enable _PARAM0_ vertical wrapping: _PARAM2_":"_PARAM0_ verticale omwikkeling inschakelen: _PARAM2_","Top border (Y position).":"Bovenrand (Y-positie).","Top border":"Bovenrand","Left border (X position).":"(X-positie) Linkerrand.","Left border":"Linkerrand","Right border (X position).":"(X-positie) Rechterrand.","Right border":"Rechterrand","Bottom border (Y position).":"(Y-positie) Onderrand.","Bottom border":"Onderrand","Number of pixels past the center where the object teleports and appears.":"Aantal pixels past het midden waar het object teleport en verschijnt.","Trigger offset":"Triggerverschil","Set top border (Y position).":"(Y-positie) Bovenste rand instellen.","Set top border":"Bovenste rand instellen","Set _PARAM0_ top border to _PARAM2_":"Stel _PARAM0_ bovenste rand in op _PARAM2_","Top border value":"Bovenste rand waarde","Set left border (X position).":"(X-positie) Linkerrand instellen.","Set left border":"Linkerrand instellen","Set _PARAM0_ left border to _PARAM2_":"Stel _PARAM0_ linkerrand in op _PARAM2_","Left border value":"Linkerrand waarde","Set bottom border (Y position).":"(Y-positie) Onderrand instellen.","Set bottom border":"Onderrand instellen","Set _PARAM0_ bottom border to _PARAM2_":"Stel _PARAM0_ onderrand in op _PARAM2_","Bottom border value":"Onderrand waarde","Set right border (X position).":"(X-positie) Rechterrand instellen.","Set right border":"Rechterrand instellen","Set _PARAM0_ right border to _PARAM2_":"Stel _PARAM0_ rechterrand in op _PARAM2_","Right border value":"Rechterrand waarde","Set trigger offset (pixels).":"Trigger offset instellen (pixels).","Set trigger offset":"Trigger offset instellen","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Stel _PARAM0_ trigger offset in op _PARAM2_ pixels","SetScreen Offset Leaving Value":"Waarde voor schermwaarde verlaten","Screen Wrap (physics objects)":"Schermomwikkeling (fysieke objecten)","Angular Velocity":"Hoeksnelheid","Linear Velocity X":"Lineaire snelheid X","Linear Velocity Y":"Lineaire snelheid Y","Save current velocity values.":"Huidige snelheidswaarden opslaan.","Save current velocity values":"Huidige snelheidswaarden opslaan","Save current velocity values of _PARAM0_":"Huidige snelheidswaarden van _PARAM0_ opslaan","Apply saved velocity values.":"Opgeslagen snelheidswaarden toepassen.","Apply saved velocity values":"Opgeslagen snelheidswaarden toepassen","Apply saved velocity values of _PARAM0_":"Opgeslagen snelheidswaarden van _PARAM0_ toepassen","Animate Shadow Clones":"Animeer schaduwklonen","Create and animate shadow clones that follow the path of a primary object.":"Maak en animeer schaduwklonen die het pad van een primair object volgen.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Selecteer het primaire object, het schaduwkloonobject, het aantal schaduwklonen, het aantal frames tussen schaduwklonen, de snelheid waarmee schaduwklonen zullen vervagen (indien gewenst), de Z-waarde van de schaduwklonen en de laag waarop de schaduwklonen zullen worden gemaakt.","Animate shadow clones that follow the path of a primary object":"Animeer schaduwklonen die het pad van een primair object volgen","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Maak en animeer _PARAM3_ kopie\xEBn van _PARAM2_ die de positie van _PARAM1_ volgen, met _PARAM4_ lege frames tussen schaduwklonen, en vervaag de dekking van schaduwklonen met _PARAM5_ per kloon. Verklein de schaal van schaduwklonen met _PARAM6_ per kloon. Schaduwklonen worden gemaakt op laag _PARAM7_ met een Z-waarde van _PARAM8_. Overeenkomstige X-schaal: _PARAM9_ Overeenkomstige Y-schaal: _PARAM10_ Overeenkomstige hoek: _PARAM11_ Overeenkomstige animatie: _PARAM12_ Overeenkomstige animatieframe: _PARAM13_ Overeenkomstige verticale flip: _PARAM14_ Overeenkomstige horizontale fli","Object that shadow clones will follow":"Object waar schaduwklonen naar zullen volgen","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Schaduwklonen zullen van dit object gemaakt worden (Kan niet hetzelfde object zijn als dat voor primair object wordt gebruikt)","Number of shadow clones (Default: 1)":"Aantal schaduwklonen (Standaard: 1)","Number of empty frames between shadow clones (Default: 1)":"Aantal lege frames tussen schaduwklonen (Standaard: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Vervagingsnelheid (Bereik: 0 tot 255) (Standaard: 0)","Decrease in opacity for each consecutive shadow clone":"Afname in dekking voor elk opeenvolgende schaduwkloon","Shrink speed (Range: 0 to 100) (Default: 0)":"Krimp snelheid (Bereik: 0 tot 100) (Standaard: 0)","Decrease in scale for each consecutive shadow clone":"Afname in schaal voor elk opeenvolgende schaduwkloon","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Schaduwklonen worden gemaakt op deze laag. (Standaard: \"\") (Basiscouche)","Z value for created shadow clones":"Z-waarde voor aangemaakte schaduwklonen","Match X scale of primary object:":"Overeenkomstige X-schaal van primair object:","Match Y scale of primary object:":"Overeenkomstige Y-schaal van primair object:","Match angle of primary object:":"Overeenkomstige hoek van primair object:","Match animation of primary object:":"Overeenkomstige animatie van primair object:","Match animation frame of primary object:":"Overeenkomstige animatieframe van primair object:","Match the vertical flip of primary object:":"Overeenkomende verticale omschakeling van primair object:","Match the horizontal flip of primary object:":"Koppel de horizontale spiegeling van het primaire object:","Delete shadow clone objects that are linked to a primary object.":"Verwijder schaduwklonen die gekoppeld zijn aan een primair object.","Delete shadow clone objects that are linked to a primary object":"Verwijder schaduwklonen die gekoppeld zijn aan een primaire object","Primary object":"Primaire object","Shadow clones":"Schaduwklonen","Shake object":"Schud object","Shake an object.":"Schud een object.","Shake objects with translation and rotation.":"Schud objecten met vertaling en rotatie.","Shake object (position, angle)":"Schud object (positie, hoek)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Schud een object, met \xE9\xE9n of meer manieren om te schudden (positie, hoek). Zorg ervoor dat je \"Stop met schudden\" voordat je een nieuwe schud als het verschillende parameters gebruikt.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Schud object _PARAM0_ gedurende _PARAM2_ seconden. Pas de positieamplitude _PARAM3_ aan op de X-as en _PARAM4_ op de Y-as, hoekrotatieamplitude _PARAM5_. Wacht _PARAM6_ seconden tussen de shakes. Blijf schudden tot het is gestopt: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop elk schudden van object dat is gestart door de Shake Object-extensie.","Stop shaking the object":"Stop met het schudden van het object","3D object shake":"3D object schudden","Shake 3D objects.":"Schud 3D-objecten.","Shake 3D objects with translation and rotation.":"Schud 3D-objecten met vertaling en rotatie.","3D shake":"3D-schudden","Translation amplitude on X axis":"Vertaalamplitude op de X-as","Translation amplitude on Y axis":"Vertaalamplitude op de Y-as","Translation amplitude on Z axis":"Vertaalamplitude op de Z-as","Rotation amplitude around X axis":"Rotatieamplitude rond de X-as","Rotation amplitude around Y axis":"Rotatieamplitude rond de Y-as","Rotation amplitude around Z axis":"Rotatieamplitude rond de Z-as","Start to shake at the object creation":"Begin met schudden bij het maken van het object","Shake the object with a linear easing at the start and the end.":"Schud het object met een lineaire easing aan het begin en het einde.","Shake":"Schudden","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Schud _PARAM0_ gedurende _PARAM2_ seconden met _PARAM3_ seconden easing om te starten en _PARAM4_ seconden om te stoppen","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Schud het object met een lineaire easing aan het begin en blijf schudden tot de stop-actie wordt gebruikt.","Start shaking":"Begin met schudden","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Begin met schudden _PARAM0_ met _PARAM2_ seconden easing","Stop shaking the object with a linear easing.":"Stop met schudden van het object met een lineaire easing.","Stop shaking":"Stop met schudden","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop met schudden _PARAM0_ met _PARAM2_ seconden easing","Check if the object is shaking.":"Controleer of het object aan het schudden is.","Is shaking":"Is aan het schudden","Check if the object is stopping to shake.":"Controleer of het object aan het stoppen is met schudden.","Is stopping to shake":"Is aan het stoppen met schudden","_PARAM0_ is stopping to shake":"_PARAM0_ is aan het stoppen met schudden","the shaking frequency of the object.":"de schudfrequentie van het object.","Shaking frequency":"Schudfrequentie","the shaking frequency":"de schudfrequentie","Return the easing factor according to start properties.":"Geef de easing-factor volgens starteigenschappen terug.","Start easing factor":"Starteasing-factor","Return the easing factor according to stop properties.":"Geef de easing-factor volgens stopeigenschappen terug.","Stop easing factor":"Stopeasing-factor","stop easing factor":"stoppen van de easingfactor","Share dialog and sharing options":"Dialoog delen en deelopties","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Maakt het mogelijk om inhoud te delen via het systeemdialoog voor delen. Werkt alleen op mobiel (browser of mobiele app).","Share a link or text via another app using the system share dialog.":"Deel een link of tekst via een andere app met behulp van het systeem deeldialoogvenster.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Deel tekst: _PARAM1_ en url: _PARAM2_ met titel _PARAM3_","Text to share":"Tekst om te delen","Url to share":"URL om te delen","Title to show in the Share dialog":"Titel om weer te geven in het deeldialoogvenster","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Controleer of de browser/het besturingssysteem van het apparaat delen ondersteunt. Delen wordt typisch niet ondersteund op desktopbrowsers of desktopapps.","Sharing is supported":"Delen wordt ondersteund","The browser or system supports sharing":"De browser of het systeem ondersteunt delen","the result of the last share dialog.":"het resultaat van het laatste deeldialoogvenster.","Result of the last share dialog":"Resultaat van het laatste deeldialoogvenster","the result of the last share dialog":"het resultaat van het laatste deeldialoogvenster"," Shock wave effect":"Effect van de schokgolf","Draw shock wave.":"Teken schokgolf.","Draw ellipse shock waves.":"Teken ellips schokgolven.","Ellipse shock wave":"Ellips schokgolf","Start width":"Startbreedte","Start height":"Starthoogte","Start outline thickness":"Startomtrek dikte","Outline":"Omtrek","Start angle":"Start hoek","End width":"Eindbreedte","End height":"Eindhoogte","End outline thickness":"Eindomtrek dikte","End angle":"Eindhoek","Timing":"Timing","Fill the shape":"Vul de vorm in","the start width of the object.":"de startbreedte van het object.","the start width":"de start breedte","the start height of the object.":"de start hoogte van het object.","the start height":"de start hoogte","the start outline of the object.":"de start omtrek van het object.","the start outline":"de start omtrek","the start angle of the object.":"de start hoek van het object.","the start angle":"de start hoek","the end width of the object.":"de eindbreedte van het object.","the end width":"de eindbreedte","the end height of the object.":"de eindhoogte van het object.","the end height":"de eindhoogte","the end outline thickness of the object.":"de eindomtrekdikte van het object.","the end outline thickness":"de eindomtrekdikte","the end Color of the object.":"de eindkleur van het object.","End Color":"Eindkleur","the end Color":"de eindkleur","the end Opacity of the object.":"de einddekking van het object.","End Opacity":"Einddekking","the end Opacity":"de einddekking","the end angle of the object.":"de eindhoek van het object.","the end angle":"de eindhoek","the duration of the animation.":"de duur van de animatie.","the duration":"de duur","the easing of the animation.":"de vertraging van de animatie.","the easing":"de vertraging","Check if the shape is filled.":"Controleer of de vorm gevuld is.","Shape filled":"Gevulde vorm","The shape of _PARAM0_ is filled":"De vorm van _PARAM0_ is gevuld","Enable or disable the filling of the shape.":"Schakel het vullen van de vorm in of uit.","Enable filling":"Vullen inschakelen","Enable filling of _PARAM0_ : _PARAM2_":"Vullen van _PARAM0_ inschakelen : _PARAM2_","IsFilled":"Is Gevuld","Draw star shock waves.":"Trek ster schokgolven.","Star shock waves":"Ster schokgolven","Start radius":"Start radius","Start Inner radius":"Start binnenstraal","Shape":"Vorm","End radius":"Eindradius","End inner radius":"Eind binnenstraal","Number of points":"Aantal punten","the start radius of the object.":"de startstraal van het object.","the start radius":"de startstraal","the start inner radius of the object.":"de start binnenstraal van het object.","Start inner radius":"Start binnenstraal","the start inner radius":"de start binnenstraal","the start outline thickness of the object.":"de start omlijndikte van het object.","the start outline thickness":"de start omlijndikte","the end radius of the object.":"het eindstraal van het object.","the end radius":"het eindstraal","the end inner radius of the object.":"de eindbinnenstraal van het object.","the end inner radius":"de eindbinnenstraal","IsFilling":"IsFilling","the number of points of the star.":"het aantal punten van de ster.","the number of points":"het aantal punten","Smooth Camera":"Soepele camera","Smoothly scroll to follow an object.":"Vloeiend scrollen om een object te volgen.","Leftward catch-up speed (in ratio per second)":"Linksachter inhaalsnelheid (in verhouding per seconde)","Catch-up speed":"Inhaalsnelheid","Rightward catch-up speed (in ratio per second)":"Rechtsom inhaalsnelheid (in verhouding per seconde)","Upward catch-up speed (in ratio per second)":"Opwaartse inhaalsnelheid (in verhouding per seconde)","Downward catch-up speed (in ratio per second)":"Neerwaartse inhaalsnelheid (in verhouding per seconde)","Follow on X axis":"Volg op X-as","Follow on Y axis":"Volg op Y-as","Follow free area left border":"Volg vrije ruimte linkerrand","Follow free area right border":"Volg vrije ruimte rechterrand","Follow free area top border":"Volg vrije ruimte bovenrand","Follow free area bottom border":"Volg vrije ruimte onderrand","Camera offset X":"Cameraschema X","Camera offset Y":"Cameraschema Y","Camera delay":"Cameraschema vertraging","Forecast time":"Geschatte tijd","Forecast history duration":"Duur van geschiedenis voorspellen","Index (local variable)":"Index (lokale variabele)","Leftward maximum speed":"Linksachter maximumsnelheid","Rightward maximum speed":"Rechtsom maximumsnelheid","Upward maximum speed":"Opwaartse maximumsnelheid","Downward maximum speed":"Neerwaartse maximumsnelheid","OldX (local variable)":"OudeX (lokale variabele)","OldY (local variable)":"OudeY (lokale variabele)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Verplaats de camera dichter bij het object. Deze actie moet worden uitgevoerd nadat het object voor het frame is verplaatst.","Move the camera closer":"Verplaats de camera dichterbij","Move the camera closer to _PARAM0_":"Verplaats de camera dichter bij _PARAM0_","Move the camera closer to the object.":"Verplaats de camera dichter bij het object.","Do move the camera closer":"Breng de camera dichterbij","Do move the camera closer _PARAM0_":"Breng de camera dichterbij _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Vertraag de camera volgens een maximale snelheid en haal de vertraging in.","Wait and catch up":"Wacht en haal in","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Vertraag de camera van _PARAM0_ gedurende: _PARAM2_ seconden volgens de maximale snelheid _PARAM3_; _PARAM4_ seconden en haal in binnen _PARAM5_ seconden","Waiting duration (in seconds)":"Wachttijd (in seconden)","Waiting maximum camera target speed X":"Wacht maximale cameradoelsnelheid X","Waiting maximum camera target speed Y":"Wacht maximale cameradoelsnelheid Y","Catch up duration (in seconds)":"Inhaalduur (in seconden)","Draw the targeted and actual camera position.":"Teken de beoogde en werkelijke camerapositie.","Draw debug":"Trek fouten opsporen","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Teken beoogde en werkelijke camerapositie voor _PARAM0_ op _PARAM2_","Enable or disable the following on X axis.":"Schakel de volgende in of uit op de X-as.","Follow on X":"Volg op X","The camera follows _PARAM0_ on X axis: _PARAM2_":"De camera volgt _PARAM0_ op de X-as: _PARAM2_","Enable or disable the following on Y axis.":"Schakel de volgende in of uit op de Y-as.","Follow on Y":"Volg op Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"De camera volgt _PARAM0_ op de Y-as: _PARAM2_","Change the camera follow free area right border.":"Wijzig de vrije rechterkant van het cameragebied volgen.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Verander de vrije rechterkant van het cameragebied volgen van _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Verander de vrije volggebied links van de camera.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Verander de vrije volggebied links van de camera van _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Verander de vrije volggebied bovenaan van de camera.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Verander de vrije volggebied bovenaan van de camera van _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Verander de vrije volggebied onderkant van de camera.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Verander de vrije volggebied onderkant van de camera van _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Verander de maximale linkswardse snelheid van de camera (in pixels per seconde).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Verander de maximale linkswardse snelheid van de camera van _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Linkswardse maximum snelheid (in verhouding per seconde)","Change the camera rightward maximum speed (in pixels per second).":"Verander de maximale rechtswardse snelheid van de camera (in pixels per seconde).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Verander de maximale rechtswardse snelheid van de camera van _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rechtswardse maximum snelheid (in pixels per seconde)","Change the camera upward maximum speed (in pixels per second).":"Verander de maximale opwaartse snelheid van de camera (in pixels per seconde).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Verander de maximale opwaartse snelheid van de camera van _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Opwaartse maximum snelheid (in pixels per seconde)","Change the camera downward maximum speed (in pixels per second).":"Verander de maximale neerwaartse snelheid van de camera (in pixels per seconde).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Verander de maximale neerwaartse snelheid van de camera van _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Neerwaartse maximum snelheid (in pixels per seconde)","Change the camera leftward catch-up speed (in ratio per second).":"Verander de linkswardse inhaalsnelheid van de camera (in verhouding per seconde).","Leftward catch-up speed":"Linkswardse inhaalsnelheid","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Verander de linkswardse inhaalsnelheid van de camera van _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Verander de rechtswardse inhaalsnelheid van de camera (in verhouding per seconde).","Rightward catch-up speed":"Rechtswardse inhaalsnelheid","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Verander de rechtswardse inhaalsnelheid van de camera van _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Verander de neerwaartse inhaalsnelheid van de camera (in verhouding per seconde).","Downward catch-up speed":"Neerwaartse inhaalsnelheid","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Verander de neerwaartse inhaalsnelheid van de camera van _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Verander de opwaartse inhaalsnelheid van de camera (in verhouding per seconde).","Upward catch-up speed":"Opwaartse inhaalsnelheid","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Verander de opwaartse inhaalsnelheid van de camera van _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"de cameraverschuiving op de X-as van het object. Dit is niet het huidige verschil tussen het object en de camerapositie.","the camera offset on X axis":"de cameraverschuiving op de X-as","Change the camera offset on X axis of an object.":"Verander de cameraverschuiving op de X-as van een object.","Camera Offset X":"Cameraverschuiving X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Verander de cameraverschuiving op de X-as van _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"de cameraverschuiving op de Y-as van het object. Dit is niet het huidige verschil tussen het object en de camerapositie.","the camera offset on Y axis":"de cameraverschuiving op de Y-as","Change the camera offset on Y axis of an object.":"Verander de cameraverschuiving op de Y-as van een object.","Camera Offset Y":"Cameraverschuiving Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Verander de cameraverschuiving op de Y-as van _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Verander de tijdvoorspelling van de camera (in seconden).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Verander de tijdvoorspelling van de camera van _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Verander de cameravertraging (in seconden).","Change the camera delay of _PARAM0_: _PARAM2_":"Verander de cameravertraging van _PARAM0_: _PARAM2_","Return follow free area left border X.":"Retourneer de linker X van het vrije volggebied.","Free area left":"Linkse vrije gebied","Return follow free area right border X.":"Trek terug vrije gebied rechterrand X.","Free area right":"Vrije gebied rechts","Return follow free area bottom border Y.":"Trek terug vrije gebied onderrand Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Trek terug vrije gebied bovenrand Y.","Free area top":"Vrije bovenrand","Update delayed position and delayed history. This is called in doStepPreEvents.":"Bijgewerkte vertraagde positie en bijgewerkte geschiedenis. Dit wordt aangeroepen in doStepPreEvents.","Update delayed position":"Bijgewerkte vertraagde positie","Update delayed position and delayed history of _PARAM0_":"Bijgewerkte vertraagde positie en bijgewerkte geschiedenis van _PARAM0_","Check if the camera following target is delayed from the object.":"Controleer of de camera die het doel volgt vertraagd is van het object.","Camera is delayed":"Camera is vertraagd","The camera of _PARAM0_ is delayed":"De camera van _PARAM0_ is vertraagd","Return the current camera delay.":"Geef de huidige cameravertraging terug.","Current delay":"Actuele vertraging","Check if the camera following is waiting at a reduced speed.":"Controleer of de camera volgt met verminderde snelheid.","Camera is waiting":"Camera wacht","The camera of _PARAM0_ is waiting":"De camera van _PARAM0_ wacht","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Voeg een positie toe aan de geschiedenis voor voorspelling. Dit wordt 2 keer opgeroepen in UpadteDelayedPosition.","Add forecast history position":"Voeg voorspelde geschiedenispositie toe","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Werk de voorspelde positie bij. Dit wordt aangeroepen in doStepPreEvents.","Update forecasted position":"Bijgewerkte voorspelde positie","Update forecasted position of _PARAM0_":"Bijgewerkte voorspelde positie van _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Projecteer de eindpositie van de geschiedenis om de vector op de lijn van lineaire regressie te hebben. Deze functie wordt alleen aangeroepen door UpdateForecastedPosition.","Project history ends":"Projecteer de eindgeschiedenis","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"Oudste X","OldestY":"Oudste Y","Newest X":"Nieuwste X","Newest Y":"Nieuwste Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Geef de verhouding tussen voorspellingstijd en de duur van de geschiedenis terug. Deze functie wordt alleen aangeroepen door UpdateForecastedPosition.","Forecast time ratio":"Verhouding van de tijdvoorspelling","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Soepel scrollen om een personage te volgen en de camera te stabiliseren bij het springen.","Smooth platformer camera":"Soepel platformcamera","Smooth camera behavior":"Soepel cameragedrag","Follow free area top in the air":"Volg vrije ruimte boven in de lucht","Follow free area bottom in the air":"Volg het vrije gebied onder in de lucht","Follow free area top on the floor":"Volg het vrije gebied boven op de vloer","Follow free area bottom on the floor":"Volg het vrije gebied onder op de vloer","Upward speed in the air (in ratio per second)":"Opwaartse snelheid in de lucht (in verhouding per seconde)","Downward speed in the air (in ratio per second)":"Neerwaartse snelheid in de lucht (in verhouding per seconde)","Upward speed on the floor (in ratio per second)":"Opwaartse snelheid op de vloer (in verhouding per seconde)","Downward speed on the floor (in ratio per second)":"Neerwaartse snelheid op de vloer (in verhouding per seconde)","Upward maximum speed in the air":"Maximale opwaartse snelheid in de lucht","Downward maximum speed in the air":"Maximale neerwaartse snelheid in de lucht","Upward maximum speed on the floor":"Maximale opwaartse snelheid op de vloer","Downward maximum speed on the floor":"Maximale neerwaartse snelheid op de vloer","Rectangular grid":"Rechthoekig rooster","Snap objects on a virtual grid.":"Objecten op een virtueel rooster plaatsen.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Object naar een virtueel rooster verplaatsen (d.w.z.: dit is niet het rooster dat in de editor wordt gebruikt).","Snap objects to a virtual grid":"Objecten naar een virtueel rooster verplaatsen","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ naar een virtueel rooster met cellen met een breedte van: _PARAM2_px, hoogte _PARAM3_px en een offsetpositie (_PARAM4_; _PARAM5_)","Speed restrictions":"Snelheidsbeperkingen","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Beperk de maximale bewegings- en rotatiesnelheid van een object door krachten of het fysieke gedrag.","Limit the maximum speed an object will move from (non-physics) forces.":"Beperk de maximale snelheid waarmee een object kan bewegen door (niet-fysieke) krachten.","Enforce max movement speed":"Beperk de maximale bewegingssnelheid","Maximum speed (pixels/second)":"Maximale snelheid (pixels/seconde)","Limit the maximum speed an object will move from physics forces.":"Beperk de maximale snelheid waarmee een object kan bewegen door fysische krachten.","Enforce max movement speed (physics)":"Beperk de maximale bewegingssnelheid (fysica)","Limit the maximum rotation speed of an object from physics forces.":"Beperk de maximale rotatiesnelheid van een object door fysische krachten.","Enforce max rotation speed (physics)":"Dwing maximale rotatiesnelheid af (fysica)","Maximum rotation speed (degrees/second)":"Maximale rotatiesnelheid (graden/seconde)","Object Masking":"Objectmaskering","Use a sprite or a shape painter to mask another object.":"Gebruik een sprite of een vormpenseel om een ander object te maskeren.","Define a shape painter as a mask of an object.":"Definieer een vormschilder als een masker van een object.","Mask an object with a shape painter":"Masker een object met een vormschilder","Mask _PARAM1_ with mask _PARAM2_":"Masker _PARAM1_ met masker _PARAM2_","Object to mask":"Object om te maskeren","Shape painter to use as a mask":"Vormschilder om als masker te gebruiken","Define a sprite as a mask of an object.":"Definieer een sprite als een masker van een object.","Mask an object with a sprite":"Masker een object met een sprite","Sprite object to use as a mask":"Sprite-object om te gebruiken als masker","Remove the mask of the specified object.":"Verwijder het masker van het gespecificeerde object.","Remove the mask":"Verwijder het masker","Remove the mask of _PARAM1_":"Verwijder het masker van _PARAM1_","Object with a mask to remove":"Object met een masker om te verwijderen","Multitouch joystick and buttons (sprite)":"Multitouch joystick en knoppen (sprite)","Joysticks or buttons for touchscreens.":"Joysticks of knoppen voor aanraakschermen.","Check if a button is pressed on a gamepad.":"Controleren of er op een gamepad op een knop is gedrukt.","Multitouch controller button pressed":"Multitouch controller knop ingedrukt","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Knop _PARAM2_ van multitouch controller _PARAM1_ is ingedrukt","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identificatie (1, 2, 3, 4...)","Button name":"Knopnaam","Check if a button is released on a gamepad.":"Controleren of er op een gamepad op een knop is losgelaten.","Multitouch controller button released":"Multitouch controller knop losgelaten","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Knop _PARAM2_ van multitouch controller _PARAM1_ is losgelaten","Change a button state for a multitouch controller.":"Verander de knopstatus voor een multitouch controller.","Button state":"Knopstatus","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Markeer knop _PARAM2_ als _PARAM3_ voor multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Verander de deadzone straal van een joystick. De deadzone is een gebied waar beweging op sticks niet meetelt (in plaats daarvan wordt de stick beschouwd als niet verplaatst).","Dead zone radius":"Deadzone straal","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Verander de deadzone van multitouch joystick _PARAM2_ van multitouch controller _PARAM1_ naar _PARAM3_","Joystick name":"Joysticknaam","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Geef de deadzone straal van een joystick terug. De deadzone is een gebied waar beweging op sticks niet meetelt (in plaats daarvan wordt de stick beschouwd als niet verplaatst).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Verander deadzone van multitouch joystick _PARAM2_ van multitouch controller _PARAM1_ naar _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"de richtingsindex (links = 1, beneden = 1, rechts = 2, boven = 3) voor een hoek (in graden).","Angle to 4-way index":"Hoek naar 4-weg index","The angle _PARAM1_ 4-way index":"De hoek _PARAM1_ 4-weg index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"de richtingsindex (links = 1, onder-links = 1... boven-links = 7) voor een hoek (in graden).","Angle to 8-way index":"Hoek naar 8-weg index","The angle _PARAM1_ 8-way index":"De hoek _PARAM1_ 8-weg index","Check if angle is in a given direction.":"Controleren of de hoek in een gegeven richting ligt.","Angle 4-way direction":"Hoek 4-weg richting","The angle _PARAM1_ is the 4-way direction _PARAM2_":"De hoek _PARAM1_ is de 4-weg richting _PARAM2_","Angle 8-way direction":"Hoek 8-weg richting","The angle _PARAM1_ is the 8-way direction _PARAM2_":"De hoek _PARAM1_ is de 8-weg richting _PARAM2_","Check if joystick is pushed in a given direction.":"Controleer of de joystick in een gegeven richting wordt ingedrukt.","Joystick pushed in a direction (4-way)":"Joystick ingedrukt in een richting (4-weg)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ van multitouch-controller _PARAM1_ wordt ingedrukt in richting _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick ingedrukt in een richting (8-weg)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"het percentage dat de duim is weggetrokken van het midden van de joystick (Bereik: 0 tot 1).","Joystick force (deprecated)":"Joystick kracht (verouderd)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ van multitouch-controller _PARAM1_ kracht","the force of multitouch contoller stick (from 0 to 1).":"de kracht van de stok van de multitouch-controller (van 0 tot 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch-controller _PARAM1_ _PARAM2_ stokkracht","Stick name":"Stoknaam","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Verander het percentage dat de duim is weggetrokken van het midden van de joystick (Bereik: 0 tot 1).","Joystick force":"Joystick kracht","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Verander de kracht van de joystick _PARAM2_ van multitouch-controller _PARAM1_ naar _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Retourneer de hoek waar de joystick naartoe wijst (Bereik: -180 tot 180).","Joystick angle (deprecated)":"Joystick hoek (verouderd)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Retourneer de hoek waar de stok van de multitouch-controller naartoe wijst (Bereik: -180 tot 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Verander de hoek waar de joystick naartoe wijst (Bereik: -180 tot 180).","Joystick angle":"Joystick hoek","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Verander de hoek van de joystick _PARAM2_ van multitouch-controller _PARAM1_ naar _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Retourneer de stokkracht van de multitouch-controller op de X-as (van -1 aan de linkerkant tot 1 aan de rechterkant).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Retourneer de stokkracht van de multitouch-controller op de Y-as (van -1 bovenaan tot 1 onderaan).","Check if a new touch has started on the right or left side of the screen.":"Controleer of een nieuwe aanraking is gestart aan de rechter- of linkerzijde van het scherm.","New touch on a screen side":"Nieuwe aanraking aan een schermzijde","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Een nieuwe aanraking is gestart aan de _PARAM2_-kant van het scherm op de laag van _PARAM1_","Multitouch joystick":"Multitouch-joystick","Screen side":"Schermzijde","Joystick that can be controlled by interacting with a touchscreen.":"Joystick die kan worden bediend door interactie met een touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dode zone straal (bereik: 0 tot 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"De dode zone is een gebied waarop beweging op sticks niet in aanmerking wordt genomen (in plaats daarvan wordt de stick beschouwd als niet bewogen)","Joystick angle (range: -180 to 180)":"Joystickhoek (bereik: -180 tot 180)","Joystick force (range: 0 to 1)":"Joystickkracht (bereik: 0 tot 1)","the joystick force (from 0 to 1).":"de joystick kracht (van 0 tot 1).","the joystick force":"de joystick kracht","Change the joystick angle of _PARAM0_ to _PARAM2_":"Verander de joystickhoek van _PARAM0_ naar _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Geef de stokkracht op de X-as terug (van -1 links tot 1 rechts).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Geef de stokkracht op de Y-as terug (van -1 boven tot 1 onder).","Joystick pushed in a direction (4-way movement)":"Joystick ingedrukt in een richting (4-weg beweging)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is ingedrukt in richting _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick ingedrukt in een richting (8-weg beweging)","Check if a joystick is pressed.":"Controleer of een joystick is ingedrukt.","Joystick pressed":"Joystick ingedrukt","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is ingedrukt","Reset the joystick values (except for angle, which stays the same)":"Reset de joystickwaarden (behalve de hoek, die hetzelfde blijft)","Reset":"Opnieuw instellen","Reset the joystick of _PARAM0_":"Reset de joystick van _PARAM0_","the multitouch controller identifier.":"de multitouchcontroller-identificator.","Multitouch controller identifier":"Multitouch controller-identificator","the multitouch controller identifier":"de multitouchcontroller-identificator","the joystick name.":"de joysticknaam.","the joystick name":"de joysticknaam","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"de doodzone straal (bereik: 0 tot 1) van de joystick. De doodzone is een gebied waar beweging op sticks niet in rekening zal worden genomen (in plaats daarvan wordt de stok beschouwd als niet verplaatst).","the dead zone radius":"de doodzone straal","Force the joystick into the pressing state.":"Forceer de joystick in de indrukstand.","Force start pressing":"Forceer het starten van indrukken","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Forceer indrukken van _PARAM0_ met de touch-identificator: _PARAM2_","Detect button presses made on a touchscreen.":"Detecteer knopdrukken gemaakt op een touchscreen.","Multitouch button":"Multitouch-knop","Button identifier":"Knop-identificatie","TouchID":"TouchID","Button released":"Knop vrijgegeven","Triggering circle radius":"Triggerende cirkel straal","This circle adds up to the object collision mask.":"Deze cirkel wordt toegevoegd aan de objectbotsingsmasker.","Check if button is released.":"Controleer of de knop is losgelaten.","Button _PARAM0_ is released":"Knop _PARAM0_ is losgelaten","Check if button is pressed.":"Controleer of de knop is ingedrukt.","Button pressed":"Knop ingedrukt","Button _PARAM0_ is pressed":"Knop _PARAM0_ is ingedrukt","Mark the button _PARAM0_ as _PARAM2_":"Markeer de knop _PARAM0_ als _PARAM2_","Control a platformer character with a multitouch controller.":"Bestuur een platformpersonage met een multitouch-controller.","Platformer multitouch controller mapper":"Platformer multitouch-controller-mapper","Platform character behavior":"Platformpersonagegedrag","Controller identifier (1, 2, 3, 4...)":"Controller-identificatie (1, 2, 3, 4...)","Jump button name":"Springknopnaam","Control a 3D physics character with a multitouch controller.":"Bestuur een 3D-fysisch personage met een multitouch-controller.","3D platformer multitouch controller mapper":"3D-platformer-multitouch-controller-mapper","3D shooter multitouch controller mapper":"3D-shooter-multitouch-controller-mapper","Control camera rotations with a multitouch controller.":"Bestuur camerarotaties met een multitouch-controller.","First person camera multitouch controller mapper":"Eerstepersoons-camera-multitouch-controller-mapper","Control a top-down character with a multitouch controller.":"Bestuur een top-down personage met een multitouch-controller.","Top-down multitouch controller mapper":"Top-down-multitouch-controller-mapper","Joystick for touchscreens.":"Joystick voor touchscreens.","Pass the object property values to the behavior.":"Geef de objecteigenschapwaarden door aan het gedrag.","Update configuration":"Configuratie bijwerken","Update the configuration of _PARAM0_":"Update de configuratie van _PARAM0_","Show the joystick until it is released.":"Toon de joystick totdat deze wordt losgelaten.","Show and start pressing":"Toon en begin met indrukken","Show _PARAM0_ at the cursor position and start pressing":"Toon _PARAM0_ op de cursorpositie en begin met indrukken","Return the X position of a specified touch":"Geef de X-positie van een gespecificeerde touch terug","Touch X position (on parent)":"Aanraak-X-positie (op ouder)","De/activate control of the joystick.":"De/activeer besturing van de joystick.","De/activate control":"De/activeer besturing","Activate control of _PARAM0_: _PARAM1_":"Activeer besturing van _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Controleer of een stick is ingedrukt.","Stick pressed":"Stick ingedrukt","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is ingedrukt","the strick force (from 0 to 1).":"de stokkracht (van 0 tot 1).","the stick force":"de stickkracht","the stick force on X axis (from -1 at the left to 1 at the right).":"de stickkracht op de X-as (van -1 links tot 1 rechts).","the stick X force":"de stick X-kracht","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"de stickkracht op de Y-as (van -1 boven tot 1 onder).","the stick Y force":"de stick Y-kracht","Return the angle the joystick is pointing towards (from -180 to 180).":"Geef de hoek terug waar de joystick naartoe wijst (van -180 tot 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Geef de hoek terug waar de stick naartoe wijst (van -180 tot 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ wordt in richting _PARAM1_ ingedrukt","the multitouch controller identifier (1, 2, 3, 4...).":"de identificatie van de multitouch-controller (1, 2, 3, 4...).","the joystick name of the object.":"de naam van de joystick van het object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"de dooie zone-radius van de joystick (bereik: 0 tot 1). De doodzone is een gebied waar de beweging van de sticks niet in aanmerking wordt genomen (in plaats daarvan wordt de stick beschouwd als niet bewogen).","Sprite Sheet Animations":"Spritebladanimaties","Animate a tiled sprite from a sprite sheet.":"Animeer een getegelde sprite vanuit een spriteblad.","Animates a sprite sheet using JSON (see extension description).":"Animeert een spritvel met behulp van JSON (zie extensiebeschrijving).","JSON sprite sheet animator":"JSON-spritvelanimator","JSON formatted text describing the sprite sheet":"JSON-opgemaakte tekst die het spritvel beschrijft","Current animation":"Huidige animatie","Current frame of the animation":"Huidig frame van de animatie","Currently displayed frame name":"Huidige weergegeven frame-naam","Speed of the animation (in seconds)":"Snelheid van de animatie (in seconden)","Loads the JSON data into the behavior":"Laadt de JSON-gegevens in het gedrag","Load the JSON":"Laad de JSON","Load the JSON of _PARAM0_":"Laad de JSON van _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Werk het object bij dat aan het gedrag is gekoppeld met behulp van de nieuwste eigenschapswaarden.","Update the object":"Werk het object bij","Update object _PARAM0_ with properties of _PARAM1_":"Werk object _PARAM0_ bij met eigenschappen van _PARAM1_","Updates the animation frame.":"Werk de animatiefoto bij.","Update the animation frame":"Werk de animatiefoto bij.","Update the current animation frame of _PARAM0_ to _PARAM2_":"Werk de huidige animatiefoto van _PARAM0_ bij naar _PARAM2_","The frame to set to":"Het frame om in te stellen","Loads a new JSON spritesheet data into the behavior.":"Laadt nieuwe JSON-spritesheetgegevens in het gedrag.","Load data from a JSON resource":"Laad gegevens van een JSON-bron","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Laad JSON-spritesheetgegevens voor _PARAM0_ van _PARAM2_","The JSON to load":"De te laden JSON","Display one frame without animating the object.":"Toon \xE9\xE9n frame zonder het object te animeren.","Display a frame":"Toon een frame","Display frame _PARAM2_ of _PARAM0_":"Toon frame _PARAM2_ van _PARAM0_","The frame to display":"Het weer te geven frame","Play an animation from the sprite sheet.":"Speel een animatie van de spritesheet.","Play Animation":"Speel animatie","Play animation _PARAM2_ of _PARAM0_":"Speel animatie _PARAM2_ van _PARAM0_","The name of the animation":"De naam van de animatie","The name of the current animation. __null if no animation is playing.":"De naam van de huidige animatie. __null als er geen animatie wordt afgespeeld.","If Current Frame of _PARAM0_ = _PARAM2_":"Als huidige frame van _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"De naam van het momenteel weergegeven frame.","Current frame":"Huidige frame","Pause the animation of a sprite sheet.":"Pauzeer de animatie van een spritesheet.","Pause animation":"Pauzeer animatie","Pause the current animation of _PARAM0_":"Pauzeer de huidige animatie van _PARAM0_","Resume a paused animation of a sprite sheet.":"Hervat een onderbroken animatie van een spritesheet.","Resume animation":"Hervat animatie","Resume the current animation of _PARAM0_":"Hervat de huidige animatie van _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animeert een verticale (van boven naar beneden) sprite sheet.","Vertical sprite sheet animator":"Verticale sprite sheet-animator","Horizontal width of sprite (in pixels)":"Horizontale breedte van sprite (in pixels)","Vertical height of sprite (in pixels)":"Verticale hoogte van sprite (in pixels)","Empty space between each sprite (in pixels)":"Lege ruimte tussen elke sprite (in pixels)","Column of the animation":"Kolom van de animatie","First Frame of the animation":"Eerste frame van de animatie","Last Frame of the animation":"Laatste frame van de animatie","Current Frame of the animation":"Huidige frame van de animatie","Set the animation frame.":"Stel de animatiefoto in.","Set the animation frame":"Stel de animatiefoto in.","Set the current frame of _PARAM0_ to _PARAM2_":"Stel het huidige frame van _PARAM0_ in op _PARAM2_","The frame":"Het frame","Play animation":"Speel animatie","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Speel animatie van _PARAM0_ op kolom _PARAM5_ van frames _PARAM2_ tot _PARAM3_ op snelheid _PARAM4_","First frame of the animation":"Eerste frame van de animatie","Last frame of the animation":"Laatste frame van de animatie","Duration for each frame (seconds)":"Duur van elk frame (seconden)","The column containing the animation":"De kolom die de animatie bevat","The current frame of the current animation.":"Huidig frame van de huidige animatie.","Pause the animation of _PARAM0_":"Pauzeer de animatie van _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animeert een horizontale (van links naar rechts) sprite sheet.","Horizontal sprite sheet animator":"Horizontale sprite sheet-animator","Row of the animation":"Rij van de animatie","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Speel de animatie van _PARAM0_ op rij _PARAM5_ van frames _PARAM2_ tot _PARAM3_ op snelheid _PARAM4_","Last Frame of animation":"Laatste frame van animatie","What row is the animation in":"In welke rij bevindt de animatie zich","Toggle switch":"Schakelschakelaar","Toggle switch that users can click or touch.":"Schakelschakelaar waar gebruikers op kunnen klikken of aanraken.","The finite state machine used internally by the switch object.":"De eindige toestandsmachine die intern door het schakelobject wordt gebruikt.","Switch finite state machine":"Schakel eindige toestandsmachine","Check if the toggle switch is checked.":"Controleer of de schakelaar is ingeschakeld.","Check if the toggle switch was checked in the current frame.":"Controleer of de schakelaar is ingeschakeld in het huidige frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ is zojuist gecontroleerd","Check if the toggle switch was unchecked in the current frame.":"Controleer of de schakelaar is uitgeschakeld in het huidige frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ is zojuist uitgeschakeld","Check if the toggle switch was toggled in the current frame.":"Controleer of de schakelaar is omgeschakeld in het huidige frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ is zojuist omgeschakeld","Check (or uncheck) the toggle switch.":"Controleer (or deselecteer) de schakelaar.","Check (or uncheck)":"Controleer (of deselecteer)","Check _PARAM0_: _PARAM2_":"Controleer _PARAM0_: _PARAM2_","IsChecked":"Geselecteerd","Toggle the switch.":"Schakel de schakelaar om.","Toggle":"Omzetten","Toggle _PARAM0_":"Schakel _PARAM0_ om","A toggle switch that users can click or touch.":"Een schakelaar die gebruikers kunnen klikken of aanraken.","Check if the toggle switch was checked or unchecked in the current frame.":"Controleer of de schakelaar is ingeschakeld of uitgeschakeld in het huidige frame.","Check _PARAM0_: _PARAM1_":"Controleer _PARAM0_: _PARAM1_","Update the state animation.":"Update de statusanimatie.","Update state animation":"Statusanimatie bijwerken","Update the state animation of _PARAM0_":"Statusanimatie bijwerken van _PARAM0_","Star Rating Bar":"Sterbeoordelingsbalk","An animated bar to rate out of 5.":"Een geanimeerde balk om tot 5 te beoordelen.","Default rate":"Standaardtarief","Shaking stars on hover":"Trillende sterren bij zweven","Make the stars shaking on hover":"Laat de sterren trillen bij zweven","Disable the rating":"Schakel de beoordeling uit","the rate of the object.":"de snelheid van het object.","the rate":"de snelheid","Check if the object is disabled.":"Controleer of het object is uitgeschakeld.","_PARAM0_ is disabled":"_PARAM0_ is uitgeschakeld","Enable or disable the object.":"Schakel het object in of uit.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is uitgeschakeld: _PARAM1_","Disable":"Uitschakelen","Stay On Screen":"Op scherm blijven","Move the object to keep it visible on the screen.":"Verplaats het object om het op het scherm zichtbaar te houden.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Dwing het object zichtbaar op het scherm te blijven door de positie binnen het zichtbare gebied van de camera terug te plaatsen.","Stay on Screen":"Op het scherm blijven","Top margin":"Bovenmarge","Bottom margin":"Ondermarge","Left margin":"Linkermarge","Right margin":"Rechtermarge","the top margin (in pixels) to leave between the object and the screen border.":"de bovenmarge (in pixels) om tussen het object en de schermrand te laten.","Screen top margin":"Scherm boven marge","the top margin":"de bovenmarge","the bottom margin (in pixels) to leave between the object and the screen border.":"de ondermarge (in pixels) om tussen het object en de schermrand te laten.","Screen bottom margin":"Scherm onder marge","the bottom margin":"de ondermarge","the left margin (in pixels) to leave between the object and the screen border.":"de linker marge (in pixels) om tussen het object en de schermrand te laten.","Screen left margin":"Scherm linker marge","the left margin":"de linker marge","the right margin (in pixels) to leave between the object and the screen border.":"de rechter marge (in pixels) om tussen het object en de schermrand te laten.","Screen right margin":"Scherm rechter marge","the right margin":"de rechter marge","Stick objects to others":"Objecten aan elkaar plakken","Make objects follow the position and rotation of the object they are stuck to.":"Laat objecten de positie en rotatie van het object volgen waar ze aan vastzitten.","Check if the object is stuck to another object.":"Controleer of het object aan een ander object vastzit.","Is stuck to another object":"Zit vast aan een ander object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ zit vast aan _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker-gedrag","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Bevestig het object aan een ander. Gebruik de handeling om het object te bevestigen of later te ontkoppelen.","Only follow the position":"Volg alleen de positie","Destroy when the object it's stuck on is destroyed":"Vernietig wanneer het object waar het op zit, wordt vernietigd","Stick on another object.":"Plak op een ander object.","Stick":"Plak","Stick _PARAM0_ to _PARAM2_":"Plak _PARAM0_ aan _PARAM2_","Object to stick to":"Object om aan vast te plakken","Unstick from the object it was stuck to.":"Loskoppelen van het object waar het aan vastzat.","Unstick":"Loskoppelen","Unstick _PARAM0_":"Loskoppel _PARAM0_","Sway":"Slingeren","Sway objects like grass in the wind.":"Beweeg objecten als gras in de wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Zwaai meerdere exemplaren van een object op verschillende tijden - handig voor willekeurig zwaaiend gras.","Sway uses the tween behavior":"Zwaai gebruikt het tween-gedrag","Maximum angle to the left (in degrees) - Use a negative number":"Maximale hoek naar links (in graden) - Gebruik een negatief getal","Maximum angle to the right (in degrees) - Use a positive number":"Maximale hoek naar rechts (in graden) - Gebruik een positief getal","Mininum value for random tween time range for angle (seconds)":"Minimale waarde voor willekeurige tween-tijdspanne voor hoek (seconden)","Maximum value for random tween time range for angle (seconds)":"Maximale waarde voor willekeurige tween-tijdspanne voor hoek (seconden)","Minimum Y scale amount":"Minimale Y schaalhoeveelheid","Y scale":"Y schaal","Maximum Y scale amount":"Maximale Y schaalhoeveelheid","Mininum value for random tween time range for Y scale (seconds)":"Minimale waarde voor willekeurige tween-tijdspanne voor Y schaal (seconden)","Maximum value for random tween time range for Y scale (seconds)":"Maximale waarde voor willekeurige tween-tijdspanne voor Y schaal (seconden)","Set sway angle left and right.":"Zet zwaaihoek naar links en rechts.","Set sway angle left and right":"Zet zwaaihoek naar links en rechts","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Zwaai de hoek van _PARAM0_ naar _PARAM2_\xB0 naar links en naar _PARAM3_\xB0 naar rechts","Angle to the left (degrees) - Use negative number":"Hoek naar links (graden) - Gebruik negatief getal","Angle to the right (degrees) - Use positive number":"Hoek naar rechts (graden) - Gebruik positief getal","Set sway angle time range.":"Stel de zwaaihoek tijdsbereik in.","Set sway angle time range":"Stel het tijdsbereik van de zwaaihoek in","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween-hoektijdsbereik voor _PARAM0_, stel het minimum in op _PARAM2_ seconden en het maximum op _PARAM3_ seconden","Angle tween time minimum (seconds)":"Minimum tijd voor hoektween (seconden)","Angle tween time maximum (seconds)":"Maximale tijd voor hoektween (seconden)","Set sway Y scale mininum and maximum.":"Stel de minimum en maximum zwaai-schaal op de Y-as in.","Set sway Y scale mininum and maximum":"Stel de minimum en maximum zwaai-schaal op de Y-as in","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Zwaai de Y-schaal van _PARAM0_ van _PARAM2_ naar _PARAM3_","Minimum Y scale":"Minimale Y-schaal","Maximum Y scale":"Maximale Y-schaal","Set Y scale time range.":"Stel het tijdsbereik voor de Y-schaal in.","Set sway Y scale time range":"Stel het tijdsbereik in voor de zwaai Y-schaal","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween-Y-schaaltijdsbereik voor _PARAM0_, stel minimum in op _PARAM2_ seconden en maximum op _PARAM3_ seconden","Y scale tween time minimum (seconds)":"Tween-tijdminimum voor Y-schaal (seconden)","Y scale tween time maximum (seconds)":"Tween-tijdmaximum voor Y-schaal (seconden)","Swipe Gesture":"Veeggebaar","Detect swipe gestures based on their distance and duration.":"Detecteer vegende bewegingen op basis van hun afstand en duur.","Enable (or disable) swipe gesture detection.":"Swipe-gebaar detectie inschakelen (of uitschakelen).","Enable (or disable) swipe gesture detection":"Swipe-gebaar detectie inschakelen (of uitschakelen)","Enable swipe detection: _PARAM1_":"Swipe-detectie inschakelen: _PARAM1_","Enable swipe detection":"Swipe-detectie inschakelen","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Teken een lijn die het huidige swipe-gebaar aangeeft. Bewerk de \"Omtrek grootte\" van de vormverf om de dikte van de lijn aan te passen.","Draw swipe gesture":"Teken swipe-gebaar","Draw a line with _PARAM1_ that shows the current swipe":"Teken een lijn met _PARAM1_ die de huidige swipe toont","Shape painter used to draw swipe":"Vormverf gebruikt om te tekenen swipe","Change the layer used to detect swipe gestures.":"Verander de laag die wordt gebruikt om swipe-gebaren te detecteren.","Layer used to detect swipe gestures":"Laag gebruikt om swipe-gebaren te detecteren","Use layer _PARAM1_ to detect swipe gestures":"Gebruik laag _PARAM1_ om swipe-gebaren te detecteren","the Layer used to detect swipe gestures.":"de Laag gebruikt om swipe-gebaren te detecteren.","the Layer used to detect swipe gestures":"de Laag gebruikt om swipe-gebaren te detecteren","Swipe angle (degrees).":"Swipe-hoek (graden).","Swipe angle (degrees)":"Swipe-hoek (graden)","the swipe angle (degrees)":"de swipe-hoek (graden)","Swipe distance (pixels).":"Swipe-afstand (pixels).","Swipe distance (pixels)":"Swipe-afstand (pixels)","the swipe distance (pixels)":"de swipe-afstand (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe-afstand in horizontale richting (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe-afstand in horizontale richting (pixels)","the swipe distance in horizontal direction (pixels)":"de swipe-afstand in horizontale richting (pixels)","Swipe distance in vertical direction (pixels).":"Swipe-afstand in verticale richting (pixels).","Swipe distance in vertical direction (pixels)":"Swipe-afstand in verticale richting (pixels)","the swipe distance in vertical direction (pixels)":"de swipe-afstand in verticale richting (pixels)","Start point of the swipe X position.":"Startpunt van de swipe X-positie.","Start point of the swipe X position":"Startpunt van de veeg X-positie","the start point of the swipe X position":"het startpunt van de veeg X-positie","Start point of the swipe Y position.":"Startpunt van de veeg Y-positie.","Start point of the swipe Y position":"Startpunt van de veeg Y-positie","the start point of the swipe Y position":"het startpunt van de veeg Y-positie","End point of the swipe X position.":"Eindpunt van de veeg X-positie.","End point of the swipe X position":"Eindpunt van de veeg X-positie","the end point of the swipe X position":"het eindpunt van de veeg X-positie","End point of the swipe Y position.":"Eindpunt van de veeg Y-positie.","End point of the swipe Y position":"Eindpunt van de veeg Y-positie","the end point of the swipe Y position":"het eindpunt van de veeg Y-positie","Swipe duration (seconds).":"Veegduur (seconden).","Swipe duration (seconds)":"Veegduur (seconden)","swipe duration (seconds)":"veegduur (seconden)","Check if a swipe is currently in progress.":"Controleer of een veegbeweging momenteel bezig is.","Swipe is in progress":"Veegbeweging is bezig","Check if swipe detection is enabled.":"Controleer of de veegdetectie is ingeschakeld.","Is swipe detection enabled":"Is veegdetectie ingeschakeld","Swipe detection is enabled":"Veegdetectie is ingeschakeld","Check if the swipe has just ended.":"Controleer of de veeg zojuist is ge\xEBindigd.","Swipe just ended":"Veeg zojuist ge\xEBindigd","Swipe has just ended":"Veeg zojuist ge\xEBindigd","Check if swipe moved in a given direction.":"Controleer of de veeg in een gegeven richting is verplaatst.","Swipe moved in a direction (4-way movement)":"Veeg verplaatst in een richting (4-way-beweging)","Swipe moved in direction _PARAM1_":"Veeg verplaatst in richting _PARAM1_","Swipe moved in a direction (8-way movement)":"Veeg verplaatst in een richting (8-way-beweging)","Text-to-Speech":"Tekst-naar-spraak","An extension to enable the use of Text-to-Speech features.":"Een uitbreiding om het gebruik van tekst-naar-spraak-functies mogelijk te maken.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Spreekt een tekstbericht hardop uit via de systeemtekst-naar-spraak.","Speak out a message":"Spreek een bericht uit","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Zeg _PARAM1_ met stem _PARAM2_, volume _PARAM3_%, snelheid _PARAM4_% en toonhoogte _PARAM5_%","The message to be spoken":"De boodschap om uit te spreken","The voice to be used":"De stem die moet worden gebruikt","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Stemmen vari\xEBren afhankelijk van het besturingssysteem. \nHier is een lijst met Windows stemnamen: https://bit.ly/windows-voices \nEn hier is een lijst met stemnamen voor MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume tussen 0% en 100%","Speed between 10% and 1000%":"Snelheid tussen 10% en 1000%","Pitch between 0% and 200%":"Inclinaison tussen 0% en 200%","Forces all Text-to-Speech to be stopped.":"Forceer alle tekst-naar-spraak om te stoppen.","Force stop speaking":"Forceer stop met spreken","Third person camera":"Derdepersoonscamera","Move the camera to look at an object from a given distance.":"Verplaats de camera om op een gegeven afstand naar een object te kijken.","Move the camera to look at a position from a distance.":"Verplaats de camera om een positie van op afstand te bekijken.","Look at a position from a distance (deprecated)":"Bekijk een positie van op afstand (verouderd)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Beweeg de camera van _PARAM6_ om te kijken naar _PARAM1_; _PARAM2_ van _PARAM3_ pixels met een rotatie van _PARAM4_\xB0 en een elevatie van _PARAM5_\xB0","Position on X axis":"Positie op de X-as","Position on Y axis":"Positie op de Y-as","Rotation angle (around Z axis)":"Rotatiehoek (rond de Z-as)","Elevation angle (around Y axis)":"Elevatiehoek (rond de Y-as)","Move the camera to look at an object from a distance.":"Verplaats de camera om een object van op afstand te bekijken.","Look at an object from a distance (deprecated)":"Bekijk een object van op afstand (verouderd)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Beweeg de camera van _PARAM5_ om te kijken naar _PARAM1_ van _PARAM2_ pixels met een rotatie van _PARAM3_\xB0 en een elevatie van _PARAM4_\xB0","Look at a position from a distance":"Bekijk een positie van op afstand","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Beweeg de camera van _PARAM7_ om te kijken naar _PARAM1_; _PARAM2_; _PARAM3_ van _PARAM4_ pixels met een rotatie van _PARAM5_\xB0 en een elevatie van _PARAM6_\xB0","Position on Z axis":"Positie op de Z-as","Look at an object from a distance":"Bekijk een object van op afstand","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Beweeg de camera van _PARAM6_ om te kijken naar _PARAM1_ van _PARAM3_ pixels met een rotatie van _PARAM4_\xB0 en een elevatie van _PARAM5_\xB0","Smoothly follow an object at a distance.":"Soepel volg een object op afstand.","Halfway time for rotation":"Halverwege de tijd voor rotatie","Halfway time on Z axis":"Halverwege de tijd op de Z-as","Camera distance":"Camerapositie","Lateral distance offset":"Laterale afstandsoffset","Ahead distance offset":"Vooraf afstandsoffset","Z offset":"Z-offset","Rotation angle offset":"Rotatiehoekoffset","Elevation angle offset":"Elevatiehoekoffset","Follow free area top border on Z axis":"Volg vrije gebied topgrens op Z-as","Follow free area bottom border on Z axis":"Volg vrije gebied ondergrens op Z-as","Automatically rotate the camera with the object":"Automatisch de camera roteren met het object","Targeted camera rotation angle":"Gerichte camerarotatiehoek","When this angle is set, the camera follow this value instead of the object angle.":"Wanneer deze hoek is ingesteld, volgt de camera deze waarde in plaats van de objecthoek.","Rotate the camera all the way to the targeted angle.":"Roteer de camera helemaal naar de gewenste hoek.","Rotate the camera all the way":"Roteer de camera helemaal","Rotate the camera all the way to the targeted angle of _PARAM0_":"Roteer de camera helemaal naar de gewenste hoek van _PARAM0_","the camera rotation.":"de camerarotatie.","Camera rotation":"Cameraschommeling","the camera rotation":"de camerarotatie","the halfway time for rotation of the object.":"de halverwege tijd voor rotatie van het object.","Halfway time for rotation":"Halverwege tijd voor rotatie","the halfway time for rotation":"de halverwege tijd voor rotatie","the halfway time on Z axis of the object.":"de halverwege tijd op de Z-as van het object.","the halfway time on Z axis":"de halverwege tijd op de Z-as","Return follow free area bottom border Z.":"Retourneer het gebied met vrije volgafname onderste rand Z.","Free area Z min":"Vrije ruimte Z min","Return follow free area top border Z.":"Retourneer het gebied met vrije volgafname bovenste rand Z.","Free area Z max":"Vrije ruimte Z max","the follow free area top border on Z axis of the object.":"de vrije ruimte bovenste rand op Z-as van het object.","the follow free area top border on Z axis":"de volg vrije gebied bovenrand op Z-as","the follow free area bottom border on Z axis of the object.":"de volg vrije gebied onderrand op Z-as van het object.","the follow free area bottom border on Z axis":"de volg vrije gebied onderrand op Z-as","the camera distance of the object.":"de camerabstand van het object.","the camera distance":"de camerabstand","the lateral distance offset of the object.":"de laterale afstandoffset van het object.","the lateral distance offset":"de laterale afstandoffset","the ahead distance offset of the object.":"de afstandoffset vooruit van het object.","the ahead distance offset":"de afstandoffset vooruit","the z offset of the object.":"de Z-offset van het object.","the z offset":"de Z-offset","the rotation angle offset of the object.":"de rotatiehoekoffset van het object.","the rotation angle offset":"de rotatiehoekoffset","the elevation angle offset of the object.":"de elevatiehoekoffset van het object.","the elevation angle offset":"de elevatiehoekoffset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"de gerichte camerarotatiehoek van het object. Wanneer deze hoek is ingesteld, volgt de camera deze waarde in plaats van de objecthoek.","Targeted rotation angle":"Gerichte rotatiehoek","the targeted camera rotation angle":"de gerichte camerarotatiehoek","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites met een 3D-rotatie-effect.","Flip a Sprite with a 3D effect.":"Flip een Sprite met een 3D-effect.","Flipping method":"Flipmethode","Front animation name":"Voorwaartse animatienaam","Animation method":"Animatiemethode","Back animation name":"Achteruit animatienaam","Start a flipping animation on the object.":"Start een flipanimatie op het object.","Flip the object (deprecated)":"Flip het object (verouderd)","Flip _PARAM0_ over _PARAM2_ms":"Kantel _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duur (in milliseconden)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start een flipanimatie op het object. Het X-oorsprongspunt moet worden ingesteld op het objectcentrum.","Flip the object":"Flip het object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconden","Jump to the end of the flipping animation.":"Spring naar het einde van de flipanimatie.","Jump to flipping end":"Spring naar het flippeinde","Jump to the end of _PARAM0_ flipping":"Spring naar het einde van _PARAM0_ flippen","Checks if a flipping animation is currently playing.":"Controleert of er momenteel een flipanimatie wordt afgespeeld.","Flipping is playing":"Flippen wordt afgespeeld","_PARAM0_ is flipping":"_PARAM0_ wordt geflipt","Checks if the object is flipped or will be flipped.":"Controleert of het object is geflipt of zal worden geflipt.","Is flipped":"Wordt geflipt","_PARAM0_ is flipped":"_PARAM0_ is geflipt","Flips the object to one specific side.":"Flipt het object naar \xE9\xE9n specifieke kant.","Flip to a side (deprecated)":"Aan de kant draaien (verouderd)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ naar de achterkant: _PARAM2_ over _PARAM3_ms","Reverse side":"Achterkant","Flips the object to one specific side. The X origin point must be set at the object center.":"Kantelt het object naar \xE9\xE9n specifieke kant. Het X-oorsprongspunt moet in het midden van het object zijn.","Flip to a side":"Aan de kant draaien","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ naar de achterkant: _PARAM2_ over _PARAM3_ seconden","Visually flipped":"Visueel gekanteld","_PARAM0_ is visually flipped":"_PARAM0_ is visueel gekanteld","Flip visually":"Visueel kantelen","Flip visually _PARAM0_: _PARAM2_":"Visueel kantelen _PARAM0_: _PARAM2_","Flipped":"Gekanteld","Resource bar (separated units)":"Balk met bronnen (gescheiden eenheden)","Unit width":"Eenheid breedte","How much pixels to show for a value of 1.":"Hoeveel pixels moeten worden weergegeven voor een waarde van 1.","Show the background":"Toon de achtergrond","Center the bar of _PARAM0_":"Centreer de balk van _PARAM0_","Time formatting":"Tijdnotatie","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converteert seconden in standaardtijdnotaties, zoals HH:MM:SS.","Format time in seconds to HH:MM:SS.":"Tijd in seconden opmaken naar HH:MM:SS.","Format time in seconds to HH:MM:SS":"Tijd in seconden opmaken naar HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Tijd _PARAM1_ opmaken naar HH:MM:SS in _PARAM2_","Time, in seconds":"Tijd, in seconden","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Tijd in seconden opmaken naar HH:MM:SS.000, inclusief milliseconden.","Format time in seconds to HH:MM:SS.000":"Tijd in seconden opmaken naar HH:MM:SS.000","Timed Back and Forth Movement":"Beweging heen en weer op tijd","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Dit gedrag verplaatst objecten heen en weer gedurende een gekozen tijd of afstand, verticaal of horizontaal.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Beweeg een object (bijv. vijand) voor een gekozen tijd of afstand, dan draai het om en begin opnieuw. \nOpmerking: animaties moeten naar LINKS gericht zijn.","Move the object vertically (instead of horizontally)":"Verplaats het object verticaal (in plaats van horizontaal)","Moving speed (in pixel/s)":"Bewegingssnelheid (in pixel/s)","Moving distance (in pixels)":"Bewegingsafstand (in pixels)","Moving maximum time (in seconds)":"Maximale bewegingstijd (in seconden)","Distance start point":"Afstand startpunt","position of the sprite at the previous frame":"positie van de sprite in het vorige frame","check that time has elapsed":"controleer of de tijd is verstreken","Toggle switch (for Shape Painter)":"Schakelaar (voor Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Gebruik een vorm-schilderobject om een aan-/uitknop te tekenen waar gebruikers op kunnen klikken of aanraken.","Radius of the thumb (px) Example: 10":"Radius van de duim (px) Voorbeeld: 10","Active thumb color string. Example: 24;119;211":"Actieve duimkleurstring. Voorbeeld: 24;119;211","Opacity of the thumb. Example: 255":"Doorzichtigheid van de duim. Voorbeeld: 255","Width of the track (pixels) Example: 20":"Breedte van de baan (pixels) Voorbeeld: 20","Height of the track (pixels) Example: 14":"Hoogte van de baan (pixels) Voorbeeld: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Kleurstring voor de baan die RECHTS van de duim ligt. Voorbeeld: 150;150;150 (Laat leeg om de duimkleur te gebruiken)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Doorzichtigheid van de baan die RECHTS van de duim ligt. Voorbeeld: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Kleurreeks voor de baan die LINKS van de duim ligt. Voorbeeld: 24;119;211 (Leeg laten om de kleur van de duim te gebruiken)","Opacity of the track that is LEFT of the thumb. Example: 128":"Doorzichtigheid van de baan die LINKS van de duim ligt. Voorbeeld: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Grootte van de halo wanneer de muis over de duim zweeft en erop klikt. Voorbeeld: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Doorzichtigheid van de halo wanneer de muis over de duim zweeft. Voorbeeld: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Doorzichtigheid van de halo die verschijnt wanneer de tuimelschakelaar wordt ingedrukt. Voorbeeld: 64","Number of pixels the thumb is from the left side of the track.":"Aantal pixels dat de duim van de linkerzijde van de baan staat.","Disabled":"Uitgeschakeld","State has been changed (used in ToggleChecked function)":"De status is gewijzigd (gebruikt in de ToggleChecked-functie)","Inactive thumb color string. Example: 255;255;255":"Niet-actieve kleurreeks van de duim. Voorbeeld: 255;255;255","Click or press has started on toggle switch":"Klik of druk is begonnen op de tuimelschakelaar","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Verschuiving (Y) van de schaduw op de duim. Positieve getallen verplaatsen de schaduw omlaag, negatieve getallen verplaatsen de schaduw omhoog. Voorbeeld: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Verschuiving (X) van de schaduw op de duim. Positieve getallen verplaatsen de schaduw naar rechts, negatieve getallen verplaatsen de schaduw naar links. Voorbeeld: 0","Opacity of shadow on thumb. Example: 32":"Doorzichtigheid van de schaduw op de duim. Voorbeeld: 32","Need redraw":"Hertekenen vereist","Was hovered":"Was ingehouden","Change the track width.":"Verander de spoorbreedte.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Verander de spoorbreedte van _PARAM0_ naar _PARAM2_ pixels","Change the track height.":"Verander de spoorhoogte.","Track height":"Sporhoogte","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Verander de spoorhoogte van _PARAM0_ naar _PARAM2_ pixels","Change the thumb opacity.":"Verander de duimdoorzichtigheid.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Verander de duimdoorzichtigheid van _PARAM0_ naar _PARAM2_","Change the inactive track opacity.":"Verander de inactieve spoor-doorzichtigheid.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Verander de inactieve spoor-doorzichtigheid van _PARAM0_ naar _PARAM2_","Change the active track opacity.":"Verander de actieve spoor-doorzichtigheid.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Verander de actieve spoor-doorzichtigheid van _PARAM0_ naar _PARAM2_","Change the halo opacity when the thumb is pressed.":"Verander de halo-doorzichtigheid wanneer de duim ingedrukt wordt.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Verander de halo-doorzichtigheid van _PARAM0_ naar _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Verander doorzichtigheid van de halo wanneer de duim zweeft.","Change the offset on Y axis of the thumb shadow.":"Verander de offset op de Y-as van de duimschaduw.","Thumb shadow offset on Y axis":"Duimschaduwoffset op de Y-as","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Verander de offset op de Y-as van de duimschaduw van _PARAM0_ naar _PARAM2_","Y offset (pixels)":"Y-offset (pixels)","Change the offset on X axis of the thumb shadow.":"Verander de offset op de X-as van de duimschaduw.","Thumb shadow offset on X axis":"Duimschaduwoffset op de X-as","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Verander de offset op de X-as van de duimschaduw van _PARAM0_ naar _PARAM2_","X offset (pixels)":"X-offset (pixels)","Change the thumb shadow opacity.":"Verander de schaduwdekking van de duim.","Thumb shadow opacity":"Schaduwdekking duim","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Verander de schaduwdekking van duim voor _PARAM0_ naar _PARAM2_","Opacity of shadow on thumb":"Dekking van schaduw op duim","Change the thumb radius.":"Verander de duim radius.","Thumb radius":"Duim radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Verander de duim radius van _PARAM0_ naar _PARAM2_ pixels","Change the halo radius.":"Verander de halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Verander de halo radius van _PARAM0_ naar _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Verander de kleur van het actieve spoor (het deel aan de linkerkant van de duim).","Change the active track color of _PARAM0_ to _PARAM2_":"Verander de kleur van het actieve spoor van _PARAM0_ naar _PARAM2_","Color of active track":"Kleur van actief spoor","Change the inactive track color (the part on the thumb right).":"Verander de kleur van het inactieve spoor (het deel aan de rechterkant van de duim).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Verander de kleur van het inactieve spoor van _PARAM0_ naar _PARAM2_","Color of inactive track":"Kleur van inactief spoor","Change the thumb color (when unchecked).":"Verander de kleur van de duim (wanneer niet aangevinkt).","Thumb color (when unchecked)":"Duimkleur (wanneer niet aangevinkt)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Verander de duimkleur van _PARAM0_ (wanneer niet aangevinkt) naar _PARAM2_","Change the thumb color (when checked).":"Verander de duimkleur (wanneer aangevinkt).","Thumb color (when checked)":"Duimkleur (wanneer aangevinkt)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Verander de duimkleur van _PARAM0_ (wanneer aangevinkt) naar _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"Indien aangevinkt, verander naar niet-aangevinkt. Indien niet-aangevinkt, verander naar aangevinkt.","Toggle the switch":"Schakel de schakelaar om","Change _PARAM0_ to opposite state (checked/unchecked)":"Verander _PARAM0_ naar tegengestelde staat (aangevinkt/niet-aangevinkt)","Disable (or enable) the toggle switch.":"Schakel de schakelaar uit (of in).","Disable (or enable) the toggle switch":"Schakel de schakelaar uit (of in)","Disable _PARAM0_: _PARAM2_":"Schakel _PARAM0_ uit: _PARAM2_","Check (or uncheck) the toggle switch":"Vink de schakelaar aan (of uit)","Set _PARAM0_ to checked: _PARAM2_":"Zet _PARAM0_ naar aangevinkt: _PARAM2_","Check if mouse is hovering over toggle switch.":"Controleer of de muis zweeft boven de schakelaar.","Is mouse hovered over toggle switch?":"Zweeft de muis boven de schakelaar?","Mouse is hovering over _PARAM0_":"Muis zweeft boven _PARAM0_","Track width.":"Spoorbreedte.","Track height.":"Hoogte van de track.","Offset (Y) of shadow on thumb.":"Offset (Y) van de schaduw op de duim.","Offset (Y) of shadow on thumb":"Offset (Y) van de schaduw op de duim","Offset (X) of shadow on thumb.":"Offset (X) van de schaduw op de duim.","Offset (X) of shadow on thumb":"Offset (X) van de schaduw op de duim","Opacity of shadow on thumb.":"Opaciteit van de schaduw op de duim.","Thumb opacity.":"Duim opaciteit.","Active track opacity.":"Actieve track opaciteit.","Inactive track opacity.":"Inactieve track opaciteit.","Halo opacity (pressed).":"Halo opaciteit (ingedrukt).","Halo opacity (hover).":"Halo opaciteit (hover).","Halo radius (pixels).":"Halo straal (pixels).","Active track color.":"Actieve track kleur.","Inactive track color.":"Inactieve track kleur.","Active thumb color.":"Actieve duim kleur.","Active thumb color":"Actieve duim kleur","Check if the toggle switch is disabled.":"Controleer of de schakelaar uitgeschakeld is.","Is disabled":"Is uitgeschakeld","Inactive thumb color.":"Inactieve duim kleur.","Inactive thumb color":"Inactieve duim kleur","Make object travel to random positions":"Laat object naar willekeurige posities reizen","Make object travel to random positions (with the pathfinding behavior).":"Laat object naar willekeurige posities reizen (met het padvindgedrag).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Laat een object naar een willekeurige positie rond de huidige positie van het object reizen. De beweging wordt alleen gestart wanneer het object nog niet beweegt (de snelheid van zijn Pathfinding-gedrag is 0). Beweeg naar een gespecificeerde hoek, indien gewenst.","Make object travel to a random position, with optional direction":"Laat object reizen naar een willekeurige positie, met optionele richting","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Verplaats _PARAM1_ naar willekeurige posities, waar elke stop minstens _PARAM3_px en hoogstens _PARAM4_px van de huidige positie is. Beweeg naar hoek _PARAM5_ met een bias van _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object dat zal reizen (moet Pathfinding-gedrag hebben)","Pathfinding Behavior (required)":"Pathfinding-gedrag (vereist)","Minimum distance between each position (Default: 100px)":"Minimale afstand tussen elke positie (Standaard: 100px)","Maximum distance between each position (Default: 200px)":"Maximale afstand tussen elke positie (Standaard: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Richting (in graden) waar het object naartoe zal bewegen (Bereik: 0-360)","Direction bias (Range: 0-1)":"Richtingsbias (Bereik: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Bijvoorbeeld: \"0\" kiest een volledig willekeurige richting, \"0.5\" zal een richting binnen de halve cirkel selecteren die naar de gespecificeerde richting wijst, en \"1\" gebruikt eenvoudig de gespecificeerde richting.","Turret movement":"Torentbeweging","A turret movement with customizable speed, acceleration and stop angles.":"Een torentbeweging met aanpasbare snelheid, versnelling en stophoeken.","Maximum rotation speed (in degrees per second)":"Maximale rotatiesnelheid (in graden per seconde)","Maximum angle (use the same value for min and max to set no constraint)":"Maximale hoek (gebruik dezelfde waarde voor min en max om geen beperking in te stellen)","Minimum angle (use the same value for min and max to set no constraint)":"Minimale hoek (gebruik dezelfde waarde voor min en max om geen beperking in te stellen)","Aiming angle property":"Aimingshoek eigenschap","Must move clockwise":"Moet met de klok mee bewegen","Must move counter-clockwise":"Moet tegen de klok in bewegen","Has moved":"Is verplaatst","Target angle (MoveToward)":"Doelhoek (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Oorspronkelijke hoek: de verste hoek van AngleMin en AngleMax","Check if the turret is moving.":"Controleer of de koepel beweegt.","Move clockwise.":"Met de klok mee bewegen.","Move clockwise":"Met de klok mee bewegen","Move _PARAM0_ clockwise":"Beweeg _PARAM0_ met de klok mee","Move counter-clockwise.":"Tegen de klok in bewegen.","Move counter-clockwise":"Tegen de klok in bewegen","Move _PARAM0_ counter-clockwise":"Beweeg _PARAM0_ tegen de klok in","Set angle toward a position.":"Hoek instellen naar een positie.","Set aiming angle toward a position":"De richtingshoek instellen naar een positie","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Stel de richtingshoek van _PARAM0_ in naar _PARAM2_;_PARAM3_","Move toward a position.":"Bewegen naar een positie.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Beweeg _PARAM0_ naar _PARAM2_; _PARAM3_ binnen een marge van _PARAM4_\xB0","Angle margin":"Hoekmarge","Change the aiming angle.":"Verander de richtingshoek.","Aiming angle":"Richtingshoek","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Verander de richtingshoek van _PARAM0_ naar _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Richtingshoek (tussen 0\xB0 en 360\xB0 als er geen stophoeken zijn ingesteld).","Two choices dialog boxes":"Tweedelige dialoogvensters","A dialog box with buttons to let users make a choice.":"Een dialoogvenster met knoppen waarmee gebruikers een keuze kunnen maken.","A dialog box showing two options.":"Een dialoogvenster dat twee opties toont.","Two choices dialog box":"Dialoogvenster met twee keuzes","Default highlighted button identifier":"Standaard gemarkeerde knopidentificator","Default highlighted button identifier.":"Standaard gemarkeerde knopidentificator.","Cancel with Escape key":"Annuleren met Escape-toets","Enable or disable the escape key to close the dialog.":"Schakel de esc-toets in of uit om het dialoogvenster te sluiten.","Label for the \"Yes\" button":"Label voor de \"Ja\" knop","This is the button with identifier 0.":"Dit is de knop met identificator 0.","Label for the \"No\" button":"Label voor de \"Nee\" knop","This is the button with identifier 1.":"Dit is de knop met identificator 1.","Check if the \"Yes\" button of the dialog was selected.":"Controleer of de \"Ja\" knop van het dialoogvenster is geselecteerd.","\"Yes\" button is clicked":"\"Ja\" knop is ingedrukt","\"Yes\" button of _PARAM0_ is clicked":"\"Ja\" knop van _PARAM0_ is ingedrukt","Check if the \"No\" button of the dialog was selected.":"Controleer of de \"Nee\" knop van het dialoogvenster is geselecteerd.","\"No\" button is clicked":"\"Nee\" knop is ingedrukt","\"No\" button of _PARAM0_ is clicked":"\"Nee\" knop van _PARAM0_ is ingedrukt","the highlighted button.":"de gemarkeerde knop.","Highlighted button":"Gemarkeerde knop","the highlighted button":"de gemarkeerde knop","the text shown by the dialog.":"de tekst weergegeven door het dialoogvenster.","Text message":"Tekstbericht","the text":"de tekst","Webpage URL tools (Web browser)":"Webpagina-URL-tools (webbrowser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Maakt het mogelijk de URL op webbrowser-exporten van de game te lezen en URL's in het algemeen te manipuleren.","Gets the URL of the current game page.":"Krijgt de URL van de huidige spel pagina.","Get the URL of the web page":"Krijg de URL van de webpagina","Reloads the current web page.":"Vernieuwt de huidige webpagina.","Reload the web page":"Vernieuw de webpagina","Reload the current page":"Vernieuw de huidige pagina","Loads another page in place of the current one.":"Laadt een andere pagina in plaats van de huidige.","Redirect to another page":"Doorverwijzen naar een andere pagina","Redirect to _PARAM1_":"Doorverwijzen naar _PARAM1_","URL to redirect to":"URL om naar door te verwijzen","Get an attribute from a URL.":"Haal een attribuut op uit een URL.","Get URL attribute":"Ontvang URL attribuut","The URL to get the attribute from":"De URL om het attribuut uit te halen","The attribute to get":"Het attribuut om op te halen","Gets a parameter of a URL query string.":"Haalt een parameter van een URL query string op.","Get a parameter of a URL query string":"Haal een parameter van een URL query string","The URL to get a query string parameter from":"De URL om een query string parameter van op te halen","The query string parameter to get":"De query string parameter om op te halen","Updates a specific part of a URL.":"Bijwerkt een specifiek deel van een URL.","Update a URL attribute":"Wijzig een URL attribuut","The URL to change":"De te veranderen URL","The attribute to update":"Het attribuut om te updaten","The new value of this attribute":"De nieuwe waarde van dit attribuut","Sets or replaces a query string parameter of a URL.":"Stelt of vervangt een query string parameter van een URL.","Change a get parameter of a URL":"Wijzig een get parameter van een URL","The query string parameter to update":"De query string parameter om te updaten","The new value of the query string parameter":"De nieuwe waarde van de query string parameter","Removes a query string parameter from an URL.":"Verwijdert een query string parameter uit een URL.","Remove a get parameter of an URL":"Verwijder een get parameter van een URL","The query string parameter to remove":"De query string parameter om te verwijderen","Unique Identifiers":"Unieke identificatoren","A collection of UID generation expressions.":"Een verzameling van UID-generatie-uitdrukkingen.","Generates a unique identifier with the UUIDv4 pattern.":"Genereert een unieke identifier met het UUIDv4 patroon.","Generate a UUIDv4":"Genereer een UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Genereert een unieke identifier met het ge\xEFncrementeerde gehele getal patroon.","Generate an incremented integer UID":"Genereer een ge\xEFncrementeerde geheel getal UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Biedt conversietools voor Ascii- en Unicode-tekens.","Reverses the unicode of a string with a base.":"Keert de unicode van een string met een basis om.","Reverse the unicode of a string":"Keer de unicode van een string om","String to reverse":"String om te keren","Base of the reverse (Default: 2)":"Basis van de omkering (Standaard: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Bereik van unicode-karakters (Zet hier 16 neer om de meeste karakters te ondersteunen als je 2 in de basis zet)","Converts a unicode representation into String with a base.":"Zet een unicode-weergave om naar een tekenreeks met een basis.","Unicode to string":"Unicode naar tekenreeks","The unicode to convert to String":"De unicode om naar String te converteren","Base":"Basis","Seperator text (Optional)":"Scheidingslijn tekst (Optioneel)","Converts a string into unicode representation with a base.":"Zet een tekenreeks om in een unicode-weergave met een basis.","String to unicode conversion":"Tekenreeks naar unicode conversie","The string to convert to unicode":"De tekenreeks om naar unicode te converteren","Values of multiple objects":"Waarden van meerdere objecten","Values of picked object instances (including position, size, force and angle).":"Waarden van opgepikte objectinstanties (inclusief positie, grootte, kracht en hoek).","Minimum X position of picked object instances (using AABB of objects).":"Minimale X-positie van geselecteerde objectinstanties (gebruikmakend van de AABB van objecten).","Minimum X position of picked object instances":"Minimale X-positie van geselecteerde objectinstanties","objects":"objecten","Maximum X position of picked object instances (using AABB of objects).":"Maximale X-positie van geselecteerde objectinstanties (gebruikmakend van de AABB van objecten).","Maximum X position of picked object instances":"Maximale X-positie van geselecteerde objectinstanties","Minimum Y position of picked object instances (using AABB of objects).":"Minimale Y-positie van geselecteerde objectinstanties (gebruikmakend van de AABB van objecten).","Minimum Y position of picked object instances":"Minimale Y-positie van geselecteerde objectinstanties","Maximum Y position of picked object instances (using AABB of objects).":"Maximale Y-positie van geselecteerde objectinstanties (gebruikmakend van de AABB van objecten).","Maximum Y position of picked object instances":"Maximale Y-positie van geselecteerde objectinstanties","Minimum Z order of picked object instances.":"Minimale Z-volgorde van geselecteerde objectinstanties.","Minimum Z order of picked object instances":"Minimale Z-volgorde van geselecteerde objectinstanties","Maximum Z order of picked object instances.":"Maximale Z-volgorde van geselecteerde objectinstanties.","Maximum Z order of picked object instances":"Maximale Z-volgorde van geselecteerde objectinstanties","Average Z order of picked object instances.":"Gemiddelde Z-volgorde van geselecteerde objectinstanties.","Average Z order of picked object instances":"Gemiddelde Z-volgorde van geselecteerde objectinstanties","X center point (absolute) of picked object instances.":"X-middelpunt (absoluut) van geselecteerde objectinstanties.","X center point (absolute) of picked object instances":"X-middelpunt (absoluut) van geselecteerde objectinstanties","Objects":"Objecten","Objects that will be used to calculate their center point":"Objecten die zullen worden gebruikt om hun middelpunt te berekenen","Y center point (absolute) of picked object instances.":"Y-middelpunt (absoluut) van geselecteerde objectinstanties.","Y center point (absolute) of picked object instances":"Y-middelpunt (absoluut) van geselecteerde objectinstanties","X center point (average) of picked object instances.":"X-middelpunt (gemiddeld) van geselecteerde objectinstanties.","X center point (average) of picked object instances":"X-middelpunt (gemiddeld) van geselecteerde objectinstanties","Y center point (average) of picked object instances.":"Y-middelpunt (gemiddeld) van geselecteerde objectinstanties.","Y center point (average) of picked object instances":"Y-middelpunt (gemiddeld) van geselecteerde objectinstanties","Min object height of picked object instances.":"Minimale hoogte van opgepikte objectinstanties.","Min object height of picked object instances":"Minimale hoogte van opgepikte objectinstanties","Max object height of picked object instances.":"Maximale hoogte van opgepikte objectinstanties.","Max object height of picked object instances":"Maximale hoogte van opgepikte objectinstanties","Average height of picked object instances.":"Gemiddelde hoogte van opgepikte objectinstanties.","Average height of picked object instances":"Gemiddelde hoogte van opgepikte objectinstanties","Min object width of picked object instances.":"Minimale breedte van opgepikte objectinstanties.","Min object width of picked object instances":"Minimale breedte van opgepikte objectinstanties","Max object width of picked object instances.":"Maximale breedte van opgepikte objectinstanties.","Max object width of picked object instances":"Maximale breedte van opgepikte objectinstanties","Average width of picked object instances.":"Gemiddelde breedte van opgepikte objectinstanties.","Average width of picked object instances":"Gemiddelde breedte van opgepikte objectinstanties","Average horizontal force (X) of picked object instances.":"Gemiddelde horizontale kracht (X) van opgepikte objectinstanties.","Average horizontal force (X) of picked object instances":"Gemiddelde horizontale kracht (X) van opgepikte objectinstanties","Average vertical force (Y) of picked object instances.":"Gemiddelde verticale kracht (Y) van opgepikte objectinstanties.","Average vertical force (Y) of picked object instances":"Gemiddelde verticale kracht (Y) van opgepikte objectinstanties","Average angle of rotation of picked object instances.":"Gemiddelde rotatiehoek van opgepikte objectinstanties.","Average angle of rotation of picked object instances":"Gemiddelde rotatiehoek van opgepikte objectinstanties","WebSocket client":"WebSocket-client","A WebSocket client for fast client-server networking.":"Een WebSocket-client voor snelle client-server-netwerken.","Triggers if the client is currently connecting to the WebSocket server.":"Activeert als de client momenteel verbinding maakt met de WebSocket-server.","Connecting to a server":"Verbinding maken met een server","Connecting to the server":"Verbinding maken met de server","Triggers if the client is connected to a WebSocket server.":"Activeert als de client verbonden is met een WebSocket-server.","Connected to a server":"Verbonden met een server","Connected to the server":"Verbonden met de server","Triggers if the connection to a WebSocket server was closed.":"Activeert als de verbinding met een WebSocket-server is verbroken.","Connection to a server was closed":"Verbinding met een server is verbroken","Connection to the server closed":"Verbinding met de server is verbroken","Connects to a WebSocket server.":"Verbindt met een WebSocket-server.","Connect to server":"Verbinden met server","Connect to WebSocket server at _PARAM1_":"Verbinden met de WebSocket-server op _PARAM1_","The server address":"Het serveradres","Disconnects from the current WebSocket server.":"Verbreek de verbinding met de huidige WebSocket-server.","Disconnect from server":"Verbreken van de server","Disconnect from server (reason: _PARAM1_)":"Verbreken van de server (reden: _PARAM1_)","The reason for disconnection":"De reden voor verbreking","Triggers when the server has sent the client some data.":"Activeert wanneer de server de client wat gegevens heeft gestuurd.","An event was received":"Een gebeurtenis is ontvangen","Data received from server":"Gegevens ontvangen van server","Returns the piece of data from the server that is currently being processed.":"Geeft het stuk gegevens van de server terug dat momenteel wordt verwerkt.","Data from server":"Gegevens van server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Verwerpt een gebeurtenis na verwerking ervan om verwerking van de volgende mogelijk te maken zonder te wachten op het volgende frame.","Mark as processed":"Markeren als verwerkt","Mark current event as completed":"Markeer huidige gebeurtenis als voltooid","Sends a string to the server.":"Stuurt een tekenreeks naar de server.","Send data to the server":"Verzend gegevens naar de server","Send _PARAM1_ to the server":"Stuur _PARAM1_ naar de server","The data to send to the server":"De gegevens om naar de server te sturen","Triggers when a WebSocket error has occurred.":"Activeert wanneer er een WebSocket-fout is opgetreden.","An error occurred":"Er is een fout opgetreden","WebSocket error has occurred":"WebSocket-fout is opgetreden","Gets the last error that occurred.":"Krijgt de laatste fout die is opgetreden.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Cre\xEBer een illusie van diepte door de Z-volgorde in te stellen op basis van de Y-positie van het object. Handig voor isometrische games, 2D-games met een 'Top-Down'-weergave, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Stel de diepte (Z-volgorde) van het exemplaar in op de waarde van de Y-positie in de sc\xE8ne, en cre\xEBer een illusie van diepte. Het oorsprongspunt van het object wordt gebruikt om de Z-volgorde te bepalen."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/no_NO/extension-messages.js b/newIDE/app/src/locales/no_NO/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/no_NO/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/pl_PL/extension-messages.js b/newIDE/app/src/locales/pl_PL/extension-messages.js new file mode 100644 index 0000000000..eeda254423 --- /dev/null +++ b/newIDE/app/src/locales/pl_PL/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],i10=i.slice(-1),i100=i.slice(-2);if(ord)return"other";return n==1&&v0?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)?"few":v0&&i!=1&&(i10==0||i10==1)||v0&&i10>=5&&i10<=9||v0&&i100>=12&&i100<=14?"many":"other"}},messages:{"Advanced HTTP":"Zaawansowane protoko\u0142y HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Rozszerzenie umo\u017Cliwiaj\u0105ce tworzenie \u017C\u0105da\u0144 HTTP z bardziej zaawansowanymi ustawieniami ni\u017C wbudowana akcja \"\u017B\u0105danie sieci\", takimi jak okre\u015Blanie nag\u0142\xF3wk\xF3w lub pomijanie CORS.","Network":"Sie\u0107","Creates a template for your request. All requests must be made from a request template.":"Tworzy szablon dla twojego \u017C\u0105dania. Wszystkie \u017C\u0105dania musz\u0105 by\u0107 wykonane z szablonu \u017C\u0105dania.","Create a new request template":"Utw\xF3rz nowy szablon \u017C\u0105dania","Create request template _PARAM1_ with URL _PARAM2_":"Utw\xF3rz szablon \u017C\u0105dania _PARAM1_ z adresem URL _PARAM2_","New request template name":"Nazwa nowego szablonu \u017C\u0105dania","URL the request will be sent to":"URL, do kt\xF3rego zostanie wys\u0142ane \u017C\u0105danie","Creates a new request template with all the attributes from an existing one.":"Tworzy nowy szablon \u017C\u0105dania ze wszystkimi atrybutami z istniej\u0105cego.","Copy a request template":"Kopiuj szablon \u017C\u0105dania","Create request _PARAM1_ from template _PARAM2_":"Stw\xF3rz \u017C\u0105danie _PARAM1_ na podstawie szablonu _PARAM2_","Request to copy":"\u017B\u0105danie do skopiowania","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"Metoda HTTP \u017C\u0105dania. Domy\u015Blnie jest to GET i powiniene\u015B jej u\u017Cywa\u0107, je\u015Bli nie wiesz, kt\xF3r\u0105 wybra\u0107. \u017B\u0105danie do punktu ko\u0144cowego interfejsu API REST mo\u017Ce mie\u0107 r\xF3\u017Cny efekt w zale\u017Cno\u015Bci od metody - sprawd\u017A dokumentacj\u0119 API, kt\xF3re wywo\u0142ujesz, aby dowiedzie\u0107 si\u0119, kt\xF3r\u0105 metod\u0119 nale\u017Cy u\u017Cy\u0107.","HTTP Method (Verb)":"Metoda HTTP (Czasownik)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Ustaw metod\u0119 HTTP \u017C\u0105dania _PARAM1_ na _PARAM2_","Request template name":"Nazwa szablonu \u017C\u0105dania","HTTP Method":"Metoda HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"metoda HTTP \u017C\u0105dania. Domy\u015Blnie jest to GET i powiniene\u015B jej u\u017Cywa\u0107, je\u015Bli nie wiesz, kt\xF3r\u0105 wybra\u0107. \u017B\u0105danie do punktu ko\u0144cowego interfejsu API REST mo\u017Ce mie\u0107 r\xF3\u017Cny efekt w zale\u017Cno\u015Bci od metody - sprawd\u017A dokumentacj\u0119 API, kt\xF3re wywo\u0142ujesz, aby dowiedzie\u0107 si\u0119, kt\xF3r\u0105 metod\u0119 nale\u017Cy u\u017Cy\u0107.","HTTP method of request _PARAM1_":"Metoda HTTP \u017C\u0105dania _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Definiuje, w jakim stopniu wyniki \u017C\u0105dania mo\u017Cna/musz\u0105 by\u0107 buforowane. Po zbuforowaniu przegl\u0105darka zamiast wys\u0142ania \u017C\u0105dania do serwera unika rzeczywistego przes\u0142ania \u017C\u0105dania do serwera i u\u017Cywa poprzedniej odpowiedzi udzielonej przez serwer dla tego samego \u017C\u0105dania. Serwer r\xF3wnie\u017C ma swoje zdanie na ten temat za po\u015Brednictwem nag\u0142\xF3wka Cache-Control.","HTTP Caching strategy":"Strategia buforowania HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Ustaw strategi\u0119 buforowania HTTP \u017C\u0105dania _PARAM1_ na _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Dowiedz si\u0119 wi\u0119cej o tym, co robi ka\u017Cda strategia buforowania [na stronie MDN dla pami\u0119ci podr\u0119cznej](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"Buforowanie HTTP","HTTP caching strategy of request _PARAM1_":"Strategia buforowania HTTP \u017C\u0105dania _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Ustawia cia\u0142o \u017C\u0105dania HTTP na reprezentacj\u0119 JSON zmiennej struktury.","Body as JSON":"Cia\u0142o jako JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Ustaw cia\u0142o \u017C\u0105dania _PARAM1_ na zawarto\u015B\u0107 _PARAM2_ jako JSON","Variable with body contents":"Zmienna z zawarto\u015Bci\u0105 cia\u0142a","Sets the body of an HTTP request to a form data representation of a structure variable.":"Ustawia cia\u0142o \u017C\u0105dania HTTP na reprezentacj\u0119 danych formularza ze zmiennej struktury.","Body as form data":"Cia\u0142o jako dane formularza","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Ustaw tre\u015B\u0107 \u017C\u0105dania _PARAM1_ na zawarto\u015B\u0107 _PARAM2_ jako dane formularza","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"tre\u015B\u0107 \u017C\u0105dania HTTP. Zawiera dane do wys\u0142ania do serwera, zazwyczaj w postaci zwyk\u0142ego tekstu, w formacie JSON lub FormData. Nie mo\u017Cna tego ustawi\u0107 dla \u017C\u0105da\u0144 GET.","Body":"Tre\u015B\u0107","body of request _PARAM1_":"tre\u015B\u0107 \u017C\u0105dania _PARAM1_","an HTTP header to be sent with the request.":"nag\u0142\xF3wek HTTP do wys\u0142ania wraz z \u017C\u0105daniem.","Header":"Nag\u0142\xF3wek","HTTP header _PARAM2_ of request _PARAM1_":"nag\u0142\xF3wek HTTP _PARAM2_ \u017C\u0105dania _PARAM1_","HTTP header name":"nazwa nag\u0142\xF3wka HTTP","the request template's target URL.":"docelowy adres URL szablonu \u017C\u0105dania.","URL":"URL","the URL of request template _PARAM1_":"adres URL szablonu \u017C\u0105dania _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS uniemo\u017Cliwia wi\u0119kszo\u015B\u0107 zewn\u0119trznych stron internetowych odpytywania przegl\u0105darkowego klienta HTTP, poniewa\u017C przegl\u0105darka mo\u017Ce by\u0107 uwierzytelniona na tej stronie i w ten spos\xF3b inne witryny mog\u0142yby podawa\u0107 si\u0119 za gracza na innej witrynie.\nGdy przekierowanie CORS jest w\u0142\u0105czone, \u017C\u0105danie zostanie wys\u0142ane z serwera, kt\xF3ry nie jest nigdzie uwierzytelniony i w ten spos\xF3b nie jest blokowany przez CORS, a odpowied\u017A b\u0119dzie udost\u0119pniona w Twojej grze. Nale\u017Cy pami\u0119ta\u0107, \u017Ce w zwi\u0105zku z tym ignorowane s\u0105 pliki cookie uwierzytelniaj\u0105ce! Je\u015Bli jeste\u015B w\u0142a\u015Bcicielem interfejsu API REST, kt\xF3rego \u017C\u0105dasz, dodaj nag\u0142\xF3wki CORS do swojego serwera zamiast korzysta\u0107 z tego przekierowania CORS.","Enable CORS Bypass":"W\u0142\u0105cz przekierowanie CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"W\u0142\u0105cz przekierowanie CORS dla \u017C\u0105dania _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Czy w\u0142\u0105czy\u0107 przekierowanie CORS?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"Serwer przekierowania CORS jest oferowany za darmo przez [arthuro555](https://twitter.com/arthuro555). Rozwa\u017C wsparcie [datku](https://ko-fi.com/arthuro555), aby pom\xF3c utrzyma\u0107 serwer przekierowania CORS.","Checks whether or not CORS Bypass has been enabled for the request template.":"Sprawdza, czy przekierowanie CORS zosta\u0142o w\u0142\u0105czone dla szablonu \u017C\u0105dania.","CORS Bypass enabled":"CORS Bypass w\u0142\u0105czone","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass jest w\u0142\u0105czony dla \u017C\u0105dania _PARAM1_","Executes the request defined by a request template.":"Wykonaj \u017C\u0105danie zdefiniowane przez szablon \u017C\u0105dania.","Execute the request":"Wykonaj \u017C\u0105danie","Execute request _PARAM1_ and store results in _PARAM2_":"Wykonaj \u017C\u0105danie _PARAM1_ i przechowaj wyniki w _PARAM2_","Request to execute":"\u017B\u0105danie do wykonania","Variable where to store the response to the request":"Zmienna, w kt\xF3rej zostanie przechowana odpowied\u017A na \u017C\u0105danie","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Sprawdza, czy serwer oznaczy\u0142 odpowied\u017A jako sukces (kod stanu 1XX/2XX), a nie jako niepowodzenie (kod stanu 4XX/5XX).","Success":"Sukces","Response _PARAM1_ indicates a success":"Odpowied\u017A _PARAM1_ wskazuje na sukces","Variable containing the response":"Zmienna zawieraj\u0105ca odpowied\u017A","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"kod statusu \u017C\u0105dania HTTP (np. 200 je\u015Bli si\u0119 powiod\u0142o, 404 je\u015Bli nie znaleziono, itp.)","Status code":"Kod statusu","Status code of response _PARAM1_":"Kod statusu odpowiedzi _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Pobiera tekst statusu odpowiedzi. Na przyk\u0142ad, dla odpowiedzi z kodem 404, tekst statusu b\u0119dzie \"Nie znaleziono\".","Status text":"Tekst statusu","one of the HTTP headers included in the server's response.":"jeden z nag\u0142\xF3wk\xF3w HTTP do\u0142\u0105czonych w odpowiedzi serwera.","Header _PARAM2_ of response _PARAM1_":"Nag\u0142\xF3wek _PARAM2_ odpowiedzi _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Odczytuje tre\u015B\u0107 przys\u0142an\u0105 przez serwer i przechowuje j\u0105 jako ci\u0105g znak\xF3w w zmiennej.","Get response body (text)":"Pobierz tre\u015B\u0107 odpowiedzi (tekst)","Read body of response _PARAM1_ into _PARAM2_ as text":"Odczytaj tre\u015B\u0107 odpowiedzi _PARAM1_ do _PARAM2_ jako tekst","Variable where to write the body contents into":"Zmienna, gdzie nale\u017Cy zapisa\u0107 tre\u015B\u0107 do","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Odczytuje tre\u015B\u0107 przys\u0142an\u0105 przez serwer, parsuje j\u0105 jako JSON i przechowuje uzyskany wynikow\u0105 struktur\u0119 w zmiennej.","Get response body (JSON)":"Pobierz tre\u015B\u0107 odpowiedzi (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Odczytaj tre\u015B\u0107 odpowiedzi _PARAM1_ do _PARAM2_ jako JSON","Advanced platformer movements":"Zaawansowane ruchy platformowe","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Umo\u017Cliwiaj postacie platformowe: skok w powietrzu, skok z \u015Bciany, \u015Blizganie po \u015Bcianie, czas coyote i bieganie.","Movement":"Ruch","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Umo\u017Cliwia postaciom platformowym skok kr\xF3tko po opuszczeniu platformy oraz skakanie w powietrzu.","Coyote time and air jump":"Coyote time i skok w powietrze","Platformer character behavior":"Zachowanie postaci platformowej","Coyote time duration":"Czas coyote","Coyote time":"Czas coyote","Can coyote jump":"Mo\u017Ce skaka\u0107 metody coyote","Was in the air":"By\u0142 w powietrzu","Number of air jumps":"Liczba skok\xF3w w powietrze","Air jump":"Skok w powietrze","Floor jumps count as air jumps":"Skoki z pod\u0142ogi licz\u0105 si\u0119 jako skoki w powietrze","Object":"Obiekt","Behavior":"Zachowanie","Change the coyote time duration of an object (in seconds).":"Zmie\u0144 czas eleganckiego dla obiektu (w sekundach).","Coyote timeframe":"Czas trwania pasterki dla wilka","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Zmie\u0144 czas dla nietoperza _PARAM0_: _PARAM2_ sekund","Duration":"Czas trwania","Coyote time duration in seconds.":"Czas trwania dla nietoperza w sekundach.","Check if a coyote jump can currently happen.":"Sprawd\u017A, czy nietoperz mo\u017Ce aktualnie skoczy\u0107.","_PARAM0_ can coyote jump":"_PARAM0_ mo\u017Ce skaka\u0107 jak nietoperz","Update WasInTheAir":"Zaktualizuj CzyBy\u0142WWLocie","Update WasInTheAir property of _PARAM0_":"Zaktualizuj w\u0142asno\u015B\u0107 CzyBy\u0142WWLocie dla _PARAM0_","Number of jumps in mid-air that are allowed.":"Ilo\u015B\u0107 skok\xF3w w locie, kt\xF3re s\u0105 dozwolone.","Maximal jump number":"Maksymalna liczba skok\xF3w","Number of jumps in mid-air that are still allowed.":"Liczba skok\xF3w w locie, kt\xF3re s\u0105 wci\u0105\u017C dozwolone.","Remaining jump":"Pozosta\u0142y skok","Change the number of times the character can jump in mid-air.":"Zmie\u0144 liczb\u0119 razy, jak posta\u0107 mo\u017Ce skaka\u0107 w locie.","Air jumps":"Skoki w locie","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Zmie\u0144 liczb\u0119 razy, jak _PARAM0_ mo\u017Ce skaka\u0107 w locie: _PARAM2_","Remove one of the remaining air jumps of a character.":"Usu\u0144 jeden z pozosta\u0142ych skok\xF3w w locie postaci.","Remove a remaining air jump":"Usu\u0144 pozosta\u0142y skok w locie.","Remove one of the remaining air jumps of _PARAM0_":"Usu\u0144 jeden z pozosta\u0142ych skok\xF3w w locie dla _PARAM0_","Allow back all air jumps of a character.":"Zezw\xF3l na wszystkie skoki w locie postaci.","Reset air jumps":"Resetuj skoki w locie","Allow back all air jumps of _PARAM0_":"Pozw\xF3l wr\xF3ci\u0107 do wszystkich skok\xF3w w locie dla _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Sprawd\u017A, czy skoki na pod\u0142odze s\u0105 liczone jako skoki w locie dla obiektu.","Floor jumps count as air jumps for _PARAM0_":"Skoki na pod\u0142odze licz\u0105 si\u0119 jako skoki w locie dla _PARAM0_","Let platformer characters jump and slide against walls.":"Umo\u017Cliwia postaciom platformowym skakanie i \u015Blizganie si\u0119 przy \u015Bcianach.","Wall jump":"Skok przy \u015Bcianie","Platformer character configuration stack":"Stos konfiguracji postaci platformowej","Jump detection time frame":"Okres wykrywania skoku","Side speed":"Pr\u0119dko\u015B\u0107 boczna","Side acceleration":"Przyspieszenie boczne","Side speed sustain time":"Czas utrzymywania pr\u0119dko\u015Bci bocznej","Gravity":"Grawitacja","Wall sliding":"Zsuwanie si\u0119 po \u015Bcianie","Maximum falling speed":"Maksymalna pr\u0119dko\u015B\u0107 spadania","Impact speed absorption":"Absorpcja pr\u0119dko\u015Bci uderzenia","Minimal falling speed":"Minimalna pr\u0119dko\u015B\u0107 spadania","Keep sliding without holding a key":"Kontynuacja zsuwania bez przytrzymywania klawisza","Check if the object has just wall jumped.":"Sprawd\u017A, czy obiekt w\u0142a\u015Bnie odbi\u0142 si\u0119 od \u015Bciany.","Has just wall jumped":"Obiekt w\u0142a\u015Bnie odbi\u0142 si\u0119 od \u015Bciany","_PARAM0_ has just jumped from a wall":"_PARAM0_ w\u0142a\u015Bnie odbi\u0142 si\u0119 od \u015Bciany","Check if the object is wall jumping.":"Sprawd\u017A, czy obiekt skacze po \u015Bcianie.","Is wall jumping":"Czy skacze po \u015Bcianie","_PARAM0_ jumped from a wall":"_PARAM0_ skoczy\u0142 z muru","Check if the object is against a wall.":"Sprawd\u017A, czy obiekt przylega do \u015Bciany.","Against a wall":"Przylega do \u015Bciany","_PARAM0_ is against a wall":"_PARAM0_ przylega do \u015Bciany","Remember that the character was against a wall.":"Pami\u0119taj, \u017Ce posta\u0107 by\u0142a przy \u015Bcianie.","Remember is against wall":"Pami\u0119ta, \u017Ce by\u0142a przy \u015Bcianie","_PARAM0_ remembers having been against a wall":"_PARAM0_ pami\u0119ta, \u017Ce by\u0142 przy \u015Bcianie","Forget that the character was against a wall.":"Zapomnij, \u017Ce posta\u0107 by\u0142a przy \u015Bcianie.","Forget is against wall":"Zapomnij, \u017Ce by\u0142a przy \u015Bcianie","_PARAM0_ forgets to had been against a wall":"_PARAM0_ zapomnia\u0142(a), \u017Ce by\u0142(a) przy \u015Bcianie","Remember that the character was against a wall within the time frame.":"Pami\u0119taj, \u017Ce posta\u0107 by\u0142a przy \u015Bcianie w okre\u015Blonym czasie.","Was against wall":"By\u0142a przy \u015Bcianie","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ pami\u0119ta\u0142(a), \u017Ce by\u0142(a) przy \u015Bcianie przez _PARAM2_ sekundy","Time frame":"Ram czasu","The time frame in seconds.":"Ram czasu w sekundach.","Remember that the jump key was pressed.":"Pami\u0119taj, \u017Ce klawisz skoku zosta\u0142 wci\u015Bni\u0119ty.","Remember key pressed":"Pami\u0119taj, \u017Ce klawisz zosta\u0142 wci\u015Bni\u0119ty","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ pami\u0119ta, \u017Ce zosta\u0142 wci\u015Bni\u0119ty klawisz _PARAM2_","Key":"Klucz","Forget that the jump key was pressed.":"Zapomnij, \u017Ce klawisz skoku zosta\u0142 wci\u015Bni\u0119ty.","Forget key pressed":"Zapomnij, \u017Ce klawisz zosta\u0142 wci\u015Bni\u0119ty","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ zapomina, \u017Ce zosta\u0142 wci\u015Bni\u0119ty klawisz _PARAM2_","Check if the key was pressed within the time frame.":"Sprawd\u017A, czy klawisz zosta\u0142 wci\u015Bni\u0119ty w wyznaczonym czasie.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ pami\u0119ta, \u017Ce klawisz _PARAM3_ zosta\u0142 wci\u015Bni\u0119ty w ci\u0105gu _PARAM2_ sekund","Enable side speed.":"W\u0142\u0105cz boczn\u0105 pr\u0119dko\u015B\u0107.","Toggle side speed":"Prze\u0142\u0105cz boczn\u0105 pr\u0119dko\u015B\u0107","Enable side speed for _PARAM0_: _PARAM2_":"W\u0142\u0105cz boczn\u0105 pr\u0119dko\u015B\u0107 dla _PARAM0_: _PARAM2_","Enable side speed":"W\u0142\u0105cz boczn\u0105 pr\u0119dko\u015B\u0107","Enable wall sliding.":"W\u0142\u0105cz \u015Blizganie si\u0119 po \u015Bcianie.","Slide on wall":"\u015Alizgaj si\u0119 po \u015Bcianie","Enable wall sliding for _PARAM0_: _PARAM2_":"W\u0142\u0105cz \u015Blizganie si\u0119 po \u015Bcianie dla _PARAM0_: _PARAM2_","Enable wall sliding":"W\u0142\u0105cz \u015Blizganie si\u0119 po \u015Bcianie","Absorb falling speed of an object.":"Wy\u0142apuj\u0105c opadaj\u0105cy obiekt, poch\u0142aniaj jego pr\u0119dko\u015B\u0107.","Absorb falling speed":"Poch\u0142aniaj opadaj\u0105c\u0105 pr\u0119dko\u015B\u0107","Absorb falling speed of _PARAM0_: _PARAM2_":"Poch\u0142aniaj opadaj\u0105ca pr\u0119dko\u015B\u0107 obiektu _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Absorpcja pr\u0119dko\u015Bci (w pikselach na sekund\u0119)","The wall jump detection time frame of an object (in seconds).":"Ramka czasowa wykrywania skoku po \u015Bcianie obiektu (w sekundach).","Jump time frame":"Ramka czasowa skoku","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Zmiana ramki czasowej wykrywania skoku po \u015Bcianie _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Zmie\u0144 ramk\u0119 czasow\u0105 wykrywania skoku po \u015Bcianie obiektu (w sekundach).","Jump detection time frame (in seconds)":"Ramka czasowa wykrywania skoku (w sekundach)","The side speed of wall jumps of an object (in pixels per second).":"Pr\u0119dko\u015B\u0107 \u015Bciany skok\xF3w obiektu (w pikselach na sekund\u0119).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Zmie\u0144 pr\u0119dko\u015B\u0107 \u015Bciany skok\xF3w _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Zmie\u0144 pr\u0119dko\u015B\u0107 \u015Bciany skok\xF3w obiektu (w pikselach na sekund\u0119).","The side acceleration of wall jumps of an object (in pixels per second per second).":"Przyspieszenie boczne \u015Bciany skok\xF3w obiektu (w pikselach na sekund\u0119 na sekund\u0119).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Zmie\u0144 przyspieszenie boczne \u015Bciany skok\xF3w _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Zmie\u0144 przyspieszenie boczne \u015Bciany skok\xF3w obiektu (w pikselach na sekund\u0119 na sekund\u0119).","The wall sliding gravity of an object (in pixels per second per second).":"Grawitacja \u015Bciany podczas zje\u017Cd\u017Cania obiektu (w pikselach na sekund\u0119 na sekund\u0119).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Zmie\u0144 grawitacj\u0119 \u015Bciany zje\u017Cd\u017Cania _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Zmie\u0144 grawitacj\u0119 \u015Bciany zje\u017Cd\u017Cania obiektu (w pikselach na sekund\u0119 na sekund\u0119).","The wall sliding maximum falling speed of an object (in pixels per second).":"Maksymalna pr\u0119dko\u015B\u0107 opadania \u015Bciany obiektu (w pikselach na sekund\u0119).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 opadania \u015Bciany _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 opadania \u015Bciany obiektu (w pikselach na sekund\u0119).","Change the impact speed absorption of an object.":"Zmiana absorpcji pr\u0119dko\u015Bci uderzenia obiektu.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Zmie\u0144 absorpcj\u0119 pr\u0119dko\u015Bci uderzenia _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Spowoduj, aby postacie platformowe zsun\u0119\u0142y si\u0119 ku pod\u0142odze.","Dive dash":"Zanurkuj","Initial falling speed":"Pocz\u0105tkowa pr\u0119dko\u015B\u0107 spadania","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Symuluj wci\u015Bni\u0119cie klawisza nurkowania, aby obiekt nurkowa\u0142 na pod\u0142og\u0119, je\u015Bli mo\u017Ce.","Simulate dive key":"Symuluj klawisz nurkowania","Simulate pressing dive key for _PARAM0_":"Symuluj wci\u015Bni\u0119cie klawisza nurkowania dla _PARAM0_","Check if the object can dive.":"Sprawd\u017A, czy obiekt mo\u017Ce nurkowa\u0107.","Can dive":"Mo\u017Ce nurkowa\u0107","_PARAM0_ can dive":"_PARAM0_ mo\u017Ce nurkowa\u0107","Check if the object is diving.":"Sprawd\u017A, czy obiekt nurkuje.","Is diving":"Nurkuje","_PARAM0_ is diving":"_PARAM0_ nurkuje","Make platformer characters dash horizontally.":"Spowoduj, aby postacie platformowe zsun\u0119\u0142y si\u0119 poziomo.","Horizontal dash":"Poziomy zanurkuj","Platformer charcacter configuration stack":"Stos konfiguracji postaci platformowej","Initial speed":"Pocz\u0105tkowa pr\u0119dko\u015B\u0107","Sustain minimum duration":"Minimalny czas utrzymywania","Sustain":"Podtrzymywanie","Sustain maxiumum duration":"Maksymalny czas utrzymywania","Sustain acceleration":"Przyspieszenie podtrzymywania","Sustain maxiumum speed":"Maksymalna pr\u0119dko\u015B\u0107 podtrzymywania","Sustain gravity":"Grawitacja podtrzymywania","Decceleration":"Hamowanie","Cool down duration":"Czas ch\u0142odzenia","Simulate a press of dash key.":"Symuluj wci\u015Bni\u0119cie klawisza dash.","Simulate dash key":"Symuluj klawisz dash","Simulate pressing dash key for _PARAM0_":"Symulacja naci\u015Bni\u0119cia klawisza pauzy dla _PARAM0_","Check if the object is dashing.":"Sprawd\u017A, czy obiekt wykonuje pauz\u0119.","Is dashing":"Czy jest w trakcie pauzy","_PARAM0_ is dashing":"_PARAM0_ jest w trakcie pauzy","Abort the current dash and set the object to its usual horizontal speed.":"Przerwij bie\u017C\u0105c\u0105 pauz\u0119 i ustaw obiekt na jego zwyk\u0142\u0105 pr\u0119dko\u015B\u0107 poziom\u0105.","Abort dash":"Przerwij pauz\u0119","Abort the current dash of _PARAM0_":"Przerwij bie\u017C\u0105ca pauz\u0119 _PARAM0_","Resolve conflict between platformer character configuration changes.":"Rozwi\u0105zanie konflikt\xF3w mi\u0119dzy zmianami konfiguracji postaci platformowej.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Odtw\xF3rz zmiany konfiguracji dla jednego identyfikatora i zaktualizuj konfiguracj\u0119 postaci, aby korzysta\u0107 z najnowszych.","Revert configuration":"Odtw\xF3rz konfiguracj\u0119","Revert configuration changes: _PARAM2_ on _PARAM0_":"Odtw\xF3rz zmiany konfiguracji: _PARAM2_ na _PARAM0_","Configuration identifier":"Identyfikator konfiguracji","Return the character property value when no change applies on it.":"Zwr\xF3\u0107 warto\u015B\u0107 w\u0142a\u015Bciwo\u015Bci postaci, gdy nie ma na niej \u017Cadnej zmiany.","Setting":"Ustawienie","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Skonfiguruj _PARAM2_ dla _PARAM0_: _PARAM3_ z identyfikatorem: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Zwr\xF3\u0107 zwyk\u0142\u0105 maksymaln\u0105 pr\u0119dko\u015B\u0107 poziom\u0105, gdy nie ma na niej \u017Cadnej zmiany konfiguracji.","Usual maximum horizontal speed":"Zwyk\u0142a maksymalna pr\u0119dko\u015B\u0107 pozioma","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Skonfiguruj maksymaln\u0105 pr\u0119dko\u015B\u0107 poziom\u0105 _PARAM0_: _PARAM2_ z identyfikatorem: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Skonfiguruj w\u0142asno\u015B\u0107 postaci dla okre\u015Blonej warstwy konfiguracji i przenie\u015B t\u0119 warstw\u0119 na g\xF3r\u0119.","Configure setting":"Skonfiguruj ustawienie","Setting value":"Warto\u015B\u0107 ustawienia","Configure character gravity for a given configuration layer and move this layer on top.":"Skonfiguruj grawitacj\u0119 postaci dla okre\u015Blonej warstwy konfiguracji i przenie\u015B t\u0119 warstw\u0119 na g\xF3r\u0119.","Configure gravity":"Skonfiguruj grawitacj\u0119","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Skonfiguruj grawitacj\u0119 _PARAM0_: _PARAM2_ z identyfikatorem: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Skonfiguruj op\xF3\u017Anienie postaci dla okre\u015Blonej warstwy konfiguracji i przenie\u015B t\u0119 warstw\u0119 na g\xF3r\u0119.","Configure horizontal deceleration":"Skonfiguruj poziome op\xF3\u017Anienie","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Skonfiguruj poziome op\xF3\u017Anienie _PARAM0_: _PARAM2_ z identyfikatorem: _PARAM3_","Acceleration":"Przyspieszenie","Configure character maximum speed for a given configuration layer and move this layer on top.":"Skonfiguruj maksymaln\u0105 pr\u0119dko\u015B\u0107 postaci dla okre\u015Blonej warstwy konfiguracji i przenie\u015B t\u0119 warstw\u0119 na g\xF3r\u0119.","Configure maximum horizontal speed":"Skonfiguruj maksymaln\u0105 pr\u0119dko\u015B\u0107 poziom\u0105","Maximum horizontal speed":"Maksymalna pr\u0119dko\u015B\u0107 pozioma","Configure character acceleration for a given configuration layer and move this layer on top.":"Skonfiguruj przyspieszenie postaci dla okre\u015Blonej warstwy konfiguracji i przenie\u015B t\u0119 warstw\u0119 na g\xF3r\u0119.","Configure horizontal acceleration":"Skonfiguruj poziome przyspieszenie","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Skonfiguruj poziome przyspieszenie _PARAM0_: _PARAM2_ z identyfikatorem: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Skonfiguruj maksymaln\u0105 pr\u0119dko\u015B\u0107 spadania postaci dla okre\u015Blonej warstwy konfiguracji i przenie\u015B t\u0119 warstw\u0119 na wierzch.","Configure maximum falling speed":"Skonfiguruj maksymaln\u0105 pr\u0119dko\u015B\u0107 spadania","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Skonfiguruj maksymaln\u0105 pr\u0119dko\u015B\u0107 spadania _PARAM0_: _PARAM2_ z identyfikatorem: _PARAM3_","Advanced movements for 3D physics characters":"Zaawansowane ruchy dla postaci 3D fizyki","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Umo\u017Cliwiaj postaciom 3D fizyki: skok w powietrzu, skok z \u015Bciany, \u015Blizganie po \u015Bcianie, czas coyote i bieganie.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Pozw\xF3l postaciom fizyki 3D skaka\u0107 kr\xF3tko po opuszczeniu platformy oraz skaka\u0107 w powietrzu.","Coyote time and air jump for 3D":"Czas dla psa tropiciela i skok w powietrzu dla 3D","3D physics character":"Posta\u0107 fizyki 3D","A Jump control was applied from a default control or simulated by an action.":"Sterowanie skokiem zosta\u0142o zastosowane z domy\u015Blnego sterowania lub zasymulowane za pomoc\u0105 akcji.","Jump pressed or simulated":"Skok wci\u015Bni\u0119ty lub zasymulowany","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ wci\u015Bni\u0119to lub zasymulowano przycisk skoku","Advanced p2p event handling":"Zaawansowane obs\u0142ugi zdarze\u0144 p2p","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Umo\u017Cliwia obs\u0142ug\u0119 wszystkich otrzymanych zdarze\u0144 P2P naraz zamiast jednego na klatk\u0119. Jest bardziej skomplikowane, ale potencjalnie bardziej wydajne.","Marks the event as handled, to go on to the next.":"Oznacza zdarzenie jako obs\u0142u\u017Cone, aby przej\u015B\u0107 do nast\u0119pnego.","Dismiss event":"Odrzu\u0107 zdarzenie","Dismiss event _PARAM1_ as handled":"Odrzu\u0107 zdarzenie _PARAM1_ jako obs\u0142u\u017Cone","The event to dismiss":"Zdarzenie do odrzucenia","Advanced projectile":"Zaawansowany pocisk","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Kontroluj spos\xF3b poruszania si\u0119 pocisku, w tym pr\u0119dko\u015B\u0107, przyspieszenie, odleg\u0142o\u015B\u0107 i czas \u017Cycia.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Kontrola ruchu obiektu pocisku, w\u0142\u0105cznie z czasem \u017Cycia, odleg\u0142o\u015Bci\u0105, pr\u0119dko\u015Bci\u0105 i przyspieszeniem.","Lifetime":"Czas \u017Cycia","Use \"0\" to ignore this property.":"U\u017Cyj \"0\" aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","Max distance from starting position":"Maksymalna odleg\u0142o\u015B\u0107 od pozycji pocz\u0105tkowej","Max speed":"Maksymalna pr\u0119dko\u015B\u0107","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Pr\u0119dko\u015B\u0107 z si\u0142 obiektu nie b\u0119dzie przekracza\u0107 tej warto\u015Bci. U\u017Cyj \"0\", aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Pr\u0119dko\u015B\u0107 z si\u0142 obiektu nie b\u0119dzie spada\u0107 poni\u017Cej tej warto\u015Bci. U\u017Cyj \"0\", aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","Negative acceleration can be used to stop a projectile.":"Ujemne przyspieszenie mo\u017Ce by\u0107 u\u017Cywane do zatrzymania pocisku.","Starting speed":"Pocz\u0105tkowa pr\u0119dko\u015B\u0107","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Obiekt b\u0119dzie porusza\u0142 si\u0119 w kierunku, w kt\xF3rym jest zwr\xF3cony podczas tworzenia. U\u017Cyj \"0\", aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","Delete when lifetime is exceeded":"Usu\u0144, gdy przekroczony zostanie czas \u017Cycia","Delete when distance from starting position is exceeded":"Usu\u0144, gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Sprawd\u017A, czy maksymalna odleg\u0142o\u015B\u0107 od pozycji pocz\u0105tkowej zosta\u0142a przekroczona (obiekt zostanie usuni\u0119ty w nast\u0119pnej klatce).","Max distance from starting position has been exceeded":"Maksymalna odleg\u0142o\u015B\u0107 od pozycji pocz\u0105tkowej zosta\u0142a przekroczona","Max distance from starting position of _PARAM0_ has been exceeded":"Maksymalna odleg\u0142o\u015B\u0107 od pozycji pocz\u0105tkowej _PARAM0_ zosta\u0142a przekroczona","Check if lifetime has been exceeded (object will be deleted next frame).":"Sprawd\u017A, czy czas \u017Cycia zosta\u0142 przekroczony (obiekt zostanie usuni\u0119ty w nast\u0119pnej klatce).","Lifetime has been exceeded":"Czas \u017Cycia zosta\u0142 przekroczony","Lifetime of _PARAM0_ has been exceeded":"Czas \u017Cycia _PARAM0_ zosta\u0142 przekroczony","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"czas \u017Cycia obiektu. Obiekt jest usuwany po przekroczeniu w\u0142a\u015Bciwo\u015Bci. U\u017Cyj \"0\" , aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","the lifetime":"czas \u017Cycia","Restart lifetime timer of object.":"Restartuj timer czasu \u017Cycia obiektu.","Restart lifetime timer":"Restart timer czasu \u017Cycia","Restart lifetime timer of _PARAM0_":"Zrestartuj timer czasu \u017Cycia _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"maksymalna odleg\u0142o\u015B\u0107 od pozycji pocz\u0105tkowej obiektu. Obiekt jest usuwany po przekroczeniu tej w\u0142a\u015Bciwo\u015Bci. U\u017Cyj \"0\" , aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","the max distance from starting position":"maksymalna odleg\u0142o\u015B\u0107 od pozycji pocz\u0105tkowej","Change the starting position of object to it's current position.":"Zmie\u0144 pozycj\u0119 pocz\u0105tkow\u0105 obiektu na jego aktualn\u0105 pozycj\u0119.","Change starting position to the current position":"Zmie\u0144 pozycj\u0119 pocz\u0105tkow\u0105 na aktualn\u0105 pozycj\u0119","Change the starting position of _PARAM0_ to it's current position":"Zmie\u0144 pozycj\u0119 pocz\u0105tkow\u0105 _PARAM0_ na jego aktualn\u0105 pozycj\u0119","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"maksymalna pr\u0119dko\u015B\u0107 obiektu. Si\u0142y na obiekt nie mog\u0105 przekroczy\u0107 tej warto\u015Bci. U\u017Cyj \"0\" , aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","the max speed":"maksymalna pr\u0119dko\u015B\u0107","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"minimalna pr\u0119dko\u015B\u0107 obiektu. Si\u0142y na obiekt nie mog\u0105 by\u0107 mniejsze ni\u017C ta warto\u015B\u0107. U\u017Cyj \"0\" , aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","MinSpeed":"Minimalna pr\u0119dko\u015B\u0107","the minSpeed":"minimalna pr\u0119dko\u015B\u0107","the acceleration of the object. Use a negative number to slow down.":"przyspieszenie obiektu. U\u017Cyj ujemnej liczby, aby go spowolni\u0107.","the acceleration":"przyspieszenie","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"pr\u0119dko\u015B\u0107 pocz\u0105tkowa obiektu. Obiekt b\u0119dzie porusza\u0142 si\u0119 w kierunku, w kt\xF3rym jest zwr\xF3cony podczas tworzenia. U\u017Cyj \"0\" , aby zignorowa\u0107 t\u0119 w\u0142a\u015Bciwo\u015B\u0107.","the starting speed":"pr\u0119dko\u015B\u0107 pocz\u0105tkowa","Check if automatic deletion is enabled when lifetime is exceeded.":"Sprawd\u017A, czy automatyczne usuwanie jest w\u0142\u0105czone, gdy przekroczony zostanie okres istnienia.","Automatic deletion is enabled when lifetime is exceeded":"Automatyczne usuwanie jest w\u0142\u0105czone, gdy przekroczony zostanie okres istnienia","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatyczne usuwanie jest w\u0142\u0105czone, gdy przekroczony zostanie okres istnienia na _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Zmiana automatycznego usuwania obiektu, gdy przekroczony zostanie okres istnienia.","Change automatic deletion when lifetime is exceeded":"Zmiana automatycznego usuwania, gdy przekroczony zostanie okres istnienia","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"W\u0142\u0105cz automatyczne usuwanie _PARAM0_ gdy przekroczony zostanie okres istnienia: _PARAM2_","DeleteWhenLifetimeExceeded":"Usu\u0144, gdy przekroczony zostanie okres wa\u017Cno\u015Bci","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Sprawd\u017A, czy automatyczne usuwanie jest w\u0142\u0105czone, gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatyczne usuwanie jest w\u0142\u0105czone, gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatyczne usuwanie jest w\u0142\u0105czone, gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej na _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Zmie\u0144 automatyczne usuwanie, gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej.","Change automatic deletion when distance from starting position is exceeded":"Zmiana automatycznego usuwania, gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"W\u0142\u0105cz automatyczne usuwanie _PARAM0_ gdy przekroczony zostanie dystans od pozycji pocz\u0105tkowej: _PARAM2_","DeleteWhenDistanceExceeded":"Usu\u0144, gdy przekroczony zostanie dystans","Animated Back and Forth Movement":"Animowane poruszanie si\u0119 w ty\u0142 i do przodu","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Wysy\u0142aj obiekt w lewo, a gdy osi\u0105gni\u0119ty zostanie okre\u015Blony dystans, odwr\xF3\u0107 i wr\xF3\u0107 w prawo. Upewnij si\u0119, \u017Ce tw\xF3j obiekt ma dwie animacje o nazwach \"Id\u017A w lewo\" i \"Obr\xF3\u0107 w lewo\".","Animated Back and Forth (mirrored) Movement":"Animowane ruchy tam i z powrotem (odbite)","Animatable capability":"Zdolno\u015B\u0107 do animacji","Flippable capability":"Zdolno\u015B\u0107 do odwracania","Speed on X axis, in pixels per second":"Pr\u0119dko\u015B\u0107 na osi X, w pikselach na sekund\u0119","Distance traveled on X axis, in pixels":"Odleg\u0142o\u015B\u0107 pokonana na osi X, w pikselach","Array tools":"Narz\u0119dzia tablicy","A collection of utilities and tools for working with arrays.":"Kolekcja narz\u0119dzi i funkcji do pracy z tablicami.","General":"Og\xF3lne","The index of the first variable that equals to a specific number in an array.":"Indeks pierwszej zmiennej, kt\xF3ra r\xF3wna si\u0119 okre\u015Blonej liczbie w tablicy.","Index of number":"Indeks liczby","The first index where _PARAM2_ can be found in _PARAM1_":"Pierwszy indeks, gdzie _PARAM2_ mo\u017Ce by\u0107 znaleziony w _PARAM1_","Array to search the value in":"Tablica, w kt\xF3rej szukana jest warto\u015B\u0107","Number to search in the array":"Liczba do wyszukania w tablicy","The index of the first variable that equals to a specific text in an array.":"Indeks pierwszej zmiennej, kt\xF3ra r\xF3wna si\u0119 okre\u015Blonemu tekstowi w tablicy.","Index of text":"Indeks tekstu","String to search in the array":"Tekst do znalezienia w tablicy","The index of the last variable that equals to a specific number in an array.":"Indeks ostatniej zmiennej, kt\xF3ra r\xF3wna si\u0119 okre\u015Blonej liczbie w tablicy.","Last index of number":"Ostatni indeks liczby","The last index where _PARAM2_ can be found in _PARAM1_":"Ostatni indeks, gdzie _PARAM2_ mo\u017Ce by\u0107 znaleziony w _PARAM1_","The index of the last variable that equals to a specific text in an array.":"Indeks ostatniej zmiennej, kt\xF3ra r\xF3wna si\u0119 okre\u015Blonemu tekstowi w tablicy.","Last index of text":"Ostatni indeks tekstu","Returns a random number of an array of numbers.":"Zwraca losow\u0105 liczb\u0119 z tablicy liczb.","Random number in array":"Losowa liczba w tablicy","A randomly picked number of _PARAM1_":"Losowo wybrana liczba _PARAM1_","Array to get a number from":"Tablica do pobrania liczby","a random string of an array of strings.":"losowy ci\u0105g znak\xF3w z tablicy ci\u0105g\xF3w znak\xF3w","Random string in array":"Losowy ci\u0105g znak\xF3w w tablicy","A randomly picked string of _PARAM1_":"Losowo wybrany ci\u0105g znak\xF3w _PARAM1_","Array to get a string from":"Tablica do pobrania ci\u0105gu znak\xF3w","Removes the last array child of an array, and return it as a number.":"Usuwa ostatnie dziecko tablicy i zwraca je jako liczb\u0119.","Get and remove last variable from array (as number)":"Pobierz i usu\u0144 ostatni\u0105 zmienn\u0105 z tablicy (jako liczb\u0119)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Usu\u0144 ostatnie dziecko _PARAM1_ i przechowaj je w _PARAM2_","Array to pop a child from":"Tablica do usuni\u0119cia dziecka","Removes the last array child of an array, and return it as a string.":"Usuwa ostatnie dziecko tablicy i zwraca je jako ci\u0105g znak\xF3w.","Pop string from array":"Wyci\u0105gnij ci\u0105g znak\xF3w z tablicy","Removes the first array child of an array, and return it as a number.":"Usuwa pierwsze dziecko tablicy i zwraca je jako liczb\u0119.","Shift number from array":"Przesu\u0144 liczb\u0119 z tablicy","Array to shift a child from":"Tablica do przesuni\u0119cia z dziecka","Removes the first array child of an array, and return it as a string.":"Usuwa pierwsze dziecko tablicy i zwraca je jako ci\u0105g znak\xF3w.","Shift string from array":"Przesu\u0144 ci\u0105g znak\xF3w z tablicy","Checks if an array contains a specific number.":"Sprawdza, czy tablica zawiera okre\u015Blon\u0105 liczb\u0119.","Array has number":"Tablica zawiera liczb\u0119","Array _PARAM1_ has number _PARAM2_":"Tablica _PARAM1_ ma liczb\u0119 _PARAM2_","The number to search":"Liczba do wyszukania","Checks if an array contains a specific string.":"Sprawdza, czy tablica zawiera okre\u015Blony ci\u0105g znak\xF3w.","Array has string":"Tablica zawiera ci\u0105g znak\xF3w","Array _PARAM1_ has string _PARAM2_":"Tablica _PARAM1_ ma ci\u0105g znak\xF3w _PARAM2_","The text to search":"Tekst do wyszukania","Copies a portion of a scene array variable into a new scene array variable.":"Kopiuje cz\u0119\u015B\u0107 zmiennej tablicy sceny do nowej zmiennej tablicy sceny.","Slice an array":"Wytnij tablic\u0119","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Wytnij tablic\u0119 _PARAM1_ od indeks\xF3w _PARAM3_ do _PARAM4_ do _PARAM2_","The array to take a slice from":"Tablica, z kt\xF3rej wyodr\u0119bnia si\u0119 fragment","The array to store the slice into":"Tablica do przechowywania wycinka","The index to start the slice from":"Indeks rozpocz\u0119cia wycinka","The index to end the slice at":"Indeks zako\u0144czenia wycinka","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Ustaw warto\u015B\u0107 na 0, aby skopiowa\u0107 ca\u0142\u0105 tablic\u0119. Je\u015Bli u\u017Cyjesz warto\u015Bci ujemnej, indeks zostanie wybrany zaczynaj\u0105c od ko\u0144ca. \nNa przyk\u0142ad przycinanie tablicy z 5 elementami od 0 do -1 spowodowa\u0142oby pobranie tylko element\xF3w z indeks\xF3w 0 do 3.","Cuts a portion of an array off.":"Obcina cz\u0119\u015B\u0107 tablicy.","Splice an array":"Przycinanie tablicy.","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Usu\u0144 _PARAM3_ elementy z tablicy _PARAM1_ zaczynaj\u0105c od indeksu _PARAM2_","The array to remove items from":"Tablica, z kt\xF3rej usuwane s\u0105 elementy","The index to start removing from":"Indeks, od kt\xF3rego zaczynamy usuwanie","If you use a negative value, the index will be selected beginning from the end.":"Je\u015Bli u\u017Cyjesz warto\u015Bci ujemnej, indeks zostanie wybrany zaczynaj\u0105c od ko\u0144ca.","The amount of elements to remove":"Liczba element\xF3w do usuni\u0119cia","Set to 0 to remove until the end of the array.":"Ustaw na 0, aby usun\u0105\u0107 do ko\u0144ca tablicy.","Combines all elements of 2 scene arrays into one new scene array.":"\u0141\u0105czy wszystkie elementy 2 tablicy scen w jedn\u0105 now\u0105 tablic\u0119 scen.","Combine 2 arrays":"Po\u0142\u0105cz 2 tablice","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Po\u0142\u0105cz tablic\u0119 _PARAM1_ i _PARAM2_ w _PARAM3_","The first array":"Pierwsza tablica","The second array":"Druga tablica","The variable to store the new array in":"Zmienna, w kt\xF3rej przechowywana jest nowa tablica","Appends a copy of all variables of one array to another array.":"Do\u0142\u0105cza kopi\u0119 wszystkich zmiennych jednej tablicy do drugiej tablicy.","Append all variable to another array":"Do\u0142\u0105cz wszystkie zmienne do innej tablicy","Append all elements from array _PARAM1_ into _PARAM2_":"Do\u0142\u0105cz wszystkie elementy z tablicy _PARAM1_ do _PARAM2_","The array to get the variables from":"Tablica, z kt\xF3rej pobierane s\u0105 zmienne","The variable to append the variables in":"Zmienna, do kt\xF3rej dodawane s\u0105 zmienne","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Odwraca dzieci tablicy. Pierwsze dziecko tablicy staje si\u0119 ostatnie, a ostatnie dziecko tablicy staje si\u0119 pierwsze.","Reverse an array":"Odwr\xF3\u0107 tablic\u0119","Reverse array _PARAM1_":"Odwr\xF3\u0107 tablic\u0119 _PARAM1_","The array to reverse":"Tablica do odwr\xF3cenia","Fill an element with a number.":"Wype\u0142nia element liczb\u0105.","Fill array with number":"Wype\u0142nij tablic\u0119 liczb\u0105","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Wype\u0142nij tablic\u0119 _PARAM1_ z _PARAM2_ od indeksu _PARAM3_ do indeksu _PARAM4_","The array to fill":"Tablica do wype\u0142nienia","The number to fill":"Liczba do wype\u0142nienia","The index to start filling from":"Indeks, od kt\xF3rego zacz\u0105\u0107 wype\u0142nia\u0107","The index to stop filling at":"Indeks, na kt\xF3rym zako\u0144czy\u0107 wype\u0142nianie","Set to 0 to fill until the end of the array.":"Ustaw na 0, aby wype\u0142ni\u0107 do ko\u0144ca tablicy.","Shuffles all children of an array.":"Przetasowuje wszystkie elementy tablicy.","Shuffle array":"Tasowanie tablicy","Shuffle array _PARAM1_":"Tasuj tablic\u0119 _PARAM1_","The array to shuffle":"Tablica do przetasowania","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Zast\u0119puje wszystkie tablice wewn\u0105trz tablicy ich dzie\u0107mi. Na przyk\u0142ad, [[1,2], [3,4]] zamienia si\u0119 w [1,2,3,4].","Flatten array":"Sp\u0142aszcz tablic\u0119","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Sp\u0142aszcz tablic\u0119 _PARAM1_ (G\u0142\u0119boko sp\u0142aszcz: _PARAM2_)","The array to flatten":"Tablica do sp\u0142aszczenia","Deeply flatten":"G\u0142\u0119boko sp\u0142aszcza","If yes, will continue flattening until there is no arrays in the array anymore.":"Je\u015Bli tak, b\u0119dzie kontynuowa\u0107 sp\u0142aszczanie a\u017C do momentu, gdy w tablicy nie b\u0119dzie ju\u017C \u017Cadnych\xA0innych tablic.","Removes the last array child of an array, and stores it in another variable.":"Usuwa ostatnie dziecko tablicy i przechowuje je w innej zmiennej.","Pop array child":"Usu\u0144 dziecko tablicy","The array to pop a child from":"Tablica, z kt\xF3rej usun\u0105\u0107 dziecko","The variable to store the popped value into":"Zmienna do przechowania usuni\u0119tej warto\u015Bci","Removes the first array child of an array, and stores it in another variable.":"Usuwa pierwsze dziecko tablicy i przechowuje je w innej zmiennej.","Shift array child":"Przesu\u0144 dziecko tablicy","Remove first child of _PARAM1_ and store it in _PARAM2_":"Usu\u0144 pierwsze dziecko z _PARAM1_ i przechowaj je w _PARAM2_","The array to shift a child from":"Tablica do przesuni\u0119cia dziecka","The variable to store the shifted value into":"Zmienna do przechowania przesuni\u0119tej warto\u015Bci","Insert a variable at a specific index of an array.":"Wstaw zmienn\u0105 na okre\u015Blony indeks tablicy.","Insert variable at":"Wstaw zmienn\u0105 na","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Wstaw zmienn\u0105 _PARAM3_ w _PARAM1_ na indeksie _PARAM2_","The array to insert a variable in":"Tablica, w kt\xF3rej wstawi\u0107 zmienn\u0105","The index to insert the variable at":"Indeks, na kt\xF3rym wstawi\u0107 zmienn\u0105","The name of the variable to insert":"Nazwa zmiennej do wstawienia","Split a string into an array of strings via a separator.":"Podziel ci\u0105g na tablic\u0119 ci\u0105g\xF3w za pomoc\u0105 separatora.","Split string into array":"Podziel ci\u0105g na tablic\u0119","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Podziel ci\u0105g _PARAM1_ za pomoc\u0105 separatora _PARAM2_ na tablic\u0119 _PARAM3_","The string to split":"Ci\u0105g do podzia\u0142u","The separator to use to split the string":"Separator do u\u017Cycia do podzia\u0142u ci\u0105gu znak\xF3w","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Na przyk\u0142ad, je\u015Bli masz ci\u0105g znak\xF3w \"Hello World\", a separatorem jest spacja (\" \"), rezultatem b\u0119dzie tablica [\"Hello\", \"World\"]. Je\u015Bli separatorem jest pusty ci\u0105g (\"\"), powstanie element na znak ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Tablica, w kt\xF3rej nale\u017Cy przechowa\u0107 wyniki","Returns a string made from all strings in an array.":"Zwraca ci\u0105g z\u0142o\u017Cony z wszystkich ci\u0105g\xF3w w tablicy.","Join all elements of an array together into a string":"Po\u0142\u0105cz wszystkie elementy tablicy w jeden ci\u0105g","The name of the array to join into a string":"Nazwa tablicy do po\u0142\u0105czenia w ci\u0105g","Optional separator text between each element":"Opcjonalny tekst separuj\u0105cy pomi\u0119dzy ka\u017Cdym elementem","Get the sum of all numbers in an array.":"Uzyskaj sum\u0119 wszystkich liczb w tablicy.","Sum of array children":"Suma dzieci tablicy","The array":"Tablica","Gets the smallest number in an array.":"Uzyskuje najmniejsz\u0105 liczb\u0119 w tablicy.","Smallest value":"Najmniejsza warto\u015B\u0107","Gets the biggest number in an array.":"Znajduje najwi\u0119ksz\u0105 liczb\u0119 w tablicy.","Biggest value":"Najwi\u0119ksza warto\u015B\u0107","Gets the average number in an array.":"Uzyskuje \u015Bredni\u0105 liczb\u0119 w tablicy.","Average value":"\u015Arednia warto\u015B\u0107","Gets the median number in an array.":"Znajduje median\u0119 liczb w tablicy.","Median value":"Mediana warto\u015B\u0107","Sort an array of number from smallest to biggest.":"Sortowanie tablicy liczb od najmniejszej do najwi\u0119kszej.","Sort an array":"Sortowanie tablicy","Sort array _PARAM1_":"Sortuj tablic\u0119 _PARAM1_","The array to sort":"Tablica do posortowania","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Pierwszy indeks, w kt\xF3rym _PARAM3_ mo\u017Cna znale\u017A\u0107 w _PARAM2_ z _PARAM1_","The object the variable is from":"Obiekt, z kt\xF3rego pochodzi zmienna","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"Ostatni indeks, w kt\xF3rym _PARAM3_ mo\u017Cna znale\u017A\u0107 w _PARAM2_ z _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Losowo wybrana liczba _PARAM2_ z _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Losowo wybrany ci\u0105g znak\xF3w _PARAM2_ z _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Usu\u0144 ostatnie dziecko _PARAM2_ z _PARAM1_ i zapisz je w _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Tablica _PARAM2_ z _PARAM1_ zawiera liczb\u0119 _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Tablica _PARAM2_ z _PARAM1_ zawiera ci\u0105g znak\xF3w _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Wytnij tablic\u0119 _PARAM2_ z _PARAM1_ od indeks\xF3w _PARAM5_ do _PARAM6_ do _PARAM4_ z _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Usu\u0144 _PARAM4_ elementy z tablicy _PARAM2_ z _PARAM1_ zaczynaj\u0105c od indeksu _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Po\u0142\u0105cz tablic\u0119 _PARAM2_ z _PARAM1_ i _PARAM4_ z _PARAM3_ do _PARAM6_ z _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Dodaj wszystkie elementy z tablicy _PARAM2_ z _PARAM1_ do _PARAM4_ z _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Odwr\xF3\u0107 tablic\u0119 _PARAM2_ z _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Wype\u0142nij tablic\u0119 _PARAM2_ z _PARAM1_ z warto\u015Bci\u0105 _PARAM3_ od indeksu _PARAM4_ do indeksu _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Tasuj tablic\u0119 _PARAM2_ z _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Sp\u0142aszcz tablic\u0119 _PARAM2_ z _PARAM1_ (G\u0142\u0119bokie sp\u0142aszczenie: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Usu\u0144 ostatnie dziecko z tablicy _PARAM2_ z _PARAM1_ i przechowaj je w _PARAM4_ z _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Usu\u0144 pierwsze dziecko z tablicy _PARAM2_ z _PARAM1_ i przechowaj je w _PARAM4_ z _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Wstaw zmienn\u0105 _PARAM5_ z _PARAM4_ do tablicy _PARAM2_ z _PARAM1_ na indeksie _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Podziel ci\u0105g _PARAM1_ wed\u0142ug separatora _PARAM2_ i umie\u015B\u0107 go w tablicy _PARAM4_ z _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Posortuj tablic\u0119 _PARAM2_ z _PARAM1_","Platforms Validation":"Walidacja platform","Checks if the game is currently executed on an allowed platform (for web).":"Sprawdza, czy gra jest obecnie uruchomiona na dozwolonej platformie (dla sieci).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Sprawd\u017A, czy gra jest uruchomiona na autoryzowanej platformie (najlepiej uruchom t\u0119 czynno\u015B\u0107 tylko raz na pocz\u0105tku gry).","Is the game running on an authorized platform":"Czy gra dzia\u0142a na autoryzowanej platformie","The game is running on a authorized platform":"Gra dzia\u0142a na autoryzowanej platformie","Get the referrer's location (the domain of the website that hosts your game).":"Pobierz lokalizacj\u0119 odwo\u0142uj\u0105cego si\u0119 skryptu (domen\u0119 witryny, na kt\xF3rej jest hostowana twoja gra).","Get referrer location":"Pobierz lokalizacj\u0119 odwo\u0142uj\u0105cego si\u0119 skryptu","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Dodaj now\u0105 autoryzowan\u0105 platform\u0119 (nazw\u0119 domeny, na kt\xF3rej spodziewa si\u0119, \u017Ce b\u0119dzie uruchamiana gra, na przyk\u0142ad, gd.games).","Add a valid platform":"Dodaj wa\u017Cn\u0105 platform\u0119","Add _PARAM1_ as valid platform":"Dodaj _PARAM1_ jako wa\u017Cn\u0105 platform\u0119","Domain name (e.g : gd.games)":"Nazwa domeny (np. : gd.games)","Check if a domain is contained in the authorized list array.":"Sprawd\u017A, czy domena jest zawarta na li\u015Bcie autoryzowanych platform.","Check if a domain is contained in the authorized list":"Sprawd\u017A, czy domena jest zawarta na li\u015Bcie autoryzowanych platform.","Check if _PARAM1_ is in the list of authorized platforms":"Sprawd\u017A, czy _PARAM1_ jest na li\u015Bcie autoryzowanych platform","Domain to check":"Domena do sprawdzenia","Auto typing animation for text (\"typewriter\" effect)":"Automatyczna animacja pisania dla tekstu (efekt \"maszyny do pisania\")","Reveal a text one letter after the other.":"Ods\u0142aniaj tekst litera po literze.","User interface":"Interfejs u\u017Cytkownika","Auto typing text":"Automatyczne pisanie tekstu","Text capability":"Zdolno\u015B\u0107 do tekstu","Time between characters":"Czas mi\u0119dzy znakami","Detect if a new text character was just displayed":"Wykryj, czy nowy znak tekstu zosta\u0142 w\u0142a\u015Bnie wy\u015Bwietlony","Is next word wrapped":"Czy nast\u0119pne s\u0142owo jest zawini\u0119te","_PARAM0_ next word is wrapped":"_PARAM0_ nast\u0119pne s\u0142owo jest zawini\u0119te","Clear forced line breaks":"Usu\u0144 wymuszone podzia\u0142y wiersza","Clear forced line breaks in _PARAM0_":"Usu\u0144 wymuszone podzia\u0142y wiersza w _PARAM0_","Check if the full text has been typed.":"Sprawd\u017A, czy ca\u0142y tekst zosta\u0142 napisany.","Finished typing":"Napisano tekst do ko\u0144ca","_PARAM0_ finished typing":"_PARAM0_ napisano do ko\u0144ca","Check if a character has just been typed. Useful for triggering sound effects.":"Sprawd\u017A, czy znak zosta\u0142 w\u0142a\u015Bnie napisany. Przydatne do wywo\u0142ywania efekt\xF3w d\u017Awi\u0119kowych.","Has just typed":"W\u0142a\u015Bnie napisany","_PARAM0_ has just typed a character":"_PARAM0_ w\u0142a\u015Bnie napisa\u0142 znak","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Zrestartuj pisanie od pocz\u0105tku tekstu. Autotypowanie r\xF3wnie\u017C rozpocznie si\u0119 automatycznie po ustawieniu nowego tekstu dla obiektu.","Restart typing from the beginning":"Zrestartuj pisanie od pocz\u0105tku","Restart typing from the beginning on _PARAM0_":"Zrestartuj pisanie od pocz\u0105tku na _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Przejd\u017A do okre\u015Blonej pozycji w tek\u015Bcie. Pozycje zaczynaj\u0105 si\u0119 od \"0\" i zwi\u0119kszaj\u0105 si\u0119 o jeden dla ka\u017Cdego znaku.","Show Nth first characters":"Poka\u017C pierwsze N znak\xF3w","Show _PARAM2_ first characters on _PARAM0_":"Poka\u017C _PARAM2_ pierwsze znaki na _PARAM0_","Character position":"Pozycja znaku","Show the full text.":"Poka\u017C pe\u0142ny tekst.","Show the full text":"Poka\u017C pe\u0142ny tekst","Show the full text on _PARAM0_":"Poka\u017C pe\u0142ny tekst na _PARAM0_","the time between characters beign typed.":"czas mi\u0119dzy pisaniem znak\xF3w.","the time between characters":"czas mi\u0119dzy znakami","Back button":"Przycisk powrotu","Adds interactions with the back button.":"Dodaje interakcje z przyciskiem powrotu.","Input":"Wej\u015Bcie","Triggers whenever the player presses the back button.":"Uruchamia si\u0119 za ka\u017Cdym razem, gdy gracz naciska przycisk powrotu.","Back button is pressed":"Przycisk powrotu zosta\u0142 wci\u015Bni\u0119ty","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"To symuluje normalne zachowanie przycisku powrotu. Ta akcja zako\u0144czy aplikacj\u0119 w przypadku aplikacji mobilnej i wr\xF3ci do poprzedniej strony w przypadku przegl\u0105darki internetowej.","Trigger back button":"Wyzwalaj przycisk powrotu","Simulate back button press":"Symuluj naci\u015Bni\u0119cie przycisku powrotu","Base conversion":"Konwersja bazowa","Provides conversion expressions for numbers in different bases.":"Udost\u0119pnia wyra\u017Cenia konwersji liczb w r\xF3\u017Cnych bazach.","Advanced":"Zaawansowane","Converts a string representing a number in a different base to a decimal number.":"Konwertuje ci\u0105g reprezentuj\u0105cy liczb\u0119 w innym ustroju na liczb\u0119 dziesi\u0119tn\u0105.","Convert to decimal":"Konwertuj na dziesi\u0119tny","String representing a number":"Ci\u0105g reprezentuj\u0105cy liczb\u0119","The base the number in the string is in":"Podstawa, w jakiej liczba w ci\u0105gu si\u0119 znajduje","Converts a number to a trsing representing it in another base.":"Konwertuje liczb\u0119 na inny podstawowy ci\u0105g reprezentuj\u0105cy j\u0105.","Convert to different base":"Konwertuj na inny podstawowy ci\u0105g","Number to convert":"Liczba do konwersji","The base to convert the number to":"Podstawa, na kt\xF3r\u0105 nale\u017Cy przekonwertowa\u0107 liczb\u0119","Platformer and top-down remapper":"Platformer i przekszta\u0142caj\u0105cy od g\xF3ry w d\xF3\u0142","Quickly remap keyboard controls.":"Szybko przemapuj sterowanie klawiatur\u0105.","Remap keyboard controls of the top-down movement.":"Przemapuj sterowanie klawiatur\u0105 ruchu w grze z widokiem z g\xF3ry.","Top-down keyboard remapper":"Przetw\xF3rz klawiatur\u0119 w grze z widokiem z g\xF3ry","Up key":"Klawisz g\xF3ra","Left key":"Klawisz lewo","Right key":"Klawisz prawo","Down key":"Klawisz dolny","Remaps Top-Down behavior controls to a custom control scheme.":"Przemapowuje sterowanie zachowaniem w d\xF3\u0142 na niestandardowy schemat sterowania.","Remap Top-Down controls to a custom scheme":"Niestandardowa zmiana sterowania w d\xF3\u0142","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Zmiana sterowania dla _PARAM0_: G\xF3ra: _PARAM2_, Lewo: _PARAM3_, D\xF3\u0142: _PARAM4_, Prawo: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Przemapowuje sterowanie zachowaniem w d\xF3\u0142 na wst\u0119pnie ustawiony schemat sterowania.","Remap Top-Down controls to a preset":"Niestandardowa zmiana sterowania w d\xF3\u0142","Remap controls of _PARAM0_ to preset _PARAM2_":"Zmiana sterowania dla _PARAM0_ na preset _PARAM2_","Preset name":"Nazwa presetu","Remap keyboard controls of the platformer character movement.":"Przemapuj sterowanie klawiatur\u0105 postaci platformowej.","Platformer keyboard mapper":"Mappuj klawiatur\u0119 platformow\u0105","Jump key":"Klawisz skoku","Remaps Platformer behavior controls to a custom control scheme.":"Przemapowuje sterowanie zachowaniem platformera na niestandardowy schemat sterowania.","Remap Platformer controls to a custom scheme":"Niestandardowa zmiana sterowania platformera","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Zmiana sterowania dla _PARAM0_: G\xF3ra: _PARAM2_, Lewo: _PARAM3_, D\xF3\u0142: _PARAM4_, Prawo: _PARAM5_, Skok: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Przemapowuje sterowanie zachowaniem platformera na wst\u0119pnie ustawiony schemat sterowania.","Remap Platformer controls to a preset":"Niestandardowa zmiana sterowania platformera","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Obracaj obiekty 3D, aby wygl\u0105da\u0142y jak sprite'y 2D.","Visual effect":"Efekt wizualny","Rotate to always face the camera (only the front face of the cube should be enabled).":"Obr\xF3\u0107 si\u0119, aby zawsze by\u0107 zwr\xF3conym w kierunku kamery (tylko przednia \u015Bciana sze\u015Bcianu powinna by\u0107 w\u0142\u0105czona).","Billboard":"Tablica reklamowa","3D capability":"Zdolno\u015B\u0107 3D","Should rotate on X axis":"Powinno obraca\u0107 si\u0119 wok\xF3\u0142 osi X","Should rotate on Y axis":"Powinno obraca\u0107 si\u0119 wok\xF3\u0142 osi Y","Should rotate on Z axis":"Powinno obraca\u0107 si\u0119 wok\xF3\u0142 osi Z","Offset position":"Pozycja przesuni\u0119cia","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Obr\xF3\u0107 obiekt do kamery. To jest r\xF3wnie\u017C wykonywane automatycznie na ko\u0144cu sceny.","Rotate to face the camera":"Obr\xF3\u0107, aby patrze\u0107 w kamer\u0119","Rotate _PARAM0_ to the camera":"Obr\xF3c\u0301 _PARAM0_ do kamery","Check if the object should rotate on X axis.":"Sprawd\u017A, czy obiekt powinien obr\xF3ci\u0107 si\u0119 wzgl\u0119dem osi X.","_PARAM0_ should rotate on X axis":"_PARAM0_ powinien obraca\u0107 si\u0119 wzgl\u0119dem osi X","Change if the object should rotate on X axis.":"Zmie\u0144, czy obiekt powinien obr\xF3ci\u0107 si\u0119 wzgl\u0119dem osi X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ powinien obraca\u0107 si\u0119 wzgl\u0119dem osi X: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Sprawd\u017A, czy obiekt powinien obr\xF3ci\u0107 si\u0119 wzgl\u0119dem osi Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ powinien obraca\u0107 si\u0119 wzgl\u0119dem osi Y","Change if the object should rotate on Y axis.":"Zmie\u0144, czy obiekt powinien obr\xF3ci\u0107 si\u0119 wzgl\u0119dem osi Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ powinien obraca\u0107 si\u0119 wzgl\u0119dem osi Y: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Sprawd\u017A, czy obiekt powinien obr\xF3ci\u0107 si\u0119 wzgl\u0119dem osi Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ powinien obraca\u0107 si\u0119 wzgl\u0119dem osi Z","Change if the object should rotate on Z axis.":"Zmie\u0144, czy obiekt powinien obr\xF3ci\u0107 si\u0119 wzgl\u0119dem osi Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"Nale\u017Cy obr\xF3ci\u0107 _PARAM0_ wok\xF3\u0142 osi Z: _PARAM2_","ShouldRotateZ":"Powinno obraca\u0107 si\u0119 Z","Enable texture transparency of the front face.":"Umo\u017Cliwi\u0107 przejrzysto\u015B\u0107 tekstury przedniej strony.","Enable texture transparency":"W\u0142\u0105cz przejrzysto\u015B\u0107 tekstury","Enable texture transparency of _PARAM0_":"W\u0142\u0105cz przejrzysto\u015B\u0107 tekstury _PARAM0_","Boids movement":"Ruch boid\xF3w","Simulates flocks movement.":"Symuluje ruch stada.","Define helper classes JavaScript code.":"Zdefiniuj kod klas pomocniczych w JavaScript.","Define helper classes":"Zdefiniuj klasy pomocnicze","Define helper classes JavaScript code":"Zdefiniuj kod klas pomocniczych w JavaScript","Move as part of a flock.":"Poruszaj si\u0119 jako cz\u0119\u015B\u0107 stada.","Boids Movement":"Ruch Boids","Maximum speed":"Maksymalna pr\u0119dko\u015B\u0107","Maximum acceleration":"Maksymalne przyspieszenie","Rotate object":"Obr\xF3\u0107 obiekt","Cohesion sight radius":"Promie\u0144 widzenia kohesji","Sight":"Widok","Alignement sight radius":"Promie\u0144 widzenia wyr\xF3wnania","Separation sight radius":"Promie\u0144 widzenia separacji","Cohesion decision weight":"Waga decyzji kohesji","Decision":"Decyzja","Alignment decision weight":"Waga decyzji wyr\xF3wnania","Separation decision weight":"Waga decyzji separacji","Collision layer":"Warstwa kolizji","Intend to move in a given direction.":"Zamiar ruchu w okre\u015Blonym kierunku.","Move in a direction":"Ruch w okre\u015Blonym kierunku","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ zamiar ruchu w kierunku _PARAM2_; _PARAM3_ (waga decyzji: _PARAM4_)","Direction X":"Kierunek X","Direction Y":"Kierunek Y","Decision weight":"Waga decyzji","Intend to move toward a position.":"Zamiar ruchu w kierunku pozycji.","Move toward a position":"Ruch w kierunku pozycji","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ zamiar ruchu w kierunku _PARAM2_; _PARAM3_ (waga decyzji: _PARAM4_)","Target X":"Docelowa pozycja X","Target Y":"Docelowa pozycja Y","Intend to move toward an object.":"Zamiar ruchu w kierunku obiektu.","Move toward an object":"Ruch w kierunku obiektu","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ zamiar ruchu w kierunku _PARAM2_ (waga decyzji: _PARAM3_)","Targeted object":"Obiekt docelowy","Intend to avoid an area with a given center and radius.":"Zamiar unikania obszaru z danym centrum i promieniem.","Avoid a position":"Unikaj pozycji","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ zamiar unikania promienia _PARAM4_ wok\xF3\u0142 _PARAM2_; _PARAM3_ (waga decyzji: _PARAM5_)","Center X":"Centrum X","Center Y":"Centrum Y","Radius":"Promie\u0144","Intend to avoid an area from an object center and a given radius.":"Zamiar unikania obszaru od centrum obiektu i danego promienia.","Avoid an object":"Uniknij obiektu","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ zamiar unikania promienia _PARAM3_ wok\xF3\u0142 _PARAM2_ (waga decyzji: _PARAM4_)","Avoided object":"Unikni\u0119ty obiekt","Return the current speed.":"Zwr\xF3\u0107 bie\u017C\u0105c\u0105 pr\u0119dko\u015B\u0107.","Speed":"Pr\u0119dko\u015B\u0107","Return the current horizontal speed.":"Zwr\xF3\u0107 bie\u017C\u0105c\u0105 pr\u0119dko\u015B\u0107 poziom\u0105.","Velocity X":"Pr\u0119dko\u015B\u0107 X","Return the current vertical speed.":"Zwr\xF3\u0107 bie\u017C\u0105c\u0105 pr\u0119dko\u015B\u0107 pionow\u0105.","Velocity Y":"Pr\u0119dko\u015B\u0107 Y","Check if the object is rotated while moving on its path.":"Sprawd\u017A, czy obiekt jest obr\xF3cony podczas poruszania si\u0119 po \u015Bcie\u017Cce.","Object Rotated":"Obr\xF3cony obiekt","_PARAM0_ is rotated when moving":"_PARAM0_ obr\xF3cony podczas poruszania","Return the maximum speed.":"Zwr\xF3\u0107 maksymaln\u0105 pr\u0119dko\u015B\u0107.","Change the maximum speed of the object.":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 obiektu.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 _PARAM0_ na _PARAM2_","Max Speed":"Maks. pr\u0119dko\u015B\u0107","Return the maximum acceleration.":"Zwr\xF3\u0107 maksymalne przyspieszenie.","Change the maximum acceleration of the object.":"Zmie\u0144 maksymalne przyspieszenie obiektu.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Zmie\u0144 maksymalne przyspieszenie _PARAM0_ na _PARAM2_","Steering Force":"Si\u0142a sterowania","Return the cohesion sight radius.":"Zwr\xF3\u0107 promie\u0144 widzenia skupienia.","Change the cohesion sight radius.":"Zmie\u0144 promie\u0144 widzenia skupienia.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Zmie\u0144 promie\u0144 widzenia skupienia _PARAM0_ na _PARAM2_","Value":"Warto\u015B\u0107","Return the alignment sight radius.":"Zwr\xF3\u0107 promie\u0144 widzenia wyr\xF3wnania.","Alignment sight radius":"Promie\u0144 widzenia wyr\xF3wnania","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Zmie\u0144 promie\u0144 widzenia wyr\xF3wnania _PARAM0_ na _PARAM2_","Return the separation sight radius.":"Zwr\xF3\u0107 promie\u0144 widzenia separacji.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Zmie\u0144 promie\u0144 widzenia separacji _PARAM0_ na _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Zwr\xF3\u0107, jak\u0105 wag\u0119 skupienie przyjmuje w wybranym kierunku.","Cohesion weight":"Waga skupienia","Change the weight the cohesion takes in the chosen direction.":"Zmie\u0144 wag\u0119, kt\xF3r\u0105 skupienie przyjmuje w wybranym kierunku.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Zmie\u0144 wag\u0119 skupienia _PARAM0_ na _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Zwr\xF3\u0107, jak\u0105 wag\u0119 wyr\xF3wnanie przyjmuje w wybranym kierunku.","Alignment weight":"Waga wyr\xF3wnania","Change the weight the alignment takes in the chosen direction.":"Zmie\u0144 wag\u0119, kt\xF3r\u0105 wyr\xF3wnanie przyjmuje w wybranym kierunku.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Zmie\u0144 wag\u0119 wyr\xF3wnania _PARAM0_ na _PARAM2_","Return which weight the separation takes in the chosen direction.":"Zwr\xF3\u0107, jak\u0105 wag\u0119 separacja przyjmuje w wybranym kierunku.","Separation weight":"Waga separacji","Change the weight the separation takes in the chosen direction.":"Zmie\u0144 wag\u0119, kt\xF3r\u0105 separacja przyjmuje w wybranym kierunku.","Change the separation weight of _PARAM0_ to _PARAM2_":"Zmie\u0144 wag\u0119 separacji _PARAM0_ na _PARAM2_","Boomerang":"Bumerang","Throw an object that returns to the thrower like a boomerang.":"Rzu\u0107 obiekt, kt\xF3ry wraca do rzucaj\u0105cego, jak bumerang.","Throw speed (pixels per second)":"Pr\u0119dko\u015B\u0107 rzutu (piksele na sekund\u0119)","Time before changing directions (seconds)":"Czas przed zmian\u0105 kierunku (sekundy)","Rotation (degrees per second)":"Obr\xF3t (stopnie na sekund\u0119)","Thrower X position":"Pozycja X rzucaj\u0105cego","Thrower Y position":"Pozycja Y rzucaj\u0105cego","Boomerang is returning":"Bumerang wraca","Throw boomerang toward an angle.":"Rzu\u0107 bumerang pod k\u0105tem.","Throw boomerang toward an angle":"Rzu\u0107 bumerang pod k\u0105tem","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Rzu\u0107 bumerang _PARAM0_ pod k\u0105tem _PARAM2_ stopni, z pr\u0119dko\u015Bci\u0105 _PARAM3_ pikseli na sekund\u0119, obracaj\u0105c _PARAM5_ stopni na sekund\u0119, i ode\u015Blij bumerang z powrotem po _PARAM4_ sekundach","Angle (degrees)":"K\u0105t (stopnie)","Throw boomerang toward a position.":"Rzu\u0107 bumerang w kierunku pozycji.","Throw boomerang toward a position":"Rzu\u0107 bumerang w kierunku pozycji","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Rzu\u0107 bumerang _PARAM0_ w kierunku _PARAM2_;_PARAM3_ z pr\u0119dko\u015Bci\u0105 _PARAM4_ pikseli na sekund\u0119, obracaj\u0105c si\u0119 o _PARAM6_ stopni na sekund\u0119, i odbierz bumerang po up\u0142ywie _PARAM5_ sekund","Target X position":"Pozycja X celu","Target Y position":"Pozycja Y celu","Send boomerang back to thrower.":"Odbierz bumerang rzucaj\u0105cemu.","Send boomerang back to thrower":"Odbierz bumerang rzucaj\u0105cemu","Send boomerang _PARAM0_ back to thrower":"Odbierz bumerang _PARAM0_ rzucaj\u0105cemu","Set amount of time before boomerang changes directions (seconds).":"Ustaw czas przed zmian\u0105 kierunku bumerangu (sekundy).","Set amount of time before boomerang changes directions":"Ustaw czas przed zmian\u0105 kierunku bumerangu","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Czas przed zmian\u0105 kierunku _PARAM0_ do _PARAM2_ (sekundy)","Time before boomerange changes direction (seconds)":"Czas przed zmian\u0105 kierunku bumerangu (sekundy)","Track position of boomerang thrower.":"\u015Aled\u017A pozycj\u0119 rzucaj\u0105cego bumerang.","Track position of boomerang thrower":"\u015Aled\u017A pozycj\u0119 rzucaj\u0105cego bumerang","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u015Aled\u017A pozycj\u0119 rzucaj\u0105cego _PARAM2_ kt\xF3ry rzuci\u0142 bumerang _PARAM0_","Thrower":"Rzucaj\u0105cy","Boomerang is returning to thrower.":"Bumerang wraca do rzucaj\u0105cego.","Boomerang is returning to thrower":"Bumerang wraca do rzucaj\u0105cego","Boomerang _PARAM0_ is returning to thrower":"Bumerang _PARAM0_ wraca do rzucaj\u0105cego","Bounce (using forces)":"Odbijanie (korzystaj\u0105c z si\u0142)","Bounce the object off another object it just touched.":"Odbij obiekt od innego obiektu, z kt\xF3rym w\u0142a\u015Bnie si\u0119 zetkn\u0105\u0142.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Zapewnia akcj\u0119 umo\u017Cliwiaj\u0105c\u0105 odbicie obiektu od innego obiektu, z kt\xF3rym w\u0142a\u015Bnie si\u0119 zetkn\u0105\u0142. Dodaj sta\u0142\u0105 si\u0142\u0119 do obiektu i, gdy jest w kolizji z innym, u\u017Cyj akcji, aby odbi\u0142 si\u0119 zrealizowany.","Bounce":"Odbicie","Bounce count":"Liczba odskok\xF3w","Number of times this object has bounced off another object":"Liczba razy, kiedy ten obiekt odbi\u0142 si\u0119 od innego obiektu","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Odbij obiekt od innego obiektu, z kt\xF3rym aktualnie jest kolizja, zgodnie z k\u0105tem i si\u0142\u0105 przy\u0142o\u017Con\u0105 do obiektu.\nUpewnij si\u0119, \u017Ce przetestujesz kolizj\u0119 mi\u0119dzy dwoma obiektami przed uruchomieniem tej akcji. Wszystkie si\u0142y zostan\u0105 usuni\u0119te z obiektu, a zostanie dodana nowa sta\u0142a si\u0142a, kt\xF3ra spowoduje, \u017Ce obiekt si\u0119 odbije.","Bounce off another object":"Odbij od innego obiektu","Bounce _PARAM0_ off _PARAM2_":"Odbij _PARAM0_ od _PARAM2_","The objects to bounce on":"Obiekty, na kt\xF3rych odbi\u0107","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Odbij obiekt od innego obiektu, z kt\xF3rym aktualnie jest kolizja, zgodnie z k\u0105tem i si\u0142\u0105 przy\u0142o\u017Con\u0105 do obiektu.\nOdbicie zawsze b\u0119dzie obliczane *w kierunku okre\u015Blonego k\u0105ta (\"k\u0105t normalny\")*. Na przyk\u0142ad, je\u015Bli obiekt zjedzie z tego dok\u0142adnego k\u0105ta, odbije si\u0119 w przeciwnym kierunku.\nUpewnij si\u0119, \u017Ce przetestujesz kolizj\u0119 mi\u0119dzy dwoma obiektami przed uruchomieniem tej akcji. Wszystkie si\u0142y zostan\u0105 usuni\u0119te z obiektu, a zostanie dodana nowa sta\u0142a si\u0142a, kt\xF3ra spowoduje, \u017Ce obiekt si\u0119 odbije.","Bounce off another object toward a specified angle":"Odbij od innego obiektu w kierunku okre\u015Blonego k\u0105ta","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Odbij _PARAM0_ od _PARAM2_ zak\u0142adaj\u0105c normalny k\u0105t _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"K\u0105t \"normalny\", wyra\u017Cony w stopniach, do odbicia","This can be understood at the direction that the bounce must go toward.":"Mo\u017Cna to zrozumie\u0107 jako kierunek, w kt\xF3rym odbicie musi i\u015B\u0107.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Odbij obiekt od innego obiektu, z kt\xF3rym aktualnie si\u0119 zderza, zgodnie z k\u0105tem i pr\u0119dko\u015Bci\u0105 si\u0142 dzia\u0142aj\u0105cych na obiekt. Odbicie zawsze b\u0119dzie pionowe, tak jakby obiekt *zderza\u0142 si\u0119 z idealnie poziom\u0105 przeszkod\u0105* (jak g\xF3ra/d\xF3\u0142 ekranu w grze pong). Na przyk\u0142ad, je\u015Bli obiekt ma k\u0105t r\xF3wny dok\u0142adnie 90 stopni, odbije si\u0119 w przeciwnym kierunku: -90 stopni. Upewnij si\u0119, \u017Ce jest kolizja mi\u0119dzy obiema obiektami przed uruchomieniem tej akcji. Wszystkie si\u0142y zostan\u0105 usuni\u0119te z obiektu, a zostanie dodana nowa sta\u0142a si\u0142a, aby obiekt si\u0119 odbi\u0142.","Bounce vertically":"Odbij pionowo","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Odbij _PARAM0_ od _PARAM2_ - zawsze pionowo","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Odbij obiekt od innego obiektu, z kt\xF3rym aktualnie si\u0119 zderza, zgodnie z k\u0105tem i pr\u0119dko\u015Bci\u0105 si\u0142 dzia\u0142aj\u0105cych na obiekt. Odbicie zawsze b\u0119dzie poziome, tak jakby obiekt *zderza\u0142 si\u0119 z idealnie pionow\u0105 przeszkod\u0105* (jak paletki w grze pong). Na przyk\u0142ad, je\u015Bli obiekt ma k\u0105t r\xF3wny dok\u0142adnie 0 stopni, odbije si\u0119 w przeciwnym kierunku: 180 stopni. Upewnij si\u0119, \u017Ce jest kolizja mi\u0119dzy obiema obiektami przed uruchomieniem tej akcji. Wszystkie si\u0142y zostan\u0105 usuni\u0119te z obiektu, a zostanie dodana nowa sta\u0142a si\u0142a, aby obiekt si\u0119 odbi\u0142.","Bounce horizontally":"Odbij poziomo","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Odbij _PARAM0_ od _PARAM2_ - zawsze poziomo","the number of times this object has bounced off another object.":"liczba razy, kiedy ten obiekt odbi\u0142 si\u0119 od innego obiektu.","the bounce count":"licznik odbi\u0107","Button states and effects":"Stany i efekty przycisku","Use any object as a button and change appearance according to user interactions.":"U\u017Cyj dowolnego obiektu jako przycisku i zmie\u0144 wygl\u0105d zgodnie z interakcjami u\u017Cytkownika.","Use objects as buttons.":"U\u017Cyj obiekt\xF3w jako przyciski.","Button states":"Stany przycisku","Should check hovering":"Powinienie sprawdza\u0107 najechanie","State":"Stan","Touch id":"Identyfikator dotyku","Touch is inside":"Dotyk jest wewn\u0105trz","Mouse is inside":"Mysz jest wewn\u0105trz","Reset the state of the button.":"Zresetuj stan przycisku.","Reset state":"Zresetuj stan","Reset the button state of _PARAM0_":"Zresetuj stan przycisku _PARAM0_","Check if the button is not used.":"Sprawd\u017A, czy przycisk nie jest u\u017Cywany.","Is idle":"Jest nieaktywny","_PARAM0_ is idle":"_PARAM0_ jest nieaktywny","Check if the button was just clicked.":"Sprawd\u017A, czy przycisk zosta\u0142 w\u0142a\u015Bnie klikni\u0119ty.","Is clicked":"Zosta\u0142 klikni\u0119ty","_PARAM0_ is clicked":"_PARAM0_ zostaje klikni\u0119ty","Check if the cursor is hovered over the button.":"Sprawd\u017A, czy kursor najechany jest na przycisk.","Is hovered":"Jest najedzone","_PARAM0_ is hovered":"_PARAM0_ jest najechany","Check if the button is either hovered or pressed but not hovered.":"Sprawd\u017A, czy przycisk jest najechany lub wci\u015Bni\u0119ty, ale nie najechany.","Is focused":"Jest skupiony","_PARAM0_ is focused":"_PARAM0_ jest skupiony","Check if the button is currently being pressed with mouse or touch.":"Sprawd\u017A, czy przycisk jest obecnie wci\u015Bni\u0119ty mysz\u0105 lub dotykiem.","Is pressed":"Jest wci\u015Bni\u0119ty","_PARAM0_ is pressed":"_PARAM0_ jest wci\u015Bni\u0119ty","Check if the button is currently being pressed outside with mouse or touch.":"Sprawd\u017A, czy przycisk jest obecnie wci\u015Bni\u0119ty poza nim mysz\u0105 lub dotykiem.","Is held outside":"Jest trzymany na zewn\u0105trz","_PARAM0_ is held outside":"_PARAM0_ jest trzymany na zewn\u0105trz","the touch id that is using the button or 0 if none.":"numer dotyku, kt\xF3ry u\u017Cywa przycisku lub 0, je\u015Bli \u017Caden.","the touch id":"numer dotyku","Enable effects on buttons based on their state.":"W\u0142\u0105cz efekty na przyciskach na podstawie ich stanu.","Button object effects":"Efekty obiektu przycisku","Effect capability":"Zdolno\u015B\u0107 efektu","Idle state effect":"Efekt stanu spoczynkowego","Effects":"Efekty","Focused state effect":"Efekt stanu skupionego","The state is Focused when the button is hovered or held outside.":"Stan jest skupiony, gdy przycisk jest najechany lub trzymany na zewn\u0105trz.","Pressed state effect":"Efekt stanu naci\u015Bni\u0119tego","the idle state effect of the object.":"efekt stanu bezczynno\u015Bci obiektu.","the idle state effect":"efekt stanu bezczynno\u015Bci","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"efekt stanu skupienia obiektu. Stan jest Skupiony, gdy przycisk jest najechany lub trzymany na zewn\u0105trz.","the focused state effect":"efekt stanu skupienia","the pressed state effect of the object.":"efekt stanu wci\u015Bni\u0119tego obiektu.","the pressed state effect":"efekt stanu wci\u015Bni\u0119tego","Change the animation of buttons according to their state.":"Zmie\u0144 animacj\u0119 przycisk\xF3w zgodnie z ich stanem.","Button animation":"Animacja przycisku","Idle state animation name":"Nazwa animacji stanu bezczynno\u015Bci","Animation":"Animacja","Focused state animation name":"Nazwa animacji stanu skupionego","Pressed state animation name":"Nazwa animacji stanu naci\u015Bni\u0119tego","the idle state animation name of the object.":"nazwa animacji stanu bezczynno\u015Bci obiektu.","the idle state animation name":"nazwa animacji stanu bezczynno\u015Bci","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"nazwa animacji stanu skupionego obiektu. Stan jest skupiony, gdy przycisk jest najechany lub przetrzymywany na zewn\u0105trz.","the focused state animation name":"nazwa animacji stanu skupionego","the pressed state animation name of the object.":"nazwa animacji stanu wci\u015Bni\u0119tego obiektu.","the pressed state animation name":"nazwa animacji stanu wci\u015Bni\u0119tego","Smoothly change an effect on buttons according to their state.":"P\u0142ynnie zmieniaj efekt na przyciskach zgodnie z ich stanem.","Button object effect tween":"Efekt tween obiektu przycisku","Effect name":"Nazwa efektu","Effect":"Efekt","Effect parameter":"Parametr efektu","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Nazwy parametr\xF3w efektu mo\u017Cna znale\u017A\u0107 w karcie efekt\xF3w za pomoc\u0105 akcji \"Poka\u017C nazwy parametr\xF3w\" z menu rozwijanego.","Idle effect parameter value":"Warto\u015B\u0107 parametru efektu bezczynno\u015Bci","Focused effect parameter value":"Warto\u015B\u0107 parametru efektu skupionego","Pressed effect parameter value":"Warto\u015B\u0107 parametru efektu naci\u015Bni\u0119tego","Fade-in easing":"Rozja\u015Bnianie zanikaj\u0105ce","Fade-out easing":"Rozja\u015Bnianie zanikaj\u0105ce","Fade-in duration":"Czas rozja\u015Bnienia","Fade-out duration":"Czas zanikania","Time delta":"Delta czasu","Fade in":"Wymieszaj si\u0119","_PARAM0_ fade in to _PARAM2_":"Dopasuj parametr _PARAM0_ do _PARAM2_","Fade out":"Zanikaj","_PARAM0_ fade out to _PARAM2_":"Dopasuj parametr _PARAM0_ do _PARAM2_","Play tween":"Odtw\xF3rz Tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tweenuj w\u0142a\u015Bciwo\u015B\u0107 efektu obiektu _PARAM0_ przez _PARAM2_ sekund z \u0142agodzeniem _PARAM3_","Duration (in seconds)":"Czas trwania (w sekundach)","Easing":"Rozbieg","the effect name of the object.":"nazwa efektu obiektu.","the effect name":"nazwa efektu","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"parametr efektu obiektu. Nazwy parametr\xF3w efektu mo\u017Cna znale\u017A\u0107 w karcie efekt\xF3w za pomoc\u0105 akcji \"Poka\u017C nazwy parametr\xF3w\" z menu rozwijanego.","the effect parameter":"parametr efektu","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Zmie\u0144 parametr efektu obiektu. Nazwy parametr\xF3w efektu mo\u017Cna znale\u017A\u0107 w karcie efekt\xF3w za pomoc\u0105 akcji \"Poka\u017C nazwy parametr\xF3w\" z menu rozwijanego.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Zmie\u0144 efekt przetworzony _PARAM0_ do _PARAM2_ z parametrem _PARAM3_","Parameter name":"Nazwa parametru","the idle effect parameter value of the object.":"warto\u015B\u0107 parametru efektu stanu bezczynno\u015Bci obiektu.","the idle effect parameter value":"warto\u015B\u0107 parametru efektu stanu bezczynno\u015Bci","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"warto\u015B\u0107 parametru efektu naci\u015Bni\u0119tego","the fade-in easing of the object.":"rozmycie wej\u015Bcia obiektu.","the fade-in easing":"rozja\u015Bnianie wej\u015Bcia","the fade-out easing of the object.":"rozmycie wyj\u015Bcia obiektu.","the fade-out easing":"rozja\u015Bnianie wyj\u015Bcia","the fade-in duration of the object.":"czas trwania pojawienia obiektu.","the fade-in duration":"czas trwania pojawienia","the fade-out duration of the object.":"czas trwania zanikania obiektu.","the fade-out duration":"czas trwania zanikania","Smoothly resize buttons according to their state.":"P\u0142ynnie zmieniaj rozmiar przycisk\xF3w zgodnie z ich stanem.","Button scale tween":"Tween skali przycisku","Scalable capability":"Mo\u017Cliwo\u015B\u0107 skalowania","Button states behavior (required)":"Zachowanie stan\xF3w przycisk\xF3w (wymagane)","Tween behavior (required)":"Zachowanie tween (wymagane)","Idle state size scale":"Skala rozmiaru stanu spoczynku","Size":"Rozmiar","Focused state size scale":"Skala rozmiaru stanu skupionego","Pressed state size scale":"Skala rozmiaru stanu naci\u015Bni\u0119tego","the idle state size scale of the object.":"skala rozmiaru stanu bezczynno\u015Bci obiektu.","the idle state size scale":"skala rozmiaru stanu bezczynno\u015Bci","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"skala rozmiaru stanu skupionego obiektu. Stan jest skupiony, gdy przycisk jest najechany lub trzymany na zewn\u0105trz.","the focused state size scale":"skala rozmiaru stanu skupionego","the pressed state size scale of the object.":"skala rozmiaru stanu naci\u015Bni\u0119tego obiektu.","the pressed state size scale":"skala rozmiaru stanu naci\u015Bni\u0119tego","Smoothly change the color tint of buttons according to their state.":"P\u0142ynna zmiana barwy przycisk\xF3w zgodnie z ich stanem.","Button color tint tween":"Element tinta koloru przycisku tween","Tween":"Tween","Idle state color tint":"Stan spoczynku kolor tinta","Color":"Kolor","Focused state color tint":"Stan skupiony kolor tinta","Pressed state color tint":"Stan naci\u015Bni\u0119ty kolor tinta","the idle state color tint of the object.":"barwa roztworu stanu bezczynno\u015Bci obiektu.","the idle state color tint":"barwa roztworu stanu bezczynno\u015Bci","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"barwa roztworu stanu skupionego obiektu. Stan jest skupiony, gdy przycisk jest najechany lub trzymany na zewn\u0105trz.","the focused state color tint":"barwa roztworu stanu skupionego","the pressed state color tint of the object.":"barwa roztworu stanu naci\u015Bni\u0119tego obiektu.","the pressed state color tint":"barwa roztworu stanu naci\u015Bni\u0119tego","Camera impulse":"Puls kamery","Move the camera following an impulse trajectory.":"Przenie\u015B kamer\u0119 zgodnie z trajektori\u0105 impulsu.","Camera":"Kamera","Add an impulse to the camera position.":"Dodaj impuls do pozycji kamery.","Add a camera impulse":"Dodaj impuls kamery","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Dodaj impuls _PARAM1_ do kamery z warstwy _PARAM2_ o amplitudzie _PARAM3_ i k\u0105cie _PARAM4_, oddal si\u0119 w czasie _PARAM5_ sekund z pomoc\u0105 _PARAM6_, zatrzymaj si\u0119 na _PARAM7_ sekund, wr\xF3\u0107 w _PARAM8_ sekund z pomoc\u0105 _PARAM9_","Identifier":"Identyfikator","Layer":"Warstwa","Displacement X":"Przesuni\u0119cie X","Displacement Y":"Przesuni\u0119cie Y","Get away duration (in seconds)":"Czas oddalenia (w sekundach)","Get away easing":"Funkcja oddalenia","Stay duration (in seconds)":"Czas zatrzymania (w sekundach)","Get back duration (in seconds)":"Czas powrotu (w sekundach)","Get back easing":"Funkcja powrotu","Add a camera impulse (angle)":"Dodaj impuls kamery (k\u0105t)","Amplitude":"Amplituda","Angle (in degree)":"K\u0105t (w stopniach)","Check if a camera impulse is playing.":"Sprawd\u017A, czy impuls kamery jest odtwarzany.","Camera impulse is playing":"Kamera impuls jest odtwarzana","Camera impulse _PARAM1_ is playing":"Kamera impuls _PARAM1_ jest odtwarzana","Camera shake":"Trz\u0119sienie kamery","Shake layer cameras.":"Trz\u0119sij kamery warstw.","Shake the camera on layers chosen with configuration actions.":"Wstrz\u0105\u015Bnij kamer\u0105 na wybranych warstwach z akcjami konfiguracyjnymi.","Shake camera":"Wstrz\u0105\u015Bnij kamer\u0105","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Wstrz\u0105\u015Bnij kamer\u0105 przez _PARAM1_ sekund z wyg\u0142adzeniem _PARAM2_ sekund na start i _PARAM3_ sekund na zatrzymanie","Ease duration to start (in seconds)":"Wyg\u0142adzenie na start (w sekundach)","Ease duration to stop (in seconds)":"Wyg\u0142adzenie na zatrzymanie (w sekundach)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Wstrz\u0105\u015Bnij kamer\u0105 na okre\u015Blonej warstwie, korzystaj\u0105c z jednego lub kilku sposob\xF3w wstrz\u0105su (pozycja, k\u0105t, zoom). Ta akcja jest przestarza\u0142a. Prosz\u0119 u\u017Cyj innej z t\u0105 sam\u0105 nazw\u0105.","Shake camera (deprecated)":"Wstrz\u0105\u015Bnij kamer\u0105 (przestarza\u0142e)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Wstrz\u0105\u015Bnij kamer\u0105 na warstwie _PARAM3_ przez _PARAM5_ sekund. U\u017Cyj amplitudy _PARAM1_px w osi X i _PARAM2_px w osi Y, amplitudy obrotu k\u0105ta _PARAM6_ stopni i amplitudy zoomu _PARAM7_ procent. Czekaj _PARAM8_ sekund mi\u0119dzy wstrz\u0105sami. Kontynuuj wstrz\u0105sanie do momentu zatrzymania: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplituda wstrz\u0105sania na osi X (w pikselach)","Amplitude of shaking on the Y axis (in pixels)":"Amplituda wstrz\u0105sania na osi Y (w pikselach)","Layer (base layer if empty)":"Warstwa (g\u0142\xF3wna warstwa, je\u015Bli jest pusta)","Camera index (Default: 0)":"Indeks kamery (Domy\u015Blnie: 0)","Duration (in seconds) (Default: 0.5)":"Czas trwania (w sekundach) (Domy\u015Blnie: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"K\u0105t obrotu amplitudy (w stopniach) (Na przyk\u0142ad: 2)","Zoom factor amplitude":"Amplituda wsp\xF3\u0142czynnika powi\u0119kszenia","Period between shakes (in seconds) (Default: 0.08)":"Okres mi\u0119dzy wstrz\u0105sami (w sekundach) (Domy\u015Blnie: 0.08)","Keep shaking until stopped":"Trzymaj wstrz\u0105sanie do zatrzymania","Duration value will be ignored":"Warto\u015B\u0107 czasu trwania zostanie zignorowana","Start shaking the camera indefinitely.":"Zacznij trz\u0105\u015B\u0107 kamer\u0105 na sta\u0142e.","Start camera shaking":"Rozpocznij wstrz\u0105sanie kamery","Start shaking the camera with _PARAM1_ seconds of easing":"Rozpocznij wstrz\u0105sanie kamery z wyg\u0142adzeniem _PARAM1_ sekund","Ease duration (in seconds)":"Czas \u0142agodzenia (w sekundach)","Stop shaking the camera.":"Zatrzymaj wstrz\u0105sanie kamery.","Stop camera shaking":"Zatrzymaj wstrz\u0105sanie kamery","Stop shaking the camera with _PARAM1_ seconds of easing":"Zatrzymaj wstrz\u0105sanie kamery z wyg\u0142adzeniem _PARAM1_ sekund","Mark a layer as shakable.":"Oznacz warstw\u0119 jako wstrz\u0105sowaln\u0105.","Shakable layer":"Warstwa wstrz\u0105sowalna","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Oznacz warstw\u0119: _PARAM2_ jako wstrz\u0105sowaln\u0105: _PARAM1_","Shakable":"Wstrz\u0105sowalna","Check if the camera is shaking.":"Sprawd\u017A, czy kamera si\u0119 trz\u0119sie.","Camera is shaking":"Kamera si\u0119 trz\u0119sie","Change the translation amplitude of the shaking (in pixels).":"Zmie\u0144 amplitud\u0119 translacji trz\u0119sie\u0144 (w pikselach).","Layer translation amplitude":"Amplituda przesuni\u0119cia warstwy","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Zmie\u0144 amplitud\u0119 translacji trz\u0119sie\u0144 na _PARAM1_; _PARAM2_ (warstwa: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Zmie\u0144 amplitud\u0119 obrotu trz\u0119sienia (w stopniach).","Layer rotation amplitude":"Amplituda obrotu warstwy","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Zmie\u0144 amplitud\u0119 obrotu trz\u0119sienia na _PARAM1_ stopni (warstwa: _PARAM2_)","NewLayerName":"NazwaNowejWarstwy","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Zmie\u0144 amplitud\u0119 wsp\xF3\u0142czynnika powi\u0119kszenia trz\u0119sienia. Trz\u0119sienie b\u0119dzie powi\u0119ksza\u0107 i pomniejsza\u0107 si\u0119 o ten wsp\xF3\u0142czynnik (na przyk\u0142ad 1.0625 to poprawna warto\u015B\u0107).","Layer zoom amplitude":"Amplituda powi\u0119kszenia warstwy","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Zmie\u0144 amplitud\u0119 wsp\xF3\u0142czynnika powi\u0119kszenia trz\u0119sienia na _PARAM1_ (warstwa: _PARAM2_)","Zoom factor":"Wsp\xF3\u0142czynnik powi\u0119kszenia","Change the number of back and forth per seconds.":"Zmie\u0144 liczb\u0119 wstecz i do przodu na sekund\u0119.","Layer shaking frequency":"Cz\u0119stotliwo\u015B\u0107 wstrz\u0105sania warstwy","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Zmie\u0144 cz\u0119stotliwo\u015B\u0107 wstrz\u0105sania na _PARAM1_ (warstwa: _PARAM2_)","Frequency":"Cz\u0119stotliwo\u015B\u0107","Change the default translation amplitude of the shaking (in pixels).":"Zmie\u0144 domy\u015Bln\u0105 amplitud\u0119 translacji trz\u0119sienia (w pikselach).","Default translation amplitude":"Domy\u015Blna amplituda translacji","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Zmie\u0144 domy\u015Bln\u0105 amplitud\u0119 translacji trz\u0119sienia na _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Zmie\u0144 domy\u015Bln\u0105 amplitud\u0119 obrotu trz\u0119sienia (w stopniach).","Default rotation amplitude":"Domy\u015Blna amplituda obrotu","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Zmie\u0144 domy\u015Bln\u0105 amplitud\u0119 obrotu drgania na _PARAM1_ stopni","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Zmie\u0144 domy\u015Bln\u0105 amplitud\u0119 czynnika powi\u0119kszenia drgania. Wstrz\u0105sy b\u0119d\u0105 powi\u0119ksza\u0107 i pomniejsza\u0107 si\u0119 o ten czynnik (na przyk\u0142ad 1,0625 jest prawid\u0142ow\u0105 warto\u015Bci\u0105).","Default zoom amplitude":"Domy\u015Blna amplituda powi\u0119kszenia","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Zmie\u0144 domy\u015Bln\u0105 amplitud\u0119 czynnika powi\u0119kszenia drgania na _PARAM1_","Change the default number of back and forth per seconds.":"Zmie\u0144 domy\u015Bln\u0105 liczb\u0119 tam i z powrotem na sekund\u0119.","Default shaking frequency":"Domy\u015Blna cz\u0119stotliwo\u015B\u0107 drgania","Change the default shaking frequency to _PARAM1_":"Zmie\u0144 domy\u015Bln\u0105 cz\u0119stotliwo\u015B\u0107 drgania na _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Wygeneruj liczb\u0119 z 2-wymiarowego szumu simplex.","2D noise":"2D szum","Generator name":"Nazwa generatora","X coordinate":"Wsp\xF3\u0142rz\u0119dna X","Y coordinate":"Wsp\xF3\u0142rz\u0119dna Y","Generate a number from 3 dimensional simplex noise.":"Wygeneruj liczb\u0119 z 3-wymiarowego szumu simplex.","3D noise":"3D szum","Z coordinate":"Wsp\xF3\u0142rz\u0119dna Z","Generate a number from 4 dimensional simplex noise.":"Wygeneruj liczb\u0119 z 4-wymiarowego szumu simplex.","4D noise":"4D szum","W coordinate":"Wsp\xF3\u0142rz\u0119dna W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Utw\xF3rz generator szumu z domy\u015Blnymi ustawieniami (cz\u0119stotliwo\u015B\u0107 = 1, oktawy = 1, trwa\u0142o\u015B\u0107 = 0,5, lakunarno\u015B\u0107 = 2).","Create a noise generator":"Utw\xF3rz generator szumu","Create a noise generator named _PARAM1_":"Utw\xF3rz generator szumu o nazwie _PARAM1_","Delete a noise generator and loose its settings.":"Usu\u0144 generator szumu i stra\u0107 jego ustawienia.","Delete a noise generator":"Usu\u0144 generator szumu","Delete _PARAM1_ noise generator":"Usu\u0144 generator szumu _PARAM1_","Delete all noise generators and loose their settings.":"Usu\u0144 wszystkie generatory szumu i stra\u0107 ich ustawienia.","Delete all noise generators":"Usu\u0144 wszystkie generatory szumu","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"Ziarno to liczba u\u017Cywana do generowania losowego szumu. Ustawienie tego samego ziarna spowoduje wygenerowanie tego samego losowego szumu. Jest to na przyk\u0142ad przydatne do generowania tego samego \u015Bwiata, zapisuj\u0105c warto\u015B\u0107 tego ziarna i ponownego jego u\u017Cywania do ponownego wygenerowania \u015Bwiata.","Noise seed":"Ziarno szumu","Change the noise seed to _PARAM1_":"Zmie\u0144 ziarno szumu na _PARAM1_","Seed":"Ziarno","15 digits numbers maximum":"Maksymalnie 15 cyfr","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Zmie\u0144 okres p\u0119tli na X u\u017Cywany do generowania szumu. Szum owija si\u0119 wok\xF3\u0142 osi X.","Noise looping period on X":"Okres p\u0119tli szumu na X","Change the looping period on X of _PARAM2_: _PARAM1_":"Zmie\u0144 okres p\u0119tli na X _PARAM2_: _PARAM1_","Looping period on X":"Okres p\u0119tli na X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Zmie\u0144 okres p\u0119tli na Y u\u017Cywany do generowania szumu. Szum owija si\u0119 wok\xF3\u0142 osi Y.","Noise looping period on Y":"Okres p\u0119tli szumu na Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Zmie\u0144 okres p\u0119tli na Y _PARAM2_: _PARAM1_","Looping period on Y":"Okres p\u0119tli na Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Zmie\u0144 podstawow\u0105 cz\u0119stotliwo\u015B\u0107 u\u017Cywan\u0105 do generowania szumu. Mniejsza cz\u0119stotliwo\u015B\u0107 spowoduje powi\u0119kszenie szumu.","Noise base frequency":"Podstawowa cz\u0119stotliwo\u015B\u0107 szumu","Change the noise frequency of _PARAM2_: _PARAM1_":"Zmie\u0144 cz\u0119stotliwo\u015B\u0107 szumu _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Zmie\u0144 liczb\u0119 oktaw u\u017Cytych do generowania szumu. Mo\u017Cna to uzna\u0107 za warstwy szumu o r\xF3\u017Cnym przybli\u017Ceniu.","Noise octaves":"Oktawy szumu","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Zmie\u0144 liczb\u0119 oktaw szumu _PARAM2_: _PARAM1_","Octaves":"Oktawy","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Zmie\u0144 trwa\u0142o\u015B\u0107 wykorzystywan\u0105 do generowania szumu. Przy warto\u015Bci domy\u015Blnej \"0.5\" zmniejsza amplitud\u0119 szumu przy ka\u017Cdej oktawie.","Noise persistence":"Trwa\u0142o\u015B\u0107 szumu","Change the noise persistence of _PARAM2_: _PARAM1_":"Zmie\u0144 wytrzyma\u0142o\u015B\u0107 szumu _PARAM2_: _PARAM1_","Persistence":"Wytrzyma\u0142o\u015B\u0107","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Zmie\u0144 lakunarno\u015B\u0107 u\u017Cywan\u0105 do generowania szumu. Z warto\u015Bci\u0105 domy\u015Bln\u0105 \"2\", podwaja cz\u0119stotliwo\u015B\u0107 przy ka\u017Cdej oktawie.","Noise lacunarity":"Lakunarno\u015B\u0107 szumu","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Zmie\u0144 lakunarno\u015B\u0107 szumu _PARAM2_: _PARAM1_","Lacunarity":"Lakunarno\u015B\u0107","The seed used for noise generation.":"Zastosowano nasiono do generowania szumu.","The base frequency used for noise generation.":"Zastosowano podstawow\u0105 cz\u0119stotliwo\u015B\u0107 do generowania szumu.","The number of octaves used for noise generation.":"Liczba oktaw u\u017Cytych do generowania szumu.","Noise octaves number":"Liczba oktaw szumu","The persistence used for noise generation.":"Zastosowano wytrzyma\u0142o\u015B\u0107 do generowania szumu.","The lacunarity used for noise generation.":"Lacunarity u\u017Cywane do generowania ha\u0142asu.","Camera Zoom":"Zbli\u017Cenie kamery","Allows to zoom camera on a layer with a speed (factor per second).":"Pozwala na zbli\u017Cenie kamery na warstw\u0119 z okre\u015Blon\u0105 pr\u0119dko\u015Bci\u0105 (wsp\xF3\u0142czynnik na sekund\u0119).","Change the camera zoom at a given speed (in factor per second).":"Zmie\u0144 powi\u0119kszenie kamery z dan\u0105 pr\u0119dko\u015Bci\u0105 (wsp\xF3\u0142czynnik na sekund\u0119).","Zoom camera with speed":"Powi\u0119ksz kamer\u0119 ze wskazan\u0105 pr\u0119dko\u015Bci\u0105","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Powi\u0119ksz kamer\u0119 ze wskazan\u0105 pr\u0119dko\u015Bci\u0105: _PARAM1_ (warstwa: _PARAM2_, kamera: _PARAM3_)","Zoom speed":"Pr\u0119dko\u015B\u0107 powi\u0119kszania","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Powi\u0119ksz o wsp\xF3\u0142czynnik na sekund\u0119. 1: brak efektu, 2: powi\u0119ksz x2 co sekund\u0119, 0,5: pomniejsz x2 co sekund\u0119.","Camera number (default: 0)":"Numer kamery (domy\u015Blnie: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Zmie\u0144 powi\u0119kszenie kamery i zachowaj ustalon\u0105 punkt zakotwiczenia na ekranie (zamiast centrum).","Zoom with anchor":"Powi\u0119ksz z ustalon\u0105 pozycj\u0105 kotwicy","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zmie\u0144 powi\u0119kszenie kamery na: _PARAM1_ z kotwic\u0105 w: _PARAM4_; _PARAM5_ (warstwa: _PARAM2_, kamera: _PARAM3_)","Zoom":"Powi\u0119kszenie","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Pocz\u0105tkowe powi\u0119kszenie, 2: powi\u0119kszenie x2, 0,5: pomniejszenie x2...","Anchor X":"Pozycja kotwicy X","Anchor Y":"Pozycja kotwicy Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Zmie\u0144 powi\u0119kszenie kamery z dan\u0105 pr\u0119dko\u015Bci\u0105 (wsp\xF3\u0142czynnik na sekund\u0119) i zachowaj ustalon\u0105 pozycj\u0119 kotwicy na ekranie (zamiast centrum).","Zoom camera with speed and anchor":"Powi\u0119ksz kamer\u0119 ze wskazan\u0105 pr\u0119dko\u015Bci\u0105 i z kotwic\u0105","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Powi\u0119ksz kamer\u0119 ze wskazan\u0105 pr\u0119dko\u015Bci\u0105: _PARAM1_ i kotwic\u0105 w: _PARAM4_; _PARAM5_ (warstwa: _PARAM2_, kamera: _PARAM3_)","Cancellable draggable object":"Anulowany obiekt do przeci\u0105gania","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Pozwala anulowa\u0107 przeci\u0105ganie obiektu (posiadaj\u0105cego zachowanie Przeci\u0105ganie) i p\u0142ynnie go zwr\xF3ci\u0107 do poprzedniej pozycji.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Zezw\xF3l na anulowanie przeci\u0105gania obiektu i spraw, aby obiekt powr\xF3ci\u0142 g\u0142adko do swojej pierwotnej pozycji (z pomoc\u0105 tweena).","Cancellable Draggable object":"Przeci\u0105galny obiekt z mo\u017Cliwo\u015Bci\u0105 anulacji","Draggable behavior":"Zachowanie przeci\u0105gania","Tween behavior":"Zachowanie tweena","Original X":"Po\u0142o\u017Cenie X","Original Y":"Po\u0142o\u017Cenie Y","Cancel last drag.":"Anuluj ostatnie przeci\u0105ganie.","Cancel drag (deprecated)":"Anuluj przeci\u0105ganie (przestarza\u0142e)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Anuluj ostatni\u0105 przeci\u0105ganie _PARAM0_ w _PARAM2_ ms z \u0142agodzeniem _PARAM3_","Duration in milliseconds":"Czas trwania w milisekundach","Cancel drag":"Anuluj przeci\u0105ganie","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Anuluj ostatni\u0105 przeci\u0105ganie _PARAM0_ z \u0142agodzeniem _PARAM3_ w ci\u0105gu _PARAM2_ sekund","Duration in seconds":"Czas trwania w sekundach","Dragging is cancelled, the object is returning to its original position.":"Przeci\u0105ganie jest anulowane, obiekt wraca do swojej pierwotnej pozycji.","Dragging is cancelled":"Przeci\u0105ganie jest anulowane","_PARAM0_ dragging is cancelled":"_PARAM0_ przeci\u0105ganie jest anulowane","Checkbox (for Shape Painter)":"Pole wyboru (dla Kszta\u0142tRysownika)","Checkbox that can be toggled by a left-click or touch.":"Pole wyboru, kt\xF3re mo\u017Cna prze\u0142\u0105czy\u0107 klikaj\u0105c lewym przyciskiem myszy lub dotykaj\u0105c.","Checkbox":"Pole wyboru","Checked":"Zaznaczony","Checkbox state":"Stan pola wyboru","Halo size (hover). If blank, this is set to \"SideLength\".":"Rozmiar halo (najechanie myszk\u0105). Je\u015Bli puste, to jest ustawione na \"D\u0142ugo\u015B\u0107 boku\".","Checkbox appearance":"Wygl\u0105d pola wyboru","Halo opacity (hover)":"Prze\u017Aroczysto\u015B\u0107 halo (najechanie myszk\u0105)","Halo opacity (pressed)":"Prze\u017Aroczysto\u015B\u0107 halo (naci\u015Bni\u0119cie myszk\u0105)","Enable interactions":"W\u0142\u0105cz interakcje","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Zmieni\u0142 si\u0119 stan pola wyboru. (U\u017Cywane w funkcji \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Podstawowy kolor pola wyboru. (Przyk\u0142ad: 24;119;211) Kolor wype\u0142nienia, gdy pole jest zaznaczone.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Wt\xF3rny kolor pola wyboru. (Przyk\u0142ad: 255;255;255) Kolor znacznika zaznaczenia, gdy pole jest zaznaczone.","Length of each side (px) Minimum: 10":"D\u0142ugo\u015B\u0107 ka\u017Cdego boku (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Szeroko\u015B\u0107 linii znacznika (px) (Min: 1, Maks: 1/4 * D\u0142ugo\u015B\u0107Boku)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Grubo\u015B\u0107 kraw\u0119dzi (px) Ta kraw\u0119d\u017A jest widoczna tylko wtedy, gdy pole wyboru nie jest zaznaczone.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Rozmiar aureoli (naci\u015Bni\u0119ty). Je\u015Bli pole jest puste, jest ustawiony na \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Zaznacz (lub odznacz) pole wyboru.","Check (or uncheck) the checkbox":"Zaznacz (lub odznacz) pole wyboru","Add checkmark to _PARAM0_: _PARAM2_":"Dodaj znak zaznaczenia do _PARAM0_: _PARAM2_","Check the checkbox?":"Sprawd\u017A pole wyboru?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"W\u0142\u0105cz lub wy\u0142\u0105cz interakcje z polami wyboru. U\u017Cytkownicy nie mog\u0105 korzysta\u0107, gdy jest wy\u0142\u0105czone.","Enable interactions with checkbox":"W\u0142\u0105cz interakcje dla pola wyboru","Enable interactions of _PARAM0_: _PARAM2_":"W\u0142\u0105cz interakcje dla _PARAM0_: _PARAM2_","Enable":"W\u0142\u0105cz","If checked, change to unchecked. If unchecked, change to checked.":"Je\u015Bli zaznaczone, zmie\u0144 na niezaznaczone. Je\u015Bli niezaznaczone, zmie\u0144 na zaznaczone.","Toggle checkmark":"Prze\u0142\u0105cz znacznik","Toggle checkmark on _PARAM0_":"Prze\u0142\u0105cz znacznik na _PARAM0_","Change the primary color of checkbox.":"Zmie\u0144 g\u0142\xF3wny kolor pola wyboru.","Primary color of checkbox":"G\u0142\xF3wny kolor pola wyboru","Change the primary color of _PARAM0_: _PARAM2_":"Zmie\u0144 g\u0142\xF3wny kolor _PARAM0_: _PARAM2_","Primary color":"G\u0142\xF3wny kolor","Change the secondary color of checkbox.":"Zmie\u0144 drugi kolor pola wyboru.","Secondary color of checkbox":"Drugi kolor pola wyboru","Change the secondary color of _PARAM0_: _PARAM2_":"Zmie\u0144 drugi kolor _PARAM0_: _PARAM2_","Secondary color":"Drugi kolor","Change the halo opacity when pressed.":"Zmie\u0144 przejrzysto\u015B\u0107 otoczki podczas naci\u015Bni\u0119cia.","Halo opacity when pressed":"Przejrzysto\u015B\u0107 otoczki podczas naci\u015Bni\u0119cia","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Zmie\u0144 przejrzysto\u015B\u0107 otoczki _PARAM0_ podczas naci\u015Bni\u0119cia: _PARAM2_","Halo opacity":"Przejrzysto\u015B\u0107 otoczki","Change the halo opacity when hovered.":"Zmie\u0144 przejrzysto\u015B\u0107 otoczki podczas najechania.","Halo opacity when hovered":"Przejrzysto\u015B\u0107 otoczki podczas najechania","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Zmie\u0144 przejrzysto\u015B\u0107 otoczki _PARAM0_ podczas najechania: _PARAM2_","Change the halo radius when pressed.":"Zmie\u0144 grubo\u015B\u0107 obramowania pola wyboru.","Halo radius when pressed":"Grubo\u015B\u0107 obramowania pola wyboru","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Zmie\u0144 promie\u0144 aureoli _PARAM0_ po naci\u015Bni\u0119ciu: _PARAM2_ px","Halo radius":"Promie\u0144 aury","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Zmiana promienia aury po najechaniu kursorem. Ten rozmiar jest tak\u017Ce u\u017Cywany do wykrywania interakcji z polem wyboru.","Halo radius when hovered":"Promie\u0144 aury po najechaniu","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Zmie\u0144 promie\u0144 aury _PARAM0_ po najechaniu: _PARAM2_ px","Change the border thickness of checkbox.":"Zmie\u0144 grubo\u015B\u0107 obramowania pola wyboru.","Border thickness of checkbox":"Grubo\u015B\u0107 obramowania pola wyboru","Change the border thickness of _PARAM0_: _PARAM2_ px":"Zmie\u0144 grubo\u015B\u0107 obramowania _PARAM0_: _PARAM2_ px","Track thickness":"Grubo\u015B\u0107 toru","Change the side length of checkbox.":"Zmiana d\u0142ugo\u015Bci boku pola wyboru.","Side length of checkbox":"D\u0142ugo\u015B\u0107 boku pola wyboru","Change the side length of _PARAM0_: _PARAM2_ px":"Zmiana d\u0142ugo\u015Bci boku _PARAM0_: _PARAM2_ px","Track width (px)":"Szeroko\u015B\u0107 \u015Bcie\u017Cki (px)","Change the line width of checkmark.":"Zmie\u0144 szeroko\u015B\u0107 linii znaku zaznaczenia.","Line width of checkmark":"Szeroko\u015B\u0107 linii znaku zaznaczenia","Change the line width of _PARAM0_: _PARAM2_ px":"Zmie\u0144 szeroko\u015B\u0107 linii _PARAM0_: _PARAM2_ px","Line width (px)":"Szeroko\u015B\u0107 linii (px)","Check if the checkbox is checked.":"Sprawd\u017A, czy pole wyboru jest zaznaczone.","Is checked":"Jest zaznaczony","_PARAM0_ is checked":"_PARAM0_ jest zaznaczone","Check if the checkbox interations are enabled.":"Sprawd\u017A, czy interakcje pola wyboru s\u0105 w\u0142\u0105czone.","Interactions enabled":"Interakcje w\u0142\u0105czone","Interactions of _PARAM0_ are enabled":"Interakcje z _PARAM0_ s\u0105 w\u0142\u0105czone","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Zwraca koloru u\u017Cywanego do rysowania konturu pola wyboru (gdy niezaznaczone) i kolor wype\u0142nienia (gdy zaznaczone).","Change the maximum value of _PARAM0_: _PARAM2_":"Zmie\u0144 maksymaln\u0105 warto\u015B\u0107 _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Zwraca koloru u\u017Cywanego do wype\u0142nienia pola wyboru (gdy niezaznaczone) oraz do rysowania znaku zaznaczenia (gdy zaznaczone).","Return the radius of the halo while the checkbox is touched or clicked.":"Zwraca promie\u0144 aury podczas dotkni\u0119cia lub klikni\u0119cia pola wyboru.","Halo radius while touched or clicked":"Promie\u0144 aury podczas dotkni\u0119cia lub klikni\u0119cia","Return the opacity of the halo while the checkbox is touched or clicked.":"Zwraca przejrzysto\u015B\u0107 aureoli podczas dotkni\u0119cia lub klikni\u0119cia pola wyboru.","Halo opacity (while touched or clicked)":"Przejrzysto\u015B\u0107 aureoli (podczas dotkni\u0119cia lub klikni\u0119cia)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Zwraca promie\u0144 aureoli, gdy mysz jest w pobli\u017Cu pola wyboru.","Halo radius (during hover)":"Promie\u0144 aureoli (podczas najechania)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Zwr\xF3\u0107 przezroczysto\u015B\u0107 halo, gdy mysz jest blisko pola wyboru.","Halo opacity (during hover)":"Przezroczysto\u015B\u0107 halo (podczas najechania)","Return the line width of checkmark (pixels).":"Zwr\xF3\u0107 szeroko\u015B\u0107 linii zaznaczenia (w pikselach).","Line width":"Szeroko\u015B\u0107 linii","Return the side length of checkbox (pixels).":"Zwr\xF3\u0107 d\u0142ugo\u015B\u0107 boku pola wyboru (w pikselach).","Side length":"D\u0142ugo\u015B\u0107 boku","Return the border thickness of checkbox (pixels).":"Zwr\xF3\u0107 grubo\u015B\u0107 granicy pola wyboru (w pikselach).","Border thickness":"Grubo\u015B\u0107 granicy","Check if the checkbox is being pressed by mouse or touch.":"Sprawd\u017A, czy pole wyboru jest naci\u015Bni\u0119te przez myszk\u0119 lub dotyk.","Checkbox is being pressed":"Pole wyboru jest naci\u015Bni\u0119te","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ jest naci\u015Bni\u0119te przez myszk\u0119 lub dotyk","Update the hitbox.":"Zaktualizuj obszar uderze\u0144.","Update hitbox":"Zaktualizuj obszar uderze\u0144","Update the hitbox of _PARAM0_":"Zaktualizuj obszar uderze\u0144 _PARAM0_","Checkpoints":"Punkty kontrolne","Respawn objects at checkpoints.":"Odrodzenie obiekt\xF3w na punktach kontrolnych.","Game mechanic":"Mechanika gry","Update a checkpoint of an object.":"Zaktualizuj punkt kontrolny obiektu.","Save checkpoint":"Zapisz punkt kontrolny","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Zapisz punkt kontrolny _PARAM4_ obiektu _PARAM1_ do _PARAM2_ (o\u015B-x), _PARAM3_ (o\u015B-y)","Save checkpoint of object":"Zapisz punkt kontrolny obiektu","X position":"Pozycja X","Y position":"Pozycja Y","Checkpoint name":"Nazwa punktu kontrolnego","Change the position of the object to the saved checkpoint.":"Zmie\u0144 pozycj\u0119 obiektu na zapisany punkt kontrolny.","Load checkpoint":"Wczytaj punkt kontrolny","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Przenie\u015B _PARAM2_ do punktu kontrolnego _PARAM3_ obiektu _PARAM1_","Load checkpoint from object":"Wczytaj punkt kontrolny z obiektu","Change position of object":"Zmie\u0144 pozycj\u0119 obiektu","Ignore (possibly) empty checkpoints":"Ignoruj (mo\u017Cliwie) puste punkty kontrolne","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Wczytywanie jeszcze niezapisanych punkt\xF3w kontrolnych b\u0119dzie (domy\u015Blnie) ustawia\u0107 pozycj\u0119 na wsp\xF3\u0142rz\u0119dne 0;0. Wybierz \"tak\", aby ca\u0142kowicie zignorowa\u0107 nieistniej\u0105ce punkty kontrolne. Aby zdefiniowa\u0107 dla niego alternatywny punkt kontrolny, utw\xF3rz nowe zdarzenie i u\u017Cyj warunku \"Punkt kontrolny istnieje\", zapisz po\u017C\u0105dany punkt kontrolny jako dzia\u0142anie.","Check if a checkpoint has a position saved / does exist.":"Sprawd\u017A, czy punkt kontrolny ma zapisan\u0105 pozycj\u0119 / istnieje.","Checkpoint exists":"Punkt kontrolny istnieje","Checkpoint _PARAM2_ of _PARAM1_ exists":"Punkt kontrolny _PARAM2_ obiektu _PARAM1_ istnieje","Check checkpoint from object":"Sprawd\u017A punkt kontrolny z obiektu","Clipboard":"Schowek","Read and write the clipboard.":"Odczytaj i zapisz schowek.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Odczytaj tekst z schowka asynchronicznie. \nZauwa\u017C tak\u017Ce, \u017Ce w przegl\u0105darkach internetowych u\u017Cytkownik mo\u017Ce zosta\u0107 poproszony o zezwolenie na odczytanie z schowka.","Get text from the clipboard":"Pobierz tekst ze schowka","Read clipboard and store text in _PARAM1_":"Odczytaj schowek i zapisz tekst w _PARAM1_","Callback variable where to store the clipboard contents":"Zmienna wywo\u0142ania zwrotnego, w kt\xF3rej przechowywane s\u0105 zawarto\u015Bci schowka","Write the text in the clipboard.":"Nale\u017Cy zapisa\u0107 tekst w schowku.","Write text to the clipboard":"Zapisz tekst do schowka","Write _PARAM1_ to clipboard":"Zapisz _PARAM1_ do schowka","Text to write to clipboard":"Tekst do zapisania w schowku","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Asynchroniczne odczytaj tekst z schowka. Poniewa\u017C jest to \"asynchroniczne\", zmienna nie b\u0119dzie natychmiast wype\u0142niona tekstem z schowka. B\u0119dziesz musia\u0142 poczeka\u0107 kilka klatek, zanim si\u0119 wype\u0142ni. Je\u015Bli chcesz, aby Twoje kolejne dzia\u0142ania i podzdarzenia automatycznie czeka\u0142y na zako\u0144czenie odczytu, u\u017Cyj zamiast tego wersji odczytu z oczekiwaniem (zalecane). \nZauwa\u017C tak\u017Ce, \u017Ce w przegl\u0105darkach internetowych u\u017Cytkownik mo\u017Ce zosta\u0107 poproszony o zezwolenie na odczytanie z schowka.","(No waiting) Get text from the clipboard":"(Bez oczekiwania) Pobierz tekst ze schowka","Callback variable where to store the result":"Zmienna zwrotna, gdzie zapisa\u0107 wynik","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[PRZESTARZA\u0141E] Odczytaj tekst ze schowka (tylko Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[PRZESTARZA\u0141E] Pobierz tekst ze schowka (tylko Windows, macOS, Linux)","Color Conversion":"Konwersja koloru","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Wyra\u017Cenia do konwersji warto\u015Bci kolor\xF3w mi\u0119dzy r\xF3\u017Cnymi formatami (RGB, HSV, HSL, nazwane kolory), obliczanie jasno\u015Bci zgodnie ze standardami WCAG 2.0 oraz mieszanie dw\xF3ch kolor\xF3w.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Konwertuje szesnastkowy ci\u0105g na ci\u0105g RGB. Przyk\u0142adowy wej\u015Bcie: \"0459AF\".","Hexadecimal to RGB":"Szesnastkowy na RGB","Hex value":"Warto\u015B\u0107 szesnastkowa","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Oblicza jasno\u015B\u0107 koloru RGB. Przyk\u0142adowe wej\u015Bcie: \"0;128;255\".","Luminance from RGB":"Jasno\u015B\u0107 z RGB","RGB color":"Kolor RGB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Oblicza jasno\u015B\u0107 szesnastkowego koloru. Przyk\u0142adowe wej\u015Bcie: \"0459AF\".","Luminance from hexadecimal":"Jasno\u015B\u0107 z szesnastkowego","Blend two RGB colors by applying a weighted mean.":"Miesza dwa kolory RGB, stosuj\u0105c \u015Bredni\u0105 wa\u017Con\u0105.","Blend RGB colors":"Mieszaj kolory RGB","First RGB color":"Pierwszy kolor RGB","Second RGB color":"Drugi kolor RGB","Ratio":"Proporcja","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Zakres: od 0 do 1, gdzie 0 daje pierwszy kolor, a 1 daje drugi kolor","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Konwertuje ci\u0105g RGB na szesnastkowy ci\u0105g. Przyk\u0142adowe wej\u015Bcie: \"0;128;255\".","RGB to hexadecimal":"RGB na szesnastkowe","RGB value":"Warto\u015B\u0107 RGB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Konwertuje ci\u0105g RGB na ci\u0105g HSL. Przyk\u0142adowe wej\u015Bcie: \"0;128;255\".","RGB to HSL":"RGB na HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Przekszta\u0142ca warto\u015Bci kolor\xF3w HSV na ci\u0105g RGB. Dopuszczalny zakres wej\u015Bciowy: H(0 do 360), S(0 do 100), V(0 do 100).","HSV to RGB":"HSV na RGB","Hue 0-360":"Odcie\u0144 0-360","Saturation 0-100":"Nasycenie 0-100","Value 0-100":"Warto\u015B\u0107 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Przekszta\u0142ca ci\u0105g RGB na ci\u0105g HSV. Przyk\u0142adowe dane wej\u015Bciowe: \"0;128;255\".","RGB to HSV":"RGB na HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Przekszta\u0142ca nazw\u0119 koloru na ci\u0105g RGB. (Przyk\u0142ady: black, gray, white, red, purple, green, yellow, blue) \nPe\u0142na lista kolor\xF3w: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Nazwa koloru na RGB","Name of a color":"Nazwa koloru","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Przekszta\u0142ca warto\u015Bci kolor\xF3w HSL na ci\u0105g RGB. Dopuszczalny zakres wej\u015Bciowy: H(0 do 360), S(0 do 100), L(0 do 100).","HSL to RGB":"HSL na RGB","Lightness 0-100":"Jasno\u015B\u0107 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Przekszta\u0142ca odcie\u0144 koloru (zakres: 0 do 360) w ci\u0105g koloru RGB o 100% nasycenia i 50% jasno\u015Bci.","Hue to RGB":"Odcie\u0144 na RGB","Compressor":"Kompresor","Compress and decompress strings.":"Kompresuj i dekompresuj ci\u0105gi tekstowe.","Decompress a string.":"Dekompresuje ci\u0105g.","Decompress String":"Dekompresuj ci\u0105g","String to decompress":"Ci\u0105g do zdekompresowania","Compress a string.":"Kompresuje ci\u0105g.","Compress String":"Skompresuj ci\u0105g","String to compress":"Ci\u0105g do skompresowania","Copy camera settings":"Kopiuj ustawienia kamery","Copy the camera settings of a layer and apply them to another layer.":"Skopiuj ustawienia kamery warstwy i zastosuj je do innej warstwy.","Copy camera settings of a layer and apply them to another layer.":"Kopiuj ustawienia kamery warstwy i zastosuj je do innej warstwy.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Kopiuj ustawienia kamery warstwy _PARAM1_ i zastosuj je do warstwy _PARAM3_ (Pozycja X: _PARAM5_, Pozycja Y: _PARAM6_, Powi\u0119kszenie: _PARAM7_, K\u0105t: _PARAM8_)","Source layer":"Warstwa \u017Ar\xF3d\u0142owa","Source camera":"Kamera \u017Ar\xF3d\u0142owa","Destination layer":"Warstwa docelowa","Destination camera":"Kamera docelowa","Clone X position":"Klon pozycji X","Clone Y position":"Klon pozycji Y","Clone zoom":"Klon powi\u0119kszenia","Clone angle":"Klon k\u0105ta","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Pozwalaj\u0105 na hostowanie gier na stronie CrazyGames, wy\u015Bwietlanie reklam oraz interakcj\u0119 z kontami u\u017Cytkownik\xF3w CrazyGames.","Third-party":"Stosowane przez stron\u0119 trzeci\u0105","Get link account response.":"Pobierz odpowied\u017A z konta linku.","Link account response":"Odpowied\u017A na konto \u0142\u0105cz (Link account response)","the last error from the CrazyGames API.":"ostatni b\u0142\u0105d z API CrazyGames (the last error from the CrazyGames API)","Get last error":"Pobierz ostatni b\u0142\u0105d (Get last error)","CrazyGames API last error is":"Ostatni b\u0142\u0105d z API CrazyGames to (CrazyGames API last error is)","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Sprawd\u017A, czy u\u017Cytkownik jest zalogowany na CrazyGames. Je\u015Bli jest zalogowany, pobierz nazw\u0119 u\u017Cytkownika i zdj\u0119cie profilowe. (Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.)","Check and load if an user is signed in CrazyGames":"Sprawd\u017A i za\u0142aduj, je\u015Bli u\u017Cytkownik jest zalogowany na CrazyGames (Check and load if an user is signed in CrazyGames)","Check if user is signed in CrazyGames":"Sprawd\u017A, czy u\u017Cytkownik jest zalogowany na CrazyGames (Check if user is signed in CrazyGames)","Check if the user is signed in.":"Sprawd\u017A, czy u\u017Cytkownik jest zalogowany. (Check if the user is signed in.)","User is signed in":"U\u017Cytkownik jest zalogowany (User is signed in)","Return an invite link.":"Zwr\xF3\u0107 link zaproszenia (Return an invite link.)","Invite link":"Link zaproszenia (Invite link)","Room id":"ID pokoju (Room id)","Display an invite button.":"Wy\u015Bwietl przycisk zaproszenia. (Display an invite button.)","Display invite button":"Wy\u015Bwietl przycisk zaproszenia (Display invite button)","Display an invite button for the room id: _PARAM1_":"Wy\u015Bwietl przycisk zaproszenia dla ID pokoju: _PARAM1_ (Display an invite button for the room id: _PARAM1_)","Load CrazyGames SDK.":"Za\u0142aduj SDK CrazyGames. (Load CrazyGames SDK.)","Load SDK":"Za\u0142aduj SDK (Load SDK)","Load CrazyGames SDK":"Za\u0142aduj SDK CrazyGames (Load CrazyGames SDK)","Check if the CrazyGames SDK is ready to be used.":"Sprawd\u017A, czy SDK CrazyGames jest gotowe do u\u017Cycia. (Check if the CrazyGames SDK is ready to be used.)","CrazyGames SDK is ready":"SDK CrazyGames jest gotowe (CrazyGames SDK is ready)","Let CrazyGames know gameplay started.":"Poinformuj CrazyGames, \u017Ce rozpocz\u0119\u0142a si\u0119 rozgrywka. (Let CrazyGames know gameplay started.)","Gameplay started":"Rozgrywka rozpocz\u0119ta (Gameplay started)","Let CrazyGames know gameplay started":"Poinformuj CrazyGames, \u017Ce rozpocz\u0119\u0142a si\u0119 rozgrywka (Let CrazyGames know gameplay started)","Let CrazyGames know gameplay stopped.":"Poinformuj CrazyGames, \u017Ce rozgrywka zosta\u0142a zatrzymana. (Let CrazyGames know gameplay stopped.)","Gameplay stopped":"Rozgrywka zatrzymana (Gameplay stopped)","Let CrazyGames know gameplay stopped":"Poinformuj CrazyGames, \u017Ce rozgrywka zosta\u0142a zatrzymana (Let CrazyGames know gameplay stopped)","Let CrazyGames know loading started.":"Poinformuj CrazyGames, \u017Ce rozpocz\u0119to \u0142adowanie. (Let CrazyGames know loading started.)","Loading started":"\u0141adowanie rozpocz\u0119te (Loading started)","Let CrazyGames know loading started":"Poinformuj CrazyGames, \u017Ce \u0142adowanie rozpocz\u0119te (Let CrazyGames know loading started)","Let CrazyGames know loading stopped.":"Poinformuj CrazyGames, \u017Ce \u0142adowanie zosta\u0142o zatrzymane. (Let CrazyGames know loading stopped.)","Loading stopped":"\u0141adowanie zatrzymane (Loading stopped)","Let CrazyGames know loading stopped":"Poinformuj CrazyGames, \u017Ce \u0142adowanie zosta\u0142o zatrzymane (Let CrazyGames know loading stopped)","Display a video ad. The game is automatically muted while the video is playing.":"Wy\u015Bwietl reklam\u0119 wideo. Gra jest automatycznie wyciszana podczas odtwarzania wideo. (Display a video ad. The game is automatically muted while the video is playing.)","Display video ad":"Wy\u015Bwietl reklam\u0119 wideo (Display video ad)","Display _PARAM1_ video ad":"Wy\u015Bwietl reklam\u0119 wideo _PARAM1_","Ad Type":"Rodzaj reklamy","Checks if a video ad just finished playing successfully.":"Sprawd\u017A, czy reklama wideo w\u0142a\u015Bnie zako\u0144czy\u0142a si\u0119 pomy\u015Blnie.","Video ad just finished playing":"Reklama wideo w\u0142a\u015Bnie zako\u0144czy\u0142a si\u0119","Checks if a video ad is playing.":"Sprawd\u017A, czy reklama wideo jest odtwarzana.","Video ad is playing":"Reklama wideo jest odtwarzana","Check if the user changed.":"Sprawd\u017A, czy u\u017Cytkownik si\u0119 zmieni\u0142.","User changed":"U\u017Cytkownik si\u0119 zmieni\u0142","Check if a video ad had an error.":"Sprawd\u017A, czy wyst\u0105pi\u0142 b\u0142\u0105d w reklamie wideo.","Video ad had an error":"Reklama wideo mia\u0142a b\u0142\u0105d","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Wygeneruj link zaproszenia, aby zaprosi\u0107 znajomych do do\u0142\u0105czenia do sesji gry. Ten adres URL mo\u017Cna doda\u0107 do schowka lub wy\u015Bwietli\u0107 w grze, aby u\u017Cytkownik m\xF3g\u0142 go wybra\u0107.","Generate an invite link":"Generuj link zaproszenia","Generate an invite link for _PARAM1_":"Generuj link zaproszenia dla _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Wy\u015Bwietl szcz\u0119\u015Bliwy czas, emituj\u0105c b\u0142yszcz\u0105ce konfetti. Celebracja powinna pozosta\u0107 wyj\u0105tkowym momentem.","Display happy time":"Wy\u015Bwietl szcz\u0119\u015Bliwy czas","Scan for ad blockers.":"Skanuj blokery reklam.","Scan for ad blockers":"Skanuj blokery reklam.","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Sprawd\u017A, czy u\u017Cytkownik korzysta z blokera reklam. To warunek zawsze jest fa\u0142szywy przed wywo\u0142aniem \"Skanuj blokery reklam\".","Ad blocker is detected":"Wykryto bloker reklam.","Display a banner that can be called once per 60 seconds.":"Wy\u015Bwietl baner, kt\xF3ry mo\u017Cna wywo\u0142a\u0107 raz na 60 sekund.","Display a banner":"Wy\u015Bwietl baner.","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Wy\u015Bwietl baner: _PARAM1_ na pozycji _PARAM3_ ; _PARAM4_ o rozmiarze _PARAM2_","Banner name":"Nazwa banera","Ad size":"Rozmiar reklamy","Position X":"Pozycja X","Position Y":"Pozycja Y","Hide a banner.":"Ukryj baner.","Hide a banner":"Ukryj baner.","Hide the banner: _PARAM1_":"Ukryj baner: _PARAM1_","Hide all banners.":"Ukryj wszystkie banery.","Hide all banners":"Ukryj wszystkie banery.","Hide all the banners":"Ukryj wszystkie banery.","Hide the invite button.":"Ukryj przycisk zaproszenia.","Hide invite button":"Ukryj przycisk zaproszenia.","Get the environment.":"Pobierz \u015Brodowisko.","Get the environment":"Pobierz \u015Brodowisko","display environment into _PARAM1_":"wy\u015Bwietl \u015Brodowisko w _PARAM1_","Retrieve user data.":"Pobierz dane u\u017Cytkownika.","Retrieve user data":"Pobierz dane u\u017Cytkownika","Show CrazyGames login window.":"Poka\u017C okno logowania do CrazyGames.","Show CrazyGames login window":"Poka\u017C okno logowania do CrazyGames","Show account link prompt.":"Poka\u017C monit o przypi\u0119cie konta.","Show account link prompt":"Poka\u017C monit o przypi\u0119cie konta","the username.":"nazwa u\u017Cytkownika.","Username":"Nazwa u\u017Cytkownika","Username is":"Nazwa u\u017Cytkownika to","the CrazyGames User ID.":"ID u\u017Cytkownika CrazyGames.","CrazyGames User ID":"ID u\u017Cytkownika CrazyGames","CrazyGames user ID is":"ID u\u017Cytkownika CrazyGames to","Get user signed in profile picture url.":"Pobierz adres URL profilowego u\u017Cytkownika zalogowanego.","Get user signed in profile picture url":"Pobierz adres URL profilowego u\u017Cytkownika zalogowanego","Return true when the user prefers to instantly join a lobby.":"Zwr\xF3\u0107 prawd\u0119, gdy u\u017Cytkownik woli natychmiast do\u0142\u0105czy\u0107 do lobby.","Is instantly joining a lobby":"Czy natychmiast do\u0142\u0105cza do lobby","Return true if the user prefers the chat disabled.":"Zwr\xF3\u0107 prawd\u0119, je\u015Bli u\u017Cytkownik woli wy\u0142\u0105czony czat.","Is the user chat disabled":"Czy czat u\u017Cytkownika jest wy\u0142\u0105czony","Retrieves user system info, browser, version and device.":"Pobiera informacje o systemie u\u017Cytkownika, przegl\u0105darka, wersja i urz\u0105dzenie.","Retrieves user system info":"Pobiera informacje o systemie u\u017Cytkownika","Get invite parameters if user is invited to this game.":"Pobierz parametry zaproszenia, je\u015Bli u\u017Cytkownik jest zaproszony do tej gry.","Get invite parameters":"Pobierz parametry zaproszenia","Param":"Param","Save the session data.":"Zapisz dane sesji.","Save session data":"Zapisz dane sesji","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Zapisz dane sesji, z identyfikatorem : _PARAM1_ do : _PARAM2_","Id":"Id","Get user session data.":"Pobierz dane sesji u\u017Cytkownika.","Get user session data":"Pobierz dane sesji u\u017Cytkownika","the availability of the user's account.":"dost\u0119pno\u015B\u0107 konta u\u017Cytkownika.","Is user account available":"Konto u\u017Cytkownika jest dost\u0119pne","The CrazyGames user account is available":"Konto u\u017Cytkownika CrazyGames jest dost\u0119pne","Retrieve the user's session token for authentication.":"Pobierz token sesji u\u017Cytkownika do autoryzacji.","Get User Token":"Pobierz token u\u017Cytkownika","Retrieve the authentication token from Xsolla.":"Pobierz token autoryzacji od Xsolla.","Get Xsolla Token":"Pobierz token Xsoll'a","Generate Xsolla token.":"Generuj token Xsoll'a.","Generate Xsolla token":"Generuj token Xsoll'a","Cursor movement conditions":"Warunki ruchu kursora","Conditions to check the cursor movement (still or moving).":"Warunki sprawdzenia ruchu kursora (wci\u0105\u017C lub w ruchu).","Check if the cursor has stayed still for the specified time on the default layer.":"Sprawd\u017A, czy kursor pozosta\u0142 w miejscu przez okre\u015Blony czas na domy\u015Blnym warstwie.","Cursor stays still":"Kursor pozostaje w miejscu","Cursor has stayed still for _PARAM1_ seconds":"Kursor pozosta\u0142 w miejscu przez _PARAM1_ sekund","Check if the cursor is moving on the default layer.":"Sprawd\u017A, czy kursor si\u0119 porusza na domy\u015Blnej warstwie.","Cursor is moving":"Kursor jest poruszany","Cursor type":"Typ kursora","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Umo\u017Cliwia dzia\u0142anie zmiany typu kursora i zachowanie kursora, gdy nad nim znajduje si\u0119 obiekt.","Change the type of the cursor.":"Zmie\u0144 typ kursora.","Change the cursor to _PARAM1_":"Zmie\u0144 kursor na _PARAM1_","The new cursor type":"Nowy typ kursora","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Lista dost\u0119pnych kursor\xF3w na https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Zmie\u0144 typ kursora.","Do change cursor type":"Zmie\u0144 typ kursora","Do change the cursor to _PARAM1_":"Zmie\u0144 kursor na _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Zmie\u0144 wygl\u0105d kursora, gdy obiekt jest najechany (w systemie Windows, macOS lub Linux).","Custom cursor when hovered":"Niestandardowy kursor po najechaniu","The cursor type":"Typ kursora","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Zobacz https://developer.mozilla.org/pl/docs/Web/CSS/cursor po list\u0119 mo\u017Cliwych kursor\xF3w.","Curved movement":"Ruch krzywizny","Move objects on curved paths.":"Przesu\u0144 obiekty po krzywych \u015Bcie\u017Ckach.","Append a cubic Bezier curve at the end of the path.":"Dodaj krzyw\u0105 B\xE9ziera sze\u015Bcienn\u0105 na ko\u0144cu \u015Bcie\u017Cki.","Append a curve":"Dodaj krzyw\u0105","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Dodaj krzyw\u0105 do \u015Bcie\u017Cki _PARAM1_ w stosunku do ko\u0144ca: _PARAM8_, pierwszy punkt kontrolny: _PARAM2_ ; _PARAM3_, drugi punkt kontrolny: _PARAM4_ ; _PARAM5_, punkt docelowy: _PARAM6_ ; _PARAM7_","Path name":"Nazwa \u015Bcie\u017Cki","First control point X":"Wsp\xF3\u0142rz\u0119dna X pierwszego punktu kontrolnego","First control point Y":"Wsp\xF3\u0142rz\u0119dna Y pierwszego punktu kontrolnego","Second Control point X":"Wsp\xF3\u0142rz\u0119dna X drugiego punktu kontrolnego","Second Control point Y":"Wsp\xF3\u0142rz\u0119dna Y drugiego punktu kontrolnego","Destination point X":"Wsp\xF3\u0142rz\u0119dna X punktu docelowego","Destination point Y":"Wsp\xF3\u0142rz\u0119dna Y punktu docelowego","Relative":"Wzgl\u0119dny","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Dodaj krzyw\u0105 B\xE9ziera sze\u015Bcienn\u0105 na koniec \u015Bcie\u017Cki obiektu. Pierwszy punkt kontrolny jest symetryczny z ostatnim punktem kontrolnym \u015Bcie\u017Cki.","Append a smooth curve":"Dodaj g\u0142adk\u0105 krzyw\u0105","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Dodaj g\u0142adk\u0105 krzyw\u0105 do \u015Bcie\u017Cki _PARAM1_ w stosunku do ko\u0144ca: _PARAM6_, drugi punkt kontrolny: _PARAM2_ ; _PARAM3_, punkt docelowy: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Dodaj lini\u0119 na ko\u0144cu \u015Bcie\u017Cki.","Append a line":"Dodaj lini\u0119","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Dodaj lini\u0119 do \u015Bcie\u017Cki _PARAM1_ w stosunku do ko\u0144ca: _PARAM4_, punkt docelowy: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Dodaj lini\u0119, aby zamkn\u0105\u0107 \u015Bcie\u017Ck\u0119.","Close a path":"Zamknij \u015Bcie\u017Ck\u0119","Close the path _PARAM1_":"Zamknij \u015Bcie\u017Ck\u0119 _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Utw\xF3rz \u015Bcie\u017Ck\u0119 z polece\u0144 SVG, na przyk\u0142ad \"M 0,0 C 55,0 100,45 100,100\". Polecenia to: M = Przesu\u0144, C = Krzywa, S = G\u0142adka, L = Linia. Ma\u0142a litera jest dla pozycji wzgl\u0119dnych. Preferowany spos\xF3b budowania polece\u0144 to korzystanie z zewn\u0119trznego edytora SVG, takiego jak Inkscape.","Create a path from SVG":"Utw\xF3rz \u015Bcie\u017Ck\u0119 z SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Utw\xF3rz \u015Bcie\u017Ck\u0119 _PARAM1_ z polece\u0144 \u015Bcie\u017Cki SVG _PARAM2_","SVG commands":"polecenia SVG","Return the SVG commands of a path.":"Zwr\xF3\u0107 polecenia SVG \u015Bcie\u017Cki.","SVG path commands":"Polecenia \u015Bcie\u017Cki SVG","Delete a path from the memory.":"Usu\u0144 \u015Bcie\u017Ck\u0119 z pami\u0119ci.","Delete a path":"Usu\u0144 \u015Bcie\u017Ck\u0119","Delete the path: _PARAM1_":"Usu\u0144 \u015Bcie\u017Ck\u0119: _PARAM1_","Append a path to another path.":"Do\u0142\u0105cz \u015Bcie\u017Ck\u0119 do innej \u015Bcie\u017Cki.","Append a path":"Do\u0142\u0105cz \u015Bcie\u017Ck\u0119","Append the path _PARAM2_ to the path _PARAM1_":"Do\u0142\u0105cz \u015Bcie\u017Ck\u0119 _PARAM2_ do \u015Bcie\u017Cki _PARAM1_","Name of the path to modify":"Nazwa \u015Bcie\u017Cki do modyfikacji","Name of the path to add to the first one":"Nazwa \u015Bcie\u017Cki do dodania do pierwszej","Duplicate a path.":"Zduplikuj \u015Bcie\u017Ck\u0119.","Duplicate a path":"Zduplikuj \u015Bcie\u017Ck\u0119","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Utw\xF3rz \u015Bcie\u017Ck\u0119 _PARAM1_ jako duplikat \u015Bcie\u017Cki _PARAM2_","Name of the path to create":"Nazwa \u015Bcie\u017Cki do utworzenia","Name of the source path":"Nazwa \u015Bcie\u017Cki \u017Ar\xF3d\u0142owej","Append a path to another path. The appended path is rotated to have a smooth junction.":"Do\u0142\u0105cz \u015Bcie\u017Ck\u0119 do innej \u015Bcie\u017Cki. Do\u0142\u0105czona \u015Bcie\u017Cka jest obrocona, aby mia\u0142a g\u0142adkie po\u0142\u0105czenie.","Append a rotated path":"Do\u0142\u0105cz obrocon\u0105 \u015Bcie\u017Ck\u0119","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Do\u0142\u0105cz \u015Bcie\u017Ck\u0119 _PARAM2_ obrocon\u0105, aby po\u0142\u0105czy\u0107 si\u0119 z \u015Bcie\u017Ck\u0105 _PARAM1_ odwr\xF3cenie: _PARAM3_","Flip the appended path":"Odwr\xF3\u0107 do\u0142\u0105czon\u0105 \u015Bcie\u017Ck\u0119","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Zwr\xF3\u0107 skal\u0119 pr\u0119dko\u015Bci na osi Y. Jest to u\u017Cywane do zmiany punktu widzenia \u015Bcie\u017Cki (z g\xF3ry na d\xF3\u0142 lub izometria).","Speed scale Y":"Skala pr\u0119dko\u015B\u0107 Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Zmie\u0144 skal\u0119 pr\u0119dko\u015Bci na osi Y. Pozwala to na zmian\u0119 punktu widzenia \u015Bcie\u017Cki (z g\xF3ry na d\xF3\u0142 lub izometria).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Zmie\u0144 skal\u0119 pr\u0119dko\u015B\u0107 Y \u015Bcie\u017Cki _PARAM1_ na _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Skala pr\u0119dko\u015Bci na osi Y (0.5 dla izometrii pikseli)","Invert a path, the end becomes the beginning.":"Odwr\xF3\u0107 \u015Bcie\u017Ck\u0119, koniec staje si\u0119 pocz\u0105tkiem.","Invert a path":"Odwr\xF3\u0107 \u015Bcie\u017Ck\u0119","Invert the path _PARAM1_":"Odwr\xF3\u0107 \u015Bcie\u017Ck\u0119 _PARAM1_","Flip a path.":"Odbij \u015Bcie\u017Ck\u0119.","Flip a path":"Odbij \u015Bcie\u017Ck\u0119","Flip the path _PARAM1_":"Odbij \u015Bcie\u017Ck\u0119 _PARAM1_","Flip a path horizontally.":"Odbij \u015Bcie\u017Ck\u0119 poziomo.","Flip a path horizontally":"Odbij \u015Bcie\u017Ck\u0119 poziomo","Flip the path _PARAM1_ horizontally":"Odbij \u015Bcie\u017Ck\u0119 _PARAM1_ poziomo","Flip a path vertically.":"Odbij \u015Bcie\u017Ck\u0119 pionowo.","Flip a path vertically":"Odbij \u015Bcie\u017Ck\u0119 pionowo","Flip the path _PARAM1_ vertically":"Odbij \u015Bcie\u017Ck\u0119 _PARAM1_ pionowo","Scale a path.":"Skaluj \u015Bcie\u017Ck\u0119.","Scale a path":"Skaluj \u015Bcie\u017Ck\u0119","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Skaluj \u015Bcie\u017Ck\u0119 _PARAM1_ przez _PARAM2_ ; _PARAM3_","Scale on X axis":"Skaluj na osi X","Scale on Y axis":"Skaluj na osi Y","Rotate a path.":"Obr\xF3\u0107 \u015Bcie\u017Ck\u0119.","Rotate a path":"Obr\xF3\u0107 \u015Bcie\u017Ck\u0119","Rotate _PARAM2_\xB0 the path _PARAM1_":"Obr\xF3\u0107 _PARAM2_\xB0 \u015Bcie\u017Ck\u0119 _PARAM1_","Rotation angle":"K\u0105t obrotu","Check if a path is closed.":"Sprawd\u017A, czy \u015Bcie\u017Cka jest zamkni\u0119ta.","Is closed":"Czy jest zamkni\u0119ty","The path _PARAM1_ is closed":"\u015Acie\u017Cka _PARAM1_ jest zamkni\u0119ta","Return the position on X axis of the path for a given length.":"Zwr\xF3\u0107 pozycj\u0119 na osi X \u015Bcie\u017Cki dla podanej d\u0142ugo\u015Bci.","Path X":"\u015Acie\u017Cka X","Length on the path":"D\u0142ugo\u015B\u0107 na \u015Bcie\u017Cce","Return the position on Y axis of the path for a given length.":"Zwr\xF3\u0107 pozycj\u0119 na osi Y \u015Bcie\u017Cki dla podanej d\u0142ugo\u015Bci.","Path Y":"\u015Acie\u017Cka Y","Return the direction angle of the path for a given length (in degree).":"Zwr\xF3\u0107 k\u0105t kierunku \u015Bcie\u017Cki dla podanej d\u0142ugo\u015Bci (w stopniach).","Path angle":"K\u0105t \u015Bcie\u017Cki","Return the length of the path.":"Zwr\xF3\u0107 d\u0142ugo\u015B\u0107 \u015Bcie\u017Cki.","Path length":"D\u0142ugo\u015B\u0107 \u015Bcie\u017Cki","Return the displacement on X axis of the path end.":"Zwr\xF3\u0107 przesuni\u0119cie na osi X ko\u0144ca \u015Bcie\u017Cki.","Path end X":"\u015Acie\u017Cka X ko\u0144ca","Return the displacement on Y axis of the path end.":"Zwr\xF3\u0107 przesuni\u0119cie na osi Y ko\u0144ca \u015Bcie\u017Cki.","Path end Y":"\u015Acie\u017Cka Y ko\u0144ca","Return the number of lines or curves that make the path.":"Zwr\xF3\u0107 liczb\u0119 linii lub krzywych tworz\u0105cych \u015Bcie\u017Ck\u0119.","Path element count":"Liczba element\xF3w \u015Bcie\u017Cki","Return the origin position on X axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 \u017Ar\xF3d\u0142a na osi X krzywej.","Origin X":"Pozycja \u017Ar\xF3d\u0142a X","Curve index":"Indeks krzywej","Return the origin position on Y axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 \u017Ar\xF3d\u0142a na osi Y krzywej.","Origin Y":"Pozycja \u017Ar\xF3d\u0142a Y","Return the first control point position on X axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 pierwszego punktu kontrolnego na osi X krzywej.","First control X":"Pierwszy punkt kontrolny X","Return the first control point position on Y axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 pierwszego punktu kontrolnego na osi Y krzywej.","First control Y":"Pierwszy punkt kontrolny Y","Return the second control point position on X axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 drugiego punktu kontrolnego na osi X krzywej.","Second control X":"Drugi punkt kontrolny X","Return the second control point position on Y axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 drugiego punktu kontrolnego na osi Y krzywej.","Second control Y":"Drugi punkt kontrolny Y","Return the target position on X axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 docelow\u0105 na osi X krzywej.","Return the target position on Y axis of a curve.":"Zwr\xF3\u0107 pozycj\u0119 docelow\u0105 na osi Y krzywej.","Path exists.":"\u015Acie\u017Cka istnieje.","Path exists":"\u015Acie\u017Cka istnieje","Path _PARAM1_ exists":"\u015Acie\u017Cka _PARAM1_ istnieje","Move objects on curved paths in a given duration and tween easing function.":"Przenie\u015B obiekty na krzywych \u015Bcie\u017Ckach w okre\u015Blonym czasie i funkcji \u0142agodzenia animacji.","Movement on a curve (duration-based)":"Ruch po krzywej (oparty na czasie)","Rotation offset":"Przesuni\u0119cie obrotu","Flip on X to go back":"Odbij na osi X, aby wr\xF3ci\u0107","Flip on Y to go back":"Odbij na osi Y, aby wr\xF3ci\u0107","Speed scale":"Skala pr\u0119dko\u015Bci","Pause duration before going back":"Czas oczekiwania przed powrotem","Viewpoint":"Punkt widokowy","Set the the object on the path according to the current length.":"Ustaw obiekt na \u015Bcie\u017Cce zgodnie z aktualn\u0105 d\u0142ugo\u015Bci\u0105.","Update position":"Zaktualizuj pozycj\u0119","Update the position of _PARAM0_ on the path":"Zaktualizuj pozycj\u0119 _PARAM0_ na \u015Bcie\u017Cce","Move the object to a position by following a path.":"Przenie\u015B obiekt na pozycj\u0119, pod\u0105\u017Caj\u0105c \u015Bcie\u017Ck\u0105.","Move on path to a position":"Przenie\u015B na \u015Bcie\u017Cce na pozycj\u0119","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Przenie\u015B _PARAM0_ na _PARAM6_; _PARAM7_ na \u015Bcie\u017Cce: _PARAM2_ powt\xF3rzony _PARAM3_ razy w ci\u0105gu _PARAM4_ sekund z u\u0142atwianiem _PARAM5_","The path can be define with the \"Append curve\" action.":"\u015Acie\u017Cka mo\u017Cna zdefiniowa\u0107 za pomoc\u0105 akcji \"Do\u0142\xF3\u017C krzyw\u0105\".","Number of repetitions":"Liczba powt\xF3rze\u0144","Destination X":"Punkt docelowy X","Destination Y":"Punkt docelowy Y","Move the object to a position by following a path and go back.":"Przenie\u015B obiekt na pozycj\u0119, pod\u0105\u017Caj\u0105c \u015Bcie\u017Ck\u0105, a nast\u0119pnie wr\xF3\u0107.","Move back and forth to a position":"Przejd\u017A tam i z powrotem do pozycji","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Poruszaj si\u0119 w ty\u0142 i w prz\xF3d _PARAM0_ na _PARAM6_; _PARAM7_ na \u015Bcie\u017Cce: _PARAM2_ powt\xF3rzony _PARAM3_ razy w ci\u0105gu _PARAM4_ sekund z u\u0142atwianiem _PARAM5_, poczekaj _PARAM8_ sekund przed powrotem i p\u0119tla: _PARAM9_","Duration to wait before going back":"Czas oczekiwania przed powrotem","Loop":"P\u0119tla","Move the object by following a path.":"Przesu\u0144 obiekt, pod\u0105\u017Caj\u0105c \u015Bcie\u017Ck\u0105.","Move on path":"Przesu\u0144 na \u015Bcie\u017Cce","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Przenie\u015B _PARAM0_ na \u015Bcie\u017Ck\u0119: _PARAM2_ powt\xF3rzono _PARAM3_ razy w ci\u0105gu _PARAM4_ sekund z \u0142agodzeniem _PARAM5_","Move the object by following a path and go back.":"Przenie\u015B obiekt, pod\u0105\u017Caj\u0105c \u015Bcie\u017Ck\u0105, a nast\u0119pnie wr\xF3\u0107.","Move back and forth":"Ruch w prz\xF3d i w ty\u0142","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Ruch w prz\xF3d i w ty\u0142 _PARAM0_ na \u015Bcie\u017Cce: _PARAM2_ powt\xF3rzono _PARAM3_ razy w ci\u0105gu _PARAM4_ sekund z \u0142agodzeniem _PARAM5_, czekaj _PARAM6_ sekund przed powrotem i powtarzaj: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Sprawd\u017A, czy obiekt osi\u0105gn\u0105\u0142 jeden z 2 ko\u0144c\xF3w \u015Bcie\u017Cki.","Reached an end":"Osi\u0105gni\u0119to koniec","_PARAM0_ reached an end of the path":"_PARAM0_ osi\u0105gn\u0105\u0142 koniec \u015Bcie\u017Cki","Check if the object has finished to move on the path.":"Sprawd\u017A, czy obiekt zako\u0144czy\u0142 ruch po \u015Bcie\u017Cce.","Finished to move":"Zako\u0144czono ruch","_PARAM0_ has finished to move":"_PARAM0_ zako\u0144czy\u0142 ruch","Return the angle of movement on its path.":"Zwr\xF3\u0107 k\u0105t ruchu na jej \u015Bcie\u017Cce.","Movement angle":"K\u0105t ruchu","Draw the object trajectory.":"Narysuj trajektori\u0119 obiektu.","Draw the trajectory":"Narysuj trajektori\u0119","Draw trajectory of _PARAM0_ on _PARAM2_":"Narysuj trajektori\u0119 _PARAM0_ na _PARAM2_","Shape painter":"P\u0119dzla kszta\u0142t\xF3w","Change the transformation to apply to the path.":"Zmie\u0144 transformacj\u0119, kt\xF3r\u0105 mo\u017Cna zastosowa\u0107 do \u015Bcie\u017Cki.","Path transformation":"Transformacja \u015Bcie\u017Cki","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Zmie\u0144 transformacj\u0119 \u015Bcie\u017Cki _PARAM0_ na pocz\u0105tek _PARAM2_; _PARAM3_ skala przez _PARAM4_ i rotacja o _PARAM5_\xB0","Scale":"Skala","Angle":"K\u0105t","Initialize the movement state.":"Zainicjuj stan ruchu.","Initialize the movement":"Zainicjuj ruch","Initialize the movement of _PARAM0_":"Zainicjuj ruch _PARAM0_","Return the number of repetitions between the current position and the origin.":"Zwr\xF3\u0107 liczb\u0119 powt\xF3rze\u0144 mi\u0119dzy obecn\u0105 pozycj\u0105 a pocz\u0105tkiem.","Repetition done":"Wykonano powt\xF3rzenie","Return the position on one repeated path.":"Zwr\xF3\u0107 pozycj\u0119 na jednej powtarzanej \u015Bcie\u017Cce.","Path position":"Pozycja \u015Bcie\u017Cki","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Zwr\xF3\u0107 post\u0119p na pe\u0142nej \u015Bcie\u017Cce od 0 do 1, gdzie 0 oznacza pocz\u0105tek, a 1 koniec.","Progress":"Post\u0119p","Return the length of the path (one repetition only).":"Zwr\xF3\u0107 d\u0142ugo\u015B\u0107 \u015Bcie\u017Cki (tylko jedno powt\xF3rzenie).","Return the speed scale on Y axis of the path.":"Zwr\xF3\u0107 skal\u0119 pr\u0119dko\u015Bci na osi Y \u015Bcie\u017Cki.","Path speed scale Y":"Skalowanie pr\u0119dko\u015Bci osi Y \u015Bcie\u017Cki","Return the angle to use when the object is going back or not.":"Zwr\xF3\u0107 k\u0105t do u\u017Cycia, gdy obiekt wraca lub nie.","Back or forth angle":"K\u0105t w ty\u0142 lub do przodu","Move objects on curved paths at a given speed.":"Przenie\u015B obiekty na krzywych \u015Bcie\u017Ckach z okre\u015Blon\u0105 pr\u0119dko\u015Bci\u0105.","Movement on a curve (speed-based)":"Ruch po krzywej (oparty na pr\u0119dko\u015Bci)","Rotation":"Obr\xF3t","Change the path followed by an object.":"Zmie\u0144 \u015Bcie\u017Ck\u0119, kt\xF3r\u0105 pod\u0105\u017Ca obiekt.","Follow a path":"Pod\u0105\u017Caj \u015Bcie\u017Ck\u0105","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ pod\u0105\u017Ca \u015Bcie\u017Ck\u0105: _PARAM2_ powt\xF3rzone _PARAM3_ razy i p\u0119tla: _PARAM4_","Change the path followed by an object to reach a position.":"Zmie\u0144 \u015Bcie\u017Ck\u0119, kt\xF3r\u0105 pod\u0105\u017Ca obiekt, aby osi\u0105gn\u0105\u0107 pozycj\u0119.","Follow a path to a position":"Pod\u0105\u017Caj \u015Bcie\u017Ck\u0105 do pozycji","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ pod\u0105\u017Ca \u015Bcie\u017Ck\u0105 _PARAM2_ powt\xF3rzone _PARAM3_ razy, aby osi\u0105gn\u0105\u0107 _PARAM5_ ; _PARAM6_ i p\u0119tla: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"d\u0142ugo\u015B\u0107 mi\u0119dzy miejscem pocz\u0105tkowym trajektorii a aktualn\u0105 pozycj\u0105 bez uwzgl\u0119dniania p\u0119tli.","Position on the loop":"Pozycja na p\u0119tli","the length from the trajectory origin in the current loop":"d\u0142ugo\u015B\u0107 trajektorii od pocz\u0105tku do aktualnej p\u0119tli","the number time the object loop the trajectory.":"ilo\u015B\u0107 razy, kiedy obiekt p\u0119tla trajektori\u0119.","Current loop":"Bie\u017C\u0105ca p\u0119tla","the current loop":"bie\u017C\u0105ca p\u0119tla","the length between the trajectory origin and the current position counting the loops.":"d\u0142ugo\u015B\u0107 mi\u0119dzy miejscem pocz\u0105tkowym trajektorii a aktualn\u0105 pozycj\u0105 uwzgl\u0119dniaj\u0105c p\u0119tle.","Position on the path":"Pozycja na \u015Bcie\u017Cce","the length from the trajectory origin counting the loops":"d\u0142ugo\u015B\u0107 od pocz\u0105tku trajektorii uwzgl\u0119dniaj\u0105c p\u0119tle","Change the position of the object on the path.":"Zmie\u0144 pozycj\u0119 obiektu na \u015Bcie\u017Cce.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Zmie\u0144 pozycj\u0119 _PARAM0_ na \u015Bcie\u017Cce na d\u0142ugo\u015B\u0107 _PARAM2_","Length":"D\u0142ugo\u015B\u0107","Check if the length from the trajectory origin is lesser than a value.":"Sprawd\u017A, czy d\u0142ugo\u015B\u0107 od pocz\u0105tku trajektorii jest mniejsza ni\u017C warto\u015B\u0107.","Current length":"Bie\u017C\u0105ca d\u0142ugo\u015B\u0107","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ jest mniejsze ni\u017C _PARAM2_ pikseli od pocz\u0105tku trajektorii","Length from the trajectory origin (in pixels)":"D\u0142ugo\u015B\u0107 od pocz\u0105tku trajektorii (w pikselach)","Check if the object has reached the origin position of the path.":"Sprawd\u017A, czy obiekt osi\u0105gn\u0105\u0142 pozycj\u0119 pocz\u0105tkow\u0105 \u015Bcie\u017Cki.","Reached path origin":"Osi\u0105gni\u0119to pocz\u0105tkow\u0105 \u015Bcie\u017Ck\u0119","_PARAM0_ reached the path beginning":"_PARAM0_ osi\u0105gn\u0105\u0142 pocz\u0105tkow\u0105 \u015Bcie\u017Ck\u0119","Check if the object has reached the target position of the path.":"Sprawd\u017A, czy obiekt osi\u0105gn\u0105\u0142 pozycj\u0119 docelow\u0105 \u015Bcie\u017Cki.","Reached path target":"Osi\u0105gni\u0119to docelow\u0105 \u015Bcie\u017Ck\u0119","_PARAM0_ reached the path target":"_PARAM0_ osi\u0105gn\u0105\u0142 docelowy cel trasy","Reach an end":"Osi\u0105gnij koniec","Check if the object can still move in the current direction.":"Sprawd\u017A, czy obiekt mo\u017Ce dalej porusza\u0107 si\u0119 w obecnej kierunku.","Can move further":"Mo\u017Ce porusza\u0107 si\u0119 dalej","_PARAM0_ can move further on its path":"_PARAM0_ mo\u017Ce porusza\u0107 si\u0119 dalej na swojej drodze","the speed of the object.":"szybko\u015B\u0107 obiektu.","the speed":"pr\u0119dko\u015B\u0107","Change the current speed of the object.":"Zmie\u0144 bie\u017C\u0105c\u0105 pr\u0119dko\u015B\u0107 obiektu.","Change the speed of _PARAM0_ to _PARAM2_":"Zmie\u0144 pr\u0119dko\u015B\u0107 _PARAM0_ na _PARAM2_","Speed (in pixels per second)":"Pr\u0119dko\u015B\u0107 (w pikselach na sekund\u0119)","Make an object accelerate until it reaches a given speed.":"Przyspiesz obiekt a\u017C osi\u0105gnie zadan\u0105 pr\u0119dko\u015B\u0107.","Accelerate":"Przyspiesz","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ przyspiesza do _PARAM3_ osi\u0105gaj\u0105c pr\u0119dko\u015B\u0107 _PARAM2_","Targeted speed (in pixels per second)":"Docelowa pr\u0119dko\u015B\u0107 (w pikselach na sekund\u0119)","Acceleration (in pixels per second per second)":"Przyspieszenie (w pikselach na sekund\u0119 na sekund\u0119)","Make an object accelerate to reaches a speed in a given amount of time.":"Przyspieszanie obiektu do osi\u0105gni\u0119cia pr\u0119dko\u015Bci w okre\u015Blonym czasie.","Accelerate during":"Przyspieszaj podczas","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ przyspiesza przez _PARAM3_ sekund osi\u0105gaj\u0105c pr\u0119dko\u015B\u0107 _PARAM2_","Repeated path position":"Powtarzaj\u0105ca si\u0119 pozycja \u015Bcie\u017Cki","Return the length of the complete trajectory (without looping).":"Zwr\xF3\u0107 d\u0142ugo\u015B\u0107 ca\u0142ej trajektorii (bez p\u0119tli).","Total length":"Ca\u0142kowita d\u0142ugo\u015B\u0107","Return the path origin on X axis of the object.":"Zwr\xF3\u0107 pocz\u0105tkow\u0105 \u015Bcie\u017Ck\u0119 na osi X obiektu.","Path origin X":"Pocz\u0105tkowa \u015Bcie\u017Cka X","the path origin on X axis":"pocz\u0105tkowa \u015Bcie\u017Cka na osi X","Return the path origin on Y axis of the object.":"Zwr\xF3\u0107 pocz\u0105tkow\u0105 \u015Bcie\u017Ck\u0119 na osi Y obiektu.","Path origin Y":"Pocz\u0105tkowa \u015Bcie\u017Cka Y","the path origin on Y axis":"pocz\u0105tkowa \u015Bcie\u017Cka na osi Y","Depth effect":"Efekt g\u0142\u0119bi","Change scale based on Y position to simulate depth of field.":"Zmiana skali na podstawie pozycji Y w celu symulacji g\u0142\u0119bi ostro\u015Bci.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"Skala obiektu maleje, im bli\u017Cej horyzontu, daj\u0105c iluzj\u0119 oddalania si\u0119 obiektu od widza.","Max scale when the object is at the bottom of the screen (Default: 1)":"Maksymalna skala, gdy obiekt znajduje si\u0119 na dole ekranu (Domy\u015Blnie: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Pozycja Y, kt\xF3ra reprezentuje horyzont, gdzie obiekty wydaj\u0105 si\u0119 niesko\u0144czenie ma\u0142e (Domy\u015Blnie: 0)","Exponential rate of change (Default: 2)":"Wyk\u0142adnicza stopa zmiany (Domy\u015Blnie: 2)","Percent away from the horizon":"Procent oddalony od horyzontu","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Procent odleg\u0142o\u015Bci od horyzontu. To \u201E0\u201D na horyzoncie, a \u201E1\u201D na dole ekranu.","Percent away from horizon":"Procent odleg\u0142o\u015Bci od horyzontu","Exponential rate of change, based on Y position.":"Wyk\u0142adnicza szybko\u015B\u0107 zmiany, oparta na pozycji Y.","Exponential rate of change":"Wyk\u0142adnicza szybko\u015B\u0107 zmiany","Max scale when the object is at the bottom of the screen.":"Maksymalna skala, gdy obiekt jest u do\u0142u ekranu.","Max scale":"Maksymalna skala","Y value of horizon.":"Warto\u015B\u0107 Y horyzontu.","Y value of horizon":"Warto\u015B\u0107 Y horyzontu","Set max scale when the object is at the bottom of the screen (Default: 2).":"Ustaw maksymaln\u0105 skal\u0119, gdy obiekt znajduje si\u0119 u do\u0142u ekranu (Domy\u015Blnie: 2).","Set max scale":"Ustaw maksymaln\u0105 skal\u0119","Set max scale of _PARAM0_ to _PARAM2_":"Ustaw maksymaln\u0105 skal\u0119 _PARAM0_ na _PARAM2_","Y Exponent":"Wyk\u0142adnik Y","Set Y exponential rate of change (Default: 2).":"Ustaw wyk\u0142adnik Y zmiany (Domy\u015Blnie: 2).","Set exponential rate of change":"Ustaw wyk\u0142adnik zmiany","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Ustaw wyk\u0142adnik Y zmiany _PARAM0_ na _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Ustaw pozycj\u0119 Y horyzontu, gdzie obiekty s\u0105 niesko\u0144czenie ma\u0142e (Domy\u015Blnie: 0).","Set Y position of horizon":"Ustaw pozycj\u0119 Y horyzontu","Set horizon of _PARAM0_ to Y position _PARAM2_":"Ustaw horyzont _PARAM0_ na pozycj\u0119 Y _PARAM2_","Horizon Y":"Horyzont Y","Discord rich presence (Windows, Mac, Linux)":"Discord bogate obecno\u015Bci (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Dodaje bogate obecno\u015Bci discord do twoich gier.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Pr\xF3buje po\u0142\u0105czy\u0107 si\u0119 z Discord, je\u015Bli jest zainstalowany, i zainicjowa\u0107 bogate wyst\u0119powanie.","Initialize rich presence":"Zainicjuj bogate wyst\u0119powanie","Initialize rich presence with ID _PARAM1_":"Zainicjuj bogate wyst\u0119powanie z identyfikatorem _PARAM1_","The discord client ID":"ID klienta Discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Zaktualizuj dane w bogatym wyst\u0119powaniu. Zobacz dokumentacj\u0119 Discorda w celu uzyskania wi\u0119cej informacji na temat ka\u017Cdego pola. Ka\u017Cde pole, z wyj\u0105tkiem stanu, jest opcjonalne.","Update rich presence":"Zaktualizuj bogate wyst\u0119powanie","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Zaktualizuj bogate wyst\u0119powanie do stanu _PARAM1_, szczeg\xF3\u0142\xF3w _PARAM2_, znacznika pocz\u0105tkowego _PARAM3_, znacznika ko\u0144cowego _PARAM4_, du\u017Ce obrazy _PARAM5_ z tekstem _PARAM6_ i ma\u0142e obrazy _PARAM7_ z tekstem _PARAM8_","The current state":"Bie\u017C\u0105cy stan","The details of the current state":"Szczeg\xF3\u0142y aktualnego stanu","The timstamp of the start of the match":"Znacznik pocz\u0105tku meczu","If this is filled, discord will show the time elapsed since the start.":"Je\u015Bli to jest wype\u0142nione, Discord poka\u017Ce czas, kt\xF3ry up\u0142yn\u0105\u0142 od pocz\u0105tku.","The timestamp of the end of the match":"Znacznik ko\u0144ca meczu","If this is filled, discord will display the remaining time.":"Je\u015Bli to jest wype\u0142nione, Discord poka\u017Ce pozosta\u0142y czas.","The name of the big image":"Nazwa du\u017Cego obrazu","The text of the large image":"Tekst du\u017Cego obrazu","The name of the small image":"Nazwa ma\u0142ego obrazu","The text of the small image":"Tekst ma\u0142ego obrazu","Double-click and tap":"Podw\xF3jne klikni\u0119cie i dotkni\u0119cie","Check for a double-click or a tap.":"Sprawd\u017A podw\xF3jne klikni\u0119cie lub dotkni\u0119cie.","Check if the specified mouse button is clicked twice in a short amount of time.":"Sprawd\u017A, czy okre\u015Blony przycisk myszy zosta\u0142 klikni\u0119ty dwukrotnie w kr\xF3tkim odst\u0119pie czasu.","Double-clicked (or double-tapped)":"Podw\xF3jne klikni\u0119cie (lub podw\xF3jne stukni\u0119cie)","_PARAM1_ mouse button is double-clicked":"Przycisk myszy _PARAM1_ jest klikni\u0119ty dwukrotnie","Mouse button to track":"Przycisk myszy do \u015Bledzenia","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Poniewa\u017C urz\u0105dzenia dotykowe nie maj\u0105 odpowiednik\xF3w \u015Brodkowego/prawego stukni\u0119cia, musisz uwzgl\u0119dni\u0107 to w swoich zdarzeniach, je\u015Bli nie u\u017Cywasz lewego przycisku myszy i tworzysz na urz\u0105dzenia dotykowe.","Check if the specified mouse button is clicked.":"Sprawd\u017A, czy okre\u015Blony przycisk myszy zosta\u0142 klikni\u0119ty.","Clicked (or tapped)":"Klikni\u0119te (lub dotkni\u0119te)","_PARAM1_ mouse button is clicked":"_PARAM1_ przycisk myszy zosta\u0142 klikni\u0119ty","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ przycisk myszy zosta\u0142 klikni\u0119ty _PARAM2_ razy","Click count":"Liczba klikni\u0119\u0107","Drag camera with the mouse (or touchscreen)":"Przeci\u0105gnij aparat fotograficzny za pomoc\u0105 myszy (lub ekran dotykowy)","Move a camera by dragging the mouse (or touchscreen).":"Przesu\u0144 aparat fotograficzny, przeci\u0105gaj\u0105c myszk\u0119 (lub ekran dotykowy).","Drag camera with the mouse":"Przeci\u0105gnij kamer\u0119 mysz\u0105","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Przeci\u0105gnij kamer\u0119 na warstwie _PARAM2_ w _PARAM3_ kierunkach, u\u017Cywaj\u0105c przycisku myszy _PARAM4_","Camera layer (default: \"\")":"Warstwa kamery (domy\u015Blnie: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Kierunki, w kt\xF3rych kamera mo\u017Ce si\u0119 porusza\u0107 (poziomy, pionowy, oba)","Mouse button (use \"Left\" for touchscreen)":"Przycisk myszy (u\u017Cyj \"Lewy\" dla ekranu dotykowego)","Draggable (for physics objects)":"Przeno\u015Bny (dla obiekt\xF3w fizycznych)","Drag a physics object with the mouse (or touch).":"Przeci\u0105gnij obiekt fizyczny myszk\u0105 (lub dotknij).","Physics behavior":"Zachowanie fizyczne","Mouse button":"Przycisk myszy","Maximum force":"Maksymalna si\u0142a","Frequency (Hz)":"Cz\u0119stotliwo\u015B\u0107 (Hz)","Damping ratio (Range: 0 to 1)":"Wsp\xF3\u0142czynnik t\u0142umienia (Zakres: 0 do 1)","Enable automatic dragging":"W\u0142\u0105cz automatyczne przeci\u0105ganie","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Je\u015Bli automatyczne przeci\u0105ganie jest wy\u0142\u0105czone, u\u017Cyj akcji \"Rozpocznij przeci\u0105ganie\" i \"Zako\u0144cz przeci\u0105ganie\".","Start dragging object.":"Rozpocznij przeci\u0105ganie obiektu.","Start dragging object":"Rozpocznij przeci\u0105ganie obiektu","Start dragging (physics) _PARAM0_":"Rozpocznij przeci\u0105ganie (fizyka) _PARAM0_","Release dragged object.":"Zwolnij przeci\u0105gany obiekt.","Release dragged object":"Zwolnij przeci\u0105gany obiekt","Release _PARAM0_ from being dragged (physics)":"Zwolnij _PARAM0_ z przeci\u0105gania (fizyka)","Check if object is being dragged.":"Sprawd\u017A, czy obiekt jest przeci\u0105gany.","Is being dragged":"Jest przeci\u0105gany","_PARAM0_ is being dragged (physics)":"_PARAM0_ jest przeci\u0105gany (fizyka)","the mouse button used to move the object.":"przycisk myszki u\u017Cywany do poruszania obiektem.","the dragging mouse button":"przeci\u0105gaj\u0105cy przycisk myszki","the maximum joint force (in Newtons) of the object.":"maksymalna si\u0142a po\u0142\u0105czenia (w Newtonach) obiektu.","the maximum force":"maksymalna si\u0142a","the joint frequency (per second) of the object.":"cz\u0119stotliwo\u015B\u0107 po\u0142\u0105czenia (na sekund\u0119) obiektu.","the frequency":"cz\u0119stotliwo\u015B\u0107","the joint damping ratio (range: 0 to 1) of the object.":"wsp\xF3\u0142czynnik t\u0142umienia po\u0142\u0105czenia (zakres: 0 do 1) obiektu.","Damping ratio":"Wsp\xF3\u0142czynnik t\u0142umienia","the damping ratio (range: 0 to 1)":"wsp\xF3\u0142czynnik t\u0142umienia (zakres: 0 do 1)","Check if automatic dragging is enabled.":"Sprawd\u017A, czy w\u0142\u0105czone jest automatyczne przeci\u0105ganie.","Automatic dragging":"Automatyczne przeci\u0105ganie","Automatic dragging is enabled on _PARAM0_":"Automatyczne przeci\u0105ganie w\u0142\u0105czone na _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne przeci\u0105ganie za pomoc\u0105 myszki lub dotyku.","Enable (or disable) automatic dragging":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne przeci\u0105ganie","Enable automatic dragging on _PARAM0_: _PARAM2_":"W\u0142\u0105cz automatyczne przeci\u0105ganie w _PARAM0_: _PARAM2_","EnableAutomaticDragging":"W\u0142\u0105czanieAutomatycznegoPrzeci\u0105gania","Draggable slider (for Shape Painter)":"Przeno\u015Bny suwak (dla rysika kszta\u0142t\xF3w)","A draggable slider that users can move to select a numerical value.":"Przeno\u015Bny suwak, kt\xF3ry mo\u017Cna przesun\u0105\u0107, aby wybra\u0107 warto\u015B\u0107 liczbow\u0105.","Let users select a numerical value by dragging a slider.":"Pozw\xF3l u\u017Cytkownikom wybra\u0107 warto\u015B\u0107 numeryczn\u0105, przeci\u0105gaj\u0105c suwak.","Draggable slider":"Przeci\u0105galny suwak","Minimum value":"Minimalna warto\u015B\u0107","Maximum value":"Maksymalna warto\u015B\u0107","Tick spacing":"Odst\u0119py zaznacze\u0144","Thumb shape":"Kszta\u0142t kciuka","Thumb":"Kciuk","Thumb width":"Szeroko\u015B\u0107 kciuka","Thumb height":"Wysoko\u015B\u0107 kciuka","Thumb Color":"Kolor kciuka","Thumb opacity":"Przezroczysto\u015B\u0107 kciuka","Track length":"D\u0142ugo\u015B\u0107 toru","Track":"Tor","Inactive track color (thumb color by default)":"Nieaktywny kolor toru (domy\u015Blnie kolor kciuka)","Inactive track opacity":"Nieaktywna prze\u017Aroczysto\u015B\u0107 toru","Active track color (thumb color by default)":"Aktywny kolor toru (domy\u015Blnie kolor kciuka)","Active track opacity":"Aktywna prze\u017Aroczysto\u015B\u0107 toru","Halo size (hover)":"Rozmiar halo (najazd)","Rounded track ends":"Zaokr\u0105glone ko\u0144c\xF3wki toru","Check if the slider is being dragged.":"Sprawd\u017A, czy suwak jest przeci\u0105gany.","Being dragged":"Jest przeci\u0105gany","_PARAM0_ is being dragged":"_PARAM0_ jest przeci\u0105gany","Check if the slider interations are enabled.":"Sprawd\u017A, czy interakcje suwaka s\u0105 w\u0142\u0105czone.","Enable or disable the slider. Users cannot interact while it is disabled.":"W\u0142\u0105cz lub wy\u0142\u0105cz suwak. U\u017Cytkownicy nie mog\u0105 dzia\u0142a\u0107, gdy jest wy\u0142\u0105czony.","The value of the slider (based on position of the thumb).":"Warto\u015B\u0107 suwaka (na podstawie pozycji kciuka).","Slider value":"Warto\u015B\u0107 suwaka","Change the value of a slider (this will move the thumb to the correct position).":"Zmie\u0144 warto\u015B\u0107 suwaka (to spowoduje przesuni\u0119cie kciuka na w\u0142a\u015Bciw\u0105 pozycj\u0119).","Change the value of _PARAM0_: _PARAM2_":"Zmie\u0144 warto\u015B\u0107 _PARAM0_: _PARAM2_","The minimum value of a slider.":"Minimalna warto\u015B\u0107 suwaka.","Slider minimum value":"Minimalna warto\u015B\u0107 suwaka","Change the minimum value of a slider.":"Zmie\u0144 minimaln\u0105 warto\u015B\u0107 suwaka.","Change the minimum value of _PARAM0_: _PARAM2_":"Zmie\u0144 minimaln\u0105 warto\u015B\u0107 _PARAM0_: _PARAM2_","The maximum value of a slider.":"Maksymalna warto\u015B\u0107 suwaka.","Slider maximum value":"Maksymalna warto\u015B\u0107 suwaka","Thickness of track.":"Grubo\u015B\u0107 toru.","Slider track thickness":"Grubo\u015B\u0107 toru suwaka","Length of track.":"D\u0142ugo\u015B\u0107 toru.","Slider track length":"D\u0142ugo\u015B\u0107 toru suwaka","Height of thumb.":"Wysoko\u015B\u0107 kciuka.","Slider thumb height":"Wysoko\u015B\u0107 kciuka suwaka","Change the maximum value of a slider.":"Zmie\u0144 maksymaln\u0105 warto\u015B\u0107 suwaka.","The tick spacing of a slider.":"Odleg\u0142o\u015B\u0107 mi\u0119dzy znacznikami suwaka.","Change the tick spacing of _PARAM0_: _PARAM2_":"Zmie\u0144 odst\u0119p mi\u0119dzy znacznikami _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Zmie\u0144 odst\u0119p mi\u0119dzy znacznikami suwaka.","Change length of track.":"Zmie\u0144 d\u0142ugo\u015B\u0107 toru.","Change track length of _PARAM0_ to _PARAM2_ px":"Zmie\u0144 d\u0142ugo\u015B\u0107 toru _PARAM0_ na _PARAM2_ px","Track width":"Szeroko\u015B\u0107 toru","Change thickness of track.":"Zmie\u0144 grubo\u015B\u0107 toru.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Zmie\u0144 grubo\u015B\u0107 toru _PARAM0_ na _PARAM2_ px","Change width of thumb.":"Zmie\u0144 szeroko\u015B\u0107 kciuka.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Zmie\u0144 szeroko\u015B\u0107 kciuka _PARAM0_ na _PARAM2_ px","Change height of thumb.":"Zmie\u0144 wysoko\u015B\u0107 kciuka.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Zmie\u0144 wysoko\u015B\u0107 kciuka _PARAM0_ na _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Zmie\u0144 promie\u0144 otaczaj\u0105cy kciuk. Ten rozmiar s\u0142u\u017Cy r\xF3wnie\u017C do wykrywania interakcji ze wska\u017Anikiem.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Zmie\u0144 promie\u0144 otaczaj\u0105cej _PARAM0_ na _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Zmiana przezroczysto\u015Bci otaczaj\u0105cej kciuka podczas najechania.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Zmiana przezroczysto\u015Bci otaczaj\u0105cej kiedy naje\u017Cd\u017Cane _PARAM0_ na _PARAM2_ px","Change opacity of halo when pressed.":"Zmiana przezroczysto\u015Bci otoczki po naci\u015Bni\u0119ciu.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Zmiana przezroczysto\u015Bci otoczki po naci\u015Bni\u0119ciu _PARAM0_ na _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Zmie\u0144 kszta\u0142t kciuka (ko\u0142o lub prostok\u0105t).","Change shape of _PARAM0_ to _PARAM2_":"Zmiana kszta\u0142tu _PARAM0_ na _PARAM2_","New thumb shape":"Nowy kszta\u0142t kciuka","Make track use rounded ends.":"U\u017Cyj zaokr\u0105glonych ko\u0144c\xF3wek \u015Bcie\u017Cki.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Zaokr\u0105glona \u015Bcie\u017Cka","Rounded track":"Rounded track","Change opacity of thumb.":"Zmie\u0144 przezroczysto\u015B\u0107 kciuka.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Zmiana przezroczysto\u015Bci kciuka _PARAM0_ na _PARAM2_","Change opacity of inactive track.":"Zmiana przezroczysto\u015Bci nieaktywnej \u015Bcie\u017Cki.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Zmieni\u0107 nieaktywn\u0105 przezroczysto\u015B\u0107 \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Change opacity of active track.":"Zmiana przezroczysto\u015Bci aktywnej \u015Bcie\u017Cki.","Change active track opacity of _PARAM0_ to _PARAM2_":"Zmiana aktywnej przezroczysto\u015Bci \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Zmiana koloru \u015Bcie\u017Cki ZEWN\u0104TRZ kciuka.","Active track color":"Kolor aktywnej \u015Bcie\u017Cki","Change active track color of _PARAM0_ to _PARAM2_":"Zmie\u0144 kolor aktywnej \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Zmiana koloru \u015Bcie\u017Cki PO PRAWEJ od kciuka.","Inactive track color":"Kolor nieaktywnej \u015Bcie\u017Cki","Change inactive track color of _PARAM0_ to _PARAM2_":"Zmie\u0144 kolor nieaktywnej \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Change the thumb color to a specific value.":"Zmie\u0144 kolor kciuka na okre\u015Blon\u0105 warto\u015B\u0107.","Thumb color":"Kolor kciuka","Change thumb color of _PARAM0_ to _PARAM2_":"Zmie\u0144 kolor kciuka _PARAM0_ na _PARAM2_","Pathfinding painter":"Malowid\u0142o \u015Bcie\u017Cki odnajdywania","Draw the pathfinding of an object using a shape painter.":"Narysuj \u015Bcie\u017Ck\u0119 odnajdywania obiektu za pomoc\u0105 kreatora kszta\u0142t\xF3w.","Draw the path followed by the object using a shape painter.":"Narysuj \u015Bcie\u017Ck\u0119, kt\xF3r\u0105 porusza si\u0119 obiekt za pomoc\u0105 malowid\u0142a kszta\u0142t\xF3w.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Rysuj \u015Bcie\u017Ck\u0119, kt\xF3r\u0105 pod\u0105\u017Ca obiekt, u\u017Cywaj\u0105c kre\u015Blarki kszta\u0142t\xF3w. Automatycznie tworzy instancj\u0119 obiektu kre\u015Blarki kszta\u0142t\xF3w, je\u015Bli nie ma takiej.","Draw pathfinding":"Rysuj \u015Bcie\u017Ck\u0119 znajdowania drogi","Draw the path followed by _PARAM0_ using _PARAM3_":"Rysuj \u015Bcie\u017Ck\u0119, kt\xF3r\u0105 pod\u0105\u017Ca _PARAM0_ u\u017Cywaj\u0105c _PARAM3_","Pathfinding behavior":"Zachowanie znajdowania drogi","Shape painter used to draw the path":"Kre\u015Blarka kszta\u0142t\xF3w u\u017Cywana do rysowania \u015Bcie\u017Cki","Dungeon generator":"Generator loch\xF3w","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Utw\xF3rz loch wygenerowany proceduralnie. Zawiera dwa uk\u0142ady: \u201Epokoje i korytarze\u201D oraz \u201Ejaskinia loch\xF3w\u201D.","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Ustaw rozmiar obiekt\xF3w korytarza, kt\xF3re maj\u0105 by\u0107 umieszczone na \u015Bcie\u017Cce utworzonej przez obiekt znalezienia drogi.","Set size of hallway objects":"Ustaw rozmiar obiekt\xF3w korytarza","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Ustaw rozmiar obiekt\xF3w korytarza _PARAM1_, kt\xF3re maj\u0105 by\u0107 umieszczone na \u015Bcie\u017Cce utworzonej przez _PARAM2_ (Rozmiar kafelka: _PARAM4_ piksele, Szeroko\u015B\u0107 korytarza: _PARAM5_ kafelk\xF3w)","Hallway object":"Obiekt korytarza","Pathfinder object":"Obiekt znajdowania drogi","Tile size (pixels)":"Rozmiar kafelka (piksele)","Hallway width (tiles)":"Szeroko\u015B\u0107 korytarza (kafelki)","Fill world with terrain":"Wype\u0142nij \u015Bwiat terenem","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Wype\u0142nij \u015Bwiat terenem (Rozmiar kafelka: _PARAM1_ piksele, Kolumny: _PARAM2_ kafelki, Wiersze: _PARAM3_ kafelki, Obiekt wype\u0142nienia: _PARAM4_)","Map width (number of colums)":"Szeroko\u015B\u0107 mapy (liczba kolumn)","Map height (number of rows)":"Wysoko\u015B\u0107 mapy (liczba wierszy)","Terrain object":"Obiekt terenu","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generuj jaskini\u0119 lochu przy u\u017Cyciu algorytmu losowego spaceru. Gdy spacer dotknie kraw\u0119dzi mapy, jest przesuwany z powrotem do \u015Brodka mapy.","Generate a dungeon cave":"Generuj jaskini\u0119 lochu","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generuj jaskini\u0119, kt\xF3ra ma _PARAM8_ procent obiekt\xF3w pod\u0142ogi (Rozmiar kafelka: _PARAM1_ piksele, Szeroko\u015B\u0107 mapy: _PARAM2_ kafelki, Wysoko\u015B\u0107 mapy: _PARAM3_ kafelki, Obiekt terenu: _PARAM4_, Obiekt pod\u0142ogi: _PARAM5_, Obiekt \u015Bciany: _PARAM12_, Obiekt spaceru: _PARAM7_, Szeroko\u015B\u0107/wysoko\u015B\u0107 spaceru: _PARAM9_ kafelki, Minimalne obramowanie: _PARAM10_ kafelki, Utw\xF3rz obiekty na warstwie: _PARAM6_, Usu\u0144 nieu\u017Cywany teren: _PARAM11_, Oblicz s\u0105siad\xF3w: _PARAM13_)","All objects are based on this size":"Wszystkie obiekty bazuj\u0105 na tym rozmiarze","Map width (tiles)":"Szeroko\u015B\u0107 mapy (kafelki)","Map height (tiles)":"Wysoko\u015B\u0107 mapy (kafelki)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Obiekt terenu jest u\u017Cywany, aby zape\u0142ni\u0107 map\u0119, kt\xF3ra nie jest pokryta przez pod\u0142ogi, korytarze lub \u015Bciany.","Floor object":"Obiekt pod\u0142ogi","Floor objects are created on every tile that a walker has travelled to.":"Obiekty pod\u0142ogi s\u0105 tworzone na ka\u017Cdym kafelku, po kt\xF3rym podr\xF3\u017Cowa\u0142 spacer.","Walker object":"Obiekt spaceru","Use a random walk algorithm to turn terrain objects into floor objects":"U\u017Cyj algorytmu losowego spaceru, aby zamieni\u0107 obiekty terenu na obiekty pod\u0142ogi","Floor percentage (Range: 0-1)":"Procent obiekt\xF3w pod\u0142ogi (Zakres: 0-1)","Percentage of map that will be convered by floor objects":"Procent mapy, kt\xF3ry zostanie zape\u0142niony obiektami pod\u0142ogi","Size of walker sides (tiles)":"Rozmiar bok\xF3w spaceru (kafelki)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Liczba kafelk\xF3w dla ka\u017Cdego boku kwadratowego obiektu spaceru. Na przyk\u0142ad 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimalne obramowanie","Can be used to provide a border of terrain around the map":"Mo\u017Ce by\u0107 u\u017Cyte do zapewnienia granicy terenu wok\xF3\u0142 mapy","Delete unused terrain objects":"Usu\u0144 nieu\u017Cywane obiekty terenu","Wall object":"Obiekt \u015Bciany","Wall objects are placed between floor and terrain objects.":"Obiekty \u015Bciany s\u0105 umieszczone mi\u0119dzy obiektami pod\u0142ogi i terenu.","Calculate neighbors":"Oblicz s\u0105siad\xF3w","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Mo\u017Ce zaj\u0105\u0107 kilka sekund na obliczenie s\u0105siad\xF3w na du\u017Cej mapie, dlatego wy\u0142\u0105cz to, je\u015Bli tego nie u\u017Cywasz.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generuj labirynt, umieszczaj\u0105c pomieszczenia w losowych miejscach i przesuwaj\u0105c je, je\u015Bli na siebie nachodz\u0105. Pomieszczenia s\u0105 po\u0142\u0105czone korytarzami.","Generate a dungeon with room and hallways":"Generuj labirynt z pomieszczeniami i korytarzami","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generuj labirynt z pomieszczeniami (Liczba pomieszcze\u0144: _PARAM7_, Rozmiar kafelka: _PARAM1_ pikseli, Szeroko\u015B\u0107 mapy: _PARAM2_ kafl\xF3w, Wysoko\u015B\u0107 mapy: _PARAM3_ kafl\xF3w, Obiekt terenu: _PARAM4_, Obiekt pomieszczenia: _PARAM5_, Obiekt \u015Bciany: _PARAM20_, Obiekt korytarza: _PARAM6_, Obiekt wyszukiwania \u015Bcie\u017Cek: _PARAM13_, Minimalna szeroko\u015B\u0107 pomieszczenia: _PARAM9_ kafl\xF3w, Maksymalna szeroko\u015B\u0107 pomieszczenia: _PARAM10_ kafl\xF3w, Minimalna wysoko\u015B\u0107 pomieszczenia: _PARAM11_ kafl\xF3w, Maksymalna wysoko\u015B\u0107 pomieszczenia: _PARAM12_ kafl\xF3w, Szeroko\u015B\u0107 korytarza: _PARAM17_ kafl\xF3w, Utw\xF3rz obiekty na warstwie: _PARAM8_, Maksymalna ilo\u015B\u0107 pr\xF3b oddzielania: _PARAM15_, Po\u0142\u0105cz pomieszczenia w p\u0119tl\u0119: _PARAM16_, Dodatkowe \u015Bcie\u017Cki: _PARAM18_, Usu\u0144 nieu\u017Cywany teren: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"U\u017Cywane do wype\u0142nienia mapy, kt\xF3ra nie jest pokryta przez pod\u0142ogi, korytarze lub \u015Bciany.","Room object":"Obiekt pomieszczenia","Rooms are placed in random locations and will try to not overlap with other rooms.":"Pomieszczenia s\u0105 umieszczane w losowych miejscach i staraj\u0105 si\u0119 nie nak\u0142ada\u0107 na siebie.","Used to connect room objects. They follow the path made by the pathfinder object.":"U\u017Cywane do \u0142\u0105czenia obiekt\xF3w pomieszcze\u0144. Pod\u0105\u017Caj\u0105 \u015Bcie\u017Ck\u0105 utworzon\u0105 przez obiekt wyszukiwania \u015Bcie\u017Cek.","Number of rooms":"Liczba pomieszcze\u0144","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Pomieszczenia powinny zajmowa\u0107 mniej ni\u017C ~25% mapy, aby zapewni\u0107 niepokrywaj\u0105ce si\u0119 pomieszczenia. Je\u015Bli jest ich zbyt wiele, mog\u0105 na siebie nak\u0142ada\u0107.","Min room width (tiles)":"Minimalna szeroko\u015B\u0107 pomieszczenia (kafl\xF3w)","Max room width (tiles)":"Maksymalna szeroko\u015B\u0107 pomieszczenia (kafl\xF3w)","Min room height (tiles)":"Minimalna wysoko\u015B\u0107 pomieszczenia (kafl\xF3w)","Max room height (tiles)":"Maksymalna wysoko\u015B\u0107 pomieszczenia (kafl\xF3w)","Used to identify where hallways are placed between rooms":"S\u0142u\u017Cy do identyfikacji, gdzie znajduj\u0105 si\u0119 korytarze pomi\u0119dzy pokojami.","Pathfinding behavior (required)":"Zachowanie wyszukiwania \u015Bcie\u017Cek (wymagane)","Max separation attempts":"Maksymalna ilo\u015B\u0107 pr\xF3b oddzielenia","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Liczba pr\xF3b oddzielenia pokrywaj\u0105cych si\u0119 pokoj\xF3w. Gdy ta liczba zostanie osi\u0105gni\u0119ta, pokoje pozostaj\u0105 na swojej obecnej pozycji. (Domy\u015Blnie: 10,000)","Connect rooms in a loop":"Po\u0142\u0105cz pomieszczenia w p\u0119tl\u0119","Additional paths between connect rooms":"Dodatkowe \u015Bcie\u017Cki mi\u0119dzy po\u0142\u0105czonymi pomieszczeniami","Delete unused terrain":"Usu\u0144 nieu\u017Cywany teren","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Oblicz liczb\u0119 s\u0105siad\xF3w siatki wok\xF3\u0142 obiektu. U\u017Cyj wyra\u017Cenia \"NeighborCount(Object)\" do uzyskania tej warto\u015Bci.","Calculate the number of grid neighbors around an object":"Oblicz liczb\u0119 s\u0105siad\xF3w siatki wok\xF3\u0142 obiektu","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Oblicz liczb\u0119 s\u0105siad\xF3w siatki (_PARAM2_) wok\xF3\u0142 _PARAM1_","Primary object (or object group)":"G\u0142\xF3wny obiekt (lub grupa obiekt\xF3w)","Neighbor object (or object group)":"S\u0105siedni obiekt (lub grupa obiekt\xF3w)","The numerical order this room was created. (Range: 1 to total number of rooms).":"Numeryczny porz\u0105dek, w jakim utworzono ten pok\xF3j. (Zakres: od 1 do ca\u0142kowitej liczby pokoi).","Creation order of room":"Porz\u0105dek utworzenia pokoju","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Liczba s\u0105siad\xF3w siatki obiektu. Wymaga uruchomienia czynno\u015Bci \"ObliczS\u0105siad\xF3wSiatki\" przed u\u017Cyciem tego wyra\u017Cenia.","Number of grid neighbors of an object":"Liczba s\u0105siad\xF3w siatki obiektu","Check if hallway is a room entrance.":"Sprawd\u017A, czy korytarz jest wej\u015Bciem do pokoju.","Hallway is a room entrance":"Korytarz jest wej\u015Bciem do pokoju","_PARAM1_ is a room entrance":"_PARAM1_ jest wej\u015Bciem do pokoju","Edge scroll camera":"Kamera przewijania kraw\u0119dzi","Scroll camera when cursor is near edge of screen.":"Przewi\u0144 kamer\u0119, gdy kursor jest blisko kraw\u0119dzi ekranu.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) przewijanie kraw\u0119dzi kamery. U\u017Cyj \"Skonfiguruj przewijanie kraw\u0119dzi kamery\" do dostosowania ustawie\u0144.","Enable (or disable) camera edge scrolling":"W\u0142\u0105cz (lub wy\u0142\u0105cz) przewijanie kraw\u0119dzi kamery","Enable camera edge scrolling: _PARAM1_":"W\u0142\u0105cz przewijanie kraw\u0119dzi kamery: _PARAM1_","Enable camera edge scrolling":"W\u0142\u0105cz przewijanie kraw\u0119dzi kamery","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Skonfiguruj przewijanie kraw\u0119dzi kamery, kt\xF3re przesuwa si\u0119, gdy mysz jest blisko kraw\u0119dzi ekranu.","Configure camera edge scrolling":"Skonfiguruj przewijanie kraw\u0119dzi kamery","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Skonfiguruj przewijanie kraw\u0119dzi kamery (warstwa: _PARAM3_, margines ekranu: _PARAM1_, pr\u0119dko\u015B\u0107 przewijania: _PARAM2_, styl: _PARAM5_)","Screen margin (pixels)":"Margines ekranu (piksele)","Scroll speed (in pixels per second)":"Pr\u0119dko\u015B\u0107 przewijania (w pikselach na sekund\u0119)","Scroll style":"Styl przewijania","Check if the camera is scrolling.":"Sprawd\u017A, czy kamera przewija si\u0119.","Camera is scrolling":"Kamera przewija si\u0119","Check if the camera is scrolling up.":"Sprawd\u017A, czy kamera przewija si\u0119 w g\xF3r\u0119.","Camera is scrolling up":"Kamera przewija si\u0119 w g\xF3r\u0119","Check if the camera is scrolling down.":"Sprawd\u017A, czy kamera przewija si\u0119 w d\xF3\u0142.","Camera is scrolling down":"Kamera przewija si\u0119 w d\xF3\u0142","Check if the camera is scrolling left.":"Sprawd\u017A, czy kamera przewija si\u0119 w lewo.","Camera is scrolling left":"Kamera przewija si\u0119 w lewo","Check if the camera is scrolling right.":"Sprawd\u017A, czy kamera przewija si\u0119 w prawo.","Camera is scrolling right":"Kamera przesuwa si\u0119 w prawo","Draw a rectangle that shows where edge scrolling will be triggered.":"Narysuj prostok\u0105t, kt\xF3ry poka\u017Ce, gdzie zostanie wywo\u0142ane przewijanie kraw\u0119dziowe.","Draw edge scrolling screen margin":"Narysuj kraw\u0119d\u017A przewijania ekranu","Draw edge scrolling screen margin with _PARAM1_":"Narysuj kraw\u0119d\u017A przewijania ekranu z _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Zwr\xF3\u0107 pr\u0119dko\u015B\u0107, z jak\u0105 kamera obecnie przewija si\u0119 w poziomie (w pikselach na sekund\u0119).","Horizontal edge scroll speed":"Pr\u0119dko\u015B\u0107 przewijania kraw\u0119dzi poziomych","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Zwr\xF3\u0107 pr\u0119dko\u015B\u0107, z jak\u0105 kamera obecnie przewija si\u0119 w pionie (w pikselach na sekund\u0119).","Vertical edge scroll speed":"Pr\u0119dko\u015B\u0107 przewijania kraw\u0119dzi pionowych","Return the absolute scroll speed according to the mouse distance from the border.":"Zwr\xF3\u0107 bezwzgl\u0119dn\u0105 pr\u0119dko\u015B\u0107 przewijania zgodnie z odleg\u0142o\u015Bci\u0105 myszy od kraw\u0119dzi.","Absolute scroll speed":"Bezwzgl\u0119dna pr\u0119dko\u015B\u0107 przewijania","Border distance":"Odleg\u0142o\u015B\u0107 od kraw\u0119dzi","Ellipse movement":"Ruch eliptyczny","Move objects on ellipses or smoothly back and forth in one direction.":"Poruszaj obiektami po elipsach lub p\u0142ynnie tam i z powrotem w jednym kierunku.","Radius of the movement on X axis":"Promie\u0144 ruchu w osi X","Ellipse":"Elipsa","Radius of the movement on Y axis":"Promie\u0144 ruchu w osi Y","Loop duration":"Czas trwania p\u0119tli","Turn left":"Skr\u0119\u0107 w lewo","Initial direction":"Pocz\u0105tkowy kierunek","Rotate":"Obr\xF3\u0107","Change the turning direction (left or right).":"Zmie\u0144 kierunek obrotu (w lewo lub w prawo).","Turn the other way":"Obr\xF3\u0107 w drug\u0105 stron\u0119","_PARAM0_ turn the other way":"_PARAM0_ obr\xF3\u0107 w drug\u0105 stron\u0119","Change the in which side the object is turning (left or right).":"Zmie\u0144 stron\u0119, w kt\xF3r\u0105 obraca si\u0119 obiekt (w lewo lub w prawo).","Turn left or right":"Obr\xF3\u0107 w lewo lub w prawo","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ obr\xF3\u0107 w lewo: _PARAM2_","Check if the object is turning left.":"Sprawd\u017A, czy obiekt skr\u0119ca w lewo.","Is turning left":"Skr\u0119ca w lewo","_PARAM0_ is turning left":"_PARAM0_ skr\u0119ca w lewo","Return the movement angle of the object.":"Zwr\xF3\u0107 k\u0105t ruchu obiektu.","Set initial Y of _PARAM0_ to _PARAM2_":"Ustaw pocz\u0105tkowe Y dla _PARAM0_ na _PARAM2_","Return the loop duration (in seconds).":"Zwr\xF3\u0107 czas trwania p\u0119tli (w sekundach).","Return the ellipse radius on X axis.":"Zwr\xF3\u0107 promie\u0144 elipsy na osi X.","Radius X":"Promie\u0144 X","Radius Y":"Promie\u0144 Y","Return the movement center position on X axis.":"Zwr\xF3\u0107 pozycj\u0119 \u015Brodka ruchu na osi X.","Movement center X":"\u015Arodek ruchu X","Return the movement center position on Y axis.":"Zwr\xF3\u0107 pozycj\u0119 \u015Brodka ruchu na osi Y.","Movement center Y":"\u015Arodek ruchu Y","Change the radius on X axis of the movement.":"Zmie\u0144 promie\u0144 na osi X ruchu.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Zmie\u0144 promie\u0144 na osi X ruchu _PARAM0_ na _PARAM2_","Change the radius on Y axis of the movement.":"Zmie\u0144 promie\u0144 na osi Y ruchu.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Zmie\u0144 promie\u0144 na osi Y ruchu _PARAM0_ na _PARAM2_","Change the loop duration.":"Zmie\u0144 czas trwania p\u0119tli.","Change the loop duration of _PARAM0_ to _PARAM2_":"Zmie\u0144 czas trwania p\u0119tli _PARAM0_ na _PARAM2_","Speed (in degrees per second)":"Pr\u0119dko\u015B\u0107 (w stopniach na sekund\u0119)","Change the movement angle. The object is teleported according to the angle.":"Zmie\u0144 k\u0105t ruchu. Obiekt jest teleportowany zgodnie z k\u0105tem.","Teleport at an angle":"Teleportuj pod k\u0105tem","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleportuj _PARAM0_ na elipsie pod k\u0105tem _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"K\u0105t kierunku","Emojis":"Emotikony","Display emoji characters in text objects and store them in strings.":"Wy\u015Bwietlaj znaki emotikon na obiektach tekstowych i przechowuj je w ci\u0105gach znak\xF3w.","Returns the specified emoji, from the provided name.":"Zwraca okre\u015Blony emoji, na podstawie podanej nazwy.","Returns the specified emoji (name)":"Zwraca okre\u015Blony emoji (nazwa)","Name of emoji":"Nazwa emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Pe\u0142na lista emoji: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Zwraca okre\u015Blone emoji, na podstawie warto\u015Bci w systemie szesnastkowym.","Returns the specified emoji (hex)":"Zwraca okre\u015Blone emoji (szesnastkowe)","Hexadecimal code":"Kod szesnastkowy","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Pe\u0142na lista kod\xF3w szesnastkowych: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Si\u0142a wybuchu","Simulate an explosion with physics forces on target objects.":"Symuluj wybuch si\u0142ami fizycznymi na obiektach docelowych.","Simulate explosion with physics forces":"Symuluj wybuch za pomoc\u0105 si\u0142 fizycznych","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Symuluj wybuch, kt\xF3ry wp\u0142ywa na _PARAM1_ w zasi\u0119gu wybuchu: _PARAM6_ (pikseli), Centrum wybuchu: _PARAM3_, _PARAM4_. Maksymalna si\u0142a: _PARAM5_","Target Object":"Obiekt docelowy","Physics Behavior (required)":"Zachowanie fizyczne (wymagane)","Explosion center (X)":"Centrum wybuchu (X)","Explosion center (Y)":"Centrum wybuchu (Y)","Max force (of explosion)":"Maksymalna si\u0142a (wybuchu)","Force decreases the farther an object is from the explosion center.":"Si\u0142a maleje im dalej obiekt jest od centrum wybuchu.","Max distance (from center of explosion) (pixels)":"Maksymalna odleg\u0142o\u015B\u0107 (od centrum wybuchu) (piksele)","Objects less than this distance will be affected by the explosion.":"Obiekty oddalone od tego dystansu b\u0119d\u0105 obj\u0119te wybuchem.","Extended math support":"Rozszerzone wsparcie matematyczne","Additional math functions and constants as expressions and conditions.":"Dodatkowe funkcje i sta\u0142e matematyczne jako wyra\u017Cenia i warunki.","Returns a term from the Fibonacci sequence.":"Zwraca wyraz z ci\u0105gu Fibonacciego.","Fibonacci numbers":"Liczby Fibonacciego","The desired term in the sequence":"Po\u017C\u0105dany wyraz w ci\u0105gu","Calculates the steepness of a line between two points.":"Oblicza stromo\u015B\u0107 linii mi\u0119dzy dwoma punktami.","Slope":"Stromo\u015B\u0107","X value of the first point":"Warto\u015B\u0107 X pierwszego punktu","Y value of the first point":"Warto\u015B\u0107 Y pierwszego punktu","X value of the second point":"Warto\u015B\u0107 X drugiego punktu","Y value of the second point":"Warto\u015B\u0107 Y drugiego punktu","Converts a number of one range e.g. 0-1 to another 0-255.":"Konwertuje liczb\u0119 z jednego zakresu, np. 0-1, na inny, 0-255.","Map":"Mapa","The value to convert":"Warto\u015B\u0107 do konwersji","The lowest value of the first range":"Najni\u017Csza warto\u015B\u0107 pierwszego zakresu","The highest value of the first range":"Najwy\u017Csza warto\u015B\u0107 pierwszego zakresu","The lowest value of the second range":"Najni\u017Csza warto\u015B\u0107 drugiego zakresu","The highest value of the second range":"Najwy\u017Csza warto\u015B\u0107 drugiego zakresu","Returns the value of the length of the hypotenuse.":"Zwraca warto\u015B\u0107 d\u0142ugo\u015Bci przeciwprostok\u0105tnej.","Hypotenuse length":"D\u0142ugo\u015B\u0107 przeciwprostok\u0105tnej","First side of the triangle":"Pierwszy bok tr\xF3jk\u0105ta","Second side of the triangle":"Drugi bok tr\xF3jk\u0105ta","Returns the greatest common factor of two numbers.":"Zwraca najwi\u0119kszy wsp\xF3lny dzielnik dw\xF3ch liczb.","Greatest common factor (gcf)":"Najwi\u0119kszy wsp\xF3lny dzielnik (NWD)","Any integer":"Dowolna liczba ca\u0142kowita","Returns the lowest common multiple of two numbers.":"Zwraca najmniejsz\u0105 wsp\xF3ln\u0105 wielokrotno\u015B\u0107 dw\xF3ch liczb.","Lowest common multiple (lcm)":"Najmniejsza wsp\xF3lna wielokrotno\u015B\u0107 (NWW)","Returns the input multiplied by all the previous whole numbers.":"Zwraca wynik pomno\u017Cenia wej\u015Bciowej liczby przez wszystkie poprzednie liczby ca\u0142kowite.","Factorial":"Silnia","Any positive integer":"Dowolna dodatnia liczba ca\u0142kowita","Converts a polar coordinate into the Cartesian x value.":"Konwertuje wsp\xF3\u0142rz\u0119dn\u0105 biegunow\u0105 na warto\u015B\u0107 X kartezja\u0144sk\u0105.","Polar coordinate to Cartesian X value":"Wsp\xF3\u0142rz\u0119dna biegunowa na warto\u015B\u0107 X kartezja\u0144sk\u0105","Angle or theta in radians":"K\u0105t lub theta w radianach","Converts a polar coordinate into the Cartesian y value.":"Konwertuje wsp\xF3\u0142rz\u0119dne biegunowe na warto\u015B\u0107 y w kartezja\u0144skim uk\u0142adzie wsp\xF3\u0142rz\u0119dnych.","Polar coordinate to Cartesian Y value":"Wsp\xF3\u0142rz\u0119dna biegunowa na warto\u015B\u0107 y w kartezja\u0144skim uk\u0142adzie wsp\xF3\u0142rz\u0119dnych","Converts a isometric coordinate into the Cartesian x value.":"Konwertuje wsp\xF3\u0142rz\u0119dne izometryczne na warto\u015B\u0107 x w kartezja\u0144skim uk\u0142adzie wsp\xF3\u0142rz\u0119dnych.","Isometric coordinate to Cartesian X value":"Wsp\xF3\u0142rz\u0119dna izometryczna na warto\u015B\u0107 x w kartezja\u0144skim uk\u0142adzie wsp\xF3\u0142rz\u0119dnych","Position on the x axis":"Pozycja na osi x","Position on the y axis":"Pozycja na osi y","Converts a isometric coordinate into the Cartesian y value.":"Konwertuje wsp\xF3\u0142rz\u0119dne izometryczne na warto\u015B\u0107 y w kartezja\u0144skim uk\u0142adzie wsp\xF3\u0142rz\u0119dnych.","Isometric coordinate to Cartesian Y value":"Wsp\xF3\u0142rz\u0119dna izometryczna na warto\u015B\u0107 y w kartezja\u0144skim uk\u0142adzie wsp\xF3\u0142rz\u0119dnych","Returns the golden ratio.":"Zwraca z\u0142oty stosunek.","Golden ratio":"Z\u0142oty stosunek","Returns Pi (\u03C0).":"Zwraca liczb\u0119 Pi (\u03C0).","Pi (\u03C0)":"Liczba pi (\u03C0)","Returns half Pi.":"Zwraca p\xF3\u0142 liczb\u0119 Pi.","Half Pi":"P\xF3\u0142 Pi","Returns the natural logarithm of e. (Euler's number).":"Zwraca naturalny logarytm liczby e (liczby Eulera).","Natural logarithm of e":"Naturalny logarytm liczby e","Returns the natural logarithm of 2.":"Zwraca naturalny logarytm liczby 2.","Natural logarithm of 2":"Naturalny logarytm liczby 2","Returns the natural logarithm of 10.":"Zwraca naturalny logarytm liczby 10.","Natural logarithm of 10":"Naturalny logarytm liczby 10","Returns the base 2 logarithm of e. (Euler's number).":"Zwraca logarytm liczby e w podstawie 2. (Liczby Eulera).","Base 2 logarithm of e":"Logarytm liczby e w podstawie 2","Returns the base 10 logarithm of e. (Euler's number).":"Zwraca logarytm liczby e w podstawie 10. (Liczby Eulera).","Base 10 logarithm of e":"Logarytm liczby e w podstawie 10","Returns square root of 2.":"Zwraca pierwiastek kwadratowy z 2.","Square root of 2":"Pierwiastek kwadratowy z 2","Returns square root of 1/2.":"Zwraca pierwiastek kwadratowy z 1/2.","Square root of 1/2":"Pierwiastek kwadratowy z 1/2","Returns quarter Pi.":"Zwraca \u0107wiartk\u0119 liczby Pi.","Quarter Pi":"\u0106wiartka Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formatuje liczb\u0119 do okre\u015Blonej liczby miejsc po przecinku (przestarza\u0142e).","ToFixed":"Do ustalonej liczby miejsc po przecinku","The value to be rounded":"Warto\u015B\u0107, kt\xF3r\u0105 nale\u017Cy zaokr\u0105gli\u0107","Number of decimal places":"Liczba miejsc po przecinku","Formats a number to a string with the specified number of decimal places.":"Formatuje liczb\u0119 na ci\u0105g znak\xF3w z okre\u015Blon\u0105 liczb\u0105 miejsc dziesi\u0119tnych.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Sprawd\u017A, czy liczba jest parzysta (podzielna przez 2). Aby sprawdzi\u0107 liczby nieparzyste, odwr\xF3\u0107 to warunek.","Is even?":"Czy jest parzysta?","_PARAM1_ is even":"_PARAM1_ jest parzysty","Extended variables support":"Rozszerzone wsparcie zmiennych","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Dodaj warunki, akcje i wyra\u017Cenia do sprawdzenia istnienia zmiennej, kopiowania zmiennych, usuwania istniej\u0105cych z pami\u0119ci i tworzenia zmiennych dynamicznych.","Check if a global variable exists.":"Sprawd\u017A, czy istnieje zmienna globalna.","Global variable exists":"Zmienna globalna istnieje","If the global variable _PARAM1_ exist":"Je\u015Bli istnieje zmienna globalna _PARAM1_","Name of the global variable":"Nazwa zmiennej globalnej","Check if the global variable exists.":"Sprawd\u017A, czy istnieje zmienna globalna.","Check if a scene variable exists.":"Sprawd\u017A, czy istnieje zmienna sceny.","Scene variable exists":"Zmienna sceny istnieje","If the scene variable _PARAM1_ exist":"Je\u015Bli istnieje zmienna sceny _PARAM1_","Name of the scene variable":"Nazwa zmiennej sceny","Check if the scene variable exists.":"Sprawd\u017A, czy istnieje zmienna sceny.","Check if an object variable exists.":"Sprawd\u017A, czy istnieje zmienna obiektu.","Object variable exists":"Zmienna obiektu istnieje","Object _PARAM1_ has object variable _PARAM2_":"Obiekt _PARAM1_ ma zmienn\u0105 obiektu _PARAM2_","Name of object variable":"Nazwa zmiennej obiektu","Delete a global variable, removing it from memory.":"Usu\u0144 zmienn\u0105 globaln\u0105, usuwaj\u0105c j\u0105 z pami\u0119ci.","Delete global variable":"Usu\u0144 zmienn\u0105 globaln\u0105","Delete global variable _PARAM1_":"Usu\u0144 zmienn\u0105 globaln\u0105 _PARAM1_","Name of the global variable to delete":"Nazwa zmiennej globalnej do usuni\u0119cia","Delete the global variable, removing it from memory.":"Usu\u0144 zmienn\u0105 globaln\u0105, usuwaj\u0105c j\u0105 z pami\u0119ci.","Delete the global variable _PARAM1_ from memory":"Usu\u0144 zmienn\u0105 globaln\u0105 _PARAM1_ z pami\u0119ci","Modify the text of a scene variable.":"Zmodyfikuj tekst zmiennej sceny.","String of a scene variable":"Ci\u0105g znak\xF3w zmiennej sceny","Change the text of scene variable _PARAM1_ to _PARAM2_":"Zmie\u0144 tekst zmiennej sceny _PARAM1_ na _PARAM2_","Modify the text of a global variable.":"Zmodyfikuj tekst zmiennej globalnej.","String of a global variable":"Ci\u0105g znak\xF3w zmiennej globalnej","Change the text of global variable _PARAM1_ to _PARAM2_":"Zmie\u0144 tekst zmiennej globalnej _PARAM1_ na _PARAM2_","Modify the value of a global variable.":"Zmodyfikuj warto\u015B\u0107 zmiennej globalnej.","Value of a global variable":"Warto\u015B\u0107 zmiennej globalnej","Change the global variable _PARAM1_ with value: _PARAM2_":"Zmie\u0144 zmienn\u0105 globaln\u0105 _PARAM1_ na warto\u015B\u0107: _PARAM2_","Modify the value of a scene variable.":"Zmodyfikuj warto\u015B\u0107 zmiennej sceny.","Value of a scene variable":"Warto\u015B\u0107 zmiennej sceny","Change the scene variable _PARAM1_ with value: _PARAM2_":"Zmie\u0144 zmienn\u0105 sceny _PARAM1_ o warto\u015Bci: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Usu\u0144 zmienn\u0105 sceny, zmienna zostanie usuni\u0119ta z pami\u0119ci.","Delete scene variable":"Usu\u0144 zmienn\u0105 sceny","Delete the scene variable _PARAM1_":"Usu\u0144 zmienn\u0105 sceny _PARAM1_","Name of the scene variable to delete":"Nazwa zmiennej sceny do usuni\u0119cia","Delete the scene variable, the variable will be deleted from the memory.":"Usu\u0144 zmienn\u0105 sceny, zmienna zostanie usuni\u0119ta z pami\u0119ci.","Delete the scene variable _PARAM1_ from memory":"Usu\u0144 zmienn\u0105 sceny _PARAM1_ z pami\u0119ci","Copy an object variable from one object to another.":"Skopiuj zmienn\u0105 obiektu z jednego obiektu do drugiego.","Copy an object variable":"Skopiuj zmienn\u0105 obiektu","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Skopiuj zmienn\u0105 _PARAM1_ obiektu _PARAM2_ do zmiennej _PARAM3_ obiektu _PARAM4_","Source object":"Obiekt \u017Ar\xF3d\u0142owy","Variable to copy":"Zmienna do skopiowania","Destination object":"Obiekt docelowy","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Aby skopiowa\u0107 zmienn\u0105 mi\u0119dzy 2 egzemplarzami tego samego obiektu, zmienna musi zosta\u0107 skopiowana najpierw do innego obiektu.","Destination variable":"Zmienna docelowa","Copy the object variable from one object to another.":"Skopiuj zmienn\u0105 obiektu z jednego obiektu do drugiego.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Skopiuj zmienn\u0105 _PARAM2_ z _PARAM1_ do zmiennej _PARAM4_ z _PARAM3_ (wyczy\u015B\u0107 docelowe: _PARAM5_)","Clear the destination variable before copying":"Wyczy\u015B\u0107 zmienn\u0105 docelow\u0105 przed kopiowaniem","Copy all object variables from one object to another.":"Skopiuj wszystkie zmienne obiektu z jednego obiektu do drugiego.","Copy all object variables":"Skopiuj wszystkie zmienne obiektu","Copy all variables from _PARAM1_ to _PARAM2_":"Skopiuj wszystkie zmienne z _PARAM1_ do _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Skopiuj wszystkie zmienne z obiektu _PARAM1_ do obiektu _PARAM2_ (wyczy\u015B\u0107 docelowe: _PARAM3_)","Delete an object variable, removing it from memory.":"Usu\u0144 zmienn\u0105 obiektu, usuwaj\u0105c j\u0105 z pami\u0119ci.","Delete object variable":"Usu\u0144 zmienn\u0105 obiektu","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Usu\u0144 dla obiektu _PARAM1_ zmienn\u0105 obiektu _PARAM2_ z pami\u0119ci","Return the text of a global variable.":"Zwr\xF3\u0107 tekst zmiennej globalnej.","Text of a global variable":"Tekst zmiennej globalnej","Return the text of a scene variable.":"Zwr\xF3\u0107 tekst zmiennej sceny.","Text of a scene variable":"Tekst zmiennej sceny","Return the value of a global variable.":"Zwr\xF3\u0107 warto\u015B\u0107 zmiennej globalnej.","Return the value of a scene variable.":"Zwr\xF3\u0107 warto\u015B\u0107 zmiennej sceny.","Copy the global variable to scene. This copy everything from the types to the values.":"Skopiuj zmienn\u0105 globaln\u0105 do sceny. Skopiuje to wszystko, od typ\xF3w po warto\u015Bci.","Copy a global variable to scene":"Skopiuj zmienn\u0105 globaln\u0105 do sceny","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Skopiuj zmienn\u0105 globaln\u0105:_PARAM1_ do zmiennej sceny:_PARAM2_ (wyczy\u015B\u0107 docelowe: _PARAM3_)","Global variable to copy":"Zmienna globalna do skopiowania","Scene variable destination":"Docelowa zmienna sceny","Copy the scene variable to global. This copy everything from the types to the values.":"Skopiuj zmienn\u0105 sceny do globalnej. Skopiuje to wszystko, od typ\xF3w po warto\u015Bci.","Copy a scene variable to global":"Skopiuj zmienn\u0105 sceny do globalnej","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Skopiuj zmienn\u0105 sceny:_PARAM1_ do zmiennej globalnej:_PARAM2_ (wyczy\u015B\u0107 docelowe: _PARAM3_)","Scene variable to copy":"Zmienna sceny do skopiowania","Global variable destination":"Docelowa zmienna globalna","Frames per second (FPS)":"Klatki na sekund\u0119 (FPS)","Calculate and display the frames per second (FPS) of the game.":"Oblicz i wy\u015Bwietl liczb\u0119 klatek na sekund\u0119 (FPS) gry.","Frames per second (FPS) during the last second.":"Klatki na sekund\u0119 (FPS) w ci\u0105gu ostatniej sekundy.","Frames Per Second (FPS)":"Klatki na sekund\u0119 (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Klatki na sekund\u0119 (FPS) w ci\u0105gu ostatniej sekundy. [Przestarza\u0142e]","Frames Per Second (FPS) [Deprecated]":"Klatki na sekund\u0119 (FPS) [Przestarza\u0142e]","The accuracy of the FPS":"Dok\u0142adno\u015B\u0107 FPS","This tells how many numbers after the period should be shown.":"To m\xF3wi, ile liczb po kropce powinno by\u0107 pokazane.","Makes a text object display the current FPS.":"Wy\u015Bwietla aktualn\u0105 liczb\u0119 klatek na sekund\u0119.","FPS Displayer":"Wska\u017Anik liczby klatek na sekund\u0119","FPS counter prefix":"Prefiks licznika klatek na sekund\u0119","Number of decimal digits":"Liczba miejsc po przecinku","Face Forward":"Patrz na prz\xF3d","Face object towards the direction of movement.":"Obr\xF3\u0107 obiekt w kierunku ruchu.","Face forward":"Obr\xF3\u0107 obiekt twarz\u0105 do przodu","Rotation speed (degrees per second)":"Pr\u0119dko\u015B\u0107 obrotu (stopnie na sekund\u0119)","Use \"0\" for immediate turning.":"U\u017Cyj \"0\" do natychmiastowego obr\xF3cenia.","Offset angle":"K\u0105t przesuni\u0119cia","Can be used when the image of the object is not facing to the right.":"Mo\u017Ce by\u0107 u\u017Cywany, gdy obraz obiektu nie jest skierowany w prawo.","Previous X position":"Poprzednia pozycja X","Previous Y position":"Poprzednia pozycja Y","Direction the object is moving (in degrees)":"Kierunek, w kt\xF3rym porusza si\u0119 obiekt (w stopniach)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Ustaw pr\u0119dko\u015B\u0107 obrotu (stopnie na sekund\u0119). U\u017Cyj \"0\" dla natychmiastowego skr\u0119cania.","Set rotation speed":"Ustaw pr\u0119dko\u015B\u0107 obrotu","Set rotation speed of _PARAM0_ to _PARAM2_":"Ustaw pr\u0119dko\u015B\u0107 obrotu _PARAM0_ na _PARAM2_","Rotation Speed":"Pr\u0119dko\u015B\u0107 obrotowa","Set offset angle.":"Ustaw k\u0105t przesuni\u0119cia.","Set offset angle":"Ustaw k\u0105t przesuni\u0119cia","Set offset angle of _PARAM0_ to _PARAM2_":"Ustaw k\u0105t przesuni\u0119cia _PARAM0_ na _PARAM2_","Rotation speed (in degrees per second).":"Pr\u0119dko\u015B\u0107 obrotowa (w stopniach na sekund\u0119).","Rotation speed":"Pr\u0119dko\u015B\u0107 obrotu","Rotation speed of _PARAM0_":"Pr\u0119dko\u015B\u0107 obrotowa _PARAM0_","Offset angle.":"K\u0105t przesuni\u0119cia.","Direction the object is moving (in degrees).":"Kierunek, w kt\xF3rym porusza si\u0119 obiekt (w stopniach).","Movement direction":"Kierunek ruchu","Fire bullets":"Wystrzelaj pociski","Fire bullets, manage ammo, reloading and overheating.":"Strzelaj pociski, zarz\u0105dzaj amunicj\u0105, prze\u0142adowywaniem i przegrzewaniem.","Fire bullets, manage ammo, reloading, and overheating.":"Strzelaj pociskami, zarz\u0105dzaj amunicj\u0105, prze\u0142adowuj i przegrzewaj.","Firing cooldown":"Czas ch\u0142odzenia strza\u0142u","Objects cannot shoot while firing cooldown is active.":"Obiekty nie mog\u0105 strzela\u0107, gdy trwa ch\u0142odzenie strza\u0142u.","Rotate bullets to match their trajectory":"Obr\xF3\u0107 pociski, aby dopasowa\u0107 ich trajektori\u0119","Firing arc":"\u0141uk strzela\u0144","Multi-Fire bullets will be evenly spaced inside the firing arc":"Pociski wielostrza\u0142owe b\u0119d\u0105 r\xF3wnomiernie rozmieszczone wewn\u0105trz \u0142uku strza\u0142u","Multi-Fire":"Wielostrza\u0142owy","Number of bullets created at once":"Liczba pocisk\xF3w tworzonych naraz","Angle variance":"R\xF3\u017Cnica k\u0105towa","Make imperfect aim (between 0 and 180 degrees).":"Utw\xF3rz niedoskona\u0142y cel (mi\u0119dzy 0 a 180 stopni).","Firing variance":"Odchylenie strza\u0142u","Bullet speed variance":"Odchylenie pr\u0119dko\u015Bci pocisku","Bullet speed will be adjusted by a random value within this range.":"Pr\u0119dko\u015B\u0107 pocisku b\u0119dzie dostosowywana przez losow\u0105 warto\u015B\u0107 w tym zakresie.","Ammo quantity (current)":"Ilo\u015B\u0107 amunicji (obecnie)","Shots per reload":"Strza\u0142y na prze\u0142adowanie","Use 0 to disable reloading.":"U\u017Cyj 0, aby wy\u0142\u0105czy\u0107 prze\u0142adowanie.","Reload":"Prze\u0142aduj","Reloading duration":"Czas prze\u0142adowania","Objects cannot shoot while reloading is in progress.":"Obiekty nie mog\u0105 strzela\u0107 podczas trwaj\u0105cego prze\u0142adowania.","Max ammo":"Maks. amunicja","Ammo":"Amunicja","Shots before next reload":"Strza\u0142y przed kolejnym prze\u0142adowaniem","Total shots fired":"W sumie oddane strza\u0142y","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Niezale\u017Cnie od liczby stworzonych pocisk\xF3w, tylko 1 strza\u0142 b\u0119dzie zliczany na klatk\u0119","Total bullets created":"\u0141\u0105czna liczba stworzonych pocisk\xF3w","Starting ammo":"Pocz\u0105tkowa ilo\u015B\u0107 amunicji","Total reloads completed":"Ca\u0142kowita liczba prze\u0142adowa\u0144","Unlimited ammo":"Niesko\u0144czona amunicja","Heat increase per shot (between 0 and 1)":"Wzrost temperatury za ka\u017Cdym strza\u0142em (mi\u0119dzy 0 a 1)","Object is overheated when Heat reaches 1.":"Obiekt jest nadmiernie nagrzany, gdy osi\u0105gnie temperatur\u0119 1.","Overheat":"Przegrzanie","Heat level (Range: 0 to 1)":"Poziom temperatury (Zakres: 0 do 1)","Reload automatically":"Automatyczne prze\u0142adowanie","Overheat duration":"Czas trwania przegrzania","Object cannot shoot while overheat duration is active.":"Obiekt nie mo\u017Ce strzela\u0107, gdy trwa przegrzanie.","Linear cooling rate (per second)":"Liniowa wsp\xF3\u0142czynnik ch\u0142odzenia (na sekund\u0119)","Exponential cooling rate (per second)":"Wsp\xF3\u0142czynnik ch\u0142odzenia wyk\u0142adniczego (na sekund\u0119)","Happens faster when heat is high and slower when heat is low.":"Wydarza si\u0119 szybciej, gdy temperatura jest wysoka, a wolniej, gdy temperatura jest niska.","Layer the bullets are created on":"Warstwa, na kt\xF3rej s\u0105 tworzone kule","Base layer by default.":"Warstwa bazowa domy\u015Blnie.","Shooting configuration":"Konfiguracja strzelania","Fire bullets toward an object.":"Wystrzel pociski w kierunku obiektu.","Fire bullets toward an object":"Wystrzel pociski w kierunku obiektu","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Wystrzel _PARAM4_ z _PARAM0_, w pozycji _PARAM2_; _PARAM3_, w kierunku _PARAM5_ z pr\u0119dko\u015Bci\u0105 _PARAM6_ px/s","X position, where to create the bullet":"Pozycja X, gdzie utworzy\u0107 pocisk","Y position, where to create the bullet":"Pozycja Y, gdzie utworzy\u0107 pocisk","The bullet object":"Obiekt pocisku","Target object":"Obiekt docelowy","Speed of the bullet, in pixels per second":"Pr\u0119dko\u015B\u0107 pocisku, w pikselach na sekund\u0119","Fire bullets toward a position.":"Wystrzel pociski w kierunku pozycji.","Fire bullets toward a position":"Wystrzel pociski w kierunku pozycji","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Wystrzel _PARAM4_ z _PARAM0_, w pozycji _PARAM2_; _PARAM3_, w kierunku pozycji _PARAM5_;_PARAM6_ z pr\u0119dko\u015Bci\u0105 _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Wystrzel pociski w kierunku podanego k\u0105ta.","Fire bullets toward an angle":"Wystrzel pociski w kierunku k\u0105ta","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Wystrzel _PARAM4_ z _PARAM0_, w pozycji _PARAM2_; _PARAM3_, w kierunku k\u0105ta _PARAM5_ z pr\u0119dko\u015Bci\u0105 _PARAM6_ px/s","Angle of the bullet, in degrees":"K\u0105t pocisku, w stopniach","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Wystrzel pojedynczy pocisk. To dzia\u0142anie jest przeznaczone wy\u0142\u0105cznie do u\u017Cytku wewn\u0105trz dzia\u0142ania \"Strzelanie pociskiem\".","Fire a single bullet":"Wystrzel pojedynczy pocisk","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Wystrzel pojedynczy pocisk _PARAM4_ z _PARAM0_, w pozycji _PARAM2_; _PARAM3_, pod k\u0105t _PARAM5_ z pr\u0119dko\u015Bci\u0105 _PARAM6_ px/s","Reload ammo.":"Prze\u0142aduj amunicj\u0119.","Reload ammo":"Prze\u0142aduj amunicj\u0119","Reload ammo on _PARAM0_":"Prze\u0142aduj amunicj\u0119 na _PARAM0_","Check if the object has just fired something.":"Sprawd\u017A, czy obiekt w\u0142a\u015Bnie co\u015B wystrzeli\u0142.","Has just fired":"W\u0142a\u015Bnie wystrzeli\u0142","_PARAM0_ has just fired":"_PARAM0_ w\u0142a\u015Bnie wystrzeli\u0142","Check if bullet rotates to match trajectory.":"Sprawd\u017A, czy pocisk obraca si\u0119, aby dopasowa\u0107 tor lotu.","Is bullet rotation enabled":"Funkcja obracania pocisku jest w\u0142\u0105czona","Bullet rotation enabled on _PARAM0_":"Obracanie pocisku w\u0142\u0105czone na _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"k\u0105t ostrza\u0142u (w stopniach), w kt\xF3rym strzelane s\u0105 pociski. Pociski s\u0105 r\xF3wnomiernie rozmieszczone wewn\u0105trz k\u0105ta ostrza\u0142u.","the firing arc":"k\u0105t ostrza\u0142u","Firing arc (degrees) Range: 0 to 360":"K\u0105t ostrza\u0142u (stopnie) Zakres: 0 do 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Zmie\u0144 k\u0105t ostrza\u0142u (w stopniach), w kt\xF3rym pociski b\u0119d\u0105 strzelane. Pociski b\u0119d\u0105 r\xF3wnomiernie rozmieszczone wewn\u0105trz k\u0105ta ostrza\u0142u.","Set firing arc (deprecated)":"Ustaw k\u0105t ostrza\u0142u (przestarza\u0142e)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Ustaw k\u0105t ostrza\u0142u _PARAM0_ na _PARAM2_ stopni","the angle variance (in degrees) applied to each bullet.":"zmienny k\u0105t (w stopniach) zastosowany do ka\u017Cdego pocisku.","the angle variance":"r\xF3\u017Cnica k\u0105ta","Angle variance (degrees) Range: 0 to 180":"R\xF3\u017Cnica k\u0105ta (stopnie) Zakres: 0 do 180","Change the angle variance (in degrees) applied to each bullet.":"Zmie\u0144 r\xF3\u017Cnic\u0119 k\u0105ta (w stopniach) zastosowan\u0105 do ka\u017Cdego pocisku.","Set angle variance (deprecated)":"Ustaw r\xF3\u017Cnic\u0119 k\u0105ta (przestarza\u0142e)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Ustaw r\xF3\u017Cnic\u0119 k\u0105ta _PARAM0_ na _PARAM2_ stopni","the bullet speed variance (pixels per second) applied to each bullet.":"zmienny zakres pr\u0119dko\u015Bci pocisku (piksele na sekund\u0119) zastosowany do ka\u017Cdego pocisku.","the bullet speed variance":"zmienna pr\u0119dko\u015B\u0107 pocisku","Change the speed variance (pixels per second) applied to each bullet.":"Zmie\u0144 zmienny zakres pr\u0119dko\u015Bci (piksele na sekund\u0119) zastosowany do ka\u017Cdego pocisku.","Set bullet speed variance (deprecated)":"Ustaw zmienny zakres pr\u0119dko\u015Bci pocisku (przestarza\u0142e)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Ustaw zmienny zakres pr\u0119dko\u015Bci pocisku _PARAM0_ na _PARAM2_ pikseli na sekund\u0119","the number of bullets shot every time the \"fire bullet\" action is used.":"liczba pocisk\xF3w wystrzelonych za ka\u017Cdym razem, gdy u\u017Cywana jest akcja \"strzel kul\u0105\".","Bullets per shot":"Pociski na strza\u0142","the number of bullets per shot":"liczba pocisk\xF3w na strza\u0142","Bullets":"Pociski","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Zmie\u0144 liczb\u0119 pocisk\xF3w wystrzelonych za ka\u017Cdym razem, gdy u\u017Cywana jest akcja \"strzel kul\u0105\".","Set number of bullets per shot (deprecated)":"Ustaw liczb\u0119 pocisk\xF3w na strza\u0142 (przestarza\u0142e)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Ustaw liczb\u0119 pocisk\xF3w na strza\u0142 _PARAM0_ na _PARAM2_","Change the layer that bullets are created on.":"Zmie\u0144 warstw\u0119, na kt\xF3rej tworzone s\u0105 pociski.","Set bullet layer":"Ustaw warstw\u0119 pocisk\xF3w","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Ustaw warstw\u0119 u\u017Cywan\u0105 do tworzenia wystrzelonych pocisk\xF3w przez _PARAM0_ na _PARAM2_","Enable bullet rotation.":"W\u0142\u0105cz obroty pocisku.","Enable (or disable) bullet rotation":"W\u0142\u0105cz (lub wy\u0142\u0105cz) obracanie pocisku","Enable bullet rotation on _PARAM0_: _PARAM2_":"W\u0142\u0105cz obracanie pocisku na _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Obr\xF3\u0107 pocisk, aby dopasowa\u0107 tor lotu","Enable unlimited ammo.":"W\u0142\u0105cz nieograniczon\u0105 amunicj\u0119.","Enable (or disable) unlimited ammo":"W\u0142\u0105cz (lub wy\u0142\u0105cz) nieograniczon\u0105 amunicj\u0119","Enable unlimited ammo on _PARAM0_: _PARAM2_":"W\u0142\u0105cz nieograniczon\u0105 amunicj\u0119 na _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"czas oczekiwania na ponowne wystrzelenie (w sekundach) znany r\xF3wnie\u017C jako tempo ognia.","the firing cooldown":"czas oczekiwania na ponowne wystrzelenie","Cooldown in seconds":"Odst\u0119p w sekundach","Change the firing cooldown, which changes the rate of fire.":"Zmie\u0144 czas oczekiwania na ponowne wystrzelenie, co zmienia tempo ognia.","Set firing cooldown (deprecated)":"Ustaw czas oczekiwania na wystrzelenie (przestarza\u0142y)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Ustaw tempo ognia _PARAM0_ na _PARAM2_ sekund","the reload duration (in seconds).":"czas prze\u0142adowania (w sekundach).","Reload duration":"Czas prze\u0142adowania","the reload duration":"czas prze\u0142adowania","Reload duration (seconds)":"Czas prze\u0142adowania (sekundy)","Change the duration to reload ammo.":"Zmie\u0144 czas prze\u0142adowania amunicji.","Set reload duration (deprecated)":"Ustaw czas prze\u0142adowania (przestarza\u0142y)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Ustaw czas prze\u0142adowania _PARAM0_ na _PARAM2_ sekund","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"czas przegrzania (w sekundach). Gdy obiekt jest przegrzany, nie mo\u017Ce strzela\u0107 przez ten czas.","the overheat duration":"czas przegrzania","Overheat duration (seconds)":"Czas przegrzania (sekundy)","Change the duration after becoming overheated.":"Zmie\u0144 czas po przegrzaniu.","Set overheat duration (deprecated)":"Ustaw czas przegrzania (przestarza\u0142y)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Ustaw czas przegrzania _PARAM0_ na _PARAM2_ sekund","the ammo quantity.":"ilo\u015B\u0107 amunicji.","Ammo quantity":"Ilo\u015B\u0107 amunicji","the ammo quantity":"ilo\u015B\u0107 amunicji","Change the quantity of ammo.":"Zmie\u0144 ilo\u015B\u0107 amunicji.","Set ammo quantity (deprecated)":"Ustaw ilo\u015B\u0107 amunicji (przestarza\u0142y)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Ustaw ilo\u015B\u0107 amunicji _PARAM0_ na _PARAM2_","the heat increase per shot.":"przyrost ciep\u0142a na strza\u0142.","Heat increase per shot":"Przyrost ciep\u0142a na strza\u0142","the heat increase per shot":"wzrost ciep\u0142a na strza\u0142","Heat increase per shot (Range: 0 to 1)":"Zwi\u0119kszenie ciep\u0142a na strza\u0142 (Zakres: 0 do 1)","Change the heat increase per shot.":"Zmie\u0144 wzrost ciep\u0142a na strza\u0142.","Set heat increase per shot (deprecated)":"Ustaw wzrost ciep\u0142a na strza\u0142 (przestarza\u0142e)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Ustaw wzrost ciep\u0142a _PARAM0_ na _PARAM2_ na strza\u0142","the max ammo.":"maksymalna amunicja.","the max ammo":"maksymalna amunicja","Change the max ammo.":"Zmie\u0144 maksymaln\u0105 amunicj\u0119.","Set max ammo (deprecated)":"Ustaw maksymaln\u0105 amunicj\u0119 (przestarza\u0142e)","Set the max ammo of _PARAM0_ to _PARAM2_":"Ustaw maksymaln\u0105 amunicj\u0119 _PARAM0_ na _PARAM2_","Reset total shots fired.":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 wystrzelonych strza\u0142\xF3w.","Reset total shots fired":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 wystrzelonych strza\u0142\xF3w","Reset total shots fired by _PARAM0_":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 wystrzelonych strza\u0142\xF3w przez _PARAM0_","Reset total bullets created.":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 stworzonych pocisk\xF3w.","Reset total bullets created":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 stworzonych pocisk\xF3w","Reset total bullets created by _PARAM0_":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 stworzonych pocisk\xF3w przez _PARAM0_","Reset total reloads completed.":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 zako\u0144czonych prze\u0142adowa\u0144.","Reset total reloads completed":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 zako\u0144czonych prze\u0142adowa\u0144","Reset total reloads completed by _PARAM0_":"Zresetuj \u0142\u0105czn\u0105 liczb\u0119 zako\u0144czonych prze\u0142adowa\u0144 przez _PARAM0_","the number of shots per reload.":"liczba strza\u0142\xF3w na prze\u0142adowanie.","the shots per reload":"strza\u0142y na prze\u0142adowanie","Change the number of shots per reload.":"Zmie\u0144 liczb\u0119 strza\u0142\xF3w na prze\u0142adowanie.","Set shots per reload (deprecated)":"Ustaw strza\u0142y na prze\u0142adowanie (przestarza\u0142e)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Ustaw strza\u0142y na prze\u0142adowanie _PARAM0_ na _PARAM2_","Enable (or disable) automatic reloading.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne prze\u0142adowanie.","Enable (or disable) automatic reloading":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne prze\u0142adowanie","Enable automatic reloading on _PARAM0_: _PARAM2_":"W\u0142\u0105cz automatyczne prze\u0142adowanie na _PARAM0_: _PARAM2_","Enable automatic reloading":"W\u0142\u0105cz automatyczne prze\u0142adowanie","the linear cooling rate (per second).":"liniowa szybko\u015B\u0107 ch\u0142odzenia (na sekund\u0119).","Linear cooling rate":"Liniowa szybko\u015B\u0107 ch\u0142odzenia","the linear cooling rate":"liniowa szybko\u015B\u0107 ch\u0142odzenia","Heat cooling rate (per second)":"Szybko\u015B\u0107 ch\u0142odzenia ciep\u0142a (na sekund\u0119)","Change the linear rate of cooling.":"Zmie\u0144 liniow\u0105 szybko\u015B\u0107 ch\u0142odzenia.","Set linear cooling rate (deprecated)":"Ustaw liniow\u0105 szybko\u015B\u0107 ch\u0142odzenia (przestarza\u0142e)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Ustaw liniow\u0105 szybko\u015B\u0107 ch\u0142odzenia _PARAM0_ na _PARAM2_ na sekund\u0119","the exponential cooling rate, per second.":"wyk\u0142adnicza szybko\u015B\u0107 ch\u0142odzenia, na sekund\u0119.","Exponential cooling rate":"Tempo sch\u0142adzania wyk\u0142adniczego","the exponential cooling rate":"tempo sch\u0142adzania wyk\u0142adniczego","Change the exponential rate of cooling.":"Zmie\u0144 wyk\u0142adnicze tempo sch\u0142adzania.","Set exponential cooling rate (deprecated)":"Ustaw tempo sch\u0142adzania wyk\u0142adniczego (nieaktualne)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Ustaw wyk\u0142adnicze tempo sch\u0142adzania _PARAM0_ na _PARAM2_","Increase ammo quantity.":"Zwi\u0119ksz ilo\u015B\u0107 amunicji.","Increase ammo":"Zwi\u0119ksz amunicj\u0119.","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Zwi\u0119ksz amunicj\u0119 _PARAM0_ o _PARAM2_ strza\u0142\xF3w","Ammo gained":"Dodana amunicja","Layer that bullets are created on.":"Warstwa, na kt\xF3rej tworzone s\u0105 pociski.","Bullet layer":"Warstwa pocisk\xF3w","the heat level (range: 0 to 1).":"poziom ciep\u0142a (zakres: 0 do 1).","Heat level":"Poziom ciep\u0142a","the heat level":"poziom ciep\u0142a","Total shots fired (multi-bullet shots are considered one shot).":"Ca\u0142kowita ilo\u015B\u0107 wystrzelonych strza\u0142\xF3w (strza\u0142y wielostrza\u0142owe s\u0105 uwa\u017Cane za jeden strza\u0142).","Shots fired":"Wystrzelone strza\u0142y","Total bullets created.":"\u0141\u0105czna ilo\u015B\u0107 utworzonych pocisk\xF3w.","Bullets created":"Utworzone pociski","Reloads completed.":"Zako\u0144czono prze\u0142adowania.","Reloads completed":"Zako\u0144czono prze\u0142adowania","the remaining shots before the next reload is required.":"pozosta\u0142e strza\u0142y przed kolejnym wymaganym prze\u0142adowaniem.","the remaining shots (before the next reload)":"pozosta\u0142e strza\u0142y (przed nast\u0119pnym prze\u0142adowaniem)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"pozosta\u0142y czas przed zezwoleniem na wystrza\u0142 po przegrzaniu, w sekundach.","Duration before cooldown end":"Czas przed ko\u0144cem przegrzania","the remaining duration before the cooldown end":"pozosta\u0142a d\u0142ugo\u015B\u0107 przed zako\u0144czeniem przegrzania","the remaining duration before the overheat penalty ends, in seconds.":"pozosta\u0142y czas przed zako\u0144czeniem karnej przegrzania, w sekundach.","Duration before overheat end":"Czas przed zako\u0144czeniem przegrzania","the remaining duration before the overheat end":"pozosta\u0142y czas przed zako\u0144czeniem przegrzania","the remaining duration before the reload finishes, in seconds.":"pozosta\u0142y czas przed zako\u0144czeniem prze\u0142adowania, w sekundach.","Duration before the reload finishes":"Czas przed zako\u0144czeniem prze\u0142adowania","the remaining duration before the reload finishes":"pozosta\u0142y czas przed zako\u0144czeniem prze\u0142adowania","Check if object is currently performing an ammo reload.":"Sprawd\u017A, czy obiekt aktualnie dokonuje prze\u0142adowania amunicji.","Is ammo reloading in progress":"Czy nast\u0119puje prze\u0142adowanie amunicji","_PARAM0_ is reloading ammo":"_PARAM0_ prze\u0142adowuje amunicj\u0119","Check if object is ready to shoot.":"Sprawd\u017A, czy obiekt jest gotowy do strza\u0142u.","Is ready to shoot":"Czy jest gotowy do strza\u0142u","_PARAM0_ is ready to shoot":"_PARAM0_ jest gotowy do strza\u0142u","Check if automatic reloading is enabled.":"Sprawd\u017A, czy jest w\u0142\u0105czone automatyczne prze\u0142adowanie.","Is automatic reloading enabled":"Czy jest w\u0142\u0105czone automatyczne prze\u0142adowanie","Automatic reloading is enabled on_PARAM0_":"Automatyczne prze\u0142adowanie jest w\u0142\u0105czane na_PARAM0_","Check if ammo is unlimited.":"Sprawd\u017A, czy amunicja jest nieograniczona.","Is ammo unlimited":"Czy amunicja jest nieograniczona","_PARAM0_ has unlimited ammo":"_PARAM0_ ma nieograniczon\u0105 amunicj\u0119","Check if object has no ammo available.":"Sprawd\u017A, czy obiekt nie ma dost\u0119pnej amunicji.","Is out of ammo":"Brak amunicji","_PARAM0_ is out of ammo":"_PARAM0_ ma brak amunicji","Check if object needs to reload ammo.":"Sprawd\u017A, czy obiekt musi prze\u0142adowa\u0107 amunicj\u0119.","Is a reload needed":"Czy jest wymagane prze\u0142adowanie","_PARAM0_ needs to reload ammo":"_PARAM0_ musi prze\u0142adowa\u0107 amunicj\u0119","Check if object is overheated.":"Sprawd\u017A, czy obiekt jest przegrzany.","Is overheated":"Czy jest przegrzany","_PARAM0_ is overheated":"_PARAM0_ jest przegrzany","Check if firing cooldown is active.":"Sprawd\u017A, czy aktywny jest okres oczekiwania na wystrza\u0142.","Is firing cooldown active":"Czy aktywny jest okres oczekiwania na wystrza\u0142","Firing cooldown is active on _PARAM0_":"Aktywne jest op\xF3\u017Anienie mi\u0119dzy strza\u0142ami na _PARAM0_","First person 3D camera":"Kamera pierwszoosobowa 3D","Move the camera to look though objects eyes.":"Przenie\u015B kamer\u0119, aby patrzy\u0142a oczami obiekt\xF3w.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Przesu\u0144 kamer\u0119, aby patrze\u0107 przez oczy _PARAM1_. Obiekt musi patrze\u0107 w prawo, gdy wszystkie jego k\u0105ty wynosz\u0105 0, a g\xF3ra jego g\u0142owy powinna by\u0107 skierowana w stron\u0119 Z+.","Look through object eyes":"Patrz przez oczy obiektu","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Przesu\u0144 kamer\u0119 _PARAM2_, aby patrze\u0107 przez oczy _PARAM1_","Flash object":"Obiekt b\u0142yskawicy","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Ustawia obiekt b\u0142yskawicznej widoczno\u015Bci (migania), koloru, efektu obiektu lub przezroczysto\u015Bci (zaniku).","Color tint applied to an object.":"Odcie\u0144 koloru na\u0142o\u017Cony na obiekt.","Color tint applied to an object":"Odcie\u0144 koloru na\u0142o\u017Cony na obiekt","Color tint applied to _PARAM1_":"Odcie\u0144 koloru na\u0142o\u017Cony na _PARAM1_","Check if a color tint is applied to an object.":"Sprawd\u017A, czy na\u0142o\u017Cony jest odcie\u0144 koloru na obiekt.","Is a color tint applied to an object":"Czy na\u0142o\u017Cony jest odcie\u0144 koloru na obiekt","_PARAM1_ is color tinted":"_PARAM1_ jest odcieniowany","Toggle color tint between the starting tint and a given value.":"Prze\u0142\u0105cz odcie\u0144 koloru mi\u0119dzy odcieniem pocz\u0105tkowym a podan\u0105 warto\u015Bci\u0105.","Toggle a color tint":"Prze\u0142\u0105cz odcie\u0144 koloru","Toggle color tint _PARAM2_ on _PARAM1_":"Prze\u0142\u0105cz odcie\u0144 koloru _PARAM2_ na _PARAM1_","Color tint":"Odcie\u0144 koloru","Toggle object visibility.":"Prze\u0142\u0105cz widoczno\u015B\u0107 obiektu.","Toggle object visibility":"Prze\u0142\u0105cz widoczno\u015B\u0107 obiektu","Toggle visibility of _PARAM1_":"Prze\u0142\u0105cz widoczno\u015B\u0107 _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Spraw, aby obiekt miga\u0142 przez okres czasu, tak aby zmienia\u0142 si\u0119 mi\u0119dzy widocznym i niewidocznym.","Flash visibility (blink)":"B\u0142yskawiczna widoczno\u015B\u0107 (migotanie)","Half period":"P\xF3\u0142okres","Time that the object is invisible":"Czas, w kt\xF3rym obiekt jest niewidoczny","Flash duration":"Czas trwania b\u0142ysku","Use \"0\" to keep flashing until stopped":"U\u017Cyj \"0\" aby migota\u0107 a\u017C do zatrzymania","Make an object flash (blink) visibility for a period of time.":"Zmigaj (mrugaj) widoczno\u015B\u0107 obiektu przez jaki\u015B czas.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Zrob, \u017Ceby _PARAM0_ miga\u0142 (mruga\u0142) przez _PARAM2_ sekundy","Duration of the flashing, in seconds":"Czas miganie, w sekundach","Use \"0\" to keep flashing until stopped.":"U\u017Cyj \"0\", aby migota\u0107 do zatrzymania.","Check if an object is flashing visibility.":"Sprawd\u017A, czy obiekt migocze widoczno\u015B\u0107.","Is object flashing visibility":"Obiekt migocze widoczno\u015B\u0107","_PARAM0_ is flashing":"_PARAM0_ migocze","Stop flashing visibility (blink) of an object.":"Zatrzymaj migotanie widoczno\u015Bci (migotanie) obiektu.","Stop flashing visibility (blink)":"Zatrzymaj migotanie widoczno\u015Bci (migotanie)","Stop flashing visibility of _PARAM0_":"Zatrzymaj migotanie widoczno\u015Bci _PARAM0_","the half period of the object (time the object is invisible).":"po\u0142owa okresu obiektu (czas, w kt\xF3rym obiekt jest niewidoczny).","the half period (time the object is invisible)":"po\u0142owa okresu (czas, w kt\xF3rym obiekt jest niewidoczny)","Make an object flash a color tint for a period of time.":"Spraw, by obiekt miga\u0142 kolorem przez pewien okres czasu.","Flash color tint":"Migawka kolorowa","Time between flashes":"Czas mi\u0119dzy migawkami","Tint color":"Kolor odcienia","Flash a color tint":"Migocz\u0105cy kolor","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Zr\xF3b, \u017Ceby _PARAM0_ migota\u0142 kolorem _PARAM3_ przez _PARAM2_ sekundy","Check if an object is flashing a color tint.":"Sprawd\u017A, czy obiekt migocze kolorem.","Is object flashing a color tint":"Obiekt migocze kolorem","_PARAM0_ is flashing a color tint":"_PARAM0_ migocze kolorem","Stop flashing a color tint on an object.":"Zatrzymaj migocenie kolorem obiektu.","Stop flashing color tint":"Zatrzymaj migocenie kolorem","Stop flashing color tint _PARAM0_":"Zatrzymaj migocenie kolorem _PARAM0_","the half period (time between flashes) of the object.":"po\u0142owa okresu (czas mi\u0119dzy migocaniami) obiektu.","the half period (time between flashes)":"po\u0142owa okresu (czas mi\u0119dzy migocaniami)","Flash opacity smoothly (fade) in a repeating loop.":"G\u0142adko migaj\u0105ca przezroczysto\u015B\u0107 (zanik) w powtarzaj\u0105cym si\u0119 cyklu.","Flash opacity smothly (fade)":"G\u0142adka migawka przezroczysto\u015Bci (fade)","Opacity capability":"Funkcja przezroczysto\u015Bci","Tween Behavior (required)":"Zachowanie Tween (wymagane)","Target opacity (Range: 0 - 255)":"Docelowa przezroczysto\u015B\u0107 (Zakres: 0 - 255)","Opacity will fade between the starting value and a target value":"Przejrzysto\u015B\u0107 zaniknie mi\u0119dzy warto\u015Bci\u0105 pocz\u0105tkow\u0105 a docelow\u0105.","Starting opacity":"Warto\u015B\u0107 pocz\u0105tkowa przejrzysto\u015Bci","Make an object flash opacity smoothly (fade) in a repeating loop.":"Zr\xF3b, \u017Ceby obiekt mi\u0119kko migota\u0142 (zmienia\u0142 przezroczysto\u015B\u0107) w powtarzaj\u0105cym si\u0119 cyklu.","Flash the opacity (fade)":"Migotanie przezroczysto\u015Bci (zmiana przezroczysto\u015Bci)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Zr\xF3b, \u017Ceby _PARAM0_ mi\u0119kko miga\u0142 przezroczysto\u015Bci\u0105 do _PARAM4_ w p\u0119tli przez _PARAM3_ sekundy","Target opacity":"Docelowa przezroczysto\u015B\u0107","Check if an object is flashing opacity.":"Sprawd\u017A, czy obiekt migocze przezroczysto\u015Bci\u0105.","Is object flashing opacity":"Obiekt migocze przezroczysto\u015Bci\u0105","_PARAM0_ is flashing opacity":"_PARAM0_ migocze przezroczysto\u015Bci\u0105","Stop flashing opacity of an object.":"Zatrzymaj migoczenie przezroczysto\u015Bci obiektu.","Stop flashing opacity":"Zatrzymaj migoczenie przezroczysto\u015Bci","Stop flashing opacity of _PARAM0_":"Zatrzymaj migoczenie przezroczysto\u015Bci _PARAM0_","Make the object flash an effect for a period of time.":"Spraw, by obiekt migota\u0142 efektem przez pewien okres czasu.","Flash effect":"Efekt migawki","Name of effect":"Nazwa efektu","Make an object flash an effect for a period of time.":"Zr\xF3b, \u017Ceby obiekt mign\u0105\u0142 efektem przez jaki\u015B czas.","Flash an effect":"Migotanie efektem","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Spraw, by _PARAM0_ b\u0142yszcza\u0142o efektem _PARAM3_ przez _PARAM2_ sekundy","Check if an object is flashing an effect.":"Sprawd\u017A, czy obiekt b\u0142yszczy efektem.","Is object flashing an effect":"Czy obiekt b\u0142yszczy efektem","_PARAM0_ is flashing an effect":"_PARAM0_ b\u0142yszczy efektem","Stop flashing an effect of an object.":"Zatrzymaj b\u0142yszczenie efektu obiektu.","Stop flashing an effect":"Zatrzymaj b\u0142yszczenie efektu","Stop flashing an effect on _PARAM0_":"Zatrzymaj b\u0142yszczenie efektu na _PARAM0_","Toggle an object effect.":"Prze\u0142\u0105cz efekt obiektu.","Toggle an object effect":"Prze\u0142\u0105cz efekt obiektu","Toggle effect _PARAM2_ on _PARAM0_":"Prze\u0142\u0105cz efekt _PARAM2_ na _PARAM0_","Effect name to toggle":"Nazwa efektu do prze\u0142\u0105czenia","Flash layer":"Warstwa migotania","Make a layer visible for a specified duration, and then hide the layer.":"Uczy\u0144 warstw\u0119 widoczn\u0105 przez okre\u015Blony czas, a nast\u0119pnie ukryj warstw\u0119.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Spraw, by warstwa _PARAM1_ by\u0142a widoczna przez _PARAM2_ sekundy","Flash and transition painter":"Malarz migotania i przej\u015Bcie","Paint transition effects with a plain color.":"Malarz efekt\xF3w przej\u015Bcia z p\u0142askim kolorem.","Paint all over the screen a color for a period of time.":"Namaluj na ekranie kolor przez pewien okres czasu.","Type of effect":"Rodzaj efektu","Direction of transition":"Kierunek przej\u015Bcia","The maximum of the opacity only for flash":"Maksymalna warto\u015B\u0107 przezroczysto\u015Bci tylko dla migawki","Paint Effect.":"Efekt malowania.","Paint Effect":"Efekt malowania","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Rysuj typ efektu _PARAM4_ obiektu _PARAM0_ z kierunkiem _PARAM5_ i kolorem _PARAM2_ przez _PARAM3_ sekundy","Direction transition":"Przej\u015Bcie kierunku","End opacity":"Nieprzezroczysto\u015B\u0107 ko\u0144cowa","Paint effect ended.":"Efekt malowania zako\u0144czony.","Paint effect ended":"Efekt malowania zako\u0144czony","When paint effect of _PARAM0_ ends":"Kiedy efekt malowania obiektu _PARAM0_ si\u0119 ko\u0144czy","Follow multiple objects with camera":"\u015Aledzenie wielu obiekt\xF3w przez kamer\u0119","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Zmie\u0144 przybli\u017Cenie i pozycj\u0119 kamery, aby wszystkie instancje obiektu (lub grupy obiekt\xF3w) by\u0142y widoczne na ekranie.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Przesu\u0144 kamer\u0119, aby zachowa\u0107 instancje _PARAM1_ na ekranie. U\u017Cyj marginesu _PARAM2_px poziomo i _PARAM3_px pionowo. Maks. powi\u0119kszenie: _PARAM4_. Prze\u0142\u0105cz kamer\u0119 z pr\u0119dko\u015Bci\u0105 _PARAM5_","Object (or Object group)":"Obiekt (lub grupa obiekt\xF3w)","Extra space on sides of screen":"Dodatkowa przestrze\u0144 po bokach ekranu","Each side will include this buffer":"Ka\u017Cda strona zawiera ten bufor","Extra space on top and bottom of screen":"Dodatkowa przestrze\u0144 u g\xF3ry i u do\u0142u ekranu","Maximum zoom level (Default: 1)":"Maksymalny poziom powi\u0119kszenia (Domy\u015Blnie: 1)","Limit how far the camera will zoom in":"Ogranicz, jak daleko kamera zbli\u017Cy si\u0119","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Pr\u0119dko\u015B\u0107 ruchu kamery (Zakres: 0 do 1) (Domy\u015Blnie: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Procent odleg\u0142o\u015Bci do celu, kt\xF3ra b\u0119dzie pokonana w ka\u017Cdej klatce (u\u017Cywane przez funkcj\u0119 lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Zmie\u0144 przybli\u017Cenie i po\u0142o\u017Cenie kamery, aby zachowa\u0107 wszystkie instancje obiektu (lub grupy obiekt\xF3w) na ekranie. (Przestarza\u0142e)","Follow multiple objects with camera (Deprecated)":"\u015Aled\u017A wiele obiekt\xF3w kamer\u0105 (Przestarza\u0142e)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Przenie\u015B kamer\u0119 na warstw\u0119 _PARAM6_, aby utrzyma\u0107 wyst\u0105pienia _PARAM1_ na ekranie. U\u017Cyj marginesu _PARAM2_px w poziomie i _PARAM3_px w pionie. U\u017Cyj przybli\u017Cenia mi\u0119dzy _PARAM4_ i _PARAM5_. Przenie\u015B kamer\u0119 z pr\u0119dko\u015Bci\u0105 _PARAM8_","Minimum zoom level":"Minimalny poziom przybli\u017Cenia","Limit how far the camera will zoom OUT":"Ogranicz poziom oddalenia kamery","Limit how far the camera will zoom IN":"Ogranicz poziom zbli\u017Cenia kamery","Use \"\" for base layer":"U\u017Cyj \"\" jako warstwy podstawowej","Gamepads (controllers)":"Gamepady (kontrolery)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Dodaj obs\u0142ug\u0119 gamepad\xF3w (lub innych kontroler\xF3w) do swojej gry, umo\u017Cliwiaj\u0105c dost\u0119p do informacji takich jak naci\u015Bni\u0119cia przycisk\xF3w, pozycje osi, nacisk spustu itp...","Accelerated speed":"Przyspieszona pr\u0119dko\u015B\u0107","Current speed":"Bie\u017C\u0105ca pr\u0119dko\u015B\u0107","Targeted speed":"Docelowa pr\u0119dko\u015B\u0107","Deceleration":"Hamowanie","Get the value of the pressure on a gamepad trigger.":"Pobierz warto\u015B\u0107 nacisku na spust gamepada.","Pressure on a gamepad trigger":"Nacisk na spust gamepada","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Gracz _PARAM1_ wci\u015Bnij o\u015B _PARAM2_ do _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"Identyfikator gamepada: 1, 2, 3 lub 4","Trigger button":"Przycisk spustu","the force of gamepad stick (from 0 to 1).":"si\u0142a ga\u0142ki gamepada (od 0 do 1).","Stick force":"Si\u0142a ga\u0142ki","the gamepad _PARAM1_ _PARAM2_ stick force":"si\u0142a ga\u0142ki gamepada _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"Ga\u0142ka: \"Lewa\" lub \"Prawa\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Pobierz warto\u015B\u0107 obrotu ga\u0142ki gamepada.\nJe\u015Bli warto\u015B\u0107 martwej strefy jest du\u017Ca, warto\u015B\u0107 k\u0105ta jest zaokr\u0105glana do g\u0142\xF3wnych osi, w lewo, w lewo, w g\xF3r\u0119, w d\xF3\u0142.\nZerowa warto\u015B\u0107 martwej strefy daje pe\u0142n\u0105 swobod\u0119 warto\u015Bci k\u0105towej.","Value of a stick rotation (deprecated)":"Warto\u015B\u0107 obrotu ga\u0142ki (przestarza\u0142e)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Zwr\xF3\u0107 warto\u015B\u0107 k\u0105ta ga\u0142ki gamepada.\nJe\u015Bli warto\u015B\u0107 martwej strefy jest du\u017Ca, warto\u015B\u0107 k\u0105ta jest zaokr\u0105glana do g\u0142\xF3wnych osi, w lewo, w lewo, w g\xF3r\u0119, w d\xF3\u0142.\nZerowa warto\u015B\u0107 martwej strefy daje pe\u0142n\u0105 swobod\u0119 warto\u015Bci k\u0105towej.","Stick angle":"K\u0105t ga\u0142ki","Get the value of axis of a gamepad stick.":"Pobierz warto\u015B\u0107 osi ga\u0142ki gamepada.","Value of a gamepad axis (deprecated)":"Warto\u015B\u0107 osi gamepada (przestarza\u0142e)","Direction":"Kierunek","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Zwr\xF3\u0107 si\u0142\u0119 ga\u0142ki gamepada na osi X (od -1 na lewo do 1 na prawo).","Stick X force":"Si\u0142a pr\u0119ta X","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Zwraca si\u0142\u0119 pr\u0119ta pada na osi Y (od -1 na g\xF3rze do 1 na dole).","Stick Y force":"Si\u0142a pr\u0119ta Y","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Testuj, czy klawisz na pada zosta\u0142 zwolniony. Klawisze mog\u0105 by\u0107:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Inne: \"G\xD3RA\", \"D\xD3\u0141\", \"LEWO\", \"PRAWO\", \"NACI\u015ANIJ_STICK_LEWY\", \"NACI\u015ANIJ_STICK_PRAWY\".","Gamepad button released":"Klawisz pada zwolniony","Button _PARAM2_ of gamepad _PARAM1_ is released":"Klawisz _PARAM2_ pada _PARAM1_ zosta\u0142 zwolniony","Name of the button":"Nazwa klawisza","Return the index of the last pressed button of a gamepad.":"Zwraca indeks ostatnio wci\u015Bni\u0119tego klawisza pada.","Last pressed button (id)":"Ostatni wci\u015Bni\u0119ty klawisz (id)","Check if any button is pressed on a gamepad.":"Sprawd\u017A, czy na padzie jest wci\u015Bni\u0119ty jaki\u015B klawisz.","Any gamepad button pressed":"Wci\u015Bni\u0119to klawisz pada","Any button of gamepad _PARAM1_ is pressed":"Wci\u015Bni\u0119to klawisz _PARAM1_ pada _PARAM1_","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Zwraca ostatni wci\u015Bni\u0119ty klawisz. \nKlawisze dla Xbox i PS4 mog\u0105 by\u0107:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Oba: \"G\xD3RA\", \"D\xD3\u0141\", \"LEWO\", \"PRAWO\", \"NACI\u015ANIJ_STICK_LEWY\", \"NACI\u015ANIJ_STICK_PRAWY\".","Last pressed button (string)":"Ostatni wci\u015Bni\u0119ty klawisz (ci\u0105g znak\xF3w)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Klawisz _PARAM2_ pada _PARAM1_ jest wci\u015Bni\u0119ty","Controller type":"Typ kontrolera","Return the number of gamepads.":"Zwraca liczb\u0119 pad\xF3w.","Gamepad count":"Ilo\u015B\u0107 pad\xF3w","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Sprawd\u017A, czy na padzie jest wci\u015Bni\u0119ty jaki\u015B klawisz.\nKlawisze mog\u0105 by\u0107:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Inne: \"G\xD3RA\", \"D\xD3\u0141\", \"LEWO\", \"PRAWO\", \"NACI\u015ANIJ_STICK_LEWY\", \"NACI\u015ANIJ_STICK_PRAWY\".","Gamepad button pressed":"Klawisz pada wci\u015Bni\u0119ty","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Zwraca warto\u015B\u0107 martwej strefy zastosowanej do pr\u0119t\xF3w pada, pomi\u0119dzy 0 a 1.","Gamepad deadzone for sticks":"Martwa strefa pada dla ga\u0142ek","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Ustaw martw\u0105 stref\u0119 dla ga\u0142ek pada. Martwa strefa to obszar, dla kt\xF3rego ruch na ga\u0142kach nie b\u0119dzie brany pod uwag\u0119 (zamiast tego ga\u0142ka b\u0119dzie uwa\u017Cana za nieruchom\u0105). Martwa strefa mie\u015Bci si\u0119 w przedziale od 0 do 1, a domy\u015Blnie wynosi 0,2.","Set gamepad deadzone for sticks":"Ustaw martw\u0105 stref\u0119 pada dla ga\u0142ek","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Ustaw martw\u0105 stref\u0119 dla ga\u0142ek na padzie: _PARAM1_ do _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Martwa strefa dla ga\u0142ek, domy\u015Blnie 0,2 (0 do 1)","Check if a stick of a gamepad is pushed in a given direction.":"Sprawd\u017A, czy ga\u0142ka pada jest naci\u015Bni\u0119ta w okre\u015Blonym kierunku.","Gamepad stick pushed (axis)":"Ga\u0142ka pada wci\u015Bni\u0119ta (o\u015B)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ ga\u0142ka pada _PARAM1_ jest wci\u015Bni\u0119ta w kierunku _PARAM3_","Return the number of connected gamepads.":"Zwr\xF3\u0107 liczb\u0119 pod\u0142\u0105czonych pad\xF3w.","Connected gamepads number":"Liczba pod\u0142\u0105czonych pad\xF3w","Return a string containing informations about the specified gamepad.":"Zwr\xF3\u0107 ci\u0105g znak\xF3w zawieraj\u0105cy informacje o okre\u015Blonym padzie.","Gamepad type":"Typ pada","Player _PARAM1_ use _PARAM2_ controller":"Gracz _PARAM1_ u\u017Cywaj kontrolera _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Sprawd\u017A, czy okre\u015Blony pad ma okre\u015Blone informacje w swoim opisie. Przydatne do sprawdzenia, czy pad to kontroler Xboxa czy PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Pad _PARAM1_ to kontroler _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Typ: \"Xbox\", \"PS4\", \"Steam\" lub \"PS3\" (mi\u0119dzy innymi)","Check if a gamepad is connected.":"Sprawd\u017A, czy pada jest pod\u0142\u0105czony.","Gamepad connected":"Pad pod\u0142\u0105czony","Gamepad _PARAM1_ is plugged and connected":"Pad _PARAM1_ jest pod\u0142\u0105czony i po\u0142\u0105czony","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generuj wibracj\u0119 na okre\u015Blonym kontrolerze. Mo\u017Ce dzia\u0142a\u0107 tylko w nowoczesnej przegl\u0105darce internetowej podczas dzia\u0142ania gry.","Gamepad vibration":"Wibracja kontrolera","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Spraw, aby pad _PARAM1_ wibrowa\u0142 przez _PARAM2_ sekundy","Time of the vibration, in seconds (optional, default value is 1)":"Czas wibracji w sekundach (opcjonalny, domy\u015Blna warto\u015B\u0107 to 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Wygeneruj zaawansowan\u0105 wibracj\u0119 na okre\u015Blonym kontrolerze. Niekompatybilne z Firefoksem.","Advanced gamepad vibration":"Zaawansowana wibracja kontrolera","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Spraw, aby pad _PARAM1_ wibrowa\u0142 przez _PARAM2_ sekund z magnitud\u0105 wibracji _PARAM3_ i _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Wzmocnienie silnej wibracji (od 0 do 1)","Weak rumble magnitude (from 0 to 1)":"Wzmocnienie s\u0142abej wibracji (od 0 do 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Zmie\u0144 wibracj\u0119 na okre\u015Blonym kontrolerze. Niekompatybilne z Firefoksem.","Change gamepad active vibration":"Zmie\u0144 aktywn\u0105 wibracj\u0119 pada","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Zmie\u0144 magnetytud\u0119 wibracji _PARAM2_ i _PARAM3_ na padzie _PARAM1_","Check if any button is released on a gamepad.":"Sprawd\u017A, czy kt\xF3ry\u015B przycisk jest zwolniony na padzie.","Any gamepad button released":"Ka\u017Cdy przycisk pada zwolniony","Any button of gamepad _PARAM1_ is released":"Kt\xF3rykolwiek przycisk pada _PARAM1_ jest zwolniony","Return the strength of the weak vibration motor on the gamepad of a player.":"Zwr\xF3\u0107 si\u0142\u0119 s\u0142abego silnika wibracji pada gracza.","Weak rumble magnitude":"Si\u0142a s\u0142abego wibracyjnego d\u017Awignika","Return the strength of the strong vibration motor on the gamepad of a player.":"Zwr\xF3\u0107 si\u0142\u0119 silnego silnika wibracji pada gracza.","Strong rumble magnitude":"Si\u0142a silnego wibracyjnego d\u017Awignika","Control a platformer character with a gamepad.":"Steruj postaci\u0105 platformow\u0105 za pomoc\u0105 pada.","Platformer gamepad mapper":"Maper pada platformera","Gamepad identifier (1, 2, 3 or 4)":"Identyfikator pada (1, 2, 3 lub 4)","Use directional pad":"U\u017Cyj pada kierunkowego","Controls":"Sterowanie","Use left stick":"U\u017Cyj lewej d\u017Awigni","Use right stick":"U\u017Cyj prawej d\u017Awigni","Jump button":"Przycisk skoku","Control a 3D physics character with a gamepad.":"Steruj postaci\u0105 3D fizyki za pomoc\u0105 pada.","3D platformer gamepad mapper":"Maper pada 3D platformera","Walk joystick":"D\u017Awignia do chodzenia","3D shooter gamepad mapper":"Maper pada do strzelanek 3D","Camera joystick":"D\u017Cojstik kamery","Control camera rotations with a gamepad.":"Kontroluj obroty kamery za pomoc\u0105 pada.","First person camera gamepad mapper":"Maper kamery pierwszoosobowej dla pada","Maximum rotation speed":"Maksymalna pr\u0119dko\u015B\u0107 obrotu","Horizontal rotation":"Obr\xF3t poziomy","Rotation acceleration":"Przyspieszenie obrotu","Rotation deceleration":"Hamowanie obrotu","Vertical rotation":"Obr\xF3t pionowy","Minimum angle":"Minimalny k\u0105t","Maximum angle":"Maksymalny k\u0105t","Z position offset":"Przesuni\u0119cie pozycji Z","Position":"Pozycja","Current rotation speed Z":"Aktualna pr\u0119dko\u015B\u0107 obrotu Z","Current rotation speed Y":"Aktualna pr\u0119dko\u015B\u0107 obrotu Y","Move the camera to look though _PARAM0_ eyes":"Przenie\u015B kamer\u0119 tak, by patrze\u0107 oczami _PARAM0_","the maximum horizontal rotation speed of the object.":"maksymalna pr\u0119dko\u015B\u0107 obrotu horyzontalnego obiektu.","Maximum horizontal rotation speed":"Maksymalna pr\u0119dko\u015B\u0107 obrotu horyzontalnego","the maximum horizontal rotation speed":"maksymalna pr\u0119dko\u015B\u0107 obrotu horyzontalnego","the horizontal rotation acceleration of the object.":"przyspieszenie obrotu horyzontalnego obiektu.","Horizontal rotation acceleration":"Przyspieszenie obrotu horyzontalnego","the horizontal rotation acceleration":"przyspieszenie obrotu horyzontalnego","the horizontal rotation deceleration of the object.":"hamowanie obrotu horyzontalnego obiektu.","Horizontal rotation deceleration":"Hamowanie obrotu horyzontalnego","the horizontal rotation deceleration":"hamowanie obrotu horyzontalnego","the maximum vertical rotation speed of the object.":"maksymalna pr\u0119dko\u015B\u0107 obrotu wertykalnego obiektu.","Maximum vertical rotation speed":"Maksymalna pr\u0119dko\u015B\u0107 obrotu wertykalnego","the maximum vertical rotation speed":"maksymalna pr\u0119dko\u015B\u0107 obracania si\u0119 w pionie","the vertical rotation acceleration of the object.":"przyspieszenie obrotowe w pionie obiektu.","Vertical rotation acceleration":"Przyspieszenie obrotu w pionie","the vertical rotation acceleration":"przyspieszenie obrotowe w pionie","the vertical rotation deceleration of the object.":"spowolnienie obrotowe w pionie obiektu.","Vertical rotation deceleration":"Spowolnienie obrotowe w pionie","the vertical rotation deceleration":"spowolnienie obrotowe w pionie","the minimum vertical camera angle of the object.":"minimalny k\u0105t pionowej kamery obiektu.","Minimum vertical camera angle":"Minimalny k\u0105t pionowy kamery","the minimum vertical camera angle":"minimalny k\u0105t pionowej kamery","the maximum vertical camera angle of the object.":"maksymalny k\u0105t pionowej kamery obiektu.","Maximum vertical camera angle":"Maksymalny k\u0105t pionowy kamery","the maximum vertical camera angle":"maksymalny k\u0105t pionowej kamery","the z position offset of the object.":"przesuni\u0119cie pozycji z osi Z obiektu.","the z position offset":"przesuni\u0119cie pozycji z osi Z","Control a top-down character with a gamepad.":"Steruj postaci\u0105 z g\xF3ry przy u\u017Cyciu pada.","Top-down gamepad mapper":"Maper g\xF3rnego pada","Top-down movement behavior":"Zachowanie ruchu z g\xF3ry","Stick mode":"Tryb joysticka","Hash":"Skr\xF3t","Hash with MD5 or SHA256.":"Skr\xF3t za pomoc\u0105 MD5 lub SHA256.","Returns a Hash a MD5 based on a string.":"Zwraca Hash MD5 na podstawie ci\u0105gu.","Hash a String with MD5":"Hash ci\u0105gu znak\xF3w za pomoc\u0105 MD5","String to be hashed":"Ci\u0105g znak\xF3w do zahaszowania","Returns a Hash a SHA256 based on a string.":"Zwraca Hash SHA256 na podstawie ci\u0105gu.","Hash a String with SHA256":"Hash ci\u0105gu znak\xF3w za pomoc\u0105 SHA256","Health points and damage":"Punkty zdrowia i obra\u017Cenia","Manage health (life) points, shield and armor.":"Zarz\u0105dzaj punktami zdrowia (\u017Cycia), tarcz\u0105 i pancerzem.","Health":"Zdrowie","Starting health":"Pocz\u0105tkowe zdrowie","Current health (life) points":"Aktualne punkty zdrowia (\u017Cycia)","Maximum health":"Maksymalne zdrowie","Use 0 for no maximum.":"U\u017Cyj 0 dla braku maksimum.","Damage cooldown":"Okres wy\u0142\u0105czenia obra\u017Ce\u0144","Allow heals to increase health above max health (regen will never exceed max health)":"Zezwalaj na zwi\u0119kszenie zdrowia ponad maksymalne za pomoc\u0105 uzdrowienia (regeneracja nigdy nie przekroczy maksymalnego zdrowia)","Damage to health from the previous incoming damage":"Obra\u017Cenia dla zdrowia z poprzednich przychodz\u0105cych obra\u017Ce\u0144","Chance to dodge incoming damage (between 0 and 1)":"Szansa na unikni\u0119cie przychodz\u0105cych obra\u017Ce\u0144 (mi\u0119dzy 0 a 1)","When a damage is dodged, no damage is applied.":"Kiedy obra\u017Cenia s\u0105 unikane, \u017Cadne obra\u017Cenia nie s\u0105 stosowane.","Health points gained from the previous heal":"Punkty zdrowia uzyskane z poprzedniego uzdrowienia","Rate of health regeneration (points per second)":"Tempo regeneracji zdrowia (punkty na sekund\u0119)","Health regeneration":"Regeneracja zdrowia","Health regeneration delay":"Op\xF3\u017Anienie regeneracji zdrowia","Delay before health regeneration starts after a hit.":"Op\xF3\u017Anienie przed rozpocz\u0119ciem regeneracji zdrowia po trafieniu.","Current shield points":"Obecne punkty tarczy","Shield":"Tarcza","Maximum shield":"Maksymalna tarcza","Leave 0 for unlimited.":"Pozostaw 0 dla nieograniczonego.","Duration of shield":"Czas trwania tarczy","Use 0 to make the shield permanent.":"U\u017Cyj 0, aby tarcza by\u0142a trwa\u0142a.","Rate of shield regeneration (points per second)":"Tempo regeneracji tarczy (punkty na sekund\u0119)","Shield regeneration":"Regeneracja tarczy","Block excess damage when shield is broken":"Blokuj nadmiarowe obra\u017Cenia, gdy tarcza jest zniszczona","Shield regeneration delay":"Op\xF3\u017Anienie regeneracji tarczy","Delay before shield regeneration starts after a hit.":"Op\xF3\u017Anienie przed rozpocz\u0119ciem regeneracji tarczy po uderzeniu.","Damage to shield from the previous incoming damage":"Obra\u017Cenia tarczy z poprzednich przychodz\u0105cych obra\u017Ce\u0144","Flat damage reduction from armor":"P\u0142askie zmniejszenie obra\u017Ce\u0144 spowodowanych przez zbroj\u0119","Incoming damages are reduced by this value.":"Przychodz\u0105ce obra\u017Cenia s\u0105 zmniejszane o t\u0119 warto\u015B\u0107.","Armor":"Pancerz","Percentage damage reduction from armor (between 0 and 1)":"Procentowe zmniejszenie obra\u017Ce\u0144 spowodowanych przez zbroj\u0119 (mi\u0119dzy 0 a 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Zastosuj obra\u017Cenia obiektowi. Tarcza i zbroja mog\u0105 zmniejszy\u0107 te obra\u017Cenia, je\u015Bli s\u0105 w\u0142\u0105czone.","Apply damage to an object":"Nanie\u015B obra\u017Cenia na obiekt","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Nanie\u015B _PARAM2_ punkty obra\u017Ce\u0144 na _PARAM0_ (Obra\u017Cenia mog\u0105 zosta\u0107 zmniejszone przez Tarcz\u0119: _PARAM3_, Zbroj\u0119: _PARAM4_)","Points of damage":"Punkty obra\u017Ce\u0144","Shield can reduce damage taken":"Tarcza mo\u017Ce zmniejszy\u0107 obra\u017Cenia otrzymane","Armor can reduce damage taken":"Zbroja mo\u017Ce zmniejszy\u0107 obra\u017Cenia otrzymane","current health points of the object.":"aktualne zdrowie obiektu.","Health points":"Punkty zdrowia","health points":"punkty zdrowia","Change the health points of the object. Will not trigger damage cooldown.":"Zmie\u0144 zdrowie obiektu. Nie spowoduje to aktywowania op\xF3\u017Anie\u0144 obra\u017Ce\u0144.","Change health points":"Zmie\u0144 zdrowie","Change the health of _PARAM0_ to _PARAM2_ points":"Zmie\u0144 zdrowie _PARAM0_ na _PARAM2_ punkty","New health value":"Nowa warto\u015B\u0107 zdrowia","Change health points (deprecated)":"Zmie\u0144 punkty zdrowia (przestarza\u0142e)","Heal the object by increasing its health points.":"Ulecz obiekt, zwi\u0119kszaj\u0105c jego punkty zdrowia.","Heal object":"Ulecz obiekt","Heal _PARAM0_ with _PARAM2_ health points":"Ulecz _PARAM0_ o _PARAM2_ punkt\xF3w zdrowia","Points to heal (will be added to object health)":"Punkty do uleczenia (dodane do zdrowia obiektu)","the maximum health points of the object.":"maksymalna liczba punkt\xF3w zdrowia obiektu.","Maximum health points":"Maksymalne punkty zdrowia","the maximum health points":"maksymalne punkty zdrowia","Change the object maximum health points.":"Zmie\u0144 maksymaln\u0105 warto\u015B\u0107 punkt\xF3w zdrowia obiektu.","Maximum health points (deprecated)":"Maksymalne punkty zdrowia (przestarza\u0142e)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Zmie\u0144 maksymalne zdrowie _PARAM0_ na _PARAM2_ punkt\xF3w","the rate of health regeneration (points per second).":"wska\u017Anik odtwarzania zdrowia (punkty na sekund\u0119).","Rate of health regeneration":"Wska\u017Anik odtwarzania zdrowia","the rate of health regeneration":"wska\u017Anik odtwarzania zdrowia","Rate of regen":"Wska\u017Anik regeneracji","Change the rate of health regeneration.":"Zmie\u0144 wska\u017Anik odtwarzania zdrowia.","Rate of health regeneration (deprecated)":"Wska\u017Anik odtwarzania zdrowia (przestarza\u0142e)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Zmie\u0144 wska\u017Anik regeneracji zdrowia _PARAM0_ na _PARAM2_ punkt\xF3w na sekund\u0119","the duration of damage cooldown (seconds).":"czas odnowienia uszkodze\u0144 (sekundy).","the duration of damage cooldown":"czas odnowienia uszkodze\u0144","Duration of damage cooldown (seconds)":"Czas odnowienia uszkodze\u0144 (sekundy)","Change the duration of damage cooldown (seconds).":"Zmie\u0144 czas odnowienia uszkodze\u0144 (sekundy).","Damage cooldown (deprecated)":"Czas odnowienia uszkodze\u0144 (przestarza\u0142e)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Zmie\u0144 czas odnowienia uszkodze\u0144 _PARAM0_ na _PARAM2_ sekund","the delay before health regeneration starts after last being hit (seconds).":"op\xF3\u017Anienie przed rozpocz\u0119ciem odnowienia zdrowia po ostatniej walce (sekundy).","the health regeneration delay":"op\xF3\u017Anienie regeneracji zdrowia","Delay (seconds)":"Op\xF3\u017Anienie (sekundy)","Change the delay before health regeneration starts after being hit.":"Zmie\u0144 op\xF3\u017Anienie przed rozpocz\u0119ciem regeneracji zdrowia po trafieniu.","Health regeneration delay (deprecated)":"Op\xF3\u017Anienie regeneracji zdrowia (przestarza\u0142e)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Zmie\u0144 op\xF3\u017Anienie regeneracji zdrowia na _PARAM0_ do _PARAM2_ sekund","the chance to dodge incoming damage (range: 0 to 1).":"szansa na unikni\u0119cie przychodz\u0105cych uszkodze\u0144 (zakres: 0 do 1).","Dodge chance":"Szansa na unikni\u0119cie","the chance to dodge incoming damage":"szansa na unikni\u0119cie przychodz\u0105cych uszkodze\u0144","Chance to dodge (Range: 0 to 1)":"Szansa unikni\u0119cia (Zakres: 0 do 1)","Change the chance to dodge incoming damage.":"Zmie\u0144 szans\u0119 na unikni\u0119cie przychodz\u0105cych uszkodze\u0144.","Chance to dodge incoming damage (deprecated)":"Szansa na unikni\u0119cie przychodz\u0105cych uszkodze\u0144 (przestarza\u0142e)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Zmie\u0144 szans\u0119 na unik na _PARAM0_ na _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"p\u0142askie zmniejszenie obra\u017Ce\u0144 z pancerza. Wp\u0142ywaj\u0105ce obra\u017Cenia s\u0105 zmniejszane o t\u0119 warto\u015B\u0107.","Armor flat damage reduction":"P\u0142askie zmniejszenie obra\u017Ce\u0144 z pancerza","the armor flat damage reduction":"p\u0142askie zmniejszenie obra\u017Ce\u0144 z pancerza","Flat reduction from armor":"P\u0142askie zmniejszenie z pancerza","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Zmie\u0144 p\u0142askie zmniejszenie obra\u017Ce\u0144 z pancerza. Wp\u0142ywaj\u0105ce obra\u017Cenia s\u0105 zmniejszone o t\u0119 warto\u015B\u0107.","Flat damage reduction from armor (deprecated)":"P\u0142askie zmniejszenie obra\u017Ce\u0144 z pancerza (przestarza\u0142e)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Zmie\u0144 p\u0142askie zmniejszenie obra\u017Ce\u0144 z pancerza na _PARAM0_ na _PARAM2_ punkt\xF3w","the percent damage reduction from armor (range: 0 to 1).":"procentowe zmniejszenie obra\u017Ce\u0144 z pancerza (zakres: 0 do 1).","Armor percent damage reduction":"Procentowe zmniejszenie obra\u017Ce\u0144 z pancerza","the armor percent damage reduction":"procentowe zmniejszenie obra\u017Ce\u0144 z pancerza","Percent damage reduction from armor":"Procentowe zmniejszenie z pancerza","Change the percent damage reduction from armor. Range: 0 to 1.":"Zmie\u0144 procentowe zmniejszenie obra\u017Ce\u0144 z pancerza. Zakres: 0 do 1.","Percent damage reduction from armor (deprecated)":"Procentowe zmniejszenie obra\u017Ce\u0144 z pancerza (przestarza\u0142e)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Zmie\u0144 procentowe zmniejszenie obra\u017Ce\u0144 z pancerza na _PARAM0_ na _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Zezw\xF3l na zwi\u0119kszenie zdrowia ponad maksymalne zdrowie. Regeneracja nie przekroczy maksymalnego zdrowia.","Allow over-healing":"Zezwalaj na nadmierne leczenie","Allow over-healing on _PARAM0_: _PARAM2_":"Zezwalaj na nadmierne leczenie na _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Zaznacz obiekt jako trafiony przynajmniej raz.","Mark object as hit at least once":"Zaznacz obiekt jako trafiony przynajmniej raz","Mark _PARAM0_ as hit at least once: _PARAM2_":"Zaznacz _PARAM0_ jako trafiony przynajmniej raz: _PARAM2_","Hit at least once":"Trafiony przynajmniej raz","Mark object as just damaged.":"Zaznacz obiekt jako w\u0142a\u015Bnie uszkodzony.","Mark object as just damaged":"Zaznacz obiekt jako w\u0142a\u015Bnie uszkodzony","Mark _PARAM0_ as just damaged: _PARAM2_":"Zaznacz _PARAM0_ jako w\u0142a\u015Bnie uszkodzony: _PARAM2_","Just damaged":"W\u0142a\u015Bnie uszkodzony","Trigger damage cooldown.":"Spowoduj przerw\u0119 w zadawaniu obra\u017Ce\u0144.","Trigger damage cooldown":"Spowoduj przerw\u0119 w zadawaniu obra\u017Ce\u0144","Trigger the damage cooldown on _PARAM0_":"Spowoduj przerw\u0119 w zadawaniu obra\u017Ce\u0144 na _PARAM0_","Check if the object has been hit at least once.":"Sprawd\u017A, czy obiekt by\u0142 trafiony przynajmniej raz.","Object has been hit at least once":"Obiekt by\u0142 trafiony przynajmniej raz","_PARAM0_ has been hit at least once":"_PARAM0_ by\u0142 trafiony przynajmniej raz","Check if health was just damaged previously in the events.":"Wykonaj sprawdzenie czy zdrowie by\u0142o w\u0142a\u015Bnie uszkodzone wcze\u015Bniej w wydarzeniach.","Is health just damaged":"Czy zdrowie jest w\u0142a\u015Bnie uszkodzone","Health has just been damaged on _PARAM0_":"Zdrowie zosta\u0142o w\u0142a\u015Bnie uszkodzone przez _PARAM0_","Check if the object was just healed previously in the events.":"Sprawd\u017A, czy obiekt by\u0142 w\u0142a\u015Bnie uzdrowiony wcze\u015Bniej w zdarzeniach.","Is just healed":"Zosta\u0142 w\u0142a\u015Bnie uzdrowiony","_PARAM0_ has just been healed":"_PARAM0_ w\u0142a\u015Bnie zosta\u0142 uzdrowiony","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Sprawd\u017A, czy aktywny jest okres wy\u0142\u0105czenia obra\u017Ce\u0144. Obiekt i tarcza nie mog\u0105 zosta\u0107 uszkodzone, gdy jest on aktywny.","Is damage cooldown active":"Czy okres wy\u0142\u0105czenia obra\u017Ce\u0144 jest aktywny","Damage cooldown on _PARAM0_ is active":"Okres wy\u0142\u0105czenia obra\u017Ce\u0144 na _PARAM0_ jest aktywny","the time before damage cooldown ends (seconds).":"czas przed zako\u0144czeniem okresu wy\u0142\u0105czenia obra\u017Ce\u0144 (sekundy).","Time remaining in damage cooldown":"Czas pozosta\u0142y do zako\u0144czenia okresu wy\u0142\u0105czenia obra\u017Ce\u0144","the time before damage cooldown end":"czas przed zako\u0144czeniem okresu wy\u0142\u0105czenia obra\u017Ce\u0144","Check if the object is considered dead (no health points).":"Sprawd\u017A, czy obiekt jest uznawany za martwy (bez punkt\xF3w zdrowia).","Is dead":"Jest martwy","_PARAM0_ is dead":"_PARAM0_ jest martwy","the time since last taken hit (seconds).":"czas od ostatniego uderzenia (sekundy).","Time since last hit":"Czas od ostatniego uderzenia","the time since last taken hit on health":"czas od ostatniego uderzenia na zdrowie","the health damage taken from most recent hit.":"zdrowie dostaje obra\u017Cenia od ostatniego uderzenia.","Health damage taken from most recent hit":"Obra\u017Cenia zdrowia od ostatniego uderzenia","the health damage taken from most recent hit":"zdrowie dostaje obra\u017Cenia od ostatniego uderzenia","the maximum shield points of the object.":"maksymalne punkty tarczy obiektu.","Maximum shield points":"Maksymalne punkty tarczy","the maximum shield points":"maksymalne punkty tarczy","Change the maximum shield points of the object.":"Zmie\u0144 maksymalne punkty tarczy obiektu.","Maximum shield points (deprecated)":"Maksymalne punkty tarczy (przestarza\u0142e)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Zmie\u0144 maksymaln\u0105 tarcz\u0119 _PARAM0_ na _PARAM2_ punkt\xF3w","Change maximum shield points.":"Zmie\u0144 maksymalne punkty tarczy.","Max shield points (deprecated)":"Maksymalne punkty tarczy (przestarza\u0142e)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Zmie\u0144 maksymalne punkty tarczy na _PARAM0_ na _PARAM2_ punkt\xF3w","Shield points":"Punkty tarczy","the current shield points of the object.":"obecne punkty tarczy obiektu.","the shield points":"punkty tarczy","Change current shield points. Will not trigger damage cooldown.":"Zmie\u0144 obecne punkty tarczy. Nie spowoduje to aktywowania okresu wy\u0142\u0105czenia obra\u017Ce\u0144.","Shield points (deprecated)":"Punkty tarczy (przestarza\u0142e)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Zmie\u0144 obecne punkty tarczy na _PARAM0_ na _PARAM2_ punkt\xF3w","the rate of shield regeneration (points per second).":"wska\u017Anik regeneracji tarczy (punkty na sekund\u0119).","Rate of shield regeneration":"Wska\u017Anik regeneracji tarczy","the rate of shield regeneration":"wska\u017Anik odtwarzania tarczy","Regeneration rate (points per second)":"Wska\u017Anik regeneracji (punkty na sekund\u0119)","Change rate of shield regeneration.":"Zmie\u0144 wska\u017Anik odtwarzania tarczy.","Shield regeneration rate (deprecated)":"Wska\u017Anik regeneracji tarczy (przestarza\u0142y)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Zmie\u0144 wska\u017Anik odtwarzania tarczy _PARAM0_ na _PARAM2_ punkt\xF3w na sekund\u0119","the delay before shield regeneration starts after being hit (seconds).":"op\xF3\u017Anienie przed rozpocz\u0119ciem regeneracji tarczy po trafieniu (sekundy).","the shield regeneration delay":"op\xF3\u017Anienie regeneracji tarczy","Regeneration delay (seconds)":"Op\xF3\u017Anienie regeneracji (sekundy)","Change delay before shield regeneration starts after being hit.":"Zmie\u0144 op\xF3\u017Anienie przed rozpocz\u0119ciem regeneracji tarczy po trafieniu.","Shield regeneration delay (deprecated)":"Op\xF3\u017Anienie regeneracji tarczy (przestarza\u0142e)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Zmie\u0144 op\xF3\u017Anienie regeneracji tarczy na _PARAM0_ na _PARAM2_ sekundy","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"czas trwania tarczy (sekundy). Warto\u015B\u0107 \u201E0\u201D oznacza, \u017Ce tarcza jest trwa\u0142a.","the duration of the shield":"czas trwania tarczy","Shield duration (seconds)":"Czas trwania tarczy (sekundy)","Change duration of shield. Use \"0\" to make shield permanent.":"Zmie\u0144 czas trwania tarczy. U\u017Cyj \u201E0\u201D, aby tarcza by\u0142a trwa\u0142a.","Duration of shield (deprecated)":"Czas trwania tarczy (przestarza\u0142y)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Zmie\u0144 czas trwania tarczy na _PARAM0_ na _PARAM2_ sekundy","Renew shield duration to it's full value.":"Od\u015Bwie\u017C czas trwania tarczy do pe\u0142nej warto\u015Bci.","Renew shield duration":"Od\u015Bwie\u017C czas trwania tarczy","Renew the shield duration on _PARAM0_":"Od\u015Bwie\u017C czas trwania tarczy na _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Aktywuj tarcz\u0119, ustawiaj\u0105c punkty tarczy i od\u015Bwie\u017Caj\u0105c czas trwania tarczy (opcjonalne).","Activate shield":"Aktywuj tarcz\u0119","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Aktywuj tarcz\u0119 na _PARAM0_ z _PARAM2_ punktami (Od\u015Bwie\u017C czas trwania tarczy: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) blokowanie nadmiernego uszkodzenia, gdy tarcza p\u0119knie.","Block excess damage when shield breaks":"Zablokuj nadmiern\u0105 szkod\u0119, gdy tarcza p\u0119knie","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Tarcza na _PARAM0_ blokuje nadmiern\u0105 szkod\u0119, gdy p\u0119ka: _PARAM2_","Block excess damage":"Blokuj nadmiern\u0105 szkod\u0119","Check if the shield was just damaged previously in the events.":"Sprawd\u017A, czy tarcza zosta\u0142a w\u0142a\u015Bnie uszkodzona wcze\u015Bniej w zdarzeniach.","Is shield just damaged":"Czy tarcza zosta\u0142a w\u0142a\u015Bnie uszkodzona","Shield on _PARAM0_ has just been damaged":"Tarcza na _PARAM0_ zosta\u0142a w\u0142a\u015Bnie uszkodzona","Check if incoming damage was just dodged.":"Sprawd\u017A, czy przychodz\u0105ce uszkodzenia zosta\u0142y w\u0142a\u015Bnie unikni\u0119te.","Damage was just dodged":"Uszkodzenie zosta\u0142o w\u0142a\u015Bnie unikni\u0119te","_PARAM0_ just dodged incoming damage":"_PARAM0_ w\u0142a\u015Bnie unikn\u0105\u0142 przychodz\u0105cego uszkodzenia","Check if the shield is active (based on shield points and duration).":"Sprawd\u017A, czy tarcza jest aktywna (na podstawie punkt\xF3w tarczy i czasu trwania).","Is shield active":"Czy os\u0142ona jest aktywna","Shield on _PARAM0_ is active":"Os\u0142ona na _PARAM0_ jest aktywna","the time before the shield duration ends (seconds).":"czas przed zako\u0144czeniem czasu trwania tarczy (sekundy).","Time before shield duration ends":"Czas przed zako\u0144czeniem czasu trwania tarczy","the time before the shield duration end":"czas przed zako\u0144czeniem czasu trwania tarczy","the shield damage taken from most recent hit.":"obra\u017Cenia tarczy spowodowane ostatnim trafieniem.","Shield damage taken from most recent hit":"Obra\u017Cenia tarczy spowodowane ostatnim trafieniem","the shield damage taken from most recent hit":"obra\u017Cenia tarczy spowodowane ostatnim trafieniem","the health points gained from previous heal.":"punkty zdrowia zyskane z ostatniego leczenia.","Health points gained from previous heal":"Punkty zdrowia zyskane z ostatniego leczenia","the health points gained from previous heal":"punkty zdrowia zyskane z ostatniego leczenia","Hexagonal grid":"Sze\u015Bcienny uk\u0142ad","Snap objects to an hexagonal grid.":"Przyczepiaj obiekty do sze\u015Bciennego uk\u0142adu.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Wyznaczenie obiektu do wirtualnej szesnastkowej siatki punktowo zako\u0144czonej (to nie jest siatka u\u017Cywana w edytorze).","Snap objects to a virtual pointy topped hexagonal grid":"Wyznaczenie obiekt\xF3w do wirtualnej szesnastkowej siatki punkowo zako\u0144czonej","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Przytwierd\u017A _PARAM1_ do wirtualnej szesnastkowej siatki punkowo zako\u0144czonej, korzystaj\u0105c z kom\xF3rek o szeroko\u015Bci: _PARAM2_px, wysoko\u015Bci _PARAM3_px oraz przesuni\u0119tej pozycji (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Obiekty do przypi\u0119cia do wirtualnej siatki","Width of a cell of the virtual grid (in pixels)":"Szeroko\u015B\u0107 kom\xF3rki wirtualnej siatki (w pikselach)","Height of a cell of the virtual grid (in pixels)":"Wysoko\u015B\u0107 kom\xF3rki wirtualnej siatki (w pikselach)","The actual row height will be 3/4 of this.":"Faktyczna wysoko\u015B\u0107 rz\u0119du wyniesie 3/4 tej warto\u015Bci.","Offset on the X axis of the virtual grid (in pixels)":"Przesuni\u0119cie na osi X wirtualnej siatki (w pikselach)","Offset on the Y axis of the virtual grid (in pixels)":"Przesuni\u0119cie na osi Y wirtualnej siatki (w pikselach)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Nieparzyste rz\u0119dy s\u0105 przesuni\u0119te o po\u0142ow\u0119 kom\xF3rki, u\u017Cyj przesuni\u0119cia \"Wysoko\u015B\u0107Kom\xF3rki * 3/4\" aby uzyska\u0107 odwrotny efekt.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Wyznaczenie obiektu do wirtualnej p\u0142asko zako\u0144czonej siatki szesnastkowej (nie jest to siatka u\u017Cywana w edytorze).","Snap objects to a virtual flat topped hexagonal grid":"Wyznaczenie obiekt\xF3w do wirtualnej p\u0142asko zako\u0144czonej siatki szesnastkowej","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Przy\u0142\u0105czenie _PARAM1_ do wirtualnej p\u0142asko zako\u0144czonej siatki szesnastkowej, korzystaj\u0105c z kom\xF3rek o szeroko\u015Bci: _PARAM2_px, wysoko\u015Bci _PARAM3_px i pozycji przesuni\u0119cia (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"Faktyczna szeroko\u015B\u0107 kolumny wyniesie 3/4 tej warto\u015Bci.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Nieparzyste kolumny s\u0105 przesuni\u0119te o po\u0142ow\u0119 kom\xF3rki, u\u017Cyj przesuni\u0119cia \"Wysoko\u015B\u0107Kom\xF3rki * 3/4\" aby uzyska\u0107 odwrotny efekt.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Wyznaczenie obiektu do wirtualnej siatki b\u0105belkowej (nie jest to siatka u\u017Cywana w edytorze).","Snap objects to a virtual bubble grid":"Wyznaczenie obiekt\xF3w do wirtualnej siatki b\u0105belkowej","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Przy\u0142\u0105czenie _PARAM1_ do wirtualnej siatki b\u0105belkowej, korzystaj\u0105c z kom\xF3rek o szeroko\u015Bci: _PARAM2_px, wysoko\u015Bci _PARAM3_px oraz przesuni\u0119tej pozycji (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"Faktyczna wysoko\u015B\u0107 wiersza b\u0119dzie wynosi\u0107 7/8 tej warto\u015Bci.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Niezwyk\u0142e wiersze s\u0105 przesuni\u0119te o po\u0142ow\u0119 kom\xF3rki, u\u017Cyj przesuni\u0119cia \"Wysoko\u015B\u0107Kom\xF3rki * 7/8\" aby zrobi\u0107 to inaczej","Homing projectile":"Nawiguj\u0105cy pocisk","Make a projectile object move towards a target object.":"Umo\u017Cliwia obiektowi pocisku poruszanie si\u0119 w kierunku obiektu docelowego.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Zablokuj obiekt pocisku do obiektu docelowego. (Wymagane dla \"Przesu\u0144 pocisk w kierunku celu\").","Lock projectile to target":"Zablokuj pocisk do celu","Lock projectile _PARAM1_ to target _PARAM2_":"Zablokuj pocisk _PARAM1_ do celu _PARAM2_","Projectile object":"Obiekt pocisku","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Poruszaj si\u0119 fizycznie pociskiem w kierunku obiektu, do kt\xF3rego zosta\u0142 zablokowany. Ta akcja musi by\u0107 wykonana co klatk\u0119.","Move physics projectile towards target":"Poruszaj si\u0119 fizycznie pociskiem w kierunku celu","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Poruszaj si\u0119 fizycznie pociskiem _PARAM1_ w kierunku celu _PARAM3_. Pr\u0119dko\u015B\u0107 obrotu: _PARAM4_ Pr\u0119dko\u015B\u0107 pocz\u0105tkowa: _PARAM5_ Przyspieszenie: _PARAM6_ Maksymalny czas \u017Cycia: _PARAM7_ Usu\u0144 po kolizji: _PARAM8_","Physics Behavior":"Zachowanie fizyczne","Initial speed (pixels per second)":"Pr\u0119dko\u015B\u0107 pocz\u0105tkowa (piksele na sekund\u0119)","Acceleration (speed increase per second)":"Przyspieszenie (przyrost pr\u0119dko\u015Bci na sekund\u0119)","Max lifetime (seconds)":"Maksymalny czas \u017Cycia (sekundy)","Projectile will be deleted after this value is reached.":"Pocisk zostanie usuni\u0119ty po osi\u0105gni\u0119ciu tej warto\u015Bci.","Delete Projectile if it collides with Target:":"Usuni\u0119cie pocisku, je\u015Bli zderzy si\u0119 z celem:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Przenie\u015B pocisk w kierunku obiektu, do kt\xF3rego jest zablokowany. Ta akcja musi by\u0107 wykonywana co klatk\u0119.","Move projectile towards target":"Przenie\u015B pocisk w kierunku celu","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Przenie\u015B pocisk _PARAM1_ w kierunku celu _PARAM2_. Pr\u0119dko\u015B\u0107 obrotu: _PARAM3_ Pocz\u0105tkowa pr\u0119dko\u015B\u0107: _PARAM4_ Przyspieszenie: _PARAM5_ Maksymalna pr\u0119dko\u015B\u0107: _PARAM6_ Maksymalny czas \u017Cycia: _PARAM7_ Usu\u0144 w przypadku zderzenia: _PARAM8_","Idle object tracker":"\u015Aledzenie obiektu bezczynno\u015Bci","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Sprawd\u017A, czy obiekt nie porusza\u0142 si\u0119 (z jakim\u015B, dostosowanym, tolerancj\u0105) przez okre\u015Blony czas (domy\u015Blnie 1 sekunda).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Sprawd\u017A, czy obiekt nie porusza\u0142 si\u0119 (z pewnym toleransem, domy\u015Blnie 20 pikseli) przez okre\u015Blony czas (domy\u015Blnie 1 sekunda).","Idle tracker":"\u015Aledziciel bezczynno\u015Bci","Time, in seconds, before considering the object as idle":"Czas, w sekundach, zanim obiekt zostanie uznany za bezczynny","Distance, in pixels, allowed for the object to travel and still be considered idle":"Odleg\u0142o\u015B\u0107, w pikselach, jak\u0105 obiekt mo\u017Ce przeby\u0107 i nadal b\u0119dzie uwa\u017Cany za bezczynny","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Sprawd\u017A, czy obiekt w\u0142a\u015Bnie przesun\u0105\u0142 si\u0119 z ostatniej pozycji (zgodnie z tolerancj\u0105 skonfigurowan\u0105 w zachowaniu).","Has just moved from last position":"Czy w\u0142a\u015Bnie przesun\u0105\u0142 si\u0119 z ostatniej pozycji","_PARAM0_ has moved from its last position":"_PARAM0_ przesun\u0105\u0142 si\u0119 z ostatniej pozycji","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Sprawd\u017A, czy obiekt jest bezczynny: nie przesun\u0105\u0142 si\u0119 z ostatniej pozycji (lub w obr\u0119bie tolerancji) przez okre\u015Blony czas w zachowaniu.","Is idle (since enough time)":"Jest nieaktywny (od wystarczaj\u0105co d\u0142ugiego czasu)","Iframe":"Ramka osadzaj\u0105ca","Create or delete an iframe to embed websites.":"Utw\xF3rz lub usu\u0144 ramk\u0119 osadzaj\u0105c\u0105 strony internetowe.","Create a new Iframe to embed a website inside the game.":"Utw\xF3rz nowe Iframe, aby osadzi\u0107 stron\u0119 internetow\u0105 wewn\u0105trz gry.","Create an Iframe":"Utw\xF3rz Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Utw\xF3rz Iframe _PARAM1_ na pozycji _PARAM5_:_PARAM6_, szeroko\u015B\u0107: _PARAM3_, wysoko\u015B\u0107: _PARAM4_, adres URL: _PARAM2_","Name (DOM id)":"Nazwa (ID DOM)","Width":"Szeroko\u015B\u0107","Height":"Wysoko\u015B\u0107","Show scrollbar":"Poka\u017C pasek przewijania","Show border":"Poka\u017C obramowanie","Extra CSS styles (optional)":"Dodatkowe style CSS (opcjonalne)","e.g: `\"border: 10px #f00 solid;\"`":"np: `\"ramka: 10px #f00 sta\u0142a;\"`","Delete the specified Iframe.":"Usu\u0144 okre\u015Blone Iframe.","Delete an Iframe":"Usu\u0144 Iframe","Delete Iframe _PARAM1_":"Usu\u0144 Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Zakup w aplikacji mobilnej (eksperymentalny)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Dodaj produkty do kupienia bezpo\u015Brednio w swojej grze (\"Zakup w aplikacji\"), dla gier opublikowanych na Androidzie lub iOS.","Ads":"Reklamy","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Zarejestruj produkt ze swojego sklepu. Wymagane jest to dla wszystkich produkt\xF3w, kt\xF3re chcesz wy\u015Bwietla\u0107 lub zam\xF3wi\u0107 z aplikacji. \nUpewnij si\u0119, \u017Ce zarejestrujesz je wszystkie i zako\u0144cz rejestracj\u0119 przed zam\xF3wieniem produktu.","Register a Product":"Zarejestruj produkt","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Zarejestruj produkt _PARAM1_ jako _PARAM2_ (platforma: _PARAM3_)","The internal ID of the product":"Wewn\u0119trzne ID produktu","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"U\u017Cyj ID produktu, kt\xF3re wprowadzi\u0142e\u015B w dostawcy IAP (Google Play, Apple Store...)","The type of product":"Typ produktu","Which platform you're registering the product to":"Na jak\u0105 platform\u0119 rejestrujesz produkt","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Zako\u0144cz rejestracj\u0119 sklepu. Zr\xF3b to po zarejestrowaniu ka\u017Cdego produktu i przed zam\xF3wieniem lub uzyskaniem informacji o produkcie.","Finalize registration":"Zako\u0144cz rejestracj\u0119","Finalize store registration":"Zako\u0144cz rejestracj\u0119 sklepu","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Otwiera menu zakupowe, aby u\u017Cytkownik m\xF3g\u0142 kupi\u0107 produkt.\nUpewnij si\u0119, \u017Ce u\u017Cywasz warunku, aby sprawdzi\u0107, czy sklep jest gotowy i czy identyfikator produktu zosta\u0142 zarejestrowany i zako\u0144czony przed wywo\u0142aniem tej akcji.","Order a product":"Zam\xF3w produkt","Order product _PARAM1_":"Zam\xF3w produkt _PARAM1_","The id of the product to buy":"Identyfikator produktu do zakupu","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Pobierz wszystkie dane o produkcie od dostawcy IAP i zapisz je do zmiennej strukturalnej.\nSprawd\u017A [t\u0119 stron\u0119](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) w celu uzyskania wyczerpuj\u0105cej listy informacji, kt\xF3re mo\u017Cna uzyska\u0107 o produkcie.","Load product data in a variable":"Za\u0142aduj dane produktu do zmiennej","Store data of _PARAM1_ in scene variable named _PARAM2_":"Przechowaj dane produktu _PARAM1_ w zmiennej sceny o nazwie _PARAM2_","The id or alias of the product to get info about":"Identyfikator lub alias produktu, o kt\xF3ry chcesz uzyska\u0107 informacje","The name of the scene variable to store the product data in":"Nazwa zmiennej sceny do przechowywania danych o produkcie","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"Zmienna b\u0119dzie struktur\u0105, zobacz [t\u0119 stron\u0119](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md), aby wiedzie\u0107, jakie zmienne podrz\u0119dne s\u0105 dost\u0119pne.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Kiedy zdarzenie jest wyzwalane dla produktu (zatwierdzone lub zako\u0144czone), ustawia zmienn\u0105 sceny na true. \nNast\u0119pnie mo\u017Cesz por\xF3wna\u0107 warto\u015B\u0107 zmiennej w warunku i wywo\u0142a\u0107 akcje w odpowiedzi na zmiany.\nU\u017Cyj z Trigger Once, aby unikn\u0105\u0107 zb\u0119dnej rejestracji wielu obserwator\xF3w.\nZatwierdzi\u0107 jest wyzwalane po zako\u0144czeniu zakupu.\nZako\u0144czono jest wyzwalane po oznaczeniu zakupionego jako dostarczonego (mniej przydatne).","Update a variable when a product event is triggered":"Zaktualizuj zmienn\u0105, gdy zdarzenie produktu zostanie wywo\u0142ane","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Sprawd\u017A, czy zdarzenie _PARAM3_ jest dost\u0119pne dla produktu _PARAM1_ i ustaw zmienn\u0105 sceny o nazwie _PARAM2_ na true, gdy si\u0119 zdarzy","The id of the product to watch":"Identyfikator produktu, kt\xF3ry chcesz obserwowa\u0107","The name of the scene variable to set to \"true\" when the event happens":"Nazwa zmiennej sceny, kt\xF3ra ma zosta\u0107 ustawiona na \u201Etrue\u201D, gdy zdarzenie ma miejsce","The event to listen to":"Zdarzenie do nas\u0142uchiwania","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Oznacz zakup jako dostarczony, po dostarczeniu nagr\xF3d, za kt\xF3re u\u017Cytkownik zap\u0142aci\u0142 i zapisaniu ich w jakim\u015B miejscu. Je\u015Bli tego nie zrobisz, u\u017Cytkownik otrzyma zwrot pieni\u0119dzy, poniewa\u017C zakup zostanie uznany za niekompletny, a nagrody nie zostan\u0105 przyznane.","Finalize a purchase":"Zako\u0144cz zakup","Mark purchase of _PARAM1_ as delivered":"Oznacz zakup _PARAM1_ jako dostarczony","The id or alias of the product to finalize":"Identyfikator lub alias produktu do zako\u0144czenia","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Wywo\u0142ywane po zako\u0144czeniu rejestracji. Produkty mog\u0105 by\u0107 nast\u0119pnie pobrane i zakupione (mo\u017Cesz uzyska\u0107 dane o produkcie, taki jak cena, mo\u017Cesz skorzysta\u0107 z akcji, aby z\u0142o\u017Cy\u0107 zam\xF3wienie na produkt...).","Store is ready":"Sklep jest gotowy","Input Validation":"Walidacja danych wej\u015Bciowych","Conditions and expressions to check, sanitize and manipulate strings.":"Warunki i wyra\u017Cenia do sprawdzania, oczyszczania i manipulowania ci\u0105gami znak\xF3w.","Check if the string is a valid phone number.":"Sprawd\u017A, czy ci\u0105g jest prawid\u0142owym numerem telefonu.","Check if a string is a valid phone number":"Sprawd\u017A, czy ci\u0105g jest prawid\u0142owym numerem telefonu","_PARAM1_ is a valid phone number":"_PARAM1_ jest prawid\u0142owym numerem telefonu","Phone number":"Numer telefonu","Check if the string is a valid URL.":"Sprawd\u017A, czy ci\u0105g jest prawid\u0142owym adresem URL.","Check if a string is a valid URL":"Sprawd\u017A, czy ci\u0105g jest prawid\u0142owym adresem URL","_PARAM1_ is a valid URL":"_PARAM1_ jest prawid\u0142owym adresem URL","Check if the string is a valid email.":"Sprawd\u017A, czy ci\u0105g jest prawid\u0142owym adresem e-mail.","Check if a string is a valid email":"Sprawd\u017A, czy ci\u0105g jest prawid\u0142owym adresem e-mail","_PARAM1_ is a valid email":"_PARAM1_ jest prawid\u0142owym adresem e-mail","Email":"E-mail","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Sprawd\u017A, czy ci\u0105g reprezentuje liczb\u0119 (potencjalnie ze znakiem minus i potencjalnie z przecinkiem).","Check if a string represents a number":"Sprawd\u017A, czy ci\u0105g reprezentuje liczb\u0119","_PARAM1_ represents a number":"_PARAM1_ reprezentuje liczb\u0119","Number":"Liczba","Check if the string has only latin alphabet letters.":"Sprawd\u017A, czy ci\u0105g zawiera tylko litery alfabetu \u0142aci\u0144skiego.","Check if a string has only latin alphabet letters":"Sprawd\u017A, czy ci\u0105g zawiera tylko litery alfabetu \u0142aci\u0144skiego","_PARAM1_ has only latin alphabet letters":"_PARAM1_ zawiera tylko litery alfabetu \u0142aci\u0144skiego","Letters":"Litery","Returns the string without the first line.":"Zwraca ci\u0105g bez pierwszej linii.","Remove the first line":"Usu\u0144 pierwsz\u0105 lini\u0119","String to remove the first line from":"Ci\u0105g do usuni\u0119cia pierwszej linii","Count the number of lines in a string.":"Policz liczb\u0119 linii w ci\u0105gu.","Count lines":"Liczba linii","The text to count lines from":"Tekst do policzenia linii","Replaces every new line character with a space.":"Zamienia ka\u017Cdy znak nowej linii na spacj\u0119.","Replace new lines by a space":"Zamie\u0144 nowe linie na spacj\u0119","The text to remove new lines from":"Tekst do usuni\u0119cia nowych linii","Remove any non-numerical and non A-Z characters.":"Usuwa wszystkie znaki nieb\u0119d\u0105ce cyframi ani literami A-Z.","Remove any non-numerical and non A-Z characters":"Usu\u0144 wszystkie znaki nieb\u0119d\u0105ce cyframi ani literami A-Z","The text to sanitize":"Tekst do wyczyszczenia","Internet Connectivity ":"\u0141\u0105czno\u015B\u0107 internetowa ","Checks if the device running the game is connected to the internet.":"Sprawdza, czy urz\u0105dzenie, na kt\xF3rym dzia\u0142a gra, jest pod\u0142\u0105czone do Internetu.","Checks if the device is connected to the internet.":"Sprawdza, czy urz\u0105dzenie jest pod\u0142\u0105czone do Internetu.","Is the device online?":"Czy urz\u0105dzenie jest online?","The device is online":"Urz\u0105dzenie jest online","Simple inventories":"Proste inwentarze","Manage inventory items.":"Zarz\u0105dzaj przedmiotami inwentarza.","Add an item in an inventory.":"Dodaj element do inwentarza.","Add an item":"Dodaj element","Add a _PARAM2_ to inventory _PARAM1_":"Dodaj _PARAM2_ do inwentarza _PARAM1_","Inventory name":"Nazwa inwentarza","Item name":"Nazwa przedmiotu","Remove an item from an inventory.":"Usu\u0144 przedmiot z inwentarza.","Remove an item":"Usu\u0144 przedmiot","Remove a _PARAM2_ from inventory _PARAM1_":"Usu\u0144 _PARAM2_ z inwentarza _PARAM1_","the number of an item in an inventory.":"liczba przedmiot\xF3w w inwentarzu.","Item count":"Liczba przedmiot\xF3w","the count of _PARAM2_ in _PARAM1_":"liczba _PARAM2_ w _PARAM1_","Check if at least one of the specified items is in the inventory.":"Sprawd\u017A, czy przynajmniej jeden z podanych przedmiot\xF3w znajduje si\u0119 w inwentarzu.","Has an item":"Czy jest przedmiot","Inventory _PARAM1_ contains a _PARAM2_":"Inwentarz _PARAM1_ zawiera _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"maksymalna liczba okre\u015Blonego przedmiotu, kt\xF3ry mo\u017Ce by\u0107 dodany do inwentarza. Domy\u015Blnie liczba dozwolona dla ka\u017Cdego przedmiotu jest nieograniczona.","Item capacity":"Pojemno\u015B\u0107 przedmiotu","_PARAM2_ capacity in inventory _PARAM1_":"Pojemno\u015B\u0107 _PARAM2_ w inwentarzu _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Sprawd\u017A, czy dozwolona jest ograniczona ilo\u015B\u0107 obiektu w inwentarzu. Pojemno\u015B\u0107 przedmiot\xF3w jest domy\u015Blnie nieograniczona.","Limited item capacity":"Ograniczona pojemno\u015B\u0107 przedmiot\xF3w","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Zezwalaj na ograniczon\u0105 liczb\u0119 _PARAM2_ w inwentarzu _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Zezwalaj na ograniczon\u0105 ilo\u015B\u0107 obiektu w inwentarzu. Pojemno\u015B\u0107 przedmiot\xF3w jest domy\u015Blnie nieograniczona.","Limit item capacity":"Ogranicz pojemno\u015B\u0107 przedmiot\xF3w","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Zezwalaj na ograniczon\u0105 liczb\u0119 _PARAM2_ w inwentarzu _PARAM1_: _PARAM3_","Limit the item capacity":"Ogranicz pojemno\u015B\u0107 przedmiotu","Check if an item has reached its maximum number allowed in the inventory.":"Sprawd\u017A, czy przedmiot osi\u0105gn\u0105\u0142 swoj\u0105 maksymaln\u0105 dozwolon\u0105 liczb\u0119 w inwentarzu.","Item full":"Przedmiot pe\u0142ny","Inventory _PARAM1_ is full of _PARAM2_":"Inwentarz _PARAM1_ jest pe\u0142ny _PARAM2_","Check if an item is equipped.":"Sprawd\u017A, czy przedmiot jest wyposa\u017Cony.","Item equipped":"Przedmiot wyposa\u017Cony","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ jest wyposa\u017Cony w inwentarzu _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Oznacz przedmiot jako wyposa\u017Cony. Je\u015Bli liczba przedmiot\xF3w wynosi 0, nie zostanie oznaczony jako wyposa\u017Cony.","Equip an item":"Wyposa\u017C przedmiot","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Ustaw _PARAM2_ jako wyposa\u017Cony w inwentarzu _PARAM1_: _PARAM3_","Equip":"Wyposa\u017C","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Zapisz wszystkie przedmioty inwentarza w zmiennej sceny, aby mo\u017Cna je by\u0142o p\xF3\u017Aniej przywr\xF3ci\u0107.","Save an inventory in a scene variable":"Zapisz inwentarz w zmiennej sceny","Save inventory _PARAM1_ in variable _PARAM2_":"Zapisz inwentarz _PARAM1_ w zmiennej _PARAM2_","Scene variable":"Zmienna sceny","Load the content of the inventory from a scene variable.":"Za\u0142aduj zawarto\u015B\u0107 inwentarza z zmiennej sceny.","Load an inventory from a scene variable":"Za\u0142aduj inwentarz z zmiennej sceny","Load inventory _PARAM1_ from variable _PARAM2_":"Za\u0142aduj inwentarz _PARAM1_ z zmiennej _PARAM2_","Object \"Is On Screen\" Detection":"Wykrywanie obiektu \"Jest na ekranie\"","This adds a condition to detect if an object is on screen based off its current layer.":"Dodaje warunek wykrywania, czy obiekt jest na ekranie na podstawie jego warstwy bie\u017C\u0105cej.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"To zachowanie zapewnia warunek sprawdzaj\u0105cy, czy obiekt znajduje si\u0119 w widocznej cz\u0119\u015Bci kamery jego warstwy. Warunek umo\u017Cliwia r\xF3wnie\u017C okre\u015Blenie marginesu wirtualnej granicy ekranu. \nNale\u017Cy zauwa\u017Cy\u0107, \u017Ce widoczno\u015B\u0107 obiektu, taka jak ukrycie lub 0 przezroczysto\u015Bci, nie jest brana pod uwag\u0119 (ale mo\u017Cna u\u017Cy\u0107 istniej\u0105cych warunk\xF3w w dodatku do tego zachowania).","Is on screen":"Jest na ekranie","Checks if an object position is within the viewport of its layer.":"Sprawdza, czy pozycja obiektu mie\u015Bci si\u0119 w widoku jego warstwy.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ jest na ekranie (rozszerzony o _PARAM2_ piksele)","Padding (in pixels)":"Dope\u0142nienie (w pikselach)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Liczba pikseli dodatkowego marginesu ekranu. Domy\u015Blnie zero. Ujemna warto\u015B\u0107 idzie do wewn\u0105trz ekranu, dodatnia warto\u015B\u0107 idzie na zewn\u0105trz.","Konami Code":"Kod Konami","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Pozwala wprowadzi\u0107 klasyczny kod Konami (\"W g\xF3r\u0119, W g\xF3r\u0119, W d\xF3\u0142, W d\xF3\u0142, Lewo, Prawo, Lewo, Prawo, B, A\") na scenie do oszustw i pere\u0142ek.","Checks if the Konami Code is correctly inputted.":"Sprawdza, czy kod Konami zosta\u0142 poprawnie wprowadzony.","Is Inputted":"Jest wprowadzony","Konami Code is inputted with _PARAM0_":"Kod Konami jest wprowadzony za pomoc\u0105 _PARAM0_","Language":"J\u0119zyk","Get the preferred language of the user, set on their browser or device.":"Pobierz preferowany j\u0119zyk u\u017Cytkownika, ustawiony w przegl\u0105darce lub urz\u0105dzeniu.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Zwraca ci\u0105g reprezentuj\u0105cy preferowany j\u0119zyk u\u017Cytkownika. \nFormat reprezentuje najpierw j\u0119zyk, a zazwyczaj kraj, w kt\xF3rym jest u\u017Cywany. Na przyk\u0142ad: \"en\" (angielski), \"en-US\" (angielski u\u017Cywany w Stanach Zjednoczonych), \"en-GB\" (angielski w Wielkiej Brytanii), \"es\" (hiszpa\u0144ski), \"zh-CN\" (chi\u0144ski u\u017Cywany w Chinach) itp.","Linear Movement":"Ruch liniowy","Move objects on a straight line.":"Przesuwaj obiekty po prostej linii.","Linear movement":"Ruch liniowy","Speed on X axis":"Pr\u0119dko\u015B\u0107 na osi X","Speed on Y axis":"Pr\u0119dko\u015B\u0107 na osi Y","Move objects ahead according to their angle.":"Przenie\u015B obiekty naprz\xF3d zgodnie z ich k\u0105tem.","Linear movement by angle":"Ruch liniowy wed\u0142ug k\u0105ta","Linked Objects Tools":"Narz\u0119dzia obiekt\xF3w po\u0142\u0105czonych","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Warunki do u\u017Cywania obiekt\xF3w po\u0142\u0105czonych jako grafu i zachowania poruszania si\u0119 po \u015Bcie\u017Cce.","Link to neighbors on a rectangular grid.":"Link do s\u0105siad\xF3w na prostok\u0105tnej siatce.","Link to neighbors on a rectangular grid":"Link do s\u0105siad\xF3w na prostok\u0105tnej siatce","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ i jego s\u0105siedzi _PARAM2_ na prostok\u0105tnej siatce z wymiarami kom\xF3rek: _PARAM3_; _PARAM4_","Neighbor":"S\u0105siad","The 2 objects can't be the same.":"Dwa obiekty nie mog\u0105 by\u0107 takie same.","Cell width":"Szeroko\u015B\u0107 kom\xF3rki","Cell height":"Wysoko\u015B\u0107 kom\xF3rki","Allows diagonals":"Zezwalaj na przek\u0105tne","Link to neighbors on a hexagonal grid.":"Link do s\u0105siad\xF3w na siatce heksagonalnej.","Link to neighbors on a hexagonal grid":"Link do s\u0105siad\xF3w na siatce heksagonalnej","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ i jego s\u0105siedzi _PARAM2_ na siatce heksagonalnej o wymiarach kom\xF3rek: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link do s\u0105siad\xF3w na siatce izometrycznej.","Link to neighbors on an isometric grid":"Link do s\u0105siad\xF3w na siatce izometrycznej","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ i jego s\u0105siedzi _PARAM2_ na siatce izometrycznej o wymiarach kom\xF3rek: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Mo\u017Cna osi\u0105gn\u0105\u0107 za pomoc\u0105 danej sumy koszt\xF3w.","Can reach with links limited by cost":"Mo\u017Cna osi\u0105gn\u0105\u0107, \u0142\u0105cz\u0105c linki ograniczone przez koszt","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Wzi\u0105\u0107 pod uwag\u0119 wszystkie \"_PARAM1_\", kt\xF3re mog\u0105 osi\u0105gn\u0105\u0107 _PARAM2_ z pocz\u0105tkow\u0105 warto\u015Bci\u0105 zmiennych _PARAM3_ przy koszcie maksymalnym: _PARAM4_ wed\u0142ug klasy kosztu: _PARAM5_ oraz maksymalnie _PARAM6_ g\u0142\u0119boko\u015Bci po\u0142\u0105cze\u0144","Pick these objects...":"Wybierz te obiekty...","if they can reach this object":"je\u015Bli mog\u0105 osi\u0105gn\u0105\u0107 ten obiekt","Initial length variable":"Zmienna pocz\u0105tkowej d\u0142ugo\u015Bci","Start to 0 if left empty":"Zacznij od 0, je\u015Bli zostanie puste","Maximum cost":"Maksymalny koszt","Cost class":"Klasa kosztu","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Zostaw puste, aby umo\u017Cliwi\u0107 pokonanie wszystkiego za koszt = 1. Szuka w zmiennych potomnych linktools_Cost. Brak dziecka oznacza brak mo\u017Cliwo\u015Bci pokonania, koszt musi by\u0107 dodatni.","Maximum depth":"Maksymalna g\u0142\u0119boko\u015B\u0107","Ignore first node cost":"Ignoruj koszt pierwszego w\u0119z\u0142a","Can reach through a given number of links.":"Mo\u017Cna osi\u0105gn\u0105\u0107 poprzez okre\u015Blon\u0105 liczb\u0119 po\u0142\u0105cze\u0144.","Can reach with links limited by length":"Mo\u017Cna osi\u0105gn\u0105\u0107 z ograniczeniem po\u0142\u0105cze\u0144 przez d\u0142ugo\u015B\u0107","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Wzi\u0105\u0107 pod uwag\u0119 wszystkie \"_PARAM1_\", kt\xF3re mog\u0105 osi\u0105gn\u0105\u0107 _PARAM2_ poprzez maksymalnie _PARAM3_ po\u0142\u0105cze\u0144 wed\u0142ug klasy kosztu: _PARAM4_","Maximum link length":"Maksymalna d\u0142ugo\u015B\u0107 \u0142\u0105cza","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Zostaw puste, aby umo\u017Cliwi\u0107 pokonanie wszystkiego za koszt = 1. Szuka w zmiennych potomnych linktools_Cost. Brak dziecka oznacza niemo\u017Cliwo\u015B\u0107 pokonania, koszt mo\u017Ce wynosi\u0107 0 lub 1.","Can reach through links.":"Mo\u017Cna osi\u0105gn\u0105\u0107 poprzez po\u0142\u0105czenia.","Can reach":"Mo\u017Cna osi\u0105gn\u0105\u0107","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Wzi\u0105\u0107 pod uwag\u0119 wszystkie \"_PARAM1_\", kt\xF3re mog\u0105 osi\u0105gn\u0105\u0107 _PARAM2_ poprzez po\u0142\u0105czenia","Cost sum.":"Suma koszt\xF3w.","Cost sum":"Suma koszt\xF3w","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"Obiekt przejdzie z jednej instancji obiektu na drug\u0105 na podstawie tego, jak s\u0105 one ze sob\u0105 po\u0142\u0105czone, aby osi\u0105gn\u0105\u0107 celowy obiekt.","Link path finding":"Znajdowanie \u015Bcie\u017Cki \u0142\u0105cza","Angle offset":"Przesuni\u0119cie k\u0105ta","Is following a path":"Pod\u0105\u017Ca za \u015Bcie\u017Ck\u0105","Next node index":"Indeks nast\u0119pnego w\u0119z\u0142a","Next node X":"Nast\u0119pny w\u0119ze\u0142 X","Next node Y":"Nast\u0119pny w\u0119ze\u0142 Y","Is at a node":"Jest na w\u0119\u017Ale","Next node angle":"K\u0105t nast\u0119pnego w\u0119z\u0142a","Move the object to a position.":"Przenie\u015B obiekt do okre\u015Blonej pozycji.","Move to a position":"Przenie\u015B do pozycji","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Przenie\u015B _PARAM0_ do _PARAM3_ przechodz\u0105c przez _PARAM2_ za pomoc\u0105 klasy koszt\xF3w _PARAM4_","Crossable objects":"Obiekty mo\u017Cliwe do przekroczenia","Destination objects":"Obiekty docelowe","Check if the object position is the on a path node.":"Sprawd\u017A, czy pozycja obiektu znajduje si\u0119 na w\u0119\u017Ale \u015Bcie\u017Cki.","_PARAM0_ is at a node":"_PARAM0_ jest na w\u0119\u017Ale","Forget the path.":"Zapomnij o \u015Bcie\u017Cce.","Forget the path":"Zapomnij o \u015Bcie\u017Cce","_PARAM0_ forgets the path":"_PARAM0_ zapomina o \u015Bcie\u017Cce","Set next node index":"Ustaw nast\u0119pny indeks w\u0119z\u0142a","Set next node index of _PARAM0_ to _PARAM2_":"Ustaw indeks nast\u0119pnego w\u0119z\u0142a _PARAM0_ na _PARAM2_","Node index":"Indeks w\u0119z\u0142a","Check if the object is moving.":"Sprawd\u017A, czy obiekt si\u0119 porusza.","Is moving":"Porusza si\u0119","_PARAM0_ is moving":"_PARAM0_ porusza si\u0119","Check if a path has been found.":"Sprawd\u017A, czy znaleziono \u015Bcie\u017Ck\u0119.","Path found":"Znaleziona \u015Bcie\u017Cka","A path has been found for _PARAM0_":"\u015Acie\u017Cka zosta\u0142a znaleziona dla _PARAM0_","Check if the destination was reached.":"Sprawd\u017A, czy osi\u0105gni\u0119to cel.","Destination reached":"Osi\u0105gni\u0119ty cel","_PARAM0_ reached its destination":"_PARAM0_ osi\u0105gn\u0105\u0142 sw\xF3j cel","Speed of the object on the path.":"Pr\u0119dko\u015B\u0107 obiektu na \u015Bcie\u017Cce.","Get the number of waypoints on the path.":"Pobierz liczb\u0119 w\u0119z\u0142\xF3w na \u015Bcie\u017Cce.","Node count":"Liczba w\u0119z\u0142\xF3w","Waypoint X position.":"Pozycja X w\u0119z\u0142a drogi.","Node X":"W\u0119ze\u0142 X","Waypoint index":"Indeks w\u0119z\u0142a drogi","Node Y":"W\u0119ze\u0142 Y","Next waypoint index.":"Indeks nast\u0119pnego w\u0119z\u0142a drogi.","Next waypoint X position.":"Pozycja X nast\u0119pnego w\u0119z\u0142a drogi.","Next waypoint Y position.":"Pozycja Y nast\u0119pnego w\u0119z\u0142a drogi.","Destination X position.":"Pozycja X celu.","Destination Y position.":"Pozycja Y celu.","the acceleration of the object.":"przyspieszenie obiektu.","the maximum speed of the object.":"pr\u0119dko\u015B\u0107 maksymalna obiektu.","the maximum speed":"maksymalna pr\u0119dko\u015B\u0107","the rotation speed of the object.":"pr\u0119dko\u015B\u0107 obrotu obiektu.","the rotation speed":"pr\u0119dko\u015B\u0107 obrotu","the rotation offset applied when moving the object.":"przesuni\u0119cie obrotu zastosowane podczas poruszania obiektem.","the rotation angle offset on the path":"przesuni\u0119cie k\u0105ta obrotu na \u015Bcie\u017Cce","Check if the object is rotated when traveling on its path.":"Sprawd\u017A, czy obiekt jest obr\xF3cony podczas podr\xF3\u017Cowania swoj\u0105 \u015Bcie\u017Ck\u0105.","Object rotated":"Obiekt obr\xF3cony","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ jest obr\xF3cony podczas podr\xF3\u017Cowania swoj\u0105 \u015Bcie\u017Ck\u0105","Enable or disable rotation of the object on the path.":"W\u0142\u0105cz lub wy\u0142\u0105cz obrotu obiektu na \u015Bcie\u017Cce.","Rotate the object":"Obr\xF3\u0107 obiekt","Enable rotation of _PARAM0_ on the path: _PARAM2_":"W\u0142\u0105cz obrotu obiektu _PARAM0_ na \u015Bcie\u017Cce: _PARAM2_","MQTT Client (advanced)":"Klient MQTT (zaawansowany)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Klient MQTT dla GDevelop: umo\u017Cliwia po\u0142\u0105czenia z serwerem MQTT i wysy\u0142anie/odbieranie wiadomo\u015Bci.","Triggers if the client is connected to an MQTT broker server.":"Wywo\u0142uje si\u0119, gdy klient jest pod\u0142\u0105czony do serwera brokera MQTT.","Is connected to a broker?":"Pod\u0142\u0105czony do brokera?","Client connected to a broker":"Klient pod\u0142\u0105czony do brokera","Connects to an MQTT broker.":"Pod\u0142\u0105cza si\u0119 do brokera MQTT.","Connect to a broker":"Pod\u0142\u0105cz do brokera","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Po\u0142\u0105cz si\u0119 z brokerem MQTT _PARAM1_ z parametrami _PARAM2_ (bezpieczne po\u0142\u0105czenie: _PARAM3_)","Host port":"Port hosta","Settings as JSON":"Ustawienia jako JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Mo\u017Cesz znale\u017A\u0107 list\u0119 ustawie\u0144 na [dokumentacji MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \nPrzyk\u0142ad poprawnej konfiguracji to `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"U\u017Cywa\u0107 bezpiecznego WebSockets?","Disconnects from the current MQTT broker.":"Roz\u0142\u0105cza si\u0119 z obecnym brokerem MQTT.","Disconnect from broker":"Roz\u0142\u0105cz z brokerem","Disconnect from MQTT broker (force: _PARAM1_)":"Roz\u0142\u0105cz z brokerem MQTT (zmuszaj: _PARAM1_)","Force end the connection?":"Wymusi\u0107 zako\u0144czenie po\u0142\u0105czenia?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Domy\u015Blnie MQTT oczekuje na zako\u0144czenie oczekuj\u0105cych wiadomo\u015Bci lub wiadomo\u015Bci w trakcie wysy\u0142ania przed zako\u0144czeniem po\u0142\u0105czenia. U\u017Cyj tego, aby anulowa\u0107 ka\u017Cde \u017C\u0105danie i natychmiast zako\u0144czy\u0107 po\u0142\u0105czenie.","Publishes a message on a topic.":"Publikuje wiadomo\u015B\u0107 na temat.","Publish message":"Opublikuj wiadomo\u015B\u0107","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Opublikuj zmienn\u0105 _PARAM1_ na temat _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Tekst do opublikowania","Topic to publish to":"Temat do opublikowania","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Zobacz [to](https://github.com/mqttjs/MQTT.js#qos) po wi\u0119cej szczeg\xF3\u0142\xF3w.","Should the message be retained?":"Czy wiadomo\u015B\u0107 ma by\u0107 przechowana?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Gdy wiadomo\u015B\u0107 jest przechowywana, zostanie wys\u0142ana do ka\u017Cdego klienta, kt\xF3ry subskrybuje temat. Tylko jedna wiadomo\u015B\u0107 mo\u017Ce by\u0107 przechowywana na temat, je\u015Bli zostanie wys\u0142ana inna przechowywana wiadomo\u015B\u0107, zast\u0105pi poprzedni\u0105. \nCzytaj wi\u0119cej [tutaj](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subskrybuj do tematu. Wszystkie wiadomo\u015Bci opublikowane na tym temacie b\u0119d\u0105 otrzymane.","Subscribe to a topic":"Subskrybuj temat","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subskrybuj temat _PARAM1_ z QoS na _PARAM2_ i strat\u0105 danych _PARAM3_","The topic to subscribe to":"Temat do zasubskrybowania","See https://github.com/mqttjs/MQTT.js#qos for more details":"Zobacz https://github.com/mqttjs/MQTT.js#qos po wi\u0119cej szczeg\xF3\u0142\xF3w","Is dataloss allowed?":"Czy dozwolona jest utrata danych?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Zobacz https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode po wi\u0119cej szczeg\xF3\u0142\xF3w","Unsubcribe from a topic. No more messages from this topic will be received.":"Wyrejestruj si\u0119 z tematu. Nie b\u0119d\u0105 odbierane wi\u0119cej wiadomo\u015Bci z tego tematu.","Unsubscribe from a topic":"Wyrejestruj si\u0119 z tematu","Unsubscribe from topic _PARAM1_":"Wyrejestruj si\u0119 z tematu _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Aktywuje si\u0119, gdy otrzymano wiadomo\u015B\u0107. Zauwa\u017C, \u017Ce najpierw musisz zasubskrybowa\u0107 temat, aby otrzymywa\u0107 z niego wiadomo\u015Bci.","On message":"Wiadomo\u015B\u0107","Message received from topic _PARAM1_":"Wiadomo\u015B\u0107 otrzymana z tematu _PARAM1_","The topic to listen to":"Temat do ods\u0142uchu","Get the last received message of a topic.":"Pobierz ostatnio otrzyman\u0105 wiadomo\u015B\u0107 z tematu.","Get last message":"Pobierz ostatni\u0105 wiadomo\u015B\u0107","The topic to get the message from":"Temat do pobrania wiadomo\u015Bci","Gets the last error. Returns an empty string if there was no errors.":"Pobiera ostatni b\u0142\u0105d. Zwraca pusty ci\u0105g znak\xF3w, je\u015Bli nie by\u0142o b\u0142\u0119d\xF3w.","Get the last error":"Pobierz ostatni b\u0142\u0105d","Marching Squares (experimental)":"Marszowe kwadraty (eksperymentalne)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Umo\u017Cliwia budowanie \"pola skalarne\" i rysowanie krzywych poziomicowych: przydatne do mg\u0142y wojny, efekt\xF3w p\u0142ynu, malowania ziemi, itp...","Define the scalar field painter library JavaScript code.":"Zdefiniuj kod JavaScript biblioteki rysownika pola skalarnego.","Define scalar field painter library":"Zdefiniuj bibliotek\u0119 rysownika pola skalarnego","Define the scalar field painter library JavaScript code":"Zdefiniuj kod JavaScript biblioteki rysownika pola skalarnego","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Dodaj do obiektu rysownika kszta\u0142tu i u\u017Cyj akcji, aby narysowa\u0107 pole. Przydatne do mgie\u0142 wojen, efekt\xF3w p\u0142yn\xF3w (woda, lawa, bry\u0142y...).","Marching squares painter":"Rysownik kwadrat\xF3w marszowych","Area left bound":"Lewa granica obszaru","Area top bound":"G\xF3rna granica obszaru","Area right bound":"Prawa granica obszaru","Area bottom bound":"Dolna granica obszaru","Fill outside":"Wype\u0142nij zewn\u0119trznie","Contour threshold":"Progi konturu","Must only draw what is on the screen":"Musi rysowa\u0107 tylko to, co znajduje si\u0119 na ekranie","Extend behavior class":"Rozszerz klas\u0119 zachowania","Extend object instance prototype.":"Rozszerz prototyp egzemplarza obiektu.","Extend object instance prototype":"Rozszerz prototyp egzemplarza obiektu","Extend _PARAM0_ prototype":"Rozszerz prototyp _PARAM0_","Clear the field by setting every values to 0.":"Wyczy\u015B\u0107 pole, ustawiaj\u0105c ka\u017Cd\u0105 warto\u015B\u0107 na 0.","Clear the field":"Wyczy\u015B\u0107 pole","Clear the field of _PARAM0_":"Wyczy\u015B\u0107 pole _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Odfiltruj obszar pola od okre\u015Blonej lokalizacji a\u017C do osi\u0105gni\u0119cia okre\u015Blonej wysoko\u015Bci.","Unfill area":"Odfiltruj obszar","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Odfiltruj pole _PARAM0_ od x: _PARAM2_, y: _PARAM3_, do minimum _PARAM4_ z grubo\u015Bci\u0105: _PARAM5_","Minimum height":"Minimalna wysoko\u015B\u0107","Contour thickness":"Grubo\u015B\u0107 konturu","Capping radius ratio":"Wsp\xF3\u0142czynnik promienia zamykaj\u0105cego","Small values allow quicker process, but can result to tearing. Try values around 8.":"Ma\u0142e warto\u015Bci pozwalaj\u0105 na szybszy proces, ale mog\u0105 prowadzi\u0107 do rozerwania. Spr\xF3buj warto\u015Bci w okolicach 8.","Fill an area of the field from a given location until a given height is reached.":"Wype\u0142nij obszar pola od okre\u015Blonej lokalizacji do osi\u0105gni\u0119cia okre\u015Blonej wysoko\u015Bci.","Fill area":"Wype\u0142nij obszar","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Wype\u0142nij pole _PARAM0_ od x: _PARAM2_, y: _PARAM3_, do maksimum _PARAM4_ z grubo\u015Bci\u0105: _PARAM5_","Maximum height":"Maksymalna wysoko\u015B\u0107","Cap every value of the field to a range.":"Ogranicz ka\u017Cd\u0105 warto\u015B\u0107 pola do zakresu.","Clamp the field":"Wi\u0105\u017C pole","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Wi\u0105\u017C pole _PARAM0_ od: _PARAM2_ do: _PARAM3_","Minimum":"Minimalny","Maximum":"Maksymalny","Apply an affine on the field values.":"Zastosuj afin\u0119 na warto\u015Bciach pola.","Transform the field":"Przekszta\u0142\u0107 pole","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Przekszta\u0142\u0107 pole _PARAM0_ z wsp\xF3\u0142czynnikiem: _PARAM2_ i przesuni\u0119ciem: _PARAM3_","Coefficient":"Wsp\xF3\u0142czynnik","Offset":"Przesuni\u0119cie","Add a hill to the field.":"Dodaj wzniesienie do pola.","Add a hill":"Dodaj wzniesienie","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Dodaj wzniesienie do pola _PARAM0_ o \u015Brodku: _PARAM2_, _PARAM3_, _PARAM4_, promieniu: _PARAM5_, kryciu: _PARAM6_ korzystaj\u0105c z: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"Wysoko\u015B\u0107 wzniesienia w centrum, warto\u015B\u0107 1 lub mniejsza oznacza p\u0142askie wzniesienie.","The hill height is 1 at this radius.":"Wysoko\u015B\u0107 wzg\xF3rza wynosi 1 w promieniu.","Opacity":"Nieprzezroczysto\u015B\u0107","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Ustaw na 1, aby natychmiast zastosowa\u0107 wzg\xF3rze, lub powt\xF3rz t\u0119 akcj\u0119 z ni\u017Csz\u0105 warto\u015Bci\u0105, aby uczyni\u0107 j\u0105 stopniow\u0105.","Operation":"Operacja","Add a disk to the field.":"Dodaj dysk do pola.","Add a disk":"Dodaj dysk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Dodaj dysk do pola _PARAM0_ o \u015Brodku: _PARAM2_, _PARAM3_, promieniu: _PARAM4_ za pomoc\u0105: _PARAM6_","The spike height is 1 at this radius.":"Wysoko\u015B\u0107 koleczka wynosi 1 w tym promieniu.","Mask a disk to the field.":"Na\u0142\xF3\u017C mask\u0119 na dysk na pole.","Mask a disk":"Na\u0142\xF3\u017C mask\u0119 na dysk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Cover a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Dodaj lini\u0119 do pola.","Add a line":"Dodaj lini\u0119","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Dodaj lini\u0119 do pola _PARAM0_ od _PARAM2_ ; _PARAM3_ do _PARAM4_ ; _PARAM5_ o grubo\u015Bci: _PARAM6_ u\u017Cywaj\u0105c: _PARAM8_","X position of the start":"Pozycja X pocz\u0105tku","Y position of the start":"Pozycja Y pocz\u0105tku","X position of the end":"Pozycja X ko\u0144ca","Y position of the end":"Pozycja Y ko\u0144ca","Thickness":"Grubo\u015B\u0107","Mask a line to the field.":"Na\u0142\xF3\u017C lini\u0119 na pole.","Mask a line":"Na\u0142\xF3\u017C lini\u0119","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Na\u0142\xF3\u017C lini\u0119 na pole _PARAM0_ od _PARAM2_ ; _PARAM3_ do _PARAM4_ ; _PARAM5_ o grubo\u015Bci: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Zastosuj dan\u0105 operacj\u0119 do ka\u017Cdej warto\u015Bci pola, korzystaj\u0105c z warto\u015Bci z innego pola w tym samym miejscu.","Merge a field":"Scal pole","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Scal _PARAM0_ z polem _PARAM2_ u\u017Cywaj\u0105c: _PARAM4_","Field object":"Obiekt pola","Field behavior":"Zachowanie pola","Update the field hitboxes.":"Zaktualizuj obszary trafie\u0144 pola.","Update hitboxes":"Zaktualizuj obszary trafie\u0144","Update the field hitboxes of _PARAM0_":"Zaktualizuj obszary trafie\u0144 pola _PARAM0_","Draw the field contours.":"Narysuj kontury pola.","Draw the contours":"Narysuj kontury","Draw the field contours of _PARAM0_":"Narysuj kontury pola _PARAM0_","Change the width of the field cells.":"Zmie\u0144 szeroko\u015B\u0107 kom\xF3rek pola.","Width of the cells":"Szeroko\u015B\u0107 kom\xF3rek","Change the width of the field cells of _PARAM0_: _PARAM2_":"Zmie\u0144 szeroko\u015B\u0107 kom\xF3rek pola _PARAM0_: _PARAM2_","Change the height of the field cells.":"Zmie\u0144 wysoko\u015B\u0107 kom\xF3rek pola.","Height of the cells":"Wysoko\u015B\u0107 kom\xF3rek","Change the height of the field cells of _PARAM0_: _PARAM2_":"Zmie\u0144 wysoko\u015B\u0107 kom\xF3rek pola _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Zbuduj ponownie pole z nowymi wymiarami.","Rebuild the field":"Zbuduj ponownie pole","Rebuild the field _PARAM0_":"Zbuduj ponownie pole _PARAM0_","Fill outside or inside of the contours.":"Wype\u0142nij zewn\u0119trzne lub wewn\u0119trzne kontury.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Wype\u0142nij na zewn\u0105trz kontur\xF3w _PARAM0_: _PARAM2_","Fill outside?":"Wype\u0142ni\u0107 na zewn\u0105trz?","Change the contour threshold.":"Zmie\u0144 pr\xF3g konturu.","Change the contour threshold of _PARAM0_: _PARAM2_":"Zmie\u0144 pr\xF3g konturu _PARAM0_: _PARAM2_","Change the field area bounds.":"Zmie\u0144 granice obszaru pola.","Area bounds":"Granice obszaru","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Zmie\u0144 granice obszaru pola _PARAM0_ lewo: _PARAM2_ g\xF3ra: _PARAM3_ prawo: _PARAM4_ d\xF3\u0142: _PARAM5_","Left bound":"Lewa granica","Top bound":"G\xF3rna granica","Right bound":"Prawa granica","Bottom bound":"Dolna granica","Area left bound of the field.":"Lewa granica obszaru pola.","Area left":"Lewa granica","Area top bound of the field.":"G\xF3rna granica obszaru pola.","Area top":"G\xF3rna granica","Area right bound of the field.":"Prawa granica obszaru pola.","Area right":"Prawa granica","Area bottom bound of the field.":"Dolna granica obszaru pola.","Area bottom":"Dolna granica","Width of the field cells.":"Szeroko\u015B\u0107 kom\xF3rek pola.","Width of a cell":"Szeroko\u015B\u0107 kom\xF3rki","Height of the field cells.":"Wysoko\u015B\u0107 kom\xF3rek pola.","Height of a cell":"Wysoko\u015B\u0107 kom\xF3rki","The number of cells on the x axis.":"Liczba kom\xF3rek na osi x.","Dimension X":"Wymiar X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"W miejscu _PARAM2_; _PARAM3_ warto\u015B\u0107 pola _PARAM0_ jest wi\u0119ksza ni\u017C _PARAM4_","The number of cells on the y axis.":"Liczba kom\xF3rek na osi y.","Dimension Y":"Wymiar Y","The contour threshold.":"Pr\xF3g konturu.","The normal X coordinate at a given location.":"Normalna wsp\xF3\u0142rz\u0119dna X w danym miejscu.","Normal X":"Normalna X","X position of the point":"Po\u0142o\u017Cenie X punktu","Y position of the point":"Po\u0142o\u017Cenie Y punktu","The normal Y coordinate at a given location.":"Normalna wsp\xF3\u0142rz\u0119dna Y w danym miejscu.","Normal Y":"Normalna Y","The normal Z coordinate at a given location.":"Normalna wsp\xF3\u0142rz\u0119dna Z w okre\u015Blonej lokalizacji.","Normal Z":"Normalna Z","Change the field value at a grid point.":"Zmiana warto\u015Bci pola w punkcie siatki.","Grid value":"Warto\u015B\u0107 siatki","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Zmie\u0144 warto\u015B\u0107 pola _PARAM0_ w punkcie siatki _PARAM2_; _PARAM3_ na _PARAM4_","X grid index":"Indeks siatki X","Y grid index":"Indeks siatki Y","Field value":"Warto\u015B\u0107 pola","The field value at a grid point.":"Warto\u015B\u0107 pola w punkcie siatki.","The field value at a given location.":"Warto\u015B\u0107 pola w okre\u015Blonej lokalizacji.","Check if the contours are filled outside.":"Sprawd\u017A, czy kontury s\u0105 wype\u0142nione na zewn\u0105trz.","The contours of _PARAM0_ are filled outside":"Kontury _PARAM0_ s\u0105 wype\u0142nione na zewn\u0105trz","Check if a field is greater than a given value.":"Sprawd\u017A, czy pole jest wi\u0119ksze ni\u017C podana warto\u015B\u0107.","Check if a point is inside the contour.":"Sprawd\u017A, czy punkt znajduje si\u0119 wewn\u0105trz konturu.","Point is inside":"Punkt jest wewn\u0105trz","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ jest wewn\u0105trz _PARAM0_","Cursor object":"Obiekt kursora","Turn any object into a cursor.":"Zamie\u0144 dowolny obiekt w kursor.","Turn any object into a mouse cursor.":"Zmie\u0144 dowolny obiekt w kursor myszy.","Cursor":"Kursor","Mouse Pointer Lock":"Blokuje wska\u017Anik myszy","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"To zachowanie usuwa limit odleg\u0142o\u015Bci, na jak\u0105 mysz mo\u017Ce si\u0119 porusza\u0107, oraz ukrywa kursor.","Lock the mouse pointer to hide it.":"Zablokuj wska\u017Anik myszy, aby go ukry\u0107.","Request Pointer Lock":"Za\u017C\u0105daj blokady wska\u017Anika","Unlocks the mouse pointer and show it.":"Odblokuje wska\u017Anik myszy i poka\u017Ce go.","Exit pointer lock":"Wyjd\u017A z blokady wska\u017Anika","Check if the mouse pointer is locked.":"Sprawd\u017A, czy wska\u017Anik myszy jest zablokowany.","Pointer is locked":"Wska\u017Anik jest zablokowany","The mouse pointer is locked":"Wska\u017Anik myszy jest zablokowany","Check if the mouse pointer is actually locked.":"Sprawd\u017A, czy wska\u017Anik myszy jest faktycznie zablokowany.","Pointer is actually locked":"Wska\u017Anik jest faktycznie zablokowany","The mouse pointer actually is locked":"Wska\u017Anik myszy jest faktycznie zablokowany","Check if the mouse pointer lock is emulated.":"Sprawd\u017A, czy blokada wska\u017Anika myszy jest emulowana.","Pointer lock is emulated":"Emulowana jest blokada wska\u017Anika","The mouse pointer is lock is emulated":"Wska\u017Anik myszy jest emulowany","Check if the locked pointer is moving.":"Sprawd\u017A, czy zablokowany wska\u017Anik si\u0119 porusza.","Locked pointer is moving":"Zablokowany wska\u017Anik si\u0119 porusza","the movement of the locked pointer on the X axis.":"ruch zablokowanego wska\u017Anika na osi X.","Pointer X movement":"Ruch wska\u017Anika na osi X","the movement of the locked pointer on the X axis":"ruch zablokowanego wska\u017Anika na osi X","the movement of the pointer on the Y axis.":"ruch wska\u017Anika na osi Y.","Pointer Y movement":"Ruch wska\u017Anika na osi Y","the movement of the pointer on the Y axis":"ruch wska\u017Anika na osi Y","Return the X position of a specific touch":"Zwr\xF3\u0107 pozycj\u0119 X okre\u015Blonego dotyku","Touch X position":"Pozycja X dotyku","Touch identifier":"Identyfikator dotyku","Return the Y position of a specific touch":"Zwr\xF3\u0107 pozycj\u0119 Y okre\u015Blonego dotyku","Touch Y position":"Pozycja Y dotyku","the speed factor for touch movement.":"czynnik pr\u0119dko\u015Bci dla ruchu dotyku.","Speed factor for touch movement":"Czynnik pr\u0119dko\u015Bci ruchu dotyku","the speed factor for touch movement":"czynnik pr\u0119dko\u015Bci ruchu dotyku","Control camera rotations with a mouse.":"Sterowanie obrotami kamery za pomoc\u0105 myszy.","First person camera mouse mapper":"Maper kamery z pierwszej osoby","Horizontal rotation speed factor":"Czynnik pr\u0119dko\u015Bci obrotu poziomego","Vertical rotation speed factor":"Czynnik pr\u0119dko\u015Bci obrotu pionowego","Lock the pointer on click":"Zablokuj wska\u017Anik po klikni\u0119ciu","the horizontal rotation speed factor of the object.":"czynnik pr\u0119dko\u015Bci obrotowej obiektu w poziomie.","the horizontal rotation speed factor":"czynnik pr\u0119dko\u015Bci obrotowej obiektu w poziomie","the vertical rotation speed factor of the object.":"czynnik pr\u0119dko\u015Bci obrotowej obiektu w pionie.","the vertical rotation speed factor":"czynnik pr\u0119dko\u015Bci obrotowej obiektu w pionie","Noise generator":"Generator szumu","Generate noise values for procedural generation.":"Generuj warto\u015Bci szumu dla generowania proceduralnego.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Wygeneruj liczb\u0119 mi\u0119dzy -1 a 1 z jednowymiarowego szumu simplex. Wyra\u017Cenie \"Map\" z rozszerzenia matematycznego mo\u017Ce by\u0107 u\u017Cyte do odwzorowania warto\u015Bci na wybrane granice.","1D noise":"Szum 1D","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Wygeneruj liczb\u0119 mi\u0119dzy -1 a 1 z dwuwymiarowego szumu simplex. Wyra\u017Cenie \"Map\" z rozszerzenia matematycznego mo\u017Ce by\u0107 u\u017Cyte do odwzorowania warto\u015Bci na wybrane granice.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generuj liczb\u0119 z zakresu od -1 do 1 z tr\xF3jwymiarowego szumu prostok\u0105tnego. Wyra\u017Cenie \"Map\" z rozszerzenia Matematyka rozszerzona mo\u017Cna u\u017Cy\u0107 do odwzorowania warto\u015Bci do wybranych granic.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generuj liczb\u0119 z zakresu od -1 do 1 z czterowymiarowego szumu prostok\u0105tnego. Wyra\u017Cenie \"Map\" z rozszerzenia Matematyka rozszerzona mo\u017Cna u\u017Cy\u0107 do odwzorowania warto\u015Bci do wybranych granic.","Delete a noise generators and loose its settings.":"Usu\u0144 generator szumu i utraci jego ustawienia.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"Szum Perlin dwuwymiarowy (przestarza\u0142e, u\u017Cyj zamiast tego Noise2d).","Perlin 2D noise":"Szum Perlina 2D","x value":"warto\u015B\u0107 x","y value":"warto\u015B\u0107 y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"Szum Perlin tr\xF3jwymiarowy (przestarza\u0142e, u\u017Cyj zamiast tego Noise3d).","Perlin 3D noise":"Szum Perlina 3D","z value":"warto\u015B\u0107 z","2 dimensional simplex noise (depecated, use Noise2d instead).":"Szum prostok\u0105tny dwuwymiarowy (przestarza\u0142y, u\u017Cyj zamiast tego Noise2d).","Simplex 2D noise":"Szum prostok\u0105tny 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"Szum prostok\u0105tny tr\xF3jwymiarowy (przestarza\u0142y, u\u017Cyj zamiast tego Noise3d).","Simplex 3D noise":"Szum prostok\u0105tny 3D","Object picking tools":"Narz\u0119dzia wybierania obiekt\xF3w","Adds various object picking related tools.":"Dodaje r\xF3\u017Cne narz\u0119dzia zwi\u0105zane z wybieraniem obiekt\xF3w.","Unpicks all instances of an object.":"Odznacza wszystkie wyst\u0105pienia obiektu.","Unpick all instances":"Odznacz wszystkie wyst\u0105pienia","Unpick all instances of _PARAM1_":"Odznacz wszystkie wyst\u0105pienia obiektu _PARAM1_","The object to unpick all instances from":"Obiekt, z kt\xF3rego odznaczy\u0107 wszystkie wyst\u0105pienia","Pick object instances that have the lowest Z-order.":"Wybierz wyst\u0105pienia obiektu, kt\xF3re maj\u0105 najni\u017Cszy porz\u0105dek Z.","Pick objects with lowest Z-order":"Wybierz obiekty z najni\u017Cszym porz\u0105dkiem Z","Pick _PARAM1_ with the lowest Z-order":"Wybierz _PARAM1_ z najni\u017Cszym porz\u0105dkiem Z","Object to select instances from":"Obiekt do wybrania wyst\u0105pie\u0144","Pick object instances that have the highest Z-order.":"Wybierz wyst\u0105pienia obiektu, kt\xF3re maj\u0105 najwy\u017Cszy porz\u0105dek Z.","Pick objects with highest Z-order":"Wybierz obiekty z najwy\u017Cszym porz\u0105dkiem Z","Pick _PARAM1_ with the highest Z-order":"Wybierz _PARAM1_ z najwy\u017Cszym porz\u0105dkiem Z","Pick object instances that have the lowest value of an object variable.":"Wybierz wyst\u0105pienia obiektu, kt\xF3re maj\u0105 najni\u017Csz\u0105 warto\u015B\u0107 zmiennej obiektu.","Pick objects with lowest variable value":"Wybierz obiekty z najni\u017Csz\u0105 warto\u015Bci\u0105 zmiennej","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Wybierz _PARAM1_ z najni\u017Csz\u0105 warto\u015Bci\u0105 zmiennej _PARAM2_","Object variable name":"Nazwa zmiennej obiektu","Pick object instances that have the highest value of an object variable.":"Wybierz wyst\u0105pienia obiektu, kt\xF3re maj\u0105 najwy\u017Csz\u0105 warto\u015B\u0107 zmiennej obiektu.","Pick objects with highest variable value":"Wybierz obiekty z najwy\u017Csz\u0105 warto\u015Bci\u0105 zmiennej","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Wybierz _PARAM1_ z najwy\u017Csz\u0105 warto\u015Bci\u0105 zmiennej _PARAM2_","Picks the first instance out of a list of objects.":"Wybierz pierwszy wyst\u0105pienie z listy obiekt\xF3w.","Pick the first object (deprecated)":"Wybierz pierwszy obiekt (przestarza\u0142y)","Pick the first _PARAM1_":"Wybierz pierwszy _PARAM1_","The object to select an instances from":"Obiekt, z kt\xF3rego wybierane s\u0105 wyst\u0105pienia","Picks the last instance out of a list of objects.":"Wybierz ostatnie wyst\u0105pienie z listy obiekt\xF3w.","Pick the last object (deprecated)":"Wybierz ostatni obiekt (przestarza\u0142y)","Pick the last _PARAM1_":"Wybierz ostatni _PARAM1_","Picks the Nth instance out of a list of objects.":"Wybierz N-te wyst\u0105pienie z listy obiekt\xF3w.","Pick the Nth object (deprecated)":"Wybierz N-ty obiekt (przestarza\u0142y)","Pick the _PARAM2_th _PARAM1_":"Wybierz _PARAM1_ obiekt _PARAM2_.","The place in the objects lists an instance has to have to be picked":"Miejsce na li\u015Bcie obiekt\xF3w, kt\xF3re ma zosta\u0107 wybrane","Slice an object into pieces":"Pokr\xF3j obiekt na kawa\u0142ki","Slice an object into smaller pieces that match the color of original object.":"Pokr\xF3j obiekt na mniejsze kawa\u0142ki, kt\xF3re b\u0119d\u0105 odpowiada\u0107 kolorowi oryginalnego obiektu.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Podziel obiekt na mniejsze kawa\u0142ki o kolorze odpowiadaj\u0105cym kolorowi oryginalnego obiektu. Nowy obiekt powinien by\u0107 jednolitym kolorem bia\u0142ym.","Slice object into smaller pieces":"Podziel obiekt na mniejsze kawa\u0142ki","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Podziel _PARAM1_ na _PARAM3_ pionowych pas\xF3w i _PARAM4_ poziomych pas\xF3w z wykorzystaniem _PARAM2_ do nowych obiekt\xF3w. Usu\u0144 oryginalny obiekt: _PARAM5_","Object to be sliced":"Obiekt, kt\xF3ry ma by\u0107 pokrojony","Object used for sliced pieces":"Obiekt u\u017Cywany dla kawa\u0142k\xF3w","Recommended: Use a sprite that is a single white pixel":"Zalecane: U\u017Cyj sprite'a, kt\xF3ry jest pojedynczym bia\u0142ym pikselem","Vertical slices":"Pionowe kawa\u0142ki","Horizontal slices":"Poziome kawa\u0142ki","Delete original object":"Usu\u0144 oryginalny obiekt","Return the blue component of the pixel at the specified position.":"Zwr\xF3\u0107 niebieski komponent piksela w okre\u015Blonej pozycji.","Read pixel blue":"Odczytaj niebieski piksel","Return the green component of the pixel at the specified position.":"Zwr\xF3\u0107 zielony komponent piksela w okre\u015Blonej pozycji.","Read pixel green":"Odczytaj zielony piksel","Return the red component of the pixel at the specified position.":"Zwr\xF3\u0107 czerwony komponent piksela w okre\u015Blonej pozycji.","Read pixel red":"Odczytaj czerwony piksel","Object spawner area":"Obszar generowania obiekt\xF3w","Spawn (create) objects periodically.":"Generuj (tw\xF3rz) obiekty okresowo.","Object spawner":"Generator obiekt\xF3w","Spawn period":"Okres generowania","Offset X (relative to position of spawner)":"Przesuni\u0119cie X (wzgl\u0119dem pozycji generatora)","Offset Y (relative to position of spawner)":"Przesuni\u0119cie Y (wzgl\u0119dem pozycji generatora)","Max objects in the scene (per spawner)":"Maksymalna liczba obiekt\xF3w na scenie (na generator)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Ogranicza liczb\u0119 obiekt\xF3w na scenie utworzonych przez ten generator. Ustaw warto\u015B\u0107 0, je\u015Bli nie ma ogranicze\u0144.","Spawner capacity":"Pojemno\u015B\u0107 generatora","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Liczba obiekt\xF3w, kt\xF3re mog\u0105 by\u0107 utworzone przez ten generator. Ta warto\u015B\u0107 jest zmniejszana za ka\u017Cdym razem, gdy obiekt jest generowany.","Unlimited capacity":"Nielimitowana pojemno\u015B\u0107","Use random positions":"U\u017Cyj losowych pozycji","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Obiekty zostan\u0105 utworzone na losowej pozycji wewn\u0105trz generatora. Przydatne do tworzenia obszar\xF3w du\u017Cego generatora.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawnowanie (tworzenie) obiekt\xF3w okresowo. Ta akcja musi by\u0107 uruchamiana co klatk\u0119, aby dzia\u0142a\u0142a. Gdy osi\u0105gni\u0119ta zostanie maksymalna ilo\u015B\u0107 i instancja zostanie usuni\u0119ta, spawner oczekuje przez okres spawnowania przed stworzeniem kolejnej instancji. Stworzone obiekty s\u0105 automatycznie po\u0142\u0105czone ze spawnerem.","Spawn objects periodically":"Okresowe tworzenie obiekt\xF3w","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Okresowo spawnuj (tw\xF3rz) _PARAM2_ znajduj\u0105ce si\u0119 przy spawnerze _PARAM0_","Object that will be created":"Obiekt, kt\xF3ry zostanie stworzony","Change the offset X relative to the center of spawner (in pixels).":"Zmie\u0144 przesuni\u0119cie X wzgl\u0119dem centrum spawnera (w pikselach).","Offset on X axis (deprecated)":"Przesuni\u0119cie na osi X (przestarza\u0142e)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Zmie\u0144 przesuni\u0119cie X _PARAM0_ na _PARAM2_ pikseli","Change the offset Y relative to the center of spawner (in pixels).":"Zmie\u0144 przesuni\u0119cie Y wzgl\u0119dem centrum spawnera (w pikselach).","Offset on Y axis (deprecated)":"Przesuni\u0119cie na osi Y (przestarza\u0142e)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Zmie\u0144 przesuni\u0119cie Y _PARAM0_ na _PARAM2_ pikseli","Change the spawn period (in seconds).":"Zmie\u0144 okres spawnowania (w sekundach).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Zmie\u0144 okres spawnowania _PARAM0_ na _PARAM2_ sekund","Return the offset X relative to the center of spawner (in pixels).":"Zwr\xF3\u0107 przesuni\u0119cie X wzgl\u0119dem centrum generowanego obiektu (w pikselach).","Offset X (deprecated)":"Przesuni\u0119cie X (przestarza\u0142e)","Return the offset Y relative to the center of spawner (in pixels).":"Zwr\xF3\u0107 przesuni\u0119cie Y wzgl\u0119dem centrum generowanego obiektu (w pikselach).","Offset Y (deprecated)":"Przesuni\u0119cie Y (przestarza\u0142e)","Return the spawn period (in seconds).":"Zwr\xF3\u0107 okres generowania (w sekundach).","Restart the cooldown of a spawner.":"Uruchom ponownie czas odnowienia generowania.","Restart spawning cooldown":"Uruchom ponownie czas odnowienia generowania","Restart the cooldown of _PARAM0_":"Uruchom ponownie czas odnowienia _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Zwr\xF3\u0107 pozosta\u0142y czas przed nast\u0119pnym generowaniem (w sekundach). Przydatne do wywo\u0142ania efekt\xF3w wizualnych i d\u017Awi\u0119kowych.","Time before the next spawn":"Czas do nast\u0119pnego generowania","_PARAM0_ just spawned an object":"_PARAM0_ w\u0142a\u015Bnie wygenerowa\u0142 obiekt","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Sprawd\u017A, czy obiekt zosta\u0142 w\u0142a\u015Bnie utworzony przez ten generator. Przydatne do wywo\u0142ywania efekt\xF3w wizualnych i d\u017Awi\u0119kowych.","Object was just spawned":"Obiekt w\u0142a\u015Bnie zosta\u0142 wygenerowany","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"maksymalna ilo\u015B\u0107 obiekt\xF3w w scenie (na generator) obiektu. Ogranicza liczb\u0119 obiekt\xF3w w scenie, kt\xF3re zosta\u0142y utworzone przez ten generator. Ustaw to na 0, aby nie by\u0142o ogranicze\u0144.","the max objects in the scene (per spawner)":"maksymalna ilo\u015B\u0107 obiekt\xF3w w scenie (na generator)","Check if spawner has unlimited capacity.":"Sprawd\u017A, czy generator ma nieograniczon\u0105 pojemno\u015B\u0107.","_PARAM0_ has unlimited capacity":"_PARAM0_ ma nieograniczon\u0105 pojemno\u015B\u0107","Change unlimited capacity of spawner.":"Zmie\u0144 nieograniczon\u0105 pojemno\u015B\u0107 generatora.","Unlimited object capacity":"Nieograniczona pojemno\u015B\u0107 obiektu","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ nieograniczona pojemno\u015B\u0107: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"liczba obiekt\xF3w, kt\xF3re mog\u0105 by\u0107 utworzone przez ten generator. Liczba ta jest zmniejszana za ka\u017Cdym razem, gdy utworzony zostanie obiekt.","the spawner capacity":"pojemno\u015B\u0107 generatora","Check if using random positions. Useful for making large spawner areas.":"Sprawd\u017A, czy u\u017Cywane s\u0105 losowe pozycje. Przydatne do tworzenia du\u017Cych obszar\xF3w generowania obiekt\xF3w.","Use random positions inside _PARAM0_":"U\u017Cyj losowych pozycji wewn\u0105trz _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) losowe pozycje. Przydatne do tworzenia du\u017Cych obszar\xF3w generowania obiekt\xF3w.","Use random positions inside _PARAM0_: _PARAM2_":"U\u017Cyj losowych pozycji wewn\u0105trz _PARAM0_: _PARAM2_","RandomPosition":"LosowaPozycja","Object Stack":"Stos obiekt\xF3w","An ordered list of objects and a shuffle action.":"Uporz\u0105dkowana lista obiekt\xF3w i akcja tasowania.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Sprawd\u017A, czy stos zawiera obiekt w podanym zakresie. Dolna i g\xF3rna granica s\u0105 uwzgl\u0119dnione.","Contain between a range":"Zawiera si\u0119 w zakresie","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ znajduje si\u0119 na stosie _PARAM1_ mi\u0119dzy _PARAM4_ i _PARAM5_","Stack":"Stos","Stack behavior":"Zachowanie stosu","Element":"Element","Lower bound":"Dolne ograniczenie","Upper bound":"G\xF3rne ograniczenie","Check if the stack contains the object at a height.":"Sprawd\u017A, czy stos zawiera obiekt na wysoko\u015Bci.","Contain at":"Zawiera na","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ znajduje si\u0119 na stosie _PARAM1_ na wysoko\u015Bci _PARAM4_","Check if an object is on the stack top.":"Sprawd\u017A, czy obiekt jest na g\xF3rnym szczycie stosu.","Stack top":"G\xF3rny szczyt stosu","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ znajduje si\u0119 na g\xF3rze stosu _PARAM1_","Check if the stack contains the object.":"Sprawd\u017A, czy stos zawiera obiekt.","Contain":"Zawiera","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ znajduje si\u0119 na stosie _PARAM1_","Hold an ordered list of objects.":"Utrzymuje uporz\u0105dkowan\u0105 list\u0119 obiekt\xF3w.","Add the object on the top of the stack.":"Dodaj obiekt na szczyt stosu.","Add on top":"Dodaj na szczyt","Add _PARAM2_ on top of the stack of _PARAM0_":"Dodaj _PARAM2_ na szczyt stosu _PARAM0_","Insert the object into the stack.":"Wstaw obiekt do stosu.","Insert into the stack":"Wstaw do stosu","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Wstaw _PARAM2_ do stosu _PARAM0_ na wysoko\u015Bci: _PARAM3_","Remove the object from the stack.":"Usu\u0144 obiekt ze stosu.","Remove from the stack":"Usu\u0144 ze stosu","Remove _PARAM2_ from the stack of _PARAM0_":"Usu\u0144 _PARAM2_ ze stosu _PARAM0_","Remove any object from the stack.":"Usu\u0144 dowolny obiekt ze stosu.","Clear":"Wyczy\u015B\u0107","Remove every object of the stack of _PARAM0_":"Usu\u0144 ka\u017Cdy obiekt ze stosu _PARAM0_","Move the objects from a stack into another.":"Przenie\u015B obiekty ze stosu do innego.","Move into the stack":"Przenie\u015B do stosu","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Przenie\u015B obiekty ze stosu _PARAM3_ od:_PARAM5_ do:_PARAM6_ do stosu _PARAM0_ na wysoko\u015Bci: _PARAM2_","Move all the object from a stack into another.":"Przenie\u015B wszystkie obiekty ze stosu do innego.","Move all into the stack":"Przenie\u015B wszystko do stosu","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Przenie\u015B wszystkie obiekty ze stosu _PARAM3_ do stosu _PARAM0_ na wysoko\u015Bci: _PARAM2_","Move all the object from a stack into another one at the top.":"Przenie\u015B wszystkie obiekty ze stosu do innego na szczyt.","Move all on top of the stack":"Przenie\u015B wszystko na szczyt stosu","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Przenie\u015B wszystkie obiekty ze stosu _PARAM2_ na szczyt stosu _PARAM0_","Shuffle the stack.":"Tasuj stos.","Shuffle":"Tasuj","Shuffle the stack of _PARAM0_":"Tasuj stos _PARAM0_","The height of an element in the stack.":"Wysoko\u015B\u0107 elementu w stosie.","Height of a stack element":"Wysoko\u015B\u0107 elementu stosu","the number of objects in the stack.":"liczba obiekt\xF3w na stosie.","Stack height":"Wysoko\u015B\u0107 stosu","the number of objects in the stack":"liczba obiekt\xF3w na stosie","Compare the number of objects in the stack.":"Por\xF3wnaj liczb\u0119 obiekt\xF3w na stosie.","Stack height (deprecated)":"Wysoko\u015B\u0107 stosu (przestarza\u0142e)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ ma _PARAM2_ obiekty/obiekt\xF3w na stosie","Check if the stack is empty.":"Sprawd\u017A, czy stos jest pusty.","Is empty":"Jest pusty","The stack of _PARAM0_ is empty":"Stos _PARAM0_ jest pusty","Make objects orbit around a center object":"Wykonaj obiekty obracaj\u0105ce si\u0119 wok\xF3\u0142 obiektu centralnego","Make objects orbit around a center object in a circular or elliptical shape.":"Wykonaj obiekty obracaj\u0105ce si\u0119 wok\xF3\u0142 obiektu centralnego w kszta\u0142cie okr\u0119\u017Cnicy lub elipsy.","Move objects in orbit around a center object.":"Przenie\u015B obiekty na orbit\u0119 wok\xF3\u0142 wyznaczonego obiektu centralnego.","Move objects in orbit around a center object":"Przenie\u015B obiekty na orbit\u0119 wok\xF3\u0142 wyznaczonego obiektu centralnego","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animuj _PARAM3_ kopie obiektu _PARAM2_, kt\xF3re poruszaj\u0105 si\u0119 na obwodzie _PARAM1_ w odleg\u0142o\u015Bci _PARAM5_ z pr\u0119dko\u015Bci\u0105 obiegu _PARAM4_ stopni na sekund\u0119. Obr\xF3\u0107 obiekty na orbicie o _PARAM6_ stopni na sekund\u0119. Rozpocznij obiekty z przesuni\u0119ciem k\u0105ta _PARAM9_ stopni. Utw\xF3rz obiekty na warstwie _PARAM7_ z warto\u015Bci\u0105 Z _PARAM8_. Zresetuj po\u0142o\u017Cenia obiekt\xF3w na orbicie po zmniejszeniu ilo\u015Bci: _PARAM10_","Center object":"Obiekt centralny","Orbiting object":"Obiekt orbitalny","Cannot be the same object used for the Center object":"Nie mo\u017Ce by\u0107 tym samym obiektem, kt\xF3ry jest u\u017Cywany jako obiekt centralny","Quantity of orbiting objects":"Ilo\u015B\u0107 obiekt\xF3w orbitalnych","Orbit speed (in degrees per second)":"Pr\u0119dko\u015B\u0107 obiegu (w stopniach na sekund\u0119)","Use negative numbers to orbit counter-clockwise":"U\u017Cyj liczb ujemnych, aby wykona\u0107 obieg przeciwnie do ruchu wskaz\xF3wek zegara","Distance from the center object (in pixels)":"Odleg\u0142o\u015B\u0107 od obiektu centralnego (w pikselach)","Angular speed (in degrees per second)":"Pr\u0119dko\u015B\u0107 k\u0105towa (w stopniach na sekund\u0119)","Use negative numbers to rotate counter-clockwise":"U\u017Cyj liczb ujemnych, aby obr\xF3ci\u0107 w przeciwnym kierunku do ruchu zgodnego z ruchem wskaz\xF3wek zegara","Layer that orbiting objects will be created on (base layer if empty)":"Warstwa, na kt\xF3rej b\u0119d\u0105 tworzone obiekty w ruchu obiegowym (warstwa bazowa, je\u015Bli jest pusta)","Z order of orbiting objects":"Kolejno\u015B\u0107 Z obiekt\xF3w w ruchu obiegowym","Starting angle offset (in degrees)":"Pocz\u0105tkowe przesuni\u0119cie k\u0105ta (w stopniach)","Reset locations of orbiting objects after quantity is reduced":"Zresetuj lokalizacje obiekt\xF3w w ruchu obiegowym po zmniejszeniu ilo\u015Bci","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Poruszaj obiektami w eliptycznym obiegu wok\xF3\u0142 obiektu centralnego. Kolejno\u015B\u0107 Z jest zmieniana, aby uzyska\u0107 efekt 3D.","Move objects in elliptical orbit around a center object":"Poruszaj obiektami w eliptycznym obiegu wok\xF3\u0142 obiektu centralnego","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animuj _PARAM3_ kopie obiektu _PARAM2_ w eliptycznym obiegu wok\xF3\u0142 _PARAM1_ z pionowym promieniem _PARAM5_, poziomym promieniem _PARAM9_ i pr\u0119dko\u015Bci\u0105 obiegu wynosz\u0105c\u0105 _PARAM4_ stopni na sekund\u0119. Strona z przodu to _PARAM10_. Obr\xF3\u0107 obiekty w ruchu obiegowym z pr\u0119dko\u015Bci\u0105 _PARAM6_ stopni na sekund\u0119","Vertical distance from the center object (pixels)":"Pionowa odleg\u0142o\u015B\u0107 od obiektu centralnego (piksele)","Horizontal distance from the center object (pixels)":"Pozioma odleg\u0142o\u015B\u0107 od obiektu centralnego (piksele)","Foreground Side":"Strona z przodu","Delete orbiting objects that are linked to a center object.":"Usu\u0144 obiekty w ruchu obiegowym, kt\xF3re s\u0105 powi\u0105zane z obiektem centralnym.","Delete orbiting objects that are linked to a center object":"Usu\u0144 obiekty w ruchu obiegowym, kt\xF3re s\u0105 powi\u0105zane z obiektem centralnym","Delete all _PARAM2_ that are linked to _PARAM1_":"Usu\u0144 wszystkie _PARAM2_, kt\xF3re s\u0105 powi\u0105zane z _PARAM1_","Cannot be the same object that was used for the Center object":"Nie mo\u017Ce by\u0107 tym samym obiektem, kt\xF3ry zosta\u0142 u\u017Cyty jako obiekt centralny","Panel sprite button":"Przycisk panelu sprite","A button that can be customized.":"Przycisk, kt\xF3ry mo\u017Cna dostosowa\u0107.","The finite state machine used internally by the button object.":"Stan sko\u0144czony u\u017Cywany wewn\u0119trznie przez obiekt przycisku.","Button finite state machine":"Stan sko\u0144czony przycisku","Button (panel sprite)":"Przycisk (panel sprite)","Label offset on Y axis when pressed":"Przesuni\u0119cie etykiety na osi Y po wci\u015Bni\u0119ciu","Left padding":"Dolna odleg\u0142o\u015B\u0107","Padding":"Wy\u015Bcie\u0142anie","Right padding":"Prawy padding","Top padding":"G\xF3rny padding","Bottom padding":"Lewy padding","Hovered fade out duration (in seconds)":"Czas zanikania naje\u017Cd\u017Cenia (w sekundach)","Change the text of the button label.":"Zmie\u0144 tekst etykiety przycisku.","Label text":"Tekst etykiety","Change the text of _PARAM0_ to _PARAM1_":"Zmie\u0144 tekst _PARAM0_ na _PARAM1_","Text":"Tekst","Return the label text.":"Zwr\xF3\u0107 tekst etykiety.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Zwr\xF3\u0107 \u015Brodek etykiety Y zgodnie z konfiguracj\u0105 przycisku. To wyra\u017Cenie jest u\u017Cywane w doStepPostEvents, gdy przycisk jest naci\u015Bni\u0119ty lub zwolniony.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Wy\u015Brodkuj etykiet\u0119 zgodnie z konfiguracj\u0105 przycisku. Jest to u\u017Cywane w doStepPostEvents, gdy przycisk jest zmieniany rozmiar.","Center the label of _PARAM0_":"Wy\u015Brodkuj etykiet\u0119 _PARAM0_","De/activate interactions with the button.":"Aktywuj/Dezaktywuj interakcje z przyciskiem.","De/activate interactions":"Aktywuj/Dezaktywuj interakcje","Activate interactions with _PARAM0_: _PARAM1_":"Aktywuj interakcje z _PARAM0_: _PARAM1_","Activate":"Aktywuj","Check if interactions are activated on the button.":"Sprawd\u017A, czy interakcje s\u0105 aktywowane na przycisku.","Interactions activated":"Interakcje aktywowane","Interactions on _PARAM0_ are activated":"Interakcje na _PARAM0_ s\u0105 aktywowane","Resource bar (continuous)":"Pasek zasob\xF3w (ci\u0105g\u0142y)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Pasek reprezentuj\u0105cy zas\xF3b w grze (zdrowie, many, amunicja, itp.)","Resource bar":"Pasek zasob\xF3w","Previous high value":"Poprzednia wysoka warto\u015B\u0107","Previous high value conservation duration (in seconds)":"Czas zachowania poprzedniej wysokiej warto\u015Bci (w sekundach)","the value of the object.":"warto\u015B\u0107 obiektu.","the value":"warto\u015B\u0107","the maximum value of the object.":"maksymalna warto\u015B\u0107 obiektu.","the maximum value":"maksymalna warto\u015B\u0107","Check if the bar is empty.":"Sprawd\u017A, czy pasek jest pusty.","Empty":"Pusty","_PARAM0_ bar is empty":"_PARAM0_ pasek jest pusty","Check if the bar is full.":"Sprawd\u017A, czy pasek jest pe\u0142ny.","Full":"Pe\u0142ny","_PARAM0_ bar is full":"_PARAM0_ pasek jest pe\u0142ny","the previous high value of the resource bar before the current change.":"poprzednia wysoka warto\u015B\u0107 paska zasob\xF3w przed bie\u017C\u0105c\u0105 zmian\u0105.","the previous high value":"poprzednia wysoka warto\u015B\u0107","Force the previous resource value to update to the current one.":"Wymu\u015B poprzedni\u0105 warto\u015B\u0107 zasobu do aktualnej.","Update previous value":"Aktualizuj poprzedni\u0105 warto\u015B\u0107","Update the previous resource value of _PARAM0_":"Aktualizuj poprzedni\u0105 warto\u015B\u0107 zasobu _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"poprzednia wysoka warto\u015B\u0107 czasu ochrony (w sekundach) obiektu.","Previous high value conservation duration":"Czas zachowania poprzedniej wysokiej warto\u015Bci","the previous high value conservation duration":"poprzednia wysoka warto\u015B\u0107 czasu ochrony","Check if the resource value is changing.":"Sprawd\u017A, czy warto\u015B\u0107 zasobu si\u0119 zmienia.","Value is changing":"Warto\u015B\u0107 si\u0119 zmienia","_PARAM0_ value is changing":"Warto\u015B\u0107 _PARAM0_ zmienia si\u0119","Bar":"Pasek","Initial value":"Warto\u015B\u0107 pocz\u0105tkowa","It's used to detect a change at hot reload.":"Jest u\u017Cywany do wykrywania zmiany przy gor\u0105cym prze\u0142adowaniu.","Easing duration":"Czas \u0142agodzenia","Show the label":"Poka\u017C etykiet\u0119","Only used by the scene editor.":"U\u017Cywane tylko przez edytor sceny.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Wy\u015Brodkuj pasek zgodnie z konfiguracj\u0105 przycisku. U\u017Cywane w doStepPostEvents, gdy przycisk jest zmieniany rozmiarowo.","Update layout":"Aktualizuj uk\u0142ad","Update layout of _PARAM0_":"Aktualizuj uk\u0142ad _PARAM0_","_PARAM0_ is empty":"_PARAM0_ jest pusty","_PARAM0_ is full":"_PARAM0_ jest pe\u0142ny","the previous value conservation duration (in seconds) of the object.":"poprzednia warto\u015B\u0107 czasu ochrony (w sekundach) obiektu.","Previous value conservation duration":"Czas zachowania poprzedniej warto\u015Bci","the previous value conservation duration":"poprzedni czas zachowania warto\u015Bci","Value width":"Szeroko\u015B\u0107 warto\u015Bci","Check if the label is shown.":"Sprawd\u017A, czy etykieta jest widoczna.","Label is shown":"Etykieta jest widoczna","_PARAM0_ label is shown":"Etykieta _PARAM0_ jest widoczna","Show (or hide) the label on the bar.":"Poka\u017C (lub ukryj) etykiet\u0119 na pasku.","Show label":"Poka\u017C etykiet\u0119","Show the label of _PARAM0_: _PARAM1_":"Poka\u017C etykiet\u0119 ostatniej warto\u015Bci: _PARAM1_","Update the text that display the current value and maximum value.":"Aktualizuj tekst wy\u015Bwietlaj\u0105cy aktualn\u0105 warto\u015B\u0107 i maksymaln\u0105 warto\u015B\u0107.","Update label":"Aktualizuj etykiet\u0119","Update label of _PARAM0_":"Aktualizuj etykiet\u0119 _PARAM0_","Slider":"Suwak","Represent a value on a slider.":"Reprezentuje warto\u015B\u0107 na suwaku.","Step size":"Rozmiar kroku","the minimum value of the object.":"minimalna warto\u015B\u0107 obiektu.","the minimum value":"minimalna warto\u015B\u0107","the bar value bounds size.":"rozmiar granic warto\u015Bci paska.","the bar value bounds size":"rozmiar granic warto\u015Bci paska","the step size of the object.":"wielko\u015B\u0107 kroku obiektu.","the step size":"wielko\u015B\u0107 kroku","Bar left margin":"Margines lewy paska","Bar top margin":"Margines g\xF3rny paska","Bar right margin":"Margines prawy paska","Bar bottom margin":"Margines dolny paska","Show the label when the value is changed":"Poka\u017C etykiet\u0119, gdy warto\u015B\u0107 zostanie zmieniona","Label":"Etykieta","Label margin":"Margines etykiety","the value of the slider.":"warto\u015B\u0107 suwaka.","the minimum value of the slider.":"minimalna warto\u015B\u0107 suwaka.","the maximum value of the slider.":"maksymalna warto\u015B\u0107 suwaka.","the step size of the slider.":"wielko\u015B\u0107 kroku suwaka.","Update the thumb position according to the slider value.":"Aktualizuj pozycj\u0119 kciuka zgodnie z warto\u015Bci\u0105 suwaka.","Update thumb position":"Aktualizuj pozycj\u0119 kciuka","Update the thumb position of _PARAM0_":"Aktualizuj pozycj\u0119 kciuka _PARAM0_","Update the slider configuration.":"Aktualizuj konfiguracj\u0119 suwaka.","Update slider configuration":"Aktualizuj konfiguracj\u0119 suwaka","Update the slider configuration of _PARAM0_":"Aktualizuj konfiguracj\u0119 suwaka _PARAM0_","Check if the slider allows interactions.":"Sprawd\u017A, czy suwak pozwala na interakcje.","Parallax for Tiled Sprite":"Paralaksa dla kafelkowanego sprite'a","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Zachowania do animowania obiekt\xF3w kafelkowanego sprite'a na tle, \u015Bledz\u0105ce kamery z efektem paralaksy.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Przenie\u015B obrazek kafelkowanego sprite'a tak, aby pod\u0105\u017Ca\u0142 za kamer\u0105 poziomo z efektem paralaksy. Po dodaniu tego do obiektu, umie\u015B\u0107 obiekt na warstwie, kt\xF3ra si\u0119 nie porusza, za warstw\u0105, kt\xF3r\u0105 pod\u0105\u017Ca (na przyk\u0142ad warstw\u0105 o nazwie \"T\u0142o\").","Horizontal Parallax for a Tiled Sprite":"Pozioma paralaksa dla kafelkowanego sprite'a","Parallax factor (speed for the parallax, usually between 0 and 1)":"Wsp\xF3\u0142czynnik paralaksy (pr\u0119dko\u015B\u0107 paralaksy, zwykle mi\u0119dzy 0 a 1)","Layer to be followed (leave empty for the base layer)":"Warstwa, kt\xF3ra ma by\u0107 \u015Bledzona (pozostaw puste dla podstawowej warstwy)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Przenie\u015B obrazek kafelkowanego sprite'a, aby pod\u0105\u017Ca\u0142 za kamer\u0105 pionowo z efektem paralaksy. Po dodaniu tego do obiektu, umie\u015B\u0107 obiekt na warstwie, kt\xF3ra si\u0119 nie porusza, za warstw\u0105, kt\xF3r\u0105 pod\u0105\u017Ca (na przyk\u0142ad warstw\u0105 o nazwie \"T\u0142o\").","Vertical Parallax for a Tiled Sprite":"Pionowa paralaksa dla kafelkowanego sprite'a","Offset on Y axis":"Przesuni\u0119cie na osi Y","3D particle emitter":"Emiter cz\u0105steczek 3D","Display a large number of particles to create visual effects.":"Wy\u015Bwietl du\u017C\u0105 ilo\u015B\u0107 cz\u0105steczek, aby stworzy\u0107 efekty wizualne.","Start color":"Kolor pocz\u0105tkowy","End color":"Kolor ko\u0144cowy","Start opacity":"Przezroczysto\u015B\u0107 pocz\u0105tkowa","Flow of particles (particles per second)":"Przep\u0142yw cz\u0105stek (cz\u0105stek na sekund\u0119)","Start min size":"Minimalny rozmiar pocz\u0105tkowy","Start max size":"Maksymalny rozmiar pocz\u0105tkowy","End scale":"Skala ko\u0144cowa","Start min speed":"Minimalna pr\u0119dko\u015B\u0107 pocz\u0105tkowa","Start max speed":"Maksymalna pr\u0119dko\u015B\u0107 pocz\u0105tkowa","Min lifespan":"Minimalny czas \u017Cycia","Max lifespan":"Maksymalny czas \u017Cycia","Emission duration":"Czas emisji","Particles move with the emitter":"Cz\u0105steczki poruszaj\u0105ce si\u0119 wraz z emiterem","Spay cone angle":"K\u0105t sto\u017Cka rozpylenia","Blending":"Mieszanie","Gravity top":"Grawitacja g\xF3ra","Delete when emission ends":"Usu\u0144 po zako\u0144czeniu emisji","Z (elevation)":"Z (wysoko\u015B\u0107)","Deprecated":"Przestarza\u0142e","Rotation on X axis":"Obr\xF3t na osi X","Rotation on Y axis":"Obr\xF3t na osi Y","Update from properties.":"Aktualizuj z w\u0142a\u015Bciwo\u015Bci.","Update from properties":"Aktualizuj z w\u0142a\u015Bciwo\u015Bci","Update from properties of _PARAM0_":"Aktualizuj z w\u0142a\u015Bciwo\u015Bci z _PARAM0_","Register in layer":"Rejestracja w warstwie","Register _PARAM0_ in layer":"Rejestracja _PARAM0_ w warstwie","Delete itself":"Usu\u0144 samo","Delete _PARAM0_":"Usu\u0144 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Sprawd\u017A, czy emisja zako\u0144czy\u0142a si\u0119 i \u017Caden cz\u0105steczka nie \u017Cyje ju\u017C.","Emission has ended":"Emisja zako\u0144czy\u0142a si\u0119","Emission from _PARAM0_ has ended":"Emisja zako\u0144czy\u0142a si\u0119 z _PARAM0_","Restart particule emission from the beginning.":"Zrestartuj emisj\u0119 cz\u0105steczek od pocz\u0105tku.","Restart":"Zrestartuj","Restart particule emission from _PARAM0_":"Zrestartuj emisj\u0119 cz\u0105steczek z _PARAM0_","the Z position of the emitter.":"pozycja Z emitenta.","Z elevaltion (deprecated)":"Elewacja Z (przestarza\u0142e)","the Z position":"pozycja Z","the rotation on X axis of the emitter.":"obr\xF3t na osi X emitenta.","Rotation on X axis (deprecated)":"Obr\xF3t na osi X (przestarza\u0142e)","the rotation on X axis":"obr\xF3t na osi X","the rotation on Y axis of the emitter.":"obr\xF3t na osi Y emitenta.","Rotation on Y axis (deprecated)":"Obr\xF3t na osi Y (przestarza\u0142e)","the rotation on Y axis":"obr\xF3t na osi Y","the start color of the object.":"pocz\u0105tkowy kolor obiektu.","the start color":"pocz\u0105tkowy kolor","the end color of the object.":"ko\u0144cowy kolor obiektu.","the end color":"ko\u0144cowy kolor","the start opacity of the object.":"pocz\u0105tkowa przejrzysto\u015B\u0107 obiektu.","the start opacity":"pocz\u0105tkowa przejrzysto\u015B\u0107","the end opacity of the object.":"ko\u0144cowa przejrzysto\u015B\u0107 obiektu.","the end opacity":"ko\u0144cowa przejrzysto\u015B\u0107","the flow of particles of the object (particles per second).":"przep\u0142yw cz\u0105stek obiektu (cz\u0105stki na sekund\u0119).","Flow of particles":"Przep\u0142yw cz\u0105stek","the flow of particles":"przep\u0142yw cz\u0105stek","the start min size of the object.":"minimalny pocz\u0105tkowy rozmiar obiektu.","the start min size":"minimalny pocz\u0105tkowy rozmiar","the start max size of the object.":"maksymalny pocz\u0105tkowy rozmiar obiektu.","the start max size":"maksymalny pocz\u0105tkowy rozmiar","the end scale of the object.":"rozmiar ko\u0144cowy obiektu.","the end scale":"rozmiar ko\u0144cowy","the min start speed of the object.":"minimalna pr\u0119dko\u015B\u0107 startowa obiektu.","Min start speed":"Minimalna pr\u0119dko\u015B\u0107 startowa","the min start speed":"minimalna pr\u0119dko\u015B\u0107 startowa","the max start speed of the object.":"maksymalna pr\u0119dko\u015B\u0107 startowa obiektu.","Max start speed":"Maksymalna pr\u0119dko\u015B\u0107 startowa","the max start speed":"maksymalna pr\u0119dko\u015B\u0107 startowa","the min lifespan of the object.":"minimalny czas \u017Cycia obiektu.","the min lifespan":"minimalny czas \u017Cycia","the max lifespan of the object.":"maksymalny czas \u017Cycia obiektu.","the max lifespan":"maksymalny czas \u017Cycia","the emission duration of the object.":"czas emisji obiektu.","the emission duration":"czas emisji","Check if particles move with the emitter.":"Sprawd\u017A, czy cz\u0105steczki poruszaj\u0105 si\u0119 razem z emiterem.","_PARAM0_ particles move with the emitter":"_PARAM0_ cz\u0105steczek porusza si\u0119 razem z emiterem","Change if particles move with the emitter.":"Zmie\u0144, czy cz\u0105steczki poruszaj\u0105 si\u0119 razem z emiterem.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ cz\u0105steczek porusza si\u0119 razem z emiterem: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"k\u0105t sto\u017Cka rozprysku obiektu.","the spay cone angle":"k\u0105t sto\u017Cka rozprysku","the blending of the object.":"mieszanie obiektu.","the blending":"mieszanie","the gravity top of the object.":"g\xF3rna si\u0142a grawitacji obiektu.","the gravity top":"g\xF3rna si\u0142a grawitacji","the gravity of the object.":"si\u0142a grawitacyjna obiektu.","the gravity":"si\u0142a grawitacyjna","Check if delete when emission ends.":"Sprawd\u017A, czy usuwa, gdy emisja si\u0119 ko\u0144czy.","_PARAM0_ delete when emission ends":"_PARAM0_ usuwa, gdy emisja ko\u0144czy si\u0119","Change if delete when emission ends.":"Zmie\u0144, czy usuwa, gdy emisja ko\u0144czy si\u0119.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ usuwa, gdy emisja ko\u0144czy si\u0119: _PARAM1_","ShouldAutodestruct":"PowinnoAutodestrukt","Physics car":"Fizyczny samoch\xF3d","Simulate car motion with drifting.":"Symuluj ruch samochodu z po\u015Blizgiem.","Simulate car motion.":"Symuluj ruch samochodu.","Physics Engine 2.0":"Silnik fizyczny 2.0","Wheel grip ratio (from 0 to 1)":"Wsp\xF3\u0142czynnik przyczepno\u015Bci k\xF3\u0142 (od 0 do 1)","A ratio of 0 is like driving on ice.":"Wsp\xF3\u0142czynnik 0 oznacza jazd\u0119 po lodzie.","Steering":"Sterowanie","Steering speed":"Pr\u0119dko\u015B\u0107 skr\u0119tu","Sterring speed when turning back":"Pr\u0119dko\u015B\u0107 skr\u0119tu podczas cofania","Maximum steering angle":"Maksymalny k\u0105t skr\u0119tu","Steering angle":"K\u0105t skr\u0119tu","Front wheels position":"Pozycja przednich k\xF3\u0142","0 means at the center, 1 means at the front":"0 oznacza \u015Brodek, 1 oznacza prz\xF3d","Wheels":"Ko\u0142a","Rear wheels position":"Pozycja tylnych k\xF3\u0142","0 means at the center, 1 means at the back":"0 oznacza \u015Brodek, 1 oznacza ty\u0142","Simulate a press of the right key.":"Symuluj naci\u015Bni\u0119cie klawisza w prawo.","Simulate right key press":"Symuluj naci\u015Bni\u0119cie klawisza w prawo","Simulate pressing right for _PARAM0_":"Symuluj naci\u015Bni\u0119cie w prawo przez _PARAM0_","Simulate a press of the left key.":"Symuluj naci\u015Bni\u0119cie klawisza w lewo.","Simulate left key press":"Symuluj naci\u015Bni\u0119cie klawisza w lewo","Simulate pressing left for _PARAM0_":"Symuluj naci\u015Bni\u0119cie w lewo przez _PARAM0_","Simulate a press of the up key.":"Symuluj naci\u015Bni\u0119cie klawisza w g\xF3r\u0119.","Simulate up key press":"Symuluj naci\u015Bni\u0119cie klawisza w g\xF3r\u0119","Simulate pressing up for _PARAM0_":"Symuluj naci\u015Bni\u0119cie w g\xF3r\u0119 przez _PARAM0_","Simulate a press of the down key.":"Symuluj naci\u015Bni\u0119cie klawisza w d\xF3\u0142.","Simulate down key press":"Symuluj naci\u015Bni\u0119cie klawisza w d\xF3\u0142","Simulate pressing down for _PARAM0_":"Symuluj naci\u015Bni\u0119cie w d\xF3\u0142 przez _PARAM0_","Simulate a steering stick for a given axis force.":"Symuluj d\u017Awigni\u0119 steruj\u0105c\u0105 ze wskazan\u0105 si\u0142\u0105 osi.","Simulate steering stick":"Symuluj d\u017Awigni\u0119 steruj\u0105c\u0105","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Symuluj d\u017Awigni\u0119 steruj\u0105c\u0105 dla _PARAM0_ z si\u0142\u0105 _PARAM2_","Simulate an acceleration stick for a given axis force.":"Symuluj d\u017Awigni\u0119 przyspieszenia dla danej si\u0142y osi.","Simulate acceleration stick":"Symuluj d\u017Awigni\u0119 przyspieszenia","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Symuluj d\u017Awigni\u0119 przyspieszenia dla _PARAM0_ z si\u0142\u0105 _PARAM2_","Apply wheel forces":"Zastosuj si\u0142y na ko\u0142o","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Zastosuj si\u0142y na ko\u0142o na pozycji _PARAM2_ ; _PARAM3_ i _PARAM4_\xB0 obiektu _PARAM0_","Wheel X":"Ko\u0142o X","Wheel Y":"Ko\u0142o Y","Wheel angle":"K\u0105t ko\u0142a","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Zwraca p\u0119d bezw\u0142adno\u015Bci (w kg \u22C5 pixel\xB2)","Momentum of inertia":"P\u0119d bezw\u0142adno\u015Bci","Apply a polar force":"Zastosuj si\u0142\u0119 polarn\u0105","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"D\u0142ugo\u015B\u0107 (w kg \u22C5 piksele \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Rysuje si\u0142y oddzia\u0142uj\u0105ce na samoch\xF3d w celach diagnostycznych.","Draw forces for debug":"Narysuj si\u0142y dla debugowania","Draw forces of car _PARAM0_ on _PARAM2_":"Narysuj si\u0142y samochodu _PARAM0_ na _PARAM2_","the steering angle of the object.":"k\u0105t sterowania obiektu.","the steering angle":"k\u0105t sterowania","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"wsp\xF3\u0142czynnik chwytu ko\u0142a obiektu (od 0 do 1). Wska\u017Anik 0 oznacza jazd\u0119 po lodzie.","Wheel grip ratio":"Wsp\xF3\u0142czynnik przyczepno\u015Bci k\xF3\u0142","the wheel grip ratio":"wsp\xF3\u0142czynnik przyczepno\u015Bci k\xF3\u0142","the maximum steering angle of the object.":"maksymalny k\u0105t skr\u0119tu obiektu.","the maximum steering angle":"maksymalny k\u0105t skr\u0119tu","the steering speed of the object.":"pr\u0119dko\u015B\u0107 skr\u0119tu obiektu.","the steering speed":"pr\u0119dko\u015B\u0107 skr\u0119tu","the sterring speed when turning back of the object.":"pr\u0119dko\u015B\u0107 skr\u0119tu podczas skr\u0119cania si\u0119 obiektu wstecz.","Sterring back speed":"Pr\u0119dko\u015B\u0107 skr\u0119tu wstecz","the sterring speed when turning back":"pr\u0119dko\u015B\u0107 skr\u0119tu podczas skr\u0119cania wstecz","3D physics character animator":"Animator postaci fizycznej 3D","Change animations of a 3D physics character automatically.":"Zmie\u0144 animacje postaci fizycznej 3D automatycznie.","Animatable capacity":"Pojemno\u015B\u0107 animowalna","\"Idle\" animation name":"\"Idle\" nazwa animacji","Animation names":"Nazwy animacji","\"Run\" animation name":"\"Run\" nazwa animacji","\"Jump\" animation name":"\"Nazwa\" animacji \"Skok\"","\"Fall\" animation name":"\"Nazwa\" animacji \"Upadek\"","3D character keyboard mapper":"Mapper klawiatury postaci 3D","3D platformer and 3D shooter keyboard controls.":"Sterowanie klawiatur\u0105 platformow\u0105 3D i strzelank\u0105 3D.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Sterowanie postaci\u0105 3D z fizyk\u0105 za pomoc\u0105 klawiatury w grze platform\xF3wce lub z perspektywy z g\xF3ry.","3D platformer keyboard mapper":"Maper klawiatury 3D platform\xF3wki","Camera is locked for the frame":"Kamera jest zablokowana na ten klatk\u0119","Check if camera is locked for the frame.":"Sprawd\u017A, czy kamera jest zablokowana na klatk\u0119.","Camera is locked":"Kamera jest zablokowana","_PARAM0_ camera is locked for the frame":"_PARAM0_ kamera jest zablokowana na klatk\u0119","Change if camera is locked for the frame.":"Zmie\u0144, czy kamera jest zablokowana na klatk\u0119.","Lock the camera":"Zablokuj kamer\u0119","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ kamera jest zablokowana na klatk\u0119: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Sterowanie postaci\u0105 3D z fizyk\u0105 za pomoc\u0105 klawiatury w strzelance z widokiem z pierwszej lub trzeciej osoby.","3D shooter keyboard mapper":"Maper klawiatury 3D strzelanki","3D ellipse movement":"Ruch elipsy 3D","3D physics engine":"Silnik fizyki 3D","Ellipse width":"Szeroko\u015B\u0107 elipsy","Ellipse height":"Wysoko\u015B\u0107 elipsy","the ellipse width of the object.":"szeroko\u015B\u0107 elipsy obiektu.","the ellipse width":"szeroko\u015B\u0107 elipsy","the ellipse height of the object.":"wysoko\u015B\u0107 elipsy obiektu.","the ellipse height":"wysoko\u015B\u0107 elipsy","the loop duration (in seconds).":"czas trwania p\u0119tli (w sekundach).","the loop duration":"czas trwania p\u0119tli","Pinching gesture":"Gest \u015Bciskaj\u0105cych","Move the camera or objects with pinching gestures.":"Przesu\u0144 kamer\u0119 lub obiekty za pomoc\u0105 gest\xF3w \u015Bciskaj\u0105cych.","Enable or disable camera pinch.":"W\u0142\u0105cz lub wy\u0142\u0105cz przybli\u017Canie kamery.","Enable or disable camera pinch":"W\u0142\u0105cz lub wy\u0142\u0105cz przybli\u017Canie kamery","Enable camera pinch: _PARAM1_":"W\u0142\u0105cz przybli\u017Canie kamery: _PARAM1_","Enable camera pinch":"W\u0142\u0105cz przybli\u017Canie kamery","Check if camera pinch is enabled.":"Sprawd\u017A, czy przybli\u017Canie kamery jest w\u0142\u0105czone.","Camera pinch is enabled":"Przybli\u017Canie kamery jest w\u0142\u0105czone","Choose the layer to move with pinch gestures.":"Wybierz warstw\u0119 do manipulacji gestami przybli\u017Cania.","Camera pinch layer":"Warstwa przybli\u017Cania kamery","Choose the layer _PARAM1_ to move with pinch gestures":"Wybierz warstw\u0119 _PARAM1_ do manipulacji gestami przybli\u017Cania","Change the camera pinch constraint.":"Zmie\u0144 ograniczenie przybli\u017Cania kamery.","Camera pinch constraints":"Ograniczenia przybli\u017Cania kamery","Change the camera pinch constraint to _PARAM1_":"Zmie\u0144 ograniczenie przybli\u017Cania kamery na _PARAM1_","Constraint":"Ograniczenie","Pinch the camera of a layer.":"\u015Aci\u015Bnij kamer\u0119 warstwy.","Pinch camera":"\u015Aci\u015Bnij kamer\u0119","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u015Aci\u015Bnij kamer\u0119 warstwy: _PARAM1_ z ograniczeniem: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Sprawd\u017A, czy dotyk \u015Bciska, je\u015Bli 2 dotyki s\u0105 wci\u015Bni\u0119te.","Touch is pinching":"Dotyk \u015Bciska","Return the scaling of the pinch gesture from its beginning.":"Zwr\xF3\u0107 skalowanie gestu \u015Bciskania od jego pocz\u0105tku.","Pinch scaling":"Skalowanie \u015Bciskania","Return the rotation of the pinch gesture from its beginning (in degrees).":"Zwr\xF3\u0107 obr\xF3t gestu \u015Bciskania od jego pocz\u0105tku (w stopniach).","Pinch rotation":"Obr\xF3t \u015Bciskania","Return the X position of the pinch center at the beginning of the gesture.":"Zwr\xF3\u0107 pozycj\u0119 X \u015Brodka \u015Bciskania na pocz\u0105tku gestu.","Pinch beginning center X":"X pocz\u0105tkowego \u015Brodka \u015Bciskania","Return the Y position of the pinch center at the beginning of the gesture.":"Zwr\xF3\u0107 pozycj\u0119 Y \u015Brodka szczypania na pocz\u0105tku gestu.","Pinch beginning center Y":"\u015Arodek szczypania Y na pocz\u0105tku","Return the X position of the pinch center.":"Zwr\xF3\u0107 pozycj\u0119 X \u015Brodka szczypania.","Pinch center X":"\u015Arodek szczypania X","Return the Y position of the pinch center.":"Zwr\xF3\u0107 pozycj\u0119 Y \u015Brodka szczypania.","Pinch center Y":"\u015Arodek szczypania Y","Return the horizontal translation of the pinch gesture from its beginning.":"Zwr\xF3\u0107 poziome przesuni\u0119cie gestu szczypania od jego pocz\u0105tku.","Pinch translation X":"Przekszta\u0142cenie X szczypania","Return the vertical translation of the pinch gesture from its beginning.":"Zwr\xF3\u0107 pionowe przesuni\u0119cie gestu szczypania od jego pocz\u0105tku.","Pinch translation Y":"Przekszta\u0142cenie Y szczypania","Return the new X position of a point after the pinch gesture.":"Zwr\xF3\u0107 now\u0105 pozycj\u0119 X punktu po ge\u015Bcie szczypania.","Transform X position":"Pozycja X przekszta\u0142cona","Position X before the pinch":"Pozycja X przed szczypaniem","Position Y before the pinch":"Pozycja Y przed szczypaniem","Return the new Y position of a point after the pinch gesture.":"Zwr\xF3\u0107 now\u0105 pozycj\u0119 Y punktu po ge\u015Bcie szczypania.","Transform Y position":"Pozycja Y przekszta\u0142cona","Return the original X position of a point before the pinch gesture.":"Zwr\xF3\u0107 oryginaln\u0105 pozycj\u0119 X punktu przed ge\u015Bci\u0105 szczypania.","Inversed transform X position":"Przekszta\u0142cenie X pozycji odwrotne","Position X after the pinch":"Pozycja X po szczypaniu","Position Y after the pinch":"Pozycja Y po szczypaniu","Return the new position on the Y axis of a point after the pinch gesture.":"Zwr\xF3\u0107 now\u0105 pozycj\u0119 na osi Y punktu po ge\u015Bcie szczypania.","Inversed transform Y position":"Przekszta\u0142cenie Y pozycji odwrotne","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 X pozycji przekszta\u0142conej ze sceny do p\u0142\xF3tna zgodnie z warstw\u0105.","Transform X to canvas":"Przekszta\u0142cenie X do p\u0142\xF3tna","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 Y pozycji przekszta\u0142conej ze sceny do p\u0142\xF3tna zgodnie z warstw\u0105.","Transform Y to canvas":"Przekszta\u0142cenie Y do p\u0142\xF3tna","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 X pozycji przekszta\u0142conej z p\u0142\xF3tna na scen\u0119 zgodnie z warstw\u0105.","Transform X to scene":"Przekszta\u0142cenie X do sceny","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 Y pozycji przekszta\u0142conej z p\u0142\xF3tna na scen\u0119 zgodnie z warstw\u0105.","Transform Y to scene":"Przekszta\u0142cenie Y do sceny","Return the touch X on the canvas.":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 X dotyku na p\u0142\xF3tnie.","Touch X on canvas":"Dotkni\u0119cie X na p\u0142\xF3tnie","Return the touch Y on the canvas.":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 Y dotyku na p\u0142\xF3tnie.","Touch Y on canvas":"Dotkni\u0119cie Y na p\u0142\xF3tnie","Return the X coordinate of a vector after a rotation":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 X wektora po obrocie","Rotated vector X":"Obr\xF3cony wektor X","Vector X":"Wektor X","Vector Y":"Wektor Y","Angle (in degrees)":"K\u0105t (w stopniach)","Return the Y coordinate of a vector after a rotation":"Zwr\xF3\u0107 wsp\xF3\u0142rz\u0119dn\u0105 Y wektora po obrocie","Rotated vector Y":"Obr\xF3cony wektor Y","Move objects by holding 2 touches on them.":"Przesu\u0144 obiekty, trzymaj\u0105c na nich 2 dotkni\u0119cia.","Pinchable object":"Obiekt mo\u017Cliwy do szczypania","Resizable capability":"Zdolno\u015B\u0107 do zmiany rozmiaru","Lock object size":"Zablokuj rozmiar obiektu","Check if the object is being pinched.":"Sprawd\u017A, czy obiekt jest \u015Bciskany.","Is being pinched":"Jest \u015Bciskany","_PARAM0_ is being pinched":"_PARAM0_ jest \u015Bciskany","Abort the pinching of this object.":"Przerwij \u015Bciskanie tego obiektu.","Abort pinching":"Przerwij \u015Bciskanie","Abort the pinching of _PARAM0_":"Przerwij \u015Bciskanie _PARAM0_","Pixel perfect movement":"Ruch idealny piksel","Grid-based or pixel perfect platformer and top-down movements.":"Ruch oparty na siatce lub idealny platformer i ruchy w g\xF3r\u0119-d\xF3\u0142.","Return the speed necessary to cover a distance according to the deceleration.":"Zwr\xF3\u0107 pr\u0119dko\u015B\u0107 niezb\u0119dn\u0105 do pokonania odleg\u0142o\u015Bci zgodnie z op\xF3\u017Anieniem.","Speed to reach":"Pr\u0119dko\u015B\u0107 docelowa","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Droga hamowania z pocz\u0105tkow\u0105 pr\u0119dko\u015Bci\u0105: _PARAM2_ i op\xF3\u017Anieniem: _PARAM3_ jest mniejsza ni\u017C _PARAM1_","Distance":"Dystans","Return the braking distance according to an initial speed and a deceleration.":"Zwr\xF3\u0107 drog\u0119 hamowania zgodnie z pocz\u0105tkow\u0105 pr\u0119dko\u015Bci\u0105 i op\xF3\u017Anieniem.","Braking distance":"Droga hamowania","Define JavaScript classes for top-down.":"Zdefiniuj klasy JavaScript dla widoku z g\xF3ry.","Define JavaScript classes for top-down":"Zdefiniuj klasy JavaScript dla widoku z g\xF3ry","Define JavaScript classes for top-down":"Zdefiniuj klasy JavaScript dla widoku z g\xF3ry","Seamlessly align big pixels using a top-down movement.":"Idealnie dopasuj du\u017Ce piksele, korzystaj\u0105c z ruchu z g\xF3ry na d\xF3\u0142.","Pixel perfect top-down movement":"Ruch pixeli idealny z g\xF3ry na d\xF3\u0142","Pixel size":"Rozmiar pikseli","Pixel grid offset X":"Przesuni\u0119cie siatki pikseli, X","Pixel grid offset Y":"Przesuni\u0119cie siatki pikseli, Y","Seamlessly align big pixels using a platformer character movement.":"Idealnie dopasuj du\u017Ce piksele, korzystaj\u0105c z ruchu postaci platformowej.","Pixel perfect platformer character":"Posta\u0107 platformowa idealnie dopasowana do pikseli","Platformer character animator":"Animator postaci platformowej","Change animations and horizontal flipping of a platformer character automatically.":"Zmie\u0144 animacje i poziome odwracanie postaci platformowej automatycznie.","Enable animation changes":"W\u0142\u0105cz zmiany animacji","Enable horizontal flipping":"W\u0142\u0105cz obr\xF3cenie poziome","\"Climb\" animation name":"Nazwa animacji \"Wspinaczka\"","Platformer character":"Posta\u0107 platformowa","Flippable capacity":"Mo\u017Cliwo\u015B\u0107 odwr\xF3cenia","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne zmiany animacji postaci platformowej. Wy\u0142\u0105czenie zmian animacji jest przydatne do odtwarzania niestandardowych animacji.","Enable (or disable) automated animation changes":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne zmiany animacji","Enable automated animation changes on _PARAM0_: _PARAM2_":"W\u0142\u0105cz automatyczne zmiany animacji na _PARAM0_: _PARAM2_","Change animations automatically":"Zmie\u0144 animacje automatycznie","Enable (or disable) automated horizontal flipping of a platform character.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne poziome odwracanie postaci platformowej.","Enable (or disable) automated horizontal flipping":"W\u0142\u0105cz (lub wy\u0142\u0105cz) automatyczne poziome odwracanie","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"W\u0142\u0105cz automatyczne poziome odwracanie na _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Ustaw nazw\u0119 animacji \"Idle\". Nie u\u017Cywaj cudzys\u0142owu.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Ustaw animacj\u0119 \"Wyczekuj\u0105ca\" _PARAM0_ na _PARAM2_","Animation name":"Nazwa animacji","Set the \"Move\" animation name. Do not use quotation marks.":"Ustaw nazw\u0119 animacji \"Ruch\". Nie u\u017Cywaj cudzys\u0142ow\xF3w.","\"Move\" animation name":"Nazwa animacji \"Ruch\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Ustaw animacj\u0119 \"Ruch\" _PARAM0_ na _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Ustaw nazw\u0119 animacji \"Skok\". Nie u\u017Cywaj cudzys\u0142ow\xF3w.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Ustaw animacj\u0119 \"Skok\" _PARAM0_ na _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Ustaw nazw\u0119 animacji \"Upadek\". Nie u\u017Cywaj cudzys\u0142ow\xF3w.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Ustaw animacj\u0119 \"Upadek\" _PARAM0_ na _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Ustaw nazw\u0119 animacji \"Wspinaczka\". Nie u\u017Cywaj cudzys\u0142ow\xF3w.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Ustaw animacj\u0119 \"Wspinaczka\" _PARAM0_ na _PARAM2_","Platformer trajectory":"Trajektoria platformera","Platformer character jump easy configuration and platformer AI tools.":"\u0141atwa konfiguracja skoku postaci platformera i narz\u0119dzia dla sztucznej inteligencji platformera.","Configure the height of a jump and evaluate the jump trajectory.":"Skonfiguruj wysoko\u015B\u0107 skoku i oceni\u0107 trajektori\u0119 skoku.","Platformer trajectory evaluator":"Ewaluator trajektorii platformowej","Jump height":"Wysoko\u015B\u0107 skoku","Change the jump speed to reach a given height.":"Zmie\u0144 pr\u0119dko\u015B\u0107 skoku, aby osi\u0105gn\u0105\u0107 dan\u0105 wysoko\u015B\u0107.","Change the jump height of _PARAM0_ to _PARAM2_":"Zmie\u0144 wysoko\u015B\u0107 skoku _PARAM0_ na _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Narysuj trajektorie skoku od braku utrzymania do pe\u0142nego utrzymania.","Draw jump":"Narysuj skok","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Narysuj trajektori\u0119 skoku _PARAM0_ dla _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"Wysoko\u015B\u0107 skoku Y w danym czasie od pocz\u0105tku skoku.","Jump Y":"Skok Y","Time":"Czas","Jump sustaining duration":"Czas trwania utrzymania skoku","The maximum Y displacement.":"Maksymalne przesuni\u0119cie Y.","Peak Y":"Szczytowe Y","The time from the start of the jump when it reaches the maximum Y displacement.":"Czas od pocz\u0105tku skoku, kiedy osi\u0105ga maksymalne przesuni\u0119cie Y.","Peak time":"Czas osi\u0105gni\u0119cia szczytu","The time from the start of the jump when it reaches a given Y displacement moving upward.":"Czas od pocz\u0105tku skoku, kiedy osi\u0105ga dan\u0105 wysoko\u015B\u0107 Y poruszaj\u0105c si\u0119 w g\xF3r\u0119.","Jump up time":"Czas skoku w g\xF3r\u0119","The time from the start of the jump when it reaches a given Y displacement moving downward.":"Czas od pocz\u0105tku skoku, kiedy osi\u0105ga dan\u0105 wysoko\u015B\u0107 Y poruszaj\u0105c si\u0119 w d\xF3\u0142.","Jump down time":"Czas skoku w d\xF3\u0142","The X displacement before the character stops (always positive).":"Przemieszczanie X przed zatrzymaniem postaci (zawsze dodatnie).","Stop distance":"Odleg\u0142o\u015B\u0107 zatrzymania","The X displacement at a given time from now if decelerating (always positive).":"Przemieszczanie X w danym czasie od teraz, je\u015Bli zwalnianie (zawsze dodatnie).","Stopping X":"Zatrzymywanie X","The X displacement at a given time from now if accelerating (always positive).":"Przesuni\u0119cie X w danym czasie od teraz, je\u015Bli jest przyspieszanie (zawsze dodatnie).","Moving X":"Ruch X","Player avatar":"Awatar gracza","Display player avatars according to their GDevelop account.":"Wy\u015Bwietl awatary graczy zgodnie z ich kontem GDevelop.","Return the UserID from a lobby player number.":"Zwr\xF3\u0107 identyfikator u\u017Cytkownika z numeru gracza lobby.","UserID":"ID u\u017Cytkownika","Lobby player number":"Numer gracza w poczekalni","Display a player avatar according to their GDevelop account.":"Wy\u015Bwietl awatar gracza zgodnie z jego kontem GDevelop.","Multiplayer Avatar":"Awatar wieloosobowy","Border enabled":"W\u0142\u0105czony obramowanie","Enable the border on the avatar.":"W\u0142\u0105cz obramowanie na awatarze.","Player unique ID":"Unikalny identyfikator gracza","the player unique ID of the avatar.":"unikatowe ID gracza awatara.","the player unique ID":"unikatowe ID gracza","Playgama Bridge":"Most Playgama","One SDK for cross-platform publishing HTML5 games.":"Jeden SDK do publikacji gier HTML5 na r\xF3\u017Cnych platformach.","Add Action Parameter.":"Dodaj parametr akcji.","Add Action Parameter":"Dodaj parametr akcji","Add Action Parameter _PARAM1_ : _PARAM2_":"Dodaj parametr akcji _PARAM1_ : _PARAM2_","Path":"\u015Acie\u017Cka","Add Bool Action Parameter.":"Dodaj parametr logiczny akcji.","Add Bool Action Parameter":"Dodaj parametr logiczny akcji","Is Initialized.":"Czy zainicjowany.","Is Initialized":"Czy zainicjowany","Platform Id.":"Identyfikator platformy.","Platform Id":"Identyfikator platformy","Platform Language.":"J\u0119zyk platformy.","Platform Language":"J\u0119zyk platformy","Platform Payload.":"\u0141adunek platformy.","Platform Payload":"\u0141adunek platformy","Platform Tld.":"Tld platformy.","Platform Tld":"Tld platformy","Device Type.":"Typ urz\u0105dzenia.","Device Type":"Typ urz\u0105dzenia","Is Mobile.":"Czy jest mobilny.","Is Mobile":"Czy jest mobilny","Is Tablet.":"Czy jest tablet.","Is Tablet":"Czy jest tablet","Is Desktop.":"Czy jest stacjonarny.","Is Desktop":"Czy jest stacjonarny","Is Tv.":"Czy jest TV.","Is Tv":"Czy jest TV","Player Id.":"Identyfikator gracza.","Player Id":"Identyfikator gracza","Player Name.":"Nazwa gracza.","Player Name":"Nazwa gracza","Player Photos Count.":"Liczba zdj\u0119\u0107 gracza.","Player Photos Count":"Liczba zdj\u0119\u0107 gracza","Player Photo # _PARAM1_.":"Zdj\u0119cie gracza # _PARAM1_.","Player Photo":"Zdj\u0119cie gracza","Index":"Indeks","Visibility State.":"Stan Widoczno\u015Bci.","Visibility State":"Stan Widoczno\u015Bci","On Visibility State Changed.":"Na zmian\u0119 stanu widoczno\u015Bci.","On Visibility State Changed":"Na zmian\u0119 stanu widoczno\u015Bci","Default Storage Type.":"Domy\u015Blny typ przechowywania.","Default Storage Type":"Domy\u015Blny typ przechowywania","Storage Data Key.":"Klucz danych przechowywania.","Storage Data Key":"Klucz danych przechowywania","Storage Data Key As JSON.":"Klucz danych przechowywania jako JSON.","Storage Data Key As JSON":"Klucz danych przechowywania jako JSON","Append Parameter to Storage Data Get Request.":"Do\u0142\u0105cz parametr do \u017C\u0105dania pobrania danych przechowywania.","Append Parameter to Storage Data Get Request":"Do\u0142\u0105cz parametr do \u017C\u0105dania pobrania danych przechowywania","Append Parameter _PARAM1_ to Storage Data Get Request":"Do\u0142\u0105cz parametr _PARAM1_ do \u017C\u0105dania pobrania danych przechowywania","Append Parameter to Storage Data Set Request.":"Do\u0142\u0105cz parametr do \u017C\u0105dania ustawienia danych przechowywania.","Append Parameter to Storage Data Set Request":"Do\u0142\u0105cz parametr do \u017C\u0105dania ustawienia danych przechowywania","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Do\u0142\u0105cz parametr _PARAM1_ : _PARAM2_ do \u017C\u0105dania ustawienia danych przechowywania","Append Parameter to Storage Data Delete Request.":"Do\u0142\u0105cz parametr do \u017C\u0105dania usuni\u0119cia danych przechowywania.","Append Parameter to Storage Data Delete Request":"Do\u0142\u0105cz parametr do \u017C\u0105dania usuni\u0119cia danych przechowywania","Append Parameter _PARAM1_ to Storage Data Delete Request":"Do\u0142\u0105cz parametr _PARAM1_ do \u017C\u0105dania usuni\u0119cia danych przechowywania","Send Storage Data Get Request.":"Wy\u015Blij \u017C\u0105danie pobrania danych przechowywania.","Send Storage Data Get Request":"Wy\u015Blij \u017C\u0105danie pobrania danych przechowywania","Send Storage Data Get Request _PARAM1_":"Wy\u015Blij \u017C\u0105danie pobrania danych przechowywania _PARAM1_","Storage Type":"Typ przechowywania","Is Last Action Completed Successfully.":"Czy ostatnia operacja zosta\u0142a zako\u0144czona pomy\u015Blnie.","Is Last Action Completed Successfully":"Czy ostatnia operacja zosta\u0142a zako\u0144czona pomy\u015Blnie","Send Storage Data Set Request.":"Wy\u015Blij \u017C\u0105danie ustawienia danych przechowywania.","Send Storage Data Set Request":"Wy\u015Blij \u017C\u0105danie ustawienia danych przechowywania","Send Storage Data Set Request _PARAM1_":"Wy\u015Blij \u017C\u0105danie ustawienia danych przechowywania _PARAM1_","Send Storage Data Delete Request.":"Wy\u015Blij \u017C\u0105danie usuni\u0119cia danych przechowywania.","Send Storage Data Delete Request":"Wy\u015Blij \u017C\u0105danie usuni\u0119cia danych przechowywania","Send Storage Data Delete Request _PARAM1_":"Wy\u015Blij \u017C\u0105danie usuni\u0119cia danych przechowywania _PARAM1_","On Storage Data Get Request Completed.":"Po zako\u0144czeniu \u017C\u0105dania pobrania danych przechowywania.","On Storage Data Get Request Completed":"Po zako\u0144czeniu \u017C\u0105dania pobrania danych przechowywania","On Storage Data Set Request Completed.":"Po zako\u0144czeniu \u017C\u0105dania ustawienia danych przechowywania.","On Storage Data Set Request Completed":"Po zako\u0144czeniu \u017C\u0105dania ustawienia danych przechowywania","On Storage Data Delete Request Completed.":"Pro\u015Bba o usuni\u0119cie danych z pami\u0119ci zako\u0144czona.","On Storage Data Delete Request Completed":"Pro\u015Bba o usuni\u0119cie danych z pami\u0119ci zako\u0144czona","Has Storage Data.":"Masz dane w pami\u0119ci.","Has Storage Data":"Masz dane w pami\u0119ci","Has _PARAM1_ in Storage Data":"Masz _PARAM1_ w danych w pami\u0119ci","Is Storage Supported.":"Obs\u0142uga pami\u0119ci jest obs\u0142ugiwana.","Is Storage Supported":"Obs\u0142uga pami\u0119ci jest obs\u0142ugiwana","Is Storage Supported _PARAM1_":"Obs\u0142uga pami\u0119ci jest obs\u0142ugiwana _PARAM1_","Is Storage Available.":"Pami\u0119\u0107 jest dost\u0119pna.","Is Storage Available":"Pami\u0119\u0107 jest dost\u0119pna","Is Storage Available _PARAM1_":"Pami\u0119\u0107 jest dost\u0119pna _PARAM1_","Set Minimum Delay Between Interstitial.":"Ustawienie minimalnego op\xF3\u017Anienia mi\u0119dzy banerami.","Set Minimum Delay Between Interstitial":"Ustawienie minimalnego op\xF3\u017Anienia mi\u0119dzy banerami","Set Minimum Delay Between Interstitial _PARAM1_":"Ustawienie minimalnego op\xF3\u017Anienia mi\u0119dzy banerami _PARAM1_","Seconds":"Sekundy","Show Banner.":"Poka\u017C baner.","Show Banner":"Poka\u017C baner","Hide Banner.":"Ukryj baner.","Hide Banner":"Ukryj baner","Show Interstitial.":"Poka\u017C interstitial.","Show Interstitial":"Poka\u017C interstitial","Ignore Delay":"Zignoruj op\xF3\u017Anienie.","Show Rewarded.":"Poka\u017C nagrody.","Show Rewarded":"Poka\u017C nagrody","Check AdBlock.":"Sprawd\u017A blokad\u0119 reklam.","Check AdBlock":"Sprawd\u017A blokad\u0119 reklam","Minimum Delay Between Interstitial.":"Minimalne op\xF3\u017Anienie mi\u0119dzy banerami.","Minimum Delay Between Interstitial":"Minimalne op\xF3\u017Anienie mi\u0119dzy banerami","Banner State.":"Stan banera.","Banner State":"Stan banera","Interstitial State.":"Stan interstitiala.","Interstitial State":"Stan po\u015Bredni","Rewarded State.":"Stan nagrody.","Rewarded State":"Stan nagrody","Is Banner Supported.":"Czy baner jest obs\u0142ugiwany.","Is Banner Supported":"Czy baner jest obs\u0142ugiwany","On Banner State Changed.":"Na stan banera zmieniony.","On Banner State Changed":"Na stan banera zmieniony","On Banner Loading.":"Przy \u0142adowaniu banera.","On Banner Loading":"Przy \u0142adowaniu banera","On Banner Shown.":"Pokazano baner.","On Banner Shown":"Pokazano baner","On Banner Hidden.":"Ukryto baner.","On Banner Hidden":"Ukryto baner","On Banner Failed.":"B\u0142\u0105d przy banerze.","On Banner Failed":"B\u0142\u0105d przy banerze","On Interstitial State Changed.":"Na stan po\u015Bredni zmieniony.","On Interstitial State Changed":"Na stan po\u015Bredni zmieniony","On Interstitial Loading.":"Przy \u0142adowaniu po\u015Bredni.","On Interstitial Loading":"Przy \u0142adowaniu po\u015Bredni","On Interstitial Opened.":"Otworzono po\u015Bredni.","On Interstitial Opened":"Otworzono po\u015Bredni","On Interstitial Closed.":"Zamkni\u0119to po\u015Bredni.","On Interstitial Closed":"Zamkni\u0119to po\u015Bredni","On Interstitial Failed.":"B\u0142\u0105d przy po\u015Brednim.","On Interstitial Failed":"B\u0142\u0105d przy po\u015Brednim","On Rewarded State Changed.":"Na stan nagrody zmieniony.","On Rewarded State Changed":"Na stan nagrody zmieniony","On Rewarded Loading.":"Przy \u0142adowaniu nagrody.","On Rewarded Loading":"Przy \u0142adowaniu nagrody","On Rewarded Opened.":"Otworzono nagrod\u0119.","On Rewarded Opened":"Otworzono nagrod\u0119","On Rewarded Closed.":"Zamkni\u0119to nagrod\u0119.","On Rewarded Closed":"Zamkni\u0119to nagrod\u0119","On Rewarded Rewarded.":"Nagrodzono.","On Rewarded Rewarded":"Nagrodzono","On Rewarded Failed.":"B\u0142\u0105d przy nagrodzie.","On Rewarded Failed":"B\u0142\u0105d przy nagrodzie","On Check AdBlock Completed.":"Zako\u0144czono sprawdzanie AdBlocka.","On Check AdBlock Completed":"Zako\u0144czono sprawdzanie AdBlocka","Send Message.":"Wy\u015Blij wiadomo\u015B\u0107.","Send Message":"Wy\u015Blij wiadomo\u015B\u0107","Send Message _PARAM1_":"Wy\u015Blij wiadomo\u015B\u0107 _PARAM1_","Message":"Wiadomo\u015B\u0107","Get Server Time.":"Pobierz czas serwera.","Get Server Time":"Pobierz czas serwera","Server Time.":"Czas serwera.","Server Time":"Czas serwera","On Get Server Time Completed.":"Zako\u0144czono pobieranie czasu serwera.","On Get Server Time Completed":"Po uko\u0144czeniu pobierania czasu serwera","Has Server Time.":"Sprawd\u017A czas serwera.","Has Server Time":"Sprawd\u017A czas serwera","Authorize Player.":"Autoryzuj gracza.","Authorize Player":"Autoryzuj gracza","Is Player Authorization Supported.":"Czy autoryzacja gracza jest obs\u0142ugiwana.","Is Player Authorization Supported":"Czy autoryzacja gracza jest obs\u0142ugiwana","Is Player Authorized.":"Czy gracz jest ju\u017C autoryzowany.","Is Player Authorized":"Czy gracz jest ju\u017C autoryzowany","On Authorize Player Completed.":"Zako\u0144czono autoryzacj\u0119 gracza.","On Authorize Player Completed":"Po uko\u0144czeniu autoryzacji gracza","Does Player Have Name.":"Czy gracz ma nazw\u0119.","Does Player Have Name":"Czy gracz ma nazw\u0119","Does Player Have Photo.":"Czy gracz ma zdj\u0119cie.","Does Player Have Photo":"Czy gracz ma zdj\u0119cie","Does Player Have Photo # _PARAM1_":"Czy gracz ma zdj\u0119cie nr _PARAM1_","Share.":"Udost\u0119pnij.","Share":"Udost\u0119pnij","Invite Friends.":"Zapro\u015B znajomych.","Invite Friends":"Zapro\u015B znajomych","Join Community.":"Do\u0142\u0105cz do spo\u0142eczno\u015Bci.","Join Community":"Do\u0142\u0105cz do spo\u0142eczno\u015Bci","Create Post.":"Utw\xF3rz post.","Create Post":"Utw\xF3rz post","Add To Home Screen.":"Dodaj do ekranu g\u0142\xF3wnego.","Add To Home Screen":"Dodaj do ekranu g\u0142\xF3wnego","Add To Favorites.":"Dodaj do ulubionych.","Add To Favorites":"Dodaj do ulubionych","Rate.":"Oce\u0144.","Rate":"Oce\u0144","Is Share Supported.":"Czy obs\u0142ugiwane jest udost\u0119pnianie.","Is Share Supported":"Czy obs\u0142ugiwane jest udost\u0119pnianie.","On Share Completed.":"Po udost\u0119pnieniu.","On Share Completed":"Po udost\u0119pnieniu.","Is Invite Friends Supported.":"Czy obs\u0142ugiwane jest zapraszanie znajomych.","Is Invite Friends Supported":"Czy obs\u0142ugiwane jest zapraszanie znajomych.","On Invite Friends Completed.":"Po zaproszeniu znajomych.","On Invite Friends Completed":"Po zaproszeniu znajomych.","Is Join Community Supported.":"Czy obs\u0142ugiwane jest do\u0142\u0105czanie do spo\u0142eczno\u015Bci.","Is Join Community Supported":"Czy obs\u0142ugiwane jest do\u0142\u0105czanie do spo\u0142eczno\u015Bci.","On Join Community Completed.":"Po do\u0142\u0105czeniu do spo\u0142eczno\u015Bci.","On Join Community Completed":"Po do\u0142\u0105czeniu do spo\u0142eczno\u015Bci.","Is Create Post Supported.":"Czy obs\u0142ugiwane jest tworzenie post\xF3w.","Is Create Post Supported":"Czy obs\u0142ugiwane jest tworzenie post\xF3w.","On Create Post Completed.":"Po utworzeniu postu.","On Create Post Completed":"Po utworzeniu postu.","Is Add To Home Screen Supported.":"Czy obs\u0142ugiwane jest dodawanie do ekranu g\u0142\xF3wnego.","Is Add To Home Screen Supported":"Czy obs\u0142ugiwane jest dodawanie do ekranu g\u0142\xF3wnego.","On Add To Home Screen Completed.":"Po dodaniu do ekranu g\u0142\xF3wnego.","On Add To Home Screen Completed":"Po dodaniu do ekranu g\u0142\xF3wnego.","Is Add To Favorites Supported.":"Czy obs\u0142ugiwane jest dodawanie do ulubionych.","Is Add To Favorites Supported":"Czy obs\u0142ugiwane jest dodawanie do ulubionych.","On Add To Favorites Completed.":"Po dodaniu do ulubionych.","On Add To Favorites Completed":"Po dodaniu do ulubionych.","Is Rate Supported.":"Czy obs\u0142ugiwane jest ocenianie.","Is Rate Supported":"Czy obs\u0142ugiwane jest ocenianie.","On Rate Completed.":"Po ocenieniu.","On Rate Completed":"Po ocenieniu.","Is External Links Allowed.":"Czy dozwolone s\u0105 zewn\u0119trzne linki.","Is External Links Allowed":"Czy dozwolone s\u0105 zewn\u0119trzne linki.","Leaderboard Set Score.":"Ustawienie wyniku w rankingu.","Leaderboard Set Score":"Ustawienie wyniku w rankingu.","Leaderboard Get Score.":"Pobranie wyniku z rankingu.","Leaderboard Get Score":"Pobranie wyniku z rankingu.","Leaderboard Get Entries.":"Pobranie wpis\xF3w z rankingu.","Leaderboard Get Entries":"Pobranie wpis\xF3w z rankingu.","Leaderboard Show Native Popup.":"Pokazanie okna popup rankingu.","Leaderboard Show Native Popup":"Pokazanie okna popup rankingu.","Is Leaderboard Supported.":"Czy obs\u0142ugiwany jest ranking.","Is Leaderboard Supported":"Czy obs\u0142ugiwana jest tabela wynik\xF3w","Is Leaderboard Native Popup Supported.":"Czy obs\u0142ugiwane jest natywne okno wyskakuj\u0105ce tabeli wynik\xF3w?","Is Leaderboard Native Popup Supported":"Czy obs\u0142ugiwane jest natywne okno wyskakuj\u0105ce tabeli wynik\xF3w","Is Leaderboard Multiple Boards Supported.":"Czy obs\u0142ugiwane s\u0105 wiele tablic wynik\xF3w?","Is Leaderboard Multiple Boards Supported":"Czy obs\u0142ugiwane jest wiele tabel wynik\xF3w","Is Leaderboard Set Score Supported.":"Czy obs\u0142ugiwane jest ustawianie wyniku tabeli wynik\xF3w?","Is Leaderboard Set Score Supported":"Czy obs\u0142ugiwane jest ustawianie wyniku tabeli wynik\xF3w","Is Leaderboard Get Score Supported.":"Czy obs\u0142ugiwane jest pobieranie wyniku tabeli wynik\xF3w?","Is Leaderboard Get Score Supported":"Czy obs\u0142ugiwane jest pobieranie wyniku tabeli wynik\xF3w","Is Leaderboard Get Entries Supported.":"Czy obs\u0142ugiwane jest pobieranie wpis\xF3w tabeli wynik\xF3w?","Is Leaderboard Get Entries Supported":"Czy obs\u0142ugiwane jest pobieranie wpis\xF3w tabeli wynik\xF3w","On Leaderboard Set Score Completed.":"Po uko\u0144czeniu ustawiania wyniku tabeli wynik\xF3w","On Leaderboard Set Score Completed":"Po uko\u0144czeniu ustawiania wyniku tabeli wynik\xF3w","On Leaderboard Get Score Completed.":"Po uko\u0144czeniu pobierania wyniku tabeli wynik\xF3w","On Leaderboard Get Score Completed":"Po uko\u0144czeniu pobierania wyniku tabeli wynik\xF3w","On Leaderboard Get Entries Completed.":"Po uko\u0144czeniu pobierania wpis\xF3w tabeli wynik\xF3w","On Leaderboard Get Entries Completed":"Po uko\u0144czeniu pobierania wpis\xF3w tabeli wynik\xF3w","On Leaderboard Show Native Popup Completed.":"Po uko\u0144czeniu pokazywania natywnego okna wyskakuj\u0105cego tabeli wynik\xF3w","On Leaderboard Show Native Popup Completed":"Po uko\u0144czeniu pokazywania natywnego okna wyskakuj\u0105cego tabeli wynik\xF3w","Leaderboard Player Score.":"Wynik gracza tabeli wynik\xF3w","Leaderboard Player Score":"Wynik gracza tabeli wynik\xF3w","Leaderboard Entries Count.":"Ilo\u015B\u0107 wpis\xF3w tabeli wynik\xF3w","Leaderboard Entries Count":"Ilo\u015B\u0107 wpis\xF3w tabeli wynik\xF3w","Leaderboard Entry Properties Count.":"Ilo\u015B\u0107 w\u0142a\u015Bciwo\u015Bci wpisu tabeli wynik\xF3w","Leaderboard Entry Properties Count":"Ilo\u015B\u0107 w\u0142a\u015Bciwo\u015Bci wpisu tabeli wynik\xF3w","Leaderboard Entry Property Name.":"Nazwa w\u0142a\u015Bciwo\u015Bci wpisu tabeli wynik\xF3w","Leaderboard Entry Property Name":"Nazwa w\u0142a\u015Bciwo\u015Bci wpisu tabeli wynik\xF3w","Property Index":"Indeks w\u0142a\u015Bciwo\u015Bci","Leaderboard Entry Property Value.":"Warto\u015B\u0107 w\u0142a\u015Bciwo\u015Bci wpisu tabeli wynik\xF3w","Leaderboard Entry Property Value":"Warto\u015B\u0107 w\u0142a\u015Bciwo\u015Bci wpisu tabeli wynik\xF3w","Entry Index":"Indeks wpisu","Property":"Warto\u015B\u0107","Payments Purchase.":"Zakup p\u0142atno\u015Bci.","Payments Purchase":"Zakup p\u0142atno\u015Bci","Payments Get Purchases.":"P\u0142atno\u015Bci Uzyskaj Zakupy.","Payments Get Purchases":"P\u0142atno\u015Bci Uzyskaj Zakupy","Payments Get Catalog.":"P\u0142atno\u015Bci Uzyskaj Katalog.","Payments Get Catalog":"P\u0142atno\u015Bci Uzyskaj Katalog","Payments Consume Purchase.":"P\u0142atno\u015Bci Konsumuj Zakup.","Payments Consume Purchase":"P\u0142atno\u015Bci Konsumuj Zakup","Is Payments Supported.":"Czy P\u0142atno\u015Bci Obs\u0142ugiwane.","Is Payments Supported":"Czy P\u0142atno\u015Bci obs\u0142ugiwane","Is Payments Get Catalog Supported.":"Czy P\u0142atno\u015Bci Uzyskaj Katalog Obs\u0142ugiwane.","Is Payments Get Catalog Supported":"Czy P\u0142atno\u015Bci Uzyskaj Katalog Obs\u0142ugiwane","Is Payments Get Purchases Supported.":"Czy P\u0142atno\u015Bci Uzyskaj Zakupy Obs\u0142ugiwane.","Is Payments Get Purchases Supported":"Czy P\u0142atno\u015Bci Uzyskaj Zakupy Obs\u0142ugiwane","Is Payments Consume Purchase Supported.":"Czy P\u0142atno\u015Bci Konsumuj Zakup Obs\u0142ugiwane.","Is Payments Consume Purchase Supported":"Czy P\u0142atno\u015Bci Konsumuj Zakup Obs\u0142ugiwane","On Payments Purchase Completed.":"Po Zako\u0144czeniu Zakupu P\u0142atno\u015Bci.","On Payments Purchase Completed":"Po Zako\u0144czeniu Zakup\xF3w","On Payments Get Purchases Completed.":"Po Zako\u0144czeniu Uzyskiwania Zakup\xF3w P\u0142atno\u015Bci.","On Payments Get Purchases Completed":"Po Zako\u0144czeniu Uzyskiwania Zakup\xF3w","On Payments Get Catalog Completed.":"Po Zako\u0144czeniu Uzyskiwania Katalogu P\u0142atno\u015Bci.","On Payments Get Catalog Completed":"Po Zako\u0144czeniu Uzyskiwania Katalogu","On Payments Consume Purchase Completed.":"Po Zako\u0144czeniu Konsumowania Zakupu P\u0142atno\u015Bci.","On Payments Consume Purchase Completed":"Po Zako\u0144czeniu Konsumowania Zakupu","Payments Last Purchase Properties Count.":"Liczba W\u0142a\u015Bciwo\u015Bci Ostatniego Zakupu P\u0142atno\u015Bci.","Payments Last Purchase Properties Count":"Liczba W\u0142a\u015Bciwo\u015Bci Ostatniego Zakupu P\u0142atno\u015Bci","Payments Last Purchase Property Name.":"Nazwa W\u0142a\u015Bciwo\u015Bci Ostatniego Zakupu P\u0142atno\u015Bci.","Payments Last Purchase Property Name":"Nazwa W\u0142a\u015Bciwo\u015Bci Ostatniego Zakupu P\u0142atno\u015Bci","Payments Last Purchase Property Value.":"Warto\u015B\u0107 W\u0142a\u015Bciwo\u015Bci Ostatniego Zakupu P\u0142atno\u015Bci.","Payments Last Purchase Property Value":"Warto\u015B\u0107 W\u0142a\u015Bciwo\u015Bci Ostatniego Zakupu P\u0142atno\u015Bci","Payments Purchases Count.":"Liczba Zakup\xF3w P\u0142atno\u015Bci.","Payments Purchases Count":"Liczba Zakup\xF3w P\u0142atno\u015Bci","Payments Purchase Properties Count.":"Liczba W\u0142a\u015Bciwo\u015Bci Zakupu P\u0142atno\u015Bci.","Payments Purchase Properties Count":"Liczba W\u0142a\u015Bciwo\u015Bci Zakupu P\u0142atno\u015Bci","Payments Purchase Property Name.":"Nazwa W\u0142a\u015Bciwo\u015Bci Zakupu P\u0142atno\u015Bci.","Payments Purchase Property Name":"Nazwa W\u0142a\u015Bciwo\u015Bci Zakupu P\u0142atno\u015Bci","Purchase Index":"Indeks Zakupu","Payments Catalog Items Count.":"Liczba Przedmiot\xF3w Katalogu P\u0142atno\u015Bci.","Payments Catalog Items Count":"Liczba Przedmiot\xF3w Katalogu P\u0142atno\u015Bci","Payments Catalog Item Properties Count.":"Liczba W\u0142a\u015Bciwo\u015Bci Przedmiotu Katalogu P\u0142atno\u015Bci.","Payments Catalog Item Properties Count":"Liczba w\u0142a\u015Bciwo\u015Bci element\xF3w katalogu p\u0142atno\u015Bci","Payments Catalog Item Property Name.":"Nazwa w\u0142a\u015Bciwo\u015Bci elementu katalogu p\u0142atno\u015Bci.","Payments Catalog Item Property Name":"Nazwa w\u0142a\u015Bciwo\u015Bci elementu katalogu p\u0142atno\u015Bci","Product Index":"Indeks produktu","Is Achievements Supported.":"Czy obs\u0142ugiwane s\u0105 osi\u0105gni\u0119cia.","Is Achievements Supported":"Czy obs\u0142ugiwane s\u0105 osi\u0105gni\u0119cia","Is Achievements Get List Supported.":"Czy obs\u0142ugiwane jest pobieranie listy osi\u0105gni\u0119\u0107.","Is Achievements Get List Supported":"Czy obs\u0142ugiwane jest pobieranie listy osi\u0105gni\u0119\u0107","Is Achievements Native Popup Supported.":"Czy obs\u0142ugiwane jest natywne okienko osi\u0105gni\u0119\u0107.","Is Achievements Native Popup Supported":"Czy obs\u0142ugiwane jest natywne okienko osi\u0105gni\u0119\u0107","On Achievements Unlock Completed.":"Po odblokowaniu osi\u0105gni\u0119\u0107 zako\u0144czone.","On Achievements Unlock Completed":"Po odblokowaniu osi\u0105gni\u0119\u0107 zako\u0144czone","On Achievements Get List Completed.":"Po otrzymaniu listy osi\u0105gni\u0119\u0107 zako\u0144czone.","On Achievements Get List Completed":"Po otrzymaniu listy osi\u0105gni\u0119\u0107 zako\u0144czone","On Achievements Show Native Popup Completed.":"Po pokazaniu natywnego okienka osi\u0105gni\u0119\u0107 zako\u0144czone.","On Achievements Show Native Popup Completed":"Po pokazaniu natywnego okienka osi\u0105gni\u0119\u0107 zako\u0144czone","Achievements Count.":"Ilo\u015B\u0107 osi\u0105gni\u0119\u0107.","Achievements Count":"Ilo\u015B\u0107 osi\u0105gni\u0119\u0107","Achievement Properties Count.":"Liczba w\u0142a\u015Bciwo\u015Bci osi\u0105gni\u0119\u0107.","Achievement Properties Count":"Liczba w\u0142a\u015Bciwo\u015Bci osi\u0105gni\u0119\u0107","Achievement Property Name.":"Nazwa w\u0142a\u015Bciwo\u015Bci osi\u0105gni\u0119cia.","Achievement Property Name":"Nazwa w\u0142a\u015Bciwo\u015Bci osi\u0105gni\u0119cia","Achievement Property Value.":"Warto\u015B\u0107 w\u0142a\u015Bciwo\u015Bci osi\u0105gni\u0119cia.","Achievement Property Value":"Warto\u015B\u0107 w\u0142a\u015Bciwo\u015Bci osi\u0105gni\u0119cia","Achievement Index":"Indeks osi\u0105gni\u0119cia","Achievements Unlock.":"Odblokuj osi\u0105gni\u0119cia.","Achievements Unlock":"Odblokuj osi\u0105gni\u0119cia","Achievements Get List.":"Pobierz list\u0119 osi\u0105gni\u0119\u0107.","Achievements Get List":"Pobierz list\u0119 osi\u0105gni\u0119\u0107","Achievements Show Native Popup.":"Poka\u017C natywne okienko osi\u0105gni\u0119\u0107.","Achievements Show Native Popup":"Poka\u017C natywne okienko osi\u0105gni\u0119\u0107","Is Remote Config Supported.":"Czy obs\u0142ugiwana jest zdalna konfiguracja.","Is Remote Config Supported":"Czy obs\u0142ugiwana jest zdalna konfiguracja","On Remote Config Got Completed.":"Po pobraniu zdalnej konfiguracji zako\u0144czone.","On Remote Config Got Completed":"Po pobraniu zdalnej konfiguracji zako\u0144czone","Has Remote Config Value.":"Czy istnieje warto\u015B\u0107 zdalnej konfiguracji.","Has Remote Config Value":"Czy istnieje warto\u015B\u0107 zdalnej konfiguracji","Has _PARAM1_ in Remote Config":"Czy _PARAM1_ istnieje w zdalnej konfiguracji","Remote Config Value.":"Warto\u015B\u0107 zdalnej konfiguracji.","Remote Config Value":"Warto\u015B\u0107 zdalnej konfiguracji","Send Remote Config Get Request.":"Wy\u015Blij \u017C\u0105danie uzyskania zdalnej konfiguracji.","Send Remote Config Get Request":"Wy\u015Blij \u017C\u0105danie uzyskania zdalnej konfiguracji","Is Ad Block Detected.":"Wykryto blokad\u0119 reklam.","Is Ad Block Detected":"Wykryto blokad\u0119 reklam","Poki Games SDK":"SDK gier Poki","Allow games to be hosted on Poki website and display ads.":"Pozw\xF3l na hostowanie gier na stronie Poki i wy\u015Bwietlanie reklam.","Load Poki SDK.":"Za\u0142aduj SDK Poki.","Load Poki SDK":"Za\u0142aduj SDK Poki","Check if the Poki SDK is ready to be used.":"Sprawd\u017A, czy SDK Poki jest gotowe do u\u017Cycia.","Poki SDK is ready":"SDK Poki jest gotowe","Inform Poki game finished loading.":"Komunikat o zako\u0144czeniu \u0142adowania gry Poki.","Game loading finished":"Zako\u0144czono \u0142adowanie gry","Inform Poki game finished loading":"Zako\u0144czono \u0142adowanie gry Poki","Inform Poki gameplay started.":"Zawiadom o rozpocz\u0119ciu rozgrywki na Poki.","Inform Poki gameplay started":"Rozpocz\u0119to rozgrywk\u0119 na Poki","Inform Poki gameplay stopped.":"Zawiadom o zako\u0144czeniu rozgrywki na Poki.","Inform Poki gameplay stopped":"Zako\u0144czono rozgrywk\u0119 na Poki","Request commercial break.":"Za\u017C\u0105daj przerwy handlowej.","Commercial break":"Przerwa handlowa","Request commercial break":"Za\u017C\u0105daj przerwy handlowej","Request rewarded break.":"Za\u017C\u0105daj przerwy z nagrodami.","Rewarded break":"Przerwa z nagrodami","Request rewarded break":"Za\u017C\u0105daj przerwy z nagrodami","Checks if a commercial break is playing.":"Sprawdza, czy przerwa handlowa jest odtwarzana.","Commercial break is playing":"Przerwa handlowa jest odtwarzana","Checks if a rewarded break is playing.":"Sprawdza, czy przerwa z nagrodami jest odtwarzana.","Rewarded break is playing":"Przerwa z nagrodami jest odtwarzana","Checks if a commercial break just finished playing.":"Sprawdza, czy przerwa handlowa w\u0142a\u015Bnie zako\u0144czy\u0142a odtwarzanie.","Commercial break just finished playing":"Przerwa handlowa w\u0142a\u015Bnie zako\u0144czy\u0142a odtwarzanie","Checks if a rewarded break just finished playing.":"Sprawdza, czy przerwa z nagrodami w\u0142a\u015Bnie zako\u0144czy\u0142a odtwarzanie.","Rewarded break just finished playing":"Przerwa z nagrodami w\u0142a\u015Bnie zako\u0144czy\u0142a odtwarzanie","Checks if player should be rewarded after a rewarded break finished playing.":"Sprawdza, czy gracz powinien zosta\u0107 nagrodzony po zako\u0144czeniu odtwarzania przerwy z nagrodami.","Should reward player":"Powinien zosta\u0107 nagrodzony gracz","Pop-up":"Wyskakuj\u0105ce okno","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Wy\u015Bwietl wyskakuj\u0105ce okna, aby ostrzec, poprosi\u0107 o potwierdzenie i pozwoli\u0107 u\u017Cytkownikowi wpisa\u0107 odpowied\u017A w polu tekstowym.","The response to a pop-up message is filled.":"Odpowied\u017A na komunikat typu wyskakuj\u0105cego jest wype\u0142niona.","Existing prompt response":"Istniej\u0105ca odpowied\u017A na pytanie","Response from the pop-up prompt is filled":"Odpowied\u017A z wyskakuj\u0105cego pytania jest wype\u0142niona","Return the text response by user to prompt.":"Zwr\xF3\u0107 odpowied\u017A tekstow\u0105 u\u017Cytkownika na pytanie.","Response to prompt":"Odpowied\u017A na monit","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Otw\xF3rz monit z wiadomo\u015Bci\u0105: _PARAM1_ z ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Wy\u015Bwietla monit w wyskakuj\u0105cym oknie, kt\xF3ry prosi u\u017Cytkownika o wprowadzenie danych. To dzia\u0142anie zwraca wprowadzone dane tekstowe lub fa\u0142szywy boolean, je\u015Bli anulowano.","Prompt":"Monit","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Otw\xF3rz okno monitu z wiadomo\u015Bci\u0105: _PARAM1_ (zast\u0119pczy: _PARAM2_)","Prompt message":"Wiadomo\u015B\u0107 monitu","Input placeholder":"Zast\u0119pczy tekst","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Popro\u015B o potwierdzenie u\u017Cytkownika za pomoc\u0105 komunikatu w oknie dialogowym z przyciskiem OK i przyciskiem Anuluj.","Confirm":"Potwierd\u017A","Open a confirmation pop-up box with message: _PARAM1_":"Otw\xF3rz okno potwierdzenia z wiadomo\u015Bci\u0105: _PARAM1_","Confirmation message":"Wiadomo\u015B\u0107 potwierdzenia","The text to display in the confirm box.":"Tekst do wy\u015Bwietlenia w oknie potwierdzenia.","Check if a confirmation was accepted.":"Sprawd\u017A, czy potwierdzenie zosta\u0142o zaakceptowane.","Pop-up message confirmed":"Wiadomo\u015B\u0107 okienka wsp\u0142ywaj\u0105cego potwierdzona","Pop-up message is confirmed":"Wiadomo\u015B\u0107 okienka wsp\u0142ywaj\u0105cego jest potwierdzona","Displays an alert box with a message and an OK button in a pop-up window.":"Wy\u015Bwietla okienko alertu z wiadomo\u015Bci\u0105 i przyciskiem OK w wyskakuj\u0105cym oknie.","Alert":"Alarm","Open an alert pop-up box with message: _PARAM1_":"Otw\xF3rz okno alertu z wiadomo\u015Bci\u0105: _PARAM1_","Alert message":"Wiadomo\u015B\u0107 alertu","RTS-like unit selection":"Wyb\xF3r jednostek w stylu RTS","Allow player to select units by clicking on them or dragging a selection box.":"Pozwala graczowi wybra\u0107 jednostki, klikaj\u0105c na nie lub przeci\u0105gaj\u0105c pole wyboru.","Allow player to select units by clicking on them or dragging a selection box":"Zezw\xF3l graczowi na wybieranie jednostek poprzez klikni\u0119cie ich lub przeci\u0105gni\u0119cie pola wyboru","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Zezw\xF3l graczowi na wybieranie _PARAM1_ za pomoc\u0105 przycisku myszy _PARAM7_ (lub dotkni\u0119cia). Narysuj pole wyboru za pomoc\u0105 _PARAM2_ na warstwie: _PARAM3_ z nast\u0119puj\u0105cym porz\u0105dkiem Z: _PARAM4_. Wci\u015Bnij _PARAM5_, aby doda\u0107 jednostki, i _PARAM6_, aby usun\u0105\u0107 jednostki","Units":"Jednostki","Object (or object group) that can be Selected":"Obiekt (lub grupa obiekt\xF3w), kt\xF3rych mo\u017Cna wybra\u0107","Selection box":"Pole wyboru","Edit shape painter properties to change the appearance of this selection box":"Edytuj w\u0142a\u015Bciwo\u015Bci malowania kszta\u0142tu, aby zmieni\u0107 wygl\u0105d tego pola wyboru","Layer (of selection box)":"Warstwa (pola wyboru)","Must be the same layer as the units being selected":"Musz\u0105 to by\u0107 te same warstwy, co jednostki, kt\xF3re s\u0105 wybierane","Z order (of selection box)":"Porz\u0105dek Z (pola wyboru)","Z order of the selection box":"Porz\u0105dek Z pola wyboru","Additive select key":"Klawisz wyboru dodatkowego","Hold this key to add units to selection":"Przytrzymaj ten klawisz, aby doda\u0107 jednostki do wyboru","Subtractive select key":"Klawisz wyboru odj\u0119tego","Hold this key to remove units from selection":"Przytrzymaj ten klawisz, aby usun\u0105\u0107 jednostki z wyboru","Mouse button used to select units":"Przycisk myszy u\u017Cywany do wyboru jednostek","Check if the unit is \"Preselected\".":"Sprawd\u017A, czy jednostka jest \"Wst\u0119pnie wybrana\".","Is unit \"Preselected\"":"Czy jednostka jest \"Wst\u0119pnie wybrana\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ jest \"Wst\u0119pnie wybrana\"","Check if the unit is \"Selected\".":"Sprawd\u017A, czy jednostka jest \"Wybrana\".","Is unit \"Selected\"":"Czy jednostka jest \"Wybrana\"","_PARAM1_ is \"Selected\"":"_PARAM1_ jest \"Wybrana\"","Set unit as \"Preselected\".":"Ustaw jednostk\u0119 jako \"Wst\u0119pnie wybran\u0105\".","Set unit as \"Preselected\"":"Ustaw jednostk\u0119 jako \"Wst\u0119pnie wybran\u0105\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Ustaw _PARAM1_ jako \"Wst\u0119pnie wybran\u0105\": _PARAM2_","Set unit as \"Selected\".":"Ustaw jednostk\u0119 jako \"Wybran\u0105\".","Set unit as \"Selected\"":"Ustaw jednostk\u0119 jako \"Wybran\u0105\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Ustaw _PARAM1_ jako \"Wybran\u0105\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Przypisz unikalny identyfikator do ka\u017Cdej jednostki \"Wybranej\". Nale\u017Cy to uruchomi\u0107 za ka\u017Cdym razem, gdy zmieni si\u0119 liczba jednostek \"Wybranych\".","Assign a unique ID to each \"Selected\" unit":"Przypisz unikalny identyfikator do ka\u017Cdej jednostki \"Wybranej\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Przypisz unikalny identyfikator _PARAM1_, kt\xF3re s\u0105 \"Wybrane\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Udost\u0119pnia \u0142\u0105czn\u0105 liczb\u0119 _PARAM1_, kt\xF3re aktualnie s\u0105 \"Wybrane\".","Total number of \"Selected\" units":"Ca\u0142kowita liczba jednostek \"Wybranych\"","Unit":"Jednostka","Enable control groups using default controls.":"W\u0142\u0105cz grupy kontrolne za pomoc\u0105 domy\u015Blnych kontrolek.","Enable control groups using default controls":"W\u0142\u0105cz grupy kontrolne za pomoc\u0105 domy\u015Blnych kontrolek","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Przypisz _PARAM1_ do grup kontrolnych za pomoc\u0105 domy\u015Blnych kontrolek (Ctrl + numer)","Object (or object group) that will be assigned to a control group":"Obiekt (lub grupa obiekt\xF3w), kt\xF3ry zostanie przypisany do grupy kontrolnej","Control group this unit is assigned to.":"Grupa kontrolna, do kt\xF3rej ta jednostka jest przypisana.","Control group this unit is assigned to":"Grupa kontrolna, do kt\xF3rej ta jednostka jest przypisana","Check if a unit is assigned to a control group.":"Sprawd\u017A, czy jednostka jest przypisana do grupy kontrolnej.","Check if a unit is assigned to a control group":"Sprawd\u017A, czy jednostka jest przypisana do grupy kontrolnej","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ jest przypisany do grupy kontrolnej _PARAM2_","Control group ID":"ID grupy kontrolnej","Assign unit to a control group.":"Przypisz jednostk\u0119 do grupy kontrolnej.","Assign unit to a control group":"Przypisz jednostk\u0119 do grupy kontrolnej","Assign _PARAM1_ to control group _PARAM2_":"Przypisz _PARAM1_ do grupy kontrolnej _PARAM2_","Unit ID of a selected unit.":"ID jednostki wybranej jednostki.","Unit ID of a selected unit":"ID jednostki wybranej jednostki","Read pixels":"Odczytaj piksele","Read the values of pixels on the screen.":"Odczytaj warto\u015Bci pikseli na ekranie.","Return the alpha component of the pixel at the specified position.":"Zwr\xF3\u0107 sk\u0142adow\u0105 alfa piksela na okre\u015Blonej pozycji.","Read pixel alpha":"Odczytaj alfa piksela","Object recolorizer (experimental)":"Przerabiacz obiekt\xF3w (eksperymentalny)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Niezale\u017Cna zmiana kolor\xF3w sprite'a, sprite'a kafelkowanego lub sprite'a panelowego.","Define JavaScript classes.":"Definiuj klasy JavaScript.","Define JavaScript classes":"Definiuj klasy JavaScript","Independently change the colors of a sprite.":"Niezale\u017Cnie zmieniaj kolory postaci.","Sprite recolorizer":"Przebarwacz Sprite'a","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Zamie\u0144 dany kolor obiektu na inny. Zakres pozwala zmieni\u0107 podobne kolory naraz.","Recolorize":"Przefarbuj","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Przefarbuj _PARAM0_ z koloru _PARAM2_ na kolor _PARAM3_ w zakresie odcie\u0144: _PARAM4_\xB0 nasycenie: _PARAM5_% jasno\u015B\u0107: _PARAM6%","Origin color":"Pocz\u0105tkowy kolor","Target color":"Docelowy kolor","Hue scope (from 0\xB0 to 180\xB0)":"Zakres odcienia (od 0\xB0 do 180\xB0)","Saturation scope (in percent)":"Zakres nasycenia (w procentach)","Lightness scope (in percent)":"Zakres jasno\u015Bci (w procentach)","Set back the original colors of an object.":"Przywr\xF3\u0107 oryginalne kolory obiektu.","Reset color":"Resetuj kolor","Reset the colors of _PARAM0_":"Resetuj kolory _PARAM0_","Independently change the colors of a tiled sprite.":"Niezale\u017Cnie zmie\u0144 kolory kafelkowanej postaci.","Tiled sprite recolorizer":"Kafelkowany sprite recolorizer","Independently change the colors of a panel sprite.":"Niezale\u017Cnie zmie\u0144 kolory postaci panelowej.","Panel sprite recolorizer":"Przebarwacz panelu Sprite'a","Record":"Nagrywaj","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Dodaje zdarzenia do nagrywania gry, a gracze pobieraj\u0105 klipy. Dzia\u0142a na pulpicie i w przegl\u0105darce.","Start the recording.":"Rozpocznij nagrywanie.","Start recording":"Rozpocznij nagrywanie","End the recording.":"Zako\u0144cz nagrywanie.","Stop recording":"Zatrzymaj nagrywanie","Stop the recording":"Zako\u0144cz nagrywanie","Pause recording.":"Wstrzymaj nagrywanie.","Pause recording":"Wstrzymaj nagrywanie","Resume recording.":"Wzn\xF3w nagrywanie.","Resume recording":"Wzn\xF3w nagrywanie","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Zapisz nagranie w systemie plik\xF3w na pulpicie lub w folderze pobierania dla sieci. Zawsze popro\u015B o zgod\u0119 na zapisanie pliku.","Save recording":"Zapisz nagranie","Save recording to _PARAM1_ as _PARAM2_":"Zapisz nagranie do _PARAM1_ jako _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Lokalizacja pliku, ustawiana za pomoc\u0105 \u015Bcie\u017Cki FileSystem, np. FileSystem::DesktopPath() (u\u017Cywane tylko do zapis\xF3w na pulpicie)","Name to save file as":"Nazwa do zapisania pliku","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Zwraca bie\u017C\u0105cy stan rejestrowania: nieaktywny (nie nagrywany), nagrywanie lub wstrzymane.","Get current state":"Pobierz bie\u017C\u0105cy stan","Get the current framerate.":"Pobierz bie\u017C\u0105c\u0105 liczb\u0119 klatek na sekund\u0119.","Get frame rate":"Pobierz liczb\u0119 klatek na sekund\u0119","Set frame rate to _PARAM1_":"Ustaw liczb\u0119 klatek na sekund\u0119 na _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Ustaw liczb\u0119 klatek na sekund\u0119, musi by\u0107 ustawiona przed rozpocz\u0119ciem nagrywania. Domy\u015Blnie jest to minimalna liczba klatek na sekund\u0119 ustawiona w w\u0142a\u015Bciwo\u015Bciach gry.","Set frame rate":"Ustaw liczb\u0119 klatek na sekund\u0119","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Zalecane fps dla wideo: 25, 30, 60, dla plik\xF3w GIF u\u017Cyj 5, 10, 20","Returns the current video bit rate per second.":"Zwraca bie\u017C\u0105cy wsp\xF3\u0142czynnik bit\xF3w wideo na sekund\u0119.","Get video bit rate per second":"Zwraca wsp\xF3\u0142czynnik bit\xF3w wideo na sekund\u0119","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Ustaw bitrate wideo, musi by\u0107 ustawiony przed rozpocz\u0119ciem nagrywania. Domy\u015Blnie 2500000.","Set video bit rate":"Ustaw bitrate wideo","Set the video bit rate to _PARAM1_":"Ustaw bitrate wideo na _PARAM1_","video bits per second":"bity wideo na sekund\u0119","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Zwraca bitrate audio na sekund\u0119. Domy\u015Blnie 128000, je\u015Bli nie jest ustawione.","Set audio bit rate":"Ustaw bitrate audio","Set the audio bit rate to _PARAM1_":"Ustaw bitrate audio na _PARAM1_","audio bits per second":"bity audio na sekund\u0119","Returns the audio bit rate per second.":"Zwraca bitrate audio na sekund\u0119.","Get audio bit rate per second":"Pobierz bitrate audio na sekund\u0119","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Ustaw format pliku, je\u015Bli wybrany format pliku jest nieobs\u0142ugiwany na platformie u\u017Cytkownika, obs\u0142ugiwany zostanie wybrany domy\u015Blnie.","Set file format":"Ustaw format pliku","Set file format to _PARAM1_":"Ustaw format pliku na _PARAM1_","Recording format":"Format nagrania","Returns the current video format.":"Zwraca aktualny format wideo.","Get codec":"Pobierz kodek wideo","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Ustaw kodek wideo, je\u015Bli wybrany kodek jest nieobs\u0142ugiwany na platformie u\u017Cytkownika, obs\u0142ugiwany zostanie wybrany domy\u015Blnie.","Set codec":"Ustaw kodek","Set video codec _PARAM1_":"Ustaw kodek wideo _PARAM1_","codec":"kodek wideo","Returns the current video codec.":"Zwraca aktualny kodek wideo.","Get video codec":"Pobierz kodek wideo","When an error occurs this method will return what type of error it is.":"Kiedy wyst\u0105pi b\u0142\u0105d, ta metoda zwr\xF3ci rodzaj b\u0142\u0119du.","Error type":"Rodzaj b\u0142\u0119du","Check if an error has occurred.":"Sprawd\u017A, czy wyst\u0105pi\u0142 b\u0142\u0105d.","When an errror has occurred":"Kiedy wyst\u0105pi\u0142 b\u0142\u0105d","When an error has occurred":"Kiedy wyst\u0105pi\u0142 b\u0142\u0105d","Check if a recording has just been paused.":"Sprawd\u017A, czy nagrywanie w\u0142a\u015Bnie zosta\u0142o wstrzymane.","When recording has paused":"Kiedy nagrywanie zosta\u0142o wstrzymane","Check if a recording has just been resumed.":"Sprawd\u017A, czy nagrywanie w\u0142a\u015Bnie zosta\u0142o wznowione.","When recording has resumed":"Gdy nagrywanie zosta\u0142o wznowione","Check if recording has just started.":"Sprawd\u017A, czy nagrywanie w\u0142a\u015Bnie si\u0119 zacz\u0119\u0142o.","When recording has started":"Gdy nagrywanie si\u0119 zacz\u0119\u0142o","Check if recording has just stopped.":"Sprawd\u017A, czy nagrywanie w\u0142a\u015Bnie zosta\u0142o zatrzymane.","When recording has stopped":"Gdy nagrywanie zosta\u0142o zatrzymane","Check if recording has just been saved.":"Sprawd\u017A, czy nagranie w\u0142a\u015Bnie zosta\u0142o zapisane.","When recording has saved":"Gdy nagranie zosta\u0142o zapisane","When recording has been saved":"Gdy nagranie zosta\u0142o zapisane","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Sprawd\u017A, czy wybrany format jest dost\u0119pny na urz\u0105dzeniu u\u017Cytkownika. Aby unikn\u0105\u0107 nieobs\u0142ugiwanych format\xF3w, wybierz popularne takie jak MP4 lub WebM.","Is format supported on user device":"Czy format jest obs\u0142ugiwany na urz\u0105dzeniu u\u017Cytkownika","Check if _PARAM1_ is available on the users device":"Sprawd\u017A, czy _PARAM1_ jest dost\u0119pny na urz\u0105dzeniu u\u017Cytkownika","Select a common format for the best results":"Wybierz powszechny format dla najlepszych wynik\xF3w","Get the current GIF quality.":"Pobierz bie\u017C\u0105cej jako\u015Bci GIF.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Ustaw jako\u015B\u0107 GIF, musi by\u0107 ustawiona przed rozpocz\u0119ciem nagrywania. Domy\u015Blnie wynosi 10.","Set GIF quality":"Ustaw jako\u015B\u0107 GIF","Set the GIF quality to _PARAM1_":"Ustaw jako\u015B\u0107 GIF na _PARAM1_","Quality":"Jako\u015B\u0107","Returns whether or not dithering is enabled for GIFs.":"Zwraca, czy dithering jest w\u0142\u0105czony dla plik\xF3w GIF.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"W\u0142\u0105cz dithering w formacie GIF, musi by\u0107 ustawione przed rozpocz\u0119ciem nagrywania. Domy\u015Blnie warto\u015B\u0107 to fa\u0142sz.","Set GIF Dithering":"Ustaw dithering w GIF","Enable dithering _PARAM1_":"W\u0142\u0105cz dithering _PARAM1_","Dithering":"Rozmycie","Rectangular movement":"Ruch prostok\u0105tny","Move objects in a rectangular pattern.":"Przesu\u0144 obiekty w wz\xF3r prostok\u0105tny.","Distance from an object to the closest edge of a second object.":"Odleg\u0142o\u015B\u0107 od obiektu do najbli\u017Cszego brzegu drugiego obiektu.","Distance from an object to the closest edge of a second object":"Odleg\u0142o\u015B\u0107 od obiektu do najbli\u017Cszego brzegu drugiego obiektu","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Odleg\u0142o\u015B\u0107 od _PARAM1_ do najbli\u017Cszego brzegu _PARAM2_","Moving object":"Ruchomy obiekt","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Zaktualizuj poruszanie si\u0119 prostok\u0105tne, aby \u015Bledzi\u0107 kraw\u0119d\u017A obiektu. Wykonaj raz lub za ka\u017Cdym razem, gdy obiekt \u015Brodkowy si\u0119 porusza.","Update rectangular movement to follow the border of an object":"Zaktualizuj poruszanie si\u0119 prostok\u0105tne, aby \u015Bledzi\u0107 kraw\u0119d\u017A obiektu","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Zaktualizuj poruszanie si\u0119 prostok\u0105tne _PARAM1_, aby \u015Bledzi\u0107 kraw\u0119d\u017A _PARAM3_. Pozycja na kraw\u0119dzi: _PARAM4_","Rectangle Movement (required)":"Ruch prostok\u0105tny (wymagany)","Position on border":"Pozycja na kraw\u0119dzi","Move to the nearest corner of the center object.":"Przenie\u015B si\u0119 do najbli\u017Cszego rogu obiektu centralnego.","Move to the nearest corner of the center object":"Przenie\u015B si\u0119 do najbli\u017Cszego rogu obiektu centralnego","Move _PARAM1_ to the nearest corner of _PARAM3_":"Przenie\u015B _PARAM1_ do najbli\u017Cszego rogu _PARAM3_","Dimension":"Wymiar","Clockwise":"Zgodnie z ruchem wskaz\xF3wek zegara","Horizontal edge duration":"Czas trwania kraw\u0119dzi poziomych","Vertical edge duration":"Czas trwania kraw\u0119dzi pionowych","Initial position":"Pozycja pocz\u0105tkowa","Teleport the object to a corner of the movement rectangle.":"Przeteleportuj obiekt do rogu prostok\u0105ta ruchu.","Teleport at a corner":"Teleportuj do rogu","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Ustaw pozycj\u0119 _PARAM0_ przy _PARAM2_ p\u0119tli prostok\u0105ta","Corner":"R\xF3g","Return the perimeter of the movement rectangle.":"Zwr\xF3\u0107 obw\xF3d prostok\u0105ta ruchu.","Perimeter":"Obw\xF3d","Return the time the object takes to go through the whole rectangle (in seconds).":"Zwraca czas, w kt\xF3rym obiekt pokonuje ca\u0142y prostok\u0105t (w sekundach).","Return the time the object takes to go through a horizontal edge (in seconds).":"Zwraca czas, w kt\xF3rym obiekt pokonuje poziomy kraw\u0119d\u017A (w sekundach).","Return the time the object takes to go through a vertical edge (in seconds).":"Zwraca czas, w kt\xF3rym obiekt pokonuje pionow\u0105 kraw\u0119d\u017A (w sekundach).","Return the rectangle width.":"Zwr\xF3\u0107 szeroko\u015B\u0107 prostok\u0105ta.","Return the rectangle height.":"Zwr\xF3\u0107 wysoko\u015B\u0107 prostok\u0105ta.","Return the left bound of the movement.":"Zwr\xF3\u0107 lewy limit ruchu.","Return the top bound of the movement.":"Zwr\xF3\u0107 g\xF3rny limit ruchu.","Return the right bound of the movement.":"Zwr\xF3\u0107 prawy limit ruchu.","Return the bottom bound of the movement.":"Zwr\xF3\u0107 dolny limit ruchu.","Change the left bound of the rectangular movement.":"Zmie\u0144 lewy limit ruchu prostok\u0105tnego.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Zmie\u0144 lewy limit ruchu _PARAM0_ na _PARAM2_","Change the top bound of the rectangular movement.":"Zmie\u0144 g\xF3rny limit ruchu prostok\u0105tnego.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Zmie\u0144 g\xF3rne ograniczenie ruchu _PARAM0_ na _PARAM2_","Change the right bound of the rectangular movement.":"Zmie\u0144 prawe ograniczenie ruchu prostok\u0105tnego.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Zmie\u0144 prawe ograniczenie ruchu _PARAM0_ na _PARAM2_","Change the bottom bound of the rectangular movement.":"Zmie\u0144 dolne ograniczenie ruchu prostok\u0105tnego.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Zmie\u0144 dolne ograniczenie ruchu _PARAM0_ na _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Zmie\u0144 czas, kt\xF3ry obiekt potrzebuje, aby przej\u015B\u0107 przez poziomy kraw\u0119d\u017A (w sekundach).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Zmie\u0144 czas, kt\xF3ry _PARAM0_ potrzebuje, aby przej\u015B\u0107 przez poziomy kraw\u0119d\u017A na _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Zmie\u0144 czas, kt\xF3ry obiekt potrzebuje, aby przej\u015B\u0107 przez pionow\u0105 kraw\u0119d\u017A (w sekundach).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Zmie\u0144 czas, kt\xF3ry _PARAM0_ potrzebuje, aby przej\u015B\u0107 przez pionow\u0105 kraw\u0119d\u017A na _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Zmie\u0144 kierunek na zgodny z ruchem wskaz\xF3wek zegara lub przeciwnie do ruchu wskaz\xF3wek zegara.","Use clockwise direction for _PARAM0_: _PARAM2_":"U\u017Cyj kierunku zgodnego z ruchem wskaz\xF3wek zegara dla _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Zmie\u0144 funkcj\u0119 \u0142agodzenia ruchu.","Change the easing of _PARAM0_ to _PARAM2_":"Zmie\u0144 \u0142agodno\u015B\u0107 ruchu _PARAM0_ na _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Prze\u0142\u0105cz kierunek na zgodny z ruchem wskaz\xF3wek zegara lub przeciwnie do ruchu wskaz\xF3wek zegara.","Toggle direction":"Prze\u0142\u0105cz kierunek","Toogle the direction of _PARAM0_":"Prze\u0142\u0105cz kierunek _PARAM0_","Check if the object is moving clockwise.":"Sprawd\u017A, czy obiekt porusza si\u0119 zgodnie z ruchem wskaz\xF3wek zegara.","Is moving clockwise":"Porusza si\u0119 zgodnie z ruchem wskaz\xF3wek zegara","_PARAM0_ is moving clockwise":"_PARAM0_ porusza si\u0119 zgodnie z ruchem wskaz\xF3wek zegara","Check if the object is moving to the left.":"Sprawd\u017A, czy obiekt porusza si\u0119 w lewo.","Is moving left":"Porusza si\u0119 w lewo","_PARAM0_ is moving to the left":"_PARAM0_ porusza si\u0119 w lewo","Check if the object is moving up.":"Sprawd\u017A, czy obiekt porusza si\u0119 do g\xF3ry.","Is moving up":"Porusza si\u0119 do g\xF3ry","_PARAM0_ is moving up":"_PARAM0_ porusza si\u0119 do g\xF3ry","Object is moving to the right.":"Obiekt porusza si\u0119 w prawo.","Is moving right":"Porusza si\u0119 w prawo","_PARAM0_ is moving to the right":"_PARAM0_ porusza si\u0119 w prawo","Check if the object is moving down.":"Sprawd\u017A, czy obiekt porusza si\u0119 w d\xF3\u0142.","Is moving down":"Porusza si\u0119 w d\xF3\u0142","_PARAM0_ is moving down":"_PARAM0_ porusza si\u0119 w d\xF3\u0142","Object is on the left side of the rectangle.":"Obiekt znajduje si\u0119 po lewej stronie prostok\u0105ta.","Is on left":"Znajduje si\u0119 po lewej","_PARAM0_ is on the left side":"_PARAM0_ znajduje si\u0119 po lewej stronie","Object is on the top side of the rectangle.":"Obiekt znajduje si\u0119 na g\xF3rnej stronie prostok\u0105ta.","Is on top":"Jest na g\xF3rze","_PARAM0_ is on the top side":"_PARAM0_ jest po stronie g\xF3rnej","Object is on the right side of the rectangle.":"Obiekt znajduje si\u0119 po prawej stronie prostok\u0105ta.","Is on right":"Jest po prawej","_PARAM0_ is on the right side":"_PARAM0_ jest po stronie prawej","Object is on the bottom side of the rectangle.":"Obiekt znajduje si\u0119 na dolnej stronie prostok\u0105ta.","Is on bottom":"Jest na dole","_PARAM0_ is on the bottom side":"_PARAM0_ jest po stronie dolnej","Return the duration between the top-left vertex and the top-right one.":"Zwr\xF3\u0107 czas trwania mi\u0119dzy wierzcho\u0142kiem g\xF3rnym lewym a g\xF3rnym prawym.","Duration to top right":"Czas do g\xF3ry po prawej","Return the duration between the top-left vertex and the bottom-right one.":"Zwr\xF3\u0107 czas trwania mi\u0119dzy g\xF3rnym lewym a dolnym prawym wierzcho\u0142kiem.","Duration to bottom right":"Czas do dolnej prawej","Return the duration between the top-left vertex and the bottom-left one.":"Zwr\xF3\u0107 czas trwania mi\u0119dzy g\xF3rnym lewym a dolnym lewym wierzcho\u0142kiem.","Duration to bottom left":"Czas do dolnego lewego","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Zwr\xF3\u0107 stosunek mi\u0119dzy pokonanym dystansem od ostatniego wierzcho\u0142ka a d\u0142ugo\u015Bci\u0105 kraw\u0119dzi (mi\u0119dzy 0 a 1).","Progress on edge":"Post\u0119p na kraw\u0119dzi","Return the X position of the current edge origin.":"Zwr\xF3\u0107 pozycj\u0119 X aktualnego pocz\u0105tku kraw\u0119dzi.","Edge origin X":"Pocz\u0105tek kraw\u0119dzi X","Return the Y position of the current edge origin.":"Zwr\xF3\u0107 pozycj\u0119 Y aktualnego pocz\u0105tku kraw\u0119dzi.","Edge origin Y":"Pocz\u0105tek kraw\u0119dzi Y","Return the X position of the current edge target.":"Zwr\xF3\u0107 pozycj\u0119 X bie\u017C\u0105cej kraw\u0119dzi docelowej.","Edge target X":"Kraw\u0119d\u017A docelowa X","Return the Y position of the current edge target.":"Zwr\xF3\u0107 pozycj\u0119 Y bie\u017C\u0105cej kraw\u0119dzi docelowej.","Edge target Y":"Kraw\u0119d\u017A docelowa Y","Return the time from the top-left vertex.":"Zwr\xF3\u0107 czas od g\xF3rnego lewego wierzcho\u0142ka.","Current time":"Obecny czas","Return the covered length from the top-left vertex or the bottom-right one.":"Zwr\xF3\u0107 pokonan\u0105 d\u0142ugo\u015B\u0107 od g\xF3rnego lewego wierzcho\u0142ka lub dolnego prawego.","Half Current length":"P\xF3\u0142 obecnej d\u0142ugo\u015Bci","Return the displacement on the X axis from the top-left vertex.":"Zwr\xF3\u0107 przesuni\u0119cie na osi X od g\xF3rnego lewego wierzcho\u0142ka.","Return the displacement on the Y axis from the top-left vertex.":"Zwr\xF3\u0107 przesuni\u0119cie na osi Y od g\xF3rnego lewego wierzcho\u0142ka.","Rectangular flood fill":"Zatapianie prostok\u0105tne","Create objects as a grid to cover a rectangular area or an other object.":"Tworzy obiekty jako siatk\u0119, aby pokry\u0107 prostok\u0105tny obszar lub inny obiekt.","Create fill objects that cover the rectangular area of target objects.":"Utw\xF3rz obiekty wype\u0142niaj\u0105ce obszar prostok\u0105tny obiekt\xF3w docelowych.","Create objects to flood fill other objects":"Utw\xF3rz obiekty do wype\u0142niania innych obiekt\xF3w","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Utw\xF3rz _PARAM2_ do pokrycia _PARAM1_ z _PARAM3_ pikseli mi\u0119dzy kolumnami i _PARAM4_ pikseli mi\u0119dzy wierszami na warstwie: _PARAM5_ w kolejno\u015Bci Z: _PARAM6_","Rectangular area that will be covered by fill objects":"Obszar prostok\u0105tny, kt\xF3ry zostanie pokryty obiektami wype\u0142niaj\u0105cymi","Fill object":"Obiekt wype\u0142niaj\u0105cy","Object that is created to cover the rectangular area of target objects":"Obiekt, kt\xF3ry zostaje utworzony, aby pokry\u0107 obszar prostok\u0105tny obiekt\xF3w docelowych","Space between columns (pixels)":"Przestrze\u0144 mi\u0119dzy kolumnami (piksele)","Space between rows (pixels)":"Przestrze\u0144 mi\u0119dzy wierszami (piksele)","Z order":"Kolejno\u015B\u0107 Z","Create multiple copies of an object.":"Utw\xF3rz wiele kopii obiektu.","Create objects to flood fill a rectanglular area":"Utw\xF3rz obiekty do wype\u0142niania obszaru prostok\u0105tnego","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Utw\xF3rz _PARAM2_ kolumny i _PARAM3_ wiersze _PARAM1_ z wierzcho\u0142kiem w lewym g\xF3rnym rogu na _PARAM4_ ; _PARAM5_ i _PARAM6_ pikseli mi\u0119dzy kolumnami oraz _PARAM7_ pikseli mi\u0119dzy wierszami na warstwie: _PARAM8_ w kolejno\u015Bci Z: _PARAM9_","Number of columns (default: 1)":"Liczba kolumn (domy\u015Blnie: 1)","Number of rows (default: 1)":"Liczba wierszy (domy\u015Blnie: 1)","Top-left starting position (X) (default: 0)":"Lewy g\xF3rny punkt pocz\u0105tkowy (X) (domy\u015Blnie: 0)","Top-left starting position (Y) (default: 0)":"Lewy g\xF3rny punkt pocz\u0105tkowy (Y) (domy\u015Blnie: 0)","Amount of space between columns (default: 0)":"Ilo\u015B\u0107 przestrzeni mi\u0119dzy kolumnami (domy\u015Blnie: 0)","Amount of space between rows (default: 0)":"Ilo\u015B\u0107 przestrzeni mi\u0119dzy wierszami (domy\u015Blnie: 0)","Regular Expressions":"Wyra\u017Cenia regularne","Functions for using regular expressions to manipulate strings.":"Funkcje do manipulowania \u0142a\u0144cuchami za pomoc\u0105 wyra\u017Ce\u0144 regularnych.","Checks if a string matches a regex pattern.":"Sprawdza, czy ci\u0105g znak\xF3w pasuje do wzorca wyra\u017Cenia regularnego.","String matches regex pattern":"\u0141a\u0144cuch pasuje do wzorca wyra\u017Cenia regularnego","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ pasuje do wzorca _PARAM1_ (flagi: _PARAM2_)","The pattern to check for":"Wzorzec do sprawdzenia","RegEx flags":"Flagi RegEx","The string to check for a pattern":"Napis do sprawdzenia pod k\u0105tem wzorca","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Dzieli ci\u0105g znak\xF3w za pomoc\u0105 wzorca wyra\u017Cenia regularnego i przechowuje ka\u017Cd\u0105 cz\u0119\u015B\u0107 w tablicy.","Split a string into an array":"Dzieli ci\u0105g znak\xF3w na tablic\u0119","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Dzieli ci\u0105g znak\xF3w _PARAM3_ na tablic\u0119 _PARAM4_ wed\u0142ug wzorca _PARAM1_ (flagi: _PARAM2_)","The pattern to split by":"Wzorzec do podzia\u0142u","The string to split by the pattern":"Ci\u0105g znak\xF3w do podzia\u0142u wed\u0142ug wzorca","The name of the variable to store the result in":"Nazwa zmiennej do przechowywania wyniku","Builds an array containing all matches for a regex pattern.":"Tworzy tablic\u0119 zawieraj\u0105c\u0105 wszystkie dopasowania dla wzorca wyra\u017Cenia regularnego.","Find all matches for a regex pattern":"Znajduje wszystkie dopasowania dla wzorca wyra\u017Cenia regularnego","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Przechowuje wszystkie dopasowania _PARAM3_ wed\u0142ug wzorca _PARAM1_ w _PARAM4_ (flagi: _PARAM2_)","Pattern":"Wzorzec","String":"Ci\u0105g znak\xF3w","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Tworzy tablic\u0119 zawieraj\u0105c\u0105 pierwsze dopasowanie dla wzorca wyra\u017Cenia regularnego, a nast\u0119pnie grupy wyra\u017Cenia regularnego.","Find first match with groups for a regex pattern":"Znajduje pierwsze dopasowanie wraz z grupami dla wzorca wyra\u017Cenia regularnego","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Przechowuje pierwsze dopasowanie _PARAM3_ wed\u0142ug wzorca _PARAM1_ w _PARAM4_ (flagi: _PARAM2_)","Flags":"Flagi","Variable name":"Nazwa zmiennej","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Tworzy tablic\u0119 zawieraj\u0105c\u0105 dla ka\u017Cdego dopasowania wzorca wyra\u017Cenia regularnego tablic\u0119 zawieraj\u0105c\u0105 dopasowanie, a nast\u0119pnie jego grupy.","Find all matches with their groups for a regex pattern":"Znajduje wszystkie dopasowania wraz z ich grupami dla wzorca wyra\u017Cenia regularnego","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Przechowuje wszystkie dopasowania i grupy _PARAM3_ wed\u0142ug wzorca _PARAM1_ w _PARAM4_ (flagi: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Zast\u0119puje cz\u0119\u015B\u0107 ci\u0105gu znak\xF3w, kt\xF3ra pasuje do wzorca wyra\u017Cenia regularnego, innym ci\u0105giem znak\xF3w.","Replace pattern matches with a string":"Zast\u0119puje dopasowania wzorca ci\u0105giem znak\xF3w","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Wykonuje _PARAM1_ z nast\u0119puj\u0105cym _PARAM2_ w celu dopasowania do _PARAM3_, a wynik przechowuje w _PARAM4_","The string to search for pattern matches in":"Napis, w kt\xF3rym znajduje si\u0119 dopasowanie wzorca","The string to replace the matching patterns with":"Napis do zast\u0105pienia dopasowanych wzorc\xF3w","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Znajduje wzorzec wyra\u017Cenia regularnego w ci\u0105gu znak\xF3w i zwraca indeks pozycji dopasowania, lub -1 je\u015Bli wzorzec nie pasuje.","Find a pattern":"Znajduje wzorzec","Sprite Snapshot":"Instant zrzutu sprite'a","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renderuje obiekt, warstw\u0119, scen\u0119 lub obszar sceny i umieszcza wynikowy obraz w sprite.","Renders an object and puts the rendered image into a sprite object.":"Renderuje obiekt i umieszcza obraz w sprite.","Render an object into a sprite":"Rysuje obiekt w sprite","Render _PARAM1_ into sprite _PARAM2_":"Renderuj _PARAM1_ na sprite _PARAM2_","The object to render":"Obiekt do renderowania","The sprite to render to":"Sprite do renderowania","Renders a layer and puts the rendered image into a sprite object.":"Renderuje warstw\u0119 i umieszcza wyrenderowany obraz w obiekcie sprite.","Render a layer into a sprite":"Renderuj warstw\u0119 na sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Renderowanie warstwy _PARAM1_ na sprite _PARAM2_","The layer to render":"Warstwa do renderowania","Renders a scene and puts the rendered image into a sprite object.":"Renderuje scen\u0119 i umieszcza wyrenderowany obraz w obiekcie sprite.","Render a scene into a sprite":"Renderuj scen\u0119 do sprite'a","Render the current scene into sprite _PARAM1_":"Renderuj aktualn\u0105 scen\u0119 do sprite'a _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renderuje okre\u015Blony obszar sceny i umieszcza wyrenderowany obraz w obiekcie sprite.","Render an area of a scene into a sprite":"Renderuj obszar sceny do sprite'a","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Renderuj obszar aktualnej sceny do Sprite'a: _PARAM1_, od OriginX: _PARAM2_, OriginY: _PARAM3_, z szeroko\u015Bci\u0105: _PARAM4_, wysoko\u015Bci\u0105: _PARAM5_","Origin X position of the render area":"Pozycja X pocz\u0105tku obszaru renderowania","Origin Y Position of the render area":"Pozycja Y pocz\u0105tku obszaru renderowania","Width of the are to render":"Szeroko\u015B\u0107 obszaru do renderowania","Height of the area to render":"Wysoko\u015B\u0107 obszaru do renderowania","Repeat every X seconds":"Powt\xF3rz co X sekund","Trigger an event every X seconds.":"Wyzw\xF3l zdarzenie co X sekund.","Triggers every X seconds.":"Wyzwalacze co X sekund.","Repeat with a scene timer":"Powtarzaj z czasomierzem sceny","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Powtarzaj co _PARAM2_ sekund u\u017Cywaj\u0105c czasomierza _PARAM1_","Timer name used to loop":"Nazwa czasomierza u\u017Cywanego do p\u0119tli","Duration in seconds between each repetition":"Czas w sekundach mi\u0119dzy kolejnymi powt\xF3rzeniami","the number of times the timer has repeated.":"liczba razy, kiedy czasomierz powt\xF3rzy\u0142","Repetition number of a scene timer":"Numer powt\xF3rzenia czasomierza sceny","Repetition number of timer _PARAM1_":"Numer powt\xF3rzenia czasomierza _PARAM1_","Triggers every X seconds X amount of times.":"Wyzwalacze co X sekund, X ilo\u015B\u0107 razy.","Repeat with a scene timer X times":"Powtarzaj z czasomierzem sceny X razy","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Powtarzaj co _PARAM2_ sekund _PARAM3_ razy u\u017Cywaj\u0105c czasomierza _PARAM1_","The limit of loops":"Limit p\u0119tli","Maximum nuber of repetition (-1 to repeat forever).":"Maksymalna liczba powt\xF3rze\u0144 (-1 aby zawsze powtarza\u0107).","Reset repetition count of a scene timer.":"Zresetuj licznik powt\xF3rze\u0144 czasomierza sceny.","Reset repetition count of a scene timer":"Zresetuj licznik powt\xF3rze\u0144 czasomierza sceny","Reset repetition count for timer _PARAM1_":"Zresetuj licznik powt\xF3rze\u0144 dla czasomierza _PARAM1_","Allows to repeat an object timer every X seconds.":"Pozwala na powtarzanie czasomierza obiektu co X sekund.","The name of the timer to repeat":"Nazwa czasomierza do powt\xF3rzenia","The time between each trigger (in seconds)":"Czas mi\u0119dzy ka\u017Cdym wywo\u0142aniem (w sekundach)","How many times should the timer trigger? -1 for forever.":"Ile razy czasomierz powinien wywo\u0142a\u0107? -1 na zawsze.","An internal counter":"Wewn\u0119trzny licznik","Repeat with an object timer":"Powt\xF3rz z minutnikiem obiektu","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Powtarzaj co _PARAM3_ sekundy u\u017Cywaj\u0105c minutnika _PARAM2_ obiektu _PARAM0_","Repetition number of an object timer":"Numer powt\xF3rze\u0144 minutnika obiektu","Repetition number of timer _PARAM2_":"Numer powt\xF3rze\u0144 minutnika _PARAM2_","Repeat with an object timer X times":"Powt\xF3rz z obiektem, minutnik X razy","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Powt\xF3rz co _PARAM3_ sekundy _PARAM4_ razy, u\u017Cywaj\u0105c minutnika _PARAM2_ z _PARAM0_","Reset repetition count of an object timer.":"Zresetuj licznik powt\xF3rze\u0144 obiektu zegara.","Reset repetition count of an object timer":"Zresetuj licznik powt\xF3rze\u0144 obiektu zegara","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Zresetuj licznik powt\xF3rze\u0144 dla minutnika _PARAM2_ z _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Wyzwalacze co X sekund, gdzie X jest okre\u015Blone w w\u0142a\u015Bciwo\u015Bciach zachowania.","Repeat every X seconds (deprecated)":"Powtarzaj co X sekund (przestarza\u0142e)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Cykliczny minutnik _PARAM1_ z _PARAM0_ zosta\u0142 uruchomiony","Pauses a recurring timer.":"Wstrzymuje cykliczny minutnik.","Pause a recurring timer (deprecated)":"Wstrzymaj cykliczny minutnik (przestarza\u0142e)","Pause recurring timer _PARAM1_ of _PARAM0_":"Wstrzymaj cykliczny minutnik _PARAM1_ z _PARAM0_","Resumes a paused recurring timer.":"Wznawia wstrzymany cykliczny minutnik.","Resume a recurring timer (deprecated)":"Wzn\xF3w cykliczny minutnik (przestarza\u0142e)","Resume recurring timer _PARAM1_ of _PARAM0_":"Wzn\xF3w cykliczny minutnik _PARAM1_ z _PARAM0_","Allows to trigger the recurring timer X times again.":"Pozwala ponownie uruchomi\u0107 cykliczny minutnik X razy.","Reset the limit (deprecated)":"Zresetuj limit (przestarza\u0142e)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Zezw\xF3l na ponowne uruchomienie cyklicznego minutnika _PARAM1_ z _PARAM0_ X razy","Rolling counter":"Licznik przewijany","Smoothly change a counter value in a text object.":"P\u0142ynna zmiana warto\u015Bci licznika w obiekcie tekstowym.","Smoothly changes a counter value in a text object.":"P\u0142ynne zmiany warto\u015Bci licznika w obiekcie tekstowym.","Prefix":"Przedrostek","Suffix":"Przyrostek","Animation duration":"Czas trwania animacji","Increment":"Przyrost","the value of the counter.":"warto\u015B\u0107 licznika.","Counter value":"Warto\u015B\u0107 licznika","the counter value":"warto\u015B\u0107 licznika","Directly display the counter value without playing the animation.":"Bezpo\u015Brednio wy\u015Bwietl warto\u015B\u0107 licznika bez odtwarzania animacji.","Jump to the counter animation end":"Przejd\u017A do ko\u0144ca animacji licznika","Jump to the counter animation end of _PARAM0_":"Przejd\u017A do ko\u0144ca animacji licznika _PARAM0_","Room-based camera movement":"Ruch kamery oparty na pomieszczeniu","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Poruszaj i przybli\u017Caj kamer\u0119 do obiektu pomieszczenia, kt\xF3ry zawiera obiekt wyzwalaj\u0105cy (zwykle gracza).","Move and zoom camera to the room object that contains the trigger object (player)":"Przesu\u0144 i przybli\u017C kamer\u0119 do obiektu pokoju zawieraj\u0105cego obiekt wyzwalaj\u0105cy (gracza)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Przenie\u015B kamer\u0119 do obiektu pokoju _PARAM1_, kt\xF3ry zawiera obiekt wyzwalaj\u0105cy _PARAM2_ (Warstwa: _PARAM3_, Szybko\u015B\u0107 Lerp: _PARAM4_, Maks. zbli\u017Cenie: _PARAM5_, Min. zbli\u017Cenie: _PARAM6_, Bufor brzegu: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Obiekty pokoju s\u0142u\u017C\u0105 do oznaczania obszar\xF3w, kt\xF3re powinna widzie\u0107 kamera.","Trigger object (player)":"Obiekt wyzwalaj\u0105cy (gracz)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Gdy obiekt wyzwalaj\u0105cy dotknie nowego obiektu pokoju, kamera przesunie si\u0119 do nowego pokoju","Lerp speed":"Szybko\u015B\u0107 Lerp","Range: 0 to 1":"Zakres: 0 do 1","Maximum zoom":"Maks. zbli\u017Cenie","Minimum zoom":"Min. zbli\u017Cenie","Outside buffer (pixels)":"Bufor zewn\u0119trzny (piksele)","Minimum extra space displayed around each side the room":"Minimalna dodatkowa przestrze\u0144 wy\u015Bwietlana wok\xF3\u0142 ka\u017Cdej strony pokoju","Check if trigger object (usually the player) has entered a new room on this frame.":"Sprawd\u017A, czy obiekt wyzwalaj\u0105cy (zazwyczaj gracz) wszed\u0142 do nowego pokoju w tej klatce.","Check if trigger object (player) has entered a new room":"Sprawd\u017A, czy obiekt wyzwalaj\u0105cy (gracz) wszed\u0142 do nowego pokoju","_PARAM1_ has just entered a new room":"_PARAM1_ w\u0142a\u015Bnie wszed\u0142 do nowego pokoju","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Sprawd\u017A, czy kamera jest przybli\u017Cana (wymaga u\u017Cycia akcji \u201EPorusz kamer\u0105 i zg\u0142o\u015B akcj\u0119 zoomu\u201D w tym rozszerzeniu).","Check if camera is zooming":"Sprawd\u017A, czy kamera jest przybli\u017Cana","Camera is zooming":"Kamera jest przybli\u017Cana","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Sprawd\u017A, czy kamera si\u0119 przemieszcza (wymaga u\u017Cycia akcji \u201EPorusz kamer\u0105 i zg\u0142o\u015B akcj\u0119 zoomu\u201D w tym rozszerzeniu).","Check if camera is moving":"Sprawd\u017A, czy kamera si\u0119 przemieszcza","Camera is moving":"Kamera si\u0119 przemieszcza","Animated Score Counter":"Animowany licznik punkt\xF3w","An animated score counter with an icon and a customisable font.":"Animowany licznik punkt\xF3w z ikon\u0105 i mo\u017Cliwym dostosowaniem czcionki.","Shake objects with translation, rotation and scale.":"Poruszaj obiektami ze zmian\u0105 po\u0142o\u017Cenia, obrotu i skali.","Shake object (position, angle, scale)":"Potrz\u0105\u015Bnij obiektem (pozycja, k\u0105t, skala)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Potrz\u0105snij obiektem, u\u017Cywaj\u0105c jednego lub wi\u0119cej sposob\xF3w na potrz\u0105sanie (pozycja, k\u0105t, skala). Upewnij si\u0119, \u017Ce pozostanie \xABPrzesta\u0144 trz\u0105\u015B\u0107\xBB przed rozpocz\u0119ciem nowego trz\u0119sienia, je\u015Bli u\u017Cywa innych parametr\xF3w.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Potrz\u0105\u015Bnij obiektem _PARAM0_ przez _PARAM2_ sekundy. Zmodyfikuj amplitud\u0119 pozycji _PARAM3_ na osi X i _PARAM4_ na osi Y, amplitud\u0119 obrotu k\u0105ta _PARAM5_ i amplitud\u0119 skali _PARAM6_. Poczekaj _PARAM7_ sekund mi\u0119dzy trzepotaniami. Trz\u0119sij, dop\xF3ki nie zostanie zatrzymany: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Czas trwania wstrz\u0105su (w sekundach) (Domy\u015Blnie: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplituda wstrz\u0105su w kierunku X (w pikselach) (Na przyk\u0142ad: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplituda wstrz\u0105su w kierunku Y (w pikselach) (Na przyk\u0142ad: 5)","Use a negative number to make the single-shake move in the opposite direction.":"U\u017Cyj liczby ujemnej, aby wstrz\u0105s pojedynczy porusza\u0142 si\u0119 w przeciwn\u0105 stron\u0119.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplituda wstrz\u0105su rotacji k\u0105ta (w stopniach) (Na przyk\u0142ad: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplituda wstrz\u0105su skali (w procentach zmiany) (Na przyk\u0142ad: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Czas mi\u0119dzy wstrz\u0105sami (w sekundach) (Domy\u015Blnie: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Dla efektu pojedynczego wstrz\u0105su, ustaw go tak samo jak \"Czas trwania\".","Stop shaking an object.":"Zatrzymaj wstrz\u0105sanie obiektu.","Stop shaking an object":"Zatrzymaj wstrz\u0105sanie obiektu","Stop shaking _PARAM0_":"Zatrzymaj wstrz\u0105sanie _PARAM0_","Check if an object is shaking.":"Sprawd\u017A, czy obiekt si\u0119 trz\u0119sie.","Check if an object is shaking":"Sprawd\u017A, czy obiekt si\u0119 trz\u0119sie","_PARAM0_ is shaking":"_PARAM0_ trz\u0119sie si\u0119","Score":"Wynik","Default score":"Domy\u015Blny wynik","the score of the object.":"wynik obiektu.","the score":"punktacja","Screen wrap":"Zawijanie ekranu","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleportuj obiekt, gdy wychodzi poza ekran i natychmiast pojawi si\u0119 po przeciwnej stronie, zachowuj\u0105c pr\u0119dko\u015B\u0107 i tor lotu.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleportuj obiekt po opuszczeniu jednej strony ekranu, aby natychmiast pojawi\u0142 si\u0119 po drugiej stronie, utrzymuj\u0105c pr\u0119dko\u015B\u0107 i trajektori\u0119.","Screen Wrap":"Otoczenie ekranu","Horizontal wrapping":"Otoczenie poziome","Vertical wrapping":"Otoczenie pionowe","Top border of wrapped area (Y)":"G\xF3rny brzeg obszaru otoczonego (Y)","Left border of wrapped area (X)":"Lewy brzeg obszaru otoczonego (X)","Right border of wrapped area (X)":"Prawy brzeg obszaru otoczonego (X)","If blank, the value will be the scene width.":"Je\u015Bli pole jest puste, warto\u015B\u0107 b\u0119dzie r\xF3wna szeroko\u015Bci sceny.","Bottom border of wrapped area (Y)":"Dolny obramowanie owini\u0119tej przestrzeni (Y)","If blank, the value will be scene height.":"Je\u015Bli puste, warto\u015B\u0107 b\u0119dzie r\xF3wna wysoko\u015Bci sceny.","Number of pixels past the center where the object teleports and appears":"Liczba pikseli poza \u015Brodkiem, gdzie obiekt teleportuje si\u0119 i pojawia","Check if the object is wrapping on the left and right borders.":"Sprawd\u017A, czy obiekt zawija si\u0119 na lewej i prawej kraw\u0119dzi.","Is horizontal wrapping":"Czy jest owijanie poziome","_PARAM0_ is horizontal wrapping":"_PARAM0_ owija si\u0119 poziomo","Check if the object is wrapping on the top and bottom borders.":"Sprawd\u017A, czy obiekt zawija si\u0119 na g\xF3rnej i dolnej kraw\u0119dzi.","Is vertical wrapping":"Czy jest owijanie pionowe","_PARAM0_ is vertical wrapping":"_PARAM0_ owija si\u0119 pionowo","Enable wrapping on the left and right borders.":"W\u0142\u0105cz zawijanie na lewym i prawym brzegu.","Enable horizontal wrapping":"W\u0142\u0105cz zawijanie poziome","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"W\u0142\u0105cz _PARAM0_ zawijanie poziome: _PARAM2_","Enable wrapping on the top and bottom borders.":"W\u0142\u0105cz zawijanie na g\xF3rnym i dolnym brzegu.","Enable vertical wrapping":"W\u0142\u0105cz zawijanie pionowe","Enable _PARAM0_ vertical wrapping: _PARAM2_":"W\u0142\u0105cz _PARAM0_ zawijanie pionowe: _PARAM2_","Top border (Y position).":"G\xF3rny brzeg (pozycja Y).","Top border":"G\xF3rny brzeg","Left border (X position).":"Lewy brzeg (pozycja X).","Left border":"Lewy brzeg","Right border (X position).":"Prawy brzeg (pozycja X).","Right border":"Prawy brzeg","Bottom border (Y position).":"Dolny brzeg (pozycja Y).","Bottom border":"Dolny brzeg","Number of pixels past the center where the object teleports and appears.":"Liczba pikseli poza \u015Brodkiem, gdzie obiekt teleportuje si\u0119 i pojawia.","Trigger offset":"Przesuni\u0119cie wyzwalacza","Set top border (Y position).":"Ustaw g\xF3rny brzeg (pozycja Y).","Set top border":"Ustaw g\xF3rny brzeg","Set _PARAM0_ top border to _PARAM2_":"Ustaw _PARAM0_ g\xF3rny brzeg na _PARAM2_","Top border value":"Warto\u015B\u0107 g\xF3rnego brzegu","Set left border (X position).":"Ustaw lewy brzeg (pozycja X).","Set left border":"Ustaw lewy brzeg","Set _PARAM0_ left border to _PARAM2_":"Ustaw _PARAM0_ lewy brzeg na _PARAM2_","Left border value":"Warto\u015B\u0107 lewego brzegu","Set bottom border (Y position).":"Ustaw dolny brzeg (pozycja Y).","Set bottom border":"Ustaw dolny brzeg","Set _PARAM0_ bottom border to _PARAM2_":"Ustaw _PARAM0_ dolny brzeg na _PARAM2_","Bottom border value":"Warto\u015B\u0107 dolnego brzegu","Set right border (X position).":"Ustaw prawy brzeg (pozycja X).","Set right border":"Ustaw prawy brzeg","Set _PARAM0_ right border to _PARAM2_":"Ustaw _PARAM0_ prawy brzeg na _PARAM2_","Right border value":"Warto\u015B\u0107 prawego brzegu","Set trigger offset (pixels).":"Ustaw przesuni\u0119cie wyzwalacza (piksele).","Set trigger offset":"Ustaw przesuni\u0119cie wyzwalacza","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Ustaw _PARAM0_ przesuni\u0119cie wyzwalacza na _PARAM2_ pikseli","SetScreen Offset Leaving Value":"Ustaw Warto\u015B\u0107 Pozostawienia Ekranu","Screen Wrap (physics objects)":"Owijanie ekranu (obiekty fizyczne)","Angular Velocity":"Pr\u0119dko\u015B\u0107 k\u0105towa","Linear Velocity X":"Pr\u0119dko\u015B\u0107 liniowa X","Linear Velocity Y":"Pr\u0119dko\u015B\u0107 liniowa Y","Save current velocity values.":"Zapisz bie\u017C\u0105ce warto\u015Bci pr\u0119dko\u015Bci.","Save current velocity values":"Zapisz bie\u017C\u0105ce warto\u015Bci pr\u0119dko\u015Bci","Save current velocity values of _PARAM0_":"Zapisz bie\u017C\u0105ce warto\u015Bci pr\u0119dko\u015Bci _PARAM0_","Apply saved velocity values.":"Zastosuj zapisane warto\u015Bci pr\u0119dko\u015Bci.","Apply saved velocity values":"Zastosuj zapisane warto\u015Bci pr\u0119dko\u015Bci","Apply saved velocity values of _PARAM0_":"Zastosuj zapisane warto\u015Bci pr\u0119dko\u015Bci _PARAM0_","Animate Shadow Clones":"Animuj cienie klon\xF3w","Create and animate shadow clones that follow the path of a primary object.":"Tw\xF3rz i animuj cienie klon\xF3w, kt\xF3re pod\u0105\u017Caj\u0105 za \u015Bcie\u017Ck\u0105 obiektu podstawowego.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Wybierz g\u0142\xF3wny obiekt, obiekt cienia, liczb\u0119 cieni, liczb\u0119 klatek mi\u0119dzy cieniami, szybko\u015B\u0107, z jak\u0105 cienie znikn\u0105 (je\u015Bli \u017C\u0105dane), warto\u015B\u0107 Z cieni oraz warstw\u0119, na kt\xF3rej b\u0119d\u0105 tworzone cienie.","Animate shadow clones that follow the path of a primary object":"Animuj cienie, kt\xF3re pod\u0105\u017Caj\u0105 za \u015Bcie\u017Ck\u0105 g\u0142\xF3wnego obiektu","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Utw\xF3rz i animuj _PARAM3_ kopie _PARAM2_, kt\xF3re pod\u0105\u017Caj\u0105 za pozycj\u0105 _PARAM1_, z _PARAM4_ pustymi klatkami mi\u0119dzy cieniami, zbledni\u0119ciem przezroczysto\u015Bci cieni o _PARAM5_ na cien, zmniejszeniem skali cieni o _PARAM6_ na cien. Cienie zostan\u0105 utworzone na warstwie _PARAM7_ z warto\u015Bci\u0105 Z r\xF3wn\u0105 _PARAM8_. Dopasowanie skali X: _PARAM9_ Dopasowanie skali Y: _PARAM10_ Dopasowanie k\u0105ta: _PARAM11_ Dopasowanie animacji: _PARAM12_ Dopasowanie klatki animacji: _PARAM13_ Dopasowanie pionowego odwr\xF3cenia: _PARAM14_ Dopasowanie poziomego odwr\xF3cenia: _PARAM15_","Object that shadow clones will follow":"Obiekt, za kt\xF3rym cienie b\u0119d\u0105 pod\u0105\u017Ca\u0107","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Cienie b\u0119d\u0105 wykonane z tego obiektu (Nie mo\u017Cna u\u017Cy\u0107 tego samego obiektu, kt\xF3ry s\u0142u\u017Cy jako g\u0142\xF3wny)","Number of shadow clones (Default: 1)":"Liczba cieni (Domy\u015Blnie: 1)","Number of empty frames between shadow clones (Default: 1)":"Liczba pustych klatek mi\u0119dzy cieniami (Domy\u015Blnie: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Pr\u0119dko\u015B\u0107 zanikania (Zakres: 0 do 255) (Domy\u015Blnie: 0)","Decrease in opacity for each consecutive shadow clone":"Spadek prze\u017Aroczysto\u015Bci dla ka\u017Cdego kolejnego cienia","Shrink speed (Range: 0 to 100) (Default: 0)":"Pr\u0119dko\u015B\u0107 zmniejszania (Zakres: 0 do 100) (Domy\u015Blnie: 0)","Decrease in scale for each consecutive shadow clone":"Spadek skali dla ka\u017Cdego kolejnego cienia","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Cienie b\u0119d\u0105 utworzone na tej warstwie. (Domy\u015Blnie: \"\") (Warstwa bazowa)","Z value for created shadow clones":"Warto\u015B\u0107 Z dla utworzonych cieni","Match X scale of primary object:":"Dopasuj skal\u0119 X g\u0142\xF3wnego obiektu:","Match Y scale of primary object:":"Dopasuj skal\u0119 Y g\u0142\xF3wnego obiektu:","Match angle of primary object:":"Dopasuj k\u0105t g\u0142\xF3wnego obiektu:","Match animation of primary object:":"Dopasuj animacj\u0119 g\u0142\xF3wnego obiektu:","Match animation frame of primary object:":"Dopasuj klatk\u0119 animacji g\u0142\xF3wnego obiektu:","Match the vertical flip of primary object:":"Dopasuj pionowe odwr\xF3cenie g\u0142\xF3wnego obiektu:","Match the horizontal flip of primary object:":"Dopasuj poziome odwr\xF3cenie g\u0142\xF3wnego obiektu:","Delete shadow clone objects that are linked to a primary object.":"Usu\u0144 obiekty klon\xF3w cieni, kt\xF3re s\u0105 powi\u0105zane z obiektem pierwotnym.","Delete shadow clone objects that are linked to a primary object":"Usu\u0144 obiekty klon\xF3w cieni, kt\xF3re s\u0105 powi\u0105zane z obiektem pierwotnym","Primary object":"Obiekt pierwotny","Shadow clones":"Klony cieni","Shake object":"Potrz\u0105\u015Bnij obiektem","Shake an object.":"Wstrz\u0105\u015Bnij obiektem.","Shake objects with translation and rotation.":"Wstrz\u0105\u015Bnij obiektami z translacj\u0105 i rotacj\u0105.","Shake object (position, angle)":"Wstrz\u0105\u015Bnij obiekt (pozycja, k\u0105t)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Potrz\u0105\u015Bnij obiektem, u\u017Cywaj\u0105c jednej lub kilku metod potrz\u0105sania (pozycja, k\u0105t). Upewnij si\u0119, \u017Ce \"Zatrzymaj potrz\u0105sanie\" przed rozpocz\u0119ciem nowego potrz\u0105sania, je\u015Bli korzysta z r\xF3\u017Cnych parametr\xF3w.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Potrz\u0105\u015Bnij obiektem _PARAM0_ przez _PARAM2_ sekundy. Zmodyfikuj amplitud\u0119 pozycji _PARAM3_ na osi X i _PARAM4_ na osi Y, amplitud\u0119 obrotu k\u0105ta _PARAM5_. Poczekaj _PARAM6_ sekund mi\u0119dzy potrz\u0105saniem. Ca\u0142y czas trzymaj wstrz\u0105sy do zatrzymania: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Zatrzymaj wszelkie potrz\u0105sanie obiektu, kt\xF3re zosta\u0142o uruchomione przez rozszerzenie Obiekt potrz\u0105saj\u0105cy.","Stop shaking the object":"Zatrzymaj potrz\u0105sanie obiektu","3D object shake":"Potrz\u0105\u015Bnij obiektem 3D","Shake 3D objects.":"Potrz\u0105\u015Bnij obiektem 3D.","Shake 3D objects with translation and rotation.":"Wstrz\u0105\u015Bnij obiekt 3D z translacj\u0105 i rotacj\u0105.","3D shake":"Wstrz\u0105s 3D","Translation amplitude on X axis":"Amplituda translacji na osi X","Translation amplitude on Y axis":"Amplituda translacji na osi Y","Translation amplitude on Z axis":"Amplituda translacji na osi Z","Rotation amplitude around X axis":"Amplituda obrotu wok\xF3\u0142 osi X","Rotation amplitude around Y axis":"Amplituda obrotu wok\xF3\u0142 osi Y","Rotation amplitude around Z axis":"Amplituda obrotu wok\xF3\u0142 osi Z","Start to shake at the object creation":"Rozpocznij wstrz\u0105sanie przy tworzeniu obiektu","Shake the object with a linear easing at the start and the end.":"Potrz\u0105\u015Bnij obiektem z liniowym \u0142agodzeniem na pocz\u0105tku i na ko\u0144cu.","Shake":"Potrz\u0105\u015Bnij","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Potrz\u0105\u015Bnij _PARAM0_ przez _PARAM2_ sekundy z \u0142agodzeniem pocz\u0105tkowym _PARAM3_ sekund i ko\u0144cowym _PARAM4_ sekund","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Potrz\u0105\u015Bnij obiekt z liniowym \u0142agodzeniem na pocz\u0105tku i trzymaj si\u0119 a\u017C do u\u017Cycia akcji zatrzymania.","Start shaking":"Rozpocznij potrz\u0105sanie","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Rozpocznij potrz\u0105sanie _PARAM0_ z \u0142agodzeniem _PARAM2_ sekund","Stop shaking the object with a linear easing.":"Zatrzymaj potrz\u0105sanie obiektu z liniowym \u0142agodzeniem.","Stop shaking":"Zatrzymaj potrz\u0105sanie","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Zatrzymaj potrz\u0105sanie _PARAM0_ z \u0142agodzeniem _PARAM2_ sekund","Check if the object is shaking.":"Sprawd\u017A, czy obiekt jest w trakcie potrz\u0105sania.","Is shaking":"Trwa potrz\u0105sanie","Check if the object is stopping to shake.":"Sprawd\u017A, czy obiekt przestaje si\u0119 trz\u0105\u015B\u0107.","Is stopping to shake":"Przestaje si\u0119 trz\u0105\u015B\u0107","_PARAM0_ is stopping to shake":"_PARAM0_ przestaje si\u0119 trz\u0105\u015B\u0107","the shaking frequency of the object.":"cz\u0119stotliwo\u015B\u0107 trz\u0119sienia obiektu.","Shaking frequency":"Cz\u0119stotliwo\u015B\u0107 trz\u0119sienia","the shaking frequency":"cz\u0119stotliwo\u015B\u0107 trz\u0119sienia","Return the easing factor according to start properties.":"Zwr\xF3\u0107 wsp\xF3\u0142czynnik \u0142agodzenia zgodnie z w\u0142a\u015Bciwo\u015Bciami startowymi.","Start easing factor":"Wska\u017Anik \u0142agodzenia pocz\u0105tkowego","Return the easing factor according to stop properties.":"Zwr\xF3\u0107 wsp\xF3\u0142czynnik \u0142agodzenia zgodnie z w\u0142a\u015Bciwo\u015Bciami zatrzymywania.","Stop easing factor":"Wska\u017Anik \u0142agodzenia zatrzymania","stop easing factor":"wska\u017Anik \u0142agodzenia zatrzymania","Share dialog and sharing options":"Dzielenie dialogu i opcji udost\u0119pniania","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Pozwala udost\u0119pnia\u0107 tre\u015Bci za pomoc\u0105 okna dialogowego udost\u0119pniania systemu. Dzia\u0142a tylko na urz\u0105dzeniach mobilnych (przegl\u0105darka lub aplikacja mobilna).","Share a link or text via another app using the system share dialog.":"Udost\u0119pnij link lub tekst za pomoc\u0105 innego programu za pomoc\u0105 okna dialogowego udost\u0119pniania systemu.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Udost\u0119pnij tekst: _PARAM1_ i adres URL: _PARAM2_ z tytu\u0142em _PARAM3_","Text to share":"Tekst do udost\u0119pnienia","Url to share":"Adres URL do udost\u0119pnienia","Title to show in the Share dialog":"Tytu\u0142 do wy\u015Bwietlenia w oknie dialogowym Udost\u0119pnij","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Sprawd\u017A, czy przegl\u0105darka/system operacyjny urz\u0105dzenia obs\u0142uguje udost\u0119pnianie. Udost\u0119pnianie zwykle nie jest obs\u0142ugiwane w przegl\u0105darkach desktopowych ani aplikacjach desktopowych.","Sharing is supported":"Udost\u0119pnianie jest obs\u0142ugiwane","The browser or system supports sharing":"Przegl\u0105darka lub system obs\u0142uguje udost\u0119pnianie","the result of the last share dialog.":"wynik ostatniego okna dialogowego udost\u0119pniania.","Result of the last share dialog":"Wynik ostatniego okna dialogowego udost\u0119pniania","the result of the last share dialog":"wynik ostatniego okna dialogowego udost\u0119pniania"," Shock wave effect":"Efekt fali uderzeniowej","Draw shock wave.":"Narysuj fal\u0119 uderzeniow\u0105.","Draw ellipse shock waves.":"Narysuj wstrz\u0105sy elipsowe.","Ellipse shock wave":"Fala wstrz\u0105su elipsy","Start width":"Szeroko\u015B\u0107 pocz\u0105tkowa","Start height":"Wysoko\u015B\u0107 pocz\u0105tkowa","Start outline thickness":"Pocz\u0105tkowa grubo\u015B\u0107 obrysu","Outline":"Obrys","Start angle":"Pocz\u0105tkowy k\u0105t","End width":"Szeroko\u015B\u0107 ko\u0144cowa","End height":"Wysoko\u015B\u0107 ko\u0144cowa","End outline thickness":"Ko\u0144cowa grubo\u015B\u0107 obrysu","End angle":"Ko\u0144cowy k\u0105t","Timing":"Czasowanie","Fill the shape":"Wype\u0142nij kszta\u0142t","the start width of the object.":"szeroko\u015B\u0107 pocz\u0105tkowa obiektu.","the start width":"szeroko\u015B\u0107 rozpocz\u0119cia","the start height of the object.":"wysoko\u015B\u0107 pocz\u0105tkowa obiektu.","the start height":"pocz\u0105tkowa wysoko\u015B\u0107","the start outline of the object.":"pocz\u0105tkowa obrys obiektu.","the start outline":"pocz\u0105tkowy zarys","the start angle of the object.":"pocz\u0105tkowy k\u0105t obiektu.","the start angle":"pocz\u0105tkowy k\u0105t","the end width of the object.":"szeroko\u015B\u0107 ko\u0144cowa obiektu.","the end width":"szeroko\u015B\u0107 ko\u0144cowa","the end height of the object.":"wysoko\u015B\u0107 ko\u0144cowa obiektu.","the end height":"wysoko\u015B\u0107 ko\u0144cowa","the end outline thickness of the object.":"grubo\u015B\u0107 ko\u0144cowa obrys obiektu.","the end outline thickness":"grubo\u015B\u0107 ko\u0144cowa obrys","the end Color of the object.":"kolor ko\u0144cowy obiektu.","End Color":"Kolor ko\u0144cowy","the end Color":"kolor ko\u0144cowy","the end Opacity of the object.":"przezroczysto\u015B\u0107 ko\u0144cowa obiektu.","End Opacity":"Przezroczysto\u015B\u0107 ko\u0144cowa","the end Opacity":"przezroczysto\u015B\u0107 ko\u0144cowa","the end angle of the object.":"k\u0105t ko\u0144cowy obiektu.","the end angle":"k\u0105t ko\u0144cowy","the duration of the animation.":"czas trwania animacji.","the duration":"czas trwania","the easing of the animation.":"u\u0142atwienie animacji.","the easing":"u\u0142atwienie","Check if the shape is filled.":"Sprawd\u017A, czy kszta\u0142t jest wype\u0142niony.","Shape filled":"Kszta\u0142t wype\u0142niony","The shape of _PARAM0_ is filled":"Kszta\u0142t _PARAM0_ jest wype\u0142niony","Enable or disable the filling of the shape.":"W\u0142\u0105cz lub wy\u0142\u0105cz wype\u0142nianie kszta\u0142tu.","Enable filling":"W\u0142\u0105cz wype\u0142nienie","Enable filling of _PARAM0_ : _PARAM2_":"W\u0142\u0105cz wype\u0142nianie _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Rysuj fale uderzeniowe gwiazd.","Star shock waves":"Fale uderzeniowe gwiazd","Start radius":"Promie\u0144 pocz\u0105tkowy","Start Inner radius":"Wewn\u0119trzny promie\u0144 pocz\u0105tkowy","Shape":"Kszta\u0142t","End radius":"Promie\u0144 ko\u0144cowy","End inner radius":"Wewn\u0119trzny promie\u0144 ko\u0144cowy","Number of points":"Liczba punkt\xF3w","the start radius of the object.":"pocz\u0105tkowy promie\u0144 obiektu.","the start radius":"pocz\u0105tkowy promie\u0144","the start inner radius of the object.":"pocz\u0105tkowy wewn\u0119trzny promie\u0144 obiektu.","Start inner radius":"Pocz\u0105tkowy wewn\u0119trzny promie\u0144","the start inner radius":"pocz\u0105tkowy wewn\u0119trzny promie\u0144","the start outline thickness of the object.":"pocz\u0105tkowa grubo\u015B\u0107 obrysu obiektu.","the start outline thickness":"pocz\u0105tkowa grubo\u015B\u0107 obrysu","the end radius of the object.":"koniec promie\u0144 obiektu.","the end radius":"koniec promie\u0144","the end inner radius of the object.":"koniec wewn\u0119trzny promie\u0144 obiektu.","the end inner radius":"koniec wewn\u0119trzny promie\u0144","IsFilling":"IsFilling","the number of points of the star.":"liczba punkt\xF3w gwiazdy.","the number of points":"liczba punkt\xF3w","Smooth Camera":"G\u0142adka kamera","Smoothly scroll to follow an object.":"P\u0142ynnie przewijaj, aby \u015Bledzi\u0107 obiekt.","Leftward catch-up speed (in ratio per second)":"Pr\u0119dko\u015B\u0107 doganiania w lewo (w proporcji na sekund\u0119)","Catch-up speed":"Pr\u0119dko\u015B\u0107 doganiania","Rightward catch-up speed (in ratio per second)":"Pr\u0119dko\u015B\u0107 doganiania w prawo (w proporcji na sekund\u0119)","Upward catch-up speed (in ratio per second)":"Pr\u0119dko\u015B\u0107 doganiania w g\xF3r\u0119 (w proporcji na sekund\u0119)","Downward catch-up speed (in ratio per second)":"Pr\u0119dko\u015B\u0107 doganiania w d\xF3\u0142 (w proporcji na sekund\u0119)","Follow on X axis":"\u015Aledzenie na osi X","Follow on Y axis":"\u015Aledzenie na osi Y","Follow free area left border":"Lewa granica wolnego obszaru \u015Bledzenia","Follow free area right border":"Prawa granica wolnego obszaru \u015Bledzenia","Follow free area top border":"G\xF3rna granica wolnego obszaru \u015Bledzenia","Follow free area bottom border":"Dolna granica wolnego obszaru \u015Bledzenia","Camera offset X":"Przesuni\u0119cie kamery w osi X","Camera offset Y":"Przesuni\u0119cie kamery w osi Y","Camera delay":"Op\xF3\u017Anienie kamery","Forecast time":"Czas prognozy","Forecast history duration":"Czas trwania historii prognoz","Index (local variable)":"Indeks (zmienna lokalna)","Leftward maximum speed":"Maksymalna pr\u0119dko\u015B\u0107 w lewo","Rightward maximum speed":"Maksymalna pr\u0119dko\u015B\u0107 w prawo","Upward maximum speed":"Maksymalna pr\u0119dko\u015B\u0107 w g\xF3r\u0119","Downward maximum speed":"Maksymalna pr\u0119dko\u015B\u0107 w d\xF3\u0142","OldX (local variable)":"Stara warto\u015B\u0107 X (zmienna lokalna)","OldY (local variable)":"Stara warto\u015B\u0107 Y (zmienna lokalna)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Przesu\u0144 aparat bli\u017Cej obiektu. Ta akcja musi by\u0107 wywo\u0142ana po przesuni\u0119ciu obiektu w klatce.","Move the camera closer":"Przesu\u0144 aparat bli\u017Cej","Move the camera closer to _PARAM0_":"Przesu\u0144 aparat bli\u017Cej do _PARAM0_","Move the camera closer to the object.":"Przesu\u0144 aparat bli\u017Cej obiektu.","Do move the camera closer":"Zr\xF3b ruch aparat bli\u017Cej","Do move the camera closer _PARAM0_":"Zr\xF3b ruch aparat bli\u017Cej _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Op\xF3\u017Anij aparat zgodnie z maksymaln\u0105 pr\u0119dko\u015Bci\u0105 i dogon przestoje.","Wait and catch up":"Czekaj i dogon","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Op\xF3\u017Anij aparat o _PARAM0_ przez: _PARAM2_ sekundy zgodnie z maksymaln\u0105 pr\u0119dko\u015Bci\u0105 _PARAM3_;_PARAM4_ sekundy i dogadaj w _PARAM5_ sekundy","Waiting duration (in seconds)":"Czas oczekiwania (w sekundach)","Waiting maximum camera target speed X":"Maksymalna pr\u0119dko\u015B\u0107 kamery docelowej X","Waiting maximum camera target speed Y":"Maksymalna pr\u0119dko\u015B\u0107 kamery docelowej Y","Catch up duration (in seconds)":"Czas doganiania (w sekundach)","Draw the targeted and actual camera position.":"Narysuj docelow\u0105 i aktualn\u0105 pozycj\u0119 kamery.","Draw debug":"Rysuj debugowanie","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Narysuj docelow\u0105 i aktualn\u0105 pozycj\u0119 kamery dla _PARAM0_ w _PARAM2_","Enable or disable the following on X axis.":"W\u0142\u0105cz lub wy\u0142\u0105cz nast\u0119puj\u0105ce na osi X.","Follow on X":"\u015Aled\u017A na osi X","The camera follows _PARAM0_ on X axis: _PARAM2_":"Aparat pod\u0105\u017Ca za _PARAM0_ na osi X: _PARAM2_","Enable or disable the following on Y axis.":"W\u0142\u0105cz lub wy\u0142\u0105cz nast\u0119puj\u0105ce na osi Y.","Follow on Y":"\u015Aled\u017A na osi Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"Aparat pod\u0105\u017Ca za _PARAM0_ na osi Y: _PARAM2_","Change the camera follow free area right border.":"Zmie\u0144 praw\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Zmie\u0144 praw\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Zmie\u0144 lew\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Zmie\u0144 lew\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Zmie\u0144 g\xF3rn\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Zmie\u0144 g\xF3rn\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Zmie\u0144 doln\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Zmie\u0144 doln\u0105 granic\u0119 obszaru swobodnego \u015Bledzenia kamery _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w lewo (w pikselach na sekund\u0119).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w lewo (w pikselach na sekund\u0119) _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Maksymalna pr\u0119dko\u015B\u0107 w lewo (w stosunku do sekundy)","Change the camera rightward maximum speed (in pixels per second).":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w prawo (w pikselach na sekund\u0119).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w prawo (w pikselach na sekund\u0119) _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Maksymalna pr\u0119dko\u015B\u0107 w prawo (w pikselach na sekund\u0119)","Change the camera upward maximum speed (in pixels per second).":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w g\xF3r\u0119 (w pikselach na sekund\u0119).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w g\xF3r\u0119 (w pikselach na sekund\u0119) _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Maksymalna pr\u0119dko\u015B\u0107 w g\xF3r\u0119 (w pikselach na sekund\u0119)","Change the camera downward maximum speed (in pixels per second).":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w d\xF3\u0142 (w pikselach na sekund\u0119).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Zmie\u0144 maksymaln\u0105 pr\u0119dko\u015B\u0107 kamery w d\xF3\u0142 (w pikselach na sekund\u0119) _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Maksymalna pr\u0119dko\u015B\u0107 w d\xF3\u0142 (w pikselach na sekund\u0119)","Change the camera leftward catch-up speed (in ratio per second).":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w lewo (w stosunku do sekundy).","Leftward catch-up speed":"Pr\u0119dko\u015B\u0107 dostosowywania kamery w lewo","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w lewo _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w prawo (w stosunku do sekundy).","Rightward catch-up speed":"Pr\u0119dko\u015B\u0107 dostosowywania kamery w prawo","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w prawo _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w d\xF3\u0142 (w stosunku do sekundy).","Downward catch-up speed":"Pr\u0119dko\u015B\u0107 dostosowywania kamery w d\xF3\u0142","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w d\xF3\u0142 _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w g\xF3r\u0119 (w stosunku do sekundy).","Upward catch-up speed":"Pr\u0119dko\u015B\u0107 dostosowywania kamery w g\xF3r\u0119","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Zmie\u0144 pr\u0119dko\u015B\u0107 dostosowywania kamery w g\xF3r\u0119 _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"przesuni\u0119cie kamery wzgl\u0119dem osi X obiektu. Nie jest to obecna r\xF3\u017Cnica mi\u0119dzy obiektem a pozycj\u0105 kamery.","the camera offset on X axis":"przesuni\u0119cie kamery wzgl\u0119dem osi X","Change the camera offset on X axis of an object.":"Zmie\u0144 przesuni\u0119cie kamery wzgl\u0119dem osi X obiektu.","Camera Offset X":"Przesuni\u0119cie kamery X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Zmie\u0144 przesuni\u0119cie kamery wzgl\u0119dem osi X obiektu: _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"przesuni\u0119cie kamery wzgl\u0119dem osi Y obiektu. Nie jest to obecna r\xF3\u017Cnica mi\u0119dzy obiektem a pozycj\u0105 kamery.","the camera offset on Y axis":"przesuni\u0119cie kamery wzgl\u0119dem osi Y","Change the camera offset on Y axis of an object.":"Zmie\u0144 przesuni\u0119cie kamery wzgl\u0119dem osi Y obiektu.","Camera Offset Y":"Przesuni\u0119cie kamery Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Zmie\u0144 przesuni\u0119cie kamery wzgl\u0119dem osi Y obiektu: _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Zmie\u0144 czas prognozy kamery (w sekundach).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Zmie\u0144 czas prognozy kamery _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Zmie\u0144 op\xF3\u017Anienie kamery (w sekundach).","Change the camera delay of _PARAM0_: _PARAM2_":"Zmie\u0144 op\xF3\u017Anienie kamery _PARAM0_: _PARAM2_","Return follow free area left border X.":"Zwraca lew\u0105 granic\u0119 obszaru swobodnego obiektu X.","Free area left":"Lewa granica obszaru swobodnego","Return follow free area right border X.":"Zwraca praw\u0105 granic\u0119 obszaru swobodnego obiektu X.","Free area right":"Prawa granica obszaru swobodnego","Return follow free area bottom border Y.":"Zwraca doln\u0105 granic\u0119 obszaru swobodnego obiektu Y.","Free area bottom":"Dolna granica obszaru swobodnego","Return follow free area top border Y.":"Zwraca g\xF3rn\u0105 granic\u0119 obszaru swobodnego obiektu Y.","Free area top":"G\xF3rna granica obszaru swobodnego","Update delayed position and delayed history. This is called in doStepPreEvents.":"Zaktualizuj op\xF3\u017Anion\u0105 pozycj\u0119 i op\xF3\u017Anion\u0105 histori\u0119. To jest wywo\u0142ywane w doStepPreEvents.","Update delayed position":"Aktualizacja op\xF3\u017Anionej pozycji","Update delayed position and delayed history of _PARAM0_":"Aktualizacja op\xF3\u017Anionej pozycji i op\xF3\u017Anionej historii _PARAM0_","Check if the camera following target is delayed from the object.":"Sprawd\u017A, czy \u015Bledzenie kamery jest op\xF3\u017Anione przez obiekt.","Camera is delayed":"Kamera jest op\xF3\u017Aniona","The camera of _PARAM0_ is delayed":"Kamera _PARAM0_ jest op\xF3\u017Aniona","Return the current camera delay.":"Zwraca bie\u017C\u0105ce op\xF3\u017Anienie kamery.","Current delay":"Bie\u017C\u0105ce op\xF3\u017Anienie","Check if the camera following is waiting at a reduced speed.":"Sprawd\u017A, czy \u015Bledzenie kamery jest wstrzymane z obni\u017Con\u0105 pr\u0119dko\u015Bci\u0105.","Camera is waiting":"Kamera jest wstrzymana","The camera of _PARAM0_ is waiting":"Kamera _PARAM0_ jest wstrzymana","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Dodaj pozycj\u0119 do historii do prognozowania. To jest wywo\u0142ywane 2 razy w UpadteDelayedPosition.","Add forecast history position":"Dodaj histori\u0119 prognozowanej pozycji","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Dodaj czas: _PARAM2_ i pozycj\u0119: _PARAM3_; _PARAM4_ do historii prognozowanej _PARAM0_","Object X":"Obiekt X","Object Y":"Obiekt Y","Update forecasted position. This is called in doStepPreEvents.":"Zaktualizuj prognozowan\u0105 pozycj\u0119. Jest to wywo\u0142ywane w doStepPreEvents.","Update forecasted position":"Zaktualizuj prognozowan\u0105 pozycj\u0119","Update forecasted position of _PARAM0_":"Zaktualizuj prognozowan\u0105 pozycj\u0119 _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Pozycja ko\u0144cowa historii projektu, aby wektor znajdowa\u0142 si\u0119 na linii regresji liniowej. Ta funkcja jest wywo\u0142ywana tylko przez ZaktualizujPrognozowanaPozycj\u0119.","Project history ends":"Historia projektu ko\u0144czy si\u0119","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Najstarsza pozycja historii: _PARAM2_; _PARAM3_ i najnowsza pozycja: _PARAM4_; _PARAM5_ _PARAM0_","OldestX":"Najstarsze_X","OldestY":"Najstarsze_Y","Newest X":"Najnowsze X","Newest Y":"Najnowsze Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Zwr\xF3\u0107 stosunek mi\u0119dzy czasem prognozy a czasem trwania historii. Ta funkcja jest wywo\u0142ywana tylko przez ZaktualizujPrognozowanaPozycj\u0119.","Forecast time ratio":"Wsp\xF3\u0142czynnik czasu prognozy","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Plynne przewijanie, aby \u015Bledzi\u0107 posta\u0107 i stabilizowa\u0107 kamer\u0119 podczas skakania.","Smooth platformer camera":"P\u0142ynna kamera platformowa","Smooth camera behavior":"P\u0142ynne zachowanie kamery","Follow free area top in the air":"\u015Aled\u017A swobodn\u0105 przestrze\u0144 z g\xF3ry w powietrzu","Follow free area bottom in the air":"\u015Aled\u017A swobodn\u0105 przestrze\u0144 z do\u0142u w powietrzu","Follow free area top on the floor":"\u015Aled\u017A swobodn\u0105 przestrze\u0144 z g\xF3ry na pod\u0142odze","Follow free area bottom on the floor":"\u015Aled\u017A swobodn\u0105 przestrze\u0144 z do\u0142u na pod\u0142odze","Upward speed in the air (in ratio per second)":"Pr\u0119dko\u015B\u0107 wznoszenia w powietrzu (w stosunku na sekund\u0119)","Downward speed in the air (in ratio per second)":"Pr\u0119dko\u015B\u0107 opadania w powietrzu (w stosunku na sekund\u0119)","Upward speed on the floor (in ratio per second)":"Pr\u0119dko\u015B\u0107 wznoszenia na pod\u0142odze (w stosunku na sekund\u0119)","Downward speed on the floor (in ratio per second)":"Pr\u0119dko\u015B\u0107 opadania na pod\u0142odze (w stosunku na sekund\u0119)","Upward maximum speed in the air":"Maksymalna pr\u0119dko\u015B\u0107 wznoszenia w powietrzu","Downward maximum speed in the air":"Maksymalna pr\u0119dko\u015B\u0107 opadania w powietrzu","Upward maximum speed on the floor":"Maksymalna pr\u0119dko\u015B\u0107 wznoszenia na pod\u0142odze","Downward maximum speed on the floor":"Maksymalna pr\u0119dko\u015B\u0107 opadania na pod\u0142odze","Rectangular grid":"Prostok\u0105tna siatka","Snap objects on a virtual grid.":"Przypnij obiekty do wirtualnej siatki.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Przytwierd\u017A obiekt do wirtualnej siatki (to nie jest siatka u\u017Cywana w edytorze).","Snap objects to a virtual grid":"Przytwierd\u017A obiekty do wirtualnej siatki","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Przytwierd\u017A _PARAM1_ do wirtualnej siatki, u\u017Cywaj\u0105c kom\xF3rek o szeroko\u015Bci: _PARAM2_px, wysoko\u015Bci _PARAM3_px i pozycji przesuni\u0119cia (_PARAM4_; _PARAM5_)","Speed restrictions":"Ograniczenia pr\u0119dko\u015Bci","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Ogranicz maksymaln\u0105 pr\u0119dko\u015B\u0107 poruszania si\u0119 i obrotu obiektu z si\u0142 lub zachowania fizyki.","Limit the maximum speed an object will move from (non-physics) forces.":"Ogranicz maksymaln\u0105 pr\u0119dko\u015B\u0107, z jak\u0105 obiekt b\u0119dzie porusza\u0142 si\u0119 (poza fizyk\u0105).","Enforce max movement speed":"Stosuj maksymaln\u0105 pr\u0119dko\u015B\u0107 ruchu","Maximum speed (pixels/second)":"Maksymalna pr\u0119dko\u015B\u0107 (piksele/sekund\u0119)","Limit the maximum speed an object will move from physics forces.":"Ogranicz maksymaln\u0105 pr\u0119dko\u015B\u0107, z jak\u0105 obiekt b\u0119dzie porusza\u0142 si\u0119 z si\u0142 fizycznych.","Enforce max movement speed (physics)":"Stosuj maksymaln\u0105 pr\u0119dko\u015B\u0107 ruchu (fizyka)","Limit the maximum rotation speed of an object from physics forces.":"Ogranicz maksymaln\u0105 pr\u0119dko\u015B\u0107 obrotu obiektu z si\u0142 fizycznych.","Enforce max rotation speed (physics)":"Stosuj maksymaln\u0105 pr\u0119dko\u015B\u0107 obrotu (fizyka)","Maximum rotation speed (degrees/second)":"Maksymalna pr\u0119dko\u015B\u0107 obrotu (stopnie/sekund\u0119)","Object Masking":"Maskowanie obiekt\xF3w","Use a sprite or a shape painter to mask another object.":"U\u017Cyj sprite'a lub p\u0119dzla kszta\u0142tu do maskowania innego obiektu.","Define a shape painter as a mask of an object.":"Zdefiniuj maluj\u0105cy kszta\u0142t jako mask\u0119 obiektu.","Mask an object with a shape painter":"Maskuj obiekt za pomoc\u0105 maluj\u0105cego kszta\u0142tu.","Mask _PARAM1_ with mask _PARAM2_":"Maskuj _PARAM1_ za pomoc\u0105 maski _PARAM2_","Object to mask":"Obiekt do zas\u0142oni\u0119cia","Shape painter to use as a mask":"Maluj\u0105cy kszta\u0142t do u\u017Cycia jako maska","Define a sprite as a mask of an object.":"Zdefiniuj sprite jako mask\u0119 obiektu.","Mask an object with a sprite":"Maskuj obiekt za pomoc\u0105 sprite'a.","Sprite object to use as a mask":"Obiekt sprite'a do u\u017Cycia jako maska","Remove the mask of the specified object.":"Usu\u0144 mask\u0119 okre\u015Blonego obiektu.","Remove the mask":"Usu\u0144 mask\u0119","Remove the mask of _PARAM1_":"Usu\u0144 mask\u0119 _PARAM1_","Object with a mask to remove":"Obiekt z mask\u0105 do usuni\u0119cia","Multitouch joystick and buttons (sprite)":"Multidotykowy joystick i przyciski (sprite)","Joysticks or buttons for touchscreens.":"Joysticki lub przyciski dla ekran\xF3w dotykowych.","Check if a button is pressed on a gamepad.":"Sprawd\u017A, czy przycisk na kontrolerze gier jest naci\u015Bni\u0119ty.","Multitouch controller button pressed":"Przycisk kontrolera multitouch naci\u015Bni\u0119ty","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Przycisk _PARAM2_ kontrolera multitouch _PARAM1_ naci\u015Bni\u0119ty","Multitouch controller identifier (1, 2, 3, 4...)":"Identyfikator kontrolera multitouch (1, 2, 3, 4...)","Button name":"Nazwa przycisku","Check if a button is released on a gamepad.":"Sprawd\u017A, czy przycisk na kontrolerze gier zosta\u0142 zwolniony.","Multitouch controller button released":"Przycisk kontrolera multitouch zwolniony","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Przycisk _PARAM2_ kontrolera multitouch _PARAM1_ zwolniony","Change a button state for a multitouch controller.":"Zmie\u0144 stan przycisku dla kontrolera multitouch.","Button state":"Stan przycisku","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Oznacz przycisk _PARAM2_ jako _PARAM3_ dla kontrolera multitouch _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Zmiana promienia strefy martwej d\u017Cojstika. Strefa martwa to obszar, dla kt\xF3rego ruch d\u017Cojstik\xF3w nie b\u0119dzie brany pod uwag\u0119 (zamiast tego, d\u017Cojstik b\u0119dzie uwa\u017Cany za nieruszony).","Dead zone radius":"Promie\u0144 strefy martwej","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Zmie\u0144 stref\u0119 martw\u0105 d\u017Cojstika multitouch _PARAM2_ kontrolera multitouch _PARAM1_ na _PARAM3_","Joystick name":"Nazwa lewego kontrolera","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Zwr\xF3\u0107 promie\u0144 strefy martwej joysticka. Strefa martwa to obszar, dla kt\xF3rego ruchy na ga\u0142ce nie b\u0119d\u0105 uwzgl\u0119dniane (zamiast tego ga\u0142ka b\u0119dzie rozwa\u017Cana jako nieruchoma).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Zmiana strefy martwej multitouch joysticka _PARAM2_ kontrolera multitouch _PARAM1_ na _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"indeks kierunku (lewo = 1, d\xF3\u0142 = 1, prawo = 2, g\xF3ra = 3) dla k\u0105ta (w stopniach).","Angle to 4-way index":"K\u0105t na indeks 4-kierunkowy","The angle _PARAM1_ 4-way index":"K\u0105t _PARAM1_ indeks 4-kierunkowy","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"indeks kierunku (lewo = 1, lewy dolny = 1... lewy g\xF3rny = 7) dla k\u0105ta (w stopniach).","Angle to 8-way index":"K\u0105t na indeks 8-kierunkowy","The angle _PARAM1_ 8-way index":"K\u0105t _PARAM1_ indeks 8-kierunkowy","Check if angle is in a given direction.":"Sprawd\u017A, czy k\u0105t jest w danym kierunku.","Angle 4-way direction":"Kierunek 4-kierunkowy","The angle _PARAM1_ is the 4-way direction _PARAM2_":"K\u0105t _PARAM1_ to kierunek 4-kierunkowy _PARAM2_","Angle 8-way direction":"Kierunek 8-kierunkowy","The angle _PARAM1_ is the 8-way direction _PARAM2_":"K\u0105t _PARAM1_ to kierunek 8-kierunkowy _PARAM2_","Check if joystick is pushed in a given direction.":"Sprawd\u017A, czy joystick jest nacinany w danym kierunku.","Joystick pushed in a direction (4-way)":"Joystick naci\u015Bni\u0119ty w kierunku (4-kierunkowy)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ kontrolera multitouch _PARAM1_ jest naci\u015Bni\u0119ty w kierunku _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick naci\u015Bni\u0119ty w kierunku (8-kierunkowy)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"procent, o kt\xF3ry odsuni\u0119ty zosta\u0142 kciuk od \u015Brodka joysticka (Zakres: 0 do 1).","Joystick force (deprecated)":"Si\u0142a joysticka (przestarza\u0142a)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ kontrolera multitouch _PARAM1_ si\u0142a","the force of multitouch contoller stick (from 0 to 1).":"si\u0142a ga\u0142ki kontrolera multitouch (od 0 do 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"kontrolera multitouch _PARAM1_ _PARAM2_ si\u0142a ga\u0142ki","Stick name":"Nazwa ga\u0142ki","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Zmienia procent, o kt\xF3ry odsuni\u0119ty zosta\u0142 kciuk od \u015Brodka joysticka (Zakres: 0 do 1).","Joystick force":"Si\u0142a joysticka","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Zmie\u0144 si\u0142\u0119 d\u017Cojstika _PARAM2_ kontrolera multitouch _PARAM1_ na _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Zwr\xF3\u0107 k\u0105t, w kt\xF3rym znajduje si\u0119 d\u017Cojstik (Zakres: -180 do 180).","Joystick angle (deprecated)":"K\u0105t d\u017Cojstika (przestarza\u0142y)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Zwr\xF3\u0107 k\u0105t, w kt\xF3rym znajduje si\u0119 palec kontrolera multitouch (Zakres: -180 do 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Zmie\u0144 k\u0105t, w kt\xF3rym znajduje si\u0119 d\u017Cojstik (Zakres: -180 do 180).","Joystick angle":"K\u0105t d\u017Cojstika","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Zmie\u0144 k\u0105t d\u017Cojstika _PARAM2_ kontrolera multitouch _PARAM1_ na _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Zwr\xF3\u0107 si\u0142\u0119 palec kontrolera multitouch na osi X (od -1 po lewej do 1 po prawej).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Zwr\xF3\u0107 si\u0142\u0119 palec kontrolera multitouch na osi Y (od -1 u g\xF3ry do 1 na dole).","Check if a new touch has started on the right or left side of the screen.":"Sprawd\u017A, czy nowy dotyk rozpocz\u0105\u0142 si\u0119 po prawej lub lewej stronie ekranu.","New touch on a screen side":"Nowy dotyk po stronie ekranu","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Nowy dotyk rozpocz\u0105\u0142 si\u0119 po stronie _PARAM2_ ekranu na warstwie _PARAM1_","Multitouch joystick":"D\u017Cojstik multitouch","Screen side":"Strona ekranu","Joystick that can be controlled by interacting with a touchscreen.":"D\u017Cojstik, kt\xF3ry mo\u017Ce by\u0107 kontrolowany poprzez interakcj\u0119 z ekran dotykowym.","Multitouch Joystick":"D\u017Cojstik multitouch","Dead zone radius (range: 0 to 1)":"Promie\u0144 strefy martwej (zakres: 0 do 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"Strefa martwa to obszar, w kt\xF3rym ruch na d\u017Cojstikach nie b\u0119dzie brany pod uwag\u0119 (zamiast tego d\u017Cojstik b\u0119dzie uwa\u017Cany za nieruszony)","Joystick angle (range: -180 to 180)":"K\u0105t d\u017Cojstika (zakres: -180 do 180)","Joystick force (range: 0 to 1)":"Si\u0142a d\u017Cojstika (zakres: 0 do 1)","the joystick force (from 0 to 1).":"si\u0142a d\u017Cojstika (od 0 do 1)","the joystick force":"si\u0142a d\u017Cojstika","Change the joystick angle of _PARAM0_ to _PARAM2_":"Zmie\u0144 k\u0105t d\u017Cojstika _PARAM0_ na _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Zwr\xF3\u0107 si\u0142\u0119 d\u017Cojstika na osi X (od -1 po lewej do 1 po prawej).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Zwr\xF3\u0107 si\u0142\u0119 d\u017Cojstika na osi Y (od -1 na g\xF3rze do 1 na dole).","Joystick pushed in a direction (4-way movement)":"D\u017Cojstik naci\u015Bni\u0119ty w okre\u015Blonym kierunku (ruch 4-g\u0142\xF3wkowy)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ jest naci\u015Bni\u0119ty w kierunku _PARAM2_","Joystick pushed in a direction (8-way movement)":"D\u017Cojstik naci\u015Bni\u0119ty w okre\u015Blonym kierunku (ruch 8-g\u0142\xF3wkowy)","Check if a joystick is pressed.":"Sprawd\u017A, czy d\u017Cojstik jest naci\u015Bni\u0119ty.","Joystick pressed":"Joystick naci\u015Bni\u0119ty","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ jest naci\u015Bni\u0119ty","Reset the joystick values (except for angle, which stays the same)":"Zresetuj warto\u015Bci d\u017Cojstika (opr\xF3cz k\u0105ta, kt\xF3ry pozostaje taki sam)","Reset":"Reset","Reset the joystick of _PARAM0_":"Zresetuj d\u017Cojstik _PARAM0_","the multitouch controller identifier.":"identyfikator kontrolera multitouch.","Multitouch controller identifier":"Identyfikator kontrolera multitouch","the multitouch controller identifier":"identyfikator kontrolera multitouch","the joystick name.":"nazwa joysticka.","the joystick name":"nazwa joysticka","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"promie\u0144 martwej strefy (zakres: od 0 do 1) joysticka. Martwa strefa to obszar, na kt\xF3rym ruchy na dr\u0105\u017Ckach nie b\u0119d\u0105 brane pod uwag\u0119 (zamiast tego dr\u0105\u017Cek b\u0119dzie uwa\u017Cany za nieruszony).","the dead zone radius":"promie\u0144 martwej strefy","Force the joystick into the pressing state.":"Wymu\u015B naci\u015Bni\u0119cie joysticka.","Force start pressing":"Wymu\u015B rozpocz\u0119cie naciskania","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Wymu\u015B rozpocz\u0119cie naciskania _PARAM0_ z identyfikatorem dotyku: _PARAM2_","Detect button presses made on a touchscreen.":"Wykryj przyciski dotykowe wykonane na ekranie dotykowym.","Multitouch button":"Przyciski multitouch","Button identifier":"Identyfikator przycisku","TouchID":"TouchID","Button released":"Przycisk zwolniony","Triggering circle radius":"Promie\u0144 okr\u0119gu wyzwalaj\u0105cego","This circle adds up to the object collision mask.":"Ten okr\u0105g dodaje si\u0119 do maski kolizji obiektu.","Check if button is released.":"Sprawd\u017A, czy przycisk zosta\u0142 zwolniony.","Button _PARAM0_ is released":"Przycisk _PARAM0_ jest zwolniony","Check if button is pressed.":"Sprawd\u017A, czy przycisk jest naci\u015Bni\u0119ty.","Button pressed":"Przycisk wci\u015Bni\u0119ty","Button _PARAM0_ is pressed":"Przycisk _PARAM0_ jest wci\u015Bni\u0119ty","Mark the button _PARAM0_ as _PARAM2_":"Zaznacz przycisk _PARAM0_ jako _PARAM2_","Control a platformer character with a multitouch controller.":"Steruj postaci\u0105 platformow\u0105 za pomoc\u0105 kontrolera multitouch.","Platformer multitouch controller mapper":"Mapowanie kontrolera platformowego multitouch","Platform character behavior":"Zachowanie postaci platformowej","Controller identifier (1, 2, 3, 4...)":"Identyfikator kontrolera (1, 2, 3, 4...)","Jump button name":"Nazwa przycisku skoku","Control a 3D physics character with a multitouch controller.":"Steruj postaci\u0105 fizyczn\u0105 w 3D za pomoc\u0105 kontrolera multitouch.","3D platformer multitouch controller mapper":"Mapper kontrolera multitouch platformera 3D","3D shooter multitouch controller mapper":"Mapper kontrolera multitouch strzelanki 3D","Control camera rotations with a multitouch controller.":"Kontroluj rotacje kamery za pomoc\u0105 kontrolera multitouch.","First person camera multitouch controller mapper":"Mapper kontrolera kamery first person multitouch","Control a top-down character with a multitouch controller.":"Kontroluj posta\u0107 z g\xF3ry za pomoc\u0105 kontrolera multitouch.","Top-down multitouch controller mapper":"Mapper kontrolera multitouch z g\xF3ry","Joystick for touchscreens.":"Joystick dla ekran\xF3w dotykowych.","Pass the object property values to the behavior.":"Przeka\u017C warto\u015Bci w\u0142a\u015Bciwo\u015Bci obiektu do zachowania.","Update configuration":"Zaktualizuj konfiguracj\u0119","Update the configuration of _PARAM0_":"Zaktualizuj konfiguracj\u0119 _PARAM0_","Show the joystick until it is released.":"Poka\u017C joystick do czasu jego zwolnienia.","Show and start pressing":"Poka\u017C i rozpocznij naciskanie","Show _PARAM0_ at the cursor position and start pressing":"Poka\u017C _PARAM0_ na pozycji kursora i rozpocznij naciskanie","Return the X position of a specified touch":"Zwr\xF3\u0107 pozycj\u0119 X okre\u015Blonego dotyku","Touch X position (on parent)":"Pozycja X dotyku (na rodzicu)","De/activate control of the joystick.":"Aktywuj/dezaktywuj kontrol\u0119 joysticka.","De/activate control":"Aktywuj/dezaktywuj kontrol\u0119","Activate control of _PARAM0_: _PARAM1_":"Aktywuj kontrol\u0119 _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Sprawd\u017A, czy dr\u0105\u017Cek jest naci\u015Bni\u0119ty.","Stick pressed":"Dr\u0105\u017Cek naci\u015Bni\u0119ty","Stick _PARAM0_ is pressed":"Dr\u0105\u017Cek _PARAM0_ jest naci\u015Bni\u0119ty","the strick force (from 0 to 1).":"si\u0142a dr\u0105\u017Cka (od 0 do 1).","the stick force":"si\u0142a dr\u0105\u017Cka","the stick force on X axis (from -1 at the left to 1 at the right).":"si\u0142a dr\u0105\u017Cka na osi X (od -1 po lewej do 1 po prawej).","the stick X force":"si\u0142a X dr\u0105\u017Cka","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"sila kija w osi Y (od -1 u g\xF3ry do 1 na dole).","the stick Y force":"sila kija Y","Return the angle the joystick is pointing towards (from -180 to 180).":"Zwro\u0107 k\u0105t, w kt\xF3rym wskazuje d\u017Cojstik (od -180 do 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Zwr\xF3\u0107 k\u0105t, w kt\xF3rym wskazuje kijek (od -180 do 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ jest naciskane w kierunku _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"identyfikator kontrolera wielokrotnego dotyku (1, 2, 3, 4...).","the joystick name of the object.":"nazwa d\u017Cojstika obiektu.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"promie\u0144 strefy martwej d\u017Cojstika (zakres: 0 do 1). Martwy obszar to obszar, w kt\xF3rym ruch pada nie b\u0119dzie uwzgl\u0119dniony (zamiast tego kijek zostanie uznany za nieruszony).","Sprite Sheet Animations":"Animacje arkusza sprite'\xF3w","Animate a tiled sprite from a sprite sheet.":"Animuj kafelki sprite'a z arkusza sprite'\xF3w.","Animates a sprite sheet using JSON (see extension description).":"Animuje arkusz sprajt\xF3w za pomoc\u0105 JSON (zobacz opis rozszerzenia).","JSON sprite sheet animator":"Animator arkusza sprajt\xF3w JSON","JSON formatted text describing the sprite sheet":"Tekst sformatowany jako JSON opisuj\u0105cy arkusz sprajt\xF3w.","Current animation":"Bie\u017C\u0105ca animacja","Current frame of the animation":"Bie\u017C\u0105ca klatka animacji","Currently displayed frame name":"Obecnie wy\u015Bwietlana nazwa klatki","Speed of the animation (in seconds)":"Pr\u0119dko\u015B\u0107 animacji (w sekundach)","Loads the JSON data into the behavior":"\u0141aduje dane JSON do zachowania","Load the JSON":"Za\u0142aduj JSON","Load the JSON of _PARAM0_":"Za\u0142aduj JSON _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Zaktualizuj obiekt do\u0142\u0105czony do zachowania, korzystaj\u0105c z najnowszych warto\u015Bci w\u0142a\u015Bciwo\u015Bci.","Update the object":"Zaktualizuj obiekt","Update object _PARAM0_ with properties of _PARAM1_":"Zaktualizuj obiekt _PARAM0_ za pomoc\u0105 w\u0142a\u015Bciwo\u015Bci _PARAM1_","Updates the animation frame.":"Aktualizuje klatk\u0119 animacji.","Update the animation frame":"Aktualizuj klatk\u0119 animacji","Update the current animation frame of _PARAM0_ to _PARAM2_":"Zaktualizuj bie\u017C\u0105c\u0105 klatk\u0119 animacji _PARAM0_ do _PARAM2_","The frame to set to":"Klatka do ustawienia","Loads a new JSON spritesheet data into the behavior.":"\u0141aduje nowe dane JSON arkusza zachowa\u0144.","Load data from a JSON resource":"\u0141aduje dane z zasobu JSON","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u0141aduje dane JSON arkusza _PARAM0_ z _PARAM2_","The JSON to load":"JSON do za\u0142adowania","Display one frame without animating the object.":"Wy\u015Bwietl jedn\u0105 klatk\u0119 bez animowania obiektu.","Display a frame":"Wy\u015Bwietl klatk\u0119","Display frame _PARAM2_ of _PARAM0_":"Wy\u015Bwietl klatk\u0119 _PARAM2_ z _PARAM0_","The frame to display":"Klatka do wy\u015Bwietlenia","Play an animation from the sprite sheet.":"Odtw\xF3rz animacj\u0119 z arkusza z obrazkami.","Play Animation":"Odtw\xF3rz animacj\u0119","Play animation _PARAM2_ of _PARAM0_":"Odtw\xF3rz animacj\u0119 _PARAM2_ obiektu _PARAM0_","The name of the animation":"Nazwa animacji","The name of the current animation. __null if no animation is playing.":"Nazwa bie\u017C\u0105cej animacji. __null je\u015Bli \u017Cadna animacja nie jest odtwarzana.","If Current Frame of _PARAM0_ = _PARAM2_":"Je\u015Bli Bie\u017C\u0105ca Klatka _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"Nazwa aktualnie wy\u015Bwietlanej klatki.","Current frame":"Aktualna klatka","Pause the animation of a sprite sheet.":"Wstrzymaj animacj\u0119 arkusza sprajt\xF3w.","Pause animation":"Wstrzymaj animacj\u0119","Pause the current animation of _PARAM0_":"Wstrzymaj aktualn\u0105 animacj\u0119 _PARAM0_","Resume a paused animation of a sprite sheet.":"Wzn\xF3w wstrzyman\u0105 animacj\u0119 arkusza sprajt\xF3w.","Resume animation":"Wzn\xF3w animacj\u0119","Resume the current animation of _PARAM0_":"Wzn\xF3w bie\u017C\u0105c\u0105 animacj\u0119 _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animuje pionowy (od g\xF3ry do do\u0142u) arkusz sprajt\xF3w.","Vertical sprite sheet animator":"Animator pionowego arkusza sprajt\xF3w","Horizontal width of sprite (in pixels)":"Horizontalna szeroko\u015B\u0107 sprajta (w pikselach)","Vertical height of sprite (in pixels)":"Pionowa wysoko\u015B\u0107 sprajta (w pikselach)","Empty space between each sprite (in pixels)":"Pusta przestrze\u0144 mi\u0119dzy ka\u017Cdym sprajtem (w pikselach)","Column of the animation":"Kolumna animacji","First Frame of the animation":"Pierwsza klatka animacji","Last Frame of the animation":"Ostatnia klatka animacji","Current Frame of the animation":"Aktualna klatka animacji","Set the animation frame.":"Ustaw klatk\u0119 animacji.","Set the animation frame":"Ustaw klatk\u0119 animacji","Set the current frame of _PARAM0_ to _PARAM2_":"Ustaw bie\u017C\u0105c\u0105 klatk\u0119 _PARAM0_ na _PARAM2_","The frame":"Klatka","Play animation":"Odtw\xF3rz animacj\u0119","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Odtw\xF3rz animacj\u0119 _PARAM0_ na kolumnie _PARAM5_ od klatek _PARAM2_ do _PARAM3_ z pr\u0119dko\u015Bci\u0105 _PARAM4_","First frame of the animation":"Pierwsza klatka animacji","Last frame of the animation":"Ostatnia klatka animacji","Duration for each frame (seconds)":"Czas trwania ka\u017Cdej klatki (sekundy)","The column containing the animation":"Kolumna zawieraj\u0105ca animacj\u0119","The current frame of the current animation.":"Aktualna klatka bie\u017C\u0105cej animacji.","Pause the animation of _PARAM0_":"Wstrzymaj animacj\u0119 _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animuje poziomy (od lewej do prawej) arkusz sprajt\xF3w.","Horizontal sprite sheet animator":"Animator poziomego arkusza sprajt\xF3w","Row of the animation":"Rz\u0105d animacji","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Odtw\xF3rz animacj\u0119 _PARAM0_ w wierszu _PARAM5_ od klatek _PARAM2_ do _PARAM3_ z pr\u0119dko\u015Bci\u0105 _PARAM4_","Last Frame of animation":"Ostatnia klatka animacji","What row is the animation in":"W jakim wierszu jest animacja","Toggle switch":"Prze\u0142\u0105cznik","Toggle switch that users can click or touch.":"Prze\u0142\u0105cznik, kt\xF3ry u\u017Cytkownicy mog\u0105 klikn\u0105\u0107 lub dotkn\u0105\u0107.","The finite state machine used internally by the switch object.":"Maszyna stan\xF3w sko\u0144czonych u\u017Cywana wewn\u0119trznie przez obiekt prze\u0142\u0105cznika.","Switch finite state machine":"Maszyna stan\xF3w sko\u0144czonych prze\u0142\u0105cznika","Check if the toggle switch is checked.":"Sprawd\u017A, czy prze\u0142\u0105cznik jest zaznaczony.","Check if the toggle switch was checked in the current frame.":"Sprawd\u017A, czy prze\u0142\u0105cznik zosta\u0142 zaznaczony w bie\u017C\u0105cej klatce.","Has just been checked":"Zosta\u0142 w\u0142a\u015Bnie zaznaczony","_PARAM0_ has just been checked":"_PARAM0_ zosta\u0142 w\u0142a\u015Bnie zaznaczony","Check if the toggle switch was unchecked in the current frame.":"Sprawd\u017A, czy prze\u0142\u0105cznik zosta\u0142 odznaczony w bie\u017C\u0105cej klatce.","Has just been unchecked":"Zosta\u0142 w\u0142a\u015Bnie odznaczony","_PARAM0_ has just been unchecked":"_PARAM0_ zosta\u0142 w\u0142a\u015Bnie odznaczony","Check if the toggle switch was toggled in the current frame.":"Sprawd\u017A, czy prze\u0142\u0105cznik zosta\u0142 przekluczony w bie\u017C\u0105cej klatce.","Has just been toggled":"Zosta\u0142 w\u0142a\u015Bnie przekluczony","_PARAM0_ has just been toggled":"_PARAM0_ zosta\u0142 w\u0142a\u015Bnie przekluczony","Check (or uncheck) the toggle switch.":"Zaznacz (lub odznacz) prze\u0142\u0105cznik.","Check (or uncheck)":"Zaznacz (lub odznacz)","Check _PARAM0_: _PARAM2_":"Zaznacz _PARAM0_: _PARAM2_","IsChecked":"Zaznaczono","Toggle the switch.":"Prze\u0142\u0105cz prze\u0142\u0105cznik.","Toggle":"Prze\u0142\u0105cz","Toggle _PARAM0_":"Prze\u0142\u0105cz _PARAM0_","A toggle switch that users can click or touch.":"Prze\u0142\u0105cznik prze\u0142\u0105cznik\xF3w, kt\xF3rych u\u017Cytkownicy mog\u0105 klikn\u0105\u0107 lub dotkn\u0105\u0107.","Check if the toggle switch was checked or unchecked in the current frame.":"Sprawd\u017A, czy prze\u0142\u0105cznik zosta\u0142 zaznaczony lub odznaczony w bie\u017C\u0105cej klatce.","Check _PARAM0_: _PARAM1_":"Sprawd\u017A _PARAM0_: _PARAM1_","Update the state animation.":"Zaktualizuj animacj\u0119 stanu.","Update state animation":"Zaktualizuj animacj\u0119 stanu","Update the state animation of _PARAM0_":"Zaktualizuj animacj\u0119 stanu _PARAM0_","Star Rating Bar":"Pasek oceny gwiazdowej","An animated bar to rate out of 5.":"Animowany pasek do oceny do 5.","Default rate":"Domy\u015Blna ocena","Shaking stars on hover":"Trz\u0105saj\u0105ce si\u0119 gwiazdy przy najechaniu","Make the stars shaking on hover":"Spowoduj, \u017Ce gwiazdy trz\u0119s\u0105 si\u0119 przy najechaniu","Disable the rating":"Wy\u0142\u0105cz ocenianie","the rate of the object.":"tempo obiektu.","the rate":"tempo","Check if the object is disabled.":"Sprawd\u017A, czy obiekt jest wy\u0142\u0105czony.","_PARAM0_ is disabled":"_PARAM0_ jest wy\u0142\u0105czony","Enable or disable the object.":"W\u0142\u0105cz lub wy\u0142\u0105cz obiekt.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ jest wy\u0142\u0105czony: _PARAM1_","Disable":"Wy\u0142\u0105cz","Stay On Screen":"Pozosta\u0144 na ekranie","Move the object to keep it visible on the screen.":"Przenie\u015B obiekt, aby by\u0142 widoczny na ekranie.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Wymu\u015B, aby obiekt pozosta\u0142 widoczny na ekranie przez ustawienie ponownie jego pozycji wewn\u0105trz widoku kamery.","Stay on Screen":"Pozosta\u0144 na ekranie","Top margin":"Margines g\xF3rny","Bottom margin":"Margines dolny","Left margin":"Margines lewy","Right margin":"Margines prawy","the top margin (in pixels) to leave between the object and the screen border.":"g\xF3rny margines (w pikselach) do pozostawienia mi\u0119dzy obiektem a kraw\u0119dzi\u0105 ekranu.","Screen top margin":"G\xF3rny margines ekranu","the top margin":"g\xF3rny margines","the bottom margin (in pixels) to leave between the object and the screen border.":"dolny margines (w pikselach) do pozostawienia mi\u0119dzy obiektem a kraw\u0119dzi\u0105 ekranu.","Screen bottom margin":"Dolny margines ekranu","the bottom margin":"dolny margines","the left margin (in pixels) to leave between the object and the screen border.":"lewy margines (w pikselach) do pozostawienia mi\u0119dzy obiektem a kraw\u0119dzi\u0105 ekranu.","Screen left margin":"Lewy margines ekranu","the left margin":"lewy margines","the right margin (in pixels) to leave between the object and the screen border.":"prawy margines (w pikselach) do pozostawienia mi\u0119dzy obiektem a kraw\u0119dzi\u0105 ekranu.","Screen right margin":"Prawy margines ekranu","the right margin":"prawy margines","Stick objects to others":"Przyklej obiekty do innych","Make objects follow the position and rotation of the object they are stuck to.":"Umo\u017Cliwia obiektom \u015Bledzenie po\u0142o\u017Cenia i rotacji obiektu, do kt\xF3rego s\u0105 przyklejone.","Check if the object is stuck to another object.":"Sprawd\u017A, czy obiekt jest przyklejony do innego obiektu.","Is stuck to another object":"Jest przyklejony do innego obiektu","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ jest przyklejony do _PARAM3_","Sticker":"Naklejka","Sticker behavior":"Zachowanie naklejki","Basis":"Podstawa","Stick the object to another. Use the action to stick the object, or unstick it later.":"Przyklej obiekt do innego. U\u017Cyj akcji, aby przyklei\u0107 obiekt lub od\u0142\u0105czy\u0107 go p\xF3\u017Aniej.","Only follow the position":"Tylko \u015Bled\u017A pozycj\u0119","Destroy when the object it's stuck on is destroyed":"Niszcz, gdy obiekt, do kt\xF3rego jest przyklejony, zostanie zniszczony","Stick on another object.":"Przylep do innego obiektu.","Stick":"Przylep","Stick _PARAM0_ to _PARAM2_":"Przylep _PARAM0_ do _PARAM2_","Object to stick to":"Obiekt, do kt\xF3rego nale\u017Cy przylepi\u0107","Unstick from the object it was stuck to.":"Oderwij od obiektu, do kt\xF3rego by\u0142 przylepiony.","Unstick":"Oderwij","Unstick _PARAM0_":"Oderwij _PARAM0_","Sway":"Ko\u0142ysanie","Sway objects like grass in the wind.":"Ko\u0142ysz obiekty jak trawa na wietrze.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Ko\u0142ysz wiele instancji obiektu w r\xF3\u017Cnych momentach - przydatne do ko\u0142ysania si\u0119 trawy losowo.","Sway uses the tween behavior":"Ko\u0142ysanie wykorzystuje zachowanie 'tween'","Maximum angle to the left (in degrees) - Use a negative number":"Maksymalny k\u0105t w lewo (w stopniach) - U\u017Cyj liczby ujemnej","Maximum angle to the right (in degrees) - Use a positive number":"Maksymalny k\u0105t w prawo (w stopniach) - U\u017Cyj liczby dodatniej","Mininum value for random tween time range for angle (seconds)":"Minimalna warto\u015B\u0107 zakresu losowego czasu 'tween' dla k\u0105ta (sekundy)","Maximum value for random tween time range for angle (seconds)":"Maksymalna warto\u015B\u0107 zakresu losowego czasu 'tween' dla k\u0105ta (sekundy)","Minimum Y scale amount":"Minimalna ilo\u015B\u0107 skali Y","Y scale":"Skala Y","Maximum Y scale amount":"Maksymalna ilo\u015B\u0107 skali Y","Mininum value for random tween time range for Y scale (seconds)":"Minimalna warto\u015B\u0107 zakresu losowego czasu 'tween' dla skali Y (sekundy)","Maximum value for random tween time range for Y scale (seconds)":"Maksymalna warto\u015B\u0107 zakresu losowego czasu 'tween' dla skali Y (sekundy)","Set sway angle left and right.":"Ustaw k\u0105t przechy\u0142u w lewo i w prawo.","Set sway angle left and right":"Ustaw k\u0105t przechy\u0142u w lewo i w prawo","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Przechyl k\u0105tu _PARAM0_ o _PARAM2_\xB0 w lewo i o _PARAM3_\xB0 w prawo","Angle to the left (degrees) - Use negative number":"K\u0105t w lewo (stopnie) - U\u017Cyj liczby ujemnej","Angle to the right (degrees) - Use positive number":"K\u0105t w prawo (stopnie) - U\u017Cyj liczby dodatniej","Set sway angle time range.":"Ustaw zakres czasu przechy\u0142u k\u0105ta.","Set sway angle time range":"Ustaw zakres czasu przechy\u0142u k\u0105ta","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Interpoluj zakres czasu k\u0105ta dla _PARAM0_, ustaw minimum na _PARAM2_ sekundy i maksimum na _PARAM3_ sekundy","Angle tween time minimum (seconds)":"Minimalny czas interpolacji k\u0105ta (sekundy)","Angle tween time maximum (seconds)":"Maksymalny czas interpolacji k\u0105ta (sekundy)","Set sway Y scale mininum and maximum.":"Ustaw minimaln\u0105 i maksymaln\u0105 skal\u0119 Y przechy\u0142u.","Set sway Y scale mininum and maximum":"Ustaw minimaln\u0105 i maksymaln\u0105 skal\u0119 Y przechy\u0142u","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Przechyl skal\u0119 Y _PARAM0_ od _PARAM2_ do _PARAM3_","Minimum Y scale":"Minimalna skala Y","Maximum Y scale":"Maksymalna skala Y","Set Y scale time range.":"Ustaw zakres czasu skali Y.","Set sway Y scale time range":"Interpolacja zakresu czasu skali Y","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Interpoluj zakres czasu skali Y dla _PARAM0_, ustaw minimum na _PARAM2_ sekundy i maksimum na _PARAM3_ sekundy","Y scale tween time minimum (seconds)":"Minimalny czas interpolacji skali Y (sekundy)","Y scale tween time maximum (seconds)":"Maksymalny czas interpolacji skali Y (sekundy)","Swipe Gesture":"Gest przesuni\u0119cia","Detect swipe gestures based on their distance and duration.":"Wykrywaj gesty przeci\u0105gania na podstawie ich odleg\u0142o\u015Bci i czasu trwania.","Enable (or disable) swipe gesture detection.":"W\u0142\u0105cz (lub wy\u0142\u0105cz) wykrywanie gestu przeci\u0105gania (swipe)","Enable (or disable) swipe gesture detection":"W\u0142\u0105cz (lub wy\u0142\u0105cz) wykrywanie gestu przeci\u0105gania (swipe)","Enable swipe detection: _PARAM1_":"W\u0142\u0105cz wykrywanie przesuni\u0119cia: _PARAM1_","Enable swipe detection":"W\u0142\u0105cz wykrywanie przesuni\u0119cia","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Narysuj lini\u0119, kt\xF3ra wskazuje aktualny gest przesuni\u0119cia. Edytuj \"Wielko\u015B\u0107 obw\xF3dki\" maluj\u0105cego kszta\u0142tu, aby dostosowa\u0107 grubo\u015B\u0107 linii.","Draw swipe gesture":"Narysuj gest przesuni\u0119cia","Draw a line with _PARAM1_ that shows the current swipe":"Narysuj lini\u0119 z _PARAM1_, kt\xF3ra pokazuje bie\u017C\u0105cy ruch","Shape painter used to draw swipe":"Malarz kszta\u0142t\xF3w u\u017Cywany do rysowania ruchu palcem","Change the layer used to detect swipe gestures.":"Zmie\u0144 warstw\u0119 u\u017Cywan\u0105 do wykrywania gest\xF3w przeci\u0105gania.","Layer used to detect swipe gestures":"Warstwa u\u017Cywana do wykrywania gest\xF3w przesuwania.","Use layer _PARAM1_ to detect swipe gestures":"U\u017Cyj warstwy _PARAM1_ do wykrywania gest\xF3w przeci\u0105gania","the Layer used to detect swipe gestures.":"Warstwa u\u017Cywana do wykrywania gest\xF3w przesuwania.","the Layer used to detect swipe gestures":"Warstwa u\u017Cywana do wykrywania gest\xF3w przesuwania.","Swipe angle (degrees).":"K\u0105t przeci\u0105gni\u0119cia (stopnie).","Swipe angle (degrees)":"K\u0105t przeci\u0105gni\u0119cia (stopnie)","the swipe angle (degrees)":"k\u0105t przeci\u0105gni\u0119cia (stopnie)","Swipe distance (pixels).":"Odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia (piksele).","Swipe distance (pixels)":"Odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia (piksele)","the swipe distance (pixels)":"odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia (piksele)","Swipe distance in horizontal direction (pixels).":"Odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia w poziomie (piksele).","Swipe distance in horizontal direction (pixels)":"Odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia w poziomie (piksele)","the swipe distance in horizontal direction (pixels)":"odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia w poziomie (piksele)","Swipe distance in vertical direction (pixels).":"Odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia w pionie (piksele).","Swipe distance in vertical direction (pixels)":"Odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia w pionie (piksele)","the swipe distance in vertical direction (pixels)":"odleg\u0142o\u015B\u0107 przeci\u0105gni\u0119cia w pionie (piksele)","Start point of the swipe X position.":"Punkt pocz\u0105tkowy pozycji X przesuni\u0119cia.","Start point of the swipe X position":"Punkt pocz\u0105tkowy pozycji X przesuni\u0119cia","the start point of the swipe X position":"punkt pocz\u0105tkowy pozycji X przesuni\u0119cia","Start point of the swipe Y position.":"Punkt pocz\u0105tkowy pozycji Y przesuni\u0119cia.","Start point of the swipe Y position":"Punkt pocz\u0105tkowy pozycji Y przesuni\u0119cia","the start point of the swipe Y position":"punkt pocz\u0105tkowy pozycji Y przesuni\u0119cia","End point of the swipe X position.":"Punkt ko\u0144cowy pozycji X przesuni\u0119cia.","End point of the swipe X position":"Punkt ko\u0144cowy pozycji X przesuni\u0119cia","the end point of the swipe X position":"punkt ko\u0144cowy pozycji X przesuni\u0119cia","End point of the swipe Y position.":"Punkt ko\u0144cowy pozycji Y przesuni\u0119cia.","End point of the swipe Y position":"Punkt ko\u0144cowy pozycji Y przesuni\u0119cia","the end point of the swipe Y position":"punkt ko\u0144cowy pozycji Y przesuni\u0119cia","Swipe duration (seconds).":"Czas trwania przesuni\u0119cia (sekundy).","Swipe duration (seconds)":"Czas trwania przesuni\u0119cia (sekundy)","swipe duration (seconds)":"czas trwania przesuni\u0119cia (sekundy)","Check if a swipe is currently in progress.":"Sprawd\u017A, czy przesuni\u0119cie jest obecnie w trakcie.","Swipe is in progress":"Przesuni\u0119cie jest w trakcie","Check if swipe detection is enabled.":"Sprawd\u017A, czy wykrycie przeci\u0105gni\u0119cia jest w\u0142\u0105czone.","Is swipe detection enabled":"Czy wykrywanie przeci\u0105gni\u0119cia jest w\u0142\u0105czone","Swipe detection is enabled":"Wykrywanie przeci\u0105gni\u0119cia jest w\u0142\u0105czone","Check if the swipe has just ended.":"Sprawd\u017A, czy przeci\u0105gni\u0119cie w\u0142a\u015Bnie si\u0119 zako\u0144czy\u0142o.","Swipe just ended":"Przeci\u0105gni\u0119cie w\u0142a\u015Bnie si\u0119 zako\u0144czy\u0142o","Swipe has just ended":"Przeci\u0105gni\u0119cie w\u0142a\u015Bnie si\u0119 zako\u0144czy\u0142o","Check if swipe moved in a given direction.":"Sprawd\u017A, czy przeci\u0105gni\u0119cie odby\u0142o si\u0119 w okre\u015Blonym kierunku.","Swipe moved in a direction (4-way movement)":"Przeci\u0105gni\u0119cie w okre\u015Blonym kierunku (ruch czterokierunkowy)","Swipe moved in direction _PARAM1_":"Przeci\u0105gni\u0119cie w kierunku _PARAM1_","Swipe moved in a direction (8-way movement)":"Przeci\u0105gni\u0119cie w okre\u015Blonym kierunku (ruch o\u015Bmioskierunkowy)","Text-to-Speech":"Tekst na mow\u0119","An extension to enable the use of Text-to-Speech features.":"Rozszerzenie umo\u017Cliwiaj\u0105ce korzystanie z funkcji tekst na mow\u0119.","Audio":"D\u017Awi\u0119k","Speaks a text message aloud through the system text-to-speech.":"Pronounces a text message aloud using the system text-to-speech.","Speak out a message":"Odczytaj wiadomo\u015B\u0107","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Powiedz _PARAM1_ g\u0142osem _PARAM2_, g\u0142o\u015Bno\u015B\u0107 _PARAM3_%, tempo _PARAM4_% i ton _PARAM5_%","The message to be spoken":"Wiadomo\u015B\u0107 do odczytania","The voice to be used":"G\u0142os, kt\xF3ry ma zosta\u0107 u\u017Cyty","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"G\u0142osy r\xF3\u017Cni\u0105 si\u0119 w zale\u017Cno\u015Bci od systemu operacyjnego. \nOto lista nazw g\u0142os\xF3w systemowych dla Windows: https://bit.ly/windows-voices \nA oto lista nazw g\u0142os\xF3w dla MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"G\u0142o\u015Bno\u015B\u0107 pomi\u0119dzy 0% i 100%","Speed between 10% and 1000%":"Pr\u0119dko\u015B\u0107 pomi\u0119dzy 10% i 1000%","Pitch between 0% and 200%":"Ton pomi\u0119dzy 0% i 200%","Forces all Text-to-Speech to be stopped.":"Zmusza do zatrzymania odczytu Tekstu-na-Mow\u0119.","Force stop speaking":"Zmusza do zatrzymania odczytu","Third person camera":"Kamera z widokiem z trzeciej osoby","Move the camera to look at an object from a given distance.":"Przenie\u015B kamer\u0119, aby spojrza\u0142a na obiekt z okre\u015Blonej odleg\u0142o\u015Bci.","Move the camera to look at a position from a distance.":"Przenie\u015B kamer\u0119, aby przyjrze\u0107 si\u0119 pozycji z odleg\u0142o\u015Bci.","Look at a position from a distance (deprecated)":"Przyjrzyj si\u0119 pozycji z odleg\u0142o\u015Bci (przestarza\u0142e)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Przenie\u015B kamer\u0119 _PARAM6_, aby przyjrze\u0107 si\u0119 _PARAM1_; _PARAM2_ z _PARAM3_ pikseli z obrotem _PARAM4_\xB0 i nachyleniem _PARAM5_\xB0","Position on X axis":"Pozycja na osi X","Position on Y axis":"Pozycja na osi Y","Rotation angle (around Z axis)":"K\u0105t obrotu (wok\xF3\u0142 osi Z)","Elevation angle (around Y axis)":"K\u0105t nachylenia (wok\xF3\u0142 osi Y)","Move the camera to look at an object from a distance.":"Przenie\u015B kamer\u0119, aby przyjrze\u0107 si\u0119 obiektowi z odleg\u0142o\u015Bci.","Look at an object from a distance (deprecated)":"Przyjrzyj si\u0119 obiektowi z odleg\u0142o\u015Bci (przestarza\u0142e)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Przenie\u015B kamer\u0119 _PARAM5_, aby przyjrze\u0107 si\u0119 _PARAM1_ z _PARAM2_ pikseli z obrotem _PARAM3_\xB0 i nachyleniem _PARAM4_\xB0","Look at a position from a distance":"Spojrzyj na pozycj\u0119 z daleka","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Przenie\u015B kamer\u0119 _PARAM7_ aby spojrze\u0107 na _PARAM1_; _PARAM2_; _PARAM3_ z _PARAM4_ pikseli z obrotem o _PARAM5_\xB0 i elewacj\u0105 o _PARAM6_\xB0","Position on Z axis":"Pozycja na osi Z","Look at an object from a distance":"Spojrzyj na obiekt z daleka","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Przenie\u015B kamer\u0119 _PARAM6_ aby spojrze\u0107 na _PARAM1_ z _PARAM3_ pikseli z obrotem o _PARAM4_\xB0 i elewacj\u0105 o _PARAM5_\xB0","Smoothly follow an object at a distance.":"G\u0142adko \u015Bled\u017A obiekt z odleg\u0142o\u015Bci.","Halfway time for rotation":"Po\u0142owa czasu na obrocie","Halfway time on Z axis":"Czas po\u0142owy na osi Z","Camera distance":"Odleg\u0142o\u015B\u0107 kamery","Lateral distance offset":"Przesuni\u0119cie odleg\u0142o\u015Bci bocznej","Ahead distance offset":"Przesuni\u0119cie odleg\u0142o\u015Bci z przodu","Z offset":"Przesuni\u0119cie Z","Rotation angle offset":"Przesuni\u0119cie k\u0105ta obrotu","Elevation angle offset":"Przesuni\u0119cie k\u0105ta elewacji","Follow free area top border on Z axis":"\u015Aled\u017A g\xF3rny obszar swobodny na osi Z","Follow free area bottom border on Z axis":"\u015Aled\u017A dolny obszar swobodny na osi Z","Automatically rotate the camera with the object":"Automatycznie obr\xF3\u0107 kamer\u0119 z obiektem","Targeted camera rotation angle":"Docelowy k\u0105t obrotu kamery","When this angle is set, the camera follow this value instead of the object angle.":"Kiedy ten k\u0105t jest ustawiony, kamera pod\u0105\u017Ca za t\u0105 warto\u015Bci\u0105 zamiast k\u0105ta obiektu.","Rotate the camera all the way to the targeted angle.":"Obr\xF3\u0107 kamer\u0119 a\u017C do docelowego k\u0105ta.","Rotate the camera all the way":"Obr\xF3\u0107 kamer\u0119 a\u017C do ko\u0144ca","Rotate the camera all the way to the targeted angle of _PARAM0_":"Obr\xF3\u0107 kamer\u0119 a\u017C do docelowego k\u0105ta _PARAM0_","the camera rotation.":"obr\xF3t kamery.","Camera rotation":"Obr\xF3t kamery","the camera rotation":"obr\xF3t kamery","the halfway time for rotation of the object.":"po\u0142owa czasu obrotu obiektu.","Halfway time for rotation":"Czas po\u0142owy obrotu","the halfway time for rotation":"po\u0142owa czasu obrotu","the halfway time on Z axis of the object.":"po\u0142owa czasu na osi Z obiektu.","the halfway time on Z axis":"po\u0142owa czasu osi Z","Return follow free area bottom border Z.":"Zwr\xF3\u0107 doln\u0105 granic\u0119 obszaru swobodnego pod\u0105\u017Cania kamery Z.","Free area Z min":"Obszar swobodny Z min","Return follow free area top border Z.":"Zwr\xF3\u0107 g\xF3rn\u0105 granic\u0119 obszaru swobodnego pod\u0105\u017Cania kamery Z.","Free area Z max":"Maksymalna wolna przestrze\u0144 Z","the follow free area top border on Z axis of the object.":"g\xF3rna granica wolnej przestrzeni na osi Z obiektu.","the follow free area top border on Z axis":"g\xF3rna granica wolnej przestrzeni na osi Z","the follow free area bottom border on Z axis of the object.":"dolna granica wolnej przestrzeni na osi Z obiektu.","the follow free area bottom border on Z axis":"dolna granica wolnej przestrzeni na osi Z","the camera distance of the object.":"odleg\u0142o\u015B\u0107 kamery obiektu.","the camera distance":"odleg\u0142o\u015B\u0107 kamery","the lateral distance offset of the object.":"boczne przesuni\u0119cie odleg\u0142o\u015Bci obiektu.","the lateral distance offset":"boczne przesuni\u0119cie odleg\u0142o\u015Bci","the ahead distance offset of the object.":"przesuni\u0119cie odleg\u0142o\u015Bci obiektu z przodu.","the ahead distance offset":"przesuni\u0119cie odleg\u0142o\u015Bci z przodu","the z offset of the object.":"przesuni\u0119cie osi Z obiektu.","the z offset":"przesuni\u0119cie osi Z","the rotation angle offset of the object.":"k\u0105t obrotu odleg\u0142o\u015Bci obiektu.","the rotation angle offset":"k\u0105t obrotu odleg\u0142o\u015Bci","the elevation angle offset of the object.":"k\u0105t odchylenia odleg\u0142o\u015Bci obiektu.","the elevation angle offset":"k\u0105t odchylenia odleg\u0142o\u015Bci","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"docelowy k\u0105t obrotu kamery obiektu. Gdy ten k\u0105t jest ustawiony, kamera pod\u0105\u017Ca za t\u0105 warto\u015Bci\u0105 zamiast za k\u0105tem obiektu.","Targeted rotation angle":"Docelowy k\u0105t obrotu","the targeted camera rotation angle":"k\u0105t obrotu kamery docelowej","3D Flip":"3D Obr\xF3t","Flip sprites with a 3D rotation effect.":"Obracaj sprite'y efektem 3D obrotu.","Flip a Sprite with a 3D effect.":"Obr\xF3\u0107 Sprite z efektem 3D.","Flipping method":"Metoda odwracania","Front animation name":"Nazwa animacji przedniej","Animation method":"Metoda animacji","Back animation name":"Nazwa animacji ty\u0142u","Start a flipping animation on the object.":"Uruchom animacj\u0119 obracania obiektu.","Flip the object (deprecated)":"Obr\xF3\u0107 obiekt (przestarza\u0142e)","Flip _PARAM0_ over _PARAM2_ms":"Obr\xF3\u0107 _PARAM0_ przez _PARAM2_ms","Duration (in milliseconds)":"Czas trwania (w milisekundach)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Uruchom animacj\u0119 obracania obiektu. Punkt pocz\u0105tkowy X musi by\u0107 ustawiony w \u015Brodku obiektu.","Flip the object":"Obr\xF3\u0107 obiekt","Flip _PARAM0_ over _PARAM2_ seconds":"Obr\xF3\u0107 _PARAM0_ przez _PARAM2_ sekundy","Jump to the end of the flipping animation.":"Przejd\u017A do ko\u0144ca animacji obracania.","Jump to flipping end":"Skocz do ko\u0144ca obracania","Jump to the end of _PARAM0_ flipping":"Przejd\u017A do ko\u0144ca obracania _PARAM0_","Checks if a flipping animation is currently playing.":"Sprawd\u017A, czy animacja obracania jest aktualnie odtwarzana.","Flipping is playing":"Odtwarzanie obracania","_PARAM0_ is flipping":"_PARAM0_ si\u0119 obraca","Checks if the object is flipped or will be flipped.":"Sprawdza, czy obiekt jest obr\xF3cony lub zostanie obr\xF3cony.","Is flipped":"Czy jest obr\xF3cony","_PARAM0_ is flipped":"_PARAM0_ jest obr\xF3cony","Flips the object to one specific side.":"Obraca obiekt na jedn\u0105 konkretn\u0105 stron\u0119.","Flip to a side (deprecated)":"Obr\xF3ci\u0107 na stron\u0119 (przestarza\u0142e)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Obr\xF3\u0107 _PARAM0_ na odwrotn\u0105 stron\u0119: _PARAM2_ przez _PARAM3_ms","Reverse side":"Odwrotna strona","Flips the object to one specific side. The X origin point must be set at the object center.":"Obraca obiekt na jedn\u0105 konkretn\u0105 stron\u0119. Punkt pocz\u0105tkowy X musi by\u0107 ustawiony w \u015Brodku obiektu.","Flip to a side":"Obr\xF3\u0107 na stron\u0119","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Obr\xF3\u0107 _PARAM0_ na odwrotn\u0105 stron\u0119: _PARAM2_ przez _PARAM3_ sekundy","Visually flipped":"Wizualnie obr\xF3cony","_PARAM0_ is visually flipped":"_PARAM0_ jest wizualnie obr\xF3cony","Flip visually":"Obr\xF3ci\u0107 wizualnie","Flip visually _PARAM0_: _PARAM2_":"Obr\xF3\u0107 wizualnie _PARAM0_: _PARAM2_","Flipped":"Obr\xF3cony","Resource bar (separated units)":"Pasek zasob\xF3w (oddzielone jednostki)","Unit width":"Szeroko\u015B\u0107 jednostki","How much pixels to show for a value of 1.":"Ile pikseli pokaza\u0107 dla warto\u015Bci 1.","Show the background":"Poka\u017C t\u0142o","Center the bar of _PARAM0_":"Wy\u015Brodkuj belk\u0119 _PARAM0_","Time formatting":"Formatowanie czasu","Converts seconds into standard time formats, such as HH:MM:SS. ":"Przekszta\u0142ca sekundy na standardowe formaty czasu, takie jak GG:MM:SS. ","Format time in seconds to HH:MM:SS.":"Formatuj czas w sekundach do GG:MM:SS.","Format time in seconds to HH:MM:SS":"Formatuj czas w sekundach do HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Formatuj czas _PARAM1_ w sekundach na GG:MM:SS w _PARAM2_","Time, in seconds":"Czas, w sekundach","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Formatuj czas w sekundach do HH:MM:SS.000, z uwzgl\u0119dnieniem milisekund.","Format time in seconds to HH:MM:SS.000":"Formatuj czas w sekundach do HH:MM:SS.000","Timed Back and Forth Movement":"Ruch w prz\xF3d i w ty\u0142 z wykorzystaniem czasu.","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"To zachowanie porusza obiektami w prz\xF3d i w ty\u0142 przez wybrany czas lub odleg\u0142o\u015B\u0107, pionowo lub poziomo.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Przenie\u015B obiekt (np. wroga) na wybrany czas lub odleg\u0142o\u015B\u0107, a nast\u0119pnie odwr\xF3\u0107 i zacznij od pocz\u0105tku. \nUwaga: animacje powinny by\u0107 skierowane W LEWO.","Move the object vertically (instead of horizontally)":"Przenie\u015B obiekt pionowo (zamiast poziomo)","Moving speed (in pixel/s)":"Pr\u0119dko\u015B\u0107 poruszania (w pikselach/s)","Moving distance (in pixels)":"Odleg\u0142o\u015B\u0107 poruszania (w pikselach)","Moving maximum time (in seconds)":"Maksymalny czas poruszania (w sekundach)","Distance start point":"Punkt pocz\u0105tkowy odleg\u0142o\u015Bci","position of the sprite at the previous frame":"pozycja sprite'a w poprzedniej klatce","check that time has elapsed":"sprawd\u017A, czy up\u0142yn\u0105\u0142 czas","Toggle switch (for Shape Painter)":"Prze\u0142\u0105cznik (dla Kszta\u0142t Malowanie)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"U\u017Cyj obiektu rysuj\u0105cego kszta\u0142ty, aby narysowa\u0107 prze\u0142\u0105cznik, kt\xF3ry u\u017Cytkownicy mog\u0105 klikn\u0105\u0107 lub dotkn\u0105\u0107.","Radius of the thumb (px) Example: 10":"Promie\u0144 kciuka (px) Przyk\u0142ad: 10","Active thumb color string. Example: 24;119;211":"Aktywny kolor kciuka. Przyk\u0142ad: 24;119;211","Opacity of the thumb. Example: 255":"Przezroczysto\u015B\u0107 kciuka. Przyk\u0142ad: 255","Width of the track (pixels) Example: 20":"Szeroko\u015B\u0107 \u015Bcie\u017Cki (piksele) Przyk\u0142ad: 20","Height of the track (pixels) Example: 14":"Wysoko\u015B\u0107 \u015Bcie\u017Cki (piksele) Przyk\u0142ad: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Kolor \u015Bcie\u017Cki, kt\xF3ra znajduje si\u0119 PO PRAWEJ stronie kciuka. Przyk\u0142ad: 150;150;150 (Pozostaw puste, aby u\u017Cy\u0107 koloru kciuka)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Przezroczysto\u015B\u0107 \u015Bcie\u017Cki, kt\xF3ra znajduje si\u0119 PO PRAWEJ stronie kciuka. Przyk\u0142ad: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Kolor \u015Bcie\u017Cki, kt\xF3ra znajduje si\u0119 PO LEWEJ stronie kciuka. Przyk\u0142ad: 24;119;211 (Pozostaw puste, aby u\u017Cy\u0107 koloru kciuka)","Opacity of the track that is LEFT of the thumb. Example: 128":"Przezroczysto\u015B\u0107 \u015Bcie\u017Cki, kt\xF3ra znajduje si\u0119 PO LEWEJ stronie kciuka. Przyk\u0142ad: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Rozmiar halo, gdy myszka najedzie i kliknie kciuk. Przyk\u0142ad: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Przezroczysto\u015B\u0107 halo, gdy myszka najedzie na kciuk. Przyk\u0142ad: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Przezroczysto\u015B\u0107 halo, kt\xF3re pojawia si\u0119 po naci\u015Bni\u0119ciu prze\u0142\u0105cznika. Przyk\u0142ad: 64","Number of pixels the thumb is from the left side of the track.":"Liczba pikseli, o kt\xF3re kciuk jest przesuni\u0119ty od lewej kraw\u0119dzi \u015Bcie\u017Cki.","Disabled":"Wy\u0142\u0105czone","State has been changed (used in ToggleChecked function)":"Stan zosta\u0142 zmieniony (u\u017Cywany w funkcji ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"Nieaktywny kolor kciuka. Przyk\u0142ad: 255;255;255","Click or press has started on toggle switch":"Klik lub naci\u015Bni\u0119cie rozpocz\u0119\u0142o si\u0119 na prze\u0142\u0105czniku","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Przesuni\u0119cie (Y) cienia na kciuku. Dodatnie liczby przesuwaj\u0105 cie\u0144 w d\xF3\u0142, a ujemne liczby przesuwaj\u0105 cie\u0144 w g\xF3r\u0119. Przyk\u0142ad: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Przesuni\u0119cie (X) cienia na kciuku. Dodatnie liczby przesuwaj\u0105 cie\u0144 w prawo, a liczby ujemne przesuwaj\u0105 cie\u0144 w lewo. Przyk\u0142ad: 0","Opacity of shadow on thumb. Example: 32":"Przezroczysto\u015B\u0107 cienia na kciuku. Przyk\u0142ad: 32","Need redraw":"Potrzebne jest przerysowanie","Was hovered":"By\u0142 najezd\u017Cony","Change the track width.":"Zmie\u0144 szeroko\u015B\u0107 toru.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Zmie\u0144 szeroko\u015B\u0107 toru _PARAM0_ na _PARAM2_ pikseli","Change the track height.":"Zmie\u0144 wysoko\u015B\u0107 toru.","Track height":"Wysoko\u015B\u0107 toru","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Zmie\u0144 wysoko\u015B\u0107 toru _PARAM0_ na _PARAM2_ pikseli","Change the thumb opacity.":"Zmie\u0144 przepuszczalno\u015B\u0107 kciuka.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Zmie\u0144 przepuszczalno\u015B\u0107 kciuka _PARAM0_ na _PARAM2_","Change the inactive track opacity.":"Zmie\u0144 przepuszczalno\u015B\u0107 nieaktywnej \u015Bcie\u017Cki.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Zmie\u0144 przepuszczalno\u015B\u0107 nieaktywnej \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Change the active track opacity.":"Zmie\u0144 przepuszczalno\u015B\u0107 aktywnej \u015Bcie\u017Cki.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Zmie\u0144 przepuszczalno\u015B\u0107 aktywnej \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Change the halo opacity when the thumb is pressed.":"Zmie\u0144 przepuszczalno\u015B\u0107 otoczki, gdy kciuk jest naci\u015Bni\u0119ty.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Zmie\u0144 przepuszczalno\u015B\u0107 otoczki _PARAM0_ na _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Zmie\u0144 przepuszczalno\u015B\u0107 otoczki kciuka, gdy jest najechany.","Change the offset on Y axis of the thumb shadow.":"Zmie\u0144 przesuni\u0119cie w osi Y cienia kciuka.","Thumb shadow offset on Y axis":"Przesuni\u0119cie cienia kciuka w osi Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Zmie\u0144 przesuni\u0119cie w osi Y cienia kciuka _PARAM0_ na _PARAM2_","Y offset (pixels)":"Przesuni\u0119cie w osi Y (piksele)","Change the offset on X axis of the thumb shadow.":"Zmie\u0144 przesuni\u0119cie na osi X cienia kciuka.","Thumb shadow offset on X axis":"Przesuni\u0119cie cienia kciuka na osi X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Zmie\u0144 przesuni\u0119cie na osi X cienia kciuka _PARAM0_ na _PARAM2_","X offset (pixels)":"Przesuni\u0119cie na osi X (piksele)","Change the thumb shadow opacity.":"Zmie\u0144 przezroczysto\u015B\u0107 cienia kciuka.","Thumb shadow opacity":"Przezroczysto\u015B\u0107 cienia kciuka","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Zmie\u0144 przezroczysto\u015B\u0107 cienia kciuka _PARAM0_ na _PARAM2_","Opacity of shadow on thumb":"Przezroczysto\u015B\u0107 cienia na kciuku","Change the thumb radius.":"Zmie\u0144 promie\u0144 kciuka.","Thumb radius":"Promie\u0144 kciuka","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Zmie\u0144 promie\u0144 kciuka _PARAM0_ na _PARAM2_ piksele","Change the halo radius.":"Zmie\u0144 promie\u0144 aureoli.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Zmie\u0144 promie\u0144 aureoli _PARAM0_ na _PARAM2_ piksele","Change the active track color (the part on the thumb left).":"Zmie\u0144 kolor aktywnej \u015Bcie\u017Cki (cz\u0119\u015B\u0107 z lewej strony kciuka).","Change the active track color of _PARAM0_ to _PARAM2_":"Zmie\u0144 kolor aktywnej \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Color of active track":"Kolor aktywnej \u015Bcie\u017Cki","Change the inactive track color (the part on the thumb right).":"Zmie\u0144 kolor nieaktywnej \u015Bcie\u017Cki (cz\u0119\u015B\u0107 z prawej strony kciuka).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Zmie\u0144 kolor nieaktywnej \u015Bcie\u017Cki _PARAM0_ na _PARAM2_","Color of inactive track":"Kolor nieaktywnej \u015Bcie\u017Cki","Change the thumb color (when unchecked).":"Zmie\u0144 kolor kciuka (gdy jest odznaczony).","Thumb color (when unchecked)":"Kolor kciuka (gdy jest odznaczony)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Zmie\u0144 kolor kciuka _PARAM0_ (gdy jest odznaczony) na _PARAM2_","Change the thumb color (when checked).":"Zmie\u0144 kolor kciuka (gdy jest zaznaczony).","Thumb color (when checked)":"Kolor kciuka (gdy jest zaznaczony)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Zmie\u0144 kolor kciuka _PARAM0_ (gdy jest zaznaczony) na _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"Je\u015Bli zaznaczone, zmie\u0144 na odznaczone. Je\u015Bli odznaczone, zmie\u0144 na zaznaczone.","Toggle the switch":"Prze\u0142\u0105cz prze\u0142\u0105cznik","Change _PARAM0_ to opposite state (checked/unchecked)":"Zmie\u0144 _PARAM0_ na przeciwny stan (zaznaczony/odznaczony)","Disable (or enable) the toggle switch.":"Wy\u0142\u0105cz (lub w\u0142\u0105cz) prze\u0142\u0105cznik.","Disable (or enable) the toggle switch":"Wy\u0142\u0105cz (lub w\u0142\u0105cz) prze\u0142\u0105cznik","Disable _PARAM0_: _PARAM2_":"Wy\u0142\u0105cz _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Zaznacz (lub odznacz) prze\u0142\u0105cznik","Set _PARAM0_ to checked: _PARAM2_":"Ustaw _PARAM0_ jako zaznaczony: _PARAM2_","Check if mouse is hovering over toggle switch.":"Sprawd\u017A, czy myszka znajduje si\u0119 nad prze\u0142\u0105cznikiem.","Is mouse hovered over toggle switch?":"Czy myszka znajduje si\u0119 nad prze\u0142\u0105cznikiem?","Mouse is hovering over _PARAM0_":"Myszka znajduje si\u0119 nad _PARAM0_","Track width.":"Szeroko\u015B\u0107 \u015Bcie\u017Cki.","Track height.":"Wysoko\u015B\u0107 \u015Bcie\u017Cki.","Offset (Y) of shadow on thumb.":"Przesuni\u0119cie (Y) cienia na kciuku.","Offset (Y) of shadow on thumb":"Przesuni\u0119cie (Y) cienia na kciuku","Offset (X) of shadow on thumb.":"Przesuni\u0119cie (X) cienia na kciuku.","Offset (X) of shadow on thumb":"Przesuni\u0119cie (X) cienia na kciuku","Opacity of shadow on thumb.":"Przezroczysto\u015B\u0107 cienia na kciuku.","Thumb opacity.":"Przezroczysto\u015B\u0107 kciuka.","Active track opacity.":"Przezroczysto\u015B\u0107 aktywnej \u015Bcie\u017Cki.","Inactive track opacity.":"Przezroczysto\u015B\u0107 nieaktywnej \u015Bcie\u017Cki.","Halo opacity (pressed).":"Przezroczysto\u015B\u0107 halo (naci\u015Bni\u0119tego).","Halo opacity (hover).":"Przezroczysto\u015B\u0107 halo (najechanego).","Halo radius (pixels).":"Promie\u0144 hala (piksele).","Active track color.":"Kolor aktywnej \u015Bcie\u017Cki.","Inactive track color.":"Kolor nieaktywnej \u015Bcie\u017Cki.","Active thumb color.":"Kolor aktywnego kciuka.","Active thumb color":"Kolor aktywnego kciuka","Check if the toggle switch is disabled.":"Sprawd\u017A, czy prze\u0142\u0105cznik jest wy\u0142\u0105czony.","Is disabled":"Jest wy\u0142\u0105czony","Inactive thumb color.":"Kolor nieaktywnego kciuka.","Inactive thumb color":"Kolor nieaktywnego kciuka","Make object travel to random positions":"Umo\u017Cliwia obiektowi przemieszczenie si\u0119 na losowe pozycje.","Make object travel to random positions (with the pathfinding behavior).":"Umo\u017Cliwia obiektowi przemieszczenie si\u0119 na losowe pozycje (z zachowaniem zachowania wyszukiwania \u015Bcie\u017Cki).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Spowoduj przemieszczenie obiektu na losow\u0105 pozycj\u0119 wok\xF3\u0142 bie\u017C\u0105cej pozycji obiektu. Ruch zostaje zainicjowany tylko wtedy, gdy obiekt nie porusza si\u0119 ju\u017C (jego pr\u0119dko\u015B\u0107 zachowania \u015Bcie\u017Ckowania wynosi 0). Przesu\u0144 w kierunku okre\u015Blonego k\u0105ta, je\u015Bli jest taka potrzeba.","Make object travel to a random position, with optional direction":"Spowoduj przemieszczenie obiektu na losow\u0105 pozycj\u0119, z opcjonalnym kierunkiem","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Przenie\u015B _PARAM1_ na losowe pozycje, gdzie ka\u017Cde zatrzymanie wynosi co najmniej _PARAM3_px i co najwy\u017Cej _PARAM4_px od bie\u017C\u0105cej pozycji. Przesu\u0144 w kierunku k\u0105ta _PARAM5_ z odchyleniem _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Obiekt, kt\xF3ry b\u0119dzie podr\xF3\u017Cowa\u0142 (musi mie\u0107 zachowanie \u015Bcie\u017Ckowania)","Pathfinding Behavior (required)":"Zachowanie \u015Acie\u017Ckowania (wymagane)","Minimum distance between each position (Default: 100px)":"Minimalna odleg\u0142o\u015B\u0107 mi\u0119dzy ka\u017Cd\u0105 pozycj\u0105 (Domy\u015Blnie: 100px)","Maximum distance between each position (Default: 200px)":"Maksymalna odleg\u0142o\u015B\u0107 mi\u0119dzy ka\u017Cd\u0105 pozycj\u0105 (Domy\u015Blnie: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Kierunek (w stopniach), w kt\xF3rym obiekt b\u0119dzie si\u0119 porusza\u0142 (Zakres: 0-360)","Direction bias (Range: 0-1)":"Odchylenie kierunku (Zakres: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Na przyk\u0142ad: \"0\" wybiera zupe\u0142nie losowy kierunek, \"0.5\" wybierze kierunek w obr\u0119bie p\xF3\u0142ko\u0142a zwr\xF3conego w okre\u015Blonym kierunku, a \"1\" po prostu wykorzystuje okre\u015Blony kierunek.","Turret movement":"Ruch wie\u017Cy","A turret movement with customizable speed, acceleration and stop angles.":"Ruch wie\u017Cy ze zmienn\u0105 pr\u0119dko\u015Bci\u0105, przyspieszeniem i k\u0105tami zatrzymania.","Maximum rotation speed (in degrees per second)":"Maksymalna pr\u0119dko\u015B\u0107 obrotu (w stopniach na sekund\u0119)","Maximum angle (use the same value for min and max to set no constraint)":"Maksymalny k\u0105t (u\u017Cyj tej samej warto\u015Bci dla min i max, aby nie ustawi\u0107 \u017Cadnych ogranicze\u0144)","Minimum angle (use the same value for min and max to set no constraint)":"Minimalny k\u0105t (u\u017Cyj tej samej warto\u015Bci dla min i max, aby nie ustawi\u0107 \u017Cadnych ogranicze\u0144)","Aiming angle property":"W\u0142a\u015Bciwo\u015B\u0107 k\u0105ta celowania","Must move clockwise":"Nale\u017Cy porusza\u0107 si\u0119 zgodnie z ruchem wskaz\xF3wek zegara","Must move counter-clockwise":"Nale\u017Cy porusza\u0107 si\u0119 przeciwnie do ruchu wskaz\xF3wek zegara","Has moved":"Zosta\u0142 przesuni\u0119ty","Target angle (MoveToward)":"K\u0105t docelowy (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"K\u0105t oryginalny: najdalszy k\u0105t od AngleMin do AngleMax","Check if the turret is moving.":"Sprawd\u017A, czy wie\u017Cyczka si\u0119 porusza.","Move clockwise.":"Poruszaj si\u0119 zgodnie z ruchem wskaz\xF3wek zegara.","Move clockwise":"Poruszaj si\u0119 zgodnie z ruchem wskaz\xF3wek zegara","Move _PARAM0_ clockwise":"Poruszaj _PARAM0_ zgodnie z ruchem wskaz\xF3wek zegara","Move counter-clockwise.":"Poruszaj si\u0119 przeciwnie do ruchu wskaz\xF3wek zegara.","Move counter-clockwise":"Poruszaj si\u0119 przeciwnie do ruchu wskaz\xF3wek zegara","Move _PARAM0_ counter-clockwise":"Przejd\u017A _PARAM0_ przeciwnie do ruchu wskaz\xF3wek zegara","Set angle toward a position.":"Ustaw k\u0105t w kierunku pozycji.","Set aiming angle toward a position":"Ustaw k\u0105t w stron\u0119 pozycji celowania","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Ustaw k\u0105t celowania _PARAM0_ w kierunku _PARAM2_;_PARAM3_","Move toward a position.":"Poruszaj si\u0119 w stron\u0119 pozycji.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Poruszaj _PARAM0_ w stron\u0119 _PARAM2_; _PARAM3_ w obr\u0119bie marginesu _PARAM4_\xB0","Angle margin":"Margines k\u0105ta","Change the aiming angle.":"Zmie\u0144 k\u0105t celowania.","Aiming angle":"K\u0105t celowania","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Zmie\u0144 k\u0105t celowania _PARAM0_ na _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"K\u0105t celowania (pomi\u0119dzy 0\xB0 a 360\xB0, je\u015Bli nie ma ustawionego k\u0105ta zatrzymania).","Two choices dialog boxes":"Okienka dialogowe z dwoma wyborami","A dialog box with buttons to let users make a choice.":"Okienko dialogowe z przyciskami umo\u017Cliwiaj\u0105cymi u\u017Cytkownikom dokonanie wyboru.","A dialog box showing two options.":"Okno dialogowe pokazuj\u0105ce dwie opcje.","Two choices dialog box":"Okno dialogowe z dwoma wyborami","Default highlighted button identifier":"Domy\u015Blny identyfikator wyr\xF3\u017Cnionego przycisku","Default highlighted button identifier.":"Domy\u015Blny identyfikator wyr\xF3\u017Cnionego przycisku.","Cancel with Escape key":"Anuluj klawiszem Esc","Enable or disable the escape key to close the dialog.":"W\u0142\u0105cz lub wy\u0142\u0105cz klawisz Escape, aby zamkn\u0105\u0107 okno dialogowe.","Label for the \"Yes\" button":"Etykieta przycisku \"Tak\"","This is the button with identifier 0.":"To jest przycisk o identyfikatorze 0.","Label for the \"No\" button":"Etykieta przycisku \"Nie\"","This is the button with identifier 1.":"To jest przycisk o identyfikatorze 1.","Check if the \"Yes\" button of the dialog was selected.":"Sprawd\u017A, czy zosta\u0142 wybrany przycisk \u201ETak\u201D w oknie dialogowym.","\"Yes\" button is clicked":"Przycisk \u201ETak\u201D zosta\u0142 klikni\u0119ty","\"Yes\" button of _PARAM0_ is clicked":"Przycisk \u201ETak\u201D z parametrem _PARAM0_ zosta\u0142 klikni\u0119ty","Check if the \"No\" button of the dialog was selected.":"Sprawd\u017A, czy zosta\u0142 wybrany przycisk \u201ENie\u201D w oknie dialogowym.","\"No\" button is clicked":"Przycisk \u201ENie\u201D zosta\u0142 klikni\u0119ty","\"No\" button of _PARAM0_ is clicked":"Przycisk \u201ENie\u201D z parametrem _PARAM0_ zosta\u0142 klikni\u0119ty","the highlighted button.":"pod\u015Bwietlony przycisk.","Highlighted button":"Pod\u015Bwietlony przycisk","the highlighted button":"pod\u015Bwietlony przycisk","the text shown by the dialog.":"tekst wy\u015Bwietlany przez okno dialogowe.","Text message":"Wiadomo\u015B\u0107 tekstowa","the text":"tekst","Webpage URL tools (Web browser)":"Narz\u0119dzia adres\xF3w URL strony internetowej (przegl\u0105darka internetowa)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Umo\u017Cliwia odczyt adresu URL w eksportach gry z przegl\u0105darki internetowej oraz og\xF3lnie manipulowa\u0107 adresami URL.","Gets the URL of the current game page.":"Pobierz adres URL bie\u017C\u0105cej strony gry.","Get the URL of the web page":"Pobierz adres URL strony internetowej","Reloads the current web page.":"Prze\u0142aduj bie\u017C\u0105c\u0105 stron\u0119 internetow\u0105.","Reload the web page":"Prze\u0142aduj stron\u0119 internetow\u0105","Reload the current page":"Prze\u0142aduj bie\u017C\u0105c\u0105 stron\u0119","Loads another page in place of the current one.":"\u0141aduje inn\u0105 stron\u0119 zamiast bie\u017C\u0105cej.","Redirect to another page":"Przekieruj do innej strony","Redirect to _PARAM1_":"Przekieruj do _PARAM1_","URL to redirect to":"URL do przekierowania","Get an attribute from a URL.":"Pobiera atrybut z adresu URL.","Get URL attribute":"Pobierz atrybut adresu URL","The URL to get the attribute from":"URL, z kt\xF3rego ma zosta\u0107 pobrany atrybut","The attribute to get":"Atrybut do pobrania","Gets a parameter of a URL query string.":"Pobiera parametr ci\u0105gu zapytania adresu URL.","Get a parameter of a URL query string":"Pobierz parametr ci\u0105gu zapytania adresu URL","The URL to get a query string parameter from":"URL, z kt\xF3rego ma zosta\u0107 pobrany parametr ci\u0105gu zapytania","The query string parameter to get":"Parametr ci\u0105gu zapytania do pobrania","Updates a specific part of a URL.":"Aktualizuje konkretn\u0105 cz\u0119\u015B\u0107 adresu URL.","Update a URL attribute":"Aktualizuj atrybut adresu URL","The URL to change":"Adres URL do zmiany","The attribute to update":"Atrybut do zaktualizowania","The new value of this attribute":"Nowa warto\u015B\u0107 tego atrybutu","Sets or replaces a query string parameter of a URL.":"Ustawia lub zamienia parametr ci\u0105gu zapytania adresu URL.","Change a get parameter of a URL":"Zmie\u0144 parametr GET adresu URL","The query string parameter to update":"Parametr ci\u0105gu zapytania do zaktualizowania","The new value of the query string parameter":"Nowa warto\u015B\u0107 parametru ci\u0105gu zapytania","Removes a query string parameter from an URL.":"Usuwa parametr ci\u0105gu zapytania z adresu URL.","Remove a get parameter of an URL":"Usu\u0144 parametr GET adresu URL","The query string parameter to remove":"Parametr ci\u0105gu zapytania do usuni\u0119cia","Unique Identifiers":"Unikalne identyfikatory","A collection of UID generation expressions.":"Kolekcja wyra\u017Ce\u0144 generowania UID.","Generates a unique identifier with the UUIDv4 pattern.":"Generuje unikalny identyfikator z wzorcem UUIDv4.","Generate a UUIDv4":"Generuj UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generuje unikalny identyfikator z inkrementowanym wzorcem liczb ca\u0142kowitych.","Generate an incremented integer UID":"Generuj zinkrementowany numer identyfikatora jednostki","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Umo\u017Cliwia narz\u0119dzia konwersji znak\xF3w Ascii i Unicode.","Reverses the unicode of a string with a base.":"Odwraca wydrukowanie kodowanie Unikodu z okre\u015Blonym podstawowym.","Reverse the unicode of a string":"Odwr\xF3\u0107 wydrukowanie kodowanie Unikodu w \u0142a\u0144cuchu","String to reverse":"\u0141a\u0144cuch do odwr\xF3cenia","Base of the reverse (Default: 2)":"Podstawa odwr\xF3cenia (Domy\u015Blnie: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Zakres znak\xF3w Unicode (Wstaw 16 tutaj, aby obs\u0142u\u017Cy\u0107 najwi\u0119cej znak\xF3w, je\u015Bli wstawisz 2 w podstawie)","Converts a unicode representation into String with a base.":"Konwertuje reprezentacj\u0119 Unicode na ci\u0105g z podstaw\u0105.","Unicode to string":"Unicode na ci\u0105g","The unicode to convert to String":"Unicode do przekonwertowania na String","Base":"Podstawa","Seperator text (Optional)":"Tekst separatora (Opcjonalny)","Converts a string into unicode representation with a base.":"Konwertuje ci\u0105g na reprezentacj\u0119 Unicode za pomoc\u0105 podstawy.","String to unicode conversion":"Konwersja ci\u0105gu na unicode","The string to convert to unicode":"Ci\u0105g do przekonwertowania na znaki Unicode","Values of multiple objects":"Warto\u015Bci wielu obiekt\xF3w","Values of picked object instances (including position, size, force and angle).":"Warto\u015Bci wybranych instancji obiekt\xF3w (w tym pozycja, rozmiar, si\u0142a i k\u0105t).","Minimum X position of picked object instances (using AABB of objects).":"Minimalna pozycja X z wybranych instancji obiekt\xF3w (u\u017Cywaj\u0105c AABB obiekt\xF3w).","Minimum X position of picked object instances":"Minimalna pozycja X z wybranych instancji obiekt\xF3w","objects":"obiekty","Maximum X position of picked object instances (using AABB of objects).":"Maksymalna pozycja X z wybranych instancji obiekt\xF3w (u\u017Cywaj\u0105c AABB obiekt\xF3w).","Maximum X position of picked object instances":"Maksymalna pozycja X z wybranych instancji obiekt\xF3w","Minimum Y position of picked object instances (using AABB of objects).":"Minimalna pozycja Y z wybranych instancji obiekt\xF3w (u\u017Cywaj\u0105c AABB obiekt\xF3w).","Minimum Y position of picked object instances":"Minimalna pozycja Y z wybranych instancji obiekt\xF3w","Maximum Y position of picked object instances (using AABB of objects).":"Maksymalna pozycja Y z wybranych instancji obiekt\xF3w (u\u017Cywaj\u0105c AABB obiekt\xF3w).","Maximum Y position of picked object instances":"Maksymalna pozycja Y z wybranych instancji obiekt\xF3w","Minimum Z order of picked object instances.":"Minimalne zam\xF3wienie Z wybranych instancji obiektu.","Minimum Z order of picked object instances":"Minimalne zam\xF3wienie Z wybranych instancji obiektu","Maximum Z order of picked object instances.":"Maksymalne zam\xF3wienie Z wybranych instancji obiekt\xF3w.","Maximum Z order of picked object instances":"Maksymalne zam\xF3wienie Z wybranych instancji obiekt\xF3w","Average Z order of picked object instances.":"\u015Arednie zam\xF3wienie Z wybranych instancji obiekt\xF3w.","Average Z order of picked object instances":"\u015Arednie zam\xF3wienie Z wybranych instancji obiekt\xF3w","X center point (absolute) of picked object instances.":"X punkt \u015Brodkowy (bezwzgl\u0119dny) wybranych instancji obiekt\xF3w.","X center point (absolute) of picked object instances":"X punkt \u015Brodkowy (bezwzgl\u0119dny) wybranych instancji obiekt\xF3w","Objects":"Obiekty","Objects that will be used to calculate their center point":"Obiekty, kt\xF3re zostan\u0105 u\u017Cyte do obliczenia ich punktu \u015Brodka","Y center point (absolute) of picked object instances.":"Y punkt \u015Brodkowy (bezwzgl\u0119dny) wybranych instancji obiekt\xF3w.","Y center point (absolute) of picked object instances":"Y punkt \u015Brodkowy (bezwzgl\u0119dny) wybranych instancji obiekt\xF3w","X center point (average) of picked object instances.":"X punkt \u015Brodkowy (\u015Bredni) wybranych instancji obiekt\xF3w.","X center point (average) of picked object instances":"X punkt \u015Brodkowy (\u015Bredni) wybranych instancji obiekt\xF3w","Y center point (average) of picked object instances.":"Y punkt \u015Brodkowy (\u015Bredni) wybranych instancji obiekt\xF3w.","Y center point (average) of picked object instances":"Y punkt \u015Brodkowy (\u015Bredni) wybranych instancji obiekt\xF3w","Min object height of picked object instances.":"Minimalna wysoko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu.","Min object height of picked object instances":"Minimalna wysoko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu","Max object height of picked object instances.":"Maksymalna wysoko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu.","Max object height of picked object instances":"Maksymalna wysoko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu","Average height of picked object instances.":"\u015Arednia wysoko\u015B\u0107 wybranych wyst\u0105pie\u0144 obiektu.","Average height of picked object instances":"\u015Arednia wysoko\u015B\u0107 wybranych wyst\u0105pie\u0144 obiektu","Min object width of picked object instances.":"Minimalna szeroko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu.","Min object width of picked object instances":"Minimalna szeroko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu","Max object width of picked object instances.":"Maksymalna szeroko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu.","Max object width of picked object instances":"Maksymalna szeroko\u015B\u0107 obiektu wybranych wyst\u0105pie\u0144 obiektu","Average width of picked object instances.":"\u015Arednia szeroko\u015B\u0107 wybranych wyst\u0105pie\u0144 obiektu.","Average width of picked object instances":"\u015Arednia szeroko\u015B\u0107 wybranych wyst\u0105pie\u0144 obiektu","Average horizontal force (X) of picked object instances.":"\u015Arednia si\u0142a pozioma (X) wybranych wyst\u0105pie\u0144 obiektu.","Average horizontal force (X) of picked object instances":"\u015Arednia si\u0142a pozioma (X) wybranych wyst\u0105pie\u0144 obiektu","Average vertical force (Y) of picked object instances.":"\u015Arednia si\u0142a pionowa (Y) wybranych wyst\u0105pie\u0144 obiektu.","Average vertical force (Y) of picked object instances":"\u015Arednia si\u0142a pionowa (Y) wybranych wyst\u0105pie\u0144 obiektu","Average angle of rotation of picked object instances.":"\u015Aredni k\u0105t obrotu wybranych wyst\u0105pie\u0144 obiektu.","Average angle of rotation of picked object instances":"\u015Aredni k\u0105t obrotu wybranych wyst\u0105pie\u0144 obiektu","WebSocket client":"Klient WebSocket","A WebSocket client for fast client-server networking.":"Klient WebSocket do szybkiego sieciowego klient-serwer.","Triggers if the client is currently connecting to the WebSocket server.":"Uruchamia si\u0119, je\u015Bli klient aktualnie \u0142\u0105czy si\u0119 z serwerem WebSocket.","Connecting to a server":"\u0141\u0105czenie z serwerem","Connecting to the server":"\u0141\u0105czenie z serwerem","Triggers if the client is connected to a WebSocket server.":"Uruchamia si\u0119, je\u015Bli klient jest po\u0142\u0105czony z serwerem WebSocket.","Connected to a server":"Po\u0142\u0105cznie z serwerem","Connected to the server":"Pod\u0142\u0105czony do serwera","Triggers if the connection to a WebSocket server was closed.":"Uruchamia si\u0119, je\u015Bli po\u0142\u0105czenie z serwerem WebSocket zosta\u0142o zamkni\u0119te.","Connection to a server was closed":"Po\u0142\u0105czenie z serwerem zosta\u0142o zamkni\u0119te","Connection to the server closed":"Po\u0142\u0105czenie z serwerem zosta\u0142o zamkni\u0119te","Connects to a WebSocket server.":"Pod\u0142\u0105cza si\u0119 do serwera WebSocket.","Connect to server":"Pod\u0142\u0105cz do serwera","Connect to WebSocket server at _PARAM1_":"Pod\u0142\u0105cz do serwera WebSocket na _PARAM1_","The server address":"Adres serwera","Disconnects from the current WebSocket server.":"Roz\u0142\u0105cza si\u0119 z obecnym serwerem WebSocket.","Disconnect from server":"Roz\u0142\u0105cz z serwerem","Disconnect from server (reason: _PARAM1_)":"Roz\u0142\u0105cz z serwerem (pow\xF3d: _PARAM1_)","The reason for disconnection":"Pow\xF3d roz\u0142\u0105czenia","Triggers when the server has sent the client some data.":"Uruchamia si\u0119, gdy serwer wys\u0142a\u0142 klientowi pewne dane.","An event was received":"Otrzymano zdarzenie","Data received from server":"Dane odebrane od serwera","Returns the piece of data from the server that is currently being processed.":"Zwraca kawa\u0142ek danych z serwera, kt\xF3ry jest obecnie przetwarzany.","Data from server":"Dane z serwera","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Odrzuca zdarzenie po jego przetworzeniu, aby umo\u017Cliwi\u0107 przetworzenie nast\u0119pnego bez oczekiwania na nast\u0119pn\u0105 klatk\u0119.","Mark as processed":"Oznacz jako przetworzone","Mark current event as completed":"Oznacz bie\u017C\u0105ce zdarzenie jako zako\u0144czone","Sends a string to the server.":"Wysy\u0142a ci\u0105g do serwera.","Send data to the server":"Wy\u015Blij dane do serwera","Send _PARAM1_ to the server":"Wy\u015Blij _PARAM1_ do serwera","The data to send to the server":"Dane do wys\u0142ania do serwera","Triggers when a WebSocket error has occurred.":"Uruchamia si\u0119, gdy wyst\u0105pi\u0142 b\u0142\u0105d WebSocket.","An error occurred":"Wyst\u0105pi\u0142 b\u0142\u0105d","WebSocket error has occurred":"Wyst\u0105pi\u0142 b\u0142\u0105d po\u0142\u0105czenia WebSocket","Gets the last error that occurred.":"Pobiera ostatni b\u0142\u0105d, kt\xF3ry wyst\u0105pi\u0142.","YSort":"YSortuj","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Tworzenie iluzji g\u0142\u0119bi poprzez ustawienie kolejno\u015Bci Z na podstawie pozycji Y obiektu. Przydatne dla gier izometrycznych, gier 2D z widokiem 'Z g\xF3ry', RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Ustawia g\u0142\u0119boko\u015B\u0107 (kolejno\u015B\u0107 Z) instancji na warto\u015B\u0107 jej pozycji Y w scenie, tworz\u0105c iluzj\u0119 g\u0142\u0119boko\u015Bci. Punkt pocz\u0105tkowy obiektu jest u\u017Cywany do okre\u015Blenia kolejno\u015Bci Z."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/pseudo_LOCALE/extension-messages.js b/newIDE/app/src/locales/pseudo_LOCALE/extension-messages.js new file mode 100644 index 0000000000..7360b571e2 --- /dev/null +++ b/newIDE/app/src/locales/pseudo_LOCALE/extension-messages.js @@ -0,0 +1,9 @@ +/* eslint-disable */ module.exports = { + languageData: { + plurals: function(n, ord) { + if (ord) return n == 1 ? 'one' : 'other'; + return n >= 0 && n < 2 ? 'one' : 'other'; + }, + }, + messages: {}, +}; diff --git a/newIDE/app/src/locales/pt_BR/extension-messages.js b/newIDE/app/src/locales/pt_BR/extension-messages.js new file mode 100644 index 0000000000..f445400ae8 --- /dev/null +++ b/newIDE/app/src/locales/pt_BR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0];if(ord)return"other";return i==0||i==1?"one":"other"}},messages:{"Advanced HTTP":"HTTP Avan\xE7ado","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Uma extens\xE3o para criar solicita\xE7\xF5es HTTP com configura\xE7\xF5es mais avan\xE7adas do que a a\xE7\xE3o \"Solicita\xE7\xE3o de rede\" integrada, como especificar cabe\xE7alhos ou contornar o CORS.","Network":"Rede","Creates a template for your request. All requests must be made from a request template.":"Cria um modelo para o seu pedido. Todos os pedidos devem ser feitos a partir de um modelo de pedido.","Create a new request template":"Criar um novo modelo de pedido","Create request template _PARAM1_ with URL _PARAM2_":"Criar modelo de pedido _PARAM1_ com URL _PARAM2_","New request template name":"Nome do novo modelo de pedido","URL the request will be sent to":"URL para onde o pedido ser\xE1 enviado","Creates a new request template with all the attributes from an existing one.":"Cria um novo modelo de pedido com todos os atributos de um modelo existente.","Copy a request template":"Copiar um modelo de pedido","Create request _PARAM1_ from template _PARAM2_":"Criar pedido _PARAM1_ a partir do modelo _PARAM2_","Request to copy":"Pedido a ser copiado","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"O m\xE9todo HTTP do pedido. GET \xE9 o padr\xE3o e o que voc\xEA deve usar se n\xE3o tiver certeza de qual escolher. Um pedido para um endpoint de API REST pode ter um efeito diferente dependendo do m\xE9todo - consulte a documenta\xE7\xE3o da API que est\xE1 chamando para saber sobre o m\xE9todo apropriado a ser usado.","HTTP Method (Verb)":"M\xE9todo HTTP (Verbo)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Definir m\xE9todo HTTP do pedido _PARAM1_ para _PARAM2_","Request template name":"Nome do modelo de pedido","HTTP Method":"M\xE9todo HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"o m\xE9todo HTTP do pedido. GET \xE9 o padr\xE3o e o que voc\xEA deve usar se n\xE3o tiver certeza de qual escolher. Um pedido para um endpoint de API REST pode ter um efeito diferente dependendo do m\xE9todo - consulte a documenta\xE7\xE3o da API que est\xE1 chamando para saber sobre o m\xE9todo apropriado a ser usado.","HTTP method of request _PARAM1_":"M\xE9todo HTTP do pedido _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Define em que medida os resultados do pedido podem/must ser armazenados em cache. Quando em cache, em vez de enviar um pedido ao servidor, o navegador evitar\xE1 fazer um pedido real para o servidor e usar\xE1 uma resposta anterior fornecida pelo servidor para o mesmo pedido. O servidor tamb\xE9m tem uma opini\xE3o sobre isso por meio do cabe\xE7alho Cache-Control.","HTTP Caching strategy":"Estrat\xE9gia de cache HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Definir estrat\xE9gia de cache HTTP do pedido _PARAM1_ para _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Saiba mais sobre o que cada estrat\xE9gia de cache faz [na p\xE1gina MDN do cache](https://developer.mozilla.org/pt-BR/docs/Web/API/Request/cache).","HTTP Caching":"Cache HTTP","HTTP caching strategy of request _PARAM1_":"Estrat\xE9gia de cache HTTP do pedido _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Define o corpo de um pedido HTTP para uma representa\xE7\xE3o JSON de uma vari\xE1vel de estrutura.","Body as JSON":"Corpo como JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Definir corpo do pedido _PARAM1_ para os conte\xFAdos de _PARAM2_ como JSON","Variable with body contents":"Vari\xE1vel com conte\xFAdos do corpo","Sets the body of an HTTP request to a form data representation of a structure variable.":"Define o corpo de um pedido HTTP para uma representa\xE7\xE3o de dados de formul\xE1rio de uma vari\xE1vel de estrutura.","Body as form data":"Corpo como dados de formul\xE1rio","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Defina o corpo da solicita\xE7\xE3o _PARAM1_ para o conte\xFAdo de _PARAM2_ como dados do formul\xE1rio","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"o corpo da solicita\xE7\xE3o HTTP. Cont\xE9m dados a serem enviados para o servidor, geralmente em texto simples, formato JSON ou FormData. Isso n\xE3o pode ser definido para solicita\xE7\xF5es GET.","Body":"Corpo","body of request _PARAM1_":"corpo da solicita\xE7\xE3o _PARAM1_","an HTTP header to be sent with the request.":"um cabe\xE7alho HTTP a ser enviado com a solicita\xE7\xE3o.","Header":"Cabe\xE7alho","HTTP header _PARAM2_ of request _PARAM1_":"Cabe\xE7alho HTTP _PARAM2_ da solicita\xE7\xE3o _PARAM1_","HTTP header name":"Nome do cabe\xE7alho HTTP","the request template's target URL.":"o URL de destino do modelo de solicita\xE7\xE3o.","URL":"URL","the URL of request template _PARAM1_":"o URL do modelo de solicita\xE7\xE3o _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS impede que a maioria dos sites externos seja consultada pelo cliente HTTP do navegador, j\xE1 que o navegador pode estar autenticado nesse site e, como tal, outro site poderia se passar pelo jogador naquele outro site.\nQuando a Burla do CORS \xE9 ativada, a solicita\xE7\xE3o ser\xE1 feita a partir de um servidor que n\xE3o est\xE1 autenticado em nenhum lugar e, como tal, n\xE3o \xE9 bloqueada pelo CORS, e compartilhar\xE1 a resposta com seu jogo. Note que, como tal, os cookies de autentica\xE7\xE3o s\xE3o ignorados! Se voc\xEA \xE9 o propriet\xE1rio da API REST que est\xE1 solicitando, adicione cabe\xE7alhos CORS em seu servidor em vez de usar essa Burla do CORS.","Enable CORS Bypass":"Ativar Burla do CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Ativar Burla do CORS para a solicita\xE7\xE3o _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Ativar a Burla do CORS?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"O servidor de Burla do CORS \xE9 oferecido gratuitamente por [arthuro555](https://twitter.com/arthuro555). Considere fazer uma [doa\xE7\xE3o](https://ko-fi.com/arthuro555) para ajudar a manter o servidor de Burla do CORS funcionando.","Checks whether or not CORS Bypass has been enabled for the request template.":"Verifica se a Burla do CORS foi ativada para o modelo de solicita\xE7\xE3o.","CORS Bypass enabled":"Burla do CORS ativada","CORS Bypass is enabled for request _PARAM1_":"A Burla do CORS est\xE1 ativada para a solicita\xE7\xE3o _PARAM1_","Executes the request defined by a request template.":"Executa a solicita\xE7\xE3o definida por um modelo de solicita\xE7\xE3o.","Execute the request":"Executar a solicita\xE7\xE3o","Execute request _PARAM1_ and store results in _PARAM2_":"Executar a solicita\xE7\xE3o _PARAM1_ e armazenar os resultados em _PARAM2_","Request to execute":"Solicita\xE7\xE3o para executar","Variable where to store the response to the request":"Vari\xE1vel onde armazenar a resposta \xE0 solicita\xE7\xE3o","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Verifica se o servidor marcou a resposta como um sucesso (c\xF3digo de status 1XX/2XX), n\xE3o como uma falha (c\xF3digo de status 4XX/5XX).","Success":"Sucesso","Response _PARAM1_ indicates a success":"A resposta _PARAM1_ indica um sucesso","Variable containing the response":"Vari\xE1vel contendo a resposta","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"o c\xF3digo de status da solicita\xE7\xE3o HTTP (por exemplo, 200 se ocorreu com \xEAxito, 404 se n\xE3o encontrado, etc).","Status code":"C\xF3digo de status","Status code of response _PARAM1_":"C\xF3digo de status da resposta _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Obt\xE9m o texto de status de uma resposta. Por exemplo, para uma resposta com o c\xF3digo de status 404, o texto de status ser\xE1 \"N\xE3o encontrado\".","Status text":"Texto de status","one of the HTTP headers included in the server's response.":"um dos cabe\xE7alhos HTTP inclu\xEDdos na resposta do servidor.","Header _PARAM2_ of response _PARAM1_":"Cabe\xE7alho _PARAM2_ da resposta _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"L\xEA o corpo enviado pelo servidor e o armazena como uma string em uma vari\xE1vel.","Get response body (text)":"Obter corpo da resposta (texto)","Read body of response _PARAM1_ into _PARAM2_ as text":"Ler o corpo da resposta _PARAM1_ em _PARAM2_ como texto","Variable where to write the body contents into":"Vari\xE1vel onde escrever o conte\xFAdo do corpo","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"L\xEA o corpo enviado pelo servidor, analisa-o como JSON e armazena a estrutura resultante em uma vari\xE1vel.","Get response body (JSON)":"Obter corpo da resposta (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Ler corpo da resposta _PARAM1_ em _PARAM2_ como JSON","Advanced platformer movements":"Movimentos avan\xE7ados do platformer","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permitir que characters do platformer: pulo no ar, salto na parede, deslize na parede, tempo de coyote e dash.","Movement":"Movimento","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Permitir que personagens plataforma pulem logo ap\xF3s sair de uma plataforma e tamb\xE9m pulem no ar.","Coyote time and air jump":"Tempo de coyote e pulo no ar","Platformer character behavior":"Comportamento de personagem de plataforma","Coyote time duration":"Dura\xE7\xE3o do tempo de coyote","Coyote time":"Tempo de coyote","Can coyote jump":"Pode pular no coyote","Was in the air":"Estava no ar","Number of air jumps":"N\xFAmero de pulos no ar","Air jump":"Pulo no ar","Floor jumps count as air jumps":"Contar pulos do ch\xE3o como pulos no ar","Object":"Objeto","Behavior":"Comportamento","Change the coyote time duration of an object (in seconds).":"Mudar a dura\xE7\xE3o do tempo do coiote de um objeto (em segundos).","Coyote timeframe":"Tempo do coiote","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Alterar o tempo do coiote de _PARAM0_: _PARAM2_ segundos","Duration":"Dura\xE7\xE3o","Coyote time duration in seconds.":"Dura\xE7\xE3o do tempo do coiote em segundos.","Check if a coyote jump can currently happen.":"Verifique se um salto tipo coiote pode acontecer atualmente.","_PARAM0_ can coyote jump":"_PARAM0_ pode fazer um salto tipo coiote","Update WasInTheAir":"Atualizar WasInTheAir","Update WasInTheAir property of _PARAM0_":"Atualizar a propriedade WasInTheAir de _PARAM0_","Number of jumps in mid-air that are allowed.":"N\xFAmero de saltos no ar permitidos.","Maximal jump number":"N\xFAmero m\xE1ximo de saltos","Number of jumps in mid-air that are still allowed.":"N\xFAmero de saltos no ar ainda permitidos.","Remaining jump":"Salto restante","Change the number of times the character can jump in mid-air.":"Mudar o n\xFAmero de vezes que o personagem pode saltar no ar.","Air jumps":"Saltos no ar","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Mudar o n\xFAmero de vezes que _PARAM0_ pode saltar no ar: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remover um dos saltos restantes no ar de um personagem.","Remove a remaining air jump":"Remover um salto restante no ar","Remove one of the remaining air jumps of _PARAM0_":"Remover um dos saltos restantes no ar de _PARAM0_","Allow back all air jumps of a character.":"Permitir de volta todos os saltos no ar de um personagem.","Reset air jumps":"Redefinir saltos no ar","Allow back all air jumps of _PARAM0_":"Permitir de volta todos os saltos no ar de _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Verifique se os saltos de ch\xE3o s\xE3o contados como saltos no ar para um objeto.","Floor jumps count as air jumps for _PARAM0_":"Os saltos de ch\xE3o contam como saltos no ar para _PARAM0_","Let platformer characters jump and slide against walls.":"Permitir que personagens de plataforma pulem e deslizem contra as paredes.","Wall jump":"Pulo na parede","Platformer character configuration stack":"Pilha de configura\xE7\xE3o de personagem de plataforma","Jump detection time frame":"Tempo de detec\xE7\xE3o de pulo","Side speed":"Velocidade lateral","Side acceleration":"Acelera\xE7\xE3o lateral","Side speed sustain time":"Tempo de sustenta\xE7\xE3o de velocidade lateral","Gravity":"Gravidade","Wall sliding":"Deslizamento na parede","Maximum falling speed":"Velocidade m\xE1xima de queda","Impact speed absorption":"Absor\xE7\xE3o de velocidade de impacto","Minimal falling speed":"Velocidade m\xEDnima de queda","Keep sliding without holding a key":"Continuar deslizando sem segurar uma tecla","Check if the object has just wall jumped.":"Verifique se o objeto acabou de saltar de uma parede.","Has just wall jumped":"Acabou de saltar de uma parede","_PARAM0_ has just jumped from a wall":"_PARAM0_ acabou de saltar de uma parede","Check if the object is wall jumping.":"Verifique se o objeto est\xE1 pulando na parede.","Is wall jumping":"Est\xE1 pulando na parede","_PARAM0_ jumped from a wall":"_PARAM0_ pulou de uma parede","Check if the object is against a wall.":"Verifique se o objeto est\xE1 contra uma parede.","Against a wall":"Contra uma parede","_PARAM0_ is against a wall":"_PARAM0_ est\xE1 contra uma parede","Remember that the character was against a wall.":"Lembrar que o personagem estava contra uma parede.","Remember is against wall":"Lembrar que est\xE1 contra a parede","_PARAM0_ remembers having been against a wall":"_PARAM0_ lembra de ter estado contra a parede","Forget that the character was against a wall.":"Esquecer que o personagem estava contra uma parede.","Forget is against wall":"Esquecer que est\xE1 contra a parede","_PARAM0_ forgets to had been against a wall":"_PARAM0_ esquece de ter estado contra a parede","Remember that the character was against a wall within the time frame.":"Lembrar que o personagem estava contra uma parede dentro do per\xEDodo de tempo.","Was against wall":"Estava contra a parede","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ lembra de ter estado contra a parede dentro de _PARAM2_ segundos","Time frame":"Per\xEDodo de tempo","The time frame in seconds.":"O per\xEDodo de tempo em segundos.","Remember that the jump key was pressed.":"Lembrar que a tecla de pulo foi pressionada.","Remember key pressed":"Lembrar tecla pressionada","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ lembra que a tecla _PARAM2_ foi pressionada","Key":"Chave","Forget that the jump key was pressed.":"Esquecer que a tecla de pulo foi pressionada.","Forget key pressed":"Esquecer tecla pressionada","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ esquece que a tecla _PARAM2_ foi pressionada","Check if the key was pressed within the time frame.":"Verifique se a tecla foi pressionada dentro do per\xEDodo de tempo.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ lembra que a tecla _PARAM3_ foi pressionada dentro de _PARAM2_ segundos","Enable side speed.":"Habilitar velocidade lateral.","Toggle side speed":"Alternar velocidade lateral","Enable side speed for _PARAM0_: _PARAM2_":"Habilitar velocidade lateral para _PARAM0_: _PARAM2_","Enable side speed":"Habilitar velocidade lateral","Enable wall sliding.":"Habilitar deslizamento na parede.","Slide on wall":"Deslizar na parede","Enable wall sliding for _PARAM0_: _PARAM2_":"Habilitar deslizamento na parede para _PARAM0_: _PARAM2_","Enable wall sliding":"Habilitar deslizamento na parede","Absorb falling speed of an object.":"Absorver a velocidade de queda de um objeto.","Absorb falling speed":"Absorver velocidade de queda","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorver velocidade de queda de _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Absor\xE7\xE3o de velocidade (em pixels por segundo)","The wall jump detection time frame of an object (in seconds).":"O tempo de detec\xE7\xE3o de salto na parede de um objeto (em segundos).","Jump time frame":"Quadro de tempo do salto","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Alterar o tempo de detec\xE7\xE3o de salto na parede de _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Alterar o tempo de detec\xE7\xE3o de salto na parede de um objeto (em segundos).","Jump detection time frame (in seconds)":"Quadro de tempo de detec\xE7\xE3o de salto (em segundos)","The side speed of wall jumps of an object (in pixels per second).":"A velocidade lateral de saltos na parede de um objeto (em pixels por segundo).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Alterar a velocidade lateral de saltos na parede de _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Alterar a velocidade lateral de saltos na parede de um objeto (em pixels por segundo).","The side acceleration of wall jumps of an object (in pixels per second per second).":"A acelera\xE7\xE3o lateral de saltos na parede de um objeto (em pixels por segundo por segundo).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Alterar a acelera\xE7\xE3o lateral de saltos na parede de _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Alterar a acelera\xE7\xE3o lateral de saltos na parede de um objeto (em pixels por segundo por segundo).","The wall sliding gravity of an object (in pixels per second per second).":"A gravidade deslizante na parede de um objeto (em pixels por segundo por segundo).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Alterar a gravidade de escorregamento na parede de _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Alterar a gravidade deslizante na parede de um objeto (em pixels por segundo por segundo).","The wall sliding maximum falling speed of an object (in pixels per second).":"A velocidade m\xE1xima de queda ao escorregar na parede de um objeto (em pixels por segundo).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Alterar a velocidade m\xE1xima de queda ao escorregar na parede de _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Alterar a velocidade m\xE1xima de queda ao escorregar na parede de um objeto (em pixels por segundo).","Change the impact speed absorption of an object.":"Alterar a absor\xE7\xE3o da velocidade do impacto de um objeto.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Alterar a absor\xE7\xE3o de velocidade do impacto de _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Fa\xE7a com que os personagens da plataforma avancem em dire\xE7\xE3o ao ch\xE3o.","Dive dash":"Mergulho r\xE1pido","Initial falling speed":"Velocidade inicial de queda","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simular uma press\xE3o da tecla de mergulho para que o objeto mergulhe no ch\xE3o, se puder.","Simulate dive key":"Simular tecla de mergulho","Simulate pressing dive key for _PARAM0_":"Simular a press\xE3o da tecla de mergulho para _PARAM0_","Check if the object can dive.":"Verificar se o objeto pode mergulhar.","Can dive":"Pode mergulhar","_PARAM0_ can dive":"_PARAM0_ pode mergulhar","Check if the object is diving.":"Verificar se o objeto est\xE1 mergulhando.","Is diving":"Est\xE1 mergulhando","_PARAM0_ is diving":"_PARAM0_ est\xE1 mergulhando","Make platformer characters dash horizontally.":"Fa\xE7a com que os personagens da plataforma avancem horizontalmente.","Horizontal dash":"Deslocamento horizontal","Platformer charcacter configuration stack":"Pilha de configura\xE7\xE3o de personagem de plataforma","Initial speed":"Velocidade inicial","Sustain minimum duration":"Dura\xE7\xE3o m\xEDnima de sustenta\xE7\xE3o","Sustain":"Sustenta\xE7\xE3o","Sustain maxiumum duration":"Dura\xE7\xE3o m\xE1xima de sustenta\xE7\xE3o","Sustain acceleration":"Acelera\xE7\xE3o de sustenta\xE7\xE3o","Sustain maxiumum speed":"Velocidade m\xE1xima de sustenta\xE7\xE3o","Sustain gravity":"Gravidade de sustenta\xE7\xE3o","Decceleration":"Desacelera\xE7\xE3o","Cool down duration":"Dura\xE7\xE3o de resfriamento","Simulate a press of dash key.":"Simular uma press\xE3o da tecla de dashboard.","Simulate dash key":"Simular tecla de dashboard","Simulate pressing dash key for _PARAM0_":"Simular a press\xE3o da tecla de tra\xE7o para _PARAM0_","Check if the object is dashing.":"Verificar se o objeto est\xE1 fazendo um dash.","Is dashing":"Est\xE1 fazendo um dash","_PARAM0_ is dashing":"_PARAM0_ est\xE1 fazendo um dash","Abort the current dash and set the object to its usual horizontal speed.":"Abortar o dash atual e ajustar a velocidade horizontal do objeto para a velocidade usual.","Abort dash":"Abortar dash","Abort the current dash of _PARAM0_":"Abortar o dash atual de _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolver conflito entre mudan\xE7as na configura\xE7\xE3o do personagem do platformer.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Reverter as mudan\xE7as de configura\xE7\xE3o para um identificador e atualizar a configura\xE7\xE3o do personagem para usar as mais recentes.","Revert configuration":"Reverter configura\xE7\xE3o","Revert configuration changes: _PARAM2_ on _PARAM0_":"Reverter mudan\xE7as de configura\xE7\xE3o: _PARAM2_ em _PARAM0_","Configuration identifier":"Identificador de configura\xE7\xE3o","Return the character property value when no change applies on it.":"Retornar o valor da propriedade do personagem quando nenhuma mudan\xE7a se aplica a ela.","Setting":"Configura\xE7\xE3o","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configurar o _PARAM2_ de _PARAM0_: _PARAM3_ com o identificador: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Retornar a velocidade horizontal m\xE1xima usual quando nenhuma mudan\xE7a de configura\xE7\xE3o \xE9 aplicada a ela.","Usual maximum horizontal speed":"Velocidade horizontal m\xE1xima usual","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar a velocidade horizontal m\xE1xima de _PARAM0_: _PARAM2_ com o identificador: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configurar uma propriedade do personagem para uma camada de configura\xE7\xE3o e mover essa camada para o topo.","Configure setting":"Configurar configura\xE7\xE3o","Setting value":"Valor da configura\xE7\xE3o","Configure character gravity for a given configuration layer and move this layer on top.":"Configurar a gravidade do personagem para uma camada de configura\xE7\xE3o e mover essa camada para o topo.","Configure gravity":"Configurar gravidade","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar a gravidade de _PARAM0_: _PARAM2_ com o identificador: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configurar a desacelera\xE7\xE3o do personagem para uma camada de configura\xE7\xE3o e mover essa camada para o topo.","Configure horizontal deceleration":"Configurar desacelera\xE7\xE3o horizontal","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar a desacelera\xE7\xE3o horizontal de _PARAM0_: _PARAM2_ com o identificador: _PARAM3_","Acceleration":"Acelera\xE7\xE3o","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configurar a velocidade m\xE1xima do personagem para uma camada de configura\xE7\xE3o e mover essa camada para o topo.","Configure maximum horizontal speed":"Configurar velocidade horizontal m\xE1xima","Maximum horizontal speed":"Velocidade horizontal m\xE1xima","Configure character acceleration for a given configuration layer and move this layer on top.":"Configurar a acelera\xE7\xE3o do personagem para uma camada de configura\xE7\xE3o e mover essa camada para o topo.","Configure horizontal acceleration":"Configurar acelera\xE7\xE3o horizontal","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configurar a acelera\xE7\xE3o horizontal de _PARAM0_: _PARAM2_ com o identificador: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configurar a velocidade m\xE1xima de queda do personagem para uma determinada camada de configura\xE7\xE3o e mover essa camada para cima.","Configure maximum falling speed":"Configurar velocidade m\xE1xima de queda","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure a velocidade m\xE1xima de queda de _PARAM0_: _PARAM2_ com o identificador: _PARAM3_","Advanced movements for 3D physics characters":"Movimentos avan\xE7ados para caracteres de f\xEDsica 3D","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Permitir que caracteres de f\xEDsica 3D: salto no ar, salto na parede, deslize na parede, tempo de coyote e dash.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Permitir que personagens de f\xEDsica 3D pulem logo ap\xF3s sair de uma plataforma e tamb\xE9m pulem no ar.","Coyote time and air jump for 3D":"Tempo do coiote e pulo no ar para 3D","3D physics character":"Personagem de f\xEDsica 3D","A Jump control was applied from a default control or simulated by an action.":"Um controle de salto foi aplicado a partir de um controle padr\xE3o ou simulado por uma a\xE7\xE3o.","Jump pressed or simulated":"Salto pressionado ou simulado","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ tem a tecla de salto pressionada ou simulada","Advanced p2p event handling":"Manuseio avan\xE7ado de eventos p2p","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Permite manipular todos os eventos P2P recebidos de uma vez, em vez de um por quadro. \xC9 mais complexo, mas tamb\xE9m potencialmente mais eficiente.","Marks the event as handled, to go on to the next.":"Marca o evento como manipulado, para prosseguir para o pr\xF3ximo.","Dismiss event":"Descartar evento","Dismiss event _PARAM1_ as handled":"Descartar evento _PARAM1_ como manipulado","The event to dismiss":"O evento a ser descartado","Advanced projectile":"Projetil avan\xE7ado","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Controle como um proj\xE9til se move, incluindo velocidade, acelera\xE7\xE3o, dist\xE2ncia e tempo de vida.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Controle como um objeto proj\xE9til se move incluindo vida \xFAtil, dist\xE2ncia, velocidade e acelera\xE7\xE3o.","Lifetime":"Vida \xFAtil","Use \"0\" to ignore this property.":"Use \"0\" para ignorar esta propriedade.","Max distance from starting position":"Dist\xE2ncia m\xE1xima a partir da posi\xE7\xE3o inicial","Max speed":"Velocidade m\xE1xima","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"A velocidade das for\xE7as do objeto n\xE3o exceder\xE1 esse valor. Use \"0\" para ignorar esta propriedade.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"A velocidade das for\xE7as do objeto n\xE3o ser\xE1 inferior a esse valor. Use \"0\" para ignorar esta propriedade.","Negative acceleration can be used to stop a projectile.":"A acelera\xE7\xE3o negativa pode ser usada para parar um proj\xE9til.","Starting speed":"Velocidade inicial","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"O objeto se mover\xE1 na dire\xE7\xE3o em que estiver voltado quando for criado. Use \"0\" para ignorar esta propriedade.","Delete when lifetime is exceeded":"Excluir quando a vida \xFAtil for excedida","Delete when distance from starting position is exceeded":"Excluir quando a dist\xE2ncia a partir da posi\xE7\xE3o inicial for excedida","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Verificar se a dist\xE2ncia m\xE1xima da posi\xE7\xE3o inicial foi excedida (o objeto ser\xE1 exclu\xEDdo no pr\xF3ximo quadro).","Max distance from starting position has been exceeded":"A dist\xE2ncia m\xE1xima da posi\xE7\xE3o inicial foi excedida","Max distance from starting position of _PARAM0_ has been exceeded":"A dist\xE2ncia m\xE1xima da posi\xE7\xE3o inicial de _PARAM0_ foi excedida","Check if lifetime has been exceeded (object will be deleted next frame).":"Verificar se o tempo de vida foi excedido (o objeto ser\xE1 exclu\xEDdo no pr\xF3ximo quadro).","Lifetime has been exceeded":"Tempo de vida foi excedido","Lifetime of _PARAM0_ has been exceeded":"O tempo de vida de _PARAM0_ foi excedido","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"o tempo de vida do objeto. O objeto ser\xE1 exclu\xEDdo ap\xF3s a propriedade ter sido excedida. Use \"0\" para ignorar essa propriedade.","the lifetime":"o tempo de vida","Restart lifetime timer of object.":"Reinicie o temporizador de vida do objeto.","Restart lifetime timer":"Reinicie o temporizador de vida","Restart lifetime timer of _PARAM0_":"Reinicie o temporizador de vida de _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"a dist\xE2ncia m\xE1xima da posi\xE7\xE3o inicial do objeto. O objeto ser\xE1 exclu\xEDdo ap\xF3s a propriedade ter sido excedida. Use \"0\" para ignorar essa propriedade.","the max distance from starting position":"a dist\xE2ncia m\xE1xima da posi\xE7\xE3o inicial","Change the starting position of object to it's current position.":"Alterar a posi\xE7\xE3o inicial do objeto para a sua posi\xE7\xE3o atual.","Change starting position to the current position":"Alterar a posi\xE7\xE3o inicial para a posi\xE7\xE3o atual","Change the starting position of _PARAM0_ to it's current position":"Alterar a posi\xE7\xE3o inicial de _PARAM0_ para a sua posi\xE7\xE3o atual","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"a velocidade m\xE1xima do objeto. As for\xE7as do objeto n\xE3o podem exceder esse valor. Use \"0\" para ignorar essa propriedade.","the max speed":"a velocidade m\xE1xima","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"o minSpeed do objeto. As for\xE7as do objeto n\xE3o podem ser inferiores a esse valor. Use \"0\" para ignorar essa propriedade.","MinSpeed":"MinSpeed","the minSpeed":"o minSpeed","the acceleration of the object. Use a negative number to slow down.":"a acelera\xE7\xE3o do objeto. Use um n\xFAmero negativo para diminuir a velocidade.","the acceleration":"a acelera\xE7\xE3o","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"a velocidade inicial do objeto. O objeto se mover\xE1 na dire\xE7\xE3o em que est\xE1 virado quando for criado. Use \"0\" para ignorar essa propriedade.","the starting speed":"a velocidade inicial","Check if automatic deletion is enabled when lifetime is exceeded.":"Verifique se a exclus\xE3o autom\xE1tica est\xE1 ativada quando o tempo de vida \xE9 excedido.","Automatic deletion is enabled when lifetime is exceeded":"A exclus\xE3o autom\xE1tica est\xE1 ativada quando o tempo de vida \xE9 excedido","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"A exclus\xE3o autom\xE1tica est\xE1 ativada quando o tempo de vida \xE9 excedido em _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Alterar a exclus\xE3o autom\xE1tica do objeto quando o tempo de vida \xE9 excedido.","Change automatic deletion when lifetime is exceeded":"Alterar a exclus\xE3o autom\xE1tica quando o tempo de vida \xE9 excedido","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Ativar a exclus\xE3o autom\xE1tica de _PARAM0_ quando o tempo de vida \xE9 excedido: _PARAM2_","DeleteWhenLifetimeExceeded":"Deletar Quando Tempo Excedido","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Verifique se a exclus\xE3o autom\xE1tica est\xE1 ativada quando a dist\xE2ncia desde a posi\xE7\xE3o inicial \xE9 excedida.","Automatic deletion is enabled when distance from starting position is exceeded":"A exclus\xE3o autom\xE1tica est\xE1 ativada quando a dist\xE2ncia desde a posi\xE7\xE3o inicial \xE9 excedida","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"A exclus\xE3o autom\xE1tica est\xE1 ativada quando a dist\xE2ncia desde a posi\xE7\xE3o inicial \xE9 excedida em _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Alterar a exclus\xE3o autom\xE1tica quando a dist\xE2ncia desde a posi\xE7\xE3o inicial \xE9 excedida.","Change automatic deletion when distance from starting position is exceeded":"Alterar a exclus\xE3o autom\xE1tica quando a dist\xE2ncia desde a posi\xE7\xE3o inicial \xE9 excedida","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Ativar a exclus\xE3o autom\xE1tica de _PARAM0_ quando a dist\xE2ncia desde a posi\xE7\xE3o inicial \xE9 excedida: _PARAM2_","DeleteWhenDistanceExceeded":"Deletar Quando Dist\xE2ncia Excedida","Animated Back and Forth Movement":"Movimento para tr\xE1s e para frente animado","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Fa\xE7a o objeto ir para a esquerda, e quando uma certa dist\xE2ncia for alcan\xE7ada, vire e v\xE1 para a direita. Certifique-se de que o objeto tenha duas anima\xE7\xF5es chamadas \"GoLeft\" e \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Movimento para Tr\xE1s e para Frente (espelhado)","Animatable capability":"Capacidade Anim\xE1vel","Flippable capability":"Capacidade Vir\xE1vel","Speed on X axis, in pixels per second":"Velocidade no eixo X, em pixels por segundo","Distance traveled on X axis, in pixels":"Dist\xE2ncia percorrida no eixo X, em pixels","Array tools":"Ferramentas de array","A collection of utilities and tools for working with arrays.":"Uma cole\xE7\xE3o de utilit\xE1rios e ferramentas para trabalhar com arrays.","General":"Geral","The index of the first variable that equals to a specific number in an array.":"O \xEDndice da primeira vari\xE1vel que \xE9 igual a um n\xFAmero espec\xEDfico em uma matriz.","Index of number":"\xCDndice do n\xFAmero","The first index where _PARAM2_ can be found in _PARAM1_":"O primeiro \xEDndice em que o _PARAM2_ pode ser encontrado no _PARAM1_","Array to search the value in":"Matriz para pesquisar o valor","Number to search in the array":"N\xFAmero a pesquisar na matriz","The index of the first variable that equals to a specific text in an array.":"O \xEDndice da primeira vari\xE1vel que \xE9 igual a um texto espec\xEDfico em uma matriz.","Index of text":"\xCDndice do texto","String to search in the array":"Texto para pesquisar na matriz","The index of the last variable that equals to a specific number in an array.":"O \xEDndice da \xFAltima vari\xE1vel que \xE9 igual a um n\xFAmero espec\xEDfico em uma matriz.","Last index of number":"\xDAltimo \xEDndice do n\xFAmero","The last index where _PARAM2_ can be found in _PARAM1_":"O \xFAltimo \xEDndice em que o _PARAM2_ pode ser encontrado no _PARAM1_","The index of the last variable that equals to a specific text in an array.":"O \xEDndice da \xFAltima vari\xE1vel que \xE9 igual a um texto espec\xEDfico em uma matriz.","Last index of text":"\xDAltimo \xEDndice do texto","Returns a random number of an array of numbers.":"Retorna um n\xFAmero aleat\xF3rio de uma matriz de n\xFAmeros.","Random number in array":"N\xFAmero aleat\xF3rio na matriz","A randomly picked number of _PARAM1_":"Um n\xFAmero escolhido aleatoriamente de _PARAM1_","Array to get a number from":"Matriz para obter um n\xFAmero de","a random string of an array of strings.":"uma string aleat\xF3ria de uma matriz de strings.","Random string in array":"String aleat\xF3ria na matriz","A randomly picked string of _PARAM1_":"Uma string escolhida aleatoriamente de _PARAM1_","Array to get a string from":"Matriz de onde obter uma string","Removes the last array child of an array, and return it as a number.":"Remove o \xFAltimo elemento de uma matriz e o retorna como um n\xFAmero.","Get and remove last variable from array (as number)":"Obt\xE9m e remove a \xFAltima vari\xE1vel da matriz (como n\xFAmero)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove o \xFAltimo elemento de _PARAM1_ e armazena-o em _PARAM2_","Array to pop a child from":"Matriz para remover um elemento","Removes the last array child of an array, and return it as a string.":"Remove o \xFAltimo elemento de uma matriz e o retorna como uma string.","Pop string from array":"Retira a string da matriz","Removes the first array child of an array, and return it as a number.":"Remove o primeiro filho de um array e retorna como um n\xFAmero.","Shift number from array":"Deslocar n\xFAmero do array","Array to shift a child from":"Array para deslocar um filho de","Removes the first array child of an array, and return it as a string.":"Remove o primeiro filho de um array e retorna como uma string.","Shift string from array":"Deslocar string do array","Checks if an array contains a specific number.":"Verifica se um array cont\xE9m um n\xFAmero espec\xEDfico.","Array has number":"Array tem n\xFAmero","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ tem n\xFAmero _PARAM2_","The number to search":"O n\xFAmero a ser pesquisado","Checks if an array contains a specific string.":"Verifica se um array cont\xE9m uma string espec\xEDfica.","Array has string":"Array tem string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ tem string _PARAM2_","The text to search":"O texto a ser pesquisado","Copies a portion of a scene array variable into a new scene array variable.":"Copia uma parte de uma vari\xE1vel de array de cena para uma nova vari\xE1vel de array de cena.","Slice an array":"Cortar um array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Cortar o array _PARAM1_ dos \xEDndices _PARAM3_ a _PARAM4_ em _PARAM2_","The array to take a slice from":"O array para tirar uma fatia","The array to store the slice into":"O array para armazenar a fatia","The index to start the slice from":"O \xEDndice para come\xE7ar a cortar","The index to end the slice at":"O \xEDndice para encerrar a fatia","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Defina como 0 para copiar o array inteiro. Se usar um valor negativo, o \xEDndice ser\xE1 selecionado a partir do final. Por exemplo, cortar um array com 5 elementos de 0 a -1 levaria apenas os elementos dos \xEDndices 0 a 3.","Cuts a portion of an array off.":"Corta uma parte de um array.","Splice an array":"Desmembrar um array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ itens do array _PARAM1_ come\xE7ando do \xEDndice _PARAM2_","The array to remove items from":"O array para remover itens","The index to start removing from":"O \xEDndice para come\xE7ar a remover","If you use a negative value, the index will be selected beginning from the end.":"Se usar um valor negativo, o \xEDndice ser\xE1 selecionado a partir do final.","The amount of elements to remove":"A quantidade de elementos a remover","Set to 0 to remove until the end of the array.":"Defina como 0 para remover at\xE9 o final do array.","Combines all elements of 2 scene arrays into one new scene array.":"Combina todos os elementos de 2 vari\xE1veis de array de cena em uma nova vari\xE1vel de array de cena.","Combine 2 arrays":"Combinar 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combinar array _PARAM1_ e _PARAM2_ em _PARAM3_","The first array":"A primeira matriz","The second array":"A segunda matriz","The variable to store the new array in":"A vari\xE1vel para armazenar a nova matriz","Appends a copy of all variables of one array to another array.":"Anexa uma c\xF3pia de todas as vari\xE1veis de uma matriz em outra matriz.","Append all variable to another array":"Anexar todas as vari\xE1veis em outra matriz","Append all elements from array _PARAM1_ into _PARAM2_":"Anexar todos os elementos da matriz _PARAM1_ em _PARAM2_","The array to get the variables from":"A matriz para obter as vari\xE1veis de","The variable to append the variables in":"A vari\xE1vel para anexar as vari\xE1veis","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Inverte os filhos de uma matriz. O primeiro filho da matriz se torna o \xFAltimo, e o \xFAltimo filho da matriz se torna o primeiro.","Reverse an array":"Inverter uma matriz","Reverse array _PARAM1_":"Inverter a matriz _PARAM1_","The array to reverse":"A matriz a ser revertida","Fill an element with a number.":"Preencher um elemento com um n\xFAmero.","Fill array with number":"Preencher matriz com n\xFAmero","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Preencher matriz _PARAM1_ com _PARAM2_ do \xEDndice _PARAM3_ ao \xEDndice _PARAM4_","The array to fill":"A matriz para preencher","The number to fill":"O n\xFAmero para preencher","The index to start filling from":"O \xEDndice para come\xE7ar a preencher","The index to stop filling at":"O \xEDndice para parar de preencher","Set to 0 to fill until the end of the array.":"Defina como 0 para preencher at\xE9 o final da matriz.","Shuffles all children of an array.":"Embaralha todos os elementos de uma matriz.","Shuffle array":"Embaralhar matriz","Shuffle array _PARAM1_":"Embaralhar matriz _PARAM1_","The array to shuffle":"A matriz para embaralhar","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Substitui todas as matrizes dentro de uma matriz pelos seus elementos. Por exemplo, [[1,2], [3,4]] torna-se [1,2,3,4].","Flatten array":"Achatamento da matriz","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Achatamento da matriz _PARAM1_ (Achatamento profundo: _PARAM2_)","The array to flatten":"A matriz para achatamento","Deeply flatten":"Achatamento profundo","If yes, will continue flattening until there is no arrays in the array anymore.":"Se sim, continuar\xE1 a achatar at\xE9 n\xE3o haver mais matrizes na matriz.","Removes the last array child of an array, and stores it in another variable.":"Remove o \xFAltimo filho da matriz e armazena-o em outra vari\xE1vel.","Pop array child":"Remover filho da matriz","The array to pop a child from":"A matriz para retirar um filho","The variable to store the popped value into":"A vari\xE1vel para armazenar o valor retirado","Removes the first array child of an array, and stores it in another variable.":"Remove o primeiro filho da matriz e armazena-o em outra vari\xE1vel.","Shift array child":"Deslocar filho da matriz","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remover primeiro filho de _PARAM1_ e armazen\xE1-lo em _PARAM2_","The array to shift a child from":"A matriz para deslocar um filho","The variable to store the shifted value into":"A vari\xE1vel para armazenar o valor deslocado","Insert a variable at a specific index of an array.":"Inserir uma vari\xE1vel em um \xEDndice espec\xEDfico de uma matriz.","Insert variable at":"Inserir vari\xE1vel na","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Inserir vari\xE1vel _PARAM3_ em _PARAM1_ no \xEDndice _PARAM2_","The array to insert a variable in":"A matriz para inserir uma vari\xE1vel","The index to insert the variable at":"O \xEDndice para inserir a vari\xE1vel","The name of the variable to insert":"O nome da vari\xE1vel a inserir","Split a string into an array of strings via a separator.":"Dividir uma string em uma matriz de strings por meio de um separador.","Split string into array":"Dividir string em matriz","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Dividir string _PARAM1_ atrav\xE9s do separador _PARAM2_ em matriz _PARAM3_","The string to split":"A string para dividir","The separator to use to split the string":"O separador a ser usado para dividir a string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"Por exemplo, se voc\xEA tiver uma string \"Hello World\", e o separador for um espa\xE7o (\" \"), o array resultante seria [\"Hello\", \"World\"]. Se o separador for uma string vazia (\"\"), ele criar\xE1 um elemento por caractere ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array onde armazenar os resultados","Returns a string made from all strings in an array.":"Retorna uma string composta por todas as strings em um array.","Join all elements of an array together into a string":"Junte todos os elementos de um array para formar uma string","The name of the array to join into a string":"O nome do array a ser unido em uma string","Optional separator text between each element":"Texto opcional de separador entre cada elemento","Get the sum of all numbers in an array.":"Obtenha a soma de todos os n\xFAmeros em um array.","Sum of array children":"Soma dos elementos do array","The array":"O array","Gets the smallest number in an array.":"Obt\xE9m o menor n\xFAmero em um array.","Smallest value":"Menor valor","Gets the biggest number in an array.":"Obt\xE9m o maior n\xFAmero em um array.","Biggest value":"Maior valor","Gets the average number in an array.":"Obt\xE9m o n\xFAmero m\xE9dio em um array.","Average value":"Valor m\xE9dio","Gets the median number in an array.":"Obt\xE9m o n\xFAmero mediano em um array.","Median value":"Valor mediano","Sort an array of number from smallest to biggest.":"Classificar um array de n\xFAmero de menor para maior.","Sort an array":"Classificar um array","Sort array _PARAM1_":"Classificar array _PARAM1_","The array to sort":"O array a ser classificado","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"O primeiro \xEDndice onde _PARAM3_ pode ser encontrado em _PARAM2_ de _PARAM1_","The object the variable is from":"O objeto de onde a vari\xE1vel vem","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"O \xFAltimo \xEDndice onde _PARAM3_ pode ser encontrado em _PARAM2_ em _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"Um n\xFAmero aleat\xF3rio escolhido de _PARAM2_ de _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"Uma string aleat\xF3ria escolhida de _PARAM2_ de _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remover o \xFAltimo elemento de _PARAM2_ de _PARAM1_ e armazen\xE1-lo em _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ de _PARAM1_ tem o n\xFAmero _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ de _PARAM1_ tem a string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Cortar o array _PARAM2_ de _PARAM1_ dos \xEDndices _PARAM5_ a _PARAM6_ em _PARAM4_ de _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remover _PARAM4_ itens do array _PARAM2_ de _PARAM1_ a partir do \xEDndice _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combinar o array _PARAM2_ de _PARAM1_ e _PARAM4_ de _PARAM3_ em _PARAM6_ de _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Anexar todos os elementos do array _PARAM2_ de _PARAM1_ em _PARAM4_ de _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Inverter o array _PARAM2_ de _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Preencher o array _PARAM2_ de _PARAM1_ com _PARAM3_ do \xEDndice _PARAM4_ ao \xEDndice _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Embaralhar o array _PARAM2_ de _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Achatar o array _PARAM2_ de _PARAM1_ (Achatamento profundo: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remover o \xFAltimo elemento de _PARAM2_ de _PARAM1_ e armazen\xE1-lo em _PARAM4_ de _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remover o primeiro elemento de _PARAM2_ de _PARAM1_ e armazen\xE1-lo em _PARAM4_ de _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Inserir a vari\xE1vel _PARAM5_ de _PARAM4_ em _PARAM2_ de _PARAM1_ no \xEDndice _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Dividir a string _PARAM1_ via separador _PARAM2_ em array _PARAM4_ de _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Ordenar o array _PARAM2_ de _PARAM1_","Platforms Validation":"Valida\xE7\xE3o de Plataformas","Checks if the game is currently executed on an allowed platform (for web).":"Verifica se o jogo est\xE1 sendo executado atualmente em uma plataforma permitida (para web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Verifica se o jogo est\xE1 sendo executado em uma plataforma autorizada (preferencialmente, execute isso apenas uma vez no in\xEDcio do jogo).","Is the game running on an authorized platform":"O jogo est\xE1 sendo executado em uma plataforma autorizada","The game is running on a authorized platform":"O jogo est\xE1 sendo executado em uma plataforma autorizada","Get the referrer's location (the domain of the website that hosts your game).":"Obtenha a localiza\xE7\xE3o do remetente (o dom\xEDnio do site que hospeda seu jogo).","Get referrer location":"Obtenha a localiza\xE7\xE3o do remetente","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adicione uma nova plataforma v\xE1lida (nome de dom\xEDnio onde o jogo deve ser reproduzido, por exemplo, gd.games).","Add a valid platform":"Adicionar uma plataforma v\xE1lida","Add _PARAM1_ as valid platform":"Adicionar _PARAM1_ como plataforma v\xE1lida","Domain name (e.g : gd.games)":"Nome do dom\xEDnio (por exemplo: gd.games)","Check if a domain is contained in the authorized list array.":"Verifique se um dom\xEDnio est\xE1 contido na lista de autoriza\xE7\xF5es.","Check if a domain is contained in the authorized list":"Verifique se um dom\xEDnio est\xE1 contido na lista de autoriza\xE7\xF5es","Check if _PARAM1_ is in the list of authorized platforms":"Verifique se _PARAM1_ est\xE1 na lista de plataformas autorizadas","Domain to check":"Dom\xEDnio para verificar","Auto typing animation for text (\"typewriter\" effect)":"Anima\xE7\xE3o de digita\xE7\xE3o autom\xE1tica para texto (efeito \"m\xE1quina de escrever\")","Reveal a text one letter after the other.":"Revelar um texto uma letra ap\xF3s a outra.","User interface":"Interface do usu\xE1rio","Auto typing text":"Digitando texto automaticamente","Text capability":"Capacidade de texto","Time between characters":"Tempo entre caracteres","Detect if a new text character was just displayed":"Detectar se um novo caractere de texto foi exibido","Is next word wrapped":"A pr\xF3xima palavra est\xE1 quebrada","_PARAM0_ next word is wrapped":"_PARAM0_ a pr\xF3xima palavra est\xE1 quebrada","Clear forced line breaks":"Limpar quebras de linha for\xE7adas","Clear forced line breaks in _PARAM0_":"Limpar quebras de linha for\xE7adas em _PARAM0_","Check if the full text has been typed.":"Verifique se o texto completo foi digitado.","Finished typing":"Digita\xE7\xE3o Conclu\xEDda","_PARAM0_ finished typing":"_PARAM0_ digita\xE7\xE3o conclu\xEDda","Check if a character has just been typed. Useful for triggering sound effects.":"Verifique se um caractere acabou de ser digitado. \xDAtil para acionar efeitos sonoros.","Has just typed":"Acabou de digitar","_PARAM0_ has just typed a character":"_PARAM0_ acabou de digitar um caractere","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Reiniciar a digita\xE7\xE3o desde o in\xEDcio do texto. A digita\xE7\xE3o autom\xE1tica tamb\xE9m come\xE7a automaticamente quando um novo texto \xE9 definido para o objeto.","Restart typing from the beginning":"Reiniciar a digita\xE7\xE3o desde o in\xEDcio","Restart typing from the beginning on _PARAM0_":"Reiniciar a digita\xE7\xE3o desde o in\xEDcio em _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Saltar para uma posi\xE7\xE3o espec\xEDfica no texto. As posi\xE7\xF5es come\xE7am em \"0\" e aumentam em um para cada caractere.","Show Nth first characters":"Mostrar N primeiros caracteres","Show _PARAM2_ first characters on _PARAM0_":"Mostrar os primeiros _PARAM2_ caracteres em _PARAM0_","Character position":"Posi\xE7\xE3o do caractere","Show the full text.":"Mostrar o texto completo.","Show the full text":"Mostrar o texto completo","Show the full text on _PARAM0_":"Exibir o texto completo em _PARAM0_","the time between characters beign typed.":"o tempo entre os caracteres sendo digitados.","the time between characters":"o tempo entre caracteres","Back button":"Bot\xE3o de voltar","Adds interactions with the back button.":"Adiciona intera\xE7\xF5es com o bot\xE3o de voltar.","Input":"Entrada","Triggers whenever the player presses the back button.":"Disparadores sempre que o jogador pressiona o bot\xE3o voltar.","Back button is pressed":"Bot\xE3o de voltar pressionado","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Isso simula a a\xE7\xE3o normal do bot\xE3o voltar. \nEssa a\xE7\xE3o ir\xE1 fechar o app em um aplicativo m\xF3vel e voltar para a p\xE1gina anterior em um navegador da web.","Trigger back button":"Ativar bot\xE3o voltar","Simulate back button press":"Simular pressionamento do bot\xE3o voltar","Base conversion":"Convers\xE3o de base","Provides conversion expressions for numbers in different bases.":"Fornece express\xF5es de convers\xE3o para n\xFAmeros em diferentes bases.","Advanced":"Avan\xE7ado","Converts a string representing a number in a different base to a decimal number.":"Converte uma string que representa um n\xFAmero em uma base diferente em um n\xFAmero decimal.","Convert to decimal":"Converter para decimal","String representing a number":"String que representa um n\xFAmero","The base the number in the string is in":"A base na qual o n\xFAmero na string se encontra","Converts a number to a trsing representing it in another base.":"Converte um n\xFAmero para uma string que o representa em outra base.","Convert to different base":"Converter para uma base diferente","Number to convert":"N\xFAmero a converter","The base to convert the number to":"A base para converter o n\xFAmero","Platformer and top-down remapper":"Remapeador de plataforma e top-down","Quickly remap keyboard controls.":"Remape rapidamente os controles do teclado.","Remap keyboard controls of the top-down movement.":"Remapear os controles de teclado do movimento top-down.","Top-down keyboard remapper":"Remapeador de teclado top-down","Up key":"Tecla de cima","Left key":"Tecla esquerda","Right key":"Tecla direita","Down key":"Tecla inferior","Remaps Top-Down behavior controls to a custom control scheme.":"Remapeia os controles de comportamento de cima para baixo para um esquema de controle personalizado.","Remap Top-Down controls to a custom scheme":"Remapear controles de cima para baixo para um esquema personalizado","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remapear controles de _PARAM0_: Cima: _PARAM2_, Esquerda: _PARAM3_, Baixo: _PARAM4_, Direita: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remapeia os controles de comportamento de cima para baixo para um esquema de controle predefinido.","Remap Top-Down controls to a preset":"Remapear controles de cima para baixo para um predefinido","Remap controls of _PARAM0_ to preset _PARAM2_":"Remapear controles de _PARAM0_ para o predefinido _PARAM2_","Preset name":"Nome do Predefinido","Remap keyboard controls of the platformer character movement.":"Remapear os controles de teclado do movimento do personagem de plataforma.","Platformer keyboard mapper":"Mapeador de teclado de plataforma","Jump key":"Tecla de salto","Remaps Platformer behavior controls to a custom control scheme.":"Remapeia os controles de comportamento da plataforma para um esquema de controle personalizado.","Remap Platformer controls to a custom scheme":"Remapear controles de plataforma para um esquema personalizado","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remapear controles de _PARAM0_: Cima: _PARAM2_, Esquerda: _PARAM3_, Baixo: _PARAM4_, Direita: _PARAM5_, Pular: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remapeia os controles de comportamento da plataforma para um esquema de controle predefinido.","Remap Platformer controls to a preset":"Remapear controles de plataforma para um predefinido","3D Billboard":"Painel 3D","Rotate 3D objects to appear like 2D sprites.":"Rotacionar objetos 3D para parecerem sprites 2D.","Visual effect":"Efeito visual","Rotate to always face the camera (only the front face of the cube should be enabled).":"Girar sempre para encarar a c\xE2mera (apenas a face frontal do cubo deve estar habilitada).","Billboard":"Painel","3D capability":"Capacidade 3D","Should rotate on X axis":"Deve girar no eixo X","Should rotate on Y axis":"Deve girar no eixo Y","Should rotate on Z axis":"Deve girar no eixo Z","Offset position":"Posi\xE7\xE3o de deslocamento","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Gire o objeto para a c\xE2mera. Isso tamb\xE9m \xE9 feito automaticamente no final dos eventos da cena.","Rotate to face the camera":"Girar para encarar a c\xE2mera","Rotate _PARAM0_ to the camera":"Girar _PARAM0_ para a c\xE2mera","Check if the object should rotate on X axis.":"Verifique se o objeto deve girar no eixo X.","_PARAM0_ should rotate on X axis":"_PARAM0_ deve girar no eixo X","Change if the object should rotate on X axis.":"Mudar se o objeto deve girar no eixo X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ deve girar no eixo X: _PARAM2_","ShouldRotateX":"DeveGirarEmX","Check if the object should rotate on Y axis.":"Verifique se o objeto deve girar no eixo Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ deve girar no eixo Y","Change if the object should rotate on Y axis.":"Mudar se o objeto deve girar no eixo Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ deve girar no eixo Y: _PARAM2_","ShouldRotateY":"DeveGirarEmY","Check if the object should rotate on Z axis.":"Verifique se o objeto deve girar no eixo Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ deve girar no eixo Z","Change if the object should rotate on Z axis.":"Mudar se o objeto deve girar no eixo Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ deve girar no eixo Z: _PARAM2_","ShouldRotateZ":"Deve Rotacionar Z","Enable texture transparency of the front face.":"Habilitar transpar\xEAncia da textura na face frontal.","Enable texture transparency":"Habilitar a transpar\xEAncia da textura","Enable texture transparency of _PARAM0_":"Habilitar transpar\xEAncia da textura de _PARAM0_","Boids movement":"Movimento de Bois","Simulates flocks movement.":"Simula o movimento de cardumes.","Define helper classes JavaScript code.":"Definir classes auxiliares de c\xF3digo JavaScript.","Define helper classes":"Definir classes auxiliares","Define helper classes JavaScript code":"Definir classes auxiliares de c\xF3digo JavaScript","Move as part of a flock.":"Mover como parte de um bando.","Boids Movement":"Movimento de Boids","Maximum speed":"Velocidade m\xE1xima","Maximum acceleration":"Acelera\xE7\xE3o m\xE1xima","Rotate object":"Girar objeto","Cohesion sight radius":"Raio de vis\xE3o da coes\xE3o","Sight":"Vis\xE3o","Alignement sight radius":"Raio de vis\xE3o do alinhamento","Separation sight radius":"Raio de vis\xE3o da separa\xE7\xE3o","Cohesion decision weight":"Peso de decis\xE3o para coes\xE3o","Decision":"Decis\xE3o","Alignment decision weight":"Peso de decis\xE3o para alinhamento","Separation decision weight":"Peso de decis\xE3o para separa\xE7\xE3o","Collision layer":"Camada de colis\xE3o","Intend to move in a given direction.":"Tencionar mover em uma dire\xE7\xE3o dada.","Move in a direction":"Mover em uma dire\xE7\xE3o","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ tenciona mover na dire\xE7\xE3o _PARAM2_; _PARAM3_ (peso de decis\xE3o: _PARAM4_)","Direction X":"Dire\xE7\xE3o X","Direction Y":"Dire\xE7\xE3o Y","Decision weight":"Peso da decis\xE3o","Intend to move toward a position.":"Tencionar mover em dire\xE7\xE3o a uma posi\xE7\xE3o.","Move toward a position":"Mover em dire\xE7\xE3o a uma posi\xE7\xE3o","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ tenciona mover em dire\xE7\xE3o a _PARAM2_; _PARAM3_ (peso de decis\xE3o: _PARAM4_)","Target X":"Alvo X","Target Y":"Alvo Y","Intend to move toward an object.":"Tencionar mover em dire\xE7\xE3o a um objeto.","Move toward an object":"Mover em dire\xE7\xE3o a um objeto","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ tenciona mover em dire\xE7\xE3o a _PARAM2_ (peso de decis\xE3o: _PARAM3_)","Targeted object":"Objeto alvo","Intend to avoid an area with a given center and radius.":"Tencionar evitar uma \xE1rea com um centro e um raio dados.","Avoid a position":"Evitar uma posi\xE7\xE3o","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ tenciona evitar um raio de _PARAM4_ ao redor de _PARAM2_; _PARAM3_ (peso de decis\xE3o: _PARAM5_)","Center X":"Centro X","Center Y":"Centro Y","Radius":"Raio","Intend to avoid an area from an object center and a given radius.":"Tencionar evitar uma \xE1rea a partir do centro de um objeto e um raio dado.","Avoid an object":"Evitar um objeto","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ tenciona evitar um raio de _PARAM3_ ao redor de _PARAM2_ (peso de decis\xE3o: _PARAM4_)","Avoided object":"Objeto evitado","Return the current speed.":"Retornar a velocidade atual.","Speed":"Velocidade","Return the current horizontal speed.":"Retornar a velocidade horizontal atual.","Velocity X":"Velocidade X","Return the current vertical speed.":"Retornar a velocidade vertical atual.","Velocity Y":"Velocidade Y","Check if the object is rotated while moving on its path.":"Verificar se o objeto est\xE1 girado ao se mover em seu caminho.","Object Rotated":"Objeto Rotacionado","_PARAM0_ is rotated when moving":"_PARAM0_ \xE9 rotacionado ao se mover","Return the maximum speed.":"Retorne a velocidade m\xE1xima.","Change the maximum speed of the object.":"Mudar a velocidade m\xE1xima do objeto.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Mudar a velocidade m\xE1xima de _PARAM0_ para _PARAM2_","Max Speed":"Velocidade M\xE1x","Return the maximum acceleration.":"Retorne a acelera\xE7\xE3o m\xE1xima.","Change the maximum acceleration of the object.":"Mudar a acelera\xE7\xE3o m\xE1xima do objeto.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Mudar a acelera\xE7\xE3o m\xE1xima de _PARAM0_ para _PARAM2_","Steering Force":"For\xE7a de Dire\xE7\xE3o","Return the cohesion sight radius.":"Retorne o raio de vis\xE3o da coes\xE3o.","Change the cohesion sight radius.":"Mudar o raio de vis\xE3o da coes\xE3o.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Mudar o raio de vis\xE3o da coes\xE3o de _PARAM0_ para _PARAM2_","Value":"Valor","Return the alignment sight radius.":"Retorne o raio de vis\xE3o da alinhamento.","Alignment sight radius":"Raio de vis\xE3o da alinhamento","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Mudar o raio de vis\xE3o da alinhamento de _PARAM0_ para _PARAM2_","Return the separation sight radius.":"Retorne o raio de vis\xE3o da separa\xE7\xE3o.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Mudar o raio de vis\xE3o da separa\xE7\xE3o de _PARAM0_ para _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Retornar qual peso a coes\xE3o assume na dire\xE7\xE3o escolhida.","Cohesion weight":"Peso de Coes\xE3o","Change the weight the cohesion takes in the chosen direction.":"Mudar o peso que a coes\xE3o assume na dire\xE7\xE3o escolhida.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Mudar o peso da coes\xE3o de _PARAM0_ para _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Retornar qual peso o alinhamento assume na dire\xE7\xE3o escolhida.","Alignment weight":"Peso de Alinhamento","Change the weight the alignment takes in the chosen direction.":"Mudar o peso que o alinhamento assume na dire\xE7\xE3o escolhida.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Mudar o peso do alinhamento de _PARAM0_ para _PARAM2_","Return which weight the separation takes in the chosen direction.":"Retornar qual peso a separa\xE7\xE3o assume na dire\xE7\xE3o escolhida.","Separation weight":"Peso de Separa\xE7\xE3o","Change the weight the separation takes in the chosen direction.":"Mudar o peso que a separa\xE7\xE3o assume na dire\xE7\xE3o escolhida.","Change the separation weight of _PARAM0_ to _PARAM2_":"Mudar o peso da separa\xE7\xE3o de _PARAM0_ para _PARAM2_","Boomerang":"Bumerangue","Throw an object that returns to the thrower like a boomerang.":"Lan\xE7ar um objeto que retorna para o lan\xE7ador como um bumerangue.","Throw speed (pixels per second)":"Velocidade de lan\xE7amento (pixels por segundo)","Time before changing directions (seconds)":"Tempo antes de mudar de dire\xE7\xE3o (segundos)","Rotation (degrees per second)":"Rota\xE7\xE3o (graus por segundo)","Thrower X position":"Posi\xE7\xE3o X do lan\xE7ador","Thrower Y position":"Posi\xE7\xE3o Y do lan\xE7ador","Boomerang is returning":"O bumerangue est\xE1 retornando","Throw boomerang toward an angle.":"Lan\xE7ar um bumerangue para um \xE2ngulo.","Throw boomerang toward an angle":"Lan\xE7ar um bumerangue para um \xE2ngulo","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Lan\xE7ar um bumerangue _PARAM0_ em dire\xE7\xE3o ao \xE2ngulo de _PARAM2_ graus, com velocidade de _PARAM3_ pixels por segundo, rotacionando _PARAM5_ graus por segundo, e enviar o bumerangue de volta ap\xF3s _PARAM4_ segundos","Angle (degrees)":"\xC2ngulo (graus)","Throw boomerang toward a position.":"Lan\xE7ar bumerangue em dire\xE7\xE3o a uma posi\xE7\xE3o.","Throw boomerang toward a position":"Lan\xE7ar bumerangue em dire\xE7\xE3o a uma posi\xE7\xE3o","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Lan\xE7ar bumerangue _PARAM0_ em dire\xE7\xE3o a _PARAM2_;_PARAM3_ \xE0 uma velocidade de _PARAM4_ pixels por segundo, rotacionando _PARAM6_ graus por segundo, e enviar bumerangue de volta ap\xF3s _PARAM5_ segundos","Target X position":"Posi\xE7\xE3o X do alvo","Target Y position":"Posi\xE7\xE3o Y do alvo","Send boomerang back to thrower.":"Enviar bumerangue de volta para o lan\xE7ador.","Send boomerang back to thrower":"Enviar bumerangue de volta para o lan\xE7ador","Send boomerang _PARAM0_ back to thrower":"Enviar bumerangue _PARAM0_ de volta para o lan\xE7ador","Set amount of time before boomerang changes directions (seconds).":"Definir a quantidade de tempo antes que o bumerangue mude de dire\xE7\xE3o (segundos).","Set amount of time before boomerang changes directions":"Definir a quantidade de tempo antes que o bumerangue mude de dire\xE7\xE3o","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Tempo antes que o bumerangue mude de dire\xE7\xE3o para _PARAM2_ (segundos)","Time before boomerange changes direction (seconds)":"Tempo antes que o bumerangue mude de dire\xE7\xE3o (segundos)","Track position of boomerang thrower.":"Rastrear posi\xE7\xE3o do lan\xE7ador do bumerangue.","Track position of boomerang thrower":"Rastrear posi\xE7\xE3o do lan\xE7ador do bumerangue","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Rastrear posi\xE7\xE3o do lan\xE7ador _PARAM2_ que lan\xE7ou o bumerangue _PARAM0_","Thrower":"Lan\xE7ador","Boomerang is returning to thrower.":"Bumerangue est\xE1 retornando ao lan\xE7ador.","Boomerang is returning to thrower":"Bumerangue est\xE1 retornando ao lan\xE7ador","Boomerang _PARAM0_ is returning to thrower":"Bumerangue _PARAM0_ est\xE1 retornando ao lan\xE7ador","Bounce (using forces)":"Quicar (usando for\xE7as)","Bounce the object off another object it just touched.":"Fa\xE7a o objeto quicar em outro objeto que acabou de tocar.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Fornece uma a\xE7\xE3o para fazer o objeto quicar de outro objeto que acabou de tocar. Adicione uma for\xE7a permanente ao objeto e, quando em colis\xE3o com outro, use a a\xE7\xE3o para faz\xEA-lo quicar de forma realista.","Bounce":"Saltitar","Bounce count":"Contagem de quiques","Number of times this object has bounced off another object":"N\xFAmero de vezes que este objeto quicou em outro objeto","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Quicar o objeto em outro objeto com o qual est\xE1 atualmente colidindo, de acordo com o \xE2ngulo e a velocidade das for\xE7as aplicadas no objeto.\nCertifique-se de testar a colis\xE3o entre os dois objetos antes de lan\xE7ar esta a\xE7\xE3o. Todas as for\xE7as ser\xE3o removidas do objeto, e uma nova for\xE7a permanente ser\xE1 adicionada para fazer o objeto quicar.","Bounce off another object":"Quicar em outro objeto","Bounce _PARAM0_ off _PARAM2_":"Quicar _PARAM0_ em _PARAM2_","The objects to bounce on":"Os objetos para quicar","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Quicar o objeto em outro objeto com o qual est\xE1 atualmente colidindo, de acordo com o \xE2ngulo e a velocidade das for\xE7as aplicadas no objeto.\nO quique sempre ser\xE1 calculado *para ir em dire\xE7\xE3o ao \xE2ngulo especificado (o \"\xE2ngulo normal\")*. Por exemplo, se o objeto estiver chegando exatamente nesse \xE2ngulo, ele quicar\xE1 na dire\xE7\xE3o oposta.\nCertifique-se de testar a colis\xE3o entre os dois objetos antes de lan\xE7ar esta a\xE7\xE3o. Todas as for\xE7as ser\xE3o removidas do objeto, e uma nova for\xE7a permanente ser\xE1 adicionada para fazer o objeto quicar.","Bounce off another object toward a specified angle":"Quicar em outro objeto em dire\xE7\xE3o a um \xE2ngulo especificado","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Quicar _PARAM0_ contra _PARAM2_ assumindo um \xE2ngulo normal de _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"O \xE2ngulo \"normal\", em graus, para quicar contra","This can be understood at the direction that the bounce must go toward.":"Isso pode ser entendido na dire\xE7\xE3o que o quique deve seguir.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Quicar o objeto contra outro objeto com o qual est\xE1 colidindo atualmente, de acordo com o \xE2ngulo e a velocidade das for\xE7as aplicadas no objeto. O quique sempre ser\xE1 vertical, como se o objeto estivesse *colidindo com um obst\xE1culo perfeitamente horizontal* (como a parte superior/inferior da tela em um jogo de pong). Por exemplo, se o objeto estiver chegando com um \xE2ngulo de exatamente 90 graus, quicar\xE1 na dire\xE7\xE3o oposta: -90 graus. Certifique-se de testar uma colis\xE3o entre os dois objetos antes de lan\xE7ar esta a\xE7\xE3o. Todas as for\xE7as ser\xE3o removidas do objeto, e uma nova for\xE7a permanente ser\xE1 adicionada para fazer o objeto quicar.","Bounce vertically":"Quicar verticalmente","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Quicar _PARAM0_ contra _PARAM2_ - sempre verticalmente","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Quicar o objeto contra outro objeto com o qual est\xE1 colidindo atualmente, de acordo com o \xE2ngulo e a velocidade das for\xE7as aplicadas no objeto. O quique sempre ser\xE1 horizontal, como se o objeto estivesse *colidindo com um obst\xE1culo perfeitamente vertical* (como raquetes em um jogo de pong). Por exemplo, se o objeto estiver chegando com um \xE2ngulo de exatamente 0 graus, quicar\xE1 na dire\xE7\xE3o oposta: 180 graus. Certifique-se de testar uma colis\xE3o entre os dois objetos antes de lan\xE7ar esta a\xE7\xE3o. Todas as for\xE7as ser\xE3o removidas do objeto, e uma nova for\xE7a permanente ser\xE1 adicionada para fazer o objeto quicar.","Bounce horizontally":"Quicar horizontalmente","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Quicar _PARAM0_ contra _PARAM2_ - sempre horizontalmente","the number of times this object has bounced off another object.":"o n\xFAmero de vezes que este objeto quicou em outro objeto.","the bounce count":"a contagem de quique","Button states and effects":"Estados e efeitos do bot\xE3o","Use any object as a button and change appearance according to user interactions.":"Use qualquer objeto como um bot\xE3o e mude a apar\xEAncia de acordo com as intera\xE7\xF5es do usu\xE1rio.","Use objects as buttons.":"Use objetos como bot\xF5es.","Button states":"Estados de bot\xE3o","Should check hovering":"Deve verificar o hover","State":"Estado","Touch id":"ID de toque","Touch is inside":"Toque est\xE1 dentro","Mouse is inside":"O mouse est\xE1 dentro","Reset the state of the button.":"Redefinir o estado do bot\xE3o.","Reset state":"Redefinir estado","Reset the button state of _PARAM0_":"Redefinir o estado do bot\xE3o de _PARAM0_","Check if the button is not used.":"Verificar se o bot\xE3o n\xE3o est\xE1 sendo usado.","Is idle":"Est\xE1 ocioso","_PARAM0_ is idle":"_PARAM0_ est\xE1 ocioso","Check if the button was just clicked.":"Verificar se o bot\xE3o foi clicado recentemente.","Is clicked":"Foi clicado","_PARAM0_ is clicked":"_PARAM0_ \xE9 clicado","Check if the cursor is hovered over the button.":"Verifique se o cursor est\xE1 sobre o bot\xE3o.","Is hovered":"Est\xE1 pairando","_PARAM0_ is hovered":"_PARAM0_ est\xE1 sendo visualizado","Check if the button is either hovered or pressed but not hovered.":"Verifique se o bot\xE3o est\xE1 sendo visualizado ou pressionado, mas n\xE3o est\xE1 sendo visualizado.","Is focused":"Est\xE1 focado","_PARAM0_ is focused":"_PARAM0_ est\xE1 focado","Check if the button is currently being pressed with mouse or touch.":"Verifique se o bot\xE3o est\xE1 atualmente sendo pressionado com o mouse ou toque.","Is pressed":"Est\xE1 sendo pressionado","_PARAM0_ is pressed":"_PARAM0_ est\xE1 sendo pressionado","Check if the button is currently being pressed outside with mouse or touch.":"Verifique se o bot\xE3o est\xE1 atualmente sendo pressionado do lado de fora com o mouse ou toque.","Is held outside":"Est\xE1 segurando do lado de fora","_PARAM0_ is held outside":"_PARAM0_ est\xE1 segurando do lado de fora","the touch id that is using the button or 0 if none.":"o id do toque que est\xE1 usando o bot\xE3o ou 0 se nenhum.","the touch id":"o id do toque","Enable effects on buttons based on their state.":"Ativar efeitos nos bot\xF5es com base em seu estado.","Button object effects":"Efeitos do objeto de bot\xE3o","Effect capability":"Capacidade de efeito","Idle state effect":"Efeito de estado ocioso","Effects":"Efeitos","Focused state effect":"Efeito de estado focado","The state is Focused when the button is hovered or held outside.":"O estado est\xE1 focado quando o bot\xE3o est\xE1 sendo movido ou mantido fora.","Pressed state effect":"Efeito de estado pressionado","the idle state effect of the object.":"o efeito de estado ocioso do objeto.","the idle state effect":"o efeito de estado ocioso","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"o efeito de estado focado do objeto. O estado est\xE1 Focado quando o bot\xE3o est\xE1 sendo visualizado ou segurado do lado de fora.","the focused state effect":"o efeito de estado focado","the pressed state effect of the object.":"o efeito do estado pressionado do objeto.","the pressed state effect":"o efeito do estado pressionado","Change the animation of buttons according to their state.":"Alterar a anima\xE7\xE3o dos bot\xF5es de acordo com seu estado.","Button animation":"Anima\xE7\xE3o do bot\xE3o","Idle state animation name":"Nome da anima\xE7\xE3o do estado ocioso","Animation":"Anima\xE7\xE3o","Focused state animation name":"Nome da anima\xE7\xE3o do estado focado","Pressed state animation name":"Nome da anima\xE7\xE3o do estado pressionado","the idle state animation name of the object.":"o nome da anima\xE7\xE3o do estado inativo do objeto.","the idle state animation name":"o nome da anima\xE7\xE3o do estado inativo","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"o nome da anima\xE7\xE3o do estado focado do objeto. O estado est\xE1 focado quando o bot\xE3o \xE9 movido ou mantido do lado de fora.","the focused state animation name":"o nome da anima\xE7\xE3o do estado focado","the pressed state animation name of the object.":"o nome da anima\xE7\xE3o do estado pressionado do objeto.","the pressed state animation name":"o nome da anima\xE7\xE3o do estado pressionado","Smoothly change an effect on buttons according to their state.":"Alterar suavemente um efeito nos bot\xF5es de acordo com seu estado.","Button object effect tween":"Tween de efeito de objeto de bot\xE3o","Effect name":"Nome do efeito","Effect":"Efeito","Effect parameter":"Par\xE2metro de efeito","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Os nomes dos par\xE2metros de efeito podem ser encontrados na guia de efeitos com a a\xE7\xE3o \"Mostrar nomes de par\xE2metro\" no menu suspenso.","Idle effect parameter value":"Valor do par\xE2metro de efeito ocioso","Focused effect parameter value":"Valor do par\xE2metro do efeito focado","Pressed effect parameter value":"Valor do par\xE2metro do efeito pressionado","Fade-in easing":"Facilita\xE7\xE3o de desaparecimento","Fade-out easing":"Facilita\xE7\xE3o de desaparecimento","Fade-in duration":"Dura\xE7\xE3o de desaparecimento","Fade-out duration":"Dura\xE7\xE3o de desaparecimento","Time delta":"Delta de tempo","Fade in":"Desvanecer","_PARAM0_ fade in to _PARAM2_":"Desvanecer _PARAM0_ para _PARAM2_","Fade out":"Desaparecer","_PARAM0_ fade out to _PARAM2_":"Desaparecer _PARAM0_ para _PARAM2_","Play tween":"Reproduzir interpola\xE7\xE3o","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Interpolar a propriedade do efeito do objeto _PARAM0_ ao longo de _PARAM2_ segundos com a suaviza\xE7\xE3o _PARAM3_","Duration (in seconds)":"Dura\xE7\xE3o (em segundos)","Easing":"Desacelera\xE7\xE3o","the effect name of the object.":"o nome do efeito do objeto.","the effect name":"o nome do efeito","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"o par\xE2metro do efeito do objeto. Os nomes dos par\xE2metros de efeito podem ser encontrados na guia de efeitos com a a\xE7\xE3o \"Mostrar nomes dos par\xE2metros\" do menu suspenso.","the effect parameter":"o par\xE2metro do efeito","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Alterar o par\xE2metro do efeito do objeto. Os nomes dos par\xE2metros de efeito podem ser encontrados na guia de efeitos com a a\xE7\xE3o \"Mostrar nomes dos par\xE2metros\" do menu suspenso.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Alterar o efeito interpolado de _PARAM0_ para _PARAM2_ com o par\xE2metro _PARAM3_","Parameter name":"Nome do par\xE2metro","the idle effect parameter value of the object.":"o valor do par\xE2metro de efeito inativo do objeto.","the idle effect parameter value":"o valor do par\xE2metro de efeito inativo","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"o valor do par\xE2metro de efeito focado do objeto. O estado est\xE1 Focado quando o bot\xE3o est\xE1 sendo passado por cima ou segurado do lado de fora.","the focused effect parameter value":"o valor do par\xE2metro de efeito focado","the pressed effect parameter value of the object.":"o valor do par\xE2metro de efeito pressionado do objeto.","the pressed effect parameter value":"o valor do par\xE2metro do efeito pressionado","the fade-in easing of the object.":"a suaviza\xE7\xE3o do efeito de desvanecimento do objeto.","the fade-in easing":"a suaviza\xE7\xE3o de desvanecimento","the fade-out easing of the object.":"a suaviza\xE7\xE3o de desaparecimento do objeto.","the fade-out easing":"a suaviza\xE7\xE3o de desaparecimento","the fade-in duration of the object.":"a dura\xE7\xE3o de desvanecimento do objeto.","the fade-in duration":"a dura\xE7\xE3o de desvanecimento","the fade-out duration of the object.":"a dura\xE7\xE3o do desaparecimento do objeto.","the fade-out duration":"a dura\xE7\xE3o do desaparecimento","Smoothly resize buttons according to their state.":"Redimensionar os bot\xF5es suavemente de acordo com seu estado.","Button scale tween":"Tween de escala do bot\xE3o","Scalable capability":"Capacidade escal\xE1vel","Button states behavior (required)":"Comportamento dos estados dos bot\xF5es (obrigat\xF3rio)","Tween behavior (required)":"Comportamento de tween (obrigat\xF3rio)","Idle state size scale":"Escala do estado inativo","Size":"Tamanho","Focused state size scale":"Escala do estado focado","Pressed state size scale":"Escala do estado pressionado","the idle state size scale of the object.":"a escala de tamanho do estado inativo do objeto.","the idle state size scale":"a escala de tamanho do estado inativo","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"a escala de tamanho do estado focado do objeto. O estado \xE9 Focado quando o bot\xE3o \xE9 passado em cima ou mantido em fora.","the focused state size scale":"a escala de tamanho do estado focado","the pressed state size scale of the object.":"a escala de tamanho do estado pressionado do objeto.","the pressed state size scale":"a escala de tamanho do estado pressionado","Smoothly change the color tint of buttons according to their state.":"Mudar suavemente a tonalidade de cor dos bot\xF5es de acordo com seu estado.","Button color tint tween":"Tween de tonalidade de cor do bot\xE3o","Tween":"Transi\xE7\xE3o","Idle state color tint":"Tonalidade de cor do estado inativo","Color":"Cor","Focused state color tint":"Tonalidade de cor do estado focado","Pressed state color tint":"Tonalidade de cor do estado pressionado","the idle state color tint of the object.":"o matiz de cor do estado inativo do objeto.","the idle state color tint":"o matiz de cor do estado inativo","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"o matiz de cor do estado focado do objeto. O estado \xE9 Focado quando o bot\xE3o \xE9 passado em cima ou mantido em fora.","the focused state color tint":"o matiz de cor do estado focado","the pressed state color tint of the object.":"o matiz de cor do estado pressionado do objeto.","the pressed state color tint":"o matiz de cor do estado pressionado","Camera impulse":"Impulso da c\xE2mera","Move the camera following an impulse trajectory.":"Mova a c\xE2mera seguindo uma trajet\xF3ria de impulso.","Camera":"C\xE2mera","Add an impulse to the camera position.":"Adicionar um impulso \xE0 posi\xE7\xE3o da c\xE2mera.","Add a camera impulse":"Adicionar um impulso de c\xE2mera","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Adicione um impulso _PARAM1_ na c\xE2mera da camada _PARAM2_ com uma amplitude de _PARAM3_ e um \xE2ngulo de _PARAM4_, afastando-se em _PARAM5_ segundos com _PARAM6_ easing, permanecendo _PARAM7_ segundos, voltando em _PARAM8_ segundos com _PARAM9_ easing","Identifier":"Identificador","Layer":"Camada","Displacement X":"Deslocamento X","Displacement Y":"Deslocamento Y","Get away duration (in seconds)":"Dura\xE7\xE3o do afastamento (em segundos)","Get away easing":"Easing para afastamento","Stay duration (in seconds)":"Dura\xE7\xE3o da perman\xEAncia (em segundos)","Get back duration (in seconds)":"Dura\xE7\xE3o do retorno (em segundos)","Get back easing":"Easing para retorno","Add a camera impulse (angle)":"Adicionar impulso \xE0 c\xE2mera (\xE2ngulo)","Amplitude":"Amplitude","Angle (in degree)":"\xC2ngulo (em graus)","Check if a camera impulse is playing.":"Verificar se um impulso de c\xE2mera est\xE1 sendo reproduzido.","Camera impulse is playing":"O impulso da c\xE2mera est\xE1 sendo reproduzido","Camera impulse _PARAM1_ is playing":"O impulso da c\xE2mera _PARAM1_ est\xE1 sendo reproduzido","Camera shake":"Tremor da c\xE2mera","Shake layer cameras.":"Tremular as c\xE2meras da camada.","Shake the camera on layers chosen with configuration actions.":"Agite a c\xE2mera nas camadas escolhidas com a\xE7\xF5es de configura\xE7\xE3o.","Shake camera":"Agitar a c\xE2mera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Agitar a c\xE2mera por _PARAM1_ segundos com _PARAM2_ segundos de easing para iniciar e _PARAM3_ segundos para parar","Ease duration to start (in seconds)":"Dura\xE7\xE3o do easing para iniciar (em segundos)","Ease duration to stop (in seconds)":"Dura\xE7\xE3o do easing para parar (em segundos)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Agite a c\xE2mera na camada especificada, usando uma ou mais maneiras de agitar (posi\xE7\xE3o, \xE2ngulo, zoom). Esta a\xE7\xE3o est\xE1 obsoleta. Por favor, use a outra com o mesmo nome.","Shake camera (deprecated)":"Agitar c\xE2mera (obsoleto)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Agitar a c\xE2mera na camada _PARAM3_ por _PARAM5_ segundos. Use uma amplitude de _PARAM1_px no eixo X e _PARAM2_px no eixo Y, amplitude de rota\xE7\xE3o de \xE2ngulo _PARAM6_ graus e amplitude de zoom _PARAM7_ por cento. Aguarde _PARAM8_ segundos entre as agita\xE7\xF5es. Continue agitando at\xE9 parar: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude do tremor no eixo X (em pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude do tremor no eixo Y (em pixels)","Layer (base layer if empty)":"Camada (camada base se estiver vazia)","Camera index (Default: 0)":"\xCDndice da c\xE2mera (Padr\xE3o: 0)","Duration (in seconds) (Default: 0.5)":"Dura\xE7\xE3o (em segundos) (Padr\xE3o: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Amplitude de rota\xE7\xE3o do \xE2ngulo (em graus) (Por exemplo: 2)","Zoom factor amplitude":"Amplitude do fator de zoom","Period between shakes (in seconds) (Default: 0.08)":"Per\xEDodo entre tremores (em segundos) (Padr\xE3o: 0.08)","Keep shaking until stopped":"Continuar tremendo at\xE9 parar","Duration value will be ignored":"O valor de dura\xE7\xE3o ser\xE1 ignorado","Start shaking the camera indefinitely.":"Come\xE7ar a tremer a c\xE2mera indefinidamente.","Start camera shaking":"Iniciar tremor da c\xE2mera","Start shaking the camera with _PARAM1_ seconds of easing":"Come\xE7ar a tremer a c\xE2mera com _PARAM1_ segundos de easing","Ease duration (in seconds)":"Dura\xE7\xE3o de al\xEDvio (em segundos)","Stop shaking the camera.":"Parar de tremer a c\xE2mera.","Stop camera shaking":"Parar de tremer a c\xE2mera","Stop shaking the camera with _PARAM1_ seconds of easing":"Parar de tremer a c\xE2mera com _PARAM1_ segundos de easing","Mark a layer as shakable.":"Marcar uma camada como trem\xEDvel.","Shakable layer":"Camada trem\xEDvel","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Marcar a camada: _PARAM2_ como trem\xEDvel: _PARAM1_","Shakable":"Trem\xEDvel","Check if the camera is shaking.":"Verificar se a c\xE2mera est\xE1 tremendo.","Camera is shaking":"A c\xE2mera est\xE1 tremendo","Change the translation amplitude of the shaking (in pixels).":"Alterar a amplitude de tradu\xE7\xE3o do tremor (em pixels).","Layer translation amplitude":"Amplitude de tradu\xE7\xE3o da camada","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Alterar a amplitude de tradu\xE7\xE3o do tremor para _PARAM1_; _PARAM2_ (camada: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Alterar a amplitude de rota\xE7\xE3o do tremor (em graus).","Layer rotation amplitude":"Amplitude de rota\xE7\xE3o da camada","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Alterar a amplitude de rota\xE7\xE3o do tremor para _PARAM1_ graus (camada: _PARAM2_)","NewLayerName":"Nome da nova camada","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Alterar a amplitude do fator de zoom do tremor. O tremor vai dar zoom e desfazer o zoom por esse fator (por exemplo, 1.0625 \xE9 um valor v\xE1lido).","Layer zoom amplitude":"Amplitude de zoom da camada","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Alterar a amplitude do fator de zoom do tremor para _PARAM1_ (camada: _PARAM2_)","Zoom factor":"Fator de zoom","Change the number of back and forth per seconds.":"Alterar o n\xFAmero de ida e volta por segundo.","Layer shaking frequency":"Frequ\xEAncia de trepida\xE7\xE3o de camada","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Alterar a frequ\xEAncia de trepida\xE7\xE3o para _PARAM1_ (camada: _PARAM2_)","Frequency":"Frequ\xEAncia","Change the default translation amplitude of the shaking (in pixels).":"Alterar a amplitude de tradu\xE7\xE3o padr\xE3o da trepida\xE7\xE3o (em pixels).","Default translation amplitude":"Amplitude de tradu\xE7\xE3o padr\xE3o","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Alterar a amplitude de tradu\xE7\xE3o padr\xE3o da trepida\xE7\xE3o para _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Alterar a amplitude de rota\xE7\xE3o padr\xE3o da trepida\xE7\xE3o (em graus).","Default rotation amplitude":"Amplitude de rota\xE7\xE3o padr\xE3o","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Alterar a amplitude de rota\xE7\xE3o padr\xE3o da trepida\xE7\xE3o para _PARAM1_ graus","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Alterar a amplitude do fator de zoom padr\xE3o da trepida\xE7\xE3o. A trepida\xE7\xE3o ir\xE1 ampliar e reduzir o zoom por este fator (por exemplo, 1.0625 \xE9 um valor v\xE1lido).","Default zoom amplitude":"Amplitude de zoom padr\xE3o","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Alterar a amplitude do fator de zoom padr\xE3o da trepida\xE7\xE3o para _PARAM1_","Change the default number of back and forth per seconds.":"Alterar o n\xFAmero padr\xE3o de ida e volta por segundos.","Default shaking frequency":"Frequ\xEAncia de trepida\xE7\xE3o padr\xE3o","Change the default shaking frequency to _PARAM1_":"Alterar a frequ\xEAncia de trepida\xE7\xE3o padr\xE3o para _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Gerar um n\xFAmero a partir do ru\xEDdo simplex bidimensional.","2D noise":"Ru\xEDdo 2D","Generator name":"Nome do gerador","X coordinate":"Coordenada X","Y coordinate":"Coordenada Y","Generate a number from 3 dimensional simplex noise.":"Gerar um n\xFAmero a partir do ru\xEDdo simplex tridimensional.","3D noise":"Ru\xEDdo 3D","Z coordinate":"Coordenada Z","Generate a number from 4 dimensional simplex noise.":"Gerar um n\xFAmero a partir do ru\xEDdo simplex tetradimensional.","4D noise":"Ru\xEDdo 4D","W coordinate":"Coordenada W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Crie um gerador de ru\xEDdo com as configura\xE7\xF5es padr\xE3o (frequ\xEAncia = 1, octaves = 1, persist\xEAncia = 0,5, lacunarity = 2).","Create a noise generator":"Crie um gerador de ru\xEDdo","Create a noise generator named _PARAM1_":"Crie um gerador de ru\xEDdo chamado _PARAM1_","Delete a noise generator and loose its settings.":"Excluir um gerador de ru\xEDdo e perder suas configura\xE7\xF5es.","Delete a noise generator":"Excluir um gerador de ru\xEDdo","Delete _PARAM1_ noise generator":"Excluir o gerador de ru\xEDdo _PARAM1_","Delete all noise generators and loose their settings.":"Excluir todos os geradores de ru\xEDdo e perder suas configura\xE7\xF5es.","Delete all noise generators":"Excluir todos os geradores de ru\xEDdo","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"A semente \xE9 um n\xFAmero usado para gerar o ru\xEDdo aleat\xF3rio. Definir a mesma semente resultar\xE1 na mesma gera\xE7\xE3o de ru\xEDdo aleat\xF3rio. \xC9, por exemplo, \xFAtil para gerar o mesmo mundo, salvando esse valor de semente e reutilizando-o mais tarde para gerar novamente um mundo.","Noise seed":"Semente de ru\xEDdo","Change the noise seed to _PARAM1_":"Alterar a semente de ru\xEDdo para _PARAM1_","Seed":"Semente","15 digits numbers maximum":"M\xE1ximo de 15 d\xEDgitos num\xE9ricos","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Alterar o per\xEDodo de loop em X usado para a gera\xE7\xE3o de ru\xEDdo. O ru\xEDdo ser\xE1 enrolado em X.","Noise looping period on X":"Per\xEDodo de loop do ru\xEDdo em X","Change the looping period on X of _PARAM2_: _PARAM1_":"Alterar o per\xEDodo de loop em X de _PARAM2_: _PARAM1_","Looping period on X":"Per\xEDodo de loop em X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Alterar o per\xEDodo de looping em Y usado para gera\xE7\xE3o de ru\xEDdo. O ru\xEDdo ser\xE1 embrulhado em Y.","Noise looping period on Y":"Per\xEDodo de looping de ru\xEDdo em Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Alterar o per\xEDodo de looping em Y de _PARAM2_: _PARAM1_","Looping period on Y":"Per\xEDodo de looping em Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Alterar a frequ\xEAncia base usada para a gera\xE7\xE3o de ru\xEDdo. Uma frequ\xEAncia mais baixa ir\xE1 ampliar o ru\xEDdo.","Noise base frequency":"Frequ\xEAncia base de ru\xEDdo","Change the noise frequency of _PARAM2_: _PARAM1_":"Alterar a frequ\xEAncia do ru\xEDdo de _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Alterar o n\xFAmero de oitavas usadas para a gera\xE7\xE3o de ru\xEDdo. Pode ser visto como camadas de ru\xEDdo com diferentes amplia\xE7\xF5es.","Noise octaves":"Oitavas de ru\xEDdo","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Alterar o n\xFAmero de oitavas de ru\xEDdo de _PARAM2_: _PARAM1_","Octaves":"Oitavas","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Alterar a persist\xEAncia usada para a gera\xE7\xE3o de ru\xEDdo. Em seu valor padr\xE3o \"0,5\", ela reduz pela metade a amplitude do ru\xEDdo a cada oitava.","Noise persistence":"Persist\xEAncia do ru\xEDdo","Change the noise persistence of _PARAM2_: _PARAM1_":"Alterar a persist\xEAncia do ru\xEDdo de _PARAM2_: _PARAM1_","Persistence":"Persist\xEAncia","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Alterar a laconicidade usada para a gera\xE7\xE3o de ru\xEDdo. Em seu valor padr\xE3o \"2\", ela dobra a frequ\xEAncia em cada oitava.","Noise lacunarity":"Laconicidade do ru\xEDdo","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Alterar a laconicidade do ru\xEDdo de _PARAM2_: _PARAM1_","Lacunarity":"Lacunaridade","The seed used for noise generation.":"Seed used for noise generation.","The base frequency used for noise generation.":"A frequ\xEAncia base usada para gera\xE7\xE3o de ru\xEDdo.","The number of octaves used for noise generation.":"O n\xFAmero de oitavas usadas para gera\xE7\xE3o de ru\xEDdo.","Noise octaves number":"Number of noise octaves","The persistence used for noise generation.":"A persist\xEAncia usada para gera\xE7\xE3o de ru\xEDdo.","The lacunarity used for noise generation.":"A lacunaridade usada para gera\xE7\xE3o de ru\xEDdo.","Camera Zoom":"Zoom da C\xE2mera","Allows to zoom camera on a layer with a speed (factor per second).":"Permite ampliar a c\xE2mera em uma camada com uma velocidade (fator por segundo).","Change the camera zoom at a given speed (in factor per second).":"Altere o zoom da c\xE2mera a uma velocidade espec\xEDfica (em fator por segundo).","Zoom camera with speed":"Zoom da c\xE2mera com velocidade","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom da c\xE2mera com velocidade: _PARAM1_ (camada: _PARAM2_, c\xE2mera: _PARAM3_)","Zoom speed":"Velocidade de zoom","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom por um fator por segundo. 1: sem efeito, 2: zoom in x2 a cada segundo, 0.5: zoom out x2 a cada segundo.","Camera number (default: 0)":"N\xFAmero da c\xE2mera (padr\xE3o: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Altere o zoom da c\xE2mera e mantenha um ponto de ancoragem fixo na tela (em vez do centro).","Zoom with anchor":"Zoom com ponto de ancoragem","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Altere o zoom da c\xE2mera para: _PARAM1_ com um ponto de ancoragem em: _PARAM4_; _PARAM5_ (camada: _PARAM2_, c\xE2mera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Zoom inicial, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"\xC2ncora X","Anchor Y":"\xC2ncora Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Altere o zoom da c\xE2mera a uma velocidade espec\xEDfica (em fator por segundo) e mantenha um ponto de ancoragem fixo na tela (em vez do centro).","Zoom camera with speed and anchor":"Zoom da c\xE2mera com velocidade e \xE2ncora","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom da c\xE2mera com velocidade: _PARAM1_ e uma \xE2ncora em: _PARAM4_; _PARAM5_ (camada: _PARAM2_, c\xE2mera: _PARAM3_)","Cancellable draggable object":"Objeto arrast\xE1vel cancel\xE1vel","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Permite cancelar a arrastar de um objeto (comportamento arrast\xE1vel) e retorn\xE1-lo suavemente \xE0 sua posi\xE7\xE3o anterior.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Permitir cancelar o arrastar de um objeto e fazer com que ele retorne suavemente \xE0 sua posi\xE7\xE3o original (com um tweeen).","Cancellable Draggable object":"Objeto arrast\xE1vel cancel\xE1vel","Draggable behavior":"Comportamento arrast\xE1vel","Tween behavior":"Comportamento de interpola\xE7\xE3o","Original X":"X original","Original Y":"Y original","Cancel last drag.":"Cancelar o \xFAltimo arrasto.","Cancel drag (deprecated)":"Cancelar arrasto (descontinuado)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancelar o \xFAltimo arrasto de _PARAM0_ em _PARAM2_ ms com suaviza\xE7\xE3o _PARAM3_","Duration in milliseconds":"Dura\xE7\xE3o em milissegundos","Cancel drag":"Cancelar arrasto","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancelar o \xFAltimo arrasto de _PARAM0_ com suaviza\xE7\xE3o _PARAM3_ em _PARAM2_ segundos","Duration in seconds":"Dura\xE7\xE3o em segundos","Dragging is cancelled, the object is returning to its original position.":"O arrasto est\xE1 cancelado, o objeto est\xE1 retornando \xE0 sua posi\xE7\xE3o original.","Dragging is cancelled":"O arrasto est\xE1 cancelado","_PARAM0_ dragging is cancelled":"_PARAM0_ arrasto est\xE1 cancelado","Checkbox (for Shape Painter)":"Caixa de sele\xE7\xE3o (para Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Caixa de sele\xE7\xE3o que pode ser alternada com um clique esquerdo ou toque.","Checkbox":"Caixa de sele\xE7\xE3o","Checked":"Marcado","Checkbox state":"Estado da caixa de sele\xE7\xE3o","Halo size (hover). If blank, this is set to \"SideLength\".":"Tamanho do halo (hover). Se estiver em branco, isto \xE9 definido como \"SideLength\".","Checkbox appearance":"Apar\xEAncia da caixa de sele\xE7\xE3o","Halo opacity (hover)":"Opacidade do halo (hover)","Halo opacity (pressed)":"Opacidade do halo (pressionado)","Enable interactions":"Ativar intera\xE7\xF5es","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Estado da caixa de sele\xE7\xE3o foi alterado. (Usado na fun\xE7\xE3o \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Cor prim\xE1ria da caixa de sele\xE7\xE3o. (Exemplo: 24;119;211) Cor de preenchimento quando a caixa est\xE1 marcada.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Cor secund\xE1ria da caixa de sele\xE7\xE3o. (Exemplo: 255;255;255) Cor do marcador quando a caixa est\xE1 marcada.","Length of each side (px) Minimum: 10":"Comprimento de cada lado (px) M\xEDnimo: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Espessura da linha do marcador (px) (M\xEDn: 1, M\xE1x: 1/4 * Tamanho do lado)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Espessura da borda (px) Essa borda s\xF3 \xE9 vis\xEDvel quando a caixa de sele\xE7\xE3o n\xE3o est\xE1 marcada.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Tamanho do halo (pressionado). Se estiver em branco, isto \xE9 definido como \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Marque (ou desmarque) a caixa de sele\xE7\xE3o.","Check (or uncheck) the checkbox":"Marque (ou desmarque) a caixa de sele\xE7\xE3o","Add checkmark to _PARAM0_: _PARAM2_":"Adicionar marca de verifica\xE7\xE3o a _PARAM0_: _PARAM2_","Check the checkbox?":"Marque a caixa de sele\xE7\xE3o?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Ativar ou desativar intera\xE7\xF5es com a caixa de sele\xE7\xE3o. Os usu\xE1rios n\xE3o podem interagir enquanto estiver desativada.","Enable interactions with checkbox":"Ativar intera\xE7\xF5es com a caixa de sele\xE7\xE3o","Enable interactions of _PARAM0_: _PARAM2_":"Ativar intera\xE7\xF5es do _PARAM0_: _PARAM2_","Enable":"Ativar","If checked, change to unchecked. If unchecked, change to checked.":"Se marcado, mudar para desmarcado. Se desmarcado, mudar para marcado.","Toggle checkmark":"Alternar marcador de sele\xE7\xE3o","Toggle checkmark on _PARAM0_":"Alternar marcador de sele\xE7\xE3o em _PARAM0_","Change the primary color of checkbox.":"Alterar a cor prim\xE1ria da caixa de sele\xE7\xE3o.","Primary color of checkbox":"Cor prim\xE1ria da caixa de sele\xE7\xE3o","Change the primary color of _PARAM0_: _PARAM2_":"Alterar a cor prim\xE1ria de _PARAM0_: _PARAM2_","Primary color":"Cor prim\xE1ria","Change the secondary color of checkbox.":"Alterar a cor secund\xE1ria da caixa de sele\xE7\xE3o.","Secondary color of checkbox":"Cor secund\xE1ria da caixa de sele\xE7\xE3o","Change the secondary color of _PARAM0_: _PARAM2_":"Alterar a cor secund\xE1ria de _PARAM0_: _PARAM2_","Secondary color":"Cor secund\xE1ria","Change the halo opacity when pressed.":"Alterar a opacidade do halo quando pressionado.","Halo opacity when pressed":"Opacidade do halo quando pressionado","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Alterar a opacidade do halo de _PARAM0_ quando pressionado: _PARAM2_","Halo opacity":"Opacidade do halo","Change the halo opacity when hovered.":"Alterar a opacidade do halo quando pairado.","Halo opacity when hovered":"Opacidade do halo quando pairado","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Alterar a opacidade do halo de _PARAM0_ quando pairado: _PARAM2_","Change the halo radius when pressed.":"Alterar o raio do halo quando pressionado.","Halo radius when pressed":"Raio do halo quando pressionado","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Alterar o raio do halo de _PARAM0_ quando pressionado: _PARAM2_ px","Halo radius":"Raio do halo","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Alterar o raio do halo quando pairado. Este tamanho tamb\xE9m \xE9 usado para detectar intera\xE7\xF5es com a caixa de sele\xE7\xE3o.","Halo radius when hovered":"Raio do halo quando pairado","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Alterar o raio do halo de _PARAM0_ quando pairado: _PARAM2_ px","Change the border thickness of checkbox.":"Alterar a espessura da borda da caixa de sele\xE7\xE3o.","Border thickness of checkbox":"Espessura da borda da caixa de sele\xE7\xE3o","Change the border thickness of _PARAM0_: _PARAM2_ px":"Alterar a espessura da borda de _PARAM0_: _PARAM2_ px","Track thickness":"Espessura da pista","Change the side length of checkbox.":"Alterar o comprimento lateral da caixa de sele\xE7\xE3o.","Side length of checkbox":"Comprimento lateral da caixa de sele\xE7\xE3o","Change the side length of _PARAM0_: _PARAM2_ px":"Alterar o comprimento do lado de _PARAM0_: _PARAM2_ px","Track width (px)":"Largura da trilha (px)","Change the line width of checkmark.":"Alterar a largura da linha da marca de sele\xE7\xE3o.","Line width of checkmark":"Largura da linha da marca de sele\xE7\xE3o","Change the line width of _PARAM0_: _PARAM2_ px":"Alterar a largura da linha de _PARAM0_: _PARAM2_ px","Line width (px)":"Largura da linha (px)","Check if the checkbox is checked.":"Verificar se a caixa de sele\xE7\xE3o est\xE1 marcada.","Is checked":"Est\xE1 marcado","_PARAM0_ is checked":"_PARAM0_ est\xE1 marcada","Check if the checkbox interations are enabled.":"Verificar se as intera\xE7\xF5es da caixa de sele\xE7\xE3o est\xE3o habilitadas.","Interactions enabled":"Intera\xE7\xF5es habilitadas","Interactions of _PARAM0_ are enabled":"Intera\xE7\xF5es de _PARAM0_ est\xE3o habilitadas","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Retornar a cor usada para desenhar o contorno da caixa de sele\xE7\xE3o (quando desmarcada) e a cor de preenchimento (quando marcada).","Change the maximum value of _PARAM0_: _PARAM2_":"Alterar o valor m\xE1ximo de _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Retornar a cor usada para preencher a caixa de sele\xE7\xE3o (quando desmarcada) e desenhar a marca de sele\xE7\xE3o (quando marcada).","Return the radius of the halo while the checkbox is touched or clicked.":"Retornar o raio do halo enquanto a caixa de sele\xE7\xE3o \xE9 tocada ou clicada.","Halo radius while touched or clicked":"Raio do halo ao ser tocado ou clicado","Return the opacity of the halo while the checkbox is touched or clicked.":"Retornar a opacidade do halo enquanto a caixa de sele\xE7\xE3o \xE9 tocada ou clicada.","Halo opacity (while touched or clicked)":"Opacidade do halo (ao ser tocado ou clicado)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Retornar o raio do halo quando o mouse est\xE1 pr\xF3ximo da caixa de sele\xE7\xE3o.","Halo radius (during hover)":"Raio do halo (durante a sobreposi\xE7\xE3o)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Retornar a opacidade do halo quando o mouse est\xE1 pr\xF3ximo da caixa de sele\xE7\xE3o.","Halo opacity (during hover)":"Opacidade do halo (durante a sobreposi\xE7\xE3o)","Return the line width of checkmark (pixels).":"Retornar a largura da linha da marca de sele\xE7\xE3o (pixels).","Line width":"Largura da linha","Return the side length of checkbox (pixels).":"Retornar o comprimento do lado da caixa de sele\xE7\xE3o (pixels).","Side length":"Comprimento do lado","Return the border thickness of checkbox (pixels).":"Retornar a espessura da borda da caixa de sele\xE7\xE3o (pixels).","Border thickness":"Espessura da borda","Check if the checkbox is being pressed by mouse or touch.":"Verificar se a caixa de sele\xE7\xE3o est\xE1 sendo pressionada pelo mouse ou toque.","Checkbox is being pressed":"A caixa de sele\xE7\xE3o est\xE1 sendo pressionada","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ est\xE1 sendo pressionado pelo mouse ou toque","Update the hitbox.":"Atualizar a \xE1rea de clique.","Update hitbox":"Atualizar hitbox","Update the hitbox of _PARAM0_":"Atualizar a hitbox de _PARAM0_","Checkpoints":"Pontos de verifica\xE7\xE3o","Respawn objects at checkpoints.":"Recupere objetos nos pontos de verifica\xE7\xE3o.","Game mechanic":"Mec\xE2nica do jogo","Update a checkpoint of an object.":"Atualizar um ponto de verifica\xE7\xE3o de um objeto.","Save checkpoint":"Salvar ponto de verifica\xE7\xE3o","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Salvar ponto de verifica\xE7\xE3o _PARAM4_ de _PARAM1_ para _PARAM2_ (eixo x), _PARAM3_ (eixo y)","Save checkpoint of object":"Salvar ponto de verifica\xE7\xE3o do objeto","X position":"Posi\xE7\xE3o X","Y position":"Posi\xE7\xE3o Y","Checkpoint name":"Nome do ponto de verifica\xE7\xE3o","Change the position of the object to the saved checkpoint.":"Mudar a posi\xE7\xE3o do objeto para o ponto de verifica\xE7\xE3o salvo.","Load checkpoint":"Carregar ponto de verifica\xE7\xE3o","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Mover _PARAM2_ para o ponto de verifica\xE7\xE3o _PARAM3_ de _PARAM1_","Load checkpoint from object":"Carregar ponto de verifica\xE7\xE3o do objeto","Change position of object":"Alterar posi\xE7\xE3o do objeto","Ignore (possibly) empty checkpoints":"Ignorar pontos de verifica\xE7\xE3o vazios (possivelmente)","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"O carregamento de checkpoints ainda n\xE3o salvos (por padr\xE3o) definir\xE1 a posi\xE7\xE3o para as coordenadas 0;0. Selecione \"sim\" para ignorar completamente os checkpoints que n\xE3o existem. Para definir um checkpoint alternativo para ele, crie um novo evento e use a condi\xE7\xE3o \"Checkpoint existe\", salve o checkpoint desejado como a a\xE7\xE3o.","Check if a checkpoint has a position saved / does exist.":"Verifique se um checkpoint tem uma posi\xE7\xE3o salva / existe.","Checkpoint exists":"Checkpoint existe","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ de _PARAM1_ existe","Check checkpoint from object":"Verifique o checkpoint do objeto","Clipboard":"\xC1rea de transfer\xEAncia","Read and write the clipboard.":"Ler e escrever na \xE1rea de transfer\xEAncia.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Leia o texto da \xE1rea de transfer\xEAncia de forma ass\xEDncrona. \nObserve tamb\xE9m que, nos navegadores da web, pode ser solicitada permiss\xE3o ao usu\xE1rio para ler da \xE1rea de transfer\xEAncia.","Get text from the clipboard":"Obtenha texto da \xE1rea de transfer\xEAncia","Read clipboard and store text in _PARAM1_":"Leia a \xE1rea de transfer\xEAncia e armazene o texto em _PARAM1_","Callback variable where to store the clipboard contents":"Vari\xE1vel de retorno para armazenar o conte\xFAdo da \xE1rea de transfer\xEAncia","Write the text in the clipboard.":"Escreva o texto na \xE1rea de transfer\xEAncia.","Write text to the clipboard":"Escreva texto na \xE1rea de transfer\xEAncia","Write _PARAM1_ to clipboard":"Escreva _PARAM1_ na \xE1rea de transfer\xEAncia","Text to write to clipboard":"Texto para escrever na \xE1rea de transfer\xEAncia","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Leia o texto da \xE1rea de transfer\xEAncia de forma ass\xEDncrona. Como esta a\xE7\xE3o \xE9 \"ass\xEDncrona\", a vari\xE1vel n\xE3o ser\xE1 preenchida imediatamente com o texto da \xE1rea de transfer\xEAncia. Voc\xEA ter\xE1 que esperar alguns quadros antes que seja preenchida. Se voc\xEA deseja que suas a\xE7\xF5es e subeventos subsequentes aguardem automaticamente a leitura para terminar, use a vers\xE3o de espera desta a\xE7\xE3o em vez (recomendado). \nObserve tamb\xE9m que, nos navegadores da web, pode ser solicitada permiss\xE3o ao usu\xE1rio para ler da \xE1rea de transfer\xEAncia.","(No waiting) Get text from the clipboard":"(Sem espera) Obter texto da \xE1rea de transfer\xEAncia","Callback variable where to store the result":"Vari\xE1vel de retorno para armazenar o resultado","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[OBSOLETO] Leia o texto da \xE1rea de transfer\xEAncia (somente Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[OBSOLETO] Obter texto da \xE1rea de transfer\xEAncia (Windows, macOS, Linux)","Color Conversion":"Convers\xE3o de cores","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Express\xF5es para converter valores de cor entre v\xE1rios formatos (RGB, HSV, HSL, cores nomeadas), calcular lumin\xE2ncia de acordo com os padr\xF5es WCAG 2.0 e misturar duas cores.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converte uma string hexadecimal em uma string RGB. Exemplo de entrada: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal para RGB","Hex value":"Valor hexadecimal","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calcular a luminosidade de uma cor RGB. Exemplo de entrada: \"0;128;255\".","Luminance from RGB":"Luminosidade a partir de RGB","RGB color":"Cor RGB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calcular a luminosidade de uma cor hexadecimal. Exemplo de entrada: \"0459AF\".","Luminance from hexadecimal":"Luminosidade a partir de hexadecimal","Blend two RGB colors by applying a weighted mean.":"Misture duas cores RGB aplicando uma m\xE9dia ponderada.","Blend RGB colors":"Misture cores RGB","First RGB color":"Primeira cor RGB","Second RGB color":"Segunda cor RGB","Ratio":"Raz\xE3o","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Intervalo: de 0 a 1, onde 0 obt\xE9m a primeira cor e 1 obt\xE9m a segunda cor","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converte uma string RGB em uma string hexadecimal. Exemplo de entrada: \"0;128;255\".","RGB to hexadecimal":"RGB para hexadecimal","RGB value":"Valor RGB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converte uma string RGB em uma string HSL. Exemplo de entrada: \"0;128;255\"\".","RGB to HSL":"RGB para HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converte valores de cor HSV em uma string RGB. Intervalos de entrada v\xE1lidos: H(0 a 360), S(0 a 100), V(0 a 100).","HSV to RGB":"HSV para RGB","Hue 0-360":"Matiz 0-360","Saturation 0-100":"Satura\xE7\xE3o 0-100","Value 0-100":"Valor 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converte uma string RGB em uma string HSV. Exemplo de entrada: \"0;128;255\".","RGB to HSV":"RGB para HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converte um nome de cor em uma string RGB. (Exemplos: preto, cinza, branco, vermelho, roxo, verde, amarelo, azul) \nLista completa de cores: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Nome da cor em RGB","Name of a color":"Nome de uma cor","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converte valores de cor HSL em uma string RGB. Os intervalos de entrada v\xE1lidos s\xE3o: H(0 a 360), S(0 a 100), L(0 a 100).","HSL to RGB":"HSL para RGB","Lightness 0-100":"Luminosidade 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converte um matiz de cor (intervalo: 0 a 360) em uma string de cor RGB com 100% de satura\xE7\xE3o e 50% de luminosidade.","Hue to RGB":"Matiz para RGB","Compressor":"Compressor","Compress and decompress strings.":"Comprimir e descomprimir strings.","Decompress a string.":"Descomprimir uma string.","Decompress String":"Descomprimir String","String to decompress":"String para descomprimir","Compress a string.":"Comprimir uma string.","Compress String":"Comprimir String","String to compress":"String para comprimir","Copy camera settings":"Configurar defini\xE7\xF5es da c\xE2mera","Copy the camera settings of a layer and apply them to another layer.":"Copie as defini\xE7\xF5es da c\xE2mera de uma camada e aplique-as a outra camada.","Copy camera settings of a layer and apply them to another layer.":"Copiar as configura\xE7\xF5es da c\xE2mera de uma camada e aplic\xE1-las a outra camada.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copiar as configura\xE7\xF5es da c\xE2mera da camada _PARAM1_ e aplic\xE1-las \xE0 camada _PARAM3_ (Posi\xE7\xE3o X: _PARAM5_, Posi\xE7\xE3o Y: _PARAM6_, Zoom: _PARAM7_, \xC2ngulo: _PARAM8_)","Source layer":"Camada de origem","Source camera":"C\xE2mera de origem","Destination layer":"Camada de destino","Destination camera":"C\xE2mera de destino","Clone X position":"Clonar a posi\xE7\xE3o X","Clone Y position":"Clonar a posi\xE7\xE3o Y","Clone zoom":"Clonar o zoom","Clone angle":"Clonar o \xE2ngulo","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Permite que os jogos sejam hospedados no site CrazyGames, exibam an\xFAncios e interajam com as contas de usu\xE1rio CrazyGames.","Third-party":"Terceiros","Get link account response.":"Obter resposta da conta do link.","Link account response":"Resposta do link da conta","the last error from the CrazyGames API.":"o \xFAltimo erro da API CrazyGames.","Get last error":"Obter \xFAltimo erro","CrazyGames API last error is":"O \xFAltimo erro da CrazyGames API \xE9","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Verificar se um usu\xE1rio est\xE1 logado no CrazyGames. Se estiver logado, recupera nome de usu\xE1rio e foto de perfil.","Check and load if an user is signed in CrazyGames":"Verificar e carregar se um usu\xE1rio est\xE1 logado no CrazyGames","Check if user is signed in CrazyGames":"Verificar se o usu\xE1rio est\xE1 logado no CrazyGames","Check if the user is signed in.":"Verificar se o usu\xE1rio est\xE1 logado.","User is signed in":"O usu\xE1rio est\xE1 logado","Return an invite link.":"Retornar um link de convite.","Invite link":"Link de convite","Room id":"ID da sala","Display an invite button.":"Mostrar um bot\xE3o de convite.","Display invite button":"Mostrar bot\xE3o de convite","Display an invite button for the room id: _PARAM1_":"Mostrar um bot\xE3o de convite para o ID da sala: _PARAM1_","Load CrazyGames SDK.":"Carregar o CrazyGames SDK.","Load SDK":"Carregar SDK","Load CrazyGames SDK":"Carregar o CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Verificar se o CrazyGames SDK est\xE1 pronto para ser usado.","CrazyGames SDK is ready":"O CrazyGames SDK est\xE1 pronto","Let CrazyGames know gameplay started.":"Informar ao CrazyGames que o jogo come\xE7ou.","Gameplay started":"Jogo come\xE7ou","Let CrazyGames know gameplay started":"Informar ao CrazyGames que o jogo come\xE7ou","Let CrazyGames know gameplay stopped.":"Informe a CrazyGames que a jogabilidade foi interrompida.","Gameplay stopped":"A jogabilidade foi interrompida","Let CrazyGames know gameplay stopped":"Informe a CrazyGames que a jogabilidade foi interrompida","Let CrazyGames know loading started.":"Informe a CrazyGames que o carregamento foi iniciado.","Loading started":"Carregamento iniciado","Let CrazyGames know loading started":"Informe a CrazyGames que o carregamento foi iniciado","Let CrazyGames know loading stopped.":"Informe a CrazyGames que o carregamento foi interrompido.","Loading stopped":"Carregamento interrompido","Let CrazyGames know loading stopped":"Informe a CrazyGames que o carregamento foi interrompido","Display a video ad. The game is automatically muted while the video is playing.":"Exibir um an\xFAncio de v\xEDdeo. O jogo \xE9 automaticamente silenciado enquanto o v\xEDdeo est\xE1 sendo reproduzido.","Display video ad":"Exibir an\xFAncio em v\xEDdeo","Display _PARAM1_ video ad":"Exibir _PARAM1_ an\xFAncio em v\xEDdeo","Ad Type":"Tipo de An\xFAncio","Checks if a video ad just finished playing successfully.":"Verifica se um an\xFAncio em v\xEDdeo acabou de ser reproduzido com sucesso.","Video ad just finished playing":"An\xFAncio em v\xEDdeo acabou de ser reproduzido","Checks if a video ad is playing.":"Verifica se um an\xFAncio em v\xEDdeo est\xE1 sendo reproduzido.","Video ad is playing":"An\xFAncio em v\xEDdeo est\xE1 sendo reproduzido","Check if the user changed.":"Verifica se o usu\xE1rio mudou.","User changed":"Usu\xE1rio mudou","Check if a video ad had an error.":"Verifica se um an\xFAncio em v\xEDdeo teve um erro.","Video ad had an error":"An\xFAncio em v\xEDdeo teve um erro","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Gere um link de convite para convidar amigos a participar de suas sess\xF5es de jogo. Este URL pode ser adicionado \xE0 \xE1rea de transfer\xEAncia ou exibido no jogo para que o usu\xE1rio o selecione.","Generate an invite link":"Gerar um link de convite","Generate an invite link for _PARAM1_":"Gerar um link de convite para _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Exibir um momento feliz emitindo confetes brilhantes. A celebra\xE7\xE3o deve ser um momento especial.","Display happy time":"Exibir momento feliz","Scan for ad blockers.":"Verificar bloqueadores de an\xFAncios.","Scan for ad blockers":"Verificar bloqueadores de an\xFAncios","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Verifique se o usu\xE1rio est\xE1 usando um bloqueador de an\xFAncios. Esta condi\xE7\xE3o \xE9 sempre falsa antes de chamar \"Verificar bloqueadores de an\xFAncios\".","Ad blocker is detected":"Bloqueador de an\xFAncios detectado","Display a banner that can be called once per 60 seconds.":"Exibir um banner que pode ser chamado uma vez a cada 60 segundos.","Display a banner":"Exibir um banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Exibir um banner: _PARAM1_ na posi\xE7\xE3o _PARAM3_ ; _PARAM4_ com tamanho _PARAM2_","Banner name":"Nome do banner","Ad size":"Tamanho do an\xFAncio","Position X":"Posi\xE7\xE3o X","Position Y":"Posi\xE7\xE3o Y","Hide a banner.":"Ocultar um banner.","Hide a banner":"Ocultar um banner","Hide the banner: _PARAM1_":"Ocultar o banner: _PARAM1_","Hide all banners.":"Ocultar todos os banners.","Hide all banners":"Ocultar todos os banners","Hide all the banners":"Ocultar todos os banners","Hide the invite button.":"Ocultar o bot\xE3o de convite.","Hide invite button":"Ocultar bot\xE3o de convite","Get the environment.":"Obter o ambiente.","Get the environment":"Obter o ambiente","display environment into _PARAM1_":"exibir ambiente em _PARAM1_","Retrieve user data.":"Recuperar dados do usu\xE1rio.","Retrieve user data":"Recuperar dados do usu\xE1rio","Show CrazyGames login window.":"Mostrar a janela de login da CrazyGames.","Show CrazyGames login window":"Mostrar a janela de login da CrazyGames","Show account link prompt.":"Mostrar prompt de link de conta.","Show account link prompt":"Mostrar prompt de link de conta","the username.":"o nome de usu\xE1rio.","Username":"Nome de usu\xE1rio","Username is":"O nome de usu\xE1rio \xE9","the CrazyGames User ID.":"o ID de usu\xE1rio da CrazyGames.","CrazyGames User ID":"ID de usu\xE1rio da CrazyGames","CrazyGames user ID is":"O ID de usu\xE1rio da CrazyGames \xE9","Get user signed in profile picture url.":"Obtenha o URL da imagem de perfil do usu\xE1rio conectado.","Get user signed in profile picture url":"Obtenha o URL da imagem de perfil do usu\xE1rio conectado","Return true when the user prefers to instantly join a lobby.":"Retornar verdadeiro quando o usu\xE1rio prefere entrar instantaneamente em um lobby.","Is instantly joining a lobby":"Est\xE1 entrando instantaneamente em um lobby","Return true if the user prefers the chat disabled.":"Retornar verdadeiro se o usu\xE1rio preferir o chat desativado.","Is the user chat disabled":"O chat do usu\xE1rio est\xE1 desativado","Retrieves user system info, browser, version and device.":"Recupera informa\xE7\xF5es do sistema do usu\xE1rio, navegador, vers\xE3o e dispositivo.","Retrieves user system info":"Recupera informa\xE7\xF5es do sistema do usu\xE1rio","Get invite parameters if user is invited to this game.":"Obtenha os par\xE2metros do convite se o usu\xE1rio for convidado para este jogo.","Get invite parameters":"Obtenha os par\xE2metros do convite","Param":"Par\xE2metro","Save the session data.":"Salvar os dados da sess\xE3o.","Save session data":"Salvar dados da sess\xE3o","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Salvar dados da sess\xE3o, com o id: _PARAM1_ para: _PARAM2_","Id":"Id","Get user session data.":"Obter dados de sess\xE3o do usu\xE1rio.","Get user session data":"Obter dados de sess\xE3o do usu\xE1rio","the availability of the user's account.":"a disponibilidade da conta do usu\xE1rio.","Is user account available":"Est\xE1 dispon\xEDvel a conta do usu\xE1rio","The CrazyGames user account is available":"A conta do usu\xE1rio CrazyGames est\xE1 dispon\xEDvel","Retrieve the user's session token for authentication.":"Recuperar o token de sess\xE3o do usu\xE1rio para autentica\xE7\xE3o.","Get User Token":"Obter o Token do Usu\xE1rio","Retrieve the authentication token from Xsolla.":"Recuperar o token de autentica\xE7\xE3o da Xsolla.","Get Xsolla Token":"Obter o Token da Xsolla","Generate Xsolla token.":"Gerar o token da Xsolla.","Generate Xsolla token":"Gerar o token da Xsolla","Cursor movement conditions":"Condi\xE7\xF5es de movimento do cursor","Conditions to check the cursor movement (still or moving).":"Condi\xE7\xF5es para verificar o movimento do cursor (parado ou em movimento).","Check if the cursor has stayed still for the specified time on the default layer.":"Verificar se o cursor permaneceu parado durante o tempo especificado na camada padr\xE3o.","Cursor stays still":"O cursor permanece parado","Cursor has stayed still for _PARAM1_ seconds":"O cursor permaneceu parado por _PARAM1_ segundos","Check if the cursor is moving on the default layer.":"Verificar se o cursor est\xE1 se movendo na camada padr\xE3o.","Cursor is moving":"O cursor est\xE1 se movendo","Cursor type":"Tipo de cursor","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Fornece uma a\xE7\xE3o para alterar o tipo do cursor e um comportamento para alterar o cursor quando um objeto \xE9 movido sobre ele.","Change the type of the cursor.":"Altere o tipo de cursor.","Change the cursor to _PARAM1_":"Mudar o cursor para _PARAM1_","The new cursor type":"O novo tipo de cursor","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"Lista de cursores dispon\xEDveis em https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Altere o tipo do cursor.","Do change cursor type":"Altere o tipo de cursor","Do change the cursor to _PARAM1_":"Altere o cursor para _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Alterar a apar\xEAncia do cursor quando o objeto \xE9 hover (no Windows, macOS ou Linux).","Custom cursor when hovered":"Cursor customizado quando hover","The cursor type":"O tipo de cursor","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Consulte https://developer.mozilla.org/pt-BR/docs/Web/CSS/cursor para obter uma lista de poss\xEDveis cursores.","Curved movement":"Movimento curvo","Move objects on curved paths.":"Mover objetos em caminhos curvos.","Append a cubic Bezier curve at the end of the path.":"Anexar uma curva Bezier c\xFAbica ao final do caminho.","Append a curve":"Anexar uma curva","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Anexar uma curva ao caminho _PARAM1_ relativamente ao final: _PARAM8_, primeiro ponto de controle: _PARAM2_ ; _PARAM3_, segundo ponto de controle: _PARAM4_ ; _PARAM5_, destino: _PARAM6_ ; _PARAM7_","Path name":"Nome do caminho","First control point X":"Primeiro ponto de controle X","First control point Y":"Primeiro ponto de controle Y","Second Control point X":"Segundo ponto de controle X","Second Control point Y":"Segundo ponto de controle Y","Destination point X":"Ponto de destino X","Destination point Y":"Ponto de destino Y","Relative":"Relativo","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Anexar uma curva Bezier c\xFAbica ao final do caminho do objeto. O primeiro ponto de controle \xE9 sim\xE9trico ao \xFAltimo ponto de controle do caminho.","Append a smooth curve":"Anexar uma curva suave","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Anexar uma curva suave ao caminho _PARAM1_ relativamente ao final: _PARAM6_, segundo ponto de controle: _PARAM2_ ; _PARAM3_, destino: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Anexar uma linha ao final do caminho.","Append a line":"Anexar uma linha","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Anexar uma linha ao caminho _PARAM1_ relativamente ao final: _PARAM4_, destino: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Anexar uma linha para fechar o caminho.","Close a path":"Fechar um caminho","Close the path _PARAM1_":"Fechar o caminho _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Criar um caminho a partir de comandos SVG, por exemplo \"M 0,0 C 55,0 100,45 100,100\". Comandos: M = Mover, C = Curva, S = Suave, L = Linha. Min\xFAsculas s\xE3o para posi\xE7\xF5es relativas. A maneira preferida de construir os comandos \xE9 usar um editor SVG externo como o Inkscape.","Create a path from SVG":"Criar um caminho a partir do SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Crie o caminho _PARAM1_ a partir dos comandos do caminho SVG _PARAM2_","SVG commands":"Comandos SVG","Return the SVG commands of a path.":"Retornar os comandos SVG de um caminho.","SVG path commands":"Comandos do caminho SVG","Delete a path from the memory.":"Excluir um caminho da mem\xF3ria.","Delete a path":"Excluir um caminho","Delete the path: _PARAM1_":"Excluir o caminho: _PARAM1_","Append a path to another path.":"Anexar um caminho a outro caminho.","Append a path":"Anexar um caminho","Append the path _PARAM2_ to the path _PARAM1_":"Anexar o caminho _PARAM2_ ao caminho _PARAM1_","Name of the path to modify":"Nome do caminho a modificar","Name of the path to add to the first one":"Nome do caminho a adicionar ao primeiro","Duplicate a path.":"Duplicar um caminho.","Duplicate a path":"Duplicar um caminho","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Criar o caminho _PARAM1_ como uma duplicata do caminho _PARAM2_","Name of the path to create":"Nome do caminho a criar","Name of the source path":"Nome do caminho de origem","Append a path to another path. The appended path is rotated to have a smooth junction.":"Anexar um caminho a outro caminho. O caminho anexado \xE9 rotacionado para ter uma intersec\xE7\xE3o suave.","Append a rotated path":"Anexar um caminho rotacionado","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Anexar o caminho _PARAM2_ girado para conectar ao caminho _PARAM1_ virar: _PARAM3_","Flip the appended path":"Virar o caminho anexado","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Retornar a escala de velocidade no eixo Y. Isso \xE9 usado para mudar o ponto de vista de um caminho (de cima para baixo ou isometria).","Speed scale Y":"Escala de velocidade Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Mudar a escala de velocidade no eixo Y. Isso permite mudar o ponto de vista de um caminho (de cima para baixo ou isometria).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Alterar a escala de velocidade Y do caminho _PARAM1_ para _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Escala de velocidade no eixo Y (0.5 para isometria de pixel)","Invert a path, the end becomes the beginning.":"Inverter um caminho, o final torna-se o in\xEDcio.","Invert a path":"Inverter um caminho","Invert the path _PARAM1_":"Inverter o caminho _PARAM1_","Flip a path.":"Vire um caminho.","Flip a path":"Vire um caminho","Flip the path _PARAM1_":"Vire o caminho _PARAM1_","Flip a path horizontally.":"Vire um caminho horizontalmente.","Flip a path horizontally":"Vire um caminho horizontalmente","Flip the path _PARAM1_ horizontally":"Vire o caminho _PARAM1_ horizontalmente","Flip a path vertically.":"Vire um caminho verticalmente.","Flip a path vertically":"Vire um caminho verticalmente","Flip the path _PARAM1_ vertically":"Vire o caminho _PARAM1_ verticalmente","Scale a path.":"Escalar um caminho.","Scale a path":"Escalar um caminho","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Escalar o caminho _PARAM1_ por _PARAM2_ ; _PARAM3_","Scale on X axis":"Escala no eixo X","Scale on Y axis":"Escala no eixo Y","Rotate a path.":"Rodar um caminho.","Rotate a path":"Rodar um caminho","Rotate _PARAM2_\xB0 the path _PARAM1_":"Girar o caminho _PARAM1_ em _PARAM2_\xB0","Rotation angle":"\xC2ngulo de rota\xE7\xE3o","Check if a path is closed.":"Verificar se um caminho est\xE1 fechado.","Is closed":"Est\xE1 fechado","The path _PARAM1_ is closed":"O caminho _PARAM1_ est\xE1 fechado","Return the position on X axis of the path for a given length.":"Retornar a posi\xE7\xE3o no eixo X do caminho para um determinado comprimento.","Path X":"Caminho X","Length on the path":"Comprimento no caminho","Return the position on Y axis of the path for a given length.":"Retorne a posi\xE7\xE3o no eixo Y do caminho para um comprimento dado.","Path Y":"Caminho Y","Return the direction angle of the path for a given length (in degree).":"Retorne o \xE2ngulo de dire\xE7\xE3o do caminho para um comprimento dado (em graus).","Path angle":"\xC2ngulo do caminho","Return the length of the path.":"Retorne o comprimento do caminho.","Path length":"Comprimento do caminho","Return the displacement on X axis of the path end.":"Retorne o deslocamento no eixo X do final do caminho.","Path end X":"Final do caminho X","Return the displacement on Y axis of the path end.":"Retorne o deslocamento no eixo Y do final do caminho.","Path end Y":"Final do caminho Y","Return the number of lines or curves that make the path.":"Retorne o n\xFAmero de linhas ou curvas que comp\xF5em o caminho.","Path element count":"Contagem de elementos do caminho","Return the origin position on X axis of a curve.":"Retorne a posi\xE7\xE3o de origem no eixo X de uma curva.","Origin X":"Origem X","Curve index":"\xCDndice da curva","Return the origin position on Y axis of a curve.":"Retorne a posi\xE7\xE3o de origem no eixo Y de uma curva.","Origin Y":"Origem Y","Return the first control point position on X axis of a curve.":"Retorne a posi\xE7\xE3o do primeiro ponto de controle no eixo X de uma curva.","First control X":"Primeiro controle X","Return the first control point position on Y axis of a curve.":"Retorne a posi\xE7\xE3o do primeiro ponto de controle no eixo Y de uma curva.","First control Y":"Primeiro controle Y","Return the second control point position on X axis of a curve.":"Retorne a posi\xE7\xE3o do segundo ponto de controle no eixo X de uma curva.","Second control X":"Segundo controle X","Return the second control point position on Y axis of a curve.":"Retorne a posi\xE7\xE3o do segundo ponto de controle no eixo Y de uma curva.","Second control Y":"Segundo controle Y","Return the target position on X axis of a curve.":"Retorne a posi\xE7\xE3o do alvo no eixo X de uma curva.","Return the target position on Y axis of a curve.":"Retorne a posi\xE7\xE3o do alvo no eixo Y de uma curva.","Path exists.":"Caminho existe.","Path exists":"Caminho existe","Path _PARAM1_ exists":"Caminho _PARAM1_ existe","Move objects on curved paths in a given duration and tween easing function.":"Mova objetos em caminhos curvos em uma dura\xE7\xE3o dada e fun\xE7\xE3o de interpola\xE7\xE3o tween.","Movement on a curve (duration-based)":"Movimento em uma curva (baseado na dura\xE7\xE3o)","Rotation offset":"Deslocamento de rota\xE7\xE3o","Flip on X to go back":"Inverta no eixo X para voltar","Flip on Y to go back":"Ative no Y para voltar","Speed scale":"Escala de velocidade","Pause duration before going back":"Dura\xE7\xE3o da pausa antes de voltar","Viewpoint":"Ponto de vista","Set the the object on the path according to the current length.":"Definir o objeto no caminho de acordo com o comprimento atual.","Update position":"Atualizar posi\xE7\xE3o","Update the position of _PARAM0_ on the path":"Atualizar a posi\xE7\xE3o de _PARAM0_ no caminho","Move the object to a position by following a path.":"Mover o objeto para uma posi\xE7\xE3o seguindo um caminho.","Move on path to a position":"Mover no caminho para uma posi\xE7\xE3o","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Mover _PARAM0_ para _PARAM6_ ; _PARAM7_ no caminho: _PARAM2_ repetido _PARAM3_ vezes em _PARAM4_ segundos com _PARAM5_ facilitando","The path can be define with the \"Append curve\" action.":"O caminho pode ser definido com a a\xE7\xE3o \"Anexar curva\".","Number of repetitions":"N\xFAmero de repeti\xE7\xF5es","Destination X":"Destino X","Destination Y":"Destino Y","Move the object to a position by following a path and go back.":"Mover o objeto para uma posi\xE7\xE3o seguindo um caminho e voltar.","Move back and forth to a position":"Mover para a frente e para tr\xE1s para uma posi\xE7\xE3o","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Mover para frente e para tr\xE1s _PARAM0_ para _PARAM6_ ; _PARAM7_ no caminho: _PARAM2_ repetido _PARAM3_ vezes em _PARAM4_ segundos com _PARAM5_ facilitando, esperar _PARAM8_ segundos antes de voltar e loop: _PARAM9_","Duration to wait before going back":"Dura\xE7\xE3o para esperar antes de voltar","Loop":"Ciclo","Move the object by following a path.":"Mover o objeto seguindo um caminho.","Move on path":"Mover no caminho","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Mover _PARAM0_ no caminho: _PARAM2_ repetido _PARAM3_ vezes em _PARAM4_ segundos com _PARAM5_ facilitando","Move the object by following a path and go back.":"Mover o objeto seguindo um caminho e voltar.","Move back and forth":"Mover para frente e para tr\xE1s","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Mover para frente e para tr\xE1s _PARAM0_ no caminho: _PARAM2_ repetido _PARAM3_ vezes em _PARAM4_ segundos com _PARAM5_ facilitando, esperar _PARAM6_ segundos antes de voltar e loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Verificar se o objeto atingiu um dos 2 extremos do caminho.","Reached an end":"Alcan\xE7ou um final","_PARAM0_ reached an end of the path":"_PARAM0_ alcan\xE7ou um final do caminho","Check if the object has finished to move on the path.":"Verificar se o objeto terminou de se mover no caminho.","Finished to move":"Terminou de mover","_PARAM0_ has finished to move":"_PARAM0_ terminou de se mover","Return the angle of movement on its path.":"Retorne o \xE2ngulo de movimento em seu caminho.","Movement angle":"\xC2ngulo de movimento","Draw the object trajectory.":"Desenhe a trajet\xF3ria do objeto.","Draw the trajectory":"Desenhar a trajet\xF3ria","Draw trajectory of _PARAM0_ on _PARAM2_":"Desenhar trajet\xF3ria de _PARAM0_ em _PARAM2_","Shape painter":"Pintor de forma","Change the transformation to apply to the path.":"Alterar a transforma\xE7\xE3o a ser aplicada ao caminho.","Path transformation":"Transforma\xE7\xE3o do caminho","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Alterar a transforma\xE7\xE3o do caminho de _PARAM0_ para a origem _PARAM2_; escalar _PARAM3_ por _PARAM4_ e uma rota\xE7\xE3o de _PARAM5_\xB0","Scale":"Escala","Angle":"\xC2ngulo","Initialize the movement state.":"Inicialize o estado de movimento.","Initialize the movement":"Inicialize o movimento","Initialize the movement of _PARAM0_":"Inicialize o movimento de _PARAM0_","Return the number of repetitions between the current position and the origin.":"Retorne o n\xFAmero de repeti\xE7\xF5es entre a posi\xE7\xE3o atual e a origem.","Repetition done":"Repeti\xE7\xE3o feita","Return the position on one repeated path.":"Retorne a posi\xE7\xE3o em um caminho repetido.","Path position":"Posi\xE7\xE3o no caminho","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Retorne o progresso no caminho completo de 0 a 1, onde 0 significa a origem e 1 o fim.","Progress":"Progresso","Return the length of the path (one repetition only).":"Retorne o comprimento do caminho (apenas uma repeti\xE7\xE3o).","Return the speed scale on Y axis of the path.":"Retorne a escala de velocidade no eixo Y do caminho.","Path speed scale Y":"Escala de velocidade do caminho em Y","Return the angle to use when the object is going back or not.":"Retorne o \xE2ngulo a ser usado quando o objeto estiver voltando ou n\xE3o.","Back or forth angle":"\xC2ngulo de ida e volta","Move objects on curved paths at a given speed.":"Mover objetos em trajet\xF3rias curvas em uma velocidade espec\xEDfica.","Movement on a curve (speed-based)":"Movimento em uma curva (baseado na velocidade)","Rotation":"Rota\xE7\xE3o","Change the path followed by an object.":"Alterar o caminho seguido por um objeto.","Follow a path":"Seguir um caminho","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ seguir o caminho: _PARAM2_ repetido _PARAM3_ vezes e loop: _PARAM4_","Change the path followed by an object to reach a position.":"Alterar o caminho seguido por um objeto para alcan\xE7ar uma posi\xE7\xE3o.","Follow a path to a position":"Seguir um caminho at\xE9 uma posi\xE7\xE3o","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ seguir o caminho _PARAM2_ repetido _PARAM3_ vezes para alcan\xE7ar _PARAM5_ ; _PARAM6_ e loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"o comprimento entre a origem da trajet\xF3ria e a posi\xE7\xE3o atual sem contar os loops.","Position on the loop":"Posi\xE7\xE3o no loop","the length from the trajectory origin in the current loop":"o comprimento desde a origem da trajet\xF3ria no loop atual","the number time the object loop the trajectory.":"o n\xFAmero de vezes que o objeto loop a trajet\xF3ria.","Current loop":"Loop atual","the current loop":"o loop atual","the length between the trajectory origin and the current position counting the loops.":"o comprimento entre a origem da trajet\xF3ria e a posi\xE7\xE3o atual contando os loops.","Position on the path":"Posi\xE7\xE3o na trajet\xF3ria","the length from the trajectory origin counting the loops":"o comprimento a partir da origem da trajet\xF3ria contando os loops","Change the position of the object on the path.":"Mudar a posi\xE7\xE3o do objeto na trajet\xF3ria.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Mudar a posi\xE7\xE3o de _PARAM0_ na trajet\xF3ria no comprimento _PARAM2_","Length":"Comprimento","Check if the length from the trajectory origin is lesser than a value.":"Verificar se o comprimento a partir da origem da trajet\xF3ria \xE9 inferior a um valor.","Current length":"Comprimento atual","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ est\xE1 a menos de _PARAM2_ pixels de dist\xE2ncia da origem da trajet\xF3ria.","Length from the trajectory origin (in pixels)":"Comprimento da origem da trajet\xF3ria (em pixels)","Check if the object has reached the origin position of the path.":"Verifique se o objeto atingiu a posi\xE7\xE3o de origem da trajet\xF3ria.","Reached path origin":"Alcance a origem do caminho","_PARAM0_ reached the path beginning":"_PARAM0_ alcan\xE7ou o in\xEDcio do caminho","Check if the object has reached the target position of the path.":"Verificar se o objeto atingiu a posi\xE7\xE3o de destino da trajet\xF3ria.","Reached path target":"Atingiu o destino da trajet\xF3ria","_PARAM0_ reached the path target":"_PARAM0_ atingiu o destino do caminho","Reach an end":"Alcan\xE7ar um fim","Check if the object can still move in the current direction.":"Verifique se o objeto ainda pode se mover na dire\xE7\xE3o atual.","Can move further":"Pode mover mais","_PARAM0_ can move further on its path":"_PARAM0_ pode se mover mais em seu caminho","the speed of the object.":"a velocidade do objeto.","the speed":"a velocidade","Change the current speed of the object.":"Alterar a velocidade atual do objeto.","Change the speed of _PARAM0_ to _PARAM2_":"Mudar a velocidade de _PARAM0_ para _PARAM2_","Speed (in pixels per second)":"Velocidade (em pixels por segundo)","Make an object accelerate until it reaches a given speed.":"Fa\xE7a um objeto acelerar at\xE9 atingir uma velocidade dada.","Accelerate":"Acelerar","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ acelera a _PARAM3_ para alcan\xE7ar a velocidade de _PARAM2_","Targeted speed (in pixels per second)":"Velocidade alvo (em pixels por segundo)","Acceleration (in pixels per second per second)":"Acelera\xE7\xE3o (em pixels por segundo por segundo)","Make an object accelerate to reaches a speed in a given amount of time.":"Fa\xE7a um objeto acelerar at\xE9 alcan\xE7ar uma velocidade em um determinado per\xEDodo de tempo.","Accelerate during":"Acelerar durante","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ acelerar durante _PARAM3_ segundos para atingir a velocidade de _PARAM2_","Repeated path position":"Posi\xE7\xE3o repetida do caminho","Return the length of the complete trajectory (without looping).":"Retornar o comprimento da trajet\xF3ria completa (sem loop).","Total length":"Comprimento total","Return the path origin on X axis of the object.":"Retornar a origem do caminho no eixo X do objeto.","Path origin X":"Origem do caminho em X","the path origin on X axis":"a origem do caminho no eixo X","Return the path origin on Y axis of the object.":"Retornar a origem do caminho no eixo Y do objeto.","Path origin Y":"Origem do caminho em Y","the path origin on Y axis":"a origem do caminho no eixo Y","Depth effect":"Efeito de profundidade","Change scale based on Y position to simulate depth of field.":"Mudar a escala com base na posi\xE7\xE3o Y para simular a profundidade de campo.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"A escala do objeto diminui quanto mais pr\xF3ximo estiver do horizonte, dando a ilus\xE3o de que o objeto est\xE1 se afastando do observador.","Max scale when the object is at the bottom of the screen (Default: 1)":"Escala m\xE1xima quando o objeto est\xE1 na parte inferior da tela (Padr\xE3o: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Posi\xE7\xE3o Y que representa um horizonte onde os objetos aparecem infinitamente pequenos (Padr\xE3o: 0)","Exponential rate of change (Default: 2)":"Taxa de mudan\xE7a exponencial (Padr\xE3o: 2)","Percent away from the horizon":"Porcentagem longe do horizonte","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percentual longe do horizonte. Isso \xE9 \"0\" no horizonte e \"1\" na parte inferior da tela.","Percent away from horizon":"Percentual longe do horizonte","Exponential rate of change, based on Y position.":"Taxa exponencial de mudan\xE7a, com base na posi\xE7\xE3o Y.","Exponential rate of change":"Taxa exponencial de mudan\xE7a","Max scale when the object is at the bottom of the screen.":"Escala m\xE1xima quando o objeto est\xE1 na parte inferior da tela.","Max scale":"Escala m\xE1xima","Y value of horizon.":"Valor Y do horizonte.","Y value of horizon":"Valor Y do horizonte","Set max scale when the object is at the bottom of the screen (Default: 2).":"Defina a escala m\xE1xima quando o objeto est\xE1 na parte inferior da tela (Padr\xE3o: 2).","Set max scale":"Defina a escala m\xE1xima","Set max scale of _PARAM0_ to _PARAM2_":"Defina a escala m\xE1xima de _PARAM0_ para _PARAM2_","Y Exponent":"Expoente Y","Set Y exponential rate of change (Default: 2).":"Defina a taxa exponencial de mudan\xE7a em Y (Padr\xE3o: 2).","Set exponential rate of change":"Defina a taxa exponencial de mudan\xE7a","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Defina a taxa exponencial de mudan\xE7a em Y de _PARAM0_ para _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Defina a posi\xE7\xE3o Y do horizonte, onde os objetos s\xE3o infinitamente pequenos (Padr\xE3o: 0).","Set Y position of horizon":"Defina a posi\xE7\xE3o Y do horizonte","Set horizon of _PARAM0_ to Y position _PARAM2_":"Defina o horizonte de _PARAM0_ para a posi\xE7\xE3o Y _PARAM2_","Horizon Y":"Horizonte Y","Discord rich presence (Windows, Mac, Linux)":"Presen\xE7a rica do Discord (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adiciona presen\xE7a rica do Discord aos seus jogos.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Tenta se conectar ao Discord se estiver instalado e inicializa a presen\xE7a rica.","Initialize rich presence":"Inicialize a presen\xE7a rica","Initialize rich presence with ID _PARAM1_":"Inicialize a presen\xE7a rica com ID _PARAM1_","The discord client ID":"O ID do cliente do discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Atualize os dados na presen\xE7a rica. Consulte a documenta\xE7\xE3o do Discord para obter mais informa\xE7\xF5es sobre cada campo. Todos os campos, exceto estado, s\xE3o opcionais.","Update rich presence":"Atualize a presen\xE7a rica","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Atualize a presen\xE7a rica para o estado _PARAM1_, detalhes _PARAM2_, in\xEDcio do carimbo de data/hora _PARAM3_, carimbo de data/hora de t\xE9rmino _PARAM4_, imagem grande _PARAM5_ com texto _PARAM6_ e imagem pequena _PARAM7_ com texto _PARAM8_","The current state":"O estado atual","The details of the current state":"Os detalhes do estado atual","The timstamp of the start of the match":"O carimbo de data/hora do in\xEDcio do jogo","If this is filled, discord will show the time elapsed since the start.":"Se isso estiver preenchido, o Discord mostrar\xE1 o tempo decorrido desde o in\xEDcio.","The timestamp of the end of the match":"O carimbo de data/hora do t\xE9rmino do jogo","If this is filled, discord will display the remaining time.":"Se isso estiver preenchido, o Discord exibir\xE1 o tempo restante.","The name of the big image":"O nome da imagem grande","The text of the large image":"O texto da imagem grande","The name of the small image":"O nome da imagem pequena","The text of the small image":"O texto da imagem pequena","Double-click and tap":"Duplo clique e toque","Check for a double-click or a tap.":"Verifique se houve um duplo clique ou um toque.","Check if the specified mouse button is clicked twice in a short amount of time.":"Verifique se o bot\xE3o do mouse especificado \xE9 clicado duas vezes em um curto espa\xE7o de tempo.","Double-clicked (or double-tapped)":"Clicado duas vezes (ou tocado duas vezes)","_PARAM1_ mouse button is double-clicked":"Bot\xE3o do mouse _PARAM1_ \xE9 clicado duas vezes","Mouse button to track":"Bot\xE3o do mouse para rastrear","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Como os dispositivos de toque n\xE3o t\xEAm equivalentes de toque m\xE9dio/direito, voc\xEA precisar\xE1 considerar isso em seus eventos se n\xE3o estiver usando o bot\xE3o esquerdo do mouse e estiver construindo para dispositivos de toque.","Check if the specified mouse button is clicked.":"Verifique se o bot\xE3o do mouse especificado foi clicado.","Clicked (or tapped)":"Clicado (ou tocado)","_PARAM1_ mouse button is clicked":"_PARAM1_ bot\xE3o do mouse foi clicado","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ bot\xE3o do mouse foi clicado _PARAM2_ vezes","Click count":"Contagem de cliques","Drag camera with the mouse (or touchscreen)":"Arraste a c\xE2mera com o mouse (ou tela sens\xEDvel ao toque)","Move a camera by dragging the mouse (or touchscreen).":"Mova uma c\xE2mera arrastando o mouse (ou tela sens\xEDvel ao toque).","Drag camera with the mouse":"Arrastar a c\xE2mera com o mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Arraste a c\xE2mera na camada _PARAM2_ em _PARAM3_ dire\xE7\xF5es usando o bot\xE3o do mouse _PARAM4_","Camera layer (default: \"\")":"Camada da c\xE2mera (padr\xE3o: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Dire\xE7\xF5es que a c\xE2mera pode se mover (horizontal, vertical, ambas)","Mouse button (use \"Left\" for touchscreen)":"Bot\xE3o do mouse (use \"Esquerda\" para tela sens\xEDvel ao toque)","Draggable (for physics objects)":"Arrast\xE1vel (para objetos f\xEDsicos)","Drag a physics object with the mouse (or touch).":"Arraste um objeto f\xEDsico com o mouse (ou toque).","Physics behavior":"Comportamento de f\xEDsica","Mouse button":"Bot\xE3o do mouse","Maximum force":"For\xE7a m\xE1xima","Frequency (Hz)":"Frequ\xEAncia (Hz)","Damping ratio (Range: 0 to 1)":"Taxa de amortecimento (Intervalo: 0 a 1)","Enable automatic dragging":"Ativar arrastar autom\xE1tico","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Se o arrastar autom\xE1tico estiver desativado, use as a\xE7\xF5es \"Iniciar arrastar\" e \"Liberar arrastar\".","Start dragging object.":"Iniciar a arrastar o objeto.","Start dragging object":"Iniciar a arrastar o objeto","Start dragging (physics) _PARAM0_":"Iniciar a arrastar (f\xEDsica) _PARAM0_","Release dragged object.":"Liberar o objeto arrastado.","Release dragged object":"Liberar o objeto arrastado","Release _PARAM0_ from being dragged (physics)":"Liberar _PARAM0_ de ser arrastado (f\xEDsica)","Check if object is being dragged.":"Verifique se o objeto est\xE1 sendo arrastado.","Is being dragged":"Est\xE1 sendo arrastado","_PARAM0_ is being dragged (physics)":"_PARAM0_ est\xE1 sendo arrastado (f\xEDsica)","the mouse button used to move the object.":"o bot\xE3o do mouse usado para mover o objeto.","the dragging mouse button":"o bot\xE3o do mouse para arrastar","the maximum joint force (in Newtons) of the object.":"a for\xE7a m\xE1xima da junta (em Newtons) do objeto.","the maximum force":"a for\xE7a m\xE1xima","the joint frequency (per second) of the object.":"a frequ\xEAncia da junta (por segundo) do objeto.","the frequency":"a frequ\xEAncia","the joint damping ratio (range: 0 to 1) of the object.":"o coeficiente de amortecimento da junta (intervalo: 0 a 1) do objeto.","Damping ratio":"Raz\xE3o de amortecimento","the damping ratio (range: 0 to 1)":"o coeficiente de amortecimento (intervalo: 0 a 1)","Check if automatic dragging is enabled.":"Verifique se o arrastamento autom\xE1tico est\xE1 ativado.","Automatic dragging":"Arrastamento autom\xE1tico","Automatic dragging is enabled on _PARAM0_":"O arrastamento autom\xE1tico est\xE1 ativado em _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Ative (ou desative) o arrastamento autom\xE1tico com o mouse ou toque.","Enable (or disable) automatic dragging":"Ative (ou desative) o arrastamento autom\xE1tico","Enable automatic dragging on _PARAM0_: _PARAM2_":"Ative o arrastamento autom\xE1tico em _PARAM0_: _PARAM2_","EnableAutomaticDragging":"AtiveArrastamentoAutom\xE1tico","Draggable slider (for Shape Painter)":"Controle deslizante arrast\xE1vel (para Shape Painter)","A draggable slider that users can move to select a numerical value.":"Um controle deslizante arrast\xE1vel que os usu\xE1rios podem mover para selecionar um valor num\xE9rico.","Let users select a numerical value by dragging a slider.":"Deixe os usu\xE1rios selecionarem um valor num\xE9rico arrastando um controle deslizante.","Draggable slider":"Controle deslizante arrast\xE1vel","Minimum value":"Valor m\xEDnimo","Maximum value":"Valor m\xE1ximo","Tick spacing":"Espa\xE7amento do tick","Thumb shape":"Forma do polegar","Thumb":"Polegar","Thumb width":"Largura do polegar","Thumb height":"Altura do polegar","Thumb Color":"Cor do polegar","Thumb opacity":"Opacidade do polegar","Track length":"Comprimento da pista","Track":"Pista","Inactive track color (thumb color by default)":"Cor da pista inativa (cor do pino por padr\xE3o)","Inactive track opacity":"Opacidade da pista inativa","Active track color (thumb color by default)":"Cor da pista ativa (cor do pino por padr\xE3o)","Active track opacity":"Opacidade da pista ativa","Halo size (hover)":"Tamanho do halo (hover)","Rounded track ends":"Extremidades arredondadas da pista","Check if the slider is being dragged.":"Verifique se o controle deslizante est\xE1 sendo arrastado.","Being dragged":"Sendo arrastado","_PARAM0_ is being dragged":"_PARAM0_ est\xE1 sendo arrastado","Check if the slider interations are enabled.":"Verifique se as intera\xE7\xF5es do controle deslizante est\xE3o ativadas.","Enable or disable the slider. Users cannot interact while it is disabled.":"Habilitar ou desabilitar o controle deslizante. Os usu\xE1rios n\xE3o podem interagir enquanto estiver desabilitado.","The value of the slider (based on position of the thumb).":"O valor do controle deslizante (com base na posi\xE7\xE3o do polegar).","Slider value":"Valor do controle deslizante","Change the value of a slider (this will move the thumb to the correct position).":"Alterar o valor de um controle deslizante (isso mover\xE1 o polegar para a posi\xE7\xE3o correta).","Change the value of _PARAM0_: _PARAM2_":"Alterar o valor de _PARAM0_: _PARAM2_","The minimum value of a slider.":"O valor m\xEDnimo de um controle deslizante.","Slider minimum value":"Valor m\xEDnimo do controle deslizante","Change the minimum value of a slider.":"Alterar o valor m\xEDnimo de um controle deslizante.","Change the minimum value of _PARAM0_: _PARAM2_":"Alterar o valor m\xEDnimo de _PARAM0_: _PARAM2_","The maximum value of a slider.":"O valor m\xE1ximo de um controle deslizante.","Slider maximum value":"Valor m\xE1ximo do controle deslizante","Thickness of track.":"Espessura da faixa.","Slider track thickness":"Espessura da faixa do controle deslizante","Length of track.":"Comprimento da faixa.","Slider track length":"Comprimento da faixa do controle deslizante","Height of thumb.":"Altura do polegar.","Slider thumb height":"Altura do polegar do controle deslizante","Change the maximum value of a slider.":"Alterar o valor m\xE1ximo de um controle deslizante.","The tick spacing of a slider.":"O espa\xE7amento do marcador de um controle deslizante.","Change the tick spacing of _PARAM0_: _PARAM2_":"Alterar o espa\xE7amento do indicador de _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Alterar o espa\xE7amento do marcador de um controle deslizante.","Change length of track.":"Alterar o comprimento da faixa.","Change track length of _PARAM0_ to _PARAM2_ px":"Alterar o comprimento da faixa de _PARAM0_ para _PARAM2_ px","Track width":"Largura da faixa","Change thickness of track.":"Alterar a espessura da faixa.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Alterar a espessura da faixa de _PARAM0_ para _PARAM2_ px","Change width of thumb.":"Alterar a largura do polegar.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Alterar a largura do polegar de _PARAM0_ para _PARAM2_ px","Change height of thumb.":"Alterar a altura do polegar.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Alterar a altura do polegar de _PARAM0_ para _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Alterar o raio do halo em torno do polegar. Este tamanho tamb\xE9m \xE9 usado para detectar intera\xE7\xE3o com o controle deslizante.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Alterar o raio do halo de _PARAM0_ para _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Alterar a opacidade do halo quando o polegar \xE9 passado.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Alterar a opacidade do halo quando passado de _PARAM0_ para _PARAM2_ px","Change opacity of halo when pressed.":"Alterar a opacidade do halo quando pressionado.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Alterar a opacidade do halo quando pressionado de _PARAM0_ para _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Alterar a forma do polegar (c\xEDrculo ou ret\xE2ngulo).","Change shape of _PARAM0_ to _PARAM2_":"Alterar a forma de _PARAM0_ para _PARAM2_","New thumb shape":"Nova forma do polegar","Make track use rounded ends.":"Fazer faixa com extremidades arredondadas.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Desenhar _PARAM0_ com faixa arredondada: _PARAM2_","Rounded track":"Faixa arredondada","Change opacity of thumb.":"Alterar a opacidade do polegar.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade do polegar de _PARAM0_ para _PARAM2_","Change opacity of inactive track.":"Alterar a opacidade da trilha inativa.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade da trilha inativa de _PARAM0_ para _PARAM2_","Change opacity of active track.":"Alterar a opacidade da trilha ativa.","Change active track opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade da trilha ativa de _PARAM0_ para _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Alterar a cor da trilha que est\xE1 \xC0 ESQUERDA do polegar.","Active track color":"Cor da trilha ativa","Change active track color of _PARAM0_ to _PARAM2_":"Alterar a cor da trilha ativa de _PARAM0_ para _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Alterar a cor da trilha que est\xE1 \xC0 DIREITA do polegar.","Inactive track color":"Cor da trilha inativa","Change inactive track color of _PARAM0_ to _PARAM2_":"Alterar a cor da trilha inativa de _PARAM0_ para _PARAM2_","Change the thumb color to a specific value.":"Alterar a cor do polegar para um valor espec\xEDfico.","Thumb color":"Cor do polegar","Change thumb color of _PARAM0_ to _PARAM2_":"Alterar a cor do polegar de _PARAM0_ para _PARAM2_","Pathfinding painter":"Pintor de caminhos","Draw the pathfinding of an object using a shape painter.":"Desenhe o caminho de um objeto usando um pintor de formas.","Draw the path followed by the object using a shape painter.":"Desenhe o caminho seguido pelo objeto usando um pintor de formas.","LoopIndex":"\xCDndice do Loop","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Desenhar o caminho seguido pelo objeto usando um pintor de formas. Ele cria automaticamente uma inst\xE2ncia do objeto pintor de formas se n\xE3o houver nenhuma.","Draw pathfinding":"Desenhar o pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Desenhar o caminho seguido por _PARAM0_ usando _PARAM3_","Pathfinding behavior":"Comportamento de busca de caminho","Shape painter used to draw the path":"Pintor de formas usado para desenhar o caminho","Dungeon generator":"Gerador de labirinto","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Crie um labirinto gerado proceduralmente. Inclui duas disposi\xE7\xF5es: \"salas e corredores\" e \"caverna de labirinto\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Definir o tamanho dos objetos do corredor a serem colocados no caminho criado pelo objeto de busca de caminho.","Set size of hallway objects":"Definir o tamanho dos objetos do corredor","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Definir o tamanho dos objetos do corredor _PARAM1_ a serem colocados no caminho criado por _PARAM2_ (Tamanho do bloco: _PARAM4_ pixels, Largura do corredor: _PARAM5_ blocos)","Hallway object":"Objeto do corredor","Pathfinder object":"Objeto do buscador de caminho","Tile size (pixels)":"Tamanho do bloco (pixels)","Hallway width (tiles)":"Largura do corredor (blocos)","Fill world with terrain":"Preencher mundo com terreno","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Preencher mundo com terreno (Tamanho do bloco: _PARAM1_ pixels, Colunas: _PARAM2_ blocos, Linhas: _PARAM3_ blocos, Preencher objeto: _PARAM4_)","Map width (number of colums)":"Largura do mapa (n\xFAmero de colunas)","Map height (number of rows)":"Altura do mapa (n\xFAmero de linhas)","Terrain object":"Objeto do terreno","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Gerar uma caverna de masmorra usando um algoritmo de caminhada aleat\xF3ria. Quando o caminhante toca em uma borda do mapa, ele \xE9 movido de volta para o centro do mapa.","Generate a dungeon cave":"Gerar uma caverna de masmorra","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Gerar uma caverna de masmorra que tem _PARAM8_ por cento de objetos de piso (Tamanho do bloco: _PARAM1_ pixels, Largura do mapa: _PARAM2_ blocos, Altura do mapa: _PARAM3_ blocos, Objeto do terreno: _PARAM4_, Objeto do piso: _PARAM5_, Objeto da parede: _PARAM12_, Objeto do caminhante: _PARAM7_, Largura/altura do caminhante: _PARAM9_ blocos, Borda m\xEDnima: _PARAM10_ blocos, Criar objetos na camada: _PARAM6_, Excluir terrenos n\xE3o utilizados: _PARAM11_, Calcular vizinhos: _PARAM13_)","All objects are based on this size":"Todos os objetos s\xE3o baseados neste tamanho","Map width (tiles)":"Largura do mapa (tiles)","Map height (tiles)":"Altura do mapa (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"O objeto de terreno \xE9 usado para preencher o mapa que n\xE3o \xE9 coberto por pisos, corredores ou paredes.","Floor object":"Objeto de piso","Floor objects are created on every tile that a walker has travelled to.":"Os objetos de piso s\xE3o criados em cada bloco que um caminhante percorreu.","Walker object":"Objeto caminhante","Use a random walk algorithm to turn terrain objects into floor objects":"Usar um algoritmo de caminhada aleat\xF3ria para transformar objetos de terreno em objetos de piso","Floor percentage (Range: 0-1)":"Porcentagem de piso (Faixa: 0-1)","Percentage of map that will be convered by floor objects":"Porcentagem do mapa que ser\xE1 coberta por objetos de piso","Size of walker sides (tiles)":"Tamanho dos lados do caminhante (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"O n\xFAmero de blocos para cada lado do objeto quadrado caminhante. Por exemplo, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Borda m\xEDnima","Can be used to provide a border of terrain around the map":"Pode ser usado para fornecer uma borda de terreno ao redor do mapa","Delete unused terrain objects":"Excluir objetos de terreno n\xE3o utilizados","Wall object":"Objeto de parede","Wall objects are placed between floor and terrain objects.":"Os objetos de parede s\xE3o colocados entre objetos de piso e terreno.","Calculate neighbors":"Calcular vizinhos","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"Pode demorar alguns segundos para calcular vizinhos em um mapa grande, ent\xE3o desative isso se voc\xEA n\xE3o estiver usando.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Gerar uma masmorra colocando salas em locais aleat\xF3rios e movendo-as se colidirem entre si. As salas s\xE3o conectadas com corredores.","Generate a dungeon with room and hallways":"Gerar uma masmorra com sala e corredores","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Gerar uma masmorra com salas (Quantidade de Salas: _PARAM7_, Tamanho do bloco: _PARAM1_ pixels, Largura do mapa: _PARAM2_ tiles, Altura do mapa: _PARAM3_ tiles, Objeto de terreno: _PARAM4_, Objeto da sala: _PARAM5_, Objeto de parede: _PARAM20_, Objeto de corredor: _PARAM6_, Objeto de busca de caminho: _PARAM13_, Largura m\xEDnima da sala: _PARAM9_ tiles, Largura m\xE1xima da sala: _PARAM10_ tiles, Altura m\xEDnima da sala: _PARAM11_ tiles, Altura m\xE1xima da sala: _PARAM12_ tiles, Largura do corredor: _PARAM17_ tiles, Criar objetos na camada: _PARAM8_, Tentativas m\xE1ximas de separa\xE7\xE3o: _PARAM15_, Conectar salas em um loop: _PARAM16_, Caminhos adicionais: _PARAM18_, Excluir terrenos n\xE3o utilizados: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Usado para preencher o mapa que n\xE3o \xE9 coberto por pisos, corredores ou paredes.","Room object":"Objeto de sala","Rooms are placed in random locations and will try to not overlap with other rooms.":"As salas s\xE3o colocadas em locais aleat\xF3rios e tentar\xE3o n\xE3o se sobrepor com outras salas.","Used to connect room objects. They follow the path made by the pathfinder object.":"Usado para conectar objetos de sala. Eles seguem o caminho feito pelo objeto de busca de caminho.","Number of rooms":"N\xFAmero de salas","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Os quartos devem ocupar menos de ~25% do mapa para garantir que n\xE3o se sobreponham. Se houver muitos quartos, eles podem acabar se sobrepondo uns aos outros.","Min room width (tiles)":"Largura m\xEDnima do quarto (tiles)","Max room width (tiles)":"Largura m\xE1xima do quarto (tiles)","Min room height (tiles)":"Altura m\xEDnima do quarto (tiles)","Max room height (tiles)":"Altura m\xE1xima do quarto (tiles)","Used to identify where hallways are placed between rooms":"Usado para identificar onde corredores s\xE3o colocados entre os quartos","Pathfinding behavior (required)":"Comportamento de busca de caminho (necess\xE1rio)","Max separation attempts":"N\xFAmero m\xE1ximo de tentativas de separa\xE7\xE3o","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"N\xFAmero de tentativas de separar quartos sobrepostos. Quando este n\xFAmero \xE9 alcan\xE7ado, os quartos s\xE3o deixados em suas posi\xE7\xF5es atuais. (Padr\xE3o: 10.000)","Connect rooms in a loop":"Conectar quartos em um loop","Additional paths between connect rooms":"Caminhos adicionais entre quartos conectados","Delete unused terrain":"Excluir terreno n\xE3o utilizado","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calcular a quantidade de vizinhos de grade ao redor de um objeto. Use a express\xE3o \"NeighborCount(Object)\" para recuperar esse valor.","Calculate the number of grid neighbors around an object":"Calcular a quantidade de vizinhos de grade ao redor de um objeto","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calcular a quantidade de vizinhos de grade (_PARAM2_) ao redor de _PARAM1_","Primary object (or object group)":"Objeto principal (ou grupo de objetos)","Neighbor object (or object group)":"Objeto vizinho (ou grupo de objetos)","The numerical order this room was created. (Range: 1 to total number of rooms).":"A ordem num\xE9rica em que este quarto foi criado. (Faixa: 1 a n\xFAmero total de quartos).","Creation order of room":"Ordem de cria\xE7\xE3o do quarto","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"N\xFAmero de vizinhos de grade de um objeto. Requer a execu\xE7\xE3o da a\xE7\xE3o \"CalculateGridNeighbors\" antes de usar essa express\xE3o.","Number of grid neighbors of an object":"N\xFAmero de vizinhos de grade de um objeto","Check if hallway is a room entrance.":"Verificar se o corredor \xE9 uma entrada do quarto.","Hallway is a room entrance":"O corredor \xE9 uma entrada do quarto","_PARAM1_ is a room entrance":"_PARAM1_ \xE9 uma entrada do quarto","Edge scroll camera":"C\xE2mera de deslocamento de borda","Scroll camera when cursor is near edge of screen.":"Desloca a c\xE2mera quando o cursor est\xE1 perto da borda da tela.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Ativar (ou desativar) rolagem de borda da c\xE2mera. Use \"Configurar rolagem de borda da c\xE2mera\" para ajustar as configura\xE7\xF5es.","Enable (or disable) camera edge scrolling":"Ativar (ou desativar) rolagem de borda da c\xE2mera","Enable camera edge scrolling: _PARAM1_":"Ativar rolagem de borda da c\xE2mera: _PARAM1_","Enable camera edge scrolling":"Ativar rolagem de borda da c\xE2mera","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configurar rolagem de borda da c\xE2mera que se move quando o mouse est\xE1 perto de uma borda da tela.","Configure camera edge scrolling":"Configurar rolagem de borda da c\xE2mera","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configurar rolagem de borda da c\xE2mera (camada: _PARAM3_, margem da tela: _PARAM1_, velocidade de rolagem: _PARAM2_, estilo: _PARAM5_)","Screen margin (pixels)":"Margem da tela (pixels)","Scroll speed (in pixels per second)":"Velocidade de rolagem (em pixels por segundo)","Scroll style":"Estilo de rolagem","Check if the camera is scrolling.":"Verificar se a c\xE2mera est\xE1 rolando.","Camera is scrolling":"C\xE2mera est\xE1 rolando","Check if the camera is scrolling up.":"Verificar se a c\xE2mera est\xE1 rolando para cima.","Camera is scrolling up":"C\xE2mera est\xE1 rolando para cima","Check if the camera is scrolling down.":"Verificar se a c\xE2mera est\xE1 rolando para baixo.","Camera is scrolling down":"C\xE2mera est\xE1 rolando para baixo","Check if the camera is scrolling left.":"Verificar se a c\xE2mera est\xE1 rolando para a esquerda.","Camera is scrolling left":"C\xE2mera est\xE1 rolando para a esquerda","Check if the camera is scrolling right.":"Verificar se a c\xE2mera est\xE1 rolando para a direita.","Camera is scrolling right":"C\xE2mera est\xE1 rolando para a direita","Draw a rectangle that shows where edge scrolling will be triggered.":"Desenhar um ret\xE2ngulo que mostra onde a rolagem de borda ser\xE1 acionada.","Draw edge scrolling screen margin":"Desenhar margem da tela da rolagem de borda","Draw edge scrolling screen margin with _PARAM1_":"Desenhar margem da tela da rolagem de borda com _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Retorne a velocidade que a c\xE2mera est\xE1 rolando atualmente na dire\xE7\xE3o horizontal (em pixels por segundo).","Horizontal edge scroll speed":"Velocidade de rolagem de borda horizontal","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Retornar a velocidade que a c\xE2mera est\xE1 rolando atualmente na dire\xE7\xE3o vertical (em pixels por segundo).","Vertical edge scroll speed":"Velocidade de rolagem de borda vertical","Return the absolute scroll speed according to the mouse distance from the border.":"Retornar a velocidade absoluta de rolagem de acordo com a dist\xE2ncia do mouse da borda.","Absolute scroll speed":"Velocidade absoluta de rolagem","Border distance":"Dist\xE2ncia da borda","Ellipse movement":"Movimento el\xEDptico","Move objects on ellipses or smoothly back and forth in one direction.":"Mova objetos em elipses ou suavemente de volta e para frente em uma dire\xE7\xE3o.","Radius of the movement on X axis":"Raio do movimento no eixo X","Ellipse":"Elipse","Radius of the movement on Y axis":"Raio do movimento no eixo Y","Loop duration":"Dura\xE7\xE3o do loop","Turn left":"Virar \xE0 esquerda","Initial direction":"Dire\xE7\xE3o inicial","Rotate":"Girar","Change the turning direction (left or right).":"Alterar a dire\xE7\xE3o do giro (esquerda ou direita).","Turn the other way":"Girar para o outro lado","_PARAM0_ turn the other way":"_PARAM0_ girar para o outro lado","Change the in which side the object is turning (left or right).":"Alterar em qual lado o objeto est\xE1 girando (esquerda ou direita).","Turn left or right":"Girar para a esquerda ou direita","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ girar para a esquerda: _PARAM2_","Check if the object is turning left.":"Verificar se o objeto est\xE1 girando para a esquerda.","Is turning left":"Est\xE1 girando para a esquerda","_PARAM0_ is turning left":"_PARAM0_ est\xE1 girando para a esquerda","Return the movement angle of the object.":"Retorne o \xE2ngulo de movimento do objeto.","Set initial Y of _PARAM0_ to _PARAM2_":"Defina o Y inicial de _PARAM0_ como _PARAM2_","Return the loop duration (in seconds).":"Retorne a dura\xE7\xE3o do loop (em segundos).","Return the ellipse radius on X axis.":"Retorne o raio el\xEDptico no eixo X.","Radius X":"Raio X","Radius Y":"Raio Y","Return the movement center position on X axis.":"Retorne a posi\xE7\xE3o do centro de movimento no eixo X.","Movement center X":"Centro de movimento X","Return the movement center position on Y axis.":"Retorne a posi\xE7\xE3o do centro de movimento no eixo Y.","Movement center Y":"Centro de movimento Y","Change the radius on X axis of the movement.":"Alterar o raio no eixo X do movimento.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Alterar o raio no eixo X do movimento de _PARAM0_ para _PARAM2_","Change the radius on Y axis of the movement.":"Alterar o raio no eixo Y do movimento.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Alterar o raio no eixo Y do movimento de _PARAM0_ para _PARAM2_","Change the loop duration.":"Alterar a dura\xE7\xE3o do loop.","Change the loop duration of _PARAM0_ to _PARAM2_":"Alterar a dura\xE7\xE3o do loop de _PARAM0_ para _PARAM2_","Speed (in degrees per second)":"Velocidade (em graus por segundo)","Change the movement angle. The object is teleported according to the angle.":"Alterar o \xE2ngulo de movimento. O objeto \xE9 teleportado de acordo com o \xE2ngulo.","Teleport at an angle":"Teleportar em um \xE2ngulo","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleportar _PARAM0_ na elipse a _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"\xC2ngulo de dire\xE7\xE3o","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Exibir caracteres de emoji em objetos de texto e armazen\xE1-los em strings.","Returns the specified emoji, from the provided name.":"Retorna o emoji especificado, a partir do nome fornecido.","Returns the specified emoji (name)":"Retorna o emoji especificado (nome)","Name of emoji":"Nome do emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Lista completa de emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Retorna o emoji especificado, a partir de um valor hexadecimal.","Returns the specified emoji (hex)":"Retorna o emoji especificado (hex)","Hexadecimal code":"C\xF3digo hexadecimal","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Lista completa de c\xF3digos hexadecimais: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"For\xE7a de explos\xE3o","Simulate an explosion with physics forces on target objects.":"Simula uma explos\xE3o com for\xE7as f\xEDsicas em objetos-alvo.","Simulate explosion with physics forces":"Simular explos\xE3o com for\xE7as f\xEDsicas","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simular uma explos\xE3o que afeta _PARAM1_ dentro do raio da explos\xE3o: _PARAM6_ (pixels), Centro da explos\xE3o: _PARAM3_, _PARAM4_. For\xE7a m\xE1xima: _PARAM5_","Target Object":"Objeto Alvo","Physics Behavior (required)":"Comportamento F\xEDsico (necess\xE1rio)","Explosion center (X)":"Centro da explos\xE3o (X)","Explosion center (Y)":"Centro da explos\xE3o (Y)","Max force (of explosion)":"For\xE7a m\xE1xima (da explos\xE3o)","Force decreases the farther an object is from the explosion center.":"A for\xE7a diminui quanto mais distante um objeto est\xE1 do centro da explos\xE3o.","Max distance (from center of explosion) (pixels)":"Dist\xE2ncia m\xE1xima (do centro da explos\xE3o) (pixels)","Objects less than this distance will be affected by the explosion.":"Objetos a menos que esta dist\xE2ncia ser\xE3o afetados pela explos\xE3o.","Extended math support":"Suporte matem\xE1tico estendido","Additional math functions and constants as expressions and conditions.":"Fun\xE7\xF5es matem\xE1ticas adicionais e constantes como express\xF5es e condi\xE7\xF5es.","Returns a term from the Fibonacci sequence.":"Retorna um termo da sequ\xEAncia de Fibonacci.","Fibonacci numbers":"N\xFAmeros de Fibonacci","The desired term in the sequence":"O termo desejado na sequ\xEAncia","Calculates the steepness of a line between two points.":"Calcula a inclina\xE7\xE3o de uma linha entre dois pontos.","Slope":"Inclina\xE7\xE3o","X value of the first point":"Valor de X do primeiro ponto","Y value of the first point":"Valor de Y do primeiro ponto","X value of the second point":"Valor de X do segundo ponto","Y value of the second point":"Valor de Y do segundo ponto","Converts a number of one range e.g. 0-1 to another 0-255.":"Converte um n\xFAmero de um intervalo, por exemplo, 0-1 para outro 0-255.","Map":"Mapa","The value to convert":"O valor a ser convertido","The lowest value of the first range":"O menor valor do primeiro intervalo","The highest value of the first range":"O maior valor do primeiro intervalo","The lowest value of the second range":"O menor valor do segundo intervalo","The highest value of the second range":"O maior valor do segundo intervalo","Returns the value of the length of the hypotenuse.":"Retorna o valor do comprimento da hipotenusa.","Hypotenuse length":"Comprimento da hipotenusa","First side of the triangle":"Primeiro lado do tri\xE2ngulo","Second side of the triangle":"Segundo lado do tri\xE2ngulo","Returns the greatest common factor of two numbers.":"Retorna o maior fator comum de dois n\xFAmeros.","Greatest common factor (gcf)":"Maior fator comum (MFC)","Any integer":"Qualquer n\xFAmero inteiro","Returns the lowest common multiple of two numbers.":"Retorna o menor m\xFAltiplo comum de dois n\xFAmeros.","Lowest common multiple (lcm)":"Menor m\xFAltiplo comum (MMC)","Returns the input multiplied by all the previous whole numbers.":"Retorna a entrada multiplicada por todos os n\xFAmeros inteiros anteriores.","Factorial":"Fatorial","Any positive integer":"Qualquer n\xFAmero inteiro positivo","Converts a polar coordinate into the Cartesian x value.":"Converte uma coordenada polar no valor x cartesiano.","Polar coordinate to Cartesian X value":"Coordenada polar para valor x cartesiano","Angle or theta in radians":"\xC2ngulo ou theta em radianos","Converts a polar coordinate into the Cartesian y value.":"Converte uma coordenada polar no valor y cartesiano.","Polar coordinate to Cartesian Y value":"Coordenada polar para valor y cartesiano","Converts a isometric coordinate into the Cartesian x value.":"Converte uma coordenada isom\xE9trica no valor x cartesiano.","Isometric coordinate to Cartesian X value":"Coordenada isom\xE9trica para valor x cartesiano","Position on the x axis":"Posi\xE7\xE3o no eixo x","Position on the y axis":"Posi\xE7\xE3o no eixo y","Converts a isometric coordinate into the Cartesian y value.":"Converte uma coordenada isom\xE9trica no valor y cartesiano.","Isometric coordinate to Cartesian Y value":"Coordenada isom\xE9trica para valor y cartesiano","Returns the golden ratio.":"Retorna a propor\xE7\xE3o \xE1urea.","Golden ratio":"Propor\xE7\xE3o \xE1urea","Returns Pi (\u03C0).":"Retorna Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Retorna metade de Pi.","Half Pi":"Metade de Pi","Returns the natural logarithm of e. (Euler's number).":"Retorna o logaritmo natural de e. (N\xFAmero de Euler)","Natural logarithm of e":"Logaritmo natural de e","Returns the natural logarithm of 2.":"Retorna o logaritmo natural de 2.","Natural logarithm of 2":"Logaritmo natural de 2","Returns the natural logarithm of 10.":"Retorna o logaritmo natural de 10.","Natural logarithm of 10":"Logaritmo natural de 10","Returns the base 2 logarithm of e. (Euler's number).":"Retorna o logaritmo base 2 de e. (N\xFAmero de Euler)","Base 2 logarithm of e":"Logaritmo em base 2 de e","Returns the base 10 logarithm of e. (Euler's number).":"Retorna o logaritmo em base 10 de e. (N\xFAmero de Euler).","Base 10 logarithm of e":"Logaritmo em base 10 de e","Returns square root of 2.":"Retorna a raiz quadrada de 2.","Square root of 2":"Raiz quadrada de 2","Returns square root of 1/2.":"Retorna a raiz quadrada de 1/2.","Square root of 1/2":"Raiz quadrada de 1/2","Returns quarter Pi.":"Retorna um quarto de Pi.","Quarter Pi":"Quarto de Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formata um n\xFAmero para usar o n\xFAmero especificado de casas decimais (Descontinuado).","ToFixed":"ParaFixado","The value to be rounded":"O valor a ser arredondado","Number of decimal places":"N\xFAmero de casas decimais","Formats a number to a string with the specified number of decimal places.":"Formata um n\xFAmero para uma string com o n\xFAmero especificado de casas decimais.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Verifica se o n\xFAmero \xE9 par (divis\xEDvel por 2). Para verificar n\xFAmeros \xEDmpares, inverta esta condi\xE7\xE3o.","Is even?":"\xC9 par?","_PARAM1_ is even":"_PARAM1_ \xE9 par","Extended variables support":"Suporte estendido de vari\xE1veis","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Adicionar condi\xE7\xF5es, a\xE7\xF5es e express\xF5es para verificar a exist\xEAncia de uma vari\xE1vel, copiar vari\xE1veis, excluir as existentes da mem\xF3ria e criar vari\xE1veis din\xE2micas.","Check if a global variable exists.":"Verifique se a vari\xE1vel global existe.","Global variable exists":"Vari\xE1vel global existe","If the global variable _PARAM1_ exist":"Se a vari\xE1vel global _PARAM1_ existir","Name of the global variable":"Nome da vari\xE1vel global","Check if the global variable exists.":"Verifique se a vari\xE1vel global existe.","Check if a scene variable exists.":"Verifique se a vari\xE1vel da cena existe.","Scene variable exists":"Vari\xE1vel da cena existe","If the scene variable _PARAM1_ exist":"Se a vari\xE1vel da cena _PARAM1_ existir","Name of the scene variable":"Nome da vari\xE1vel da cena","Check if the scene variable exists.":"Verifique se a vari\xE1vel da cena existe.","Check if an object variable exists.":"Verifique se a vari\xE1vel do objeto existe.","Object variable exists":"Vari\xE1vel do objeto existe","Object _PARAM1_ has object variable _PARAM2_":"O objeto _PARAM1_ tem vari\xE1vel de objeto _PARAM2_","Name of object variable":"Nome da vari\xE1vel do objeto","Delete a global variable, removing it from memory.":"Exclua uma vari\xE1vel global, removendo-a da mem\xF3ria.","Delete global variable":"Excluir vari\xE1vel global","Delete global variable _PARAM1_":"Excluir a vari\xE1vel global _PARAM1_","Name of the global variable to delete":"Nome da vari\xE1vel global para excluir","Delete the global variable, removing it from memory.":"Excluir a vari\xE1vel global, removendo-a da mem\xF3ria.","Delete the global variable _PARAM1_ from memory":"Excluir a vari\xE1vel global _PARAM1_ da mem\xF3ria","Modify the text of a scene variable.":"Modificar o texto de uma vari\xE1vel de cena.","String of a scene variable":"String de uma vari\xE1vel de cena","Change the text of scene variable _PARAM1_ to _PARAM2_":"Alterar o texto da vari\xE1vel de cena _PARAM1_ para _PARAM2_","Modify the text of a global variable.":"Modificar o texto de uma vari\xE1vel global.","String of a global variable":"String de uma vari\xE1vel global","Change the text of global variable _PARAM1_ to _PARAM2_":"Alterar o texto da vari\xE1vel global _PARAM1_ para _PARAM2_","Modify the value of a global variable.":"Modificar o valor de uma vari\xE1vel global.","Value of a global variable":"Valor de uma vari\xE1vel global","Change the global variable _PARAM1_ with value: _PARAM2_":"Alterar a vari\xE1vel global _PARAM1_ com valor: _PARAM2_","Modify the value of a scene variable.":"Modificar o valor de uma vari\xE1vel de cena.","Value of a scene variable":"Valor de uma vari\xE1vel de cena","Change the scene variable _PARAM1_ with value: _PARAM2_":"Alterar a vari\xE1vel de cena _PARAM1_ com valor: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Excluir vari\xE1vel de cena, a vari\xE1vel ser\xE1 exclu\xEDda da mem\xF3ria.","Delete scene variable":"Excluir vari\xE1vel de cena","Delete the scene variable _PARAM1_":"Excluir a vari\xE1vel de cena _PARAM1_","Name of the scene variable to delete":"Nome da vari\xE1vel de cena a ser exclu\xEDda","Delete the scene variable, the variable will be deleted from the memory.":"Excluir a vari\xE1vel de cena, a vari\xE1vel ser\xE1 exclu\xEDda da mem\xF3ria.","Delete the scene variable _PARAM1_ from memory":"Excluir a vari\xE1vel de cena _PARAM1_ da mem\xF3ria","Copy an object variable from one object to another.":"Copiar uma vari\xE1vel de objeto de um objeto para outro.","Copy an object variable":"Copiar uma vari\xE1vel de objeto","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copiar a vari\xE1vel _PARAM1_ de _PARAM2_ para a vari\xE1vel _PARAM3_ de _PARAM4_","Source object":"Objeto de origem","Variable to copy":"Vari\xE1vel a copiar","Destination object":"Objeto de destino","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Para copiar a vari\xE1vel entre 2 inst\xE2ncias do mesmo objeto, a vari\xE1vel tem que ser copiada para outro objeto primeiro.","Destination variable":"Vari\xE1vel de destino","Copy the object variable from one object to another.":"Copie a vari\xE1vel do objeto de um objeto para outro.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copie a vari\xE1vel _PARAM2_ de _PARAM1_ para a vari\xE1vel _PARAM4_ de _PARAM3_ (limpar destino primeiro: _PARAM5_)","Clear the destination variable before copying":"Limpe a vari\xE1vel de destino antes de copiar","Copy all object variables from one object to another.":"Copie todas as vari\xE1veis do objeto de um objeto para outro.","Copy all object variables":"Copie todas as vari\xE1veis do objeto","Copy all variables from _PARAM1_ to _PARAM2_":"Copie todas as vari\xE1veis de _PARAM1_ para _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copie todas as vari\xE1veis do objeto _PARAM1_ para o objeto _PARAM2_ (limpar destino primeiro: _PARAM3_)","Delete an object variable, removing it from memory.":"Excluir uma vari\xE1vel de objeto, removendo-a da mem\xF3ria.","Delete object variable":"Excluir vari\xE1vel de objeto","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Excluir para o objeto _PARAM1_ a vari\xE1vel do objeto _PARAM2_ da mem\xF3ria","Return the text of a global variable.":"Retornar o texto de uma vari\xE1vel global.","Text of a global variable":"Texto de uma vari\xE1vel global","Return the text of a scene variable.":"Retornar o texto de uma vari\xE1vel de cena.","Text of a scene variable":"Texto de uma vari\xE1vel de cena","Return the value of a global variable.":"Retornar o valor de uma vari\xE1vel global.","Return the value of a scene variable.":"Retornar o valor de uma vari\xE1vel de cena.","Copy the global variable to scene. This copy everything from the types to the values.":"Copie a vari\xE1vel global para a cena. Isso copia tudo, desde os tipos at\xE9 os valores.","Copy a global variable to scene":"Copiar uma vari\xE1vel global para a cena","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copie a vari\xE1vel global:_PARAM1_ para uma vari\xE1vel de cena:_PARAM2_ (limpar destino primeiro: _PARAM3_)","Global variable to copy":"Vari\xE1vel global a ser copiada","Scene variable destination":"Destino da vari\xE1vel de cena","Copy the scene variable to global. This copy everything from the types to the values.":"Copie a vari\xE1vel de cena para global. Isso copia tudo, desde os tipos at\xE9 os valores.","Copy a scene variable to global":"Copiar a vari\xE1vel de cena para global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copie a vari\xE1vel de cena:_PARAM1_ para uma vari\xE1vel global:_PARAM2_ (limpar destino primeiro: _PARAM3_)","Scene variable to copy":"Vari\xE1vel de cena a ser copiada","Global variable destination":"Destino da vari\xE1vel global","Frames per second (FPS)":"Quadros por segundo (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calcular e exibir o n\xFAmero de quadros por segundo (FPS) do jogo.","Frames per second (FPS) during the last second.":"Quadros por segundo (FPS) durante o \xFAltimo segundo.","Frames Per Second (FPS)":"Frames por segundo (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Quadros por segundo (FPS) durante o \xFAltimo segundo. [Descontinuado]","Frames Per Second (FPS) [Deprecated]":"Frames por segundo (FPS) [Descontinuado]","The accuracy of the FPS":"A precis\xE3o dos FPS","This tells how many numbers after the period should be shown.":"Isso indica quantos n\xFAmeros ap\xF3s o ponto devem ser mostrados.","Makes a text object display the current FPS.":"Faz com que um objeto de texto exiba o FPS atual.","FPS Displayer":"Exibidor de FPS","FPS counter prefix":"Prefixo do contador FPS","Number of decimal digits":"N\xFAmero de d\xEDgitos decimais","Face Forward":"Olhar para Frente","Face object towards the direction of movement.":"O objeto olha na dire\xE7\xE3o do movimento.","Face forward":"Virar para frente","Rotation speed (degrees per second)":"Velocidade de rota\xE7\xE3o (graus por segundo)","Use \"0\" for immediate turning.":"Use \"0\" para virar imediatamente.","Offset angle":"\xC2ngulo de desvio","Can be used when the image of the object is not facing to the right.":"Pode ser usado quando a imagem do objeto n\xE3o est\xE1 virada para a direita.","Previous X position":"Posi\xE7\xE3o X anterior","Previous Y position":"Posi\xE7\xE3o Y anterior","Direction the object is moving (in degrees)":"Dire\xE7\xE3o que o objeto est\xE1 se movendo (em graus)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Defina a velocidade de rota\xE7\xE3o (graus por segundo). Use \"0\" para virada imediata.","Set rotation speed":"Defina a velocidade de rota\xE7\xE3o","Set rotation speed of _PARAM0_ to _PARAM2_":"Defina a velocidade de rota\xE7\xE3o de _PARAM0_ para _PARAM2_","Rotation Speed":"Velocidade de rota\xE7\xE3o","Set offset angle.":"Defina o \xE2ngulo de deslocamento.","Set offset angle":"Defina o \xE2ngulo de deslocamento","Set offset angle of _PARAM0_ to _PARAM2_":"Defina o \xE2ngulo de deslocamento de _PARAM0_ para _PARAM2_","Rotation speed (in degrees per second).":"Velocidade de rota\xE7\xE3o (em graus por segundo).","Rotation speed":"Velocidade de rota\xE7\xE3o","Rotation speed of _PARAM0_":"Velocidade de rota\xE7\xE3o de _PARAM0_","Offset angle.":"\xC2ngulo de deslocamento.","Direction the object is moving (in degrees).":"Dire\xE7\xE3o em que o objeto est\xE1 se movendo (em graus).","Movement direction":"Dire\xE7\xE3o do movimento","Fire bullets":"Disparar balas","Fire bullets, manage ammo, reloading and overheating.":"Disparar balas, gerenciar muni\xE7\xE3o, recarregar e superaquecer.","Fire bullets, manage ammo, reloading, and overheating.":"Dispara balas, gerencia muni\xE7\xE3o, recarrega e aquece.","Firing cooldown":"Tempo de espera para disparar novamente","Objects cannot shoot while firing cooldown is active.":"Objetos n\xE3o podem atirar enquanto o tempo de espera para disparar novamente estiver ativo.","Rotate bullets to match their trajectory":"Girar balas para corresponder \xE0 sua trajet\xF3ria","Firing arc":"Arco de disparo","Multi-Fire bullets will be evenly spaced inside the firing arc":"As balas de fogo m\xFAltiplo ser\xE3o espa\xE7adas uniformemente dentro do arco de disparo","Multi-Fire":"Fogo M\xFAltiplo","Number of bullets created at once":"N\xFAmero de balas criadas de uma vez","Angle variance":"Varia\xE7\xE3o de \xE2ngulo","Make imperfect aim (between 0 and 180 degrees).":"Fazer mira imperfeita (entre 0 e 180 graus).","Firing variance":"Varia\xE7\xE3o de disparo","Bullet speed variance":"Varia\xE7\xE3o de velocidade da bala","Bullet speed will be adjusted by a random value within this range.":"A velocidade da bala ser\xE1 ajustada por um valor aleat\xF3rio dentro deste intervalo.","Ammo quantity (current)":"Quantidade de muni\xE7\xE3o (atual)","Shots per reload":"Tiros por recarga","Use 0 to disable reloading.":"Use 0 para desabilitar a recarga.","Reload":"Recarregar","Reloading duration":"Dura\xE7\xE3o da recarga","Objects cannot shoot while reloading is in progress.":"Objetos n\xE3o podem atirar enquanto a recarga estiver em andamento.","Max ammo":"Muni\xE7\xE3o m\xE1xima","Ammo":"Muni\xE7\xE3o","Shots before next reload":"Tiros antes da pr\xF3xima recarga","Total shots fired":"Total de tiros disparados","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Independentemente de quantas balas s\xE3o criadas, apenas 1 tiro ser\xE1 contado por quadro","Total bullets created":"Baluas totais criadas","Starting ammo":"Muni\xE7\xE3o inicial","Total reloads completed":"N\xFAmero total de recargas conclu\xEDdas","Unlimited ammo":"Muni\xE7\xE3o ilimitada","Heat increase per shot (between 0 and 1)":"Aumento de calor por tiro (entre 0 e 1)","Object is overheated when Heat reaches 1.":"Objeto est\xE1 superaquecido quando o calor atinge 1.","Overheat":"Sobreaquecer","Heat level (Range: 0 to 1)":"N\xEDvel de calor (Faixa: 0 a 1)","Reload automatically":"Recarregar automaticamente","Overheat duration":"Dura\xE7\xE3o do superaquecimento","Object cannot shoot while overheat duration is active.":"Objeto n\xE3o pode atirar enquanto a dura\xE7\xE3o do sobreaquecimento estiver ativa.","Linear cooling rate (per second)":"Taxa de resfriamento linear (por segundo)","Exponential cooling rate (per second)":"Taxa de resfriamento exponencial (por segundo)","Happens faster when heat is high and slower when heat is low.":"Acontece mais r\xE1pido quando o calor \xE9 alto e mais devagar quando o calor \xE9 baixo.","Layer the bullets are created on":"Camada em que as balas s\xE3o criadas","Base layer by default.":"Camada base por padr\xE3o.","Shooting configuration":"Configura\xE7\xE3o de disparo","Fire bullets toward an object.":"Dispara balas em dire\xE7\xE3o a um objeto.","Fire bullets toward an object":"Dispara balas em dire\xE7\xE3o a um objeto","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Dispara _PARAM4_ de _PARAM0_, na posi\xE7\xE3o _PARAM2_; _PARAM3_, em dire\xE7\xE3o a _PARAM5_ com velocidade de _PARAM6_ px/s","X position, where to create the bullet":"Posi\xE7\xE3o X, onde criar a bala","Y position, where to create the bullet":"Posi\xE7\xE3o Y, onde criar a bala","The bullet object":"O objeto bala","Target object":"Objeto alvo","Speed of the bullet, in pixels per second":"Velocidade da bala, em pixels por segundo","Fire bullets toward a position.":"Dispara balas em dire\xE7\xE3o a uma posi\xE7\xE3o.","Fire bullets toward a position":"Dispara balas em dire\xE7\xE3o a uma posi\xE7\xE3o","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Dispara _PARAM4_ de _PARAM0_, na posi\xE7\xE3o _PARAM2_; _PARAM3_, na dire\xE7\xE3o da posi\xE7\xE3o _PARAM5_;_PARAM6_ com velocidade de _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Dispara balas na dire\xE7\xE3o de um determinado \xE2ngulo.","Fire bullets toward an angle":"Dispara balas em dire\xE7\xE3o a um \xE2ngulo","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Dispara _PARAM4_ de _PARAM0_, na posi\xE7\xE3o _PARAM2_; _PARAM3_, na dire\xE7\xE3o do \xE2ngulo _PARAM5_ e com velocidade de _PARAM6_ px/s","Angle of the bullet, in degrees":"\xC2ngulo da bala, em graus","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Dispara uma \xFAnica bala. Isso s\xF3 deve ser usado dentro da a\xE7\xE3o \"Disparar bala\".","Fire a single bullet":"Dispara uma \xFAnica bala","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Dispara uma \xFAnica bala _PARAM4_ de _PARAM0_, na posi\xE7\xE3o _PARAM2_; _PARAM3_, com \xE2ngulo _PARAM5_ e velocidade de _PARAM6_ px/s","Reload ammo.":"Recarrega muni\xE7\xE3o.","Reload ammo":"Recarrega muni\xE7\xE3o","Reload ammo on _PARAM0_":"Recarrega muni\xE7\xE3o em _PARAM0_","Check if the object has just fired something.":"Verifica se o objeto acabou de disparar algo.","Has just fired":"Acabou de disparar","_PARAM0_ has just fired":"_PARAM0_ acabou de disparar","Check if bullet rotates to match trajectory.":"Verifica se a bala gira para acompanhar a trajet\xF3ria.","Is bullet rotation enabled":"A rota\xE7\xE3o da bala est\xE1 habilitada","Bullet rotation enabled on _PARAM0_":"Rota\xE7\xE3o de bala ativada em _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"o arco de disparo (em graus) onde as balas s\xE3o disparadas. As balas est\xE3o uniformemente espa\xE7adas dentro do arco de disparo.","the firing arc":"o arco de disparo","Firing arc (degrees) Range: 0 to 360":"Arco de disparo (graus) Intervalo: 0 a 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Mudar o arco de disparo (em graus) onde as balas ser\xE3o disparadas. As balas ser\xE3o uniformemente espa\xE7adas dentro do arco de disparo.","Set firing arc (deprecated)":"Configurar arco de disparo (obsoleto)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Definir o arco de disparo de _PARAM0_ para _PARAM2_ graus","the angle variance (in degrees) applied to each bullet.":"a varia\xE7\xE3o do \xE2ngulo (em graus) aplicada a cada bala.","the angle variance":"a varia\xE7\xE3o do \xE2ngulo","Angle variance (degrees) Range: 0 to 180":"Varia\xE7\xE3o do \xE2ngulo (graus) Intervalo: 0 a 180","Change the angle variance (in degrees) applied to each bullet.":"Mude a varia\xE7\xE3o do \xE2ngulo (em graus) aplicada a cada bala.","Set angle variance (deprecated)":"Configurar varia\xE7\xE3o de \xE2ngulo (obsoleto)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Definir varia\xE7\xE3o de \xE2ngulo de _PARAM0_ para _PARAM2_ graus","the bullet speed variance (pixels per second) applied to each bullet.":"a varia\xE7\xE3o de velocidade da bala (pixels por segundo) aplicada a cada bala.","the bullet speed variance":"a varia\xE7\xE3o da velocidade da bala","Change the speed variance (pixels per second) applied to each bullet.":"Mudar a varia\xE7\xE3o de velocidade (pixels por segundo) aplicada a cada bala.","Set bullet speed variance (deprecated)":"Configurar varia\xE7\xE3o de velocidade da bala (obsoleto)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Definir varia\xE7\xE3o de velocidade da bala de _PARAM0_ para _PARAM2_ pixels por segundo","the number of bullets shot every time the \"fire bullet\" action is used.":"o n\xFAmero de balas disparadas cada vez que a a\xE7\xE3o \"disparar bala\" \xE9 usada.","Bullets per shot":"Balas por tiro","the number of bullets per shot":"o n\xFAmero de balas por tiro","Bullets":"Balas","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Mudar o n\xFAmero de balas disparadas cada vez que a a\xE7\xE3o \"disparar bala\" \xE9 usada.","Set number of bullets per shot (deprecated)":"Configurar n\xFAmero de balas por tiro (obsoleto)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Definir n\xFAmero de balas por tiro de _PARAM0_ para _PARAM2_","Change the layer that bullets are created on.":"Mudar a camada em que as balas s\xE3o criadas.","Set bullet layer":"Definir camada de balas","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Definir a camada usada para criar balas disparadas por _PARAM0_ para _PARAM2_","Enable bullet rotation.":"Habilitar rota\xE7\xE3o de bala.","Enable (or disable) bullet rotation":"Habilitar (ou desabilitar) rota\xE7\xE3o de bala","Enable bullet rotation on _PARAM0_: _PARAM2_":"Habilitar rota\xE7\xE3o de bala em _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Girar bala para coincidir com a trajet\xF3ria","Enable unlimited ammo.":"Habilitar muni\xE7\xE3o ilimitada.","Enable (or disable) unlimited ammo":"Ativar (ou desativar) muni\xE7\xE3o ilimitada","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Ativar muni\xE7\xE3o ilimitada em _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"o tempo de recarga (em segundos) tamb\xE9m conhecido como taxa de tiro.","the firing cooldown":"o tempo de recarga","Cooldown in seconds":"Tempo de recarga em segundos","Change the firing cooldown, which changes the rate of fire.":"Altere o tempo de recarga, o que muda a taxa de tiro.","Set firing cooldown (deprecated)":"Definir tempo de recarga (descontinuado)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Definir a taxa de tiro de _PARAM0_ para _PARAM2_ segundos","the reload duration (in seconds).":"a dura\xE7\xE3o de recarga (em segundos).","Reload duration":"Dura\xE7\xE3o da recarga","the reload duration":"a dura\xE7\xE3o de recarga","Reload duration (seconds)":"Dura\xE7\xE3o da recarga (segundos)","Change the duration to reload ammo.":"Altere a dura\xE7\xE3o para recarregar muni\xE7\xE3o.","Set reload duration (deprecated)":"Definir dura\xE7\xE3o de recarga (descontinuado)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Definir a dura\xE7\xE3o de recarga de _PARAM0_ para _PARAM2_ segundos","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"a dura\xE7\xE3o de superaquecimento (em segundos). Quando um objeto est\xE1 superaquecido, ele n\xE3o pode disparar por esta dura\xE7\xE3o.","the overheat duration":"a dura\xE7\xE3o de superaquecimento","Overheat duration (seconds)":"Dura\xE7\xE3o de superaquecimento (segundos)","Change the duration after becoming overheated.":"Altere a dura\xE7\xE3o ap\xF3s superaquecer.","Set overheat duration (deprecated)":"Definir dura\xE7\xE3o de superaquecimento (descontinuado)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Definir a dura\xE7\xE3o de superaquecimento de _PARAM0_ para _PARAM2_ segundos","the ammo quantity.":"a quantidade de muni\xE7\xE3o.","Ammo quantity":"Quantidade de muni\xE7\xE3o","the ammo quantity":"a quantidade de muni\xE7\xE3o","Change the quantity of ammo.":"Altere a quantidade de muni\xE7\xE3o.","Set ammo quantity (deprecated)":"Definir quantidade de muni\xE7\xE3o (descontinuado)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Definir a quantidade de muni\xE7\xE3o de _PARAM0_ para _PARAM2_","the heat increase per shot.":"o aumento de calor por disparo.","Heat increase per shot":"Aumento de calor por disparo","the heat increase per shot":"o aumento de calor por disparo","Heat increase per shot (Range: 0 to 1)":"Aumento de calor por disparo (Intervalo: 0 a 1)","Change the heat increase per shot.":"Altere o aumento de calor por disparo.","Set heat increase per shot (deprecated)":"Definir aumento de calor por disparo (descontinuado)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Definir o aumento de calor de _PARAM0_ para _PARAM2_ por disparo","the max ammo.":"a muni\xE7\xE3o m\xE1xima.","the max ammo":"a muni\xE7\xE3o m\xE1xima","Change the max ammo.":"Alterar a muni\xE7\xE3o m\xE1xima.","Set max ammo (deprecated)":"Definir a muni\xE7\xE3o m\xE1xima (obsoleto)","Set the max ammo of _PARAM0_ to _PARAM2_":"Definir a muni\xE7\xE3o m\xE1xima de _PARAM0_ para _PARAM2_","Reset total shots fired.":"Redefinir o total de tiros disparados.","Reset total shots fired":"Redefinir o total de tiros disparados","Reset total shots fired by _PARAM0_":"Redefinir o total de tiros disparados por _PARAM0_","Reset total bullets created.":"Redefinir o total de balas criadas.","Reset total bullets created":"Redefinir o total de balas criadas","Reset total bullets created by _PARAM0_":"Redefinir o total de balas criadas por _PARAM0_","Reset total reloads completed.":"Redefinir o total de recargas completadas.","Reset total reloads completed":"Redefinir o total de recargas completadas","Reset total reloads completed by _PARAM0_":"Redefinir o total de recargas completadas por _PARAM0_","the number of shots per reload.":"o n\xFAmero de tiros por recarga.","the shots per reload":"os tiros por recarga","Change the number of shots per reload.":"Alterar o n\xFAmero de tiros por recarga.","Set shots per reload (deprecated)":"Definir os tiros por recarga (obsoleto)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Definir os tiros por recarga de _PARAM0_ para _PARAM2_","Enable (or disable) automatic reloading.":"Ativar (ou desativar) a recarga autom\xE1tica.","Enable (or disable) automatic reloading":"Ativar (ou desativar) a recarga autom\xE1tica","Enable automatic reloading on _PARAM0_: _PARAM2_":"Ativar a recarga autom\xE1tica em _PARAM0_: _PARAM2_","Enable automatic reloading":"Ativar a recarga autom\xE1tica","the linear cooling rate (per second).":"a taxa de refrigera\xE7\xE3o linear (por segundo).","Linear cooling rate":"Taxa de refrigera\xE7\xE3o linear","the linear cooling rate":"a taxa de refrigera\xE7\xE3o linear","Heat cooling rate (per second)":"Taxa de refrigera\xE7\xE3o de calor (por segundo)","Change the linear rate of cooling.":"Alterar a taxa linear de resfriamento.","Set linear cooling rate (deprecated)":"Definir a taxa de refrigera\xE7\xE3o linear (obsoleto)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Definir a taxa de refrigera\xE7\xE3o linear de _PARAM0_ para _PARAM2_ por segundo","the exponential cooling rate, per second.":"a taxa de resfriamento exponencial, por segundo.","Exponential cooling rate":"Taxa de resfriamento exponencial","the exponential cooling rate":"a taxa de resfriamento exponencial","Change the exponential rate of cooling.":"Alterar a taxa exponencial de resfriamento.","Set exponential cooling rate (deprecated)":"Definir a taxa de resfriamento exponencial (obsoleto)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Definir a taxa de resfriamento exponencial de _PARAM0_ para _PARAM2_","Increase ammo quantity.":"Aumentar a quantidade de muni\xE7\xE3o.","Increase ammo":"Aumentar a muni\xE7\xE3o","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Aumente a muni\xE7\xE3o de _PARAM0_ em _PARAM2_ tiros","Ammo gained":"Muni\xE7\xE3o ganha","Layer that bullets are created on.":"Camada em que as balas s\xE3o criadas.","Bullet layer":"Camada de balas","the heat level (range: 0 to 1).":"o n\xEDvel de calor (intervalo: 0 a 1).","Heat level":"N\xEDvel de calor","the heat level":"o n\xEDvel de calor","Total shots fired (multi-bullet shots are considered one shot).":"Total de tiros disparados (tiros de m\xFAltiplas balas s\xE3o considerados um \xFAnico tiro).","Shots fired":"Tiros disparados","Total bullets created.":"Total de balas criadas.","Bullets created":"Balas criadas","Reloads completed.":"Recarregas conclu\xEDdas.","Reloads completed":"Recarregas conclu\xEDdas","the remaining shots before the next reload is required.":"os tiros restantes antes que a pr\xF3xima recarga seja necess\xE1ria.","the remaining shots (before the next reload)":"os tiros restantes (antes da pr\xF3xima recarga)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"a dura\xE7\xE3o restante antes que o tempo de espera permita um tiro, em segundos.","Duration before cooldown end":"Dura\xE7\xE3o antes do fim do tempo de espera","the remaining duration before the cooldown end":"a dura\xE7\xE3o restante antes do fim do tempo de espera","the remaining duration before the overheat penalty ends, in seconds.":"a dura\xE7\xE3o restante antes do fim do penalidade do superaquecimento, em segundos.","Duration before overheat end":"Dura\xE7\xE3o antes do fim do superaquecimento","the remaining duration before the overheat end":"a dura\xE7\xE3o restante antes do fim do superaquecimento","the remaining duration before the reload finishes, in seconds.":"a dura\xE7\xE3o restante antes que a recarga termine, em segundos.","Duration before the reload finishes":"Dura\xE7\xE3o antes da conclus\xE3o da recarga","the remaining duration before the reload finishes":"a dura\xE7\xE3o restante antes da conclus\xE3o da recarga","Check if object is currently performing an ammo reload.":"Verifique se o objeto est\xE1 atualmente realizando uma recarga de muni\xE7\xE3o.","Is ammo reloading in progress":"A recarga de muni\xE7\xE3o est\xE1 em andamento","_PARAM0_ is reloading ammo":"_PARAM0_ est\xE1 recarregando muni\xE7\xE3o","Check if object is ready to shoot.":"Verifique se o objeto est\xE1 pronto para atirar.","Is ready to shoot":"Est\xE1 pronto para atirar","_PARAM0_ is ready to shoot":"_PARAM0_ est\xE1 pronto para atirar","Check if automatic reloading is enabled.":"Verifique se a recarga autom\xE1tica est\xE1 ativada.","Is automatic reloading enabled":"A recarga autom\xE1tica est\xE1 ativada","Automatic reloading is enabled on_PARAM0_":"Recarga autom\xE1tica est\xE1 ativada em_PARAM0_","Check if ammo is unlimited.":"Verifique se a muni\xE7\xE3o \xE9 ilimitada.","Is ammo unlimited":"A muni\xE7\xE3o \xE9 ilimitada","_PARAM0_ has unlimited ammo":"_PARAM0_ tem muni\xE7\xE3o ilimitada","Check if object has no ammo available.":"Verifique se o objeto n\xE3o tem mais muni\xE7\xE3o dispon\xEDvel.","Is out of ammo":"Est\xE1 sem muni\xE7\xE3o","_PARAM0_ is out of ammo":"_PARAM0_ est\xE1 sem muni\xE7\xE3o","Check if object needs to reload ammo.":"Verifique se o objeto precisa recarregar muni\xE7\xE3o.","Is a reload needed":"Uma recarga \xE9 necess\xE1ria","_PARAM0_ needs to reload ammo":"_PARAM0_ precisa recarregar muni\xE7\xE3o","Check if object is overheated.":"Verifique se o objeto est\xE1 superaquecido.","Is overheated":"Est\xE1 superaquecido","_PARAM0_ is overheated":"_PARAM0_ est\xE1 superaquecido","Check if firing cooldown is active.":"Verifique se o tempo de espera para atirar est\xE1 ativo.","Is firing cooldown active":"O tempo de espera para atirar est\xE1 ativo","Firing cooldown is active on _PARAM0_":"O resfriamento de disparo est\xE1 ativo em _PARAM0_","First person 3D camera":"C\xE2mera 3D de primeira pessoa","Move the camera to look though objects eyes.":"Mova a c\xE2mera para olhar pelos olhos dos objetos.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Mova a c\xE2mera para olhar pelos olhos de _PARAM1_. O objeto deve olhar para a direita quando todos os seus \xE2ngulos forem 0 e a parte superior de sua cabe\xE7a estiver voltada para Z+.","Look through object eyes":"Olhar pelos olhos do objeto","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Mover a c\xE2mera de _PARAM2_ para olhar pelos olhos do _PARAM1_","Flash object":"Objeto de flash","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Fa\xE7a um objeto piscar visibilidade (blink), tonalidade de cor, efeito de objeto, ou opacidade (desvanecimento).","Color tint applied to an object.":"Tonalidade de cor aplicada a um objeto.","Color tint applied to an object":"Tonalidade de cor aplicada a um objeto","Color tint applied to _PARAM1_":"Tonalidade de cor aplicada a _PARAM1_","Check if a color tint is applied to an object.":"Verifique se uma tonalidade de cor est\xE1 aplicada a um objeto.","Is a color tint applied to an object":"Uma tonalidade de cor est\xE1 aplicada a um objeto","_PARAM1_ is color tinted":"_PARAM1_ est\xE1 com tonalidade de cor","Toggle color tint between the starting tint and a given value.":"Alternar a tonalidade de cor entre a tonalidade inicial e um valor fornecido.","Toggle a color tint":"Alternar uma tonalidade de cor","Toggle color tint _PARAM2_ on _PARAM1_":"Alternar a tonalidade de cor _PARAM2_ em _PARAM1_","Color tint":"Tonalidade de cor","Toggle object visibility.":"Alternar visibilidade do objeto.","Toggle object visibility":"Alternar visibilidade do objeto","Toggle visibility of _PARAM1_":"Alternar visibilidade de _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Fa\xE7a o objeto piscar (intermitente) por um per\xEDodo de tempo para que alterne entre vis\xEDvel e invis\xEDvel.","Flash visibility (blink)":"Visibilidade do flash (intermitente)","Half period":"Meio per\xEDodo","Time that the object is invisible":"Tempo que o objeto est\xE1 invis\xEDvel","Flash duration":"Dura\xE7\xE3o do flash","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Fa\xE7a um objeto piscar (piscar) visibilidade por um per\xEDodo de tempo.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Fa\xE7a _PARAM0_ piscar (piscar) por _PARAM2_ segundos","Duration of the flashing, in seconds":"Dura\xE7\xE3o do piscar, em segundos","Use \"0\" to keep flashing until stopped.":"Use \"0\" para continuar piscando at\xE9 parar.","Check if an object is flashing visibility.":"Verifique se um objeto est\xE1 piscando visibilidade.","Is object flashing visibility":"O objeto est\xE1 piscando visibilidade","_PARAM0_ is flashing":"_PARAM0_ est\xE1 piscando","Stop flashing visibility (blink) of an object.":"Parar de piscar visibilidade (piscar) de um objeto.","Stop flashing visibility (blink)":"Parar de piscar visibilidade (piscar)","Stop flashing visibility of _PARAM0_":"Parar de piscar visibilidade de _PARAM0_","the half period of the object (time the object is invisible).":"o meio per\xEDodo do objeto (tempo em que o objeto est\xE1 invis\xEDvel).","the half period (time the object is invisible)":"o meio per\xEDodo (tempo em que o objeto est\xE1 invis\xEDvel)","Make an object flash a color tint for a period of time.":"Fa\xE7a com que um objeto pisque com uma tonalidade de cor por um per\xEDodo de tempo.","Flash color tint":"Tonifica\xE7\xE3o de cor em flash","Time between flashes":"Tempo entre os flashes","Tint color":"Cor da tonalidade","Flash a color tint":"Piscar uma tonalidade de cor","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Fa\xE7a _PARAM0_ piscar a tonalidade de cor _PARAM3_ por _PARAM2_ segundos","Check if an object is flashing a color tint.":"Verifique se um objeto est\xE1 piscando uma tonalidade de cor.","Is object flashing a color tint":"O objeto est\xE1 piscando uma tonalidade de cor","_PARAM0_ is flashing a color tint":"_PARAM0_ est\xE1 piscando uma tonalidade de cor","Stop flashing a color tint on an object.":"Parar de piscar uma tonalidade de cor de um objeto.","Stop flashing color tint":"Parar de piscar uma tonalidade de cor","Stop flashing color tint _PARAM0_":"Parar de piscar uma tonalidade de cor _PARAM0_","the half period (time between flashes) of the object.":"o meio per\xEDodo (tempo entre piscadas) do objeto.","the half period (time between flashes)":"o meio per\xEDodo (tempo entre piscadas)","Flash opacity smoothly (fade) in a repeating loop.":"Opacity clareia suavemente (desvanecer) em um loop repetitivo.","Flash opacity smothly (fade)":"Opacidade esfuma\xE7ada (desvanecer) suavemente","Opacity capability":"Capacidade de opacidade","Tween Behavior (required)":"Comportamento de interpola\xE7\xE3o (necess\xE1rio)","Target opacity (Range: 0 - 255)":"Opacidade alvo (Intervalo: 0 - 255)","Opacity will fade between the starting value and a target value":"A opacidade ir\xE1 desvanecer entre o valor inicial e um valor alvo","Starting opacity":"Opacidade inicial","Make an object flash opacity smoothly (fade) in a repeating loop.":"Fa\xE7a um objeto piscar opacidade suavemente (desaparecer) em um loop repetitivo.","Flash the opacity (fade)":"Piscar a opacidade (desaparecer)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Fa\xE7a _PARAM0_ piscar opacidade suavemente para _PARAM4_ em um loop por _PARAM3_ segundos","Target opacity":"Opacidade alvo","Check if an object is flashing opacity.":"Verifique se um objeto est\xE1 piscando opacidade.","Is object flashing opacity":"O objeto est\xE1 piscando opacidade","_PARAM0_ is flashing opacity":"_PARAM0_ est\xE1 piscando opacidade","Stop flashing opacity of an object.":"Parar de piscar opacidade de um objeto.","Stop flashing opacity":"Parar de piscar opacidade","Stop flashing opacity of _PARAM0_":"Parar de piscar opacidade de _PARAM0_","Make the object flash an effect for a period of time.":"Fa\xE7a com que o objeto pisque um efeito por um per\xEDodo de tempo.","Flash effect":"Efeito de flash","Name of effect":"Nome do efeito","Make an object flash an effect for a period of time.":"Fa\xE7a um objeto piscar um efeito por um per\xEDodo de tempo.","Flash an effect":"Piscar um efeito","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Fazer _PARAM0_ piscar o efeito _PARAM3_ por _PARAM2_ segundos","Check if an object is flashing an effect.":"Verificar se um objeto est\xE1 piscando um efeito.","Is object flashing an effect":"O objeto est\xE1 piscando um efeito","_PARAM0_ is flashing an effect":"_PARAM0_ est\xE1 piscando um efeito","Stop flashing an effect of an object.":"Parar de piscar um efeito de um objeto","Stop flashing an effect":"Parar de piscar um efeito","Stop flashing an effect on _PARAM0_":"Parar de piscar um efeito em _PARAM0_","Toggle an object effect.":"Alternar um efeito de objeto","Toggle an object effect":"Alternar um efeito de objeto","Toggle effect _PARAM2_ on _PARAM0_":"Alternar o efeito _PARAM2_ em _PARAM0_","Effect name to toggle":"Nome do efeito a ser alternado","Flash layer":"Camada de flash","Make a layer visible for a specified duration, and then hide the layer.":"Torna uma camada vis\xEDvel por uma dura\xE7\xE3o especificada e depois oculta a camada.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Tor\xE7a o camada _PARAM1_ vis\xEDvel por _PARAM2_ segundos","Flash and transition painter":"Pintor de efeito e transi\xE7\xE3o de flash","Paint transition effects with a plain color.":"Pinte efeitos de transi\xE7\xE3o com uma cor s\xF3lida.","Paint all over the screen a color for a period of time.":"Pinte completamente a tela com uma cor por um per\xEDodo de tempo.","Type of effect":"Tipo de efeito","Direction of transition":"Dire\xE7\xE3o da transi\xE7\xE3o","The maximum of the opacity only for flash":"O m\xE1ximo da opacidade apenas para o flash","Paint Effect.":"Efeito de Pintura.","Paint Effect":"Efeito de Pintura","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"tipo de efeito de pintura _PARAM4_ de _PARAM0_ com dire\xE7\xE3o _PARAM5_ e cor _PARAM2_ por _PARAM3_ segundos","Direction transition":"Transi\xE7\xE3o de dire\xE7\xE3o","End opacity":"Opacidade Final","Paint effect ended.":"Efeito de pintura terminado.","Paint effect ended":"Efeito de pintura terminado","When paint effect of _PARAM0_ ends":"Quando o efeito de pintura de _PARAM0_ terminar","Follow multiple objects with camera":"Seguir v\xE1rios objetos com a c\xE2mera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Alterar o zoom e a posi\xE7\xE3o da c\xE2mera para manter todas as inst\xE2ncias de um objeto (ou grupo de objetos) na tela.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Mova a c\xE2mera para manter inst\xE2ncias de _PARAM1_ na tela. Use uma margem de _PARAM2_px horizontalmente e _PARAM3_px verticalmente. Zoom m\xE1ximo: _PARAM4_. Mova a c\xE2mera a uma velocidade de _PARAM5_","Object (or Object group)":"Objeto (ou grupo de objetos)","Extra space on sides of screen":"Espa\xE7o extra nos lados da tela","Each side will include this buffer":"Cada lado incluir\xE1 este buffer","Extra space on top and bottom of screen":"Espa\xE7o extra na parte de cima e de baixo da tela","Maximum zoom level (Default: 1)":"N\xEDvel m\xE1ximo de zoom (Padr\xE3o: 1)","Limit how far the camera will zoom in":"Limite at\xE9 onde a c\xE2mera ir\xE1 aproximar","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Velocidade de movimento da c\xE2mera (Intervalo: 0 a 1) (Padr\xE3o: 0,05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Porcentagem de dist\xE2ncia para o destino que ser\xE1 percorrida a cada quadro (usado pela fun\xE7\xE3o lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Mude o zoom e a posi\xE7\xE3o da c\xE2mera para manter todas as inst\xE2ncias de um objeto (ou grupo de objetos) na tela. (Obsoleto)","Follow multiple objects with camera (Deprecated)":"Siga v\xE1rios objetos com a c\xE2mera (Obsoleto)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Mova a c\xE2mera na camada _PARAM6_ para manter inst\xE2ncias de _PARAM1_ na tela. Use uma margem de _PARAM2_px horizontalmente e _PARAM3_px verticalmente. Use um zoom entre _PARAM4_ e _PARAM5_. Mova a c\xE2mera a uma velocidade de _PARAM8_","Minimum zoom level":"N\xEDvel m\xEDnimo de zoom","Limit how far the camera will zoom OUT":"Limitar o qu\xE3o distante a c\xE2mera pode dar zoom OUT","Limit how far the camera will zoom IN":"Limitar o qu\xE3o longe a c\xE2mera pode dar zoom IN","Use \"\" for base layer":"Use \"\" para a camada base","Gamepads (controllers)":"Gamepads (controles)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Adicione suporte para gamepads (ou outros controles) ao seu jogo, proporcionando acesso a informa\xE7\xF5es como pressionamentos de bot\xF5es, posi\xE7\xF5es de eixos, press\xE3o do gatilho, etc...","Accelerated speed":"Velocidade acelerada","Current speed":"Velocidade atual","Targeted speed":"Velocidade alvo","Deceleration":"Desacelera\xE7\xE3o","Get the value of the pressure on a gamepad trigger.":"Obtenha o valor da press\xE3o em um gatilho do gamepad.","Pressure on a gamepad trigger":"Press\xE3o em um gatilho do gamepad","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"O jogador _PARAM1_ pressiona o eixo _PARAM2_ para _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"O identificador do gamepad: 1, 2, 3 ou 4","Trigger button":"Bot\xE3o de gatilho","the force of gamepad stick (from 0 to 1).":"a for\xE7a do stick do gamepad (de 0 a 1).","Stick force":"For\xE7a do stick","the gamepad _PARAM1_ _PARAM2_ stick force":"a for\xE7a do stick do gamepad _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"Stick: \"Esquerda\" ou \"Direita\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Obtenha o valor da rota\xE7\xE3o de um stick do gamepad.\nSe o valor da zona morta for alto, o valor do \xE2ngulo \xE9 arredondado para os eixos principais, esquerda, esquerda, cima, baixo.\nUm valor de zona morta zero d\xE1 total liberdade no valor do \xE2ngulo.","Value of a stick rotation (deprecated)":"Valor de uma rota\xE7\xE3o de um stick (obsoleto)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Retorne o \xE2ngulo de um stick do gamepad.\nSe o valor da zona morta for alto, o valor do \xE2ngulo \xE9 arredondado para os eixos principais, esquerda, esquerda, cima, baixo.\nUm valor de zona morta zero d\xE1 total liberdade no valor do \xE2ngulo.","Stick angle":"\xC2ngulo do stick","Get the value of axis of a gamepad stick.":"Obtenha o valor do eixo de um stick do gamepad.","Value of a gamepad axis (deprecated)":"Valor de um eixo de gamepad (obsoleto)","Direction":"Dire\xE7\xE3o","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Retorne a for\xE7a do stick do gamepad no eixo X (de -1 \xE0 esquerda a 1 \xE0 direita).","Stick X force":"For\xE7a do eixo X do joystick","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Retorna a for\xE7a do joystick no eixo Y (de -1 no topo a 1 na parte inferior).","Stick Y force":"For\xE7a do eixo Y do joystick","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Testar se um bot\xE3o foi solto em um joystick. Os bot\xF5es podem ser:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Outros: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Bot\xE3o do joystick solto","Button _PARAM2_ of gamepad _PARAM1_ is released":"Bot\xE3o _PARAM2_ do joystick _PARAM1_ solto","Name of the button":"Nome do bot\xE3o","Return the index of the last pressed button of a gamepad.":"Retorna o \xEDndice do \xFAltimo bot\xE3o pressionado em um joystick.","Last pressed button (id)":"\xDAltimo bot\xE3o pressionado (id)","Check if any button is pressed on a gamepad.":"Verificar se algum bot\xE3o est\xE1 pressionado em um joystick.","Any gamepad button pressed":"Qualquer bot\xE3o de joystick pressionado","Any button of gamepad _PARAM1_ is pressed":"Qualquer bot\xE3o do joystick _PARAM1_ est\xE1 pressionado","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Retorna o \xFAltimo bot\xE3o pressionado. \nOs bot\xF5es para Xbox e PS4 podem ser:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Ambos: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"\xDAltimo bot\xE3o pressionado (texto)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Bot\xE3o _PARAM2_ do joystick _PARAM1_ est\xE1 pressionado","Controller type":"Tipo de controlador","Return the number of gamepads.":"Retorna o n\xFAmero de joysticks.","Gamepad count":"Contagem de joysticks","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Verificar se um bot\xE3o est\xE1 pressionado em um joystick. \nOs bot\xF5es podem ser:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Outros: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Bot\xE3o do joystick pressionado","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Retorna o valor da zona morta aplicada aos joysticks, entre 0 e 1.","Gamepad deadzone for sticks":"Zona morta do gamepad para hastes","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Defina a zona morta para os joysticks do gamepad. A zona morta \xE9 uma \xE1rea na qual o movimento nos joysticks n\xE3o ser\xE1 considerado (em vez disso, o joystick ser\xE1 considerado como n\xE3o movido). A zona morta est\xE1 entre 0 e 1 e, por padr\xE3o, \xE9 0.2.","Set gamepad deadzone for sticks":"Defina a zona morta do gamepad para as hastes","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Defina a zona morta para as hastes no gamepad: _PARAM1_ para _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Zona morta para os joysticks, 0.2 por padr\xE3o (0 a 1)","Check if a stick of a gamepad is pushed in a given direction.":"Verifique se uma haste de um gamepad est\xE1 sendo pressionada em uma dire\xE7\xE3o espec\xEDfica.","Gamepad stick pushed (axis)":"Haste do gamepad pressionada (eixo)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ haste do gamepad _PARAM1_ est\xE1 sendo pressionada na dire\xE7\xE3o _PARAM3_","Return the number of connected gamepads.":"Retorna o n\xFAmero de gamepads conectados.","Connected gamepads number":"N\xFAmero de gamepads conectados","Return a string containing informations about the specified gamepad.":"Retorna uma string contendo informa\xE7\xF5es sobre o gamepad especificado.","Gamepad type":"Tipo de gamepad","Player _PARAM1_ use _PARAM2_ controller":"O jogador _PARAM1_ usa o controle _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Verifique se o gamepad especificado possui as informa\xE7\xF5es especificadas em sua descri\xE7\xE3o. \xDAtil para saber se o gamepad \xE9 um controle Xbox ou PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ \xE9 um controle _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Tipo: \"Xbox\", \"PS4\", \"Steam\" ou \"PS3\" (entre outros)","Check if a gamepad is connected.":"Verifique se um gamepad est\xE1 conectado.","Gamepad connected":"Gamepad conectado","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ est\xE1 conectado e ligado","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Gere uma vibra\xE7\xE3o no controle especificado. Pode funcionar apenas se o jogo estiver sendo executado em um navegador web recente.","Gamepad vibration":"Vibra\xE7\xE3o do gamepad","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Fa\xE7a o gamepad _PARAM1_ vibrar por _PARAM2_ segundos","Time of the vibration, in seconds (optional, default value is 1)":"Tempo da vibra\xE7\xE3o, em segundos (opcional, o valor padr\xE3o \xE9 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Gere uma vibra\xE7\xE3o avan\xE7ada no controle especificado. Incompat\xEDvel com o Firefox.","Advanced gamepad vibration":"Vibra\xE7\xE3o avan\xE7ada do gamepad","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Fa\xE7a o gamepad _PARAM1_ vibrar por _PARAM2_ segundos com a magnitude da vibra\xE7\xE3o de _PARAM3_ e _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Magnitude da vibra\xE7\xE3o forte (de 0 a 1)","Weak rumble magnitude (from 0 to 1)":"Magnitude da vibra\xE7\xE3o fraca (de 0 a 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Altere uma vibra\xE7\xE3o no controle especificado. Incompat\xEDvel com o Firefox.","Change gamepad active vibration":"Alterar a vibra\xE7\xE3o ativa do controle","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Alterar a magnitude da vibra\xE7\xE3o de _PARAM2_ e _PARAM3_ no controle _PARAM1_","Check if any button is released on a gamepad.":"Verificar se algum bot\xE3o foi solto em um controle.","Any gamepad button released":"Qualquer bot\xE3o de controle solto","Any button of gamepad _PARAM1_ is released":"Qualquer bot\xE3o do controle _PARAM1_ foi solto","Return the strength of the weak vibration motor on the gamepad of a player.":"Retornar a for\xE7a do motor de vibra\xE7\xE3o fraca no controle de um jogador.","Weak rumble magnitude":"Magnitude de vibra\xE7\xE3o fraca","Return the strength of the strong vibration motor on the gamepad of a player.":"Retornar a for\xE7a do motor de vibra\xE7\xE3o forte no controle de um jogador.","Strong rumble magnitude":"Magnitude de vibra\xE7\xE3o forte","Control a platformer character with a gamepad.":"Controlar um personagem de plataforma com um controle.","Platformer gamepad mapper":"Mapeador de controle de plataforma","Gamepad identifier (1, 2, 3 or 4)":"Identifica\xE7\xE3o do controle (1, 2, 3 ou 4)","Use directional pad":"Usar o direcional","Controls":"Controles","Use left stick":"Usar o manche esquerdo","Use right stick":"Usar o manche direito","Jump button":"Bot\xE3o de salto","Control a 3D physics character with a gamepad.":"Controlar um personagem de f\xEDsica 3D com um controle.","3D platformer gamepad mapper":"Mapeador de controle de plataforma 3D","Walk joystick":"Manche de caminhada","3D shooter gamepad mapper":"Mapeador de controle de plataforma 3D","Camera joystick":"Manche para a c\xE2mera","Control camera rotations with a gamepad.":"Controlar rota\xE7\xF5es da c\xE2mera com um controle.","First person camera gamepad mapper":"Mapeador de controle de c\xE2mera em primeira pessoa","Maximum rotation speed":"Velocidade m\xE1xima de rota\xE7\xE3o","Horizontal rotation":"Rota\xE7\xE3o horizontal","Rotation acceleration":"Acelera\xE7\xE3o de rota\xE7\xE3o","Rotation deceleration":"Desacelera\xE7\xE3o de rota\xE7\xE3o","Vertical rotation":"Rota\xE7\xE3o vertical","Minimum angle":"\xC2ngulo m\xEDnimo","Maximum angle":"\xC2ngulo m\xE1ximo","Z position offset":"Deslocamento da posi\xE7\xE3o Z","Position":"Posi\xE7\xE3o","Current rotation speed Z":"Velocidade atual de rota\xE7\xE3o Z","Current rotation speed Y":"Velocidade atual de rota\xE7\xE3o Y","Move the camera to look though _PARAM0_ eyes":"Mova a c\xE2mera para olhar pelos olhos de _PARAM0_","the maximum horizontal rotation speed of the object.":"a velocidade m\xE1xima de rota\xE7\xE3o horizontal do objeto.","Maximum horizontal rotation speed":"Velocidade m\xE1xima de rota\xE7\xE3o horizontal","the maximum horizontal rotation speed":"a velocidade m\xE1xima de rota\xE7\xE3o horizontal","the horizontal rotation acceleration of the object.":"a acelera\xE7\xE3o de rota\xE7\xE3o horizontal do objeto.","Horizontal rotation acceleration":"Acelera\xE7\xE3o de rota\xE7\xE3o horizontal","the horizontal rotation acceleration":"a acelera\xE7\xE3o de rota\xE7\xE3o horizontal","the horizontal rotation deceleration of the object.":"a desacelera\xE7\xE3o de rota\xE7\xE3o horizontal do objeto.","Horizontal rotation deceleration":"Desacelera\xE7\xE3o de rota\xE7\xE3o horizontal","the horizontal rotation deceleration":"a desacelera\xE7\xE3o de rota\xE7\xE3o horizontal","the maximum vertical rotation speed of the object.":"a velocidade m\xE1xima de rota\xE7\xE3o vertical do objeto.","Maximum vertical rotation speed":"Velocidade m\xE1xima de rota\xE7\xE3o vertical","the maximum vertical rotation speed":"a velocidade m\xE1xima de rota\xE7\xE3o vertical","the vertical rotation acceleration of the object.":"a acelera\xE7\xE3o de rota\xE7\xE3o vertical do objeto.","Vertical rotation acceleration":"Acelera\xE7\xE3o de rota\xE7\xE3o vertical","the vertical rotation acceleration":"a acelera\xE7\xE3o de rota\xE7\xE3o vertical","the vertical rotation deceleration of the object.":"a desacelera\xE7\xE3o de rota\xE7\xE3o vertical do objeto.","Vertical rotation deceleration":"Desacelera\xE7\xE3o de rota\xE7\xE3o vertical","the vertical rotation deceleration":"a desacelera\xE7\xE3o de rota\xE7\xE3o vertical","the minimum vertical camera angle of the object.":"o \xE2ngulo vertical m\xEDnimo da c\xE2mera do objeto.","Minimum vertical camera angle":"\xC2ngulo m\xEDnimo da c\xE2mera vertical","the minimum vertical camera angle":"o \xE2ngulo vertical m\xEDnimo da c\xE2mera","the maximum vertical camera angle of the object.":"o \xE2ngulo vertical m\xE1ximo da c\xE2mera do objeto.","Maximum vertical camera angle":"\xC2ngulo m\xE1ximo da c\xE2mera vertical","the maximum vertical camera angle":"o \xE2ngulo vertical m\xE1ximo da c\xE2mera","the z position offset of the object.":"o deslocamento da posi\xE7\xE3o z do objeto.","the z position offset":"o deslocamento da posi\xE7\xE3o z","Control a top-down character with a gamepad.":"Controlar um personagem de cima para baixo com um gamepad.","Top-down gamepad mapper":"Mapeador de gamepad de cima para baixo","Top-down movement behavior":"Comportamento de movimento de cima para baixo","Stick mode":"Modo de stick","Hash":"Hash","Hash with MD5 or SHA256.":"Hash com MD5 ou SHA256.","Returns a Hash a MD5 based on a string.":"Retorna um Hash MD5 baseado em uma string.","Hash a String with MD5":"Hash uma string com MD5","String to be hashed":"String a ser hasheada","Returns a Hash a SHA256 based on a string.":"Retorna um Hash SHA256 baseado em uma string.","Hash a String with SHA256":"Hash uma string com SHA256","Health points and damage":"Pontos de vida e dano","Manage health (life) points, shield and armor.":"Gerenciar pontos de vida (vida), escudo e armadura.","Health":"Sa\xFAde","Starting health":"Sa\xFAde inicial","Current health (life) points":"Pontos de sa\xFAde atuais (vida)","Maximum health":"Sa\xFAde m\xE1xima","Use 0 for no maximum.":"Use 0 para n\xE3o ter m\xE1ximo.","Damage cooldown":"Tempo de recarga de danos","Allow heals to increase health above max health (regen will never exceed max health)":"Permitir curas para aumentar a sa\xFAde acima da sa\xFAde m\xE1xima (a regenera\xE7\xE3o nunca exceder\xE1 a sa\xFAde m\xE1xima)","Damage to health from the previous incoming damage":"Dano \xE0 sa\xFAde do dano anterior","Chance to dodge incoming damage (between 0 and 1)":"Chance de esquivar do dano recebido (entre 0 e 1)","When a damage is dodged, no damage is applied.":"Quando um dano \xE9 esquivado, nenhum dano \xE9 aplicado.","Health points gained from the previous heal":"Pontos de sa\xFAde ganhos da cura anterior","Rate of health regeneration (points per second)":"Taxa de regenera\xE7\xE3o da sa\xFAde (pontos por segundo)","Health regeneration":"Regenera\xE7\xE3o de sa\xFAde","Health regeneration delay":"Atraso na regenera\xE7\xE3o de sa\xFAde","Delay before health regeneration starts after a hit.":"Atraso antes que a regenera\xE7\xE3o de sa\xFAde comece ap\xF3s um golpe.","Current shield points":"Pontos de escudo atuais","Shield":"Escudo","Maximum shield":"Escudo m\xE1ximo","Leave 0 for unlimited.":"Deixe 0 para ilimitado.","Duration of shield":"Dura\xE7\xE3o do escudo","Use 0 to make the shield permanent.":"Use 0 para tornar o escudo permanente.","Rate of shield regeneration (points per second)":"Taxa de regenera\xE7\xE3o do escudo (pontos por segundo)","Shield regeneration":"Regenera\xE7\xE3o do escudo","Block excess damage when shield is broken":"Bloquear o dano em excesso quando o escudo estiver quebrado","Shield regeneration delay":"Atraso na regenera\xE7\xE3o do escudo","Delay before shield regeneration starts after a hit.":"Atraso antes da regenera\xE7\xE3o do escudo come\xE7ar ap\xF3s um golpe.","Damage to shield from the previous incoming damage":"Dano ao escudo do dano recebido anteriormente","Flat damage reduction from armor":"Redu\xE7\xE3o de dano plano da armadura","Incoming damages are reduced by this value.":"Os danos recebidos s\xE3o reduzidos por esse valor.","Armor":"Armadura","Percentage damage reduction from armor (between 0 and 1)":"Redu\xE7\xE3o de dano percentual da armadura (entre 0 e 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Aplicar dano ao objeto. O escudo e a armadura podem reduzir esse dano se habilitado.","Apply damage to an object":"Aplicar dano a um objeto","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Aplicar _PARAM2_ pontos de dano a _PARAM0_ (O dano pode ser reduzido por Escudo: _PARAM3_, Armadura: _PARAM4_)","Points of damage":"Pontos de dano","Shield can reduce damage taken":"O escudo pode reduzir o dano recebido","Armor can reduce damage taken":"A armadura pode reduzir o dano recebido","current health points of the object.":"pontos de sa\xFAde atuais do objeto.","Health points":"Pontos de sa\xFAde","health points":"pontos de sa\xFAde","Change the health points of the object. Will not trigger damage cooldown.":"Alterar os pontos de sa\xFAde do objeto. N\xE3o acionar\xE1 o tempo de espera de dano.","Change health points":"Alterar pontos de sa\xFAde","Change the health of _PARAM0_ to _PARAM2_ points":"Alterar a sa\xFAde de _PARAM0_ para _PARAM2_ pontos","New health value":"Novo valor de sa\xFAde","Change health points (deprecated)":"Alterar pontos de sa\xFAde (descontinuado)","Heal the object by increasing its health points.":"Curar o objeto aumentando seus pontos de sa\xFAde.","Heal object":"Curar objeto","Heal _PARAM0_ with _PARAM2_ health points":"Curar _PARAM0_ com _PARAM2_ pontos de sa\xFAde","Points to heal (will be added to object health)":"Pontos a curar (ser\xE3o adicionados \xE0 sa\xFAde do objeto)","the maximum health points of the object.":"os pontos de sa\xFAde m\xE1ximos do objeto.","Maximum health points":"Pontos de sa\xFAde m\xE1ximos","the maximum health points":"os pontos de sa\xFAde m\xE1ximos","Change the object maximum health points.":"Alterar os pontos m\xE1ximos de sa\xFAde do objeto.","Maximum health points (deprecated)":"Pontos de sa\xFAde m\xE1ximos (descontinuado)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Alterar a sa\xFAde m\xE1xima de _PARAM0_ para _PARAM2_ pontos","the rate of health regeneration (points per second).":"a taxa de regenera\xE7\xE3o da sa\xFAde (pontos por segundo).","Rate of health regeneration":"Taxa de regenera\xE7\xE3o da sa\xFAde","the rate of health regeneration":"a taxa de regenera\xE7\xE3o da sa\xFAde","Rate of regen":"Taxa de regenera\xE7\xE3o","Change the rate of health regeneration.":"Alterar a taxa de regenera\xE7\xE3o da sa\xFAde.","Rate of health regeneration (deprecated)":"Taxa de regenera\xE7\xE3o da sa\xFAde (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Alterar a taxa de regenera\xE7\xE3o da sa\xFAde de _PARAM0_ para _PARAM2_ pontos por segundo","the duration of damage cooldown (seconds).":"a dura\xE7\xE3o do cooldown de dano (segundos).","the duration of damage cooldown":"a dura\xE7\xE3o do cooldown de dano","Duration of damage cooldown (seconds)":"Dura\xE7\xE3o do cooldown de dano (segundos)","Change the duration of damage cooldown (seconds).":"Alterar a dura\xE7\xE3o do cooldown de dano (segundos).","Damage cooldown (deprecated)":"Cooldown de dano (descontinuado)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Alterar a dura\xE7\xE3o do cooldown de dano em _PARAM0_ para _PARAM2_ segundos","the delay before health regeneration starts after last being hit (seconds).":"o atraso antes que a regenera\xE7\xE3o da sa\xFAde comece depois de ser atingido pela \xFAltima vez (segundos).","the health regeneration delay":"o atraso na regenera\xE7\xE3o da sa\xFAde","Delay (seconds)":"Atraso (segundos)","Change the delay before health regeneration starts after being hit.":"Alterar o atraso antes que a regenera\xE7\xE3o da sa\xFAde comece ap\xF3s ser atingido.","Health regeneration delay (deprecated)":"Atraso na regenera\xE7\xE3o da sa\xFAde (descontinuado)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Alterar o atraso na regenera\xE7\xE3o da sa\xFAde de _PARAM0_ para _PARAM2_ segundos","the chance to dodge incoming damage (range: 0 to 1).":"a chance de esquivar-se do dano recebido (intervalo: 0 a 1).","Dodge chance":"Chance de esquiva","the chance to dodge incoming damage":"a chance de esquivar-se do dano recebido","Chance to dodge (Range: 0 to 1)":"Chance de esquivar-se (Intervalo: 0 a 1)","Change the chance to dodge incoming damage.":"Alterar a chance de esquivar-se do dano recebido.","Chance to dodge incoming damage (deprecated)":"Chance de esquivar-se do dano recebido (descontinuado)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Alterar a chance de esquiva em _PARAM0_ para _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"a redu\xE7\xE3o de dano plana proveniente da armadura. O dano recebido \xE9 reduzido por este valor.","Armor flat damage reduction":"Redu\xE7\xE3o de dano plana proveniente da armadura","the armor flat damage reduction":"a redu\xE7\xE3o de dano plana proveniente da armadura","Flat reduction from armor":"Redu\xE7\xE3o plana proveniente da armadura","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Alterar a redu\xE7\xE3o de dano plana proveniente da armadura. O dano recebido \xE9 reduzido por este valor.","Flat damage reduction from armor (deprecated)":"Redu\xE7\xE3o de dano plana proveniente da armadura (descontinuado)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Alterar a redu\xE7\xE3o de dano plana proveniente da armadura em _PARAM0_ para _PARAM2_ pontos","the percent damage reduction from armor (range: 0 to 1).":"a redu\xE7\xE3o percentual do dano proveniente da armadura (intervalo: 0 a 1).","Armor percent damage reduction":"Redu\xE7\xE3o percentual do dano proveniente da armadura","the armor percent damage reduction":"a redu\xE7\xE3o de danos percentuais da armadura","Percent damage reduction from armor":"Redu\xE7\xE3o de danos percentuais da armadura","Change the percent damage reduction from armor. Range: 0 to 1.":"Mude a redu\xE7\xE3o de danos percentuais da armadura. Varia\xE7\xE3o: 0 a 1.","Percent damage reduction from armor (deprecated)":"Redu\xE7\xE3o de danos percentuais da armadura (obsoleta)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Mudar a redu\xE7\xE3o de danos percentuais da armadura em _PARAM0_ para _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Permitir curas para aumentar a sa\xFAde acima da sa\xFAde m\xE1xima. A regenera\xE7\xE3o n\xE3o exceder\xE1 a sa\xFAde m\xE1xima.","Allow over-healing":"Permitir supercura","Allow over-healing on _PARAM0_: _PARAM2_":"Permitir supercura em _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Marcar objeto como atingido pelo menos uma vez.","Mark object as hit at least once":"Marcar objeto como atingido pelo menos uma vez","Mark _PARAM0_ as hit at least once: _PARAM2_":"Marcar _PARAM0_ como atingido pelo menos uma vez: _PARAM2_","Hit at least once":"Atingido pelo menos uma vez","Mark object as just damaged.":"Marcar objeto como recentemente danificado.","Mark object as just damaged":"Marcar objeto como recentemente danificado","Mark _PARAM0_ as just damaged: _PARAM2_":"Marcar _PARAM0_ como recentemente danificado: _PARAM2_","Just damaged":"Recentemente danificado","Trigger damage cooldown.":"Acionar o tempo de espera de dano.","Trigger damage cooldown":"Acionar o tempo de espera de dano","Trigger the damage cooldown on _PARAM0_":"Acionar o tempo de espera de dano em _PARAM0_","Check if the object has been hit at least once.":"Verificar se o objeto foi atingido pelo menos uma vez.","Object has been hit at least once":"Objeto foi atingido pelo menos uma vez","_PARAM0_ has been hit at least once":"_PARAM0_ foi atingido pelo menos uma vez","Check if health was just damaged previously in the events.":"Verificar se a sa\xFAde foi recentemente danificada nos eventos.","Is health just damaged":"A sa\xFAde foi recentemente danificada","Health has just been damaged on _PARAM0_":"A sa\xFAde foi recentemente danificada em _PARAM0_","Check if the object was just healed previously in the events.":"Verificar se o objeto foi recentemente curado nos eventos.","Is just healed":"Foi recentemente curado","_PARAM0_ has just been healed":"_PARAM0_ foi recentemente curado","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Verificar se o tempo de espera de dano est\xE1 ativo. Objeto e escudo n\xE3o podem ser danificados enquanto isso estiver ativo.","Is damage cooldown active":"O tempo de espera de dano est\xE1 ativo","Damage cooldown on _PARAM0_ is active":"O tempo de espera de dano em _PARAM0_ est\xE1 ativo","the time before damage cooldown ends (seconds).":"o tempo antes do fim do tempo de espera de dano (segundos).","Time remaining in damage cooldown":"Tempo restante no tempo de espera de dano","the time before damage cooldown end":"o tempo antes do fim do tempo de espera de dano","Check if the object is considered dead (no health points).":"Verificar se o objeto \xE9 considerado morto (sem pontos de sa\xFAde).","Is dead":"Est\xE1 morto","_PARAM0_ is dead":"_PARAM0_ est\xE1 morto","the time since last taken hit (seconds).":"o tempo desde o \xFAltimo golpe recebido (segundos).","Time since last hit":"Tempo desde o \xFAltimo golpe","the time since last taken hit on health":"o tempo desde o \xFAltimo golpe recebido na vida","the health damage taken from most recent hit.":"o dano \xE0 sa\xFAde recebido no golpe mais recente.","Health damage taken from most recent hit":"Dano \xE0 sa\xFAde recebido do golpe mais recente","the health damage taken from most recent hit":"o dano \xE0 sa\xFAde recebido no golpe mais recente","the maximum shield points of the object.":"os pontos m\xE1ximos de escudo do objeto.","Maximum shield points":"Pontos m\xE1ximos de escudo","the maximum shield points":"os pontos m\xE1ximos de escudo","Change the maximum shield points of the object.":"Mudar os pontos m\xE1ximos de escudo do objeto.","Maximum shield points (deprecated)":"Pontos m\xE1ximos de escudo (descontinuado)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Mudar o escudo m\xE1ximo de _PARAM0_ para _PARAM2_ pontos","Change maximum shield points.":"Mudar pontos m\xE1ximos de escudo.","Max shield points (deprecated)":"Pontos m\xE1ximos de escudo (descontinuado)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Mudar os pontos m\xE1ximos de escudo em _PARAM0_ para _PARAM2_ pontos","Shield points":"Pontos de escudo","the current shield points of the object.":"os pontos de escudo atuais do objeto.","the shield points":"os pontos de escudo","Change current shield points. Will not trigger damage cooldown.":"Mudar pontos de escudo atuais. N\xE3o acionar\xE1 o tempo de resfriamento de dano.","Shield points (deprecated)":"Pontos de escudo (descontinuado)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Mudar os pontos de escudo atuais de _PARAM0_ para _PARAM2_ pontos","the rate of shield regeneration (points per second).":"a taxa de regenera\xE7\xE3o de escudo (pontos por segundo).","Rate of shield regeneration":"Taxa de regenera\xE7\xE3o de escudo","the rate of shield regeneration":"a taxa de regenera\xE7\xE3o de escudo","Regeneration rate (points per second)":"Taxa de regenera\xE7\xE3o (pontos por segundo)","Change rate of shield regeneration.":"Mudar taxa de regenera\xE7\xE3o de escudo.","Shield regeneration rate (deprecated)":"Taxa de regenera\xE7\xE3o de escudo (descontinuado)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Mudar a taxa de regenera\xE7\xE3o de escudo de _PARAM0_ para _PARAM2_ pontos por segundo","the delay before shield regeneration starts after being hit (seconds).":"o atraso antes de come\xE7ar a regenera\xE7\xE3o do escudo ap\xF3s ser atingido (segundos).","the shield regeneration delay":"o atraso de regenera\xE7\xE3o do escudo","Regeneration delay (seconds)":"Atraso de regenera\xE7\xE3o (segundos)","Change delay before shield regeneration starts after being hit.":"Mudar o atraso antes de come\xE7ar a regenera\xE7\xE3o do escudo ap\xF3s ser atingido.","Shield regeneration delay (deprecated)":"Atraso de regenera\xE7\xE3o do escudo (descontinuado)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Mudar o atraso de regenera\xE7\xE3o do escudo em _PARAM0_ para _PARAM2_ segundos","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"a dura\xE7\xE3o do escudo (segundos). Um valor de \"0\" significa que o escudo \xE9 permanente.","the duration of the shield":"a dura\xE7\xE3o do escudo","Shield duration (seconds)":"Dura\xE7\xE3o do escudo (segundos)","Change duration of shield. Use \"0\" to make shield permanent.":"Alterar a dura\xE7\xE3o do escudo. Use \"0\" para tornar o escudo permanente.","Duration of shield (deprecated)":"Dura\xE7\xE3o do escudo (obsoleto)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Alterar a dura\xE7\xE3o do escudo em _PARAM0_ para _PARAM2_ segundos","Renew shield duration to it's full value.":"Renovar a dura\xE7\xE3o do escudo para o seu valor total.","Renew shield duration":"Renovar a dura\xE7\xE3o do escudo","Renew the shield duration on _PARAM0_":"Renovar a dura\xE7\xE3o do escudo em _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Ativar o escudo definindo os pontos do escudo e renovando a dura\xE7\xE3o do escudo (opcional).","Activate shield":"Ativar escudo","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Ativar o escudo em _PARAM0_ com _PARAM2_ pontos (Renovar a dura\xE7\xE3o do escudo: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Ativar (ou desativar) o bloqueio de dano em excesso quando o escudo quebrar.","Block excess damage when shield breaks":"Bloquear dano em excesso quando o escudo quebrar","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"O escudo em _PARAM0_ bloqueia o dano em excesso quando ele quebra: _PARAM2_","Block excess damage":"Bloquear dano em excesso","Check if the shield was just damaged previously in the events.":"Verificar se o escudo foi danificado anteriormente nos eventos.","Is shield just damaged":"O escudo foi danificado recentemente","Shield on _PARAM0_ has just been damaged":"O escudo em _PARAM0_ acabou de ser danificado","Check if incoming damage was just dodged.":"Verificar se o dano recebido foi acabado de desviar.","Damage was just dodged":"O dano foi acabado de desviar","_PARAM0_ just dodged incoming damage":"_PARAM0_ acabou de desviar do dano recebido","Check if the shield is active (based on shield points and duration).":"Verificar se o escudo est\xE1 ativo (baseado nos pontos do escudo e na dura\xE7\xE3o).","Is shield active":"O escudo est\xE1 ativo","Shield on _PARAM0_ is active":"O escudo em _PARAM0_ est\xE1 ativo","the time before the shield duration ends (seconds).":"o tempo antes do t\xE9rmino da dura\xE7\xE3o do escudo (segundos).","Time before shield duration ends":"Tempo antes do t\xE9rmino da dura\xE7\xE3o do escudo","the time before the shield duration end":"o tempo antes do t\xE9rmino da dura\xE7\xE3o do escudo","the shield damage taken from most recent hit.":"o dano do escudo recebido do hit mais recente.","Shield damage taken from most recent hit":"Dano do escudo recebido do hit mais recente","the shield damage taken from most recent hit":"o dano do escudo recebido do hit mais recente","the health points gained from previous heal.":"os pontos de sa\xFAde ganhos do heal anterior.","Health points gained from previous heal":"Pontos de sa\xFAde ganhos do heal anterior","the health points gained from previous heal":"os pontos de sa\xFAde ganhos do heal anterior","Hexagonal grid":"Grade hexagonal","Snap objects to an hexagonal grid.":"Mova objetos para uma grade hexagonal.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Ajustar objeto para uma grade hexagonal pontiaguda virtual (esta n\xE3o \xE9 a grade usada no editor).","Snap objects to a virtual pointy topped hexagonal grid":"Ajustar objetos para uma grade hexagonal virtual com topo pontiagudo","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar _PARAM1_ para uma grade hexagonal pontiaguda virtual usando c\xE9lulas com largura: _PARAM2_px, altura _PARAM3_px e uma posi\xE7\xE3o de deslocamento (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objetos a ajustar para a grade virtual","Width of a cell of the virtual grid (in pixels)":"Largura de uma c\xE9lula da grade virtual (em pixels)","Height of a cell of the virtual grid (in pixels)":"Altura de uma c\xE9lula da grade virtual (em pixels)","The actual row height will be 3/4 of this.":"A altura real da linha ser\xE1 3/4 disso.","Offset on the X axis of the virtual grid (in pixels)":"Deslocamento no eixo X da grade virtual (em pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Deslocamento no eixo Y da grade virtual (em pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"As linhas \xEDmpares s\xE3o deslocadas de meia c\xE9lula, use um deslocamento de \"AlturaC\xE9lula * 3/4\" para fazer o contr\xE1rio.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Ajustar objeto para uma grade hexagonal de topo plano virtual (esta n\xE3o \xE9 a grade usada no editor).","Snap objects to a virtual flat topped hexagonal grid":"Ajustar os objetos para uma grade hexagonal de topo plano virtual","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar o _PARAM1_ para uma grade hexagonal de topo plano virtual usando c\xE9lulas com largura: _PARAM2_px, altura _PARAM3_px e uma posi\xE7\xE3o de deslocamento (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"A largura real da coluna ser\xE1 3/4 disso.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"As colunas \xEDmpares s\xE3o deslocadas de meia c\xE9lula, use um deslocamento de \"AlturaC\xE9lula * 3/4\" para fazer o contr\xE1rio.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Ajustar objeto para uma grade de bolhas virtual (essa n\xE3o \xE9 a grade usada no editor).","Snap objects to a virtual bubble grid":"Ajustar objetos para uma grade de bolhas virtual","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Ajustar o _PARAM1_ para uma grade de bolhas virtual usando c\xE9lulas com largura: _PARAM2_px, altura _PARAM3_px e uma posi\xE7\xE3o de deslocamento (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"A altura da linha atual ser\xE1 de 7/8 disto.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"As linhas \xEDmpares s\xE3o deslocadas da metade de uma c\xE9lula, use um deslocamento de 'AlturaC\xE9lula * 7/8' para faz\xEA-lo de outro modo","Homing projectile":"Proj\xE9til direcionado","Make a projectile object move towards a target object.":"Fa\xE7a um objeto de proj\xE9til se mover em dire\xE7\xE3o a um alvo.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Fixar objeto de proj\xE9til no objeto-alvo. (Isso \xE9 necess\xE1rio para \"Mover proj\xE9til em dire\xE7\xE3o ao alvo\").","Lock projectile to target":"Fixar proj\xE9til no alvo","Lock projectile _PARAM1_ to target _PARAM2_":"Fixar proj\xE9til _PARAM1_ no alvo _PARAM2_","Projectile object":"Objeto de proj\xE9til","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Mover proj\xE9til de f\xEDsica em dire\xE7\xE3o ao objeto ao qual foi fixado. Esta a\xE7\xE3o deve ser executada a cada quadro.","Move physics projectile towards target":"Mover proj\xE9til de f\xEDsica em dire\xE7\xE3o ao alvo","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Mover proj\xE9til de f\xEDsica _PARAM1_ em dire\xE7\xE3o ao alvo _PARAM3_. Velocidade de rota\xE7\xE3o: _PARAM4_ Velocidade inicial: _PARAM5_ Acelera\xE7\xE3o: _PARAM6_ Tempo de vida m\xE1ximo: _PARAM7_ Excluir em colis\xE3o: _PARAM8_","Physics Behavior":"Comportamento de f\xEDsica","Initial speed (pixels per second)":"Velocidade inicial (pixels por segundo)","Acceleration (speed increase per second)":"Acelera\xE7\xE3o (aumento de velocidade por segundo)","Max lifetime (seconds)":"Tempo de vida m\xE1ximo (segundos)","Projectile will be deleted after this value is reached.":"O proj\xE9til ser\xE1 exclu\xEDdo ap\xF3s atingir este valor.","Delete Projectile if it collides with Target:":"Excluir proj\xE9til se colidir com o Alvo:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Mover proj\xE9til em dire\xE7\xE3o ao objeto ao qual foi fixado. Esta a\xE7\xE3o deve ser executada a cada quadro.","Move projectile towards target":"Mover proj\xE9til em dire\xE7\xE3o ao alvo","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Mover proj\xE9til _PARAM1_ em dire\xE7\xE3o ao alvo _PARAM2_. Velocidade de rota\xE7\xE3o: _PARAM3_ Velocidade inicial: _PARAM4_ Acelera\xE7\xE3o: _PARAM5_ Velocidade m\xE1xima: _PARAM6_ Tempo de vida m\xE1ximo: _PARAM7_ Excluir em colis\xE3o: _PARAM8_","Idle object tracker":"Rastreador de objeto ocioso","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Verifique se um objeto n\xE3o se moveu (com alguma toler\xE2ncia personaliz\xE1vel) por uma certa dura\xE7\xE3o (1 segundo por padr\xE3o).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Verifique se um objeto n\xE3o se moveu (com alguma toler\xE2ncia, 20 pixels por padr\xE3o) por uma determinada dura\xE7\xE3o (1 segundo por padr\xE3o).","Idle tracker":"Rastreador ocioso","Time, in seconds, before considering the object as idle":"Tempo, em segundos, antes de considerar o objeto como ocioso","Distance, in pixels, allowed for the object to travel and still be considered idle":"Dist\xE2ncia, em pixels, permitida para que o objeto se desloque e ainda seja considerado ocioso","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Verifique se o objeto acabou de se mover de sua \xFAltima posi\xE7\xE3o (usando a toler\xE2ncia configurada no comportamento).","Has just moved from last position":"Acabou de se mover da \xFAltima posi\xE7\xE3o","_PARAM0_ has moved from its last position":"_PARAM0_ se moveu de sua \xFAltima posi\xE7\xE3o","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Verifique se o objeto est\xE1 inativo: ele n\xE3o se moveu de sua \xFAltima posi\xE7\xE3o (ou dentro da toler\xE2ncia) pelo tempo configurado no comportamento.","Is idle (since enough time)":"Est\xE1 inativo (desde tempo suficiente)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Criar ou excluir um iframe para incorporar websites.","Create a new Iframe to embed a website inside the game.":"Crie um novo Iframe para incorporar um site dentro do jogo.","Create an Iframe":"Criar um Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Criar Iframe _PARAM1_ na posi\xE7\xE3o _PARAM5_:_PARAM6_, largura: _PARAM3_, altura: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Nome (id DOM)","Width":"Largura","Height":"Altura","Show scrollbar":"Mostrar barra de rolagem","Show border":"Mostrar borda","Extra CSS styles (optional)":"Estilos CSS extras (opcional)","e.g: `\"border: 10px #f00 solid;\"`":"ex: `\"borda: 10px #f00 s\xF3lida;\"`","Delete the specified Iframe.":"Eliminar o Iframe especificado.","Delete an Iframe":"Excluir um Iframe","Delete Iframe _PARAM1_":"Excluir Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Compra de aplicativo no celular (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Adicione produtos para comprar diretamente no seu jogo (\"Compra de aplicativos\"), para jogos publicados no Android ou iOS.","Ads":"An\xFAncios","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Registrar um Produto da sua loja. Isso \xE9 necess\xE1rio para todos os produtos que voc\xEA deseja exibir ou comprar no aplicativo. Certifique-se de registr\xE1-los todos e finalizar o registro antes de encomendar um produto.","Register a Product":"Registrar um Produto","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Registrar produto _PARAM1_ como um _PARAM2_ (plataforma: _PARAM3_)","The internal ID of the product":"O ID interno do produto","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use o ID do produto que voc\xEA inseriu no provedor de API (Google play, Apple store...)","The type of product":"O tipo de produto","Which platform you're registering the product to":"Qual plataforma voc\xEA est\xE1 registrando o produto","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalizar o registro da loja. Fa\xE7a isso depois de registrar todos os produtos e antes de encomendar ou obter informa\xE7\xF5es sobre um produto.","Finalize registration":"Finalizar registro","Finalize store registration":"Finalizar registro da loja","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Abre o menu de compra para permitir que o usu\xE1rio compre um produto. Certifique-se de usar a condi\xE7\xE3o para verificar se a loja est\xE1 pronta e se o ID do produto foi registrado e finalizado antes de chamar essa a\xE7\xE3o.","Order a product":"Encomendar um produto","Order product _PARAM1_":"Encomendar produto _PARAM1_","The id of the product to buy":"O ID do produto a comprar","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Obtenha todos os dados sobre um produto do provedor de IAP e armazene-o em uma vari\xE1vel de estrutura.\nVerifique [esta p\xE1gina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) para a lista exaustiva do que pode ser recuperado do produto.","Load product data in a variable":"Carregar dados do produto em uma vari\xE1vel","Store data of _PARAM1_ in scene variable named _PARAM2_":"Armazenar dados de _PARAM1_ na vari\xE1vel de cena chamada _PARAM2_","The id or alias of the product to get info about":"O ID ou alias do produto para obter informa\xE7\xF5es","The name of the scene variable to store the product data in":"O nome da vari\xE1vel de cena para armazenar os dados do produto","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"A vari\xE1vel ser\xE1 uma estrutura, veja [esta p\xE1gina](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) para saber quais vari\xE1veis secund\xE1rias s\xE3o acess\xEDveis.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Quando um evento \xE9 acionado para um produto (aprovado ou conclu\xEDdo), isso define uma vari\xE1vel de cena como verdadeira. \nVoc\xEA pode ent\xE3o comparar o valor da vari\xE1vel em uma condi\xE7\xE3o e fazer com que as a\xE7\xF5es sejam iniciadas para reagir \xE0s altera\xE7\xF5es.\nUse com Trigger Once para evitar registrar v\xE1rios observadores desnecessariamente.\nAprovado \xE9 acionado ap\xF3s a compra ser conclu\xEDda.\nConclu\xEDdo \xE9 acionado ap\xF3s voc\xEA ter marcado a compra como entregue (menos \xFAtil).","Update a variable when a product event is triggered":"Atualize uma vari\xE1vel quando um evento do produto for acionado","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Assista ao evento _PARAM3_ para o produto _PARAM1_ e defina a vari\xE1vel de cena nomeada _PARAM2_ como verdadeira quando acontecer","The id of the product to watch":"O ID do produto para assistir","The name of the scene variable to set to \"true\" when the event happens":"O nome da vari\xE1vel de cena para definir como \"verdadeiro\" quando o evento acontecer","The event to listen to":"O evento a ser ouvido","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Marque uma compra como entregue, depois de voc\xEA ter entregado as recompensas pelas quais o usu\xE1rio pagou e salvo em algum lugar. Se voc\xEA n\xE3o fizer isso, o usu\xE1rio receber\xE1 o dinheiro de volta, pois a compra ser\xE1 considerada como incompleta, com as recompensas n\xE3o fornecidas.","Finalize a purchase":"Finalize uma compra","Mark purchase of _PARAM1_ as delivered":"Marque a compra de _PARAM1_ como entregue","The id or alias of the product to finalize":"O ID ou alias do produto para finalizar","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Acionadores ap\xF3s a finaliza\xE7\xE3o do registro. Os produtos podem ent\xE3o ser recuperados e comprados (voc\xEA pode obter dados de um produto como o pre\xE7o, voc\xEA pode usar a a\xE7\xE3o para encomendar um produto...).","Store is ready":"A loja est\xE1 pronta","Input Validation":"Valida\xE7\xE3o de entrada","Conditions and expressions to check, sanitize and manipulate strings.":"Condi\xE7\xF5es e express\xF5es para verificar, sanitizar e manipular strings.","Check if the string is a valid phone number.":"Verifique se a sequ\xEAncia \xE9 um n\xFAmero de telefone v\xE1lido.","Check if a string is a valid phone number":"Verifique se uma sequ\xEAncia \xE9 um n\xFAmero de telefone v\xE1lido","_PARAM1_ is a valid phone number":"_PARAM1_ \xE9 um n\xFAmero de telefone v\xE1lido","Phone number":"N\xFAmero de telefone","Check if the string is a valid URL.":"Verifique se a sequ\xEAncia \xE9 um URL v\xE1lido.","Check if a string is a valid URL":"Verifique se uma sequ\xEAncia \xE9 um URL v\xE1lido","_PARAM1_ is a valid URL":"_PARAM1_ \xE9 um URL v\xE1lido","Check if the string is a valid email.":"Verifique se a sequ\xEAncia \xE9 um email v\xE1lido.","Check if a string is a valid email":"Verifique se uma sequ\xEAncia \xE9 um email v\xE1lido","_PARAM1_ is a valid email":"_PARAM1_ \xE9 um email v\xE1lido","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Verifique se a sequ\xEAncia representa um n\xFAmero (potencialmente com um sinal de menos e potencialmente com um ponto decimal).","Check if a string represents a number":"Verifique se uma sequ\xEAncia representa um n\xFAmero","_PARAM1_ represents a number":"_PARAM1_ representa um n\xFAmero","Number":"N\xFAmero","Check if the string has only latin alphabet letters.":"Verifique se a sequ\xEAncia cont\xE9m apenas letras do alfabeto latino.","Check if a string has only latin alphabet letters":"Verifique se uma sequ\xEAncia cont\xE9m apenas letras do alfabeto latino","_PARAM1_ has only latin alphabet letters":"_PARAM1_ s\xF3 tem letras do alfabeto latino","Letters":"Letras","Returns the string without the first line.":"Retorna a string sem a primeira linha.","Remove the first line":"Remover a primeira linha","String to remove the first line from":"A string para remover a primeira linha","Count the number of lines in a string.":"Contar o n\xFAmero de linhas em uma string.","Count lines":"Contador de linhas","The text to count lines from":"O texto para contar as linhas","Replaces every new line character with a space.":"Substitui todo caractere de nova linha por um espa\xE7o.","Replace new lines by a space":"Substituir novas linhas por um espa\xE7o","The text to remove new lines from":"O texto para remover novas linhas","Remove any non-numerical and non A-Z characters.":"Remover qualquer caractere n\xE3o num\xE9rico e n\xE3o A-Z.","Remove any non-numerical and non A-Z characters":"Remover qualquer caractere n\xE3o num\xE9rico e n\xE3o A-Z","The text to sanitize":"O texto para sanitizar","Internet Connectivity ":"Conectividade com a Internet ","Checks if the device running the game is connected to the internet.":"Verifica se o dispositivo em execu\xE7\xE3o est\xE1 conectado \xE0 internet.","Checks if the device is connected to the internet.":"Verifica se o dispositivo est\xE1 conectado \xE0 internet.","Is the device online?":"O dispositivo est\xE1 online?","The device is online":"O dispositivo est\xE1 online","Simple inventories":"Invent\xE1rios simples","Manage inventory items.":"Gerencie os itens do invent\xE1rio.","Add an item in an inventory.":"Adiciona um item em um invent\xE1rio.","Add an item":"Adiciona um item","Add a _PARAM2_ to inventory _PARAM1_":"Adicione um(a) _PARAM2_ ao invent\xE1rio _PARAM1_","Inventory name":"Nome do invent\xE1rio","Item name":"Nome do item","Remove an item from an inventory.":"Remove um item de um invent\xE1rio.","Remove an item":"Remover um item","Remove a _PARAM2_ from inventory _PARAM1_":"Remova um(a) _PARAM2_ do invent\xE1rio _PARAM1_","the number of an item in an inventory.":"o n\xFAmero de um item em um invent\xE1rio.","Item count":"Contagem de itens","the count of _PARAM2_ in _PARAM1_":"a contagem de _PARAM2_ em _PARAM1_","Check if at least one of the specified items is in the inventory.":"Verifica se pelo menos um dos itens especificados est\xE1 no invent\xE1rio.","Has an item":"Tem um item","Inventory _PARAM1_ contains a _PARAM2_":"O invent\xE1rio _PARAM1_ cont\xE9m um(a) _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"o n\xFAmero m\xE1ximo do item especificado que pode ser adicionado no invent\xE1rio. Por padr\xE3o, o n\xFAmero permitido para cada item \xE9 ilimitado.","Item capacity":"Capacidade do item","_PARAM2_ capacity in inventory _PARAM1_":"a capacidade de _PARAM2_ no invent\xE1rio _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Verifica se uma quantidade limitada de um objeto \xE9 permitida pelo invent\xE1rio. A capacidade do item \xE9 ilimitada por padr\xE3o.","Limited item capacity":"Capacidade limitada de itens","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Permitir uma contagem limitada de _PARAM2_ no invent\xE1rio _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Permitir uma quantidade limitada de um objeto estar no invent\xE1rio. A capacidade do item \xE9 ilimitada por padr\xE3o.","Limit item capacity":"Limitar a capacidade do item","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Permitir uma contagem limitada de _PARAM2_ no invent\xE1rio _PARAM1_: _PARAM3_","Limit the item capacity":"Limitar a capacidade do item","Check if an item has reached its maximum number allowed in the inventory.":"Verificar se um item atingiu seu n\xFAmero m\xE1ximo permitido no invent\xE1rio.","Item full":"Item completo","Inventory _PARAM1_ is full of _PARAM2_":"O invent\xE1rio _PARAM1_ est\xE1 completo de _PARAM2_","Check if an item is equipped.":"Verificar se um item est\xE1 equipado.","Item equipped":"Item equipado","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ est\xE1 equipado no invent\xE1rio _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Marcar um item como equipado. Se a contagem do item for 0, ele n\xE3o ser\xE1 marcado como equipado.","Equip an item":"Equipar um item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Definir _PARAM2_ como equipado no invent\xE1rio _PARAM1_: _PARAM3_","Equip":"Equipar","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Salvar todos os itens do invent\xE1rio em uma vari\xE1vel de cena, para que possam ser restaurados posteriormente.","Save an inventory in a scene variable":"Salvar um invent\xE1rio em uma vari\xE1vel de cena","Save inventory _PARAM1_ in variable _PARAM2_":"Salvar o invent\xE1rio _PARAM1_ na vari\xE1vel _PARAM2_","Scene variable":"Vari\xE1vel de cena","Load the content of the inventory from a scene variable.":"Carregar o conte\xFAdo do invent\xE1rio de uma vari\xE1vel de cena.","Load an inventory from a scene variable":"Carregar um invent\xE1rio de uma vari\xE1vel de cena","Load inventory _PARAM1_ from variable _PARAM2_":"Carregar o invent\xE1rio _PARAM1_ da vari\xE1vel _PARAM2_","Object \"Is On Screen\" Detection":"Detec\xE7\xE3o de objeto \"Est\xE1 na tela\"","This adds a condition to detect if an object is on screen based off its current layer.":"Isso adiciona uma condi\xE7\xE3o para detectar se um objeto est\xE1 na tela com base em sua camada atual.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Este comportamento fornece uma condi\xE7\xE3o para verificar se o objeto est\xE1 localizado na por\xE7\xE3o vis\xEDvel da c\xE2mera de sua camada. A condi\xE7\xE3o tamb\xE9m permite especificar um preenchimento para a borda da tela virtual.\nObserve que a visibilidade do objeto, como estar oculto ou ter 0 opacidade, n\xE3o \xE9 considerada (mas voc\xEA pode usar essas condi\xE7\xF5es existentes al\xE9m deste comportamento).","Is on screen":"Est\xE1 na tela","Checks if an object position is within the viewport of its layer.":"Verifica se a posi\xE7\xE3o de um objeto est\xE1 dentro da tela de sua camada.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ est\xE1 na tela (preenchido por _PARAM2_ pixels)","Padding (in pixels)":"Preenchimento (em pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"N\xFAmero de pixels para preencher a borda da tela. Zero por padr\xE3o. Um valor negativo vai para dentro da tela, um valor positivo vai para fora.","Konami Code":"C\xF3digo Konami","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Permite inserir o C\xF3digo Konami cl\xE1ssico (\"Cima, Cima, Baixo, Baixo, Esquerda, Direita, Esquerda, Direita, B, A\") em uma cena para cheats e easter eggs.","Checks if the Konami Code is correctly inputted.":"Verifica se o C\xF3digo Konami foi inserido corretamente.","Is Inputted":"Est\xE1 inserido","Konami Code is inputted with _PARAM0_":"C\xF3digo Konami inserido com _PARAM0_","Language":"Idioma","Get the preferred language of the user, set on their browser or device.":"Obtenha o idioma preferido do usu\xE1rio, definido em seu navegador ou dispositivo.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Retorna uma string representando o idioma preferido do usu\xE1rio.\nO formato representa o idioma primeiro e geralmente o pa\xEDs onde \xE9 usado. Por exemplo: \"en\" (ingl\xEAs), \"en-US\" (ingl\xEAs usado nos Estados Unidos), \"en-GB\" (ingl\xEAs do Reino Unido), \"es\" (espanhol), \"zh-CN\" (chin\xEAs usado na China), etc.","Linear Movement":"Movimento Linear","Move objects on a straight line.":"Mova objetos em linha reta.","Linear movement":"Movimento linear","Speed on X axis":"Velocidade no eixo X","Speed on Y axis":"Velocidade no eixo Y","Move objects ahead according to their angle.":"Mova objetos \xE0 frente de acordo com seu \xE2ngulo.","Linear movement by angle":"Movimento linear por \xE2ngulo","Linked Objects Tools":"Ferramentas de Objetos Vinculados","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Condi\xE7\xF5es para usar Objetos Vinculados como um gr\xE1fico e um comportamento de movimento de busca de caminho.","Link to neighbors on a rectangular grid.":"Vincule aos vizinhos em uma grade retangular.","Link to neighbors on a rectangular grid":"Link para vizinhos em uma grade retangular","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Vincule _PARAM1_ e seus vizinhos _PARAM2_ em uma grade retangular com dimens\xF5es de c\xE9lula: _PARAM3_; _PARAM4_","Neighbor":"Vizinho","The 2 objects can't be the same.":"Os 2 objetos n\xE3o podem ser os mesmos.","Cell width":"Largura da c\xE9lula","Cell height":"Altura da c\xE9lula","Allows diagonals":"Permite diagonais","Link to neighbors on a hexagonal grid.":"Vincule aos vizinhos em uma grade hexagonal.","Link to neighbors on a hexagonal grid":"Link para vizinhos em uma grade hexagonal","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Vincule _PARAM1_ e seus vizinhos _PARAM2_ em uma grade hexagonal com dimens\xF5es de c\xE9lula: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Vincule aos vizinhos em uma grade isom\xE9trica.","Link to neighbors on an isometric grid":"Link para vizinhos em uma grade isom\xE9trica","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Vincule _PARAM1_ e seus vizinhos _PARAM2_ em uma grade isom\xE9trica com dimens\xF5es de c\xE9lula: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Pode alcan\xE7ar atrav\xE9s de uma soma de custo fornecida.","Can reach with links limited by cost":"Pode alcan\xE7ar com links limitados pelo custo","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Levar em conta todos os \"_PARAM1_\" que podem alcan\xE7ar _PARAM2_ com valor inicial da vari\xE1vel _PARAM3_ atrav\xE9s de no m\xE1ximo um custo de: _PARAM4_ de acordo com a classe de custo: _PARAM5_ e no m\xE1ximo _PARAM6_ links de profundidade","Pick these objects...":"Escolha esses objetos...","if they can reach this object":"se eles puderem alcan\xE7ar este objeto","Initial length variable":"Vari\xE1vel de comprimento inicial","Start to 0 if left empty":"Comece com 0 se estiver vazio","Maximum cost":"Custo m\xE1ximo","Cost class":"Classe de custo","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Deixe vazio para tornar tudo percorrido com custo = 1. Procura na vari\xE1vel filhos de linktools_Cost. Nenhuma crian\xE7a significa n\xE3o percorr\xEDvel, o custo deve ser positivo.","Maximum depth":"Profundidade m\xE1xima","Ignore first node cost":"Ignorar custo do primeiro n\xF3","Can reach through a given number of links.":"Pode alcan\xE7ar atrav\xE9s de um n\xFAmero dado de links.","Can reach with links limited by length":"Pode alcan\xE7ar com links limitados pelo comprimento","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Leve em considera\xE7\xE3o todos os \"_PARAM1_\" que podem alcan\xE7ar _PARAM2_ atrav\xE9s de no m\xE1ximo _PARAM3_ links de acordo com a classe de custo: _PARAM4_","Maximum link length":"Comprimento m\xE1ximo do link","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Deixe vazio para tornar tudo atravess\xE1vel com custo = 1. Procura na vari\xE1vel filhos de linktools_Cost. Sem filho significa n\xE3o atravess\xE1vel, o custo pode ser 0 ou 1.","Can reach through links.":"Pode alcan\xE7ar atrav\xE9s de links.","Can reach":"Pode alcan\xE7ar","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Leve em considera\xE7\xE3o todos os \"_PARAM1_\" que podem alcan\xE7ar _PARAM2_ atrav\xE9s de links","Cost sum.":"Soma de custos.","Cost sum":"Soma de custos","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"O objeto se mover\xE1 de uma inst\xE2ncia de objeto para outra de acordo com como est\xE3o vinculados para alcan\xE7ar um objeto espec\xEDfico.","Link path finding":"Localiza\xE7\xE3o do caminho do link","Angle offset":"Deslocamento do \xE2ngulo","Is following a path":"Est\xE1 seguindo um caminho","Next node index":"Pr\xF3ximo \xEDndice do n\xF3","Next node X":"Pr\xF3ximo n\xF3 X","Next node Y":"Pr\xF3ximo n\xF3 Y","Is at a node":"Est\xE1 em um n\xF3","Next node angle":"\xC2ngulo do pr\xF3ximo n\xF3","Move the object to a position.":"Mova o objeto para uma posi\xE7\xE3o.","Move to a position":"Mova para uma posi\xE7\xE3o","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Mova _PARAM0_ para _PARAM3_ passando por _PARAM2_ usando a classe de custo _PARAM4_","Crossable objects":"Objetos atravess\xE1veis","Destination objects":"Objetos de destino","Check if the object position is the on a path node.":"Verifique se a posi\xE7\xE3o do objeto est\xE1 em um n\xF3 de caminho.","_PARAM0_ is at a node":"_PARAM0_ est\xE1 em um n\xF3","Forget the path.":"Esquecer o caminho.","Forget the path":"Esquecer o caminho","_PARAM0_ forgets the path":"_PARAM0_ esquece o caminho","Set next node index":"Definir o pr\xF3ximo \xEDndice do n\xF3","Set next node index of _PARAM0_ to _PARAM2_":"Definir o pr\xF3ximo \xEDndice do n\xF3 de _PARAM0_ para _PARAM2_","Node index":"\xCDndice do n\xF3","Check if the object is moving.":"Verifique se o objeto est\xE1 se movendo.","Is moving":"Est\xE1 se movendo","_PARAM0_ is moving":"_PARAM0_ est\xE1 se movendo","Check if a path has been found.":"Verifique se um caminho foi encontrado.","Path found":"Caminho encontrado","A path has been found for _PARAM0_":"Um caminho foi encontrado para _PARAM0_","Check if the destination was reached.":"Verifique se o destino foi alcan\xE7ado.","Destination reached":"Destino alcan\xE7ado","_PARAM0_ reached its destination":"_PARAM0_ atingiu seu destino","Speed of the object on the path.":"Velocidade do objeto no caminho.","Get the number of waypoints on the path.":"Obtenha o n\xFAmero de pontos de passagem no caminho.","Node count":"Contagem de n\xF3s","Waypoint X position.":"Posi\xE7\xE3o X do ponto de passagem.","Node X":"N\xF3 X","Waypoint index":"\xCDndice do ponto de passagem","Node Y":"N\xF3 Y","Next waypoint index.":"Pr\xF3ximo \xEDndice do ponto de passagem.","Next waypoint X position.":"Pr\xF3xima posi\xE7\xE3o X do ponto de passagem.","Next waypoint Y position.":"Pr\xF3xima posi\xE7\xE3o Y do ponto de passagem.","Destination X position.":"Posi\xE7\xE3o X de destino.","Destination Y position.":"Posi\xE7\xE3o Y de destino.","the acceleration of the object.":"a acelera\xE7\xE3o do objeto.","the maximum speed of the object.":"a velocidade m\xE1xima do objeto.","the maximum speed":"a velocidade m\xE1xima","the rotation speed of the object.":"a velocidade de rota\xE7\xE3o do objeto.","the rotation speed":"a velocidade de rota\xE7\xE3o","the rotation offset applied when moving the object.":"o deslocamento da rota\xE7\xE3o aplicado ao mover o objeto.","the rotation angle offset on the path":"o deslocamento angular na rota","Check if the object is rotated when traveling on its path.":"Verifique se o objeto est\xE1 girado ao viajar em seu caminho.","Object rotated":"Objeto girado","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ est\xE1 girado ao viajar em seu caminho","Enable or disable rotation of the object on the path.":"Ativar ou desativar a rota\xE7\xE3o do objeto no caminho.","Rotate the object":"Gire o objeto","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Habilitar rota\xE7\xE3o de _PARAM0_ no caminho: _PARAM2_","MQTT Client (advanced)":"Cliente MQTT (avan\xE7ado)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"Um cliente MQTT para GDevelop: permite conex\xF5es a um servidor MQTT e enviar/receber mensagens.","Triggers if the client is connected to an MQTT broker server.":"Dispara se o cliente estiver conectado a um servidor de corretor MQTT.","Is connected to a broker?":"Est\xE1 conectado a um corretor?","Client connected to a broker":"Cliente conectado a um corretor","Connects to an MQTT broker.":"Conecta a um corretor MQTT.","Connect to a broker":"Conectar a um corretor","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Conecte-se ao corretor MQTT _PARAM1_ com par\xE2metros _PARAM2_ (conex\xE3o segura: _PARAM3_)","Host port":"Porta do host","Settings as JSON":"Configura\xE7\xF5es como JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Voc\xEA pode encontrar a lista de configura\xE7\xF5es em [os documentos do MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \nUm exemplo de configura\xE7\xE3o v\xE1lida seria `\" \"clientId \": \"myUserName \" `.","Use secure WebSockets?":"Usar WebSockets seguros?","Disconnects from the current MQTT broker.":"Desconecta do corretor MQTT atual.","Disconnect from broker":"Desconectar do corretor","Disconnect from MQTT broker (force: _PARAM1_)":"Desconectar do corretor MQTT (for\xE7ar: _PARAM1_)","Force end the connection?":"For\xE7ar o fim da conex\xE3o?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"Por padr\xE3o, o MQTT espera que as mensagens pendentes ou em processo de serem enviadas terminem de ser enviadas antes de encerrar a conex\xE3o. Use isso para cancelar qualquer solicita\xE7\xE3o e encerrar imediatamente a conex\xE3o.","Publishes a message on a topic.":"Publica uma mensagem em um t\xF3pico.","Publish message":"Publicar mensagem","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publicar vari\xE1vel _PARAM1_ no t\xF3pico _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Texto a ser publicado","Topic to publish to":"T\xF3pico para publicar","The QoS":"O QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Veja [aqui](https://github.com/mqttjs/MQTT.js#qos) para mais detalhes.","Should the message be retained?":"A mensagem deve ser retida?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Quando uma mensagem \xE9 retida, ela ser\xE1 enviada para cada cliente que se inscreva no t\xF3pico. Apenas uma mensagem pode ser retida por t\xF3pico, se outra mensagem retida for enviada, ela substituir\xE1 a anterior. \nLeia mais [aqui](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Inscreva-se em um t\xF3pico. Todas as mensagens publicadas nesse t\xF3pico ser\xE3o recebidas.","Subscribe to a topic":"Inscrever-se em um t\xF3pico","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Inscrever-se no t\xF3pico _PARAM1_ com QoS em _PARAM2_ e perda de dados _PARAM3_","The topic to subscribe to":"O t\xF3pico para se inscrever","See https://github.com/mqttjs/MQTT.js#qos for more details":"Veja https://github.com/mqttjs/MQTT.js#qos para mais detalhes","Is dataloss allowed?":"\xC9 permitida a perda de dados?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Veja https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode para mais detalhes","Unsubcribe from a topic. No more messages from this topic will be received.":"Cancelar inscri\xE7\xE3o em um t\xF3pico. N\xE3o ser\xE3o recebidas mais mensagens deste t\xF3pico.","Unsubscribe from a topic":"Cancelar inscri\xE7\xE3o em um t\xF3pico","Unsubscribe from topic _PARAM1_":"Cancelar inscri\xE7\xE3o no t\xF3pico _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Dispara sempre que uma mensagem for recebida. Note que voc\xEA precisa primeiro se inscrever em um t\xF3pico para receber mensagens dele.","On message":"Na mensagem","Message received from topic _PARAM1_":"Mensagem recebida do t\xF3pico _PARAM1_","The topic to listen to":"O t\xF3pico para escutar","Get the last received message of a topic.":"Obter a \xFAltima mensagem recebida de um t\xF3pico.","Get last message":"Obter \xFAltima mensagem","The topic to get the message from":"O t\xF3pico para obter a mensagem de","Gets the last error. Returns an empty string if there was no errors.":"Obt\xE9m o \xFAltimo erro. Retorna uma string vazia se n\xE3o houver erros.","Get the last error":"Obter o \xFAltimo erro","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Permite construir um \"campo escalar\" e desenhar linhas de contorno: \xFAtil para nevoeiro de guerra, efeitos l\xEDquidos, pintar o ch\xE3o, etc...","Define the scalar field painter library JavaScript code.":"Define o c\xF3digo JavaScript da biblioteca do pintor de campo escalar.","Define scalar field painter library":"Definir biblioteca do pintor de campo escalar","Define the scalar field painter library JavaScript code":"Definir o c\xF3digo JavaScript da biblioteca do pintor de campo escalar","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Adicione a um objeto pintor de forma e use as a\xE7\xF5es para desenhar um campo. \xDAtil para nevoa de guerra, efeitos l\xEDquidos (\xE1gua, lava, bolhas...).","Marching squares painter":"Pintor de quadrados marchantes","Area left bound":"Limite esquerdo da \xE1rea","Area top bound":"Limite superior da \xE1rea","Area right bound":"Limite direito da \xE1rea","Area bottom bound":"Limite inferior da \xE1rea","Fill outside":"Preencher o exterior","Contour threshold":"Limiar do contorno","Must only draw what is on the screen":"Deve desenhar apenas o que est\xE1 na tela","Extend behavior class":"Estender classe de comportamento","Extend object instance prototype.":"Estender prot\xF3tipo da inst\xE2ncia do objeto.","Extend object instance prototype":"Estender prot\xF3tipo da inst\xE2ncia do objeto","Extend _PARAM0_ prototype":"Estender prot\xF3tipo de _PARAM0_","Clear the field by setting every values to 0.":"Limpar o campo definindo todos os valores como 0.","Clear the field":"Limpar o campo","Clear the field of _PARAM0_":"Limpar o campo de _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Despreencher uma \xE1rea do campo de uma determinada localiza\xE7\xE3o at\xE9 que uma altura espec\xEDfica seja alcan\xE7ada.","Unfill area":"Despreencher \xE1rea","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Desmarcar o campo de _PARAM0_ de x: _PARAM2_, y: _PARAM3_, para um m\xEDnimo de _PARAM4_ com espessura: _PARAM5_","Minimum height":"Altura m\xEDnima","Contour thickness":"Espessura do contorno","Capping radius ratio":"Raio de capa","Small values allow quicker process, but can result to tearing. Try values around 8.":"Valores baixos permitem processamento mais r\xE1pido, mas podem resultar em rasgaduras. Experimente valores em torno de 8.","Fill an area of the field from a given location until a given height is reached.":"Preencher uma \xE1rea do campo de uma determinada localiza\xE7\xE3o at\xE9 uma altura espec\xEDfica ser atingida.","Fill area":"Preencher \xE1rea","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Preencher o campo de _PARAM0_ de x: _PARAM2_, y: _PARAM3_, para um m\xE1ximo de _PARAM4_ com espessura: _PARAM5_","Maximum height":"Altura m\xE1xima","Cap every value of the field to a range.":"Limitar todos os valores do campo a um intervalo.","Clamp the field":"Limitar o campo","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Limitar o campo de _PARAM0_ de: _PARAM2_ para: _PARAM3_","Minimum":"M\xEDnimo","Maximum":"M\xE1ximo","Apply an affine on the field values.":"Aplicar uma afim nos valores do campo.","Transform the field":"Transformar o campo","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transformar o campo de _PARAM0_ com um coeficiente: _PARAM2_ e um deslocamento: _PARAM3_","Coefficient":"Coeficiente","Offset":"Deslocamento","Add a hill to the field.":"Adicionar um monte ao campo.","Add a hill":"Adicionar um monte","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Adicionar um monte ao campo de _PARAM0_ com centro: _PARAM2_, _PARAM3_, _PARAM4_, raio: _PARAM5_, opacidade: _PARAM6_ usando: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"A altura do monte no centro, um valor de 1 ou menos significa um monte plano.","The hill height is 1 at this radius.":"A altura do monte \xE9 1 neste raio.","Opacity":"Opacidade","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Defina como 1 para aplicar o monte instantaneamente ou repita esta a\xE7\xE3o com um valor menor para torn\xE1-lo progressivo.","Operation":"Opera\xE7\xE3o","Add a disk to the field.":"Adicionar um disco ao campo.","Add a disk":"Adicionar um disco","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Adicionar um disco ao campo de _PARAM0_ com centro: _PARAM2_, _PARAM3_, raio: _PARAM4_ usando: _PARAM6_","The spike height is 1 at this radius.":"A altura do pico \xE9 1 neste raio.","Mask a disk to the field.":"M\xE1scara um disco para o campo.","Mask a disk":"M\xE1scara um disco","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"M\xE1scara um disco no campo de _PARAM0_ com centro: _PARAM2_, _PARAM3_, raio: _PARAM4_","Add a line to the field.":"Adicione uma linha ao campo.","Add a line":"Adicione uma linha","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Adicione uma linha ao campo de _PARAM0_ de _PARAM2_ ; _PARAM3_ para _PARAM4_ ; _PARAM5_ com espessura: _PARAM6_ usando: _PARAM8_","X position of the start":"Posi\xE7\xE3o X do in\xEDcio","Y position of the start":"Posi\xE7\xE3o Y do in\xEDcio","X position of the end":"Posi\xE7\xE3o X do fim","Y position of the end":"Posi\xE7\xE3o Y do fim","Thickness":"Espessura","Mask a line to the field.":"M\xE1scara uma linha para o campo.","Mask a line":"M\xE1scara uma linha","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"M\xE1scara uma linha no campo de _PARAM0_ de _PARAM2_ ; _PARAM3_ para _PARAM4_ ; _PARAM5_ com espessura: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Aplicar uma opera\xE7\xE3o dada em cada valor do campo usando o valor do outro campo na mesma posi\xE7\xE3o.","Merge a field":"Mesclar um campo","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Mesclar _PARAM0_ com o campo de _PARAM2_ usando: _PARAM4_","Field object":"Objeto de campo","Field behavior":"Comportamento do campo","Update the field hitboxes.":"Atualizar as hitboxes do campo.","Update hitboxes":"Atualizar hitboxes","Update the field hitboxes of _PARAM0_":"Atualizar as hitboxes do campo de _PARAM0_","Draw the field contours.":"Desenhe os contornos do campo.","Draw the contours":"Desenhe os contornos","Draw the field contours of _PARAM0_":"Desenhe os contornos do campo de _PARAM0_","Change the width of the field cells.":"Mude a largura das c\xE9lulas do campo.","Width of the cells":"Largura das c\xE9lulas","Change the width of the field cells of _PARAM0_: _PARAM2_":"Mudar a largura das c\xE9lulas do campo de _PARAM0_: _PARAM2_","Change the height of the field cells.":"Mude a altura das c\xE9lulas do campo.","Height of the cells":"Altura das c\xE9lulas","Change the height of the field cells of _PARAM0_: _PARAM2_":"Mude a altura das c\xE9lulas do campo de _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Reconstrua o campo com as novas dimens\xF5es.","Rebuild the field":"Reconstrua o campo","Rebuild the field _PARAM0_":"Reconstruir o campo _PARAM0_","Fill outside or inside of the contours.":"Preencher fora ou dentro dos contornos.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Preencher fora dos contornos de _PARAM0_: _PARAM2_","Fill outside?":"Preencher fora?","Change the contour threshold.":"Alterar o limite do contorno.","Change the contour threshold of _PARAM0_: _PARAM2_":"Alterar o limite do contorno de _PARAM0_: _PARAM2_","Change the field area bounds.":"Alterar os limites da \xE1rea do campo.","Area bounds":"Limites da \xE1rea","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Alterar os limites da \xE1rea do campo de _PARAM0_ esquerda: _PARAM2_ topo: _PARAM3_ direita: _PARAM4_ fundo: _PARAM5_","Left bound":"Limite esquerdo","Top bound":"Limite superior","Right bound":"Limite direito","Bottom bound":"Limite inferior","Area left bound of the field.":"Limite esquerdo da \xE1rea do campo.","Area left":"Limite esquerdo","Area top bound of the field.":"Limite superior da \xE1rea do campo.","Area top":"Limite superior","Area right bound of the field.":"Limite direito da \xE1rea do campo.","Area right":"Limite direito","Area bottom bound of the field.":"Limite inferior da \xE1rea do campo.","Area bottom":"Limite inferior","Width of the field cells.":"Largura das c\xE9lulas do campo.","Width of a cell":"Largura de uma c\xE9lula","Height of the field cells.":"Altura das c\xE9lulas do campo.","Height of a cell":"Altura de uma c\xE9lula","The number of cells on the x axis.":"O n\xFAmero de c\xE9lulas no eixo x.","Dimension X":"Dimens\xE3o X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"Em _PARAM2_; _PARAM3_ o valor do campo de _PARAM0_ \xE9 maior que _PARAM4_","The number of cells on the y axis.":"O n\xFAmero de c\xE9lulas no eixo y.","Dimension Y":"Dimens\xE3o Y","The contour threshold.":"O limite do contorno.","The normal X coordinate at a given location.":"A coordenada X normal em uma determinada localiza\xE7\xE3o.","Normal X":"Coordenada X normal","X position of the point":"Posi\xE7\xE3o X do ponto","Y position of the point":"Posi\xE7\xE3o Y do ponto","The normal Y coordinate at a given location.":"A coordenada Y normal em um local dado.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"A coordenada Z normal em um local dado.","Normal Z":"Normal Z","Change the field value at a grid point.":"Altere o valor do campo em um ponto de grade.","Grid value":"Valor da grade","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Alterar o valor do campo de _PARAM0_ no ponto da grade _PARAM2_; _PARAM3_ para _PARAM4_","X grid index":"\xCDndice da grade X","Y grid index":"\xCDndice da grade Y","Field value":"Valor do campo","The field value at a grid point.":"O valor do campo em um ponto da grade.","The field value at a given location.":"O valor do campo em um local dado.","Check if the contours are filled outside.":"Verifique se os contornos est\xE3o preenchidos do lado de fora.","The contours of _PARAM0_ are filled outside":"Os contornos de _PARAM0_ est\xE3o preenchidos do lado de fora","Check if a field is greater than a given value.":"Verifique se um campo \xE9 maior que um determinado valor.","Check if a point is inside the contour.":"Verifique se um ponto est\xE1 dentro do contorno.","Point is inside":"O ponto est\xE1 dentro","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ est\xE1 dentro de _PARAM0_","Cursor object":"Objeto de cursor","Turn any object into a cursor.":"Transforme qualquer objeto em um cursor.","Turn any object into a mouse cursor.":"Transforme qualquer objeto em um cursor do mouse.","Cursor":"Cursor","Mouse Pointer Lock":"Bloqueio de ponteiro do mouse","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Esse comportamento remove o limite na dist\xE2ncia que o mouse pode se mover e esconde o cursor.","Lock the mouse pointer to hide it.":"Bloqueia o ponteiro do mouse para ocult\xE1-lo.","Request Pointer Lock":"Solicitar Bloqueio de Ponteiro","Unlocks the mouse pointer and show it.":"Destrava o ponteiro do mouse e o mostra.","Exit pointer lock":"Sair do bloqueio do ponteiro","Check if the mouse pointer is locked.":"Verifique se a seta do mouse est\xE1 travada.","Pointer is locked":"Seta est\xE1 travada","The mouse pointer is locked":"A seta do mouse est\xE1 travada","Check if the mouse pointer is actually locked.":"Verifique se a seta do mouse est\xE1 realmente travada.","Pointer is actually locked":"A seta est\xE1 realmente travada","The mouse pointer actually is locked":"A seta do mouse realmente est\xE1 travada","Check if the mouse pointer lock is emulated.":"Verifique se o bloqueio da seta do mouse est\xE1 emulado.","Pointer lock is emulated":"O bloqueio da seta est\xE1 emulado","The mouse pointer is lock is emulated":"A seta do mouse est\xE1 emulada","Check if the locked pointer is moving.":"Verifique se a seta travada est\xE1 se movendo.","Locked pointer is moving":"Seta travada est\xE1 se movendo","the movement of the locked pointer on the X axis.":"o movimento da seta travada no eixo X.","Pointer X movement":"Movimento da seta X","the movement of the locked pointer on the X axis":"o movimento do ponteiro travado no eixo X","the movement of the pointer on the Y axis.":"o movimento da seta no eixo Y.","Pointer Y movement":"Movimento da seta Y","the movement of the pointer on the Y axis":"o movimento do ponteiro no eixo Y","Return the X position of a specific touch":"Retorna a posi\xE7\xE3o X de um toque espec\xEDfico","Touch X position":"Posi\xE7\xE3o X do toque","Touch identifier":"Identificador do toque","Return the Y position of a specific touch":"Retorna a posi\xE7\xE3o Y de um toque espec\xEDfico","Touch Y position":"Posi\xE7\xE3o Y do toque","the speed factor for touch movement.":"fator de velocidade para o movimento do toque.","Speed factor for touch movement":"Fator de velocidade para o movimento do toque","the speed factor for touch movement":"fator de velocidade para o movimento do toque","Control camera rotations with a mouse.":"Controle as rota\xE7\xF5es da c\xE2mera com um mouse.","First person camera mouse mapper":"Mapeador de mouse de c\xE2mera em primeira pessoa","Horizontal rotation speed factor":"Fator de velocidade de rota\xE7\xE3o horizontal","Vertical rotation speed factor":"Fator de velocidade de rota\xE7\xE3o vertical","Lock the pointer on click":"Trave o ponteiro ao clicar","the horizontal rotation speed factor of the object.":"O fator de velocidade de rota\xE7\xE3o horizontal do objeto.","the horizontal rotation speed factor":"O fator de velocidade de rota\xE7\xE3o horizontal","the vertical rotation speed factor of the object.":"O fator de velocidade de rota\xE7\xE3o vertical do objeto.","the vertical rotation speed factor":"O fator de velocidade de rota\xE7\xE3o vertical","Noise generator":"Gerador de ru\xEDdo","Generate noise values for procedural generation.":"Gere valores de ru\xEDdo para gera\xE7\xE3o procedural.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Gerar um n\xFAmero entre -1 e 1 a partir do ru\xEDdo simplex unidimensional. A express\xE3o \"Mapa\" da extens\xE3o Matem\xE1tica Estendida pode ser usada para mapear valores para quaisquer limites escolhidos.","1D noise":"Ru\xEDdo 1D","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Gerar um n\xFAmero entre -1 e 1 a partir do ru\xEDdo simplex bidimensional. A express\xE3o \"Mapa\" da extens\xE3o Matem\xE1tica Estendida pode ser usada para mapear valores para quaisquer limites escolhidos.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Gerar um n\xFAmero entre -1 e 1 a partir de ru\xEDdo simplex tridimensional. A express\xE3o \"Map\" da extens\xE3o Matem\xE1tica Estendida pode ser usada para mapear valores para qualquer limite escolhido.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Gerar um n\xFAmero entre -1 e 1 a partir de ru\xEDdo simplex tetradimensional. A express\xE3o \"Map\" da extens\xE3o Matem\xE1tica Estendida pode ser usada para mapear valores para qualquer limite escolhido.","Delete a noise generators and loose its settings.":"Excluir um gerador de ru\xEDdo e perder suas configura\xE7\xF5es.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"Ru\xEDdo de Perlin bidimensional (obsoleto, use em vez disso Noise2d).","Perlin 2D noise":"Ru\xEDdo Perlin 2D","x value":"valor x","y value":"valor y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"Ru\xEDdo de Perlin tridimensional (obsoleto, use em vez disso Noise3d).","Perlin 3D noise":"Ru\xEDdo Perlin 3D","z value":"valor z","2 dimensional simplex noise (depecated, use Noise2d instead).":"Ru\xEDdo simplex bidimensional (obsoleto, use Noise2d em vez disso).","Simplex 2D noise":"Ru\xEDdo simplex 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"Ru\xEDdo simplex tridimensional (obsoleto, use Noise3d em vez disso).","Simplex 3D noise":"Ru\xEDdo simplex 3D","Object picking tools":"Ferramentas de sele\xE7\xE3o de objetos","Adds various object picking related tools.":"Adiciona v\xE1rias ferramentas relacionadas \xE0 sele\xE7\xE3o de objetos.","Unpicks all instances of an object.":"Desseleciona todas as inst\xE2ncias de um objeto.","Unpick all instances":"Desselecionar todas as inst\xE2ncias","Unpick all instances of _PARAM1_":"Desselecionar todas as inst\xE2ncias de _PARAM1_","The object to unpick all instances from":"O objeto para desselecionar todas as inst\xE2ncias","Pick object instances that have the lowest Z-order.":"Seleciona inst\xE2ncias do objeto que t\xEAm a menor ordem Z.","Pick objects with lowest Z-order":"Selecionar objetos com menor ordem Z","Pick _PARAM1_ with the lowest Z-order":"Selecionar _PARAM1_ com a ordem Z mais baixa","Object to select instances from":"Objeto para selecionar inst\xE2ncias","Pick object instances that have the highest Z-order.":"Seleciona inst\xE2ncias do objeto que t\xEAm a maior ordem Z.","Pick objects with highest Z-order":"Selecionar objetos com maior ordem Z","Pick _PARAM1_ with the highest Z-order":"Selecionar _PARAM1_ com a ordem Z mais alta","Pick object instances that have the lowest value of an object variable.":"Seleciona inst\xE2ncias do objeto que t\xEAm o menor valor de uma vari\xE1vel do objeto.","Pick objects with lowest variable value":"Selecionar objetos com menor valor de vari\xE1vel","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Selecionar _PARAM1_ com o menor valor da vari\xE1vel _PARAM2_","Object variable name":"Nome da vari\xE1vel do objeto","Pick object instances that have the highest value of an object variable.":"Seleciona inst\xE2ncias do objeto que t\xEAm o maior valor de uma vari\xE1vel do objeto.","Pick objects with highest variable value":"Selecionar objetos com maior valor de vari\xE1vel","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Selecionar _PARAM1_ com o maior valor da vari\xE1vel _PARAM2_","Picks the first instance out of a list of objects.":"Seleciona a primeira inst\xE2ncia de uma lista de objetos.","Pick the first object (deprecated)":"Selecionar o primeiro objeto (obsoleto)","Pick the first _PARAM1_":"Selecionar o primeiro _PARAM1_","The object to select an instances from":"O objeto para selecionar inst\xE2ncias","Picks the last instance out of a list of objects.":"Seleciona a \xFAltima inst\xE2ncia de uma lista de objetos.","Pick the last object (deprecated)":"Selecionar o \xFAltimo objeto (obsoleto)","Pick the last _PARAM1_":"Selecionar o \xFAltimo _PARAM1_","Picks the Nth instance out of a list of objects.":"Seleciona a en\xE9sima inst\xE2ncia de uma lista de objetos.","Pick the Nth object (deprecated)":"Seleciona o en\xE9simo objeto (obsoleto)","Pick the _PARAM2_th _PARAM1_":"Selecionar o _PARAM2_\xBA _PARAM1_","The place in the objects lists an instance has to have to be picked":"A posi\xE7\xE3o na lista de objetos que uma inst\xE2ncia deve ter para ser selecionada","Slice an object into pieces":"Cortar um objeto em peda\xE7os","Slice an object into smaller pieces that match the color of original object.":"Corte um objeto em peda\xE7os menores que correspondam \xE0 cor do objeto original.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Cortar um objeto em peda\xE7os menores que correspondam \xE0 cor do objeto original. O novo objeto deve ser de cor branca s\xF3lida.","Slice object into smaller pieces":"Fatiar objeto em peda\xE7os menores","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cortar _PARAM1_ em _PARAM3_ tiras verticais e _PARAM4_ tiras horizontais usando _PARAM2_ para os novos objetos. Excluir objeto original: _PARAM5_","Object to be sliced":"Objeto a ser fatiado","Object used for sliced pieces":"Objeto usado para pe\xE7as fatiadas","Recommended: Use a sprite that is a single white pixel":"Recomendado: Use um sprite que seja um \xFAnico pixel branco","Vertical slices":"Fatiamento vertical","Horizontal slices":"Fatiamento horizontal","Delete original object":"Excluir objeto original","Return the blue component of the pixel at the specified position.":"Retorna o componente azul do pixel na posi\xE7\xE3o especificada.","Read pixel blue":"Ler pixel azul","Return the green component of the pixel at the specified position.":"Retorna o componente verde do pixel na posi\xE7\xE3o especificada.","Read pixel green":"Ler pixel verde","Return the red component of the pixel at the specified position.":"Retorna o componente vermelho do pixel na posi\xE7\xE3o especificada.","Read pixel red":"Ler pixel vermelho","Object spawner area":"\xC1rea de spawn de objeto","Spawn (create) objects periodically.":"Spawn (criar) objetos periodicamente.","Object spawner":"Gerador de objetos","Spawn period":"Per\xEDodo de spawn","Offset X (relative to position of spawner)":"Deslocamento X (em rela\xE7\xE3o \xE0 posi\xE7\xE3o do ponto de spawn)","Offset Y (relative to position of spawner)":"Deslocamento Y (em rela\xE7\xE3o \xE0 posi\xE7\xE3o do ponto de spawn)","Max objects in the scene (per spawner)":"N\xFAmero m\xE1ximo de objetos na cena (por ponto de spawn)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limita o n\xFAmero de objetos na cena que foram criados por este gerador. Defina isso como 0 para sem limite.","Spawner capacity":"Capacidade do gerador","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"N\xFAmero de objetos que podem ser criados por este gerador. Isso \xE9 reduzido sempre que um objeto \xE9 gerado.","Unlimited capacity":"Capacidade ilimitada","Use random positions":"Usar posi\xE7\xF5es aleat\xF3rias","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Os objetos ser\xE3o criados em uma posi\xE7\xE3o aleat\xF3ria dentro do gerador. \xDAtil para criar \xE1reas de gera\xE7\xE3o grandes.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Gerar (criar) objetos periodicamente. Esta a\xE7\xE3o deve ser executada a cada quadro para funcionar. Quando a quantidade m\xE1xima for atingida e uma inst\xE2ncia for exclu\xEDda, o gerador aguarda a dura\xE7\xE3o do per\xEDodo de gera\xE7\xE3o antes de criar outra inst\xE2ncia. Os objetos gerados s\xE3o automaticamente vinculados ao gerador.","Spawn objects periodically":"Gerar objetos periodicamente","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Gerar periodicamente (criar) um _PARAM2_ localizado no gerador _PARAM0_","Object that will be created":"Objeto que ser\xE1 criado","Change the offset X relative to the center of spawner (in pixels).":"Altere o deslocamento X em rela\xE7\xE3o ao centro do gerador (em pixels).","Offset on X axis (deprecated)":"Deslocamento no eixo X (obsoleto)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Altere o deslocamento X de _PARAM0_ para _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Altere o deslocamento Y em rela\xE7\xE3o ao centro do gerador (em pixels).","Offset on Y axis (deprecated)":"Deslocamento no eixo Y (obsoleto)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Altere o deslocamento Y de _PARAM0_ para _PARAM2_ pixels","Change the spawn period (in seconds).":"Altere o per\xEDodo de gera\xE7\xE3o (em segundos).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Alterar o per\xEDodo de respaw do _PARAM0_ para _PARAM2_ segundos","Return the offset X relative to the center of spawner (in pixels).":"Retornar o deslocamento X relativo ao centro do spawner (em pixels).","Offset X (deprecated)":"Deslocamento X (obsoleto)","Return the offset Y relative to the center of spawner (in pixels).":"Retornar o deslocamento Y relativo ao centro do spawner (em pixels).","Offset Y (deprecated)":"Deslocamento Y (obsoleto)","Return the spawn period (in seconds).":"Retornar o per\xEDodo de respaw (em segundos).","Restart the cooldown of a spawner.":"Reiniciar o tempo de recarga de um spawner.","Restart spawning cooldown":"Reiniciar o tempo de respaw","Restart the cooldown of _PARAM0_":"Reiniciar o tempo de recarga de _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Retornar o tempo restante antes do pr\xF3ximo respaw (em segundos). \xDAtil para acionar efeitos visuais e sonoros.","Time before the next spawn":"Tempo antes do pr\xF3ximo respaw","_PARAM0_ just spawned an object":"_PARAM0_ acabou de respaw um objeto","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Verificar se um objeto acabou de ser criado por este spawner. \xDAtil para acionar efeitos visuais e sonoros.","Object was just spawned":"Objeto acabou de respaw","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"o n\xFAmero m\xE1ximo de objetos na cena (por gerador) do objeto. Limita a quantidade de objetos na cena que foram criados por este gerador. Defina isso como 0 para nenhum limite.","the max objects in the scene (per spawner)":"o n\xFAmero m\xE1ximo de objetos na cena (por gerador)","Check if spawner has unlimited capacity.":"Verificar se o spawner tem capacidade ilimitada.","_PARAM0_ has unlimited capacity":"_PARAM0_ tem capacidade ilimitada","Change unlimited capacity of spawner.":"Alterar capacidade ilimitada do spawner.","Unlimited object capacity":"Capacidade de objeto ilimitada","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ capacidade ilimitada: _PARAM2_","UnlimitedObjectCapacity":"Capacidade ilimitada de objetos","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"o n\xFAmero de objetos que podem ser criados por este spawner. Isso \xE9 reduzido toda vez que um objeto \xE9 gerado.","the spawner capacity":"a capacidade do gerador","Check if using random positions. Useful for making large spawner areas.":"Verifique se est\xE1 usando posi\xE7\xF5es aleat\xF3rias. \xDAtil para criar \xE1reas de desova grandes.","Use random positions inside _PARAM0_":"Use posi\xE7\xF5es aleat\xF3rias dentro de _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Ativar (ou desativar) posi\xE7\xF5es aleat\xF3rias. \xDAtil para criar \xE1reas de desova grandes.","Use random positions inside _PARAM0_: _PARAM2_":"Use posi\xE7\xF5es aleat\xF3rias dentro de _PARAM0_: _PARAM2_","RandomPosition":"Posi\xE7\xE3oAleat\xF3ria","Object Stack":"Pilha de objetos","An ordered list of objects and a shuffle action.":"Uma lista ordenada de objetos e uma a\xE7\xE3o de embaralhamento.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Verificar se a pilha cont\xE9m o objeto entre um intervalo. Os limites inferior e superior est\xE3o inclu\xEDdos.","Contain between a range":"Conter entre um intervalo","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ est\xE1 na pilha de _PARAM1_ entre _PARAM4_ e _PARAM5_","Stack":"Pilha","Stack behavior":"Comportamento de pilha","Element":"Elemento","Lower bound":"Limite inferior","Upper bound":"Limite superior","Check if the stack contains the object at a height.":"Verificar se a pilha cont\xE9m o objeto em uma altura.","Contain at":"Cont\xE9m em","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ est\xE1 na pilha de _PARAM1_ em _PARAM4_","Check if an object is on the stack top.":"Verificar se um objeto est\xE1 no topo da pilha.","Stack top":"Topo da pilha","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ est\xE1 no topo da pilha de _PARAM1_","Check if the stack contains the object.":"Verificar se a pilha cont\xE9m o objeto.","Contain":"Cont\xE9m","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ est\xE1 na pilha de _PARAM1_","Hold an ordered list of objects.":"Manter uma lista ordenada de objetos.","Add the object on the top of the stack.":"Adicione o objeto no topo da pilha.","Add on top":"Adicionar no topo","Add _PARAM2_ on top of the stack of _PARAM0_":"Adicione _PARAM2_ no topo da pilha de _PARAM0_","Insert the object into the stack.":"Inserir o objeto na pilha.","Insert into the stack":"Inserir na pilha","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Inserir _PARAM2_ na pilha de _PARAM0_ na altura: _PARAM3_","Remove the object from the stack.":"Remova o objeto da pilha.","Remove from the stack":"Remover da pilha","Remove _PARAM2_ from the stack of _PARAM0_":"Remover _PARAM2_ da pilha de _PARAM0_","Remove any object from the stack.":"Remover qualquer objeto da pilha.","Clear":"Limpar","Remove every object of the stack of _PARAM0_":"Remover todos os objetos da pilha de _PARAM0_","Move the objects from a stack into another.":"Mover os objetos de uma pilha para outra.","Move into the stack":"Mover para a pilha","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Mover os objetos da pilha de _PARAM3_ de:_PARAM5_ para:_PARAM6_ para a pilha de _PARAM0_ na altura: _PARAM2_","Move all the object from a stack into another.":"Mover todos os objetos de uma pilha para outra.","Move all into the stack":"Mover tudo para a pilha","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Mover todos os objetos da pilha de _PARAM3_ para a pilha de _PARAM0_ na altura: _PARAM2_","Move all the object from a stack into another one at the top.":"Mover todos os objetos de uma pilha para outra no topo.","Move all on top of the stack":"Mover tudo no topo da pilha","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Mover todos os objetos da pilha de _PARAM2_ no topo da pilha de _PARAM0_","Shuffle the stack.":"Embaralhar a pilha.","Shuffle":"Embaralhar","Shuffle the stack of _PARAM0_":"Embaralhar a pilha de _PARAM0_","The height of an element in the stack.":"A altura de um elemento na pilha.","Height of a stack element":"Altura de um elemento de pilha","the number of objects in the stack.":"o n\xFAmero de objetos na pilha.","Stack height":"Altura da pilha","the number of objects in the stack":"o n\xFAmero de objetos na pilha","Compare the number of objects in the stack.":"Comparar o n\xFAmero de objetos na pilha.","Stack height (deprecated)":"Altura da pilha (desativado)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ tem _PARAM2_ objetos em sua pilha","Check if the stack is empty.":"Verificar se a pilha est\xE1 vazia.","Is empty":"Est\xE1 vazia","The stack of _PARAM0_ is empty":"A pilha de _PARAM0_ est\xE1 vazia","Make objects orbit around a center object":"Fazer objetos orbitarem em torno de um objeto central","Make objects orbit around a center object in a circular or elliptical shape.":"Fazer objetos orbitarem em torno de um objeto central em uma forma circular ou el\xEDptica.","Move objects in orbit around a center object.":"Mover objetos em \xF3rbita ao redor de um objeto central.","Move objects in orbit around a center object":"Mover objetos em \xF3rbita ao redor de um objeto central","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animar _PARAM3_ c\xF3pias de _PARAM2_ que orbitam ao redor de _PARAM1_ a uma dist\xE2ncia de _PARAM5_ com velocidade de \xF3rbita de _PARAM4_ graus por segundo. Girar objetos em \xF3rbita a _PARAM6_ graus por segundo. Iniciar objetos com um deslocamento angular de _PARAM9_ graus. Criar objetos na camada _PARAM7_ com valor Z _PARAM8_. Redefinir localiza\xE7\xF5es de objetos em \xF3rbita ap\xF3s a redu\xE7\xE3o da quantidade: _PARAM10_","Center object":"Objeto central","Orbiting object":"Objeto em \xF3rbita","Cannot be the same object used for the Center object":"N\xE3o pode ser o mesmo objeto usado para o objeto central","Quantity of orbiting objects":"Quantidade de objetos em \xF3rbita","Orbit speed (in degrees per second)":"Velocidade de \xF3rbita (em graus por segundo)","Use negative numbers to orbit counter-clockwise":"Use n\xFAmeros negativos para orbitar no sentido anti-hor\xE1rio","Distance from the center object (in pixels)":"Dist\xE2ncia do objeto central (em pixels)","Angular speed (in degrees per second)":"Velocidade angular (em graus por segundo)","Use negative numbers to rotate counter-clockwise":"Use n\xFAmeros negativos para girar no sentido anti-hor\xE1rio","Layer that orbiting objects will be created on (base layer if empty)":"Camada em que os objetos em \xF3rbita ser\xE3o criados (camada base se vazia)","Z order of orbiting objects":"Ordem Z dos objetos em \xF3rbita","Starting angle offset (in degrees)":"Offset de \xE2ngulo inicial (em graus)","Reset locations of orbiting objects after quantity is reduced":"Redirecionar localiza\xE7\xF5es dos objetos em \xF3rbita ap\xF3s a quantidade ser reduzida","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Mover objetos em \xF3rbita el\xEDptica ao redor de um objeto central. A ordem Z \xE9 alterada para dar um efeito 3D.","Move objects in elliptical orbit around a center object":"Mover objetos em \xF3rbita el\xEDptica ao redor de um objeto central","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animar _PARAM3_ c\xF3pias de _PARAM2_ em \xF3rbita el\xEDptica ao redor de _PARAM1_ com raio vertical de _PARAM5_, raio horizontal de _PARAM9_ e uma velocidade de \xF3rbita de _PARAM4_ graus por segundo. O lado do primeiro plano \xE9 _PARAM10_. Girar objetos em \xF3rbita a _PARAM6_ graus por segundo","Vertical distance from the center object (pixels)":"Dist\xE2ncia vertical do objeto central (pixels)","Horizontal distance from the center object (pixels)":"Dist\xE2ncia horizontal do objeto central (pixels)","Foreground Side":"Lado do primeiro plano","Delete orbiting objects that are linked to a center object.":"Excluir objetos em \xF3rbita que est\xE3o vinculados a um objeto central","Delete orbiting objects that are linked to a center object":"Excluir objetos em \xF3rbita vinculados a um objeto central","Delete all _PARAM2_ that are linked to _PARAM1_":"Excluir todos os _PARAM2_ vinculados a _PARAM1_","Cannot be the same object that was used for the Center object":"N\xE3o pode ser o mesmo objeto usado para o objeto central","Panel sprite button":"Bot\xE3o sprite de painel","A button that can be customized.":"Um bot\xE3o que pode ser personalizado.","The finite state machine used internally by the button object.":"A m\xE1quina de estados finitos usada internamente pelo objeto bot\xE3o.","Button finite state machine":"M\xE1quina de estados finitos do bot\xE3o","Button (panel sprite)":"Bot\xE3o (sprite de painel)","Label offset on Y axis when pressed":"Deslocamento do r\xF3tulo no eixo Y quando pressionado","Left padding":"Preenchimento \xE0 esquerda","Padding":"Preenchimento","Right padding":"Preenchimento \xE0 direita","Top padding":"Preenchimento superior","Bottom padding":"Preenchimento inferior","Hovered fade out duration (in seconds)":"Dura\xE7\xE3o de desvanecimento ao passar o mouse (em segundos)","Change the text of the button label.":"Alterar o texto do r\xF3tulo do bot\xE3o.","Label text":"Texto do r\xF3tulo","Change the text of _PARAM0_ to _PARAM1_":"Alterar o texto de _PARAM0_ para _PARAM1_","Text":"Texto","Return the label text.":"Retornar o texto do r\xF3tulo.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Retornar o centro do r\xF3tulo Y de acordo com a configura\xE7\xE3o do bot\xE3o. Essa express\xE3o \xE9 usada em doStepPostEvents quando o bot\xE3o \xE9 pressionado ou liberado.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centralizar o r\xF3tulo de acordo com a configura\xE7\xE3o do bot\xE3o. Isso \xE9 usado em doStepPostEvents quando o bot\xE3o \xE9 redimensionado.","Center the label of _PARAM0_":"Centralize o r\xF3tulo de _PARAM0_","De/activate interactions with the button.":"De/ativar intera\xE7\xF5es com o bot\xE3o.","De/activate interactions":"De/ativar intera\xE7\xF5es","Activate interactions with _PARAM0_: _PARAM1_":"Ativar intera\xE7\xF5es com _PARAM0_: _PARAM1_","Activate":"Ativar","Check if interactions are activated on the button.":"Verifique se as intera\xE7\xF5es est\xE3o ativadas no bot\xE3o.","Interactions activated":"Intera\xE7\xF5es ativadas","Interactions on _PARAM0_ are activated":"Intera\xE7\xF5es em _PARAM0_ est\xE3o ativadas","Resource bar (continuous)":"Barra de recurso (cont\xEDnua)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Uma barra que representa um recurso no jogo (vida, mana, muni\xE7\xE3o, etc).","Resource bar":"Barra de recurso","Previous high value":"Valor alto anterior","Previous high value conservation duration (in seconds)":"Dura\xE7\xE3o de conserva\xE7\xE3o do valor alto anterior (em segundos)","the value of the object.":"o valor do objeto.","the value":"o valor","the maximum value of the object.":"o valor m\xE1ximo do objeto.","the maximum value":"o valor m\xE1ximo","Check if the bar is empty.":"Verifique se a barra est\xE1 vazia.","Empty":"Vazio","_PARAM0_ bar is empty":"_PARAM0_ a barra est\xE1 vazia","Check if the bar is full.":"Verifique se a barra est\xE1 cheia.","Full":"Cheio","_PARAM0_ bar is full":"_PARAM0_ a barra est\xE1 cheia","the previous high value of the resource bar before the current change.":"o valor alto anterior da barra de recursos antes da mudan\xE7a atual.","the previous high value":"o valor alto anterior","Force the previous resource value to update to the current one.":"For\xE7ar o valor anterior do recurso a atualizar para o valor atual.","Update previous value":"Atualizar valor anterior","Update the previous resource value of _PARAM0_":"Atualize o valor do recurso anterior de _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"a dura\xE7\xE3o anterior de conserva\xE7\xE3o do valor m\xE1ximo (em segundos) do objeto.","Previous high value conservation duration":"Dura\xE7\xE3o anterior de conserva\xE7\xE3o do valor m\xE1ximo","the previous high value conservation duration":"a dura\xE7\xE3o anterior de conserva\xE7\xE3o do valor m\xE1ximo","Check if the resource value is changing.":"Verifique se o valor do recurso est\xE1 mudando.","Value is changing":"O valor est\xE1 mudando","_PARAM0_ value is changing":"O valor de _PARAM0_ est\xE1 mudando","Bar":"Barra","Initial value":"Valor inicial","It's used to detect a change at hot reload.":"\xC9 usado para detectar uma altera\xE7\xE3o no carregamento a quente.","Easing duration":"Dura\xE7\xE3o do al\xEDvio","Show the label":"Mostrar o r\xF3tulo","Only used by the scene editor.":"Apenas usado pelo editor de cena.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Centralize a barra de acordo com a configura\xE7\xE3o do bot\xE3o. Isso \xE9 usado em doStepPostEvents quando o bot\xE3o \xE9 redimensionado.","Update layout":"Atualizar layout","Update layout of _PARAM0_":"Atualizar layout de _PARAM0_","_PARAM0_ is empty":"_PARAM0_ est\xE1 vazio","_PARAM0_ is full":"_PARAM0_ est\xE1 cheio","the previous value conservation duration (in seconds) of the object.":"a dura\xE7\xE3o anterior de conserva\xE7\xE3o do valor do objeto (em segundos).","Previous value conservation duration":"Dura\xE7\xE3o anterior de conserva\xE7\xE3o do valor","the previous value conservation duration":"a dura\xE7\xE3o anterior de conserva\xE7\xE3o do valor","Value width":"Largura do valor","Check if the label is shown.":"Verifique se o r\xF3tulo est\xE1 sendo mostrado.","Label is shown":"O r\xF3tulo est\xE1 sendo mostrado","_PARAM0_ label is shown":"O r\xF3tulo de _PARAM0_ est\xE1 sendo mostrado","Show (or hide) the label on the bar.":"Mostrar (ou ocultar) o r\xF3tulo na barra.","Show label":"Mostrar r\xF3tulo","Show the label of _PARAM0_: _PARAM1_":"Mostrar o r\xF3tulo de _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Atualize o texto que exibe o valor atual e o valor m\xE1ximo.","Update label":"Atualizar r\xF3tulo","Update label of _PARAM0_":"Atualizar r\xF3tulo de _PARAM0_","Slider":"Controle deslizante","Represent a value on a slider.":"Representa um valor em um controle deslizante.","Step size":"Tamanho do passo","the minimum value of the object.":"o valor m\xEDnimo do objeto.","the minimum value":"o valor m\xEDnimo","the bar value bounds size.":"o tamanho dos limites do valor da barra.","the bar value bounds size":"o tamanho dos limites do valor da barra","the step size of the object.":"o tamanho do passo do objeto.","the step size":"o tamanho do passo","Bar left margin":"Margem esquerda da barra","Bar top margin":"Margem superior da barra","Bar right margin":"Margem direita da barra","Bar bottom margin":"Margem inferior da barra","Show the label when the value is changed":"Mostrar o r\xF3tulo quando o valor \xE9 alterado","Label":"R\xF3tulo","Label margin":"Margem do r\xF3tulo","the value of the slider.":"o valor do controle deslizante.","the minimum value of the slider.":"o valor m\xEDnimo do controle deslizante.","the maximum value of the slider.":"o valor m\xE1ximo do controle deslizante.","the step size of the slider.":"o tamanho do passo do controle deslizante.","Update the thumb position according to the slider value.":"Atualizar a posi\xE7\xE3o do controle deslizante de acordo com o valor do controle deslizante.","Update thumb position":"Atualizar a posi\xE7\xE3o do polegar","Update the thumb position of _PARAM0_":"Atualizar a posi\xE7\xE3o do polegar de _PARAM0_","Update the slider configuration.":"Atualizar a configura\xE7\xE3o do controle deslizante.","Update slider configuration":"Atualizar a configura\xE7\xE3o do controle deslizante","Update the slider configuration of _PARAM0_":"Atualizar a configura\xE7\xE3o do controle deslizante de _PARAM0_","Check if the slider allows interactions.":"Verificar se o controle deslizante permite intera\xE7\xF5es.","Parallax for Tiled Sprite":"Paralaxe para sprite em mosaico","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Comportamentos para animar objetos sprite em mosaico em segundo plano, seguindo a c\xE2mera com um efeito de paralaxe.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Mova a imagem de um Sprite Tiled para seguir a c\xE2mera horizontalmente com um efeito de paralaxe. Depois de adicionar isso a um objeto, coloque o objeto em uma camada que n\xE3o est\xE1 se movendo, atr\xE1s da camada que est\xE1 sendo seguida (por exemplo, uma camada chamada \"Fundo\").","Horizontal Parallax for a Tiled Sprite":"Paralaxe horizontal para um Sprite Tiled","Parallax factor (speed for the parallax, usually between 0 and 1)":"Fator de paralaxe (velocidade para a paralaxe, geralmente entre 0 e 1)","Layer to be followed (leave empty for the base layer)":"Camada a ser seguida (deixe vazio para a camada base)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Mova a imagem de um Sprite Tiled para seguir a c\xE2mera verticalmente com um efeito de paralaxe. Depois de adicionar isso a um objeto, coloque o objeto em uma camada que n\xE3o est\xE1 se movendo, atr\xE1s da camada que est\xE1 sendo seguida (por exemplo, uma camada chamada \"Fundo\").","Vertical Parallax for a Tiled Sprite":"Paralaxe vertical para um Sprite Tiled","Offset on Y axis":"Deslocamento no eixo Y","3D particle emitter":"Emissor de part\xEDculas 3D","Display a large number of particles to create visual effects.":"Exibir um grande n\xFAmero de part\xEDculas para criar efeitos visuais.","Start color":"Cor inicial","End color":"Cor final","Start opacity":"Opacidade inicial","Flow of particles (particles per second)":"Fluxo de part\xEDculas (part\xEDculas por segundo)","Start min size":"Tamanho m\xEDnimo inicial","Start max size":"Tamanho m\xE1ximo inicial","End scale":"Escala Final","Start min speed":"Velocidade m\xEDnima inicial","Start max speed":"Velocidade m\xE1xima inicial","Min lifespan":"Tempo de vida m\xEDnimo","Max lifespan":"Tempo de vida m\xE1ximo","Emission duration":"Dura\xE7\xE3o da emiss\xE3o","Particles move with the emitter":"Part\xEDculas acompanham o emissor","Spay cone angle":"\xC2ngulo do cone de dispers\xE3o","Blending":"Mescla","Gravity top":"Gravidade superior","Delete when emission ends":"Excluir quando a emiss\xE3o terminar","Z (elevation)":"Z (eleva\xE7\xE3o)","Deprecated":"Obsoleto","Rotation on X axis":"Rota\xE7\xE3o no eixo X","Rotation on Y axis":"Rota\xE7\xE3o no eixo Y","Update from properties.":"Atualizar a partir das propriedades.","Update from properties":"Atualizar a partir das propriedades","Update from properties of _PARAM0_":"Atualizar a partir das propriedades de _PARAM0_","Register in layer":"Registrar na camada","Register _PARAM0_ in layer":"Registrar _PARAM0_ na camada","Delete itself":"Excluir-se","Delete _PARAM0_":"Excluir _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Verificar se a emiss\xE3o terminou e nenhuma part\xEDcula est\xE1 viva.","Emission has ended":"A emiss\xE3o terminou","Emission from _PARAM0_ has ended":"A emiss\xE3o de _PARAM0_ terminou","Restart particule emission from the beginning.":"Reiniciar a emiss\xE3o de part\xEDculas desde o in\xEDcio.","Restart":"Reiniciar","Restart particule emission from _PARAM0_":"Reiniciar a emiss\xE3o de part\xEDculas de _PARAM0_","the Z position of the emitter.":"a posi\xE7\xE3o Z do emissor.","Z elevaltion (deprecated)":"Eleva\xE7\xE3o Z (obsoleta)","the Z position":"a posi\xE7\xE3o Z","the rotation on X axis of the emitter.":"a rota\xE7\xE3o no eixo X do emissor.","Rotation on X axis (deprecated)":"Rota\xE7\xE3o no eixo X (obsoleta)","the rotation on X axis":"a rota\xE7\xE3o no eixo X","the rotation on Y axis of the emitter.":"a rota\xE7\xE3o no eixo Y do emissor.","Rotation on Y axis (deprecated)":"Rota\xE7\xE3o no eixo Y (obsoleta)","the rotation on Y axis":"a rota\xE7\xE3o no eixo Y","the start color of the object.":"a cor inicial do objeto.","the start color":"a cor inicial","the end color of the object.":"a cor final do objeto.","the end color":"a cor final","the start opacity of the object.":"a opacidade inicial do objeto.","the start opacity":"a opacidade inicial","the end opacity of the object.":"a opacidade final do objeto.","the end opacity":"a opacidade final","the flow of particles of the object (particles per second).":"o fluxo de part\xEDculas do objeto (part\xEDculas por segundo).","Flow of particles":"Fluxo de part\xEDculas","the flow of particles":"o fluxo de part\xEDculas","the start min size of the object.":"o tamanho m\xEDnimo inicial do objeto.","the start min size":"tamanho m\xEDnimo inicial","the start max size of the object.":"o tamanho m\xE1ximo inicial do objeto.","the start max size":"tamanho m\xE1ximo inicial","the end scale of the object.":"a escala final do objeto.","the end scale":"a escala final","the min start speed of the object.":"a velocidade m\xEDnima inicial do objeto.","Min start speed":"Velocidade m\xEDnima inicial","the min start speed":"a velocidade m\xEDnima inicial","the max start speed of the object.":"a velocidade m\xE1xima inicial do objeto.","Max start speed":"Velocidade m\xE1xima inicial","the max start speed":"a velocidade m\xE1xima inicial","the min lifespan of the object.":"a dura\xE7\xE3o m\xEDnima da vida \xFAtil do objeto.","the min lifespan":"a dura\xE7\xE3o m\xEDnima da vida \xFAtil","the max lifespan of the object.":"a dura\xE7\xE3o m\xE1xima da vida \xFAtil do objeto.","the max lifespan":"a dura\xE7\xE3o m\xE1xima da vida \xFAtil","the emission duration of the object.":"a dura\xE7\xE3o da emiss\xE3o do objeto.","the emission duration":"a dura\xE7\xE3o da emiss\xE3o","Check if particles move with the emitter.":"Verifique se as part\xEDculas se movem com o emissor.","_PARAM0_ particles move with the emitter":"_PARAM0_ part\xEDculas se movem com o emissor","Change if particles move with the emitter.":"Altere se as part\xEDculas se movem com o emissor.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ part\xEDculas se movem com o emissor: _PARAM1_","AreParticlesRelative":"As part\xEDculas s\xE3o relativas","the spay cone angle of the object.":"o \xE2ngulo de cone de spray do objeto.","the spay cone angle":"o \xE2ngulo de cone de spray","the blending of the object.":"a mistura do objeto.","the blending":"a mistura","the gravity top of the object.":"o topo da gravidade do objeto.","the gravity top":"o topo da gravidade","the gravity of the object.":"a gravidade do objeto.","the gravity":"a gravidade","Check if delete when emission ends.":"Verifique se exclui quando a emiss\xE3o termina.","_PARAM0_ delete when emission ends":"_PARAM0_ exclua quando a emiss\xE3o terminar","Change if delete when emission ends.":"Mudar se excluir quando a emiss\xE3o terminar.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ excluir quando a emiss\xE3o terminar: _PARAM1_","ShouldAutodestruct":"DeveAutodestruir","Physics car":"Carro f\xEDsico","Simulate car motion with drifting.":"Simular movimento de carro com derrapagem.","Simulate car motion.":"Simular movimento de carro.","Physics Engine 2.0":"Motor de F\xEDsica 2.0","Wheel grip ratio (from 0 to 1)":"Fator de ader\xEAncia das rodas (de 0 a 1)","A ratio of 0 is like driving on ice.":"Um fator de 0 \xE9 como dirigir no gelo.","Steering":"Dire\xE7\xE3o","Steering speed":"Velocidade de dire\xE7\xE3o","Sterring speed when turning back":"Velocidade de dire\xE7\xE3o ao virar para tr\xE1s","Maximum steering angle":"\xC2ngulo m\xE1ximo de dire\xE7\xE3o","Steering angle":"\xC2ngulo de dire\xE7\xE3o","Front wheels position":"Posi\xE7\xE3o das rodas dianteiras","0 means at the center, 1 means at the front":"0 significa no centro, 1 significa na frente","Wheels":"Rodas","Rear wheels position":"Posi\xE7\xE3o das rodas traseiras","0 means at the center, 1 means at the back":"0 significa no centro, 1 significa na traseira","Simulate a press of the right key.":"Simule uma press\xE3o na tecla direita.","Simulate right key press":"Simule a press\xE3o na tecla direita","Simulate pressing right for _PARAM0_":"Simule pressionando direita por _PARAM0_","Simulate a press of the left key.":"Simule uma press\xE3o na tecla esquerda.","Simulate left key press":"Simule a press\xE3o na tecla esquerda","Simulate pressing left for _PARAM0_":"Simule pressionando esquerda por _PARAM0_","Simulate a press of the up key.":"Simule uma press\xE3o na tecla de seta para cima.","Simulate up key press":"Simule a press\xE3o na tecla de seta para cima","Simulate pressing up for _PARAM0_":"Simule pressionando para cima por _PARAM0_","Simulate a press of the down key.":"Simule uma press\xE3o na tecla de seta para baixo.","Simulate down key press":"Simule a press\xE3o na tecla de seta para baixo","Simulate pressing down for _PARAM0_":"Simular pressionando para baixo por _PARAM0_","Simulate a steering stick for a given axis force.":"Simule um volante para uma determinada for\xE7a do eixo.","Simulate steering stick":"Simule volante","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simule um volante para _PARAM0_ com uma for\xE7a de _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simular um acelerador para uma for\xE7a do eixo dada.","Simulate acceleration stick":"Simular acelerador","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simular um acelerador para _PARAM0_ com uma for\xE7a de _PARAM2_","Apply wheel forces":"Aplicar for\xE7as nas rodas","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Aplicar for\xE7as na roda em _PARAM2_ ; _PARAM3_ e _PARAM4_\xB0 de _PARAM0_","Wheel X":"Roda X","Wheel Y":"Roda Y","Wheel angle":"\xC2ngulo da roda","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Retornar o momentum de in\xE9rcia (em kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum de in\xE9rcia","Apply a polar force":"Aplicar uma for\xE7a polar","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Comprimento (em kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Desenhar for\xE7as aplicadas no carro para fins de depura\xE7\xE3o.","Draw forces for debug":"Desenhar for\xE7as para depurar","Draw forces of car _PARAM0_ on _PARAM2_":"Desenhar for\xE7as do carro _PARAM0_ em _PARAM2_","the steering angle of the object.":"o \xE2ngulo de dire\xE7\xE3o do objeto.","the steering angle":"o \xE2ngulo de dire\xE7\xE3o","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"a taxa de ader\xEAncia da roda do objeto (de 0 a 1). Uma taxa de 0 \xE9 como dirigir no gelo.","Wheel grip ratio":"Taxa de ader\xEAncia da roda","the wheel grip ratio":"a taxa de ader\xEAncia da roda","the maximum steering angle of the object.":"o \xE2ngulo de dire\xE7\xE3o m\xE1ximo do objeto.","the maximum steering angle":"o \xE2ngulo de dire\xE7\xE3o m\xE1ximo","the steering speed of the object.":"a velocidade de dire\xE7\xE3o do objeto.","the steering speed":"a velocidade de dire\xE7\xE3o","the sterring speed when turning back of the object.":"a velocidade de dire\xE7\xE3o ao retornar do objeto.","Sterring back speed":"Velocidade de retorno da dire\xE7\xE3o","the sterring speed when turning back":"a velocidade de dire\xE7\xE3o ao retornar","3D physics character animator":"Animador de personagem f\xEDsico 3D","Change animations of a 3D physics character automatically.":"Alterar anima\xE7\xF5es de um personagem f\xEDsico 3D automaticamente.","Animatable capacity":"Capacidade anim\xE1vel","\"Idle\" animation name":"\"Nome\" da anima\xE7\xE3o \"Parada\"","Animation names":"Nomes das anima\xE7\xF5es","\"Run\" animation name":"\"Nome\" da anima\xE7\xE3o \"Corrida\"","\"Jump\" animation name":"\"Pular\" nome da anima\xE7\xE3o","\"Fall\" animation name":"\"Queda\" nome da anima\xE7\xE3o","3D character keyboard mapper":"Mapeador de teclado de personagem 3D","3D platformer and 3D shooter keyboard controls.":"Controles de teclado de plataforma 3D e de tiro 3D.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Controlar um personagem de f\xEDsica 3D com um teclado para um jogo plataforma ou top-down.","3D platformer keyboard mapper":"Mapeador de teclado de plataforma 3D","Camera is locked for the frame":"C\xE2mera est\xE1 trancada para o quadro","Check if camera is locked for the frame.":"Verificar se a c\xE2mera est\xE1 bloqueada para o quadro.","Camera is locked":"C\xE2mera est\xE1 bloqueada","_PARAM0_ camera is locked for the frame":"A c\xE2mera _PARAM0_ est\xE1 bloqueada para o quadro","Change if camera is locked for the frame.":"Alterar se a c\xE2mera est\xE1 bloqueada para o quadro.","Lock the camera":"Travar a c\xE2mera","_PARAM0_ camera is locked for the frame: _PARAM2_":"A c\xE2mera _PARAM0_ est\xE1 bloqueada para o quadro: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Controlar um personagem de f\xEDsica 3D com um teclado para um jogo de tiro em primeira ou terceira pessoa.","3D shooter keyboard mapper":"Mapeador de teclado de atirador 3D","3D ellipse movement":"Movimento el\xEDptico 3D","3D physics engine":"Motor de f\xEDsica 3D","Ellipse width":"Largura da elipse","Ellipse height":"Altura da elipse","the ellipse width of the object.":"a largura da elipse do objeto.","the ellipse width":"a largura da elipse","the ellipse height of the object.":"a altura da elipse do objeto.","the ellipse height":"a altura da elipse","the loop duration (in seconds).":"a dura\xE7\xE3o do ciclo (em segundos).","the loop duration":"a dura\xE7\xE3o do ciclo","Pinching gesture":"Gesto de pin\xE7a","Move the camera or objects with pinching gestures.":"Mover a c\xE2mera ou objetos com gestos de pin\xE7a.","Enable or disable camera pinch.":"Habilitar ou desabilitar o zoom da c\xE2mera.","Enable or disable camera pinch":"Habilitar ou desabilitar o zoom da c\xE2mera","Enable camera pinch: _PARAM1_":"Habilitar zoom da c\xE2mera: _PARAM1_","Enable camera pinch":"Habilitar zoom da c\xE2mera","Check if camera pinch is enabled.":"Verificar se o zoom da c\xE2mera est\xE1 habilitado.","Camera pinch is enabled":"Zoom da c\xE2mera est\xE1 habilitado","Choose the layer to move with pinch gestures.":"Escolha a camada para mover com gestos de zoom.","Camera pinch layer":"Camada de zoom da c\xE2mera","Choose the layer _PARAM1_ to move with pinch gestures":"Escolha a camada _PARAM1_ para mover com gestos de zoom","Change the camera pinch constraint.":"Alterar a restri\xE7\xE3o de zoom da c\xE2mera.","Camera pinch constraints":"Restri\xE7\xF5es do zoom da c\xE2mera","Change the camera pinch constraint to _PARAM1_":"Alterar a restri\xE7\xE3o de zoom da c\xE2mera para _PARAM1_","Constraint":"Restri\xE7\xE3o","Pinch the camera of a layer.":"Apertar a c\xE2mera de uma camada.","Pinch camera":"Apertar c\xE2mera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Apertar a c\xE2mera da camada: _PARAM1_ com restri\xE7\xE3o: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Verificar se um toque est\xE1 apertando, se 2 toques estiverem pressionados.","Touch is pinching":"Toque est\xE1 apertando","Return the scaling of the pinch gesture from its beginning.":"Retornar a escala do gesto de apertar desde o in\xEDcio.","Pinch scaling":"Dimensionamento de pin\xE7a","Return the rotation of the pinch gesture from its beginning (in degrees).":"Retornar a rota\xE7\xE3o do gesto de pin\xE7a desde o come\xE7o (em graus).","Pinch rotation":"Rota\xE7\xE3o de pin\xE7a","Return the X position of the pinch center at the beginning of the gesture.":"Retornar a posi\xE7\xE3o X do centro da pin\xE7a no come\xE7o do gesto.","Pinch beginning center X":"In\xEDcio do centro da pin\xE7a X","Return the Y position of the pinch center at the beginning of the gesture.":"Retornar a posi\xE7\xE3o Y do centro da pin\xE7a no come\xE7o do gesto.","Pinch beginning center Y":"In\xEDcio do centro da pin\xE7a Y","Return the X position of the pinch center.":"Retornar a posi\xE7\xE3o X do centro da pin\xE7a.","Pinch center X":"Centro da pin\xE7a X","Return the Y position of the pinch center.":"Retornar a posi\xE7\xE3o Y do centro da pin\xE7a.","Pinch center Y":"Centro da pin\xE7a Y","Return the horizontal translation of the pinch gesture from its beginning.":"Retornar a transla\xE7\xE3o horizontal do gesto de pin\xE7a desde o come\xE7o.","Pinch translation X":"Tradu\xE7\xE3o da pin\xE7a X","Return the vertical translation of the pinch gesture from its beginning.":"Retornar a transla\xE7\xE3o vertical do gesto de pin\xE7a desde o come\xE7o.","Pinch translation Y":"Tradu\xE7\xE3o da pin\xE7a Y","Return the new X position of a point after the pinch gesture.":"Retornar a nova posi\xE7\xE3o X de um ponto depois do gesto de pin\xE7a.","Transform X position":"Posi\xE7\xE3o X transformada","Position X before the pinch":"Posi\xE7\xE3o X antes da pin\xE7a","Position Y before the pinch":"Posi\xE7\xE3o Y antes da pin\xE7a","Return the new Y position of a point after the pinch gesture.":"Retornar a nova posi\xE7\xE3o Y de um ponto depois do gesto de pin\xE7a.","Transform Y position":"Posi\xE7\xE3o Y transformada","Return the original X position of a point before the pinch gesture.":"Retornar a posi\xE7\xE3o X original de um ponto antes do gesto de pin\xE7a.","Inversed transform X position":"Posi\xE7\xE3o X transformada inversa","Position X after the pinch":"Posi\xE7\xE3o X depois da pin\xE7a","Position Y after the pinch":"Posi\xE7\xE3o Y depois da pin\xE7a","Return the new position on the Y axis of a point after the pinch gesture.":"Retornar a nova posi\xE7\xE3o no eixo Y de um ponto depois do gesto de pin\xE7a.","Inversed transform Y position":"Posi\xE7\xE3o Y transformada inversa","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Retornar a coordenada X de uma posi\xE7\xE3o transformada da cena para o canvas de acordo com uma camada.","Transform X to canvas":"Transformar X para o canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Retornar a coordenada Y de uma posi\xE7\xE3o transformada da cena para o canvas de acordo com uma camada.","Transform Y to canvas":"Transformar Y para o canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Retornar a coordenada X de uma posi\xE7\xE3o transformada do canvas para a cena de acordo com uma camada.","Transform X to scene":"Transformar X para a cena","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Retornar a coordenada Y de uma posi\xE7\xE3o transformada do canvas para a cena de acordo com uma camada.","Transform Y to scene":"Transformar Y para a cena","Return the touch X on the canvas.":"Retorne o toque X no canvas.","Touch X on canvas":"Toque X no canvas","Return the touch Y on the canvas.":"Retorne o toque Y no canvas.","Touch Y on canvas":"Toque Y no canvas","Return the X coordinate of a vector after a rotation":"Retorne a coordenada X de um vetor ap\xF3s uma rota\xE7\xE3o","Rotated vector X":"Vetor X rotacionado","Vector X":"Vetor X","Vector Y":"Vetor Y","Angle (in degrees)":"\xC2ngulo (em graus)","Return the Y coordinate of a vector after a rotation":"Retorne a coordenada Y de um vetor ap\xF3s uma rota\xE7\xE3o","Rotated vector Y":"Vetor Y rotacionado","Move objects by holding 2 touches on them.":"Mova os objetos segurando 2 toques neles.","Pinchable object":"Objeto ajust\xE1vel com pin\xE7a","Resizable capability":"Capacidade de redimensionamento","Lock object size":"Travar o tamanho do objeto","Check if the object is being pinched.":"Verifique se o objeto est\xE1 sendo beliscado.","Is being pinched":"Est\xE1 sendo beliscado","_PARAM0_ is being pinched":"_PARAM0_ est\xE1 sendo beliscado","Abort the pinching of this object.":"Abortar o beliscamento deste objeto.","Abort pinching":"Abortar beliscar","Abort the pinching of _PARAM0_":"Abortar o beliscamento de _PARAM0_","Pixel perfect movement":"Movimento perfeitamente em pixel","Grid-based or pixel perfect platformer and top-down movements.":"Movimentos de plataforma ou superior perfeitamente em pixel.","Return the speed necessary to cover a distance according to the deceleration.":"Retorne a velocidade necess\xE1ria para percorrer uma dist\xE2ncia de acordo com a desacelera\xE7\xE3o.","Speed to reach":"Velocidade a atingir","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Dist\xE2ncia de frenagem de uma velocidade inicial: _PARAM2_ e uma desacelera\xE7\xE3o: _PARAM3_ \xE9 menor que _PARAM1_","Distance":"Dist\xE2ncia","Return the braking distance according to an initial speed and a deceleration.":"Retorne a dist\xE2ncia de frenagem de acordo com uma velocidade inicial e uma desacelera\xE7\xE3o.","Braking distance":"Dist\xE2ncia de frenagem","Define JavaScript classes for top-down.":"Definir classes JavaScript para movimento de cima para baixo.","Define JavaScript classes for top-down":"Definir classes JavaScript para movimento de cima para baixo","Define JavaScript classes for top-down":"Definir classes JavaScript para movimento de cima para baixo","Seamlessly align big pixels using a top-down movement.":"Alinhe perfeitamente grandes pixels usando um movimento de cima para baixo.","Pixel perfect top-down movement":"Movimento perfeitamente alinhado com pixels grandes","Pixel size":"Tamanho do pixel","Pixel grid offset X":"Deslocamento do pixel da grade X","Pixel grid offset Y":"Deslocamento do pixel da grade Y","Seamlessly align big pixels using a platformer character movement.":"Alinhe perfeitamente grandes pixels usando um movimento de personagem de plataforma.","Pixel perfect platformer character":"Personagem de plataforma perfeitamente alinhado com pixels grandes","Platformer character animator":"Animador de personagem de plataforma","Change animations and horizontal flipping of a platformer character automatically.":"Alterar anima\xE7\xF5es e espelhamento horizontal de um personagem de plataforma automaticamente.","Enable animation changes":"Habilitar altera\xE7\xF5es de anima\xE7\xE3o","Enable horizontal flipping":"Habilitar invers\xE3o horizontal","\"Climb\" animation name":"Nome da anima\xE7\xE3o \"Climb\"","Platformer character":"Personagem de plataforma","Flippable capacity":"Capacidade vir\xE1vel","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Habilitar (ou desabilitar) altera\xE7\xF5es automatizadas de anima\xE7\xE3o em um personagem de plataforma. Desabilitar altera\xE7\xF5es de anima\xE7\xE3o \xE9 \xFAtil para reproduzir anima\xE7\xF5es personalizadas.","Enable (or disable) automated animation changes":"Habilitar (ou desabilitar) altera\xE7\xF5es automatizadas de anima\xE7\xE3o","Enable automated animation changes on _PARAM0_: _PARAM2_":"Habilitar altera\xE7\xF5es automatizadas de anima\xE7\xE3o em _PARAM0_: _PARAM2_","Change animations automatically":"Mudar anima\xE7\xF5es automaticamente","Enable (or disable) automated horizontal flipping of a platform character.":"Habilitar (ou desabilitar) invers\xE3o autom\xE1tica horizontal de um personagem de plataforma.","Enable (or disable) automated horizontal flipping":"Habilitar (ou desabilitar) invers\xE3o autom\xE1tica horizontal","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Habilitar invers\xE3o autom\xE1tica horizontal em _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Definir o nome da anima\xE7\xE3o \"Parado\". N\xE3o use aspas.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Definir a anima\xE7\xE3o \"Parado\" de _PARAM0_ para _PARAM2_","Animation name":"Nome da anima\xE7\xE3o","Set the \"Move\" animation name. Do not use quotation marks.":"Definir o nome da anima\xE7\xE3o \"Movimento\". N\xE3o use aspas.","\"Move\" animation name":"Nome da anima\xE7\xE3o \"Movimento\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Definir a anima\xE7\xE3o \"Movimento\" de _PARAM0_ para _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Definir o nome da anima\xE7\xE3o \"Pulo\". N\xE3o use aspas.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Definir a anima\xE7\xE3o \"Pulo\" de _PARAM0_ para _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Definir o nome da anima\xE7\xE3o \"Queda\". N\xE3o use aspas.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Definir a anima\xE7\xE3o \"Queda\" de _PARAM0_ para _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Definir o nome da anima\xE7\xE3o \"Escalada\". N\xE3o use aspas.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Definir a anima\xE7\xE3o \"Escalada\" de _PARAM0_ para _PARAM2_","Platformer trajectory":"Trajet\xF3ria de plataforma","Platformer character jump easy configuration and platformer AI tools.":"Configura\xE7\xE3o f\xE1cil de pulo de personagem de plataforma e ferramentas de IA de plataforma.","Configure the height of a jump and evaluate the jump trajectory.":"Configure a altura de um salto e avalie a trajet\xF3ria do salto.","Platformer trajectory evaluator":"Avaliador de trajet\xF3ria do platformer","Jump height":"Altura do salto","Change the jump speed to reach a given height.":"Alterar a velocidade de pulo para alcan\xE7ar uma determinada altura.","Change the jump height of _PARAM0_ to _PARAM2_":"Alterar a altura do pulo de _PARAM0_ para _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Desenhar as trajet\xF3rias de pulo de sem sustenta\xE7\xE3o a sustenta\xE7\xE3o total.","Draw jump":"Desenhar pulo","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Desenhar a trajet\xF3ria de pulo de _PARAM0_ em _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"O deslocamento Y do pulo em um determinado tempo a partir do in\xEDcio do pulo.","Jump Y":"Pulo Y","Time":"Hora","Jump sustaining duration":"Dura\xE7\xE3o de sustenta\xE7\xE3o de pulo","The maximum Y displacement.":"Deslocamento Y m\xE1ximo.","Peak Y":"Pico Y","The time from the start of the jump when it reaches the maximum Y displacement.":"O tempo desde o in\xEDcio do salto quando atinge o deslocamento Y m\xE1ximo.","Peak time":"Tempo de pico","The time from the start of the jump when it reaches a given Y displacement moving upward.":"O tempo desde o in\xEDcio do salto quando atinge o deslocamento Y dado movendo-se para cima.","Jump up time":"Tempo de salto para cima","The time from the start of the jump when it reaches a given Y displacement moving downward.":"O tempo desde o in\xEDcio do salto quando atinge um deslocamento Y dado movendo-se para baixo.","Jump down time":"Tempo de salto para baixo","The X displacement before the character stops (always positive).":"Deslocamento X antes do personagem parar (sempre positivo).","Stop distance":"Dist\xE2ncia de parada","The X displacement at a given time from now if decelerating (always positive).":"O deslocamento X em um determinado momento a partir de agora se estiver desacelerando (sempre positivo).","Stopping X":"Parada X","The X displacement at a given time from now if accelerating (always positive).":"O deslocamento X em um determinado momento a partir de agora se estiver acelerando (sempre positivo).","Moving X":"Movimenta\xE7\xE3o X","Player avatar":"Avatar do jogador","Display player avatars according to their GDevelop account.":"Exibir avatares de jogadores de acordo com sua conta GDevelop.","Return the UserID from a lobby player number.":"Retorne o ID do usu\xE1rio a partir de um n\xFAmero de jogador no lobby.","UserID":"ID do usu\xE1rio","Lobby player number":"N\xFAmero de jogador do lobby","Display a player avatar according to their GDevelop account.":"Exibir um avatar de jogador de acordo com a conta do GDevelop deles.","Multiplayer Avatar":"Avatar multiplayer","Border enabled":"Borda ativada","Enable the border on the avatar.":"Ative a borda no avatar.","Player unique ID":"ID \xFAnico do jogador","the player unique ID of the avatar.":"ID \xFAnico do jogador do avatar.","the player unique ID":"ID \xFAnico do jogador","Playgama Bridge":"Ponte Playgama","One SDK for cross-platform publishing HTML5 games.":"Um SDK para publica\xE7\xE3o cruzada de jogos HTML5.","Add Action Parameter.":"Adicionar par\xE2metro de a\xE7\xE3o.","Add Action Parameter":"Adicionar par\xE2metro de a\xE7\xE3o","Add Action Parameter _PARAM1_ : _PARAM2_":"Adicionar par\xE2metro de a\xE7\xE3o _PARAM1_ : _PARAM2_","Path":"Caminho","Add Bool Action Parameter.":"Adicionar par\xE2metro de a\xE7\xE3o booleano.","Add Bool Action Parameter":"Adicionar par\xE2metro de a\xE7\xE3o booleano","Is Initialized.":"Est\xE1 inicializado.","Is Initialized":"Est\xE1 inicializado","Platform Id.":"Identifica\xE7\xE3o da plataforma.","Platform Id":"Identifica\xE7\xE3o da plataforma","Platform Language.":"Idioma da plataforma.","Platform Language":"Idioma da plataforma","Platform Payload.":"Carga da plataforma.","Platform Payload":"Carga da plataforma","Platform Tld.":"Tld da plataforma.","Platform Tld":"Tld da plataforma","Device Type.":"Tipo de dispositivo.","Device Type":"Tipo de dispositivo","Is Mobile.":"\xC9 m\xF3vel.","Is Mobile":"\xC9 m\xF3vel","Is Tablet.":"\xC9 tablet.","Is Tablet":"\xC9 tablet","Is Desktop.":"\xC9 desktop.","Is Desktop":"\xC9 desktop","Is Tv.":"\xC9 TV.","Is Tv":"\xC9 TV","Player Id.":"ID do jogador.","Player Id":"ID do jogador","Player Name.":"Nome do jogador.","Player Name":"Nome do jogador","Player Photos Count.":"Contagem de Fotos do Jogador.","Player Photos Count":"Contagem de Fotos do Jogador","Player Photo # _PARAM1_.":"Foto do Jogador # _PARAM1_.","Player Photo":"Foto do Jogador","Index":"\xCDndice","Visibility State.":"Estado de Visibilidade.","Visibility State":"Estado de Visibilidade","On Visibility State Changed.":"Quando o estado de visibilidade \xE9 alterado.","On Visibility State Changed":"Quando o estado de visibilidade \xE9 alterado","Default Storage Type.":"Tipo de Armazenamento Padr\xE3o.","Default Storage Type":"Tipo de Armazenamento Padr\xE3o","Storage Data Key.":"Chave de Dados de Armazenamento.","Storage Data Key":"Chave de Dados de Armazenamento","Storage Data Key As JSON.":"Chave de Dados de Armazenamento como JSON.","Storage Data Key As JSON":"Chave de Dados de Armazenamento como JSON","Append Parameter to Storage Data Get Request.":"Adicionar Par\xE2metro \xE0 Solicita\xE7\xE3o de Obten\xE7\xE3o de Dados de Armazenamento.","Append Parameter to Storage Data Get Request":"Adicionar Par\xE2metro \xE0 Solicita\xE7\xE3o de Obten\xE7\xE3o de Dados de Armazenamento","Append Parameter _PARAM1_ to Storage Data Get Request":"Adicionar Par\xE2metro _PARAM1_ \xE0 Solicita\xE7\xE3o de Obten\xE7\xE3o de Dados de Armazenamento","Append Parameter to Storage Data Set Request.":"Adicionar Par\xE2metro \xE0 Solicita\xE7\xE3o de Defini\xE7\xE3o de Dados de Armazenamento.","Append Parameter to Storage Data Set Request":"Adicionar Par\xE2metro \xE0 Solicita\xE7\xE3o de Defini\xE7\xE3o de Dados de Armazenamento","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Adicionar Par\xE2metro _PARAM1_ : _PARAM2_ \xE0 Solicita\xE7\xE3o de Defini\xE7\xE3o de Dados de Armazenamento","Append Parameter to Storage Data Delete Request.":"Adicionar Par\xE2metro \xE0 Solicita\xE7\xE3o de Exclus\xE3o de Dados de Armazenamento.","Append Parameter to Storage Data Delete Request":"Adicionar Par\xE2metro \xE0 Solicita\xE7\xE3o de Exclus\xE3o de Dados de Armazenamento","Append Parameter _PARAM1_ to Storage Data Delete Request":"Adicionar Par\xE2metro _PARAM1_ \xE0 Solicita\xE7\xE3o de Exclus\xE3o de Dados de Armazenamento","Send Storage Data Get Request.":"Enviar Solicita\xE7\xE3o de Obten\xE7\xE3o de Dados de Armazenamento.","Send Storage Data Get Request":"Enviar Solicita\xE7\xE3o de Obten\xE7\xE3o de Dados de Armazenamento","Send Storage Data Get Request _PARAM1_":"Enviar Solicita\xE7\xE3o de Obten\xE7\xE3o de Dados de Armazenamento _PARAM1_","Storage Type":"Tipo de Armazenamento","Is Last Action Completed Successfully.":"A \xFAltima a\xE7\xE3o foi conclu\xEDda com sucesso.","Is Last Action Completed Successfully":"A \xFAltima a\xE7\xE3o foi conclu\xEDda com sucesso","Send Storage Data Set Request.":"Enviar Solicita\xE7\xE3o de Defini\xE7\xE3o de Dados de Armazenamento.","Send Storage Data Set Request":"Enviar Solicita\xE7\xE3o de Defini\xE7\xE3o de Dados de Armazenamento","Send Storage Data Set Request _PARAM1_":"Enviar Solicita\xE7\xE3o de Defini\xE7\xE3o de Dados de Armazenamento _PARAM1_","Send Storage Data Delete Request.":"Enviar Solicita\xE7\xE3o de Exclus\xE3o de Dados de Armazenamento.","Send Storage Data Delete Request":"Enviar solicita\xE7\xE3o de exclus\xE3o de dados de armazenamento","Send Storage Data Delete Request _PARAM1_":"Enviar solicita\xE7\xE3o de exclus\xE3o de dados de armazenamento _PARAM1_","On Storage Data Get Request Completed.":"Conclu\xEDda a solicita\xE7\xE3o de obten\xE7\xE3o de dados de armazenamento.","On Storage Data Get Request Completed":"Conclu\xEDda a solicita\xE7\xE3o de obten\xE7\xE3o de dados de armazenamento","On Storage Data Set Request Completed.":"Conclu\xEDda a solicita\xE7\xE3o de defini\xE7\xE3o de dados de armazenamento.","On Storage Data Set Request Completed":"Conclu\xEDda a solicita\xE7\xE3o de defini\xE7\xE3o de dados de armazenamento","On Storage Data Delete Request Completed.":"Conclu\xEDda a solicita\xE7\xE3o de exclus\xE3o de dados de armazenamento.","On Storage Data Delete Request Completed":"Conclu\xEDda a solicita\xE7\xE3o de exclus\xE3o de dados de armazenamento","Has Storage Data.":"Possui Dados de Armazenamento.","Has Storage Data":"Possui Dados de Armazenamento","Has _PARAM1_ in Storage Data":"Possui _PARAM1_ em Dados de Armazenamento","Is Storage Supported.":"Armazenamento suportado.","Is Storage Supported":"Armazenamento suportado","Is Storage Supported _PARAM1_":"Armazenamento suportado _PARAM1_","Is Storage Available.":"Armazenamento dispon\xEDvel.","Is Storage Available":"Armazenamento dispon\xEDvel","Is Storage Available _PARAM1_":"Armazenamento dispon\xEDvel _PARAM1_","Set Minimum Delay Between Interstitial.":"Definir atraso m\xEDnimo entre intersticiais.","Set Minimum Delay Between Interstitial":"Definir atraso m\xEDnimo entre intersticiais","Set Minimum Delay Between Interstitial _PARAM1_":"Definir atraso m\xEDnimo entre intersticiais _PARAM1_","Seconds":"Segundos","Show Banner.":"Mostrar banner.","Show Banner":"Mostrar banner","Hide Banner.":"Ocultar banner.","Hide Banner":"Ocultar banner","Show Interstitial.":"Mostrar intersticial.","Show Interstitial":"Mostrar intersticial","Ignore Delay":"Ignorar atraso","Show Rewarded.":"Mostrar recompensado.","Show Rewarded":"Mostrar recompensado","Check AdBlock.":"Verificar AdBlock.","Check AdBlock":"Verificar AdBlock","Minimum Delay Between Interstitial.":"Atraso m\xEDnimo entre intersticiais.","Minimum Delay Between Interstitial":"Atraso m\xEDnimo entre intersticiais","Banner State.":"Estado do banner.","Banner State":"Estado do banner","Interstitial State.":"Estado do intersticial.","Interstitial State":"Estado intersticial","Rewarded State.":"Estado recompensado.","Rewarded State":"Estado recompensado","Is Banner Supported.":"\xC9 o banner suportado.","Is Banner Supported":"\xC9 o banner suportado","On Banner State Changed.":"No estado do banner alterado.","On Banner State Changed":"No estado do banner alterado","On Banner Loading.":"No carregamento do banner.","On Banner Loading":"No carregamento do banner","On Banner Shown.":"No banner mostrado.","On Banner Shown":"No banner mostrado","On Banner Hidden.":"No banner oculto.","On Banner Hidden":"No banner oculto","On Banner Failed.":"No banner falhou.","On Banner Failed":"No banner falhou","On Interstitial State Changed.":"No estado do intersticial alterado.","On Interstitial State Changed":"No estado do intersticial alterado","On Interstitial Loading.":"Ao carregar intersticial.","On Interstitial Loading":"Ao carregar intersticial","On Interstitial Opened.":"Ao abrir intersticial.","On Interstitial Opened":"Ao abrir intersticial","On Interstitial Closed.":"Ao fechar intersticial.","On Interstitial Closed":"Ao fechar intersticial","On Interstitial Failed.":"Falha ao carregar intersticial.","On Interstitial Failed":"Falha ao carregar intersticial","On Rewarded State Changed.":"Ao alterar estado recompensado.","On Rewarded State Changed":"Ao alterar estado recompensado","On Rewarded Loading.":"Ao carregar recompensado.","On Rewarded Loading":"Ao carregar recompensado","On Rewarded Opened.":"Recompensado aberto.","On Rewarded Opened":"Recompensado aberto","On Rewarded Closed.":"Recompensado fechado.","On Rewarded Closed":"Recompensado fechado","On Rewarded Rewarded.":"Recompensa efetuada.","On Rewarded Rewarded":"Recompensa efetuada","On Rewarded Failed.":"Recompensa falhou.","On Rewarded Failed":"Recompensa falhou","On Check AdBlock Completed.":"Ao completar verifica\xE7\xE3o de Adblock.","On Check AdBlock Completed":"Ao completar verifica\xE7\xE3o de Adblock","Send Message.":"Enviar mensagem.","Send Message":"Enviar mensagem","Send Message _PARAM1_":"Enviar mensagem _PARAM1_","Message":"Mensagem","Get Server Time.":"Obter hora do servidor.","Get Server Time":"Obter hora do servidor","Server Time.":"Hora do servidor.","Server Time":"Hora do servidor","On Get Server Time Completed.":"Ao completar obter hora do servidor.","On Get Server Time Completed":"Ao completar obter hora do servidor","Has Server Time.":"Tem hora do servidor.","Has Server Time":"Tem hora do servidor","Authorize Player.":"Autorizar jogador.","Authorize Player":"Autorizar jogador","Is Player Authorization Supported.":"O jogador est\xE1 autorizado.","Is Player Authorization Supported":"O jogador est\xE1 autorizado","Is Player Authorized.":"O jogador est\xE1 autorizado.","Is Player Authorized":"O jogador est\xE1 autorizado","On Authorize Player Completed.":"Na autoriza\xE7\xE3o do jogador conclu\xEDda.","On Authorize Player Completed":"Na autoriza\xE7\xE3o do jogador conclu\xEDda","Does Player Have Name.":"O jogador tem nome.","Does Player Have Name":"O jogador tem nome","Does Player Have Photo.":"O jogador tem foto.","Does Player Have Photo":"O jogador tem foto","Does Player Have Photo # _PARAM1_":"O jogador tem foto: _PARAM1_","Share.":"Compartilhar.","Share":"Compartilhar","Invite Friends.":"Convidar amigos.","Invite Friends":"Convidar amigos","Join Community.":"Junte-se \xE0 comunidade.","Join Community":"Junte-se \xE0 comunidade","Create Post.":"Criar postagem.","Create Post":"Criar postagem","Add To Home Screen.":"Adicionar \xE0 tela inicial.","Add To Home Screen":"Adicionar \xE0 tela inicial","Add To Favorites.":"Adicionar a favoritos.","Add To Favorites":"Adicionar a favoritos","Rate.":"Avalie.","Rate":"Avaliar","Is Share Supported.":"O compartilhamento \xE9 suportado.","Is Share Supported":"O compartilhamento \xE9 suportado","On Share Completed.":"Na conclus\xE3o do compartilhamento.","On Share Completed":"Na conclus\xE3o do compartilhamento","Is Invite Friends Supported.":"O convite de amigos \xE9 suportado.","Is Invite Friends Supported":"O convite de amigos \xE9 suportado","On Invite Friends Completed.":"Na conclus\xE3o do convite de amigos.","On Invite Friends Completed":"Na conclus\xE3o do convite de amigos","Is Join Community Supported.":"A participa\xE7\xE3o na comunidade \xE9 suportada.","Is Join Community Supported":"A participa\xE7\xE3o na comunidade \xE9 suportada","On Join Community Completed.":"Na conclus\xE3o da participa\xE7\xE3o na comunidade.","On Join Community Completed":"Na conclus\xE3o da participa\xE7\xE3o na comunidade","Is Create Post Supported.":"A cria\xE7\xE3o de postagem \xE9 suportada.","Is Create Post Supported":"A cria\xE7\xE3o de postagem \xE9 suportada","On Create Post Completed.":"Na conclus\xE3o da cria\xE7\xE3o de postagem.","On Create Post Completed":"Na conclus\xE3o da cria\xE7\xE3o de postagem","Is Add To Home Screen Supported.":"Adicionar \xE0 tela inicial \xE9 suportado.","Is Add To Home Screen Supported":"Suporta Adicionar \xE0 Tela Inicial","On Add To Home Screen Completed.":"Na Adi\xE7\xE3o \xE0 Tela Inicial Conclu\xEDda.","On Add To Home Screen Completed":"Na Adi\xE7\xE3o \xE0 Tela Inicial Conclu\xEDda","Is Add To Favorites Supported.":"Suporta Adicionar aos Favoritos.","Is Add To Favorites Supported":"Suporta Adicionar aos Favoritos","On Add To Favorites Completed.":"Na Adi\xE7\xE3o aos Favoritos Conclu\xEDda.","On Add To Favorites Completed":"Na Adi\xE7\xE3o aos Favoritos Conclu\xEDda","Is Rate Supported.":"Suporta Avalia\xE7\xE3o.","Is Rate Supported":"Suporta Avalia\xE7\xE3o","On Rate Completed.":"Na Avalia\xE7\xE3o Conclu\xEDda.","On Rate Completed":"Na Avalia\xE7\xE3o Conclu\xEDda","Is External Links Allowed.":"Permitir Links Externos.","Is External Links Allowed":"Permitir Links Externos","Leaderboard Set Score.":"Configurar Pontua\xE7\xE3o do Ranking.","Leaderboard Set Score":"Configurar Pontua\xE7\xE3o do Ranking","Leaderboard Get Score.":"Obter Pontua\xE7\xE3o do Ranking.","Leaderboard Get Score":"Obter Pontua\xE7\xE3o do Ranking","Leaderboard Get Entries.":"Obter Listagem do Ranking.","Leaderboard Get Entries":"Obter Listagem do Ranking","Leaderboard Show Native Popup.":"Mostrar Popup Nativo do Ranking.","Leaderboard Show Native Popup":"Mostrar Popup Nativo do Ranking","Is Leaderboard Supported.":"Suporta Ranking.","Is Leaderboard Supported":"Suporta Ranking","Is Leaderboard Native Popup Supported.":"Suporta Popup Nativo do Ranking.","Is Leaderboard Native Popup Supported":"Suporta Popup Nativo do Ranking","Is Leaderboard Multiple Boards Supported.":"Suporta M\xFAltiplos Rankings.","Is Leaderboard Multiple Boards Supported":"Suporta M\xFAltiplos Rankings","Is Leaderboard Set Score Supported.":"Suporta Configura\xE7\xE3o de Pontua\xE7\xE3o do Ranking.","Is Leaderboard Set Score Supported":"Suporta Configura\xE7\xE3o de Pontua\xE7\xE3o do Ranking","Is Leaderboard Get Score Supported.":"Suporta Obter Pontua\xE7\xE3o do Ranking.","Is Leaderboard Get Score Supported":"Suporta Obter Pontua\xE7\xE3o do Ranking","Is Leaderboard Get Entries Supported.":"Suporta Obter Listagem do Ranking.","Is Leaderboard Get Entries Supported":"Suporta Obter Listagem do Ranking","On Leaderboard Set Score Completed.":"Na Configura\xE7\xE3o da Pontua\xE7\xE3o do Ranking Conclu\xEDda.","On Leaderboard Set Score Completed":"Na Configura\xE7\xE3o da Pontua\xE7\xE3o do Ranking Conclu\xEDda","On Leaderboard Get Score Completed.":"Na Obten\xE7\xE3o da Pontua\xE7\xE3o do Ranking Conclu\xEDda.","On Leaderboard Get Score Completed":"Na Obten\xE7\xE3o da Pontua\xE7\xE3o do Ranking Conclu\xEDda","On Leaderboard Get Entries Completed.":"Conclu\xEDdo Obter Entradas do Quadro de L\xEDderes.","On Leaderboard Get Entries Completed":"Conclu\xEDdo Obter Entradas do Quadro de L\xEDderes","On Leaderboard Show Native Popup Completed.":"Conclu\xEDdo Mostrar Pop-up Nativo do Quadro de L\xEDderes.","On Leaderboard Show Native Popup Completed":"Conclu\xEDdo Mostrar Pop-up Nativo do Quadro de L\xEDderes","Leaderboard Player Score.":"Pontua\xE7\xE3o do Jogador do Quadro de L\xEDderes.","Leaderboard Player Score":"Pontua\xE7\xE3o do Jogador do Quadro de L\xEDderes","Leaderboard Entries Count.":"Contagem de Entradas do Quadro de L\xEDderes.","Leaderboard Entries Count":"Contagem de Entradas do Quadro de L\xEDderes","Leaderboard Entry Properties Count.":"Contagem de Propriedades de Entrada do Quadro de L\xEDderes.","Leaderboard Entry Properties Count":"Contagem de Propriedades de Entrada do Quadro de L\xEDderes","Leaderboard Entry Property Name.":"Nome da Propriedade de Entrada do Quadro de L\xEDderes.","Leaderboard Entry Property Name":"Nome da Propriedade de Entrada do Quadro de L\xEDderes","Property Index":"\xCDndice da Propriedade","Leaderboard Entry Property Value.":"Valor da Propriedade de Entrada do Quadro de L\xEDderes.","Leaderboard Entry Property Value":"Valor da Propriedade de Entrada do Quadro de L\xEDderes","Entry Index":"\xCDndice da Entrada","Property":"Propriedade","Payments Purchase.":"Compra de Pagamentos.","Payments Purchase":"Compra de Pagamentos","Payments Get Purchases.":"Obter Compras de Pagamentos.","Payments Get Purchases":"Obter Compras de Pagamentos","Payments Get Catalog.":"Obter Cat\xE1logo de Pagamentos.","Payments Get Catalog":"Obter Cat\xE1logo de Pagamentos","Payments Consume Purchase.":"Consumir Compra de Pagamentos.","Payments Consume Purchase":"Consumir Compra de Pagamentos","Is Payments Supported.":"Pagamentos Suportados.","Is Payments Supported":"Pagamentos Suportados","Is Payments Get Catalog Supported.":"Cat\xE1logo de Pagamentos Suportado.","Is Payments Get Catalog Supported":"Cat\xE1logo de Pagamentos Suportado","Is Payments Get Purchases Supported.":"Compras de Pagamentos Suportada.","Is Payments Get Purchases Supported":"Compras de Pagamentos Suportada","Is Payments Consume Purchase Supported.":"Consumir Compra de Pagamentos Suportado.","Is Payments Consume Purchase Supported":"Consumir Compra de Pagamentos Suportado","On Payments Purchase Completed.":"Conclu\xEDdo Compra de Pagamentos.","On Payments Purchase Completed":"Conclu\xEDdo Compra de Pagamentos","On Payments Get Purchases Completed.":"Ao pagar, conclua as compras.","On Payments Get Purchases Completed":"Conclu\xEDdo Obter Compras de Pagamentos","On Payments Get Catalog Completed.":"Ao pagar, conclua o cat\xE1logo.","On Payments Get Catalog Completed":"Ao obter cat\xE1logo de pagamentos conclu\xEDdo","On Payments Consume Purchase Completed.":"Ao consumir Compra Conclu\xEDda de Pagamentos.","On Payments Consume Purchase Completed":"Ao consumir compra de pagamentos conclu\xEDdo","Payments Last Purchase Properties Count.":"Contagem de Propriedades da \xDAltima Compra de Pagamentos.","Payments Last Purchase Properties Count":"Contagem de propriedades da \xFAltima compra de pagamentos","Payments Last Purchase Property Name.":"Nome da \xDAltima Propriedade de Compra de Pagamentos.","Payments Last Purchase Property Name":"Nome da \xFAltima propriedade de compra de pagamentos","Payments Last Purchase Property Value.":"Valor da \xDAltima Propriedade de Compra de Pagamentos.","Payments Last Purchase Property Value":"Valor da \xFAltima propriedade de compra de pagamentos","Payments Purchases Count.":"Contagem de Compras de Pagamentos.","Payments Purchases Count":"Contagem de compras de pagamentos","Payments Purchase Properties Count.":"Contagem de Propriedades de Compras de Pagamentos.","Payments Purchase Properties Count":"Contagem de propriedades de compras de pagamentos","Payments Purchase Property Name.":"Nome da Propriedade de Compra de Pagamentos.","Payments Purchase Property Name":"Nome da propriedade de compra de pagamentos","Purchase Index":"\xCDndice de compra","Payments Catalog Items Count.":"Contagem de Itens do Cat\xE1logo de Pagamentos.","Payments Catalog Items Count":"Contagem de itens do cat\xE1logo de pagamentos","Payments Catalog Item Properties Count.":"Contagem de Propriedades de Itens do Cat\xE1logo de Pagamentos.","Payments Catalog Item Properties Count":"Contagem de propriedades de itens do cat\xE1logo de pagamentos","Payments Catalog Item Property Name.":"Nome da Propriedade do Item do Cat\xE1logo de Pagamentos.","Payments Catalog Item Property Name":"Nome da propriedade do item do cat\xE1logo de pagamentos","Product Index":"\xCDndice de produto","Is Achievements Supported.":"\xC9 compat\xEDvel com conquistas.","Is Achievements Supported":"\xC9 compat\xEDvel com conquistas","Is Achievements Get List Supported.":"\xC9 suportada a obten\xE7\xE3o da lista de conquistas.","Is Achievements Get List Supported":"\xC9 suportado obter lista de conquistas","Is Achievements Native Popup Supported.":"\xC9 suportado o pop-up nativo de conquistas.","Is Achievements Native Popup Supported":"\xC9 suportado pop-up nativo de conquistas","On Achievements Unlock Completed.":"Ao Desbloquear Conquistas Conclu\xEDdo.","On Achievements Unlock Completed":"Ao desbloquear conquistas conclu\xEDdo","On Achievements Get List Completed.":"Ao Obter Lista de Conquistas Conclu\xEDdo.","On Achievements Get List Completed":"Ao obter lista de conquistas conclu\xEDdo","On Achievements Show Native Popup Completed.":"Ao Mostrar Pop-up Nativo de Conquistas Conclu\xEDdo.","On Achievements Show Native Popup Completed":"Ao mostrar pop-up nativo de conquistas conclu\xEDdo","Achievements Count.":"Contagem de Conquistas.","Achievements Count":"Contagem de conquistas","Achievement Properties Count.":"Contagem de Propriedades de Conquistas.","Achievement Properties Count":"Contagem de Propriedades de Conquistas","Achievement Property Name.":"Nome da Propriedade de Conquista.","Achievement Property Name":"Nome da Propriedade de Conquista","Achievement Property Value.":"Valor da Propriedade de Conquista.","Achievement Property Value":"Valor da Propriedade de Conquista","Achievement Index":"\xCDndice da Conquista","Achievements Unlock.":"Desbloquear Conquistas.","Achievements Unlock":"Desbloquear Conquistas","Achievements Get List.":"Obter Lista de Conquistas.","Achievements Get List":"Obter Lista de Conquistas","Achievements Show Native Popup.":"Mostrar Pop-up Nativo de Conquistas.","Achievements Show Native Popup":"Mostrar Pop-up Nativo de Conquistas","Is Remote Config Supported.":"Configura\xE7\xE3o Remota Suportada.","Is Remote Config Supported":"Configura\xE7\xE3o Remota Suportada","On Remote Config Got Completed.":"Configura\xE7\xE3o Remota Completa.","On Remote Config Got Completed":"Configura\xE7\xE3o Remota Completa","Has Remote Config Value.":"Valor de Configura\xE7\xE3o Remota Suportado.","Has Remote Config Value":"Valor de Configura\xE7\xE3o Remota Suportado","Has _PARAM1_ in Remote Config":"Possui _PARAM1_ na Configura\xE7\xE3o Remota","Remote Config Value.":"Valor da Configura\xE7\xE3o Remota.","Remote Config Value":"Valor da Configura\xE7\xE3o Remota","Send Remote Config Get Request.":"Enviar Pedido de Obten\xE7\xE3o de Configura\xE7\xE3o Remota.","Send Remote Config Get Request":"Enviar Pedido de Obten\xE7\xE3o de Configura\xE7\xE3o Remota","Is Ad Block Detected.":"Detectar Bloqueio de An\xFAncios.","Is Ad Block Detected":"Detectar Bloqueio de An\xFAncios","Poki Games SDK":"SDK de jogos Poki","Allow games to be hosted on Poki website and display ads.":"Permitir que jogos sejam hospedados no site da Poki e exibir an\xFAncios.","Load Poki SDK.":"Carregar SDK do Poki.","Load Poki SDK":"Carregar SDK do Poki","Check if the Poki SDK is ready to be used.":"Verificar se o SDK do Poki est\xE1 pronto para ser usado.","Poki SDK is ready":"SDK do Poki est\xE1 pronto","Inform Poki game finished loading.":"Informar que o jogo da Poki foi carregado.","Game loading finished":"Carregamento do jogo terminado","Inform Poki game finished loading":"Informar que o jogo da Poki foi carregado","Inform Poki gameplay started.":"Informar que o jogo da Poki come\xE7ou a ser jogado.","Inform Poki gameplay started":"Jogo da Poki iniciado","Inform Poki gameplay stopped.":"Informar que o jogo da Poki parou de ser jogado.","Inform Poki gameplay stopped":"Jogo da Poki parado","Request commercial break.":"Solicitar intervalo comercial.","Commercial break":"Intervalo comercial","Request commercial break":"Solicitar intervalo comercial","Request rewarded break.":"Solicitar intervalo recompensado.","Rewarded break":"Intervalo recompensado","Request rewarded break":"Solicitar intervalo recompensado","Checks if a commercial break is playing.":"Verifica se um intervalo comercial est\xE1 sendo reproduzido.","Commercial break is playing":"Intervalo comercial est\xE1 sendo reproduzido","Checks if a rewarded break is playing.":"Verifica se um intervalo recompensado est\xE1 sendo reproduzido.","Rewarded break is playing":"Intervalo recompensado est\xE1 sendo reproduzido","Checks if a commercial break just finished playing.":"Verifica se um intervalo comercial acabou de terminar.","Commercial break just finished playing":"Intervalo comercial acabou de terminar","Checks if a rewarded break just finished playing.":"Verifique se um intervalo recompensado acabou de terminar.","Rewarded break just finished playing":"Intervalo recompensado acabou de terminar","Checks if player should be rewarded after a rewarded break finished playing.":"Verifica se o jogador deve ser recompensado ap\xF3s a conclus\xE3o de um intervalo recompensado.","Should reward player":"Deve recompensar o jogador","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Exibir pop-ups para alertar, pedir confirma\xE7\xE3o e permitir que o usu\xE1rio digite uma resposta em uma caixa de texto.","The response to a pop-up message is filled.":"A resposta a uma mensagem pop-up est\xE1 preenchida.","Existing prompt response":"Resposta de prompt existente","Response from the pop-up prompt is filled":"A resposta do prompt pop-up est\xE1 preenchida","Return the text response by user to prompt.":"Retornar a resposta de texto do usu\xE1rio ao prompt.","Response to prompt":"Resposta ao prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Abrir prompt com a mensagem : _PARAM1_ com ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Exibe um prompt em um pop-up que solicita entrada do usu\xE1rio. Esta a\xE7\xE3o retorna a entrada de texto ou o valor booleano falso se cancelado.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Abrir um pop-up de prompt com a mensagem: _PARAM1_ (substitui\xE7\xE3o: _PARAM2_)","Prompt message":"Mensagem de prompt","Input placeholder":"Espa\xE7o reservado para inser\xE7\xE3o","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Solicitar confirma\xE7\xE3o do usu\xE1rio com uma mensagem em uma caixa de di\xE1logo com um bot\xE3o OK e um bot\xE3o Cancelar.","Confirm":"Confirmar","Open a confirmation pop-up box with message: _PARAM1_":"Abrir uma caixa de di\xE1logo de confirma\xE7\xE3o pop-up com a mensagem: _PARAM1_","Confirmation message":"Mensagem de confirma\xE7\xE3o","The text to display in the confirm box.":"O texto a ser exibido na caixa de confirma\xE7\xE3o.","Check if a confirmation was accepted.":"Verificar se uma confirma\xE7\xE3o foi aceita.","Pop-up message confirmed":"Mensagem pop-up confirmada","Pop-up message is confirmed":"Mensagem pop-up est\xE1 confirmada","Displays an alert box with a message and an OK button in a pop-up window.":"Exibe uma caixa de alerta com uma mensagem e um bot\xE3o OK em uma janela pop-up.","Alert":"Alerta","Open an alert pop-up box with message: _PARAM1_":"Abrir uma caixa de alerta com a mensagem: _PARAM1_","Alert message":"Mensagem de alerta","RTS-like unit selection":"Sele\xE7\xE3o de unidade semelhante a RTS","Allow player to select units by clicking on them or dragging a selection box.":"Permitir que o jogador selecione unidades clicando nelas ou arrastando uma caixa de sele\xE7\xE3o.","Allow player to select units by clicking on them or dragging a selection box":"Permitir ao jogador selecionar unidades clicando nelas ou arrastando uma caixa de sele\xE7\xE3o","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Permitir ao jogador selecionar _PARAM1_ com o bot\xE3o _PARAM7_ do mouse (ou toque). Desenhar uma caixa de sele\xE7\xE3o usando _PARAM2_ na Camada: _PARAM3_ com a ordem Z: _PARAM4_. Mantenha pressionado _PARAM5_ para adicionar unidades e _PARAM6_ para remover unidades","Units":"Unidades","Object (or object group) that can be Selected":"Objeto (ou grupo de objetos) que pode ser selecionado","Selection box":"Caixa de sele\xE7\xE3o","Edit shape painter properties to change the appearance of this selection box":"Editar as propriedades do pintor de formas para mudar a apar\xEAncia desta caixa de sele\xE7\xE3o","Layer (of selection box)":"Camada (da caixa de sele\xE7\xE3o)","Must be the same layer as the units being selected":"Deve ser a mesma camada das unidades selecionadas","Z order (of selection box)":"Ordem Z (da caixa de sele\xE7\xE3o)","Z order of the selection box":"Ordem Z da caixa de sele\xE7\xE3o","Additive select key":"Tecla de sele\xE7\xE3o aditiva","Hold this key to add units to selection":"Mantenha pressionada esta tecla para adicionar unidades \xE0 sele\xE7\xE3o","Subtractive select key":"Tecla de sele\xE7\xE3o subtrativa","Hold this key to remove units from selection":"Mantenha pressionada esta tecla para remover unidades da sele\xE7\xE3o","Mouse button used to select units":"Bot\xE3o do mouse usado para selecionar unidades","Check if the unit is \"Preselected\".":"Verificar se a unidade est\xE1 \"Pr\xE9-selecionada\".","Is unit \"Preselected\"":"A unidade est\xE1 \"Pr\xE9-selecionada\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ est\xE1 \"Pr\xE9-selecionada\"","Check if the unit is \"Selected\".":"Verificar se a unidade est\xE1 \"Selecionada\".","Is unit \"Selected\"":"A unidade est\xE1 \"Selecionada\"","_PARAM1_ is \"Selected\"":"_PARAM1_ est\xE1 \"Selecionada\"","Set unit as \"Preselected\".":"Definir a unidade como \"Pr\xE9-selecionada\".","Set unit as \"Preselected\"":"Definir a unidade como \"Pr\xE9-selecionada\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Definir _PARAM1_ como \"Pr\xE9-selecionada\": _PARAM2_","Set unit as \"Selected\".":"Definir a unidade como \"Selecionada\".","Set unit as \"Selected\"":"Definir a unidade como \"Selecionada\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Definir _PARAM1_ como \"Selecionada\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Atribuir um ID \xFAnico a cada unidade \"Selecionada\". Isso deve ser executado todas as vezes que houver uma altera\xE7\xE3o no n\xFAmero de unidades \"Selecionadas\".","Assign a unique ID to each \"Selected\" unit":"Atribuir um ID \xFAnico a cada unidade \"Selecionada\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Atribua um ID exclusivo a _PARAM1_ que est\xE1 \"Selecionado\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Fornece o n\xFAmero total de _PARAM1_ que est\xE3o atualmente \"Selecionados\".","Total number of \"Selected\" units":"N\xFAmero total de unidades \"Selecionadas\"","Unit":"Unidade","Enable control groups using default controls.":"Ativar grupos de controle usando controles padr\xE3o.","Enable control groups using default controls":"Ativar grupos de controle usando controles padr\xE3o","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Atribuir _PARAM1_ a grupos de controle usando controles padr\xE3o (Ctrl + n\xFAmero)","Object (or object group) that will be assigned to a control group":"Objeto (ou grupo de objetos) que ser\xE1 atribu\xEDdo a um grupo de controle","Control group this unit is assigned to.":"Grupo de controle ao qual esta unidade est\xE1 atribu\xEDda.","Control group this unit is assigned to":"Grupo de controle ao qual esta unidade est\xE1 atribu\xEDda","Check if a unit is assigned to a control group.":"Verificar se uma unidade est\xE1 atribu\xEDda a um grupo de controle.","Check if a unit is assigned to a control group":"Verificar se uma unidade est\xE1 atribu\xEDda a um grupo de controle","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ est\xE1 atribu\xEDdo ao grupo de controle _PARAM2_","Control group ID":"ID do grupo de controle","Assign unit to a control group.":"Atribuir unidade a um grupo de controle.","Assign unit to a control group":"Atribuir unidade a um grupo de controle","Assign _PARAM1_ to control group _PARAM2_":"Atribuir _PARAM1_ a um grupo de controle _PARAM2_","Unit ID of a selected unit.":"ID da unidade de uma unidade selecionada.","Unit ID of a selected unit":"ID da unidade de uma unidade selecionada","Read pixels":"Ler pixels","Read the values of pixels on the screen.":"Ler os valores dos pixels na tela.","Return the alpha component of the pixel at the specified position.":"Retorna o componente alfa do pixel na posi\xE7\xE3o especificada.","Read pixel alpha":"Alfa do pixel lido","Object recolorizer (experimental)":"Recolorizador de objetos (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Alterar independentemente as cores de um sprite, um sprite em azulejos ou um sprite de painel.","Define JavaScript classes.":"Definir classes JavaScript.","Define JavaScript classes":"Definir classes JavaScript","Independently change the colors of a sprite.":"Alterar independentemente as cores de um sprite.","Sprite recolorizer":"Recolorizador de sprite","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Substituir uma cor espec\xEDfica de um objeto por outra. O escopo permite mudar cores semelhantes de uma vez.","Recolorize":"Recolorir","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorir _PARAM0_ da cor _PARAM2_ para a cor _PARAM3_ dentro de um escopo de matiz: _PARAM4_\xB0 satura\xE7\xE3o: _PARAM5_% luminosidade: _PARAM6%","Origin color":"Cor de origem","Target color":"Cor alvo","Hue scope (from 0\xB0 to 180\xB0)":"Escopo de matiz (de 0\xB0 a 180\xB0)","Saturation scope (in percent)":"Escopo de satura\xE7\xE3o (em percentual)","Lightness scope (in percent)":"Escopo de luminosidade (em percentual)","Set back the original colors of an object.":"Restaurar as cores originais de um objeto.","Reset color":"Redefinir cor","Reset the colors of _PARAM0_":"Redefinir as cores de _PARAM0_","Independently change the colors of a tiled sprite.":"Alterar independentemente as cores de um sprite tiled.","Tiled sprite recolorizer":"Recolorizador de sprite tiled","Independently change the colors of a panel sprite.":"Alterar independentemente as cores de um sprite de painel.","Panel sprite recolorizer":"Recolorizador de sprite de painel","Record":"Gravar","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adicionar eventos para gravar o jogo e os jogadores baixarem os v\xEDdeos. Funciona no desktop e no navegador.","Start the recording.":"Iniciar a grava\xE7\xE3o.","Start recording":"Iniciar a grava\xE7\xE3o","End the recording.":"Parar a grava\xE7\xE3o.","Stop recording":"Parar a grava\xE7\xE3o","Stop the recording":"Parar a grava\xE7\xE3o","Pause recording.":"Pausar a grava\xE7\xE3o.","Pause recording":"Pausar a grava\xE7\xE3o","Resume recording.":"Continuar grava\xE7\xE3o.","Resume recording":"Continuar grava\xE7\xE3o","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Gravar no sistema de arquivos local ou na pasta de downloads para a web. Sempre pedir permiss\xE3o para salvar um arquivo.","Save recording":"Salvar grava\xE7\xE3o","Save recording to _PARAM1_ as _PARAM2_":"Salvar grava\xE7\xE3o em _PARAM1_ como _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Local do arquivo, definido usando um caminho de sistema de arquivos, por exemplo, FileSystem::DesktopPath() (somente usado para salvamento em \xE1rea de trabalho)","Name to save file as":"Nome para salvar o arquivo como","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Retorna o status atual do gravador: inativo (n\xE3o gravando), gravando ou pausado.","Get current state":"Obter estado atual","Get the current framerate.":"Obter a taxa de quadros atual.","Get frame rate":"Obter taxa de quadros","Set frame rate to _PARAM1_":"Definir taxa de quadros para _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Definir a taxa de quadros, deve ser definido antes de iniciar uma grava\xE7\xE3o. Padr\xF5es para o FPS m\xEDnimo definido nas propriedades do jogo.","Set frame rate":"Definir taxa de quadros","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"FPS recomendados para v\xEDdeo: 25, 30, 60, para GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Retorna a taxa de bits de v\xEDdeo atual por segundo.","Get video bit rate per second":"Obter a taxa de bits de v\xEDdeo por segundo","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Definir a taxa de bits de v\xEDdeo, deve ser definido antes de come\xE7ar a grava\xE7\xE3o. Padr\xF5es para 2500000.","Set video bit rate":"Definir a taxa de bits de v\xEDdeo","Set the video bit rate to _PARAM1_":"Definir a taxa de bits de v\xEDdeo para _PARAM1_","video bits per second":"bits de v\xEDdeo por segundo","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Retorna a taxa de bits de \xE1udio atual por segundo. Padr\xF5es para 128000 se n\xE3o definido.","Set audio bit rate":"Definir a taxa de bits de \xE1udio","Set the audio bit rate to _PARAM1_":"Definir a taxa de bits de \xE1udio para _PARAM1_","audio bits per second":"bits de \xE1udio por segundo","Returns the audio bit rate per second.":"Retorna a taxa de bits de \xE1udio atual por segundo.","Get audio bit rate per second":"Obter a taxa de bits de \xE1udio por segundo","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Definir o formato do arquivo, se o formato de arquivo selecionado n\xE3o for suportado na plataforma dos usu\xE1rios, um suportado ser\xE1 escolhido por padr\xE3o.","Set file format":"Definir formato de arquivo","Set file format to _PARAM1_":"Definir formato de arquivo para _PARAM1_","Recording format":"Formato de grava\xE7\xE3o","Returns the current video format.":"Retorna o formato de v\xEDdeo atual.","Get codec":"Obter codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Defina o codec de v\xEDdeo, se um codec selecionado n\xE3o for suportado na plataforma do usu\xE1rio, um suportado ser\xE1 escolhido por padr\xE3o.","Set codec":"Definir codec","Set video codec _PARAM1_":"Definir codec de v\xEDdeo _PARAM1_","codec":"codec","Returns the current video codec.":"Retorna o codec de v\xEDdeo atual.","Get video codec":"Obter codec de v\xEDdeo","When an error occurs this method will return what type of error it is.":"Quando ocorre um erro, este m\xE9todo retornar\xE1 qual \xE9 o tipo de erro.","Error type":"Tipo de erro","Check if an error has occurred.":"Verificar se ocorreu um erro.","When an errror has occurred":"Quando ocorreu um erro","When an error has occurred":"Quando ocorreu um erro","Check if a recording has just been paused.":"Verificar se a grava\xE7\xE3o foi pausada.","When recording has paused":"Quando a grava\xE7\xE3o foi pausada","Check if a recording has just been resumed.":"Verificar se a grava\xE7\xE3o foi retomada.","When recording has resumed":"Quando a grava\xE7\xE3o foi retomada","Check if recording has just started.":"Verificar se a grava\xE7\xE3o foi iniciada.","When recording has started":"Quando a grava\xE7\xE3o foi iniciada","Check if recording has just stopped.":"Verificar se a grava\xE7\xE3o foi interrompida.","When recording has stopped":"Quando a grava\xE7\xE3o foi interrompida","Check if recording has just been saved.":"Verificar se a grava\xE7\xE3o foi salva.","When recording has saved":"Quando a grava\xE7\xE3o foi salva","When recording has been saved":"Quando a grava\xE7\xE3o foi salva","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Verificar se o formato especificado est\xE1 dispon\xEDvel no dispositivo do usu\xE1rio. Para evitar formatos n\xE3o suportados, escolha formatos comuns como MP4 ou WebM.","Is format supported on user device":"O formato \xE9 suportado no dispositivo do usu\xE1rio","Check if _PARAM1_ is available on the users device":"Verificar se _PARAM1_ est\xE1 dispon\xEDvel no dispositivo do usu\xE1rio","Select a common format for the best results":"Escolha um formato comum para obter os melhores resultados","Get the current GIF quality.":"Obter a qualidade atual do GIF.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Definir a qualidade do GIF, deve ser configurado antes de iniciar uma grava\xE7\xE3o. Padr\xE3o para 10.","Set GIF quality":"Definir a qualidade do GIF","Set the GIF quality to _PARAM1_":"Definir a qualidade do GIF para _PARAM1_","Quality":"Qualidade","Returns whether or not dithering is enabled for GIFs.":"Retorna se a difus\xE3o est\xE1 habilitada para GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Habilitar difus\xE3o em GIF, deve ser definido antes de iniciar uma grava\xE7\xE3o. Padr\xE3o para falso.","Set GIF Dithering":"Configurar Difus\xE3o em GIF","Enable dithering _PARAM1_":"Habilitar difus\xE3o _PARAM1_","Dithering":"Difus\xE3o","Rectangular movement":"Movimento retangular","Move objects in a rectangular pattern.":"Mover objetos em um padr\xE3o retangular.","Distance from an object to the closest edge of a second object.":"Dist\xE2ncia de um objeto para a borda mais pr\xF3xima de um segundo objeto.","Distance from an object to the closest edge of a second object":"Dist\xE2ncia de um objeto para a borda mais pr\xF3xima de um segundo objeto","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Dist\xE2ncia de _PARAM1_ para a borda mais pr\xF3xima de _PARAM2_","Moving object":"Objeto em movimento","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Atualizar movimento retangular para seguir a borda de um objeto. Executar uma vez, ou toda vez que o objeto central se mover.","Update rectangular movement to follow the border of an object":"Atualizar movimento retangular para seguir a borda de um objeto","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Atualizar movimento retangular de _PARAM1_ para seguir a borda de _PARAM3_. Posi\xE7\xE3o na borda: _PARAM4_","Rectangle Movement (required)":"Movimento Retangular (obrigat\xF3rio)","Position on border":"Posi\xE7\xE3o na borda","Move to the nearest corner of the center object.":"Mover para o canto mais pr\xF3ximo do objeto central.","Move to the nearest corner of the center object":"Mover para o canto mais pr\xF3ximo do objeto central","Move _PARAM1_ to the nearest corner of _PARAM3_":"Mover _PARAM1_ para o canto mais pr\xF3ximo de _PARAM3_","Dimension":"Dimens\xE3o","Clockwise":"Sentido hor\xE1rio","Horizontal edge duration":"Dura\xE7\xE3o da borda horizontal","Vertical edge duration":"Dura\xE7\xE3o da borda vertical","Initial position":"Posi\xE7\xE3o inicial","Teleport the object to a corner of the movement rectangle.":"Teleportar o objeto para um canto do ret\xE2ngulo de movimento.","Teleport at a corner":"Teleportar para um canto","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Definir a posi\xE7\xE3o de _PARAM0_ no _PARAM2_ do ciclo de ret\xE2ngulo","Corner":"Canto","Return the perimeter of the movement rectangle.":"Retornar o per\xEDmetro do ret\xE2ngulo de movimento.","Perimeter":"Per\xEDmetro","Return the time the object takes to go through the whole rectangle (in seconds).":"Retorne o tempo que o objeto leva para percorrer todo o ret\xE2ngulo (em segundos).","Return the time the object takes to go through a horizontal edge (in seconds).":"Retorne o tempo que o objeto leva para percorrer uma borda horizontal (em segundos).","Return the time the object takes to go through a vertical edge (in seconds).":"Retorne o tempo que o objeto leva para percorrer uma borda vertical (em segundos).","Return the rectangle width.":"Retorne a largura do ret\xE2ngulo.","Return the rectangle height.":"Retorne a altura do ret\xE2ngulo.","Return the left bound of the movement.":"Retorne o limite esquerdo do movimento.","Return the top bound of the movement.":"Retorne o limite superior do movimento.","Return the right bound of the movement.":"Retorne o limite direito do movimento.","Return the bottom bound of the movement.":"Retorne o limite inferior do movimento.","Change the left bound of the rectangular movement.":"Altere o limite esquerdo do movimento retangular.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Altere o limite esquerdo do movimento de _PARAM0_ para _PARAM2_","Change the top bound of the rectangular movement.":"Altere o limite superior do movimento retangular.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Altere o limite superior do movimento de _PARAM0_ para _PARAM2_","Change the right bound of the rectangular movement.":"Altere o limite direito do movimento retangular.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Altere o limite direito do movimento de _PARAM0_ para _PARAM2_","Change the bottom bound of the rectangular movement.":"Altere o limite inferior do movimento retangular.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Altere o limite inferior do movimento de _PARAM0_ para _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Altere o tempo que o objeto leva para percorrer uma borda horizontal (em segundos).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Altere o tempo que o objeto leva para percorrer uma borda horizontal para _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Altere o tempo que o objeto leva para percorrer uma borda vertical (em segundos).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Altere o tempo que o objeto leva para percorrer uma borda vertical para _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Altere a dire\xE7\xE3o para sentido hor\xE1rio ou anti-hor\xE1rio.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use a dire\xE7\xE3o hor\xE1ria para _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Altere a fun\xE7\xE3o de suaviza\xE7\xE3o do movimento.","Change the easing of _PARAM0_ to _PARAM2_":"Altere a suaviza\xE7\xE3o de _PARAM0_ para _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Inverta a dire\xE7\xE3o para sentido hor\xE1rio ou anti-hor\xE1rio.","Toggle direction":"Inverter dire\xE7\xE3o","Toogle the direction of _PARAM0_":"Inverter a dire\xE7\xE3o de _PARAM0_","Check if the object is moving clockwise.":"Checar se o objeto est\xE1 se movendo no sentido hor\xE1rio.","Is moving clockwise":"Est\xE1 se movendo no sentido hor\xE1rio","_PARAM0_ is moving clockwise":"_PARAM0_ est\xE1 se movendo no sentido hor\xE1rio","Check if the object is moving to the left.":"Checar se o objeto est\xE1 se movendo para a esquerda.","Is moving left":"Est\xE1 se movendo para a esquerda","_PARAM0_ is moving to the left":"_PARAM0_ est\xE1 se movendo para a esquerda","Check if the object is moving up.":"Verifique se o objeto est\xE1 se movendo para cima.","Is moving up":"Est\xE1 se movendo para cima","_PARAM0_ is moving up":"_PARAM0_ est\xE1 se movendo para cima","Object is moving to the right.":"O objeto est\xE1 se movendo para a direita.","Is moving right":"Est\xE1 se movendo para a direita","_PARAM0_ is moving to the right":"_PARAM0_ est\xE1 se movendo para a direita","Check if the object is moving down.":"Verifique se o objeto est\xE1 se movendo para baixo.","Is moving down":"Est\xE1 se movendo para baixo","_PARAM0_ is moving down":"_PARAM0_ est\xE1 se movendo para baixo","Object is on the left side of the rectangle.":"O objeto est\xE1 do lado esquerdo do ret\xE2ngulo.","Is on left":"Est\xE1 do lado esquerdo","_PARAM0_ is on the left side":"_PARAM0_ est\xE1 do lado esquerdo","Object is on the top side of the rectangle.":"O objeto est\xE1 do lado superior do ret\xE2ngulo.","Is on top":"Est\xE1 do lado superior","_PARAM0_ is on the top side":"_PARAM0_ est\xE1 do lado superior","Object is on the right side of the rectangle.":"O objeto est\xE1 do lado direito do ret\xE2ngulo.","Is on right":"Est\xE1 do lado direito","_PARAM0_ is on the right side":"_PARAM0_ est\xE1 do lado direito","Object is on the bottom side of the rectangle.":"O objeto est\xE1 do lado inferior do ret\xE2ngulo.","Is on bottom":"Est\xE1 do lado inferior","_PARAM0_ is on the bottom side":"_PARAM0_ est\xE1 do lado inferior","Return the duration between the top-left vertex and the top-right one.":"Retorna a dura\xE7\xE3o entre o v\xE9rtice superior esquerdo e o v\xE9rtice superior direito.","Duration to top right":"Dura\xE7\xE3o at\xE9 superior direito","Return the duration between the top-left vertex and the bottom-right one.":"Retorna a dura\xE7\xE3o entre o v\xE9rtice superior esquerdo e o v\xE9rtice inferior direito.","Duration to bottom right":"Dura\xE7\xE3o at\xE9 inferior direito","Return the duration between the top-left vertex and the bottom-left one.":"Retorna a dura\xE7\xE3o entre o v\xE9rtice superior esquerdo e o v\xE9rtice inferior esquerdo.","Duration to bottom left":"Dura\xE7\xE3o at\xE9 inferior esquerdo","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Retorna a propor\xE7\xE3o entre a dist\xE2ncia percorrida do \xFAltimo v\xE9rtice e o comprimento da aresta (entre 0 e 1).","Progress on edge":"Progresso na aresta","Return the X position of the current edge origin.":"Retorna a posi\xE7\xE3o X da origem da aresta atual.","Edge origin X":"X da origem da aresta","Return the Y position of the current edge origin.":"Retorna a posi\xE7\xE3o Y da origem da aresta atual.","Edge origin Y":"Y da origem da aresta","Return the X position of the current edge target.":"Retorna a posi\xE7\xE3o X da origem do alvo da aresta atual.","Edge target X":"Destino da borda X","Return the Y position of the current edge target.":"Retornar a posi\xE7\xE3o Y do destino atual da borda.","Edge target Y":"Destino da borda Y","Return the time from the top-left vertex.":"Retornar o tempo do v\xE9rtice superior esquerdo.","Current time":"Tempo atual","Return the covered length from the top-left vertex or the bottom-right one.":"Retornar o comprimento coberto do v\xE9rtice superior esquerdo ou do fundo direito.","Half Current length":"Metade do comprimento atual","Return the displacement on the X axis from the top-left vertex.":"Retornar o deslocamento no eixo X do v\xE9rtice superior esquerdo.","Return the displacement on the Y axis from the top-left vertex.":"Retornar o deslocamento no eixo Y do v\xE9rtice superior esquerdo.","Rectangular flood fill":"Preenchimento de grade retangular","Create objects as a grid to cover a rectangular area or an other object.":"Criar objetos em grade para cobrir uma \xE1rea retangular ou outro objeto.","Create fill objects that cover the rectangular area of target objects.":"Criar objetos de preenchimento que cubram a \xE1rea retangular dos objetos-alvo.","Create objects to flood fill other objects":"Criar objetos para preencher outros objetos","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Criar _PARAM2_ para cobrir _PARAM1_ com _PARAM3_ pixels entre colunas e _PARAM4_ pixels entre linhas na camada: _PARAM5_ na ordem Z: _PARAM6_","Rectangular area that will be covered by fill objects":"\xC1rea retangular que ser\xE1 coberta por objetos de preenchimento","Fill object":"Objeto de preenchimento","Object that is created to cover the rectangular area of target objects":"Objeto que \xE9 criado para cobrir a \xE1rea retangular de objetos-alvo","Space between columns (pixels)":"Espa\xE7o entre colunas (pixels)","Space between rows (pixels)":"Espa\xE7o entre linhas (pixels)","Z order":"Ordem Z","Create multiple copies of an object.":"Criar m\xFAltiplas c\xF3pias de um objeto.","Create objects to flood fill a rectanglular area":"Criar objetos para preencher uma \xE1rea retangular","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Criar _PARAM2_ colunas e _PARAM3_ linhas de _PARAM1_ com canto superior esquerdo em _PARAM4_; _PARAM5_ e _PARAM6_ pixels entre colunas e _PARAM7_ pixels entre linhas na camada: _PARAM8_ na ordem Z: _PARAM9_","Number of columns (default: 1)":"N\xFAmero de colunas (padr\xE3o: 1)","Number of rows (default: 1)":"N\xFAmero de linhas (padr\xE3o: 1)","Top-left starting position (X) (default: 0)":"Posi\xE7\xE3o inicial superior esquerda (X) (padr\xE3o: 0)","Top-left starting position (Y) (default: 0)":"Posi\xE7\xE3o inicial superior esquerda (Y) (padr\xE3o: 0)","Amount of space between columns (default: 0)":"Quantidade de espa\xE7o entre colunas (padr\xE3o: 0)","Amount of space between rows (default: 0)":"Quantidade de espa\xE7o entre linhas (padr\xE3o: 0)","Regular Expressions":"Express\xF5es regulares","Functions for using regular expressions to manipulate strings.":"Fun\xE7\xF5es para usar express\xF5es regulares para manipular strings.","Checks if a string matches a regex pattern.":"Verifica se uma string corresponde a um padr\xE3o regex.","String matches regex pattern":"String corresponde a um padr\xE3o regex","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ corresponde ao padr\xE3o _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"O padr\xE3o a ser verificado","RegEx flags":"Flags do RegEx","The string to check for a pattern":"A string a ser verificada quanto a um padr\xE3o","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Divide uma string por cada parte que corresponde a um padr\xE3o regex e armazena cada parte em um array.","Split a string into an array":"Divide uma string em um array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Divide a string _PARAM3_ em um array _PARAM4_ pelo padr\xE3o _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"O padr\xE3o a ser dividido por","The string to split by the pattern":"A string a ser dividida pelo padr\xE3o","The name of the variable to store the result in":"O nome da vari\xE1vel para armazenar o resultado","Builds an array containing all matches for a regex pattern.":"Constroi um array contendo todas as correspond\xEAncias para um padr\xE3o regex.","Find all matches for a regex pattern":"Encontra todas as correspond\xEAncias para um padr\xE3o regex","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Armazena todas as correspond\xEAncias de _PARAM3_ com o padr\xE3o _PARAM1_ em _PARAM4_ (flags: _PARAM2_)","Pattern":"Padr\xE3o","String":"Cadeia","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Constroi um array contendo a primeira correspond\xEAncia para um padr\xE3o regex, seguido pelos grupos regex.","Find first match with groups for a regex pattern":"Encontra a primeira correspond\xEAncia com grupos para um padr\xE3o regex","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Armazena a primeira correspond\xEAncia e os grupos de _PARAM3_ com o padr\xE3o _PARAM1_ em _PARAM4_ (flags: _PARAM2_)","Flags":"Bandeiras","Variable name":"Nome da vari\xE1vel","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Constroi um array contendo para cada correspond\xEAncia de padr\xE3o regex um array com a correspond\xEAncia seguida pelos grupos regex.","Find all matches with their groups for a regex pattern":"Encontra todas as correspond\xEAncias com seus grupos para um padr\xE3o regex","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Armazena todas as correspond\xEAncias e grupos de _PARAM3_ com o padr\xE3o _PARAM1_ em _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Substitui uma parte de uma string que corresponde a um padr\xE3o regex por outra string.","Replace pattern matches with a string":"Substitua padr\xF5es correspondentes por uma string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Executa _PARAM1_ com os seguintes _PARAM2_ para uma correspond\xEAncia em _PARAM3_, e armazena o resultado em _PARAM4_","The string to search for pattern matches in":"A string para buscar padr\xF5es correspondentes","The string to replace the matching patterns with":"A string para substituir os padr\xF5es correspondentes","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Encontra um padr\xE3o regex em uma string e retorna o \xEDndice da posi\xE7\xE3o da correspond\xEAncia, ou -1 se n\xE3o corresponder ao padr\xE3o.","Find a pattern":"Encontrar um padr\xE3o","Sprite Snapshot":"Instant\xE2neo de Sprite","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renderiza um objeto, camada, cena ou uma \xE1rea de uma cena e coloca a imagem resultante em um sprite.","Renders an object and puts the rendered image into a sprite object.":"Renderiza um objeto e coloca a imagem renderizada em um objeto sprite.","Render an object into a sprite":"Renderizar um objeto em um sprite","Render _PARAM1_ into sprite _PARAM2_":"Renderizar _PARAM1_ em sprite _PARAM2_","The object to render":"O objeto a ser renderizado","The sprite to render to":"O sprite para renderizar","Renders a layer and puts the rendered image into a sprite object.":"Renderiza uma camada e coloca a imagem renderizada em um objeto sprite.","Render a layer into a sprite":"Renderizar uma camada em um sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Renderizar camada _PARAM1_ em sprite _PARAM2_","The layer to render":"A camada a ser renderizada","Renders a scene and puts the rendered image into a sprite object.":"Renderiza uma cena e coloca a imagem renderizada em um objeto sprite.","Render a scene into a sprite":"Renderizar uma cena em um sprite","Render the current scene into sprite _PARAM1_":"Renderizar a cena atual em sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renderiza uma \xE1rea definida de uma cena e coloca a imagem renderizada em um objeto sprite.","Render an area of a scene into a sprite":"Renderizar uma \xE1rea de uma cena em um sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Renderizar a \xE1rea de uma cena atual em Sprite: _PARAM1_, a partir de OriginX: _PARAM2_, OriginY: _PARAM3_, com Largura: _PARAM4_, Altura: _PARAM5_","Origin X position of the render area":"Posi\xE7\xE3o X de origem da \xE1rea de renderiza\xE7\xE3o","Origin Y Position of the render area":"Posi\xE7\xE3o Y de Origem da \xC1rea de Renderiza\xE7\xE3o","Width of the are to render":"Largura da \xE1rea a ser renderizada","Height of the area to render":"Altura da \xE1rea a ser renderizada","Repeat every X seconds":"Repetir a cada X segundos","Trigger an event every X seconds.":"Dispara um evento a cada X segundos.","Triggers every X seconds.":"Ativa a cada X segundos.","Repeat with a scene timer":"Repetir com um temporizador de cena","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repetir a cada _PARAM2_ segundos usando o temporizador _PARAM1_","Timer name used to loop":"Nome do temporizador usado para o loop","Duration in seconds between each repetition":"Dura\xE7\xE3o em segundos entre cada repeti\xE7\xE3o","the number of times the timer has repeated.":"o n\xFAmero de vezes que o temporizador se repetiu.","Repetition number of a scene timer":"N\xFAmero de repeti\xE7\xE3o de um temporizador de cena","Repetition number of timer _PARAM1_":"N\xFAmero de repeti\xE7\xE3o do temporizador _PARAM1_","Triggers every X seconds X amount of times.":"Ativa a cada X segundos X vezes.","Repeat with a scene timer X times":"Repetir com um temporizador de cena X vezes","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repetir a cada _PARAM2_ segundos _PARAM3_ vezes usando o temporizador _PARAM1_","The limit of loops":"O limite de loops","Maximum nuber of repetition (-1 to repeat forever).":"N\xFAmero m\xE1ximo de repeti\xE7\xF5es (-1 para repetir para sempre).","Reset repetition count of a scene timer.":"Redefinir a contagem de repeti\xE7\xE3o de um temporizador de cena.","Reset repetition count of a scene timer":"Redefinir a contagem de repeti\xE7\xE3o de um temporizador de cena","Reset repetition count for timer _PARAM1_":"Redefinir a contagem de repeti\xE7\xE3o para o temporizador _PARAM1_","Allows to repeat an object timer every X seconds.":"Permite repetir um temporizador de objeto a cada X segundos.","The name of the timer to repeat":"O nome do temporizador a repetir","The time between each trigger (in seconds)":"O tempo entre cada gatilho (em segundos)","How many times should the timer trigger? -1 for forever.":"Quantas vezes deve o temporizador acionar? -1 para sempre.","An internal counter":"Um contador interno","Repeat with an object timer":"Repetir com um temporizador de objeto","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repetir a cada _PARAM3_ segundos usando o temporizador _PARAM2_ de _PARAM0_","Repetition number of an object timer":"N\xFAmero de repeti\xE7\xF5es de um temporizador de objeto","Repetition number of timer _PARAM2_":"N\xFAmero de repeti\xE7\xF5es do temporizador _PARAM2_","Repeat with an object timer X times":"Repetir com um temporizador de objeto X vezes","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repetir a cada _PARAM3_ segundos _PARAM4_ vezes usando o temporizador _PARAM2_ de _PARAM0_","Reset repetition count of an object timer.":"Redefinir a contagem de repeti\xE7\xE3o de um temporizador de objeto.","Reset repetition count of an object timer":"Redefinir a contagem de repeti\xE7\xE3o de um temporizador de objeto","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Redefinir a contagem de repeti\xE7\xE3o para o temporizador _PARAM2_ de _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Aciona a cada X segundos, onde X \xE9 definido nas propriedades de comportamento.","Repeat every X seconds (deprecated)":"Repetir a cada X segundos (obsoleto)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"O temporizador recorrente _PARAM1_ de _PARAM0_ foi acionado","Pauses a recurring timer.":"Pausa um temporizador recorrente.","Pause a recurring timer (deprecated)":"Pausar um temporizador recorrente (obsoleto)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pausar o temporizador recorrente _PARAM1_ de _PARAM0_","Resumes a paused recurring timer.":"Continuar um temporizador recorrente pausado.","Resume a recurring timer (deprecated)":"Continuar um temporizador recorrente (obsoleto)","Resume recurring timer _PARAM1_ of _PARAM0_":"Continuar o temporizador recorrente _PARAM1_ de _PARAM0_","Allows to trigger the recurring timer X times again.":"Permite acionar o temporizador recorrente X vezes novamente.","Reset the limit (deprecated)":"Redefinir o limite (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Permite acionar o temporizador recorrente _PARAM1_ de _PARAM0_ X vezes novamente","Rolling counter":"Contador Rolante","Smoothly change a counter value in a text object.":"Alterar suavemente o valor de um contador em um objeto de texto.","Smoothly changes a counter value in a text object.":"Muda suavemente o valor de um contador em um objeto de texto.","Prefix":"Prefixo","Suffix":"Sufixo","Animation duration":"Dura\xE7\xE3o da anima\xE7\xE3o","Increment":"Incremento","the value of the counter.":"o valor do contador.","Counter value":"Valor do contador","the counter value":"o valor do contador","Directly display the counter value without playing the animation.":"Exibir diretamente o valor do contador sem reproduzir a anima\xE7\xE3o.","Jump to the counter animation end":"Pular para o final da anima\xE7\xE3o do contador","Jump to the counter animation end of _PARAM0_":"Pular para o final da anima\xE7\xE3o do contador de _PARAM0_","Room-based camera movement":"Movimento de c\xE2mera baseado em sala","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Mover e ampliar a c\xE2mera para o objeto da sala que cont\xE9m o objeto de gatilho (geralmente o jogador).","Move and zoom camera to the room object that contains the trigger object (player)":"Move e amplia a c\xE2mera para o objeto da sala que cont\xE9m o objeto de gatilho (jogador)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Mover a c\xE2mera para o objeto do quarto _PARAM1_ que cont\xE9m o objeto de gatilho _PARAM2_ (Camada: _PARAM3_, Velocidade de interpola\xE7\xE3o: _PARAM4_, Zoom m\xE1ximo: _PARAM5_, Zoom m\xEDnimo: _PARAM6_, Buffer da borda: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Os objetos do quarto s\xE3o usados para marcar as \xE1reas que devem ser vistas pela c\xE2mera.","Trigger object (player)":"Objeto de gatilho (jogador)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Quando o Objeto de Gatilho toca um Novo Objeto de Quarto, a c\xE2mera se mover\xE1 para o novo quarto","Lerp speed":"Velocidade de interpola\xE7\xE3o","Range: 0 to 1":"Faixa: 0 a 1","Maximum zoom":"Zoom m\xE1ximo","Minimum zoom":"Zoom m\xEDnimo","Outside buffer (pixels)":"Buffer externo (pixels)","Minimum extra space displayed around each side the room":"Espa\xE7o extra m\xEDnimo exibido ao redor de cada lado do quarto","Check if trigger object (usually the player) has entered a new room on this frame.":"Verificar se o objeto de gatilho (geralmente o jogador) entrou em um novo quarto nesta tela.","Check if trigger object (player) has entered a new room":"Verificar se o objeto de gatilho (jogador) entrou em um novo quarto","_PARAM1_ has just entered a new room":"_PARAM1_ acabou de entrar em um novo quarto","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Verificar se a c\xE2mera est\xE1 dando zoom (requer o uso da a\xE7\xE3o \"Mover e dar zoom na c\xE2mera\" em esta extens\xE3o).","Check if camera is zooming":"Verificar se a c\xE2mera est\xE1 dando zoom","Camera is zooming":"C\xE2mera est\xE1 dando zoom","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Verificar se a c\xE2mera est\xE1 se movendo (requer o uso da a\xE7\xE3o \"Mover e dar zoom na c\xE2mera\" nesta extens\xE3o).","Check if camera is moving":"Verificar se a c\xE2mera est\xE1 se movendo","Camera is moving":"C\xE2mera est\xE1 se movendo","Animated Score Counter":"Contador de Pontua\xE7\xE3o Animado","An animated score counter with an icon and a customisable font.":"Um contador de pontos animado com um \xEDcone e uma fonte personaliz\xE1vel.","Shake objects with translation, rotation and scale.":"Agitar objetos com transla\xE7\xE3o, rota\xE7\xE3o e escala.","Shake object (position, angle, scale)":"Agitar objeto (posi\xE7\xE3o, \xE2ngulo, escala)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Agite um objeto, usando uma ou mais maneiras de agitar (posi\xE7\xE3o, \xE2ngulo, escala). Certifique-se de \"Parar de agitar\" antes de iniciar uma nova agita\xE7\xE3o se utilizar par\xE2metros diferentes.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Agitar objeto _PARAM0_ por _PARAM2_ segundos. Modificar amplitude de posi\xE7\xE3o _PARAM3_ no eixo X e _PARAM4_ no eixo Y, amplitude de rota\xE7\xE3o de \xE2ngulo _PARAM5_ e amplitude de escala _PARAM6_. Aguardar _PARAM7_ segundos entre as agita\xE7\xF5es. Continue agitando at\xE9 parar: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Dura\xE7\xE3o da agita\xE7\xE3o (em segundos) (Padr\xE3o: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude da agita\xE7\xE3o de posi\xE7\xE3o no eixo X (em pixels) (Por exemplo: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude da agita\xE7\xE3o da posi\xE7\xE3o no eixo Y (em pixels) (Por exemplo: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use um n\xFAmero negativo para fazer o movimento de agita\xE7\xE3o \xFAnica na dire\xE7\xE3o oposta.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude da agita\xE7\xE3o de rota\xE7\xE3o do \xE2ngulo (em graus) (Por exemplo: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude da agita\xE7\xE3o de escala (em altera\xE7\xE3o percentual) (Por exemplo: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Intervalo de tempo entre as agita\xE7\xF5es (em segundos) (Padr\xE3o: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Para um efeito de agita\xE7\xE3o \xFAnica, defina-o com o mesmo valor que \"Dura\xE7\xE3o\".","Stop shaking an object.":"Parar de agitar um objeto.","Stop shaking an object":"Parar de agitar um objeto","Stop shaking _PARAM0_":"Parar de agitar _PARAM0_","Check if an object is shaking.":"Verifique se um objeto est\xE1 tremendo.","Check if an object is shaking":"Verifique se um objeto est\xE1 tremendo","_PARAM0_ is shaking":"_PARAM0_ est\xE1 tremendo","Score":"Pontua\xE7\xE3o","Default score":"Pontua\xE7\xE3o padr\xE3o","the score of the object.":"a pontua\xE7\xE3o do objeto.","the score":"a pontua\xE7\xE3o","Screen wrap":"Envolver na tela","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleportar o objeto quando ele se move para fora da tela e aparecer imediatamente no lado oposto mantendo a velocidade e trajet\xF3ria.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleportar o objeto ao sair de um lado da tela para que ele imediatamente reapare\xE7a no lado oposto, mantendo a velocidade e trajet\xF3ria.","Screen Wrap":"Embrulho de tela","Horizontal wrapping":"Embrulho horizontal","Vertical wrapping":"Embrulho vertical","Top border of wrapped area (Y)":"Borda superior da \xE1rea embrulhada (Y)","Left border of wrapped area (X)":"Borda esquerda da \xE1rea embrulhada (X)","Right border of wrapped area (X)":"Borda direita da \xE1rea embrulhada (X)","If blank, the value will be the scene width.":"Se em branco, o valor ser\xE1 a largura da cena.","Bottom border of wrapped area (Y)":"Borda inferior da \xE1rea envolvida (Y)","If blank, the value will be scene height.":"Se estiver em branco, o valor ser\xE1 a altura da cena.","Number of pixels past the center where the object teleports and appears":"N\xFAmero de pixels passados do centro onde o objeto teletransporta e aparece","Check if the object is wrapping on the left and right borders.":"Verifique se o objeto est\xE1 no limite esquerdo e direito.","Is horizontal wrapping":"Est\xE1 fazendo wrapping na horizontal","_PARAM0_ is horizontal wrapping":"_PARAM0_ est\xE1 fazendo wrapping na horizontal","Check if the object is wrapping on the top and bottom borders.":"Verifique se o objeto est\xE1 no limite superior e inferior.","Is vertical wrapping":"Est\xE1 fazendo wrapping na vertical","_PARAM0_ is vertical wrapping":"_PARAM0_ est\xE1 fazendo wrapping na vertical","Enable wrapping on the left and right borders.":"Ativar wrapping nos limites esquerdo e direito.","Enable horizontal wrapping":"Ativar wrapping horizontal","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Ativar wrapping horizontal de _PARAM0_: _PARAM2_","Enable wrapping on the top and bottom borders.":"Ativar wrapping nos limites superior e inferior.","Enable vertical wrapping":"Ativar wrapping vertical","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Ativar wrapping vertical de _PARAM0_: _PARAM2_","Top border (Y position).":"Limite superior (posi\xE7\xE3o Y).","Top border":"Limite superior","Left border (X position).":"Limite esquerdo (posi\xE7\xE3o X).","Left border":"Limite esquerdo","Right border (X position).":"Limite direito (posi\xE7\xE3o X).","Right border":"Limite direito","Bottom border (Y position).":"Limite inferior (posi\xE7\xE3o Y).","Bottom border":"Limite inferior","Number of pixels past the center where the object teleports and appears.":"N\xFAmero de pixels passados pelo centro onde o objeto se teletransporta e aparece.","Trigger offset":"Deslocamento de gatilho","Set top border (Y position).":"Definir limite superior (posi\xE7\xE3o Y).","Set top border":"Definir limite superior","Set _PARAM0_ top border to _PARAM2_":"Definir limite superior _PARAM0_ para _PARAM2_","Top border value":"Valor do limite superior","Set left border (X position).":"Definir limite esquerdo (posi\xE7\xE3o X).","Set left border":"Definir limite esquerdo","Set _PARAM0_ left border to _PARAM2_":"Definir limite esquerdo _PARAM0_ para _PARAM2_","Left border value":"Valor da borda esquerda","Set bottom border (Y position).":"Definir borda inferior (posi\xE7\xE3o Y).","Set bottom border":"Definir borda inferior","Set _PARAM0_ bottom border to _PARAM2_":"Definir _PARAM0_ borda inferior para _PARAM2_","Bottom border value":"Valor da borda inferior","Set right border (X position).":"Definir borda direita (posi\xE7\xE3o X).","Set right border":"Definir borda direita","Set _PARAM0_ right border to _PARAM2_":"Definir _PARAM0_ borda direita para _PARAM2_","Right border value":"Valor da borda direita","Set trigger offset (pixels).":"Definir deslocamento do gatilho (pixels).","Set trigger offset":"Definir deslocamento do gatilho","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Definir _PARAM0_ deslocamento do gatilho para _PARAM2_ pixels","SetScreen Offset Leaving Value":"Deixar valor de deslocamento da Tela","Screen Wrap (physics objects)":"Envolver a tela (objetos f\xEDsicos)","Angular Velocity":"Velocidade angular","Linear Velocity X":"Velocidade linear X","Linear Velocity Y":"Velocidade linear Y","Save current velocity values.":"Salvar os valores de velocidade atuais.","Save current velocity values":"Salvar os valores de velocidade atuais","Save current velocity values of _PARAM0_":"Salvar os valores de velocidade atuais de _PARAM0_","Apply saved velocity values.":"Aplicar os valores de velocidade salvos.","Apply saved velocity values":"Aplicar os valores de velocidade salvos","Apply saved velocity values of _PARAM0_":"Aplicar os valores de velocidade salvos de _PARAM0_","Animate Shadow Clones":"Clones de Sombra Animados","Create and animate shadow clones that follow the path of a primary object.":"Criar e animar clones de sombra que seguem o caminho de um objeto principal.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Selecione o objeto principal, o objeto clone de sombra, o n\xFAmero de clones de sombra, o n\xFAmero de quadros entre clones de sombra, a taxa que os clones de sombra desaparecer\xE3o (se desejado), o valor Z dos clones de sombra e a camada em que os clones de sombra ser\xE3o criados.","Animate shadow clones that follow the path of a primary object":"Anima clones de sombra que seguem o caminho de um objeto principal","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Crie e anime _PARAM3_ c\xF3pias de _PARAM2_ que seguem a posi\xE7\xE3o de _PARAM1_, com _PARAM4_ quadros vazios entre clones de sombra, e desbotando a opacidade dos clones de sombra em _PARAM5_ por clone. Reduza a escala dos clones de sombra em _PARAM6_ por clone. Os clones de sombra ser\xE3o criados na camada _PARAM7_ com um valor Z de _PARAM8_. Combine a escala X: _PARAM9_ Combine a escala Y: _PARAM10_ Combine o \xE2ngulo: _PARAM11_ Combine a anima\xE7\xE3o: _PARAM12_ Combine o quadro de anima\xE7\xE3o: _PARAM13_ Combine a virada vertical: _PARAM14_ Combine a virada horizontal: _PARAM15_","Object that shadow clones will follow":"Objeto que os clones de sombra seguir\xE3o","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Os clones das sombras ser\xE3o feitos deste objeto (N\xE3o pode ser o mesmo objeto usado para o objeto principal)","Number of shadow clones (Default: 1)":"N\xFAmero de clones de sombra (Padr\xE3o: 1)","Number of empty frames between shadow clones (Default: 1)":"N\xFAmero de quadros vazios entre clones de sombra (Padr\xE3o: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Velocidade de desvanecimento (Intervalo: 0 a 255) (Padr\xE3o: 0)","Decrease in opacity for each consecutive shadow clone":"Decr\xE9scimo na opacidade para cada clone de sombra consecutivo","Shrink speed (Range: 0 to 100) (Default: 0)":"Velocidade de encolhimento (Intervalo: 0 a 100) (Padr\xE3o: 0)","Decrease in scale for each consecutive shadow clone":"Decr\xE9scimo na escala para cada clone de sombra consecutivo","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Os clones de sombra ser\xE3o criados nesta camada. (Padr\xE3o: \"\") (Camada base)","Z value for created shadow clones":"Valor Z dos clones de sombra criados","Match X scale of primary object:":"Correspond\xEAncia da escala X do objeto principal:","Match Y scale of primary object:":"Correspond\xEAncia da escala Y do objeto principal:","Match angle of primary object:":"Correspond\xEAncia do \xE2ngulo do objeto principal:","Match animation of primary object:":"Correspond\xEAncia da anima\xE7\xE3o do objeto principal:","Match animation frame of primary object:":"Correspond\xEAncia do quadro de anima\xE7\xE3o do objeto principal:","Match the vertical flip of primary object:":"Correspond\xEAncia da virada vertical do objeto principal:","Match the horizontal flip of primary object:":"Correspond\xEAncia da virada horizontal do objeto principal:","Delete shadow clone objects that are linked to a primary object.":"Excluir objetos de clones de sombra vinculados a um objeto principal.","Delete shadow clone objects that are linked to a primary object":"Excluir objetos de clone de sombra vinculados a um objeto principal","Primary object":"Objeto principal","Shadow clones":"Clones de sombra","Shake object":"Chacoalhar objeto","Shake an object.":"Chacoalhar um objeto.","Shake objects with translation and rotation.":"Agite objetos com transla\xE7\xE3o e rota\xE7\xE3o.","Shake object (position, angle)":"Agitar objeto (posi\xE7\xE3o, \xE2ngulo)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Agitar um objeto, usando uma ou mais formas de agitar (posi\xE7\xE3o, \xE2ngulo). Certifique-se de \"Parar de agitar\" antes de iniciar uma nova agita\xE7\xE3o se ela usar par\xE2metros diferentes.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Agitar o objeto _PARAM0_ por _PARAM2_ segundos. Modificar amplitude de posi\xE7\xE3o _PARAM3_ no eixo X e _PARAM4_ no eixo Y, amplitude de rota\xE7\xE3o de \xE2ngulo _PARAM5_. Aguarde _PARAM6_ segundos entre as agita\xE7\xF5es. Continue agitando at\xE9 parar: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Parar qualquer agita\xE7\xE3o do objeto que foi iniciada pela extens\xE3o Shake Object.","Stop shaking the object":"Parar de agitar o objeto","3D object shake":"Chacoalhar objeto 3D","Shake 3D objects.":"Chacoalhar objetos 3D.","Shake 3D objects with translation and rotation.":"Agitar objetos 3D com transla\xE7\xE3o e rota\xE7\xE3o.","3D shake":"Agitar 3D","Translation amplitude on X axis":"Amplitude de transla\xE7\xE3o no eixo X","Translation amplitude on Y axis":"Amplitude de transla\xE7\xE3o no eixo Y","Translation amplitude on Z axis":"Amplitude de transla\xE7\xE3o no eixo Z","Rotation amplitude around X axis":"Amplitude de rota\xE7\xE3o no eixo X","Rotation amplitude around Y axis":"Amplitude de rota\xE7\xE3o no eixo Y","Rotation amplitude around Z axis":"Amplitude de rota\xE7\xE3o no eixo Z","Start to shake at the object creation":"Comece a agitar na cria\xE7\xE3o do objeto","Shake the object with a linear easing at the start and the end.":"Agitar o objeto com um al\xEDvio linear no in\xEDcio e no fim.","Shake":"Agitar","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Agitar _PARAM0_ por _PARAM2_ segundos com _PARAM3_ segundos de al\xEDvio no in\xEDcio e _PARAM4_ segundos para parar","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Agitar o objeto com um al\xEDvio linear no in\xEDcio e continuar agitando at\xE9 que a a\xE7\xE3o de parada seja usada.","Start shaking":"Iniciar agita\xE7\xE3o","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Iniciar agita\xE7\xE3o de _PARAM0_ com _PARAM2_ segundos de al\xEDvio","Stop shaking the object with a linear easing.":"Parar de agitar o objeto com um al\xEDvio linear.","Stop shaking":"Parar de agitar","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Parar de agitar _PARAM0_ com _PARAM2_ segundos de al\xEDvio","Check if the object is shaking.":"Verifique se o objeto est\xE1 tremendo.","Is shaking":"Est\xE1 tremendo","Check if the object is stopping to shake.":"Verifique se o objeto est\xE1 parando de tremer.","Is stopping to shake":"Est\xE1 parando de tremer","_PARAM0_ is stopping to shake":"_PARAM0_ est\xE1 parando de tremer","the shaking frequency of the object.":"a frequ\xEAncia de tremer do objeto.","Shaking frequency":"Frequ\xEAncia de tremor","the shaking frequency":"a frequ\xEAncia de tremor","Return the easing factor according to start properties.":"Retorna o fator de suaviza\xE7\xE3o de acordo com as propriedades iniciais.","Start easing factor":"Fator de suaviza\xE7\xE3o inicial","Return the easing factor according to stop properties.":"Retorna o fator de suaviza\xE7\xE3o de acordo com as propriedades finais.","Stop easing factor":"Fator de suaviza\xE7\xE3o de parada","stop easing factor":"fator de suaviza\xE7\xE3o de parada","Share dialog and sharing options":"Caixa de di\xE1logo de compartilhamento e op\xE7\xF5es de compartilhamento","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Permite compartilhar conte\xFAdo via a caixa de di\xE1logo de compartilhamento do sistema. Funciona apenas no celular (navegador ou aplicativo para celular).","Share a link or text via another app using the system share dialog.":"Compartilhe um link ou texto via outro aplicativo usando a caixa de di\xE1logo de compartilhamento do sistema.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Compartilhar texto: _PARAM1_ e url: _PARAM2_ com t\xEDtulo _PARAM3_","Text to share":"Texto para compartilhar","Url to share":"Url para compartilhar","Title to show in the Share dialog":"T\xEDtulo a ser mostrado na caixa de di\xE1logo de compartilhamento","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Verifique se o navegador/sistema do dispositivo suporta compartilhamento. O compartilhamento geralmente n\xE3o \xE9 suportado em navegadores desktop ou aplicativos de desktop.","Sharing is supported":"O compartilhamento \xE9 suportado","The browser or system supports sharing":"O navegador ou sistema suporta compartilhamento","the result of the last share dialog.":"o resultado da \xFAltima caixa de di\xE1logo de compartilhamento.","Result of the last share dialog":"Resultado da \xFAltima caixa de di\xE1logo de compartilhamento","the result of the last share dialog":"o resultado da \xFAltima caixa de di\xE1logo de compartilhamento"," Shock wave effect":"Efeito de onda de choque","Draw shock wave.":"Desenhar onda de choque.","Draw ellipse shock waves.":"Desenhe ondas de choque de elipse.","Ellipse shock wave":"Onda de choque de elipse","Start width":"Largura inicial","Start height":"Altura inicial","Start outline thickness":"Espessura da borda inicial","Outline":"Contorno","Start angle":"\xC2ngulo inicial","End width":"Largura final","End height":"Altura final","End outline thickness":"Espessura da borda final","End angle":"\xC2ngulo final","Timing":"Tempo","Fill the shape":"Preencher a forma","the start width of the object.":"a largura inicial do objeto.","the start width":"a largura inicial","the start height of the object.":"a altura inicial do objeto.","the start height":"a altura inicial","the start outline of the object.":"o contorno inicial do objeto.","the start outline":"o contorno inicial","the start angle of the object.":"o \xE2ngulo inicial do objeto.","the start angle":"o \xE2ngulo inicial","the end width of the object.":"a largura final do objeto.","the end width":"a largura final","the end height of the object.":"a altura final do objeto.","the end height":"a altura final","the end outline thickness of the object.":"a espessura final do contorno do objeto.","the end outline thickness":"a espessura final do contorno","the end Color of the object.":"A cor final do objeto.","End Color":"Cor final","the end Color":"a cor final","the end Opacity of the object.":"a opacidade final do objeto.","End Opacity":"Opacidade final","the end Opacity":"a opacidade final","the end angle of the object.":"o \xE2ngulo final do objeto.","the end angle":"o \xE2ngulo final","the duration of the animation.":"a dura\xE7\xE3o da anima\xE7\xE3o.","the duration":"a dura\xE7\xE3o","the easing of the animation.":"a suaviza\xE7\xE3o da anima\xE7\xE3o.","the easing":"a suaviza\xE7\xE3o","Check if the shape is filled.":"Verificar se a forma est\xE1 preenchida.","Shape filled":"Forma preenchida","The shape of _PARAM0_ is filled":"A forma de _PARAM0_ est\xE1 preenchida","Enable or disable the filling of the shape.":"Ativar ou desativar o preenchimento da forma.","Enable filling":"Habilitar o preenchimento","Enable filling of _PARAM0_ : _PARAM2_":"Habilitar o preenchimento de _PARAM0_ : _PARAM2_","IsFilled":"Est\xE1Preenchido","Draw star shock waves.":"Desenhar ondas de choque estelares.","Star shock waves":"Ondas de choque estelares","Start radius":"Raio inicial","Start Inner radius":"Raio interno inicial","Shape":"Forma","End radius":"Raio final","End inner radius":"Raio interno final","Number of points":"N\xFAmero de pontos","the start radius of the object.":"o raio inicial do objeto.","the start radius":"o raio inicial","the start inner radius of the object.":"o raio interno inicial do objeto.","Start inner radius":"Raio interno inicial","the start inner radius":"o raio interno inicial","the start outline thickness of the object.":"a espessura inicial do contorno do objeto.","the start outline thickness":"a espessura inicial do contorno","the end radius of the object.":"o raio final do objeto.","the end radius":"o raio final","the end inner radius of the object.":"o raio interno final do objeto.","the end inner radius":"o raio interno final","IsFilling":"Est\xE1 preenchendo","the number of points of the star.":"o n\xFAmero de pontos da estrela.","the number of points":"o n\xFAmero de pontos","Smooth Camera":"C\xE2mera suave","Smoothly scroll to follow an object.":"Rolagem suave para seguir um objeto.","Leftward catch-up speed (in ratio per second)":"Velocidade de alcance para a esquerda (em propor\xE7\xE3o por segundo)","Catch-up speed":"Velocidade de alcance","Rightward catch-up speed (in ratio per second)":"Velocidade de alcance para a direita (em propor\xE7\xE3o por segundo)","Upward catch-up speed (in ratio per second)":"Velocidade de alcance para cima (em propor\xE7\xE3o por segundo)","Downward catch-up speed (in ratio per second)":"Velocidade de alcance para baixo (em propor\xE7\xE3o por segundo)","Follow on X axis":"Seguir no eixo X","Follow on Y axis":"Seguir no eixo Y","Follow free area left border":"Borda esquerda da \xE1rea livre de seguir","Follow free area right border":"Borda direita da \xE1rea livre de seguir","Follow free area top border":"Borda superior da \xE1rea livre de seguir","Follow free area bottom border":"Borda inferior da \xE1rea livre de seguir","Camera offset X":"Deslocamento da c\xE2mera no eixo X","Camera offset Y":"Deslocamento da c\xE2mera no eixo Y","Camera delay":"Atraso da c\xE2mera","Forecast time":"Tempo de previs\xE3o","Forecast history duration":"Dura\xE7\xE3o do hist\xF3rico de previs\xE3o","Index (local variable)":"\xCDndice (vari\xE1vel local)","Leftward maximum speed":"Velocidade m\xE1xima para a esquerda","Rightward maximum speed":"Velocidade m\xE1xima para a direita","Upward maximum speed":"Velocidade m\xE1xima para cima","Downward maximum speed":"Velocidade m\xE1xima para baixo","OldX (local variable)":"X Antigo (vari\xE1vel local)","OldY (local variable)":"Y Antigo (vari\xE1vel local)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Mova a c\xE2mera mais perto do objeto. Esta a\xE7\xE3o deve ser chamada ap\xF3s o objeto ter se movido por um quadro.","Move the camera closer":"Mova a c\xE2mera mais perto","Move the camera closer to _PARAM0_":"Mova a c\xE2mera mais perto de _PARAM0_","Move the camera closer to the object.":"Mova a c\xE2mera mais perto do objeto.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Atrasar a c\xE2mera de acordo com uma velocidade m\xE1xima e alcan\xE7ar o atraso.","Wait and catch up":"Aguardar e alcan\xE7ar","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Atrasar a c\xE2mera de _PARAM0_ durante: _PARAM2_ segundos de acordo com a velocidade m\xE1xima _PARAM3_;_PARAM4_ segundos e alcan\xE7ar em _PARAM5_ segundos","Waiting duration (in seconds)":"Dura\xE7\xE3o de espera (em segundos)","Waiting maximum camera target speed X":"Velocidade m\xE1xima da c\xE2mera esperada no eixo X","Waiting maximum camera target speed Y":"Velocidade m\xE1xima da c\xE2mera esperada no eixo Y","Catch up duration (in seconds)":"Dura\xE7\xE3o da hora (em segundos)","Draw the targeted and actual camera position.":"Desenhar a posi\xE7\xE3o da c\xE2mera visada e real.","Draw debug":"Desenhar depura\xE7\xE3o","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Desenhar a posi\xE7\xE3o da c\xE2mera visada e real para _PARAM0_ em _PARAM2_","Enable or disable the following on X axis.":"Habilitar ou desabilitar o seguinte no eixo X.","Follow on X":"Seguir no X","The camera follows _PARAM0_ on X axis: _PARAM2_":"A c\xE2mera segue _PARAM0_ no eixo X: _PARAM2_","Enable or disable the following on Y axis.":"Habilitar ou desabilitar o seguinte no eixo Y.","Follow on Y":"Seguir no Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"A c\xE2mera segue _PARAM0_ no eixo Y: _PARAM2_","Change the camera follow free area right border.":"Alterar o canto direito da \xE1rea livre de acompanhamento da c\xE2mera.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Alterar a borda direita da \xE1rea livre de acompanhamento da c\xE2mera de _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Altere a \xE1rea de acompanhamento da c\xE2mera para a faixa livre \xE0 esquerda.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Altere a \xE1rea de acompanhamento da c\xE2mera para a faixa livre \xE0 esquerda de _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Altere a \xE1rea de acompanhamento da c\xE2mera para a faixa livre \xE0 esquerda.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Altere a \xE1rea de acompanhamento da c\xE2mera para a faixa livre superior de _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Altere a \xE1rea de acompanhamento da c\xE2mera para a faixa livre inferior.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Altere a \xE1rea de acompanhamento da c\xE2mera para a faixa livre inferior de _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Altere a velocidade m\xE1xima da c\xE2mera para a esquerda (em pixels por segundo).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Altere a velocidade m\xE1xima da c\xE2mera para a esquerda de _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Velocidade m\xE1xima para a esquerda (em propor\xE7\xE3o por segundo)","Change the camera rightward maximum speed (in pixels per second).":"Altere a velocidade m\xE1xima da c\xE2mera para a direita (em pixels por segundo).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Altere a velocidade m\xE1xima da c\xE2mera para a direita de _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Velocidade m\xE1xima para a direita (em pixels por segundo)","Change the camera upward maximum speed (in pixels per second).":"Altere a velocidade m\xE1xima da c\xE2mera para cima (em pixels por segundo).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Altere a velocidade m\xE1xima da c\xE2mera para cima de _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Velocidade m\xE1xima para cima (em pixels por segundo)","Change the camera downward maximum speed (in pixels per second).":"Altere a velocidade m\xE1xima da c\xE2mera para baixo (em pixels por segundo).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Altere a velocidade m\xE1xima da c\xE2mera para baixo de _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Velocidade m\xE1xima para baixo (em pixels por segundo)","Change the camera leftward catch-up speed (in ratio per second).":"Altere a velocidade de acompanhamento da c\xE2mera para a esquerda (em propor\xE7\xE3o por segundo).","Leftward catch-up speed":"Velocidade de acompanhamento para a esquerda","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Altere a velocidade de acompanhamento da c\xE2mera para a esquerda de _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Altere a velocidade de acompanhamento da c\xE2mera para a direita (em propor\xE7\xE3o por segundo).","Rightward catch-up speed":"Velocidade de acompanhamento para a direita","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Altere a velocidade de acompanhamento da c\xE2mera para a direita de _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Altere a velocidade de acompanhamento da c\xE2mera para baixo (em propor\xE7\xE3o por segundo).","Downward catch-up speed":"Velocidade de acompanhamento para baixo","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Altere a velocidade de acompanhamento da c\xE2mera para baixo de _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Altere a velocidade de acompanhamento da c\xE2mera para cima (em propor\xE7\xE3o por segundo).","Upward catch-up speed":"Velocidade de acompanhamento para cima","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Altere a velocidade de acompanhamento da c\xE2mera para cima de _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"o deslocamento da c\xE2mera no eixo X do objeto. Isso n\xE3o \xE9 a diferen\xE7a atual entre o objeto e a posi\xE7\xE3o da c\xE2mera.","the camera offset on X axis":"o deslocamento da c\xE2mera no eixo X","Change the camera offset on X axis of an object.":"Mudar o deslocamento da c\xE2mera no eixo X de um objeto.","Camera Offset X":"Deslocamento da c\xE2mera X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Mudar o deslocamento da c\xE2mera no eixo X de _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"o deslocamento da c\xE2mera no eixo Y do objeto. Isso n\xE3o \xE9 a diferen\xE7a atual entre o objeto e a posi\xE7\xE3o da c\xE2mera.","the camera offset on Y axis":"o deslocamento da c\xE2mera no eixo Y","Change the camera offset on Y axis of an object.":"Mudar o deslocamento da c\xE2mera no eixo Y de um objeto.","Camera Offset Y":"Deslocamento da c\xE2mera Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Mudar o deslocamento da c\xE2mera no eixo Y de _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Alterar o tempo de previs\xE3o da c\xE2mera (em segundos).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Alterar o tempo de previs\xE3o da c\xE2mera de _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Alterar o atraso da c\xE2mera (em segundos).","Change the camera delay of _PARAM0_: _PARAM2_":"Alterar o atraso da c\xE2mera de _PARAM0_: _PARAM2_","Return follow free area left border X.":"Retornar a borda esquerda da \xE1rea de livre movimenta\xE7\xE3o da c\xE2mera no eixo X.","Free area left":"\xC1rea livre \xE0 esquerda","Return follow free area right border X.":"Retornar a borda direita da \xE1rea de livre movimenta\xE7\xE3o da c\xE2mera no eixo X.","Free area right":"\xC1rea livre \xE0 direita","Return follow free area bottom border Y.":"Retornar a borda inferior da \xE1rea de livre movimenta\xE7\xE3o da c\xE2mera no eixo Y.","Free area bottom":"\xC1rea livre inferior","Return follow free area top border Y.":"Retornar a borda superior da \xE1rea de livre movimenta\xE7\xE3o da c\xE2mera no eixo Y.","Free area top":"\xC1rea livre superior","Update delayed position and delayed history. This is called in doStepPreEvents.":"Atualizar posi\xE7\xE3o atrasada e hist\xF3rico atrasado. Isso \xE9 chamado em doStepPreEvents.","Update delayed position":"Atualizar a posi\xE7\xE3o atrasada","Update delayed position and delayed history of _PARAM0_":"Atualizar a posi\xE7\xE3o atrasada e o hist\xF3rico atrasado de _PARAM0_","Check if the camera following target is delayed from the object.":"Verificar se a c\xE2mera que segue o alvo est\xE1 atrasada em rela\xE7\xE3o ao objeto.","Camera is delayed":"C\xE2mera est\xE1 atrasada","The camera of _PARAM0_ is delayed":"A c\xE2mera de _PARAM0_ est\xE1 atrasada","Return the current camera delay.":"Retornar o atraso atual da c\xE2mera.","Current delay":"Atraso atual","Check if the camera following is waiting at a reduced speed.":"Verificar se a c\xE2mera que segue est\xE1 aguardando em velocidade reduzida.","Camera is waiting":"C\xE2mera est\xE1 aguardando","The camera of _PARAM0_ is waiting":"A c\xE2mera de _PARAM0_ est\xE1 aguardando","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Adicionar uma posi\xE7\xE3o ao hist\xF3rico para previs\xE3o. Isso \xE9 chamado 2 vezes em UpadteDelayedPosition.","Add forecast history position":"Adicionar posi\xE7\xE3o do hist\xF3rico de previs\xE3o","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Adicionar o tempo:_PARAM2_ e a posi\xE7\xE3o: _PARAM3_; _PARAM4_ ao hist\xF3rico de previs\xE3o de _PARAM0_","Object X":"Objeto X","Object Y":"Objeto Y","Update forecasted position. This is called in doStepPreEvents.":"Atualizar posi\xE7\xE3o prevista. Isso \xE9 chamado em doStepPreEvents.","Update forecasted position":"Atualizar posi\xE7\xE3o prevista","Update forecasted position of _PARAM0_":"Atualizar posi\xE7\xE3o prevista de _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Projeto de terminais de hist\xF3ria para ter o vetor na linha da regress\xE3o linear. Esta fun\xE7\xE3o \xE9 chamada apenas por UpdateForecastedPosition.","Project history ends":"Projeto de terminais de hist\xF3ria","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Hist\xF3rico do projeto mais antigo: _PARAM2_; _PARAM3_ e a posi\xE7\xE3o mais recente: _PARAM4_; _PARAM5_ de _PARAM0_","OldestX":"X mais antigo","OldestY":"Y mais antigo","Newest X":"X mais recente","Newest Y":"Y mais recente","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Retornar a propor\xE7\xE3o entre o tempo de previs\xE3o e a dura\xE7\xE3o do hist\xF3rico. Esta fun\xE7\xE3o \xE9 chamada apenas por UpdateForecastedPosition.","Forecast time ratio":"Propor\xE7\xE3o do tempo de previs\xE3o","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Role suavemente para seguir um personagem e estabilizar a c\xE2mera ao pular.","Smooth platformer camera":"C\xE2mera suave do plataforma","Smooth camera behavior":"Comportamento da c\xE2mera suave","Follow free area top in the air":"Borda superior da \xE1rea livre de seguir no ar","Follow free area bottom in the air":"Borda inferior da \xE1rea livre de seguir no ar","Follow free area top on the floor":"Siga a \xE1rea livre no topo do ch\xE3o","Follow free area bottom on the floor":"Siga a \xE1rea livre na parte inferior do ch\xE3o","Upward speed in the air (in ratio per second)":"Velocidade ascendente no ar (em propor\xE7\xE3o por segundo)","Downward speed in the air (in ratio per second)":"Velocidade descendente no ar (em propor\xE7\xE3o por segundo)","Upward speed on the floor (in ratio per second)":"Velocidade ascendente no ch\xE3o (em propor\xE7\xE3o por segundo)","Downward speed on the floor (in ratio per second)":"Velocidade descendente no ch\xE3o (em propor\xE7\xE3o por segundo)","Upward maximum speed in the air":"Velocidade m\xE1xima ascendente no ar","Downward maximum speed in the air":"Velocidade m\xE1xima descendente no ar","Upward maximum speed on the floor":"Velocidade m\xE1xima ascendente no ch\xE3o","Downward maximum speed on the floor":"Velocidade m\xE1xima descendente no ch\xE3o","Rectangular grid":"Grade retangular","Snap objects on a virtual grid.":"Ajustar objetos a uma grade virtual.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Posicionar objeto em uma grade virtual (ou seja, essa n\xE3o \xE9 a grade usada no editor).","Snap objects to a virtual grid":"Posicionar objetos em uma grade virtual","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Posicionar _PARAM1_ em uma grade virtual usando c\xE9lulas com largura: _PARAM2_px, altura _PARAM3_px e posi\xE7\xE3o de deslocamento (_PARAM4_; _PARAM5_)","Speed restrictions":"Restri\xE7\xF5es de velocidade","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limitar a velocidade m\xE1xima de movimento e rota\xE7\xE3o de um objeto por for\xE7as ou o comportamento f\xEDsico.","Limit the maximum speed an object will move from (non-physics) forces.":"Limitar a velocidade m\xE1xima que um objeto se mover\xE1 a partir de for\xE7as (n\xE3o f\xEDsicas).","Enforce max movement speed":"Impor velocidade m\xE1xima de movimento","Maximum speed (pixels/second)":"Velocidade m\xE1xima (pixels/segundo)","Limit the maximum speed an object will move from physics forces.":"Limitar a velocidade m\xE1xima que um objeto se mover\xE1 a partir de for\xE7as f\xEDsicas.","Enforce max movement speed (physics)":"Impor velocidade m\xE1xima de movimento (f\xEDsica)","Limit the maximum rotation speed of an object from physics forces.":"Limitar a velocidade m\xE1xima de rota\xE7\xE3o de um objeto a partir de for\xE7as f\xEDsicas.","Enforce max rotation speed (physics)":"Impor velocidade m\xE1xima de rota\xE7\xE3o (f\xEDsica)","Maximum rotation speed (degrees/second)":"Velocidade m\xE1xima de rota\xE7\xE3o (graus/segundo)","Object Masking":"M\xE1scara de objeto","Use a sprite or a shape painter to mask another object.":"Use um sprite ou um pintor de formas para mascarar outro objeto.","Define a shape painter as a mask of an object.":"Definir um pintor de forma como uma m\xE1scara de um objeto.","Mask an object with a shape painter":"Mascarar um objeto com um pintor de forma","Mask _PARAM1_ with mask _PARAM2_":"Mascarar _PARAM1_ com m\xE1scara _PARAM2_","Object to mask":"Objeto para mascarar","Shape painter to use as a mask":"Pintor de forma a ser usado como m\xE1scara","Define a sprite as a mask of an object.":"Definir um sprite como m\xE1scara de um objeto.","Mask an object with a sprite":"Mascarar um objeto com um sprite","Sprite object to use as a mask":"Objeto de sprite para usar como m\xE1scara","Remove the mask of the specified object.":"Remover a m\xE1scara do objeto especificado.","Remove the mask":"Remover a m\xE1scara","Remove the mask of _PARAM1_":"Remover a m\xE1scara de _PARAM1_","Object with a mask to remove":"Objeto com m\xE1scara a remover","Multitouch joystick and buttons (sprite)":"Joystick e bot\xF5es multitouch (sprite)","Joysticks or buttons for touchscreens.":"Joysticks ou bot\xF5es para telas sens\xEDveis ao toque.","Check if a button is pressed on a gamepad.":"Verifique se um bot\xE3o \xE9 pressionado em um gamepad.","Multitouch controller button pressed":"Bot\xE3o do controlador multitouch pressionado","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Bot\xE3o _PARAM2_ do controlador multitouch _PARAM1_ est\xE1 pressionado","Multitouch controller identifier (1, 2, 3, 4...)":"Identificador do controlador multitouch (1, 2, 3, 4...)","Button name":"Nome do bot\xE3o","Check if a button is released on a gamepad.":"Verifique se um bot\xE3o \xE9 liberado em um gamepad.","Multitouch controller button released":"Bot\xE3o do controlador multitouch liberado","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Bot\xE3o _PARAM2_ do controlador multitouch _PARAM1_ est\xE1 liberado","Change a button state for a multitouch controller.":"Alterar o estado de um bot\xE3o para um controlador multitouch.","Button state":"Estado do bot\xE3o","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Marcar o bot\xE3o _PARAM2_ como _PARAM3_ para o controlador multitouch _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Alterar o raio da zona morta de um joystick. A zona morta \xE9 uma \xE1rea para a qual o movimento nos bast\xF5es n\xE3o ser\xE1 levado em conta (em vez disso, o bast\xE3o ser\xE1 considerado como n\xE3o movido).","Dead zone radius":"Raio da zona morta","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Alterar a zona morta do joystick multitouch _PARAM2_ do controlador multitouch _PARAM1_ para _PARAM3_","Joystick name":"Nome do joystick","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Retornar o raio da zona morta de um joystick. A zona morta \xE9 uma \xE1rea para a qual o movimento nos bast\xF5es n\xE3o ser\xE1 levado em conta (em vez disso, o bast\xE3o ser\xE1 considerado como n\xE3o movido).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Alterar o raio da zona morta do joystick multitouch _PARAM2_ do controlador multitouch _PARAM1_ para _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"o \xEDndice de dire\xE7\xE3o (esquerda = 1, baixo = 1, direita = 2, cima = 3) para um \xE2ngulo (em graus).","Angle to 4-way index":"\xC2ngulo para \xEDndice de 4 vias","The angle _PARAM1_ 4-way index":"O \xE2ngulo _PARAM1_ \xEDndice 4 vias","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"o \xEDndice de dire\xE7\xE3o (esquerda = 1, inferior esquerda = 1... superior esquerda = 7) para um \xE2ngulo (em graus).","Angle to 8-way index":"\xC2ngulo para \xEDndice de 8 vias","The angle _PARAM1_ 8-way index":"O \xE2ngulo _PARAM1_ \xEDndice 8 vias","Check if angle is in a given direction.":"Verifique se o \xE2ngulo est\xE1 em uma dire\xE7\xE3o dada.","Angle 4-way direction":"Dire\xE7\xE3o do \xE2ngulo 4 vias","The angle _PARAM1_ is the 4-way direction _PARAM2_":"O \xE2ngulo _PARAM1_ \xE9 a dire\xE7\xE3o 4 vias _PARAM2_","Angle 8-way direction":"Dire\xE7\xE3o do \xE2ngulo 8 vias","The angle _PARAM1_ is the 8-way direction _PARAM2_":"O \xE2ngulo _PARAM1_ \xE9 a dire\xE7\xE3o de 8 vias _PARAM2_","Check if joystick is pushed in a given direction.":"Verifique se o joystick est\xE1 empurrado em uma dire\xE7\xE3o espec\xEDfica.","Joystick pushed in a direction (4-way)":"Joystick empurrado em uma dire\xE7\xE3o (4 vias)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ do controlador multitouch _PARAM1_ est\xE1 empurrado na dire\xE7\xE3o _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick empurrado em uma dire\xE7\xE3o (8 vias)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"a porcentagem que o polegar foi afastado do centro do joystick (Intervalo: 0 a 1).","Joystick force (deprecated)":"For\xE7a do joystick (obsoleta)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"For\xE7a do _PARAM2_ do controlador multitouch _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"a for\xE7a do stick do controlador multitouch (de 0 a 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"for\xE7a do stick do controlador multitouch _PARAM1_ _PARAM2_","Stick name":"Nome do stick","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Mudar a porcentagem que o polegar foi afastado do centro do joystick (Intervalo: 0 a 1).","Joystick force":"For\xE7a do joystick","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Mudar a for\xE7a do joystick _PARAM2_ do controlador multitouch _PARAM1_ para _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Retornar o \xE2ngulo para o qual o joystick est\xE1 apontando (Intervalo: -180 a 180).","Joystick angle (deprecated)":"\xC2ngulo do joystick (obsoleta)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Retornar o \xE2ngulo para o qual o stick do controlador multitouch est\xE1 apontando (Intervalo: -180 a 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Mudar o \xE2ngulo para o qual o joystick est\xE1 apontando (Intervalo: -180 a 180).","Joystick angle":"\xC2ngulo do joystick","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Mudar o \xE2ngulo do joystick _PARAM2_ do controlador multitouch _PARAM1_ para _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Retornar a for\xE7a do stick do controlador multitouch no eixo X (de -1 \xE0 esquerda a 1 \xE0 direita).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Retornar a for\xE7a do stick do controlador multitouch no eixo Y (de -1 no topo a 1 na base).","Check if a new touch has started on the right or left side of the screen.":"Verifique se um novo toque foi iniciado no lado direito ou esquerdo da tela.","New touch on a screen side":"Novo toque em um lado da tela","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"Um novo toque foi iniciado no lado _PARAM2_ da tela na camada _PARAM1_","Multitouch joystick":"Joystick multitouch","Screen side":"Lado da tela","Joystick that can be controlled by interacting with a touchscreen.":"Joystick que pode ser controlado interagindo com uma tela sens\xEDvel ao toque.","Multitouch Joystick":"Joystick multitouch","Dead zone radius (range: 0 to 1)":"Raio da zona morta (intervalo: 0 a 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"A zona morta \xE9 uma \xE1rea na qual o movimento nos sticks n\xE3o ser\xE1 levado em conta (em vez disso, o stick ser\xE1 considerado como n\xE3o movido)","Joystick angle (range: -180 to 180)":"\xC2ngulo do joystick (intervalo: -180 a 180)","Joystick force (range: 0 to 1)":"For\xE7a do joystick (intervalo: 0 a 1)","the joystick force (from 0 to 1).":"a for\xE7a do joystick (de 0 a 1).","the joystick force":"for\xE7a do joystick","Change the joystick angle of _PARAM0_ to _PARAM2_":"Alterar o \xE2ngulo do joystick de _PARAM0_ para _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Retornar a for\xE7a do stick no eixo X (de -1 \xE0 esquerda a 1 \xE0 direita).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Retornar a for\xE7a do stick no eixo Y (de -1 no topo a 1 na base).","Joystick pushed in a direction (4-way movement)":"Joystick pressionado em uma dire\xE7\xE3o (movimento de 4 vias)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \xE9 pressionado na dire\xE7\xE3o _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pressionado em uma dire\xE7\xE3o (movimento de 8 vias)","Check if a joystick is pressed.":"Verificar se um joystick est\xE1 pressionado.","Joystick pressed":"Joystick pressionado","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ est\xE1 pressionado","Reset the joystick values (except for angle, which stays the same)":"Redefinir os valores do joystick (exceto para o \xE2ngulo, que permanece o mesmo)","Reset":"Redefinir","Reset the joystick of _PARAM0_":"Redefinir o joystick de _PARAM0_","the multitouch controller identifier.":"o identificador do controlador de multitouch.","Multitouch controller identifier":"Identificador do controlador de multitouch","the multitouch controller identifier":"o identificador do controlador multitouch","the joystick name.":"o nome do joystick.","the joystick name":"o nome do joystick","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"o raio da zona morta (faixa: 0 a 1) do joystick. A zona morta \xE9 uma \xE1rea em que o movimento nos bast\xF5es n\xE3o ser\xE1 levado em conta (em vez disso, o bast\xE3o ser\xE1 considerado como n\xE3o movido).","the dead zone radius":"o raio da zona morta","Force the joystick into the pressing state.":"For\xE7a o joystick no estado de pressionado.","Force start pressing":"For\xE7a o in\xEDcio da press\xE3o","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"For\xE7a o in\xEDcio da press\xE3o de _PARAM0_ com identificador de toque: _PARAM2_","Detect button presses made on a touchscreen.":"Detectar pressionamentos de bot\xF5es feitos em uma tela sens\xEDvel ao toque.","Multitouch button":"Bot\xE3o multitouch","Button identifier":"Identificador do bot\xE3o","TouchID":"TouchID","Button released":"Bot\xE3o liberado","Triggering circle radius":"Raio do c\xEDrculo disparador","This circle adds up to the object collision mask.":"Este c\xEDrculo se soma \xE0 m\xE1scara de colis\xE3o do objeto.","Check if button is released.":"Verifique se o bot\xE3o est\xE1 solto.","Button _PARAM0_ is released":"Bot\xE3o _PARAM0_ est\xE1 solto","Check if button is pressed.":"Verifique se o bot\xE3o est\xE1 pressionado.","Button pressed":"Bot\xE3o pressionado","Button _PARAM0_ is pressed":"Bot\xE3o _PARAM0_ est\xE1 pressionado","Mark the button _PARAM0_ as _PARAM2_":"Marque o bot\xE3o _PARAM0_ como _PARAM2_","Control a platformer character with a multitouch controller.":"Controlar um personagem de plataforma com um controlador multitouch.","Platformer multitouch controller mapper":"Mapeador de controlador multitouch para plataforma de personagem","Platform character behavior":"Comportamento do personagem de plataforma","Controller identifier (1, 2, 3, 4...)":"Identificador do controlador (1, 2, 3, 4...)","Jump button name":"Nome do bot\xE3o de salto","Control a 3D physics character with a multitouch controller.":"Controlar um personagem de f\xEDsica 3D com um controlador multitouch.","3D platformer multitouch controller mapper":"Mapeador de controlador multitouch para plataforma 3D de personagem","3D shooter multitouch controller mapper":"Mapeador de controlador multitouch para atirador 3D","Control camera rotations with a multitouch controller.":"Controlar rota\xE7\xF5es de c\xE2mera com um controlador multitouch.","First person camera multitouch controller mapper":"Mapeador de controlador multitouch para c\xE2mera de primeira pessoa","Control a top-down character with a multitouch controller.":"Controlar um personagem de vis\xE3o de cima com um controlador multitouch.","Top-down multitouch controller mapper":"Mapeador de controlador multitouch para vis\xE3o de cima","Joystick for touchscreens.":"Joystick para telas sens\xEDveis ao toque.","Pass the object property values to the behavior.":"Passe os valores das propriedades do objeto para o comportamento.","Update configuration":"Atualizar configura\xE7\xE3o","Update the configuration of _PARAM0_":"Atualize a configura\xE7\xE3o de _PARAM0_","Show the joystick until it is released.":"Mostre o joystick at\xE9 que ele seja solto.","Show and start pressing":"Mostrar e iniciar a press\xE3o","Show _PARAM0_ at the cursor position and start pressing":"Mostrar _PARAM0_ na posi\xE7\xE3o do cursor e iniciar a press\xE3o","Return the X position of a specified touch":"Retornar a posi\xE7\xE3o X de um toque especificado","Touch X position (on parent)":"Posi\xE7\xE3o X do toque (no pai)","De/activate control of the joystick.":"Ativar/desativar controle do joystick.","De/activate control":"Ativar/desativar controle","Activate control of _PARAM0_: _PARAM1_":"Ativar controle de _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Verifique se um bast\xE3o est\xE1 pressionado.","Stick pressed":"Bast\xE3o pressionado","Stick _PARAM0_ is pressed":"Bast\xE3o _PARAM0_ est\xE1 pressionado","the strick force (from 0 to 1).":"a for\xE7a do bast\xE3o (de 0 a 1).","the stick force":"a for\xE7a do bast\xE3o","the stick force on X axis (from -1 at the left to 1 at the right).":"a for\xE7a do bast\xE3o no eixo X (de -1 \xE0 esquerda para 1 \xE0 direita).","the stick X force":"a for\xE7a do bast\xE3o X","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"a for\xE7a do stick no eixo Y (de -1 na parte superior a 1 na parte inferior).","the stick Y force":"a for\xE7a Y do stick","Return the angle the joystick is pointing towards (from -180 to 180).":"Retorna o \xE2ngulo para o qual o joystick est\xE1 apontando (de -180 a 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Retorna o \xE2ngulo para o qual o stick est\xE1 apontando (de -180 a 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ est\xE1 sendo empurrado na dire\xE7\xE3o _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"o identificador do controlador multitouch (1, 2, 3, 4...).","the joystick name of the object.":"o nome do joystick do objeto.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"o raio da zona morta do joystick (intervalo: 0 a 1). A zona morta \xE9 uma \xE1rea em que o movimento nos sticks n\xE3o ser\xE1 levado em considera\xE7\xE3o (em vez disso, o stick ser\xE1 considerado como n\xE3o movido).","Sprite Sheet Animations":"Anima\xE7\xF5es de folha de sprites","Animate a tiled sprite from a sprite sheet.":"Anima um sprite em mosaico de uma folha de sprites.","Animates a sprite sheet using JSON (see extension description).":"Anima uma folha de sprite usando JSON (veja a descri\xE7\xE3o da extens\xE3o).","JSON sprite sheet animator":"Animador de folha de sprite JSON","JSON formatted text describing the sprite sheet":"Texto formatado em JSON descrevendo a folha de sprite","Current animation":"Anima\xE7\xE3o atual","Current frame of the animation":"Quadro atual da anima\xE7\xE3o","Currently displayed frame name":"Nome do quadro atualmente exibido","Speed of the animation (in seconds)":"Velocidade da anima\xE7\xE3o (em segundos)","Loads the JSON data into the behavior":"Carrega os dados JSON no comportamento","Load the JSON":"Carrega o JSON","Load the JSON of _PARAM0_":"Carrega o JSON de _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Atualiza o objeto anexado ao comportamento usando os valores mais recentes das propriedades.","Update the object":"Atualiza o objeto","Update object _PARAM0_ with properties of _PARAM1_":"Atualiza o objeto _PARAM0_ com as propriedades de _PARAM1_","Updates the animation frame.":"Atualiza o quadro da anima\xE7\xE3o.","Update the animation frame":"Atualiza o quadro da anima\xE7\xE3o","Update the current animation frame of _PARAM0_ to _PARAM2_":"Atualiza o quadro da anima\xE7\xE3o atual de _PARAM0_ para _PARAM2_","The frame to set to":"O quadro a ser definido","Loads a new JSON spritesheet data into the behavior.":"Carrega novos dados de spritesheet JSON no comportamento.","Load data from a JSON resource":"Carrega dados de um recurso JSON","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Carrega dados de spritesheet JSON para _PARAM0_ a partir de _PARAM2_","The JSON to load":"O JSON a ser carregado","Display one frame without animating the object.":"Exibe um quadro sem animar o objeto.","Display a frame":"Exibe um quadro","Display frame _PARAM2_ of _PARAM0_":"Exibe o quadro _PARAM2_ de _PARAM0_","The frame to display":"O quadro a ser exibido","Play an animation from the sprite sheet.":"Executa uma anima\xE7\xE3o a partir da sprite sheet.","Play Animation":"Executa a anima\xE7\xE3o","Play animation _PARAM2_ of _PARAM0_":"Executa a anima\xE7\xE3o _PARAM2_ de _PARAM0_","The name of the animation":"O nome da anima\xE7\xE3o","The name of the current animation. __null if no animation is playing.":"O nome da anima\xE7\xE3o atual. __nulo se nenhuma anima\xE7\xE3o estiver em execu\xE7\xE3o.","If Current Frame of _PARAM0_ = _PARAM2_":"Se o Quadro Atual de _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"O nome do quadro atualmente exibido.","Current frame":"Quadro atual","Pause the animation of a sprite sheet.":"Pausar a anima\xE7\xE3o de uma folha de sprites.","Pause animation":"Pausar anima\xE7\xE3o","Pause the current animation of _PARAM0_":"Pausar a anima\xE7\xE3o atual de _PARAM0_","Resume a paused animation of a sprite sheet.":"Retomar uma anima\xE7\xE3o pausada de uma folha de sprites.","Resume animation":"Retomar anima\xE7\xE3o","Resume the current animation of _PARAM0_":"Retomar a anima\xE7\xE3o atual de _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Anima uma folha de sprites vertical (de cima para baixo).","Vertical sprite sheet animator":"Animador de folha de sprites vertical","Horizontal width of sprite (in pixels)":"Largura horizontal do sprite (em pixels)","Vertical height of sprite (in pixels)":"Altura vertical do sprite (em pixels)","Empty space between each sprite (in pixels)":"Espa\xE7o vazio entre cada sprite (em pixels)","Column of the animation":"Coluna da anima\xE7\xE3o","First Frame of the animation":"Primeiro quadro da anima\xE7\xE3o","Last Frame of the animation":"\xDAltimo quadro da anima\xE7\xE3o","Current Frame of the animation":"Quadro atual da anima\xE7\xE3o","Set the animation frame.":"Definir o quadro da anima\xE7\xE3o.","Set the animation frame":"Definir o quadro da anima\xE7\xE3o","Set the current frame of _PARAM0_ to _PARAM2_":"Defina o quadro atual de _PARAM0_ para _PARAM2_","The frame":"O quadro","Play animation":"Reproduzir anima\xE7\xE3o","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Reproduzir anima\xE7\xE3o de _PARAM0_ na coluna _PARAM5_ dos quadros _PARAM2_ a _PARAM3_ na velocidade _PARAM4_","First frame of the animation":"Primeiro quadro da anima\xE7\xE3o","Last frame of the animation":"\xDAltimo quadro da anima\xE7\xE3o","Duration for each frame (seconds)":"Dura\xE7\xE3o de cada quadro (segundos)","The column containing the animation":"A coluna contendo a anima\xE7\xE3o","The current frame of the current animation.":"O quadro atual da anima\xE7\xE3o atual.","Pause the animation of _PARAM0_":"Pausar a anima\xE7\xE3o de _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Anima uma folha de sprites horizontal (da esquerda para a direita).","Horizontal sprite sheet animator":"Animador de folha de sprites horizontal","Row of the animation":"Linha da anima\xE7\xE3o","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Reproduzir anima\xE7\xE3o de _PARAM0_ na linha _PARAM5_ dos quadros _PARAM2_ a _PARAM3_ na velocidade _PARAM4_","Last Frame of animation":"\xDAltimo Quadro da anima\xE7\xE3o","What row is the animation in":"Qual linha est\xE1 a anima\xE7\xE3o","Toggle switch":"Interruptor de altern\xE2ncia","Toggle switch that users can click or touch.":"Interruptor de altern\xE2ncia que os usu\xE1rios podem clicar ou tocar.","The finite state machine used internally by the switch object.":"A m\xE1quina de estados finitos usada internamente pelo objeto de interruptor.","Switch finite state machine":"M\xE1quina de estados finitos do interruptor","Check if the toggle switch is checked.":"Verifique se a chave de altern\xE2ncia est\xE1 marcada.","Check if the toggle switch was checked in the current frame.":"Verifique se a chave de altern\xE2ncia foi marcada no quadro atual.","Has just been checked":"Acabou de ser marcado","_PARAM0_ has just been checked":"_PARAM0_ acabou de ser marcado","Check if the toggle switch was unchecked in the current frame.":"Verifique se a chave de altern\xE2ncia foi desmarcada no quadro atual.","Has just been unchecked":"Acabou de ser desmarcado","_PARAM0_ has just been unchecked":"_PARAM0_ acabou de ser desmarcado","Check if the toggle switch was toggled in the current frame.":"Verifique se a chave de altern\xE2ncia foi alternada no quadro atual.","Has just been toggled":"Acabou de ser alternada","_PARAM0_ has just been toggled":"_PARAM0_ acabou de ser alternada","Check (or uncheck) the toggle switch.":"Marque (ou desmarque) a chave de altern\xE2ncia.","Check (or uncheck)":"Marcar (ou desmarcar)","Check _PARAM0_: _PARAM2_":"Marcar _PARAM0_: _PARAM2_","IsChecked":"Est\xE1 marcado","Toggle the switch.":"Alternar o interruptor.","Toggle":"Alternar","Toggle _PARAM0_":"Alternar _PARAM0_","A toggle switch that users can click or touch.":"Um interruptor que os usu\xE1rios podem clicar ou tocar.","Check if the toggle switch was checked or unchecked in the current frame.":"Verifique se o interruptor foi marcado ou desmarcado no quadro atual.","Check _PARAM0_: _PARAM1_":"Verifique _PARAM0_: _PARAM1_","Update the state animation.":"Atualize a anima\xE7\xE3o de estado.","Update state animation":"Atualize a anima\xE7\xE3o de estado","Update the state animation of _PARAM0_":"Atualize a anima\xE7\xE3o de estado de _PARAM0_","Star Rating Bar":"Barra de avalia\xE7\xE3o de estrelas","An animated bar to rate out of 5.":"Uma barra animada para avaliar de 5.","Default rate":"Taxa padr\xE3o","Shaking stars on hover":"Agitando estrelas ao passar o mouse","Make the stars shaking on hover":"Fa\xE7a as estrelas agitarem ao passar o mouse","Disable the rating":"Desativar a classifica\xE7\xE3o","the rate of the object.":"a taxa do objeto.","the rate":"a taxa","Check if the object is disabled.":"Verifique se o objeto est\xE1 desativado.","_PARAM0_ is disabled":"_PARAM0_ est\xE1 desativado","Enable or disable the object.":"Habilitar ou desabilitar o objeto.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ est\xE1 desativado: _PARAM1_","Disable":"Desabilitar","Stay On Screen":"Manter na tela","Move the object to keep it visible on the screen.":"Mover o objeto para mant\xEA-lo vis\xEDvel na tela.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"For\xE7ar o objeto a permanecer vis\xEDvel na tela definindo sua posi\xE7\xE3o de volta dentro do viewport da c\xE2mera.","Stay on Screen":"Ficar na tela","Top margin":"Margem superior","Bottom margin":"Margem inferior","Left margin":"Margem esquerda","Right margin":"Margem direita","the top margin (in pixels) to leave between the object and the screen border.":"a margem superior (em pixels) a ser deixada entre o objeto e a borda da tela.","Screen top margin":"Margem superior da tela","the top margin":"a margem superior","the bottom margin (in pixels) to leave between the object and the screen border.":"a margem inferior (em pixels) a ser deixada entre o objeto e a borda da tela.","Screen bottom margin":"Margem inferior da tela","the bottom margin":"a margem inferior","the left margin (in pixels) to leave between the object and the screen border.":"a margem esquerda (em pixels) a ser deixada entre o objeto e a borda da tela.","Screen left margin":"Margem esquerda da tela","the left margin":"a margem esquerda","the right margin (in pixels) to leave between the object and the screen border.":"a margem direita (em pixels) a ser deixada entre o objeto e a borda da tela.","Screen right margin":"Margem direita da tela","the right margin":"a margem direita","Stick objects to others":"Grudar objetos uns nos outros","Make objects follow the position and rotation of the object they are stuck to.":"Fazer os objetos seguir a posi\xE7\xE3o e rota\xE7\xE3o do objeto ao qual est\xE3o presos.","Check if the object is stuck to another object.":"Verifique se o objeto est\xE1 preso a outro objeto.","Is stuck to another object":"Est\xE1 preso a outro objeto","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ est\xE1 preso a _PARAM3_","Sticker":"Adesivo","Sticker behavior":"Comportamento de adesivo","Basis":"Base","Stick the object to another. Use the action to stick the object, or unstick it later.":"Fixar o objeto a outro. Use a a\xE7\xE3o para fixar o objeto ou desat\xE1-lo depois.","Only follow the position":"Seguir apenas a posi\xE7\xE3o","Destroy when the object it's stuck on is destroyed":"Destruir quando o objeto ao qual ele est\xE1 preso for destru\xEDdo","Stick on another object.":"Fixar em outro objeto.","Stick":"Fixar","Stick _PARAM0_ to _PARAM2_":"Fixar _PARAM0_ em _PARAM2_","Object to stick to":"Objeto para fixar em","Unstick from the object it was stuck to.":"Desconectar do objeto ao qual estava fixado.","Unstick":"Desafixar","Unstick _PARAM0_":"Desafixar _PARAM0_","Sway":"Balan\xE7ar","Sway objects like grass in the wind.":"Balan\xE7ar objetos como a grama ao vento.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Balou\xE7ar v\xE1rias inst\xE2ncias de um objeto em momentos diferentes - \xFAtil para balan\xE7ar gram\xEDneas aleat\xF3rias.","Sway uses the tween behavior":"Sway usa o comportamento de interpola\xE7\xE3o.","Maximum angle to the left (in degrees) - Use a negative number":"\xC2ngulo m\xE1ximo \xE0 esquerda (em graus) - Use um n\xFAmero negativo","Maximum angle to the right (in degrees) - Use a positive number":"\xC2ngulo m\xE1ximo \xE0 direita (em graus) - Use um n\xFAmero positivo","Mininum value for random tween time range for angle (seconds)":"Valor m\xEDnimo para intervalo de tempo de interpola\xE7\xE3o aleat\xF3ria para o \xE2ngulo (segundos)","Maximum value for random tween time range for angle (seconds)":"Valor m\xE1ximo para intervalo de tempo de interpola\xE7\xE3o aleat\xF3ria para o \xE2ngulo (segundos)","Minimum Y scale amount":"Quantidade m\xEDnima de escala Y","Y scale":"Escala Y","Maximum Y scale amount":"Quantidade m\xE1xima de escala Y","Mininum value for random tween time range for Y scale (seconds)":"Valor m\xEDnimo para intervalo de tempo de interpola\xE7\xE3o aleat\xF3ria para a escala Y (segundos)","Maximum value for random tween time range for Y scale (seconds)":"Valor m\xE1ximo para intervalo de tempo de interpola\xE7\xE3o aleat\xF3ria para a escala Y (segundos)","Set sway angle left and right.":"Definir \xE2ngulo de balan\xE7o para a esquerda e para a direita.","Set sway angle left and right":"Definir \xE2ngulo de balan\xE7o para a esquerda e para a direita","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Balan\xE7ar o \xE2ngulo de _PARAM0_ para a esquerda e _PARAM3_\xB0 para a direita","Angle to the left (degrees) - Use negative number":"\xC2ngulo para a esquerda (graus) - Use n\xFAmero negativo","Angle to the right (degrees) - Use positive number":"\xC2ngulo para a direita (graus) - Use n\xFAmero positivo","Set sway angle time range.":"Definir intervalo de tempo do \xE2ngulo de balan\xE7o.","Set sway angle time range":"Definir intervalo de tempo do \xE2ngulo de balan\xE7o","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Intervalo de tempo da interpola\xE7\xE3o do \xE2ngulo para _PARAM0_, definir m\xEDnimo para _PARAM2_ segundos e m\xE1ximo para _PARAM3_ segundos","Angle tween time minimum (seconds)":"Tempo de interpola\xE7\xE3o m\xEDnimo do \xE2ngulo (segundos)","Angle tween time maximum (seconds)":"Tempo de interpola\xE7\xE3o m\xE1ximo do \xE2ngulo (segundos)","Set sway Y scale mininum and maximum.":"Definir escala Y do balan\xE7o m\xEDnimo e m\xE1ximo.","Set sway Y scale mininum and maximum":"Definir escala Y do balan\xE7o m\xEDnimo e m\xE1ximo","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Balan\xE7ar a escala Y de _PARAM0_ de _PARAM2_ a _PARAM3_","Minimum Y scale":"Escala Y m\xEDnima","Maximum Y scale":"Escala Y m\xE1xima","Set Y scale time range.":"Definir intervalo de tempo da escala Y.","Set sway Y scale time range":"Definir intervalo de tempo da escala Y","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Intervalo de tempo da interpola\xE7\xE3o da escala Y para _PARAM0_, definir m\xEDnimo para _PARAM2_ segundos e m\xE1ximo para _PARAM3_ segundos","Y scale tween time minimum (seconds)":"Tempo de interpola\xE7\xE3o m\xEDnimo da escala Y (segundos)","Y scale tween time maximum (seconds)":"Tempo de interpola\xE7\xE3o m\xE1ximo da escala Y (segundos)","Swipe Gesture":"Gesto de deslizar","Detect swipe gestures based on their distance and duration.":"Detectar gestos de deslizar com base em sua dist\xE2ncia e dura\xE7\xE3o.","Enable (or disable) swipe gesture detection.":"Ativar (ou desativar) a detec\xE7\xE3o de gestos de deslizar.","Enable (or disable) swipe gesture detection":"Ativar (ou desativar) a detec\xE7\xE3o de gestos de deslizar","Enable swipe detection: _PARAM1_":"Habilitar a detec\xE7\xE3o de gestos de deslizar: _PARAM1_","Enable swipe detection":"Habilitar a detec\xE7\xE3o de gestos de deslizar","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Desenhe uma linha que indica o gesto de deslizar atual. Edite \"Tamanho do contorno\" do pintor de formas para ajustar a espessura da linha.","Draw swipe gesture":"Desenhar gesto de deslizar","Draw a line with _PARAM1_ that shows the current swipe":"Desenhar uma linha com _PARAM1_ que mostra o deslize atual","Shape painter used to draw swipe":"Pintor de formas usado para desenhar deslize","Change the layer used to detect swipe gestures.":"Alterar a camada usada para detectar gestos de deslizar.","Layer used to detect swipe gestures":"Camada usada para detectar gestos de deslizar","Use layer _PARAM1_ to detect swipe gestures":"Usar a camada _PARAM1_ para detectar gestos de deslizar","the Layer used to detect swipe gestures.":"a Camada usada para detectar gestos de deslizar.","the Layer used to detect swipe gestures":"a Camada usada para detectar gestos de deslizar","Swipe angle (degrees).":"\xC2ngulo de deslize (graus).","Swipe angle (degrees)":"\xC2ngulo de deslize (graus)","the swipe angle (degrees)":"o \xE2ngulo de deslize (graus)","Swipe distance (pixels).":"Dist\xE2ncia de deslize (pixels).","Swipe distance (pixels)":"Dist\xE2ncia de deslize (pixels)","the swipe distance (pixels)":"a dist\xE2ncia de deslize (pixels)","Swipe distance in horizontal direction (pixels).":"Dist\xE2ncia de deslize na dire\xE7\xE3o horizontal (pixels).","Swipe distance in horizontal direction (pixels)":"Dist\xE2ncia de deslize na dire\xE7\xE3o horizontal (pixels)","the swipe distance in horizontal direction (pixels)":"a dist\xE2ncia de deslize na dire\xE7\xE3o horizontal (pixels)","Swipe distance in vertical direction (pixels).":"Dist\xE2ncia de deslize na dire\xE7\xE3o vertical (pixels).","Swipe distance in vertical direction (pixels)":"Dist\xE2ncia de deslize na dire\xE7\xE3o vertical (pixels)","the swipe distance in vertical direction (pixels)":"a dist\xE2ncia de deslize na dire\xE7\xE3o vertical (pixels)","Start point of the swipe X position.":"Posi\xE7\xE3o X do ponto de in\xEDcio do deslize.","Start point of the swipe X position":"Posi\xE7\xE3o X do ponto de in\xEDcio do deslize","the start point of the swipe X position":"a posi\xE7\xE3o X do ponto de in\xEDcio do deslize","Start point of the swipe Y position.":"Posi\xE7\xE3o Y do ponto de in\xEDcio do deslize.","Start point of the swipe Y position":"Posi\xE7\xE3o Y do ponto de in\xEDcio do deslize","the start point of the swipe Y position":"a posi\xE7\xE3o Y do ponto de in\xEDcio do deslize","End point of the swipe X position.":"Posi\xE7\xE3o X do ponto final do deslize.","End point of the swipe X position":"Posi\xE7\xE3o X do ponto final do deslize","the end point of the swipe X position":"a posi\xE7\xE3o X do ponto final do deslize","End point of the swipe Y position.":"Posi\xE7\xE3o Y do ponto final do deslize.","End point of the swipe Y position":"Posi\xE7\xE3o Y do ponto final do deslize","the end point of the swipe Y position":"a posi\xE7\xE3o Y do ponto final do deslize","Swipe duration (seconds).":"Dura\xE7\xE3o do deslize (segundos).","Swipe duration (seconds)":"Dura\xE7\xE3o do deslize (segundos)","swipe duration (seconds)":"dura\xE7\xE3o do deslize (segundos)","Check if a swipe is currently in progress.":"Verificar se um deslize est\xE1 em andamento.","Swipe is in progress":"O deslize est\xE1 em andamento","Check if swipe detection is enabled.":"Verificar se a detec\xE7\xE3o de deslize est\xE1 ativada.","Is swipe detection enabled":"A detec\xE7\xE3o de deslize est\xE1 ativada","Swipe detection is enabled":"A detec\xE7\xE3o de deslize est\xE1 ativada","Check if the swipe has just ended.":"Verificar se o deslize acabou de terminar.","Swipe just ended":"O deslize acabou de terminar","Swipe has just ended":"O deslize acabou de terminar","Check if swipe moved in a given direction.":"Verificar se o deslize se moveu em um determinado sentido.","Swipe moved in a direction (4-way movement)":"Deslize movido em uma dire\xE7\xE3o (movimenta\xE7\xE3o 4-way)","Swipe moved in direction _PARAM1_":"Deslize movido na dire\xE7\xE3o _PARAM1_","Swipe moved in a direction (8-way movement)":"Deslize movido em uma dire\xE7\xE3o (movimenta\xE7\xE3o 8-way)","Text-to-Speech":"Texto-para-Fala","An extension to enable the use of Text-to-Speech features.":"Uma extens\xE3o para habilitar o uso das funcionalidades de Texto-para-Fala.","Audio":"\xC1udio","Speaks a text message aloud through the system text-to-speech.":"Fala uma mensagem em voz alta atrav\xE9s da s\xEDntese de voz do sistema.","Speak out a message":"Dizer uma mensagem em voz alta","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Dizer _PARAM1_ com voz _PARAM2_, volume _PARAM3_%, taxa _PARAM4_% e afina\xE7\xE3o _PARAM5_%","The message to be spoken":"A mensagem a ser falada","The voice to be used":"A voz a ser utilizada","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"As vozes variam dependendo do sistema operacional. \nAqui est\xE1 uma lista de nomes de voz do Windows: https://bit.ly/windows-voices \nE aqui est\xE1 uma lista de nomes de voz para MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume entre 0% e 100%","Speed between 10% and 1000%":"Velocidade entre 10% e 1000%","Pitch between 0% and 200%":"Intervalo entre 0% e 200%","Forces all Text-to-Speech to be stopped.":"For\xE7a a parada de todo Texto-para-Fala.","Force stop speaking":"For\xE7ar parada de fala","Third person camera":"C\xE2mera de terceira pessoa","Move the camera to look at an object from a given distance.":"Mova a c\xE2mera para olhar para um objeto a uma dist\xE2ncia espec\xEDfica.","Move the camera to look at a position from a distance.":"Mova a c\xE2mera para olhar para uma posi\xE7\xE3o a partir de uma dist\xE2ncia.","Look at a position from a distance (deprecated)":"Olhar para uma posi\xE7\xE3o a partir de uma dist\xE2ncia (obsoleto)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Mova a c\xE2mera de _PARAM6_ para olhar para _PARAM1_; _PARAM2_ a partir de _PARAM3_ pixels com uma rota\xE7\xE3o de _PARAM4_\xB0 e uma eleva\xE7\xE3o de _PARAM5_\xB0","Position on X axis":"Posi\xE7\xE3o no eixo X","Position on Y axis":"Posi\xE7\xE3o no eixo Y","Rotation angle (around Z axis)":"\xC2ngulo de rota\xE7\xE3o (em torno do eixo Z)","Elevation angle (around Y axis)":"\xC2ngulo de eleva\xE7\xE3o (em torno do eixo Y)","Move the camera to look at an object from a distance.":"Mova a c\xE2mera para olhar para um objeto a partir de uma dist\xE2ncia.","Look at an object from a distance (deprecated)":"Olhar para um objeto a partir de uma dist\xE2ncia (obsoleto)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Mova a c\xE2mera de _PARAM5_ para olhar para _PARAM1_ a partir de _PARAM2_ pixels com uma rota\xE7\xE3o de _PARAM3_\xB0 e uma eleva\xE7\xE3o de _PARAM4_\xB0","Look at a position from a distance":"Olhar para uma posi\xE7\xE3o a partir de uma dist\xE2ncia","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Mova a c\xE2mera de _PARAM7_ para olhar para _PARAM1_; _PARAM2_; _PARAM3_ a partir de _PARAM4_ pixels com uma rota\xE7\xE3o de _PARAM5_\xB0 e uma eleva\xE7\xE3o de _PARAM6_\xB0","Position on Z axis":"Posi\xE7\xE3o no eixo Z","Look at an object from a distance":"Olhar para um objeto a partir de uma dist\xE2ncia","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Mova a c\xE2mera de _PARAM6_ para olhar para _PARAM1_ a partir de _PARAM3_ pixels com uma rota\xE7\xE3o de _PARAM4_\xB0 e uma eleva\xE7\xE3o de _PARAM5_\xB0","Smoothly follow an object at a distance.":"Seguir suavemente um objeto a uma dist\xE2ncia.","Halfway time for rotation":"Meio tempo para rota\xE7\xE3o","Halfway time on Z axis":"Meio tempo no eixo Z","Camera distance":"Dist\xE2ncia da c\xE2mera","Lateral distance offset":"Deslocamento lateral de dist\xE2ncia","Ahead distance offset":"Deslocamento \xE0 frente de dist\xE2ncia","Z offset":"Deslocamento de Z","Rotation angle offset":"Deslocamento do \xE2ngulo de rota\xE7\xE3o","Elevation angle offset":"Deslocamento do \xE2ngulo de eleva\xE7\xE3o","Follow free area top border on Z axis":"Seguir a borda superior da \xE1rea livre no eixo Z","Follow free area bottom border on Z axis":"Seguir a borda inferior da \xE1rea livre no eixo Z","Automatically rotate the camera with the object":"Girar automaticamente a c\xE2mera com o objeto","Targeted camera rotation angle":"\xC2ngulo de rota\xE7\xE3o da c\xE2mera direcionada","When this angle is set, the camera follow this value instead of the object angle.":"Quando este \xE2ngulo \xE9 definido, a c\xE2mera segue este valor em vez do \xE2ngulo do objeto.","Rotate the camera all the way to the targeted angle.":"Girar a c\xE2mera at\xE9 o \xE2ngulo alvo.","Rotate the camera all the way":"Girar a c\xE2mera totalmente","Rotate the camera all the way to the targeted angle of _PARAM0_":"Girar a c\xE2mera at\xE9 o \xE2ngulo alvo de _PARAM0_","the camera rotation.":"a rota\xE7\xE3o da c\xE2mera.","Camera rotation":"Rota\xE7\xE3o da c\xE2mera","the camera rotation":"a rota\xE7\xE3o da c\xE2mera","the halfway time for rotation of the object.":"metade do tempo para rota\xE7\xE3o do objeto.","Halfway time for rotation":"Tempo da metade para rota\xE7\xE3o","the halfway time for rotation":"a metade do tempo para rota\xE7\xE3o","the halfway time on Z axis of the object.":"a metade do tempo no eixo Z do objeto.","the halfway time on Z axis":"a metade do tempo no eixo Z","Return follow free area bottom border Z.":"Retornar a \xE1rea livre de seguir a borda inferior Z.","Free area Z min":"\xC1rea livre Z m\xEDnima","Return follow free area top border Z.":"Retornar a \xE1rea livre de seguir a borda superior Z.","Free area Z max":"\xC1rea Z m\xE1xima gratuita","the follow free area top border on Z axis of the object.":"a seguir a \xE1rea livre superior no eixo Z do objeto.","the follow free area top border on Z axis":"a seguir a \xE1rea livre superior no eixo Z","the follow free area bottom border on Z axis of the object.":"a seguir a \xE1rea livre inferior no eixo Z do objeto.","the follow free area bottom border on Z axis":"a seguir a \xE1rea livre inferior no eixo Z","the camera distance of the object.":"a dist\xE2ncia da c\xE2mera do objeto.","the camera distance":"a dist\xE2ncia da c\xE2mera","the lateral distance offset of the object.":"o deslocamento lateral da dist\xE2ncia do objeto.","the lateral distance offset":"o deslocamento lateral da dist\xE2ncia","the ahead distance offset of the object.":"o deslocamento de dist\xE2ncia \xE0 frente do objeto.","the ahead distance offset":"o deslocamento de dist\xE2ncia \xE0 frente","the z offset of the object.":"o deslocamento Z do objeto.","the z offset":"o deslocamento Z","the rotation angle offset of the object.":"o \xE2ngulo de rota\xE7\xE3o de deslocamento do objeto.","the rotation angle offset":"o \xE2ngulo de rota\xE7\xE3o de deslocamento","the elevation angle offset of the object.":"o \xE2ngulo de eleva\xE7\xE3o de deslocamento do objeto.","the elevation angle offset":"o \xE2ngulo de eleva\xE7\xE3o de deslocamento","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"o \xE2ngulo de rota\xE7\xE3o da c\xE2mera visada do objeto. Quando este \xE2ngulo \xE9 definido, a c\xE2mera segue este valor ao inv\xE9s do \xE2ngulo do objeto.","Targeted rotation angle":"\xC2ngulo de rota\xE7\xE3o visada","the targeted camera rotation angle":"o \xE2ngulo de rota\xE7\xE3o da c\xE2mera direcionada","3D Flip":"Giro 3D","Flip sprites with a 3D rotation effect.":"Gire os sprites com um efeito de rota\xE7\xE3o 3D.","Flip a Sprite with a 3D effect.":"Gire um Sprite com um efeito 3D.","Flipping method":"M\xE9todo de virar","Front animation name":"Nome da anima\xE7\xE3o dianteira","Animation method":"M\xE9todo de anima\xE7\xE3o","Back animation name":"Nome da anima\xE7\xE3o traseira","Start a flipping animation on the object.":"Iniciar uma anima\xE7\xE3o de viragem no objeto.","Flip the object (deprecated)":"Virar o objeto (obsoleto)","Flip _PARAM0_ over _PARAM2_ms":"Virar _PARAM0_ ao longo de _PARAM2_ms","Duration (in milliseconds)":"Dura\xE7\xE3o (em milissegundos)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Iniciar uma anima\xE7\xE3o de viragem no objeto. O ponto de origem X deve ser definido no centro do objeto.","Flip the object":"Virar o objeto","Flip _PARAM0_ over _PARAM2_ seconds":"Virar _PARAM0_ ao longo de _PARAM2_ segundos","Jump to the end of the flipping animation.":"Saltar para o final da anima\xE7\xE3o de viragem.","Jump to flipping end":"Saltar para o fim da viragem","Jump to the end of _PARAM0_ flipping":"Saltar para o final de _PARAM0_ viragem","Checks if a flipping animation is currently playing.":"Verifica se uma anima\xE7\xE3o de viragem est\xE1 sendo reproduzida no momento.","Flipping is playing":"A viragem est\xE1 a ser reproduzida","_PARAM0_ is flipping":"_PARAM0_ est\xE1 virando","Checks if the object is flipped or will be flipped.":"Verifica se o objeto est\xE1 virado ou ser\xE1 virado.","Is flipped":"Est\xE1 virado","_PARAM0_ is flipped":"_PARAM0_ est\xE1 virado","Flips the object to one specific side.":"Vira o objeto para um lado espec\xEDfico.","Flip to a side (deprecated)":"Virar para um lado (obsoleto)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Virar _PARAM0_ para o lado reverso: _PARAM2_ ao longo de _PARAM3_ms","Reverse side":"Lado reverso","Flips the object to one specific side. The X origin point must be set at the object center.":"Vira o objeto para um lado espec\xEDfico. O ponto de origem X deve ser definido no centro do objeto.","Flip to a side":"Virar para um lado","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Virar _PARAM0_ para o lado inverso: _PARAM2_ ao longo de _PARAM3_ segundos","Visually flipped":"Visualmente virado","_PARAM0_ is visually flipped":"_PARAM0_ est\xE1 visualmente virado","Flip visually":"Visualmente virar","Flip visually _PARAM0_: _PARAM2_":"Virar visualmente _PARAM0_: _PARAM2_","Flipped":"Virado","Resource bar (separated units)":"Barra de recurso (unidades separadas)","Unit width":"Largura da unidade","How much pixels to show for a value of 1.":"Quantos pixels mostrar para um valor de 1.","Show the background":"Mostrar o fundo","Center the bar of _PARAM0_":"Centralize a barra de _PARAM0_","Time formatting":"Formata\xE7\xE3o de tempo","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converte segundos em formatos de tempo padr\xE3o, como HH:MM:SS.","Format time in seconds to HH:MM:SS.":"Formatar o tempo em segundos para HH:MM:SS.","Format time in seconds to HH:MM:SS":"Formatar o tempo em segundos para HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Formatar o tempo _PARAM1_ para HH:MM:SS em _PARAM2_","Time, in seconds":"Tempo, em segundos","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Formatar o tempo em segundos para HH:MM:SS.000, incluindo milissegundos.","Format time in seconds to HH:MM:SS.000":"Formatar o tempo em segundos para HH:MM:SS.000","Timed Back and Forth Movement":"Movimento de Vai e Vem Temporizado","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Esse comportamento move os objetos de um lado para o outro por um tempo ou dist\xE2ncia escolhida, vertical ou horizontalmente.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Mover um objeto (por exemplo, inimigo) por um tempo ou dist\xE2ncia escolhida, depois vir\xE1-lo e come\xE7ar de novo. Nota: as anima\xE7\xF5es devem estar viradas para a ESQUERDA.","Move the object vertically (instead of horizontally)":"Mover o objeto verticalmente (em vez de horizontalmente)","Moving speed (in pixel/s)":"Velocidade de movimento (em pixel/s)","Moving distance (in pixels)":"Dist\xE2ncia de movimento (em pixels)","Moving maximum time (in seconds)":"Tempo m\xE1ximo de movimento (em segundos)","Distance start point":"Ponto de in\xEDcio da dist\xE2ncia","position of the sprite at the previous frame":"posi\xE7\xE3o do sprite no quadro anterior","check that time has elapsed":"verifique se o tempo decorreu","Toggle switch (for Shape Painter)":"Interruptor de Altern\xE2ncia (para o Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use um objeto de pintura de forma para desenhar um interruptor de altern\xE2ncia no qual os usu\xE1rios podem clicar ou tocar.","Radius of the thumb (px) Example: 10":"Raio do polegar (px) Exemplo: 10","Active thumb color string. Example: 24;119;211":"Cor ativa do polegar. Exemplo: 24;119;211","Opacity of the thumb. Example: 255":"Opacidade do polegar. Exemplo: 255","Width of the track (pixels) Example: 20":"Largura da faixa (pixels) Exemplo: 20","Height of the track (pixels) Example: 14":"Altura da faixa (pixels) Exemplo: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Cor da faixa \xE0 DIREITA do polegar. Exemplo: 150;150;150 (Deixar em branco para usar a cor do polegar)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacidade da faixa que est\xE1 \xC0 DIREITA do polegar. Exemplo: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Texto da cor da trilha que est\xE1 \xC0 ESQUERDA do polegar. Exemplo: 24;119;211 (Deixe em branco para usar a cor do polegar)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacidade da trilha que est\xE1 \xC0 ESQUERDA do polegar. Exemplo: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Tamanho do halo quando o mouse passa e clica no polegar. Exemplo: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacidade do halo quando o mouse passa pelo polegar. Exemplo: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacidade do halo que aparece quando o interruptor de altern\xE2ncia \xE9 pressionado. Exemplo: 64","Number of pixels the thumb is from the left side of the track.":"N\xFAmero de pixels que o polegar est\xE1 do lado esquerdo da trilha.","Disabled":"Desativado","State has been changed (used in ToggleChecked function)":"O estado foi alterado (usado na fun\xE7\xE3o ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"Corda de cor do polegar inativa. Exemplo: 255;255;255","Click or press has started on toggle switch":"O clique ou pressionamento come\xE7ou no interruptor de altern\xE2ncia","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Deslocamento (Y) da sombra no polegar. N\xFAmeros positivos movem a sombra para baixo, n\xFAmeros negativos movem a sombra para cima. Exemplo: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Deslocamento (X) da sombra no polegar. N\xFAmeros positivos movem a sombra para a direita, n\xFAmeros negativos movem a sombra para a esquerda. Exemplo: 0","Opacity of shadow on thumb. Example: 32":"Opacidade da sombra no polegar. Exemplo: 32","Need redraw":"Necessita redesenhar","Was hovered":"Foi pairado","Change the track width.":"Alterar a largura da pista.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Alterar a largura da pista de _PARAM0_ para _PARAM2_ pixels","Change the track height.":"Alterar a altura da pista.","Track height":"Altura da pista","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Alterar a altura da pista de _PARAM0_ para _PARAM2_ pixels","Change the thumb opacity.":"Alterar a opacidade do polegar.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade do polegar de _PARAM0_ para _PARAM2_","Change the inactive track opacity.":"Alterar a opacidade da trilha inativa.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade da trilha inativa de _PARAM0_ para _PARAM2_","Change the active track opacity.":"Alterar a opacidade da trilha ativa.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade da trilha ativa de _PARAM0_ para _PARAM2_","Change the halo opacity when the thumb is pressed.":"Alterar a opacidade do halo quando o polegar \xE9 pressionado.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade do halo de _PARAM0_ para _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Alterar a opacidade do halo quando o polegar \xE9 passado sobre.","Change the offset on Y axis of the thumb shadow.":"Alterar o deslocamento no eixo Y da sombra do polegar.","Thumb shadow offset on Y axis":"Deslocamento da sombra do polegar no eixo Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Alterar o deslocamento no eixo Y da sombra do polegar de _PARAM0_ para _PARAM2_","Y offset (pixels)":"Deslocamento no eixo Y (pixels)","Change the offset on X axis of the thumb shadow.":"Alterar o deslocamento no eixo X da sombra do polegar.","Thumb shadow offset on X axis":"Deslocamento da sombra do polegar no eixo X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Alterar o deslocamento no eixo X da sombra do polegar de _PARAM0_ para _PARAM2_","X offset (pixels)":"Deslocamento no eixo X (pixels)","Change the thumb shadow opacity.":"Alterar a opacidade da sombra do polegar.","Thumb shadow opacity":"Opacidade da sombra no polegar","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Alterar a opacidade da sombra do polegar de _PARAM0_ para _PARAM2_","Opacity of shadow on thumb":"Opacidade da sombra no polegar","Change the thumb radius.":"Alterar o raio do polegar.","Thumb radius":"Raio do polegar","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Alterar o raio do polegar de _PARAM0_ para _PARAM2_ pixels","Change the halo radius.":"Alterar o raio do halo.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Alterar o raio do halo de _PARAM0_ para _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Alterar a cor da trilha ativa (a parte \xE0 esquerda do polegar).","Change the active track color of _PARAM0_ to _PARAM2_":"Alterar a cor da trilha ativa de _PARAM0_ para _PARAM2_","Color of active track":"Cor da trilha ativa","Change the inactive track color (the part on the thumb right).":"Alterar a cor da trilha inativa (a parte \xE0 direita do polegar).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Alterar a cor da trilha inativa de _PARAM0_ para _PARAM2_","Color of inactive track":"Cor da trilha inativa","Change the thumb color (when unchecked).":"Alterar a cor do polegar (quando n\xE3o est\xE1 marcado).","Thumb color (when unchecked)":"Cor do polegar (quando n\xE3o verificado)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Mudar a cor do polegar de _PARAM0_ (quando n\xE3o verificado) para _PARAM2_","Change the thumb color (when checked).":"Mudar a cor do polegar (quando verificado).","Thumb color (when checked)":"Cor do polegar (quando verificado)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Mudar a cor do polegar de _PARAM0_ (quando verificado) para _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"Se verificado, mudar para n\xE3o verificado. Se n\xE3o verificado, mudar para verificado.","Toggle the switch":"Alternar o interruptor","Change _PARAM0_ to opposite state (checked/unchecked)":"Mudar _PARAM0_ para o estado oposto (verificado/n\xE3o verificado)","Disable (or enable) the toggle switch.":"Desativar (ou ativar) o interruptor de altern\xE2ncia.","Disable (or enable) the toggle switch":"Desativar (ou ativar) o interruptor de altern\xE2ncia","Disable _PARAM0_: _PARAM2_":"Desativar _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Marcar (ou desmarcar) o interruptor de altern\xE2ncia","Set _PARAM0_ to checked: _PARAM2_":"Definir _PARAM0_ como verificado: _PARAM2_","Check if mouse is hovering over toggle switch.":"Verificar se o mouse est\xE1 sobre o interruptor de altern\xE2ncia.","Is mouse hovered over toggle switch?":"O mouse est\xE1 sobre o interruptor de altern\xE2ncia?","Mouse is hovering over _PARAM0_":"Mouse est\xE1 sobre _PARAM0_","Track width.":"Largura da trilha.","Track height.":"Altura da trilha.","Offset (Y) of shadow on thumb.":"Deslocamento (Y) da sombra no polegar.","Offset (Y) of shadow on thumb":"Deslocamento (Y) da sombra no polegar","Offset (X) of shadow on thumb.":"Deslocamento (X) da sombra no polegar.","Offset (X) of shadow on thumb":"Deslocamento (X) da sombra no polegar","Opacity of shadow on thumb.":"Opacidade da sombra no polegar.","Thumb opacity.":"Opacidade do polegar.","Active track opacity.":"Opacidade da trilha ativa.","Inactive track opacity.":"Opacidade da trilha inativa.","Halo opacity (pressed).":"Opacidade do halo (pressionado).","Halo opacity (hover).":"Opacidade do halo (hover).","Halo radius (pixels).":"Raio do halo (pixels).","Active track color.":"Cor da trilha ativa.","Inactive track color.":"Cor da trilha inativa.","Active thumb color.":"Cor do polegar ativo.","Active thumb color":"Cor do polegar ativo","Check if the toggle switch is disabled.":"Verificar se o interruptor de altern\xE2ncia est\xE1 desativado.","Is disabled":"Est\xE1 desativado","Inactive thumb color.":"Cor do polegar inativo.","Inactive thumb color":"Cor do polegar inativo","Make object travel to random positions":"Fazer com que o objeto se mova para posi\xE7\xF5es aleat\xF3rias","Make object travel to random positions (with the pathfinding behavior).":"Fazer com que o objeto viaje para posi\xE7\xF5es aleat\xF3rias (com o comportamento de busca de caminho).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Fa\xE7a o objeto viajar para uma posi\xE7\xE3o aleat\xF3ria ao redor da posi\xE7\xE3o atual do objeto. O movimento \xE9 iniciado apenas quando o objeto n\xE3o est\xE1 se movendo (sua velocidade do comportamento de Pathfinding \xE9 0). Mova-se em dire\xE7\xE3o a um \xE2ngulo especificado, se desejado.","Make object travel to a random position, with optional direction":"Fa\xE7a o objeto viajar para uma posi\xE7\xE3o aleat\xF3ria, com dire\xE7\xE3o opcional","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Mover _PARAM1_ para posi\xE7\xF5es aleat\xF3rias, onde cada parada \xE9 no m\xEDnimo _PARAM3_px e no m\xE1ximo _PARAM4_px da posi\xE7\xE3o atual. Mova-se em dire\xE7\xE3o ao \xE2ngulo _PARAM5_ com um vi\xE9s de _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Objeto que estar\xE1 viajando (deve ter comportamento de Pathfinding)","Pathfinding Behavior (required)":"Comportamento de Pathfinding (obrigat\xF3rio)","Minimum distance between each position (Default: 100px)":"Dist\xE2ncia m\xEDnima entre cada posi\xE7\xE3o (Padr\xE3o: 100px)","Maximum distance between each position (Default: 200px)":"Dist\xE2ncia m\xE1xima entre cada posi\xE7\xE3o (Padr\xE3o: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Dire\xE7\xE3o (em graus) que o objeto se mover\xE1 em dire\xE7\xE3o (Intervalo: 0-360)","Direction bias (Range: 0-1)":"Vi\xE9s de dire\xE7\xE3o (Intervalo: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"Por exemplo: \"0\" escolhe uma dire\xE7\xE3o completamente aleat\xF3ria, \"0,5\" selecionar\xE1 uma dire\xE7\xE3o dentro do semic\xEDrculo que enfrenta a dire\xE7\xE3o especificada e \"1\" simplesmente usar\xE1 a dire\xE7\xE3o especificada.","Turret movement":"Movimento de Torreta","A turret movement with customizable speed, acceleration and stop angles.":"Um movimento de torreta com velocidade, acelera\xE7\xE3o e \xE2ngulos de parada personaliz\xE1veis.","Maximum rotation speed (in degrees per second)":"Velocidade m\xE1xima de rota\xE7\xE3o (em graus por segundo)","Maximum angle (use the same value for min and max to set no constraint)":"\xC2ngulo m\xE1ximo (use o mesmo valor para m\xEDnimo e m\xE1ximo para n\xE3o definir restri\xE7\xF5es)","Minimum angle (use the same value for min and max to set no constraint)":"\xC2ngulo m\xEDnimo (use o mesmo valor para m\xEDnimo e m\xE1ximo para n\xE3o definir restri\xE7\xF5es)","Aiming angle property":"Propriedade de \xE2ngulo de mira","Must move clockwise":"Deve mover-se no sentido hor\xE1rio","Must move counter-clockwise":"Deve mover-se no sentido anti-hor\xE1rio","Has moved":"J\xE1 se moveu","Target angle (MoveToward)":"\xC2ngulo alvo (MoverPara)","Origin angle: the farest angle from AngleMin and AngleMax":"\xC2ngulo de origem: o \xE2ngulo mais distante do \xC2ngulo M\xEDnimo e M\xE1ximo","Check if the turret is moving.":"Verifique se a torreta est\xE1 se movendo.","Move clockwise.":"Mover no sentido hor\xE1rio.","Move clockwise":"Mover no sentido hor\xE1rio","Move _PARAM0_ clockwise":"Mover _PARAM0_ no sentido hor\xE1rio","Move counter-clockwise.":"Mover no sentido anti-hor\xE1rio.","Move counter-clockwise":"Mover no sentido anti-hor\xE1rio","Move _PARAM0_ counter-clockwise":"Mover _PARAM0_ no sentido anti-hor\xE1rio","Set angle toward a position.":"Definir \xE2ngulo em dire\xE7\xE3o a uma posi\xE7\xE3o.","Set aiming angle toward a position":"Definir \xE2ngulo de mira em dire\xE7\xE3o a uma posi\xE7\xE3o","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Definir o \xE2ngulo de mira de _PARAM0_ em dire\xE7\xE3o a _PARAM2_;_PARAM3_","Move toward a position.":"Mover em dire\xE7\xE3o a uma posi\xE7\xE3o.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Mover _PARAM0_ em dire\xE7\xE3o a _PARAM2_; _PARAM3_ dentro de uma margem de _PARAM4_\xB0","Angle margin":"Margem de \xE2ngulo","Change the aiming angle.":"Alterar o \xE2ngulo de mira.","Aiming angle":"\xC2ngulo de mira","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Alterar o \xE2ngulo de mira de _PARAM0_ para _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\xC2ngulo de mira (entre 0\xB0 e 360\xB0 se nenhum \xE2ngulo de parada for definido).","Two choices dialog boxes":"Caixas de di\xE1logo de duas escolhas","A dialog box with buttons to let users make a choice.":"Uma caixa de di\xE1logo com bot\xF5es para permitir que os usu\xE1rios fa\xE7am uma escolha.","A dialog box showing two options.":"Uma caixa de di\xE1logo mostrando duas op\xE7\xF5es.","Two choices dialog box":"Caixa de di\xE1logo de duas op\xE7\xF5es","Default highlighted button identifier":"Identificador de bot\xE3o destacado padr\xE3o","Default highlighted button identifier.":"Identificador de bot\xE3o destacado padr\xE3o.","Cancel with Escape key":"Cancelar com a tecla Esc","Enable or disable the escape key to close the dialog.":"Ativar ou desativar a tecla escape para fechar a caixa de di\xE1logo.","Label for the \"Yes\" button":"R\xF3tulo para o bot\xE3o \"Sim\"","This is the button with identifier 0.":"Este \xE9 o bot\xE3o com o identificador 0.","Label for the \"No\" button":"R\xF3tulo para o bot\xE3o \"N\xE3o\"","This is the button with identifier 1.":"Este \xE9 o bot\xE3o com o identificador 1.","Check if the \"Yes\" button of the dialog was selected.":"Verifique se o bot\xE3o \"Sim\" do di\xE1logo foi selecionado.","\"Yes\" button is clicked":"Bot\xE3o \"Sim\" foi clicado","\"Yes\" button of _PARAM0_ is clicked":"Bot\xE3o \"Sim\" de _PARAM0_ foi clicado","Check if the \"No\" button of the dialog was selected.":"Verifique se o bot\xE3o \"N\xE3o\" do di\xE1logo foi selecionado.","\"No\" button is clicked":"Bot\xE3o \"N\xE3o\" foi clicado","\"No\" button of _PARAM0_ is clicked":"Bot\xE3o \"N\xE3o\" de _PARAM0_ foi clicado","the highlighted button.":"o bot\xE3o destacado.","Highlighted button":"Bot\xE3o destacado","the highlighted button":"o bot\xE3o destacado","the text shown by the dialog.":"o texto mostrado pelo di\xE1logo.","Text message":"Mensagem de texto","the text":"o texto","Webpage URL tools (Web browser)":"Ferramentas de URL da p\xE1gina da web (navegador da web)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Permite ler URLs nas exporta\xE7\xF5es de jogos do navegador da web e manipular URLs geralmente.","Gets the URL of the current game page.":"Obtenha o URL da p\xE1gina de jogo atual.","Get the URL of the web page":"Obtenha o URL da p\xE1gina da web","Reloads the current web page.":"Recarrega a p\xE1gina da web atual.","Reload the web page":"Recarregar a p\xE1gina da web","Reload the current page":"Recarregar a p\xE1gina atual","Loads another page in place of the current one.":"Carrega outra p\xE1gina no lugar da atual.","Redirect to another page":"Redirecionar para outra p\xE1gina","Redirect to _PARAM1_":"Redirecionar para _PARAM1_","URL to redirect to":"URL para redirecionar para","Get an attribute from a URL.":"Obtenha um atributo de um URL.","Get URL attribute":"Obter atributo de URL","The URL to get the attribute from":"O URL para obter o atributo de","The attribute to get":"O atributo a obter","Gets a parameter of a URL query string.":"Obt\xE9m um par\xE2metro de uma string de consulta do URL.","Get a parameter of a URL query string":"Obter um par\xE2metro de uma string de consulta do URL","The URL to get a query string parameter from":"O URL para obter um par\xE2metro da string de consulta","The query string parameter to get":"O par\xE2metro da string de consulta a obter","Updates a specific part of a URL.":"Atualiza uma parte espec\xEDfica de um URL.","Update a URL attribute":"Atualizar um atributo de URL","The URL to change":"O URL a mudar","The attribute to update":"O atributo a atualizar","The new value of this attribute":"O novo valor deste atributo","Sets or replaces a query string parameter of a URL.":"Define ou substitui um par\xE2metro de string de consulta de um URL.","Change a get parameter of a URL":"Alterar um par\xE2metro GET de um URL","The query string parameter to update":"O par\xE2metro da string de consulta a atualizar","The new value of the query string parameter":"O novo valor do par\xE2metro da string de consulta","Removes a query string parameter from an URL.":"Remove um par\xE2metro de string de consulta de um URL.","Remove a get parameter of an URL":"Remover um par\xE2metro GET de um URL","The query string parameter to remove":"O par\xE2metro da string de consulta a remover","Unique Identifiers":"Identificadores \xDAnicos","A collection of UID generation expressions.":"Uma cole\xE7\xE3o de express\xF5es de gera\xE7\xE3o de UID.","Generates a unique identifier with the UUIDv4 pattern.":"Gera um identificador exclusivo com o padr\xE3o UUIDv4.","Generate a UUIDv4":"Gerar um UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Gera um identificador exclusivo com o padr\xE3o de inteiro incrementado.","Generate an incremented integer UID":"Gerar um UID inteiro incrementado","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Fornece ferramentas de convers\xE3o para caracteres Ascii e Unicode.","Reverses the unicode of a string with a base.":"Inverte o unicode de uma string com uma base.","Reverse the unicode of a string":"Inverter o unicode de uma string","String to reverse":"String para inverter","Base of the reverse (Default: 2)":"Base do reverso (Padr\xE3o: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Intervalo de caracteres Unicode (Coloque 16 aqui para suportar a maioria dos caracteres se voc\xEA colocar 2 na base)","Converts a unicode representation into String with a base.":"Converte uma representa\xE7\xE3o Unicode em String com uma base.","Unicode to string":"Unicode para string","The unicode to convert to String":"O unicode a ser convertido em String","Base":"Base","Seperator text (Optional)":"Texto de separador (Opcional)","Converts a string into unicode representation with a base.":"Converte uma string em representa\xE7\xE3o Unicode com uma base.","String to unicode conversion":"Convers\xE3o de string para unicode","The string to convert to unicode":"A string a ser convertida em unicode","Values of multiple objects":"Valores de v\xE1rios objetos","Values of picked object instances (including position, size, force and angle).":"Valores de inst\xE2ncias de objetos selecionados (incluindo posi\xE7\xE3o, tamanho, for\xE7a e \xE2ngulo).","Minimum X position of picked object instances (using AABB of objects).":"Posi\xE7\xE3o X m\xEDnima das inst\xE2ncias do objeto selecionado (usando AABB dos objetos).","Minimum X position of picked object instances":"Posi\xE7\xE3o X m\xEDnima das inst\xE2ncias do objeto selecionado","objects":"objetos","Maximum X position of picked object instances (using AABB of objects).":"Posi\xE7\xE3o X m\xE1xima das inst\xE2ncias do objeto selecionado (usando AABB dos objetos).","Maximum X position of picked object instances":"Posi\xE7\xE3o X m\xE1xima das inst\xE2ncias do objeto selecionado","Minimum Y position of picked object instances (using AABB of objects).":"Posi\xE7\xE3o Y m\xEDnima das inst\xE2ncias do objeto selecionado (usando AABB dos objetos).","Minimum Y position of picked object instances":"Posi\xE7\xE3o Y m\xEDnima das inst\xE2ncias do objeto selecionado","Maximum Y position of picked object instances (using AABB of objects).":"Posi\xE7\xE3o Y m\xE1xima das inst\xE2ncias do objeto selecionado (usando AABB dos objetos).","Maximum Y position of picked object instances":"Posi\xE7\xE3o Y m\xE1xima das inst\xE2ncias do objeto selecionado","Minimum Z order of picked object instances.":"Z order m\xEDnimo das inst\xE2ncias do objeto selecionado.","Minimum Z order of picked object instances":"Z order m\xEDnimo das inst\xE2ncias do objeto selecionado","Maximum Z order of picked object instances.":"Z order m\xE1ximo das inst\xE2ncias do objeto selecionado.","Maximum Z order of picked object instances":"Z order m\xE1ximo das inst\xE2ncias do objeto selecionado","Average Z order of picked object instances.":"Z order m\xE9dio das inst\xE2ncias do objeto selecionado.","Average Z order of picked object instances":"Z order m\xE9dio das inst\xE2ncias do objeto selecionado","X center point (absolute) of picked object instances.":"Ponto central X (absoluto) das inst\xE2ncias do objeto selecionado.","X center point (absolute) of picked object instances":"Ponto central X (absoluto) das inst\xE2ncias do objeto selecionado","Objects":"Objetos","Objects that will be used to calculate their center point":"Objetos que ser\xE3o usados para calcular seus pontos centrais","Y center point (absolute) of picked object instances.":"Ponto central Y (absoluto) das inst\xE2ncias do objeto selecionado.","Y center point (absolute) of picked object instances":"Ponto central Y (absoluto) das inst\xE2ncias do objeto selecionado","X center point (average) of picked object instances.":"Ponto central X (m\xE9dio) das inst\xE2ncias do objeto selecionado.","X center point (average) of picked object instances":"Ponto central X (m\xE9dio) das inst\xE2ncias do objeto selecionado","Y center point (average) of picked object instances.":"Ponto central Y (m\xE9dio) das inst\xE2ncias do objeto selecionado.","Y center point (average) of picked object instances":"Ponto central Y (m\xE9dio) das inst\xE2ncias do objeto selecionado","Min object height of picked object instances.":"Altura m\xEDnima do objeto das inst\xE2ncias escolhidas.","Min object height of picked object instances":"Altura m\xEDnima do objeto das inst\xE2ncias escolhidas","Max object height of picked object instances.":"Altura m\xE1xima do objeto das inst\xE2ncias escolhidas.","Max object height of picked object instances":"Altura m\xE1xima do objeto das inst\xE2ncias escolhidas","Average height of picked object instances.":"Altura m\xE9dia das inst\xE2ncias escolhidas do objeto.","Average height of picked object instances":"Altura m\xE9dia das inst\xE2ncias escolhidas do objeto","Min object width of picked object instances.":"Largura m\xEDnima do objeto das inst\xE2ncias escolhidas.","Min object width of picked object instances":"Largura m\xEDnima do objeto das inst\xE2ncias escolhidas","Max object width of picked object instances.":"Largura m\xE1xima do objeto das inst\xE2ncias escolhidas.","Max object width of picked object instances":"Largura m\xE1xima do objeto das inst\xE2ncias escolhidas","Average width of picked object instances.":"Largura m\xE9dia das inst\xE2ncias escolhidas do objeto.","Average width of picked object instances":"Largura m\xE9dia das inst\xE2ncias escolhidas do objeto","Average horizontal force (X) of picked object instances.":"For\xE7a horizontal m\xE9dia (X) das inst\xE2ncias escolhidas do objeto.","Average horizontal force (X) of picked object instances":"For\xE7a horizontal m\xE9dia (X) das inst\xE2ncias escolhidas do objeto","Average vertical force (Y) of picked object instances.":"For\xE7a vertical m\xE9dia (Y) das inst\xE2ncias escolhidas do objeto.","Average vertical force (Y) of picked object instances":"For\xE7a vertical m\xE9dia (Y) das inst\xE2ncias escolhidas do objeto","Average angle of rotation of picked object instances.":"\xC2ngulo m\xE9dio de rota\xE7\xE3o das inst\xE2ncias escolhidas do objeto.","Average angle of rotation of picked object instances":"\xC2ngulo m\xE9dio de rota\xE7\xE3o das inst\xE2ncias escolhidas do objeto","WebSocket client":"Cliente WebSocket","A WebSocket client for fast client-server networking.":"Um cliente WebSocket para uma rede cliente-servidor r\xE1pida.","Triggers if the client is currently connecting to the WebSocket server.":"Dispara se o cliente estiver atualmente conectando ao servidor WebSocket.","Connecting to a server":"Conectando a um servidor","Connecting to the server":"Conectando ao servidor","Triggers if the client is connected to a WebSocket server.":"Dispara se o cliente estiver conectado a um servidor WebSocket.","Connected to a server":"Conectado a um servidor","Connected to the server":"Conectado ao servidor","Triggers if the connection to a WebSocket server was closed.":"Dispara se a conex\xE3o com um servidor WebSocket foi encerrada.","Connection to a server was closed":"Conex\xE3o com um servidor foi encerrada","Connection to the server closed":"Conex\xE3o com o servidor encerrada","Connects to a WebSocket server.":"Conecta a um servidor WebSocket.","Connect to server":"Conectar ao servidor","Connect to WebSocket server at _PARAM1_":"Conectar-se ao servidor WebSocket em _PARAM1_","The server address":"O endere\xE7o do servidor","Disconnects from the current WebSocket server.":"Desconecta do servidor WebSocket atual.","Disconnect from server":"Desconectar do servidor","Disconnect from server (reason: _PARAM1_)":"Desconectar do servidor (motivo: _PARAM1_)","The reason for disconnection":"O motivo da desconex\xE3o","Triggers when the server has sent the client some data.":"Disparado quando o servidor enviou alguns dados para o cliente.","An event was received":"Um evento foi recebido","Data received from server":"Dados recebidos do servidor","Returns the piece of data from the server that is currently being processed.":"Retorna a parte de dados do servidor que est\xE1 sendo processada no momento.","Data from server":"Dados do servidor","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dispensa um evento ap\xF3s process\xE1-lo para permitir o processamento do pr\xF3ximo sem esperar pelo pr\xF3ximo quadro.","Mark as processed":"Marcar como processado","Mark current event as completed":"Marcar evento atual como conclu\xEDdo","Sends a string to the server.":"Envia uma sequ\xEAncia para o servidor.","Send data to the server":"Enviar dados para o servidor","Send _PARAM1_ to the server":"Enviar _PARAM1_ para o servidor","The data to send to the server":"Os dados a serem enviados para o servidor","Triggers when a WebSocket error has occurred.":"Disparado quando um erro de WebSocket ocorre.","An error occurred":"Ocorreu um erro","WebSocket error has occurred":"Ocorreu um erro de WebSocket","Gets the last error that occurred.":"Obt\xE9m o \xFAltimo erro que ocorreu.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Crie uma ilus\xE3o de profundidade definindo a ordem Z com base na posi\xE7\xE3o Y do objeto. \xDAtil para jogos isom\xE9tricos, jogos 2D com uma vis\xE3o de \"Top-Down\", RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Define a profundidade (ordem Z) da inst\xE2ncia para o valor de sua posi\xE7\xE3o Y na cena, criando uma ilus\xE3o de profundidade. O ponto de origem do objeto \xE9 usado para determinar a ordem Z."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/pt_PT/extension-messages.js b/newIDE/app/src/locales/pt_PT/extension-messages.js new file mode 100644 index 0000000000..7a3397da0d --- /dev/null +++ b/newIDE/app/src/locales/pt_PT/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0];if(ord)return"other";return i==0||i==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ro_RO/extension-messages.js b/newIDE/app/src/locales/ro_RO/extension-messages.js new file mode 100644 index 0000000000..cc1df12523 --- /dev/null +++ b/newIDE/app/src/locales/ro_RO/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n100=t0&&s[0].slice(-2);if(ord)return n==1?"one":"other";return n==1&&v0?"one":!v0||n==0||n!=1&&n100>=1&&n100<=19?"few":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ru_RU/extension-messages.js b/newIDE/app/src/locales/ru_RU/extension-messages.js new file mode 100644 index 0000000000..0d8f8162ac --- /dev/null +++ b/newIDE/app/src/locales/ru_RU/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],i10=i.slice(-1),i100=i.slice(-2);if(ord)return"other";return v0&&i10==1&&i100!=11?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)?"few":v0&&i10==0||v0&&i10>=5&&i10<=9||v0&&i100>=11&&i100<=14?"many":"other"}},messages:{"Advanced HTTP":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u044B\u0439 HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F HTTP-\u0437\u0430\u043F\u0440\u043E\u0441\u043E\u0432 \u0441 \u0431\u043E\u043B\u0435\u0435 \u043F\u0440\u043E\u0434\u0432\u0438\u043D\u0443\u0442\u044B\u043C\u0438 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u043C\u0438, \u0447\u0435\u043C \u0432\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \"\u0421\u0435\u0442\u0435\u0432\u043E\u0439 \u0437\u0430\u043F\u0440\u043E\u0441\", \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0443\u043A\u0430\u0437\u0430\u043D\u0438\u0435 \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u043E\u0432 \u0438\u043B\u0438 \u043E\u0431\u0445\u043E\u0434 CORS.","Network":"\u0421\u0435\u0442\u044C","Creates a template for your request. All requests must be made from a request template.":"\u0421\u043E\u0437\u0434\u0430\u0435\u0442 \u0448\u0430\u0431\u043B\u043E\u043D \u0434\u043B\u044F \u0432\u0430\u0448\u0435\u0433\u043E \u0437\u0430\u043F\u0440\u043E\u0441\u0430. \u0412\u0441\u0435 \u0437\u0430\u043F\u0440\u043E\u0441\u044B \u0434\u043E\u043B\u0436\u043D\u044B \u0431\u044B\u0442\u044C \u0441\u0434\u0435\u043B\u0430\u043D\u044B \u0438\u0437 \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441\u0430.","Create a new request template":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043D\u043E\u0432\u044B\u0439 \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0440\u043E\u0441\u0430","Create request template _PARAM1_ with URL _PARAM2_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_ \u0441 URL _PARAM2_","New request template name":"\u0418\u043C\u044F \u043D\u043E\u0432\u043E\u0433\u043E \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441\u0430","URL the request will be sent to":"URL, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0431\u0443\u0434\u0435\u0442 \u043E\u0442\u043F\u0440\u0430\u0432\u043B\u0435\u043D \u0437\u0430\u043F\u0440\u043E\u0441","Creates a new request template with all the attributes from an existing one.":"\u0421\u043E\u0437\u0434\u0430\u0435\u0442 \u043D\u043E\u0432\u044B\u0439 \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0441\u043E \u0432\u0441\u0435\u043C\u0438 \u0430\u0442\u0440\u0438\u0431\u0443\u0442\u0430\u043C\u0438 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0435\u0433\u043E.","Copy a request template":"\u041A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0440\u043E\u0441\u0430","Create request _PARAM1_ from template _PARAM2_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 _PARAM1_ \u0438\u0437 \u0448\u0430\u0431\u043B\u043E\u043D\u0430 _PARAM2_","Request to copy":"\u0417\u0430\u043F\u0440\u043E\u0441 \u0434\u043B\u044F \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u041C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430. GET - \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E, \u0438 \u0435\u0433\u043E \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u0435\u0441\u043B\u0438 \u0432\u044B \u043D\u0435 \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0432\u044B\u0431\u0440\u0430\u0442\u044C.","HTTP Method (Verb)":"\u041C\u0435\u0442\u043E\u0434 HTTP (\u0433\u043B\u0430\u0433\u043E\u043B)","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_ \u0432 _PARAM2_","Request template name":"\u0418\u043C\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441\u0430","HTTP Method":"\u041C\u0435\u0442\u043E\u0434 HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u043C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430. GET - \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u0438 \u0435\u0433\u043E \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u0435\u0441\u043B\u0438 \u0432\u044B \u043D\u0435 \u0443\u0432\u0435\u0440\u0435\u043D\u044B, \u0447\u0442\u043E \u0432\u044B\u0431\u0440\u0430\u0442\u044C. \u0417\u0430\u043F\u0440\u043E\u0441 \u043A \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435 REST API \u043C\u043E\u0436\u0435\u0442 \u0438\u043C\u0435\u0442\u044C \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u044B \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0442 \u043C\u0435\u0442\u043E\u0434\u0430 - \u043E\u0431\u0440\u0430\u0442\u0438\u0442\u0435\u0441\u044C \u043A \u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0438\u0438 \u0432\u044B\u0437\u044B\u0432\u0430\u0435\u043C\u043E\u0433\u043E \u0432\u0430\u043C\u0438 API, \u0447\u0442\u043E\u0431\u044B \u0443\u0437\u043D\u0430\u0442\u044C \u043E \u043F\u043E\u0434\u0445\u043E\u0434\u044F\u0449\u0435\u043C \u043C\u0435\u0442\u043E\u0434\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F.","HTTP method of request _PARAM1_":"\u041C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0432 \u043A\u0430\u043A\u043E\u0439 \u0441\u0442\u0435\u043F\u0435\u043D\u0438 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u044B \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u043C\u043E\u0433\u0443\u0442/\u0434\u043E\u043B\u0436\u043D\u044B \u0431\u044B\u0442\u044C \u0437\u0430\u043A\u0435\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u044B.","HTTP Caching strategy":"\u0421\u0442\u0440\u0430\u0442\u0435\u0433\u0438\u044F \u043A\u044D\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u0442\u0440\u0430\u0442\u0435\u0433\u0438\u044E \u043A\u044D\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_ \u0432 _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u0423\u0437\u043D\u0430\u0439\u0442\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 \u043E \u0442\u043E\u043C, \u0447\u0442\u043E \u0434\u0435\u043B\u0430\u0435\u0442 \u043A\u0430\u0436\u0434\u0430\u044F \u0441\u0442\u0440\u0430\u0442\u0435\u0433\u0438\u044F \u043A\u044D\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F [\u043D\u0430 \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0435 MDN \u0434\u043B\u044F \u043A\u044D\u0448\u0430](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"\u041A\u044D\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 HTTP","HTTP caching strategy of request _PARAM1_":"\u0421\u0442\u0440\u0430\u0442\u0435\u0433\u0438\u044F \u043A\u044D\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u0423\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442 \u0442\u0435\u043B\u043E HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0432 JSON \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u044B.","Body as JSON":"\u0422\u0435\u043B\u043E \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0435 JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0442\u0435\u043B\u043E \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_ \u043D\u0430 \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u043C\u043E\u0435 _PARAM2_ \u0432 JSON \u0444\u043E\u0440\u043C\u0430\u0442\u0435","Variable with body contents":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441 \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u043C\u044B\u043C \u0442\u0435\u043B\u0430","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u0423\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442 \u0442\u0435\u043B\u043E HTTP \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0432 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0444\u043E\u0440\u043C\u044B \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u044B.","Body as form data":"\u0422\u0435\u043B\u043E \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0444\u043E\u0440\u043C\u044B","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0442\u0435\u043B\u043E \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_ \u043D\u0430 \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u043C\u043E\u0435 _PARAM2_ \u0432 \u0432\u0438\u0434\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0444\u043E\u0440\u043C\u044B","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"\u0442\u0435\u043B\u043E HTTP-\u0437\u0430\u043F\u0440\u043E\u0441\u0430. \u0421\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u0434\u0430\u043D\u043D\u044B\u0435 \u0434\u043B\u044F \u043E\u0442\u043F\u0440\u0430\u0432\u043A\u0438 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440, \u043E\u0431\u044B\u0447\u043D\u043E \u0432 \u0432\u0438\u0434\u0435 \u043E\u0431\u044B\u0447\u043D\u043E\u0433\u043E \u0442\u0435\u043A\u0441\u0442\u0430, JSON \u0438\u043B\u0438 \u0444\u043E\u0440\u043C\u0430\u0442\u0430 FormData. \u042D\u0442\u043E \u043D\u0435\u043B\u044C\u0437\u044F \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u043B\u044F \u0437\u0430\u043F\u0440\u043E\u0441\u043E\u0432 GET.","Body":"\u0422\u0435\u043B\u043E","body of request _PARAM1_":"\u0442\u0435\u043B\u043E \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_","an HTTP header to be sent with the request.":"\u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A HTTP \u0434\u043B\u044F \u043E\u0442\u043F\u0440\u0430\u0432\u043A\u0438 \u0441 \u0437\u0430\u043F\u0440\u043E\u0441\u043E\u043C.","Header":"\u0417\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A","HTTP header _PARAM2_ of request _PARAM1_":"HTTP-\u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A _PARAM2_ \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_","HTTP header name":"\u0418\u043C\u044F HTTP-\u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u0430","the request template's target URL.":"\u0446\u0435\u043B\u0435\u0432\u043E\u0439 URL \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441\u0430.","URL":"URL","the URL of request template _PARAM1_":"URL \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS \u043F\u0440\u0435\u0434\u043E\u0442\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0431\u043E\u043B\u044C\u0448\u0438\u043D\u0441\u0442\u0432\u043E \u0432\u043D\u0435\u0448\u043D\u0438\u0445 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u043E\u0432 \u043E\u0442 \u043E\u0431\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043A \u043A\u043B\u0438\u0435\u043D\u0442\u0443 HTTP \u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0430, \u043F\u043E\u0441\u043A\u043E\u043B\u044C\u043A\u0443 \u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u0430\u0443\u0442\u0435\u043D\u0442\u0438\u0444\u0438\u0446\u0438\u0440\u043E\u0432\u0430\u043D \u043D\u0430 \u044D\u0442\u043E\u043C \u0441\u0430\u0439\u0442\u0435, \u0438, \u0442\u0430\u043A\u0438\u043C \u043E\u0431\u0440\u0430\u0437\u043E\u043C, \u0434\u0440\u0443\u0433\u043E\u0439 \u0441\u0430\u0439\u0442 \u0441\u043C\u043E\u0436\u0435\u0442 \u0432\u044B\u0434\u0430\u0442\u044C \u0441\u0435\u0431\u044F \u0437\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u043D\u0430 \u0434\u0440\u0443\u0433\u043E\u043C \u0441\u0430\u0439\u0442\u0435.","Enable CORS Bypass":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u0445\u043E\u0434 CORS","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u0445\u043E\u0434 CORS \u0434\u043B\u044F \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u0445\u043E\u0434 CORS?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u0421\u0435\u0440\u0432\u0435\u0440 \u043E\u0431\u0445\u043E\u0434\u0430 CORS \u043F\u0440\u0435\u0434\u043B\u0430\u0433\u0430\u0435\u0442\u0441\u044F \u0431\u0435\u0441\u043F\u043B\u0430\u0442\u043D\u043E [arthuro555](https://twitter.com/arthuro555). \u0420\u0430\u0441\u0441\u043C\u043E\u0442\u0440\u0438\u0442\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0441\u0434\u0435\u043B\u0430\u0442\u044C [\u043F\u043E\u0436\u0435\u0440\u0442\u0432\u043E\u0432\u0430\u043D\u0438\u0435](https://ko-fi.com/arthuro555) \u0434\u043B\u044F \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438 \u0440\u0430\u0431\u043E\u0442\u044B \u0441\u0435\u0440\u0432\u0435\u0440\u0430 \u043E\u0431\u0445\u043E\u0434\u0430 CORS.","Checks whether or not CORS Bypass has been enabled for the request template.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0432\u043A\u043B\u044E\u0447\u0435\u043D \u043B\u0438 \u043E\u0431\u0445\u043E\u0434 CORS \u0434\u043B\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441\u0430.","CORS Bypass enabled":"\u041E\u0431\u0445\u043E\u0434 CORS \u0432\u043A\u043B\u044E\u0447\u0435\u043D","CORS Bypass is enabled for request _PARAM1_":"\u041E\u0431\u0445\u043E\u0434 CORS \u0432\u043A\u043B\u044E\u0447\u0435\u043D \u0434\u043B\u044F \u0437\u0430\u043F\u0440\u043E\u0441\u0430 _PARAM1_","Executes the request defined by a request template.":"\u0412\u044B\u043F\u043E\u043B\u043D\u044F\u0435\u0442 \u0437\u0430\u043F\u0440\u043E\u0441, \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0439 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C \u0437\u0430\u043F\u0440\u043E\u0441\u0430.","Execute the request":"\u0412\u044B\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441","Execute request _PARAM1_ and store results in _PARAM2_":"\u0412\u044B\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 _PARAM1_ \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u044B \u0432 _PARAM2_","Request to execute":"\u0417\u0430\u043F\u0440\u043E\u0441 \u0434\u043B\u044F \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F","Variable where to store the response to the request":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0445\u0440\u0430\u043D\u0438\u0442\u0441\u044F \u043E\u0442\u0432\u0435\u0442 \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043E\u0442\u043C\u0435\u0442\u0438\u043B \u043B\u0438 \u0441\u0435\u0440\u0432\u0435\u0440 \u043E\u0442\u0432\u0435\u0442 \u043A\u0430\u043A \u0443\u0441\u043F\u0435\u0448\u043D\u044B\u0439 (\u043A\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F 1XX/2XX), \u0430 \u043D\u0435 \u043A\u0430\u043A \u043D\u0435\u0443\u0434\u0430\u0447\u043D\u044B\u0439 (\u043A\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F 4XX/5XX).","Success":"\u0423\u0441\u043F\u0435\u0445","Response _PARAM1_ indicates a success":"\u041E\u0442\u0432\u0435\u0442 _PARAM1_ \u0443\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u043D\u0430 \u0443\u0441\u043F\u0435\u0445","Variable containing the response":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0430\u044F \u043E\u0442\u0432\u0435\u0442","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"\u043A\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0437\u0430\u043F\u0440\u043E\u0441\u0430 HTTP (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, 200 \u0432 \u0441\u043B\u0443\u0447\u0430\u0435 \u0443\u0441\u043F\u0435\u0445\u0430, 404, \u0435\u0441\u043B\u0438 \u043D\u0435 \u043D\u0430\u0439\u0434\u0435\u043D\u043E \u0438 \u0442. \u0434.)","Status code":"\u041A\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Status code of response _PARAM1_":"\u041A\u043E\u0434 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043E\u0442\u0432\u0435\u0442\u0430 _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0442\u0435\u043A\u0441\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043E\u0442\u0432\u0435\u0442\u0430. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0434\u043B\u044F \u043E\u0442\u0432\u0435\u0442\u0430 \u0441\u043E \u0441\u0442\u0430\u0442\u0443\u0441\u043D\u044B\u043C \u043A\u043E\u0434\u043E\u043C 404, \u0442\u0435\u043A\u0441\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0443\u0434\u0435\u0442 \"\u041D\u0435 \u043D\u0430\u0439\u0434\u0435\u043D\u043E\".","Status text":"\u0422\u0435\u043A\u0441\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","one of the HTTP headers included in the server's response.":"\u043E\u0434\u0438\u043D \u0438\u0437 \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u043E\u0432 HTTP, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044B\u0445 \u0432 \u043E\u0442\u0432\u0435\u0442 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Header _PARAM2_ of response _PARAM1_":"\u0417\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A _PARAM2_ \u043E\u0442\u0432\u0435\u0442\u0430 _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"\u0421\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442 \u0442\u0435\u043B\u043E, \u043E\u0442\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043D\u043E\u0435 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C, \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u0435\u0442 \u0435\u0433\u043E \u043A\u0430\u043A \u0441\u0442\u0440\u043E\u043A\u0443 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439.","Get response body (text)":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043B\u043E \u043E\u0442\u0432\u0435\u0442\u0430 (\u0442\u0435\u043A\u0441\u0442)","Read body of response _PARAM1_ into _PARAM2_ as text":"\u0421\u0447\u0438\u0442\u0430\u0442\u044C \u0442\u0435\u043B\u043E \u043E\u0442\u0432\u0435\u0442\u0430 _PARAM1_ \u0432 _PARAM2_ \u043A\u0430\u043A \u0442\u0435\u043A\u0441\u0442","Variable where to write the body contents into":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F, \u043A\u0443\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u044E\u0442\u0441\u044F \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u043D\u0438\u0435 \u0442\u0435\u043B\u0430","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u0421\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442 \u0442\u0435\u043B\u043E, \u043E\u0442\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043D\u043E\u0435 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C, \u0440\u0430\u0437\u0431\u0438\u0440\u0430\u0435\u0442 \u0435\u0433\u043E \u043A\u0430\u043A JSON \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u0435\u0442 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u0443\u044E \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0443 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439.","Get response body (JSON)":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043B\u043E \u043E\u0442\u0432\u0435\u0442\u0430 (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u0421\u0447\u0438\u0442\u0430\u0442\u044C \u0442\u0435\u043B\u043E \u043E\u0442\u0432\u0435\u0442\u0430 _PARAM1_ \u0432 _PARAM2_ \u043A\u0430\u043A JSON","Advanced platformer movements":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u044B\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430\u043C: \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435, \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u043F\u043E \u0441\u0442\u0435\u043D\u0435, \u0441\u043A\u043E\u043B\u044C\u0437\u0438\u0442\u044C \u043F\u043E \u0441\u0442\u0435\u043D\u0435, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C coyote time \u0438 \u0434\u0435\u043B\u0430\u0442\u044C \u0440\u044B\u0432\u043E\u043A.","Movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u0432 \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u043D\u0435\u043C\u043D\u043E\u0433\u043E \u043F\u043E\u0441\u043B\u0435 \u043E\u0442\u0440\u044B\u0432\u0430 \u043E\u0442 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B \u0438 \u0442\u0430\u043A\u0436\u0435 \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435.","Coyote time and air jump":"\u0412\u0440\u0435\u043C\u044F \u043A\u043E\u0438\u0442\u0430 \u0438 \u0432\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0439 \u043F\u0440\u044B\u0436\u043E\u043A","Platformer character behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Coyote time duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043A\u043E\u0438\u0442\u0430","Coyote time":"\u0412\u0440\u0435\u043C\u044F \u043A\u043E\u0438\u0442\u0430","Can coyote jump":"\u041C\u043E\u0436\u043D\u043E \u0441\u043E\u0432\u0435\u0440\u0448\u0430\u0442\u044C \u0432\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0439 \u043F\u0440\u044B\u0436\u043E\u043A","Was in the air":"\u041D\u0430\u0445\u043E\u0434\u0438\u043B\u0441\u044F \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Number of air jumps":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432","Air jump":"\u0412\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0439 \u043F\u0440\u044B\u0436\u043E\u043A","Floor jumps count as air jumps":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u043A \u0432\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0439 \u043F\u0440\u044B\u0436\u043E\u043A","Object":"\u041E\u0431\u044A\u0435\u043A\u0442","Behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435","Change the coyote time duration of an object (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043D\u0430\u0431\u043B\u044E\u0434\u0435\u043D\u0438\u044F \u0437\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Coyote timeframe":"\u041F\u0440\u043E\u043C\u0435\u0436\u0443\u0442\u043E\u043A \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043A\u043E\u0439\u043E\u0442\u0430","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C","Coyote time duration in seconds.":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043D\u0430\u0431\u043B\u044E\u0434\u0435\u043D\u0438\u044F \u043A\u043E\u0439\u043E\u0442\u0430 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Check if a coyote jump can currently happen.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043C\u043E\u0436\u0435\u0442 \u043B\u0438 \u043F\u0440\u043E\u0438\u0437\u043E\u0439\u0442\u0438 \u043F\u0440\u044B\u0436\u043E\u043A \u043A\u043E\u0439\u043E\u0442\u0430 \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F.","_PARAM0_ can coyote jump":"_PARAM0_ \u043C\u043E\u0436\u0435\u0442 \u043F\u0440\u044B\u0433\u043D\u0443\u0442\u044C \u043A\u043E\u0439\u043E\u0442","Update WasInTheAir":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u043E WasInTheAir \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_","Number of jumps in mid-air that are allowed.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435, \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0445 \u0434\u043B\u044F \u0441\u043E\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F.","Maximal jump number":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u044B\u0436\u043A\u043E\u0432","Number of jumps in mid-air that are still allowed.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0434\u043E \u0441\u0438\u0445 \u043F\u043E\u0440 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u044B.","Remaining jump":"\u041E\u0441\u0442\u0430\u0432\u0448\u0438\u0439\u0441\u044F \u043F\u0440\u044B\u0436\u043E\u043A","Change the number of times the character can jump in mid-air.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u044B\u0436\u043A\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u043C\u043E\u0436\u0435\u0442 \u0441\u043E\u0432\u0435\u0440\u0448\u0438\u0442\u044C \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435.","Air jumps":"\u041F\u0440\u044B\u0436\u043A\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0440\u0430\u0437, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 _PARAM0_ \u043C\u043E\u0436\u0435\u0442 \u043F\u0440\u044B\u0433\u043D\u0443\u0442\u044C \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435: _PARAM2_","Remove one of the remaining air jumps of a character.":"\u0423\u0431\u0440\u0430\u0442\u044C \u043E\u0434\u0438\u043D \u0438\u0437 \u043E\u0441\u0442\u0430\u0432\u0448\u0438\u0445\u0441\u044F \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430.","Remove a remaining air jump":"\u0423\u0431\u0440\u0430\u0442\u044C \u043E\u0441\u0442\u0430\u0432\u0448\u0438\u0439\u0441\u044F \u043F\u0440\u044B\u0436\u043E\u043A \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Remove one of the remaining air jumps of _PARAM0_":"\u0423\u0431\u0440\u0430\u0442\u044C \u043E\u0434\u0438\u043D \u0438\u0437 \u043E\u0441\u0442\u0430\u0432\u0448\u0438\u0445\u0441\u044F \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 \u0443 _PARAM0_","Allow back all air jumps of a character.":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0441\u043D\u043E\u0432\u0430 \u0432\u0441\u0435 \u043F\u0440\u044B\u0436\u043A\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430.","Reset air jumps":"\u0412\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0435 \u043F\u0440\u044B\u0436\u043A\u0438","Allow back all air jumps of _PARAM0_":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0441\u043D\u043E\u0432\u0430 \u0432\u0441\u0435 \u043F\u0440\u044B\u0436\u043A\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u043B\u0438 \u043F\u0440\u044B\u0436\u043A\u0438 \u0441\u043E \u0441\u0442\u0435\u043D\u043A\u0438 \u043A\u0430\u043A \u043F\u0440\u044B\u0436\u043A\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 \u0434\u043B\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Floor jumps count as air jumps for _PARAM0_":"\u041F\u0440\u044B\u0436\u043A\u0438 \u0441\u043E \u0441\u0442\u0435\u043D\u044B \u0441\u0447\u0438\u0442\u0430\u044E\u0442\u0441\u044F \u043F\u0440\u044B\u0436\u043A\u0430\u043C\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 \u0434\u043B\u044F _PARAM0_","Let platformer characters jump and slide against walls.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u0432 \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u0438 \u0441\u043A\u043E\u043B\u044C\u0437\u0438\u0442\u044C \u043F\u043E \u0441\u0442\u0435\u043D\u0430\u043C.","Wall jump":"\u041F\u0440\u044B\u0436\u043E\u043A \u0441\u043E \u0441\u0442\u0435\u043D\u044B","Platformer character configuration stack":"\u041D\u0430\u0431\u043E\u0440 \u043D\u0430\u0441\u0442\u0440\u043E\u0435\u043A \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Jump detection time frame":"\u0412\u0440\u0435\u043C\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u044B\u0436\u043A\u0430","Side speed":"\u0411\u043E\u043A\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Side acceleration":"\u0411\u043E\u043A\u043E\u0432\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435","Side speed sustain time":"\u0412\u0440\u0435\u043C\u044F \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0430\u043D\u0438\u044F \u0431\u043E\u043A\u043E\u0432\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438","Gravity":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","Wall sliding":"\u0421\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u0441\u0442\u0435\u043D\u0435","Maximum falling speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F","Impact speed absorption":"\u041F\u043E\u0433\u043B\u043E\u0449\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0443\u0434\u0430\u0440\u0430","Minimal falling speed":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F","Keep sliding without holding a key":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F \u0431\u0435\u0437 \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438","Check if the object has just wall jumped.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0435 \u043F\u0435\u0440\u0435\u043F\u0440\u044B\u0433\u043D\u0443\u043B \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0441\u043E \u0441\u0442\u0435\u043D\u044B.","Has just wall jumped":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u0435\u0440\u0435\u043F\u0440\u044B\u0433\u043D\u0443\u043B \u0441\u043E \u0441\u0442\u0435\u043D\u044B","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u0435\u0440\u0435\u043F\u0440\u044B\u0433\u043D\u0443\u043B \u0441\u043E \u0441\u0442\u0435\u043D\u044B","Check if the object is wall jumping.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0440\u044B\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043E \u0441\u0442\u0435\u043D\u044B.","Is wall jumping":"\u041F\u0440\u044B\u0436\u043E\u043A \u0441\u043E \u0441\u0442\u0435\u043D\u044B","_PARAM0_ jumped from a wall":"_PARAM0_ \u043F\u0440\u044B\u0433\u043D\u0443\u043B \u0441\u043E \u0441\u0442\u0435\u043D\u044B","Check if the object is against a wall.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u0438\u0436\u0430\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0441\u0442\u0435\u043D\u0435.","Against a wall":"\u041F\u0440\u0438\u0436\u0430\u0442 \u043A \u0441\u0442\u0435\u043D\u0435","_PARAM0_ is against a wall":"_PARAM0_ \u043F\u0440\u0438\u0436\u0430\u0442 \u043A \u0441\u0442\u0435\u043D\u0435","Remember that the character was against a wall.":"\u0417\u0430\u043F\u043E\u043C\u043D\u0438\u0442\u0435, \u0447\u0442\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u044B\u043B \u043F\u0440\u0438\u0436\u0430\u0442 \u043A \u0441\u0442\u0435\u043D\u0435.","Remember is against wall":"\u0417\u0430\u043F\u043E\u043C\u043D\u0438\u0442\u0435, \u0447\u0442\u043E \u043F\u0440\u0438\u0436\u0430\u0442 \u043A \u0441\u0442\u0435\u043D\u0435","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u0432\u0441\u043F\u043E\u043C\u043D\u0438\u043B, \u0447\u0442\u043E \u0441\u0442\u043E\u044F\u043B \u0443 \u0441\u0442\u0435\u043D\u044B","Forget that the character was against a wall.":"\u0417\u0430\u0431\u0443\u0434\u044C\u0442\u0435, \u0447\u0442\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u044B\u043B \u0443 \u0441\u0442\u0435\u043D\u044B.","Forget is against wall":"\u0417\u0430\u0431\u044B\u0442\u044C, \u0447\u0442\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u044B\u043B \u0443 \u0441\u0442\u0435\u043D\u044B","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u0437\u0430\u0431\u044B\u043B, \u0447\u0442\u043E \u0441\u0442\u043E\u044F\u043B \u0443 \u0441\u0442\u0435\u043D\u044B","Remember that the character was against a wall within the time frame.":"\u0412\u0441\u043F\u043E\u043C\u043D\u0438\u0442\u0435, \u0447\u0442\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u044B\u043B \u0443 \u0441\u0442\u0435\u043D\u044B \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0433\u043E \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0430.","Was against wall":"\u0411\u044B\u043B \u0443 \u0441\u0442\u0435\u043D\u044B","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u0432\u0441\u043F\u043E\u043C\u0438\u043D\u0430\u0435\u0442, \u0447\u0442\u043E\u0431\u044B \u043E\u043D \u0431\u044B\u043B \u0443 \u0441\u0442\u0435\u043D\u044B \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Time frame":"\u0412\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B","The time frame in seconds.":"\u0412\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Remember that the jump key was pressed.":"\u0412\u0441\u043F\u043E\u043C\u043D\u0438\u0442\u0435, \u0447\u0442\u043E \u0431\u044B\u043B\u0430 \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430.","Remember key pressed":"\u041D\u0430\u0436\u0430\u0442\u0430 \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u0432\u0441\u043F\u043E\u043C\u0438\u043D\u0430\u0435\u0442, \u0447\u0442\u043E _PARAM2_ \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u0431\u044B\u043B\u0430 \u043D\u0430\u0436\u0430\u0442\u0430","Key":"\u041A\u043B\u044E\u0447","Forget that the jump key was pressed.":"\u0417\u0430\u0431\u0443\u0434\u044C\u0442\u0435, \u0447\u0442\u043E \u0431\u044B\u043B\u0430 \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430.","Forget key pressed":"\u0417\u0430\u0431\u044B\u0442\u0430 \u043D\u0430\u0436\u0430\u0442\u0430\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u0437\u0430\u0431\u044B\u043B, \u0447\u0442\u043E _PARAM2_ \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u0431\u044B\u043B\u0430 \u043D\u0430\u0436\u0430\u0442\u0430","Check if the key was pressed within the time frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B\u0430 \u043B\u0438 \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u043B\u0430\u0432\u0438\u0448\u0430 \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0433\u043E \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0430.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u0432\u0441\u043F\u043E\u043C\u0438\u043D\u0430\u0435\u0442, \u0447\u0442\u043E \u043A\u043B\u0430\u0432\u0438\u0448\u0430 _PARAM3_ \u0431\u044B\u043B\u0430 \u043D\u0430\u0436\u0430\u0442\u0430 \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Enable side speed.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C.","Toggle side speed":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Enable side speed for _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u043B\u044F _PARAM0_: _PARAM2_","Enable side speed":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Enable wall sliding.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u0441\u0442\u0435\u043D\u0435.","Slide on wall":"\u0421\u043A\u043E\u043B\u044C\u0437\u0438\u0442\u044C \u043F\u043E \u0441\u0442\u0435\u043D\u0435","Enable wall sliding for _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u0441\u0442\u0435\u043D\u0435 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Enable wall sliding":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u0441\u0442\u0435\u043D\u0435","Absorb falling speed of an object.":"\u041F\u043E\u0433\u043B\u043E\u0442\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Absorb falling speed":"\u041F\u043E\u0433\u043B\u043E\u0442\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F","Absorb falling speed of _PARAM0_: _PARAM2_":"\u041F\u043E\u0433\u043B\u043E\u0442\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"\u041F\u043E\u0433\u043B\u043E\u0449\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","The wall jump detection time frame of an object (in seconds).":"\u0412\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0436\u043A\u0430 \u043E\u0442 \u0441\u0442\u0435\u043D\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Jump time frame":"\u0412\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043F\u0440\u0438\u0436\u043A\u0430","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0436\u043A\u0430 _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0436\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Jump detection time frame (in seconds)":"\u0412\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u0436\u043A\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","The side speed of wall jumps of an object (in pixels per second).":"\u0411\u043E\u043A\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0442\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0442\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432 _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0442\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u0411\u043E\u043A\u043E\u0432\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0441\u0442\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0441\u0442\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432 _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0431\u043E\u043A\u043E\u0432\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0441\u0442\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u044B\u0436\u043A\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","The wall sliding gravity of an object (in pixels per second per second).":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F \u0441\u0442\u0435\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044E \u0441\u0442\u0435\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044E \u0441\u0442\u0435\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","The wall sliding maximum falling speed of an object (in pixels per second).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441\u0442\u0435\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441\u0442\u0435\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441\u0442\u0435\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043A\u043E\u043B\u044C\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the impact speed absorption of an object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0433\u043B\u043E\u0449\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0433\u043B\u043E\u0449\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"\u0417\u0430\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437.","Dive dash":"\u041F\u043E\u0433\u0440\u0443\u0436\u0435\u043D\u0438\u0435","Initial falling speed":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u043F\u043E\u0433\u0440\u0443\u0436\u0435\u043D\u0438\u044F, \u0447\u0442\u043E\u0431\u044B \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0433\u0440\u0443\u0437\u0438\u043B\u0441\u044F \u043D\u0430 \u043F\u043E\u043B, \u0435\u0441\u043B\u0438 \u043C\u043E\u0436\u0435\u0442.","Simulate dive key":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043B\u0430\u0432\u0438\u0448\u0443 \u043F\u043E\u0433\u0440\u0443\u0436\u0435\u043D\u0438\u044F","Simulate pressing dive key for _PARAM0_":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u043F\u043E\u0433\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F _PARAM0_","Check if the object can dive.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043C\u043E\u0436\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0433\u0440\u0443\u0437\u0438\u0442\u044C\u0441\u044F.","Can dive":"\u041C\u043E\u0436\u0435\u0442 \u043F\u043E\u0433\u0440\u0443\u0437\u0438\u0442\u044C\u0441\u044F","_PARAM0_ can dive":"_PARAM0_ \u043C\u043E\u0436\u0435\u0442 \u043F\u043E\u0433\u0440\u0443\u0437\u0438\u0442\u044C\u0441\u044F","Check if the object is diving.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u043E\u0433\u0440\u0443\u0436\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is diving":"\u041F\u043E\u0433\u0440\u0443\u0436\u0430\u0435\u0442\u0441\u044F","_PARAM0_ is diving":"_PARAM0_ \u043F\u043E\u0433\u0440\u0443\u0436\u0430\u0435\u0442\u0441\u044F","Make platformer characters dash horizontally.":"\u0417\u0430\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E.","Horizontal dash":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u0433\u0440\u0443\u0436\u0435\u043D\u0438\u0435","Platformer charcacter configuration stack":"\u0421\u043E\u0441\u0442\u0430\u0432 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Initial speed":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Sustain minimum duration":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438","Sustain":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0430","Sustain maxiumum duration":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438","Sustain acceleration":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438","Sustain maxiumum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438","Sustain gravity":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438","Decceleration":"\u0417\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435","Cool down duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","Simulate a press of dash key.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0440\u0435\u0437\u043A\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Simulate dash key":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u043B\u0430\u0432\u0438\u0448\u0443 \u0440\u0435\u0437\u043A\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F","Simulate pressing dash key for _PARAM0_":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0440\u0435\u0437\u043A\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F _PARAM0_","Check if the object is dashing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0440\u0435\u0437\u043A\u043E \u043B\u0438 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442.","Is dashing":"\u0420\u0435\u0437\u043A\u043E \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F","_PARAM0_ is dashing":"_PARAM0_ \u0440\u0435\u0437\u043A\u043E \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F","Abort the current dash and set the object to its usual horizontal speed.":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0440\u0435\u0437\u043A\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043E\u0431\u044B\u0447\u043D\u0443\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C.","Abort dash":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0440\u0435\u0437\u043A\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435","Abort the current dash of _PARAM0_":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0440\u0435\u0437\u043A\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 _PARAM0_","Resolve conflict between platformer character configuration changes.":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u043B\u0438\u043A\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0434\u043B\u044F \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u0438 \u043E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0441\u0430\u043C\u044B\u0435 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0435.","Revert configuration":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438: _PARAM2_ \u043D\u0430 _PARAM0_","Configuration identifier":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438","Return the character property value when no change applies on it.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430, \u043A\u043E\u0433\u0434\u0430 \u043D\u0430 \u043D\u0435\u0433\u043E \u043D\u0435 \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435.","Setting":"\u041D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C _PARAM2_ \u0434\u043B\u044F _PARAM0_: _PARAM3_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0431\u044B\u0447\u043D\u0443\u044E \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u043D\u0430 \u043D\u0435\u0435 \u043D\u0435 \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435.","Usual maximum horizontal speed":"\u041E\u0431\u044B\u0447\u043D\u0430\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043B\u043E\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0441\u043B\u043E\u0439 \u043F\u043E\u0432\u0435\u0440\u0445\u0443.","Configure setting":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0443","Setting value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438","Configure character gravity for a given configuration layer and move this layer on top.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043B\u043E\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0441\u043B\u043E\u0439 \u043F\u043E\u0432\u0435\u0440\u0445\u0443.","Configure gravity":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044E","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044E \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0442\u043E\u0440\u043C\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043B\u043E\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0441\u043B\u043E\u0439 \u043F\u043E\u0432\u0435\u0440\u0445\u0443.","Configure horizontal deceleration":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0442\u043E\u0440\u043C\u043E\u0436\u0435\u043D\u0438\u0435","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0442\u043E\u0440\u043C\u043E\u0436\u0435\u043D\u0438\u0435 \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Acceleration":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043B\u043E\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0441\u043B\u043E\u0439 \u043F\u043E\u0432\u0435\u0440\u0445\u0443.","Configure maximum horizontal speed":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Maximum horizontal speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Configure character acceleration for a given configuration layer and move this layer on top.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043B\u043E\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0441\u043B\u043E\u0439 \u043F\u043E\u0432\u0435\u0440\u0445\u0443.","Configure horizontal acceleration":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043B\u043E\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0441\u043B\u043E\u0439 \u043F\u043E\u0432\u0435\u0440\u0445\u0443.","Configure maximum falling speed":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Advanced movements for 3D physics characters":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u044B\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F 3D-\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u0439","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 3D-\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C: \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435, \u043F\u0440\u044B\u0433\u0430\u0442\u044C \u043F\u043E \u0441\u0442\u0435\u043D\u0435, \u0441\u043A\u043E\u043B\u044C\u0437\u0438\u0442\u044C \u043F\u043E \u0441\u0442\u0435\u043D\u0435, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C coyote time \u0438 \u0434\u0435\u043B\u0430\u0442\u044C \u0440\u044B\u0432\u043E\u043A.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 3D-\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u0432\u044B\u043F\u0440\u044B\u0433\u043D\u0443\u0442\u044C \u043A\u043E\u0440\u043E\u0442\u043A\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043A\u0438\u0434\u0430\u043D\u0438\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B \u0438 \u0442\u0430\u043A\u0436\u0435 \u0432\u044B\u043F\u0440\u044B\u0433\u043D\u0443\u0442\u044C \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435.","Coyote time and air jump for 3D":"\u0412\u0440\u0435\u043C\u044F \u043A\u043E\u0439\u043E\u0442\u0430 \u0438 \u0432\u043E\u0437\u0434\u0443\u0448\u043D\u044B\u0439 \u043F\u0440\u044B\u0436\u043E\u043A \u0434\u043B\u044F 3D","3D physics character":"3D-\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436","A Jump control was applied from a default control or simulated by an action.":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C \u043F\u0440\u044B\u0436\u043A\u0430 \u0431\u044B\u043B \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D \u0438\u0437 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u0433\u043E \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0438\u043B\u0438 \u0441\u043C\u043E\u0434\u0435\u043B\u0438\u0440\u043E\u0432\u0430\u043D \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435\u043C.","Jump pressed or simulated":"\u041F\u0440\u044B\u0436\u043E\u043A \u043D\u0430\u0436\u0430\u0442 \u0438\u043B\u0438 \u0441\u043C\u043E\u0434\u0435\u043B\u0438\u0440\u043E\u0432\u0430\u043D","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ \u043D\u0430\u0436\u0430\u043B \u043A\u043B\u0430\u0432\u0438\u0448\u0443 \u043F\u0440\u044B\u0436\u043A\u0430 \u0438\u043B\u0438 \u0441\u043C\u043E\u0434\u0435\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u043E","Advanced p2p event handling":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u0430\u044F \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u043A\u0430 \u0441\u043E\u0431\u044B\u0442\u0438\u0439 p2p","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0431\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0442\u044C \u0432\u0441\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u0441\u043E\u0431\u044B\u0442\u0438\u044F P2P \u0441\u0440\u0430\u0437\u0443, \u0430 \u043D\u0435 \u043F\u043E \u043E\u0434\u043D\u043E\u043C\u0443 \u043D\u0430 \u043A\u0430\u0434\u0440. \u042D\u0442\u043E \u0431\u043E\u043B\u0435\u0435 \u0441\u043B\u043E\u0436\u043D\u043E, \u043D\u043E, \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E, \u0431\u043E\u043B\u0435\u0435 \u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E.","Marks the event as handled, to go on to the next.":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u043A\u0430\u043A \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u043E\u0435, \u0447\u0442\u043E\u0431\u044B \u043F\u0435\u0440\u0435\u0439\u0442\u0438 \u043A \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u043C\u0443.","Dismiss event":"\u041E\u0442\u043A\u043B\u043E\u043D\u0438\u0442\u044C \u0441\u043E\u0431\u044B\u0442\u0438\u0435","Dismiss event _PARAM1_ as handled":"\u041E\u0442\u043A\u043B\u043E\u043D\u0438\u0442\u044C \u0441\u043E\u0431\u044B\u0442\u0438\u0435 _PARAM1_ \u043A\u0430\u043A \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u043E\u0435","The event to dismiss":"\u0421\u043E\u0431\u044B\u0442\u0438\u0435 \u0434\u043B\u044F \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F","Advanced projectile":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u044B\u0439 \u0441\u043D\u0430\u0440\u044F\u0434","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435\u043C \u0441\u043D\u0430\u0440\u044F\u0434\u0430, \u0432\u043A\u043B\u044E\u0447\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C, \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435, \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0438 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441\u043D\u0430\u0440\u044F\u0434\u0430, \u0432\u043A\u043B\u044E\u0447\u0430\u044F \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438, \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435.","Lifetime":"\u0421\u0440\u043E\u043A \u0436\u0438\u0437\u043D\u0438","Use \"0\" to ignore this property.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430.","Max distance from starting position":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Max speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0442 \u0441\u0438\u043B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0435 \u043F\u0440\u0435\u0432\u044B\u0441\u0438\u0442 \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\", \u0447\u0442\u043E\u0431\u044B \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044D\u0442\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u043E.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0442 \u0441\u0438\u043B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0435 \u043E\u043F\u0443\u0441\u0442\u0438\u0442\u0441\u044F \u043D\u0438\u0436\u0435 \u044D\u0442\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\", \u0447\u0442\u043E\u0431\u044B \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044D\u0442\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u043E.","Negative acceleration can be used to stop a projectile.":"\u041E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u0441\u043D\u0430\u0440\u044F\u0434\u0430.","Starting speed":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u043E\u043D \u0431\u0443\u0434\u0435\u0442 \u0441\u043E\u0437\u0434\u0430\u043D. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\", \u0447\u0442\u043E\u0431\u044B \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u044D\u0442\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u043E.","Delete when lifetime is exceeded":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","Delete when distance from starting position is exceeded":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B\u043E \u043B\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (\u043E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u0443\u0434\u0430\u043B\u0435\u043D \u043D\u0430 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435).","Max distance from starting position has been exceeded":"\u041F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Max distance from starting position of _PARAM0_ has been exceeded":"\u041F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 _PARAM0_","Check if lifetime has been exceeded (object will be deleted next frame).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B\u043E \u043B\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 (\u043E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u0443\u0434\u0430\u043B\u0435\u043D \u043D\u0430 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435).","Lifetime has been exceeded":"\u041F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","Lifetime of _PARAM0_ has been exceeded":"\u041F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 _PARAM0_","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041E\u0431\u044A\u0435\u043A\u0442 \u0443\u0434\u0430\u043B\u044F\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430.","the lifetime":"\u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","Restart lifetime timer of object.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0442\u0430\u0439\u043C\u0435\u0440 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0436\u0438\u0437\u043D\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Restart lifetime timer":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0442\u0430\u0439\u043C\u0435\u0440 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0436\u0438\u0437\u043D\u0438","Restart lifetime timer of _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0442\u0430\u0439\u043C\u0435\u0440 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0436\u0438\u0437\u043D\u0438 _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041E\u0431\u044A\u0435\u043A\u0442 \u0443\u0434\u0430\u043B\u044F\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430.","the max distance from starting position":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Change the starting position of object to it's current position.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 \u0435\u0433\u043E \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435.","Change starting position to the current position":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043D\u0430 \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435","Change the starting position of _PARAM0_ to it's current position":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM0_ \u043D\u0430 \u0435\u0433\u043E \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u0438\u043B\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u043F\u0440\u0435\u0432\u044B\u0448\u0430\u0442\u044C \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430.","the max speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u0438\u043B\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0443\u0445\u043E\u0434\u0438\u0442\u044C \u043D\u0438\u0436\u0435 \u044D\u0442\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430.","MinSpeed":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the minSpeed":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the acceleration of the object. Use a negative number to slow down.":"\u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E, \u0447\u0442\u043E\u0431\u044B \u0437\u0430\u043C\u0435\u0434\u043B\u0438\u0442\u044C\u0441\u044F.","the acceleration":"\u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u043E\u043D \u0441\u043E\u0437\u0434\u0430\u043D. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430.","the starting speed":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Check if automatic deletion is enabled when lifetime is exceeded.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438.","Automatic deletion is enabled when lifetime is exceeded":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 \u043D\u0430 _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u0440\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u0438\u0438 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0436\u0438\u0437\u043D\u0438.","Change automatic deletion when lifetime is exceeded":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u043F\u0440\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u0438\u0438 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0436\u0438\u0437\u043D\u0438.","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 _PARAM0_ \u043F\u0440\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u0438\u0438 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0436\u0438\u0437\u043D\u0438: _PARAM2_","DeleteWhenLifetimeExceeded":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435, \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Automatic deletion is enabled when distance from starting position is exceeded":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E, \u043A\u043E\u0433\u0434\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E, \u043A\u043E\u0433\u0434\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u043D\u0430 _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435, \u043A\u043E\u0433\u0434\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E.","Change automatic deletion when distance from starting position is exceeded":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435, \u043A\u043E\u0433\u0434\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 _PARAM0_, \u043A\u043E\u0433\u0434\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E: _PARAM2_","DeleteWhenDistanceExceeded":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C, \u0435\u0441\u043B\u0438 \u043F\u0440\u0435\u0432\u044B\u0448\u0435\u043D\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435","Animated Back and Forth Movement":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0434\u0430 \u0438 \u043E\u0431\u0440\u0430\u0442\u043D\u043E","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u041E\u0442\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u043B\u0435\u0432\u043E, \u0430 \u0437\u0430\u0442\u0435\u043C, \u043A\u043E\u0433\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u043E \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435, \u043E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0435\u0441\u044C \u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0439\u0442\u0435\u0441\u044C \u0432\u043F\u0440\u0430\u0432\u043E. \u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \u0432\u0430\u0448 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u043C\u0435\u0435\u0442 \u0434\u0432\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438, \u043D\u0430\u0437\u044B\u0432\u0430\u0435\u043C\u044B\u0435 \xAB\u0418\u0434\u0442\u0438 \u0432\u043B\u0435\u0432\u043E\xBB \u0438 \xAB\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u043B\u0435\u0432\u043E\xBB.","Animated Back and Forth (mirrored) Movement":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0434\u0430 \u0438 \u043E\u0431\u0440\u0430\u0442\u043D\u043E (\u043E\u0442\u0440\u0430\u0436\u0435\u043D\u043D\u043E\u0435)","Animatable capability":"\u0410\u043D\u0438\u043C\u0438\u0440\u0443\u0435\u043C\u0430\u044F \u0441\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u044C","Flippable capability":"\u0421\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u044C \u0431\u044B\u0442\u044C \u043E\u0442\u0440\u0430\u0436\u0430\u0435\u043C\u044B\u043C","Speed on X axis, in pixels per second":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u043E\u0441\u0438 X, \u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Distance traveled on X axis, in pixels":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435, \u043F\u0440\u043E\u0439\u0434\u0435\u043D\u043D\u043E\u0435 \u043F\u043E \u043E\u0441\u0438 X, \u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445","Array tools":"\u0418\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u043C\u0430\u0441\u0441\u0438\u0432\u0430","A collection of utilities and tools for working with arrays.":"\u041D\u0430\u0431\u043E\u0440 \u0443\u0442\u0438\u043B\u0438\u0442 \u0438 \u0438\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u043E\u0432 \u0434\u043B\u044F \u0440\u0430\u0431\u043E\u0442\u044B \u0441 \u043C\u0430\u0441\u0441\u0438\u0432\u0430\u043C\u0438.","General":"\u041E\u0431\u0449\u0435\u0435","The index of the first variable that equals to a specific number in an array.":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u0435\u0440\u0432\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439, \u0440\u0430\u0432\u043D\u043E\u0439 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u043C\u0443 \u0447\u0438\u0441\u043B\u0443 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Index of number":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0447\u0438\u0441\u043B\u0430","The first index where _PARAM2_ can be found in _PARAM1_":"\u041F\u0435\u0440\u0432\u044B\u0439 \u0438\u043D\u0434\u0435\u043A\u0441, \u0433\u0434\u0435 _PARAM2_ \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u043D\u0430\u0439\u0434\u0435\u043D \u0432 _PARAM1_","Array to search the value in":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0432","Number to search in the array":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435","The index of the first variable that equals to a specific text in an array.":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u0435\u0440\u0432\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439, \u0440\u0430\u0432\u043D\u043E\u0439 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u043C\u0443 \u0442\u0435\u043A\u0441\u0442\u0443 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Index of text":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0442\u0435\u043A\u0441\u0442\u0430","String to search in the array":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435","The index of the last variable that equals to a specific number in an array.":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439, \u0440\u0430\u0432\u043D\u043E\u0439 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u043C\u0443 \u0447\u0438\u0441\u043B\u0443 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Last index of number":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441 \u0447\u0438\u0441\u043B\u0430","The last index where _PARAM2_ can be found in _PARAM1_":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441, \u0433\u0434\u0435 _PARAM2_ \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u043D\u0430\u0439\u0434\u0435\u043D \u0432 _PARAM1_","The index of the last variable that equals to a specific text in an array.":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439, \u0440\u0430\u0432\u043D\u043E\u0439 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u043C\u0443 \u0442\u0435\u043A\u0441\u0442\u0443 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Last index of text":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441 \u0442\u0435\u043A\u0441\u0442\u0430","Returns a random number of an array of numbers.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0447\u0438\u0441\u0435\u043B.","Random number in array":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435","A randomly picked number of _PARAM1_":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E _PARAM1_","Array to get a number from":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0447\u0438\u0441\u043B\u0430 \u0438\u0437","a random string of an array of strings.":"\u0441\u043B\u0443\u0447\u0430\u0439\u043D\u0430\u044F \u0441\u0442\u0440\u043E\u043A\u0430 \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0441\u0442\u0440\u043E\u043A.","Random string in array":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u0430\u044F \u0441\u0442\u0440\u043E\u043A\u0430 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435","A randomly picked string of _PARAM1_":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u0430\u044F \u0441\u0442\u0440\u043E\u043A\u0430 _PARAM1_","Array to get a string from":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0438\u0437 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0443\u0436\u043D\u043E \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443","Removes the last array child of an array, and return it as a number.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0435\u0433\u043E \u0432 \u0432\u0438\u0434\u0435 \u0447\u0438\u0441\u043B\u0430.","Get and remove last variable from array (as number)":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0438 \u0443\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 (\u043A\u0430\u043A \u0447\u0438\u0441\u043B\u043E)","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0440\u0435\u0431\u0435\u043D\u043A\u0430 _PARAM1_ \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0435\u0433\u043E \u0432 _PARAM2_","Array to pop a child from":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u0438\u044F \u0440\u0435\u0431\u0435\u043D\u043A\u0430","Removes the last array child of an array, and return it as a string.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0435\u0433\u043E \u0432 \u0432\u0438\u0434\u0435 \u0441\u0442\u0440\u043E\u043A\u0438.","Pop string from array":"\u0423\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443 \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430","Removes the first array child of an array, and return it as a number.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u0435\u0440\u0432\u044B\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0435\u0433\u043E \u0432 \u0432\u0438\u0434\u0435 \u0447\u0438\u0441\u043B\u0430.","Shift number from array":"\u0423\u0431\u0440\u0430\u0442\u044C \u0447\u0438\u0441\u043B\u043E \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430","Array to shift a child from":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u0440\u0435\u0431\u0435\u043D\u043A\u0430","Removes the first array child of an array, and return it as a string.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u0435\u0440\u0432\u044B\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0435\u0433\u043E \u0432 \u0432\u0438\u0434\u0435 \u0441\u0442\u0440\u043E\u043A\u0438.","Shift string from array":"\u0423\u0431\u0440\u0430\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443 \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430","Checks if an array contains a specific number.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043B\u0438 \u043C\u0430\u0441\u0441\u0438\u0432 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E.","Array has number":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u0447\u0438\u0441\u043B\u043E","Array _PARAM1_ has number _PARAM2_":"\u041C\u0430\u0441\u0441\u0438\u0432 _PARAM1_ \u0438\u043C\u0435\u0435\u0442 \u0447\u0438\u0441\u043B\u043E _PARAM2_","The number to search":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430","Checks if an array contains a specific string.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043B\u0438 \u043C\u0430\u0441\u0441\u0438\u0432 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u0443\u044E \u0441\u0442\u0440\u043E\u043A\u0443.","Array has string":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u0441\u0442\u0440\u043E\u043A\u0443","Array _PARAM1_ has string _PARAM2_":"\u041C\u0430\u0441\u0441\u0438\u0432 _PARAM1_ \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 _PARAM2_","The text to search":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430","Copies a portion of a scene array variable into a new scene array variable.":"\u041A\u043E\u043F\u0438\u0440\u0443\u0435\u0442 \u0447\u0430\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0441\u0446\u0435\u043D\u044B \u0432 \u043D\u043E\u0432\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0441\u0446\u0435\u043D\u044B.","Slice an array":"\u0412\u044B\u0440\u0435\u0437\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u0412\u044B\u0440\u0435\u0437\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM1_ \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430\u043C\u0438 _PARAM3_ \u043F\u043E _PARAM4_ \u0432 _PARAM2_","The array to take a slice from":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0438\u0437 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0443\u0436\u043D\u043E \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0432\u044B\u0440\u0435\u0437\u043A\u0443","The array to store the slice into":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0432 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0443\u0436\u043D\u043E \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0432\u044B\u0440\u0435\u0437\u043A\u0443","The index to start the slice from":"\u0418\u043D\u0434\u0435\u043A\u0441, \u0441 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u0442\u044C \u0432\u044B\u0440\u0435\u0437\u043A\u0443","The index to end the slice at":"\u0418\u043D\u0434\u0435\u043A\u0441, \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u044C \u0432\u044B\u0440\u0435\u0437\u043A\u0443","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 0, \u0447\u0442\u043E\u0431\u044B \u0441\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0435\u0441\u044C \u043C\u0430\u0441\u0441\u0438\u0432. \u0415\u0441\u043B\u0438 \u0432\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435, \u0438\u043D\u0434\u0435\u043A\u0441 \u0431\u0443\u0434\u0435\u0442 \u0432\u044B\u0431\u0440\u0430\u043D \u0441 \u043A\u043E\u043D\u0446\u0430. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432\u044B\u0440\u0435\u0437\u0430\u043D\u0438\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438\u0437 5 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u0432 \u043E\u0442 0 \u0434\u043E -1 \u0437\u0430\u0439\u043C\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430\u043C\u0438 \u043E\u0442 0 \u0434\u043E 3.","Cuts a portion of an array off.":"\u041E\u0431\u0440\u0435\u0437\u0430\u0435\u0442 \u0447\u0430\u0441\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432\u0430.","Splice an array":"\u0412\u044B\u0440\u0435\u0437\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C _PARAM3_ \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 _PARAM1_ \u043D\u0430\u0447\u0438\u043D\u0430\u044F \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430 _PARAM2_","The array to remove items from":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u0432","The index to start removing from":"\u0418\u043D\u0434\u0435\u043A\u0441, \u0441 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u0442\u044C \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435","If you use a negative value, the index will be selected beginning from the end.":"\u0415\u0441\u043B\u0438 \u0432\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435, \u0438\u043D\u0434\u0435\u043A\u0441 \u0431\u0443\u0434\u0435\u0442 \u0432\u044B\u0431\u0440\u0430\u043D \u0441 \u043A\u043E\u043D\u0446\u0430.","The amount of elements to remove":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u0432 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F","Set to 0 to remove until the end of the array.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 0, \u0447\u0442\u043E\u0431\u044B \u0443\u0434\u0430\u043B\u0438\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u043C\u0430\u0441\u0441\u0438\u0432\u0430.","Combines all elements of 2 scene arrays into one new scene array.":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u044F\u0435\u0442 \u0432\u0441\u0435 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B 2 \u043C\u0430\u0441\u0441\u0438\u0432\u043E\u0432 \u0441\u0446\u0435\u043D \u0432 \u043E\u0434\u0438\u043D \u043D\u043E\u0432\u044B\u0439 \u043C\u0430\u0441\u0441\u0438\u0432 \u0441\u0446\u0435\u043D.","Combine 2 arrays":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C 2 \u043C\u0430\u0441\u0441\u0438\u0432\u0430","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM1_ \u0438 _PARAM2_ \u0432 _PARAM3_","The first array":"\u041F\u0435\u0440\u0432\u044B\u0439 \u043C\u0430\u0441\u0441\u0438\u0432","The second array":"\u0412\u0442\u043E\u0440\u043E\u0439 \u043C\u0430\u0441\u0441\u0438\u0432","The variable to store the new array in":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u044F \u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043D\u043E\u0432\u043E\u0433\u043E \u043C\u0430\u0441\u0441\u0438\u0432\u0430","Appends a copy of all variables of one array to another array.":"\u0414\u043E\u0431\u0430\u0432\u043B\u044F\u0435\u0442 \u043A\u043E\u043F\u0438\u044E \u0432\u0441\u0435\u0445 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439 \u043C\u0430\u0441\u0441\u0438\u0432.","Append all variable to another array":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439 \u043C\u0430\u0441\u0441\u0438\u0432","Append all elements from array _PARAM1_ into _PARAM2_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432\u0441\u0435 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 _PARAM1_ \u0432 _PARAM2_","The array to get the variables from":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0438\u0437 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0443\u0436\u043D\u043E \u0432\u0437\u044F\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435","The variable to append the variables in":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u044F \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u041F\u0435\u0440\u0435\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u043C\u0430\u0441\u0441\u0438\u0432\u0430. \u041F\u0435\u0440\u0432\u044B\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u043C, \u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u043F\u0435\u0440\u0432\u044B\u043C.","Reverse an array":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432","Reverse array _PARAM1_":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM1_","The array to reverse":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430","Fill an element with a number.":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0447\u0438\u0441\u043B\u043E\u043C.","Fill array with number":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 \u0447\u0438\u0441\u043B\u043E\u043C","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM1_ \u0447\u0438\u0441\u043B\u043E\u043C _PARAM2_ \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430 _PARAM3_ \u0434\u043E \u0438\u043D\u0434\u0435\u043A\u0441\u0430 _PARAM4_","The array to fill":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F","The number to fill":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F","The index to start filling from":"\u0418\u043D\u0434\u0435\u043A\u0441, \u0441 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0430\u0447\u0438\u043D\u0430\u0442\u044C \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435","The index to stop filling at":"\u0418\u043D\u0434\u0435\u043A\u0441, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435","Set to 0 to fill until the end of the array.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 0, \u0447\u0442\u043E\u0431\u044B \u0437\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0434\u043E \u043A\u043E\u043D\u0446\u0430 \u043C\u0430\u0441\u0441\u0438\u0432\u0430.","Shuffles all children of an array.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0438\u0432\u0430\u0435\u0442 \u0432\u0441\u0435 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0435 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u043C\u0430\u0441\u0441\u0438\u0432\u0430.","Shuffle array":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432","Shuffle array _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM1_","The array to shuffle":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u044F","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u0417\u0430\u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u0441\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u044B \u0432\u043D\u0443\u0442\u0440\u0438 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0441\u0432\u043E\u0438\u043C\u0438 \u0434\u0435\u0442\u044C\u043C\u0438. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, [[1,2], [3,4]] \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F [1,2,3,4].","Flatten array":"\u0412\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u0430","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u0412\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 _PARAM1_ (\u0413\u043B\u0443\u0431\u043E\u043A\u043E\u0435 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u0435: _PARAM2_)","The array to flatten":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F","Deeply flatten":"\u0413\u043B\u0443\u0431\u043E\u043A\u043E\u0435 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u0435","If yes, will continue flattening until there is no arrays in the array anymore.":"\u0415\u0441\u043B\u0438 \u0434\u0430, \u0442\u043E \u0431\u0443\u0434\u0435\u0442 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0442\u044C \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u0435 \u0434\u043E \u0442\u0435\u0445 \u043F\u043E\u0440, \u043F\u043E\u043A\u0430 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435 \u043D\u0435 \u043E\u0441\u0442\u0430\u043D\u0435\u0442\u0441\u044F \u043C\u0430\u0441\u0441\u0438\u0432\u043E\u0432.","Removes the last array child of an array, and stores it in another variable.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u0441\u0441\u0438\u0432 \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u0435\u0442 \u0435\u0433\u043E \u0432 \u0434\u0440\u0443\u0433\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E.","Pop array child":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u0441\u0441\u0438\u0432","The array to pop a child from":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0438\u0437 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0443\u0436\u043D\u043E \u0443\u0434\u0430\u043B\u0438\u0442\u044C \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u0441\u0441\u0438\u0432","The variable to store the popped value into":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u044F \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Removes the first array child of an array, and stores it in another variable.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u0435\u0440\u0432\u044B\u0439 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u0441\u0441\u0438\u0432 \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u0435\u0442 \u0435\u0433\u043E \u0432 \u0434\u0440\u0443\u0433\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E.","Shift array child":"\u0414\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u0438\u044F","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0432\u044B\u0439 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0438\u0437 _PARAM1_ \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0435\u0433\u043E \u0432 _PARAM2_","The array to shift a child from":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0438\u0437 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043D\u0443\u0436\u043D\u043E \u0438\u0437\u0432\u043B\u0435\u0447\u044C \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u0441\u0441\u0438\u0432","The variable to store the shifted value into":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u044F \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Insert a variable at a specific index of an array.":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0432 \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u044B\u0439 \u0438\u043D\u0434\u0435\u043A\u0441 \u043C\u0430\u0441\u0441\u0438\u0432\u0430.","Insert variable at":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0432","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM3_ \u0432 _PARAM1_ \u043F\u043E \u0438\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM2_","The array to insert a variable in":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0432 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0443\u0436\u043D\u043E \u0432\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E","The index to insert the variable at":"\u0418\u043D\u0434\u0435\u043A\u0441, \u0432 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0443\u0436\u043D\u043E \u0432\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E","The name of the variable to insert":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438","Split a string into an array of strings via a separator.":"\u0420\u0430\u0437\u0431\u0438\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443 \u043D\u0430 \u043C\u0430\u0441\u0441\u0438\u0432 \u0441\u0442\u0440\u043E\u043A \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044F.","Split string into array":"\u0420\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443 \u043D\u0430 \u043C\u0430\u0441\u0441\u0438\u0432","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u0420\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443 _PARAM1_ \u043F\u043E \u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044E _PARAM2_ \u043D\u0430 \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM3_","The string to split":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F","The separator to use to split the string":"\u0420\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044C \u0434\u043B\u044F \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F \u0441\u0442\u0440\u043E\u043A\u0438","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0435\u0441\u043B\u0438 \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0430 \"\u041F\u0440\u0438\u0432\u0435\u0442, \u041C\u0438\u0440\", \u0438 \u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044C - \u043F\u0440\u043E\u0431\u0435\u043B (\" \"), resul\u0442\u0430\u0442\u0438\u0432\u043D\u044B\u0439 \u043C\u0430\u0441\u0441\u0438\u0432 \u0431\u0443\u0434\u0435\u0442 [\"\u041F\u0440\u0438\u0432\u0435\u0442\", \"\u041C\u0438\u0440\"]. \u0415\u0441\u043B\u0438 \u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044C \u043F\u0443\u0441\u0442 (\"\") - \u0431\u0443\u0434\u0435\u0442 \u0441\u043E\u0437\u0434\u0430\u043D \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0441\u0438\u043C\u0432\u043E\u043B\u0430 ([\"\u041F\", \"\u0440\", \"\u0438\", \"\u0432\", \"\u0435\", \"\u0442\", \" \", \"\u041C\", \"\u0438\", \"\u0440\"]).","Array where to store the results":"\u041C\u0430\u0441\u0441\u0438\u0432, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0445\u0440\u0430\u043D\u044F\u0442\u0441\u044F \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u044B","Returns a string made from all strings in an array.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u0443\u044E \u0438\u0437 \u0432\u0441\u0435\u0445 \u0441\u0442\u0440\u043E\u043A \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Join all elements of an array together into a string":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u0435 \u0432\u0441\u0435 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0432 \u0441\u0442\u0440\u043E\u043A\u0443","The name of the array to join into a string":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 \u0434\u043B\u044F \u043E\u0431\u044A\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u044F \u0432 \u0441\u0442\u0440\u043E\u043A\u0443","Optional separator text between each element":"\u041D\u0435\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0442\u0435\u043A\u0441\u0442-\u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044C \u043C\u0435\u0436\u0434\u0443 \u043A\u0430\u0436\u0434\u044B\u043C \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u043C","Get the sum of all numbers in an array.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u0443\u043C\u043C\u0443 \u0432\u0441\u0435\u0445 \u0447\u0438\u0441\u0435\u043B \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Sum of array children":"\u0421\u0443\u043C\u043C\u0430 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0445 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0430","The array":"\u041C\u0430\u0441\u0441\u0438\u0432","Gets the smallest number in an array.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u043D\u0430\u0438\u043C\u0435\u043D\u044C\u0448\u0435\u0435 \u0447\u0438\u0441\u043B\u043E \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Smallest value":"\u041D\u0430\u0438\u043C\u0435\u043D\u044C\u0448\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Gets the biggest number in an array.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u043D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u0435 \u0447\u0438\u0441\u043B\u043E \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Biggest value":"\u041D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Gets the average number in an array.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0441\u0440\u0435\u0434\u043D\u0435\u0435 \u0447\u0438\u0441\u043B\u043E \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Average value":"\u0421\u0440\u0435\u0434\u043D\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Gets the median number in an array.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u043C\u0435\u0434\u0438\u0430\u043D\u043D\u044B\u0439 \u043D\u043E\u043C\u0435\u0440 \u0432 \u043C\u0430\u0441\u0441\u0438\u0432\u0435.","Median value":"\u041C\u0435\u0434\u0438\u0430\u043D\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Sort an array of number from smallest to biggest.":"\u0421\u043E\u0440\u0442\u0438\u0440\u0443\u0439\u0442\u0435 \u043C\u0430\u0441\u0441\u0438\u0432 \u0447\u0438\u0441\u0435\u043B \u043E\u0442 \u043C\u0435\u043D\u044C\u0448\u0435\u0433\u043E \u043A \u0431\u043E\u043B\u044C\u0448\u0435\u043C\u0443.","Sort an array":"\u0421\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432","Sort array _PARAM1_":"\u0421\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM1_","The array to sort":"\u041C\u0430\u0441\u0441\u0438\u0432 \u0434\u043B\u044F \u0441\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u043A\u0438","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u041F\u0435\u0440\u0432\u044B\u0439 \u0438\u043D\u0434\u0435\u043A\u0441, \u0433\u0434\u0435 _PARAM3_ \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u043D\u0430\u0439\u0434\u0435\u043D \u0432 _PARAM2_ \u0438\u0437 _PARAM1_","The object the variable is from":"\u041E\u0431\u044A\u0435\u043A\u0442, \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043E\u0442 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441, \u0433\u0434\u0435 _PARAM3_ \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u043D\u0430\u0439\u0434\u0435\u043D \u0432 _PARAM2_ \u0438\u0437 _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E \u0438\u0437 _PARAM2_ \u0438\u0437 _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u0430\u044F \u0441\u0442\u0440\u043E\u043A\u0430 \u0438\u0437 _PARAM2_ \u0438\u0437 _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u0423\u0434\u0430\u043B\u0438\u0442\u0435 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 _PARAM2_ \u0438\u0437 _PARAM1_ \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0435\u0433\u043E \u0432 _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u041C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_ \u0438\u043C\u0435\u0435\u0442 \u0447\u0438\u0441\u043B\u043E _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u041C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_ \u0438\u043C\u0435\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u0412\u044B\u0440\u0435\u0437\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_ \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430\u043C\u0438 _PARAM5_ \u043F\u043E _PARAM6_ \u0432 _PARAM4_ \u0438\u0437 _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C _PARAM4_ \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 _PARAM2_ \u0438\u0437 _PARAM1_ \u043D\u0430\u0447\u0438\u043D\u0430\u044F \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430 _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_ \u0438 _PARAM4_ \u0438\u0437 _PARAM3_ \u0432 _PARAM6_ \u0438\u0437 _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432\u0441\u0435 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u044B \u0438\u0437 \u043C\u0430\u0441\u0441\u0438\u0432\u0430 _PARAM2_ \u0438\u0437 _PARAM1_ \u0432 _PARAM4_ \u0438\u0437 _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_ \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C _PARAM3_ \u0441 \u0438\u043D\u0434\u0435\u043A\u0441\u0430 _PARAM4_ \u043F\u043E \u0438\u043D\u0434\u0435\u043A\u0441 _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u0423\u043F\u043B\u043E\u0449\u0438\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_ (\u0433\u043B\u0443\u0431\u043E\u043A\u043E\u0435 \u0443\u043F\u043B\u043E\u0449\u0435\u043D\u0438\u0435: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0438\u0437 _PARAM2_ \u0438\u0437 _PARAM1_ \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0435\u0433\u043E \u0432 _PARAM4_ \u0438\u0437 _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0432\u044B\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0438\u0437 _PARAM2_ \u0438\u0437 _PARAM1_ \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0435\u0433\u043E \u0432 _PARAM4_ \u0438\u0437 _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM5_ \u0438\u0437 _PARAM4_ \u0432 _PARAM2_ \u0438\u0437 _PARAM1_ \u043F\u043E \u0438\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u0420\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443 _PARAM1_ \u043F\u043E \u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044E _PARAM2_ \u0432 \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM4_ \u0438\u0437 _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"\u0421\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM2_ \u0438\u0437 _PARAM1_","Platforms Validation":"\u041F\u0440\u043E\u0432\u0435\u0440\u043A\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C","Checks if the game is currently executed on an allowed platform (for web).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0432\u044B\u043F\u043E\u043B\u043D\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0438\u0433\u0440\u0430 \u0432 \u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u043D\u0430 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u043E\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 (\u0434\u043B\u044F \u0432\u0435\u0431\u0430).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0432\u044B\u043F\u043E\u043B\u043D\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0438\u0433\u0440\u0430 \u043D\u0430 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 (\u0436\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u044C \u0442\u043E\u043B\u044C\u043A\u043E \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0432 \u043D\u0430\u0447\u0430\u043B\u0435 \u0438\u0433\u0440\u044B).","Is the game running on an authorized platform":"\u0418\u0434\u0435\u0442 \u043B\u0438 \u0438\u0433\u0440\u0430 \u043D\u0430 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435","The game is running on a authorized platform":"\u0418\u0433\u0440\u0430 \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u043D\u0430 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435","Get the referrer's location (the domain of the website that hosts your game).":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043C\u0435\u0441\u0442\u043E\u043D\u0430\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u0435 \u0440\u0435\u0444\u0435\u0440\u0435\u0440\u0430 (\u0434\u043E\u043C\u0435\u043D\u0430 \u0432\u0435\u0431\u0441\u0430\u0439\u0442\u0430, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0440\u0430\u0437\u043C\u0435\u0449\u0435\u043D\u0430 \u0432\u0430\u0448\u0430 \u0438\u0433\u0440\u0430).","Get referrer location":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043C\u0435\u0441\u0442\u043E\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0440\u0435\u0444\u0435\u0440\u0435\u0440\u0430","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u0443\u044E \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443 (\u0438\u043C\u044F \u0434\u043E\u043C\u0435\u043D\u0430, \u0433\u0434\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u0437\u0430\u043F\u0443\u0441\u043A \u0438\u0433\u0440\u044B, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, gd.games).","Add a valid platform":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u0443\u044E \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443","Add _PARAM1_ as valid platform":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C _PARAM1_ \u043A\u0430\u043A \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u0443\u044E \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443","Domain name (e.g : gd.games)":"\u0418\u043C\u044F \u0434\u043E\u043C\u0435\u043D\u0430 (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: gd.games)","Check if a domain is contained in the authorized list array.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u043C\u0435\u043D \u0432 \u0441\u043F\u0438\u0441\u043A\u0435 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u043D\u044B\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C.","Check if a domain is contained in the authorized list":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u043C\u0435\u043D \u0432 \u0441\u043F\u0438\u0441\u043A\u0435 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u043D\u044B\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C","Check if _PARAM1_ is in the list of authorized platforms":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442\u0441\u044F \u043B\u0438 _PARAM1_ \u0432 \u0441\u043F\u0438\u0441\u043A\u0435 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u043D\u044B\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C","Domain to check":"\u0414\u043E\u043C\u0435\u043D \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438","Auto typing animation for text (\"typewriter\" effect)":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0447\u0430\u0442\u0430\u044E\u0449\u0430\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u0434\u043B\u044F \u0442\u0435\u043A\u0441\u0442\u0430 (\u044D\u0444\u0444\u0435\u043A\u0442 \"\u043F\u0435\u0447\u0430\u0442\u043D\u043E\u0439 \u043C\u0430\u0448\u0438\u043D\u043A\u0438\")","Reveal a text one letter after the other.":"\u0420\u0430\u0441\u043A\u0440\u043E\u0439\u0442\u0435 \u0442\u0435\u043A\u0441\u0442 \u043F\u043E \u043E\u0434\u043D\u043E\u0439 \u0431\u0443\u043A\u0432\u0435 \u043F\u043E\u0441\u043B\u0435 \u0434\u0440\u0443\u0433\u043E\u0439.","User interface":"\u0418\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Auto typing text":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0447\u0430\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0430","Text capability":"\u0421\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0430","Time between characters":"\u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0441\u0438\u043C\u0432\u043E\u043B\u0430\u043C\u0438","Detect if a new text character was just displayed":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0438\u0442\u044C, \u0447\u0442\u043E \u0431\u044B\u043B \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D \u043D\u043E\u0432\u044B\u0439 \u0441\u0438\u043C\u0432\u043E\u043B \u0442\u0435\u043A\u0441\u0442\u0430","Is next word wrapped":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u043E \u043B\u0438 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0435 \u0441\u043B\u043E\u0432\u043E","_PARAM0_ next word is wrapped":"_PARAM0_ \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0435 \u0441\u043B\u043E\u0432\u043E \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u043E","Clear forced line breaks":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u043F\u0435\u0440\u0435\u043D\u043E\u0441\u044B \u0441\u0442\u0440\u043E\u043A","Clear forced line breaks in _PARAM0_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u043F\u0435\u0440\u0435\u043D\u043E\u0441\u044B \u0441\u0442\u0440\u043E\u043A \u0432 _PARAM0_","Check if the full text has been typed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B \u043B\u0438 \u043D\u0430\u0431\u0440\u0430\u043D \u0432\u0435\u0441\u044C \u0442\u0435\u043A\u0441\u0442.","Finished typing":"\u041D\u0430\u0431\u043E\u0440 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D","_PARAM0_ finished typing":"_PARAM0_ \u043D\u0430\u0431\u043E\u0440 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D","Check if a character has just been typed. Useful for triggering sound effects.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B \u043B\u0438 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043D\u0430\u0431\u0440\u0430\u043D \u0441\u0438\u043C\u0432\u043E\u043B. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0437\u0430\u043F\u0443\u0441\u043A\u0430 \u0437\u0432\u0443\u043A\u043E\u0432\u044B\u0445 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432.","Has just typed":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043D\u0430\u0431\u0440\u0430\u043D\u043E","_PARAM0_ has just typed a character":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043D\u0430\u0431\u0440\u0430\u043D \u0441\u0438\u043C\u0432\u043E\u043B","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043D\u0430\u0431\u043E\u0440 \u0441 \u043D\u0430\u0447\u0430\u043B\u0430 \u0442\u0435\u043A\u0441\u0442\u0430. \u0410\u0432\u0442\u043E\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0430\u043A\u0436\u0435 \u043D\u0430\u0447\u043D\u0435\u0442\u0441\u044F \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u0434\u043B\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D \u043D\u043E\u0432\u044B\u0439 \u0442\u0435\u043A\u0441\u0442.","Restart typing from the beginning":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043D\u0430\u0431\u043E\u0440 \u0441 \u043D\u0430\u0447\u0430\u043B\u0430","Restart typing from the beginning on _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043D\u0430\u0431\u043E\u0440 \u0441 \u043D\u0430\u0447\u0430\u043B\u0430 \u043D\u0430 _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u043A \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0432 \u0442\u0435\u043A\u0441\u0442\u0435. \u041F\u043E\u0437\u0438\u0446\u0438\u0438 \u043D\u0430\u0447\u0438\u043D\u0430\u044E\u0442\u0441\u044F \u0441 \xAB0\xBB \u0438 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043D\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0441\u0438\u043C\u0432\u043E\u043B\u0430.","Show Nth first characters":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C N-e \u043F\u0435\u0440\u0432\u044B\u0445 \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432","Show _PARAM2_ first characters on _PARAM0_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C _PARAM2_ \u043F\u0435\u0440\u0432\u044B\u0445 \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432 \u043D\u0430 _PARAM0_","Character position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0441\u0438\u043C\u0432\u043E\u043B\u0430","Show the full text.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u043E\u043B\u043D\u044B\u0439 \u0442\u0435\u043A\u0441\u0442.","Show the full text":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u043E\u043B\u043D\u044B\u0439 \u0442\u0435\u043A\u0441\u0442","Show the full text on _PARAM0_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u043E\u043B\u043D\u044B\u0439 \u0442\u0435\u043A\u0441\u0442 \u043D\u0430 _PARAM0_","the time between characters beign typed.":"\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0431\u043E\u0440\u043E\u043C \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432.","the time between characters":"\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u0441\u0438\u043C\u0432\u043E\u043B\u0430\u043C\u0438","Back button":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u043D\u0430\u0437\u0430\u0434\"","Adds interactions with the back button.":"\u0414\u043E\u0431\u0430\u0432\u043B\u044F\u0435\u0442 \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0441 \u043A\u043D\u043E\u043F\u043A\u043E\u0439 \"\u043D\u0430\u0437\u0430\u0434\".","Input":"\u0412\u0432\u043E\u0434","Triggers whenever the player presses the back button.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442, \u043A\u043E\u0433\u0434\u0430 \u0438\u0433\u0440\u043E\u043A \u043D\u0430\u0436\u0438\u043C\u0430\u0435\u0442 \u043A\u043D\u043E\u043F\u043A\u0443 \u043D\u0430\u0437\u0430\u0434.","Back button is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0437\u0430\u0434 \u043D\u0430\u0436\u0430\u0442\u0430","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u042D\u0442\u043E \u0438\u043C\u0438\u0442\u0438\u0440\u0443\u0435\u0442 \u043E\u0431\u044B\u0447\u043D\u043E\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438 \"\u043D\u0430\u0437\u0430\u0434\". \n\u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0437\u0430\u043A\u0440\u043E\u0435\u0442 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435, \u043A\u043E\u0433\u0434\u0430 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u043C\u043E\u0431\u0438\u043B\u044C\u043D\u043E\u043C \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0438, \u0438 \u0432\u0435\u0440\u043D\u0435\u0442\u0441\u044F \u043D\u0430 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0443\u044E \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443, \u043A\u043E\u0433\u0434\u0430 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0435.","Trigger back button":"\u0422\u0440\u0438\u0433\u0433\u0435\u0440 \u043A\u043D\u043E\u043F\u043A\u0438 \"\u043D\u0430\u0437\u0430\u0434\"","Simulate back button press":"\u0418\u043C\u0438\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438 \"\u043D\u0430\u0437\u0430\u0434\"","Base conversion":"\u041F\u0435\u0440\u0435\u0432\u043E\u0434 \u0438\u0437 \u043E\u0434\u043D\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u044B \u0441\u0447\u0438\u0441\u043B\u0435\u043D\u0438\u044F \u0432 \u0434\u0440\u0443\u0433\u0443\u044E","Provides conversion expressions for numbers in different bases.":"\u041F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0447\u0438\u0441\u0435\u043B \u0432 \u0440\u0430\u0437\u043D\u044B\u0445 \u0441\u0438\u0441\u0442\u0435\u043C\u0430\u0445 \u0441\u0447\u0438\u0441\u043B\u0435\u043D\u0438\u044F.","Advanced":"\u041F\u0440\u043E\u0434\u0432\u0438\u043D\u0443\u0442\u043E\u0435","Converts a string representing a number in a different base to a decimal number.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0443\u044E \u0447\u0438\u0441\u043B\u043E \u0432 \u0434\u0440\u0443\u0433\u043E\u043C \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0438, \u0432 \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E.","Convert to decimal":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u044C \u0432 \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u043E\u0435","String representing a number":"\u0421\u0442\u0440\u043E\u043A\u0430, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u0447\u0438\u0441\u043B\u043E","The base the number in the string is in":"\u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0447\u0438\u0441\u043B\u0430 \u0432 \u0441\u0442\u0440\u043E\u043A\u0435","Converts a number to a trsing representing it in another base.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0447\u0438\u0441\u043B\u043E \u0432 \u0441\u0442\u0440\u043E\u043A\u0443, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0443\u044E \u0435\u0433\u043E \u0432 \u0434\u0440\u0443\u0433\u043E\u043C \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0438.","Convert to different base":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u044C \u0432 \u0434\u0440\u0443\u0433\u043E\u0435 \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435","Number to convert":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F","The base to convert the number to":"\u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0447\u0438\u0441\u043B\u0430","Platformer and top-down remapper":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u0432 \u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Quickly remap keyboard controls.":"\u0411\u044B\u0441\u0442\u0440\u043E \u0438\u0437\u043C\u0435\u043D\u044F\u0439\u0442\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u043E\u0439.","Remap keyboard controls of the top-down movement.":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u044C\u0442\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u043E\u0439 \u0434\u043B\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437.","Top-down keyboard remapper":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Up key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \"\u0432\u0432\u0435\u0440\u0445\"","Left key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \"\u0432\u043B\u0435\u0432\u043E\"","Right key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \"\u0432\u043F\u0440\u0430\u0432\u043E\"","Down key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \"\u0432\u043D\u0438\u0437\"","Remaps Top-Down behavior controls to a custom control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0443\u044E \u0441\u0445\u0435\u043C\u0443 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F.","Remap Top-Down controls to a custom scheme":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0443\u044E \u0441\u0445\u0435\u043C\u0443","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u041F\u0435\u0440\u0435\u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 _PARAM0_: \u0412\u0432\u0435\u0440\u0445: _PARAM2_, \u0412\u043B\u0435\u0432\u043E: _PARAM3_, \u0412\u043D\u0438\u0437: _PARAM4_, \u0412\u043F\u0440\u0430\u0432\u043E: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u0440\u0435\u0434\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u0443\u044E \u0441\u0445\u0435\u043C\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044F.","Remap Top-Down controls to a preset":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u0440\u0435\u0434\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u043E\u0435","Remap controls of _PARAM0_ to preset _PARAM2_":"\u041F\u0435\u0440\u0435\u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u0438\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0434\u043B\u044F _PARAM0_ \u043D\u0430 \u043F\u0440\u0435\u0434\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u0443\u044E _PARAM2_","Preset name":"\u0418\u043C\u044F \u043F\u0440\u0435\u0434\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Remap keyboard controls of the platformer character movement.":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u044C\u0442\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u043E\u0439 \u0434\u043B\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Platformer keyboard mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Jump key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \"\u043F\u0440\u044B\u0436\u043E\u043A\"","Remaps Platformer behavior controls to a custom control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u043D\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0443\u044E \u0441\u0445\u0435\u043C\u0443 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F.","Remap Platformer controls to a custom scheme":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u043D\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0443\u044E \u0441\u0445\u0435\u043C\u0443","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u041F\u0435\u0440\u0435\u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 _PARAM0_: \u0412\u0432\u0435\u0440\u0445: _PARAM2_, \u0412\u043B\u0435\u0432\u043E: _PARAM3_, \u0412\u043D\u0438\u0437: _PARAM4_, \u0412\u043F\u0440\u0430\u0432\u043E: _PARAM5_, \u041F\u0440\u044B\u0436\u043E\u043A: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u043D\u0430 \u043F\u0440\u0435\u0434\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u0443\u044E \u0441\u0445\u0435\u043C\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044F.","Remap Platformer controls to a preset":"\u041F\u0435\u0440\u0435\u043D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u043D\u0430 \u043F\u0440\u0435\u0434\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u043E\u0435","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"\u041F\u043E\u0432\u043E\u0440\u043E\u0442 3D \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0434\u043B\u044F \u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F 2D \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432.","Visual effect":"\u0412\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u0444\u0444\u0435\u043A\u0442","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u0412\u0440\u0430\u0449\u0430\u0442\u044C, \u0432\u0441\u0435\u0433\u0434\u0430 \u043E\u0431\u0440\u0430\u0449\u0430\u044F\u0441\u044C \u043A \u043A\u0430\u043C\u0435\u0440\u0435 (\u0434\u043E\u043B\u0436\u043D\u0430 \u0431\u044B\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0442\u043E\u043B\u044C\u043A\u043E \u043F\u0435\u0440\u0435\u0434\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u044C \u043A\u0443\u0431\u0430).","Billboard":"\u0411\u0438\u043B\u043B\u0431\u043E\u0440\u0434","3D capability":"3D \u0441\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u0438","Should rotate on X axis":"\u0414\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 X","Should rotate on Y axis":"\u041D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C \u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043F\u043E \u043E\u0441\u0438 Y","Should rotate on Z axis":"\u041D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C \u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043F\u043E \u043E\u0441\u0438 Z","Offset position":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u0430\u043C\u0435\u0440\u0435. \u042D\u0442\u043E \u0442\u0430\u043A\u0436\u0435 \u0434\u0435\u043B\u0430\u0435\u0442\u0441\u044F \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u0432 \u043A\u043E\u043D\u0446\u0435 \u0441\u043E\u0431\u044B\u0442\u0438\u0439 \u0441\u0446\u0435\u043D\u044B.","Rotate to face the camera":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F, \u0447\u0442\u043E\u0431\u044B \u0441\u0442\u043E\u043B\u043A\u043D\u0443\u0442\u044C\u0441\u044F \u0441 \u043A\u0430\u043C\u0435\u0440\u043E\u0439","Rotate _PARAM0_ to the camera":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C _PARAM0_ \u043A \u043A\u0430\u043C\u0435\u0440\u0435","Check if the object should rotate on X axis.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u043E\u043B\u0436\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 X.","_PARAM0_ should rotate on X axis":"_PARAM0_ \u0434\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 X","Change if the object should rotate on X axis.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C, \u0434\u043E\u043B\u0436\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ \u0434\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 X: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u043E\u043B\u0436\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Y.","_PARAM0_ should rotate on Y axis":"_PARAM0_ \u0434\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Y","Change if the object should rotate on Y axis.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C, \u0434\u043E\u043B\u0436\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ \u0434\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Y: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u043E\u043B\u0436\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Z.","_PARAM0_ should rotate on Z axis":"_PARAM0_ \u0434\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Z","Change if the object should rotate on Z axis.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C, \u0434\u043E\u043B\u0436\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u0434\u043E\u043B\u0436\u0435\u043D \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u043E\u0441\u0438 Z: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u044B \u043F\u0435\u0440\u0435\u0434\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438.","Enable texture transparency":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u044B","Enable texture transparency of _PARAM0_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u044B _PARAM0_","Boids movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0411\u043E\u0438\u0434\u0430","Simulates flocks movement.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u0443\u0435\u0442 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0441\u0442\u0430\u0438.","Define helper classes JavaScript code.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u044B \u043F\u043E\u043C\u043E\u0449\u043D\u0438\u043A\u0430 \u0432 JavaScript \u043A\u043E\u0434\u0435.","Define helper classes":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u044B \u043F\u043E\u043C\u043E\u0449\u043D\u0438\u043A\u0430","Define helper classes JavaScript code":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u044B \u043F\u043E\u043C\u043E\u0449\u043D\u0438\u043A\u0430 \u0432 JavaScript \u043A\u043E\u0434\u0435","Move as part of a flock.":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u0441\u043E\u0441\u0442\u0430\u0432\u0435 \u0441\u0442\u0430\u0438.","Boids Movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0441\u0442\u0430\u0439","Maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Maximum acceleration":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435","Rotate object":"\u041F\u043E\u0432\u043E\u0440\u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Cohesion sight radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0437\u0440\u0435\u043D\u0438\u044F \u0432\u0437\u0430\u0438\u043C\u043D\u043E\u0433\u043E \u043F\u0440\u0438\u0442\u044F\u0436\u0435\u043D\u0438\u044F","Sight":"\u0412\u0438\u0434","Alignement sight radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0437\u0440\u0435\u043D\u0438\u044F \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F","Separation sight radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0437\u0440\u0435\u043D\u0438\u044F \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Cohesion decision weight":"\u0412\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F","Decision":"\u0420\u0435\u0448\u0435\u043D\u0438\u0435","Alignment decision weight":"\u0412\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F","Separation decision weight":"\u0412\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Collision layer":"\u0421\u043B\u043E\u0439 \u043A\u043E\u043B\u043B\u0438\u0437\u0438\u0438","Intend to move in a given direction.":"\u041D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Move in a direction":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u043D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 _PARAM2_; _PARAM3_ (\u0432\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F: _PARAM4_)","Direction X":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 X","Direction Y":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 Y","Decision weight":"\u0412\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F","Intend to move toward a position.":"\u041D\u0430\u043C\u0435\u0440\u0435\u043D\u0438\u0435 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Move toward a position":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u043D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A _PARAM2_; _PARAM3_ (\u0432\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F: _PARAM4_)","Target X":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X","Target Y":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","Intend to move toward an object.":"\u041D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Move toward an object":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u043D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A _PARAM2_ (\u0432\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F: _PARAM3_)","Targeted object":"\u0426\u0435\u043B\u0435\u0432\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Intend to avoid an area with a given center and radius.":"\u041D\u0430\u043C\u0435\u0440\u0435\u043D\u0438\u0435 \u0438\u0437\u0431\u0435\u0433\u0430\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u043C \u0446\u0435\u043D\u0442\u0440\u043E\u043C \u0438 \u0440\u0430\u0434\u0438\u0443\u0441\u043E\u043C.","Avoid a position":"\u0418\u0437\u0431\u0435\u0433\u0430\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u0438","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u043D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F \u0438\u0437\u0431\u0435\u0433\u0430\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 _PARAM4_ \u0432\u043E\u043A\u0440\u0443\u0433 _PARAM2_; _PARAM3_ (\u0432\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F: _PARAM5_)","Center X":"\u0426\u0435\u043D\u0442\u0440 X","Center Y":"\u0426\u0435\u043D\u0442\u0440 Y","Radius":"\u0420\u0430\u0434\u0438\u0443\u0441","Intend to avoid an area from an object center and a given radius.":"\u041D\u0430\u043C\u0435\u0440\u0435\u043D\u0438\u0435 \u0438\u0437\u0431\u0435\u0433\u0430\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0434\u0438\u0443\u0441\u0430.","Avoid an object":"\u0418\u0437\u0431\u0435\u0433\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u043D\u0430\u043C\u0435\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F \u0438\u0437\u0431\u0435\u0433\u0430\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 _PARAM3_ \u0432\u043E\u043A\u0440\u0443\u0433 _PARAM2_ (\u0432\u0435\u0441 \u0440\u0435\u0448\u0435\u043D\u0438\u044F: _PARAM4_)","Avoided object":"\u0418\u0437\u0431\u0435\u0433\u0430\u0435\u043C\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Return the current speed.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C.","Speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Return the current horizontal speed.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C.","Velocity X":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C X","Return the current vertical speed.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C.","Velocity Y":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C Y","Check if the object is rotated while moving on its path.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0440\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0438 \u043F\u043E \u0435\u0433\u043E \u043F\u0443\u0442\u0438.","Object Rotated":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442","_PARAM0_ is rotated when moving":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442 \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F","Return the maximum speed.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C.","Change the maximum speed of the object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_","Max Speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Return the maximum acceleration.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435.","Change the maximum acceleration of the object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 _PARAM0_ \u043D\u0430 _PARAM2_","Steering Force":"\u0423\u0433\u043B\u043E\u0432\u0430\u044F \u0441\u0438\u043B\u0430","Return the cohesion sight radius.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F.","Change the cohesion sight radius.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Return the alignment sight radius.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F.","Alignment sight radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return the separation sight radius.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u0437\u043E\u0440\u0430 \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0435\u0441, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u0435 \u043F\u0440\u0438\u043D\u0438\u043C\u0430\u0435\u0442 \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Cohesion weight":"\u0412\u0435\u0441 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F","Change the weight the cohesion takes in the chosen direction.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0435\u0441 \u043A\u043E\u0433\u0435\u0437\u0438\u0438 \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0435\u0441 \u043A\u043E\u0433\u0435\u0437\u0438\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C, \u043A\u0430\u043A\u043E\u0439 \u0432\u0435\u0441 \u043F\u0440\u0438\u043D\u0438\u043C\u0430\u0435\u0442 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u0435 \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Alignment weight":"\u0412\u0435\u0441 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F","Change the weight the alignment takes in the chosen direction.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0435\u0441 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0435\u0441 \u0432\u044B\u0440\u0430\u0432\u043D\u0438\u0432\u0430\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C, \u043A\u0430\u043A\u043E\u0439 \u0432\u0435\u0441 \u043F\u0440\u0438\u043D\u0438\u043C\u0430\u0435\u0442 \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u0435 \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Separation weight":"\u0412\u0435\u0441 \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Change the weight the separation takes in the chosen direction.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0435\u0441 \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Change the separation weight of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0435\u0441 \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Boomerang":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433","Throw an object that returns to the thrower like a boomerang.":"\u0411\u0440\u043E\u0441\u044C\u0442\u0435 \u043F\u0440\u0435\u0434\u043C\u0435\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0432\u0435\u0440\u043D\u0435\u0442\u0441\u044F \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443, \u043A\u0430\u043A \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433.","Throw speed (pixels per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0431\u0440\u043E\u0441\u043A\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Time before changing directions (seconds)":"\u0412\u0440\u0435\u043C\u044F \u0434\u043E \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Rotation (degrees per second)":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435 (\u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Thrower X position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F X \u043C\u0435\u0442\u0430\u0442\u0435\u043B\u044F","Thrower Y position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F Y \u043C\u0435\u0442\u0430\u0442\u0435\u043B\u044F","Boomerang is returning":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F","Throw boomerang toward an angle.":"\u0411\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u043E\u0434 \u0443\u0433\u043B\u043E\u043C.","Throw boomerang toward an angle":"\u0411\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u043E\u0434 \u0443\u0433\u043B\u043E\u043C","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u0411\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u043F\u043E\u0434 \u0443\u0433\u043B\u043E\u043C _PARAM2_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432, \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM3_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0432\u0440\u0430\u0449\u0430\u044F\u0441\u044C \u043D\u0430 _PARAM5_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0438 \u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0447\u0435\u0440\u0435\u0437 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434\u044B","Angle (degrees)":"\u0423\u0433\u043E\u043B (\u0433\u0440\u0430\u0434\u0443\u0441\u044B)","Throw boomerang toward a position.":"\u0411\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432 \u0441\u0442\u043E\u0440\u043E\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Throw boomerang toward a position":"\u0411\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432 \u0441\u0442\u043E\u0440\u043E\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u0411\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u0432 \u0441\u0442\u043E\u0440\u043E\u043D\u0443 _PARAM2_;_PARAM3_ \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM4_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0432\u0440\u0430\u0449\u0430\u044F\u0441\u044C \u043D\u0430 _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0438 \u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0447\u0435\u0440\u0435\u0437 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434","Target X position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u043E \u043E\u0441\u0438 X \u0446\u0435\u043B\u0438","Target Y position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Y \u0446\u0435\u043B\u0438","Send boomerang back to thrower.":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443.","Send boomerang back to thrower":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443","Send boomerang _PARAM0_ back to thrower":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443","Set amount of time before boomerang changes directions (seconds).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0434\u043E \u0441\u043C\u0435\u043D\u044B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B).","Set amount of time before boomerang changes directions":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0434\u043E \u0441\u043C\u0435\u043D\u044B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0430","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0434\u043E \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F _PARAM0_ \u0441\u043C\u0435\u043D\u044B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043D\u0430 _PARAM2_ (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Time before boomerange changes direction (seconds)":"\u0412\u0440\u0435\u043C\u044F \u0434\u043E \u0441\u043C\u0435\u043D\u044B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Track position of boomerang thrower.":"\u041E\u0442\u0441\u043B\u0435\u0434\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u0433\u043E \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433.","Track position of boomerang thrower":"\u041E\u0442\u0441\u043B\u0435\u0434\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u0433\u043E \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u041E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u0433\u043E _PARAM2_, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0431\u0440\u043E\u0441\u0438\u043B \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_","Thrower":"\u0411\u0440\u043E\u0441\u0430\u044E\u0449\u0438\u0439","Boomerang is returning to thrower.":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443.","Boomerang is returning to thrower":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443","Boomerang _PARAM0_ is returning to thrower":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043A \u0431\u0440\u043E\u0441\u0430\u044E\u0449\u0435\u043C\u0443","Bounce (using forces)":"\u041E\u0442\u0441\u043A\u043E\u043A (\u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0441\u0438\u043B)","Bounce the object off another object it just touched.":"\u041E\u0442\u0431\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043E\u043D \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043A\u043E\u0441\u043D\u0443\u043B\u0441\u044F.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u041F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043B\u044F \u0442\u043E\u0433\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0441\u043A\u0430\u043A\u0438\u0432\u0430\u043B \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043E\u043D \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043A\u043E\u0441\u043D\u0443\u043B\u0441\u044F. \u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u0443\u044E \u0441\u0438\u043B\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0434\u0440\u0443\u0433\u0438\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435, \u0447\u0442\u043E\u0431\u044B \u043E\u043D \u043E\u0442\u0441\u043A\u0430\u043A\u0438\u0432\u0430\u043B \u0440\u0435\u0430\u043B\u0438\u0441\u0442\u0438\u0447\u043D\u043E.","Bounce":"\u041E\u0442\u0441\u043A\u043E\u043A","Bounce count":"\u0421\u0447\u0435\u0442 \u043E\u0442\u0441\u043A\u043E\u043A\u0430","Number of times this object has bounced off another object":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u044D\u0442\u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u043B \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u041E\u0442\u0442\u043E\u043B\u043A\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0441 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u043E\u043D \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F, \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0443\u0433\u043B\u043E\u043C \u0438 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u043D\u044B\u0445 \u0441\u0438\u043B \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443. \u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u043E \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u044D\u0442\u0438\u043C\u0438 \u0434\u0432\u0443\u043C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u043C\u0438 \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043F\u0443\u0441\u043A\u043E\u043C \u044D\u0442\u043E\u0433\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F. \u0412\u0441\u0435 \u0441\u0438\u043B\u044B \u0431\u0443\u0434\u0443\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u044B \u0438\u0437 \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0438 \u0431\u0443\u0434\u0435\u0442 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0430 \u043D\u043E\u0432\u0430\u044F \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u0430\u044F \u0441\u0438\u043B\u0430, \u0447\u0442\u043E\u0431\u044B \u0437\u0430\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0441\u043A\u0430\u043A\u0438\u0432\u0430\u0442\u044C.","Bounce off another object":"\u041E\u0442\u0441\u043A\u043E\u043A \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Bounce _PARAM0_ off _PARAM2_":"\u041E\u0442\u0441\u043A\u043E\u043A _PARAM0_ \u043E\u0442 _PARAM2_","The objects to bounce on":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u0434\u043B\u044F \u043E\u0442\u0441\u043A\u043E\u043A\u0430","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u041E\u0442\u0442\u043E\u043B\u043A\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0441 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u043E\u043D \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F, \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0443\u0433\u043B\u043E\u043C \u0438 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u043D\u044B\u0445 \u0441\u0438\u043B \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443. \u041E\u0442\u0441\u043A\u043E\u043A \u0432\u0441\u0435\u0433\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u044B\u0432\u0430\u0442\u044C\u0441\u044F *\u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u0443\u0433\u043B\u0430 (\xAB\u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0443\u0433\u043B\u0430\xBB)*. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0435\u0441\u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0440\u0438\u0431\u043B\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0434 \u044D\u0442\u0438\u043C \u0442\u043E\u0447\u043D\u044B\u043C \u0443\u0433\u043B\u043E\u043C, \u043E\u043D \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u0442 \u0432 \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438. \u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u043E \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u044D\u0442\u0438\u043C\u0438 \u0434\u0432\u0443\u043C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u043C\u0438 \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043F\u0443\u0441\u043A\u043E\u043C \u044D\u0442\u043E\u0433\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F. \u0412\u0441\u0435 \u0441\u0438\u043B\u044B \u0431\u0443\u0434\u0443\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u044B \u0438\u0437 \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0438 \u0431\u0443\u0434\u0435\u0442 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0430 \u043D\u043E\u0432\u0430\u044F \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u0430\u044F \u0441\u0438\u043B\u0430, \u0447\u0442\u043E\u0431\u044B \u0437\u0430\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0441\u043A\u0430\u043A\u0438\u0432\u0430\u0442\u044C.","Bounce off another object toward a specified angle":"\u041E\u0442\u0441\u043A\u043E\u043A \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u0443\u0433\u043B\u0430","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u041E\u0442\u0441\u043A\u043E\u043A _PARAM0_ \u043E\u0442 _PARAM2_ \u0441 \u043F\u0440\u0435\u0434\u043F\u043E\u043B\u0430\u0433\u0430\u0435\u043C\u044B\u043C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u044B\u043C \u0443\u0433\u043B\u043E\u043C _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\xAB\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u044B\u0439\xBB \u0443\u0433\u043E\u043B, \u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445, \u0434\u043B\u044F \u043E\u0442\u0441\u043A\u043E\u043A\u0430","This can be understood at the direction that the bounce must go toward.":"\u042D\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u043F\u043E\u043D\u0438\u043C\u0430\u0442\u044C \u043A\u0430\u043A \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435, \u043A\u0443\u0434\u0430 \u0434\u043E\u043B\u0436\u0435\u043D \u043E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C\u0441\u044F \u043E\u0442\u0441\u043A\u043E\u043A.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u041E\u0442\u0442\u043E\u043B\u043A\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0441 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u043E\u043D \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F, \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0443\u0433\u043B\u043E\u043C \u0438 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u043D\u044B\u0445 \u0441\u0438\u043B \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0442\u0441\u043A\u043E\u043A","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u041E\u0442\u0441\u043A\u043E\u043A _PARAM0_ \u043E\u0442 _PARAM2_ - \u0432\u0441\u0435\u0433\u0434\u0430 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u041E\u0442\u0442\u043E\u043B\u043A\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0441 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u043E\u043D \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F, \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0443\u0433\u043B\u043E\u043C \u0438 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u043D\u044B\u0445 \u0441\u0438\u043B \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0442\u0441\u043A\u043E\u043A","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u041E\u0442\u0441\u043A\u043E\u043A _PARAM0_ \u043E\u0442 _PARAM2_ - \u0432\u0441\u0435\u0433\u0434\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E","the number of times this object has bounced off another object.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0440\u0430\u0437, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u044D\u0442\u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0441\u043A\u043E\u0447\u0438\u043B \u043E\u0442 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the bounce count":"\u0441\u0447\u0451\u0442 \u043E\u0442\u0441\u043A\u043E\u043A\u043E\u0432","Button states and effects":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0438 \u044D\u0444\u0444\u0435\u043A\u0442\u044B \u043A\u043D\u043E\u043F\u043E\u043A","Use any object as a button and change appearance according to user interactions.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043B\u044E\u0431\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043A\u043D\u043E\u043F\u043A\u0438 \u0438 \u043C\u0435\u043D\u044F\u0439\u0442\u0435 \u0435\u0433\u043E \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F\u043C\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F.","Use objects as buttons.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043A\u043D\u043E\u043F\u043E\u043A.","Button states":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Should check hovering":"\u0414\u043E\u043B\u0436\u0435\u043D \u043F\u0440\u043E\u0432\u0435\u0440\u044F\u0442\u044C \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0435","State":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435","Touch id":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Touch is inside":"\u041A\u0430\u0441\u0430\u043D\u0438\u0435 \u0432\u043D\u0443\u0442\u0440\u0438","Mouse is inside":"\u041C\u044B\u0448\u044C \u0432\u043D\u0443\u0442\u0440\u0438","Reset the state of the button.":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438.","Reset state":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435","Reset the button state of _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438 _PARAM0_","Check if the button is not used.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430.","Is idle":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u043E","_PARAM0_ is idle":"_PARAM0_ \u0441\u0432\u043E\u0431\u043E\u0434\u0435\u043D","Check if the button was just clicked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B\u0430 \u043B\u0438 \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430.","Is clicked":"\u041D\u0430\u0436\u0430\u0442\u0430","_PARAM0_ is clicked":"_PARAM0_ \u043D\u0430\u0436\u0430\u0442\u0430","Check if the cursor is hovered over the button.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0432\u0435\u0434\u0435\u043D \u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0443.","Is hovered":"\u041D\u0430\u0432\u0435\u0434\u0435\u043D","_PARAM0_ is hovered":"_PARAM0_ \u043D\u0430\u0432\u0435\u0434\u0435\u043D","Check if the button is either hovered or pressed but not hovered.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0432\u0435\u0434\u0435\u043D \u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043B\u0438\u0431\u043E \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430, \u043D\u043E \u043D\u0435 \u043D\u0430\u0432\u0435\u0434\u0435\u043D \u043A\u0443\u0440\u0441\u043E\u0440.","Is focused":"\u0424\u043E\u043A\u0443\u0441","_PARAM0_ is focused":"_PARAM0_ \u0441\u0444\u043E\u043A\u0443\u0441\u0438\u0440\u043E\u0432\u0430\u043D","Check if the button is currently being pressed with mouse or touch.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0436\u0430\u0442\u0430 \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438 \u0438\u043B\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u044F.","Is pressed":"\u041D\u0430\u0436\u0430\u0442\u0430","_PARAM0_ is pressed":"_PARAM0_ \u043D\u0430\u0436\u0430\u0442\u0430","Check if the button is currently being pressed outside with mouse or touch.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0436\u0438\u043C\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u0441\u043D\u0430\u0440\u0443\u0436\u0438 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438 \u0438\u043B\u0438 \u043F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u044F.","Is held outside":"\u0423\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441\u043D\u0430\u0440\u0443\u0436\u0438","_PARAM0_ is held outside":"_PARAM0_ \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441\u043D\u0430\u0440\u0443\u0436\u0438","the touch id that is using the button or 0 if none.":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0441\u0430\u043D\u0438\u044F, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u043A\u043D\u043E\u043F\u043A\u0430, \u0438\u043B\u0438 0, \u0435\u0441\u043B\u0438 \u043D\u0438 \u043E\u0434\u0438\u043D.","the touch id":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Enable effects on buttons based on their state.":"\u0412\u043A\u043B\u044E\u0447\u0430\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442\u044B \u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430\u0445 \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0442 \u0438\u0445 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Button object effects":"\u042D\u0444\u0444\u0435\u043A\u0442\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0438","Effect capability":"\u0421\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Idle state effect":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Effects":"\u042D\u0444\u0444\u0435\u043A\u0442\u044B","Focused state effect":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0444\u043E\u043A\u0443\u0441\u0430","The state is Focused when the button is hovered or held outside.":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0444\u043E\u043A\u0443\u0441\u0430 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0438\u043B\u0438 \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441\u043D\u0430\u0440\u0443\u0436\u0438.","Pressed state effect":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F","the idle state effect of the object.":"\u044D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the idle state effect":"\u044D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u044D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0444\u043E\u043A\u0443\u0441\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0424\u043E\u043A\u0443\u0441\u0438\u0440\u043E\u0432\u043A\u0438 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0438\u043B\u0438 \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441\u043D\u0430\u0440\u0443\u0436\u0438.","the focused state effect":"\u044D\u0444\u0444\u0435\u043A\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0444\u043E\u043A\u0443\u0441\u0430","the pressed state effect of the object.":"\u044D\u0444\u0444\u0435\u043A\u0442 \u043D\u0430\u0436\u0430\u0442\u043E\u0433\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the pressed state effect":"\u044D\u0444\u0444\u0435\u043A\u0442 \u043D\u0430\u0436\u0430\u0442\u043E\u0433\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Change the animation of buttons according to their state.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u043A\u043D\u043E\u043F\u043E\u043A \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0438\u0445 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435\u043C.","Button animation":"\u0410\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Idle state animation name":"\u0418\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Animation":"\u0410\u043D\u0438\u043C\u0430\u0446\u0438\u044F","Focused state animation name":"\u0418\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0444\u043E\u043A\u0443\u0441\u0430","Pressed state animation name":"\u0418\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F","the idle state animation name of the object.":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u043E\u043A\u043E\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the idle state animation name":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u043E\u043A\u043E\u044F","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0432 \u0444\u043E\u043A\u0443\u0441\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0444\u043E\u043A\u0443\u0441\u0430 \u0430\u043A\u0442\u0438\u0432\u043D\u043E, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0438\u043B\u0438 \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441\u043D\u0430\u0440\u0443\u0436\u0438.","the focused state animation name":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0432 \u0444\u043E\u043A\u0443\u0441\u0435","the pressed state animation name of the object.":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the pressed state animation name":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u044F","Smoothly change an effect on buttons according to their state.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0438\u0437\u043C\u0435\u043D\u044F\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 \u043A\u043D\u043E\u043F\u043E\u043A \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0438\u0445 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435\u043C.","Button object effect tween":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0438","Effect name":"\u0418\u043C\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Effect":"\u042D\u0444\u0444\u0435\u043A\u0442","Effect parameter":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u0418\u043C\u0435\u043D\u0430 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043C\u043E\u0436\u043D\u043E \u043D\u0430\u0439\u0442\u0438 \u0432\u043E \u0432\u043A\u043B\u0430\u0434\u043A\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0438\u043C\u0435\u043D\u0430 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432\" \u0432 \u0432\u044B\u043F\u0430\u0434\u0430\u044E\u0449\u0435\u043C \u043C\u0435\u043D\u044E.","Idle effect parameter value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Focused effect parameter value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u0444\u043E\u043A\u0443\u0441\u0438\u0440\u043E\u0432\u043A\u0438","Pressed effect parameter value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438","Fade-in easing":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F \u043D\u0430\u0440\u0430\u0449\u0438\u0432\u0430\u043D\u0438\u044F","Fade-out easing":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F","Fade-in duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u044F","Fade-out duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F","Time delta":"\u0418\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0433\u043E \u0438\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0430","Fade in":"\u041F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u0435","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u043F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u043E _PARAM2_","Fade out":"\u0418\u0441\u0447\u0435\u0437\u0430\u043D\u0438\u0435","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u0438\u0441\u0447\u0435\u0437\u0430\u043D\u0438\u0435 \u0434\u043E _PARAM2_","Play tween":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u0412\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_ \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM3_ \u0441\u0433\u043B\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u0435\u043C","Duration (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Easing":"\u0417\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u0435","the effect name of the object.":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the effect name":"\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u043C\u043E\u0436\u043D\u043E \u043D\u0430\u0439\u0442\u0438 \u043D\u0430 \u0432\u043A\u043B\u0430\u0434\u043A\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u0441 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435\u043C \"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432\" \u0438\u0437 \u0432\u044B\u043F\u0430\u0434\u0430\u044E\u0449\u0435\u0433\u043E \u043C\u0435\u043D\u044E.","the effect parameter":"\u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041D\u0430\u0437\u0432\u0430\u043D\u0438\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u043C\u043E\u0436\u043D\u043E \u043D\u0430\u0439\u0442\u0438 \u043D\u0430 \u0432\u043A\u043B\u0430\u0434\u043A\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 \u0441 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435\u043C \"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432\" \u0438\u0437 \u0432\u044B\u043F\u0430\u0434\u0430\u044E\u0449\u0435\u0433\u043E \u043C\u0435\u043D\u044E.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u043C _PARAM3_","Parameter name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430","the idle effect parameter value of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u043F\u043E\u043A\u043E\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the idle effect parameter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u043F\u043E\u043A\u043E\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0444\u043E\u043A\u0443\u0441\u0430 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0444\u043E\u043A\u0443\u0441\u0430 \u0430\u043A\u0442\u0438\u0432\u043D\u043E, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0438\u043B\u0438 \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441\u043D\u0430\u0440\u0443\u0436\u0438.","the focused effect parameter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0444\u043E\u043A\u0443\u0441\u0430 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","the pressed effect parameter value of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u043D\u0430\u0436\u0430\u0442\u043E\u0433\u043E \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the pressed effect parameter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u043D\u0430\u0436\u0430\u0442\u043E\u0433\u043E \u044D\u0444\u0444\u0435\u043A\u0442\u0430","the fade-in easing of the object.":"\u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the fade-in easing":"\u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F","the fade-out easing of the object.":"\u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the fade-out easing":"\u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F","the fade-in duration of the object.":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the fade-in duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F","the fade-out duration of the object.":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the fade-out duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F","Smoothly resize buttons according to their state.":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0440\u0430\u0437\u043C\u0435\u0440\u043E\u0432 \u043A\u043D\u043E\u043F\u043E\u043A \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0442 \u0438\u0445 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Button scale tween":"\u041F\u0435\u0440\u0435\u0445\u043E\u0434 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 \u043A\u043D\u043E\u043F\u043A\u0438","Scalable capability":"\u0412\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430","Button states behavior (required)":"\u0422\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0439 \u043A\u043D\u043E\u043F\u043A\u0438","Tween behavior (required)":"\u0422\u0440\u0435\u0431\u0443\u0435\u043C\u043E\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430","Idle state size scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u043E\u043A\u043E\u044F","Size":"\u0420\u0430\u0437\u043C\u0435\u0440","Focused state size scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0444\u043E\u043A\u0443\u0441\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Pressed state size scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438","the idle state size scale of the object.":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u043E\u043A\u043E\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the idle state size scale":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u043E\u043A\u043E\u044F","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0430\u043A\u0446\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0430\u043A\u0446\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043D\u0430\u0441\u0442\u0443\u043F\u0430\u0435\u0442, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0438\u043B\u0438 \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u0430 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u043C\u0438.","the focused state size scale":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0430\u043A\u0446\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","the pressed state size scale of the object.":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the pressed state size scale":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u0430\u0437\u043C\u0435\u0440\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F","Smoothly change the color tint of buttons according to their state.":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u043A\u043D\u043E\u043F\u043E\u043A \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0442 \u0438\u0445 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Button color tint tween":"\u041F\u0435\u0440\u0435\u0445\u043E\u0434 \u0446\u0432\u0435\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0438","Tween":"\u041F\u0435\u0440\u0435\u0445\u043E\u0434","Idle state color tint":"\u0426\u0432\u0435\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u043E\u043A\u043E\u044F","Color":"\u0426\u0432\u0435\u0442","Focused state color tint":"\u0426\u0432\u0435\u0442 \u0444\u043E\u043A\u0443\u0441\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Pressed state color tint":"\u0426\u0432\u0435\u0442 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438","the idle state color tint of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u043E\u043A\u043E\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the idle state color tint":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043F\u043E\u043A\u043E\u044F","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0430\u043A\u0446\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0430\u043A\u0446\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043D\u0430\u0441\u0442\u0443\u043F\u0430\u0435\u0442, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0438\u043B\u0438 \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u0430 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u043C\u0438.","the focused state color tint":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0430\u043A\u0446\u0435\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","the pressed state color tint of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the pressed state color tint":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F","Camera impulse":"\u0418\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u044B","Move the camera following an impulse trajectory.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442 \u043A\u0430\u043C\u0435\u0440\u0443 \u043F\u043E \u0438\u043D\u0435\u0440\u0446\u0438\u043E\u043D\u043D\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438.","Camera":"\u041A\u0430\u043C\u0435\u0440\u0430","Add an impulse to the camera position.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0438\u043C\u043F\u0443\u043B\u044C\u0441 \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043A\u0430\u043C\u0435\u0440\u044B.","Add a camera impulse":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0438\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u044B","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0438\u043C\u043F\u0443\u043B\u044C\u0441 _PARAM1_ \u043A\u0430\u043C\u0435\u0440\u0435 \u0438\u0437 \u0441\u043B\u043E\u044F _PARAM2_ \u0441 \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u043E\u0439 _PARAM3_ \u0438 \u0443\u0433\u043B\u043E\u043C _PARAM4_, \u0443\u0445\u043E\u0434\u044F\u0449\u0438\u0439 \u0437\u0430 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM6_ \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435\u043C, \u043E\u0441\u0442\u0430\u0432\u0430\u0442\u044C\u0441\u044F _PARAM7_ \u0441\u0435\u043A\u0443\u043D\u0434, \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u0437\u0430 _PARAM8_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM9_ \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435\u043C","Identifier":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440","Layer":"\u0421\u043B\u043E\u0439","Displacement X":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X","Displacement Y":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 Y","Get away duration (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0443\u0445\u043E\u0434\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Get away easing":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0443\u0445\u043E\u0434\u0430","Stay duration (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u0442\u043E\u044F\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Get back duration (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Get back easing":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u0430","Add a camera impulse (angle)":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0438\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u044B (\u0443\u0433\u043E\u043B)","Amplitude":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430","Angle (in degree)":"\u0423\u0433\u043E\u043B (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Check if a camera impulse is playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0438\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u044B.","Camera impulse is playing":"\u0418\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F","Camera impulse _PARAM1_ is playing":"\u0418\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u044B _PARAM1_ \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F","Camera shake":"\u0412\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Shake layer cameras.":"\u0412\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0435\u0442 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043B\u043E\u044F.","Shake the camera on layers chosen with configuration actions.":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u0441\u043B\u043E\u044F\u0445 \u0441 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F\u043C\u0438 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438.","Shake camera":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043E \u043D\u0430\u0447\u0430\u043B\u0430 \u0438 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Ease duration to start (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u0434\u043E \u043D\u0430\u0447\u0430\u043B\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Ease duration to stop (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u0441\u043B\u043E\u0435, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u043E\u0434\u0438\u043D \u0438\u043B\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0441\u043F\u043E\u0441\u043E\u0431\u043E\u0432 \u0442\u0440\u044F\u0441\u0442\u0438 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435, \u0443\u0433\u043E\u043B, \u043C\u0430\u0441\u0448\u0442\u0430\u0431). \u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E. \u041F\u043E\u0436\u0430\u043B\u0443\u0439\u0441\u0442\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0434\u0440\u0443\u0433\u043E\u0435 \u0441 \u0442\u0435\u043C \u0436\u0435 \u0438\u043C\u0435\u043D\u0435\u043C.","Shake camera (deprecated)":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0441\u043B\u043E\u0435 _PARAM3_ \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 _PARAM1_px \u043F\u043E \u043E\u0441\u0438 X \u0438 _PARAM2_px \u043F\u043E \u043E\u0441\u0438 Y, \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0443\u0433\u043B\u0430 _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0438 \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 _PARAM7_ \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u043E\u0432. \u0416\u0434\u0438\u0442\u0435 _PARAM8_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043C\u0435\u0436\u0434\u0443 \u0442\u0440\u044F\u0441\u043A\u0430\u043C\u0438. \u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0439\u0442\u0435 \u0442\u0440\u044F\u0441\u0442\u0438, \u043F\u043E\u043A\u0430 \u043D\u0435 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u043F\u043E \u043E\u0441\u0438 X (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Amplitude of shaking on the Y axis (in pixels)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u043F\u043E \u043E\u0441\u0438 Y (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Layer (base layer if empty)":"\u0421\u043B\u043E\u0439 (\u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0441\u043B\u043E\u0439, \u0435\u0441\u043B\u0438 \u043F\u0443\u0441\u0442\u043E)","Camera index (Default: 0)":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043A\u0430\u043C\u0435\u0440\u044B (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Duration (in seconds) (Default: 0.5)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0,5)","Angle rotation amplitude (in degrees) (For example: 2)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0443\u0433\u043B\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) (\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 2)","Zoom factor amplitude":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Period between shakes (in seconds) (Default: 0.08)":"\u041F\u0435\u0440\u0438\u043E\u0434 \u043C\u0435\u0436\u0434\u0443 \u0442\u0440\u044F\u0441\u043A\u0430\u043C\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0,08)","Keep shaking until stopped":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0442\u044C \u0442\u0440\u044F\u0441\u0442\u0438 \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Duration value will be ignored":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 \u0431\u0443\u0434\u0435\u0442 \u043F\u0440\u043E\u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u043E","Start shaking the camera indefinitely.":"\u041D\u0430\u0447\u0430\u0442\u044C \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0435 \u0442\u0440\u044F\u0441\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B.","Start camera shaking":"\u041D\u0430\u0447\u0430\u0442\u044C \u0442\u0440\u044F\u0441\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Start shaking the camera with _PARAM1_ seconds of easing":"\u041D\u0430\u0447\u0430\u0442\u044C \u0442\u0440\u044F\u0441\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F","Ease duration (in seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Stop shaking the camera.":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0440\u044F\u0441\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B.","Stop camera shaking":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0440\u044F\u0441\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Stop shaking the camera with _PARAM1_ seconds of easing":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0440\u044F\u0441\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F","Mark a layer as shakable.":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u0441\u043B\u043E\u0439 \u043A\u0430\u043A \u0442\u0440\u044F\u0441\u0443\u0449\u0438\u0439\u0441\u044F.","Shakable layer":"\u0422\u0440\u044F\u0441\u0443\u0449\u0438\u0439\u0441\u044F \u0441\u043B\u043E\u0439","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u0441\u043B\u043E\u0439: _PARAM2_ \u043A\u0430\u043A \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0439 \u043E \u0432\u0437\u0434\u0440\u0430\u0433\u0438\u0432\u0430\u043D\u0438\u0438: _PARAM1_","Shakable":"\u0422\u0440\u044F\u0441\u0443\u0449\u0438\u0439\u0441\u044F","Check if the camera is shaking.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u0440\u044F\u0441\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430.","Camera is shaking":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0432\u0437\u0434\u0440\u0430\u0433\u0438\u0432\u0430\u0435\u0442","Change the translation amplitude of the shaking (in pixels).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Layer translation amplitude":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u0441\u043B\u043E\u044F","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u0435\u0440\u0435\u043D\u043E\u0441\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u043D\u0430 _PARAM1_; _PARAM2_ (\u0441\u043B\u043E\u0439: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Layer rotation amplitude":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0441\u043B\u043E\u044F","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u043D\u0430 _PARAM1_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 (\u0441\u043B\u043E\u0439: _PARAM2_)","NewLayerName":"\u041D\u043E\u0432\u043E\u0435\u0418\u043C\u044F\u0421\u043B\u043E\u044F","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0442\u0440\u044F\u0441\u043A\u0438. \u0422\u0440\u044F\u0441\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u0438 \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0442\u044C\u0441\u044F \u044D\u0442\u0438\u043C \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u043E\u043C (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 1,0625 - \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435).","Layer zoom amplitude":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u043B\u043E\u044F","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430 \u043C\u0430\u0441\u0448\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0442\u0440\u044F\u0441\u043A\u0438 \u043D\u0430 _PARAM1_ (\u0441\u043B\u043E\u0439: _PARAM2_)","Zoom factor":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F","Change the number of back and forth per seconds.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u043F\u0435\u0440\u0435\u0434-\u043D\u0430\u0437\u0430\u0434 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Layer shaking frequency":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u0441\u043B\u043E\u044F","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 _PARAM1_ (\u0441\u043B\u043E\u0439: _PARAM2_)","Frequency":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430","Change the default translation amplitude of the shaking (in pixels).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Default translation amplitude":"\u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0430\u044F \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0443\u044E \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0443\u044E \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Default rotation amplitude":"\u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0430\u044F \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0443\u044E \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 _PARAM1_ \u0433\u0440\u0430\u0434\u0443\u0441\u044B","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0443\u044E \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F. \u0412\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u0431\u0443\u0434\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0442\u044C \u0438 \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u043E \u044D\u0442\u043E\u043C\u0443 \u0444\u0430\u043A\u0442\u043E\u0440\u0443 (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, 1,0625 - \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435).","Default zoom amplitude":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0443\u044E \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 _PARAM1_","Change the default number of back and forth per seconds.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u043F\u0435\u0440\u0435\u0434-\u043D\u0430\u0437\u0430\u0434 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Default shaking frequency":"\u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0430\u044F \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F","Change the default shaking frequency to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0443\u044E \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 _PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0447\u0438\u0441\u043B\u043E \u0438\u0437 \u0434\u0432\u0443\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0421\u0438\u043C\u043F\u043B\u0435\u043A\u0441.","2D noise":"2D \u0448\u0443\u043C","Generator name":"\u0418\u043C\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430","X coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X","Y coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","Generate a number from 3 dimensional simplex noise.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0447\u0438\u0441\u043B\u043E \u0438\u0437 \u0442\u0440\u0435\u0445\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0421\u0438\u043C\u043F\u043B\u0435\u043A\u0441.","3D noise":"3D \u0448\u0443\u043C","Z coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Z","Generate a number from 4 dimensional simplex noise.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0447\u0438\u0441\u043B\u043E \u0438\u0437 \u0447\u0435\u0442\u044B\u0440\u0435\u0445\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0421\u0438\u043C\u043F\u043B\u0435\u043A\u0441.","4D noise":"4D \u0448\u0443\u043C","W coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430 \u0441 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0430\u043C\u0438 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E (\u0447\u0430\u0441\u0442\u043E\u0442\u0430 = 1, \u043E\u043A\u0442\u0430\u0432\u044B = 1, \u043D\u0430\u0441\u0442\u043E\u0439\u0447\u0438\u0432\u043E\u0441\u0442\u044C = 0.5, \u043B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u043E\u0441\u0442\u044C = 2).","Create a noise generator":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430","Create a noise generator named _PARAM1_":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430 \u0441 \u0438\u043C\u0435\u043D\u0435\u043C _PARAM1_","Delete a noise generator and loose its settings.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430 \u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u0442\u044C \u0435\u0433\u043E \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438.","Delete a noise generator":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430","Delete _PARAM1_ noise generator":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430 _PARAM1_","Delete all noise generators and loose their settings.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0432\u0441\u0435 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u044B \u0448\u0443\u043C\u0430 \u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u0442\u044C \u0438\u0445 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438.","Delete all noise generators":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0432\u0441\u0435 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u044B \u0448\u0443\u043C\u0430","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u0417\u0435\u0440\u043D\u043E - \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u043E\u0435 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430. \u0415\u0441\u043B\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0434\u0438\u043D\u0430\u043A\u043E\u0432\u043E\u0435 \u0437\u0435\u0440\u043D\u043E, \u0442\u043E \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u044F \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0431\u0443\u0434\u0435\u0442 \u0442\u0430\u043A\u043E\u0439 \u0436\u0435. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u043F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u043E\u0434\u0438\u043D\u0430\u043A\u043E\u0432\u043E\u0433\u043E \u043C\u0438\u0440\u0430, \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u044F \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0437\u0435\u0440\u043D\u0430 \u0438 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u0435\u0433\u043E \u043F\u043E\u0437\u0436\u0435 \u0434\u043B\u044F \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u043E\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u043C\u0438\u0440\u0430.","Noise seed":"\u0417\u0435\u0440\u043D\u043E \u0448\u0443\u043C\u0430","Change the noise seed to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0435\u0440\u043D\u043E \u0448\u0443\u043C\u0430 \u043D\u0430 _PARAM1_","Seed":"\u0417\u0435\u0440\u043D\u043E","15 digits numbers maximum":"\u041C\u0430\u043A\u0441\u0438\u043C\u0443\u043C 15-\u0437\u043D\u0430\u0447\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u043F\u043E X, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430. \u0428\u0443\u043C \u0431\u0443\u0434\u0435\u0442 \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u043F\u043E X.","Noise looping period on X":"\u041F\u0435\u0440\u0438\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u0448\u0443\u043C\u0430 \u043F\u043E X","Change the looping period on X of _PARAM2_: _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u043F\u043E X _PARAM2_: _PARAM1_","Looping period on X":"\u041F\u0435\u0440\u0438\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u043F\u043E X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u0437\u0430\u0446\u0438\u043A\u043B\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 Y, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430. \u0428\u0443\u043C \u0431\u0443\u0434\u0435\u0442 \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u043D\u0430 Y.","Noise looping period on Y":"\u041F\u0435\u0440\u0438\u043E\u0434 \u0437\u0430\u0446\u0438\u043A\u043B\u0438\u0432\u0430\u043D\u0438\u044F \u0448\u0443\u043C\u0430 \u043D\u0430 Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u0437\u0430\u0446\u0438\u043A\u043B\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 Y: _PARAM1_","Looping period on Y":"\u041F\u0435\u0440\u0438\u043E\u0434 \u0437\u0430\u0446\u0438\u043A\u043B\u0438\u0432\u0430\u043D\u0438\u044F \u043D\u0430 Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0431\u0430\u0437\u043E\u0432\u0443\u044E \u0447\u0430\u0441\u0442\u043E\u0442\u0443, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0443\u044E \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430. \u041F\u0440\u0438 \u0431\u043E\u043B\u0435\u0435 \u043D\u0438\u0437\u043A\u043E\u0439 \u0447\u0430\u0441\u0442\u043E\u0442\u0435 \u0448\u0443\u043C \u0431\u0443\u0434\u0435\u0442 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0442\u044C\u0441\u044F.","Noise base frequency":"\u0411\u0430\u0437\u043E\u0432\u0430\u044F \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0448\u0443\u043C\u0430","Change the noise frequency of _PARAM2_: _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u0448\u0443\u043C\u0430 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u043A\u0442\u0430\u0432, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0445 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430. \u041E\u043D\u043E \u043C\u043E\u0436\u0435\u0442 \u0440\u0430\u0441\u0441\u043C\u0430\u0442\u0440\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u043A\u0430\u043A \u0441\u043B\u043E\u0438 \u0448\u0443\u043C\u0430 \u0441 \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u043C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435\u043C.","Noise octaves":"\u041E\u043A\u0442\u0430\u0432\u044B \u0448\u0443\u043C\u0430","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u043A\u0442\u0430\u0432 \u0448\u0443\u043C\u0430 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Octaves":"\u041E\u043A\u0442\u0430\u0432\u044B","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0441\u0442\u043E\u0439\u0447\u0438\u0432\u043E\u0441\u0442\u044C, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0443\u044E \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430. \u041F\u0440\u0438 \u0435\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0438 \"0.5\", \u043E\u043D\u0430 \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442 \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0448\u0443\u043C\u0430 \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u0439 \u043E\u043A\u0442\u0430\u0432\u0435 \u0432\u0434\u0432\u043E\u0435.","Noise persistence":"\u0423\u0441\u0442\u043E\u0439\u0447\u0438\u0432\u043E\u0441\u0442\u044C \u0448\u0443\u043C\u0430","Change the noise persistence of _PARAM2_: _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0441\u0442\u043E\u0439\u0447\u0438\u0432\u043E\u0441\u0442\u044C \u0448\u0443\u043C\u0430 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Persistence":"\u0423\u0441\u0442\u043E\u0439\u0447\u0438\u0432\u043E\u0441\u0442\u044C","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u043E\u0441\u0442\u044C, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0443\u044E \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430. \u041F\u0440\u0438 \u0435\u0435 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0438 \"2\" \u043E\u043D\u0430 \u0443\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u0439 \u043E\u043A\u0442\u0430\u0432\u0435.","Noise lacunarity":"\u041B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u043E\u0441\u0442\u044C \u0448\u0443\u043C\u0430","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u043E\u0441\u0442\u044C \u0448\u0443\u043C\u0430 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Lacunarity":"\u041B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u043E\u0441\u0442\u044C","The seed used for noise generation.":"\u0421\u0435\u043C\u044F, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u043E\u0435 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430.","The base frequency used for noise generation.":"\u0411\u0430\u0437\u043E\u0432\u0430\u044F \u0447\u0430\u0441\u0442\u043E\u0442\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430.","The number of octaves used for noise generation.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u043A\u0442\u0430\u0432, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u043E\u0435 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430.","Noise octaves number":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u043A\u0442\u0430\u0432 \u0448\u0443\u043C\u0430","The persistence used for noise generation.":"\u0421\u0442\u0435\u043F\u0435\u043D\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430.","The lacunarity used for noise generation.":"\u041B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u043E\u0441\u0442\u044C, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0448\u0443\u043C\u0430.","Camera Zoom":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Allows to zoom camera on a layer with a speed (factor per second).":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0441\u043B\u043E\u0435 \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E (\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera zoom at a given speed (in factor per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E (\u0432 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Zoom camera with speed":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E: _PARAM1_ (\u0441\u043B\u043E\u0439: _PARAM2_, \u043A\u0430\u043C\u0435\u0440\u0430: _PARAM3_)","Zoom speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430 \u0437\u0443\u043C\u0430 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. 1: \u0431\u0435\u0437 \u044D\u0444\u0444\u0435\u043A\u0442\u0430, 2: \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0432 2 \u0440\u0430\u0437\u0430 \u043A\u0430\u0436\u0434\u0443\u044E \u0441\u0435\u043A\u0443\u043D\u0434\u0443, 0.5: \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0432 2 \u0440\u0430\u0437\u0430 \u043A\u0430\u0436\u0434\u0443\u044E \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Camera number (default: 0)":"\u041D\u043E\u043C\u0435\u0440 \u043A\u0430\u043C\u0435\u0440\u044B (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043A\u0430\u043C\u0435\u0440\u044B \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u044F\u043A\u043E\u0440\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435 (\u0432\u043C\u0435\u0441\u0442\u043E \u0446\u0435\u043D\u0442\u0440\u0430).","Zoom with anchor":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0441 \u044F\u043A\u043E\u0440\u0435\u043C","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043A\u0430\u043C\u0435\u0440\u044B \u043D\u0430: _PARAM1_ \u0441 \u044F\u043A\u043E\u0440\u0435\u043C \u0432: _PARAM4_; _PARAM5_ (\u0441\u043B\u043E\u0439: _PARAM2_, \u043A\u0430\u043C\u0435\u0440\u0430: _PARAM3_)","Zoom":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: \u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0437\u0443\u043C, 2: \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0432 2 \u0440\u0430\u0437\u0430, 0.5: \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0432 2 \u0440\u0430\u0437\u0430...","Anchor X":"\u042F\u043A\u043E\u0440\u044C X","Anchor Y":"\u042F\u043A\u043E\u0440\u044C Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E (\u0432 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443) \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u044F\u043A\u043E\u0440\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435 (\u0432\u043C\u0435\u0441\u0442\u043E \u0446\u0435\u043D\u0442\u0440\u0430).","Zoom camera with speed and anchor":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0438 \u044F\u043A\u043E\u0440\u0435\u043C","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E: _PARAM1_ \u0438 \u044F\u043A\u043E\u0440\u0435\u043C \u0432: _PARAM4_; _PARAM5_ (\u0441\u043B\u043E\u0439: _PARAM2_, \u043A\u0430\u043C\u0435\u0440\u0430: _PARAM3_)","Cancellable draggable object":"\u041E\u0431\u044A\u0435\u043A\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043C\u043E\u0436\u043D\u043E \u043E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0442\u044C","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0438\u043C\u0435\u044E\u0449\u0435\u0433\u043E \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \"Draggable\") \u0438 \u043F\u043B\u0430\u0432\u043D\u043E \u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0435\u0433\u043E \u043D\u0430 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438 \u043F\u043B\u0430\u0432\u043D\u043E \u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0435\u0433\u043E \u0432 \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 (\u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F).","Cancellable Draggable object":"\u041E\u0442\u043C\u0435\u043D\u044F\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Draggable behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u044F","Tween behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F","Original X":"\u0418\u0441\u0445\u043E\u0434\u043D\u0430\u044F X-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430","Original Y":"\u0418\u0441\u0445\u043E\u0434\u043D\u0430\u044F Y-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430","Cancel last drag.":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442.","Cancel drag (deprecated)":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 _PARAM0_ \u0437\u0430 _PARAM2_ \u043C\u0441 \u0441 \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C\u044E _PARAM3_","Duration in milliseconds":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432 \u043C\u0438\u043B\u043B\u0438\u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Cancel drag":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 _PARAM0_ \u0441 \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C\u044E _PARAM3_ \u0437\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Duration in seconds":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Dragging is cancelled, the object is returning to its original position.":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0442\u043C\u0435\u043D\u0435\u043D\u043E, \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0438\u0441\u0445\u043E\u0434\u043D\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E.","Dragging is cancelled":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0442\u043C\u0435\u043D\u0435\u043D\u043E","_PARAM0_ dragging is cancelled":"_PARAM0_ \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0442\u043C\u0435\u043D\u0435\u043D\u043E","Checkbox (for Shape Painter)":"\u0424\u043B\u0430\u0436\u043E\u043A (\u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C)","Checkbox that can be toggled by a left-click or touch.":"\u0424\u043B\u0430\u0436\u043E\u043A, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043C\u043E\u0436\u043D\u043E \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0449\u0435\u043B\u0447\u043A\u043E\u043C \u043B\u0435\u0432\u043E\u0439 \u043A\u043D\u043E\u043F\u043A\u0438 \u043C\u044B\u0448\u0438 \u0438\u043B\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0435\u043C.","Checkbox":"\u0424\u043B\u0430\u0436\u043E\u043A","Checked":"\u041E\u0442\u043C\u0435\u0447\u0435\u043D","Checkbox state":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0444\u043B\u0430\u0436\u043A\u0430","Halo size (hover). If blank, this is set to \"SideLength\".":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0433\u0430\u043B\u043E (\u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438). \u0415\u0441\u043B\u0438 \u043F\u0443\u0441\u0442\u043E, \u0442\u043E \u0443\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \"SideLength\".","Checkbox appearance":"\u0412\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434 \u0444\u043B\u0430\u0436\u043A\u0430","Halo opacity (hover)":"\u041F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438)","Halo opacity (pressed)":"\u041F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438)","Enable interactions":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0444\u043B\u0430\u0436\u043A\u0430 \u0438\u0437\u043C\u0435\u043D\u0438\u043B\u043E\u0441\u044C. (\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u041E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0446\u0432\u0435\u0442 \u0444\u043B\u0430\u0436\u043A\u0430. (\u041F\u0440\u0438\u043C\u0435\u0440: 24;119;211) \u0426\u0432\u0435\u0442 \u0437\u0430\u043B\u0438\u0432\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u0444\u043B\u0430\u0436\u043E\u043A \u043E\u0442\u043C\u0435\u0447\u0435\u043D.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u0412\u0442\u043E\u0440\u0438\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u0444\u043B\u0430\u0436\u043A\u0430. (\u041F\u0440\u0438\u043C\u0435\u0440: 255;255;255) \u0426\u0432\u0435\u0442 \u0433\u0430\u043B\u043E\u0447\u043A\u0438, \u043A\u043E\u0433\u0434\u0430 \u0444\u043B\u0430\u0436\u043E\u043A \u043E\u0442\u043C\u0435\u0447\u0435\u043D.","Length of each side (px) Minimum: 10":"\u0414\u043B\u0438\u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B (px) \u041C\u0438\u043D\u0438\u043C\u0443\u043C: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u043B\u0438\u043D\u0438\u0438 \u0433\u0430\u043B\u043E\u0447\u043A\u0438 (px) (\u041C\u0438\u043D: 1, \u041C\u0430\u043A\u0441: 1/4 * \u0414\u043B\u0438\u043D\u0430\u0421\u0442\u043E\u0440\u043E\u043D\u044B)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u0433\u0440\u0430\u043D\u0438\u0446\u044B (px) \u042D\u0442\u0430 \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u0432\u0438\u0434\u043D\u0430 \u0442\u043E\u043B\u044C\u043A\u043E \u0442\u043E\u0433\u0434\u0430, \u043A\u043E\u0433\u0434\u0430 \u0444\u043B\u0430\u0436\u043E\u043A \u043D\u0435 \u043E\u0442\u043C\u0435\u0447\u0435\u043D.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0433\u0430\u043B\u043E (\u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438). \u0415\u0441\u043B\u0438 \u043F\u0443\u0441\u0442\u043E, \u0442\u043E \u0443\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 (\u0438\u043B\u0438 \u0443\u0431\u0435\u0440\u0438\u0442\u0435) \u0444\u043B\u0430\u0436\u043E\u043A.","Check (or uncheck) the checkbox":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C (\u0438\u043B\u0438 \u0443\u0431\u0440\u0430\u0442\u044C) \u0444\u043B\u0430\u0436\u043E\u043A","Add checkmark to _PARAM0_: _PARAM2_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0433\u0430\u043B\u043E\u0447\u043A\u0443 \u043A _PARAM0_: _PARAM2_","Check the checkbox?":"\u041F\u043E\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u0444\u043B\u0430\u0436\u043E\u043A?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0441 \u0444\u043B\u0430\u0436\u043A\u043E\u043C. \u041F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0438 \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C, \u043F\u043E\u043A\u0430 \u043E\u043D \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D.","Enable interactions with checkbox":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0441 \u0444\u043B\u0430\u0436\u043A\u043E\u043C","Enable interactions of _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0441 _PARAM0_: _PARAM2_","Enable":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C","If checked, change to unchecked. If unchecked, change to checked.":"\u0415\u0441\u043B\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D \u0444\u043B\u0430\u0436\u043E\u043A, \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0430 \u043D\u0435\u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044B\u0439. \u0415\u0441\u043B\u0438 \u0444\u043B\u0430\u0436\u043E\u043A \u043D\u0435 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D, \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044B\u0439.","Toggle checkmark":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0444\u043B\u0430\u0436\u043E\u043A","Toggle checkmark on _PARAM0_":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0444\u043B\u0430\u0436\u043E\u043A \u043D\u0430 _PARAM0_","Change the primary color of checkbox.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0446\u0432\u0435\u0442 \u0444\u043B\u0430\u0436\u043A\u0430.","Primary color of checkbox":"\u041E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0446\u0432\u0435\u0442 \u0444\u043B\u0430\u0436\u043A\u0430","Change the primary color of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0446\u0432\u0435\u0442 _PARAM0_: _PARAM2_","Primary color":"\u041E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0446\u0432\u0435\u0442","Change the secondary color of checkbox.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0442\u043E\u0440\u0438\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u0444\u043B\u0430\u0436\u043A\u0430.","Secondary color of checkbox":"\u0412\u0442\u043E\u0440\u0438\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u0444\u043B\u0430\u0436\u043A\u0430","Change the secondary color of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0442\u043E\u0440\u0438\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 _PARAM0_: _PARAM2_","Secondary color":"\u0412\u0442\u043E\u0440\u0438\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","Change the halo opacity when pressed.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438.","Halo opacity when pressed":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438: _PARAM2_","Halo opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430","Change the halo opacity when hovered.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438.","Halo opacity when hovered":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0440\u0435\u043E\u043B\u0430 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438: _PARAM2_","Change the halo radius when pressed.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438.","Halo radius when pressed":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438: _PARAM2_ px","Halo radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438. \u042D\u0442\u043E\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u0430\u043A\u0436\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 \u0444\u043B\u0430\u0436\u043A\u043E\u043C.","Halo radius when hovered":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0440\u0435\u043E\u043B\u0430 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438: _PARAM2_ px","Change the border thickness of checkbox.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u043E\u043B\u0449\u0438\u043D\u0443 \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u0444\u043B\u0430\u0436\u043A\u0430.","Border thickness of checkbox":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u0444\u043B\u0430\u0436\u043A\u0430","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u043E\u043B\u0449\u0438\u043D\u0443 \u0433\u0440\u0430\u043D\u0438\u0446\u044B _PARAM0_: _PARAM2_ px","Track thickness":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430","Change the side length of checkbox.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u0444\u043B\u0430\u0436\u043A\u0430.","Side length of checkbox":"\u0414\u043B\u0438\u043D\u0430 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u0444\u043B\u0430\u0436\u043A\u0430","Change the side length of _PARAM0_: _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u044B _PARAM0_: _PARAM2_ px","Track width (px)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430 (px)","Change the line width of checkmark.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043B\u0438\u043D\u0438\u0438 \u0433\u0430\u043B\u043E\u0447\u043A\u0438.","Line width of checkmark":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043B\u0438\u043D\u0438\u0438 \u0433\u0430\u043B\u043E\u0447\u043A\u0438","Change the line width of _PARAM0_: _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043B\u0438\u043D\u0438\u0438 _PARAM0_: _PARAM2_ px","Line width (px)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043B\u0438\u043D\u0438\u0438 (px)","Check if the checkbox is checked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043E\u0442\u043C\u0435\u0447\u0435\u043D \u043B\u0438 \u0444\u043B\u0430\u0436\u043E\u043A.","Is checked":"\u041F\u0440\u043E\u0432\u0435\u0440\u0435\u043D\u043E","_PARAM0_ is checked":"_PARAM0_ \u043E\u0442\u043C\u0435\u0447\u0435\u043D","Check if the checkbox interations are enabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B \u043B\u0438 \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 \u0444\u043B\u0430\u0436\u043A\u0430\u043C\u0438.","Interactions enabled":"\u0412\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B","Interactions of _PARAM0_ are enabled":"\u0412\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 _PARAM0_ \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0446\u0432\u0435\u0442, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u043E\u043D\u0442\u0443\u0440\u0430 \u0444\u043B\u0430\u0436\u043A\u0430 (\u0432 \u0441\u043B\u0443\u0447\u0430\u0435, \u0435\u0441\u043B\u0438 \u043E\u043D \u043D\u0435 \u043E\u0442\u043C\u0435\u0447\u0435\u043D) \u0438 \u0446\u0432\u0435\u0442 \u0437\u0430\u043B\u0438\u0432\u043A\u0438 (\u0432 \u0441\u043B\u0443\u0447\u0430\u0435, \u0435\u0441\u043B\u0438 \u043E\u0442\u043C\u0435\u0447\u0435\u043D).","Change the maximum value of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0446\u0432\u0435\u0442 \u0437\u0430\u043B\u0438\u0432\u043A\u0438 \u0444\u043B\u0430\u0436\u043A\u0430 (\u043A\u043E\u0433\u0434\u0430 \u043E\u043D \u043D\u0435 \u043E\u0442\u043C\u0435\u0447\u0435\u043D) \u0438 \u0446\u0432\u0435\u0442 \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u0433\u0430\u043B\u043E\u0447\u043A\u0438 (\u0432 \u0441\u043B\u0443\u0447\u0430\u0435, \u0435\u0441\u043B\u0438 \u043E\u043D \u043E\u0442\u043C\u0435\u0447\u0435\u043D).","Return the radius of the halo while the checkbox is touched or clicked.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u0449\u0435\u043B\u0447\u043A\u0435 \u043F\u043E \u0444\u043B\u0430\u0436\u043A\u0443.","Halo radius while touched or clicked":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u0449\u0435\u043B\u0447\u043A\u0435","Return the opacity of the halo while the checkbox is touched or clicked.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u0449\u0435\u043B\u0447\u043A\u0435 \u043F\u043E \u0444\u043B\u0430\u0436\u043A\u0443.","Halo opacity (while touched or clicked)":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F (\u043F\u0440\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0438 \u0438\u043B\u0438 \u0449\u0435\u043B\u0447\u043A\u0435)","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F, \u043A\u043E\u0433\u0434\u0430 \u043C\u044B\u0448\u044C \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0440\u044F\u0434\u043E\u043C \u0441 \u0444\u043B\u0430\u0436\u043A\u043E\u043C.","Halo radius (during hover)":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F (\u0432\u043E \u0432\u0440\u0435\u043C\u044F \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F, \u043A\u043E\u0433\u0434\u0430 \u043C\u044B\u0448\u044C \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0440\u044F\u0434\u043E\u043C \u0441 \u0444\u043B\u0430\u0436\u043A\u043E\u043C.","Halo opacity (during hover)":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0447\u0435\u043D\u0438\u044F (\u0432\u043E \u0432\u0440\u0435\u043C\u044F \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F)","Return the line width of checkmark (pixels).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043B\u0438\u043D\u0438\u0438 \u0433\u0430\u043B\u043E\u0447\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Line width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043B\u0438\u043D\u0438\u0438","Return the side length of checkbox (pixels).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u0444\u043B\u0430\u0436\u043A\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Side length":"\u0414\u043B\u0438\u043D\u0430 \u0441\u0442\u043E\u0440\u043E\u043D\u044B","Return the border thickness of checkbox (pixels).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u043E\u043B\u0449\u0438\u043D\u0443 \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u0444\u043B\u0430\u0436\u043A\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Border thickness":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u0433\u0440\u0430\u043D\u0438\u0446\u044B","Check if the checkbox is being pressed by mouse or touch.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0436\u0430\u0442 \u043B\u0438 \u0444\u043B\u0430\u0436\u043E\u043A \u043C\u044B\u0448\u044C\u044E \u0438\u043B\u0438 \u043F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0435\u043C.","Checkbox is being pressed":"\u0424\u043B\u0430\u0436\u043E\u043A \u043D\u0430\u0436\u0430\u0442","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ \u043D\u0430\u0436\u0430\u0442 \u043C\u044B\u0448\u044C\u044E \u0438\u043B\u0438 \u043F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0435\u043C","Update the hitbox.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u043E\u043D\u0443 \u043D\u0430\u0436\u0430\u0442\u0438\u044F.","Update hitbox":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0433\u0438\u0442\u0431\u043E\u043A\u0441","Update the hitbox of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0433\u0438\u0442\u0431\u043E\u043A\u0441 _PARAM0_","Checkpoints":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438","Respawn objects at checkpoints.":"\u0412\u043E\u0437\u0440\u043E\u0436\u0434\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043D\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0445 \u0442\u043E\u0447\u043A\u0430\u0445.","Game mechanic":"\u041C\u0435\u0445\u0430\u043D\u0438\u043A\u0430 \u0438\u0433\u0440\u044B","Update a checkpoint of an object.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Save checkpoint":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 _PARAM4_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM1_ \u043F\u043E _PARAM2_ (\u043E\u0441\u044C X), _PARAM3_ (\u043E\u0441\u044C Y)","Save checkpoint of object":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","X position":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0425","Y position":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 Y","Checkpoint name":"\u0418\u043C\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","Change the position of the object to the saved checkpoint.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u043D\u0443\u044E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443.","Load checkpoint":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C _PARAM2_ \u043A \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435 _PARAM3_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM1_","Load checkpoint from object":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u0438\u0437 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Change position of object":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Ignore (possibly) empty checkpoints":"\u0418\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C (\u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E) \u043F\u0443\u0441\u0442\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0435\u0449\u0435 \u043D\u0435 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u043D\u044B\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0445 \u0442\u043E\u0447\u0435\u043A (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E) \u0443\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B 0;0. \u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \"\u0434\u0430\", \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u0438\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0435\u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438. \u0427\u0442\u043E\u0431\u044B \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u0430\u043B\u044C\u0442\u0435\u0440\u043D\u0430\u0442\u0438\u0432\u043D\u0443\u044E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443, \u0441\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u043D\u043E\u0432\u043E\u0435 \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u0438 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442\", \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u043D\u0443\u0436\u043D\u0443\u044E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043A\u0430\u043A \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435.","Check if a checkpoint has a position saved / does exist.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0438\u043C\u0435\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 / \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438.","Checkpoint exists":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","Checkpoint _PARAM2_ of _PARAM1_ exists":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 _PARAM2_ \u0438\u0437 _PARAM1_ \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","Check checkpoint from object":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u0438\u0437 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Clipboard":"\u0411\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430","Read and write the clipboard.":"\u0427\u0442\u0435\u043D\u0438\u0435 \u0438 \u0437\u0430\u043F\u0438\u0441\u044C \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u0410\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u043D\u043E\u0435 \u0447\u0442\u0435\u043D\u0438\u0435 \u0442\u0435\u043A\u0441\u0442\u0430 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430. \n\u041E\u0431\u0440\u0430\u0442\u0438\u0442\u0435 \u0432\u043D\u0438\u043C\u0430\u043D\u0438\u0435, \u0447\u0442\u043E \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u043C\u043E\u0436\u0435\u0442 \u0437\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u0438\u0435 \u043D\u0430 \u0447\u0442\u0435\u043D\u0438\u0435 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430.","Get text from the clipboard":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430","Read clipboard and store text in _PARAM1_":"\u041F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u044C \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430 \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 _PARAM1_","Callback variable where to store the clipboard contents":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043E\u0431\u0440\u0430\u0442\u043D\u043E\u0433\u043E \u0432\u044B\u0437\u043E\u0432\u0430, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u043C\u043E\u0435 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430","Write the text in the clipboard.":"\u0417\u0430\u043F\u0438\u0441\u0430\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430.","Write text to the clipboard":"\u0417\u0430\u043F\u0438\u0441\u0430\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430","Write _PARAM1_ to clipboard":"\u0417\u0430\u043F\u0438\u0441\u0430\u0442\u044C _PARAM1_ \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430","Text to write to clipboard":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u0410\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u043D\u043E\u0435 \u0447\u0442\u0435\u043D\u0438\u0435 \u0442\u0435\u043A\u0441\u0442\u0430 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430. \u041F\u043E\u0441\u043A\u043E\u043B\u044C\u043A\u0443 \u044D\u0442\u043E \"\u0430\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u043D\u043E\u0435\", \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0440\u0430\u0437\u0443 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0430 \u0442\u0435\u043A\u0441\u0442\u043E\u043C \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430. \u041F\u0435\u0440\u0435\u0434 \u0442\u0435\u043C \u043A\u0430\u043A \u043E\u043D\u0430 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0430, \u0432\u0430\u043C \u043F\u0440\u0438\u0434\u0435\u0442\u0441\u044F \u043F\u043E\u0434\u043E\u0436\u0434\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043A\u0430\u0434\u0440\u043E\u0432. \u0415\u0441\u043B\u0438 \u0432\u044B \u0445\u043E\u0442\u0438\u0442\u0435, \u0447\u0442\u043E\u0431\u044B \u0432\u0430\u0448\u0438 \u043F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0438 \u043F\u043E\u0434\u0441\u043E\u0431\u044B\u0442\u0438\u044F \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u043E\u0436\u0438\u0434\u0430\u043B\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u0447\u0442\u0435\u043D\u0438\u044F, \u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0436\u0438\u0434\u0430\u044E\u0449\u0443\u044E \u0432\u0435\u0440\u0441\u0438\u044E \u044D\u0442\u043E\u0433\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F (\u0440\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u0443\u0435\u0442\u0441\u044F). \n\u041E\u0431\u0440\u0430\u0442\u0438\u0442\u0435 \u0442\u0430\u043A\u0436\u0435 \u0432\u043D\u0438\u043C\u0430\u043D\u0438\u0435, \u0447\u0442\u043E \u043D\u0430 \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0430\u0445 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u043C\u043E\u0436\u0435\u0442 \u043F\u043E\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u0438\u0435 \u043D\u0430 \u0447\u0442\u0435\u043D\u0438\u0435 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430.","(No waiting) Get text from the clipboard":"(\u0411\u0435\u0437 \u043E\u0436\u0438\u0434\u0430\u043D\u0438\u044F) \u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430","Callback variable where to store the result":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043E\u0431\u0440\u0430\u0442\u043D\u043E\u0433\u043E \u0432\u044B\u0437\u043E\u0432\u0430, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u0423\u0421\u0422\u0410\u0420\u0415\u0412\u0428\u0415\u0415] \u041F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430 (\u0442\u043E\u043B\u044C\u043A\u043E Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u0423\u0421\u0422\u0410\u0420\u0415\u0412\u0428\u0415\u0415] \u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0438\u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0435\u043D\u0430 (\u0442\u043E\u043B\u044C\u043A\u043E Windows, macOS, Linux)","Color Conversion":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u0412\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0446\u0432\u0435\u0442\u043E\u0432\u044B\u0445 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043C\u0435\u0436\u0434\u0443 \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u043C\u0438 \u0444\u043E\u0440\u043C\u0430\u0442\u0430\u043C\u0438 (RGB, HSV, HSL, \u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u043D\u044B\u0435 \u0446\u0432\u0435\u0442\u0430), \u0440\u0430\u0441\u0447\u0435\u0442 \u044F\u0440\u043A\u043E\u0441\u0442\u0438 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u0430\u043C\u0438 WCAG 2.0, \u0438 \u0441\u043C\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u0435 \u0434\u0432\u0443\u0445 \u0446\u0432\u0435\u0442\u043E\u0432.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0433\u043E \u0444\u043E\u0440\u043C\u0430\u0442\u0430 \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 RGB. \u041F\u0440\u0438\u043C\u0435\u0440 \u0432\u0432\u043E\u0434\u0430: \"0459AF\".","Hexadecimal to RGB":"\u0428\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0435 \u0432 RGB","Hex value":"\u0428\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u0412\u044B\u0447\u0438\u0441\u043B\u0438\u0442\u044C \u044F\u0440\u043A\u043E\u0441\u0442\u044C RGB-\u0446\u0432\u0435\u0442\u0430. \u041F\u0440\u0438\u043C\u0435\u0440 \u0432\u0432\u043E\u0434\u0430: \"0;128;255\".","Luminance from RGB":"\u042F\u0440\u043A\u043E\u0441\u0442\u044C \u0438\u0437 RGB","RGB color":"RGB-\u0446\u0432\u0435\u0442","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u0412\u044B\u0447\u0438\u0441\u043B\u0438\u0442\u044C \u044F\u0440\u043A\u043E\u0441\u0442\u044C \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0433\u043E \u0446\u0432\u0435\u0442\u0430. \u041F\u0440\u0438\u043C\u0435\u0440 \u0432\u0432\u043E\u0434\u0430: \"0459AF\".","Luminance from hexadecimal":"\u042F\u0440\u043A\u043E\u0441\u0442\u044C \u0438\u0437 \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0433\u043E","Blend two RGB colors by applying a weighted mean.":"\u0421\u043C\u0435\u0448\u0430\u0442\u044C \u0434\u0432\u0430 RGB-\u0446\u0432\u0435\u0442\u0430, \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0432 \u0432\u0437\u0432\u0435\u0448\u0435\u043D\u043D\u043E\u0435 \u0441\u0440\u0435\u0434\u043D\u0435\u0435.","Blend RGB colors":"\u0421\u043C\u0435\u0448\u0430\u0442\u044C RGB-\u0446\u0432\u0435\u0442\u0430","First RGB color":"\u041F\u0435\u0440\u0432\u044B\u0439 RGB \u0446\u0432\u0435\u0442","Second RGB color":"\u0412\u0442\u043E\u0440\u043E\u0439 RGB \u0446\u0432\u0435\u0442","Ratio":"\u0421\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0435","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1, \u0433\u0434\u0435 0 \u0434\u0430\u0435\u0442 \u043F\u0435\u0440\u0432\u044B\u0439 \u0446\u0432\u0435\u0442, \u0430 1 \u0434\u0430\u0435\u0442 \u0432\u0442\u043E\u0440\u043E\u0439 \u0446\u0432\u0435\u0442","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 RGB \u0432 \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u0443\u044E \u0441\u0442\u0440\u043E\u043A\u0443. \u041F\u0440\u0438\u043C\u0435\u0440 \u0432\u0432\u043E\u0434\u0430: \"0;128;255\".","RGB to hexadecimal":"RGB \u0432 \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u044B\u0439","RGB value":"RGB \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 RGB \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 HSL. \u041F\u0440\u0438\u043C\u0435\u0440 \u0432\u0432\u043E\u0434\u0430: \"0;128;255\".","RGB to HSL":"RGB \u0432 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0446\u0432\u0435\u0442\u0430 HSV \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 RGB. \u0414\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u0435 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u044B \u0432\u0432\u043E\u0434\u0430: H(0 \u0434\u043E 360), S(0 \u0434\u043E 100), V(0 \u0434\u043E 100).","HSV to RGB":"HSV \u0432 RGB","Hue 0-360":"\u041E\u0442\u0442\u0435\u043D\u043E\u043A 0-360","Saturation 0-100":"\u041D\u0430\u0441\u044B\u0449\u0435\u043D\u043D\u043E\u0441\u0442\u044C 0-100","Value 0-100":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 RGB \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 HSV. \u041F\u0440\u0438\u043C\u0435\u0440 \u0432\u0432\u043E\u0434\u0430: \"0;128;255\".","RGB to HSV":"RGB \u0432 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0438\u043C\u044F \u0446\u0432\u0435\u0442\u0430 \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 RGB. (\u041F\u0440\u0438\u043C\u0435\u0440\u044B: \u0447\u0451\u0440\u043D\u044B\u0439, \u0441\u0435\u0440\u044B\u0439, \u0431\u0435\u043B\u044B\u0439, \u043A\u0440\u0430\u0441\u043D\u044B\u0439, \u043F\u0443\u0440\u043F\u0443\u0440\u043D\u044B\u0439, \u0437\u0435\u043B\u0451\u043D\u044B\u0439, \u0436\u0451\u043B\u0442\u044B\u0439, \u0441\u0438\u043D\u0438\u0439)\n\u041F\u043E\u043B\u043D\u044B\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u0446\u0432\u0435\u0442\u043E\u0432: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"\u0418\u043C\u044F \u0446\u0432\u0435\u0442\u0430 \u0432 RGB","Name of a color":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u0430","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0446\u0432\u0435\u0442\u0430 HSL \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 RGB. \u0414\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u0435 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u044B \u0432\u0432\u043E\u0434\u0430: H(0 \u0434\u043E 360), S(0 \u0434\u043E 100), L(0 \u0434\u043E 100).","HSL to RGB":"HSL \u0432 RGB","Lightness 0-100":"\u042F\u0440\u043A\u043E\u0441\u0442\u044C 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u043E\u0442\u0442\u0435\u043D\u043E\u043A \u0446\u0432\u0435\u0442\u0430 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 360) \u0432 \u0446\u0432\u0435\u0442\u043E\u0432\u0443\u044E \u0441\u0442\u0440\u043E\u043A\u0443 RGB \u0441\u043E 100% \u043D\u0430\u0441\u044B\u0449\u0435\u043D\u043D\u043E\u0441\u0442\u044C\u044E \u0438 50% \u044F\u0440\u043A\u043E\u0441\u0442\u044C\u044E.","Hue to RGB":"\u041E\u0442\u0442\u0435\u043D\u043E\u043A \u0432 RGB","Compressor":"\u0421\u0436\u0430\u0442\u0438\u0435","Compress and decompress strings.":"\u0421\u0436\u0430\u0442\u0438\u0435 \u0438 \u0440\u0430\u0437\u0436\u0430\u0442\u0438\u0435 \u0441\u0442\u0440\u043E\u043A.","Decompress a string.":"\u0420\u0430\u0437\u0430\u0440\u0445\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443.","Decompress String":"\u0420\u0430\u0437\u0430\u0440\u0445\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443","String to decompress":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0440\u0430\u0437\u0430\u0440\u0445\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Compress a string.":"\u0421\u0436\u0430\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443.","Compress String":"\u0421\u0436\u0430\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443","String to compress":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0441\u0436\u0430\u0442\u0438\u044F","Copy camera settings":"\u041A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B","Copy the camera settings of a layer and apply them to another layer.":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043B\u043E\u044F \u0438 \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u0435 \u0438\u0445 \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u0441\u043B\u043E\u044E.","Copy camera settings of a layer and apply them to another layer.":"\u041A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043B\u043E\u044F \u0438 \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0438\u0445 \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u0441\u043B\u043E\u044E.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u041A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u043B\u043E\u044F _PARAM1_ \u0438 \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0438\u0445 \u043A \u0441\u043B\u043E\u044E _PARAM3_ (\u043F\u043E\u0437\u0438\u0446\u0438\u044F X: _PARAM5_, \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y: _PARAM6_, \u043C\u0430\u0441\u0448\u0442\u0430\u0431: _PARAM7_, \u0443\u0433\u043E\u043B: _PARAM8_)","Source layer":"\u0418\u0441\u0445\u043E\u0434\u043D\u044B\u0439 \u0441\u043B\u043E\u0439","Source camera":"\u0418\u0441\u0445\u043E\u0434\u043D\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u0430","Destination layer":"\u0421\u043B\u043E\u0439 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Destination camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Clone X position":"\u041A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E X","Clone Y position":"\u041A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E Y","Clone zoom":"\u041A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Clone angle":"\u041A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0433\u043E\u043B","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u0442\u044C \u0438\u0433\u0440\u044B \u043D\u0430 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0435 CrazyGames, \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u0440\u0435\u043A\u043B\u0430\u043C\u0443 \u0438 \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0441 \u0443\u0447\u0435\u0442\u043D\u044B\u043C\u0438 \u0437\u0430\u043F\u0438\u0441\u044F\u043C\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0435\u0439 CrazyGames.","Third-party":"\u0421\u0442\u043E\u0440\u043E\u043D\u043D\u0438\u0439","Get link account response.":"\u041E\u0442\u0432\u0435\u0442 \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441 \u0441\u0441\u044B\u043B\u043A\u0438 \u043D\u0430 \u0430\u043A\u043A\u0430\u0443\u043D\u0442.","Link account response":"\u041E\u0442\u0432\u0435\u0442 \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441 \u0441\u0441\u044B\u043B\u043A\u0438 \u043D\u0430 \u0430\u043A\u043A\u0430\u0443\u043D\u0442","the last error from the CrazyGames API.":"\u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044F\u044F \u043E\u0448\u0438\u0431\u043A\u0430 \u043E\u0442 CrazyGames API.","Get last error":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u043E\u0448\u0438\u0431\u043A\u0443","CrazyGames API last error is":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u044F\u044F \u043E\u0448\u0438\u0431\u043A\u0430 \u043E\u0442 CrazyGames API.","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u043E\u0448\u0435\u043B \u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0432 CrazyGames. \u0415\u0441\u043B\u0438 \u0432\u043E\u0448\u0435\u043B, \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0438\u043C\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u0438 \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u044E \u043F\u0440\u043E\u0444\u0438\u043B\u044F.","Check and load if an user is signed in CrazyGames":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C \u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C, \u0432\u043E\u0448\u0435\u043B \u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0432 CrazyGames","Check if user is signed in CrazyGames":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u043E\u0448\u0435\u043B \u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0432 CrazyGames.","Check if the user is signed in.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u043E\u0448\u0435\u043B \u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C.","User is signed in":"\u041F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0432\u043E\u0448\u0435\u043B","Return an invite link.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0441\u044B\u043B\u043A\u0443 \u043D\u0430 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435.","Invite link":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435","Room id":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u043C\u043D\u0430\u0442\u044B","Display an invite button.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F.","Display invite button":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F","Display an invite button for the room id: _PARAM1_":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B: _PARAM1_","Load CrazyGames SDK.":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C SDK CrazyGames.","Load SDK":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C SDK","Load CrazyGames SDK":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C SDK CrazyGames","Check if the CrazyGames SDK is ready to be used.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0433\u043E\u0442\u043E\u0432 \u043B\u0438 SDK CrazyGames \u043A \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044E.","CrazyGames SDK is ready":"SDK CrazyGames \u0433\u043E\u0442\u043E\u0432 \u043A \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044E","Let CrazyGames know gameplay started.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C CrazyGames, \u0447\u0442\u043E \u043D\u0430\u0447\u0430\u043B\u0430\u0441\u044C \u0438\u0433\u0440\u043E\u0432\u0430\u044F \u0441\u0435\u0441\u0441\u0438\u044F.","Gameplay started":"\u0418\u0433\u0440\u043E\u0432\u0430\u044F \u0441\u0435\u0441\u0441\u0438\u044F \u043D\u0430\u0447\u0430\u0442\u0430","Let CrazyGames know gameplay started":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C CrazyGames, \u0447\u0442\u043E \u043D\u0430\u0447\u0430\u043B\u0430\u0441\u044C \u0438\u0433\u0440\u043E\u0432\u0430\u044F \u0441\u0435\u0441\u0441\u0438\u044F","Let CrazyGames know gameplay stopped.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u0435 CrazyGames, \u0447\u0442\u043E \u0433\u0435\u0439\u043C\u043F\u043B\u0435\u0439 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D.","Gameplay stopped":"\u0413\u0435\u0439\u043C\u043F\u043B\u0435\u0439 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D","Let CrazyGames know gameplay stopped":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u0435 CrazyGames, \u0447\u0442\u043E \u0433\u0435\u0439\u043C\u043F\u043B\u0435\u0439 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D","Let CrazyGames know loading started.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u0435 CrazyGames, \u0447\u0442\u043E \u043D\u0430\u0447\u0430\u043B\u0430\u0441\u044C \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430.","Loading started":"\u041D\u0430\u0447\u0430\u043B\u0430\u0441\u044C \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430","Let CrazyGames know loading started":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u0435 CrazyGames, \u0447\u0442\u043E \u043D\u0430\u0447\u0430\u043B\u0430\u0441\u044C \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430","Let CrazyGames know loading stopped.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u0435 CrazyGames, \u0447\u0442\u043E \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430.","Loading stopped":"\u0417\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430","Let CrazyGames know loading stopped":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u0435 CrazyGames, \u0447\u0442\u043E \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430","Display a video ad. The game is automatically muted while the video is playing.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0443. \u0412\u043E \u0432\u0440\u0435\u043C\u044F \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u0432\u0438\u0434\u0435\u043E \u0438\u0433\u0440\u0430 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0431\u0435\u0437\u0437\u0432\u0443\u0447\u043D\u043E\u0439.","Display video ad":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0443","Display _PARAM1_ video ad":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C _PARAM1_ \u0432\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0443","Ad Type":"\u0422\u0438\u043F \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Checks if a video ad just finished playing successfully.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0443\u0441\u043F\u0435\u0448\u043D\u043E \u043B\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u043E\u0441\u044C \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0432\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u044B.","Video ad just finished playing":"\u0412\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0430 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u0435","Checks if a video ad is playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0441\u044F \u043B\u0438 \u0432\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430.","Video ad is playing":"\u0412\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0441\u044F","Check if the user changed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0438\u0437\u043C\u0435\u043D\u0438\u043B\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C.","User changed":"\u041F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0438\u0437\u043C\u0435\u043D\u0438\u043B\u0441\u044F","Check if a video ad had an error.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0432\u043E\u0437\u043D\u0438\u043A\u043B\u0438 \u043B\u0438 \u043E\u0448\u0438\u0431\u043A\u0438 \u0432 \u0432\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0435.","Video ad had an error":"\u0412\u0438\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u043B\u0430 \u043E\u0448\u0438\u0431\u043A\u0443","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0441\u0441\u044B\u043B\u043A\u0443-\u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u0433\u043B\u0430\u0441\u0438\u0442\u044C \u0434\u0440\u0443\u0437\u0435\u0439 \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C\u0441\u044F \u043A \u0432\u0430\u0448\u0438\u043C \u0438\u0433\u0440\u043E\u0432\u044B\u043C \u0441\u0435\u0441\u0441\u0438\u044F\u043C. \u042D\u0442\u043E\u0442 URL \u043C\u043E\u0436\u043D\u043E \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0435\u043D\u0430 \u0438\u043B\u0438 \u043E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u0432 \u0438\u0433\u0440\u0435, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u043C\u043E\u0433 \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0435\u0433\u043E.","Generate an invite link":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0441\u0441\u044B\u043B\u043A\u0443-\u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435","Generate an invite link for _PARAM1_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0441\u0441\u044B\u043B\u043A\u0443-\u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435 \u0434\u043B\u044F _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0441\u0447\u0430\u0441\u0442\u043B\u0438\u0432\u043E\u0435 \u0432\u0440\u0435\u043C\u044F, \u0438\u0441\u043F\u0443\u0441\u043A\u0430\u044F \u0441\u0432\u0435\u0440\u043A\u0430\u044E\u0449\u0438\u0435 \u043A\u043E\u043D\u0444\u0435\u0442\u0442\u0438. \u041F\u0440\u0430\u0437\u0434\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0434\u043E\u043B\u0436\u043D\u043E \u043E\u0441\u0442\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u043E\u0441\u043E\u0431\u044B\u043C \u043C\u043E\u043C\u0435\u043D\u0442\u043E\u043C.","Display happy time":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0441\u0447\u0430\u0441\u0442\u043B\u0438\u0432\u043E\u0435 \u0432\u0440\u0435\u043C\u044F","Scan for ad blockers.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 \u043D\u0430\u043B\u0438\u0447\u0438\u0435 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A\u043E\u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u044B.","Scan for ad blockers":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 \u043D\u0430\u043B\u0438\u0447\u0438\u0435 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A\u043E\u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A \u0440\u0435\u043A\u043B\u0430\u043C\u044B. \u042D\u0442\u043E \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0432\u0441\u0435\u0433\u0434\u0430 \u043B\u043E\u0436\u043D\u043E \u0434\u043E \u0432\u044B\u0437\u043E\u0432\u0430 \"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 \u043D\u0430\u043B\u0438\u0447\u0438\u0435 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A\u043E\u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u044B\".","Ad blocker is detected":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Display a banner that can be called once per 60 seconds.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043C\u043E\u0436\u043D\u043E \u0432\u044B\u0437\u044B\u0432\u0430\u0442\u044C \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0432 60 \u0441\u0435\u043A\u0443\u043D\u0434.","Display a banner":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440: _PARAM1_ \u0432 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0438 _PARAM3_ ; _PARAM4_ \u0441 \u0440\u0430\u0437\u043C\u0435\u0440\u043E\u043C _PARAM2_","Banner name":"\u0418\u043C\u044F \u0431\u0430\u043D\u043D\u0435\u0440\u0430","Ad size":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Position X":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 X","Position Y":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 Y","Hide a banner.":"\u0421\u043A\u0440\u044B\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440.","Hide a banner":"\u0421\u043A\u0440\u044B\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440","Hide the banner: _PARAM1_":"\u0421\u043A\u0440\u044B\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440: _PARAM1_","Hide all banners.":"\u0421\u043A\u0440\u044B\u0442\u044C \u0432\u0441\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u044B.","Hide all banners":"\u0421\u043A\u0440\u044B\u0442\u044C \u0432\u0441\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u044B","Hide all the banners":"\u0421\u043A\u0440\u044B\u0442\u044C \u0432\u0441\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u044B","Hide the invite button.":"\u0421\u043A\u0440\u044B\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F.","Hide invite button":"\u0421\u043A\u0440\u044B\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F","Get the environment.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u0440\u0435\u0434\u0443.","Get the environment":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u0440\u0435\u0434\u0443","display environment into _PARAM1_":"\u043E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u0441\u0440\u0435\u0434\u0443 \u0432 _PARAM1_","Retrieve user data.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F.","Retrieve user data":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Show CrazyGames login window.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043E\u043A\u043D\u043E \u0432\u0445\u043E\u0434\u0430 \u0432 CrazyGames.","Show CrazyGames login window":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043E\u043A\u043D\u043E \u0432\u0445\u043E\u0434\u0430 \u0432 CrazyGames","Show account link prompt.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u0440\u0435\u0434\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u043F\u0440\u0438\u0432\u044F\u0437\u043A\u0438 \u0430\u043A\u043A\u0430\u0443\u043D\u0442\u0430.","Show account link prompt":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u0440\u0435\u0434\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u043F\u0440\u0438\u0432\u044F\u0437\u043A\u0438 \u0430\u043A\u043A\u0430\u0443\u043D\u0442\u0430","the username.":"\u0438\u043C\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F.","Username":"\u0418\u043C\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Username is":"\u0418\u043C\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F:","the CrazyGames User ID.":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F CrazyGames.","CrazyGames User ID":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F CrazyGames","CrazyGames user ID is":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F CrazyGames:","Get user signed in profile picture url.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C URL \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u0438 \u043F\u0440\u043E\u0444\u0438\u043B\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F, \u0432\u043E\u0448\u0435\u0434\u0448\u0435\u0433\u043E \u0432 \u0441\u0438\u0441\u0442\u0435\u043C\u0443.","Get user signed in profile picture url":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C URL \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u0438 \u043F\u0440\u043E\u0444\u0438\u043B\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F, \u0432\u043E\u0448\u0435\u0434\u0448\u0435\u0433\u043E \u0432 \u0441\u0438\u0441\u0442\u0435\u043C\u0443.","Return true when the user prefers to instantly join a lobby.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0442\u044C true, \u0435\u0441\u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u043F\u0440\u0435\u0434\u043F\u043E\u0447\u0438\u0442\u0430\u0435\u0442 \u043C\u0433\u043D\u043E\u0432\u0435\u043D\u043D\u043E \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C\u0441\u044F \u043A \u043B\u043E\u0431\u0431\u0438.","Is instantly joining a lobby":"\u041C\u0433\u043D\u043E\u0432\u0435\u043D\u043D\u043E\u0435 \u043F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0435 \u043A \u043B\u043E\u0431\u0431\u0438","Return true if the user prefers the chat disabled.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0442\u044C true, \u0435\u0441\u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u043F\u0440\u0435\u0434\u043F\u043E\u0447\u0438\u0442\u0430\u0435\u0442 \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044B\u0439 \u0447\u0430\u0442.","Is the user chat disabled":"\u041E\u0442\u043A\u043B\u044E\u0447\u0435\u043D \u043B\u0438 \u0447\u0430\u0442 \u0443 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Retrieves user system info, browser, version and device.":"\u0418\u0437\u0432\u043B\u0435\u043A\u0430\u0435\u0442 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u044E \u043E \u0441\u0438\u0441\u0442\u0435\u043C\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F, \u0431\u0440\u0430\u0443\u0437\u0435\u0440, \u0432\u0435\u0440\u0441\u0438\u044E \u0438 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u043E.","Retrieves user system info":"\u0418\u0437\u0432\u043B\u0435\u043A\u0430\u0435\u0442 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u044E \u043E \u0441\u0438\u0441\u0442\u0435\u043C\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Get invite parameters if user is invited to this game.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D \u043D\u0430 \u044D\u0442\u0443 \u0438\u0433\u0440\u0443.","Get invite parameters":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F","Param":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440","Save the session data.":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0441\u0435\u0441\u0441\u0438\u0438.","Save session data":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0441\u0435\u0441\u0441\u0438\u0438","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0441\u0435\u0441\u0441\u0438\u0438, \u0441 id: _PARAM1_ \u0432: _PARAM2_","Id":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440","Get user session data.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0441\u0435\u0430\u043D\u0441\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F.","Get user session data":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0441\u0435\u0430\u043D\u0441\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","the availability of the user's account.":"\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0441\u0442\u044C \u0443\u0447\u0435\u0442\u043D\u043E\u0439 \u0437\u0430\u043F\u0438\u0441\u0438 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F.","Is user account available":"\u0414\u043E\u0441\u0442\u0443\u043F\u0435\u043D \u043B\u0438 \u0430\u043A\u043A\u0430\u0443\u043D\u0442 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","The CrazyGames user account is available":"\u0410\u043A\u043A\u0430\u0443\u043D\u0442 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F CrazyGames \u0434\u043E\u0441\u0442\u0443\u043F\u0435\u043D","Retrieve the user's session token for authentication.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u043E\u043A\u0435\u043D \u0441\u0435\u0430\u043D\u0441\u0430 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u0434\u043B\u044F \u0430\u0443\u0442\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438.","Get User Token":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0438\u0439 \u0442\u043E\u043A\u0435\u043D","Retrieve the authentication token from Xsolla.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u043E\u043A\u0435\u043D \u0430\u0443\u0442\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0446\u0438\u0438 \u043E\u0442 Xsolla.","Get Xsolla Token":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u043E\u043A\u0435\u043D Xsolla","Generate Xsolla token.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0430\u0440\u043A\u0435\u0440 Xsolla","Generate Xsolla token":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0442\u043E\u043A\u0435\u043D Xsolla","Cursor movement conditions":"\u0423\u0441\u043B\u043E\u0432\u0438\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Conditions to check the cursor movement (still or moving).":"\u0423\u0441\u043B\u043E\u0432\u0438\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0443\u0440\u0441\u043E\u0440\u0430 (\u0432 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043F\u043E\u043A\u043E\u044F \u0438\u043B\u0438 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F).","Check if the cursor has stayed still for the specified time on the default layer.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043E\u0441\u0442\u0430\u0432\u0430\u043B\u0441\u044F \u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Cursor stays still":"\u041A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u043E","Cursor has stayed still for _PARAM1_ seconds":"\u041A\u0443\u0440\u0441\u043E\u0440 \u0431\u044B\u043B \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434","Check if the cursor is moving on the default layer.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Cursor is moving":"\u041A\u0443\u0440\u0441\u043E\u0440 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F","Cursor type":"\u0422\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u041F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043B\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0442\u0438\u043F\u0430 \u043A\u0443\u0440\u0441\u043E\u0440\u0430 \u0438 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043A\u0443\u0440\u0441\u043E\u0440\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438 \u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442.","Change the type of the cursor.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430.","Change the cursor to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430 _PARAM1_","The new cursor type":"\u041D\u043E\u0432\u044B\u0439 \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u0421\u043F\u0438\u0441\u043E\u043A \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u044B\u0445 \u043A\u0443\u0440\u0441\u043E\u0440\u043E\u0432 \u043D\u0430 https://developer.mozilla.org/ru/docs/Web/CSS/cursor","Do change the type of the cursor.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430.","Do change cursor type":"\u0418\u0437\u043C\u0435\u043D\u0438\u043C \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Do change the cursor to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430 _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434 \u043A\u0443\u0440\u0441\u043E\u0440\u0430 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438 (\u043D\u0430 Windows, macOS \u0438\u043B\u0438 Linux).","Custom cursor when hovered":"\u041F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0438\u0439 \u043A\u0443\u0440\u0441\u043E\u0440 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438","The cursor type":"\u0422\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u0421\u043C. \u0441\u043F\u0438\u0441\u043E\u043A \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u0445 \u043A\u0443\u0440\u0441\u043E\u0440\u043E\u0432 \u043F\u043E \u0430\u0434\u0440\u0435\u0441\u0443 https://developer.mozilla.org/ru/docs/Web/CSS/cursor.","Curved movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043A\u0440\u0438\u0432\u043E\u0439","Move objects on curved paths.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E \u043A\u0440\u0438\u0432\u044B\u043C \u043F\u0443\u0442\u044F\u043C.","Append a cubic Bezier curve at the end of the path.":"\u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 \u043A\u0443\u0431\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043A\u0440\u0438\u0432\u0443\u044E \u0411\u0435\u0437\u044C\u0435 \u0432 \u043A\u043E\u043D\u0446\u0435 \u043F\u0443\u0442\u0438.","Append a curve":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043A\u0440\u0438\u0432\u0443\u044E","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 \u043A\u0440\u0438\u0432\u0443\u044E \u043A \u043F\u0443\u0442\u0438 _PARAM1_ \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043A\u043E\u043D\u0446\u0430: _PARAM8_, \u043F\u0435\u0440\u0432\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430: _PARAM2_ ; _PARAM3_, \u0432\u0442\u043E\u0440\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430: _PARAM4_ ; _PARAM5_, \u043C\u0435\u0441\u0442\u043E \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F: _PARAM6_ ; _PARAM7_","Path name":"\u0418\u043C\u044F \u043F\u0443\u0442\u0438","First control point X":"\u041F\u0435\u0440\u0432\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 X","First control point Y":"\u041F\u0435\u0440\u0432\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 Y","Second Control point X":"\u0412\u0442\u043E\u0440\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 X","Second Control point Y":"\u0412\u0442\u043E\u0440\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 Y","Destination point X":"\u0422\u043E\u0447\u043A\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F X","Destination point Y":"\u0422\u043E\u0447\u043A\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F Y","Relative":"\u041E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043A\u0443\u0431\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043A\u0440\u0438\u0432\u0443\u044E \u0411\u0435\u0437\u044C\u0435 \u0432 \u043A\u043E\u043D\u0435\u0446 \u043F\u0443\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041F\u0435\u0440\u0432\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u0441\u0438\u043C\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435 \u043F\u0443\u0442\u0438.","Append a smooth curve":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0433\u043B\u0430\u0434\u043A\u0443\u044E \u043A\u0440\u0438\u0432\u0443\u044E","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0433\u043B\u0430\u0434\u043A\u0443\u044E \u043A\u0440\u0438\u0432\u0443\u044E \u043A \u043F\u0443\u0442\u0438 _PARAM1_ \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043A\u043E\u043D\u0446\u0430: _PARAM6_, \u0432\u0442\u043E\u0440\u0430\u044F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430: _PARAM2_ ; _PARAM3_, \u0442\u043E\u0447\u043A\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u0432 \u043A\u043E\u043D\u0435\u0446 \u043F\u0443\u0442\u0438.","Append a line":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u043A \u043F\u0443\u0442\u0438 _PARAM1_ \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043A\u043E\u043D\u0446\u0430: _PARAM4_, \u0442\u043E\u0447\u043A\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u0434\u043B\u044F \u0437\u0430\u043A\u0440\u044B\u0442\u0438\u044F \u043F\u0443\u0442\u0438.","Close a path":"\u0417\u0430\u043A\u0440\u044B\u0442\u044C \u043F\u0443\u0442\u044C","Close the path _PARAM1_":"\u0417\u0430\u043A\u0440\u044B\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043F\u0443\u0442\u044C \u0438\u0437 \u043A\u043E\u043C\u0430\u043D\u0434 SVG, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440 \"M 0,0 C 55,0 100,45 100,100\". \u041A\u043E\u043C\u0430\u043D\u0434\u044B: M = \u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435, C = \u041A\u0440\u0438\u0432\u0430\u044F, S = \u0413\u043B\u0430\u0434\u043A\u0430\u044F, L = \u041B\u0438\u043D\u0438\u044F. \u0421\u0442\u0440\u043E\u0447\u043D\u044B\u0435 \u0431\u0443\u043A\u0432\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0445 \u043F\u043E\u0437\u0438\u0446\u0438\u0439. \u041F\u0440\u0435\u0434\u043F\u043E\u0447\u0442\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0441\u043F\u043E\u0441\u043E\u0431 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043A\u043E\u043C\u0430\u043D\u0434 - \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440 SVG, \u0442\u0430\u043A\u043E\u0439 \u043A\u0430\u043A Inkscape.","Create a path from SVG":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043F\u0443\u0442\u044C \u0438\u0437 SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_ \u0438\u0437 \u043A\u043E\u043C\u0430\u043D\u0434 \u043F\u0443\u0442\u0438 SVG _PARAM2_","SVG commands":"\u041A\u043E\u043C\u0430\u043D\u0434\u044B SVG","Return the SVG commands of a path.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0442\u0438\u0442\u044C \u043A\u043E\u043C\u0430\u043D\u0434\u044B SVG \u043F\u0443\u0442\u0438.","SVG path commands":"\u041A\u043E\u043C\u0430\u043D\u0434\u044B \u043F\u0443\u0442\u0438 SVG","Delete a path from the memory.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438.","Delete a path":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0443\u0442\u044C","Delete the path: _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0443\u0442\u044C: _PARAM1_","Append a path to another path.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u043F\u0443\u0442\u0438.","Append a path":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0443\u0442\u044C","Append the path _PARAM2_ to the path _PARAM1_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0443\u0442\u044C _PARAM2_ \u043A \u043F\u0443\u0442\u0438 _PARAM1_","Name of the path to modify":"\u0418\u043C\u044F \u043F\u0443\u0442\u0438 \u0434\u043B\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F","Name of the path to add to the first one":"\u0418\u043C\u044F \u043F\u0443\u0442\u0438, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0435\u0433\u043E \u043A \u043F\u0435\u0440\u0432\u043E\u043C\u0443","Duplicate a path.":"\u0414\u0443\u0431\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C.","Duplicate a path":"\u0414\u0443\u0431\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_ \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0434\u0443\u0431\u043B\u0438\u043A\u0430\u0442\u0430 \u043F\u0443\u0442\u0438 _PARAM2_","Name of the path to create":"\u0418\u043C\u044F \u043F\u0443\u0442\u0438 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F","Name of the source path":"\u0418\u043C\u044F \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0433\u043E \u043F\u0443\u0442\u0438","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u043F\u0443\u0442\u0438. \u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u043D\u044B\u0439 \u043F\u0443\u0442\u044C \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u044F.","Append a rotated path":"\u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044B\u0439 \u043F\u0443\u0442\u044C","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0443\u0442\u044C _PARAM2_ \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044B\u0439, \u0447\u0442\u043E\u0431\u044B \u0441\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C\u0441\u044F \u0441 \u043F\u0443\u0442\u0435\u043C _PARAM1_ \u0438 \u0438\u043D\u0432\u0435\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C: _PARAM3_","Flip the appended path":"\u0418\u043D\u0432\u0435\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u043D\u044B\u0439 \u043F\u0443\u0442\u044C","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Y. \u042D\u0442\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0442\u043E\u0447\u043A\u0438 \u0437\u0440\u0435\u043D\u0438\u044F \u043F\u0443\u0442\u0438 (\u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u0438\u043B\u0438 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u044F).","Speed scale Y":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Y. \u042D\u0442\u043E \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u043E\u0447\u043A\u0443 \u0437\u0440\u0435\u043D\u0438\u044F \u043F\u0443\u0442\u0438 (\u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u0438\u043B\u0438 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u044F).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 Y \u043F\u0443\u0442\u0438 _PARAM1_ \u043D\u0430 _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Y (0.5 \u0434\u043B\u044F \u043F\u0438\u043A\u0441\u0435\u043B\u044C\u043D\u043E\u0439 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0438)","Invert a path, the end becomes the beginning.":"\u0418\u043D\u0432\u0435\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C, \u043A\u043E\u043D\u0435\u0446 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u043D\u0430\u0447\u0430\u043B\u043E\u043C.","Invert a path":"\u0418\u043D\u0432\u0435\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C","Invert the path _PARAM1_":"\u0418\u043D\u0432\u0435\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_","Flip a path.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u0442\u044C.","Flip a path":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u0442\u044C","Flip the path _PARAM1_":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_","Flip a path horizontally.":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E.","Flip a path horizontally":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E","Flip the path _PARAM1_ horizontally":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_ \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E","Flip a path vertically.":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E.","Flip a path vertically":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u0443\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E","Flip the path _PARAM1_ vertically":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_ \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E","Scale a path.":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C.","Scale a path":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C _PARAM1_ \u043D\u0430 _PARAM2_ ; _PARAM3_","Scale on X axis":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u043E \u043E\u0441\u0438 X","Scale on Y axis":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u043E \u043E\u0441\u0438 Y","Rotate a path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u0442\u044C.","Rotate a path":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u0442\u044C","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u0442\u044C _PARAM2_\xB0, \u043F\u0443\u0442\u044C _PARAM1_","Rotation angle":"\u0423\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","Check if a path is closed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 \u0437\u0430\u043A\u0440\u044B\u0442 \u043B\u0438 \u043F\u0443\u0442\u044C.","Is closed":"\u0417\u0430\u043A\u0440\u044B\u0442\u044B\u0439","The path _PARAM1_ is closed":"\u041F\u0443\u0442\u044C _PARAM1_ \u0437\u0430\u043A\u0440\u044B\u0442","Return the position on X axis of the path for a given length.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E \u043E\u0441\u0438 X \u043F\u0443\u0442\u0438 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0434\u043B\u0438\u043D\u044B.","Path X":"\u041F\u0443\u0442\u044C X","Length on the path":"\u0414\u043B\u0438\u043D\u0430 \u043D\u0430 \u043F\u0443\u0442\u0438","Return the position on Y axis of the path for a given length.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E \u043E\u0441\u0438 Y \u043F\u0443\u0442\u0438 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0434\u043B\u0438\u043D\u044B.","Path Y":"\u041F\u0443\u0442\u044C Y","Return the direction angle of the path for a given length (in degree).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u0443\u0442\u0438 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0434\u043B\u0438\u043D\u044B (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Path angle":"\u0423\u0433\u043E\u043B \u043F\u0443\u0442\u0438","Return the length of the path.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u043F\u0443\u0442\u0438.","Path length":"\u0414\u043B\u0438\u043D\u0430 \u043F\u0443\u0442\u0438","Return the displacement on X axis of the path end.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X \u043F\u0443\u0442\u0438 \u043D\u0430 \u043A\u043E\u043D\u0446\u0435 \u043F\u0443\u0442\u0438.","Path end X":"\u041F\u0443\u0442\u044C \u043A\u043E\u043D\u0446\u0430 X","Return the displacement on Y axis of the path end.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y \u043F\u0443\u0442\u0438 \u043D\u0430 \u043A\u043E\u043D\u0446\u0435 \u043F\u0443\u0442\u0438.","Path end Y":"\u041F\u0443\u0442\u044C \u043A\u043E\u043D\u0446\u0430 Y","Return the number of lines or curves that make the path.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043B\u0438\u043D\u0438\u0439 \u0438\u043B\u0438 \u043A\u0440\u0438\u0432\u044B\u0445, \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0438\u0445 \u043F\u0443\u0442\u044C.","Path element count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u0432 \u043F\u0443\u0442\u0438","Return the origin position on X axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0438\u0441\u0445\u043E\u0434\u043D\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E \u043E\u0441\u0438 X \u043A\u0440\u0438\u0432\u043E\u0439.","Origin X":"\u0418\u0441\u0445\u043E\u0434\u043D\u0430\u044F X","Curve index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043A\u0440\u0438\u0432\u043E\u0439","Return the origin position on Y axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","Origin Y":"\u0418\u0441\u0445\u043E\u0434\u043D\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","Return the first control point position on X axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u043F\u0435\u0440\u0432\u043E\u0439 \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0435\u0439 \u0442\u043E\u0447\u043A\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","First control X":"\u041F\u0435\u0440\u0432\u0430\u044F \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X","Return the first control point position on Y axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u043F\u0435\u0440\u0432\u043E\u0439 \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0435\u0439 \u0442\u043E\u0447\u043A\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","First control Y":"\u041F\u0435\u0440\u0432\u0430\u044F \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","Return the second control point position on X axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u0432\u0442\u043E\u0440\u043E\u0439 \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0435\u0439 \u0442\u043E\u0447\u043A\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","Second control X":"\u0412\u0442\u043E\u0440\u0430\u044F \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X","Return the second control point position on Y axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u0432\u0442\u043E\u0440\u043E\u0439 \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0435\u0439 \u0442\u043E\u0447\u043A\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","Second control Y":"\u0412\u0442\u043E\u0440\u0430\u044F \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","Return the target position on X axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u0446\u0435\u043B\u0435\u0432\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","Return the target position on Y axis of a curve.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u0446\u0435\u043B\u0435\u0432\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043A\u0440\u0438\u0432\u043E\u0439.","Path exists.":"\u041F\u0443\u0442\u044C \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442.","Path exists":"\u0421\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043F\u0443\u0442\u044C","Path _PARAM1_ exists":"\u041F\u0443\u0442\u044C _PARAM1_ \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","Move objects on curved paths in a given duration and tween easing function.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043F\u043E \u043A\u0440\u0438\u0432\u044B\u043C \u043F\u0443\u0442\u044F\u043C \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 \u0438 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430.","Movement on a curve (duration-based)":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043A\u0440\u0438\u0432\u043E\u0439 (\u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438)","Rotation offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Flip on X to go back":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u043E X, \u0447\u0442\u043E\u0431\u044B \u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F","Flip on Y to go back":"\u041E\u0442\u0440\u0430\u0437\u0438\u0442\u044C \u043F\u043E Y, \u0447\u0442\u043E\u0431\u044B \u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F","Speed scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438","Pause duration before going back":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0430\u0443\u0437\u044B \u043F\u0435\u0440\u0435\u0434 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435\u043C","Viewpoint":"\u0422\u043E\u0447\u043A\u0430 \u0437\u0440\u0435\u043D\u0438\u044F","Set the the object on the path according to the current length.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043F\u0443\u0442\u044C \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0434\u043B\u0438\u043D\u043E\u0439.","Update position":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E","Update the position of _PARAM0_ on the path":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM0_ \u043D\u0430 \u043F\u0443\u0442\u0438","Move the object to a position by following a path.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E, \u0441\u043B\u0435\u0434\u0443\u044F \u043F\u043E \u043F\u0443\u0442\u0438.","Move on path to a position":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u0443\u0442\u0438 \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C _PARAM0_ \u0432 _PARAM6_;_PARAM7_ \u043F\u0443\u0442\u0438: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044B\u0445 _PARAM3_ \u0440\u0430\u0437 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM5_ \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C","The path can be define with the \"Append curve\" action.":"\u041F\u0443\u0442\u044C \u043C\u043E\u0436\u043D\u043E \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435\u043C \"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043A\u0440\u0438\u0432\u0443\u044E\".","Number of repetitions":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439","Destination X":"\u041F\u0443\u043D\u043A\u0442 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0425","Destination Y":"\u041F\u0443\u043D\u043A\u0442 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F Y","Move the object to a position by following a path and go back.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u044E, \u0441\u043B\u0435\u0434\u0443\u044F \u043F\u043E \u043F\u0443\u0442\u0438, \u0438 \u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F.","Move back and forth to a position":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0442\u0443\u0434\u0430-\u0441\u044E\u0434\u0430 \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u044E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F \u0442\u0443\u0434\u0430-\u0441\u044E\u0434\u0430 _PARAM0_ \u0432 _PARAM6_;_PARAM7_ \u043F\u0443\u0442\u0438: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044B\u0445 _PARAM3_ \u0440\u0430\u0437 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM5_ \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C, \u043F\u043E\u0434\u043E\u0436\u0434\u0438\u0442\u0435 _PARAM8_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043F\u0435\u0440\u0435\u0434 \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u043E\u043C \u0438 \u0437\u0430\u0446\u0438\u043A\u043B\u0438\u0442\u044C: _PARAM9_","Duration to wait before going back":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043E\u0436\u0438\u0434\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0434 \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u043E\u043C","Loop":"\u0426\u0438\u043A\u043B","Move the object by following a path.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442, \u0441\u043B\u0435\u0434\u0443\u044F \u043F\u043E \u043F\u0443\u0442\u0438.","Move on path":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043F\u0443\u0442\u0438","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C _PARAM0_ \u043D\u0430 \u043F\u0443\u0442\u0438: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044B\u0435 _PARAM3_ \u0440\u0430\u0437 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM5_ \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C","Move the object by following a path and go back.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442, \u0441\u043B\u0435\u0434\u0443\u044F \u043F\u043E \u043F\u0443\u0442\u0438, \u0438 \u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F.","Move back and forth":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0434\u0430 \u0438 \u043E\u0431\u0440\u0430\u0442\u043D\u043E","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0434\u0430 \u0438 \u043E\u0431\u0440\u0430\u0442\u043D\u043E _PARAM0_ \u043D\u0430 \u043F\u0443\u0442\u0438: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044B\u0435 _PARAM3_ \u0440\u0430\u0437 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM5_ \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C, \u043F\u043E\u0434\u043E\u0436\u0434\u0438\u0442\u0435 _PARAM6_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043F\u0435\u0440\u0435\u0434 \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u043E\u043C \u0438 \u0437\u0430\u0446\u0438\u043A\u043B\u0438\u0442\u044C: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u043E\u0441\u0442\u0438\u0433 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u0437 2 \u043A\u043E\u043D\u0446\u043E\u0432 \u043F\u0443\u0442\u0438.","Reached an end":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442 \u043A\u043E\u043D\u0435\u0446","_PARAM0_ reached an end of the path":"_PARAM0_ \u0434\u043E\u0441\u0442\u0438\u0433 \u043A\u043E\u043D\u0446\u0430 \u043F\u0443\u0442\u0438","Check if the object has finished to move on the path.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u043E\u0441\u044C \u043B\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u043E \u043F\u0443\u0442\u0438.","Finished to move":"\u0417\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435","_PARAM0_ has finished to move":"_PARAM0_ \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435","Return the angle of movement on its path.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u043E \u0435\u0433\u043E \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438.","Movement angle":"\u0423\u0433\u043E\u043B \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F","Draw the object trajectory.":"\u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Draw the trajectory":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E","Draw trajectory of _PARAM0_ on _PARAM2_":"\u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E _PARAM0_ \u043D\u0430 _PARAM2_","Shape painter":"\u0420\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u0435 \u0444\u043E\u0440\u043C\u044B","Change the transformation to apply to the path.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435, \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u043C\u043E\u0435 \u043A \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438.","Path transformation":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 _PARAM0_ \u043A \u043D\u0430\u0447\u0430\u043B\u0443 _PARAM2_; _PARAM3_ \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043D\u0430 _PARAM4_ \u0438 \u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043D\u0430 _PARAM5_\xB0","Scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431","Angle":"\u0423\u0433\u043E\u043B","Initialize the movement state.":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Initialize the movement":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435","Initialize the movement of _PARAM0_":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 _PARAM0_","Return the number of repetitions between the current position and the origin.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u043C\u0435\u0436\u0434\u0443 \u0442\u0435\u043A\u0443\u0449\u0438\u043C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435\u043C \u0438 \u043D\u0430\u0447\u0430\u043B\u043E\u043C.","Repetition done":"\u041F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Return the position on one repeated path.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043D\u0430 \u043E\u0434\u043D\u043E\u0439 \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0435\u0439\u0441\u044F \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438.","Path position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441 \u043F\u043E \u043F\u043E\u043B\u043D\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u043E\u0442 0 \u0434\u043E 1, \u0433\u0434\u0435 0 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u043D\u0430\u0447\u0430\u043B\u043E, \u0430 1 - \u043A\u043E\u043D\u0435\u0446.","Progress":"\u041F\u0440\u043E\u0433\u0440\u0435\u0441\u0441","Return the length of the path (one repetition only).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 (\u0442\u043E\u043B\u044C\u043A\u043E \u043E\u0434\u043D\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0435).","Return the speed scale on Y axis of the path.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Y \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438.","Path speed scale Y":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u043F\u043E \u043E\u0441\u0438 Y","Return the angle to use when the object is going back or not.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u0440\u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u043B\u0438 \u043D\u0435\u0442.","Back or forth angle":"\u0423\u0433\u043E\u043B \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u0430 \u0438\u043B\u0438 \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F","Move objects on curved paths at a given speed.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043F\u043E \u043A\u0440\u0438\u0432\u044B\u043C \u043F\u0443\u0442\u044F\u043C \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E.","Movement on a curve (speed-based)":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043A\u0440\u0438\u0432\u043E\u0439 (\u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438)","Rotation":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435","Change the path followed by an object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442.","Follow a path":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0437\u0430 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0435\u0439: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u0435\u0442\u0441\u044F _PARAM3_ \u0440\u0430\u0437 \u0438 \u043F\u0435\u0442\u043B\u044F: _PARAM4_","Change the path followed by an object to reach a position.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F.","Follow a path to a position":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u043F\u043E \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u0435\u0442\u0441\u044F _PARAM3_ \u0440\u0430\u0437, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0441\u0442\u0438\u0447\u044C _PARAM5_ ; _PARAM6_ \u0438 \u043F\u0435\u0442\u043B\u044F: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u0438 \u0442\u0435\u043A\u0443\u0449\u0438\u043C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435\u043C \u0431\u0435\u0437 \u0443\u0447\u0435\u0442\u0430 \u043F\u0435\u0442\u0435\u043B\u044C.","Position on the loop":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u043F\u0435\u0442\u043B\u0435","the length from the trajectory origin in the current loop":"\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u0430 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u0432 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u043F\u0435\u0442\u043B\u0435","the number time the object loop the trajectory.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0440\u043E\u0445\u043E\u0434\u0438\u0442 \u043F\u043E \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438.","Current loop":"\u0422\u0435\u043A\u0443\u0449\u0438\u0439 \u0446\u0438\u043A\u043B","the current loop":"\u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u0446\u0438\u043A\u043B","the length between the trajectory origin and the current position counting the loops.":"\u0434\u043B\u0438\u043D\u0430 \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0435\u0439 \u0438 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0435\u0439, \u0441 \u0443\u0447\u0435\u0442\u043E\u043C \u0446\u0438\u043A\u043B\u043E\u0432.","Position on the path":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430 \u043F\u0443\u0442\u0438","the length from the trajectory origin counting the loops":"\u0434\u043B\u0438\u043D\u0430 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438, \u0441 \u0443\u0447\u0435\u0442\u043E\u043C \u0446\u0438\u043A\u043B\u043E\u0432","Change the position of the object on the path.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 \u043F\u0443\u0442\u0438.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM0_ \u043D\u0430 \u043F\u0443\u0442\u0438 \u0432 \u0434\u043B\u0438\u043D\u0435 _PARAM2_","Length":"\u0414\u043B\u0438\u043D\u0430","Check if the length from the trajectory origin is lesser than a value.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u0434\u043B\u0438\u043D\u0430 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u043C\u0435\u043D\u044C\u0448\u0435 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F.","Current length":"\u0422\u0435\u043A\u0443\u0449\u0430\u044F \u0434\u043B\u0438\u043D\u0430","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043C\u0435\u043D\u0435\u0435 \u0447\u0435\u043C \u0432 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438","Length from the trajectory origin (in pixels)":"\u0414\u043B\u0438\u043D\u0430 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Check if the object has reached the origin position of the path.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u043E\u0441\u0442\u0438\u0433 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043D\u0430 \u043F\u0443\u0442\u0438.","Reached path origin":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u0430 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u0443\u0442\u0438","_PARAM0_ reached the path beginning":"_PARAM0_ \u0434\u043E\u0441\u0442\u0438\u0433 \u043D\u0430\u0447\u0430\u043B\u0430 \u043F\u0443\u0442\u0438","Check if the object has reached the target position of the path.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u043E\u0441\u0442\u0438\u0433 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043D\u0430 \u043F\u0443\u0442\u0438.","Reached path target":"\u0414\u043E\u0441\u0442\u0438\u0433\u043B \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0443\u0442\u0438","_PARAM0_ reached the path target":"_PARAM0_ \u0434\u043E\u0441\u0442\u0438\u0433 \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u0443\u0442\u0438","Reach an end":"\u0414\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u044C \u043A\u043E\u043D\u0446\u0430","Check if the object can still move in the current direction.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043C\u043E\u0436\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0435\u0449\u0435 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u0442\u0435\u043A\u0443\u0449\u0435\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Can move further":"\u041C\u043E\u0436\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0434\u0430\u043B\u044C\u0448\u0435","_PARAM0_ can move further on its path":"_PARAM0_ \u043C\u043E\u0436\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0434\u0430\u043B\u044C\u0448\u0435 \u043F\u043E \u0441\u0432\u043E\u0435\u043C\u0443 \u043F\u0443\u0442\u0438","the speed of the object.":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the speed":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Change the current speed of the object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Change the speed of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_","Speed (in pixels per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Make an object accelerate until it reaches a given speed.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044B\u043C \u0434\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438.","Accelerate":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u0443\u0441\u043A\u043E\u0440\u044F\u0435\u0442\u0441\u044F \u043D\u0430 _PARAM3_ \u0434\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 _PARAM2_","Targeted speed (in pixels per second)":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Acceleration (in pixels per second per second)":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0432 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u0435)","Make an object accelerate to reaches a speed in a given amount of time.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044B\u043C \u0434\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0437\u0430 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F.","Accelerate during":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u0443\u0441\u043A\u043E\u0440\u044F\u0435\u0442\u0441\u044F \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 _PARAM2_","Repeated path position":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0430\u044F\u0441\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u0443\u0442\u0438","Return the length of the complete trajectory (without looping).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u043F\u043E\u043B\u043D\u043E\u0433\u043E \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 (\u0431\u0435\u0437 \u0446\u0438\u043A\u043B\u0430).","Total length":"\u041E\u0431\u0449\u0430\u044F \u0434\u043B\u0438\u043D\u0430","Return the path origin on X axis of the object.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043F\u0443\u0442\u0438 \u043D\u0430 \u043E\u0441\u0438 X \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Path origin X":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 X \u043F\u0443\u0442\u0438","the path origin on X axis":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 X","Return the path origin on Y axis of the object.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0443\u044E \u0442\u043E\u0447\u043A\u0443 \u043F\u0443\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Y \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Path origin Y":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 Y \u043F\u0443\u0442\u0438","the path origin on Y axis":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 Y","Depth effect":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0433\u043B\u0443\u0431\u0438\u043D\u044B","Change scale based on Y position to simulate depth of field.":"\u0418\u0437\u043C\u0435\u043D\u044F\u0439\u0442\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 Y, \u0447\u0442\u043E\u0431\u044B \u0438\u043C\u0438\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0433\u043B\u0443\u0431\u0438\u043D\u0443 \u0440\u0435\u0437\u043A\u043E\u0441\u0442\u0438.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0431\u043B\u0438\u0436\u0435 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443, \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u044F \u0438\u043B\u043B\u044E\u0437\u0438\u044E \u0442\u043E\u0433\u043E, \u0447\u0442\u043E \u043E\u0431\u044A\u0435\u043A\u0442 \u0443\u0434\u0430\u043B\u044F\u0435\u0442\u0441\u044F \u043E\u0442 \u043D\u0430\u0431\u043B\u044E\u0434\u0430\u0442\u0435\u043B\u044F.","Max scale when the object is at the bottom of the screen (Default: 1)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u0440\u0438 \u043D\u0430\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y-\u043F\u043E\u0437\u0438\u0446\u0438\u044F, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442, \u0433\u0434\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A\u0430\u0436\u0443\u0442\u0441\u044F \u0431\u0435\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u043E \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u0438\u043C\u0438 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Exponential rate of change (Default: 2)":"\u042D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 2)","Percent away from the horizon":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u043E\u0442 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u043E\u0442 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430. \u042D\u0442\u043E \xAB0\xBB \u043D\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0435 \u0438 \xAB1\xBB \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.","Percent away from horizon":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u043E\u0442 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430","Exponential rate of change, based on Y position.":"\u042D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F Y.","Exponential rate of change":"\u042D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F","Max scale when the object is at the bottom of the screen.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430.","Max scale":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Y value of horizon.":"Y \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430.","Y value of horizon":"Y \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 2).","Set max scale":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Set max scale of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 _PARAM0_ \u0432 _PARAM2_","Y Exponent":"Y \u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C","Set Y exponential rate of change (Default: 2).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F Y (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 2).","Set exponential rate of change":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F Y _PARAM0_ \u043D\u0430 _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430 Y, \u0433\u0434\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0431\u0435\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u043E \u043C\u0430\u043B\u044B (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0).","Set Y position of horizon":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430 Y","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442 _PARAM0_ \u043D\u0430 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 Y _PARAM2_","Horizon Y":"Y \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430","Discord rich presence (Windows, Mac, Linux)":"\u041F\u0440\u0438\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 Discord (Windows, Mac, Linux)","Adds discord rich presence to your games.":"\u0414\u043E\u0431\u0430\u0432\u043B\u044F\u0435\u0442 \u043F\u0440\u0438\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 Discord \u043A \u0432\u0430\u0448\u0438\u043C \u0438\u0433\u0440\u0430\u043C.","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u041F\u043E\u043F\u044B\u0442\u043A\u0438 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043A Discord, \u0435\u0441\u043B\u0438 \u043E\u043D \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D, \u0438 \u0438\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0431\u043E\u0433\u0430\u0442\u043E\u0435 \u043F\u0440\u0438\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435.","Initialize rich presence":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0431\u043E\u0433\u0430\u0442\u043E\u0435 \u043F\u0440\u0438\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435","Initialize rich presence with ID _PARAM1_":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0441 ID _PARAM1_","The discord client ID":"ID \u043A\u043B\u0438\u0435\u043D\u0442\u0430 Discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0432 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F. \u0421\u043C. \u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0438\u044E Discord \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0439 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438 \u043E \u043A\u0430\u0436\u0434\u043E\u043C \u043F\u043E\u043B\u0435. \u041A\u0430\u0436\u0434\u043E\u0435 \u043F\u043E\u043B\u0435, \u0437\u0430 \u0438\u0441\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435\u043C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043D\u0435\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u044B\u043C.","Update rich presence":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043D\u0430 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 _PARAM1_, \u0434\u0430\u043D\u043D\u044B\u0435 _PARAM2_, \u043D\u0430\u0447\u0430\u0442\u044C \u043E\u0442\u0441\u0447\u0435\u0442 _PARAM3_, \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u044C \u043E\u0442\u0441\u0447\u0435\u0442 _PARAM4_, \u0431\u043E\u043B\u044C\u0448\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 _PARAM5_ \u0441 \u0442\u0435\u043A\u0441\u0442\u043E\u043C _PARAM6_ \u0438 \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 _PARAM7_ \u0441 \u0442\u0435\u043A\u0441\u0442\u043E\u043C _PARAM8_","The current state":"\u0422\u0435\u043A\u0443\u0449\u0435\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435","The details of the current state":"\u0414\u0435\u0442\u0430\u043B\u0438 \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","The timstamp of the start of the match":"\u041E\u0442\u043C\u0435\u0442\u043A\u0430 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043D\u0430\u0447\u0430\u043B\u0430 \u043C\u0430\u0442\u0447\u0430","If this is filled, discord will show the time elapsed since the start.":"\u0415\u0441\u043B\u0438 \u044D\u0442\u043E \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u043E, Discord \u043F\u043E\u043A\u0430\u0436\u0435\u0442 \u043F\u0440\u043E\u0448\u0435\u0434\u0448\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0441 \u043D\u0430\u0447\u0430\u043B\u0430.","The timestamp of the end of the match":"\u041E\u0442\u043C\u0435\u0442\u043A\u0430 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043C\u0430\u0442\u0447\u0430","If this is filled, discord will display the remaining time.":"\u0415\u0441\u043B\u0438 \u044D\u0442\u043E \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u043E, Discord \u043F\u043E\u043A\u0430\u0436\u0435\u0442 \u043E\u0441\u0442\u0430\u0432\u0448\u0435\u0435\u0441\u044F \u0432\u0440\u0435\u043C\u044F.","The name of the big image":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0431\u043E\u043B\u044C\u0448\u043E\u0433\u043E \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F","The text of the large image":"\u0422\u0435\u043A\u0441\u0442 \u0431\u043E\u043B\u044C\u0448\u043E\u0433\u043E \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F","The name of the small image":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u043E\u0433\u043E \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F","The text of the small image":"\u0422\u0435\u043A\u0441\u0442 \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u043E\u0433\u043E \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F","Double-click and tap":"\u0414\u0432\u043E\u0439\u043D\u043E\u0439 \u0449\u0435\u043B\u0447\u043E\u043A \u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0435","Check for a double-click or a tap.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 \u0434\u0432\u043E\u0439\u043D\u043E\u0439 \u0449\u0435\u043B\u0447\u043E\u043A \u0438\u043B\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0435.","Check if the specified mouse button is clicked twice in a short amount of time.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B\u0430 \u043B\u0438 \u0434\u0432\u0430\u0436\u0434\u044B \u043D\u0430\u0436\u0430\u0442\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u0437\u0430 \u043A\u043E\u0440\u043E\u0442\u043A\u043E\u0435 \u0432\u0440\u0435\u043C\u044F.","Double-clicked (or double-tapped)":"\u0414\u0432\u0430\u0436\u0434\u044B \u043D\u0430\u0436\u0430\u0442\u043E (\u0438\u043B\u0438 \u0434\u0432\u0430\u0436\u0434\u044B \u043A\u043E\u0441\u043D\u0443\u0442\u043E)","_PARAM1_ mouse button is double-clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 _PARAM1_ \u0434\u0432\u0430\u0436\u0434\u044B \u043D\u0430\u0436\u0430\u0442\u0430","Mouse button to track":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u0434\u043B\u044F \u043E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u043D\u0438\u044F","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u041F\u043E\u0441\u043A\u043E\u043B\u044C\u043A\u0443 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430 \u0441 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u044B\u043C \u044D\u043A\u0440\u0430\u043D\u043E\u043C \u043D\u0435 \u0438\u043C\u0435\u044E\u0442 \u044D\u043A\u0432\u0438\u0432\u0430\u043B\u0435\u043D\u0442\u043E\u0432 \u0441\u0440\u0435\u0434\u043D\u0438\u0445/\u043F\u0440\u0430\u0432\u044B\u0445 \u043A\u0430\u0441\u0430\u043D\u0438\u0439, \u0432\u0430\u043C \u043F\u0440\u0438\u0434\u0435\u0442\u0441\u044F \u0443\u0447\u0435\u0441\u0442\u044C \u044D\u0442\u043E \u0432 \u0441\u0432\u043E\u0438\u0445 \u0441\u043E\u0431\u044B\u0442\u0438\u044F\u0445, \u0435\u0441\u043B\u0438 \u0432\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0435 \u043A\u043D\u043E\u043F\u043A\u0443 \u043C\u044B\u0448\u0438 \u043D\u0435 \u0441\u043B\u0435\u0432\u0430 \u0438 \u0441\u043E\u0437\u0434\u0430\u0435\u0442\u0435 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432 \u0441 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u044B\u043C \u044D\u043A\u0440\u0430\u043D\u043E\u043C.","Check if the specified mouse button is clicked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B\u0430 \u043B\u0438 \u043D\u0430\u0436\u0430\u0442\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438.","Clicked (or tapped)":"\u041D\u0430\u0436\u0430\u0442\u043E (\u0438\u043B\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u0435)","_PARAM1_ mouse button is clicked":"_PARAM1_ \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u043D\u0430\u0436\u0430\u0442\u0430 _PARAM2_ \u0440\u0430\u0437","Click count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u043B\u0438\u043A\u043E\u0432","Drag camera with the mouse (or touchscreen)":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438 (\u0438\u043B\u0438 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u044D\u043A\u0440\u0430\u043D\u0430)","Move a camera by dragging the mouse (or touchscreen).":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u0443\u0442\u0435\u043C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u044F \u043C\u044B\u0448\u0438 (\u0438\u043B\u0438 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u044D\u043A\u0440\u0430\u043D\u0430).","Drag camera with the mouse":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0441\u043B\u043E\u0439 _PARAM2_ \u0432 _PARAM3_ \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F\u0445 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043A\u043D\u043E\u043F\u043A\u0438 \u043C\u044B\u0448\u0438 _PARAM4_","Camera layer (default: \"\")":"\u0421\u043B\u043E\u0439 \u043A\u0430\u043C\u0435\u0440\u044B (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: \"\")","Directions that the camera can move (horizontal, vertical, both)":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F, \u0432 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u043A\u0430\u043C\u0435\u0440\u0430 \u043C\u043E\u0436\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F (\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E, \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E, \u043E\u0431\u0430)","Mouse button (use \"Left\" for touchscreen)":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"\u0421\u043B\u0435\u0432\u0430\" \u0434\u043B\u044F \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u044D\u043A\u0440\u0430\u043D\u0430)","Draggable (for physics objects)":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 (\u0434\u043B\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0444\u0438\u0437\u0438\u043A\u0438)","Drag a physics object with the mouse (or touch).":"\u041F\u0435\u0440\u0435\u0442\u0430\u0449\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0444\u0438\u0437\u0438\u043A\u0438 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438 (\u0438\u043B\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u044F).","Physics behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0444\u0438\u0437\u0438\u043A\u0438","Mouse button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438","Maximum force":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430","Frequency (Hz)":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430 (\u0413\u0446)","Damping ratio (Range: 0 to 1)":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1)","Enable automatic dragging":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u0415\u0441\u043B\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D\u043E, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u041D\u0430\u0447\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435\" \u0438 \"\u041E\u0442\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435\".","Start dragging object.":"\u041D\u0430\u0447\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Start dragging object":"\u041D\u0430\u0447\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Start dragging (physics) _PARAM0_":"\u041D\u0430\u0447\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 (\u0444\u0438\u0437\u0438\u043A\u0430) _PARAM0_","Release dragged object.":"\u041E\u0442\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442.","Release dragged object":"\u041E\u0442\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Release _PARAM0_ from being dragged (physics)":"\u041E\u0442\u043F\u0443\u0441\u0442\u0438\u0442\u044C _PARAM0_ \u043E\u0442 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u044F (\u0444\u0438\u0437\u0438\u043A\u0430)","Check if object is being dragged.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is being dragged":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F (\u0444\u0438\u0437\u0438\u043A\u0430)","the mouse button used to move the object.":"\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the dragging mouse button":"\u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u044F","the maximum joint force (in Newtons) of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u044F (\u0432 \u043D\u044C\u044E\u0442\u043E\u043D\u0430\u0445) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the maximum force":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430","the joint frequency (per second) of the object.":"\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u0447\u0430\u0441\u0442\u043E\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the frequency":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430","the joint damping ratio (range: 0 to 1) of the object.":"\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0434\u0435\u043C\u043F\u0444\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u044F (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Damping ratio":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0434\u0435\u043C\u043F\u0444\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","the damping ratio (range: 0 to 1)":"\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0434\u0435\u043C\u043F\u0444\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1)","Check if automatic dragging is enabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435.","Automatic dragging":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435","Automatic dragging is enabled on _PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043D\u0430 _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438 \u0438\u043B\u0438 \u0442\u0430\u0447\u0441\u043A\u0440\u0438\u043D\u0430.","Enable (or disable) automatic dragging":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435 \u043D\u0430 _PARAM0_: _PARAM2_","EnableAutomaticDragging":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u043D\u0438\u0435","Draggable slider (for Shape Painter)":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u0441\u043B\u0430\u0439\u0434\u0435\u0440 (\u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u0444\u043E\u0440\u043C)","A draggable slider that users can move to select a numerical value.":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u0441\u043B\u0430\u0439\u0434\u0435\u0440, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0438 \u043C\u043E\u0433\u0443\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C, \u0447\u0442\u043E\u0431\u044B \u0432\u044B\u0431\u0440\u0430\u0442\u044C \u0447\u0438\u0441\u043B\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435.","Let users select a numerical value by dragging a slider.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F\u043C \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u0447\u0438\u0441\u043B\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435, \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u044F \u043F\u043E\u043B\u0437\u0443\u043D\u043E\u043A.","Draggable slider":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u043F\u043E\u043B\u0437\u0443\u043D\u043E\u043A","Minimum value":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Maximum value":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Tick spacing":"\u0428\u0430\u0433 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439","Thumb shape":"\u0424\u043E\u0440\u043C\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Thumb":"\u0411\u0435\u0433\u0443\u043D\u043E\u043A","Thumb width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Thumb height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Thumb Color":"\u0426\u0432\u0435\u0442 \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Thumb opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Track length":"\u0414\u043B\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430","Track":"\u0422\u0440\u0435\u043A","Inactive track color (thumb color by default)":"\u041D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u0442\u0440\u0435\u043A\u0430 (\u0446\u0432\u0435\u0442 \u0431\u0435\u0433\u0443\u043D\u043A\u0430 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E)","Inactive track opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430","Active track color (thumb color by default)":"\u0410\u043A\u0442\u0438\u0432\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u0442\u0440\u0435\u043A\u0430 (\u0446\u0432\u0435\u0442 \u0431\u0435\u0433\u0443\u043D\u043A\u0430 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E)","Active track opacity":"\u041F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430","Halo size (hover)":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0433\u0430\u043B\u043E (\u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438)","Rounded track ends":"\u0417\u0430\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u043D\u044B\u0435 \u043A\u043E\u043D\u0446\u044B \u0442\u0440\u0435\u043A\u0430","Check if the slider is being dragged.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043E\u043A.","Being dragged":"\u041F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F","_PARAM0_ is being dragged":"_PARAM0_ \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Check if the slider interations are enabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B \u043B\u0438 \u0438\u043D\u0442\u0435\u0440\u0430\u043A\u0442\u0438\u0432\u043D\u044B\u0435 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E\u0441\u0442\u0438 \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Enable or disable the slider. Users cannot interact while it is disabled.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043B\u0430\u0439\u0434\u0435\u0440. \u041F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0438 \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C, \u043F\u043E\u043A\u0430 \u043E\u043D \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D.","The value of the slider (based on position of the thumb).":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0431\u0435\u0433\u0443\u043D\u043A\u0430).","Slider value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Change the value of a slider (this will move the thumb to the correct position).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u044D\u0442\u043E \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442 \u0431\u0435\u0433\u0443\u043D\u043E\u043A \u0432 \u043F\u0440\u0430\u0432\u0438\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435).","Change the value of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 _PARAM0_: _PARAM2_","The minimum value of a slider.":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Slider minimum value":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Change the minimum value of a slider.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Change the minimum value of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 _PARAM0_: _PARAM2_","The maximum value of a slider.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Slider maximum value":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Thickness of track.":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430.","Slider track thickness":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Length of track.":"\u0414\u043B\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430.","Slider track length":"\u0414\u043B\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Height of thumb.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Slider thumb height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Change the maximum value of a slider.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","The tick spacing of a slider.":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043C\u0435\u0442\u043A\u0430\u043C\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Change the tick spacing of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043C\u0435\u0442\u043A\u0430\u043C\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430: _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043C\u0435\u0442\u043A\u0430\u043C\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Change length of track.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0430.","Change track length of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Track width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430","Change thickness of track.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u043E\u043B\u0449\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0430.","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u043E\u043B\u0449\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change width of thumb.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change height of thumb.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u0433\u0430\u043B\u043E \u0432\u043E\u043A\u0440\u0443\u0433 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430. \u042D\u0442\u043E\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u0430\u043A\u0436\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u043E\u043C.","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u0433\u0430\u043B\u043E \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change the halo opacity when the thumb is hovered.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u0433\u0434\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430\u0434 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u043E\u043C.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u0433\u0434\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430\u0434 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change opacity of halo when pressed.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change shape of thumb (circle or rectangle).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0444\u043E\u0440\u043C\u0443 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u043A\u0440\u0443\u0433 \u0438\u043B\u0438 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A).","Change shape of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0444\u043E\u0440\u043C\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","New thumb shape":"\u041D\u043E\u0432\u0430\u044F \u0444\u043E\u0440\u043C\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Make track use rounded ends.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0442\u0440\u0435\u043A \u0441 \u0437\u0430\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u043D\u044B\u043C\u0438 \u043A\u043E\u043D\u0446\u0430\u043C\u0438.","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C _PARAM0_ \u0441 \u0437\u0430\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u043D\u044B\u043C \u0442\u0440\u0435\u043A\u043E\u043C: _PARAM2_","Rounded track":"\u0422\u0440\u0435\u043A \u0441 \u0437\u0430\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u043D\u044B\u043C\u0438 \u043A\u043E\u043D\u0446\u0430\u043C\u0438","Change opacity of thumb.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change opacity of inactive track.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change opacity of active track.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430.","Change active track opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u0442\u0440\u0435\u043A\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u041D\u0410\u0425\u041E\u0414\u0418\u0422\u0421\u042F \u0421\u041B\u0415\u0412\u0410 \u043E\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Active track color":"\u0426\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430","Change active track color of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u0442\u0440\u0435\u043A\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u041D\u0410\u0425\u041E\u0414\u0418\u0422\u0421\u042F \u0421\u041F\u0420\u0410\u0412\u0410 \u043E\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Inactive track color":"\u0426\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430","Change inactive track color of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change the thumb color to a specific value.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 \u043D\u0430 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435.","Thumb color":"\u0426\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Change thumb color of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Pathfinding painter":"\u0420\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A \u043F\u0443\u0442\u0438","Draw the pathfinding of an object using a shape painter.":"\u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u043F\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C\u044B.","Draw the path followed by the object using a shape painter.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C, \u043F\u0440\u043E\u0439\u0434\u0435\u043D\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C, \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C.","LoopIndex":"\u0418\u043D\u0434\u0435\u043A\u0441\u0426\u0438\u043A\u043B\u0430","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u043F\u0443\u0442\u044C, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043A\u0438\u0441\u0442\u0438. \u041E\u043D \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u0441\u043E\u0437\u0434\u0430\u0435\u0442 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043A\u0438\u0441\u0442\u0438, \u0435\u0441\u043B\u0438 \u0435\u0433\u043E \u043D\u0435\u0442.","Draw pathfinding":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F","Draw the path followed by _PARAM0_ using _PARAM3_":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043F\u0443\u0442\u044C, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F _PARAM0_ \u043F\u0440\u0438 \u043F\u043E\u043C\u043E\u0449\u0438 _PARAM3_","Pathfinding behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438","Shape painter used to draw the path":"\u0420\u0443\u0447\u043A\u0430 \u0444\u043E\u0440\u043C\u044B, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u0443\u0442\u0438","Dungeon generator":"\u0413\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u0438\u0439","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u043F\u0440\u043E\u0446\u0435\u0434\u0443\u0440\u043D\u043E \u0441\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435. \u0412\u043A\u043B\u044E\u0447\u0430\u0435\u0442 \u0434\u0432\u0430 \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u0430: \"\u043A\u043E\u043C\u043D\u0430\u0442\u044B \u0438 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u044B\" \u0438 \"\u043F\u0435\u0449\u0435\u0440\u0430 \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u044F\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0440\u0430\u0437\u043C\u0435\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0431\u0443\u0434\u0443\u0442 \u0440\u0430\u0437\u043C\u0435\u0449\u0435\u043D\u044B \u043D\u0430 \u043F\u0443\u0442\u0438, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u043E\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438.","Set size of hallway objects":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0440\u0430\u0437\u043C\u0435\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430 _PARAM1_, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0431\u0443\u0434\u0443\u0442 \u0440\u0430\u0437\u043C\u0435\u0449\u0435\u043D\u044B \u043D\u0430 \u043F\u0443\u0442\u0438, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u043E\u043C _PARAM2_ (\u0420\u0430\u0437\u043C\u0435\u0440 \u0442\u0430\u0439\u043B\u0430: _PARAM4_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430: _PARAM5_ \u0442\u0430\u0439\u043B\u043E\u0432)","Hallway object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430","Pathfinder object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438","Tile size (pixels)":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0442\u0430\u0439\u043B\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Hallway width (tiles)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430 (\u043F\u043B\u0438\u0442\u043A\u0438)","Fill world with terrain":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043C\u0438\u0440 \u043B\u0430\u043D\u0434\u0448\u0430\u0444\u0442\u043E\u043C","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043C\u0438\u0440 \u043B\u0430\u043D\u0434\u0448\u0430\u0444\u0442\u043E\u043C (\u0420\u0430\u0437\u043C\u0435\u0440 \u043F\u043B\u0438\u0442\u043A\u0438: _PARAM1_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439, \u041A\u043E\u043B\u043E\u043D\u043A\u0438: _PARAM2_ \u043F\u043B\u0438\u0442\u043A\u0438, \u0421\u0442\u0440\u043E\u043A\u0438: _PARAM3_ \u043F\u043B\u0438\u0442\u043A\u0438, \u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442: _PARAM4_)","Map width (number of colums)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u044B (\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u043E\u043B\u043E\u043D\u043E\u043A)","Map height (number of rows)":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u044B (\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0442\u0440\u043E\u043A)","Terrain object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C\u0430 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0439 \u043F\u0440\u043E\u0433\u0443\u043B\u043A\u0438. \u041A\u043E\u0433\u0434\u0430 \u0445\u043E\u0434\u043E\u043A \u043A\u0430\u0441\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u044F \u043A\u0430\u0440\u0442\u044B, \u043E\u043D \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u0432 \u0446\u0435\u043D\u0442\u0440 \u043A\u0430\u0440\u0442\u044B.","Generate a dungeon cave":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0438\u043C\u0435\u0435\u0442 _PARAM8_ \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043F\u043E\u043B\u0430 (\u0420\u0430\u0437\u043C\u0435\u0440 \u043F\u043B\u0438\u0442\u043A\u0438: _PARAM1_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u044B: _PARAM2_ \u043F\u043B\u0438\u0442\u043A\u0438, \u0412\u044B\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u044B: _PARAM3_ \u043F\u043B\u0438\u0442\u043A\u0438, \u041E\u0431\u044A\u0435\u043A\u0442 \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438: _PARAM4_, \u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u043B\u0430: _PARAM5_, \u041E\u0431\u044A\u0435\u043A\u0442 \u0441\u0442\u0435\u043D\u044B: _PARAM12_, \u0425\u043E\u0434\u043E\u043A: _PARAM7_, \u0428\u0438\u0440\u0438\u043D\u0430/\u0432\u044B\u0441\u043E\u0442\u0430 \u0445\u043E\u0434\u043A\u0430: _PARAM9_ \u043F\u043B\u0438\u0442\u043A\u0438, \u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430: _PARAM10_ \u043F\u043B\u0438\u0442\u043A\u0438, \u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435: _PARAM6_, \u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043D\u0435\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0443\u044E \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u044C: _PARAM11_, \u0420\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044C \u0441\u043E\u0441\u0435\u0434\u0435\u0439: _PARAM13_)","All objects are based on this size":"\u0412\u0441\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u044B \u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0437\u043C\u0435\u0440\u0435","Map width (tiles)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u044B (\u043F\u043B\u0438\u0442\u043A\u0438)","Map height (tiles)":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u044B (\u043F\u043B\u0438\u0442\u043A\u0438)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u043A\u0430\u0440\u0442\u044B, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043D\u0435 \u043F\u043E\u043A\u0440\u044B\u0442\u0430 \u043F\u043E\u043B\u0430\u043C\u0438, \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438 \u0438\u043B\u0438 \u0441\u0442\u0435\u043D\u0430\u043C\u0438.","Floor object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u043B\u0430","Floor objects are created on every tile that a walker has travelled to.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E\u043B\u0430 \u0441\u043E\u0437\u0434\u0430\u044E\u0442\u0441\u044F \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u043B\u0438\u0442\u043A\u0435, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u0443\u044E \u0445\u043E\u0434\u043E\u043A \u043F\u0443\u0442\u0435\u0448\u0435\u0441\u0442\u0432\u043E\u0432\u0430\u043B.","Walker object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0445\u043E\u0434\u043E\u043A\u0430","Use a random walk algorithm to turn terrain objects into floor objects":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0439 \u043F\u0440\u043E\u0433\u0443\u043B\u043A\u0438, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0435\u0432\u0440\u0430\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438 \u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E\u043B\u0430","Floor percentage (Range: 0-1)":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442 \u043F\u043E\u043B\u0430 (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0-1)","Percentage of map that will be convered by floor objects":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442 \u043A\u0430\u0440\u0442\u044B, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0431\u0443\u0434\u0435\u0442 \u043F\u043E\u043A\u0440\u044B\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u043C\u0438 \u043F\u043E\u043B\u0430","Size of walker sides (tiles)":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0441\u0442\u043E\u0440\u043E\u043D \u0445\u043E\u0434\u043E\u043A\u0430 (\u043F\u043B\u0438\u0442\u043A\u0438)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043B\u0438\u0442\u043E\u043A \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430-\u0445\u043E\u0434\u043E\u043A\u0430. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Can be used to provide a border of terrain around the map":"\u041C\u043E\u0436\u0435\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438 \u0432\u043E\u043A\u0440\u0443\u0433 \u043A\u0430\u0440\u0442\u044B","Delete unused terrain objects":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043D\u0435\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438","Wall object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0441\u0442\u0435\u043D\u044B","Wall objects are placed between floor and terrain objects.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u0441\u0442\u0435\u043D\u044B \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u043C\u0438 \u043F\u043E\u043B\u0430 \u0438 \u043C\u0435\u0441\u0442\u043D\u043E\u0441\u0442\u0438.","Calculate neighbors":"\u0420\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044C \u0441\u043E\u0441\u0435\u0434\u0435\u0439","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\u041C\u043E\u0436\u0435\u0442 \u0437\u0430\u043D\u044F\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043B\u044F \u0440\u0430\u0441\u0447\u0435\u0442\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u0431\u043E\u043B\u044C\u0448\u043E\u0439 \u043A\u0430\u0440\u0442\u0435, \u043F\u043E\u044D\u0442\u043E\u043C\u0443 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u0435 \u044D\u0442\u043E, \u0435\u0441\u043B\u0438 \u0432\u044B \u044D\u0442\u0438\u043C \u043D\u0435 \u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0435\u0441\u044C.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435, \u0440\u0430\u0437\u043C\u0435\u0441\u0442\u0438\u0432 \u043A\u043E\u043C\u043D\u0430\u0442\u044B \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0445 \u043C\u0435\u0441\u0442\u0430\u0445 \u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0432 \u0438\u0445, \u0435\u0441\u043B\u0438 \u043E\u043D\u0438 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u0434\u0440\u0443\u0433 \u0441 \u0434\u0440\u0443\u0433\u043E\u043C. \u041A\u043E\u043C\u043D\u0430\u0442\u044B \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u044B \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438.","Generate a dungeon with room and hallways":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435 \u0441 \u043A\u043E\u043C\u043D\u0430\u0442\u043E\u0439 \u0438 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u043F\u043E\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u0435 \u0441 \u043A\u043E\u043C\u043D\u0430\u0442\u0430\u043C\u0438 (\u041A\u043E\u043B-\u0432\u043E \u043A\u043E\u043C\u043D\u0430\u0442: _PARAM7_, \u0420\u0430\u0437\u043C\u0435\u0440 \u0442\u0430\u0439\u043B\u0430: _PARAM1_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u044B: _PARAM2_ \u0442\u0430\u0439\u043B\u043E\u0432, \u0412\u044B\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u044B: _PARAM3_ \u0442\u0430\u0439\u043B\u043E\u0432, \u041E\u0431\u044A\u0435\u043A\u0442 \u0442\u0435\u0440\u0440\u0438\u0442\u043E\u0440\u0438\u0438: _PARAM4_, \u041E\u0431\u044A\u0435\u043A\u0442 \u043A\u043E\u043C\u043D\u0430\u0442\u044B: _PARAM5_, \u041E\u0431\u044A\u0435\u043A\u0442 \u0441\u0442\u0435\u043D\u044B: _PARAM20_, \u041E\u0431\u044A\u0435\u043A\u0442 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430: _PARAM6_, \u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438: _PARAM13_, \u041C\u0438\u043D. \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B: _PARAM9_ \u0442\u0430\u0439\u043B\u043E\u0432, \u041C\u0430\u043A\u0441. \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B: _PARAM10_ \u0442\u0430\u0439\u043B\u043E\u0432, \u041C\u0438\u043D. \u0432\u044B\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B: _PARAM11_ \u0442\u0430\u0439\u043B\u043E\u0432, \u041C\u0430\u043A\u0441. \u0432\u044B\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B: _PARAM12_ \u0442\u0430\u0439\u043B\u043E\u0432, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430: _PARAM17_ \u0442\u0430\u0439\u043B\u043E\u0432, \u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043D\u0430 \u0441\u043B\u043E\u0435: _PARAM8_, \u041C\u0430\u043A\u0441. \u043F\u043E\u043F\u044B\u0442\u043E\u043A \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F: _PARAM15_, \u0421\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u043A\u043E\u043C\u043D\u0430\u0442\u044B \u0446\u0438\u043A\u043B\u043E\u043C: _PARAM16_, \u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u043F\u0443\u0442\u0438: _PARAM18_, \u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043D\u0435\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0443\u044E \u0442\u0435\u0440\u0440\u0438\u0442\u043E\u0440\u0438\u044E: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u043A\u0430\u0440\u0442\u044B, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043D\u0435 \u043F\u043E\u043A\u0440\u044B\u0442\u0430 \u043F\u043E\u043B\u0430\u043C\u0438, \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438 \u0438\u043B\u0438 \u0441\u0442\u0435\u043D\u0430\u043C\u0438.","Room object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043A\u043E\u043C\u043D\u0430\u0442\u044B","Rooms are placed in random locations and will try to not overlap with other rooms.":"\u041A\u043E\u043C\u043D\u0430\u0442\u044B \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0445 \u043C\u0435\u0441\u0442\u0430\u0445 \u0438 \u043F\u044B\u0442\u0430\u044E\u0442\u0441\u044F \u043D\u0435 \u043F\u0435\u0440\u0435\u043A\u0440\u044B\u0432\u0430\u0442\u044C\u0441\u044F \u0441 \u0434\u0440\u0443\u0433\u0438\u043C\u0438 \u043A\u043E\u043C\u043D\u0430\u0442\u0430\u043C\u0438.","Used to connect room objects. They follow the path made by the pathfinder object.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043A\u043E\u043C\u043D\u0430\u0442. \u041E\u043D\u0438 \u0441\u043B\u0435\u0434\u0443\u044E\u0442 \u043F\u043E \u043F\u0443\u0442\u0438, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u043E\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438.","Number of rooms":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u043E\u043C\u043D\u0430\u0442","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\u041A\u043E\u043C\u043D\u0430\u0442\u044B \u0434\u043E\u043B\u0436\u043D\u044B \u0437\u0430\u043D\u0438\u043C\u0430\u0442\u044C \u043C\u0435\u043D\u0435\u0435 ~25% \u043A\u0430\u0440\u0442\u044B, \u0447\u0442\u043E\u0431\u044B \u0433\u0430\u0440\u0430\u043D\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C, \u0447\u0442\u043E \u043E\u043D\u0438 \u043D\u0435 \u043F\u0435\u0440\u0435\u043A\u0440\u044B\u0432\u0430\u044E\u0442\u0441\u044F. \u0415\u0441\u043B\u0438 \u043A\u043E\u043C\u043D\u0430\u0442 \u0441\u043B\u0438\u0448\u043A\u043E\u043C \u043C\u043D\u043E\u0433\u043E, \u043E\u043D\u0438 \u043C\u043E\u0433\u0443\u0442 \u043F\u0435\u0440\u0435\u043A\u0440\u044B\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u0440\u0443\u0433 \u0441 \u0434\u0440\u0443\u0433\u043E\u043C.","Min room width (tiles)":"\u041C\u0438\u043D. \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B (\u0442\u0430\u0439\u043B\u044B)","Max room width (tiles)":"\u041C\u0430\u043A\u0441. \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B (\u0442\u0430\u0439\u043B\u044B)","Min room height (tiles)":"\u041C\u0438\u043D. \u0432\u044B\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B (\u0442\u0430\u0439\u043B\u044B)","Max room height (tiles)":"\u041C\u0430\u043A\u0441. \u0432\u044B\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B (\u0442\u0430\u0439\u043B\u044B)","Used to identify where hallways are placed between rooms":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u0438\u044F \u043C\u0435\u0441\u0442, \u0433\u0434\u0435 \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u044B \u043C\u0435\u0436\u0434\u0443 \u043A\u043E\u043C\u043D\u0430\u0442\u0430\u043C\u0438","Pathfinding behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438 (\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E)","Max separation attempts":"\u041C\u0430\u043A\u0441. \u043F\u043E\u043F\u044B\u0442\u043E\u043A \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u043F\u044B\u0442\u043E\u043A \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u043A\u0440\u044B\u0432\u0430\u044E\u0449\u0438\u0445\u0441\u044F \u043A\u043E\u043C\u043D\u0430\u0442. \u041A\u043E\u0433\u0434\u0430 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E \u0434\u043E\u0441\u0442\u0438\u0433\u0430\u0435\u0442\u0441\u044F, \u043A\u043E\u043C\u043D\u0430\u0442\u044B \u043E\u0441\u0442\u0430\u044E\u0442\u0441\u044F \u043D\u0430 \u0442\u0435\u043A\u0443\u0449\u0435\u043C \u043C\u0435\u0441\u0442\u0435. (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 10,000)","Connect rooms in a loop":"\u0421\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u043A\u043E\u043C\u043D\u0430\u0442\u044B \u0446\u0438\u043A\u043B\u043E\u043C","Additional paths between connect rooms":"\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u043F\u0443\u0442\u0438 \u043C\u0435\u0436\u0434\u0443 \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u043D\u044B\u043C\u0438 \u043A\u043E\u043C\u043D\u0430\u0442\u0430\u043C\u0438","Delete unused terrain":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043D\u0435\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0443\u044E \u0442\u0435\u0440\u0440\u0438\u0442\u043E\u0440\u0438\u044E","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\u0420\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0441\u0435\u0434\u043D\u0438\u0445 \u044F\u0447\u0435\u0435\u043A \u0441\u0435\u0442\u043A\u0438 \u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \"NeighborCount(Object)\" \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F.","Calculate the number of grid neighbors around an object":"\u0420\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0441\u0435\u0434\u043D\u0438\u0445 \u044F\u0447\u0435\u0435\u043A \u0441\u0435\u0442\u043A\u0438 \u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"\u0420\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0441\u0435\u0434\u043D\u0438\u0445 \u044F\u0447\u0435\u0435\u043A \u0441\u0435\u0442\u043A\u0438 (_PARAM2_) \u0432\u043E\u043A\u0440\u0443\u0433 _PARAM1_","Primary object (or object group)":"\u041E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432)","Neighbor object (or object group)":"\u0421\u043E\u0441\u0435\u0434\u043D\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432)","The numerical order this room was created. (Range: 1 to total number of rooms).":"\u0427\u0438\u0441\u043B\u043E\u0432\u043E\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0431\u044B\u043B\u0430 \u0441\u043E\u0437\u0434\u0430\u043D\u0430 \u044D\u0442\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u0430. (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 1 \u0434\u043E \u043E\u0431\u0449\u0435\u0433\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u043A\u043E\u043C\u043D\u0430\u0442).","Creation order of room":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043A\u043E\u043C\u043D\u0430\u0442\u044B","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0441\u0435\u0434\u043D\u0438\u0445 \u044F\u0447\u0435\u0435\u043A \u0441\u0435\u0442\u043A\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0422\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u0437\u0430\u043F\u0443\u0441\u043A \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"CalculateGridNeighbors\", \u043F\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043C \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u044D\u0442\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435.","Number of grid neighbors of an object":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0441\u0435\u0434\u043D\u0438\u0445 \u044F\u0447\u0435\u0435\u043A \u0441\u0435\u0442\u043A\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Check if hallway is a room entrance.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u043E\u0440\u0438\u0434\u043E\u0440 \u0432\u0445\u043E\u0434\u043E\u043C \u0432 \u043A\u043E\u043C\u043D\u0430\u0442\u0443.","Hallway is a room entrance":"\u041A\u043E\u0440\u0438\u0434\u043E\u0440 - \u0432\u0445\u043E\u0434 \u0432 \u043A\u043E\u043C\u043D\u0430\u0442\u0443","_PARAM1_ is a room entrance":"_PARAM1_ - \u0432\u0445\u043E\u0434 \u0432 \u043A\u043E\u043C\u043D\u0430\u0442\u0443","Edge scroll camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043F\u043E \u043A\u0440\u0430\u044F\u043C","Scroll camera when cursor is near edge of screen.":"\u041F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443, \u043A\u043E\u0433\u0434\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u0431\u043B\u0438\u0437\u043E\u043A \u043A \u043A\u0440\u0430\u044E \u044D\u043A\u0440\u0430\u043D\u0430.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u0432\u044B\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B\" \u0434\u043B\u044F \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u0432.","Enable (or disable) camera edge scrolling":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u0432\u044B\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B","Enable camera edge scrolling: _PARAM1_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B: _PARAM1_","Enable camera edge scrolling":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u0431\u043B\u0438\u0437\u043E\u043A \u043A \u043A\u0440\u0430\u044E \u044D\u043A\u0440\u0430\u043D\u0430.","Configure camera edge scrolling":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u044B (\u0441\u043B\u043E\u0439: _PARAM3_, \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430: _PARAM1_, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438: _PARAM2_, \u0441\u0442\u0438\u043B\u044C: _PARAM5_)","Screen margin (pixels)":"\u041E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Scroll speed (in pixels per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Scroll style":"\u0421\u0442\u0438\u043B\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Check if the camera is scrolling.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430.","Camera is scrolling":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Check if the camera is scrolling up.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0432\u0432\u0435\u0440\u0445.","Camera is scrolling up":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u0432\u0435\u0440\u0445","Check if the camera is scrolling down.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0432\u043D\u0438\u0437.","Camera is scrolling down":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u043D\u0438\u0437","Check if the camera is scrolling left.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0432\u043B\u0435\u0432\u043E.","Camera is scrolling left":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u043B\u0435\u0432\u043E","Check if the camera is scrolling right.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0432\u043F\u0440\u0430\u0432\u043E.","Camera is scrolling right":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E","Draw a rectangle that shows where edge scrolling will be triggered.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442, \u0433\u0434\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0430 \u043A\u0440\u0430\u044F.","Draw edge scrolling screen margin":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0440\u0430\u044F","Draw edge scrolling screen margin with _PARAM1_":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0440\u0430\u044F \u0441 _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0432 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0432 \u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Horizontal edge scroll speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0432 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0432 \u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Vertical edge scroll speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F","Return the absolute scroll speed according to the mouse distance from the border.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0442 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043C\u044B\u0448\u0438 \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446\u044B.","Absolute scroll speed":"\u0410\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Border distance":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0434\u043E \u0433\u0440\u0430\u043D\u0438\u0446\u044B","Ellipse movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u044D\u043B\u043B\u0438\u043F\u0441\u0443","Move objects on ellipses or smoothly back and forth in one direction.":"\u0414\u0432\u0438\u0433\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E \u044D\u043B\u043B\u0438\u043F\u0441\u0430\u043C \u0438\u043B\u0438 \u043F\u043B\u0430\u0432\u043D\u043E \u0432\u043F\u0435\u0440\u0435\u0434 \u0438 \u043D\u0430\u0437\u0430\u0434 \u0432 \u043E\u0434\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Radius of the movement on X axis":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 X","Ellipse":"\u042D\u043B\u043B\u0438\u043F\u0441","Radius of the movement on Y axis":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Y","Loop duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0430","Turn left":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0430\u043B\u0435\u0432\u043E","Initial direction":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435","Rotate":"\u0412\u0440\u0430\u0449\u0430\u0442\u044C","Change the turning direction (left or right).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 (\u0432\u043B\u0435\u0432\u043E \u0438\u043B\u0438 \u0432\u043F\u0440\u0430\u0432\u043E).","Turn the other way":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0432 \u0434\u0440\u0443\u0433\u0443\u044E \u0441\u0442\u043E\u0440\u043E\u043D\u0443","_PARAM0_ turn the other way":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0432 \u0434\u0440\u0443\u0433\u0443\u044E \u0441\u0442\u043E\u0440\u043E\u043D\u0443","Change the in which side the object is turning (left or right).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u0442\u043E\u0440\u043E\u043D\u0443, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F (\u0432\u043B\u0435\u0432\u043E \u0438\u043B\u0438 \u0432\u043F\u0440\u0430\u0432\u043E).","Turn left or right":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u043B\u0435\u0432\u043E \u0438\u043B\u0438 \u0432\u043F\u0440\u0430\u0432\u043E","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u043B\u0435\u0432\u043E: _PARAM2_","Check if the object is turning left.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u043B\u0435\u0432\u043E.","Is turning left":"\u041F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u043B\u0435\u0432\u043E","_PARAM0_ is turning left":"_PARAM0_ \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u043B\u0435\u0432\u043E","Return the movement angle of the object.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Set initial Y of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 Y \u0434\u043B\u044F _PARAM0_ \u0432 _PARAM2_","Return the loop duration (in seconds).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the ellipse radius on X axis.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u044D\u043B\u043B\u0438\u043F\u0441\u0430 \u043F\u043E \u043E\u0441\u0438 X.","Radius X":"\u0420\u0430\u0434\u0438\u0443\u0441 X","Radius Y":"\u0420\u0430\u0434\u0438\u0443\u0441 Y","Return the movement center position on X axis.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0446\u0435\u043D\u0442\u0440\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 X.","Movement center X":"\u0426\u0435\u043D\u0442\u0440 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F X","Return the movement center position on Y axis.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0446\u0435\u043D\u0442\u0440\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Y.","Movement center Y":"\u0426\u0435\u043D\u0442\u0440 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F Y","Change the radius on X axis of the movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E \u043E\u0441\u0438 X \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E \u043E\u0441\u0438 X \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change the radius on Y axis of the movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E \u043E\u0441\u0438 Y \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E \u043E\u0441\u0438 Y \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change the loop duration.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0430.","Change the loop duration of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Speed (in degrees per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the movement angle. The object is teleported according to the angle.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F. \u041E\u0431\u044A\u0435\u043A\u0442 \u0442\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0443\u0433\u043B\u043E\u043C.","Teleport at an angle":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442 \u043F\u043E\u0434 \u0443\u0433\u043B\u043E\u043C","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442 _PARAM0_ \u043D\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0435 \u043D\u0430 _PARAM2_\xB0","Delta X":"\u0414\u0435\u043B\u044C\u0442\u0430 X","Delta Y":"\u0414\u0435\u043B\u044C\u0442\u0430 Y","Direction angle":"\u0423\u0433\u043E\u043B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","Emojis":"\u042D\u043C\u043E\u0434\u0437\u0438","Display emoji characters in text objects and store them in strings.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432 \u044D\u043C\u043E\u0434\u0437\u0438 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u0445 \u0438 \u0438\u0445 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435 \u0432 \u0441\u0442\u0440\u043E\u043A\u0430\u0445.","Returns the specified emoji, from the provided name.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 \u044D\u043C\u043E\u0434\u0437\u0438 \u043F\u043E \u043F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u043E\u043C\u0443 \u0438\u043C\u0435\u043D\u0438.","Returns the specified emoji (name)":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 \u044D\u043C\u043E\u0434\u0437\u0438 (\u0438\u043C\u044F)","Name of emoji":"\u0418\u043C\u044F \u044D\u043C\u043E\u0434\u0437\u0438","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u041F\u043E\u043B\u043D\u044B\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u044D\u043C\u043E\u0434\u0437\u0438: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 \u044D\u043C\u043E\u0434\u0437\u0438 \u0438\u0437 \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F.","Returns the specified emoji (hex)":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 \u044D\u043C\u043E\u0434\u0437\u0438 (hex)","Hexadecimal code":"\u0428\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u044B\u0439 \u043A\u043E\u0434","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u041F\u043E\u043B\u043D\u044B\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u0448\u0435\u0441\u0442\u043D\u0430\u0434\u0446\u0430\u0442\u0435\u0440\u0438\u0447\u043D\u043E\u0433\u043E \u043A\u043E\u0434\u0430: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u0421\u0438\u043B\u0430 \u0432\u0437\u0440\u044B\u0432\u0430","Simulate an explosion with physics forces on target objects.":"\u041C\u043E\u0434\u0435\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0432\u0437\u0440\u044B\u0432\u0430 \u0441 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C\u0438 \u0441\u0438\u043B\u0430\u043C\u0438 \u043D\u0430 \u0446\u0435\u043B\u0435\u0432\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u0445.","Simulate explosion with physics forces":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0437\u0440\u044B\u0432 \u0441 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C\u0438 \u0441\u0438\u043B\u0430\u043C\u0438","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0437\u0440\u044B\u0432, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0432\u043B\u0438\u044F\u0435\u0442 \u043D\u0430 _PARAM1_ \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u0432\u0437\u0440\u044B\u0432\u0430: _PARAM6_ (\u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439), \u0426\u0435\u043D\u0442\u0440 \u0432\u0437\u0440\u044B\u0432\u0430: _PARAM3_, _PARAM4_. \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430: _PARAM5_","Target Object":"\u041E\u0431\u044A\u0435\u043A\u0442-\u0446\u0435\u043B\u044C","Physics Behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0444\u0438\u0437\u0438\u043A\u0438 (\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E)","Explosion center (X)":"\u0426\u0435\u043D\u0442\u0440 \u0432\u0437\u0440\u044B\u0432\u0430 (X)","Explosion center (Y)":"\u0426\u0435\u043D\u0442\u0440 \u0432\u0437\u0440\u044B\u0432\u0430 (Y)","Max force (of explosion)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 (\u0432\u0437\u0440\u044B\u0432\u0430)","Force decreases the farther an object is from the explosion center.":"\u0421\u0438\u043B\u0430 \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u0441 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430 \u0432\u0437\u0440\u044B\u0432\u0430.","Max distance (from center of explosion) (pixels)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 (\u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430 \u0432\u0437\u0440\u044B\u0432\u0430) (\u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439)","Objects less than this distance will be affected by the explosion.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0435\u0441\u044F \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 \u043C\u0435\u043D\u0435\u0435 \u044D\u0442\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F, \u0431\u0443\u0434\u0443\u0442 \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u044B \u0432\u0437\u0440\u044B\u0432\u043E\u043C.","Extended math support":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u0430\u044F \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0430","Additional math functions and constants as expressions and conditions.":"\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 \u0438 \u043A\u043E\u043D\u0441\u0442\u0430\u043D\u0442\u044B \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0439 \u0438 \u0443\u0441\u043B\u043E\u0432\u0438\u0439.","Returns a term from the Fibonacci sequence.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u0440\u043C\u0438\u043D \u0438\u0437 \u043F\u043E\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 \u0424\u0438\u0431\u043E\u043D\u0430\u0447\u0447\u0438.","Fibonacci numbers":"\u0427\u0438\u0441\u043B\u0430 \u0424\u0438\u0431\u043E\u043D\u0430\u0447\u0447\u0438","The desired term in the sequence":"\u0416\u0435\u043B\u0430\u0435\u043C\u044B\u0439 \u0442\u0435\u0440\u043C\u0438\u043D \u0432 \u043F\u043E\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438","Calculates the steepness of a line between two points.":"\u0412\u044B\u0447\u0438\u0441\u043B\u044F\u0435\u0442 \u043A\u0440\u0443\u0442\u0438\u0437\u043D\u0443 \u043B\u0438\u043D\u0438\u0438 \u043C\u0435\u0436\u0434\u0443 \u0434\u0432\u0443\u043C\u044F \u0442\u043E\u0447\u043A\u0430\u043C\u0438.","Slope":"\u0423\u043A\u043B\u043E\u043D","X value of the first point":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 X \u0434\u043B\u044F \u043F\u0435\u0440\u0432\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","Y value of the first point":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 Y \u0434\u043B\u044F \u043F\u0435\u0440\u0432\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","X value of the second point":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 X \u0434\u043B\u044F \u0432\u0442\u043E\u0440\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","Y value of the second point":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 Y \u0434\u043B\u044F \u0432\u0442\u043E\u0440\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","Converts a number of one range e.g. 0-1 to another 0-255.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0447\u0438\u0441\u043B\u043E \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0430, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440 0-1, \u0432 \u0434\u0440\u0443\u0433\u043E\u0435 \u043E\u0442 0 \u0434\u043E 255.","Map":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435","The value to convert":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F","The lowest value of the first range":"\u041D\u0430\u0438\u043C\u0435\u043D\u044C\u0448\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0430","The highest value of the first range":"\u041D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0430","The lowest value of the second range":"\u041D\u0430\u0438\u043C\u0435\u043D\u044C\u0448\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0442\u043E\u0440\u043E\u0433\u043E \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0430","The highest value of the second range":"\u041D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0442\u043E\u0440\u043E\u0433\u043E \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0430","Returns the value of the length of the hypotenuse.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u0438\u043D\u044B \u0433\u0438\u043F\u043E\u0442\u0435\u043D\u0443\u0437\u044B.","Hypotenuse length":"\u0414\u043B\u0438\u043D\u0430 \u0433\u0438\u043F\u043E\u0442\u0435\u043D\u0443\u0437\u044B","First side of the triangle":"\u041F\u0435\u0440\u0432\u0430\u044F \u0441\u0442\u043E\u0440\u043E\u043D\u0430 \u0442\u0440\u0435\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430","Second side of the triangle":"\u0412\u0442\u043E\u0440\u0430\u044F \u0441\u0442\u043E\u0440\u043E\u043D\u0430 \u0442\u0440\u0435\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430","Returns the greatest common factor of two numbers.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0438\u0439 \u043E\u0431\u0449\u0438\u0439 \u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044C \u0434\u0432\u0443\u0445 \u0447\u0438\u0441\u0435\u043B.","Greatest common factor (gcf)":"\u041D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0438\u0439 \u043E\u0431\u0449\u0438\u0439 \u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044C (\u041D\u041E\u0414)","Any integer":"\u041B\u044E\u0431\u043E\u0435 \u0446\u0435\u043B\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Returns the lowest common multiple of two numbers.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043D\u0430\u0438\u043C\u0435\u043D\u044C\u0448\u0435\u0435 \u043E\u0431\u0449\u0435\u0435 \u043A\u0440\u0430\u0442\u043D\u043E\u0435 \u0434\u0432\u0443\u0445 \u0447\u0438\u0441\u0435\u043B.","Lowest common multiple (lcm)":"\u041D\u0430\u0438\u043C\u0435\u043D\u044C\u0448\u0435\u0435 \u043E\u0431\u0449\u0435\u0435 \u043A\u0440\u0430\u0442\u043D\u043E\u0435 (\u041D\u041E\u041A)","Returns the input multiplied by all the previous whole numbers.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0432\u0445\u043E\u0434, \u0443\u043C\u043D\u043E\u0436\u0435\u043D\u043D\u044B\u0439 \u043D\u0430 \u0432\u0441\u0435 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0435 \u0446\u0435\u043B\u044B\u0435 \u0447\u0438\u0441\u043B\u0430.","Factorial":"\u0424\u0430\u043A\u0442\u043E\u0440\u0438\u0430\u043B","Any positive integer":"\u041B\u044E\u0431\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0446\u0435\u043B\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Converts a polar coordinate into the Cartesian x value.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u043F\u043E\u043B\u044F\u0440\u043D\u044B\u0435 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B \u0432 \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 X.","Polar coordinate to Cartesian X value":"\u041F\u043E\u043B\u044F\u0440\u043D\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 \u0432 \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 X","Angle or theta in radians":"\u0423\u0433\u043E\u043B \u0438\u043B\u0438 \u0442\u0435\u0442\u0430 \u0432 \u0440\u0430\u0434\u0438\u0430\u043D\u0430\u0445","Converts a polar coordinate into the Cartesian y value.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u043F\u043E\u043B\u044F\u0440\u043D\u044B\u0435 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B \u0432 \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 Y.","Polar coordinate to Cartesian Y value":"\u041F\u043E\u043B\u044F\u0440\u043D\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 \u0432 \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 Y","Converts a isometric coordinate into the Cartesian x value.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B \u0432 \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 X.","Isometric coordinate to Cartesian X value":"\u0418\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 \u0432 \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 X","Position on the x axis":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u043E\u0441\u0438 X","Position on the y axis":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u043E\u0441\u0438 Y","Converts a isometric coordinate into the Cartesian y value.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u044B y \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u044B.","Isometric coordinate to Cartesian Y value":"\u0418\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 \u0432 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u044B","Returns the golden ratio.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0437\u043E\u043B\u043E\u0442\u043E\u0435 \u0441\u0435\u0447\u0435\u043D\u0438\u0435.","Golden ratio":"\u0417\u043E\u043B\u043E\u0442\u043E\u0435 \u0441\u0435\u0447\u0435\u043D\u0438\u0435","Returns Pi (\u03C0).":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0447\u0438\u0441\u043B\u043E \u03C0 (\u043F\u0438).","Pi (\u03C0)":"\u0427\u0438\u0441\u043B\u043E \u03C0 (\u043F\u0438)","Returns half Pi.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u0447\u0438\u0441\u043B\u0430 \u03C0.","Half Pi":"\u041F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u0447\u0438\u0441\u043B\u0430 \u03C0","Returns the natural logarithm of e. (Euler's number).":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e (\u0447\u0438\u0441\u043B\u043E \u042D\u0439\u043B\u0435\u0440\u0430).","Natural logarithm of e":"\u041D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e","Returns the natural logarithm of 2.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 2.","Natural logarithm of 2":"\u041D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 2","Returns the natural logarithm of 10.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 10.","Natural logarithm of 10":"\u041D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 10","Returns the base 2 logarithm of e. (Euler's number).":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0434\u0432\u043E\u0438\u0447\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e. (\u0447\u0438\u0441\u043B\u043E \u042D\u0439\u043B\u0435\u0440\u0430).","Base 2 logarithm of e":"\u0414\u0432\u043E\u0438\u0447\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e","Returns the base 10 logarithm of e. (Euler's number).":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e. (\u0447\u0438\u0441\u043B\u043E \u042D\u0439\u043B\u0435\u0440\u0430).","Base 10 logarithm of e":"\u0414\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u044B\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e","Returns square root of 2.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u044B\u0439 \u043A\u043E\u0440\u0435\u043D\u044C \u0438\u0437 2.","Square root of 2":"\u041A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u044B\u0439 \u043A\u043E\u0440\u0435\u043D\u044C \u0438\u0437 2","Returns square root of 1/2.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u044B\u0439 \u043A\u043E\u0440\u0435\u043D\u044C \u0438\u0437 1/2.","Square root of 1/2":"\u041A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u044B\u0439 \u043A\u043E\u0440\u0435\u043D\u044C \u0438\u0437 1/2","Returns quarter Pi.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0447\u0435\u0442\u0432\u0435\u0440\u0442\u044C \u0447\u0438\u0441\u043B\u0430 \u03C0.","Quarter Pi":"\u0427\u0435\u0442\u0432\u0435\u0440\u0442\u044C \u0447\u0438\u0441\u043B\u0430 \u03C0","Formats a number to use the specified number of decimal places (Deprecated).":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u0443\u0435\u0442 \u0447\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u044B\u0445 \u0437\u043D\u0430\u043A\u043E\u0432 (\u0423\u0441\u0442\u0430\u0440\u0435\u043B\u043E).","ToFixed":"ToFixed","The value to be rounded":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0434\u043E\u043B\u0436\u043D\u043E \u0431\u044B\u0442\u044C \u043E\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u043E","Number of decimal places":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u044B\u0445 \u0437\u043D\u0430\u043A\u043E\u0432","Formats a number to a string with the specified number of decimal places.":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u0443\u0435\u0442 \u0447\u0438\u0441\u043B\u043E \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 \u0441 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u043C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E\u043C \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u044B\u0445 \u0437\u043D\u0430\u043A\u043E\u0432.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0447\u0438\u0441\u043B\u043E \u0447\u0435\u0442\u043D\u044B\u043C (\u0434\u0435\u043B\u0438\u0442\u0441\u044F \u043D\u0430 2). \u0427\u0442\u043E\u0431\u044B \u043F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C \u043D\u0435\u0447\u0435\u0442\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430, \u0438\u043D\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0439\u0442\u0435 \u044D\u0442\u043E \u0443\u0441\u043B\u043E\u0432\u0438\u0435.","Is even?":"\u0427\u0435\u0442\u043D\u043E\u0435?","_PARAM1_ is even":"_PARAM1_ - \u0447\u0435\u0442\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Extended variables support":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u0430\u044F \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u0414\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0443\u0441\u043B\u043E\u0432\u0438\u0439, \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0439 \u0438 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0439 \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439, \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445, \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u0445 \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438 \u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0434\u0438\u043D\u0430\u043C\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0445.","Check if a global variable exists.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F.","Global variable exists":"\u0421\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F","If the global variable _PARAM1_ exist":"\u0415\u0441\u043B\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F _PARAM1_ \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","Name of the global variable":"\u0418\u043C\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Check if the global variable exists.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F.","Check if a scene variable exists.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B.","Scene variable exists":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","If the scene variable _PARAM1_ exist":"\u0415\u0441\u043B\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B _PARAM1_ \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","Name of the scene variable":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Check if the scene variable exists.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B.","Check if an object variable exists.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Object variable exists":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442","Object _PARAM1_ has object variable _PARAM2_":"\u041E\u0431\u044A\u0435\u043A\u0442 _PARAM1_ \u0438\u043C\u0435\u0435\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM2_","Name of object variable":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Delete a global variable, removing it from memory.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043B\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B.","Delete global variable":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E","Delete global variable _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E","Name of the global variable to delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM1_","Delete the global variable, removing it from memory.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E, \u0443\u0434\u0430\u043B\u0438\u0432 \u0435\u0435 \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438.","Delete the global variable _PARAM1_ from memory":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM1_ \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438","Modify the text of a scene variable.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B.","String of a scene variable":"\u0422\u0435\u043A\u0441\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u0421\u0442\u0440\u043E\u043A\u0430 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Modify the text of a global variable.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439.","String of a global variable":"\u0422\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Change the text of global variable _PARAM1_ to _PARAM2_":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Modify the value of a global variable.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439.","Value of a global variable":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Change the global variable _PARAM1_ with value: _PARAM2_":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Modify the value of a scene variable.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B.","Value of a scene variable":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Delete scene variable, the variable will be deleted from the memory.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B, \u043E\u043D\u0430 \u0431\u0443\u0434\u0435\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u0430 \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438.","Delete scene variable":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B","Delete the scene variable _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B","Name of the scene variable to delete":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B _PARAM1_","Delete the scene variable, the variable will be deleted from the memory.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B, \u043E\u043D\u0430 \u0431\u0443\u0434\u0435\u0442 \u0443\u0434\u0430\u043B\u0435\u043D\u0430 \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438.","Delete the scene variable _PARAM1_ from memory":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B _PARAM1_ \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438","Copy an object variable from one object to another.":"\u0421\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439.","Copy an object variable":"\u0421\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM1_ \u0438\u0437 _PARAM2_ \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM3_ \u0438\u0437 _PARAM4_","Source object":"\u0418\u0441\u0445\u043E\u0434\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Variable to copy":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u044F \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Destination object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u0414\u043B\u044F \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u043C\u0435\u0436\u0434\u0443 2 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430\u043C\u0438 \u043E\u0434\u043D\u043E\u0433\u043E \u0438 \u0442\u043E\u0433\u043E \u0436\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043E\u043B\u0436\u043D\u0430 \u0431\u044B\u0442\u044C \u0441\u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442.","Destination variable":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Copy the object variable from one object to another.":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM2_ \u0438\u0437 _PARAM1_ \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM4_ \u0438\u0437 _PARAM3_ (\u043E\u0447\u0438\u0441\u0442\u0438\u0442\u0435 \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435: _PARAM5_)","Clear the destination variable before copying":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0434 \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435\u043C","Copy all object variables from one object to another.":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439.","Copy all object variables":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Copy all variables from _PARAM1_ to _PARAM2_":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 \u0441 _PARAM1_ \u0432 _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441 _PARAM1_ \u0432 \u043E\u0431\u044A\u0435\u043A\u0442 _PARAM2_ (\u043E\u0447\u0438\u0441\u0442\u0438\u0442\u0435 \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435: _PARAM3_)","Delete an object variable, removing it from memory.":"\u0423\u0434\u0430\u043B\u0438\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0443\u0434\u0430\u043B\u044F\u044F \u0435\u0435 \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438.","Delete object variable":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0434\u043B\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM1_ \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM2_ \u0438\u0437 \u043F\u0430\u043C\u044F\u0442\u0438","Return the text of a global variable.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439.","Text of a global variable":"\u0422\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Return the text of a scene variable.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B.","Text of a scene variable":"\u0422\u0435\u043A\u0441\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Return the value of a global variable.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439.","Return the value of a scene variable.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B.","Copy the global variable to scene. This copy everything from the types to the values.":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0432 \u0441\u0446\u0435\u043D\u0443. \u042D\u0442\u043E \u043A\u043E\u043F\u0438\u0440\u0443\u0435\u0442 \u0432\u0441\u0435 \u043E\u0442 \u0442\u0438\u043F\u043E\u0432 \u0434\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439.","Copy a global variable to scene":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0432 \u0441\u0446\u0435\u043D\u0443","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E:_PARAM1_ \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B:_PARAM2_ (\u043E\u0447\u0438\u0441\u0442\u0438\u0442\u0435 \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435: _PARAM3_)","Global variable to copy":"\u0413\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u044F \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Scene variable destination":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B","Copy the scene variable to global. This copy everything from the types to the values.":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B \u0432 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E. \u042D\u0442\u043E \u043A\u043E\u043F\u0438\u0440\u0443\u0435\u0442 \u0432\u0441\u0435 \u043E\u0442 \u0442\u0438\u043F\u043E\u0432 \u0434\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439.","Copy a scene variable to global":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B \u0432 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u0421\u043A\u043E\u043F\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B:_PARAM1_ \u0432 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443\u044E \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E:_PARAM2_ (\u043E\u0447\u0438\u0441\u0442\u0438\u0442\u0435 \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435: _PARAM3_)","Scene variable to copy":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B \u0434\u043B\u044F \u043A\u043E\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Global variable destination":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F","Frames per second (FPS)":"\u041A\u0430\u0434\u0440\u044B \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS)","Calculate and display the frames per second (FPS) of the game.":"\u0420\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0439\u0442\u0435 \u0438 \u043E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u0430\u0434\u0440\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) \u0438\u0433\u0440\u044B.","Frames per second (FPS) during the last second.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u0430\u0434\u0440\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) \u0437\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Frames Per Second (FPS)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u0430\u0434\u0440\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u0430\u0434\u0440\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) \u0437\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u0441\u0435\u043A\u0443\u043D\u0434\u0443. [\u0423\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [\u0423\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435]","The accuracy of the FPS":"\u0422\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u043A\u0430\u0434\u0440\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS)","This tells how many numbers after the period should be shown.":"\u042D\u0442\u043E \u0443\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442, \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0447\u0438\u0441\u0435\u043B \u043F\u043E\u0441\u043B\u0435 \u043F\u0440\u043E\u0431\u0435\u043B\u0430 \u0434\u043E\u043B\u0436\u043D\u043E \u0431\u044B\u0442\u044C \u043F\u043E\u043A\u0430\u0437\u0430\u043D\u043E.","Makes a text object display the current FPS.":"\u0414\u0435\u043B\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0435\u043A\u0441\u0442\u0430 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0438\u0439 FPS.","FPS Displayer":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 FPS","FPS counter prefix":"\u041F\u0440\u0435\u0444\u0438\u043A\u0441 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430 FPS","Number of decimal digits":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u044B\u0445 \u0440\u0430\u0437\u0440\u044F\u0434\u043E\u0432","Face Forward":"\u0421\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0432\u043F\u0435\u0440\u0435\u0434","Face object towards the direction of movement.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Face forward":"\u041E\u0431\u0440\u0430\u0449\u0435\u043D\u043E \u0432\u043F\u0435\u0440\u0435\u0434","Rotation speed (degrees per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u044B \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Use \"0\" for immediate turning.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043C\u0433\u043D\u043E\u0432\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u0432\u043E\u0440\u043E\u0442\u0430.","Offset angle":"\u0423\u0433\u043E\u043B \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u044F","Can be used when the image of the object is not facing to the right.":"\u041C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0435 \u0441\u043C\u043E\u0442\u0440\u0438\u0442 \u0432\u043F\u0440\u0430\u0432\u043E.","Previous X position":"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F X","Previous Y position":"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y","Direction the object is moving (in degrees)":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443). \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043D\u0435\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430.","Set rotation speed":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Set rotation speed of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F _PARAM0_ \u0432 _PARAM2_","Rotation Speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Set offset angle.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u044F.","Set offset angle":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u044F","Set offset angle of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Rotation speed (in degrees per second).":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rotation speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Rotation speed of _PARAM0_":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F _PARAM0_","Offset angle.":"\u0423\u0433\u043E\u043B \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u044F.","Direction the object is moving (in degrees).":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Movement direction":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F","Fire bullets":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438","Fire bullets, manage ammo, reloading and overheating.":"\u0421\u0442\u0440\u0435\u043B\u044F\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438, \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0442\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u0430\u043C\u0438, \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u043E\u0439 \u0438 \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u043E\u043C.","Fire bullets, manage ammo, reloading, and overheating.":"\u0421\u0442\u0440\u0435\u043B\u044F\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438, \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0442\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u0430\u043C\u0438, \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u043E\u0439 \u0438 \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u043E\u043C.","Firing cooldown":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u043C","Objects cannot shoot while firing cooldown is active.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C, \u043F\u043E\u043A\u0430 \u0430\u043A\u0442\u0438\u0432\u043D\u0430 \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430.","Rotate bullets to match their trajectory":"\u041F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0442\u044C \u043F\u0443\u043B\u0438, \u0447\u0442\u043E\u0431\u044B \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u043E\u0432\u0430\u0442\u044C \u0438\u0445 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438","Firing arc":"\u0417\u043E\u043D\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u041C\u0443\u043B\u044C\u0442\u0438-\u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u0431\u0443\u0434\u0443\u0442 \u0440\u0430\u0432\u043D\u043E\u043C\u0435\u0440\u043D\u043E \u0440\u0430\u0441\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u044B \u0432\u043D\u0443\u0442\u0440\u0438 \u0437\u043E\u043D\u044B \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430","Multi-Fire":"\u041C\u0443\u043B\u044C\u0442\u0438-\u0432\u044B\u0441\u0442\u0440\u0435\u043B","Number of bullets created at once":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u0443\u043B\u044C \u043E\u0434\u043D\u043E\u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E","Angle variance":"\u0423\u0433\u043B\u043E\u0432\u043E\u0435 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435","Make imperfect aim (between 0 and 180 degrees).":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043D\u0435\u0442\u043E\u0447\u043D\u043E\u0435 \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u0435 (\u043C\u0435\u0436\u0434\u0443 0 \u0438 180 \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432).","Firing variance":"\u0420\u0430\u0437\u0431\u0440\u043E\u0441 \u043F\u0440\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0435","Bullet speed variance":"\u0420\u0430\u0437\u0431\u0440\u043E\u0441 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0443\u043B\u0438","Bullet speed will be adjusted by a random value within this range.":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0443\u043B\u0438 \u0431\u0443\u0434\u0435\u0442 \u0441\u043A\u043E\u0440\u0440\u0435\u043A\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u0432 \u044D\u0442\u043E\u043C \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0435.","Ammo quantity (current)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432 (\u0442\u0435\u043A\u0443\u0449\u0435\u0435)","Shots per reload":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u0432 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","Use 0 to disable reloading.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 0, \u0447\u0442\u043E\u0431\u044B \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443.","Reload":"\u041F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430","Reloading duration":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438","Objects cannot shoot while reloading is in progress.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C, \u043F\u043E\u043A\u0430 \u0438\u0434\u0435\u0442 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430.","Max ammo":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","Ammo":"\u0411\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B","Shots before next reload":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u0434\u043E \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0439 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438","Total shots fired":"\u0412\u0441\u0435\u0433\u043E \u0441\u0434\u0435\u043B\u0430\u043D\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u041D\u0435\u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E \u043E\u0442 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u0443\u043B\u044C, \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0430\u0434\u0440 \u0431\u0443\u0434\u0435\u0442 \u0443\u0447\u0442\u0435\u043D \u0442\u043E\u043B\u044C\u043A\u043E 1 \u0432\u044B\u0441\u0442\u0440\u0435\u043B","Total bullets created":"\u0421\u043E\u0437\u0434\u0430\u043D\u043E \u0432\u0441\u0435\u0433\u043E \u043F\u0443\u043B\u044C","Starting ammo":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0435 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B","Total reloads completed":"\u0412\u0441\u0435\u0433\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043E\u043A \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Unlimited ammo":"\u041D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u044B\u0435 \u043F\u0430\u0442\u0440\u043E\u043D\u044B","Heat increase per shot (between 0 and 1)":"\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B (\u043C\u0435\u0436\u0434\u0443 0 \u0438 1)","Object is overheated when Heat reaches 1.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0442, \u043A\u043E\u0433\u0434\u0430 \u0442\u0435\u043F\u043B\u043E \u0434\u043E\u0441\u0442\u0438\u0433\u0430\u0435\u0442 1.","Overheat":"\u041F\u0435\u0440\u0435\u0433\u0440\u0435\u0432","Heat level (Range: 0 to 1)":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u043D\u0430\u0433\u0440\u0435\u0432\u0430 (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1)","Reload automatically":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0430","Overheat duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430","Object cannot shoot while overheat duration is active.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0435 \u043C\u043E\u0436\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u0430\u043A\u0442\u0438\u0432\u043D\u0430 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430.","Linear cooling rate (per second)":"\u041B\u0438\u043D\u0435\u0439\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Exponential cooling rate (per second)":"\u042D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Happens faster when heat is high and slower when heat is low.":"\u041F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0431\u044B\u0441\u0442\u0440\u0435\u0435, \u043A\u043E\u0433\u0434\u0430 \u043D\u0430\u0433\u0440\u0435\u0432 \u0432\u044B\u0441\u043E\u043A, \u0438 \u043C\u0435\u0434\u043B\u0435\u043D\u043D\u0435\u0435, \u043A\u043E\u0433\u0434\u0430 \u043D\u0430\u0433\u0440\u0435\u0432 \u043D\u0438\u0437\u043E\u043A.","Layer the bullets are created on":"\u0421\u043B\u043E\u0439, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0441\u043E\u0437\u0434\u0430\u044E\u0442\u0441\u044F \u043F\u0443\u043B\u0438","Base layer by default.":"\u0411\u0430\u0437\u043E\u0432\u044B\u0439 \u0441\u043B\u043E\u0439 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Shooting configuration":"\u041A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044F \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B","Fire bullets toward an object.":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Fire bullets toward an object":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C _PARAM4_ \u0438\u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM2_; _PARAM3_, \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 _PARAM5_ \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM6_ \u043F\u043A/\u0441","X position, where to create the bullet":"X \u043F\u043E\u0437\u0438\u0446\u0438\u044F, \u0433\u0434\u0435 \u0441\u043E\u0437\u0434\u0430\u0442\u044C \u043F\u0443\u043B\u044E","Y position, where to create the bullet":"Y \u043F\u043E\u0437\u0438\u0446\u0438\u044F, \u0433\u0434\u0435 \u0441\u043E\u0437\u0434\u0430\u0442\u044C \u043F\u0443\u043B\u044E","The bullet object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u0443\u043B\u0438","Target object":"\u0426\u0435\u043B\u0435\u0432\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Speed of the bullet, in pixels per second":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0443\u043B\u0438, \u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Fire bullets toward a position.":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Fire bullets toward a position":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C _PARAM4_ \u0438\u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM2_; _PARAM3_, \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 _PARAM5_; _PARAM6_ \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM7_ \u043F\u043A/\u0441","Fire bullets in the direction of a given angle.":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0443\u0433\u043B\u0430.","Fire bullets toward an angle":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043F\u0443\u043B\u044F\u043C\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0443\u0433\u043B\u0430","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C _PARAM4_ \u0438\u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM2_; _PARAM3_, \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0443\u0433\u043B\u0430 _PARAM5_ \u0438 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM6_ \u043F\u043A/\u0441","Angle of the bullet, in degrees":"\u0423\u0433\u043E\u043B \u043F\u0443\u043B\u0438, \u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043E\u0434\u043D\u043E\u0439 \u043F\u0443\u043B\u0435\u0439. \u041F\u0440\u0435\u0434\u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u0442\u043E\u043B\u044C\u043A\u043E \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0432\u043D\u0443\u0442\u0440\u0438 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u0412\u044B\u0441\u0442\u0440\u0435\u043B \u043F\u0443\u043B\u0435\u0439\".","Fire a single bullet":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043E\u0434\u043D\u043E\u0439 \u043F\u0443\u043B\u0435\u0439","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u0412\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u0442\u044C \u043E\u0434\u043D\u043E\u0439 \u043F\u0443\u043B\u0435\u0439 _PARAM4_ \u0438\u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM2_; _PARAM3_, \u043F\u043E\u0434 \u0443\u0433\u043B\u043E\u043C _PARAM5_ \u0438 \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM6_ \u043F\u043A/\u0441","Reload ammo.":"\u041F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B.","Reload ammo":"\u041F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441","Reload ammo on _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u0438\u0442\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441 \u043D\u0430 _PARAM0_","Check if the object has just fired something.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u043B \u0447\u0442\u043E-\u0442\u043E.","Has just fired":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u043B","_PARAM0_ has just fired":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0438\u043B","Check if bullet rotates to match trajectory.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u0443\u043B\u044F, \u0447\u0442\u043E\u0431\u044B \u0441\u043E\u0432\u043F\u0430\u0441\u0442\u044C \u0441 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0435\u0439.","Is bullet rotation enabled":"\u0412\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u0438","Bullet rotation enabled on _PARAM0_":"\u041F\u043E\u0432\u043E\u0440\u043E\u0442 \u043F\u0443\u043B\u0438 \u0432\u043A\u043B\u044E\u0447\u0435\u043D \u043D\u0430 _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u0434\u0443\u0433\u0430 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u0433\u0434\u0435 \u043F\u0443\u043B\u0438 \u0441\u0442\u0440\u0435\u043B\u044F\u044E\u0442\u0441\u044F. \u041F\u0443\u043B\u0438 \u0440\u0430\u0432\u043D\u043E\u043C\u0435\u0440\u043D\u043E \u0440\u0430\u0441\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u044B \u0432\u043D\u0443\u0442\u0440\u0438 \u0434\u0443\u0433\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B.","the firing arc":"\u0434\u0443\u0433\u0430 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B","Firing arc (degrees) Range: 0 to 360":"\u0414\u0443\u0433\u0430 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B (\u0433\u0440\u0430\u0434\u0443\u0441\u044B) \u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u0443\u0433\u0443 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u0433\u0434\u0435 \u043F\u0443\u043B\u0438 \u0431\u0443\u0434\u0443\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C\u0441\u044F. \u041F\u0443\u043B\u0438 \u0431\u0443\u0434\u0443\u0442 \u0440\u0430\u0432\u043D\u043E\u043C\u0435\u0440\u043D\u043E \u0440\u0430\u0441\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u044B \u0432\u043D\u0443\u0442\u0440\u0438 \u0434\u0443\u0433\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B.","Set firing arc (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u0443\u0433\u0443 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u0443\u0433\u0443 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B _PARAM0_ \u043D\u0430 _PARAM2_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432","the angle variance (in degrees) applied to each bullet.":"\u0443\u0433\u043B\u043E\u0432\u043E\u0439 \u0440\u0430\u0437\u0431\u0440\u043E\u0441 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u043C\u044B\u0439 \u043A \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u0443\u043B\u0435.","the angle variance":"\u0443\u0433\u043B\u043E\u0432\u043E\u0439 \u0440\u0430\u0437\u0431\u0440\u043E\u0441","Angle variance (degrees) Range: 0 to 180":"\u0423\u0433\u043B\u043E\u0432\u043E\u0439 \u0440\u0430\u0437\u0431\u0440\u043E\u0441 (\u0433\u0440\u0430\u0434\u0443\u0441\u044B) \u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 180","Change the angle variance (in degrees) applied to each bullet.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043B\u043E\u0432\u043E\u0439 \u0440\u0430\u0437\u0431\u0440\u043E\u0441 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u043C\u044B\u0439 \u043A \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u0443\u043B\u0435.","Set angle variance (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043B\u043E\u0432\u043E\u0439 \u0440\u0430\u0437\u0431\u0440\u043E\u0441 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043B\u043E\u0432\u043E\u0439 \u0440\u0430\u0437\u0431\u0440\u043E\u0441 _PARAM0_ \u043D\u0430 _PARAM2_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432","the bullet speed variance (pixels per second) applied to each bullet.":"\u0432\u0430\u0440\u0438\u0430\u0446\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0443\u043B\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443), \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u043C\u0430\u044F \u043A \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u0443\u043B\u0435.","the bullet speed variance":"\u0432\u0430\u0440\u0438\u0430\u0446\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0443\u043B\u0438","Change the speed variance (pixels per second) applied to each bullet.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0430\u0440\u0438\u0430\u0446\u0438\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443), \u043F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u043C\u0443\u044E \u043A \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u0443\u043B\u0435.","Set bullet speed variance (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0430\u0440\u0438\u0430\u0446\u0438\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0443\u043B\u0438 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0430\u0440\u0438\u0430\u0446\u0438\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0443\u043B\u0438 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the number of bullets shot every time the \"fire bullet\" action is used.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u043B\u044C, \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u0438 \u043A\u0430\u0436\u0434\u043E\u043C \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0438 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u0432\u044B\u0441\u0442\u0440\u0435\u043B \u043F\u0443\u043B\u0435\u0439\".","Bullets per shot":"\u041F\u0443\u043B\u0438 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B","the number of bullets per shot":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u043B\u044C \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B","Bullets":"\u041F\u0443\u043B\u0438","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u043B\u044C, \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u044B\u0445 \u043F\u0440\u0438 \u043A\u0430\u0436\u0434\u043E\u043C \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0438 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u0432\u044B\u0441\u0442\u0440\u0435\u043B \u043F\u0443\u043B\u0435\u0439\".","Set number of bullets per shot (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u043B\u044C \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u043B\u044C \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B _PARAM0_ \u0432 _PARAM2_","Change the layer that bullets are created on.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043B\u043E\u0439, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0441\u043E\u0437\u0434\u0430\u044E\u0442\u0441\u044F \u043F\u0443\u043B\u0438.","Set bullet layer":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043B\u043E\u0439 \u043F\u0443\u043B\u0438","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043B\u043E\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043F\u0443\u043B\u044C, \u0432\u044B\u043F\u0443\u0449\u0435\u043D\u043D\u044B\u0445 _PARAM0_ \u0432 _PARAM2_","Enable bullet rotation.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u0438.","Enable (or disable) bullet rotation":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u0432\u044B\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u0438","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u0438 \u043D\u0430 _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0443\u043B\u044E \u0434\u043B\u044F \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u044F \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438","Enable unlimited ammo.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u044B\u0435 \u0437\u0430\u043F\u0430\u0441\u044B \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Enable (or disable) unlimited ammo":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0430\u0442\u0440\u043E\u043D\u043E\u0432 \u043D\u0430 _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445), \u0442\u0430\u043A\u0436\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043D\u0430\u044F \u043A\u0430\u043A \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B.","the firing cooldown":"\u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430","Cooldown in seconds":"\u041F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Change the firing cooldown, which changes the rate of fire.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443, \u043C\u0435\u043D\u044F\u044E\u0449\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0433\u043D\u044F.","Set firing cooldown (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0433\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the reload duration (in seconds).":"\u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Reload duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438","the reload duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438","Reload duration (seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Change the duration to reload ammo.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Set reload duration (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 _PARAM0_ \u0440\u0430\u0432\u043D\u043E\u0439 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445). \u041A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430\u0435\u0442\u0441\u044F, \u043E\u043D \u043D\u0435 \u043C\u043E\u0436\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u044D\u0442\u043E\u0439 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438.","the overheat duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430","Overheat duration (seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Change the duration after becoming overheated.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430.","Set overheat duration (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043E\u0431\u0436\u0438\u0433\u0430 _PARAM0_ \u0440\u0430\u0432\u043D\u043E\u0439 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the ammo quantity.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Ammo quantity":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","the ammo quantity":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","Change the quantity of ammo.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Set ammo quantity (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432 _PARAM0_ \u0440\u0430\u0432\u043D\u044B\u043C _PARAM2_","the heat increase per shot.":"\u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B.","Heat increase per shot":"\u041F\u043E\u0432\u044B\u0448\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B","the heat increase per shot":"\u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B","Heat increase per shot (Range: 0 to 1)":"\u0423\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1)","Change the heat increase per shot.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B.","Set heat increase per shot (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043F\u043B\u0430 _PARAM0_ \u0440\u0430\u0432\u043D\u044B\u043C _PARAM2_ \u0437\u0430 \u0432\u044B\u0441\u0442\u0440\u0435\u043B","the max ammo.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","the max ammo":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","Change the max ammo.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Set max ammo (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Set the max ammo of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432 _PARAM0_ \u0440\u0430\u0432\u043D\u044B\u043C _PARAM2_","Reset total shots fired.":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0445 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432.","Reset total shots fired":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0445 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432","Reset total shots fired by _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0445 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 _PARAM0_","Reset total bullets created.":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u0443\u043B\u044C.","Reset total bullets created":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u0443\u043B\u044C","Reset total bullets created by _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u0443\u043B\u044C _PARAM0_","Reset total reloads completed.":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043E\u043A.","Reset total reloads completed":"\u0421\u0431\u0440\u043E\u0448\u0435\u043D\u043E \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043E\u043A","Reset total reloads completed by _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043E\u043A, \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044B\u0445 _PARAM0_","the number of shots per reload.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443.","the shots per reload":"\u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","Change the number of shots per reload.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0443","Set shots per reload (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443 _PARAM0_ \u0440\u0430\u0432\u043D\u044B\u043C _PARAM2_","Enable (or disable) automatic reloading.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443.","Enable (or disable) automatic reloading":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443 _PARAM0_: _PARAM2_","Enable automatic reloading":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","the linear cooling rate (per second).":"\u043B\u0438\u043D\u0435\u0439\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Linear cooling rate":"\u041B\u0438\u043D\u0435\u0439\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","the linear cooling rate":"\u043B\u0438\u043D\u0435\u0439\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","Heat cooling rate (per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F \u0442\u0435\u043F\u043B\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the linear rate of cooling.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043B\u0438\u043D\u0435\u0439\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","Set linear cooling rate (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0435\u0439\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0435\u0439\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F _PARAM0_ \u0440\u0430\u0432\u043D\u043E\u0439 _PARAM2_ \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the exponential cooling rate, per second.":"\u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F, \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Exponential cooling rate":"\u042D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","the exponential cooling rate":"\u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","Change the exponential rate of cooling.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F","Set exponential cooling rate (deprecated)":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044D\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0445\u043B\u0430\u0436\u0434\u0435\u043D\u0438\u044F _PARAM0_ \u0440\u0430\u0432\u043D\u043E\u0439 _PARAM2_","Increase ammo quantity.":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Increase ammo":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u0423\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432 \u0432 _PARAM0_ \u043D\u0430 _PARAM2_ \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432","Ammo gained":"\u041F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B","Layer that bullets are created on.":"\u0421\u043B\u043E\u0439, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0441\u043E\u0437\u0434\u0430\u044E\u0442\u0441\u044F \u043F\u0443\u043B\u0438.","Bullet layer":"\u0421\u043B\u043E\u0439 \u043F\u0443\u043B\u0438","the heat level (range: 0 to 1).":"\u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0442\u0435\u043F\u043B\u0430 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1).","Heat level":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C \u0442\u0435\u043F\u043B\u0430","the heat level":"\u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0442\u0435\u043F\u043B\u0430","Total shots fired (multi-bullet shots are considered one shot).":"\u041E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u043D\u044B\u0445 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 (\u043C\u043D\u043E\u0433\u043E\u0437\u0430\u0440\u044F\u0434\u043D\u044B\u0435 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u0440\u0430\u0441\u0441\u043C\u0430\u0442\u0440\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043A\u0430\u043A \u043E\u0434\u0438\u043D \u0432\u044B\u0441\u0442\u0440\u0435\u043B).","Shots fired":"\u0421\u0434\u0435\u043B\u0430\u043D\u043D\u044B\u0435 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B","Total bullets created.":"\u041E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u043F\u0443\u043B\u044C.","Bullets created":"\u0421\u043E\u0437\u0434\u0430\u043D\u043E \u043F\u0443\u043B\u044C","Reloads completed.":"\u0417\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430.","Reloads completed":"\u0417\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430","the remaining shots before the next reload is required.":"\u043E\u0441\u0442\u0430\u043B\u043E\u0441\u044C \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u0432 \u0434\u043E \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0439 \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438.","the remaining shots (before the next reload)":"\u043E\u0441\u0442\u0430\u0432\u0448\u0438\u0435\u0441\u044F \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B (\u0434\u043E \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0439 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u043E\u0441\u0442\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0434\u043B\u044F \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u0438\u044F \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430, \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Duration before cooldown end":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438","the remaining duration before the cooldown end":"\u043E\u0441\u0442\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438","the remaining duration before the overheat penalty ends, in seconds.":"\u043E\u0441\u0442\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0448\u0442\u0440\u0430\u0444\u0430 \u0437\u0430 \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432, \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Duration before overheat end":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430","the remaining duration before the overheat end":"\u043E\u0441\u0442\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0430","the remaining duration before the reload finishes, in seconds.":"\u043E\u0441\u0442\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438, \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Duration before the reload finishes":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438","the remaining duration before the reload finishes":"\u043E\u0441\u0442\u0430\u0432\u0448\u0430\u044F\u0441\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438","Check if object is currently performing an ammo reload.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u044B\u043F\u043E\u043B\u043D\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432.","Is ammo reloading in progress":"\u0418\u0434\u0435\u0442 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","_PARAM0_ is reloading ammo":"_PARAM0_ \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0436\u0430\u0435\u0442 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B","Check if object is ready to shoot.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0433\u043E\u0442\u043E\u0432 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0435.","Is ready to shoot":"\u0413\u043E\u0442\u043E\u0432 \u043A \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0435","_PARAM0_ is ready to shoot":"_PARAM0_ \u0433\u043E\u0442\u043E\u0432 \u043A \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u0435","Check if automatic reloading is enabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0436\u0430\u043D\u0438\u0435.","Is automatic reloading enabled":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E","Automatic reloading is enabled on_PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0430 \u043D\u0430 _PARAM0_","Check if ammo is unlimited.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u0435\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u044B \u043B\u0438 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B.","Is ammo unlimited":"\u0411\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B \u0431\u0435\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u044B","_PARAM0_ has unlimited ammo":"_PARAM0_ \u0438\u043C\u0435\u0435\u0442 \u0431\u0435\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0435 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B","Check if object has no ammo available.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0435\u0441\u0442\u044C \u043B\u0438 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B \u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Is out of ammo":"\u041D\u0435 \u043E\u0441\u0442\u0430\u043B\u043E\u0441\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","_PARAM0_ is out of ammo":"_PARAM0_ \u043D\u0435 \u043E\u0441\u0442\u0430\u043B\u043E\u0441\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","Check if object needs to reload ammo.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0443\u0436\u043D\u043E \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0436\u0430\u0442\u044C \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B.","Is a reload needed":"\u0422\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430","_PARAM0_ needs to reload ammo":"_PARAM0_ \u043D\u0443\u0436\u0434\u0430\u0435\u0442\u0441\u044F \u0432 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0435 \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u043E\u0432","Check if object is overheated.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u043B\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is overheated":"\u041F\u0435\u0440\u0435\u0433\u0440\u0435\u0442","_PARAM0_ is overheated":"_PARAM0_ \u043F\u0435\u0440\u0435\u0433\u0440\u0435\u0442","Check if firing cooldown is active.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0430\u043A\u0442\u0438\u0432\u043D\u043E \u043B\u0438 \u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430.","Is firing cooldown active":"\u0410\u043A\u0442\u0438\u0432\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043E\u0447\u0435\u0440\u0435\u0434\u043D\u043E\u0441\u0442\u0438 \u043E\u0433\u043D\u044F","Firing cooldown is active on _PARAM0_":"\u041D\u0430 _PARAM0_ \u0430\u043A\u0442\u0438\u0432\u043D\u0430 \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u043E\u043C","First person 3D camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430 3D","Move the camera to look though objects eyes.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442 \u043A\u0430\u043C\u0435\u0440\u0443, \u0447\u0442\u043E\u0431\u044B \u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0433\u043B\u0430\u0437\u0430\u043C\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0433\u043B\u0430\u0437\u0430\u043C\u0438 _PARAM1_. \u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043E\u043B\u0436\u0435\u043D \u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E, \u043A\u043E\u0433\u0434\u0430 \u0432\u0441\u0435 \u0435\u0433\u043E \u0443\u0433\u043B\u044B \u0440\u0430\u0432\u043D\u044B 0, \u0438 \u0432\u0435\u0440\u0445 \u0435\u0433\u043E \u0433\u043E\u043B\u043E\u0432\u044B \u0434\u043E\u043B\u0436\u0435\u043D \u0431\u044B\u0442\u044C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D \u043A Z+.","Look through object eyes":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0433\u043B\u0430\u0437\u0430\u043C\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM2_, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0433\u043B\u0430\u0437\u0430\u043C\u0438 _PARAM1_","Flash object":"\u041E\u0431\u044A\u0435\u043A\u0442-\u0432\u0441\u043F\u044B\u0448\u043A\u0430","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u0414\u0435\u043B\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0438\u0434\u0438\u043C\u044B\u043C \u043C\u0438\u0433\u0430\u043D\u0438\u0435, \u043E\u0442\u0442\u0435\u043D\u043E\u043A \u0446\u0432\u0435\u0442\u0430, \u044D\u0444\u0444\u0435\u043A\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u043B\u0438 \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C (\u0438\u0441\u0447\u0435\u0437\u0430\u043D\u0438\u0435).","Color tint applied to an object.":"\u0426\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A, \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0439 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Color tint applied to an object":"\u0426\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A, \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0439 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443","Color tint applied to _PARAM1_":"\u0426\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A, \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u044B\u0439 \u043A _PARAM1_","Check if a color tint is applied to an object.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D \u043B\u0438 \u0446\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Is a color tint applied to an object":"\u041F\u0440\u0438\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0446\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443","_PARAM1_ is color tinted":"_PARAM1_ \u043E\u043A\u0440\u0430\u0448\u0435\u043D \u0432 \u0446\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A","Toggle color tint between the starting tint and a given value.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u043C \u043E\u0442\u0442\u0435\u043D\u043A\u043E\u043C \u0438 \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C.","Toggle a color tint":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A","Toggle color tint _PARAM2_ on _PARAM1_":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A _PARAM2_ \u043D\u0430 _PARAM1_","Color tint":"\u0426\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u043E\u0442\u0442\u0435\u043D\u043E\u043A","Toggle object visibility.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Toggle object visibility":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Toggle visibility of _PARAM1_":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u044C _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u0414\u0435\u043B\u0430\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0442\u0430\u043A, \u0447\u0442\u043E\u0431\u044B \u043E\u043D \u0447\u0435\u0440\u0435\u0434\u043E\u0432\u0430\u043B\u0441\u044F \u043C\u0435\u0436\u0434\u0443 \u0432\u0438\u0434\u0438\u043C\u044B\u043C \u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u043C.","Flash visibility (blink)":"\u041C\u0438\u0433\u0430\u043D\u0438\u0435 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438","Half period":"\u041F\u043E\u043B\u0443\u043F\u0435\u0440\u0438\u043E\u0434","Time that the object is invisible":"\u0412\u0440\u0435\u043C\u044F, \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0435\u0432\u0438\u0434\u0438\u043C","Flash duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u044F","Use \"0\" to keep flashing until stopped":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0435\u043D\u0438\u044F \u043C\u0438\u0433\u0430\u043D\u0438\u044F \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Make an object flash (blink) visibility for a period of time.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0438\u0433\u0430\u044E\u0449\u0438\u043C (\u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0435\u043C) \u043D\u0430 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0439 \u043F\u0435\u0440\u0438\u043E\u0434 \u0432\u0440\u0435\u043C\u0435\u043D\u0438.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C, \u0447\u0442\u043E\u0431\u044B _PARAM0_ \u043C\u0438\u0433\u0430\u043B (\u043C\u0435\u0440\u0446\u0430\u043B) \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Duration of the flashing, in seconds":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Use \"0\" to keep flashing until stopped.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0435\u043D\u0438\u044F \u043C\u0438\u0433\u0430\u043D\u0438\u044F \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438.","Check if an object is flashing visibility.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u044C\u044E.","Is object flashing visibility":"\u041C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u044C\u044E","_PARAM0_ is flashing":"_PARAM0_ \u043C\u0438\u0433\u0430\u0435\u0442","Stop flashing visibility (blink) of an object.":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438 (\u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0435) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Stop flashing visibility (blink)":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438 (\u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0435)","Stop flashing visibility of _PARAM0_":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_","the half period of the object (time the object is invisible).":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u043F\u0435\u0440\u0438\u043E\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432\u0440\u0435\u043C\u044F, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0435\u0432\u0438\u0434\u0438\u043C).","the half period (time the object is invisible)":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u043F\u0435\u0440\u0438\u043E\u0434\u0430 (\u0432\u0440\u0435\u043C\u044F, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0435\u0432\u0438\u0434\u0438\u043C)","Make an object flash a color tint for a period of time.":"\u0417\u0430\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0438\u0433\u0430\u0442\u044C \u0446\u0432\u0435\u0442\u043E\u0432\u044B\u043C \u043E\u0442\u0442\u0435\u043D\u043A\u043E\u043C \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438.","Flash color tint":"\u0426\u0432\u0435\u0442\u043E\u0432\u043E\u0439 \u0442\u043E\u043D \u043C\u0438\u0433\u0430\u043D\u0438\u044F","Time between flashes":"\u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043C\u0438\u0433\u0430\u043D\u0438\u044F\u043C\u0438","Tint color":"\u0426\u0432\u0435\u0442 \u043E\u0442\u0442\u0435\u043D\u043A\u0430","Flash a color tint":"\u041C\u0435\u0440\u0446\u0430\u043D\u0438\u0435 \u043E\u0442\u0442\u0435\u043D\u043A\u0430 \u0446\u0432\u0435\u0442\u0430","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0442\u0430\u043A, \u0447\u0442\u043E\u0431\u044B _PARAM0_ \u043C\u0438\u0433\u0430\u043B \u043E\u0442\u0442\u0435\u043D\u043A\u043E\u043C \u0446\u0432\u0435\u0442\u0430 _PARAM3_ \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Check if an object is flashing a color tint.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0442\u0435\u043D\u043A\u043E\u043C \u0446\u0432\u0435\u0442\u0430.","Is object flashing a color tint":"\u041C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0442\u0442\u0435\u043D\u043A\u043E\u043C \u0446\u0432\u0435\u0442\u0430","_PARAM0_ is flashing a color tint":"_PARAM0_ \u043C\u0438\u0433\u0430\u0435\u0442 \u043E\u0442\u0442\u0435\u043D\u043A\u043E\u043C \u0446\u0432\u0435\u0442\u0430","Stop flashing a color tint on an object.":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043E\u0442\u0442\u0435\u043D\u043A\u0430 \u0446\u0432\u0435\u0442\u0430 \u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Stop flashing color tint":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043E\u0442\u0442\u0435\u043D\u043A\u0430 \u0446\u0432\u0435\u0442\u0430","Stop flashing color tint _PARAM0_":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043E\u0442\u0442\u0435\u043D\u043A\u0430 \u0446\u0432\u0435\u0442\u0430 _PARAM0_","the half period (time between flashes) of the object.":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u043F\u0435\u0440\u0438\u043E\u0434\u0430 (\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043C\u0438\u0433\u0430\u043D\u0438\u044F\u043C\u0438) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the half period (time between flashes)":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u043F\u0435\u0440\u0438\u043E\u0434\u0430 (\u0432\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043C\u0438\u0433\u0430\u043D\u0438\u044F\u043C\u0438)","Flash opacity smoothly (fade) in a repeating loop.":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438 (\u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C) \u0432 \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0435\u043C\u0441\u044F \u0446\u0438\u043A\u043B\u0435.","Flash opacity smothly (fade)":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438 (\u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C)","Opacity capability":"\u0421\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438","Tween Behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 Tween (\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E)","Target opacity (Range: 0 - 255)":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 - 255)","Opacity will fade between the starting value and a target value":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u0442\u0443\u0445\u0430\u0442\u044C \u043C\u0435\u0436\u0434\u0443 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u0438 \u0446\u0435\u043B\u0435\u0432\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C","Starting opacity":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0438\u0433\u0430\u044E\u0449\u0438\u043C \u043F\u043B\u0430\u0432\u043D\u043E \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C\u044E (\u0438\u0441\u0447\u0435\u0437\u043D\u043E\u0432\u0435\u043D\u0438\u0435) \u0432 \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0435\u043C\u0441\u044F \u0446\u0438\u043A\u043B\u0435.","Flash the opacity (fade)":"\u041C\u0438\u0433\u0430\u043D\u0438\u0435 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438 (\u0438\u0441\u0447\u0435\u0437\u043D\u043E\u0432\u0435\u043D\u0438\u0435)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0442\u0430\u043A, \u0447\u0442\u043E\u0431\u044B _PARAM0_ \u043F\u043B\u0430\u0432\u043D\u043E \u043C\u0438\u0433\u0430\u043B \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C\u044E \u0434\u043E _PARAM4_ \u0432 \u0446\u0438\u043A\u043B\u0435 \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Target opacity":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","Check if an object is flashing opacity.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C\u044E.","Is object flashing opacity":"\u041C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C\u044E","_PARAM0_ is flashing opacity":"_PARAM0_ \u043C\u0438\u0433\u0430\u0435\u0442 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C\u044E","Stop flashing opacity of an object.":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Stop flashing opacity":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438","Stop flashing opacity of _PARAM0_":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438 _PARAM0_","Make the object flash an effect for a period of time.":"\u0417\u0430\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0438\u0433\u0430\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C \u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0436\u0435\u043D\u0438\u0438 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438.","Flash effect":"\u042D\u0444\u0444\u0435\u043A\u0442 \u043C\u0438\u0433\u0430\u043D\u0438\u044F","Name of effect":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Make an object flash an effect for a period of time.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0438\u0433\u0430\u044E\u0449\u0438\u043C \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C \u043D\u0430 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u044B\u0439 \u043F\u0435\u0440\u0438\u043E\u0434 \u0432\u0440\u0435\u043C\u0435\u043D\u0438.","Flash an effect":"\u041C\u0438\u0433\u0430\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C _PARAM0_ \u043C\u0438\u0433\u0430\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C _PARAM3_ \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Check if an object is flashing an effect.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C.","Is object flashing an effect":"\u041C\u0438\u0433\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C","_PARAM0_ is flashing an effect":"_PARAM0_ \u043C\u0438\u0433\u0430\u0435\u0442 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C","Stop flashing an effect of an object.":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Stop flashing an effect":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Stop flashing an effect on _PARAM0_":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u043C\u0438\u0433\u0430\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043D\u0430 _PARAM0_","Toggle an object effect.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Toggle an object effect":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Toggle effect _PARAM2_ on _PARAM0_":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u044D\u0444\u0444\u0435\u043A\u0442 _PARAM2_ \u043D\u0430 _PARAM0_","Effect name to toggle":"\u0418\u043C\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F","Flash layer":"\u0421\u043B\u043E\u0439 \u0432\u0441\u043F\u044B\u0448\u043A\u0438","Make a layer visible for a specified duration, and then hide the layer.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0441\u043B\u043E\u0439 \u0432\u0438\u0434\u0438\u043C\u044B\u043C \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u0430 \u0437\u0430\u0442\u0435\u043C \u0441\u043A\u0440\u044B\u0442\u044C \u0441\u043B\u043E\u0439.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0441\u043B\u043E\u0439 _PARAM1_ \u0432\u0438\u0434\u0438\u043C\u044B\u043C \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Flash and transition painter":"\u041A\u0438\u0441\u0442\u044C \u0434\u043B\u044F \u0432\u0441\u043F\u044B\u0448\u0435\u043A \u0438 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u043E\u0432","Paint transition effects with a plain color.":"\u041F\u0440\u0438\u043C\u0435\u043D\u044F\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u043D\u044B\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u044B \u0441 \u043E\u0431\u044B\u0447\u043D\u044B\u043C \u0446\u0432\u0435\u0442\u043E\u043C.","Paint all over the screen a color for a period of time.":"\u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u043F\u043E\u0432\u0435\u0440\u0445 \u044D\u043A\u0440\u0430\u043D\u0430 \u0446\u0432\u0435\u0442 \u043D\u0430 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F.","Type of effect":"\u0422\u0438\u043F \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Direction of transition":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430","The maximum of the opacity only for flash":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u043E\u043B\u044C\u043A\u043E \u0434\u043B\u044F \u043C\u0438\u0433\u0430\u043D\u0438\u044F","Paint Effect.":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430.","Paint Effect":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0442\u0438\u043F\u0430 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 _PARAM4_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_ \u0441 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435\u043C _PARAM5_ \u0438 \u0446\u0432\u0435\u0442\u043E\u043C _PARAM2_ \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Direction transition":"\u041F\u0435\u0440\u0435\u0445\u043E\u0434 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","End opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0432 \u043A\u043E\u043D\u0446\u0435","Paint effect ended.":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u043E \u044D\u0444\u0444\u0435\u043A\u0442\u0430.","Paint effect ended":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043E\u043A\u043E\u043D\u0447\u0435\u043D\u043E \u044D\u0444\u0444\u0435\u043A\u0442\u0430","When paint effect of _PARAM0_ ends":"\u041A\u043E\u0433\u0434\u0430 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_ \u0437\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Follow multiple objects with camera":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u0435 \u0437\u0430 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u0438\u043C\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430\u043C\u0438 \u043A\u0430\u043C\u0435\u0440\u044B","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u0418\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 \u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B, \u0447\u0442\u043E\u0431\u044B \u0432\u0441\u0435 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432) \u043E\u0441\u0442\u0430\u0432\u0430\u043B\u0438\u0441\u044C \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0447\u0442\u043E\u0431\u044B \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B _PARAM1_ \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0441\u0442\u0443\u043F _PARAM2_px \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0438 \u0438 _PARAM3_px \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0438. \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435: _PARAM4_. \u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM5_","Object (or Object group)":"\u041E\u0431\u044A\u0435\u043A\u0442 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432)","Extra space on sides of screen":"\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u043E \u043F\u043E \u0431\u043E\u043A\u0430\u043C \u044D\u043A\u0440\u0430\u043D\u0430","Each side will include this buffer":"\u041A\u0430\u0436\u0434\u0430\u044F \u0441\u0442\u043E\u0440\u043E\u043D\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u043A\u043B\u044E\u0447\u0430\u0442\u044C \u044D\u0442\u043E\u0442 \u0431\u0443\u0444\u0435\u0440","Extra space on top and bottom of screen":"\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u043E \u0441\u0432\u0435\u0440\u0445\u0443 \u0438 \u0441\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430","Maximum zoom level (Default: 1)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 1)","Limit how far the camera will zoom in":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u044C\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0434\u043E \u043C\u0435\u0441\u0442\u0430 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0431\u0443\u0434\u0435\u0442 \u043F\u0440\u0435\u043E\u0434\u043E\u043B\u0435\u043D\u043E \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u043A\u0430\u0434\u0440\u0435 (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0444\u0443\u043D\u043A\u0446\u0438\u0435\u0439 lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B, \u0447\u0442\u043E\u0431\u044B \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0432\u0441\u0435 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432) \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435. (\u0423\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Follow multiple objects with camera (Deprecated)":"\u041E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u043D\u0438\u0435 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u0438\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0441 \u043A\u0430\u043C\u0435\u0440\u043E\u0439 (\u0423\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0441\u043B\u043E\u0439 _PARAM6_ \u0434\u043B\u044F \u0442\u043E\u0433\u043E, \u0447\u0442\u043E\u0431\u044B \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B _PARAM1_ \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F _PARAM2_px \u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F _PARAM3_px. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 _PARAM4_ \u0438 _PARAM5_. \u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM8_","Minimum zoom level":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043F\u0440\u0438\u0431\u043B\u0438\u0436\u0435\u043D\u0438\u044F","Limit how far the camera will zoom OUT":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u044C\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u041D\u0410\u0420\u0423\u0416\u0423","Limit how far the camera will zoom IN":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u044C\u0442\u0435 \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0412\u041D\u0423\u0422\u0420\u0418","Use \"\" for base layer":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"\" \u0434\u043B\u044F \u0431\u0430\u0437\u043E\u0432\u043E\u0433\u043E \u0441\u043B\u043E\u044F","Gamepads (controllers)":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434\u044B (\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u044B)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0443 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u043E\u0432 (\u0438\u043B\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u043E\u0432) \u043A \u0441\u0432\u043E\u0435\u0439 \u0438\u0433\u0440\u0435, \u043E\u0431\u0435\u0441\u043F\u0435\u0447\u0438\u0432\u0430\u044F \u0434\u043E\u0441\u0442\u0443\u043F \u043A \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438, \u0442\u0430\u043A\u043E\u0439 \u043A\u0430\u043A \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043D\u043E\u043F\u043E\u043A, \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043E\u0441\u0435\u0439, \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 \u0438 \u0442. \u0434...","Accelerated speed":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Current speed":"\u0422\u0435\u043A\u0443\u0449\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Targeted speed":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Deceleration":"\u0417\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435","Get the value of the pressure on a gamepad trigger.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043D\u0430 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0435 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Pressure on a gamepad trigger":"\u041D\u0430\u0436\u0430\u0442\u0438\u0435 \u043D\u0430 \u0442\u0440\u0438\u0433\u0433\u0435\u0440 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u0418\u0433\u0440\u043E\u043A _PARAM1_ \u043D\u0430\u0436\u0438\u043C\u0430\u0435\u0442 \u043E\u0441\u044C _PARAM2_ \u043D\u0430 _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430: 1, 2, 3 \u0438\u043B\u0438 4","Trigger button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430","the force of gamepad stick (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u043A\u043B\u044E\u0448\u043A\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 (\u043E\u0442 0 \u0434\u043E 1).","Stick force":"\u0421\u0438\u043B\u043E\u0432\u043E\u0435 \u0432\u043E\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435","the gamepad _PARAM1_ _PARAM2_ stick force":"\u0441\u0438\u043B\u0430 \u043A\u043B\u044E\u0448\u043A\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430: _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"\u041A\u043B\u044E\u0448\u043A\u0430: \"\u041B\u0435\u0432\u0430\u044F\" \u0438\u043B\u0438 \"\u041F\u0440\u0430\u0432\u0430\u044F\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043A\u043B\u044E\u0448\u043A\u0438 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.\n\u0415\u0441\u043B\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u0435\u0434\u0437\u043E\u043D\u044B \u0432\u044B\u0441\u043E\u043A\u043E\u0435, \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043E\u043A\u0440\u0443\u0433\u043B\u044F\u0435\u0442\u0441\u044F \u0434\u043E \u043E\u0441\u043D\u043E\u0432\u043D\u044B\u0445 \u043E\u0441\u0435\u0439: \u0432\u043B\u0435\u0432\u043E, \u0432\u043F\u0440\u0430\u0432\u043E, \u0432\u0432\u0435\u0440\u0445, \u0432\u043D\u0438\u0437.\n\u041D\u0443\u043B\u0435\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u0435\u0434\u0437\u043E\u043D\u044B \u0434\u0430\u0435\u0442 \u043F\u043E\u043B\u043D\u0443\u044E \u0441\u0432\u043E\u0431\u043E\u0434\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430.","Value of a stick rotation (deprecated)":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043A\u043B\u044E\u0448\u043A\u0438 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B \u043A\u043B\u044E\u0448\u043A\u0438 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.\n\u0415\u0441\u043B\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u0435\u0434\u0437\u043E\u043D\u044B \u0432\u044B\u0441\u043E\u043A\u043E\u0435, \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043E\u043A\u0440\u0443\u0433\u043B\u044F\u0435\u0442\u0441\u044F \u0434\u043E \u043E\u0441\u043D\u043E\u0432\u043D\u044B\u0445 \u043E\u0441\u0435\u0439: \u0432\u043B\u0435\u0432\u043E, \u0432\u043F\u0440\u0430\u0432\u043E, \u0432\u0432\u0435\u0440\u0445, \u0432\u043D\u0438\u0437.\n\u041D\u0443\u043B\u0435\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u0435\u0434\u0437\u043E\u043D\u044B \u0434\u0430\u0435\u0442 \u043F\u043E\u043B\u043D\u0443\u044E \u0441\u0432\u043E\u0431\u043E\u0434\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430.","Stick angle":"\u0423\u0433\u043E\u043B \u043A\u043B\u044E\u0448\u043A\u0438","Get the value of axis of a gamepad stick.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043E\u0441\u0438 \u043A\u043B\u044E\u0448\u043A\u0438 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Value of a gamepad axis (deprecated)":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043E\u0441\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Direction":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u043E\u0432\u043E\u0435 \u0432\u043E\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u043A\u043B\u044E\u0448\u043A\u0438 \u0438\u0433\u0440\u043E\u0432\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043F\u043E \u043E\u0441\u0438 X (\u043E\u0442 -1 \u0441\u043B\u0435\u0432\u0430 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u0430).","Stick X force":"\u041B\u0435\u0432\u0430\u044F \u043F\u0430\u043B\u043A\u0430 \u0425 \u0441\u0438\u043B\u0430","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u043B\u0435\u0432\u043E\u0439 \u043F\u0430\u043B\u043A\u0438 \u043F\u043E Y \u043E\u0441\u0438 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 (\u043E\u0442 -1 \u0441\u0432\u0435\u0440\u0445\u0443 \u0434\u043E 1 \u0432\u043D\u0438\u0437\u0443).","Stick Y force":"\u041B\u0435\u0432\u0430\u044F \u043F\u0430\u043B\u043A\u0430 Y \u0441\u0438\u043B\u0430","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430. \u041A\u043D\u043E\u043F\u043A\u0438 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Button _PARAM2_ of gamepad _PARAM1_ is released":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Name of the button":"\u0418\u043C\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Return the index of the last pressed button of a gamepad.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0438\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043D\u0430\u0436\u0430\u0442\u043E\u0439 \u043A\u043D\u043E\u043F\u043A\u0438 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435.","Last pressed button (id)":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043D\u0430\u0436\u0430\u0442\u043E\u0439 \u043A\u043D\u043E\u043F\u043A\u0438 (id)","Check if any button is pressed on a gamepad.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u0430\u043A\u0430\u044F-\u043B\u0438\u0431\u043E \u043A\u043D\u043E\u043F\u043A\u0430.","Any gamepad button pressed":"\u041D\u0430\u0436\u0430\u0442\u0430 \u043A\u0430\u043A\u0430\u044F-\u043B\u0438\u0431\u043E \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435","Any button of gamepad _PARAM1_ is pressed":"\u041D\u0430\u0436\u0430\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u043D\u0430\u0436\u0430\u0442\u0443\u044E \u043A\u043D\u043E\u043F\u043A\u0443. \n\u041A\u043D\u043E\u043F\u043A\u0438 \u0434\u043B\u044F Xbox \u0438 PS4 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u044F\u044F \u043D\u0430\u0436\u0430\u0442\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430 (\u0441\u0442\u0440\u043E\u043A\u0430)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 _PARAM1_ \u043D\u0430\u0436\u0430\u0442\u0430","Controller type":"\u0422\u0438\u043F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430","Return the number of gamepads.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u043E\u0432.","Gamepad count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u043E\u0432","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 \u043D\u0430\u0436\u0430\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430. \u041A\u043D\u043E\u043F\u043A\u0438 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043D\u0430\u0436\u0430\u0442\u0430","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0437\u043E\u043D\u044B \u0431\u043B\u0438\u043A\u0443, \u043F\u0440\u0438\u043C\u0435\u043D\u0435\u043D\u043D\u043E\u0439 \u043A \u043F\u0430\u043B\u043A\u0430\u043C \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430, \u043E\u0442 0 \u0434\u043E 1.","Gamepad deadzone for sticks":"\u0417\u043E\u043D\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0437\u043E\u043D\u0443 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430. \u0417\u043E\u043D\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 - \u044D\u0442\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0442\u044C\u0441\u044F (\u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E, \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0431\u0443\u0434\u0435\u0442 \u0441\u0447\u0438\u0442\u0430\u0442\u044C\u0441\u044F \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C). \u0417\u043E\u043D\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043C\u0435\u0436\u0434\u0443 0 \u0438 1 \u0438 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u0440\u0430\u0432\u043D\u0430 0.2.","Set gamepad deadzone for sticks":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u043E\u043D\u0443 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u043E\u043D\u0443 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435: _PARAM1_ \u043D\u0430 _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u0417\u043E\u043D\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430, 0.2 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E (\u043E\u0442 0 \u0434\u043E 1)","Check if a stick of a gamepad is pushed in a given direction.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0436\u0430\u0442 \u043B\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Gamepad stick pushed (axis)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043D\u0430\u0436\u0430\u0442 (\u043E\u0441\u044C)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM2_ \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 _PARAM3_","Return the number of connected gamepads.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044B\u0445 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u043E\u0432.","Connected gamepads number":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044B\u0445 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u043E\u0432","Return a string containing informations about the specified gamepad.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0443, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0443\u044E \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u044E \u043E \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435.","Gamepad type":"\u0422\u0438\u043F \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Player _PARAM1_ use _PARAM2_ controller":"\u0418\u0433\u0440\u043E\u043A _PARAM1_ \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440 _PARAM2_","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0435\u0441\u0442\u044C \u043B\u0438 \u0443 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u0430\u044F \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u044F \u0432 \u0435\u0433\u043E \u043E\u043F\u0438\u0441\u0430\u043D\u0438\u0438. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0443\u0437\u043D\u0430\u0442\u044C, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u043E\u043C Xbox \u0438\u043B\u0438 PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ - \u044D\u0442\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440 _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u0422\u0438\u043F: \"Xbox\", \"PS4\", \"Steam\" \u0438\u043B\u0438 \"PS3\" (\u0441\u0440\u0435\u0434\u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E)","Check if a gamepad is connected.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D \u043B\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434.","Gamepad connected":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D","Gamepad _PARAM1_ is plugged and connected":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D \u0438 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u0413\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u044E \u043D\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0435. \u0412\u043E\u0437\u043C\u043E\u0436\u043D\u043E, \u044D\u0442\u043E \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 \u0438\u0433\u0440\u0430 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u0430 \u0432 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u043C \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0435.","Gamepad vibration":"\u0412\u0438\u0431\u0440\u0430\u0446\u0438\u044F \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u0432\u0438\u0431\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Time of the vibration, in seconds (optional, default value is 1)":"\u0412\u0440\u0435\u043C\u044F \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 (\u043D\u0435\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E - 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0440\u043E\u0434\u0432\u0438\u043D\u0443\u0442\u0443\u044E \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u044E \u043D\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0435. \u041D\u0435\u0441\u043E\u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E \u0441 Firefox.","Advanced gamepad vibration":"\u041F\u0440\u043E\u0434\u0432\u0438\u043D\u0443\u0442\u0430\u044F \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u044F \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u0432\u0438\u0431\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439 \u0441\u0438\u043B\u043E\u0439 _PARAM3_ \u0438 _PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u0421\u0438\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438 (\u043E\u0442 0 \u0434\u043E 1)","Weak rumble magnitude (from 0 to 1)":"\u0421\u043B\u0430\u0431\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438 (\u043E\u0442 0 \u0434\u043E 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u044E \u043D\u0430 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0435. \u041D\u0435\u0441\u043E\u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E \u0441 Firefox.","Change gamepad active vibration":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u0443\u044E \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0433\u043D\u0438\u0442\u0443\u0434\u0443 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438 _PARAM2_ \u0438 _PARAM3_ \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 _PARAM1_","Check if any button is released on a gamepad.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430 \u043B\u0438 \u043B\u044E\u0431\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435.","Any gamepad button released":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043B\u044E\u0431\u043E\u0433\u043E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Any button of gamepad _PARAM1_ is released":"\u041B\u044E\u0431\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Return the strength of the weak vibration motor on the gamepad of a player.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u0441\u043B\u0430\u0431\u043E\u0433\u043E \u0432\u0438\u0431\u0440\u043E\u043C\u043E\u0442\u043E\u0440\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 \u0438\u0433\u0440\u043E\u043A\u0430.","Weak rumble magnitude":"\u0421\u043B\u0430\u0431\u0430\u044F \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438","Return the strength of the strong vibration motor on the gamepad of a player.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u0441\u0438\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0438\u0431\u0440\u043E\u043C\u043E\u0442\u043E\u0440\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435 \u0438\u0433\u0440\u043E\u043A\u0430.","Strong rumble magnitude":"\u0421\u0438\u043B\u044C\u043D\u0430\u044F \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438","Control a platformer character with a gamepad.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0442\u044C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Platformer gamepad mapper":"\u041A\u0430\u0440\u0442\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Gamepad identifier (1, 2, 3 or 4)":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 (1, 2, 3 \u0438\u043B\u0438 4)","Use directional pad":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0434\u0438\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0430\u0434","Controls":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435","Use left stick":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043B\u0435\u0432\u044B\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Use right stick":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043F\u0440\u0430\u0432\u044B\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Jump button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043F\u0440\u044B\u0436\u043A\u0430","Control a 3D physics character with a gamepad.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0442\u044C \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C 3D \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","3D platformer gamepad mapper":"\u041A\u0430\u0440\u0442\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0434\u043B\u044F 3D \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Walk joystick":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0445\u043E\u0434\u044C\u0431\u044B","3D shooter gamepad mapper":"\u041A\u0430\u0440\u0442\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0434\u043B\u044F 3D \u0448\u0443\u0442\u0435\u0440\u0430","Camera joystick":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043A\u0430\u043C\u0435\u0440\u044B","Control camera rotations with a gamepad.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430\u043C\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","First person camera gamepad mapper":"\u041A\u0430\u0440\u0442\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430","Maximum rotation speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Horizontal rotation":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435","Rotation acceleration":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Rotation deceleration":"\u0417\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Vertical rotation":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435","Minimum angle":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B","Maximum angle":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B","Z position offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 Z","Position":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435","Current rotation speed Z":"\u0422\u0435\u043A\u0443\u0449\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F Z","Current rotation speed Y":"\u0422\u0435\u043A\u0443\u0449\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F Y","Move the camera to look though _PARAM0_ eyes":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u0433\u043B\u0430\u0437\u0430\u043C\u0438 _PARAM0_","the maximum horizontal rotation speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum horizontal rotation speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the maximum horizontal rotation speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the horizontal rotation acceleration of the object.":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Horizontal rotation acceleration":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the horizontal rotation acceleration":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the horizontal rotation deceleration of the object.":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Horizontal rotation deceleration":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the horizontal rotation deceleration":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the maximum vertical rotation speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum vertical rotation speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the maximum vertical rotation speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the vertical rotation acceleration of the object.":"\u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Vertical rotation acceleration":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the vertical rotation acceleration":"\u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the vertical rotation deceleration of the object.":"\u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Vertical rotation deceleration":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the vertical rotation deceleration":"\u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the minimum vertical camera angle of the object.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Minimum vertical camera angle":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0439 \u043A\u0430\u043C\u0435\u0440\u044B","the minimum vertical camera angle":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043A\u0430\u043C\u0435\u0440\u044B","the maximum vertical camera angle of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum vertical camera angle":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0439 \u043A\u0430\u043C\u0435\u0440\u044B","the maximum vertical camera angle":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043A\u0430\u043C\u0435\u0440\u044B","the z position offset of the object.":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 z-\u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the z position offset":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 z-\u043F\u043E\u0437\u0438\u0446\u0438\u0438","Control a top-down character with a gamepad.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0441\u0432\u0435\u0440\u0445\u0443 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Top-down gamepad mapper":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Top-down movement behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Stick mode":"\u0420\u0435\u0436\u0438\u043C \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Hash":"\u0425\u044D\u0448","Hash with MD5 or SHA256.":"\u0425\u044D\u0448 \u0441 MD5 \u0438\u043B\u0438 SHA256.","Returns a Hash a MD5 based on a string.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 Hash MD5 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0441\u0442\u0440\u043E\u043A\u0438.","Hash a String with MD5":"\u0425\u0435\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0442\u0440\u043E\u043A\u0438 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C MD5","String to be hashed":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0445\u0435\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Returns a Hash a SHA256 based on a string.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 Hash SHA256 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0441\u0442\u0440\u043E\u043A\u0438.","Hash a String with SHA256":"\u0425\u0435\u0448\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0442\u0440\u043E\u043A\u0438 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C SHA256","Health points and damage":"\u041E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u0438 \u0443\u0440\u043E\u043D","Manage health (life) points, shield and armor.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043E\u0447\u043A\u0430\u043C\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0436\u0438\u0437\u043D\u0438), \u0449\u0438\u0442\u043E\u043C \u0438 \u0431\u0440\u043E\u043D\u0435\u0439.","Health":"\u0417\u0434\u043E\u0440\u043E\u0432\u044C\u0435","Starting health":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435","Current health (life) points":"\u0422\u0435\u043A\u0443\u0449\u0438\u0435 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0436\u0438\u0437\u043D\u0438)","Maximum health":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435","Use 0 for no maximum.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 0 \u0434\u043B\u044F \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C\u0430.","Damage cooldown":"\u0412\u0440\u0435\u043C\u044F \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0443\u0440\u043E\u043D\u0430","Allow heals to increase health above max health (regen will never exceed max health)":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0438\u0441\u0446\u0435\u043B\u044F\u0442\u044C \u0434\u043B\u044F \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u0432\u044B\u0448\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u044F \u043D\u0438\u043A\u043E\u0433\u0434\u0430 \u043D\u0435 \u043F\u0440\u0435\u0432\u044B\u0441\u0438\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435)","Damage to health from the previous incoming damage":"\u0423\u0440\u043E\u043D \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044E \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u043E\u0433\u043E \u0443\u0440\u043E\u043D\u0430","Chance to dodge incoming damage (between 0 and 1)":"\u0428\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0438\u0442\u044C\u0441\u044F \u043E\u0442 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u043E\u0433\u043E \u0443\u0440\u043E\u043D\u0430 (\u043C\u0435\u0436\u0434\u0443 0 \u0438 1)","When a damage is dodged, no damage is applied.":"\u041A\u043E\u0433\u0434\u0430 \u0443\u0440\u043E\u043D \u0443\u043A\u043B\u043E\u043D\u044F\u0435\u0442\u0441\u044F, \u0443\u0440\u043E\u043D \u043D\u0435 \u043D\u0430\u043D\u043E\u0441\u0438\u0442\u0441\u044F.","Health points gained from the previous heal":"\u0415\u0434\u0438\u043D\u0438\u0446\u044B \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u043F\u0440\u0438 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u043C \u0438\u0441\u0446\u0435\u043B\u0435\u043D\u0438\u0438","Rate of health regeneration (points per second)":"\u0422\u0435\u043C\u043F \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0435\u0434\u0438\u043D\u0438\u0446 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Health regeneration":"\u0412\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Health regeneration delay":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Delay before health regeneration starts after a hit.":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F.","Current shield points":"\u0422\u0435\u043A\u0443\u0449\u0438\u0435 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","Shield":"\u0429\u0438\u0442","Maximum shield":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0449\u0438\u0442","Leave 0 for unlimited.":"\u0423\u043A\u0430\u0436\u0438\u0442\u0435 0 \u0434\u043B\u044F \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0441\u0442\u0438.","Duration of shield":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430","Use 0 to make the shield permanent.":"\u0423\u043A\u0430\u0436\u0438\u0442\u0435 0, \u0447\u0442\u043E\u0431\u044B \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0449\u0438\u0442 \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u044B\u043C.","Rate of shield regeneration (points per second)":"\u0422\u0435\u043C\u043F \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0449\u0438\u0442\u0430 (\u0435\u0434\u0438\u043D\u0438\u0446 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Shield regeneration":"\u0420\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u044F \u0449\u0438\u0442\u0430","Block excess damage when shield is broken":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0437\u043B\u0438\u0448\u043D\u0438\u0439 \u0443\u0440\u043E\u043D \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043D\u0438\u0438 \u0449\u0438\u0442\u0430","Shield regeneration delay":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0435\u0439 \u0449\u0438\u0442\u0430","Delay before shield regeneration starts after a hit.":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u044F.","Damage to shield from the previous incoming damage":"\u0423\u0440\u043E\u043D \u043F\u043E \u0449\u0438\u0442\u0443 \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0432\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E \u0443\u0440\u043E\u043D\u0430","Flat damage reduction from armor":"\u041F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0435 \u0441\u043D\u0438\u0436\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u0437\u0430 \u0441\u0447\u0435\u0442 \u0431\u0440\u043E\u043D\u0438","Incoming damages are reduced by this value.":"\u0412\u0445\u043E\u0434\u044F\u0449\u0438\u0439 \u0443\u0440\u043E\u043D \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435.","Armor":"\u0411\u0440\u043E\u043D\u044F","Percentage damage reduction from armor (between 0 and 1)":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438 (\u043C\u0435\u0436\u0434\u0443 0 \u0438 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0440\u043E\u043D \u043E\u0431\u044A\u0435\u043A\u0442\u0443. \u0415\u0441\u043B\u0438 \u0430\u043A\u0442\u0438\u0432\u043D\u043E, \u0449\u0438\u0442 \u0438 \u0431\u0440\u043E\u043D\u044F \u043C\u043E\u0433\u0443\u0442 \u0441\u043D\u0438\u0437\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u0443\u0440\u043E\u043D.","Apply damage to an object":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0440\u043E\u043D \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u041D\u0430\u043D\u0435\u0441\u0442\u0438 _PARAM2_ \u0443\u0440\u043E\u043D\u0430 _PARAM0_ (\u0443\u0440\u043E\u043D \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u0441\u043D\u0438\u0436\u0435\u043D \u0449\u0438\u0442\u043E\u043C: _PARAM3_, \u0431\u0440\u043E\u043D\u0435\u0439: _PARAM4_)","Points of damage":"\u041F\u0443\u043D\u043A\u0442\u044B \u0443\u0440\u043E\u043D\u0430","Shield can reduce damage taken":"\u0429\u0438\u0442 \u043C\u043E\u0436\u0435\u0442 \u0441\u043D\u0438\u0437\u0438\u0442\u044C \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u043C\u044B\u0439 \u0443\u0440\u043E\u043D","Armor can reduce damage taken":"\u0411\u0440\u043E\u043D\u044F \u043C\u043E\u0436\u0435\u0442 \u0441\u043D\u0438\u0437\u0438\u0442\u044C \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u043C\u044B\u0439 \u0443\u0440\u043E\u043D","current health points of the object.":"\u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Health points":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","health points":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Change the health points of the object. Will not trigger damage cooldown.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041D\u0435 \u0441\u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430 \u0443\u0440\u043E\u043D\u0430.","Change health points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Change the health of _PARAM0_ to _PARAM2_ points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432","New health value":"\u041D\u043E\u0432\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Change health points (deprecated)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Heal the object by increasing its health points.":"\u0418\u0441\u0446\u0435\u043B\u0438\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432 \u0435\u0433\u043E \u0437\u0430\u043F\u0430\u0441 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F.","Heal object":"\u0418\u0441\u0446\u0435\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442","Heal _PARAM0_ with _PARAM2_ health points":"\u0418\u0441\u0446\u0435\u043B\u0438\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Points to heal (will be added to object health)":"\u041E\u0447\u043A\u0438 \u0434\u043B\u044F \u0438\u0441\u0446\u0435\u043B\u0435\u043D\u0438\u044F (\u0431\u0443\u0434\u0443\u0442 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u044B \u043A \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044E \u043E\u0431\u044A\u0435\u043A\u0442\u0430)","the maximum health points of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum health points":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","the maximum health points":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Change the object maximum health points.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum health points (deprecated)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0435)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435 _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432","the rate of health regeneration (points per second).":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u043E\u0447\u043A\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rate of health regeneration":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","the rate of health regeneration":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Rate of regen":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438","Change the rate of health regeneration.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F.","Rate of health regeneration (deprecated)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0430\u044F)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u043E\u0447\u043A\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the duration of damage cooldown (seconds).":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u043E\u0441\u043B\u0435 \u0443\u0440\u043E\u043D\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","the duration of damage cooldown":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u043E\u0441\u043B\u0435 \u0443\u0440\u043E\u043D\u0430","Duration of damage cooldown (seconds)":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u043E\u0441\u043B\u0435 \u0443\u0440\u043E\u043D\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change the duration of damage cooldown (seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u043E\u0441\u043B\u0435 \u0443\u0440\u043E\u043D\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Damage cooldown (deprecated)":"\u0412\u0440\u0435\u043C\u044F \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u043E\u0442 \u0443\u0440\u043E\u043D\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u043E\u0441\u043B\u0435 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0440\u043E\u043D\u0430 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u044B","the delay before health regeneration starts after last being hit (seconds).":"\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B).","the health regeneration delay":"\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F","Delay (seconds)":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Change the delay before health regeneration starts after being hit.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0443\u0440\u043E\u043D\u0430.","Health regeneration delay (deprecated)":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u0430)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u044B","the chance to dodge incoming damage (range: 0 to 1).":"\u0448\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043E\u0442 \u0432\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E \u0443\u0440\u043E\u043D\u0430 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1).","Dodge chance":"\u0428\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F","the chance to dodge incoming damage":"\u0428\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043E\u0442 \u0432\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E \u0443\u0440\u043E\u043D\u0430","Chance to dodge (Range: 0 to 1)":"\u0428\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1)","Change the chance to dodge incoming damage.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043E\u0442 \u0432\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E \u0443\u0440\u043E\u043D\u0430.","Chance to dodge incoming damage (deprecated)":"\u0428\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043E\u0442 \u0432\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E \u0443\u0440\u043E\u043D\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0430\u043D\u0441 \u0443\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u043F\u043B\u043E\u0441\u043A\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438. \u0412\u0445\u043E\u0434\u044F\u0449\u0438\u0439 \u0443\u0440\u043E\u043D \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435.","Armor flat damage reduction":"\u041F\u043E\u043D\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043B\u043E\u0441\u043A\u043E\u0433\u043E \u0443\u0440\u043E\u043D\u0430 \u0431\u0440\u043E\u043D\u0438","the armor flat damage reduction":"\u043F\u043E\u043D\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043B\u043E\u0441\u043A\u043E\u0433\u043E \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438","Flat reduction from armor":"\u041F\u043B\u043E\u0441\u043A\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043B\u043E\u0441\u043A\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438. \u0412\u0445\u043E\u0434\u044F\u0449\u0438\u0439 \u0443\u0440\u043E\u043D \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435.","Flat damage reduction from armor (deprecated)":"\u041F\u043B\u043E\u0441\u043A\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043B\u043E\u0441\u043A\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u043E\u0447\u043A\u043E\u0432","the percent damage reduction from armor (range: 0 to 1).":"\u043F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1).","Armor percent damage reduction":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438","the armor percent damage reduction":"\u043F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438","Percent damage reduction from armor":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438","Change the percent damage reduction from armor. Range: 0 to 1.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438. \u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1.","Percent damage reduction from armor (deprecated)":"\u041F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u043D\u043E\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u0443\u0440\u043E\u043D\u0430 \u043E\u0442 \u0431\u0440\u043E\u043D\u0438 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u043F\u0440\u0438 \u043B\u0435\u0447\u0435\u043D\u0438\u0438 \u0441\u0432\u0435\u0440\u0445 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F. \u0412\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u043D\u0435 \u043F\u0440\u0435\u0432\u044B\u0441\u0438\u0442 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435.","Allow over-healing":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043B\u0435\u0447\u0438\u0432\u0430\u043D\u0438\u0435","Allow over-healing on _PARAM0_: _PARAM2_":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043B\u0435\u0447\u0438\u0432\u0430\u043D\u0438\u0435 \u043D\u0430 _PARAM0_: _PARAM2_","Mark object as hit at least once.":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u0430\u043A \u043C\u0438\u043D\u0438\u043C\u0443\u043C \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0443\u0434\u0430\u0440\u0435\u043D\u043D\u044B\u043C.","Mark object as hit at least once":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u0430\u043A \u043C\u0438\u043D\u0438\u043C\u0443\u043C \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0443\u0434\u0430\u0440\u0435\u043D\u043D\u044B\u043C","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u041F\u043E\u043C\u0435\u0442\u0438\u0442\u044C _PARAM0_ \u043A\u0430\u043A \u043F\u043E\u043F\u0430\u0432\u0448\u0438\u0439 \u0445\u043E\u0442\u044F \u0431\u044B \u0440\u0430\u0437: _PARAM2_","Hit at least once":"\u0425\u043E\u0442\u044F \u0431\u044B \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u043F\u043E\u043F\u0430\u043B","Mark object as just damaged.":"\u041F\u043E\u043C\u0435\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u043D\u044B\u0439.","Mark object as just damaged":"\u041F\u043E\u043C\u0435\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u043D\u044B\u0439","Mark _PARAM0_ as just damaged: _PARAM2_":"\u041F\u043E\u043C\u0435\u0442\u0438\u0442\u044C _PARAM0_ \u043A\u0430\u043A \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u043D\u044B\u0439: _PARAM2_","Just damaged":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D","Trigger damage cooldown.":"\u0417\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u0443\u0440\u043E\u043D\u0430.","Trigger damage cooldown":"\u0417\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u0443\u0440\u043E\u043D\u0430","Trigger the damage cooldown on _PARAM0_":"\u0417\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u0443\u0440\u043E\u043D\u0430 \u043D\u0430 _PARAM0_","Check if the object has been hit at least once.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0443\u0434\u0430\u0440\u0435\u043D \u0445\u043E\u0442\u044F \u0431\u044B \u0440\u0430\u0437.","Object has been hit at least once":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0431\u044B\u043B \u0443\u0434\u0430\u0440\u0435\u043D \u0445\u043E\u0442\u044F \u0431\u044B \u0440\u0430\u0437","_PARAM0_ has been hit at least once":"_PARAM0_ \u0431\u044B\u043B \u0443\u0434\u0430\u0440\u0435\u043D \u0445\u043E\u0442\u044F \u0431\u044B \u0440\u0430\u0437","Check if health was just damaged previously in the events.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B \u043B\u0438 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435 \u0432 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0438\u0445 \u0441\u043E\u0431\u044B\u0442\u0438\u044F\u0445.","Is health just damaged":"\u0417\u0434\u043E\u0440\u043E\u0432\u044C\u0435 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u043E","Health has just been damaged on _PARAM0_":"\u0423 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u044B _PARAM0_","Check if the object was just healed previously in the events.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0438\u0437\u043B\u0435\u0447\u0435\u043D \u0440\u0430\u043D\u0435\u0435 \u0432 \u0441\u043E\u0431\u044B\u0442\u0438\u044F\u0445.","Is just healed":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0438\u0437\u043B\u0435\u0447\u0435\u043D","_PARAM0_ has just been healed":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0438\u0437\u043B\u0435\u0447\u0438\u043B\u0441\u044F","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0430\u043A\u0442\u0438\u0432\u043D\u0430 \u043B\u0438 \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0443\u0440\u043E\u043D\u0430. \u041E\u0431\u044A\u0435\u043A\u0442 \u0438 \u0449\u0438\u0442 \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D\u044B \u0432\u043E \u0432\u0440\u0435\u043C\u044F \u0435\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F.","Is damage cooldown active":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0443\u0440\u043E\u043D\u0430 \u0430\u043A\u0442\u0438\u0432\u043D\u0430","Damage cooldown on _PARAM0_ is active":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0443\u0440\u043E\u043D\u0430 \u043D\u0430 _PARAM0_ \u0430\u043A\u0442\u0438\u0432\u043D\u0430","the time before damage cooldown ends (seconds).":"\u0432\u0440\u0435\u043C\u044F \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0438 \u0443\u0440\u043E\u043D\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B).","Time remaining in damage cooldown":"\u041E\u0441\u0442\u0430\u0432\u0448\u0435\u0435\u0441\u044F \u0432\u0440\u0435\u043C\u044F \u0434\u043E \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0438 \u0443\u0440\u043E\u043D\u0430","the time before damage cooldown end":"\u0432\u0440\u0435\u043C\u044F \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0438 \u0443\u0440\u043E\u043D\u0430","Check if the object is considered dead (no health points).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0447\u0438\u0442\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043C\u0435\u0440\u0442\u0432\u044B\u043C (\u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u044E\u0442 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F).","Is dead":"\u041C\u0435\u0440\u0442\u0432","_PARAM0_ is dead":"_PARAM0_ \u043C\u0435\u0440\u0442\u0432","the time since last taken hit (seconds).":"\u0432\u0440\u0435\u043C\u044F \u0441 \u043C\u043E\u043C\u0435\u043D\u0442\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B).","Time since last hit":"\u0412\u0440\u0435\u043C\u044F \u0441 \u043C\u043E\u043C\u0435\u043D\u0442\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430","the time since last taken hit on health":"\u0432\u0440\u0435\u043C\u044F \u0441 \u043C\u043E\u043C\u0435\u043D\u0442\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0430 \u0432 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435","the health damage taken from most recent hit.":"\u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0439 \u0443\u0440\u043E\u043D \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044E \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430.","Health damage taken from most recent hit":"\u0423\u0440\u043E\u043D \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044E \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430","the health damage taken from most recent hit":"\u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0439 \u0443\u0440\u043E\u043D \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044E \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430","the maximum shield points of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430\u0449\u0438\u0442\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum shield points":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0437\u0430\u0449\u0438\u0442\u044B","the maximum shield points":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0437\u0430\u0449\u0438\u0442\u044B","Change the maximum shield points of the object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0437\u0430\u0449\u0438\u0442\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Maximum shield points (deprecated)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0437\u0430\u0449\u0438\u0442\u044B (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0435)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0449\u0438\u0442 _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432","Change maximum shield points.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430.","Max shield points (deprecated)":"Max \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0435)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432","Shield points":"\u041E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","the current shield points of the object.":"\u0442\u0435\u043A\u0443\u0449\u0438\u0435 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the shield points":"\u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","Change current shield points. Will not trigger damage cooldown.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0438\u0435 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430. \u041D\u0435 \u0432\u044B\u0437\u043E\u0432\u0435\u0442 \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u0443\u0440\u043E\u043D\u0430.","Shield points (deprecated)":"\u041E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0435)","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0438\u0435 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432","the rate of shield regeneration (points per second).":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 (\u043E\u0447\u043A\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rate of shield regeneration":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430","the rate of shield regeneration":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430","Regeneration rate (points per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 (\u043E\u0447\u043A\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change rate of shield regeneration.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430.","Shield regeneration rate (deprecated)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0435)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043A\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the delay before shield regeneration starts after being hit (seconds).":"\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0443\u0434\u0430\u0440\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","the shield regeneration delay":"\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430","Regeneration delay (seconds)":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change delay before shield regeneration starts after being hit.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 \u043F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0443\u0434\u0430\u0440\u0430.","Shield regeneration delay (deprecated)":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0435)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445). \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \"0\" \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043E \u0449\u0438\u0442 \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u044B\u043C.","the duration of the shield":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430","Shield duration (seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change duration of shield. Use \"0\" to make shield permanent.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \"0\", \u0447\u0442\u043E\u0431\u044B \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0449\u0438\u0442 \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u044B\u043C.","Duration of shield (deprecated)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0430\u044F)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Renew shield duration to it's full value.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 \u0434\u043E \u0435\u0433\u043E \u043F\u043E\u043B\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F.","Renew shield duration":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430","Renew the shield duration on _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0449\u0438\u0442, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0432 \u0431\u0430\u043B\u043B\u044B \u0449\u0438\u0442\u0430 \u0438 \u043E\u0431\u043D\u043E\u0432\u0438\u0432 \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u043F\u043E \u0436\u0435\u043B\u0430\u043D\u0438\u044E).","Activate shield":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0449\u0438\u0442","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0449\u0438\u0442 \u043D\u0430 _PARAM0_ \u0441 \u0431\u0430\u043B\u043B\u0430\u043C\u0438 _PARAM2_ (\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0449\u0438\u0442\u0430: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0443 \u0438\u0437\u0431\u044B\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0443\u0440\u043E\u043D\u0430 \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u044B\u0432\u0435 \u0449\u0438\u0442\u0430.","Block excess damage when shield breaks":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0437\u0431\u044B\u0442\u043E\u0447\u043D\u044B\u0439 \u0443\u0440\u043E\u043D \u043F\u0440\u0438 \u0440\u0430\u0437\u0440\u044B\u0432\u0435 \u0449\u0438\u0442\u0430","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u0429\u0438\u0442 \u043D\u0430 _PARAM0_ \u0431\u043B\u043E\u043A\u0438\u0440\u0443\u0435\u0442 \u0438\u0437\u0431\u044B\u0442\u043E\u0447\u043D\u044B\u0439 \u0443\u0440\u043E\u043D \u043F\u0440\u0438 \u0435\u0433\u043E \u0440\u0430\u0437\u0440\u044B\u0432\u0435: _PARAM2_","Block excess damage":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0438\u0437\u0431\u044B\u0442\u043E\u0447\u043D\u044B\u0439 \u0443\u0440\u043E\u043D","Check if the shield was just damaged previously in the events.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B \u043B\u0438 \u0449\u0438\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D \u0440\u0430\u043D\u0435\u0435 \u0432 \u0441\u043E\u0431\u044B\u0442\u0438\u044F\u0445.","Is shield just damaged":"\u0429\u0438\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D","Shield on _PARAM0_ has just been damaged":"\u0429\u0438\u0442 \u043D\u0430 _PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043F\u043E\u0432\u0440\u0435\u0436\u0434\u0435\u043D","Check if incoming damage was just dodged.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B \u043B\u0438 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0443\u043A\u043B\u043E\u043D\u0435\u043D \u043F\u043E\u0441\u0442\u0443\u043F\u0430\u044E\u0449\u0438\u0439 \u0443\u0440\u043E\u043D.","Damage was just dodged":"\u0423\u0440\u043E\u043D \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u0443\u043A\u043B\u043E\u043D\u0435\u043D","_PARAM0_ just dodged incoming damage":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0443\u043A\u043B\u043E\u043D\u0438\u043B\u0441\u044F \u043F\u043E\u0441\u0442\u0443\u043F\u0430\u044E\u0449\u0435\u0433\u043E \u0443\u0440\u043E\u043D\u0430","Check if the shield is active (based on shield points and duration).":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0430\u043A\u0442\u0438\u0432\u0435\u043D \u043B\u0438 \u0449\u0438\u0442 (\u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0431\u0430\u043B\u043B\u043E\u0432 \u0449\u0438\u0442\u0430 \u0438 \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438).","Is shield active":"\u0410\u043A\u0442\u0438\u0432\u0435\u043D \u043B\u0438 \u0449\u0438\u0442","Shield on _PARAM0_ is active":"\u0429\u0438\u0442 \u043D\u0430 _PARAM0_ \u0430\u043A\u0442\u0438\u0432\u0435\u043D","the time before the shield duration ends (seconds).":"\u0432\u0440\u0435\u043C\u044F \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 \u0449\u0438\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B).","Time before shield duration ends":"\u0412\u0440\u0435\u043C\u044F \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 \u0449\u0438\u0442\u0430","the time before the shield duration end":"\u0432\u0440\u0435\u043C\u044F \u0434\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438 \u0449\u0438\u0442\u0430","the shield damage taken from most recent hit.":"\u0443\u0440\u043E\u043D \u043E\u0442 \u0449\u0438\u0442\u0430, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0439 \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430.","Shield damage taken from most recent hit":"\u0423\u0440\u043E\u043D \u043E\u0442 \u0449\u0438\u0442\u0430, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0439 \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430","the shield damage taken from most recent hit":"\u0443\u0440\u043E\u043D \u043E\u0442 \u0449\u0438\u0442\u0430, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0439 \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0443\u0434\u0430\u0440\u0430","the health points gained from previous heal.":"\u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u043B\u0435\u0447\u0435\u043D\u0438\u044F.","Health points gained from previous heal":"\u041E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u043B\u0435\u0447\u0435\u043D\u0438\u044F","the health points gained from previous heal":"\u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432\u044C\u044F, \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u043E\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u043B\u0435\u0447\u0435\u043D\u0438\u044F","Hexagonal grid":"\u0413\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0435\u0442\u043A\u0430","Snap objects to an hexagonal grid.":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0437\u0430\u043E\u0441\u0442\u0440\u0435\u043D\u043D\u043E\u0439 \u0448\u0435\u0441\u0442\u0438\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 (\u044D\u0442\u043E \u043D\u0435 \u0441\u0435\u0442\u043A\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0435).","Snap objects to a virtual pointy topped hexagonal grid":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0437\u0430\u043E\u0441\u0442\u0440\u0435\u043D\u043D\u043E\u0439 \u0448\u0435\u0441\u0442\u0438\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C _PARAM1_ \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0437\u0430\u043E\u0441\u0442\u0440\u0435\u043D\u043D\u043E\u0439 \u0448\u0435\u0441\u0442\u0438\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u044F\u0447\u0435\u0435\u043A \u0448\u0438\u0440\u0438\u043D\u043E\u0439: _PARAM2_px, \u0432\u044B\u0441\u043E\u0442\u043E\u0439 _PARAM3_px \u0438 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435\u043C \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u0434\u043B\u044F \u043F\u0440\u0438\u0432\u044F\u0437\u043A\u0438 \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Width of a cell of the virtual grid (in pixels)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u044F\u0447\u0435\u0439\u043A\u0438 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Height of a cell of the virtual grid (in pixels)":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044F\u0447\u0435\u0439\u043A\u0438 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","The actual row height will be 3/4 of this.":"\u0424\u0430\u043A\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0441\u0442\u0440\u043E\u043A\u0438 \u0431\u0443\u0434\u0435\u0442 3/4 \u043E\u0442 \u044D\u0442\u043E\u0439.","Offset on the X axis of the virtual grid (in pixels)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Offset on the Y axis of the virtual grid (in pixels)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0438 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u041D\u0435\u0447\u0435\u0442\u043D\u044B\u0435 \u0441\u0442\u0440\u043E\u043A\u0438 \u0441\u0434\u0432\u0438\u0433\u0430\u044E\u0442\u0441\u044F \u043D\u0430 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u044F\u0447\u0435\u0439\u043A\u0438, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 <<\u0412\u044B\u0441\u043E\u0442\u0430\u042F\u0447\u0435\u0439\u043A\u0438 * 3/4>> \u0447\u0442\u043E\u0431\u044B \u043E\u0431\u0440\u0430\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u043F\u0440\u043E\u0446\u0435\u0441\u0441.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043B\u043E\u0441\u043A\u043E\u0439 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0448\u0435\u0441\u0442\u0438\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 (\u044D\u0442\u043E \u043D\u0435 \u0441\u0435\u0442\u043A\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0435).","Snap objects to a virtual flat topped hexagonal grid":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043B\u043E\u0441\u043A\u043E\u0439 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0448\u0435\u0441\u0442\u0438\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C _PARAM1_ \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u043B\u043E\u0441\u043A\u043E\u0439 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0448\u0435\u0441\u0442\u0438\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u044F\u0447\u0435\u0435\u043A \u0448\u0438\u0440\u0438\u043D\u043E\u0439: _PARAM2_px, \u0432\u044B\u0441\u043E\u0442\u043E\u0439 _PARAM3_px \u0438 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435\u043C \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u0424\u0430\u043A\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0441\u0442\u043E\u043B\u0431\u0446\u0430 \u0431\u0443\u0434\u0435\u0442 3/4 \u043E\u0442 \u044D\u0442\u043E\u0439.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u041D\u0435\u0447\u0435\u0442\u043D\u044B\u0435 \u0441\u0442\u043E\u043B\u0431\u0446\u044B \u0441\u0434\u0432\u0438\u0433\u0430\u044E\u0442\u0441\u044F \u043D\u0430 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u044F\u0447\u0435\u0439\u043A\u0438, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 <<\u0412\u044B\u0441\u043E\u0442\u0430\u042F\u0447\u0435\u0439\u043A\u0438 * 3/4>> \u0447\u0442\u043E\u0431\u044B \u043E\u0431\u0440\u0430\u0442\u0438\u0442\u044C \u044D\u0442\u043E\u0442 \u043F\u0440\u043E\u0446\u0435\u0441\u0441.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0443\u0437\u044B\u0440\u044C\u043A\u043E\u0432\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 (\u044D\u0442\u043E \u043D\u0435 \u0441\u0435\u0442\u043A\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0435).","Snap objects to a virtual bubble grid":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0443\u0437\u044B\u0440\u044C\u043A\u043E\u0432\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u041F\u0440\u0438\u0432\u044F\u0437\u0430\u0442\u044C _PARAM1_ \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0443\u0437\u044B\u0440\u044C\u043A\u043E\u0432\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u044F\u0447\u0435\u0435\u043A \u0448\u0438\u0440\u0438\u043D\u043E\u0439: _PARAM2_px, \u0432\u044B\u0441\u043E\u0442\u043E\u0439 _PARAM3_px \u0438 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435\u043C \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u0424\u0430\u043A\u0442\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0441\u0442\u0440\u043E\u043A\u0438 \u0431\u0443\u0434\u0435\u0442 \u0441\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C 7/8 \u043E\u0442 \u044D\u0442\u043E\u0433\u043E.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u041D\u0435\u0447\u0435\u0442\u043D\u044B\u0435 \u0441\u0442\u0440\u043E\u043A\u0438 \u0441\u043C\u0435\u0449\u0435\u043D\u044B \u043D\u0430 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u044F\u0447\u0435\u0439\u043A\u0438, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \"CellHeight * 7/8\", \u0447\u0442\u043E\u0431\u044B \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u044D\u0442\u043E \u043F\u043E-\u0434\u0440\u0443\u0433\u043E\u043C\u0443","Homing projectile":"\u041D\u0430\u0432\u043E\u0434\u044F\u0449\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434","Make a projectile object move towards a target object.":"\u0417\u0430\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043D\u0430\u0440\u044F\u0434\u0430 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043A \u0446\u0435\u043B\u0435\u0432\u043E\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043D\u0430\u0440\u044F\u0434\u0430 \u043D\u0430 \u0446\u0435\u043B\u0435\u0432\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442. (\u042D\u0442\u043E \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u0441\u043D\u0430\u0440\u044F\u0434\u0430 \u043A \u0446\u0435\u043B\u0438\").","Lock projectile to target":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u043D\u0430\u0440\u044F\u0434 \u043D\u0430 \u0446\u0435\u043B\u044C","Lock projectile _PARAM1_ to target _PARAM2_":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u043D\u0430\u0440\u044F\u0434 _PARAM1_ \u043D\u0430 \u0446\u0435\u043B\u044C _PARAM2_","Projectile object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0441\u043D\u0430\u0440\u044F\u0434\u0430","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u041F\u0435\u0440\u0435\u0434\u0432\u0438\u0433\u0430\u0442\u044C \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043E\u043D \u0431\u044B\u043B \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D. \u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043E\u043B\u0436\u043D\u043E \u0432\u044B\u043F\u043E\u043B\u043D\u044F\u0442\u044C\u0441\u044F \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u043A\u0430\u0434\u0440\u0435.","Move physics projectile towards target":"\u041F\u0435\u0440\u0435\u0434\u0432\u0438\u0433\u0430\u0442\u044C \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434 \u043A \u0446\u0435\u043B\u0438","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u041F\u0435\u0440\u0435\u0434\u0432\u0438\u0433\u0430\u0442\u044C \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434 _PARAM1_ \u043A \u0446\u0435\u043B\u0438 _PARAM3_. \u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F: _PARAM4_ \u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C: _PARAM5_ \u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435: _PARAM6_ \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438: _PARAM7_ \u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0440\u0438 \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u0438: _PARAM8_","Physics Behavior":"\u0424\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u043E\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435","Initial speed (pixels per second)":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C (\u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Acceleration (speed increase per second)":"\u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 (\u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Max lifetime (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Projectile will be deleted after this value is reached.":"\u0421\u043D\u0430\u0440\u044F\u0434 \u0431\u0443\u0434\u0435\u0442 \u0443\u0434\u0430\u043B\u0435\u043D \u043F\u043E\u0441\u043B\u0435 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F.","Delete Projectile if it collides with Target:":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0421\u043D\u0430\u0440\u044F\u0434, \u0435\u0441\u043B\u0438 \u043E\u043D \u0441\u0442\u043E\u043B\u043A\u043D\u0443\u043B\u0441\u044F \u0441 \u0426\u0435\u043B\u044C\u044E:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u041F\u0435\u0440\u0435\u0434\u0432\u0438\u0433\u0430\u0442\u044C \u0441\u043D\u0430\u0440\u044F\u0434 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043E\u043D \u0431\u044B\u043B \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D. \u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043E\u043B\u0436\u043D\u043E \u0432\u044B\u043F\u043E\u043B\u043D\u044F\u0442\u044C\u0441\u044F \u043D\u0430 \u043A\u0430\u0436\u0434\u043E\u043C \u043A\u0430\u0434\u0440\u0435.","Move projectile towards target":"\u041F\u0435\u0440\u0435\u0434\u0432\u0438\u0433\u0430\u0442\u044C \u0441\u043D\u0430\u0440\u044F\u0434 \u043A \u0446\u0435\u043B\u0438","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u041F\u0435\u0440\u0435\u0434\u0432\u0438\u0433\u0430\u0442\u044C \u0441\u043D\u0430\u0440\u044F\u0434 _PARAM1_ \u043A \u0446\u0435\u043B\u0438 _PARAM2_. \u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F: _PARAM3_ \u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C: _PARAM4_ \u0423\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435: _PARAM5_ \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C: _PARAM6_ \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438: _PARAM7_ \u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0440\u0438 \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u0438: _PARAM8_","Idle object tracker":"\u041E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u043D\u0438\u0435 \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0443\u044E\u0449\u0435\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u043B\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0441 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u043E\u0439, \u043D\u0430\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u043C\u043E\u0439, \u043F\u043E\u0433\u0440\u0435\u0448\u043D\u043E\u0441\u0442\u044C\u044E) \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1 \u0441\u0435\u043A\u0443\u043D\u0434\u0430).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u043B\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0441 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u043F\u043E\u0433\u0440\u0435\u0448\u043D\u043E\u0441\u0442\u044C\u044E, \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E, 20 \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439) \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1 \u0441\u0435\u043A\u0443\u043D\u0434\u044B).","Idle tracker":"\u041E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u043D\u0438\u0435 \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Time, in seconds, before considering the object as idle":"\u0412\u0440\u0435\u043C\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0434\u043E \u0442\u043E\u0433\u043E, \u043A\u0430\u043A \u043E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u0441\u0447\u0438\u0442\u0430\u0442\u044C\u0441\u044F \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u043C","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445, \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u043E\u0435 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0447\u0442\u043E\u0431\u044B \u0435\u0433\u043E \u0432\u0441\u0435 \u0435\u0449\u0435 \u0441\u0447\u0438\u0442\u0430\u043B\u0438 \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u043C","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u043B\u0438\u0449\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u043B\u0441\u044F \u0441 \u0435\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (\u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u0438, \u043D\u0430\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0439 \u0432 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0438).","Has just moved from last position":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u043B\u0441\u044F \u0441 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","_PARAM0_ has moved from its last position":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u043B\u0441\u044F \u0441 \u0435\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0435 \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u043C: \u043E\u043D \u043D\u0435 \u0434\u0432\u0438\u0433\u0430\u043B\u0441\u044F \u0441 \u043C\u043E\u043C\u0435\u043D\u0442\u0430 \u0441\u0432\u043E\u0435\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F (\u0438\u043B\u0438 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u043E\u0433\u043E \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F) \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043D\u0430\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0433\u043E \u0432 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0438.","Is idle (since enough time)":"\u0411\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0443\u0435\u0442 (\u0434\u043E\u0441\u0442\u0430\u0442\u043E\u0447\u043D\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043F\u0440\u043E\u0448\u043B\u043E)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u0421\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u0438\u043B\u0438 \u0443\u0434\u0430\u043B\u044F\u0439\u0442\u0435 iframe \u0434\u043B\u044F \u0432\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u043D\u0438\u044F \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u043E\u0432.","Create a new Iframe to embed a website inside the game.":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043D\u043E\u0432\u044B\u0439 Iframe \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0430 \u0432\u043D\u0443\u0442\u0440\u0438 \u0438\u0433\u0440\u044B.","Create an Iframe":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C Iframe _PARAM1_ \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 _PARAM5_:_PARAM6_, \u0448\u0438\u0440\u0438\u043D\u0430: _PARAM3_, \u0432\u044B\u0441\u043E\u0442\u0430: _PARAM4_, url: _PARAM2_","Name (DOM id)":"\u0418\u043C\u044F (ID DOM)","Width":"\u0428\u0438\u0440\u0438\u043D\u0430","Height":"\u0412\u044B\u0441\u043E\u0442\u0430","Show scrollbar":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u043E\u043B\u043E\u0441\u0443 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Show border":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0433\u0440\u0430\u043D\u0438\u0446\u0443","Extra CSS styles (optional)":"\u0414\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0441\u0442\u0438\u043B\u0438 CSS (\u043F\u043E \u0436\u0435\u043B\u0430\u043D\u0438\u044E)","e.g: `\"border: 10px #f00 solid;\"`":"\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: `\"\u0433\u0440\u0430\u043D\u0438\u0446\u0430: 10px #f00 \u0441\u043F\u043B\u043E\u0448\u043D\u0430\u044F;\"`","Delete the specified Iframe.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 Iframe.","Delete an Iframe":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C Iframe","Delete Iframe _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"\u041F\u043E\u043A\u0443\u043F\u043A\u0430 \u0432 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0438 (\u044D\u043A\u0441\u043F\u0435\u0440\u0438\u043C\u0435\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u0435\u0440\u0441\u0438\u044F) \u0434\u043B\u044F \u043C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0445 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u044B \u0434\u043B\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043D\u0435\u043F\u043E\u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0435\u043D\u043D\u043E \u0432 \u0432\u0430\u0448\u0435\u0439 \u0438\u0433\u0440\u0435 (\"In-App Purchase\"), \u0434\u043B\u044F \u0438\u0433\u0440, \u043E\u043F\u0443\u0431\u043B\u0438\u043A\u043E\u0432\u0430\u043D\u043D\u044B\u0445 \u043D\u0430 Android \u0438\u043B\u0438 iOS.","Ads":"\u0420\u0435\u043A\u043B\u0430\u043C\u0430","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u0417\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442 \u0432\u0430\u0448\u0435\u0433\u043E \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0430. \u042D\u0442\u043E \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0432\u044B \u0445\u043E\u0442\u0438\u0442\u0435 \u043E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u0438\u043B\u0438 \u0437\u0430\u043A\u0430\u0437\u0430\u0442\u044C \u0438\u0437 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F. \n\u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \u0432\u044B \u0437\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u043B\u0438 \u0438\u0445 \u0432\u0441\u0435 \u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044E \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043A\u0430\u0437\u043E\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430.","Register a Product":"\u0417\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0440\u043E\u0434\u0443\u043A\u0442","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u0417\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0440\u043E\u0434\u0443\u043A\u0442 _PARAM1_ \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 _PARAM2_ (\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430: _PARAM3_)","The internal ID of the product":"\u0412\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0432\u044B \u0432\u0432\u0435\u043B\u0438 \u0432 \u043F\u0440\u043E\u0432\u0430\u0439\u0434\u0435\u0440\u0435 IAP (Google play, Apple store...)","The type of product":"\u0422\u0438\u043F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430","Which platform you're registering the product to":"\u0414\u043B\u044F \u043A\u0430\u043A\u043E\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B \u0432\u044B \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u0443\u0435\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u0417\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u0435 \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044E \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0430. \u0421\u0434\u0435\u043B\u0430\u0439\u0442\u0435 \u044D\u0442\u043E \u043F\u043E\u0441\u043B\u0435 \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u0438 \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0438 \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043A\u0430\u0437\u043E\u043C \u0438\u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435\u043C \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438 \u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0435.","Finalize registration":"\u0417\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u044C \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044E","Finalize store registration":"\u0417\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u044C \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044E \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0430","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u041E\u0442\u043A\u0440\u044B\u0432\u0430\u0435\u0442 \u043C\u0435\u043D\u044E \u043F\u043E\u043A\u0443\u043F\u043A\u0438, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u044C \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044E \u043A\u0443\u043F\u0438\u0442\u044C \u043F\u0440\u043E\u0434\u0443\u043A\u0442.\n\u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \u0432\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0435 \u0443\u0441\u043B\u043E\u0432\u0438\u0435, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u043C\u0430\u0433\u0430\u0437\u0438\u043D \u0433\u043E\u0442\u043E\u0432 \u0438 \u0447\u0442\u043E \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0431\u044B\u043B \u0437\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u043D \u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D \u043F\u0435\u0440\u0435\u0434 \u0432\u044B\u0437\u043E\u0432\u043E\u043C \u044D\u0442\u043E\u0433\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F.","Order a product":"\u0417\u0430\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u0440\u043E\u0434\u0443\u043A\u0442","Order product _PARAM1_":"\u0417\u0430\u043A\u0430\u0437\u0430\u0442\u044C \u043F\u0440\u043E\u0434\u0443\u043A\u0442 _PARAM1_","The id of the product to buy":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0434\u043B\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u0432\u0441\u044E \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u044E \u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0435 \u043E\u0442 \u043F\u0440\u043E\u0432\u0430\u0439\u0434\u0435\u0440\u0430 IAP \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0435\u0435 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u044B.\n\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 [\u044D\u0442\u0443 \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u0434\u043B\u044F \u0438\u0441\u0447\u0435\u0440\u043F\u044B\u0432\u0430\u044E\u0449\u0435\u0433\u043E \u0441\u043F\u0438\u0441\u043A\u0430 \u0442\u043E\u0433\u043E, \u0447\u0442\u043E \u043C\u043E\u0436\u043D\u043E \u0438\u0437\u0432\u043B\u0435\u0447\u044C \u0438\u0437 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430.","Load product data in a variable":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0434\u0430\u043D\u043D\u044B\u0435 _PARAM1_ \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B \u0441 \u0438\u043C\u0435\u043D\u0435\u043C _PARAM2_","The id or alias of the product to get info about":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0438\u043B\u0438 \u043F\u0441\u0435\u0432\u0434\u043E\u043D\u0438\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438","The name of the scene variable to store the product data in":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B \u0434\u043B\u044F \u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0435","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0431\u0443\u0434\u0435\u0442 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u043E\u0439, \u0441\u043C. [\u044D\u0442\u0443 \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md), \u0447\u0442\u043E\u0431\u044B \u0443\u0437\u043D\u0430\u0442\u044C, \u043A\u0430\u043A\u0438\u0435 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u044B\u0435 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u044B.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u041A\u043E\u0433\u0434\u0430 \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 (\u043E\u0434\u043E\u0431\u0440\u0435\u043D\u043E \u0438\u043B\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E), \u044D\u0442\u043E \u0443\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B \u0432 true. \n\u0417\u0430\u0442\u0435\u043C \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0441\u0440\u0430\u0432\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0432 \u0443\u0441\u043B\u043E\u0432\u0438\u0438 \u0438 \u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0434\u043B\u044F \u0440\u0435\u0430\u0433\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043D\u0430 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F.\n\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0432\u043C\u0435\u0441\u0442\u0435 \u0441 Trigger Once, \u0447\u0442\u043E\u0431\u044B \u0438\u0437\u0431\u0435\u0436\u0430\u0442\u044C \u043D\u0435\u043E\u0431\u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u0438\u0445 \u043D\u0430\u0431\u043B\u044E\u0434\u0430\u0442\u0435\u043B\u0435\u0439.\n\u041E\u0434\u043E\u0431\u0440\u0435\u043D\u043E \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438.\n\u0417\u0430\u043A\u043E\u043D\u0447\u0435\u043D\u043E \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u043F\u043E\u0441\u043B\u0435 \u0442\u043E\u0433\u043E, \u043A\u0430\u043A \u0432\u044B \u043E\u0442\u043C\u0435\u0442\u0438\u043B\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0443 \u043A\u0430\u043A \u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u0443\u044E (\u043C\u0435\u043D\u0435\u0435 \u043F\u043E\u043B\u0435\u0437\u043D\u043E).","Update a variable when a product event is triggered":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E, \u043A\u043E\u0433\u0434\u0430 \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u041E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u0442\u044C \u0441\u043E\u0431\u044B\u0442\u0438\u0435 _PARAM3_ \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 _PARAM1_ \u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E \u0441\u0446\u0435\u043D\u044B \u0441 \u0438\u043C\u0435\u043D\u0435\u043C _PARAM2_ \u0432 true, \u043A\u043E\u0433\u0434\u0430 \u044D\u0442\u043E \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442","The id of the product to watch":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0434\u043B\u044F \u043E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u043D\u0438\u044F","The name of the scene variable to set to \"true\" when the event happens":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B, \u0447\u0442\u043E\u0431\u044B \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \"true\", \u043A\u043E\u0433\u0434\u0430 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u0441\u043E\u0431\u044B\u0442\u0438\u0435","The event to listen to":"\u0421\u043E\u0431\u044B\u0442\u0438\u0435 \u0434\u043B\u044F \u043E\u0442\u0441\u043B\u0435\u0436\u0438\u0432\u0430\u043D\u0438\u044F","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0443 \u043A\u0430\u043A \u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u0443\u044E, \u043F\u043E\u0441\u043B\u0435 \u0442\u043E\u0433\u043E, \u043A\u0430\u043A \u0432\u044B \u0434\u043E\u0441\u0442\u0430\u0432\u0438\u043B\u0438 \u043E\u043F\u043B\u0430\u0447\u0435\u043D\u043D\u044B\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0435\u043C \u043D\u0430\u0433\u0440\u0430\u0434\u044B \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u043B\u0438 \u0438\u0445 \u0433\u0434\u0435-\u0442\u043E. \u0415\u0441\u043B\u0438 \u0432\u044B \u044D\u0442\u043E\u0433\u043E \u043D\u0435 \u0441\u0434\u0435\u043B\u0430\u0435\u0442\u0435, \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C \u043F\u043E\u043B\u0443\u0447\u0438\u0442 \u0432\u043E\u0437\u0432\u0440\u0430\u0442 \u0434\u0435\u043D\u0435\u0433, \u0442\u0430\u043A \u043A\u0430\u043A \u043F\u043E\u043A\u0443\u043F\u043A\u0430 \u0431\u0443\u0434\u0435\u0442 \u0441\u0447\u0438\u0442\u0430\u0442\u044C\u0441\u044F \u043D\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u0439, \u0441 \u043D\u0430\u0433\u0440\u0430\u0434\u0430\u043C\u0438 \u043D\u0435 \u043F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044B\u043C\u0438.","Finalize a purchase":"\u0417\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0443","Mark purchase of _PARAM1_ as delivered":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0443 _PARAM1_ \u043A\u0430\u043A \u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u0443\u044E","The id or alias of the product to finalize":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0438\u043B\u0438 \u043F\u0441\u0435\u0432\u0434\u043E\u043D\u0438\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430 \u0434\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u0438. \u0417\u0430\u0442\u0435\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u044B \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u044B \u0438 \u043A\u0443\u043F\u043B\u0435\u043D\u044B (\u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0435, \u0442\u0430\u043A\u0438\u0435 \u043A\u0430\u043A \u0446\u0435\u043D\u0430, \u043C\u043E\u0436\u0435\u0442\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043B\u044F \u0437\u0430\u043A\u0430\u0437\u0430 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430...).","Store is ready":"\u041C\u0430\u0433\u0430\u0437\u0438\u043D \u0433\u043E\u0442\u043E\u0432","Input Validation":"\u041F\u0440\u043E\u0432\u0435\u0440\u043A\u0430 \u0432\u0432\u043E\u0434\u0430","Conditions and expressions to check, sanitize and manipulate strings.":"\u0423\u0441\u043B\u043E\u0432\u0438\u044F \u0438 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438, \u043E\u0447\u0438\u0441\u0442\u043A\u0438 \u0438 \u043C\u0430\u043D\u0438\u043F\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u0442\u0440\u043E\u043A\u0430\u043C\u0438.","Check if the string is a valid phone number.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C \u043D\u043E\u043C\u0435\u0440\u043E\u043C \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0430.","Check if a string is a valid phone number":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C \u043D\u043E\u043C\u0435\u0440\u043E\u043C \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0430","_PARAM1_ is a valid phone number":"_PARAM1_ \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C \u043D\u043E\u043C\u0435\u0440\u043E\u043C \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0430","Phone number":"\u041D\u043E\u043C\u0435\u0440 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0430","Check if the string is a valid URL.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C URL-\u0430\u0434\u0440\u0435\u0441\u043E\u043C.","Check if a string is a valid URL":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C URL-\u0430\u0434\u0440\u0435\u0441\u043E\u043C","_PARAM1_ is a valid URL":"_PARAM1_ \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C URL-\u0430\u0434\u0440\u0435\u0441\u043E\u043C","Check if the string is a valid email.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C \u0430\u0434\u0440\u0435\u0441\u043E\u043C \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u043E\u0439 \u043F\u043E\u0447\u0442\u044B.","Check if a string is a valid email":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C \u0430\u0434\u0440\u0435\u0441\u043E\u043C \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u043E\u0439 \u043F\u043E\u0447\u0442\u044B","_PARAM1_ is a valid email":"_PARAM1_ \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u044B\u043C \u0430\u0434\u0440\u0435\u0441\u043E\u043C \u044D\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u043E\u0439 \u043F\u043E\u0447\u0442\u044B","Email":"\u042D\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u0430\u044F \u043F\u043E\u0447\u0442\u0430","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0447\u0438\u0441\u043B\u043E (\u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E, \u0441 \u043C\u0438\u043D\u0443\u0441\u043E\u043C \u0438 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u043E, \u0441 \u0434\u0435\u0441\u044F\u0442\u0438\u0447\u043D\u043E\u0439 \u0437\u0430\u043F\u044F\u0442\u043E\u0439).","Check if a string represents a number":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0447\u0438\u0441\u043B\u043E","_PARAM1_ represents a number":"_PARAM1_ \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0447\u0438\u0441\u043B\u043E","Number":"\u0427\u0438\u0441\u043B\u043E","Check if the string has only latin alphabet letters.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0442\u043E\u043B\u044C\u043A\u043E \u0431\u0443\u043A\u0432\u044B \u043B\u0430\u0442\u0438\u043D\u0441\u043A\u043E\u0433\u043E \u0430\u043B\u0444\u0430\u0432\u0438\u0442\u0430.","Check if a string has only latin alphabet letters":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0442\u043E\u043B\u044C\u043A\u043E \u0431\u0443\u043A\u0432\u044B \u043B\u0430\u0442\u0438\u043D\u0441\u043A\u043E\u0433\u043E \u0430\u043B\u0444\u0430\u0432\u0438\u0442\u0430","_PARAM1_ has only latin alphabet letters":"_PARAM1_ \u0438\u043C\u0435\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0431\u0443\u043A\u0432\u044B \u043B\u0430\u0442\u0438\u043D\u0441\u043A\u043E\u0433\u043E \u0430\u043B\u0444\u0430\u0432\u0438\u0442\u0430","Letters":"\u0411\u0443\u043A\u0432\u044B","Returns the string without the first line.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 \u0431\u0435\u0437 \u043F\u0435\u0440\u0432\u043E\u0439 \u0441\u0442\u0440\u043E\u043A\u0438.","Remove the first line":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0435\u0440\u0432\u0443\u044E \u0441\u0442\u0440\u043E\u043A\u0443","String to remove the first line from":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0432\u043E\u0439 \u0441\u0442\u0440\u043E\u043A\u0438","Count the number of lines in a string.":"\u041F\u043E\u0434\u0441\u0447\u0438\u0442\u0430\u0439\u0442\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0442\u0440\u043E\u043A \u0432 \u0441\u0442\u0440\u043E\u043A\u0435.","Count lines":"\u0421\u0447\u0435\u0442 \u043B\u0438\u043D\u0438\u0439","The text to count lines from":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u043E\u0434\u0441\u0447\u0435\u0442\u0430 \u0441\u0442\u0440\u043E\u043A","Replaces every new line character with a space.":"\u0417\u0430\u043C\u0435\u043D\u044F\u0435\u0442 \u043A\u0430\u0436\u0434\u044B\u0439 \u0441\u0438\u043C\u0432\u043E\u043B \u043D\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u043E\u043A\u0438 \u043F\u0440\u043E\u0431\u0435\u043B\u043E\u043C.","Replace new lines by a space":"\u0417\u0430\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u043E\u0432\u044B\u0435 \u0441\u0442\u0440\u043E\u043A\u0438 \u043F\u0440\u043E\u0431\u0435\u043B\u043E\u043C","The text to remove new lines from":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u043D\u043E\u0432\u044B\u0445 \u0441\u0442\u0440\u043E\u043A","Remove any non-numerical and non A-Z characters.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0432\u0441\u0435 \u0441\u0438\u043C\u0432\u043E\u043B\u044B, \u043D\u0435 \u044F\u0432\u043B\u044F\u044E\u0449\u0438\u0435\u0441\u044F \u0446\u0438\u0444\u0440\u0430\u043C\u0438 \u0438 \u043D\u0435 A-Z.","Remove any non-numerical and non A-Z characters":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0432\u0441\u0435 \u043D\u0435\u0447\u0438\u0441\u043B\u043E\u0432\u044B\u0435 \u0438 \u043D\u0435 A-Z \u0441\u0438\u043C\u0432\u043E\u043B\u044B","The text to sanitize":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u0441\u0430\u043D\u0438\u0442\u0430\u0440\u0438\u0438","Internet Connectivity ":"\u0418\u043D\u0442\u0435\u0440\u043D\u0435\u0442-\u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435","Checks if the device running the game is connected to the internet.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u043E, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0440\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0438\u0433\u0440\u0430, \u043A \u0438\u043D\u0442\u0435\u0440\u043D\u0435\u0442\u0443.","Checks if the device is connected to the internet.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u043E \u043A \u0438\u043D\u0442\u0435\u0440\u043D\u0435\u0442\u0443.","Is the device online?":"\u0423\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u043E \u043E\u043D\u043B\u0430\u0439\u043D?","The device is online":"\u0423\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u043E \u0432 \u0441\u0435\u0442\u0438","Simple inventories":"\u041F\u0440\u043E\u0441\u0442\u044B\u0435 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0438","Manage inventory items.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0430\u043C\u0438 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F.","Add an item in an inventory.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C.","Add an item":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u044D\u043B\u0435\u043C\u0435\u043D\u0442","Add a _PARAM2_ to inventory _PARAM1_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C _PARAM2_ \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C _PARAM1_","Inventory name":"\u0418\u043C\u044F \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F","Item name":"\u0418\u043C\u044F \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0430","Remove an item from an inventory.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u044D\u043B\u0435\u043C\u0435\u043D\u0442 \u0438\u0437 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F.","Remove an item":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u044D\u043B\u0435\u043C\u0435\u043D\u0442","Remove a _PARAM2_ from inventory _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u0435 _PARAM2_ \u0438\u0437 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F _PARAM1_","the number of an item in an inventory.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435.","Item count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432","the count of _PARAM2_ in _PARAM1_":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E _PARAM2_ \u0432 _PARAM1_","Check if at least one of the specified items is in the inventory.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0435\u0441\u0442\u044C \u043B\u0438 \u0445\u043E\u0442\u044F \u0431\u044B \u043E\u0434\u0438\u043D \u0438\u0437 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0445 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435.","Has an item":"\u0415\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442","Inventory _PARAM1_ contains a _PARAM2_":"\u0418\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C _PARAM1_ \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043C\u043E\u0436\u043D\u043E \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C. \u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E, \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u043E\u0435 \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u0430, \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043E.","Item capacity":"\u0415\u043C\u043A\u043E\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0430","_PARAM2_ capacity in inventory _PARAM1_":"\u0435\u043C\u043A\u043E\u0441\u0442\u044C _PARAM2_ \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435 _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043E \u043B\u0438 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435. \u0412\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0430 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0430.","Limited item capacity":"\u041B\u0438\u043C\u0438\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u0430\u044F \u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E _PARAM2_ \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435 _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435. \u0412\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0430\u044F.","Limit item capacity":"\u041F\u0440\u0435\u0434\u0435\u043B \u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u0438 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E _PARAM2_ \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435 _PARAM1_: _PARAM3_","Limit the item capacity":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0442\u044C \u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432","Check if an item has reached its maximum number allowed in the inventory.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u043E\u0441\u0442\u0438\u0433\u043B\u043E \u043B\u0438 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u0441\u0432\u043E\u0439 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435.","Item full":"\u041F\u0440\u0435\u0434\u043C\u0435\u0442 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D","Inventory _PARAM1_ is full of _PARAM2_":"\u0418\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C _PARAM1_ \u043F\u043E\u043B\u043E\u043D _PARAM2_","Check if an item is equipped.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u0440\u0435\u0434\u043C\u0435\u0442 \u043D\u0430\u0434\u0435\u0442\u044B\u043C.","Item equipped":"\u041F\u0440\u0435\u0434\u043C\u0435\u0442 \u043D\u0430\u0434\u0435\u0442","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ \u044D\u043A\u0438\u043F\u0438\u0440\u043E\u0432\u0430\u043D \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435 _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442 \u043A\u0430\u043A \u043D\u0430\u0434\u0435\u0442\u044B\u0439. \u0415\u0441\u043B\u0438 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u0440\u0430\u0432\u043D\u043E 0, \u043E\u043D \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u043E\u0442\u043C\u0435\u0447\u0435\u043D \u043A\u0430\u043A \u043D\u0430\u0434\u0435\u0442\u044B\u0439.","Equip an item":"\u041D\u0430\u0434\u0435\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM2_ \u043A\u0430\u043A \u044D\u043A\u0438\u043F\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u0432 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0435 _PARAM1_: _PARAM3_","Equip":"\u042D\u043A\u0438\u043F\u0438\u0440\u043E\u0432\u0430\u0442\u044C","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0432\u0441\u0435 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u044B \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B, \u0447\u0442\u043E\u0431\u044B \u0438\u0445 \u043C\u043E\u0436\u043D\u043E \u0431\u044B\u043B\u043E \u043F\u043E\u0437\u0436\u0435 \u0432\u043E\u0441\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C.","Save an inventory in a scene variable":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Save inventory _PARAM1_ in variable _PARAM2_":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C _PARAM1_ \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM2_","Scene variable":"\u041F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0441\u0446\u0435\u043D\u044B","Load the content of the inventory from a scene variable.":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u043C\u043E\u0435 \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F \u0438\u0437 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B.","Load an inventory from a scene variable":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C \u0438\u0437 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0441\u0446\u0435\u043D\u044B","Load inventory _PARAM1_ from variable _PARAM2_":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0438\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044C _PARAM1_ \u0438\u0437 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 _PARAM2_","Object \"Is On Screen\" Detection":"\u041E\u0431\u044A\u0435\u043A\u0442 \"\u041D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435\" \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435","This adds a condition to detect if an object is on screen based off its current layer.":"\u041D\u0430\u0445\u043E\u0434\u0438\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0435\u0433\u043E \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u0441\u043B\u043E\u044F.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u042D\u0442\u043E \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0443\u0441\u043B\u043E\u0432\u0438\u0435 \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438, \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0432\u0438\u0434\u0438\u043C\u043E\u0439 \u0447\u0430\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0435\u0433\u043E \u0441\u043B\u043E\u044F. \u0423\u0441\u043B\u043E\u0432\u0438\u0435 \u0442\u0430\u043A\u0436\u0435 \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0443\u043A\u0430\u0437\u0430\u0442\u044C \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435 \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u044D\u043A\u0440\u0430\u043D\u0430.\n\u0418\u043C\u0435\u0439\u0442\u0435 \u0432 \u0432\u0438\u0434\u0443, \u0447\u0442\u043E \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0442\u0430\u043A\u0438\u0435 \u043A\u0430\u043A \u0441\u043A\u0440\u044B\u0442\u043E\u0441\u0442\u044C \u0438\u043B\u0438 \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C 0, \u043D\u0435 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442\u0441\u044F (\u043D\u043E \u0432\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u0435 \u0443\u0441\u043B\u043E\u0432\u0438\u044F \u0432 \u0434\u043E\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435 \u043A \u044D\u0442\u043E\u043C\u0443 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044E).","Is on screen":"\u041D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435","Checks if an object position is within the viewport of its layer.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438 \u0435\u0433\u043E \u0441\u043B\u043E\u044F.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435 (\u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u043E \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439)","Padding (in pixels)":"\u041E\u0442\u0441\u0442\u0443\u043F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0434\u043B\u044F \u043E\u0442\u0441\u0442\u0443\u043F\u0430 \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u044D\u043A\u0440\u0430\u043D\u0430. \u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u043D\u043E\u043B\u044C. \u041E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0432\u043D\u0443\u0442\u0440\u0438 \u044D\u043A\u0440\u0430\u043D\u0430, \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 - \u0441\u043D\u0430\u0440\u0443\u0436\u0438.","Konami Code":"\u041A\u043E\u043D\u0430\u043C\u0438-\u043A\u043E\u0434","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0432\u0432\u0435\u0441\u0442\u0438 \u043A\u043B\u0430\u0441\u0441\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u041A\u043E\u043D\u0430\u043C\u0438-\u043A\u043E\u0434 (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") \u0432 \u0441\u0446\u0435\u043D\u0443 \u0434\u043B\u044F \u0447\u0438\u0442\u043E\u0432 \u0438 \u043F\u0430\u0441\u0445\u0430\u043B\u043E\u043A.","Checks if the Konami Code is correctly inputted.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u0440\u0430\u0432\u0438\u043B\u044C\u043D\u043E \u043B\u0438 \u0432\u0432\u0435\u0434\u0435\u043D \u043A\u043E\u0434 \u041A\u043E\u043D\u0430\u043C\u0438.","Is Inputted":"\u0412\u0432\u0435\u0434\u0435\u043D","Konami Code is inputted with _PARAM0_":"\u041A\u043E\u0434 \u041A\u043E\u043D\u0430\u043C\u0438 \u0432\u0432\u0435\u0434\u0435\u043D \u0441 _PARAM0_","Language":"\u042F\u0437\u044B\u043A","Get the preferred language of the user, set on their browser or device.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u0435 \u043F\u0440\u0435\u0434\u043F\u043E\u0447\u0438\u0442\u0430\u0435\u043C\u044B\u0439 \u044F\u0437\u044B\u043A \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044B\u0439 \u0432 \u0438\u0445 \u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0435 \u0438\u043B\u0438 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0435.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0443\u044E \u043F\u0440\u0435\u0434\u043F\u043E\u0447\u0438\u0442\u0430\u0435\u043C\u044B\u0439 \u044F\u0437\u044B\u043A \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F. \u0424\u043E\u0440\u043C\u0430\u0442 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u044F\u0437\u044B\u043A \u043F\u0435\u0440\u0432\u044B\u043C, \u0438 \u043E\u0431\u044B\u0447\u043D\u043E \u0441\u0442\u0440\u0430\u043D\u0443, \u0433\u0434\u0435 \u043E\u043D \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: \"en\" (\u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u0438\u0439), \"en-US\" (\u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u0438\u0439, \u043A\u0430\u043A \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 \u0421\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u043D\u044B\u0445 \u0428\u0442\u0430\u0442\u0430\u0445), \"en-GB\" (\u0430\u043D\u0433\u043B\u0438\u0439\u0441\u043A\u0438\u0439 \u0412\u0435\u043B\u0438\u043A\u043E\u0431\u0440\u0438\u0442\u0430\u043D\u0438\u0438), \"es\" (\u0438\u0441\u043F\u0430\u043D\u0441\u043A\u0438\u0439), \"zh-CN\" (\u043A\u0438\u0442\u0430\u0439\u0441\u043A\u0438\u0439, \u043A\u0430\u043A \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 \u041A\u0438\u0442\u0430\u0435) \u0438 \u0442.\u0434.","Linear Movement":"\u041B\u0438\u043D\u0435\u0439\u043D\u043E\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435","Move objects on a straight line.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043F\u043E \u043F\u0440\u044F\u043C\u043E\u0439 \u043B\u0438\u043D\u0438\u0438.","Linear movement":"\u041B\u0438\u043D\u0435\u0439\u043D\u043E\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435","Speed on X axis":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u043E\u0441\u0438 X","Speed on Y axis":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u043E\u0441\u0438 Y","Move objects ahead according to their angle.":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0432\u043F\u0435\u0440\u0435\u0434 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0438\u0445 \u0443\u0433\u043B\u043E\u043C.","Linear movement by angle":"\u041B\u0438\u043D\u0435\u0439\u043D\u043E\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u0434 \u0443\u0433\u043B\u043E\u043C","Linked Objects Tools":"\u0418\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u0423\u0441\u043B\u043E\u0432\u0438\u044F \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043A\u0430\u043A \u0433\u0440\u0430\u0444\u0430 \u0438 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438.","Link to neighbors on a rectangular grid.":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Link to neighbors on a rectangular grid":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u0421\u0432\u044F\u0437\u0430\u0442\u044C _PARAM1_ \u0438 \u0435\u0433\u043E \u0441\u043E\u0441\u0435\u0434\u0435\u0439 _PARAM2_ \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u0440\u0430\u0437\u043C\u0435\u0440\u0430\u043C\u0438 \u044F\u0447\u0435\u0435\u043A: _PARAM3_; _PARAM4_","Neighbor":"\u0421\u043E\u0441\u0435\u0434","The 2 objects can't be the same.":"2 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0435 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u043E\u0434\u0438\u043D\u0430\u043A\u043E\u0432\u044B\u043C\u0438.","Cell width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u044F\u0447\u0435\u0439\u043A\u0438","Cell height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044F\u0447\u0435\u0439\u043A\u0438","Allows diagonals":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0434\u0438\u0430\u0433\u043E\u043D\u0430\u043B\u0438","Link to neighbors on a hexagonal grid.":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Link to neighbors on a hexagonal grid":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u0421\u0432\u044F\u0437\u0430\u0442\u044C _PARAM1_ \u0438 \u0435\u0433\u043E \u0441\u043E\u0441\u0435\u0434\u0435\u0439 _PARAM2_ \u043D\u0430 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u0440\u0430\u0437\u043C\u0435\u0440\u0430\u043C\u0438 \u044F\u0447\u0435\u0435\u043A: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u0441\u0435\u0442\u043A\u0435.","Link to neighbors on an isometric grid":"\u0421\u0441\u044B\u043B\u043A\u0430 \u043D\u0430 \u0441\u043E\u0441\u0435\u0434\u0435\u0439 \u043D\u0430 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u0421\u0441\u044B\u043B\u043A\u0430 _PARAM1_ \u0438 \u0435\u0435 \u0441\u043E\u0441\u0435\u0434\u0438 _PARAM2_ \u043D\u0430 \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u0440\u0430\u0437\u043C\u0435\u0440\u0430\u043C\u0438 \u044F\u0447\u0435\u0439\u043A\u0438: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"\u041C\u043E\u0436\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u0447\u0435\u0440\u0435\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u0443\u044E \u0441\u0443\u043C\u043C\u0443 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438.","Can reach with links limited by cost":"\u041C\u043E\u0436\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u0441 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435\u043C \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u0423\u0447\u0435\u0441\u0442\u044C \u0432\u0441\u0435 \"_PARAM1_\", \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0433\u0443\u0442 \u0434\u043E\u0441\u0442\u0438\u0447\u044C _PARAM2_ \u0441 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u0438\u0437 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 _PARAM3_ \u0447\u0435\u0440\u0435\u0437 \u043D\u0435 \u0431\u043E\u043B\u0435\u0435 \u0447\u0435\u043C \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C: _PARAM4_ \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043A\u043B\u0430\u0441\u0441\u043E\u043C \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438: _PARAM5_ \u0438 \u043D\u0435 \u0431\u043E\u043B\u0435\u0435 _PARAM6_ \u0433\u043B\u0443\u0431\u0438\u043D\u043E\u0439 \u0441\u0441\u044B\u043B\u043E\u043A","Pick these objects...":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u044D\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u044B...","if they can reach this object":"\u0435\u0441\u043B\u0438 \u043E\u043D\u0438 \u043C\u043E\u0433\u0443\u0442 \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u044D\u0442\u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442","Initial length variable":"\u0418\u0441\u0445\u043E\u0434\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F \u0434\u043B\u0438\u043D\u044B","Start to 0 if left empty":"\u041D\u0430\u0447\u043D\u0438\u0442\u0435 \u0441 0, \u0435\u0441\u043B\u0438 \u043D\u0435 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u043E","Maximum cost":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C","Cost class":"\u041A\u043B\u0430\u0441\u0441 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u041E\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0443\u0441\u0442\u044B\u043C, \u0447\u0442\u043E\u0431\u044B \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0432\u0441\u0435 \u043F\u0440\u043E\u0445\u043E\u0434\u0438\u043C\u044B\u043C \u0441 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C\u044E = 1. \u041E\u043D \u0438\u0449\u0435\u0442 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 children linktools_Cost. \u041E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0434\u043E\u0447\u0435\u0440\u043D\u0438\u0445 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u0432 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u043D\u0435\u043F\u0440\u043E\u0445\u043E\u0434\u0438\u043C\u043E\u0441\u0442\u044C, \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C \u0434\u043E\u043B\u0436\u043D\u0430 \u0431\u044B\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0439.","Maximum depth":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0433\u043B\u0443\u0431\u0438\u043D\u0430","Ignore first node cost":"\u0418\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0432\u043E\u0439 \u0443\u0437\u043B\u043E\u0432\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","Can reach through a given number of links.":"\u041C\u043E\u0436\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u0447\u0435\u0440\u0435\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0441\u044B\u043B\u043E\u043A.","Can reach with links limited by length":"\u041C\u043E\u0436\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u0441 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435\u043C \u0434\u043B\u0438\u043D\u043E\u0439 \u0441\u0441\u044B\u043B\u043E\u043A","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u0423\u0447\u0435\u0441\u0442\u044C \u0432\u0441\u0435 \"_PARAM1_\", \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0433\u0443\u0442 \u0434\u043E\u0441\u0442\u0438\u0447\u044C _PARAM2_ \u0447\u0435\u0440\u0435\u0437 \u043D\u0435 \u0431\u043E\u043B\u0435\u0435 _PARAM3_ \u0441\u0441\u044B\u043B\u043E\u043A \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043A\u043B\u0430\u0441\u0441\u043E\u043C \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438: _PARAM4_","Maximum link length":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0434\u043B\u0438\u043D\u0430 \u0441\u0441\u044B\u043B\u043A\u0438","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u041E\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0443\u0441\u0442\u044B\u043C, \u0447\u0442\u043E\u0431\u044B \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0432\u0441\u0435 \u043F\u0440\u043E\u0445\u043E\u0434\u0438\u043C\u044B\u043C \u0441 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C\u044E = 1. \u041E\u043D \u0438\u0449\u0435\u0442 \u0432 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 children of linktools_Cost. \u041E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0434\u043E\u0447\u0435\u0440\u043D\u0435\u0433\u043E \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u043D\u0435\u043F\u0440\u043E\u0445\u043E\u0434\u0438\u043C\u043E\u0441\u0442\u044C, \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u044C \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C 0 \u0438\u043B\u0438 1.","Can reach through links.":"\u041C\u043E\u0436\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0447\u044C \u0447\u0435\u0440\u0435\u0437 \u0441\u0441\u044B\u043B\u043A\u0438.","Can reach":"\u041C\u043E\u0436\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0447\u044C","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u0423\u0447\u0435\u0441\u0442\u044C \u0432\u0441\u0435 \"_PARAM1_\", \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0433\u0443\u0442 \u0434\u043E\u0441\u0442\u0438\u0447\u044C _PARAM2_ \u0447\u0435\u0440\u0435\u0437 \u0441\u0441\u044B\u043B\u043A\u0438","Cost sum.":"\u0421\u0443\u043C\u043C\u0430 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438.","Cost sum":"\u0421\u0443\u043C\u043C\u0430 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C\u0441\u044F \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0442\u0435\u043C, \u043A\u0430\u043A \u043E\u043D\u0438 \u0441\u0432\u044F\u0437\u0430\u043D\u044B \u0434\u0440\u0443\u0433 \u0441 \u0434\u0440\u0443\u0433\u043E\u043C \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0446\u0435\u043B\u0435\u0432\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Link path finding":"\u041F\u043E\u0438\u0441\u043A \u043F\u0443\u0442\u0438 \u0441\u0432\u044F\u0437\u0438","Angle offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430","Is following a path":"\u0421\u043B\u0435\u0434\u0443\u0435\u0442 \u043F\u043E \u043F\u0443\u0442\u0438","Next node index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u0443\u0437\u043B\u0430","Next node X":"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0439 \u0443\u0437\u0435\u043B X","Next node Y":"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0439 \u0443\u0437\u0435\u043B Y","Is at a node":"\u041D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u0443\u0437\u043B\u0435","Next node angle":"\u0423\u0433\u043E\u043B \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u0443\u0437\u043B\u0430","Move the object to a position.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E.","Move to a position":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM3_, \u043F\u0440\u043E\u0445\u043E\u0434\u044F \u0447\u0435\u0440\u0435\u0437 _PARAM2_ \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u043A\u043B\u0430\u0441\u0441\u0430 \u0441\u0442\u043E\u0438\u043C\u043E\u0441\u0442\u0438 _PARAM4_","Crossable objects":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B, \u0447\u0435\u0440\u0435\u0437 \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0436\u043D\u043E \u043F\u0440\u043E\u0439\u0442\u0438","Destination objects":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B-\u0446\u0435\u043B\u0438","Check if the object position is the on a path node.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 \u0443\u0437\u043B\u0435 \u043F\u0443\u0442\u0438.","_PARAM0_ is at a node":"_PARAM0_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u0443\u0437\u043B\u0435","Forget the path.":"\u0417\u0430\u0431\u044B\u0442\u044C \u043F\u0443\u0442\u044C.","Forget the path":"\u0417\u0430\u0431\u044B\u0442\u044C \u043F\u0443\u0442\u044C","_PARAM0_ forgets the path":"_PARAM0_ \u0437\u0430\u0431\u044B\u0432\u0430\u0435\u0442 \u043F\u0443\u0442\u044C","Set next node index":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441 \u0443\u0437\u043B\u0430","Set next node index of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441 \u0443\u0437\u043B\u0430 \u0434\u043B\u044F _PARAM0_ \u0440\u0430\u0432\u043D\u044B\u043C _PARAM2_","Node index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0443\u0437\u043B\u0430","Check if the object is moving.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is moving":"\u0414\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F","_PARAM0_ is moving":"_PARAM0_ \u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F","Check if a path has been found.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043D\u0430\u0439\u0434\u0435\u043D \u043B\u0438 \u043F\u0443\u0442\u044C.","Path found":"\u041F\u0443\u0442\u044C \u043D\u0430\u0439\u0434\u0435\u043D","A path has been found for _PARAM0_":"\u0414\u043B\u044F _PARAM0_ \u043D\u0430\u0439\u0434\u0435\u043D \u043F\u0443\u0442\u044C","Check if the destination was reached.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0431\u044B\u043B\u0430 \u043B\u0438 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u0430 \u0446\u0435\u043B\u044C.","Destination reached":"\u0426\u0435\u043B\u044C \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u0430","_PARAM0_ reached its destination":"_PARAM0_ \u0434\u043E\u0441\u0442\u0438\u0433\u043B\u0430 \u0441\u0432\u043E\u0435\u0439 \u0446\u0435\u043B\u0438","Speed of the object on the path.":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 \u043F\u0443\u0442\u0438.","Get the number of waypoints on the path.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u0442\u0435\u0432\u044B\u0445 \u0442\u043E\u0447\u0435\u043A \u043D\u0430 \u043F\u0443\u0442\u0438.","Node count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0443\u0437\u043B\u043E\u0432","Waypoint X position.":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438 X.","Node X":"\u0423\u0437\u0435\u043B X","Waypoint index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0442\u043E\u0447\u043A\u0438","Node Y":"\u0423\u0437\u0435\u043B Y","Next waypoint index.":"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441 \u0442\u043E\u0447\u043A\u0438.","Next waypoint X position.":"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438 X.","Next waypoint Y position.":"\u0421\u043B\u0435\u0434\u0443\u044E\u0449\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438 Y.","Destination X position.":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F X.","Destination Y position.":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F Y.","the acceleration of the object.":"\u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the maximum speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the maximum speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the rotation speed of the object.":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the rotation speed":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the rotation offset applied when moving the object.":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the rotation angle offset on the path":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u043D\u0430 \u043F\u0443\u0442\u0438","Check if the object is rotated when traveling on its path.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u0440\u0430\u0449\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0440\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0438 \u043F\u043E \u0435\u0433\u043E \u043F\u0443\u0442\u0438.","Object rotated":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442 \u043F\u0440\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0438 \u043F\u043E \u0441\u0432\u043E\u0435\u043C\u0443 \u043F\u0443\u0442\u0438","Enable or disable rotation of the object on the path.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043D\u0430 \u043F\u0443\u0442\u0438.","Rotate the object":"\u0412\u0440\u0430\u0449\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 _PARAM0_ \u043D\u0430 \u043F\u0443\u0442\u0438: _PARAM2_","MQTT Client (advanced)":"MQTT-\u043A\u043B\u0438\u0435\u043D\u0442 (\u043F\u0440\u043E\u0434\u0432\u0438\u043D\u0443\u0442\u044B\u0439)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"MQTT-\u043A\u043B\u0438\u0435\u043D\u0442 \u0434\u043B\u044F GDevelop: \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0430\u0442\u044C\u0441\u044F \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443 MQTT \u0438 \u043E\u0442\u043F\u0440\u0430\u0432\u043B\u044F\u0442\u044C/\u043F\u043E\u043B\u0443\u0447\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F.","Triggers if the client is connected to an MQTT broker server.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442, \u0435\u0441\u043B\u0438 \u043A\u043B\u0438\u0435\u043D\u0442 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443 \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT.","Is connected to a broker?":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D \u043A \u0431\u0440\u043E\u043A\u0435\u0440\u0443?","Client connected to a broker":"\u041A\u043B\u0438\u0435\u043D\u0442 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D \u043A \u0431\u0440\u043E\u043A\u0435\u0440\u0443","Connects to an MQTT broker.":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0430\u0435\u0442\u0441\u044F \u043A \u0431\u0440\u043E\u043A\u0435\u0440\u0443 MQTT.","Connect to a broker":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043A \u0431\u0440\u043E\u043A\u0435\u0440\u0443","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043A \u0431\u0440\u043E\u043A\u0435\u0440\u0443 MQTT _PARAM1_ \u0441 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u043C\u0438 _PARAM2_ (\u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u043E\u0435 \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0435: _PARAM3_)","Host port":"\u041F\u043E\u0440\u0442 \u0445\u043E\u0441\u0442\u0430","Settings as JSON":"\u041D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438 \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0435 JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u0412\u044B \u043C\u043E\u0436\u0435\u0442\u0435 \u043D\u0430\u0439\u0442\u0438 \u0441\u043F\u0438\u0441\u043E\u043A \u043D\u0430\u0441\u0442\u0440\u043E\u0435\u043A \u043D\u0430 [\u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0438\u0438 MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \n\u041F\u0440\u0438\u043C\u0435\u0440 \u043A\u043E\u0440\u0440\u0435\u043A\u0442\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438: `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0431\u0435\u0437\u043E\u043F\u0430\u0441\u043D\u044B\u0435 WebSockets?","Disconnects from the current MQTT broker.":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT.","Disconnect from broker":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043E\u0442 \u0431\u0440\u043E\u043A\u0435\u0440\u0430","Disconnect from MQTT broker (force: _PARAM1_)":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043E\u0442 \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT (\u043F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E: _PARAM1_)","Force end the connection?":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0435 \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u044F?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E MQTT \u0436\u0434\u0435\u0442 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u043E\u0442\u043F\u0440\u0430\u0432\u043A\u0438 \u043E\u0436\u0438\u0434\u0430\u044E\u0449\u0438\u0445 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u0438\u043B\u0438 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0445\u0441\u044F \u0432 \u043F\u0440\u043E\u0446\u0435\u0441\u0441\u0435 \u043E\u0442\u043F\u0440\u0430\u0432\u043A\u0438. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u044D\u0442\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u043B\u044E\u0431\u043E\u0439 \u0437\u0430\u043F\u0440\u043E\u0441 \u0438 \u043D\u0435\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u044C \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0435.","Publishes a message on a topic.":"\u041F\u0443\u0431\u043B\u0438\u043A\u0443\u0435\u0442 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u0442\u0435\u043C\u0435.","Publish message":"\u041E\u043F\u0443\u0431\u043B\u0438\u043A\u043E\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u041E\u043F\u0443\u0431\u043B\u0438\u043A\u043E\u0432\u0430\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0443\u044E _PARAM1_ \u043F\u043E \u0442\u0435\u043C\u0435 _PARAM2_ (QoS: _PARAM3_)","Text to publish":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u0443\u0431\u043B\u0438\u043A\u0430\u0446\u0438\u0438","Topic to publish to":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u0443\u0431\u043B\u0438\u043A\u0430\u0446\u0438\u0438","The QoS":"\u0423\u0440\u043E\u0432\u0435\u043D\u044C QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u0421\u043C. [\u0437\u0434\u0435\u0441\u044C](https://github.com/mqttjs/MQTT.js#qos) \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0431\u043E\u043B\u0435\u0435 \u043F\u043E\u0434\u0440\u043E\u0431\u043D\u043E\u0439 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438.","Should the message be retained?":"\u0421\u043B\u0435\u0434\u0443\u0435\u0442 \u043B\u0438 \u043E\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u041A\u043E\u0433\u0434\u0430 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u043E\u0441\u0442\u0430\u0435\u0442\u0441\u044F, \u043E\u043D\u043E \u0431\u0443\u0434\u0435\u0442 \u043E\u0442\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E \u043A\u0430\u0436\u0434\u043E\u043C\u0443 \u043A\u043B\u0438\u0435\u043D\u0442\u0443, \u043F\u043E\u0434\u043F\u0438\u0441\u0430\u043D\u043D\u043E\u043C\u0443 \u043D\u0430 \u0442\u0435\u043C\u0443. \u041D\u0430 \u043E\u0434\u043D\u0443 \u0442\u0435\u043C\u0443 \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043E \u0442\u043E\u043B\u044C\u043A\u043E \u043E\u0434\u043D\u043E \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435, \u0435\u0441\u043B\u0438 \u0431\u0443\u0434\u0435\u0442 \u043E\u0442\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E \u0434\u0440\u0443\u0433\u043E\u0435 \u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u043E\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435, \u043E\u043D\u043E \u0437\u0430\u043C\u0435\u043D\u0438\u0442 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0435. \n\u041F\u0440\u043E\u0447\u0442\u0438\u0442\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 [\u0437\u0434\u0435\u0441\u044C](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"\u041F\u043E\u0434\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443. \u0412\u0441\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F, \u043E\u043F\u0443\u0431\u043B\u0438\u043A\u043E\u0432\u0430\u043D\u043D\u044B\u0435 \u043F\u043E \u044D\u0442\u043E\u0439 \u0442\u0435\u043C\u0435, \u0431\u0443\u0434\u0443\u0442 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u044B.","Subscribe to a topic":"\u041F\u043E\u0434\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u041F\u043E\u0434\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443 _PARAM1_ \u0441 QoS \u043D\u0430 _PARAM2_ \u0438 \u043F\u043E\u0442\u0435\u0440\u0435\u0439 \u0434\u0430\u043D\u043D\u044B\u0445 _PARAM3_","The topic to subscribe to":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u043E\u0434\u043F\u0438\u0441\u043A\u0438","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u0421\u043C. https://github.com/mqttjs/MQTT.js#qos \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0439 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438","Is dataloss allowed?":"\u0420\u0430\u0437\u0440\u0435\u0448\u0435\u043D \u043B\u0438 \u043F\u043E\u0442\u0435\u0440\u044F \u0434\u0430\u043D\u043D\u044B\u0445?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u0421\u043C. https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0439 \u0438\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0438\u0438","Unsubcribe from a topic. No more messages from this topic will be received.":"\u041E\u0442\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043E\u0442 \u0442\u0435\u043C\u044B. \u0411\u043E\u043B\u044C\u0448\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u0441 \u044D\u0442\u043E\u0439 \u0442\u0435\u043C\u044B \u043D\u0435 \u0431\u0443\u0434\u0443\u0442 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u044B.","Unsubscribe from a topic":"\u041E\u0442\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043E\u0442 \u0442\u0435\u043C\u044B","Unsubscribe from topic _PARAM1_":"\u041E\u0442\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043E\u0442 \u0442\u0435\u043C\u044B _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442, \u043A\u043E\u0433\u0434\u0430 \u0431\u044B\u043B\u043E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043E \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435. \u041E\u0431\u0440\u0430\u0442\u0438\u0442\u0435 \u0432\u043D\u0438\u043C\u0430\u043D\u0438\u0435, \u0447\u0442\u043E \u0441\u043D\u0430\u0447\u0430\u043B\u0430 \u043D\u0443\u0436\u043D\u043E \u043F\u043E\u0434\u043F\u0438\u0441\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u043B\u0443\u0447\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u0438\u0437 \u043D\u0435\u0435.","On message":"\u041F\u0440\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0438 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F","Message received from topic _PARAM1_":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043E \u0438\u0437 \u0442\u0435\u043C\u044B _PARAM1_","The topic to listen to":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u0440\u043E\u0441\u043B\u0443\u0448\u0438\u0432\u0430\u043D\u0438\u044F","Get the last received message of a topic.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u043E\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u0438\u0437 \u0442\u0435\u043C\u044B.","Get last message":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435","The topic to get the message from":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F","Gets the last error. Returns an empty string if there was no errors.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u043E\u0448\u0438\u0431\u043A\u0443. \u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043F\u0443\u0441\u0442\u0443\u044E \u0441\u0442\u0440\u043E\u043A\u0443, \u0435\u0441\u043B\u0438 \u043E\u0448\u0438\u0431\u043E\u043A \u043D\u0435 \u0431\u044B\u043B\u043E.","Get the last error":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u043E\u0448\u0438\u0431\u043A\u0443","Marching Squares (experimental)":"\u041C\u0430\u0440\u0448\u0438\u0440\u0443\u044E\u0449\u0438\u0435 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u044B (\u044D\u043A\u0441\u043F\u0435\u0440\u0438\u043C\u0435\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0435)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0442\u044C \"\u0441\u043A\u0430\u043B\u044F\u0440\u043D\u043E\u0435 \u043F\u043E\u043B\u0435\" \u0438 \u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u043D\u044B\u0435 \u043B\u0438\u043D\u0438\u0438: \u043F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0442\u0443\u043C\u0430\u043D\u0430 \u0432\u043E\u0439\u043D\u044B, \u0436\u0438\u0434\u043A\u0438\u0445 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432, \u0437\u0430\u043A\u0440\u0430\u0448\u0438\u0432\u0430\u043D\u0438\u044F \u0437\u0435\u043C\u043B\u0438 \u0438 \u0442. \u0434...","Define the scalar field painter library JavaScript code.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u0431\u0438\u0431\u043B\u0438\u043E\u0442\u0435\u043A\u0443 JavaScript \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A \u043F\u043E\u043B\u044F \u0441\u043A\u0430\u043B\u044F\u0440\u0430.","Define scalar field painter library":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u0431\u0438\u0431\u043B\u0438\u043E\u0442\u0435\u043A\u0443 JavaScript \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A \u043F\u043E\u043B\u044F \u0441\u043A\u0430\u043B\u044F\u0440\u0430.","Define the scalar field painter library JavaScript code":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043E\u0434 \u0431\u0438\u0431\u043B\u0438\u043E\u0442\u0435\u043A\u0438 JavaScript \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A \u043F\u043E\u043B\u044F \u0441\u043A\u0430\u043B\u044F\u0440\u0430.","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C\u044B \u0438 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E\u043B\u044F. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0442\u0443\u043C\u0430\u043D\u0430 \u0432\u043E\u0439\u043D\u044B, \u0436\u0438\u0434\u043A\u0438\u0445 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432 (\u0432\u043E\u0434\u044B, \u043B\u0430\u0432\u044B, \u043A\u0430\u043F\u0435\u043B\u044C...).","Marching squares painter":"\u0420\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A \u043C\u0430\u0440\u0448\u0438\u0440\u0443\u044E\u0449\u0438\u0445 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043E\u0432","Area left bound":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Area top bound":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Area right bound":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Area bottom bound":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Fill outside":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0441\u043D\u0430\u0440\u0443\u0436\u0438","Contour threshold":"\u041F\u043E\u0440\u043E\u0433 \u043A\u043E\u043D\u0442\u0443\u0440\u0430","Must only draw what is on the screen":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0442\u043E\u043B\u044C\u043A\u043E \u0442\u043E, \u0447\u0442\u043E \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435","Extend behavior class":"\u0420\u0430\u0441\u0448\u0438\u0440\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F","Extend object instance prototype.":"\u0420\u0430\u0441\u0448\u0438\u0440\u0438\u0442\u044C \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Extend object instance prototype":"\u0420\u0430\u0441\u0448\u0438\u0440\u0438\u0442\u044C \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Extend _PARAM0_ prototype":"\u0420\u0430\u0441\u0448\u0438\u0440\u0438\u0442\u044C \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F _PARAM0_","Clear the field by setting every values to 0.":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u044C \u043F\u043E\u043B\u0435, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0432 \u043A\u0430\u0436\u0434\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0440\u0430\u0432\u043D\u044B\u043C 0.","Clear the field":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u044C \u043F\u043E\u043B\u0435","Clear the field of _PARAM0_":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u044C \u043F\u043E\u043B\u0435 _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"\u041D\u0435 \u0437\u0430\u043F\u043E\u043B\u043D\u044F\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u043F\u043E\u043B\u044F \u0438\u0437 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u043C\u0435\u0441\u0442\u043E\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0434\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0432\u044B\u0441\u043E\u0442\u044B.","Unfill area":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u041E\u0442\u043C\u0435\u043D\u0438\u0442\u0435 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F _PARAM0_ \u043E\u0442 x: _PARAM2_, y: _PARAM3_, \u0434\u043E \u043C\u0438\u043D\u0438\u043C\u0443\u043C\u0430 _PARAM4_ \u0441 \u0442\u043E\u043B\u0449\u0438\u043D\u043E\u0439: _PARAM5_","Minimum height":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430","Contour thickness":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430","Capping radius ratio":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\u0430 \u0437\u0430\u0433\u043B\u0443\u0448\u043A\u0438","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u041C\u0430\u043B\u0435\u043D\u044C\u043A\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0442 \u0431\u044B\u0441\u0442\u0440\u0435\u0435 \u043E\u0431\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0442\u044C, \u043D\u043E \u043C\u043E\u0433\u0443\u0442 \u043F\u0440\u0438\u0432\u0435\u0441\u0442\u0438 \u043A \u0440\u0430\u0437\u0440\u044B\u0432\u0430\u043C. \u041F\u043E\u043F\u0440\u043E\u0431\u0443\u0439\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043E\u043A\u043E\u043B\u043E 8.","Fill an area of the field from a given location until a given height is reached.":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u043F\u043E\u043B\u044F \u043E\u0442 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u043C\u0435\u0441\u0442\u043E\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0434\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0439 \u0432\u044B\u0441\u043E\u0442\u044B.","Fill area":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u0435 \u043F\u043E\u043B\u0435 _PARAM0_ \u043E\u0442 x: _PARAM2_, y: _PARAM3_, \u0434\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C\u0430 _PARAM4_ \u0441 \u0442\u043E\u043B\u0449\u0438\u043D\u043E\u0439: _PARAM5_","Maximum height":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430","Cap every value of the field to a range.":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0442\u044C \u043A\u0430\u0436\u0434\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F \u0432 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D.","Clamp the field":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0442\u044C \u043F\u043E\u043B\u0435","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0442\u044C \u043F\u043E\u043B\u0435 _PARAM0_ \u043E\u0442: _PARAM2_ \u0434\u043E: _PARAM3_","Minimum":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439","Maximum":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439","Apply an affine on the field values.":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u0444\u0444\u0438\u043D\u043D\u043E\u0435 \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 \u043A \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F\u043C \u043F\u043E\u043B\u044F.","Transform the field":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u0435","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u0435 _PARAM0_ \u0441 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u043E\u043C: _PARAM2_ \u0438 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435\u043C: _PARAM3_","Coefficient":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442","Offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435","Add a hill to the field.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0445\u043E\u043B\u043C \u0432 \u043F\u043E\u043B\u0435.","Add a hill":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0445\u043E\u043B\u043C","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0445\u043E\u043B\u043C \u0432 \u043F\u043E\u043B\u0435 _PARAM0_ \u0441 \u0446\u0435\u043D\u0442\u0440\u043E\u043C: _PARAM2_, _PARAM3_, _PARAM4_, \u0440\u0430\u0434\u0438\u0443\u0441: _PARAM5_, \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C: _PARAM6_ \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0445\u043E\u043B\u043C\u0430 \u0432 \u0446\u0435\u043D\u0442\u0440\u0435, \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 1 \u0438\u043B\u0438 \u043C\u0435\u043D\u044C\u0448\u0435 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u043F\u043B\u043E\u0441\u043A\u0438\u0439 \u0445\u043E\u043B\u043C.","The hill height is 1 at this radius.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0445\u043E\u043B\u043C\u0430 \u0440\u0430\u0432\u043D\u0430 1 \u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0434\u0438\u0443\u0441\u0435.","Opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 1, \u0447\u0442\u043E\u0431\u044B \u043C\u0433\u043D\u043E\u0432\u0435\u043D\u043D\u043E \u043F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0445\u043E\u043B\u043C, \u0438\u043B\u0438 \u043F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u0435 \u044D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0441 \u043C\u0435\u043D\u044C\u0448\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C, \u0447\u0442\u043E\u0431\u044B \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0435\u0433\u043E \u043F\u043E\u0441\u0442\u0435\u043F\u0435\u043D\u043D\u044B\u043C.","Operation":"\u041E\u043F\u0435\u0440\u0430\u0446\u0438\u044F","Add a disk to the field.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0434\u0438\u0441\u043A \u0432 \u043F\u043E\u043B\u0435.","Add a disk":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0434\u0438\u0441\u043A","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0434\u0438\u0441\u043A \u0432 \u043F\u043E\u043B\u0435 _PARAM0_ \u0441 \u0446\u0435\u043D\u0442\u0440\u043E\u043C: _PARAM2_, _PARAM3_, \u0440\u0430\u0434\u0438\u0443\u0441: _PARAM4_ \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C: _PARAM6_","The spike height is 1 at this radius.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0448\u0438\u043F\u0430 \u0440\u0430\u0432\u043D\u0430 1 \u043D\u0430 \u044D\u0442\u043E\u043C \u0440\u0430\u0434\u0438\u0443\u0441\u0435.","Mask a disk to the field.":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u043A\u0443 \u0434\u0438\u0441\u043A\u0430 \u043D\u0430 \u043F\u043E\u043B\u0435.","Mask a disk":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u043A\u0443 \u0434\u0438\u0441\u043A\u0430","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0430\u0441\u043A\u0443 \u0434\u0438\u0441\u043A\u0430 \u043D\u0430 \u043F\u043E\u043B\u0435 _PARAM0_ \u0441 \u0446\u0435\u043D\u0442\u0440\u043E\u043C: _PARAM2_, _PARAM3_, \u0440\u0430\u0434\u0438\u0443\u0441: _PARAM4_","Add a line to the field.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u0432 \u043F\u043E\u043B\u0435.","Add a line":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u0432 \u043F\u043E\u043B\u0435 _PARAM0_ \u043E\u0442 _PARAM2_ ; _PARAM3_ \u0434\u043E _PARAM4_ ; _PARAM5_ \u0441 \u0442\u043E\u043B\u0449\u0438\u043D\u043E\u0439: _PARAM6_ \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C: _PARAM8_","X position of the start":"X \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430\u0447\u0430\u043B\u0430","Y position of the start":"Y \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430\u0447\u0430\u043B\u0430","X position of the end":"X \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0446\u0430","Y position of the end":"Y \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0446\u0430","Thickness":"\u0422\u043E\u043B\u0449\u0438\u043D\u0430","Mask a line to the field.":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u043D\u0430 \u043F\u043E\u043B\u0435.","Mask a line":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043B\u0438\u043D\u0438\u044E","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u043D\u0430 \u043F\u043E\u043B\u0435 _PARAM0_ \u043E\u0442 _PARAM2_ ; _PARAM3_ \u0434\u043E _PARAM4_ ; _PARAM5_ \u0441 \u0442\u043E\u043B\u0449\u0438\u043D\u043E\u0439: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0430\u043D\u043D\u0443\u044E \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u044E \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043F\u043E\u043B\u044F, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0438\u0437 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043F\u043E\u043B\u044F \u043D\u0430 \u0442\u043E\u0439 \u0436\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Merge a field":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C \u043F\u043E\u043B\u0435","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u041E\u0431\u044A\u0435\u0434\u0438\u043D\u0438\u0442\u044C _PARAM0_ \u0441 \u043F\u043E\u043B\u0435\u043C _PARAM2_ \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C: _PARAM4_","Field object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E\u043B\u044F","Field behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F","Update the field hitboxes.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0445\u0438\u0442\u0431\u043E\u043A\u0441\u044B \u043F\u043E\u043B\u044F.","Update hitboxes":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0445\u0438\u0442\u0431\u043E\u043A\u0441\u044B","Update the field hitboxes of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0445\u0438\u0442\u0431\u043E\u043A\u0441\u044B \u043F\u043E\u043B\u044F _PARAM0_","Draw the field contours.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u044B \u043F\u043E\u043B\u044F.","Draw the contours":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u044B","Draw the field contours of _PARAM0_":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u044B \u043F\u043E\u043B\u044F _PARAM0_","Change the width of the field cells.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u044F\u0447\u0435\u0435\u043A \u043F\u043E\u043B\u044F.","Width of the cells":"\u0428\u0438\u0440\u0438\u043D\u0430 \u044F\u0447\u0435\u0435\u043A","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u044F\u0447\u0435\u0435\u043A \u043F\u043E\u043B\u044F _PARAM0_: _PARAM2_","Change the height of the field cells.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u044F\u0447\u0435\u0435\u043A \u043F\u043E\u043B\u044F.","Height of the cells":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044F\u0447\u0435\u0435\u043A","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u044F\u0447\u0435\u0435\u043A \u043F\u043E\u043B\u044F _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"\u041F\u0435\u0440\u0435\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u043E\u043B\u0435 \u0441 \u043D\u043E\u0432\u044B\u043C\u0438 \u0440\u0430\u0437\u043C\u0435\u0440\u0430\u043C\u0438.","Rebuild the field":"\u041F\u0435\u0440\u0435\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u043E\u043B\u0435","Rebuild the field _PARAM0_":"\u041F\u0435\u0440\u0435\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u043F\u043E\u043B\u0435 _PARAM0_","Fill outside or inside of the contours.":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u044E\u044E \u0438\u043B\u0438 \u0432\u043D\u0435\u0448\u043D\u044E\u044E \u0447\u0430\u0441\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u043E\u0432.","Fill outside of the contours of _PARAM0_: _PARAM2_":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0432\u043D\u0435\u0448\u043D\u044E\u044E \u0447\u0430\u0441\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u043E\u0432 _PARAM0_: _PARAM2_","Fill outside?":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u044C \u0432\u043D\u0435\u0448\u043D\u044E\u044E \u0447\u0430\u0441\u0442\u044C?","Change the contour threshold.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0440\u043E\u0433 \u043A\u043E\u043D\u0442\u0443\u0440\u0430.","Change the contour threshold of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0440\u043E\u0433 \u043A\u043E\u043D\u0442\u0443\u0440\u0430 _PARAM0_: _PARAM2_","Change the field area bounds.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u043F\u043B\u043E\u0449\u0430\u0434\u0438 \u043F\u043E\u043B\u044F.","Area bounds":"\u0413\u0440\u0430\u043D\u0438\u0446\u044B \u043F\u043B\u043E\u0449\u0430\u0434\u0438","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E\u043B\u044F _PARAM0_ \u0441\u043B\u0435\u0432\u0430: _PARAM2_ \u0441\u0432\u0435\u0440\u0445\u0443: _PARAM3_ \u0441\u043F\u0440\u0430\u0432\u0430: _PARAM4_ \u0441\u043D\u0438\u0437\u0443: _PARAM5_","Left bound":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Top bound":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Right bound":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Bottom bound":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Area left bound of the field.":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E\u043B\u044F.","Area left":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Area top bound of the field.":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E\u043B\u044F.","Area top":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Area right bound of the field.":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E\u043B\u044F.","Area right":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Area bottom bound of the field.":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E\u043B\u044F.","Area bottom":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Width of the field cells.":"\u0428\u0438\u0440\u0438\u043D\u0430 \u044F\u0447\u0435\u0435\u043A \u043F\u043E\u043B\u044F.","Width of a cell":"\u0428\u0438\u0440\u0438\u043D\u0430 \u044F\u0447\u0435\u0439\u043A\u0438","Height of the field cells.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044F\u0447\u0435\u0435\u043A \u043F\u043E\u043B\u044F.","Height of a cell":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044F\u0447\u0435\u0439\u043A\u0438","The number of cells on the x axis.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u044F\u0447\u0435\u0435\u043A \u043F\u043E \u043E\u0441\u0438 x.","Dimension X":"\u0418\u0437\u043C\u0435\u0440\u0435\u043D\u0438\u0435 X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u041D\u0430 _PARAM2_; _PARAM3_ \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F _PARAM0_ \u0431\u043E\u043B\u044C\u0448\u0435, \u0447\u0435\u043C _PARAM4_","The number of cells on the y axis.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u044F\u0447\u0435\u0435\u043A \u043F\u043E \u043E\u0441\u0438 y.","Dimension Y":"\u0418\u0437\u043C\u0435\u0440\u0435\u043D\u0438\u0435 Y","The contour threshold.":"\u041A\u043E\u043D\u0442\u0443\u0440\u043D\u044B\u0439 \u043F\u043E\u0440\u043E\u0433.","The normal X coordinate at a given location.":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435.","Normal X":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u044B\u0439 X","X position of the point":"X-\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438","Y position of the point":"Y-\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0442\u043E\u0447\u043A\u0438","The normal Y coordinate at a given location.":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435.","Normal Y":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u044B\u0439 Y","The normal Z coordinate at a given location.":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Z \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435.","Normal Z":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u044B\u0439 Z","Change the field value at a grid point.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F \u0432 \u0442\u043E\u0447\u043A\u0435 \u0441\u0435\u0442\u043A\u0438.","Grid value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0435\u0442\u043A\u0438","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F _PARAM0_ \u0432 \u0442\u043E\u0447\u043A\u0435 \u0441\u0435\u0442\u043A\u0438 _PARAM2_; \u043E\u0442 _PARAM3_ \u0434\u043E _PARAM4_","X grid index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0438 X","Y grid index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0438 Y","Field value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F","The field value at a grid point.":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F \u0432 \u0442\u043E\u0447\u043A\u0435 \u0441\u0435\u0442\u043A\u0438.","The field value at a given location.":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044F \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0435.","Check if the contours are filled outside.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u044B \u043B\u0438 \u043A\u043E\u043D\u0442\u0443\u0440\u044B \u0441\u043D\u0430\u0440\u0443\u0436\u0438.","The contours of _PARAM0_ are filled outside":"\u041A\u043E\u043D\u0442\u0443\u0440\u044B _PARAM0_ \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u044B \u0441\u043D\u0430\u0440\u0443\u0436\u0438","Check if a field is greater than a given value.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0447\u0442\u043E \u043F\u043E\u043B\u0435 \u0431\u043E\u043B\u044C\u0448\u0435 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F.","Check if a point is inside the contour.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043B\u0438 \u0442\u043E\u0447\u043A\u0430 \u0432\u043D\u0443\u0442\u0440\u0438 \u043A\u043E\u043D\u0442\u0443\u0440\u0430.","Point is inside":"\u0422\u043E\u0447\u043A\u0430 \u0432\u043D\u0443\u0442\u0440\u0438","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \u0432\u043D\u0443\u0442\u0440\u0438 _PARAM0_","Cursor object":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Turn any object into a cursor.":"\u041F\u0440\u0435\u0432\u0440\u0430\u0442\u0438\u0442\u0435 \u043B\u044E\u0431\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u043A\u0443\u0440\u0441\u043E\u0440.","Turn any object into a mouse cursor.":"\u041F\u0440\u0435\u0432\u0440\u0430\u0442\u0438\u0442\u044C \u043B\u044E\u0431\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438.","Cursor":"\u0423\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438","Mouse Pointer Lock":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043C\u044B\u0448\u0438","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u042D\u0442\u043E \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u044F\u0435\u0442 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435 \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043C\u044B\u0448\u044C \u043C\u043E\u0436\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F, \u0438 \u0441\u043A\u0440\u044B\u0432\u0430\u0435\u0442 \u043A\u0443\u0440\u0441\u043E\u0440.","Lock the mouse pointer to hide it.":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438, \u0447\u0442\u043E\u0431\u044B \u0441\u043F\u0440\u044F\u0442\u0430\u0442\u044C \u0435\u0433\u043E.","Request Pointer Lock":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0443 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F.","Unlocks the mouse pointer and show it.":"\u0420\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u0438 \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0435\u0433\u043E.","Exit pointer lock":"\u0412\u044B\u0445\u043E\u0434 \u0438\u0437 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0438 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F","Check if the mouse pointer is locked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D \u043B\u0438 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438.","Pointer is locked":"\u0423\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","The mouse pointer is locked":"\u0423\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","Check if the mouse pointer is actually locked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043B\u0438 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D.","Pointer is actually locked":"\u0423\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","The mouse pointer actually is locked":"\u0423\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D","Check if the mouse pointer lock is emulated.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043C\u044B\u0448\u0438 \u044D\u043C\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0439.","Pointer lock is emulated":"\u0411\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u044D\u043C\u0443\u043B\u0438\u0440\u0443\u0435\u0442\u0441\u044F","The mouse pointer is lock is emulated":"\u0423\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043C\u044B\u0448\u0438 \u044D\u043C\u0443\u043B\u0438\u0440\u0443\u0435\u0442\u0441\u044F","Check if the locked pointer is moving.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C.","Locked pointer is moving":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F","the movement of the locked pointer on the X axis.":"\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u0432\u0434\u043E\u043B\u044C \u043E\u0441\u0438 X.","Pointer X movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043F\u043E \u043E\u0441\u0438 X","the movement of the locked pointer on the X axis":"\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0433\u043E \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043F\u043E \u043E\u0441\u0438 X","the movement of the pointer on the Y axis.":"\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043F\u043E \u043E\u0441\u0438 Y.","Pointer Y movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043F\u043E \u043E\u0441\u0438 Y","the movement of the pointer on the Y axis":"\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044F \u043F\u043E \u043E\u0441\u0438 Y","Return the X position of a specific touch":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E X \u0434\u043B\u044F \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u043E\u0433\u043E \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Touch X position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F X \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Touch identifier":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Return the Y position of a specific touch":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E Y \u0434\u043B\u044F \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u043E\u0433\u043E \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Touch Y position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F Y \u043A\u0430\u0441\u0430\u043D\u0438\u044F","the speed factor for touch movement.":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0434\u043B\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0439.","Speed factor for touch movement":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0434\u043B\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0439","the speed factor for touch movement":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0434\u043B\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0439","Control camera rotations with a mouse.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F\u043C\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043C\u044B\u0448\u0438.","First person camera mouse mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043C\u044B\u0448\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430","Horizontal rotation speed factor":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Vertical rotation speed factor":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Lock the pointer on click":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u043A\u0430\u0437\u0430\u0442\u0435\u043B\u044C \u043F\u043E \u043A\u043B\u0438\u043A\u0443","the horizontal rotation speed factor of the object.":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the horizontal rotation speed factor":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F.","the vertical rotation speed factor of the object.":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the vertical rotation speed factor":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F.","Noise generator":"\u0413\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0430","Generate noise values for procedural generation.":"\u0413\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u0448\u0443\u043C\u0430 \u0434\u043B\u044F \u043F\u0440\u043E\u0446\u0435\u0434\u0443\u0440\u043D\u043E\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u0443\u0439\u0442\u0435 \u0447\u0438\u0441\u043B\u043E \u043C\u0435\u0436\u0434\u0443 -1 \u0438 1 \u0438\u0437 \u043E\u0434\u043D\u043E\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430. \u0412\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \"Map\" \u0438\u0437 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u043E\u0433\u043E \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u044F \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043D\u0430 \u043B\u044E\u0431\u044B\u0435 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u044B.","1D noise":"1D \u0448\u0443\u043C","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u0443\u0439\u0442\u0435 \u0447\u0438\u0441\u043B\u043E \u043C\u0435\u0436\u0434\u0443 -1 \u0438 1 \u0438\u0437 \u0434\u0432\u0443\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430. \u0412\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \"Map\" \u0438\u0437 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u043D\u043E\u0433\u043E \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u044F \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043D\u0430 \u043B\u044E\u0431\u044B\u0435 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u044B.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u0443\u0439\u0442\u0435 \u0447\u0438\u0441\u043B\u043E \u043C\u0435\u0436\u0434\u0443 -1 \u0438 1 \u0438\u0437 3-\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430. \u0412\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \"Map\" \u0438\u0437 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u044F Extended Math \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u044B.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u0443\u0439\u0442\u0435 \u0447\u0438\u0441\u043B\u043E \u043C\u0435\u0436\u0434\u0443 -1 \u0438 1 \u0438\u0437 4-\u043C\u0435\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0430 \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430. \u0412\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \"Map\" \u0438\u0437 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u044F Extended Math \u043C\u043E\u0436\u043D\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u044B.","Delete a noise generators and loose its settings.":"\u0423\u0434\u0430\u043B\u0438\u0442\u0435 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u044B \u0448\u0443\u043C\u0430 \u0438 \u043F\u043E\u0442\u0435\u0440\u044F\u0439\u0442\u0435 \u0438\u0445 \u043D\u0430\u0441\u0442\u0440\u043E\u0439\u043A\u0438.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2-\u043C\u0435\u0440\u043D\u044B\u0439 \u0448\u0443\u043C \u041F\u0435\u0440\u043B\u0438\u043D\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 Noise2d \u0432\u043C\u0435\u0441\u0442\u043E).","Perlin 2D noise":"\u0428\u0443\u043C \u041F\u0435\u0440\u043B\u0438\u043D\u0430 2D","x value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 x","y value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 y","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3-\u043C\u0435\u0440\u043D\u044B\u0439 \u0448\u0443\u043C \u041F\u0435\u0440\u043B\u0438\u043D\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 Noise3d \u0432\u043C\u0435\u0441\u0442\u043E).","Perlin 3D noise":"\u0428\u0443\u043C \u041F\u0435\u0440\u043B\u0438\u043D\u0430 3D","z value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 z","2 dimensional simplex noise (depecated, use Noise2d instead).":"2-\u043C\u0435\u0440\u043D\u044B\u0439 \u0448\u0443\u043C \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 Noise2d \u0432\u043C\u0435\u0441\u0442\u043E).","Simplex 2D noise":"\u0428\u0443\u043C \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"3-\u043C\u0435\u0440\u043D\u044B\u0439 \u0448\u0443\u043C \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 Noise3d \u0432\u043C\u0435\u0441\u0442\u043E).","Simplex 3D noise":"\u0428\u0443\u043C \u0441\u0438\u043C\u043F\u043B\u0435\u043A\u0441\u0430 3D","Object picking tools":"\u0418\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u0432\u044B\u0431\u043E\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Adds various object picking related tools.":"\u0414\u043E\u0431\u0430\u0432\u043B\u044F\u0435\u0442 \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u0435 \u0438\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u0434\u043B\u044F \u0432\u044B\u0431\u043E\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Unpicks all instances of an object.":"\u041E\u0442\u043A\u0440\u0435\u043F\u043B\u044F\u0435\u0442 \u0432\u0441\u0435 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Unpick all instances":"\u041E\u0442\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u0432\u0441\u0435 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B","Unpick all instances of _PARAM1_":"\u041E\u0442\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u0432\u0441\u0435 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B _\u041F\u0410\u0420\u0410\u041C1_","The object to unpick all instances from":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043B\u044F \u043E\u0442\u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u0432\u0441\u0435\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0442","Pick object instances that have the lowest Z-order.":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u043C\u0435\u044E\u0442 \u0441\u0430\u043C\u044B\u0439 \u043D\u0438\u0437\u043A\u0438\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z.","Pick objects with lowest Z-order":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u0441\u0430\u043C\u044B\u043C \u043D\u0438\u0437\u043A\u0438\u043C \u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C Z","Pick _PARAM1_ with the lowest Z-order":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C _\u041F\u0410\u0420\u0410\u041C1_ \u0441 \u0441\u0430\u043C\u044B\u043C \u043D\u0438\u0437\u043A\u0438\u043C \u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C Z","Object to select instances from":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043B\u044F \u0432\u044B\u0431\u043E\u0440\u0430 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u0438\u0437","Pick object instances that have the highest Z-order.":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u043C\u0435\u044E\u0442 \u0441\u0430\u043C\u044B\u0439 \u0432\u044B\u0441\u043E\u043A\u0438\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z.","Pick objects with highest Z-order":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u0441\u0430\u043C\u044B\u043C \u0432\u044B\u0441\u043E\u043A\u0438\u043C \u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C Z","Pick _PARAM1_ with the highest Z-order":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C _\u041F\u0410\u0420\u0410\u041C1_ \u0441 \u0441\u0430\u043C\u044B\u043C \u0432\u044B\u0441\u043E\u043A\u0438\u043C \u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C Z","Pick object instances that have the lowest value of an object variable.":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u043C\u0435\u044E\u0442 \u0441\u0430\u043C\u043E\u0435 \u043D\u0438\u0437\u043A\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Pick objects with lowest variable value":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C _\u041F\u0410\u0420\u0410\u041C1_ \u0441 \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 _\u041F\u0410\u0420\u0410\u041C2_","Object variable name":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Pick object instances that have the highest value of an object variable.":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u043C\u0435\u044E\u0442 \u0441\u0430\u043C\u043E\u0435 \u0432\u044B\u0441\u043E\u043A\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Pick objects with highest variable value":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C _\u041F\u0410\u0420\u0410\u041C1_ \u0441 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 _\u041F\u0410\u0420\u0410\u041C2_","Picks the first instance out of a list of objects.":"\u0412\u044B\u0431\u0438\u0440\u0430\u0435\u0442 \u043F\u0435\u0440\u0432\u044B\u0439 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Pick the first object (deprecated)":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043F\u0435\u0440\u0432\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Pick the first _PARAM1_":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u043F\u0435\u0440\u0432\u044B\u0439 _PARAM1_","The object to select an instances from":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043B\u044F \u0432\u044B\u0431\u043E\u0440\u0430 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432","Picks the last instance out of a list of objects.":"\u0412\u044B\u0431\u0438\u0440\u0430\u0435\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Pick the last object (deprecated)":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Pick the last _PARAM1_":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 _PARAM1_","Picks the Nth instance out of a list of objects.":"\u0412\u044B\u0431\u0438\u0440\u0430\u0435\u0442 N-\u0439 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u0438\u0437 \u0441\u043F\u0438\u0441\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Pick the Nth object (deprecated)":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C N-\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Pick the _PARAM2_th _PARAM1_":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 _PARAM2_-\u0439 _PARAM1_","The place in the objects lists an instance has to have to be picked":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0432 \u0441\u043F\u0438\u0441\u043A\u0430\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u0443\u044E \u043D\u0443\u0436\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u0442\u044C","Slice an object into pieces":"\u0420\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u0447\u0430\u0441\u0442\u0438","Slice an object into smaller pieces that match the color of original object.":"\u0420\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043C\u0435\u043D\u044C\u0448\u0438\u0435 \u0447\u0430\u0441\u0442\u0438, \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u0435 \u0446\u0432\u0435\u0442\u0443 \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u0420\u0430\u0437\u0440\u0435\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043C\u0435\u043D\u044C\u0448\u0438\u0435 \u0447\u0430\u0441\u0442\u0438, \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u0435 \u0446\u0432\u0435\u0442\u0443 \u0438\u0441\u0445\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041D\u043E\u0432\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u0434\u043E\u043B\u0436\u0435\u043D \u0431\u044B\u0442\u044C \u0441\u043F\u043B\u043E\u0448\u043D\u044B\u043C \u0431\u0435\u043B\u043E\u0433\u043E \u0446\u0432\u0435\u0442\u0430.","Slice object into smaller pieces":"\u0420\u0430\u0437\u0440\u0435\u0437\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043C\u0435\u043D\u044C\u0448\u0438\u0435 \u0447\u0430\u0441\u0442\u0438","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u0420\u0430\u0437\u0440\u0435\u0436\u044C\u0442\u0435 _PARAM1_ \u043D\u0430 _PARAM3_ \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0445 \u043F\u043E\u043B\u043E\u0441 \u0438 _PARAM4_ \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0445 \u043F\u043E\u043B\u043E\u0441 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C _PARAM2_ \u0434\u043B\u044F \u043D\u043E\u0432\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432. \u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442: _PARAM5_","Object to be sliced":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043B\u044F \u0440\u0430\u0437\u0440\u0435\u0437\u043A\u0438","Object used for sliced pieces":"\u041E\u0431\u044A\u0435\u043A\u0442, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0449\u0438\u0439\u0441\u044F \u0434\u043B\u044F \u0432\u044B\u0440\u0435\u0437\u0430\u043D\u043D\u044B\u0445 \u0447\u0430\u0441\u0442\u0435\u0439","Recommended: Use a sprite that is a single white pixel":"\u0420\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u0443\u0435\u0442\u0441\u044F: \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043F\u0440\u0430\u0439\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0441\u043E\u0431\u043E\u0439 \u043E\u0434\u0438\u043D \u0431\u0435\u043B\u044B\u0439 \u043F\u0438\u043A\u0441\u0435\u043B\u044C","Vertical slices":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0435 \u0440\u0430\u0437\u0440\u0435\u0437\u044B","Horizontal slices":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0435 \u0440\u0430\u0437\u0440\u0435\u0437\u044B","Delete original object":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Return the blue component of the pixel at the specified position.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043D\u0438\u0439 \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0438\u043A\u0441\u0435\u043B\u044F \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Read pixel blue":"\u0427\u0442\u0435\u043D\u0438\u0435 \u0441\u0438\u043D\u0435\u0433\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u044F","Return the green component of the pixel at the specified position.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0437\u0435\u043B\u0435\u043D\u044B\u0439 \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0438\u043A\u0441\u0435\u043B\u044F \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Read pixel green":"\u0427\u0442\u0435\u043D\u0438\u0435 \u0437\u0435\u043B\u0435\u043D\u043E\u0433\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u044F","Return the red component of the pixel at the specified position.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0438\u043A\u0441\u0435\u043B\u044F \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Read pixel red":"\u0427\u0442\u0435\u043D\u0438\u0435 \u043A\u0440\u0430\u0441\u043D\u043E\u0433\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u044F","Object spawner area":"\u041E\u0431\u043B\u0430\u0441\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u0441\u043F\u0430\u0443\u043D\u0435\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Spawn (create) objects periodically.":"\u0421\u043F\u0430\u0443\u043D (\u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435) \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043F\u0435\u0440\u0438\u043E\u0434\u0438\u0447\u0435\u0441\u043A\u0438.","Object spawner":"\u0413\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Spawn period":"\u041F\u0435\u0440\u0438\u043E\u0434 \u043F\u043E\u044F\u0432\u043B\u0435\u043D\u0438\u044F","Offset X (relative to position of spawner)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X (\u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430)","Offset Y (relative to position of spawner)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 Y (\u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430)","Max objects in the scene (per spawner)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0446\u0435\u043D\u0435 (\u043D\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043D\u0430 \u0441\u0446\u0435\u043D\u0435, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u044D\u0442\u0438\u043C \u0441\u043F\u0430\u0443\u043D\u0435\u0440\u043E\u043C. \u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 0 \u0434\u043B\u044F \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u044F \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u044F.","Spawner capacity":"\u0412\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u0441\u043F\u0430\u0443\u043D\u0435\u0440\u0430","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u044D\u0442\u0438\u043C \u0441\u043F\u0430\u0443\u043D\u0435\u0440\u043E\u043C. \u042D\u0442\u043E \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043E\u0437\u0434\u0430\u0435\u0442\u0441\u044F.","Unlimited capacity":"\u041D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0430\u044F \u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C","Use random positions":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u0431\u0443\u0434\u0443\u0442 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 \u0441\u043F\u0430\u0443\u043D\u0435\u0440\u0430. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0431\u043E\u043B\u044C\u0448\u0438\u0445 \u0437\u043E\u043D \u0441\u043F\u0430\u0443\u043D\u0435\u0440\u0430.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u0420\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0447\u0435\u0440\u0435\u0437 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F. \u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043E\u043B\u0436\u043D\u043E \u0432\u044B\u043F\u043E\u043B\u043D\u044F\u0442\u044C\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u0430\u0434\u0440. \u041A\u043E\u0433\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0443\u0442\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0438 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u0443\u0434\u0430\u043B\u0435\u043D, \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u043E\u0436\u0438\u0434\u0430\u0435\u0442 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434\u0430 \u0441\u043F\u0430\u0432\u043D\u0430, \u043F\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043C \u0441\u043E\u0437\u0434\u0430\u0442\u044C \u0435\u0449\u0435 \u043E\u0434\u0438\u043D \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440. \u0421\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u0441\u0432\u044F\u0437\u0430\u043D\u044B \u0441 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u043C.","Spawn objects periodically":"\u041F\u0435\u0440\u0438\u043E\u0434\u0438\u0447\u0435\u0441\u043A\u0438 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u041F\u0435\u0440\u0438\u043E\u0434\u0438\u0447\u0435\u0441\u043A\u0438 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0439\u0442\u0435 _PARAM2_ \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0438\u0439\u0441\u044F \u0443 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430 _PARAM0_","Object that will be created":"\u041E\u0431\u044A\u0435\u043A\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0431\u0443\u0434\u0435\u0442 \u0441\u043E\u0437\u0434\u0430\u043D","Change the offset X relative to the center of spawner (in pixels).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Offset on X axis (deprecated)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Change the offset Y relative to the center of spawner (in pixels).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 Y \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Offset on Y axis (deprecated)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 Y \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Change the spawn period (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Return the offset X relative to the center of spawner (in pixels).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Offset X (deprecated)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Return the offset Y relative to the center of spawner (in pixels).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 Y \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445).","Offset Y (deprecated)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 Y (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Return the spawn period (in seconds).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Restart the cooldown of a spawner.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u043E\u0436\u0438\u0434\u0430\u043D\u0438\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430.","Restart spawning cooldown":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438","Restart the cooldown of _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0438\u043E\u0434 \u043E\u0436\u0438\u0434\u0430\u043D\u0438\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 \u0434\u043B\u044F _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0441\u0442\u0430\u0432\u0448\u0435\u0435\u0441\u044F \u0432\u0440\u0435\u043C\u044F \u0434\u043E \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445). \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0437\u0430\u043F\u0443\u0441\u043A\u0430 \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u044B\u0445 \u0438 \u0437\u0432\u0443\u043A\u043E\u0432\u044B\u0445 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432.","Time before the next spawn":"\u0412\u0440\u0435\u043C\u044F \u0434\u043E \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438","_PARAM0_ just spawned an object":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0441\u043E\u0437\u0434\u0430\u043B \u043E\u0431\u044A\u0435\u043A\u0442","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0441\u043E\u0437\u0434\u0430\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u044D\u0442\u0438\u043C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u043C. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0437\u0430\u043F\u0443\u0441\u043A\u0430 \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u044B\u0445 \u0438 \u0437\u0432\u0443\u043A\u043E\u0432\u044B\u0445 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432.","Object was just spawned":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u0441\u043E\u0437\u0434\u0430\u043D","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0446\u0435\u043D\u0435 (\u043D\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440) \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0446\u0435\u043D\u0435, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u044D\u0442\u0438\u043C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u043C. \u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u044D\u0442\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0440\u0430\u0432\u043D\u044B\u043C 0, \u0447\u0442\u043E\u0431\u044B \u043D\u0435 \u0443\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0442\u044C \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0439.","the max objects in the scene (per spawner)":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0446\u0435\u043D\u0435 (\u043D\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440)","Check if spawner has unlimited capacity.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0438\u043C\u0435\u0435\u0442 \u043B\u0438 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0443\u044E \u0435\u043C\u043A\u043E\u0441\u0442\u044C.","_PARAM0_ has unlimited capacity":"_PARAM0_ \u0438\u043C\u0435\u0435\u0442 \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0443\u044E \u0435\u043C\u043A\u043E\u0441\u0442\u044C","Change unlimited capacity of spawner.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0443\u044E \u0435\u043C\u043A\u043E\u0441\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430.","Unlimited object capacity":"\u041D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0430\u044F \u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u0430\u044F \u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C: _PARAM2_","UnlimitedObjectCapacity":"\u0412\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u043D\u0435\u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u043D\u043E\u0433\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u044D\u0442\u0438\u043C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u043C. \u042D\u0442\u043E \u0443\u043C\u0435\u043D\u044C\u0448\u0430\u0435\u0442\u0441\u044F \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043E\u0437\u0434\u0430\u0435\u0442\u0441\u044F.","the spawner capacity":"\u0432\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430","Check if using random positions. Useful for making large spawner areas.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F \u043B\u0438 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0431\u043E\u043B\u044C\u0448\u0438\u0445 \u043E\u0431\u043B\u0430\u0441\u0442\u0435\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u0432.","Use random positions inside _PARAM0_":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0431\u043E\u043B\u044C\u0448\u0438\u0445 \u043E\u0431\u043B\u0430\u0441\u0442\u0435\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u0432.","Use random positions inside _PARAM0_: _PARAM2_":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0432\u043D\u0443\u0442\u0440\u0438 _PARAM0_: _PARAM2_","RandomPosition":"\u0421\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435","Object Stack":"\u0421\u0442\u043E\u043F\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","An ordered list of objects and a shuffle action.":"\u0423\u043F\u043E\u0440\u044F\u0434\u043E\u0447\u0435\u043D\u043D\u044B\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0438 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u044F.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0435\u0441\u043B\u0438 \u0441\u0442\u0435\u043A \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0435. \u041D\u0438\u0436\u043D\u044F\u044F \u0438 \u0432\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u044B \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u044B.","Contain between a range":"\u0421\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u0432 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0435","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u0441\u0442\u0435\u043A\u0435 _PARAM1_ \u043C\u0435\u0436\u0434\u0443 _PARAM4_ \u0438 _PARAM5_","Stack":"\u0421\u0442\u0435\u043A","Stack behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0441\u0442\u0435\u043A\u0430","Element":"\u042D\u043B\u0435\u043C\u0435\u043D\u0442","Lower bound":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Upper bound":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Check if the stack contains the object at a height.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0435\u0441\u043B\u0438 \u0441\u0442\u0435\u043A \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0432\u044B\u0441\u043E\u0442\u0435.","Contain at":"\u0421\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u0432","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u0441\u0442\u0435\u043A\u0435 _PARAM1_ \u043D\u0430 _PARAM4_","Check if an object is on the stack top.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0435\u0441\u0442\u044C \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u0432\u0435\u0440\u0448\u0438\u043D\u0435 \u0441\u0442\u0435\u043A\u0430.","Stack top":"\u0412\u0435\u0440\u0445 \u0441\u0442\u0435\u043A\u0430","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u0432\u0435\u0440\u0445\u0443 \u0441\u0442\u0435\u043A\u0430 _PARAM1_","Check if the stack contains the object.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0435\u0441\u043B\u0438 \u0441\u0442\u0435\u043A \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043E\u0431\u044A\u0435\u043A\u0442.","Contain":"\u0421\u043E\u0434\u0435\u0440\u0436\u0438\u0442","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0432 \u0441\u0442\u0435\u043A\u0435 _PARAM1_","Hold an ordered list of objects.":"\u0414\u0435\u0440\u0436\u0430\u0442\u044C \u0443\u043F\u043E\u0440\u044F\u0434\u043E\u0447\u0435\u043D\u043D\u044B\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Add the object on the top of the stack.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0432\u0435\u0440\u0445\u0443 \u0441\u0442\u0435\u043A\u0430.","Add on top":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0441\u0432\u0435\u0440\u0445\u0443","Add _PARAM2_ on top of the stack of _PARAM0_":"\u0414\u043E\u0431\u0430\u0432\u044C\u0442\u0435 _PARAM2_ \u0441\u0432\u0435\u0440\u0445\u0443 \u0441\u0442\u0435\u043A\u0430 _PARAM0_","Insert the object into the stack.":"\u0412\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0441\u0442\u0435\u043A.","Insert into the stack":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u0432 \u0441\u0442\u0435\u043A","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u044C _PARAM2_ \u0432 \u0441\u0442\u0435\u043A _PARAM0_ \u043D\u0430 \u0432\u044B\u0441\u043E\u0442\u0435: _PARAM3_","Remove the object from the stack.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u0437 \u0441\u0442\u0435\u043A\u0430.","Remove from the stack":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0438\u0437 \u0441\u0442\u0435\u043A\u0430","Remove _PARAM2_ from the stack of _PARAM0_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C _PARAM2_ \u0438\u0437 \u0441\u0442\u0435\u043A\u0430 _PARAM0_","Remove any object from the stack.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043B\u044E\u0431\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u0437 \u0441\u0442\u0435\u043A\u0430.","Clear":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u044C","Remove every object of the stack of _PARAM0_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438\u0437 \u0441\u0442\u0435\u043A\u0430 _PARAM0_","Move the objects from a stack into another.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0441\u0442\u0435\u043A\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439.","Move into the stack":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432 \u0441\u0442\u0435\u043A","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0438\u0437 \u0441\u0442\u0435\u043A\u0430 _PARAM3_ \u0441:_PARAM5_ \u043F\u043E:_PARAM6_ \u0432 \u0441\u0442\u0435\u043A _PARAM0_ \u043D\u0430 \u0432\u044B\u0441\u043E\u0442\u0435: _PARAM2_","Move all the object from a stack into another.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0441\u0442\u0435\u043A\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439.","Move all into the stack":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0435 \u0432 \u0441\u0442\u0435\u043A","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0438\u0437 \u0441\u0442\u0435\u043A\u0430 _PARAM3_ \u0432 \u0441\u0442\u0435\u043A _PARAM0_ \u043D\u0430 \u0432\u044B\u0441\u043E\u0442\u0435: _PARAM2_","Move all the object from a stack into another one at the top.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0438\u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0441\u0442\u0435\u043A\u0430 \u0432 \u0434\u0440\u0443\u0433\u043E\u0439 \u043D\u0430\u0432\u0435\u0440\u0445.","Move all on top of the stack":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0435 \u0441\u0432\u0435\u0440\u0445\u0443 \u0441\u0442\u0435\u043A\u0430","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0438\u0437 \u0441\u0442\u0435\u043A\u0430 _PARAM2_ \u043D\u0430\u0432\u0435\u0440\u0445 \u0441\u0442\u0435\u043A\u0430 _PARAM0_","Shuffle the stack.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0430\u0442\u044C \u0441\u0442\u0435\u043A.","Shuffle":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0430\u0442\u044C","Shuffle the stack of _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0448\u0430\u0442\u044C \u0441\u0442\u0435\u043A _PARAM0_","The height of an element in the stack.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044D\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u0432 \u0441\u0442\u0435\u043A\u0435.","Height of a stack element":"\u0412\u044B\u0441\u043E\u0442\u0430\u042D\u043B\u0435\u043C\u0435\u043D\u0442\u0430\u0421\u0442\u0435\u043A\u0430","the number of objects in the stack.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0442\u0435\u043A\u0435.","Stack height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0441\u0442\u0435\u043A\u0430","the number of objects in the stack":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0442\u0435\u043A\u0435","Compare the number of objects in the stack.":"\u0441\u0440\u0430\u0432\u043D\u0438\u0442\u044C \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0441\u0442\u0435\u043A\u0435.","Stack height (deprecated)":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0441\u0442\u0435\u043A\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u0438\u043C\u0435\u0435\u0442 _PARAM2_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0441\u0432\u043E\u0435\u043C \u0441\u0442\u0435\u043A\u0435","Check if the stack is empty.":"\u043F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0443\u0441\u0442 \u043B\u0438 \u0441\u0442\u0435\u043A.","Is empty":"\u041F\u0443\u0441\u0442\u043E","The stack of _PARAM0_ is empty":"\u0421\u0442\u0435\u043A _PARAM0_ \u043F\u0443\u0441\u0442","Make objects orbit around a center object":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Make objects orbit around a center object in a circular or elliptical shape.":"\u0421\u0434\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0432\u0440\u0430\u0449\u0430\u0442\u044C\u0441\u044F \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u043A\u0440\u0443\u0433\u043E\u0432\u043E\u0439 \u0438\u043B\u0438 \u044D\u043B\u043B\u0438\u043F\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u0444\u043E\u0440\u043C\u0435.","Move objects in orbit around a center object.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E \u043E\u0440\u0431\u0438\u0442\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Move objects in orbit around a center object":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E \u043E\u0440\u0431\u0438\u0442\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM3_ \u043A\u043E\u043F\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM2_, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043E\u0440\u0431\u0438\u0442\u0430\u043B\u044C\u043D\u043E \u0432\u0440\u0430\u0449\u0430\u044E\u0442\u0441\u044F \u0432\u043E\u043A\u0440\u0443\u0433 _PARAM1_ \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438 _PARAM5_ \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F _PARAM4_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u0412\u0440\u0430\u0449\u0430\u0442\u044C \u043E\u0440\u0431\u0438\u0442\u0430\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043D\u0430 _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u041D\u0430\u0447\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u0443\u0433\u043B\u043E\u0432\u044B\u043C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435\u043C _PARAM9_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432. \u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043D\u0430 \u0441\u043B\u043E\u0435 _PARAM7_ \u0441 Z-\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C _PARAM8_. \u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043C\u0435\u0441\u0442\u043E\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043E\u0440\u0431\u0438\u0442\u0430\u043B\u044C\u043D\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043F\u043E\u0441\u043B\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u044F \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430: _PARAM10_","Center object":"\u0426\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Orbiting object":"\u041E\u0431\u044A\u0435\u043A\u0442, \u0432\u0440\u0430\u0449\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u043F\u043E \u043E\u0440\u0431\u0438\u0442\u0435","Cannot be the same object used for the Center object":"\u041D\u0435 \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u0442\u0435\u043C \u0436\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0432\u0448\u0438\u043C\u0441\u044F \u0434\u043B\u044F \u0426\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Quantity of orbiting objects":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0432\u0440\u0430\u0449\u0430\u044E\u0449\u0438\u0445\u0441\u044F \u043F\u043E \u043E\u0440\u0431\u0438\u0442\u0435","Orbit speed (in degrees per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0440\u0431\u0438\u0442\u044B (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Use negative numbers to orbit counter-clockwise":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430 \u0434\u043B\u044F \u043E\u0440\u0431\u0438\u0442\u044B \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438","Distance from the center object (in pixels)":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Angular speed (in degrees per second)":"\u0423\u0433\u043B\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Use negative numbers to rotate counter-clockwise":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438","Layer that orbiting objects will be created on (base layer if empty)":"\u0421\u043B\u043E\u0439, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0431\u0443\u0434\u0443\u0442 \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u044B, \u043E\u0440\u0431\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 (\u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u0441\u043B\u043E\u0439, \u0435\u0441\u043B\u0438 \u043F\u0443\u0441\u0442\u043E)","Z order of orbiting objects":"Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u043E\u0440\u0431\u0438\u0442\u0435","Starting angle offset (in degrees)":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Reset locations of orbiting objects after quantity is reduced":"\u0421\u0431\u0440\u043E\u0441 \u043C\u0435\u0441\u0442\u043E\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u043E\u0440\u0431\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0445 \u043F\u043E\u0441\u043B\u0435 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u044F \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E \u044D\u043B\u043B\u0438\u043F\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043E\u0440\u0431\u0438\u0442\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041F\u043E\u0440\u044F\u0434\u043E\u043A z \u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F 3D-\u044D\u0444\u0444\u0435\u043A\u0442\u0430.","Move objects in elliptical orbit around a center object":"\u0414\u0432\u0438\u0433\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043F\u043E \u044D\u043B\u043B\u0438\u043F\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043E\u0440\u0431\u0438\u0442\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM3_ \u043A\u043E\u043F\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM2_ \u0432 \u044D\u043B\u043B\u0438\u043F\u0442\u0438\u0447\u0435\u0441\u043A\u043E\u0439 \u043E\u0440\u0431\u0438\u0442\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 _PARAM1_ \u0441 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u043C \u0440\u0430\u0434\u0438\u0443\u0441\u043E\u043C _PARAM5_, \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u043C \u0440\u0430\u0434\u0438\u0443\u0441\u043E\u043C _PARAM9_ \u0438 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043E\u0440\u0431\u0438\u0442\u044B _PARAM4_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u041F\u0435\u0440\u0435\u0434\u043D\u0438\u0439 \u043F\u043B\u0430\u043D: _PARAM10_. \u0412\u0440\u0430\u0449\u0430\u0442\u044C \u043E\u0440\u0431\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Vertical distance from the center object (pixels)":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Horizontal distance from the center object (pixels)":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Foreground Side":"\u041F\u0435\u0440\u0435\u0434\u043D\u044F\u044F \u0441\u0442\u043E\u0440\u043E\u043D\u0430","Delete orbiting objects that are linked to a center object.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B, \u043E\u0440\u0431\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0435 \u0441 \u043D\u0438\u043C.","Delete orbiting objects that are linked to a center object":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B, \u043E\u0440\u0431\u0438\u0442\u0438\u0440\u0443\u044E\u0449\u0438\u0435 \u0432\u043E\u043A\u0440\u0443\u0433 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0435 \u0441 \u043D\u0438\u043C","Delete all _PARAM2_ that are linked to _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0432\u0441\u0435 _PARAM2_, \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0435 \u0441 _PARAM1_","Cannot be the same object that was used for the Center object":"\u041D\u0435 \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u0442\u0435\u043C \u0436\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043B\u0441\u044F \u0434\u043B\u044F \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Panel sprite button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430 \u043F\u0430\u043D\u0435\u043B\u0438","A button that can be customized.":"\u041A\u043D\u043E\u043F\u043A\u0430, \u043A\u043E\u0442\u043E\u0440\u0443\u044E \u043C\u043E\u0436\u043D\u043E \u043D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C.","The finite state machine used internally by the button object.":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0432\u043D\u0443\u0442\u0440\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0438.","Button finite state machine":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442 \u043A\u043D\u043E\u043F\u043A\u0438","Button (panel sprite)":"\u041A\u043D\u043E\u043F\u043A\u0430 (\u043F\u0430\u043D\u0435\u043B\u044C\u043D\u044B\u0439 \u0441\u043F\u0440\u0430\u0439\u0442)","Label offset on Y axis when pressed":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043C\u0435\u0442\u043A\u0438 \u043F\u043E \u043E\u0441\u0438 Y \u043F\u0440\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0438","Left padding":"\u041B\u0435\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Padding":"\u041E\u0442\u0441\u0442\u0443\u043F","Right padding":"\u041F\u0440\u0430\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Top padding":"\u0412\u0435\u0440\u0445\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Bottom padding":"\u041D\u0438\u0436\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Hovered fade out duration (in seconds)":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change the text of the button label.":"\u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u043C\u0435\u0442\u043A\u0438 \u043A\u043D\u043E\u043F\u043A\u0438.","Label text":"\u0422\u0435\u043A\u0441\u0442 \u043C\u0435\u0442\u043A\u0438","Change the text of _PARAM0_ to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442 _PARAM0_ \u043D\u0430 _PARAM1_","Text":"\u0422\u0435\u043A\u0441\u0442","Return the label text.":"\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u043C\u0435\u0442\u043A\u0438.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C Y-\u0446\u0435\u043D\u0442\u0440 \u043C\u0435\u0442\u043A\u0438 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0435\u0439 \u043A\u043D\u043E\u043F\u043A\u0438. \u042D\u0442\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 doStepPostEvents, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0436\u0430\u0442\u0430 \u0438\u043B\u0438 \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u0426\u0435\u043D\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0435\u0442\u043A\u0443 \u0441\u043E\u0433\u043B\u0430\u0441\u043D\u043E \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u043A\u043D\u043E\u043F\u043A\u0438. \u042D\u0442\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 doStepPostEvents, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0438\u0437\u043C\u0435\u043D\u044F\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440.","Center the label of _PARAM0_":"\u0426\u0435\u043D\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043C\u0435\u0442\u043A\u0443 _PARAM0_","De/activate interactions with the button.":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C/\u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 \u043A\u043D\u043E\u043F\u043A\u043E\u0439.","De/activate interactions":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C/\u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Activate interactions with _PARAM0_: _PARAM1_":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 _PARAM0_: _PARAM1_","Activate":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C","Check if interactions are activated on the button.":"\u043F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u043D\u044B \u043B\u0438 \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 \u043A\u043D\u043E\u043F\u043A\u043E\u0439.","Interactions activated":"\u0412\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u043D\u044B","Interactions on _PARAM0_ are activated":"\u0412\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u0441 _PARAM0_ \u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u043D\u044B","Resource bar (continuous)":"\u041F\u043E\u043B\u043E\u0441\u0430 \u0440\u0435\u0441\u0443\u0440\u0441\u043E\u0432 (\u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u0430\u044F)","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u041F\u043E\u043B\u043E\u0441\u0430, \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0449\u0430\u044F \u0440\u0435\u0441\u0443\u0440\u0441 \u0432 \u0438\u0433\u0440\u0435 (\u0437\u0434\u043E\u0440\u043E\u0432\u044C\u0435, \u043C\u0430\u043D\u0430, \u0431\u043E\u0435\u043F\u0440\u0438\u043F\u0430\u0441\u044B \u0438 \u0442. \u0434.).","Resource bar":"\u0413\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043A\u0430\u044F \u043F\u0430\u043D\u0435\u043B\u044C","Previous high value":"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0435 \u0432\u044B\u0441\u043E\u043A\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Previous high value conservation duration (in seconds)":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0432\u044B\u0441\u043E\u043A\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","the value of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","the maximum value of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the maximum value":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Check if the bar is empty.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0443\u0441\u0442\u043E \u043B\u0438 \u043F\u043E\u043B\u0435.","Empty":"\u041F\u0443\u0441\u0442\u043E","_PARAM0_ bar is empty":"_PARAM0_ \u043F\u043E\u043B\u0435 \u043F\u0443\u0441\u0442\u043E","Check if the bar is full.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u043E\u043B\u043D\u043E \u043B\u0438 \u043F\u043E\u043B\u0435.","Full":"\u041F\u043E\u043B\u043D\u043E\u0435","_PARAM0_ bar is full":"_PARAM0_ \u043F\u043E\u043B\u0435 \u043F\u043E\u043B\u043D\u043E\u0435","the previous high value of the resource bar before the current change.":"\u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u043D\u0435\u043B\u0438 \u0440\u0435\u0441\u0443\u0440\u0441\u043E\u0432 \u043F\u0435\u0440\u0435\u0434 \u0442\u0435\u043A\u0443\u0449\u0438\u043C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435\u043C.","the previous high value":"\u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Force the previous resource value to update to the current one.":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0440\u0435\u0441\u0443\u0440\u0441\u0430 \u0434\u043E \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E.","Update previous value":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","Update the previous resource value of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0440\u0435\u0441\u0443\u0440\u0441\u0430 _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"\u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Previous high value conservation duration":"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","the previous high value conservation duration":"\u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Check if the resource value is changing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0440\u0435\u0441\u0443\u0440\u0441\u0430.","Value is changing":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F","_PARAM0_ value is changing":"_PARAM0_ \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F","Bar":"\u041F\u0430\u043D\u0435\u043B\u044C","Initial value":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","It's used to detect a change at hot reload.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u0433\u043E\u0440\u044F\u0447\u0435\u0439 \u043F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435.","Easing duration":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F","Show the label":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043C\u0435\u0442\u043A\u0443","Only used by the scene editor.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u043E\u043C \u0441\u0446\u0435\u043D.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u0426\u0435\u043D\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u043E\u043B\u0435 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0435\u0439 \u043A\u043D\u043E\u043F\u043A\u0438. \u042D\u0442\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 doStepPostEvents, \u043A\u043E\u0433\u0434\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0438\u0437\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u0432 \u0440\u0430\u0437\u043C\u0435\u0440\u0430\u0445.","Update layout":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0435\u0442","Update layout of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0430\u043A\u0435\u0442 _PARAM0_","_PARAM0_ is empty":"_PARAM0_ \u043F\u0443\u0441\u0442\u043E","_PARAM0_ is full":"_PARAM0_ \u043F\u043E\u043B\u043D\u043E\u0435","the previous value conservation duration (in seconds) of the object.":"\u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Previous value conservation duration":"\u041F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0430\u044F \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","the previous value conservation duration":"\u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Value width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Check if the label is shown.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u043E\u043A\u0430\u0437\u0430\u043D \u043B\u0438 \u044F\u0440\u043B\u044B\u043A.","Label is shown":"\u042F\u0440\u043B\u044B\u043A \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F","_PARAM0_ label is shown":"_PARAM0_ \u044F\u0440\u043B\u044B\u043A \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442\u0441\u044F","Show (or hide) the label on the bar.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C (\u0438\u043B\u0438 \u0441\u043A\u0440\u044B\u0442\u044C) \u044F\u0440\u043B\u044B\u043A \u043D\u0430 \u043F\u043E\u043B\u043E\u0441\u0435.","Show label":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u044F\u0440\u043B\u044B\u043A","Show the label of _PARAM0_: _PARAM1_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u044F\u0440\u043B\u044B\u043A _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0442\u0435\u043A\u0441\u0442, \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u044E\u0449\u0438\u0439 \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435.","Update label":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u044F\u0440\u043B\u044B\u043A","Update label of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u044F\u0440\u043B\u044B\u043A _PARAM0_","Slider":"\u041F\u043E\u043B\u0437\u0443\u043D\u043E\u043A","Represent a value on a slider.":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043D\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0435.","Step size":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0448\u0430\u0433\u0430","the minimum value of the object.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the minimum value":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435","the bar value bounds size.":"\u0440\u0430\u0437\u043C\u0435\u0440 \u0433\u0440\u0430\u043D\u0438\u0446 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043F\u043E\u043B\u043E\u0441\u044B.","the bar value bounds size":"\u0440\u0430\u0437\u043C\u0435\u0440 \u0433\u0440\u0430\u043D\u0438\u0446 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043F\u043E\u043B\u043E\u0441\u044B","the step size of the object.":"\u0440\u0430\u0437\u043C\u0435\u0440 \u0448\u0430\u0433\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the step size":"\u0440\u0430\u0437\u043C\u0435\u0440 \u0448\u0430\u0433\u0430","Bar left margin":"\u041E\u0442\u0441\u0442\u0443\u043F \u0441\u043B\u0435\u0432\u0430 \u043E\u0442 \u043F\u043E\u043B\u043E\u0441\u044B","Bar top margin":"\u041E\u0442\u0441\u0442\u0443\u043F \u0441\u0432\u0435\u0440\u0445\u0443 \u043E\u0442 \u043F\u043E\u043B\u043E\u0441\u044B","Bar right margin":"\u041E\u0442\u0441\u0442\u0443\u043F \u0441\u043F\u0440\u0430\u0432\u0430 \u043E\u0442 \u043F\u043E\u043B\u043E\u0441\u044B","Bar bottom margin":"\u041E\u0442\u0441\u0442\u0443\u043F \u0441\u043D\u0438\u0437\u0443 \u043E\u0442 \u043F\u043E\u043B\u043E\u0441\u044B","Show the label when the value is changed":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u043C\u0435\u0442\u043A\u0443 \u043F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F","Label":"\u041C\u0435\u0442\u043A\u0430","Label margin":"\u041E\u0442\u0441\u0442\u0443\u043F \u0434\u043B\u044F \u043C\u0435\u0442\u043A\u0438","the value of the slider.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","the minimum value of the slider.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","the maximum value of the slider.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","the step size of the slider.":"\u0440\u0430\u0437\u043C\u0435\u0440 \u0448\u0430\u0433\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Update the thumb position according to the slider value.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Update thumb position":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Update the thumb position of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_","Update the slider configuration.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Update slider configuration":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Update the slider configuration of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_","Check if the slider allows interactions.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0440\u0430\u0437\u0440\u0435\u0448\u0430\u0435\u0442 \u043B\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043E\u043A \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F.","Parallax for Tiled Sprite":"\u041F\u0430\u0440\u0430\u043B\u043B\u0430\u043A\u0441 \u0434\u043B\u044F \u043F\u043B\u0438\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u043B\u0438\u0442\u043E\u0447\u043D\u044B\u0445 \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432 \u043D\u0430 \u0437\u0430\u0434\u043D\u0435\u043C \u043F\u043B\u0430\u043D\u0435, \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0438\u0445 \u0437\u0430 \u043A\u0430\u043C\u0435\u0440\u043E\u0439 \u0441 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u0430\u0440\u0430\u043B\u043B\u0430\u043A\u0441\u0430.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u043F\u043B\u0438\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430 \u0434\u043B\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u043E\u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E \u0438\u0437\u043C\u0435\u043D\u044F\u044E\u0449\u0435\u0439\u0441\u044F \u0433\u043B\u0443\u0431\u0438\u043D\u044B. \u041F\u043E\u0441\u043B\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u043F\u043E\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u0441\u043B\u043E\u0439, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0435 \u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F, \u0437\u0430 \u0441\u043B\u043E\u0435\u043C, \u0437\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u0441\u043B\u0435\u0434\u0443\u044E\u0442 (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0441\u043B\u043E\u0439 \u0441 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435\u043C \"\u0424\u043E\u043D\").","Horizontal Parallax for a Tiled Sprite":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u043F\u0435\u0440\u0435\u0447\u043D\u044B\u0439 \u043F\u0430\u0440\u0430\u043B\u043B\u0430\u043A\u0441 \u0434\u043B\u044F \u043F\u043B\u0438\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u0424\u0430\u043A\u0442\u043E\u0440 \u043F\u043E\u043F\u0435\u0440\u0435\u0447\u043D\u043E\u0433\u043E \u043F\u0430\u0440\u0430\u043B\u043B\u0430\u043A\u0441\u0430 (\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u043F\u0435\u0440\u0435\u0447\u043D\u043E\u0433\u043E \u043F\u0430\u0440\u0430\u043B\u043B\u0430\u043A\u0441\u0430, \u043E\u0431\u044B\u0447\u043D\u043E \u043E\u0442 0 \u0434\u043E 1)","Layer to be followed (leave empty for the base layer)":"\u0421\u043B\u043E\u0439, \u0437\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u0441\u043B\u0435\u0434\u0443\u0435\u0442 (\u043E\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0443\u0441\u0442\u044B\u043C \u0434\u043B\u044F \u0431\u0430\u0437\u043E\u0432\u043E\u0433\u043E \u0441\u043B\u043E\u044F)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u043F\u043B\u0438\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430 \u0434\u043B\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0441 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u043E\u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E \u0438\u0437\u043C\u0435\u043D\u044F\u044E\u0449\u0435\u0439\u0441\u044F \u0433\u043B\u0443\u0431\u0438\u043D\u044B. \u041F\u043E\u0441\u043B\u0435 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u044D\u0442\u043E\u0433\u043E \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u043F\u043E\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u0441\u043B\u043E\u0439, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0435 \u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044F, \u0437\u0430 \u0441\u043B\u043E\u0435\u043C, \u0437\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u0441\u043B\u0435\u0434\u0443\u044E\u0442 (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0441\u043B\u043E\u0439 \u0441 \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435\u043C \"\u0424\u043E\u043D\").","Vertical Parallax for a Tiled Sprite":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u043F\u0435\u0440\u0435\u0447\u043D\u044B\u0439 \u043F\u0430\u0440\u0430\u043B\u043B\u0430\u043A\u0441 \u0434\u043B\u044F \u043F\u043B\u0438\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Offset on Y axis":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y","3D particle emitter":"3D \u044D\u043C\u0438\u0442\u0442\u0435\u0440 \u0447\u0430\u0441\u0442\u0438\u0446","Display a large number of particles to create visual effects.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0431\u043E\u043B\u044C\u0448\u043E\u0433\u043E \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u0447\u0430\u0441\u0442\u0438\u0446 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u044B\u0445 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u0432.","Start color":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","End color":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","Start opacity":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","Flow of particles (particles per second)":"\u041F\u043E\u0442\u043E\u043A \u0447\u0430\u0441\u0442\u0438\u0446 (\u0447\u0430\u0441\u0442\u0438\u0446 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Start min size":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440 \u043F\u0440\u0438 \u0441\u0442\u0430\u0440\u0442\u0435","Start max size":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440 \u043F\u0440\u0438 \u0441\u0442\u0430\u0440\u0442\u0435","End scale":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Start min speed":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u0438 \u0441\u0442\u0430\u0440\u0442\u0435","Start max speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u0438 \u0441\u0442\u0430\u0440\u0442\u0435","Min lifespan":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0441\u0440\u043E\u043A \u0436\u0438\u0437\u043D\u0438","Max lifespan":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0441\u0440\u043E\u043A \u0436\u0438\u0437\u043D\u0438","Emission duration":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0438\u0437\u043B\u0443\u0447\u0435\u043D\u0438\u044F","Particles move with the emitter":"\u0427\u0430\u0441\u0442\u0438\u0446\u044B \u0434\u0432\u0438\u0436\u0443\u0442\u0441\u044F \u0432\u043C\u0435\u0441\u0442\u0435 \u0441 \u0438\u0437\u043B\u0443\u0447\u0430\u0442\u0435\u043B\u0435\u043C","Spay cone angle":"\u0423\u0433\u043E\u043B \u043A\u043E\u043D\u0443\u0441\u0430 \u0440\u0430\u0437\u0431\u0440\u044B\u0437\u0433\u0438\u0432\u0430\u043D\u0438\u044F","Blending":"\u0421\u043C\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u0435","Gravity top":"\u0413\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F \u0441\u0432\u0435\u0440\u0445\u0443","Delete when emission ends":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0438\u0437\u043B\u0443\u0447\u0435\u043D\u0438\u044F","Z (elevation)":"Z (\u0432\u043E\u0437\u0432\u044B\u0448\u0435\u043D\u0438\u0435)","Deprecated":"\u0423\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439","Rotation on X axis":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X","Rotation on Y axis":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y","Update from properties.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0438\u0437 \u0441\u0432\u043E\u0439\u0441\u0442\u0432.","Update from properties":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0438\u0437 \u0441\u0432\u043E\u0439\u0441\u0442\u0432","Update from properties of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0438\u0437 \u0441\u0432\u043E\u0439\u0441\u0442\u0432 _PARAM0_","Register in layer":"\u0417\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432 \u0441\u043B\u043E\u0435","Register _PARAM0_ in layer":"\u0417\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM0_ \u0432 \u0441\u043B\u043E\u0435","Delete itself":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u0441\u0435\u0431\u044F","Delete _PARAM0_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0447\u0442\u043E \u0438\u0441\u043F\u0443\u0441\u043A\u0430\u043D\u0438\u0435 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u043E\u0441\u044C \u0438 \u0431\u043E\u043B\u044C\u0448\u0435 \u043D\u0438 \u043E\u0434\u043D\u0430 \u0447\u0430\u0441\u0442\u0438\u0446\u0430 \u043D\u0435 \u0436\u0438\u0432\u0430.","Emission has ended":"\u0418\u0441\u043F\u0443\u0441\u043A\u0430\u043D\u0438\u0435 \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u043E\u0441\u044C","Emission from _PARAM0_ has ended":"\u0418\u0441\u043F\u0443\u0441\u043A\u0430\u043D\u0438\u0435 \u0438\u0437 _PARAM0_ \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u043E\u0441\u044C","Restart particule emission from the beginning.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0438\u0441\u043F\u0443\u0441\u043A\u0430\u043D\u0438\u0435 \u0447\u0430\u0441\u0442\u0438\u0446 \u0441 \u043D\u0430\u0447\u0430\u043B\u0430.","Restart":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C","Restart particule emission from _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0438\u0441\u043F\u0443\u0441\u043A\u0430\u043D\u0438\u0435 \u0447\u0430\u0441\u0442\u0438\u0446 \u0438\u0437 _PARAM0_","the Z position of the emitter.":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F Z \u0438\u0437\u043B\u0443\u0447\u0430\u0442\u0435\u043B\u044F.","Z elevaltion (deprecated)":"\u0412\u044B\u0441\u043E\u0442\u0430 Z (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","the Z position":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F Z","the rotation on X axis of the emitter.":"\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X \u0438\u0437\u043B\u0443\u0447\u0430\u0442\u0435\u043B\u044F.","Rotation on X axis (deprecated)":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","the rotation on X axis":"\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X","the rotation on Y axis of the emitter.":"\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y \u0438\u0437\u043B\u0443\u0447\u0430\u0442\u0435\u043B\u044F.","Rotation on Y axis (deprecated)":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","the rotation on Y axis":"\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y","the start color of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start color":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","the end color of the object.":"\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the end color":"\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","the start opacity of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start opacity":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","the end opacity of the object.":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the end opacity":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","the flow of particles of the object (particles per second).":"\u043F\u043E\u0442\u043E\u043A \u0447\u0430\u0441\u0442\u0438\u0446 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u0447\u0430\u0441\u0442\u0438\u0446 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Flow of particles":"\u041F\u043E\u0442\u043E\u043A \u0447\u0430\u0441\u0442\u0438\u0446","the flow of particles":"\u043F\u043E\u0442\u043E\u043A \u0447\u0430\u0441\u0442\u0438\u0446","the start min size of the object.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435.","the start min size":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440 \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435","the start max size of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435.","the start max size":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0437\u043C\u0435\u0440 \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435","the end scale of the object.":"\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the end scale":"\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","the min start speed of the object.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Min start speed":"\u041C\u0438\u043D. \u043D\u0430\u0447. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the min start speed":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the max start speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Max start speed":"\u041C\u0430\u043A\u0441. \u043D\u0430\u0447. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the max start speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","the min lifespan of the object.":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the min lifespan":"\u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","the max lifespan of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the max lifespan":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0436\u0438\u0437\u043D\u0438","the emission duration of the object.":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u044B\u0431\u0440\u043E\u0441\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the emission duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u044B\u0431\u0440\u043E\u0441\u0430","Check if particles move with the emitter.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F \u043B\u0438 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0432\u043C\u0435\u0441\u0442\u0435 \u0441 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u043E\u043C.","_PARAM0_ particles move with the emitter":"_PARAM0_ \u0447\u0430\u0441\u0442\u0438\u0446 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F \u0432\u043C\u0435\u0441\u0442\u0435 \u0441 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u043E\u043C","Change if particles move with the emitter.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C, \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u044E\u0442\u0441\u044F \u043B\u0438 \u0447\u0430\u0441\u0442\u0438\u0446\u044B \u0432\u043C\u0435\u0441\u0442\u0435 \u0441 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u043E\u043C.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ \u0447\u0430\u0441\u0442\u0438\u0446 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F \u0432\u043C\u0435\u0441\u0442\u0435 \u0441 \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u043E\u043C: _PARAM1_","AreParticlesRelative":"\u041E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u044B \u043B\u0438 \u0447\u0430\u0441\u0442\u0438\u0446\u044B","the spay cone angle of the object.":"\u0443\u0433\u043E\u043B \u0440\u0430\u0441\u0441\u0435\u0438\u0432\u0430\u043D\u0438\u044F \u043A\u043E\u043D\u0443\u0441\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the spay cone angle":"\u0443\u0433\u043E\u043B \u0440\u0430\u0441\u0441\u0435\u0438\u0432\u0430\u043D\u0438\u044F \u043A\u043E\u043D\u0443\u0441\u0430","the blending of the object.":"\u0441\u043C\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the blending":"\u0441\u043C\u0435\u0448\u0438\u0432\u0430\u043D\u0438\u0435","the gravity top of the object.":"\u0432\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the gravity top":"\u0432\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","the gravity of the object.":"\u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the gravity":"\u0433\u0440\u0430\u0432\u0438\u0442\u0430\u0446\u0438\u044F","Check if delete when emission ends.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0443\u0434\u0430\u043B\u044F\u0442\u044C \u043B\u0438 \u043F\u0440\u0438 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0432\u044B\u0431\u0440\u043E\u0441\u0430.","_PARAM0_ delete when emission ends":"_PARAM0_ \u0443\u0434\u0430\u043B\u044F\u0442\u044C \u043F\u0440\u0438 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0432\u044B\u0431\u0440\u043E\u0441\u0430","Change if delete when emission ends.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C, \u0443\u0434\u0430\u043B\u044F\u0442\u044C \u043B\u0438 \u043F\u0440\u0438 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0432\u044B\u0431\u0440\u043E\u0441\u0430.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ \u0443\u0434\u0430\u043B\u044F\u0442\u044C \u043F\u0440\u0438 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0432\u044B\u0431\u0440\u043E\u0441\u0430: _PARAM1_","ShouldAutodestruct":"\u0414\u043E\u043B\u0436\u0435\u043D\u0410\u0432\u0442\u043E\u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C\u0441\u044F","Physics car":"\u0424\u0438\u0437\u0438\u043A\u0430 \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0438\u043B\u044F","Simulate car motion with drifting.":"\u041C\u043E\u0434\u0435\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0438\u043B\u044F \u0441 \u0434\u0440\u0438\u0444\u0442\u043E\u043C.","Simulate car motion.":"\u0421\u0438\u043C\u0443\u043B\u044F\u0446\u0438\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0438\u043B\u044F.","Physics Engine 2.0":"\u0424\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0434\u0432\u0438\u0436\u043E\u043A 2.0","Wheel grip ratio (from 0 to 1)":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u043A\u043E\u043B\u0435\u0441 (\u043E\u0442 0 \u0434\u043E 1)","A ratio of 0 is like driving on ice.":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 0 \u043A\u0430\u043A \u0432\u043E\u0436\u0434\u0435\u043D\u0438\u0435 \u043D\u0430 \u043B\u044C\u0434\u0443.","Steering":"\u0420\u0443\u043B\u0435\u0432\u043E\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435","Steering speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0440\u0443\u043B\u0435\u0432\u043E\u0433\u043E \u043A\u043E\u043B\u0435\u0441\u0430","Sterring speed when turning back":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0435 \u043D\u0430\u0437\u0430\u0434","Maximum steering angle":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0440\u0443\u043B\u044F","Steering angle":"\u0423\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0440\u0443\u043B\u044F","Front wheels position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u0435\u0440\u0435\u0434\u043D\u0438\u0445 \u043A\u043E\u043B\u0435\u0441","0 means at the center, 1 means at the front":"0 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u043F\u043E \u0446\u0435\u043D\u0442\u0440\u0443, 1 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0441\u043F\u0435\u0440\u0435\u0434\u0438","Wheels":"\u041A\u043E\u043B\u0435\u0441\u0430","Rear wheels position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u0437\u0430\u0434\u043D\u0438\u0445 \u043A\u043E\u043B\u0435\u0441","0 means at the center, 1 means at the back":"0 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u043F\u043E \u0446\u0435\u043D\u0442\u0440\u0443, 1 \u043E\u0437\u043D\u0430\u0447\u0430\u0435\u0442 \u0441\u0437\u0430\u0434\u0438","Simulate a press of the right key.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043F\u0440\u0430\u0432\u043E\u0439 \u043A\u043B\u0430\u0432\u0438\u0448\u0438.","Simulate right key press":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u043F\u0440\u0430\u0432\u043E","Simulate pressing right for _PARAM0_":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u0432\u043F\u0440\u0430\u0432\u043E \u0434\u043B\u044F _PARAM0_","Simulate a press of the left key.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043B\u0435\u0432\u043E\u0439 \u043A\u043B\u0430\u0432\u0438\u0448\u0438.","Simulate left key press":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u043B\u0435\u0432\u043E","Simulate pressing left for _PARAM0_":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u0432\u043B\u0435\u0432\u043E \u0434\u043B\u044F _PARAM0_","Simulate a press of the up key.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u0432\u0435\u0440\u0445.","Simulate up key press":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u0432\u0435\u0440\u0445","Simulate pressing up for _PARAM0_":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u0432\u0435\u0440\u0445 \u0434\u043B\u044F _PARAM0_","Simulate a press of the down key.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u043D\u0438\u0437.","Simulate down key press":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u043D\u0438\u0437","Simulate pressing down for _PARAM0_":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043D\u0430\u0436\u0430\u0442\u0438\u044F \u043A\u043B\u0430\u0432\u0438\u0448\u0438 \u0432\u043D\u0438\u0437 \u0434\u043B\u044F _PARAM0_","Simulate a steering stick for a given axis force.":"\u0421\u0438\u043C\u0443\u043B\u044F\u0446\u0438\u044F \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u044E\u0449\u0435\u0439\u0441\u044F \u043F\u0430\u043B\u043A\u0438 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u043E\u0441\u0438 \u0441\u0438\u043B\u044B.","Simulate steering stick":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u044E\u0449\u0435\u0439\u0441\u044F \u043F\u0430\u043B\u043A\u0438","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u044E\u0449\u0435\u0439\u0441\u044F \u043F\u0430\u043B\u043A\u0438 \u0434\u043B\u044F _PARAM0_ \u0441 \u0441\u0438\u043B\u043E\u0439 _PARAM2_","Simulate an acceleration stick for a given axis force.":"\u0421\u0438\u043C\u0443\u043B\u0438\u0440\u0443\u0439\u0442\u0435 \u043F\u0430\u043B\u0435\u0446 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u043E\u0441\u0435\u0432\u043E\u0439 \u0441\u0438\u043B\u044B.","Simulate acceleration stick":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043F\u0430\u043B\u043A\u0438 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u0418\u043C\u0438\u0442\u0430\u0446\u0438\u044F \u043F\u0430\u043B\u043A\u0438 \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u044F \u0434\u043B\u044F _PARAM0_ \u0441 \u0441\u0438\u043B\u043E\u0439 _PARAM2_","Apply wheel forces":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u0438\u043B\u044B \u043A\u043E\u043B\u0435\u0441\u0430","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u0438\u043B\u044B \u043D\u0430 \u043A\u043E\u043B\u0435\u0441\u043E \u0432 _PARAM2_ ; _PARAM3_ \u0438 _PARAM4_\xB0 of _PARAM0_","Wheel X":"\u041A\u043E\u043B\u0435\u0441\u043E X","Wheel Y":"\u041A\u043E\u043B\u0435\u0441\u043E Y","Wheel angle":"\u0423\u0433\u043E\u043B \u043A\u043E\u043B\u0435\u0441\u0430","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u0412\u043E\u0437\u0432\u0440\u0430\u0442 \u043C\u043E\u043C\u0435\u043D\u0442\u0430 \u0438\u043D\u0435\u0440\u0446\u0438\u0438 (\u0432 \u043A\u0433 \u22C5 \u043F\u0438\u043A\u0441\u0435\u043B\u044C\xB2)","Momentum of inertia":"\u041C\u043E\u043C\u0435\u043D\u0442 \u0438\u043D\u0435\u0440\u0446\u0438\u0438","Apply a polar force":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u043B\u044F\u0440\u043D\u0443\u044E \u0441\u0438\u043B\u0443","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u0414\u043B\u0438\u043D\u0430 (\u0432 \u043A\u0433 \u22C5 \u043F\u0438\u043A\u0441\u0435\u043B\u044C \u22C5 \u0441^\u22122)","Draw forces applying on the car for debug purpose.":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0441\u0438\u043B\u044B, \u0434\u0435\u0439\u0441\u0442\u0432\u0443\u044E\u0449\u0438\u0435 \u043D\u0430 \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0438\u043B\u044C \u0432 \u0446\u0435\u043B\u044F\u0445 \u043E\u0442\u043B\u0430\u0434\u043A\u0438.","Draw forces for debug":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0441\u0438\u043B\u044B \u0434\u043B\u044F \u043E\u0442\u043B\u0430\u0434\u043A\u0438","Draw forces of car _PARAM0_ on _PARAM2_":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0441\u0438\u043B\u044B \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0438\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","the steering angle of the object.":"\u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0440\u0443\u043B\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the steering angle":"\u0423\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0440\u0443\u043B\u044F","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u043A\u043E\u043B\u0435\u0441\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u043E\u0442 0 \u0434\u043E 1). \u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 0 - \u044D\u0442\u043E \u043A\u0430\u043A \u0435\u0437\u0434\u0430 \u043F\u043E \u043B\u044C\u0434\u0443.","Wheel grip ratio":"\u0421\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0435 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u043A\u043E\u043B\u0435\u0441\u0430","the wheel grip ratio":"\u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0435 \u0441\u0446\u0435\u043F\u043B\u0435\u043D\u0438\u044F \u043A\u043E\u043B\u0435\u0441\u0430","the maximum steering angle of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the maximum steering angle":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","the steering speed of the object.":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the steering speed":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","the sterring speed when turning back of the object.":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Sterring back speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043D\u0430\u0437\u0430\u0434","the sterring speed when turning back":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043F\u0440\u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0442\u0435","3D physics character animator":"\u0410\u043D\u0438\u043C\u0430\u0442\u043E\u0440 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 3D-\u0444\u0438\u0437\u0438\u043A\u0438","Change animations of a 3D physics character automatically.":"\u0418\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0439 3D-\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u043E\u0433\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438.","Animatable capacity":"\u0415\u043C\u043A\u043E\u0441\u0442\u044C \u0434\u043B\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","\"Idle\" animation name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u041F\u0440\u043E\u0441\u0442\u0430\u0438\u0432\u0430\u043D\u0438\u0435\"","Animation names":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0439","\"Run\" animation name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u0411\u0435\u0433\"","\"Jump\" animation name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u041F\u0440\u044B\u0436\u043E\u043A\"","\"Fall\" animation name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u041F\u0430\u0434\u0435\u043D\u0438\u0435\"","3D character keyboard mapper":"3D-\u043C\u0430\u043F\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430","3D platformer and 3D shooter keyboard controls.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u043E\u0439 3D-\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0438 3D-\u0448\u0443\u0442\u0435\u0440\u0430.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 3D \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0441 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0438\u043B\u0438 \u0438\u0433\u0440\u044B \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437.","3D platformer keyboard mapper":"3D \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440 \u043C\u0430\u043F\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B","Camera is locked for the frame":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0434\u043B\u044F \u043A\u0430\u0434\u0440\u0430","Check if camera is locked for the frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0434\u043B\u044F \u043A\u0430\u0434\u0440\u0430.","Camera is locked":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0430","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0434\u043B\u044F \u043A\u0430\u0434\u0440\u0430","Change if camera is locked for the frame.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C, \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u043B\u0438 \u0434\u043B\u044F \u043A\u0430\u0434\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u0430.","Lock the camera":"\u0417\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0430 \u0434\u043B\u044F \u043A\u0430\u0434\u0440\u0430: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 3D \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0441 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B \u0434\u043B\u044F \u0438\u0433\u0440\u044B \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u0438\u043B\u0438 \u0442\u0440\u0435\u0442\u044C\u0435\u0433\u043E \u043B\u0438\u0446\u0430.","3D shooter keyboard mapper":"3D \u0448\u0443\u0442\u0435\u0440 \u043C\u0430\u043F\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u044B","3D ellipse movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 3D-\u044D\u043B\u043B\u0438\u043F\u0441\u0430","3D physics engine":"3D \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0434\u0432\u0438\u0436\u043E\u043A","Ellipse width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430","Ellipse height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430","the ellipse width of the object.":"\u0448\u0438\u0440\u0438\u043D\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the ellipse width":"\u0448\u0438\u0440\u0438\u043D\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430","the ellipse height of the object.":"\u0432\u044B\u0441\u043E\u0442\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the ellipse height":"\u0432\u044B\u0441\u043E\u0442\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430","the loop duration (in seconds).":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","the loop duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0430","Pinching gesture":"\u0416\u0435\u0441\u0442 \u0441\u0436\u0430\u0442\u0438\u044F","Move the camera or objects with pinching gestures.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0438\u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0436\u0435\u0441\u0442\u043E\u0432 \u0441\u0436\u0430\u0442\u0438\u044F.","Enable or disable camera pinch.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 \u043A\u0430\u043C\u0435\u0440\u044B.","Enable or disable camera pinch":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 \u043A\u0430\u043C\u0435\u0440\u044B","Enable camera pinch: _PARAM1_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B: _PARAM1_","Enable camera pinch":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Check if camera pinch is enabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B.","Camera pinch is enabled":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E","Choose the layer to move with pinch gestures.":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0441\u043B\u043E\u0439 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0436\u0435\u0441\u0442\u043E\u0432 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Camera pinch layer":"\u0421\u043B\u043E\u0439 \u0434\u043B\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B","Choose the layer _PARAM1_ to move with pinch gestures":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u0441\u043B\u043E\u0439 _PARAM1_ \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0436\u0435\u0441\u0442\u043E\u0432 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Change the camera pinch constraint.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B.","Camera pinch constraints":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B","Change the camera pinch constraint to _PARAM1_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u043D\u0430 _PARAM1_","Constraint":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435","Pinch the camera of a layer.":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0441\u043B\u043E\u044F.","Pinch camera":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0441\u043B\u043E\u044F: _PARAM1_ \u0441 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435\u043C: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u043B\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u0441\u0430\u043D\u0438\u0435\u043C, \u0435\u0441\u043B\u0438 \u043D\u0430\u0436\u0430\u0442\u043E 2 \u043A\u0430\u0441\u0430\u043D\u0438\u044F.","Touch is pinching":"\u041A\u0430\u0441\u0430\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u0442\u0441\u044F","Return the scaling of the pinch gesture from its beginning.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441 \u0435\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430","Pinch scaling":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0436\u0435\u0441\u0442\u0430","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441 \u0435\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Pinch rotation":"\u0412\u0440\u0430\u0449\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Return the X position of the pinch center at the beginning of the gesture.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 X \u0446\u0435\u043D\u0442\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0432 \u043D\u0430\u0447\u0430\u043B\u0435 \u0436\u0435\u0441\u0442\u0430.","Pinch beginning center X":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0446\u0435\u043D\u0442\u0440 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E X","Return the Y position of the pinch center at the beginning of the gesture.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 Y \u0446\u0435\u043D\u0442\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0432 \u043D\u0430\u0447\u0430\u043B\u0435 \u0436\u0435\u0441\u0442\u0430.","Pinch beginning center Y":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0446\u0435\u043D\u0442\u0440 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E Y","Return the X position of the pinch center.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 X \u0446\u0435\u043D\u0442\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Pinch center X":"\u0426\u0435\u043D\u0442\u0440 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E X","Return the Y position of the pinch center.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 Y \u0446\u0435\u043D\u0442\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Pinch center Y":"\u0426\u0435\u043D\u0442\u0440 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u043D\u043E\u0441 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441 \u0435\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430.","Pinch translation X":"\u041F\u0435\u0440\u0435\u043D\u043E\u0441 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E X","Return the vertical translation of the pinch gesture from its beginning.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u043D\u043E\u0441 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441 \u0435\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430.","Pinch translation Y":"\u041F\u0435\u0440\u0435\u043D\u043E\u0441 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E Y","Return the new X position of a point after the pinch gesture.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 X \u0442\u043E\u0447\u043A\u0438 \u043F\u043E\u0441\u043B\u0435 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Transform X position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F X \u043F\u043E\u0441\u043B\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Position X before the pinch":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F X \u0434\u043E \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Position Y before the pinch":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F Y \u0434\u043E \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Return the new Y position of a point after the pinch gesture.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E Y \u0442\u043E\u0447\u043A\u0438 \u043F\u043E\u0441\u043B\u0435 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Transform Y position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F Y \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0430","Return the original X position of a point before the pinch gesture.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0438\u0441\u0445\u043E\u0434\u043D\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E X \u0442\u043E\u0447\u043A\u0438 \u0434\u043E \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Inversed transform X position":"\u041E\u0431\u0440\u0430\u0442\u043D\u043E\u0435 \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 X \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Position X after the pinch":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F X \u043F\u043E\u0441\u043B\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Position Y after the pinch":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F Y \u043F\u043E\u0441\u043B\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Return the new position on the Y axis of a point after the pinch gesture.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043F\u043E \u043E\u0441\u0438 Y \u0442\u043E\u0447\u043A\u0438 \u043F\u043E\u0441\u043B\u0435 \u0436\u0435\u0441\u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F.","Inversed transform Y position":"\u041E\u0431\u0440\u0430\u0442\u043D\u043E\u0435 \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 Y \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u043F\u043E\u0437\u0438\u0446\u0438\u0438, \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0438\u0437 \u0441\u0446\u0435\u043D\u044B \u0432 \u0445\u043E\u043B\u0441\u0442 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0441\u043B\u043E\u0435\u043C.","Transform X to canvas":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u044C X \u0432 \u0445\u043E\u043B\u0441\u0442","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u043F\u043E\u0437\u0438\u0446\u0438\u0438, \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0438\u0437 \u0441\u0446\u0435\u043D\u044B \u0432 \u0445\u043E\u043B\u0441\u0442 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0441\u043B\u043E\u0435\u043C.","Transform Y to canvas":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u044C Y \u0432 \u0445\u043E\u043B\u0441\u0442","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u043F\u043E\u0437\u0438\u0446\u0438\u0438, \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0438\u0437 \u0445\u043E\u043B\u0441\u0442\u0430 \u0432 \u0441\u0446\u0435\u043D\u0443 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0441\u043B\u043E\u0435\u043C.","Transform X to scene":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u044C X \u0432 \u0441\u0446\u0435\u043D\u0443","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u043F\u043E\u0437\u0438\u0446\u0438\u0438, \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u043D\u043E\u0439 \u0438\u0437 \u0445\u043E\u043B\u0441\u0442\u0430 \u0432 \u0441\u0446\u0435\u043D\u0443 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0441\u043B\u043E\u0435\u043C.","Transform Y to scene":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u0442\u044C Y \u0432 \u0441\u0446\u0435\u043D\u0443","Return the touch X on the canvas.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u043A\u0430\u0441\u0430\u043D\u0438\u044F \u043D\u0430 \u0445\u043E\u043B\u0441\u0442\u0435.","Touch X on canvas":"\u041F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0435 X \u043D\u0430 \u0445\u043E\u043B\u0441\u0442\u0435","Return the touch Y on the canvas.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u043A\u0430\u0441\u0430\u043D\u0438\u044F \u043D\u0430 \u0445\u043E\u043B\u0441\u0442\u0435.","Touch Y on canvas":"\u041F\u0440\u0438\u043A\u043E\u0441\u043D\u043E\u0432\u0435\u043D\u0438\u0435 Y \u043D\u0430 \u0445\u043E\u043B\u0441\u0442\u0435","Return the X coordinate of a vector after a rotation":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u0432\u0435\u043A\u0442\u043E\u0440\u0430 \u043F\u043E\u0441\u043B\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Rotated vector X":"\u0412\u0440\u0430\u0449\u0435\u043D\u043D\u044B\u0439 \u0432\u0435\u043A\u0442\u043E\u0440 X","Vector X":"\u0412\u0435\u043A\u0442\u043E\u0440 X","Vector Y":"\u0412\u0435\u043A\u0442\u043E\u0440 Y","Angle (in degrees)":"\u0423\u0433\u043E\u043B (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Return the Y coordinate of a vector after a rotation":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 Y \u0432\u0435\u043A\u0442\u043E\u0440\u0430 \u043F\u043E\u0441\u043B\u0435 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","Rotated vector Y":"\u0412\u0440\u0430\u0449\u0435\u043D\u043D\u044B\u0439 \u0432\u0435\u043A\u0442\u043E\u0440 Y","Move objects by holding 2 touches on them.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B, \u0443\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044F 2 \u043A\u0430\u0441\u0430\u043D\u0438\u044F \u043D\u0430 \u043D\u0438\u0445.","Pinchable object":"\u041E\u0431\u044A\u0435\u043A\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043C\u043E\u0436\u043D\u043E \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u0442\u044C","Resizable capability":"\u0421\u043F\u043E\u0441\u043E\u0431\u043D\u043E\u0441\u0442\u044C \u043A \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044E","Lock object size":"\u0417\u0430\u0444\u0438\u043A\u0441\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0440\u0430\u0437\u043C\u0435\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Check if the object is being pinched.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0441\u0436\u0438\u043C\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is being pinched":"\u0421\u0436\u0438\u043C\u0430\u0435\u0442\u0441\u044F","_PARAM0_ is being pinched":"_PARAM0_ \u0441\u0436\u0438\u043C\u0430\u0435\u0442\u0441\u044F","Abort the pinching of this object.":"\u041F\u0440\u0435\u0440\u0432\u0430\u0442\u044C \u0441\u0436\u0430\u0442\u0438\u0435 \u044D\u0442\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Abort pinching":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0441\u0436\u0430\u0442\u0438\u0435","Abort the pinching of _PARAM0_":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0441\u0436\u0430\u0442\u0438\u0435 _PARAM0_","Pixel perfect movement":"\u0422\u043E\u0447\u043D\u043E\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u044E","Grid-based or pixel perfect platformer and top-down movements.":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0438 \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0441\u0435\u0442\u043A\u0438 \u0438\u043B\u0438 \u043F\u0438\u043A\u0441\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0442\u043E\u0447\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F.","Return the speed necessary to cover a distance according to the deceleration.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C, \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u0443\u044E \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435\u043C.","Speed to reach":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u0422\u043E\u0440\u043C\u043E\u0437\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438: _PARAM2_ \u0438 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u044F: _PARAM3_ \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C _PARAM1_","Distance":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435","Return the braking distance according to an initial speed and a deceleration.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u043E\u0440\u043C\u043E\u0437\u043D\u043E\u0439 \u043F\u0443\u0442\u044C \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0438 \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u0438\u0435\u043C.","Braking distance":"\u0422\u043E\u0440\u043C\u043E\u0437\u043D\u043E\u0439 \u043F\u0443\u0442\u044C","Define JavaScript classes for top-down.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u044B JavaScript \u0434\u043B\u044F \u0441\u0432\u0435\u0440\u0445\u0443-\u0432\u043D\u0438\u0437.","Define JavaScript classes for top-down":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u044B JavaScript \u0434\u043B\u044F \u0441\u0432\u0435\u0440\u0445\u0443-\u0432\u043D\u0438\u0437","Define JavaScript classes for top-down":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C \u043A\u043B\u0430\u0441\u0441\u044B JavaScript \u0434\u043B\u044F \u0441\u0432\u0435\u0440\u0445\u0443-\u0432\u043D\u0438\u0437","Seamlessly align big pixels using a top-down movement.":"\u0411\u0435\u0437 \u043F\u0440\u043E\u0431\u043B\u0435\u043C \u0432\u044B\u0440\u043E\u0432\u043D\u044F\u0442\u044C \u0431\u043E\u043B\u044C\u0448\u0438\u0435 \u043F\u0438\u043A\u0441\u0435\u043B\u0438 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0435\u0440\u0445\u0443-\u0432\u043D\u0438\u0437.","Pixel perfect top-down movement":"\u0418\u0434\u0435\u0430\u043B\u044C\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0441\u0432\u0435\u0440\u0445\u0443-\u0432\u043D\u0438\u0437 \u043F\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u043C","Pixel size":"\u0420\u0430\u0437\u043C\u0435\u0440 \u043F\u0438\u043A\u0441\u0435\u043B\u044F","Pixel grid offset X":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0441\u0435\u0442\u043A\u0438 \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 X","Pixel grid offset Y":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0441\u0435\u0442\u043A\u0438 \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 Y","Seamlessly align big pixels using a platformer character movement.":"\u0411\u0435\u0437 \u043F\u0440\u043E\u0431\u043B\u0435\u043C \u0432\u044B\u0440\u043E\u0432\u043D\u044F\u0442\u044C \u0431\u043E\u043B\u044C\u0448\u0438\u0435 \u043F\u0438\u043A\u0441\u0435\u043B\u0438 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Pixel perfect platformer character":"\u0418\u0434\u0435\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043D\u044B\u0439 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436","Platformer character animator":"\u0410\u043D\u0438\u043C\u0430\u0442\u043E\u0440 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Change animations and horizontal flipping of a platformer character automatically.":"\u0418\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0439 \u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u0435\u0440\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438.","Enable animation changes":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Enable horizontal flipping":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442","\"Climb\" animation name":"\"\u041F\u043E\u0434\u044A\u0435\u043C\" \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Platformer character":"\u041F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Flippable capacity":"\u0412\u043C\u0435\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u044C \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430. \u041E\u0442\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0439 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044C\u0441\u043A\u0438\u0445 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0439.","Enable (or disable) automated animation changes":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043D\u0430 _PARAM0_: _PARAM2_","Change animations automatically":"\u0418\u0437\u043C\u0435\u043D\u044F\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438","Enable (or disable) automated horizontal flipping of a platform character.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B.","Enable (or disable) automated horizontal flipping":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0432\u043E\u0440\u043E\u0442","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438\u0439 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043D\u0430 _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u0425\u043E\u043B\u043E\u0441\u0442\u043E\u0433\u043E \u0445\u043E\u0434\u0430\". \u041D\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043A\u0430\u0432\u044B\u0447\u043A\u0438.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \"\u041F\u0440\u043E\u0441\u0442\u043E\u044F\" \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Animation name":"\u0418\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Set the \"Move\" animation name. Do not use quotation marks.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0438\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435\". \u041D\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043A\u0430\u0432\u044B\u0447\u043A\u0438.","\"Move\" animation name":"\u0418\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u044F\" \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0438\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u041F\u0440\u044B\u0436\u043E\u043A\". \u041D\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043A\u0430\u0432\u044B\u0447\u043A\u0438.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \"\u041F\u0440\u044B\u0436\u043A\u0430\" \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0438\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u041F\u0430\u0434\u0435\u043D\u0438\u0435\". \u041D\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043A\u0430\u0432\u044B\u0447\u043A\u0438.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \"\u041F\u0430\u0434\u0435\u043D\u0438\u044F\" \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0438\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \"\u0412\u043E\u0441\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u0435\". \u041D\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043A\u0430\u0432\u044B\u0447\u043A\u0438.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \"\u0412\u043E\u0441\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F\" \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Platformer trajectory":"\u0422\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Platformer character jump easy configuration and platformer AI tools.":"\u041F\u0440\u043E\u0441\u0442\u0430\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044F \u043F\u0440\u044B\u0436\u043A\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0438 \u0438\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u0438\u0441\u043A\u0443\u0441\u0441\u0442\u0432\u0435\u043D\u043D\u043E\u0433\u043E \u0438\u043D\u0442\u0435\u043B\u043B\u0435\u043A\u0442\u0430 \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Configure the height of a jump and evaluate the jump trajectory.":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u043F\u0440\u044B\u0436\u043A\u0430 \u0438 \u043E\u0446\u0435\u043D\u0438\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E \u043F\u0440\u044B\u0436\u043A\u0430.","Platformer trajectory evaluator":"\u041E\u0446\u0435\u043D\u0449\u0438\u043A \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Jump height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043F\u0440\u044B\u0436\u043A\u0430","Change the jump speed to reach a given height.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u044B\u0436\u043A\u0430 \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0439 \u0432\u044B\u0441\u043E\u0442\u044B.","Change the jump height of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u043F\u0440\u044B\u0436\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 \u043F\u0440\u044B\u0436\u043A\u0430 \u043E\u0442 \u043D\u0435\u043F\u0440\u0435\u0440\u044B\u0432\u043D\u043E\u0439 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438 \u0434\u043E \u043F\u043E\u043B\u043D\u043E\u0439 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u043A\u0438.","Draw jump":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043F\u0440\u044B\u0436\u043E\u043A","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E \u043F\u0440\u044B\u0436\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u0440\u0438 \u043F\u0440\u044B\u0436\u043A\u0435 \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043F\u043E\u0441\u043B\u0435 \u043D\u0430\u0447\u0430\u043B\u0430 \u043F\u0440\u044B\u0436\u043A\u0430.","Jump Y":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043F\u0440\u044B\u0436\u043A\u0430","Time":"\u0412\u0440\u0435\u043C\u044F","Jump sustaining duration":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0430\u043D\u0438\u044F \u043F\u0440\u044B\u0436\u043A\u0430","The maximum Y displacement.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435.","Peak Y":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435","The time from the start of the jump when it reaches the maximum Y displacement.":"\u0412\u0440\u0435\u043C\u044F \u0441 \u043D\u0430\u0447\u0430\u043B\u0430 \u043F\u0440\u044B\u0436\u043A\u0430, \u043A\u043E\u0433\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u0430\u0435\u0442\u0441\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435.","Peak time":"\u041F\u0438\u043A\u043E\u0432\u043E\u0435 \u0432\u0440\u0435\u043C\u044F","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u0412\u0440\u0435\u043C\u044F \u0441 \u043D\u0430\u0447\u0430\u043B\u0430 \u043F\u0440\u044B\u0436\u043A\u0430, \u043A\u043E\u0433\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u0430\u0435\u0442\u0441\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0432\u0432\u0435\u0440\u0445.","Jump up time":"\u0412\u0440\u0435\u043C\u044F \u043F\u043E\u0434\u044A\u0435\u043C\u0430","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u0412\u0440\u0435\u043C\u044F \u0441 \u043D\u0430\u0447\u0430\u043B\u0430 \u043F\u0440\u044B\u0436\u043A\u0430, \u043A\u043E\u0433\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u0430\u0435\u0442\u0441\u044F \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0432\u043D\u0438\u0437.","Jump down time":"\u0412\u0440\u0435\u043C\u044F \u0441\u043F\u0443\u0441\u043A\u0430","The X displacement before the character stops (always positive).":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 (\u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435).","Stop distance":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","The X displacement at a given time from now if decelerating (always positive).":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F, \u0435\u0441\u043B\u0438 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0435\u0442\u0441\u044F (\u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435).","Stopping X":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0430 X","The X displacement at a given time from now if accelerating (always positive).":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E, \u0435\u0441\u043B\u0438 \u0443\u0441\u043A\u043E\u0440\u044F\u0435\u0442\u0441\u044F (\u0432\u0441\u0435\u0433\u0434\u0430 \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435).","Moving X":"\u0414\u0432\u0438\u0436\u0443\u0449\u0438\u0439\u0441\u044F \u043F\u043E X","Player avatar":"\u0410\u0432\u0430\u0442\u0430\u0440 \u0438\u0433\u0440\u043E\u043A\u0430","Display player avatars according to their GDevelop account.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0439\u0442\u0435 \u0430\u0432\u0430\u0442\u0430\u0440\u044B \u0438\u0433\u0440\u043E\u043A\u043E\u0432 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0438\u0445 \u0443\u0447\u0435\u0442\u043D\u043E\u0439 \u0437\u0430\u043F\u0438\u0441\u044C\u044E GDevelop.","Return the UserID from a lobby player number.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u0438\u0437 \u043D\u043E\u043C\u0435\u0440\u0430 \u0438\u0433\u0440\u043E\u043A\u0430 \u0432 \u043B\u043E\u0431\u0431\u0438.","UserID":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Lobby player number":"\u041D\u043E\u043C\u0435\u0440 \u0438\u0433\u0440\u043E\u043A\u0430 \u0432 \u043B\u043E\u0431\u0431\u0438","Display a player avatar according to their GDevelop account.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u0430\u0432\u0430\u0442\u0430\u0440 \u0438\u0433\u0440\u043E\u043A\u0430 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u0435\u0433\u043E \u0443\u0447\u0435\u0442\u043D\u043E\u0439 \u0437\u0430\u043F\u0438\u0441\u044C\u044E GDevelop.","Multiplayer Avatar":"\u041C\u0443\u043B\u044C\u0442\u0438\u043F\u043B\u0435\u0435\u0440\u043D\u044B\u0439 \u0430\u0432\u0430\u0442\u0430\u0440","Border enabled":"\u0413\u0440\u0430\u043D\u0438\u0446\u0430 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0430","Enable the border on the avatar.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043D\u0430 \u0430\u0432\u0430\u0442\u0430\u0440\u0435.","Player unique ID":"\u0423\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0438\u0433\u0440\u043E\u043A\u0430","the player unique ID of the avatar.":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438\u0433\u0440\u043E\u043A\u0430 \u0430\u0432\u0430\u0442\u0430\u0440\u0430.","the player unique ID":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438\u0433\u0440\u043E\u043A\u0430","Playgama Bridge":"\u041C\u043E\u0441\u0442 Playgama","One SDK for cross-platform publishing HTML5 games.":"\u041E\u0434\u043D\u043E SDK \u0434\u043B\u044F \u043F\u0443\u0431\u043B\u0438\u043A\u0430\u0446\u0438\u0438 HTML5-\u0438\u0433\u0440 \u043D\u0430 \u0440\u0430\u0437\u043B\u0438\u0447\u043D\u044B\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430\u0445.","Add Action Parameter.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F.","Add Action Parameter":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Add Action Parameter _PARAM1_ : _PARAM2_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F _PARAM1_ : _PARAM2_","Path":"\u041F\u0443\u0442\u044C","Add Bool Action Parameter.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0431\u0443\u043B\u0435\u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F.","Add Bool Action Parameter":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0431\u0443\u043B\u0435\u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F","Is Initialized.":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043D.","Is Initialized":"\u0418\u043D\u0438\u0446\u0438\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u043D","Platform Id.":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B.","Platform Id":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B","Platform Language.":"\u042F\u0437\u044B\u043A \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B.","Platform Language":"\u042F\u0437\u044B\u043A \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B","Platform Payload.":"\u0414\u0430\u043D\u043D\u044B\u0435 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B.","Platform Payload":"\u0414\u0430\u043D\u043D\u044B\u0435 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B","Platform Tld.":"Tld \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B.","Platform Tld":"Tld \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u044B","Device Type.":"\u0422\u0438\u043F \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430.","Device Type":"\u0422\u0438\u043F \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430","Is Mobile.":"\u041C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0439 \u043B\u0438.","Is Mobile":"\u041C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0439 \u043B\u0438","Is Tablet.":"\u041F\u043B\u0430\u043D\u0448\u0435\u0442\u043D\u044B\u0439 \u043B\u0438.","Is Tablet":"\u041F\u043B\u0430\u043D\u0448\u0435\u0442\u043D\u044B\u0439 \u043B\u0438","Is Desktop.":"\u041D\u0430\u0441\u0442\u043E\u043B\u044C\u043D\u044B\u0439 \u043B\u0438.","Is Desktop":"\u041D\u0430\u0441\u0442\u043E\u043B\u044C\u043D\u044B\u0439 \u043B\u0438","Is Tv.":"\u0422\u0435\u043B\u0435\u0432\u0438\u0437\u0438\u043E\u043D\u043D\u044B\u0439 \u043B\u0438.","Is Tv":"\u0422\u0435\u043B\u0435\u0432\u0438\u0437\u0438\u043E\u043D\u043D\u044B\u0439 \u043B\u0438","Player Id.":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0438\u0433\u0440\u043E\u043A\u0430.","Player Id":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0438\u0433\u0440\u043E\u043A\u0430","Player Name.":"\u0418\u043C\u044F \u0438\u0433\u0440\u043E\u043A\u0430.","Player Name":"\u0418\u043C\u044F \u0438\u0433\u0440\u043E\u043A\u0430","Player Photos Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0444\u043E\u0442\u043E \u0438\u0433\u0440\u043E\u043A\u0430.","Player Photos Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0444\u043E\u0442\u043E \u0438\u0433\u0440\u043E\u043A\u0430","Player Photo # _PARAM1_.":"\u0424\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430 # _PARAM1_.","Player Photo":"\u0424\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430","Index":"\u0418\u043D\u0434\u0435\u043A\u0441","Visibility State.":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438.","Visibility State":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438","On Visibility State Changed.":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438.","On Visibility State Changed":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0438","Default Storage Type.":"\u0422\u0438\u043F \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Default Storage Type":"\u0422\u0438\u043F \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E","Storage Data Key.":"\u041A\u043B\u044E\u0447 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Storage Data Key":"\u041A\u043B\u044E\u0447 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Storage Data Key As JSON.":"\u041A\u043B\u044E\u0447 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0435 JSON.","Storage Data Key As JSON":"\u041A\u043B\u044E\u0447 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0435 JSON","Append Parameter to Storage Data Get Request.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u0438\u0437 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Append Parameter to Storage Data Get Request":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u0438\u0437 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Append Parameter _PARAM1_ to Storage Data Get Request":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u0438\u0437 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Append Parameter to Storage Data Set Request.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u0434\u0430\u043D\u043D\u044B\u0445 \u0432 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435.","Append Parameter to Storage Data Set Request":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u0434\u0430\u043D\u043D\u044B\u0445 \u0432 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ : _PARAM2_ \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u0434\u0430\u043D\u043D\u044B\u0445 \u0432 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435","Append Parameter to Storage Data Delete Request.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u0438\u0437 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Append Parameter to Storage Data Delete Request":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u0438\u0437 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ \u043A \u0437\u0430\u043F\u0440\u043E\u0441\u0443 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F \u0434\u0430\u043D\u043D\u044B\u0445 \u0438\u0437 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Send Storage Data Get Request.":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Send Storage Data Get Request":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Send Storage Data Get Request _PARAM1_":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 _PARAM1_","Storage Type":"\u0422\u0438\u043F \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Is Last Action Completed Successfully.":"\u0411\u044B\u043B\u043E \u043B\u0438 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443\u0441\u043F\u0435\u0448\u043D\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","Is Last Action Completed Successfully":"\u0411\u044B\u043B\u043E \u043B\u0438 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443\u0441\u043F\u0435\u0448\u043D\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Send Storage Data Set Request.":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Send Storage Data Set Request":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Send Storage Data Set Request _PARAM1_":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 _PARAM1_","Send Storage Data Delete Request.":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Send Storage Data Delete Request":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Send Storage Data Delete Request _PARAM1_":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 _PARAM1_","On Storage Data Get Request Completed.":"\u0417\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D.","On Storage Data Get Request Completed":"\u0417\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D","On Storage Data Set Request Completed.":"\u0417\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D.","On Storage Data Set Request Completed":"\u0417\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0443 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D","On Storage Data Delete Request Completed.":"\u0417\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D.","On Storage Data Delete Request Completed":"\u0417\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u0435 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D","Has Storage Data.":"\u0415\u0441\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430.","Has Storage Data":"\u0415\u0441\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Has _PARAM1_ in Storage Data":"\u0415\u0441\u0442\u044C _PARAM1_ \u0432 \u0434\u0430\u043D\u043D\u044B\u0445 \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0430","Is Storage Supported.":"\u0425\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F.","Is Storage Supported":"\u0425\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Is Storage Supported _PARAM1_":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0445\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435 _PARAM1_","Is Storage Available.":"\u0425\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E.","Is Storage Available":"\u0425\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E","Is Storage Available _PARAM1_":"\u0425\u0440\u0430\u043D\u0438\u043B\u0438\u0449\u0435 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E _PARAM1_","Set Minimum Delay Between Interstitial.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043C\u0435\u0436\u0434\u0443 \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u044B\u043C\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u043C\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430\u043C\u0438.","Set Minimum Delay Between Interstitial":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043C\u0435\u0436\u0434\u0443 \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u044B\u043C\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u043C\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430\u043C\u0438","Set Minimum Delay Between Interstitial _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043C\u0435\u0436\u0434\u0443 \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u044B\u043C\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u043C\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430\u043C\u0438 _PARAM1_","Seconds":"\u0421\u0435\u043A\u0443\u043D\u0434\u044B","Show Banner.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440.","Show Banner":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440","Hide Banner.":"\u0421\u043A\u0440\u044B\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440.","Hide Banner":"\u0421\u043A\u0440\u044B\u0442\u044C \u0431\u0430\u043D\u043D\u0435\u0440","Show Interstitial.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0440\u0435\u043A\u043B\u0430\u043C\u0443.","Show Interstitial":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u0443\u044E \u0440\u0435\u043A\u043B\u0430\u043C\u0443","Ignore Delay":"\u0418\u0433\u043D\u043E\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443","Show Rewarded.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435.","Show Rewarded":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435","Check AdBlock.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A \u0440\u0435\u043A\u043B\u0430\u043C\u044B.","Check AdBlock":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Minimum Delay Between Interstitial.":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u043E\u0439 \u0440\u0435\u043A\u043B\u0430\u043C\u043E\u0439.","Minimum Delay Between Interstitial":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043C\u0435\u0436\u0434\u0443 \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u043E\u0439 \u0440\u0435\u043A\u043B\u0430\u043C\u043E\u0439","Banner State.":"\u0421\u0442\u0430\u0442\u0443\u0441 \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","Banner State":"\u0421\u0442\u0430\u0442\u0443\u0441 \u0431\u0430\u043D\u043D\u0435\u0440\u0430","Interstitial State.":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0438\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0438\u0430\u043B\u044C\u043D\u043E\u0439 \u0440\u0435\u043A\u043B\u0430\u043C\u044B.","Interstitial State":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430","Rewarded State.":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C.","Rewarded State":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C","Is Banner Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0431\u0430\u043D\u043D\u0435\u0440?","Is Banner Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0431\u0430\u043D\u043D\u0435\u0440","On Banner State Changed.":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Banner State Changed":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Banner Loading.":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Banner Loading":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Banner Shown.":"\u041F\u0440\u0438 \u043F\u043E\u043A\u0430\u0437\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Banner Shown":"\u041F\u0440\u0438 \u043F\u043E\u043A\u0430\u0437\u0435 \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Banner Hidden.":"\u041F\u0440\u0438 \u0441\u043A\u0440\u044B\u0442\u0438\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Banner Hidden":"\u041F\u0440\u0438 \u0441\u043A\u0440\u044B\u0442\u0438\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Banner Failed.":"\u041F\u0440\u0438 \u043E\u0448\u0438\u0431\u043A\u0435 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Banner Failed":"\u041F\u0440\u0438 \u043E\u0448\u0438\u0431\u043A\u0435 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Interstitial State Changed.":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Interstitial State Changed":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Interstitial Loading.":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Interstitial Loading":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Interstitial Opened.":"\u041F\u0440\u0438 \u043E\u0442\u043A\u0440\u044B\u0442\u0438\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Interstitial Opened":"\u041F\u0440\u0438 \u043E\u0442\u043A\u0440\u044B\u0442\u0438\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Interstitial Closed.":"\u041F\u0440\u0438 \u0437\u0430\u043A\u0440\u044B\u0442\u0438\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Interstitial Closed":"\u041F\u0440\u0438 \u0437\u0430\u043A\u0440\u044B\u0442\u0438\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Interstitial Failed.":"\u041F\u0440\u0438 \u043E\u0448\u0438\u0431\u043A\u0435 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430.","On Interstitial Failed":"\u041F\u0440\u0438 \u043E\u0448\u0438\u0431\u043A\u0435 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 \u043C\u0435\u0436\u0441\u0442\u0440\u0430\u043D\u0438\u0447\u043D\u043E\u0433\u043E \u0431\u0430\u043D\u043D\u0435\u0440\u0430","On Rewarded State Changed.":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C.","On Rewarded State Changed":"\u041F\u0440\u0438 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0438 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C","On Rewarded Loading.":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C.","On Rewarded Loading":"\u041F\u0440\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0435 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C","On Rewarded Opened.":"\u041F\u0440\u0438 \u043E\u0442\u043A\u0440\u044B\u0442\u0438\u0438 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C.","On Rewarded Opened":"\u041F\u0440\u0438 \u043E\u0442\u043A\u0440\u044B\u0442\u0438\u0438 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C","On Rewarded Closed.":"\u041F\u0440\u0438 \u0437\u0430\u043A\u0440\u044B\u0442\u0438\u0438 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C.","On Rewarded Closed":"\u041F\u0440\u0438 \u0437\u0430\u043A\u0440\u044B\u0442\u0438\u0438 \u0441 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C","On Rewarded Rewarded.":"\u041F\u0440\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C.","On Rewarded Rewarded":"\u041F\u0440\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u0435\u043C","On Rewarded Failed.":"\u041F\u0440\u0438 \u043E\u0448\u0438\u0431\u043A\u0435 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u044F.","On Rewarded Failed":"\u041F\u0440\u0438 \u043E\u0448\u0438\u0431\u043A\u0435 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043D\u0438\u044F","On Check AdBlock Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A\u0430 \u0440\u0435\u043A\u043B\u0430\u043C\u044B.","On Check AdBlock Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0449\u0438\u043A\u0430 \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Send Message.":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435.","Send Message":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435","Send Message _PARAM1_":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 _PARAM1_","Message":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435","Get Server Time.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Get Server Time":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Server Time.":"\u0412\u0440\u0435\u043C\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Server Time":"\u0412\u0440\u0435\u043C\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u0430","On Get Server Time Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","On Get Server Time Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Has Server Time.":"\u0415\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Has Server Time":"\u0415\u0441\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Authorize Player.":"\u0410\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0430.","Authorize Player":"\u0410\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0430","Is Player Authorization Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430.","Is Player Authorization Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430","Is Player Authorized.":"\u0410\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D \u043B\u0438 \u0438\u0433\u0440\u043E\u043A.","Is Player Authorized":"\u0410\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D \u043B\u0438 \u0438\u0433\u0440\u043E\u043A","On Authorize Player Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0438\u0438 \u0438\u0433\u0440\u043E\u043A\u0430.","On Authorize Player Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0438\u0438 \u0438\u0433\u0440\u043E\u043A\u0430","Does Player Have Name.":"\u0418\u043C\u0435\u0435\u0442 \u043B\u0438 \u0438\u0433\u0440\u043E\u043A \u0438\u043C\u044F.","Does Player Have Name":"\u0418\u043C\u0435\u0435\u0442 \u043B\u0438 \u0438\u0433\u0440\u043E\u043A \u0438\u043C\u044F","Does Player Have Photo.":"\u0418\u043C\u0435\u0435\u0442 \u043B\u0438 \u0438\u0433\u0440\u043E\u043A \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u044E.","Does Player Have Photo":"\u0418\u043C\u0435\u0435\u0442 \u043B\u0438 \u0438\u0433\u0440\u043E\u043A \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u044E","Does Player Have Photo # _PARAM1_":"\u0418\u043C\u0435\u0435\u0442 \u043B\u0438 \u0438\u0433\u0440\u043E\u043A \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0438\u044E # _PARAM1_","Share.":"\u041F\u043E\u0434\u0435\u043B\u0438\u0442\u044C\u0441\u044F.","Share":"\u041F\u043E\u0434\u0435\u043B\u0438\u0442\u044C\u0441\u044F","Invite Friends.":"\u041F\u0440\u0438\u0433\u043B\u0430\u0441\u0438\u0442\u044C \u0434\u0440\u0443\u0437\u0435\u0439.","Invite Friends":"\u041F\u0440\u0438\u0433\u043B\u0430\u0441\u0438\u0442\u044C \u0434\u0440\u0443\u0437\u0435\u0439","Join Community.":"\u041F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C\u0441\u044F \u043A \u0441\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u0443.","Join Community":"\u041F\u0440\u0438\u0441\u043E\u0435\u0434\u0438\u043D\u0438\u0442\u044C\u0441\u044F \u043A \u0441\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u0443","Create Post.":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435.","Create Post":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435","Add To Home Screen.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043D\u0430 \u0433\u043B\u0430\u0432\u043D\u044B\u0439 \u044D\u043A\u0440\u0430\u043D.","Add To Home Screen":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043D\u0430 \u0433\u043B\u0430\u0432\u043D\u044B\u0439 \u044D\u043A\u0440\u0430\u043D","Add To Favorites.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u0438\u0437\u0431\u0440\u0430\u043D\u043D\u043E\u0435.","Add To Favorites":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432 \u0438\u0437\u0431\u0440\u0430\u043D\u043D\u043E\u0435","Rate.":"\u041E\u0446\u0435\u043D\u0438\u0442\u044C.","Rate":"\u041E\u0446\u0435\u043D\u0438\u0442\u044C","Is Share Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u0449\u0438\u0439 \u0434\u043E\u0441\u0442\u0443\u043F.","Is Share Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u0449\u0438\u0439 \u0434\u043E\u0441\u0442\u0443\u043F","On Share Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u0443\u0431\u043B\u0438\u043A\u0430\u0446\u0438\u0438.","On Share Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u0443\u0431\u043B\u0438\u043A\u0430\u0446\u0438\u0438","Is Invite Friends Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435 \u0434\u0440\u0443\u0437\u0435\u0439.","Is Invite Friends Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u0435 \u0434\u0440\u0443\u0437\u0435\u0439","On Invite Friends Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F \u0434\u0440\u0443\u0437\u0435\u0439.","On Invite Friends Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043F\u0440\u0438\u0433\u043B\u0430\u0448\u0435\u043D\u0438\u044F \u0434\u0440\u0443\u0437\u0435\u0439","Is Join Community Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u0441\u0442\u0443\u043F\u043B\u0435\u043D\u0438\u0435 \u0432 \u0441\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u043E.","Is Join Community Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u0441\u0442\u0443\u043F\u043B\u0435\u043D\u0438\u0435 \u0432 \u0441\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u043E","On Join Community Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0432\u0441\u0442\u0443\u043F\u043B\u0435\u043D\u0438\u044F \u0432 \u0441\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u043E.","On Join Community Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0432\u0441\u0442\u0443\u043F\u043B\u0435\u043D\u0438\u044F \u0432 \u0441\u043E\u043E\u0431\u0449\u0435\u0441\u0442\u0432\u043E","Is Create Post Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F.","Is Create Post Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F","On Create Post Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F.","On Create Post Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F","Is Add To Home Screen Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043D\u0430 \u0434\u043E\u043C\u0430\u0448\u043D\u0438\u0439 \u044D\u043A\u0440\u0430\u043D.","Is Add To Home Screen Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043D\u0430 \u0434\u043E\u043C\u0430\u0448\u043D\u0438\u0439 \u044D\u043A\u0440\u0430\u043D","On Add To Home Screen Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043D\u0430 \u0434\u043E\u043C\u0430\u0448\u043D\u0438\u0439 \u044D\u043A\u0440\u0430\u043D.","On Add To Home Screen Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u043D\u0430 \u0434\u043E\u043C\u0430\u0448\u043D\u0438\u0439 \u044D\u043A\u0440\u0430\u043D","Is Add To Favorites Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0432 \u0438\u0437\u0431\u0440\u0430\u043D\u043D\u043E\u0435.","Is Add To Favorites Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0432 \u0438\u0437\u0431\u0440\u0430\u043D\u043D\u043E\u0435","On Add To Favorites Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0432 \u0438\u0437\u0431\u0440\u0430\u043D\u043D\u043E\u0435.","On Add To Favorites Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u0434\u043E\u0431\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0432 \u0438\u0437\u0431\u0440\u0430\u043D\u043D\u043E\u0435","Is Rate Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0446\u0435\u043D\u043A\u0430.","Is Rate Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0446\u0435\u043D\u043A\u0430","On Rate Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043E\u0446\u0435\u043D\u043A\u0438.","On Rate Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u0438 \u043E\u0446\u0435\u043D\u043A\u0438","Is External Links Allowed.":"\u0420\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u044B \u043B\u0438 \u0432\u043D\u0435\u0448\u043D\u0438\u0435 \u0441\u0441\u044B\u043B\u043A\u0438.","Is External Links Allowed":"\u0420\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u044B \u043B\u0438 \u0432\u043D\u0435\u0448\u043D\u0438\u0435 \u0441\u0441\u044B\u043B\u043A\u0438","Leaderboard Set Score.":"\u0417\u0430\u0434\u0430\u0442\u044C \u0431\u0430\u043B\u043B \u0432 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0435.","Leaderboard Set Score":"\u0417\u0430\u0434\u0430\u0442\u044C \u0431\u0430\u043B\u043B \u0432 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0435","Leaderboard Get Score.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0431\u0430\u043B\u043B \u0438\u0437 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0430.","Leaderboard Get Score":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0431\u0430\u043B\u043B \u0438\u0437 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0430","Leaderboard Get Entries.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u0438 \u0438\u0437 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0430.","Leaderboard Get Entries":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u0438 \u0438\u0437 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0430","Leaderboard Show Native Popup.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0430.","Leaderboard Show Native Popup":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434\u0430","Is Leaderboard Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043B\u0438\u0434\u0435\u0440\u0431\u043E\u0440\u0434.","Is Leaderboard Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0442\u0430\u0431\u043B\u0438\u0446\u0430 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Is Leaderboard Native Popup Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u043D\u0430\u0442\u0438\u0432\u043D\u043E\u0439 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Is Leaderboard Native Popup Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u043D\u0430\u0442\u0438\u0432\u043D\u043E\u0439 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Is Leaderboard Multiple Boards Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u0431\u043B\u0438\u0446 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Is Leaderboard Multiple Boards Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u0431\u043B\u0438\u0446 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Is Leaderboard Set Score Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0430 \u0441\u0447\u0435\u0442\u0430 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Is Leaderboard Set Score Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0430 \u0441\u0447\u0435\u0442\u0430 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Is Leaderboard Get Score Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0430 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Is Leaderboard Get Score Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0430 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Is Leaderboard Get Entries Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0437\u0430\u043F\u0438\u0441\u0435\u0439 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Is Leaderboard Get Entries Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0437\u0430\u043F\u0438\u0441\u0435\u0439 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432","On Leaderboard Set Score Completed.":"\u041F\u043E\u0441\u043B\u0435 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u0441\u0447\u0435\u0442\u0430 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","On Leaderboard Set Score Completed":"\u041F\u043E\u0441\u043B\u0435 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438 \u0441\u0447\u0435\u0442\u0430 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","On Leaderboard Get Score Completed.":"\u041F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0441\u0447\u0435\u0442\u0430 \u0438\u0437 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","On Leaderboard Get Score Completed":"\u041F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0441\u0447\u0435\u0442\u0430 \u0438\u0437 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432","On Leaderboard Get Entries Completed.":"\u041F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0437\u0430\u043F\u0438\u0441\u0435\u0439 \u0438\u0437 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","On Leaderboard Get Entries Completed":"\u041F\u043E\u0441\u043B\u0435 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F \u0437\u0430\u043F\u0438\u0441\u0435\u0439 \u0438\u0437 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432","On Leaderboard Show Native Popup Completed.":"\u041F\u043E\u0441\u043B\u0435 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0433\u043E \u043E\u043A\u043D\u0430 \u043D\u0430\u0442\u0438\u0432\u043D\u043E\u0439 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","On Leaderboard Show Native Popup Completed":"\u041F\u043E\u0441\u043B\u0435 \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0433\u043E \u043E\u043A\u043D\u0430 \u043D\u0430\u0442\u0438\u0432\u043D\u043E\u0439 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Leaderboard Player Score.":"\u041E\u0447\u043A\u0438 \u0438\u0433\u0440\u043E\u043A\u0430 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Leaderboard Player Score":"\u041E\u0447\u043A\u0438 \u0438\u0433\u0440\u043E\u043A\u0430 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Leaderboard Entries Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0437\u0430\u043F\u0438\u0441\u0435\u0439 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Leaderboard Entries Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0437\u0430\u043F\u0438\u0441\u0435\u0439 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Leaderboard Entry Properties Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Leaderboard Entry Properties Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Leaderboard Entry Property Name.":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Leaderboard Entry Property Name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Property Index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430","Leaderboard Entry Property Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432.","Leaderboard Entry Property Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0437\u0430\u043F\u0438\u0441\u0438 \u0432 \u0442\u0430\u0431\u043B\u0438\u0446\u0435 \u043B\u0438\u0434\u0435\u0440\u043E\u0432","Entry Index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0437\u0430\u043F\u0438\u0441\u0438","Property":"\u0421\u0432\u043E\u0439\u0441\u0442\u0432\u043E","Payments Purchase.":"\u041F\u043E\u043A\u0443\u043F\u043A\u0430 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439.","Payments Purchase":"\u041F\u043E\u043A\u0443\u043F\u043A\u0430 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439","Payments Get Purchases.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Get Purchases":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Get Catalog.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043A\u0430\u0442\u0430\u043B\u043E\u0433.","Payments Get Catalog":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043A\u0430\u0442\u0430\u043B\u043E\u0433","Payments Consume Purchase.":"\u041F\u043E\u0442\u0440\u0435\u0431\u043B\u044F\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0443.","Payments Consume Purchase":"\u041F\u043E\u0442\u0440\u0435\u0431\u043B\u044F\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043A\u0443","Is Payments Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043B\u0430\u0442\u0435\u0436.","Is Payments Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043B\u0430\u0442\u0435\u0436","Is Payments Get Catalog Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0430 \u043F\u043E\u043A\u0443\u043F\u043E\u043A.","Is Payments Get Catalog Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0430 \u043F\u043E\u043A\u0443\u043F\u043E\u043A","Is Payments Get Purchases Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043A\u0443\u043F\u043E\u043A.","Is Payments Get Purchases Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u043F\u043E\u043A\u0443\u043F\u043E\u043A","Is Payments Consume Purchase Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u0442\u0440\u0435\u0431\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Is Payments Consume Purchase Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u0442\u0440\u0435\u0431\u043B\u0435\u043D\u0438\u0435 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","On Payments Purchase Completed.":"\u041E \u043F\u043E\u043A\u0443\u043F\u043A\u0430\u0445 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044B\u0445.","On Payments Purchase Completed":"\u041E \u043F\u043E\u043A\u0443\u043F\u043A\u0430\u0445 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044B\u0445","On Payments Get Purchases Completed.":"\u041E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0438 \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u043C.","On Payments Get Purchases Completed":"\u041E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044B\u0445 \u043F\u043E\u043A\u0443\u043F\u043E\u043A","On Payments Get Catalog Completed.":"\u041E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0438 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u043C.","On Payments Get Catalog Completed":"\u041E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0438 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u043C","On Payments Consume Purchase Completed.":"\u041E \u043F\u043E\u0442\u0440\u0435\u0431\u043B\u0435\u043D\u0438\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u043C.","On Payments Consume Purchase Completed":"\u041E \u043F\u043E\u0442\u0440\u0435\u0431\u043B\u0435\u043D\u0438\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u043C","Payments Last Purchase Properties Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Last Purchase Properties Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Last Purchase Property Name.":"\u0418\u043C\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Last Purchase Property Name":"\u0418\u043C\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Last Purchase Property Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Last Purchase Property Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Purchases Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439 \u0437\u0430 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Purchases Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u043A\u0443\u043F\u043E\u043A","Payments Purchase Properties Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439 \u0437\u0430 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Purchase Properties Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043F\u043E\u043A\u0443\u043F\u043E\u043A","Payments Purchase Property Name.":"\u041D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439 \u0437\u0430 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Purchase Property Name":"\u0418\u043C\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Purchase Index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Catalog Items Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0437\u0438\u0446\u0438\u0439 \u0432 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0435 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439.","Payments Catalog Items Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u0432 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0435","Payments Catalog Item Properties Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0432 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0435 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439.","Payments Catalog Item Properties Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u043E\u0432 \u0432 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0435","Payments Catalog Item Property Name.":"\u041D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0432 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0435 \u043F\u043B\u0430\u0442\u0435\u0436\u0435\u0439.","Payments Catalog Item Property Name":"\u0418\u043C\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0430 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0430","Product Index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0430","Is Achievements Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F.","Is Achievements Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044E\u0442\u0441\u044F \u043B\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F","Is Achievements Get List Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0441\u043F\u0438\u0441\u043A\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Is Achievements Get List Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0441\u043F\u0438\u0441\u043A\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Is Achievements Native Popup Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Is Achievements Native Popup Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","On Achievements Unlock Completed.":"\u041F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E.","On Achievements Unlock Completed":"\u041F\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044E \u0440\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u043E","On Achievements Get List Completed.":"\u041F\u043E\u043B\u0443\u0447\u0435\u043D \u0441\u043F\u0438\u0441\u043E\u043A \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","On Achievements Get List Completed":"\u041F\u043E\u043B\u0443\u0447\u0435\u043D \u0441\u043F\u0438\u0441\u043E\u043A \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","On Achievements Show Native Popup Completed.":"\u041F\u043E\u043A\u0430\u0437\u0430\u043D\u043E \u0432\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","On Achievements Show Native Popup Completed":"\u041F\u043E\u043A\u0430\u0437\u0430\u043D\u043E \u0432\u0441\u0442\u0440\u043E\u0435\u043D\u043D\u043E\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0434\u043B\u044F \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Achievements Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Achievements Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Achievement Properties Count.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Achievement Properties Count":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Achievement Property Name.":"\u041D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F.","Achievement Property Name":"\u041D\u0430\u0438\u043C\u0435\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F","Achievement Property Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F.","Achievement Property Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F","Achievement Index":"\u0418\u043D\u0434\u0435\u043A\u0441 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u044F","Achievements Unlock.":"\u0420\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Achievements Unlock":"\u0420\u0430\u0437\u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Achievements Get List.":"\u041F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0441\u043F\u0438\u0441\u043A\u0430 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Achievements Get List":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u043F\u0438\u0441\u043E\u043A \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Achievements Show Native Popup.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439.","Achievements Show Native Popup":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0439","Is Remote Config Supported.":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044F.","Is Remote Config Supported":"\u041F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044F","On Remote Config Got Completed.":"\u041D\u0430 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Remote Config Got Completed":"\u0423\u0434\u0430\u043B\u0435\u043D\u043D\u0430\u044F \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430","Has Remote Config Value.":"\u0415\u0441\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438.","Has Remote Config Value":"\u0415\u0441\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438","Has _PARAM1_ in Remote Config":"\u0415\u0441\u0442\u044C _PARAM1_ \u0432 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438","Remote Config Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438.","Remote Config Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438","Send Remote Config Get Request.":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438.","Send Remote Config Get Request":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u043D\u0430 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0435 \u0443\u0434\u0430\u043B\u0435\u043D\u043D\u043E\u0439 \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u0438","Is Ad Block Detected.":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u043E \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u044F\u0432\u043B\u0435\u043D\u0438\u0439.","Is Ad Block Detected":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u043E \u0431\u043B\u043E\u043A\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0440\u0435\u043A\u043B\u0430\u043C\u044B","Poki Games SDK":"SDK \u0434\u043B\u044F \u0438\u0433\u0440 Poki","Allow games to be hosted on Poki website and display ads.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0449\u0430\u0442\u044C \u0438\u0433\u0440\u044B \u043D\u0430 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0435 Poki \u0438 \u043F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0442\u044C \u0440\u0435\u043A\u043B\u0430\u043C\u0443.","Load Poki SDK.":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C Poki SDK.","Load Poki SDK":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C Poki SDK","Check if the Poki SDK is ready to be used.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0433\u043E\u0442\u043E\u0432 \u043B\u0438 \u043A \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044E SDK Poki.","Poki SDK is ready":"Poki SDK \u0433\u043E\u0442\u043E\u0432","Inform Poki game finished loading.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E\u0431 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 \u0438\u0433\u0440\u044B Poki.","Game loading finished":"\u0418\u0433\u0440\u0430 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u043B\u0430\u0441\u044C","Inform Poki game finished loading":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E\u0431 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438 \u0438\u0433\u0440\u044B Poki","Inform Poki gameplay started.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E \u043D\u0430\u0447\u0430\u043B\u0435 \u0433\u0435\u0439\u043C\u043F\u043B\u0435\u044F Poki.","Inform Poki gameplay started":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E \u043D\u0430\u0447\u0430\u043B\u0435 \u0433\u0435\u0439\u043C\u043F\u043B\u0435\u044F Poki","Inform Poki gameplay stopped.":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E\u0431 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0433\u0435\u0439\u043C\u043F\u043B\u0435\u044F Poki.","Inform Poki gameplay stopped":"\u0421\u043E\u043E\u0431\u0449\u0438\u0442\u044C \u043E\u0431 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438 \u0433\u0435\u0439\u043C\u043F\u043B\u0435\u044F Poki","Request commercial break.":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432.","Commercial break":"\u0420\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432","Request commercial break":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432","Request rewarded break.":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432.","Rewarded break":"\u0412\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432","Request rewarded break":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432","Checks if a commercial break is playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432.","Commercial break is playing":"\u0420\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432 \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F","Checks if a rewarded break is playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432.","Rewarded break is playing":"\u0412\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432 \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F","Checks if a commercial break just finished playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u0441\u044F \u043B\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432.","Commercial break just finished playing":"\u0420\u0435\u043A\u043B\u0430\u043C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432 \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u0441\u044F","Checks if a rewarded break just finished playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u0441\u044F \u043B\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0435\u043C\u044B\u0439 \u043F\u0435\u0440\u0435\u0440\u044B\u0432.","Rewarded break just finished playing":"\u0417\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u0430\u0441\u044C \u043D\u0430\u0433\u0440\u0430\u0434\u0430 \u0437\u0430 \u043F\u0440\u043E\u0441\u0442\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u0443\u044E \u0438\u0433\u0440\u0443","Checks if player should be rewarded after a rewarded break finished playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u043B\u0438 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F \u0431\u043E\u043D\u0443\u0441\u0430 \u0437\u0430 \u043F\u0440\u043E\u0441\u043C\u043E\u0442\u0440.","Should reward player":"\u0421\u043B\u0435\u0434\u0443\u0435\u0442 \u0432\u043E\u0437\u043D\u0430\u0433\u0440\u0430\u0436\u0434\u0430\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0430","Pop-up":"\u0412\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u041F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0439\u0442\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0438\u0435 \u043E\u043A\u043D\u0430 \u0434\u043B\u044F \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0439, \u0437\u0430\u043F\u0440\u0430\u0448\u0438\u0432\u0430\u0439\u0442\u0435 \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u0435 \u0438 \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0439\u0442\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044E \u0432\u0432\u043E\u0434\u0438\u0442\u044C \u043E\u0442\u0432\u0435\u0442 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u043C \u043F\u043E\u043B\u0435.","The response to a pop-up message is filled.":"\u0417\u0430\u043F\u043E\u043B\u043D\u0435\u043D \u043E\u0442\u0432\u0435\u0442 \u043D\u0430 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435.","Existing prompt response":"\u041E\u0442\u0432\u0435\u0442 \u043D\u0430 \u043F\u0440\u0435\u0434\u043B\u043E\u0436\u0435\u043D\u0438\u0435","Response from the pop-up prompt is filled":"\u041E\u0442\u0432\u0435\u0442 \u043D\u0430 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D","Return the text response by user to prompt.":"\u041E\u0442\u0432\u0435\u0442 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u0433\u043E \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441.","Response to prompt":"\u041E\u0442\u0432\u0435\u0442 \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0441","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u041E\u0442\u043A\u0440\u044B\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u0441 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435\u043C: _PARAM1_ \u0441 ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0437\u0430\u043F\u0440\u043E\u0441 \u0432 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435, \u0437\u0430\u043F\u0440\u0430\u0448\u0438\u0432\u0430\u044E\u0449\u0435\u043C \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u043D\u0430 \u0432\u0432\u043E\u0434. \u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0432\u0432\u043E\u0434 \u0442\u0435\u043A\u0441\u0442\u0430 \u0438\u043B\u0438 \u043B\u043E\u0436\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435, \u0435\u0441\u043B\u0438 \u043E\u0442\u043C\u0435\u043D\u0435\u043D\u043E.","Prompt":"\u0417\u0430\u043F\u0440\u043E\u0441","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u041E\u0442\u043A\u0440\u044B\u0442\u044C \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0441 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435\u043C: _PARAM1_ (\u0437\u0430\u043C\u0435\u043D\u0438\u0442\u0435\u043B\u044C: _PARAM2_)","Prompt message":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u0437\u0430\u043F\u0440\u043E\u0441\u0430","Input placeholder":"\u0417\u0430\u043C\u0435\u043D\u0438\u0442\u0435\u043B\u044C \u0432\u0432\u043E\u0434\u0430","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u044C \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u0441 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435\u043C \u0432 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435 \u0441 \u043A\u043D\u043E\u043F\u043A\u043E\u0439 \u041E\u041A \u0438 \u043A\u043D\u043E\u043F\u043A\u043E\u0439 \u041E\u0442\u043C\u0435\u043D\u0430.","Confirm":"\u041F\u043E\u0434\u0442\u0432\u0435\u0440\u0434\u0438\u0442\u044C","Open a confirmation pop-up box with message: _PARAM1_":"\u041E\u0442\u043A\u0440\u044B\u0442\u044C \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u044F \u0441 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435\u043C: _PARAM1_","Confirmation message":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u044F","The text to display in the confirm box.":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0432 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435 \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u044F.","Check if a confirmation was accepted.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B\u043E \u043B\u0438 \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u0435.","Pop-up message confirmed":"\u041F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u0438\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0433\u043E \u043E\u043A\u043D\u0430","Pop-up message is confirmed":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0433\u043E \u043E\u043A\u043D\u0430 \u043F\u043E\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043D\u043E","Displays an alert box with a message and an OK button in a pop-up window.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0432\u0441\u043F\u043B\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u043E\u043A\u043D\u043E \u0441\u043E\u043E\u0431\u0448\u0435\u043D\u0438\u044F \u0438 \u043A\u043D\u043E\u043F\u043A\u043E\u0439 \u041E\u041A \u0432 \u043E\u043A\u043D\u0435.","Alert":"\u041F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u0435","Open an alert pop-up box with message: _PARAM1_":"\u041E\u0442\u043A\u0440\u044B\u0442\u044C \u043E\u043A\u043D\u043E \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u044F \u0441\u043E\u043E\u0431\u0448\u0435\u043D\u0438\u0435\u043C: _PARAM1_","Alert message":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u043F\u0440\u0435\u0434\u0443\u043F\u0440\u0435\u0436\u0434\u0435\u043D\u0438\u044F","RTS-like unit selection":"\u0412\u044B\u0431\u043E\u0440 \u044E\u043D\u0438\u0442\u043E\u0432 \u0432 \u0441\u0442\u0438\u043B\u0435 RTS","Allow player to select units by clicking on them or dragging a selection box.":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0443 \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u044B, \u043D\u0430\u0436\u0438\u043C\u0430\u044F \u043D\u0430 \u043D\u0438\u0445 \u0438\u043B\u0438 \u0432\u044B\u0434\u0435\u043B\u044F\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u044C.","Allow player to select units by clicking on them or dragging a selection box":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0443 \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C \u044E\u043D\u0438\u0442\u044B, \u0432\u044B\u0434\u0435\u043B\u044F\u044F \u0438\u0445 \u0449\u0435\u043B\u0447\u043A\u043E\u043C \u043C\u044B\u0448\u0438 \u0438\u043B\u0438 \u043F\u0435\u0440\u0435\u0442\u0430\u0441\u043A\u0438\u0432\u0430\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u0420\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u0438\u0433\u0440\u043E\u043A\u0443 \u0432\u044B\u0431\u0438\u0440\u0430\u0442\u044C _PARAM1_ \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E _PARAM7_ \u043A\u043D\u043E\u043F\u043A\u0438 \u043C\u044B\u0448\u0438 (\u0438\u043B\u0438 \u043A\u0430\u0441\u0430\u043D\u0438\u044F). \u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E _PARAM2_ \u043D\u0430 \u0441\u043B\u043E\u0435: _PARAM3_ \u0441 \u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C Z: _PARAM4_. \u0423\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0439\u0442\u0435 _PARAM5_, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u044E\u043D\u0438\u0442\u044B, \u0438 _PARAM6_, \u0447\u0442\u043E\u0431\u044B \u0443\u0434\u0430\u043B\u0438\u0442\u044C \u044E\u043D\u0438\u0442\u044B","Units":"\u042E\u043D\u0438\u0442\u044B","Object (or object group) that can be Selected":"\u041E\u0431\u044A\u0435\u043A\u0442 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432), \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043C\u043E\u0433\u0443\u0442 \u0431\u044B\u0442\u044C \u0432\u044B\u0431\u0440\u0430\u043D\u044B","Selection box":"\u041E\u0431\u043B\u0430\u0441\u0442\u044C \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Edit shape painter properties to change the appearance of this selection box":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430 \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u0444\u043E\u0440\u043C\u044B, \u0447\u0442\u043E\u0431\u044B \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434 \u044D\u0442\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Layer (of selection box)":"\u0421\u043B\u043E\u0439 (\u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F)","Must be the same layer as the units being selected":"\u0414\u043E\u043B\u0436\u0435\u043D \u0431\u044B\u0442\u044C \u0442\u0435\u043C \u0436\u0435 \u0441\u043B\u043E\u0435\u043C, \u0447\u0442\u043E \u0438 \u0432\u044B\u0431\u0438\u0440\u0430\u0435\u043C\u044B\u0435 \u044E\u043D\u0438\u0442\u044B","Z order (of selection box)":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A Z (\u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F)","Z order of the selection box":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A Z \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Additive select key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u044B\u0431\u043E\u0440\u0430","Hold this key to add units to selection":"\u0423\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0439\u0442\u0435 \u044D\u0442\u0443 \u043A\u043B\u0430\u0432\u0438\u0448\u0443, \u0447\u0442\u043E\u0431\u044B \u0434\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u044E\u043D\u0438\u0442\u043E\u0432 \u0432 \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u0435","Subtractive select key":"\u041A\u043B\u0430\u0432\u0438\u0448\u0430 \u0432\u044B\u0447\u0438\u0442\u0430\u043D\u0438\u044F \u0432\u044B\u0431\u043E\u0440\u0430","Hold this key to remove units from selection":"\u0423\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0439\u0442\u0435 \u044D\u0442\u0443 \u043A\u043B\u0430\u0432\u0438\u0448\u0443, \u0447\u0442\u043E\u0431\u044B \u0443\u0434\u0430\u043B\u0438\u0442\u044C \u044E\u043D\u0438\u0442\u043E\u0432 \u0438\u0437 \u0432\u044B\u0434\u0435\u043B\u0435\u043D\u0438\u044F","Mouse button used to select units":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u044B\u0448\u0438, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0434\u043B\u044F \u0432\u044B\u0431\u043E\u0440\u0430 \u044E\u043D\u0438\u0442\u043E\u0432","Check if the unit is \"Preselected\".":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u044E\u043D\u0438\u0442 \"\u043F\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\".","Is unit \"Preselected\"":"\u042F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u044E\u043D\u0438\u0442 \"\u043F\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \"\u043F\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\"","Check if the unit is \"Selected\".":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u044E\u043D\u0438\u0442 \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\".","Is unit \"Selected\"":"\u042F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043B\u0438 \u044E\u043D\u0438\u0442 \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\"","_PARAM1_ is \"Selected\"":"_PARAM1_ \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\"","Set unit as \"Preselected\".":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044E\u043D\u0438\u0442 \u043A\u0430\u043A \"\u043F\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439\".","Set unit as \"Preselected\"":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044E\u043D\u0438\u0442 \u043A\u0430\u043A \"\u043F\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM1_ \u043A\u0430\u043A \"\u043F\u0440\u0435\u0434\u0432\u0430\u0440\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439\": _PARAM2_","Set unit as \"Selected\".":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044E\u043D\u0438\u0442 \u043A\u0430\u043A \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439\".","Set unit as \"Selected\"":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u044E\u043D\u0438\u0442 \u043A\u0430\u043A \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM1_ \u043A\u0430\u043A \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u041D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0436\u0434\u043E\u043C\u0443 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C\u0443 \u044E\u043D\u0438\u0442\u0443. \u042D\u0442\u043E \u0434\u043E\u043B\u0436\u043D\u043E \u043F\u0440\u043E\u0438\u0437\u043E\u0439\u0442\u0438 \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0438\u0437\u043C\u0435\u043D\u044F\u0435\u0442\u0441\u044F \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044E\u043D\u0438\u0442\u043E\u0432.","Assign a unique ID to each \"Selected\" unit":"\u041D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0436\u0434\u043E\u043C\u0443 \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u043C\u0443\" \u044E\u043D\u0438\u0442\u0443","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u041F\u0440\u0438\u0441\u0432\u043E\u0438\u0442\u044C \u043A\u0430\u0436\u0434\u043E\u043C\u0443 _PARAM1_ \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \"\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u043C\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u041F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E _PARAM1_, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \"\u0432\u044B\u0431\u0440\u0430\u043D\u044B\".","Total number of \"Selected\" units":"\u041E\u0431\u0449\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u0431\u043B\u043E\u043A\u043E\u0432","Unit":"\u0411\u043B\u043E\u043A","Enable control groups using default controls.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0433\u0440\u0443\u043F\u043F\u044B \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u044B\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043E\u0432.","Enable control groups using default controls":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0433\u0440\u0443\u043F\u043F\u044B \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u044B\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043E\u0432","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u041D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C _PARAM1_ \u0433\u0440\u0443\u043F\u043F\u0430\u043C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u044B\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043E\u0432 (Ctrl + \u0447\u0438\u0441\u043B\u043E)","Object (or object group) that will be assigned to a control group":"\u041E\u0431\u044A\u0435\u043A\u0442 (\u0438\u043B\u0438 \u0433\u0440\u0443\u043F\u043F\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432), \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0431\u0443\u0434\u0435\u0442 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","Control group this unit is assigned to.":"\u0413\u0440\u0443\u043F\u043F\u0430 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F, \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u044D\u0442\u043E\u0442 \u0431\u043B\u043E\u043A.","Control group this unit is assigned to":"\u0413\u0440\u0443\u043F\u043F\u0430 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F, \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u044D\u0442\u043E\u0442 \u0431\u043B\u043E\u043A","Check if a unit is assigned to a control group.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u043B\u0438 \u0431\u043B\u043E\u043A \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F.","Check if a unit is assigned to a control group":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u043B\u0438 \u0431\u043B\u043E\u043A \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u043D\u0430\u0437\u043D\u0430\u0447\u0435\u043D \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F _PARAM2_","Control group ID":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0433\u0440\u0443\u043F\u043F\u044B \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","Assign unit to a control group.":"\u041D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0431\u043B\u043E\u043A \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F.","Assign unit to a control group":"\u041D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C \u0431\u043B\u043E\u043A \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","Assign _PARAM1_ to control group _PARAM2_":"\u041D\u0430\u0437\u043D\u0430\u0447\u0438\u0442\u044C _PARAM1_ \u0433\u0440\u0443\u043F\u043F\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F _PARAM2_","Unit ID of a selected unit.":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0433\u043E \u0431\u043B\u043E\u043A\u0430.","Unit ID of a selected unit":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u0431\u043B\u043E\u043A\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0433\u043E \u0431\u043B\u043E\u043A\u0430","Read pixels":"\u0427\u0442\u0435\u043D\u0438\u0435 \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Read the values of pixels on the screen.":"\u0427\u0442\u0435\u043D\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435.","Return the alpha component of the pixel at the specified position.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0430\u043B\u044C\u0444\u0430-\u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0438\u043A\u0441\u0435\u043B\u044F \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Read pixel alpha":"\u041F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u044C \u0430\u043B\u044C\u0444\u0430-\u043A\u0430\u043D\u0430\u043B \u043F\u0438\u043A\u0441\u0435\u043B\u044F","Object recolorizer (experimental)":"\u041F\u0435\u0440\u0435\u043A\u0440\u0430\u0441\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 (\u044D\u043A\u0441\u043F\u0435\u0440\u0438\u043C\u0435\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\u041D\u0435\u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0446\u0432\u0435\u0442\u043E\u0432 \u0441\u043F\u0440\u0430\u0439\u0442\u0430, \u043C\u043E\u0437\u0430\u0438\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430 \u0438\u043B\u0438 \u043F\u0430\u043D\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Define JavaScript classes.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C JavaScript \u043A\u043B\u0430\u0441\u0441\u044B.","Define JavaScript classes":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u044C JavaScript \u043A\u043B\u0430\u0441\u0441\u044B","Independently change the colors of a sprite.":"\u041D\u0435\u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Sprite recolorizer":"\u0420\u0430\u0441\u043A\u0440\u0430\u0441\u043A\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"\u0417\u0430\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u0439 \u0446\u0432\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0434\u0440\u0443\u0433\u0438\u043C. \u041E\u0431\u043B\u0430\u0441\u0442\u044C \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u043E\u0445\u043E\u0436\u0438\u0435 \u0446\u0432\u0435\u0442\u0430 \u0441\u0440\u0430\u0437\u0443.","Recolorize":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 _PARAM0_ \u0441 \u0446\u0432\u0435\u0442\u0430 _PARAM2_ \u043D\u0430 \u0446\u0432\u0435\u0442 _PARAM3_ \u0432 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D\u0435 \u043E\u0442\u0442\u0435\u043D\u043A\u0430: _PARAM4_\xB0 \u043D\u0430\u0441\u044B\u0449\u0435\u043D\u043D\u043E\u0441\u0442\u044C: _PARAM5_% \u0441\u0432\u0435\u0442\u043B\u043E\u0442\u0430: _PARAM6_%","Origin color":"\u0418\u0441\u0445\u043E\u0434\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","Target color":"\u0426\u0435\u043B\u0435\u0432\u043E\u0439 \u0446\u0432\u0435\u0442","Hue scope (from 0\xB0 to 180\xB0)":"\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u043E\u0442\u0442\u0435\u043D\u043A\u0430 (\u043E\u0442 0\xB0 \u0434\u043E 180\xB0)","Saturation scope (in percent)":"\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u043D\u0430\u0441\u044B\u0449\u0435\u043D\u043D\u043E\u0441\u0442\u0438 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445)","Lightness scope (in percent)":"\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u0441\u0432\u0435\u0442\u043B\u043E\u0442\u044B (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445)","Set back the original colors of an object.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0438\u0441\u0445\u043E\u0434\u043D\u044B\u0435 \u0446\u0432\u0435\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Reset color":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0446\u0432\u0435\u0442","Reset the colors of _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u0430 _PARAM0_","Independently change the colors of a tiled sprite.":"\u041D\u0435\u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u0430 \u043C\u043E\u0437\u0430\u0438\u0447\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Tiled sprite recolorizer":"\u041C\u043E\u0437\u0430\u0438\u0447\u043D\u0430\u044F \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u043A\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Independently change the colors of a panel sprite.":"\u041D\u0435\u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E \u0438\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430-\u043F\u0430\u043D\u0435\u043B\u0438.","Panel sprite recolorizer":"\u041F\u0430\u043D\u0435\u043B\u044C\u043D\u0430\u044F \u0440\u0430\u0441\u043A\u0440\u0430\u0441\u043A\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Record":"\u0417\u0430\u043F\u0438\u0441\u044C","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\u0414\u043E\u0431\u0430\u0432\u043B\u044F\u0435\u0442 \u0441\u043E\u0431\u044B\u0442\u0438\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0441\u0438 \u0438\u0433\u0440\u044B, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0438\u0433\u0440\u043E\u043A\u0438 \u043C\u043E\u0433\u0443\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0430\u0442\u044C. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u043D\u0430 \u0440\u0430\u0431\u043E\u0447\u0435\u043C \u0441\u0442\u043E\u043B\u0435 \u0438 \u0432 \u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0435.","Start the recording.":"\u041D\u0430\u0447\u0430\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C.","Start recording":"\u041D\u0430\u0447\u0430\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C","End the recording.":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C.","Stop recording":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C","Stop the recording":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C","Pause recording.":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C.","Pause recording":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C","Resume recording.":"\u0412\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C.","Resume recording":"\u0412\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C \u0432 \u0444\u0430\u0439\u043B\u043E\u0432\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u0435 \u043D\u0430 \u0440\u0430\u0431\u043E\u0447\u0435\u043C \u0441\u0442\u043E\u043B\u0435 \u0438\u043B\u0438 \u0432 \u043F\u0430\u043F\u043A\u0435 \"\u0417\u0430\u0433\u0440\u0443\u0437\u043A\u0438\" \u0434\u043B\u044F \u0432\u0435\u0431-\u0432\u0435\u0440\u0441\u0438\u0438. \u0412\u0441\u0435\u0433\u0434\u0430 \u0437\u0430\u043F\u0440\u0430\u0448\u0438\u0432\u0430\u0442\u044C \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u0438\u0435 \u043D\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u0435 \u0444\u0430\u0439\u043B\u0430.","Save recording":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C","Save recording to _PARAM1_ as _PARAM2_":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u044C \u0432 _PARAM1_ \u043A\u0430\u043A _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u041C\u0435\u0441\u0442\u043E\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0444\u0430\u0439\u043B\u0430, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u043E\u0435 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043F\u0443\u0442\u0438 \u043A \u0444\u0430\u0439\u043B\u043E\u0432\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u0435, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440 FileSystem::DesktopPath() (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u0434\u043B\u044F \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u043D\u0430 \u0440\u0430\u0431\u043E\u0447\u0435\u043C \u0441\u0442\u043E\u043B\u0435)","Name to save file as":"\u0418\u043C\u044F \u0434\u043B\u044F \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0444\u0430\u0439\u043B\u0430","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0440\u0435\u043A\u043E\u0440\u0434\u0435\u0440\u0430: \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u044B\u0439 (\u043D\u0435 \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0435\u0442), \u0437\u0430\u043F\u0438\u0441\u044B\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u043D\u0430 \u043F\u0430\u0443\u0437\u0435.","Get current state":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435","Get the current framerate.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043A\u0430\u0434\u0440\u043E\u0432.","Get frame rate":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043A\u0430\u0434\u0440\u043E\u0432","Set frame rate to _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043A\u0430\u0434\u0440\u043E\u0432 \u043D\u0430 _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043A\u0430\u0434\u0440\u043E\u0432, \u0434\u043E\u043B\u0436\u043D\u0430 \u0431\u044B\u0442\u044C \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0437\u0430\u043F\u0438\u0441\u0438. \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0435 \u043A\u0430\u0434\u0440\u044B \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044B\u0435 \u0432 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430\u0445 \u0438\u0433\u0440\u044B.","Set frame rate":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043A\u0430\u0434\u0440\u043E\u0432","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u0420\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u0443\u0435\u043C\u0430\u044F \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u043A\u0430\u0434\u0440\u043E\u0432 \u0434\u043B\u044F \u0432\u0438\u0434\u0435\u043E: 25, 30, 60, \u0434\u043B\u044F GIF \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 5, 10, 20","Returns the current video bit rate per second.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0438\u0434\u0435\u043E \u0432 \u0431\u0438\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Get video bit rate per second":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0438\u0434\u0435\u043E \u0432 \u0431\u0438\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0438\u0434\u0435\u043E, \u0434\u043E\u043B\u0436\u043D\u043E \u0431\u044B\u0442\u044C \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0437\u0430\u043F\u0438\u0441\u0438. \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 2500000.","Set video bit rate":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0438\u0434\u0435\u043E","Set the video bit rate to _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0438\u0434\u0435\u043E \u043D\u0430 _PARAM1_","video bits per second":"\u0432\u0438\u0434\u0435\u043E \u0431\u0438\u0442\u044B \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0430\u0443\u0434\u0438\u043E \u0432 \u0431\u0438\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 128000, \u0435\u0441\u043B\u0438 \u043D\u0435 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","Set audio bit rate":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0430\u0443\u0434\u0438\u043E","Set the audio bit rate to _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0430\u0443\u0434\u0438\u043E \u043D\u0430 _PARAM1_","audio bits per second":"\u0430\u0443\u0434\u0438\u043E \u0431\u0438\u0442\u044B \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Returns the audio bit rate per second.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0430\u0443\u0434\u0438\u043E \u0432 \u0431\u0438\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Get audio bit rate per second":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0430\u0443\u0434\u0438\u043E \u0432 \u0431\u0438\u0442\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0430, \u0435\u0441\u043B\u0438 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0430 \u043D\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F, \u0431\u0443\u0434\u0435\u0442 \u0432\u044B\u0431\u0440\u0430\u043D \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Set file format":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0430","Set file format to _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0430 \u043D\u0430 _PARAM1_","Recording format":"\u0424\u043E\u0440\u043C\u0430\u0442 \u0437\u0430\u043F\u0438\u0441\u0438","Returns the current video format.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0432\u0438\u0434\u0435\u043E.","Get codec":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043A\u043E\u0434\u0435\u043A","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0432\u0438\u0434\u0435\u043E\u043A\u043E\u0434\u0435\u043A, \u0435\u0441\u043B\u0438 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0439 \u043A\u043E\u0434\u0435\u043A \u043D\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F, \u0431\u0443\u0434\u0435\u0442 \u0432\u044B\u0431\u0440\u0430\u043D \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u043C\u044B\u0439 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Set codec":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u043A\u043E\u0434\u0435\u043A","Set video codec _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u0434\u0435\u043A \u0432\u0438\u0434\u0435\u043E _PARAM1_","codec":"\u043A\u043E\u0434\u0435\u043A","Returns the current video codec.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u0432\u0438\u0434\u0435\u043E \u043A\u043E\u0434\u0435\u043A.","Get video codec":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0432\u0438\u0434\u0435\u043E \u043A\u043E\u0434\u0435\u043A","When an error occurs this method will return what type of error it is.":"\u041A\u043E\u0433\u0434\u0430 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u0442 \u043E\u0448\u0438\u0431\u043A\u0430, \u044D\u0442\u043E\u0442 \u043C\u0435\u0442\u043E\u0434 \u0432\u0435\u0440\u043D\u0435\u0442 \u0442\u0438\u043F \u043E\u0448\u0438\u0431\u043A\u0438.","Error type":"\u0422\u0438\u043F \u043E\u0448\u0438\u0431\u043A\u0438","Check if an error has occurred.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430 \u043B\u0438 \u043E\u0448\u0438\u0431\u043A\u0430.","When an errror has occurred":"\u041A\u043E\u0433\u0434\u0430 \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430 \u043E\u0448\u0438\u0431\u043A\u0430","When an error has occurred":"\u041A\u043E\u0433\u0434\u0430 \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430 \u043E\u0448\u0438\u0431\u043A\u0430","Check if a recording has just been paused.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u043B\u0438 \u0447\u0442\u043E \u0431\u044B\u043B\u0430 \u043F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u0437\u0430\u043F\u0438\u0441\u044C.","When recording has paused":"\u041A\u043E\u0433\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044C \u0431\u044B\u043B\u0430 \u043F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430","Check if a recording has just been resumed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B\u043E \u0432\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u043E \u0437\u0430\u043F\u0438\u0441\u044C.","When recording has resumed":"\u041A\u043E\u0433\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044C \u0431\u044B\u043B\u0430 \u0432\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0430","Check if recording has just started.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u043D\u0430\u0447\u0430\u0442\u0430 \u0437\u0430\u043F\u0438\u0441\u044C.","When recording has started":"\u041A\u043E\u0433\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044C \u043D\u0430\u0447\u0430\u043B\u0430\u0441\u044C","Check if recording has just stopped.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u043A\u043E\u043D\u0447\u0435\u043D\u0430 \u0437\u0430\u043F\u0438\u0441\u044C.","When recording has stopped":"\u041A\u043E\u0433\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044C \u0437\u0430\u043A\u043E\u043D\u0447\u0438\u043B\u0430\u0441\u044C","Check if recording has just been saved.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0430 \u0437\u0430\u043F\u0438\u0441\u044C.","When recording has saved":"\u041A\u043E\u0433\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044C \u0431\u044B\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0430","When recording has been saved":"\u041A\u043E\u0433\u0434\u0430 \u0437\u0430\u043F\u0438\u0441\u044C \u0431\u044B\u043B\u0430 \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0430","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u043E\u0441\u0442\u0443\u043F\u0435\u043D \u043B\u0438 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u043D\u0430 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F. \u0427\u0442\u043E\u0431\u044B \u0438\u0437\u0431\u0435\u0436\u0430\u0442\u044C \u043D\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u043C\u044B\u0445 \u0444\u043E\u0440\u043C\u0430\u0442\u043E\u0432, \u0432\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u043E\u0431\u0449\u0438\u0435 \u0444\u043E\u0440\u043C\u0430\u0442\u044B, \u0442\u0430\u043A\u0438\u0435 \u043A\u0430\u043A MP4 \u0438\u043B\u0438 WebM.","Is format supported on user device":"\u0424\u043E\u0440\u043C\u0430\u0442 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043D\u0430 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Check if _PARAM1_ is available on the users device":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u043E\u0441\u0442\u0443\u043F\u0435\u043D \u043B\u0438 _PARAM1_ \u043D\u0430 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F","Select a common format for the best results":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u043E\u0431\u0449\u0438\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0434\u043B\u044F \u043B\u0443\u0447\u0448\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u043E\u0432","Get the current GIF quality.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u043E GIF.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u043E GIF, \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0437\u0430\u043F\u0438\u0441\u0438. \u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 10.","Set GIF quality":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u043E GIF","Set the GIF quality to _PARAM1_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u043E GIF \u043D\u0430 _PARAM1_","Quality":"\u041A\u0430\u0447\u0435\u0441\u0442\u0432\u043E","Returns whether or not dithering is enabled for GIFs.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442, \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043E \u043B\u0438 \u0434\u0438\u0437\u0435\u0440\u0438\u043D\u0433 \u0434\u043B\u044F GIF.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0434\u0438\u0437\u0435\u0440\u0438\u043D\u0433 \u0432 GIF, \u043D\u0435\u043E\u0431\u0445\u043E\u0434\u0438\u043C\u043E \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u0437\u0430\u043F\u0438\u0441\u0438. \u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E \u043B\u043E\u0436\u044C.","Set GIF Dithering":"\u041D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0434\u0438\u0437\u0435\u0440\u0438\u043D\u0433 GIF","Enable dithering _PARAM1_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0434\u0438\u0437\u0435\u0440\u0438\u043D\u0433 _PARAM1_","Dithering":"\u0414\u0438\u0437\u0435\u0440\u0438\u043D\u0433","Rectangular movement":"\u041F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435","Move objects in a rectangular pattern.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u043C \u0443\u0437\u043E\u0440\u0435.","Distance from an object to the closest edge of a second object.":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0434\u043E \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u0433\u043E \u043A\u0440\u0430\u044F \u0432\u0442\u043E\u0440\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Distance from an object to the closest edge of a second object":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0434\u043E \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u0433\u043E \u043A\u0440\u0430\u044F \u0432\u0442\u043E\u0440\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 _PARAM1_ \u0434\u043E \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u0433\u043E \u043A\u0440\u0430\u044F _PARAM2_","Moving object":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u0435 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435, \u0447\u0442\u043E\u0431\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u043A\u0440\u0430\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0417\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0435 \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0438\u043B\u0438 \u043A\u0430\u0436\u0434\u044B\u0439 \u0440\u0430\u0437, \u043A\u043E\u0433\u0434\u0430 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442.","Update rectangular movement to follow the border of an object":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u0435 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435, \u0447\u0442\u043E\u0431\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u043A\u0440\u0430\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 _PARAM1_ \u0434\u043B\u044F \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u0437\u0430 \u043A\u0440\u0430\u0435\u043C _PARAM3_. \u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430 \u043A\u0440\u0430\u044E: _PARAM4_","Rectangle Movement (required)":"\u041F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 (\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E)","Position on border":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0433\u0440\u0430\u043D\u0438","Move to the nearest corner of the center object.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C\u0441\u044F \u043A \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u043C\u0443 \u0443\u0433\u043B\u0443 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Move to the nearest corner of the center object":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C\u0441\u044F \u043A \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u043C\u0443 \u0443\u0433\u043B\u0443 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C _PARAM1_ \u043A \u0431\u043B\u0438\u0436\u0430\u0439\u0448\u0435\u043C\u0443 \u0443\u0433\u043B\u0443 _PARAM3_","Dimension":"\u0420\u0430\u0437\u043C\u0435\u0440","Clockwise":"\u041F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435","Horizontal edge duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F","Vertical edge duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F","Initial position":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435","Teleport the object to a corner of the movement rectangle.":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0443\u0433\u043E\u043B \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Teleport at a corner":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432 \u0443\u0433\u043E\u043B","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 _PARAM0_ \u0432 _PARAM2_ \u0446\u0438\u043A\u043B\u0430 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u0440\u0430\u043C\u043A\u0438","Corner":"\u0423\u0433\u043E\u043B","Return the perimeter of the movement rectangle.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0435\u0440\u0438\u043C\u0435\u0442\u0440 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Perimeter":"\u041F\u0435\u0440\u0438\u043C\u0435\u0442\u0440","Return the time the object takes to go through the whole rectangle (in seconds).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u043E \u0432\u0441\u0435\u043C\u0443 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0443 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the time the object takes to go through a horizontal edge (in seconds).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u0440\u0435\u0431\u0440\u0443 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the time the object takes to go through a vertical edge (in seconds).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u0440\u0435\u0431\u0440\u0443 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the rectangle width.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430.","Return the rectangle height.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430.","Return the left bound of the movement.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Return the top bound of the movement.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Return the right bound of the movement.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Return the bottom bound of the movement.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the left bound of the rectangular movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change the top bound of the rectangular movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change the right bound of the rectangular movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043F\u0440\u044F\u043C\u043E\u043B\u0438\u043D\u0435\u0439\u043D\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change the bottom bound of the rectangular movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043F\u0440\u044F\u043C\u043E\u043B\u0438\u043D\u0435\u0439\u043D\u043E\u0433\u043E \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0440\u0435\u043C\u044F, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0437\u0430\u043D\u0438\u043C\u0430\u0435\u0442 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0440\u0435\u043C\u044F, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 _PARAM0_ \u0437\u0430\u043D\u0438\u043C\u0430\u0435\u0442 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F \u043D\u0430 _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0440\u0435\u043C\u044F, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0437\u0430\u043D\u0438\u043C\u0430\u0435\u0442 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0432\u0440\u0435\u043C\u044F, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 _PARAM0_ \u0437\u0430\u043D\u0438\u043C\u0430\u0435\u0442 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0436\u0434\u0435\u043D\u0438\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044F \u043D\u0430 _PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435 \u0438\u043B\u0438 \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438.","Use clockwise direction for _PARAM0_: _PARAM2_":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the easing function of the movement.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0444\u0443\u043D\u043A\u0446\u0438\u044E \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F.","Change the easing of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435 _PARAM0_ \u043D\u0430 _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0438\u043B\u0438 \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438.","Toggle direction":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435","Toogle the direction of _PARAM0_":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 _PARAM0_","Check if the object is moving clockwise.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435.","Is moving clockwise":"\u0414\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435","_PARAM0_ is moving clockwise":"_PARAM0_ \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435","Check if the object is moving to the left.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u043B\u0435\u0432\u043E.","Is moving left":"\u0414\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043B\u0435\u0432\u043E","_PARAM0_ is moving to the left":"_PARAM0_ \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043B\u0435\u0432\u043E","Check if the object is moving up.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0432\u0435\u0440\u0445.","Is moving up":"\u0414\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u0432\u0435\u0440\u0445","_PARAM0_ is moving up":"_PARAM0_ \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u0432\u0435\u0440\u0445","Object is moving to the right.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E.","Is moving right":"\u0414\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E","_PARAM0_ is moving to the right":"_PARAM0_ \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E","Check if the object is moving down.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u043D\u0438\u0437.","Is moving down":"\u0414\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043D\u0438\u0437","_PARAM0_ is moving down":"_PARAM0_ \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u0432\u043D\u0438\u0437","Object is on the left side of the rectangle.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0441\u043B\u0435\u0432\u0430 \u043E\u0442 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430.","Is on left":"\u041D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0441\u043B\u0435\u0432\u0430","_PARAM0_ is on the left side":"_PARAM0_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0441\u043B\u0435\u0432\u0430","Object is on the top side of the rectangle.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430.","Is on top":"\u041D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0441\u0432\u0435\u0440\u0445\u0443","_PARAM0_ is on the top side":"_PARAM0_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435","Object is on the right side of the rectangle.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u043F\u0440\u0430\u0432\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430.","Is on right":"\u0421\u043F\u0440\u0430\u0432\u0430","_PARAM0_ is on the right side":"_PARAM0_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u043F\u0440\u0430\u0432\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435","Object is on the bottom side of the rectangle.":"\u041E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u043D\u0438\u0436\u043D\u0435\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0438\u043A\u0430.","Is on bottom":"\u0421\u043D\u0438\u0437\u0443","_PARAM0_ is on the bottom side":"_PARAM0_ \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043D\u0430 \u043D\u0438\u0436\u043D\u0435\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435","Return the duration between the top-left vertex and the top-right one.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043C\u0435\u0436\u0434\u0443 \u0432\u0435\u0440\u0445\u043D\u0438\u043C \u043B\u0435\u0432\u044B\u043C \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439 \u0438 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u043F\u0440\u0430\u0432\u043E\u0439.","Duration to top right":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u0432\u0435\u0440\u0445\u043D\u0435\u0433\u043E \u043F\u0440\u0430\u0432\u043E\u0433\u043E","Return the duration between the top-left vertex and the bottom-right one.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043C\u0435\u0436\u0434\u0443 \u0432\u0435\u0440\u0445\u043D\u0438\u043C \u043B\u0435\u0432\u044B\u043C \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439 \u0438 \u043D\u0438\u0436\u043D\u0435\u0439 \u043F\u0440\u0430\u0432\u043E\u0439.","Duration to bottom right":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043D\u0438\u0436\u043D\u0435\u0433\u043E \u043F\u0440\u0430\u0432\u043E\u0433\u043E","Return the duration between the top-left vertex and the bottom-left one.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043C\u0435\u0436\u0434\u0443 \u0432\u0435\u0440\u0445\u043D\u0438\u043C \u043B\u0435\u0432\u044B\u043C \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439 \u0438 \u043D\u0438\u0436\u043D\u0435\u0439 \u043B\u0435\u0432\u043E\u0439.","Duration to bottom left":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E \u043D\u0438\u0436\u043D\u0435\u0433\u043E \u043B\u0435\u0432\u043E\u0433\u043E","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043F\u0440\u043E\u0439\u0434\u0435\u043D\u043D\u044B\u043C \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435\u043C \u043E\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0439 \u0432\u0435\u0440\u0448\u0438\u043D\u044B \u0438 \u0434\u043B\u0438\u043D\u043E\u0439 \u043A\u0440\u043E\u043C\u043A\u0438 (\u043C\u0435\u0436\u0434\u0443 0 \u0438 1).","Progress on edge":"\u041F\u0440\u043E\u0433\u0440\u0435\u0441\u0441 \u043D\u0430 \u043A\u0440\u043E\u043C\u043A\u0435","Return the X position of the current edge origin.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E X \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u0430 \u043A\u0440\u043E\u043C\u043A\u0438.","Edge origin X":"\u0418\u0441\u0442\u043E\u0447\u043D\u0438\u043A \u043A\u0440\u043E\u043C\u043A\u0438 X","Return the Y position of the current edge origin.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E Y \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u0438\u0441\u0442\u043E\u0447\u043D\u0438\u043A\u0430 \u043A\u0440\u043E\u043C\u043A\u0438.","Edge origin Y":"\u0418\u0441\u0442\u043E\u0447\u043D\u0438\u043A \u043A\u0440\u043E\u043C\u043A\u0438 Y","Return the X position of the current edge target.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E X \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0446\u0435\u043B\u0435\u0432\u043E\u0439 \u043A\u0440\u043E\u043C\u043A\u0438.","Edge target X":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043A\u0440\u043E\u043C\u043A\u0430 X","Return the Y position of the current edge target.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E Y \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0446\u0435\u043B\u0435\u0432\u043E\u0439 \u043A\u0440\u043E\u043C\u043A\u0438.","Edge target Y":"\u0426\u0435\u043B\u0435\u0432\u0430\u044F \u043A\u0440\u043E\u043C\u043A\u0430 Y","Return the time from the top-left vertex.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u043E\u0442 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u043B\u0435\u0432\u043E\u0439 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439.","Current time":"\u0422\u0435\u043A\u0443\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F","Return the covered length from the top-left vertex or the bottom-right one.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u043E\u043A\u0440\u044B\u0442\u0443\u044E \u0434\u043B\u0438\u043D\u0443 \u043E\u0442 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u043B\u0435\u0432\u043E\u0439 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439 \u0438\u043B\u0438 \u043D\u0438\u0436\u043D\u0435\u0439 \u043F\u0440\u0430\u0432\u043E\u0439.","Half Current length":"\u041F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0434\u043B\u0438\u043D\u044B","Return the displacement on the X axis from the top-left vertex.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X \u043E\u0442 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u043B\u0435\u0432\u043E\u0439 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439.","Return the displacement on the Y axis from the top-left vertex.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y \u043E\u0442 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u043B\u0435\u0432\u043E\u0439 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u0439.","Rectangular flood fill":"\u041F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0435 \u0437\u0430\u043B\u0438\u0432\u0430\u043D\u0438\u0435","Create objects as a grid to cover a rectangular area or an other object.":"\u0421\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u0432 \u0432\u0438\u0434\u0435 \u0441\u0435\u0442\u043A\u0438 \u0434\u043B\u044F \u043F\u043E\u043A\u0440\u044B\u0442\u0438\u044F \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0438\u043B\u0438 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Create fill objects that cover the rectangular area of target objects.":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B-\u0437\u0430\u043B\u0438\u0432\u043A\u0438, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u043F\u043E\u043A\u0440\u043E\u044E\u0442 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0443\u044E \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0446\u0435\u043B\u0435\u0432\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Create objects to flood fill other objects":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0434\u043B\u044F \u0437\u0430\u043B\u0438\u0432\u043A\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C _PARAM2_ \u0434\u043B\u044F \u043F\u043E\u043A\u0440\u044B\u0442\u0438\u044F _PARAM1_ \u0441 _PARAM3_ \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u043C\u0438 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u043E\u043B\u0431\u0446\u0430\u043C\u0438 \u0438 _PARAM4_ \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u043C\u0438 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u0440\u043E\u043A\u0430\u043C\u0438 \u043D\u0430 \u0441\u043B\u043E\u0435: _PARAM5_ \u043D\u0430 Z-\u043F\u043E\u0440\u044F\u0434\u043A\u0435: _PARAM6_","Rectangular area that will be covered by fill objects":"\u041F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0430\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u043A\u043E\u0442\u043E\u0440\u0443\u044E \u043F\u043E\u043A\u0440\u043E\u044E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u044B-\u0437\u0430\u043B\u0438\u0432\u043A\u0438","Fill object":"\u041E\u0431\u044A\u0435\u043A\u0442-\u0437\u0430\u043B\u0438\u0432\u043A\u0430","Object that is created to cover the rectangular area of target objects":"\u041E\u0431\u044A\u0435\u043A\u0442, \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0439 \u0434\u043B\u044F \u043F\u043E\u043A\u0440\u044B\u0442\u0438\u044F \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0446\u0435\u043B\u0435\u0432\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Space between columns (pixels)":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u043E\u043B\u0431\u0446\u0430\u043C\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Space between rows (pixels)":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u0440\u043E\u043A\u0430\u043C\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Z order":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A Z","Create multiple copies of an object.":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u043A\u043E\u043F\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Create objects to flood fill a rectanglular area":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0434\u043B\u044F \u0437\u0430\u043B\u0438\u0432\u043A\u0438 \u043F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C _PARAM2_ \u0441\u0442\u043E\u043B\u0431\u0446\u043E\u0432 \u0438 _PARAM3_ \u0441\u0442\u0440\u043E\u043A _PARAM1_ \u0441 \u0432\u0435\u0440\u0445\u043D\u0438\u043C \u043B\u0435\u0432\u044B\u043C \u0443\u0433\u043B\u043E\u043C \u0432 _PARAM4_; _PARAM5_ \u0438 _PARAM6_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u043E\u043B\u0431\u0446\u0430\u043C\u0438 \u0438 _PARAM7_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u0440\u043E\u043A\u0430\u043C\u0438 \u043D\u0430 \u0441\u043B\u043E\u0435: _PARAM8_ \u043D\u0430 Z-\u043F\u043E\u0440\u044F\u0434\u043A\u0435: _PARAM9_","Number of columns (default: 1)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0442\u043E\u043B\u0431\u0446\u043E\u0432 (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 1)","Number of rows (default: 1)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0442\u0440\u043E\u043A (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 1)","Top-left starting position (X) (default: 0)":"\u0412\u0435\u0440\u0445\u043D\u0438\u0439 \u043B\u0435\u0432\u044B\u0439 \u0443\u0433\u043B\u043E\u0432\u043E\u0439 \u044D\u043B\u0435\u043C\u0435\u043D\u0442 (X) (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Top-left starting position (Y) (default: 0)":"\u0412\u0435\u0440\u0445\u043D\u0438\u0439 \u043B\u0435\u0432\u044B\u0439 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u044B\u0439 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 (Y) (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Amount of space between columns (default: 0)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0430 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u043E\u043B\u0431\u0446\u0430\u043C\u0438 (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Amount of space between rows (default: 0)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u0430 \u043C\u0435\u0436\u0434\u0443 \u0441\u0442\u0440\u043E\u043A\u0430\u043C\u0438 (\u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Regular Expressions":"\u0420\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u044B\u0435 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F","Functions for using regular expressions to manipulate strings.":"\u0424\u0443\u043D\u043A\u0446\u0438\u0438 \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u044B\u0445 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0439 \u0434\u043B\u044F \u043C\u0430\u043D\u0438\u043F\u0443\u043B\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u0442\u0440\u043E\u043A\u0430\u043C\u0438.","Checks if a string matches a regex pattern.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u0441\u043E\u0432\u043F\u0430\u0434\u0430\u0435\u0442 \u043B\u0438 \u0441\u0442\u0440\u043E\u043A\u0430 \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C regex.","String matches regex pattern":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 regex","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u043E\u0431\u0440\u0430\u0437\u0446\u0443 _PARAM1_ (\u0444\u043B\u0430\u0433\u0438: _PARAM2_)","The pattern to check for":"\u041E\u0431\u0440\u0430\u0437\u0435\u0446 \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438","RegEx flags":"\u0424\u043B\u0430\u0433\u0438 RegEx","The string to check for a pattern":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043D\u0430 \u043E\u0431\u0440\u0430\u0437\u0435\u0446","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u0420\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 \u043D\u0430 \u043A\u0430\u0436\u0434\u0443\u044E \u0447\u0430\u0441\u0442\u044C, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 regex, \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u0435\u0442 \u043A\u0430\u0436\u0434\u0443\u044E \u0447\u0430\u0441\u0442\u044C \u0432 \u043C\u0430\u0441\u0441\u0438\u0432.","Split a string into an array":"\u0420\u0430\u0437\u0431\u0438\u0432\u0430\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 \u043D\u0430 \u043C\u0430\u0441\u0441\u0438\u0432","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u0420\u0430\u0437\u0434\u0435\u043B\u044F\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 _PARAM3_ \u043D\u0430 \u043C\u0430\u0441\u0441\u0438\u0432 _PARAM4_ \u043F\u043E \u043E\u0431\u0440\u0430\u0437\u0446\u0443 _PARAM1_ (\u0444\u043B\u0430\u0433\u0438: _PARAM2_)","The pattern to split by":"\u041E\u0431\u0440\u0430\u0437\u0435\u0446 \u0434\u043B\u044F \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F","The string to split by the pattern":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0440\u0430\u0437\u0434\u0435\u043B\u0435\u043D\u0438\u044F \u043F\u043E \u043E\u0431\u0440\u0430\u0437\u0446\u0443","The name of the variable to store the result in":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0434\u043B\u044F \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u0438\u044F \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0430","Builds an array containing all matches for a regex pattern.":"\u0421\u043E\u0437\u0434\u0430\u0435\u0442 \u043C\u0430\u0441\u0441\u0438\u0432, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0432\u0441\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441 \u043E\u0431\u0440\u0430\u0437\u0446\u043E\u043C regex.","Find all matches for a regex pattern":"\u041D\u0430\u0445\u043E\u0434\u0438\u0442 \u0432\u0441\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441 \u043E\u0431\u0440\u0430\u0437\u0446\u043E\u043C regex","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u0425\u0440\u0430\u043D\u0438\u0442\u0435 \u0432\u0441\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F _PARAM3_ \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C _PARAM1_ \u0432 _PARAM4_ (\u0444\u043B\u0430\u0433\u0438: _PARAM2_)","Pattern":"\u0428\u0430\u0431\u043B\u043E\u043D","String":"\u0421\u0442\u0440\u043E\u043A\u0430","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u0421\u043E\u0437\u0434\u0430\u0435\u0442 \u043C\u0430\u0441\u0441\u0438\u0432, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u043F\u0435\u0440\u0432\u043E\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u0435 \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F, \u0430 \u0437\u0430\u0442\u0435\u043C \u0433\u0440\u0443\u043F\u043F\u044B \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F.","Find first match with groups for a regex pattern":"\u041D\u0430\u0439\u0434\u0438\u0442\u0435 \u043F\u0435\u0440\u0432\u043E\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u0435 \u0441 \u0433\u0440\u0443\u043F\u043F\u0430\u043C\u0438 \u0434\u043B\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u043F\u0435\u0440\u0432\u043E\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u0435 \u0438 \u0433\u0440\u0443\u043F\u043F\u044B _PARAM3_ \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C _PARAM1_ \u0432 _PARAM4_ (\u0444\u043B\u0430\u0433\u0438: _PARAM2_)","Flags":"\u0424\u043B\u0430\u0433\u0438","Variable name":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u0421\u043E\u0437\u0434\u0430\u0435\u0442 \u043C\u0430\u0441\u0441\u0438\u0432, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u043C\u0430\u0441\u0441\u0438\u0432 \u0441 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u0435\u043C, \u0430 \u0437\u0430\u0442\u0435\u043C \u0435\u0433\u043E \u0433\u0440\u0443\u043F\u043F\u044B \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F.","Find all matches with their groups for a regex pattern":"\u041D\u0430\u0439\u0434\u0438\u0442\u0435 \u0432\u0441\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0441 \u0438\u0445 \u0433\u0440\u0443\u043F\u043F\u0430\u043C\u0438 \u0434\u043B\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0432\u0441\u0435 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0438 \u0433\u0440\u0443\u043F\u043F\u044B _PARAM3_ \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C _PARAM1_ \u0432 _PARAM4_ (\u0444\u043B\u0430\u0433\u0438: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"\u0417\u0430\u043C\u0435\u043D\u044F\u0435\u0442 \u0447\u0430\u0441\u0442\u044C \u0441\u0442\u0440\u043E\u043A\u0438, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u0441\u043E\u0432\u043F\u0430\u0434\u0430\u0435\u0442 \u0441 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F, \u043D\u0430 \u0434\u0440\u0443\u0433\u0443\u044E \u0441\u0442\u0440\u043E\u043A\u0443.","Replace pattern matches with a string":"\u0417\u0430\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u0435 \u0448\u0430\u0431\u043B\u043E\u043D\u0430 \u0441\u0442\u0440\u043E\u043A\u043E\u0439","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u0412\u044B\u043F\u043E\u043B\u043D\u0438\u0442\u0435 _PARAM1_ \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u044B\u043C _PARAM2_ \u0434\u043B\u044F \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0432 _PARAM3_, \u0438 \u0441\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u0432 _PARAM4_","The string to search for pattern matches in":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u043F\u043E\u0438\u0441\u043A\u0430 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u0439 \u0448\u0430\u0431\u043B\u043E\u043D\u0430","The string to replace the matching patterns with":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0437\u0430\u043C\u0435\u043D\u044B \u0441\u043E\u0432\u043F\u0430\u0434\u0430\u044E\u0449\u0438\u0445 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u0432","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u041D\u0430\u0445\u043E\u0434\u0438\u0442 \u0448\u0430\u0431\u043B\u043E\u043D \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0432 \u0441\u0442\u0440\u043E\u043A\u0435 \u0438 \u0432\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0438\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u0441\u043E\u0432\u043F\u0430\u0434\u0435\u043D\u0438\u044F \u0438\u043B\u0438 -1, \u0435\u0441\u043B\u0438 \u043E\u043D \u043D\u0435 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u0448\u0430\u0431\u043B\u043E\u043D\u0443.","Find a pattern":"\u041D\u0430\u0439\u0442\u0438 \u0448\u0430\u0431\u043B\u043E\u043D","Sprite Snapshot":"\u0421\u043D\u0438\u043C\u043E\u043A \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442, \u0441\u043B\u043E\u0439, \u0441\u0446\u0435\u043D\u0443 \u0438\u043B\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441\u0446\u0435\u043D\u044B \u0438 \u043F\u043E\u043C\u0435\u0449\u0430\u0435\u0442 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0432 \u0441\u043F\u0440\u0430\u0439\u0442.","Renders an object and puts the rendered image into a sprite object.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u0438 \u043F\u043E\u043C\u0435\u0449\u0430\u0435\u0442 \u043E\u0442\u0440\u0435\u043D\u0434\u0435\u0440\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0432 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render an object into a sprite":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0432 \u0441\u043F\u0440\u0430\u0439\u0442","Render _PARAM1_ into sprite _PARAM2_":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM1_ \u0432 \u0441\u043F\u0440\u0430\u0439\u0442 _PARAM2_","The object to render":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043B\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","The sprite to render to":"\u0421\u043F\u0440\u0430\u0439\u0442 \u0434\u043B\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","Renders a layer and puts the rendered image into a sprite object.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u0441\u043B\u043E\u0439 \u0438 \u043F\u043E\u043C\u0435\u0449\u0430\u0435\u0442 \u043E\u0442\u0440\u0435\u043D\u0434\u0435\u0440\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0432 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render a layer into a sprite":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u043B\u043E\u0439 \u0432 \u0441\u043F\u0440\u0430\u0439\u0442","Render layer _PARAM1_ into sprite _PARAM2_":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u043B\u043E\u0439 _PARAM1_ \u0432 \u0441\u043F\u0440\u0430\u0439\u0442 _PARAM2_","The layer to render":"\u0421\u043B\u043E\u0439 \u0434\u043B\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","Renders a scene and puts the rendered image into a sprite object.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u0441\u0446\u0435\u043D\u0443 \u0438 \u043F\u043E\u043C\u0435\u0449\u0430\u0435\u0442 \u043E\u0442\u0440\u0435\u043D\u0434\u0435\u0440\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0432 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render a scene into a sprite":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0441\u0446\u0435\u043D\u0443 \u0432 \u0441\u043F\u0440\u0430\u0439\u0442","Render the current scene into sprite _PARAM1_":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u0446\u0435\u043D\u0443 \u0432 \u0441\u043F\u0440\u0430\u0439\u0442 _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u0443\u044E \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441\u0446\u0435\u043D\u044B \u0438 \u043F\u043E\u043C\u0435\u0449\u0430\u0435\u0442 \u043E\u0442\u0440\u0435\u043D\u0434\u0435\u0440\u0435\u043D\u043D\u043E\u0435 \u0438\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0435 \u0432 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render an area of a scene into a sprite":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441\u0446\u0435\u043D\u044B \u043D\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0435","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u0412\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u0446\u0435\u043D\u044B \u043D\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0435: _PARAM1_, \u043E\u0442 OriginX: _PARAM2_, OriginY: _PARAM3_, \u0441 \u0448\u0438\u0440\u0438\u043D\u043E\u0439: _PARAM4_, \u0432\u044B\u0441\u043E\u0442\u043E\u0439: _PARAM5_","Origin X position of the render area":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F X \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","Origin Y Position of the render area":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","Width of the are to render":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0434\u043B\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","Height of the area to render":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0434\u043B\u044F \u0432\u0438\u0437\u0443\u0430\u043B\u0438\u0437\u0430\u0446\u0438\u0438","Repeat every X seconds":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0435 $seconds$ \u0441\u0435\u043A\u0443\u043D\u0434","Trigger an event every X seconds.":"\u0417\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u044C \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u043A\u0430\u0436\u0434\u044B\u0435 $seconds$ \u0441\u0435\u043A\u0443\u043D\u0434.","Triggers every X seconds.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u043A\u0430\u0436\u0434\u044B\u0435 X \u0441\u0435\u043A\u0443\u043D\u0434.","Repeat with a scene timer":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0441\u0446\u0435\u043D\u044B","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_","Timer name used to loop":"\u0418\u043C\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u043E\u0433\u043E \u0434\u043B\u044F \u0446\u0438\u043A\u043B\u0430","Duration in seconds between each repetition":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u043C\u0435\u0436\u0434\u0443 \u043A\u0430\u0436\u0434\u044B\u043C \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0435\u043C","the number of times the timer has repeated.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0440\u0430\u0437, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0442\u0430\u0439\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0438\u043B\u0441\u044F.","Repetition number of a scene timer":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0441\u0446\u0435\u043D\u044B","Repetition number of timer _PARAM1_":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM1_","Triggers every X seconds X amount of times.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u043A\u0430\u0436\u0434\u044B\u0435 X \u0441\u0435\u043A\u0443\u043D\u0434 _PARAM3_ \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0440\u0430\u0437.","Repeat with a scene timer X times":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0441\u0446\u0435\u043D\u044B X \u0440\u0430\u0437","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0435 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 _PARAM3_ \u0440\u0430\u0437, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_","The limit of loops":"\u041F\u0440\u0435\u0434\u0435\u043B \u0446\u0438\u043A\u043B\u043E\u0432","Maximum nuber of repetition (-1 to repeat forever).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 (-1 \u0434\u043B\u044F \u0431\u0435\u0441\u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F).","Reset repetition count of a scene timer.":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0441\u0446\u0435\u043D\u044B.","Reset repetition count of a scene timer":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0441\u0446\u0435\u043D\u044B","Reset repetition count for timer _PARAM1_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u0434\u043B\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM1_","Allows to repeat an object timer every X seconds.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u0442\u0430\u0439\u043C\u0435\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043A\u0430\u0436\u0434\u044B\u0435 X \u0441\u0435\u043A\u0443\u043D\u0434.","The name of the timer to repeat":"\u0418\u043C\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0434\u043B\u044F \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F","The time between each trigger (in seconds)":"\u0412\u0440\u0435\u043C\u044F \u043C\u0435\u0436\u0434\u0443 \u043A\u0430\u0436\u0434\u044B\u043C \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u043E\u043C (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","How many times should the timer trigger? -1 for forever.":"\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0440\u0430\u0437 \u0434\u043E\u043B\u0436\u0435\u043D \u0441\u0440\u0430\u0431\u043E\u0442\u0430\u0442\u044C \u0442\u0430\u0439\u043C\u0435\u0440? -1 \u0434\u043B\u044F \u043F\u043E\u0441\u0442\u043E\u044F\u043D\u043D\u043E\u0433\u043E \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u043D\u0438\u044F.","An internal counter":"\u0412\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0441\u0447\u0435\u0442\u0447\u0438\u043A","Repeat with an object timer":"\u041F\u043E\u0432\u0442\u043E\u0440 \u0441 \u0442\u0430\u0439\u043C\u0435\u0440\u043E\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0435 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_","Repetition number of an object timer":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Repetition number of timer _PARAM2_":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_","Repeat with an object timer X times":"\u041F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u044C \u0441 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0442\u0430\u0439\u043C\u0435\u0440 X \u0440\u0430\u0437","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0435 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434 _PARAM4_ \u0440\u0430\u0437, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM2_ \u0438\u0437 _PARAM0_","Reset repetition count of an object timer.":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0442\u0430\u0439\u043C\u0435\u0440\u0430.","Reset repetition count of an object timer":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0442\u0430\u0439\u043C\u0435\u0440\u0430","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u0438\u0439 \u0434\u043B\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_ \u0438\u0437 _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442 \u043A\u0430\u0436\u0434\u044B\u0435 X \u0441\u0435\u043A\u0443\u043D\u0434, \u0433\u0434\u0435 X \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D \u0432 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430\u0445 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F.","Repeat every X seconds (deprecated)":"\u041F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u044C \u043A\u0430\u0436\u0434\u044B\u0435 X \u0441\u0435\u043A\u0443\u043D\u0434 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u041F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0438\u0437 _PARAM0_ \u0441\u0440\u0430\u0431\u043E\u0442\u0430\u043B","Pauses a recurring timer.":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440.","Pause a recurring timer (deprecated)":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Pause recurring timer _PARAM1_ of _PARAM0_":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0438\u0437 _PARAM0_","Resumes a paused recurring timer.":"\u0412\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044B\u0439 \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440.","Resume a recurring timer (deprecated)":"\u0412\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Resume recurring timer _PARAM1_ of _PARAM0_":"\u0412\u043E\u0437\u043E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0438\u0437 _PARAM0_","Allows to trigger the recurring timer X times again.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0441\u043D\u043E\u0432\u0430 \u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 X \u0440\u0430\u0437.","Reset the limit (deprecated)":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u043F\u0440\u0435\u0434\u0435\u043B (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0439)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0441\u043D\u043E\u0432\u0430 \u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u044F\u044E\u0449\u0438\u0439\u0441\u044F \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0438\u0437 _PARAM0_ X \u0440\u0430\u0437.","Rolling counter":"\u0411\u0435\u0433\u0443\u0449\u0438\u0439 \u0441\u0447\u0435\u0442\u0447\u0438\u043A","Smoothly change a counter value in a text object.":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0435.","Smoothly changes a counter value in a text object.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0438\u0437\u043C\u0435\u043D\u044F\u0435\u0442 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0435.","Prefix":"\u041F\u0440\u0435\u0444\u0438\u043A\u0441","Suffix":"\u0421\u0443\u0444\u0444\u0438\u043A\u0441","Animation duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Increment":"\u041F\u0440\u0438\u0440\u043E\u0441\u0442","the value of the counter.":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430.","Counter value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430","the counter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430","Directly display the counter value without playing the animation.":"\u041F\u0440\u044F\u043C\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430 \u0431\u0435\u0437 \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u043D\u0438\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438.","Jump to the counter animation end":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u043A \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044E \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430","Jump to the counter animation end of _PARAM0_":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u043A \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044E \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0441\u0447\u0435\u0442\u0447\u0438\u043A\u0430 _PARAM0_","Room-based camera movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u043D\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u0430\u0445","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u043A\u043E\u043C\u043D\u0430\u0442\u044B, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0441\u043E\u0434\u0435\u0440\u0436\u0438\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0440\u0438\u0433\u0433\u0435\u0440 (\u043E\u0431\u044B\u0447\u043D\u043E \u0438\u0433\u0440\u043E\u043A\u0430).","Move and zoom camera to the room object that contains the trigger object (player)":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442 \u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u0443\u0435\u0442 \u043A\u0430\u043C\u0435\u0440\u0443 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u043A\u043E\u043C\u043D\u0430\u0442\u044B, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0435\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442-\u0442\u0440\u0438\u0433\u0433\u0435\u0440 (\u0438\u0433\u0440\u043E\u043A\u0430)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443 \u043A\u043E\u043C\u043D\u0430\u0442\u044B _PARAM1_, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0435\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 _PARAM2_ (\u0421\u043B\u043E\u0439: _PARAM3_, \u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0440\u0442\u044B\u0432\u0430\u043D\u0438\u044F: _PARAM4_, \u041C\u0430\u043A\u0441. \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435: _PARAM5_, \u041C\u0438\u043D. \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435: _PARAM6_, \u0413\u0440\u0430\u043D\u0438\u0446\u0430 \u0431\u0443\u0444\u0435\u0440\u0430: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B \u043A\u043E\u043C\u043D\u0430\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u0431\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u0435\u0439, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0434\u043E\u043B\u0436\u043D\u0430 \u0432\u0438\u0434\u0435\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0430.","Trigger object (player)":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 (\u0438\u0433\u0440\u043E\u043A)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u041A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 \u043A\u0430\u0441\u0430\u0435\u0442\u0441\u044F \u043D\u043E\u0432\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043A\u043E\u043C\u043D\u0430\u0442\u044B, \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u0441\u044F \u0432 \u043D\u043E\u0432\u0443\u044E \u043A\u043E\u043C\u043D\u0430\u0442\u0443","Lerp speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0440\u0442\u044B\u0432\u0430\u043D\u0438\u044F","Range: 0 to 1":"\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1","Maximum zoom":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435","Minimum zoom":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0443\u0432\u0435\u043B\u0438\u0447\u0435\u043D\u0438\u0435","Outside buffer (pixels)":"\u0412\u043D\u0435\u0448\u043D\u0438\u0439 \u0431\u0443\u0444\u0435\u0440 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Minimum extra space displayed around each side the room":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0434\u043E\u043F\u043E\u043B\u043D\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u043E \u0432\u043E\u043A\u0440\u0443\u0433 \u043A\u0430\u0436\u0434\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u043A\u043E\u043C\u043D\u0430\u0442\u044B \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F","Check if trigger object (usually the player) has entered a new room on this frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043E\u0448\u0435\u043B \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 (\u043E\u0431\u044B\u0447\u043D\u043E \u0438\u0433\u0440\u043E\u043A) \u0432 \u043D\u043E\u0432\u0443\u044E \u043A\u043E\u043C\u043D\u0430\u0442\u0443 \u043D\u0430 \u044D\u0442\u043E\u043C \u043A\u0430\u0434\u0440\u0435.","Check if trigger object (player) has entered a new room":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u043E\u0448\u0435\u043B \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 (\u0438\u0433\u0440\u043E\u043A) \u0432 \u043D\u043E\u0432\u0443\u044E \u043A\u043E\u043C\u043D\u0430\u0442\u0443","_PARAM1_ has just entered a new room":"_PARAM1_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0432\u043E\u0448\u0435\u043B \u0432 \u043D\u043E\u0432\u0443\u044E \u043A\u043E\u043C\u043D\u0430\u0442\u0443","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 (\u0442\u0440\u0435\u0431\u0443\u0435\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0438 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443\" \u0432 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u0438).","Check if camera is zooming":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430","Camera is zooming":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 (\u0442\u0440\u0435\u0431\u0443\u0435\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u0438 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443\" \u0432 \u044D\u0442\u043E\u043C \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u0438).","Check if camera is moving":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430","Camera is moving":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F","Animated Score Counter":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043E\u0447\u043A\u043E\u0432","An animated score counter with an icon and a customisable font.":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u0441\u0447\u0435\u0442\u0447\u0438\u043A \u043E\u0447\u043A\u043E\u0432 \u0441 \u0438\u043A\u043E\u043D\u043A\u043E\u0439 \u0438 \u043D\u0430\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u043C\u044B\u043C \u0448\u0440\u0438\u0444\u0442\u043E\u043C.","Shake objects with translation, rotation and scale.":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u043E\u043C, \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435\u043C \u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435\u043C.","Shake object (position, angle, scale)":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435, \u0443\u0433\u043E\u043B, \u043C\u0430\u0441\u0448\u0442\u0430\u0431)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u043E\u0434\u043D\u043E\u0433\u043E \u0438\u043B\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u0438\u0445 \u0441\u043F\u043E\u0441\u043E\u0431\u043E\u0432 \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u0438 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435, \u0443\u0433\u043E\u043B, \u043C\u0430\u0441\u0448\u0442\u0430\u0431). \u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u0435 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0442\u044C\", \u043F\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043C \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u043E\u0432\u0443\u044E \u0432\u0438\u0431\u0440\u0430\u0446\u0438\u044E, \u0435\u0441\u043B\u0438 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F \u0440\u0430\u0437\u043D\u044B\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434. \u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F _PARAM3_ \u043F\u043E \u043E\u0441\u0438 X \u0438 _PARAM4_ \u043F\u043E \u043E\u0441\u0438 Y, \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 _PARAM5_ \u0438 \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 _PARAM6_. \u0416\u0434\u0430\u0442\u044C _PARAM7_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043C\u0435\u0436\u0434\u0443 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F\u043C\u0438. \u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0439\u0442\u0435 \u0442\u0440\u044F\u0441\u0442\u0438, \u043F\u043E\u043A\u0430 \u043D\u0435 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0442\u0440\u044F\u0441\u043A\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 X (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445) (\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 Y (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445) (\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 5)","Use a negative number to make the single-shake move in the opposite direction.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E, \u0447\u0442\u043E\u0431\u044B \u0442\u0440\u044F\u0441\u043A\u0430 \u043F\u0440\u043E\u0438\u0441\u0445\u043E\u0434\u0438\u043B\u0430 \u0432 \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u0443\u0433\u043B\u0430 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) (\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0442\u0440\u044F\u0441\u043A\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F) (\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"\u0418\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043C\u0435\u0436\u0434\u0443 \u0442\u0440\u044F\u0441\u043A\u0430\u043C\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0,08)","For a single-shake effect, set it to the same value as \"Duration\".":"\u0414\u043B\u044F \u044D\u0444\u0444\u0435\u043A\u0442\u0430 \u043E\u0434\u043D\u043E\u0439 \u0442\u0440\u044F\u0441\u043A\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0435\u0433\u043E \u0432 \u0442\u043E \u0436\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435, \u0447\u0442\u043E \u0438 \"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C\".","Stop shaking an object.":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0440\u044F\u0441\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Stop shaking an object":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0440\u044F\u0441\u0442\u0438 \u043E\u0431\u044A\u0435\u043A\u0442","Stop shaking _PARAM0_":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0442\u0440\u044F\u0441\u0442\u0438 _PARAM0_","Check if an object is shaking.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u0440\u044F\u0441\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Check if an object is shaking":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0442\u0440\u044F\u0441\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442","_PARAM0_ is shaking":"_PARAM0_ \u0442\u0440\u044F\u0441\u0435\u0442\u0441\u044F","Score":"\u0421\u0447\u0451\u0442","Default score":"\u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u044B\u0439 \u0441\u0447\u0451\u0442","the score of the object.":"\u043E\u0447\u043A\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the score":"\u043E\u0447\u043A\u0438","Screen wrap":"\u041E\u0431\u0435\u0440\u0442\u043A\u0430 \u044D\u043A\u0440\u0430\u043D\u0430","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0430\u0446\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F \u0437\u0430 \u043F\u0440\u0435\u0434\u0435\u043B\u044B \u044D\u043A\u0440\u0430\u043D\u0430, \u0438 \u0442\u0443\u0442 \u0436\u0435 \u043F\u043E\u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043D\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435, \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442, \u043A\u043E\u0433\u0434\u0430 \u043E\u043D \u043F\u043E\u043A\u0438\u0434\u0430\u0435\u0442 \u043E\u0434\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u0443 \u044D\u043A\u0440\u0430\u043D\u0430, \u0447\u0442\u043E\u0431\u044B \u043E\u043D \u0441\u0440\u0430\u0437\u0443 \u0436\u0435 \u043F\u043E\u044F\u0432\u0438\u043B\u0441\u044F \u043D\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0435, \u0441\u043E\u0445\u0440\u0430\u043D\u044F\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0438 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u044E.","Screen Wrap":"\u041F\u0435\u0440\u0435\u043C\u043E\u0442\u043A\u0430 \u044D\u043A\u0440\u0430\u043D\u0430","Horizontal wrapping":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u043A\u0430","Vertical wrapping":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u043A\u0430","Top border of wrapped area (Y)":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u043A\u0438 (Y)","Left border of wrapped area (X)":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u043A\u0438 (X)","Right border of wrapped area (X)":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u043A\u0438 (X)","If blank, the value will be the scene width.":"\u0415\u0441\u043B\u0438 \u043F\u0443\u0441\u0442\u043E, \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0432\u043D\u043E \u0448\u0438\u0440\u0438\u043D\u0435 \u0441\u0446\u0435\u043D\u044B.","Bottom border of wrapped area (Y)":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 (Y)","If blank, the value will be scene height.":"\u0415\u0441\u043B\u0438 \u043F\u0443\u0441\u0442\u043E, \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0431\u0443\u0434\u0435\u0442 \u0432\u044B\u0441\u043E\u0442\u043E\u0439 \u0441\u0446\u0435\u043D\u044B.","Number of pixels past the center where the object teleports and appears":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0437\u0430 \u0446\u0435\u043D\u0442\u0440\u043E\u043C, \u0433\u0434\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u0438 \u043F\u043E\u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F","Check if the object is wrapping on the left and right borders.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E \u043B\u0435\u0432\u043E\u043C\u0443 \u0438 \u043F\u0440\u0430\u0432\u043E\u043C\u0443 \u043A\u0440\u0430\u044F\u043C.","Is horizontal wrapping":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0435 \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u043D\u0438\u0435","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E","Check if the object is wrapping on the top and bottom borders.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u043E \u0432\u0435\u0440\u0445\u043D\u0438\u043C \u0438 \u043D\u0438\u0436\u043D\u0438\u043C \u0433\u0440\u0430\u043D\u0438\u0446\u0430\u043C.","Is vertical wrapping":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0435 \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u043D\u0438\u0435","_PARAM0_ is vertical wrapping":"_PARAM0_ \u043E\u0431\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E","Enable wrapping on the left and right borders.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043D\u043E\u0441 \u043D\u0430 \u043B\u0435\u0432\u043E\u0439 \u0438 \u043F\u0440\u0430\u0432\u043E\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0430\u0445.","Enable horizontal wrapping":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u043D\u043E\u0441","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C _PARAM0_ \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u043D\u043E\u0441: _PARAM2_","Enable wrapping on the top and bottom borders.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043D\u043E\u0441 \u043D\u0430 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0438 \u043D\u0438\u0436\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0430\u0445.","Enable vertical wrapping":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u043D\u043E\u0441","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C _PARAM0_ \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u043D\u043E\u0441: _PARAM2_","Top border (Y position).":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y).","Top border":"\u0412\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Left border (X position).":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X).","Left border":"\u041B\u0435\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Right border (X position).":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X).","Right border":"\u041F\u0440\u0430\u0432\u0430\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Bottom border (Y position).":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y).","Bottom border":"\u041D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430","Number of pixels past the center where the object teleports and appears.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0437\u0430 \u0446\u0435\u043D\u0442\u0440\u043E\u043C, \u0433\u0434\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044F \u0438 \u043F\u043E\u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F.","Trigger offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430","Set top border (Y position).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y).","Set top border":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443","Set _PARAM0_ top border to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM0_ \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043D\u0430 _PARAM2_","Top border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u044B","Set left border (X position).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X).","Set left border":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443","Set _PARAM0_ left border to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM0_ \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043D\u0430 _PARAM2_","Left border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043B\u0435\u0432\u043E\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u044B","Set bottom border (Y position).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y).","Set bottom border":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443","Set _PARAM0_ bottom border to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM0_ \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043D\u0430 _PARAM2_","Bottom border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043D\u0438\u0436\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u044B","Set right border (X position).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 (\u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 X).","Set right border":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443","Set _PARAM0_ right border to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM0_ \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u043D\u0430 _PARAM2_","Right border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0440\u0430\u0432\u043E\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u044B","Set trigger offset (pixels).":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438).","Set trigger offset":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM0_ \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0440\u0438\u0433\u0433\u0435\u0440\u0430 \u0432 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","SetScreen Offset Leaving Value":"\u041E\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u044D\u043A\u0440\u0430\u043D\u043D\u043E\u0433\u043E \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u044F","Screen Wrap (physics objects)":"\u042D\u043A\u0440\u0430\u043D\u043D\u0430\u044F \u043E\u0431\u0435\u0440\u0442\u043A\u0430 (\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B)","Angular Velocity":"\u0423\u0433\u043B\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C","Linear Velocity X":"\u041B\u0438\u043D\u0435\u0439\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C X","Linear Velocity Y":"\u041B\u0438\u043D\u0435\u0439\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C Y","Save current velocity values.":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438.","Save current velocity values":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0442\u0435\u043A\u0443\u0449\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438","Save current velocity values of _PARAM0_":"\u0421\u043E\u0445\u0440\u0430\u043D\u0438\u0442\u0435 \u0442\u0435\u043A\u0443\u0449\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 _PARAM0_","Apply saved velocity values.":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u043D\u044B\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438.","Apply saved velocity values":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u043D\u044B\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438","Apply saved velocity values of _PARAM0_":"\u041F\u0440\u0438\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043E\u0445\u0440\u0430\u043D\u0435\u043D\u043D\u044B\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 _PARAM0_","Animate Shadow Clones":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432","Create and animate shadow clones that follow the path of a primary object.":"\u0421\u043E\u0437\u0434\u0430\u043D\u0438\u0435 \u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0441\u043B\u0435\u0434\u0443\u044E\u0442 \u043F\u043E \u043F\u0443\u0442\u0438 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u0412\u044B\u0431\u0435\u0440\u0438\u0442\u0435 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442, \u043E\u0431\u044A\u0435\u043A\u0442 \u0442\u0435\u043D\u0435\u0432\u043E\u0433\u043E \u043A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043A\u0430\u0434\u0440\u043E\u0432 \u043C\u0435\u0436\u0434\u0443 \u0442\u0435\u043D\u0435\u0432\u044B\u043C\u0438 \u043A\u043B\u043E\u043D\u0430\u043C\u0438, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C, \u0441 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0442\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B \u0431\u0443\u0434\u0443\u0442 \u0438\u0441\u0447\u0435\u0437\u0430\u0442\u044C (\u0435\u0441\u043B\u0438 \u043D\u0443\u0436\u043D\u043E), Z-\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432 \u0438 \u0441\u043B\u043E\u0439, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u043C \u0431\u0443\u0434\u0443\u0442 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u0442\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B.","Animate shadow clones that follow the path of a primary object":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0442\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0441\u043B\u0435\u0434\u0443\u044E\u0442 \u043F\u043E \u043F\u0443\u0442\u0438 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u0421\u043E\u0437\u0434\u0430\u0442\u044C \u0438 \u0430\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM3_ \u043A\u043E\u043F\u0438\u0438 _PARAM2_, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0441\u043B\u0435\u0434\u0443\u044E\u0442 \u0437\u0430 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435\u043C _PARAM1_, \u0441 _PARAM4_ \u043F\u0443\u0441\u0442\u044B\u043C\u0438 \u043A\u0430\u0434\u0440\u0430\u043C\u0438 \u043C\u0435\u0436\u0434\u0443 \u0442\u0435\u043D\u0435\u0432\u044B\u043C\u0438 \u043A\u043B\u043E\u043D\u0430\u043C\u0438 \u0438 \u0437\u0430\u0441\u0442\u0430\u0432\u043B\u044F\u044E\u0442 \u043F\u043B\u0430\u0432\u043D\u043E \u0438\u0441\u0447\u0435\u0437\u0430\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432 \u043D\u0430 _PARAM5_ \u043D\u0430 \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u043B\u043E\u043D. \u0423\u043C\u0435\u043D\u044C\u0448\u0438\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432 \u043D\u0430 _PARAM6_ \u043D\u0430 \u043A\u0430\u0436\u0434\u044B\u0439 \u043A\u043B\u043E\u043D. \u0422\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B \u0431\u0443\u0434\u0443\u0442 \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u043D\u0430 \u0441\u043B\u043E\u0435 _PARAM7_ \u0441 Z-\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C _PARAM8_. \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 X: _PARAM9_ \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y: _PARAM10_ \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0443\u0433\u043B\u0443: _PARAM11_ \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438: _PARAM12_ \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043A\u0430\u0434\u0440\u0443 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438: _PARAM13_ \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043E\u0442\u0440\u0430\u0436\u0435\u043D\u0438\u044E: _PARAM14_ \u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043E\u0442\u0440\u0430\u0436\u0435\u043D\u0438\u044E: _PARAM15_","Object that shadow clones will follow":"\u041E\u0431\u044A\u0435\u043A\u0442, \u0437\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u043C \u0431\u0443\u0434\u0443\u0442 \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0442\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u0422\u0435\u043D\u0438 \u043A\u043B\u043E\u043D\u043E\u0432 \u0431\u0443\u0434\u0443\u0442 \u0441\u0434\u0435\u043B\u0430\u043D\u044B \u0438\u0437 \u044D\u0442\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u043D\u0435 \u043C\u043E\u0436\u0435\u0442 \u0431\u044B\u0442\u044C \u0442\u0435\u043C \u0436\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430)","Number of shadow clones (Default: 1)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 1)","Number of empty frames between shadow clones (Default: 1)":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0443\u0441\u0442\u044B\u0445 \u043A\u0430\u0434\u0440\u043E\u0432 \u043C\u0435\u0436\u0434\u0443 \u0442\u0435\u043D\u0435\u0432\u044B\u043C\u0438 \u043A\u043B\u043E\u043D\u0430\u043C\u0438 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u0438\u044F (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 255) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Decrease in opacity for each consecutive shadow clone":"\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u0438 \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u0442\u0435\u043D\u0435\u0432\u043E\u0433\u043E \u043A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Shrink speed (Range: 0 to 100) (Default: 0)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0441\u0436\u0430\u0442\u0438\u044F (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 100) (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 0)","Decrease in scale for each consecutive shadow clone":"\u0423\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 \u0434\u043B\u044F \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u043F\u043E\u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u0442\u0435\u043D\u0435\u0432\u043E\u0433\u043E \u043A\u043B\u043E\u043D\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u0422\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B \u0431\u0443\u0434\u0443\u0442 \u0441\u043E\u0437\u0434\u0430\u043D\u044B \u043D\u0430 \u044D\u0442\u043E\u043C \u0441\u043B\u043E\u0435. (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: \"\") (\u0411\u0430\u0437\u043E\u0432\u044B\u0439 \u0441\u043B\u043E\u0439)","Z value for created shadow clones":"Z-\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u043D\u044B\u0445 \u0442\u0435\u043D\u0435\u0432\u044B\u0445 \u043A\u043B\u043E\u043D\u043E\u0432","Match X scale of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 X \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Match Y scale of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Match angle of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0443\u0433\u043B\u0443 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Match animation of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Match animation frame of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043A\u0430\u0434\u0440\u0443 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Match the vertical flip of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0439 \u0444\u043B\u0438\u043F\u0443 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Match the horizontal flip of primary object:":"\u0421\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u0444\u043B\u0438\u043F\u0443 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430:","Delete shadow clone objects that are linked to a primary object.":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B-\u043A\u043B\u043E\u043D \u0442\u0435\u043D\u0438, \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0435 \u0441 \u043E\u0441\u043D\u043E\u0432\u043D\u044B\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C.","Delete shadow clone objects that are linked to a primary object":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B-\u043A\u043B\u043E\u043D\u044B \u0442\u0435\u043D\u0438, \u0441\u0432\u044F\u0437\u0430\u043D\u043D\u044B\u0435 \u0441 \u043E\u0441\u043D\u043E\u0432\u043D\u044B\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C","Primary object":"\u041E\u0441\u043D\u043E\u0432\u043D\u043E\u0439 \u043E\u0431\u044A\u0435\u043A\u0442","Shadow clones":"\u0422\u0435\u043D\u0435\u0432\u044B\u0435 \u043A\u043B\u043E\u043D\u044B","Shake object":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442","Shake an object.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442.","Shake objects with translation and rotation.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u043E\u043C \u0438 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435\u043C.","Shake object (position, angle)":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 (\u043F\u043E\u0437\u0438\u0446\u0438\u044F, \u0443\u0433\u043E\u043B)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u043E\u0434\u0438\u043D \u0438\u043B\u0438 \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0441\u043F\u043E\u0441\u043E\u0431\u043E\u0432 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F (\u043F\u043E\u0437\u0438\u0446\u0438\u044F, \u0443\u0433\u043E\u043B). \u0423\u0431\u0435\u0434\u0438\u0442\u0435\u0441\u044C, \u0447\u0442\u043E \"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435\" \u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0447\u0430\u043B\u043E\u043C \u043D\u043E\u0432\u043E\u0433\u043E \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F, \u0435\u0441\u043B\u0438 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044E\u0442\u0441\u044F \u0434\u0440\u0443\u0433\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u044B.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434. \u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 _PARAM3_ \u043F\u043E \u043E\u0441\u0438 X \u0438 _PARAM4_ \u043F\u043E \u043E\u0441\u0438 Y, \u0430\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0443 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0443\u0433\u043B\u0430 _PARAM5_. \u041F\u043E\u0434\u043E\u0436\u0434\u0438\u0442\u0435 _PARAM6_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043C\u0435\u0436\u0434\u0443 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F\u043C\u0438. \u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0439\u0442\u0435 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0442\u044C, \u043F\u043E\u043A\u0430 \u043D\u0435 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435\u0441\u044C: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043B\u044E\u0431\u043E\u0435 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u0438\u043D\u0438\u0446\u0438\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u043E\u0435 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u0435\u043C Shake Object.","Stop shaking the object":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","3D object shake":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C 3D \u043E\u0431\u044A\u0435\u043A\u0442","Shake 3D objects.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C 3D \u043E\u0431\u044A\u0435\u043A\u0442\u044B.","Shake 3D objects with translation and rotation.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C 3D \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u043E\u043C \u0438 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435\u043C.","3D shake":"3D \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435","Translation amplitude on X axis":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u043F\u043E \u043E\u0441\u0438 X","Translation amplitude on Y axis":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u043F\u043E \u043E\u0441\u0438 Y","Translation amplitude on Z axis":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u0432\u043E\u0434\u0430 \u043F\u043E \u043E\u0441\u0438 Z","Rotation amplitude around X axis":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0441\u0438 X","Rotation amplitude around Y axis":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0441\u0438 Y","Rotation amplitude around Z axis":"\u0410\u043C\u043F\u043B\u0438\u0442\u0443\u0434\u0430 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0441\u0438 Z","Start to shake at the object creation":"\u041D\u0430\u0447\u0430\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430","Shake the object with a linear easing at the start and the end.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043B\u0438\u043D\u0435\u0439\u043D\u044B\u043C \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C \u0432 \u043D\u0430\u0447\u0430\u043B\u0435 \u0438 \u0432 \u043A\u043E\u043D\u0446\u0435.","Shake":"\u0422\u0440\u044F\u0441\u0442\u0438","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0441 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F \u0432 \u043D\u0430\u0447\u0430\u043B\u0435 \u0438 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043E \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u0412\u0441\u0442\u0440\u044F\u0445\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043B\u0438\u043D\u0435\u0439\u043D\u044B\u043C \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C \u0432 \u043D\u0430\u0447\u0430\u043B\u0435 \u0438 \u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0430\u0439\u0442\u0435 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0442\u044C \u0434\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438.","Start shaking":"\u041D\u0430\u0447\u0430\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u041D\u0430\u0447\u0430\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 _PARAM0_ \u0441 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F","Stop shaking the object with a linear easing.":"\u041E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441 \u043B\u0438\u043D\u0435\u0439\u043D\u044B\u043C \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u0435\u043C.","Stop shaking":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u041F\u0440\u0435\u043A\u0440\u0430\u0442\u0438\u0442\u044C \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 _PARAM0_ \u0441 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F","Check if the object is shaking.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is shaking":"\u0412\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Check if the object is stopping to shake.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043F\u0440\u0435\u043A\u0440\u0430\u0449\u0430\u0435\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0442\u044C\u0441\u044F.","Is stopping to shake":"\u041F\u0440\u0435\u043A\u0440\u0430\u0449\u0430\u0435\u0442 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0442\u044C\u0441\u044F","_PARAM0_ is stopping to shake":"_PARAM0_ \u043F\u0440\u0435\u043A\u0440\u0430\u0449\u0430\u0435\u0442 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u0442\u044C\u0441\u044F","the shaking frequency of the object.":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Shaking frequency":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430 \u0432\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u044F","the shaking frequency":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0437\u044B\u0431\u043A\u0438","Return the easing factor according to start properties.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u043C\u0438 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430\u043C\u0438.","Start easing factor":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F","Return the easing factor according to stop properties.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043A\u043E\u043D\u0435\u0447\u043D\u044B\u043C\u0438 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430\u043C\u0438.","Stop easing factor":"\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u0441\u043C\u044F\u0433\u0447\u0435\u043D\u0438\u044F","stop easing factor":"\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0441\u0433\u043B\u0430\u0436\u0438\u0432\u0430\u043D\u0438\u044F \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Share dialog and sharing options":"\u0414\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E \u043E\u0431\u043C\u0435\u043D\u0430 \u0438 \u043E\u043F\u0446\u0438\u0438 \u043E\u0431\u043C\u0435\u043D\u0430","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u043E\u0431\u043C\u0435\u043D\u0438\u0432\u0430\u0442\u044C\u0441\u044F \u043A\u043E\u043D\u0442\u0435\u043D\u0442\u043E\u043C \u0447\u0435\u0440\u0435\u0437 \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u043E\u0435 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E \u043E\u0431\u043C\u0435\u043D\u0430. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u043D\u0430 \u043C\u043E\u0431\u0438\u043B\u044C\u043D\u044B\u0445 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430\u0445 (\u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u0438\u043B\u0438 \u043C\u043E\u0431\u0438\u043B\u044C\u043D\u043E\u0435 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435).","Share a link or text via another app using the system share dialog.":"\u041F\u043E\u0434\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0441\u0441\u044B\u043B\u043A\u043E\u0439 \u0438\u043B\u0438 \u0442\u0435\u043A\u0441\u0442\u043E\u043C \u0447\u0435\u0440\u0435\u0437 \u0434\u0440\u0443\u0433\u043E\u0435 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u043E\u0433\u043E \u0434\u0438\u0430\u043B\u043E\u0433\u0430 \u043E\u0431\u043C\u0435\u043D\u0430.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u041F\u043E\u0434\u0435\u043B\u0438\u0442\u044C\u0441\u044F \u0442\u0435\u043A\u0441\u0442\u043E\u043C: _PARAM1_ \u0438 url: _PARAM2_ \u0441 \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u043E\u043C _PARAM3_","Text to share":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043E\u0431\u043C\u0435\u043D\u0430","Url to share":"Url \u0434\u043B\u044F \u043E\u0431\u043C\u0435\u043D\u0430","Title to show in the Share dialog":"\u0417\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F \u0432 \u0434\u0438\u0430\u043B\u043E\u0433\u0435 \u043E\u0431\u043C\u0435\u043D\u0430","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043B\u0438 \u0431\u0440\u0430\u0443\u0437\u0435\u0440/\u043E\u043F\u0435\u0440\u0430\u0446\u0438\u043E\u043D\u043D\u0430\u044F \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u0443\u0441\u0442\u0440\u043E\u0439\u0441\u0442\u0432\u0430 \u043E\u0431\u043C\u0435\u043D. \u041E\u0431\u043C\u0435\u043D \u043E\u0431\u044B\u0447\u043D\u043E \u043D\u0435 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0432 \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0430\u0445 \u0434\u043B\u044F \u0440\u0430\u0431\u043E\u0447\u0435\u0433\u043E \u0441\u0442\u043E\u043B\u0430 \u0438\u043B\u0438 \u0432 \u043F\u0440\u0438\u043B\u043E\u0436\u0435\u043D\u0438\u044F\u0445 \u0434\u043B\u044F \u0440\u0430\u0431\u043E\u0447\u0435\u0433\u043E \u0441\u0442\u043E\u043B\u0430.","Sharing is supported":"\u041E\u0431\u043C\u0435\u043D \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044F","The browser or system supports sharing":"\u0411\u0440\u0430\u0443\u0437\u0435\u0440 \u0438\u043B\u0438 \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043E\u0431\u043C\u0435\u043D","the result of the last share dialog.":"\u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0434\u0438\u0430\u043B\u043E\u0433\u0430 \u043E\u0431\u043C\u0435\u043D\u0430.","Result of the last share dialog":"\u0420\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0434\u0438\u0430\u043B\u043E\u0433\u0430 \u043E\u0431\u043C\u0435\u043D\u0430","the result of the last share dialog":"\u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0435\u0433\u043E \u0434\u0438\u0430\u043B\u043E\u0433\u0430 \u043E\u0431\u043C\u0435\u043D\u0430"," Shock wave effect":"\u042D\u0444\u0444\u0435\u043A\u0442 \u0443\u0434\u0430\u0440\u043D\u043E\u0439 \u0432\u043E\u043B\u043D\u044B","Draw shock wave.":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0443\u0434\u0430\u0440\u043D\u0443\u044E \u0432\u043E\u043B\u043D\u0443.","Draw ellipse shock waves.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0432\u043E\u043B\u043D\u044B \u0443\u0434\u0430\u0440\u0430 \u044D\u043B\u043B\u0438\u043F\u0441\u0430.","Ellipse shock wave":"\u042D\u043B\u043B\u0438\u043F\u0441 \u0443\u0434\u0430\u0440\u043D\u043E\u0439 \u0432\u043E\u043B\u043D\u044B","Start width":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430","Start height":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430","Start outline thickness":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430","Outline":"\u041A\u043E\u043D\u0442\u0443\u0440","Start angle":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B","End width":"\u041A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430","End height":"\u041A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430","End outline thickness":"\u041A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0442\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430","End angle":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0443\u0433\u043E\u043B","Timing":"\u0412\u0440\u0435\u043C\u044F","Fill the shape":"\u0417\u0430\u043F\u043E\u043B\u043D\u0438\u0442\u0435 \u0444\u043E\u0440\u043C\u0443","the start width of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start width":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430","the start height of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start height":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430","the start outline of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u043A\u043E\u043D\u0442\u0443\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start outline":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u043A\u043E\u043D\u0442\u0443\u0440","the start angle of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start angle":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B","the end width of the object.":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the end width":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430","the end height of the object.":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the end height":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430","the end outline thickness of the object.":"\u0442\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0443\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the end outline thickness":"\u0442\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0443\u0440\u0430","the end Color of the object.":"\u0446\u0432\u0435\u0442 \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","End Color":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","the end Color":"\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0446\u0432\u0435\u0442","the end Opacity of the object.":"\u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","End Opacity":"\u041A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","the end Opacity":"\u043A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C","the end angle of the object.":"\u0443\u0433\u043E\u043B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043F\u043E \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0438.","the end angle":"\u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0443\u0433\u043E\u043B","the duration of the animation.":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438.","the duration":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C","the easing of the animation.":"\u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438.","the easing":"\u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u044C","Check if the shape is filled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0430 \u043B\u0438 \u0444\u043E\u0440\u043C\u0430.","Shape filled":"\u0424\u043E\u0440\u043C\u0430 \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0430","The shape of _PARAM0_ is filled":"\u0424\u043E\u0440\u043C\u0430 _PARAM0_ \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0430","Enable or disable the filling of the shape.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435 \u0444\u043E\u0440\u043C\u044B.","Enable filling":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435","Enable filling of _PARAM0_ : _PARAM2_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0437\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u0435 _PARAM0_ : _PARAM2_","IsFilled":"\u0417\u0430\u043F\u043E\u043B\u043D\u0435\u043D\u043E","Draw star shock waves.":"\u041D\u0430\u0440\u0438\u0441\u0443\u0439\u0442\u0435 \u0437\u0432\u0435\u0437\u0434\u043D\u044B\u0435 \u0443\u0434\u0430\u0440\u043D\u044B\u0435 \u0432\u043E\u043B\u043D\u044B.","Star shock waves":"\u0417\u0432\u0435\u0437\u0434\u043D\u044B\u0435 \u0443\u0434\u0430\u0440\u043D\u044B\u0435 \u0432\u043E\u043B\u043D\u044B","Start radius":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","Start Inner radius":"\u0412\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","Shape":"\u0424\u043E\u0440\u043C\u0430","End radius":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","End inner radius":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","Number of points":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A","the start radius of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start radius":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","the start inner radius of the object.":"\u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Start inner radius":"\u0412\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","the start inner radius":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0440\u0430\u0434\u0438\u0443\u0441","the start outline thickness of the object.":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the start outline thickness":"\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u043B\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430","the end radius of the object.":"\u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F.","the end radius":"\u0440\u0430\u0434\u0438\u0443\u0441 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F","the end inner radius of the object.":"\u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F.","the end inner radius":"\u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0438\u0439 \u0440\u0430\u0434\u0438\u0443\u0441 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0438\u044F","IsFilling":"IsFilling","the number of points of the star.":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u0437\u0432\u0435\u0437\u0434\u044B.","the number of points":"\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A","Smooth Camera":"\u041F\u043B\u0430\u0432\u043D\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u0430","Smoothly scroll to follow an object.":"\u041F\u043B\u0430\u0432\u043D\u0430\u044F \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0430, \u0447\u0442\u043E\u0431\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C.","Leftward catch-up speed (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043B\u0435\u0432\u043E\u0433\u043E \u043D\u0430\u0433\u043E\u043D\u044F (\u0432 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0435 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Catch-up speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u0430\u0433\u043E\u043D\u044F","Rightward catch-up speed (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0440\u0430\u0432\u043E\u0433\u043E \u043D\u0430\u0433\u043E\u043D\u044F (\u0432 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0435 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Upward catch-up speed (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u0435\u0433\u043E \u043D\u0430\u0433\u043E\u043D\u044F (\u0432 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0435 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Downward catch-up speed (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u0438\u0436\u043D\u0435\u0433\u043E \u043D\u0430\u0433\u043E\u043D\u044F (\u0432 \u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442\u0435 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Follow on X axis":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u043E\u0441\u0438 X","Follow on Y axis":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u043E\u0441\u0438 Y","Follow free area left border":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u043B\u0435\u0432\u043E\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Follow free area right border":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u043F\u0440\u0430\u0432\u043E\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Follow free area top border":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Follow free area bottom border":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u043D\u0438\u0436\u043D\u0435\u043C\u0443 \u043A\u0440\u0430\u044E \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438","Camera offset X":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B X","Camera offset Y":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B Y","Camera delay":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043A\u0430\u043C\u0435\u0440\u044B","Forecast time":"\u041F\u0440\u043E\u0433\u043D\u043E\u0437 \u0432\u0440\u0435\u043C\u0435\u043D\u0438","Forecast history duration":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0438\u0441\u0442\u043E\u0440\u0438\u0438 \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0430","Index (local variable)":"\u0418\u043D\u0434\u0435\u043A\u0441 (\u043B\u043E\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F)","Leftward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043B\u0435\u0432\u043E","Rightward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E","Upward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0432\u0435\u0440\u0445","Downward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043D\u0438\u0437","OldX (local variable)":"OldX (\u043B\u043E\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F)","OldY (local variable)":"OldY (\u043B\u043E\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u043D\u043D\u0430\u044F)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0431\u043B\u0438\u0436\u0435 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443. \u042D\u0442\u043E \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0434\u043E\u043B\u0436\u043D\u043E \u0431\u044B\u0442\u044C \u0432\u044B\u0437\u0432\u0430\u043D\u043E \u043F\u043E\u0441\u043B\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u043A\u0430\u0434\u0440\u0430.","Move the camera closer":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443","Move the camera closer to _PARAM0_":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u043A _PARAM0_","Move the camera closer to the object.":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Do move the camera closer":"\u041D\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0431\u043B\u0438\u0436\u0435","Do move the camera closer _PARAM0_":"\u041D\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0431\u043B\u0438\u0436\u0435 _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u0417\u0430\u0434\u0435\u0440\u0436\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0438 \u0434\u043E\u0433\u043D\u0430\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443.","Wait and catch up":"\u0416\u0434\u0430\u0442\u044C \u0438 \u0434\u043E\u0433\u043D\u0430\u0442\u044C","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u0417\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043A\u0430\u043C\u0435\u0440\u044B _PARAM0_ \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435: _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0432 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0438 \u0441 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM3_; _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0438 \u0434\u043E\u0433\u043D\u0430\u0442\u044C \u0437\u0430 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434","Waiting duration (in seconds)":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043E\u0436\u0438\u0434\u0430\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Waiting maximum camera target speed X":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 X","Waiting maximum camera target speed Y":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 Y","Catch up duration (in seconds)":"\u0414\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044F\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Draw the targeted and actual camera position.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0437\u0430\u0434\u0430\u043D\u043D\u0443\u044E \u0438 \u0444\u0430\u043A\u0442\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043A\u0430\u043C\u0435\u0440\u044B.","Draw debug":"\u0420\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043E\u0442\u043B\u0430\u0434\u043A\u0443","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0437\u0430\u0434\u0430\u043D\u043D\u0443\u044E \u0438 \u0444\u0430\u043A\u0442\u0438\u0447\u0435\u0441\u043A\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043A\u0430\u043C\u0435\u0440\u044B \u0434\u043B\u044F _PARAM0_ \u0447\u0435\u0440\u0435\u0437 _PARAM2_","Enable or disable the following on X axis.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u0432\u044B\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0435 \u043F\u043E \u043E\u0441\u0438 \u0425.","Follow on X":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E X","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0437\u0430 _PARAM0_ \u043F\u043E \u043E\u0441\u0438 X: _PARAM2_","Enable or disable the following on Y axis.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u0432\u044B\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0435 \u043F\u043E \u043E\u0441\u0438 Y.","Follow on Y":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u043E Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0437\u0430 _PARAM0_ \u043F\u043E \u043E\u0441\u0438 Y: _PARAM2_","Change the camera follow free area right border.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u0437\u043E\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u0437\u043E\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u0437\u043E\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u0432\u0435\u0440\u0445\u0443.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u0437\u043E\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u0441\u0432\u0435\u0440\u0445\u0443 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u0437\u043E\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437\u0443.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431\u0437\u043E\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437\u0443 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E \u0434\u043B\u044F _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera rightward maximum speed (in pixels per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043F\u0440\u0430\u0432\u043E \u0434\u043B\u044F _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera upward maximum speed (in pixels per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u0432\u0435\u0440\u0445 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u0432\u0435\u0440\u0445 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u0432\u0435\u0440\u0445 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera downward maximum speed (in pixels per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera leftward catch-up speed (in ratio per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Leftward catch-up speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043B\u0435\u0432\u043E \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rightward catch-up speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043F\u0440\u0430\u0432\u043E","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043F\u0440\u0430\u0432\u043E \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437 (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Downward catch-up speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u043D\u0438\u0437 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u0432\u0435\u0440\u0445 (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Upward catch-up speed":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u0432\u0435\u0440\u0445","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043A\u043E\u043C\u043F\u0435\u043D\u0441\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u0432\u0432\u0435\u0440\u0445 \u0434\u043B\u044F _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 X \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u042D\u0442\u043E \u043D\u0435 \u0442\u0435\u043A\u0443\u0449\u0430\u044F \u0440\u0430\u0437\u043D\u0438\u0446\u0430 \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435\u043C \u043A\u0430\u043C\u0435\u0440\u044B.","the camera offset on X axis":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 X","Change the camera offset on X axis of an object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 X \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Camera Offset X":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 X _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 Y \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u042D\u0442\u043E \u043D\u0435 \u0442\u0435\u043A\u0443\u0449\u0430\u044F \u0440\u0430\u0437\u043D\u0438\u0446\u0430 \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435\u043C \u043A\u0430\u043C\u0435\u0440\u044B.","the camera offset on Y axis":"\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 Y","Change the camera offset on Y axis of an object.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 Y \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Camera Offset Y":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043E\u0441\u0438 Y _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0438\u0440\u0443\u0435\u043C\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043A\u0430\u043C\u0435\u0440\u044B (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0438\u0440\u0443\u0435\u043C\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043A\u0430\u043C\u0435\u0440\u044B _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u044B (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the camera delay of _PARAM0_: _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u044B _PARAM0_: _PARAM2_","Return follow free area left border X.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043B\u0435\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 X.","Free area left":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u0430\u044F \u0437\u043E\u043D\u0430 \u0441\u043B\u0435\u0432\u0430","Return follow free area right border X.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043F\u0440\u0430\u0432\u0443\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 X.","Free area right":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u0430\u044F \u0437\u043E\u043D\u0430 \u0441\u043F\u0440\u0430\u0432\u0430","Return follow free area bottom border Y.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Y.","Free area bottom":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u0430\u044F \u0437\u043E\u043D\u0430 \u0441\u043D\u0438\u0437\u0443","Return follow free area top border Y.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Y.","Free area top":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u0430\u044F \u0437\u043E\u043D\u0430 \u0441\u0432\u0435\u0440\u0445\u0443","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0442\u043B\u043E\u0436\u0435\u043D\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438 \u0438\u0441\u0442\u043E\u0440\u0438\u044E \u043E\u0442\u043B\u043E\u0436\u0435\u043D\u043D\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F. \u042D\u0442\u043E \u0432\u044B\u0437\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u0432 doStepPreEvents.","Update delayed position":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0442\u043B\u043E\u0436\u0435\u043D\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435","Update delayed position and delayed history of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0442\u043B\u043E\u0436\u0435\u043D\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438 \u0438\u0441\u0442\u043E\u0440\u0438\u044E \u043E\u0442\u043B\u043E\u0436\u0435\u043D\u043D\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F _PARAM0_","Check if the camera following target is delayed from the object.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u0434\u0435\u0440\u0436\u0430\u043D\u0430 \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430, \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0430\u044F \u0437\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C.","Camera is delayed":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0434\u0435\u0440\u0436\u0430\u043D\u0430","The camera of _PARAM0_ is delayed":"\u041A\u0430\u043C\u0435\u0440\u0430 _PARAM0_ \u0437\u0430\u0434\u0435\u0440\u0436\u0430\u043D\u0430","Return the current camera delay.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u044B.","Current delay":"\u0422\u0435\u043A\u0443\u0449\u0430\u044F \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430","Check if the camera following is waiting at a reduced speed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043E\u0436\u0438\u0434\u0430\u0435\u0442 \u043B\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u0437\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0432 \u0443\u043C\u0435\u043D\u044C\u0448\u0435\u043D\u043D\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438.","Camera is waiting":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043E\u0436\u0438\u0434\u0430\u0435\u0442","The camera of _PARAM0_ is waiting":"\u041A\u0430\u043C\u0435\u0440\u0430 _PARAM0_ \u043E\u0436\u0438\u0434\u0430\u0435\u0442","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0432 \u0438\u0441\u0442\u043E\u0440\u0438\u044E \u0434\u043B\u044F \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u044F. \u042D\u0442\u043E \u0432\u044B\u0437\u044B\u0432\u0430\u0435\u0442\u0441\u044F 2 \u0440\u0430\u0437\u0430 \u0432 UpadteDelayedPosition.","Add forecast history position":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0438\u0441\u0442\u043E\u0440\u0438\u0438 \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0430","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u0414\u043E\u0431\u0430\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u044F: _PARAM2_ \u0438 \u043F\u043E\u0437\u0438\u0446\u0438\u044E: _PARAM3_; _PARAM4_ \u0432 \u0438\u0441\u0442\u043E\u0440\u0438\u044E \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0430 _PARAM0_","Object X":"\u041E\u0431\u044A\u0435\u043A\u0442 X","Object Y":"\u041E\u0431\u044A\u0435\u043A\u0442 Y","Update forecasted position. This is called in doStepPreEvents.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0438\u0440\u0443\u0435\u043C\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E. \u042D\u0442\u043E \u0432\u044B\u0437\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u0432 doStepPreEvents.","Update forecasted position":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0438\u0440\u0443\u0435\u043C\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E","Update forecasted position of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0438\u0440\u0443\u0435\u043C\u0443\u044E \u043F\u043E\u0437\u0438\u0446\u0438\u044E _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u0417\u0430\u043A\u0430\u043D\u0447\u0438\u0432\u0430\u0435\u043C \u0438\u0441\u0442\u043E\u0440\u0438\u044E \u043F\u0440\u043E\u0435\u043A\u0442\u0430 \u0434\u043B\u044F \u0442\u043E\u0433\u043E \u0447\u0442\u043E\u0431\u044B \u0432\u0435\u043A\u0442\u043E\u0440 \u0431\u044B\u043B \u043D\u0430 \u043B\u0438\u043D\u0438\u0438 \u0438\u0437 \u043B\u0438\u043D\u0435\u0439\u043D\u043E\u0439 \u0440\u0435\u0433\u0440\u0435\u0441\u0441\u0438\u0438. \u042D\u0442\u0430 \u0444\u0443\u043D\u043A\u0446\u0438\u044F \u0432\u044B\u0437\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E UpdateForecastedPosition.","Project history ends":"\u0417\u0430\u043A\u043E\u043D\u0447\u0438\u0442\u044C \u0438\u0441\u0442\u043E\u0440\u0438\u044E \u043F\u0440\u043E\u0435\u043A\u0442\u0430","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u0421\u0442\u0430\u0440\u0448\u0438\u0439 \u0432\u043E\u0437\u0440\u0430\u0441\u0442 \u0438\u0441\u0442\u043E\u0440\u0438\u0438: _PARAM2_;_PARAM3_ \u0438 \u0441\u0430\u043C\u0430\u044F \u043D\u043E\u0432\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F: _PARAM4_;_PARAM5_ _PARAM0_","OldestX":"\u0421\u0442\u0430\u0440\u0448\u0438\u0439X","OldestY":"\u0421\u0442\u0430\u0440\u0448\u0438\u0439Y","Newest X":"\u0421\u0430\u043C\u044B\u0439 \u043D\u043E\u0432\u044B\u0439 X","Newest Y":"\u0421\u0430\u043C\u044B\u0439 \u043D\u043E\u0432\u044B\u0439 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0435\u043C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0430 \u0438 \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C\u044E \u0438\u0441\u0442\u043E\u0440\u0438\u0438. \u042D\u0442\u0430 \u0444\u0443\u043D\u043A\u0446\u0438\u044F \u0432\u044B\u0437\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E UpdateForecastedPosition.","Forecast time ratio":"\u041E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0430","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u041F\u043B\u0430\u0432\u043D\u0430\u044F \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0430 \u0434\u043B\u044F \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u0437\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0438 \u0441\u0442\u0430\u0431\u0438\u043B\u0438\u0437\u0430\u0446\u0438\u0438 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u0440\u0438 \u043F\u0440\u044B\u0436\u043A\u0435.","Smooth platformer camera":"\u041F\u043B\u0430\u0432\u043D\u0430\u044F \u043A\u0430\u043C\u0435\u0440\u0430 \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Smooth camera behavior":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Follow free area top in the air":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Follow free area bottom in the air":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u043F\u043E \u043D\u0438\u0436\u043D\u0435\u043C\u0443 \u043A\u0440\u0430\u044E \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Follow free area top on the floor":"\u0421\u043B\u0435\u0434\u0443\u0439\u0442\u0435 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u0432\u0435\u0440\u0445\u0443 \u043D\u0430 \u043F\u043E\u043B\u0443","Follow free area bottom on the floor":"\u0421\u043B\u0435\u0434\u0443\u0439\u0442\u0435 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0432\u043D\u0438\u0437\u0443 \u043D\u0430 \u043F\u043E\u043B\u0443","Upward speed in the air (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0432\u0435\u0440\u0445 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Downward speed in the air (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435 (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Upward speed on the floor (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0432\u0435\u0440\u0445 \u043D\u0430 \u043F\u043E\u043B\u0443 (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Downward speed on the floor (in ratio per second)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u043E\u043B\u0443 (\u0432 \u0441\u043E\u043E\u0442\u043D\u043E\u0448\u0435\u043D\u0438\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Upward maximum speed in the air":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0432\u0435\u0440\u0445 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Downward maximum speed in the air":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u0432 \u0432\u043E\u0437\u0434\u0443\u0445\u0435","Upward maximum speed on the floor":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0432\u0435\u0440\u0445 \u043D\u0430 \u043F\u043E\u043B\u0443","Downward maximum speed on the floor":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u043E\u043B\u0443","Rectangular grid":"\u041F\u0440\u044F\u043C\u043E\u0443\u0433\u043E\u043B\u044C\u043D\u0430\u044F \u0441\u0435\u0442\u043A\u0430","Snap objects on a virtual grid.":"\u041F\u0440\u0438\u0432\u044F\u0437\u044B\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u041F\u0440\u0438\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 (\u0442.\u0435. \u044D\u0442\u043E \u043D\u0435 \u0441\u0435\u0442\u043A\u0430, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u0430\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0435).","Snap objects to a virtual grid":"\u041F\u0440\u0438\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u041F\u0440\u0438\u043A\u0440\u0435\u043F\u0438\u0442\u044C _PARAM1_ \u043A \u0432\u0438\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0439 \u0441\u0435\u0442\u043A\u0435 \u0441 \u044F\u0447\u0435\u0439\u043A\u0430\u043C\u0438 \u0448\u0438\u0440\u0438\u043D\u043E\u0439: _PARAM2_px, \u0432\u044B\u0441\u043E\u0442\u043E\u0439 _PARAM3_px \u0438 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435\u043C \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (_PARAM4_; _PARAM5_;)","Speed restrictions":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u0438 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u0437-\u0437\u0430 \u0441\u0438\u043B \u0438\u043B\u0438 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u0444\u0438\u0437\u0438\u043A\u0438.","Limit the maximum speed an object will move from (non-physics) forces.":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u044C\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 (\u043D\u0435\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0435 \u0441\u0438\u043B\u044B).","Enforce max movement speed":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F","Maximum speed (pixels/second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C (\u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439/\u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Limit the maximum speed an object will move from physics forces.":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u044C\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0441 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u0441\u0438\u043B.","Enforce max movement speed (physics)":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F (\u0444\u0438\u0437\u0438\u043A\u0430)","Limit the maximum rotation speed of an object from physics forces.":"\u041E\u0433\u0440\u0430\u043D\u0438\u0447\u044C\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443\u044E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u043E\u0442 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u0441\u0438\u043B.","Enforce max rotation speed (physics)":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F (\u0444\u0438\u0437\u0438\u043A\u0430)","Maximum rotation speed (degrees/second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432/\u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Object Masking":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Use a sprite or a shape painter to mask another object.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043F\u0440\u0430\u0439\u0442 \u0438\u043B\u0438 \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u0435 \u0444\u0438\u0433\u0443\u0440 \u0434\u043B\u044F \u043C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u043A\u0438 \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Define a shape painter as a mask of an object.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u0435 \u0444\u043E\u0440\u043C\u0443 \u0440\u0438\u0441\u043E\u0432\u0430\u0442\u0435\u043B\u044F \u043A\u0430\u043A \u043C\u0430\u0441\u043A\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Mask an object with a shape painter":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u0444\u043E\u0440\u043C\u043E\u0439 \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430","Mask _PARAM1_ with mask _PARAM2_":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C _PARAM1_ \u0441 \u043C\u0430\u0441\u043A\u043E\u0439 _PARAM2_","Object to mask":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0434\u043B\u044F \u043C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u043A\u0438","Shape painter to use as a mask":"\u0424\u043E\u0440\u043C\u0430 \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u043A\u0430\u043A \u043C\u0430\u0441\u043A\u0430","Define a sprite as a mask of an object.":"\u041E\u043F\u0440\u0435\u0434\u0435\u043B\u0438\u0442\u0435 \u0441\u043F\u0440\u0430\u0439\u0442 \u043A\u0430\u043A \u043C\u0430\u0441\u043A\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Mask an object with a sprite":"\u041C\u0430\u0441\u043A\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0441\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u043C","Sprite object to use as a mask":"\u041E\u0431\u044A\u0435\u043A\u0442-\u0441\u043F\u0440\u0430\u0439\u0442 \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0432 \u043A\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043C\u0430\u0441\u043A\u0438","Remove the mask of the specified object.":"\u0423\u0434\u0430\u043B\u0438\u0442\u0435 \u043C\u0430\u0441\u043A\u0443 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Remove the mask":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043C\u0430\u0441\u043A\u0443","Remove the mask of _PARAM1_":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043C\u0430\u0441\u043A\u0443 _PARAM1_","Object with a mask to remove":"\u041E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043C\u0430\u0441\u043A\u043E\u0439 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F","Multitouch joystick and buttons (sprite)":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0438 \u043A\u043D\u043E\u043F\u043A\u0438 (\u0441\u043F\u0440\u0430\u0439\u0442)","Joysticks or buttons for touchscreens.":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0438 \u0438\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0438 \u0434\u043B\u044F \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u044B\u0445 \u044D\u043A\u0440\u0430\u043D\u043E\u0432.","Check if a button is pressed on a gamepad.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0436\u0430\u0442\u0430 \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435.","Multitouch controller button pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043D\u0430\u0436\u0430\u0442\u0430","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430\u0436\u0430\u0442\u0430","Multitouch controller identifier (1, 2, 3, 4...)":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 (1, 2, 3, 4...) \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430","Button name":"\u0418\u043C\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Check if a button is released on a gamepad.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430 \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0435.","Multitouch controller button released":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Change a button state for a multitouch controller.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438 \u0434\u043B\u044F \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430.","Button state":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u043D\u043E\u043F\u043A\u0438","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 _PARAM2_ \u043A\u0430\u043A _PARAM3_ \u0434\u043B\u044F \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0439 \u0437\u043E\u043D\u044B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430. \u041C\u0435\u0440\u0442\u0432\u0430\u044F \u0437\u043E\u043D\u0430 - \u044D\u0442\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430\u0445 \u043D\u0435 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442\u0441\u044F (\u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0441\u0447\u0438\u0442\u0430\u0435\u0442\u0441\u044F \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C).","Dead zone radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0439 \u0437\u043E\u043D\u044B","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043C\u0435\u0440\u0442\u0432\u0443\u044E \u0437\u043E\u043D\u0443 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","Joystick name":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0439 \u0437\u043E\u043D\u044B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430. \u041C\u0435\u0440\u0442\u0432\u0430\u044F \u0437\u043E\u043D\u0430 - \u044D\u0442\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430\u0445 \u043D\u0435 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442\u0441\u044F (\u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0441\u0447\u0438\u0442\u0430\u0435\u0442\u0441\u044F \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0439 \u0437\u043E\u043D\u044B \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u0438\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F (\u0432\u043B\u0435\u0432\u043E = 1, \u0432\u043D\u0438\u0437 = 1, \u0432\u043F\u0440\u0430\u0432\u043E = 2, \u0432\u0432\u0435\u0440\u0445 = 3) \u0434\u043B\u044F \u0443\u0433\u043B\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Angle to 4-way index":"\u0423\u0433\u043E\u043B \u043A \u0438\u043D\u0434\u0435\u043A\u0441\u0443 4-\u0445 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439","The angle _PARAM1_ 4-way index":"\u0423\u0433\u043E\u043B _PARAM1_ 4-\u0445 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u0438\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F (\u0432\u043B\u0435\u0432\u043E = 1, \u0441\u043D\u0438\u0437\u0443-\u0441\u043B\u0435\u0432\u0430 = 1... \u0441\u0432\u0435\u0440\u0445\u0443-\u0441\u043B\u0435\u0432\u0430 = 7) \u0434\u043B\u044F \u0443\u0433\u043B\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Angle to 8-way index":"\u0423\u0433\u043E\u043B \u043A \u0438\u043D\u0434\u0435\u043A\u0441\u0443 8-\u043C\u0438 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439","The angle _PARAM1_ 8-way index":"\u0423\u0433\u043E\u043B _PARAM1_ 8-\u043C\u0438 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439 \u0438\u043D\u0434\u0435\u043A\u0441","Check if angle is in a given direction.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043B\u0438 \u0443\u0433\u043E\u043B \u0432 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Angle 4-way direction":"\u0423\u0433\u043E\u043B 4-x \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439","The angle _PARAM1_ is the 4-way direction _PARAM2_":"\u0423\u0433\u043E\u043B _PARAM1_ \u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435\u043C 4-\u0445 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439 _PARAM2_","Angle 8-way direction":"\u0423\u0433\u043E\u043B 8-\u043C\u0438 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439","The angle _PARAM1_ is the 8-way direction _PARAM2_":"\u0423\u0433\u043E\u043B _PARAM1_ - \u044D\u0442\u043E \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 8 \u043F\u0443\u0442\u0435\u0439 _PARAM2_","Check if joystick is pushed in a given direction.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0436\u0430\u0442 \u043B\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0432 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Joystick pushed in a direction (4-way)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (4-\u043F\u0443\u0442\u0435\u0432\u043E\u0439)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 _PARAM3_","Joystick pushed in a direction (8-way)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (8-\u043F\u0443\u0442\u0435\u0432\u043E\u0439)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u043F\u0440\u043E\u0446\u0435\u043D\u0442, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043E\u0442\u043E\u0434\u0432\u0438\u043D\u0443\u0442 \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430 (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1)","Joystick force (deprecated)":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u0441\u0442\u0438\u043A\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 (\u043E\u0442 0 \u0434\u043E 1)","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u0441\u0438\u043B\u0430 \u0441\u0442\u0438\u043A\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ _PARAM2_","Stick name":"\u0418\u043C\u044F \u0441\u0442\u0438\u043A\u0430","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0440\u043E\u0446\u0435\u043D\u0442, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043E\u0442\u043E\u0434\u0432\u0438\u043D\u0443\u0442 \u043E\u0442 \u0446\u0435\u043D\u0442\u0440\u0430 (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1)","Joystick force":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u0438\u043B\u0443 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B, \u043A\u0443\u0434\u0430 \u0443\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 -180 \u0434\u043E 180)","Joystick angle (deprecated)":"\u0423\u0433\u043E\u043B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B, \u043A\u0443\u0434\u0430 \u0443\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u0441\u0442\u0438\u043A \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 -180 \u0434\u043E 180)","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043E\u043B, \u043A\u0443\u0434\u0430 \u0443\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 -180 \u0434\u043E 180)","Joystick angle":"\u0423\u0433\u043E\u043B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u0441\u0442\u0438\u043A\u0430 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u0441\u0442\u0438\u043A\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u043F\u043E \u043E\u0441\u0438 X (\u043E\u0442 -1 \u0441\u043B\u0435\u0432\u0430 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u0430)","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u0441\u0442\u0438\u043A\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u043F\u043E \u043E\u0441\u0438 Y (\u043E\u0442 -1 \u0441\u0432\u0435\u0440\u0445\u0443 \u0434\u043E 1 \u0441\u043D\u0438\u0437\u0443)","Check if a new touch has started on the right or left side of the screen.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0447\u0430\u043B\u0441\u044F \u043B\u0438 \u043D\u043E\u0432\u044B\u0439 \u043A\u0430\u0441\u0430\u043D\u0438\u0435 \u0441 \u043F\u0440\u0430\u0432\u043E\u0439 \u0438\u043B\u0438 \u043B\u0435\u0432\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u044D\u043A\u0440\u0430\u043D\u0430.","New touch on a screen side":"\u041D\u043E\u0432\u043E\u0435 \u043A\u0430\u0441\u0430\u043D\u0438\u0435 \u0441 \u0431\u043E\u043A\u043E\u0432\u043E\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u044B \u044D\u043A\u0440\u0430\u043D\u0430","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u041D\u043E\u0432\u043E\u0435 \u043A\u0430\u0441\u0430\u043D\u0438\u0435 \u043D\u0430\u0447\u0430\u043B\u043E\u0441\u044C \u0441 \u0441\u0442\u043E\u0440\u043E\u043D\u044B _PARAM2_ \u044D\u043A\u0440\u0430\u043D\u0430 \u043D\u0430 \u0441\u043B\u043E\u0435 _PARAM1_","Multitouch joystick":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Screen side":"\u0421\u0442\u043E\u0440\u043E\u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0430","Joystick that can be controlled by interacting with a touchscreen.":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043C\u043E\u0436\u043D\u043E \u0443\u043F\u0440\u0430\u0432\u043B\u044F\u0442\u044C \u0432\u0437\u0430\u0438\u043C\u043E\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435\u043C \u0441 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u044B\u043C \u044D\u043A\u0440\u0430\u043D\u043E\u043C.","Multitouch Joystick":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Dead zone radius (range: 0 to 1)":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0437\u043E\u043D\u044B \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u0417\u043E\u043D\u0430 \u0431\u0435\u0437\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044F - \u044D\u0442\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F \u043D\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430\u0445 \u043D\u0435 \u0431\u0443\u0434\u0443\u0442 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0442\u044C\u0441\u044F (\u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0431\u0443\u0434\u0435\u0442 \u0441\u0447\u0438\u0442\u0430\u0442\u044C\u0441\u044F \u043D\u0435\u0441\u0434\u0432\u0438\u043D\u0443\u0442\u044B\u043C)","Joystick angle (range: -180 to 180)":"\u0423\u0433\u043E\u043B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 -180 \u0434\u043E 180)","Joystick force (range: 0 to 1)":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1)","the joystick force (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u043E\u0442 0 \u0434\u043E 1).","the joystick force":"\u0441\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u0441\u0442\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 X (\u043E\u0442 -1 \u0441\u043B\u0435\u0432\u0430 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u0430).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u0438\u043B\u0443 \u0441\u0442\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 Y (\u043E\u0442 -1 \u0441\u0432\u0435\u0440\u0445\u0443 \u0434\u043E 1 \u0441\u043D\u0438\u0437\u0443).","Joystick pushed in a direction (4-way movement)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 4 \u043F\u0443\u0442\u0435)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 _PARAM2_","Joystick pushed in a direction (8-way movement)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0436\u0430\u0442 \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 8 \u043F\u0443\u0442\u0435)","Check if a joystick is pressed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0436\u0430\u0442 \u043B\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A.","Joystick pressed":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0436\u0430\u0442","Joystick _PARAM0_ is pressed":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM0_ \u043D\u0430\u0436\u0430\u0442","Reset the joystick values (except for angle, which stays the same)":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u043A\u0440\u043E\u043C\u0435 \u0443\u0433\u043B\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043E\u0441\u0442\u0430\u0435\u0442\u0441\u044F \u043F\u0440\u0435\u0436\u043D\u0438\u043C)","Reset":"\u0421\u0431\u0440\u043E\u0441","Reset the joystick of _PARAM0_":"\u0421\u0431\u0440\u043E\u0441\u0438\u0442\u044C \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM0_","the multitouch controller identifier.":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430.","Multitouch controller identifier":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430","the multitouch controller identifier":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430","the joystick name.":"\u0438\u043C\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430.","the joystick name":"\u0438\u043C\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0440\u0430\u0434\u0438\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0439 \u0437\u043E\u043D\u044B (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1) \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430. \u041C\u0435\u0440\u0442\u0432\u0430\u044F \u0437\u043E\u043D\u0430 - \u044D\u0442\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043D\u0435 \u0431\u0443\u0434\u0435\u0442 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0442\u044C\u0441\u044F (\u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0431\u0443\u0434\u0435\u0442 \u0441\u0447\u0438\u0442\u0430\u0442\u044C\u0441\u044F \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C).","the dead zone radius":"\u0440\u0430\u0434\u0438\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0439 \u0437\u043E\u043D\u044B","Force the joystick into the pressing state.":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u043F\u0435\u0440\u0435\u0445\u043E\u0434 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u0432 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043D\u0430\u0436\u0430\u0442\u0438\u044F.","Force start pressing":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0441\u0442\u0430\u0440\u0442 \u043D\u0430\u0436\u0430\u0442\u0438\u044F","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0439 \u0441\u0442\u0430\u0440\u0442 \u043D\u0430\u0436\u0430\u0442\u0438\u044F _PARAM0_ \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C \u043A\u0430\u0441\u0430\u043D\u0438\u044F: _PARAM2_","Detect button presses made on a touchscreen.":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u043D\u0430\u0436\u0430\u0442\u0438\u0439 \u043A\u043D\u043E\u043F\u043E\u043A \u043D\u0430 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u043C \u044D\u043A\u0440\u0430\u043D\u0435.","Multitouch button":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043D\u043E\u043F\u043A\u0430","Button identifier":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u043D\u043E\u043F\u043A\u0438","TouchID":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Button released":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Triggering circle radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0441\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u043D\u0438\u044F \u043A\u0440\u0443\u0433\u0430","This circle adds up to the object collision mask.":"\u042D\u0442\u043E\u0442 \u043A\u0440\u0443\u0433 \u0434\u043E\u0431\u0430\u0432\u043B\u044F\u0435\u0442\u0441\u044F \u043A \u043C\u0430\u0441\u043A\u0435 \u0441\u0442\u043E\u043B\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Check if button is released.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430 \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430.","Button _PARAM0_ is released":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM0_ \u043E\u0442\u043F\u0443\u0449\u0435\u043D\u0430","Check if button is pressed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0436\u0430\u0442\u0430 \u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430.","Button pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0436\u0430\u0442\u0430","Button _PARAM0_ is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM0_ \u043D\u0430\u0436\u0430\u0442\u0430","Mark the button _PARAM0_ as _PARAM2_":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043A\u043D\u043E\u043F\u043A\u0443 _PARAM0_ \u043A\u0430\u043A _PARAM2_","Control a platformer character with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u043F\u0440\u0438 \u043F\u043E\u043C\u043E\u0449\u0438 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430.","Platformer multitouch controller mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0441 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447\u0435\u043C","Platform character behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Controller identifier (1, 2, 3, 4...)":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 (1, 2, 3, 4...)","Jump button name":"\u0418\u043C\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \u043F\u0440\u044B\u0436\u043A\u0430","Control a 3D physics character with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 3D-\u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043A\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u043F\u0440\u0438 \u043F\u043E\u043C\u043E\u0449\u0438 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430.","3D platformer multitouch controller mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 3D-\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","3D shooter multitouch controller mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 3D-\u0441\u0442\u0440\u0435\u043B\u044F\u043B\u043A\u0438","Control camera rotations with a multitouch controller.":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0439 \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u0440\u0438 \u043F\u043E\u043C\u043E\u0449\u0438 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430.","First person camera multitouch controller mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u0433\u043E \u043B\u0438\u0446\u0430","Control a top-down character with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043F\u0440\u0438 \u043F\u043E\u043C\u043E\u0449\u0438 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430.","Top-down multitouch controller mapper":"\u041C\u0430\u043F\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 \u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Joystick for touchscreens.":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0434\u043B\u044F \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u044B\u0445 \u044D\u043A\u0440\u0430\u043D\u043E\u0432.","Pass the object property values to the behavior.":"\u041F\u0435\u0440\u0435\u0434\u0430\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435.","Update configuration":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E","Update the configuration of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u043E\u043D\u0444\u0438\u0433\u0443\u0440\u0430\u0446\u0438\u044E _PARAM0_","Show the joystick until it is released.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0434\u043E \u0435\u0433\u043E \u043E\u0442\u043F\u0443\u0441\u043A\u0430\u043D\u0438\u044F.","Show and start pressing":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0438 \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435","Show _PARAM0_ at the cursor position and start pressing":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C _PARAM0_ \u0432 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043A\u0443\u0440\u0441\u043E\u0440\u0430 \u0438 \u043D\u0430\u0447\u0430\u0442\u044C \u043D\u0430\u0436\u0430\u0442\u0438\u0435","Return the X position of a specified touch":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C X-\u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0433\u043E \u043A\u0430\u0441\u0430\u043D\u0438\u044F","Touch X position (on parent)":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F X \u043A\u0430\u0441\u0430\u043D\u0438\u044F (\u043D\u0430 \u0440\u043E\u0434\u0438\u0442\u0435\u043B\u0435)","De/activate control of the joystick.":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C/\u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u043E\u043C.","De/activate control":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C/\u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435.","Activate control of _PARAM0_: _PARAM1_":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 _PARAM0_: _PARAM1_","Check if a stick is pressed.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0436\u0430\u0442 \u043B\u0438 \u0441\u0442\u0438\u043A.","Stick pressed":"\u0421\u0442\u0438\u043A \u043D\u0430\u0436\u0430\u0442","Stick _PARAM0_ is pressed":"\u0421\u0442\u0438\u043A _PARAM0_ \u043D\u0430\u0436\u0430\u0442","the strick force (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u0441\u0442\u0438\u043A\u0430 (\u043E\u0442 0 \u0434\u043E 1).","the stick force":"\u0441\u0438\u043B\u0430 \u0441\u0442\u0438\u043A\u0430","the stick force on X axis (from -1 at the left to 1 at the right).":"\u0441\u0438\u043B\u0430 \u0441\u0442\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 X (\u043E\u0442 -1 \u0441\u043B\u0435\u0432\u0430 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u0430).","the stick X force":"\u0441\u0438\u043B\u0430 \u0441\u0442\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 X","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0441\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 Y (\u043E\u0442 -1 \u0441\u0432\u0435\u0440\u0445\u0443 \u0434\u043E 1 \u0441\u043D\u0438\u0437\u0443).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"\u0423\u0433\u043E\u043B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u043E\u0442 -180 \u0434\u043E 180).","Return the angle the stick is pointing towards (from -180 to 180).":"\u0423\u0433\u043E\u043B \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u043E\u0442 -180 \u0434\u043E 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"\u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u043B\u0435\u0440\u0430 (1, 2, 3, 4...).","the joystick name of the object.":"\u0438\u043C\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0440\u0430\u0434\u0438\u0443\u0441 \u0434\u044D\u0434\u0437\u043E\u043D\u044B \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D: \u043E\u0442 0 \u0434\u043E 1). \u0414\u044D\u0434\u0437\u043E\u043D\u0430 - \u044D\u0442\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043A\u043E\u0442\u043E\u0440\u043E\u0439 \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043D\u0435 \u0443\u0447\u0438\u0442\u044B\u0432\u0430\u0435\u0442\u0441\u044F (\u0432\u043C\u0435\u0441\u0442\u043E \u044D\u0442\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0441\u0447\u0438\u0442\u0430\u0435\u0442\u0441\u044F \u043D\u0435\u043F\u043E\u0434\u0432\u0438\u0436\u043D\u044B\u043C).","Sprite Sheet Animations":"\u0410\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432\u043E\u0433\u043E \u043B\u0438\u0441\u0442\u0430","Animate a tiled sprite from a sprite sheet.":"\u0410\u043D\u0438\u043C\u0438\u0440\u0443\u0439\u0442\u0435 \u0442\u0430\u0439\u043B\u043E\u0432\u044B\u0439 \u0441\u043F\u0440\u0430\u0439\u0442 \u0438\u0437 \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432\u043E\u0433\u043E \u043B\u0438\u0441\u0442\u0430.","Animates a sprite sheet using JSON (see extension description).":"\u0410\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432\u043E\u0433\u043E \u043B\u0438\u0441\u0442\u0430 \u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C JSON (\u0441\u043C. \u043E\u043F\u0438\u0441\u0430\u043D\u0438\u0435 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u044F).","JSON sprite sheet animator":"\u0410\u043D\u0438\u043C\u0430\u0442\u043E\u0440 \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432\u043E\u0433\u043E \u043B\u0438\u0441\u0442\u0430 \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0435 JSON","JSON formatted text describing the sprite sheet":"JSON-\u0444\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u044B\u0439 \u0442\u0435\u043A\u0441\u0442, \u043E\u043F\u0438\u0441\u044B\u0432\u0430\u044E\u0449\u0438\u0439 \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432\u044B\u0439 \u043B\u0438\u0441\u0442","Current animation":"\u0422\u0435\u043A\u0443\u0449\u0430\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044F","Current frame of the animation":"\u0422\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Currently displayed frame name":"\u0418\u043C\u044F \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u043C\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0430","Speed of the animation (in seconds)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Loads the JSON data into the behavior":"\u0417\u0430\u0433\u0440\u0443\u0436\u0430\u0435\u0442 \u0434\u0430\u043D\u043D\u044B\u0435 JSON \u0432 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435","Load the JSON":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C JSON","Load the JSON of _PARAM0_":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C JSON _PARAM0_","Update the object attached to the behavior using the latest properties values.":"\u041E\u0431\u043D\u043E\u0432\u043B\u044F\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442, \u043F\u0440\u0438\u043A\u0440\u0435\u043F\u043B\u0435\u043D\u043D\u044B\u0439 \u043A \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044E, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0441\u0432\u043E\u0439\u0441\u0442\u0432.","Update the object":"\u041E\u0431\u043D\u043E\u0432\u043B\u044F\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442","Update object _PARAM0_ with properties of _PARAM1_":"\u041E\u0431\u043D\u043E\u0432\u043B\u044F\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 _PARAM0_ \u0441 \u0441\u0432\u043E\u0439\u0441\u0442\u0432\u0430\u043C\u0438 _PARAM1_","Updates the animation frame.":"\u041E\u0431\u043D\u043E\u0432\u043B\u044F\u0435\u0442 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438.","Update the animation frame":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","The frame to set to":"\u041A\u0430\u0434\u0440 \u0434\u043B\u044F \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438","Loads a new JSON spritesheet data into the behavior.":"\u0417\u0430\u0433\u0440\u0443\u0436\u0430\u0435\u0442 \u043D\u043E\u0432\u044B\u0435 \u0434\u0430\u043D\u043D\u044B\u0435 JSON \u0432 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435.","Load data from a JSON resource":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u0438\u0437 JSON-\u0440\u0435\u0441\u0443\u0440\u0441\u0430","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u0417\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 JSON-\u0442\u0430\u0431\u043B\u0438\u0446 \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432 \u0434\u043B\u044F _PARAM0_ \u0438\u0437 _PARAM2_","The JSON to load":"JSON \u0434\u043B\u044F \u0437\u0430\u0433\u0440\u0443\u0437\u043A\u0438","Display one frame without animating the object.":"\u041E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440 \u0431\u0435\u0437 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Display a frame":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u043A\u0430\u0434\u0440","Display frame _PARAM2_ of _PARAM0_":"\u041E\u0442\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u044C \u043A\u0430\u0434\u0440 _PARAM2_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_","The frame to display":"\u041A\u0430\u0434\u0440 \u0434\u043B\u044F \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u044F","Play an animation from the sprite sheet.":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u0438\u0437 \u0442\u0430\u0431\u043B\u0438\u0446\u044B \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u0432.","Play Animation":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E","Play animation _PARAM2_ of _PARAM0_":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E _PARAM2_ \u043E\u0431\u044A\u0435\u043A\u0442\u0430 _PARAM0_","The name of the animation":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","The name of the current animation. __null if no animation is playing.":"\u041D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438. __null, \u0435\u0441\u043B\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u043D\u0435 \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442\u0441\u044F.","If Current Frame of _PARAM0_ = _PARAM2_":"\u0415\u0441\u043B\u0438 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440 _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"\u0418\u043C\u044F \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u043E\u0442\u043E\u0431\u0440\u0430\u0436\u0430\u0435\u043C\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0430.","Current frame":"\u0422\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440","Pause the animation of a sprite sheet.":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u0441\u043F\u0440\u0430\u0439\u0442-\u043B\u0438\u0441\u0442\u0430.","Pause animation":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E","Pause the current animation of _PARAM0_":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E _PARAM0_","Resume a paused animation of a sprite sheet.":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C \u043F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u0443\u044E \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u0441\u043F\u0440\u0430\u0439\u0442-\u043B\u0438\u0441\u0442\u0430.","Resume animation":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E","Resume the current animation of _PARAM0_":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"\u0410\u043D\u0438\u043C\u0438\u0440\u0443\u0435\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 (\u0441\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437) \u0441\u043F\u0440\u0430\u0439\u0442-\u043B\u0438\u0441\u0442.","Vertical sprite sheet animator":"\u0410\u043D\u0438\u043C\u0430\u0442\u043E\u0440 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442-\u043B\u0438\u0441\u0442\u0430","Horizontal width of sprite (in pixels)":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Vertical height of sprite (in pixels)":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430 (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Empty space between each sprite (in pixels)":"\u041F\u0443\u0441\u0442\u043E\u0435 \u043F\u0440\u043E\u0441\u0442\u0440\u0430\u043D\u0441\u0442\u0432\u043E \u043C\u0435\u0436\u0434\u0443 \u043A\u0430\u0436\u0434\u044B\u043C \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u043C (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Column of the animation":"\u0421\u0442\u043E\u043B\u0431\u0435\u0446 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","First Frame of the animation":"\u041F\u0435\u0440\u0432\u044B\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Last Frame of the animation":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Current Frame of the animation":"\u0422\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Set the animation frame.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438.","Set the animation frame":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Set the current frame of _PARAM0_ to _PARAM2_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440 _PARAM0_ \u043D\u0430 _PARAM2_","The frame":"\u041A\u0430\u0434\u0440","Play animation":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E _PARAM0_ \u0432 \u0441\u0442\u043E\u043B\u0431\u0446\u0435 _PARAM5_ \u0441 \u043A\u0430\u0434\u0440\u043E\u0432 _PARAM2_ \u043F\u043E _PARAM3_ \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM4_","First frame of the animation":"\u041F\u0435\u0440\u0432\u044B\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Last frame of the animation":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Duration for each frame (seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u043A\u0430\u0436\u0434\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","The column containing the animation":"\u0421\u0442\u043E\u043B\u0431\u0435\u0446, \u0441\u043E\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E","The current frame of the current animation.":"\u0422\u0435\u043A\u0443\u0449\u0438\u0439 \u043A\u0430\u0434\u0440 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438.","Pause the animation of _PARAM0_":"\u041F\u0440\u0438\u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"\u0410\u043D\u0438\u043C\u0438\u0440\u0443\u0435\u0442 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u044B\u0439 (\u0441\u043B\u0435\u0432\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043E) \u0441\u043F\u0440\u0430\u0439\u0442-\u043B\u0438\u0441\u0442.","Horizontal sprite sheet animator":"\u0410\u043D\u0438\u043C\u0430\u0442\u043E\u0440 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442-\u043B\u0438\u0441\u0442\u0430","Row of the animation":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E _PARAM0_ \u0432 \u0441\u0442\u0440\u043E\u043A\u0435 _PARAM5_ \u0441 \u043A\u0430\u0434\u0440\u043E\u0432 _PARAM2_ \u043F\u043E _PARAM3_ \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM4_","Last Frame of animation":"\u041F\u043E\u0441\u043B\u0435\u0434\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","What row is the animation in":"\u0412 \u043A\u0430\u043A\u043E\u0439 \u0441\u0442\u0440\u043E\u043A\u0435 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044F","Toggle switch":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C","Toggle switch that users can click or touch.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0438 \u043C\u043E\u0433\u0443\u0442 \u0449\u0435\u043B\u043A\u043D\u0443\u0442\u044C \u0438\u043B\u0438 \u043A\u043E\u0441\u043D\u0443\u0442\u044C\u0441\u044F.","The finite state machine used internally by the switch object.":"\u041A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u043A\u043E\u043D\u0435\u0447\u043D\u044B\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0432\u043D\u0443\u0442\u0440\u0435\u043D\u043D\u0435 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Switch finite state machine":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Check if the toggle switch is checked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D \u043B\u0438 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C.","Check if the toggle switch was checked in the current frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D \u043B\u0438 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C \u0432 \u0442\u0435\u043A\u0443\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435.","Has just been checked":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043E\u0442\u043C\u0435\u0447\u0435\u043D","_PARAM0_ has just been checked":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043E\u0442\u043C\u0435\u0447\u0435\u043D","Check if the toggle switch was unchecked in the current frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0431\u044B\u043B \u043B\u0438 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D \u0432 \u0442\u0435\u043A\u0443\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435.","Has just been unchecked":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043E\u0442\u043C\u0435\u043D\u0435\u043D","_PARAM0_ has just been unchecked":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043E\u0442\u043C\u0435\u043D\u0435\u043D","Check if the toggle switch was toggled in the current frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B \u043B\u0438 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D \u0432 \u0442\u0435\u043A\u0443\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435.","Has just been toggled":"\u0422\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D","_PARAM0_ has just been toggled":"_PARAM0_ \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0431\u044B\u043B \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D","Check (or uncheck) the toggle switch.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 (\u0438\u043B\u0438 \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435) \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C.","Check (or uncheck)":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C (\u0438\u043B\u0438 \u0441\u043D\u044F\u0442\u044C \u043E\u0442\u043C\u0435\u0442\u043A\u0443)","Check _PARAM0_: _PARAM2_":"\u0412\u044B\u0431\u0440\u0430\u0442\u044C _PARAM0_: _PARAM2_","IsChecked":"\u0412\u044B\u0431\u0440\u0430\u043D\u043E","Toggle the switch.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C.","Toggle":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C","Toggle _PARAM0_":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C _PARAM0_","A toggle switch that users can click or touch.":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0438 \u043C\u043E\u0433\u0443\u0442 \u0449\u0435\u043B\u043A\u043D\u0443\u0442\u044C \u0438\u043B\u0438 \u043A\u043E\u0441\u043D\u0443\u0442\u044C\u0441\u044F.","Check if the toggle switch was checked or unchecked in the current frame.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0436\u0430\u0442 \u043B\u0438 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C \u0438\u043B\u0438 \u043E\u0442\u0436\u0430\u0442 \u0432 \u0442\u0435\u043A\u0443\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435.","Check _PARAM0_: _PARAM1_":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435 _PARAM0_: _PARAM1_","Update the state animation.":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Update state animation":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Update the state animation of _PARAM0_":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u044F _PARAM0_","Star Rating Bar":"\u041F\u043E\u043B\u043E\u0441\u0430 \u0441 \u0440\u0435\u0439\u0442\u0438\u043D\u0433\u043E\u043C \u0437\u0432\u0435\u0437\u0434","An animated bar to rate out of 5.":"\u0410\u043D\u0438\u043C\u0438\u0440\u043E\u0432\u0430\u043D\u043D\u0430\u044F \u043F\u0430\u043D\u0435\u043B\u044C \u0434\u043B\u044F \u043E\u0446\u0435\u043D\u043A\u0438 \u043E\u0442 1 \u0434\u043E 5.","Default rate":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E","Shaking stars on hover":"\u0412\u0441\u0442\u0440\u044F\u0445\u0438\u0432\u0430\u043D\u0438\u0435 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438","Make the stars shaking on hover":"\u041A\u0430\u0447\u0430\u0442\u044C \u0437\u0432\u0435\u0437\u0434\u044B \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438","Disable the rating":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0440\u0435\u0439\u0442\u0438\u043D\u0433","the rate of the object.":"\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the rate":"\u043E\u0446\u0435\u043D\u043A\u0430","Check if the object is disabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","_PARAM0_ is disabled":"_PARAM0_ \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D","Enable or disable the object.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D: _PARAM1_","Disable":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C","Stay On Screen":"\u041E\u0441\u0442\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435","Move the object to keep it visible on the screen.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442, \u0447\u0442\u043E\u0431\u044B \u043E\u043D \u043E\u0441\u0442\u0430\u0432\u0430\u043B\u0441\u044F \u0432\u0438\u0434\u0438\u043C\u044B\u043C \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0437\u0430\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043E\u0441\u0442\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u0432\u0438\u0434\u0438\u043C\u044B\u043C \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435, \u0432\u0435\u0440\u043D\u0443\u0432 \u0435\u0433\u043E \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u044B \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u0440\u043E\u0441\u043C\u043E\u0442\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u044B.","Stay on Screen":"\u041E\u0441\u0442\u0430\u0432\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u044D\u043A\u0440\u0430\u043D\u0435","Top margin":"\u0412\u0435\u0440\u0445\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Bottom margin":"\u041D\u0438\u0436\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Left margin":"\u041B\u0435\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Right margin":"\u041F\u0440\u0430\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","the top margin (in pixels) to leave between the object and the screen border.":"\u0432\u0435\u0440\u0445\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445) \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0438 \u0433\u0440\u0430\u043D\u0438\u0446\u0435\u0439 \u044D\u043A\u0440\u0430\u043D\u0430.","Screen top margin":"\u0412\u0435\u0440\u0445\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430","the top margin":"\u0432\u0435\u0440\u0445\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","the bottom margin (in pixels) to leave between the object and the screen border.":"\u043D\u0438\u0436\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445) \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0438 \u0433\u0440\u0430\u043D\u0438\u0446\u0435\u0439 \u044D\u043A\u0440\u0430\u043D\u0430.","Screen bottom margin":"\u041D\u0438\u0436\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430","the bottom margin":"\u043D\u0438\u0436\u043D\u0438\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","the left margin (in pixels) to leave between the object and the screen border.":"\u043B\u0435\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445) \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0438 \u0433\u0440\u0430\u043D\u0438\u0446\u0435\u0439 \u044D\u043A\u0440\u0430\u043D\u0430.","Screen left margin":"\u041B\u0435\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430","the left margin":"\u043B\u0435\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","the right margin (in pixels) to leave between the object and the screen border.":"\u043F\u0440\u0430\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445) \u043C\u0435\u0436\u0434\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u0438 \u0433\u0440\u0430\u043D\u0438\u0446\u0435\u0439 \u044D\u043A\u0440\u0430\u043D\u0430.","Screen right margin":"\u041F\u0440\u0430\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F \u044D\u043A\u0440\u0430\u043D\u0430","the right margin":"\u043F\u0440\u0430\u0432\u044B\u0439 \u043E\u0442\u0441\u0442\u0443\u043F","Stick objects to others":"\u041F\u0440\u0438\u043A\u043B\u0435\u0438\u0432\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0434\u0440\u0443\u0433 \u043A \u0434\u0440\u0443\u0433\u0443","Make objects follow the position and rotation of the object they are stuck to.":"\u0414\u0435\u043B\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u0435\u0439 \u0438 \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u0435\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043E\u043D\u0438 \u043F\u0440\u0438\u043A\u043B\u0435\u0435\u043D\u044B.","Check if the object is stuck to another object.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0437\u0430\u0441\u0442\u0440\u044F\u043B \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Is stuck to another object":"\u0417\u0430\u0441\u0442\u0440\u044F\u043B \u043D\u0430 \u0434\u0440\u0443\u0433\u043E\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0435","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u0437\u0430\u0441\u0442\u0440\u044F\u043B \u043D\u0430 _PARAM3_","Sticker":"\u041D\u0430\u043A\u043B\u0435\u0439\u043A\u0430","Sticker behavior":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043D\u0430\u043A\u043B\u0435\u0439\u043A\u0438","Basis":"\u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u041F\u0440\u0438\u043A\u043B\u0435\u0438\u0432\u0430\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435, \u0447\u0442\u043E\u0431\u044B \u043F\u0440\u0438\u043A\u043B\u0435\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442, \u0438\u043B\u0438 \u043E\u0442\u043A\u0440\u0435\u043F\u0438\u0442\u0435 \u0435\u0433\u043E \u043F\u043E\u0437\u0436\u0435.","Only follow the position":"\u0422\u043E\u043B\u044C\u043A\u043E \u0441\u043B\u0435\u0434\u0443\u0439 \u0437\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u0435\u0439","Destroy when the object it's stuck on is destroyed":"\u0423\u043D\u0438\u0447\u0442\u043E\u0436\u0438\u0442\u044C, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442, \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043E\u043D \u043F\u0440\u0438\u043A\u043B\u0435\u0435\u043D, \u0431\u0443\u0434\u0435\u0442 \u0443\u043D\u0438\u0447\u0442\u043E\u0436\u0435\u043D","Stick on another object.":"\u041F\u0440\u0438\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u043A \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442\u0443.","Stick":"\u041F\u0440\u0438\u043A\u0440\u0435\u043F\u0438\u0442\u044C","Stick _PARAM0_ to _PARAM2_":"\u041F\u0440\u0438\u043A\u0440\u0435\u043F\u0438\u0442\u044C _PARAM0_ \u043A _PARAM2_","Object to stick to":"\u041E\u0431\u044A\u0435\u043A\u0442, \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043F\u0440\u0438\u043A\u0440\u0435\u043F\u043B\u044F\u0442\u044C","Unstick from the object it was stuck to.":"\u041E\u0442\u043A\u0440\u0435\u043F\u0438\u0442\u044C \u043E\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u0430, \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043E\u043D \u0431\u044B\u043B \u043F\u0440\u0438\u043A\u0440\u0435\u043F\u043B\u0435\u043D.","Unstick":"\u041E\u0442\u043A\u0440\u0435\u043F\u0438\u0442\u044C","Unstick _PARAM0_":"\u041E\u0442\u043A\u0440\u0435\u043F\u0438\u0442\u044C _PARAM0_","Sway":"\u041A\u043E\u043B\u0435\u0431\u0430\u043D\u0438\u0435","Sway objects like grass in the wind.":"\u041A\u043E\u043B\u0435\u0431\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u043A\u0430\u043A \u0442\u0440\u0430\u0432\u0430 \u043D\u0430 \u0432\u0435\u0442\u0440\u0443.","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u041A\u043E\u043B\u0435\u0431\u043B\u044E\u0442\u0441\u044F \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u043E \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0432 \u0440\u0430\u0437\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F - \u043F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u043A\u043E\u043B\u0435\u0431\u0430\u043D\u0438\u044F \u0442\u0440\u0430\u0432\u044B.","Sway uses the tween behavior":"\u041A\u043E\u043B\u0435\u0431\u0430\u043D\u0438\u0435 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u0438\u043D\u0442\u0435\u0440\u043F\u043E\u043B\u044F\u0446\u0438\u0438","Maximum angle to the left (in degrees) - Use a negative number":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u0432\u043B\u0435\u0432\u043E (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) - \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Maximum angle to the right (in degrees) - Use a positive number":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) - \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Mininum value for random tween time range for angle (seconds)":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0434\u043B\u044F \u0443\u0433\u043B\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Maximum value for random tween time range for angle (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0434\u043B\u044F \u0443\u0433\u043B\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Minimum Y scale amount":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y","Y scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 Y","Maximum Y scale amount":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y","Mininum value for random tween time range for Y scale (seconds)":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0434\u043B\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Maximum value for random tween time range for Y scale (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0434\u043B\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Set sway angle left and right.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0443\u0433\u043E\u043B \u043A\u0440\u0435\u043D\u0430 \u0432\u043B\u0435\u0432\u043E \u0438 \u0432\u043F\u0440\u0430\u0432\u043E.","Set sway angle left and right":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u043A\u0430\u0447\u0430\u043D\u0438\u044F \u0432\u043B\u0435\u0432\u043E \u0438 \u0432\u043F\u0440\u0430\u0432\u043E","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u041A\u0430\u0447\u043D\u0443\u0442\u044C \u0443\u0433\u043E\u043B _PARAM0_ \u0432\u043B\u0435\u0432\u043E \u043D\u0430 _PARAM2_\xB0 \u0438 \u0432\u043F\u0440\u0430\u0432\u043E \u043D\u0430 _PARAM3_\xB0","Angle to the left (degrees) - Use negative number":"\u0423\u0433\u043E\u043B \u0432\u043B\u0435\u0432\u043E (\u0433\u0440\u0430\u0434\u0443\u0441\u044B) - \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Angle to the right (degrees) - Use positive number":"\u0423\u0433\u043E\u043B \u0432\u043F\u0440\u0430\u0432\u043E (\u0433\u0440\u0430\u0434\u0443\u0441\u044B) - \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0435 \u0447\u0438\u0441\u043B\u043E","Set sway angle time range.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u043A\u0440\u0435\u043D\u0430.","Set sway angle time range":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u043A\u0440\u0435\u043D\u0430","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0443\u0433\u043B\u0430 \u0434\u043B\u044F _PARAM0_, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u043C\u0438\u043D\u0438\u043C\u0443\u043C \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043D\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434\u044B","Angle tween time minimum (seconds)":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Angle tween time maximum (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Set sway Y scale mininum and maximum.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y.","Set sway Y scale mininum and maximum":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u041A\u0430\u0447\u043D\u0443\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y _PARAM0_ \u043E\u0442 _PARAM2_ \u0434\u043E _PARAM3_","Minimum Y scale":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y","Maximum Y scale":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y","Set Y scale time range.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y.","Set sway Y scale time range":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0432\u0440\u0435\u043C\u0435\u043D\u043D\u043E\u0439 \u0434\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u041F\u043B\u0430\u0432\u043D\u043E\u0435 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y \u0434\u043B\u044F _PARAM0_, \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u043C\u0438\u043D\u0438\u043C\u0443\u043C \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043D\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434\u044B","Y scale tween time minimum (seconds)":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Y scale tween time maximum (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0430 Y (\u0441\u0435\u043A\u0443\u043D\u0434\u044B)","Swipe Gesture":"\u0416\u0435\u0441\u0442 \u0441\u0432\u0430\u0439\u043F\u0430","Detect swipe gestures based on their distance and duration.":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0438\u0432\u0430\u0439\u0442\u0435 \u0436\u0435\u0441\u0442\u044B \u0441\u0432\u0430\u0439\u043F\u0430 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u0438\u0445 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0438 \u0434\u043B\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u0438.","Enable (or disable) swipe gesture detection.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0436\u0435\u0441\u0442\u0430 \u0441\u0432\u0430\u0439\u043F\u0430.","Enable (or disable) swipe gesture detection":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0436\u0435\u0441\u0442\u0430 \u0441\u0432\u0430\u0439\u043F\u0430","Enable swipe detection: _PARAM1_":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0441\u0432\u0430\u0439\u043F\u0430: _PARAM1_","Enable swipe detection":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0441\u0432\u0430\u0439\u043F\u0430","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438\u043D\u0438\u044E, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u0436\u0435\u0441\u0442 \u0441\u0432\u0430\u0439\u043F\u0430. \u041E\u0442\u0440\u0435\u0434\u0430\u043A\u0442\u0438\u0440\u0443\u0439\u0442\u0435 \xAB\u0422\u043E\u043B\u0449\u0438\u043D\u0443 \u043A\u043E\u043D\u0442\u0443\u0440\u0430\xBB \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C\u044B, \u0447\u0442\u043E\u0431\u044B \u043D\u0430\u0441\u0442\u0440\u043E\u0438\u0442\u044C \u0442\u043E\u043B\u0449\u0438\u043D\u0443 \u043B\u0438\u043D\u0438\u0438.","Draw swipe gesture":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u0436\u0435\u0441\u0442 \u0441\u0432\u0430\u0439\u043F\u0430","Draw a line with _PARAM1_ that shows the current swipe":"\u041D\u0430\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438\u043D\u0438\u044E \u0441 _PARAM1_, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u0435\u0442 \u0442\u0435\u043A\u0443\u0449\u0438\u0439 \u0441\u0432\u0430\u0439\u043F","Shape painter used to draw swipe":"\u0420\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A \u0444\u043E\u0440\u043C\u044B, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430","Change the layer used to detect swipe gestures.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043B\u043E\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u043E\u0432.","Layer used to detect swipe gestures":"\u0421\u043B\u043E\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u043E\u0432","Use layer _PARAM1_ to detect swipe gestures":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0441\u043B\u043E\u0439 _PARAM1_ \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u043E\u0432","the Layer used to detect swipe gestures.":"\u0421\u043B\u043E\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u043E\u0432.","the Layer used to detect swipe gestures":"\u0421\u043B\u043E\u0439, \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0439 \u0434\u043B\u044F \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u043E\u0432.","Swipe angle (degrees).":"\u0423\u0433\u043E\u043B \u0441\u0432\u0430\u0439\u043F\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Swipe angle (degrees)":"\u0423\u0433\u043E\u043B \u0441\u0432\u0430\u0439\u043F\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","the swipe angle (degrees)":"\u0443\u0433\u043E\u043B \u0441\u0432\u0430\u0439\u043F\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Swipe distance (pixels).":"\u0414\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438).","Swipe distance (pixels)":"\u0414\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","the swipe distance (pixels)":"\u0434\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Swipe distance in horizontal direction (pixels).":"\u0414\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438).","Swipe distance in horizontal direction (pixels)":"\u0414\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","the swipe distance in horizontal direction (pixels)":"\u0434\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Swipe distance in vertical direction (pixels).":"\u0414\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438).","Swipe distance in vertical direction (pixels)":"\u0414\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","the swipe distance in vertical direction (pixels)":"\u0434\u0438\u0441\u0442\u0430\u043D\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Start point of the swipe X position.":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 X \u0441\u0432\u0430\u0439\u043F\u0430.","Start point of the swipe X position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 X","the start point of the swipe X position":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 X","Start point of the swipe Y position.":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 Y.","Start point of the swipe Y position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 Y","the start point of the swipe Y position":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 Y","End point of the swipe X position.":"\u041A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 X.","End point of the swipe X position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 X","the end point of the swipe X position":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 X","End point of the swipe Y position.":"\u041A\u043E\u043D\u0435\u0447\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 Y.","End point of the swipe Y position":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 Y","the end point of the swipe Y position":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u043A\u043E\u043D\u0435\u0447\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438 \u0441\u0432\u0430\u0439\u043F\u0430 Y","Swipe duration (seconds).":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0430\u0439\u043F\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Swipe duration (seconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0430\u0439\u043F\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","swipe duration (seconds)":"\u043F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0430\u0439\u043F\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Check if a swipe is currently in progress.":"\u041F\u0440\u043E\u0432\u0435\u0440\u043A\u0430 \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F \u0441\u0432\u0430\u0439\u043F\u0430 \u0432 \u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442.","Swipe is in progress":"\u0421\u0432\u0430\u0439\u043F \u0432 \u043F\u0440\u043E\u0446\u0435\u0441\u0441\u0435 \u0432\u044B\u043F\u043E\u043B\u043D\u0435\u043D\u0438\u044F","Check if swipe detection is enabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043B\u0438 \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0441\u0432\u0430\u0439\u043F\u0430.","Is swipe detection enabled":"\u0412\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u043E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0441\u0432\u0430\u0439\u043F\u0430","Swipe detection is enabled":"\u041E\u0431\u043D\u0430\u0440\u0443\u0436\u0435\u043D\u0438\u0435 \u0441\u0432\u0430\u0439\u043F\u0430 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E","Check if the swipe has just ended.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0441\u044F \u043B\u0438 \u0441\u0432\u0430\u0439\u043F.","Swipe just ended":"\u0421\u0432\u0430\u0439\u043F \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0441\u044F","Swipe has just ended":"\u0421\u0432\u0430\u0439\u043F \u0442\u043E\u043B\u044C\u043A\u043E \u0447\u0442\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0441\u044F","Check if swipe moved in a given direction.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0434\u0432\u0438\u0433\u0430\u043B\u0441\u044F \u043B\u0438 \u0441\u0432\u0430\u0439\u043F \u0432 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438.","Swipe moved in a direction (4-way movement)":"\u0421\u0432\u0430\u0439\u043F \u0434\u0432\u0438\u0433\u0430\u043B\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 4 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F)","Swipe moved in direction _PARAM1_":"\u0421\u0432\u0430\u0439\u043F \u0434\u0432\u0438\u0433\u0430\u043B\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 _PARAM1_","Swipe moved in a direction (8-way movement)":"\u0421\u0432\u0430\u0439\u043F \u0434\u0432\u0438\u0433\u0430\u043B\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 (\u0434\u0432\u0438\u0436\u0435\u043D\u0438\u0435 8 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0439)","Text-to-Speech":"\u0422\u0435\u043A\u0441\u0442 \u0432 \u0440\u0435\u0447\u044C","An extension to enable the use of Text-to-Speech features.":"\u0420\u0430\u0441\u0448\u0438\u0440\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0444\u0443\u043D\u043A\u0446\u0438\u0439 \u0442\u0435\u043A\u0441\u0442\u0430 \u0432 \u0440\u0435\u0447\u044C.","Audio":"\u0410\u0443\u0434\u0438\u043E","Speaks a text message aloud through the system text-to-speech.":"\u0412\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u043E\u0434\u0438\u0442 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u0432\u0441\u043B\u0443\u0445 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u043E\u0433\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E-\u0440\u0435\u0447\u0435\u0432\u043E\u0433\u043E \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F.","Speak out a message":"\u041F\u0440\u043E\u0438\u0437\u043D\u0435\u0441\u0438 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u0432\u0441\u043B\u0443\u0445","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u0421\u043A\u0430\u0436\u0438\u0442\u0435 _PARAM1_ \u0433\u043E\u043B\u043E\u0441\u043E\u043C _PARAM2_, \u0433\u0440\u043E\u043C\u043A\u043E\u0441\u0442\u044C\u044E _PARAM3_%, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E _PARAM4_% \u0438 \u0442\u043E\u043D\u043E\u043C _PARAM5_%","The message to be spoken":"\u0421\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u0432\u043E\u0441\u043F\u0440\u043E\u0438\u0437\u0432\u0435\u0434\u0435\u043D\u0438\u044F","The voice to be used":"\u0413\u043E\u043B\u043E\u0441 \u0434\u043B\u044F \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u044F","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u0413\u043E\u043B\u043E\u0441\u0430 \u043E\u0442\u043B\u0438\u0447\u0430\u044E\u0442\u0441\u044F \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043C\u043E\u0441\u0442\u0438 \u043E\u0442 \u043E\u043F\u0435\u0440\u0430\u0446\u0438\u043E\u043D\u043D\u043E\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u044B. \n\u0412\u043E\u0442 \u0441\u043F\u0438\u0441\u043E\u043A \u0438\u043C\u0451\u043D \u0433\u043E\u043B\u043E\u0441\u043E\u0432 \u0434\u043B\u044F Windows: https: / /bit.ly /windows-voices \n\u0410 \u0432\u043E\u0442 \u0441\u043F\u0438\u0441\u043E\u043A \u0438\u043C\u0451\u043D \u0433\u043E\u043B\u043E\u0441\u043E\u0432 \u0434\u043B\u044F MacOS: https: / /bit.ly /mac-voices","Volume between 0% and 100%":"\u0413\u0440\u043E\u043C\u043A\u043E\u0441\u0442\u044C \u043C\u0435\u0436\u0434\u0443 0% \u0438 100%","Speed between 10% and 1000%":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043C\u0435\u0436\u0434\u0443 10% \u0438 1000%","Pitch between 0% and 200%":"\u0418\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043C\u0435\u0436\u0434\u0443 0% \u0438 200%","Forces all Text-to-Speech to be stopped.":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043E\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442 \u0432\u0441\u0435 \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0442\u0435\u043A\u0441\u0442\u0430 \u0432 \u0440\u0435\u0447\u044C.","Force stop speaking":"\u041F\u0440\u0438\u043D\u0443\u0434\u0438\u0442\u0435\u043B\u044C\u043D\u0430\u044F \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0430 \u043E\u0437\u0432\u0443\u0447\u0438\u0432\u0430\u043D\u0438\u044F","Third person camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043E\u0442 \u0442\u0440\u0435\u0442\u044C\u0435\u0433\u043E \u043B\u0438\u0446\u0430","Move the camera to look at an object from a given distance.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u0437\u0430\u0434\u0430\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Move the camera to look at a position from a distance.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Look at a position from a distance (deprecated)":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM6_, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 _PARAM1_; _PARAM2_ \u0441 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F _PARAM3_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0441 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM4_\xB0 \u0438 \u0443\u0433\u043B\u043E\u043C \u043D\u0430\u043A\u043B\u043E\u043D\u0430 _PARAM5_\xB0","Position on X axis":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u043E \u043E\u0441\u0438 X","Position on Y axis":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Y","Rotation angle (around Z axis)":"\u0423\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 (\u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0441\u0438 Z)","Elevation angle (around Y axis)":"\u0423\u0433\u043E\u043B \u043D\u0430\u043A\u043B\u043E\u043D\u0430 (\u0432\u043E\u043A\u0440\u0443\u0433 \u043E\u0441\u0438 Y)","Move the camera to look at an object from a distance.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F.","Look at an object from a distance (deprecated)":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM5_, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 _PARAM1_ \u0441 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0441 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM3_\xB0 \u0438 \u0443\u0433\u043B\u043E\u043C \u043D\u0430\u043A\u043B\u043E\u043D\u0430 _PARAM4_\xB0","Look at a position from a distance":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0438\u044E \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM7_, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 _PARAM1_; _PARAM2_; _PARAM3_ \u0441 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F _PARAM4_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0441 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM5_\xB0 \u0438 \u0443\u0433\u043B\u043E\u043C \u043D\u0430\u043A\u043B\u043E\u043D\u0430 _PARAM6_\xB0","Position on Z axis":"\u041F\u043E\u0437\u0438\u0446\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Z","Look at an object from a distance":"\u041F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0433\u043E \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM6_, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0441\u043C\u043E\u0442\u0440\u0435\u0442\u044C \u043D\u0430 _PARAM1_ \u0441 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F _PARAM3_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u0441 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM4_\xB0 \u0438 \u0443\u0433\u043B\u043E\u043C \u043D\u0430\u043A\u043B\u043E\u043D\u0430 _PARAM5_\xB0","Smoothly follow an object at a distance.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C \u043D\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0438.","Halfway time for rotation":"\u0412\u0440\u0435\u043C\u044F \u043D\u0430 \u043F\u043E\u043B\u043F\u0443\u0442\u0438 \u0434\u043B\u044F \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","Halfway time on Z axis":"\u0412\u0440\u0435\u043C\u044F \u043D\u0430 \u043F\u043E\u043B\u043F\u0443\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Z","Camera distance":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","Lateral distance offset":"\u0411\u043E\u043A\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F","Ahead distance offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u0432\u043F\u0435\u0440\u0435\u0434","Z offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Z","Rotation angle offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","Elevation angle offset":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043D\u0430\u043A\u043B\u043E\u043D\u0430","Follow free area top border on Z axis":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u0432\u0435\u0440\u0445\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0435\u0439 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Z","Follow free area bottom border on Z axis":"\u0421\u043B\u0435\u0434\u043E\u0432\u0430\u0442\u044C \u0437\u0430 \u043D\u0438\u0436\u043D\u0435\u0439 \u0433\u0440\u0430\u043D\u0438\u0446\u0435\u0439 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u043F\u043E \u043E\u0441\u0438 Z","Automatically rotate the camera with the object":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u0435\u0441\u043A\u0438 \u0432\u0440\u0430\u0449\u0430\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0441 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u043C","Targeted camera rotation angle":"\u0423\u0433\u043E\u043B \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043A\u0430\u043C\u0435\u0440\u044B \u043F\u043E \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044E \u043A \u043E\u0431\u044A\u0435\u043A\u0442\u0443","When this angle is set, the camera follow this value instead of the object angle.":"\u041A\u043E\u0433\u0434\u0430 \u044D\u0442\u043E\u0442 \u0443\u0433\u043E\u043B \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D, \u043A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0437\u0430 \u044D\u0442\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C \u0432\u043C\u0435\u0441\u0442\u043E \u0443\u0433\u043B\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Rotate the camera all the way to the targeted angle.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0432 \u043F\u043E\u043B\u043D\u043E\u0435 \u0441\u043E\u043E\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u0446\u0435\u043B\u0435\u0432\u043E\u043C\u0443 \u0443\u0433\u043B\u0443.","Rotate the camera all the way":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u0446\u0435\u043B\u0435\u0432\u043E\u0433\u043E \u0443\u0433\u043B\u0430 _PARAM0_ \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E","the camera rotation.":"\u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043A\u0430\u043C\u0435\u0440\u044B.","Camera rotation":"\u041F\u043E\u0432\u043E\u0440\u043E\u0442 \u043A\u0430\u043C\u0435\u0440\u044B","the camera rotation":"\u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043A\u0430\u043C\u0435\u0440\u044B","the halfway time for rotation of the object.":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0434\u043B\u044F \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Halfway time for rotation":"\u041F\u043E\u043B\u043E\u0432\u0438\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the halfway time for rotation":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u0434\u043B\u044F \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F","the halfway time on Z axis of the object.":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043F\u043E \u043E\u0441\u0438 Z \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the halfway time on Z axis":"\u043F\u043E\u043B\u043E\u0432\u0438\u043D\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043F\u043E \u043E\u0441\u0438 Z","Return follow free area bottom border Z.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u043D\u0438\u0436\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Z.","Free area Z min":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u0430\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u044C Z \u043C\u0438\u043D","Return follow free area top border Z.":"\u0412\u0435\u0440\u043D\u0443\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u043E\u0431\u043B\u0430\u0441\u0442\u0438 \u0441\u043B\u0435\u0434\u043E\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043E\u0441\u0438 Z.","Free area Z max":"\u0421\u0432\u043E\u0431\u043E\u0434\u043D\u0430\u044F \u0437\u043E\u043D\u0430 Z \u043C\u0430\u043A\u0441","the follow free area top border on Z axis of the object.":"\u0432\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u043F\u043E \u043E\u0441\u0438 Z \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the follow free area top border on Z axis":"\u0432\u0435\u0440\u0445\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u043F\u043E \u043E\u0441\u0438 Z","the follow free area bottom border on Z axis of the object.":"\u043D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u043F\u043E \u043E\u0441\u0438 Z \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the follow free area bottom border on Z axis":"\u043D\u0438\u0436\u043D\u044F\u044F \u0433\u0440\u0430\u043D\u0438\u0446\u0430 \u0441\u0432\u043E\u0431\u043E\u0434\u043D\u043E\u0439 \u0437\u043E\u043D\u044B \u043F\u043E \u043E\u0441\u0438 Z","the camera distance of the object.":"\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the camera distance":"\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043A\u0430\u043C\u0435\u0440\u044B","the lateral distance offset of the object.":"\u0431\u043E\u043A\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the lateral distance offset":"\u0431\u043E\u043A\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F","the ahead distance offset of the object.":"\u043F\u0435\u0440\u0435\u0434\u043D\u0435\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the ahead distance offset":"\u043F\u0435\u0440\u0435\u0434\u043D\u0435\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F","the z offset of the object.":"\u043E\u0441\u0435\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the z offset":"\u043E\u0441\u0435\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435","the rotation angle offset of the object.":"\u0443\u0433\u043B\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the rotation angle offset":"\u0443\u0433\u043B\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","the elevation angle offset of the object.":"\u0443\u0433\u043B\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043D\u0430\u043A\u043B\u043E\u043D\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","the elevation angle offset":"\u0443\u0433\u043B\u043E\u0432\u043E\u0435 \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0443\u0433\u043B\u0430 \u043D\u0430\u043A\u043B\u043E\u043D\u0430","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u043A\u0430\u043C\u0435\u0440\u044B \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041A\u043E\u0433\u0434\u0430 \u044D\u0442\u043E\u0442 \u0443\u0433\u043E\u043B \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D, \u043A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0435\u0434\u0443\u0435\u0442 \u0437\u0430 \u044D\u0442\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435\u043C, \u0430 \u043D\u0435 \u0437\u0430 \u0443\u0433\u043B\u043E\u043C \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Targeted rotation angle":"\u0426\u0435\u043B\u0435\u0432\u043E\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430","the targeted camera rotation angle":"\u0446\u0435\u043B\u0435\u0432\u043E\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u043A\u0430\u043C\u0435\u0440\u044B","3D Flip":"3D \u041F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442","Flip sprites with a 3D rotation effect.":"\u041F\u043E\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0439\u0442\u0435 \u0441\u043F\u0440\u0430\u0439\u0442\u044B \u0441 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C 3D-\u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F.","Flip a Sprite with a 3D effect.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0441\u043F\u0440\u0430\u0439\u0442 \u0441 \u044D\u0444\u0444\u0435\u043A\u0442\u043E\u043C 3D.","Flipping method":"\u041C\u0435\u0442\u043E\u0434 \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430","Front animation name":"\u0418\u043C\u044F \u043F\u0435\u0440\u0435\u0434\u043D\u0435\u0439 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Animation method":"\u041C\u0435\u0442\u043E\u0434 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Back animation name":"\u0418\u043C\u044F \u0437\u0430\u0434\u043D\u0435\u0439 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438","Start a flipping animation on the object.":"\u041D\u0430\u0447\u0430\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Flip the object (deprecated)":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 (\u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0435\u0435)","Flip _PARAM0_ over _PARAM2_ms":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C _PARAM0_ \u0437\u0430 _PARAM2_ms","Duration (in milliseconds)":"\u041F\u0440\u043E\u0434\u043E\u043B\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u043E\u0441\u0442\u044C (\u0432 \u043C\u0438\u043B\u043B\u0438\u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u041D\u0430\u0447\u0430\u0442\u044C \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044E \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0422\u043E\u0447\u043A\u0430 X \u043D\u0430\u0447\u0430\u043B\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u0431\u044B\u0442\u044C \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Flip the object":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442","Flip _PARAM0_ over _PARAM2_ seconds":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C _PARAM0_ \u0437\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Jump to the end of the flipping animation.":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0432 \u043A\u043E\u043D\u0435\u0446 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430.","Jump to flipping end":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0432 \u043A\u043E\u043D\u0435\u0446 \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430","Jump to the end of _PARAM0_ flipping":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0432 \u043A\u043E\u043D\u0435\u0446 \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430 _PARAM0_","Checks if a flipping animation is currently playing.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u0440\u043E\u0438\u0433\u0440\u044B\u0432\u0430\u0435\u0442\u0441\u044F \u043B\u0438 \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u044F \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442\u0430.","Flipping is playing":"\u0418\u0434\u0435\u0442 \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u043E\u0442","_PARAM0_ is flipping":"_PARAM0_ \u043F\u0435\u0440\u0435\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044F","Checks if the object is flipped or will be flipped.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044F\u0435\u0442, \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442 \u043B\u0438 \u043E\u0431\u044A\u0435\u043A\u0442.","Is flipped":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442","_PARAM0_ is flipped":"_PARAM0_ \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u043E","Flips the object to one specific side.":"\u041F\u0435\u0440\u0435\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043E\u0434\u043D\u0443 \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u0443\u044E \u0441\u0442\u043E\u0440\u043E\u043D\u0443.","Flip to a side (deprecated)":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F \u043A \u0441\u0442\u043E\u0440\u043E\u043D\u0435 (\u0443\u0441\u0442\u0430\u0440\u0435\u043B\u043E)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C _PARAM0_ \u043D\u0430 \u043E\u0431\u0440\u0430\u0442\u043D\u0443\u044E \u0441\u0442\u043E\u0440\u043E\u043D\u0443: _PARAM2_ \u0437\u0430 _PARAM3_\u043C\u0441","Reverse side":"\u041E\u0431\u0440\u0430\u0442\u043D\u0430\u044F \u0441\u0442\u043E\u0440\u043E\u043D\u0430","Flips the object to one specific side. The X origin point must be set at the object center.":"\u041F\u0435\u0440\u0435\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u043D\u0430 \u043E\u0434\u043D\u0443 \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u0443\u044E \u0441\u0442\u043E\u0440\u043E\u043D\u0443. \u0422\u043E\u0447\u043A\u0430 \u043D\u0430\u0447\u0430\u043B\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442 X \u0434\u043E\u043B\u0436\u043D\u0430 \u0431\u044B\u0442\u044C \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043E\u0431\u044A\u0435\u043A\u0442\u0430.","Flip to a side":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C\u0441\u044F \u043A \u0441\u0442\u043E\u0440\u043E\u043D\u0435","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C _PARAM0_ \u043D\u0430 \u043E\u0431\u0440\u0430\u0442\u043D\u0443\u044E \u0441\u0442\u043E\u0440\u043E\u043D\u0443: _PARAM2_ \u0437\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434\u044B","Visually flipped":"\u0412\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u043E","_PARAM0_ is visually flipped":"_PARAM0_ \u0432\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u043E","Flip visually":"\u0412\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C","Flip visually _PARAM0_: _PARAM2_":"\u0412\u0438\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C _PARAM0_: _PARAM2_","Flipped":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u043E","Resource bar (separated units)":"\u041F\u0430\u043D\u0435\u043B\u044C \u0440\u0435\u0441\u0443\u0440\u0441\u043E\u0432 (\u043E\u0442\u0434\u0435\u043B\u044C\u043D\u044B\u0435 \u0435\u0434\u0438\u043D\u0438\u0446\u044B)","Unit width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u044B","How much pixels to show for a value of 1.":"\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439 \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0434\u043B\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F 1.","Show the background":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u044C \u0444\u043E\u043D","Center the bar of _PARAM0_":"\u0426\u0435\u043D\u0442\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u043F\u0430\u043D\u0435\u043B\u044C _PARAM0_","Time formatting":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u0432\u0440\u0435\u043C\u0435\u043D\u0438","Converts seconds into standard time formats, such as HH:MM:SS. ":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0435\u043A\u0443\u043D\u0434\u044B \u0432 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u044B\u0435 \u0444\u043E\u0440\u043C\u0430\u0442\u044B \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u0442\u0430\u043A\u0438\u0435 \u043A\u0430\u043A \u0427\u0427:\u041C\u041C:\u0421\u0421.","Format time in seconds to HH:MM:SS.":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0432 \u0427\u0427:\u041C\u041C:\u0421\u0421.","Format time in seconds to HH:MM:SS":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0432 \u0427\u0427:\u041C\u041C:\u0421\u0421","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0440\u0435\u043C\u044F _PARAM1_ \u0432 \u0427\u0427:\u041C\u041C:\u0421\u0421 \u0432 _PARAM2_","Time, in seconds":"\u0412\u0440\u0435\u043C\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0432 \u0427\u0427:\u041C\u041C:\u0421\u0421.000, \u0432\u043A\u043B\u044E\u0447\u0430\u044F \u043C\u0438\u043B\u043B\u0438\u0441\u0435\u043A\u0443\u043D\u0434\u044B.","Format time in seconds to HH:MM:SS.000":"\u0424\u043E\u0440\u043C\u0430\u0442\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0432\u0440\u0435\u043C\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0432 \u0427\u0427:\u041C\u041C:\u0421\u0421.000","Timed Back and Forth Movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0434\u0430 \u0438 \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u0441 \u0437\u0430\u0434\u0435\u0440\u0436\u043A\u043E\u0439","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u042D\u0442\u043E \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442\u044B \u0442\u0443\u0434\u0430 \u0438 \u043E\u0431\u0440\u0430\u0442\u043D\u043E \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0438\u043B\u0438 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F, \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0438\u043B\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 (\u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432\u0440\u0430\u0433\u0430) \u0432 \u0442\u0435\u0447\u0435\u043D\u0438\u0435 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0433\u043E \u0432\u0440\u0435\u043C\u0435\u043D\u0438 \u0438\u043B\u0438 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F, \u0437\u0430\u0442\u0435\u043C \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u0435\u0433\u043E \u0438 \u043D\u0430\u0447\u0430\u0442\u044C \u0437\u0430\u043D\u043E\u0432\u043E. \n\u041F\u0440\u0438\u043C\u0435\u0447\u0430\u043D\u0438\u0435: \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u0434\u043E\u043B\u0436\u043D\u044B \u0431\u044B\u0442\u044C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u044B \u041D\u0410\u041B\u0415\u0412\u041E.","Move the object vertically (instead of horizontally)":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E (\u0432\u043C\u0435\u0441\u0442\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E)","Moving speed (in pixel/s)":"\u0421\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445/\u0441)","Moving distance (in pixels)":"\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F (\u0432 \u043F\u0438\u043A\u0441\u0435\u043B\u044F\u0445)","Moving maximum time (in seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0432\u0440\u0435\u043C\u044F \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Distance start point":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u044F","position of the sprite at the previous frame":"\u043F\u043E\u0437\u0438\u0446\u0438\u044F \u0441\u043F\u0440\u0430\u0439\u0442\u0430 \u043D\u0430 \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u043C \u043A\u0430\u0434\u0440\u0435","check that time has elapsed":"\u043F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u0447\u0442\u043E \u043F\u0440\u043E\u0448\u043B\u043E \u0432\u0440\u0435\u043C\u044F","Toggle switch (for Shape Painter)":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C (\u0434\u043B\u044F \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u043E\u0431\u044A\u0435\u043A\u0442 \u0440\u0438\u0441\u043E\u0432\u0430\u043B\u044C\u0449\u0438\u043A\u0430 \u0444\u043E\u0440\u043C\u0443 \u0434\u043B\u044F \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u044F \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044F, \u043F\u043E \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u0438 \u043C\u043E\u0433\u0443\u0442 \u0449\u0435\u043B\u043A\u043D\u0443\u0442\u044C \u0438\u043B\u0438 \u043A\u043E\u0441\u043D\u0443\u0442\u044C\u0441\u044F.","Radius of the thumb (px) Example: 10":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F (\u043F\u043A\u0441) \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 10","Active thumb color string. Example: 24;119;211":"\u0426\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 24;119;211","Opacity of the thumb. Example: 255":"\u041F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 255","Width of the track (pixels) Example: 20":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043F\u0443\u0442\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438) \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 20","Height of the track (pixels) Example: 14":"\u0412\u044B\u0441\u043E\u0442\u0430 \u043F\u0443\u0442\u0438 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438) \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u0426\u0432\u0435\u0442 \u043F\u0443\u0442\u0438, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E\u0441\u044F \u0421\u041F\u0420\u0410\u0412\u0410 \u043E\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 150;150;150 (\u041E\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0443\u0441\u0442\u044B\u043C, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F)","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u041F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043F\u0443\u0442\u0438, \u043D\u0430\u0445\u043E\u0434\u044F\u0449\u0435\u0433\u043E\u0441\u044F \u0421\u041F\u0420\u0410\u0412\u0410 \u043E\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0435\u043D\u0438\u044F. \u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u0426\u0432\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0438 \u0434\u043B\u044F \u0442\u0440\u0435\u043A\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0421\u041B\u0415\u0412\u0410 \u043E\u0442 \u0431\u0435\u0433\u0443\u043D\u043A\u0430. \u041F\u0440\u0438\u043C\u0435\u0440: 24;119;211 (\u041E\u0441\u0442\u0430\u0432\u044C\u0442\u0435 \u043F\u0443\u0441\u0442\u044B\u043C, \u0447\u0442\u043E\u0431\u044B \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C \u0446\u0432\u0435\u0442 \u0431\u0435\u0433\u0443\u043D\u043A\u0430)","Opacity of the track that is LEFT of the thumb. Example: 128":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0440\u0435\u043A\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0421\u041B\u0415\u0412\u0410 \u043E\u0442 \u0431\u0435\u0433\u0443\u043D\u043A\u0430. \u041F\u0440\u0438\u043C\u0435\u0440: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u0420\u0430\u0437\u043C\u0435\u0440 \u0441\u0432\u0435\u0442\u043E\u0432\u043E\u0433\u043E \u043A\u0440\u0443\u0433\u0430 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u043C\u044B\u0448\u0438 \u0438 \u0449\u0435\u043B\u0447\u043A\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u043E\u043C. \u041F\u0440\u0438\u043C\u0435\u0440: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0442\u043E\u0432\u043E\u0433\u043E \u043A\u0440\u0443\u0433\u0430 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u043C\u044B\u0448\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043E\u043A. \u041F\u0440\u0438\u043C\u0435\u0440: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0441\u0432\u0435\u0442\u043E\u0432\u043E\u0433\u043E \u043A\u0440\u0443\u0433\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u043F\u043E\u044F\u0432\u043B\u044F\u0435\u0442\u0441\u044F, \u043A\u043E\u0433\u0434\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C \u043D\u0430\u0436\u0438\u043C\u0430\u0435\u0442\u0441\u044F. \u041F\u0440\u0438\u043C\u0435\u0440: 64","Number of pixels the thumb is from the left side of the track.":"\u041A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439, \u043D\u0430 \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u0431\u0435\u0433\u0443\u043D\u043E\u043A \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u0441\u043B\u0435\u0432\u0430 \u043E\u0442 \u0442\u0440\u0435\u043A\u0430.","Disabled":"\u041E\u0442\u043A\u043B\u044E\u0447\u0435\u043D\u043E","State has been changed (used in ToggleChecked function)":"\u0421\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u0431\u044B\u043B\u043E \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u043E (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0432 \u0444\u0443\u043D\u043A\u0446\u0438\u0438 ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"\u0426\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0431\u0435\u0433\u0443\u043D\u043A\u0430. \u041F\u0440\u0438\u043C\u0435\u0440: 255;255;255","Click or press has started on toggle switch":"\u041A\u043B\u0438\u043A \u0438\u043B\u0438 \u043D\u0430\u0436\u0430\u0442\u0438\u0435 \u043D\u0430\u0447\u0430\u0442\u043E \u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u0435","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (Y) \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435. \u041F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430 \u0441\u043C\u0435\u0449\u0430\u044E\u0442 \u0442\u0435\u043D\u044C \u0432\u043D\u0438\u0437, \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430 \u0441\u043C\u0435\u0449\u0430\u044E\u0442 \u0442\u0435\u043D\u044C \u0432\u0432\u0435\u0440\u0445. \u041F\u0440\u0438\u043C\u0435\u0440: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (X) \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435. \u041F\u043E\u043B\u043E\u0436\u0438\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430 \u0441\u043C\u0435\u0449\u0430\u044E\u0442 \u0442\u0435\u043D\u044C \u0432\u043F\u0440\u0430\u0432\u043E, \u043E\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043B\u044C\u043D\u044B\u0435 \u0447\u0438\u0441\u043B\u0430 \u0441\u043C\u0435\u0449\u0430\u044E\u0442 \u0442\u0435\u043D\u044C \u0432\u043B\u0435\u0432\u043E. \u041F\u0440\u0438\u043C\u0435\u0440: 0","Opacity of shadow on thumb. Example: 32":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435. \u041F\u0440\u0438\u043C\u0435\u0440: 32","Need redraw":"\u0422\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044F \u043F\u0435\u0440\u0435\u0440\u0438\u0441\u043E\u0432\u043A\u0430","Was hovered":"\u0411\u044B\u043B \u043D\u0430\u0432\u0435\u0434\u0435\u043D","Change the track width.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u0434\u043E\u0440\u043E\u0436\u043A\u0438.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u0434\u043E\u0440\u043E\u0436\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Change the track height.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u0434\u043E\u0440\u043E\u0436\u043A\u0438.","Track height":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0434\u043E\u0440\u043E\u0436\u043A\u0438","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0432\u044B\u0441\u043E\u0442\u0443 \u0434\u043E\u0440\u043E\u0436\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Change the thumb opacity.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0431\u0435\u0433\u0443\u043D\u043A\u0430.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0431\u0435\u0433\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change the inactive track opacity.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u0443\u044E \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E\u0440\u043E\u0436\u043A\u0438.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u0443\u044E \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E\u0440\u043E\u0436\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Change the active track opacity.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u0443\u044E \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E\u0440\u043E\u0436\u043A\u0438.","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u0443\u044E \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E\u0440\u043E\u0436\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Change the halo opacity when the thumb is pressed.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u0433\u0434\u0430 \u0431\u0435\u0433\u0443\u043D\u043E\u043A \u043D\u0430\u0436\u0430\u0442.","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E _PARAM0_ \u043D\u0430 _PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043E\u043A.","Change the offset on Y axis of the thumb shadow.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y \u0442\u0435\u043D\u0438 \u0431\u0435\u0433\u0443\u043D\u043A\u0430.","Thumb shadow offset on Y axis":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0435\u043D\u0438 \u0431\u0435\u0433\u0443\u043D\u0430 \u043F\u043E \u043E\u0441\u0438 Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 Y \u0442\u0435\u043D\u0438 \u0431\u0435\u0433\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Y offset (pixels)":"Y-\u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Change the offset on X axis of the thumb shadow.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u043F\u043E \u043E\u0441\u0438 \u0425 \u0442\u0435\u043D\u0438 \u0431\u0435\u0433\u0443\u043D\u043A\u0430.","Thumb shadow offset on X axis":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0435\u043D\u0438 \u0434\u043B\u044F \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 \u043F\u043E \u043E\u0441\u0438 X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0441\u043C\u0435\u0449\u0435\u043D\u0438\u0435 \u0442\u0435\u043D\u0438 \u043D\u0430 \u043E\u0441\u0438 X \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","X offset (pixels)":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 X (\u043F\u0438\u043A\u0441\u0435\u043B\u0438)","Change the thumb shadow opacity.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Thumb shadow opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0438 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Opacity of shadow on thumb":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0438 \u043D\u0430 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0435","Change the thumb radius.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430.","Thumb radius":"\u0420\u0430\u0434\u0438\u0443\u0441 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Change the halo radius.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u0433\u0430\u043B\u043E.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0440\u0430\u0434\u0438\u0443\u0441 \u0433\u0430\u043B\u043E _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0438\u043A\u0441\u0435\u043B\u0435\u0439","Change the active track color (the part on the thumb left).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0439 \u0434\u043E\u0440\u043E\u0436\u043A\u0438 (\u0447\u0430\u0441\u0442\u044C \u0441\u043B\u0435\u0432\u0430 \u043E\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430).","Change the active track color of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0439 \u0434\u043E\u0440\u043E\u0436\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Color of active track":"\u0426\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0439 \u0434\u043E\u0440\u043E\u0436\u043A\u0438","Change the inactive track color (the part on the thumb right).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0439 \u0434\u043E\u0440\u043E\u0436\u043A\u0438 (\u0447\u0430\u0441\u0442\u044C \u0441\u043F\u0440\u0430\u0432\u0430 \u043E\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430).","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0439 \u0434\u043E\u0440\u043E\u0436\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Color of inactive track":"\u0426\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0439 \u0434\u043E\u0440\u043E\u0436\u043A\u0438","Change the thumb color (when unchecked).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u043A\u043E\u0433\u0434\u0430 \u043E\u0442\u043C\u0435\u0447\u0435\u043D).","Thumb color (when unchecked)":"\u0426\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u043A\u043E\u0433\u0434\u0430 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u0435\u043D)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ (\u043A\u043E\u0433\u0434\u0430 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u0435\u043D) \u043D\u0430 _PARAM2_","Change the thumb color (when checked).":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u043A\u043E\u0433\u0434\u0430 \u043E\u0442\u043C\u0435\u0447\u0435\u043D).","Thumb color (when checked)":"\u0426\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 (\u043A\u043E\u0433\u0434\u0430 \u0430\u043A\u0442\u0438\u0432\u0435\u043D)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0446\u0432\u0435\u0442 \u043F\u043E\u043B\u0437\u0443\u043D\u043A\u0430 _PARAM0_ (\u043A\u043E\u0433\u0434\u0430 \u0430\u043A\u0442\u0438\u0432\u0435\u043D) \u043D\u0430 _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u0415\u0441\u043B\u0438 \u043E\u0442\u043C\u0435\u0447\u0435\u043D\u043E, \u043F\u043E\u043C\u0435\u043D\u044F\u0442\u044C \u043D\u0430 \u043D\u0435\u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0435. \u0415\u0441\u043B\u0438 \u043D\u0435 \u043E\u0442\u043C\u0435\u0447\u0435\u043D\u043E, \u043F\u043E\u043C\u0435\u043D\u044F\u0442\u044C \u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0435.","Toggle the switch":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0432\u044B\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C","Change _PARAM0_ to opposite state (checked/unchecked)":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C _PARAM0_ \u043D\u0430 \u043F\u0440\u043E\u0442\u0438\u0432\u043E\u043F\u043E\u043B\u043E\u0436\u043D\u043E\u0435 \u0441\u043E\u0441\u0442\u043E\u044F\u043D\u0438\u0435 (\u0432\u044B\u0431\u0440\u0430\u043D\u043E/\u043D\u0435\u0432\u044B\u0431\u0440\u0430\u043D\u043E)","Disable (or enable) the toggle switch.":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u0432\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C.","Disable (or enable) the toggle switch":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C (\u0438\u043B\u0438 \u0432\u043A\u043B\u044E\u0447\u0438\u0442\u044C) \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C","Disable _PARAM0_: _PARAM2_":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C _PARAM0_ \u0432 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u043E\u0435: _PARAM2_.","Set _PARAM0_ to checked: _PARAM2_":"\u041F\u0440\u043E\u0432\u0435\u0440\u0438\u0442\u044C, \u043D\u0430\u0432\u0435\u0434\u0435\u043D \u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u044B\u0448\u0438 \u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u0435","Check if mouse is hovering over toggle switch.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u043B\u0438 \u043C\u044B\u0448\u044C \u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C.","Is mouse hovered over toggle switch?":"\u041D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u043B\u0438 \u043C\u044B\u0448\u044C \u043D\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C?","Mouse is hovering over _PARAM0_":"\u041C\u044B\u0448\u044C \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u043D\u0430 _PARAM0_","Track width.":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0430.","Track height.":"\u0412\u044B\u0441\u043E\u0442\u0430 \u0442\u0440\u0435\u043A\u0430.","Offset (Y) of shadow on thumb.":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (Y) \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435.","Offset (Y) of shadow on thumb":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (Y) \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435","Offset (X) of shadow on thumb.":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (X) \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435.","Offset (X) of shadow on thumb":"\u0421\u043C\u0435\u0449\u0435\u043D\u0438\u0435 (X) \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435","Opacity of shadow on thumb.":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0442\u0435\u043D\u0438 \u043D\u0430 \u0431\u0435\u0433\u0443\u043D\u043A\u0435.","Thumb opacity.":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0431\u0435\u0433\u0443\u043D\u043A\u0430.","Active track opacity.":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430.","Inactive track opacity.":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430.","Halo opacity (pressed).":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043D\u0430\u0436\u0430\u0442\u043E).","Halo opacity (hover).":"\u041D\u0435\u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E).","Halo radius (pixels).":"\u0420\u0430\u0434\u0438\u0443\u0441 \u0433\u0430\u043B\u043E (\u043F\u0438\u043A\u0441\u0435\u043B\u0438).","Active track color.":"\u0426\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430.","Inactive track color.":"\u0426\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0430.","Active thumb color.":"\u0426\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0431\u0435\u0433\u0443\u043D\u043A\u0430.","Active thumb color":"\u0426\u0432\u0435\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Check if the toggle switch is disabled.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D \u043B\u0438 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0430\u0442\u0435\u043B\u044C.","Is disabled":"\u041E\u0442\u043A\u043B\u044E\u0447\u0435\u043D\u043E","Inactive thumb color.":"\u0426\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0431\u0435\u0433\u0443\u043D\u043A\u0430.","Inactive thumb color":"\u0426\u0432\u0435\u0442 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0431\u0435\u0433\u0443\u043D\u043A\u0430","Make object travel to random positions":"\u0417\u0430\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C\u0441\u044F \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Make object travel to random positions (with the pathfinding behavior).":"\u0417\u0430\u0441\u0442\u0430\u0432\u0438\u0442\u044C \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C\u0441\u044F \u043D\u0430 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 (\u0441 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\u0435\u043C \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F \u043F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u0417\u0430\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C\u0441\u044F \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435 \u043C\u0435\u0441\u0442\u043E \u0432\u043E\u043A\u0440\u0443\u0433 \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442\u0441\u044F \u0442\u043E\u043B\u044C\u043A\u043E \u0442\u043E\u0433\u0434\u0430, \u043A\u043E\u0433\u0434\u0430 \u043E\u0431\u044A\u0435\u043A\u0442 \u0443\u0436\u0435 \u043D\u0435 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442\u0441\u044F (\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0435\u0433\u043E \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u044F Pathfinding \u0440\u0430\u0432\u043D\u0430 0). \u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u043C \u0443\u0433\u043B\u0443, \u0435\u0441\u043B\u0438 \u043D\u0443\u0436\u043D\u043E.","Make object travel to a random position, with optional direction":"\u0417\u0430\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u043E\u0431\u044A\u0435\u043A\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C\u0441\u044F \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441 \u0432\u043E\u0437\u043C\u043E\u0436\u043D\u044B\u043C \u0443\u043A\u0430\u0437\u0430\u043D\u0438\u0435\u043C \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u041F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0435\u0442 _PARAM1_ \u0432 \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u044B\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438, \u0433\u0434\u0435 \u043A\u0430\u0436\u0434\u0430\u044F \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0430 \u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0441\u044F \u043F\u043E \u043A\u0440\u0430\u0439\u043D\u0435\u0439 \u043C\u0435\u0440\u0435 \u043D\u0430 _PARAM3_ px \u0438 \u043F\u0440\u0438 \u044D\u0442\u043E\u043C \u043D\u0435 \u0431\u043E\u043B\u0435\u0435 \u0447\u0435\u043C \u043D\u0430 _PARAM4_ px \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0438. \u0414\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0438 \u0443\u0433\u043B\u0430 _PARAM5_ \u0441 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435\u043C _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u041E\u0431\u044A\u0435\u043A\u0442, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0431\u0443\u0434\u0435\u0442 \u043F\u0435\u0440\u0435\u043C\u0435\u0449\u0430\u0442\u044C\u0441\u044F (\u0434\u043E\u043B\u0436\u0435\u043D \u0438\u043C\u0435\u0442\u044C \u043F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u041F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438)","Pathfinding Behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0435 \u041F\u043E\u0438\u0441\u043A\u0430 \u043F\u0443\u0442\u0438 (\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E\u0435)","Minimum distance between each position (Default: 100px)":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0435\u0439 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 100px)","Maximum distance between each position (Default: 200px)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u043A\u0430\u0436\u0434\u043E\u0439 \u043F\u043E\u0437\u0438\u0446\u0438\u0435\u0439 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"\u041D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u043A \u043A\u043E\u0442\u043E\u0440\u043E\u043C\u0443 \u043E\u0431\u044A\u0435\u043A\u0442 \u0431\u0443\u0434\u0435\u0442 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0-360)","Direction bias (Range: 0-1)":"\u041E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F (\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u041D\u0430\u043F\u0440\u0438\u043C\u0435\u0440: \"0\" \u0432\u044B\u0431\u0438\u0440\u0430\u0435\u0442 \u043F\u043E\u043B\u043D\u043E\u0441\u0442\u044C\u044E \u0441\u043B\u0443\u0447\u0430\u0439\u043D\u043E\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435, \"0.5\" \u0432\u044B\u0431\u0435\u0440\u0435\u0442 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 \u043F\u043E\u043B\u0443\u043A\u0440\u0443\u0433\u0430, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0431\u0440\u0430\u0449\u0435\u043D\u043E \u0432 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435, \u0438 \"1\" \u043F\u0440\u043E\u0441\u0442\u043E \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442 \u0443\u043A\u0430\u0437\u0430\u043D\u043D\u043E\u0435 \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435.","Turret movement":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0440\u0435\u043B\u0438","A turret movement with customizable speed, acceleration and stop angles.":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u0442\u0443\u0440\u0435\u043B\u0438 \u0441 \u043D\u0430\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u043C\u043E\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E, \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u0438\u0435\u043C \u0438 \u0443\u0433\u043B\u0430\u043C\u0438 \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u043A\u0438.","Maximum rotation speed (in degrees per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0432\u0440\u0430\u0449\u0435\u043D\u0438\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Maximum angle (use the same value for min and max to set no constraint)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0442\u043E \u0436\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0434\u043B\u044F \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u044F \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u044F)","Minimum angle (use the same value for min and max to set no constraint)":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0439\u0442\u0435 \u0442\u043E \u0436\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0434\u043B\u044F \u043C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0434\u043B\u044F \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u044F \u043E\u0433\u0440\u0430\u043D\u0438\u0447\u0435\u043D\u0438\u044F)","Aiming angle property":"\u0421\u0432\u043E\u0439\u0441\u0442\u0432\u043E \u0443\u0433\u043B\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F","Must move clockwise":"\u0414\u043E\u043B\u0436\u0435\u043D \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435","Must move counter-clockwise":"\u0414\u043E\u043B\u0436\u0435\u043D \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438","Has moved":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u043B\u0441\u044F","Target angle (MoveToward)":"\u0423\u0433\u043E\u043B \u0446\u0435\u043B\u0438 (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u044B\u0439 \u0443\u0433\u043E\u043B: \u0441\u0430\u043C\u044B\u0439 \u0434\u0430\u043B\u044C\u043D\u0438\u0439 \u0443\u0433\u043E\u043B \u043E\u0442 AngleMin \u0438 AngleMax","Check if the turret is moving.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0434\u0432\u0438\u0436\u0435\u0442\u0441\u044F \u043B\u0438 \u043E\u0440\u0443\u0434\u0438\u0435.","Move clockwise.":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435.","Move clockwise":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435","Move _PARAM0_ clockwise":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 _PARAM0_ \u043F\u043E \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0435","Move counter-clockwise.":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438.","Move counter-clockwise":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438","Move _PARAM0_ counter-clockwise":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 _PARAM0_ \u043F\u0440\u043E\u0442\u0438\u0432 \u0447\u0430\u0441\u043E\u0432\u043E\u0439 \u0441\u0442\u0440\u0435\u043B\u043A\u0438","Set angle toward a position.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u043F\u043E \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044E \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Set aiming angle toward a position":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u044F \u043F\u043E \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044E \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 \u0443\u0433\u043E\u043B \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_; _PARAM3_","Move toward a position.":"\u0414\u0432\u0438\u0436\u0435\u043D\u0438\u0435 \u043F\u043E \u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044E \u043A \u043F\u043E\u0437\u0438\u0446\u0438\u0438.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u041F\u0435\u0440\u0435\u043C\u0435\u0441\u0442\u0438\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_; _PARAM3_ \u0432 \u043F\u0440\u0435\u0434\u0435\u043B\u0430\u0445 _PARAM4_\xB0 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F","Angle margin":"\u041F\u0440\u0435\u0434\u0435\u043B \u0443\u0433\u043B\u0430","Change the aiming angle.":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u043F\u0440\u0438\u0446\u0435\u043B\u0438\u0432\u0430\u043D\u0438\u044F.","Aiming angle":"\u0423\u0433\u043E\u043B \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u0443\u0433\u043E\u043B \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F _PARAM0_ \u043D\u0430 _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u0423\u0433\u043E\u043B \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u044F (\u043C\u0435\u0436\u0434\u0443 0\xB0 \u0438 360\xB0, \u0435\u0441\u043B\u0438 \u043D\u0435 \u0437\u0430\u0434\u0430\u043D \u0443\u0433\u043E\u043B \u043E\u0441\u0442\u0430\u043D\u043E\u0432\u0430).","Two choices dialog boxes":"\u0414\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u044B\u0435 \u043E\u043A\u043D\u0430 \u0441 \u0434\u0432\u0443\u043C\u044F \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u0430\u043C\u0438","A dialog box with buttons to let users make a choice.":"\u0414\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E \u0441 \u043A\u043D\u043E\u043F\u043A\u0430\u043C\u0438, \u043F\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0449\u0435\u0435 \u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u0435\u043B\u044F\u043C \u0441\u0434\u0435\u043B\u0430\u0442\u044C \u0432\u044B\u0431\u043E\u0440.","A dialog box showing two options.":"\u0414\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E, \u043F\u043E\u043A\u0430\u0437\u044B\u0432\u0430\u044E\u0449\u0435\u0435 \u0434\u0432\u0430 \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u0430.","Two choices dialog box":"\u0414\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0435 \u043E\u043A\u043D\u043E \u0434\u043B\u044F \u0434\u0432\u0443\u0445 \u0432\u0430\u0440\u0438\u0430\u043D\u0442\u043E\u0432","Default highlighted button identifier":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u043D\u043E\u043F\u043A\u0438 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E","Default highlighted button identifier.":"\u0418\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043A\u043D\u043E\u043F\u043A\u0438 \u043F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E.","Cancel with Escape key":"\u041E\u0442\u043C\u0435\u043D\u0430 \u0441 \u043F\u043E\u043C\u043E\u0449\u044C\u044E \u043A\u043B\u0430\u0432\u0438\u0448\u0438 Escape","Enable or disable the escape key to close the dialog.":"\u0412\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u0438\u043B\u0438 \u043E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C \u043A\u043B\u0430\u0432\u0438\u0448\u0443 Escape \u0434\u043B\u044F \u0437\u0430\u043A\u0440\u044B\u0442\u0438\u044F \u0434\u0438\u0430\u043B\u043E\u0433\u0430.","Label for the \"Yes\" button":"\u041C\u0435\u0442\u043A\u0430 \u0434\u043B\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \"\u0414\u0430\"","This is the button with identifier 0.":"\u042D\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0430 \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C 0.","Label for the \"No\" button":"\u041C\u0435\u0442\u043A\u0430 \u0434\u043B\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \"\u041D\u0435\u0442\"","This is the button with identifier 1.":"\u042D\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0430 \u0441 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u043E\u043C 1.","Check if the \"Yes\" button of the dialog was selected.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B\u0430 \u043B\u0438 \u0432\u044B\u0431\u0440\u0430\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \xAB\u0414\u0430\xBB \u0432 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435.","\"Yes\" button is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \xAB\u0414\u0430\xBB \u043D\u0430\u0436\u0430\u0442\u0430","\"Yes\" button of _PARAM0_ is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \xAB\u0414\u0430\xBB \u0432 _PARAM0_ \u043D\u0430\u0436\u0430\u0442\u0430","Check if the \"No\" button of the dialog was selected.":"\u041F\u0440\u043E\u0432\u0435\u0440\u044C\u0442\u0435, \u0431\u044B\u043B\u0430 \u043B\u0438 \u0432\u044B\u0431\u0440\u0430\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \xAB\u041D\u0435\u0442\xBB \u0432 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u043C \u043E\u043A\u043D\u0435.","\"No\" button is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \xAB\u041D\u0435\u0442\xBB \u043D\u0430\u0436\u0430\u0442\u0430","\"No\" button of _PARAM0_ is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \xAB\u041D\u0435\u0442\xBB \u0432 _PARAM0_ \u043D\u0430\u0436\u0430\u0442\u0430","the highlighted button.":"\u0432\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430.","Highlighted button":"\u0412\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430","the highlighted button":"\u0432\u044B\u0434\u0435\u043B\u0435\u043D\u043D\u0430\u044F \u043A\u043D\u043E\u043F\u043A\u0430","the text shown by the dialog.":"\u0442\u0435\u043A\u0441\u0442, \u043F\u043E\u043A\u0430\u0437\u0430\u043D\u043D\u044B\u0439 \u0434\u0438\u0430\u043B\u043E\u0433\u043E\u0432\u044B\u043C \u043E\u043A\u043D\u043E\u043C.","Text message":"\u0422\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0435","the text":"\u0442\u0435\u043A\u0441\u0442","Webpage URL tools (Web browser)":"\u0418\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u0434\u043B\u044F \u0440\u0430\u0431\u043E\u0442\u044B \u0441 URL-\u0430\u0434\u0440\u0435\u0441\u0430\u043C\u0438 (\u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\u041F\u043E\u0437\u0432\u043E\u043B\u044F\u0435\u0442 \u0447\u0438\u0442\u0430\u0442\u044C URL-\u0430\u0434\u0440\u0435\u0441\u0430 \u0432 \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0435 \u043F\u043E\u0441\u043B\u0435 \u044D\u043A\u0441\u043F\u043E\u0440\u0442\u0430 \u0438\u0433\u0440\u044B \u0438 \u043E\u0431\u0449\u0435\u0435 \u0443\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u0435 URL-\u0430\u0434\u0440\u0435\u0441\u0430\u043C\u0438.","Gets the URL of the current game page.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 URL \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u044B \u0438\u0433\u0440\u044B.","Get the URL of the web page":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C URL \u0432\u0435\u0431-\u0441\u0442\u0440\u0430\u043D\u0438\u0446\u044B","Reloads the current web page.":"\u041F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0432\u0435\u0431-\u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443.","Reload the web page":"\u041F\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044C \u0432\u0435\u0431-\u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443","Reload the current page":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0443\u044E \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443","Loads another page in place of the current one.":"\u0417\u0430\u0433\u0440\u0443\u0436\u0430\u0435\u0442 \u0434\u0440\u0443\u0433\u0443\u044E \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443 \u0432\u043C\u0435\u0441\u0442\u043E \u0442\u0435\u043A\u0443\u0449\u0435\u0439.","Redirect to another page":"\u041F\u0435\u0440\u0435\u043D\u0430\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u043D\u0430 \u0434\u0440\u0443\u0433\u0443\u044E \u0441\u0442\u0440\u0430\u043D\u0438\u0446\u0443","Redirect to _PARAM1_":"\u041F\u0435\u0440\u0435\u043D\u0430\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u043D\u0430 _PARAM1_","URL to redirect to":"URL \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u0438\u044F","Get an attribute from a URL.":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0430\u0442\u0440\u0438\u0431\u0443\u0442 \u0438\u0437 URL.","Get URL attribute":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u0430\u0442\u0440\u0438\u0431\u0443\u0442 URL","The URL to get the attribute from":"URL \u0434\u043B\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u0438\u044F \u0430\u0442\u0440\u0438\u0431\u0443\u0442\u0430","The attribute to get":"\u0410\u0442\u0440\u0438\u0431\u0443\u0442 \u0434\u043B\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u0438\u044F","Gets a parameter of a URL query string.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 URL.","Get a parameter of a URL query string":"\u041F\u043E\u043B\u0443\u0447\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 URL","The URL to get a query string parameter from":"URL \u0434\u043B\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u0438\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430","The query string parameter to get":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0434\u043B\u044F \u0438\u0437\u0432\u043B\u0435\u0447\u0435\u043D\u0438\u044F","Updates a specific part of a URL.":"\u041E\u0431\u043D\u043E\u0432\u043B\u044F\u0435\u0442 \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u0443\u044E \u0447\u0430\u0441\u0442\u044C URL.","Update a URL attribute":"\u041E\u0431\u043D\u043E\u0432\u0438\u0442\u044C \u0430\u0442\u0440\u0438\u0431\u0443\u0442 URL","The URL to change":"URL \u0434\u043B\u044F \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F","The attribute to update":"\u0410\u0442\u0440\u0438\u0431\u0443\u0442 \u0434\u043B\u044F \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","The new value of this attribute":"\u041D\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u044D\u0442\u043E\u0433\u043E \u0430\u0442\u0440\u0438\u0431\u0443\u0442\u0430","Sets or replaces a query string parameter of a URL.":"\u0423\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442 \u0438\u043B\u0438 \u0437\u0430\u043C\u0435\u043D\u044F\u0435\u0442 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 URL.","Change a get parameter of a URL":"\u0418\u0437\u043C\u0435\u043D\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F URL","The query string parameter to update":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0434\u043B\u044F \u043E\u0431\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u044F","The new value of the query string parameter":"\u041D\u043E\u0432\u043E\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430","Removes a query string parameter from an URL.":"\u0423\u0434\u0430\u043B\u044F\u0435\u0442 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 URL.","Remove a get parameter of an URL":"\u0423\u0434\u0430\u043B\u0438\u0442\u044C \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u044F URL","The query string parameter to remove":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0441\u0442\u0440\u043E\u043A\u0438 \u0437\u0430\u043F\u0440\u043E\u0441\u0430 \u0434\u043B\u044F \u0443\u0434\u0430\u043B\u0435\u043D\u0438\u044F","Unique Identifiers":"\u0423\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0435 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440\u044B","A collection of UID generation expressions.":"\u041D\u0430\u0431\u043E\u0440 \u0432\u044B\u0440\u0430\u0436\u0435\u043D\u0438\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0438\u0438 UID.","Generates a unique identifier with the UUIDv4 pattern.":"\u0413\u0435\u043D\u0435\u0440\u0438\u0440\u0443\u0435\u0442 \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E \u0448\u0430\u0431\u043B\u043E\u043D\u0443 UUIDv4.","Generate a UUIDv4":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u0413\u0435\u043D\u0435\u0440\u0438\u0440\u0443\u0435\u0442 \u0443\u043D\u0438\u043A\u0430\u043B\u044C\u043D\u044B\u0439 \u0438\u0434\u0435\u043D\u0442\u0438\u0444\u0438\u043A\u0430\u0442\u043E\u0440 \u043F\u043E \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0441 \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u043C\u0441\u044F \u0446\u0435\u043B\u044B\u043C \u0447\u0438\u0441\u043B\u043E\u043C.","Generate an incremented integer UID":"\u0421\u0433\u0435\u043D\u0435\u0440\u0438\u0440\u043E\u0432\u0430\u0442\u044C \u0443\u0432\u0435\u043B\u0438\u0447\u0438\u0432\u0430\u044E\u0449\u0438\u0439\u0441\u044F \u0446\u0435\u043B\u043E\u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044B\u0439 UID","Unicode":"\u042E\u043D\u0438\u043A\u043E\u0434","Provides conversion tools for Ascii and Unicode characters.":"\u041F\u0440\u0435\u0434\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0435\u0442 \u0438\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u044B \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432 ASCII \u0438 Unicode.","Reverses the unicode of a string with a base.":"\u0420\u0430\u0437\u0432\u043E\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u0442 \u044E\u043D\u0438\u043A\u043E\u0434 \u0441\u0442\u0440\u043E\u043A\u0438 \u0441 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u043D\u043E\u0439 \u043E\u0441\u043D\u043E\u0432\u043E\u0439.","Reverse the unicode of a string":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u044C \u044E\u043D\u0438\u043A\u043E\u0434 \u0441\u0442\u0440\u043E\u043A\u0438","String to reverse":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u0440\u0430\u0437\u0432\u043E\u0440\u043E\u0442\u0430","Base of the reverse (Default: 2)":"\u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435 \u0440\u0430\u0437\u0432\u043E\u0440\u043E\u0442\u0430 (\u041F\u043E \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"\u0414\u0438\u0430\u043F\u0430\u0437\u043E\u043D \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432 Unicode (\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 16 \u0437\u0434\u0435\u0441\u044C, \u0447\u0442\u043E\u0431\u044B \u043F\u043E\u0434\u0434\u0435\u0440\u0436\u0430\u0442\u044C \u043D\u0430\u0438\u0431\u043E\u043B\u044C\u0448\u0435\u0435 \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0441\u0438\u043C\u0432\u043E\u043B\u043E\u0432, \u0435\u0441\u043B\u0438 \u0432\u044B \u0443\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0435 2 \u0432 \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435)","Converts a unicode representation into String with a base.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 Unicode \u0432 \u0441\u0442\u0440\u043E\u043A\u0443 \u0441 \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435\u043C.","Unicode to string":"Unicode \u0432 \u0441\u0442\u0440\u043E\u043A\u0443","The unicode to convert to String":"Unicode \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0432 \u0441\u0442\u0440\u043E\u043A\u0443","Base":"\u041E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435","Seperator text (Optional)":"\u0422\u0435\u043A\u0441\u0442 \u0440\u0430\u0437\u0434\u0435\u043B\u0438\u0442\u0435\u043B\u044F (\u041D\u0435\u043E\u0431\u044F\u0437\u0430\u0442\u0435\u043B\u044C\u043D\u043E)","Converts a string into unicode representation with a base.":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u0443\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 \u0432 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0435 Unicode \u0441 \u043E\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0435\u043C.","String to unicode conversion":"\u041F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u0435 \u0441\u0442\u0440\u043E\u043A\u0438 \u0432 Unicode","The string to convert to unicode":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0434\u043B\u044F \u043F\u0440\u0435\u043E\u0431\u0440\u0430\u0437\u043E\u0432\u0430\u043D\u0438\u044F \u0432 Unicode","Values of multiple objects":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u043D\u0435\u0441\u043A\u043E\u043B\u044C\u043A\u0438\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Values of picked object instances (including position, size, force and angle).":"\u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 (\u0432\u043A\u043B\u044E\u0447\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044E, \u0440\u0430\u0437\u043C\u0435\u0440, \u0441\u0438\u043B\u0443 \u0438 \u0443\u0433\u043E\u043B).","Minimum X position of picked object instances (using AABB of objects).":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F X \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F AABB \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432).","Minimum X position of picked object instances":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F X \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","objects":"\u043E\u0431\u044A\u0435\u043A\u0442\u044B","Maximum X position of picked object instances (using AABB of objects).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F X \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F AABB \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432).","Maximum X position of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F X \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Minimum Y position of picked object instances (using AABB of objects).":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F AABB \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432).","Minimum Y position of picked object instances":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Maximum Y position of picked object instances (using AABB of objects).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 (\u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u044F AABB \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432).","Maximum Y position of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u043F\u043E\u0437\u0438\u0446\u0438\u044F Y \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Minimum Z order of picked object instances.":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Minimum Z order of picked object instances":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Maximum Z order of picked object instances.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Maximum Z order of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Average Z order of picked object instances.":"\u0421\u0440\u0435\u0434\u043D\u0438\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Average Z order of picked object instances":"\u0421\u0440\u0435\u0434\u043D\u0438\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","X center point (absolute) of picked object instances.":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","X center point (absolute) of picked object instances":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Objects":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B","Objects that will be used to calculate their center point":"\u041E\u0431\u044A\u0435\u043A\u0442\u044B, \u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0431\u0443\u0434\u0443\u0442 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0440\u0430\u0441\u0447\u0435\u0442\u0430 \u0438\u0445 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0439 \u0442\u043E\u0447\u043A\u0438","Y center point (absolute) of picked object instances.":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Y center point (absolute) of picked object instances":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","X center point (average) of picked object instances.":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0441\u0440\u0435\u0434\u043D\u044F\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","X center point (average) of picked object instances":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0441\u0440\u0435\u0434\u043D\u044F\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Y center point (average) of picked object instances.":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0441\u0440\u0435\u0434\u043D\u044F\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Y center point (average) of picked object instances":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 (\u0441\u0440\u0435\u0434\u043D\u044F\u044F) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Min object height of picked object instances.":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Min object height of picked object instances":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Max object height of picked object instances.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Max object height of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Average height of picked object instances.":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Average height of picked object instances":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0432\u044B\u0441\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Min object width of picked object instances.":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Min object width of picked object instances":"\u041C\u0438\u043D\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Max object width of picked object instances.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Max object width of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Average width of picked object instances.":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Average width of picked object instances":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Average horizontal force (X) of picked object instances.":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 (X) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Average horizontal force (X) of picked object instances":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 (X) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Average vertical force (Y) of picked object instances.":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 (Y) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Average vertical force (Y) of picked object instances":"\u0421\u0440\u0435\u0434\u043D\u044F\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430\u044F \u0441\u0438\u043B\u0430 (Y) \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","Average angle of rotation of picked object instances.":"\u0421\u0440\u0435\u0434\u043D\u0438\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432.","Average angle of rotation of picked object instances":"\u0421\u0440\u0435\u0434\u043D\u0438\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0432\u044B\u0431\u0440\u0430\u043D\u043D\u044B\u0445 \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u043E\u0432 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432","WebSocket client":"\u041A\u043B\u0438\u0435\u043D\u0442 WebSocket","A WebSocket client for fast client-server networking.":"\u041A\u043B\u0438\u0435\u043D\u0442 WebSocket \u0434\u043B\u044F \u0431\u044B\u0441\u0442\u0440\u043E\u0439 \u043A\u043B\u0438\u0435\u043D\u0442-\u0441\u0435\u0440\u0432\u0435\u0440\u043D\u043E\u0439 \u0441\u0435\u0442\u0435\u0432\u043E\u0439 \u0440\u0430\u0431\u043E\u0442\u044B.","Triggers if the client is currently connecting to the WebSocket server.":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043A\u043B\u0438\u0435\u043D\u0442 \u0432 \u0434\u0430\u043D\u043D\u044B\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0430\u0435\u0442\u0441\u044F \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443 WebSocket.","Connecting to a server":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443","Connecting to the server":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443","Triggers if the client is connected to a WebSocket server.":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u043A\u043B\u0438\u0435\u043D\u0442 \u043F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443 WebSocket.","Connected to a server":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443","Connected to the server":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443","Triggers if the connection to a WebSocket server was closed.":"\u0410\u043A\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044F, \u0435\u0441\u043B\u0438 \u0441\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0435 \u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C WebSocket \u0431\u044B\u043B\u043E \u0437\u0430\u043A\u0440\u044B\u0442\u043E.","Connection to a server was closed":"\u0421\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0435 \u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C \u0431\u044B\u043B\u043E \u0437\u0430\u043A\u0440\u044B\u0442\u043E","Connection to the server closed":"\u0421\u043E\u0435\u0434\u0438\u043D\u0435\u043D\u0438\u0435 \u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C \u0437\u0430\u043A\u0440\u044B\u0442\u043E","Connects to a WebSocket server.":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443 WebSocket.","Connect to server":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443","Connect to WebSocket server at _PARAM1_":"\u041F\u043E\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0435 \u043A \u0441\u0435\u0440\u0432\u0435\u0440\u0443 WebSocket \u043F\u043E \u0430\u0434\u0440\u0435\u0441\u0443 _PARAM1_","The server address":"\u0410\u0434\u0440\u0435\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Disconnects from the current WebSocket server.":"\u041E\u0442\u043A\u043B\u044E\u0447\u0430\u0435\u0442\u0441\u044F \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0433\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 WebSocket.","Disconnect from server":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043E\u0442 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Disconnect from server (reason: _PARAM1_)":"\u041E\u0442\u043A\u043B\u044E\u0447\u0438\u0442\u044C\u0441\u044F \u043E\u0442 \u0441\u0435\u0440\u0432\u0435\u0440\u0430 (\u043F\u0440\u0438\u0447\u0438\u043D\u0430: _PARAM1_)","The reason for disconnection":"\u041F\u0440\u0438\u0447\u0438\u043D\u0430 \u043E\u0442\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u044F","Triggers when the server has sent the client some data.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442, \u043A\u043E\u0433\u0434\u0430 \u0441\u0435\u0440\u0432\u0435\u0440 \u043E\u0442\u043F\u0440\u0430\u0432\u0438\u043B \u043A\u043B\u0438\u0435\u043D\u0442\u0443 \u043D\u0435\u043A\u043E\u0442\u043E\u0440\u044B\u0435 \u0434\u0430\u043D\u043D\u044B\u0435.","An event was received":"\u0421\u043E\u0431\u044B\u0442\u0438\u0435 \u0431\u044B\u043B\u043E \u043F\u043E\u043B\u0443\u0447\u0435\u043D\u043E","Data received from server":"\u041F\u043E\u043B\u0443\u0447\u0435\u043D\u043D\u044B\u0435 \u0434\u0430\u043D\u043D\u044B\u0435 \u043E\u0442 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Returns the piece of data from the server that is currently being processed.":"\u0412\u043E\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043A\u0443\u0441\u043E\u043A \u0434\u0430\u043D\u043D\u044B\u0445 \u043E\u0442 \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u043A\u043E\u0442\u043E\u0440\u044B\u0439 \u0432 \u043D\u0430\u0441\u0442\u043E\u044F\u0449\u0435\u0435 \u0432\u0440\u0435\u043C\u044F \u043E\u0431\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442\u0441\u044F.","Data from server":"\u0414\u0430\u043D\u043D\u044B\u0435 \u043E\u0442 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u041E\u0442\u043A\u043B\u043E\u043D\u044F\u0435\u0442 \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u043F\u043E\u0441\u043B\u0435 \u0435\u0433\u043E \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u043A\u0438, \u0447\u0442\u043E\u0431\u044B \u0440\u0430\u0437\u0440\u0435\u0448\u0438\u0442\u044C \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u043A\u0443 \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u0431\u0435\u0437 \u043E\u0436\u0438\u0434\u0430\u043D\u0438\u044F \u0441\u043B\u0435\u0434\u0443\u044E\u0449\u0435\u0433\u043E \u043A\u0430\u0434\u0440\u0430.","Mark as processed":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u043A\u0430\u043A \u043E\u0431\u0440\u0430\u0431\u043E\u0442\u0430\u043D\u043D\u043E\u0435","Mark current event as completed":"\u041E\u0442\u043C\u0435\u0442\u0438\u0442\u044C \u0442\u0435\u043A\u0443\u0449\u0435\u0435 \u0441\u043E\u0431\u044B\u0442\u0438\u0435 \u043A\u0430\u043A \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u043E\u0435","Sends a string to the server.":"\u041E\u0442\u043F\u0440\u0430\u0432\u043B\u044F\u0435\u0442 \u0441\u0442\u0440\u043E\u043A\u0443 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440.","Send data to the server":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C \u0434\u0430\u043D\u043D\u044B\u0435 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440","Send _PARAM1_ to the server":"\u041E\u0442\u043F\u0440\u0430\u0432\u0438\u0442\u044C _PARAM1_ \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440","The data to send to the server":"\u0414\u0430\u043D\u043D\u044B\u0435 \u0434\u043B\u044F \u043E\u0442\u043F\u0440\u0430\u0432\u043A\u0438 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440","Triggers when a WebSocket error has occurred.":"\u0421\u0440\u0430\u0431\u0430\u0442\u044B\u0432\u0430\u0435\u0442, \u0435\u0441\u043B\u0438 \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430 \u043E\u0448\u0438\u0431\u043A\u0430 WebSocket.","An error occurred":"\u041F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430 \u043E\u0448\u0438\u0431\u043A\u0430","WebSocket error has occurred":"\u041F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430 \u043E\u0448\u0438\u0431\u043A\u0430 WebSocket","Gets the last error that occurred.":"\u041F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u043F\u043E\u0441\u043B\u0435\u0434\u043D\u044E\u044E \u043E\u0448\u0438\u0431\u043A\u0443, \u043A\u043E\u0442\u043E\u0440\u0430\u044F \u043F\u0440\u043E\u0438\u0437\u043E\u0448\u043B\u0430.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u0421\u043E\u0437\u0434\u0430\u0439\u0442\u0435 \u0438\u043B\u043B\u044E\u0437\u0438\u044E \u0433\u043B\u0443\u0431\u0438\u043D\u044B, \u0443\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u044F \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0435 \u043F\u043E\u0437\u0438\u0446\u0438\u0438 \u043F\u043E Y \u043E\u0431\u044A\u0435\u043A\u0442\u0430. \u041F\u043E\u043B\u0435\u0437\u043D\u043E \u0434\u043B\u044F \u0438\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043A\u0438\u0445 \u0438\u0433\u0440, 2D-\u0438\u0433\u0440 \u0441 \u0432\u0438\u0434\u043E\u043C \u0441\u0432\u0435\u0440\u0445\u0443, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u0423\u0441\u0442\u0430\u043D\u0430\u0432\u043B\u0438\u0432\u0430\u0435\u0442 \u0433\u043B\u0443\u0431\u0438\u043D\u0443 (Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A) \u044D\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0435 \u0435\u0433\u043E \u043F\u043E\u0437\u0438\u0446\u0438\u0438 Y \u043D\u0430 \u0441\u0446\u0435\u043D\u0435, \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u044F \u0438\u043B\u043B\u044E\u0437\u0438\u044E \u0433\u043B\u0443\u0431\u0438\u043D\u044B. \u041E\u043F\u043E\u0440\u043D\u0430\u044F \u0442\u043E\u0447\u043A\u0430 \u043E\u0431\u044A\u0435\u043A\u0442\u0430 \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F \u0434\u043B\u044F \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u0435\u043D\u0438\u044F Z-\u043F\u043E\u0440\u044F\u0434\u043A\u0430."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/si_LK/extension-messages.js b/newIDE/app/src/locales/si_LK/extension-messages.js new file mode 100644 index 0000000000..ec3e3fd803 --- /dev/null +++ b/newIDE/app/src/locales/si_LK/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"";if(ord)return"other";return n==0||n==1||i==0&&f==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sk_SK/extension-messages.js b/newIDE/app/src/locales/sk_SK/extension-messages.js new file mode 100644 index 0000000000..91e590da34 --- /dev/null +++ b/newIDE/app/src/locales/sk_SK/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1];if(ord)return"other";return n==1&&v0?"one":i>=2&&i<=4&&v0?"few":!v0?"many":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sl_SI/extension-messages.js b/newIDE/app/src/locales/sl_SI/extension-messages.js new file mode 100644 index 0000000000..a3d96cd3af --- /dev/null +++ b/newIDE/app/src/locales/sl_SI/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],i100=i.slice(-2);if(ord)return"other";return v0&&i100==1?"one":v0&&i100==2?"two":v0&&(i100==3||i100==4)||!v0?"few":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sq_AL/extension-messages.js b/newIDE/app/src/locales/sq_AL/extension-messages.js new file mode 100644 index 0000000000..ddd3eecb13 --- /dev/null +++ b/newIDE/app/src/locales/sq_AL/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return n==1?"one":n10==4&&n100!=14?"many":"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sr_CS/extension-messages.js b/newIDE/app/src/locales/sr_CS/extension-messages.js new file mode 100644 index 0000000000..e57b068f54 --- /dev/null +++ b/newIDE/app/src/locales/sr_CS/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"",v0=!s[1],i10=i.slice(-1),i100=i.slice(-2),f10=f.slice(-1),f100=f.slice(-2);if(ord)return"other";return v0&&i10==1&&i100!=11||f10==1&&f100!=11?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)||f10>=2&&f10<=4&&(f100<12||f100>14)?"few":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sr_SP/extension-messages.js b/newIDE/app/src/locales/sr_SP/extension-messages.js new file mode 100644 index 0000000000..e57b068f54 --- /dev/null +++ b/newIDE/app/src/locales/sr_SP/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],f=s[1]||"",v0=!s[1],i10=i.slice(-1),i100=i.slice(-2),f10=f.slice(-1),f100=f.slice(-2);if(ord)return"other";return v0&&i10==1&&i100!=11||f10==1&&f100!=11?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)||f10>=2&&f10<=4&&(f100<12||f100>14)?"few":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sv_SE/extension-messages.js b/newIDE/app/src/locales/sv_SE/extension-messages.js new file mode 100644 index 0000000000..e74543113b --- /dev/null +++ b/newIDE/app/src/locales/sv_SE/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2);if(ord)return(n10==1||n10==2)&&n100!=11&&n100!=12?"one":"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/sw_KE/extension-messages.js b/newIDE/app/src/locales/sw_KE/extension-messages.js new file mode 100644 index 0000000000..d1e8cbb0d4 --- /dev/null +++ b/newIDE/app/src/locales/sw_KE/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/th_TH/extension-messages.js b/newIDE/app/src/locales/th_TH/extension-messages.js new file mode 100644 index 0000000000..98af06b8fc --- /dev/null +++ b/newIDE/app/src/locales/th_TH/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/tr_TR/extension-messages.js b/newIDE/app/src/locales/tr_TR/extension-messages.js new file mode 100644 index 0000000000..063edd7198 --- /dev/null +++ b/newIDE/app/src/locales/tr_TR/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Geli\u015Fmi\u015F HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"Daha geli\u015Fmi\u015F ayarlarla HTTP istekleri olu\u015Fturmak i\xE7in bir uzant\u0131, built-in \"A\u011F iste\u011Fi\" eyleminden daha geli\u015Fmi\u015F ayarlar, ba\u015Fl\u0131klar belirleme veya CORS atlamas\u0131 gibi.","Network":"A\u011F","Creates a template for your request. All requests must be made from a request template.":"\u0130ste\u011Finiz i\xE7in bir \u015Fablon olu\u015Fturur. T\xFCm istekler bir istek \u015Fablonundan yap\u0131lmal\u0131d\u0131r.","Create a new request template":"Yeni bir istek \u015Fablonu olu\u015Ftur","Create request template _PARAM1_ with URL _PARAM2_":"_PARAM2_ URL'si ile _PARAM1_ istek \u015Fablonu olu\u015Ftur","New request template name":"Yeni istek \u015Fablonu ad\u0131","URL the request will be sent to":"\u0130ste\u011Fin g\xF6nderilece\u011Fi URL","Creates a new request template with all the attributes from an existing one.":"Mevcut bir \u015Fablondaki t\xFCm \xF6zelliklerden yeni bir istek \u015Fablonu olu\u015Fturur.","Copy a request template":"Bir istek \u015Fablonunu kopyala","Create request _PARAM1_ from template _PARAM2_":"_PARAM1_ iste\u011Fini _PARAM2_ \u015Fablonundan olu\u015Ftur","Request to copy":"Kopyalanacak istek","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u0130ste\u011Fin HTTP y\xF6ntemi. GET, varsay\u0131lan ve se\xE7mesi gerekeni ile kullanmal\u0131s\u0131n. Bir REST API u\xE7 noktas\u0131na yap\u0131lan bir istek, y\xF6nteme ba\u011Fl\u0131 olarak farkl\u0131 etkilere sahip olabilir - kullan\u0131lan uygun y\xF6ntem hakk\u0131nda bilgi edinmek i\xE7in \xE7a\u011F\u0131rd\u0131\u011F\u0131n\u0131z API'nin belgelerine bak\u0131n.","HTTP Method (Verb)":"HTTP Y\xF6ntemi (Fiil)","Set HTTP method of request _PARAM1_ to _PARAM2_":"_PARAM1_ iste\u011Finin HTTP y\xF6ntemini _PARAM2_ olarak ayarla","Request template name":"\u0130stek \u015Fablonu ad\u0131","HTTP Method":"HTTP Y\xF6ntemi","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u0130ste\u011Fin HTTP y\xF6ntemi. GET varsay\u0131land\u0131r ve se\xE7mesi gerekeni ile kullanmal\u0131s\u0131n, e\u011Fer se\xE7mek konusunda emin de\u011Filsen. REST API u\xE7 noktas\u0131na yap\u0131lan bir istek, y\xF6nteme ba\u011Fl\u0131 olarak farkl\u0131 etkilere sahip olabilir - kullan\u0131lan uygun y\xF6ntem hakk\u0131nda bilgi edinmek i\xE7in \xE7a\u011F\u0131rd\u0131\u011F\u0131n\u0131z API'nin belgelerine bak\u0131n.","HTTP method of request _PARAM1_":"_PARAM1_ iste\u011Finin HTTP y\xF6ntemi","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u0130ste\u011Fin sonu\xE7lar\u0131n\u0131n ne \xF6l\xE7\xFCde \xF6nbelle\u011Fe al\u0131nabilece\u011Fini/zorunlu tutulabilece\u011Fini tan\u0131mlar. \xD6nbelle\u011Fe al\u0131nd\u0131\u011F\u0131nda, taray\u0131c\u0131, sunucuya bir istekte bulunmamak i\xE7in ger\xE7ek bir istekte bulunmaktan ka\xE7\u0131nacak ve ayn\u0131 istek i\xE7in sunucu taraf\u0131ndan verilen bir \xF6nceki yan\u0131t\u0131 kullanacakt\u0131r. Sunucunun da bunun hakk\u0131nda s\xF6yleyecekleri var, Cache-Control ba\u015Fl\u0131\u011F\u0131 arac\u0131l\u0131\u011F\u0131yla.","HTTP Caching strategy":"HTTP \xD6nbellekleme Stratejisi","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"_PARAM1_ iste\u011Finin HTTP \xF6nbellekleme stratejisini _PARAM2_ olarak ayarla","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Her \xF6nbellekleme stratejisinin ne yapt\u0131\u011F\u0131 hakk\u0131nda daha fazla bilgi edinin [\xF6nbellek MDN sayfas\u0131nda](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP \xD6nbellekleme","HTTP caching strategy of request _PARAM1_":"_PARAM1_ iste\u011Finin HTTP \xF6nbellekleme stratejisi","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Bir HTTP iste\u011Finin g\xF6vdesini bir yap\u0131 de\u011Fi\u015Fkeninin JSON temsili yap\u0131s\u0131na ayarlar.","Body as JSON":"JSON olarak G\xF6vde","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"_PARAM1_ iste\u011Finin g\xF6vdesini JSON olarak _PARAM2_ i\xE7eri\u011Fiyle ayarla","Variable with body contents":"G\xF6vde i\xE7eri\u011Fine sahip de\u011Fi\u015Fken","Sets the body of an HTTP request to a form data representation of a structure variable.":"Bir HTTP iste\u011Finin g\xF6vdesini bir yap\u0131 de\u011Fi\u015Fkeninin form veri temsiliyle ayarlar.","Body as form data":"Form Veri olaral G\xF6vde","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u0130ste\u011Fin g\xF6vdesini _PARAM2_ i\xE7eri\u011Fi olarak _PARAM1_ in g\xF6vdesine ayarla","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP iste\u011Finin g\xF6vdesi. Sunucuya g\xF6nderilecek veri genellikle d\xFCz metin, JSON veya FormData bi\xE7imindedir. Bu, GET istekleri i\xE7in ayarlanamaz.","Body":"G\xF6vde","body of request _PARAM1_":"_PARAM1_ iste\u011Finin g\xF6vdesi","an HTTP header to be sent with the request.":"\u0130ste\u011Fe g\xF6nderilecek bir HTTP ba\u015Fl\u0131\u011F\u0131.","Header":"Ba\u015Fl\u0131k","HTTP header _PARAM2_ of request _PARAM1_":"_PARAM1_ iste\u011Finin HTTP ba\u015Fl\u0131\u011F\u0131 _PARAM2_","HTTP header name":"HTTP ba\u015Fl\u0131k ad\u0131","the request template's target URL.":"\u0130ste\u011Fin \u015Fablonun hedef URL'si.","URL":"URL","the URL of request template _PARAM1_":"_PARAM1_ iste\u011Fin \u015Fablonunun URL'si","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS, taray\u0131c\u0131n\u0131n HTTP istemcisi ile d\u0131\u015F sitelerin \xE7o\u011Funa sorgulanmas\u0131n\u0131 engeller, \xE7\xFCnk\xFC taray\u0131c\u0131 bu web sitesinde kimlik do\u011Frulama yapm\u0131\u015F olabilir ve ba\u015Fka bir web sitesi oyuncuyu o di\u011Fer web sitesinde taklit edebilir.\nCORS Bypass etkinle\u015Ftirildi\u011Finde, istek kimlik do\u011Frulanm\u0131\u015F bir sunucudan ger\xE7ekle\u015Ftirilmez ve bu, CORS taraf\u0131ndan engellenmeyen bir sunucudan ve bu, yan\u0131t\u0131 oyununuza payla\u015Facak bir sunucudan olacakt\u0131r. B\xF6yle oldu\u011Fu i\xE7in kimlik do\u011Frulama \xE7erezleri g\xF6rmezden gelinir! REST API'nizin sahibiyseniz, bunun yerine sunucunuza CORS ba\u015Fl\u0131klar\u0131 ekleyin.","Enable CORS Bypass":"CORS Bypass'u Etkinle\u015Ftir","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"_PARAM1_ iste\u011Fi i\xE7in CORS Bypass'u etkinle\u015Ftir: _PARAM2_","Enable the CORS Bypass?":"CORS Bypass'u etkinle\u015Ftir?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass sunucusu [arthuro555](https://twitter.com/arthuro555) taraf\u0131ndan \xFCcretsiz olarak sunulmaktad\u0131r. CORS Bypass sunucusunun \xE7al\u0131\u015Fmas\u0131na yard\u0131mc\u0131 olmak i\xE7in [ba\u011F\u0131\u015F](https://ko-fi.com/arthuro555) yapmay\u0131 d\xFC\u015F\xFCn\xFCn.","Checks whether or not CORS Bypass has been enabled for the request template.":"CORS Bypass'un \u015Fablon i\xE7in etkinle\u015Ftirilip etkinle\u015Ftirilmedi\u011Fini kontrol eder.","CORS Bypass enabled":"CORS Bypass etkin","CORS Bypass is enabled for request _PARAM1_":"_PARAM1_ i\xE7in CORS Bypass etkin","Executes the request defined by a request template.":"\u015Eablon ile tan\u0131mlanan iste\u011Fi ger\xE7ekle\u015Ftirir.","Execute the request":"Iste\u011Fi ger\xE7ekle\u015Ftir","Execute request _PARAM1_ and store results in _PARAM2_":"_PARAM1_ iste\u011Fi ger\xE7ekle\u015Ftir ve sonu\xE7lar\u0131 _PARAM2_ i\xE7ine kaydet","Request to execute":"Ger\xE7ekle\u015Ftirilecek istek","Variable where to store the response to the request":"\u0130ste\u011Fin yan\u0131t\u0131n\u0131 depolamak i\xE7in de\u011Fi\u015Fken","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Sunucunun yan\u0131t\u0131n\u0131 bir ba\u015Far\u0131 (durum kodu 1XX/2XX), ba\u015Far\u0131s\u0131zl\u0131k (durum kodu 4XX/5XX) olarak belirleyip belirlemedi\u011Fini kontrol eder.","Success":"Ba\u015Far\u0131l\u0131","Response _PARAM1_ indicates a success":"Yan\u0131t _PARAM1_ ba\u015Far\u0131 g\xF6steriyor","Variable containing the response":"Yan\u0131t\u0131 i\xE7eren de\u011Fi\u015Fken","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP iste\u011Finin durum kodu (\xF6r. ba\u015Far\u0131l\u0131 ise 200, bulunamad\u0131ysa 404, vb).","Status code":"Durum kodu","Status code of response _PARAM1_":"_PARAM1_ yan\u0131t\u0131n\u0131n durum kodu","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Bir yan\u0131t i\xE7in durum metnini al. \xD6rne\u011Fin, durum kodu 404 olan bir yan\u0131t i\xE7in durum metni \"Bulunamad\u0131\" olacakt\u0131r.","Status text":"Durum metni","one of the HTTP headers included in the server's response.":"sunucunun yan\u0131t\u0131na dahil edilen HTTP ba\u015Fl\u0131klar\u0131ndan biri.","Header _PARAM2_ of response _PARAM1_":"_PARAM1_ yan\u0131t\u0131n\u0131n _PARAM2_ ba\u015Fl\u0131\u011F\u0131","Reads the body sent by the server, and store it as a string in a variable.":"Sunucu taraf\u0131ndan g\xF6nderilen veriyi okur ve bir de\u011Fi\u015Fkende dize olarak saklar.","Get response body (text)":"Yan\u0131t g\xF6vdesini al (metin)","Read body of response _PARAM1_ into _PARAM2_ as text":"_PARAM1_ yan\u0131t\u0131n\u0131n g\xF6vdesini _PARAM2_'ye metin olarak oku","Variable where to write the body contents into":"G\xF6vde i\xE7eri\u011Fini yazmak i\xE7in de\u011Fi\u015Fken","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Sunucu taraf\u0131ndan g\xF6nderilen veriyi okur, JSON olarak ayr\u0131\u015Ft\u0131r\u0131r ve elde edilen yap\u0131s\u0131n\u0131 bir de\u011Fi\u015Fkende saklar.","Get response body (JSON)":"Yan\u0131t g\xF6vdesini al (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"_PARAM1_ yan\u0131t\u0131n\u0131n g\xF6vdesini _PARAM2_'ye JSON olarak oku","Advanced platformer movements":"Geli\u015Fmi\u015F platformer hareketleri","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Platformer karakterlere: hava s\u0131\xE7ramas\u0131, duvar s\u0131\xE7ramas\u0131, duvar kaymas\u0131, coyote zaman\u0131 ve ko\u015Fma izni verin.","Movement":"Hareket","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Platform oyun karakterlerine platformdan ayr\u0131ld\u0131ktan k\u0131sa bir s\xFCre sonra ve havada iken s\u0131\xE7rama imkan\u0131 tan\u0131r.","Coyote time and air jump":"Coyote s\xFCresi ve hava s\u0131\xE7ramas\u0131","Platformer character behavior":"Platform oyun karakteri davran\u0131\u015F\u0131","Coyote time duration":"Coyote s\xFCresi","Coyote time":"Coyote s\xFCresi","Can coyote jump":"Coyote s\u0131\xE7ramas\u0131 yapabilir","Was in the air":"Havada idi","Number of air jumps":"Hava s\u0131\xE7rama say\u0131s\u0131","Air jump":"Hava s\u0131\xE7ramas\u0131","Floor jumps count as air jumps":"Zemin s\u0131\xE7ramalar\u0131n\u0131 hava s\u0131\xE7ramalar\u0131 olarak say","Object":"Objenin","Behavior":"Davran\u0131\u015F","Change the coyote time duration of an object (in seconds).":"Bir nesnenin coyote s\xFCresini (saniye cinsinden) de\u011Fi\u015Ftirin.","Coyote timeframe":"Coyote zaman \xE7er\xE7evesi","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Coyote Zaman\u0131 De\u011Fi\u015Ftir:_PARAM0_ i\xE7in _PARAM2_ saniye","Duration":"S\xFCre","Coyote time duration in seconds.":"Coyote zaman\u0131 s\xFCresi saniye cinsindendir.","Check if a coyote jump can currently happen.":"Coyote s\u0131\xE7rama \u015Fu anda ger\xE7ekle\u015Febilir mi kontrol et.","_PARAM0_ can coyote jump":"_PARAM0_ coyote s\u0131\xE7rayabilir","Update WasInTheAir":"WasInTheAir G\xFCncelle","Update WasInTheAir property of _PARAM0_":"_PARAM0_ WasInTheAir \xF6zelli\u011Fini g\xFCncelle","Number of jumps in mid-air that are allowed.":"Havada izin verilen s\u0131\xE7ramalar\u0131n say\u0131s\u0131.","Maximal jump number":"Maksimum s\u0131\xE7rama say\u0131s\u0131","Number of jumps in mid-air that are still allowed.":"Hala havada izin verilen s\u0131\xE7ramalar\u0131n say\u0131s\u0131.","Remaining jump":"Kalan s\u0131\xE7rama","Change the number of times the character can jump in mid-air.":"Karakterin havada s\u0131\xE7rama yapabilece\u011Fi kez say\u0131s\u0131n\u0131 de\u011Fi\u015Ftirin.","Air jumps":"Havada yap\u0131lan s\u0131\xE7ramalar","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"_PARAM0_ havada s\u0131\xE7rayabilece\u011Fi kez say\u0131s\u0131n\u0131 de\u011Fi\u015Ftir: _PARAM2_","Remove one of the remaining air jumps of a character.":"Bir karakterin kalan havada yap\u0131lan s\u0131\xE7ramalar\u0131ndan birini kald\u0131r.","Remove a remaining air jump":"Kalan bir havada yap\u0131lan s\u0131\xE7rama kald\u0131r","Remove one of the remaining air jumps of _PARAM0_":"_PARAM0_'nin kalan kalan hava atlay\u0131\u015Flar\u0131ndan birini kald\u0131r","Allow back all air jumps of a character.":"Karakterin t\xFCm hava s\u0131\xE7ramalar\u0131na izin verin.","Reset air jumps":"Hava s\u0131\xE7ramalar\u0131n\u0131 s\u0131f\u0131rla","Allow back all air jumps of _PARAM0_":"_PARAM0_'nin t\xFCm hava s\u0131\xE7ramalar\u0131n\u0131 geri al","Check if floor jumps are counted as air jumps for an object.":"Bir nesne i\xE7in zemin s\u0131\xE7ramalar\u0131n\u0131n hava s\u0131\xE7ramalar\u0131 olarak say\u0131l\u0131p say\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et.","Floor jumps count as air jumps for _PARAM0_":"Zemin s\u0131\xE7ramalar\u0131 _PARAM0_ i\xE7in hava s\u0131\xE7ramalar\u0131 olarak say\u0131l\u0131r.","Let platformer characters jump and slide against walls.":"Platform oyun karakterlerinin duvarlara s\u0131\xE7rama ve kayma imkan\u0131 tan\u0131r.","Wall jump":"Duvar s\u0131\xE7ramas\u0131","Platformer character configuration stack":"Platform oyun karakteri yap\u0131land\u0131rma y\u0131\u011F\u0131n\u0131","Jump detection time frame":"S\u0131\xE7rama alg\u0131lama s\xFCresi","Side speed":"Yan h\u0131z","Side acceleration":"Yan ivme","Side speed sustain time":"Kenar h\u0131z\u0131 s\xFCrd\xFCrme s\xFCresi","Gravity":"Yer \xE7ekimi","Wall sliding":"Duvar kaymas\u0131","Maximum falling speed":"Maksimum d\xFC\u015Fme h\u0131z\u0131","Impact speed absorption":"Darbe h\u0131z\u0131 emilimi","Minimal falling speed":"Minimum d\xFC\u015Fme h\u0131z\u0131","Keep sliding without holding a key":"Bir tu\u015Fa bas\u0131l\u0131 olmadan kaymaya devam et","Check if the object has just wall jumped.":"Nesnenin hemen duvardan s\u0131\xE7rad\u0131\u011F\u0131n\u0131 kontrol et.","Has just wall jumped":"Sadece duvardan s\u0131\xE7rad\u0131","_PARAM0_ has just jumped from a wall":"_PARAM0_ sadece bir duvardan s\u0131\xE7rad\u0131","Check if the object is wall jumping.":"Nesnenin duvara s\u0131\xE7ray\u0131p s\u0131\xE7ramad\u0131\u011F\u0131n\u0131 kontrol edin.","Is wall jumping":"Duvara s\u0131\xE7rama","_PARAM0_ jumped from a wall":"_PARAM0_ bir duvardan s\u0131\xE7rad\u0131","Check if the object is against a wall.":"Nesnenin duvara kar\u015F\u0131 olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Against a wall":"Duvara kar\u015F\u0131","_PARAM0_ is against a wall":"_PARAM0_, bir duvara kar\u015F\u0131","Remember that the character was against a wall.":"Karakterin duvara kar\u015F\u0131 oldu\u011Funu hat\u0131rla.","Remember is against wall":"Duvara kar\u015F\u0131 oldu\u011Funu hat\u0131rla","_PARAM0_ remembers having been against a wall":"_PARAM0_, bir duvara kar\u015F\u0131 oldu\u011Funu hat\u0131rl\u0131yor","Forget that the character was against a wall.":"Karakterin duvara kar\u015F\u0131 oldu\u011Funu unut.","Forget is against wall":"Duvara kar\u015F\u0131 oldu\u011Funu unut","_PARAM0_ forgets to had been against a wall":"_PARAM0_, bir duvara kar\u015F\u0131 oldu\u011Funu hat\u0131rlamay\u0131 unutmu\u015F","Remember that the character was against a wall within the time frame.":"Hat\u0131rla karakterin belirli bir s\xFCre boyunca duvara kar\u015F\u0131 oldu\u011Funu.","Was against wall":"Duvara kar\u015F\u0131yd\u0131","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_, _PARAM2_ saniye i\xE7inde duvara kar\u015F\u0131 oldu\u011Funu hat\u0131rl\u0131yor","Time frame":"S\xFCre \xE7er\xE7evesi","The time frame in seconds.":"Saniye cinsinden zaman aral\u0131\u011F\u0131.","Remember that the jump key was pressed.":"S\u0131\xE7rama tu\u015Funun bas\u0131ld\u0131\u011F\u0131n\u0131 hat\u0131rla.","Remember key pressed":"Bas\u0131lan anahtar\u0131 hat\u0131rla","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_, _PARAM2_ tu\u015Funun bas\u0131ld\u0131\u011F\u0131n\u0131 hat\u0131rl\u0131yor","Key":"Anahtar","Forget that the jump key was pressed.":"S\u0131\xE7rama tu\u015Funun bas\u0131ld\u0131\u011F\u0131n\u0131 unut.","Forget key pressed":"Bas\u0131lan anahtar\u0131 unut","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_, _PARAM2_ tu\u015Funu basmay\u0131 unutmu\u015F","Check if the key was pressed within the time frame.":"Tu\u015Fun belirli bir s\xFCre boyunca bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_, _PARAM2_ saniye i\xE7inde _PARAM3_ tu\u015Funu hat\u0131rl\u0131yor","Enable side speed.":"Yan h\u0131z\u0131 etkinle\u015Ftir.","Toggle side speed":"Yan h\u0131z\u0131 de\u011Fi\u015Ftir","Enable side speed for _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in yan h\u0131z\u0131 etkinle\u015Ftir: _PARAM2_","Enable side speed":"Yan h\u0131z\u0131n\u0131 etkinle\u015Ftir","Enable wall sliding.":"Duvar kaymas\u0131n\u0131 etkinle\u015Ftir.","Slide on wall":"Duvar \xFCzerinde kay","Enable wall sliding for _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in duvar kaymas\u0131n\u0131 etkinle\u015Ftir: _PARAM2_","Enable wall sliding":"Duvar kaymas\u0131n\u0131 etkinle\u015Ftir","Absorb falling speed of an object.":"Nesnenin d\xFC\u015Fme h\u0131z\u0131n\u0131 em.","Absorb falling speed":"D\xFC\u015Fme h\u0131z\u0131n\u0131 em","Absorb falling speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in d\xFC\u015Fme h\u0131z\u0131n\u0131 em: _PARAM2_","Speed absorption (in pixels per second)":"Saniye ba\u015F\u0131na h\u0131z emilimi (piksel cinsinden)","The wall jump detection time frame of an object (in seconds).":"Bir nesnenin duvara z\u0131plama alg\u0131lama zaman dilimi (saniye cinsinden).","Jump time frame":"Z\u0131plama zaman dilimi","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Duvara z\u0131plama alg\u0131lama zaman dilimini de\u011Fi\u015Ftir: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Bir nesnenin duvara z\u0131plama alg\u0131lama zaman dilimini de\u011Fi\u015Ftir (saniye cinsinden).","Jump detection time frame (in seconds)":"Z\u0131plama alg\u0131lama zaman dilimi (saniye cinsinden)","The side speed of wall jumps of an object (in pixels per second).":"Bir nesnenin duvar z\u0131plama yan h\u0131z\u0131 (piksel cinsinden saniye ba\u015F\u0131na).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Duvar z\u0131plama yan h\u0131z\u0131n\u0131 de\u011Fi\u015Ftir: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Duvar z\u0131plama yan h\u0131z\u0131n\u0131 de\u011Fi\u015Ftir (piksel cinsinden saniye ba\u015F\u0131na).","The side acceleration of wall jumps of an object (in pixels per second per second).":"Bir nesnenin duvar z\u0131plama yan ivmesi (piksel cinsinden saniye ba\u015F\u0131na saniye).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Duvar s\u0131\xE7ramas\u0131n\u0131n yan ivmesini de\u011Fi\u015Ftirin (_PARAM0_): _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Bir nesnenin duvar s\u0131\xE7ramas\u0131n\u0131n yan ivmesini de\u011Fi\u015Ftirin (piksel/saniye ba\u015F\u0131na saniye cinsinden).","The wall sliding gravity of an object (in pixels per second per second).":"Bir nesnenin duvar kayma yer\xE7ekimi (piksel/saniye ba\u015F\u0131na saniye cinsinden).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Duvar kayma yer\xE7ekimini de\u011Fi\u015Ftirin (_PARAM0_): _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Bir nesnenin duvar kayma yer\xE7ekimini de\u011Fi\u015Ftirin (piksel/saniye ba\u015F\u0131na saniye cinsinden).","The wall sliding maximum falling speed of an object (in pixels per second).":"Bir nesnenin duvar kayma maksimum d\xFC\u015F\xFC\u015F h\u0131z\u0131 (piksel/saniye) cinsinden.","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Duvar kayma maksimum d\xFC\u015F\xFC\u015F h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin (_PARAM0_): _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Bir nesnenin duvar kayma maksimum d\xFC\u015F\xFC\u015F h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin (piksel/saniye cinsinden).","Change the impact speed absorption of an object.":"Bir nesnenin darbe h\u0131z\u0131 absorpsiyonunu de\u011Fi\u015Ftirin.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in darbe h\u0131z\u0131 absorpsiyonunu de\u011Fi\u015Ftirin: _PARAM2_","Make platformer characters dash toward the floor.":"Platform oyun karakterlerini zemine do\u011Fru h\u0131zla ilerlet.","Dive dash":"Dal\u0131\u015F h\u0131z\u0131","Initial falling speed":"\u0130lk d\xFC\u015Fme h\u0131z\u0131","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Nesnenin dibe dalmak m\xFCmk\xFCnse dal\u0131\u015F anahtar\u0131n\u0131 basmak i\xE7in sim\xFCle edin.","Simulate dive key":"Dal\u0131\u015F anahtar\u0131n\u0131 sim\xFCle edin","Simulate pressing dive key for _PARAM0_":"_PARAM0_ i\xE7in dal\u0131\u015F anahtar\u0131n\u0131 basma sim\xFClasyonu","Check if the object can dive.":"Nesnenin dalabilece\u011Fini kontrol edin.","Can dive":"Dalmak m\xFCmk\xFCn","_PARAM0_ can dive":"_PARAM0_ dalabilir","Check if the object is diving.":"Nesnenin dal\u0131p dalamad\u0131\u011F\u0131n\u0131 kontrol edin.","Is diving":"Dal\u0131\u015F yap\u0131yor","_PARAM0_ is diving":"_PARAM0_ dal\u0131yor","Make platformer characters dash horizontally.":"Platform oyun karakterlerini yatay y\xF6nde h\u0131zla ilerlet.","Horizontal dash":"Yatay h\u0131zlanma","Platformer charcacter configuration stack":"Platform oyun karakteri yap\u0131land\u0131rma y\u0131\u011F\u0131n\u0131","Initial speed":"Ba\u015Flang\u0131\xE7 h\u0131z\u0131","Sustain minimum duration":"S\xFCrd\xFCrme minimum s\xFCresi","Sustain":"S\xFCrd\xFCrme","Sustain maxiumum duration":"S\xFCrd\xFCrme maksimum s\xFCresi","Sustain acceleration":"S\xFCrd\xFCrme ivmesi","Sustain maxiumum speed":"S\xFCrd\xFCrme maksimum h\u0131z\u0131","Sustain gravity":"S\xFCrd\xFCrme yer \xE7ekimi","Decceleration":"Yava\u015Flatma","Cool down duration":"So\u011Fuma s\xFCresi","Simulate a press of dash key.":"Dal\u0131\u015F tu\u015Fu basma sim\xFClasyonu yap\u0131n.","Simulate dash key":"Dal\u0131\u015F tu\u015Funu sim\xFCle edin","Simulate pressing dash key for _PARAM0_":"_PARAM0_ i\xE7in dal\u0131\u015F tu\u015Fu bast\u0131rma sim\xFClasyonu","Check if the object is dashing.":"Nesnenin h\u0131zl\u0131 ko\u015Fup ko\u015Fmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is dashing":"H\u0131zl\u0131 ko\u015Fuyor","_PARAM0_ is dashing":"_PARAM0_ h\u0131zl\u0131 ko\u015Fuyor","Abort the current dash and set the object to its usual horizontal speed.":"Mevcut ko\u015Fuyu iptal et ve nesneyi normal yatay h\u0131z\u0131na ayarla.","Abort dash":"Dash'yi iptal et","Abort the current dash of _PARAM0_":"_PARAM0_'in mevcut dash'ini iptal et","Resolve conflict between platformer character configuration changes.":"Platform oyun karakteri yap\u0131land\u0131rma de\u011Fi\u015Fiklikleri aras\u0131ndaki \xE7ak\u0131\u015Fmay\u0131 \xE7\xF6z.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Bir tan\u0131mlay\u0131c\u0131 i\xE7in yap\u0131lan yap\u0131land\u0131rma de\u011Fi\u015Fikliklerini geri al\u0131n ve karakter yap\u0131land\u0131rmas\u0131n\u0131 en sonuncular\u0131n\u0131 kullanacak \u015Fekilde g\xFCncelleyin.","Revert configuration":"Yap\u0131land\u0131rmay\u0131 geri al","Revert configuration changes: _PARAM2_ on _PARAM0_":"_PARAM0_'daki _PARAM2_ yap\u0131land\u0131rma de\u011Fi\u015Fiklikleri geri al: _PARAM2_","Configuration identifier":"Yap\u0131land\u0131rma tan\u0131mlay\u0131c\u0131s\u0131","Return the character property value when no change applies on it.":"De\u011Fi\u015Fiklik uygulanmad\u0131\u011F\u0131nda, karakter \xF6zelli\u011Fi de\u011Ferini geri d\xF6n.","Setting":"Ayar","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"_PARAM0_'\u0131n _PARAM2_'ini yap\u0131land\u0131r: _PARAM3_ tan\u0131mlay\u0131c\u0131 ile","Return the usual maximum horizontal speed when no configuration change applies on it.":"Yap\u0131land\u0131rma de\u011Fi\u015Fikli\u011Fi uygulanmad\u0131\u011F\u0131nda normal yatay h\u0131z\u0131 d\xF6n.","Usual maximum horizontal speed":"Normal yatay h\u0131z\u0131","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_'\u0131n maksimum yatay h\u0131z\u0131n\u0131 _PARAM2_ ile yap\u0131land\u0131r: _PARAM3_ tan\u0131mlay\u0131c\u0131 ile","Configure a character property for a given configuration layer and move this layer on top.":"Belirli bir yap\u0131land\u0131rma katman\u0131 i\xE7in bir karakter \xF6zelli\u011Fini yap\u0131land\u0131r ve bu katman\u0131 \xFCste ta\u015F\u0131.","Configure setting":"Ayar\u0131 yap\u0131land\u0131r","Setting value":"Ayar de\u011Feri","Configure character gravity for a given configuration layer and move this layer on top.":"Belirli bir yap\u0131land\u0131rma katman\u0131 i\xE7in karakter yer\xE7ekimini yap\u0131land\u0131r ve bu katman\u0131 \xFCste ta\u015F\u0131.","Configure gravity":"Yer\xE7ekimi yap\u0131land\u0131r","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_'\u0131n yer\xE7ekimini _PARAM2_ ile yap\u0131land\u0131r: _PARAM3_ tan\u0131mlay\u0131c\u0131 ile","Configure character deceleration for a given configuration layer and move this layer on top.":"Belirli bir yap\u0131land\u0131rma katman\u0131 i\xE7in karakter yava\u015Flama de\u011Ferini yap\u0131land\u0131r ve bu katman\u0131 \xFCste ta\u015F\u0131.","Configure horizontal deceleration":"Yatay yava\u015Flama yap\u0131land\u0131r","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_'\u0131n yatay yava\u015Flama de\u011Ferini _PARAM2_ ile yap\u0131land\u0131r: _PARAM3_ tan\u0131mlay\u0131c\u0131 ile","Acceleration":"\u0130vme","Configure character maximum speed for a given configuration layer and move this layer on top.":"Belirli bir yap\u0131land\u0131rma katman\u0131 i\xE7in karakter maksimum h\u0131z\u0131n\u0131 yap\u0131land\u0131r ve bu katman\u0131 \xFCste ta\u015F\u0131.","Configure maximum horizontal speed":"Maksimum yatay h\u0131z\u0131 yap\u0131land\u0131r","Maximum horizontal speed":"Maksimum yatay h\u0131z","Configure character acceleration for a given configuration layer and move this layer on top.":"Belirli bir yap\u0131land\u0131rma katman\u0131 i\xE7in karakter ivmelenmesini yap\u0131land\u0131r ve bu katman\u0131 \xFCste ta\u015F\u0131.","Configure horizontal acceleration":"Yatay ivmelenme yap\u0131land\u0131r","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_'\u0131n yatay ivmelenme de\u011Ferini _PARAM2_ ile yap\u0131land\u0131r: _PARAM3_ tan\u0131mlay\u0131c\u0131 ile","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Belirli bir yap\u0131land\u0131rma katman\u0131 i\xE7in karakter maksimum d\xFC\u015Fme h\u0131z\u0131n\u0131 yap\u0131land\u0131r ve bu katman\u0131 \xFCste ta\u015F\u0131.","Configure maximum falling speed":"Maksimum d\xFC\u015Fme h\u0131z\u0131n\u0131 yap\u0131land\u0131r","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"_PARAM0_'\u0131n maksimum d\xFC\u015Fme h\u0131z\u0131n\u0131 _PARAM2_ ile yap\u0131land\u0131r: _PARAM3_ tan\u0131mlay\u0131c\u0131 ile","Advanced movements for 3D physics characters":"3D fizik karakterler i\xE7in geli\u015Fmi\u015F hareketler","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"3D fizik karakterlere: hava s\u0131\xE7ramas\u0131, duvar s\u0131\xE7ramas\u0131, duvar kaymas\u0131, coyote zaman\u0131 ve ko\u015Fma izni verin.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"3D fizik karakterlerinin platformdan ayr\u0131ld\u0131ktan k\u0131sa bir s\xFCre sonra z\u0131plamas\u0131na ve havada da z\u0131plamas\u0131na izin ver.","Coyote time and air jump for 3D":"Coyote s\xFCresi ve 3D i\xE7in hava z\u0131plamas\u0131","3D physics character":"3D fizik karakter","A Jump control was applied from a default control or simulated by an action.":"Varsay\u0131lan bir kontrol veya bir eylemle sim\xFCle edilmek \xFCzere ba\u015Fka bir z\u0131plama kontrol\xFC uyguland\u0131.","Jump pressed or simulated":"Z\u0131plama tu\u015Funa bas\u0131ld\u0131 veya sim\xFCle edildi","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ bas\u0131lm\u0131\u015F veya sim\xFCle edilmi\u015F Jump tu\u015Fu","Advanced p2p event handling":"Geli\u015Fmi\u015F p2p etkinlik i\u015Fleme","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"T\xFCm al\u0131nan P2P etkinliklerini ayn\u0131 anda birer birer i\u015Flemeye izin verir. Daha karma\u015F\u0131k olmas\u0131na ra\u011Fmen potansiyel olarak daha performansl\u0131d\u0131r.","Marks the event as handled, to go on to the next.":"Olay\u0131 i\u015Flenmi\u015F olarak i\u015Faretle, bir sonrakine ge\xE7mek i\xE7in.","Dismiss event":"Olay\u0131 reddet","Dismiss event _PARAM1_ as handled":"_PARAM1_ ile i\u015Flenen olay\u0131 reddet","The event to dismiss":"Reddedilecek olay","Advanced projectile":"Geli\u015Fmi\u015F mermi","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Mermi nas\u0131l hareket eder, h\u0131z, ivme, mesafe ve \xF6m\xFCr dahil olmak \xFCzere kontrol edin.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Proje nesnesinin \xF6m\xFCr, mesafe, h\u0131z ve ivme ile nas\u0131l hareket edece\u011Fini kontrol et.","Lifetime":"\xD6m\xFCr","Use \"0\" to ignore this property.":"Bu \xF6zelli\u011Fi yok saymak i\xE7in \"0\" kullan\u0131n.","Max distance from starting position":"Ba\u015Flang\u0131\xE7 konumundan maksimum mesafe","Max speed":"En Y\xFCksek H\u0131z","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Nesne kuvvetleriyle h\u0131z bu de\u011Feri a\u015Famaz. Bu \xF6zelli\u011Fi yok saymak i\xE7in \"0\" kullan\u0131n.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Nesne kuvvetleriyle h\u0131z bu de\u011Ferin alt\u0131na d\xFC\u015Fmez. Bu \xF6zelli\u011Fi yok saymak i\xE7in \"0\" kullan\u0131n.","Negative acceleration can be used to stop a projectile.":"Negatif ivme bir projeyi durdurmak i\xE7in kullan\u0131labilir.","Starting speed":"Ba\u015Flang\u0131\xE7 h\u0131z\u0131","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Nesne olu\u015Fturuldu\u011Funda y\xF6n\xFCn\xFCn tersine hareket edecektir. Bu \xF6zelli\u011Fi yok saymak i\xE7in \"0\" kullan\u0131n.","Delete when lifetime is exceeded":"\xD6mr\xFC a\u015F\u0131ld\u0131\u011F\u0131nda sil","Delete when distance from starting position is exceeded":"Ba\u015Flang\u0131\xE7 konumundan uzakl\u0131k a\u015F\u0131ld\u0131\u011F\u0131nda sil","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Ba\u015Flang\u0131\xE7 konumundan maksimum mesafe a\u015F\u0131ld\u0131 (nesne bir sonraki karede silinecek).","Max distance from starting position has been exceeded":"Ba\u015Flang\u0131\xE7 konumundan maksimum mesafe a\u015F\u0131ld\u0131","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_ ba\u015Flang\u0131\xE7 konumundan maksimum mesafe a\u015Ft\u0131","Check if lifetime has been exceeded (object will be deleted next frame).":"\xD6m\xFCr a\u015F\u0131ld\u0131 m\u0131 kontrol et (nesne bir sonraki karede silinecek).","Lifetime has been exceeded":"\xD6m\xFCr a\u015F\u0131ld\u0131","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_ in \xF6mr\xFC a\u015F\u0131ld\u0131","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"nesnenin \xF6mr\xFC. \xD6zellik a\u015F\u0131ld\u0131ktan sonra nesne silinir. Bu \xF6zelli\u011Fi yoksaymak i\xE7in \"0\" kullan\u0131n.","the lifetime":"\xF6m\xFCr","Restart lifetime timer of object.":"Nesnenin \xF6m\xFCr zamanlay\u0131c\u0131s\u0131n\u0131 yeniden ba\u015Flat.","Restart lifetime timer":"\xD6m\xFCr zamanlay\u0131c\u0131s\u0131n\u0131 yeniden ba\u015Flat","Restart lifetime timer of _PARAM0_":"_PARAM0_ in \xF6m\xFCr zamanlay\u0131c\u0131s\u0131n\u0131 yeniden ba\u015Flat","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"nesnenin ba\u015Flang\u0131\xE7 konumundan maksimum mesafesi. \xD6zellik a\u015F\u0131ld\u0131ktan sonra nesne silinir. Bu \xF6zelli\u011Fi yoksaymak i\xE7in \"0\" kullan\u0131n.","the max distance from starting position":"ba\u015Flang\u0131\xE7 konumundan maksimum mesafe","Change the starting position of object to it's current position.":"Nesnenin ba\u015Flang\u0131\xE7 konumunu mevcut konumuna de\u011Fi\u015Ftir.","Change starting position to the current position":"Ba\u015Flang\u0131\xE7 konumunu mevcut konuma de\u011Fi\u015Ftir","Change the starting position of _PARAM0_ to it's current position":"_PARAM0_ in ba\u015Flang\u0131\xE7 konumunu mevcut konuma de\u011Fi\u015Ftir","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"nesnenin maksimum h\u0131z\u0131. Nesne kuvvetleri bu de\u011Feri a\u015Famaz. Bu \xF6zelli\u011Fi yoksaymak i\xE7in \"0\" kullan\u0131n.","the max speed":"maksimum h\u0131z","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"nesnenin minSpeed \xF6zelli\u011Fi. Nesne kuvvetleri bu de\u011Ferin alt\u0131na d\xFC\u015Femez. Bu \xF6zelli\u011Fi yoksaymak i\xE7in \"0\" kullan\u0131n.","MinSpeed":"MinSpeed","the minSpeed":"minSpeed","the acceleration of the object. Use a negative number to slow down.":"nesnenin ivmesi. Yava\u015Flamak i\xE7in negatif say\u0131 kullan\u0131n.","the acceleration":"ivme","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"nesnenin ba\u015Flang\u0131\xE7 h\u0131z\u0131. Nesne olu\u015Fturuldu\u011Funda y\xF6n\xFCnde hareket edecektir. Bu \xF6zelli\u011Fi yoksaymak i\xE7in \"0\" kullan\u0131n.","the starting speed":"ba\u015Flang\u0131\xE7 h\u0131z\u0131","Check if automatic deletion is enabled when lifetime is exceeded.":"\xD6m\xFCr a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silmenin etkin olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","Automatic deletion is enabled when lifetime is exceeded":"\xD6m\xFCr a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme etkin","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"_PARAM0_ 'da \xF6m\xFCr a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme etkin","Change automatic deletion of object when lifetime is exceeded.":"Nesnenin \xF6mr\xFC a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silmeyi de\u011Fi\u015Ftir.","Change automatic deletion when lifetime is exceeded":"\xD6m\xFCr a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silmeyi de\u011Fi\u015Ftir","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\xD6\u011Fe \xF6mr\xFC a\u015F\u0131ld\u0131\u011F\u0131nda _PARAM0_ otomatik olarak silinmesine olanak tan\u0131","DeleteWhenLifetimeExceeded":"\xD6\u011Fe \xF6mr\xFC a\u015F\u0131ld\u0131\u011F\u0131nda sil","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Ba\u015Flang\u0131\xE7 konumundan uzakl\u0131k a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme etkinse kontrol et.","Automatic deletion is enabled when distance from starting position is exceeded":"Ba\u015Flang\u0131\xE7 konumundan uzakl\u0131k a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme etkin","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Ba\u015Flang\u0131\xE7 pozisyonundan uzakl\u0131\u011F\u0131 _PARAM0_ a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme etkindir","Change automatic deletion when distance from starting position is exceeded.":"Ba\u015Flang\u0131\xE7 pozisyonundan uzakl\u0131k a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme de\u011Fi\u015Ftir.","Change automatic deletion when distance from starting position is exceeded":"Ba\u015Flang\u0131\xE7 pozisyonundan uzakl\u0131k a\u015F\u0131ld\u0131\u011F\u0131nda otomatik silme de\u011Fi\u015Fir","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Ba\u015Flang\u0131\xE7 pozisyonundan uzakl\u0131k a\u015F\u0131ld\u0131\u011F\u0131nda _PARAM0_ \xF6\u011Fesinin otomatik olarak silinmesini etkinle\u015Ftir: _PARAM2_","DeleteWhenDistanceExceeded":"\xD6\u011Fe uzakl\u0131\u011F\u0131 a\u015F\u0131ld\u0131\u011F\u0131nda sil","Animated Back and Forth Movement":"\u0130leri geri animasyon hareketi","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Nesneyi sola g\xF6nder, sonra belirli bir mesafeye ula\u015F\u0131nca d\xF6n\xFCp sa\u011Fa git. Nesnenizin \"SolGit\" ve \"D\xF6nGit\" ad\u0131nda iki animasyonunun oldu\u011Fundan emin olun.","Animated Back and Forth (mirrored) Movement":"Animasyonlu \u0130leri Geri (yans\u0131mal\u0131) Hareket","Animatable capability":"Animasyon \xF6zelli\u011Fi","Flippable capability":"Yans\u0131tma \xF6zelli\u011Fi","Speed on X axis, in pixels per second":"X ekseni \xFCzerindeki h\u0131z, saniyedeki piksel cinsinden","Distance traveled on X axis, in pixels":"X ekseni \xFCzerinde kat edilen mesafe, piksel cinsinden","Array tools":"Dizi ara\xE7lar\u0131","A collection of utilities and tools for working with arrays.":"Dizilerle \xE7al\u0131\u015F\u0131rken kullan\u0131lan yard\u0131mc\u0131 programlar ve ara\xE7lar koleksiyonu.","General":"Genel","The index of the first variable that equals to a specific number in an array.":"Bir dizide belirli bir say\u0131ya e\u015Fit olan ilk de\u011Fi\u015Fkenin dizin numaras\u0131.","Index of number":"Say\u0131 indisi","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"De\u011Ferin aranaca\u011F\u0131 dizi","Number to search in the array":"Dizide aranacak say\u0131","The index of the first variable that equals to a specific text in an array.":"Bir dizide belirli bir metne e\u015Fit olan ilk de\u011Fi\u015Fkenin dizin numaras\u0131.","Index of text":"Metin indisi","String to search in the array":"Dizide aranacak metin","The index of the last variable that equals to a specific number in an array.":"Bir dizide belirli bir say\u0131ya e\u015Fit olan son de\u011Fi\u015Fkenin dizin numaras\u0131.","Last index of number":"Say\u0131n\u0131n son indis numaras\u0131","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"Bir dizide belirli bir metne e\u015Fit olan son de\u011Fi\u015Fkenin dizin numaras\u0131.","Last index of text":"Metin son indisi","Returns a random number of an array of numbers.":"Say\u0131 dizisinden rastgele bir say\u0131 d\xF6nd\xFCr\xFCr.","Random number in array":"Dizide rastgele say\u0131","A randomly picked number of _PARAM1_":"_PARAM1_'den rastgele se\xE7ilen bir say\u0131","Array to get a number from":"Diziden bir say\u0131 al","a random string of an array of strings.":"bir dizi dizginlerin rastgele bir dizgisi.","Random string in array":"Dizide rastgele dizgi","A randomly picked string of _PARAM1_":"_PARAM1_'den rastgele se\xE7ilen bir dizgi","Array to get a string from":"Diziden bir dizgi al","Removes the last array child of an array, and return it as a number.":"Bir dizinin son dizinini kald\u0131r\u0131r ve bir say\u0131 olarak d\xF6nd\xFCr\xFCr.","Get and remove last variable from array (as number)":"Diziden son de\u011Fi\u015Fkeni al ve kald\u0131r (say\u0131 olarak)","Remove last child of _PARAM1_ and store it in _PARAM2_":"_PARAM1_'in son \xE7ocu\u011Funu \xE7\u0131kar ve _PARAM2_'de sakla","Array to pop a child from":"Diziden bir \xE7ocuk \xE7\u0131kar","Removes the last array child of an array, and return it as a string.":"Bir dizinin son \xE7ocu\u011Funu kald\u0131r\u0131r ve bir dizgi olarak d\xF6nd\xFCr\xFCr.","Pop string from array":"Dizgiden bir \xF6ge \xE7\u0131kar","Removes the first array child of an array, and return it as a number.":"Bir dizinin ilk \xE7ocu\u011Funu kald\u0131r\u0131r ve bir say\u0131 olarak d\xF6nd\xFCr\xFCr.","Shift number from array":"Diziden say\u0131 \xE7\u0131kar","Array to shift a child from":"Diziden bir \xF6ge kayd\u0131r","Removes the first array child of an array, and return it as a string.":"Bir dizinin ilk \xE7ocu\u011Funu kald\u0131r\u0131r ve bir dizgi olarak d\xF6nd\xFCr\xFCr.","Shift string from array":"Dizgiden bir \xF6ge kayd\u0131r","Checks if an array contains a specific number.":"Bir dizinin belirli bir say\u0131y\u0131 i\xE7erip i\xE7ermedi\u011Fini kontrol eder.","Array has number":"Dizi say\u0131 i\xE7erir","Array _PARAM1_ has number _PARAM2_":"Dizide _PARAM1_, _PARAM2_'yi i\xE7erir","The number to search":"Aranacak say\u0131","Checks if an array contains a specific string.":"Bir dizinin belirli bir dizgiyi i\xE7erip i\xE7ermedi\u011Fini kontrol eder.","Array has string":"Dizi dizgi i\xE7erir","Array _PARAM1_ has string _PARAM2_":"Dizide _PARAM1_, _PARAM2_'yi i\xE7erir","The text to search":"Aranacak metin","Copies a portion of a scene array variable into a new scene array variable.":"Bir sahne dizisi de\u011Fi\u015Fkeninin bir b\xF6l\xFCm\xFCn\xFC yeni bir sahne dizisi de\u011Fi\u015Fkenine kopyalar.","Slice an array":"Bir diziyi dilimler","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Diziyi _PARAM3_'den _PARAM4_'e dilimler ve _PARAM2_'ye yerle\u015Ftirir","The array to take a slice from":"Dilim al\u0131nacak dizi","The array to store the slice into":"Dilimi depolayaca\u011F\u0131n\u0131z dizi","The index to start the slice from":"Dilimin ba\u015Flang\u0131\xE7 dizini","The index to end the slice at":"Dilimin son dizini","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Dizi'nin t\xFCm\xFCn\xFC kopyalamak i\xE7in 0'a ayarlay\u0131n. Negatif bir de\u011Fer kullan\u0131rsan\u0131z, indeks sonundan se\xE7ilecektir. \n\xD6rne\u011Fin, 5 \xF6\u011Felik bir diziyi 0'dan -1'e dilimlerseniz, yaln\u0131zca 0'dan 3'e kadar olan indekslerden \xF6\u011Feleri al\u0131r.","Cuts a portion of an array off.":"Bir dizinin bir k\u0131sm\u0131n\u0131 keser.","Splice an array":"Bir dizi dilimleyin","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Diziden _PARAM3_ \xF6\u011Fe _PARAM2_ indeksinden ba\u015Flayarak kald\u0131r\u0131r","The array to remove items from":"\xD6\u011Feleri kald\u0131r\u0131lacak dizi","The index to start removing from":"Kald\u0131rmaya ba\u015Flanacak indeks","If you use a negative value, the index will be selected beginning from the end.":"Negatif bir de\u011Fer kullan\u0131rsan\u0131z, indeks sonundan se\xE7ilecektir.","The amount of elements to remove":"Kald\u0131r\u0131lacak \xF6\u011Felerin miktar\u0131","Set to 0 to remove until the end of the array.":"Dizinin sonuna kadar kald\u0131rmak i\xE7in 0'a ayarlay\u0131n.","Combines all elements of 2 scene arrays into one new scene array.":"2 sahne dizisinin t\xFCm \xF6\u011Felerini yeni bir sahne dizisine birle\u015Ftirir.","Combine 2 arrays":"2 diziyi birle\u015Ftir","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Diziyi _PARAM1_ ve _PARAM2_ _PARAM3_ olarak birle\u015Ftir","The first array":"\u0130lk dizi","The second array":"\u0130kinci dizi","The variable to store the new array in":"Yeni dizideki de\u011Fi\u015Fken","Appends a copy of all variables of one array to another array.":"Bir dizinin t\xFCm de\u011Fi\u015Fkenlerinin bir kopyas\u0131n\u0131 ba\u015Fka bir diziye ekler.","Append all variable to another array":"B\xFCt\xFCn de\u011Fi\u015Fkenleri ba\u015Fka bir diziye ekler","Append all elements from array _PARAM1_ into _PARAM2_":"De\u011Fi\u015Fkenleri _PARAM1_ dizisinden _PARAM2_'ye ekler","The array to get the variables from":"De\u011Fi\u015Fkenleri almak i\xE7in dizi","The variable to append the variables in":"De\u011Fi\u015Fkenleri eklemek i\xE7in de\u011Fi\u015Fken","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Dizinin \xE7ocuklar\u0131n\u0131 tersine \xE7evirir. \u0130lk dizi \xE7ocuklar\u0131 son, son dizi \xE7ocuklar\u0131 ilk olur.","Reverse an array":"Bir diziyi tersine \xE7evir","Reverse array _PARAM1_":"Diziyi tersine \xE7evirin _PARAM1_","The array to reverse":"Tersine \xE7evrilecek dizi","Fill an element with a number.":"Bir eleman\u0131 bir say\u0131yla doldurur.","Fill array with number":"Diziyi say\u0131 ile doldur","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Diziyi _PARAM1_'in _PARAM3_ indeksinden _PARAM4_'e kadar _PARAM2_ ile doldur","The array to fill":"Doldurulacak dizi","The number to fill":"Doldurulacak say\u0131","The index to start filling from":"Doldurmaya ba\u015Flanacak dizin","The index to stop filling at":"Doldurma i\u015Fleminin bitece\u011Fi dizin","Set to 0 to fill until the end of the array.":"Dizinin sonuna kadar doldurmak i\xE7in 0 olarak ayarlay\u0131n.","Shuffles all children of an array.":"Bir dizinin t\xFCm alt \xF6\u011Felerini kar\u0131\u015Ft\u0131r\u0131r.","Shuffle array":"Diziyi kar\u0131\u015Ft\u0131r","Shuffle array _PARAM1_":"Diziyi ","The array to shuffle":"Kar\u0131\u015Ft\u0131r\u0131lacak dizi","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Bir dizinin i\xE7indeki t\xFCm dizileri \xE7ocuklar\u0131yla de\u011Fi\u015Ftirir. \xD6rne\u011Fin, [[1,2], [3,4]] [1,2,3,4] olur.","Flatten array":"Diziyi d\xFCzle\u015Ftir","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Dizi _PARAM1_ diziye kadar derin \u015Fekilde d\xFCzle\u015Ftir: _PARAM2_","The array to flatten":"D\xFCzle\u015Ftirilecek dizi","Deeply flatten":"Derin \u015Fekilde d\xFCzle\u015Ftir","If yes, will continue flattening until there is no arrays in the array anymore.":"Evet ise, art\u0131k dizide dizi olmayana kadar d\xFCzle\u015Ftirmeye devam edecektir.","Removes the last array child of an array, and stores it in another variable.":"Bir dizinin son \xE7ocu\u011Funu kald\u0131r\u0131r ve ba\u015Fka bir de\u011Fi\u015Fkende depolar.","Pop array child":"Dizinin son \xE7ocu\u011Funu kald\u0131r\u0131r","The array to pop a child from":"Bir \xE7ocu\u011Fu kald\u0131rmak i\xE7in dizi","The variable to store the popped value into":"Popped de\u011Feri depolamak i\xE7in de\u011Fi\u015Fken","Removes the first array child of an array, and stores it in another variable.":"Bir dizinin ilk \xE7ocu\u011Funu kald\u0131r\u0131r ve ba\u015Fka bir de\u011Fi\u015Fkende depolar.","Shift array child":"Diziden \xE7ocu\u011Fu \xE7\u0131kar","Remove first child of _PARAM1_ and store it in _PARAM2_":"_PARAM1_'in ilk \xE7ocu\u011Funu kald\u0131r ve _PARAM2_'de depola","The array to shift a child from":"Bir \xE7ocu\u011Fu kald\u0131rmak i\xE7in dizi","The variable to store the shifted value into":"Kayd\u0131r\u0131lan de\u011Feri depolamak i\xE7in de\u011Fi\u015Fken","Insert a variable at a specific index of an array.":"Bir dizinin belirli bir dizinine bir de\u011Fi\u015Fken ekler.","Insert variable at":"De\u011Fi\u015Fken eklemek","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"_PARAM1_'de _PARAM2_ indeksine de\u011Fi\u015Fken _PARAM3_ ekle","The array to insert a variable in":"Bir de\u011Fi\u015Fken eklemek i\xE7in dizi","The index to insert the variable at":"De\u011Fi\u015Fken eklemek i\xE7in indeks","The name of the variable to insert":"Eklenecek de\u011Fi\u015Fkenin ad\u0131","Split a string into an array of strings via a separator.":"Bir dizenin ay\u0131r\u0131c\u0131 ile ayr\u0131lm\u0131\u015F bir diziye b\xF6l\xFCnmesi.","Split string into array":"Diziyi dizeye ay\u0131r","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"_PARAM1_ dizesini ay\u0131r\u0131c\u0131 _PARAM2_ ile _PARAM3_dizisine b\xF6le","The string to split":"B\xF6l\xFCnecek dize","The separator to use to split the string":"Dizesi karakterlerini ay\u0131rmak i\xE7in kullan\u0131lacak ayra\xE7","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\xD6rne\u011Fin, e\u011Fer \"Hello World\" dizesine sahipseniz ve ayra\xE7 bir bo\u015Fluk (\" \") ise, olu\u015Fan dizi [\"Hello\", \"World\"] olur. E\u011Fer ayra\xE7 bo\u015F bir dize (\" \") ise, her karakter i\xE7in bir eleman olu\u015Fturulur ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Sonu\xE7lar\u0131 depolamak i\xE7in dizi","Returns a string made from all strings in an array.":"Bir dizideki t\xFCm karakterlerden yap\u0131lm\u0131\u015F bir dize d\xF6nd\xFCr\xFCr.","Join all elements of an array together into a string":"Bir dizinin t\xFCm elemanlar\u0131n\u0131 bir dizeye birle\u015Ftir","The name of the array to join into a string":"Diziyi dizeye birle\u015Ftirmek i\xE7in kullan\u0131lacak dizi","Optional separator text between each element":"Her eleman aras\u0131ndaki iste\u011Fe ba\u011Fl\u0131 ayra\xE7 metni","Get the sum of all numbers in an array.":"Bir dizideki t\xFCm say\u0131lar\u0131n toplam\u0131n\u0131 al\u0131r.","Sum of array children":"Dizinin \xE7ocuklar\u0131n\u0131n toplam\u0131","The array":"Dizi","Gets the smallest number in an array.":"Bir dizideki en k\xFC\xE7\xFCk say\u0131y\u0131 al\u0131r.","Smallest value":"En k\xFC\xE7\xFCk de\u011Fer","Gets the biggest number in an array.":"Bir dizideki en b\xFCy\xFCk say\u0131y\u0131 al\u0131r.","Biggest value":"En b\xFCy\xFCk de\u011Fer","Gets the average number in an array.":"Bir dizideki ortalama say\u0131y\u0131 al\u0131r.","Average value":"Ortalama de\u011Fer","Gets the median number in an array.":"Bir dizideki ortanca say\u0131y\u0131 al\u0131r.","Median value":"Ortanca de\u011Fer","Sort an array of number from smallest to biggest.":"Bir diziyi en k\xFC\xE7\xFCkten en b\xFCy\xFC\u011Fe do\u011Fru s\u0131ralar.","Sort an array":"Diziyi s\u0131rala","Sort array _PARAM1_":"Diziyi s\u0131rala _PARAM1_","The array to sort":"S\u0131ralanacak dizi","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u0130lk dizindeki _PARAM3_ _PARAM2_ eleman\u0131n\u0131n bulunabilece\u011Fi ilk dizin","The object the variable is from":"De\u011Fi\u015Fkenin hangi nesneden geldi\u011Fi","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u0130lk dizindeki _PARAM3_ _PARAM2_ eleman\u0131n\u0131n bulunabilece\u011Fi son dizin","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM2_ elemanlardan rastgele se\xE7ilen bir say\u0131","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM2_ elemanlardan rastgele se\xE7ilen bir dize","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"_PARAM2_ nin son \xE7ocu\u011Funu kald\u0131r ve _PARAM3_ i\xE7inde sakla","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"_PARAM2_ nin _PARAM1_ \u0131nda _PARAM3_ say\u0131s\u0131 var","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"_PARAM2_ nin _PARAM1_ \u0131nda _PARAM3_ dizesi var","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Array _PARAM1_'nin _PARAM5_ ile _PARAM6_ indisleri aras\u0131ndaki _PARAM2_ par\xE7alar\u0131n\u0131 _PARAM3_'\xFCn _PARAM4_ i\xE7ine kes","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"_PARAM1_'in _PARAM3_ indisinden ba\u015Flayarak _PARAM2_'nin _PARAM4_ eleman\u0131n\u0131 kald\u0131r","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"_PARAM1_'nin _PARAM2_ ve _PARAM3_'\xFCn _PARAM4_ par\xE7alar\u0131n\u0131 birle\u015Ftirerek _PARAM5_ i\xE7ine yerle\u015Ftir","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"_PARAM1_'nin t\xFCm elemanlar\u0131n\u0131 _PARAM3_'\xFCn _PARAM4_ i\xE7ine ekle","Reverse array _PARAM2_ of _PARAM1_":"_PARAM1_'nin tersini al","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"_PARAM1_'nin _PARAM4_ ile _PARAM5_ indisleri aras\u0131ndaki elemanlar\u0131n\u0131 _PARAM2_'de doldur","Shuffle array _PARAM2_ of _PARAM1_":"_PARAM1_'yi kar\u0131\u015Ft\u0131r","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"_PARAM1_'in d\xFCzlenmi\u015F halini al (_PARAM3_ \u015Feklinde)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"_PARAM1_'nin son eleman\u0131n\u0131 \xE7\u0131kar ve bu eleman\u0131 _PARAM3_'\xFCn _PARAM4_ i\xE7ine yerle\u015Ftir","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"_PARAM1_'nin ilk eleman\u0131n\u0131 \xE7\u0131kar ve bu eleman\u0131 _PARAM3_'\xFCn _PARAM4_ i\xE7ine yerle\u015Ftir","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"_PARAM1_'in _PARAM3_ indisine _PARAM4_'\xFCn _PARAM5_ eleman\u0131n\u0131 ekle","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"_PARAM1_'i _PARAM2_ ayra\xE7lar\u0131ndan b\xF6le ve _PARAM3_'n\u0131n _PARAM4_ i\xE7ine yerle\u015Ftir","Sort array _PARAM2_ of _PARAM1_":"_PARAM1_'yi d\xFCzenle","Platforms Validation":"Platformlar Do\u011Frulamas\u0131","Checks if the game is currently executed on an allowed platform (for web).":"Oyunun \u015Fu anda izin verilen bir platformda \xE7al\u0131\u015F\u0131p \xE7al\u0131\u015Fmad\u0131\u011F\u0131n\u0131 kontrol eder (web i\xE7in).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Oyunun yetkilendirilmi\u015F bir platformda \xE7al\u0131\u015Ft\u0131r\u0131l\u0131p \xE7al\u0131\u015Ft\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin (tercihen, oyunun ba\u015Flang\u0131c\u0131nda sadece bir kez \xE7al\u0131\u015Ft\u0131r\u0131n).","Is the game running on an authorized platform":"Oyun oturdu\u011Fu bir yetkilendirilmi\u015F platformda m\u0131 \xE7al\u0131\u015F\u0131yor","The game is running on a authorized platform":"Oyun yetkilendirilmi\u015F bir platformda \xE7al\u0131\u015F\u0131yor","Get the referrer's location (the domain of the website that hosts your game).":"Referans\u0131n konumunu al (oyunun bar\u0131nd\u0131r\u0131ld\u0131\u011F\u0131 web sitesinin alan\u0131).","Get referrer location":"Referans konumunu al","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Yeni ge\xE7erli bir platform ekle (oyunun oynanmas\u0131 beklenen alan ad\u0131, \xF6rne\u011Fin, gd.games).","Add a valid platform":"Ge\xE7erli bir platform ekle","Add _PARAM1_ as valid platform":"_PARAM1_'i ge\xE7erli platform olarak ekle","Domain name (e.g : gd.games)":"Alan ad\u0131 (\xF6r. : gd.games)","Check if a domain is contained in the authorized list array.":"Bir alan ad\u0131n\u0131n yetkilendirilmi\u015F liste dizisinin i\xE7inde olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Check if a domain is contained in the authorized list":"Bir alan ad\u0131n\u0131n yetkilendirilmi\u015F listede olup olmad\u0131\u011F\u0131n\u0131 kontrol edin","Check if _PARAM1_ is in the list of authorized platforms":"_PARAM1_'in yetkilendirilmi\u015F platformlar listesinde olup olmad\u0131\u011F\u0131n\u0131 kontrol edin","Domain to check":"Kontrol edilecek alan ad\u0131","Auto typing animation for text (\"typewriter\" effect)":"Metin i\xE7in otomatik yazma animasyonu (\"daktilo\" etkisi)","Reveal a text one letter after the other.":"Bir harfi di\u011Ferinden sonra bir harf ortaya \xE7\u0131kar.","User interface":"Kullan\u0131c\u0131 aray\xFCz\xFC","Auto typing text":"Otomatik yazan metin","Text capability":"Metin kapasitesi","Time between characters":"Karakterler aras\u0131ndaki zaman","Detect if a new text character was just displayed":"Yeni bir metin karakterinin yay\u0131nland\u0131\u011F\u0131n\u0131 alg\u0131la","Is next word wrapped":"_PARAM0_ sonraki kelime sarmal\u0131 m\u0131","_PARAM0_ next word is wrapped":"_PARAM0_ sonraki kelime sarmal\u0131","Clear forced line breaks":"Zorlanm\u0131\u015F sat\u0131r aral\u0131\u011F\u0131n\u0131 temizle","Clear forced line breaks in _PARAM0_":"_PARAM0_ zorlanm\u0131\u015F sat\u0131r aral\u0131klar\u0131n\u0131 temizle","Check if the full text has been typed.":"T\xFCm metnin yaz\u0131ld\u0131\u011F\u0131 kontrol edilsin.","Finished typing":"Yaz\u0131 yazma tamamland\u0131","_PARAM0_ finished typing":"_PARAM0_ yaz\u0131 yazmay\u0131 bitirdi","Check if a character has just been typed. Useful for triggering sound effects.":"Bir karakterin yeni yaz\u0131ld\u0131\u011F\u0131 kontrol edilsin. Ses efektleri tetiklemek i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Has just typed":"Yeni yaz\u0131lm\u0131\u015F","_PARAM0_ has just typed a character":"_PARAM0_ yeni yaz\u0131lm\u0131\u015F bir karakter","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Metnin ba\u015F\u0131ndan yazmaya yeniden ba\u015Fla. Autotyping ayr\u0131ca nesne i\xE7in yeni bir metin ayarland\u0131\u011F\u0131nda otomatik olarak ba\u015Flar.","Restart typing from the beginning":"Yazmaya ba\u015Ftan yeniden ba\u015Fla","Restart typing from the beginning on _PARAM0_":"_PARAM0_ \xFCzerinde ba\u015Ftan yeniden ba\u015Flatma yaz\u0131m\u0131","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Metinde belirli bir konuma atla. Pozisyonlar \"0\" ile ba\u015Flar ve her karakter i\xE7in bir artar.","Show Nth first characters":"\u0130lk N karakteri g\xF6ster","Show _PARAM2_ first characters on _PARAM0_":"_PARAM0_ \xFCzerinde ilk _PARAM2_ karakteri g\xF6ster","Character position":"Karakter konumu","Show the full text.":"Tam metni g\xF6ster","Show the full text":"T\xFCm metni g\xF6ster","Show the full text on _PARAM0_":"_PARAM0_ \xFCzerinde t\xFCm metni g\xF6ster","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"Karakterler aras\u0131ndaki zaman","Back button":"Geri d\xFC\u011Fmesi","Adds interactions with the back button.":"Geri d\xFC\u011Fmesine etkile\u015Fimler ekler.","Input":"Giri\u015F","Triggers whenever the player presses the back button.":"Oyuncu geri tu\u015Funa bast\u0131\u011F\u0131nda tetiklenir.","Back button is pressed":"Geri d\xFC\u011Fmesi bas\u0131ld\u0131","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"Bu normal geri d\xFC\u011Fmesi eylemini sim\xFCle eder. \nBu eylem, bir mobil uygulamada uygulamay\u0131 kapat\u0131r ve bir web taray\u0131c\u0131s\u0131nda \xF6nceki sayfaya geri d\xF6ner.","Trigger back button":"Geri d\xFC\u011Fmesini tetikle","Simulate back button press":"Geri d\xFC\u011Fmesi bas\u0131l\u0131 gibi sim\xFCle et","Base conversion":"Taban d\xF6n\xFC\u015Ft\xFCrme","Provides conversion expressions for numbers in different bases.":"Farkl\u0131 tabanlardaki say\u0131lar i\xE7in d\xF6n\xFC\u015F\xFCm ifadeleri sa\u011Flar.","Advanced":"Geli\u015Fmi\u015F","Converts a string representing a number in a different base to a decimal number.":"Farkl\u0131 bir tabanda bir say\u0131y\u0131 temsil eden dizesini ondal\u0131k say\u0131ya d\xF6n\xFC\u015Ft\xFCr\xFCr.","Convert to decimal":"Ondal\u0131\u011Fa d\xF6n\xFC\u015Ft\xFCr","String representing a number":"Say\u0131y\u0131 temsil eden dize","The base the number in the string is in":"Dizedeki say\u0131n\u0131n taban\u0131","Converts a number to a trsing representing it in another base.":"Bir say\u0131y\u0131 ba\u015Fka bir tabanda temsil eden bir dizeye d\xF6n\xFC\u015Ft\xFCr\xFCr.","Convert to different base":"Farkl\u0131 tabana d\xF6n\xFC\u015Ft\xFCr","Number to convert":"D\xF6n\xFC\u015Ft\xFCr\xFClecek say\u0131","The base to convert the number to":"Say\u0131y\u0131 d\xF6n\xFC\u015Ft\xFCrmek i\xE7in taban","Platformer and top-down remapper":"Platformer ve \xFCstten y\xF6nl\xFC yeniden d\xFCzenleyici","Quickly remap keyboard controls.":"H\u0131zl\u0131 bir \u015Fekilde klavye kontrollerini yeniden d\xFCzenleyin.","Remap keyboard controls of the top-down movement.":"\xDCstten hareketin klavye kontrollerini yeniden d\xFCzenleyin.","Top-down keyboard remapper":"\xDCstten klavye yeniden d\xFCzenleyici","Up key":"Yukar\u0131 tu\u015Fu","Left key":"Sol tu\u015Fu","Right key":"Sa\u011F tu\u015Fu","Down key":"A\u015Fa\u011F\u0131 tu\u015Fu","Remaps Top-Down behavior controls to a custom control scheme.":"\xDCstten-A\u015Fa\u011F\u0131ya davran\u0131\u015F kontrollerini \xF6zelle\u015Ftirme d\xFCzenine d\xF6n\xFC\u015Ft\xFCr\xFCr.","Remap Top-Down controls to a custom scheme":"\xDCstten-A\u015Fa\u011F\u0131ya kontrollerini \xF6zel bir d\xFCzene d\xF6n\xFC\u015Ft\xFCr","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Kontrolleri yeniden ata: Yukar\u0131: _PARAM2_, Sol: _PARAM3_, A\u015Fa\u011F\u0131: _PARAM4_, Sa\u011F: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\xDCstten-A\u015Fa\u011F\u0131 davran\u0131\u015F kontrol\xFCn\xFC \xF6nceden belirlenmi\u015F bir kontrol d\xFCzenine yeniden atar.","Remap Top-Down controls to a preset":"\xDCstten-A\u015Fa\u011F\u0131 kontrolc\xFCleri \xF6nceden belirlenmi\u015F bir d\xFCzene yeniden e\u015Fle","Remap controls of _PARAM0_ to preset _PARAM2_":"_PARAM0_ kontrol\xFCn\xFC _PARAM2_ \xF6nceden belirlenmi\u015Fe d\xF6n\xFC\u015Ft\xFCr","Preset name":"\xD6nceden belirlenmi\u015F ad\u0131","Remap keyboard controls of the platformer character movement.":"Platformer karakter hareketinin klavye kontrollerini yeniden d\xFCzenleyin.","Platformer keyboard mapper":"Platformer klavye haritalay\u0131c\u0131s\u0131","Jump key":"Atlama tu\u015Fu","Remaps Platformer behavior controls to a custom control scheme.":"Platformer davran\u0131\u015F kontrol\xFCn\xFC \xF6zel bir kontrol d\xFCzenine yeniden atar.","Remap Platformer controls to a custom scheme":"Platformer kontrolc\xFCleri \xF6zel bir d\xFCzene yeniden e\u015Fle","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Kontrolleri yeniden ata: Yukar\u0131: _PARAM2_, Sol: _PARAM3_, A\u015Fa\u011F\u0131: _PARAM4_, Sa\u011F: _PARAM5_, Z\u0131pla: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Platformer davran\u0131\u015F kontrol\xFCn\xFC \xF6nceden belirlenmi\u015F bir kontrol d\xFCzenine yeniden atar.","Remap Platformer controls to a preset":"Platformer kontrolc\xFCleri \xF6nceden belirlenmi\u015Fe yeniden e\u015Fle","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"3D nesnelerin 2D sprite'lar gibi g\xF6r\xFCnmesini sa\u011Flay\u0131n.","Visual effect":"G\xF6rsel efekt","Rotate to always face the camera (only the front face of the cube should be enabled).":"Her zaman kameraya y\xFCz\xFCn\xFC d\xF6nmek i\xE7in d\xF6nd\xFCr (sadece k\xFCp\xFCn \xF6n y\xFCz\xFC etkin olmal\u0131d\u0131r).","Billboard":"Reklam panosu","3D capability":"3D kapasitesi","Should rotate on X axis":"X ekseninde d\xF6nmeli","Should rotate on Y axis":"Y ekseni etraf\u0131nda d\xF6nd\xFCrmek gerekiyor","Should rotate on Z axis":"Z ekseni etraf\u0131nda d\xF6nd\xFCrmek gerekiyor","Offset position":"Ofset pozisyonu","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Obje kameraya d\xF6nd\xFCr\xFCl\xFCyor. Bu ayr\u0131ca sahne etkinliklerinin sonunda otomatik olarak yap\u0131l\u0131r.","Rotate to face the camera":"Kameraya bakacak \u015Fekilde d\xF6n","Rotate _PARAM0_ to the camera":"_PARAM0_ objesini kameraya d\xF6nd\xFCr","Check if the object should rotate on X axis.":"Obje X ekseninde d\xF6nmesi gerekiyorsa kontrol et.","_PARAM0_ should rotate on X axis":"_PARAM0_ X ekseni etraf\u0131nda d\xF6nmeli","Change if the object should rotate on X axis.":"Obje X ekseninde d\xF6n\xFCp d\xF6nmemesi gerekti\u011Fini de\u011Fi\u015Ftir.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ objesinin X ekseninde d\xF6nmesi gerekiyor: _PARAM2_","ShouldRotateX":"X Ekseninde D\xF6nmeli","Check if the object should rotate on Y axis.":"Obje Y ekseninde d\xF6nmesi gerekiyorsa kontrol et.","_PARAM0_ should rotate on Y axis":"_PARAM0_ Y ekseni etraf\u0131nda d\xF6nmeli","Change if the object should rotate on Y axis.":"Obje Y ekseninde d\xF6n\xFCp d\xF6nmemesi gerekti\u011Fini de\u011Fi\u015Ftir.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ objesinin Y ekseninde d\xF6nmesi gerekiyor: _PARAM2_","ShouldRotateY":"Y Ekseninde D\xF6nmeli","Check if the object should rotate on Z axis.":"Obje Z ekseninde d\xF6nmesi gerekiyorsa kontrol et.","_PARAM0_ should rotate on Z axis":"_PARAM0_ Z ekseni etraf\u0131nda d\xF6nmeli","Change if the object should rotate on Z axis.":"Obje Z ekseninde d\xF6n\xFCp d\xF6nmemesi gerekti\u011Fini de\u011Fi\u015Ftir.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ objesinin Z ekseninde d\xF6nmesi gerekiyor: _PARAM2_","ShouldRotateZ":"Z Ekseninde D\xF6nmeli","Enable texture transparency of the front face.":"\xD6n y\xFCz\xFCn dokusu transparan olacak \u015Fekilde etkinle\u015Ftir.","Enable texture transparency":"Doku \u015Feffafl\u0131\u011F\u0131n\u0131 etkinle\u015Ftir","Enable texture transparency of _PARAM0_":"_PARAM0_ \xF6\u011Fesinin doku \u015Feffafl\u0131\u011F\u0131n\u0131 etkinle\u015Ftir","Boids movement":"Boids hareket","Simulates flocks movement.":"S\xFCr\xFC hareketini sim\xFCle eder.","Define helper classes JavaScript code.":"Yard\u0131mc\u0131 s\u0131n\u0131flar\u0131 JavaScript koduyla tan\u0131mlay\u0131n.","Define helper classes":"Yard\u0131mc\u0131 s\u0131n\u0131flar\u0131 tan\u0131mlay\u0131n","Define helper classes JavaScript code":"Yard\u0131mc\u0131 s\u0131n\u0131flar\u0131 JavaScript koduyla tan\u0131mlay\u0131n","Move as part of a flock.":"S\xFCr\xFC olarak hareket edin.","Boids Movement":"Boids Hareketi","Maximum speed":"Maksimum h\u0131z","Maximum acceleration":"Maksimum ivme","Rotate object":"Nesneyi d\xF6nd\xFCr","Cohesion sight radius":"Cohesion g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131","Sight":"G\xF6r\xFC\u015F","Alignement sight radius":"Alignment g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131","Separation sight radius":"Separation g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131","Cohesion decision weight":"Cohesion karar a\u011F\u0131rl\u0131\u011F\u0131","Decision":"Karar","Alignment decision weight":"Alignment karar a\u011F\u0131rl\u0131\u011F\u0131","Separation decision weight":"Separation karar a\u011F\u0131rl\u0131\u011F\u0131","Collision layer":"\xC7arp\u0131\u015Fma katman\u0131","Intend to move in a given direction.":"Belirli bir y\xF6nde hareket etmeyi ama\xE7lar.","Move in a direction":"Bir y\xF6nde hareket et","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ bir y\xF6nde hareket etmek niyetinde; _PARAM3_ (karar a\u011F\u0131rl\u0131\u011F\u0131: _PARAM4_)","Direction X":"Y\xF6n X","Direction Y":"Y\xF6n Y","Decision weight":"Karar a\u011F\u0131rl\u0131\u011F\u0131","Intend to move toward a position.":"Bir pozisyona do\u011Fru hareket etmeyi niyet et","Move toward a position":"Bir pozisyona do\u011Fru hareket et","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ _PARAM2_ do\u011Frultusunda hareket etmeyi niyet ediyor; _PARAM3_ (karar a\u011F\u0131rl\u0131\u011F\u0131: _PARAM4_)","Target X":"Hedef X","Target Y":"Hedef Y","Intend to move toward an object.":"Bir nesneye do\u011Fru hareket etmeyi niyet et","Move toward an object":"Bir nesneye do\u011Fru hareket et","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ _PARAM2_ do\u011Frultusunda hareket etmeyi niyet ediyor (karar a\u011F\u0131rl\u0131\u011F\u0131: _PARAM3_)","Targeted object":"Hedeflenen nesne","Intend to avoid an area with a given center and radius.":"Belirtilen merkez ve yar\u0131\xE7ap\u0131 olan bir alanda ka\xE7\u0131nmay\u0131 niyet et","Avoid a position":"Bir konumu \xF6nle","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ _PARAM2_ etraf\u0131nda _PARAM4_ yar\u0131\xE7ap\u0131nda bir alandan ka\xE7\u0131nmak niyetinde; _PARAM3_ (karar a\u011F\u0131rl\u0131\u011F\u0131: _PARAM5_)","Center X":"Merkez X","Center Y":"Merkez Y","Radius":"Yar\u0131\xE7ap","Intend to avoid an area from an object center and a given radius.":"Bir nesne merkezi ve belirtilen yar\u0131\xE7apl\u0131 bir alandan ka\xE7\u0131nma niyet et","Avoid an object":"Bir nesneyi \xF6nle","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ _PARAM2_ etraf\u0131nda _PARAM3_ yar\u0131\xE7ap\u0131nda bir alan\u0131 \xF6nlemek niyetinde (karar a\u011F\u0131rl\u0131\u011F\u0131: _PARAM4_)","Avoided object":"\xD6nlenen nesne","Return the current speed.":"Ge\xE7erli h\u0131z\u0131 d\xF6n","Speed":"H\u0131z","Return the current horizontal speed.":"Ge\xE7erli yatay h\u0131z\u0131 d\xF6n","Velocity X":"H\u0131z X","Return the current vertical speed.":"Ge\xE7erli dikey h\u0131z\u0131 d\xF6n","Velocity Y":"H\u0131z Y","Check if the object is rotated while moving on its path.":"Nesne yolu \xFCzerinde hareket ederken d\xF6nd\xFC\u011F\xFCn\xFC kontrol et","Object Rotated":"Nesne D\xF6nd\xFC","_PARAM0_ is rotated when moving":"_PARAM0_ hareket ederken d\xF6ner","Return the maximum speed.":"Maksimum h\u0131z\u0131 d\xF6n","Change the maximum speed of the object.":"Nesnenin maksimum h\u0131z\u0131n\u0131 de\u011Fi\u015Ftir","Change the maximum speed of _PARAM0_ to _PARAM2_":"_PARAM0_ maksimum h\u0131z\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Max Speed":"Maksimum H\u0131z","Return the maximum acceleration.":"Maksimum ivmeyi geri d\xF6nd\xFCr.","Change the maximum acceleration of the object.":"Nesnenin maksimum ivmesini de\u011Fi\u015Ftir.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Maksimum ivmeyi _PARAM0_ de\u011Ferini _PARAM2_ olarak de\u011Fi\u015Ftirin.","Steering Force":"Y\xF6nlendirme kuvveti","Return the cohesion sight radius.":"Cohesion g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 geri d\xF6nd\xFCr.","Change the cohesion sight radius.":"Cohesion g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftir.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in cohesion g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftirin.","Value":"De\u011Fer","Return the alignment sight radius.":"Alignment g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 geri d\xF6nd\xFCr.","Alignment sight radius":"Alignment g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in alignment g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftirin.","Return the separation sight radius.":"Separation g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 geri d\xF6nd\xFCr.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in separation g\xF6r\xFC\u015F yar\u0131\xE7ap\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftirin.","Return which weight the cohesion takes in the chosen direction.":"Cohesion'un se\xE7ilen y\xF6nde ald\u0131\u011F\u0131 a\u011F\u0131rl\u0131\u011F\u0131 geri d\xF6nd\xFCr.","Cohesion weight":"Cohesion a\u011F\u0131rl\u0131\u011F\u0131","Change the weight the cohesion takes in the chosen direction.":"Se\xE7ilen y\xF6nde cohesion'un a\u011F\u0131rl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in se\xE7ilen y\xF6nde cohesion a\u011F\u0131rl\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftirin.","Return which weight the alignment takes in the chosen direction.":"Se\xE7ilen y\xF6nde alignment'\u0131n a\u011F\u0131rl\u0131\u011F\u0131n\u0131 geri d\xF6nd\xFCr.","Alignment weight":"Alignment a\u011F\u0131rl\u0131\u011F\u0131","Change the weight the alignment takes in the chosen direction.":"Se\xE7ilen y\xF6nde alignment'\u0131n a\u011F\u0131rl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the alignment weight of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in se\xE7ilen y\xF6nde alignment a\u011F\u0131rl\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftirin.","Return which weight the separation takes in the chosen direction.":"Se\xE7ilen y\xF6nde separation'\u0131n a\u011F\u0131rl\u0131\u011F\u0131n\u0131 geri d\xF6nd\xFCr.","Separation weight":"Separation a\u011F\u0131rl\u0131\u011F\u0131","Change the weight the separation takes in the chosen direction.":"Se\xE7ilen y\xF6nde separation'\u0131n a\u011F\u0131rl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the separation weight of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in se\xE7ilen y\xF6nde separation a\u011F\u0131rl\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftirin.","Boomerang":"Bumerang","Throw an object that returns to the thrower like a boomerang.":"Bir bumerang gibi d\xF6nen bir nesneyi at\u0131n.","Throw speed (pixels per second)":"F\u0131rlatma h\u0131z\u0131 (piksel/saniye)","Time before changing directions (seconds)":"Y\xF6n de\u011Fi\u015Ftirmeden \xF6nceki s\xFCre (saniye)","Rotation (degrees per second)":"D\xF6n\xFC\u015F (saniyedeki derece)","Thrower X position":"F\u0131rlat\u0131c\u0131 X pozisyonu","Thrower Y position":"F\u0131rlat\u0131c\u0131 Y pozisyonu","Boomerang is returning":"Boomerang d\xF6n\xFCyor","Throw boomerang toward an angle.":"Bir a\xE7\u0131ya do\u011Fru boomerang at.","Throw boomerang toward an angle":"Bir a\xE7\u0131ya do\u011Fru boomerang at","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Boomerang'\u0131 _PARAM0_ konumuna _PARAM2_ derece a\xE7\u0131ya at, saniyede _PARAM3_ piksel h\u0131zla d\xF6nerek, _PARAM4_ saniye sonra geri g\xF6nderin.","Angle (degrees)":"A\xE7\u0131 (derece)","Throw boomerang toward a position.":"Bir konuma do\u011Fru boomerang at.","Throw boomerang toward a position":"Bir konuma do\u011Fru boomerang at","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Boomerang'\u0131 _PARAM0_ konumuna _PARAM2_ ve _PARAM3_ y\xF6n\xFCne saniyede _PARAM4_ piksel h\u0131zla d\xF6nerek, _PARAM5_ saniye sonra geri g\xF6nderin.","Target X position":"Hedef X pozisyonu","Target Y position":"Hedef Y pozisyonu","Send boomerang back to thrower.":"Boomerang\u0131 atan ki\u015Fiye geri g\xF6nder.","Send boomerang back to thrower":"Boomerang\u0131 atan ki\u015Fiye geri g\xF6nder","Send boomerang _PARAM0_ back to thrower":"Boomerang _PARAM0_ i atan ki\u015Fiye geri g\xF6nder","Set amount of time before boomerang changes directions (seconds).":"Boomerang\u0131n y\xF6n de\u011Fi\u015Ftirmesi \xF6ncesi s\xFCreyi ayarla (saniye cinsinden).","Set amount of time before boomerang changes directions":"Boomerang\u0131n y\xF6n de\u011Fi\u015Ftirmesi \xF6ncesi s\xFCreyi ayarla","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"_PARAM0_ in _PARAM2_ ye y\xF6n de\u011Fi\u015Ftirmesi \xF6ncesi s\xFCresi (saniye)","Time before boomerange changes direction (seconds)":"Boomerang\u0131n y\xF6n de\u011Fi\u015Ftirmesi \xF6ncesi s\xFCre (saniye)","Track position of boomerang thrower.":"Boomerang atan ki\u015Finin pozisyonunu izle.","Track position of boomerang thrower":"Boomerang atan ki\u015Finin pozisyonunu izle","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"_PARAM0_ i atan _PARAM2_ ki\u015Finin pozisyonunu izle","Thrower":"Atan ki\u015Fi","Boomerang is returning to thrower.":"Boomerang atan ki\u015Fiye geri d\xF6n\xFCyor.","Boomerang is returning to thrower":"Boomerang atan ki\u015Fiye geri d\xF6n\xFCyor","Boomerang _PARAM0_ is returning to thrower":"_PARAM0_ atan ki\u015Fiye geri d\xF6n\xFCyor","Bounce (using forces)":"Kuvvetler kullanarak sekip git (bouncing)","Bounce the object off another object it just touched.":"Nesneyi sadece dokundu\u011Fu ba\u015Fka bir nesneden sekip git.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Nesnenin sadece dokundu\u011Fu ba\u015Fka bir nesneden ta\u015F\u0131nmas\u0131n\u0131 sa\u011Flayan bir eylem sa\u011Flar. Nesneye kal\u0131c\u0131 bir kuvvet ekler ve ba\u015Fka bir nesneyle \xE7arp\u0131\u015Ft\u0131\u011F\u0131nda ger\xE7ek\xE7i bir \u015Fekilde s\u0131\xE7ramas\u0131n\u0131 sa\u011Flamak i\xE7in eylemi kullan\u0131n.","Bounce":"S\u0131\xE7rama","Bounce count":"S\u0131\xE7rama say\u0131s\u0131","Number of times this object has bounced off another object":"Ba\u015Fka bir nesneye \xE7arpma say\u0131s\u0131","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Nesneyi \u015Fu an \xE7arp\u0131\u015Fma halinde oldu\u011Fu ba\u015Fka bir nesneye sektir, nesneye uygulanan a\xE7\u0131 ve kuvvetin h\u0131z\u0131na g\xF6re.\nBu eylemi ba\u015Flatmadan \xF6nce iki nesne aras\u0131nda \xE7arp\u0131\u015Fmay\u0131 test etti\u011Finizden emin olun. T\xFCm kuvvetler nesneden kald\u0131r\u0131lacak ve nesneye sektirmek i\xE7in yeni kal\u0131c\u0131 bir kuvvet eklenecektir.","Bounce off another object":"Ba\u015Fka bir nesneye sektir","Bounce _PARAM0_ off _PARAM2_":"_PARAM0_ i _PARAM2_ den sektir","The objects to bounce on":"\xDCzerinde sektirece\u011Finiz nesneler","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u015Eu an \xE7arp\u0131\u015Fma halinde oldu\u011Fu ba\u015Fka bir nesneye sektir, nesneye uygulanan a\xE7\u0131 ve kuvvetin h\u0131z\u0131na g\xF6re.\nSekme, her zaman *belirtilen a\xE7\u0131ya (\"normal a\xE7\u0131\") gitmek \xFCzere hesaplanacakt\u0131r. \xD6rne\u011Fin, e\u011Fer nesne bu tam a\xE7\u0131da geliyorsa, tam ters y\xF6nde sekme yapacakt\u0131r.\nBu eylemi ba\u015Flatmadan \xF6nce iki nesne aras\u0131nda \xE7arp\u0131\u015Fmay\u0131 test etti\u011Finizden emin olun. T\xFCm kuvvetler nesneden kald\u0131r\u0131lacak ve nesneye sektirmek i\xE7in yeni bir kal\u0131c\u0131 kuvvet eklenecektir.","Bounce off another object toward a specified angle":"Belirtilen bir a\xE7\u0131ya do\u011Fru ba\u015Fka bir nesneye sektir","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"_PARAM0_ i _PARAM2_ den, _PARAM3_ derece normal a\xE7\u0131l\u0131 olarak sektir","The \"normal\" angle, in degrees, to bounce against":"\"Normal\" olarak sektirilecek a\xE7\u0131, derece cinsinden","This can be understood at the direction that the bounce must go toward.":"Bu, sekmenin gitmesi gereken y\xF6nu anlam\u0131na gelir.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u015Eu anda \xE7arp\u0131\u015Ft\u0131\u011F\u0131 ba\u015Fka bir nesnenin \xFCzerinden, nesneye uygulanan a\xE7\u0131ya ve kuvvet h\u0131z\u0131na g\xF6re nesneyi z\u0131plat\u0131n.\nZ\u0131plama her zaman dikey olacakt\u0131r, \xF6rne\u011Fin nesnenin *tam dikey bir engelle* (\xF6rne\u011Fin pong oyunundaki ekran\u0131n \xFCst\xFC/alt\u0131 gibi) \xE7arp\u0131\u015Ft\u0131\u011F\u0131 gibi. \xD6rne\u011Fin, nesne tam olarak 90 derece a\xE7\u0131yla geliyorsa, z\u0131plama ters y\xF6nde olacakt\u0131r: -90 derece.\nBu eylemi ba\u015Flatmadan \xF6nce iki nesne aras\u0131nda bir \xE7arp\u0131\u015Fma test edildi\u011Finden emin olun. T\xFCm kuvvetler nesneden kald\u0131r\u0131lacak ve nesneyi z\u0131plamas\u0131n\u0131 sa\u011Flamak i\xE7in yeni kal\u0131c\u0131 bir kuvvet eklenecektir.","Bounce vertically":"Dikey olarak z\u0131pla","Bounce _PARAM0_ off _PARAM2_ - always vertically":"_PARAM0_'yi her zaman dikey olarak _PARAM2_'den z\u0131plat","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u015Eu anda \xE7arp\u0131\u015Ft\u0131\u011F\u0131 ba\u015Fka bir nesnenin \xFCzerinden, nesneye uygulanan a\xE7\u0131ya ve kuvvet h\u0131z\u0131na g\xF6re nesneyi z\u0131plat\u0131n.\nZ\u0131plama her zaman yatay olacakt\u0131r, \xF6rne\u011Fin nesnenin *tam dikey bir engelle* (\xF6rne\u011Fin pong oyunundaki yelkovana vurulan gibi) \xE7arp\u0131\u015Ft\u0131\u011F\u0131 gibi. \xD6rne\u011Fin, nesne tam olarak 0 derece a\xE7\u0131yla geliyorsa, z\u0131plama ters y\xF6nde olacakt\u0131r: 180 derece.\nBu eylemi ba\u015Flatmadan \xF6nce iki nesne aras\u0131nda bir \xE7arp\u0131\u015Fma test edildi\u011Finden emin olun. T\xFCm kuvvetler nesneden kald\u0131r\u0131lacak ve nesneyi z\u0131plamas\u0131n\u0131 sa\u011Flamak i\xE7in yeni kal\u0131c\u0131 bir kuvvet eklenecektir.","Bounce horizontally":"Yatay olarak z\u0131pla","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"_PARAM0_'yi her zaman yatay olarak _PARAM2_'den z\u0131plat","the number of times this object has bounced off another object.":"bu nesnenin ba\u015Fka bir nesneye \xE7arpmas\u0131n\u0131n say\u0131s\u0131.","the bounce count":"z\u0131plama say\u0131s\u0131","Button states and effects":"Buton durumlar\u0131 ve efektleri","Use any object as a button and change appearance according to user interactions.":"Herhangi bir nesneyi bir d\xFC\u011Fme olarak kullan\u0131n ve kullan\u0131c\u0131 etkile\u015Fimlerine g\xF6re g\xF6r\xFCn\xFCm\xFC de\u011Fi\u015Ftirin.","Use objects as buttons.":"Nesneleri d\xFC\u011Fme olarak kullan","Button states":"D\xFC\u011Fme durumlar\u0131","Should check hovering":"\xDCzerinde bulundu\u011Funu kontrol et","State":"Durum","Touch id":"Dokunma kimli\u011Fi","Touch is inside":"Dokunma i\xE7inde","Mouse is inside":"Fare i\xE7inde","Reset the state of the button.":"D\xFC\u011Fme durumunu s\u0131f\u0131rla.","Reset state":"Durumu s\u0131f\u0131rla","Reset the button state of _PARAM0_":"_PARAM0_ d\xFC\u011Fmesinin durumunu s\u0131f\u0131rla","Check if the button is not used.":"D\xFC\u011Fmenin kullan\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et.","Is idle":"Bo\u015Fta","_PARAM0_ is idle":"_PARAM0_ bo\u015Fta","Check if the button was just clicked.":"D\xFC\u011Fme yeni t\u0131kland\u0131\u011F\u0131n\u0131 kontrol et.","Is clicked":"T\u0131kland\u0131","_PARAM0_ is clicked":"_PARAM0_ t\u0131kland\u0131","Check if the cursor is hovered over the button.":"D\xFC\u011Fmenin \xFCzerine imlecin gelip gelmedi\u011Fini kontrol edin.","Is hovered":"\xDCzerinde duruluyor","_PARAM0_ is hovered":"_PARAM0_ \xFCzerine gelindi","Check if the button is either hovered or pressed but not hovered.":"D\xFC\u011Fmenin ya \xFCzerine gelindi ya da bas\u0131ld\u0131 ama \xFCzerinde kalmad\u0131.","Is focused":"Oda\u011Fa al\u0131nd\u0131","_PARAM0_ is focused":"_PARAM0_ odakland\u0131","Check if the button is currently being pressed with mouse or touch.":"D\xFC\u011Fmenin \u015Fu anda fareyle veya dokunma ile bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is pressed":"Bas\u0131ld\u0131","_PARAM0_ is pressed":"_PARAM0_ bas\u0131ld\u0131","Check if the button is currently being pressed outside with mouse or touch.":"D\xFC\u011Fmenin \u015Fu anda fare veya dokunma ile d\u0131\u015Far\u0131dan bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is held outside":"D\u0131\u015Far\u0131da tutuluyor","_PARAM0_ is held outside":"_PARAM0_ d\u0131\u015Far\u0131da tutuluyor","the touch id that is using the button or 0 if none.":"d\xFC\u011Fmeyi kullanan dokunma kimli\u011Fi veya yoksa 0.","the touch id":"dokunma kimli\u011Fi","Enable effects on buttons based on their state.":"D\xFC\u011Fmelerin durumuna g\xF6re efektleri etkinle\u015Ftir","Button object effects":"D\xFC\u011Fme nesne efektleri","Effect capability":"Efekt kabiliyeti","Idle state effect":"Bo\u015Fta bekleyen efekt","Effects":"Efektler","Focused state effect":"Odaklanm\u0131\u015F durum efekti","The state is Focused when the button is hovered or held outside.":"D\xFC\u011Fme \xFCzerine gelindi\u011Finde veya d\u0131\u015Far\u0131ya tutuldu\u011Funda durum odaklanm\u0131\u015F olur.","Pressed state effect":"Bas\u0131lm\u0131\u015F durum efekti","the idle state effect of the object.":"nesnenin bo\u015Fta durum etkisi.","the idle state effect":"bo\u015Fta durum etkisi","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"nesnenin odakl\u0131 durum etkisi. D\xFC\u011Fme \xFCzerindeyken veya d\u0131\u015Far\u0131da tutuldu\u011Funda durum Odakl\u0131d\u0131r.","the focused state effect":"odakl\u0131 durum etkisi","the pressed state effect of the object.":"nesnenin bas\u0131l\u0131 durum etkisi.","the pressed state effect":"bas\u0131l\u0131 durum etkisi","Change the animation of buttons according to their state.":"D\xFC\u011Fmelerin durumuna g\xF6re animasyonunu de\u011Fi\u015Ftir","Button animation":"D\xFC\u011Fme animasyonu","Idle state animation name":"Bekleme durumu animasyon ismi","Animation":"Animasyon","Focused state animation name":"Odaklanm\u0131\u015F durum animasyon ismi","Pressed state animation name":"Bas\u0131lm\u0131\u015F durum animasyon ismi","the idle state animation name of the object.":"nesnenin bo\u015Fta durum animasyonu ad\u0131.","the idle state animation name":"bo\u015Fta durum animasyon ad\u0131","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"nesnenin odaklanm\u0131\u015F durum animasyonu ad\u0131. D\xFC\u011Fmeye fare tutuldu\u011Funda veya d\u0131\u015Far\u0131da tutuldu\u011Funda durum Odaklanm\u0131\u015F olur.","the focused state animation name":"odaklanm\u0131\u015F durum animasyon ad\u0131","the pressed state animation name of the object.":"nesnenin bas\u0131lm\u0131\u015F durum animasyon ad\u0131.","the pressed state animation name":"bas\u0131lm\u0131\u015F durum animasyon ad\u0131","Smoothly change an effect on buttons according to their state.":"D\xFC\u011Fmelerin durumuna g\xF6re efektleri yumu\u015Fak\xE7a de\u011Fi\u015Ftir","Button object effect tween":"D\xFC\u011Fme efektini y\xF6nlendirmede yumu\u015Fak ge\xE7i\u015F","Effect name":"Efekt ad\u0131","Effect":"Efekt","Effect parameter":"Efekt parametresi","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Efekt parametre isimleri, a\xE7\u0131l\u0131r men\xFCdeki \"Parametre isimlerini g\xF6ster\" eylemiyle efektler sekmesinde bulunabilir.","Idle effect parameter value":"Bekleme efekt parametre de\u011Feri","Focused effect parameter value":"Odaklanm\u0131\u015F efekt parametre de\u011Feri","Pressed effect parameter value":"Bas\u0131lm\u0131\u015F efekt parametre de\u011Feri","Fade-in easing":"G\xF6r\xFCnme yumu\u015Fatma","Fade-out easing":"G\xF6r\xFCnme yumu\u015Fatma","Fade-in duration":"G\xF6r\xFCnme s\xFCresi","Fade-out duration":"G\xF6r\xFCnme s\xFCresi","Time delta":"Zaman fark\u0131","Fade in":"G\xF6r\xFCn\xFCm","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ nesnesinin _PARAM2_ ile g\xF6r\xFCn\xFCm\xFCne","Fade out":"Solma","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ nesnesinin _PARAM2_ ile solunmas\u0131na","Play tween":"Tween'i oynat","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"_PARAM0_ nesnesinin _PARAM2_ saniye i\xE7inde _PARAM3_ aralama ile efekt \xF6zelli\u011Fini Tweenle","Duration (in seconds)":"S\xFCre (saniye cinsinden)","Easing":"Yumu\u015Fatma","the effect name of the object.":"nesnenin efekt ad\u0131.","the effect name":"efekt ad\u0131","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"nesnenin efekt parametresi. Efekt parametre adlar\u0131, a\xE7\u0131l\u0131r men\xFCdeki \"Parametre adlar\u0131n\u0131 g\xF6ster\" eylemi ile efektler sekmesi alt\u0131nda bulunabilir.","the effect parameter":"efekt parametresi","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Nesnenin etki parametresini de\u011Fi\u015Ftir. Etki parametre adlar\u0131, a\xE7\u0131l\u0131r men\xFCdeki 'Parametre adlar\u0131n\u0131 g\xF6ster' eylemi ile efektler sekmesinde bulunabilir.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"_PARAM0_ efektin parametresini _PARAM2_ de\u011Feri \u200B\u200Bile de\u011Fi\u015Ftir","Parameter name":"Parametre ad\u0131","the idle effect parameter value of the object.":"nesnenin bo\u015Fta durum efekt parametre de\u011Feri.","the idle effect parameter value":"bo\u015Fta durum efekt parametre de\u011Feri","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"nesnenin odaklanm\u0131\u015F durum efekt parametre de\u011Feri. D\xFC\u011Fme fare tutuldu\u011Funda veya d\u0131\u015Far\u0131da tutuldu\u011Funda durum Odaklanm\u0131\u015Ft\u0131r.","the focused effect parameter value":"odaklanm\u0131\u015F durum efekt parametre de\u011Feri","the pressed effect parameter value of the object.":"nesnenin bas\u0131lm\u0131\u015F durum efekt parametre de\u011Feri.","the pressed effect parameter value":"bas\u0131lm\u0131\u015F etki parametre de\u011Feri","the fade-in easing of the object.":"nesnenin g\xF6z kama\u015Ft\u0131r\u0131c\u0131 i\xE7eri\u011Finin","the fade-in easing":"g\xF6r\xFCn\xFCy\xFC i\xE7eri\u011Finin","the fade-out easing of the object.":"nesnenin g\xF6z kama\u015Ft\u0131r\u0131c\u0131 d\u0131\u015Far\u0131daki i\xE7eri\u011Finin","the fade-out easing":"g\xF6r\xFCn\xFCy\xFC i\xE7eri\u011Finin","the fade-in duration of the object.":"nesnenin g\xF6z kama\u015Ft\u0131r\u0131c\u0131 i\xE7eri\u011Finin s\xFCresi","the fade-in duration":"g\xF6r\xFCn\xFCy\xFC i\xE7eri\u011Finin s\xFCresi","the fade-out duration of the object.":"nesnenin g\xF6z kama\u015Ft\u0131r\u0131c\u0131 d\u0131\u015Far\u0131daki i\xE7eri\u011Finin s\xFCresi","the fade-out duration":"g\xF6r\xFCn\xFCy\xFC i\xE7eri\u011Finin s\xFCresi","Smoothly resize buttons according to their state.":"Durumlar\u0131na g\xF6re butonlar\u0131 sorunsuzca yeniden boyutland\u0131r\u0131n.","Button scale tween":"Buton \xF6l\xE7ek tween'i","Scalable capability":"\xD6l\xE7eklenebilir yetenek","Button states behavior (required)":"Buton durumlar\u0131 davran\u0131\u015F\u0131 (gereklidir)","Tween behavior (required)":"Tween davran\u0131\u015F\u0131 (gereklidir)","Idle state size scale":"Bo\u015F durum boyutu \xF6l\xE7e\u011Fi","Size":"Boyut","Focused state size scale":"Odakl\u0131 durum boyutu \xF6l\xE7e\u011Fi","Pressed state size scale":"Bas\u0131lm\u0131\u015F durum boyutu \xF6l\xE7e\u011Fi","the idle state size scale of the object.":"nesnenin hareketsiz durum boyutu \xF6l\xE7e\u011Fi","the idle state size scale":"hareketsiz durum boyutu \xF6l\xE7e\u011Fi","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"nesnenin odakl\u0131 durum boyutu \xF6l\xE7e\u011Fi. Butona fare ucuyla veya d\u0131\u015Far\u0131da bas\u0131l\u0131 tutuldu\u011Funda durum Odakl\u0131d\u0131r.","the focused state size scale":"odakl\u0131 durum boyutu \xF6l\xE7e\u011Fi","the pressed state size scale of the object.":"nesnenin bas\u0131lm\u0131\u015F durum boyutu \xF6l\xE7e\u011Fi","the pressed state size scale":"bas\u0131lm\u0131\u015F durum boyutu \xF6l\xE7e\u011Fi","Smoothly change the color tint of buttons according to their state.":"Durumlar\u0131na g\xF6re butonlar\u0131n renk tonunu sorunsuzca de\u011Fi\u015Ftirin.","Button color tint tween":"Buton renk tonu tween'i","Tween":"\u0130kinci s\u0131n\u0131f \xF6\u011Frencisi","Idle state color tint":"Bo\u015F durum renk tonu","Color":"Renk","Focused state color tint":"Odakl\u0131 durum renk tonu","Pressed state color tint":"Bas\u0131lm\u0131\u015F durum renk tonu","the idle state color tint of the object.":"nesnenin hareketsiz durum renk tonu","the idle state color tint":"hareketsiz durum renk tonu","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"nesnenin odakl\u0131 durum renk tonu. Butona fare ucuyla veya d\u0131\u015Far\u0131da bas\u0131l\u0131 tutuldu\u011Funda durum Odakl\u0131d\u0131r.","the focused state color tint":"odakl\u0131 durum renk tonu","the pressed state color tint of the object.":"nesnenin bas\u0131lm\u0131\u015F durum renk tonu","the pressed state color tint":"bas\u0131lm\u0131\u015F durum renk tonu","Camera impulse":"Kamera darbesi","Move the camera following an impulse trajectory.":"Darbe y\xF6r\xFCngesini takip ederek kameray\u0131 hareket ettirin.","Camera":"Kamera","Add an impulse to the camera position.":"Kameran\u0131n konumuna bir g\xFCd\xFC ekleyin.","Add a camera impulse":"Kamera g\xFCd\xFCs\xFC ekle","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Kameral\u0131 _PARAM2_ katman\u0131na _PARAM1_ bir itme ekle, genlik _PARAM3_ ve a\xE7\u0131 _PARAM4_ olacak \u015Fekilde, _PARAM5_ saniyede _PARAM6_ yumu\u015Fakl\u0131kta uzakla\u015F, _PARAM7_ saniye bekleyin, _PARAM8_ saniyede _PARAM9_ yumu\u015Fakl\u0131kta geri d\xF6n\xFCn","Identifier":"Kimlik","Layer":"Katman","Displacement X":"Yer De\u011Fi\u015Ftirme X","Displacement Y":"Yer De\u011Fi\u015Ftirme Y","Get away duration (in seconds)":"Uzakla\u015Fma s\xFCresi (saniye cinsinden)","Get away easing":"Uzakla\u015Fma yumu\u015Fatmas\u0131","Stay duration (in seconds)":"Bekleme s\xFCresi (saniye cinsinden)","Get back duration (in seconds)":"Geri d\xF6n\xFC\u015F s\xFCresi (saniye cinsinden)","Get back easing":"Geri d\xF6n\xFC\u015F yumu\u015Fatmas\u0131","Add a camera impulse (angle)":"Bir kamera darbesi ekleyin (a\xE7\u0131)","Amplitude":"Genlik","Angle (in degree)":"A\xE7\u0131 (derece cinsinden)","Check if a camera impulse is playing.":"Bir kamera darbesi \xE7al\u0131n\u0131p \xE7al\u0131nmad\u0131\u011F\u0131n\u0131 kontrol edin.","Camera impulse is playing":"Kamera darbesi \xE7al\u0131n\u0131yor","Camera impulse _PARAM1_ is playing":"Kamera darbesi _PARAM1_ \xE7al\u0131n\u0131yor","Camera shake":"Kamera sars\u0131nt\u0131s\u0131","Shake layer cameras.":"Katman kameralar\u0131n\u0131 sars.","Shake the camera on layers chosen with configuration actions.":"Se\xE7ilen katmanlarda sars\u0131nt\u0131 efekti ekleyin.","Shake camera":"Kameray\u0131 sallay\u0131n","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"_PARAM1_ saniye boyunca kameray\u0131 sallay\u0131n, ba\u015Flamak i\xE7in _PARAM2_ saniye yumu\u015Fakl\u0131k s\xFCresi ve durdurmak i\xE7in _PARAM3_ saniye kullan\u0131n","Ease duration to start (in seconds)":"Ba\u015Flamak i\xE7in yumu\u015Fatma s\xFCresi (saniye cinsinden)","Ease duration to stop (in seconds)":"Durdurmak i\xE7in yumu\u015Fatma s\xFCresi (saniye cinsinden)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Belirtilen katmanda kameray\u0131 bir veya daha fazla \u015Fekilde sallay\u0131n (pozisyon, a\xE7\u0131, yak\u0131nla\u015Ft\u0131rma). Bu eylem art\u0131k kullan\u0131lm\u0131yor. L\xFCtfen ayn\u0131 isimle olan di\u011Ferini kullan\u0131n.","Shake camera (deprecated)":"Kameray\u0131 Salla (eskimi\u015F)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"_PARAM3_ katman\u0131ndaki kameray\u0131 _PARAM5_ saniye sallay\u0131n. X ekseninde _PARAM1_px, Y ekseninde _PARAM2_px genli\u011Fi, a\xE7\u0131 d\xF6n\xFC\u015F genli\u011Fi _PARAM6_ derece ve yak\u0131nla\u015Ft\u0131rma genli\u011Fi _PARAM7_ y\xFCzde kullan\u0131n. Sallamalar aras\u0131nda _PARAM8_ saniye bekle. Durdurulana kadar sallamaya devam edin: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X ekseni \xFCzerinde sallama genli\u011Fi (piksel cinsinden)","Amplitude of shaking on the Y axis (in pixels)":"Y ekseni \xFCzerinde sallama genli\u011Fi (piksel cinsinden)","Layer (base layer if empty)":"Tabaka (bo\u015Fsa ana tabaka)","Camera index (Default: 0)":"Kamera dizini (Varsay\u0131lan: 0)","Duration (in seconds) (Default: 0.5)":"S\xFCre (saniye cinsinden) (Varsay\u0131lan: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"A\xE7\u0131 d\xF6n\xFC\u015F genli\u011Fi (derece cinsinden) (\xD6rnek: 2)","Zoom factor amplitude":"Yak\u0131nla\u015Ft\u0131rma fakt\xF6r\xFC genli\u011Fi","Period between shakes (in seconds) (Default: 0.08)":"Sallamalar aras\u0131ndaki s\xFCre (saniye cinsinden) (Varsay\u0131lan: 0.08)","Keep shaking until stopped":"Durdurulana kadar sallamaya devam et","Duration value will be ignored":"S\xFCre de\u011Feri yok say\u0131lacak","Start shaking the camera indefinitely.":"Kameray\u0131 s\xFCrekli sallamaya ba\u015Fla.","Start camera shaking":"Kamera sallamay\u0131 ba\u015Flat","Start shaking the camera with _PARAM1_ seconds of easing":"_PARAM1_ saniyelik kolayla\u015Ft\u0131rmayla kameray\u0131 sallamaya ba\u015Fla","Ease duration (in seconds)":"Kolayla\u015Ft\u0131rma s\xFCresi (saniye cinsinden)","Stop shaking the camera.":"Kameray\u0131 sallamay\u0131 durdur.","Stop camera shaking":"Kamera sallamay\u0131 durdur","Stop shaking the camera with _PARAM1_ seconds of easing":"_PARAM1_ saniyelik kolayla\u015Ft\u0131rmayla kameray\u0131 sallamay\u0131 durdur","Mark a layer as shakable.":"Bir katman\u0131 sallanabilir olarak i\u015Faretle.","Shakable layer":"Sallanabilir katman","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"_PARAM2_ katman\u0131 sallanabilir olarak i\u015Faretle: _PARAM1_","Shakable":"Sallanabilir","Check if the camera is shaking.":"Kameran\u0131n sallan\u0131p sallanmad\u0131\u011F\u0131n\u0131 kontrol et.","Camera is shaking":"Kamera sallan\u0131yor","Change the translation amplitude of the shaking (in pixels).":"Sallanman\u0131n \xE7eviri genli\u011Fini de\u011Fi\u015Ftir (piksel cinsinden).","Layer translation amplitude":"Katman \xE7eviri genli\u011Fi","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Sallama genli\u011Fini _PARAM1_; _PARAM2_ (katman: _PARAM3_) olarak de\u011Fi\u015Ftir","Change the rotation amplitude of the shaking (in degrees).":"Titreme d\xF6n\xFC\u015F genli\u011Fini de\u011Fi\u015Ftir (derece cinsinden).","Layer rotation amplitude":"Katman d\xF6n\xFC\u015F genli\u011Fi","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Sallama genli\u011Fini _PARAM1_ dereceye de\u011Fi\u015Ftir (katman: _PARAM2_)","NewLayerName":"YeniKatmanAd\u0131","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Sallaman\u0131n yak\u0131nla\u015Ft\u0131rma fakt\xF6r\xFC genli\u011Fini de\u011Fi\u015Ftir. Sallama bu fakt\xF6rle yak\u0131nla\u015Facak ve uzakla\u015Facak (\xF6rne\u011Fin 1.0625 ge\xE7erli bir de\u011Ferdir).","Layer zoom amplitude":"Katman yak\u0131nla\u015Ft\u0131rma genli\u011Fi","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Sallaman\u0131n yak\u0131nla\u015Ft\u0131rma fakt\xF6r\xFC genli\u011Fini _PARAM1_ (katman: _PARAM2_) olarak de\u011Fi\u015Ftir","Zoom factor":"Yak\u0131nla\u015Ft\u0131rma fakt\xF6r\xFC","Change the number of back and forth per seconds.":"Saniye ba\u015F\u0131na ileri geri hareket say\u0131s\u0131n\u0131 de\u011Fi\u015Ftirin.","Layer shaking frequency":"Katman sars\u0131lma frekans\u0131","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Sars\u0131lma frekans\u0131n\u0131 _PARAM1_ (katman: _PARAM2_) olarak de\u011Fi\u015Ftirin","Frequency":"Frekans","Change the default translation amplitude of the shaking (in pixels).":"Sars\u0131lman\u0131n varsay\u0131lan \xE7eviri b\xFCy\xFCkl\xFC\u011F\xFCn\xFC (piksel cinsinden) de\u011Fi\u015Ftirin.","Default translation amplitude":"Varsay\u0131lan \xE7eviri b\xFCy\xFCkl\xFC\u011F\xFC","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Sars\u0131lman\u0131n varsay\u0131lan \xE7eviri b\xFCy\xFCkl\xFC\u011F\xFCn\xFC _PARAM1_; _PARAM2_ olarak de\u011Fi\u015Ftirin","Change the default rotation amplitude of the shaking (in degrees).":"Sars\u0131lman\u0131n varsay\u0131lan rotasyon b\xFCy\xFCkl\xFC\u011F\xFCn\xFC (derece cinsinden) de\u011Fi\u015Ftirin.","Default rotation amplitude":"Varsay\u0131lan rotasyon b\xFCy\xFCkl\xFC\u011F\xFC","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Sars\u0131lman\u0131n varsay\u0131lan rotasyon b\xFCy\xFCkl\xFC\u011F\xFCn\xFC _PARAM1_ derece olarak de\u011Fi\u015Ftirin","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Sars\u0131lman\u0131n varsay\u0131lan sars\u0131nt\u0131 yak\u0131nla\u015Ft\u0131rma b\xFCy\xFCkl\xFC\u011F\xFCn\xFC de\u011Fi\u015Ftirin. Sars\u0131lma, bu fakt\xF6r taraf\u0131ndan yak\u0131nla\u015Facak ve uzakla\u015Facakt\u0131r (\xF6rne\u011Fin 1,0625 ge\xE7erli bir de\u011Ferdir).","Default zoom amplitude":"Varsay\u0131lan yak\u0131nla\u015Ft\u0131rma b\xFCy\xFCkl\xFC\u011F\xFC","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Sars\u0131lman\u0131n varsay\u0131lan yak\u0131nla\u015Ft\u0131rma b\xFCy\xFCkl\xFC\u011F\xFCn\xFC _PARAM1_ olarak de\u011Fi\u015Ftirin","Change the default number of back and forth per seconds.":"Saniye ba\u015F\u0131na ileri geri hareket say\u0131s\u0131n\u0131 varsay\u0131lan olarak de\u011Fi\u015Ftirin.","Default shaking frequency":"Varsay\u0131lan sars\u0131lma frekans\u0131","Change the default shaking frequency to _PARAM1_":"Varsay\u0131lan sars\u0131lma frekans\u0131n\u0131 _PARAM1_ olarak de\u011Fi\u015Ftirin","Generate a number from 2 dimensional simplex noise.":"2 boyutlu basit\xE7e g\xFCr\xFClt\xFCden bir say\u0131 \xFCretin.","2D noise":"2D g\xFCr\xFClt\xFC","Generator name":"\xDCrete\xE7 ad\u0131","X coordinate":"X koordinat\u0131","Y coordinate":"Y koordinat\u0131","Generate a number from 3 dimensional simplex noise.":"3 boyutlu basit\xE7e g\xFCr\xFClt\xFCden bir say\u0131 \xFCretin.","3D noise":"3D g\xFCr\xFClt\xFC","Z coordinate":"Z koordinat\u0131","Generate a number from 4 dimensional simplex noise.":"4 boyutlu basit\xE7e g\xFCr\xFClt\xFCden bir say\u0131 \xFCretin.","4D noise":"4D g\xFCr\xFClt\xFC","W coordinate":"W koordinat\u0131","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Varsay\u0131lan ayarlarla bir g\xFCr\xFClt\xFC \xFCreteci olu\u015Fturun (frekans = 1, oktavlar = 1, kal\u0131c\u0131l\u0131k = 0.5, la\xE7\u0131nl\u0131k = 2).","Create a noise generator":"Bir g\xFCr\xFClt\xFC \xFCreteci olu\u015Ftur","Create a noise generator named _PARAM1_":"_PARAM1_ adl\u0131 bir g\xFCr\xFClt\xFC \xFCreteci olu\u015Ftur","Delete a noise generator and loose its settings.":"Bir g\xFCr\xFClt\xFC \xFCreteci silin ve ayarlar\u0131n\u0131 kaybedin.","Delete a noise generator":"Bir g\xFCr\xFClt\xFC \xFCreteci silin","Delete _PARAM1_ noise generator":"_PARAM1_ g\xFCr\xFClt\xFC \xFCreticisini sil","Delete all noise generators and loose their settings.":"T\xFCm g\xFCr\xFClt\xFC \xFCrete\xE7lerini silin ve ayarlar\u0131n\u0131 kaybedin.","Delete all noise generators":"T\xFCm g\xFCr\xFClt\xFC \xFCrete\xE7lerini sil","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"Tohum, rastgele g\xFCr\xFClt\xFC olu\u015Fturmak i\xE7in kullan\u0131lan bir numarad\u0131r. Ayn\u0131 tohumun ayarlanmas\u0131, ayn\u0131 rastgele g\xFCr\xFClt\xFC olu\u015Fturma sonucunu verir. \xD6rne\u011Fin, bu tohum de\u011Ferini kaydederek daha sonra yeniden bir d\xFCnya olu\u015Fturmak i\xE7in tekrar kullanmak faydal\u0131d\u0131r.","Noise seed":"G\xFCr\xFClt\xFC tohumu","Change the noise seed to _PARAM1_":"G\xFCr\xFClt\xFC tohumunu _PARAM1_ olarak de\u011Fi\u015Ftirin","Seed":"Tohum","15 digits numbers maximum":"Maksimum 15 basamakl\u0131 say\u0131lar","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"G\xFCr\xFClt\xFC olu\u015Fturmak i\xE7in X \xFCzerinde d\xF6ng\xFC s\xFCresini de\u011Fi\u015Ftirin. G\xFCr\xFClt\xFC X \xFCzerinde sarar.","Noise looping period on X":"X \xFCzerinde g\xFCr\xFClt\xFC d\xF6ng\xFC s\xFCresi","Change the looping period on X of _PARAM2_: _PARAM1_":"_PARAM2_ i\xE7in X \xFCzerinde d\xF6ng\xFC s\xFCresini de\u011Fi\u015Ftirin: _PARAM1_","Looping period on X":"X \xFCzerinde d\xF6ng\xFC s\xFCresi","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"G\xFCr\xFClt\xFC olu\u015Ftururken Y eksenindeki d\xF6ng\xFC s\xFCresini de\u011Fi\u015Ftirin. G\xFCr\xFClt\xFC Y ekseninde sar\u0131lacakt\u0131r.","Noise looping period on Y":"G\xFCr\xFClt\xFCn\xFCn Y eksenindeki d\xF6ng\xFC s\xFCresi","Change the looping period on Y of _PARAM2_: _PARAM1_":"_PARAM2_ i\xE7in Y ekseni \xFCzerindeki d\xF6ng\xFC s\xFCresini de\u011Fi\u015Ftirin: _PARAM1_","Looping period on Y":"Y ekseni \xFCzerindeki d\xF6ng\xFC s\xFCresi","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"G\xFCr\xFClt\xFC olu\u015Ftururken kullan\u0131lan temel frekans\u0131 de\u011Fi\u015Ftirin. Daha d\xFC\u015F\xFCk bir frekans g\xFCr\xFClt\xFCy\xFC yak\u0131nla\u015Ft\u0131racakt\u0131r.","Noise base frequency":"G\xFCr\xFClt\xFCn\xFCn temel frekans\u0131","Change the noise frequency of _PARAM2_: _PARAM1_":"_PARAM2_ i\xE7in g\xFCr\xFClt\xFC frekans\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"G\xFCr\xFClt\xFC olu\u015Ftururken kullan\u0131lan oktav say\u0131s\u0131n\u0131 de\u011Fi\u015Ftirin. Farkl\u0131 yak\u0131nla\u015Fmaya sahip g\xFCr\xFClt\xFC katmanlar\u0131 olarak g\xF6r\xFClebilir.","Noise octaves":"G\xFCr\xFClt\xFC oktavlar\u0131","Change the number of noise octaves of _PARAM2_: _PARAM1_":"_PARAM2_ i\xE7in g\xFCr\xFClt\xFC oktav say\u0131s\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM1_","Octaves":"Oktavlar","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"G\xFCr\xFClt\xFC olu\u015Ftururken kullan\u0131lan kal\u0131c\u0131l\u0131\u011F\u0131 de\u011Fi\u015Ftirin. Varsay\u0131lan \"0.5\" de\u011Ferinde, her oktavda g\xFCr\xFClt\xFC genli\u011Fi yar\u0131s\u0131na d\xFC\u015Fecektir.","Noise persistence":"G\xFCr\xFClt\xFC kal\u0131c\u0131l\u0131\u011F\u0131","Change the noise persistence of _PARAM2_: _PARAM1_":"_PARAM2_ i\xE7in g\xFCr\xFClt\xFC kal\u0131c\u0131l\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM1_","Persistence":"Kal\u0131c\u0131l\u0131k","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"G\xFCr\xFClt\xFC olu\u015Ftururken kullan\u0131lan bo\u015Fluk de\u011Ferini de\u011Fi\u015Ftirin. Varsay\u0131lan \"2\" de\u011Ferinde, her oktavda frekans\u0131 ikiye katlayacakt\u0131r.","Noise lacunarity":"G\xFCr\xFClt\xFC bo\u015Fluk de\u011Feri","Change the noise lacunarity of _PARAM2_: _PARAM1_":"_PARAM2_ i\xE7in g\xFCr\xFClt\xFC bo\u015Flu\u011Funu de\u011Fi\u015Ftirin: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"G\xFCr\xFClt\xFC \xFCretimi i\xE7in kullan\u0131lan tohum.","The base frequency used for noise generation.":"G\xFCr\xFClt\xFC \xFCretimi i\xE7in kullan\u0131lan temel frekans.","The number of octaves used for noise generation.":"G\xFCr\xFClt\xFC \xFCretimi i\xE7in kullan\u0131lan oktav say\u0131s\u0131.","Noise octaves number":"G\xFCr\xFClt\xFC oktav say\u0131s\u0131","The persistence used for noise generation.":"G\xFCr\xFClt\xFC \xFCretimi i\xE7in kullan\u0131lan s\xFCreklilik.","The lacunarity used for noise generation.":"G\xFCr\xFClt\xFC \xFCretimi i\xE7in kullan\u0131lan lak\xFCnerlik.","Camera Zoom":"Kamera Yak\u0131nla\u015Ft\u0131rmas\u0131","Allows to zoom camera on a layer with a speed (factor per second).":"Katman \xFCzerinde bir h\u0131zda kameray\u0131 yak\u0131nla\u015Ft\u0131rmay\u0131 sa\u011Flar (saniyede fakt\xF6r).","Change the camera zoom at a given speed (in factor per second).":"Belirli bir h\u0131zda kameran\u0131n yak\u0131nla\u015Fmas\u0131n\u0131 de\u011Fi\u015Ftir (saniyede fakt\xF6r olarak).","Zoom camera with speed":"H\u0131zla kameray\u0131 yak\u0131nla\u015Ft\u0131r","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"H\u0131zla kameray\u0131 yak\u0131nla\u015Ft\u0131r: _PARAM1_ (katman: _PARAM2_, kamera: _PARAM3_)","Zoom speed":"Yak\u0131nla\u015Ft\u0131rma h\u0131z\u0131","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Saniyede bir fakt\xF6rle yak\u0131nla\u015F\u0131n. 1: etki yok, 2: her saniyede x2 yak\u0131nla\u015Fma, 0.5: her saniyede x2 uzakla\u015Fma.","Camera number (default: 0)":"Kamera numaras\u0131 (varsay\u0131lan: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Kameray\u0131 yak\u0131nla\u015Ft\u0131r ve ekran \xFCzerinde bir \xE7engel noktas\u0131n\u0131 sabit tut (merkezi yerine).","Zoom with anchor":"\xC7engelle yak\u0131nla\u015F","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Kameray\u0131 \u015Fu konuma yak\u0131nla\u015Ft\u0131r: _PARAM1_, burada sabit bir \xE7engel noktas\u0131yla: _PARAM4_; _PARAM5_ (katman: _PARAM2_, kamera: _PARAM3_)","Zoom":"Yak\u0131nla\u015Fma","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Ba\u015Flang\u0131\xE7 yak\u0131nla\u015Fmas\u0131, 2: her saniyede x2 yak\u0131nla\u015F, 0.5: her saniyede x2 uzakla\u015F...","Anchor X":"\xC7engel X","Anchor Y":"\xC7engel Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Belirli bir h\u0131zda kameran\u0131n yak\u0131nla\u015Fmas\u0131n\u0131 de\u011Fi\u015Ftir (saniyede fakt\xF6r olarak) ve ekran \xFCzerinde bir \xE7engel noktas\u0131n\u0131 sabit tut (merkezi yerine).","Zoom camera with speed and anchor":"H\u0131zla kameray\u0131 yak\u0131nla\u015Ft\u0131r ve \xE7engelle","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"H\u0131zla kameray\u0131 yak\u0131nla\u015Ft\u0131r: _PARAM1_ ve bir \xE7engelle: _PARAM4_; _PARAM5_ (katman: _PARAM2_, kamera: _PARAM3_)","Cancellable draggable object":"\u0130ptal Edilebilir S\xFCr\xFCklenebilir Nesne","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Bir nesnenin (S\xFCr\xFCklenebilir davran\u0131\u015Fa sahip olan) s\xFCr\xFCkleme i\u015Flemini iptal etmeye ve onu \xF6nceki konumuna p\xFCr\xFCzs\xFCz bir \u015Fekilde geri d\xF6nd\xFCrmeye olanak tan\u0131r.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Bir nesnenin s\xFCr\xFCkleme i\u015Flemini iptal etmesine izin verin ve onu orijinal konumuna (bir yumu\u015Fak ge\xE7i\u015Fle) geri d\xF6nmesini sa\u011Flay\u0131n.","Cancellable Draggable object":"\u0130ptal edilebilir S\xFCr\xFCklenebilir nesne","Draggable behavior":"S\xFCrekli s\xFCr\xFCkleme davran\u0131\u015F\u0131","Tween behavior":"Tween davran\u0131\u015F\u0131","Original X":"Orijinal X","Original Y":"Orijinal Y","Cancel last drag.":"Son s\xFCr\xFCkleme i\u015Flemi iptal edildi.","Cancel drag (deprecated)":"S\xFCr\xFCkleme i\u015Flemi iptal edildi (kullan\u0131m d\u0131\u015F\u0131)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Son s\xFCr\xFCkleme i\u015Flemi _PARAM0_ \xF6\u011Fesinde _PARAM2_ ms i\xE7inde _PARAM3_ yumu\u015Fatma ile iptal edildi","Duration in milliseconds":"Milisaniye cinsinden s\xFCre","Cancel drag":"S\xFCr\xFCkleme i\u015Flemini iptal et","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Son s\xFCr\xFCkleme i\u015Flemi _PARAM0_ \xF6\u011Fesinde _PARAM3_ yumu\u015Fatma ile _PARAM2_ saniye i\xE7inde iptal edildi","Duration in seconds":"Saniye cinsinden s\xFCre","Dragging is cancelled, the object is returning to its original position.":"S\xFCr\xFCkleme i\u015Flemi iptal edildi, nesne orijinal konumuna d\xF6n\xFCyor.","Dragging is cancelled":"S\xFCr\xFCkleme i\u015Flemi iptal edildi","_PARAM0_ dragging is cancelled":"_PARAM0_ s\xFCr\xFCkleme i\u015Flemi iptal edildi","Checkbox (for Shape Painter)":"Onay Kutusu (\u015Eekil Boyac\u0131s\u0131 i\xE7in)","Checkbox that can be toggled by a left-click or touch.":"Sol t\u0131klama veya dokunma ile de\u011Fi\u015Ftirilebilen bir onay kutusu.","Checkbox":"Onay kutusu","Checked":"\u0130\u015Faretlendi","Checkbox state":"Onay kutusu durumu","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo boyutu (\xFCzerine gelindi\u011Fi zaman). Bo\u015F b\u0131rak\u0131l\u0131rsa, bu \"SideLength\" olarak ayarlan\u0131r.","Checkbox appearance":"Onay kutusu g\xF6r\xFCn\xFCm\xFC","Halo opacity (hover)":"Halo opakl\u0131\u011F\u0131 (\xFCzerine gelindi\u011Fi zaman)","Halo opacity (pressed)":"Halo opakl\u0131\u011F\u0131 (bas\u0131ld\u0131\u011F\u0131 zaman)","Enable interactions":"Etkile\u015Fimleri etkinle\u015Ftir","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"Onay kutusunun durumu de\u011Fi\u015Fti. (\"ToggleChecked\" fonksiyonunda kullan\u0131l\u0131r)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Onay kutusunun birincil rengi. (\xD6rnek: 24;119;211) Kutu i\u015Faretlendi\u011Finde dolgu rengi.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Onay kutusunun ikincil rengi. (\xD6rnek: 255;255;255) Kutu i\u015Faretlendi\u011Finde i\u015Faret rengi.","Length of each side (px) Minimum: 10":"Her bir taraf\u0131n uzunlu\u011Fu (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u0130\u015Faretin \xE7izgi kal\u0131nl\u0131\u011F\u0131 (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Kenar kal\u0131nl\u0131\u011F\u0131 (px) Bu kenar yaln\u0131zca onay kutusu i\u015Faretlenmedik\xE7e g\xF6r\xFCn\xFCr.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo boyutu (bas\u0131ld\u0131\u011F\u0131 zaman). Bo\u015F b\u0131rak\u0131l\u0131rsa, bu \"HaloRadiusHover * 1,1\" olarak ayarlan\u0131r.","Check (or uncheck) the checkbox.":"Kutuyu (veya kutuyu i\u015Faretleme) i\u015Faretle","Check (or uncheck) the checkbox":"Kutuyu (veya kutuyu i\u015Faretleme) i\u015Faretle","Add checkmark to _PARAM0_: _PARAM2_":"_PARAM0_ \xF6\u011Fesine i\u015Faretleme ekleyin: _PARAM2_","Check the checkbox?":"Kutuyu i\u015Faretleyin?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Onay kutusu ile etkile\u015Fimi etkinle\u015Ftirin veya devre d\u0131\u015F\u0131 b\u0131rak\u0131n. Kullan\u0131c\u0131lar devre d\u0131\u015F\u0131yken etkile\u015Fime giremez.","Enable interactions with checkbox":"Onay kutusu etkile\u015Fimlerini etkinle\u015Ftir","Enable interactions of _PARAM0_: _PARAM2_":"_PARAM0_ etkile\u015Fimlerini etkinle\u015Ftir: _PARAM2_","Enable":"Etkinle\u015Ftir","If checked, change to unchecked. If unchecked, change to checked.":"Se\xE7iliyse, se\xE7ili olmayacak. Se\xE7ili de\u011Filse, se\xE7ilecek.","Toggle checkmark":"\u0130\u015Faretini de\u011Fi\u015Ftir","Toggle checkmark on _PARAM0_":"_PARAM0_ \xFCzerinde i\u015Fareti de\u011Fi\u015Ftirin","Change the primary color of checkbox.":"Onay kutusunun birincil rengini de\u011Fi\u015Ftirin.","Primary color of checkbox":"Onay kutusunun birincil rengi","Change the primary color of _PARAM0_: _PARAM2_":"_PARAM0_ in birincil rengini de\u011Fi\u015Ftirin: _PARAM2_","Primary color":"Birincil renk","Change the secondary color of checkbox.":"Onay kutusunun ikincil rengini de\u011Fi\u015Ftirin.","Secondary color of checkbox":"Onay kutusunun ikincil rengi","Change the secondary color of _PARAM0_: _PARAM2_":"_PARAM0_ in ikincil rengini de\u011Fi\u015Ftirin: _PARAM2_","Secondary color":"\u0130kincil renk","Change the halo opacity when pressed.":"Bas\u0131ld\u0131\u011F\u0131nda hale cilalanma saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin.","Halo opacity when pressed":"Bas\u0131ld\u0131\u011F\u0131nda hale cilalanma saydaml\u0131\u011F\u0131","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"_PARAM0_ bas\u0131ld\u0131\u011F\u0131nda hale cilalanma saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Halo opacity":"Hale cilalanma saydaml\u0131\u011F\u0131","Change the halo opacity when hovered.":"\xDCzerine gelindi\u011Finde hale cilalanma saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin.","Halo opacity when hovered":"\xDCzerine gelindi\u011Finde hale cilalanma saydaml\u0131\u011F\u0131","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"_PARAM0_ \xFCzerine gelindi\u011Finde hale cilalanma saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the halo radius when pressed.":"Bas\u0131ld\u0131\u011F\u0131nda hale yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin.","Halo radius when pressed":"Bas\u0131ld\u0131\u011F\u0131nda hale yar\u0131\xE7ap\u0131","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"_PARAM0_ bas\u0131ld\u0131\u011F\u0131nda hale yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_ px","Halo radius":"Hale yar\u0131\xE7ap\u0131","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\xDCzerine gelindi\u011Finde hale yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin. Bu boyut ayn\u0131 zamanda onay kutusuyla etkile\u015Fimi alg\u0131lamak i\xE7in de kullan\u0131l\u0131r.","Halo radius when hovered":"\xDCzerine gelindi\u011Finde hale yar\u0131\xE7ap\u0131","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"_PARAM0_ \xFCzerine gelindi\u011Finde hale yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_ px","Change the border thickness of checkbox.":"Onay kutusunun kenar kal\u0131nl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin.","Border thickness of checkbox":"Onay kutusunun kenar kal\u0131nl\u0131\u011F\u0131","Change the border thickness of _PARAM0_: _PARAM2_ px":"_PARAM0_ in kenar kal\u0131nl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_ px","Track thickness":"Izgara kal\u0131nl\u0131\u011F\u0131","Change the side length of checkbox.":"Onay kutusunun kenar uzunlu\u011Funu de\u011Fi\u015Ftirin.","Side length of checkbox":"Onay kutusunun kenar uzunlu\u011Fu","Change the side length of _PARAM0_: _PARAM2_ px":"Kenar uzunlu\u011Funu de\u011Fi\u015Ftir: _PARAM2_ px","Track width (px)":"Izgara geni\u015Fli\u011Fi (px)","Change the line width of checkmark.":"\u0130\u015Faretleme \xE7izgi kal\u0131nl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Line width of checkmark":"\u0130\u015Faretleme \xE7izgi kal\u0131nl\u0131\u011F\u0131","Change the line width of _PARAM0_: _PARAM2_ px":"_PARAM0_ i\u015Faretleme \xE7izgi kal\u0131nl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir: _PARAM2_ px","Line width (px)":"\xC7izgi kal\u0131nl\u0131\u011F\u0131 (px)","Check if the checkbox is checked.":"Kutucuk i\u015Faretlenmi\u015F mi kontrol et.","Is checked":"\u0130\u015Faretli mi","_PARAM0_ is checked":"_PARAM0_ i\u015Faretlendi","Check if the checkbox interations are enabled.":"Kutucuk etkile\u015Fimleri etkin mi kontrol et.","Interactions enabled":"Etkile\u015Fimler etkin","Interactions of _PARAM0_ are enabled":"_PARAM0_ etkile\u015Fimleri etkin","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Kutucu\u011Fun kenar\u0131n\u0131 (i\u015Faretlenmemi\u015Fken) ve doldurma rengini (i\u015Faretlendi\u011Finde) \xE7izmek i\xE7in kullan\u0131lan rengi d\xF6nd\xFCr.","Change the maximum value of _PARAM0_: _PARAM2_":"_PARAM0_ maksimum de\u011Ferini de\u011Fi\u015Ftir: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Kutucu\u011Fun doldurulmas\u0131nda (i\u015Faretlenmemi\u015Fken) ve i\u015Faretlemenin \xE7izgi kal\u0131nl\u0131\u011F\u0131nda (i\u015Faretlendi\u011Finde) kullan\u0131lan rengi d\xF6nd\xFCr.","Return the radius of the halo while the checkbox is touched or clicked.":"Kutucuk dokunuldu\u011Funda veya t\u0131klan\u0131\u011F\u0131nda hale yar\u0131\xE7ap\u0131n\u0131 d\xF6nd\xFCr.","Halo radius while touched or clicked":"Hale yar\u0131\xE7ap\u0131 dokunuldu\u011Funda","Return the opacity of the halo while the checkbox is touched or clicked.":"Kutucuk dokunuldu\u011Funda hale opakl\u0131\u011F\u0131n\u0131 d\xF6nd\xFCr.","Halo opacity (while touched or clicked)":"Hale opakl\u0131\u011F\u0131 (dokunuldu\u011Funda)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Kutucu\u011Fun yan\u0131nda fare yak\u0131nla\u015Ft\u0131\u011F\u0131nda hale yar\u0131\xE7ap\u0131n\u0131 d\xF6nd\xFCr.","Halo radius (during hover)":"Hale yar\u0131\xE7ap\u0131 (\xFCzerindeyken)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Fare kutucu\u011Fun yan\u0131nda yak\u0131nla\u015Ft\u0131\u011F\u0131nda hale opakl\u0131\u011F\u0131n\u0131 d\xF6nd\xFCr.","Halo opacity (during hover)":"Hale opakl\u0131\u011F\u0131 (\xFCzerindeyken)","Return the line width of checkmark (pixels).":"\u0130\u015Faretleme \xE7izgi kal\u0131nl\u0131\u011F\u0131n\u0131 d\xF6nd\xFCr (piksel).","Line width":"\xC7izgi kal\u0131nl\u0131\u011F\u0131","Return the side length of checkbox (pixels).":"Kutucuk kenar uzunlu\u011Funu d\xF6nd\xFCr (piksel).","Side length":"Kenar uzunlu\u011Fu","Return the border thickness of checkbox (pixels).":"Kutucuk s\u0131n\u0131r kal\u0131nl\u0131\u011F\u0131n\u0131 d\xF6nd\xFCr (piksel).","Border thickness":"S\u0131n\u0131r kal\u0131nl\u0131\u011F\u0131","Check if the checkbox is being pressed by mouse or touch.":"Kutucuk fare veya dokunma ile bas\u0131l\u0131 m\u0131 kontrol et.","Checkbox is being pressed":"Kutucuk bas\u0131l\u0131yor","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ fare veya dokunma ile bas\u0131l\u0131yor","Update the hitbox.":"Hedef kutusunu g\xFCncelle.","Update hitbox":"Hitbox'u g\xFCncelle","Update the hitbox of _PARAM0_":"_PARAM0_ in hitbox'\u0131n\u0131 g\xFCncelle","Checkpoints":"Kontrol Noktalar\u0131","Respawn objects at checkpoints.":"Kontrol noktalar\u0131nda nesneleri yeniden do\u011Far.","Game mechanic":"Oyun mekani\u011Fi","Update a checkpoint of an object.":"Bir nesnenin kontrol noktas\u0131n\u0131 g\xFCncelle.","Save checkpoint":"Kontrol noktas\u0131n\u0131 kaydet","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"_PARAM1_'in _PARAM2_ (x ekseni), _PARAM3_ (y ekseni) konumundaki _PARAM4_. ek kontrol noktas\u0131n\u0131 kaydet","Save checkpoint of object":"Nesnenin kontrol noktas\u0131n\u0131 kaydet","X position":"X pozisyonu","Y position":"Y pozisyonu","Checkpoint name":"Kontrol noktas\u0131 ad\u0131","Change the position of the object to the saved checkpoint.":"Nesnenin konumunu kaydedilmi\u015F kontrol noktas\u0131na de\u011Fi\u015Ftir.","Load checkpoint":"Kontrol noktas\u0131n\u0131 y\xFCkle","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"_PARAM2_'yi _PARAM1_'in _PARAM3_. kontrol noktas\u0131na hareket ettir","Load checkpoint from object":"Nesneden kontrol noktas\u0131 y\xFCkle","Change position of object":"Nesnenin konumunu de\u011Fi\u015Ftir","Ignore (possibly) empty checkpoints":"(Muhtemelen) bo\u015F olan kontrol noktalar\u0131n\u0131 g\xF6rmezden gel","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Kaydedilmemi\u015F kontrol noktalar\u0131n\u0131 y\xFCklemek (varsay\u0131lan olarak) koordinat 0;0 pozisyonuna ayarlayacakt\u0131r. 'Evet'i se\xE7erek olmayan kontrol noktalar\u0131n\u0131 tamamen yok say\u0131n. Bunun i\xE7in alternatif bir kontrol noktas\u0131 tan\u0131mlamak i\xE7in yeni bir etkinlik olu\u015Fturun ve 'Kontrol Noktas\u0131 Mevcut' ko\u015Fulunu kullan\u0131n, istenen kontrol noktas\u0131n\u0131 aksiyon olarak kaydedin.","Check if a checkpoint has a position saved / does exist.":"Bir kontrol noktas\u0131n\u0131n kaydedilmi\u015F bir konumu / varsay\u0131lan olarak mevcut olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Checkpoint exists":"Kontrol noktas\u0131 mevcut","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_ 'den kontrol noktas\u0131 _PARAM2_ mevcut","Check checkpoint from object":"Nesneden kontrol noktas\u0131n\u0131 kontrol edin","Clipboard":"Pano","Read and write the clipboard.":"Pano okuma ve yazma.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Panodan metni asenkron olarak okuyun. \nAyr\u0131ca web taray\u0131c\u0131lar\u0131nda, kullan\u0131c\u0131dan panodan okuma izni istenebilir.","Get text from the clipboard":"Metni panodan al","Read clipboard and store text in _PARAM1_":"Panoyu oku ve metni _PARAM1_ i\xE7inde sakla","Callback variable where to store the clipboard contents":"Panodan i\xE7eri\u011Fi saklamak i\xE7in geri \xE7a\u011Fr\u0131 de\u011Fi\u015Fkeni","Write the text in the clipboard.":"Metni panoya yaz\u0131n.","Write text to the clipboard":"Metni panoya yaz","Write _PARAM1_ to clipboard":"_PARAM1_'i panoya yaz","Text to write to clipboard":"Panoya yaz\u0131lacak metin","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Metni panodan asenkron olarak okuyun. Bu 'asenkron' oldu\u011Fundan, de\u011Fi\u015Fken hemen panodan al\u0131nmaz. Al\u0131nmadan \xF6nce birka\xE7 kare beklemeniz gerekecek. Ard\u0131\u015F\u0131k i\u015Flemlerinizin ve alt etkinliklerinizin okuman\u0131n bitmesini otomatik olarak beklemesini istiyorsan\u0131z, bunun yerine bekleyen s\xFCr\xFCm\xFCn\xFC kullan\u0131n (tavsiye edilir). \nAyr\u0131ca web taray\u0131c\u0131lar\u0131nda, kullan\u0131c\u0131dan panodan okuma izni istenebilir.","(No waiting) Get text from the clipboard":"(Bekleme yok) Panodan metni al","Callback variable where to store the result":"Sonucu saklamak i\xE7in geri \xE7a\u011Fr\u0131 de\u011Fi\u015Fkeni","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[ESK\u0130] Panodan metni oku (yaln\u0131zca Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Panodan metin al (Windows, macOS, Linux)","Color Conversion":"Renk D\xF6n\xFC\u015F\xFCm\xFC","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"RGB, HSV, HSL, adland\u0131r\u0131lm\u0131\u015F renkler, WCAG 2.0 standartlar\u0131na g\xF6re ayd\u0131nl\u0131k hesaplama ve iki rengi kar\u0131\u015Ft\u0131rma \u015Feklinde renk de\u011Ferlerini d\xF6n\xFC\u015Ft\xFCrmek i\xE7in ifadeler.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Bir onalt\u0131l\u0131k dizesini bir RGB dizesine d\xF6n\xFC\u015Ft\xFCr\xFCr. \xD6rnek giri\u015F: \"0459AF\".","Hexadecimal to RGB":"Onalt\u0131l\u0131kten RGB'ye","Hex value":"Onalt\u0131l\u0131k de\u011Feri","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Bir RGB renginin parlakl\u0131\u011F\u0131n\u0131 hesaplay\u0131n. \xD6rnek giri\u015F: \"0;128;255\".","Luminance from RGB":"RGB'den parlakl\u0131k","RGB color":"RGB rengi","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Bir onalt\u0131l\u0131k rengin parlakl\u0131\u011F\u0131n\u0131 hesaplay\u0131n. \xD6rnek giri\u015F: \"0459AF\".","Luminance from hexadecimal":"Onalt\u0131l\u0131ktan parlakl\u0131k","Blend two RGB colors by applying a weighted mean.":"A\u011F\u0131rl\u0131kl\u0131 ortalama uygulayarak iki RGB rengini birle\u015Ftirin.","Blend RGB colors":"RGB renklerini kar\u0131\u015Ft\u0131r\u0131n","First RGB color":"\u0130lk RGB renk","Second RGB color":"\u0130kinci RGB renk","Ratio":"Oran","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Aral\u0131k: 0 ile 1 aras\u0131nda, 0 ilk rengi verir ve 1 ikinci rengi verir","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Bir RGB dizisini onalt\u0131l\u0131k bir dizeye d\xF6n\xFC\u015Ft\xFCr\xFCr. \xD6rnek giri\u015F: \"0;128;255\".","RGB to hexadecimal":"RGB'den onalt\u0131l\u0131k","RGB value":"RGB de\u011Feri","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"RGB bir dizesini HSL bir dizesine d\xF6n\xFC\u015Ft\xFCr\xFCr. \xD6rnek giri\u015F: \"0;128;255\"","RGB to HSL":"RGB'den HSL'ye","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"HSV rengi de\u011Ferlerini bir RGB dizisine d\xF6n\xFC\u015Ft\xFCr\xFCr. Ge\xE7erli giri\u015F aral\u0131klar\u0131: H(0 ile 360), S(0 ile 100), V(0 ile 100).","HSV to RGB":"HSV'den RGB'ye","Hue 0-360":"Renktonu 0-360","Saturation 0-100":"Doyma 0-100","Value 0-100":"De\u011Fer 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"RGB bir dizesini bir HSV bir dizesine d\xF6n\xFC\u015Ft\xFCr\xFCr. \xD6rnek giri\u015F: \"0;128;255\"","RGB to HSV":"RGB'den HSV'ye","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Bir renk ad\u0131n\u0131 bir RGB bir dizesine d\xF6n\xFC\u015Ft\xFCr\xFCr. (\xD6rnekler: siyah, gri, beyaz, k\u0131rm\u0131z\u0131, mor, ye\u015Fil, sar\u0131, mavi)\nT\xFCm renklerin tam listesi: https://www.w3schools.com/colors/colors_names.asp","Color name to RGB":"Renk ad\u0131 RGB'ye","Name of a color":"Bir renk","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"HSL renk de\u011Ferlerini bir RGB dizisine d\xF6n\xFC\u015Ft\xFCr\xFCr. Ge\xE7erli giri\u015F aral\u0131klar\u0131: H(0 ile 360), S(0 ile 100), L(0 ile 100).","HSL to RGB":"HSL'den RGB'ye","Lightness 0-100":"I\u015F\u0131k 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Bir renk tonunu (aral\u0131k: 0 ile 360) doyma y\xFCzdesi %100 ve \u0131\u015F\u0131k y\xFCzdesi %50 olan bir RGB renk bir dizisine d\xF6n\xFC\u015Ft\xFCr\xFCr","Hue to RGB":"Renk tonu RGB'ye","Compressor":"S\u0131k\u0131\u015Ft\u0131r\u0131c\u0131","Compress and decompress strings.":"Dizeleri s\u0131k\u0131\u015Ft\u0131r\u0131r ve a\xE7ar.","Decompress a string.":"Bir dizeyi a\xE7ar","Decompress String":"Diziyi s\u0131k\u0131\u015Ft\u0131r","String to decompress":"S\u0131k\u0131\u015Ft\u0131r\u0131lacak dize","Compress a string.":"Bir dizeyi s\u0131k\u0131\u015Ft\u0131r\u0131r","Compress String":"Dizeyi s\u0131k\u0131\u015Ft\u0131r","String to compress":"S\u0131k\u0131\u015Ft\u0131r\u0131lacak dize","Copy camera settings":"Kamera ayarlar\u0131n\u0131 kopyala","Copy the camera settings of a layer and apply them to another layer.":"Bir katman\u0131n kamera ayarlar\u0131n\u0131 kopyalar ve ba\u015Fka bir katmana uygular.","Copy camera settings of a layer and apply them to another layer.":"Bir katman\u0131n kamera ayarlar\u0131n\u0131 kopyalay\u0131n ve ba\u015Fka bir katmana uygulay\u0131n.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"_PARAM1_ katman\u0131n\u0131n kamera ayarlar\u0131n\u0131 kopyalay\u0131n ve _PARAM3_ katman\u0131na uygulay\u0131n (X konumu: _PARAM5_, Y konumu: _PARAM6_, Yak\u0131nla\u015Ft\u0131rma: _PARAM7_, A\xE7\u0131: _PARAM8_)","Source layer":"Kaynak katman","Source camera":"Kaynak kamera","Destination layer":"Hedef katman","Destination camera":"Hedef kamera","Clone X position":"Klon X konumu","Clone Y position":"Klon Y konumu","Clone zoom":"Klon yak\u0131nla\u015Ft\u0131rma","Clone angle":"Klon a\xE7\u0131","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Oyunlara CrazyGames web sitesinde ev sahipli\u011Fi yapma, reklamlar\u0131 g\xF6sterme ve CrazyGames kullan\u0131c\u0131 hesaplar\u0131 ile etkile\u015Fimde bulunma.","Third-party":"\xDC\xE7\xFCnc\xFC taraf","Get link account response.":"Ba\u011Flant\u0131 hesab\u0131 yan\u0131t\u0131 al\u0131n.","Link account response":"Ba\u011Flant\u0131 hesab\u0131 yan\u0131t\u0131","the last error from the CrazyGames API.":"CrazyGames API's\u0131ndan son hata.","Get last error":"Son hatay\u0131 al","CrazyGames API last error is":"CrazyGames API son hatas\u0131","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Bir kullan\u0131c\u0131n\u0131n CrazyGames'e giri\u015F yap\u0131p yapmad\u0131\u011F\u0131n\u0131 kontrol edin. Giri\u015F yap\u0131lm\u0131\u015Fsa, kullan\u0131c\u0131 ad\u0131n\u0131 ve profil resmini al\u0131r.","Check and load if an user is signed in CrazyGames":"CrazyGames'de kullan\u0131c\u0131n\u0131n giri\u015F yap\u0131l\u0131p yap\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin ve y\xFCkleyin","Check if user is signed in CrazyGames":"Kullan\u0131c\u0131 CrazyGames'de giri\u015F yapt\u0131 m\u0131","Check if the user is signed in.":"Kullan\u0131c\u0131n\u0131n giri\u015F yapt\u0131\u011F\u0131n\u0131 kontrol edin.","User is signed in":"Kullan\u0131c\u0131 giri\u015F yapt\u0131","Return an invite link.":"Davet ba\u011Flant\u0131s\u0131n\u0131 geri ver.","Invite link":"Davet ba\u011Flant\u0131s\u0131","Room id":"Oda kimli\u011Fi","Display an invite button.":"Davet d\xFC\u011Fmesini g\xF6ster.","Display invite button":"Davet d\xFC\u011Fmesini g\xF6ster","Display an invite button for the room id: _PARAM1_":"Oda kimli\u011Fi i\xE7in bir davet d\xFC\u011Fmesi g\xF6ster","Load CrazyGames SDK.":"CrazyGames SDK'y\u0131 y\xFCkle.","Load SDK":"SDK'y\u0131 y\xFCkle","Load CrazyGames SDK":"CrazyGames SDK'y\u0131 y\xFCkle","Check if the CrazyGames SDK is ready to be used.":"CrazyGames SDK'n\u0131n kullan\u0131ma haz\u0131r olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","CrazyGames SDK is ready":"CrazyGames SDK kullan\u0131ma haz\u0131r","Let CrazyGames know gameplay started.":"CrazyGames'a oyun oynamaya ba\u015Fland\u0131\u011F\u0131n\u0131 bildirin.","Gameplay started":"Oyun oynamaya ba\u015Fland\u0131","Let CrazyGames know gameplay started":"CrazyGames'a oyun oynamaya ba\u015Fland\u0131\u011F\u0131n\u0131 bildirin","Let CrazyGames know gameplay stopped.":"CrazyGames'a oyun oynaman\u0131n durduruldu\u011Funu bildirin.","Gameplay stopped":"Oyun oynaman\u0131n durduruldu","Let CrazyGames know gameplay stopped":"CrazyGames'a oyun oynaman\u0131n durduruldu\u011Funu bildirin","Let CrazyGames know loading started.":"CrazyGames'a y\xFCkleme ba\u015Flad\u0131\u011F\u0131n\u0131 bildirin.","Loading started":"Y\xFCkleme ba\u015Flad\u0131","Let CrazyGames know loading started":"CrazyGames'a y\xFCkleme ba\u015Flad\u0131\u011F\u0131n\u0131 bildirin","Let CrazyGames know loading stopped.":"CrazyGames'a y\xFCklemenin durduruldu\u011Funu bildirin.","Loading stopped":"Y\xFCkleme durduruldu","Let CrazyGames know loading stopped":"CrazyGames'a y\xFCkleme durduruldu\u011Funu bildirin","Display a video ad. The game is automatically muted while the video is playing.":"Video reklam\u0131 g\xF6ster. Oyun video oynarken otomatik olarak sessiz kal\u0131r.","Display video ad":"Video reklam\u0131 g\xF6ster","Display _PARAM1_ video ad":"Bir video reklam\u0131 g\xF6ster","Ad Type":"Reklam T\xFCr\xFC","Checks if a video ad just finished playing successfully.":"Video reklam\u0131n\u0131n ba\u015Far\u0131yla oynat\u0131ld\u0131\u011F\u0131n\u0131 kontrol edin.","Video ad just finished playing":"Video reklam\u0131 yeni oynat\u0131ld\u0131","Checks if a video ad is playing.":"Video reklam\u0131 oynat\u0131l\u0131yor mu kontrol edin.","Video ad is playing":"Video reklam\u0131 oynan\u0131yor","Check if the user changed.":"Kullan\u0131c\u0131n\u0131n de\u011Fi\u015Fip de\u011Fi\u015Fmedi\u011Fini kontrol edin.","User changed":"Kullan\u0131c\u0131 de\u011Fi\u015Fti","Check if a video ad had an error.":"Video reklam\u0131nda hata olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Video ad had an error":"Video reklam\u0131nda hata olu\u015Ftu","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Oyun oturumlar\u0131n\u0131za arkada\u015Flar\u0131n\u0131z\u0131 davet etmek i\xE7in bir davet ba\u011Flant\u0131s\u0131 olu\u015Fturun. Bu URL, kullan\u0131c\u0131n\u0131n se\xE7mesine izin vermek i\xE7in panoya eklenebilir veya oyunda g\xF6sterilebilir.","Generate an invite link":"Davet ba\u011Flant\u0131s\u0131 olu\u015Ftur","Generate an invite link for _PARAM1_":"_PARAM1_ i\xE7in bir davet ba\u011Flant\u0131s\u0131 olu\u015Ftur","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Parlak konfeti p\xFCsk\xFCrterek mutlu bir zaman\u0131 g\xF6ster. Kutlama \xF6zel bir an olarak kalmal\u0131d\u0131r.","Display happy time":"Mutlu zaman\u0131 g\xF6ster","Scan for ad blockers.":"Ad engelleme tarat.","Scan for ad blockers":"Ad engelleme tarat","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Kullan\u0131c\u0131 reklam engelleyici kullan\u0131yor mu kontrol et. Bu ko\u015Ful, \"Ad engelleme tarat\" \xE7a\u011Fr\u0131lmadan \xF6nce her zaman yanl\u0131\u015F olacakt\u0131r.","Ad blocker is detected":"Ad engelleme tespit edildi","Display a banner that can be called once per 60 seconds.":"Her 60 saniyede bir \xE7a\u011Fr\u0131labilen bir banner g\xF6r\xFCnt\xFCle.","Display a banner":"Bir banner g\xF6r\xFCnt\xFCle","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Bir banner g\xF6r\xFCnt\xFCle: _PARAM1_ pozisyonunda _PARAM3_ ; _PARAM4_ boyutunda _PARAM2_","Banner name":"Banner ad\u0131","Ad size":"Reklam boyutu","Position X":"Pozisyon X","Position Y":"Pozisyon Y","Hide a banner.":"Bir banner gizle.","Hide a banner":"Bir banner gizle","Hide the banner: _PARAM1_":"Banner\u0131 gizle: _PARAM1_","Hide all banners.":"T\xFCm bannerlar\u0131 gizle.","Hide all banners":"T\xFCm bannerlar\u0131 gizle","Hide all the banners":"T\xFCm bannerlar\u0131 gizle","Hide the invite button.":"Davet d\xFC\u011Fmesini gizle.","Hide invite button":"Davet d\xFC\u011Fmesini gizle","Get the environment.":"Ortam\u0131 al.","Get the environment":"Ortam\u0131 al","display environment into _PARAM1_":"_PARAM1_ de\u011Fi\u015Fkenine ortam\u0131 g\xF6r\xFCnt\xFCle","Retrieve user data.":"Kullan\u0131c\u0131 verilerini al.","Retrieve user data":"Kullan\u0131c\u0131 verilerini al","Show CrazyGames login window.":"CrazyGames giri\u015F penceresini g\xF6ster.","Show CrazyGames login window":"CrazyGames giri\u015F penceresini g\xF6ster","Show account link prompt.":"Hesap ba\u011Flant\u0131s\u0131 istemini g\xF6ster.","Show account link prompt":"Hesap ba\u011Flant\u0131s\u0131 istemini g\xF6ster","the username.":"kullan\u0131c\u0131 ad\u0131","Username":"Kullan\u0131c\u0131 ad\u0131","Username is":"Kullan\u0131c\u0131 ad\u0131","the CrazyGames User ID.":"CrazyGames Kullan\u0131c\u0131 Kimli\u011Fi","CrazyGames User ID":"CrazyGames Kullan\u0131c\u0131 Kimli\u011Fi","CrazyGames user ID is":"CrazyGames kullan\u0131c\u0131 kimli\u011Fi","Get user signed in profile picture url.":"Kullan\u0131c\u0131 giri\u015Fli profil resmi URL'sini al.","Get user signed in profile picture url":"Kullan\u0131c\u0131 giri\u015Fli profil resmi URL'sini al","Return true when the user prefers to instantly join a lobby.":"Kullan\u0131c\u0131, lobiyi hemen kat\u0131lmay\u0131 tercih etti\u011Finde true d\xF6nd\xFCr.","Is instantly joining a lobby":"Hemen bir lobby'e kat\u0131lmay\u0131 m\u0131 tercih ediyor","Return true if the user prefers the chat disabled.":"Kullan\u0131c\u0131 sohbeti devre d\u0131\u015F\u0131 b\u0131rakmay\u0131 tercih ederse true d\xF6nd\xFCr.","Is the user chat disabled":"Kullan\u0131c\u0131n\u0131n sohbeti devre d\u0131\u015F\u0131 m\u0131","Retrieves user system info, browser, version and device.":"Kullan\u0131c\u0131 sistem bilgilerini, taray\u0131c\u0131y\u0131, s\xFCr\xFCm\xFC ve cihaz\u0131 al\u0131r.","Retrieves user system info":"Kullan\u0131c\u0131 sistem bilgilerini al","Get invite parameters if user is invited to this game.":"Kullan\u0131c\u0131 bu oyun i\xE7in davet edilmi\u015Fse davet parametrelerini al.","Get invite parameters":"Davet parametrelerini al","Param":"Param","Save the session data.":"Oturum verilerini kaydet.","Save session data":"Oturum verilerini kaydet","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Oturum verilerini, id: _PARAM1_ _PARAM2_ \u015Feklinde kaydet","Id":"Id","Get user session data.":"Kullan\u0131c\u0131 oturum verilerini al.","Get user session data":"Kullan\u0131c\u0131 oturum verilerini al","the availability of the user's account.":"Kullan\u0131c\u0131n\u0131n hesab\u0131n\u0131n kullan\u0131labilirli\u011Fi.","Is user account available":"Kullan\u0131c\u0131 hesab\u0131 kullan\u0131labilir mi","The CrazyGames user account is available":"The CrazyGames kullan\u0131c\u0131 hesab\u0131 kullan\u0131labilir","Retrieve the user's session token for authentication.":"Kullan\u0131c\u0131n\u0131n kimlik do\u011Frulama i\xE7in oturum belgesini al.","Get User Token":"Kullan\u0131c\u0131 Kimlik Belgesi Al","Retrieve the authentication token from Xsolla.":"Kimlik belgesini Xsolla'dan al.","Get Xsolla Token":"Xsolla Kimlik Belgesi Al","Generate Xsolla token.":"Xsolla belgesi olu\u015Ftur.","Generate Xsolla token":"Xsolla belgesi olu\u015Ftur","Cursor movement conditions":"\u0130mle\xE7 hareket ko\u015Fullar\u0131","Conditions to check the cursor movement (still or moving).":"\u0130mlecin hareketini (hareketsiz veya hareketli) kontrol etmek i\xE7in ko\u015Fullar.","Check if the cursor has stayed still for the specified time on the default layer.":"Varsay\u0131lan katmanda belirtilen s\xFCre boyunca imlecin hareketsiz kal\u0131p kalmad\u0131\u011F\u0131n\u0131 kontrol et.","Cursor stays still":"\u0130mle\xE7 hareketsiz","Cursor has stayed still for _PARAM1_ seconds":"\u0130mle\xE7 belirtilen s\xFCre boyunca _PARAM1_ saniyedir","Check if the cursor is moving on the default layer.":"Varsay\u0131lan katmanda imlecin hareket edip etmedi\u011Fini kontrol et.","Cursor is moving":"\u0130mle\xE7 hareket ediyor","Cursor type":"\u0130mle\xE7 t\xFCr\xFC","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u0130mle\xE7 t\xFCr\xFCn\xFC de\u011Fi\u015Ftirmek i\xE7in bir eylem ve bir nesne \xFCzerine gelindi\u011Finde imleci de\u011Fi\u015Ftirmek i\xE7in bir davran\u0131\u015F sa\u011Flar.","Change the type of the cursor.":"\u0130mle\xE7 t\xFCr\xFCn\xFC de\u011Fi\u015Ftir.","Change the cursor to _PARAM1_":"\u0130mleci _PARAM1_ olarak de\u011Fi\u015Ftir","The new cursor type":"Yeni imle\xE7 t\xFCr\xFC","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"https://developer.mozilla.org/en-US/docs/Web/CSS/cursor adresinde bulunan mevcut i\u015Faret\xE7ilerin listesi","Do change the type of the cursor.":"\u0130mlecin t\xFCr\xFCn\xFC de\u011Fi\u015Ftirin.","Do change cursor type":"\u0130mle\xE7 t\xFCr\xFCn\xFC de\u011Fi\u015Ftir","Do change the cursor to _PARAM1_":"\u0130mleci _PARAM1_ olarak de\u011Fi\u015Ftir","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Nesne \xFCzerine gelindi\u011Finde imlecin g\xF6r\xFCn\xFCm\xFCn\xFC de\u011Fi\u015Ftirin (Windows, macOS veya Linux \xFCzerinde).","Custom cursor when hovered":"\xDCzerine gelindi\u011Finde \xF6zel imle\xE7","The cursor type":"\u0130mle\xE7 t\xFCr\xFC","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"Olanakl\u0131 imle\xE7ler listesi i\xE7in \u015Furaya bak\u0131n: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Curved movement":"E\u011Fri hareket","Move objects on curved paths.":"D\xF6n\xFC\u015F\xFCml\xFC yollar \xFCzerinde nesneleri hareket ettir.","Append a cubic Bezier curve at the end of the path.":"Yola bir k\xFCbik Bezier e\u011Frisi ekleyin.","Append a curve":"E\u011Fri ekleyin","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Yola _PARAM1_ ile ba\u011Flant\u0131l\u0131 olarak bir e\u011Fri ekleyin: _PARAM8_, ilk kontrol noktas\u0131: _PARAM2_ ; _PARAM3_, ikinci kontrol noktas\u0131: _PARAM4_ ; _PARAM5_, var\u0131\u015F noktas\u0131: _PARAM6_ ; _PARAM7_","Path name":"Yol ad\u0131","First control point X":"\u0130lk kontrol noktas\u0131 X","First control point Y":"\u0130lk kontrol noktas\u0131 Y","Second Control point X":"\u0130kinci kontrol noktas\u0131 X","Second Control point Y":"\u0130kinci kontrol noktas\u0131 Y","Destination point X":"Var\u0131\u015F noktas\u0131 X","Destination point Y":"Var\u0131\u015F noktas\u0131 Y","Relative":"G\xF6reli","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Nesnenin yolunun sonuna bir k\xFCbik Bezier e\u011Frisi ekleyin. \u0130lk kontrol noktas\u0131, yolun son kontrol noktas\u0131na simetridir.","Append a smooth curve":"D\xFCzg\xFCn bir e\u011Fri ekleyin","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Yola _PARAM1_ ile ba\u011Flant\u0131l\u0131 olarak d\xFCzg\xFCn bir e\u011Fri ekleyin: _PARAM6_, ikinci kontrol noktas\u0131: _PARAM2_ ; _PARAM3_, var\u0131\u015F noktas\u0131: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Yola bir \xE7izgi ekleyin.","Append a line":"\xC7izgi ekleyin","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Yola _PARAM1_ ile ba\u011Flant\u0131l\u0131 olarak bir \xE7izgi ekleyin: _PARAM4_, var\u0131\u015F noktas\u0131: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Yolu kapatmak i\xE7in bir \xE7izgi ekleyin.","Close a path":"Bir yolu kapat\u0131n","Close the path _PARAM1_":"_PARAM1_ yolu kapat\u0131n","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"SVG komutlar\u0131ndan bir yol olu\u015Fturun, mesela \"M 0,0 C 55,0 100,45 100,100\". Komutlar: M = Hareket, C = E\u011Fri, S = D\xFCz, L = \xC7izgi. K\xFC\xE7\xFCk harf, g\xF6receli konumlar\u0131 g\xF6sterir. Komutlar\u0131 olu\u015Fturman\u0131n tercih edilen yolu, Inkscape gibi bir harici SVG d\xFCzenleyici kullanmakt\u0131r.","Create a path from SVG":"SVG'den bir yol olu\u015Fturun","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"SVG patika komutlar\u0131 _PARAM2_ taraf\u0131ndan olu\u015Fturulan yolu _PARAM1_ olu\u015Fturun","SVG commands":"SVG komutlar\u0131","Return the SVG commands of a path.":"Bir yolun SVG komutlar\u0131n\u0131 d\xF6nd\xFCr","SVG path commands":"SVG patika komutlar\u0131","Delete a path from the memory.":"Bir yol haf\u0131zadan silinsin.","Delete a path":"Bir yol sil","Delete the path: _PARAM1_":"Yolu sil: _PARAM1_","Append a path to another path.":"Bir yolun di\u011Fer yoluna eklenmesi","Append a path":"Bir yol ekle","Append the path _PARAM2_ to the path _PARAM1_":"Yol _PARAM1_'e yol _PARAM2_'yi ekleyin","Name of the path to modify":"De\u011Fi\u015Ftirilecek yolun ad\u0131","Name of the path to add to the first one":"\u0130lkine eklenecek yolun ad\u0131","Duplicate a path.":"Bir yolun kopyas\u0131n\u0131 olu\u015Ftur","Duplicate a path":"Bir yol kopyala","Create path _PARAM1_ as a duplicate of path _PARAM2_":"_PARAM2_ yolunu _PARAM1_ yolunun kopyas\u0131 olarak olu\u015Ftur","Name of the path to create":"Olu\u015Fturulacak yolun ad\u0131","Name of the source path":"Kaynak yolun ad\u0131","Append a path to another path. The appended path is rotated to have a smooth junction.":"Bir yolu ba\u015Fka bir yolun sonuna ekleyin. Eklenen yol, d\xFCzg\xFCn bir birle\u015Fim olmalar\u0131 i\xE7in d\xF6nd\xFCr\xFCl\xFCr.","Append a rotated path":"D\xF6nd\xFCr\xFClm\xFC\u015F bir yol ekle","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"_PARAM2_ yolu _PARAM1_ yoluna ba\u011Flanacak \u015Fekilde d\xF6nd\xFCr\xFClm\xFC\u015F, ters: _PARAM3_","Flip the appended path":"Eklenen yolun tersi","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Y ekseni \xFCzerindeki h\u0131z \xF6l\xE7e\u011Fini d\xF6nd\xFCr\xFCn. Bu, bir yolun g\xF6r\xFC\u015F noktas\u0131n\u0131 (\xFCst a\u015Fa\u011F\u0131 veya izometrik) de\u011Fi\u015Ftirmek i\xE7in kullan\u0131l\u0131r.","Speed scale Y":"H\u0131z \xF6l\xE7e\u011Fi Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Y ekseni \xFCzerindeki h\u0131z \xF6l\xE7e\u011Fini de\u011Fi\u015Ftirin. Bu, bir yolun g\xF6r\xFC\u015F noktas\u0131n\u0131 (\xFCst a\u015Fa\u011F\u0131 veya izometrik) de\u011Fi\u015Ftirmenizi sa\u011Flar.","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"_PARAM1_ yolunun h\u0131z \xF6l\xE7e\u011Fi Y'sini _PARAM2_'ye de\u011Fi\u015Ftirin","Speed scale on Y axis (0.5 for pixel isometry)":"Y ekseni \xFCzerindeki h\u0131z \xF6l\xE7e\u011Fi (piksel izometri i\xE7in 0.5)","Invert a path, the end becomes the beginning.":"Bir yolu tersine \xE7evirin, sonu ba\u015Fa gelecek.","Invert a path":"Bir yolu tersine \xE7evirin","Invert the path _PARAM1_":"_PARAM1_ yolu tersine \xE7evirin","Flip a path.":"Bir yolu tersine \xE7evir","Flip a path":"Bir yolu tersine \xE7evir","Flip the path _PARAM1_":"_PARAM1_ yolu tersine \xE7evirin","Flip a path horizontally.":"Bir yolu yatay olarak tersine \xE7evirin","Flip a path horizontally":"Bir yolu yatay olarak tersine \xE7evirin","Flip the path _PARAM1_ horizontally":"Yolu _PARAM1_ yatay \xE7evir","Flip a path vertically.":"Bir yolu dikey olarak \xE7evir.","Flip a path vertically":"Yolu dikey olarak \xE7evir","Flip the path _PARAM1_ vertically":"Yolu _PARAM1_ dikey olarak \xE7evir","Scale a path.":"Bir yolu \xF6l\xE7eklendir.","Scale a path":"Bir yolu \xF6l\xE7eklendir","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Yolu _PARAM1_ _PARAM2_ ile \xF6l\xE7eklendir; _PARAM3_","Scale on X axis":"X ekseninde \xF6l\xE7eklendir","Scale on Y axis":"Y ekseninde \xF6l\xE7eklendir","Rotate a path.":"Bir yolu d\xF6nd\xFCr.","Rotate a path":"Bir yolu d\xF6nd\xFCr","Rotate _PARAM2_\xB0 the path _PARAM1_":"Yolu _PARAM1_ _PARAM2_\xB0 d\xF6nd\xFCr","Rotation angle":"D\xF6n\xFC\u015F a\xE7\u0131s\u0131","Check if a path is closed.":"Bir yolun kapal\u0131 olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","Is closed":"Kapal\u0131 m\u0131d\u0131r","The path _PARAM1_ is closed":"Yolu _PARAM1_ kapal\u0131d\u0131r","Return the position on X axis of the path for a given length.":"Bir verilen uzunluktaki yolun X eksenindeki pozisyonunu d\xF6nd\xFCr.","Path X":"Yol X","Length on the path":"Yoldaki uzunluk","Return the position on Y axis of the path for a given length.":"Bir verilen uzunluktaki yolun Y eksenindeki pozisyonunu d\xF6nd\xFCr.","Path Y":"Yol Y","Return the direction angle of the path for a given length (in degree).":"Verilen uzunluktaki yolun y\xF6n a\xE7\u0131s\u0131n\u0131 (derece cinsinden) d\xF6nd\xFCr.","Path angle":"Yol a\xE7\u0131s\u0131","Return the length of the path.":"Yolun uzunlu\u011Funu d\xF6nd\xFCr.","Path length":"Yol uzunlu\u011Fu","Return the displacement on X axis of the path end.":"Yolun X eksenindeki son pozisyonunu d\xF6nd\xFCr.","Path end X":"Yol sonu X","Return the displacement on Y axis of the path end.":"Yolun Y eksenindeki son pozisyonunu d\xF6nd\xFCr.","Path end Y":"Yol sonu Y","Return the number of lines or curves that make the path.":"Yolu olu\u015Fturan \xE7izgi veya e\u011Frilerin say\u0131s\u0131n\u0131 d\xF6nd\xFCr.","Path element count":"Yol eleman\u0131 say\u0131s\u0131","Return the origin position on X axis of a curve.":"Bir e\u011Frinin X eksenindeki ba\u015Flang\u0131\xE7 pozisyonunu d\xF6nd\xFCr.","Origin X":"Orjinal X","Curve index":"E\u011Fri indeksi","Return the origin position on Y axis of a curve.":"Bir e\u011Frinin Y eksenindeki orijin pozisyonunu d\xF6nd\xFCr.","Origin Y":"Orjinal Y","Return the first control point position on X axis of a curve.":"Bir e\u011Frinin X ekseni \xFCzerinde ilk kontrol noktas\u0131 pozisyonunu d\xF6nd\xFCr.","First control X":"\u0130lk kontrol X","Return the first control point position on Y axis of a curve.":"Bir e\u011Frinin Y ekseni \xFCzerinde ilk kontrol noktas\u0131 pozisyonunu d\xF6nd\xFCr.","First control Y":"\u0130lk kontrol Y","Return the second control point position on X axis of a curve.":"Bir e\u011Frinin X ekseni \xFCzerinde ikinci kontrol noktas\u0131 pozisyonunu d\xF6nd\xFCr.","Second control X":"\u0130kinci kontrol X","Return the second control point position on Y axis of a curve.":"Bir e\u011Frinin Y ekseni \xFCzerinde ikinci kontrol noktas\u0131 pozisyonunu d\xF6nd\xFCr.","Second control Y":"\u0130kinci kontrol Y","Return the target position on X axis of a curve.":"Bir e\u011Frinin X ekseni \xFCzerinde hedef pozisyonunu d\xF6nd\xFCr.","Return the target position on Y axis of a curve.":"Bir e\u011Frinin Y ekseni \xFCzerinde hedef pozisyonunu d\xF6nd\xFCr.","Path exists.":"Yol mevcut.","Path exists":"Yol mevcut","Path _PARAM1_ exists":"Yol _PARAM1_ mevcut","Move objects on curved paths in a given duration and tween easing function.":"Nesneleri belirli bir s\xFCre ve ge\xE7i\u015F kolayla\u015Ft\u0131rma fonksiyonu e\u011Frisinde hareket ettir.","Movement on a curve (duration-based)":"E\u011Fri \xFCzerinde hareket (s\xFCre bazl\u0131)","Rotation offset":"D\xF6nd\xFCrme ofseti","Flip on X to go back":"Geri gitmek i\xE7in X \xFCzerinde \xE7evir","Flip on Y to go back":"Geri gitmek i\xE7in Y \xFCzerinde \xE7evir","Speed scale":"H\u0131z \xF6l\xE7e\u011Fi","Pause duration before going back":"Geri d\xF6nmeden \xF6nce duraklama s\xFCresi","Viewpoint":"G\xF6r\xFC\u015F a\xE7\u0131s\u0131","Set the the object on the path according to the current length.":"Obje'u, mevcut uzunlu\u011Fa g\xF6re yolda ayarla.","Update position":"Pozisyon'u g\xFCncelle","Update the position of _PARAM0_ on the path":"_PARAM0_'\u0131n pozisyonunu yolda g\xFCncelle","Move the object to a position by following a path.":"Obje'u, yolu takip ederek bir pozisyona ta\u015F\u0131.","Move on path to a position":"Bir pozisyona yolda hareket et","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"_PARAM0_'y\u0131 _PARAM6_; _PARAM7_ yolda ta\u015F\u0131: _PARAM2_ tekrarlanm\u0131\u015F _PARAM3_ kez, _PARAM4_ saniyede, _PARAM5_ yumu\u015Fatma ile.","The path can be define with the \"Append curve\" action.":"Yol \"E\u011Fri ekle\" eylemiyle tan\u0131mlanabilir.","Number of repetitions":"Tekrar say\u0131s\u0131","Destination X":"X Hedefi","Destination Y":"Y Hedefi","Move the object to a position by following a path and go back.":"Obje'u, yolu takip ederek bir pozisyona ta\u015F\u0131 ve geri d\xF6n.","Move back and forth to a position":"Bir pozisyona ileri geri hareket et","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u0130leri geri _PARAM0_'y\u0131 _PARAM6_; _PARAM7_ yolda ta\u015F\u0131: _PARAM2_ tekrarlanm\u0131\u015F _PARAM3_ kez, _PARAM4_ saniyede, _PARAM5_ yumu\u015Fatma ile, geri gitmeden \xF6nce _PARAM8_ saniye bekle ve d\xF6ng\xFC: _PARAM9_","Duration to wait before going back":"Geri gitmeden \xF6nce bekleyece\u011Finiz s\xFCre","Loop":"D\xF6ng\xFC","Move the object by following a path.":"Yolu takip ederek objeyi ta\u015F\u0131.","Move on path":"Yolda hareket et","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"_PARAM0_'\u0131 _PARAM2_ tekrarlanm\u0131\u015F _PARAM3_ kez, _PARAM4_ saniyede, _PARAM5_ yumu\u015Fatma ile yolda ta\u015F\u0131","Move the object by following a path and go back.":"Yolu takip ederek objeyi ta\u015F\u0131 ve geri d\xF6n.","Move back and forth":"\u0130leri geri hareket et","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u0130leri geri _PARAM0_'\u0131 _PARAM2_ tekrarlanm\u0131\u015F _PARAM3_ kez, _PARAM4_ saniyede, _PARAM5_ yumu\u015Fatma ile ta\u015F\u0131, geri gitmeden \xF6nce _PARAM6_ saniye bekle ve d\xF6ng\xFC: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Obje'nin yoldan biri ucuna ula\u015F\u0131p ula\u015Fmad\u0131\u011F\u0131n\u0131 kontrol et.","Reached an end":"Bir uca ula\u015F\u0131ld\u0131","_PARAM0_ reached an end of the path":"_PARAM0_, yolun bir ucuna ula\u015Ft\u0131","Check if the object has finished to move on the path.":"Objenin yolda hareket etmeyi bitirip bitirmedi\u011Fini kontrol et.","Finished to move":"Hareket etme i\u015Flemi bitti","_PARAM0_ has finished to move":"_PARAM0_, yolda hareket etmeyi bitirdi","Return the angle of movement on its path.":"Yol \xFCzerindeki hareket a\xE7\u0131s\u0131n\u0131 d\xF6nd\xFCr.","Movement angle":"Hareket a\xE7\u0131s\u0131","Draw the object trajectory.":"Nesnenin yolunu \xE7iz.","Draw the trajectory":"Yolu \xE7iz","Draw trajectory of _PARAM0_ on _PARAM2_":"_PARAM0_ \xFCzerindeki yolun _PARAM2_ \xE7izgisini \xE7iz","Shape painter":"\u015Eekil \xE7izeri","Change the transformation to apply to the path.":"Yola uygulanacak d\xF6n\xFC\u015F\xFCm\xFC de\u011Fi\u015Ftir.","Path transformation":"Yol d\xF6n\xFC\u015F\xFCm\xFC","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Yol d\xF6n\xFC\u015F\xFCm\xFCn\xFC _PARAM0_'dan _PARAM2_'ye de\u011Fi\u015Ftirin; _PARAM3_ \xF6l\xE7ekle _PARAM4_ ve _PARAM5_\xB0 d\xF6nd\xFCr\xFCn","Scale":"\xD6l\xE7ek","Angle":"A\xE7\u0131","Initialize the movement state.":"Hareket durumunu ba\u015Flat.","Initialize the movement":"Hareketi ba\u015Flat","Initialize the movement of _PARAM0_":"_PARAM0_ hareketini ba\u015Flat","Return the number of repetitions between the current position and the origin.":"Mevcut pozisyon ve ba\u015Flang\u0131\xE7 noktas\u0131 aras\u0131ndaki tekrar say\u0131s\u0131n\u0131 d\xF6nd\xFCr.","Repetition done":"Tekrarlama tamamland\u0131","Return the position on one repeated path.":"Tekrarlanan yoldaki pozisyonu d\xF6nd\xFCr.","Path position":"Yol pozisyonu","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"0 ila 1 aras\u0131nda tam yoldaki ilerlemeyi d\xF6nd\xFCr, 0 ba\u015Flang\u0131c\u0131 ve 1 sonunu ifade eder.","Progress":"\u0130lerleme","Return the length of the path (one repetition only).":"Yolun uzunlu\u011Funu (bir tekrarlamada) d\xF6nd\xFCr.","Return the speed scale on Y axis of the path.":"Yolun Y ekseni \xFCzerindeki h\u0131z \xF6l\xE7e\u011Fini d\xF6nd\xFCr.","Path speed scale Y":"Yol h\u0131z \xF6l\xE7e\u011Fi Y","Return the angle to use when the object is going back or not.":"Nesnenin geriye giderken veya gitmedi\u011Finde kullanaca\u011F\u0131 a\xE7\u0131y\u0131 d\xF6nd\xFCr.","Back or forth angle":"Geri veya ileri a\xE7\u0131s\u0131","Move objects on curved paths at a given speed.":"Nesneleri belirli bir h\u0131zda e\u011Frisel yollarda hareket ettir.","Movement on a curve (speed-based)":"E\u011Fri \xFCzerinde hareket (h\u0131z bazl\u0131)","Rotation":"D\xF6nme","Change the path followed by an object.":"Bir nesneyi takip eden yolun\xFC de\u011Fi\u015Ftir.","Follow a path":"Bir yolu takip et","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ yolunu _PARAM2_ tekrarlama say\u0131s\u0131 _PARAM3_ ve d\xF6ng\xFC: _PARAM4_ olarak takip et","Change the path followed by an object to reach a position.":"Bir nesnenin belirli bir konuma ula\u015Fmak i\xE7in izledi\u011Fi yolu de\u011Fi\u015Ftirin.","Follow a path to a position":"Bir konuma kadar takip et","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ _PARAM4_'e ve _PARAM6_'ya ula\u015Fmak \xFCzere _PARAM2_ tekrar i\xE7inde takip et ve d\xF6ng\xFC: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"D\xF6ng\xFCler say\u0131lmadan, yolun ba\u015Flang\u0131c\u0131 ile mevcut pozisyon aras\u0131ndaki uzunluk","Position on the loop":"D\xF6ng\xFCdeki pozisyon","the length from the trajectory origin in the current loop":"Mevcut d\xF6ng\xFCdeki yolun ba\u015Flang\u0131c\u0131 ile uzunlu\u011Fu","the number time the object loop the trajectory.":"Nesnenin yol boyunca d\xF6nme say\u0131s\u0131","Current loop":"Mevcut d\xF6ng\xFC","the current loop":"mevcut d\xF6ng\xFC","the length between the trajectory origin and the current position counting the loops.":"at\u0131l\u0131n menzil noktas\u0131 ile mevcut konum aras\u0131ndaki d\xF6ng\xFCleri sayarak uzunluk.","Position on the path":"Yoldaki konum","the length from the trajectory origin counting the loops":"d\xF6ng\xFCleri sayarak y\xF6r\xFCnge origininden uzunluk","Change the position of the object on the path.":"Nesnenin yoldaki konumunu de\u011Fi\u015Ftir.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Path \xFCzerinde _PARAM0_ nesnesinin konumunu _PARAM2_ uzunlu\u011Funda de\u011Fi\u015Ftir","Length":"Uzunluk","Check if the length from the trajectory origin is lesser than a value.":"Y\xF6r\xFCnge ba\u015Flang\u0131c\u0131ndan uzunlu\u011Fun bir de\u011Ferden k\xFC\xE7\xFCk olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","Current length":"Mevcut uzunluk","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ y\xF6r\xFCnge ba\u015Flang\u0131c\u0131ndan _PARAM2_ piksel uzakta","Length from the trajectory origin (in pixels)":"Y\xF6r\xFCnge ba\u015Flang\u0131c\u0131ndan uzunluk (in piksel)","Check if the object has reached the origin position of the path.":"Nesnenin y\xF6r\xFCnge ba\u015Flang\u0131\xE7 pozisyonuna ula\u015F\u0131p ula\u015Fmad\u0131\u011F\u0131n\u0131 kontrol et.","Reached path origin":"Yol ba\u015Flang\u0131c\u0131 ula\u015F\u0131ld\u0131","_PARAM0_ reached the path beginning":"_PARAM0_ yolu ba\u015Flang\u0131c\u0131na ula\u015Ft\u0131","Check if the object has reached the target position of the path.":"Nesnenin hedef pozisyona ula\u015F\u0131p ula\u015Fmad\u0131\u011F\u0131n\u0131 kontrol et.","Reached path target":"Yol hedefine ula\u015F\u0131ld\u0131","_PARAM0_ reached the path target":"_PARAM0_ yolun hedefine ula\u015Ft\u0131","Reach an end":"Bir sona ula\u015F","Check if the object can still move in the current direction.":"Nesnenin mevcut y\xF6nde hala hareket edebilip edemeyece\u011Fini kontrol et.","Can move further":"Daha ileriye hareket edebilir","_PARAM0_ can move further on its path":"_PARAM0_ yolunda daha ileri hareket edebilir","the speed of the object.":"nesnenin h\u0131z\u0131.","the speed":"h\u0131z","Change the current speed of the object.":"Nesnenin mevcut h\u0131z\u0131n\u0131 de\u011Fi\u015Ftir.","Change the speed of _PARAM0_ to _PARAM2_":"Nesnenin h\u0131z\u0131n\u0131 _PARAM2_ de\u011Ferine de\u011Fi\u015Ftir","Speed (in pixels per second)":"H\u0131z (saniyede piksel cinsinden)","Make an object accelerate until it reaches a given speed.":"Bir nesnenin belirli bir h\u0131za ula\u015Fana kadar ivmelenmesi.","Accelerate":"H\u0131zlan","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ h\u0131zlan\u0131r, _PARAM3_ h\u0131z\u0131na ula\u015Fmak i\xE7in.","Targeted speed (in pixels per second)":"Hedef h\u0131z (saniyede piksel cinsinden)","Acceleration (in pixels per second per second)":"\u0130vme (saniyede saniyede piksel cinsinden)","Make an object accelerate to reaches a speed in a given amount of time.":"Bir nesnenin verilen bir s\xFCre i\xE7inde bir h\u0131za ula\u015Fmas\u0131 i\xE7in ivmelendirilmesi.","Accelerate during":"S\xFCresince h\u0131zlan","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ saniye boyunca h\u0131zland\u0131rarak _PARAM2_ h\u0131za ula\u015F\u0131n","Repeated path position":"Tekrarlanan yol pozisyonu","Return the length of the complete trajectory (without looping).":"Tam yolun (d\xF6ng\xFC olmadan) uzunlu\u011Funu d\xF6nd\xFCr","Total length":"Toplam uzunluk","Return the path origin on X axis of the object.":"Nesnenin X ekseni \xFCzerindeki yolun ba\u015Flang\u0131\xE7 noktas\u0131n\u0131 d\xF6nd\xFCr","Path origin X":"Yol ba\u015Flang\u0131c\u0131 X","the path origin on X axis":"Nesnenin X ekseni \xFCzerindeki yol ba\u015Flang\u0131c\u0131","Return the path origin on Y axis of the object.":"Nesnenin Y ekseni \xFCzerindeki yolun ba\u015Flang\u0131\xE7 noktas\u0131n\u0131 d\xF6nd\xFCr","Path origin Y":"Yol ba\u015Flang\u0131c\u0131 Y","the path origin on Y axis":"Nesnenin Y ekseni \xFCzerindeki yol ba\u015Flang\u0131c\u0131","Depth effect":"Derinlik efekti","Change scale based on Y position to simulate depth of field.":"Derinlik alan\u0131 sim\xFCle etmek i\xE7in Y konumuna dayal\u0131 \xF6l\xE7e\u011Fi de\u011Fi\u015Ftir.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"Nesnenin \xF6l\xE7e\u011Fi, izleyiciye gitmekte olan nesnenin uzakla\u015Ft\u0131\u011F\u0131 izlenimi kazand\u0131rmak i\xE7in ufka yakla\u015Ft\u0131k\xE7a azal\u0131r.","Max scale when the object is at the bottom of the screen (Default: 1)":"Nesnenin ekran\u0131n alt\u0131ndayken maksimum \xF6l\xE7e\u011Fi (Varsay\u0131lan: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Nesnelerin sonsuz derecede k\xFC\xE7\xFCk g\xF6r\xFCnd\xFC\u011F\xFC bir ufku temsil eden Y pozisyonu (Varsay\u0131lan: 0)","Exponential rate of change (Default: 2)":"De\u011Fi\u015Fimin \xFCss\xFC oran\u0131 (Varsay\u0131lan: 2)","Percent away from the horizon":"Ufuktan uzak y\xFCzde","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Ufkun ne kadar uza\u011F\u0131nda oldu\u011Funuzun y\xFCzdesi. Bu, ufkunda \"0\", ekran\u0131n alt\u0131nda \"1\" olacak.","Percent away from horizon":"Ufuktan y\xFCzde uzakl\u0131k","Exponential rate of change, based on Y position.":"Y pozisyonuna dayal\u0131 \xFCstel de\u011Fi\u015Fim oran\u0131.","Exponential rate of change":"\xDCstel de\u011Fi\u015Fim oran\u0131","Max scale when the object is at the bottom of the screen.":"Nesne ekran\u0131n alt\u0131ndayken maksimum \xF6l\xE7ek.","Max scale":"Maksimum \xF6l\xE7ek","Y value of horizon.":"Ufuk de\u011Feri Y.","Y value of horizon":"Ufuk de\u011Feri Y","Set max scale when the object is at the bottom of the screen (Default: 2).":"Nesnenin ekran\u0131n alt\u0131nda oldu\u011Funda maksimum \xF6l\xE7e\u011Fini ayarla (Varsay\u0131lan: 2).","Set max scale":"Maksimum \xF6l\xE7e\u011Fi ayarla","Set max scale of _PARAM0_ to _PARAM2_":"_PARAM0_ n\u0131n maksimum \xF6l\xE7e\u011Fini _PARAM2_ olarak ayarla","Y Exponent":"Y \xDCss\xFC","Set Y exponential rate of change (Default: 2).":"Y eksenine dayal\u0131 \xFCstel de\u011Fi\u015Fim oran\u0131n\u0131 ayarla (Varsay\u0131lan: 2).","Set exponential rate of change":"\xDCstel de\u011Fi\u015Fim oran\u0131n\u0131 ayarla","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"_PARAM0_ un Y eksenine dayal\u0131 \xFCstel de\u011Fi\u015Fim oran\u0131n\u0131 _PARAM2_ olarak ayarla","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"E\u015Fya sonsuz derecede k\xFC\xE7\xFCkken ufkun Y pozisyonunu ayarla (Varsay\u0131lan: 0).","Set Y position of horizon":"Ufuk pozisyonu Y","Set horizon of _PARAM0_ to Y position _PARAM2_":"_PARAM0_ \u0131n ufkunu _PARAM2_ nin pozisyonuna ayarla","Horizon Y":"Ufuk Y","Discord rich presence (Windows, Mac, Linux)":"Discord zengin varl\u0131\u011F\u0131 (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Oyunlar\u0131n\u0131za discord zengin varl\u0131\u011F\u0131 ekler.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Discord ba\u011Fl\u0131ysa ba\u011Flanmaya \xE7al\u0131\u015F\u0131r ve zengin varl\u0131\u011F\u0131 ba\u015Flat\u0131r.","Initialize rich presence":"Zengin varl\u0131\u011F\u0131 ba\u015Flat","Initialize rich presence with ID _PARAM1_":"ID _PARAM1_ ile zengin varl\u0131\u011F\u0131 ba\u015Flat","The discord client ID":"Discord istemci kimli\u011Fi","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Zengin varl\u0131kta verileri g\xFCncelle. Her alan iste\u011Fe ba\u011Fl\u0131d\u0131r, durum haricinde (dosya i\xE7in discord belgelerine bak\u0131n\u0131z).","Update rich presence":"Zengin varl\u0131\u011F\u0131 g\xFCncelle","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Durum _PARAM1_, ayr\u0131nt\u0131lar _PARAM2_, ba\u015Flang\u0131\xE7 zaman damgas\u0131 _PARAM3_, biti\u015F zaman damgas\u0131 _PARAM4_, b\xFCy\xFCk resim _PARAM5_ ve b\xFCy\xFCk resim metni _PARAM6_ ile k\xFC\xE7\xFCk resim _PARAM7_ ve k\xFC\xE7\xFCk resim metni _PARAM8_ olarak zengin varl\u0131\u011F\u0131 g\xFCncelle","The current state":"Ge\xE7erli durum","The details of the current state":"Ge\xE7erli durum ayr\u0131nt\u0131lar\u0131","The timstamp of the start of the match":"E\u015Fle\u015Fmenin ba\u015Flang\u0131\xE7 zaman damgas\u0131","If this is filled, discord will show the time elapsed since the start.":"E\u011Fer doldurursan\u0131z, discord ba\u015Flang\u0131\xE7tan bu yana ge\xE7en s\xFCreyi g\xF6sterir.","The timestamp of the end of the match":"E\u015Fle\u015Fmenin biti\u015F zaman damgas\u0131","If this is filled, discord will display the remaining time.":"E\u011Fer doldurursan\u0131z, discord kalan s\xFCreyi g\xF6sterir.","The name of the big image":"B\xFCy\xFCk resim ad\u0131","The text of the large image":"B\xFCy\xFCk resim metni","The name of the small image":"K\xFC\xE7\xFCk resim ad\u0131","The text of the small image":"K\xFC\xE7\xFCk resim metni","Double-click and tap":"\xC7ift t\u0131klay\u0131n ve dokunun","Check for a double-click or a tap.":"\xC7ift t\u0131klama veya dokunma kontrol\xFC yap\u0131n.","Check if the specified mouse button is clicked twice in a short amount of time.":"Belirtilen fare tu\u015Funun k\u0131sa bir s\xFCre i\xE7inde iki kez t\u0131kland\u0131\u011F\u0131n\u0131 kontrol eder.","Double-clicked (or double-tapped)":"\xC7ift t\u0131kland\u0131 (veya \xE7ift dokunuldu)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ fare tu\u015Fu \xE7ift t\u0131kland\u0131","Mouse button to track":"\u0130zlenecek fare tu\u015Fu","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"Dokunmatik cihazlarda sa\u011F ortala tu\u015F e\u015Fde\u011Ferleri olmad\u0131\u011F\u0131ndan, dokunmatik cihazlar i\xE7in kullanm\u0131yorsan\u0131z ve sol fare tu\u015Funu kullan\u0131yorsan\u0131z etkinliklerinizde buna g\xF6re hesap yapman\u0131z gerekir.","Check if the specified mouse button is clicked.":"Belirtilen fare d\xFC\u011Fmesinin t\u0131kland\u0131\u011F\u0131n\u0131 kontrol edin.","Clicked (or tapped)":"T\u0131klanan (veya dokunulan)","_PARAM1_ mouse button is clicked":"_PARAM1_ fare d\xFC\u011Fmesi t\u0131kland\u0131","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ fare d\xFC\u011Fmesi _PARAM2_ kez t\u0131kland\u0131","Click count":"T\u0131klama say\u0131s\u0131","Drag camera with the mouse (or touchscreen)":"Fare ile kameralar\u0131 s\xFCr\xFCkleyin (veya dokunmatik ekran)","Move a camera by dragging the mouse (or touchscreen).":"Fareyi (veya dokunmatik ekran\u0131) s\xFCr\xFCkleyerek bir kameray\u0131 hareket ettirin.","Drag camera with the mouse":"Fare ile kameray\u0131 s\xFCr\xFCkleyin","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"_PARAM4_ fare tu\u015Funu kullanarak _PARAM3_ y\xF6nde _PARAM2_ katman\u0131ndaki kamereyi s\xFCr\xFCkleyin","Camera layer (default: \"\")":"Kamera katman\u0131 (varsay\u0131lan: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Kameran\u0131n hareket edebilece\u011Fi y\xF6nlere (yatay, dikey, her ikisi) dikkat edin","Mouse button (use \"Left\" for touchscreen)":"Fare d\xFC\u011Fmesi (dokunmatik ekran i\xE7in \"Sol\" kullan\u0131n)","Draggable (for physics objects)":"S\xFCr\xFCklenebilir (fizik nesneleri i\xE7in)","Drag a physics object with the mouse (or touch).":"Fare (veya dokunmatik ile) bir fizik nesnesini s\xFCr\xFCkleyin.","Physics behavior":"Fizik davran\u0131\u015F\u0131","Mouse button":"Fare d\xFC\u011Fmesi","Maximum force":"Maksimum kuvvet","Frequency (Hz)":"Frekans (Hz)","Damping ratio (Range: 0 to 1)":"S\xF6n\xFCm oran\u0131 (Aral\u0131k: 0 ile 1)","Enable automatic dragging":"Otomatik s\xFCr\xFCkleme etkinle\u015Ftir","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"Otomatik s\xFCr\xFCkleme devre d\u0131\u015F\u0131 b\u0131rak\u0131ld\u0131\u011F\u0131nda, \"S\xFCr\xFCklemeyi ba\u015Flat\" ve \"S\xFCr\xFCkleme b\u0131rak\" eylemlerini kullan\u0131n.","Start dragging object.":"Nesneyi s\xFCr\xFCklemeyi ba\u015Flat","Start dragging object":"Nesneyi s\xFCr\xFCklemeyi ba\u015Flat","Start dragging (physics) _PARAM0_":"S\xFCr\xFCklemeyi ba\u015Flat (fiziksel) _PARAM0_","Release dragged object.":"S\xFCr\xFCklenen nesneyi b\u0131rak","Release dragged object":"S\xFCr\xFCklenen nesneyi b\u0131rak","Release _PARAM0_ from being dragged (physics)":"S\xFCr\xFClen _PARAM0_ \u0131n s\xFCr\xFCklemesini b\u0131rak (fiziksel)","Check if object is being dragged.":"Nesnenin s\xFCr\xFCklendi\u011Fi kontrol edin.","Is being dragged":"S\xFCr\xFCkleniyor","_PARAM0_ is being dragged (physics)":"_PARAM0_ s\xFCr\xFCkleniyor (fiziksel)","the mouse button used to move the object.":"nesnenin ta\u015F\u0131nmas\u0131nda kullan\u0131lan fare d\xFC\u011Fmesi.","the dragging mouse button":"ta\u015F\u0131ma fare d\xFC\u011Fmesi","the maximum joint force (in Newtons) of the object.":"nesnenin maksimum mafsals\u0131z kuvveti (Newton cinsinden).","the maximum force":"maksimum kuvvet","the joint frequency (per second) of the object.":"nesnenin eklemlerinin frekans\u0131 (saniyede).","the frequency":"frekans","the joint damping ratio (range: 0 to 1) of the object.":"nesnenin eklemlerinin s\xF6n\xFCm oran\u0131 (aral\u0131k: 0 ile 1).","Damping ratio":"S\xF6n\xFCm oran\u0131","the damping ratio (range: 0 to 1)":"s\xF6n\xFCm oran\u0131 (aral\u0131k: 0 ile 1)","Check if automatic dragging is enabled.":"Otomatik s\xFCr\xFCkleme etkinle\u015Ftirilmi\u015F mi kontrol edin.","Automatic dragging":"Otomatik s\xFCr\xFCkleme","Automatic dragging is enabled on _PARAM0_":"Otomatik s\xFCr\xFCkleme, _PARAM0_ \xFCzerinde etkinle\u015Ftirildi","Enable (or disable) automatic dragging with the mouse or touch.":"Fare veya dokunmayla otomatik s\xFCr\xFCklemeyi etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak).","Enable (or disable) automatic dragging":"Otomatik s\xFCr\xFCkleme etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak)","Enable automatic dragging on _PARAM0_: _PARAM2_":"Otomatik s\xFCr\xFCkleme, _PARAM0_ \xFCzerinde etkin: _PARAM2_","EnableAutomaticDragging":"OtomatikS\xFCr\xFCklemeEtkin","Draggable slider (for Shape Painter)":"S\xFCr\xFCklenebilir kayd\u0131r\u0131c\u0131 (\u015Eekil Boyac\u0131s\u0131 i\xE7in)","A draggable slider that users can move to select a numerical value.":"Kullan\u0131c\u0131lar\u0131n say\u0131sal bir de\u011Fer se\xE7mek i\xE7in hareket ettirebilece\u011Fi bir s\xFCr\xFCklenebilir kayd\u0131r\u0131c\u0131.","Let users select a numerical value by dragging a slider.":"Kullan\u0131c\u0131lar\u0131n bir kayd\u0131r\u0131c\u0131y\u0131 s\xFCr\xFCkleyerek say\u0131sal bir de\u011Fer se\xE7melerine izin verin.","Draggable slider":"S\xFCr\xFCklenebilir kayd\u0131r\u0131c\u0131","Minimum value":"Minimum de\u011Fer","Maximum value":"Maksimum de\u011Fer","Tick spacing":"\u0130\u015Faret aral\u0131\u011F\u0131","Thumb shape":"Ba\u015F parmak \u015Fekli","Thumb":"Ba\u015F parmak","Thumb width":"Ba\u015F parmak geni\u015Fli\u011Fi","Thumb height":"Ba\u015F parmak y\xFCksekli\u011Fi","Thumb Color":"Ba\u015F parmak rengi","Thumb opacity":"Ba\u015F parmak saydaml\u0131\u011F\u0131","Track length":"Izgara uzunlu\u011Fu","Track":"Izgara","Inactive track color (thumb color by default)":"Etkin olmayan izgara rengi (varsay\u0131lan ba\u015F parmak rengi)","Inactive track opacity":"Etkin olmayan izgara saydaml\u0131\u011F\u0131","Active track color (thumb color by default)":"Etkin izgara rengi (varsay\u0131lan ba\u015F parmak rengi)","Active track opacity":"Etkin izgara saydaml\u0131\u011F\u0131","Halo size (hover)":"Halo boyutu (\xFCzerinde gezildi\u011Finde)","Rounded track ends":"Yuvarlak izgara bitimleri","Check if the slider is being dragged.":"Kayd\u0131r\u0131c\u0131n\u0131n s\xFCr\xFCklendi\u011Fini kontrol edin.","Being dragged":"S\xFCr\xFCkleniyor","_PARAM0_ is being dragged":"_PARAM0_ s\xFCr\xFCkleniyor","Check if the slider interations are enabled.":"Kayd\u0131r\u0131c\u0131 etkile\u015Fimlerinin etkin olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Enable or disable the slider. Users cannot interact while it is disabled.":"Kayd\u0131r\u0131c\u0131y\u0131 etkinle\u015Ftirin veya devre d\u0131\u015F\u0131 b\u0131rak\u0131n. Kullan\u0131c\u0131lar devre d\u0131\u015F\u0131 b\u0131rak\u0131ld\u0131\u011F\u0131nda etkile\u015Fimde bulunamaz.","The value of the slider (based on position of the thumb).":"Kayd\u0131r\u0131c\u0131n\u0131n de\u011Feri (ba\u015Fparmak pozisyonuna g\xF6re).","Slider value":"Kayd\u0131r\u0131c\u0131 de\u011Feri","Change the value of a slider (this will move the thumb to the correct position).":"Bir kayd\u0131r\u0131c\u0131n\u0131n de\u011Ferini de\u011Fi\u015Ftirin (bu, ba\u015Fparma\u011F\u0131 do\u011Fru pozisyona ta\u015F\u0131r).","Change the value of _PARAM0_: _PARAM2_":"_PARAM0_ de\u011Ferini de\u011Fi\u015Ftirin: _PARAM2_","The minimum value of a slider.":"Bir kayd\u0131r\u0131c\u0131n\u0131n minimum de\u011Feri.","Slider minimum value":"Kayd\u0131r\u0131c\u0131 minimum de\u011Feri","Change the minimum value of a slider.":"Bir kayd\u0131r\u0131c\u0131n\u0131n minimum de\u011Ferini de\u011Fi\u015Ftirin.","Change the minimum value of _PARAM0_: _PARAM2_":"_PARAM0_ minimum de\u011Ferinini de\u011Fi\u015Ftirin: _PARAM2_","The maximum value of a slider.":"Bir kayd\u0131r\u0131c\u0131n\u0131n maksimum de\u011Feri.","Slider maximum value":"Kayd\u0131r\u0131c\u0131 maksimum de\u011Fer","Thickness of track.":"Par\xE7a kal\u0131nl\u0131\u011F\u0131.","Slider track thickness":"Kayd\u0131r\u0131c\u0131 par\xE7a kal\u0131nl\u0131\u011F\u0131","Length of track.":"Par\xE7a uzunlu\u011Fu.","Slider track length":"Kayd\u0131r\u0131c\u0131 par\xE7a uzunlu\u011Fu","Height of thumb.":"Ba\u015Fparmak y\xFCksekli\u011Fi.","Slider thumb height":"Kayd\u0131r\u0131c\u0131 ba\u015Fparmak y\xFCksekli\u011Fi","Change the maximum value of a slider.":"Bir kayd\u0131r\u0131c\u0131n\u0131n maksimum de\u011Ferini de\u011Fi\u015Ftirin.","The tick spacing of a slider.":"Bir kayd\u0131r\u0131c\u0131n\u0131n i\u015Fareti aral\u0131\u011F\u0131.","Change the tick spacing of _PARAM0_: _PARAM2_":"Tick aral\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Bir kayd\u0131r\u0131c\u0131n\u0131n i\u015Fareti aral\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin.","Change length of track.":"Par\xE7a uzunlu\u011Funu de\u011Fi\u015Ftir.","Change track length of _PARAM0_ to _PARAM2_ px":"Par\xE7a uzunlu\u011Funu de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Track width":"Par\xE7a geni\u015Fli\u011Fi","Change thickness of track.":"Par\xE7a kal\u0131nl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Par\xE7a kal\u0131nl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Ba\u015Fparmak geni\u015Fli\u011Fini de\u011Fi\u015Ftir.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Ba\u015Fparmak geni\u015Fli\u011Fini de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Ba\u015Fparmak y\xFCksekli\u011Fini de\u011Fi\u015Ftir.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Ba\u015Fparmak y\xFCksekli\u011Fini de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Ba\u015Fparma\u011F\u0131n etraf\u0131ndaki halka yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin. Bu boyut ayr\u0131ca kayd\u0131r\u0131c\u0131yla etkile\u015Fim tespit etmek i\xE7in de kullan\u0131l\u0131r.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Halo yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Ba\u015Fparmak \xFCzerine gelindi\u011Finde halka opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\xDCzerine gelindi\u011Finde halka opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Bas\u0131ld\u0131\u011F\u0131nda halka opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Bas\u0131ld\u0131\u011F\u0131nda halka opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Ba\u015Fparmak \u015Feklini (daire veya dikd\xF6rtgen) de\u011Fi\u015Ftir.","Change shape of _PARAM0_ to _PARAM2_":"Ba\u015Fparmak \u015Feklini de\u011Fi\u015Ftir _PARAM0_ to _PARAM2_","New thumb shape":"Yeni ba\u015Fparmak \u015Fekli","Make track use rounded ends.":"Par\xE7a u\xE7lar\u0131 yuvarlak kullan.","Draw _PARAM0_ with a rounded track: _PARAM2_":"_PARAM0_ yuvarlak bir par\xE7a ile \xE7iz: _PARAM2_","Rounded track":"Yuvarlak par\xE7a","Change opacity of thumb.":"Ba\u015Fparmak opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Kullanmay\u0131 de\u011Fi\u015Ftir _PARAM0_ opakl\u0131k de\u011Ferini _PARAM2_'ye","Change opacity of inactive track.":"Pasif par\xE7a opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Kullanmay\u0131n par\xE7a opakl\u0131\u011F\u0131 _PARAM0_ opakl\u0131\u011F\u0131 _PARAM2_'ye","Change opacity of active track.":"Aktif par\xE7a opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change active track opacity of _PARAM0_ to _PARAM2_":"Kullanmayan par\xE7a opakl\u0131\u011F\u0131 _PARAM0_ opakl\u0131\u011F\u0131 _PARAM2_'ye","Change the color of the track that is LEFT of the thumb.":"Ba\u015Fparmak solundaki par\xE7an\u0131n rengini de\u011Fi\u015Ftir.","Active track color":"Aktif par\xE7a rengi","Change active track color of _PARAM0_ to _PARAM2_":"Kullanmayan par\xE7a rengini _PARAM0_ rengine _PARAM2_'ye de\u011Fi\u015Ftir","Change the color of the track that is RIGHT of the thumb.":"Ba\u015Fparmak sa\u011F\u0131ndaki par\xE7an\u0131n rengini de\u011Fi\u015Ftir.","Inactive track color":"Kullanmayan par\xE7a rengi","Change inactive track color of _PARAM0_ to _PARAM2_":"Kullanmayan par\xE7a rengini _PARAM0_ rengine _PARAM2_'ye de\u011Fi\u015Ftir","Change the thumb color to a specific value.":"Ba\u015Fparma\u011F\u0131n rengini belirli bir de\u011Fere de\u011Fi\u015Ftir.","Thumb color":"Ba\u015Fparmak rengi","Change thumb color of _PARAM0_ to _PARAM2_":"Kullanmay\u0131 de\u011Fi\u015Ftir _PARAM0_ rengini _PARAM2_'ye","Pathfinding painter":"Yol bulucu ressam","Draw the pathfinding of an object using a shape painter.":"\u015Eekil boyac\u0131s\u0131 kullanarak bir nesnenin yolunu \xE7izin.","Draw the path followed by the object using a shape painter.":"Nesnenin izledi\u011Fi yolu bir \u015Fekil boyac\u0131s\u0131 kullanarak \xE7izin.","LoopIndex":"D\xF6ng\xFC\u0130ndeks","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Nesnenin takip etti\u011Fi yolun \u015Feklini \xE7iz. Burada yoksa, \u015Fekil boyac\u0131 nesnesinin bir \xF6rne\u011Fini otomatik olu\u015Fturur.","Draw pathfinding":"Yol bulma \xE7iz","Draw the path followed by _PARAM0_ using _PARAM3_":"Yol bul _PARAM0_ kullanarak","Pathfinding behavior":"Yol bulma davran\u0131\u015F\u0131","Shape painter used to draw the path":"Yolu \xE7izmek i\xE7in \u015Fekil boyac\u0131 kullan\u0131ld\u0131","Dungeon generator":"Dungeon \xFCretici","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Prosed\xFCrel olarak \xFCretilmi\u015F bir dungeon olu\u015Fturun. \"Odalar ve koridorlar\" ve \"dungeon ma\u011Faras\u0131\" olmak \xFCzere iki d\xFCzen i\xE7erir.","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Yolbulan nesne taraf\u0131ndan olu\u015Fturulan yola yerle\u015Ftirilecek koridor nesnelerinin boyutunu ayarlay\u0131n.","Set size of hallway objects":"Koridor nesnelerinin boyutunu ayarlay\u0131n","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"_PARAM1_ taraf\u0131ndan olu\u015Fturulan yol \xFCzerine yerle\u015Ftirilecek koridor nesnelerinin boyutunu ayarlay\u0131n (_PARAM4_ pikselde Kare boyutu, Koridor geni\u015Fli\u011Fi: _PARAM5_ kare)","Hallway object":"Koridor nesnesi","Pathfinder object":"Yol bulucu nesnesi","Tile size (pixels)":"Karo boyutu (pikseller)","Hallway width (tiles)":"Koridor geni\u015Fli\u011Fi (karolar)","Fill world with terrain":"D\xFCnyay\u0131 zeminle doldur","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"D\xFCnyay\u0131 zeminle doldur (Karo boyutu: _PARAM1_ piksel, S\xFCtunlar: _PARAM2_ karolar, Sat\u0131rlar: _PARAM3_ karolar, Nesneyi doldur: _PARAM4_)","Map width (number of colums)":"Harita geni\u015Fli\u011Fi (s\xFCtun say\u0131s\u0131)","Map height (number of rows)":"Harita y\xFCksekli\u011Fi (sat\u0131r say\u0131s\u0131)","Terrain object":"Zemin nesnesi","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Rastgele y\xFCr\xFCme algoritmas\u0131 kullanarak bir ma\u011Fara olu\u015Fturun. Y\xFCr\xFCy\xFC\u015F\xE7\xFC haritan\u0131n bir kenar\u0131na ula\u015Ft\u0131\u011F\u0131nda, haritan\u0131n merkezine geri ta\u015F\u0131n\u0131r.","Generate a dungeon cave":"Rastgele y\xFCr\xFCyerek ma\u011Fara olu\u015Ftur","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Bir ma\u011Fara olu\u015Fturun. Yerdeki nesnelerin y\xFCzde _PARAM8_ olmas\u0131na dikkat edin (Karo boyutu: _PARAM1_ piksel, Harita geni\u015Fli\u011Fi: _PARAM2_ karolar, Harita y\xFCksekli\u011Fi: _PARAM3_ karolar, Zemin nesnesi: _PARAM4_, Yer nesnesi: _PARAM5_, Duvar nesnesi: _PARAM12_, Y\xFCr\xFCy\xFC\u015F\xE7\xFC nesnesi: _PARAM7_, Y\xFCr\xFCy\xFC\u015F\xE7\xFC geni\u015Fli\u011Fi/y\xFCksekli\u011Fi: _PARAM9_ karolar, Minimum s\u0131n\u0131r: _PARAM10_ karolar, Katman \xFCst\xFCnde nesne olu\u015Ftur: _PARAM6_, Kullan\u0131lmayan zemini sil: _PARAM11_, Biti\u015Fikleri hesapla: _PARAM13_)","All objects are based on this size":"T\xFCm nesneler bu boyuta dayanmaktad\u0131r","Map width (tiles)":"Harita geni\u015Fli\u011Fi (karolar)","Map height (tiles)":"Harita y\xFCksekli\u011Fi (karolar)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Zemin nesnesi, zeminlerle, koridorlarla veya duvarlarla kapat\u0131lmayan haritay\u0131 doldurmak i\xE7in kullan\u0131l\u0131r.","Floor object":"Zemin nesnesi","Floor objects are created on every tile that a walker has travelled to.":"Yer nesneleri, y\xFCr\xFCy\xFC\u015F\xE7\xFC taraf\u0131ndan ula\u015F\u0131lan her kare \xFCzerinde olu\u015Fturulur.","Walker object":"Y\xFCr\xFCy\xFC\u015F\xE7\xFC nesnesi","Use a random walk algorithm to turn terrain objects into floor objects":"Zemin nesnelerini yer nesnelerine d\xF6n\xFC\u015Ft\xFCrmek i\xE7in rastgele y\xFCr\xFCme algoritmas\u0131 kullan\u0131n","Floor percentage (Range: 0-1)":"Yer y\xFCzdesi (Aral\u0131k: 0-1)","Percentage of map that will be convered by floor objects":"Haritan\u0131n yer nesneleriyle kaplanacak y\xFCzdesi","Size of walker sides (tiles)":"Y\xFCr\xFCy\xFC\u015F\xE7\xFC yan geni\u015Fli\u011Fi (karolar)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"Kare y\xFCr\xFCy\xFC\u015F\xE7\xFC nesnesinin her yan\u0131 i\xE7in kare say\u0131s\u0131. \xD6rne\u011Fin, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum s\u0131n\u0131r","Can be used to provide a border of terrain around the map":"Haritan\u0131n etraf\u0131nda bir s\u0131n\u0131r sa\u011Flamak i\xE7in kullan\u0131labilir","Delete unused terrain objects":"Kullan\u0131lmayan zemin nesnelerini sil","Wall object":"Duvar nesnesi","Wall objects are placed between floor and terrain objects.":"Duvar nesneleri, yer ve zemin nesneleri aras\u0131na yerle\u015Ftirilir.","Calculate neighbors":"Kom\u015Fular\u0131 hesaplay\u0131n","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"B\xFCy\xFCk bir haritada kom\u015Fular\u0131 hesaplama birka\xE7 saniye s\xFCrebilir, bu y\xFCzden kullanm\u0131yorsan\u0131z devre d\u0131\u015F\u0131 b\u0131rak\u0131n.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Rastgele konumlara oda yerle\u015Ftirerek bir labirent olu\u015Fturun ve \xE7arp\u0131\u015F\u0131rlarsa hareket ettirin. Odalar koridorlarla ba\u011Flant\u0131l\u0131d\u0131r.","Generate a dungeon with room and hallways":"Oda ve koridorlarla labirent olu\u015Fturun","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Odalarla bir labirent olu\u015Fturun (Oda Say\u0131s\u0131: _PARAM7_, Kutu boyutu: _PARAM1_ piksel, Harita geni\u015Fli\u011Fi: _PARAM2_ kutu, Harita y\xFCksekli\u011Fi: _PARAM3_ kutu, Arazi objesi: _PARAM4_, Oda objesi: _PARAM5_, Duvar objesi: _PARAM20_, Koridor objesi: _PARAM6_, Yol bulma objesi: _PARAM13_, Min oda geni\u015Fli\u011Fi: _PARAM9_ kutu, Maks oda geni\u015Fli\u011Fi: _PARAM10_ kutu, Min oda y\xFCksekli\u011Fi: _PARAM11_ kutu, Maks oda y\xFCksekli\u011Fi: _PARAM12_ kutu, Koridor geni\u015Fli\u011Fi: _PARAM17_ kutu, Katman \xFCzerinde nesneler olu\u015Fturun: _PARAM8_, Maks ayr\u0131lma denemeleri: _PARAM15_, Odalar\u0131 bir d\xF6ng\xFCde ba\u011Flay\u0131n: _PARAM16_, Ek yollar: _PARAM18_, Kullan\u0131lmayan araziyi sil: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Zemin, koridor veya duvarlarla kaplanmayan haritay\u0131 doldurmak i\xE7in kullan\u0131l\u0131r.","Room object":"Oda nesnesi","Rooms are placed in random locations and will try to not overlap with other rooms.":"Odalar rastgele konumlara yerle\u015Ftirilir ve di\u011Fer odalarla \xE7ak\u0131\u015Fmamaya \xE7al\u0131\u015F\u0131r.","Used to connect room objects. They follow the path made by the pathfinder object.":"Oda nesnelerini ba\u011Flamak i\xE7in kullan\u0131l\u0131r. Yollar, yol bulma nesnesi taraf\u0131ndan olu\u015Fturulan yolu takip ederler.","Number of rooms":"Oda say\u0131s\u0131","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Odalar\u0131n haritan\u0131n %25'inden az\u0131n\u0131 kaplamas\u0131, \xE7ak\u0131\u015Fmayan odalar\u0131 sa\u011Flamak i\xE7in \xF6nemlidir. \xC7ok fazla oda varsa, birbirleriyle \xE7ak\u0131\u015Fabilirler.","Min room width (tiles)":"Min oda geni\u015Fli\u011Fi (kutular)","Max room width (tiles)":"Maks oda geni\u015Fli\u011Fi (kutular)","Min room height (tiles)":"Min oda y\xFCksekli\u011Fi (kutular)","Max room height (tiles)":"Maks oda y\xFCksekli\u011Fi (kutular)","Used to identify where hallways are placed between rooms":"Odalar aras\u0131nda koridorlar nerede yerle\u015Ftirildi\u011Fini belirlemek i\xE7in kullan\u0131l\u0131r","Pathfinding behavior (required)":"Yol bulma davran\u0131\u015F\u0131 (gereklidir)","Max separation attempts":"Maks ayr\u0131lma denemeleri","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\xD6rt\xFC\u015Fen odalar\u0131 ay\u0131rmak i\xE7in yap\u0131lan deneme say\u0131s\u0131. Bu say\u0131ya ula\u015F\u0131ld\u0131\u011F\u0131nda odalar mevcut konumda b\u0131rak\u0131l\u0131r. (Varsay\u0131lan: 10,000)","Connect rooms in a loop":"Odalar\u0131 d\xF6ng\xFCde ba\u011Fla","Additional paths between connect rooms":"Ba\u011Flant\u0131 odalar\u0131 aras\u0131ndaki ek yollar","Delete unused terrain":"Kullan\u0131lmayan araziyi sil","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Nesne etraf\u0131ndaki \u0131zgara kom\u015Fular\u0131n\u0131n say\u0131s\u0131n\u0131 hesaplay\u0131n. Bu de\u011Feri almak i\xE7in \"Kom\u015FuSay\u0131s\u0131(Nesne)\" ifadesini kullan\u0131n.","Calculate the number of grid neighbors around an object":"Nesne etraf\u0131ndaki \u0131zgara kom\u015Fular\u0131n\u0131n say\u0131s\u0131n\u0131 hesaplay\u0131n","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"_PARAM1_ etraf\u0131ndaki _PARAM2_ \u0131zgara kom\u015Fular\u0131n\u0131n say\u0131s\u0131n\u0131 hesaplay\u0131n","Primary object (or object group)":"Birincil nesne (veya nesne grubu)","Neighbor object (or object group)":"Kom\u015Fu nesne (veya nesne grubu)","The numerical order this room was created. (Range: 1 to total number of rooms).":"Oda olu\u015Fturulma s\u0131ras\u0131. (Aral\u0131k: 1 ile toplam oda say\u0131s\u0131).","Creation order of room":"Oda olu\u015Fturulma s\u0131ras\u0131","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Objenin \u0131zgara kom\u015Fular\u0131n\u0131n say\u0131s\u0131. Bu ifadeyi kullanmadan \xF6nce \"CalculateGridNeighbors\" eylemini \xE7al\u0131\u015Ft\u0131rman\u0131z gerekir.","Number of grid neighbors of an object":"Objenin \u0131zgara kom\u015Fular\u0131n\u0131n say\u0131s\u0131","Check if hallway is a room entrance.":"Koridor bir oda giri\u015Fi mi diye kontrol edin.","Hallway is a room entrance":"Koridor bir oda giri\u015Fi","_PARAM1_ is a room entrance":"_PARAM1_ bir oda giri\u015Fi","Edge scroll camera":"Kenar kayd\u0131rma kameras\u0131","Scroll camera when cursor is near edge of screen.":"Fare ekrana yakla\u015Ft\u0131\u011F\u0131nda kameray\u0131 kayd\u0131r.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak). Ayarlar\u0131 ayarlamak i\xE7in \"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 yap\u0131land\u0131r\"y\u0131 kullan\u0131n.","Enable (or disable) camera edge scrolling":"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak)","Enable camera edge scrolling: _PARAM1_":"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 etkinle\u015Ftir: _PARAM1_","Enable camera edge scrolling":"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 etkinle\u015Ftir","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Ekran\u0131n kenar\u0131na yakla\u015Fan bir fare kenar\u0131na yakla\u015Ft\u0131\u011F\u0131nda kayan kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 yap\u0131land\u0131r","Configure camera edge scrolling":"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 yap\u0131land\u0131r","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Kamera kenar\u0131 kayd\u0131rmas\u0131n\u0131 yap\u0131land\u0131r (katman: _PARAM3_, ekran marj\u0131: _PARAM1_, kayd\u0131rma h\u0131z\u0131: _PARAM2_, stil: _PARAM5_)","Screen margin (pixels)":"Ekran marj\u0131 (piksel)","Scroll speed (in pixels per second)":"Kayd\u0131rma h\u0131z\u0131 (saniyede piksel cinsinden)","Scroll style":"Kayd\u0131rma stili","Check if the camera is scrolling.":"Kameran\u0131n kayd\u0131r\u0131l\u0131p kayd\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin","Camera is scrolling":"Kamera kayd\u0131r\u0131l\u0131yor","Check if the camera is scrolling up.":"Kameran\u0131n yukar\u0131 kayd\u0131r\u0131l\u0131p kayd\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin","Camera is scrolling up":"Kamera yukar\u0131 kayd\u0131r\u0131l\u0131yor","Check if the camera is scrolling down.":"Kameran\u0131n a\u015Fa\u011F\u0131 kayd\u0131r\u0131l\u0131p kayd\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin","Camera is scrolling down":"Kamera a\u015Fa\u011F\u0131 kayd\u0131r\u0131l\u0131yor","Check if the camera is scrolling left.":"Kameran\u0131n sola kayd\u0131r\u0131l\u0131p kayd\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin","Camera is scrolling left":"Kamera sola kayd\u0131r\u0131l\u0131yor","Check if the camera is scrolling right.":"Kameran\u0131n sa\u011Fa kayd\u0131r\u0131l\u0131p kayd\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin","Camera is scrolling right":"Kamera sa\u011Fa kayd\u0131r\u0131l\u0131yor","Draw a rectangle that shows where edge scrolling will be triggered.":"Kenar kayd\u0131rman\u0131n tetiklenece\u011Fi yeri g\xF6steren bir dikd\xF6rtgen \xE7iz","Draw edge scrolling screen margin":"Kenar kayd\u0131rmay\u0131 ekran marj\u0131yla \xE7iz","Draw edge scrolling screen margin with _PARAM1_":"Ekran marj\u0131yla kenar kayd\u0131rmay\u0131 \xE7iz: _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Kamera yatay y\xF6nde \u015Fu anda kayd\u0131r\u0131l\u0131rkenki h\u0131z\u0131n\u0131 d\xF6nd\xFCr\xFCn (saniyedeki piksel cinsinden).","Horizontal edge scroll speed":"Yatay kenar kayd\u0131rma h\u0131z\u0131","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Kamera dikey y\xF6nde \u015Fu anda kayd\u0131r\u0131l\u0131rkenki h\u0131z\u0131n\u0131 d\xF6nd\xFCr\xFCn (saniyedeki piksel cinsinden).","Vertical edge scroll speed":"Dikey kenar kayd\u0131rma h\u0131z\u0131","Return the absolute scroll speed according to the mouse distance from the border.":"Farenin kenardan uzakl\u0131\u011F\u0131na g\xF6re mutlak kayd\u0131rma h\u0131z\u0131n\u0131 d\xF6nd\xFCr\xFCn.","Absolute scroll speed":"Mutlak kayd\u0131rma h\u0131z\u0131","Border distance":"Kenar mesafesi","Ellipse movement":"Elips hareketi","Move objects on ellipses or smoothly back and forth in one direction.":"Nesneleri elipslerde hareket ettirin veya bir y\xF6nde d\xFCzg\xFCn bir \u015Fekilde ileri geri hareket ettirin.","Radius of the movement on X axis":"X ekseninde hareket yar\u0131\xE7ap\u0131","Ellipse":"Elips","Radius of the movement on Y axis":"Y ekseninde hareket yar\u0131\xE7ap\u0131","Loop duration":"D\xF6ng\xFC s\xFCresi","Turn left":"Sola d\xF6n","Initial direction":"Ba\u015Flang\u0131\xE7 y\xF6n\xFC","Rotate":"D\xF6nd\xFCr","Change the turning direction (left or right).":"D\xF6n\xFC\u015F y\xF6n\xFCn\xFC de\u011Fi\u015Ftir (sol veya sa\u011F).","Turn the other way":"Di\u011Fer y\xF6ne d\xF6n","_PARAM0_ turn the other way":"_PARAM0_ di\u011Fer y\xF6ne d\xF6n","Change the in which side the object is turning (left or right).":"Nesnenin d\xF6nme taraf\u0131n\u0131 de\u011Fi\u015Ftir (sol veya sa\u011F).","Turn left or right":"Sola veya sa\u011Fa d\xF6n","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ sola d\xF6n: _PARAM2_","Check if the object is turning left.":"Nesnenin sol'a d\xF6n\xFCp d\xF6nmedi\u011Fini kontrol et.","Is turning left":"D\xF6nme sol","_PARAM0_ is turning left":"_PARAM0_ sol'a d\xF6n\xFCyor","Return the movement angle of the object.":"Objenin hareket a\xE7\u0131s\u0131n\u0131 d\xF6n","Set initial Y of _PARAM0_ to _PARAM2_":"_PARAM0_'in ba\u015Flang\u0131\xE7 Y'sini _PARAM2_'ye ayarla","Return the loop duration (in seconds).":"D\xF6ng\xFC s\xFCresini (saniye cinsinden) d\xF6n","Return the ellipse radius on X axis.":"X ekseninde elips yar\u0131\xE7ap\u0131n\u0131 d\xF6n","Radius X":"Yar\u0131\xE7ap X","Radius Y":"Yar\u0131\xE7ap Y","Return the movement center position on X axis.":"X ekseninde hareket merkez pozisyonunu d\xF6n","Movement center X":"Hareket merkezi X","Return the movement center position on Y axis.":"Y ekseninde hareket merkez pozisyonunu d\xF6n","Movement center Y":"Hareket merkezi Y","Change the radius on X axis of the movement.":"Hareketin X ekseni \xFCzerinde yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftir","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"_PARAM0_'in hareketinin X ekseni \xFCzerinde yar\u0131\xE7ap\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Change the radius on Y axis of the movement.":"Hareketin Y ekseni \xFCzerinde yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftir","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"_PARAM0_'in hareketinin Y ekseni \xFCzerinde yar\u0131\xE7ap\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Change the loop duration.":"D\xF6ng\xFC s\xFCresini de\u011Fi\u015Ftir","Change the loop duration of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n d\xF6ng\xFC s\xFCresini _PARAM2_'ye de\u011Fi\u015Ftir","Speed (in degrees per second)":"H\u0131z (derece ba\u015F\u0131na saniye cinsinden)","Change the movement angle. The object is teleported according to the angle.":"Hareket a\xE7\u0131s\u0131n\u0131 de\u011Fi\u015Ftir. Obje a\xE7\u0131ya g\xF6re teleport edilir.","Teleport at an angle":"Bir a\xE7\u0131da teleport","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"_PARAM0_'\u0131 _PARAM2_\xB0 a\xE7\u0131da elipsin \xFCzerine teleport et","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Y\xF6n a\xE7\u0131s\u0131","Emojis":"Emojiler","Display emoji characters in text objects and store them in strings.":"Metin nesnelerinde emoji karakterlerini g\xF6r\xFCnt\xFCleyin ve dizelerde bunlar\u0131 saklay\u0131n.","Returns the specified emoji, from the provided name.":"Belirtilen emojiyi sa\u011Flar, sa\u011Flanan ad\u0131ndan.","Returns the specified emoji (name)":"Belirtilen emoji (ad)'\u0131 d\xF6nd\xFCr\xFCr","Name of emoji":"Emoji ad\u0131","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Emoji listesi: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Belirtilen emojiyi, onalt\u0131l\u0131k bir de\u011Ferden sa\u011Flar.","Returns the specified emoji (hex)":"Belirtilen emoji (onalt\u0131l\u0131k)'\u0131 d\xF6nd\xFCr\xFCr","Hexadecimal code":"Onalt\u0131l\u0131k kod","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Onalt\u0131l\u0131k kod listesi: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Patlama kuvveti","Simulate an explosion with physics forces on target objects.":"Hedef nesnelerde fiziksel kuvvetlerle patlama sim\xFCle edin.","Simulate explosion with physics forces":"Fizik kuvvetleriyle patlama sim\xFCle edin","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Patlama yar\u0131\xE7ap\u0131ndaki _PARAM1_ \xFCzerinde etkili bir patlama sim\xFCle edin: _PARAM6_ (piksel), Patlama merkezi: _PARAM3_, _PARAM4_. Maksimum kuvvet: _PARAM5_","Target Object":"Hedef Nesne","Physics Behavior (required)":"Fizik Davran\u0131\u015F\u0131 (gerekli)","Explosion center (X)":"Patlama merkezi (X)","Explosion center (Y)":"Patlama merkezi (Y)","Max force (of explosion)":"Patlama kuvvetinin maksimumu","Force decreases the farther an object is from the explosion center.":"Kuvvet, patlama merkezinden uzak bir nesnenin daha azal\u0131r.","Max distance (from center of explosion) (pixels)":"Patlama merkezinden maksimum mesafe (piksel cinsinden)","Objects less than this distance will be affected by the explosion.":"Bu mesafeden daha az olan nesneler patlamadan etkilenecektir.","Extended math support":"Geni\u015Fletilmi\u015F matematik deste\u011Fi","Additional math functions and constants as expressions and conditions.":"Ek matematik fonksiyonlar\u0131 ve sabitler ifadeler ve ko\u015Fullar olarak.","Returns a term from the Fibonacci sequence.":"Fibonacci dizisinden bir terim d\xF6nd\xFCr\xFCr.","Fibonacci numbers":"Fibonacci say\u0131lar\u0131","The desired term in the sequence":"Dizideki istenen terim","Calculates the steepness of a line between two points.":"\u0130ki nokta aras\u0131ndaki e\u011Fimin hesaplar.","Slope":"E\u011Fim","X value of the first point":"\u0130lk noktan\u0131n X de\u011Feri","Y value of the first point":"\u0130lk noktan\u0131n Y de\u011Feri","X value of the second point":"\u0130kinci noktan\u0131n X de\u011Feri","Y value of the second point":"\u0130kinci noktan\u0131n Y de\u011Feri","Converts a number of one range e.g. 0-1 to another 0-255.":"Bir aral\u0131ktan di\u011Ferine (\xF6rne\u011Fin 0-1'den 0-255'e) bir say\u0131y\u0131 d\xF6n\xFC\u015Ft\xFCr\xFCr.","Map":"Harita","The value to convert":"D\xF6n\xFC\u015Ft\xFCr\xFClecek de\u011Fer","The lowest value of the first range":"\u0130lk aral\u0131\u011F\u0131n en k\xFC\xE7\xFCk de\u011Feri","The highest value of the first range":"\u0130lk aral\u0131\u011F\u0131n en b\xFCy\xFCk de\u011Feri","The lowest value of the second range":"\u0130kinci aral\u0131\u011F\u0131n en k\xFC\xE7\xFCk de\u011Feri","The highest value of the second range":"\u0130kinci aral\u0131\u011F\u0131n en b\xFCy\xFCk de\u011Feri","Returns the value of the length of the hypotenuse.":"Hipoten\xFCs uzunlu\u011Funun de\u011Ferini d\xF6nd\xFCr\xFCr.","Hypotenuse length":"Hipoten\xFCs uzunlu\u011Fu","First side of the triangle":"\xDC\xE7genin ilk kenar\u0131","Second side of the triangle":"\xDC\xE7genin ikinci kenar\u0131","Returns the greatest common factor of two numbers.":"\u0130ki say\u0131n\u0131n en b\xFCy\xFCk ortak kat\u0131n\u0131 d\xF6nd\xFCr\xFCr.","Greatest common factor (gcf)":"En b\xFCy\xFCk ortak kat (gof)","Any integer":"Herhangi bir tam say\u0131","Returns the lowest common multiple of two numbers.":"\u0130ki say\u0131n\u0131n en k\xFC\xE7\xFCk ortak kat\u0131n\u0131 d\xF6nd\xFCr\xFCr.","Lowest common multiple (lcm)":"En k\xFC\xE7\xFCk ortak kat (gof)","Returns the input multiplied by all the previous whole numbers.":"Giri\u015Fin t\xFCm \xF6nceki tam say\u0131larla \xE7arp\u0131m\u0131n\u0131 d\xF6nd\xFCr\xFCr.","Factorial":"Fakt\xF6riyel","Any positive integer":"Herhangi pozitif bir tam say\u0131","Converts a polar coordinate into the Cartesian x value.":"Bir polar koordinat\u0131n\u0131 Kartezce x de\u011Ferine \xE7evirir.","Polar coordinate to Cartesian X value":"Polar koordinattan Kartezce X de\u011Feri","Angle or theta in radians":"A\xE7\u0131 veya radyan cinsinden theta","Converts a polar coordinate into the Cartesian y value.":"Bir polar koordinat\u0131n\u0131 Kartezce y de\u011Ferine \xE7evirir.","Polar coordinate to Cartesian Y value":"Polar koordinattan Kartezce y de\u011Feri","Converts a isometric coordinate into the Cartesian x value.":"D\xFCzle\u015Ftirirken bir izometrik koordinat\u0131n\u0131 Kartez x de\u011Ferine d\xF6n\xFC\u015Ft\xFCr\xFCr.","Isometric coordinate to Cartesian X value":"\u0130zometrik koordinat\u0131 Kartez x de\u011Ferine","Position on the x axis":"X ekseni \xFCzerindeki konum","Position on the y axis":"Y ekseni \xFCzerindeki konum","Converts a isometric coordinate into the Cartesian y value.":"D\xFCzle\u015Ftirirken bir izometrik koordinat\u0131n\u0131 Kartez y de\u011Ferine d\xF6n\xFC\u015Ft\xFCr\xFCr.","Isometric coordinate to Cartesian Y value":"\u0130zometrik koordinat\u0131 Kartez y de\u011Ferine","Returns the golden ratio.":"Alt\u0131n oran\u0131 d\xF6nd\xFCr\xFCr.","Golden ratio":"Alt\u0131n oran\u0131","Returns Pi (\u03C0).":"Pi (\u03C0) d\xF6nd\xFCr\xFCr.","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Yar\u0131 Pi d\xF6nd\xFCr\xFCr.","Half Pi":"Yar\u0131 Pi","Returns the natural logarithm of e. (Euler's number).":"e'nin do\u011Fal logaritmas\u0131 d\xF6nd\xFCr\xFCr. (Euler say\u0131s\u0131).","Natural logarithm of e":"e'nin do\u011Fal logaritmas\u0131","Returns the natural logarithm of 2.":"2'nin do\u011Fal logaritmas\u0131 d\xF6nd\xFCr\xFCr.","Natural logarithm of 2":"2'nin do\u011Fal logaritmas\u0131","Returns the natural logarithm of 10.":"10'un do\u011Fal logaritmas\u0131 d\xF6nd\xFCr\xFCr.","Natural logarithm of 10":"10'un do\u011Fal logaritmas\u0131","Returns the base 2 logarithm of e. (Euler's number).":"2 tabanl\u0131 e'nin logaritmas\u0131 d\xF6nd\xFCr\xFCr. (Euler say\u0131s\u0131).","Base 2 logarithm of e":"2 tabanl\u0131 e'nin logaritmas\u0131","Returns the base 10 logarithm of e. (Euler's number).":"10 tabanl\u0131 e'nin logaritmas\u0131 d\xF6nd\xFCr\xFCr. (Euler say\u0131s\u0131).","Base 10 logarithm of e":"10 tabanl\u0131 e'nin logaritmas\u0131","Returns square root of 2.":"2'nin karek\xF6k\xFC d\xF6nd\xFCr\xFCr.","Square root of 2":"2'nin karek\xF6k\xFC","Returns square root of 1/2.":"1/2'nin karek\xF6k\xFC d\xF6nd\xFCr\xFCr.","Square root of 1/2":"1/2'nin karek\xF6k\xFC","Returns quarter Pi.":"\xC7eyrek Pi d\xF6nd\xFCr\xFCr.","Quarter Pi":"\xC7eyrek Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Bir say\u0131y\u0131 belirtilen ondal\u0131k basamak say\u0131s\u0131n\u0131 kullanmak i\xE7in bi\xE7imlendirir (Eskimi\u015F).","ToFixed":"ToFixed","The value to be rounded":"Yuvarlanacak de\u011Fer","Number of decimal places":"Ondal\u0131k basamaklar\u0131n say\u0131s\u0131","Formats a number to a string with the specified number of decimal places.":"Belirtilen ondal\u0131k basamak say\u0131s\u0131yla bir say\u0131y\u0131 dize haline getirir.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Say\u0131 \xE7ift mi diye kontrol eder (2'ye b\xF6l\xFCnebilir). Tek say\u0131lar\u0131 kontrol etmek i\xE7in, bu durumu tersine \xE7evirin.","Is even?":"\xC7ift mi?","_PARAM1_ is even":"_PARAM1_ \xE7ift","Extended variables support":"Geni\u015Fletilmi\u015F de\u011Fi\u015Fkenler deste\u011Fi","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"De\u011Fi\u015Fken varl\u0131\u011F\u0131n\u0131 kontrol etmek, de\u011Fi\u015Fkenleri kopyalamak, mevcut olanlar\u0131 bellekten silmek ve dinamik de\u011Fi\u015Fkenler olu\u015Fturmak i\xE7in ko\u015Fullar, eylemler ve ifadeler ekleyin.","Check if a global variable exists.":"Global bir de\u011Fi\u015Fkenin varl\u0131\u011F\u0131n\u0131 kontrol et.","Global variable exists":"Global de\u011Fi\u015Fken var","If the global variable _PARAM1_ exist":"E\u011Fer global de\u011Fi\u015Fken _PARAM1_ varsa","Name of the global variable":"Global de\u011Fi\u015Fkenin ad\u0131","Check if the global variable exists.":"Global bir de\u011Fi\u015Fkenin varl\u0131\u011F\u0131n\u0131 kontrol et.","Check if a scene variable exists.":"Bir sahne de\u011Fi\u015Fkeninin varl\u0131\u011F\u0131n\u0131 kontrol et.","Scene variable exists":"Sahne de\u011Fi\u015Fkeni var","If the scene variable _PARAM1_ exist":"E\u011Fer sahne de\u011Fi\u015Fkeni _PARAM1_ varsa","Name of the scene variable":"Sahne de\u011Fi\u015Fkeninin ad\u0131","Check if the scene variable exists.":"Bir sahne de\u011Fi\u015Fkeninin varl\u0131\u011F\u0131n\u0131 kontrol et.","Check if an object variable exists.":"Bir nesne de\u011Fi\u015Fkeninin varl\u0131\u011F\u0131n\u0131 kontrol et.","Object variable exists":"Nesne de\u011Fi\u015Fkeni var","Object _PARAM1_ has object variable _PARAM2_":"Nesne _PARAM1_ i\xE7erisinde nesne de\u011Fi\u015Fkeni _PARAM2_ var","Name of object variable":"Nesne de\u011Fi\u015Fkeninin ad\u0131","Delete a global variable, removing it from memory.":"Global bir de\u011Fi\u015Fkeni sil, bellekten kald\u0131r.","Delete global variable":"Global de\u011Fi\u015Fkeni sil","Delete global variable _PARAM1_":"Global de\u011Fi\u015Fken _PARAM1_ sil","Name of the global variable to delete":"Silinecek global de\u011Fi\u015Fkenin ad\u0131","Delete the global variable, removing it from memory.":"Global de\u011Fi\u015Fkeni sil, bellekten kald\u0131r.","Delete the global variable _PARAM1_ from memory":"Global de\u011Fi\u015Fken _PARAM1_'i bellekten sil","Modify the text of a scene variable.":"Bir sahne de\u011Fi\u015Fkeninin metnini de\u011Fi\u015Ftir.","String of a scene variable":"Sahne de\u011Fi\u015Fkeninin metni","Change the text of scene variable _PARAM1_ to _PARAM2_":"Sahne de\u011Fi\u015Fkeni _PARAM1_'in metnini _PARAM2_ olarak de\u011Fi\u015Ftir","Modify the text of a global variable.":"Bir global de\u011Fi\u015Fkenin metnini de\u011Fi\u015Ftir.","String of a global variable":"Global de\u011Fi\u015Fkenin metni","Change the text of global variable _PARAM1_ to _PARAM2_":"Global de\u011Fi\u015Fken _PARAM1_'in metnini _PARAM2_ olarak de\u011Fi\u015Ftir","Modify the value of a global variable.":"Bir global de\u011Fi\u015Fkenin de\u011Ferini de\u011Fi\u015Ftir.","Value of a global variable":"Global de\u011Fi\u015Fkenin de\u011Feri","Change the global variable _PARAM1_ with value: _PARAM2_":"Global de\u011Fi\u015Fken _PARAM1_'in de\u011Ferini _PARAM2_ ile de\u011Fi\u015Ftir","Modify the value of a scene variable.":"Bir sahne de\u011Fi\u015Fkeninin de\u011Ferini de\u011Fi\u015Ftir.","Value of a scene variable":"Sahne de\u011Fi\u015Fkeninin de\u011Feri","Change the scene variable _PARAM1_ with value: _PARAM2_":"Sahne de\u011Fi\u015Fkeni _PARAM1_'in de\u011Ferini _PARAM2_ ile de\u011Fi\u015Ftir","Delete scene variable, the variable will be deleted from the memory.":"Sahne de\u011Fi\u015Fkenini sil, de\u011Fi\u015Fken bellekten silinecek.","Delete scene variable":"Sahne de\u011Fi\u015Fkenini sil","Delete the scene variable _PARAM1_":"Sahne de\u011Fi\u015Fkeni _PARAM1_ sil","Name of the scene variable to delete":"Silinecek sahne de\u011Fi\u015Fkeninin ad\u0131","Delete the scene variable, the variable will be deleted from the memory.":"Sahne de\u011Fi\u015Fkenini sil, de\u011Fi\u015Fken bellekten silinecek.","Delete the scene variable _PARAM1_ from memory":"Sahne de\u011Fi\u015Fkenini _PARAM1_ bellekten sil","Copy an object variable from one object to another.":"Bir nesne de\u011Fi\u015Fkenini ba\u015Fka bir nesneye kopyala.","Copy an object variable":"Bir nesne de\u011Fi\u015Fkeni kopyala","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"_PARAM1_ de\u011Fi\u015Fkenini _PARAM2_'den _PARAM3_ de\u011Fi\u015Fkenine kopyala _PARAM4_","Source object":"Kaynak nesne","Variable to copy":"Kopyalanacak de\u011Fi\u015Fken","Destination object":"Hedef nesne","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"Ayn\u0131 nesnenin 2 \xF6rne\u011Fi aras\u0131nda de\u011Fi\u015Fkeni kopyalamak i\xE7in, de\u011Fi\u015Fken \xF6nce ba\u015Fka bir nesneye kopyalanmal\u0131d\u0131r.","Destination variable":"Hedef de\u011Fi\u015Fken","Copy the object variable from one object to another.":"Bir nesnenin de\u011Fi\u015Fkenini ba\u015Fka bir nesneye kopyalay\u0131n.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"_PARAM1_'in _PARAM2_ de\u011Fi\u015Fkenini _PARAM3_'\xFCn _PARAM4_ de\u011Fi\u015Fkenine kopyala (hedefi \xF6nce temizle: _PARAM5_)","Clear the destination variable before copying":"Kopyalamadan \xF6nce hedef de\u011Fi\u015Fkeni temizle","Copy all object variables from one object to another.":"Bir nesnenin t\xFCm de\u011Fi\u015Fkenlerini ba\u015Fka bir nesneye kopyala.","Copy all object variables":"T\xFCm nesne de\u011Fi\u015Fkenlerini kopyala","Copy all variables from _PARAM1_ to _PARAM2_":"_PARAM1_'den t\xFCm de\u011Fi\u015Fkenleri _PARAM2_'ye kopyala","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"_PARAM1_ nesnesinden _PARAM2_ nesnesine t\xFCm de\u011Fi\u015Fkenleri kopyala (hedefi \xF6nce temizle: _PARAM3_)","Delete an object variable, removing it from memory.":"Bir nesne de\u011Fi\u015Fkenini sil, bellekten kald\u0131r.","Delete object variable":"Nesne de\u011Fi\u015Fkenini sil","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"_PARAM1_ nesnesi i\xE7in _PARAM2_ nesne de\u011Fi\u015Fkenini bellekten sil","Return the text of a global variable.":"Bir global de\u011Fi\u015Fkenin metnini d\xF6nd\xFCr.","Text of a global variable":"Bir global de\u011Fi\u015Fkenin metni","Return the text of a scene variable.":"Bir sahne de\u011Fi\u015Fkeninin metnini d\xF6nd\xFCr.","Text of a scene variable":"Bir sahne de\u011Fi\u015Fkeninin metni","Return the value of a global variable.":"Bir global de\u011Fi\u015Fkenin de\u011Ferini d\xF6nd\xFCr.","Return the value of a scene variable.":"Bir sahne de\u011Fi\u015Fkeninin de\u011Ferini d\xF6nd\xFCr.","Copy the global variable to scene. This copy everything from the types to the values.":"Global de\u011Fi\u015Fkeni sahneye kopyala. Bu, tiplerden de\u011Ferlere kadar her \u015Feyi kopyalar.","Copy a global variable to scene":"Bir global de\u011Fi\u015Fkeni sahneye kopyala","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Global de\u011Fi\u015Fkeni:_PARAM1_'i sahne de\u011Fi\u015Fkeni:_PARAM2_'e kopyala (hedefi \xF6nce temizle: _PARAM3_)","Global variable to copy":"Kopyalanacak global de\u011Fi\u015Fken","Scene variable destination":"Sahne de\u011Fi\u015Fkeni hedefi","Copy the scene variable to global. This copy everything from the types to the values.":"Sahne de\u011Fi\u015Fkeni global de\u011Fi\u015Fkene kopyala. Bu, tiplerden de\u011Ferlere kadar her \u015Feyi kopyalar.","Copy a scene variable to global":"Bir sahne de\u011Fi\u015Fkenini global de\u011Fi\u015Fkene kopyala","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Sahne de\u011Fi\u015Fkeni:_PARAM1_'i global de\u011Fi\u015Fken:_PARAM2_'e kopyala (hedefi \xF6nce temizle: _PARAM3_)","Scene variable to copy":"Kopyalanacak sahne de\u011Fi\u015Fkeni","Global variable destination":"Global de\u011Fi\u015Fken hedefi","Frames per second (FPS)":"Saniyedeki kare (FPS)","Calculate and display the frames per second (FPS) of the game.":"Oyunun saniyedeki kare say\u0131s\u0131n\u0131 (FPS) hesaplay\u0131n ve g\xF6r\xFCnt\xFCleyin.","Frames per second (FPS) during the last second.":"Son saniyedeki saniyede kare h\u0131z\u0131 (FPS).","Frames Per Second (FPS)":"Saniyede kare h\u0131z\u0131 (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Son saniyedeki saniyede kare h\u0131z\u0131 (FPS). [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Saniyede kare h\u0131z\u0131 (FPS) [Deprecated]","The accuracy of the FPS":"FPS'nin do\u011Frulu\u011Fu","This tells how many numbers after the period should be shown.":"Noktadan sonraki ka\xE7 basama\u011F\u0131n g\xF6sterilmesini belirtir.","Makes a text object display the current FPS.":"Bir metin nesnesi mevcut FPS'i g\xF6r\xFCnt\xFCler.","FPS Displayer":"FPS G\xF6sterici","FPS counter prefix":"FPS sayac\u0131 \xF6neki","Number of decimal digits":"Ondal\u0131k hane say\u0131s\u0131","Face Forward":"\u0130leri Bak","Face object towards the direction of movement.":"Nesneyi hareket y\xF6n\xFCne \xE7evir.","Face forward":"\u0130leriye Bak","Rotation speed (degrees per second)":"D\xF6n\xFC\u015F h\u0131z\u0131 (derece/saniye)","Use \"0\" for immediate turning.":"\"0\" kullanmak i\xE7in.","Offset angle":"Ofset a\xE7\u0131s\u0131","Can be used when the image of the object is not facing to the right.":"Nesnenin resmi sa\u011Fa bakm\u0131yorsa kullan\u0131labilir.","Previous X position":"\xD6nceki X konumu","Previous Y position":"\xD6nceki Y konumu","Direction the object is moving (in degrees)":"Nesnenin hareket y\xF6n\xFC (derece cinsinden)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"D\xF6n\xFC\u015F h\u0131z\u0131n\u0131 ayarla (derece/saniye). An\u0131nda d\xF6nmek i\xE7in \"0\" kullan","Set rotation speed":"D\xF6n\xFC\u015F h\u0131z\u0131n\u0131 ayarla","Set rotation speed of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n d\xF6n\xFC\u015F h\u0131z\u0131n\u0131 _PARAM2_'ye ayarla","Rotation Speed":"D\xF6n\xFC\u015F H\u0131z\u0131","Set offset angle.":"Ayarla ofset a\xE7\u0131s\u0131.","Set offset angle":"Ayarla ofset a\xE7\u0131s\u0131","Set offset angle of _PARAM0_ to _PARAM2_":"Ayarla ofset a\xE7\u0131s\u0131 _PARAM0_ i\xE7in _PARAM2_","Rotation speed (in degrees per second).":"D\xF6n\xFC\u015F h\u0131z\u0131 (derece cinsinden saniyede).","Rotation speed":"D\xF6n\xFC\u015F h\u0131z\u0131","Rotation speed of _PARAM0_":"_PARAM0_ d\xF6n\xFC\u015F h\u0131z\u0131","Offset angle.":"Ofset a\xE7\u0131s\u0131.","Direction the object is moving (in degrees).":"Nesnenin hareket y\xF6n\xFC (derece cinsinden).","Movement direction":"Hareket y\xF6n\xFC","Fire bullets":"Mermiler ate\u015Fle","Fire bullets, manage ammo, reloading and overheating.":"Mermileri ate\u015Fle, cephane y\xF6netimi, yeniden doldurma ve a\u015F\u0131r\u0131 \u0131s\u0131nmay\u0131 y\xF6net.","Fire bullets, manage ammo, reloading, and overheating.":"Mermileri ate\u015Fle, cephanelik y\xF6net, yeniden doldur ve a\u015F\u0131r\u0131 \u0131s\u0131nmay\u0131 takip et.","Firing cooldown":"At\u0131\u015F bekleme s\xFCresi","Objects cannot shoot while firing cooldown is active.":"Nesneler, at\u0131\u015F bekleme s\xFCresi aktifken ate\u015F edemez.","Rotate bullets to match their trajectory":"Mermileri, yolculu\u011Funa uygun \u015Fekilde d\xF6nd\xFCr\xFCn","Firing arc":"Ate\u015F alma a\xE7\u0131s\u0131","Multi-Fire bullets will be evenly spaced inside the firing arc":"\xC7oklu At\u0131\u015F Mermileri, ate\u015F alma a\xE7\u0131s\u0131n\u0131n i\xE7inde e\u015Fit aral\u0131klarla yerle\u015Ftirilecek","Multi-Fire":"\xC7oklu Ate\u015F","Number of bullets created at once":"Ayn\u0131 anda olu\u015Fturulan mermi say\u0131s\u0131","Angle variance":"A\xE7\u0131 varyans\u0131","Make imperfect aim (between 0 and 180 degrees).":"M\xFCkemmel olmayan hedef yap (0 ile 180 derece aras\u0131nda).","Firing variance":"Ate\u015Fleme varyans\u0131","Bullet speed variance":"Mermi h\u0131z varyans\u0131","Bullet speed will be adjusted by a random value within this range.":"Mermi h\u0131z\u0131 rastgele bir de\u011Fer aral\u0131\u011F\u0131nda ayarlanacak.","Ammo quantity (current)":"Cephane miktar\u0131 (mevcut)","Shots per reload":"Yeniden doldurma ba\u015F\u0131na at\u0131\u015Flar","Use 0 to disable reloading.":"Yeniden doldurmay\u0131 devre d\u0131\u015F\u0131 b\u0131rakmak i\xE7in 0 kullan.","Reload":"Yeniden doldur","Reloading duration":"Yeniden doldurma s\xFCresi","Objects cannot shoot while reloading is in progress.":"Nesneler, yeniden doldurma devam ederken ate\u015F edemez.","Max ammo":"Max cephane","Ammo":"Cephane","Shots before next reload":"Sonraki yeniden doldurma \xF6ncesinde at\u0131\u015Flar","Total shots fired":"Toplam ate\u015F edilen at\u0131\u015Flar","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Olu\u015Fturulan mermi say\u0131s\u0131na bak\u0131lmaks\u0131z\u0131n, her karede yaln\u0131zca 1 at\u0131\u015F say\u0131lacak","Total bullets created":"Toplam olu\u015Fturulan mermi","Starting ammo":"Ba\u015Flang\u0131\xE7 cephaneli\u011Fi","Total reloads completed":"Toplam yeniden y\xFCkleme tamamland\u0131","Unlimited ammo":"S\u0131n\u0131rs\u0131z mermi","Heat increase per shot (between 0 and 1)":"At\u0131\u015F ba\u015F\u0131na \u0131s\u0131 art\u0131\u015F\u0131 (0 ile 1 aras\u0131nda)","Object is overheated when Heat reaches 1.":"Is\u0131 1'e ula\u015Ft\u0131\u011F\u0131nda nesne a\u015F\u0131r\u0131 \u0131s\u0131nm\u0131\u015Ft\u0131r.","Overheat":"A\u015F\u0131r\u0131 \u0131s\u0131nma","Heat level (Range: 0 to 1)":"Is\u0131 seviyesi (Aral\u0131k: 0 ile 1)","Reload automatically":"Otomatik olarak yeniden y\xFCkle","Overheat duration":"A\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresi","Object cannot shoot while overheat duration is active.":"Nesne a\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresi aktifken at\u0131\u015F yapamaz.","Linear cooling rate (per second)":"Do\u011Frusal so\u011Futma oran\u0131 (saniye ba\u015F\u0131na)","Exponential cooling rate (per second)":"\xDCstel so\u011Futma oran\u0131 (saniye ba\u015F\u0131na)","Happens faster when heat is high and slower when heat is low.":"Is\u0131 y\xFCksekken h\u0131zl\u0131, d\xFC\u015F\xFCkken yava\u015F ger\xE7ekle\u015Fir.","Layer the bullets are created on":"Mermilerin olu\u015Fturuldu\u011Fu katman","Base layer by default.":"Varsay\u0131lan olarak taban katman.","Shooting configuration":"Ate\u015Fleme yap\u0131land\u0131rmas\u0131","Fire bullets toward an object.":"Bir nesneye do\u011Fru mermi at\u0131n.","Fire bullets toward an object":"Bir nesneye do\u011Fru mermi at\u0131n","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"Mermiyi olu\u015Fturulacak X pozisyonu","Y position, where to create the bullet":"Mermiyi olu\u015Fturulacak Y pozisyonu","The bullet object":"Mermi nesnesi","Target object":"Hedef nesne","Speed of the bullet, in pixels per second":"Mermi h\u0131z\u0131, piksel/saniye cinsinden","Fire bullets toward a position.":"Bir konuma do\u011Fru mermi at\u0131n.","Fire bullets toward a position":"Bir konuma do\u011Fru mermi at\u0131n","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"_PARAM0_'den _PARAM2_; _PARAM3_; pozisyon _PARAM5_'e _PARAM6_ h\u0131z\u0131yla ve _PARAM7_ px/s h\u0131z\u0131nda _PARAM4_ mermi at","Fire bullets in the direction of a given angle.":"Verilen bir a\xE7\u0131ya do\u011Fru mermi at\u0131n.","Fire bullets toward an angle":"Bir a\xE7\u0131ya do\u011Fru mermi at","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"_PARAM0_'den _PARAM2_; _PARAM3_; a\xE7\u0131 _PARAM5_ ve h\u0131z\u0131 _PARAM6_ px/s ile _PARAM4_ mermi at","Angle of the bullet, in degrees":"Mermi a\xE7\u0131s\u0131, derece cinsinden","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Tek mermi at\u0131n. Bu yaln\u0131zca \"Mermi at\" eylemi i\xE7inde kullan\u0131lmas\u0131 ama\xE7lanm\u0131\u015Ft\u0131r.","Fire a single bullet":"Tek mermi at","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Tek mermi _PARAM4_'den _PARAM0_; pozisyon _PARAM2_'+da, _PARAM3_; a\xE7\u0131 _PARAM5_ ve h\u0131z\u0131 _PARAM6_ px/s ile at","Reload ammo.":"Cephane yenile.","Reload ammo":"Cephane yenile","Reload ammo on _PARAM0_":"_PARAM0_ \xFCzerinde cephane yenile","Check if the object has just fired something.":"Nesnenin hemen \u015Fey at\u0131p atmad\u0131\u011F\u0131n\u0131 kontrol et","Has just fired":"Sadece atm\u0131\u015F","_PARAM0_ has just fired":"_PARAM0_ hemen atm\u0131\u015F","Check if bullet rotates to match trajectory.":"Mermi rota e\u015Fle\u015Fmesi i\xE7in d\xF6nd\xFCr\xFClecekse kontrol et","Is bullet rotation enabled":"Mermi d\xF6nme etkin mi","Bullet rotation enabled on _PARAM0_":"Mermi rotasyonu _PARAM0_ \xFCzerinde etkin","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"At\u0131\u015F yay\u0131 (derece cinsinden) nerede mermilerin at\u0131ld\u0131\u011F\u0131. Mermiler at\u0131\u015F yay\u0131n\u0131n i\xE7inde e\u015Fit aral\u0131klarla konumland\u0131r\u0131l\u0131r.","the firing arc":"at\u0131\u015F yay\u0131","Firing arc (degrees) Range: 0 to 360":"At\u0131\u015F yay\u0131 (derece) Aral\u0131k: 0 ila 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Mermilerin at\u0131laca\u011F\u0131 at\u0131\u015F yay\u0131n\u0131n (derece cinsinden) de\u011Fi\u015Ftirilmesi. Mermiler, at\u0131\u015F yay\u0131 i\xE7inde e\u015Fit aral\u0131klarla konumland\u0131r\u0131lacakt\u0131r.","Set firing arc (deprecated)":"At\u0131\u015F yay\u0131n\u0131 ayarla (eskiden)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"_PARAM0_ i\xE7in at\u0131\u015F yay\u0131n\u0131 _PARAM2_ derecelik ayarla","the angle variance (in degrees) applied to each bullet.":"Her bir mermiye uygulanan a\xE7\u0131 fark\u0131 (derece cinsinden).","the angle variance":"a\xE7\u0131 fark\u0131","Angle variance (degrees) Range: 0 to 180":"A\xE7\u0131 fark\u0131 (derece) Aral\u0131k: 0 ila 180","Change the angle variance (in degrees) applied to each bullet.":"Her bir mermiye uygulanan a\xE7\u0131 fark\u0131n\u0131n (derece cinsinden) de\u011Fi\u015Ftirilmesi.","Set angle variance (deprecated)":"A\xE7\u0131 fark\u0131n\u0131 ayarla (eskiden)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"_PARAM0_ i\xE7in a\xE7\u0131 fark\u0131n\u0131 _PARAM2_ derecelik ayarla","the bullet speed variance (pixels per second) applied to each bullet.":"Her bir mermiye uygulanan mermi h\u0131z fark\u0131 (piksel/saniye).","the bullet speed variance":"mermi h\u0131z fark\u0131","Change the speed variance (pixels per second) applied to each bullet.":"Her bir mermiye uygulanan h\u0131z fark\u0131n\u0131n (saniyedeki piksel) de\u011Fi\u015Ftirilmesi.","Set bullet speed variance (deprecated)":"Mermi h\u0131z fark\u0131n\u0131 ayarla (eskiden)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"_PARAM0_ i\xE7in mermi h\u0131z fark\u0131n\u0131 _PARAM2_ saniyedeki piksel ayarla","the number of bullets shot every time the \"fire bullet\" action is used.":"\"ate\u015F et\" eylemi kullan\u0131ld\u0131\u011F\u0131nda her seferinde at\u0131lan mermi say\u0131s\u0131.","Bullets per shot":"Her at\u0131\u015Fta mermi say\u0131s\u0131","the number of bullets per shot":"Her at\u0131\u015Fta mermi say\u0131s\u0131","Bullets":"Mermiler","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\"ate\u015F et\" eylemi kullan\u0131ld\u0131\u011F\u0131nda her seferinde at\u0131lan mermi say\u0131s\u0131n\u0131 de\u011Fi\u015Ftirin.","Set number of bullets per shot (deprecated)":"Her at\u0131\u015Fta mermi say\u0131s\u0131n\u0131 ayarla (eskiden)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in her at\u0131\u015Fta mermi say\u0131s\u0131n\u0131 _PARAM2_ ayarla","Change the layer that bullets are created on.":"Mermilerin olu\u015Fturuldu\u011Fu katman\u0131 de\u011Fi\u015Ftirin.","Set bullet layer":"Mermi katman\u0131n\u0131 ayarla","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"_PARAM0_ taraf\u0131ndan at\u0131lan mermilerin olu\u015Fturuldu\u011Fu katman\u0131 _PARAM2_ olarak ayarla","Enable bullet rotation.":"Mermi rotasyonunu etkinle\u015Ftir.","Enable (or disable) bullet rotation":"Mermi d\xF6n\xFC\u015F\xFCn\xFC etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak)","Enable bullet rotation on _PARAM0_: _PARAM2_":"_PARAM0_ \xFCzerinde mermi d\xF6n\xFC\u015F\xFCn\xFC etkinle\u015Ftir: _PARAM2_","Rotate bullet to match trajetory":"Mermiyi rota ile e\u015Fle\u015Fecek \u015Fekilde d\xF6nd\xFCr","Enable unlimited ammo.":"S\u0131n\u0131rs\u0131z mermi etkinle\u015Ftir.","Enable (or disable) unlimited ammo":"S\u0131n\u0131rs\u0131z mermi (etkinle\u015Ftirme veya devre d\u0131\u015F\u0131 b\u0131rakma)","Enable unlimited ammo on _PARAM0_: _PARAM2_":"_PARAM0_: _PARAM2_ \xDCzerinde S\u0131n\u0131rs\u0131z mermi etkinle\u015Ftir","the firing cooldown (in seconds) also known as rate of fire.":"ate\u015Fleme bekleme s\xFCresi (saniye cinsinden) ayr\u0131ca at\u0131\u015F h\u0131z\u0131 olarak da bilinir.","the firing cooldown":"ate\u015Fleme bekleme s\xFCresi","Cooldown in seconds":"Saniye cinsinden bekleme s\xFCresi","Change the firing cooldown, which changes the rate of fire.":"Bekleme s\xFCresini de\u011Fi\u015Ftir, bu da at\u0131\u015F h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirir.","Set firing cooldown (deprecated)":"Ate\u015Fleme bekleme s\xFCresini ayarla (kullan\u0131m\u0131 terk edildi)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_ i\xE7in at\u0131\u015F h\u0131z\u0131n\u0131 _PARAM2_ saniyeye ayarla","the reload duration (in seconds).":"yeniden y\xFCkleme s\xFCresi (saniye cinsinden).","Reload duration":"Yeniden y\xFCkleme s\xFCresi","the reload duration":"yeniden y\xFCkleme s\xFCresi","Reload duration (seconds)":"Yeniden y\xFCkleme s\xFCresi (saniye cinsinden)","Change the duration to reload ammo.":"Mermi yeniden y\xFCkleme s\xFCresini de\u011Fi\u015Ftir.","Set reload duration (deprecated)":"Yeniden y\xFCkleme s\xFCresini ayarla (kullan\u0131m\u0131 terk edildi)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_ i\xE7in yeniden y\xFCkleme s\xFCresini _PARAM2_ saniyeye ayarla","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"a\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresi (saniye cinsinden). Bir nesne a\u015F\u0131r\u0131 \u0131s\u0131nd\u0131\u011F\u0131nda, bu s\xFCre boyunca ate\u015F edemez.","the overheat duration":"a\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresi","Overheat duration (seconds)":"A\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresi (saniye cinsinden)","Change the duration after becoming overheated.":"A\u015F\u0131r\u0131 \u0131s\u0131nd\u0131ktan sonra s\xFCreyi de\u011Fi\u015Ftirin.","Set overheat duration (deprecated)":"A\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresini ayarla (kullan\u0131m\u0131 terk edildi)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_ i\xE7in a\u015F\u0131r\u0131 \u0131s\u0131nma s\xFCresini _PARAM2_ saniyeye ayarla","the ammo quantity.":"mermi miktar\u0131.","Ammo quantity":"Mermi miktar\u0131","the ammo quantity":"mermi miktar\u0131","Change the quantity of ammo.":"Mermi miktar\u0131n\u0131 de\u011Fi\u015Ftir.","Set ammo quantity (deprecated)":"Mermi miktar\u0131n\u0131 ayarla (kullan\u0131m\u0131 terk edildi)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in mermi miktar\u0131n\u0131 _PARAM2_ olarak ayarla","the heat increase per shot.":"at\u0131\u015F ba\u015F\u0131na \u0131s\u0131 art\u0131\u015F\u0131.","Heat increase per shot":"At\u0131\u015F ba\u015F\u0131na \u0131s\u0131nma art\u0131\u015F\u0131","the heat increase per shot":"her at\u0131\u015F ba\u015F\u0131na \u0131s\u0131nma art\u0131\u015F\u0131","Heat increase per shot (Range: 0 to 1)":"At\u0131\u015F ba\u015F\u0131na \u0131s\u0131 art\u0131\u015F\u0131 (Aral\u0131k: 0 ile 1)","Change the heat increase per shot.":"At\u0131\u015F ba\u015F\u0131na \u0131s\u0131 art\u0131\u015F\u0131n\u0131 de\u011Fi\u015Ftir.","Set heat increase per shot (deprecated)":"At\u0131\u015F ba\u015F\u0131na \u0131s\u0131 art\u0131\u015F\u0131n\u0131 ayarla (kullan\u0131m\u0131 terk edildi)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"_PARAM0_ i\xE7in at\u0131\u015F ba\u015F\u0131na \u0131s\u0131 art\u0131\u015F\u0131n\u0131 _PARAM2_ olarak ayarla","the max ammo.":"maksimum mermi miktar\u0131.","the max ammo":"maksimum mermi miktar\u0131","Change the max ammo.":"Maksimum cephane miktar\u0131n\u0131 de\u011Fi\u015Ftir.","Set max ammo (deprecated)":"Maksimum cephane ayarla (eskimi\u015F)","Set the max ammo of _PARAM0_ to _PARAM2_":"Maksimum cephane de\u011Ferini _PARAM0_ olarak _PARAM2_'ye ayarla","Reset total shots fired.":"S\u0131f\u0131rlanan toplam atanm\u0131\u015F at\u0131\u015Flar.","Reset total shots fired":"Toplam ate\u015Flenen at\u0131\u015Flar\u0131 s\u0131f\u0131rla","Reset total shots fired by _PARAM0_":"_PARAM0_ taraf\u0131ndan ate\u015Flenen toplam at\u0131\u015Flar\u0131 s\u0131f\u0131rla","Reset total bullets created.":"Olu\u015Fturulan toplam mermileri s\u0131f\u0131rla","Reset total bullets created":"Olu\u015Fturulan toplam mermileri s\u0131f\u0131rla","Reset total bullets created by _PARAM0_":"_PARAM0_ taraf\u0131ndan olu\u015Fturulan toplam mermileri s\u0131f\u0131rla","Reset total reloads completed.":"Tamamlanan toplam yeniden y\xFCkleme i\u015Flemlerini s\u0131f\u0131rla","Reset total reloads completed":"Tamamlanan toplam yeniden y\xFCkleme i\u015Flemlerini s\u0131f\u0131rla","Reset total reloads completed by _PARAM0_":"_PARAM0_ taraf\u0131ndan tamamlanan toplam yeniden y\xFCkleme i\u015Flemlerini s\u0131f\u0131rla","the number of shots per reload.":"Yeniden y\xFCkleme ba\u015F\u0131na at\u0131\u015F say\u0131s\u0131","the shots per reload":"Her yeniden y\xFCkleme ba\u015F\u0131na at\u0131\u015F","Change the number of shots per reload.":"Yeniden y\xFCkleme ba\u015F\u0131na at\u0131\u015F say\u0131s\u0131n\u0131 de\u011Fi\u015Ftir","Set shots per reload (deprecated)":"At\u0131\u015F ba\u015F\u0131na yeniden y\xFCkleme ayarla (eskimi\u015F)","Set the shots per reload of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in yeniden y\xFCkleme at\u0131\u015Flar\u0131n\u0131 _PARAM2_'ye ayarla","Enable (or disable) automatic reloading.":"Otomatik yeniden y\xFCkleme etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak)","Enable (or disable) automatic reloading":"Otomatik yeniden y\xFCkleme etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak)","Enable automatic reloading on _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in otomatik yeniden y\xFCkleme etkinle\u015Ftir: _PARAM2_","Enable automatic reloading":"Otomatik yeniden y\xFCkleme etkinle\u015Ftir","the linear cooling rate (per second).":"Saniye ba\u015F\u0131na do\u011Frusal so\u011Futma oran\u0131.","Linear cooling rate":"Do\u011Frusal so\u011Futma h\u0131z\u0131","the linear cooling rate":"Do\u011Frusal so\u011Futma oran\u0131","Heat cooling rate (per second)":"Is\u0131 so\u011Futma h\u0131z\u0131 (saniye ba\u015F\u0131na)","Change the linear rate of cooling.":"Do\u011Frusal so\u011Futma oran\u0131n\u0131 de\u011Fi\u015Ftir","Set linear cooling rate (deprecated)":"Do\u011Frusal so\u011Futma h\u0131z\u0131n\u0131 ayarla (eskimi\u015F)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"_PARAM0_ i\xE7in do\u011Frusal so\u011Futma h\u0131z\u0131n\u0131 dakikada _PARAM2_'ye ayarla","the exponential cooling rate, per second.":"Saniye ba\u015F\u0131na \xFCssts\xFCz so\u011Futma oran\u0131","Exponential cooling rate":"\xDCssts\xFCz so\u011Futma h\u0131z\u0131","the exponential cooling rate":"\xDCssts\xFCz so\u011Futma oran\u0131","Change the exponential rate of cooling.":"\xDCssts\xFCz so\u011Futma oran\u0131n\u0131 de\u011Fi\u015Ftir","Set exponential cooling rate (deprecated)":"\xDCssts\xFCz so\u011Futma h\u0131z\u0131n\u0131 ayarla (eskimi\u015F)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in \xFCssts\xFCz so\u011Futma h\u0131z\u0131n\u0131 _PARAM2_'ye ayarla","Increase ammo quantity.":"Miktar\u0131 art\u0131r.","Increase ammo":"Mermi miktar\u0131n\u0131 art\u0131r","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_ adl\u0131 mermi miktar\u0131n\u0131 _PARAM2_ mermi ile art\u0131r","Ammo gained":"Kazan\u0131lan mermi","Layer that bullets are created on.":"Mermilerin olu\u015Fturuldu\u011Fu katman.","Bullet layer":"Mermi katman\u0131","the heat level (range: 0 to 1).":"\u0131s\u0131 seviyesi (aral\u0131k: 0 ile 1).","Heat level":"Is\u0131 seviyesi","the heat level":"\u0131s\u0131 seviyesi","Total shots fired (multi-bullet shots are considered one shot).":"Toplam ate\u015F edilen mermi (\xE7oklu mermi at\u0131\u015Flar\u0131 bir at\u0131\u015F olarak kabul edilir).","Shots fired":"Ate\u015F edilen mermiler","Total bullets created.":"Toplam mermiler olu\u015Fturuldu.","Bullets created":"Mermiler olu\u015Fturuldu","Reloads completed.":"Yeniden y\xFCkleme tamamland\u0131.","Reloads completed":"Yeniden y\xFCkleme tamamland\u0131","the remaining shots before the next reload is required.":"Sonraki yeniden y\xFCkleme gerekti\u011Finde kalan at\u0131\u015Flar.","the remaining shots (before the next reload)":"Sonraki yeniden y\xFCkleme \xF6ncesi kalan at\u0131\u015Flar","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"So\u011Fuma s\xFCresine izin verildi\u011Finde ate\u015F etmeye izin verilecek kalan s\xFCre, saniye cinsinden.","Duration before cooldown end":"So\u011Fuma sonras\u0131 s\xFCre","the remaining duration before the cooldown end":"So\u011Fuma sonras\u0131 s\xFCre kalan\u0131","the remaining duration before the overheat penalty ends, in seconds.":"A\u015F\u0131r\u0131 \u0131s\u0131nma cezas\u0131 sonunda kalan s\xFCre, saniye cinsinden.","Duration before overheat end":"A\u015F\u0131r\u0131 \u0131s\u0131nma sonras\u0131 s\xFCre","the remaining duration before the overheat end":"A\u015F\u0131r\u0131 \u0131s\u0131nma sonras\u0131 s\xFCre kalan\u0131","the remaining duration before the reload finishes, in seconds.":"Yeniden y\xFCkleme bitene kadar kalan s\xFCre, saniye cinsinden.","Duration before the reload finishes":"Yeniden y\xFCkleme bitmeden \xF6nce s\xFCre","the remaining duration before the reload finishes":"Yeniden y\xFCkleme bitene kadar kalan s\xFCre","Check if object is currently performing an ammo reload.":"Nesne \u015Fu anda m\xFChimmat yeniliyor mu kontrol edin.","Is ammo reloading in progress":"M\xFChimmat yenileniyor mu? - \u0130lerleme","_PARAM0_ is reloading ammo":"_PARAM0_ m\xFChimmat yeniliyor","Check if object is ready to shoot.":"Nesnenin ate\u015Fe haz\u0131r olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is ready to shoot":"Ate\u015Fe haz\u0131r m\u0131","_PARAM0_ is ready to shoot":"_PARAM0_ ate\u015Fe haz\u0131r","Check if automatic reloading is enabled.":"Otomatik yenileme etkin mi kontrol edin.","Is automatic reloading enabled":"Otomatik yenileme etkin mi","Automatic reloading is enabled on_PARAM0_":"Otomatik yenileme_PARAM0_ etkin","Check if ammo is unlimited.":"M\xFChimmat\u0131n s\u0131n\u0131rs\u0131z olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is ammo unlimited":"M\xFChimmat s\u0131n\u0131rs\u0131z m\u0131","_PARAM0_ has unlimited ammo":"_PARAM0_ s\u0131n\u0131rs\u0131z mermiye sahip","Check if object has no ammo available.":"Nesnenin mevcut mermisi olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is out of ammo":"Mermi t\xFCkenmi\u015F mi","_PARAM0_ is out of ammo":"_PARAM0_ mermi t\xFCkenmi\u015F","Check if object needs to reload ammo.":"Nesnenin m\xFChimmat yenilemesine ihtiyac\u0131 olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is a reload needed":"Yeniden y\xFCkleme gerekiyor mu","_PARAM0_ needs to reload ammo":"_PARAM0_ m\xFChimmat yenilemeye ihtiya\xE7 duyuyor","Check if object is overheated.":"Nesnenin a\u015F\u0131r\u0131 \u0131s\u0131nd\u0131\u011F\u0131n\u0131 kontrol edin.","Is overheated":"A\u015F\u0131r\u0131 \u0131s\u0131nd\u0131 m\u0131","_PARAM0_ is overheated":"_PARAM0_ a\u015F\u0131r\u0131 \u0131s\u0131nd\u0131","Check if firing cooldown is active.":"Ate\u015Fe haz\u0131r bekletme etkin mi kontrol edin.","Is firing cooldown active":"Ate\u015Fe haz\u0131r bekletme aktif mi","Firing cooldown is active on _PARAM0_":"Firing cooldown _PARAM0_ \xFCzerinde etkin","First person 3D camera":"Birinci ki\u015Fi 3D kamera","Move the camera to look though objects eyes.":"Kameray\u0131 nesnelerin g\xF6z\xFCnden bakmak i\xE7in hareket ettirin.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"_PARAM1_ g\xF6zlerine bakmak i\xE7in kameralar\u0131 hareket ettirin. Nesnenin t\xFCm a\xE7\u0131lar\u0131 0 oldu\u011Funda sa\u011Fa bakmas\u0131 ve ba\u015F\u0131n\u0131n \xFCst\xFC Z+ do\u011Frultusunda olmal\u0131d\u0131r.","Look through object eyes":"Nesne g\xF6zlerinden bak","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"_PARAM2_ kameras\u0131n\u0131 hareket ettirin ta ki _PARAM1_ g\xF6zlerinden bakana kadar","Flash object":"Flash nesnesi","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Bir nesnenin g\xF6r\xFCn\xFCrl\xFC\u011F\xFCn\xFC (yan\u0131p s\xF6nen), renk tonunu, nesne efektini veya opakl\u0131\u011F\u0131n\u0131 (solma) yan\u0131p s\xF6nme yapmas\u0131 i\xE7in.","Color tint applied to an object.":"Bir nesneye uygulanan renk tonu.","Color tint applied to an object":"Bir nesneye uygulanan renk tonu","Color tint applied to _PARAM1_":"_PARAM1_'e uygulanan renk tonu","Check if a color tint is applied to an object.":"Bir nesneye renk tonu uygulan\u0131p uygulanmad\u0131\u011F\u0131n\u0131 kontrol et.","Is a color tint applied to an object":"Bir nesneye renk tonu uygulan\u0131r m\u0131","_PARAM1_ is color tinted":"_PARAM1_ renk tonlanm\u0131\u015Ft\u0131r","Toggle color tint between the starting tint and a given value.":"Ba\u015Flang\u0131\xE7 renk tonu ile belirli bir de\u011Fer aras\u0131nda ge\xE7i\u015F yap\u0131n.","Toggle a color tint":"Renk tonunu de\u011Fi\u015Ftir","Toggle color tint _PARAM2_ on _PARAM1_":"_PARAM1_ \xFCzerinde _PARAM2_ renk tonunu a\xE7/kapat","Color tint":"Renk tonu","Toggle object visibility.":"Nesne g\xF6r\xFCn\xFCrl\xFC\u011F\xFCn\xFC de\u011Fi\u015Ftir.","Toggle object visibility":"Nesne g\xF6r\xFCn\xFCrl\xFC\u011F\xFCn\xFC a\xE7/kapat","Toggle visibility of _PARAM1_":"_PARAM1_ g\xF6r\xFCn\xFCrl\xFC\u011F\xFCn\xFC a\xE7/kapat","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Bir nesneyi belli bir s\xFCre i\xE7in s\u0131rayla g\xF6r\xFCn\xFCr ve g\xF6r\xFCnmez yap\u0131n (parlama).","Flash visibility (blink)":"Parlama g\xF6r\xFCn\xFCrl\xFC\u011F\xFC (yan\u0131p s\xF6nme)","Half period":"Yar\u0131 periyot","Time that the object is invisible":"Nesnenin g\xF6r\xFCnmez oldu\u011Fu s\xFCre","Flash duration":"Parlama s\xFCresi","Use \"0\" to keep flashing until stopped":"Durdurulana kadar yan\u0131p s\xF6nmesini sa\u011Flamak i\xE7in \"0\" kullan\u0131n","Make an object flash (blink) visibility for a period of time.":"Bir nesne bir s\xFCre i\xE7in g\xF6r\xFCn\xFCrl\xFC\u011F\xFC fla\u015F (yan\u0131p s\xF6nen) yap.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"_PARAM0_, _PARAM2_ saniye boyunca fla\u015F (yan\u0131p s\xF6nen) yap","Duration of the flashing, in seconds":"Fla\u015F s\xFCresi, saniye cinsinden","Use \"0\" to keep flashing until stopped.":"Durdurulana kadar fla\u015Flanmaya devam etmek i\xE7in \"0\" kullan\u0131n.","Check if an object is flashing visibility.":"Bir nesnenin g\xF6r\xFCn\xFCrl\xFC\u011F\xFC fla\u015F yap\u0131yor mu diye kontrol et.","Is object flashing visibility":"Nesne g\xF6r\xFCn\xFCrl\xFC\u011F\xFC fla\u015Fl\u0131 m\u0131","_PARAM0_ is flashing":"_PARAM0_ fla\u015F yap\u0131yor","Stop flashing visibility (blink) of an object.":"Bir nesnenin g\xF6r\xFCn\xFCrl\xFC\u011F\xFC fla\u015F\u0131n\u0131 durdur","Stop flashing visibility (blink)":"G\xF6r\xFCn\xFCrl\xFCk fla\u015F\u0131n\u0131 durdur","Stop flashing visibility of _PARAM0_":"_PARAM0_'\u0131n g\xF6r\xFCn\xFCrl\xFCk fla\u015F\u0131n\u0131 durdur","the half period of the object (time the object is invisible).":"nesnenin yar\u0131 s\xFCresi (nesnenin g\xF6r\xFCnmez oldu\u011Fu s\xFCre)","the half period (time the object is invisible)":"Yar\u0131 s\xFCresi (nesnenin g\xF6r\xFCnmez oldu\u011Fu s\xFCre)","Make an object flash a color tint for a period of time.":"Bir nesnenin belirli bir s\xFCre boyunca bir renk tonuyla yan\u0131p s\xF6nmesini sa\u011Flay\u0131n.","Flash color tint":"Renk tonunu yan\u0131p s\xF6nme","Time between flashes":"Yan\u0131p s\xF6nme aras\u0131ndaki s\xFCre","Tint color":"Ton rengi","Flash a color tint":"Bir renk tonunu fla\u015Fla","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"_PARAM0_, _PARAM2_ saniye boyunca renk tonu _PARAM3_ fla\u015Flayarak yap","Check if an object is flashing a color tint.":"Bir nesnenin bir renk tonunu fla\u015Flad\u0131\u011F\u0131n\u0131 kontrol et.","Is object flashing a color tint":"Nesne bir renk tonunu fla\u015Fl\u0131yor mu","_PARAM0_ is flashing a color tint":"_PARAM0_ bir renk tonu fla\u015Fl\u0131yor","Stop flashing a color tint on an object.":"Bir nesnenin \xFCzerindeki bir renk tonu fla\u015F\u0131y\u0131 durdur.","Stop flashing color tint":"Renk tonu fla\u015F\u0131y\u0131 durdur","Stop flashing color tint _PARAM0_":"_PARAM0_ renk tonu fla\u015F\u0131y\u0131 durdur","the half period (time between flashes) of the object.":"nesnenin yar\u0131 s\xFCresi (fla\u015Flar aras\u0131ndaki s\xFCre)","the half period (time between flashes)":"Yar\u0131 s\xFCresi (fla\u015Flar aras\u0131ndaki s\xFCre)","Flash opacity smoothly (fade) in a repeating loop.":"Opakl\u0131k p\xFCr\xFCzs\xFCz bir \u015Fekilde (solgun) tekrarlayan bir d\xF6ng\xFCde yan\u0131p s\xF6nme.","Flash opacity smothly (fade)":"Opakl\u0131k p\xFCr\xFCzs\xFCz bir \u015Fekilde (solgun)","Opacity capability":"Opakl\u0131k yetene\u011Fi","Tween Behavior (required)":"Tween Davran\u0131\u015F\u0131 (gereken)","Target opacity (Range: 0 - 255)":"Hedef opakl\u0131k (Aral\u0131k: 0 - 255)","Opacity will fade between the starting value and a target value":"Opakl\u0131k, ba\u015Flang\u0131\xE7 de\u011Feri ile hedef de\u011Fer aras\u0131nda solacak.","Starting opacity":"Ba\u015Flang\u0131\xE7 opakl\u0131k","Make an object flash opacity smoothly (fade) in a repeating loop.":"Bir nesnenin opakl\u0131\u011F\u0131n\u0131 d\xFCzg\xFCn bir \u015Fekilde (soldurarak) tekrarlayan bir d\xF6ng\xFC i\xE7inde fla\u015Fla.","Flash the opacity (fade)":"Opakl\u0131\u011F\u0131 (solma) fla\u015F","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"_PARAM0_ opakl\u0131\u011F\u0131n\u0131 _PARAM3_ saniye boyunca d\xFCzg\xFCn bir \u015Fekilde _PARAM4_'e fla\u015Fla","Target opacity":"Hedef opakl\u0131k","Check if an object is flashing opacity.":"Bir nesnenin opakl\u0131\u011F\u0131n\u0131 fla\u015Fl\u0131yor mu diye kontrol et.","Is object flashing opacity":"Nesne opakl\u0131\u011F\u0131 fla\u015Fl\u0131yor mu","_PARAM0_ is flashing opacity":"_PARAM0_ opakl\u0131\u011F\u0131 fla\u015Fl\u0131yor","Stop flashing opacity of an object.":"Bir nesnenin opakl\u0131\u011F\u0131n\u0131 fla\u015F\u0131n\u0131 durdur.","Stop flashing opacity":"Opakl\u0131\u011F\u0131 fla\u015F\u0131n\u0131 durdur","Stop flashing opacity of _PARAM0_":"_PARAM0_'\u0131n opakl\u0131\u011F\u0131n\u0131 fla\u015F\u0131n\u0131 durdur","Make the object flash an effect for a period of time.":"Nesneyi belirli bir s\xFCre i\xE7in bir efekt olarak yan\u0131p s\xF6nmesini sa\u011Flay\u0131n.","Flash effect":"Parlama efekti","Name of effect":"Efektin ad\u0131","Make an object flash an effect for a period of time.":"Bir nesne bir s\xFCre i\xE7in bir efekti fla\u015Fla.","Flash an effect":"Bir efekti fla\u015Fla","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Bir nesnenin bir etkiyi fla\u015F\xF6rlemesi durumunu kontrol et.","Is object flashing an effect":"Nesne bir etki fla\u015F\xF6rler mi","_PARAM0_ is flashing an effect":"_PARAM0_ bir etki fla\u015F\xF6rledi","Stop flashing an effect of an object.":"Bir nesnenin bir etkisini fla\u015F\xF6rlemeyi durdur","Stop flashing an effect":"Fla\u015F\xF6rlemeyi durdur","Stop flashing an effect on _PARAM0_":"_PARAM0_ \xFCzerindeki fla\u015F\xF6rlemeyi durdur","Toggle an object effect.":"Bir nesne etkisini de\u011Fi\u015Ftir.","Toggle an object effect":"Bir nesne etkisini de\u011Fi\u015Ftir","Toggle effect _PARAM2_ on _PARAM0_":"_PARAM0_ \xFCzerinde _PARAM2_ etkisini de\u011Fi\u015Ftir","Effect name to toggle":"De\u011Fi\u015Ftirilecek etki ad\u0131","Flash layer":"Parlama katman\u0131","Make a layer visible for a specified duration, and then hide the layer.":"Belirli bir s\xFCre i\xE7in bir katman\u0131 g\xF6r\xFCn\xFCr hale getirin ve ard\u0131ndan katman\u0131 gizleyin.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"_PARAM2_ saniye boyunca katman\u0131 _PARAM1_ g\xF6r\xFCn\xFCr yap\u0131n","Flash and transition painter":"Fla\u015F ve ge\xE7i\u015F ressam\u0131","Paint transition effects with a plain color.":"D\xFCz bir renk ile ge\xE7i\u015F efektleri yap\u0131labilir.","Paint all over the screen a color for a period of time.":"Bir s\xFCre i\xE7in ekrana bir renk boyamak.","Type of effect":"Efekt t\xFCr\xFC","Direction of transition":"Ge\xE7i\u015F y\xF6n\xFC","The maximum of the opacity only for flash":"Yan\u0131p s\xF6nme i\xE7in yaln\u0131zca maksimum opakl\u0131k","Paint Effect.":"Boya Etkisi.","Paint Effect":"Boya Etkisi","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"_PARAM0_ \xFCzerinde _PARAM2_ rengi ve _PARAM3_ saniye s\xFCresiyle _PARAM4_ tipi boyama efekti yap","Direction transition":"Y\xF6n ge\xE7i\u015Fi","End opacity":"Biti\u015F opakl\u0131\u011F\u0131","Paint effect ended.":"Boya efekti bitti.","Paint effect ended":"Boya efekti bitti","When paint effect of _PARAM0_ ends":"_PARAM0_ \xFCzerindeki boya efekti bitti\u011Finde","Follow multiple objects with camera":"Kameray\u0131 birden fazla nesneye takip ettir","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Kameran\u0131n yak\u0131nla\u015Ft\u0131rmas\u0131n\u0131 ve pozisyonunu ayarlayarak bir nesnenin (veya nesne grubunun) t\xFCm \xF6rneklerini ekranda tutun.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"_PARAM1_ \xF6rneklerini ekranda tutmak i\xE7in kameray\u0131 hareket ettirin. Yatayda _PARAM2_px, dikeyde _PARAM3_px bir kenar bo\u015Flu\u011Fu kullan\u0131n. Maks yak\u0131nla\u015Ft\u0131rma: _PARAM4_. Kameray\u0131 _PARAM5_ h\u0131z\u0131 ile hareket ettirin.","Object (or Object group)":"Nesne (veya Nesne grubu)","Extra space on sides of screen":"Ekstra ekran kenar\u0131 bo\u015Flu\u011Fu","Each side will include this buffer":"Her bir kenar, bu arabelle\u011Fi i\xE7erecek","Extra space on top and bottom of screen":"Ekran\u0131n \xFCst\xFC ve alt\u0131 i\xE7in ekstra alan","Maximum zoom level (Default: 1)":"Maksimum yak\u0131nla\u015Ft\u0131rma seviyesi (Varsay\u0131lan: 1)","Limit how far the camera will zoom in":"Kameran\u0131n ne kadar yak\u0131nla\u015Faca\u011F\u0131n\u0131 s\u0131n\u0131rlay\u0131n","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Kamera hareket h\u0131z\u0131 (Aral\u0131k: 0 ile 1) (Varsay\u0131lan: 0,05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Lerp fonksiyonunun kulland\u0131\u011F\u0131 noktaya kadar gidilecek mesafenin y\xFCzdesi.","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Kameran\u0131n t\xFCm nesnelerin ekranda kalmas\u0131n\u0131 sa\u011Flamak i\xE7in yak\u0131nla\u015Fma ve pozisyonunu de\u011Fi\u015Ftirin. (Eskimi\u015F)","Follow multiple objects with camera (Deprecated)":"Kameray\u0131 (Eskimi\u015F) birden fazla nesneyi izlemek i\xE7in takip edin","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Katman _PARAM6_ \xFCzerinde kameray\u0131 hareket ettirin, b\xF6ylece _PARAM1_ \xF6rnekleri ekranda kal\u0131r. Yatayda _PARAM2_px, dikeyde ise _PARAM3_px marj kullan\u0131n. _PARAM4_ ile _PARAM5_ aras\u0131nda bir yak\u0131nla\u015Ft\u0131rma yap\u0131n. Kameras\u0131n\u0131 _PARAM8_ h\u0131z\u0131nda hareket ettirin","Minimum zoom level":"Minimum yak\u0131nla\u015Ft\u0131rma seviyesi","Limit how far the camera will zoom OUT":"Kameran\u0131n sadece DI\u015EA do\u011Fru ne kadar yak\u0131nla\u015Fabilece\u011Fini s\u0131n\u0131rlay\u0131n","Limit how far the camera will zoom IN":"Kameran\u0131n sadece \u0130\xC7E do\u011Fru ne kadar yak\u0131nla\u015Fabilece\u011Fini s\u0131n\u0131rlay\u0131n","Use \"\" for base layer":"\"\" Altbirim i\xE7in kullan","Gamepads (controllers)":"Oyun kumandalar\u0131 (denetleyiciler)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Oyununuzda oyun kumandalar\u0131 (veya di\u011Fer denetleyiciler) i\xE7in destek ekleyin, d\xFC\u011Fme bas\u0131mlar\u0131, eksen pozisyonlar\u0131, tetik bas\u0131nc\u0131 vb. gibi bilgilere eri\u015Fim sa\u011Flay\u0131n...","Accelerated speed":"H\u0131zlanm\u0131\u015F h\u0131z","Current speed":"Mevcut h\u0131z","Targeted speed":"Hedeflenen h\u0131z","Deceleration":"Yava\u015Flama","Get the value of the pressure on a gamepad trigger.":"Bir oyun kumandas\u0131 tetikleyicisindeki bas\u0131n\xE7 de\u011Ferini al\u0131n.","Pressure on a gamepad trigger":"Bir oyun kumandas\u0131 tetikleyicisindeki bas\u0131n\xE7 de\u011Feri","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Oyuncu _PARAM1_ _PARAM2_ eksenini _PARAM3_ durumuna getirir","The gamepad identifier: 1, 2, 3 or 4":"Oyun kumandas\u0131 tan\u0131mlay\u0131c\u0131: 1, 2, 3 veya 4","Trigger button":"Tetikleyici d\xFC\u011Fme","the force of gamepad stick (from 0 to 1).":"oyun kumandas\u0131 \xE7ubu\u011Funun kuvveti (0 ile 1 aras\u0131nda).","Stick force":"\xC7ubuk kuvveti","the gamepad _PARAM1_ _PARAM2_ stick force":"oyun kumandas\u0131 _PARAM1_ _PARAM2_ \xE7ubuk kuvveti","Stick: \"Left\" or \"Right\"":"\xC7ubuk: \"Sol\" veya \"Sa\u011F\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Bir oyun kumandas\u0131 \xE7ubu\u011Funun d\xF6nme de\u011Ferini al\u0131n.\nDeadzone de\u011Feri y\xFCksekse, a\xE7\u0131 de\u011Feri ana eksenlere yuvarlan\u0131r: sol, sol, yukar\u0131, a\u015Fa\u011F\u0131.\nS\u0131f\u0131r deadzone de\u011Feri tam bir \xF6zg\xFCrl\xFCk sa\u011Flar.","Value of a stick rotation (deprecated)":"\xC7ubuk d\xF6nme de\u011Feri (eskimi\u015F)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Bir oyun kumandas\u0131 \xE7ubu\u011Funun a\xE7\u0131 de\u011Ferini d\xF6nd\xFCr\xFCn.\nDeadzone de\u011Feri y\xFCksekse, a\xE7\u0131 de\u011Feri ana eksenlere yuvarlan\u0131r: sol, sol, yukar\u0131, a\u015Fa\u011F\u0131.\nS\u0131f\u0131r deadzone de\u011Feri a\xE7\u0131 de\u011Ferinde tam \xF6zg\xFCrl\xFCk sa\u011Flar.","Stick angle":"\xC7ubuk a\xE7\u0131s\u0131","Get the value of axis of a gamepad stick.":"Bir oyun kumandas\u0131 \xE7ubu\u011Funun eksen de\u011Ferini al\u0131n.","Value of a gamepad axis (deprecated)":"Oyun kumandas\u0131 eksen de\u011Feri (eskimi\u015F)","Direction":"Y\xF6n","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"X ekseninde oyun kumandas\u0131 \xE7ubu\u011Funun kuvvetini d\xF6nd\xFCr\xFCn (-1'den sol, 1'e sa\u011F).","Stick X force":"Sopa X kuvveti","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y ekseninde oyun kolu \xE7ubu\u011Fu kuvvetini d\xF6nd\xFCr (en \xFCstte -1'den en alta 1'e).","Stick Y force":"Sopa Y kuvveti","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Bir d\xFC\u011Fmenin bir oyun kumandas\u0131nda b\u0131rak\u0131l\u0131p b\u0131rak\u0131lmad\u0131\u011F\u0131n\u0131 test edin. D\xFC\u011Fmeler \u015Funlar olabilir: * Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\", * PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\", * Di\u011Fer: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Oyun kumandas\u0131 d\xFC\u011Fmesi b\u0131rak\u0131ld\u0131","Button _PARAM2_ of gamepad _PARAM1_ is released":"Oyun kolu _PARAM1_ in d\xFC\u011Fmesi _PARAM2_ b\u0131rak\u0131ld\u0131","Name of the button":"D\xFC\u011Fmenin ad\u0131","Return the index of the last pressed button of a gamepad.":"Bir oyun kumandas\u0131n\u0131n son bas\u0131lan d\xFC\u011Fmesinin dizinini d\xF6nd\xFCr.","Last pressed button (id)":"Son bas\u0131lan d\xFC\u011Fme (kimlik)","Check if any button is pressed on a gamepad.":"Oyun kumandas\u0131nda herhangi bir d\xFC\u011Fmenin bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Any gamepad button pressed":"Herhangi bir oyun kumandas\u0131 d\xFC\u011Fmesi bas\u0131l\u0131","Any button of gamepad _PARAM1_ is pressed":"Oyun kumandas\u0131n\u0131n herhangi bir d\xFC\u011Fmesi _PARAM1_ bas\u0131l\u0131","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Son bas\u0131lan d\xFC\u011Fmeyi d\xF6nd\xFCr. \nXbox ve PS4 i\xE7in d\xFC\u011Fmeler \u015Funlar olabilir:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Her ikisi: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Son bas\u0131lan d\xFC\u011Fme (dize)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Oyun kolu _PARAM1_ in d\xFC\u011Fmesi _PARAM2_ bas\u0131l\u0131 tutuldu","Controller type":"Kontrol\xF6r tipi","Return the number of gamepads.":"Oyun kumandalar\u0131n\u0131n say\u0131s\u0131n\u0131 d\xF6nd\xFCr.","Gamepad count":"Oyun kumanda say\u0131s\u0131","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Oyun kumandas\u0131nda bir d\xFC\u011Fmenin bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin. \nD\xFC\u011Fmeler \u015Funlar olabilir: * Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\", * PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\", * Di\u011Fer: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Oyun kumandas\u0131 d\xFC\u011Fmesi bas\u0131ld\u0131","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Oyun kumandas\u0131nda uygulanan \xF6l\xFC b\xF6lge de\u011Ferini, 0 ila 1 aras\u0131nda.","Gamepad deadzone for sticks":"D\xFC\u011Fmeler i\xE7in gamepad hassasiyeti","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Gamepad\u0131n \xE7ubuklar\u0131n\u0131n \xF6l\xFC b\xF6lgesini ayarlay\u0131n. \xD6l\xFC b\xF6lge, \xE7ubuklardaki hareketin dikkate al\u0131nmayaca\u011F\u0131 bir aland\u0131r (bunun yerine, \xE7ubuk hareketsiz kabul edilecektir). \xD6l\xFC b\xF6lge 0 ile 1 aras\u0131ndad\u0131r ve varsay\u0131lan olarak 0.2'dir.","Set gamepad deadzone for sticks":"D\xFC\u011Fmeler i\xE7in gamepad hassasiyeti ayarla","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Gamepadin d\xFC\u011Fmeleri i\xE7izn hassasiyet ayarla: _PARAM1_ - _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"D\xFC\u011Fmeler i\xE7in \xF6l\xFC b\xF6lge, varsay\u0131lan olarak 0.2 (0 ile 1 aras\u0131nda)","Check if a stick of a gamepad is pushed in a given direction.":"Belirli bir y\xF6ne bast\u0131r\u0131lm\u0131\u015F bir gamepad d\xFC\u011Fmesini kontrol et.","Gamepad stick pushed (axis)":"Gamepad d\xFC\u011Fmesi bast\u0131r\u0131ld\u0131 (eksen)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ gamepad _PARAM1_ d\xFC\u011Fmesi _PARAM3_ y\xF6n\xFCne bast\u0131r\u0131ld\u0131","Return the number of connected gamepads.":"Ba\u011Fl\u0131 gamepad say\u0131s\u0131n\u0131 d\xF6nd\xFCr","Connected gamepads number":"Ba\u011Fl\u0131 gamepad say\u0131s\u0131","Return a string containing informations about the specified gamepad.":"Belirtilen gamepad hakk\u0131nda bilgiler i\xE7eren bir dize d\xF6nd\xFCr.","Gamepad type":"Gamepad t\xFCr\xFC","Player _PARAM1_ use _PARAM2_ controller":"Oyuncu _PARAM1_, _PARAM2_ denetleyici kullan\u0131yor","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Belirtilen gamepadin belirtilen bilgiyi i\xE7erip i\xE7ermedi\u011Fini kontrol et. Gamepad'in Xbox veya PS4 denetleyici olup olmad\u0131\u011F\u0131n\u0131 bilmek i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ bir _PARAM2_ denetleyicisidir","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"T\xFCr: \"Xbox\", \"PS4\", \"Steam\" veya \"PS3\" (di\u011Ferleri aras\u0131nda)","Check if a gamepad is connected.":"Bir oyun kontrol cihaz\u0131 ba\u011Fl\u0131 m\u0131 diye kontrol edin.","Gamepad connected":"Gamepad ba\u011Fl\u0131","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ tak\u0131l\u0131 ve ba\u011Fl\u0131","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Belirtilen denetleyicide titre\u015Fim olu\u015Fturun. Muhtemelen yaln\u0131zca oyun yeni bir web taray\u0131c\u0131s\u0131nda \xE7al\u0131\u015F\u0131yorsa \xE7al\u0131\u015F\u0131r.","Gamepad vibration":"Gamepad titre\u015Fimi","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Oyun kontrol cihaz\u0131n\u0131 _PARAM1_ saniye boyunca titre\u015Fmesi i\xE7in ayarlay\u0131n","Time of the vibration, in seconds (optional, default value is 1)":"Titre\u015Fimin s\xFCresi, saniye cinsinden (iste\u011Fe ba\u011Fl\u0131, varsay\u0131lan de\u011Fer 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Belirtilen kontrol cihaz\u0131nda geli\u015Fmi\u015F bir titre\u015Fim olu\u015Fturun. Firefox ile uyumsuz.","Advanced gamepad vibration":"Geli\u015Fmi\u015F gamepad titre\u015Fimi","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"_PARAM1_ oyun kontol cihaz\u0131n\u0131, titre\u015Fim kuvveti _PARAM3_ ve _PARAM4_ olan _PARAM2_ saniye boyunca titre\u015Ftirin","Strong rumble magnitude (from 0 to 1)":"G\xFC\xE7l\xFC titre\u015Fim \u015Fiddeti (0 ila 1 aras\u0131nda)","Weak rumble magnitude (from 0 to 1)":"Zay\u0131f titre\u015Fim \u015Fiddeti (0 ila 1 aras\u0131nda)","Change a vibration on the specified controller. Incompatible with Firefox.":"Belirtilen kontrol cihaz\u0131ndaki titre\u015Fimi de\u011Fi\u015Ftirin. Firefox ile uyumsuz.","Change gamepad active vibration":"Gamepad aktif titre\u015Fimini de\u011Fi\u015Ftirin","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"_PARAM1_ gamepad \xFCzerindeki titre\u015Fim kuvvetini _PARAM2_ ve _PARAM3_ olarak de\u011Fi\u015Ftirin","Check if any button is released on a gamepad.":"Oyun kontrol cihaz\u0131nda herhangi bir d\xFC\u011Fmenin b\u0131rak\u0131l\u0131p b\u0131rak\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Any gamepad button released":"Herhangi bir oyun kontrol cihaz\u0131 d\xFC\u011Fmesi serbest b\u0131rak\u0131ld\u0131","Any button of gamepad _PARAM1_ is released":"_PARAM1_ gamepad d\xFC\u011Fmelerinden herhangi biri serbest b\u0131rak\u0131ld\u0131","Return the strength of the weak vibration motor on the gamepad of a player.":"Oyuncunun gamepad'indeki zay\u0131f titre\u015Fim motorunun \u015Fiddetini d\xF6nd\xFCr\xFCn.","Weak rumble magnitude":"Zay\u0131f titre\u015Fim \u015Fiddeti","Return the strength of the strong vibration motor on the gamepad of a player.":"Oyuncunun gamepad'indeki g\xFC\xE7l\xFC titre\u015Fim motorunun \u015Fiddetini d\xF6nd\xFCr\xFCn.","Strong rumble magnitude":"G\xFC\xE7l\xFC titre\u015Fim \u015Fiddeti","Control a platformer character with a gamepad.":"Platform oyun karakterini bir oyun kontrol cihaz\u0131yla kontrol edin.","Platformer gamepad mapper":"Platformer oyun kontrol cihaz\u0131 haritalay\u0131c\u0131","Gamepad identifier (1, 2, 3 or 4)":"Gamepad kimli\u011Fi (1, 2, 3 veya 4)","Use directional pad":"Y\xF6nl\xFC ped'i kullan","Controls":"Denetimler","Use left stick":"Sol duda\u011F\u0131 kullan","Use right stick":"Sa\u011F duda\u011F\u0131 kullan","Jump button":"Atlama d\xFC\u011Fmesi","Control a 3D physics character with a gamepad.":"Bir oyun kolu ile 3 boyutlu fizik karakterini kontrol edin.","3D platformer gamepad mapper":"3D platform oyun kolu haritas\u0131","Walk joystick":"Y\xFCr\xFCy\xFC\u015F joystick'i","3D shooter gamepad mapper":"3D shooter oyun kolu haritas\u0131","Camera joystick":"Kamera joystick'i","Control camera rotations with a gamepad.":"Oyun kolu ile kamera rotasyonlar\u0131n\u0131 kontrol edin.","First person camera gamepad mapper":"Birinci \u015Fah\u0131s kamera oyun kolu haritas\u0131","Maximum rotation speed":"Maksimum rotasyon h\u0131z\u0131","Horizontal rotation":"Yatay rotasyon","Rotation acceleration":"Rotasyon ivmesi","Rotation deceleration":"Rotasyon yava\u015Flamas\u0131","Vertical rotation":"Dikey rotasyon","Minimum angle":"Minimum a\xE7\u0131","Maximum angle":"Maksimum a\xE7\u0131","Z position offset":"Z pozisyonu ofset","Position":"Pozisyon","Current rotation speed Z":"\u015Euanki rotasyon h\u0131z\u0131 Z","Current rotation speed Y":"\u015Euanki rotasyon h\u0131z\u0131 Y","Move the camera to look though _PARAM0_ eyes":"_PARAM0_ g\xF6zlerinden bakmak i\xE7in kameray\u0131 hareket ettir","the maximum horizontal rotation speed of the object.":"nesnenin maksimum yatay d\xF6n\xFC\u015F h\u0131z\u0131","Maximum horizontal rotation speed":"Maksimum yatay d\xF6n\xFC\u015F h\u0131z\u0131","the maximum horizontal rotation speed":"Maksimum yatay d\xF6n\xFC\u015F h\u0131z\u0131","the horizontal rotation acceleration of the object.":"nesnenin yatay d\xF6n\xFC\u015F ivmesi","Horizontal rotation acceleration":"Yatay d\xF6n\xFC\u015F ivmesi","the horizontal rotation acceleration":"yatay d\xF6n\xFC\u015F ivmesi","the horizontal rotation deceleration of the object.":"nesnenin yatay d\xF6n\xFC\u015F yava\u015Flama ivmesi","Horizontal rotation deceleration":"Yatay d\xF6n\xFC\u015F yava\u015Flama ivmesi","the horizontal rotation deceleration":"yatay d\xF6n\xFC\u015F yava\u015Flama ivmesi","the maximum vertical rotation speed of the object.":"nesnenin maksimum dikey d\xF6n\xFC\u015F h\u0131z\u0131","Maximum vertical rotation speed":"Maksimum dikey d\xF6n\xFC\u015F h\u0131z\u0131","the maximum vertical rotation speed":"nesne i\xE7in maksimum dikey d\xF6n\xFC\u015F h\u0131z\u0131","the vertical rotation acceleration of the object.":"nesnenin dikey d\xF6n\xFC\u015F ivmesi.","Vertical rotation acceleration":"Dikey d\xF6n\xFC\u015F ivmesi","the vertical rotation acceleration":"nesnenin dikey d\xF6n\xFC\u015F ivmesi","the vertical rotation deceleration of the object.":"nesnenin dikey d\xF6n\xFC\u015F yava\u015Flamas\u0131.","Vertical rotation deceleration":"Dikey d\xF6n\xFC\u015F yava\u015Flamas\u0131","the vertical rotation deceleration":"nesnenin dikey d\xF6n\xFC\u015F yava\u015Flamas\u0131","the minimum vertical camera angle of the object.":"nesnenin minimum dikey kamera a\xE7\u0131s\u0131.","Minimum vertical camera angle":"Minimum dikey kamera a\xE7\u0131s\u0131","the minimum vertical camera angle":"minimum dikey kamera a\xE7\u0131s\u0131","the maximum vertical camera angle of the object.":"nesnenin maksimum dikey kamera a\xE7\u0131s\u0131.","Maximum vertical camera angle":"Maksimum dikey kamera a\xE7\u0131s\u0131","the maximum vertical camera angle":"maksimum dikey kamera a\xE7\u0131s\u0131","the z position offset of the object.":"nesnenin z konum ofseti.","the z position offset":"z konum ofseti","Control a top-down character with a gamepad.":"Oyun kolu ile \xFCstten karakter kontrol\xFC.","Top-down gamepad mapper":"\xDCstten oyun kolu haritas\u0131","Top-down movement behavior":"\xDCstten hareket davran\u0131\u015F\u0131","Stick mode":"Joystick modu","Hash":"Hash","Hash with MD5 or SHA256.":"MD5 veya SHA256 ile hash olu\u015Fturun.","Returns a Hash a MD5 based on a string.":"Bir dizeden MD5 tabanl\u0131 bir Hash d\xF6nd\xFCr\xFCr.","Hash a String with MD5":"MD5 ile Dizeyi Hashla","String to be hashed":"Hashlanacak dize","Returns a Hash a SHA256 based on a string.":"Bir dizeden SHA256 tabanl\u0131 bir Hash d\xF6nd\xFCr\xFCr.","Hash a String with SHA256":"SHA256 ile Dizeyi Hashla","Health points and damage":"Sa\u011Fl\u0131k puanlar\u0131 ve hasar","Manage health (life) points, shield and armor.":"Sa\u011Fl\u0131k (ya\u015Fam) puanlar\u0131n\u0131, kalkan\u0131 ve z\u0131rh\u0131 y\xF6netin.","Health":"Sa\u011Fl\u0131k","Starting health":"Ba\u015Flang\u0131\xE7 sa\u011Fl\u0131\u011F\u0131","Current health (life) points":"Ge\xE7erli sa\u011Fl\u0131k (can) puanlar\u0131","Maximum health":"Maksimum sa\u011Fl\u0131k","Use 0 for no maximum.":"Maksimum i\xE7in 0 kullan\u0131n.","Damage cooldown":"Hasar yenileme s\xFCresi","Allow heals to increase health above max health (regen will never exceed max health)":"\u0130yile\u015Fmeler, maksimum sa\u011Fl\u0131\u011F\u0131n \xFCzerine \xE7\u0131kmas\u0131na izin verir (yenileme asla maksimum sa\u011Fl\u0131\u011F\u0131 a\u015Famaz)","Damage to health from the previous incoming damage":"\xD6nceki gelen hasardan sa\u011Fl\u0131\u011Fa hasar","Chance to dodge incoming damage (between 0 and 1)":"Gelen hasar\u0131 dodgelama \u015Fans\u0131 (0 ile 1 aras\u0131nda)","When a damage is dodged, no damage is applied.":"Hasar dodge edildi\u011Finde, hi\xE7bir hasar uygulanmaz.","Health points gained from the previous heal":"\xD6nceki iyile\u015Fmeden kazan\u0131lan sa\u011Fl\u0131k puan\u0131","Rate of health regeneration (points per second)":"Sa\u011Fl\u0131k yenilenme h\u0131z\u0131 (saniye ba\u015F\u0131na puan)","Health regeneration":"Sa\u011Fl\u0131k yenilenmesi","Health regeneration delay":"Sa\u011Fl\u0131k yenilenme gecikmesi","Delay before health regeneration starts after a hit.":"Vurulduktan sonra sa\u011Fl\u0131k yenilenmesinin ba\u015Flamas\u0131ndan \xF6nce gecikme.","Current shield points":"Mevcut kalkan puanlar\u0131","Shield":"Kalkan","Maximum shield":"Maksimum kalkan","Leave 0 for unlimited.":"S\u0131n\u0131rs\u0131z i\xE7in 0 b\u0131rak\u0131n.","Duration of shield":"Kalkan s\xFCresi","Use 0 to make the shield permanent.":"Kalkan\u0131 kal\u0131c\u0131 yapmak i\xE7in 0 kullan\u0131n.","Rate of shield regeneration (points per second)":"Kalkan yenilenme h\u0131z\u0131 (saniye ba\u015F\u0131na puan)","Shield regeneration":"Kalkan yenilenmesi","Block excess damage when shield is broken":"Kalkan k\u0131r\u0131ld\u0131\u011F\u0131nda fazla hasar\u0131 bloke et","Shield regeneration delay":"Kalkan yenilenme gecikmesi","Delay before shield regeneration starts after a hit.":"Vurulduktan sonra kalkan yenilenmesinin ba\u015Flamas\u0131ndan \xF6nce gecikme.","Damage to shield from the previous incoming damage":"\xD6nceki gelen hasardan kalkana hasar","Flat damage reduction from armor":"Z\u0131rhtan d\xFCz hasar indirimi","Incoming damages are reduced by this value.":"Gelen hasarlar, bu de\u011Ferle azalt\u0131l\u0131r.","Armor":"Z\u0131rh","Percentage damage reduction from armor (between 0 and 1)":"Z\u0131rhtan y\xFCzdelik hasar indirimi (0 ile 1 aras\u0131nda)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Nesneye zarar ver. Kalkan ve z\u0131rh, etkinse bu zarar\u0131 azaltabilir.","Apply damage to an object":"Bir nesneye zarar ver","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Zarar puanlar\u0131","Shield can reduce damage taken":"Kalkan al\u0131nan zarar\u0131 azaltabilir","Armor can reduce damage taken":"Z\u0131rh al\u0131nan zarar\u0131 azaltabilir","current health points of the object.":"nesnenin mevcut sa\u011Fl\u0131k puanlar\u0131.","Health points":"Sa\u011Fl\u0131k puanlar\u0131","health points":"sa\u011Fl\u0131k puanlar\u0131","Change the health points of the object. Will not trigger damage cooldown.":"Nesnenin sa\u011Fl\u0131k puanlar\u0131n\u0131 de\u011Fi\u015Ftir. Zarar sakin s\xFCresini tetiklemez.","Change health points":"Sa\u011Fl\u0131k puanlar\u0131n\u0131 de\u011Fi\u015Ftir","Change the health of _PARAM0_ to _PARAM2_ points":"_PARAM0_ nin sa\u011Fl\u0131k puan\u0131n\u0131 _PARAM2_ puana de\u011Fi\u015Ftir","New health value":"Yeni sa\u011Fl\u0131k de\u011Feri","Change health points (deprecated)":"Sa\u011Fl\u0131k puanlar\u0131n\u0131 de\u011Fi\u015Ftir (kullan\u0131mdan kald\u0131r\u0131lm\u0131\u015F)","Heal the object by increasing its health points.":"Sa\u011Fl\u0131k puanlar\u0131n\u0131 art\u0131rarak nesneyi iyile\u015Ftirin.","Heal object":"Nesneyi iyile\u015Ftir","Heal _PARAM0_ with _PARAM2_ health points":"_PARAM2_ sa\u011Fl\u0131k puan\u0131 ile _PARAM0_'\u0131 iyile\u015Ftirin","Points to heal (will be added to object health)":"Sa\u011Fl\u0131k puanlar\u0131na eklenecek puanlar (nesneye eklenecektir)","the maximum health points of the object.":"nesnenin maksimum sa\u011Fl\u0131k puan\u0131.","Maximum health points":"Maksimum sa\u011Fl\u0131k puan\u0131","the maximum health points":"maksimum sa\u011Fl\u0131k puanlar\u0131","Change the object maximum health points.":"Nesnenin maksimum sa\u011Fl\u0131k puanlar\u0131n\u0131 de\u011Fi\u015Ftirin.","Maximum health points (deprecated)":"Maksimum sa\u011Fl\u0131k puanlar\u0131 (eskileri)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"_PARAM0_'\u0131n maksimum sa\u011Fl\u0131\u011F\u0131n\u0131 _PARAM2_ puan olarak de\u011Fi\u015Ftirin","the rate of health regeneration (points per second).":"sa\u011Fl\u0131k yenilenme oran\u0131 (saniye ba\u015F\u0131na puan).","Rate of health regeneration":"Sa\u011Fl\u0131k yenilenme oran\u0131","the rate of health regeneration":"sa\u011Fl\u0131k yenilenme oran\u0131","Rate of regen":"Yeniden yenilenme oran\u0131","Change the rate of health regeneration.":"Sa\u011Fl\u0131k yenilenme oran\u0131n\u0131 de\u011Fi\u015Ftirin.","Rate of health regeneration (deprecated)":"Sa\u011Fl\u0131k yenilenme oran\u0131 (eskileri)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"_PARAM0_'\u0131n sa\u011Fl\u0131k yenilenme oran\u0131n\u0131 _PARAM2_ saniyede puan ba\u015F\u0131na de\u011Fi\u015Ftirin","the duration of damage cooldown (seconds).":"Yap\u0131lan hasar\u0131n bekleme s\xFCresi (saniye).","the duration of damage cooldown":"Yap\u0131lan hasar\u0131n bekleme s\xFCresi","Duration of damage cooldown (seconds)":"Hasar bekleme s\xFCresi (saniye)","Change the duration of damage cooldown (seconds).":"Yap\u0131lan hasar\u0131n bekleme s\xFCresini de\u011Fi\u015Ftirin (saniye).","Damage cooldown (deprecated)":"Hasar bekleme s\xFCresi (eskileri)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"_PARAM0_'\u0131n hasar bekleme s\xFCresini _PARAM2_ saniyeye de\u011Fi\u015Ftirin","the delay before health regeneration starts after last being hit (seconds).":"Son vuru\u015Ftan sonra sa\u011Fl\u0131k yenilenme s\xFCresi \xF6ncesi gecikme (saniye).","the health regeneration delay":"Sa\u011Fl\u0131k yenilenme gecikmesi","Delay (seconds)":"Gecikme (saniye)","Change the delay before health regeneration starts after being hit.":"Son vuru\u015F sonras\u0131 sa\u011Fl\u0131k yenilenme ba\u015Flayana kadar gecikmeyi de\u011Fi\u015Ftirin.","Health regeneration delay (deprecated)":"Sa\u011Fl\u0131k yenilenme gecikmesi (eskileri)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"_PARAM0_'\u0131n sa\u011Fl\u0131k yenilenme gecikmesini _PARAM2_ saniyeye de\u011Fi\u015Ftirin","the chance to dodge incoming damage (range: 0 to 1).":"Gelen hasar\u0131 ka\xE7\u0131rma \u015Fans\u0131 (aral\u0131k: 0 ile 1).","Dodge chance":"Ka\xE7\u0131rma \u015Fans\u0131","the chance to dodge incoming damage":"Gelen hasar\u0131 ka\xE7\u0131rma \u015Fans\u0131","Chance to dodge (Range: 0 to 1)":"Ka\xE7\u0131rma \u015Fans\u0131 (Aral\u0131k: 0 ile 1)","Change the chance to dodge incoming damage.":"Gelen hasar\u0131 ka\xE7\u0131rma \u015Fans\u0131n\u0131 de\u011Fi\u015Ftirin.","Chance to dodge incoming damage (deprecated)":"Gelen hasar\u0131 ka\xE7\u0131rma \u015Fans\u0131 (eskileri)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u015Eans\u0131 de\u011Fi\u015Ftir: _PARAM0_ \xFCzerindeki ka\xE7ma \u015Fans\u0131 _PARAM2_'ye","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"z\u0131rh\u0131n d\xFCz hasar azaltmas\u0131. Gelen hasar bu de\u011Fer kadar azal\u0131r.","Armor flat damage reduction":"Z\u0131rh d\xFCz hasar azaltma","the armor flat damage reduction":"z\u0131rh\u0131n d\xFCz hasar azaltmas\u0131","Flat reduction from armor":"Z\u0131rhtan d\xFCz azaltma","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Z\u0131rhtan d\xFCz hasar azaltmay\u0131 de\u011Fi\u015Ftir. Gelen hasar bu de\u011Fer kadar azal\u0131r.","Flat damage reduction from armor (deprecated)":"Z\u0131rhtan d\xFCz hasar azaltma (kullan\u0131md\u0131\u015F\u0131)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Z\u0131rhtan d\xFCz hasar azaltmay\u0131 _PARAM0_ \xFCzerinde _PARAM2_ noktas\u0131na de\u011Fi\u015Ftir","the percent damage reduction from armor (range: 0 to 1).":"z\u0131rh\u0131n y\xFCzde hasar azaltmas\u0131 (aral\u0131k: 0 ile 1)","Armor percent damage reduction":"Z\u0131rh y\xFCzde hasar azaltma","the armor percent damage reduction":"z\u0131rh\u0131n y\xFCzde hasar azaltmas\u0131","Percent damage reduction from armor":"Z\u0131rhtan y\xFCzde hasar azaltma","Change the percent damage reduction from armor. Range: 0 to 1.":"Z\u0131rhtan y\xFCzde hasar azaltmay\u0131 de\u011Fi\u015Ftir. Aral\u0131k: 0 ile 1.","Percent damage reduction from armor (deprecated)":"Z\u0131rhtan y\xFCzde hasar azaltma (kullan\u0131md\u0131\u015F\u0131)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Z\u0131rhtan y\xFCzde hasar azaltmay\u0131 _PARAM0_ \xFCzerinde _PARAM2_ olarak de\u011Fi\u015Ftir","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u0130yile\u015Ftirmelerin maksimum can\u0131n \xFCzerine \xE7\u0131kmas\u0131na izin ver. Yenilenme maksimum can\u0131 a\u015Fmayacak.","Allow over-healing":"A\u015F\u0131r\u0131 iyile\u015Ftirmeye izin ver","Allow over-healing on _PARAM0_: _PARAM2_":"A\u015F\u0131r\u0131 iyile\u015Ftirmeye izin ver: _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Nesneyi en az bir kez vurma olarak i\u015Faretle.","Mark object as hit at least once":"Nesneyi en az bir kez vurma olarak i\u015Faretle","Mark _PARAM0_ as hit at least once: _PARAM2_":"_PARAM0_ en az bir kez vurma olarak i\u015Faretle: _PARAM2_","Hit at least once":"En az bir kez vur","Mark object as just damaged.":"Nesneyi yeni hasar alm\u0131\u015F olarak i\u015Faretle.","Mark object as just damaged":"Nesneyi yeni hasar alm\u0131\u015F olarak i\u015Faretle","Mark _PARAM0_ as just damaged: _PARAM2_":"_PARAM0_ yeni hasar alm\u0131\u015F olarak i\u015Faretle: _PARAM2_","Just damaged":"Yaln\u0131zca yeni hasar al\u0131nm\u0131\u015F","Trigger damage cooldown.":"Hasar\u0131n bekleme s\xFCresini tetikle.","Trigger damage cooldown":"Hasar\u0131n bekleme s\xFCresini tetikle","Trigger the damage cooldown on _PARAM0_":"_PARAM0_ \xFCzerinde hasar\u0131n bekleme s\xFCresini tetikle","Check if the object has been hit at least once.":"Nesnenin en az bir kez vurulup vurulmad\u0131\u011F\u0131n\u0131 kontrol et.","Object has been hit at least once":"Nesne en az bir kez vuruldu","_PARAM0_ has been hit at least once":"_PARAM0_ en az bir kez vuruldu","Check if health was just damaged previously in the events.":"Sa\u011Fl\u0131k daha \xF6nce sadece hasar g\xF6rm\xFC\u015F m\xFC kontrol et.","Is health just damaged":"Sa\u011Fl\u0131k sadece hasar g\xF6rm\xFC\u015F m\xFC","Health has just been damaged on _PARAM0_":"Sa\u011Fl\u0131k sadece _PARAM0_ \xFCzerinde zarar g\xF6rd\xFC","Check if the object was just healed previously in the events.":"Nesnenin \xF6nceki etkinliklerde iyile\u015Fip iyile\u015Fmedi\u011Fini kontrol edin.","Is just healed":"_PARAM0_ sadece iyile\u015Fti","_PARAM0_ has just been healed":"_PARAM0_ sadece iyile\u015Fti","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Hasar bekleme s\xFCresi etkin mi. Bu s\xFCre aktifken nesne ve kalkan hasar alamaz.","Is damage cooldown active":"Hasar bekleme s\xFCresi etkin mi","Damage cooldown on _PARAM0_ is active":"_PARAM0_'in hasar bekleme s\xFCresi etkin","the time before damage cooldown ends (seconds).":"Hasar bekleme s\xFCresi sona ermeden \xF6nceki zaman (saniye).","Time remaining in damage cooldown":"Hasar bekleme s\xFCresinde kalan zaman","the time before damage cooldown end":"Hasar bekleme s\xFCresi sona ermeden \xF6nceki zaman","Check if the object is considered dead (no health points).":"Nesnenin \xF6l\xFC say\u0131lmas\u0131 kontrol ediliyor (hi\xE7 sa\u011Fl\u0131k puan\u0131 yoksa).","Is dead":"\xD6l\xFC m\xFC","_PARAM0_ is dead":"_PARAM0_ \xF6ld\xFC","the time since last taken hit (seconds).":"Son al\u0131nan hasar\u0131n \xFCzerinden ge\xE7en s\xFCre (saniye).","Time since last hit":"Son hasardan bu yana ge\xE7en s\xFCre","the time since last taken hit on health":"Sa\u011Fl\u0131k \xFCzerinden son hasardan bu yana ge\xE7en s\xFCre","the health damage taken from most recent hit.":"En son hasardan al\u0131nan sa\u011Fl\u0131k hasar\u0131.","Health damage taken from most recent hit":"En son hasardan al\u0131nan sa\u011Fl\u0131k hasar\u0131","the health damage taken from most recent hit":"En son hasardan al\u0131nan sa\u011Fl\u0131k hasar\u0131","the maximum shield points of the object.":"Nesnenin maksimum kalkan puan\u0131.","Maximum shield points":"Maksimum kalkan puan\u0131","the maximum shield points":"Maksimum kalkan puan\u0131","Change the maximum shield points of the object.":"Nesnenin maksimum kalkan puan\u0131n\u0131 de\u011Fi\u015Ftirin.","Maximum shield points (deprecated)":"Maksimum kalkan puan\u0131 (eskimi\u015F)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"_PARAM0_'in maksimum kalkan\u0131n\u0131 _PARAM2_ puan\u0131na de\u011Fi\u015Ftirin","Change maximum shield points.":"Maksimum kalkan puan\u0131n\u0131 de\u011Fi\u015Ftir","Max shield points (deprecated)":"Maksimum kalkan puan\u0131 (eskimi\u015F)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"_PARAM0_'in maksimum kalkan puan\u0131n\u0131 _PARAM2_ puan\u0131na de\u011Fi\u015Ftirin","Shield points":"Kalkan puanlar\u0131","the current shield points of the object.":"Nesnenin mevcut kalkan puan\u0131","the shield points":"Kalkan puanlar\u0131","Change current shield points. Will not trigger damage cooldown.":"Mevcut kalkan puan\u0131n\u0131 de\u011Fi\u015Ftir. Hasar bekleme s\xFCresini ba\u015Flatmaz","Shield points (deprecated)":"Kalkan puanlar\u0131 (eskimi\u015F)","Change current shield points on _PARAM0_ to _PARAM2_ points":"_PARAM0_'in mevcut kalkan puan\u0131n\u0131 _PARAM2_ puan\u0131na de\u011Fi\u015Ftirin","the rate of shield regeneration (points per second).":"Kalkan yenilenme h\u0131z\u0131 (saniye ba\u015F\u0131na puan).","Rate of shield regeneration":"Kalkan yenilenme h\u0131z\u0131","the rate of shield regeneration":"kalkan yenilenme h\u0131z\u0131","Regeneration rate (points per second)":"Yenilenme h\u0131z\u0131 (saniye ba\u015F\u0131na puan)","Change rate of shield regeneration.":"Kalkan yenilenme h\u0131z\u0131 de\u011Fi\u015Fir.","Shield regeneration rate (deprecated)":"Kalkan yenilenme h\u0131z\u0131 (eskimi\u015F)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Kalkan yenilenme h\u0131z\u0131n\u0131 _PARAM0_'da saniyede _PARAM2_ puana de\u011Fi\u015Ftir","the delay before shield regeneration starts after being hit (seconds).":"vurulduktan sonra kalkan yenilenmesi ba\u015Flamadan \xF6nceki gecikme (saniye).","the shield regeneration delay":"kalkan yenilenmesi gecikmesi","Regeneration delay (seconds)":"Yenilenme gecikmesi (saniye)","Change delay before shield regeneration starts after being hit.":"Vurulduktan sonra kalkan yenilenmesi ba\u015Flamadan \xF6nceki gecikmeyi de\u011Fi\u015Ftir.","Shield regeneration delay (deprecated)":"Kalkan yenilenme gecikmesi (eskimi\u015F)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"_PARAM0_'\u0131n kalkan yenilenme gecikmesini _PARAM2_ saniyeye ayarla","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"kalkan\u0131n s\xFCresi (saniye). \"0\" bir kalkan\u0131n kal\u0131c\u0131 oldu\u011Fu anlam\u0131na gelir.","the duration of the shield":"kalkan\u0131n s\xFCresi","Shield duration (seconds)":"Kalkan s\xFCresi (saniye)","Change duration of shield. Use \"0\" to make shield permanent.":"Kalkan s\xFCresini de\u011Fi\u015Ftir. Kalkan\u0131 kal\u0131c\u0131 yapmak i\xE7in \"0\" kullan\u0131n.","Duration of shield (deprecated)":"Kalkan s\xFCresi (eskimi\u015F)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"_PARAM0_'daki kalkan s\xFCresini _PARAM2_ saniyeye de\u011Fi\u015Ftir","Renew shield duration to it's full value.":"Kalkan s\xFCresini tam de\u011Ferine yenile","Renew shield duration":"Kalkan s\xFCresini yenile","Renew the shield duration on _PARAM0_":"_PARAM0_'da kalkan s\xFCresini yenile","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Kalkan puanlar\u0131n\u0131 ayarlayarak kalkan s\xFCresini (iste\u011Fe ba\u011Fl\u0131) yenileyin","Activate shield":"Kalkan\u0131 aktif hale getir","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"_PARAM0_'da _PARAM2_ puanla kalkan\u0131 aktifle\u015Ftir (Kalkan s\xFCresini yenile: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Kalkan k\u0131r\u0131ld\u0131\u011F\u0131nda fazla hasar\u0131 engelle (veya engelleme)","Block excess damage when shield breaks":"Kalkan k\u0131r\u0131ld\u0131\u011F\u0131nda fazla hasar\u0131 engelle","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"_PARAM0_'da kalkan k\u0131r\u0131ld\u0131\u011F\u0131nda fazla hasar engellensin: _PARAM2_","Block excess damage":"Fazla hasar\u0131 engelle","Check if the shield was just damaged previously in the events.":"Kalkan\u0131n sadece \xF6nceki hasarl\u0131 olup olmad\u0131\u011F\u0131n\u0131 olaylarda kontrol et","Is shield just damaged":"Kalkan sadece zarar g\xF6rd\xFC m\xFC kontrol et","Shield on _PARAM0_ has just been damaged":"_PARAM0_'daki kalkan sadece zarar g\xF6rd\xFC","Check if incoming damage was just dodged.":"Gelmekte olan hasar\u0131n sadece ka\xE7\u0131r\u0131l\u0131p ka\xE7\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et","Damage was just dodged":"Hasar sadece ka\xE7\u0131r\u0131ld\u0131","_PARAM0_ just dodged incoming damage":"_PARAM0_ sadece gelen hasar\u0131 ka\xE7\u0131rd\u0131","Check if the shield is active (based on shield points and duration).":"Kalkan\u0131n aktif olup olmad\u0131\u011F\u0131n\u0131 (kalkan puanlar\u0131 ve s\xFCresine g\xF6re) kontrol et.","Is shield active":"Kalkan aktif mi","Shield on _PARAM0_ is active":"Kalkan _PARAM0_ etkin","the time before the shield duration ends (seconds).":"Kalkan s\xFCresi bitmeden \xF6nceki zaman (saniyeler).","Time before shield duration ends":"Kalkan s\xFCresi bitmeden \xF6nceki zaman","the time before the shield duration end":"Kalkan s\xFCresi bitmeden \xF6nceki zaman","the shield damage taken from most recent hit.":"Son darbeden al\u0131nan kalkan hasar\u0131.","Shield damage taken from most recent hit":"Son darbeden al\u0131nan kalkan hasar\u0131","the shield damage taken from most recent hit":"Son darbeden al\u0131nan kalkan hasar\u0131","the health points gained from previous heal.":"\xD6nceki iyile\u015Fmeden kazan\u0131lan sa\u011Fl\u0131k puanlar\u0131","Health points gained from previous heal":"\xD6nceki iyile\u015Fmeden kazan\u0131lan sa\u011Fl\u0131k puanlar\u0131","the health points gained from previous heal":"\xD6nceki iyile\u015Fmeden kazan\u0131lan sa\u011Fl\u0131k puanlar\u0131","Hexagonal grid":"Alt\u0131gen \u0131zgara","Snap objects to an hexagonal grid.":"Nesneleri alt\u0131gen \u0131zgaraya hizalay\u0131n.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Sanal sivri tepe alt\u0131gen \u0131zgaras\u0131na nesneyi hizala (bu d\xFCzenleyicide kullan\u0131lan \u0131zgara de\u011Fildir).","Snap objects to a virtual pointy topped hexagonal grid":"Nesneleri sanal sivri tepe alt\u0131gen \u0131zgaras\u0131na hizala","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Sanal sivri u\xE7lu alt\u0131gen \u0131zgaraya h\xFCcreleri kullanarak _PARAM2_px geni\u015Flik, _PARAM3_px y\xFCkseklik ve (_PARAM4_; _PARAM5_) ofset konumu ile _PARAM1_'yi hizalay\u0131n.","Objects to snap to the virtual grid":"Sanal \u0131zgaraya hizalanacak nesneler","Width of a cell of the virtual grid (in pixels)":"Sanal \u0131zgaran\u0131n h\xFCcre geni\u015Fli\u011Fi (piksel cinsinden)","Height of a cell of the virtual grid (in pixels)":"Sanal \u0131zgaran\u0131n h\xFCcre y\xFCksekli\u011Fi (piksel cinsinden)","The actual row height will be 3/4 of this.":"Ger\xE7ek s\u0131ra y\xFCksekli\u011Fi bunun 3/4'\xFC olacak.","Offset on the X axis of the virtual grid (in pixels)":"Sanal \u0131zgara \xFCzerindeki X eksenindeki ofset (piksel cinsinden)","Offset on the Y axis of the virtual grid (in pixels)":"Sanal \u0131zgara \xFCzerindeki Y eksenindeki ofset (piksel cinsinden)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Tek s\u0131ralar yar\u0131m h\xFCcre kayd\u0131r\u0131l\u0131r, tersine yapmak i\xE7in \"H\xFCcreY\xFCksekli\u011Fi * 3/4\" ofseti kullan\u0131n.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Nesneyi sanal d\xFCz tepeli alt\u0131gen \u0131zgaraya sabitle (bu, edit\xF6rde kullan\u0131lan \u0131zgara de\u011Fil).","Snap objects to a virtual flat topped hexagonal grid":"Nesneleri sanal d\xFCz tepeli alt\u0131gen \u0131zgaraya sabitle","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Nesneyi, geni\u015Flik: _PARAM2_px, y\xFCkseklik: _PARAM3_px ve ofset pozisyonu (_PARAM4_; _PARAM5_) olan h\xFCcreler kullanarak sanal d\xFCz tepeli alt\u0131gen \u0131zgaraya sabitle","The actual column width will be 3/4 of this.":"Ger\xE7ek s\xFCtun geni\u015Fli\u011Fi bunun 3/4'\xFC olacak.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Tek s\xFCtunlar yar\u0131m h\xFCcre kayd\u0131r\u0131l\u0131r, tersine yapmak i\xE7in \"H\xFCcreY\xFCksekli\u011Fi * 3/4\" ofseti kullan\u0131n.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Nesneyi sanal balon \u0131zgaraya sabitle (bu, edit\xF6rde kullan\u0131lan \u0131zgara de\u011Fil).","Snap objects to a virtual bubble grid":"Nesneleri sanal balon \u0131zgaraya sabitle","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Nesneyi, geni\u015Flik: _PARAM2_px, y\xFCkseklik: _PARAM3_px ve ofset pozisyonu (_PARAM4_; _PARAM5_) olan h\xFCcreler kullanarak sanal balon \u0131zgaraya sabitle","The actual row height will be 7/8 of this.":"Ger\xE7ek s\u0131ra y\xFCksekli\u011Fi bunun 7/8'i olacak.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Tek s\u0131ralar yar\u0131m h\xFCcre kayd\u0131r\u0131l\u0131r, tersine yapmak i\xE7in \"H\xFCcreY\xFCksekli\u011Fi * 7/8\" ofseti kullan\u0131n","Homing projectile":"Homing projectile.","Make a projectile object move towards a target object.":"Bir mermi nesnesini hedef nesneye hareket ettirin.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Projektil nesnesini hedef nesneye kilitle. (Bu, \"Hedefe do\u011Fru projektili hareket ettirme \" i\xE7in gereklidir.)","Lock projectile to target":"Projektili hedefe kilitle","Lock projectile _PARAM1_ to target _PARAM2_":"Projektili _PARAM1_ hedef _PARAM2_'ye kilitle","Projectile object":"Projektil nesnesi","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Fizi\u011Fi olan projektili kilitlendi\u011Fi nesneye do\u011Fru hareket ettir. Bu eylem her karede \xE7al\u0131\u015Ft\u0131r\u0131lmal\u0131d\u0131r.","Move physics projectile towards target":"Fizi\u011Fi olan projektili hedefe do\u011Fru hareket ettir","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Fizi\u011Fi olan projektili _PARAM1_ hedef _PARAM3_'e do\u011Fru hareket ettir. D\xF6n\xFC\u015F h\u0131z\u0131: _PARAM4_ \u0130lk h\u0131z: _PARAM5_ H\u0131zlanma: _PARAM6_ Maksimum \xD6m\xFCr: _PARAM7_ \xC7arp\u0131\u015Fmada Sil: _PARAM8_","Physics Behavior":"Fizik Davran\u0131\u015F\u0131","Initial speed (pixels per second)":"\u0130lk h\u0131z (piksel/saniye cinsinden)","Acceleration (speed increase per second)":"H\u0131zlanma (saniyede h\u0131z art\u0131\u015F\u0131)","Max lifetime (seconds)":"Maksimum \xF6m\xFCr (saniye cinsinden)","Projectile will be deleted after this value is reached.":"Bu de\u011Fer ula\u015F\u0131ld\u0131ktan sonra mermi silinecektir.","Delete Projectile if it collides with Target:":"Hedefe \xE7arparsa Mermi Silinecek:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Mermi, kilitleme yap\u0131lan nesneye do\u011Fru hareket edecek. Bu eylem her karede \xE7al\u0131\u015Ft\u0131r\u0131lmal\u0131d\u0131r.","Move projectile towards target":"Mermi, hedefe do\u011Fru hareket ediyor","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Mermi _PARAM1_, hedef _PARAM2_ taraf\u0131ndan hareket ettiriliyor. D\xF6nme h\u0131z\u0131: _PARAM3_ Ba\u015Flang\u0131\xE7 h\u0131z\u0131: _PARAM4_ H\u0131zlanma: _PARAM5_ Maksimum h\u0131z: _PARAM6_ Maksimum Ya\u015Fam s\xFCresi: _PARAM7_ \xC7arp\u0131\u015Fmada sil: _PARAM8_","Idle object tracker":"Bo\u015Fta nesne izleyici","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Belirli bir s\xFCre boyunca bir nesnenin (varsay\u0131lan olarak 1 saniye) hareket etmedi\u011Fini kontrol edin (baz\u0131, \xF6zelle\u015Ftirilebilir toleransla).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Bir nesnenin belirli bir s\xFCre (varsay\u0131lan olarak 1 saniye) belirli bir toleransla (varsay\u0131lan olarak 20 piksel) hareket etmedi\u011Fini kontrol edin.","Idle tracker":"Bo\u015Fta takip\xE7i","Time, in seconds, before considering the object as idle":"Nesnenin bo\u015Fta kabul edilmeden \xF6nce s\xFCresi, saniye cinsinden","Distance, in pixels, allowed for the object to travel and still be considered idle":"Bo\u015Fta kabul edilecek nesnenin seyahat edebilece\u011Fi piksel cinsinden mesafe","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Nesnenin son pozisyonundan yeni hareket edilip edilmedi\u011Fini kontrol edin (davran\u0131\u015Fta yap\u0131land\u0131r\u0131lan ho\u015Fg\xF6r\xFCy\xFC kullanarak).","Has just moved from last position":"Son pozisyondan yeni hareket etti","_PARAM0_ has moved from its last position":"_PARAM0_ son pozisyonundan hareket etti","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Nesnenin bo\u015Fta olup olmad\u0131\u011F\u0131n\u0131 kontrol edin: davran\u0131\u015Fta yap\u0131land\u0131r\u0131lan zamanda (veya ho\u015Fg\xF6r\xFC i\xE7inde) son pozisyonundan hareket etmedi.","Is idle (since enough time)":"Bo\u015Fta (yeterli s\xFCreden bu yana)","Iframe":"\u0130frame","Create or delete an iframe to embed websites.":"Web sitelerini g\xF6mmek i\xE7in iframe olu\u015Fturun veya silin.","Create a new Iframe to embed a website inside the game.":"Oyun i\xE7ine bir web sitesi yerle\u015Ftirmek i\xE7in yeni bir Iframe olu\u015Fturun.","Create an Iframe":"Bir Iframe olu\u015Ftur","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Iframe olu\u015Ftur: _PARAM5_:_PARAM6_ pozisyonunda, geni\u015Flik: _PARAM3_, y\xFCkseklik: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Ad (DOM kimli\u011Fi)","Width":"Geni\u015Flik","Height":"Y\xFCkseklik","Show scrollbar":"Kayd\u0131r\u0131c\u0131y\u0131 g\xF6ster","Show border":"S\u0131n\u0131r\u0131 g\xF6ster","Extra CSS styles (optional)":"Ek CSS stilleri (iste\u011Fe ba\u011Fl\u0131)","e.g: `\"border: 10px #f00 solid;\"`":"\xF6rn: `\"kenar: 10px #f00 kat\u0131;\"`","Delete the specified Iframe.":"Belirtilen Iframe'yi sil.","Delete an Iframe":"Bir Iframe sil","Delete Iframe _PARAM1_":"Iframe _PARAM1_'i sil","Mobile In-App Purchase (experimental)":"Mobil Uygulama \u0130\xE7i Sat\u0131n Alma (deneysel)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Android veya iOS'da yay\u0131nlanan oyunlar i\xE7in do\u011Frudan sat\u0131n alma \xFCr\xFCnleri ekleyin (\"Uygulama \u0130\xE7i Sat\u0131n Alma\").","Ads":"Reklamlar","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Ma\u011Fazan\u0131z\u0131n bir \xFCr\xFCn\xFCn\xFC kaydedin. Bu, uygulamadan g\xF6stermek veya sipari\u015F etmek istedi\u011Finiz t\xFCm \xFCr\xFCnler i\xE7in yap\u0131lmas\u0131 gereken bir i\u015Flemdir. \nHepsini kay\u0131t alt\u0131na al\u0131n ve bir \xFCr\xFCn sipari\u015Fi vermeden \xF6nce kay\u0131t i\u015Flemini tamamlay\u0131n.","Register a Product":"Bir \xDCr\xFCn Kayd\u0131","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"_PARAM3_ (platform: _PARAM3_) olarak bir _PARAM2_ \xFCr\xFCn\xFCn\xFC kay\u0131t edin","The internal ID of the product":"\xDCr\xFCn\xFCn i\xE7 ID'si","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"IAP sa\u011Flay\u0131c\u0131s\u0131nda (Google Play, Apple Store...) girdi\u011Finiz \xFCr\xFCn\xFCn kimlik numaras\u0131n\u0131 kullan\u0131n","The type of product":"\xDCr\xFCn\xFCn t\xFCr\xFC","Which platform you're registering the product to":"\xDCr\xFCn\xFC kaydetti\u011Finiz platform","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Ma\u011Faza kayd\u0131n\u0131 tamamlay\u0131n. Her \xFCr\xFCn\xFC kaydettikten ve bir \xFCr\xFCnle ilgili bilgi almadan \xF6nce bunu yap\u0131n.","Finalize registration":"Kayd\u0131 tamamlay\u0131n","Finalize store registration":"Ma\u011Faza kayd\u0131n\u0131 tamamlay\u0131n","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Sat\u0131n alma men\xFCs\xFCn\xFC a\xE7\u0131n ve kullan\u0131c\u0131n\u0131n bir \xFCr\xFCn sat\u0131n almas\u0131na izin verin. Ma\u011Fazan\u0131n haz\u0131r oldu\u011Funu ve \xFCr\xFCn kimli\u011Finin kaydedilip tamamland\u0131\u011F\u0131n\u0131 kontrol etmek i\xE7in ko\u015Fulu kullanman\u0131z\u0131 sa\u011Flay\u0131n ve bu eylemi \xE7a\u011F\u0131rmadan \xF6nce.","Order a product":"Bir \xFCr\xFCn\xFC sipari\u015F verin","Order product _PARAM1_":"\xDCr\xFCn sipari\u015Fi _PARAM1_","The id of the product to buy":"Sat\u0131n al\u0131nacak \xFCr\xFCn\xFCn kimli\u011Fi","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Bir \xFCr\xFCnle ilgili t\xFCm verileri IAP sa\u011Flay\u0131c\u0131s\u0131ndan al\u0131n ve bir yap\u0131 de\u011Fi\u015Fkenine kaydedin.\nBir \xFCr\xFCnden al\u0131nabileceklerin kapsaml\u0131 listesi i\xE7in [bu sayfaya](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) bak\u0131n.","Load product data in a variable":"\xDCr\xFCn verilerini bir de\u011Fi\u015Fkende y\xFCkleyin","Store data of _PARAM1_ in scene variable named _PARAM2_":"_PARAM1_ verilerini sahne de\u011Fi\u015Fkenine _PARAM2_ ad\u0131yla kaydedin","The id or alias of the product to get info about":"Bilgi al\u0131nacak \xFCr\xFCn\xFCn kimli\u011Fi veya takma ad\u0131","The name of the scene variable to store the product data in":"\xDCr\xFCn verilerini saklamak i\xE7in sahne de\u011Fi\u015Fkeninin ad\u0131","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"De\u011Fi\u015Fken bir yap\u0131 olacak, hangi alt de\u011Fi\u015Fkenlere eri\u015Filebilece\u011Fini \xF6\u011Frenmek i\xE7in [bu sayfaya](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) bak\u0131n.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"Bir \xFCr\xFCn i\xE7in olay tetiklendi\u011Finde (onayland\u0131 veya tamamland\u0131), bu, bir sahne de\u011Fi\u015Fkenini do\u011Fru olarak ayarlar.\nO zaman de\u011Feri bir ko\u015Fulda kar\u015F\u0131la\u015Ft\u0131rabilir ve de\u011Fi\u015Fikliklere tepki vermek i\xE7in eylemler ba\u015Flatabilirsiniz.\nGereksiz yere birden \xE7ok izleyici kaydetmemek i\xE7in Tek Sefer Tetikle ile kullan\u0131n.\nOnayland\u0131, sat\u0131n alma i\u015Flemi tamamland\u0131ktan sonra tetiklenir.\nTamamland\u0131, sat\u0131n al\u0131nan\u0131 teslim etti\u011Finizden sonra tetiklenir (daha az kullan\u0131\u015Fl\u0131).","Update a variable when a product event is triggered":"Bir \xFCr\xFCn olay\u0131 tetiklendi\u011Finde bir de\u011Fi\u015Fkeni g\xFCncelleyin","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Olay\u0131 takip edin _PARAM3_ \xFCr\xFCn i\xE7in ve _PARAM2_ ad\u0131ndaki sahne de\u011Fi\u015Fkenini bu ger\xE7ekle\u015Fti\u011Finde true olarak ayarlay\u0131n","The id of the product to watch":"\u0130zlenecek olan \xFCr\xFCn\xFCn kimli\u011Fi","The name of the scene variable to set to \"true\" when the event happens":"Olay ger\xE7ekle\u015Fti\u011Finde \"true\" olarak ayarlanacak sahne de\u011Fi\u015Fkeninin ad\u0131","The event to listen to":"Dinlemek i\xE7in olay","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Sat\u0131n almay\u0131 bir sat\u0131n alma olarak i\u015Faretleyin, kullan\u0131c\u0131n\u0131n \xF6dedi\u011Fi ve bir yerde kaydetti\u011Finiz \xF6d\xFClleri teslim ettikten sonra. Bu yapmazsan\u0131z, sat\u0131n alma tamamlanmam\u0131\u015F olarak kabul edilece\u011Finden kullan\u0131c\u0131 para iadesi alacakt\u0131r, \xF6d\xFCller verilmemi\u015F olarak.","Finalize a purchase":"Sat\u0131n almay\u0131 tamamlay\u0131n","Mark purchase of _PARAM1_ as delivered":"_PARAM1_ sat\u0131n al\u0131m\u0131 teslim edildi olarak i\u015Faretle","The id or alias of the product to finalize":"Tamamlanacak \xFCr\xFCn\xFCn kimli\u011Fi veya takma ad\u0131","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Kayd\u0131 tamamlad\u0131ktan sonra tetiklenir. \xDCr\xFCnler daha sonra al\u0131nabilir ve sat\u0131n al\u0131nabilir (bir \xFCr\xFCn\xFCn fiyat\u0131 gibi bir \xFCr\xFCn hakk\u0131nda veri alabilirsiniz, bir \xFCr\xFCn\xFC sipari\u015F etmek i\xE7in eylemi kullanabilirsiniz...).","Store is ready":"Ma\u011Faza haz\u0131r","Input Validation":"Giri\u015F Do\u011Frulama","Conditions and expressions to check, sanitize and manipulate strings.":"Dizeleri denetlemek, temizlemek ve de\u011Fi\u015Ftirmek i\xE7in ko\u015Fullar ve ifadeler.","Check if the string is a valid phone number.":"Dize ge\xE7erli bir telefon numaras\u0131 m\u0131 diye kontrol edin.","Check if a string is a valid phone number":"Dize ge\xE7erli bir telefon numaras\u0131 m\u0131 diye kontrol edin","_PARAM1_ is a valid phone number":"_PARAM1_ ge\xE7erli bir telefon numaras\u0131","Phone number":"Telefon numaras\u0131","Check if the string is a valid URL.":"Dize ge\xE7erli bir URL mi diye kontrol edin.","Check if a string is a valid URL":"Dize ge\xE7erli bir URL mi diye kontrol edin","_PARAM1_ is a valid URL":"_PARAM1_ ge\xE7erli bir URL","Check if the string is a valid email.":"Dize ge\xE7erli bir e-posta m\u0131 diye kontrol edin.","Check if a string is a valid email":"Dize ge\xE7erli bir e-posta m\u0131 diye kontrol edin","_PARAM1_ is a valid email":"_PARAM1_ ge\xE7erli bir e-posta","Email":"E-posta","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Dize bir say\u0131y\u0131 (olumlu veya olumsuz i\u015Faret ve noktal\u0131 say\u0131yla) temsil ederse kontrol edin.","Check if a string represents a number":"Dize bir say\u0131y\u0131 temsil eder mi diye kontrol edin","_PARAM1_ represents a number":"_PARAM1_ bir say\u0131y\u0131 temsil eder","Number":"Say\u0131","Check if the string has only latin alphabet letters.":"Dize sadece Latin alfabesi harflerine sahip mi diye kontrol edin.","Check if a string has only latin alphabet letters":"Dize sadece Latin alfabesi harflerine sahip mi diye kontrol edin","_PARAM1_ has only latin alphabet letters":"_PARAM1_ sadece Latin alfabesi harflerine sahip","Letters":"Harfler","Returns the string without the first line.":"Dizeden ilk sat\u0131r\u0131 \xE7\u0131kar\u0131r.","Remove the first line":"\u0130lk sat\u0131r\u0131 kald\u0131r\u0131n","String to remove the first line from":"\u0130lk sat\u0131r\u0131 \xE7\u0131kar\u0131lacak dize","Count the number of lines in a string.":"Dizedeki sat\u0131r say\u0131s\u0131n\u0131 sayar.","Count lines":"Sat\u0131r say\u0131s\u0131","The text to count lines from":"Sat\u0131r say\u0131lacak metin","Replaces every new line character with a space.":"Her yeni sat\u0131r karakterini bo\u015Flukla de\u011Fi\u015Ftirir.","Replace new lines by a space":"Yeni sat\u0131rlar\u0131 bir bo\u015Flukla de\u011Fi\u015Ftirin","The text to remove new lines from":"Yeni sat\u0131rlar\u0131 kald\u0131rmak i\xE7in metin","Remove any non-numerical and non A-Z characters.":"Say\u0131sal olmayan ve A-Z olmayan karakterleri kald\u0131r\u0131r.","Remove any non-numerical and non A-Z characters":"Say\u0131sal olmayan ve A-Z olmayan karakterleri kald\u0131r\u0131n","The text to sanitize":"Temizlenecek metin","Internet Connectivity ":"\u0130nternet Ba\u011Flant\u0131s\u0131 ","Checks if the device running the game is connected to the internet.":"Oyunu \xE7al\u0131\u015Ft\u0131ran cihaz\u0131n internete ba\u011Fl\u0131 olup olmad\u0131\u011F\u0131n\u0131 kontrol eder.","Checks if the device is connected to the internet.":"Cihaz\u0131n internete ba\u011Fl\u0131 olup olmad\u0131\u011F\u0131n\u0131 kontrol eder.","Is the device online?":"Cihaz \xE7evrimi\xE7i mi?","The device is online":"Cihaz \xE7evrimi\xE7i","Simple inventories":"Basit envanterler","Manage inventory items.":"Envanter \xF6\u011Felerini y\xF6netin.","Add an item in an inventory.":"Envanterde bir \xF6\u011Fe ekleyin.","Add an item":"Bir \xF6\u011Fe ekleyin","Add a _PARAM2_ to inventory _PARAM1_":"Envantere _PARAM1_'e _PARAM2_ ekle","Inventory name":"Envanter ad\u0131","Item name":"\xD6\u011Fe ad\u0131","Remove an item from an inventory.":"Bir \xF6\u011Feyi envanterden kald\u0131r\u0131n.","Remove an item":"Bir \xF6\u011Feyi kald\u0131r","Remove a _PARAM2_ from inventory _PARAM1_":"Envanterden _PARAM1_'den _PARAM2_ \xE7\u0131kar\u0131n","the number of an item in an inventory.":"bir envanterde bir \xF6\u011Fe say\u0131s\u0131","Item count":"\xD6\u011Fe say\u0131s\u0131","the count of _PARAM2_ in _PARAM1_":"_PARAM1_'deki _PARAM2_ say\u0131s\u0131","Check if at least one of the specified items is in the inventory.":"Belirtilen \xF6\u011Felerin en az birinin envanterde olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Has an item":"Bir \xF6\u011Fe var m\u0131","Inventory _PARAM1_ contains a _PARAM2_":"Envanter _PARAM1_ _PARAM2_ i\xE7erir","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"envantere eklenen belirli \xF6\u011Fe miktar\u0131n\u0131n maksimum say\u0131s\u0131. Varsay\u0131lan olarak, her \xF6\u011Fe i\xE7in izin verilen say\u0131 s\u0131n\u0131rs\u0131zd\u0131r.","Item capacity":"\xD6\u011Fe kapasitesi","_PARAM2_ capacity in inventory _PARAM1_":"Envanter _PARAM1_'de _PARAM2_ kapasitesi","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Envanter taraf\u0131ndan s\u0131n\u0131rl\u0131 miktarda bir nesnenin izin verilip verilmedi\u011Fini kontrol edin. Varsay\u0131lan olarak \xF6\u011Fe kapasitesi s\u0131n\u0131rs\u0131zd\u0131r.","Limited item capacity":"S\u0131n\u0131rl\u0131 \xF6\u011Fe kapasitesi","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"_PARAM1_'de _PARAM2_ i\xE7in s\u0131n\u0131rl\u0131 bir say\u0131 izin verin","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Bir nesnenin envanterde bulunmas\u0131na s\u0131n\u0131rl\u0131 miktar izin verin. Varsay\u0131lan olarak \xF6\u011Fe kapasitesi s\u0131n\u0131rs\u0131zd\u0131r.","Limit item capacity":"\xD6\u011Fe kapasitesini s\u0131n\u0131rla","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"_PARAM1_: _PARAM3_ i\xE7in _PARAM2_ s\u0131n\u0131rl\u0131 say\u0131da izin ver","Limit the item capacity":"\xD6\u011Fe kapasitesini s\u0131n\u0131rland\u0131r","Check if an item has reached its maximum number allowed in the inventory.":"Bir \xF6\u011Fenin envanterde izin verilen maksimum say\u0131ya ula\u015F\u0131p ula\u015Fmad\u0131\u011F\u0131n\u0131 kontrol edin.","Item full":"\xD6\u011Fe dolu","Inventory _PARAM1_ is full of _PARAM2_":"Envanter _PARAM1_ _PARAM2_ ile dolu","Check if an item is equipped.":"Bir \xF6\u011Fenin donat\u0131l\u0131p donat\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Item equipped":"\xD6\u011Fe donat\u0131lm\u0131\u015F","_PARAM2_ is equipped in inventory _PARAM1_":"Envanter _PARAM1_'de _PARAM2_ donat\u0131lm\u0131\u015Ft\u0131r","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Bir \xF6\u011Feyi donat\u0131lm\u0131\u015F olarak i\u015Faretleyin. \xD6\u011Fe say\u0131s\u0131 0 ise donat\u0131lm\u0131\u015F olarak i\u015Faretlenmeyecektir.","Equip an item":"Bir \xF6\u011Feyi donat","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Envanter _PARAM1_'de _PARAM2_'yi _PARAM3_ olarak donat\u0131n","Equip":"Donat","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Envanterin t\xFCm \xF6\u011Felerini bir sahne de\u011Fi\u015Fkeninde kaydedin, b\xF6ylece daha sonra geri y\xFCklenebilir.","Save an inventory in a scene variable":"Bir envanteri bir sahne de\u011Fi\u015Fkeninde kaydedin","Save inventory _PARAM1_ in variable _PARAM2_":"Envanteri _PARAM1_ de\u011Fi\u015Fkeninde kaydet","Scene variable":"Sahne de\u011Fi\u015Fkeni","Load the content of the inventory from a scene variable.":"Envanterin i\xE7eri\u011Fini bir sahne de\u011Fi\u015Fkeninden y\xFCkleyin.","Load an inventory from a scene variable":"Bir envanteri bir sahne de\u011Fi\u015Fkeninden y\xFCkleyin","Load inventory _PARAM1_ from variable _PARAM2_":"Envanter _PARAM1_ de\u011Fi\u015Fkeninde _PARAM2_ y\xFCkleyin","Object \"Is On Screen\" Detection":"Nesne \"Ekran\u0131n\u0131zda M\u0131?\" Tespiti","This adds a condition to detect if an object is on screen based off its current layer.":"Bu, mevcut katman\u0131na g\xF6re bir nesnenin ekranda olup olmad\u0131\u011F\u0131n\u0131 tespit etmek i\xE7in bir ko\u015Ful ekler.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"Bu davran\u0131\u015F, nesnenin katman kameras\u0131n\u0131n g\xF6r\xFCn\xFCr k\u0131sm\u0131n\u0131n i\xE7inde olup olmad\u0131\u011F\u0131n\u0131 kontrol etmek i\xE7in bir ko\u015Ful sa\u011Flar. Ko\u015Ful ayr\u0131ca sanal ekran kenar\u0131na dolgu belirtmeye izin verir.\nNot al\u0131n ki nesne g\xF6r\xFCn\xFCrl\xFC\u011F\xFC, gizli veya 0 opakl\u0131k gibi durumlar dikkate al\u0131nmaz (ancak bu davran\u0131\u015Fa ek olarak bu mevcut ko\u015Fullar\u0131 da kullanabilirsiniz).","Is on screen":"Ekran\u0131n i\xE7inde","Checks if an object position is within the viewport of its layer.":"Nesne konumunun katman\u0131n g\xF6r\xFCn\xFCm alan\u0131 i\xE7inde olup olmad\u0131\u011F\u0131n\u0131 kontrol eder.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ ekranda (sol ve sa\u011Fdan _PARAM2_ piksel geni\u015Fli\u011Finde)","Padding (in pixels)":"Padding (piksel cinsinden)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Ekran kenar\u0131n\u0131 doldurmak i\xE7in piksel say\u0131s\u0131. Varsay\u0131lan olarak s\u0131f\u0131r. Negatif bir de\u011Fer i\xE7eriye, pozitif bir de\u011Fer d\u0131\u015Far\u0131ya gider.","Konami Code":"Konami Kodu","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Klasik Konami Kodu'nu (\"Yukar\u0131, Yukar\u0131, A\u015Fa\u011F\u0131, A\u015Fa\u011F\u0131, Sol, Sa\u011F, Sol, Sa\u011F, B, A\") sahneye hileler ve gizlilikler i\xE7in girmenize olanak tan\u0131r.","Checks if the Konami Code is correctly inputted.":"Konami Kodu'nun do\u011Fru bir \u015Fekilde girilip girilmedi\u011Fini kontrol eder.","Is Inputted":"Girildi","Konami Code is inputted with _PARAM0_":"Konami Kodu _PARAM0_ ile girildi","Language":"Dil","Get the preferred language of the user, set on their browser or device.":"Kullan\u0131c\u0131n\u0131n taray\u0131c\u0131ya veya cihaza ayarlanm\u0131\u015F tercih dilini al\u0131n.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Kullan\u0131c\u0131n\u0131n tercih etti\u011Fi dil temsil eden bir dize d\xF6nd\xFCr\xFCr.\nFormat genellikle dili ilk olarak ve genellikle kullan\u0131ld\u0131\u011F\u0131 \xFClkeyi temsil eder. \xD6rne\u011Fin: \"en\" (\u0130ngilizce), \"en-US\" (Amerika Birle\u015Fik Devletleri'nde kullan\u0131lan \u0130ngilizce), \"en-GB\" (\u0130ngiltere \u0130ngilizcesi), \"es\" (\u0130spanyolca), \"zh-CN\" (\xC7in'de kullan\u0131lan \xC7ince) vb.","Linear Movement":"Do\u011Frusal Hareket","Move objects on a straight line.":"Nesneleri d\xFCz bir \xE7izgide hareket ettirin.","Linear movement":"Do\u011Frusal hareket","Speed on X axis":"X ekseni \xFCzerinde h\u0131z","Speed on Y axis":"Y ekseni \xFCzerinde h\u0131z","Move objects ahead according to their angle.":"Nesneleri a\xE7\u0131s\u0131na g\xF6re ilerlet","Linear movement by angle":"A\xE7\u0131sal do\u011Frusal hareket","Linked Objects Tools":"Ba\u011Fl\u0131 Nesneler Arac\u0131","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Ba\u011Fl\u0131 Nesneleri bir grafik ve yol bulma hareket davran\u0131\u015F\u0131 olarak kullanmak i\xE7in ko\u015Fullar.","Link to neighbors on a rectangular grid.":"Bir dikd\xF6rtgen \u0131zgaras\u0131nda kom\u015Fulara ba\u011Flant\u0131 ver","Link to neighbors on a rectangular grid":"Dikd\xF6rtgen \u0131zgaras\u0131nda kom\u015Fulara ba\u011Flant\u0131 ver","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"_PARAM1_ ve kom\u015Fular\u0131n\u0131 _PARAM2_, _PARAM3_; _PARAM4_ h\xFCcre boyutlu bir dikd\xF6rtgen \u0131zgaras\u0131na ba\u011Fla","Neighbor":"Kom\u015Fu","The 2 objects can't be the same.":"2 nesne ayn\u0131 olamaz.","Cell width":"H\xFCcre geni\u015Fli\u011Fi","Cell height":"H\xFCcre y\xFCksekli\u011Fi","Allows diagonals":"\xC7aprazlar izin verilsin","Link to neighbors on a hexagonal grid.":"Alt\u0131gen \u0131zgaras\u0131nda kom\u015Fulara ba\u011Flant\u0131 ver","Link to neighbors on a hexagonal grid":"Alt\u0131gen \u0131zgaras\u0131nda kom\u015Fulara ba\u011Flant\u0131 ver","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"_PARAM1_ ve kom\u015Fular\u0131n\u0131 _PARAM2_, _PARAM3_; _PARAM4_ h\xFCcre boyutlu bir alt\u0131gen \u0131zgaras\u0131na ba\u011Fla","Link to neighbors on an isometric grid.":"\u0130zometrik \u0131zgaras\u0131nda kom\u015Fulara ba\u011Flant\u0131 ver","Link to neighbors on an isometric grid":"\u0130zometrik \u0131zgaras\u0131nda kom\u015Fulara ba\u011Flant\u0131 ver","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Bir izometrik kareli bir \u0131zgara \xFCzerinde _PARAM1_ ba\u011Flant\u0131l\u0131 ve kom\u015Fular\u0131 _PARAM2_; h\xFCcre boyutlar\u0131 ile birlikte:_PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Belirtilen maliyet toplam\u0131yla ula\u015F\u0131labilir.","Can reach with links limited by cost":"Maliyetle s\u0131n\u0131rl\u0131 linklerle ula\u015F\u0131labilir","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"_PARAM3_ de\u011Fi\u015Fkeninden ba\u015Flang\u0131\xE7 de\u011Feri ile en fazla maliyeti olan _PARAM1_ 'yi _PARAM2_ 'ye ula\u015Facak \u015Fekilde d\xFC\u015F\xFCn\xFCn: _PARAM4_ maliyet s\u0131n\u0131f\u0131na g\xF6re _PARAM5_ ve en fazla _PARAM6_ link derinli\u011Fi","Pick these objects...":"Bu nesneleri se\xE7...","if they can reach this object":"Bu nesneye ula\u015Fabiliyorlarsa","Initial length variable":"Ba\u015Flang\u0131\xE7 uzunluk de\u011Fi\u015Fkeni","Start to 0 if left empty":"Bo\u015F b\u0131rak\u0131l\u0131rsa 0'a ayarlan\u0131r","Maximum cost":"Maksimum maliyet","Cost class":"Maliyet s\u0131n\u0131f\u0131","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Her \u015Feyin maliyeti = 1 ile ge\xE7ilebilir olarak i\u015Faretlenmesi i\xE7in bo\u015F b\u0131rak\u0131n. linktools_Cost'un variables alt\u0131nda \xE7ocuklar\u0131 arar. Herhangi bir \xE7ocuk, ge\xE7ilemeyen anlam\u0131na gelir, maliyetlerin pozitif olmas\u0131 gerekir.","Maximum depth":"Maksimum derinlik","Ignore first node cost":"\u0130lk d\xFC\u011F\xFCm maliyetini yoksay","Can reach through a given number of links.":"Belirtilen say\u0131da linkle ula\u015F\u0131labilir.","Can reach with links limited by length":"Belirtilen uzunlukla s\u0131n\u0131rl\u0131 linklerle ula\u015F\u0131labilir","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Maliyet s\u0131n\u0131f\u0131na g\xF6re en fazla _PARAM3_ linkle _PARAM2_ na ula\u015Fabilen t\xFCm \"_PARAM1_\" 'leri dikkate al.","Maximum link length":"Maksimum link uzunlu\u011Fu","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Her \u015Feyin maliyeti = 1 ile ge\xE7ilebilir olarak i\u015Faretlenmesi i\xE7in bo\u015F b\u0131rak\u0131n. linktools_Cost'un variables alt\u0131nda \xE7ocuklar\u0131 arar. Herhangi bir \xE7ocuk, ge\xE7ilemeyen anlam\u0131na gelir, maliyetler 0 veya 1 olabilir.","Can reach through links.":"Linklerle ula\u015F\u0131labilir.","Can reach":"Ula\u015F\u0131labilir","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Linkler arac\u0131l\u0131\u011F\u0131yla ula\u015Fabilen t\xFCm \"_PARAM1_\" 'lar\u0131 dikkate al","Cost sum.":"Maliyet toplam\u0131.","Cost sum":"Maliyet toplam\u0131","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"Nesne, hedef bir nesneye ula\u015Fmak i\xE7in bir nesne \xF6rne\u011Finden di\u011Ferine nas\u0131l ba\u011Fland\u0131\u011F\u0131na g\xF6re hareket edecektir.","Link path finding":"Link yol bulma","Angle offset":"A\xE7\u0131 ofseti","Is following a path":"Bir yol izleniyor","Next node index":"Sonraki d\xFC\u011F\xFCm indeksi","Next node X":"Sonraki d\xFC\u011F\xFCm X","Next node Y":"Sonraki d\xFC\u011F\xFCm Y","Is at a node":"Bir d\xFC\u011F\xFCmde","Next node angle":"Sonraki d\xFC\u011F\xFCm a\xE7\u0131s\u0131","Move the object to a position.":"Nesneyi bir pozisyona ta\u015F\u0131.","Move to a position":"Bir pozisyona ta\u015F\u0131","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":" _PARAM0_ _PARAM3_ konumuna _PARAM2_ ge\xE7erek s\u0131n\u0131f _PARAM4_ maliyetiyle hareket et.","Crossable objects":"Ge\xE7ilebilir nesneler","Destination objects":"Hedef nesneler","Check if the object position is the on a path node.":"Nesne konumunun bir yol d\xFC\u011F\xFCm\xFCnde olup olmad\u0131\u011F\u0131n\u0131 kontrol eder.","_PARAM0_ is at a node":"_PARAM0_ bir d\xFC\u011F\xFCmde","Forget the path.":"Yolu unut.","Forget the path":"Yolu unut","_PARAM0_ forgets the path":"_PARAM0_ yolu unutur","Set next node index":"Sonraki d\xFC\u011F\xFCm dizinini ayarla","Set next node index of _PARAM0_ to _PARAM2_":"Param0'\u0131n sonraki d\xFC\u011F\xFCm dizinini Param2'ye ayarla","Node index":"Dizin endeksi","Check if the object is moving.":"Nesnenin hareket edip etmedi\u011Fini kontrol edin.","Is moving":"Hareket ediyor","_PARAM0_ is moving":"_PARAM0_ hareket ediyor","Check if a path has been found.":"Yolun bulundu\u011Funu kontrol edin.","Path found":"Yol bulundu","A path has been found for _PARAM0_":"_PARAM0_ i\xE7in yol bulundu","Check if the destination was reached.":"Hedefe ula\u015F\u0131l\u0131p ula\u015F\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Destination reached":"Hedefe ula\u015F\u0131ld\u0131","_PARAM0_ reached its destination":"_PARAM0_ hedefine ula\u015Ft\u0131","Speed of the object on the path.":"Yoldaki nesnenin h\u0131z\u0131.","Get the number of waypoints on the path.":"Yoldaki noktalar\u0131n say\u0131s\u0131n\u0131 al\u0131n.","Node count":"D\xFC\u011F\xFCm say\u0131s\u0131","Waypoint X position.":"Yol noktas\u0131 X konumu.","Node X":"D\xFC\u011F\xFCm X","Waypoint index":"Yol noktas\u0131 dizini","Node Y":"D\xFC\u011F\xFCm Y","Next waypoint index.":"Sonraki yol noktas\u0131 dizini.","Next waypoint X position.":"Sonraki yol noktas\u0131 X konumu.","Next waypoint Y position.":"Sonraki yol noktas\u0131 Y konumu.","Destination X position.":"Hedef X konumu.","Destination Y position.":"Hedef Y konumu.","the acceleration of the object.":"nesnenin ivmesi.","the maximum speed of the object.":"nesnenin maksimum h\u0131z\u0131.","the maximum speed":"maksimum h\u0131z","the rotation speed of the object.":"nesnenin d\xF6n\xFC\u015F h\u0131z\u0131.","the rotation speed":"d\xF6n\xFC\u015F h\u0131z\u0131","the rotation offset applied when moving the object.":"nesnelerin hareket ederken uygulanan d\xF6n\xFC\u015F ofseti.","the rotation angle offset on the path":"yoldaki d\xF6n\xFC\u015F a\xE7\u0131s\u0131 ofseti","Check if the object is rotated when traveling on its path.":"Nesnenin yolunda seyahat ederken d\xF6nd\xFCr\xFCl\xFCp d\xF6nd\xFCr\xFClmedi\u011Fini kontrol edin.","Object rotated":"Nesne d\xF6nd\xFCr\xFCld\xFC","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ yolunda seyahat ederken d\xF6nd\xFCr\xFCld\xFC","Enable or disable rotation of the object on the path.":"Nesnenin yolunda d\xF6n\xFC\u015F\xFCn\xFC etkinle\u015Ftir veya devre d\u0131\u015F\u0131 b\u0131rak.","Rotate the object":"Nesneyi d\xF6nd\xFCr","Enable rotation of _PARAM0_ on the path: _PARAM2_":"_PARAM0_ yolunda d\xF6n\xFC\u015F\xFC etkinle\u015Ftir: _PARAM2_","MQTT Client (advanced)":"MQTT \u0130stemcisi (geli\u015Fmi\u015F)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop i\xE7in bir MQTT istemcisi: MQTT sunucusuna ba\u011Flant\u0131 izni verir ve mesaj g\xF6nderme/alma i\u015Flemi yapar.","Triggers if the client is connected to an MQTT broker server.":"\u0130stemci bir MQTT broker sunucusuna ba\u011Fl\u0131ysa tetikler.","Is connected to a broker?":"Bir brokere ba\u011Fl\u0131 m\u0131?","Client connected to a broker":"\u0130stemci bir brokere ba\u011Fl\u0131","Connects to an MQTT broker.":"Bir MQTT broker\u0131na ba\u011Flan.","Connect to a broker":"Bir brokere ba\u011Flan","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Parametrelerle birlikte MQTT broker\u0131na ba\u011Flan (_PARAM3_ ile g\xFCvenli ba\u011Flant\u0131: _PARAM3_)","Host port":"Ana bilgisayar ba\u011Flant\u0131 noktas\u0131","Settings as JSON":"JSON olarak ayarlar","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"Ayarlar\u0131n listesini [MQTT.js belgelerinde](https://github.com/mqttjs/MQTT.js/#client) bulabilirsiniz. \nGe\xE7erli bir yap\u0131land\u0131rman\u0131n \xF6rne\u011Fi, `\" \"clientId \": \"myUserName \" \"` olabilir.","Use secure WebSockets?":"G\xFCvenli WebSockets kullan\u0131ls\u0131n m\u0131?","Disconnects from the current MQTT broker.":"Mevcut MQTT brokere ba\u011Flant\u0131y\u0131 kes.","Disconnect from broker":"Brokere ba\u011Flant\u0131y\u0131 kes","Disconnect from MQTT broker (force: _PARAM1_)":"MQTT broker\u0131ndan ba\u011Flant\u0131y\u0131 kes (zorla: _PARAM1_)","Force end the connection?":"Ba\u011Flant\u0131y\u0131 zorla sonland\u0131r\u0131ls\u0131n m\u0131?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"MQTT varsay\u0131lan olarak, ba\u011Flant\u0131y\u0131 sonland\u0131rmadan \xF6nce bekleyecektir. Herhangi bir iste\u011Fi iptal etmek ve ba\u011Flant\u0131y\u0131 hemen kapatmak i\xE7in kullan\u0131n.","Publishes a message on a topic.":"Bir konuya mesaj g\xF6nder.","Publish message":"Mesaj yay\u0131nla","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"De\u011Fi\u015Fkeni _PARAM1_ konu \xFCzerine yay\u0131nla (QoS: _PARAM3_)","Text to publish":"Yay\u0131nlanacak metin","Topic to publish to":"Yay\u0131nlanacak konu","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"Daha fazla ayr\u0131nt\u0131 i\xE7in [buraya](https://github.com/mqttjs/MQTT.js#qos) bak\u0131n.","Should the message be retained?":"Mesaj saklans\u0131n m\u0131?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"Bir mesaj sakland\u0131\u011F\u0131nda, konuya abone olan her istemciye g\xF6nderilir. Bir konu ba\u015F\u0131na yaln\u0131zca bir mesaj saklanabilir, ba\u015Fka bir saklanan mesaj g\xF6nderilirse \xF6nceki mesaj\u0131 \xFCzerine yazar. \nDaha fazla bilgi i\xE7in [buraya](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages) bak\u0131n.","Subcribe to a topic. All messages published on that topic will be received.":"Bir konuya abone ol. Bu konuda yay\u0131nlanan t\xFCm mesajlar al\u0131nacak.","Subscribe to a topic":"Bir konuya abone ol","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Konu _PARAM1_ alt\u0131nda QoS ile _PARAM2_'de ve veri kayb\u0131 _PARAM3_'de abone ol","The topic to subscribe to":"Abone olunacak konu","See https://github.com/mqttjs/MQTT.js#qos for more details":"Daha fazla ayr\u0131nt\u0131 i\xE7in \u015Furaya bak\u0131n https://github.com/mqttjs/MQTT.js#qos","Is dataloss allowed?":"Veri kayb\u0131na izin veriliyor mu?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"Daha fazla ayr\u0131nt\u0131 i\xE7in \u015Furaya bak\u0131n https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode","Unsubcribe from a topic. No more messages from this topic will be received.":"Bir konudan abonelikten \xE7\u0131k\u0131n. Bu konudan daha fazla mesaj al\u0131nmayacak.","Unsubscribe from a topic":"Bir konudan abonelikten \xE7\u0131k\u0131n","Unsubscribe from topic _PARAM1_":"Konudan aboneli\u011Fi kald\u0131r","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Bir mesaj al\u0131nd\u0131\u011F\u0131nda tetiklenir. Not: Mesaj alabilmek i\xE7in \xF6nce bir konuya abone olman\u0131z gerekmektedir.","On message":"Mesajda","Message received from topic _PARAM1_":"Konudan al\u0131nan mesaj _PARAM1_","The topic to listen to":"Dinlemek istedi\u011Finiz konu","Get the last received message of a topic.":"Bir konunun son al\u0131nan mesaj\u0131n\u0131 al\u0131n.","Get last message":"Son mesaj\u0131 al","The topic to get the message from":"Mesaj\u0131 al\u0131nacak konu","Gets the last error. Returns an empty string if there was no errors.":"Son hatay\u0131 al\u0131r. Bir hata olmad\u0131ysa bo\u015F bir dize d\xF6nd\xFCr\xFCr.","Get the last error":"Son hatay\u0131 al","Marching Squares (experimental)":"Marching Squares (deneysel)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\"S\xFCrekli bir alan\" olu\u015Fturman\u0131za ve bunun kontur \xE7izgilerini \xE7izmenize olanak tan\u0131r: g\xF6lgeler, s\u0131v\u0131 efektleri, yere boya yapmak vb. i\xE7in faydal\u0131d\u0131r...","Define the scalar field painter library JavaScript code.":"Skaler alan boyama k\xFCt\xFCphanesi JavaScript kodunu tan\u0131mlay\u0131n.","Define scalar field painter library":"Skaler alan boyama k\xFCt\xFCphanesi tan\u0131mla","Define the scalar field painter library JavaScript code":"Skaler alan boyama k\xFCt\xFCphanesi JavaScript kodunu tan\u0131mla","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Bir \u015Eekil boyama nesnesine ekleyin ve bir alan \xE7izmek i\xE7in eylemleri kullan\u0131n. Sis perdesi i\xE7in, su, lav, lekeler i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Marching squares painter":"Marching square boyama","Area left bound":"Sol s\u0131n\u0131r alan\u0131","Area top bound":"\xDCst s\u0131n\u0131r alan\u0131","Area right bound":"Sa\u011F s\u0131n\u0131r alan\u0131","Area bottom bound":"Alt s\u0131n\u0131r alan\u0131","Fill outside":"D\u0131\u015F\u0131n\u0131 doldur","Contour threshold":"Kontur e\u015Fi\u011Fi","Must only draw what is on the screen":"Yaln\u0131zca ekrandaki \xF6\u011Feyi \xE7izmelidir","Extend behavior class":"Davran\u0131\u015F s\u0131n\u0131f\u0131n\u0131 geni\u015Flet","Extend object instance prototype.":"Nesne \xF6rne\u011Fi prototipini geni\u015Flet.","Extend object instance prototype":"Nesne \xF6rne\u011Fi prototipini geni\u015Flet","Extend _PARAM0_ prototype":"_PARAM0_ prototipini geni\u015Flet","Clear the field by setting every values to 0.":"T\xFCm de\u011Ferleri s\u0131f\u0131rlayarak alan\u0131 temizle.","Clear the field":"Alan\u0131 temizle","Clear the field of _PARAM0_":"_PARAM0_ alan\u0131n\u0131 temizle","Unfill an area of the field from a given location until a given height is reached.":"Verilen konumdan belirtilen bir y\xFCksekli\u011Fe kadar alan\u0131 bo\u015Falt\u0131n.","Unfill area":"Alan\u0131 doldurma","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"_PARAM0_ alan\u0131n\u0131 x: _PARAM2_, y: _PARAM3_ noktas\u0131ndan en az _PARAM4_ kal\u0131nl\u0131kla _PARAM5_ ile doldurun.","Minimum height":"Minimum y\xFCkseklik","Contour thickness":"\xC7evre kal\u0131nl\u0131\u011F\u0131","Capping radius ratio":"K\xFC\xE7\xFCk de\u011Ferler daha h\u0131zl\u0131 bir i\u015Flem sa\u011Flayabilir, ancak y\u0131rt\u0131lmaya neden olabilir. 8 civar\u0131ndaki de\u011Ferleri deneyin.","Small values allow quicker process, but can result to tearing. Try values around 8.":"K\xFC\xE7\xFCk de\u011Ferler daha h\u0131zl\u0131 bir i\u015Flem sa\u011Flar, ancak y\u0131rt\u0131lmaya neden olabilir. 8 civar\u0131nda de\u011Ferleri deneyin.","Fill an area of the field from a given location until a given height is reached.":"Belirtilen bir konumdan bir alan\u0131 belirli bir y\xFCksekli\u011Fe kadar doldurun.","Fill area":"Alan\u0131 doldurma","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"_PARAM0_ alan\u0131n\u0131 x: _PARAM2_, y: _PARAM3_, en fazla _PARAM4_ ve kal\u0131nl\u0131k: _PARAM5_ ile doldurun.","Maximum height":"Maksimum y\xFCkseklik","Cap every value of the field to a range.":"Alan\u0131n her bir de\u011Ferini bir aral\u0131\u011Fa s\u0131n\u0131rlay\u0131n.","Clamp the field":"Alan\u0131 kelep\xE7e","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"_PARAM0_ alan\u0131n\u0131 _PARAM2_ noktas\u0131ndan _PARAM3_ noktas\u0131na s\u0131n\u0131rland\u0131r\u0131n.","Minimum":"Minimum","Maximum":"Maksimum","Apply an affine on the field values.":"Alan de\u011Ferlerine bir afin uygula.","Transform the field":"Alan\u0131 d\xF6n\xFC\u015Ft\xFCr","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"_PARAM2_ katsay\u0131s\u0131 ve _PARAM3_ ofseti ile _PARAM0_ alan\u0131n\u0131 d\xF6n\xFC\u015Ft\xFCr\xFCn.","Coefficient":"Katsay\u0131","Offset":"Ofset","Add a hill to the field.":"Alan\u0131n\u0131za bir tepe ekleyin.","Add a hill":"Bir tepe ekle","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"_PARAM2_, _PARAM3_, _PARAM4_ merkezi, _PARAM5_ yar\u0131\xE7ap\u0131, _PARAM6_ opakl\u0131\u011F\u0131 ve _PARAM8_ kullanarak _PARAM0_ alan\u0131na bir tepe ekleyin.","The hill height at the center, a value of 1 or less means a flat hill.":"Merkezdeki tepe y\xFCksekli\u011Fi, 1 veya daha k\xFC\xE7\xFCk bir de\u011Fer d\xFCz bir tepe anlam\u0131na gelir.","The hill height is 1 at this radius.":"Tepe y\xFCksekli\u011Fi bu yar\u0131\xE7apta 1'dir.","Opacity":"Opakl\u0131k","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Tepeyi an\u0131nda uygulamak i\xE7in 1'e ayarlay\u0131n veya bu i\u015Flemi daha d\xFC\u015F\xFCk bir de\u011Ferle tekrarlayarak a\u015Famal\u0131 hale getirin.","Operation":"Operasyon","Add a disk to the field.":"Sahaya bir disk ekleyin.","Add a disk":"Bir diski ekleyin","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"_PARAM0_'\u0131n sahas\u0131na, merkez: _PARAM2_, _PARAM3_, yar\u0131\xE7ap: _PARAM4_, kullan\u0131larak bir disk ekleyin: _PARAM6_","The spike height is 1 at this radius.":"Bu yar\u0131\xE7apta diken y\xFCksekli\u011Fi 1'dir.","Mask a disk to the field.":"Sahaya bir disk maskeleyin.","Mask a disk":"Bir diski maskeleyin","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"_PARAM0_'\u0131n sahas\u0131nda, merkez: _PARAM2_, _PARAM3_, yar\u0131\xE7ap: _PARAM4_ ile bir disk maskeleyin","Add a line to the field.":"Sahaya bir \xE7izgi ekleyin.","Add a line":"Bir \xE7izgi ekleyin","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"_PARAM0_'\u0131n sahas\u0131na, _PARAM2_ ; _PARAM3_ ile _PARAM4_ ; _PARAM5_ aras\u0131nda, _PARAM6_ kal\u0131nl\u0131\u011F\u0131nda bir \xE7izgi ekleyin: _PARAM8_","X position of the start":"Ba\u015Flang\u0131\xE7 X konumu","Y position of the start":"Ba\u015Flang\u0131\xE7 Y konumu","X position of the end":"Biti\u015F X konumu","Y position of the end":"Biti\u015F Y konumu","Thickness":"Kal\u0131nl\u0131k","Mask a line to the field.":"Sahaya bir \xE7izgiyi maskeleyin.","Mask a line":"Bir \xE7izgiyi maskeleyin","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"_PARAM0_'\u0131n sahas\u0131nda, _PARAM2_ ; _PARAM3_ den _PARAM4_ ; _PARAM5_ e kadar, _PARAM6_ kal\u0131nl\u0131\u011F\u0131nda bir \xE7izgiyi maskeleyin","Apply a given operation on every value of the field using the value from the other field at the same position.":"Sahadaki her de\u011Fer \xFCzerine di\u011Fer sahadaki de\u011Feri kullanarak belirli bir i\u015Flem uygulay\u0131n.","Merge a field":"Bir alan\u0131 birle\u015Ftirin","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"_PARAM0_ de\u011Ferini _PARAM2_ alan\u0131yla birle\u015Ftirin: _PARAM4_","Field object":"Alan nesnesi","Field behavior":"Alan davran\u0131\u015F\u0131","Update the field hitboxes.":"Sahadaki vuru\u015F kutular\u0131n\u0131 g\xFCncelleyin.","Update hitboxes":"Vuru\u015F kutular\u0131n\u0131 g\xFCncelleyin","Update the field hitboxes of _PARAM0_":"_PARAM0_'\u0131n sahadaki vuru\u015F kutular\u0131n\u0131 g\xFCncelleyin","Draw the field contours.":"Sahan\u0131n d\u0131\u015F \xE7izgilerini \xE7izin.","Draw the contours":"S\u0131n\u0131rlar\u0131 \xE7izin","Draw the field contours of _PARAM0_":"_PARAM0_ Alan s\u0131n\u0131rlar\u0131n\u0131 \xE7izin","Change the width of the field cells.":"Alan h\xFCcrelerinin geni\u015Fli\u011Fini de\u011Fi\u015Ftir.","Width of the cells":"H\xFCcrelerin geni\u015Fli\u011Fi","Change the width of the field cells of _PARAM0_: _PARAM2_":"_PARAM0_ alan h\xFCcreleri geni\u015Fli\u011Fini de\u011Fi\u015Ftir: _PARAM2_","Change the height of the field cells.":"Alan h\xFCcrelerinin y\xFCksekli\u011Fini de\u011Fi\u015Ftir.","Height of the cells":"H\xFCcrelerin y\xFCksekli\u011Fi","Change the height of the field cells of _PARAM0_: _PARAM2_":"_PARAM0_ alan h\xFCcre y\xFCksekli\u011Fini de\u011Fi\u015Ftir: _PARAM2_","Rebuild the field with the new dimensions.":"Yeni boyutlarla alan\u0131 yeniden olu\u015Ftur.","Rebuild the field":"Alan\u0131 yeniden olu\u015Ftur","Rebuild the field _PARAM0_":"_PARAM0_ alan\u0131 yeniden olu\u015Ftur","Fill outside or inside of the contours.":"S\u0131n\u0131rlar\u0131n d\u0131\u015F\u0131n\u0131 veya i\xE7ini doldur.","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_ s\u0131n\u0131rlar\u0131n\u0131n d\u0131\u015F\u0131n\u0131 doldur: _PARAM2_","Fill outside?":"S\u0131n\u0131rlar\u0131n d\u0131\u015F\u0131n\u0131 doldur?","Change the contour threshold.":"S\u0131n\u0131r e\u015Fi\u011Fini de\u011Fi\u015Ftir.","Change the contour threshold of _PARAM0_: _PARAM2_":"_PARAM0_ s\u0131n\u0131r e\u015Fi\u011Fini de\u011Fi\u015Ftir: _PARAM2_","Change the field area bounds.":"Alan alan\u0131 s\u0131n\u0131rlar\u0131n\u0131 de\u011Fi\u015Ftir.","Area bounds":"Alan s\u0131n\u0131rlar\u0131","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Alan\u0131n s\u0131n\u0131rlar\u0131n\u0131 de\u011Fi\u015Ftir _PARAM0_ sol: _PARAM2_ \xFCst: _PARAM3_ sa\u011F: _PARAM4_ alt: _PARAM5_","Left bound":"Sol s\u0131n\u0131r","Top bound":"\xDCst s\u0131n\u0131r","Right bound":"Sa\u011F s\u0131n\u0131r","Bottom bound":"Alt s\u0131n\u0131r","Area left bound of the field.":"Alan\u0131n sol s\u0131n\u0131r\u0131","Area left":"Alan\u0131n solu","Area top bound of the field.":"Alan\u0131n \xFCst s\u0131n\u0131r\u0131","Area top":"Alan\u0131n \xFCst\xFC","Area right bound of the field.":"Alan\u0131n sa\u011F s\u0131n\u0131r\u0131","Area right":"Alan\u0131n sa\u011F\u0131","Area bottom bound of the field.":"Alan\u0131n alt s\u0131n\u0131r\u0131","Area bottom":"Alan\u0131n alt\u0131","Width of the field cells.":"Saha h\xFCcrelerinin geni\u015Fli\u011Fi","Width of a cell":"Bir h\xFCcrenin geni\u015Fli\u011Fi","Height of the field cells.":"Saha h\xFCcrelerinin y\xFCksekli\u011Fi","Height of a cell":"H\xFCcre y\xFCksekli\u011Fi","The number of cells on the x axis.":"X eksenindeki h\xFCcre say\u0131s\u0131.","Dimension X":"Boyut X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"_PARAM2_; _PARAM3_ noktas\u0131nda _PARAM0_ alan de\u011Feri _PARAM4_ de\u011Ferinden b\xFCy\xFCk","The number of cells on the y axis.":"Y eksenindeki h\xFCcre say\u0131s\u0131.","Dimension Y":"Boyut Y","The contour threshold.":"Kontur e\u015Fi\u011Fi.","The normal X coordinate at a given location.":"Verilen konumda normal X koordinat\u0131.","Normal X":"Normal X","X position of the point":"Noktan\u0131n X konumu","Y position of the point":"Noktan\u0131n Y konumu","The normal Y coordinate at a given location.":"Verilen konumda normal Y koordinat\u0131.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"Verilen konumda normal Z koordinat\u0131.","Normal Z":"Normal Z","Change the field value at a grid point.":"Kafes noktas\u0131nda alan de\u011Ferini de\u011Fi\u015Ftirin.","Grid value":"Kafes de\u011Feri","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Kafes noktas\u0131nda _PARAM2_; _PARAM3_ alan de\u011Ferini _PARAM0_ de\u011Ferine de\u011Fi\u015Ftir","X grid index":"X kafes indeksi","Y grid index":"Y kafes indeksi","Field value":"Alan de\u011Feri","The field value at a grid point.":"\u0130\u015Faret de\u011Feri bir k\u0131lavuz noktas\u0131nda.","The field value at a given location.":"Belirli bir konumdaki alan de\u011Feri.","Check if the contours are filled outside.":"Konturlar\u0131n d\u0131\u015Far\u0131dan doldurulup doldurulmad\u0131\u011F\u0131n\u0131 kontrol edin.","The contours of _PARAM0_ are filled outside":"_PARAM0_ konturlar\u0131 d\u0131\u015Far\u0131dan doldurulur","Check if a field is greater than a given value.":"Bir alan\u0131n belirli bir de\u011Ferden b\xFCy\xFCk olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Check if a point is inside the contour.":"Bir noktan\u0131n konturun i\xE7inde olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Point is inside":"Nokta i\xE7eride","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ _PARAM0_ i\xE7inde","Cursor object":"\u0130mle\xE7 nesnesi","Turn any object into a cursor.":"Herhangi bir nesneyi bir imlece d\xF6n\xFC\u015Ft\xFCr\xFCn.","Turn any object into a mouse cursor.":"Herhangi bir nesneyi bir fare imlecine d\xF6n\xFC\u015Ft\xFCr\xFCr.","Cursor":"Fare","Mouse Pointer Lock":"Fare \u0130mleci Kilidi","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"Bu davran\u0131\u015F, fare bakabilme mesafesi s\u0131n\u0131r\u0131n\u0131 kald\u0131r\u0131r ve imleci gizler.","Lock the mouse pointer to hide it.":"Fareyi gizlemek i\xE7in fare i\u015Faret\xE7isini kilitleyin.","Request Pointer Lock":"\u0130ste\u011Fe ba\u011Fl\u0131 \u0130\u015Faret\xE7i Kilidi","Unlocks the mouse pointer and show it.":"Fare i\u015Faret\xE7isini kilidini a\xE7\u0131n ve g\xF6sterin.","Exit pointer lock":"\u0130\u015Faret\xE7i kilidini kald\u0131r","Check if the mouse pointer is locked.":"Fare imlecinin kilitli olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Pointer is locked":"\u0130mle\xE7 kilitlendi","The mouse pointer is locked":"Fare imleci kilitlendi","Check if the mouse pointer is actually locked.":"Fare imlecinin ger\xE7ekten kilitli olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Pointer is actually locked":"\u0130mle\xE7 ger\xE7ekten kilitli","The mouse pointer actually is locked":"Fare imleci asl\u0131nda kilitlendi","Check if the mouse pointer lock is emulated.":"Fare imleci kilidinin taklit edilip edilmedi\u011Fini kontrol edin.","Pointer lock is emulated":"\u0130mle\xE7 kilidi taklit ediliyor","The mouse pointer is lock is emulated":"Fare imleci kilit taklit ediliyor","Check if the locked pointer is moving.":"Kilitli imlecinin hareket edip etmedi\u011Fini kontrol edin.","Locked pointer is moving":"Kilitli imle\xE7 hareket ediyor","the movement of the locked pointer on the X axis.":"X ekseni \xFCzerinde kilitli imlecin hareketi.","Pointer X movement":"\u0130mle\xE7 X hareketi","the movement of the locked pointer on the X axis":"X ekseni \xFCzerinde kilitli imlecin hareketi","the movement of the pointer on the Y axis.":"\u0130mlecin Y eksenindeki hareketi.","Pointer Y movement":"\u0130mle\xE7 Y hareketi","the movement of the pointer on the Y axis":"\u0130mlecin Y eksenindeki hareketi","Return the X position of a specific touch":"Belirli bir dokunu\u015Fun X konumunu d\xF6nd\xFCr","Touch X position":"Dokunu\u015F X konumu","Touch identifier":"Dokunu\u015F kimli\u011Fi","Return the Y position of a specific touch":"Belirli bir dokunu\u015Fun Y konumunu d\xF6nd\xFCr","Touch Y position":"Dokunu\u015F Y konumu","the speed factor for touch movement.":"Dokunma hareketi i\xE7in h\u0131z fakt\xF6r\xFC.","Speed factor for touch movement":"Dokunma hareketi i\xE7in h\u0131z fakt\xF6r\xFC","the speed factor for touch movement":"Dokunma hareketi i\xE7in h\u0131z fakt\xF6r\xFC","Control camera rotations with a mouse.":"Bir fare ile kamera d\xF6n\xFC\u015Flerini kontrol edin.","First person camera mouse mapper":"Birinci \u015Fah\u0131s kamera faresi haritalay\u0131c\u0131","Horizontal rotation speed factor":"Yatay d\xF6n\xFC\u015F h\u0131z fakt\xF6r\xFC","Vertical rotation speed factor":"Dikey d\xF6n\xFC\u015F h\u0131z fakt\xF6r\xFC","Lock the pointer on click":"T\u0131klamada imleci kitle","the horizontal rotation speed factor of the object.":"nesnenin yatay d\xF6n\xFC\u015F h\u0131z fakt\xF6r\xFC","the horizontal rotation speed factor":"yatay d\xF6n\xFC\u015F h\u0131z fakt\xF6r\xFC","the vertical rotation speed factor of the object.":"nesnenin dikey d\xF6n\xFC\u015F h\u0131z fakt\xF6r\xFC","the vertical rotation speed factor":"dikey d\xF6n\xFC\u015F h\u0131z fakt\xF6r\xFC","Noise generator":"G\xFCr\xFClt\xFC \xFCretici","Generate noise values for procedural generation.":"Prosed\xFCrel olu\u015Fturma i\xE7in g\xFCr\xFClt\xFC de\u011Ferleri \xFCretin.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"1 boyutlu simplex g\xFCr\xFClt\xFCs\xFCnden -1 ila 1 aras\u0131nda bir say\u0131 olu\u015Fturun. Geni\u015Fletilmi\u015F Matematik uzant\u0131s\u0131ndan \"Harita\" ifadesi se\xE7ilen s\u0131n\u0131rlara de\u011Ferleri e\u015Flemek i\xE7in kullan\u0131labilir.","1D noise":"1 boyutlu g\xFCr\xFClt\xFC","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"2 boyutlu simplex g\xFCr\xFClt\xFCs\xFCnden -1 ila 1 aras\u0131nda bir say\u0131 olu\u015Fturun. Geni\u015Fletilmi\u015F Matematik uzant\u0131s\u0131ndan \"Harita\" ifadesi se\xE7ilen s\u0131n\u0131rlara de\u011Ferleri e\u015Flemek i\xE7in kullan\u0131labilir.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"3 boyutlu basit g\xFCr\xFClt\xFCden -1 ile 1 aras\u0131nda bir say\u0131 olu\u015Fturun. Geni\u015Fletilmi\u015F Matematik uzant\u0131s\u0131ndan \"Harita\" ifadesi, de\u011Ferleri herhangi bir se\xE7ilen s\u0131n\u0131rlara e\u015Flemek i\xE7in kullan\u0131labilir.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"4 boyutlu basit g\xFCr\xFClt\xFCden -1 ile 1 aras\u0131nda bir say\u0131 olu\u015Fturun. Geni\u015Fletilmi\u015F Matematik uzant\u0131s\u0131ndan \"Harita\" ifadesi, de\u011Ferleri herhangi bir se\xE7ilen s\u0131n\u0131rlara e\u015Flemek i\xE7in kullan\u0131labilir.","Delete a noise generators and loose its settings.":"Bir g\xFCr\xFClt\xFC \xFCreticisini silin ve ayarlar\u0131n\u0131 yitirin.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 boyutlu Perlin g\xFCr\xFClt\xFCs\xFC (kullan\u0131mdan kald\u0131r\u0131lm\u0131\u015F, bunun yerine Noise2d kullan\u0131n).","Perlin 2D noise":"Perlin 2D g\xFCr\xFClt\xFC","x value":"x de\u011Feri","y value":"y de\u011Feri","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 boyutlu Perlin g\xFCr\xFClt\xFCs\xFC (kullan\u0131mdan kald\u0131r\u0131lm\u0131\u015F, bunun yerine Noise3d kullan\u0131n).","Perlin 3D noise":"Perlin 3D g\xFCr\xFClt\xFC","z value":"z de\u011Feri","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 boyutlu basit g\xFCr\xFClt\xFC (kullan\u0131mdan kald\u0131r\u0131lm\u0131\u015F, bunun yerine Noise2d kullan\u0131n).","Simplex 2D noise":"Simplex 2D g\xFCr\xFClt\xFC","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 boyutlu basit g\xFCr\xFClt\xFC (kullan\u0131mdan kald\u0131r\u0131lm\u0131\u015F, bunun yerine Noise3d kullan\u0131n).","Simplex 3D noise":"Simplex 3D g\xFCr\xFClt\xFC","Object picking tools":"Nesne se\xE7me ara\xE7lar\u0131","Adds various object picking related tools.":"\xC7e\u015Fitli nesne se\xE7me ile ilgili ara\xE7lar ekler.","Unpicks all instances of an object.":"Bir nesnenin t\xFCm \xF6rneklerini se\xE7meyi kald\u0131rmak.","Unpick all instances":"T\xFCm \xF6rnekleri se\xE7me","Unpick all instances of _PARAM1_":"T\xFCm _PARAM1_ \xF6rneklerini se\xE7meme","The object to unpick all instances from":"T\xFCm \xF6rnekleri se\xE7mek i\xE7in nesne","Pick object instances that have the lowest Z-order.":"En d\xFC\u015F\xFCk Z-sipari\u015Fine sahip nesne \xF6rneklerini se\xE7er.","Pick objects with lowest Z-order":"En d\xFC\u015F\xFCk Z-s\u0131ral\u0131 nesneleri se\xE7","Pick _PARAM1_ with the lowest Z-order":"_PARAM1_'yi en d\xFC\u015F\xFCk Z-s\u0131ras\u0131yla se\xE7er","Object to select instances from":"\xD6rneklerin se\xE7ildi\u011Fi nesne","Pick object instances that have the highest Z-order.":"En y\xFCksek Z-sipari\u015Fine sahip nesne \xF6rneklerini se\xE7er.","Pick objects with highest Z-order":"En y\xFCksek Z-s\u0131ral\u0131 nesneleri se\xE7","Pick _PARAM1_ with the highest Z-order":"_PARAM1_'yi en y\xFCksek Z-s\u0131ras\u0131na se\xE7er","Pick object instances that have the lowest value of an object variable.":"Nesne de\u011Fi\u015Fkeninin en d\xFC\u015F\xFCk de\u011Ferine sahip nesne \xF6rneklerini se\xE7er.","Pick objects with lowest variable value":"En d\xFC\u015F\xFCk de\u011Fi\u015Fken de\u011Ferine sahip nesneleri se\xE7","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"_PARAM2_ de\u011Fi\u015Fkeninin en d\xFC\u015F\xFCk _PARAM1_ \xF6rneklerini se\xE7in","Object variable name":"Nesne de\u011Fi\u015Fken ad\u0131","Pick object instances that have the highest value of an object variable.":"Nesne de\u011Fi\u015Fkeninin en y\xFCksek de\u011Ferine sahip nesne \xF6rneklerini se\xE7er.","Pick objects with highest variable value":"En y\xFCksek de\u011Fi\u015Fken de\u011Ferine sahip nesneleri se\xE7","Pick _PARAM1_ with the highest value of variable _PARAM2_":"_PARAM2_ de\u011Fi\u015Fkeninin en y\xFCksek _PARAM1_ \xF6rneklerini se\xE7in","Picks the first instance out of a list of objects.":"Bir nesne listesinden ilk \xF6rne\u011Fi se\xE7er.","Pick the first object (deprecated)":"\u0130lk nesneyi se\xE7 (eski)","Pick the first _PARAM1_":"_PARAM1_'i se\xE7","The object to select an instances from":"\xD6rnekleri se\xE7ebilece\u011Finiz nesne","Picks the last instance out of a list of objects.":"Bir nesne listesinden son \xF6rne\u011Fi se\xE7er.","Pick the last object (deprecated)":"Son nesneyi se\xE7 (eski)","Pick the last _PARAM1_":"Son _PARAM1_'i se\xE7","Picks the Nth instance out of a list of objects.":"Bir nesne listesinden N'inci \xF6rne\u011Fi se\xE7er.","Pick the Nth object (deprecated)":"N'inci nesneyi se\xE7 (eski)","Pick the _PARAM2_th _PARAM1_":"_PARAM2.'. _PARAM1_'i se\xE7","The place in the objects lists an instance has to have to be picked":"Se\xE7ilen \xF6rneklerin nesne listesinde sahip olmas\u0131 gereken yer","Slice an object into pieces":"Bir nesneyi par\xE7alara ay\u0131r","Slice an object into smaller pieces that match the color of original object.":"Bir nesneyi orijinal nesnenin rengiyle e\u015Fle\u015Fen daha k\xFC\xE7\xFCk par\xE7alara ay\u0131r.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Orjinal nesnenin rengini e\u015Fle\u015Fen k\xFC\xE7\xFCk par\xE7alara keser. Yeni nesne kat\u0131 beyaz bir renk olmal\u0131d\u0131r.","Slice object into smaller pieces":"Nesneyi k\xFC\xE7\xFCk par\xE7alara ay\u0131r","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"_PARAM1_._PARAM2_ kullanarak _PARAM3_ dikey ve _PARAM4_ yatay \u015Feride b\xF6len. Yeni nesneler i\xE7in: Orijinal nesneyi sil: _PARAM5_","Object to be sliced":"Par\xE7alanacak nesne","Object used for sliced pieces":"Par\xE7alanm\u0131\u015F par\xE7alar i\xE7in kullan\u0131lan nesne","Recommended: Use a sprite that is a single white pixel":"Tek bir beyaz piksel olan bir sprite kullanman\u0131z \xF6nerilir.","Vertical slices":"Dikey dilimler","Horizontal slices":"Yatay dilimler","Delete original object":"Orijinal nesneyi sil","Return the blue component of the pixel at the specified position.":"Belirtilen konumda pixel'in mavi bile\u015Feni d\xF6nd\xFCr.","Read pixel blue":"Pikselin mavi rengini oku","Return the green component of the pixel at the specified position.":"Belirtilen konumda pixel'in ye\u015Fil bile\u015Fenini d\xF6nd\xFCr.","Read pixel green":"Pikselin ye\u015Fil rengini oku","Return the red component of the pixel at the specified position.":"Belirtilen konumda pixel'in k\u0131rm\u0131z\u0131 bile\u015Fenini d\xF6nd\xFCr.","Read pixel red":"Pikselin k\u0131rm\u0131z\u0131 rengini oku","Object spawner area":"Nesne \xFCretici alan\u0131","Spawn (create) objects periodically.":"Periyodik olarak nesneler olu\u015Fturun.","Object spawner":"Nesne \xFCretici","Spawn period":"\xDCretim periyodu","Offset X (relative to position of spawner)":"X Ofset (\xFCreticinin konumuna g\xF6re)","Offset Y (relative to position of spawner)":"Y Ofset (\xFCreticinin konumuna g\xF6re)","Max objects in the scene (per spawner)":"Sahnedeki maksimum nesneler (her \xFCretici ba\u015F\u0131na)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Bu spawner taraf\u0131ndan olu\u015Fturulan sahnede bulunan nesnelerin say\u0131s\u0131n\u0131 s\u0131n\u0131rlar. S\u0131n\u0131rs\u0131z i\xE7in bu de\u011Feri 0 olarak ayarlay\u0131n.","Spawner capacity":"Spawner kapasitesi","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Bu spawner taraf\u0131ndan olu\u015Fturulan nesnelerin say\u0131s\u0131. Bir nesne olu\u015Fturuldu\u011Funda bu miktar azal\u0131r.","Unlimited capacity":"S\u0131n\u0131rs\u0131z kapasite","Use random positions":"Rastgele konumlar kullan","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Nesneler spawner alan\u0131n\u0131n i\xE7inde rastgele bir konumda olu\u015Fturulacakt\u0131r. B\xFCy\xFCk spawner alanlar\u0131 olu\u015Fturmak i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Nesneleri periyodik olarak olu\u015Ftur.","Spawn objects periodically":"Nesneleri periyodik olarak olu\u015Ftur","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"_PARAM2_ periyodik olarak _PARAM0_'te olu\u015Ftur","Object that will be created":"Olu\u015Fturulacak nesne","Change the offset X relative to the center of spawner (in pixels).":"Merkeze g\xF6re ofset X'i de\u011Fi\u015Ftir (piksel cinsinden).","Offset on X axis (deprecated)":"X ekseninde ofset (kullan\u0131mdan kald\u0131r\u0131ld\u0131)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_'in X ofsetini _PARAM2_ piksele de\u011Fi\u015Ftir","Change the offset Y relative to the center of spawner (in pixels).":"Merkeze g\xF6re ofset Y'i de\u011Fi\u015Ftir (piksel cinsinden).","Offset on Y axis (deprecated)":"Y ekseninde ofset (kullan\u0131mdan kald\u0131r\u0131ld\u0131)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_'in Y ofsetini _PARAM2_ piksele de\u011Fi\u015Ftir","Change the spawn period (in seconds).":"Olu\u015Fturma periyodunu (saniye cinsinden) de\u011Fi\u015Ftir.","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"_PARAM0_'\u0131n olu\u015Fturma periyodunu _PARAM2_ saniyeye de\u011Fi\u015Ftir","Return the offset X relative to the center of spawner (in pixels).":"Merkeze g\xF6re ofset X'i d\xF6n. (piksel cinsinden)","Offset X (deprecated)":"Ofset X (kullan\u0131mdan kald\u0131r\u0131ld\u0131)","Return the offset Y relative to the center of spawner (in pixels).":"Merkeze g\xF6re ofset Y'i d\xF6n. (piksel cinsinden)","Offset Y (deprecated)":"Ofset Y (kullan\u0131mdan kald\u0131r\u0131ld\u0131)","Return the spawn period (in seconds).":"Olu\u015Fturma periyodunu (saniye cinsinden) d\xF6n.","Restart the cooldown of a spawner.":"Bir spawner'\u0131n so\u011Fuma s\xFCresini yeniden ba\u015Flat.","Restart spawning cooldown":"\xDCretme so\u011Fumas\u0131n\u0131 yeniden ba\u015Flat","Restart the cooldown of _PARAM0_":"Yeniden _PARAM0_'nin s\xFCresini ba\u015Flat","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"_PARAM0_'nin bir sonraki olu\u015Fturma \xF6ncesinde kalan zaman\u0131 d\xF6nd\xFCr\xFCn (saniye cinsinden). G\xF6rsel ve ses efektlerini tetiklemek i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Time before the next spawn":"Bir sonraki olu\u015Fturma \xF6ncesinde zaman","_PARAM0_ just spawned an object":"_PARAM0_ sadece bir nesne olu\u015Fturdu","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Bir nesne bu spawn'\u0131n taraf\u0131ndan olu\u015Fturuldu mu kontrol edin. G\xF6rsel ve ses efektleri tetiklemek i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Object was just spawned":"Nesne yeni olu\u015Fturuldu","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"nesnenin sahnede maksimumu (her spawn i\xE7in). Bu spawn taraf\u0131ndan olu\u015Fturulan sahnede nesne say\u0131s\u0131n\u0131 s\u0131n\u0131rlar. S\u0131n\u0131rs\u0131z i\xE7in 0 olarak ayarlay\u0131n.","the max objects in the scene (per spawner)":"sahnedeki nesnelerin maksimumu (her spawn i\xE7in)","Check if spawner has unlimited capacity.":"Spawn'\u0131n s\u0131n\u0131rs\u0131z kapasitesine sahip olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","_PARAM0_ has unlimited capacity":"_PARAM0_'nin s\u0131n\u0131rs\u0131z kapasitesi var","Change unlimited capacity of spawner.":"Spawn'\u0131n s\u0131n\u0131rs\u0131z kapasitesini de\u011Fi\u015Ftir","Unlimited object capacity":"S\u0131n\u0131rs\u0131z nesne kapasitesi","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ s\u0131n\u0131rs\u0131z kapasitesi: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"bu spawner taraf\u0131ndan olu\u015Fturulabilecek nesne say\u0131s\u0131. Bu her nesne olu\u015Fturuldu\u011Funda azal\u0131r.","the spawner capacity":"\xFCretici kapasitesi","Check if using random positions. Useful for making large spawner areas.":"Rastgele konum kullan\u0131l\u0131yormu\u015F gibi kontrol edin. B\xFCy\xFCk \xFCretici alanlar\u0131 olu\u015Fturmak i\xE7in kullan\u0131\u015Fl\u0131.","Use random positions inside _PARAM0_":"_PARAM0_ i\xE7inde rastgele konumlar kullan\u0131n","Enable (or disable) random positions. Useful for making large spawner areas.":"Rastgele konumlar\u0131 etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak). B\xFCy\xFCk \xFCretici alanlar\u0131 olu\u015Fturmak i\xE7in kullan\u0131\u015Fl\u0131.","Use random positions inside _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7inde rastgele konumlar kullan: _PARAM2_","RandomPosition":"Rastgele Konum","Object Stack":"Nesne Y\u0131\u011F\u0131n\u0131","An ordered list of objects and a shuffle action.":"S\u0131ralanm\u0131\u015F nesnelerin bir listesi ve kar\u0131\u015Ft\u0131rma eylemi.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Y\u0131\u011F\u0131n\u0131 aral\u0131kta olup olmad\u0131\u011F\u0131n\u0131 kontrol edin. Alt ve \xFCst s\u0131n\u0131rlar dahil edilir.","Contain between a range":"Aral\u0131kta bulunur","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ y\u0131\u011F\u0131n\u0131n\u0131n _PARAM4_ ve _PARAM5_ aras\u0131na yerle\u015Ftirildi","Stack":"Y\u0131\u011F\u0131n","Stack behavior":"Y\u0131\u011F\u0131n davran\u0131\u015F\u0131","Element":"Eleman","Lower bound":"Alt s\u0131n\u0131r","Upper bound":"\xDCst s\u0131n\u0131r","Check if the stack contains the object at a height.":"Y\u0131\u011F\u0131n\u0131n \xFCzerindeki nesne var m\u0131 diye kontrol edin.","Contain at":"Konumda bulunur","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ _PARAM1_ y\u0131\u011F\u0131n\u0131n\u0131n _PARAM4_'\xFCnde","Check if an object is on the stack top.":"Bir nesnenin y\u0131\u011F\u0131n \xFCst\xFCnde olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Stack top":"Y\u0131\u011F\u0131n \xFCst\xFC","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ _PARAM1_ y\u0131\u011F\u0131n\u0131n\u0131n \xFCst\xFCnde","Check if the stack contains the object.":"Y\u0131\u011F\u0131n nesneyi i\xE7eriyorsa kontrol edin.","Contain":"\u0130\xE7erir","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ _PARAM1_ y\u0131\u011F\u0131n\u0131n\u0131n i\xE7inde","Hold an ordered list of objects.":"Nesnelerin s\u0131ral\u0131 bir listesini tutar.","Add the object on the top of the stack.":"Y\u0131\u011F\u0131n\u0131n \xFCst\xFCne nesneyi ekle.","Add on top":"\xDCstte ekle","Add _PARAM2_ on top of the stack of _PARAM0_":"_PARAM2_ ekle _PARAM0_ y\u0131\u011F\u0131n\u0131n\u0131n \xFCst\xFCne","Insert the object into the stack.":"Nesneyi y\u0131\u011F\u0131n\u0131n i\xE7ine ekle.","Insert into the stack":"Y\u0131\u011F\u0131n\u0131n i\xE7ine ekle","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"_PARAM2_ ekle _PARAM0_ y\u0131\u011F\u0131n\u0131n\u0131n _PARAM3_ hizas\u0131na","Remove the object from the stack.":"Nesneyi y\u0131\u011F\u0131ndan \xE7\u0131kar.","Remove from the stack":"Y\u0131\u011F\u0131ndan \xE7\u0131kar","Remove _PARAM2_ from the stack of _PARAM0_":"_PARAM2_ y\u0131\u011F\u0131n\u0131n\u0131n i\xE7inden \xE7\u0131kar _PARAM0_","Remove any object from the stack.":"Nesnelerden herhangi birini y\u0131\u011F\u0131ndan \xE7\u0131kar.","Clear":"Temizle","Remove every object of the stack of _PARAM0_":"_PARAM0_ y\u0131\u011F\u0131n\u0131n\u0131n t\xFCm nesnelerini \xE7\u0131kar","Move the objects from a stack into another.":"Nesneleri bir y\u0131\u011F\u0131ndan ba\u015Fka birine ta\u015F\u0131","Move into the stack":"Y\u0131\u011F\u0131na ta\u015F\u0131","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"_PARAM3_ y\u0131\u011F\u0131n\u0131n\u0131n _PARAM5_ ile _PARAM6_ aras\u0131ndaki nesnelerini _PARAM0_ y\u0131\u011F\u0131n\u0131n\u0131n _PARAM2_ hizas\u0131na ta\u015F\u0131","Move all the object from a stack into another.":"T\xFCm nesneleri bir y\u0131\u011F\u0131ndan ba\u015Fka birine ta\u015F\u0131","Move all into the stack":"T\xFCm\xFCn\xFC y\u0131\u011F\u0131na ta\u015F\u0131","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"_PARAM3_ y\u0131\u011F\u0131n\u0131n\u0131n t\xFCm nesnelerini _PARAM0_ y\u0131\u011F\u0131n\u0131n\u0131n _PARAM2_ hizas\u0131na ta\u015F\u0131","Move all the object from a stack into another one at the top.":"T\xFCm nesneleri bir y\u0131\u011F\u0131ndan di\u011Ferine \xFCst\xFCne ta\u015F\u0131","Move all on top of the stack":"T\xFCm\xFCn\xFC y\u0131\u011F\u0131n\u0131n \xFCst\xFCne ta\u015F\u0131","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"_PARAM2_ y\u0131\u011F\u0131n\u0131n\u0131n t\xFCm nesnelerini _PARAM0_ y\u0131\u011F\u0131n\u0131n\u0131n \xFCst\xFCne ta\u015F\u0131","Shuffle the stack.":"Y\u0131\u011F\u0131y\u0131 kar\u0131\u015Ft\u0131r","Shuffle":"Kar\u0131\u015Ft\u0131r","Shuffle the stack of _PARAM0_":"_PARAM0_ y\u0131\u011F\u0131n\u0131 kar\u0131\u015Ft\u0131r","The height of an element in the stack.":"Y\u0131\u011F\u0131nda bir \xF6\u011Fenin y\xFCksekli\u011Fi","Height of a stack element":"Y\u0131\u011F\u0131n \xF6\u011Fesinin y\xFCksekli\u011Fi","the number of objects in the stack.":"y\u0131\u011F\u0131n i\xE7indeki nesnelerin say\u0131s\u0131.","Stack height":"Y\u0131\u011F\u0131n y\xFCksekli\u011Fi","the number of objects in the stack":"y\u0131\u011F\u0131n i\xE7indeki nesnelerin say\u0131s\u0131","Compare the number of objects in the stack.":"Y\u0131\u011F\u0131nda nesnelerin say\u0131s\u0131n\u0131 kar\u015F\u0131la\u015Ft\u0131r.","Stack height (deprecated)":"Y\u0131\u011F\u0131n y\xFCksekli\u011Fi (eskimi\u015F)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ y\u0131\u011F\u0131n\u0131nda _PARAM2_ nesnesi var","Check if the stack is empty.":"Y\u0131\u011F\u0131n\u0131n bo\u015F olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","Is empty":"Bo\u015F","The stack of _PARAM0_ is empty":"_PARAM0_\u0131n y\u0131\u011F\u0131n\u0131 bo\u015F","Make objects orbit around a center object":"Merkez nesne etraf\u0131nda nesneleri y\xF6r\xFCngeye oturt","Make objects orbit around a center object in a circular or elliptical shape.":"Merkez nesne etraf\u0131nda nesneleri dairevi veya eliptik bir \u015Fekilde y\xF6r\xFCngeye oturtun.","Move objects in orbit around a center object.":"Nesneleri bir merkez nesnesi etraf\u0131nda y\xF6r\xFCngeye al\u0131r.","Move objects in orbit around a center object":"Nesneleri bir merkez nesnesi etraf\u0131nda y\xF6r\xFCngeye al\u0131r","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"_PARAM1_ etraf\u0131nda _PARAM5_ mesafesinde _PARAM3_ kopyas\u0131n\u0131 _PARAM2_'yi _PARAM4_ derece/saniye y\xF6r\xFCngede hareket ettir. Y\xF6r\xFCngede nesneleri _PARAM6_ derece/saniye d\xF6nd\xFCr. Nesneleri _PARAM9_ derece a\xE7\u0131yla ba\u015Flat. Nesneleri _PARAM7_ katman\u0131nda _PARAM8_ Z de\u011Feriyle olu\u015Fturun. Miktar azalt\u0131ld\u0131ktan sonra y\xF6r\xFCnge nesnelerinin konumlar\u0131n\u0131 s\u0131f\u0131rlay\u0131n: _PARAM10_","Center object":"Merkez nesne","Orbiting object":"Y\xF6r\xFCnge nesnesi","Cannot be the same object used for the Center object":"Merkez nesne i\xE7in kullan\u0131lan nesne ile ayn\u0131 olamaz","Quantity of orbiting objects":"Y\xF6r\xFCnge nesnelerinin miktar\u0131","Orbit speed (in degrees per second)":"Saniyede derece cinsinden y\xF6r\xFCnge h\u0131z\u0131","Use negative numbers to orbit counter-clockwise":"Saat y\xF6n\xFCn\xFCn tersine d\xF6nmek i\xE7in negatif say\u0131lar kullan\u0131n","Distance from the center object (in pixels)":"Merkez nesneden uzakl\u0131k (piksel cinsinden)","Angular speed (in degrees per second)":"A\xE7\u0131sal h\u0131z (saatte derece cinsinden)","Use negative numbers to rotate counter-clockwise":"Saat y\xF6n\xFCn\xFCn tersine d\xF6nmek i\xE7in negatif say\u0131lar kullan\u0131n","Layer that orbiting objects will be created on (base layer if empty)":"Y\xF6r\xFCnge nesnelerinin olu\u015Fturulaca\u011F\u0131 katman (bo\u015Fsa temel katman)","Z order of orbiting objects":"Y\xF6r\xFCnge nesnelerinin Z s\u0131ras\u0131","Starting angle offset (in degrees)":"Ba\u015Flang\u0131\xE7 a\xE7\u0131 ofseti (derece cinsinden)","Reset locations of orbiting objects after quantity is reduced":"Miktar azald\u0131ktan sonra y\xF6r\xFCnge nesnelerinin konumlar\u0131n\u0131 s\u0131f\u0131rla","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Bir merkez nesnenin etraf\u0131nda eliptik y\xF6r\xFCnge boyunca nesneleri hareket ettirin. 3B etki i\xE7in Z s\u0131ras\u0131 de\u011Fi\u015Fir.","Move objects in elliptical orbit around a center object":"Bir merkez nesnenin etraf\u0131nda eliptik y\xF6r\xFCnge boyunca nesneleri hareket ettirin","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"___PARAM1___ \xE7evreleyen eliptik y\xF6r\xFCnge \xFCzerinde _PARAM3_ kopyay\u0131 _PARAM2_ ile _PARAM5_ dikey yar\u0131\xE7ap\u0131, _PARAM9_ yatay yar\u0131\xE7ap\u0131 ve _PARAM4_ derece/s h\u0131z\u0131nda d\xF6nd\xFCr\xF6rk. \xD6nde taraf\u0131 _PARAM10_. Y\xF6r\xFCnge nesnelerini _PARAM6_ derece/s h\u0131z\u0131nda d\xF6nd\xFCr\xFCn","Vertical distance from the center object (pixels)":"Merkez nesneye dikey uzakl\u0131k (piksel cinsinden)","Horizontal distance from the center object (pixels)":"Merkez nesneye yatay uzakl\u0131k (piksel cinsinden)","Foreground Side":"\xD6n tarafl\u0131","Delete orbiting objects that are linked to a center object.":"Merkez nesneye ba\u011Fl\u0131 olan y\xF6r\xFCngedeki nesneleri sil.","Delete orbiting objects that are linked to a center object":"Merkez nesneye ba\u011Fl\u0131 olan y\xF6r\xFCngedeki nesneleri sil","Delete all _PARAM2_ that are linked to _PARAM1_":"_PARAM1_ ile ba\u011Flant\u0131l\u0131 olan t\xFCm _PARAM2_'leri sil","Cannot be the same object that was used for the Center object":"Merkez nesne i\xE7in kullan\u0131lan ayn\u0131 nesne olamaz","Panel sprite button":"Panel sprite d\xFC\u011Fmesi","A button that can be customized.":"\xD6zelle\u015Ftirilebilen bir d\xFC\u011Fme.","The finite state machine used internally by the button object.":"Buton nesnesi taraf\u0131ndan i\xE7sel olarak kullan\u0131lan sonsuz durum makinesi.","Button finite state machine":"Buton sonsuz durum makinesi","Button (panel sprite)":"Buton (panel sprite)","Label offset on Y axis when pressed":"Bas\u0131ld\u0131\u011F\u0131nda Y ekseninde etiket ofseti","Left padding":"Sol dolgu","Padding":"Dolgu","Right padding":"Sa\u011F dolgu","Top padding":"\xDCst dolgu","Bottom padding":"Alt dolgu","Hovered fade out duration (in seconds)":"\xDCzerine gelindi\u011Finde solma s\xFCresi (saniye cinsinden)","Change the text of the button label.":"D\xFC\u011Fme etiketinin metnini de\u011Fi\u015Ftir.","Label text":"Etiket metni","Change the text of _PARAM0_ to _PARAM1_":"_PARAM0_\u0131n metnini _PARAM1_ \u015Feklinde de\u011Fi\u015Ftir","Text":"Metin","Return the label text.":"Etiket metnini d\xF6nd\xFCr.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"D\xFC\u011Fme yap\u0131land\u0131rmas\u0131na g\xF6re etiketin dikey orta noktas\u0131n\u0131 d\xF6nd\xFCr. Bu ifade, d\xFC\u011Fme bas\u0131ld\u0131\u011F\u0131nda veya b\u0131rak\u0131ld\u0131\u011F\u0131nda doStepPostEvents'te kullan\u0131l\u0131r.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"D\xFC\u011Fme yap\u0131land\u0131rmas\u0131na g\xF6re etiketi ortala. Bu, d\xFC\u011Fme boyutu de\u011Fi\u015Fti\u011Finde doStepPostEvents s\u0131ras\u0131nda kullan\u0131l\u0131r.","Center the label of _PARAM0_":"_PARAM0_\u0131n etiketini merkezle","De/activate interactions with the button.":"D\xFC\u011Fmeyle etkile\u015Fimleri etkinle\u015Ftir/devre d\u0131\u015F\u0131 b\u0131rak.","De/activate interactions":"Etkile\u015Fimleri etkinle\u015Ftir/devre d\u0131\u015F\u0131 b\u0131rak","Activate interactions with _PARAM0_: _PARAM1_":"_PARAM0_ ile etkile\u015Fimleri _PARAM1_ \u015Feklinde etkinle\u015Ftir","Activate":"Etkinle\u015Ftir","Check if interactions are activated on the button.":"D\xFC\u011Fmede etkile\u015Fimlerin etkinle\u015Ftirildi\u011Fini kontrol et.","Interactions activated":"Etkile\u015Fimler etkin","Interactions on _PARAM0_ are activated":"_PARAM0_da etkile\u015Fimler etkin","Resource bar (continuous)":"Kaynak \xE7ubu\u011Fu (s\xFCrekli)","A bar that represents a resource in the game (health, mana, ammo, etc).":"Oyun i\xE7inde bir kayna\u011F\u0131 temsil eden bir \xE7ubuk (sa\u011Fl\u0131k, mana, cephane, vb.).","Resource bar":"Kaynak \xE7ubu\u011Fu","Previous high value":"\xD6nceki y\xFCksek de\u011Fer","Previous high value conservation duration (in seconds)":"\xD6nceki y\xFCksek de\u011Fer koruma s\xFCresi (saniye cinsinden)","the value of the object.":"nesnenin de\u011Feri.","the value":"de\u011Fer","the maximum value of the object.":"nesnenin maksimum de\u011Feri.","the maximum value":"maksimum de\u011Fer","Check if the bar is empty.":"\xC7ubuk bo\u015Fsa kontrol et.","Empty":"Bo\u015F","_PARAM0_ bar is empty":"_PARAM0_ \xE7ubu\u011Fu bo\u015F","Check if the bar is full.":"\xC7ubuk doluysa kontrol et.","Full":"Dolu","_PARAM0_ bar is full":"_PARAM0_ \xE7ubu\u011Fu dolu","the previous high value of the resource bar before the current change.":"Mevcut de\u011Fi\u015Fiklikten \xF6nceki kaynak \xE7ubu\u011Funun \xF6nceki y\xFCksek de\u011Feri.","the previous high value":"\xD6nceki y\xFCksek de\u011Feri","Force the previous resource value to update to the current one.":"\xD6nceki kaynak de\u011Ferini g\xFCncellemek i\xE7in mevcut bir \xF6nceki zorla.","Update previous value":"\xD6nceki de\u011Ferini g\xFCncelle","Update the previous resource value of _PARAM0_":"_PARAM0_ \xF6nceki kaynak de\u011Ferini g\xFCncelle","the previous high value conservation duration (in seconds) of the object.":"Nesnenin \xF6nceki y\xFCksek de\u011Feri koruma s\xFCresi (saniye cinsinden).","Previous high value conservation duration":"\xD6nceki y\xFCksek de\u011Feri koruma s\xFCresi","the previous high value conservation duration":"\xD6nceki y\xFCksek de\u011Feri koruma s\xFCresi","Check if the resource value is changing.":"Kaynak de\u011Feri de\u011Fi\u015Fiyor mu kontrol et.","Value is changing":"De\u011Fer de\u011Fi\u015Fiyor","_PARAM0_ value is changing":"_PARAM0_ de\u011Feri de\u011Fi\u015Fiyor","Bar":"Bar","Initial value":"Ba\u015Flang\u0131\xE7 de\u011Feri","It's used to detect a change at hot reload.":"S\u0131cak yeniden y\xFCklemede bir de\u011Fi\u015Fiklik alg\u0131lamak i\xE7in kullan\u0131l\u0131r.","Easing duration":"Kolayla\u015Ft\u0131rma s\xFCresi","Show the label":"Etiketi g\xF6ster","Only used by the scene editor.":"Sadece sahne d\xFCzenleyicisi taraf\u0131ndan kullan\u0131l\u0131r.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\xC7ubu\u011Fu d\xFC\u011Fme yap\u0131land\u0131rmas\u0131na g\xF6re ortala. Bu, d\xFC\u011Fme yeniden boyutland\u0131r\u0131ld\u0131\u011F\u0131nda doStepPostEvents'de kullan\u0131l\u0131r.","Update layout":"D\xFCzeni g\xFCncelle","Update layout of _PARAM0_":"_PARAM0_ d\xFCzeni g\xFCncelle","_PARAM0_ is empty":"_PARAM0_ bo\u015F","_PARAM0_ is full":"_PARAM0_ dolu","the previous value conservation duration (in seconds) of the object.":"Nesnenin \xF6nceki de\u011Fer koruma s\xFCresi (saniye cinsinden).","Previous value conservation duration":"\xD6nceki de\u011Fer koruma s\xFCresi","the previous value conservation duration":"\xF6nceki de\u011Fer koruma s\xFCresi","Value width":"De\u011Fer geni\u015Fli\u011Fi","Check if the label is shown.":"Etiketin g\xF6sterilip g\xF6sterilmedi\u011Fini kontrol edin.","Label is shown":"Etiket g\xF6steriliyor","_PARAM0_ label is shown":"_PARAM0_ etiket g\xF6steriliyor","Show (or hide) the label on the bar.":"\xC7ubukta etiketi g\xF6ster (veya gizle).","Show label":"Etiketi g\xF6ster","Show the label of _PARAM0_: _PARAM1_":"_PARAM0_ etiketi g\xF6ster: _PARAM1_","Update the text that display the current value and maximum value.":"Mevcut de\u011Feri ve maksimum de\u011Feri g\xF6r\xFCnt\xFCleyen metni g\xFCncelle.","Update label":"Etiketi g\xFCncelle","Update label of _PARAM0_":"_PARAM0_ etiketini g\xFCncelle","Slider":"Kayd\u0131r\u0131c\u0131","Represent a value on a slider.":"Bir kayd\u0131r\u0131c\u0131da bir de\u011Feri temsil edin.","Step size":"Ad\u0131m boyutu","the minimum value of the object.":"nesnenin minimum de\u011Feri.","the minimum value":"minimum de\u011Fer","the bar value bounds size.":"\xE7ubuk de\u011Fer aral\u0131k boyutu.","the bar value bounds size":"\xE7ubuk de\u011Fer aral\u0131k boyutu","the step size of the object.":"nesnenin ad\u0131m b\xFCy\xFCkl\xFC\u011F\xFC.","the step size":"ad\u0131m b\xFCy\xFCkl\xFC\u011F\xFC","Bar left margin":"Sol kenar bo\u015Flu\u011Fu","Bar top margin":"\xDCst kenar bo\u015Flu\u011Fu","Bar right margin":"Sa\u011F kenar bo\u015Flu\u011Fu","Bar bottom margin":"Alt kenar bo\u015Flu\u011Fu","Show the label when the value is changed":"De\u011Fer de\u011Fi\u015Fti\u011Finde etiketi g\xF6ster","Label":"Etiket","Label margin":"Etiket bo\u015Flu\u011Fu","the value of the slider.":"kayd\u0131r\u0131c\u0131n\u0131n de\u011Feri.","the minimum value of the slider.":"kayd\u0131r\u0131c\u0131n\u0131n minimum de\u011Feri.","the maximum value of the slider.":"kayd\u0131r\u0131c\u0131n\u0131n maksimum de\u011Feri.","the step size of the slider.":"kayd\u0131r\u0131c\u0131n\u0131n ad\u0131m b\xFCy\xFCkl\xFC\u011F\xFC.","Update the thumb position according to the slider value.":"Kayd\u0131r\u0131c\u0131 de\u011Ferine g\xF6re ba\u015Fparmak konumunu g\xFCncelle.","Update thumb position":"Ba\u015Fparmak pozisyonunu g\xFCncelle","Update the thumb position of _PARAM0_":"_PARAM0_'\u0131n ba\u015Fparmak pozisyonunu g\xFCncelle","Update the slider configuration.":"Kayd\u0131r\u0131c\u0131 konfig\xFCrasyonunu g\xFCncelle.","Update slider configuration":"Kayd\u0131r\u0131c\u0131 konfig\xFCrasyonunu g\xFCncelle","Update the slider configuration of _PARAM0_":"_PARAM0_'\u0131n kayd\u0131r\u0131c\u0131 konfig\xFCrasyonunu g\xFCncelle","Check if the slider allows interactions.":"Kayd\u0131r\u0131c\u0131n\u0131n etkile\u015Fime izin verip vermedi\u011Fini kontrol edin.","Parallax for Tiled Sprite":"D\xF6\u015Feme Spreyi i\xE7in Paralaks","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Arka planda kamera ile paralaks etkisi kullanarak D\xF6\u015Feme Spreyi nesnelerini animasyonland\u0131rmak i\xE7in davran\u0131\u015Flar.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Yatay bir paralaks etkisi ile kamera izleyicisinin bir Tiled Sprite'\u0131n resmini ta\u015F\u0131.","Horizontal Parallax for a Tiled Sprite":"Bir Tiled Sprite i\xE7in Yatay Paralaks","Parallax factor (speed for the parallax, usually between 0 and 1)":"Paralaks fakt\xF6r\xFC (genellikle 0 ile 1 aras\u0131nda olan bir h\u0131z i\xE7in paralaks)","Layer to be followed (leave empty for the base layer)":"Takip edilecek katman (temel katman i\xE7in bo\u015F b\u0131rak\u0131n)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Yatay bir paralaks etkisiyle kamera i\xE7indeki bir Tiled Sprite'\u0131n resmi ta\u015F\u0131.","Vertical Parallax for a Tiled Sprite":"Bir Tiled Sprite i\xE7in Dikey Paralaks","Offset on Y axis":"Y ekseninde ofset","3D particle emitter":"3D par\xE7ac\u0131k \xFCreteci","Display a large number of particles to create visual effects.":"G\xF6rsel efektler olu\u015Fturmak i\xE7in b\xFCy\xFCk say\u0131da par\xE7ac\u0131\u011F\u0131 g\xF6sterin.","Start color":"Ba\u015Flang\u0131\xE7 rengi","End color":"Biti\u015F rengi","Start opacity":"Ba\u015Flang\u0131\xE7 opakl\u0131\u011F\u0131","Flow of particles (particles per second)":"Par\xE7ac\u0131klar\u0131n ak\u0131\u015F\u0131 (par\xE7ac\u0131k/saniye)","Start min size":"Ba\u015Flang\u0131\xE7 min boyutu","Start max size":"Ba\u015Flang\u0131\xE7 max boyutu","End scale":"Biti\u015F \xF6l\xE7e\u011Fi","Start min speed":"Ba\u015Flang\u0131\xE7 min h\u0131z","Start max speed":"Ba\u015Flang\u0131\xE7 max h\u0131z","Min lifespan":"Min \xF6m\xFCr","Max lifespan":"Maks \xF6m\xFCr","Emission duration":"Emisyon s\xFCresi","Particles move with the emitter":"Par\xE7ac\u0131klar, yay\u0131c\u0131 ile hareket eder","Spay cone angle":"P\xFCsk\xFCrtme koni a\xE7\u0131s\u0131","Blending":"Kar\u0131\u015Ft\u0131rma","Gravity top":"\xDCst yer\xE7ekimi","Delete when emission ends":"Emisyon sona erdi\u011Finde sil","Z (elevation)":"Z (y\xFCkseklik)","Deprecated":"Kullan\u0131mdan kald\u0131r\u0131ld\u0131","Rotation on X axis":"X ekseni rotasyonu","Rotation on Y axis":"Y ekseni rotasyonu","Update from properties.":"\xD6zelliklerden g\xFCncelle.","Update from properties":"\xD6zelliklerden g\xFCncelle","Update from properties of _PARAM0_":"_PARAM0_'\u0131n \xF6zelliklerden g\xFCncelle","Register in layer":"Kattaki kay\u0131t","Register _PARAM0_ in layer":"_PARAM0_'\u0131 katta kaydet","Delete itself":"Kendini sil","Delete _PARAM0_":" _PARAM0_'\u0131 Sil","Check that emission has ended and no particle is alive anymore.":"Emisyonun bitti\u011Fini ve hi\xE7bir par\xE7ac\u0131\u011F\u0131n canl\u0131 olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Emission has ended":"Emisyon bitti","Emission from _PARAM0_ has ended":"_PARAM0_ taraf\u0131ndan yap\u0131lan emisyon sona erdi","Restart particule emission from the beginning.":"Par\xE7ac\u0131k emisyonunu ba\u015Ftan ba\u015Flat.","Restart":"Yeniden ba\u015Flat","Restart particule emission from _PARAM0_":"_PARAM0_ taraf\u0131ndan par\xE7ac\u0131k emisyonunu yeniden ba\u015Flat","the Z position of the emitter.":"\xFCretecin Z pozisyonu","Z elevaltion (deprecated)":"Z y\xFCksekli\u011Fi (kullan\u0131m d\u0131\u015F\u0131)","the Z position":"Z pozisyonu","the rotation on X axis of the emitter.":"\xFCretecin X eksenindeki d\xF6n\xFC\u015F\xFC","Rotation on X axis (deprecated)":"X eksenindeki d\xF6n\xFC\u015F (kullan\u0131m d\u0131\u015F\u0131)","the rotation on X axis":"X eksenindeki d\xF6n\xFC\u015F","the rotation on Y axis of the emitter.":"\xFCretecin Y eksenindeki d\xF6n\xFC\u015F\xFC","Rotation on Y axis (deprecated)":"Y eksenindeki d\xF6n\xFC\u015F (kullan\u0131m d\u0131\u015F\u0131)","the rotation on Y axis":"Y eksenindeki d\xF6n\xFC\u015F","the start color of the object.":"Nesnenin ba\u015Flang\u0131\xE7 rengi","the start color":"Ba\u015Flang\u0131\xE7 rengi","the end color of the object.":"Nesnenin biti\u015F rengi","the end color":"Biti\u015F rengi","the start opacity of the object.":"Nesnenin ba\u015Flang\u0131\xE7 opakl\u0131\u011F\u0131","the start opacity":"Ba\u015Flang\u0131\xE7 opakl\u0131\u011F\u0131","the end opacity of the object.":"Nesnenin biti\u015F opakl\u0131\u011F\u0131","the end opacity":"Biti\u015F opakl\u0131\u011F\u0131","the flow of particles of the object (particles per second).":"Nesne partik\xFCl ak\u0131\u015F\u0131 (saniyedeki partik\xFCller)","Flow of particles":"Partik\xFCl ak\u0131\u015F\u0131","the flow of particles":"Partik\xFCl ak\u0131\u015F\u0131","the start min size of the object.":"Nesnenin ba\u015Flang\u0131\xE7 min boyutu","the start min size":"Ba\u015Flang\u0131\xE7 min boyut","the start max size of the object.":"Nesnenin ba\u015Flang\u0131\xE7 max boyutu","the start max size":"Ba\u015Flang\u0131\xE7 max boyut","the end scale of the object.":"Nesnenin biti\u015F \xF6l\xE7e\u011Fi","the end scale":"Biti\u015F \xF6l\xE7e\u011Fi","the min start speed of the object.":"nesne i\xE7in min ba\u015Flang\u0131\xE7 h\u0131z\u0131.","Min start speed":"Min ba\u015Flang\u0131\xE7 h\u0131z\u0131","the min start speed":"nesne i\xE7in min ba\u015Flang\u0131\xE7 h\u0131z\u0131","the max start speed of the object.":"nesne i\xE7in max ba\u015Flang\u0131\xE7 h\u0131z\u0131.","Max start speed":"Max ba\u015Flang\u0131\xE7 h\u0131z\u0131","the max start speed":"nesne i\xE7in max ba\u015Flang\u0131\xE7 h\u0131z\u0131","the min lifespan of the object.":"nesne i\xE7in min \xF6m\xFCr.","the min lifespan":"nesne i\xE7in min \xF6m\xFCr","the max lifespan of the object.":"nesne i\xE7in max \xF6m\xFCr.","the max lifespan":"nesne i\xE7in max \xF6m\xFCr","the emission duration of the object.":"nesne i\xE7in yayma s\xFCresi.","the emission duration":"nesne i\xE7in yayma s\xFCresi","Check if particles move with the emitter.":"Par\xE7ac\u0131klar\u0131n, yay\u0131c\u0131 ile birlikte hareket edip etmedi\u011Fini kontrol edin.","_PARAM0_ particles move with the emitter":"_PARAM0_ par\xE7ac\u0131klar\u0131, yay\u0131c\u0131 ile birlikte hareket ediyor","Change if particles move with the emitter.":"Par\xE7ac\u0131klar\u0131n, yay\u0131c\u0131 ile birlikte hareket edip etmedi\u011Fini de\u011Fi\u015Ftirin.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ par\xE7ac\u0131klar\u0131, yay\u0131c\u0131 ile birlikte hareket ediyor: _PARAM1_","AreParticlesRelative":"Par\xE7ac\u0131klar Ba\u011F\u0131l M\u0131","the spay cone angle of the object.":"nesne i\xE7in yay koni a\xE7\u0131s\u0131.","the spay cone angle":"nesne i\xE7in yay koni a\xE7\u0131s\u0131","the blending of the object.":"nesne kar\u0131\u015F\u0131m\u0131.","the blending":"kar\u0131\u015F\u0131m","the gravity top of the object.":"nesne i\xE7in \xFCstteki yer\xE7ekimi.","the gravity top":"\xFCstteki yer\xE7ekimi","the gravity of the object.":"nesne yer\xE7ekimi","the gravity":"yer\xE7ekimi","Check if delete when emission ends.":"Yay\u0131m\u0131n sonunda silme yap\u0131lacak m\u0131 kontrol edin.","_PARAM0_ delete when emission ends":"_PARAM0_ yay\u0131m sonunda sil","Change if delete when emission ends.":"Yay\u0131m\u0131n sonunda silme durumunu de\u011Fi\u015Ftirin.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ yay\u0131m sonunda sil: _PARAM1_","ShouldAutodestruct":"Otomatik Y\u0131k\u0131m Yapmal\u0131 M\u0131","Physics car":"Fizik arabas\u0131","Simulate car motion with drifting.":"Drift yapabilen ara\xE7 hareketini sim\xFCle edin.","Simulate car motion.":"Ara\xE7 hareketi sim\xFCle edilsin.","Physics Engine 2.0":"Fizik Motoru 2.0","Wheel grip ratio (from 0 to 1)":"Tutu\u015F oran\u0131 (0 ile 1 aras\u0131nda)","A ratio of 0 is like driving on ice.":"Bir oran\u0131 0, buzda s\xFCrebilme gibi.","Steering":"Direksiyon","Steering speed":"Direksiyon h\u0131z\u0131","Sterring speed when turning back":"Geri d\xF6n\xFC\u015Fte direksiyon h\u0131z\u0131","Maximum steering angle":"Maksimum direksiyon a\xE7\u0131s\u0131","Steering angle":"Direksiyon a\xE7\u0131s\u0131","Front wheels position":"\xD6n tekerleklerin konumu","0 means at the center, 1 means at the front":"0, merkezde demektir, 1, \xF6n k\u0131s\u0131mda demektir","Wheels":"Tekerlekler","Rear wheels position":"Arka tekerleklerin konumu","0 means at the center, 1 means at the back":"0, merkezde demektir, 1, arka k\u0131s\u0131mda demektir","Simulate a press of the right key.":"Sa\u011F tu\u015Fa bas\u0131lm\u0131\u015F gibi sim\xFCle edin.","Simulate right key press":"Sa\u011F tu\u015F bas\u0131m\u0131 sim\xFCle edin","Simulate pressing right for _PARAM0_":"_PARAM0_ i\xE7in sa\u011F bas\u0131m\u0131 sim\xFCle edin","Simulate a press of the left key.":"Sol tu\u015Fa bas\u0131lm\u0131\u015F gibi sim\xFCle edin.","Simulate left key press":"Sol tu\u015F bas\u0131m\u0131 sim\xFCle edin","Simulate pressing left for _PARAM0_":"_PARAM0_ i\xE7in sol bas\u0131m\u0131 sim\xFCle edin","Simulate a press of the up key.":"Yukar\u0131 tu\u015Funa basma sim\xFCle et.","Simulate up key press":"Yukar\u0131 tu\u015Fu basma sim\xFCle et","Simulate pressing up for _PARAM0_":"_PARAM0_ i\xE7in yukar\u0131ya basma sim\xFCle et","Simulate a press of the down key.":"A\u015Fa\u011F\u0131 tu\u015Funa basma sim\xFCle et.","Simulate down key press":"A\u015Fa\u011F\u0131 tu\u015Fu basma sim\xFCle et","Simulate pressing down for _PARAM0_":"_PARAM0_ i\xE7in a\u015Fa\u011F\u0131ya basma sim\xFCle et","Simulate a steering stick for a given axis force.":"Belirli eksen kuvveti i\xE7in bir direksiyon \xE7ubu\u011Fu sim\xFCle et.","Simulate steering stick":"Direksiyon \xE7ubu\u011Fu sim\xFCle et","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"_PARAM0_ i\xE7in belirli bir kuvvetle bir direksiyon \xE7ubu\u011Fu sim\xFCle et","Simulate an acceleration stick for a given axis force.":"Belirli eksen kuvveti i\xE7in bir h\u0131zlanma \xE7ubu\u011Fu sim\xFCle et.","Simulate acceleration stick":"H\u0131zlanma \xE7ubu\u011Fu sim\xFCle et","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"_PARAM0_ i\xE7in belirli bir kuvvetle bir h\u0131zlanma \xE7ubu\u011Fu sim\xFCle et","Apply wheel forces":"Tezgah kuvvetlerini uygula","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"_PARAM0_ \xFCzerindeki tekerleklerde kuvvetler uygula: _PARAM2_ ; _PARAM3_ ve _PARAM4_\xB0","Wheel X":"Tekerlek X","Wheel Y":"Tekerlek Y","Wheel angle":"Tekerlek a\xE7\u0131s\u0131","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"D\xF6nme momentini (kg\u22C5piksel\xB2 cinsinden) d\xF6n","Momentum of inertia":"D\xF6nme momenti","Apply a polar force":"Polar kuvvet uygula","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Uzunluk (kg\u22C5piksel\u22C5s^\u22122 cinsinden)","Draw forces applying on the car for debug purpose.":"Hata ay\u0131klama amac\u0131yla arac\u0131n \xFCzerine uygulanan kuvvetleri \xE7iz.","Draw forces for debug":"Hata ay\u0131klama amac\u0131yla kuvvetleri \xE7iz","Draw forces of car _PARAM0_ on _PARAM2_":"_PARAM0_'\u0131n _PARAM2_ \xFCzerindeki kuvvetlerini \xE7iz","the steering angle of the object.":"nesnenin direksiyon a\xE7\u0131s\u0131","the steering angle":"direksiyon a\xE7\u0131s\u0131","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"nesnenin (0 ile 1 aras\u0131nda) tekerlek tutu\u015F oran\u0131. 0 oran\u0131 buzda s\xFCr\xFC\u015F gibidir.","Wheel grip ratio":"Tekerlek tutu\u015F oran\u0131","the wheel grip ratio":"tekerlek tutu\u015F oran\u0131","the maximum steering angle of the object.":"nesnenin maksimum direksiyon a\xE7\u0131s\u0131","the maximum steering angle":"maksimum direksiyon a\xE7\u0131s\u0131","the steering speed of the object.":"nesnenin direksiyon h\u0131z\u0131","the steering speed":"direksiyon h\u0131z\u0131","the sterring speed when turning back of the object.":"nesnenin geri d\xF6n\xFC\u015Fteki direksiyon h\u0131z\u0131","Sterring back speed":"Geri d\xF6n\xFC\u015F direksiyon h\u0131z\u0131","the sterring speed when turning back":"geri d\xF6n\xFC\u015F yaparken direksiyon h\u0131z\u0131","3D physics character animator":"3D fizik karakter animat\xF6r\xFC","Change animations of a 3D physics character automatically.":"3D fizik karakterin animasyonlar\u0131n\u0131 otomatik olarak de\u011Fi\u015Ftirin.","Animatable capacity":"Animasyon kapasitesi","\"Idle\" animation name":"\"Dur\" animasyon ad\u0131","Animation names":"Animasyon adlar\u0131","\"Run\" animation name":"\"Ko\u015F\" animasyon ad\u0131","\"Jump\" animation name":"\"Z\u0131pla\" animasyon ad\u0131","\"Fall\" animation name":"\"D\xFC\u015F\" animasyon ad\u0131","3D character keyboard mapper":"3D karakter klavye haritas\u0131","3D platformer and 3D shooter keyboard controls.":"3D platform ve 3D ni\u015Fanc\u0131 klavye kontrolleri.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Bir platform oyunu veya \xFCstten bak\u0131\u015Fl\u0131 bir oyun i\xE7in bir 3D fizik karakterini klavye ile kontrol edin.","3D platformer keyboard mapper":"3D platform oyunu klavye atamas\u0131","Camera is locked for the frame":"Kamera, kare i\xE7in kilitlenmi\u015F durumda","Check if camera is locked for the frame.":"Kameran\u0131n kare i\xE7in kilitli olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Camera is locked":"Kamera kilitli","_PARAM0_ camera is locked for the frame":"_PARAM0_ kameran\u0131n kare i\xE7in kilitli olup olmad\u0131\u011F\u0131","Change if camera is locked for the frame.":"Kameran\u0131n kare i\xE7in kilitli olup olmad\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftirin.","Lock the camera":"Kameray\u0131 kilitle","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ kameran\u0131n kare i\xE7in kilitli olup olmad\u0131\u011F\u0131: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Birinci veya \xFC\xE7\xFCnc\xFC ki\u015Fi at\u0131c\u0131 i\xE7in bir 3D fizik karakterini klavye ile kontrol edin.","3D shooter keyboard mapper":"3D at\u0131c\u0131 klavye atamas\u0131","3D ellipse movement":"3D elips hareketi","3D physics engine":"3D fizik motoru","Ellipse width":"Elips geni\u015Fli\u011Fi","Ellipse height":"Elips y\xFCksekli\u011Fi","the ellipse width of the object.":"nesne ellips geni\u015Fli\u011Fi.","the ellipse width":"elips geni\u015Fli\u011Fi","the ellipse height of the object.":"nesne elips y\xFCksekli\u011Fi.","the ellipse height":"elips y\xFCksekli\u011Fi","the loop duration (in seconds).":"d\xF6ng\xFC s\xFCresi (saniye cinsinden).","the loop duration":"d\xF6ng\xFC s\xFCresi","Pinching gesture":"S\u0131k\u0131\u015Ft\u0131rma jesti","Move the camera or objects with pinching gestures.":"Kameray\u0131 veya nesneleri s\u0131k\u0131\u015Ft\u0131rma jestleri ile hareket ettirin.","Enable or disable camera pinch.":"Kamera zoom \xF6zelli\u011Fini etkinle\u015Ftir veya devre d\u0131\u015F\u0131 b\u0131rak.","Enable or disable camera pinch":"Kamera zoom \xF6zelli\u011Fini a\xE7 veya kapat","Enable camera pinch: _PARAM1_":"Kamera zoom \xF6zelli\u011Fini a\xE7: _PARAM1_","Enable camera pinch":"Kamera zoom \xF6zelli\u011Fini a\xE7","Check if camera pinch is enabled.":"Kamera zoom \xF6zelli\u011Finin etkin olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Camera pinch is enabled":"Kamera zoom \xF6zelli\u011Fi etkin","Choose the layer to move with pinch gestures.":"Pinch hareketleri ile hareket edecek katman\u0131 se\xE7in.","Camera pinch layer":"Kamera zoom katman\u0131","Choose the layer _PARAM1_ to move with pinch gestures":"_PARAM1_ ile hareket edecek katman\u0131 se\xE7in","Change the camera pinch constraint.":"Kamera zoom k\u0131s\u0131tlamas\u0131n\u0131 de\u011Fi\u015Ftirin.","Camera pinch constraints":"Kamera zoom k\u0131s\u0131tlamalar\u0131","Change the camera pinch constraint to _PARAM1_":"Kamera zoom k\u0131s\u0131tlamas\u0131n\u0131 _PARAM1_ olarak de\u011Fi\u015Ftirin","Constraint":"K\u0131s\u0131tlama","Pinch the camera of a layer.":"Bir katman\u0131n kameras\u0131n\u0131 zoomlay\u0131n.","Pinch camera":"_PARAM1_ katman\u0131n kamera zoom kontrol\xFCn\xFC _PARAM2_ ile yap\u0131n","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Katman: _PARAM1_ i\xE7in kameray\u0131 ve k\u0131s\u0131tlamay\u0131 zoomlay\u0131n: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Bir dokunma zoom yap\u0131yor, e\u011Fer 2 dokunu\u015F bas\u0131ld\u0131ysa.","Touch is pinching":"Dokunma zoom yap\u0131yor","Return the scaling of the pinch gesture from its beginning.":"Dokunma hareketinin ba\u015Flang\u0131c\u0131ndan itibaren zoomun \xF6l\xE7eklendirme de\u011Ferini d\xF6nd\xFCr\xFCn.","Pinch scaling":"Dokunma \xF6l\xE7eklemesi","Return the rotation of the pinch gesture from its beginning (in degrees).":"Dokunma d\xF6n\xFC\u015F\xFCm\xFC, ba\u015Flang\u0131c\u0131ndan itibaren (derece cinsinden).","Pinch rotation":"Dokunma d\xF6n\xFC\u015F\xFCm\xFC","Return the X position of the pinch center at the beginning of the gesture.":"Dokunma hareketinin ba\u015Flang\u0131c\u0131ndaki s\u0131kma merkezinin X konumunu d\xF6nd\xFCr.","Pinch beginning center X":"Dokunma ba\u015Flang\u0131\xE7 merkezi X","Return the Y position of the pinch center at the beginning of the gesture.":"Dokunma hareketinin ba\u015Flang\u0131c\u0131ndaki s\u0131kma merkezinin Y konumunu d\xF6nd\xFCr.","Pinch beginning center Y":"S\u0131kma hareketinin ba\u015Flang\u0131\xE7 merkezi Y'si","Return the X position of the pinch center.":"S\u0131kma merkezinin X konumunu d\xF6nd\xFCr.","Pinch center X":"S\u0131kma merkezi X","Return the Y position of the pinch center.":"S\u0131kma merkezinin Y konumunu d\xF6nd\xFCr.","Pinch center Y":"S\u0131kma merkezi Y","Return the horizontal translation of the pinch gesture from its beginning.":"S\u0131kma hareketinin ba\u015Flang\u0131c\u0131ndan itibaren s\u0131kma hareketinin yatay \xE7evirisini d\xF6nd\xFCr.","Pinch translation X":"S\u0131kma \xE7evirme X","Return the vertical translation of the pinch gesture from its beginning.":"S\u0131kma hareketinin ba\u015Flang\u0131c\u0131ndan s\u0131kma hareketinin dikey \xE7evirisini d\xF6nd\xFCr.","Pinch translation Y":"S\u0131kma \xE7evirme Y","Return the new X position of a point after the pinch gesture.":"S\u0131kma hareketinden sonra bir noktan\u0131n yeni X konumunu d\xF6nd\xFCr.","Transform X position":"X konumunu d\xF6n\xFC\u015Ft\xFCr","Position X before the pinch":"S\u0131kma haraketi \xF6ncesi X konum","Position Y before the pinch":"S\u0131kma haraketi \xF6ncesi Y konum","Return the new Y position of a point after the pinch gesture.":"S\u0131kma hareketinden sonra bir noktan\u0131n yeni Y konumunu d\xF6nd\xFCr.","Transform Y position":"Y konumunu d\xF6n\xFC\u015Ft\xFCr","Return the original X position of a point before the pinch gesture.":"S\u0131kma hareketinden \xF6nce bir noktan\u0131n orijinal X konumunu d\xF6nd\xFCr.","Inversed transform X position":"Ters d\xF6n\xFC\u015F X pozisyonu","Position X after the pinch":"S\u0131kma hareket sonras\u0131 X konumu","Position Y after the pinch":"S\u0131kma hareket sonras\u0131 Y konumu","Return the new position on the Y axis of a point after the pinch gesture.":"S\u0131kma hareketinden sonra bir noktan\u0131n Y ekseni \xFCzerindeki yeni pozisyonunu d\xF6nd\xFCr.","Inversed transform Y position":"Ters d\xF6n\xFC\u015F Y pozisyonu","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Sahnedeki bir konumdan tuvale d\xF6n\xFC\u015Ft\xFCr\xFClen bir noktan\u0131n X koordinat\u0131n\u0131 d\xF6nd\xFCr.","Transform X to canvas":"Tuval i\xE7in X d\xF6n\xFC\u015Ft\xFCr","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Sahnedeki bir konumdan tuvale d\xF6n\xFC\u015Ft\xFCr\xFClen bir noktan\u0131n Y koordinat\u0131n\u0131 d\xF6nd\xFCr.","Transform Y to canvas":"Tuval i\xE7in Y d\xF6n\xFC\u015Ft\xFCr","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Tuvalden sahneye d\xF6n\xFC\u015Ft\xFCr\xFClen bir konumun X koordinat\u0131n\u0131 d\xF6nd\xFCr.","Transform X to scene":"Sahneye X d\xF6n\xFC\u015Ft\xFCr","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Tuvalden sahneye d\xF6n\xFC\u015Ft\xFCr\xFClen bir konumun Y koordinat\u0131n\u0131 d\xF6nd\xFCr.","Transform Y to scene":"Sahneye Y d\xF6n\xFC\u015Ft\xFCr","Return the touch X on the canvas.":"Tuval \xFCzerinde dokunma X'ini d\xF6nd\xFCr.","Touch X on canvas":"Tuval \xFCzerinde dokunma X'i","Return the touch Y on the canvas.":"Tuval \xFCzerinde dokunma Y'si d\xF6nd\xFCr.","Touch Y on canvas":"Tuval \xFCzerinde dokunma Y'si","Return the X coordinate of a vector after a rotation":"D\xF6n\xFC\u015F\xFCmden sonra bir vekt\xF6r\xFCn X koordinat\u0131n\u0131 d\xF6nd\xFCr","Rotated vector X":"D\xF6nd\xFCr\xFClm\xFC\u015F vekt\xF6r X","Vector X":"Vekt\xF6r X","Vector Y":"Vekt\xF6r Y","Angle (in degrees)":"A\xE7\u0131 (derece cinsinden)","Return the Y coordinate of a vector after a rotation":"D\xF6n\xFC\u015F\xFCmden sonra bir vekt\xF6r\xFCn Y koordinat\u0131n\u0131 d\xF6nd\xFCr","Rotated vector Y":"D\xF6nd\xFCr\xFClm\xFC\u015F vekt\xF6r Y","Move objects by holding 2 touches on them.":"Nesneleri 2 dokunarak ta\u015F\u0131","Pinchable object":"Simslenebilir nesne","Resizable capability":"Yeniden boyutland\u0131rma yetene\u011Fi","Lock object size":"Nesne boyutunu kilitle","Check if the object is being pinched.":"Nesnenin s\u0131k\u0131\u015Ft\u0131r\u0131l\u0131p s\u0131k\u0131\u015Ft\u0131r\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is being pinched":"S\u0131k\u0131\u015Ft\u0131r\u0131l\u0131yor","_PARAM0_ is being pinched":"_PARAM0_ s\u0131k\u0131\u015Ft\u0131r\u0131l\u0131yor","Abort the pinching of this object.":"Bu nesnenin s\u0131k\u0131\u015Ft\u0131r\u0131lmas\u0131n\u0131 iptal et.","Abort pinching":"S\u0131k\u0131\u015Ft\u0131rmay\u0131 iptal et","Abort the pinching of _PARAM0_":"_PARAM0_ s\u0131k\u0131\u015Ft\u0131rma iptal et","Pixel perfect movement":"Piksel m\xFCkemmel hareket","Grid-based or pixel perfect platformer and top-down movements.":"Izgara tabanl\u0131 veya piksel m\xFCkemmel platform ve yukar\u0131dan a\u015Fa\u011F\u0131ya hareketler.","Return the speed necessary to cover a distance according to the deceleration.":"Yava\u015Flamaya g\xF6re bir mesafeyi kapatmak i\xE7in gerekli h\u0131z\u0131 d\xF6nd\xFCr.","Speed to reach":"Ula\u015F\u0131lacak h\u0131z","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Ba\u015Flang\u0131\xE7 h\u0131z\u0131ndan (PARAM2) ve yava\u015Flama oran\u0131ndan (PARAM3) k\u0131sa fren mesafesi _PARAM1_","Distance":"Mesafe","Return the braking distance according to an initial speed and a deceleration.":"Ba\u015Flang\u0131\xE7 h\u0131z\u0131na ve yava\u015Flama oran\u0131na g\xF6re frenleme mesafesini d\xF6nd\xFCr.","Braking distance":"Frenleme mesafesi","Define JavaScript classes for top-down.":"\xDCstten a\u015Fa\u011F\u0131 JavaScript s\u0131n\u0131flar\u0131n\u0131 tan\u0131mla.","Define JavaScript classes for top-down":"\xDCstten a\u015Fa\u011F\u0131 JavaScript s\u0131n\u0131flar\u0131n\u0131 tan\u0131mla","Define JavaScript classes for top-down":"\xDCstten a\u015Fa\u011F\u0131 JavaScript s\u0131n\u0131flar\u0131n\u0131 tan\u0131mla","Seamlessly align big pixels using a top-down movement.":"Bir \xFCstten hareketle b\xFCy\xFCk pikselleri sorunsuz hizala.","Pixel perfect top-down movement":"Piksel m\xFCkemmel \xFCstten hareket","Pixel size":"Piksel boyutu","Pixel grid offset X":"Piksel \u0131zgaras\u0131 ofset X","Pixel grid offset Y":"Piksel \u0131zgaras\u0131 ofset Y","Seamlessly align big pixels using a platformer character movement.":"Bir platform karakter hareketi kullanarak b\xFCy\xFCk pikselleri sorunsuz hizala.","Pixel perfect platformer character":"Piksel m\xFCkemmel platform karakter","Platformer character animator":"Platformer karakter animat\xF6r\xFC","Change animations and horizontal flipping of a platformer character automatically.":"Platformer karakterin animasyonlar\u0131n\u0131 ve yatay \xE7evirme i\u015Flemlerini otomatik olarak de\u011Fi\u015Ftirin.","Enable animation changes":"Animasyon de\u011Fi\u015Fikliklerini etkinle\u015Ftir","Enable horizontal flipping":"Yatay \xE7evirmeyi etkinle\u015Ftir","\"Climb\" animation name":"\"T\u0131rmanma\" animasyon ad\u0131","Platformer character":"Platform karakter","Flippable capacity":"\xC7evrilebilir yetenek","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Platform karakterinin otomatik animasyon de\u011Fi\u015Fikliklerini etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak). Animasyon de\u011Fi\u015Fikliklerinin devre d\u0131\u015F\u0131 b\u0131rak\u0131lmas\u0131, \xF6zel animasyonlar\u0131 oynatmak i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Enable (or disable) automated animation changes":"Otomatik animasyon de\u011Fi\u015Fikliklerini etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak).","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_ \xFCzerinde otomatik animasyon de\u011Fi\u015Fikliklerini etkinle\u015Ftir: _PARAM2_","Change animations automatically":"Animasyonlar\u0131 otomatik olarak de\u011Fi\u015Ftir","Enable (or disable) automated horizontal flipping of a platform character.":"Bir platform karakterinin otomatik yatay d\xF6nd\xFCr\xFClmesini etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak).","Enable (or disable) automated horizontal flipping":"Otomatik yatay d\xF6nd\xFCrmeyi etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak).","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_ \xFCzerinde otomatik yatay d\xF6nd\xFCrmeyi etkinle\u015Ftir: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\"Bo\u015Fta\" animasyon ad\u0131n\u0131 ayarlay\u0131n. Al\u0131nt\u0131 i\u015Faretleri kullanmay\u0131n.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in \"Bo\u015Fta\" animasyonunu _PARAM2_ olarak ayarlay\u0131n","Animation name":"Animasyon ad\u0131","Set the \"Move\" animation name. Do not use quotation marks.":"\"Hareket\" animasyon ad\u0131n\u0131 ayarlay\u0131n. Al\u0131nt\u0131 i\u015Faretleri kullanmay\u0131n.","\"Move\" animation name":"\"Hareket\" animasyon ad\u0131","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in \"Hareket\" animasyonunu _PARAM2_ olarak ayarlay\u0131n","Set the \"Jump\" animation name. Do not use quotation marks.":"\"Z\u0131pla\" animasyon ad\u0131n\u0131 ayarlay\u0131n. Al\u0131nt\u0131 i\u015Faretleri kullanmay\u0131n.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animasyonunu _PARAM0_'in _PARAM2_'ye ayarlay\u0131n","Set the \"Fall\" animation name. Do not use quotation marks.":"\"D\xFC\u015F\xFC\u015F\" animasyonu ad\u0131n\u0131 ayarlay\u0131n. Al\u0131nt\u0131 i\u015Faretleri kullanmay\u0131n.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"D\xFC\u015F\xFC\u015F\" animasyonunu _PARAM0_'in _PARAM2_'ye ayarlay\u0131n","Set the \"Climb\" animation name. Do not use quotation marks.":"\"T\u0131rmanma\" animasyonu ad\u0131n\u0131 ayarlay\u0131n. Al\u0131nt\u0131 i\u015Faretleri kullanmay\u0131n.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"T\u0131rmanma\" animasyonunu _PARAM0_'in _PARAM2_'ye ayarlay\u0131n","Platformer trajectory":"Platformer y\xF6r\xFCnge","Platformer character jump easy configuration and platformer AI tools.":"Platformer karakterin kolayca konfig\xFCre edilebilen z\u0131plama ve platformer yapay zek\xE2 ara\xE7lar\u0131.","Configure the height of a jump and evaluate the jump trajectory.":"Z\u0131plaman\u0131n y\xFCksekli\u011Fini yap\u0131land\u0131r\u0131n ve z\u0131plama y\xF6r\xFCngesini de\u011Ferlendirin.","Platformer trajectory evaluator":"Platformer y\xF6r\xFCnge de\u011Ferlendiren","Jump height":"Z\u0131plama y\xFCksekli\u011Fi","Change the jump speed to reach a given height.":"Belirli bir y\xFCksekli\u011Fe ula\u015Fmak i\xE7in s\u0131\xE7rama h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin.","Change the jump height of _PARAM0_ to _PARAM2_":"_PARAM0_'in s\u0131\xE7rama y\xFCksekli\u011Fini _PARAM2_'ye de\u011Fi\u015Ftirin","Draw the jump trajectories from no sustain to full sustain.":"S\xFCrd\xFCrmeksizin tam s\xFCr\xFCme s\u0131\xE7rama y\xF6r\xFCngelerini \xE7izin.","Draw jump":"S\u0131\xE7rama \xE7izin","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"_PARAM0_'in _PARAM2_ \xFCzerinde s\u0131\xE7rama izini \xE7izin","The jump Y displacement at a given time from the start of the jump.":"S\u0131\xE7raman\u0131n ba\u015Flang\u0131c\u0131ndan belirli bir zamanda Y eksenindeki de\u011Fi\u015Fim.","Jump Y":"S\u0131\xE7rama Y","Time":"Zaman","Jump sustaining duration":"S\u0131\xE7rama s\xFCresini s\xFCrme","The maximum Y displacement.":"Maksimum Y de\u011Fi\u015Fimi.","Peak Y":"Zirve Y","The time from the start of the jump when it reaches the maximum Y displacement.":"S\u0131\xE7raman\u0131n ba\u015Flang\u0131c\u0131ndan itibaren maksimum Y de\u011Fi\u015Fimine ula\u015Ft\u0131\u011F\u0131nda ge\xE7en s\xFCre.","Peak time":"Zirve s\xFCre","The time from the start of the jump when it reaches a given Y displacement moving upward.":"S\u0131\xE7raman\u0131n ba\u015Flang\u0131c\u0131ndan itibaren yukar\u0131 do\u011Fru belirli bir Y de\u011Fi\u015Fimine ula\u015Ft\u0131\u011F\u0131nda ge\xE7en s\xFCre.","Jump up time":"Yukar\u0131 s\u0131\xE7rama zaman\u0131","The time from the start of the jump when it reaches a given Y displacement moving downward.":"S\u0131\xE7raman\u0131n ba\u015Flang\u0131c\u0131ndan itibaren a\u015Fa\u011F\u0131 do\u011Fru belirli bir Y de\u011Fi\u015Fimine ula\u015Ft\u0131\u011F\u0131nda ge\xE7en s\xFCre.","Jump down time":"A\u015Fa\u011F\u0131 s\u0131\xE7rama zaman\u0131","The X displacement before the character stops (always positive).":"Karakter durmadan \xF6nceki X de\u011Fi\u015Fimi (her zaman pozitif).","Stop distance":"Durma mesafesi","The X displacement at a given time from now if decelerating (always positive).":"H\u0131z kesiliyorsa belirli bir zamandan \u015Fimdiye kadar X de\u011Fi\u015Fimi (her zaman pozitif).","Stopping X":"Durdurma X","The X displacement at a given time from now if accelerating (always positive).":"H\u0131zlan\u0131yorsa belirli bir zamandan \u015Fimdiye kadar X de\u011Fi\u015Fimi (her zaman pozitif).","Moving X":"Hareketli X","Player avatar":"Oyuncu avatar\u0131","Display player avatars according to their GDevelop account.":"GDevelop hesab\u0131na g\xF6re oyuncu avatarlar\u0131n\u0131 g\xF6r\xFCnt\xFCle.","Return the UserID from a lobby player number.":"Bir salon oyuncu numaras\u0131ndan Kullan\u0131c\u0131 kimli\u011Fini d\xF6nd\xFCr.","UserID":"Kullan\u0131c\u0131 Kimli\u011Fi","Lobby player number":"Salon oyuncu numaras\u0131","Display a player avatar according to their GDevelop account.":"GDevelop hesab\u0131na g\xF6re bir oyuncu avatar\u0131 g\xF6r\xFCnt\xFCle.","Multiplayer Avatar":"\xC7oklu Oyuncu Avatar\u0131","Border enabled":"Kenar etkin","Enable the border on the avatar.":"Avatar \xFCzerinde s\u0131n\u0131r\u0131 etkinle\u015Ftir.","Player unique ID":"Oyuncu benzersiz kimli\u011Fi","the player unique ID of the avatar.":"Oyuncunun avatar\u0131n\u0131n benzersiz kimli\u011Fi.","the player unique ID":"Oyuncunun benzersiz kimli\u011Fi","Playgama Bridge":"Playgama K\xF6pr\xFCs\xFC","One SDK for cross-platform publishing HTML5 games.":"HTML5 oyunlar\u0131n\u0131 \xE7apraz platformda yay\u0131nlamak i\xE7in tek bir SDK.","Add Action Parameter.":"Eylem Parametresi Ekle.","Add Action Parameter":"Eylem Parametresi Ekle","Add Action Parameter _PARAM1_ : _PARAM2_":"Eylem Parametresi Ekle _PARAM1_ : _PARAM2_","Path":"Yol","Add Bool Action Parameter.":"Bool Eylem Parametresi Ekle.","Add Bool Action Parameter":"Bool Eylem Parametresi Ekle","Is Initialized.":"Ba\u015Flat\u0131ld\u0131.","Is Initialized":"Ba\u015Flat\u0131ld\u0131","Platform Id.":"Platform Kimli\u011Fi.","Platform Id":"Platform Kimli\u011Fi","Platform Language.":"Platform Dili.","Platform Language":"Platform Dili","Platform Payload.":"Platform Veri Paketi.","Platform Payload":"Platform Veri Paketi","Platform Tld.":"Platform TLD.","Platform Tld":"Platform TLD","Device Type.":"Cihaz T\xFCr\xFC.","Device Type":"Cihaz T\xFCr\xFC","Is Mobile.":"Mobil mi?","Is Mobile":"Mobil mi","Is Tablet.":"Tablet mi?","Is Tablet":"Tablet mi","Is Desktop.":"Masa\xFCst\xFC m\xFC?","Is Desktop":"Masa\xFCst\xFC m\xFC","Is Tv.":"Tv mi?","Is Tv":"Tv mi","Player Id.":"Oyuncu Kimli\u011Fi.","Player Id":"Oyuncu Kimli\u011Fi","Player Name.":"Oyuncu Ad\u0131.","Player Name":"Oyuncu Ad\u0131","Player Photos Count.":"Oyuncu Foto\u011Fraf Say\u0131s\u0131.","Player Photos Count":"Oyuncu Foto\u011Fraf Say\u0131s\u0131","Player Photo # _PARAM1_.":"Oyuncu Foto\u011Fraf # _PARAM1_.","Player Photo":"Oyuncu Foto\u011Fraf\u0131","Index":"Dizin","Visibility State.":"G\xF6r\xFCn\xFCrl\xFCk Durumu.","Visibility State":"G\xF6r\xFCn\xFCrl\xFCk Durumu","On Visibility State Changed.":"G\xF6r\xFCn\xFCrl\xFCk Durumu De\u011Fi\u015Fti\u011Finde.","On Visibility State Changed":"G\xF6r\xFCn\xFCrl\xFCk Durumu De\u011Fi\u015Fti\u011Finde","Default Storage Type.":"Varsay\u0131lan Depolama T\xFCr\xFC.","Default Storage Type":"Varsay\u0131lan Depolama T\xFCr\xFC","Storage Data Key.":"Depolama Veri Anahtar\u0131.","Storage Data Key":"Depolama Veri Anahtar\u0131","Storage Data Key As JSON.":"Depolama Veri Anahtar\u0131 Olarak JSON.","Storage Data Key As JSON":"Depolama Veri Anahtar\u0131 Olarak JSON","Append Parameter to Storage Data Get Request.":"Depolama Veri Alma \u0130ste\u011Fine Parametre Ekle.","Append Parameter to Storage Data Get Request":"Depolama Veri Alma \u0130ste\u011Fine Parametre Ekle","Append Parameter _PARAM1_ to Storage Data Get Request":"Depolama Veri Alma \u0130ste\u011Fine Parametre Ekle _PARAM1_","Append Parameter to Storage Data Set Request.":"Depolama Veri Ayarlama \u0130ste\u011Fine Parametre Ekle.","Append Parameter to Storage Data Set Request":"Depolama Veri Ayarlama \u0130ste\u011Fine Parametre Ekle","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Depolama Veri Ayarlama \u0130ste\u011Fine Parametre Ekle _PARAM1_ : _PARAM2_","Append Parameter to Storage Data Delete Request.":"Depolama Veri Silme \u0130ste\u011Fine Parametre Ekle.","Append Parameter to Storage Data Delete Request":"Depolama Veri Silme \u0130ste\u011Fine Parametre Ekle","Append Parameter _PARAM1_ to Storage Data Delete Request":"Depolama Veri Silme \u0130ste\u011Fine Parametre Ekle _PARAM1_","Send Storage Data Get Request.":"Depolama Veri Al Getirme \u0130ste\u011Fini G\xF6nder.","Send Storage Data Get Request":"Depolama Veri Al Getirme \u0130ste\u011Fini G\xF6nder","Send Storage Data Get Request _PARAM1_":"Depolama Veri Al Getirme \u0130ste\u011Fini G\xF6nder _PARAM1_","Storage Type":"Depolama T\xFCr\xFC","Is Last Action Completed Successfully.":"Son Eylem Ba\u015Far\u0131yla Tamamland\u0131 m\u0131?","Is Last Action Completed Successfully":"Son Eylem Ba\u015Far\u0131yla Tamamland\u0131 m\u0131","Send Storage Data Set Request.":"Depolama Veri Setleme \u0130ste\u011Fini G\xF6nder.","Send Storage Data Set Request":"Depolama Veri Setleme \u0130ste\u011Fini G\xF6nder","Send Storage Data Set Request _PARAM1_":"Depolama Veri Setleme \u0130ste\u011Fini G\xF6nder _PARAM1_","Send Storage Data Delete Request.":"Depolama Veri Silme \u0130ste\u011Fini G\xF6nder.","Send Storage Data Delete Request":"Depolama Veri Silme \u0130ste\u011Fini G\xF6nder","Send Storage Data Delete Request _PARAM1_":"Depolama Veri Silme \u0130ste\u011Fini G\xF6nder _PARAM1_","On Storage Data Get Request Completed.":"Depolama Veri Al Getirme \u0130ste\u011Fi Tamamland\u0131\u011F\u0131nda.","On Storage Data Get Request Completed":"Depolama Veri Al Getirme \u0130ste\u011Fi Tamamland\u0131\u011F\u0131nda","On Storage Data Set Request Completed.":"Depolama Veri Setleme \u0130ste\u011Fi Tamamland\u0131.","On Storage Data Set Request Completed":"Depolama Veri K\xFCmesi \u0130ste\u011Fi Tamamland\u0131","On Storage Data Delete Request Completed.":"Depolama Veri Silme \u0130ste\u011Fi Tamamland\u0131.","On Storage Data Delete Request Completed":"Depolama Veri Silme \u0130ste\u011Fi Tamamland\u0131","Has Storage Data.":"Depolama Verisi Var.","Has Storage Data":"Depolama Verisi Var","Has _PARAM1_ in Storage Data":"Depolama Verisinde _PARAM1_ Var","Is Storage Supported.":"Depolama Deste\u011Fi Var.","Is Storage Supported":"Depolama Deste\u011Fi Var","Is Storage Supported _PARAM1_":"Depolama Deste\u011Fi Var _PARAM1_","Is Storage Available.":"Depolama Mevcut.","Is Storage Available":"Depolama Mevcut","Is Storage Available _PARAM1_":"Depolama Mevcut _PARAM1_","Set Minimum Delay Between Interstitial.":"Ara Reklam Aras\u0131 Minimum Gecikme Ayarla","Set Minimum Delay Between Interstitial":"Ara Reklam Aras\u0131 Minimum Gecikme Ayarla","Set Minimum Delay Between Interstitial _PARAM1_":"Ara Reklam Aras\u0131 Minimum Gecikme Ayarla _PARAM1_","Seconds":"Saniye","Show Banner.":"Reklam\u0131 G\xF6ster","Show Banner":"Reklam\u0131 G\xF6ster","Hide Banner.":"Reklam\u0131 Gizle","Hide Banner":"Reklam\u0131 Gizle","Show Interstitial.":"Ara Reklam\u0131 G\xF6ster","Show Interstitial":"Ara Reklam\u0131 G\xF6ster","Ignore Delay":"Gecikmeyi Yoksay","Show Rewarded.":"\xD6d\xFCll\xFC G\xF6ster","Show Rewarded":"\xD6d\xFCll\xFC G\xF6ster","Check AdBlock.":"AdBlock'\xFC Kontrol Et","Check AdBlock":"AdBlock'\xFC Kontrol Et","Minimum Delay Between Interstitial.":"Reklam Aras\u0131 Minimum Gecikme","Minimum Delay Between Interstitial":"Reklam Aras\u0131 Minimum Gecikme","Banner State.":"Banner Durumu","Banner State":"Banner Durumu","Interstitial State.":"Ara Reklam Durumu","Interstitial State":"Ara Durumu","Rewarded State.":"\xD6d\xFCll\xFC Durum.","Rewarded State":"\xD6d\xFCll\xFC Durum","Is Banner Supported.":"Banner Destekleniyor mu.","Is Banner Supported":"Banner Destekleniyor mu","On Banner State Changed.":"Banner Durumu De\u011Fi\u015Fti.","On Banner State Changed":"Banner Durumu De\u011Fi\u015Fti","On Banner Loading.":"Banner Y\xFCkleniyor.","On Banner Loading":"Banner Y\xFCkleniyor","On Banner Shown.":"Banner G\xF6sterildi.","On Banner Shown":"Banner G\xF6sterildi","On Banner Hidden.":"Banner Gizlendi.","On Banner Hidden":"Banner Gizlendi","On Banner Failed.":"Banner Ba\u015Far\u0131s\u0131z.","On Banner Failed":"Banner Ba\u015Far\u0131s\u0131z","On Interstitial State Changed.":"Ara Durumu De\u011Fi\u015Fti.","On Interstitial State Changed":"Ara Durumu De\u011Fi\u015Fti","On Interstitial Loading.":"Ara Y\xFCkleniyor.","On Interstitial Loading":"Ara Y\xFCkleniyor","On Interstitial Opened.":"Ara A\xE7\u0131ld\u0131.","On Interstitial Opened":"Ara A\xE7\u0131ld\u0131","On Interstitial Closed.":"Ara Kapat\u0131ld\u0131.","On Interstitial Closed":"Ara Kapat\u0131ld\u0131","On Interstitial Failed.":"Ara Ba\u015Far\u0131s\u0131z.","On Interstitial Failed":"Ara Ba\u015Far\u0131s\u0131z","On Rewarded State Changed.":"\xD6d\xFCll\xFC Durumu De\u011Fi\u015Fti.","On Rewarded State Changed":"\xD6d\xFCll\xFC Durumu De\u011Fi\u015Fti","On Rewarded Loading.":"\xD6d\xFCll\xFC Y\xFCkleniyor.","On Rewarded Loading":"\xD6d\xFCll\xFC Y\xFCkleniyor","On Rewarded Opened.":"\xD6d\xFCll\xFC A\xE7\u0131ld\u0131.","On Rewarded Opened":"\xD6d\xFCll\xFC A\xE7\u0131ld\u0131","On Rewarded Closed.":"\xD6d\xFCll\xFC Kapat\u0131ld\u0131.","On Rewarded Closed":"\xD6d\xFCll\xFC Kapat\u0131ld\u0131","On Rewarded Rewarded.":"\xD6d\xFCllendirildi.","On Rewarded Rewarded":"\xD6d\xFCllendirildi","On Rewarded Failed.":"\xD6d\xFCllendirildi.","On Rewarded Failed":"\xD6d\xFCllendirildi","On Check AdBlock Completed.":"AdBlock Kontrol Edildi.","On Check AdBlock Completed":"AdBlock Kontrol Edildi","Send Message.":"Mesaj G\xF6nder.","Send Message":"Mesaj G\xF6nder","Send Message _PARAM1_":"Mesaj G\xF6nder _PARAM1_","Message":"Mesaj","Get Server Time.":"Sunucu Zaman\u0131n\u0131 Al.","Get Server Time":"Sunucu Zaman\u0131n\u0131 Al","Server Time.":"Sunucu Zaman\u0131.","Server Time":"Sunucu Zaman\u0131","On Get Server Time Completed.":"Sunucu Zaman\u0131 Al\u0131nd\u0131\u011F\u0131nda.","On Get Server Time Completed":"Sunucu Zaman\u0131 Al\u0131nd\u0131\u011F\u0131nda","Has Server Time.":"Sunucu Zaman\u0131 Var.","Has Server Time":"Sunucu Zaman\u0131 Var","Authorize Player.":"Oyuncuyu Yetkilendir.","Authorize Player":"Oyuncuyu Yetkilendir","Is Player Authorization Supported.":"Oyuncu Yetkilendirme Deste\u011Fi Var m\u0131?","Is Player Authorization Supported":"Oyuncu Yetkilendirme Deste\u011Fi Var m\u0131?","Is Player Authorized.":"Oyuncu Yetkilendirildi mi?","Is Player Authorized":"Oyuncu Yetkilendirildi mi?","On Authorize Player Completed.":"Oyuncuyu Yetkilendirme Tamamland\u0131\u011F\u0131nda.","On Authorize Player Completed":"Oyuncuyu Yetkilendirme Tamamland\u0131\u011F\u0131nda","Does Player Have Name.":"Oyuncunun Ad\u0131 Var m\u0131?","Does Player Have Name":"Oyuncunun Ad\u0131 Var m\u0131?","Does Player Have Photo.":"Oyuncunun Foto\u011Fraf\u0131 Var m\u0131?","Does Player Have Photo":"Oyuncunun Foto\u011Fraf\u0131 Var m\u0131?","Does Player Have Photo # _PARAM1_":"Oyuncunun Foto\u011Fraf\u0131 Var m\u0131 # _PARAM1_","Share.":"Payla\u015F.","Share":"Payla\u015F","Invite Friends.":"Arkada\u015Flar\u0131 Davet et.","Invite Friends":"Arkada\u015Flar\u0131 Davet et","Join Community.":"Toplulu\u011Fa Kat\u0131l.","Join Community":"Toplulu\u011Fa Kat\u0131l","Create Post.":"G\xF6nderi Olu\u015Ftur.","Create Post":"G\xF6nderi Olu\u015Ftur","Add To Home Screen.":"Ana Ekrana Ekle.","Add To Home Screen":"Ana Ekrana Ekle","Add To Favorites.":"Favorilere Ekle.","Add To Favorites":"Favorilere Ekle","Rate.":"Oyla.","Rate":"Oyla","Is Share Supported.":"Desteklenen Payla\u015F\u0131m Var.","Is Share Supported":"Desteklenen Payla\u015F\u0131m Var","On Share Completed.":"Payla\u015F\u0131m Tamamland\u0131.","On Share Completed":"Payla\u015F\u0131m Tamamland\u0131","Is Invite Friends Supported.":"Arkada\u015Flar\u0131 Davet Etme Destekleniyor.","Is Invite Friends Supported":"Arkada\u015Flar\u0131 Davet Etme Destekleniyor","On Invite Friends Completed.":"Arkada\u015Flar\u0131 Davet Etme Tamamland\u0131.","On Invite Friends Completed":"Arkada\u015Flar\u0131 Davet Etme Tamamland\u0131","Is Join Community Supported.":"Toplulu\u011Fa Kat\u0131lma Destekleniyor.","Is Join Community Supported":"Toplulu\u011Fa Kat\u0131lma Destekleniyor","On Join Community Completed.":"Toplulu\u011Fa Kat\u0131lma Tamamland\u0131.","On Join Community Completed":"Toplulu\u011Fa Kat\u0131lma Tamamland\u0131","Is Create Post Supported.":"G\xF6nderi Olu\u015Fturma Destekleniyor.","Is Create Post Supported":"G\xF6nderi Olu\u015Fturma Destekleniyor","On Create Post Completed.":"G\xF6nderi Olu\u015Fturma Tamamland\u0131.","On Create Post Completed":"G\xF6nderi Olu\u015Fturma Tamamland\u0131","Is Add To Home Screen Supported.":"Ana Ekrana Ekleme Destekleniyor.","Is Add To Home Screen Supported":"Ana Ekrana Ekleme Destekleniyor","On Add To Home Screen Completed.":"Ana Ekrana Ekleme Tamamland\u0131.","On Add To Home Screen Completed":"Ana Ekrana Ekleme Tamamland\u0131","Is Add To Favorites Supported.":"Favorilere Ekleme Destekleniyor.","Is Add To Favorites Supported":"Favorilere Ekleme Destekleniyor","On Add To Favorites Completed.":"Favorilere Ekleme Tamamland\u0131.","On Add To Favorites Completed":"Favorilere Ekleme Tamamland\u0131","Is Rate Supported.":"De\u011Ferlendirme Deste\u011Fi Var.","Is Rate Supported":"De\u011Ferlendirme Deste\u011Fi Var","On Rate Completed.":"De\u011Ferlendirme Tamamland\u0131.","On Rate Completed":"De\u011Ferlendirme Tamamland\u0131","Is External Links Allowed.":"D\u0131\u015F Ba\u011Flant\u0131lar \u0130zinlidir.","Is External Links Allowed":"Harici Ba\u011Flant\u0131lara \u0130zin Verilmi\u015F","Leaderboard Set Score.":"Puan Tablosu Puan\u0131 Ayarla.","Leaderboard Set Score":"Puan Tablosu Puan\u0131 Ayarla","Leaderboard Get Score.":"Puan Tablosundan Puan Al.","Leaderboard Get Score":"Puan Tablosundan Puan Al","Leaderboard Get Entries.":"Puan Tablosundan Giri\u015Fleri Al.","Leaderboard Get Entries":"Puan Tablosundan Giri\u015Fleri Al","Leaderboard Show Native Popup.":"Puan Tablosunu Yerel Pencerede G\xF6ster.","Leaderboard Show Native Popup":"Puan Tablosunu Yerel Pencerede G\xF6ster","Is Leaderboard Supported.":"Puan Tablosu Destekleniyor mu.","Is Leaderboard Supported":"Puan Tablosu Destekleniyor mu","Is Leaderboard Native Popup Supported.":"Puan Tablosu Yerel Pencere Destekleniyor mu.","Is Leaderboard Native Popup Supported":"Puan Tablosu Yerel Pencere Destekleniyor mu","Is Leaderboard Multiple Boards Supported.":"Puan Tablolar\u0131 \xC7oklu Destekleniyor mu.","Is Leaderboard Multiple Boards Supported":"Puan Tablolar\u0131 \xC7oklu Destekleniyor mu","Is Leaderboard Set Score Supported.":"Puan Tablosu Puan Ayarlamay\u0131 Destekleniyor mu.","Is Leaderboard Set Score Supported":"Puan Tablosu Puan Ayarlamay\u0131 Destekleniyor mu","Is Leaderboard Get Score Supported.":"Puan Tablosu Puan Alma Destekleniyor mu.","Is Leaderboard Get Score Supported":"Puan Tablosu Puan Alma Destekleniyor mu","Is Leaderboard Get Entries Supported.":"Puan Tablosu Giri\u015Fleri Alabilir mi.","Is Leaderboard Get Entries Supported":"Puan Tablosu Giri\u015Fleri Alabilir mi","On Leaderboard Set Score Completed.":"Puan Tablo Puan\u0131n\u0131 Ayarla Tamamland\u0131.","On Leaderboard Set Score Completed":"Puan Tablo Puan\u0131n\u0131 Ayarla Tamamland\u0131","On Leaderboard Get Score Completed.":"Puan Tablosundan Puan Alma Tamamland\u0131.","On Leaderboard Get Score Completed":"Puan Tablosundan Puan Alma Tamamland\u0131","On Leaderboard Get Entries Completed.":"Puan Tablosundan Giri\u015Fleri Alma Tamamland\u0131.","On Leaderboard Get Entries Completed":"Puan Tablosundan Giri\u015Fleri Alma Tamamland\u0131","On Leaderboard Show Native Popup Completed.":"Puan Tablosu Yerel Pencerede G\xF6sterme Tamamland\u0131.","On Leaderboard Show Native Popup Completed":"Puan Tablosu Yerel Pencerede G\xF6sterme Tamamland\u0131","Leaderboard Player Score.":"Puan Tablo Oyuncu Puan\u0131.","Leaderboard Player Score":"Puan Tablo Oyuncu Puan\u0131","Leaderboard Entries Count.":"Puan Tablo Giri\u015F Say\u0131s\u0131.","Leaderboard Entries Count":"Puan Tablo Giri\u015F Say\u0131s\u0131","Leaderboard Entry Properties Count.":"Puan Tablo Giri\u015F \xD6zellikleri Say\u0131s\u0131","Leaderboard Entry Properties Count":"Puan Tablo Giri\u015F \xD6zellikleri Say\u0131s\u0131","Leaderboard Entry Property Name.":"Puan Tablo Giri\u015F \xD6zellik Ad\u0131.","Leaderboard Entry Property Name":"Puan Tablo Giri\u015F \xD6zellik Ad\u0131","Property Index":"M\xFClk Endeksi","Leaderboard Entry Property Value.":"Liderlik Tablo Giri\u015Fi M\xFClk De\u011Feri.","Leaderboard Entry Property Value":"Liderlik Tablo Giri\u015Fi M\xFClk De\u011Feri","Entry Index":"Giri\u015F Endeksi","Property":"M\xFClk","Payments Purchase.":"\xD6demeler Sat\u0131n Alma.","Payments Purchase":"\xD6demeler Sat\u0131n Alma","Payments Get Purchases.":"\xD6demeler Sat\u0131n Alamalar\u0131 Al.","Payments Get Purchases":"\xD6demeler Sat\u0131n Alamalar\u0131 Al","Payments Get Catalog.":"\xD6demeler Katalo\u011Fu Al.","Payments Get Catalog":"\xD6demeler Katalo\u011Fu Al","Payments Consume Purchase.":"\xD6demeler Sat\u0131n Alma Harcamalar\u0131.","Payments Consume Purchase":"\xD6demeler Sat\u0131n Alma Harcamalar\u0131","Is Payments Supported.":"\xD6demeler Destekleniyor mu?","Is Payments Supported":"\xD6demeler Destekleniyor mu","Is Payments Get Catalog Supported.":"\xD6demeler Katalog Al\u0131m\u0131 Destekleniyor mu?","Is Payments Get Catalog Supported":"\xD6demeler Katalo\u011Fu Almak Destekleniyor mu","Is Payments Get Purchases Supported.":"\xD6demeler Sat\u0131n Alma Destekliyor mu?","Is Payments Get Purchases Supported":"\xD6demeler Sat\u0131n Almalar\u0131 Almak Destekleniyor mu","Is Payments Consume Purchase Supported.":"\xD6demeler Sat\u0131n Alma Kullan\u0131m\u0131 Destekliyor mu?","Is Payments Consume Purchase Supported":"\xD6demeler Sat\u0131n Alma Harcamalar\u0131 Destekleniyor mu","On Payments Purchase Completed.":"\xD6demeler Sat\u0131n Alma Tamamland\u0131.","On Payments Purchase Completed":"\xD6demeler Sat\u0131n Alma Tamamland\u0131","On Payments Get Purchases Completed.":"\xD6demeler Al\u0131mlar\u0131 Al\u0131m Tamamland\u0131.","On Payments Get Purchases Completed":"\xD6demeler Al\u0131mlar\u0131 Al\u0131m Tamamland\u0131","On Payments Get Catalog Completed.":"\xD6demeler Katalo\u011Fu Al Tamamland\u0131.","On Payments Get Catalog Completed":"\xD6demeler Katalo\u011Fu Al Tamamland\u0131","On Payments Consume Purchase Completed.":"\xD6demeler Sat\u0131n Alma Harcamas\u0131 Tamamland\u0131.","On Payments Consume Purchase Completed":"\xD6demeler Sat\u0131n Alma Harcamas\u0131 Tamamland\u0131","Payments Last Purchase Properties Count.":"\xD6demeler Son Sat\u0131n Alma \xD6zellikleri Say\u0131s\u0131.","Payments Last Purchase Properties Count":"\xD6demeler Son Sat\u0131n Alma \xD6zellikleri Say\u0131s\u0131","Payments Last Purchase Property Name.":"\xD6demeler Son Sat\u0131n Alma \xD6zellik Ad\u0131.","Payments Last Purchase Property Name":"\xD6demeler Son Sat\u0131n Alma \xD6zellik Ad\u0131","Payments Last Purchase Property Value.":"\xD6demeler Son Sat\u0131n Alma \xD6zellik De\u011Feri.","Payments Last Purchase Property Value":"\xD6demeler Son Sat\u0131n Alma \xD6zellik De\u011Feri","Payments Purchases Count.":"\xD6demeler Al\u0131mlar\u0131 Say\u0131s\u0131.","Payments Purchases Count":"\xD6demeler Al\u0131mlar\u0131 Say\u0131s\u0131","Payments Purchase Properties Count.":"\xD6demeler Sat\u0131n Alma \xD6zellikleri Say\u0131s\u0131.","Payments Purchase Properties Count":"\xD6demeler Sat\u0131n Alma \xD6zellik Say\u0131s\u0131","Payments Purchase Property Name.":"\xD6demeler Sat\u0131n Alma \xD6zellik Ad\u0131","Payments Purchase Property Name":"\xD6demeler Sat\u0131n Alma \xD6zellik Ad\u0131","Purchase Index":"Sat\u0131n Alma Endeksi","Payments Catalog Items Count.":"\xD6demeler Katalog \xD6\u011Feleri Say\u0131s\u0131.","Payments Catalog Items Count":"\xD6demeler Katalog \xD6\u011Feleri Say\u0131s\u0131","Payments Catalog Item Properties Count.":"\xD6demeler Katalog \xD6\u011Fe \xD6zellikleri Say\u0131s\u0131","Payments Catalog Item Properties Count":"\xD6demeler Katalog \xD6\u011Fe \xD6zellikleri Say\u0131s\u0131","Payments Catalog Item Property Name.":"\xD6demeler Katalog \xD6\u011Fe \xD6zelli\u011Fi Ad\u0131","Payments Catalog Item Property Name":"\xD6demeler Katalog \xD6\u011Fe \xD6zelli\u011Fi Ad\u0131","Product Index":"\xDCr\xFCn Endeksi","Is Achievements Supported.":"Ba\u015Far\u0131mlar Destekleniyor mu.","Is Achievements Supported":"Ba\u015Far\u0131mlar Destekleniyor mu","Is Achievements Get List Supported.":"Ba\u015Far\u0131mlar\u0131n Listesi Alma Destekleniyor mu.","Is Achievements Get List Supported":"Ba\u015Far\u0131mlar\u0131n Listesi Alma Destekleniyor mu","Is Achievements Native Popup Supported.":"Ba\u015Far\u0131mlar\u0131n Do\u011Fal Penceresi Destekleniyor mu.","Is Achievements Native Popup Supported":"Ba\u015Far\u0131mlar\u0131n Do\u011Fal Penceresi Destekleniyor mu","On Achievements Unlock Completed.":"Ba\u015Far\u0131mlar Kilidi A\xE7ma Tamamland\u0131.","On Achievements Unlock Completed":"Ba\u015Far\u0131mlar Kilidi A\xE7ma Tamamland\u0131","On Achievements Get List Completed.":"Ba\u015Far\u0131mlar\u0131n Listesini Alma Tamamland\u0131.","On Achievements Get List Completed":"Ba\u015Far\u0131mlar\u0131n Listesini Alma Tamamland\u0131","On Achievements Show Native Popup Completed.":"Do\u011Fal Pencereyi G\xF6sterme Tamamland\u0131.","On Achievements Show Native Popup Completed":"Do\u011Fal Pencereyi G\xF6sterme Tamamland\u0131","Achievements Count.":"Ba\u015Far\u0131mlar Say\u0131s\u0131.","Achievements Count":"Ba\u015Far\u0131mlar Say\u0131s\u0131","Achievement Properties Count.":"Ba\u015Far\u0131mlar\u0131n \xD6zellik Say\u0131s\u0131.","Achievement Properties Count":"Ba\u015Far\u0131mlar\u0131n \xD6zellik Say\u0131s\u0131","Achievement Property Name.":"Ba\u015Far\u0131mlar\u0131n \xD6zellik Ad\u0131.","Achievement Property Name":"Ba\u015Far\u0131mlar\u0131n \xD6zellik Ad\u0131","Achievement Property Value.":"Ba\u015Far\u0131mlar\u0131n \xD6zellik De\u011Feri.","Achievement Property Value":"Ba\u015Far\u0131mlar\u0131n \xD6zellik De\u011Feri","Achievement Index":"Ba\u015Far\u0131mlar Endeksi","Achievements Unlock.":"Ba\u015Far\u0131mlar\u0131 Kilidi A\xE7ma","Achievements Unlock":"Ba\u015Far\u0131mlar\u0131 Kilidi A\xE7ma","Achievements Get List.":"Ba\u015Far\u0131mlar\u0131n Listesini Alma","Achievements Get List":"Ba\u015Far\u0131mlar\u0131n Listesini Alma","Achievements Show Native Popup.":"Do\u011Fal Pencereyi G\xF6sterme","Achievements Show Native Popup":"Do\u011Fal Pencereyi G\xF6sterme","Is Remote Config Supported.":"Uzak Yap\u0131land\u0131rma Destekleniyor mu?","Is Remote Config Supported":"Uzak Yap\u0131land\u0131rma Destekleniyor mu","On Remote Config Got Completed.":"Uzak Yap\u0131land\u0131rma Tamamland\u0131\u011F\u0131nda.","On Remote Config Got Completed":"Uzak Yap\u0131land\u0131rma Tamamland\u0131\u011F\u0131nda","Has Remote Config Value.":"Uzak Yap\u0131land\u0131rma De\u011Feri Var m\u0131?","Has Remote Config Value":"Uzak Yap\u0131land\u0131rma De\u011Feri Var m\u0131","Has _PARAM1_ in Remote Config":"Uzak Yap\u0131land\u0131rma \u0130\xE7inde _PARAM1_ Var m\u0131","Remote Config Value.":"Uzak Yap\u0131land\u0131rma De\u011Feri","Remote Config Value":"Uzak Yap\u0131land\u0131rma De\u011Feri","Send Remote Config Get Request.":"Uzak Yap\u0131land\u0131rma Getirme \u0130ste\u011Fi G\xF6nder","Send Remote Config Get Request":"Uzak Yap\u0131land\u0131rma Getirme \u0130ste\u011Fi G\xF6nder","Is Ad Block Detected.":"Reklam Engellendi mi","Is Ad Block Detected":"Reklam Engellendi mi","Poki Games SDK":"Poki Oyunlar SDK","Allow games to be hosted on Poki website and display ads.":"Oyunlar\u0131n Poki web sitesinde bar\u0131nd\u0131r\u0131lmas\u0131na ve reklamlar\u0131n g\xF6sterilmesine izin ver.","Load Poki SDK.":"Poki SDK'y\u0131 Y\xFCkle","Load Poki SDK":"Poki SDK'y\u0131 Y\xFCkle","Check if the Poki SDK is ready to be used.":"Poki SDK'n\u0131n Kullan\u0131ma Haz\u0131r Olup Olmad\u0131\u011F\u0131n\u0131 Kontrol Et","Poki SDK is ready":"Poki SDK Kullan\u0131ma Haz\u0131r","Inform Poki game finished loading.":"Poki Oyunun Y\xFCklenmesi Tamamland\u0131 Bilgisi Ver","Game loading finished":"Oyun Y\xFCklemesi Tamamland\u0131","Inform Poki game finished loading":"Poki Oyunun Y\xFCklenmesi Tamamland\u0131 Bilgisi Ver","Inform Poki gameplay started.":"Poki Oyun Oynamas\u0131 Ba\u015Flad\u0131 Bilgisi Ver","Inform Poki gameplay started":"Poki Oyun Oynamas\u0131 Ba\u015Flad\u0131 Bilgisi Ver","Inform Poki gameplay stopped.":"Poki Oyun Oynamas\u0131 Durduruldu Bilgisi Ver","Inform Poki gameplay stopped":"Poki Oyun Oynamas\u0131 Durduruldu Bilgisi Ver","Request commercial break.":"Reklam Aras\u0131 \u0130ste\u011Fi G\xF6nder","Commercial break":"Reklam Aras\u0131","Request commercial break":"Reklam Aras\u0131 \u0130ste\u011Fi G\xF6nder","Request rewarded break.":"\xD6d\xFCll\xFC Reklam Aras\u0131 \u0130ste\u011Fi G\xF6nder","Rewarded break":"\xD6d\xFCll\xFC Reklam Aras\u0131","Request rewarded break":"\xD6d\xFCll\xFC Reklam Aras\u0131 \u0130ste\u011Fi G\xF6nder","Checks if a commercial break is playing.":"Reklam Aras\u0131 Oynan\u0131yor mu Kontrol Et","Commercial break is playing":"Reklam Aras\u0131 Oynan\u0131yor","Checks if a rewarded break is playing.":"\xD6d\xFCll\xFC Reklam Aras\u0131 Oynan\u0131yor mu Kontrol Et","Rewarded break is playing":"\xD6d\xFCll\xFC Reklam Aras\u0131 Oynan\u0131yor","Checks if a commercial break just finished playing.":"Reklam Aras\u0131 Oynand\u0131 m\u0131 Kontrol Et","Commercial break just finished playing":"Reklam Aras\u0131 Yeni Bitti mi Kontrol Et","Checks if a rewarded break just finished playing.":"\xD6d\xFCll\xFC Reklam Aras\u0131 Oynand\u0131 m\u0131 Kontrol Et","Rewarded break just finished playing":"\xD6d\xFCll\xFC Reklam Aras\u0131 Yeni Bitti mi Kontrol Et","Checks if player should be rewarded after a rewarded break finished playing.":"Oyuncunun \xF6d\xFCllendirilip \xF6d\xFCllendirilmemesi kontrol edilir.","Should reward player":"Oyuncuyu \xF6d\xFCllendirmeli mi?","Pop-up":"Ani pencere","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Uyar\u0131 vermek, onay sormak ve kullan\u0131c\u0131dan metin kutusunda yan\u0131t yazmas\u0131n\u0131 istemek i\xE7in ani pencereleri g\xF6r\xFCnt\xFCle.","The response to a pop-up message is filled.":"Bir pop-up mesaj\u0131n\u0131n yan\u0131t\u0131 doldurulmu\u015F.","Existing prompt response":"Mevcut prompt yan\u0131t\u0131","Response from the pop-up prompt is filled":"Pop-up prompt'tan gelen yan\u0131t doldurulmu\u015F","Return the text response by user to prompt.":"Prompt'a verilen metin yan\u0131t\u0131n\u0131 d\xF6nd\xFCr.","Response to prompt":"Prompt'a yan\u0131t","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u0130letiyle birlikte prompt a\xE7: _PARAM1_ ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Kullan\u0131c\u0131dan giri\u015F isteyen bir pop-up'ta bir ileti g\xF6sterir. Bu eylem, metin giri\u015Fini veya iptal edilirse yanl\u0131\u015F boolean'\u0131 d\xF6nd\xFCr\xFCr.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Bir prompt pop-up kutusunu bu iletiyle a\xE7: _PARAM1_ (_PARAM2_ i\xE7in ayra\xE7)","Prompt message":"Prompt ileti","Input placeholder":"Giri\u015F yeri belirteci","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Kullan\u0131c\u0131ya bir dialog kutusunda bir mesajla birlikte onay istenir, ve Bir OK ve Bir \u0130ptal butonu vard\u0131r.","Confirm":"Onayla","Open a confirmation pop-up box with message: _PARAM1_":"Bir onay pop-up kutusunu bu iletiyle a\xE7: _PARAM1_","Confirmation message":"Onay ileti","The text to display in the confirm box.":"Onay kutusunda g\xF6r\xFCnt\xFClenecek metin.","Check if a confirmation was accepted.":"Bir onay\u0131n kabul edilip edilmedi\u011Fini kontrol et.","Pop-up message confirmed":"Pop-up mesaj onayland\u0131","Pop-up message is confirmed":"Pop-up mesaj\u0131 onayland\u0131","Displays an alert box with a message and an OK button in a pop-up window.":"A pop-up penceresinde bir mesaj ve bir OK butonu ile bir uyar\u0131 kutusu g\xF6r\xFCnt\xFCler.","Alert":"Uyar\u0131","Open an alert pop-up box with message: _PARAM1_":"Bir uyar\u0131 pop-up kutusunu bu iletiyle a\xE7: _PARAM1_","Alert message":"Uyar\u0131 ileti","RTS-like unit selection":"RTS benzeri birim se\xE7imi","Allow player to select units by clicking on them or dragging a selection box.":"Oyuncunun birimleri t\u0131klayarak se\xE7mesine veya bir se\xE7im kutusu s\xFCr\xFCkleyerek se\xE7mesine izin verin.","Allow player to select units by clicking on them or dragging a selection box":"Oyuncunun t\u0131klama yaparak veya se\xE7im kutusunu s\xFCr\xFCkleyerek \xFCniteleri se\xE7mesine izin ver","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Oyuncunun _PARAM1_ 'yi _PARAM7_ fare d\xFC\u011Fmesiyle (veya dokunu\u015Fla) se\xE7mesine izin verin. Z-s\u0131ras\u0131: _PARAM4_'te _PARAM2_ \xFCzerinde bir se\xE7im kutusu \xE7izin. Birimleri eklemek i\xE7in _PARAM5_ '\u0131, birimleri kald\u0131rmak i\xE7in _PARAM6_ '\u0131 bas\u0131l\u0131 tutun","Units":"Birimler","Object (or object group) that can be Selected":"Se\xE7ilebilecek nesne (veya nesne grubu)","Selection box":"Se\xE7im kutusu","Edit shape painter properties to change the appearance of this selection box":"Bu se\xE7im kutusunun g\xF6r\xFCn\xFCm\xFCn\xFC de\u011Fi\u015Ftirmek i\xE7in \u015Fekil boyac\u0131 \xF6zelliklerini d\xFCzenleyin","Layer (of selection box)":"Se\xE7im kutusunun katman\u0131","Must be the same layer as the units being selected":"Se\xE7ilen birimlerle ayn\u0131 katman olmal\u0131","Z order (of selection box)":"Se\xE7im kutusunun Z s\u0131ras\u0131","Z order of the selection box":"Se\xE7im kutusunun Z s\u0131ras\u0131","Additive select key":"Eklemeli se\xE7im tu\u015Fu","Hold this key to add units to selection":"\xDCniteleri se\xE7ime eklemek i\xE7in bu tu\u015Fa bas\u0131l\u0131 tutun","Subtractive select key":"\xC7\u0131kar\u0131ml\u0131 se\xE7im tu\u015Fu","Hold this key to remove units from selection":"\xDCniteleri se\xE7imden \xE7\u0131karmak i\xE7in bu tu\u015Fa bas\u0131l\u0131 tutun","Mouse button used to select units":"\xDCniteleri se\xE7mek i\xE7in kullan\u0131lan fare d\xFC\u011Fmesi","Check if the unit is \"Preselected\".":"Birim \"\xD6nceden se\xE7ildi\" mi diye kontrol edin.","Is unit \"Preselected\"":"\xDCnite \"\xD6nceden se\xE7ilmi\u015F\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ \"\xD6nceden se\xE7ilmi\u015F\"","Check if the unit is \"Selected\".":"\xDCnitenin \"Se\xE7ilmi\u015F\" olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is unit \"Selected\"":"\xDCnite \"Se\xE7ilmi\u015F\"","_PARAM1_ is \"Selected\"":"_PARAM1_ \"Se\xE7ilmi\u015F\"","Set unit as \"Preselected\".":"\xDCniteni \"\xD6nceden se\xE7ilmi\u015F\" olarak ayarla.","Set unit as \"Preselected\"":"\xDCniteni \"\xD6nceden se\xE7ilmi\u015F\" olarak ayarla","Set _PARAM1_ as \"Preselected\": _PARAM2_":"_PARAM1_ \"\xD6nceden se\xE7ilmi\u015F\" olarak ayarla: _PARAM2_","Set unit as \"Selected\".":"\xDCniteni \"Se\xE7ilmi\u015F\" olarak ayarla.","Set unit as \"Selected\"":"\xDCniteni \"Se\xE7ilmi\u015F\" olarak ayarla","Set _PARAM1_ as \"Selected\": _PARAM2_":"_PARAM1_ \"Se\xE7ilmi\u015F\" olarak ayarla: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Her \"Se\xE7ilmi\u015F\" \xFCniteye benzersiz bir kimlik atay\u0131n. Bu, \"Se\xE7ilmi\u015F\" \xFCnite say\u0131s\u0131nda bir de\u011Fi\u015Fiklik oldu\u011Funda her zaman \xE7al\u0131\u015Ft\u0131r\u0131lmal\u0131d\u0131r.","Assign a unique ID to each \"Selected\" unit":"Her \"Se\xE7ilmi\u015F\" \xFCniteye benzersiz bir kimlik atay\u0131n","Assign a unique ID to _PARAM1_ that are \"Selected\"":"_PARAM1_ i\xE7i \"Se\xE7ilmi\u015F\" olan her birime benzersiz bir kimlik atay\u0131n","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u015Eu anda \"Se\xE7ilmi\u015F\" olan _PARAM1_ toplam say\u0131s\u0131n\u0131 sa\u011Flar.","Total number of \"Selected\" units":"\"Se\xE7ilen\" birimlerin toplam say\u0131s\u0131","Unit":"Birim","Enable control groups using default controls.":"Varsay\u0131lan kontroller kullan\u0131larak kontrol gruplar\u0131n\u0131 etkinle\u015Ftirin.","Enable control groups using default controls":"Varsay\u0131lan kontroller kullan\u0131larak kontrol gruplar\u0131n\u0131 etkinle\u015Ftirin","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"_PARAM1_, varsay\u0131lan kontroller kullan\u0131larak kontrol gruplar\u0131na atanacak (Ctrl + say\u0131)","Object (or object group) that will be assigned to a control group":"Kontrol grubu (veya nesne grubu), bir kontrol grubuna atanacak olan","Control group this unit is assigned to.":"Bu birimin atand\u0131\u011F\u0131 kontrol grubu.","Control group this unit is assigned to":"Bu birimin atand\u0131\u011F\u0131 kontrol grubu","Check if a unit is assigned to a control group.":"Bir birimin bir kontrol grubuna atan\u0131p atanmad\u0131\u011F\u0131n\u0131 kontrol edin.","Check if a unit is assigned to a control group":"Bir birimin bir kontrol grubuna atan\u0131p atanmad\u0131\u011F\u0131n\u0131 kontrol edin","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_, kontrol grubuna atanm\u0131\u015Ft\u0131r _PARAM2_","Control group ID":"Kontrol grubu Kimli\u011Fi","Assign unit to a control group.":"Birimi bir kontrol grubuna atay\u0131n.","Assign unit to a control group":"Birimi bir kontrol grubuna atay\u0131n","Assign _PARAM1_ to control group _PARAM2_":"_PARAM1_, kontrol grubuna atay\u0131n _PARAM2_","Unit ID of a selected unit.":"Se\xE7ilen birimin birim kimli\u011Fi.","Unit ID of a selected unit":"Se\xE7ilen birimin birim kimli\u011Fi","Read pixels":"Pikselleri oku","Read the values of pixels on the screen.":"Ekran\u0131n piksellerinin de\u011Ferlerini oku.","Return the alpha component of the pixel at the specified position.":"Belirtilen konumda bulunan pikselin alfa bile\u015Fenini d\xF6nd\xFCr\xFCn.","Read pixel alpha":"Piksel alfa de\u011Ferini oku","Object recolorizer (experimental)":"Nesne renklendirici (deneysel)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Bir spritenin, d\xF6\u015Femeli bir spritenin veya bir panel spritenin renklerini ba\u011F\u0131ms\u0131z olarak de\u011Fi\u015Ftirin.","Define JavaScript classes.":"JavaScript s\u0131n\u0131flar\u0131n\u0131 tan\u0131mlay\u0131n.","Define JavaScript classes":"JavaScript s\u0131n\u0131flar\u0131n\u0131 tan\u0131mlay\u0131n","Independently change the colors of a sprite.":"Bir sprite'\u0131n renklerini ba\u011F\u0131ms\u0131z olarak de\u011Fi\u015Ftirin.","Sprite recolorizer":"Sprite yeniden renklendirici","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Bir nesnenin belirli bir rengini ba\u015Fka bir rengiyle de\u011Fi\u015Ftirin. Kapsam, ayn\u0131 anda benzer renkleri de\u011Fi\u015Ftirmenize izin verir.","Recolorize":"Tekrar renklendir","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Renk _PARAM0_'y\u0131 _PARAM2_'den _PARAM3_'e boyar. Alansal olarak renk ayarlar\u0131: hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Orjinal renk","Target color":"Hedef renk","Hue scope (from 0\xB0 to 180\xB0)":"Renk aral\u0131\u011F\u0131 (0\xB0 ila 180\xB0)","Saturation scope (in percent)":"Doyma aral\u0131\u011F\u0131 (y\xFCzde cinsinden)","Lightness scope (in percent)":"Ayd\u0131nl\u0131k aral\u0131\u011F\u0131 (y\xFCzde cinsinden)","Set back the original colors of an object.":"Bir nesnenin orijinal renklerine geri d\xF6n.","Reset color":"Rengi s\u0131f\u0131rla","Reset the colors of _PARAM0_":"_PARAM0_'\u0131n renklerini s\u0131f\u0131rla","Independently change the colors of a tiled sprite.":"Bir d\xFCzleme b\xF6l\xFCnm\xFC\u015F bir sprite'\u0131n renklerini ba\u011F\u0131ms\u0131z olarak de\u011Fi\u015Ftirin.","Tiled sprite recolorizer":"D\xFCzleme b\xF6l\xFCnm\xFC\u015F sprite yeniden renklendirici","Independently change the colors of a panel sprite.":"Bir panel sprite'\u0131n renklerini ba\u011F\u0131ms\u0131z olarak de\u011Fi\u015Ftirin.","Panel sprite recolorizer":"Panel sprite yeniden renklendirici","Record":"Kay\u0131t","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Oyunu kaydetmek i\xE7in olaylar ekler ve oyuncular\u0131 klipleri indirmelerini sa\u011Flar. Masa\xFCst\xFCnde ve taray\u0131c\u0131da \xE7al\u0131\u015F\u0131r.","Start the recording.":"Kayd\u0131 ba\u015Flat\u0131n.","Start recording":"Kayd\u0131 ba\u015Flat\u0131n","End the recording.":"Kayd\u0131 bitirin.","Stop recording":"Kayd\u0131 bitirin","Stop the recording":"Kayd\u0131 Durdur","Pause recording.":"Kayd\u0131 Duraklat","Pause recording":"Kayd\u0131 Duraklat","Resume recording.":"Kayd\u0131 Devam Ettir","Resume recording":"Kayd\u0131 Devam Ettir","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Kayd\u0131 masa\xFCst\xFCne veya web i\xE7in indirilenler klas\xF6r\xFCne kaydet. Her zaman bir dosyay\u0131 kaydetmek i\xE7in izin isteyin.","Save recording":"Kayd\u0131 Kaydet","Save recording to _PARAM1_ as _PARAM2_":"_PARAM1_ olarak _PARAM2_ olarak kay\u0131t yap","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"Dosya konumu, bir Dosya Sistemi yolu kullanarak ayarlan\u0131r, \xF6rn. FileSystem::DesktopPath() (sadece masa\xFCst\xFC kay\u0131tlar\u0131 i\xE7in kullan\u0131l\u0131r)","Name to save file as":"Dosyay\u0131 farkl\u0131 nama kaydet","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Kay\u0131t cihaz\u0131n\u0131n mevcut durumunu d\xF6nd\xFCr\xFCr: etkin de\u011Fil (kay\u0131t yap\u0131lm\u0131yor), kaydediliyor veya duraklat\u0131ld\u0131.","Get current state":"Mevcut durumu al","Get the current framerate.":"Mevcut kare h\u0131z\u0131n\u0131 al.","Get frame rate":"Kare h\u0131z\u0131n\u0131 al","Set frame rate to _PARAM1_":"Kare h\u0131z\u0131n\u0131 _PARAM1_ olarak ayarla","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Kare h\u0131z\u0131n\u0131 ayarla, kay\u0131t ba\u015Flamadan \xF6nce ayarlanmal\u0131d\u0131r. Varsay\u0131lan olarak oyun \xF6zelliklerinde belirtilen en d\xFC\u015F\xFCk FPS'e e\u015Fittir.","Set frame rate":"Kare h\u0131z\u0131n\u0131 ayarla","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Video i\xE7in \xF6nerilen fps: 25, 30, 60, GIF i\xE7in 5, 10, 20 kullan\u0131n","Returns the current video bit rate per second.":"Mevcut video bit h\u0131z\u0131n\u0131 d\xF6nd\xFCr\xFCr.","Get video bit rate per second":"Video bit h\u0131z\u0131n\u0131 al","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Video bit h\u0131z\u0131n\u0131 ayarla, kay\u0131t ba\u015Flamadan \xF6nce ayarlanmal\u0131d\u0131r. Varsay\u0131lan olarak 2500000'e e\u015Fittir.","Set video bit rate":"Video bit h\u0131z\u0131n\u0131 ayarla","Set the video bit rate to _PARAM1_":"Video bit h\u0131z\u0131n\u0131 _PARAM1_ olarak ayarla","video bits per second":"saniye ba\u015F\u0131na video bitleri","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Saniye ba\u015F\u0131na ses biti h\u0131z\u0131n\u0131 d\xF6nd\xFCr\xFCr. E\u011Fer ayarlanmad\u0131ysa, varsay\u0131lan olarak 128000'dir.","Set audio bit rate":"Ses bit h\u0131z\u0131n\u0131 ayarla","Set the audio bit rate to _PARAM1_":"Ses bit h\u0131z\u0131n\u0131 _PARAM1_ olarak ayarla","audio bits per second":"saniye ba\u015F\u0131na ses bitleri","Returns the audio bit rate per second.":"Mevcut ses bit h\u0131z\u0131n\u0131 d\xF6nd\xFCr\xFCr.","Get audio bit rate per second":"Ses bit h\u0131z\u0131n\u0131 al","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Dosya bi\xE7imini ayarla, e\u011Fer se\xE7ilen dosya bi\xE7imi kullan\u0131c\u0131n\u0131n platformunda desteklenmiyorsa, varsay\u0131lan olarak desteklenen bi\xE7im kullan\u0131l\u0131r.","Set file format":"Dosya bi\xE7imini ayarla","Set file format to _PARAM1_":"_PARAM1_ olarak dosya bi\xE7imini ayarla","Recording format":"Kay\u0131t bi\xE7imi","Returns the current video format.":"Mevcut video bi\xE7imini d\xF6nd\xFCr\xFCr.","Get codec":"Kod \xE7\xF6z\xFCc\xFCy\xFC al","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Video kod \xE7\xF6z\xFCc\xFCy\xFC ayarla, e\u011Fer se\xE7ilen kod \xE7\xF6z\xFCc\xFC kullan\u0131c\u0131n\u0131n platformunda desteklenmiyorsa, varsay\u0131lan olarak desteklenen bir tane se\xE7ilecektir.","Set codec":"Kodeki ayarla","Set video codec _PARAM1_":"Video kodeki ayarla _PARAM1_","codec":"kodek","Returns the current video codec.":"Ge\xE7erli video kodekini d\xF6nd\xFCr\xFCr.","Get video codec":"Video kodeki al","When an error occurs this method will return what type of error it is.":"Hata olu\u015Ftu\u011Funda bu y\xF6ntem ne t\xFCr bir hata oldu\u011Funu d\xF6nd\xFCrecektir.","Error type":"Hata t\xFCr\xFC","Check if an error has occurred.":"Bir hata olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","When an errror has occurred":"Bir hata olu\u015Ftu\u011Funda","When an error has occurred":"Bir hata olu\u015Ftu\u011Funda","Check if a recording has just been paused.":"Bir kay\u0131t yaln\u0131zca duraklat\u0131ld\u0131\u011F\u0131nda kontrol et.","When recording has paused":"Kay\u0131t duraklat\u0131ld\u0131\u011F\u0131nda","Check if a recording has just been resumed.":"Bir kayd\u0131n yaln\u0131zca devam ettirildi\u011Fini kontrol et.","When recording has resumed":"Kay\u0131t devam etti\u011Finde","Check if recording has just started.":"Kay\u0131t yaln\u0131zca ba\u015Flad\u0131\u011F\u0131nda kontrol et.","When recording has started":"Kay\u0131t ba\u015Flad\u0131\u011F\u0131nda","Check if recording has just stopped.":"Kayd\u0131n yaln\u0131zca durduruldu\u011Funu kontrol et.","When recording has stopped":"Kay\u0131t durduruldu\u011Funda","Check if recording has just been saved.":"Kayd\u0131n yaln\u0131zca kaydedildi\u011Fini kontrol et.","When recording has saved":"Kay\u0131t kaydedildi\u011Finde","When recording has been saved":"Kay\u0131t kaydedildi\u011Finde","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Belirtilen format\u0131n kullan\u0131c\u0131 cihaz\u0131nda mevcut olup olmad\u0131\u011F\u0131n\u0131 kontrol edin. Desteklenmeyen formatlar\u0131 \xF6nlemek i\xE7in MP4 veya WebM gibi ortak olanlar\u0131 se\xE7in.","Is format supported on user device":"Kullan\u0131c\u0131 cihaz\u0131nda bi\xE7im destekleniyor mu?","Check if _PARAM1_ is available on the users device":"_PARAM1_ kullan\u0131c\u0131 cihaz\u0131nda mevcut mu kontrol et","Select a common format for the best results":"En iyi sonu\xE7lar i\xE7in ortak bir bi\xE7im se\xE7in","Get the current GIF quality.":"Mevcut GIF kalitesini al\u0131n.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"GIF kalitesini ayarlay\u0131n, kay\u0131t ba\u015Flamadan \xF6nce ayarlanmal\u0131d\u0131r. Varsay\u0131lan 10.","Set GIF quality":"GIF kalitesini ayarla","Set the GIF quality to _PARAM1_":"GIF kalitesini _PARAM1_ olarak ayarlay\u0131n","Quality":"Kalite","Returns whether or not dithering is enabled for GIFs.":"GIF'ler i\xE7in desenleme etkin mi yoksa etkin de\u011Fil mi d\xF6nd\xFCr\xFCr.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"GIF'de desenlemeyi etkinle\u015Ftir, kay\u0131t ba\u015Flamadan \xF6nce ayarlanmal\u0131d\u0131r. Varsay\u0131lan false.","Set GIF Dithering":"GIF Desenlemesini Ayarla","Enable dithering _PARAM1_":"Desenleme _PARAM1_ etkinle\u015Ftir","Dithering":"Desenleme","Rectangular movement":"Dikd\xF6rtgen hareket","Move objects in a rectangular pattern.":"Nesneleri dikd\xF6rtgen deseninde hareket ettir.","Distance from an object to the closest edge of a second object.":"Bir nesnenin ikinci bir nesnenin en yak\u0131n kenar\u0131na uzakl\u0131\u011F\u0131.","Distance from an object to the closest edge of a second object":"Bir nesnenin ikinci bir nesnenin en yak\u0131n kenar\u0131na uzakl\u0131\u011F\u0131","Distance from _PARAM1_ to the closest edge of _PARAM2_":"_PARAM1_ den _PARAM2_ nin en yak\u0131n kenar\u0131na uzakl\u0131\u011F\u0131","Moving object":"Nesne hareketi","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Dikd\xF6rtgen hareketini bir nesnenin kenar\u0131n\u0131 takip etmek i\xE7in g\xFCncelle. Bir kez veya her merkez nesnesinin hareket etti\u011Fi her zaman \xE7al\u0131\u015Ft\u0131r.","Update rectangular movement to follow the border of an object":"Dikd\xF6rtgen hareketini bir nesnenin kenar\u0131n\u0131 takip etmek i\xE7in g\xFCncelle","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"_PARAM1_ 'in _PARAM3_ kenar\u0131n\u0131 takip etmek i\xE7in dikd\xF6rtgen hareketini g\xFCncelle. Kenardaki konum: _PARAM4_","Rectangle Movement (required)":"Dikd\xF6rtgen Hareketi (gereklidir)","Position on border":"Kenardaki konum","Move to the nearest corner of the center object.":"Merkez nesnesinin en yak\u0131n k\xF6\u015Fesine git.","Move to the nearest corner of the center object":"Merkez nesnesinin en yak\u0131n k\xF6\u015Fesine git","Move _PARAM1_ to the nearest corner of _PARAM3_":"_PARAM1_ 'i _PARAM3_ '\xFCn en yak\u0131n k\xF6\u015Fesine g\xF6t\xFCr","Dimension":"Boyut","Clockwise":"Saat y\xF6n\xFCnde","Horizontal edge duration":"Yatay kenar s\xFCresi","Vertical edge duration":"Dikey kenar s\xFCresi","Initial position":"Ba\u015Flang\u0131\xE7 pozisyonu","Teleport the object to a corner of the movement rectangle.":"Nesneyi hareket dikd\xF6rtgeninin bir k\xF6\u015Fesine teleportla.","Teleport at a corner":"Bir k\xF6\u015Feye teleportla","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"_PARAM0_'\u0131n konumunu dikd\xF6rtgen d\xF6ng\xFCs\xFCn\xFCn _PARAM2_ noktas\u0131na ayarla","Corner":"K\xF6\u015Fe","Return the perimeter of the movement rectangle.":"Hareket dikd\xF6rtgenin \xE7evresini d\xF6nd\xFCr.","Perimeter":"\xC7evre","Return the time the object takes to go through the whole rectangle (in seconds).":"Nesnenin dikd\xF6rtgenin tamam\u0131n\u0131 ge\xE7mesi i\xE7in gereken s\xFCreyi d\xF6nd\xFCr (saniye cinsinden).","Return the time the object takes to go through a horizontal edge (in seconds).":"Nesnenin yatay kenar\u0131 boyunca gitmesi i\xE7in gereken s\xFCreyi d\xF6nd\xFCr (saniye cinsinden).","Return the time the object takes to go through a vertical edge (in seconds).":"Nesnenin dikey kenar\u0131 boyunca gitmesi i\xE7in gereken s\xFCreyi d\xF6nd\xFCr (saniye cinsinden).","Return the rectangle width.":"Dikd\xF6rtgen geni\u015Fli\u011Fini d\xF6nd\xFCr.","Return the rectangle height.":"Dikd\xF6rtgen y\xFCksekli\u011Fini d\xF6nd\xFCr.","Return the left bound of the movement.":"Hareketin sol s\u0131n\u0131r\u0131n\u0131 d\xF6nd\xFCr.","Return the top bound of the movement.":"Hareketin \xFCst s\u0131n\u0131r\u0131n\u0131 d\xF6nd\xFCr.","Return the right bound of the movement.":"Hareketin sa\u011F s\u0131n\u0131r\u0131n\u0131 d\xF6nd\xFCr.","Return the bottom bound of the movement.":"Hareketin alt s\u0131n\u0131r\u0131n\u0131 d\xF6nd\xFCr.","Change the left bound of the rectangular movement.":"Dikd\xF6rtgenin sol s\u0131n\u0131r\u0131n\u0131 de\u011Fi\u015Ftir.","Change the movement left bound of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n hareket sol s\u0131n\u0131r\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Change the top bound of the rectangular movement.":"Dikd\xF6rtgenin \xFCst s\u0131n\u0131r\u0131n\u0131 de\u011Fi\u015Ftir.","Change the movement top bound of _PARAM0_ to _PARAM2_":"_PARAM0_'in hareket \xFCst s\u0131n\u0131r\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Change the right bound of the rectangular movement.":"Dikd\xF6rtgenin sa\u011F s\u0131n\u0131r\u0131n\u0131 de\u011Fi\u015Ftir.","Change the movement right bound of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n hareket sa\u011F s\u0131n\u0131r\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Change the bottom bound of the rectangular movement.":"Dikd\xF6rtgenin alt s\u0131n\u0131r\u0131n\u0131 de\u011Fi\u015Ftir.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n hareket alt s\u0131n\u0131r\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Change the time the object takes to go through a horizontal edge (in seconds).":"Nesnenin yatay kenar\u0131 boyunca gitmesi i\xE7in gereken s\xFCreyi de\u011Fi\u015Ftir (saniye cinsinden).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Dikey kenara ge\xE7i\u015Fi i\xE7in _PARAM0_ taraf\u0131ndan al\u0131nan s\xFCreyi _PARAM2_'ye de\u011Fi\u015Ftir","Change the time the object takes to go through a vertical edge (in seconds).":"Nesnenin dikey kenardan ge\xE7i\u015Fi i\xE7in zaman\u0131 de\u011Fi\u015Ftir (saniye cinsinden).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Dikey kenara ge\xE7i\u015Fi i\xE7in _PARAM0_ taraf\u0131ndan al\u0131nan s\xFCreyi _PARAM2_'ye de\u011Fi\u015Ftir","Change the direction to clockwise or counter-clockwise.":"Y\xF6n\xFC saat y\xF6n\xFCnde veya saat y\xF6n\xFCn\xFCn tersine \xE7evir.","Use clockwise direction for _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in saat y\xF6n\xFC kullan: _PARAM2_","Change the easing function of the movement.":"Hareketin yumu\u015Fatma i\u015Flevini de\u011Fi\u015Ftir.","Change the easing of _PARAM0_ to _PARAM2_":"_PARAM0_ i\xE7in yumu\u015Fakl\u0131\u011F\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Toggle the direction to clockwise or counter-clockwise.":"Y\xF6n\xFC saat y\xF6n\xFCnde veya saat y\xF6n\xFCn\xFCn tersine \xE7evir.","Toggle direction":"Y\xF6n\xFC de\u011Fi\u015Ftir","Toogle the direction of _PARAM0_":"_PARAM0_ y\xF6n\xFCn\xFC de\u011Fi\u015Ftir","Check if the object is moving clockwise.":"Nesnenin saat y\xF6n\xFCnde mi hareket etti\u011Fini kontrol et.","Is moving clockwise":"Saat y\xF6n\xFCnde hareket ediyor mu","_PARAM0_ is moving clockwise":"_PARAM0_ saat y\xF6n\xFCnde hareket ediyor","Check if the object is moving to the left.":"Nesnenin sola m\u0131 hareket etti\u011Fini kontrol et.","Is moving left":"Sola m\u0131 hareket ediyor","_PARAM0_ is moving to the left":"_PARAM0_ sola hareket ediyor","Check if the object is moving up.":"Nesnenin yukar\u0131 m\u0131 hareket etti\u011Fini kontrol et.","Is moving up":"Yukar\u0131 m\u0131 hareket ediyor","_PARAM0_ is moving up":"_PARAM0_ yukar\u0131 hareket ediyor","Object is moving to the right.":"Nesne sa\u011Fa m\u0131 hareket ediyor.","Is moving right":"Sa\u011Fa m\u0131 hareket ediyor","_PARAM0_ is moving to the right":"_PARAM0_ sa\u011Fa hareket ediyor","Check if the object is moving down.":"Nesnenin a\u015Fa\u011F\u0131 m\u0131 hareket etti\u011Fini kontrol et.","Is moving down":"A\u015Fa\u011F\u0131 m\u0131 hareket ediyor","_PARAM0_ is moving down":"_PARAM0_ a\u015Fa\u011F\u0131 hareket ediyor","Object is on the left side of the rectangle.":"Nesne dikd\xF6rtgenin sol taraf\u0131nda.","Is on left":"Solda","_PARAM0_ is on the left side":"_PARAM0_ dikd\xF6rtgenin sol taraf\u0131nda","Object is on the top side of the rectangle.":"Nesne dikd\xF6rtgenin \xFCst taraf\u0131nda.","Is on top":"\xDCstte","_PARAM0_ is on the top side":"_PARAM0_ dikd\xF6rtgenin \xFCst taraf\u0131nda","Object is on the right side of the rectangle.":"Nesne dikd\xF6rtgenin sa\u011F taraf\u0131nda.","Is on right":"Sa\u011Fda","_PARAM0_ is on the right side":"_PARAM0_ dikd\xF6rtgenin sa\u011F taraf\u0131nda","Object is on the bottom side of the rectangle.":"Nesne dikd\xF6rtgenin alt taraf\u0131nda.","Is on bottom":"Altta","_PARAM0_ is on the bottom side":"_PARAM0_ alt tarafta","Return the duration between the top-left vertex and the top-right one.":"\xDCst sol k\xF6\u015Fe ile \xFCst sa\u011F k\xF6\u015Fe aras\u0131ndaki s\xFCreyi d\xF6nd\xFCr.","Duration to top right":"\xDCst sa\u011F k\xF6\u015Feye s\xFCre","Return the duration between the top-left vertex and the bottom-right one.":"\xDCst sol k\xF6\u015Fe ile alt sa\u011F k\xF6\u015Fe aras\u0131ndaki s\xFCreyi d\xF6nd\xFCr.","Duration to bottom right":"Alt sa\u011F k\xF6\u015Feye s\xFCre","Return the duration between the top-left vertex and the bottom-left one.":"\xDCst sol k\xF6\u015Fe ile alt sol k\xF6\u015Fe aras\u0131ndaki s\xFCreyi d\xF6nd\xFCr.","Duration to bottom left":"Alt sol k\xF6\u015Feye s\xFCre","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Son k\xF6\u015Feden kapal\u0131 mesafe ile kenar uzunlu\u011Fu aras\u0131ndaki oran\u0131 d\xF6nd\xFCr (0 ile 1 aras\u0131nda).","Progress on edge":"Kenar \xFCzerinde ilerleme","Return the X position of the current edge origin.":"Mevcut kenar\u0131n X pozisyonunu d\xF6nd\xFCr.","Edge origin X":"Kenar ba\u015Flang\u0131c\u0131 X","Return the Y position of the current edge origin.":"Mevcut kenar\u0131n Y pozisyonunu d\xF6nd\xFCr.","Edge origin Y":"Kenar ba\u015Flang\u0131c\u0131 Y","Return the X position of the current edge target.":"Mevcut kenar\u0131n X hedef pozisyonunu d\xF6nd\xFCr.","Edge target X":"Kenar hedef X","Return the Y position of the current edge target.":"Mevcut kenar\u0131n Y hedef pozisyonunu d\xF6nd\xFCr.","Edge target Y":"Kenar hedef Y","Return the time from the top-left vertex.":"\xDCst sol k\xF6\u015Feden ge\xE7en s\xFCreyi d\xF6nd\xFCr.","Current time":"Mevcut s\xFCre","Return the covered length from the top-left vertex or the bottom-right one.":"\xDCst sol k\xF6\u015Feden veya alt sa\u011F k\xF6\u015Feden kapsanan uzunlu\u011Fu d\xF6nd\xFCr.","Half Current length":"Yar\u0131 Mevcut uzunluk","Return the displacement on the X axis from the top-left vertex.":"\xDCst sol k\xF6\u015Feden X ekseni \xFCzerinde de\u011Fi\u015Fim miktar\u0131n\u0131 d\xF6nd\xFCr.","Return the displacement on the Y axis from the top-left vertex.":"\xDCst sol k\xF6\u015Feden Y ekseni \xFCzerinde de\u011Fi\u015Fim miktar\u0131n\u0131 d\xF6nd\xFCr.","Rectangular flood fill":"Dikd\xF6rtgen dolgu","Create objects as a grid to cover a rectangular area or an other object.":"Dikd\xF6rtgen bir alan veya ba\u015Fka bir nesneyi kaplamak i\xE7in bir \u0131zgara olarak nesneler olu\u015Ftur.","Create fill objects that cover the rectangular area of target objects.":"Hedef nesnelerin dikd\xF6rtgen alan\u0131n\u0131 kaplayan doldurma nesneleri olu\u015Ftur.","Create objects to flood fill other objects":"Di\u011Fer nesneleri doldurmak i\xE7in nesneler olu\u015Ftur","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"_PARAM1_ 'in _PARAM5_ katman\u0131ndaki s\xFCtunlar aras\u0131nda _PARAM3_ piksel ve _PARAM4_ piksel aras\u0131nda sat\u0131rlar ile kaplamak i\xE7in _PARAM2_ olu\u015Ftur. Z-s\u0131ras\u0131: _PARAM6_","Rectangular area that will be covered by fill objects":"Doldurma nesneleri taraf\u0131ndan kaplanacak dikd\xF6rtgen alan","Fill object":"Doldurma nesnesi","Object that is created to cover the rectangular area of target objects":"Hedef nesnelerin dikd\xF6rtgen alan\u0131n\u0131 kaplamak i\xE7in olu\u015Fturulan nesne","Space between columns (pixels)":"S\xFCtunlar aras\u0131 bo\u015Fluk (piksel)","Space between rows (pixels)":"Sat\u0131rlar aras\u0131 bo\u015Fluk (piksel)","Z order":"Z s\u0131ras\u0131","Create multiple copies of an object.":"Bir nesnenin birden \xE7ok kopyas\u0131n\u0131 olu\u015Ftur.","Create objects to flood fill a rectanglular area":"Dikd\xF6rtgen bir alan\u0131 doldurmak i\xE7in nesneler olu\u015Ftur","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"_PARAM2_ 'nin _PARAM3_ sat\u0131r ve _PARAM1_ s\xFCtunuyla _PARAM4_ ; _PARAM5_ 'in _PARAM6_ ve _PARAM7_ piksel aral\u0131\u011F\u0131 ile katman: _PARAM8_ s\u0131ras\u0131: _PARAM9_","Number of columns (default: 1)":"S\xFCtun say\u0131s\u0131 (varsay\u0131lan: 1)","Number of rows (default: 1)":"Sat\u0131r say\u0131s\u0131 (varsay\u0131lan: 1)","Top-left starting position (X) (default: 0)":"Sol \xFCst ba\u015Flang\u0131\xE7 \u200B\u200Bkonumu (X) (varsay\u0131lan: 0)","Top-left starting position (Y) (default: 0)":"Sol \xFCst ba\u015Flang\u0131\xE7 \u200B\u200Bkonumu (Y) (varsay\u0131lan: 0)","Amount of space between columns (default: 0)":"S\xFCtunlar aras\u0131nda bo\u015Fluk miktar\u0131 (varsay\u0131lan: 0)","Amount of space between rows (default: 0)":"Sat\u0131rlar aras\u0131nda bo\u015Fluk miktar\u0131 (varsay\u0131lan: 0)","Regular Expressions":"D\xFCzenli \u0130fadeler","Functions for using regular expressions to manipulate strings.":"D\xFCzenli ifadeleri kullanarak dizeleri de\u011Fi\u015Ftirmek i\xE7in i\u015Flevler.","Checks if a string matches a regex pattern.":"Bir dize'nin bir regex deseniyle e\u015Fle\u015Fip e\u015Fle\u015Fmedi\u011Fini kontrol eder.","String matches regex pattern":"Dize regex desenine e\u015Fle\u015Fiyor","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ deseni _PARAM1_ ile e\u015Fle\u015Fiyor (bayraklar: _PARAM2_)","The pattern to check for":"Kontrol etmek i\xE7in desen","RegEx flags":"RegEx bayraklar\u0131","The string to check for a pattern":"Desen i\xE7in kontrol edilecek dize","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Dizeyi, regex desenine e\u015Fle\u015Fen her par\xE7aya g\xF6re b\xF6ler ve her par\xE7ay\u0131 bir diziye saklar.","Split a string into an array":"Dizeyi bir diziye b\xF6ler","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Dizeyi _PARAM3_ par\xE7alar halinde _PARAM1_ desenine g\xF6re b\xF6ler (_PARAM2_ bayraklar\u0131 ile)","The pattern to split by":"B\xF6lmek i\xE7in desen","The string to split by the pattern":"Diziyi desenle b\xF6lmek i\xE7in dize","The name of the variable to store the result in":"Sonucu saklamak i\xE7in de\u011Fi\u015Fkenin ad\u0131","Builds an array containing all matches for a regex pattern.":"Bir regex deseni i\xE7in bir dizi olu\u015Fturarak t\xFCm e\u015Fle\u015Fmeleri i\xE7erir.","Find all matches for a regex pattern":"Bir regex desen i\xE7in t\xFCm e\u015Fle\u015Fmeleri bul","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM3_'in deseni _PARAM1_'i e\u015Fle\u015Fmelerini _PARAM4_'e sakla (bayraklar: _PARAM2_)","Pattern":"Desen","String":"Dize","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Bir regex deseni i\xE7in ilk e\u015Fle\u015Fmeyi ve regex gruplar\u0131n\u0131 i\xE7eren bir dizi olu\u015Fturur.","Find first match with groups for a regex pattern":"Regex deseni i\xE7in ilk e\u015Fle\u015Fmeyi gruplarla bul","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM3_'in deseni _PARAM1_'i e\u015Fle\u015Fmesini ve gruplar\u0131n\u0131 _PARAM4_'e sakla (bayraklar: _PARAM2_)","Flags":"Bayraklar","Variable name":"De\u011Fi\u015Fken ad\u0131","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Her regex desen e\u015Fle\u015Fmesi i\xE7in, e\u015Fle\u015Fme ve ard\u0131ndan regex gruplar\u0131n\u0131 i\xE7eren bir dizi olu\u015Fturur.","Find all matches with their groups for a regex pattern":"T\xFCm regex desen e\u015Fle\u015Fmelerini ve gruplar\u0131n\u0131 bul","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"_PARAM3_'in deseni _PARAM1_'i e\u015Fle\u015Fmelerini ve gruplar\u0131n\u0131 _PARAM4_'e sakla (bayraklar: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Bir dize'nin regex desenine e\u015Fle\u015Fen bir k\u0131sm\u0131n\u0131 ba\u015Fka bir dizeyle de\u011Fi\u015Ftirir.","Replace pattern matches with a string":"Desen e\u015Fle\u015Fmelerini bir dizeyle de\u011Fi\u015Ftir","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Belirtilen _PARAM3_ i\xE7inde bir e\u015Fle\u015Fme i\xE7in _PARAM2_ ile _PARAM1_ i\u015Flemini ger\xE7ekle\u015Ftirin ve sonucu _PARAM4_ i\xE7inde saklay\u0131n","The string to search for pattern matches in":"Model e\u015Fle\u015Fmeleri aranacak dize","The string to replace the matching patterns with":"E\u015Fle\u015Fen desenleri de\u011Fi\u015Ftirmek i\xE7in dize","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Bir dize i\xE7inde bir regex deseni bulur ve e\u015Fle\u015Fme konumunun dizinini d\xF6nd\xFCr\xFCr, desen e\u015Fle\u015Fmezse -1 d\xF6nd\xFCr\xFCr.","Find a pattern":"Bir desen bul","Sprite Snapshot":"Spritin Anl\u0131k G\xF6r\xFCnt\xFCs\xFC","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Bir nesne, katman, sahne veya bir sahnenin bir alan\u0131n\u0131 olu\u015Fturur ve sonucu bir spritenin i\xE7ine koyar.","Renders an object and puts the rendered image into a sprite object.":"Bir nesneyi olu\u015Fturur ve olu\u015Fturulan resmi bir sprite nesneye yerle\u015Ftirir.","Render an object into a sprite":"Bir nesneyi bir sprite'a d\xF6n\xFC\u015Ft\xFCr","Render _PARAM1_ into sprite _PARAM2_":"_PARAM1_'i sprite _PARAM2_'e d\xF6n\xFC\u015Ft\xFCr","The object to render":"D\xF6n\xFC\u015Ft\xFCr\xFClecek nesne","The sprite to render to":"D\xF6n\xFC\u015Ft\xFCr\xFClecek sprite","Renders a layer and puts the rendered image into a sprite object.":"Bir katman\u0131 olu\u015Fturur ve olu\u015Fturulan resmi bir sprite nesneye yerle\u015Ftirir.","Render a layer into a sprite":"Bir katman\u0131 bir sprite'a d\xF6n\xFC\u015Ft\xFCr","Render layer _PARAM1_ into sprite _PARAM2_":"_PARAM1_'i sprite _PARAM2_'e d\xF6n\xFC\u015Ft\xFCr","The layer to render":"D\xF6n\xFC\u015Ft\xFCr\xFClecek katman","Renders a scene and puts the rendered image into a sprite object.":"Bir sahneyi olu\u015Fturur ve olu\u015Fturulan resmi bir sprite nesneye yerle\u015Ftirir.","Render a scene into a sprite":"Bir sahneyi bir sprite'a d\xF6n\xFC\u015Ft\xFCr","Render the current scene into sprite _PARAM1_":"Mevcut sahneyi sprite _PARAM1_'e d\xF6n\xFC\u015Ft\xFCr","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Bir sahnenin belirli bir alan\u0131n\u0131 olu\u015Fturur ve olu\u015Fturulan resmi bir sprite nesneye yerle\u015Ftirir.","Render an area of a scene into a sprite":"Bir sahnenin belirli bir alan\u0131n\u0131 bir sprite'a d\xF6n\xFC\u015Ft\xFCr","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Mevcut sahnenin belirli bir alan\u0131n\u0131: _PARAM1_'e, OriginX: _PARAM2_, OriginY: _PARAM3_, Width: _PARAM4_, Height: _PARAM5_ ile bir Sprite'e d\xF6n\xFC\u015Ft\xFCr","Origin X position of the render area":"Render alan\u0131n\u0131n k\xF6ken X konumu","Origin Y Position of the render area":"Render alan\u0131n\u0131n k\xF6ken Y konumu","Width of the are to render":"Render edilecek alan\u0131n geni\u015Fli\u011Fi","Height of the area to render":"Render edilecek alan\u0131n y\xFCksekli\u011Fi","Repeat every X seconds":"Her X saniyede tekrar et","Trigger an event every X seconds.":"Her X saniyede bir olay tetikleyin.","Triggers every X seconds.":"Her X saniyede tetiklenir.","Repeat with a scene timer":"Sahne zamanlay\u0131c\u0131s\u0131yla tekrar","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Tanimci _PARAM1_ zamanlay\u0131c\u0131y\u0131 kullanarak her _PARAM2_ saniyede tekrar edin","Timer name used to loop":"D\xF6ng\xFCde kullan\u0131lan zamanlay\u0131c\u0131 ad\u0131","Duration in seconds between each repetition":"Her tekrar aras\u0131ndaki s\xFCre (saniye cinsinden)","the number of times the timer has repeated.":"Zamanlay\u0131c\u0131n\u0131n ka\xE7 kez tekrarland\u0131\u011F\u0131.","Repetition number of a scene timer":"Sahne zamanlay\u0131c\u0131s\u0131n\u0131n tekrarlama say\u0131s\u0131","Repetition number of timer _PARAM1_":"Tanimci _PARAM1_ zamanlay\u0131c\u0131 i\xE7in tekrarlama say\u0131s\u0131","Triggers every X seconds X amount of times.":"Her X saniyede tetikler, X adet kez.","Repeat with a scene timer X times":"Sahne zamanlay\u0131c\u0131s\u0131yla X kez tekrarla","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Tanimci _PARAM1_ zamanlay\u0131c\u0131s\u0131n\u0131 kullanarak her _PARAM2_ saniyede _PARAM3_ kez tekrar et","The limit of loops":"D\xF6ng\xFC s\u0131n\u0131r\u0131","Maximum nuber of repetition (-1 to repeat forever).":"Tekrar alma say\u0131s\u0131 (Sonsuza kadar tekrarlamak i\xE7in -1).","Reset repetition count of a scene timer.":"Sahne zamanlay\u0131c\u0131s\u0131 tekrar say\u0131s\u0131n\u0131 s\u0131f\u0131rla.","Reset repetition count of a scene timer":"Sahne zamanlay\u0131c\u0131s\u0131 tekrar say\u0131s\u0131n\u0131 s\u0131f\u0131rla","Reset repetition count for timer _PARAM1_":"Tanimci _PARAM1_ zamanlay\u0131c\u0131s\u0131 i\xE7in tekrar say\u0131s\u0131n\u0131 s\u0131f\u0131rla","Allows to repeat an object timer every X seconds.":"Bir nesne zamanlay\u0131c\u0131s\u0131n\u0131 her X saniyede tekrar etmek i\xE7in izin verir.","The name of the timer to repeat":"Tekrar etmek i\xE7in zamanlay\u0131c\u0131 ad\u0131","The time between each trigger (in seconds)":"Her tetikleyicideki s\xFCre (saniye cinsinden)","How many times should the timer trigger? -1 for forever.":"Zamanlay\u0131c\u0131n\u0131n ka\xE7 kez tetiklenmesi gerekiyor? Sonsuza kadar -1.","An internal counter":"Dahili saya\xE7","Repeat with an object timer":"Bir nesne zamanlay\u0131c\u0131s\u0131yla tekrarla","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"_PARAM0_ nesnesinin _PARAM2_ zamanlay\u0131c\u0131s\u0131 ile her _PARAM3_ saniyede tekrarla","Repetition number of an object timer":"Bir nesne zamanlay\u0131c\u0131s\u0131 tekrar\u0131n\u0131 say","Repetition number of timer _PARAM2_":"_PARAM2_ zamanlay\u0131c\u0131s\u0131n\u0131n tekrar say\u0131s\u0131","Repeat with an object timer X times":"Bir nesne zamanlay\u0131c\u0131s\u0131yla X kez tekrarla","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"_PARAM0_ nesnesinin _PARAM2_ zamanlay\u0131c\u0131s\u0131 ile her _PARAM3_ saniyede _PARAM4_ kez tekrarla","Reset repetition count of an object timer.":"Bir nesne zamanlay\u0131c\u0131s\u0131n\u0131n tekrar say\u0131s\u0131n\u0131 s\u0131f\u0131rla.","Reset repetition count of an object timer":"Bir nesne zamanlay\u0131c\u0131s\u0131n\u0131n tekrar say\u0131s\u0131n\u0131 s\u0131f\u0131rla","Reset repetition count for timer _PARAM2_ of _PARAM0_":"_PARAM0_ zamanlay\u0131c\u0131s\u0131n\u0131n tekrar say\u0131s\u0131n\u0131 s\u0131f\u0131rla","Triggers every X seconds, where X is defined in the behavior properties.":"X saniyede tetiklenir, X de\u011Feri davran\u0131\u015F \xF6zelliklerinde tan\u0131ml\u0131d\u0131r.","Repeat every X seconds (deprecated)":"Her X saniyede tekrarla (kullan\u0131m d\u0131\u015F\u0131)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_ ve _PARAM1_ aras\u0131ndaki tekrarlayan zamanlay\u0131c\u0131 tetiklendi","Pauses a recurring timer.":"Tekrarlayan bir zamanlay\u0131c\u0131y\u0131 duraklat\u0131r.","Pause a recurring timer (deprecated)":"Tekrarlayan zamanlay\u0131c\u0131y\u0131 duraklat (kullan\u0131m d\u0131\u015F\u0131)","Pause recurring timer _PARAM1_ of _PARAM0_":"_PARAM0_ ve _PARAM1_ aras\u0131ndaki tekrarlayan zamanlay\u0131c\u0131y\u0131 duraklat","Resumes a paused recurring timer.":"Duraklat\u0131lan tekrarlayan bir zamanlay\u0131c\u0131y\u0131 devam ettirir.","Resume a recurring timer (deprecated)":"Tekrarlayan zamanlay\u0131c\u0131y\u0131 devam ettir (kullan\u0131m d\u0131\u015F\u0131)","Resume recurring timer _PARAM1_ of _PARAM0_":"_PARAM0_ ve _PARAM1_ aras\u0131ndaki tekrarlayan zamanlay\u0131c\u0131y\u0131 devam ettir","Allows to trigger the recurring timer X times again.":"Tekrarlayan zamanlay\u0131c\u0131y\u0131 tekrar X kez tetikleme izni verir.","Reset the limit (deprecated)":"S\u0131n\u0131rlamay\u0131 s\u0131f\u0131rla (kullan\u0131m d\u0131\u015F\u0131)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"_PARAM0_ ve _PARAM1_ aras\u0131ndaki tekrarlayan zamanlay\u0131c\u0131y\u0131 tekrar X kez tetikleme izni verir","Rolling counter":"Yuvarlanan saya\xE7","Smoothly change a counter value in a text object.":"Bir metin nesnesinde saya\xE7 de\u011Ferini d\xFCzg\xFCn bir \u015Fekilde de\u011Fi\u015Ftir.","Smoothly changes a counter value in a text object.":"Metin nesnesinde bir saya\xE7 de\u011Ferini d\xFCzg\xFCn bir \u015Fekilde de\u011Fi\u015Ftirir.","Prefix":"\xD6nek","Suffix":"Sonek","Animation duration":"Animasyon s\xFCresi","Increment":"Art\u0131rmak","the value of the counter.":"saya\xE7 de\u011Feri.","Counter value":"Saya\xE7 de\u011Feri","the counter value":"saya\xE7 de\u011Feri","Directly display the counter value without playing the animation.":"Animasyonu oynatmadan saya\xE7 de\u011Ferini do\u011Frudan g\xF6r\xFCnt\xFCler.","Jump to the counter animation end":"Saya\xE7 animasyonunun sonuna atla","Jump to the counter animation end of _PARAM0_":"_PARAM0_ sayac\u0131 animasyonunun sonuna atla","Room-based camera movement":"Oda tabanl\u0131 kamera hareketi","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Kameray\u0131 hareket ettirip yak\u0131nla\u015Ft\u0131rarak tetikleyici nesneyi (genellikle oyuncu) i\xE7eren odaya ta\u015F\u0131y\u0131n.","Move and zoom camera to the room object that contains the trigger object (player)":"Tetik nesneyi i\xE7eren oda nesnesine kamera hareket ettir ve yak\u0131nla\u015Ft\u0131r","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Kamera, Tetikleyici nesnesi _PARAM2_ (Katman: _PARAM3_, Lerp h\u0131z\u0131: _PARAM4_, Maksimum yak\u0131nla\u015Ft\u0131rma: _PARAM5_, Minimum yak\u0131nla\u015Ft\u0131rma: _PARAM6_, Kenar tamponu: _PARAM7_px) i\xE7eren _PARAM1_ oda nesnesine hareket ettir","Room objects are used to mark areas that should be seen by the camera.":"Oda nesneleri, kameran\u0131n g\xF6rmesi gereken alanlar\u0131 i\u015Faretlemek i\xE7in kullan\u0131l\u0131r.","Trigger object (player)":"Tetikleyici nesne (oyuncu)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"Tetikleyici Nesne yeni bir Oda Nesnesine dokundu\u011Funda, kamera yeni odaya hareket edecek","Lerp speed":"Lerp h\u0131z\u0131","Range: 0 to 1":"Aral\u0131k: 0 ile 1","Maximum zoom":"Maksimum yak\u0131nla\u015Ft\u0131rma","Minimum zoom":"Minimum yak\u0131nla\u015Ft\u0131rma","Outside buffer (pixels)":"D\u0131\u015F tampon (pikseller)","Minimum extra space displayed around each side the room":"Odan\u0131n her bir yan\u0131nda g\xF6sterilen minimum ekstra alan","Check if trigger object (usually the player) has entered a new room on this frame.":"Tetikleyici nesnenin (genellikle oyuncu) bu karede yeni bir odaya girdi\u011Fini kontrol et.","Check if trigger object (player) has entered a new room":"Tetikleyici nesne (oyuncu) yeni bir odaya girdi\u011Finde kontrol et","_PARAM1_ has just entered a new room":"_PARAM1_ yeni bir odaya girdi","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Kamera yakla\u015F\u0131yorsa (bu uzant\u0131da \"Kameray\u0131 hareket ettir ve yak\u0131nla\u015Ft\u0131r\" eylemi kullan\u0131lmas\u0131n\u0131 gerektirir) kontrol et.","Check if camera is zooming":"Kamera yakla\u015F\u0131yorsa kontrol et","Camera is zooming":"Kamera yakla\u015F\u0131yor","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Kamera hareket ediyorsa (bu uzant\u0131da \"Kameray\u0131 hareket ettir ve yak\u0131nla\u015Ft\u0131r\" eylemi kullan\u0131lmas\u0131n\u0131 gerektirir) kontrol et.","Check if camera is moving":"Kamera hareket ediyorsa kontrol et","Camera is moving":"Kamera hareket ediyor","Animated Score Counter":"Animasyonlu Puan Saya\xE7\u0131","An animated score counter with an icon and a customisable font.":"Animasyonlu bir puan sayac\u0131yla bir simge ve \xF6zelle\u015Ftirilebilir bir yaz\u0131 tipi.","Shake objects with translation, rotation and scale.":"\xC7eviri, d\xF6n\xFC\u015F\xFCm ve \xF6l\xE7ekleme ile nesneleri sallay\u0131n.","Shake object (position, angle, scale)":"Nesneyi sallay\u0131n (konum, a\xE7\u0131, \xF6l\xE7ek)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Bir nesneyi, sallaman\u0131n bir veya daha fazla yolunu kullanarak sallay\u0131n (konum, a\xE7\u0131, \xF6l\xE7ek). Farkl\u0131 parametreler kullan\u0131l\u0131yorsa, yeni bir sallamaya ba\u015Flamadan \xF6nce \"Sallamay\u0131 durdurun\" unutmay\u0131n.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"_PARAM0_ nesnesini _PARAM2_ saniye i\xE7in sallay\u0131n. Pozisyon genli\u011Fini X ekseninde _PARAM3_ ve Y ekseninde _PARAM4_, a\xE7\u0131 d\xF6n\xFC\u015F\xFCm genli\u011Fini _PARAM5_ ve \xF6l\xE7ek genli\u011Fini _PARAM6_ \u015Feklinde de\u011Fi\u015Ftirin. Sallamalar aras\u0131nda _PARAM7_ saniye bekleyin. Sallamay\u0131 durdurana kadar devam edin: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Sars\u0131nt\u0131n\u0131n s\xFCresi (saniye cinsinden) (Varsay\u0131lan: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X ekseni boyunca pozisyon sars\u0131nt\u0131s\u0131n\u0131n genli\u011Fi (\xF6rne\u011Fin: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y ekseni boyunca pozisyon sars\u0131nt\u0131s\u0131n\u0131n genli\u011Fi (\xF6rne\u011Fin: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Tek titre\u015Fimi ters y\xF6nde hareket ettirmek i\xE7in negatif bir say\u0131 kullan\u0131n.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"D\xF6n\xFC\u015F a\xE7\u0131s\u0131n\u0131n d\xFCzeyi (derece cinsinden) (\xD6rne\u011Fin: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"\xD6l\xE7ek sars\u0131lma d\xFCzeyi (y\xFCzde de\u011Fi\u015Fim cinsinden) (\xD6rne\u011Fin: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Sallamalar aras\u0131ndaki s\xFCre miktar\u0131 (saniye cinsinden) (Varsay\u0131lan: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"Tek sars\u0131nt\u0131 efekti i\xE7in, 'S\xFCre' ile ayn\u0131 de\u011Feri ayarlay\u0131n.","Stop shaking an object.":"Bir nesneyi sallamay\u0131 durdurun.","Stop shaking an object":"Bir nesneyi sallamay\u0131 durdurun","Stop shaking _PARAM0_":"_PARAM0_ sallanmay\u0131 durdur","Check if an object is shaking.":"Bir nesnenin sallan\u0131p sallanmad\u0131\u011F\u0131n\u0131 kontrol edin.","Check if an object is shaking":"Bir nesnenin sallan\u0131p sallanmad\u0131\u011F\u0131n\u0131 kontrol edin","_PARAM0_ is shaking":"_PARAM0_ sallan\u0131yor","Score":"Puan","Default score":"Varsay\u0131lan puan","the score of the object.":"nesnenin puan\u0131.","the score":"puan","Screen wrap":"Ekran sarma","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Nesne ekran\u0131n d\u0131\u015F\u0131na \xE7\u0131kt\u0131\u011F\u0131nda teleport edilir ve h\u0131z ve yolunu koruyarak hemen kar\u015F\u0131 tarafa g\xF6r\xFCn\xFCr.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"De\u011Ferleri \xE7evirerek, d\xF6nd\xFCrme ve \xF6l\xE7eklendirme ile nesneleri sallay\u0131n.","Screen Wrap":"Ekran Sarma","Horizontal wrapping":"Yatay sarma","Vertical wrapping":"Dikey sarma","Top border of wrapped area (Y)":"Sar\u0131l\u0131 alan\u0131n \xFCst kenar\u0131 (Y)","Left border of wrapped area (X)":"Sar\u0131l\u0131 alan\u0131n sol kenar\u0131 (X)","Right border of wrapped area (X)":"Sar\u0131l\u0131 alan\u0131n sa\u011F kenar\u0131 (X)","If blank, the value will be the scene width.":"Bo\u015Fsa, de\u011Fer sahne geni\u015Fli\u011Fi olacakt\u0131r.","Bottom border of wrapped area (Y)":"Sar\u0131l\u0131 alan\u0131n alt kenar\u0131 (Y)","If blank, the value will be scene height.":"Bo\u015Fsa, de\u011Fer sahne y\xFCksekl\u011Fi olacakt\u0131r.","Number of pixels past the center where the object teleports and appears":"Nesnenin merkezinin \xF6tesindeki piksel say\u0131s\u0131, nesnenin teleport edilip ortaya \xE7\u0131kt\u0131\u011F\u0131 yerdir.","Check if the object is wrapping on the left and right borders.":"Nesnenin sol ve sa\u011F kenarlar\u0131nda sar\u0131lma durumunu kontrol edin.","Is horizontal wrapping":"Yatay sar\u0131lma","_PARAM0_ is horizontal wrapping":"_PARAM0_ yatay sar\u0131l\u0131yor","Check if the object is wrapping on the top and bottom borders.":"Nesnenin \xFCst ve alt kenarlar\u0131nda sar\u0131lma durumunu kontrol edin.","Is vertical wrapping":"Dikey sar\u0131lma","_PARAM0_ is vertical wrapping":"_PARAM0_ dikey sar\u0131l\u0131yor","Enable wrapping on the left and right borders.":"Nesnenin sol ve sa\u011F kenar\u0131nda sar\u0131lmay\u0131 etkinle\u015Ftirin.","Enable horizontal wrapping":"Yatay sar\u0131lmay\u0131 etkinle\u015Ftir","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"_PARAM0_ yatay sar\u0131lmay\u0131 etkinle\u015Ftir: _PARAM2_","Enable wrapping on the top and bottom borders.":"Nesnenin \xFCst ve alt kenarlar\u0131nda sar\u0131lmay\u0131 etkinle\u015Ftirin.","Enable vertical wrapping":"Dikey sar\u0131lmay\u0131 etkinle\u015Ftir","Enable _PARAM0_ vertical wrapping: _PARAM2_":"_PARAM0_ dikey sar\u0131lmay\u0131 etkinle\u015Ftir: _PARAM2_","Top border (Y position).":"\xDCst kenar (Y pozisyonu).","Top border":"\xDCst kenar","Left border (X position).":"Sol kenar (X pozisyonu).","Left border":"Sol kenar","Right border (X position).":"Sa\u011F kenar (X pozisyonu).","Right border":"Sa\u011F kenar","Bottom border (Y position).":"Alt kenar (Y pozisyonu).","Bottom border":"Alt kenar","Number of pixels past the center where the object teleports and appears.":"Nesnenin teleporte edilip ekranda g\xF6r\xFCnmeye ba\u015Flad\u0131\u011F\u0131 merkezi ge\xE7mek i\xE7in gereken piksel say\u0131s\u0131.","Trigger offset":"Tetikleyici ofset","Set top border (Y position).":"\xDCst kenar\u0131 belirle (Y pozisyonu).","Set top border":"\xDCst kenar\u0131 belirle","Set _PARAM0_ top border to _PARAM2_":"_PARAM0_ \xFCst kenar\u0131n\u0131 _PARAM2_ olarak ayarla","Top border value":"\xDCst kenar de\u011Feri","Set left border (X position).":"Sol kenar\u0131 belirle (X pozisyonu).","Set left border":"Sol kenar\u0131 belirle","Set _PARAM0_ left border to _PARAM2_":"_PARAM0_ sol kenar\u0131n\u0131 _PARAM2_ olarak ayarla","Left border value":"Sol kenar de\u011Feri","Set bottom border (Y position).":"Alt kenar\u0131 belirle (Y pozisyonu).","Set bottom border":"Alt kenar\u0131 belirle","Set _PARAM0_ bottom border to _PARAM2_":"_PARAM0_ alt kenar\u0131n\u0131 _PARAM2_ olarak ayarla","Bottom border value":"Alt kenar de\u011Feri","Set right border (X position).":"Sa\u011F kenar\u0131 belirle (X pozisyonu).","Set right border":"Sa\u011F kenar\u0131 belirle","Set _PARAM0_ right border to _PARAM2_":"_PARAM0_ sa\u011F kenar\u0131n\u0131 _PARAM2_ olarak ayarla","Right border value":"Sa\u011F kenar de\u011Feri","Set trigger offset (pixels).":"Tetik ofsetini ayarla (piksel).","Set trigger offset":"Tetik ofsetini ayarla","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"_PARAM0_ tetik ofsetini _PARAM2_ piksel olarak ayarla","SetScreen Offset Leaving Value":"Ayr\u0131l\u0131rken Ekran Ofseti Ayarla De\u011Feri","Screen Wrap (physics objects)":"Ekran Sarma (fizik nesneleri)","Angular Velocity":"A\xE7\u0131sal H\u0131z","Linear Velocity X":"Lineer H\u0131z X","Linear Velocity Y":"Lineer H\u0131z Y","Save current velocity values.":"Mevcut h\u0131z de\u011Ferlerini kaydet.","Save current velocity values":"Mevcut h\u0131z de\u011Ferlerini kaydet","Save current velocity values of _PARAM0_":"_PARAM0_ mevcut h\u0131z de\u011Ferlerini kaydet","Apply saved velocity values.":"Kaydedilmi\u015F h\u0131z de\u011Ferlerini uygula.","Apply saved velocity values":"Kaydedilmi\u015F h\u0131z de\u011Ferlerini uygula","Apply saved velocity values of _PARAM0_":"_PARAM0_ kaydedilmi\u015F h\u0131z de\u011Ferlerini uygula","Animate Shadow Clones":"Animasyonlu G\xF6lge Klonlar\u0131","Create and animate shadow clones that follow the path of a primary object.":"Birincil nesnenin yolunu takip eden g\xF6lge klonlar olu\u015Fturun ve animasyonlay\u0131n.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Birincil nesneyi, g\xF6lge klon nesneyi, g\xF6lgelerin say\u0131s\u0131n\u0131, g\xF6lge klonlar\u0131 aras\u0131ndaki kareleri, g\xF6lge klonlar\u0131n\u0131n istenilen durumda kaybolaca\u011F\u0131 oran\u0131, g\xF6lge klonlar\u0131n\u0131n Z-de\u011Feri ve olu\u015Fturulacak g\xF6lge klonlar\u0131n\u0131n katman\u0131n\u0131 se\xE7in.","Animate shadow clones that follow the path of a primary object":"Birincil nesnenin yolunu takip eden g\xF6lgelenmi\u015F klonlar\u0131 animlendirin","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Parametre1'in pozisyonunu takip eden parametre2'nin _PARAM3_ kopyas\u0131n\u0131 olu\u015Fturun ve animlendirin, g\xF6lgeler aras\u0131nda _PARAM4_ bo\u015F kareler b\u0131rak\u0131n, her g\xF6lge klonunun opakl\u0131\u011F\u0131n\u0131 _PARAM5_ ile d\xFC\u015F\xFCr\xFCn. _PARAM6_ ile g\xF6lge klonlar\u0131n \xF6l\xE7e\u011Fimini k\xFC\xE7\xFClt\xFCn. G\xF6lge klonlar\u0131 _PARAM7_ katman\u0131na _PARAM8_ Z-de\u011Feri ile olu\u015Fturulacak. X \xF6l\xE7e\u011Fini e\u015Fle: _PARAM9_ Y \xF6l\xE7e\u011Fini e\u015Fle: _PARAM10_ A\xE7\u0131y\u0131 e\u015Fle: _PARAM11_ Animasyonu e\u015Fle: _PARAM12_ Animasyon karesini e\u015Fle: _PARAM13_ Dikey yans\u0131may\u0131 e\u015Fle: _PARAM14_ Yatay yans\u0131may\u0131 e\u015Fle: _PARAM15_ ile e\u015Fitlendirin.","Object that shadow clones will follow":"G\xF6lge klonlar\u0131n\u0131n takip edece\u011Fi nesne","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"G\xF6lge klonlar\u0131 bu nesneden olu\u015Fturulacak (Birincil nesne i\xE7in kullan\u0131lan ayn\u0131 nesne olamaz)","Number of shadow clones (Default: 1)":"G\xF6lge klonlar\u0131n\u0131n say\u0131s\u0131 (Varsay\u0131lan: 1)","Number of empty frames between shadow clones (Default: 1)":"G\xF6lge klonlar\u0131 aras\u0131nda bo\u015F kare say\u0131s\u0131 (Varsay\u0131lan: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Soldurulma h\u0131z\u0131 (Aral\u0131k: 0 ile 255 aras\u0131) (Varsay\u0131lan: 0)","Decrease in opacity for each consecutive shadow clone":"Her ard\u0131\u015F\u0131k g\xF6lge kopyas\u0131 i\xE7in saydaml\u0131\u011F\u0131n azalmas\u0131","Shrink speed (Range: 0 to 100) (Default: 0)":"Daralma h\u0131z\u0131 (Aral\u0131k: 0 ile 100) (Varsay\u0131lan: 0)","Decrease in scale for each consecutive shadow clone":"Her ard\u0131\u015F\u0131k g\xF6lge kopyas\u0131 i\xE7in \xF6l\xE7ekte azalma","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"G\xF6lge kopyalar\u0131 bu katmanda olu\u015Fturulacakt\u0131r. (Varsay\u0131lan: \"\") (Temel Katman)","Z value for created shadow clones":"Olu\u015Fturulan g\xF6lge kopyalar i\xE7in Z de\u011Feri","Match X scale of primary object:":"Birincil nesnenin X \xF6l\xE7e\u011Fini e\u015Fle","Match Y scale of primary object:":"Birincil nesnenin Y \xF6l\xE7e\u011Fini e\u015Fle","Match angle of primary object:":"Birincil nesnenin a\xE7\u0131s\u0131n\u0131 e\u015Fle","Match animation of primary object:":"Birincil nesnenin animasyonunu e\u015Fle","Match animation frame of primary object:":"Birincil nesnenin animasyon \xE7er\xE7evesini e\u015Fle","Match the vertical flip of primary object:":"Birincil nesnenin dikey yans\u0131mas\u0131n\u0131 e\u015Fle","Match the horizontal flip of primary object:":"Birincil nesnenin yatay yans\u0131mas\u0131n\u0131 e\u015Fle","Delete shadow clone objects that are linked to a primary object.":"Bir birincil nesneye ba\u011Fl\u0131 g\xF6lge kopya nesnelerini sil","Delete shadow clone objects that are linked to a primary object":"Bir birincil nesneye ba\u011Fl\u0131 g\xF6lge kopya nesnelerini sil","Primary object":"Birincil nesne","Shadow clones":"G\xF6lge kopyalar","Shake object":"Nesneyi sallay\u0131n","Shake an object.":"Bir nesneyi sallay\u0131n.","Shake objects with translation and rotation.":"\xC7eviri ve d\xF6n\xFC\u015F\xFCmle nesneleri salla.","Shake object (position, angle)":"Nesneyi salla (pozisyon, a\xE7\u0131)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Bir nesneyi sars, sarsmak i\xE7in bir veya daha fazla yol kullan (pozisyon, a\xE7\u0131). E\u011Fer farkl\u0131 parametreler kullan\u0131yorsa \"Sallamay\u0131 Durdur\"dan ba\u015Flamadan \xF6nce yeni bir sallanma yap\u0131laca\u011F\u0131nda.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Sallamak i\xE7in nesne _PARAM0_'yi _PARAM2_ saniye boyunca sallay\u0131n. X ekseni \xFCzerinde pozisyon genli\u011Fini _PARAM3_ ve Y ekseni \xFCzerinde _PARAM4_ olarak de\u011Fi\u015Ftirin, a\xE7\u0131 d\xF6nme genli\u011Fini _PARAM5_ olarak ayarlay\u0131n. Sallamalar aras\u0131nda _PARAM6_ saniye bekleyin. Durdurulana kadar sallamaya devam edin: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Sallama Nesnesi uzant\u0131s\u0131 taraf\u0131ndan ba\u015Flat\u0131lan nesnenin herhangi bir sallanmas\u0131n\u0131 durdurun.","Stop shaking the object":"Nesneyi sallamay\u0131 durdur","3D object shake":"3D nesne sallama","Shake 3D objects.":"3D nesneleri sallay\u0131n.","Shake 3D objects with translation and rotation.":"\xC7eviri ve d\xF6n\xFC\u015F\xFCmle 3B nesneleri salla.","3D shake":"3B sallama","Translation amplitude on X axis":"X ekseni \xFCzerinde \xE7eviri b\xFCy\xFCkl\xFC\u011F\xFC","Translation amplitude on Y axis":"Y ekseni \xFCzerinde \xE7eviri b\xFCy\xFCkl\xFC\u011F\xFC","Translation amplitude on Z axis":"Z ekseni \xFCzerinde \xE7eviri b\xFCy\xFCkl\xFC\u011F\xFC","Rotation amplitude around X axis":"X ekseni etraf\u0131ndaki d\xF6n\xFC\u015F b\xFCy\xFCkl\xFC\u011F\xFC","Rotation amplitude around Y axis":"Y ekseni etraf\u0131ndaki d\xF6n\xFC\u015F b\xFCy\xFCkl\xFC\u011F\xFC","Rotation amplitude around Z axis":"Z ekseni etraf\u0131ndaki d\xF6n\xFC\u015F b\xFCy\xFCkl\xFC\u011F\xFC","Start to shake at the object creation":"Nesne olu\u015Fturulurken sallamaya ba\u015Fla","Shake the object with a linear easing at the start and the end.":"Nesneyi ba\u015Flang\u0131\xE7ta ve sonunda do\u011Frusal h\u0131zlanma ile sallay\u0131n.","Shake":"Salla","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"_PARAM0_ nesnesini _PARAM2_ saniye boyunca ba\u015Flang\u0131\xE7ta _PARAM3_ saniyede ve durdurmak i\xE7in _PARAM4_ saniyede hafifletmeyle sallay\u0131n","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Nesneyi ba\u015Flang\u0131\xE7ta do\u011Frusal h\u0131zlanma ile salla ve durdurulana kadar sallamaya devam et.","Start shaking":"Sallamay\u0131 ba\u015Flat","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"_PARAM0_'\u0131 _PARAM2_ saniye hafifletmeyle sallamay\u0131 ba\u015Flat","Stop shaking the object with a linear easing.":"Nesneyi do\u011Frusal bir yumu\u015Fatma ile sallamay\u0131 durdurun.","Stop shaking":"Sallamay\u0131 durdur","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"_PARAM0_'\u0131 _PARAM2_ saniye hafifletmeyle sallamay\u0131 durdur","Check if the object is shaking.":"Nesnenin sallan\u0131p sallanmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is shaking":"Sallan\u0131yor","Check if the object is stopping to shake.":"Nesnenin sallamay\u0131 durdurup durdurmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is stopping to shake":"Sallamay\u0131 durduruluyor","_PARAM0_ is stopping to shake":"_PARAM0_ sallamay\u0131 durduruyor","the shaking frequency of the object.":"nesnenin sallanma frekans\u0131.","Shaking frequency":"Sallanma frekans\u0131","the shaking frequency":"sallanma frekans\u0131","Return the easing factor according to start properties.":"Ba\u015Flang\u0131\xE7 \xF6zelliklerine g\xF6re hafifletme fakt\xF6r\xFCn\xFC d\xF6n\xFC\u015F yap\u0131n.","Start easing factor":"Ba\u015Flang\u0131\xE7 hafifletme fakt\xF6r\xFC","Return the easing factor according to stop properties.":"Durdurma \xF6zelliklerine g\xF6re hafifletme fakt\xF6r\xFCn\xFC d\xF6n\xFC\u015F yap\u0131n.","Stop easing factor":"Durdurma hafifletme fakt\xF6r\xFC","stop easing factor":"durdurma hafifletme fakt\xF6r\xFC","Share dialog and sharing options":"Payla\u015F ileti\u015Fim kutusu ve payla\u015Fma se\xE7enekleri","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u0130\xE7eri\u011Fi sistem payla\u015Fma ileti\u015Fim kutusu arac\u0131l\u0131\u011F\u0131yla payla\u015Fmaya izin verir. Yaln\u0131zca mobilde (taray\u0131c\u0131 veya mobil uygulama) \xE7al\u0131\u015F\u0131r.","Share a link or text via another app using the system share dialog.":"Sistemin payla\u015F\u0131m ileti\u015Fim kutusunu kullanarak bir ba\u011Flant\u0131 veya metni ba\u015Fka bir uygulamada payla\u015F.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Metni _PARAM1_ ve url'yi _PARAM3_ ba\u015Fl\u0131kl\u0131yla payla\u015F","Text to share":"Payla\u015F\u0131lacak metin","Url to share":"Payla\u015F\u0131lmak \xFCzere URL","Title to show in the Share dialog":"Payla\u015F\u0131m ileti\u015Fim kutusunda g\xF6sterilecek ba\u015Fl\u0131k","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Cihaz\u0131n taray\u0131c\u0131s\u0131n\u0131n/payla\u015F\u0131m\u0131 destekleyip desteklemedi\u011Fini kontrol et. Payla\u015F\u0131m genellikle masa\xFCst\xFC taray\u0131c\u0131lar\u0131nda veya masa\xFCst\xFC uygulamalar\u0131nda desteklenmez.","Sharing is supported":"Payla\u015F\u0131m desteklenir","The browser or system supports sharing":"Taray\u0131c\u0131 veya sistem payla\u015F\u0131m\u0131 destekliyor","the result of the last share dialog.":"son payla\u015F\u0131m ileti\u015Fim kutusunun sonucu.","Result of the last share dialog":"Son payla\u015F\u0131m ileti\u015Fim kutusunun sonucu","the result of the last share dialog":"son payla\u015F\u0131m ileti\u015Fim kutusunun sonucu"," Shock wave effect":"\u015Eok dalgas\u0131 etkisi","Draw shock wave.":"\xC7iz \u015Fok dalgas\u0131.","Draw ellipse shock waves.":"Elips \u015Fok dalgalar\u0131 \xE7iz.","Ellipse shock wave":"Elips \u015Fok dalgas\u0131","Start width":"Ba\u015Flang\u0131\xE7 geni\u015Fli\u011Fi","Start height":"Ba\u015Flang\u0131\xE7 y\xFCkseklik","Start outline thickness":"Ba\u015Flang\u0131\xE7 d\u0131\u015F \xE7izgi kal\u0131nl\u0131\u011F\u0131","Outline":"D\u0131\u015F \xC7izgi","Start angle":"Ba\u015Flang\u0131\xE7 a\xE7\u0131s\u0131","End width":"Biti\u015F geni\u015Fli\u011Fi","End height":"Biti\u015F y\xFCkseklik","End outline thickness":"Biti\u015F d\u0131\u015F \xE7izgi kal\u0131nl\u0131\u011F\u0131","End angle":"Biti\u015F a\xE7\u0131s\u0131","Timing":"Zamanlama","Fill the shape":"\u015Eekli doldur","the start width of the object.":"nesnenin ba\u015Flang\u0131\xE7 geni\u015Fli\u011Fi.","the start width":"ba\u015Flang\u0131\xE7 geni\u015Fli\u011Fi","the start height of the object.":"nesnenin ba\u015Flang\u0131\xE7 y\xFCksekli\u011Fi.","the start height":"ba\u015Flang\u0131\xE7 y\xFCksekli\u011Fi","the start outline of the object.":"nesnenin ba\u015Flang\u0131\xE7 \xE7evresi.","the start outline":"ba\u015Flang\u0131\xE7 \xE7evresi","the start angle of the object.":"nesnenin ba\u015Flang\u0131\xE7 a\xE7\u0131s\u0131.","the start angle":"ba\u015Flang\u0131\xE7 a\xE7\u0131s\u0131","the end width of the object.":"nesnenin son geni\u015Fli\u011Fi.","the end width":"son geni\u015Flik","the end height of the object.":"nesnenin son y\xFCksekli\u011Fi.","the end height":"son y\xFCkseklik","the end outline thickness of the object.":"nesnenin son \xE7evre kal\u0131nl\u0131\u011F\u0131.","the end outline thickness":"son \xE7evre kal\u0131nl\u0131\u011F\u0131","the end Color of the object.":"nesnenin son rengi.","End Color":"Son Renk","the end Color":"son renk","the end Opacity of the object.":"nesnenin son opakl\u0131\u011F\u0131.","End Opacity":"Son Opakl\u0131k","the end Opacity":"son opakl\u0131k","the end angle of the object.":"nesnenin son a\xE7\u0131s\u0131.","the end angle":"son a\xE7\u0131","the duration of the animation.":"animasyonun s\xFCresi.","the duration":"s\xFCre","the easing of the animation.":"animasyonun kolayla\u015Ft\u0131r\u0131lmas\u0131.","the easing":"kolayla\u015Ft\u0131rma","Check if the shape is filled.":"\u015Eekil doldurulmu\u015F mu kontrol edin.","Shape filled":"\u015Eekil doldurulmu\u015F","The shape of _PARAM0_ is filled":"_PARAM0_ \u015Feklinin doldurulmu\u015F","Enable or disable the filling of the shape.":"\u015Eeklin doldurulup doldurulmayaca\u011F\u0131n\u0131 etkinle\u015Ftirin veya devre d\u0131\u015F\u0131 b\u0131rak\u0131n.","Enable filling":"Doldurmay\u0131 etkinle\u015Ftir","Enable filling of _PARAM0_ : _PARAM2_":"_PARAM0_ doldurmay\u0131 etkinle\u015Ftir: _PARAM2_","IsFilled":"Doldurulmu\u015F mu","Draw star shock waves.":"Y\u0131ld\u0131z \u015Fok dalgalar\u0131 \xE7iz.","Star shock waves":"Y\u0131ld\u0131z \u015Fok dalgalar\u0131","Start radius":"Ba\u015Flang\u0131\xE7 yar\u0131\xE7ap\u0131","Start Inner radius":"Ba\u015Flang\u0131\xE7 i\xE7 yar\u0131\xE7ap","Shape":"\u015Eekil","End radius":"Biti\u015F yar\u0131\xE7ap\u0131","End inner radius":"Biti\u015F i\xE7 yar\u0131\xE7ap","Number of points":"Nokta say\u0131s\u0131","the start radius of the object.":"nesnenin ba\u015Flang\u0131\xE7 yar\u0131\xE7ap\u0131.","the start radius":"ba\u015Flang\u0131\xE7 yar\u0131\xE7ap","the start inner radius of the object.":"nesnenin ba\u015Flang\u0131\xE7 i\xE7 yar\u0131\xE7ap\u0131.","Start inner radius":"Ba\u015Flang\u0131\xE7 \u0130\xE7 Yar\u0131\xE7ap","the start inner radius":"ba\u015Flang\u0131\xE7 i\xE7 yar\u0131\xE7ap\u0131","the start outline thickness of the object.":"nesnenin ba\u015Flang\u0131\xE7 \xE7izgi kal\u0131nl\u0131\u011F\u0131.","the start outline thickness":"ba\u015Flang\u0131\xE7 \xE7izgi kal\u0131nl\u0131\u011F\u0131","the end radius of the object.":"nesnenin son yar\u0131\xE7ap\u0131.","the end radius":"son yar\u0131\xE7ap","the end inner radius of the object.":"nesnenin son i\xE7 yar\u0131\xE7ap\u0131.","the end inner radius":"son i\xE7 yar\u0131\xE7ap","IsFilling":"Doluluk","the number of points of the star.":"y\u0131ld\u0131z\u0131n k\xF6\u015Fe say\u0131s\u0131.","the number of points":"k\xF6\u015Fe say\u0131s\u0131","Smooth Camera":"D\xFCzg\xFCn Kamera","Smoothly scroll to follow an object.":"Bir nesneyi izlemek i\xE7in p\xFCr\xFCzs\xFCz bir \u015Fekilde kayd\u0131r.","Leftward catch-up speed (in ratio per second)":"Kamera X ekseni takip h\u0131z\u0131 (saniye ba\u015F\u0131na oran)","Catch-up speed":"H\u0131zl\u0131 takip h\u0131z\u0131","Rightward catch-up speed (in ratio per second)":"Sa\u011Fa takip h\u0131z\u0131 (saniye ba\u015F\u0131na oran)","Upward catch-up speed (in ratio per second)":"Yukar\u0131 takip h\u0131z\u0131 (saniye ba\u015F\u0131na oran)","Downward catch-up speed (in ratio per second)":"A\u015Fa\u011F\u0131 takip h\u0131z\u0131 (saniye ba\u015F\u0131na oran)","Follow on X axis":"X ekseni takipte","Follow on Y axis":"Y ekseni takipte","Follow free area left border":"Takip serbest alan sol s\u0131n\u0131r\u0131","Follow free area right border":"Takip serbest alan sa\u011F s\u0131n\u0131r\u0131","Follow free area top border":"Takip serbest alan \xFCst s\u0131n\u0131r\u0131","Follow free area bottom border":"Takip serbest alan alt s\u0131n\u0131r\u0131","Camera offset X":"Kamera ofset X","Camera offset Y":"Kamera ofset Y","Camera delay":"Kamera gecikmesi","Forecast time":"Tahmini s\xFCre","Forecast history duration":"Tahmini ge\xE7mi\u015F s\xFCresi","Index (local variable)":"Endeks (yerel de\u011Fi\u015Fken)","Leftward maximum speed":"Sola maksimum h\u0131z","Rightward maximum speed":"Sa\u011Fa maksimum h\u0131z","Upward maximum speed":"Yukar\u0131 maksimum h\u0131z","Downward maximum speed":"A\u015Fa\u011F\u0131 maksimum h\u0131z","OldX (local variable)":"EskiX (yerel de\u011Fi\u015Fken)","OldY (local variable)":"EskiY (yerel de\u011Fi\u015Fken)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Kameray\u0131 nesneye yakla\u015Ft\u0131r\u0131n. Bu eylem, nesnenin \xE7er\xE7eve i\xE7in hareket ettirildikten sonra \xE7a\u011Fr\u0131lmal\u0131d\u0131r.","Move the camera closer":"Kameray\u0131 yakla\u015Ft\u0131r","Move the camera closer to _PARAM0_":"Kameray\u0131 _PARAM0_ nesnesine yakla\u015Ft\u0131r\u0131n","Move the camera closer to the object.":"Nesneye kameray\u0131 yakla\u015Ft\u0131r\u0131n.","Do move the camera closer":"Kameray\u0131 yakla\u015Ft\u0131rma","Do move the camera closer _PARAM0_":"Kameray\u0131 _PARAM0_ yakla\u015Ft\u0131rma","Delay the camera according to a maximum speed and catch up the delay.":"Kameray\u0131 maksimum h\u0131za g\xF6re geciktirin ve gecikmeyi yakalay\u0131n.","Wait and catch up":"Bekle ve yakala","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Kameray\u0131 _PARAM0_ i\xE7in: _PARAM2_ saniye boyunca maksimum h\u0131z _PARAM3_;_PARAM4_ saniye ve _PARAM5_ saniye i\xE7inde yakalay\u0131n","Waiting duration (in seconds)":"Bekleme s\xFCresi (saniye cinsinden)","Waiting maximum camera target speed X":"Maksimum kamera hedef h\u0131z\u0131 X ekseninde","Waiting maximum camera target speed Y":"Maksimum kamera hedef h\u0131z\u0131 Y ekseninde","Catch up duration (in seconds)":"Yakalama s\xFCresi (saniye cinsinden)","Draw the targeted and actual camera position.":"Hedeflenen ve ger\xE7ek kamera konumunu \xE7izin.","Draw debug":"\xC7izgi hata ay\u0131klama","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"_PARAM2_ \xFCzerinde _PARAM0_ i\xE7in hedeflenen ve ger\xE7ek kamera konumunu \xE7izin","Enable or disable the following on X axis.":"X ekseni \xFCzerinde a\u015Fa\u011F\u0131dakileri etkinle\u015Ftirin veya devre d\u0131\u015F\u0131 b\u0131rak\u0131n.","Follow on X":"X ekseni \xFCzerinde takip et","The camera follows _PARAM0_ on X axis: _PARAM2_":"Kamera _PARAM0_ i\xE7in X ekseninde takip eder: _PARAM2_","Enable or disable the following on Y axis.":"Y ekseni \xFCzerinde a\u015Fa\u011F\u0131dakileri etkinle\u015Ftirin veya devre d\u0131\u015F\u0131 b\u0131rak\u0131n.","Follow on Y":"Y ekseni \xFCzerinde takip et","The camera follows _PARAM0_ on Y axis: _PARAM2_":"Kamera _PARAM0_ i\xE7in Y ekseninde takip eder: _PARAM2_","Change the camera follow free area right border.":"Kamera takip serbest alan sa\u011F s\u0131n\u0131r\u0131n\u0131 de\u011Fi\u015Ftirme.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kamera takip serbest alan sa\u011F s\u0131n\u0131r\u0131n\u0131 de\u011Fi\u015Ftirme: _PARAM2_","Change the camera follow free area left border.":"Kameran\u0131n serbest takip alan\u0131 sol kenar\u0131n\u0131 de\u011Fi\u015Ftirin.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n serbest takip alan\u0131 sol kenar\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera follow free area top border.":"Kameran\u0131n serbest takip alan\u0131 \xFCst kenar\u0131n\u0131 de\u011Fi\u015Ftirin.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n serbest takip alan\u0131 \xFCst kenar\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera follow free area bottom border.":"Kameran\u0131n serbest takip alan\u0131 alt kenar\u0131n\u0131 de\u011Fi\u015Ftirin.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n serbest takip alan\u0131 alt kenar\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Kameran\u0131n sol maksimum h\u0131z\u0131n\u0131 (saniyedeki piksel cinsinden) de\u011Fi\u015Ftirin.","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n sol maksimum h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Leftward maximum speed (in ratio per second)":"Sol maksimum h\u0131z (orana g\xF6re saniyede)","Change the camera rightward maximum speed (in pixels per second).":"Kameran\u0131n sa\u011F maksimum h\u0131z\u0131n\u0131 (saniyedeki piksel cinsinden) de\u011Fi\u015Ftirin.","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n sa\u011F maksimum h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Rightward maximum speed (in pixels per second)":"Sa\u011F maksimum h\u0131z (piksel cinsinden saniyede)","Change the camera upward maximum speed (in pixels per second).":"Kameran\u0131n yukar\u0131 maksimum h\u0131z\u0131n\u0131 (saniyedeki piksel cinsinden) de\u011Fi\u015Ftirin.","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n yukar\u0131 maksimum h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Upward maximum speed (in pixels per second)":"Yukar\u0131 maksimum h\u0131z (piksel cinsinden saniyede)","Change the camera downward maximum speed (in pixels per second).":"Kameran\u0131n a\u015Fa\u011F\u0131 maksimum h\u0131z\u0131n\u0131 (saniyedeki piksel cinsinden) de\u011Fi\u015Ftirin.","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n a\u015Fa\u011F\u0131 maksimum h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Downward maximum speed (in pixels per second)":"A\u015Fa\u011F\u0131 maksimum h\u0131z (piksel cinsinden saniyede)","Change the camera leftward catch-up speed (in ratio per second).":"Kameran\u0131n sol yakalama h\u0131z\u0131n\u0131 (orana g\xF6re saniyede) de\u011Fi\u015Ftirin.","Leftward catch-up speed":"Sol yakalama h\u0131z\u0131","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n sol yakalama h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Kameray\u0131 sa\u011Fa do\u011Fru yakalama h\u0131z\u0131n\u0131 (saniye ba\u015F\u0131na oranla) de\u011Fi\u015Ftirin.","Rightward catch-up speed":"Sa\u011F yakalama h\u0131z\u0131","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n sa\u011F yakalama h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Kameray\u0131 a\u015Fa\u011F\u0131ya do\u011Fru yakalama h\u0131z\u0131n\u0131 (saniye ba\u015F\u0131na oranla) de\u011Fi\u015Ftirin.","Downward catch-up speed":"A\u015Fa\u011F\u0131 yakalama h\u0131z\u0131","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n a\u015Fa\u011F\u0131 yakalama h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Kameray\u0131 yukar\u0131ya do\u011Fru yakalama h\u0131z\u0131n\u0131 (saniye ba\u015F\u0131na oranla) de\u011Fi\u015Ftirin.","Upward catch-up speed":"Yukar\u0131 yakalama h\u0131z\u0131","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kameran\u0131n yukar\u0131 yakalama h\u0131z\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"nesnenin X eksenindeki kamera ofseti. Bu, nesne ile kamera pozisyonu aras\u0131ndaki mevcut fark de\u011Fil.","the camera offset on X axis":"kameran\u0131n X eksenindeki ofseti","Change the camera offset on X axis of an object.":"Bir nesnenin X eksenindeki kamera ofsetini de\u011Fi\u015Ftirin.","Camera Offset X":"Kamera Ofset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Nesnenin X eksenindeki kamera ofsetini de\u011Fi\u015Ftir: _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"nesnenin Y eksenindeki kamera ofseti. Bu, nesne ile kamera pozisyonu aras\u0131ndaki mevcut fark de\u011Fil.","the camera offset on Y axis":"kameran\u0131n Y eksenindeki ofseti","Change the camera offset on Y axis of an object.":"Bir nesnenin Y eksenindeki kamera ofsetini de\u011Fi\u015Ftirin.","Camera Offset Y":"Kamera Ofset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Nesnenin Y eksenindeki kamera ofsetini de\u011Fi\u015Ftir: _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Kamera tahmin zaman\u0131n\u0131 (saniye cinsinden) de\u011Fi\u015Ftirin.","Change the camera forecast time of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kamera tahmin zaman\u0131n\u0131 de\u011Fi\u015Ftirin: _PARAM2_","Change the camera delay (in seconds).":"Kamera gecikmesini (saniye cinsinden) de\u011Fi\u015Ftirin.","Change the camera delay of _PARAM0_: _PARAM2_":"_PARAM0_ i\xE7in kamera gecikmesini de\u011Fi\u015Ftirin: _PARAM2_","Return follow free area left border X.":"Takip serbest alan sol s\u0131n\u0131r\u0131n X de\u011Ferini d\xF6n.","Free area left":"Serbest alan sol","Return follow free area right border X.":"Takip serbest alan sa\u011F s\u0131n\u0131r\u0131n X de\u011Ferini d\xF6n.","Free area right":"Serbest alan sa\u011F","Return follow free area bottom border Y.":"Takip serbest alan alt s\u0131n\u0131r\u0131n Y de\u011Ferini d\xF6n.","Free area bottom":"Serbest alan alt","Return follow free area top border Y.":"Takip serbest alan \xFCst s\u0131n\u0131r\u0131n Y de\u011Ferini d\xF6n.","Free area top":"Serbest alan \xFCst","Update delayed position and delayed history. This is called in doStepPreEvents.":"Gecikmi\u015F pozisyonu ve gecikmi\u015F ge\xE7mi\u015Fi g\xFCncelle. Bu, doStepPreEvents i\xE7inde \xE7a\u011Fr\u0131l\u0131r.","Update delayed position":"Gecikmi\u015F pozisyonu g\xFCncelle","Update delayed position and delayed history of _PARAM0_":"_PARAM0_ i\xE7in gecikmi\u015F pozisyonu ve gecikmi\u015F ge\xE7mi\u015Fi g\xFCncelle","Check if the camera following target is delayed from the object.":"Kameran\u0131n takip hedefinin nesneden gecikmi\u015F olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","Camera is delayed":"Kamera gecikmi\u015F","The camera of _PARAM0_ is delayed":"_PARAM0_ kameras\u0131 gecikmi\u015F","Return the current camera delay.":"Mevcut kamera gecikmesini d\xF6n.","Current delay":"Ge\xE7erli gecikme","Check if the camera following is waiting at a reduced speed.":"Kameran\u0131n takip etme h\u0131z\u0131n\u0131 d\xFC\u015F\xFCrerek bekleyip beklemedi\u011Fini kontrol et.","Camera is waiting":"Kamera beklemede","The camera of _PARAM0_ is waiting":"_PARAM0_ kameras\u0131 beklemekte","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Tahmin i\xE7in ge\xE7mi\u015Fe bir pozisyon ekle. Bu, UpadteDelayedPosition i\xE7inde 2 kez \xE7a\u011Fr\u0131l\u0131r.","Add forecast history position":"Tahmin ge\xE7mi\u015F konumunu ekle","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"_PARAM0_ i\xE7in tahmin ge\xE7mi\u015F zaman\u0131: _PARAM2_, konumu: _PARAM3_; _PARAM4_ ekle","Object X":"Nesne X","Object Y":"Nesne Y","Update forecasted position. This is called in doStepPreEvents.":"Tahmin edilen konumu g\xFCncelle. Bu, doStepPreEvents i\xE7inde \xE7a\u011Fr\u0131l\u0131r.","Update forecasted position":"Tahmin edilen konumu g\xFCncelle","Update forecasted position of _PARAM0_":"_PARAM0_'\u0131n tahmin edilen konumunu g\xFCncelle","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Ge\xE7mi\u015Fin son konumunu, do\u011Frusal regresyondan gelen vekt\xF6r\xFC projelendirin. Bu i\u015Flev yaln\u0131zca UpdateForecastedPosition taraf\u0131ndan \xE7a\u011Fr\u0131l\u0131r.","Project history ends":"Proje tarihi sonlar\u0131","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_'\u0131n en eski tarihi: _PARAM2_;_PARAM3_ ve en yeni konumu: _PARAM4_;_PARAM5_ projelendir","OldestX":"En eski X","OldestY":"En eski Y","Newest X":"En yeni X","Newest Y":"En yeni Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Tahmin s\xFCresi ile tarih\xE7enin s\xFCresi aras\u0131ndaki oran\u0131 d\xF6nd\xFCr. Bu i\u015Flev yaln\u0131zca UpdateForecastedPosition taraf\u0131ndan \xE7a\u011Fr\u0131l\u0131r.","Forecast time ratio":"Tahmin s\xFCresi oran\u0131","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Karakteri takip etmeyi ve kameray\u0131 z\u0131plarken sabitlemeyi yava\u015F\xE7a kayd\u0131r\u0131n.","Smooth platformer camera":"D\xFCz platform kameras\u0131","Smooth camera behavior":"D\xFCz kamera davran\u0131\u015F\u0131","Follow free area top in the air":"Havada serbest b\xF6lge tepesini takip et","Follow free area bottom in the air":"Havada serbest b\xF6lge alt\u0131n\u0131 takip et","Follow free area top on the floor":"Zeminde serbest b\xF6lge tepesini takip et","Follow free area bottom on the floor":"Zeminde serbest b\xF6lge alt\u0131n\u0131 takip et","Upward speed in the air (in ratio per second)":"Havada yukar\u0131 h\u0131z (saniye cinsinden oranla)","Downward speed in the air (in ratio per second)":"Havada a\u015Fa\u011F\u0131 h\u0131z (saniye cinsinden oranla)","Upward speed on the floor (in ratio per second)":"Zeminde yukar\u0131 h\u0131z (saniye cinsinden oranla)","Downward speed on the floor (in ratio per second)":"Zeminde a\u015Fa\u011F\u0131 h\u0131z (saniye cinsinden oranla)","Upward maximum speed in the air":"Havada yukar\u0131 maksimum h\u0131z","Downward maximum speed in the air":"Havada a\u015Fa\u011F\u0131 maksimum h\u0131z","Upward maximum speed on the floor":"Zeminde yukar\u0131 maksimum h\u0131z","Downward maximum speed on the floor":"Zeminde a\u015Fa\u011F\u0131 maksimum h\u0131z","Rectangular grid":"Dikd\xF6rtgen \u0131zgara","Snap objects on a virtual grid.":"Sanal \u0131zgara \xFCzerinde nesneleri tuttur.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Nesneyi bir sanal \u0131zgara \xFCzerine getir (yani, bu, edit\xF6rde kullan\u0131lan \u0131zgara de\u011Fildir).","Snap objects to a virtual grid":"Nesneleri sanal bir \u0131zgaraya yerle\u015Ftir","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"_PARAM1_'i, geni\u015Fli\u011Fi:_PARAM2_px, y\xFCksekli\u011Fi:_PARAM3_px olan bir h\xFCcrelerle ve bir ofset pozisyonu (_PARAM4_; _PARAM5_) kullanarak sanal bir \u0131zgara \xFCzerine getirin.","Speed restrictions":"H\u0131z k\u0131s\u0131tlamalar\u0131","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Bir nesnenin hareketini ve d\xF6n\xFC\u015F h\u0131z\u0131n\u0131 kuvvetlerden veya fizik davran\u0131\u015Flar\u0131ndan s\u0131n\u0131rland\u0131r\u0131n.","Limit the maximum speed an object will move from (non-physics) forces.":"Nesnenin (fizik de\u011Fil) kuvvetlerden hareket ederken ula\u015Fabilece\u011Fi maksimum h\u0131z\u0131 s\u0131n\u0131rlay\u0131n.","Enforce max movement speed":"Maksimum hareket h\u0131z\u0131n\u0131 zorunlu k\u0131l","Maximum speed (pixels/second)":"Maksimum h\u0131z (piksel/saniye)","Limit the maximum speed an object will move from physics forces.":"Nesnenin fiziksel kuvvetlerden hareket ederken ula\u015Fabilece\u011Fi maksimum h\u0131z\u0131 s\u0131n\u0131rlay\u0131n.","Enforce max movement speed (physics)":"Maksimum hareket h\u0131z\u0131n\u0131 (fiziksel) zorunlu k\u0131l","Limit the maximum rotation speed of an object from physics forces.":"Nesnenin fiziksel kuvvetlerden maksimum d\xF6nme h\u0131z\u0131n\u0131 s\u0131n\u0131rlay\u0131n.","Enforce max rotation speed (physics)":"Maksimum d\xF6nme h\u0131z\u0131n\u0131 (fiziksel) zorunlu k\u0131l","Maximum rotation speed (degrees/second)":"Saniyedeki maksimum d\xF6n\xFC\u015F h\u0131z\u0131 (derece/saniye)","Object Masking":"Nesne Maskesi","Use a sprite or a shape painter to mask another object.":"Bir nesneyi maskelemek i\xE7in bir sprite veya \u015Fekil \xE7izer kullan\u0131n.","Define a shape painter as a mask of an object.":"Bir \u015Fekil boyac\u0131s\u0131n\u0131 bir nesnenin maskesi olarak tan\u0131mlay\u0131n.","Mask an object with a shape painter":"Bir nesneyi bir \u015Fekil boyac\u0131s\u0131yla maskeleyin","Mask _PARAM1_ with mask _PARAM2_":"_PARAM2_ maskesiyle _PARAM1_'yi maskeleyin","Object to mask":"Maskelemek i\xE7in nesne","Shape painter to use as a mask":"Maske olarak kullan\u0131lacak \u015Fekil boyac\u0131s\u0131","Define a sprite as a mask of an object.":"Bir sprite'\u0131 bir nesnenin maskesi olarak tan\u0131mlay\u0131n.","Mask an object with a sprite":"Bir nesneyi bir sprite ile maskeleyin","Sprite object to use as a mask":"Maske olarak kullan\u0131lacak sprite nesnesi","Remove the mask of the specified object.":"Belirtilen nesnenin maskesini kald\u0131r\u0131n.","Remove the mask":"Maskesini kald\u0131r","Remove the mask of _PARAM1_":"_PARAM1_'in maskesini kald\u0131r","Object with a mask to remove":"Kald\u0131r\u0131lacak maske olan nesne","Multitouch joystick and buttons (sprite)":"\xC7ok dokunmatik joystick ve d\xFC\u011Fmeler (sprite)","Joysticks or buttons for touchscreens.":"Dokunmatik ekranlar i\xE7in joystick'ler veya d\xFC\u011Fmeler.","Check if a button is pressed on a gamepad.":"Gamepad'de bir d\xFC\u011Fmeye bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Multitouch controller button pressed":"\xC7oklu dokunma denetleyicisi d\xFC\u011Fmesi bas\u0131ld\u0131","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"_PARAM1_ \xE7oklu dokunma denetleyicisi _PARAM2_ d\xFC\u011Fmesi bas\u0131ld\u0131","Multitouch controller identifier (1, 2, 3, 4...)":"\xC7oklu dokunma denetleyici tan\u0131mlay\u0131c\u0131 (1, 2, 3, 4...)","Button name":"D\xFC\u011Fme ad\u0131","Check if a button is released on a gamepad.":"Gamepad'de bir d\xFC\u011Fmeye bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Multitouch controller button released":"\xC7oklu dokunma denetleyicisi d\xFC\u011Fmesi serbest b\u0131rak\u0131ld\u0131","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"_PARAM1_ \xE7oklu dokunma denetleyicisi _PARAM2_ d\xFC\u011Fmesi serbest b\u0131rak\u0131ld\u0131","Change a button state for a multitouch controller.":"\xC7oklu dokunma denetleyici i\xE7in bir d\xFC\u011Fme durumunu de\u011Fi\u015Ftirin.","Button state":"D\xFC\u011Fme durumu","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"_PARAM1_ d\xFC\u011Fmesini \xE7oklu dokunma denetleyici _PARAM2_ olarak i\u015Faretle","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Joystick'in bozulma yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin. Bozulma alan\u0131 \xE7ubuklarda yap\u0131lacak hareketlerin dikkate al\u0131nmayaca\u011F\u0131 bir aland\u0131r (bunun yerine, \xE7ubuk hareket etmemi\u015F say\u0131l\u0131r).","Dead zone radius":"Bozulma yar\u0131\xE7ap\u0131","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"_PARAM1_ oldu\u011Fu \xE7oklu dokunma denetleyici _PARAM2_ joystick'in bozulma yar\u0131\xE7ap\u0131n\u0131 _PARAM3_ olarak de\u011Fi\u015Ftirin","Joystick name":"Joystick ad\u0131","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Joystick'in bozulma yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftirin. Bozulma alan\u0131 \xE7ubuklarda yap\u0131lacak hareketlerin dikkate al\u0131nmayaca\u011F\u0131 bir aland\u0131r (bunun yerine, \xE7ubuk hareket etmemi\u015F say\u0131l\u0131r).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"_PARAM1_ oldu\u011Fu \xE7oklu dokunma denetleyici _PARAM2_ joystick'in bozulma yar\u0131\xE7ap\u0131n\u0131 _PARAM3_ olarak de\u011Fi\u015Ftirin","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"Bir a\xE7\u0131 i\xE7in (derece cinsinde) y\xF6n dizini (sol = 1, alt = 1, sa\u011F = 2, \xFCst = 3).","Angle to 4-way index":"A\xE7\u0131y\u0131 4 y\xF6n dizinine d\xF6n\xFC\u015Ft\xFCr","The angle _PARAM1_ 4-way index":"A\xE7\u0131 _PARAM1_ 4 y\xF6n dizini","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"Bir a\xE7\u0131 i\xE7in (derece cinsinde) y\xF6n dizini (sol = 1, sol-alt = 1... sol-\xFCst = 7).","Angle to 8-way index":"A\xE7\u0131y\u0131 8 y\xF6n dizinine d\xF6n\xFC\u015Ft\xFCr","The angle _PARAM1_ 8-way index":"A\xE7\u0131 _PARAM1_ 8 y\xF6n dizini","Check if angle is in a given direction.":"A\xE7\u0131n\u0131n verilen bir y\xF6nde olup olmad\u0131\u011F\u0131n\u0131 kontrol et.","Angle 4-way direction":"A\xE7\u0131 4 y\xF6n y\xF6nlendirmesi","The angle _PARAM1_ is the 4-way direction _PARAM2_":"A\xE7\u0131 _PARAM1_ 4-y\xF6n\xFC _PARAM2_.","Angle 8-way direction":"A\xE7\u0131 8 y\xF6n y\xF6nlendirmesi","The angle _PARAM1_ is the 8-way direction _PARAM2_":"A\xE7\u0131 _PARAM1_ 8-y\xF6n\xFC _PARAM2_","Check if joystick is pushed in a given direction.":"Joystickin belirtilen y\xF6nde itilip itilmedi\u011Fini kontrol et.","Joystick pushed in a direction (4-way)":"Joystick belirli bir y\xF6ne itildi (4 y\xF6nl\xFC)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"_PARAM1_ \xE7oklu dokunmatik denetleyicisi _PARAM2_ joystick _PARAM3_ y\xF6n\xFCnde itilmi\u015F","Joystick pushed in a direction (8-way)":"Joystick belirli bir y\xF6ne itildi (8 y\xF6nl\xFC)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Joystick merkezinden ne kadar uzakla\u015Ft\u0131r\u0131lm\u0131\u015F (Aral\u0131k: 0 ile 1).","Joystick force (deprecated)":"Joystick kuvveti (kullan\u0131lm\u0131yor)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"_PARAM1_ \xE7oklu dokunmatik denetleyici \xE7ubu\u011Fu kuvveti","the force of multitouch contoller stick (from 0 to 1).":"\xC7oklu dokunmatik denetleyici \xE7ubu\u011Funun kuvveti (0 ila 1 aras\u0131nda).","multitouch controller _PARAM1_ _PARAM2_ stick force":"\xC7oklu dokunmatik denetleyici _PARAM1_ _PARAM2_ \xE7ubu\u011Fu kuvveti","Stick name":"\xC7ubuk ad\u0131","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Ba\u015Fparmak joystick merkezinden ne kadar uzakla\u015Ft\u0131r\u0131ld\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir (Aral\u0131k: 0 ile 1).","Joystick force":"Joystick kuvveti","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"_PARAM1_ \xE7oklu dokunmatik denetleyicisi joystick _PARAM2_ kuvvetini de\u011Fi\u015Ftir _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Joystickin bakt\u0131\u011F\u0131 a\xE7\u0131y\u0131 d\xF6nd\xFCr (Aral\u0131k: -180 ile 180).","Joystick angle (deprecated)":"Joystick a\xE7\u0131s\u0131 (kullan\u0131lm\u0131yor)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"_PARAM1_ \xE7oklu dokunmatik denetleyici \xE7ubu\u011Funun bakt\u0131\u011F\u0131 a\xE7\u0131y\u0131 d\xF6nd\xFCr (Aral\u0131k: -180 ile 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Joystick\u0131n i\u015Faret etti\u011Fi a\xE7\u0131y\u0131 de\u011Fi\u015Ftirin (Aral\u0131k: -180 ila 180).","Joystick angle":"Joystick a\xE7\u0131s\u0131","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Multidokunmatik denetleyici _PARAM1_'in _PARAM2_ joystick a\xE7\u0131s\u0131n\u0131 _PARAM3_ ile de\u011Fi\u015Ftirin","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"X eksenindeki multitouch kontrol cihaz\u0131 \xE7ubuk kuvvetini d\xF6nd\xFCr\xFCn (-1'den sola 1'e sa\u011Fa).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y eksenindeki multitouch kontrol cihaz\u0131 \xE7ubuk kuvvetini d\xF6nd\xFCr\xFCn (-1'den yukar\u0131 1'e a\u015Fa\u011F\u0131).","Check if a new touch has started on the right or left side of the screen.":"Yeni bir dokunu\u015Fun ekran\u0131n sa\u011F veya sol taraf\u0131nda ba\u015Flay\u0131p ba\u015Flamad\u0131\u011F\u0131n\u0131 kontrol edin.","New touch on a screen side":"Ekran taraf\u0131nda yeni dokunma","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"_PARAM1_'in katman\u0131na ekran\u0131n _PARAM2_ taraf\u0131nda yeni bir dokunu\u015F ba\u015Flat\u0131ld\u0131","Multitouch joystick":"\xC7oklu dokunmatik joystick","Screen side":"Ekran taraf\u0131","Joystick that can be controlled by interacting with a touchscreen.":"Dokunmatik ekranla etkile\u015Fim yoluyla kontrol edilebilen bir joystick.","Multitouch Joystick":"\xC7oklu Dokunmatik Joystick","Dead zone radius (range: 0 to 1)":"\xD6l\xFC b\xF6lge yar\u0131\xE7ap\u0131 (aral\u0131k: 0 ile 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\xD6l\xFC b\xF6lge, \xE7ubuklardaki hareketin hesaba kat\u0131lmayaca\u011F\u0131 bir aland\u0131r (bunun yerine \xE7ubuk hareketsiz olarak kabul edilir)","Joystick angle (range: -180 to 180)":"Joystick a\xE7\u0131s\u0131 (aral\u0131k: -180 ila 180)","Joystick force (range: 0 to 1)":"Joystick kuvveti (aral\u0131k: 0 ile 1)","the joystick force (from 0 to 1).":"joystick kuvveti (0 ile 1 aras\u0131nda).","the joystick force":"joystick kuvveti","Change the joystick angle of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n joystick a\xE7\u0131s\u0131n\u0131 _PARAM2_'ye de\u011Fi\u015Ftir","Return the stick force on X axis (from -1 at the left to 1 at the right).":"X ekseni \xFCzerinde de\u011Fnek kuvvetini d\xF6nd\xFCr (-1'de solda 1'de sa\u011Fda).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y ekseni \xFCzerinde de\u011Fnek kuvvetini d\xF6nd\xFCr (-1'de \xFCstte 1'de altta).","Joystick pushed in a direction (4-way movement)":"De\u011Fne\u011Fin bir y\xF6ne itildi\u011Fi (4 y\xF6n) hareket","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_, _PARAM2_ y\xF6n\xFCnde itildi","Joystick pushed in a direction (8-way movement)":"De\u011Fnek bir y\xF6ne itildi (8 y\xF6nl\xFC hareket)","Check if a joystick is pressed.":"Joystick'in bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et.","Joystick pressed":"Joystick bas\u0131ld\u0131","Joystick _PARAM0_ is pressed":"_PARAM0_ joystick'i bas\u0131ld\u0131","Reset the joystick values (except for angle, which stays the same)":"Joystick de\u011Ferlerini s\u0131f\u0131rla (a\xE7\u0131 hari\xE7, ayn\u0131 kal\u0131r)","Reset":"S\u0131f\u0131rla","Reset the joystick of _PARAM0_":"_PARAM0_'\u0131n joystick'ini s\u0131f\u0131rla","the multitouch controller identifier.":"\xE7oklu dokunma denetleyici tan\u0131mlay\u0131c\u0131.","Multitouch controller identifier":"\xC7oklu dokunma denetleyici tan\u0131mlay\u0131c\u0131","the multitouch controller identifier":"\xE7oklu dokunmatik denetleyici tan\u0131mlay\u0131c\u0131s\u0131","the joystick name.":"joystick ad\u0131.","the joystick name":"joystick ad\u0131","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"joystick'in \xF6l\xFC b\xF6lge yar\u0131\xE7ap\u0131 (0 ile 1 aral\u0131\u011F\u0131nda). Deadzone, \xE7ubuklarda yap\u0131lan hareketlerin dikkate al\u0131nmayaca\u011F\u0131 bir aland\u0131r (bunun yerine, \xE7ubuk hareketsiz olarak kabul edilecektir).","the dead zone radius":"\xF6l\xFC b\xF6lge yar\u0131\xE7ap\u0131","Force the joystick into the pressing state.":"Joystick'i zorlama durumuna getirin.","Force start pressing":"Zorla basmaya ba\u015Fla","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Parametre0'\u0131 Parametre2 ile zorla basmaya ba\u015Fla: _PARAM0_","Detect button presses made on a touchscreen.":"Dokunmatik ekranda yap\u0131lan d\xFC\u011Fme bas\u0131\u015Flar\u0131n\u0131 alg\u0131lay\u0131n.","Multitouch button":"\xC7oklu dokunmatik d\xFC\u011Fme","Button identifier":"D\xFC\u011Fme kimli\u011Fi","TouchID":"Dokunma kimli\u011Fi","Button released":"D\xFC\u011Fme serbest b\u0131rak\u0131ld\u0131","Triggering circle radius":"Tetikleme daire yar\u0131\xE7ap\u0131","This circle adds up to the object collision mask.":"Bu daire, nesne \xE7arp\u0131\u015Fma maskesine eklenir.","Check if button is released.":"D\xFC\u011Fmenin b\u0131rak\u0131ld\u0131\u011F\u0131n\u0131 kontrol et.","Button _PARAM0_ is released":"D\xFC\u011Fme _PARAM0_ b\u0131rak\u0131ld\u0131","Check if button is pressed.":"D\xFC\u011Fmenin bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et.","Button pressed":"D\xFC\u011Fme bas\u0131ld\u0131","Button _PARAM0_ is pressed":"D\xFC\u011Fme _PARAM0_ bas\u0131ld\u0131","Mark the button _PARAM0_ as _PARAM2_":"D\xFC\u011Fmeyi _PARAM2_ olarak i\u015Faretle","Control a platformer character with a multitouch controller.":"\xC7oklu dokunmatik denetleyici ile platform oyun karakterini kontrol edin.","Platformer multitouch controller mapper":"Platform denetleyici haritala","Platform character behavior":"Platform karakter davran\u0131\u015F\u0131","Controller identifier (1, 2, 3, 4...)":"Denetleyici kimli\u011Fi (1, 2, 3, 4...)","Jump button name":"Atlama d\xFC\u011Fmesi ad\u0131","Control a 3D physics character with a multitouch controller.":"3B fizik karakterini \xE7oklu dokunmatik denetleyici ile kontrol edin.","3D platformer multitouch controller mapper":"3B platform oyunu \xE7oklu dokunmatik denetleyici haritalama","3D shooter multitouch controller mapper":"3D shooter multitouch controller haritalay\u0131c\u0131","Control camera rotations with a multitouch controller.":"Bir dokunmatik denetleyici ile kamera d\xF6nmelerini kontrol edin.","First person camera multitouch controller mapper":"Birinci \u015Fah\u0131s kamera dokunmatik denetleyici haritalay\u0131c\u0131","Control a top-down character with a multitouch controller.":"\xDCstten a\u015Fa\u011F\u0131ya karakteri bir dokunmatik denetleyici ile kontrol edin.","Top-down multitouch controller mapper":"\xDCstten a\u015Fa\u011F\u0131 dokunmatik denetleyici haritalay\u0131c\u0131","Joystick for touchscreens.":"Dokunmatik ekranlar i\xE7in joystick.","Pass the object property values to the behavior.":"Nesne \xF6zellik de\u011Ferlerini davran\u0131\u015Fa aktar.","Update configuration":"Yap\u0131land\u0131rmay\u0131 g\xFCncelle","Update the configuration of _PARAM0_":"_PARAM0_\u0131n yap\u0131land\u0131rmas\u0131n\u0131 g\xFCncelle","Show the joystick until it is released.":"B\u0131rak\u0131lana kadar joystickyi g\xF6ster.","Show and start pressing":"G\xF6ster ve basmaya ba\u015Fla","Show _PARAM0_ at the cursor position and start pressing":"_PARAM0_\u0131 imle\xE7 pozisyonunda g\xF6ster ve basmaya ba\u015Fla","Return the X position of a specified touch":"Belirtilen dokunman\u0131n X pozisyonunu d\xF6nd\xFCr","Touch X position (on parent)":"Dokunun X pozisyonu (\xFCst \xF6gede)","De/activate control of the joystick.":"Joystick'ten denetlemeyi etkinle\u015Ftir/devre d\u0131\u015F\u0131 b\u0131rak.","De/activate control":"Kontrol\xFC etkinle\u015Ftir/devre d\u0131\u015F\u0131 b\u0131rak","Activate control of _PARAM0_: _PARAM1_":"_PARAM0_ kontrol\xFCn\xFC etkinle\u015Ftir: _PARAM1_","Check if a stick is pressed.":"Bir \xE7ubu\u011Fun bas\u0131l\u0131p bas\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et.","Stick pressed":"\xC7ubuk bas\u0131ld\u0131","Stick _PARAM0_ is pressed":"\xC7ubuk _PARAM0_ bas\u0131ld\u0131","the strick force (from 0 to 1).":"\xE7ubuk kuvveti (0 ile 1 aras\u0131nda).","the stick force":"\xE7ubuk kuvveti","the stick force on X axis (from -1 at the left to 1 at the right).":"\xE7ubuk X eksenindeki kuvvet (-1'den sola, 1'e sa\u011Fa).","the stick X force":"\xE7ubuk X kuvveti","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y ekseni \xFCzerindeki \xE7ubuk kuvveti (-1 en \xFCstte, 1 en altta).","the stick Y force":"\xE7ubuk Y kuvveti","Return the angle the joystick is pointing towards (from -180 to 180).":"Joystick'in i\u015Faret etti\u011Fi a\xE7\u0131y\u0131 d\xF6nd\xFCr\xFCn (-180 ila 180 aras\u0131nda).","Return the angle the stick is pointing towards (from -180 to 180).":"\xC7ubu\u011Fun i\u015Faret etti\u011Fi a\xE7\u0131y\u0131 (-180 ila 180) d\xF6nd\xFCr\xFCn.","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_, _PARAM1_ y\xF6n\xFCnde itildi","the multitouch controller identifier (1, 2, 3, 4...).":"\xE7oklu dokunma denetleyici tan\u0131mlay\u0131c\u0131s\u0131 (1, 2, 3, 4...).","the joystick name of the object.":"nesnenin joystick ad\u0131.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Joystick'in (0 ila 1 aral\u0131\u011F\u0131nda) \xF6l\xFC b\xF6lge yar\u0131\xE7ap\u0131. \xD6l\xFC b\xF6lge, \xE7ubuklarda hareketin dikkate al\u0131nmayaca\u011F\u0131 bir aland\u0131r (bunun yerine, \xE7ubuk hareketsiz olarak kabul edilecektir).","Sprite Sheet Animations":"Sprite Sayfa Animasyonlar\u0131","Animate a tiled sprite from a sprite sheet.":"Sprite sayfas\u0131ndan d\xF6\u015Fenmi\u015F bir sprite'\u0131 animasyonlu hale getirin.","Animates a sprite sheet using JSON (see extension description).":"Bir sprite sayfas\u0131n\u0131 JSON kullanarak canland\u0131r\u0131r (a\xE7\u0131klamaya bak\u0131n).","JSON sprite sheet animator":"JSON sprite sayfas\u0131 animat\xF6r\xFC","JSON formatted text describing the sprite sheet":"Sprite sayfas\u0131n\u0131 tan\u0131mlayan JSON bi\xE7imli metin","Current animation":"Mevcut animasyon","Current frame of the animation":"Animasyonun mevcut \xE7er\xE7evesi","Currently displayed frame name":"\u015Eu anda g\xF6r\xFCnt\xFClenen \xE7er\xE7eve ad\u0131","Speed of the animation (in seconds)":"Animasyon h\u0131z\u0131 (saniye cinsinden)","Loads the JSON data into the behavior":"JSON verilerini davran\u0131\u015Fa y\xFCkle","Load the JSON":"JSON y\xFCkle","Load the JSON of _PARAM0_":"_PARAM0_'\u0131n JSON'unu y\xFCkle","Update the object attached to the behavior using the latest properties values.":"Son \xF6zellik de\u011Ferlerini kullanarak davran\u0131\u015Fa ba\u011Fl\u0131 nesneyi g\xFCncelle.","Update the object":"Nesneyi g\xFCncelle","Update object _PARAM0_ with properties of _PARAM1_":"_PARAM1_ \xF6zellikleri ile _PARAM0_ nesnesini g\xFCncelle","Updates the animation frame.":"Animasyon \xE7er\xE7evesini g\xFCncelle.","Update the animation frame":"Animasyon \xE7er\xE7evesini g\xFCncelle","Update the current animation frame of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n mevcut animasyon \xE7er\xE7evesini _PARAM2_'ye g\xFCncelle","The frame to set to":"Ayarlanacak \xE7er\xE7eve","Loads a new JSON spritesheet data into the behavior.":"Yeni JSON spritesheet verilerini davran\u0131\u015Fa y\xFCkle.","Load data from a JSON resource":"JSON kayna\u011F\u0131ndan veri y\xFCkle","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"_PARAM2_ i\xE7in _PARAM0_'\u0131n JSON spritesheet verilerini y\xFCkle","The JSON to load":"Y\xFCklenecek JSON","Display one frame without animating the object.":"Nesneyi hareket ettirmeden bir \xE7er\xE7eve g\xF6ster.","Display a frame":"Bir \xE7er\xE7eve g\xF6ster","Display frame _PARAM2_ of _PARAM0_":"_PARAM0_'in _PARAM2_ \xE7er\xE7evesini g\xF6ster","The frame to display":"G\xF6sterilecek \xE7er\xE7eve","Play an animation from the sprite sheet.":"Sprite sheet'ten bir animasyon oynat.","Play Animation":"Animasyonu oynat","Play animation _PARAM2_ of _PARAM0_":"_PARAM0_'in _PARAM2_ animasyonunu oynat","The name of the animation":"Animasyonun ad\u0131","The name of the current animation. __null if no animation is playing.":"\u015Eu anki animasyonun ad\u0131. Bir animasyon oynat\u0131lm\u0131yorsa __null.","If Current Frame of _PARAM0_ = _PARAM2_":"_PARAM0_ Animasyon \xC7er\xE7evesi = _PARAM2_ ise","The name of the currently displayed frame.":"\u015Eu anda g\xF6r\xFCnt\xFClenen \xE7er\xE7evenin ad\u0131.","Current frame":"Mevcut \xE7er\xE7eve","Pause the animation of a sprite sheet.":"Bir sprite tablosunun animasyonunu duraklat.","Pause animation":"Animasyonu duraklat","Pause the current animation of _PARAM0_":"_PARAM0_'nin mevcut animasyonunu duraklat","Resume a paused animation of a sprite sheet.":"Duraklat\u0131lm\u0131\u015F bir sprite tablosunun animasyonunu devam ettir.","Resume animation":"Animasyonu devam ettir","Resume the current animation of _PARAM0_":"_PARAM0_'nin mevcut animasyonunu devam ettir","Animates a vertical (top to bottom) sprite sheet.":"Dikey (\xFCstten a\u015Fa\u011F\u0131ya) sprite sayfas\u0131n\u0131 canland\u0131r\u0131r.","Vertical sprite sheet animator":"Dikey sprite sayfas\u0131 animat\xF6r\xFC","Horizontal width of sprite (in pixels)":"Sprite'\u0131n yatay geni\u015Fli\u011Fi (piksel cinsinden)","Vertical height of sprite (in pixels)":"Sprite'\u0131n dikey y\xFCksekli\u011Fi (piksel cinsinden)","Empty space between each sprite (in pixels)":"Her bir sprite aras\u0131ndaki bo\u015Fluk (piksel cinsinden)","Column of the animation":"Animasyonun s\xFCtunu","First Frame of the animation":"Animasyonun ilk \xE7er\xE7evesi","Last Frame of the animation":"Animasyonun son \xE7er\xE7evesi","Current Frame of the animation":"Animasyonun mevcut \xE7er\xE7evesi","Set the animation frame.":"Animasyon \xE7er\xE7evesini ayarla.","Set the animation frame":"Animasyon \xE7er\xE7evesini ayarla","Set the current frame of _PARAM0_ to _PARAM2_":"_PARAM0_'\u0131n mevcut \xE7er\xE7evesini _PARAM2_ olarak ayarla","The frame":"\xC7er\xE7eve","Play animation":"Animasyon oynat","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"_PARAM0_'in _PARAM5_ s\xFCtununda _PARAM2_ ile _PARAM3_ aras\u0131ndaki kareleri _PARAM4_ h\u0131z\u0131nda oynat","First frame of the animation":"Animasyonun ilk \xE7er\xE7evesi","Last frame of the animation":"Animasyonun son \xE7er\xE7evesi","Duration for each frame (seconds)":"Her \xE7er\xE7eve i\xE7in s\xFCre (saniye)","The column containing the animation":"Animasyon i\xE7eren s\xFCtun","The current frame of the current animation.":"Mevcut animasyonun mevcut \xE7er\xE7evesi.","Pause the animation of _PARAM0_":"_PARAM0_'in animasyonunu duraklat","Animates a horizontal (left to right) sprite sheet.":"Yatay (soldan sa\u011Fa) sprite sayfas\u0131n\u0131 canland\u0131r\u0131r.","Horizontal sprite sheet animator":"Yatay sprite sayfas\u0131 animat\xF6r\xFC","Row of the animation":"Animasyonun sat\u0131r\u0131","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"_PARAM0_'da _PARAM5_ s\u0131ras\u0131nda _PARAM2_ ile _PARAM3_ aras\u0131ndaki kareleri _PARAM4_ h\u0131z\u0131nda oynat","Last Frame of animation":"Animasyonun son \xE7er\xE7evesi","What row is the animation in":"Animasyon hangi s\u0131rada","Toggle switch":"Anl\u0131k de\u011Fi\u015Ftir","Toggle switch that users can click or touch.":"Kullan\u0131c\u0131lar\u0131n t\u0131klayabilece\u011Fi veya dokunabilece\u011Fi bir ge\xE7i\u015F anahtar\u0131.","The finite state machine used internally by the switch object.":"Anahtarlama nesnesi taraf\u0131ndan dahili olarak kullan\u0131lan sonlu durum makinesi.","Switch finite state machine":"Anahtar sonlu durum makinesi","Check if the toggle switch is checked.":"Kontrol anahtar\u0131n\u0131n i\u015Faretlendi\u011Fini kontrol et.","Check if the toggle switch was checked in the current frame.":"Anahtar\u0131n \u015Fu anki \xE7er\xE7evede i\u015Faretlenip i\u015Faretlenmedi\u011Fini kontrol et.","Has just been checked":"Yeni i\u015Faretlenmi\u015F","_PARAM0_ has just been checked":"_PARAM0_ yeni i\u015Faretlendi","Check if the toggle switch was unchecked in the current frame.":"Anahtar\u0131n \u015Fu andaki \xE7er\xE7evede i\u015Faretlenmedi\u011Fini kontrol et.","Has just been unchecked":"Yeni istenmemi\u015F","_PARAM0_ has just been unchecked":"_PARAM0_ yeni istenmemi\u015F","Check if the toggle switch was toggled in the current frame.":"Anahtar\u0131n \u015Fu andaki \xE7er\xE7evede a\xE7\u0131l\u0131p kapat\u0131ld\u0131\u011F\u0131n\u0131 kontrol et.","Has just been toggled":"Yeni a\xE7\u0131l\u0131p kapat\u0131lm\u0131\u015F","_PARAM0_ has just been toggled":"_PARAM0_ yeni a\xE7\u0131l\u0131p kapat\u0131lm\u0131\u015F","Check (or uncheck) the toggle switch.":"Anahtar\u0131 (a\xE7 veya kapa) kontrol et.","Check (or uncheck)":"Belgele (veya belgelemeyi kald\u0131r)","Check _PARAM0_: _PARAM2_":"Kontrol Et _PARAM0_: _PARAM2_","IsChecked":"Kontrol Edildi","Toggle the switch.":"Anahtar\u0131 de\u011Fi\u015Ftir.","Toggle":"Anahtar\u0131 De\u011Fi\u015Ftir","Toggle _PARAM0_":"_PARAM0_ Anahtar\u0131n\u0131 De\u011Fi\u015Ftir","A toggle switch that users can click or touch.":"Kullan\u0131c\u0131lar\u0131n t\u0131klayabilece\u011Fi veya dokunabilece\u011Fi bir anahtar de\u011Fi\u015Ftirme.","Check if the toggle switch was checked or unchecked in the current frame.":"Ge\xE7erli \xE7er\xE7evede anahtar\u0131n kontrol edilip edilmedi\u011Fini kontrol et.","Check _PARAM0_: _PARAM1_":"Kontrol Et _PARAM0_: _PARAM1_","Update the state animation.":"Durum animasyonunu g\xFCncelle.","Update state animation":"Durum animasyonunu g\xFCncelle","Update the state animation of _PARAM0_":"_PARAM0_ durum animasyonunu g\xFCncelle","Star Rating Bar":"Y\u0131ld\u0131z Derecelendirmesi \xC7ubu\u011Fu","An animated bar to rate out of 5.":"5 \xFCzerinden derecelendirmek i\xE7in animasyonlu bir \xE7ubuk.","Default rate":"Varsay\u0131lan oran","Shaking stars on hover":"\xDCzerine gelince y\u0131ld\u0131zlar\u0131 sall\u0131yor","Make the stars shaking on hover":"Y\u0131ld\u0131zlar\u0131 \xFCzerine gelince sallay\u0131n","Disable the rating":"Derecelendirmeyi devre d\u0131\u015F\u0131 b\u0131rak","the rate of the object.":"nesnenin h\u0131z\u0131.","the rate":"oran","Check if the object is disabled.":"Nesnenin devre d\u0131\u015F\u0131 b\u0131rak\u0131l\u0131p b\u0131rak\u0131lmad\u0131\u011F\u0131n\u0131 kontrol et.","_PARAM0_ is disabled":"_PARAM0_ devre d\u0131\u015F\u0131","Enable or disable the object.":"Nesneyi etkinle\u015Ftir veya devre d\u0131\u015F\u0131 b\u0131rak.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ devre d\u0131\u015F\u0131: _PARAM1_","Disable":"Devre D\u0131\u015F\u0131","Stay On Screen":"Ekranda Kal","Move the object to keep it visible on the screen.":"Nesneyi ekranda g\xF6r\xFCn\xFCr tutmak i\xE7in hareket ettirin.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Nesneyi ekran\u0131n i\xE7indeki dikd\xF6rtgen i\xE7ine yerle\u015Ftirerek ekran\u0131n \xFCst\xFCnde kalmas\u0131n\u0131 sa\u011Flamak.","Stay on Screen":"Ekranda Kal","Top margin":"\xDCst kenar bo\u015Flu\u011Fu","Bottom margin":"Alt kenar bo\u015Flu\u011Fu","Left margin":"Sol marj","Right margin":"Sa\u011F marj","the top margin (in pixels) to leave between the object and the screen border.":"nesne ve ekran kenar\u0131 aras\u0131nda (piksel cinsinden) \xFCst bo\u015Fluk.","Screen top margin":"Ekran \xFCst bo\u015Flu\u011Fu","the top margin":"\xFCst bo\u015Fluk","the bottom margin (in pixels) to leave between the object and the screen border.":"nesne ve ekran kenar\u0131 aras\u0131nda (piksel cinsinden) alt bo\u015Fluk b\u0131rak.","Screen bottom margin":"Ekran alt bo\u015Flu\u011Fu","the bottom margin":"alt bo\u015Fluk","the left margin (in pixels) to leave between the object and the screen border.":"nesne ve ekran kenar\u0131 aras\u0131nda (piksel cinsinden) sol bo\u015Fluk b\u0131rak.","Screen left margin":"Ekran sol bo\u015Flu\u011Fu","the left margin":"sol bo\u015Fluk","the right margin (in pixels) to leave between the object and the screen border.":"nesne ve ekran kenar\u0131 aras\u0131nda (piksel cinsinden) sa\u011F bo\u015Fluk b\u0131rak.","Screen right margin":"Ekran sa\u011F bo\u015Flu\u011Fu","the right margin":"sa\u011F bo\u015Fluk","Stick objects to others":"Di\u011Fer nesnelere yap\u0131\u015Ft\u0131r","Make objects follow the position and rotation of the object they are stuck to.":"Nesnelerin, yap\u0131\u015Ft\u0131r\u0131ld\u0131klar\u0131 nesnenin konumunu ve d\xF6n\xFC\u015F\xFCn\xFC takip etmelerini sa\u011Flay\u0131n.","Check if the object is stuck to another object.":"Nesnenin ba\u015Fka bir nesneye yap\u0131\u015F\u0131p yap\u0131\u015Fmad\u0131\u011F\u0131n\u0131 kontrol et.","Is stuck to another object":"Ba\u015Fka bir nesneye yap\u0131\u015F\u0131p yap\u0131\u015Fmad\u0131\u011F\u0131","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ _PARAM3_'e yap\u0131\u015Ft\u0131","Sticker":"Yap\u0131\u015Fkan","Sticker behavior":"Sticker davran\u0131\u015F\u0131","Basis":"Temel","Stick the object to another. Use the action to stick the object, or unstick it later.":"Nesneyi di\u011Ferine yap\u0131\u015Ft\u0131r. Nesneyi yap\u0131\u015Ft\u0131rmak i\xE7in eylemi kullan\u0131n veya daha sonra yap\u0131\u015Ft\u0131rmay\u0131 kald\u0131r\u0131n.","Only follow the position":"Sadece konumu takip et","Destroy when the object it's stuck on is destroyed":"Yap\u0131\u015Ft\u0131\u011F\u0131 nesne yok edildi\u011Finde yok et.","Stick on another object.":"Ba\u015Fka bir nesneye yap\u0131\u015F.","Stick":"Yap\u0131\u015F","Stick _PARAM0_ to _PARAM2_":"Yap\u0131\u015Ft\u0131r _PARAM0_ _PARAM2_","Object to stick to":"Yap\u0131\u015F\u0131lacak nesne","Unstick from the object it was stuck to.":"Yap\u0131\u015F\u0131ld\u0131\u011F\u0131 nesneden ayr\u0131l.","Unstick":"Ayr\u0131\u015F","Unstick _PARAM0_":"_PARAM0_ ayr\u0131l","Sway":"Sallan","Sway objects like grass in the wind.":"Nesneleri r\xFCzgarda oldu\u011Fu gibi sallay\u0131n.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Farkl\u0131 zamanlarda nesnenin birden fazla \xF6rne\u011Fini sallay\u0131n - rastgele \xE7imen sallamak i\xE7in kullan\u0131\u015Fl\u0131.","Sway uses the tween behavior":"Sallama, tween davran\u0131\u015F\u0131n\u0131 kullan\u0131r","Maximum angle to the left (in degrees) - Use a negative number":"Sola maksimum a\xE7\u0131 (derece cinsinden) - Negatif bir say\u0131 kullan\u0131n","Maximum angle to the right (in degrees) - Use a positive number":"Sa\u011Fa maksimum a\xE7\u0131 (derece cinsinden) - Pozitif bir say\u0131 kullan\u0131n","Mininum value for random tween time range for angle (seconds)":"A\xE7\u0131 i\xE7in rastgele tween zaman aral\u0131\u011F\u0131 i\xE7in minimum de\u011Fer (saniye cinsinden)","Maximum value for random tween time range for angle (seconds)":"A\xE7\u0131 i\xE7in rastgele tween zaman aral\u0131\u011F\u0131 i\xE7in maximum de\u011Fer (saniye cinsinden)","Minimum Y scale amount":"Minimum Y boyut miktar\u0131","Y scale":"Y boyut","Maximum Y scale amount":"Maksimum Y boyut miktar\u0131","Mininum value for random tween time range for Y scale (seconds)":"Y boyut i\xE7in rastgele tween zaman aral\u0131\u011F\u0131 i\xE7in minimum de\u011Fer (saniye cinsinden)","Maximum value for random tween time range for Y scale (seconds)":"Y boyut i\xE7in rastgele tween zaman aral\u0131\u011F\u0131 i\xE7in maksimum de\u011Fer (saniye cinsinden)","Set sway angle left and right.":"Sallanma a\xE7\u0131s\u0131n\u0131 sola ve sa\u011Fa ayarlay\u0131n.","Set sway angle left and right":"Sallanma a\xE7\u0131s\u0131n\u0131 sola ve sa\u011Fa ayarlay\u0131n","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Params\u0131z objenin a\xE7\u0131s\u0131n\u0131 _PARAM2_\xB0'den sola ve _PARAM3_\xB0'e sa\u011Fa salla","Angle to the left (degrees) - Use negative number":"Sola a\xE7\u0131 (derece) - Negatif say\u0131 kullan","Angle to the right (degrees) - Use positive number":"Sa\u011Fa a\xE7\u0131 (derece) - Pozitif say\u0131 kullan","Set sway angle time range.":"Sallanma a\xE7\u0131 zaman aral\u0131\u011F\u0131n\u0131 ayarlay\u0131n.","Set sway angle time range":"Sallanma a\xE7\u0131 zaman aral\u0131\u011F\u0131n\u0131 ayarlay\u0131n","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_ i\xE7in a\xE7\u0131 zaman aral\u0131\u011F\u0131n\u0131 ayarla, minimum _PARAM2_ saniye ve maximum _PARAM3_ saniye olarak","Angle tween time minimum (seconds)":"A\xE7\u0131 zaman aral\u0131\u011F\u0131 minimum (saniye)","Angle tween time maximum (seconds)":"A\xE7\u0131 zaman aral\u0131\u011F\u0131 maksimum (saniye)","Set sway Y scale mininum and maximum.":"Sallanma Y eksen minimum ve maksimumunu ayarlay\u0131n.","Set sway Y scale mininum and maximum":"Sallanma Y eksen minimum ve maksimumunu ayarlay\u0131n","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"_PARAM0_'in Y eksen \xF6l\xE7e\u011Fini _PARAM2_'den _PARAM3_'e salla","Minimum Y scale":"Minimum Y eksen \xF6l\xE7e\u011Fi","Maximum Y scale":"Maksimum Y eksen \xF6l\xE7e\u011Fi","Set Y scale time range.":"Set Y eksen \xF6l\xE7e\u011Fi zaman aral\u0131\u011F\u0131.","Set sway Y scale time range":"Set sway Y eksen \xF6l\xE7e\u011Fi zaman aral\u0131\u011F\u0131","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_ i\xE7in Y eksen \xF6l\xE7e\u011Fi zaman aral\u0131\u011F\u0131n\u0131 ayarla, minimum _PARAM2_ saniye ve maximum _PARAM3_ saniye olarak","Y scale tween time minimum (seconds)":"Y eksen \xF6l\xE7e\u011Fi zaman aral\u0131\u011F\u0131 minimum (saniye)","Y scale tween time maximum (seconds)":"Y eksen \xF6l\xE7e\u011Fi zaman aral\u0131\u011F\u0131 maksimum (saniye)","Swipe Gesture":"S\xFCr\xFCkleme Jest","Detect swipe gestures based on their distance and duration.":"Mesafelere ve s\xFCrelere dayal\u0131 s\xFCr\xFCkleme jestlerini alg\u0131lay\u0131n.","Enable (or disable) swipe gesture detection.":"Kayd\u0131rma jest alg\u0131lama etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak).","Enable (or disable) swipe gesture detection":"Kayd\u0131rma jest alg\u0131lama etkinle\u015Ftir (veya devre d\u0131\u015F\u0131 b\u0131rak)","Enable swipe detection: _PARAM1_":"Kayd\u0131rma alg\u0131lama etkinle\u015Ftir: _PARAM1_","Enable swipe detection":"Kayd\u0131rma alg\u0131lama etkinle\u015Ftir","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Mevcut kayd\u0131rma jestini g\xF6steren bir \xE7izgi \xE7izin. \xC7izginin kal\u0131nl\u0131\u011F\u0131n\u0131 ayarlamak i\xE7in \u015Fekil \xE7izerin \"D\u0131\u015F \xC7izgi Boyutunu\" d\xFCzenleyin.","Draw swipe gesture":"Kayd\u0131rma jesti \xE7iz","Draw a line with _PARAM1_ that shows the current swipe":"Mevcut kayd\u0131rman\u0131n g\xF6sterildi\u011Fi bir \xE7izgi \xE7izin","Shape painter used to draw swipe":"Kayd\u0131rma \xE7izmek i\xE7in \u015Fekil \xE7izer kullan\u0131ld\u0131","Change the layer used to detect swipe gestures.":"Kayd\u0131rma jesti alg\u0131lamak i\xE7in kullan\u0131lan katman\u0131 de\u011Fi\u015Ftirin.","Layer used to detect swipe gestures":"Kayd\u0131rma jesti alg\u0131lamak i\xE7in kullan\u0131lan katman","Use layer _PARAM1_ to detect swipe gestures":"Kayd\u0131rma jesti alg\u0131lamak i\xE7in _PARAM1_ katman\u0131 kullan","the Layer used to detect swipe gestures.":"Kayd\u0131rma jesti alg\u0131lamak i\xE7in kullan\u0131lan katman.","the Layer used to detect swipe gestures":"Kayd\u0131rma jesti alg\u0131lamak i\xE7in kullan\u0131lan katman","Swipe angle (degrees).":"S\xFCr\xFCkleyerek a\xE7\u0131 (derece).","Swipe angle (degrees)":"S\xFCr\xFCkleyerek a\xE7\u0131 (derece)","the swipe angle (degrees)":"s\xFCr\xFCkleyerek a\xE7\u0131 (derece)","Swipe distance (pixels).":"S\xFCr\xFCkleyerek mesafe (piksel).","Swipe distance (pixels)":"S\xFCr\xFCkleyerek mesafe (piksel)","the swipe distance (pixels)":"s\xFCr\xFCkleyerek mesafe (piksel)","Swipe distance in horizontal direction (pixels).":"S\xFCr\xFCkleyerek yatay y\xF6nde mesafe (piksel).","Swipe distance in horizontal direction (pixels)":"S\xFCr\xFCkleyerek yatay y\xF6nde mesafe (piksel)","the swipe distance in horizontal direction (pixels)":"s\xFCr\xFCkleyerek yatay y\xF6nde mesafe (piksel)","Swipe distance in vertical direction (pixels).":"S\xFCr\xFCkleyerek dikey y\xF6nde mesafe (piksel).","Swipe distance in vertical direction (pixels)":"S\xFCr\xFCkleyerek dikey y\xF6nde mesafe (piksel)","the swipe distance in vertical direction (pixels)":"s\xFCr\xFCkleyerek dikey y\xF6nde mesafe (piksel)","Start point of the swipe X position.":"S\xFCr\xFCkleme i\u015Fleminin ba\u015Flang\u0131\xE7 noktas\u0131 X konumu.","Start point of the swipe X position":"S\xFCr\xFCkleme i\u015Fleminin ba\u015Flang\u0131\xE7 noktas\u0131 X konumu","the start point of the swipe X position":"s\xFCr\xFCkleme i\u015Fleminin ba\u015Flang\u0131\xE7 noktas\u0131 X konumu","Start point of the swipe Y position.":"S\xFCr\xFCkleme i\u015Fleminin ba\u015Flang\u0131\xE7 noktas\u0131 Y konumu.","Start point of the swipe Y position":"S\xFCr\xFCkleme i\u015Fleminin ba\u015Flang\u0131\xE7 noktas\u0131 Y konumu","the start point of the swipe Y position":"s\xFCr\xFCkleme i\u015Fleminin ba\u015Flang\u0131\xE7 noktas\u0131 Y konumu","End point of the swipe X position.":"S\xFCr\xFCkleme i\u015Fleminin son noktas\u0131 X konumu.","End point of the swipe X position":"S\xFCr\xFCkleme i\u015Fleminin son noktas\u0131 X konumu","the end point of the swipe X position":"s\xFCr\xFCkleme i\u015Fleminin son noktas\u0131 X konumu","End point of the swipe Y position.":"S\xFCr\xFCkleme i\u015Fleminin son noktas\u0131 Y konumu.","End point of the swipe Y position":"S\xFCr\xFCkleme i\u015Fleminin son noktas\u0131 Y konumu","the end point of the swipe Y position":"s\xFCr\xFCkleme i\u015Fleminin son noktas\u0131 Y konumu","Swipe duration (seconds).":"S\xFCr\xFCkleme s\xFCresi (saniye).","Swipe duration (seconds)":"S\xFCr\xFCkleme s\xFCresi (saniye)","swipe duration (seconds)":"s\xFCr\xFCkleme s\xFCresi (saniye)","Check if a swipe is currently in progress.":"S\xFCr\xFCklemenin \u015Fu anda devam edip etmedi\u011Fini kontrol edin.","Swipe is in progress":"S\xFCr\xFCkleme devam ediyor","Check if swipe detection is enabled.":"S\xFCr\xFCklemenin etkin olup olmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is swipe detection enabled":"S\xFCr\xFCkme tespiti etkin mi","Swipe detection is enabled":"S\xFCr\xFCkme tespiti etkin","Check if the swipe has just ended.":"S\xFCr\xFCklemenin yeni bitti\u011Fini kontrol edin.","Swipe just ended":"S\xFCr\xFCkleme yeni bitti","Swipe has just ended":"S\xFCr\xFCkme yeni bitti","Check if swipe moved in a given direction.":"S\xFCr\xFCkleme belirli bir y\xF6nde hareket etti mi kontrol edin.","Swipe moved in a direction (4-way movement)":"S\xFCr\xFCkleme belirli bir y\xF6nde hareket etti (4 y\xF6n hareketi)","Swipe moved in direction _PARAM1_":"Kayd\u0131rma _PARAM1_ y\xF6n\xFCnde hareket etti","Swipe moved in a direction (8-way movement)":"Kayd\u0131rma bir y\xF6ne (8 y\xF6n hareketi) hareket etti","Text-to-Speech":"Metin okuma","An extension to enable the use of Text-to-Speech features.":"Metin okuma \xF6zelliklerini etkinle\u015Ftiren bir uzant\u0131.","Audio":"Ses","Speaks a text message aloud through the system text-to-speech.":"Sistem metin-okuma arac\u0131l\u0131\u011F\u0131yla bir metin mesaj\u0131n\u0131 sesli olarak okur.","Speak out a message":"Bir mesaj\u0131 seslendir","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"_PARAM1_ metni _PARAM2_ sesiyle, % _PARAM3_ hacmi ile, % _PARAM4_ h\u0131zda ve % _PARAM5_ tonunda s\xF6yle","The message to be spoken":"Sesli olarak s\xF6ylenecek mesaj","The voice to be used":"Kullan\u0131lacak ses","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Sesler i\u015Fletim sistemine ba\u011Fl\u0131 olarak de\u011Fi\u015Fir. \n\u0130\u015Fte Windows ses isimleri listesi: https://bit.ly/windows-voices \nVe i\u015Fte MacOS ses isimleri listesi: https://bit.ly/mac-voices","Volume between 0% and 100%":"Hacim, 0% ile 100% aras\u0131nda","Speed between 10% and 1000%":"H\u0131z, 10% ile 1000% aras\u0131nda","Pitch between 0% and 200%":"Ton, 0% ile 200% aras\u0131nda","Forces all Text-to-Speech to be stopped.":"T\xFCm Metin-okuma seslendirmelerini durdurur.","Force stop speaking":"Konu\u015Fmay\u0131 zorla durdur","Third person camera":"\xDC\xE7\xFCnc\xFC ki\u015Fi kamera","Move the camera to look at an object from a given distance.":"Bir nesneye belirli bir uzakl\u0131ktan bakmak i\xE7in kameray\u0131 hareket ettirin.","Move the camera to look at a position from a distance.":"Kameray\u0131 uzaktan bir pozisyona bakacak \u015Fekilde hareket ettirir.","Look at a position from a distance (deprecated)":"Uzaktan bir pozisyondan bak.","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"_PARAM6_ kameran\u0131n _PARAM1_ noktas\u0131na, _PARAM2_ noktas\u0131ndan _PARAM3_ piksel, _PARAM4_\xB0 rotasyon ve _PARAM5_\xB0 y\xFCkseltme ile bakmas\u0131n\u0131 sa\u011Fla","Position on X axis":"X ekseni \xFCzerindeki pozisyon","Position on Y axis":"Y ekseni \xFCzerindeki pozisyon","Rotation angle (around Z axis)":"D\xF6nme a\xE7\u0131s\u0131 (Z ekseni etraf\u0131nda)","Elevation angle (around Y axis)":"Y\xFCkseltme a\xE7\u0131s\u0131 (Y ekseninde)","Move the camera to look at an object from a distance.":"Kameray\u0131 uzaktan bir objeye bakacak \u015Fekilde hareket ettirir.","Look at an object from a distance (deprecated)":"Uzaktan bir objeye bak.","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"_PARAM5_ kameran\u0131n _PARAM1_ objesine, _PARAM3_ pikselden _PARAM4_\xB0 rotasyon ve _PARAM5_\xB0 y\xFCkseltme ile bakmas\u0131n\u0131 sa\u011Fla","Look at a position from a distance":"Bir pozisyondan uzaktan bak","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"_PARAM7_ kameran\u0131n _PARAM1_; _PARAM2_; _PARAM3_ noktalar\u0131ndan _PARAM4_ piksel, _PARAM5_\xB0 rotasyon ve _PARAM6_\xB0 y\xFCkseltme ile bakmas\u0131n\u0131 sa\u011Fla","Position on Z axis":"Z ekseni \xFCzerindeki pozisyon","Look at an object from a distance":"Bir objeden uzaktan bak","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"_PARAM6_ kameran\u0131n _PARAM1_ objesine, _PARAM3_ pikselden _PARAM4_\xB0 rotasyon ve _PARAM5_\xB0 y\xFCkseltme ile bakmas\u0131n\u0131 sa\u011Fla","Smoothly follow an object at a distance.":"Bir mesafeden bir nesneyi d\xFCzg\xFCn bir \u015Fekilde takip edin.","Halfway time for rotation":"D\xF6n\xFC\u015F i\xE7in yar\u0131 zaman","Halfway time on Z axis":"Z ekseni \xFCzerinde yar\u0131 zaman","Camera distance":"Kamera mesafesi","Lateral distance offset":"Yanal mesafe ofseti","Ahead distance offset":"\xD6nde mesafe ofseti","Z offset":"Z ofseti","Rotation angle offset":"D\xF6n\xFC\u015F a\xE7\u0131s\u0131 ofseti","Elevation angle offset":"Y\xFCkseklik a\xE7\u0131s\u0131 ofseti","Follow free area top border on Z axis":"Z ekseni \xFCst s\u0131n\u0131r\u0131nda serbest alan\u0131 takip edin","Follow free area bottom border on Z axis":"Z ekseni alt s\u0131n\u0131r\u0131nda serbest alan\u0131 takip edin","Automatically rotate the camera with the object":"Otomatik olarak nesneyle kameray\u0131 d\xF6nd\xFCr\xFCn","Targeted camera rotation angle":"Hedeflenen kamera d\xF6n\xFC\u015F a\xE7\u0131s\u0131","When this angle is set, the camera follow this value instead of the object angle.":"Bu a\xE7\u0131 belirlendi\u011Finde, kamera nesne a\xE7\u0131s\u0131 yerine bu de\u011Feri takip eder.","Rotate the camera all the way to the targeted angle.":"Kameray\u0131 hedef a\xE7\u0131ya kadar tamamen d\xF6nd\xFCr.","Rotate the camera all the way":"Kameray\u0131 tamamen d\xF6nd\xFCr","Rotate the camera all the way to the targeted angle of _PARAM0_":"Kameray\u0131 _PARAM0_'ya kadar tamamen d\xF6nd\xFCr","the camera rotation.":"kamera d\xF6n\xFC\u015F\xFC.","Camera rotation":"Kamera d\xF6n\xFC\u015F\xFC","the camera rotation":"kamera d\xF6n\xFC\u015F\xFC","the halfway time for rotation of the object.":"nesnenin d\xF6n\xFC\u015F\xFC i\xE7in yar\u0131 zaman.","Halfway time for rotation":"D\xF6n\xFC\u015F i\xE7in yar\u0131 zaman","the halfway time for rotation":"objenin d\xF6n\xFC\u015F\xFC i\xE7in yar\u0131 zaman","the halfway time on Z axis of the object.":"nesnenin Z ekseninde yar\u0131 zaman.","the halfway time on Z axis":"Z eksenindeki yar\u0131 zaman","Return follow free area bottom border Z.":"Takip serbest alan alt s\u0131n\u0131r\u0131 Z'sini d\xF6nd\xFCr.","Free area Z min":"Serbest alan Z min","Return follow free area top border Z.":"Takip serbest alan \xFCst s\u0131n\u0131r\u0131 Z'sini d\xF6nd\xFCr.","Free area Z max":"Serbest alan Z maksimum","the follow free area top border on Z axis of the object.":"nesnenin Z eksenindeki takip serbest alan\u0131n\u0131n \xFCst s\u0131n\u0131r\u0131","the follow free area top border on Z axis":"Z eksenindeki takip serbest alan\u0131n\u0131n \xFCst s\u0131n\u0131r\u0131","the follow free area bottom border on Z axis of the object.":"nesnenin Z eksenindeki takip serbest alan\u0131n\u0131n alt s\u0131n\u0131r\u0131","the follow free area bottom border on Z axis":"Z eksenindeki takip serbest alan\u0131n\u0131n alt s\u0131n\u0131r\u0131","the camera distance of the object.":"nesnenin kamera mesafesi","the camera distance":"kamera mesafesi","the lateral distance offset of the object.":"nesnenin yan mesafe ofseti","the lateral distance offset":"yan mesafe ofseti","the ahead distance offset of the object.":"nesnenin \xF6ne mesafe ofseti","the ahead distance offset":"\xF6ne mesafe ofseti","the z offset of the object.":"nesnenin z ofseti","the z offset":"z ofseti","the rotation angle offset of the object.":"nesnenin d\xF6n\xFC\u015F a\xE7\u0131s\u0131 ofseti","the rotation angle offset":"d\xF6n\xFC\u015F a\xE7\u0131s\u0131 ofseti","the elevation angle offset of the object.":"nesnenin y\xFCkselme a\xE7\u0131s\u0131 ofseti","the elevation angle offset":"y\xFCkselme a\xE7\u0131s\u0131 ofseti","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"nesnenin hedef kamera d\xF6n\xFC\u015F a\xE7\u0131s\u0131. Bu a\xE7\u0131 ayarland\u0131\u011F\u0131nda, kamera nesne a\xE7\u0131s\u0131n\u0131 takip etmek yerine bu de\u011Feri takip eder.","Targeted rotation angle":"Hedef d\xF6n\xFC\u015F a\xE7\u0131s\u0131","the targeted camera rotation angle":"hedef kamera d\xF6n\xFC\u015F a\xE7\u0131s\u0131","3D Flip":"3D D\xF6n","Flip sprites with a 3D rotation effect.":"3D d\xF6n\xFC\u015F efekti ile sprite'lar\u0131 \xE7evirin.","Flip a Sprite with a 3D effect.":"3D etkisi ile Bir Sprite'\u0131 \xE7evirin.","Flipping method":"\xC7evirme y\xF6ntemi","Front animation name":"\xD6n animasyon ismi","Animation method":"Animasyon y\xF6ntemi","Back animation name":"Arka animasyon ismi","Start a flipping animation on the object.":"Nesnede d\xF6nd\xFCrme animasyonunu ba\u015Flat","Flip the object (deprecated)":"Nesneyi d\xF6nd\xFCr (kullan\u0131mdan kald\u0131r\u0131ld\u0131)","Flip _PARAM0_ over _PARAM2_ms":"_PARAM0_ nesnesini _PARAM2_ms s\xFCresi boyunca d\xF6nd\xFCr","Duration (in milliseconds)":"S\xFCre (milisaniye cinsinden)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Nesnede d\xF6nd\xFCrme animasyonunu ba\u015Flat. X orijin noktas\u0131 nesne merkezine ayarlanmal\u0131d\u0131r.","Flip the object":"Nesneyi d\xF6nd\xFCr","Flip _PARAM0_ over _PARAM2_ seconds":"_PARAM0_nesnesini_PARAM2_saniye s\xFCresi boyunca d\xF6nd\xFCr","Jump to the end of the flipping animation.":"D\xF6nd\xFCrme animasyonunun sonuna atla.","Jump to flipping end":"D\xF6nd\xFCrme sonuna atla","Jump to the end of _PARAM0_ flipping":"_PARAM0_ d\xF6nd\xFCrme sonuna atla","Checks if a flipping animation is currently playing.":"D\xF6nme animasyonu \u015Fu anda oynan\u0131yor mu kontrol eder.","Flipping is playing":"D\xF6nme oynan\u0131yor","_PARAM0_ is flipping":"_PARAM0_ d\xF6n\xFCyor","Checks if the object is flipped or will be flipped.":"Nesnenin d\xF6nd\xFCr\xFCl\xFCp d\xF6nd\xFCr\xFClmeyece\u011Fini kontrol eder.","Is flipped":"D\xF6nd\xFC m\xFC","_PARAM0_ is flipped":"_PARAM0_ \xE7evrilmi\u015Ftir","Flips the object to one specific side.":"Nesneyi belirli bir tarafa \xE7evirir","Flip to a side (deprecated)":"Bir tarafa \xE7evir","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"_PARAM0_, ters taraf\u0131na \xE7evir: _PARAM3_ms i\xE7inde _PARAM2_","Reverse side":"Ters taraf","Flips the object to one specific side. The X origin point must be set at the object center.":"Nesneyi belirli bir tarafa \xE7evirir. X \xE7\u0131k\u0131\u015F noktas\u0131 nesnenin merkezine ayarlanmal\u0131d\u0131r.","Flip to a side":"Bir tarafa \xE7evir","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"_PARAM0_, ters taraf\u0131na \xE7evir: _PARAM2_ i\xE7inde _PARAM3_ saniye","Visually flipped":"G\xF6rsel olarak \xE7evrilmi\u015Ftir","_PARAM0_ is visually flipped":"_PARAM0_ g\xF6rsel olarak \xE7evrilmi\u015Ftir","Flip visually":"G\xF6rsel olarak \xE7evir","Flip visually _PARAM0_: _PARAM2_":"G\xF6rsel olarak \xE7evir _PARAM0_: _PARAM2_","Flipped":"\xC7evrildi","Resource bar (separated units)":"Kaynak \xE7ubu\u011Fu (ayr\u0131lm\u0131\u015F birimler)","Unit width":"Birim geni\u015Fli\u011Fi","How much pixels to show for a value of 1.":"De\u011Fer 1 i\xE7in ka\xE7 piksel g\xF6sterilece\u011Fi.","Show the background":"Arka plan\u0131 g\xF6ster","Center the bar of _PARAM0_":"_PARAM0_ \xE7ubu\u011Funu merkezle","Time formatting":"Zaman bi\xE7imlendirme","Converts seconds into standard time formats, such as HH:MM:SS. ":"Saniyeleri HH: MM: SS gibi standart zaman bi\xE7imlerine d\xF6n\xFC\u015Ft\xFCr\xFCr.","Format time in seconds to HH:MM:SS.":"Saniye cinsinden zaman\u0131 HH:MM:SS bi\xE7iminde bi\xE7imlendir.","Format time in seconds to HH:MM:SS":"Saniye cinsinden zaman\u0131 HH:MM:SS bi\xE7iminde bi\xE7imlendir","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"_PARAM2_ i\xE7in saniye cinsinden _PARAM1_ zaman\u0131 HH:MM:SS bi\xE7iminde bi\xE7imlendir","Time, in seconds":"Saniye cinsinde zaman","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Saniyeye g\xF6re zaman\u0131 HH: MM: SS.000 olarak bi\xE7imlendir, milisaniye dahil.","Format time in seconds to HH:MM:SS.000":"Saniye cinsinden zaman\u0131 HH:MM:SS.000 bi\xE7iminde bi\xE7imlendir","Timed Back and Forth Movement":"Belirli bir s\xFCre veya mesafe i\xE7in nesneleri geriye ve ileriye do\u011Fru hareket ettiren bu davran\u0131\u015F, dikey veya yatay olarak hareket edebilir.","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"Bu davran\u0131\u015F, belirli bir s\xFCre veya mesafe i\xE7in nesneleri dikey veya yatay olarak geriye ve ileriye do\u011Fru hareket ettirir.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Bir nesneyi (\xF6rne\u011Fin d\xFC\u015Fman) se\xE7ilen bir s\xFCre veya mesafe i\xE7in hareket ettirin, ard\u0131ndan \xE7evirin ve tekrar ba\u015Flat\u0131n. \nNot: animasyonlar SOL'a bakmal\u0131d\u0131r.","Move the object vertically (instead of horizontally)":"Nesneyi dikey olarak hareket ettir (yatay yerine)","Moving speed (in pixel/s)":"Hareketli h\u0131z\u0131 (piksel/s)","Moving distance (in pixels)":"Hareketli mesafe (piksel cinsinden)","Moving maximum time (in seconds)":"Maksimum s\xFCre boyunca hareket etme (saniye cinsinden)","Distance start point":"Mesafe ba\u015Flang\u0131\xE7 noktas\u0131","position of the sprite at the previous frame":"\xD6nceki karedeki sprite'\u0131n konumu","check that time has elapsed":"belirli bir s\xFCrenin ge\xE7ti\u011Fini kontrol edin","Toggle switch (for Shape Painter)":"\u015Eekil Boyac\u0131 i\xE7in ge\xE7i\u015F anahtar\u0131","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Kullan\u0131c\u0131lar\u0131n t\u0131klayabilece\u011Fi veya dokunabilece\u011Fi bir ge\xE7i\u015F anahtar\u0131 \xE7izmek i\xE7in bir \u015Fekil \xE7izici nesnesi kullan\u0131n","Radius of the thumb (px) Example: 10":"Ba\u015F parma\u011F\u0131n yar\u0131\xE7ap\u0131 (px) \xD6rnek: 10","Active thumb color string. Example: 24;119;211":"Aktif parmak rengi dizesi. \xD6rnek: 24;119;211","Opacity of the thumb. Example: 255":"Parmak opakl\u0131\u011F\u0131. \xD6rnek: 255","Width of the track (pixels) Example: 20":"\u0130zleme geni\u015Fli\u011Fi (piksel) \xD6rnek: 20","Height of the track (pixels) Example: 14":"\u0130zleme y\xFCksekli\u011Fi (piksel) \xD6rnek: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Parmak taraf\u0131ndan sa\u011Fda olan izleme i\xE7in renk dizisi. \xD6rnek: 150;150;150 (Bo\u015F b\u0131rak\u0131ls\u0131n, parmak rengi kullan\u0131ls\u0131n)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Parmak taraf\u0131ndan sa\u011Fda olan izleme opakl\u0131\u011F\u0131. \xD6rnek: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Parmak taraf\u0131ndan solda olan izleme i\xE7in renk dizisi. \xD6rnek: 24;119;211 (Bo\u015F b\u0131rak\u0131ls\u0131n, parmak rengi kullan\u0131ls\u0131n)","Opacity of the track that is LEFT of the thumb. Example: 128":"Parmak taraf\u0131ndan solda olan izleme opakl\u0131\u011F\u0131. \xD6rnek: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Fare parma\u011F\u0131n\u0131n \xFCzerine geldi\u011Finde ve t\u0131klama yapt\u0131\u011F\u0131nda hale b\xFCy\xFCkl\xFC\u011F\xFC. \xD6rnek: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Fare parma\u011F\u0131n\u0131n \xFCzerine geldi\u011Finde hale opakl\u0131\u011F\u0131. \xD6rnek: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Anahtara bas\u0131ld\u0131\u011F\u0131nda g\xF6r\xFCnen hale opakl\u0131\u011F\u0131. \xD6rnek: 64","Number of pixels the thumb is from the left side of the track.":"Parma\u011F\u0131n izleme solundan uzak oldu\u011Fu piksel say\u0131s\u0131.","Disabled":"Devre d\u0131\u015F\u0131","State has been changed (used in ToggleChecked function)":"Durum de\u011Fi\u015Fmi\u015Ftir (ToggleChecked i\u015Flevinde kullan\u0131l\u0131r)","Inactive thumb color string. Example: 255;255;255":"Etkin olmayan parmak rengi dizesi. \xD6rnek: 255;255;255","Click or press has started on toggle switch":"Anahtara t\u0131kland\u0131\u011F\u0131nda veya bas\u0131ld\u0131\u011F\u0131nda ba\u015Flat","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Parmak \xFCzerindeki g\xF6lgenin ofseti (Y). Pozitif say\u0131lar g\xF6lgeleri a\u015Fa\u011F\u0131, negatif say\u0131lar g\xF6lgeleri yukar\u0131 hareket ettirir. \xD6rnek: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Parmak \xFCzerindeki g\xF6lgenin ofseti (X). Pozitif say\u0131lar g\xF6lgeleri sa\u011Fa, negatif say\u0131lar g\xF6lgeleri sola hareket ettirir. \xD6rnek: 0","Opacity of shadow on thumb. Example: 32":"Parmak \xFCzerindeki g\xF6lgenin opakl\u0131\u011F\u0131. \xD6rnek: 32","Need redraw":"Yeniden \xE7izilmeye ihtiya\xE7 duyar","Was hovered":"\xDCzerinde durulmu\u015Ftu","Change the track width.":"Par\xE7a geni\u015Fli\u011Fini de\u011Fi\u015Ftir.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_ par\xE7a geni\u015Fli\u011Fini _PARAM2_ piksele de\u011Fi\u015Ftir","Change the track height.":"Par\xE7a y\xFCksekli\u011Fini de\u011Fi\u015Ftir.","Track height":"Par\xE7a y\xFCksekli\u011Fi","Change the track height of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_ par\xE7a y\xFCksekli\u011Fini _PARAM2_ piksele de\u011Fi\u015Ftir","Change the thumb opacity.":"Ba\u015Fparmak saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"_PARAM0_ ba\u015Fparmak saydaml\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Change the inactive track opacity.":"Etkin olmayan par\xE7a saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"_PARAM0_ etkin olmayan par\xE7a saydaml\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Change the active track opacity.":"Etkin par\xE7a saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the active track opacity of _PARAM0_ to _PARAM2_":"_PARAM0_ etkin par\xE7a saydaml\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Change the halo opacity when the thumb is pressed.":"Ba\u015Fparmak bas\u0131ld\u0131\u011F\u0131nda hale saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the halo opacity of _PARAM0_ to _PARAM2_":"_PARAM0_ halenin saydaml\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Change opacity of the halo when the thumb is hovered.":"Ba\u015Fparmak hareketliyken hale saydaml\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Change the offset on Y axis of the thumb shadow.":"Ba\u015Fparmak g\xF6lgesinin Y eksenindeki ofsetini de\u011Fi\u015Ftir.","Thumb shadow offset on Y axis":"Ba\u015Fparmak g\xF6lgesi Y ekseni ofseti","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"_PARAM0_ ba\u015Fparmak g\xF6lgesi Y eksenindeki ofsetini _PARAM2_ olarak de\u011Fi\u015Ftir","Y offset (pixels)":"Y ofseti (piksel)","Change the offset on X axis of the thumb shadow.":"Ba\u015Fparmak g\xF6lgesinin X eksenindeki ofsetini de\u011Fi\u015Ftir.","Thumb shadow offset on X axis":"X Ekseni \xDCzerinde Ba\u015Fparmak G\xF6lge Kayd\u0131rma Mesafesi","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"_PARAM0_ Ba\u015Fparmak G\xF6lgesinin X Eksenindeki Mesafesini _PARAM2_ olarak de\u011Fi\u015Ftir","X offset (pixels)":"X mesafe (piksel)","Change the thumb shadow opacity.":"Ba\u015Fparmak g\xF6lge opakl\u0131\u011F\u0131n\u0131 de\u011Fi\u015Ftir.","Thumb shadow opacity":"Ba\u015Fparmak g\xF6lge opakl\u0131\u011F\u0131","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"_PARAM0_ Ba\u015Fparmak g\xF6lge opakl\u0131\u011F\u0131n\u0131 _PARAM2_ olarak de\u011Fi\u015Ftir","Opacity of shadow on thumb":"Ba\u015Fparmak g\xF6lgesinin opakl\u0131\u011F\u0131","Change the thumb radius.":"Ba\u015Fparmak yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftir.","Thumb radius":"Ba\u015Fparmak yar\u0131\xE7ap\u0131","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_ Ba\u015Fparmak yar\u0131\xE7ap\u0131n\u0131 _PARAM2_ piksel olarak de\u011Fi\u015Ftir","Change the halo radius.":"Halo yar\u0131\xE7ap\u0131n\u0131 de\u011Fi\u015Ftir.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"_PARAM0_ Halo yar\u0131\xE7ap\u0131n\u0131 _PARAM2_ piksel olarak de\u011Fi\u015Ftir","Change the active track color (the part on the thumb left).":"Aktif par\xE7a rengini de\u011Fi\u015Ftir (ba\u015Fparmak solundaki par\xE7a).","Change the active track color of _PARAM0_ to _PARAM2_":"_PARAM0_ Aktif par\xE7a rengini _PARAM2_ olarak de\u011Fi\u015Ftir","Color of active track":"Aktif par\xE7a rengi","Change the inactive track color (the part on the thumb right).":"Etkisiz par\xE7a rengini de\u011Fi\u015Ftir (ba\u015Fparmak sa\u011F\u0131ndaki par\xE7a).","Change the inactive track color of _PARAM0_ to _PARAM2_":"_PARAM0_ Etkisiz par\xE7a rengini _PARAM2_ olarak de\u011Fi\u015Ftir","Color of inactive track":"Etkisiz par\xE7a rengi","Change the thumb color (when unchecked).":"Ba\u015Fparmak rengini (se\xE7ili olmad\u0131\u011F\u0131nda) de\u011Fi\u015Ftir.","Thumb color (when unchecked)":"Ba\u015Fparmak rengi (se\xE7ili olmad\u0131\u011F\u0131nda)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"_PARAM0_ Ba\u015Fparmak rengini (se\xE7ili olmad\u0131\u011F\u0131nda) _PARAM2_ olarak de\u011Fi\u015Ftir","Change the thumb color (when checked).":"Ba\u015Fparmak rengini (se\xE7ili oldu\u011Funda) de\u011Fi\u015Ftir.","Thumb color (when checked)":"Ba\u015Fparmak rengi (se\xE7ili oldu\u011Funda)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"_PARAM0_ Ba\u015Fparmak rengini (se\xE7ili oldu\u011Funda) _PARAM2_ olarak de\u011Fi\u015Ftir","If checked, change to unchecked. If unchecked, change to checked.":"E\u011Fer se\xE7iliyse, se\xE7ili olmam\u0131\u015F durumuna getir. E\u011Fer se\xE7ili de\u011Filse, se\xE7ili durumuna getir.","Toggle the switch":"Anahtar\u0131 de\u011Fi\u015Ftir","Change _PARAM0_ to opposite state (checked/unchecked)":"_PARAM0_ \u0131n durumunu z\u0131tt\u0131 (se\xE7ili/se\xE7ili de\u011Fil) yap","Disable (or enable) the toggle switch.":"Anahtar\u0131 devre d\u0131\u015F\u0131 b\u0131rak (veya etkinle\u015Ftir).","Disable (or enable) the toggle switch":"Anahtar\u0131 devre d\u0131\u015F\u0131 b\u0131rak (veya etkinle\u015Ftir)","Disable _PARAM0_: _PARAM2_":"_PARAM0_ \u0131 devre d\u0131\u015F\u0131 b\u0131rak: _PARAM2_","Check (or uncheck) the toggle switch":"Anahtar\u0131 i\u015Faretle (veya i\u015Faretini kald\u0131r).","Set _PARAM0_ to checked: _PARAM2_":"_PARAM0_ \u0131 i\u015Faretli olarak ayarla: _PARAM2_","Check if mouse is hovering over toggle switch.":"Fare toggle anahtar\u0131n\u0131n \xFCzerine gelip gelmedi\u011Fini kontrol et.","Is mouse hovered over toggle switch?":"Toggle anahtar\u0131n\u0131n \xFCzerine fare geldi mi?","Mouse is hovering over _PARAM0_":"Fare _PARAM0_ \xFCzerinde s\xFCz\xFCl\xFCyor","Track width.":"Izgara geni\u015Fli\u011Fi.","Track height.":"Izgara y\xFCksekli\u011Fi.","Offset (Y) of shadow on thumb.":"Ba\u015Fparmak \xFCzerindeki g\xF6lgenin ofseti (Y).","Offset (Y) of shadow on thumb":"Ba\u015Fparmak g\xF6lgesinin ofseti (Y)","Offset (X) of shadow on thumb.":"Ba\u015Fparmak \xFCzerindeki g\xF6lgenin ofseti (X).","Offset (X) of shadow on thumb":"Ba\u015Fparmak g\xF6lgesinin ofseti (X)","Opacity of shadow on thumb.":"Ba\u015Fparmak \xFCzerindeki g\xF6lgenin opakl\u0131\u011F\u0131.","Thumb opacity.":"Ba\u015Fparmak opakl\u0131\u011F\u0131.","Active track opacity.":"Aktif izleme opakl\u0131\u011F\u0131.","Inactive track opacity.":"Pasif izleme opakl\u0131\u011F\u0131.","Halo opacity (pressed).":"Halo opakl\u0131\u011F\u0131 (bas\u0131ld\u0131).","Halo opacity (hover).":"Halo opakl\u0131\u011F\u0131 (\xFCzerinde).","Halo radius (pixels).":"Halo yar\u0131\xE7ap\u0131 (piksel).","Active track color.":"Aktif izleme rengi.","Inactive track color.":"Pasif izleme rengi.","Active thumb color.":"Aktif ba\u015Fparmak rengi.","Active thumb color":"Aktif ba\u015Fparmak rengi","Check if the toggle switch is disabled.":"Toggle anahtar\u0131n\u0131n devre d\u0131\u015F\u0131 b\u0131rak\u0131l\u0131p b\u0131rak\u0131lmad\u0131\u011F\u0131n\u0131 kontrol edin.","Is disabled":"Devre d\u0131\u015F\u0131","Inactive thumb color.":"Pasif ba\u015Fparmak rengi.","Inactive thumb color":"Pasif ba\u015Fparmak rengi","Make object travel to random positions":"Nesneyi rastgele konumlara seyahat ettir","Make object travel to random positions (with the pathfinding behavior).":"Nesneyi rastgele konumlara seyahat ettir (yol bulma davran\u0131\u015F\u0131 ile)","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Nesneyi mevcut konumun etraf\u0131nda rastgele bir konuma seyahat ettirin. Hareket, nesnenin zaten hareket etmedi\u011Fi durumlarda (Yol Bulma davran\u0131\u015F h\u0131z\u0131 0 ise) ba\u015Flat\u0131l\u0131r. Arzu edilirse belirli bir a\xE7\u0131ya do\u011Fru hareket eder.","Make object travel to a random position, with optional direction":"Nesneyi rastgele bir konuma seyahat ettirin, iste\u011Fe ba\u011Fl\u0131 y\xF6nle","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Rastgele duraklara _PARAM1_'i ta\u015F\u0131, her durak \u015Fu anki konumdan en az _PARAM3_px ve en fazla _PARAM4_px uzakl\u0131kta olacak \u015Fekilde hareket et. _PARAM5_ a\xE7\u0131s\u0131na do\u011Fru, _PARAM6_ e\u011Filimi ile hareket et","Object that will be travelling (must have Pathfinding behavior)":"Seyahat edecek nesne (Yol Bulma davran\u0131\u015F\u0131na sahip olmal\u0131)","Pathfinding Behavior (required)":"Yol Bulma Davran\u0131\u015F\u0131 (gerekli)","Minimum distance between each position (Default: 100px)":"Her konum aras\u0131ndaki minimum mesafe (Varsay\u0131lan: 100px)","Maximum distance between each position (Default: 200px)":"Her konum aras\u0131ndaki maksimum mesafe (Varsay\u0131lan: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Nesnenin hareket edece\u011Fi y\xF6n (Derece: 0-360 aras\u0131)","Direction bias (Range: 0-1)":"Y\xF6n e\u011Filimi (Aral\u0131k: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\xD6rne\u011Fin: \"0\" tamamen rastgele bir y\xF6ne bakar, \"0.5\" belirtilen y\xF6ne bakacak \u015Fekilde yar\u0131 \xE7emberin i\xE7inde bir y\xF6n se\xE7er ve \"1\" sadece belirtilen y\xF6nde kullan\u0131l\u0131r","Turret movement":"Kule hareketi","A turret movement with customizable speed, acceleration and stop angles.":"H\u0131z, ivme ve durma a\xE7\u0131lar\u0131 \xF6zelle\u015Ftirilebilir bir kule hareketi.","Maximum rotation speed (in degrees per second)":"Maksimum d\xF6n\xFC\u015F h\u0131z\u0131 (derece/saniye cinsinden)","Maximum angle (use the same value for min and max to set no constraint)":"Maksimum a\xE7\u0131 (hi\xE7bir k\u0131s\u0131tlama belirlemek i\xE7in minimum ve maksimum de\u011Feri ayn\u0131 kullan\u0131n)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum a\xE7\u0131 (hi\xE7bir k\u0131s\u0131tlama belirlemek i\xE7in minimum ve maksimum de\u011Feri ayn\u0131 kullan\u0131n)","Aiming angle property":"Hedef a\xE7\u0131 \xF6zelli\u011Fi","Must move clockwise":"Saat y\xF6n\xFCnde hareket etmek zorunlu","Must move counter-clockwise":"Saat y\xF6n\xFCn\xFCn tersine hareket etmek zorunlu","Has moved":"Hareket etti","Target angle (MoveToward)":"Hedef a\xE7\u0131s\u0131 (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Orjinal a\xE7\u0131: AngleMin ve AngleMax'ten en uzak a\xE7\u0131","Check if the turret is moving.":"Kule hareket ediyor mu diye kontrol edin.","Move clockwise.":"Saat y\xF6n\xFCnde hareket et.","Move clockwise":"Saat y\xF6n\xFCnde hareket etmek","Move _PARAM0_ clockwise":"_PARAM0_ y\xF6n\xFCnde saat y\xF6n\xFCnde ilerle","Move counter-clockwise.":"Saat y\xF6n\xFCn\xFCn tersine hareket et.","Move counter-clockwise":"Saat y\xF6n\xFCn\xFCn tersine hareket etmek","Move _PARAM0_ counter-clockwise":"_PARAM0_ y\xF6n\xFCnde saat y\xF6n\xFCn\xFCn tersine ilerle","Set angle toward a position.":"Bir pozisyona do\u011Fru a\xE7\u0131y\u0131 ayarla.","Set aiming angle toward a position":"Bir pozisyona do\u011Fru hedefleme a\xE7\u0131s\u0131n\u0131 ayarla","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"_PARAM0_ '\u0131n _PARAM2_;_PARAM3_; pozisyonuna do\u011Fru hedefleme a\xE7\u0131s\u0131n\u0131 ayarla","Move toward a position.":"Bir pozisyona do\u011Fru hareket et.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"_PARAM0_, _PARAM2_; _PARAM3_; i\xE7inde _PARAM4_\xB0 marj\u0131na do\u011Fru hareket et","Angle margin":"A\xE7\u0131 marj\u0131","Change the aiming angle.":"Hedefleme a\xE7\u0131s\u0131n\u0131 de\u011Fi\u015Ftir.","Aiming angle":"Hedefleme a\xE7\u0131s\u0131","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"A\xE7\u0131y\u0131 _PARAM0_'\u0131n hedeflenen a\xE7\u0131s\u0131na _PARAM2_\xB0 olarak de\u011Fi\u015Ftir","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Hedef a\xE7\u0131s\u0131 (e\u011Fer durdurma a\xE7\u0131s\u0131 belirlenmediyse 0\xB0 ile 360\xB0 aras\u0131ndad\u0131r).","Two choices dialog boxes":"\u0130ki se\xE7enekli diyalog kutular\u0131","A dialog box with buttons to let users make a choice.":"Kullan\u0131c\u0131lar\u0131n bir se\xE7im yapmas\u0131na izin veren d\xFC\u011Fmeli bir diyalog kutusu.","A dialog box showing two options.":"\u0130ki se\xE7enek g\xF6steren bir ileti\u015Fim kutusu.","Two choices dialog box":"\u0130ki se\xE7enekli ileti\u015Fim kutusu","Default highlighted button identifier":"Varsay\u0131lan vurgulanm\u0131\u015F d\xFC\u011Fme kimli\u011Fi","Default highlighted button identifier.":"Varsay\u0131lan vurgulanm\u0131\u015F d\xFC\u011Fme kimli\u011Fi.","Cancel with Escape key":"Ka\xE7\u0131\u015F tu\u015Fu ile \u0130ptal","Enable or disable the escape key to close the dialog.":"\u0130leti\u015Fim kutusunu kapatmak i\xE7in ka\xE7\u0131\u015F tu\u015Funu etkinle\u015Ftir veya devre d\u0131\u015F\u0131 b\u0131rak","Label for the \"Yes\" button":"\"Evet\" d\xFC\u011Fmesi i\xE7in etiket","This is the button with identifier 0.":"Bu, kimli\u011Fi 0 olan d\xFC\u011Fmedir.","Label for the \"No\" button":"\"Hay\u0131r\" d\xFC\u011Fmesi i\xE7in etiket","This is the button with identifier 1.":"Bu, kimli\u011Fi 1 olan d\xFC\u011Fmedir.","Check if the \"Yes\" button of the dialog was selected.":"\u0130kili Se\xE7imli Pencere Kutusunun \"Evet\" d\xFC\u011Fmesinin se\xE7ilip se\xE7ilmedi\u011Fini kontrol et.","\"Yes\" button is clicked":"\"Evet\" d\xFC\u011Fmesi t\u0131kland\u0131","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_\u0131n \"Evet\" d\xFC\u011Fmesi t\u0131kland\u0131","Check if the \"No\" button of the dialog was selected.":"\u0130kili Se\xE7imli Pencere Kutusunun \"Hay\u0131r\" d\xFC\u011Fmesinin se\xE7ilip se\xE7ilmedi\u011Fini kontrol et.","\"No\" button is clicked":"\"Hay\u0131r\" d\xFC\u011Fmesi t\u0131kland\u0131","\"No\" button of _PARAM0_ is clicked":"_PARAM0_\u0131n \"Hay\u0131r\" d\xFC\u011Fmesi t\u0131kland\u0131","the highlighted button.":"vurgulanan d\xFC\u011Fme.","Highlighted button":"Vurgulanan d\xFC\u011Fme","the highlighted button":"vurgulanan d\xFC\u011Fme","the text shown by the dialog.":"pencere taraf\u0131ndan g\xF6sterilen metin.","Text message":"Metin mesaj\u0131","the text":"metin","Webpage URL tools (Web browser)":"Web sayfas\u0131 URL ara\xE7lar\u0131 (Web taray\u0131c\u0131)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Oyunun Web taray\u0131c\u0131 d\u0131\u015Fa aktarmalar\u0131nda URL'yi okumaya ve genel olarak URL'leri manip\xFCle etmeye olanak tan\u0131r.","Gets the URL of the current game page.":"Mevcut oyun sayfas\u0131n\u0131n URL'sini al\u0131r.","Get the URL of the web page":"Web sayfas\u0131n\u0131n URL'sini al","Reloads the current web page.":"Mevcut web sayfas\u0131n\u0131 yeniden y\xFCkler.","Reload the web page":"Web sayfas\u0131n\u0131 yeniden y\xFCkle","Reload the current page":"Mevcut sayfay\u0131 yeniden y\xFCkle","Loads another page in place of the current one.":"Mevcut olan\u0131n yerine ba\u015Fka bir sayfay\u0131 y\xFCkler.","Redirect to another page":"Ba\u015Fka bir sayfaya y\xF6nlendir","Redirect to _PARAM1_":"_PARAM1_'e y\xF6nlendir","URL to redirect to":"Y\xF6nlendirilecek URL","Get an attribute from a URL.":"URL'den bir \xF6\u011Fe al\u0131r.","Get URL attribute":"URL \xF6zniteli\u011Fi al","The URL to get the attribute from":"\xD6zniteli\u011Fi al\u0131nacak URL","The attribute to get":"Al\u0131nacak \xF6znitelik","Gets a parameter of a URL query string.":"URL sorgu dizgisinin bir parametresini al\u0131r.","Get a parameter of a URL query string":"URL sorgu dizgisinin bir parametresini al","The URL to get a query string parameter from":"Sorgu dizesi parametresi al\u0131nacak URL","The query string parameter to get":"Al\u0131nacak sorgu dizisi parametresi","Updates a specific part of a URL.":"URL'nin belirli bir b\xF6l\xFCm\xFCn\xFC g\xFCnceller.","Update a URL attribute":"URL \xF6zniteli\u011Fi g\xFCncelle","The URL to change":"De\u011Fi\u015Ftirilecek URL","The attribute to update":"G\xFCncellenecek \xF6znitelik","The new value of this attribute":"Bu \xF6zniteli\u011Fin yeni de\u011Feri","Sets or replaces a query string parameter of a URL.":"URL'nin sorgu dizgisi parametresini ayarlar veya de\u011Fi\u015Ftirir.","Change a get parameter of a URL":"URL'nin bir get parametresini de\u011Fi\u015Ftir","The query string parameter to update":"G\xFCncellenecek sorgu dizilimi parametresi","The new value of the query string parameter":"Sorgu dizisi parametresinin yeni de\u011Feri","Removes a query string parameter from an URL.":"URL'den bir sorgu dizisi parametresini kald\u0131r\u0131r.","Remove a get parameter of an URL":"URL'nin bir get parametresini kald\u0131r","The query string parameter to remove":"Kald\u0131r\u0131lacak sorgu dizisi parametresi","Unique Identifiers":"Benzersiz Kimlikler","A collection of UID generation expressions.":"UID \xFCretim ifadelerinin bir koleksiyonu.","Generates a unique identifier with the UUIDv4 pattern.":"UUIDv4 modeliyle benzersiz bir tan\u0131mlay\u0131c\u0131 olu\u015Fturur.","Generate a UUIDv4":"UUIDv4 olu\u015Ftur","Generates a unique identifier with the incremented integer pattern.":"Artan tamsay\u0131 modeliyle benzersiz bir tan\u0131mlay\u0131c\u0131 olu\u015Fturur.","Generate an incremented integer UID":"Artan bir tamsay\u0131 UID olu\u015Ftur","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Ascii ve Unicode karakterleri i\xE7in d\xF6n\xFC\u015F\xFCm ara\xE7lar\u0131 sa\u011Flar.","Reverses the unicode of a string with a base.":"Dizelerin Unicode'ini belirli bir tabanla tersine \xE7evirir.","Reverse the unicode of a string":"Bir dizinin Unicode'ini tersine \xE7evir","String to reverse":"Tersine \xE7evrilecek dize","Base of the reverse (Default: 2)":"Tersinimin taban\u0131 (Varsay\u0131lan: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode karakter aral\u0131\u011F\u0131 (En \xE7ok karakteri desteklemek i\xE7in buraya 16 girin, 2 girerseniz)","Converts a unicode representation into String with a base.":"Bir Unicode temsili, bir tabana d\xF6n\xFC\u015Ft\xFCr\xFCr.","Unicode to string":"Unicode'tan dize","The unicode to convert to String":"Dizeye d\xF6n\xFC\u015Ft\xFCr\xFClecek unicode","Base":"Taban","Seperator text (Optional)":"Ay\u0131r\u0131c\u0131 metin (\u0130ste\u011Fe ba\u011Fl\u0131)","Converts a string into unicode representation with a base.":"Bir dizeyi bir tabana y\xF6nelik Unicode temsiline d\xF6n\xFC\u015Ft\xFCr\xFCr.","String to unicode conversion":"Dizeden unicode d\xF6n\xFC\u015F\xFCm\xFC","The string to convert to unicode":"Unicode'ye d\xF6n\xFC\u015Ft\xFCr\xFClecek dize","Values of multiple objects":"Birden \xE7ok nesnenin de\u011Ferleri","Values of picked object instances (including position, size, force and angle).":"Se\xE7ilen nesne \xF6rneklerinin de\u011Ferleri (konum, boyut, kuvvet ve a\xE7\u0131 dahil).","Minimum X position of picked object instances (using AABB of objects).":"Se\xE7ili nesne \xF6rneklerinin minimum X pozisyonu (nesnelerin AABB'sini kullanarak).","Minimum X position of picked object instances":"Se\xE7ili nesne \xF6rneklerinin minimum X pozisyonu","objects":"nesneler","Maximum X position of picked object instances (using AABB of objects).":"Se\xE7ili nesne \xF6rneklerinin maksimum X pozisyonu (nesnelerin AABB'sini kullanarak).","Maximum X position of picked object instances":"Se\xE7ili nesne \xF6rneklerinin maksimum X pozisyonu","Minimum Y position of picked object instances (using AABB of objects).":"Se\xE7ili nesne \xF6rneklerinin minimum Y pozisyonu (nesnelerin AABB'sini kullanarak).","Minimum Y position of picked object instances":"Se\xE7ili nesne \xF6rneklerinin minimum Y pozisyonu","Maximum Y position of picked object instances (using AABB of objects).":"Se\xE7ili nesne \xF6rneklerinin maksimum Y pozisyonu (nesnelerin AABB'sini kullanarak).","Maximum Y position of picked object instances":"Se\xE7ili nesne \xF6rneklerinin maksimum Y pozisyonu","Minimum Z order of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin minimum Z s\u0131ralamas\u0131.","Minimum Z order of picked object instances":"Se\xE7ili nesne \xF6rneklerinin minimum Z s\u0131ralamas\u0131","Maximum Z order of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin maksimum Z s\u0131ralamas\u0131.","Maximum Z order of picked object instances":"Se\xE7ili nesne \xF6rneklerinin maksimum Z s\u0131ralamas\u0131","Average Z order of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin ortalama Z s\u0131ralamas\u0131.","Average Z order of picked object instances":"Se\xE7ili nesne \xF6rneklerinin ortalama Z s\u0131ralamas\u0131","X center point (absolute) of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin X merkez noktas\u0131 (mutlak).","X center point (absolute) of picked object instances":"Se\xE7ili nesne \xF6rneklerinin X merkez noktas\u0131 (mutlak)","Objects":"Nesneler","Objects that will be used to calculate their center point":"Ortalanma noktalar\u0131 hesaplamak i\xE7in kullan\u0131lacak nesneler","Y center point (absolute) of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin Y merkez noktas\u0131 (mutlak).","Y center point (absolute) of picked object instances":"Se\xE7ili nesne \xF6rneklerinin Y merkez noktas\u0131 (mutlak)","X center point (average) of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin X merkez noktas\u0131 (ortalama).","X center point (average) of picked object instances":"Se\xE7ili nesne \xF6rneklerinin X merkez noktas\u0131 (ortalama)","Y center point (average) of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin Y merkez noktas\u0131 (ortalama).","Y center point (average) of picked object instances":"Se\xE7ili nesne \xF6rneklerinin Y merkez noktas\u0131 (ortalama)","Min object height of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin minimum nesne y\xFCksekli\u011Fi.","Min object height of picked object instances":"Se\xE7ili nesne \xF6rneklerinin minimum nesne y\xFCksekli\u011Fi","Max object height of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin maksimum nesne y\xFCksekli\u011Fi.","Max object height of picked object instances":"Se\xE7ili nesne \xF6rneklerinin maksimum nesne y\xFCksekli\u011Fi","Average height of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin ortalama y\xFCksekli\u011Fi.","Average height of picked object instances":"Se\xE7ili nesne \xF6rneklerinin ortalama y\xFCksekli\u011Fi","Min object width of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin minimum nesne geni\u015Fli\u011Fi.","Min object width of picked object instances":"Se\xE7ili nesne \xF6rneklerinin minimum nesne geni\u015Fli\u011Fi","Max object width of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin maksimum nesne geni\u015Fli\u011Fi.","Max object width of picked object instances":"Se\xE7ili nesne \xF6rneklerinin maksimum nesne geni\u015Fli\u011Fi","Average width of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin ortalama geni\u015Fli\u011Fi.","Average width of picked object instances":"Se\xE7ili nesne \xF6rneklerinin ortalama geni\u015Fli\u011Fi","Average horizontal force (X) of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin ortalama yatay kuvveti (X).","Average horizontal force (X) of picked object instances":"Se\xE7ili nesne \xF6rneklerinin ortalama yatay kuvveti (X)","Average vertical force (Y) of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin ortalama dikey kuvveti (Y).","Average vertical force (Y) of picked object instances":"Se\xE7ili nesne \xF6rneklerinin ortalama dikey kuvveti (Y)","Average angle of rotation of picked object instances.":"Se\xE7ili nesne \xF6rneklerinin ortalama d\xF6nme a\xE7\u0131s\u0131.","Average angle of rotation of picked object instances":"Se\xE7ili nesne \xF6rneklerinin ortalama d\xF6nme a\xE7\u0131s\u0131","WebSocket client":"WebSocket istemcisi","A WebSocket client for fast client-server networking.":"H\u0131zl\u0131 istemci-sunucu a\u011Flar\u0131 i\xE7in bir WebSocket istemcisi.","Triggers if the client is currently connecting to the WebSocket server.":"\u0130stemci \u015Fu anda WebSocket sunucusuna ba\u011Flan\u0131yorsa tetikler.","Connecting to a server":"Bir sunucuya ba\u011Flanma","Connecting to the server":"Sunucuya ba\u011Flanma","Triggers if the client is connected to a WebSocket server.":"\u0130stemci WebSocket sunucusuna ba\u011Fl\u0131ysa tetikler.","Connected to a server":"Bir sunucuya ba\u011Fl\u0131","Connected to the server":"Sunucuya ba\u011Fl\u0131","Triggers if the connection to a WebSocket server was closed.":"Ba\u011Flant\u0131 WebSocket sunucusuna kapat\u0131ld\u0131ysa tetikler.","Connection to a server was closed":"Ba\u011Flant\u0131 sunucuya kapat\u0131ld\u0131","Connection to the server closed":"Sunucuya ba\u011Flant\u0131 kapat\u0131ld\u0131","Connects to a WebSocket server.":"Bir WebSocket sunucusuna ba\u011Flan\u0131r.","Connect to server":"Sunucuya ba\u011Flan","Connect to WebSocket server at _PARAM1_":"Websocket sunucusuna _PARAM1_ ile ba\u011Flan","The server address":"Sunucu adresi","Disconnects from the current WebSocket server.":"Ge\xE7erli WebSocket sunucusundan ba\u011Flant\u0131y\u0131 sonland\u0131r\u0131r.","Disconnect from server":"Sunucudan ba\u011Flant\u0131y\u0131 kes","Disconnect from server (reason: _PARAM1_)":"Sunucudan ba\u011Flant\u0131y\u0131 kes (nedeni: _PARAM1_)","The reason for disconnection":"Ba\u011Flant\u0131 sebebi","Triggers when the server has sent the client some data.":"Sunucu istemciye baz\u0131 veri g\xF6nderdi\u011Finde tetiklenir.","An event was received":"Bir olay al\u0131nd\u0131","Data received from server":"Sunucudan veri al\u0131nd\u0131","Returns the piece of data from the server that is currently being processed.":"\u015Eu anda i\u015Flenmekte olan sunucudan gelen veri par\xE7as\u0131n\u0131 d\xF6nd\xFCr\xFCr.","Data from server":"Sunucudan gelen veri","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Bir olay\u0131 i\u015Fledikten sonra bir sonraki \xE7er\xE7eveyi beklemeden bir sonrakini i\u015Flemek i\xE7in olay\u0131 reddeder.","Mark as processed":"\u0130\u015Flenmi\u015F olarak i\u015Faretle","Mark current event as completed":"Ge\xE7erli olay\u0131 tamamlanm\u0131\u015F olarak i\u015Faretle","Sends a string to the server.":"Sunucuya bir dize g\xF6nderir.","Send data to the server":"Sunucuya veri g\xF6nder","Send _PARAM1_ to the server":"Sunucuya _PARAM1_ g\xF6nder","The data to send to the server":"Sunucuya g\xF6nderilecek veri","Triggers when a WebSocket error has occurred.":"WebSocket hatas\u0131 olu\u015Ftu\u011Funda tetiklenir.","An error occurred":"Bir hata olu\u015Ftu","WebSocket error has occurred":"WebSocket hatas\u0131 olu\u015Ftu","Gets the last error that occurred.":"Olu\u015Fan son hatay\u0131 al\u0131r.","YSort":"YS\u0131ral\u0131","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Z pozisyonuna dayal\u0131 olarak Y konumuna sahte derinlik izlenimi olu\u015Fturur. \u0130zometrik oyunlar, \"\xDCstten-A\u015Fa\u011F\u0131\" g\xF6r\xFCn\xFCml\xFC 2D oyunlar, RPG oyunlar\u0131 i\xE7in kullan\u0131\u015Fl\u0131d\u0131r.","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\xD6\u011Fenin derinli\u011Fini (Z-s\u0131ras\u0131) sahnedeki Y konumunun bir de\u011Feri olarak ayarlar, derinlik ill\xFCzyonu olu\u015Fturur. Nesnenin kaynak noktas\u0131 Z s\u0131ras\u0131n\u0131 belirlemek i\xE7in kullan\u0131l\u0131r."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/uk_UA/extension-messages.js b/newIDE/app/src/locales/uk_UA/extension-messages.js new file mode 100644 index 0000000000..6315158bc6 --- /dev/null +++ b/newIDE/app/src/locales/uk_UA/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),i=s[0],v0=!s[1],t0=Number(s[0])==n,n10=t0&&s[0].slice(-1),n100=t0&&s[0].slice(-2),i10=i.slice(-1),i100=i.slice(-2);if(ord)return n10==3&&n100!=13?"few":"other";return v0&&i10==1&&i100!=11?"one":v0&&i10>=2&&i10<=4&&(i100<12||i100>14)?"few":v0&&i10==0||v0&&i10>=5&&i10<=9||v0&&i100>=11&&i100<=14?"many":"other"}},messages:{"Advanced HTTP":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0438\u0439 HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F HTTP-\u0437\u0430\u043F\u0438\u0442\u0456\u0432 \u0437 \u0431\u0456\u043B\u044C\u0448 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0438\u043C\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u043C\u0438, \u043D\u0456\u0436 \u0432\u0431\u0443\u0434\u043E\u0432\u0430\u043D\u0430 \u0434\u0456\u044F \"\u041C\u0435\u0440\u0435\u0436\u043D\u0438\u0439 \u0437\u0430\u043F\u0438\u0442\", \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0432\u043A\u0430\u0437\u0430\u043D\u043D\u044F \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u0456\u0432 \u0430\u0431\u043E \u043E\u0431\u0445\u0456\u0434 CORS.","Network":"\u041C\u0435\u0440\u0435\u0436\u0430","Creates a template for your request. All requests must be made from a request template.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0454 \u0448\u0430\u0431\u043B\u043E\u043D \u0434\u043B\u044F \u0432\u0430\u0448\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0442\u0443. \u0412\u0441\u0456 \u0437\u0430\u043F\u0438\u0442\u0438 \u043F\u043E\u0432\u0438\u043D\u043D\u0456 \u0431\u0443\u0442\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0437 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0437\u0430\u043F\u0438\u0442\u0443.","Create a new request template":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043D\u043E\u0432\u0438\u0439 \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0438\u0442\u0443","Create request template _PARAM1_ with URL _PARAM2_":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_ \u0437 URL _PARAM2_","New request template name":"\u041D\u043E\u0432\u0430 \u043D\u0430\u0437\u0432\u0430 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0437\u0430\u043F\u0438\u0442\u0443","URL the request will be sent to":"URL, \u043D\u0430 \u044F\u043A\u0438\u0439 \u0431\u0443\u0434\u0435 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E \u0437\u0430\u043F\u0438\u0442","Creates a new request template with all the attributes from an existing one.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0454 \u043D\u043E\u0432\u0438\u0439 \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0438\u0442\u0443 \u0437 \u0443\u0441\u0456\u043C\u0430 \u0430\u0442\u0440\u0438\u0431\u0443\u0442\u0430\u043C\u0438 \u0437 \u0456\u0441\u043D\u0443\u044E\u0447\u043E\u0433\u043E.","Copy a request template":"\u0421\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0448\u0430\u0431\u043B\u043E\u043D \u0437\u0430\u043F\u0438\u0442\u0443","Create request _PARAM1_ from template _PARAM2_":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 _PARAM1_ \u0437 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 _PARAM2_","Request to copy":"\u0417\u0430\u043F\u0438\u0442 \u043D\u0430 \u043A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"HTTP-\u043C\u0435\u0442\u043E\u0434 \u0437\u0430\u043F\u0438\u0442\u0443. \u041F\u041E\u041B\u0423\u0427\u0418\u0422\u042C - \u0446\u0435 \u0442\u0438\u043F\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0442\u0430 \u0439\u043E\u0433\u043E \u0441\u043B\u0456\u0434 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438, \u044F\u043A\u0449\u043E \u0432\u0438 \u043D\u0435 \u0432\u043F\u0435\u0432\u043D\u0435\u043D\u0456, \u044F\u043A\u0438\u0439 \u043E\u0431\u0440\u0430\u0442\u0438. \u0417\u0430\u043F\u0438\u0442 \u0434\u043E \u0442\u043E\u0447\u043A\u0438 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E API \u043C\u043E\u0436\u0435 \u043C\u0430\u0442\u0438 \u0440\u0456\u0437\u043D\u0438\u0439 \u0435\u0444\u0435\u043A\u0442 \u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0432\u0456\u0434 \u043C\u0435\u0442\u043E\u0434\u0443 - \u0437\u0432\u0435\u0440\u043D\u0456\u0442\u044C\u0441\u044F \u0434\u043E \u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0456\u0457 API, \u044F\u043A\u0435 \u0432\u0438 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454\u0442\u0435, \u0449\u043E\u0431 \u0434\u0456\u0437\u043D\u0430\u0442\u0438\u0441\u044F \u043F\u0440\u043E \u0435\u0444\u0435\u043A\u0442\u0438\u0432\u043D\u0438\u0439 \u043C\u0435\u0442\u043E\u0434.","HTTP Method (Verb)":"\u041C\u0435\u0442\u043E\u0434 HTTP (\u0434\u0456\u0454\u0441\u043B\u043E\u0432\u043E)","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_ \u043D\u0430 _PARAM2_","Request template name":"\u041D\u0430\u0437\u0432\u0430 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0437\u0430\u043F\u0438\u0442\u0443","HTTP Method":"\u041C\u0435\u0442\u043E\u0434 HTTP","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u043C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0438\u0442\u0443. \u041F\u041E\u041B\u0423\u0427\u0418\u0422\u0418 - \u0446\u0435 \u0442\u0438\u043F\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0442\u0430 \u0439\u043E\u0433\u043E \u0441\u043B\u0456\u0434 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438, \u044F\u043A\u0449\u043E \u0432\u0438 \u043D\u0435 \u0432\u043F\u0435\u0432\u043D\u0435\u043D\u0456, \u044F\u043A\u0438\u0439 \u043E\u0431\u0440\u0430\u0442\u0438. \u0417\u0430\u043F\u0438\u0442 \u0434\u043E \u0442\u043E\u0447\u043A\u0438 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E API \u043C\u043E\u0436\u0435 \u043C\u0430\u0442\u0438 \u0440\u0456\u0437\u043D\u0438\u0439 \u0435\u0444\u0435\u043A\u0442 \u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0432\u0456\u0434 \u043C\u0435\u0442\u043E\u0434\u0443 - \u0437\u0432\u0435\u0440\u043D\u0456\u0442\u044C\u0441\u044F \u0434\u043E \u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0456\u0457 API, \u044F\u043A\u0435 \u0432\u0438 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454\u0442\u0435, \u0449\u043E\u0431 \u0434\u0456\u0437\u043D\u0430\u0442\u0438\u0441\u044F \u043F\u0440\u043E \u0435\u0444\u0435\u043A\u0442\u0438\u0432\u043D\u0438\u0439 \u043C\u0435\u0442\u043E\u0434.","HTTP method of request _PARAM1_":"\u041C\u0435\u0442\u043E\u0434 HTTP \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u0412\u0438\u0437\u043D\u0430\u0447\u0430\u0454, \u043D\u0430\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442\u0443 \u043C\u043E\u0436\u043D\u0430 / \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u043A\u0435\u0448\u0443\u0432\u0430\u0442\u0438. \u041A\u043E\u043B\u0438 \u043A\u0435\u0448\u0443\u0454\u0442\u044C\u0441\u044F, \u0432\u043C\u0456\u0441\u0442\u0438\u0432\u043E \u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u0443\u043D\u0438\u043A\u0430\u0454 \u043A\u043E\u0435\u0441\u0442\u0440\u0456\u043B\u043A\u0438 \u0437\u0430\u043F\u0438\u0442\u0443 \u0441\u0435\u0440\u0432\u0435\u0440\u0443 \u0442\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044E \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C, \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0443 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C \u0434\u043B\u044F \u0442\u0430\u043A\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0442\u0443.","HTTP Caching strategy":"\u0421\u0442\u0440\u0430\u0442\u0435\u0433\u0456\u044F \u043A\u0435\u0448\u0443\u0432\u0430\u043D\u043D\u044F HTTP","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0441\u0442\u0440\u0430\u0442\u0435\u0433\u0456\u044E \u043A\u0435\u0448\u0443\u0432\u0430\u043D\u043D\u044F HTTP \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_ \u043D\u0430 _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u0414\u0456\u0437\u043D\u0430\u0439\u0442\u0435\u0441\u044F \u0431\u0456\u043B\u044C\u0448\u0435 \u043F\u0440\u043E \u0442\u0435, \u0449\u043E \u0440\u043E\u0431\u0438\u0442\u044C \u043A\u043E\u0436\u043D\u0430 \u0441\u0442\u0440\u0430\u0442\u0435\u0433\u0456\u044F \u043A\u0435\u0448\u0443\u0432\u0430\u043D\u043D\u044F [\u043D\u0430 \u0441\u0442\u043E\u0440\u0456\u043D\u0446\u0456 MDN \u0434\u043B\u044F \u043A\u0435\u0448\u0443\u0432\u0430\u043D\u043D\u044F](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"\u041A\u0435\u0448\u0443\u0432\u0430\u043D\u043D\u044F HTTP","HTTP caching strategy of request _PARAM1_":"\u0421\u0442\u0440\u0430\u0442\u0435\u0433\u0456\u044F \u043A\u0435\u0448\u0443\u0432\u0430\u043D\u043D\u044F HTTP \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0454 \u0442\u0456\u043B\u043E HTTP-\u0437\u0430\u043F\u0438\u0442\u0443 \u044F\u043A JSON-\u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0438.","Body as JSON":"\u0422\u0456\u043B\u043E \u0443 \u0432\u0438\u0433\u043B\u044F\u0434\u0456 JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0456\u043B\u043E \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_ \u043D\u0430 \u0432\u043C\u0456\u0441\u0442 _PARAM2_ \u044F\u043A JSON","Variable with body contents":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0437 \u0432\u043C\u0456\u0441\u0442\u043E\u043C \u0442\u0456\u043B\u0430","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0454 \u0442\u0456\u043B\u043E HTTP-\u0437\u0430\u043F\u0438\u0442\u0443 \u044F\u043A \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F \u0444\u043E\u0440\u043C\u0438 \u0434\u0430\u043D\u0438\u0445 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0438.","Body as form data":"\u0422\u0456\u043B\u043E \u044F\u043A \u0444\u043E\u0440\u043C\u0430 \u0434\u0430\u043D\u0438\u0445","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0442\u0456\u043B\u043E \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_ \u043D\u0430 \u0432\u043C\u0456\u0441\u0442 _PARAM2_ \u044F\u043A \u0444\u043E\u0440\u043C\u0443 \u0434\u0430\u043D\u0438\u0445","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"\u0442\u0456\u043B\u043E \u0437\u0430\u043F\u0438\u0442\u0443 HTTP. \u041C\u0456\u0441\u0442\u0438\u0442\u044C \u0434\u0430\u043D\u0456, \u044F\u043A\u0456 \u0441\u043B\u0456\u0434 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440, \u0437\u0430\u0437\u0432\u0438\u0447\u0430\u0439 \u0443 \u043F\u0440\u043E\u0441\u0442\u043E\u043C\u0443 \u0442\u0435\u043A\u0441\u0442\u0456, JSON \u0430\u0431\u043E \u0444\u043E\u0440\u043C\u0430\u0442\u0456 FormData. \u0426\u0435 \u043D\u0435 \u043C\u043E\u0436\u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0442\u0456\u0432 GET.","Body":"\u0422\u0456\u043B\u043E","body of request _PARAM1_":"\u0442\u0456\u043B\u043E \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_","an HTTP header to be sent with the request.":"HTTP \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A, \u044F\u043A\u0438\u0439 \u0441\u043B\u0456\u0434 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0440\u0430\u0437\u043E\u043C \u0437 \u0437\u0430\u043F\u0438\u0442\u043E\u043C.","Header":"\u0417\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A","HTTP header _PARAM2_ of request _PARAM1_":"HTTP \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A _PARAM2_ \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_","HTTP header name":"\u041D\u0430\u0437\u0432\u0430 HTTP \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u0430","the request template's target URL.":"\u0446\u0456\u043B\u044C\u043E\u0432\u0438\u0439 URL \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0437\u0430\u043F\u0438\u0442\u0443.","URL":"URL","the URL of request template _PARAM1_":"URL \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS \u0437\u0430\u043F\u043E\u0431\u0456\u0433\u0430\u0454 \u0431\u0456\u043B\u044C\u0448\u043E\u0441\u0442\u0456 \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0445 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0456\u0432 \u0432 \u0437\u0430\u043F\u0438\u0442\u0430\u0445 \u0437 \u043A\u043B\u0456\u0454\u043D\u0442\u0430 HTTP \u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0430, \u043E\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0430\u0432\u0442\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u043E\u0432\u0430\u043D\u0438\u043C \u043D\u0430 \u0446\u044C\u043E\u043C\u0443 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0456, \u0456 \u0442\u0430\u043A\u0438\u043C \u0447\u0438\u043D\u043E\u043C \u0456\u043D\u0448\u0438\u0439 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442 \u043C\u043E\u0436\u0435 \u0432\u0438\u0434\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u043A\u0435\u0440\u0443\u044E\u0447\u043E\u0433\u043E \u043D\u0430 \u0440\u0435\u0448\u0442\u0456 \u0441\u0432\u0456\u0442\u0443. \u0412\u043A\u043B\u044E\u0447\u0438\u0432\u0448\u0438 CORS Bypass, \u0437\u0430\u043F\u0438\u0442 \u0431\u0443\u0434\u0435 \u0437\u0434\u0456\u0439\u0441\u043D\u044E\u0432\u0430\u0442\u0438\u0441\u044F \u0437 \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u044F\u043A\u0438\u0439 \u043D\u0456\u0434\u0435 \u043D\u0435 \u0430\u0432\u0442\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u043E\u0432\u0430\u043D\u0438\u0439, \u0456 \u044F\u043A \u0442\u0430\u043A\u0438\u0439, \u0432\u0456\u043D \u043D\u0435 \u0431\u043B\u043E\u043A\u0443\u0454\u0442\u044C\u0441\u044F CORS, \u0456 \u0432\u0456\u043D \u043F\u043E\u0434\u0456\u043B\u0438\u0442\u044C\u0441\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0434\u044E \u0437 \u0432\u0430\u0448\u043E\u044E \u0433\u0440\u043E\u044E. \u0417\u0430\u0443\u0432\u0430\u0436\u0442\u0435, \u0449\u043E \u0442\u043E\u043C\u0443 \u0430\u0443\u0442\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0446\u0456\u0439\u043D\u0456 \u0444\u0430\u0439\u043B\u0438 cookie \u0456\u0433\u043D\u043E\u0440\u0443\u044E\u0442\u044C\u0441\u044F! \u042F\u043A\u0449\u043E \u0443 \u0432\u0430\u0441 \u0454 REST API, \u044F\u043A\u0438\u0439 \u0432\u0438 \u0437\u0430\u043F\u0438\u0442\u0443\u0454\u0442\u0435, \u0434\u043E\u0434\u0430\u0439\u0442\u0435 CORS headers \u043D\u0430 \u0441\u0432\u0456\u0439 \u0441\u0435\u0440\u0432\u0435\u0440 \u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E CORS Bypass.","Enable CORS Bypass":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C CORS Bypass \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u0421\u0435\u0440\u0432\u0435\u0440 CORS Bypass \u043F\u0440\u043E\u043F\u043E\u043D\u0443\u0454\u0442\u044C\u0441\u044F \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u043E [arthuro555](https://twitter.com/arthuro555). \u0417\u0432\u0430\u0436\u0442\u0435 \u043D\u0430 [\u043F\u043E\u0436\u0435\u0440\u0442\u0432\u0443](https://ko-fi.com/arthuro555), \u0449\u043E\u0431 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u0442\u0438 \u0437\u0430\u0431\u0435\u0437\u043F\u0435\u0447\u0438\u0442\u0438 \u0440\u043E\u0431\u043E\u0442\u0443 \u0441\u0435\u0440\u0432\u0435\u0440\u0430 CORS Bypass.","Checks whether or not CORS Bypass has been enabled for the request template.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 CORS Bypass \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0434\u043B\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0437\u0430\u043F\u0438\u0442\u0443.","CORS Bypass enabled":"CORS Bypass \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0442\u0443 _PARAM1_","Executes the request defined by a request template.":"\u0412\u0438\u043A\u043E\u043D\u0443\u0454 \u0437\u0430\u043F\u0438\u0442, \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C \u0437\u0430\u043F\u0438\u0442\u0443.","Execute the request":"\u0412\u0438\u043A\u043E\u043D\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442","Execute request _PARAM1_ and store results in _PARAM2_":"\u0412\u0438\u043A\u043E\u043D\u0430\u0439\u0442\u0435 \u0437\u0430\u043F\u0438\u0442 _PARAM1_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0436\u0456\u0442\u044C \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0438 \u0432 _PARAM2_","Request to execute":"\u0417\u0430\u043F\u0438\u0442 \u0434\u043B\u044F \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u043D\u044F","Variable where to store the response to the request":"\u0417\u043C\u0456\u043D\u043D\u0430, \u0434\u0435 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0442\u0438\u043C\u0443\u0442\u044C\u0441\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 \u043D\u0430 \u0437\u0430\u043F\u0438\u0442","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u0441\u0435\u0440\u0432\u0435\u0440 \u043F\u043E\u0437\u043D\u0430\u0447\u0438\u0432 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u044F\u043A \u0443\u0441\u043F\u0456\u0448\u043D\u0443 (\u043A\u043E\u0434 \u0441\u0442\u0430\u043D\u0443 1XX/2XX), \u0430 \u043D\u0435 \u044F\u043A \u043D\u0435\u0432\u0434\u0430\u043B\u0443 (\u043A\u043E\u0434 \u0441\u0442\u0430\u043D\u0443 4XX/5XX).","Success":"\u0423\u0441\u043F\u0456\u0445","Response _PARAM1_ indicates a success":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C _PARAM1_ \u043F\u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u0443\u0441\u043F\u0456\u0448\u043D\u0443","Variable containing the response":"\u0417\u043C\u0456\u043D\u043D\u0430, \u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"\u0441\u0442\u0430\u0442\u0443\u0441\u043D\u0438\u0439 \u043A\u043E\u0434 \u0437\u0430\u043F\u0438\u0442\u0443 HTTP (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, 200, \u044F\u043A\u0449\u043E \u0443\u0441\u043F\u0456\u0448\u043D\u043E, 404, \u044F\u043A\u0449\u043E \u043D\u0435 \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u043E \u0456 \u0442. \u0434.).","Status code":"\u041A\u043E\u0434 \u0441\u0442\u0430\u043D\u0443","Status code of response _PARAM1_":"\u041A\u043E\u0434 \u0441\u0442\u0430\u043D\u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u041E\u0442\u0440\u0438\u043C\u0443\u0454 \u0442\u0435\u043A\u0441\u0442 \u0441\u0442\u0430\u043D\u0443 \u0434\u043B\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456. \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0434\u043B\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 \u0437 \u043A\u043E\u0434\u043E\u043C \u0441\u0442\u0430\u043D\u0443 404, \u0442\u0435\u043A\u0441\u0442 \u0441\u0442\u0430\u043D\u0443 \u0431\u0443\u0434\u0435 \"\u041D\u0435 \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u043E\".","Status text":"\u0422\u0435\u043A\u0441\u0442 \u0441\u0442\u0430\u043D\u0443","one of the HTTP headers included in the server's response.":"\u043E\u0434\u0438\u043D \u0456\u0437 \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u0456\u0432 HTTP, \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0445 \u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Header _PARAM2_ of response _PARAM1_":"\u0417\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A _PARAM2_ \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"\u0417\u0447\u0438\u0442\u0443\u0454 \u0442\u0456\u043B\u043E, \u043D\u0430\u0434\u0456\u0441\u043B\u0430\u043D\u0435 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C, \u0456 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u0439\u043E\u0433\u043E \u044F\u043A \u0440\u044F\u0434\u043E\u043A \u0432 \u0437\u043C\u0456\u043D\u043D\u0456\u0439.","Get response body (text)":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u0456\u043B\u043E \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 (\u0442\u0435\u043A\u0441\u0442)","Read body of response _PARAM1_ into _PARAM2_ as text":"\u0417\u0447\u0438\u0442\u0430\u0442\u0438 \u0442\u0456\u043B\u043E \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 _PARAM1_ \u0443 _PARAM2_ \u044F\u043A \u0442\u0435\u043A\u0441\u0442","Variable where to write the body contents into":"\u0417\u043C\u0456\u043D\u043D\u0430, \u043A\u0443\u0434\u0438 \u0437\u0430\u043F\u0438\u0441\u0430\u0442\u0438 \u0432\u043C\u0456\u0441\u0442 \u0442\u0456\u043B\u0430","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u0417\u0447\u0438\u0442\u0443\u0454 \u0442\u0456\u043B\u043E, \u043D\u0430\u0434\u0456\u0441\u043B\u0430\u043D\u0435 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C, \u0440\u043E\u0437\u0431\u0438\u0440\u0430\u0454 \u0439\u043E\u0433\u043E \u044F\u043A JSON \u0456 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0443 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0443 \u0432 \u0437\u043C\u0456\u043D\u043D\u0456\u0439.","Get response body (JSON)":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u0456\u043B\u043E \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u0417\u0447\u0438\u0442\u0430\u0442\u0438 \u0442\u0456\u043B\u043E \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0456 _PARAM1_ \u0443 _PARAM2_ \u044F\u043A JSON","Advanced platformer movements":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0438\u0439 \u0440\u0443\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430: \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A, \u0441\u0442\u0440\u0438\u0431\u043E\u043A \u043F\u043E \u0441\u0442\u0456\u043D\u0456, \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456, \u0447\u0430\u0441 \u043A\u043E\u044E\u0442\u044C \u0456 \u0440\u0456\u0437\u043A\u0438\u0439 \u0440\u0443\u0445.","Movement":"\u0420\u0443\u0445","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u043D\u0435\u0432\u0434\u043E\u0432\u0437\u0456 \u043F\u0456\u0441\u043B\u044F \u0432\u0438\u0445\u043E\u0434\u0443 \u0437 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438, \u0430 \u0442\u0430\u043A\u043E\u0436 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456.","Coyote time and air jump":"\u0427\u0430\u0441 \u043A\u043E\u0439\u043E\u0442\u0430 \u0442\u0430 \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A","Platformer character behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Coyote time duration":"\u0427\u0430\u0441 \u043A\u043E\u0439\u043E\u0442\u0430","Coyote time":"\u0427\u0430\u0441 \u043A\u043E\u0439\u043E\u0442\u0430","Can coyote jump":"\u0427\u0438 \u043C\u043E\u0436\u043B\u0438\u0432\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A \u043A\u043E\u0439\u043E\u0442\u0430","Was in the air":"\u0411\u0443\u0432 \u0443 \u043F\u043E\u0432\u0456\u0442\u0440\u0456","Number of air jumps":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0445 \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432","Air jump":"\u041F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A","Floor jumps count as air jumps":"\u0421\u0442\u0440\u0438\u0431\u043A\u0438 \u0437 \u043F\u0456\u0434\u043B\u043E\u0433\u0438 \u0432\u0432\u0430\u0436\u0430\u044E\u0442\u044C\u0441\u044F \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u043C\u0438 \u0441\u0442\u0440\u0438\u0431\u043A\u0430\u043C\u0438","Object":"\u041E\u0431'\u0454\u043A\u0442","Behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430","Change the coyote time duration of an object (in seconds).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0447\u0430\u0441\u0443 \u043A\u043E\u0433\u043E\u0440\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Coyote timeframe":"\u0427\u0430\u0441 \u043A\u043E\u0433\u043E\u0440\u0442\u0438","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u0417\u043C\u0456\u043D\u0430 \u0447\u0430\u0441\u0443 \u043A\u043E\u0439\u043E\u0442\u0430 _PARAM0_: _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C","Coyote time duration in seconds.":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0447\u0430\u0441\u0443 \u043A\u043E\u0439\u043E\u0442\u0430 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Check if a coyote jump can currently happen.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u0440\u0430\u0437 \u043C\u043E\u0436\u043B\u0438\u0432\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A \u043A\u043E\u0439\u043E\u0442\u0430.","_PARAM0_ can coyote jump":"_PARAM0_ \u043C\u043E\u0436\u0435 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u043A\u043E\u0439\u043E\u0442\u043E\u043C","Update WasInTheAir":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C WasInTheAir _PARAM0_","Number of jumps in mid-air that are allowed.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456, \u044F\u043A\u0456 \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u043E.","Maximal jump number":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432","Number of jumps in mid-air that are still allowed.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456, \u044F\u043A\u0456 \u0449\u0435 \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u0456.","Remaining jump":"\u0417\u0430\u043B\u0438\u0448\u043E\u043A \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Change the number of times the character can jump in mid-air.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u0430\u0437\u0456\u0432, \u043A\u043E\u043B\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u043C\u043E\u0436\u0435 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456.","Air jumps":"\u041F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0456 \u0441\u0442\u0440\u0438\u0431\u043A\u0438","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u0430\u0437\u0456\u0432, \u043A\u043E\u043B\u0438 _PARAM0_ \u043C\u043E\u0436\u0435 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456: _PARAM2_","Remove one of the remaining air jumps of a character.":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043E\u0434\u0438\u043D \u0437 \u0437\u0430\u043B\u0438\u0448\u0438\u0432\u0448\u0438\u0445\u0441\u044F \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0445 \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430.","Remove a remaining air jump":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0437\u0430\u043B\u0438\u0448\u0435\u043D\u0438\u0439 \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A","Remove one of the remaining air jumps of _PARAM0_":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043E\u0434\u0438\u043D \u0437 \u0437\u0430\u043B\u0438\u0448\u0438\u0432\u0448\u0438\u0445\u0441\u044F \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0445 \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 _PARAM0_","Allow back all air jumps of a character.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 \u043D\u0430\u0437\u0430\u0434 \u0443\u0441\u0456 \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0456 \u0441\u0442\u0440\u0438\u0431\u043A\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430.","Reset air jumps":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0456 \u0441\u0442\u0440\u0438\u0431\u043A\u0438","Allow back all air jumps of _PARAM0_":"\u0414\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 \u043D\u0430\u0437\u0430\u0434 \u0443\u0441\u0456 \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0456 \u0441\u0442\u0440\u0438\u0431\u043A\u0438 _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0442\u0440\u0438\u0431\u043A\u0438 \u043F\u0456\u0434\u043B\u043E\u0433\u0438 \u0432\u0432\u0430\u0436\u0430\u044E\u0442\u044C\u0441\u044F \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u043C\u0438 \u0441\u0442\u0440\u0438\u0431\u043A\u0430\u043C\u0438 \u0434\u043B\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Floor jumps count as air jumps for _PARAM0_":"\u0421\u0442\u0440\u0438\u0431\u043A\u0438 \u043F\u0456\u0434\u043B\u043E\u0433\u0438 \u0432\u0432\u0430\u0436\u0430\u044E\u0442\u044C\u0441\u044F \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u043C\u0438 \u0441\u0442\u0440\u0438\u0431\u043A\u0430\u043C\u0438 \u0434\u043B\u044F _PARAM0_","Let platformer characters jump and slide against walls.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u0439 \u043A\u043E\u0432\u0437\u0430\u0442\u0438 \u0432\u0437\u0434\u043E\u0432\u0436 \u0441\u0442\u0456\u043D.","Wall jump":"\u0421\u0442\u0456\u043D\u043E\u0432\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A","Platformer character configuration stack":"\u0421\u0442\u0435\u043A \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u044C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Jump detection time frame":"\u0427\u0430\u0441 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Side speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u0432 \u0431\u0456\u043A","Side acceleration":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0431\u0456\u043A","Side speed sustain time":"\u0427\u0430\u0441 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0432\u0431\u0456\u043A","Gravity":"\u0413\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044F","Wall sliding":"\u0421\u0442\u0456\u043D\u043E\u0432\u0435 \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F","Maximum falling speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F","Impact speed absorption":"\u041F\u043E\u0433\u043B\u0438\u043D\u0430\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0443\u0434\u0430\u0440\u0443","Minimal falling speed":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F","Keep sliding without holding a key":"\u041A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u0431\u0435\u0437 \u0443\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456","Check if the object has just wall jumped.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0449\u043E\u0439\u043D\u043E \u0441\u0442\u0440\u0438\u0431\u043D\u0443\u0432 \u0437\u0456 \u0441\u0442\u0456\u043D\u0438.","Has just wall jumped":"\u041C\u0430\u0454 \u0442\u0456\u043B\u044C\u043A\u0438 \u0441\u0442\u0440\u0438\u0431\u043E\u043A \u0437\u0456 \u0441\u0442\u0456\u043D\u0438","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u0449\u043E\u0439\u043D\u043E \u0441\u0442\u0440\u0438\u0431\u043D\u0443\u0432 \u0437\u0456 \u0441\u0442\u0456\u043D\u0438","Check if the object is wall jumping.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0441\u0442\u0440\u0438\u0431\u0430\u0454 \u0432\u0456\u0434 \u0441\u0442\u0456\u043D\u0438.","Is wall jumping":"\u0427\u0438 \u0441\u0442\u0440\u0438\u0431\u0430\u0454 \u0432\u0456\u0434 \u0441\u0442\u0456\u043D\u0438","_PARAM0_ jumped from a wall":"_PARAM0_ \u0441\u0442\u0440\u0438\u0431\u043D\u0443\u0432 \u0437\u0456 \u0441\u0442\u0456\u043D\u0438","Check if the object is against a wall.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438.","Against a wall":"\u0411\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","_PARAM0_ is against a wall":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","Remember that the character was against a wall.":"\u041F\u0430\u043C'\u044F\u0442\u0430\u0439\u0442\u0435, \u0449\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438.","Remember is against wall":"\u041F\u0430\u043C'\u044F\u0442\u044C \u043F\u0440\u043E \u0442\u0435, \u0449\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u043F\u0430\u043C'\u044F\u0442\u0430\u0454, \u0449\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","Forget that the character was against a wall.":"\u0417\u0430\u0431\u0443\u0434\u044C\u0442\u0435, \u0449\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438.","Forget is against wall":"\u0417\u0430\u0431\u0443\u0434\u044C\u0442\u0435, \u0449\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u0437\u0430\u0431\u0443\u0432\u0430\u0454, \u0449\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","Remember that the character was against a wall within the time frame.":"\u041F\u0430\u043C'\u044F\u0442\u0430\u0439\u0442\u0435, \u0449\u043E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438 \u0432 \u043C\u0435\u0436\u0430\u0445 \u0447\u0430\u0441\u043E\u0432\u043E\u0433\u043E \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0443.","Was against wall":"\u0411\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u043F\u0430\u043C'\u044F\u0442\u0430\u0454, \u0449\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0431\u0456\u043B\u044F \u0441\u0442\u0456\u043D\u0438 \u0432 \u043C\u0435\u0436\u0430\u0445 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Time frame":"\u0427\u0430\u0441\u043E\u0432\u0438\u0439 \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B","The time frame in seconds.":"\u0427\u0430\u0441\u043E\u0432\u0438\u0439 \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Remember that the jump key was pressed.":"\u041F\u0430\u043C'\u044F\u0442\u0430\u0439\u0442\u0435, \u0449\u043E \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043A\u043B\u0430\u0432\u0456\u0448\u0430 \u0441\u0442\u0440\u0438\u0431\u043A\u0430.","Remember key pressed":"\u041F\u0430\u043C'\u044F\u0442\u0430\u0439\u0442\u0435, \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043A\u043B\u0430\u0432\u0456\u0448\u0430","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u043F\u0430\u043C'\u044F\u0442\u0430\u0454, \u0449\u043E \u043A\u043B\u0430\u0432\u0456\u0448\u0430 _PARAM2_ \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Key":"\u041A\u043B\u044E\u0447","Forget that the jump key was pressed.":"\u0417\u0430\u0431\u0443\u0434\u044C\u0442\u0435, \u0449\u043E \u043A\u043B\u0430\u0432\u0456\u0448\u0430 \u0441\u0442\u0440\u0438\u0431\u043A\u0430 \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430.","Forget key pressed":"\u0417\u0430\u0431\u0443\u0434\u044C\u0442\u0435, \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043A\u043B\u0430\u0432\u0456\u0448\u0430","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u0437\u0430\u0431\u0443\u0432\u0430\u0454, \u0449\u043E \u043A\u043B\u0430\u0432\u0456\u0448\u0430 _PARAM2_ \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Check if the key was pressed within the time frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043B\u0430\u0432\u0456\u0448\u0430 \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u0447\u0430\u0441\u043E\u0432\u043E\u0433\u043E \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0443.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u043F\u0430\u043C'\u044F\u0442\u0430\u0454, \u0449\u043E \u043A\u043B\u0430\u0432\u0456\u0448\u0430 _PARAM3_ \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Enable side speed.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u0432 \u0431\u0456\u0447\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Toggle side speed":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0439\u0442\u0435 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u0432 \u0431\u0456\u0447\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443","Enable side speed for _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u0443 \u0431\u0456\u0447\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Enable side speed":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u0432 \u0431\u0456\u0447\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443","Enable wall sliding.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0437\u043C\u043E\u0433\u0443 \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456.","Slide on wall":"\u041A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456","Enable wall sliding for _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0437\u043C\u043E\u0433\u0443 \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 \u0434\u043B\u044F _PARAM0_: _PARAM2_","Enable wall sliding":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0437\u043C\u043E\u0433\u0443 \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456","Absorb falling speed of an object.":"\u041F\u043E\u0433\u043B\u0438\u043D\u0430\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043F\u0430\u0434\u0456\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Absorb falling speed":"\u041F\u043E\u0433\u043B\u0438\u043D\u0430\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043F\u0430\u0434\u0456\u043D\u043D\u044F","Absorb falling speed of _PARAM0_: _PARAM2_":"\u041F\u043E\u0433\u043B\u0438\u043D\u0430\u0454 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0433\u043B\u0438\u043D\u0430\u043D\u043D\u044F (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","The wall jump detection time frame of an object (in seconds).":"\u0427\u0430\u0441 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0430 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Jump time frame":"\u0427\u0430\u0441\u043E\u0432\u0438\u0439 \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0447\u0430\u0441 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0430 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0447\u0430\u0441 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0430 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Jump detection time frame (in seconds)":"\u0427\u0430\u0441 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0430 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","The side speed of wall jumps of an object (in pixels per second).":"\u0411\u0456\u0447\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0431\u0456\u0447\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0431\u0456\u0447\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u0411\u0456\u0447\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0431\u0456\u0447\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0431\u0456\u0447\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u0434\u043E \u0441\u0442\u0456\u043D\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","The wall sliding gravity of an object (in pixels per second per second).":"\u0413\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044F \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0433\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044E \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0433\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044E \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","The wall sliding maximum falling speed of an object (in pixels per second).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the impact speed absorption of an object.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0433\u043B\u0438\u043D\u0430\u043D\u043D\u044F \u0443\u0434\u0430\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0433\u043B\u0438\u043D\u0430\u043D\u043D\u044F \u0443\u0434\u0430\u0440\u0456\u0432 _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"\u0417\u043C\u0443\u0441\u0438\u0442\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0456\u0432 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u043A\u0438\u0434\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0433\u0443.","Dive dash":"\u041F\u043E\u0440\u0438\u0432\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A","Initial falling speed":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u043F\u0456\u0434\u0432\u043E\u0434\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0433\u043E\u0432\u043E\u0433\u043E \u0441\u0442\u0440\u0438\u0431\u043A\u0430, \u0449\u043E\u0431 \u043E\u0431'\u0454\u043A\u0442 \u043E\u043F\u0443\u0441\u0442\u0438\u0432\u0441\u044F \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0433\u0443, \u044F\u043A\u0449\u043E \u0432\u0456\u043D \u043C\u043E\u0436\u0435 \u0437\u0430\u043D\u0443\u0440\u0438\u0442\u0438\u0441\u044F.","Simulate dive key":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u043B\u0430\u0432\u0456\u0448\u0443 \u043F\u0456\u0434\u0432\u043E\u0434\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0433\u043E\u0432\u043E\u0433\u043E \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Simulate pressing dive key for _PARAM0_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u043F\u0456\u0434\u0432\u043E\u0434\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0433\u043E\u0432\u043E\u0433\u043E \u0441\u0442\u0440\u0438\u0431\u043A\u0430 \u0434\u043B\u044F _PARAM0_","Check if the object can dive.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u043E\u0436\u0435 \u0437\u0430\u043D\u0443\u0440\u0438\u0442\u0438\u0441\u044F.","Can dive":"\u041C\u043E\u0436\u0435 \u0437\u0430\u043D\u0443\u0440\u0438\u0442\u0438\u0441\u044F","_PARAM0_ can dive":"_PARAM0_ \u043C\u043E\u0436\u0435 \u0437\u0430\u043D\u0443\u0440\u0438\u0442\u0438\u0441\u044F","Check if the object is diving.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430\u043D\u0443\u0440\u044E\u0454\u0442\u044C\u0441\u044F.","Is diving":"\u0417\u0430\u043D\u0443\u0440\u044E\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is diving":"_PARAM0_ \u0437\u0430\u043D\u0443\u0440\u044E\u0454\u0442\u044C\u0441\u044F","Make platformer characters dash horizontally.":"\u0417\u043C\u0443\u0441\u0438\u0442\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0456\u0432 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E.","Horizontal dash":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A","Platformer charcacter configuration stack":"\u0421\u0442\u0435\u043A \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0456\u0432 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Initial speed":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Sustain minimum duration":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u0443\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Sustain":"\u0423\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Sustain maxiumum duration":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u0443\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Sustain acceleration":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0443\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Sustain maxiumum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0443\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Sustain gravity":"\u0413\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044F \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","Decceleration":"\u0421\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F","Cool down duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Simulate a press of dash key.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u043F\u0456\u0434\u0432\u043E\u0434\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0433\u043E\u0432\u043E\u0433\u043E \u0434\u0438\u0432\u0430.","Simulate dash key":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u043B\u0430\u0432\u0456\u0448\u0443 \u043F\u0456\u0434\u0432\u043E\u0434\u043D\u043E\u0433\u043E \u0447\u0435\u0440\u0433\u043E\u0432\u043E\u0433\u043E \u0434\u0438\u0432\u0430","Simulate pressing dash key for _PARAM0_":"\u0421\u0438\u043C\u0443\u043B\u044E\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0442\u0438\u0440\u0435 \u0434\u043B\u044F _PARAM0_","Check if the object is dashing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F.","Is dashing":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is dashing":"_PARAM0_ \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F","Abort the current dash and set the object to its usual horizontal speed.":"\u041F\u0435\u0440\u0435\u0440\u0432\u0430\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u0437\u0432\u0438\u0447\u0430\u0439\u043D\u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C.","Abort dash":"\u041F\u0435\u0440\u0435\u0440\u0432\u0430\u0442\u0438 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","Abort the current dash of _PARAM0_":"\u041F\u0435\u0440\u0435\u0440\u0432\u0430\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F _PARAM0_","Resolve conflict between platformer character configuration changes.":"\u0412\u0438\u0440\u0456\u0448\u0435\u043D\u043D\u044F \u043A\u043E\u043D\u0444\u043B\u0456\u043A\u0442\u0456\u0432 \u043C\u0456\u0436 \u0437\u043C\u0456\u043D\u0430\u043C\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0434\u043B\u044F \u043E\u0434\u043D\u043E\u0433\u043E \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u0430 \u0442\u0430 \u043E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430, \u0449\u043E\u0431 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0439\u043D\u043E\u0432\u0456\u0448\u0456.","Revert configuration":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457: _PARAM2_ \u043D\u0430 _PARAM0_","Configuration identifier":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457","Return the character property value when no change applies on it.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430, \u043A\u043E\u043B\u0438 \u043D\u0430 \u043D\u044C\u043E\u0433\u043E \u043D\u0435 \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0436\u043E\u0434\u043D\u0438\u0445 \u0437\u043C\u0456\u043D.","Setting":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 _PARAM2_ \u0434\u043B\u044F _PARAM0_: _PARAM3_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0437\u0432\u0438\u0447\u0430\u0439\u043D\u0443 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C, \u043A\u043E\u043B\u0438 \u043D\u0430 \u043D\u0435\u0457 \u043D\u0435 \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0436\u043E\u0434\u043D\u0430 \u0437\u043C\u0456\u043D\u0430 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457.","Usual maximum horizontal speed":"\u0417\u0432\u0438\u0447\u0430\u0439\u043D\u0430 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0442\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0446\u0435\u0439 \u0448\u0430\u0440 \u043D\u0430\u0433\u043E\u0440\u0443.","Configure setting":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Setting value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Configure character gravity for a given configuration layer and move this layer on top.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044E \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0442\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0446\u0435\u0439 \u0448\u0430\u0440 \u043D\u0430\u0433\u043E\u0440\u0443.","Configure gravity":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044E","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u0440\u0430\u0432\u0456\u0442\u0430\u0446\u0456\u044E \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0442\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0446\u0435\u0439 \u0448\u0430\u0440 \u043D\u0430\u0433\u043E\u0440\u0443.","Configure horizontal deceleration":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Acceleration":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0442\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0446\u0435\u0439 \u0448\u0430\u0440 \u043D\u0430\u0433\u043E\u0440\u0443.","Configure maximum horizontal speed":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Maximum horizontal speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Configure character acceleration for a given configuration layer and move this layer on top.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0442\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0446\u0435\u0439 \u0448\u0430\u0440 \u043D\u0430\u0433\u043E\u0440\u0443.","Configure horizontal acceleration":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F _PARAM0_: _PARAM2_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0439\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u0434\u043B\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0442\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u0446\u0435\u0439 \u0448\u0430\u0440 \u0432\u0433\u043E\u0440\u0443.","Configure maximum falling speed":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0439\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0439\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0434\u0456\u043D\u043D\u044F _PARAM0_: _PARAM2_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM3_","Advanced movements for 3D physics characters":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0456 \u0440\u0443\u0445\u0438 \u0434\u043B\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0456\u0432 3D-\u0444\u0456\u0437\u0438\u043A\u0438","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 3D-\u0444\u0456\u0437\u0438\u0447\u043D\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A, \u0441\u0442\u0440\u0438\u0431\u043E\u043A \u043F\u043E \u0441\u0442\u0456\u043D\u0456, \u043A\u043E\u0432\u0437\u0430\u043D\u043D\u044F \u043F\u043E \u0441\u0442\u0456\u043D\u0456, \u0447\u0430\u0441 \u043A\u043E\u044E\u0442\u044C \u0456 \u0440\u0456\u0437\u043A\u0438\u0439 \u0440\u0443\u0445.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u0414\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430\u043C \u0444\u0456\u0437\u0438\u043A\u0438 3D \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u043D\u0435\u0437\u0430\u0431\u0430\u0440\u043E\u043C \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u043B\u0438\u0448\u0435\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438 \u0442\u0430 \u0442\u0430\u043A\u043E\u0436 \u0441\u0442\u0440\u0438\u0431\u0430\u0442\u0438 \u0443 \u043F\u043E\u0432\u0456\u0442\u0440\u0456.","Coyote time and air jump for 3D":"Coyote \u0447\u0430\u0441 \u0442\u0430 \u043F\u043E\u0432\u0456\u0442\u0440\u044F\u043D\u0438\u0439 \u0441\u0442\u0440\u0438\u0431\u043E\u043A \u0434\u043B\u044F 3D","3D physics character":"\u041F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u0444\u0456\u0437\u0438\u043A\u0438 3D","A Jump control was applied from a default control or simulated by an action.":"\u041A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u043E\u043C \u0431\u0443\u043B\u043E \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u043E \u0437\u0456 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u043E\u0433\u043E \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0430\u0431\u043E \u0441\u0438\u043C\u0443\u043B\u044E\u0432\u0430\u043D\u043D\u044F\u043C \u0437\u0430 \u0434\u0456\u0454\u044E.","Jump pressed or simulated":"\u0421\u0442\u0440\u0456\u0447\u043A\u0430 \u0441\u0442\u0440\u0438\u0431\u043A\u0443 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u0430\u0431\u043E \u0441\u0438\u043C\u0443\u043B\u044C\u043E\u0432\u0430\u043D\u0430","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0443 \u0430\u0431\u043E \u0441\u0438\u043C\u0443\u043B\u044C\u043E\u0432\u0430\u043D\u0443 \u043A\u043B\u0430\u0432\u0456\u0448\u0443 \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Advanced p2p event handling":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0435 \u043E\u0431\u0440\u043E\u0431\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u0434\u0456\u0439 P2P","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043E\u0431\u0440\u043E\u0431\u043A\u0443 \u0432\u0441\u0456\u0445 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0438\u0445 \u043F\u043E\u0434\u0456\u0439 P2P \u043E\u0434\u043D\u043E\u0447\u0430\u0441\u043D\u043E \u0437\u0430\u043C\u0456\u0441\u0442\u044C \u043E\u0434\u043D\u0456\u0454\u0457 \u043D\u0430 \u043A\u0430\u0434\u0440. \u0412\u043E\u043D\u043E \u0431\u0456\u043B\u044C\u0448 \u0441\u043A\u043B\u0430\u0434\u043D\u0435, \u0430\u043B\u0435 \u0439\u043C\u043E\u0432\u0456\u0440\u043D\u043E \u0431\u0456\u043B\u044C\u0448 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0438\u0432\u043D\u0435.","Marks the event as handled, to go on to the next.":"\u041F\u043E\u0437\u043D\u0430\u0447\u0442\u0435 \u043F\u043E\u0434\u0456\u044E \u044F\u043A \u0432\u0438\u0440\u0456\u0448\u0435\u043D\u0443, \u0449\u043E\u0431 \u043F\u0435\u0440\u0435\u0439\u0442\u0438 \u0434\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0457.","Dismiss event":"\u0412\u0456\u0434\u0445\u0438\u043B\u0438\u0442\u0438 \u043F\u043E\u0434\u0456\u044E","Dismiss event _PARAM1_ as handled":"\u0412\u0456\u0434\u0445\u0438\u043B\u0438\u0442\u0438 \u043F\u043E\u0434\u0456\u044E _PARAM1_ \u044F\u043A \u0432\u0438\u0440\u0456\u0448\u0435\u043D\u0443","The event to dismiss":"\u041F\u043E\u0434\u0456\u044F \u0434\u043B\u044F \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F","Advanced projectile":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u041A\u0435\u0440\u0443\u0439\u0442\u0435 \u0440\u0443\u0445\u043E\u043C \u0441\u043D\u0430\u0440\u044F\u0434\u0443, \u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0447\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C, \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F, \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0442\u0430 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u041A\u0435\u0440\u0443\u0439\u0442\u0435 \u0440\u0443\u0445\u043E\u043C \u043E\u0431'\u0454\u043A\u0442\u0430 \u0441\u043D\u0430\u0440\u044F\u0434\u0430, \u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0447\u0438 \u0447\u0430\u0441 \u0436\u0438\u0442\u0442\u044F, \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C, \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0442\u0430 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F.","Lifetime":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C","Use \"0\" to ignore this property.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u043F\u0440\u043E\u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0446\u0435 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C.","Max distance from starting position":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F","Max speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434 \u043E\u0431'\u0454\u043A\u0442\u043D\u0438\u0445 \u0441\u0438\u043B \u043D\u0435 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0438\u0442\u044C \u0446\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u043F\u0440\u043E\u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0446\u0435\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434 \u043E\u0431'\u0454\u043A\u0442\u043D\u0438\u0445 \u0441\u0438\u043B \u043D\u0435 \u0431\u0443\u0434\u0435 \u043C\u0435\u043D\u0448\u0435 \u0446\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u043F\u0440\u043E\u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0446\u0435\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440.","Negative acceleration can be used to stop a projectile.":"\u0412\u0456\u0434'\u0454\u043C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0435 \u0434\u043B\u044F \u0437\u0443\u043F\u0438\u043D\u043A\u0438 \u0441\u043D\u0430\u0440\u044F\u0434\u0443.","Starting speed":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u041E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0434\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F, \u043A\u043E\u043B\u0438 \u0432\u0456\u043D \u0441\u0442\u0432\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u043F\u0440\u043E\u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0446\u0435\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440.","Delete when lifetime is exceeded":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438, \u043A\u043E\u043B\u0438 \u0434\u043E\u0441\u0440\u043E\u043A\u043E\u0432\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u0442\u044C\u0441\u044F \u0442\u0435\u0440\u043C\u0456\u043D \u0434\u0456\u0457","Delete when distance from starting position is exceeded":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0431\u0443\u0434\u0435 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0431\u0443\u043B\u0430 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430 (\u043E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0434\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0443).","Max distance from starting position has been exceeded":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0431\u0443\u043B\u0430 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430","Max distance from starting position of _PARAM0_ has been exceeded":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u0431\u0443\u043B\u0430 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430","Check if lifetime has been exceeded (object will be deleted next frame).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u0432 \u0447\u0430\u0441 \u0436\u0438\u0442\u0442\u044F (\u043E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0434\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0443).","Lifetime has been exceeded":"\u0427\u0430\u0441 \u0436\u0438\u0442\u0442\u044F \u0431\u0443\u043B\u043E \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u043E","Lifetime of _PARAM0_ has been exceeded":"\u0427\u0430\u0441 \u0436\u0438\u0442\u0442\u044F _PARAM0_ \u0431\u0443\u0432 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0438\u0439","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u0447\u0430\u0441 \u0436\u0438\u0442\u0442\u044F \u043E\u0431'\u0454\u043A\u0442\u0430. \u041E\u0431'\u0454\u043A\u0442 \u0432\u0438\u0434\u0430\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0441\u043B\u044F \u0442\u043E\u0433\u043E, \u044F\u043A \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C \u0431\u0443\u043B\u0430 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0446\u0435\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440.","the lifetime":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0436\u0438\u0442\u0442\u044F","Restart lifetime timer of object.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u0436\u0438\u0442\u0442\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Restart lifetime timer":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u0436\u0438\u0442\u0442\u044F","Restart lifetime timer of _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u0436\u0438\u0442\u0442\u044F _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430. \u041E\u0431'\u0454\u043A\u0442 \u0432\u0438\u0434\u0430\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0441\u043B\u044F \u0442\u043E\u0433\u043E, \u044F\u043A \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C \u0431\u0443\u043B\u0430 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0446\u0456\u0454\u0457 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456.","the max distance from starting position":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F","Change the starting position of object to it's current position.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0430 \u0439\u043E\u0433\u043E \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F.","Change starting position to the current position":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F","Change the starting position of _PARAM0_ to it's current position":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 \u0439\u043E\u0433\u043E \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430. \u0421\u0438\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0443\u0432\u0430\u0442\u0438 \u0446\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0446\u0456\u0454\u0457 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456.","the max speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430. \u0421\u0438\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438 \u043D\u0438\u0436\u0447\u0435 \u0446\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0446\u0456\u0454\u0457 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456.","MinSpeed":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the minSpeed":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the acceleration of the object. Use a negative number to slow down.":"\u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0435 \u0447\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u0443\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F.","the acceleration":"\u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430. \u041E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0434\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0432\u0456\u043D \u043F\u0435\u0440\u0435\u0431\u0443\u0432\u0430\u0454, \u043A\u043E\u043B\u0438 \u0432\u0456\u043D \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0446\u044E \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C.","the starting speed":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Check if automatic deletion is enabled when lifetime is exceeded.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F, \u043A\u043E\u043B\u0438 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u043E \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F.","Automatic deletion is enabled when lifetime is exceeded":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E, \u043A\u043E\u043B\u0438 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E, \u043A\u043E\u043B\u0438 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E \u043D\u0430 _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430, \u043A\u043E\u043B\u0438 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u043E.","Change automatic deletion when lifetime is exceeded":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F, \u043A\u043E\u043B\u0438 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u043E","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F _PARAM0_ \u043A\u043E\u043B\u0438 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u043E: _PARAM2_","DeleteWhenLifetimeExceeded":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0442\u0435\u0440\u043C\u0456\u043D\u0443 \u0434\u0456\u0457","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u041F\u0435\u0440\u0435\u0432i\u0440\u0442\u0435, \u0447\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430.","Automatic deletion is enabled when distance from starting position is exceeded":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430 \u043D\u0430 _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430.","Change automatic deletion when distance from starting position is exceeded":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F _PARAM0_ \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u0430: _PARAM2_","DeleteWhenDistanceExceeded":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0456\u0441\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","Animated Back and Forth Movement":"\u0410\u043D\u0456\u043C\u043E\u0432\u0430\u043D\u0435 \u0440\u0443\u0445 \u0434\u043E\u0434\u043E\u043C\u0443 \u0439 \u043D\u0430\u0437\u0430\u0434","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u0439\u0442\u0438 \u043B\u0456\u0432\u043E\u0440\u0443\u0447, \u0430 \u043F\u043E\u0442\u0456\u043C, \u043A\u043E\u043B\u0438 \u0431\u0443\u0434\u0435 \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u0430 \u043F\u0435\u0432\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C, \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0456\u0442\u044C\u0441\u044F \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C\u0441\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447. \u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u0432\u0430\u0448 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0430\u0454 \u0434\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043F\u0456\u0434 \u043D\u0430\u0437\u0432\u0430\u043C\u0438 \"GoLeft\" \u0442\u0430 \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"\u0410\u043D\u0456\u043C\u043E\u0432\u0430\u043D\u0438\u0439 \u0440\u0443\u0445 \u0442\u0443\u0434\u0438 \u0442\u0430 \u043D\u0430\u0437\u0430\u0434 (\u0434\u0437\u0435\u0440\u043A\u0430\u043B\u044C\u043D\u0438\u0439) \u0440\u0443\u0445","Animatable capability":"\u041C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Flippable capability":"\u041C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Speed on X axis, in pixels per second":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E \u0432\u0456\u0441\u0456 X, \u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Distance traveled on X axis, in pixels":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C, \u043F\u043E\u0434\u043E\u043B\u0430\u043D\u0430 \u043F\u043E \u0432\u0456\u0441\u0456 X, \u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445","Array tools":"\u0406\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 \u043C\u0430\u0441\u0438\u0432\u0443","A collection of utilities and tools for working with arrays.":"\u041D\u0430\u0431\u0456\u0440 \u0443\u0442\u0438\u043B\u0456\u0442 \u0442\u0430 \u0456\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0456\u0432 \u0434\u043B\u044F \u0440\u043E\u0431\u043E\u0442\u0438 \u0437 \u043C\u0430\u0441\u0438\u0432\u0430\u043C\u0438.","General":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0438\u0439","The index of the first variable that equals to a specific number in an array.":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043F\u0435\u0440\u0448\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u044F\u043A\u0430 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u0447\u0438\u0441\u043B\u0443 \u0432 \u043C\u0430\u0441\u0438\u0432\u0456.","Index of number":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0447\u0438\u0441\u043B\u0430","The first index where _PARAM2_ can be found in _PARAM1_":"\u041F\u0435\u0440\u0448\u0438\u0439 \u0456\u043D\u0434\u0435\u043A\u0441, \u0434\u0435 _PARAM2_ \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u0438\u0439 \u0432 _PARAM1_","Array to search the value in":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u043F\u043E\u0448\u0443\u043A\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432","Number to search in the array":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u043F\u043E\u0448\u0443\u043A\u0443 \u0443 \u043C\u0430\u0441\u0438\u0432\u0456","The index of the first variable that equals to a specific text in an array.":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043F\u0435\u0440\u0448\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u044F\u043A\u0430 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u0442\u0435\u043A\u0441\u0442\u0443 \u0432 \u043C\u0430\u0441\u0438\u0432\u0456.","Index of text":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0442\u0435\u043A\u0441\u0442\u0443","String to search in the array":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u043F\u043E\u0448\u0443\u043A\u0443 \u0432 \u043C\u0430\u0441\u0438\u0432\u0456","The index of the last variable that equals to a specific number in an array.":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u044F\u043A\u0430 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u0447\u0438\u0441\u043B\u0443 \u0432 \u043C\u0430\u0441\u0438\u0432\u0456.","Last index of number":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u0456\u043D\u0434\u0435\u043A\u0441 \u0447\u0438\u0441\u043B\u0430","The last index where _PARAM2_ can be found in _PARAM1_":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u0456\u043D\u0434\u0435\u043A\u0441, \u0434\u0435 _PARAM2_ \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u0438\u0439 \u0432 _PARAM1_","The index of the last variable that equals to a specific text in an array.":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u044F\u043A\u0430 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u0442\u0435\u043A\u0441\u0442\u0443 \u0432 \u043C\u0430\u0441\u0438\u0432\u0456.","Last index of text":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u0456\u043D\u0434\u0435\u043A\u0441 \u0442\u0435\u043A\u0441\u0442\u0443","Returns a random number of an array of numbers.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0435 \u0447\u0438\u0441\u043B\u043E \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 \u0447\u0438\u0441\u0435\u043B.","Random number in array":"\u0412\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0435 \u0447\u0438\u0441\u043B\u043E \u0443 \u043C\u0430\u0441\u0438\u0432\u0456","A randomly picked number of _PARAM1_":"\u0414\u043E\u0432\u0456\u043B\u044C\u043D\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0435 \u0447\u0438\u0441\u043B\u043E _PARAM1_","Array to get a number from":"\u041C\u0430\u0441\u0438\u0432, \u0449\u043E\u0431 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E","a random string of an array of strings.":"\u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0439 \u0440\u044F\u0434\u043E\u043A \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 \u0440\u044F\u0434\u043A\u0456\u0432.","Random string in array":"\u0412\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0439 \u0440\u044F\u0434\u043E\u043A \u0443 \u043C\u0430\u0441\u0438\u0432\u0456","A randomly picked string of _PARAM1_":"\u0412\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0439 \u0440\u044F\u0434\u043E\u043A \u0437 _PARAM1_","Array to get a string from":"\u041C\u0430\u0441\u0438\u0432, \u0437 \u044F\u043A\u043E\u0433\u043E \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A","Removes the last array child of an array, and return it as a number.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u0434\u0438\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443 \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0457\u0457 \u044F\u043A \u0447\u0438\u0441\u043B\u043E.","Get and remove last variable from array (as number)":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u0430 \u0432\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u0437\u043C\u0456\u043D\u043D\u0443 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 (\u044F\u043A \u0447\u0438\u0441\u043B\u043E)","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u0434\u0438\u0442\u0438\u043D\u0443 _PARAM1_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0457\u0457 \u0432 _PARAM2_","Array to pop a child from":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0434\u0438\u0442\u0438\u043D\u0438","Removes the last array child of an array, and return it as a string.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u0434\u0438\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443 \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0457\u0457 \u044F\u043A \u0440\u044F\u0434\u043E\u043A.","Pop string from array":"\u0412\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0440\u044F\u0434\u043A\u0430 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443","Removes the first array child of an array, and return it as a number.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043F\u0435\u0440\u0448\u0438\u0439 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0438\u0432\u0443 \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0439\u043E\u0433\u043E \u044F\u043A \u0447\u0438\u0441\u043B\u043E.","Shift number from array":"\u0417\u0441\u0443\u0432\u0430\u0454 \u0447\u0438\u0441\u043B\u043E \u0437 \u043C\u0430\u0441\u0438\u0432\u0443","Array to shift a child from":"\u041C\u0430\u0441\u0438\u0432, \u0437 \u044F\u043A\u043E\u0433\u043E \u0437\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F \u0435\u043B\u0435\u043C\u0435\u043D\u0442","Removes the first array child of an array, and return it as a string.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043F\u0435\u0440\u0448\u0438\u0439 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0438\u0432\u0443 \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0439\u043E\u0433\u043E \u044F\u043A \u0440\u044F\u0434\u043E\u043A.","Shift string from array":"\u0417\u0441\u0443\u0432\u0430\u0454 \u0440\u044F\u0434\u043E\u043A \u0437 \u043C\u0430\u0441\u0438\u0432\u0443","Checks if an array contains a specific number.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043C\u0430\u0441\u0438\u0432 \u043F\u0435\u0432\u043D\u0435 \u0447\u0438\u0441\u043B\u043E.","Array has number":"\u041C\u0430\u0441\u0438\u0432 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0447\u0438\u0441\u043B\u043E","Array _PARAM1_ has number _PARAM2_":"\u041C\u0430\u0441\u0438\u0432 _PARAM1_ \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0447\u0438\u0441\u043B\u043E _PARAM2_","The number to search":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u043F\u043E\u0448\u0443\u043A\u0443","Checks if an array contains a specific string.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043C\u0430\u0441\u0438\u0432 \u043F\u0435\u0432\u043D\u0438\u0439 \u0440\u044F\u0434\u043E\u043A.","Array has string":"\u041C\u0430\u0441\u0438\u0432 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0440\u044F\u0434\u043E\u043A","Array _PARAM1_ has string _PARAM2_":"\u041C\u0430\u0441\u0438\u0432 _PARAM1_ \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0440\u044F\u0434\u043E\u043A _PARAM2_","The text to search":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u043E\u0448\u0443\u043A\u0443","Copies a portion of a scene array variable into a new scene array variable.":"\u041A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F \u0447\u0430\u0441\u0442\u0438\u043D\u0438 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u043C\u0430\u0441\u0438\u0432\u0443 \u0441\u0446\u0435\u043D\u0438 \u0432 \u043D\u043E\u0432\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443 \u0441\u0446\u0435\u043D\u0438.","Slice an array":"\u0412\u0438\u0440\u0456\u0437\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u0412\u0438\u0440\u0456\u0437\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM1_ \u0437 \u0456\u043D\u0434\u0435\u043A\u0441\u0456\u0432 _PARAM3_ \u0434\u043E _PARAM4_ \u0443 _PARAM2_","The array to take a slice from":"\u041C\u0430\u0441\u0438\u0432, \u0437 \u044F\u043A\u043E\u0433\u043E \u0431\u0435\u0440\u0435\u0442\u044C\u0441\u044F \u0432\u0438\u0440\u0456\u0437\u043A\u0430","The array to store the slice into":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u0432\u0438\u0440\u0456\u0437\u043A\u0438","The index to start the slice from":"\u0406\u043D\u0434\u0435\u043A\u0441, \u0437 \u044F\u043A\u043E\u0433\u043E \u043F\u043E\u0447\u0438\u043D\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0438\u0440\u0456\u0437\u043A\u0430","The index to end the slice at":"\u0406\u043D\u0434\u0435\u043A\u0441, \u044F\u043A\u0438\u043C \u0437\u0430\u043A\u0456\u043D\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0438\u0440\u0456\u0437\u043A\u0430","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F 0, \u0449\u043E\u0431 \u0441\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0432\u0435\u0441\u044C \u043C\u0430\u0441\u0438\u0432. \u042F\u043A\u0449\u043E \u0432\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F, \u0456\u043D\u0434\u0435\u043A\u0441 \u0431\u0443\u0434\u0435 \u0432\u0438\u0431\u0438\u0440\u0430\u0442\u0438\u0441\u044C \u043F\u043E\u0447\u0438\u043D\u0430\u044E\u0447\u0438 \u0437 \u043A\u0456\u043D\u0446\u044F. \n\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0432\u0438\u0440\u0456\u0437\u043A\u0430 \u043C\u0430\u0441\u0438\u0432\u0443 \u0437 5 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0432\u0456\u0434 0 \u0434\u043E -1 \u0437\u0430\u0431\u0435\u0440\u0435 \u0442\u0456\u043B\u044C\u043A\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 \u0437 \u0456\u043D\u0434\u0435\u043A\u0441\u0456\u0432 0 \u0434\u043E 3.","Cuts a portion of an array off.":"\u0412\u0438\u0440\u0456\u0437\u0430\u0442\u0438 \u0447\u0430\u0441\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443","Splice an array":"\u0412\u0438\u0442\u044F\u0433\u0442\u0438 \u0447\u0430\u0441\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 _PARAM3_ \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 _PARAM1_ \u043F\u043E\u0447\u0438\u043D\u0430\u044E\u0447\u0438 \u0437 \u0456\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM2_","The array to remove items from":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432","The index to start removing from":"\u0406\u043D\u0434\u0435\u043A\u0441, \u0437 \u044F\u043A\u043E\u0433\u043E \u043F\u043E\u0447\u0438\u043D\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F","If you use a negative value, the index will be selected beginning from the end.":"\u042F\u043A\u0449\u043E \u0432\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \u0432\u0456\u0434\u2019\u0454\u043C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F, \u0456\u043D\u0434\u0435\u043A\u0441 \u0431\u0443\u0434\u0435 \u0432\u0438\u0431\u0438\u0440\u0430\u0442\u0438\u0441\u044C, \u043F\u043E\u0447\u0438\u043D\u0430\u044E\u0447\u0438 \u0437 \u043A\u0456\u043D\u0446\u044F.","The amount of elements to remove":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F","Set to 0 to remove until the end of the array.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F 0, \u0449\u043E\u0431 \u0432\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043C\u0430\u0441\u0438\u0432\u0443.","Combines all elements of 2 scene arrays into one new scene array.":"\u041A\u043E\u043C\u0431\u0456\u043D\u0443\u0432\u0430\u0442\u0438 \u0432\u0441\u0456 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 2 \u0437\u043C\u0456\u043D\u043D\u0438\u0445 \u043C\u0430\u0441\u0438\u0432\u0443 \u0441\u0446\u0435\u043D\u0438 \u0432 \u043E\u0434\u0438\u043D \u043D\u043E\u0432\u0438\u0439 \u0437\u043C\u0456\u043D\u043D\u0438\u0439 \u043C\u0430\u0441\u0438\u0432 \u0441\u0446\u0435\u043D\u0438.","Combine 2 arrays":"\u041A\u043E\u043C\u0431\u0456\u043D\u0443\u0432\u0430\u0442\u0438 2 \u043C\u0430\u0441\u0438\u0432\u0438","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u041E\u0431'\u0454\u0434\u043D\u0430\u0439\u0442\u0435 \u043C\u0430\u0441\u0438\u0432 _PARAM1_ \u0442\u0430 _PARAM2_ \u0432 _PARAM3_","The first array":"\u041F\u0435\u0440\u0448\u0438\u0439 \u043C\u0430\u0441\u0438\u0432","The second array":"\u0414\u0440\u0443\u0433\u0438\u0439 \u043C\u0430\u0441\u0438\u0432","The variable to store the new array in":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0434\u043B\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043D\u043E\u0432\u043E\u0433\u043E \u043C\u0430\u0441\u0438\u0432\u0443","Appends a copy of all variables of one array to another array.":"\u0414\u043E\u0434\u0430\u0454 \u043A\u043E\u043F\u0456\u044E \u0432\u0441\u0456\u0445 \u0437\u043C\u0456\u043D\u043D\u0438\u0445 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u0430\u0441\u0438\u0432\u0443 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u043C\u0430\u0441\u0438\u0432\u0443.","Append all variable to another array":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0432\u0441\u0456 \u0437\u043C\u0456\u043D\u043D\u0456 \u0432 \u0456\u043D\u0448\u0438\u0439 \u043C\u0430\u0441\u0438\u0432","Append all elements from array _PARAM1_ into _PARAM2_":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u0432\u0441\u0456 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 _PARAM1_ \u0432 _PARAM2_","The array to get the variables from":"\u041C\u0430\u0441\u0438\u0432, \u0437 \u044F\u043A\u043E\u0433\u043E \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0456","The variable to append the variables in":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0434\u043B\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u0438\u0445","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u0420\u043E\u0437\u0432\u0435\u0440\u0442\u0430\u0454 \u0434\u0456\u0442\u0435\u0439 \u043C\u0430\u0441\u0438\u0432\u0443. \u041F\u0435\u0440\u0448\u0438\u0439 \u0434\u0438\u0442\u0438\u043D\u0430 \u043C\u0430\u0441\u0438\u0432\u0443 \u0441\u0442\u0430\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u0456\u043C, \u0430 \u043E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u0434\u0438\u0442\u0438\u043D\u0430 \u043C\u0430\u0441\u0438\u0432\u0443 \u0441\u0442\u0430\u0454 \u043F\u0435\u0440\u0448\u0438\u043C.","Reverse an array":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043C\u0430\u0441\u0438\u0432","Reverse array _PARAM1_":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM1_","The array to reverse":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0440\u0435\u0432\u0435\u0440\u0441\u0443","Fill an element with a number.":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u0447\u0438\u0441\u043B\u043E\u043C.","Fill array with number":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 \u0447\u0438\u0441\u043B\u043E\u043C","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM1_ \u0437 _PARAM2_ \u0437 \u0456\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM3_ \u0434\u043E \u0456\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM4_","The array to fill":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F","The number to fill":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F","The index to start filling from":"\u0406\u043D\u0434\u0435\u043A\u0441, \u0437 \u044F\u043A\u043E\u0433\u043E \u043F\u043E\u0447\u0438\u043D\u0430\u0442\u0438 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F","The index to stop filling at":"\u0406\u043D\u0434\u0435\u043A\u0441, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0437\u0430\u0432\u0435\u0440\u0448\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F","Set to 0 to fill until the end of the array.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C 0, \u0449\u043E\u0431 \u0437\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043C\u0430\u0441\u0438\u0432\u0443.","Shuffles all children of an array.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0448\u0443\u0454 \u0432\u0441\u0456\u0445 \u0434\u0456\u0442\u0435\u0439 \u043C\u0430\u0441\u0438\u0432\u0443.","Shuffle array":"\u041F\u0435\u0440\u0435\u043C\u0456\u0448\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432","Shuffle array _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0448\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM1_","The array to shuffle":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0456\u0448\u0443\u0432\u0430\u043D\u043D\u044F","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u0417\u0430\u043C\u0456\u043D\u044E\u0454 \u0432\u0441\u0456 \u043C\u0430\u0441\u0438\u0432\u0438 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043C\u0430\u0441\u0438\u0432\u0443 \u0457\u0445 \u0434\u0456\u0442\u044C\u043C\u0438. \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, [[1,2], [3,4]] \u0441\u0442\u0430\u0454 [1,2,3,4].","Flatten array":"\u0420\u043E\u0437\u0433\u043E\u0440\u043D\u0443\u0442\u0438 \u043C\u0430\u0441\u0438\u0432","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u0420\u043E\u0437\u0433\u043E\u0440\u043D\u0443\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM1_ (\u0413\u043B\u0438\u0431\u043E\u043A\u043E \u0440\u043E\u0437\u0433\u043E\u0440\u043D\u0443\u0442\u0438: _PARAM2_)","The array to flatten":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0440\u043E\u0437\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","Deeply flatten":"\u041F\u043E\u0432\u043D\u0456\u0441\u0442\u044E \u0440\u043E\u0437\u0433\u043E\u0440\u043D\u0443\u0442\u0438\u0439","If yes, will continue flattening until there is no arrays in the array anymore.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u0434\u0438\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443 \u0442\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u0457\u0457 \u0432 \u0456\u043D\u0448\u0456\u0439 \u0437\u043C\u0456\u043D\u043D\u0456\u0439.","Removes the last array child of an array, and stores it in another variable.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u0434\u0438\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443 \u0442\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u0457\u0457 \u0432 \u0456\u043D\u0448\u0456\u0439 \u0437\u043C\u0456\u043D\u043D\u0456\u0439.","Pop array child":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u0435\u043B\u0435\u043C\u0435\u043D\u0442-\u0434\u0438\u0442\u0438\u043D\u0443 \u043C\u0430\u0441\u0438\u0432\u0443","The array to pop a child from":"\u041F\u0435\u0440\u0448\u0438\u0439 \u0435\u043B\u0435\u043C\u0435\u043D\u0442, \u0437 \u044F\u043A\u043E\u0433\u043E \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u0434\u0438\u0442\u0438\u043D\u0443 _PARAM1_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0432 _PARAM2_","The variable to store the popped value into":"\u041C\u0430\u0441\u0438\u0432, \u0437 \u044F\u043A\u043E\u0433\u043E \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u0434\u0438\u0442\u0438\u043D\u0443","Removes the first array child of an array, and stores it in another variable.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043F\u0435\u0440\u0448\u0438\u0439 \u0434\u0438\u0442\u044F\u0447\u0438\u0439 \u043C\u0430\u0441\u0438\u0432 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 \u0439 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u0439\u043E\u0433\u043E \u0432 \u0456\u043D\u0448\u0456\u0439 \u0437\u043C\u0456\u043D\u043D\u0456\u0439.","Shift array child":"\u0417\u0441\u0443\u0432\u0430\u0454 \u0434\u0438\u0442\u044F\u0447\u0438\u0439 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u043C\u0430\u0441\u0438\u0432\u0443","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0435\u0440\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437 _PARAM1_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0439\u043E\u0433\u043E \u0432 _PARAM2_","The array to shift a child from":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0432","The variable to store the shifted value into":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Insert a variable at a specific index of an array.":"\u0412\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0437\u043C\u0456\u043D\u043D\u0443 \u043D\u0430 \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u0438\u0439 \u0456\u043D\u0434\u0435\u043A\u0441 \u043C\u0430\u0441\u0438\u0432\u0443.","Insert variable at":"\u0412\u0441\u0442\u0430\u0432\u043A\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u043D\u0430","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM3_ \u0432 _PARAM1_ \u0437\u0430 \u0456\u043D\u0434\u0435\u043A\u0441\u043E\u043C _PARAM2_","The array to insert a variable in":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","The index to insert the variable at":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","The name of the variable to insert":"\u0406\u043C'\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u0432\u043A\u0438","Split a string into an array of strings via a separator.":"\u0420\u043E\u0437\u0431\u0438\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u043D\u0430 \u043C\u0430\u0441\u0438\u0432 \u0440\u044F\u0434\u043A\u0456\u0432 \u0447\u0435\u0440\u0435\u0437 \u0440\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A.","Split string into array":"\u0420\u043E\u0437\u0434\u0456\u043B\u0438\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u043D\u0430 \u043C\u0430\u0441\u0438\u0432","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u0420\u043E\u0437\u0434\u0456\u043B\u0438\u0442\u0438 \u0440\u044F\u0434\u043E\u043A _PARAM1_ \u0447\u0435\u0440\u0435\u0437 \u0440\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A _PARAM2_ \u043D\u0430 \u043C\u0430\u0441\u0438\u0432 _PARAM3_","The string to split":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0440\u043E\u0437\u0431\u0438\u0442\u0442\u044F","The separator to use to split the string":"\u0420\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0440\u043E\u0437\u0431\u0438\u0442\u0442\u044F \u0440\u044F\u0434\u043A\u0430","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u044F\u043A\u0449\u043E \u0443 \u0432\u0430\u0441 \u0454 \u0440\u044F\u0434\u043E\u043A \"Hello World\" \u0456 \u0440\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A - \u043F\u0440\u043E\u0431\u0456\u043B (\" \"), \u0442\u043E rezulting \u043C\u0430\u0441\u0438\u0432 \u0431\u0443\u0434\u0435 [\"Hello\", \"World\"]. \u042F\u043A\u0449\u043E \u0440\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A \u0446\u0435 \u043F\u0443\u0441\u0442\u0438\u0439 \u0440\u044F\u0434\u043E\u043A (\"\"), \u0442\u043E \u0431\u0443\u0434\u0435 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043E \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0441\u0438\u043C\u0432\u043E\u043B\u0443 ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"\u041C\u0430\u0441\u0438\u0432, \u043A\u0443\u0434\u0438 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0442\u0438 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0438","Returns a string made from all strings in an array.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0440\u044F\u0434\u043E\u043A, \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439 \u0437\u0456 \u0432\u0441\u0456\u0445 \u0440\u044F\u0434\u043A\u0456\u0432 \u0443 \u043C\u0430\u0441\u0438\u0432\u0456.","Join all elements of an array together into a string":"\u041E\u0431'\u0454\u0434\u043D\u0430\u0442\u0438 \u0432\u0441\u0456 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 \u043C\u0430\u0441\u0438\u0432\u0443 \u0432 \u043E\u0434\u0438\u043D \u0440\u044F\u0434\u043E\u043A","The name of the array to join into a string":"\u0406\u043C'\u044F \u043C\u0430\u0441\u0438\u0432\u0443 \u0434\u043B\u044F \u043E\u0431'\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0432 \u0440\u044F\u0434\u043E\u043A","Optional separator text between each element":"\u041D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0438\u0439 \u0442\u0435\u043A\u0441\u0442-\u0440\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A \u043C\u0456\u0436 \u043A\u043E\u0436\u043D\u0438\u043C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u043E\u043C","Get the sum of all numbers in an array.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u0441\u0443\u043C\u0443 \u0432\u0441\u0456\u0445 \u0447\u0438\u0441\u0435\u043B \u0443 \u043C\u0430\u0441\u0438\u0432\u0456.","Sum of array children":"\u0421\u0443\u043C\u0430 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u043C\u0430\u0441\u0438\u0432\u0443","The array":"\u041C\u0430\u0441\u0438\u0432","Gets the smallest number in an array.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043D\u0430\u0439\u043C\u0435\u043D\u0448\u0435 \u0447\u0438\u0441\u043B\u043E \u0443 \u043C\u0430\u0441\u0438\u0432\u0456.","Smallest value":"\u041D\u0430\u0439\u043C\u0435\u043D\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Gets the biggest number in an array.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 \u0447\u0438\u0441\u043B\u043E \u0443 \u043C\u0430\u0441\u0438\u0432\u0456.","Biggest value":"\u041D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Gets the average number in an array.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u0441\u0435\u0440\u0435\u0434\u043D\u0454 \u0447\u0438\u0441\u043B\u043E \u0443 \u043C\u0430\u0441\u0438\u0432\u0456.","Average value":"\u0421\u0435\u0440\u0435\u0434\u043D\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Gets the median number in an array.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043C\u0435\u0434\u0456\u0430\u043D\u0443 \u0447\u0438\u0441\u0435\u043B \u0443 \u043C\u0430\u0441\u0438\u0432\u0456.","Median value":"\u041C\u0435\u0434\u0456\u0430\u043D\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Sort an array of number from smallest to biggest.":"\u0421\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 \u0447\u0438\u0441\u0435\u043B \u0432\u0456\u0434 \u043D\u0430\u0439\u043C\u0435\u043D\u0448\u043E\u0433\u043E \u0434\u043E \u043D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u043E\u0433\u043E.","Sort an array":"\u0421\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432","Sort array _PARAM1_":"\u0421\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM1_","The array to sort":"\u041C\u0430\u0441\u0438\u0432 \u0434\u043B\u044F \u0441\u043E\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u041F\u0435\u0440\u0448\u0438\u0439 \u0456\u043D\u0434\u0435\u043A\u0441, \u0434\u0435 _PARAM3_ \u043C\u043E\u0436\u043D\u0430 \u0437\u043D\u0430\u0439\u0442\u0438 \u0432 _PARAM2_ _PARAM1_","The object the variable is from":"\u041E\u0431'\u0454\u043A\u0442, \u0437 \u044F\u043A\u043E\u0433\u043E \u043F\u043E\u0445\u043E\u0434\u0438\u0442\u044C \u0437\u043C\u0456\u043D\u043D\u0430","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u0456\u043D\u0434\u0435\u043A\u0441, \u0434\u0435 _PARAM3_ \u043C\u043E\u0436\u043D\u0430 \u0437\u043D\u0430\u0439\u0442\u0438 \u0432 _PARAM2_ _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"\u0412\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0435 \u0447\u0438\u0441\u043B\u043E _PARAM2_ \u0437 _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"\u0412\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0439 \u0440\u044F\u0434\u043E\u043A _PARAM2_ \u0437 _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u043D\u0430\u0449\u0430\u0434\u043A\u0430 _PARAM2_ \u0437 _PARAM1_ \u0456 \u0437\u0431\u0435\u0440\u0435\u0436\u0456\u0442\u044C \u0439\u043E\u0433\u043E \u0432 _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u041C\u0430\u0441\u0438\u0432 _PARAM2_ \u0437 _PARAM1_ \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043D\u043E\u043C\u0435\u0440 _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u041C\u0430\u0441\u0438\u0432 _PARAM2_ _PARAM1_ \u043C\u0430\u0454 \u0440\u044F\u0434\u043E\u043A _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u0412\u0438\u0440\u0456\u0437\u0430\u0442\u0438 \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0437 _PARAM1_ \u0437 \u0456\u043D\u0434\u0435\u043A\u0441\u0456\u0432 _PARAM5_ \u0434\u043E _PARAM6_ \u0432 _PARAM4_ _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C _PARAM4_ \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u043F\u043E\u0447\u0438\u043D\u0430\u044E\u0447\u0438 \u0437 \u0456\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u041E\u0431'\u0454\u0434\u043D\u0430\u0439\u0442\u0435 \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u0456 _PARAM4_ \u0442\u0438\u043F\u0443 _PARAM3_ \u0432 _PARAM6_ \u0442\u0438\u043F\u0443 _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u0432\u0441\u0456 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0438 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u0434\u043E _PARAM4_ \u0442\u0438\u043F\u0443 _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"\u0420\u043E\u0437\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u0417\u0430\u043F\u043E\u0432\u043D\u0456\u0442\u044C \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C _PARAM3_ \u0432\u0456\u0434 \u0456\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM4_ \u0434\u043E \u0456\u043D\u0434\u0435\u043A\u0441\u0443 _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u043C \u0447\u0438\u043D\u043E\u043C \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u0420\u043E\u0437\u0433\u043B\u0430\u0434\u044C\u0442\u0435 \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ (\u0413\u043B\u0438\u0431\u043E\u043A\u043E \u0440\u043E\u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0454: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u043D\u0430\u0449\u0430\u0434\u043A\u0430 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0436\u0456\u0442\u044C \u0439\u043E\u0433\u043E \u0432 _PARAM4_ \u0442\u0438\u043F\u0443 _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u043D\u0430\u0449\u0430\u0434\u043A\u0430 \u0437 \u043C\u0430\u0441\u0438\u0432\u0443 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0436\u0456\u0442\u044C \u0439\u043E\u0433\u043E \u0432 _PARAM4_ \u0442\u0438\u043F\u0443 _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u0412\u0441\u0442\u0430\u0432\u0442\u0435 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM5_ \u0442\u0438\u043F\u0443 _PARAM4_ \u0432 \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_ \u0437\u0430 \u0456\u043D\u0434\u0435\u043A\u0441\u043E\u043C _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u0420\u043E\u0437\u0431\u0438\u0439\u0442\u0435 \u0440\u044F\u0434\u043E\u043A _PARAM1_ \u0437\u0430 \u0440\u043E\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043A\u043E\u043C _PARAM2_ \u043D\u0430 \u043C\u0430\u0441\u0438\u0432 _PARAM4_ \u0442\u0438\u043F\u0443 _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"\u0412\u0456\u0434\u0441\u043E\u0440\u0442\u0443\u0439\u0442\u0435 \u043C\u0430\u0441\u0438\u0432 _PARAM2_ \u0442\u0438\u043F\u0443 _PARAM1_","Platforms Validation":"\u0412\u0430\u043B\u0456\u0434\u0430\u0446\u0456\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C","Checks if the game is currently executed on an allowed platform (for web).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u0433\u0440\u0430 \u043D\u0430\u0440\u0430\u0437\u0456 \u0432\u0438\u043A\u043E\u043D\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u0456\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0456 (\u0434\u043B\u044F \u0432\u0435\u0431).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0433\u0440\u0430 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u0430 \u043D\u0430 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0456\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0456 (\u043A\u0440\u0430\u0449\u0435 \u0432\u0438\u043A\u043E\u043D\u0430\u0442\u0438 \u0446\u0435 \u043B\u0438\u0448\u0435 \u0440\u0430\u0437 \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0433\u0440\u0438).","Is the game running on an authorized platform":"\u0427\u0438 \u0433\u0440\u0430 \u043F\u0440\u0430\u0446\u044E\u0454 \u043D\u0430 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0456\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0456","The game is running on a authorized platform":"\u0413\u0440\u0430 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u0430 \u043D\u0430 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0456\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0456","Get the referrer's location (the domain of the website that hosts your game).":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043C\u0456\u0441\u0446\u0435\u0437\u043D\u0430\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F (\u0434\u043E\u043C\u0435\u043D \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0443, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0440\u043E\u0437\u043C\u0456\u0449\u0435\u043D\u0430 \u0432\u0430\u0448\u0430 \u0433\u0440\u0430).","Get referrer location":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043C\u0456\u0441\u0446\u0435\u0437\u043D\u0430\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043D\u043E\u0432\u0443 \u0434\u0456\u0439\u0441\u043D\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443 (\u0434\u043E\u043C\u0435\u043D\u043D\u0435 \u0456\u043C'\u044F, \u0434\u0435 \u043E\u0447\u0456\u043A\u0443\u0454\u0442\u044C\u0441\u044F, \u0449\u043E \u0431\u0443\u0434\u0435 \u0433\u0440\u0430\u0442\u0438 \u0432 \u0433\u0440\u0443, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, gd.games).","Add a valid platform":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0434\u0456\u0439\u0441\u043D\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443","Add _PARAM1_ as valid platform":"\u0414\u043E\u0434\u0430\u0442\u0438 _PARAM1_ \u044F\u043A \u0434\u0456\u0439\u0441\u043D\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443","Domain name (e.g : gd.games)":"\u0414\u043E\u043C\u0435\u043D\u043D\u0435 \u0456\u043C'\u044F (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: gd.games)","Check if a domain is contained in the authorized list array.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0434\u043E\u043C\u0435\u043D \u043C\u0456\u0441\u0442\u0438\u0442\u044C\u0441\u044F \u0443 \u0441\u043F\u0438\u0441\u043A\u0443 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0438\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C.","Check if a domain is contained in the authorized list":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0434\u043E\u043C\u0435\u043D \u043C\u0456\u0441\u0442\u0438\u0442\u044C\u0441\u044F \u0443 \u0441\u043F\u0438\u0441\u043A\u0443 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0438\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C","Check if _PARAM1_ is in the list of authorized platforms":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 _PARAM1_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0443 \u0441\u043F\u0438\u0441\u043A\u0443 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0438\u0445 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C","Domain to check":"\u0414\u043E\u043C\u0435\u043D \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438","Auto typing animation for text (\"typewriter\" effect)":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0430 \u043D\u0430\u0431\u0456\u0440 \u0442\u0435\u043A\u0441\u0442\u0443 (\u0435\u0444\u0435\u043A\u0442 \"\u043C\u0430\u0448\u0438\u043D\u043E\u043F\u0438\u0441\")","Reveal a text one letter after the other.":"\u0420\u043E\u0437\u043A\u0440\u0438\u0432\u0430\u0454 \u0442\u0435\u043A\u0441\u0442 \u043B\u0456\u0442\u0435\u0440\u0430 \u0437\u0430 \u043B\u0456\u0442\u0435\u0440\u043E\u044E.","User interface":"\u0406\u043D\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Auto typing text":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0438\u0439 \u043D\u0430\u0431\u0456\u0440 \u0442\u0435\u043A\u0441\u0442\u0443","Text capability":"\u041C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443","Time between characters":"\u0427\u0430\u0441 \u043C\u0456\u0436 \u0441\u0438\u043C\u0432\u043E\u043B\u0430\u043C\u0438","Detect if a new text character was just displayed":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0442\u043E\u0433\u043E, \u0449\u043E \u043D\u043E\u0432\u0438\u0439 \u0441\u0438\u043C\u0432\u043E\u043B \u0442\u0435\u043A\u0441\u0442\u0443 \u0431\u0443\u0432 \u0449\u043E\u0439\u043D\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u0438\u0439","Is next word wrapped":"\u0427\u0438 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0435 \u0441\u043B\u043E\u0432\u043E \u043F\u0435\u0440\u0435\u043D\u0435\u0441\u0435\u043D\u043E","_PARAM0_ next word is wrapped":"\u041A\u043E\u0436\u043D\u0435 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0435 \u0441\u043B\u043E\u0432\u043E \u043F\u0435\u0440\u0435\u043D\u0435\u0441\u0435\u043D\u043E \u0443 _PARAM0_","Clear forced line breaks":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0438 \u043F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0456 \u0440\u043E\u0437\u0440\u0438\u0432\u0438 \u0440\u044F\u0434\u043A\u0430","Clear forced line breaks in _PARAM0_":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0438 \u043F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0456 \u0440\u043E\u0437\u0440\u0438\u0432\u0438 \u0440\u044F\u0434\u043A\u0430 \u0432 _PARAM0_","Check if the full text has been typed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0435\u0441\u044C \u0442\u0435\u043A\u0441\u0442 \u0431\u0443\u043B\u043E \u043D\u0430\u0431\u0440\u0430\u043D\u043E.","Finished typing":"\u041D\u0430\u0431\u0456\u0440\u0430\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","_PARAM0_ finished typing":"_PARAM0_ \u043D\u0430\u0431\u0456\u0440\u0430\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Check if a character has just been typed. Useful for triggering sound effects.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0438\u043C\u0432\u043E\u043B \u0449\u043E\u0439\u043D\u043E \u043D\u0430\u0431\u0440\u0430\u043D\u0438\u0439. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u0432\u0443\u043A\u043E\u0432\u0438\u0445 \u0435\u0444\u0435\u043A\u0442\u0456\u0432.","Has just typed":"\u0429\u043E\u0439\u043D\u043E \u043D\u0430\u0431\u0440\u0430\u043D\u0438\u0439","_PARAM0_ has just typed a character":"_PARAM0_ \u0449\u043E\u0439\u043D\u043E \u043D\u0430\u0431\u0440\u0430\u0432 \u0441\u0438\u043C\u0432\u043E\u043B","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u041F\u043E\u0447\u0430\u0442\u0438 \u043D\u0430\u0431\u0456\u0440\u0430\u043D\u043D\u044F \u0437 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0442\u0435\u043A\u0441\u0442\u0443. \u0410\u0432\u0442\u043E\u043D\u0430\u0431\u0456\u0440\u0430\u043D\u043D\u044F \u0442\u0430\u043A\u043E\u0436 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u043F\u043E\u0447\u043D\u0435\u0442\u044C\u0441\u044F, \u043A\u043E\u043B\u0438 \u0434\u043B\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0431\u0443\u0434\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E \u043D\u043E\u0432\u0438\u0439 \u0442\u0435\u043A\u0441\u0442.","Restart typing from the beginning":"\u041F\u043E\u0447\u0430\u0442\u0438 \u043D\u0430\u0431\u0456\u0440\u0430\u043D\u043D\u044F \u0437 \u043F\u043E\u0447\u0430\u0442\u043A\u0443","Restart typing from the beginning on _PARAM0_":"\u041F\u043E\u0447\u0430\u0442\u0438 \u043D\u0430\u0431\u0456\u0440\u0430\u043D\u043D\u044F \u0437 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043D\u0430 _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0434\u043E \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0432 \u0442\u0435\u043A\u0441\u0442\u0456. \u041F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E\u0447\u0438\u043D\u0430\u044E\u0442\u044C\u0441\u044F \u0437 \"0\" \u0456 \u0437\u0431\u0456\u043B\u044C\u0448\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0441\u0438\u043C\u0432\u043E\u043B\u0443.","Show Nth first characters":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 N \u043F\u0435\u0440\u0448\u0438\u0445 \u0441\u0438\u043C\u0432\u043E\u043B\u0456\u0432","Show _PARAM2_ first characters on _PARAM0_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043F\u0435\u0440\u0448\u0456 _PARAM2_ \u0441\u0438\u043C\u0432\u043E\u043B\u0456\u0432 \u043D\u0430 _PARAM0_","Character position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u0441\u0438\u043C\u0432\u043E\u043B\u0430","Show the full text.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0435\u0441\u044C \u0442\u0435\u043A\u0441\u0442.","Show the full text":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0435\u0441\u044C \u0442\u0435\u043A\u0441\u0442","Show the full text on _PARAM0_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043F\u043E\u0432\u043D\u0438\u0439 \u0442\u0435\u043A\u0441\u0442 \u043D\u0430 _PARAM0_","the time between characters beign typed.":"\u0447\u0430\u0441 \u043C\u0456\u0436 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F\u043C \u0441\u0438\u043C\u0432\u043E\u043B\u0456\u0432.","the time between characters":"\u0447\u0430\u0441 \u043C\u0456\u0436 \u0441\u0438\u043C\u0432\u043E\u043B\u0430\u043C\u0438","Back button":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u041D\u0430\u0437\u0430\u0434\"","Adds interactions with the back button.":"\u0414\u043E\u0434\u0430\u0454 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E \u0437 \u043A\u043D\u043E\u043F\u043A\u043E\u044E \"\u041D\u0430\u0437\u0430\u0434\"","Input":"\u0412\u0432\u0435\u0434\u0435\u043D\u043D\u044F","Triggers whenever the player presses the back button.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u043A\u043E\u043B\u0438 \u0433\u0440\u0430\u0432\u0435\u0446\u044C \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u0454 \u043A\u043D\u043E\u043F\u043A\u0443 \"\u043D\u0430\u0437\u0430\u0434\".","Back button is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u043D\u0430\u0437\u0430\u0434\" \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u0426\u0435 \u0441\u0438\u043C\u0443\u043B\u044E\u0454 \u0437\u0432\u0438\u0447\u0430\u0439\u043D\u0443 \u0434\u0456\u044E \u043A\u043D\u043E\u043F\u043A\u0438 \"\u043D\u0430\u0437\u0430\u0434\". \n\u0426\u044F \u0434\u0456\u044F \u0432\u0438\u0432\u0435\u0434\u0435 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443 \u0437 \u0434\u043E\u0434\u0430\u0442\u043A\u0443 \u0432 \u043C\u043E\u0431\u0456\u043B\u044C\u043D\u043E\u043C\u0443 \u0434\u043E\u0434\u0430\u0442\u043A\u0443, \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u043D\u0435 \u043D\u0430\u0437\u0430\u0434 \u043D\u0430 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044E \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443, \u044F\u043A\u0449\u043E \u0432\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0454\u0442\u0435\u0441\u044C \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u043E\u043C.","Trigger back button":"\u0422\u0440\u0438\u0433\u0435\u0440 \u043A\u043D\u043E\u043F\u043A\u0438 \"\u043D\u0430\u0437\u0430\u0434\"","Simulate back button press":"\u0406\u043C\u0456\u0442\u0430\u0446\u0456\u044F \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \"\u043D\u0430\u0437\u0430\u0434\"","Base conversion":"\u041F\u0435\u0440\u0435\u0432\u0435\u0434\u0435\u043D\u043D\u044F \u0447\u0438\u0441\u0435\u043B \u0437 \u0456\u043D\u0448\u043E\u044E \u043E\u0441\u043D\u043E\u0432\u043E\u044E","Provides conversion expressions for numbers in different bases.":"\u041D\u0430\u0434\u0430\u0454 \u0432\u0438\u0440\u0430\u0437\u0438 \u043F\u0435\u0440\u0435\u0432\u0435\u0434\u0435\u043D\u043D\u044F \u0447\u0438\u0441\u0435\u043B \u0432 \u0440\u0456\u0437\u043D\u0438\u0445 \u043E\u0441\u043D\u043E\u0432\u0430\u0445.","Advanced":"\u0421\u043A\u043B\u0430\u0434\u043D\u0456","Converts a string representing a number in a different base to a decimal number.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0440\u044F\u0434\u043E\u043A, \u0449\u043E \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0447\u0438\u0441\u043B\u043E \u0443 \u0456\u043D\u0448\u0456\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u0456 \u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044F, \u0432 \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u0435 \u0447\u0438\u0441\u043B\u043E.","Convert to decimal":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0443 \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u0435","String representing a number":"\u0420\u044F\u0434\u043E\u043A, \u0449\u043E \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0447\u0438\u0441\u043B\u043E","The base the number in the string is in":"\u0421\u0438\u0441\u0442\u0435\u043C\u0430 \u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044F, \u0443 \u044F\u043A\u0456\u0439 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0435 \u0447\u0438\u0441\u043B\u043E \u0443 \u0440\u044F\u0434\u043A\u0443","Converts a number to a trsing representing it in another base.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0447\u0438\u0441\u043B\u043E \u0443 \u0440\u044F\u0434\u043E\u043A, \u0449\u043E\u0431 \u0439\u043E\u0433\u043E \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u0442\u0438 \u0432 \u0456\u043D\u0448\u0456\u0439 \u0441\u0438\u0441\u0442\u0435\u043C\u0456 \u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044F.","Convert to different base":"\u041F\u0435\u0440\u0435\u0432\u0435\u0441\u0442\u0438 \u0432 \u0456\u043D\u0448\u0443 \u0441\u0438\u0441\u0442\u0435\u043C\u0443 \u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044F","Number to convert":"\u0427\u0438\u0441\u043B\u043E \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F","The base to convert the number to":"\u0421\u0438\u0441\u0442\u0435\u043C\u0430 \u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044F, \u0443 \u044F\u043A\u0443 \u0442\u0440\u0435\u0431\u0430 \u043F\u0435\u0440\u0435\u0432\u0435\u0441\u0442\u0438 \u0447\u0438\u0441\u043B\u043E","Platformer and top-down remapper":"\u041F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440 \u0442\u0430 \u043F\u0435\u0440\u0435\u0445\u0456\u0434\u043D\u0438\u0439 \u043F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Quickly remap keyboard controls.":"\u0428\u0432\u0438\u0434\u043A\u043E \u043F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u043D\u0456 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0456.","Remap keyboard controls of the top-down movement.":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u043D\u0456 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0456 \u0440\u0443\u0445\u0443 \u0432\u0433\u043E\u0440\u0443.","Top-down keyboard remapper":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0437\u0440\u0443\u0445\u0443 \u0432\u0433\u043E\u0440\u0443","Up key":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \"\u0432\u0433\u043E\u0440\u0443\"","Left key":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \"\u043B\u0456\u0432\u043E\u0440\u0443\u0447\"","Right key":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \"\u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447\"","Down key":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \"\u0434\u043E\u043D\u0438\u0437\u0443\"","Remaps Top-Down behavior controls to a custom control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0432\u0435\u0440\u0445\u0443 \u0434\u043E\u043D\u0438\u0437\u0443 \u043D\u0430 \u0432\u043B\u0430\u0441\u043D\u0443 \u0441\u0445\u0435\u043C\u0443 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F.","Remap Top-Down controls to a custom scheme":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u0432\u043B\u0430\u0441\u043D\u0443 \u0441\u0445\u0435\u043C\u0443","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_: \u0412\u0433\u043E\u0440\u0443: _PARAM2_, \u0417\u043B\u0456\u0432\u0430: _PARAM3_, \u0414\u043E\u043D\u0438\u0437\u0443: _PARAM4_, \u0412\u043F\u0440\u0430\u0432\u043E: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0432\u0435\u0440\u0445\u0443 \u0434\u043E\u043D\u0438\u0437\u0443 \u043D\u0430 \u0437\u0430\u0434\u0430\u043D\u0443 \u0441\u0445\u0435\u043C\u0443 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F.","Remap Top-Down controls to a preset":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u043D\u0430 \u0437\u0430\u0434\u0430\u043D\u0443 \u0441\u0445\u0435\u043C\u0443","Remap controls of _PARAM0_ to preset _PARAM2_":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 \u0437\u0430\u0434\u0430\u043D\u0443 _PARAM2_","Preset name":"\u041D\u0430\u0437\u0432\u0430 \u0437\u0430\u0434\u0430\u043D\u043E\u0457 \u0441\u0445\u0435\u043C\u0438","Remap keyboard controls of the platformer character movement.":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u043D\u0456 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0456 \u0440\u0443\u0445\u0443 \u0433\u0440\u0430\u0432\u0446\u044F \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430\u0445.","Platformer keyboard mapper":"\u041C\u0430\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Jump key":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \"\u0441\u0442\u0440\u0438\u0431\u043A\u0430\"","Remaps Platformer behavior controls to a custom control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u043C \u043D\u0430 \u0432\u043B\u0430\u0441\u043D\u0443 \u0441\u0445\u0435\u043C\u0443 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F.","Remap Platformer controls to a custom scheme":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u043C \u043D\u0430 \u0432\u043B\u0430\u0441\u043D\u0443 \u0441\u0445\u0435\u043C\u0443","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_: \u0412\u0433\u043E\u0440\u0443: _PARAM2_, \u0417\u043B\u0456\u0432\u0430: _PARAM3_, \u0414\u043E\u043D\u0438\u0437\u0443: _PARAM4_, \u0412\u043F\u0440\u0430\u0432\u043E: _PARAM5_, \u041F\u0440\u0438\u0441\u0442\u0440\u0456\u043B: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u043C \u043D\u0430 \u0437\u0430\u0434\u0430\u043D\u0443 \u0441\u0445\u0435\u043C\u0443 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F.","Remap Platformer controls to a preset":"\u041F\u0435\u0440\u0435\u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u043C \u043D\u0430 \u0437\u0430\u0434\u0430\u043D\u0443 \u0441\u0445\u0435\u043C\u0443","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F 3D-\u043E\u0431'\u0454\u043A\u0442\u0456\u0432, \u0449\u043E\u0431 \u0432\u043E\u043D\u0438 \u0432\u0438\u0433\u043B\u044F\u0434\u0430\u043B\u0438 \u044F\u043A 2D \u0441\u043F\u0440\u0430\u0439\u0442\u0438.","Visual effect":"\u0412\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u0438\u0439 \u0435\u0444\u0435\u043A\u0442","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u041E\u0431\u0435\u0440\u0442\u0430\u0442\u0438 \u0442\u0430\u043A, \u0449\u043E\u0431 \u0437\u0430\u0432\u0436\u0434\u0438 \u0441\u0442\u0430\u0432\u0438\u0442\u0438 \u043D\u0430 \u043A\u0430\u043C\u0435\u0440\u0443 (\u043B\u0438\u0448\u0435 \u043F\u0435\u0440\u0435\u0434\u043D\u044F \u0433\u0440\u0430\u043D\u044C \u043A\u0443\u0431\u0430 \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u0442\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0430).","Billboard":"\u0411\u0456\u043B\u0431\u043E\u0440\u0434","3D capability":"3D \u0437\u0434\u0430\u0442\u043D\u0456\u0441\u0442\u044C","Should rotate on X axis":"\u041F\u043E\u0432\u0438\u043D\u0435\u043D \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044C \u043F\u043E \u043E\u0441\u0456 X","Should rotate on Y axis":"\u041F\u043E\u0432\u0438\u043D\u0435\u043D \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044C \u043F\u043E \u043E\u0441\u0456 Y","Should rotate on Z axis":"\u041F\u043E\u0432\u0438\u043D\u0435\u043D \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044C \u043F\u043E \u043E\u0441\u0456 Z","Offset position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0434\u043E \u043A\u0430\u043C\u0435\u0440\u0438. \u0426\u0435 \u0442\u0430\u043A\u043E\u0436 \u0440\u043E\u0431\u0438\u0442\u044C\u0441\u044F \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u0432 \u043A\u0456\u043D\u0446\u0456 \u043F\u043E\u0434\u0456\u0439 \u0441\u0446\u0435\u043D\u0438.","Rotate to face the camera":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438 \u043E\u0431\u043B\u0438\u0447\u0447\u044F \u0434\u043E \u043A\u0430\u043C\u0435\u0440\u0438","Rotate _PARAM0_ to the camera":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438 _PARAM0_ \u0434\u043E \u043A\u0430\u043C\u0435\u0440\u0438","Check if the object should rotate on X axis.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0430\u0454 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X.","_PARAM0_ should rotate on X axis":"_PARAM0_ \u043C\u0430\u0454 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X","Change if the object should rotate on X axis.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ \u043C\u0430\u0454 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043F\u043E \u043E\u0441\u0456 Y","_PARAM0_ should rotate on Y axis":"_PARAM0_ \u043C\u0430\u0454 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y","Change if the object should rotate on Y axis.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ \u043C\u0430\u0454 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043F\u043E \u043E\u0441\u0456 Z","_PARAM0_ should rotate on Z axis":"_PARAM0_ \u043C\u0430\u0454 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Z","Change if the object should rotate on Z axis.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Z.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Z: _PARAM2_","ShouldRotateZ":"\u041F\u043E\u0432\u0438\u043D\u0435\u043D \u041E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E Z","Enable texture transparency of the front face.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u0438 \u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0457 \u043F\u043E\u0432\u0435\u0440\u0445\u043D\u0456.","Enable texture transparency":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u0438","Enable texture transparency of _PARAM0_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0435\u043A\u0441\u0442\u0443\u0440\u0438 _PARAM0_","Boids movement":"\u0420\u0443\u0445 \u0431\u043E\u0457\u0434\u0456\u0432","Simulates flocks movement.":"\u041C\u043E\u0434\u0435\u043B\u044E\u0454 \u0440\u0443\u0445 \u0441\u0442\u0430\u0434 \u0431\u043E\u0457\u0434\u0456\u0432.","Define helper classes JavaScript code.":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438-\u0434\u043E\u043F\u043E\u043C\u0456\u0436\u043D\u0438\u043A\u0438 \u043A\u043E\u0434\u0443 JavaScript.","Define helper classes":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438-\u0434\u043E\u043F\u043E\u043C\u0456\u0436\u043D\u0438\u043A\u0438","Define helper classes JavaScript code":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438-\u0434\u043E\u043F\u043E\u043C\u0456\u0436\u043D\u0438\u043A\u0438 \u043A\u043E\u0434\u0443 JavaScript","Move as part of a flock.":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435\u0441\u044F \u044F\u043A \u0447\u0430\u0441\u0442\u0438\u043D\u0430 \u0437\u0433\u0440\u0430\u0457.","Boids Movement":"\u0420\u0443\u0445 \u0437\u0433\u0440\u0430\u0457","Maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Maximum acceleration":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","Rotate object":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430","Cohesion sight radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0441\u043F\u0456\u0432\u043F\u0440\u0430\u0446\u0456","Sight":"\u0412\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C","Alignement sight radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F","Separation sight radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0440\u043E\u0437\u0434\u0456\u043B\u0435\u043D\u043D\u044F","Cohesion decision weight":"\u0412\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F \u0441\u043F\u0456\u0432\u043F\u0440\u0430\u0446\u0456","Decision":"\u0420\u0456\u0448\u0435\u043D\u043D\u044F","Alignment decision weight":"\u0412\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F","Separation decision weight":"\u0412\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F \u0440\u043E\u0437\u0434\u0456\u043B\u0435\u043D\u043D\u044F","Collision layer":"\u0428\u0430\u0440 \u043A\u043E\u043B\u0456\u0437\u0456\u0439","Intend to move in a given direction.":"\u041C\u0430\u044E \u043D\u0430\u043C\u0456\u0440 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0432 \u0437\u0430\u0434\u0430\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Move in a direction":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0430\u043C\u0456\u0440 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 _PARAM2_; _PARAM3_ (\u0432\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F: _PARAM4_)","Direction X":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A X","Direction Y":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A Y","Decision weight":"\u0412\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F","Intend to move toward a position.":"\u041C\u0430\u044E \u043D\u0430\u043C\u0456\u0440 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F.","Move toward a position":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0430\u043C\u0456\u0440 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u043E _PARAM2_; _PARAM3_ (\u0432\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F: _PARAM4_)","Target X":"\u0426\u0456\u043B\u044C\u043E\u0432\u0430 X","Target Y":"\u0426\u0456\u043B\u044C\u043E\u0432\u0430 Y","Intend to move toward an object.":"\u041C\u0430\u044E \u043D\u0430\u043C\u0456\u0440 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Move toward an object":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0430\u043C\u0456\u0440 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u043E _PARAM2_ (\u0432\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F: _PARAM3_)","Targeted object":"\u041C\u0435\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430","Intend to avoid an area with a given center and radius.":"\u041C\u0430\u044E \u043D\u0430\u043C\u0456\u0440 \u0443\u043D\u0438\u043A\u0430\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u0437 \u0437\u0430\u0434\u0430\u043D\u0438\u043C \u0446\u0435\u043D\u0442\u0440\u043E\u043C \u0456 \u0440\u0430\u0434\u0456\u0443\u0441\u043E\u043C.","Avoid a position":"\u0423\u043D\u0438\u043A\u043D\u0443\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0430\u043C\u0456\u0440 \u0443\u043D\u0438\u043A\u0430\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441\u0443 _PARAM4_ \u043D\u0430\u0432\u043A\u043E\u043B\u043E _PARAM2_; _PARAM3_ (\u0432\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F: _PARAM5_)","Center X":"\u0426\u0435\u043D\u0442\u0440 X","Center Y":"\u0426\u0435\u043D\u0442\u0440 Y","Radius":"\u0420\u0430\u0434\u0456\u0443\u0441","Intend to avoid an area from an object center and a given radius.":"\u041C\u0430\u044E \u043D\u0430\u043C\u0456\u0440 \u0443\u043D\u0438\u043A\u0430\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0456 \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0440\u0430\u0434\u0456\u0443\u0441\u0443.","Avoid an object":"\u0423\u043D\u0438\u043A\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0430\u043C\u0456\u0440 \u0443\u043D\u0438\u043A\u0430\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441\u0443 _PARAM3_ \u043D\u0430\u0432\u043A\u043E\u043B\u043E _PARAM2_ (\u0432\u0430\u0433\u0430 \u0440\u0456\u0448\u0435\u043D\u043D\u044F: _PARAM4_)","Avoided object":"\u0423\u043D\u0438\u043A\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430","Return the current speed.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C.","Speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Return the current horizontal speed.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C.","Velocity X":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C X","Return the current vertical speed.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C.","Velocity Y":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C Y","Check if the object is rotated while moving on its path.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0434 \u0447\u0430\u0441 \u0440\u0443\u0445\u0443 \u043F\u043E \u0441\u0432\u043E\u0454\u043C\u0443 \u0448\u043B\u044F\u0445\u0443.","Object Rotated":"\u041E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0435\u0440\u043D\u0435\u043D\u043E","_PARAM0_ is rotated when moving":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM0_ \u043F\u0440\u0438 \u0440\u0443\u0441\u0456","Return the maximum speed.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C.","Change the maximum speed of the object.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_","Max Speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Return the maximum acceleration.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F.","Change the maximum acceleration of the object.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Steering Force":"\u0421\u0438\u043B\u0430 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F","Return the cohesion sight radius.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F.","Change the cohesion sight radius.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Return the alignment sight radius.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F.","Alignment sight radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return the separation sight radius.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0432\u0456\u0434\u043E\u043A\u0440\u0435\u043C\u043B\u0435\u043D\u043D\u044F.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u0432\u0456\u0434\u043E\u043A\u0440\u0435\u043C\u043B\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0432\u0430\u0433\u0443 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u043D\u0430\u043F\u0440\u044F\u043C\u0443.","Cohesion weight":"\u0412\u0430\u0433\u0430 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Change the weight the cohesion takes in the chosen direction.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0430\u0433\u0443 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u043D\u0430\u043F\u0440\u044F\u043C\u0443.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0430\u0433\u0443 \u0437\u0433\u0443\u0440\u0442\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0432\u0430\u0433\u0443 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u043D\u0430\u043F\u0440\u044F\u043C\u0443.","Alignment weight":"\u0412\u0430\u0433\u0430 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F","Change the weight the alignment takes in the chosen direction.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0430\u0433\u0443 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u043D\u0430\u043F\u0440\u044F\u043C\u0443.","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0430\u0433\u0443 \u0432\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0432\u0430\u0433\u0443 \u0432\u0456\u0434\u043E\u043A\u0440\u0435\u043C\u043B\u0435\u043D\u043D\u044F \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u043D\u0430\u043F\u0440\u044F\u043C\u0443.","Separation weight":"\u0412\u0430\u0433\u0430 \u0432\u0456\u0434\u043E\u043A\u0440\u0435\u043C\u043B\u0435\u043D\u043D\u044F","Change the weight the separation takes in the chosen direction.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0430\u0433\u0443 \u0432\u0456\u0434\u043E\u043A\u0440\u0435\u043C\u043B\u0435\u043D\u043D\u044F \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u043D\u0430\u043F\u0440\u044F\u043C\u0443.","Change the separation weight of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0430\u0433\u0443 \u0432\u0456\u0434\u043E\u043A\u0440\u0435\u043C\u043B\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Boomerang":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433","Throw an object that returns to the thrower like a boomerang.":"\u041A\u0438\u0434\u0430\u0454 \u043F\u0440\u0435\u0434\u043C\u0435\u0442, \u044F\u043A\u0438\u0439 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u043A\u0438\u0434\u0430\u044E\u0447\u043E\u0433\u043E, \u044F\u043A \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433.","Throw speed (pixels per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043A\u0438\u0434\u0430\u043D\u043D\u044F (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Time before changing directions (seconds)":"\u0427\u0430\u0441 \u0434\u043E \u0437\u043C\u0456\u043D\u0438 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Rotation (degrees per second)":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Thrower X position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043A\u0438\u0434\u0430\u0447\u0430","Thrower Y position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043A\u0438\u0434\u0430\u0447\u0430","Boomerang is returning":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F","Throw boomerang toward an angle.":"\u041A\u0438\u043D\u044C\u0442\u0435 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C.","Throw boomerang toward an angle":"\u041A\u0438\u043D\u0443\u0442\u0438 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u041A\u0438\u043D\u044C\u0442\u0435 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM2_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432, \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM3_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u043E\u0431\u0435\u0440\u0442\u0430\u044E\u0447\u0438 \u043D\u0430 _PARAM5_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0456 \u043D\u0430\u0437\u0430\u0434 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u0447\u0435\u0440\u0435\u0437 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434","Angle (degrees)":"\u041A\u0443\u0442 (\u0433\u0440\u0430\u0434\u0443\u0441\u0438)","Throw boomerang toward a position.":"\u041A\u0438\u043D\u044C\u0442\u0435 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Throw boomerang toward a position":"\u041A\u0438\u043D\u0443\u0442\u0438 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u041A\u0438\u043D\u044C\u0442\u0435 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 _PARAM2_;_PARAM3_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM4_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u043E\u0431\u0435\u0440\u0442\u0430\u044E\u0447\u0438 \u043D\u0430 _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, \u0456 \u043D\u0430\u0437\u0430\u0434 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u0447\u0435\u0440\u0435\u0437 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434","Target X position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u0446\u0456\u043B\u0456","Target Y position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u0446\u0456\u043B\u0456","Send boomerang back to thrower.":"\u041D\u0430\u0437\u0430\u0434 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043A\u0438\u0434\u0430\u0447\u0435\u0432\u0456.","Send boomerang back to thrower":"\u041D\u0430\u0437\u0430\u0434 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043A\u0438\u0434\u0430\u0447\u0435\u0432\u0456","Send boomerang _PARAM0_ back to thrower":"\u041D\u0430\u0434\u0456\u0441\u043B\u0430\u0442\u0438 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u043D\u0430\u0437\u0430\u0434 \u043A\u0438\u0434\u0430\u0447\u0435\u0432\u0456","Set amount of time before boomerang changes directions (seconds).":"\u0417\u0430\u0434\u0430\u0442\u0438 \u0447\u0430\u0441, \u043F\u0435\u0440\u0435\u0434 \u0442\u0438\u043C \u044F\u043A \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u0437\u043C\u0456\u043D\u044E\u0454 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A (\u0441\u0435\u043A\u0443\u043D\u0434\u0438).","Set amount of time before boomerang changes directions":"\u0417\u0430\u0434\u0430\u0439\u0442\u0435 \u0447\u0430\u0441 \u043F\u0435\u0440\u0435\u0434 \u0437\u043C\u0456\u043D\u043E\u044E \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0443","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u0427\u0430\u0441 \u0434\u043E \u0442\u043E\u0433\u043E, \u044F\u043A _PARAM0_ \u0437\u043C\u0456\u043D\u0438\u0442\u044C \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u043D\u0430 _PARAM2_ (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Time before boomerange changes direction (seconds)":"\u0427\u0430\u0441 \u0434\u043E \u0437\u043C\u0456\u043D\u0438 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Track position of boomerang thrower.":"\u0412\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043A\u0438\u0434\u0430\u0447\u0430 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0443.","Track position of boomerang thrower":"\u0412\u0456\u0434\u0441\u0442\u0435\u0436\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043A\u0438\u0434\u0430\u0447\u0430 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433\u0443","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u0412\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043A\u0438\u0434\u0430\u0447\u0430 _PARAM2_ \u044F\u043A\u0438\u0439 \u043A\u0438\u043D\u0443\u0432 \u0431\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_","Thrower":"\u041A\u0438\u0434\u0430\u0447","Boomerang is returning to thrower.":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043A\u0438\u0434\u0430\u0447\u0435\u0432\u0456.","Boomerang is returning to thrower":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043A\u0438\u0434\u0430\u0447\u0435\u0432\u0456","Boomerang _PARAM0_ is returning to thrower":"\u0411\u0443\u043C\u0435\u0440\u0430\u043D\u0433 _PARAM0_ \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043A\u0438\u0434\u0430\u0447\u0435\u0432\u0456","Bounce (using forces)":"\u0412\u0456\u0434\u0431\u0438\u0432\u0430\u043D\u043D\u044F (\u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0441\u0438\u043B)","Bounce the object off another object it just touched.":"\u0412\u0456\u0434\u0431\u0438\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430, \u044F\u043A\u0438\u0439 \u0432\u0438 \u0449\u043E\u0439\u043D\u043E \u0434\u043E\u0442\u043E\u0440\u043A\u043D\u0443\u043B\u0438\u0441\u044F.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u0417\u0430\u0431\u0435\u0437\u043F\u0435\u0447\u0443\u0454 \u0434\u0456\u044E, \u0449\u043E\u0431 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0443, \u0437 \u044F\u043A\u0438\u043C \u0432\u0456\u043D \u0442\u0456\u043B\u044C\u043A\u0438 \u0442\u043E\u0440\u043A\u043D\u0443\u0432\u0441\u044F. \u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0443 \u0441\u0438\u043B\u0443 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u0442\u0430, \u043A\u043E\u043B\u0438 \u0432\u0456\u043D \u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u0454\u0442\u044C\u0441\u044F \u0437 \u0456\u043D\u0448\u0438\u043C, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0446\u044E \u0434\u0456\u044E, \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0439\u043E\u0433\u043E \u0432\u0456\u0434\u0441\u043A\u043E\u043A \u0440\u0435\u0430\u043B\u0456\u0441\u0442\u0438\u0447\u043D\u0438\u043C.","Bounce":"\u0412\u0456\u0434\u0441\u043A\u043E\u043A","Bounce count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0441\u043A\u043E\u043A\u0456\u0432","Number of times this object has bounced off another object":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u0430\u0437\u0456\u0432, \u043A\u043E\u043B\u0438 \u0446\u0435\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0412\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0442\u0438 \u043E\u0431\u2019\u0454\u043A\u0442 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431\u2019\u0454\u043A\u0442\u0430, \u0437 \u044F\u043A\u0438\u043C \u0432\u0456\u043D \u0437\u0430\u0440\u0430\u0437 \u0437\u0456\u0442\u043A\u043D\u0443\u0432\u0441\u044F, \u0437\u0433\u0456\u0434\u043D\u043E \u043A\u0443\u0442\u0430 \u0442\u0430 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u0438\u0445 \u0441\u0438\u043B, \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0445 \u0434\u043E \u043E\u0431\u2019\u0454\u043A\u0442\u0430.\n\u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043F\u0443\u0441\u043A\u043E\u043C \u0446\u0456\u0454\u0457 \u0434\u0456\u0457 \u0442\u0435\u0441\u0442\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u043D\u044F \u043C\u0456\u0436 \u0434\u0432\u043E\u043C\u0430 \u043E\u0431\u2019\u0454\u043A\u0442\u0430\u043C\u0438. \u0412\u0441\u0456 \u0441\u0438\u043B\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0437\u043D\u044F\u0442\u0456 \u0437 \u043E\u0431\u2019\u0454\u043A\u0442\u0443, \u0442\u0430 \u0431\u0443\u0434\u0435 \u0434\u043E\u0434\u0430\u043D\u043E \u043D\u043E\u0432\u0430 \u0441\u0442\u0430\u043B\u0430 \u0441\u0438\u043B\u0430, \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431\u2019\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432\u0448\u0438\u043C.","Bounce off another object":"\u0412\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0442\u0438 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431\u2019\u0454\u043A\u0442\u0430","Bounce _PARAM0_ off _PARAM2_":"\u0412\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0442\u0438 _PARAM0_ \u0432\u0456\u0434 _PARAM2_","The objects to bounce on":"\u041E\u0431\u2019\u0454\u043A\u0442\u0438 \u0434\u043B\u044F \u0432\u0456\u0434\u0441\u043A\u043E\u043A\u0443","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0412\u0456\u0434\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430, \u0437 \u044F\u043A\u0438\u043C \u0432\u0456\u043D \u0432 \u0434\u0430\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u0454\u0442\u044C\u0441\u044F, \u0437\u0433\u0456\u0434\u043D\u043E \u043A\u0443\u0442\u0430 \u0442\u0430 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0441\u0438\u043B, \u0449\u043E \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0443\u044E\u0442\u044C\u0441\u044F \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.\n\u0412\u0456\u0434\u0441\u043A\u043E\u043A \u0431\u0443\u0434\u0435 \u0437\u0430\u0432\u0436\u0434\u0438 \u0440\u043E\u0437\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F *\u043F\u0440\u043E\u0442\u0438 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043E\u0433\u043E \u043A\u0443\u0442\u0430 (\"\u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442\")*. \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u044F\u043A\u0449\u043E \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430\u0431\u043B\u0438\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C, \u0432\u0456\u043D \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0442\u044C \u0432 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.\n\u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u0432\u0438 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u043B\u0438 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u043D\u044F \u043C\u0456\u0436 \u0446\u0438\u043C\u0438 \u0434\u0432\u043E\u043C\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u0446\u044E \u0434\u0456\u044E. \u0412\u0441\u0456 \u0441\u0438\u043B\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0432\u0438\u043B\u0443\u0447\u0435\u043D\u0456 \u0437 \u043E\u0431'\u0454\u043A\u0442\u0430, \u0456 \u0431\u0443\u0434\u0435 \u0434\u043E\u0434\u0430\u043D\u043E \u043D\u043E\u0432\u0430 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0430 \u0441\u0438\u043B\u0430, \u0449\u043E\u0431 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432.","Bounce off another object toward a specified angle":"\u0412\u0456\u0434\u0441\u043A\u043E\u043A \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u043F\u0456\u0434 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u043C \u043A\u0443\u0442\u043E\u043C","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u0412\u0456\u0434\u0441\u043A\u043E\u043A _PARAM0_ \u0432\u0456\u0434 _PARAM2_ \u0437 \u0443\u0440\u0430\u0445\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0443\u0442\u0430 _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\u041A\u0443\u0442 \"\u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0438\u0439\" \u0434\u043B\u044F \u0432\u0456\u0434\u0441\u043A\u043E\u043A\u0443","This can be understood at the direction that the bounce must go toward.":"\u0426\u0435 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0440\u043E\u0437\u0443\u043C\u0456\u043B\u043E \u044F\u043A \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A, \u043A\u043E\u0442\u0440\u0438\u0439 \u043C\u0430\u0454 \u0439\u0442\u0438 \u0432\u0456\u0434\u0441\u043A\u043E\u043A.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0412\u0456\u0434\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430, \u0437 \u044F\u043A\u0438\u043C \u0432\u0456\u043D \u0432 \u0434\u0430\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u0454\u0442\u044C\u0441\u044F, \u0437\u0433\u0456\u0434\u043D\u043E \u043A\u0443\u0442\u0430 \u0442\u0430 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0441\u0438\u043B, \u0449\u043E \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0443\u044E\u0442\u044C\u0441\u044F \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.\n\u0412\u0456\u0434\u0441\u043A\u043E\u043A \u0431\u0443\u0434\u0435 \u0437\u0430\u0432\u0436\u0434\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u043C, \u044F\u043A\u0449\u043E \u043E\u0431'\u0454\u043A\u0442 *\u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u0454\u0442\u044C\u0441\u044F \u0437 \u0456\u0434\u0435\u0430\u043B\u044C\u043D\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u043C \u043F\u0435\u0440\u0435\u0448\u043A\u043E\u0434\u043E\u044E* (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0437\u0432\u0435\u0440\u0445\u0443 / \u0437\u043D\u0438\u0437\u0443 \u0435\u043A\u0440\u0430\u043D\u0443 \u0432 \u0433\u0440\u0456 \u043F\u0456\u043D\u0433-\u043F\u043E\u043D\u0433). \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u044F\u043A\u0449\u043E \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430\u0431\u043B\u0438\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C 90 \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432, \u0432\u0456\u043D \u0432\u0456\u0434\u0431\u0438\u0442\u0438 \u0432 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443: -90 \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432.\n\u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u0432\u0438 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u043B\u0438 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u043D\u044F \u043C\u0456\u0436 \u0446\u0438\u043C\u0438 \u0434\u0432\u043E\u043C\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u0446\u044E \u0434\u0456\u044E. \u0412\u0441\u0456 \u0441\u0438\u043B\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0432\u0438\u043B\u0443\u0447\u0435\u043D\u0456 \u0437 \u043E\u0431'\u0454\u043A\u0442\u0430, \u0456 \u0431\u0443\u0434\u0435 \u0434\u043E\u0434\u0430\u043D\u043E \u043D\u043E\u0432\u0430 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0430 \u0441\u0438\u043B\u0430, \u0449\u043E\u0431 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432.","Bounce vertically":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0456\u0434\u0441\u043A\u043E\u043A","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u0412\u0456\u0434\u0441\u043A\u043E\u043A _PARAM0_ \u0432\u0456\u0434 _PARAM2_ - \u0437\u0430\u0432\u0436\u0434\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u0412\u0456\u0434\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430, \u0437 \u044F\u043A\u0438\u043C \u0432\u0456\u043D \u0432 \u0434\u0430\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u0454\u0442\u044C\u0441\u044F, \u0437\u0433\u0456\u0434\u043D\u043E \u043A\u0443\u0442\u0430 \u0442\u0430 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0441\u0438\u043B, \u0449\u043E \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0443\u044E\u0442\u044C\u0441\u044F \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.\n\u0412\u0456\u0434\u0441\u043A\u043E\u043A \u0431\u0443\u0434\u0435 \u0437\u0430\u0432\u0436\u0434\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u043C, \u044F\u043A\u0449\u043E \u043E\u0431'\u0454\u043A\u0442 *\u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u0454\u0442\u044C\u0441\u044F \u0437 \u0456\u0434\u0435\u0430\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u044E \u043F\u0435\u0440\u0435\u0448\u043A\u043E\u0434\u043E\u044E* (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0440\u0430\u043A\u0435\u0442\u043A\u0438 \u0432 \u0433\u0440\u0456 \u043F\u0456\u043D\u0433-\u043F\u043E\u043D\u0433). \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u044F\u043A\u0449\u043E \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430\u0431\u043B\u0438\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C 0 \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432, \u0432\u0456\u043D \u0432\u0456\u0434\u0431\u0438\u0442\u0438 \u0432 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443: 180 \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432.\n\u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u0432\u0438 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u043B\u0438 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u043D\u044F \u043C\u0456\u0436 \u0446\u0438\u043C\u0438 \u0434\u0432\u043E\u043C\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u0446\u044E \u0434\u0456\u044E. \u0412\u0441\u0456 \u0441\u0438\u043B\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0432\u0438\u043B\u0443\u0447\u0435\u043D\u0456 \u0437 \u043E\u0431'\u0454\u043A\u0442\u0430, \u0456 \u0431\u0443\u0434\u0435 \u0434\u043E\u0434\u0430\u043D\u043E \u043D\u043E\u0432\u0430 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0430 \u0441\u0438\u043B\u0430, \u0449\u043E\u0431 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432.","Bounce horizontally":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0456\u0434\u0441\u043A\u043E\u043A","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u0412\u0456\u0434\u0441\u043A\u043E\u043A _PARAM0_ \u0432\u0456\u0434 _PARAM2_ - \u0437\u0430\u0432\u0436\u0434\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E","the number of times this object has bounced off another object.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u0430\u0437\u0456\u0432, \u043A\u043E\u043B\u0438 \u0446\u0435\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0441\u043A\u043E\u0447\u0438\u0432 \u0432\u0456\u0434 \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","the bounce count":"\u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u0432\u0456\u0434\u0441\u043A\u043E\u043A\u0443","Button states and effects":"\u0421\u0442\u0430\u043D\u0438 \u0442\u0430 \u0435\u0444\u0435\u043A\u0442\u0438 \u043A\u043D\u043E\u043F\u043E\u043A","Use any object as a button and change appearance according to user interactions.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0431\u0443\u0434\u044C-\u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u044F\u043A \u043A\u043D\u043E\u043F\u043A\u0443 \u0442\u0430 \u0437\u043C\u0456\u043D\u044E\u0439\u0442\u0435 \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0439 \u0432\u0438\u0433\u043B\u044F\u0434 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Use objects as buttons.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u044F\u043A \u043A\u043D\u043E\u043F\u043A\u0438.","Button states":"\u0421\u0442\u0430\u043D\u0438 \u043A\u043D\u043E\u043F\u043A\u0438","Should check hovering":"\u0421\u043B\u0456\u0434 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F\u043C","State":"\u0421\u0442\u0430\u043D","Touch id":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0434\u043E\u0442\u0438\u043A\u0443","Touch is inside":"\u0414\u043E\u0442\u0438\u043A \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456","Mouse is inside":"\u041C\u0438\u0448\u0430 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456","Reset the state of the button.":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0441\u0442\u0430\u043D \u043A\u043D\u043E\u043F\u043A\u0438.","Reset state":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0441\u0442\u0430\u043D","Reset the button state of _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0441\u0442\u0430\u043D \u043A\u043D\u043E\u043F\u043A\u0438 _PARAM0_","Check if the button is not used.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F.","Is idle":"\u041D\u0430 \u043F\u043E\u043A\u043E\u0457","_PARAM0_ is idle":"_PARAM0_ \u043F\u0440\u043E\u0441\u0442\u043E \u0441\u0442\u043E\u0457\u0442\u044C","Check if the button was just clicked.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0431\u0443\u043B\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430.","Is clicked":"\u041D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","_PARAM0_ is clicked":"_PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","Check if the cursor is hovered over the button.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E \u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0443.","Is hovered":"\u041D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0439","_PARAM0_ is hovered":"_PARAM0_ \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E","Check if the button is either hovered or pressed but not hovered.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u0430\u0431\u043E \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E, \u0430\u0431\u043E \u043D\u0430\u0442\u0438\u0441\u043D\u0435\u043D\u043E, \u0430\u043B\u0435 \u043D\u0435 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E.","Is focused":"\u0417\u043E\u0441\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u043E","_PARAM0_ is focused":"_PARAM0_ \u0437\u043E\u0441\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u043E","Check if the button is currently being pressed with mouse or touch.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u0440\u0430\u0437 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u043C\u0438\u0448\u0435\u044E \u0430\u0431\u043E \u0434\u043E\u0442\u0438\u043A\u043E\u043C.","Is pressed":"\u041D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","_PARAM0_ is pressed":"_PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","Check if the button is currently being pressed outside with mouse or touch.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u0440\u0430\u0437 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u0437\u0430 \u043C\u0435\u0436\u0430\u043C\u0438 \u043C\u0438\u0448\u0435\u044E \u0430\u0431\u043E \u0434\u043E\u0442\u0438\u043A\u043E\u043C.","Is held outside":"\u0423\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0430 \u043C\u0435\u0436\u0430\u043C\u0438","_PARAM0_ is held outside":"_PARAM0_ \u0443\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0430 \u043C\u0435\u0436\u0430\u043C\u0438","the touch id that is using the button or 0 if none.":"id \u043A\u0430\u0441\u0430\u043D\u043D\u044F, \u044F\u043A\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u043A\u043D\u043E\u043F\u043A\u043E\u044E, \u0430\u0431\u043E 0, \u044F\u043A\u0449\u043E \u043D\u0456\u0447\u043E\u0433\u043E.","the touch id":"id \u043A\u0430\u0441\u0430\u043D\u043D\u044F","Enable effects on buttons based on their state.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0435\u0444\u0435\u043A\u0442\u0438 \u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430\u0445 \u043D\u0430 \u043F\u0456\u0434\u0441\u0442\u0430\u0432\u0456 \u0457\u0445 \u0441\u0442\u0430\u043D\u0443.","Button object effects":"\u0415\u0444\u0435\u043A\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0443 \u043A\u043D\u043E\u043F\u043A\u0438","Effect capability":"\u041C\u043E\u0436\u043B\u0438\u0432\u043E\u0441\u0442\u0456 \u0435\u0444\u0435\u043A\u0442\u0443","Idle state effect":"\u0415\u0444\u0435\u043A\u0442 \u0441\u0442\u0430\u043D\u0443 \u043F\u043E\u043A\u043E\u044E","Effects":"\u0415\u0444\u0435\u043A\u0442\u0438","Focused state effect":"\u0415\u0444\u0435\u043A\u0442 \u0441\u0442\u0430\u043D\u0443 \u0444\u043E\u043A\u0443\u0441\u0443","The state is Focused when the button is hovered or held outside.":"\u0421\u0442\u0430\u043D \u0454 \u0444\u043E\u043A\u0443\u0441\u043E\u0432\u0430\u043D\u0438\u043C, \u043A\u043E\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0430 \u0430\u0431\u043E \u0443\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0437\u043E\u0432\u043D\u0456.","Pressed state effect":"\u0415\u0444\u0435\u043A\u0442 \u0441\u0442\u0430\u043D\u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","the idle state effect of the object.":"\u0435\u0444\u0435\u043A\u0442 \u043F\u0430\u0441\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the idle state effect":"\u0435\u0444\u0435\u043A\u0442 \u043F\u0430\u0441\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u0435\u0444\u0435\u043A\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430. \u0421\u0442\u0430\u043D \u0410\u043A\u0442\u0438\u0432\u043D\u0438\u0439, \u043A\u043E\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0430\u0431\u043E \u0443\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0437\u043E\u0432\u043D\u0456.","the focused state effect":"\u0435\u0444\u0435\u043A\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","the pressed state effect of the object.":"\u0435\u0444\u0435\u043A\u0442 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the pressed state effect":"\u0435\u0444\u0435\u043A\u0442 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","Change the animation of buttons according to their state.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u043A\u043D\u043E\u043F\u043E\u043A \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0457\u0445 \u0441\u0442\u0430\u043D\u0443.","Button animation":"\u0410\u043D\u0456\u043C\u0430\u0446\u0456\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Idle state animation name":"\u041D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u0441\u0442\u0430\u043D\u0443 \u043F\u043E\u043A\u043E\u044E","Animation":"\u0410\u043D\u0456\u043C\u0430\u0446\u0456\u044F","Focused state animation name":"\u041D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u0441\u0442\u0430\u043D\u0443 \u0444\u043E\u043A\u0443\u0441\u0443","Pressed state animation name":"\u041D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u0441\u0442\u0430\u043D\u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","the idle state animation name of the object.":"\u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043F\u0430\u0441\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the idle state animation name":"\u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043F\u0430\u0441\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430. \u0421\u0442\u0430\u043D \u0410\u043A\u0442\u0438\u0432\u043D\u0438\u0439, \u043A\u043E\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0430\u0431\u043E \u0443\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0437\u043E\u0432\u043D\u0456.","the focused state animation name":"\u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","the pressed state animation name of the object.":"\u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the pressed state animation name":"\u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","Smoothly change an effect on buttons according to their state.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0437\u043C\u0456\u043D\u0456\u0442\u044C \u0435\u0444\u0435\u043A\u0442 \u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430\u0445 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0457\u0445 \u0441\u0442\u0430\u043D\u0443.","Button object effect tween":"\u0415\u0444\u0435\u043A\u0442 \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438 \u043A\u043D\u043E\u043F\u043E\u043A","Effect name":"\u0406\u043C'\u044F \u0435\u0444\u0435\u043A\u0442\u0443","Effect":"\u0415\u0444\u0435\u043A\u0442","Effect parameter":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0435\u0444\u0435\u043A\u0442\u0443","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u041D\u0430\u0437\u0432\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432 \u0435\u0444\u0435\u043A\u0442\u0443 \u043C\u043E\u0436\u043D\u0430 \u0437\u043D\u0430\u0439\u0442\u0438 \u043D\u0430 \u0432\u043A\u043B\u0430\u0434\u0446\u0456 \u0435\u0444\u0435\u043A\u0442\u0456\u0432 \u0437 \u0434\u0456\u0457 \xAB\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043D\u0430\u0437\u0432\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432\xBB \u0432\u0438\u043F\u0430\u0434\u0430\u044E\u0447\u043E\u0433\u043E \u043C\u0435\u043D\u044E.","Idle effect parameter value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u0441\u0442\u0430\u043D\u0443 \u043F\u043E\u043A\u043E\u044E","Focused effect parameter value":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0435\u0444\u0435\u043A\u0442\u0443 \u0443 \u0444\u043E\u043A\u0443\u0441\u0456","Pressed effect parameter value":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0435\u0444\u0435\u043A\u0442\u0443 \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456","Fade-in easing":"\u0417\u0433\u0430\u0441\u0430\u043D\u043D\u044F \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u043D\u044F","Fade-out easing":"\u0417\u0433\u0430\u0441\u0430\u043D\u043D\u044F \u0437\u0430\u0442\u0443\u0445\u0430\u043D\u043D\u044F","Fade-in duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u0433\u0430\u0441\u0430\u043D\u043D\u044F","Fade-out duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u0433\u0430\u0441\u0430\u043D\u043D\u044F","Time delta":"\u0420\u0456\u0437\u043D\u0438\u0446\u044F \u0447\u0430\u0441\u0443","Fade in":"\u0417\u0433\u0430\u0441\u0430\u043D\u043D\u044F","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u0437\u0433\u0430\u0441\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM2_","Fade out":"\u0417\u043D\u0438\u043A\u0430\u043D\u043D\u044F","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM2_","Play tween":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043F\u0435\u0440\u0435\u0445\u0456\u0434","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u041F\u0435\u0440\u0435\u0445\u0456\u0434 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0435\u0444\u0435\u043A\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0456\u0437 \u0437\u0433\u043B\u0430\u0434\u0436\u0435\u043D\u043D\u044F\u043C _PARAM3_","Duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Easing":"\u0417\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","the effect name of the object.":"\u043D\u0430\u0437\u0432\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the effect name":"\u043D\u0430\u0437\u0432\u0430 \u0435\u0444\u0435\u043A\u0442\u0443","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0435\u0444\u0435\u043A\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430. \u041D\u0430\u0437\u0432\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432 \u0435\u0444\u0435\u043A\u0442\u0443 \u043C\u043E\u0436\u043D\u0430 \u0437\u043D\u0430\u0439\u0442\u0438 \u043D\u0430 \u0432\u043A\u043B\u0430\u0434\u0446\u0456 \u0435\u0444\u0435\u043A\u0442\u0456\u0432 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0434\u0456\u0457 \"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043D\u0430\u0437\u0432\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432\" \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u043E\u0433\u043E \u043C\u0435\u043D\u044E.","the effect parameter":"\u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0435\u0444\u0435\u043A\u0442\u0443","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0435\u0444\u0435\u043A\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430. \u041D\u0430\u0437\u0432\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432 \u0435\u0444\u0435\u043A\u0442\u0443 \u043C\u043E\u0436\u043D\u0430 \u0437\u043D\u0430\u0439\u0442\u0438 \u043D\u0430 \u0432\u043A\u043B\u0430\u0434\u0446\u0456 \u0435\u0444\u0435\u043A\u0442\u0456\u0432 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0434\u0456\u0457 \"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043D\u0430\u0437\u0432\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432\" \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u043E\u0433\u043E \u043C\u0435\u043D\u044E.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0435\u0440\u0435\u0445\u0438\u043B\u0435\u043D\u0438\u0439 \u0435\u0444\u0435\u043A\u0442 _PARAM0_ \u043D\u0430 _PARAM2_ \u0437 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u043C _PARAM3_","Parameter name":"\u041D\u0430\u0437\u0432\u0430 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430","the idle effect parameter value of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u043F\u0430\u0441\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the idle effect parameter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u043F\u0430\u0441\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430. \u0421\u0442\u0430\u043D \u0410\u043A\u0442\u0438\u0432\u043D\u0438\u0439, \u043A\u043E\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0430\u0431\u043E \u0443\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0437\u043E\u0432\u043D\u0456.","the focused effect parameter value":"\u0437\u043E\u0441\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0435\u0444\u0435\u043A\u0442\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","the pressed effect parameter value of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0435\u043D\u043E\u0433\u043E \u0435\u0444\u0435\u043A\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the pressed effect parameter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","the fade-in easing of the object.":"\u0435\u0444\u0435\u043A\u0442 \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the fade-in easing":"\u043F\u043B\u0430\u0432\u043D\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F","the fade-out easing of the object.":"\u0435\u0444\u0435\u043A\u0442 \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the fade-out easing":"\u043F\u043B\u0430\u0432\u043D\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F","the fade-in duration of the object.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the fade-in duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F","the fade-out duration of the object.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the fade-out duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u0430\u043D\u043D\u044F","Smoothly resize buttons according to their state.":"\u041F\u043B\u0430\u0432\u043D\u0435 \u0437\u043C\u0456\u043D\u0443 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u043A\u043D\u043E\u043F\u043E\u043A \u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0432\u0456\u0434 \u0457\u0445\u043D\u044C\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443.","Button scale tween":"\u041F\u0435\u0440\u0435\u0445\u0456\u0434 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 \u043A\u043D\u043E\u043F\u043A\u0438","Scalable capability":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u043E\u0432\u0430\u043D\u0430 \u043C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C","Button states behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0441\u0442\u0430\u043D\u0443 \u043A\u043D\u043E\u043F\u043E\u043A (\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u043E)","Tween behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0443 (\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u043E)","Idle state size scale":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0441\u0442\u0430\u043D\u0443 \u0441\u043F\u043E\u043A\u043E\u044E","Size":"\u0420\u043E\u0437\u043C\u0456\u0440","Focused state size scale":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0441\u0442\u0430\u043D\u0443 \u0444\u043E\u043A\u0443\u0441\u0443","Pressed state size scale":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0441\u0442\u0430\u043D\u0443 \u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456","the idle state size scale of the object.":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043B\u044F \u0441\u0442\u0430\u043D\u0443 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F.","the idle state size scale":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u0441\u0442\u0430\u043D\u0443 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043B\u044F \u0441\u0442\u0430\u043D\u0443 \u0432 \u0444\u043E\u043A\u0443\u0441\u0456.","the focused state size scale":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u0441\u0442\u0430\u043D\u0443 \u0432 \u0444\u043E\u043A\u0443\u0441\u0456","the pressed state size scale of the object.":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043B\u044F \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443.","the pressed state size scale":"\u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","Smoothly change the color tint of buttons according to their state.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0439\u0442\u0435 \u043A\u043E\u043B\u0456\u0440 \u043A\u043D\u043E\u043F\u043E\u043A \u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0432\u0456\u0434 \u0457\u0445\u043D\u044C\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443.","Button color tint tween":"\u041F\u0435\u0440\u0435\u0445\u0456\u0434 \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u043F\u0456\u0434\u0441\u0432\u0456\u0442\u043A\u0438 \u043A\u043D\u043E\u043F\u043A\u0438","Tween":"\u041F\u0435\u0440\u0435\u0445\u0456\u0434 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443","Idle state color tint":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u0441\u0432\u0456\u0442\u043A\u0438 \u0441\u0442\u0430\u043D\u0443 \u0441\u043F\u043E\u043A\u043E\u044E","Color":"\u041A\u043E\u043B\u0456\u0440","Focused state color tint":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u0441\u0432\u0456\u0442\u043A\u0438 \u0441\u0442\u0430\u043D\u0443 \u0444\u043E\u043A\u0443\u0441\u0443","Pressed state color tint":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u0441\u0432\u0456\u0442\u043A\u0438 \u0441\u0442\u0430\u043D\u0443 \u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456","the idle state color tint of the object.":"\u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0434\u043B\u044F \u0441\u0442\u0430\u043D\u0443 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the idle state color tint":"\u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0441\u0442\u0430\u043D\u0443 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0434\u043B\u044F \u0441\u0442\u0430\u043D\u0443 \u0432 \u0444\u043E\u043A\u0443\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430. \u0421\u0442\u0430\u043D \u0432 \u0444\u043E\u043A\u0443\u0441\u0456, \u043A\u043E\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u043D\u0430\u0432\u043E\u0434\u044F\u0442\u044C \u0430\u0431\u043E \u0442\u0440\u0438\u043C\u0430\u044E\u0442\u044C \u043F\u043E\u0437\u0430 \u043D\u0435\u044E.","the focused state color tint":"\u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0441\u0442\u0430\u043D\u0443 \u0432 \u0444\u043E\u043A\u0443\u0441\u0456","the pressed state color tint of the object.":"\u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0434\u043B\u044F \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the pressed state color tint":"\u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","Camera impulse":"\u0406\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u0438","Move the camera following an impulse trajectory.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437\u0430 \u0456\u043C\u043F\u0443\u043B\u044C\u0441\u043D\u043E\u044E \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E.","Camera":"\u041A\u0430\u043C\u0435\u0440\u0430","Add an impulse to the camera position.":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u043E\u0448\u0442\u043E\u0432\u0445 \u0434\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438.","Add a camera impulse":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u0456\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u0438","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u0456\u043C\u043F\u0443\u043B\u044C\u0441 _PARAM1_ \u0434\u043E \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0456 \u0448\u0430\u0440\u0443 _PARAM2_ \u0456\u0437 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u043E\u044E _PARAM3_ \u0442\u0430 \u043A\u0443\u0442\u043E\u043C _PARAM4_, \u0432\u0456\u0434\u0434\u0430\u043B\u044F\u044E\u0447\u0438\u0441\u044C \u0437\u0430 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437\u0456 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F\u043C _PARAM6_, \u0437\u0430\u043B\u0438\u0448\u0430\u044E\u0447\u0438\u0441\u044C \u043D\u0430 _PARAM7_ \u0441\u0435\u043A\u0443\u043D\u0434, \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u044E\u0447\u0438\u0441\u044C \u0437\u0430 _PARAM8_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437\u0456 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F\u043C _PARAM9_","Identifier":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440","Layer":"\u0428\u0430\u0440","Displacement X":"\u0417\u0441\u0443\u0432 \u043F\u043E X","Displacement Y":"\u0417\u0441\u0443\u0432 \u043F\u043E Y","Get away duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043D\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Get away easing":"\u0414\u043E\u0441\u043B\u0456\u0434\u0436\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0434\u0430\u043B\u044C\u0448\u0435 \u043F\u043E\u043B\u0435\u0433\u0448\u0435\u043D\u043D\u044F","Stay duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0431\u0443\u0432\u0430\u043D\u043D\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Get back duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Get back easing":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u0435\u0433\u0448\u0435\u043D\u043D\u044F","Add a camera impulse (angle)":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0456\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u0438 (\u043A\u0443\u0442)","Amplitude":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430","Angle (in degree)":"\u041A\u0443\u0442 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Check if a camera impulse is playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u043E \u0456\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u0438.","Camera impulse is playing":"\u0406\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u043E","Camera impulse _PARAM1_ is playing":"\u0406\u043C\u043F\u0443\u043B\u044C\u0441 \u043A\u0430\u043C\u0435\u0440\u0438 _PARAM1_ \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u043E","Camera shake":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Shake layer cameras.":"\u0422\u0440\u044F\u0441\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0438 \u0448\u0430\u0440\u0443.","Shake the camera on layers chosen with configuration actions.":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0448\u0430\u0440\u0430\u0445 \u0437\u0430 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0439\u043D\u0438\u043C\u0438 \u0434\u0456\u044F\u043C\u0438.","Shake camera":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0440\u043E\u0437\u0433\u043E\u043D\u0443 \u0442\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0442\u043E\u0440\u043C\u043E\u0436\u0435\u043D\u043D\u044F","Ease duration to start (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0447\u0430\u0442\u043A\u0443 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Ease duration to stop (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043E\u043C\u0443 \u0448\u0430\u0440\u0456, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043E\u0434\u043D\u0443 \u0430\u0431\u043E \u043A\u0456\u043B\u044C\u043A\u0430 \u0441\u043F\u043E\u0441\u043E\u0431\u0456\u0432 \u0442\u0440\u044F\u0441\u0456\u043D\u043D\u044F (\u043F\u043E\u0437\u0438\u0446\u0456\u044F, \u043A\u0443\u0442, \u043C\u0430\u0441\u0448\u0442\u0430\u0431). \u0426\u044F \u0434\u0456\u044F \u0454 \u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E\u044E. \u0411\u0443\u0434\u044C \u043B\u0430\u0441\u043A\u0430, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0456\u043D\u0448\u0443 \u0437 \u0442\u0430\u043A\u043E\u044E \u0436 \u043D\u0430\u0437\u0432\u043E\u044E.","Shake camera (deprecated)":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u0422\u0440\u044F\u0441\u0456\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0448\u0430\u0440\u0456 _PARAM3_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 _PARAM1_px \u043F\u043E \u043E\u0441\u0456 X \u0442\u0430 _PARAM2_px \u043F\u043E \u043E\u0441\u0456 Y, \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u0442\u0430 _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u0442\u0430 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 _PARAM7_ \u0432\u0456\u0434\u0441\u043E\u0442\u043A\u0456\u0432. \u0427\u0435\u043A\u0430\u0439\u0442\u0435 _PARAM8_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043C\u0456\u0436 \u0442\u0440\u0443\u0441\u0430\u043C\u0438. \u041F\u0440\u043E\u0434\u043E\u0432\u0436\u0443\u0439\u0442\u0435 \u0442\u0440\u0443\u0441\u0438\u0442\u0438, \u043F\u043E\u043A\u0438 \u043D\u0435 \u0437\u0443\u043F\u0438\u043D\u0438\u0442\u044C\u0441\u044F: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u043F\u043E \u043E\u0441\u0456 X (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Amplitude of shaking on the Y axis (in pixels)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u043F\u043E \u043E\u0441\u0456 Y (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Layer (base layer if empty)":"\u0428\u0430\u0440 (\u043E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u0448\u0430\u0440, \u044F\u043A\u0449\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u044C\u043E)","Camera index (Default: 0)":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043A\u0430\u043C\u0435\u0440\u0438 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0)","Duration (in seconds) (Default: 0.5)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u0442\u0430 (\u0443 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) (\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: 2)","Zoom factor amplitude":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F","Period between shakes (in seconds) (Default: 0.08)":"\u041F\u0435\u0440\u0456\u043E\u0434 \u043C\u0456\u0436 \u0442\u0440\u0443\u0441\u0430\u043C\u0438 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0.08)","Keep shaking until stopped":"\u0422\u0440\u0443\u0441\u0438\u0442\u0438, \u043F\u043E\u043A\u0438 \u043D\u0435 \u0437\u0443\u043F\u0438\u043D\u0438\u0442\u044C\u0441\u044F","Duration value will be ignored":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0431\u0443\u0434\u0435 \u043F\u0440\u043E\u0456\u0433\u043D\u043E\u0440\u043E\u0432\u0430\u043D\u0430","Start shaking the camera indefinitely.":"\u041F\u043E\u0447\u0430\u0442\u0438 \u0442\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0435\u0441\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u043E.","Start camera shaking":"\u041F\u043E\u0447\u0430\u0442\u0438 \u0442\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443","Start shaking the camera with _PARAM1_ seconds of easing":"\u041F\u043E\u0447\u0430\u0442\u0438 \u0442\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","Ease duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Stop shaking the camera.":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0442\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443.","Stop camera shaking":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0442\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443","Stop shaking the camera with _PARAM1_ seconds of easing":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0442\u0440\u044F\u0441\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","Mark a layer as shakable.":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u0448\u0430\u0440 \u044F\u043A \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F.","Shakable layer":"\u0428\u0430\u0440 \u0434\u043B\u044F \u0442\u0440\u0443\u0441\u0456\u043D\u043D\u044F","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u0448\u0430\u0440: _PARAM2_ \u044F\u043A \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F: _PARAM1_","Shakable":"\u0422\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F","Check if the camera is shaking.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F.","Camera is shaking":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F","Change the translation amplitude of the shaking (in pixels).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u0442\u0440\u0443\u0441\u0456\u0432 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Layer translation amplitude":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u0448\u0430\u0440\u0443","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u0442\u0440\u0443\u0441\u0456\u0432 \u043D\u0430 _PARAM1_; _PARAM2_ (\u0448\u0430\u0440: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 (\u0443 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Layer rotation amplitude":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0448\u0430\u0440\u0443","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 \u043D\u0430 _PARAM1_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 (\u0448\u0430\u0440: _PARAM2_)","NewLayerName":"\u041D\u043E\u0432\u0435\u0406\u043C'\u044F\u0428\u0430\u0440\u0443","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432. \u0422\u0440\u0443\u0441\u0456\u043D\u043D\u044F \u0431\u0443\u0434\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0443\u0432\u0430\u0442\u0438 \u0442\u0430 \u0437\u043C\u0435\u043D\u0448\u0443\u0432\u0430\u0442\u0438 \u0437 \u0446\u0438\u043C \u0444\u0430\u043A\u0442\u043E\u0440\u043E\u043C (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, 1,0625 \u0454 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C).","Layer zoom amplitude":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0430\u0440\u0443","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u0444\u0430\u043A\u0442\u043E\u0440\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 \u043D\u0430 _PARAM1_ (\u0448\u0430\u0440: _PARAM2_)","Zoom factor":"\u0424\u0430\u043A\u0442\u043E\u0440 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443","Change the number of back and forth per seconds.":"\u0417\u043C\u0456\u043D\u0430 \u0447\u0438\u0441\u043B\u0430 \u0432\u043F\u0435\u0440\u0435\u0434 \u0456 \u043D\u0430\u0437\u0430\u0434 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Layer shaking frequency":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u0448\u0430\u0440\u0443","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u0417\u043C\u0456\u043D\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0438 \u0442\u0440\u0443\u0441\u0456\u0432 \u0434\u043E _PARAM1_ (\u0448\u0430\u0440: _PARAM2_)","Frequency":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430","Change the default translation amplitude of the shaking (in pixels).":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0438 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Default translation amplitude":"\u0428\u0442\u0430\u0442\u043D\u0430 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0438 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 \u0434\u043E _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Default rotation amplitude":"\u0428\u0442\u0430\u0442\u043D\u0430 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 \u0434\u043E _PARAM1_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 \u0432\u0430\u0436\u0435\u043B\u044F \u0442\u0440\u0443\u0441\u0456\u0432. \u0422\u0440\u0443\u0441\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438\u0441\u044C \u0456 \u0440\u043E\u0437\u043C\u0430\u0441\u0448\u0442\u0430\u0431\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044C \u0446\u0438\u043C \u043C\u043D\u043E\u0436\u043D\u0438\u043A\u043E\u043C (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, 1,0625 - \u0446\u0435 \u043F\u0440\u0438\u043F\u0443\u0441\u0442\u0438\u043C\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F).","Default zoom amplitude":"\u0428\u0442\u0430\u0442\u043D\u0430 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0442\u0440\u0443\u0441\u0456\u0432 \u0434\u043E _PARAM1_","Change the default number of back and forth per seconds.":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u0432\u043F\u0435\u0440\u0435\u0434 \u0456 \u043D\u0430\u0437\u0430\u0434 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Default shaking frequency":"\u0428\u0442\u0430\u0442\u043D\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0442\u0440\u0443\u0441\u0456\u0432","Change the default shaking frequency to _PARAM1_":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0442\u0430\u0442\u043D\u043E\u0457 \u0447\u0430\u0441\u0442\u043E\u0442\u0438 \u0442\u0440\u0443\u0441\u0456\u0432 \u0434\u043E _PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E \u0437\u0430 \u0448\u0443\u043C\u043E\u043C \u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0441\u0442\u0456 2.","2D noise":"2D \u0448\u0443\u043C","Generator name":"\u041D\u0430\u0437\u0432\u0430 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430","X coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X","Y coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","Generate a number from 3 dimensional simplex noise.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E \u0437\u0430 \u0448\u0443\u043C\u043E\u043C \u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0441\u0442\u0456 3.","3D noise":"3D \u0448\u0443\u043C","Z coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Z","Generate a number from 4 dimensional simplex noise.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E \u0437\u0430 \u0448\u0443\u043C\u043E\u043C \u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0441\u0442\u0456 4.","4D noise":"4D \u0448\u0443\u043C","W coordinate":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 W","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443 \u0437 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F\u043C\u0438 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C (\u0447\u0430\u0441\u0442\u043E\u0442\u0430 = 1, \u043E\u043A\u0442\u0430\u0432\u0438 = 1, \u0441\u0442\u0456\u0439\u043A\u0456\u0441\u0442\u044C = 0,5, \u043B\u0430\u043A\u0443\u043D\u043A\u0456\u0441\u0442\u044C = 2).","Create a noise generator":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443","Create a noise generator named _PARAM1_":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443 \u0437 \u043D\u0430\u0437\u0432\u043E\u044E _PARAM1_","Delete a noise generator and loose its settings.":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443 \u0442\u0430 \u0432\u0442\u0440\u0430\u0442\u0456\u0442\u044C \u0439\u043E\u0433\u043E \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F.","Delete a noise generator":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443","Delete _PARAM1_ noise generator":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443 _PARAM1_","Delete all noise generators and loose their settings.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0443\u0441\u0456 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0438 \u0448\u0443\u043C\u0443 \u0442\u0430 \u0432\u0442\u0440\u0430\u0442\u0456\u0442\u044C \u0457\u0445 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F.","Delete all noise generators":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0443\u0441\u0456 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0438 \u0448\u0443\u043C\u0443","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u0417\u0435\u0440\u043D\u043E - \u0446\u0435 \u0447\u0438\u0441\u043B\u043E, \u044F\u043A\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u0448\u0443\u043C\u0443. \u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043E\u0434\u043D\u043E\u0433\u043E \u0439 \u0442\u043E\u0433\u043E \u0436 \u0437\u0435\u0440\u043D\u0430 \u043F\u0440\u0438\u0437\u0432\u0435\u0434\u0435 \u0434\u043E \u043E\u0434\u043D\u0430\u043A\u043E\u0432\u043E\u0457 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u0448\u0443\u043C\u0443. \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0432\u043E\u043D\u043E \u043A\u043E\u0440\u0438\u0441\u043D\u0435 \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0434\u043D\u043E\u0433\u043E \u0439 \u0442\u043E\u0433\u043E \u0436 \u0441\u0432\u0456\u0442\u0443: \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u044E\u0447\u0438 \u0446\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u0435\u0440\u043D\u0430 \u0442\u0430 \u043F\u043E\u0432\u0442\u043E\u0440\u043D\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u0439\u043E\u0433\u043E \u043F\u0456\u0437\u043D\u0456\u0448\u0435, \u0449\u043E\u0431 \u0437\u043D\u043E\u0432\u0443 \u0437\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0441\u0432\u0456\u0442.","Noise seed":"\u0417\u0435\u0440\u043D\u043E \u0448\u0443\u043C\u0443","Change the noise seed to _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0435\u0440\u043D\u043E \u0448\u0443\u043C\u0443 \u043D\u0430 _PARAM1_","Seed":"\u0417\u0435\u0440\u043D\u043E","15 digits numbers maximum":"\u041C\u0430\u043A\u0441\u0438\u043C\u0443\u043C 15 \u0446\u0438\u0444\u0440","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u0430 X, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443. \u0428\u0443\u043C \u043E\u0431\u0433\u043E\u0440\u043D\u0435\u0442\u044C\u0441\u044F \u043D\u0430 X.","Noise looping period on X":"\u041F\u0435\u0440\u0456\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u0448\u0443\u043C\u0443 \u043D\u0430 X","Change the looping period on X of _PARAM2_: _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u0430 X _PARAM2_: _PARAM1_","Looping period on X":"\u041F\u0435\u0440\u0456\u043E\u0434 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u0430 X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u0446\u0438\u043A\u043B\u0443 \u043D\u0430 Y, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0443\u043C\u0443. \u0428\u0443\u043C \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0430 Y.","Noise looping period on Y":"\u041F\u0435\u0440\u0456\u043E\u0434 \u0446\u0438\u043A\u043B\u0443 \u043D\u0430 Y \u0434\u043B\u044F \u0448\u0443\u043C\u0443","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u0446\u0438\u043A\u043B\u0443 \u043D\u0430 Y \u0434\u043B\u044F _PARAM2_: _PARAM1_","Looping period on Y":"\u041F\u0435\u0440\u0456\u043E\u0434 \u0446\u0438\u043A\u043B\u0443 \u043D\u0430 Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0431\u0430\u0437\u043E\u0432\u0443 \u0447\u0430\u0441\u0442\u043E\u0442\u0443, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0443 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0443\u043C\u0443. \u0417\u043D\u0438\u0436\u0435\u043D\u043D\u044F \u0447\u0430\u0441\u0442\u043E\u0442\u0438 \u043F\u0440\u0438\u0437\u0432\u0435\u0434\u0435 \u0434\u043E \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0448\u0443\u043C\u0443.","Noise base frequency":"\u0411\u0430\u0437\u043E\u0432\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0448\u0443\u043C\u0443","Change the noise frequency of _PARAM2_: _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u0448\u0443\u043C\u0443 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u043A\u0442\u0430\u0432, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0445 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0443\u043C\u0443. \u0426\u0435 \u043C\u043E\u0436\u043D\u0430 \u0440\u043E\u0437\u0433\u043B\u044F\u0434\u0430\u0442\u0438 \u044F\u043A \u0448\u0430\u0440\u0438 \u0448\u0443\u043C\u0443 \u0437 \u0440\u0456\u0437\u043D\u0438\u043C \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F\u043C.","Noise octaves":"\u041E\u043A\u0442\u0430\u0432\u0438 \u0448\u0443\u043C\u0443","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u043A\u0442\u0430\u0432 \u0448\u0443\u043C\u0443 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Octaves":"\u041E\u043A\u0442\u0430\u0432\u0438","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0441\u0442\u0456\u0439\u043A\u0456\u0441\u0442\u044C, \u044F\u043A\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443. \u041F\u0440\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u0456 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \"0.5\" \u0432\u043E\u043D\u0430 \u0437\u043C\u0435\u043D\u0448\u0443\u0454 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u0448\u0443\u043C\u0443 \u0432\u0434\u0432\u0456\u0447\u0456 \u043D\u0430 \u043A\u043E\u0436\u043D\u0456\u0439 \u043E\u043A\u0442\u0430\u0432\u0456.","Noise persistence":"\u0420\u0456\u0432\u043D\u043E\u043C\u0456\u0440\u043D\u0456\u0441\u0442\u044C \u0448\u0443\u043C\u0443","Change the noise persistence of _PARAM2_: _PARAM1_":"\u0417\u043C\u0456\u043D\u0430 \u0432\u043F\u043B\u0438\u0432\u0443 \u0448\u0443\u043C\u0443 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Persistence":"\u0412\u043F\u043B\u0438\u0432","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0441\u043F\u043B\u043E\u0442\u043D\u0456\u0441\u0442\u044C, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0443 \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0443\u043C\u0443. \u041F\u0440\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u0456 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \"2\", \u0432\u043E\u043D\u0430 \u043F\u043E\u0434\u0432\u043E\u044E\u0454 \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043D\u0430 \u043A\u043E\u0436\u043D\u0456\u0439 \u043E\u043A\u0442\u0430\u0432\u0456.","Noise lacunarity":"\u0421\u043F\u043B\u043E\u0442\u043D\u0456\u0441\u0442\u044C \u0448\u0443\u043C\u0443","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0441\u043F\u043B\u043E\u0442\u043D\u0456\u0441\u0442\u044C \u0448\u0443\u043C\u0443 \u0434\u043B\u044F _PARAM2_: _PARAM1_","Lacunarity":"\u041B\u0430\u043A\u0443\u043D\u0456\u0441\u0442\u044C","The seed used for noise generation.":"\u0421\u0456\u0434, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443.","The base frequency used for noise generation.":"\u0411\u0430\u0437\u043E\u0432\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0430, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443.","The number of octaves used for noise generation.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u043A\u0442\u0430\u0432, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443.","Noise octaves number":"\u041D\u043E\u043C\u0435\u0440 \u043E\u043A\u0442\u0430\u0432\u0438 \u0448\u0443\u043C\u0443","The persistence used for noise generation.":"\u0421\u0442\u0456\u0439\u043A\u0456\u0441\u0442\u044C, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443.","The lacunarity used for noise generation.":"\u041B\u0430\u043A\u0443\u043D\u0430\u0440\u043D\u0456\u0441\u0442\u044C, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0448\u0443\u043C\u0443.","Camera Zoom":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u0438\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443","Allows to zoom camera on a layer with a speed (factor per second).":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0448\u0430\u0440\u0456 \u0437 \u043F\u0435\u0432\u043D\u043E\u044E \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E (\u043C\u043D\u043E\u0436\u043D\u0438\u043A \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera zoom at a given speed (in factor per second).":"\u0417\u043C\u0456\u043D\u0430 \u0437\u0443\u043C\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 \u0437 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u044E \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E (\u0443 \u043C\u043D\u043E\u0436\u043D\u0438\u043A\u0443 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Zoom camera with speed":"\u0417\u0431\u0456\u043B\u044C\u0448\u0438\u0442\u0438 \u0437\u0443\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u0417\u0431\u0456\u043B\u044C\u0448\u0438\u0442\u0438 \u0437\u0443\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E: _PARAM1_ (\u0448\u0430\u0440: _PARAM2_, \u043A\u0430\u043C\u0435\u0440\u0430: _PARAM3_)","Zoom speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0437\u0443\u043C\u0443","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u0417\u0443\u043C \u0437\u0430 \u043C\u043D\u043E\u0436\u043D\u0438\u043A\u043E\u043C \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. 1: \u0431\u0435\u0437 \u0435\u0444\u0435\u043A\u0442\u0443, 2: \u0437\u0431\u0456\u043B\u044C\u0448\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0434\u0432\u0456\u0447\u0456 \u043A\u043E\u0436\u043D\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0443, 0.5: \u0437\u043C\u0435\u043D\u0448\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0434\u0432\u0456\u0447\u0456 \u043A\u043E\u0436\u043D\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Camera number (default: 0)":"\u041D\u043E\u043C\u0435\u0440 \u043A\u0430\u043C\u0435\u0440\u0438 (\u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u0443\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0442\u0430 \u0443\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u043E\u0447\u043A\u0443 \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F \u0444\u0456\u043A\u0441\u043E\u0432\u0430\u043D\u043E\u044E \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456 (\u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0446\u0435\u043D\u0442\u0440\u0443).","Zoom with anchor":"\u0417\u0443\u043C \u0437 \u0442\u043E\u0447\u043A\u043E\u044E \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u0443\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430: _PARAM1_ \u0437 \u0442\u043E\u0447\u043A\u043E\u044E \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F \u0432: _PARAM4_; _PARAM5_ (\u0448\u0430\u0440: _PARAM2_, \u043A\u0430\u043C\u0435\u0440\u0430: _PARAM3_)","Zoom":"\u0417\u0443\u043C","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: \u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0437\u0443\u043C, 2: \u0437\u0431\u0456\u043B\u044C\u0448\u0438\u0442\u0438 \u0432\u0434\u0432\u0456\u0447\u0456, 0.5: \u0437\u043C\u0435\u043D\u0448\u0438\u0442\u0438 \u0432\u0434\u0432\u0456\u0447\u0456...","Anchor X":"X \u0442\u043E\u0447\u043A\u0438 \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F","Anchor Y":"Y \u0442\u043E\u0447\u043A\u0438 \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u0417\u043C\u0456\u043D\u0430 \u0437\u0443\u043C\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 \u0437 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u044E \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E (\u0443 \u043C\u043D\u043E\u0436\u043D\u0438\u043A\u0443 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443) \u0442\u0430 \u0443\u0442\u0440\u0438\u043C\u0443\u0432\u0430\u0442\u0438 \u0442\u043E\u0447\u043A\u0443 \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F \u0444\u0456\u043A\u0441\u043E\u0432\u0430\u043D\u043E\u044E \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456 (\u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0446\u0435\u043D\u0442\u0440\u0443).","Zoom camera with speed and anchor":"\u0417\u0443\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E \u0442\u0430 \u0442\u043E\u0447\u043A\u043E\u044E \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u0417\u0443\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E: _PARAM1_ \u0456 \u0442\u043E\u0447\u043A\u043E\u044E \u043A\u0440\u0456\u043F\u043B\u0435\u043D\u043D\u044F \u0432: _PARAM4_; _PARAM5_ (\u0448\u0430\u0440: _PARAM2_, \u043A\u0430\u043C\u0435\u0440\u0430: _PARAM3_)","Cancellable draggable object":"\u041E\u0431'\u0454\u043A\u0442, \u044F\u043A\u0438\u0439 \u043C\u043E\u0436\u043D\u0430 \u0432\u0456\u0434\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0430 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u0442\u0438","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0432\u0456\u0434\u043C\u0456\u043D\u044F\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0437 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044E \"Draggable\") \u0442\u0430 \u043F\u043B\u0430\u0432\u043D\u043E \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0442\u0438 \u0439\u043E\u0433\u043E \u043D\u0430 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0454 \u043C\u0456\u0441\u0446\u0435.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0441\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0442\u0430 \u043F\u043B\u0430\u0432\u043D\u043E \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F \u0434\u043E \u0439\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F (\u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043F\u043E\u0442\u043E\u043A\u0443).","Cancellable Draggable object":"\u041E\u0431'\u0454\u043A\u0442, \u0449\u043E \u043C\u043E\u0436\u043D\u0430 \u0441\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u0442\u0438","Draggable behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430, \u0449\u043E \u043C\u043E\u0436\u043D\u0430 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u0442\u0438","Tween behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u043E\u0441\u0442\u0443\u043F\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0443\u0445\u0443","Original X":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F X","Original Y":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F Y","Cancel last drag.":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0454 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F.","Cancel drag (deprecated)":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0454 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u0437\u0430 _PARAM2_ \u043C\u0441 \u0437 \u043F\u043B\u0430\u0432\u043D\u0438\u043C \u0440\u0443\u0445\u043E\u043C _PARAM3_","Duration in milliseconds":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432 \u043C\u0456\u043B\u0456\u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Cancel drag":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0454 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u0437 \u043F\u043B\u0430\u0432\u043D\u0438\u043C \u0440\u0443\u0445\u043E\u043C _PARAM3_ \u0437\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Duration in seconds":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Dragging is cancelled, the object is returning to its original position.":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E, \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u0441\u0432\u043E\u044E \u043F\u0435\u0440\u0432\u0438\u043D\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E.","Dragging is cancelled":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E","_PARAM0_ dragging is cancelled":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_ \u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E","Checkbox (for Shape Painter)":"\u041F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C (\u0434\u043B\u044F \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0430 \u0444\u043E\u0440\u043C)","Checkbox that can be toggled by a left-click or touch.":"\u041F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C, \u044F\u043A\u0438\u0439 \u043C\u043E\u0436\u043D\u0430 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0442\u0438 \u043B\u0456\u0432\u0438\u043C \u043A\u043B\u0430\u0446\u0430\u043D\u043D\u044F\u043C \u0430\u0431\u043E \u0434\u043E\u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F\u043C.","Checkbox":"\u041F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C","Checked":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0435\u043D\u043E","Checkbox state":"\u0421\u0442\u0430\u043D \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F","Halo size (hover). If blank, this is set to \"SideLength\".":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0433\u0430\u043B\u043E (\u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F). \u042F\u043A\u0449\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u044C\u043E, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \"\u0414\u043E\u0432\u0436\u0438\u043D\u0430\u0421\u0442\u043E\u0440\u043E\u043D\u0438\".","Checkbox appearance":"\u0412\u0438\u0433\u043B\u044F\u0434 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F","Halo opacity (hover)":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F)","Halo opacity (pressed)":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u043C\u0438\u0448\u0456)","Enable interactions":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u0421\u0442\u0430\u043D \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F \u0437\u043C\u0456\u043D\u0438\u0432\u0441\u044F. (\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \"ToggleChecked\")","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u041E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F. (\u041F\u0440\u0438\u043A\u043B\u0430\u0434: 24;119;211) \u041A\u043E\u043B\u0456\u0440 \u0437\u0430\u043B\u0438\u0432\u043A\u0438, \u043A\u043E\u043B\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F. (\u041F\u0440\u0438\u043A\u043B\u0430\u0434: 255;255;255) \u041A\u043E\u043B\u0456\u0440 \u0433\u0430\u043B\u043E\u0447\u043A\u0438, \u043A\u043E\u043B\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","Length of each side (px) Minimum: 10":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0431\u043E\u043A\u0443 (px) \u041C\u0456\u043D\u0456\u043C\u0443\u043C: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u043B\u0456\u043D\u0456\u0457 \u0433\u0430\u043B\u043E\u0447\u043A\u0438 (px) (\u041C\u0456\u043D: 1, \u041C\u0430\u043A\u0441: 1/4 * \u0414\u043E\u0432\u0436\u0438\u043D\u0430\u0421\u0442\u043E\u0440\u043E\u043D\u0438)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u0440\u0430\u043C\u043A\u0438 (px) \u0426\u044F \u0440\u0430\u043C\u043A\u0430 \u0432\u0438\u0434\u0438\u043C\u0430 \u043B\u0438\u0448\u0435, \u043A\u043E\u043B\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u043D\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0433\u0430\u043B\u043E (\u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E). \u042F\u043A\u0449\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u0454, \u0446\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0454\u0442\u044C\u0441\u044F \u200B\u200B\u043D\u0430 \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"\u0412\u0456\u0434\u043C\u0456\u0442\u0438\u0442\u0438 (\u0430\u0431\u043E \u0437\u043D\u044F\u0442\u0438 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0443) \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C.","Check (or uncheck) the checkbox":"\u0412\u0456\u0434\u043C\u0456\u0442\u0438\u0442\u0438 (\u0430\u0431\u043E \u0437\u043D\u044F\u0442\u0438 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0443) \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C","Add checkmark to _PARAM0_: _PARAM2_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0443 \u0434\u043E _PARAM0_: _PARAM2_","Check the checkbox?":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E \u0437 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0435\u043C. \u041A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044F\u0442\u0438, \u043A\u043E\u043B\u0438 \u0432\u043E\u043D\u0430 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u0430.","Enable interactions with checkbox":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E \u0437 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0435\u043C","Enable interactions of _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E _PARAM0_: _PARAM2_","Enable":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438","If checked, change to unchecked. If unchecked, change to checked.":"\u042F\u043A\u0449\u043E \u0432\u0456\u0434\u043C\u0456\u0447\u0435\u043D\u043E, \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u043D\u0430 \u043D\u0435\u0432\u0456\u0434\u043C\u0456\u0447\u0435\u043D\u043E. \u042F\u043A\u0449\u043E \u043D\u0435 \u0432\u0456\u0434\u043C\u0456\u0447\u0435\u043D\u043E, \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u043D\u0430 \u0432\u0456\u0434\u043C\u0456\u0447\u0435\u043D\u043E.","Toggle checkmark":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C","Toggle checkmark on _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0456\u0434\u043C\u0456\u0442\u043A\u0443 \u043D\u0430 _PARAM0_","Change the primary color of checkbox.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F.","Primary color of checkbox":"\u041E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F","Change the primary color of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 _PARAM0_: _PARAM2_","Primary color":"\u041E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","Change the secondary color of checkbox.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0442\u043E\u0440\u0438\u043D\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F.","Secondary color of checkbox":"\u0412\u0442\u043E\u0440\u0438\u043D\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F","Change the secondary color of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0442\u043E\u0440\u0438\u043D\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 _PARAM0_: _PARAM2_","Secondary color":"\u0412\u0442\u043E\u0440\u0438\u043D\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","Change the halo opacity when pressed.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456.","Halo opacity when pressed":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456: _PARAM2_","Halo opacity":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443","Change the halo opacity when hovered.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456.","Halo opacity when hovered":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456: _PARAM2_","Change the halo radius when pressed.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456.","Halo radius when pressed":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456: _PARAM2_ px","Halo radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456. \u0426\u0435\u0439 \u0440\u043E\u0437\u043C\u0456\u0440 \u0442\u0430\u043A\u043E\u0436 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0437 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0435\u043C.","Halo radius when hovered":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0432\u043E\u0433\u043D\u044F\u043D\u043E\u0433\u043E \u043E\u0431\u043E\u0434\u0443 _PARAM0_ \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456: _PARAM2_ px","Change the border thickness of checkbox.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u0440\u0430\u043C\u043A\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F.","Border thickness of checkbox":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u0440\u0430\u043C\u043A\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u0440\u0430\u043C\u043A\u0438 _PARAM0_: _PARAM2_ px","Track thickness":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u0434\u043E\u0440\u0456\u0436\u043A\u0438","Change the side length of checkbox.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0434\u043E\u0432\u0436\u0438\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F.","Side length of checkbox":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0441\u0442\u043E\u0440\u043E\u043D\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F","Change the side length of _PARAM0_: _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0434\u043E\u0432\u0436\u0438\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u0438 _PARAM0_: _PARAM2_ px","Track width (px)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0443 (px)","Change the line width of checkmark.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u043B\u0456\u043D\u0456\u0457 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0438.","Line width of checkmark":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u043B\u0456\u043D\u0456\u0457 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0438","Change the line width of _PARAM0_: _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u043B\u0456\u043D\u0456\u0457 _PARAM0_: _PARAM2_ px","Line width (px)":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u043B\u0456\u043D\u0456\u0457 (px)","Check if the checkbox is checked.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E.","Is checked":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0435\u043D\u043E","_PARAM0_ is checked":"_PARAM0_ \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E","Check if the checkbox interations are enabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0437 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0435\u043C \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E.","Interactions enabled":"\u0412\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E","Interactions of _PARAM0_ are enabled":"\u0412\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 _PARAM0_ \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043A\u043E\u043B\u0456\u0440, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u043E\u043D\u0442\u0443\u0440\u0443 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F (\u043A\u043E\u043B\u0438 \u043D\u0435 \u0432\u0438\u0431\u0440\u0430\u043D\u043E) \u0442\u0430 \u0444\u043E\u043D\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 (\u043A\u043E\u043B\u0438 \u0432\u0438\u0431\u0440\u0430\u043D\u043E).","Change the maximum value of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043A\u043E\u043B\u0456\u0440, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F (\u043A\u043E\u043B\u0438 \u043D\u0435 \u0432\u0438\u0431\u0440\u0430\u043D\u043E) \u0442\u0430 \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0438 (\u043A\u043E\u043B\u0438 \u0432\u0438\u0431\u0440\u0430\u043D\u043E).","Return the radius of the halo while the checkbox is touched or clicked.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0447\u0438 \u043A\u043B\u0456\u043A\u043D\u0443\u0442\u0438\u0439.","Halo radius while touched or clicked":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E \u043F\u0440\u0438 \u0434\u043E\u0442\u0438\u043A\u0443 \u0447\u0438 \u043A\u043B\u0456\u043A\u0443","Return the opacity of the halo while the checkbox is touched or clicked.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0447\u0438 \u043A\u043B\u0456\u043A\u043D\u0443\u0442\u0438\u0439.","Halo opacity (while touched or clicked)":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043F\u0440\u0438 \u0434\u043E\u0442\u0438\u043A\u0443 \u0447\u0438 \u043A\u043B\u0456\u043A\u0443)","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u0438\u0448\u0456 \u043F\u043E\u0431\u043B\u0438\u0437\u0443 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F.","Halo radius (during hover)":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E (\u043F\u0456\u0434 \u0447\u0430\u0441 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u0438\u0448\u0456 \u043F\u043E\u0431\u043B\u0438\u0437\u0443 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F.","Halo opacity (during hover)":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E (\u043F\u0456\u0434 \u0447\u0430\u0441 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F)","Return the line width of checkmark (pixels).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u043B\u0456\u043D\u0456\u0457 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0438 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Line width":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u043B\u0456\u043D\u0456\u0457","Return the side length of checkbox (pixels).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0434\u043E\u0432\u0436\u0438\u043D\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Side length":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0441\u0442\u043E\u0440\u043E\u043D\u0438","Return the border thickness of checkbox (pixels).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u0440\u0430\u043C\u043A\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0446\u044F (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Border thickness":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u0440\u0430\u043C\u043A\u0438","Check if the checkbox is being pressed by mouse or touch.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456 \u0430\u0431\u043E \u0442\u043E\u0440\u0446\u044F.","Checkbox is being pressed":"\u041F\u0440\u0430\u043F\u043E\u0440\u0435\u0446\u044C \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456 \u0430\u0431\u043E \u0442\u043E\u0440\u0446\u044F","Update the hitbox.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457.","Update hitbox":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0430\u043A\u0442\u0438\u0432\u043D\u0443 \u0437\u043E\u043D\u0443","Update the hitbox of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0430\u043A\u0442\u0438\u0432\u043D\u0443 \u0437\u043E\u043D\u0443 \u0434\u043B\u044F _PARAM0_","Checkpoints":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0456 \u0442\u043E\u0447\u043A\u0438","Respawn objects at checkpoints.":"\u041F\u043E\u0432\u0442\u043E\u0440\u043D\u043E \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u044E\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0432 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0438\u0445 \u0442\u043E\u0447\u043A\u0430\u0445.","Game mechanic":"\u0406\u0433\u0440\u043E\u0432\u0438\u0439 \u043C\u0435\u0445\u0430\u043D\u0456\u043A","Update a checkpoint of an object.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0443.","Save checkpoint":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443 _PARAM4_ \u043E\u0431'\u0454\u043A\u0442\u0443 _PARAM1_ \u043D\u0430 _PARAM2_ (\u0432\u0456\u0441\u044C x), _PARAM3_ (\u0432\u0456\u0441\u044C y)","Save checkpoint of object":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0443","X position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F x","Y position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F y","Checkpoint name":"\u041D\u0430\u0437\u0432\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Change the position of the object to the saved checkpoint.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043E\u0431'\u0454\u043A\u0442\u0443 \u043D\u0430 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443.","Load checkpoint":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 _PARAM2_ \u0434\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 _PARAM3_ \u043E\u0431'\u0454\u043A\u0442\u0443 _PARAM1_","Load checkpoint from object":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443 \u0437 \u043E\u0431'\u0454\u043A\u0442\u0443","Change position of object":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043E\u0431'\u0454\u043A\u0442\u0443","Ignore (possibly) empty checkpoints":"\u041F\u0440\u043E\u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 (\u043C\u043E\u0436\u043B\u0438\u0432\u043E) \u043F\u043E\u0440\u043E\u0436\u043D\u0456 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0456 \u0442\u043E\u0447\u043A\u0438","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u0449\u0435 \u043D\u0435 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0438\u0445 \u0442\u043E\u0447\u043E\u043A \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0431\u0443\u0434\u0435 (\u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C) \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 0;0. \u041E\u0431\u0435\u0440\u0456\u0442\u044C \"\u0442\u0430\u043A\", \u0449\u043E\u0431 \u043F\u043E\u0432\u043D\u0456\u0441\u0442\u044E \u0456\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0432\u0456\u0434\u0441\u0443\u0442\u043D\u0456 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0456 \u0442\u043E\u0447\u043A\u0438. \u0429\u043E\u0431 \u0432\u0438\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u0430\u043B\u044C\u0442\u0435\u0440\u043D\u0430\u0442\u0438\u0432\u043D\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443, \u0441\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043D\u043E\u0432\u0443 \u043F\u043E\u0434\u0456\u044E \u0442\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0439\u0442\u0435 \u0443\u043C\u043E\u0432\u0443 \"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 \u0456\u0441\u043D\u0443\u0454\", \u0437\u0431\u0435\u0440\u0435\u0436\u0456\u0442\u044C \u0431\u0430\u0436\u0430\u043D\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443 \u044F\u043A \u0434\u0456\u044E.","Check if a checkpoint has a position saved / does exist.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 \u043C\u0430\u0454 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E / \u0456\u0441\u043D\u0443\u0454.","Checkpoint exists":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 \u0456\u0441\u043D\u0443\u0454","Checkpoint _PARAM2_ of _PARAM1_ exists":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 _PARAM2_ \u0437 _PARAM1_ \u0456\u0441\u043D\u0443\u0454","Check checkpoint from object":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0443 \u0442\u043E\u0447\u043A\u0443 \u0437 \u043E\u0431'\u0454\u043A\u0442\u0430","Clipboard":"\u0411\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443","Read and write the clipboard.":"\u0427\u0438\u0442\u0430\u043D\u043D\u044F \u0442\u0430 \u0437\u0430\u043F\u0438\u0441 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u0410\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u043D\u043E \u043F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443.\n\u0422\u0430\u043A\u043E\u0436 \u0437\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0443\u0432\u0430\u0433\u0443, \u0449\u043E \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u043C\u043E\u0436\u0435 \u0437\u0430\u043F\u0438\u0442\u0430\u0442\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u043F\u0440\u043E \u0434\u043E\u0437\u0432\u0456\u043B \u043D\u0430 \u0447\u0438\u0442\u0430\u043D\u043D\u044F \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443.","Get text from the clipboard":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443","Read clipboard and store text in _PARAM1_":"\u041F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u0438 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443 \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0443 _PARAM1_","Callback variable where to store the clipboard contents":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u043E\u0433\u043E \u0437\u0432'\u044F\u0437\u043A\u0443, \u0434\u0435 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0442\u0438 \u0432\u043C\u0456\u0441\u0442 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443","Write the text in the clipboard.":"\u0417\u0430\u043F\u0438\u0441\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443.","Write text to the clipboard":"\u0417\u0430\u043F\u0438\u0441\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0443 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443","Write _PARAM1_ to clipboard":"\u0417\u0430\u043F\u0438\u0441\u0430\u0442\u0438 _PARAM1_ \u0443 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443","Text to write to clipboard":"\u0422\u0435\u043A\u0441\u0442, \u044F\u043A\u0438\u0439 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0437\u0430\u043F\u0438\u0441\u0430\u0442\u0438 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u0410\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u043D\u043E \u043F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443. \u041E\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u0446\u0435 \"\u0430\u0441\u0438\u043D\u0445\u0440\u043E\u043D\u043D\u043E\", \u0437\u043C\u0456\u043D\u043D\u0430 \u043D\u0435 \u0431\u0443\u0434\u0435 \u043D\u0435\u0433\u0430\u0439\u043D\u043E \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0430 \u0442\u0435\u043A\u0441\u0442\u043E\u043C \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443. \u0412\u0430\u043C \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0447\u0435\u043A\u0430\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0430 \u043A\u0430\u0434\u0440\u0456\u0432, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u0446\u0435 \u0441\u0442\u0430\u043D\u0435\u0442\u044C\u0441\u044F. \u042F\u043A\u0449\u043E \u0432\u0438 \u0445\u043E\u0447\u0435\u0442\u0435, \u0449\u043E\u0431 \u0432\u0430\u0448\u0456 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0456 \u0434\u0456\u0457 \u0442\u0430 \u043F\u0456\u0434\u043F\u043E\u0434\u0456\u0457 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u0447\u0435\u043A\u0430\u043B\u0438, \u043F\u043E\u043A\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u0442\u044C\u0441\u044F \u0447\u0438\u0442\u0430\u043D\u043D\u044F, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0446\u0456\u0454\u0457 \u0434\u0456\u0457 \u0432\u0435\u0440\u0441\u0456\u044E \u0437 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F\u043C (\u0440\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u043E\u0432\u0430\u043D\u043E). \n\u0422\u0430\u043A\u043E\u0436 \u0437\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0443\u0432\u0430\u0433\u0443, \u0449\u043E \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u043C\u043E\u0436\u0435 \u0437\u0430\u043F\u0438\u0442\u0430\u0442\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u043F\u0440\u043E \u0434\u043E\u0437\u0432\u0456\u043B \u043D\u0430 \u0447\u0438\u0442\u0430\u043D\u043D\u044F \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443.","(No waiting) Get text from the clipboard":"(\u0411\u0435\u0437 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F) \u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443","Callback variable where to store the result":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u043E\u0433\u043E \u0437\u0432'\u044F\u0437\u043A\u0443, \u0434\u0435 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0442\u0438 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u0417\u0410\u0421\u0422\u0410\u0420\u0406\u041B\u041E] \u041F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443 (\u0442\u0456\u043B\u044C\u043A\u0438 \u0434\u043B\u044F Windows, macOS, Linux)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u0417\u0410\u0421\u0422\u0410\u0420\u0406\u041B\u041E] \u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0437 \u0431\u0443\u0444\u0435\u0440\u0430 \u043E\u0431\u043C\u0456\u043D\u0443 (\u0442\u0456\u043B\u044C\u043A\u0438 \u0434\u043B\u044F Windows, macOS, Linux)","Color Conversion":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u0456\u0432","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u0412\u0438\u0440\u0430\u0437\u0438 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u0456\u0432 \u043C\u0456\u0436 \u0440\u0456\u0437\u043D\u0438\u043C\u0438 \u0444\u043E\u0440\u043C\u0430\u0442\u0430\u043C\u0438 (RGB, HSV, HSL, \u043D\u0430\u0437\u0432\u0430\u043D\u0456 \u043A\u043E\u043B\u044C\u043E\u0440\u0438), \u0440\u043E\u0437\u0440\u0430\u0445\u0443\u043D\u043E\u043A \u044F\u0441\u043A\u0440\u0430\u0432\u043E\u0441\u0442\u0456 \u0437\u0430 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u0430\u043C\u0438 WCAG 2.0, \u0442\u0430 \u0437\u043C\u0456\u0448\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u0432\u043E\u0445 \u043A\u043E\u043B\u044C\u043E\u0440\u0456\u0432.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u044F\u0434\u043E\u043A \u0443 \u0440\u044F\u0434\u043E\u043A RGB. \u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: \"0459AF\".","Hexadecimal to RGB":"\u0428\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0435 \u0434\u043E RGB","Hex value":"\u0428\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u0420\u043E\u0437\u0440\u0430\u0445\u0443\u0432\u0430\u0442\u0438 \u044F\u0441\u043A\u0440\u0430\u0432\u0456\u0441\u0442\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u0443 RGB. \u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: \"0;128;255\".","Luminance from RGB":"\u042F\u0441\u043A\u0440\u0430\u0432\u0456\u0441\u0442\u044C \u0437 RGB","RGB color":"\u041A\u043E\u043B\u0456\u0440 RGB","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u0420\u043E\u0437\u0440\u0430\u0445\u0443\u0432\u0430\u0442\u0438 \u044F\u0441\u043A\u0440\u0430\u0432\u0456\u0441\u0442\u044C \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043B\u044C\u043E\u0440\u0443. \u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: \"0459AF\".","Luminance from hexadecimal":"\u042F\u0441\u043A\u0440\u0430\u0432\u0456\u0441\u0442\u044C \u0437 \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u043E\u0433\u043E","Blend two RGB colors by applying a weighted mean.":"\u0417\u043C\u0456\u0448\u0430\u0442\u0438 \u0434\u0432\u0430 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 RGB \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0432\u0430\u0433\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0441\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E.","Blend RGB colors":"\u0417\u043C\u0456\u0448\u0430\u0442\u0438 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 RGB","First RGB color":"\u041F\u0435\u0440\u0448\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 RGB","Second RGB color":"\u0414\u0440\u0443\u0433\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 RGB","Ratio":"\u0421\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1, \u0434\u0435 0 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u043F\u0435\u0440\u0448\u043E\u043C\u0443 \u043A\u043E\u043B\u044C\u043E\u0440\u0443, \u0430 1 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0434\u0440\u0443\u0433\u043E\u043C\u0443 \u043A\u043E\u043B\u044C\u043E\u0440\u0443","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0440\u044F\u0434\u043E\u043A RGB \u0432 \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u044F\u0434\u043E\u043A. \u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: \"0;128;255\".","RGB to hexadecimal":"RGB \u0432 \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0438\u0439","RGB value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F RGB","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0440\u044F\u0434\u043E\u043A RGB \u0432 \u0440\u044F\u0434\u043E\u043A HSL. \u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: \"0;128;255\"\".","RGB to HSL":"RGB \u0432 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u0443 HSV \u0432 \u0440\u044F\u0434\u043E\u043A RGB. \u0414\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u0456 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0438 \u0434\u043B\u044F \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: H(0-360), S(0-100), V(0-100).","HSV to RGB":"HSV \u0432 RGB","Hue 0-360":"\u0412\u0456\u0434\u0442\u0456\u043D\u043E\u043A 0-360","Saturation 0-100":"\u041D\u0430\u0441\u0438\u0447\u0435\u043D\u0456\u0441\u0442\u044C 0-100","Value 0-100":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0440\u044F\u0434\u043E\u043A RGB \u0432 \u0440\u044F\u0434\u043E\u043A HSV. \u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: \"0;128;255\".","RGB to HSV":"RGB \u0432 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u043D\u0430\u0437\u0432\u0443 \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0432 \u0440\u044F\u0434\u043E\u043A RGB. (\u041F\u0440\u0438\u043A\u043B\u0430\u0434\u0438: \u0447\u043E\u0440\u043D\u0438\u0439, \u0441\u0456\u0440\u0438\u0439, \u0431\u0456\u043B\u0438\u0439, \u0447\u0435\u0440\u0432\u043E\u043D\u0438\u0439, \u0444\u0456\u043E\u043B\u0435\u0442\u043E\u0432\u0438\u0439, \u0437\u0435\u043B\u0435\u043D\u0438\u0439, \u0436\u043E\u0432\u0442\u0438\u0439, \u0441\u0438\u043D\u0456\u0439) \u041F\u043E\u0432\u043D\u0438\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0456\u0432: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"\u041D\u0430\u0437\u0432\u0430 \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0432 RGB","Name of a color":"\u041D\u0430\u0437\u0432\u0430 \u043A\u043E\u043B\u044C\u043E\u0440\u0443","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u0443 HSL \u0432 \u0440\u044F\u0434\u043E\u043A RGB. \u0414\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u0456 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0438 \u0434\u043B\u044F \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F: H(0-360), S(0-100), L(0-100).","HSL to RGB":"HSL \u0432 RGB","Lightness 0-100":"\u0421\u0432\u0456\u0442\u043B\u043E\u0442\u0430 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443 \u043A\u043E\u043B\u044C\u043E\u0440\u0443 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0-360) \u0432 \u0440\u044F\u0434\u043E\u043A RGB-\u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0437 \u043D\u0430\u0441\u0438\u0447\u0435\u043D\u0456\u0441\u0442\u044E 100% \u0442\u0430 \u0441\u0432\u0456\u0442\u043B\u043E\u0442\u043E\u044E 50%.","Hue to RGB":"\u0412\u0456\u0434\u0442\u0456\u043D\u043E\u043A \u0432 RGB","Compressor":"\u0421\u0442\u0438\u0441\u043D\u0435\u043D\u043D\u044F","Compress and decompress strings.":"\u0421\u0442\u0438\u0441\u043D\u0435\u043D\u043D\u044F \u0442\u0430 \u0440\u043E\u0437\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F \u0440\u044F\u0434\u043A\u0456\u0432.","Decompress a string.":"\u0420\u043E\u0437\u043F\u0430\u043A\u043E\u0432\u0443\u0454 \u0440\u044F\u0434\u043E\u043A.","Decompress String":"\u0420\u043E\u0437\u043F\u0430\u043A\u0443\u0432\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A","String to decompress":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0440\u043E\u0437\u043F\u0430\u043A\u0443\u0432\u0430\u043D\u043D\u044F","Compress a string.":"\u0421\u0442\u0438\u0441\u043D\u0443\u0442\u0438 \u0440\u044F\u0434\u043E\u043A.","Compress String":"\u0421\u0442\u0438\u0441\u043D\u0443\u0442\u0438 \u0440\u044F\u0434\u043E\u043A","String to compress":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0441\u0442\u0438\u0441\u043D\u0435\u043D\u043D\u044F","Copy camera settings":"\u041A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Copy the camera settings of a layer and apply them to another layer.":"\u0421\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0434\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443 \u0456 \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0457\u0445 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u0448\u0430\u0440\u0443.","Copy camera settings of a layer and apply them to another layer.":"\u041A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0448\u0430\u0440\u0443 \u0442\u0430 \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0457\u0445 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u0448\u0430\u0440\u0443.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u041A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0448\u0430\u0440\u0443 _PARAM1_ \u0442\u0430 \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0457\u0445 \u0434\u043E \u0448\u0430\u0440\u0443 _PARAM3_ (\u041F\u043E\u0437\u0438\u0446\u0456\u044F X: _PARAM5_, \u041F\u043E\u0437\u0438\u0446\u0456\u044F Y: _PARAM6_, \u0417\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F: _PARAM7_, \u0410\u0433\u043E\u043B: _PARAM8_)","Source layer":"\u0414\u0436\u0435\u0440\u0435\u043B\u043E \u0448\u0430\u0440\u0443","Source camera":"\u0414\u0436\u0435\u0440\u0435\u043B\u043E \u043A\u0430\u043C\u0435\u0440\u0438","Destination layer":"\u0428\u0430\u0440 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Destination camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Clone X position":"\u041A\u043B\u043E\u043D\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E X","Clone Y position":"\u041A\u043B\u043E\u043D\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E Y","Clone zoom":"\u041A\u043B\u043E\u043D\u0443\u0432\u0430\u0442\u0438 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F","Clone angle":"\u041A\u043B\u043E\u043D\u0443\u0432\u0430\u0442\u0438 \u0430\u0433\u043E\u043B","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u0432\u0430\u0442\u0438 \u0456\u0433\u0440\u0438 \u043D\u0430 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0456 CrazyGames, \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u0443 \u0442\u0430 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044F\u0442\u0438 \u0437 \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u0438\u043C\u0438 \u0437\u0430\u043F\u0438\u0441\u0430\u043C\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456\u0432 CrazyGames.","Third-party":"?????????-?????????","Get link account response.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u0432\u0456\u0434 \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443.","Link account response":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u043F\u043E\u0432'\u044F\u0437\u0430\u043D\u043E\u0433\u043E \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443","the last error from the CrazyGames API.":"\u043E\u0441\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430 \u0432\u0456\u0434 API CrazyGames.","Get last error":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u043F\u043E\u043C\u0438\u043B\u043A\u0443","CrazyGames API last error is":"\u041E\u0441\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430 CrazyGames API","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0443\u0432\u0456\u0439\u0448\u043E\u0432 \u0434\u043E CrazyGames. \u042F\u043A\u0449\u043E \u0432\u0432\u0456\u0439\u0448\u043E\u0432, \u043E\u0442\u0440\u0438\u043C\u0443\u0454 \u0456\u043C'\u044F \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u0442\u0430 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0444\u0456\u043B\u044E.","Check and load if an user is signed in CrazyGames":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435 \u0442\u0430 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0442\u0435, \u0447\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0443\u0432\u0456\u0439\u0448\u043E\u0432 \u0434\u043E CrazyGames","Check if user is signed in CrazyGames":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0443\u0432\u0456\u0439\u0448\u043E\u0432 \u0432 CrazyGames","Check if the user is signed in.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0443\u0432\u0456\u0439\u0448\u043E\u0432.","User is signed in":"\u041A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0443\u0432\u0456\u0439\u0448\u043E\u0432","Return an invite link.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F.","Invite link":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F","Room id":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Display an invite button.":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F.","Display invite button":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F","Display an invite button for the room id: _PARAM1_":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438: _PARAM1_","Load CrazyGames SDK.":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 CrazyGames SDK.","Load SDK":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 SDK","Load CrazyGames SDK":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 CrazyGames SDK \u0433\u043E\u0442\u043E\u0432\u0438\u0439 \u0434\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F.","CrazyGames SDK is ready":"CrazyGames SDK \u0433\u043E\u0442\u043E\u0432\u0438\u0439","Let CrazyGames know gameplay started.":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0438\u0442\u0438 CrazyGames \u043F\u0440\u043E \u043F\u043E\u0447\u0430\u0442\u043E\u043A \u0433\u0440\u0438.","Gameplay started":"\u041F\u043E\u0447\u0430\u0442\u043E\u043A \u0433\u0440\u0438","Let CrazyGames know gameplay started":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0438\u0442\u0438 CrazyGames \u043F\u0440\u043E \u043F\u043E\u0447\u0430\u0442\u043E\u043A \u0433\u0440\u0438","Let CrazyGames know gameplay stopped.":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0442\u0435 CrazyGames, \u0449\u043E \u0433\u0440\u0430 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u043B\u0430 \u043F\u0440\u0430\u0446\u044E\u0432\u0430\u0442\u0438.","Gameplay stopped":"\u0413\u0440\u0430 \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u043B\u0430\u0441\u044F","Let CrazyGames know gameplay stopped":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0442\u0435 CrazyGames, \u0449\u043E \u0433\u0440\u0430 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u043B\u0430 \u043F\u0440\u0430\u0446\u044E\u0432\u0430\u0442\u0438","Let CrazyGames know loading started.":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0442\u0435 CrazyGames, \u0449\u043E \u043F\u043E\u0447\u0430\u043B\u0430\u0441\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F.","Loading started":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u0447\u0430\u043B\u043E\u0441\u044F","Let CrazyGames know loading started":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0442\u0435 CrazyGames, \u0449\u043E \u043F\u043E\u0447\u0430\u043B\u0430\u0441\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Let CrazyGames know loading stopped.":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0442\u0435 CrazyGames, \u0449\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u043E\u0441\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F.","Loading stopped":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u043B\u043E\u0441\u044F","Let CrazyGames know loading stopped":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u0442\u0435 CrazyGames, \u0449\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u043E\u0441\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Display a video ad. The game is automatically muted while the video is playing.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0443. \u0413\u0440\u0430 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u0430 \u043F\u0456\u0434 \u0447\u0430\u0441 \u043F\u0440\u043E\u0433\u0440\u0430\u0432\u0430\u043D\u043D\u044F \u0432\u0456\u0434\u0435\u043E.","Display video ad":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0443","Display _PARAM1_ video ad":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0443 _PARAM1_","Ad Type":"\u0422\u0438\u043F \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Checks if a video ad just finished playing successfully.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u0449\u043E\u0439\u043D\u043E \u0443\u0441\u043F\u0456\u0448\u043D\u043E \u043F\u0440\u043E\u0433\u0440\u0430\u043B\u0430.","Video ad just finished playing":"\u0412\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u0449\u043E\u0439\u043D\u043E \u043F\u0440\u043E\u0433\u0440\u0430\u043B\u0430","Checks if a video ad is playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u043F\u0440\u043E\u0433\u0440\u0430\u0454\u0442\u044C\u0441\u044F.","Video ad is playing":"\u0412\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0430 \u043F\u0440\u043E\u0433\u0440\u0430\u0454\u0442\u044C\u0441\u044F","Check if the user changed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0437\u043C\u0456\u043D\u0438\u0432\u0441\u044F \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447.","User changed":"\u041A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0437\u043C\u0456\u043D\u0438\u0432\u0441\u044F","Check if a video ad had an error.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u0456 \u0454 \u043F\u043E\u043C\u0438\u043B\u043A\u0430.","Video ad had an error":"\u0423 \u0432\u0456\u0434\u0435\u043E\u0440\u0435\u043A\u043B\u0430\u043C\u0456 \u0441\u0442\u0430\u043B\u0430\u0441\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0437\u0456\u0432 \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u0441\u0435\u0430\u043D\u0441\u0456\u0432 \u0432\u0430\u0448\u043E\u0457 \u0433\u0440\u0438. \u0426\u0435 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043C\u043E\u0436\u043D\u0430 \u0434\u043E\u0434\u0430\u0442\u0438 \u0432 \u0431\u0443\u0444\u0435\u0440 \u043E\u0431\u043C\u0456\u043D\u0443 \u0430\u0431\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0438 \u0432 \u0433\u0440\u0456 \u0434\u043B\u044F \u0432\u0438\u0431\u043E\u0440\u0443 \u0439\u043E\u0433\u043E \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0435\u043C.","Generate an invite link":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F","Generate an invite link for _PARAM1_":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0449\u0430\u0441\u043B\u0438\u0432\u0438\u0439 \u0447\u0430\u0441, \u0432\u0438\u043F\u0443\u0441\u043A\u0430\u044E\u0447\u0438 \u0431\u043B\u0438\u0441\u043A\u0443\u0447\u0435 \u043A\u043E\u043D\u0444\u0435\u0442\u0456. \u0421\u0432\u044F\u0442\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043E\u0432\u0438\u043D\u043D\u043E \u0437\u0430\u043B\u0438\u0448\u0438\u0442\u0438\u0441\u044F \u043E\u0441\u043E\u0431\u043B\u0438\u0432\u0438\u043C \u043C\u043E\u043C\u0435\u043D\u0442\u043E\u043C.","Display happy time":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0449\u0430\u0441\u043B\u0438\u0432\u0438\u0439 \u0447\u0430\u0441","Scan for ad blockers.":"\u0421\u043A\u0430\u043D\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u044F\u0432\u043D\u0456\u0441\u0442\u044C \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0456\u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","Scan for ad blockers":"\u0421\u043A\u0430\u043D\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u044F\u0432\u043D\u0456\u0441\u0442\u044C \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0456\u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454 \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u0440\u0435\u043A\u043B\u0430\u043C\u0438. \u0426\u044F \u0443\u043C\u043E\u0432\u0430 \u0437\u0430\u0432\u0436\u0434\u0438 \u043D\u0435\u043F\u0440\u0430\u0432\u0434\u0438\u0432\u0430 \u0434\u043E \u0442\u043E\u0433\u043E, \u044F\u043A \u0431\u0443\u0434\u0435 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u043D\u043E \"\u0421\u043A\u0430\u043D\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u044F\u0432\u043D\u0456\u0441\u0442\u044C \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0456\u0432 \u0440\u0435\u043A\u043B\u0430\u043C\u0438\".","Ad blocker is detected":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043E \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Display a banner that can be called once per 60 seconds.":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440, \u044F\u043A\u0438\u0439 \u043C\u043E\u0436\u043D\u0430 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0442\u0438 \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u043D\u0430 60 \u0441\u0435\u043A\u0443\u043D\u0434.","Display a banner":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440: _PARAM1_ \u043F\u043E\u0437\u0438\u0446\u0456\u0457 _PARAM3_ ; _PARAM4_ \u0440\u043E\u0437\u043C\u0456\u0440\u043E\u043C _PARAM2_","Banner name":"\u041D\u0430\u0437\u0432\u0430 \u0431\u0430\u043D\u0435\u0440\u0430","Ad size":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Position X":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X","Position Y":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y","Hide a banner.":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440.","Hide a banner":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440","Hide the banner: _PARAM1_":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440: _PARAM1_","Hide all banners.":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0432\u0441\u0456 \u0431\u0430\u043D\u0435\u0440\u0438.","Hide all banners":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0432\u0441\u0456 \u0431\u0430\u043D\u0435\u0440\u0438","Hide all the banners":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0432\u0441\u0456 \u0431\u0430\u043D\u0435\u0440\u0438","Hide the invite button.":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F.","Hide invite button":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F","Get the environment.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0441\u0435\u0440\u0435\u0434\u043E\u0432\u0438\u0449\u0435.","Get the environment":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0441\u0435\u0440\u0435\u0434\u043E\u0432\u0438\u0449\u0435","display environment into _PARAM1_":"\u043F\u043E\u043A\u0430\u0437\u0443\u0432\u0430\u0442\u0438 \u0441\u0435\u0440\u0435\u0434\u043E\u0432\u0438\u0449\u0435 \u0443 _PARAM1_","Retrieve user data.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0434\u0430\u043D\u0456 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Retrieve user data":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0434\u0430\u043D\u0456 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Show CrazyGames login window.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u043A\u043D\u043E \u0432\u0445\u043E\u0434\u0443 \u0432 CrazyGames.","Show CrazyGames login window":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u043A\u043D\u043E \u0432\u0445\u043E\u0434\u0443 \u0432 CrazyGames","Show account link prompt.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443.","Show account link prompt":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443","the username.":"\u0456\u043C'\u044F \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Username":"\u0406\u043C'\u044F \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Username is":"\u0406\u043C'\u044F \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","the CrazyGames User ID.":"\u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u0432 CrazyGames.","CrazyGames User ID":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u0432 CrazyGames","CrazyGames user ID is":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u0432 CrazyGames","Get user signed in profile picture url.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 URL \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0444\u0456\u043B\u044E \u043F\u0456\u0434\u043F\u0438\u0441\u0430\u043D\u043E\u0433\u043E \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Get user signed in profile picture url":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 URL \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0444\u0456\u043B\u044E \u043F\u0456\u0434\u043F\u0438\u0441\u0430\u043D\u043E\u0433\u043E \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Return true when the user prefers to instantly join a lobby.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 true, \u043A\u043E\u043B\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0432\u0456\u0434\u0434\u0430\u0454 \u043F\u0435\u0440\u0435\u0432\u0430\u0433\u0443 \u043C\u0438\u0442\u0442\u0454\u0432\u043E\u043C\u0443 \u0432\u0445\u043E\u0434\u0443 \u043D\u0430 \u043B\u043E\u0431\u0456.","Is instantly joining a lobby":"\u041C\u0438\u0442\u0442\u0454\u0432\u0438\u0439 \u0432\u0445\u0456\u0434 \u043D\u0430 \u043B\u043E\u0431\u0456","Return true if the user prefers the chat disabled.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 true, \u044F\u043A\u0449\u043E \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0432\u0456\u0434\u0434\u0430\u0454 \u043F\u0435\u0440\u0435\u0432\u0430\u0433\u0443 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043D\u044E \u0447\u0430\u0442\u0443.","Is the user chat disabled":"\u0427\u0438 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u0438\u0439 \u0447\u0430\u0442 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Retrieves user system info, browser, version and device.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043F\u0440\u043E \u0441\u0438\u0441\u0442\u0435\u043C\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430, \u0431\u0440\u0430\u0443\u0437\u0435\u0440, \u0432\u0435\u0440\u0441\u0456\u044E \u0442\u0430 \u043F\u0440\u0438\u0441\u0442\u0440\u0456\u0439.","Retrieves user system info":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043F\u0440\u043E \u0441\u0438\u0441\u0442\u0435\u043C\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Get invite parameters if user is invited to this game.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0438 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F, \u044F\u043A\u0449\u043E \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u0438\u0439 \u043D\u0430 \u0446\u044E \u0433\u0440\u0443.","Get invite parameters":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0438 \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F","Param":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440","Save the session data.":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0434\u0430\u043D\u0456 \u0441\u0435\u0441\u0456\u0457.","Save session data":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0434\u0430\u043D\u0456 \u0441\u0435\u0441\u0456\u0457","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0434\u0430\u043D\u0456 \u0441\u0435\u0441\u0456\u0457, \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C: _PARAM1_ \u0434\u043E: _PARAM2_","Id":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440","Get user session data.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0434\u0430\u043D\u0456 \u0441\u0435\u0441\u0456\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Get user session data":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0434\u0430\u043D\u0456 \u0441\u0435\u0441\u0456\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","the availability of the user's account.":"\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0456\u0441\u0442\u044C \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.","Is user account available":"\u0414\u043E\u0441\u0442\u0443\u043F\u043D\u0456\u0441\u0442\u044C \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","The CrazyGames user account is available":"\u041E\u0431\u043B\u0456\u043A\u043E\u0432\u0438\u0439 \u0437\u0430\u043F\u0438\u0441 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 CrazyGames \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0438\u0439","Retrieve the user's session token for authentication.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u043E\u043A\u0435\u043D \u0441\u0435\u0441\u0456\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u0434\u043B\u044F \u0430\u0443\u0442\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0446\u0456\u0457.","Get User Token":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u043E\u043A\u0435\u043D \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Retrieve the authentication token from Xsolla.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u043E\u043A\u0435\u043D \u0430\u0443\u0442\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0446\u0456\u0457 \u0432\u0456\u0434 Xsolla.","Get Xsolla Token":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0442\u043E\u043A\u0435\u043D \u0432\u0456\u0434 Xsolla","Generate Xsolla token.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0442\u043E\u043A\u0435\u043D \u0432\u0456\u0434 Xsolla.","Generate Xsolla token":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0442\u043E\u043A\u0435\u043D Xsolla","Cursor movement conditions":"\u0423\u043C\u043E\u0432\u0438 \u0440\u0443\u0445\u0443 \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Conditions to check the cursor movement (still or moving).":"\u0423\u043C\u043E\u0432\u0438 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438 \u0440\u0443\u0445\u0443 \u043A\u0443\u0440\u0441\u043E\u0440\u0430 (\u043D\u0435\u0440\u0443\u0445\u043E\u043C\u0438\u0439 \u0430\u0431\u043E \u0440\u0443\u0445\u043E\u043C\u0438\u0439).","Check if the cursor has stayed still for the specified time on the default layer.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u0437\u0430\u043B\u0438\u0448\u0438\u0432\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u0438\u043C \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 \u043D\u0430 \u0448\u0430\u0440\u0456 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Cursor stays still":"\u041A\u0443\u0440\u0441\u043E\u0440 \u0437\u0430\u043B\u0438\u0448\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u0438\u043C","Cursor has stayed still for _PARAM1_ seconds":"\u041A\u0443\u0440\u0441\u043E\u0440 \u0437\u0430\u043B\u0438\u0448\u0438\u0432\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u0438\u043C \u043D\u0430 _PARAM1_ \u0441\u0435\u043A\u0443\u043D\u0434","Check if the cursor is moving on the default layer.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u0448\u0430\u0440\u0456 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Cursor is moving":"\u041A\u0443\u0440\u0441\u043E\u0440 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F","Cursor type":"\u0422\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u041D\u0430\u0434\u0430\u0454 \u0434\u0456\u044E \u0434\u043B\u044F \u0437\u043C\u0456\u043D\u0438 \u0442\u0438\u043F\u0443 \u043A\u0443\u0440\u0441\u043E\u0440\u0430 \u0456 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0443 \u0434\u043B\u044F \u0437\u043C\u0456\u043D\u0438 \u043A\u0443\u0440\u0441\u043E\u0440\u0430, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F.","Change the type of the cursor.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430.","Change the cursor to _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430 _PARAM1_","The new cursor type":"\u041D\u043E\u0432\u0438\u0439 \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u041F\u0435\u0440\u0435\u043B\u0456\u043A \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0438\u0445 \u043A\u0443\u0440\u0441\u043E\u0440\u0456\u0432 \u043D\u0430 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430.","Do change cursor type":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Do change the cursor to _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430 _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0439 \u0432\u0438\u0433\u043B\u044F\u0434 \u043A\u0443\u0440\u0441\u043E\u0440\u0430, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E (\u043D\u0430 Windows, macOS \u0430\u0431\u043E Linux).","Custom cursor when hovered":"\u041A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0446\u044C\u043A\u0438\u0439 \u043A\u0443\u0440\u0441\u043E\u0440 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456","The cursor type":"\u0422\u0438\u043F \u043A\u0443\u0440\u0441\u043E\u0440\u0430","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u0414\u0438\u0432. https://developer.mozilla.org/en-US/docs/Web/CSS/cursor \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043B\u0456\u043A\u0443 \u043C\u043E\u0436\u043B\u0438\u0432\u0438\u0445 \u043A\u0443\u0440\u0441\u043E\u0440\u0456\u0432.","Curved movement":"\u041A\u0440\u0438\u0432\u043E\u043B\u0456\u043D\u0456\u0439\u043D\u0438\u0439 \u0440\u0443\u0445","Move objects on curved paths.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u043E \u043A\u0440\u0438\u0432\u0438\u0445 \u0448\u043B\u044F\u0445\u0430\u0445.","Append a cubic Bezier curve at the end of the path.":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043A\u0443\u0431\u0456\u0447\u043D\u0443 \u043A\u0440\u0438\u0432\u0443 \u0411\u0435\u0437\u044C\u0454 \u043D\u0430 \u043A\u0456\u043D\u0435\u0446\u044C \u0448\u043B\u044F\u0445\u0443.","Append a curve":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043A\u0440\u0438\u0432\u0443","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043A\u0440\u0438\u0432\u0443 \u0434\u043E \u0448\u043B\u044F\u0445\u0443 _PARAM1_ \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u0434\u043E \u043A\u0456\u043D\u0446\u044F: _PARAM8_, \u043F\u0435\u0440\u0448\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430: _PARAM2_ ; _PARAM3_ , \u0434\u0440\u0443\u0433\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430: _PARAM4_ ; _PARAM5_, \u043F\u0443\u043D\u043A\u0442 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM6_ ; _PARAM7_","Path name":"\u041D\u0430\u0437\u0432\u0430 \u0448\u043B\u044F\u0445\u0443","First control point X":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F X \u043F\u0435\u0440\u0448\u043E\u0457 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","First control point Y":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F Y \u043F\u0435\u0440\u0448\u043E\u0457 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Second Control point X":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F X \u0434\u0440\u0443\u0433\u043E\u0457 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Second Control point Y":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F Y \u0434\u0440\u0443\u0433\u043E\u0457 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Destination point X":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F X \u043F\u0443\u043D\u043A\u0442\u0443 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Destination point Y":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F Y \u043F\u0443\u043D\u043A\u0442\u0443 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Relative":"\u0412\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u0434\u043E","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043A\u0443\u0431\u0456\u0447\u043D\u0443 \u043A\u0440\u0438\u0432\u0443 \u0411\u0435\u0437\u044C\u0454 \u0432 \u043A\u0456\u043D\u0435\u0446\u044C \u0448\u043B\u044F\u0445\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430. \u041F\u0435\u0440\u0448\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 \u0441\u0438\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0430 \u043E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0456\u0439 \u0442\u043E\u0447\u0446\u0456 \u0448\u043B\u044F\u0445\u0443.","Append a smooth curve":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u043B\u0430\u0432\u043D\u0443 \u043A\u0440\u0438\u0432\u0443","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u043B\u0430\u0432\u043D\u0443 \u043A\u0440\u0438\u0432\u0443 \u0434\u043E \u0448\u043B\u044F\u0445\u0443 _PARAM1_ \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u043A\u0456\u043D\u0446\u044F: _PARAM6_, \u0434\u0440\u0443\u0433\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430: _PARAM2_ ; _PARAM3_, \u043F\u0443\u043D\u043A\u0442 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043B\u0456\u043D\u0456\u044E \u0432 \u043A\u0456\u043D\u0435\u0446\u044C \u0448\u043B\u044F\u0445\u0443.","Append a line":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u043D\u0430 \u0448\u043B\u044F\u0445 _PARAM1_ \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u043A\u0456\u043D\u0446\u044F: _PARAM4_, \u043F\u0443\u043D\u043A\u0442 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u0448\u043B\u044F\u0445\u0443.","Close a path":"\u0417\u0430\u043A\u0440\u0438\u0442\u0438 \u0448\u043B\u044F\u0445","Close the path _PARAM1_":"\u0417\u0430\u043A\u0440\u0438\u0439\u0442\u0435 \u0448\u043B\u044F\u0445 _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0448\u043B\u044F\u0445 \u0437 \u043A\u043E\u043C\u0430\u043D\u0434 SVG, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434 \"M 0,0 C 55,0 100,45 100\xA0100\". \u041A\u043E\u043C\u0430\u043D\u0434\u0438: M = \u0420\u0443\u0445, C = \u041A\u0440\u0438\u0432\u0430, S = \u041F\u043B\u0430\u0432\u043D\u0438\u0439, L = \u041B\u0456\u043D\u0456\u044F. \u041C\u0430\u043B\u0456 \u043B\u0456\u0442\u0435\u0440\u0438 \u0434\u043B\u044F \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u0438\u0445 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u044C. \u0429\u043E\u0431 \u043F\u043E\u0431\u0443\u0434\u0443\u0432\u0430\u0442\u0438 \u043A\u043E\u043C\u0430\u043D\u0434\u0438, \u043A\u0440\u0430\u0449\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0439 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440 SVG, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, Inkscape.","Create a path from SVG":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0448\u043B\u044F\u0445 \u0437 SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_ \u0437 \u043A\u043E\u043C\u0430\u043D\u0434\u0430\u043C\u0438 \u0448\u043B\u044F\u0445\u0443 SVG _PARAM2_","SVG commands":"\u041A\u043E\u043C\u0430\u043D\u0434\u0438 SVG","Return the SVG commands of a path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043A\u043E\u043C\u0430\u043D\u0434 SVG \u0448\u043B\u044F\u0445\u0443.","SVG path commands":"\u041A\u043E\u043C\u0430\u043D\u0434\u0438 \u0448\u043B\u044F\u0445\u0443 SVG","Delete a path from the memory.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0448\u043B\u044F\u0445 \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456.","Delete a path":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0448\u043B\u044F\u0445","Delete the path: _PARAM1_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0448\u043B\u044F\u0445: _PARAM1_","Append a path to another path.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0448\u043B\u044F\u0445 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u0448\u043B\u044F\u0445\u0443.","Append a path":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0448\u043B\u044F\u0445","Append the path _PARAM2_ to the path _PARAM1_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM2_ \u0434\u043E \u0448\u043B\u044F\u0445\u0443 _PARAM1_","Name of the path to modify":"\u0406\u043C'\u044F \u0448\u043B\u044F\u0445\u0443 \u0434\u043B\u044F \u0437\u043C\u0456\u043D\u0438","Name of the path to add to the first one":"\u0406\u043C'\u044F \u0448\u043B\u044F\u0445\u0443, \u044F\u043A\u0435 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0434\u043E\u0434\u0430\u0442\u0438 \u0434\u043E \u043F\u0435\u0440\u0448\u043E\u0433\u043E","Duplicate a path.":"\u041A\u043B\u043E\u043D\u0443\u0432\u0430\u0442\u0438 \u0448\u043B\u044F\u0445.","Duplicate a path":"\u041A\u043B\u043E\u043D\u0443\u0432\u0430\u0442\u0438 \u0448\u043B\u044F\u0445","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_ \u044F\u043A \u043A\u043B\u043E\u043D \u0448\u043B\u044F\u0445\u0443 _PARAM2_","Name of the path to create":"\u0406\u043C'\u044F \u0448\u043B\u044F\u0445\u0443 \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F","Name of the source path":"\u0406\u043C'\u044F \u0432\u0438\u0445\u0456\u0434\u043D\u043E\u0433\u043E \u0448\u043B\u044F\u0445\u0443","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0448\u043B\u044F\u0445 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u0448\u043B\u044F\u0445\u0443. \u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0448\u043B\u044F\u0445 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0437\u0430\u0431\u0435\u0437\u043F\u0435\u0447\u0435\u043D\u043D\u044F \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F.","Append a rotated path":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u0438\u0439 \u0448\u043B\u044F\u0445","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM2_ \u043E\u0431\u0435\u0440\u043D\u0435\u043D\u0438\u0439 \u0434\u043B\u044F \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0437 \u0448\u043B\u044F\u0445\u043E\u043C _PARAM1_ \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0435\u043D\u0438\u0439: _PARAM3_","Flip the appended path":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0434\u043E\u0434\u0430\u043D\u0438\u0439 \u0448\u043B\u044F\u0445","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0448\u043A\u0430\u043B\u0438 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043D\u0430 \u0432\u0456\u0441\u0456 Y. \u0426\u0435 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u0442\u043E\u0447\u043A\u0443 \u043E\u0433\u043B\u044F\u0434\u0443 \u0448\u043B\u044F\u0445\u0443 (\u0432\u0433\u043E\u0440\u0443-\u0432\u043D\u0438\u0437 \u0430\u0431\u043E \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0456\u044F).","Speed scale Y":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043D\u0430 \u0432\u0456\u0441\u0456 Y. \u0426\u0435 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u0442\u043E\u0447\u043A\u0443 \u043E\u0433\u043B\u044F\u0434\u0443 \u0448\u043B\u044F\u0445\u0443 (\u0432\u0433\u043E\u0440\u0443-\u0432\u043D\u0438\u0437 \u0430\u0431\u043E \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0456\u044F).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u043A\u0430\u043B\u0443 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 Y \u0448\u043B\u044F\u0445\u0443 _PARAM1_ \u043D\u0430 _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043F\u043E \u043E\u0441\u0456 Y (0,5 \u0434\u043B\u044F \u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u043E\u0457 \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0456\u0457)","Invert a path, the end becomes the beginning.":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445, \u043A\u0456\u043D\u0435\u0446\u044C \u0441\u0442\u0430\u0454 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C.","Invert a path":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445","Invert the path _PARAM1_":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_","Flip a path.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445.","Flip a path":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445","Flip the path _PARAM1_":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_","Flip a path horizontally.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456.","Flip a path horizontally":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456","Flip the path _PARAM1_ horizontally":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_ \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456","Flip a path vertically.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456.","Flip a path vertically":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456","Flip the path _PARAM1_ vertically":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_ \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456","Scale a path.":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438 \u0448\u043B\u044F\u0445.","Scale a path":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438 \u0448\u043B\u044F\u0445","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438 \u0448\u043B\u044F\u0445 _PARAM1_ \u043D\u0430 _PARAM2_ ; _PARAM3_","Scale on X axis":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u043E \u043E\u0441\u0456 X","Scale on Y axis":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u043E \u043E\u0441\u0456 Y","Rotate a path.":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445","Rotate a path":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u043B\u044F\u0445","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 _PARAM2_\xB0 \u0448\u043B\u044F\u0445 _PARAM1_","Rotation angle":"\u041A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Check if a path is closed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0448\u043B\u044F\u0445 \u0437\u0430\u043A\u0440\u0438\u0442\u0438\u0439.","Is closed":"\u0417\u0430\u043A\u0440\u0438\u0442\u0438\u0439","The path _PARAM1_ is closed":"\u0428\u043B\u044F\u0445 _PARAM1_ \u0437\u0430\u043A\u0440\u0438\u0442\u0438\u0439","Return the position on X axis of the path for a given length.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 \u0425 \u0448\u043B\u044F\u0445\u0443 \u0434\u043B\u044F \u043F\u0435\u0432\u043D\u043E\u0457 \u0434\u043E\u0432\u0436\u0438\u043D\u0438.","Path X":"\u0428\u043B\u044F\u0445 \u0425","Length on the path":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0448\u043B\u044F\u0445\u0443","Return the position on Y axis of the path for a given length.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 \u0423 \u0448\u043B\u044F\u0445\u0443 \u0434\u043B\u044F \u043F\u0435\u0432\u043D\u043E\u0457 \u0434\u043E\u0432\u0436\u0438\u043D\u0438.","Path Y":"\u0428\u043B\u044F\u0445 Y","Return the direction angle of the path for a given length (in degree).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0443\u0442 \u043D\u0430\u043F\u0440\u044F\u043C\u0443 \u0448\u043B\u044F\u0445\u0443 \u0434\u043B\u044F \u043F\u0435\u0432\u043D\u043E\u0457 \u0434\u043E\u0432\u0436\u0438\u043D\u0438 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Path angle":"\u041A\u0443\u0442 \u0448\u043B\u044F\u0445\u0443","Return the length of the path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0434\u043E\u0432\u0436\u0438\u043D\u0443 \u0448\u043B\u044F\u0445\u0443.","Path length":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0448\u043B\u044F\u0445\u0443","Return the displacement on X axis of the path end.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 \u0425 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E \u0448\u043B\u044F\u0445\u0443.","Path end X":"\u041A\u0456\u043D\u0435\u0446\u044C \u0448\u043B\u044F\u0445\u0443 X","Return the displacement on Y axis of the path end.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0437\u0441\u0443\u0432\u0443 \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u043A\u0456\u043D\u0446\u044F \u0448\u043B\u044F\u0445\u0443.","Path end Y":"\u041A\u0456\u043D\u0435\u0446\u044C \u0448\u043B\u044F\u0445\u0443 Y","Return the number of lines or curves that make the path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u043B\u0456\u043D\u0456\u0439 \u0430\u0431\u043E \u043A\u0440\u0438\u0432\u0438\u0445, \u0449\u043E \u0443\u0442\u0432\u043E\u0440\u044E\u044E\u0442\u044C \u0448\u043B\u044F\u0445.","Path element count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0448\u043B\u044F\u0445\u0443","Return the origin position on X axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043D\u0430 \u0432\u0456\u0441\u0456 X \u043A\u0440\u0438\u0432\u043E\u0457.","Origin X":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F X","Curve index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043A\u0440\u0438\u0432\u043E\u0457","Return the origin position on Y axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u043A\u0440\u0438\u0432\u043E\u0457.","Origin Y":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F Y","Return the first control point position on X axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u0435\u0440\u0448\u043E\u0457 \u043A\u0435\u0440\u0443\u044E\u0447\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u043D\u0430 \u043E\u0441\u0456 X \u043A\u0440\u0438\u0432\u043E\u0457.","First control X":"\u041F\u0435\u0440\u0448\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 X","Return the first control point position on Y axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u0435\u0440\u0448\u043E\u0457 \u043A\u0435\u0440\u0443\u044E\u0447\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u043D\u0430 \u043E\u0441\u0456 Y \u043A\u0440\u0438\u0432\u043E\u0457.","First control Y":"\u041F\u0435\u0440\u0448\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 Y","Return the second control point position on X axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0434\u0440\u0443\u0433\u043E\u0457 \u043A\u0435\u0440\u0443\u044E\u0447\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u043D\u0430 \u043E\u0441\u0456 X \u043A\u0440\u0438\u0432\u043E\u0457.","Second control X":"\u0414\u0440\u0443\u0433\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 X","Return the second control point position on Y axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0434\u0440\u0443\u0433\u043E\u0457 \u043A\u0435\u0440\u0443\u044E\u0447\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u043D\u0430 \u043E\u0441\u0456 Y \u043A\u0440\u0438\u0432\u043E\u0457.","Second control Y":"\u0414\u0440\u0443\u0433\u0430 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 Y","Return the target position on X axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0446\u0456\u043B\u044C\u043E\u0432\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u043D\u0430 \u043E\u0441\u0456 X \u043A\u0440\u0438\u0432\u043E\u0457.","Return the target position on Y axis of a curve.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0446\u0456\u043B\u044C\u043E\u0432\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u043D\u0430 \u043E\u0441\u0456 Y \u043A\u0440\u0438\u0432\u043E\u0457.","Path exists.":"\u0428\u043B\u044F\u0445 \u0456\u0441\u043D\u0443\u0454.","Path exists":"\u0428\u043B\u044F\u0445 \u0456\u0441\u043D\u0443\u0454","Path _PARAM1_ exists":"\u0428\u043B\u044F\u0445 _PARAM1_ \u0456\u0441\u043D\u0443\u0454","Move objects on curved paths in a given duration and tween easing function.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u043E \u043A\u0440\u0438\u0432\u0438\u0445 \u0448\u043B\u044F\u0445\u0430\u0445 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 \u0442\u0430 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F \u0442\u0432\u0456\u043D\u0438\u043D\u0433\u0443.","Movement on a curve (duration-based)":"\u0420\u0443\u0445 \u043F\u043E \u043A\u0440\u0438\u0432\u0456\u0439 (\u0437\u0430 \u0447\u0430\u0441\u043E\u043C)","Rotation offset":"\u0417\u0441\u0443\u0432 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Flip on X to go back":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u0442\u0438 \u043F\u043E X, \u0449\u043E\u0431 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F","Flip on Y to go back":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u0442\u0438 \u043F\u043E Y, \u0449\u043E\u0431 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F","Speed scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456","Pause duration before going back":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0430\u0443\u0437\u0438 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F\u043C","Viewpoint":"\u0422\u043E\u0447\u043A\u0430 \u043E\u0433\u043B\u044F\u0434\u0443","Set the the object on the path according to the current length.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u0448\u043B\u044F\u0445 \u0437\u0433\u0456\u0434\u043D\u043E \u0437 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u044E \u0434\u043E\u0432\u0436\u0438\u043D\u043E\u044E.","Update position":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E","Update the position of _PARAM0_ on the path":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E _PARAM0_ \u043D\u0430 \u0448\u043B\u044F\u0445\u0443","Move the object to a position by following a path.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043F\u0435\u0432\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E, \u0441\u043B\u0456\u0434\u0443\u044E\u0447\u0438 \u0448\u043B\u044F\u0445\u0443.","Move on path to a position":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u043F\u043E \u0448\u043B\u044F\u0445\u0443 \u043D\u0430 \u043F\u0435\u0432\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 _PARAM0_ \u043D\u0430 _PARAM6_ ; _PARAM7_ \u043D\u0430 \u0448\u043B\u044F\u0445\u0443: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043E _PARAM3_ \u0440\u0430\u0437\u0438 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 _PARAM5_ \u043F\u043B\u0430\u0432\u043D\u0456\u0441\u0442\u044E","The path can be define with the \"Append curve\" action.":"\u0428\u043B\u044F\u0445 \u043C\u043E\u0436\u043D\u0430 \u0432\u0438\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0434\u0456\u0457 \"\u0414\u043E\u0434\u0430\u0442\u0438 \u043A\u0440\u0438\u0432\u0443\".","Number of repetitions":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C","Destination X":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Destination Y":"\u041A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Move the object to a position by following a path and go back.":"\u0420\u0443\u0445\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043F\u0435\u0432\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E, \u0441\u043B\u0456\u0434\u0443\u044E\u0447\u0438 \u0448\u043B\u044F\u0445\u0443, \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F.","Move back and forth to a position":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0442\u0443\u0434\u0438 \u0439 \u043D\u0430\u0437\u0430\u0434 \u0434\u043E \u043F\u0435\u0432\u043D\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0442\u0443\u0434\u0438 \u0439 \u043D\u0430\u0437\u0430\u0434 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM6_ ; _PARAM7_ \u043D\u0430 \u0448\u043B\u044F\u0445\u0443: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043E _PARAM3_ \u0440\u0430\u0437\u0438 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 _PARAM5_ \u043F\u043B\u0430\u0432\u043D\u0456\u0441\u0442\u044E, \u0447\u0435\u043A\u0430\u0442\u0438 _PARAM8_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043E \u043F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0442\u0430 \u043F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u0442\u0438: _PARAM9_","Duration to wait before going back":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E \u043F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F","Loop":"\u041F\u043E\u0432\u0442\u043E\u0440","Move the object by following a path.":"\u0420\u0443\u0445\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0441\u043B\u0456\u0434\u0443\u044E\u0447\u0438 \u0448\u043B\u044F\u0445\u0443.","Move on path":"\u0420\u0443\u0445 \u043F\u043E \u0448\u043B\u044F\u0445\u0443","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u0420\u0443\u0445\u0430\u0442\u0438 _PARAM0_ \u043D\u0430 \u0448\u043B\u044F\u0445\u0443: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043E _PARAM3_ \u0440\u0430\u0437\u0438 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 _PARAM5_ \u043F\u043B\u0430\u0432\u043D\u0456\u0441\u0442\u044E","Move the object by following a path and go back.":"\u0420\u0443\u0445\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0441\u043B\u0456\u0434\u0443\u044E\u0447\u0438 \u0448\u043B\u044F\u0445\u0443, \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0441\u044F.","Move back and forth":"\u0420\u0443\u0445\u0430\u0442\u0438 \u0442\u0443\u0434\u0438 \u0439 \u043D\u0430\u0437\u0430\u0434","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u0420\u0443\u0445\u0430\u0442\u0438 \u0442\u0443\u0434\u0438 \u0439 \u043D\u0430\u0437\u0430\u0434 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 \u0448\u043B\u044F\u0445\u0443: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043E _PARAM3_ \u0440\u0430\u0437\u0438 \u0437\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 _PARAM5_ \u043F\u043B\u0430\u0432\u043D\u0456\u0441\u0442\u044E, \u0447\u0435\u043A\u0430\u0442\u0438 _PARAM6_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0434\u043E \u043F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0442\u0430 \u043F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u0442\u0438: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0434\u043E\u0441\u044F\u0433 \u043E\u0434\u043D\u043E\u0433\u043E \u0437 2 \u043A\u0456\u043D\u0446\u0456\u0432 \u0448\u043B\u044F\u0445\u0443.","Reached an end":"\u0414\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u043E \u043A\u0456\u043D\u0446\u044F","_PARAM0_ reached an end of the path":"_PARAM0_ \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0432 \u043A\u0456\u043D\u0446\u044F \u0448\u043B\u044F\u0445\u0443","Check if the object has finished to move on the path.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u0432 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E \u0448\u043B\u044F\u0445\u0443.","Finished to move":"\u0417\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F","_PARAM0_ has finished to move":"_PARAM0_ \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u0432 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F","Return the angle of movement on its path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0443\u0442 \u0440\u0443\u0445\u0443 \u043F\u043E \u0439\u043E\u0433\u043E \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Movement angle":"\u041A\u0443\u0442 \u0440\u0443\u0445\u0443","Draw the object trajectory.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E \u043E\u0431'\u0454\u043A\u0442\u0430.","Draw the trajectory":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E","Draw trajectory of _PARAM0_ on _PARAM2_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E _PARAM0_ \u043D\u0430 _PARAM2_","Shape painter":"\u041C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u0444\u0456\u0433\u0443\u0440","Change the transformation to apply to the path.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u0434\u043B\u044F \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Path transformation":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 _PARAM0_ \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0443 _PARAM2_; _PARAM3_ \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043D\u0430 _PARAM4_ \u0456 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM5_\xB0","Scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431","Angle":"\u041A\u0443\u0442","Initialize the movement state.":"\u0406\u043D\u0456\u0446\u0456\u0430\u043B\u0456\u0437\u0443\u0439\u0442\u0435 \u0441\u0442\u0430\u043D \u0440\u0443\u0445\u0443.","Initialize the movement":"\u0406\u043D\u0456\u0446\u0456\u0430\u043B\u0456\u0437\u0443\u0439\u0442\u0435 \u0440\u0443\u0445","Initialize the movement of _PARAM0_":"\u0406\u043D\u0456\u0446\u0456\u0430\u043B\u0456\u0437\u0443\u0439\u0442\u0435 \u0440\u0443\u0445 _PARAM0_","Return the number of repetitions between the current position and the origin.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u043C\u0456\u0436 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u044E \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u0442\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C.","Repetition done":"\u0412\u0438\u043A\u043E\u043D\u0430\u043D\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F","Return the position on one repeated path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043D\u0430 \u043E\u0434\u043D\u0456\u0439 \u043F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u043D\u0456\u0439 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Path position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0433\u0440\u0435\u0441 \u043D\u0430 \u043F\u043E\u0432\u043D\u0456\u0439 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u0432\u0456\u0434 0 \u0434\u043E 1, \u0434\u0435 0 \u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u043F\u043E\u0447\u0430\u0442\u043E\u043A, \u0430 1 - \u043A\u0456\u043D\u0435\u0446\u044C.","Progress":"\u041F\u0440\u043E\u0433\u0440\u0435\u0441","Return the length of the path (one repetition only).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0434\u043E\u0432\u0436\u0438\u043D\u0443 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 (\u043B\u0438\u0448\u0435 \u043E\u0434\u043D\u0435 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F).","Return the speed scale on Y axis of the path.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043F\u043E Y-\u0432\u0456\u0441\u0456 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Path speed scale Y":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043F\u043E Y-\u0432\u0456\u0441\u0456 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Return the angle to use when the object is going back or not.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0443\u0442, \u044F\u043A\u0438\u0439 \u0441\u043B\u0456\u0434 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u0430\u0431\u043E \u043D\u0456.","Back or forth angle":"\u041A\u0443\u0442 \u0434\u043B\u044F \u0432\u043F\u0435\u0440\u0435\u0434 \u0430\u0431\u043E \u043D\u0430\u0437\u0430\u0434","Move objects on curved paths at a given speed.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u043E \u043A\u0440\u0438\u0432\u0438\u0445 \u0448\u043B\u044F\u0445\u0430\u0445 \u0437 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u044E \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E.","Movement on a curve (speed-based)":"\u0420\u0443\u0445 \u043F\u043E \u043A\u0440\u0438\u0432\u0456\u0439 (\u0437\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E)","Rotation":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Change the path followed by an object.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E, \u0449\u043E \u0439\u0434\u0435 \u0437\u0430 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C.","Follow a path":"\u0414\u043E\u0442\u0440\u0438\u043C\u0443\u0439\u0442\u0435\u0441\u044C \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u0441\u043B\u0456\u0434\u043A\u0443\u0454 \u0437\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E: _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043E _PARAM3_ \u0440\u0430\u0437\u0456\u0432 \u0456 \u0446\u0438\u043A\u043B: _PARAM4_","Change the path followed by an object to reach a position.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E, \u0441\u043B\u0456\u0434\u043A\u043E\u0432\u0430\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C, \u0434\u043B\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Follow a path to a position":"\u0421\u043B\u0456\u0434\u043A\u0443\u0439\u0442\u0435 \u0437\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E, \u0449\u043E\u0431 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u0441\u043B\u0456\u0434\u043A\u0443\u0454 \u0437\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E _PARAM2_ \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043E _PARAM3_ \u0440\u0430\u0437\u0456\u0432, \u0449\u043E\u0431 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 _PARAM5_; _PARAM6_ \u0456 \u0446\u0438\u043A\u043B: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043C\u0456\u0436 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u044E \u0442\u043E\u0447\u043A\u043E\u044E \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u0442\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u044E \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u0431\u0435\u0437 \u0432\u0440\u0430\u0445\u0443\u0432\u0430\u043D\u043D\u044F \u0446\u0438\u043A\u043B\u0456\u0432.","Position on the loop":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u0446\u0438\u043A\u043B\u0456","the length from the trajectory origin in the current loop":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u0432 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u0446\u0438\u043A\u043B\u0456","the number time the object loop the trajectory.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u0430\u0437\u0456\u0432, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0440\u043E\u0445\u043E\u0434\u0438\u0442\u044C \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E.","Current loop":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u043E\u043D\u0442\u0443\u0440","the current loop":"\u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u043E\u043D\u0442\u0443\u0440","the length between the trajectory origin and the current position counting the loops.":"\u0434\u043E\u0432\u0436\u0438\u043D\u0430 \u043C\u0456\u0436 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u044E \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E \u0442\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u043C \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F\u043C, \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u044E\u0447\u0438 \u043F\u0435\u0442\u043B\u0456.","Position on the path":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043D\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","the length from the trajectory origin counting the loops":"\u0434\u043E\u0432\u0436\u0438\u043D\u0430 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457, \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u044E\u0447\u0438 \u043F\u0435\u0442\u043B\u0456","Change the position of the object on the path.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 _PARAM2_","Length":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430","Check if the length from the trajectory origin is lesser than a value.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0434\u043E\u0432\u0436\u0438\u043D\u0430 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043C\u0435\u043D\u0448\u0430 \u0437\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Current length":"\u041F\u043E\u0442\u043E\u0447\u043D\u0430 \u0434\u043E\u0432\u0436\u0438\u043D\u0430","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u043C\u0435\u043D\u0448\u0435, \u043D\u0456\u0436 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Length from the trajectory origin (in pixels)":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Check if the object has reached the origin position of the path.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0434\u043E\u0441\u044F\u0433 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Reached path origin":"\u0414\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044F","_PARAM0_ reached the path beginning":"_PARAM0_ \u0434\u043E\u0441\u044F\u0433\u043B\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Check if the object has reached the target position of the path.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0446\u0456\u043B\u044C\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457.","Reached path target":"\u0414\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u0430 \u0446\u0456\u043B\u044C\u043E\u0432\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044F","_PARAM0_ reached the path target":"_PARAM0_ \u0434\u043E\u0441\u044F\u0433\u043B\u043E \u0446\u0456\u043B\u044C\u043E\u0432\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Reach an end":"\u0414\u043E\u0441\u044F\u0433\u043D\u0456\u0442\u044C \u043A\u0456\u043D\u0446\u044F","Check if the object can still move in the current direction.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0441\u0435 \u0449\u0435 \u043C\u043E\u0436\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0432 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Can move further":"\u041C\u043E\u0436\u043D\u0430 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u0430\u043B\u0456","_PARAM0_ can move further on its path":"_PARAM0_ \u043C\u043E\u0436\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0434\u0430\u043B\u0456 \u043F\u043E \u0441\u0432\u043E\u0457\u0439 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","the speed of the object.":"\u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430.","the speed":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Change the current speed of the object.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","Change the speed of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C _PARAM0_ \u043D\u0430 _PARAM2_","Speed (in pixels per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Make an object accelerate until it reaches a given speed.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u043E \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0437\u0430\u0434\u0430\u043D\u043E\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456.","Accelerate":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u044E\u0432\u0430\u0442\u0438","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u043D\u0430 _PARAM3_ \u0434\u043B\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 _PARAM2_","Targeted speed (in pixels per second)":"\u0426\u0456\u043B\u044C\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Acceleration (in pixels per second per second)":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Make an object accelerate to reaches a speed in a given amount of time.":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Accelerate during":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u044F\u0442\u0438\u0441\u044F \u043F\u0456\u0434 \u0447\u0430\u0441","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434, \u0449\u043E\u0431 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 _PARAM2_","Repeated path position":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Return the length of the complete trajectory (without looping).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0434\u043E\u0432\u0436\u0438\u043D\u0438 \u043F\u043E\u0432\u043D\u043E\u0457 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 (\u0431\u0435\u0437 \u0437\u0430\u0446\u0438\u043A\u043B\u044E\u0432\u0430\u043D\u043D\u044F).","Total length":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u0434\u043E\u0432\u0436\u0438\u043D\u0430","Return the path origin on X axis of the object.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043F\u043E \u043E\u0441\u0456 X \u043E\u0431'\u0454\u043A\u0442\u0430.","Path origin X":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 X","the path origin on X axis":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043F\u043E \u043E\u0441\u0456 X","Return the path origin on Y axis of the object.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043F\u043E \u043E\u0441\u0456 Y \u043E\u0431'\u0454\u043A\u0442\u0430.","Path origin Y":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 Y","the path origin on Y axis":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043F\u043E \u043E\u0441\u0456 Y","Depth effect":"\u0415\u0444\u0435\u043A\u0442 \u0433\u043B\u0438\u0431\u0438\u043D\u0438","Change scale based on Y position to simulate depth of field.":"\u0417\u043C\u0456\u043D\u044E\u0439\u0442\u0435 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0432 \u0437\u0430\u043B\u0435\u0436\u043D\u043E\u0441\u0442\u0456 \u0432\u0456\u0434 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F Y \u0434\u043B\u044F \u0456\u043C\u0456\u0442\u0430\u0446\u0456\u0457 \u0433\u043B\u0438\u0431\u0438\u043D\u0438 \u0440\u0456\u0437\u043A\u043E\u0441\u0442\u0456.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0437\u043C\u0435\u043D\u0448\u0443\u0454\u0442\u044C\u0441\u044F, \u0447\u0438\u043C \u0431\u043B\u0438\u0436\u0447\u0435 \u0432\u0456\u043D \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0434\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443, \u0441\u0442\u0432\u043E\u0440\u044E\u044E\u0447\u0438 \u0456\u043B\u044E\u0437\u0456\u044E, \u0449\u043E \u043E\u0431'\u0454\u043A\u0442 \u0432\u0456\u0434\u0434\u0430\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u0441\u043F\u043E\u0441\u0442\u0435\u0440\u0456\u0433\u0430\u0447\u0430.","Max scale when the object is at the bottom of the screen (Default: 1)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0443\u043D\u0438\u0437\u0443 \u0435\u043A\u0440\u0430\u043D\u0430 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y, \u044F\u043A\u0430 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442, \u0434\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437\u0434\u0430\u044E\u0442\u044C\u0441\u044F \u043D\u0435\u0441\u043A\u0456\u043D\u0447\u0435\u043D\u043E \u043C\u0430\u043B\u0438\u043C\u0438 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0)","Exponential rate of change (Default: 2)":"\u0415\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u043C\u0456\u043D\u0438 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 2)","Percent away from the horizon":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u0432\u0456\u0434 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u0432\u0456\u0434 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443. \u0426\u0435 \"0\" \u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456 \u0442\u0430 \"1\" \u0443\u043D\u0438\u0437\u0443 \u0435\u043A\u0440\u0430\u043D\u0443.","Percent away from horizon":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u0432\u0456\u0434 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443","Exponential rate of change, based on Y position.":"\u0415\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u043C\u0456\u043D\u0438, \u0437\u0430\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0439 \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y.","Exponential rate of change":"\u0415\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u043C\u0456\u043D\u0438","Max scale when the object is at the bottom of the screen.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437\u0443 \u0435\u043A\u0440\u0430\u043D\u0443.","Max scale":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Y value of horizon.":"Y-\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443.","Y value of horizon":"Y-\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437\u0443 \u0435\u043A\u0440\u0430\u043D\u0443 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 2).","Set max scale":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Set max scale of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 _PARAM0_ \u043D\u0430 _PARAM2_","Y Exponent":"Y \u041F\u043E\u043A\u0430\u0437\u043D\u0438\u043A","Set Y exponential rate of change (Default: 2).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u043C\u0456\u043D\u0438 Y (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 2).","Set exponential rate of change":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u043C\u0456\u043D\u0438","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C Y \u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u043C\u0456\u043D\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C Y-\u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443, \u0434\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0454 \u043D\u0435\u0441\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u043E \u043C\u0430\u043B\u0438\u043C\u0438 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0).","Set Y position of horizon":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C Y-\u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442 _PARAM0_ \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E Y _PARAM2_","Horizon Y":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 Y","Discord rich presence (Windows, Mac, Linux)":"\u041F\u0440\u0438\u0441\u0443\u0442\u043D\u0456\u0441\u0442\u044C Discord (Windows, Mac, Linux)","Adds discord rich presence to your games.":"\u0414\u043E\u0434\u0430\u0454 discord rich presence \u0434\u043E \u0432\u0430\u0448\u043E\u0457 \u0433\u0440\u0438.","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u041D\u0430\u043C\u0430\u0433\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0434\u043E Discord, \u044F\u043A\u0449\u043E \u0432\u0456\u043D \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439, \u0442\u0430 \u0430\u043A\u0442\u0438\u0432\u0443\u0454 \u0431\u0430\u0433\u0430\u0442\u0435 \u043F\u0440\u0438\u0441\u0443\u0442\u043D\u0456\u0441\u0442\u044C.","Initialize rich presence":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0431\u0430\u0433\u0430\u0442\u0443 \u043F\u0440\u0438\u0441\u0443\u0442\u043D\u0456\u0441\u0442\u044C","Initialize rich presence with ID _PARAM1_":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0431\u0430\u0433\u0430\u0442\u0443 \u043F\u0440\u0438\u0441\u0443\u0442\u043D\u0456\u0441\u0442\u044C \u0437 ID _PARAM1_","The discord client ID":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043B\u0456\u0454\u043D\u0442\u0430 Discord","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0434\u0430\u043D\u0456 \u0432 \u0431\u0430\u0433\u0430\u0442\u0456\u0439 \u043F\u0440\u0438\u0441\u0443\u0442\u043D\u043E\u0441\u0442\u0456. \u0414\u0438\u0432\u0456\u0442\u044C\u0441\u044F \u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0456\u044E Discord \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0431\u0456\u043B\u044C\u0448 \u0434\u043E\u043A\u043B\u0430\u0434\u043D\u043E\u0457 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u0457 \u043F\u0440\u043E \u043A\u043E\u0436\u043D\u0435 \u043F\u043E\u043B\u0435. \u041A\u043E\u0436\u043D\u0435 \u043F\u043E\u043B\u0435, \u043E\u043A\u0440\u0456\u043C \u0441\u0442\u0430\u043D\u0443, \u0454 \u043D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0438\u043C.","Update rich presence":"\u041E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0431\u0430\u0433\u0430\u0442\u043E\u0457 \u043F\u0440\u0438\u0441\u0443\u0442\u043D\u043E\u0441\u0442\u0456","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u041E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0431\u0430\u0433\u0430\u0442\u043E\u0457 \u043F\u0440\u0438\u0441\u0443\u0442\u043D\u043E\u0441\u0442\u0456 \u043D\u0430 \u0441\u0442\u0430\u043D _PARAM1_, \u0434\u0435\u0442\u0430\u043B\u0456 _PARAM2_, \u0447\u0430\u0441 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 _PARAM3_, \u0447\u0430\u0441 \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F _PARAM4_, \u0432\u0435\u043B\u0438\u043A\u0435 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F _PARAM5_ \u0437 \u0442\u0435\u043A\u0441\u0442\u043E\u043C _PARAM6_ \u0442\u0430 \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u0435 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F _PARAM7_ \u0437 \u0442\u0435\u043A\u0441\u0442\u043E\u043C _PARAM8_","The current state":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0441\u0442\u0430\u043D","The details of the current state":"\u0414\u0435\u0442\u0430\u043B\u0456 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u0442\u0430\u043D\u0443","The timstamp of the start of the match":"\u0427\u0430\u0441 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043C\u0430\u0442\u0447\u0443","If this is filled, discord will show the time elapsed since the start.":"\u042F\u043A\u0449\u043E \u0446\u0435 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043E, Discord \u043F\u043E\u043A\u0430\u0436\u0435 \u0447\u0430\u0441, \u0449\u043E \u043F\u0440\u043E\u0439\u0448\u043E\u0432 \u0437 \u043C\u043E\u043C\u0435\u043D\u0442\u0443 \u043F\u043E\u0447\u0430\u0442\u043A\u0443.","The timestamp of the end of the match":"\u0427\u0430\u0441 \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u043C\u0430\u0442\u0447\u0443","If this is filled, discord will display the remaining time.":"\u042F\u043A\u0449\u043E \u0446\u0435 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043E, Discord \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u0438\u043C\u0435 \u0437\u0430\u043B\u0438\u0448\u0438\u0439\u0441\u044F \u0447\u0430\u0441.","The name of the big image":"\u041D\u0430\u0437\u0432\u0430 \u0432\u0435\u043B\u0438\u043A\u043E\u0433\u043E \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","The text of the large image":"\u0422\u0435\u043A\u0441\u0442 \u0432\u0435\u043B\u0438\u043A\u043E\u0433\u043E \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","The name of the small image":"\u041D\u0430\u0437\u0432\u0430 \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u043E\u0433\u043E \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","The text of the small image":"\u0422\u0435\u043A\u0441\u0442 \u043C\u0430\u043B\u0435\u043D\u044C\u043A\u043E\u0433\u043E \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Double-click and tap":"\u041F\u043E\u0434\u0432\u0456\u0439\u043D\u0435 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0442\u0430 \u043A\u0440\u0430\u043D","Check for a double-click or a tap.":"\u041F\u043E\u0434\u0438\u0432\u0456\u0442\u044C\u0441\u044F, \u0447\u0438 \u043F\u043E\u0434\u0432\u0456\u0439\u043D\u0438\u0439 \u043A\u043B\u0456\u043A \u0430\u0431\u043E \u0442\u043E\u0440\u043A\u043D\u0456\u0442\u044C\u0441\u044F.","Check if the specified mouse button is clicked twice in a short amount of time.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u043A\u0430\u0437\u0430\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u0438\u0448\u0456 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u0434\u0432\u0456\u0447\u0456 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043A\u043E\u0440\u043E\u0442\u043A\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Double-clicked (or double-tapped)":"\u041F\u043E\u0434\u0432\u0456\u0439\u043D\u0435 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F (\u0430\u0431\u043E \u043F\u043E\u0434\u0432\u0456\u0439\u043D\u0435 \u0434\u043E\u0442\u0438\u043A\u0430\u043D\u043D\u044F)","_PARAM1_ mouse button is double-clicked":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \u043C\u0438\u0448\u0456 _PARAM1_ \u043F\u043E\u0434\u0432\u0456\u0439\u043D\u043E \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Mouse button to track":"\u041A\u043B\u0430\u0432\u0456\u0448\u0430 \u043C\u0438\u0448\u0456 \u0434\u043B\u044F \u0432\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u041E\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u043D\u0430 \u0434\u043E\u0442\u0438\u043A\u043E\u0432\u0438\u0445 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u044F\u0445 \u043D\u0435\u043C\u0430\u0454 \u0435\u043A\u0432\u0456\u0432\u0430\u043B\u0435\u043D\u0442\u0456\u0432 \u0434\u043B\u044F \u0441\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0457 / \u043F\u0440\u0430\u0432\u043E\u0457 \u043A\u043D\u043E\u043F\u043E\u043A, \u0432\u0430\u043C \u0441\u043B\u0456\u0434 \u0432\u0440\u0430\u0445\u0443\u0432\u0430\u0442\u0438 \u0446\u0435 \u0443 \u0432\u0430\u0448\u0438\u0445 \u043F\u043E\u0434\u0456\u044F\u0445, \u044F\u043A\u0449\u043E \u0432\u0438 \u043D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \u043B\u0456\u0432\u0443 \u043A\u043B\u0430\u0432\u0456\u0448\u0443 \u043C\u0438\u0448\u0456 \u0442\u0430 \u0441\u0442\u0432\u043E\u0440\u044E\u0454\u0442\u0435 \u0434\u043B\u044F \u0434\u043E\u0442\u0438\u043A\u043E\u0432\u0438\u0445 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u0457\u0432.","Check if the specified mouse button is clicked.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u0432\u043A\u0430\u0437\u0430\u043D\u0443 \u043A\u043D\u043E\u043F\u043A\u0443 \u043C\u0438\u0448\u0456.","Clicked (or tapped)":"\u041D\u0430\u0442\u0438\u0441\u043D\u0435\u043D\u043E (\u0430\u0431\u043E \u0434\u043E\u0442\u043E\u0440\u043A\u043D\u0443\u0442\u043E\u0441\u044F).","_PARAM1_ mouse button is clicked":"\u041A\u043B\u0456\u043A\u043D\u0443\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0443 _PARAM1_","_PARAM1_ mouse button is clicked _PARAM2_ times":"\u041A\u043B\u0456\u043A\u043D\u0443\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0443 _PARAM1_ _PARAM2_ \u0440\u0430\u0437\u0438","Click count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u043B\u0456\u043A\u0456\u0432","Drag camera with the mouse (or touchscreen)":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456 (\u0430\u0431\u043E \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u0435\u043A\u0440\u0430\u043D\u0443)","Move a camera by dragging the mouse (or touchscreen).":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443, \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u044E\u0447\u0438 \u043C\u0438\u0448\u0443 (\u0430\u0431\u043E \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u0438\u0439 \u0435\u043A\u0440\u0430\u043D).","Drag camera with the mouse":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u043D\u0443\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u043D\u0443\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0448\u0430\u0440 _PARAM2_ \u0443 _PARAM3_ \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0430\u0445 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E _PARAM4_ \u043A\u043D\u043E\u043F\u043A\u0438 \u043C\u0438\u0448\u0456","Camera layer (default: \"\")":"\u0428\u0430\u0440 \u043A\u0430\u043C\u0435\u0440\u0438 (\u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: \"\")","Directions that the camera can move (horizontal, vertical, both)":"\u041D\u0430\u043F\u0440\u044F\u043C\u043A\u0438, \u0432 \u044F\u043A\u0438\u0445 \u043C\u043E\u0436\u0435 \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0442\u0438\u0441\u044F \u043A\u0430\u043C\u0435\u0440\u0430 (\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439, \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439, \u043E\u0431\u0438\u0434\u0432\u0430)","Mouse button (use \"Left\" for touchscreen)":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u0438\u0448\u0456 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"Left\" \u0434\u043B\u044F \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u0435\u043A\u0440\u0430\u043D\u0430)","Draggable (for physics objects)":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u043D\u0438\u0439 (\u0434\u043B\u044F \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432)","Drag a physics object with the mouse (or touch).":"\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u043D\u0456\u0442\u044C \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456 (\u0430\u0431\u043E \u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F).","Physics behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0444\u0456\u0437\u0438\u043A\u0438","Mouse button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u0438\u0448\u0456","Maximum force":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430","Frequency (Hz)":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430 (\u0413\u0446)","Damping ratio (Range: 0 to 1)":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u0433\u0430\u0441\u0430\u043D\u043D\u044F (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1)","Enable automatic dragging":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u042F\u043A\u0449\u043E \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0434\u0456\u0457 \"\u041F\u043E\u0447\u0430\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F\" \u0456 \"\u0417\u0432\u0456\u043B\u044C\u043D\u0438\u0442\u0438 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F\".","Start dragging object.":"\u041F\u043E\u0447\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Start dragging object":"\u041F\u043E\u0447\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430","Start dragging (physics) _PARAM0_":"\u041F\u043E\u0447\u043D\u0456\u0442\u044C \u0442\u044F\u0433\u043D\u0443\u0442\u0438 (\u0444\u0456\u0437\u0438\u043A\u0430) _PARAM0_","Release dragged object.":"\u0412\u0456\u0434\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442.","Release dragged object":"\u0412\u0456\u0434\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Release _PARAM0_ from being dragged (physics)":"\u0412\u0456\u0434\u043F\u0443\u0441\u0442\u0456\u0442\u044C _PARAM0_ \u0432\u0456\u0434 \u0442\u044F\u0433\u043D\u0435\u043D\u043D\u044F (\u0444\u0456\u0437\u0456\u043A\u0430)","Check if object is being dragged.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F.","Is being dragged":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F (\u0437 \u0444\u0456\u0437\u0438\u043A\u043E\u044E)","the mouse button used to move the object.":"\u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u0438\u0448\u0456, \u044F\u043A\u043E\u044E \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the dragging mouse button":"\u043A\u043D\u043E\u043F\u043A\u0430 \u043C\u0438\u0448\u0456 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F","the maximum joint force (in Newtons) of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430 \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F (\u0432 \u041D\u044C\u044E\u0442\u043E\u043D\u0430\u0445) \u043E\u0431'\u0454\u043A\u0442\u0430.","the maximum force":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430","the joint frequency (per second) of the object.":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F (\u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443) \u043E\u0431'\u0454\u043A\u0442\u0430.","the frequency":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430","the joint damping ratio (range: 0 to 1) of the object.":"\u0434\u0435\u043C\u043F\u0444\u0443\u0432\u0430\u043D\u043D\u044F \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1) \u043E\u0431'\u0454\u043A\u0442\u0430.","Damping ratio":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0434\u0435\u043C\u043F\u0444\u0443\u0432\u0430\u043D\u043D\u044F","the damping ratio (range: 0 to 1)":"\u0434\u0435\u043C\u043F\u0444\u0443\u0432\u0430\u043D\u043D\u044F (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1)","Check if automatic dragging is enabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0435 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F.","Automatic dragging":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F","Automatic dragging is enabled on _PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u043D\u0430 _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456 \u0430\u0431\u043E \u0442\u043E\u0440\u043A\u0430\u044E\u0447\u0438\u0441\u044C.","Enable (or disable) automatic dragging":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043D\u044F \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM0_: _PARAM2_","EnableAutomaticDragging":"\u0423\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043D\u044F\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E\u0433\u043E\u041F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u043D\u043D\u044F","Draggable slider (for Shape Painter)":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0432\u0430\u043D\u0438\u0439 \u0441\u043B\u0430\u0439\u0434\u0435\u0440 (\u0434\u043B\u044F Shape Painter)","A draggable slider that users can move to select a numerical value.":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u043D\u0438\u0439 \u0441\u043B\u0430\u0439\u0434\u0435\u0440, \u044F\u043A\u0438\u043C \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F, \u0449\u043E\u0431 \u0432\u0438\u0431\u0440\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Let users select a numerical value by dragging a slider.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430\u043C \u0432\u0438\u0431\u0440\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F, \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u044E\u0447\u0438 \u043F\u043E\u0432\u0437\u0443\u043D\u043E\u043A.","Draggable slider":"\u041F\u043E\u0432\u0437\u0443\u043D\u043E\u043A, \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u044F\u043A\u043E\u0433\u043E \u043C\u043E\u0436\u043D\u0430 \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u0432\u0430\u0442\u0438","Minimum value":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Maximum value":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Tick spacing":"\u0428\u0430\u0433 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","Thumb shape":"\u0424\u043E\u0440\u043C\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438","Thumb":"\u041F\u0456\u0434\u043A\u0430\u0437\u043A\u0430","Thumb width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438","Thumb height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438","Thumb Color":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438","Thumb opacity":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438","Track length":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0434\u043E\u0440\u0456\u0436\u043A\u0438","Track":"\u0414\u043E\u0440\u0456\u0436\u043A\u0430","Inactive track color (thumb color by default)":"\u041A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0457 \u0434\u043E\u0440\u0456\u0436\u043A\u0438 (\u043A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C)","Inactive track opacity":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0457 \u0434\u043E\u0440\u0456\u0436\u043A\u0438","Active track color (thumb color by default)":"\u041A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0457 \u0434\u043E\u0440\u0456\u0436\u043A\u0438 (\u043A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C)","Active track opacity":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0457 \u0434\u043E\u0440\u0456\u0436\u043A\u0438","Halo size (hover)":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0433\u0430\u043B\u043E (\u043F\u0456\u0434 \u0447\u0430\u0441 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F)","Rounded track ends":"\u0417\u0430\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u0456 \u043A\u0456\u043D\u0446\u0456 \u0442\u0440\u0435\u043A\u0443","Check if the slider is being dragged.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0431\u0456\u0436\u0435\u043D\u0438\u0439 \u043A\u0440\u0430\u0439\u043E\u043A \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F.","Being dragged":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is being dragged":"_PARAM0_ \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F","Check if the slider interations are enabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0456 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0437\u043C\u0456\u0439\u043A\u0438.","Enable or disable the slider. Users cannot interact while it is disabled.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u0437\u043C\u0456\u0439\u043A\u0443. \u041A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044F\u0442\u0438, \u043A\u043E\u043B\u0438 \u0432\u043E\u043D\u0430 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u0430.","The value of the slider (based on position of the thumb).":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u0439\u043A\u0438 (\u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043F\u0430\u043B\u044C\u0446\u044F).","Slider value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u0439\u043A\u0438","Change the value of a slider (this will move the thumb to the correct position).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u0439\u043A\u0438 (\u0446\u0435 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043F\u0430\u043B\u044C\u0435\u0446\u044C \u0443 \u043F\u0440\u0430\u0432\u0438\u043B\u044C\u043D\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F).","Change the value of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F _PARAM0_: _PARAM2_","The minimum value of a slider.":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u0439\u043A\u0438.","Slider minimum value":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u0439\u043A\u0438","Change the minimum value of a slider.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Change the minimum value of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F _PARAM0_: _PARAM2_","The maximum value of a slider.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Slider maximum value":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430","Thickness of track.":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0443.","Slider track thickness":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0443 \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430","Length of track.":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0443.","Slider track length":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0443 \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430","Height of thumb.":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F.","Slider thumb height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430","Change the maximum value of a slider.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","The tick spacing of a slider.":"\u0406\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043F\u043E\u0437\u043D\u0430\u0447\u043E\u043A \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Change the tick spacing of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0430 \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0443 \u043F\u043E\u0437\u043D\u0430\u0447\u043E\u043A _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"\u0417\u043C\u0456\u043D\u0430 \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B\u0443 \u043F\u043E\u0437\u043D\u0430\u0447\u043E\u043A \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Change length of track.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0434\u043E\u0432\u0436\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0443.","Change track length of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0435\u043A \u0434\u043E\u0432\u0436\u0438\u043D\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Track width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0442\u0440\u0435\u043A\u0443","Change thickness of track.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0443.","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0430 \u0442\u043E\u0432\u0449\u0438\u043D\u0438 \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change width of thumb.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F.","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0438 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change height of thumb.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0438\u0441\u043E\u0442\u0443 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F.","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0438 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F. \u0426\u0435\u0439 \u0440\u043E\u0437\u043C\u0456\u0440 \u0442\u0430\u043A\u043E\u0436 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0437\u0456 \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u043E\u043C.","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change the halo opacity when the thumb is hovered.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u0435\u043C \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u0456\u043C\u043F\u0443\u043B\u044C\u0441 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change opacity of halo when pressed.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u0456\u043C\u043F\u0443\u043B\u044C\u0441 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043A\u0441","Change shape of thumb (circle or rectangle).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0444\u043E\u0440\u043C\u0443 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F (\u043A\u043E\u043B\u043E \u0430\u0431\u043E \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A).","Change shape of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0444\u043E\u0440\u043C\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","New thumb shape":"\u041D\u043E\u0432\u0430 \u0444\u043E\u0440\u043C\u0430 \u043D\u0430\u043F\u0430\u043B\u044C\u0446\u044F","Make track use rounded ends.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u0442\u0440\u0435\u043A \u0456\u0437 \u0437\u0430\u043A\u0440\u0443\u0433\u043B\u0435\u043D\u0438\u043C\u0438 \u043A\u0456\u043D\u0446\u044F\u043C\u0438.","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 _PARAM0_ \u0437 \u043E\u043A\u0440\u0443\u0433\u043B\u0438\u043C \u0442\u0440\u0435\u043A\u043E\u043C: _PARAM2_","Rounded track":"\u041E\u043A\u0440\u0443\u0433\u043B\u0438\u0439 \u0442\u0440\u0435\u043A","Change opacity of thumb.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u0430\u043B\u044C\u0446\u044F.","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u0430\u043B\u044C\u0446\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Change opacity of inactive track.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change opacity of active track.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443.","Change active track opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u043E\u043B\u0456\u0440 \u0442\u0440\u0435\u043A\u0443, \u0449\u043E \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0417\u041B\u0406\u0412\u041E \u0432\u0456\u0434 \u043F\u0430\u043B\u044C\u0446\u044F.","Active track color":"\u041A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443","Change active track color of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u043E\u043B\u0456\u0440 \u0442\u0440\u0435\u043A\u0443, \u0449\u043E \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u041F\u0420\u0410\u0412\u041E\u0420\u0423\u0427 \u0432\u0456\u0434 \u043F\u0430\u043B\u044C\u0446\u044F.","Inactive track color":"\u041A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443","Change inactive track color of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the thumb color to a specific value.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u044F \u043D\u0430 \u043F\u0435\u0432\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Thumb color":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u044F","Change thumb color of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Pathfinding painter":"\u041C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u0448\u043B\u044F\u0445\u043E\u0448\u0443\u043A\u0430\u0447\u0430","Draw the pathfinding of an object using a shape painter.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0448\u043B\u044F\u0445\u043E\u0448\u0443\u043A\u0430\u0447\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0430 \u0444\u043E\u0440\u043C.","Draw the path followed by the object using a shape painter.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0448\u043B\u044F\u0445, \u044F\u043A\u0438\u043C \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u043E\u0431'\u0454\u043A\u0442, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043C\u0430\u043B\u044E\u043D\u043E\u043A \u0444\u0456\u0433\u0443\u0440\u0438.","LoopIndex":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043F\u0435\u0442\u043B\u0456","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0448\u043B\u044F\u0445, \u0437\u0430 \u044F\u043A\u0438\u043C \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0430 \u0444\u043E\u0440\u043C. \u042F\u043A\u0449\u043E \u0439\u043E\u0433\u043E \u043D\u0435\u043C\u0430\u0454, \u0432\u0456\u043D \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u0441\u0442\u0432\u043E\u0440\u0438\u0442\u044C \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430 \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0430 \u0444\u043E\u0440\u043C.","Draw pathfinding":"\u041C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u043F\u043E\u0448\u0443\u043A\u0443 \u0448\u043B\u044F\u0445\u0443","Draw the path followed by _PARAM0_ using _PARAM3_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0448\u043B\u044F\u0445, \u044F\u043A\u0438\u043C \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F _PARAM0_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E _PARAM3_","Pathfinding behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0438\u0437\u0430\u0446\u0456\u0457","Shape painter used to draw the path":"\u041C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u0444\u043E\u0440\u043C, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0448\u043B\u044F\u0445\u0443","Dungeon generator":"\u0413\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u043F\u0456\u0434\u0437\u0435\u043C\u0435\u043B\u043B\u044F","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\u0421\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0446\u0435\u0434\u0443\u0440\u043D\u043E \u0433\u0435\u043D\u0435\u0440\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u043F\u0456\u0434\u0437\u0435\u043C\u0435\u043B\u043B\u044F. \u0412\u043A\u043B\u044E\u0447\u0430\u0454 \u0434\u0432\u0430 \u043C\u0430\u043A\u0435\u0442\u0438: \xAB\u043A\u0456\u043C\u043D\u0430\u0442\u0438 \u0442\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0438\xBB \u0442\u0430 \xAB\u043F\u0435\u0447\u0435\u0440\u0430 \u043F\u0456\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u044F\xBB.","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0440\u043E\u0437\u043C\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443, \u0449\u043E \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0448\u043B\u044F\u0445\u0443, \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043E\u043C\u0443 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0438\u0437\u0430\u0446\u0456\u0457.","Set size of hallway objects":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0440\u043E\u0437\u043C\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0440\u043E\u0437\u043C\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443 _PARAM1_, \u0449\u043E \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0448\u043B\u044F\u0445\u0443, \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043E\u043C\u0443 _PARAM2_ (\u0420\u043E\u0437\u043C\u0456\u0440 \u043F\u043B\u0438\u0442\u043A\u0438: _PARAM4_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443: _PARAM5_ \u043F\u043B\u0438\u0442\u043E\u043A)","Hallway object":"\u041E\u0431'\u0454\u043A\u0442 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443","Pathfinder object":"\u041E\u0431'\u0454\u043A\u0442 \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0438\u0437\u0430\u0446\u0456\u0457","Tile size (pixels)":"\u0420\u043E\u0437\u043C\u0456\u0440 \u043F\u043B\u0438\u0442\u043A\u0438 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","Hallway width (tiles)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443 (\u043F\u043B\u0438\u0442\u043A\u0438)","Fill world with terrain":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u0441\u0432\u0456\u0442 \u0442\u0435\u0440\u0435\u043D\u043E\u043C","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\u0417\u0430\u043F\u043E\u0432\u043D\u0456\u0442\u044C \u0441\u0432\u0456\u0442 \u0442\u0435\u0440\u0435\u043D\u043E\u043C (\u0420\u043E\u0437\u043C\u0456\u0440 \u043F\u043B\u0438\u0442\u043A\u0438: _PARAM1_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432, \u0421\u0442\u043E\u0432\u043F\u0446\u0456: _PARAM2_ \u043F\u043B\u0438\u0442\u043E\u043A, \u0420\u044F\u0434\u043A\u0438: _PARAM3_ \u043F\u043B\u0438\u0442\u043E\u043A, \u0417\u0430\u043F\u043E\u0432\u043D\u044E\u0432\u0430\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442: _PARAM4_)","Map width (number of colums)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u0438 (\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u043E\u0432\u043F\u0446\u0456\u0432)","Map height (number of rows)":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u0438 (\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u044F\u0434\u043A\u0456\u0432)","Terrain object":"\u041E\u0431'\u0454\u043A\u0442 \u0442\u0435\u0440\u0435\u043D\u0443","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043F\u0435\u0447\u0435\u0440\u0443 \u043F\u0435\u0447\u0435\u0440\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0439 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C \u0445\u043E\u0434\u044C\u0431\u0438. \u041A\u043E\u043B\u0438 \u0445\u043E\u0434\u043E\u043A \u0442\u043E\u0440\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u043A\u0440\u0430\u044E \u043A\u0430\u0440\u0442\u0438, \u0439\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0430\u0437\u0430\u0434 \u0434\u043E \u0446\u0435\u043D\u0442\u0440\u0443 \u043A\u0430\u0440\u0442\u0438.","Generate a dungeon cave":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043F\u0435\u0447\u0435\u0440\u0443 \u043F\u0435\u0447\u0435\u0440\u0438","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043F\u0435\u0447\u0435\u0440\u0443, \u044F\u043A\u0430 \u043C\u0430\u0454 _PARAM8_ \u0432\u0456\u0434\u0441\u043E\u0442\u043A\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u0456\u0434\u043B\u043E\u0433\u0438 (\u0420\u043E\u0437\u043C\u0456\u0440 \u043F\u043B\u0438\u0442\u043A\u0438: _PARAM1_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u0438: _PARAM2_ \u043F\u043B\u0438\u0442\u043E\u043A, \u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u0438: _PARAM3_ \u043F\u043B\u0438\u0442\u043E\u043A, \u041E\u0431'\u0454\u043A\u0442 \u0442\u0435\u0440\u0435\u043D\u0443: _PARAM4_, \u041E\u0431'\u0454\u043A\u0442 \u043F\u0456\u0434\u043B\u043E\u0433\u0438: _PARAM5_, \u041E\u0431'\u0454\u043A\u0442 \u0441\u0442\u0456\u043D\u0438: _PARAM12_, \u041E\u0431'\u0454\u043A\u0442 \u0445\u043E\u0434\u0443\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430: _PARAM7_, \u0428\u0438\u0440\u0438\u043D\u0430 / \u0432\u0438\u0441\u043E\u0442\u0430 \u0445\u043E\u0434\u0443\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430: _PARAM9_ \u043F\u043B\u0438\u0442\u043E\u043A, \u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0431\u043E\u0440\u0434\u044E\u0440: _PARAM10_ \u043F\u043B\u0438\u0442\u043E\u043A, \u0421\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u0448\u0430\u0440\u0456: _PARAM6_, \u0412\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u043D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043E\u0433\u043E \u0442\u0435\u0440\u0435\u043D\u0443: _PARAM11_, \u041E\u0431\u0447\u0438\u0441\u043B\u0438\u0442\u0438 \u0441\u0443\u0441\u0456\u0434\u0456\u0432: _PARAM13_)","All objects are based on this size":"\u0412\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0431\u0430\u0437\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0446\u044C\u043E\u043C\u0443 \u0440\u043E\u0437\u043C\u0456\u0440\u0456","Map width (tiles)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u0438 (\u043F\u043B\u0438\u0442\u043A\u0438)","Map height (tiles)":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u0438 (\u043F\u043B\u0438\u0442\u043A\u0438)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\u041E\u0431'\u0454\u043A\u0442 \u0442\u0435\u0440\u0435\u043D\u0443 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F \u043C\u0430\u043F\u0438, \u044F\u043A\u0430 \u043D\u0435 \u043F\u043E\u043A\u0440\u0438\u0442\u0430 \u043F\u0456\u0434\u043B\u043E\u0433\u0430\u043C\u0438, \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438 \u0430\u0431\u043E \u0441\u0442\u0456\u043D\u0430\u043C\u0438.","Floor object":"\u041E\u0431'\u0454\u043A\u0442 \u043F\u0456\u0434\u043B\u043E\u0433\u0438","Floor objects are created on every tile that a walker has travelled to.":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u043F\u0456\u0434\u043B\u043E\u0433\u0438 \u0441\u0442\u0432\u043E\u0440\u044E\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u043A\u043E\u0436\u043D\u0456\u0439 \u043F\u043B\u0438\u0442\u0446\u0456, \u043D\u0430 \u044F\u043A\u0443 \u043F\u0440\u043E\u0439\u0448\u043E\u0432 \u0445\u043E\u0434\u043E\u043A.","Walker object":"\u041E\u0431'\u0454\u043A\u0442 \u0445\u043E\u0434\u0443\u043D\u043E\u0447\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Use a random walk algorithm to turn terrain objects into floor objects":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0439 \u0430\u043B\u0433\u043E\u0440\u0438\u0442\u043C \u0445\u043E\u0434\u044C\u0431\u0438, \u0449\u043E\u0431 \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0442\u0435\u0440\u0435\u043D\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0432 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u0456\u0434\u043B\u043E\u0433\u0438","Floor percentage (Range: 0-1)":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u043F\u0456\u0434\u043B\u043E\u0433\u0438 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0-1)","Percentage of map that will be convered by floor objects":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u043A\u0430\u0440\u0442\u0438, \u044F\u043A\u0438\u0439 \u0431\u0443\u0434\u0435 \u043F\u043E\u043A\u0440\u0438\u0442\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438 \u043F\u0456\u0434\u043B\u043E\u0433\u0438","Size of walker sides (tiles)":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0431\u043E\u043A\u0456\u0432 \u0432\u043E\u043D\u043E\u0445\u043E\u0434\u0430 (\u043F\u043B\u0438\u0442\u043A\u0438)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043B\u0438\u0442\u043E\u043A \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0431\u043E\u043A\u0443 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u0432\u043E\u043D\u043E\u0445\u043E\u0434\u0430. \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0431\u043E\u0440\u0434\u044E\u0440","Can be used to provide a border of terrain around the map":"\u041C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0431\u043E\u0440\u0434\u044E\u0440\u0443 \u0442\u0435\u0440\u0438\u0442\u043E\u0440\u0456\u0457 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043A\u0430\u0440\u0442\u0438","Delete unused terrain objects":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043D\u0435\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0442\u0435\u0440\u0438\u0442\u043E\u0440\u0456\u0457","Wall object":"\u041E\u0431'\u0454\u043A\u0442 \u0441\u0442\u0456\u043D\u0438","Wall objects are placed between floor and terrain objects.":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u0441\u0442\u0456\u043D\u0438 \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u044E\u0442\u044C\u0441\u044F \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438 \u043F\u0456\u0434\u043B\u043E\u0433\u0438 \u0442\u0430 \u0442\u0435\u0440\u0438\u0442\u043E\u0440\u0456\u0457.","Calculate neighbors":"\u0420\u043E\u0437\u0440\u0430\u0445\u0443\u0432\u0430\u0442\u0438 \u0441\u0443\u0441\u0456\u0434\u0456\u0432","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\u041C\u043E\u0436\u0435 \u0437\u043D\u0430\u0434\u043E\u0431\u0438\u0442\u0438\u0441\u044F \u0434\u0435\u044F\u043A\u0438\u0439 \u0447\u0430\u0441 \u0434\u043B\u044F \u043E\u0431\u0447\u0438\u0441\u043B\u0435\u043D\u043D\u044F \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u0432\u0435\u043B\u0438\u043A\u0456\u0439 \u043A\u0430\u0440\u0442\u0456, \u0442\u043E\u043C\u0443 \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u0446\u0435, \u044F\u043A\u0449\u043E \u043D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \u0446\u0435.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043F\u0456\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u044F, \u0440\u043E\u0437\u043C\u0456\u0441\u0442\u0438\u0432\u0448\u0438 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 \u0443 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0445 \u043C\u0456\u0441\u0446\u044F\u0445 \u0456 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0432\u0448\u0438 \u0457\u0445, \u044F\u043A\u0449\u043E \u0432\u043E\u043D\u0438 \u0437\u0456\u0448\u0442\u043E\u0432\u0445\u0443\u044E\u0442\u044C\u0441\u044F \u043E\u0434\u043D\u0430 \u0437 \u043E\u0434\u043D\u043E\u044E. \u041A\u0456\u043C\u043D\u0430\u0442\u0438 \u0437'\u0454\u0434\u043D\u0430\u043D\u0456 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438.","Generate a dungeon with room and hallways":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043F\u0456\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u044F \u0437 \u043A\u0456\u043C\u043D\u0430\u0442\u0430\u043C\u0438 \u0456 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043F\u0456\u0434\u0437\u0435\u043C\u0435\u043B\u044C\u044F \u0437 \u043A\u0456\u043C\u043D\u0430\u0442\u0430\u043C\u0438 (\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0456\u043C\u043D\u0430\u0442: _PARAM7_, \u0420\u043E\u0437\u043C\u0456\u0440 \u043F\u043B\u0438\u0442\u043A\u0438: _PARAM1_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u0430\u0440\u0442\u0438: _PARAM2_ \u043F\u043B\u0438\u0442\u043A\u0438, \u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u0430\u0440\u0442\u0438: _PARAM3_ \u043F\u043B\u0438\u0442\u043A\u0438, \u041E\u0431'\u0454\u043A\u0442 \u0442\u0435\u0440\u0438\u0442\u043E\u0440\u0456\u0457: _PARAM4_, \u041E\u0431'\u0454\u043A\u0442 \u043A\u0456\u043C\u043D\u0430\u0442\u0438: _PARAM5_, \u041E\u0431'\u0454\u043A\u0442 \u0441\u0442\u0456\u043D\u0438: _PARAM20_, \u041E\u0431'\u0454\u043A\u0442 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443: _PARAM6_, \u041E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0448\u0443\u043A\u0443 \u0448\u043B\u044F\u0445\u0456\u0432: _PARAM13_, \u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438: _PARAM9_ \u043F\u043B\u0438\u0442\u043A\u0438, \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438: _PARAM10_ \u043F\u043B\u0438\u0442\u043A\u0438, \u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438: _PARAM11_ \u043F\u043B\u0438\u0442\u043A\u0438, \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438: _PARAM12_ \u043F\u043B\u0438\u0442\u043A\u0438, \u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0443: _PARAM17_ \u043F\u043B., \u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u0448\u0430\u0440\u0456: _PARAM8_, \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u0441\u043F\u0440\u043E\u0431\u0438 \u0440\u043E\u0437\u0434\u0456\u043B\u0435\u043D\u043D\u044F: _PARAM15_, \u0417'\u0454\u0434\u043D\u0443\u0432\u0430\u0442\u0438 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 \u0432 \u0446\u0438\u043A\u043B\u0456: _PARAM16_, \u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u0448\u043B\u044F\u0445\u0438: _PARAM18_, \u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043D\u0435\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0456 \u0442\u0435\u0440\u0438\u0442\u043E\u0440\u0456\u0457: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043A\u0430\u0440\u0442\u0438, \u044F\u043A\u0430 \u043D\u0435 \u043F\u043E\u043A\u0440\u0438\u0442\u0430 \u043F\u0456\u0434\u043B\u043E\u0433\u0430\u043C\u0438, \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0430\u043C\u0438 \u0430\u0431\u043E \u0441\u0442\u0456\u043D\u0430\u043C\u0438.","Room object":"\u041E\u0431'\u0454\u043A\u0442 \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Rooms are placed in random locations and will try to not overlap with other rooms.":"\u041A\u0456\u043C\u043D\u0430\u0442\u0438 \u0440\u043E\u0437\u0442\u0430\u0448\u043E\u0432\u0430\u043D\u0456 \u0443 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0445 \u043C\u0456\u0441\u0446\u044F\u0445 \u0456 \u043D\u0430\u043C\u0430\u0433\u0430\u0442\u0438\u043C\u0443\u0442\u044C\u0441\u044F \u043D\u0435 \u043F\u0435\u0440\u0435\u043A\u0440\u0438\u0432\u0430\u0442\u0438\u0441\u044F \u0437 \u0456\u043D\u0448\u0438\u043C\u0438 \u043A\u0456\u043C\u043D\u0430\u0442\u0430\u043C\u0438.","Used to connect room objects. They follow the path made by the pathfinder object.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043A\u0456\u043C\u043D\u0430\u0442\u0438. \u0412\u043E\u043D\u0438 \u0439\u0434\u0443\u0442\u044C \u043F\u043E \u0448\u043B\u044F\u0445\u0443, \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043E\u043C\u0443 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u043F\u043E\u0448\u0443\u043A\u0443 \u0448\u043B\u044F\u0445\u0456\u0432.","Number of rooms":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0456\u043C\u043D\u0430\u0442","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\u041A\u0456\u043C\u043D\u0430\u0442\u0438 \u043F\u043E\u0432\u0438\u043D\u043D\u0456 \u0437\u0430\u0439\u043C\u0430\u0442\u0438 \u043C\u0435\u043D\u0448\u0435 ~25% \u043A\u0430\u0440\u0442\u0438, \u0449\u043E\u0431 \u0437\u0430\u0431\u0435\u0437\u043F\u0435\u0447\u0438\u0442\u0438 \u043D\u0435\u043F\u0435\u0440\u0435\u043A\u0440\u0438\u0432\u0430\u043D\u043D\u044F \u043A\u0456\u043C\u043D\u0430\u0442. \u042F\u043A\u0449\u043E \u043A\u0456\u043C\u043D\u0430\u0442 \u0437\u0430\u043D\u0430\u0434\u0442\u043E \u0431\u0430\u0433\u0430\u0442\u043E, \u0432\u043E\u043D\u0438 \u043C\u043E\u0436\u0443\u0442\u044C \u043F\u0435\u0440\u0435\u043A\u0440\u0438\u0432\u0430\u0442\u0438\u0441\u044F \u043E\u0434\u043D\u0430 \u0437 \u043E\u0434\u043D\u043E\u044E.","Min room width (tiles)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 (\u043F\u043B\u0438\u0442\u043A\u0438)","Max room width (tiles)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 (\u043F\u043B\u0438\u0442\u043A\u0438)","Min room height (tiles)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 (\u043F\u043B\u0438\u0442\u043A\u0438)","Max room height (tiles)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 (\u043F\u043B\u0438\u0442\u043A\u0438)","Used to identify where hallways are placed between rooms":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0446\u0456\u0457 \u043C\u0456\u0441\u0446\u044C \u0440\u043E\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u043E\u0440\u0438\u0434\u043E\u0440\u0456\u0432 \u043C\u0456\u0436 \u043A\u0456\u043C\u043D\u0430\u0442\u0430\u043C\u0438","Pathfinding behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u043E\u0448\u0443\u043A\u0443 \u0448\u043B\u044F\u0445\u0456\u0432 (\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0430)","Max separation attempts":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u0441\u043F\u0440\u043E\u0431\u0438 \u0440\u043E\u0437\u0434\u0456\u043B\u0435\u043D\u043D\u044F","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u043F\u0440\u043E\u0431 \u0440\u043E\u0437\u0434\u0456\u043B\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u043A\u0440\u0438\u0432\u0430\u044E\u0447\u0438\u0445\u0441\u044F \u043A\u0456\u043C\u043D\u0430\u0442. \u041A\u043E\u043B\u0438 \u0446\u044E \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u043E, \u043A\u0456\u043C\u043D\u0430\u0442\u0438 \u0437\u0430\u043B\u0438\u0448\u0430\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u043C\u0456\u0441\u0446\u0456. (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 10,000)","Connect rooms in a loop":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0456\u0442\u044C \u043A\u0456\u043C\u043D\u0430\u0442\u0438 \u0432 \u043F\u0435\u0442\u043B\u0456","Additional paths between connect rooms":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u0448\u043B\u044F\u0445\u0438 \u043C\u0456\u0436 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u043C\u0438 \u043A\u0456\u043C\u043D\u0430\u0442\u0430\u043C\u0438","Delete unused terrain":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043D\u0435\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0443 \u043C\u0456\u0441\u0446\u0438\u043D\u0443","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\u041F\u0456\u0434\u0440\u0430\u0445\u0443\u0439\u0442\u0435 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0443\u0441\u0456\u0434\u043D\u0456\u0445 \u043A\u043B\u0456\u0442\u0438\u043D\u043E\u043A \u043D\u0430 \u043A\u0430\u0440\u0446\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043E\u0431'\u0454\u043A\u0442\u0430. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0438\u0440\u0430\u0437 \"NeighborCount (Object)\" \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Calculate the number of grid neighbors around an object":"\u041F\u0456\u0434\u0440\u0430\u0445\u0443\u0439\u0442\u0435 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0443\u0441\u0456\u0434\u043D\u0456\u0445 \u043A\u043B\u0456\u0442\u0438\u043D\u043E\u043A \u043D\u0430 \u0441\u0456\u0442\u0446\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"\u041F\u0456\u0434\u0440\u0430\u0445\u0443\u0439\u0442\u0435 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0443\u0441\u0456\u0434\u043D\u0456\u0445 \u043A\u043B\u0456\u0442\u0438\u043D\u043E\u043A (_PARAM2_) \u043D\u0430\u0432\u043A\u043E\u043B\u043E _PARAM1_","Primary object (or object group)":"\u041E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432)","Neighbor object (or object group)":"\u0421\u0443\u0441\u0456\u0434\u043D\u0456\u0439 \u043E\u0431'\u0454\u043A\u0442 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432)","The numerical order this room was created. (Range: 1 to total number of rooms).":"\u0427\u0438\u0441\u043B\u043E\u0432\u0438\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0446\u0456\u0454\u0457 \u043A\u0456\u043C\u043D\u0430\u0442\u0438. (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 1 \u0434\u043E \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u043E\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u043A\u0456\u043C\u043D\u0430\u0442).","Creation order of room":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0443\u0441\u0456\u0434\u043D\u0456\u0445 \u043A\u043B\u0456\u0442\u0438\u043D\u043E\u043A \u043E\u0431'\u0454\u043A\u0442\u0430. \u041F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0432\u0438\u043A\u043E\u043D\u0430\u0442\u0438 \u0434\u0456\u044E \"CalculateGridNeighbors\" \u043F\u0435\u0440\u0435\u0434 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C \u0446\u044C\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443.","Number of grid neighbors of an object":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0443\u0441\u0456\u0434\u043D\u0456\u0445 \u043A\u043B\u0456\u0442\u0438\u043D\u043E\u043A \u043E\u0431'\u0454\u043A\u0442\u0430","Check if hallway is a room entrance.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043E\u0440\u0438\u0434\u043E\u0440 \u0454 \u0432\u0445\u043E\u0434\u043E\u043C \u0434\u043E \u043A\u0456\u043C\u043D\u0430\u0442\u0438.","Hallway is a room entrance":"\u041A\u043E\u0440\u0438\u0434\u043E\u0440 - \u0446\u0435 \u0432\u0445\u0456\u0434 \u0434\u043E \u043A\u0456\u043C\u043D\u0430\u0442\u0438","_PARAM1_ is a room entrance":"_PARAM1_ - \u0446\u0435 \u0432\u0445\u0456\u0434 \u0434\u043E \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Edge scroll camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043A\u0440\u0430\u044E","Scroll camera when cursor is near edge of screen.":"\u041F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443, \u043A\u043E\u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0431\u043B\u0438\u0437\u044C\u043A\u043E \u0434\u043E \u043A\u0440\u0430\u044E \u0435\u043A\u0440\u0430\u043D\u0443.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 \u043A\u0440\u0430\u0454\u043C\" \u0434\u043B\u044F \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0456\u0432.","Enable (or disable) camera edge scrolling":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438","Enable camera edge scrolling: _PARAM1_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438: _PARAM1_","Enable camera edge scrolling":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438, \u044F\u043A\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0454\u0442\u044C\u0441\u044F, \u043A\u043E\u043B\u0438 \u043C\u0438\u0448\u0430 \u043D\u0430\u0431\u043B\u0438\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u043A\u0440\u0430\u044E \u0435\u043A\u0440\u0430\u043D\u0430.","Configure camera edge scrolling":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0443 \u043A\u0440\u0430\u0454\u043C \u043A\u0430\u043C\u0435\u0440\u0438 (\u0448\u0430\u0440: _PARAM3_, \u043C\u0435\u0436\u0430 \u0435\u043A\u0440\u0430\u043D\u0430: _PARAM1_, \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438: _PARAM2_, \u0441\u0442\u0438\u043B\u044C: _PARAM5_)","Screen margin (pixels)":"\u041C\u0435\u0436\u0430 \u0435\u043A\u0440\u0430\u043D\u0430 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432)","Scroll speed (in pixels per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Scroll style":"\u0421\u0442\u0438\u043B\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Check if the camera is scrolling.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F.","Camera is scrolling":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F","Check if the camera is scrolling up.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0433\u043E\u0440\u0443.","Camera is scrolling up":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0433\u043E\u0440\u0443","Check if the camera is scrolling down.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437.","Camera is scrolling down":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437","Check if the camera is scrolling left.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043B\u0456\u0432\u043E.","Camera is scrolling left":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043B\u0456\u0432\u043E","Check if the camera is scrolling right.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E.","Camera is scrolling right":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E","Draw a rectangle that shows where edge scrolling will be triggered.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A, \u044F\u043A\u0438\u0439 \u043F\u043E\u043A\u0430\u0436\u0435, \u0434\u0435 \u0441\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u043C\u0435 \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043E \u043A\u0440\u0430\u044F\u0445.","Draw edge scrolling screen margin":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u043C\u0435\u0436\u0443 \u0435\u043A\u0440\u0430\u043D\u0443 \u0434\u043B\u044F \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043E \u043A\u0440\u0430\u044E","Draw edge scrolling screen margin with _PARAM1_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u043C\u0435\u0436\u0443 \u0435\u043A\u0440\u0430\u043D\u0443 \u0434\u043B\u044F \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043E \u043A\u0440\u0430\u044E \u0437 _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Horizontal edge scroll speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456 \u043F\u043E \u043A\u0440\u0430\u044E","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Vertical edge scroll speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456 \u043F\u043E \u043A\u0440\u0430\u044E","Return the absolute scroll speed according to the mouse distance from the border.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435 \u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u0432\u0456\u0434 \u043C\u0438\u0448\u0456 \u0434\u043E \u043A\u0440\u0430\u044E.","Absolute scroll speed":"\u0410\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Border distance":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043A\u0440\u0430\u044E","Ellipse movement":"\u0420\u0443\u0445 \u043F\u043E \u0435\u043B\u0456\u043F\u0441\u0443","Move objects on ellipses or smoothly back and forth in one direction.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u043E \u0435\u043B\u0456\u043F\u0441\u0443 \u0430\u0431\u043E \u043F\u043B\u0430\u0432\u043D\u043E \u0432\u043F\u0435\u0440\u0435\u0434 \u0442\u0430 \u043D\u0430\u0437\u0430\u0434 \u0432 \u043E\u0434\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Radius of the movement on X axis":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0440\u0443\u0445\u0443 \u043F\u043E \u043E\u0441\u0456 X","Ellipse":"\u0415\u043B\u0456\u043F\u0441","Radius of the movement on Y axis":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0440\u0443\u0445\u0443 \u043F\u043E \u043E\u0441\u0456 Y","Loop duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0446\u0438\u043A\u043B\u0443","Turn left":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u043B\u0456\u0432\u043E","Initial direction":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A","Rotate":"\u041E\u0431\u0435\u0440\u0442\u0430\u0442\u0438","Change the turning direction (left or right).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0430\u0431\u043E \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447).","Turn the other way":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0456\u043D\u0448\u0438\u043C \u0448\u043B\u044F\u0445\u043E\u043C","_PARAM0_ turn the other way":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0456\u043D\u0448\u0438\u043C \u0448\u043B\u044F\u0445\u043E\u043C","Change the in which side the object is turning (left or right).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C, \u0432 \u044F\u043A\u0443 \u0441\u0442\u043E\u0440\u043E\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F (\u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0430\u0431\u043E \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447).","Turn left or right":"\u041F\u043E\u0432\u0435\u0440\u043D\u0438 \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0430\u0431\u043E \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043B\u0456\u0432\u043E\u0440\u0443\u0447: _PARAM2_","Check if the object is turning left.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043B\u0456\u0432\u043E\u0440\u0443\u0447.","Is turning left":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043B\u0456\u0432\u043E\u0440\u0443\u0447","_PARAM0_ is turning left":"_PARAM0_ \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043B\u0456\u0432\u043E\u0440\u0443\u0447","Return the movement angle of the object.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043A\u0443\u0442 \u0440\u0443\u0445\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","Set initial Y of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 Y _PARAM0_ \u043D\u0430 _PARAM2_","Return the loop duration (in seconds).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0442\u043B\u0456 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the ellipse radius on X axis.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0440\u0430\u0434\u0456\u0443\u0441 \u0435\u043B\u0456\u043F\u0441\u0430 \u043F\u043E \u0432\u0456\u0441\u0456 X.","Radius X":"\u0420\u0430\u0434\u0456\u0443\u0441 X","Radius Y":"\u0420\u0430\u0434\u0456\u0443\u0441 Y","Return the movement center position on X axis.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0440\u0443\u0445\u0443 \u043F\u043E \u0432\u0456\u0441\u0456 X.","Movement center X":"\u0426\u0435\u043D\u0442\u0440 \u0440\u0443\u0445\u0443 X","Return the movement center position on Y axis.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0440\u0443\u0445\u0443 \u043F\u043E \u0432\u0456\u0441\u0456 Y.","Movement center Y":"\u0426\u0435\u043D\u0442\u0440 \u0440\u0443\u0445\u0443 Y","Change the radius on X axis of the movement.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u043F\u043E \u0432\u0456\u0441\u0456 X \u0440\u0443\u0445\u0443.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u043F\u043E \u0432\u0456\u0441\u0456 X \u0440\u0443\u0445\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the radius on Y axis of the movement.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u043F\u043E \u0432\u0456\u0441\u0456 Y \u0440\u0443\u0445\u0443.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u043F\u043E \u0432\u0456\u0441\u0456 Y \u0440\u0443\u0445\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the loop duration.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0442\u043B\u0456.","Change the loop duration of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0442\u043B\u0456 _PARAM0_ \u043D\u0430 _PARAM2_","Speed (in degrees per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the movement angle. The object is teleported according to the angle.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0443\u0442 \u0440\u0443\u0445\u0443. \u041E\u0431'\u0454\u043A\u0442 \u0442\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u043C \u043A\u0443\u0442\u043E\u043C.","Teleport at an angle":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442 \u0437\u0430 \u043A\u0443\u0442\u043E\u043C","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442 _PARAM0_ \u043D\u0430 \u0435\u043B\u0456\u043F\u0441\u0456 \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM2_\xB0","Delta X":"\u0417\u043C\u0456\u043D\u0430 X","Delta Y":"\u0417\u043C\u0456\u043D\u0430 Y","Direction angle":"\u041A\u0443\u0442 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443","Emojis":"\u0415\u043C\u043E\u0434\u0437\u0456","Display emoji characters in text objects and store them in strings.":"\u041F\u043E\u043A\u0430\u0437\u0443\u0439\u0442\u0435 \u0435\u043C\u043E\u0434\u0437\u0456 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0430\u0445 \u0442\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0439\u0442\u0435 \u0457\u0445 \u0443 \u0440\u044F\u0434\u043A\u0430\u0445.","Returns the specified emoji, from the provided name.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0443 \u0435\u043C\u043E\u0434\u0437\u0456 \u0437 \u043D\u0430\u0434\u0430\u043D\u043E\u0457 \u043D\u0430\u0437\u0432\u0438.","Returns the specified emoji (name)":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0443 \u0435\u043C\u043E\u0434\u0437\u0456 (\u043D\u0430\u0437\u0432\u0443)","Name of emoji":"\u041D\u0430\u0437\u0432\u0430 \u0435\u043C\u043E\u0434\u0437\u0456","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u041F\u043E\u0432\u043D\u0438\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u0435\u043C\u043E\u0434\u0437\u0456: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0443 \u0435\u043C\u043E\u0434\u0437\u0456 \u0437 \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C.","Returns the specified emoji (hex)":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0443 \u0435\u043C\u043E\u0434\u0437\u0456 (\u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u0438\u0440\u0456\u0447\u043D\u0435)","Hexadecimal code":"\u0428\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u0434","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u041F\u043E\u0432\u043D\u0438\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u0448\u0456\u0441\u0442\u043D\u0430\u0434\u0446\u044F\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u0434\u0443: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u0421\u0438\u043B\u0430 \u0432\u0438\u0431\u0443\u0445\u0443","Simulate an explosion with physics forces on target objects.":"\u041C\u043E\u0434\u0435\u043B\u044E\u0432\u0430\u0442\u0438 \u0432\u0438\u0431\u0443\u0445 \u0456\u0437 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u043C\u0438 \u0441\u0438\u043B\u0430\u043C\u0438 \u043D\u0430 \u0446\u0456\u043B\u044C\u043E\u0432\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0430\u0445.","Simulate explosion with physics forces":"\u041C\u043E\u0434\u0435\u043B\u044E\u0432\u0430\u0442\u0438 \u0432\u0438\u0431\u0443\u0445 \u0437 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u043C\u0438 \u0441\u0438\u043B\u0430\u043C\u0438","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u041C\u043E\u0434\u0435\u043B\u044E\u0454 \u0432\u0438\u0431\u0443\u0445, \u044F\u043A\u0438\u0439 \u0432\u043F\u043B\u0438\u0432\u0430\u0454 \u043D\u0430 _PARAM1_ \u0432 \u0440\u0430\u0434\u0456\u0443\u0441\u0456 \u0432\u0438\u0431\u0443\u0445\u0443: _PARAM6_ (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432), \u0426\u0435\u043D\u0442\u0440 \u0432\u0438\u0431\u0443\u0445\u0443: _PARAM3_, _PARAM4_. \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430: _PARAM5_","Target Object":"\u041E\u0431'\u0454\u043A\u0442-\u0446\u0456\u043B\u044C","Physics Behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0444\u0456\u0437\u0438\u043A\u0438 (\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0430)","Explosion center (X)":"\u0426\u0435\u043D\u0442\u0440 \u0432\u0438\u0431\u0443\u0445\u0443 (X)","Explosion center (Y)":"\u0426\u0435\u043D\u0442\u0440 \u0432\u0438\u0431\u0443\u0445\u0443 (Y)","Max force (of explosion)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430 (\u0432\u0438\u0431\u0443\u0445\u0443)","Force decreases the farther an object is from the explosion center.":"\u0421\u0438\u043B\u0430 \u0437\u043C\u0435\u043D\u0448\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0431\u043B\u0438\u0436\u0435\u043D\u043D\u044F\u043C \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043E \u0446\u0435\u043D\u0442\u0440\u0443 \u0432\u0438\u0431\u0443\u0445\u0443.","Max distance (from center of explosion) (pixels)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C (\u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0443 \u0432\u0438\u0431\u0443\u0445\u0443) (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432)","Objects less than this distance will be affected by the explosion.":"\u041E\u0431\u2019\u0454\u043A\u0442\u0438, \u0449\u043E \u0437\u043D\u0430\u0445\u043E\u0434\u044F\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u043C\u0435\u043D\u0448\u0435 \u0446\u0456\u0454\u0457 \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0430 \u0432\u0438\u0431\u0443\u0445\u0443, \u0431\u0443\u0434\u0443\u0442\u044C \u043F\u0456\u0434\u0434\u0430\u0432\u0430\u0442\u0438\u0441\u044F \u0432\u043F\u043B\u0438\u0432\u0443 \u0432\u0438\u0431\u0443\u0445\u0443.","Extended math support":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043E\u0457 \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u043A\u0438","Additional math functions and constants as expressions and conditions.":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u043D\u0456 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 \u0442\u0430 \u043A\u043E\u043D\u0441\u0442\u0430\u043D\u0442\u0438 \u0443 \u0432\u0438\u0433\u043B\u044F\u0434\u0456 \u0432\u0438\u0440\u0430\u0437\u0456\u0432 \u0442\u0430 \u0443\u043C\u043E\u0432.","Returns a term from the Fibonacci sequence.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0442\u0435\u0440\u043C\u0456\u043D\u0430\u0442\u043E\u0440 \u0456\u0437 \u043F\u043E\u0441\u043B\u0456\u0434\u043E\u0432\u043D\u043E\u0441\u0442\u0456 \u0424\u0456\u0431\u043E\u043D\u0430\u0447\u0447\u0456.","Fibonacci numbers":"\u0427\u0438\u0441\u043B\u0430 \u0424\u0456\u0431\u043E\u043D\u0430\u0447\u0447\u0456","The desired term in the sequence":"\u0411\u0430\u0436\u0430\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0443 \u043F\u043E\u0441\u043B\u0456\u0434\u043E\u0432\u043D\u043E\u0441\u0442\u0456","Calculates the steepness of a line between two points.":"\u041E\u0431\u0447\u0438\u0441\u043B\u044E\u0454 \u043A\u0440\u0443\u0442\u0438\u0437\u043D\u0443 \u043B\u0456\u043D\u0456\u0457 \u043C\u0456\u0436 \u0434\u0432\u043E\u043C\u0430 \u0442\u043E\u0447\u043A\u0430\u043C\u0438.","Slope":"\u041A\u0443\u0442 \u043D\u0430\u0445\u0438\u043B\u0443","X value of the first point":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F X \u043F\u0435\u0440\u0448\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Y value of the first point":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F Y \u043F\u0435\u0440\u0448\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","X value of the second point":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F X \u0434\u0440\u0443\u0433\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Y value of the second point":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F Y \u0434\u0440\u0443\u0433\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Converts a number of one range e.g. 0-1 to another 0-255.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0447\u0438\u0441\u043B\u043E \u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434 0-1, \u0432 \u0456\u043D\u0448\u0435, 0-255.","Map":"\u041A\u0430\u0440\u0442\u0430","The value to convert":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F","The lowest value of the first range":"\u041D\u0430\u0439\u043C\u0435\u043D\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443","The highest value of the first range":"\u041D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443","The lowest value of the second range":"\u041D\u0430\u0439\u043C\u0435\u043D\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443","The highest value of the second range":"\u041D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443","Returns the value of the length of the hypotenuse.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043E\u0432\u0436\u0438\u043D\u0438 \u0433\u0456\u043F\u043E\u0442\u0435\u043D\u0443\u0437\u0438.","Hypotenuse length":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 \u0433\u0456\u043F\u043E\u0442\u0435\u043D\u0443\u0437\u0438","First side of the triangle":"\u041F\u0435\u0440\u0448\u0438\u0439 \u0431\u0456\u043A \u0442\u0440\u0438\u043A\u0443\u0442\u043D\u0438\u043A\u0430","Second side of the triangle":"\u0414\u0440\u0443\u0433\u0438\u0439 \u0431\u0456\u043A \u0442\u0440\u0438\u043A\u0443\u0442\u043D\u0438\u043A\u0430","Returns the greatest common factor of two numbers.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0438\u0439 \u0441\u043F\u0456\u043B\u044C\u043D\u0438\u0439 \u0434\u0456\u043B\u044C\u043D\u0438\u043A \u0434\u0432\u043E\u0445 \u0447\u0438\u0441\u0435\u043B.","Greatest common factor (gcf)":"\u041D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0438\u0439 \u0441\u043F\u0456\u043B\u044C\u043D\u0438\u0439 \u0434\u0456\u043B\u044C\u043D\u0438\u043A (\u041D\u0421\u0414)","Any integer":"\u041B\u044E\u0431\u0435 \u0446\u0456\u043B\u0435 \u0447\u0438\u0441\u043B\u043E","Returns the lowest common multiple of two numbers.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043D\u0430\u0439\u043C\u0435\u043D\u0448\u0435 \u0441\u043F\u0456\u043B\u044C\u043D\u0435 \u043A\u0440\u0430\u0442\u043D\u0435 \u0434\u0432\u043E\u0445 \u0447\u0438\u0441\u0435\u043B.","Lowest common multiple (lcm)":"\u041D\u0430\u0439\u043C\u0435\u043D\u0448\u0435 \u0441\u043F\u0456\u043B\u044C\u043D\u0435 \u043A\u0440\u0430\u0442\u043D\u0435 (\u041D\u0421\u041A)","Returns the input multiplied by all the previous whole numbers.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0432\u0445\u0456\u0434\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440, \u043F\u043E\u043C\u043D\u043E\u0436\u0435\u043D\u0438\u0439 \u043D\u0430 \u0432\u0441\u0456 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0456 \u0446\u0456\u043B\u0456 \u0447\u0438\u0441\u043B\u0430.","Factorial":"\u0424\u0430\u043A\u0442\u043E\u0440\u0456\u0430\u043B","Any positive integer":"\u0411\u0443\u0434\u044C-\u044F\u043A\u0435 \u0434\u043E\u0434\u0430\u0442\u043D\u0435 \u0446\u0456\u043B\u0435 \u0447\u0438\u0441\u043B\u043E","Converts a polar coordinate into the Cartesian x value.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u043F\u043E\u043B\u044F\u0440\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F x \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438.","Polar coordinate to Cartesian X value":"\u041F\u043E\u043B\u044F\u0440\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F x \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438","Angle or theta in radians":"\u041A\u0443\u0442 \u0430\u0431\u043E \u0442\u0435\u0442\u0430 \u0432 \u0440\u0430\u0434\u0456\u0430\u043D\u0430\u0445","Converts a polar coordinate into the Cartesian y value.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u043F\u043E\u043B\u044F\u0440\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F y \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438.","Polar coordinate to Cartesian Y value":"\u041F\u043E\u043B\u044F\u0440\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F y \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438","Converts a isometric coordinate into the Cartesian x value.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F x \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438.","Isometric coordinate to Cartesian X value":"\u0406\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F x \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438","Position on the x axis":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u043E\u0441\u0456 x","Position on the y axis":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u043E\u0441\u0456 y","Converts a isometric coordinate into the Cartesian y value.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F y \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438.","Isometric coordinate to Cartesian Y value":"\u0406\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F y \u0434\u0435\u043A\u0430\u0440\u0442\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438","Returns the golden ratio.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0437\u043E\u043B\u043E\u0442\u0438\u0439 \u043F\u0435\u0440\u0435\u0442\u0438\u043D.","Golden ratio":"\u0417\u043E\u043B\u043E\u0442\u0438\u0439 \u043F\u0435\u0440\u0435\u0442\u0438\u043D","Returns Pi (\u03C0).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0447\u0438\u0441\u043B\u043E \u041F\u0456 (\u03C0).","Pi (\u03C0)":"\u0427\u0438\u0441\u043B\u043E \u041F\u0456 (\u03C0)","Returns half Pi.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u0447\u0438\u0441\u043B\u0430 \u041F\u0456.","Half Pi":"\u041F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u0447\u0438\u0441\u043B\u0430 \u041F\u0456","Returns the natural logarithm of e. (Euler's number).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e. (\u0427\u0438\u0441\u043B\u043E \u0415\u0439\u043B\u0435\u0440\u0430).","Natural logarithm of e":"\u041D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e","Returns the natural logarithm of 2.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 2.","Natural logarithm of 2":"\u041D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 2","Returns the natural logarithm of 10.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 10.","Natural logarithm of 10":"\u041D\u0430\u0442\u0443\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 10","Returns the base 2 logarithm of e. (Euler's number).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e \u0434\u043B\u044F \u043E\u0441\u043D\u043E\u0432\u0438 2. (\u0427\u0438\u0441\u043B\u043E \u0415\u0439\u043B\u0435\u0440\u0430).","Base 2 logarithm of e":"\u041B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e \u0434\u043B\u044F \u043E\u0441\u043D\u043E\u0432\u0438 2","Returns the base 10 logarithm of e. (Euler's number).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e \u0434\u043B\u044F \u043E\u0441\u043D\u043E\u0432\u0438 10. (\u0427\u0438\u0441\u043B\u043E \u0415\u0439\u043B\u0435\u0440\u0430).","Base 10 logarithm of e":"\u041B\u043E\u0433\u0430\u0440\u0438\u0444\u043C \u0447\u0438\u0441\u043B\u0430 e \u0434\u043B\u044F \u043E\u0441\u043D\u043E\u0432\u0438 10","Returns square root of 2.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u0438\u0439 \u043A\u043E\u0440\u0456\u043D\u044C \u0456\u0437 2.","Square root of 2":"\u041A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u0438\u0439 \u043A\u043E\u0440\u0456\u043D\u044C \u0456\u0437 2","Returns square root of 1/2.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u0438\u0439 \u043A\u043E\u0440\u0456\u043D\u044C \u0437 1/2.","Square root of 1/2":"\u041A\u0432\u0430\u0434\u0440\u0430\u0442\u043D\u0438\u0439 \u043A\u043E\u0440\u0456\u043D\u044C \u0437 1/2","Returns quarter Pi.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0447\u0432\u0435\u0440\u0442\u044C Pi.","Quarter Pi":"\u0427\u0432\u0435\u0440\u0442\u044C Pi","Formats a number to use the specified number of decimal places (Deprecated).":"\u0424\u043E\u0440\u043C\u0430\u0442\u0443\u0454 \u0447\u0438\u0441\u043B\u043E \u0434\u043E \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u0438\u0445 \u0437\u043D\u0430\u043A\u0456\u0432 (\u0417\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E).","ToFixed":"ToFixed","The value to be rounded":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F, \u044F\u043A\u0435 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u043E\u043A\u0440\u0443\u0433\u043B\u0438\u0442\u0438","Number of decimal places":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u0438\u0445 \u0437\u043D\u0430\u043A\u0456\u0432","Formats a number to a string with the specified number of decimal places.":"\u0424\u043E\u0440\u043C\u0430\u0442\u0443\u0454 \u0447\u0438\u0441\u043B\u043E \u0443 \u0440\u044F\u0434\u043E\u043A \u0437 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u044E \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044E \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u0438\u0445 \u0437\u043D\u0430\u043A\u0456\u0432.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u0447\u0438\u0441\u043B\u043E \u043F\u0430\u0440\u043D\u0435 (\u0434\u0456\u043B\u0438\u0442\u044C\u0441\u044F \u043D\u0430 2). \u0429\u043E\u0431 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 \u043D\u0435\u043F\u0430\u0440\u043D\u0456 \u0447\u0438\u0441\u043B\u0430, \u043E\u0431\u0435\u0440\u043D\u0456\u0442\u044C \u0443\u043C\u043E\u0432\u0443.","Is even?":"\u0427\u0438 \u043F\u0430\u0440\u043D\u0435?","_PARAM1_ is even":"_PARAM1_ \u043F\u0430\u0440\u043D\u0435","Extended variables support":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0438\u0445 \u0437\u043C\u0456\u043D\u043D\u0438\u0445","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u0414\u043E\u0434\u0430\u0432\u0430\u0442\u0438 \u0443\u043C\u043E\u0432\u0438, \u0434\u0456\u0457 \u0442\u0430 \u0432\u0438\u0440\u0430\u0437\u0438 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438 \u0456\u0441\u043D\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u043A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u0438\u0445, \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0456\u0441\u043D\u0443\u044E\u0447\u0438\u0445 \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456 \u0442\u0430 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u0438\u043D\u0430\u043C\u0456\u0447\u043D\u0438\u0445 \u0437\u043C\u0456\u043D\u043D\u0438\u0445.","Check if a global variable exists.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0456\u0441\u043D\u0443\u0454 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430.","Global variable exists":"\u0413\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430 \u0456\u0441\u043D\u0443\u0454","If the global variable _PARAM1_ exist":"\u042F\u043A\u0449\u043E \u0456\u0441\u043D\u0443\u0454 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430 _PARAM1_","Name of the global variable":"\u041D\u0430\u0437\u0432\u0430 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Check if the global variable exists.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0456\u0441\u043D\u0443\u0454 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430.","Check if a scene variable exists.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0456\u0441\u043D\u0443\u0454 \u0437\u043C\u0456\u043D\u043D\u0430 \u0441\u0446\u0435\u043D\u0438.","Scene variable exists":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0441\u0446\u0435\u043D\u0438 \u0456\u0441\u043D\u0443\u0454","If the scene variable _PARAM1_ exist":"\u042F\u043A\u0449\u043E \u0437\u043C\u0456\u043D\u043D\u0430 \u0441\u0446\u0435\u043D\u0438 _PARAM1_ \u0456\u0441\u043D\u0443\u0454","Name of the scene variable":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Check if the scene variable exists.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0456\u0441\u043D\u0443\u0454 \u0437\u043C\u0456\u043D\u043D\u0430 \u0441\u0446\u0435\u043D\u0438.","Check if an object variable exists.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0456\u0441\u043D\u0443\u0454 \u0437\u043C\u0456\u043D\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","Object variable exists":"\u0417\u043C\u0456\u043D\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0456\u0441\u043D\u0443\u0454","Object _PARAM1_ has object variable _PARAM2_":"\u041E\u0431'\u0454\u043A\u0442 _PARAM1_ \u043C\u0430\u0454 \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM2_","Name of object variable":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u043E\u0431'\u0454\u043A\u0442\u0430","Delete a global variable, removing it from memory.":"\u0412\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456.","Delete global variable":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443","Delete global variable _PARAM1_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM1_","Name of the global variable to delete":"\u041D\u0430\u0437\u0432\u0430 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F","Delete the global variable, removing it from memory.":"\u0412\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457, \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456.","Delete the global variable _PARAM1_ from memory":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM1_ \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456","Modify the text of a scene variable.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438.","String of a scene variable":"\u0420\u044F\u0434\u043E\u043A \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438 _PARAM1_ \u043D\u0430 _PARAM2_","Modify the text of a global variable.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457.","String of a global variable":"\u0420\u044F\u0434\u043E\u043A \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Change the text of global variable _PARAM1_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 _PARAM1_ \u043D\u0430 _PARAM2_","Modify the value of a global variable.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457.","Value of a global variable":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Change the global variable _PARAM1_ with value: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM1_ \u0437\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C: _PARAM2_","Modify the value of a scene variable.":"\u041C\u043E\u0434\u0438\u0444\u0456\u043A\u0443\u0432\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438.","Value of a scene variable":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 _PARAM1_ \u0437\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438, \u0437\u043C\u0456\u043D\u043D\u0430 \u0431\u0443\u0434\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u0430 \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456.","Delete scene variable":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438","Delete the scene variable _PARAM1_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 _PARAM1_","Name of the scene variable to delete":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438 \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F","Delete the scene variable, the variable will be deleted from the memory.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438, \u0437\u043C\u0456\u043D\u043D\u0430 \u0431\u0443\u0434\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u0430 \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456.","Delete the scene variable _PARAM1_ from memory":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 _PARAM1_ \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456","Copy an object variable from one object to another.":"\u0421\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u0432 \u0456\u043D\u0448\u0438\u0439.","Copy an object variable":"\u0421\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u0421\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM1_ \u043E\u0431'\u0454\u043A\u0442\u0443 _PARAM2_ \u0432 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM3_ \u043E\u0431'\u0454\u043A\u0442\u0443 _PARAM4_","Source object":"\u041E\u0431'\u0454\u043A\u0442-\u0434\u0436\u0435\u0440\u0435\u043B\u043E","Variable to copy":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0434\u043B\u044F \u043A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F","Destination object":"\u041E\u0431'\u0454\u043A\u0442-\u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u0429\u043E\u0431 \u0441\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u043C\u0456\u0436 \u0434\u0432\u043E\u043C\u0430 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430\u043C\u0438 \u043E\u0434\u043D\u043E\u0433\u043E \u0439 \u0442\u043E\u0433\u043E \u0436 \u043E\u0431'\u0454\u043A\u0442\u0430, \u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0441\u043A\u043E\u043F\u0456\u044E\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 \u0432 \u0456\u043D\u0448\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442.","Destination variable":"\u0417\u043C\u0456\u043D\u043D\u0430-\u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Copy the object variable from one object to another.":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0430 \u0456\u043D\u0448\u0438\u0439.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM2_ \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM1_ \u0432 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM4_ \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM3_ (\u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0447\u0438\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM5_)","Clear the destination variable before copying":"\u0421\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0447\u0438\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u043F\u0435\u0440\u0435\u0434 \u043A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F\u043C","Copy all object variables from one object to another.":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0432\u0441\u0456 \u0437\u043C\u0456\u043D\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0430 \u0456\u043D\u0448\u0438\u0439.","Copy all object variables":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0432\u0441\u0456 \u0437\u043C\u0456\u043D\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430","Copy all variables from _PARAM1_ to _PARAM2_":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0432\u0441\u0456 \u0437\u043C\u0456\u043D\u043D\u0456 \u0437 _PARAM1_ \u0432 _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0432\u0441\u0456 \u0437\u043C\u0456\u043D\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM1_ \u0432 \u043E\u0431'\u0454\u043A\u0442 _PARAM2_ (\u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0447\u0438\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM3_)","Delete an object variable, removing it from memory.":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430, \u0432\u0438\u0434\u0430\u043B\u0438\u0432\u0448\u0438 \u0457\u0457 \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456.","Delete object variable":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u0414\u043B\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM1_ \u0432\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u0437\u043C\u0456\u043D\u043D\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM2_ \u0437 \u043F\u0430\u043C'\u044F\u0442\u0456","Return the text of a global variable.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457.","Text of a global variable":"\u0422\u0435\u043A\u0441\u0442 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Return the text of a scene variable.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0442\u0435\u043A\u0441\u0442 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438.","Text of a scene variable":"\u0422\u0435\u043A\u0441\u0442 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Return the value of a global variable.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457.","Return the value of a scene variable.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438.","Copy the global variable to scene. This copy everything from the types to the values.":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u043D\u0430 \u0441\u0446\u0435\u043D\u0443. \u0426\u0435 \u043A\u043E\u043F\u0456\u044E\u0454 \u0432\u0441\u0435 \u0432\u0456\u0434 \u0442\u0438\u043F\u0456\u0432 \u0434\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u044C.","Copy a global variable to scene":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u043D\u0430 \u0441\u0446\u0435\u043D\u0443","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443:_PARAM1_ \u0432 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438:_PARAM2_ (\u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0447\u0438\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM3_)","Global variable to copy":"\u0413\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430 \u0434\u043B\u044F \u043A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F","Scene variable destination":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Copy the scene variable to global. This copy everything from the types to the values.":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 \u0432 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443. \u0426\u0435 \u043A\u043E\u043F\u0456\u044E\u0454 \u0432\u0441\u0435 \u0432\u0456\u0434 \u0442\u0438\u043F\u0456\u0432 \u0434\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u044C.","Copy a scene variable to global":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 \u0432 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u0421\u043A\u043E\u043F\u0456\u044E\u0439\u0442\u0435 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438:_PARAM1_ \u0432 \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u0443 \u0437\u043C\u0456\u043D\u043D\u0443:_PARAM2_ (\u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0447\u0438\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F: _PARAM3_)","Scene variable to copy":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u043A\u043E\u043F\u0456\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Global variable destination":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0433\u043B\u043E\u0431\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Frames per second (FPS)":"\u041A\u0430\u0434\u0440\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS)","Calculate and display the frames per second (FPS) of the game.":"\u0420\u043E\u0437\u0440\u0430\u0445\u0443\u043D\u043E\u043A \u0442\u0430 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043A\u0430\u0434\u0440\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) \u0433\u0440\u0438.","Frames per second (FPS) during the last second.":"\u041A\u0430\u0434\u0440\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) \u043F\u0456\u0434 \u0447\u0430\u0441 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u0441\u0435\u043A\u0443\u043D\u0434\u0438.","Frames Per Second (FPS)":"\u041A\u0430\u0434\u0440\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u041A\u0430\u0434\u0440\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) \u043F\u0456\u0434 \u0447\u0430\u0441 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u0441\u0435\u043A\u0443\u043D\u0434\u0438. [\u0417\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u0435]","Frames Per Second (FPS) [Deprecated]":"\u041A\u0430\u0434\u0440\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 (FPS) [\u0417\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u0435]","The accuracy of the FPS":"\u0422\u043E\u0447\u043D\u0456\u0441\u0442\u044C FPS","This tells how many numbers after the period should be shown.":"\u0426\u0435 \u043F\u043E\u043A\u0430\u0437\u0443\u0454, \u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u0446\u0438\u0444\u0440 \u043F\u0456\u0441\u043B\u044F \u043A\u0440\u0430\u043F\u043A\u0438 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u0438.","Makes a text object display the current FPS.":"\u041F\u043E\u043A\u0430\u0437\u0443\u0454 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043A\u0430\u0434\u0440\u0456\u0432.","FPS Displayer":"\u0414\u0438\u0441\u043F\u043B\u0435\u0439 \u0447\u0430\u0441\u0442\u043E\u0442\u0438 \u043A\u0430\u0434\u0440\u0456\u0432","FPS counter prefix":"\u041F\u0440\u0435\u0444\u0456\u043A\u0441 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0438 \u043A\u0430\u0434\u0440\u0456\u0432","Number of decimal digits":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u0438\u0445 \u0440\u043E\u0437\u0440\u044F\u0434\u0456\u0432","Face Forward":"\u0414\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u0432\u043F\u0435\u0440\u0435\u0434","Face object towards the direction of movement.":"\u0412\u0438\u0440\u0456\u0432\u043D\u044E\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u0440\u0443\u0445\u0443.","Face forward":"\u041E\u0431\u043B\u0438\u0447\u0447\u044F \u0432\u043F\u0435\u0440\u0435\u0434","Rotation speed (degrees per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Use \"0\" for immediate turning.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043D\u0435\u0433\u0430\u0439\u043D\u043E\u0433\u043E \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443.","Offset angle":"\u041A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F","Can be used when the image of the object is not facing to the right.":"\u041C\u043E\u0436\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F, \u043A\u043E\u043B\u0438 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0435 \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447.","Previous X position":"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u044F X","Previous Y position":"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u044F Y","Direction the object is moving (in degrees)":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u0440\u0443\u0445\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443). \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043C\u0438\u0442\u0442\u0454\u0432\u043E\u0433\u043E \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443.","Set rotation speed":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Set rotation speed of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Rotation Speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Set offset angle.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F.","Set offset angle":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F","Set offset angle of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Rotation speed (in degrees per second).":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rotation speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Rotation speed of _PARAM0_":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM0_","Offset angle.":"\u041A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F.","Direction the object is moving (in degrees).":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A, \u0432 \u044F\u043A\u043E\u043C\u0443 \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Movement direction":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u0440\u0443\u0445\u0443","Fire bullets":"\u0412\u043E\u0433\u043D\u044F\u043D\u0456 \u043A\u0443\u043B\u0456","Fire bullets, manage ammo, reloading and overheating.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0439\u0442\u0435 \u0432\u043E\u0433\u043D\u044F\u043D\u0456 \u043A\u0443\u043B\u0456, \u043A\u0435\u0440\u0443\u0439\u0442\u0435 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0430\u043C\u0438, \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u043E\u044E \u0442\u0430 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u043D\u043D\u044F\u043C.","Fire bullets, manage ammo, reloading, and overheating.":"\u0412\u043E\u0433\u043D\u0435\u043F\u0430\u043B\u044C\u043D\u0456 \u043A\u0443\u043B\u0456, \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0430\u043C\u0438, \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0442\u0430 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u043D\u043D\u044F.","Firing cooldown":"\u0427\u0430\u0441 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u043E\u0433\u043D\u0435\u043F\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u0431\u0440\u043E\u0457","Objects cannot shoot while firing cooldown is active.":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0441\u0442\u0440\u0456\u043B\u044F\u0442\u0438, \u043F\u043E\u043A\u0438 \u0442\u0440\u0438\u0432\u0430\u0454 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u043E\u0433\u043D\u0435\u043F\u0430\u043B\u044C\u043D\u043E\u0457 \u0437\u0431\u0440\u043E\u0457.","Rotate bullets to match their trajectory":"\u041E\u0431\u0435\u0440\u0442\u0430\u0439\u0442\u0435 \u043A\u0443\u043B\u0456 \u0442\u0430\u043A, \u0449\u043E\u0431 \u0432\u043E\u043D\u0438 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u043B\u0438 \u0457\u0445 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Firing arc":"\u041B\u0456\u043D\u0456\u044F \u0432\u043E\u0433\u043D\u0435\u0432\u0438\u0445 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u041C\u0443\u043B\u044C\u0442\u0438-\u0412\u043E\u0433\u043D\u0435\u0432\u0456 \u043A\u0443\u043B\u0456 \u0431\u0443\u0434\u0443\u0442\u044C \u0440\u0456\u0432\u043D\u043E\u043C\u0456\u0440\u043D\u043E \u0440\u043E\u0437\u043C\u0456\u0449\u0435\u043D\u0456 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043B\u0456\u043D\u0456\u0457 \u0432\u043E\u0433\u043D\u0435\u0432\u0438\u0445 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432","Multi-Fire":"\u041C\u0443\u043B\u044C\u0442\u0438-\u0412\u043E\u0433\u043D\u0435\u0432\u0456","Number of bullets created at once":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C, \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0445 \u043E\u0434\u043D\u043E\u0447\u0430\u0441\u043D\u043E","Angle variance":"\u0412\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430","Make imperfect aim (between 0 and 180 degrees).":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u043D\u0435\u043F\u043E\u0432\u043D\u0438\u0439 \u0432\u043E\u0433\u043E\u043D\u044C (\u0432\u0456\u0434 0 \u0434\u043E 180 \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432).","Firing variance":"\u0412\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u0432\u043E\u0433\u043D\u044E","Bullet speed variance":"\u0412\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043A\u0443\u043B\u0456","Bullet speed will be adjusted by a random value within this range.":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C \u0437\u043C\u0456\u043D\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432 \u0446\u044C\u043E\u043C\u0443 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0456.","Ammo quantity (current)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432 (\u043F\u043E\u0442\u043E\u0447\u043D\u043E)","Shots per reload":"\u041F\u043E\u0441\u0442\u0440\u0456\u043B\u0438 \u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Use 0 to disable reloading.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 0 \u0434\u043B\u044F \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F.","Reload":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Reloading duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Objects cannot shoot while reloading is in progress.":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0441\u0442\u0440\u0456\u043B\u044F\u0442\u0438, \u043F\u043E\u043A\u0438 \u0442\u0440\u0438\u0432\u0430\u0454 \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F.","Max ammo":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043E\u0431\u0441\u044F\u0433 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","Ammo":"\u0411\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Shots before next reload":"\u041F\u043E\u0441\u0442\u0440\u0456\u043B\u0438 \u0434\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Total shots fired":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u0432\u0435\u0434\u0435\u043D\u0438\u0445 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u041D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0432\u0456\u0434 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0445 \u043A\u0443\u043B\u044C, \u043D\u0430 \u043A\u043E\u0436\u0435\u043D \u043A\u0430\u0434\u0440 \u0431\u0443\u0434\u0435 \u043F\u043E\u0440\u0430\u0445\u043E\u0432\u0430\u043D\u043E \u043B\u0438\u0448\u0435 1 \u043F\u043E\u0441\u0442\u0440\u0456\u043B","Total bullets created":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0445 \u043A\u0443\u043B\u044C","Starting ammo":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0456 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Total reloads completed":"\u0412\u0441\u044C\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u044C \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Unlimited ammo":"\u041D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0438\u0439 \u0431\u043E\u0454\u043A\u043E\u043C\u043F\u043B\u0435\u043A\u0442","Heat increase per shot (between 0 and 1)":"\u0417\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043F\u043E\u0441\u0442\u0440\u0456\u043B (\u0432\u0456\u0434 0 \u0434\u043E 1)","Object is overheated when Heat reaches 1.":"\u041E\u0431'\u0454\u043A\u0442 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u0454\u0442\u044C\u0441\u044F, \u043A\u043E\u043B\u0438 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u0434\u043E\u0441\u044F\u0433\u0430\u0454 1.","Overheat":"\u041F\u0435\u0440\u0435\u0433\u0440\u0456\u0432","Heat level (Range: 0 to 1)":"\u0420\u0456\u0432\u0435\u043D\u044C \u043D\u0430\u0433\u0440\u0456\u0432\u0443 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1)","Reload automatically":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0430","Overheat duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443","Object cannot shoot while overheat duration is active.":"\u041E\u0431'\u0454\u043A\u0442 \u043D\u0435 \u043C\u043E\u0436\u0435 \u0441\u0442\u0440\u0456\u043B\u044F\u0442\u0438 \u043F\u0456\u0434 \u0447\u0430\u0441 \u0434\u0456\u0457 \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443.","Linear cooling rate (per second)":"\u041B\u0456\u043D\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Exponential cooling rate (per second)":"\u0415\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Happens faster when heat is high and slower when heat is low.":"\u0412\u0456\u0434\u0431\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F \u0448\u0432\u0438\u0434\u0448\u0435, \u043A\u043E\u043B\u0438 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u0432\u0438\u0441\u043E\u043A\u0430, \u0456 \u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0456\u0448\u0435, \u043A\u043E\u043B\u0438 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043D\u0438\u0437\u044C\u043A\u0430.","Layer the bullets are created on":"\u0428\u0430\u0440, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0441\u0442\u0432\u043E\u0440\u044E\u044E\u0442\u044C\u0441\u044F \u043A\u0443\u043B\u0456","Base layer by default.":"\u0411\u0430\u0437\u043E\u0432\u0438\u0439 \u0448\u0430\u0440 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Shooting configuration":"\u041A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044F \u0441\u0442\u0440\u0456\u043B\u044C\u0431\u0438","Fire bullets toward an object.":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043A\u0443\u043B\u0456 \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442.","Fire bullets toward an object":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043A\u0443\u043B\u0456 \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u0412\u043E\u0433\u043E\u043D\u044C _PARAM4_ \u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u044E _PARAM2_; _PARAM3_, \u043D\u0430 _PARAM5_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM6_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432/\u0441","X position, where to create the bullet":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X, \u0434\u0435 \u0441\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043A\u0443\u043B\u044E","Y position, where to create the bullet":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y, \u0434\u0435 \u0441\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043A\u0443\u043B\u044E","The bullet object":"\u041E\u0431'\u0454\u043A\u0442 \u043A\u0443\u043B\u0456","Target object":"\u0426\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Speed of the bullet, in pixels per second":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u0456, \u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Fire bullets toward a position.":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043A\u0443\u043B\u0456 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u0435\u0432\u043D\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Fire bullets toward a position":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043A\u0443\u043B\u0456 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u0435\u0432\u043D\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u0412\u043E\u0433\u043E\u043D\u044C _PARAM4_ \u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u044E _PARAM2_; _PARAM3_, \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 _PARAM5_;_PARAM6_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM7_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432/\u0441","Fire bullets in the direction of a given angle.":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043A\u0443\u043B\u0456 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u0435\u0432\u043E\u0433\u043E \u043A\u0443\u0442\u0430.","Fire bullets toward an angle":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043A\u0443\u043B\u0456 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u0435\u0432\u043E\u0433\u043E \u043A\u0443\u0442\u0430","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u0412\u043E\u0433\u043E\u043D\u044C _PARAM4_ \u0437 _PARAM0_, \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E _PARAM2_; _PARAM3_, \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043A\u0443\u0442\u0430 _PARAM5_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM6_ px/s","Angle of the bullet, in degrees":"\u041A\u0443\u0442 \u043A\u0443\u043B\u0456, \u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043E\u0434\u043D\u0443 \u043A\u0443\u043B\u044E. \u0426\u0435 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E \u0432\u0438\u043A\u043B\u044E\u0447\u043D\u043E \u0434\u043B\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0432 \u0434\u0456\u0457 \"\u0412\u043E\u0433\u043E\u043D\u044C \u043A\u0443\u043B\u044F\".","Fire a single bullet":"\u0412\u0438\u0441\u0442\u0440\u0435\u043B\u0456\u0442\u044C \u043E\u0434\u043D\u0443 \u043A\u0443\u043B\u044E","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u0412\u0438\u0441\u0442\u0440\u0456\u043B\u0438\u0442\u0438 \u043E\u0434\u043D\u0443 \u043A\u0443\u043B\u044E _PARAM4_ \u0437 _PARAM0_, \u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 _PARAM2_; _PARAM3_, \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM5_ \u0442\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM6_ px/s","Reload ammo.":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0442\u0435 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438.","Reload ammo":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0442\u0435 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Reload ammo on _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0442\u0435 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438 \u043D\u0430 _PARAM0_","Check if the object has just fired something.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0449\u043E\u0439\u043D\u043E \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0438\u0432 \u0449\u043E\u0441\u044C.","Has just fired":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E","_PARAM0_ has just fired":"_PARAM0_ \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0432","Check if bullet rotates to match trajectory.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0443\u043B\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F, \u0449\u043E\u0431 \u0437\u0431\u0456\u0433\u0430\u0442\u0438\u0441\u044F \u0437 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E.","Is bullet rotation enabled":"\u0412\u043C\u0438\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u043B\u0456","Bullet rotation enabled on _PARAM0_":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u043B\u0456 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u043D\u0430 _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u043A\u0443\u0442 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u0434\u0435 \u043A\u0443\u043B\u0456 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u044E\u044E\u0442\u044C\u0441\u044F. \u041A\u0443\u043B\u0456 \u0440\u0456\u0432\u043D\u043E\u043C\u0456\u0440\u043D\u043E \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u044E\u0442\u044C\u0441\u044F \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043A\u0443\u0442\u0430 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443.","the firing arc":"\u043A\u0443\u0442 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443","Firing arc (degrees) Range: 0 to 360":"\u041A\u0443\u0442 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443 (\u0433\u0440\u0430\u0434\u0443\u0441\u0438) \u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0443\u0442 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u0434\u0435 \u043A\u0443\u043B\u0456 \u0431\u0443\u0434\u0443\u0442\u044C \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u044E\u0432\u0430\u0442\u0438\u0441\u044F. \u041A\u0443\u043B\u0456 \u0440\u0456\u0432\u043D\u043E\u043C\u0456\u0440\u043D\u043E \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u044E\u0442\u044C\u0441\u044F \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043A\u0443\u0442\u0430 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443.","Set firing arc (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0443\u0442 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0443\u0442 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432","the angle variance (in degrees) applied to each bullet.":"\u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0430 \u043A\u0443\u0442\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0445 \u0434\u043E \u043A\u043E\u0436\u043D\u043E\u0457 \u043A\u0443\u043B\u0456.","the angle variance":"\u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0430 \u043A\u0443\u0442\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F","Angle variance (degrees) Range: 0 to 180":"\u0412\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430 (\u0433\u0440\u0430\u0434\u0443\u0441\u0438) \u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 180","Change the angle variance (in degrees) applied to each bullet.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0443 \u043A\u0443\u0442\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0434\u043E \u043A\u043E\u0436\u043D\u043E\u0457 \u043A\u0443\u043B\u0456.","Set angle variance (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432","the bullet speed variance (pixels per second) applied to each bullet.":"\u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0430 \u0432\u0430\u0440\u0456\u0430\u0446\u0456\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043A\u0443\u043B\u0456 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443), \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0430 \u0434\u043E \u043A\u043E\u0436\u043D\u043E\u0457 \u043A\u0443\u043B\u0456.","the bullet speed variance":"\u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0430 \u0432\u0430\u0440\u0456\u0430\u0446\u0456\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043A\u0443\u043B\u0456","Change the speed variance (pixels per second) applied to each bullet.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0443 \u0432\u0430\u0440\u0456\u0430\u0446\u0456\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443), \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0443 \u0434\u043E \u043A\u043E\u0436\u043D\u043E\u0457 \u043A\u0443\u043B\u0456.","Set bullet speed variance (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0430\u0440\u0456\u0430\u0446\u0456\u044E \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043A\u0443\u043B\u0456 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0430\u0440\u0456\u0430\u0446\u0456\u044E \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u043A\u0443\u043B\u0456 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the number of bullets shot every time the \"fire bullet\" action is used.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C, \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0435\u043D\u0456 \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u0443, \u043A\u043E\u043B\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u0456\u044F \"\u0432\u043E\u0433\u043D\u044F\u043D\u0430 \u043A\u0443\u043B\u044F\".","Bullets per shot":"\u041A\u0443\u043B\u0456 \u043D\u0430 \u043F\u043E\u0441\u0442\u0440\u0456\u043B","the number of bullets per shot":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C \u043D\u0430 \u043F\u043E\u0441\u0442\u0440\u0456\u043B","Bullets":"\u041A\u0443\u043B\u0456","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C, \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0435\u043D\u0443 \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u0443, \u043A\u043E\u043B\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u0456\u044F \"\u0432\u043E\u0433\u043D\u044F\u043D\u0430 \u043A\u0443\u043B\u044F\".","Set number of bullets per shot (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C \u043D\u0430 \u043F\u043E\u0441\u0442\u0440\u0456\u043B (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C \u043D\u0430 \u043F\u043E\u0441\u0442\u0440\u0456\u043B _PARAM0_ \u043D\u0430 _PARAM2_","Change the layer that bullets are created on.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0430\u0440, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0441\u0442\u0432\u043E\u0440\u044E\u044E\u0442\u044C\u0441\u044F \u043A\u0443\u043B\u0456.","Set bullet layer":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0448\u0430\u0440 \u043A\u0443\u043B\u0456","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0448\u0430\u0440, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043A\u0443\u043B\u044C, \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0435\u043D\u0438\u0445 _PARAM0_ \u043D\u0430 _PARAM2_","Enable bullet rotation.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u043B\u0456.","Enable (or disable) bullet rotation":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u043B\u0456","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u043B\u0456 \u043D\u0430 _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"\u041E\u0431\u0435\u0440\u0442\u0430\u0439\u0442\u0435 \u043A\u0443\u043B\u044E \u0434\u043B\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E\u0441\u0442\u0456 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457","Enable unlimited ammo.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043D\u0435\u0441\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u0438\u0439 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438.","Enable (or disable) unlimited ammo":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u043D\u0435\u0441\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u0456 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432 \u043D\u0430 _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) \u043C\u0456\u0436 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0430\u043C\u0438, \u0442\u0430\u043A\u043E\u0436 \u0432\u0456\u0434\u043E\u043C\u0438\u0439 \u044F\u043A \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0432\u043E\u0433\u043D\u044E.","the firing cooldown":"\u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043C\u0456\u0436 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0430\u043C\u0438","Cooldown in seconds":"\u0406\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043C\u0456\u0436 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0430\u043C\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Change the firing cooldown, which changes the rate of fire.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043C\u0456\u0436 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0430\u043C\u0438, \u0449\u043E \u0437\u043C\u0456\u043D\u044E\u0454 \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u0432\u043E\u0433\u043D\u044E.","Set firing cooldown (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0456\u043D\u0442\u0435\u0440\u0432\u0430\u043B \u043C\u0456\u0436 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0430\u043C\u0438 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u0432\u043E\u0433\u043D\u044E _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the reload duration (in seconds).":"\u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Reload duration":"\u041F\u043E\u0448\u0438\u0440\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","the reload duration":"\u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Reload duration (seconds)":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change the duration to reload ammo.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Set reload duration (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0438 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445). \u041A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u0454\u0442\u044C\u0441\u044F, \u0432\u0456\u043D \u043D\u0435 \u043C\u043E\u0436\u0435 \u0441\u0442\u0440\u0456\u043B\u044F\u0442\u0438 \u043D\u0430 \u0446\u044E \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C.","the overheat duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443","Overheat duration (seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change the duration after becoming overheated.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0456\u0441\u043B\u044F \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u043D\u043D\u044F.","Set overheat duration (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the ammo quantity.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Ammo quantity":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","the ammo quantity":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","Change the quantity of ammo.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Set ammo quantity (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","the heat increase per shot.":"\u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C.","Heat increase per shot":"\u0417\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C","the heat increase per shot":"\u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C","Heat increase per shot (Range: 0 to 1)":"\u0417\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1)","Change the heat increase per shot.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C.","Set heat increase per shot (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0435\u043F\u043B\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0437\u0430 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u043E\u043C","the max ammo.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","the max ammo":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","Change the max ammo.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Set max ammo (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u0456\u0432 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the max ammo of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0430\u0442\u0440\u043E\u043D\u0456\u0432 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Reset total shots fired.":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0456\u0432.","Reset total shots fired":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0456\u0432","Reset total shots fired by _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0456\u0432 _PARAM0_","Reset total bullets created.":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C.","Reset total bullets created":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C","Reset total bullets created by _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C _PARAM0_","Reset total reloads completed.":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043E\u043A.","Reset total reloads completed":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043E\u043A","Reset total reloads completed by _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043E\u043A _PARAM0_","the number of shots per reload.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432 \u0437\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443.","the shots per reload":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432 \u0437\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","Change the number of shots per reload.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432 \u0437\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u043E\u044E.","Set shots per reload (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0438 \u0437\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u043E\u044E (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432 \u0437\u0430 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u043E\u044E \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Enable (or disable) automatic reloading.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0443 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443.","Enable (or disable) automatic reloading":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0443 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0443 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443 \u043D\u0430 _PARAM0_: _PARAM2_","Enable automatic reloading":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0443 \u043F\u0435\u0440\u0435\u0437\u0430\u0440\u044F\u0434\u043A\u0443","the linear cooling rate (per second).":"\u043B\u0438\u043D\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Linear cooling rate":"\u041B\u0456\u043D\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","the linear cooling rate":"\u043B\u0438\u043D\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Heat cooling rate (per second)":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u043D\u0430\u0433\u0440\u0456\u0432\u0430\u043D\u043D\u044F (\u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the linear rate of cooling.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043B\u0456\u043D\u0456\u0439\u043D\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F.","Set linear cooling rate (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043B\u0456\u043D\u0456\u0439\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043B\u0456\u043D\u0456\u0439\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the exponential cooling rate, per second.":"\u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F, \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Exponential cooling rate":"\u0415\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","the exponential cooling rate":"\u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Change the exponential rate of cooling.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F.","Set exponential cooling rate (deprecated)":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0435\u043A\u0441\u043F\u043E\u043D\u0435\u043D\u0446\u0456\u0439\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Increase ammo quantity.":"\u0417\u0431\u0456\u043B\u044C\u0448\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Increase ammo":"\u0406\u043D\u043A\u0440\u0435\u043C\u0435\u043D\u0442 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u0417\u0431\u0456\u043B\u044C\u0448\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432","Ammo gained":"B\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0456","Layer that bullets are created on.":"\u0428\u0430\u0440, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0441\u0442\u0432\u043E\u0440\u044E\u044E\u0442\u044C\u0441\u044F \u043A\u0443\u043B\u0456.","Bullet layer":"\u0428\u0430\u0440 \u043A\u0443\u043B\u044C","the heat level (range: 0 to 1).":"\u0440\u0456\u0432\u0435\u043D\u044C \u043D\u0430\u0433\u0440\u0456\u0432\u0443 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1).","Heat level":"\u0420\u0456\u0432\u0435\u043D\u044C \u043D\u0430\u0433\u0440\u0456\u0432\u0443","the heat level":"\u0440\u0456\u0432\u0435\u043D\u044C \u043D\u0430\u0433\u0440\u0456\u0432\u0443","Total shots fired (multi-bullet shots are considered one shot).":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432 (\u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0442\u0440\u0456\u043B\u044C\u043D\u0456 \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0438 \u0440\u043E\u0437\u0433\u043B\u044F\u0434\u0430\u044E\u0442\u044C\u0441\u044F \u044F\u043A \u043E\u0434\u0438\u043D \u043F\u043E\u0441\u0442\u0440\u0456\u043B).","Shots fired":"\u041F\u043E\u0441\u0442\u0440\u0456\u043B\u0438 \u0432\u0438\u043F\u0443\u0449\u0435\u043D\u0456","Total bullets created.":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0443\u043B\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0430.","Bullets created":"\u0421\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u043A\u0443\u043B\u0456","Reloads completed.":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0435.","Reloads completed":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0435","the remaining shots before the next reload is required.":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0438\u0441\u044F \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0438, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0435 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F.","the remaining shots (before the next reload)":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u043E\u0441\u044F \u043F\u043E\u0441\u0442\u0440\u0456\u043B\u0456\u0432 (\u043F\u0435\u0440\u0435\u0434 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0438\u043C \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F\u043C)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0430\u0441\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0434\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u044C \u0432\u0438\u0441\u0442\u0440\u0456\u043B, \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Duration before cooldown end":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","the remaining duration before the cooldown end":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0430\u0441\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F","the remaining duration before the overheat penalty ends, in seconds.":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0430\u0441\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043F\u043E\u043A\u0430\u0440\u0430\u043D\u043D\u044F \u0432\u0456\u0434 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0443, \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Duration before overheat end":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u043D\u043D\u044F","the remaining duration before the overheat end":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0430\u0441\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0432\u0430\u043D\u043D\u044F","the remaining duration before the reload finishes, in seconds.":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0430\u0441\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F, \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445.","Duration before the reload finishes":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","the remaining duration before the reload finishes":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u0430\u0441\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Check if object is currently performing an ammo reload.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430\u0440\u0430\u0437\u0456 \u0432\u0438\u043A\u043E\u043D\u0443\u0454 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Is ammo reloading in progress":"\u0419\u0434\u0435 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","_PARAM0_ is reloading ammo":"_PARAM0_ \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0443\u0454 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Check if object is ready to shoot.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0433\u043E\u0442\u043E\u0432\u0438\u0439 \u0434\u043E \u0441\u0442\u0440\u0456\u043B\u044C\u0431\u0438.","Is ready to shoot":"\u0413\u043E\u0442\u043E\u0432\u0438\u0439 \u0434\u043E \u0441\u0442\u0440\u0456\u043B\u044C\u0431\u0438","_PARAM0_ is ready to shoot":"_PARAM0_ \u0433\u043E\u0442\u043E\u0432\u0438\u0439 \u0434\u043E \u0441\u0442\u0440\u0456\u043B\u044C\u0431\u0438","Check if automatic reloading is enabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F.","Is automatic reloading enabled":"\u0412\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0435 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Automatic reloading is enabled on_PARAM0_":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0435 \u043D\u0430_PARAM0_","Check if ammo is unlimited.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438 \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0456.","Is ammo unlimited":"\u0411\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438 \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0456","_PARAM0_ has unlimited ammo":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0456 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Check if object has no ammo available.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0443 \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0435\u043C\u0430\u0454 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0438\u0445 \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Is out of ammo":"\u0417\u0430\u043A\u0456\u043D\u0447\u0438\u043B\u0438\u0441\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","_PARAM0_ is out of ammo":"_PARAM0_ \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u043B\u0438\u0441\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438","Check if object needs to reload ammo.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432.","Is a reload needed":"\u041F\u043E\u0442\u0440\u0456\u0431\u043D\u0435 \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","_PARAM0_ needs to reload ammo":"_PARAM0_ \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454 \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0456\u0432","Check if object is overheated.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0442\u0438\u0439.","Is overheated":"\u041F\u0435\u0440\u0435\u0433\u0440\u0456\u0442\u0438\u0439","_PARAM0_ is overheated":"_PARAM0_ \u043F\u0435\u0440\u0435\u0433\u0440\u0456\u0442\u0438\u0439","Check if firing cooldown is active.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0430\u043A\u0442\u0438\u0432\u043D\u0438\u0439 \u0447\u0430\u0441 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0456\u043B\u044C\u0431\u0438.","Is firing cooldown active":"\u0410\u043A\u0442\u0438\u0432\u043D\u0435 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0441\u0442\u0440\u0456\u043B\u044C\u0431\u0438","Firing cooldown is active on _PARAM0_":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u0432\u0438\u0441\u0442\u0440\u0456\u043B\u0443 \u0430\u043A\u0442\u0438\u0432\u043D\u0430 \u043D\u0430 _PARAM0_","First person 3D camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043F\u0435\u0440\u0448\u043E\u0457 \u043E\u0441\u043E\u0431\u0438 3D","Move the camera to look though objects eyes.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443, \u0449\u043E\u0431 \u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043A\u0440\u0456\u0437\u044C \u043E\u0447\u0456 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438, \u0449\u043E\u0431 \u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043E\u0447\u0438\u043C\u0430 _PARAM1_. \u041E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u0432\u043F\u0440\u0430\u0432\u043E, \u043A\u043E\u043B\u0438 \u0432\u0441\u0456 \u0439\u043E\u0433\u043E \u043A\u0443\u0442\u0438 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u044E\u0442\u044C 0, \u0430 \u0432\u0435\u0440\u0448\u0438\u043D\u0430 \u0433\u043E\u043B\u043E\u0432\u0438 \u043F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u0430 \u0434\u043E Z+.","Look through object eyes":"\u041F\u0435\u0440\u0435\u0433\u043B\u044F\u0434 \u0447\u0435\u0440\u0435\u0437 \u043E\u0447\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 _PARAM2_, \u0449\u043E\u0431 \u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043E\u0447\u0438\u043C\u0430 _PARAM1_","Flash object":"\u041E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0430\u043B\u0430\u0445\u0443","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u0432\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430 \u0441\u043F\u0430\u043B\u0430\u0445\u0443 (\u0431\u043B\u0438\u043C\u0430\u043D\u043D\u044F), \u043A\u043E\u043B\u0456\u0440\u043D\u0435 \u0437\u0430\u0442\u0435\u043C\u043D\u0435\u043D\u043D\u044F, \u043E\u0431'\u0454\u043A\u0442\u043D\u0438\u0439 \u0435\u0444\u0435\u043A\u0442 \u0430\u0431\u043E \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C (\u0437\u0433\u0430\u0441\u0430\u043D\u043D\u044F).","Color tint applied to an object.":"\u041A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A, \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0439 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Color tint applied to an object":"\u041A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A, \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0439 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Color tint applied to _PARAM1_":"\u041A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A, \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0439 \u0434\u043E _PARAM1_","Check if a color tint is applied to an object.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A.","Is a color tint applied to an object":"\u0427\u0438 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A","_PARAM1_ is color tinted":"_PARAM1_ \u043C\u0430\u0454 \u043A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A","Toggle color tint between the starting tint and a given value.":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F \u043A\u043E\u043B\u0456\u0440\u043D\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443 \u043C\u0456\u0436 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u043C \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u043E\u043C \u0442\u0430 \u0437\u0430\u0434\u0430\u043D\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C.","Toggle a color tint":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F \u043A\u043E\u043B\u0456\u0440\u043D\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443","Toggle color tint _PARAM2_ on _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0442\u0438 \u043A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A _PARAM2_ \u043D\u0430 _PARAM1_","Color tint":"\u041A\u043E\u043B\u0456\u0440\u043D\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A","Toggle object visibility.":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430.","Toggle object visibility":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430","Toggle visibility of _PARAM1_":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u0420\u043E\u0431\u0438\u0442\u0438 \u0442\u0430\u043A, \u0449\u043E\u0431 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0430\u043B\u0430\u0445\u0443\u0432\u0430\u0432 (\u043C\u043E\u0440\u0433\u0430\u0432) \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443, \u0442\u0430\u043A \u0449\u043E\u0431 \u0432\u0456\u043D \u0447\u0435\u0440\u0433\u0443\u0432\u0430\u0432 \u043C\u0456\u0436 \u0432\u0438\u0434\u0438\u043C\u0438\u043C \u0456 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u0438\u043C.","Flash visibility (blink)":"\u0412\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C \u0441\u043F\u0430\u043B\u0430\u0445\u0443 (\u043C\u043E\u0440\u0433\u0430\u043D\u043D\u044F)","Half period":"\u041F\u0456\u0432\u043F\u0435\u0440\u0456\u043E\u0434","Time that the object is invisible":"\u0427\u0430\u0441, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u0438\u0439","Flash duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0441\u043F\u0430\u043B\u0430\u0445\u0443","Use \"0\" to keep flashing until stopped":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u0442\u043E\u0433\u043E, \u0449\u043E\u0431 \u043C\u0438\u0433\u043E\u0442\u0456\u0442\u0438 \u0434\u043E \u0437\u0443\u043F\u0438\u043D\u043A\u0438","Make an object flash (blink) visibility for a period of time.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u043C\u0438\u0433\u0442\u044F\u0442\u0438\u043C (\u0431\u043B\u0438\u043C\u0430\u0442\u0438) \u0432\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u0442\u0430\u043A, \u0449\u043E\u0431 _PARAM0_ \u043C\u0438\u0433\u0442\u0456\u0432 (\u043C\u043E\u0440\u0433\u0430\u0432) _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Duration of the flashing, in seconds":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Use \"0\" to keep flashing until stopped.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\" \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u043E\u0432\u0436\u0435\u043D\u043D\u044F \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u0434\u043E \u0437\u0443\u043F\u0438\u043D\u043A\u0438.","Check if an object is flashing visibility.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u0432\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C.","Is object flashing visibility":"\u0427\u0438 \u043E\u0431\u2019\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u0432\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C","_PARAM0_ is flashing":"_PARAM0_ \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C","Stop flashing visibility (blink) of an object.":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 (\u043C\u043E\u0440\u0433\u0430\u043D\u043D\u044F) \u043E\u0431'\u0454\u043A\u0442\u0430.","Stop flashing visibility (blink)":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 (\u043C\u043E\u0440\u0433\u0430\u043D\u043D\u044F)","Stop flashing visibility of _PARAM0_":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456 _PARAM0_","the half period of the object (time the object is invisible).":"\u043F\u0456\u0432\u043F\u0435\u0440\u0456\u043E\u0434 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0447\u0430\u0441, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u0438\u0439).","the half period (time the object is invisible)":"\u043F\u0456\u0432\u043F\u0435\u0440\u0456\u043E\u0434 (\u0447\u0430\u0441, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u0438\u0439)","Make an object flash a color tint for a period of time.":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0456\u0442\u0438 \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u043E\u043C \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Flash color tint":"\u041C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443","Time between flashes":"\u0427\u0430\u0441 \u043C\u0456\u0436 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F\u043C","Tint color":"\u041A\u043E\u043B\u0456\u0440 \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443","Flash a color tint":"\u041C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u0442\u0430\u043A, \u0449\u043E\u0431 _PARAM0_ \u043C\u0438\u0433\u0442\u0456\u0432 \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u0438\u0439 \u0432\u0456\u0434\u0442\u0456\u043D\u043E\u043A _PARAM3_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Check if an object is flashing a color tint.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u0438\u043C \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u043E\u043C.","Is object flashing a color tint":"\u0427\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u0438\u043C \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u043E\u043C","_PARAM0_ is flashing a color tint":"_PARAM0_ \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u0438\u043C \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u043E\u043C","Stop flashing a color tint on an object.":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443 \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456.","Stop flashing color tint":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443","Stop flashing color tint _PARAM0_":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443 _PARAM0_","the half period (time between flashes) of the object.":"\u043F\u0456\u0432\u043F\u0435\u0440\u0456\u043E\u0434 (\u0447\u0430\u0441 \u043C\u0456\u0436 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F\u043C\u0438) \u043E\u0431'\u0454\u043A\u0442\u0430.","the half period (time between flashes)":"\u043F\u0456\u0432\u043F\u0435\u0440\u0456\u043E\u0434 (\u0447\u0430\u0441 \u043C\u0456\u0436 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F\u043C\u0438)","Flash opacity smoothly (fade) in a repeating loop.":"\u041F\u043B\u0430\u0432\u043D\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0444\u043B\u0435\u0448-\u0435\u0444\u0435\u043A\u0442\u0443 (\u0437\u043D\u0438\u043A\u0430\u0454) \u0432 \u043F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u043D\u0456\u0439 \u043F\u0435\u0442\u043B\u0456.","Flash opacity smothly (fade)":"\u041C\u0438\u0433\u043E\u0442\u043B\u0438\u0432\u0438\u0439 \u0444\u043E\u043D\u043E\u0432\u0438\u0439 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C (\u043F\u0435\u0440\u0435\u043B\u0438\u0432\u0430\u043D\u043D\u044F)","Opacity capability":"\u041C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u043E\u0441\u0442\u0456","Tween Behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F (\u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E)","Target opacity (Range: 0 - 255)":"\u0426\u0456\u043B\u044C\u043E\u0432\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 - 255)","Opacity will fade between the starting value and a target value":"\u041F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0431\u0443\u0434\u0435 \u0441\u043F\u0430\u0434\u0430\u0442\u0438 \u043C\u0456\u0436 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0442\u0430 \u0446\u0456\u043B\u044C\u043E\u0432\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C","Starting opacity":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u0442\u0456\u0442\u0438 \u043F\u043B\u0430\u0432\u043D\u0438\u043C \u0441\u043F\u043E\u0441\u043E\u0431\u043E\u043C (\u0437\u043D\u0438\u043A\u0430\u044E\u0447\u0438) \u0432 \u043F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u043D\u043E\u043C\u0443 \u0446\u0438\u043A\u043B\u0456.","Flash the opacity (fade)":"\u041C\u0438\u0433\u043E\u0442\u0456\u0442\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C (\u0437\u043D\u0438\u043A\u0430\u044E\u0447\u0438)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u0442\u0430\u043A, \u0449\u043E\u0431 _PARAM0_ \u043C\u0438\u0433\u043D\u0443\u0442\u0438\u0439 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u043B\u0430\u0432\u043D\u043E \u0434\u043E _PARAM4_ \u0432 \u0446\u0438\u043A\u043B\u0456 \u043D\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Target opacity":"\u0426\u0456\u043B\u044C\u043E\u0432\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","Check if an object is flashing opacity.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044E.","Is object flashing opacity":"\u0427\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044E","_PARAM0_ is flashing opacity":"_PARAM0_ \u043C\u0438\u0433\u043E\u0442\u0438\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044E","Stop flashing opacity of an object.":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043F\u0440\u043E\u0437\u043E\u0440\u043E\u0441\u0442\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430.","Stop flashing opacity":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043F\u0440\u043E\u0437\u043E\u0440\u043E\u0441\u0442\u0456","Stop flashing opacity of _PARAM0_":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043C\u0438\u0433\u043E\u0442\u0456\u043D\u043D\u044F \u043F\u0440\u043E\u0437\u043E\u0440\u043E\u0441\u0442\u0456 _PARAM0_","Make the object flash an effect for a period of time.":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0456\u0442\u0438 \u0435\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Flash effect":"\u041C\u0438\u0433\u043E\u0442\u043B\u0438\u0432\u0438\u0439 \u0435\u0444\u0435\u043A\u0442","Name of effect":"\u041D\u0430\u0437\u0432\u0430 \u0435\u0444\u0435\u043A\u0442\u0443","Make an object flash an effect for a period of time.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431\u2019\u0454\u043A\u0442 \u043C\u0438\u0433\u043E\u0442\u0456\u0442\u0438 \u0435\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Flash an effect":"\u041C\u0438\u0433\u043E\u0442\u0456\u0442\u0438 \u0435\u0444\u0435\u043A\u0442","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C _PARAM0_ \u0441\u043F\u0430\u043B\u0430\u0445 \u0435\u0444\u0435\u043A\u0442\u0443 _PARAM3_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Check if an object is flashing an effect.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0430\u043B\u0430\u0445\u0443\u0454 \u0435\u0444\u0435\u043A\u0442.","Is object flashing an effect":"\u0427\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0430\u043B\u0430\u0445\u0443\u0454 \u0435\u0444\u0435\u043A\u0442","_PARAM0_ is flashing an effect":"_PARAM0_ \u0441\u043F\u0430\u043B\u0430\u0445\u0443\u0454 \u0435\u0444\u0435\u043A\u0442","Stop flashing an effect of an object.":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0441\u043F\u0430\u043B\u0430\u0445 \u0435\u0444\u0435\u043A\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","Stop flashing an effect":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0441\u043F\u0430\u043B\u0430\u0445 \u0435\u0444\u0435\u043A\u0442\u0443","Stop flashing an effect on _PARAM0_":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0441\u043F\u0430\u043B\u0430\u0445 \u0435\u0444\u0435\u043A\u0442\u0443 \u043D\u0430 _PARAM0_","Toggle an object effect.":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0439\u0442\u0435 \u0435\u0444\u0435\u043A\u0442 \u043E\u0431'\u0454\u043A\u0442\u0443.","Toggle an object effect":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0439\u0442\u0435 \u0435\u0444\u0435\u043A\u0442 \u043E\u0431'\u0454\u043A\u0442\u0443","Toggle effect _PARAM2_ on _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0439\u0442\u0435 \u0435\u0444\u0435\u043A\u0442 _PARAM2_ \u043D\u0430 _PARAM0_","Effect name to toggle":"\u041D\u0430\u0437\u0432\u0430 \u0435\u0444\u0435\u043A\u0442\u0443 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F","Flash layer":"\u0428\u0430\u0440 \u0441\u043F\u0430\u043B\u0430\u0445\u0443","Make a layer visible for a specified duration, and then hide the layer.":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u0448\u0430\u0440 \u0432\u0438\u0434\u0438\u043C\u0438\u043C \u043D\u0430 \u043F\u0435\u0432\u043D\u0438\u0439 \u0447\u0430\u0441, \u0430 \u043F\u043E\u0442\u0456\u043C \u043F\u0440\u0438\u0445\u043E\u0432\u0430\u0439\u0442\u0435 \u0448\u0430\u0440.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u0448\u0430\u0440 _PARAM1_ \u0432\u0438\u0434\u0438\u043C\u0438\u043C \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Flash and transition painter":"\u0411\u043B\u0438\u0441\u043A \u0442\u0430 \u043F\u043B\u0430\u0432\u043D\u0438\u0439 \u043F\u0435\u0440\u0435\u0445\u0456\u0434","Paint transition effects with a plain color.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0438 \u0437\u0432\u0438\u0447\u0430\u0439\u043D\u0438\u043C \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u043C.","Paint all over the screen a color for a period of time.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456 \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443.","Type of effect":"\u0422\u0438\u043F \u0435\u0444\u0435\u043A\u0442\u0443","Direction of transition":"\u041D\u0430\u043F\u0440\u044F\u043C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0443","The maximum of the opacity only for flash":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043B\u044C\u043A\u0438 \u0434\u043B\u044F \u043C\u0438\u0433\u043E\u0442\u0443","Paint Effect.":"\u0415\u0444\u0435\u043A\u0442 \u0444\u0430\u0440\u0431\u0438.","Paint Effect":"\u041E\u0444\u0430\u0440\u0431\u0443\u0439\u0442\u0435 \u0435\u0444\u0435\u043A\u0442","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u0422\u0438\u043F \u043E\u0444\u0430\u0440\u0431\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0435\u0444\u0435\u043A\u0442\u0443 _PARAM4_ \u043E\u0431'\u0454\u043A\u0442\u0430 _PARAM0_ \u0437 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043C _PARAM5_ \u0442\u0430 \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u043C _PARAM2_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Direction transition":"\u041F\u0435\u0440\u0435\u0445\u0456\u0434 \u043D\u0430\u043F\u0440\u044F\u043C\u0443","End opacity":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","Paint effect ended.":"\u0417\u0430\u043A\u0456\u043D\u0447\u0438\u0432\u0441\u044F \u0435\u0444\u0435\u043A\u0442 \u0444\u0430\u0440\u0431\u0438.","Paint effect ended":"\u0417\u0430\u043A\u0456\u043D\u0447\u0438\u0432\u0441\u044F \u0435\u0444\u0435\u043A\u0442 \u0444\u0430\u0440\u0431\u0438","When paint effect of _PARAM0_ ends":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043A\u0456\u043D\u0447\u0443\u0454\u0442\u044C\u0441\u044F \u0435\u0444\u0435\u043A\u0442 \u0444\u0430\u0440\u0431\u0438 _PARAM0_","Follow multiple objects with camera":"\u0421\u043B\u0456\u0434\u043A\u0443\u0439\u0442\u0435 \u0437\u0430 \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u043E\u043C\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438 \u0437 \u043A\u0430\u043C\u0435\u0440\u043E\u044E","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u0442\u0430 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438, \u0449\u043E\u0431 \u0443\u0442\u0440\u0438\u043C\u0443\u0432\u0430\u0442\u0438 \u0432\u0441\u0456 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0438 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432) \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0449\u043E\u0431 \u0443\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 _PARAM1_ \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u044F _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456 \u0442\u0430 _PARAM3_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456. \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F: _PARAM4_. \u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM5_","Object (or Object group)":"\u041E\u0431'\u0454\u043A\u0442 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432)","Extra space on sides of screen":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043F\u0440\u043E\u0441\u0442\u0456\u0440 \u043D\u0430 \u0431\u043E\u043A\u0430\u0445 \u0435\u043A\u0440\u0430\u043D\u0443","Each side will include this buffer":"\u041A\u043E\u0436\u0435\u043D \u0431\u0456\u043A \u0431\u0443\u0434\u0435 \u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0446\u0435\u0439 \u0431\u0443\u0444\u0435\u0440","Extra space on top and bottom of screen":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043F\u0440\u043E\u0441\u0442\u0456\u0440 \u0443 \u0432\u0435\u0440\u0445\u043D\u0456\u0439 \u0456 \u043D\u0438\u0436\u043D\u0456\u0439 \u0447\u0430\u0441\u0442\u0438\u043D\u0430\u0445 \u0435\u043A\u0440\u0430\u043D\u0443","Maximum zoom level (Default: 1)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0440\u0456\u0432\u0435\u043D\u044C \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F (\u0417\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 1)","Limit how far the camera will zoom in":"\u041E\u0431\u043C\u0435\u0436\u0442\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1) (\u0417\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u0434\u043E \u043C\u0456\u0441\u0446\u044F \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F, \u044F\u043A\u0438\u0439 \u0431\u0443\u0434\u0435 \u043F\u043E\u0434\u043E\u0440\u043E\u0436\u0443\u0432\u0430\u0442\u0438 \u043A\u043E\u0436\u0435\u043D \u043A\u0430\u0434\u0440 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0444\u0443\u043D\u043A\u0446\u0456\u0454\u044E lerp)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u0442\u0430 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438, \u0449\u043E\u0431 \u0443\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0432\u0441\u0456 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0438 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432) \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456. (\u0417\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Follow multiple objects with camera (Deprecated)":"\u0412\u0456\u0434\u0441\u0442\u0435\u0436\u0442\u0435 \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043A\u0430\u043C\u0435\u0440\u0438 (\u0417\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u043D\u0430 \u0448\u0430\u0440\u0456 _PARAM6_, \u0449\u043E\u0431 \u0443\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 _PARAM1_ \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u044F _PARAM2_px \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456 \u0442\u0430 _PARAM3_px \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0437\u0443\u043C \u043C\u0456\u0436 _PARAM4_ \u0442\u0430 _PARAM5_. \u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM8_","Minimum zoom level":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0440\u0456\u0432\u0435\u043D\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F","Limit how far the camera will zoom OUT":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0441\u0442\u0456 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Limit how far the camera will zoom IN":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0437\u0431\u043B\u0438\u0436\u0435\u043D\u043E\u0441\u0442\u0456 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Use \"\" for base layer":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"\" \u0434\u043B\u044F \u0431\u0430\u0437\u043E\u0432\u043E\u0433\u043E \u0448\u0430\u0440\u0443","Gamepads (controllers)":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434\u0438 (\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0438)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0443 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456\u0432 (\u0430\u0431\u043E \u0456\u043D\u0448\u0438\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0456\u0432) \u0434\u043E \u0441\u0432\u043E\u0454\u0457 \u0433\u0440\u0438, \u043D\u0430\u0434\u0430\u044E\u0447\u0438 \u0434\u043E\u0441\u0442\u0443\u043F \u0434\u043E \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u0457, \u0442\u0430\u043A\u043E\u0457 \u044F\u043A \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043D\u043E\u043F\u043E\u043A, \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0432\u0456\u0441\u0435\u0439, \u0442\u0438\u0441\u043A \u043D\u0430 \u0442\u0440\u0438\u0433\u0435\u0440, \u0442\u043E\u0449\u043E...","Accelerated speed":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Current speed":"\u041F\u043E\u0442\u043E\u0447\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Targeted speed":"\u0426\u0456\u043B\u044C\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Deceleration":"\u0413\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F","Get the value of the pressure on a gamepad trigger.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0442\u0438\u0441\u043A\u0443 \u043D\u0430 \u0432\u0430\u0436\u0435\u043B\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443.","Pressure on a gamepad trigger":"\u0422\u0438\u0441\u043A \u043D\u0430 \u0432\u0430\u0436\u0435\u043B\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u0413\u0440\u0430\u0432\u0435\u0446\u044C _PARAM1_ \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u0454 \u043E\u0441\u044C _PARAM2_ \u043D\u0430 _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430: 1, 2, 3 \u0430\u0431\u043E 4","Trigger button":"\u041A\u043D\u043E\u043F\u043A\u0430-\u0442\u0440\u0438\u0433\u0435\u0440","the force of gamepad stick (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443 (\u0432\u0456\u0434 0 \u0434\u043E 1).","Stick force":"\u0421\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456","the gamepad _PARAM1_ _PARAM2_ stick force":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443 _PARAM1_ _PARAM2_","Stick: \"Left\" or \"Right\"":"\u041F\u0430\u043B\u0438\u0446\u044F: \"\u041B\u0456\u0432\u0430\" \u0430\u0431\u043E \"\u041F\u0440\u0430\u0432\u0430\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043F\u0430\u043B\u0438\u0446\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443.\n\u042F\u043A\u0449\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043E\u043D\u0438 \u043D\u0435\u0447\u0443\u0442\u043B\u0438\u0432\u043E\u0441\u0442\u0456 \u0432\u0435\u043B\u0438\u043A\u0435, \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430 \u043E\u043A\u0440\u0443\u0433\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u0433\u043E\u043B\u043E\u0432\u043D\u0438\u0445 \u043E\u0441\u0435\u0439, \u043B\u0456\u0432\u043E\u0440\u0443\u0447, \u043B\u0456\u0432\u043E\u0440\u0443\u0447, \u0432\u0433\u043E\u0440\u0443, \u0432\u043D\u0438\u0437.\n\u0417\u043E\u043D\u0430 \u043D\u0443\u043B\u044C\u043E\u0432\u043E\u0457 \u043D\u0435\u0447\u0443\u0442\u043B\u0438\u0432\u043E\u0441\u0442\u0456 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u043E\u0432\u043D\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430.","Value of a stick rotation (deprecated)":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043F\u0430\u043B\u0438\u0446\u0456 (\u0443\u0441\u0442\u0430\u0440\u0456\u043B\u0435)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043A\u0443\u0442 \u043F\u0430\u043B\u0438\u0446\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443.\n\u042F\u043A\u0449\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043E\u043D\u0438 \u043D\u0435\u0447\u0443\u0442\u043B\u0438\u0432\u043E\u0441\u0442\u0456 \u0432\u0435\u043B\u0438\u043A\u0435, \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430 \u043E\u043A\u0440\u0443\u0433\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u0433\u043E\u043B\u043E\u0432\u043D\u0438\u0445 \u043E\u0441\u0435\u0439, \u043B\u0456\u0432\u043E\u0440\u0443\u0447, \u043B\u0456\u0432\u043E\u0440\u0443\u0447, \u0432\u0433\u043E\u0440\u0443, \u0432\u043D\u0438\u0437.\n\u0417\u043E\u043D\u0430 \u043D\u0443\u043B\u044C\u043E\u0432\u043E\u0457 \u043D\u0435\u0447\u0443\u0442\u043B\u0438\u0432\u043E\u0441\u0442\u0456 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u043E\u0432\u043D\u0443 \u0441\u0432\u043E\u0431\u043E\u0434\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u0443\u0442\u0430.","Stick angle":"\u041A\u0443\u0442 \u043F\u0430\u043B\u0438\u0446\u0456","Get the value of axis of a gamepad stick.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0441\u0456 \u043F\u0430\u043B\u0438\u0446\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443.","Value of a gamepad axis (deprecated)":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0441\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443 (\u0443\u0441\u0442\u0430\u0440\u0456\u043B\u0435)","Direction":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0441\u0438\u043B\u0443 \u043F\u0430\u043B\u0438\u0446\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0443 \u043F\u043E \u043E\u0441\u0456 X (\u0432\u0456\u0434 -1 \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0434\u043E 1 \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447).","Stick X force":"\u0421\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0447\u043A\u0438 X","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0441\u0438\u043B\u0438 \u043F\u0430\u043B\u0438\u0447\u043A\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043F\u043E \u043E\u0441\u0456 Y (\u0432\u0456\u0434 -1 \u0443 \u0432\u0435\u0440\u0445\u043D\u0456\u0439 \u0442\u043E\u0447\u0446\u0456 \u0434\u043E 1 \u0443 \u043D\u0438\u0436\u043D\u0456\u0439 \u0442\u043E\u0447\u0446\u0456).","Stick Y force":"\u0421\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0447\u043A\u0438 Y","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u0422\u0435\u0441\u0442\u0443\u0432\u0430\u043D\u043D\u044F, \u0447\u0438 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u043E \u043A\u043D\u043E\u043F\u043A\u0443 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456. \u041A\u043D\u043E\u043F\u043A\u0438 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u0406\u043D\u0448\u0456: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430","Button _PARAM2_ of gamepad _PARAM1_ is released":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430","Name of the button":"\u041D\u0430\u0437\u0432\u0430 \u043A\u043D\u043E\u043F\u043A\u0438","Return the index of the last pressed button of a gamepad.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0456\u043D\u0434\u0435\u043A\u0441\u0443 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043D\u0430\u0442\u0438\u0441\u043D\u0435\u043D\u043E\u0457 \u043A\u043D\u043E\u043F\u043A\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Last pressed button (id)":"\u041E\u0441\u0442\u0430\u043D\u043D\u044F \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 (\u0456\u0434)","Check if any button is pressed on a gamepad.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043D\u0430\u0442\u0438\u0441\u043D\u0435\u043D\u0430 \u0431\u0443\u0434\u044C-\u044F\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456.","Any gamepad button pressed":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Any button of gamepad _PARAM1_ is pressed":"\u0411\u0443\u0434\u044C-\u044F\u043A\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E\u0457 \u043A\u043D\u043E\u043F\u043A\u0438. \n\u041A\u043D\u043E\u043F\u043A\u0438 \u0434\u043B\u044F Xbox \u0442\u0430 PS4 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u041E\u0431\u0438\u0434\u0432\u0456: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"\u041E\u0441\u0442\u0430\u043D\u043D\u044F \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 (\u0440\u044F\u0434\u043E\u043A)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Controller type":"\u0422\u0438\u043F \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430","Return the number of gamepads.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456\u0432.","Gamepad count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456\u0432","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0454 \u043D\u0430\u0442\u0438\u0441\u043D\u0435\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456. \n\u041A\u043D\u043E\u043F\u043A\u0438 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u0406\u043D\u0448\u0456: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u0435\u0434\u0437\u043E\u043D\u0438 \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u043E\u0457 \u0434\u043E \u043F\u0430\u043B\u0438\u0447\u043E\u043A \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430, \u0432\u0456\u0434 0 \u0434\u043E 1.","Gamepad deadzone for sticks":"\u0417\u043E\u043D\u0430 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0456\u0432","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043E\u043D\u0443 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0456\u0432 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430. \u041C\u0435\u0440\u0442\u0432\u0430 \u0437\u043E\u043D\u0430 - \u0446\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0434\u043B\u044F \u044F\u043A\u043E\u0457 \u0440\u0443\u0445 \u043D\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430\u0445 \u043D\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u043C\u0435\u0442\u044C\u0441\u044F (\u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0446\u044C\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u0438\u043C). \u041C\u0435\u0440\u0442\u0432\u0430 \u0437\u043E\u043D\u0430 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043C\u0456\u0436 0 \u0456 1, \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C 0,2.","Set gamepad deadzone for sticks":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043E\u043D\u0443 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0456\u0432","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0435\u0440\u0442\u0432\u0443 \u0437\u043E\u043D\u0443 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0456\u0432 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456: _PARAM1_ \u0434\u043E _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u041C\u0435\u0440\u0442\u0432\u0430 \u0437\u043E\u043D\u0430 \u0434\u043B\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0456\u0432, \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C 0,2 (\u0432\u0456\u0434 0 \u0434\u043E 1)","Check if a stick of a gamepad is pushed in a given direction.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u0432 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Gamepad stick pushed (axis)":"\u041D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0432\u0430\u0436\u0456\u043B\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 (\u0432\u0456\u0441\u044C)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ \u0432\u0430\u0436\u0456\u043B\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 _PARAM3_","Return the number of connected gamepads.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0445 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456\u0432.","Connected gamepads number":"\u041D\u043E\u043C\u0435\u0440 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0445 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456\u0432","Return a string containing informations about the specified gamepad.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0440\u044F\u0434\u043E\u043A, \u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043F\u0440\u043E \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0439 \u0433\u0435\u0439\u043C\u043F\u0430\u0434.","Gamepad type":"\u0422\u0438\u043F \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Player _PARAM1_ use _PARAM2_ controller":"\u0413\u0440\u0430\u0432\u0435\u0446\u044C _PARAM1_ \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454 _PARAM2_ \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0439 \u0433\u0435\u0439\u043C\u043F\u0430\u0434 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0432\u043A\u0430\u0437\u0430\u043D\u0443 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u0432 \u043E\u043F\u0438\u0441\u0456. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0437\u043D\u0430\u0442\u0438, \u0447\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434 \u0454 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u043E\u043C Xbox \u0447\u0438 PS4.","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u0454 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u043E\u043C _PARAM2_","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u0422\u0438\u043F: \"Xbox\", \"PS4\", \"Steam\" \u0430\u0431\u043E \"PS3\" (\u0441\u0435\u0440\u0435\u0434 \u0456\u043D\u0448\u0438\u0445)","Check if a gamepad is connected.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043E.","Gamepad connected":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0433\u0435\u0439\u043C\u043F\u0430\u0434","Gamepad _PARAM1_ is plugged and connected":"\u0413\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u0432\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0439 \u0442\u0430 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u0413\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u044E \u043D\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u043C\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0456. \u041C\u043E\u0436\u043B\u0438\u0432\u043E, \u043F\u0440\u0430\u0446\u044E\u0454 \u0442\u0456\u043B\u044C\u043A\u0438 \u0432 \u0440\u0430\u0437\u0456 \u0437\u0430\u043F\u0443\u0441\u043A\u0443 \u0433\u0440\u0438 \u0432 \u043E\u043D\u043E\u0432\u043B\u0435\u043D\u043E\u043C\u0443 \u0432\u0435\u0431-\u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0456.","Gamepad vibration":"\u0412\u0456\u0431\u0440\u0430\u0446\u0456\u044F \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u0433\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u0432\u0456\u0431\u0440\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Time of the vibration, in seconds (optional, default value is 1)":"\u0427\u0430\u0441 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0457, \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 (\u043D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u043E, \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C - 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0432\u0434\u043E\u0441\u043A\u043E\u043D\u0430\u043B\u0435\u043D\u0443 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u044E \u043D\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u043C\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0456. \u041D\u0435\u0441\u0443\u043C\u0456\u0441\u043D\u043E \u0437 Firefox.","Advanced gamepad vibration":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0430 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u044F \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u0433\u0435\u0439\u043C\u043F\u0430\u0434 _PARAM1_ \u0432\u0456\u0431\u0440\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 \u043C\u0430\u0433\u043D\u0456\u0442\u0443\u0434\u043E\u044E \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0457 _PARAM3_ \u0442\u0430 _PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u041C\u0430\u0433\u043D\u0456\u0442\u0443\u0434\u0430 \u0441\u0438\u043B\u044C\u043D\u0438\u0445 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0439 (\u0432\u0456\u0434 0 \u0434\u043E 1)","Weak rumble magnitude (from 0 to 1)":"\u041C\u0430\u0433\u043D\u0456\u0442\u0443\u0434\u0430 \u0441\u043B\u0430\u0431\u043A\u0438\u0445 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0439 (\u0432\u0456\u0434 0 \u0434\u043E 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u044E \u043D\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u043C\u0443 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0456. \u041D\u0435\u0441\u0443\u043C\u0456\u0441\u043D\u043E \u0437 Firefox.","Change gamepad active vibration":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043A\u0442\u0438\u0432\u043D\u0443 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u0433\u043D\u0456\u0442\u0443\u0434\u0443 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0457 _PARAM2_ \u0456 _PARAM3_ \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456 _PARAM1_","Check if any button is released on a gamepad.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u043E \u0431\u0443\u0434\u044C-\u044F\u043A\u0443 \u043A\u043D\u043E\u043F\u043A\u0443 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456.","Any gamepad button released":"\u0411\u0443\u0434\u044C-\u044F\u043A\u0430 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430","Any button of gamepad _PARAM1_ is released":"\u0412\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u043E \u0431\u0443\u0434\u044C-\u044F\u043A\u0443 \u043A\u043D\u043E\u043F\u043A\u0443 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 _PARAM1_","Return the strength of the weak vibration motor on the gamepad of a player.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0441\u0438\u043B\u0443 \u0441\u043B\u0430\u0431\u043A\u043E\u0433\u043E \u043C\u043E\u0442\u043E\u0440\u0443 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0457 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456 \u0433\u0440\u0430\u0432\u0446\u044F.","Weak rumble magnitude":"\u041C\u0430\u0433\u043D\u0456\u0442\u0443\u0434\u0430 \u0441\u043B\u0430\u0431\u043A\u0438\u0445 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0439","Return the strength of the strong vibration motor on the gamepad of a player.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0441\u0438\u043B\u0443 \u0441\u0438\u043B\u044C\u043D\u043E\u0433\u043E \u043C\u043E\u0442\u043E\u0440\u0443 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0457 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456 \u0433\u0440\u0430\u0432\u0446\u044F.","Strong rumble magnitude":"\u041C\u0430\u0433\u043D\u0456\u0442\u0443\u0434\u0430 \u0441\u0438\u043B\u044C\u043D\u0438\u0445 \u0432\u0456\u0431\u0440\u0430\u0446\u0456\u0439","Control a platformer character with a gamepad.":"\u0423\u043F\u0440\u0430\u0432\u043B\u044F\u0439\u0442\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Platformer gamepad mapper":"\u041C\u0430\u043F\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Gamepad identifier (1, 2, 3 or 4)":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 (1, 2, 3 \u0430\u0431\u043E 4)","Use directional pad":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0434\u0438\u0440\u0435\u043A\u0446\u0456\u0439\u043D\u0443 \u043F\u0430\u043D\u0435\u043B\u044C","Controls":"\u041A\u043E\u043D\u0442\u0440\u043E\u043B\u0456","Use left stick":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043B\u0456\u0432\u0438\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Use right stick":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043F\u0440\u0430\u0432\u0438\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Jump button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Control a 3D physics character with a gamepad.":"\u041A\u0435\u0440\u0443\u0439\u0442\u0435 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0444\u0456\u0437\u0438\u043A\u0438 3D \u0437 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","3D platformer gamepad mapper":"\u041C\u0430\u043F\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 3D","Walk joystick":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0445\u043E\u0434\u0438","3D shooter gamepad mapper":"\u041C\u0430\u043F\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0441\u0442\u0440\u0456\u043B\u044F\u043D\u0438\u043D\u0430 3D","Camera joystick":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043A\u0430\u043C\u0435\u0440\u0438","Control camera rotations with a gamepad.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","First person camera gamepad mapper":"\u041C\u0430\u043F\u0435\u0440 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0434\u043B\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0437 \u043F\u0435\u0440\u0448\u043E\u0457 \u043E\u0441\u043E\u0431\u0438","Maximum rotation speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Horizontal rotation":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Rotation acceleration":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Rotation deceleration":"\u0421\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Vertical rotation":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Minimum angle":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442","Maximum angle":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442","Z position offset":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Z","Position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F","Current rotation speed Z":"\u041F\u043E\u0442\u043E\u0447\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F Z","Current rotation speed Y":"\u041F\u043E\u0442\u043E\u0447\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F Y","Move the camera to look though _PARAM0_ eyes":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0449\u043E\u0431 \u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043E\u0447\u0438\u043C\u0430 _PARAM0_","the maximum horizontal rotation speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","Maximum horizontal rotation speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the maximum horizontal rotation speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the horizontal rotation acceleration of the object.":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Horizontal rotation acceleration":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the horizontal rotation acceleration":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the horizontal rotation deceleration of the object.":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Horizontal rotation deceleration":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the horizontal rotation deceleration":"\u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the maximum vertical rotation speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","Maximum vertical rotation speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the maximum vertical rotation speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the vertical rotation acceleration of the object.":"\u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Vertical rotation acceleration":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the vertical rotation acceleration":"\u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the vertical rotation deceleration of the object.":"\u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Vertical rotation deceleration":"\u0421\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the vertical rotation deceleration":"\u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the minimum vertical camera angle of the object.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430.","Minimum vertical camera angle":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","the minimum vertical camera angle":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","the maximum vertical camera angle of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430.","Maximum vertical camera angle":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","the maximum vertical camera angle":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","the z position offset of the object.":"\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F z-\u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043E\u0431'\u0454\u043A\u0442\u0430.","the z position offset":"\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F z-\u043F\u043E\u0437\u0438\u0446\u0456\u0457","Control a top-down character with a gamepad.":"\u041A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430.","Top-down gamepad mapper":"\u041C\u0430\u043F\u0435\u0440 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0430 \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Top-down movement behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0440\u0443\u0445\u0443 \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Stick mode":"\u0420\u0435\u0436\u0438\u043C \u043F\u0430\u043B\u0438\u0446\u0456","Hash":"\u0425\u0435\u0448","Hash with MD5 or SHA256.":"\u0425\u0435\u0448 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E MD5 \u0430\u0431\u043E SHA256.","Returns a Hash a MD5 based on a string.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0445\u0435\u0448 MD5 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u0440\u044F\u0434\u043A\u0430.","Hash a String with MD5":"\u0425\u0435\u0448\u0443\u0432\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E MD5","String to be hashed":"\u0420\u044F\u0434\u043E\u043A, \u044F\u043A\u0438\u0439 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0445\u0435\u0448\u0435\u043C","Returns a Hash a SHA256 based on a string.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0445\u0435\u0448 SHA256 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u0440\u044F\u0434\u043A\u0430.","Hash a String with SHA256":"\u0425\u0435\u0448\u0443\u0432\u0430\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E SHA256","Health points and damage":"\u041E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0442\u0430 \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Manage health (life) points, shield and armor.":"\u041A\u0435\u0440\u0443\u0439\u0442\u0435 \u043E\u0447\u043A\u0430\u043C\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u0436\u0438\u0442\u0442\u044F), \u0449\u0438\u0442\u043E\u043C \u0442\u0430 \u0431\u0440\u043E\u043D\u0435\u044E.","Health":"\u0417\u0434\u043E\u0440\u043E\u0432'\u044F","Starting health":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Current health (life) points":"\u041F\u043E\u0442\u043E\u0447\u043D\u0435 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u0436\u0438\u0442\u0442\u0454\u0432\u0456 \u043F\u0443\u043D\u043A\u0442\u0438)","Maximum health":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Use 0 for no maximum.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 0 \u0434\u043B\u044F \u0432\u0456\u0434\u0441\u0443\u0442\u043D\u043E\u0441\u0442\u0456 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Damage cooldown":"\u0422\u0430\u0439\u043C-\u0430\u0443\u0442 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Allow heals to increase health above max health (regen will never exceed max health)":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0442\u044C \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u0456\u0434\u0432\u0438\u0449\u0443\u0432\u0430\u0442\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0432\u0438\u0449\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E (\u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u044F \u043D\u0456\u043A\u043E\u043B\u0438 \u043D\u0435 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0438\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u0434\u043E\u0440\u043E\u0432'\u044F)","Damage to health from the previous incoming damage":"\u041F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0432\u0456\u0434 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0445\u0456\u0434\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Chance to dodge incoming damage (between 0 and 1)":"\u0428\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0438\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0432\u0445\u0456\u0434\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0432\u0456\u0434 0 \u0434\u043E 1)","When a damage is dodged, no damage is applied.":"\u041A\u043E\u043B\u0438 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0443\u0445\u0438\u043B\u044F\u0454\u0442\u044C\u0441\u044F, \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043D\u0435 \u043D\u0430\u043A\u043B\u0430\u0434\u0430\u0454\u0442\u044C\u0441\u044F.","Health points gained from the previous heal":"\u0417\u0434\u043E\u0440\u043E\u0432'\u044F, \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0435 \u0437 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F","Rate of health regeneration (points per second)":"\u0422\u0435\u043C\u043F \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u043F\u0443\u043D\u043A\u0442\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Health regeneration":"\u0420\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Health regeneration delay":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Delay before health regeneration starts after a hit.":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043F\u0456\u0441\u043B\u044F \u0443\u0434\u0430\u0440\u0443.","Current shield points":"\u041F\u043E\u0442\u043E\u0447\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","Shield":"\u0429\u0438\u0442","Maximum shield":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0449\u0438\u0442","Leave 0 for unlimited.":"\u0417\u0430\u043B\u0438\u0448\u0442\u0435 0 \u0434\u043B\u044F \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043E\u0433\u043E.","Duration of shield":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430","Use 0 to make the shield permanent.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 0, \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0449\u0438\u0442 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0438\u043C.","Rate of shield regeneration (points per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0449\u0438\u0442\u0430 (\u043E\u0447\u043E\u043A \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Shield regeneration":"\u0412\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0449\u0438\u0442\u0430","Block excess damage when shield is broken":"\u0411\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043D\u0430\u0434\u043C\u0456\u0440\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u0438 \u0440\u0443\u0439\u043D\u0443\u0432\u0430\u043D\u043D\u0456 \u0449\u0438\u0442\u0430","Shield regeneration delay":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F\u043C \u0449\u0438\u0442\u0430","Delay before shield regeneration starts after a hit.":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0449\u0438\u0442\u0430 \u043F\u0456\u0441\u043B\u044F \u0443\u0434\u0430\u0440\u0443.","Damage to shield from the previous incoming damage":"\u0428\u043A\u043E\u0434\u0430 \u0434\u043B\u044F \u0449\u0438\u0442\u0430 \u0432\u0456\u0434 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0445\u0456\u0434\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Flat damage reduction from armor":"\u041F\u043E\u0441\u0442\u0456\u0439\u043D\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","Incoming damages are reduced by this value.":"\u0423\u0441\u0456 \u0432\u0445\u0456\u0434\u043D\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u043C\u0435\u043D\u0448\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0446\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Armor":"\u0411\u0440\u043E\u043D\u044F","Percentage damage reduction from armor (between 0 and 1)":"\u0412\u0456\u0434\u0441\u043E\u0442\u043E\u043A \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456 (\u0432\u0456\u0434 0 \u0434\u043E 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0443. \u0429\u0438\u0442 \u0456 \u0431\u0440\u043E\u043D\u044F \u043C\u043E\u0436\u0443\u0442\u044C \u0437\u043C\u0435\u043D\u0448\u0438\u0442\u0438 \u0446\u0435 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F, \u044F\u043A\u0449\u043E \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0456.","Apply damage to an object":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0443","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 _PARAM2_ \u043E\u0434\u0438\u043D\u0438\u0446\u044C \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0434\u043E _PARAM0_ (\u041F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u0435 \u0429\u0438\u0442\u043E\u043C: _PARAM3_, \u0411\u0440\u043E\u043D\u0435\u044E: _PARAM4_)","Points of damage":"\u041E\u0434\u0438\u043D\u0438\u0446\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Shield can reduce damage taken":"\u0429\u0438\u0442 \u043C\u043E\u0436\u0435 \u0437\u043C\u0435\u043D\u0448\u0438\u0442\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0435 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Armor can reduce damage taken":"\u0411\u0440\u043E\u043D\u044F \u043C\u043E\u0436\u0435 \u0437\u043C\u0435\u043D\u0448\u0438\u0442\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0435 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","current health points of the object.":"\u043F\u043E\u0442\u043E\u0447\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Health points":"\u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","health points":"\u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Change the health points of the object. Will not trigger damage cooldown.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0431'\u0454\u043A\u0442\u0430. \u041D\u0435 \u0441\u043F\u0440\u0438\u0447\u0438\u043D\u044E\u0454 \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u0456\u0441\u043B\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F.","Change health points":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Change the health of _PARAM0_ to _PARAM2_ points":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0434\u0438\u043D\u0438\u0446\u044C","New health value":"\u041D\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Change health points (deprecated)":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Heal the object by increasing its health points.":"\u0412\u0438\u043B\u0456\u043A\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442, \u0437\u0431\u0456\u043B\u044C\u0448\u0438\u0432\u0448\u0438 \u0439\u043E\u0433\u043E \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F.","Heal object":"\u0412\u0438\u043B\u0456\u043A\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442","Heal _PARAM0_ with _PARAM2_ health points":"\u0412\u0438\u043B\u0456\u043A\u0443\u0439\u0442\u0435 _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Points to heal (will be added to object health)":"\u041E\u0447\u043A\u0438 \u0434\u043B\u044F \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F (\u0434\u043E\u0434\u0430\u044E\u0442\u044C\u0441\u044F \u0434\u043E \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0431'\u0454\u043A\u0442\u0430)","the maximum health points of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Maximum health points":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","the maximum health points":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Change the object maximum health points.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Maximum health points (deprecated)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043E\u043A","the rate of health regeneration (points per second).":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u043E\u0447\u043E\u043A \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rate of health regeneration":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","the rate of health regeneration":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Rate of regen":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F","Change the rate of health regeneration.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F.","Rate of health regeneration (deprecated)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043E\u0447\u043E\u043A \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the duration of damage cooldown (seconds).":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0434\u0430\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0441\u0435\u043A\u0443\u043D\u0434).","the duration of damage cooldown":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0434\u0430\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Duration of damage cooldown (seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0434\u0430\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0441\u0435\u043A\u0443\u043D\u0434)","Change the duration of damage cooldown (seconds).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0434\u0430\u043D\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0441\u0435\u043A\u0443\u043D\u0434).","Damage cooldown (deprecated)":"\u041F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the delay before health regeneration starts after last being hit (seconds).":"\u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043F\u0456\u0441\u043B\u044F \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434).","the health regeneration delay":"\u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F\u043C \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","Delay (seconds)":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Change the delay before health regeneration starts after being hit.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043F\u0456\u0441\u043B\u044F \u0443\u0434\u0430\u0440\u0443.","Health regeneration delay (deprecated)":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u0412\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","the chance to dodge incoming damage (range: 0 to 1).":"\u0448\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u043D\u0430\u0434\u0445\u043E\u0434\u044F\u0447\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0432\u0456\u0434 0 \u0434\u043E 1).","Dodge chance":"\u0428\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F","the chance to dodge incoming damage":"\u0448\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u043D\u0430\u0434\u0445\u043E\u0434\u044F\u0447\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Chance to dodge (Range: 0 to 1)":"\u0428\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1)","Change the chance to dodge incoming damage.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u043D\u0430\u0434\u0445\u043E\u0434\u044F\u0447\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F.","Chance to dodge incoming damage (deprecated)":"\u0428\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u043D\u0430\u0434\u0445\u043E\u0434\u044F\u0447\u043E\u0433\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0430\u043D\u0441 \u0443\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u043C\u0438\u0442\u0442\u0454\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456. \u0423\u0441\u0456 \u0432\u0445\u0456\u0434\u043D\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u043C\u0435\u043D\u0448\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0446\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Armor flat damage reduction":"\u041C\u0438\u0442\u0442\u0454\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","the armor flat damage reduction":"\u043C\u0438\u0442\u0442\u0454\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","Flat reduction from armor":"\u041F\u043E\u0441\u0442\u0456\u0439\u043D\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u0417\u043C\u0456\u043D\u0438 \u043C\u0438\u0442\u0442\u0454\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456. \u0412\u0441\u0456 \u0432\u0445\u0456\u0434\u043D\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u043C\u0435\u043D\u0448\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0446\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Flat damage reduction from armor (deprecated)":"\u041C\u0438\u0442\u0442\u0454\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u0438\u0439)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0438\u0442\u0442\u0454\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u043F\u0443\u043D\u043A\u0442\u0456\u0432","the percent damage reduction from armor (range: 0 to 1).":"\u0432\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1).","Armor percent damage reduction":"\u0412\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","the armor percent damage reduction":"\u0432\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","Percent damage reduction from armor":"\u0412\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456","Change the percent damage reduction from armor. Range: 0 to 1.":"\u0417\u043C\u0456\u043D\u0438 \u0432\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456. \u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1.","Percent damage reduction from armor (deprecated)":"\u0412\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u0438\u0439)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438 \u0432\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0435 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u0432\u0456\u0434 \u0431\u0440\u043E\u043D\u0456 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0432\u0438\u0434\u0443\u0436\u0430\u043D\u043D\u044E \u043F\u0456\u0434\u0432\u0438\u0449\u0443\u0432\u0430\u0442\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043F\u043E\u043D\u0430\u0434 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435. \u0412\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043D\u0435 \u0431\u0443\u0434\u0435 \u043F\u0435\u0440\u0435\u0432\u0438\u0449\u0443\u0432\u0430\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F.","Allow over-healing":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0442\u0438 \u043F\u0435\u0440\u0435\u043B\u0456\u043A\u0443 \u043F\u0435\u0440\u0435\u043B\u0456\u043A\u0443 \u043F\u0435\u0440\u0435\u043B\u0456\u043A\u0443 \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u0439","Allow over-healing on _PARAM0_: _PARAM2_":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0442\u0438 \u043F\u0440\u043E\u0442\u0438\u043F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043F\u0440\u043E\u0441\u0442\u043E \u043D\u0430\u0434\u0456\u0439\u0448\u0435","Mark object as hit at least once.":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u044F\u043A \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0442\u043E\u0440\u043A\u0430\u0432\u0441\u044F.","Mark object as hit at least once":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u044F\u043A \u0443\u0434\u0430\u0440 \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 _PARAM0_ \u044F\u043A \u0443\u0434\u0430\u0440 \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437: _PARAM2_","Hit at least once":"\u0423\u0434\u0430\u0440 \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437","Mark object as just damaged.":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u044F\u043A \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u0439.","Mark object as just damaged":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u044F\u043A \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u0439","Mark _PARAM0_ as just damaged: _PARAM2_":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 _PARAM0_ \u044F\u043A \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u0439: _PARAM2_","Just damaged":"\u041F\u043E\u043C\u0456\u0442\u0438\u0442\u0438 \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u043C","Trigger damage cooldown.":"\u0422\u0440\u0438\u0433\u0435\u0440\u043E\u043A \u0456\u0441\u0442\u043E\u0442\u0456 \u043F\u043E\u043D\u0430\u0434 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C.","Trigger damage cooldown":"\u0422\u0440\u0438\u0433\u0435\u0440\u043E\u043A \u0456\u0441\u0442\u043E\u0442\u0456 \u043F\u043E\u043D\u0430\u0434 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C","Trigger the damage cooldown on _PARAM0_":"\u0422\u0440\u0438\u0433\u0435\u0440\u043E\u043A \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043D\u0430 _PARAM0_","Check if the object has been hit at least once.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0432 \u0443\u0434\u0430\u0440\u0435\u043D\u0438\u0439 \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437.","Object has been hit at least once":"\u041E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0432 \u0443\u0434\u0430\u0440\u0435\u043D\u0438\u0439 \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437","_PARAM0_ has been hit at least once":"_PARAM0_ \u0431\u0443\u0432 \u0443\u0434\u0430\u0440\u0435\u043D\u0438\u0439 \u0445\u043E\u0447\u0430 \u0431 \u043E\u0434\u0438\u043D \u0440\u0430\u0437","Check if health was just damaged previously in the events.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0431\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043E \u0440\u0430\u043D\u0456\u0448\u0435 \u0432 \u043F\u043E\u0434\u0456\u044F\u0445.","Is health just damaged":"\u0427\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043E","Health has just been damaged on _PARAM0_":"\u0417\u0434\u043E\u0440\u043E\u0432'\u044F \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0431\u0443\u043B\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0435 \u043D\u0430 _PARAM0_","Check if the object was just healed previously in the events.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0449\u043E\u0439\u043D\u043E \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u0432\u0441\u044F \u0440\u0430\u043D\u0456\u0448\u0435 \u0432 \u043F\u043E\u0434\u0456\u044F\u0445.","Is just healed":"\u0422\u0456\u043B\u044C\u043A\u0438 \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u0432\u0441\u044F","_PARAM0_ has just been healed":"_PARAM0_ \u0449\u043E\u0439\u043D\u043E \u0431\u0443\u043B\u043E \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043E","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0447\u0430\u0441 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F. \u041E\u0431'\u0454\u043A\u0442 \u0442\u0430 \u0449\u0438\u0442 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0456, \u043F\u043E\u043A\u0438 \u0432\u0456\u043D \u0434\u0456\u0454.","Is damage cooldown active":"\u0427\u0438 \u0430\u043A\u0442\u0438\u0432\u043D\u0438\u0439 \u0447\u0430\u0441 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Damage cooldown on _PARAM0_ is active":"\u0427\u0430\u0441 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043D\u0430 _PARAM0_ \u0430\u043A\u0442\u0438\u0432\u043D\u0438\u0439","the time before damage cooldown ends (seconds).":"\u0447\u0430\u0441 \u0434\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0447\u0430\u0441\u0443 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F (\u0441\u0435\u043A\u0443\u043D\u0434\u0438).","Time remaining in damage cooldown":"\u0417\u0430\u043B\u0438\u0448\u0438\u043B\u043E\u0441\u044C \u0447\u0430\u0441\u0443 \u0432 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u0456 \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","the time before damage cooldown end":"\u0447\u0430\u0441 \u0434\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0447\u0430\u0441\u0443 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Check if the object is considered dead (no health points).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0432\u0430\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u043C\u0435\u0440\u0442\u0432\u0438\u043C (\u0431\u0435\u0437 \u043E\u0447\u043E\u043A \u0437\u0434\u043E\u0440\u043E\u0432'\u044F).","Is dead":"\u041C\u0435\u0440\u0442\u0432\u0438\u0439","_PARAM0_ is dead":"_PARAM0_ \u043C\u0435\u0440\u0442\u0432\u0438\u0439","the time since last taken hit (seconds).":"\u0447\u0430\u0441 \u0437 \u043C\u043E\u043C\u0435\u043D\u0442\u0443 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438).","Time since last hit":"\u0427\u0430\u0441 \u0437 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443","the time since last taken hit on health":"\u0447\u0430\u0441 \u0437 \u043C\u043E\u043C\u0435\u043D\u0442\u0443 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443 \u043D\u0430 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F","the health damage taken from most recent hit.":"\u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443.","Health damage taken from most recent hit":"\u041F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443","the health damage taken from most recent hit":"\u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443","the maximum shield points of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","Maximum shield points":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","the maximum shield points":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","Change the maximum shield points of the object.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043E\u0431\u2019\u0454\u043A\u0442\u0430.","Maximum shield points (deprecated)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 (\u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0449\u0438\u0442 _PARAM0_ \u0434\u043E _PARAM2_ \u043E\u0447\u043E\u043A","Change maximum shield points.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430.","Max shield points (deprecated)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 (\u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u043E\u0447\u043E\u043A","Shield points":"\u041E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","the current shield points of the object.":"\u041F\u043E\u0442\u043E\u0447\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the shield points":"\u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430","Change current shield points. Will not trigger damage cooldown.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u043E\u0442\u043E\u0447\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430. \u041D\u0435 \u0432\u0438\u043A\u043B\u0438\u0447\u0435 \u0447\u0430\u0441 \u043E\u0445\u043E\u043B\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0443\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F.","Shield points (deprecated)":"\u041E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 (\u0441\u043A\u0430\u0441\u043E\u0432\u0430\u043D\u043E)","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u043E\u0442\u043E\u0447\u043D\u0456 \u043E\u0447\u043A\u0438 \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u0434\u043E _PARAM2_ \u043E\u0447\u043E\u043A","the rate of shield regeneration (points per second).":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430 (\u043E\u0447\u043A\u0438 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rate of shield regeneration":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430","the rate of shield regeneration":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430","Regeneration rate (points per second)":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 (\u0431\u0430\u043B\u0438 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change rate of shield regeneration.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430.","Shield regeneration rate (deprecated)":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u0431\u0430\u043B\u0438 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","the delay before shield regeneration starts after being hit (seconds).":"\u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430 \u043F\u0456\u0441\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0443\u0434\u0430\u0440\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438).","the shield regeneration delay":"\u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043F\u0435\u0440\u0435\u0434 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0454\u044E \u0449\u0438\u0442\u0430","Regeneration delay (seconds)":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Change delay before shield regeneration starts after being hit.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430 \u043F\u0456\u0441\u043B\u044F \u0443\u0434\u0430\u0440\u0443.","Shield regeneration delay (deprecated)":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 \u0449\u0438\u0442\u0430 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u043F\u0435\u0440\u0435\u0434 \u0440\u0435\u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0454\u044E \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u0438","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438). \u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \"0\" \u043E\u0437\u043D\u0430\u0447\u0430\u0454, \u0449\u043E \u0449\u0438\u0442 \u0454 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0438\u043C.","the duration of the shield":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430","Shield duration (seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Change duration of shield. Use \"0\" to make shield permanent.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \"0\", \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0449\u0438\u0442 \u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0438\u043C.","Duration of shield (deprecated)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u0438","Renew shield duration to it's full value.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 \u0434\u043E \u043F\u043E\u0432\u043D\u043E\u0457 \u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0438.","Renew shield duration":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430","Renew the shield duration on _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 \u043D\u0430 _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0449\u0438\u0442, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0432\u0448\u0438 \u0431\u0430\u043B\u0438 \u0449\u0438\u0442\u0430 \u0456 \u043E\u043D\u043E\u0432\u0438\u0432\u0448\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430 (\u043D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u043E).","Activate shield":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0449\u0438\u0442","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0449\u0438\u0442 \u043D\u0430 _PARAM0_ \u0437 _PARAM2_ \u0431\u0430\u043B\u0456\u0432 (\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0449\u0438\u0442\u0430: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u0439\u0432\u0438\u0445 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u044C \u043F\u0440\u0438 \u0440\u043E\u0437\u0440\u0438\u0432\u0456 \u0449\u0438\u0442\u0430.","Block excess damage when shield breaks":"\u0411\u043B\u043E\u043A\u0443\u0432\u0430\u0442\u0438 \u0437\u0430\u0439\u0432\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u0438 \u0440\u043E\u0437\u0440\u0438\u0432\u0456 \u0449\u0438\u0442\u0430","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u0429\u0438\u0442 \u043D\u0430 _PARAM0_ \u0431\u043B\u043E\u043A\u0443\u0454 \u0437\u0430\u0439\u0432\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u0438 \u0440\u043E\u0437\u0440\u0438\u0432\u0456: _PARAM2_","Block excess damage":"\u0411\u043B\u043E\u043A\u0443\u0432\u0430\u0442\u0438 \u0437\u0430\u0439\u0432\u0456 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Check if the shield was just damaged previously in the events.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0449\u0438\u0442 \u0431\u0443\u0432 \u0449\u043E\u0439\u043D\u043E \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u0439 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u043C\u0438 \u043F\u043E\u0434\u0456\u044F\u043C\u0438.","Is shield just damaged":"\u0427\u0438 \u0449\u0438\u0442 \u0449\u043E\u0439\u043D\u043E \u0431\u0443\u0432 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u0439","Shield on _PARAM0_ has just been damaged":"\u0429\u0438\u0442 \u043D\u0430 _PARAM0_ \u0449\u043E\u0439\u043D\u043E \u0431\u0443\u0432 \u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u0438\u0439","Check if incoming damage was just dodged.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043D\u0430\u0431\u043B\u0438\u0436\u0435\u043D\u0438\u0439 \u0443\u0434\u0430\u0440 \u0431\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u0443\u0445\u0438\u043B\u0435\u043D\u0438\u0439.","Damage was just dodged":"\u0423\u0434\u0430\u0440 \u0431\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u0443\u0445\u0438\u043B\u0435\u043D\u043E","_PARAM0_ just dodged incoming damage":"_PARAM0_ \u0449\u043E\u0439\u043D\u043E \u0443\u0445\u0438\u043B\u0438\u0432 \u0443\u0434\u0430\u0440","Check if the shield is active (based on shield points and duration).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0449\u0438\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u0438\u0439 (\u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u0431\u0430\u043B\u0456\u0432 \u0449\u0438\u0442\u0430 \u0442\u0430 \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456).","Is shield active":"\u0427\u0438 \u0454 \u0449\u0438\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u0438\u043C","Shield on _PARAM0_ is active":"\u0427\u0438 \u0454 \u0449\u0438\u0442 \u0430\u043A\u0442\u0438\u0432\u043D\u0438\u043C \u043D\u0430 _PARAM0_","the time before the shield duration ends (seconds).":"\u0447\u0430\u0441 \u0434\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u0449\u0438\u0442\u0430 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Time before shield duration ends":"\u0427\u0430\u0441 \u0434\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u0449\u0438\u0442\u0430","the time before the shield duration end":"\u0447\u0430\u0441 \u0434\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 \u0449\u0438\u0442\u0430","the shield damage taken from most recent hit.":"\u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0449\u0438\u0442\u0430 \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443.","Shield damage taken from most recent hit":"\u041F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0449\u0438\u0442\u0430 \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443","the shield damage taken from most recent hit":"\u043F\u043E\u0448\u043A\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0449\u0438\u0442\u0430 \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0443\u0434\u0430\u0440\u0443","the health points gained from previous heal.":"\u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0456 \u0437 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F.","Health points gained from previous heal":"\u041E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u0432\u0456\u0434 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F","the health points gained from previous heal":"\u043E\u0447\u043A\u0438 \u0437\u0434\u043E\u0440\u043E\u0432'\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0456 \u0437 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u043B\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F","Hexagonal grid":"\u0413\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u0430 \u0441\u0456\u0442\u043A\u0430","Snap objects to an hexagonal grid.":"\u041F\u0440\u0438\u0432'\u044F\u0437\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0434\u043E \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u041F\u0440\u0438\u0432\u2019\u044F\u0436\u0456\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442 \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0432\u0456\u0441\u0442\u0440\u044F\u0441\u0442\u043E\u0457 \u0448\u0435\u0441\u0442\u0438\u043A\u0443\u0442\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 (\u0446\u0435 \u043D\u0435 \u0441\u0456\u0442\u043A\u0430, \u044F\u043A\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0456).","Snap objects to a virtual pointy topped hexagonal grid":"\u041F\u0440\u0438\u0432\u2019\u044F\u0436\u0456\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442\u0438 \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0432\u0456\u0441\u0442\u0440\u044F\u0441\u0442\u043E\u0457 \u0448\u0435\u0441\u0442\u0438\u043A\u0443\u0442\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u041F\u0440\u0438\u0432\u2019\u044F\u0436\u0456\u0442\u044C _PARAM1_ \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0432\u0456\u0441\u0442\u0440\u044F\u0441\u0442\u043E\u0457 \u0448\u0435\u0441\u0442\u0438\u043A\u0443\u0442\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u0437 \u0448\u0438\u0440\u0438\u043D\u043E\u044E: _PARAM2_px, \u0432\u0438\u0441\u043E\u0442\u0430 _PARAM3_px \u0442\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u0434\u043B\u044F \u043F\u0440\u0438\u0432\u2019\u044F\u0437\u043A\u0438 \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438","Width of a cell of the virtual grid (in pixels)":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u0456\u0440\u043A\u0438 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Height of a cell of the virtual grid (in pixels)":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u0456\u0440\u043A\u0438 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","The actual row height will be 3/4 of this.":"\u0424\u0430\u043A\u0442\u0438\u0447\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u0440\u044F\u0434\u0443 \u0431\u0443\u0434\u0435 3/4 \u0432\u0456\u0434 \u0446\u0456\u0454\u0457.","Offset on the X axis of the virtual grid (in pixels)":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 X \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Offset on the Y axis of the virtual grid (in pixels)":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 Y \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u041D\u0435\u043F\u0430\u0440\u043D\u0456 \u0440\u044F\u0434\u0438 \u0437\u043C\u0456\u0449\u0435\u043D\u0456 \u043D\u0430 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u043A\u043E\u043C\u0456\u0440\u043A\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \"\u0412\u0438\u0441\u043E\u0442\u0430\u041A\u043E\u043C\u0456\u0440\u043A\u0438 * 3/4\" \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0446\u0435 \u0456\u043D\u0448\u0438\u043C \u0448\u043B\u044F\u0445\u043E\u043C.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u041F\u0440\u0438\u0432\u2019\u044F\u0436\u0456\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442 \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u043F\u043B\u0430\u0441\u043A\u043E\u0457 \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0457 \u0448\u0435\u0441\u0442\u0438\u043A\u0443\u0442\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 (\u0446\u0435 \u043D\u0435 \u0441\u0456\u0442\u043A\u0430, \u044F\u043A\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0456).","Snap objects to a virtual flat topped hexagonal grid":"\u041F\u0440\u0438\u0432\u2019\u044F\u0436\u0456\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442\u0438 \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u043F\u043B\u0430\u0441\u043A\u043E\u0457 \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0457 \u0448\u0435\u0441\u0442\u0438\u043A\u0443\u0442\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u041F\u0440\u0438\u0432\u2019\u044F\u0437\u0430\u0442\u0438 _PARAM1_ \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0457 \u043F\u043B\u0430\u0441\u043A\u043E\u0457 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u0437 \u0448\u0438\u0440\u0438\u043D\u043E\u044E: _PARAM2_px, \u0432\u0438\u0441\u043E\u0442\u0430 _PARAM3_px \u0442\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u0424\u0430\u043A\u0442\u0438\u0447\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u0441\u0442\u043E\u0432\u043F\u0446\u044F \u0431\u0443\u0434\u0435 3/4 \u0446\u0456\u0454\u0457.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u041D\u0435\u043F\u0430\u0440\u043D\u0456 \u0441\u0442\u043E\u0432\u043F\u0446\u0456 \u0437\u0441\u0443\u043D\u0443\u0442\u0456 \u043D\u0430 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u043A\u043B\u0456\u0442\u0438\u043D\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439 \"\u0412\u0438\u0441\u043E\u0442\u0430 \u041A\u043B\u0456\u0442\u0438\u043D\u0438 * 3/4\" \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F, \u0449\u043E\u0431 \u0446\u0435 \u0431\u0443\u043B\u043E \u043F\u043E-\u0456\u043D\u0448\u043E\u043C\u0443.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u0417\u0430\u0441\u0442\u0440\u044F\u0433\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0443 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 \u0443 \u0432\u0438\u0433\u043B\u044F\u0434\u0456 \u0431\u0443\u043B\u044C\u0431\u0430\u0448\u043A\u0438 (\u0446\u0435 \u043D\u0435 \u0442\u0430 \u0441\u0456\u0442\u043A\u0430, \u044F\u043A\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0456).","Snap objects to a virtual bubble grid":"\u0417\u0430\u0441\u0442\u0440\u044F\u0433\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0432 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 \u0443 \u0432\u0438\u0433\u043B\u044F\u0434\u0456 \u0431\u0443\u043B\u044C\u0431\u0430\u0448\u043A\u0438","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u0417\u0430\u0441\u0442\u0440\u044F\u0433\u043D\u0443\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ \u0432 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 \u0443 \u0432\u0438\u0433\u043B\u044F\u0434\u0456 \u0431\u0443\u043B\u044C\u0431\u0430\u0448\u043A\u0438 \u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C \u043A\u043B\u0456\u0442\u0438\u043D \u0437 \u0448\u0438\u0440\u0438\u043D\u043E\u044E: _PARAM2_px, \u0432\u0438\u0441\u043E\u0442\u043E\u044E _PARAM3_px \u0442\u0430 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F\u043C \u043F\u043E\u0437\u0438\u0446\u0456\u0457 (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u0424\u0430\u043A\u0442\u0438\u0447\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u0440\u044F\u0434\u043A\u0430 \u0431\u0443\u0434\u0435 7/8 \u0446\u0456\u0454\u0457.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u041D\u0435\u043F\u0430\u0440\u043D\u0456 \u0440\u044F\u0434\u043A\u0438 \u0437\u0441\u0443\u043D\u0443\u0442\u0456 \u043D\u0430 \u043F\u043E\u043B\u043E\u0432\u0438\u043D\u0443 \u043A\u043B\u0456\u0442\u0438\u043D\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439 \"\u0412\u0438\u0441\u043E\u0442\u0430 \u041A\u043B\u0456\u0442\u0438\u043D\u0438 * 7/8\" \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F, \u0449\u043E\u0431 \u0446\u0435 \u0431\u0443\u043B\u043E \u043F\u043E-\u0456\u043D\u0448\u043E\u043C\u0443","Homing projectile":"\u041F\u043E\u0440\u0443\u0447\u043D\u0456 \u043B\u0435\u0442\u044E\u0447\u0456 \u0441\u043D\u0430\u0440\u044F\u0434\u0438","Make a projectile object move towards a target object.":"\u0417\u0440\u043E\u0431\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u0441\u043D\u0430\u0440\u044F\u0434\u0443 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0432 \u0431\u0456\u043A \u0446\u0456\u043B\u044C\u043E\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u0417\u0430\u0444\u0456\u043A\u0441\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043D\u0430\u0440\u044F\u0434\u0443 \u0432 \u0446\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442. (\u0426\u0435 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0434\u043B\u044F \"\u0420\u0443\u0445\u0443 \u0441\u043D\u0430\u0440\u044F\u0434\u0443 \u0434\u043E \u0446\u0456\u043B\u0456\").","Lock projectile to target":"\u0417\u0430\u0444\u0456\u043A\u0441\u0443\u0439\u0442\u0435 \u0441\u043D\u0430\u0440\u044F\u0434 \u043D\u0430 \u0446\u0456\u043B\u044C","Lock projectile _PARAM1_ to target _PARAM2_":"\u0417\u0430\u0444\u0456\u043A\u0441\u0443\u0439\u0442\u0435 \u0441\u043D\u0430\u0440\u044F\u0434 _PARAM1_ \u043D\u0430 \u0446\u0456\u043B\u044C _PARAM2_","Projectile object":"\u041E\u0431'\u0454\u043A\u0442 \u0441\u043D\u0430\u0440\u044F\u0434\u0430","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0443, \u0434\u043E \u044F\u043A\u043E\u0433\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0437\u0430\u0444\u0456\u043A\u0441\u043E\u0432\u0430\u043D\u0438\u0439. \u0426\u044E \u0434\u0456\u044E \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u043A\u043E\u0436\u0435\u043D \u043A\u0430\u0434\u0440.","Move physics projectile towards target":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u043E \u0446\u0456\u043B\u0456","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0439 \u0441\u043D\u0430\u0440\u044F\u0434 _PARAM1_ \u0434\u043E \u0446\u0456\u043B\u0456 _PARAM3_. \u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F: _PARAM4_ \u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C: _PARAM5_ \u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F: _PARAM6_ \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F: _PARAM7_ \u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0440\u0438 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u043D\u0456: _PARAM8_","Physics Behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0424\u0456\u0437\u0438\u043A\u0438","Initial speed (pixels per second)":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Acceleration (speed increase per second)":"\u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F (\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Max lifetime (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Projectile will be deleted after this value is reached.":"\u0421\u043D\u0430\u0440\u044F\u0434 \u0431\u0443\u0434\u0435 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043E \u043F\u0456\u0441\u043B\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0446\u0456\u0454\u0457 \u0432\u0435\u043B\u0438\u0447\u0438\u043D\u0438.","Delete Projectile if it collides with Target:":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0421\u043D\u0430\u0440\u044F\u0434, \u044F\u043A\u0449\u043E \u0432\u0456\u043D \u0437\u0456\u0448\u0442\u043E\u0432\u0445\u043D\u0435\u0442\u044C\u0441\u044F \u0437 \u0426\u0456\u043B\u044C\u043E\u0432\u0438\u043C:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0443, \u0434\u043E \u044F\u043A\u043E\u0433\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u0437\u0430\u0444\u0456\u043A\u0441\u043E\u0432\u0430\u043D\u0438\u0439. \u0426\u044E \u0434\u0456\u044E \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u043A\u043E\u0436\u0435\u043D \u043A\u0430\u0434\u0440.","Move projectile towards target":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u043E \u0446\u0456\u043B\u0456","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435 \u0441\u043D\u0430\u0440\u044F\u0434 _PARAM1_ \u0434\u043E \u0446\u0456\u043B\u0456 _PARAM2_. \u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F: _PARAM3_ \u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C: _PARAM4_ \u041F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F: _PARAM5_ \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C: _PARAM6_ \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0441\u0442\u0440\u043E\u043A \u0436\u0438\u0442\u0442\u044F: _PARAM7_ \u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0440\u0438 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u043D\u0456: _PARAM8_","Idle object tracker":"\u0412\u0456\u0434\u0441\u0442\u0435\u0436\u0443\u0432\u0430\u0447 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0443","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0435 \u0440\u0443\u0445\u0430\u0432\u0441\u044F (\u0437 \u043F\u0435\u0432\u043D\u043E\u044E, \u043D\u0430\u043B\u0430\u0448\u0442\u043E\u0432\u0430\u043D\u043E\u044E, \u0442\u043E\u043B\u0435\u0440\u0430\u043D\u0442\u043D\u0456\u0441\u0442\u044E) \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 (\u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C 1 \u0441\u0435\u043A\u0443\u043D\u0434\u0438).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0435 \u0440\u0443\u0445\u0430\u0432\u0441\u044F (\u0437 \u043F\u0435\u0432\u043D\u043E\u044E \u0442\u043E\u043B\u0435\u0440\u0430\u043D\u0442\u043D\u0456\u0441\u0442\u044E, 20 \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C) \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 (\u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C 1 \u0441\u0435\u043A\u0443\u043D\u0434\u0430).","Idle tracker":"\u0422\u0440\u0435\u043A\u0435\u0440 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456","Time, in seconds, before considering the object as idle":"\u0427\u0430\u0441, \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445, \u043F\u0435\u0440\u0435\u0434 \u0442\u0438\u043C, \u044F\u043A \u0432\u0432\u0430\u0436\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u0438\u043C","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C, \u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445, \u044F\u043A\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0456 \u0432\u0441\u0435 \u0449\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u0431\u0435\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u043C","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0430, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0449\u043E\u0439\u043D\u043E \u043F\u0435\u0440\u0435\u0441\u0443\u043D\u0443\u0432\u0441\u044F \u0437\u0456 \u0441\u0432\u043E\u0454\u0457 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 (\u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u043E\u0433\u043E \u0432 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u0446\u0456).","Has just moved from last position":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043E \u0437 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","_PARAM0_ has moved from its last position":"_PARAM0_ \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043E \u0437 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0430, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0431\u0435\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u0439: \u0432\u0456\u043D \u043D\u0435 \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0432\u0441\u044F \u0437\u0456 \u0441\u0432\u043E\u0454\u0457 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 (\u0430\u0431\u043E \u0432 \u043C\u0435\u0436\u0430\u0445 \u0434\u043E\u043F\u0443\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u0456) \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u0447\u0430\u0441\u0443, \u043D\u0430\u043B\u0430\u0448\u0442\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0432 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u0446\u0456.","Is idle (since enough time)":"\u0411\u0435\u0437\u0434\u0456\u043B\u044C\u043D\u0438\u0439 (\u0434\u043E\u0441\u0442\u0430\u0442\u043D\u044C\u043E \u0447\u0430\u0441\u0443)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u0434\u0430\u043B\u0456\u0442\u044C iframe \u0434\u043B\u044F \u0432\u0431\u0443\u0434\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0456\u0432.","Create a new Iframe to embed a website inside the game.":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043D\u043E\u0432\u0438\u0439 Iframe \u0434\u043B\u044F \u0432\u0431\u0443\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0443 \u0432 \u0433\u0440\u0443.","Create an Iframe":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C Iframe _PARAM1_ \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 _PARAM5_:_PARAM6_, \u0448\u0438\u0440\u0438\u043D\u0430: _PARAM3_, \u0432\u0438\u0441\u043E\u0442\u0430: _PARAM4_, URL: _PARAM2_","Name (DOM id)":"\u0406\u043C'\u044F (\u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 DOM)","Width":"\u0428\u0438\u0440\u0438\u043D\u0430","Height":"\u0412\u0438\u0441\u043E\u0442\u0430","Show scrollbar":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043F\u043E\u043B\u043E\u0441\u0443 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438","Show border":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0435\u0436\u0443","Extra CSS styles (optional)":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0456 \u0441\u0442\u0438\u043B\u0456 CSS (\u0437\u0430 \u0431\u0430\u0436\u0430\u043D\u043D\u044F\u043C)","e.g: `\"border: 10px #f00 solid;\"`":"\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0439 Iframe.","Delete an Iframe":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 Iframe","Delete Iframe _PARAM1_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"\u041C\u043E\u0431\u0456\u043B\u044C\u043D\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u044C\u043E\u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043F\u043B\u0430\u0442\u0456\u0436 (\u0435\u043A\u0441\u043F\u0435\u0440\u0438\u043C\u0435\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0438 \u0434\u043B\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u0431\u0435\u0437\u043F\u043E\u0441\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432 \u0432\u0430\u0448\u0456\u0439 \u0433\u0440\u0456 (\"\u0412\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u044C\u043E\u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u043E\u043A\u0443\u043F\u043A\u0430\"), \u0434\u043B\u044F \u0456\u0433\u043E\u0440, \u044F\u043A\u0456 \u0432\u0438\u0434\u0430\u043D\u0456 \u043D\u0430 Android \u0430\u0431\u043E iOS.","Ads":"\u0420\u0435\u043A\u043B\u0430\u043C\u0430","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u0417\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0439\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442 \u0432\u0430\u0448\u043E\u0433\u043E \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0443. \u0426\u0435 \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0434\u043B\u044F \u0432\u0441\u0456\u0445 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0456\u0432, \u044F\u043A\u0456 \u0432\u0438 \u0445\u043E\u0447\u0435\u0442\u0435 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0438 \u0430\u0431\u043E \u0437\u0430\u043C\u043E\u0432\u0438\u0442\u0438 \u0437 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0438.\n\u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u0432\u0438 \u0437\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0432\u0430\u043B\u0438 \u0457\u0445 \u0432\u0441\u0456 \u0442\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0438 \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u044E \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043C\u043E\u0432\u043B\u0435\u043D\u043D\u044F\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443.","Register a Product":"\u0417\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0432\u0430\u0442\u0438 \u043F\u0440\u043E\u0434\u0443\u043A\u0442","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u0417\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0439\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442 _PARAM1_ \u044F\u043A _PARAM2_ (\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0430: _PARAM3_)","The internal ID of the product":"\u0412\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443, \u044F\u043A\u0438\u0439 \u0432\u0438 \u0432\u0432\u0435\u043B\u0438 \u0432 \u043F\u043E\u0441\u0442\u0430\u0447\u0430\u043B\u044C\u043D\u0438\u043A\u0430 IAP (Google Play, Apple Store...)","The type of product":"\u0422\u0438\u043F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443","Which platform you're registering the product to":"\u041D\u0430 \u044F\u043A\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0443 \u0432\u0438 \u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0454\u0442\u0435 \u043F\u0440\u043E\u0434\u0443\u043A\u0442","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u0417\u0430\u043A\u0456\u043D\u0447\u0438\u0442\u0438 \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u044E \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0443. \u0417\u0440\u043E\u0431\u0456\u0442\u044C \u0446\u0435 \u043F\u0456\u0441\u043B\u044F \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u0457 \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 \u0456 \u043F\u0435\u0440\u0435\u0434 \u0437\u0430\u043C\u043E\u0432\u043B\u0435\u043D\u043D\u044F\u043C \u0430\u0431\u043E \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F\u043C \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u0457 \u043F\u0440\u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442.","Finalize registration":"\u0417\u0430\u043A\u0456\u043D\u0447\u0438\u0442\u0438 \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u044E","Finalize store registration":"\u0417\u0430\u043A\u0456\u043D\u0447\u0438\u0442\u0438 \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u044E \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0443","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u0412\u0456\u0434\u043A\u0440\u0438\u0432\u0430\u0454 \u043C\u0435\u043D\u044E \u043F\u043E\u043A\u0443\u043F\u043E\u043A, \u0449\u043E\u0431 \u0434\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0435\u0432\u0456 \u043A\u0443\u043F\u0438\u0442\u0438 \u043F\u0440\u043E\u0434\u0443\u043A\u0442.\n\u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u0432\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \u0443\u043C\u043E\u0432\u0443 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438 \u0433\u043E\u0442\u043E\u0432\u043D\u043E\u0441\u0442\u0456 \u043C\u0430\u0433\u0430\u0437\u0438\u043D\u0443 \u0442\u0430 \u0442\u043E\u0433\u043E, \u0449\u043E \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 \u0431\u0443\u043B\u043E \u0437\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u043E\u0432\u0430\u043D\u043E \u0442\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E \u043F\u0435\u0440\u0435\u0434 \u0432\u0438\u043A\u043B\u0438\u043A\u043E\u043C \u0446\u0456\u0454\u0457 \u0434\u0456\u0457.","Order a product":"\u0417\u0430\u043C\u043E\u0432\u0438\u0442\u0438 \u043F\u0440\u043E\u0434\u0443\u043A\u0442","Order product _PARAM1_":"\u0417\u0430\u043C\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u043E\u0434\u0443\u043A\u0442 _PARAM1_","The id of the product to buy":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 \u0434\u043B\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0432\u0441\u0456 \u0434\u0430\u043D\u0456 \u043F\u0440\u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442 \u0437 \u043F\u043E\u0441\u0442\u0430\u0447\u0430\u043B\u044C\u043D\u0438\u043A\u0430 IAP \u0442\u0430 \u0437\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0457\u0445 \u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u0438.\n\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435 [\u0446\u044E \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u0434\u043B\u044F \u0432\u0438\u0447\u0435\u0440\u043F\u043D\u043E\u0433\u043E \u0441\u043F\u0438\u0441\u043A\u0443 \u0442\u043E\u0433\u043E, \u0449\u043E \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043E \u0437 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443.","Load product data in a variable":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0442\u0435 \u0434\u0430\u043D\u0456 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 \u0443 \u0437\u043C\u0456\u043D\u043D\u0443","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u0417\u0431\u0435\u0440\u0456\u0433\u0430\u0439\u0442\u0435 \u0434\u0430\u043D\u0456 _PARAM1_ \u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 \u043F\u0456\u0434 \u043D\u0430\u0437\u0432\u043E\u044E _PARAM2_","The id or alias of the product to get info about":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0430\u0431\u043E \u043F\u0441\u0435\u0432\u0434\u043E\u043D\u0456\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443, \u0449\u043E\u0431 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044E \u043F\u0440\u043E \u043D\u044C\u043E\u0433\u043E","The name of the scene variable to store the product data in":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438 \u0434\u043B\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0431\u0443\u0434\u0435 \u0441\u0442\u0440\u0443\u043A\u0442\u0443\u0440\u043E\u044E, \u0434\u0438\u0432. [\u0446\u044E \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md), \u0449\u043E\u0431 \u0437\u043D\u0430\u0442\u0438, \u044F\u043A\u0456 \u0434\u043E\u0447\u0456\u0440\u043D\u0456 \u0437\u043C\u0456\u043D\u043D\u0456 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0456.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u041A\u043E\u043B\u0438 \u0441\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454 \u043F\u043E\u0434\u0456\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 (\u0441\u0445\u0432\u0430\u043B\u0435\u043D\u043E \u0430\u0431\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E), \u0446\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0454 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 \u0432 true. \n \u0417\u0430 \u043D\u0438\u043C \u043C\u043E\u0436\u043D\u0430 \u043F\u043E\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0432 \u0443\u043C\u043E\u0432\u0456, \u0456 \u043C\u0430\u0442\u0438 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u0456 \u0434\u0456\u0457, \u0449\u043E\u0431 \u0440\u0435\u0430\u0433\u0443\u0432\u0430\u0442\u0438 \u043D\u0430 \u0437\u043C\u0456\u043D\u0438. \n \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0437 Trigger Once, \u0449\u043E\u0431 \u0443\u043D\u0438\u043A\u043D\u0443\u0442\u0438 \u043D\u0430\u0434\u043C\u0456\u0440\u043D\u043E\u0457 \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0445 \u0441\u043F\u043E\u0441\u0442\u0435\u0440\u0456\u0433\u0430\u0447\u0456\u0432 \u043D\u0435\u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E. \n \u0421\u0445\u0432\u0430\u043B\u0435\u043D\u043E \u0430\u043A\u0442\u0438\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438. \n \u0417\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043E \u0430\u043A\u0442\u0438\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0441\u043B\u044F \u0442\u043E\u0433\u043E, \u044F\u043A \u0432\u0438 \u0432\u0456\u0434\u0437\u043D\u0430\u0447\u0438\u043B\u0438 \u043F\u0440\u0438\u0434\u0431\u0430\u043D\u0438\u0439 \u0442\u043E\u0432\u0430\u0440 \u044F\u043A \u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0438\u0439 (\u043C\u0435\u043D\u0448 \u043A\u043E\u0440\u0438\u0441\u043D\u043E).","Update a variable when a product event is triggered":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043C\u0456\u043D\u043D\u0443, \u043A\u043E\u043B\u0438 \u0441\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u043F\u043E\u0434\u0456\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u0421\u043F\u043E\u0441\u0442\u0435\u0440\u0456\u0433\u0430\u0439\u0442\u0435 \u0437\u0430 \u043F\u043E\u0434\u0456\u0454\u044E _PARAM3_ \u0434\u043B\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 _PARAM1_ \u0442\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438 \u043F\u0456\u0434 \u043D\u0430\u0437\u0432\u043E\u044E _PARAM2_ \u0432 true, \u043A\u043E\u043B\u0438 \u0446\u0435 \u0441\u0442\u0430\u043D\u0435\u0442\u044C\u0441\u044F","The id of the product to watch":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 \u0434\u043B\u044F \u0441\u043F\u043E\u0441\u0442\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F","The name of the scene variable to set to \"true\" when the event happens":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438 \u0434\u043B\u044F \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0443 \"true\", \u043A\u043E\u043B\u0438 \u043F\u043E\u0434\u0456\u044F \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F","The event to listen to":"\u041F\u043E\u0434\u0456\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0441\u043B\u0443\u0445\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u044F","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u041F\u043E\u0437\u043D\u0430\u0447\u0442\u0435 \u043F\u043E\u043A\u0443\u043F\u043A\u0443 \u044F\u043A \u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0443, \u043F\u0456\u0441\u043B\u044F \u0442\u043E\u0433\u043E, \u044F\u043A \u0432\u0438 \u0434\u043E\u0441\u0442\u0430\u0432\u0438\u043B\u0438 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438, \u0437\u0430 \u044F\u043A\u0456 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u0437\u0430\u043F\u043B\u0430\u0442\u0438\u0432 \u0456 \u0437\u0431\u0435\u0440\u0456\u0433\u043B\u0438 \u0434\u0435\u0441\u044C. \u042F\u043A\u0449\u043E \u0432\u0438 \u0446\u044C\u043E\u0433\u043E \u043D\u0435 \u0437\u0440\u043E\u0431\u0438\u0442\u0435, \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447 \u043E\u0442\u0440\u0438\u043C\u0430\u0454 \u0433\u0440\u043E\u0448\u0456 \u043D\u0430\u0437\u0430\u0434, \u043E\u0441\u043A\u0456\u043B\u044C\u043A\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0430 \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u043D\u0435\u043F\u043E\u0432\u043D\u043E\u044E, \u0456 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438 \u043D\u0435 \u0431\u0443\u0434\u0443\u0442\u044C \u043D\u0430\u0434\u0430\u043D\u0456.","Finalize a purchase":"\u0424\u0456\u043D\u0430\u043B\u0456\u0437\u0443\u0439\u0442\u0435 \u043F\u043E\u043A\u0443\u043F\u043A\u0443","Mark purchase of _PARAM1_ as delivered":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0443 _PARAM1_ \u044F\u043A \u0434\u043E\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u0443","The id or alias of the product to finalize":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0430\u0431\u043E \u043F\u0441\u0435\u0432\u0434\u043E\u043D\u0456\u043C \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443 \u0434\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454 \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0440\u0435\u0454\u0441\u0442\u0440\u0430\u0446\u0456\u0457. \u0422\u043E\u0434\u0456 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0438 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0456 \u0439 \u043F\u0440\u0438\u0434\u0431\u0430\u043D\u0456 (\u0432\u0438 \u043C\u043E\u0436\u0435\u0442\u0435 \u043E\u0442\u0440\u0438\u043C\u0443\u0432\u0430\u0442\u0438 \u0434\u0430\u043D\u0456 \u043F\u0440\u043E \u043F\u0440\u043E\u0434\u0443\u043A\u0442, \u044F\u043A \u043E\u0442 \u0446\u0456\u043D\u0443, \u0432\u0438 \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u0434\u0456\u044E \u0434\u043B\u044F \u0437\u0430\u043C\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443...).","Store is ready":"\u041C\u0430\u0433\u0430\u0437\u0438\u043D \u0433\u043E\u0442\u043E\u0432\u0438\u0439","Input Validation":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0430 \u0432\u0432\u0435\u0434\u0435\u043D\u043D\u044F","Conditions and expressions to check, sanitize and manipulate strings.":"\u0423\u043C\u043E\u0432\u0438 \u0442\u0430 \u0432\u0438\u0440\u0430\u0437\u0438 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438, \u043E\u0447\u0438\u0449\u0435\u043D\u043D\u044F \u0442\u0430 \u043E\u0431\u0440\u043E\u0431\u043A\u0438 \u0440\u044F\u0434\u043A\u0456\u0432.","Check if the string is a valid phone number.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0454 \u0434\u0456\u0439\u0441\u043D\u0438\u043C \u043D\u043E\u043C\u0435\u0440\u043E\u043C \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0443.","Check if a string is a valid phone number":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0454 \u0434\u0456\u0439\u0441\u043D\u0438\u043C \u043D\u043E\u043C\u0435\u0440\u043E\u043C \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0443","_PARAM1_ is a valid phone number":"_PARAM1_ \u0454 \u0434\u0456\u0439\u0441\u043D\u0438\u043C \u043D\u043E\u043C\u0435\u0440\u043E\u043C \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0443","Phone number":"\u041D\u043E\u043C\u0435\u0440 \u0442\u0435\u043B\u0435\u0444\u043E\u043D\u0443","Check if the string is a valid URL.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0454 \u0434\u0456\u0439\u0441\u043D\u043E\u044E URL-\u0430\u0434\u0440\u0435\u0441\u043E\u044E.","Check if a string is a valid URL":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0454 \u0434\u0456\u0439\u0441\u043D\u043E\u044E URL-\u0430\u0434\u0440\u0435\u0441\u043E\u044E","_PARAM1_ is a valid URL":"_PARAM1_ \u0454 \u0434\u0456\u0439\u0441\u043D\u043E\u044E URL-\u0430\u0434\u0440\u0435\u0441\u043E\u044E","Check if the string is a valid email.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0454 \u0434\u0456\u0439\u0441\u043D\u043E\u044E \u0435\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u043E\u044E \u043F\u043E\u0448\u0442\u043E\u044E.","Check if a string is a valid email":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0454 \u0434\u0456\u0439\u0441\u043D\u043E\u044E \u0435\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u043E\u044E \u043F\u043E\u0448\u0442\u043E\u044E","_PARAM1_ is a valid email":"_PARAM1_ \u0454 \u0434\u0456\u0439\u0441\u043D\u043E\u044E \u0435\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u043E\u044E \u043F\u043E\u0448\u0442\u043E\u044E","Email":"\u0415\u043B\u0435\u043A\u0442\u0440\u043E\u043D\u043D\u0430 \u043F\u043E\u0448\u0442\u0430","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0441\u043E\u0431\u043E\u044E \u0447\u0438\u0441\u043B\u043E (\u043F\u043E\u0442\u0435\u043D\u0446\u0456\u0439\u043D\u043E \u0437 \u043C\u0456\u043D\u0443\u0441\u043E\u0432\u0438\u043C \u0437\u043D\u0430\u043A\u043E\u043C \u0442\u0430 \u043C\u043E\u0436\u043B\u0438\u0432\u043E\u044E \u0434\u0435\u0441\u044F\u0442\u043A\u043E\u0432\u043E\u044E \u043A\u0440\u0430\u043F\u043A\u043E\u044E).","Check if a string represents a number":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0441\u043E\u0431\u043E\u044E \u0447\u0438\u0441\u043B\u043E","_PARAM1_ represents a number":"_PARAM1_ \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0441\u043E\u0431\u043E\u044E \u0447\u0438\u0441\u043B\u043E","Number":"\u0427\u0438\u0441\u043B\u043E","Check if the string has only latin alphabet letters.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0442\u0456\u043B\u044C\u043A\u0438 \u043B\u0456\u0442\u0435\u0440\u0438 \u043B\u0430\u0442\u0438\u043D\u0441\u044C\u043A\u043E\u0433\u043E \u0430\u043B\u0444\u0430\u0432\u0456\u0442\u0443.","Check if a string has only latin alphabet letters":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0442\u0456\u043B\u044C\u043A\u0438 \u043B\u0430\u0442\u0438\u043D\u0441\u044C\u043A\u0456 \u043B\u0456\u0442\u0435\u0440\u0438 \u0430\u043B\u0444\u0430\u0432\u0456\u0442\u0443","_PARAM1_ has only latin alphabet letters":"_PARAM1_ \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0442\u0456\u043B\u044C\u043A\u0438 \u043B\u0430\u0442\u0438\u043D\u0441\u044C\u043A\u0456 \u043B\u0456\u0442\u0435\u0440\u0438 \u0430\u043B\u0444\u0430\u0432\u0456\u0442\u0443","Letters":"\u041B\u0456\u0442\u0435\u0440\u0438","Returns the string without the first line.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0440\u044F\u0434\u043E\u043A \u0431\u0435\u0437 \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u0440\u044F\u0434\u043A\u0430.","Remove the first line":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0435\u0440\u0448\u0438\u0439 \u0440\u044F\u0434\u043E\u043A","String to remove the first line from":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u0440\u044F\u0434\u043A\u0430","Count the number of lines in a string.":"\u041F\u0456\u0434\u0440\u0430\u0445\u0443\u0432\u0430\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u044F\u0434\u043A\u0456\u0432 \u0443 \u0440\u044F\u0434\u043A\u0443.","Count lines":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u044F\u0434\u043A\u0456\u0432","The text to count lines from":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u0456\u0434\u0440\u0430\u0445\u0443\u043D\u043A\u0443 \u0440\u044F\u0434\u043A\u0456\u0432","Replaces every new line character with a space.":"\u0417\u0430\u043C\u0456\u043D\u044E\u0454 \u043A\u043E\u0436\u0435\u043D \u0441\u0438\u043C\u0432\u043E\u043B \u043D\u043E\u0432\u043E\u0433\u043E \u0440\u044F\u0434\u043A\u0430 \u043F\u0440\u043E\u0431\u0456\u043B\u043E\u043C.","Replace new lines by a space":"\u0417\u0430\u043C\u0456\u043D\u0438\u0442\u0438 \u043D\u043E\u0432\u0456 \u0440\u044F\u0434\u043A\u0438 \u043F\u0440\u043E\u0431\u0456\u043B\u043E\u043C","The text to remove new lines from":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u0432\u0438\u043B\u0443\u0447\u0435\u043D\u043D\u044F \u043D\u043E\u0432\u0438\u0445 \u0440\u044F\u0434\u043A\u0456\u0432","Remove any non-numerical and non A-Z characters.":"\u0412\u0438\u043B\u0443\u0447\u0438\u0442\u0438 \u0431\u0443\u0434\u044C-\u044F\u043A\u0456 \u0441\u0438\u043C\u0432\u043E\u043B\u0438, \u044F\u043A\u0456 \u043D\u0435 \u0454 \u0447\u0438\u0441\u043B\u043E\u0432\u0438\u043C\u0438 \u0430\u0431\u043E \u043D\u0435 A-Z.","Remove any non-numerical and non A-Z characters":"\u0412\u0438\u043B\u0443\u0447\u0438\u0442\u0438 \u0431\u0443\u0434\u044C-\u044F\u043A\u0456 \u0441\u0438\u043C\u0432\u043E\u043B\u0438, \u044F\u043A\u0456 \u043D\u0435 \u0454 \u0447\u0438\u0441\u043B\u043E\u0432\u0438\u043C\u0438 \u0430\u0431\u043E \u043D\u0435 A-Z","The text to sanitize":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043E\u0447\u0438\u0449\u0435\u043D\u043D\u044F","Internet Connectivity ":"\u0406\u043D\u0442\u0435\u0440\u043D\u0435\u0442-\u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F ","Checks if the device running the game is connected to the internet.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u043F\u0440\u0438\u0441\u0442\u0440\u0456\u0439, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0432\u0438\u043A\u043E\u043D\u0443\u0454\u0442\u044C\u0441\u044F \u0433\u0440\u0430, \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0434\u043E \u0406\u043D\u0442\u0435\u0440\u043D\u0435\u0442\u0443.","Checks if the device is connected to the internet.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u043F\u0440\u0438\u0441\u0442\u0440\u0456\u0439 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0434\u043E \u0406\u043D\u0442\u0435\u0440\u043D\u0435\u0442\u0443.","Is the device online?":"\u0427\u0438 \u043F\u0440\u0438\u0441\u0442\u0440\u0456\u0439 \u0454 \u0432 \u043C\u0435\u0440\u0435\u0436\u0456?","The device is online":"\u041F\u0440\u0438\u0441\u0442\u0440\u0456\u0439 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432 \u043C\u0435\u0440\u0435\u0436\u0456","Simple inventories":"\u041F\u0440\u043E\u0441\u0442\u0456 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456","Manage inventory items.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430\u043C\u0438 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F.","Add an item in an inventory.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u0443 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440.","Add an item":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442","Add a _PARAM2_ to inventory _PARAM1_":"\u0414\u043E\u0434\u0430\u0442\u0438 _PARAM2_ \u0434\u043E \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044E _PARAM1_","Inventory name":"\u041D\u0430\u0437\u0432\u0430 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044E","Item name":"\u041D\u0430\u0437\u0432\u0430 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0443","Remove an item from an inventory.":"\u0412\u0438\u043B\u0443\u0447\u0438\u0442\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u0437 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044E.","Remove an item":"\u0412\u0438\u043B\u0443\u0447\u0438\u0442\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442","Remove a _PARAM2_ from inventory _PARAM1_":"\u0412\u0438\u043B\u0443\u0447\u0438\u0442\u0438 _PARAM2_ \u0437 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044E _PARAM1_","the number of an item in an inventory.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456.","Item count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432","the count of _PARAM2_ in _PARAM1_":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C _PARAM2_ \u0432 _PARAM1_","Check if at least one of the specified items is in the inventory.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0440\u0438\u043D\u0430\u0439\u043C\u043D\u0456 \u043E\u0434\u0438\u043D \u0456\u0437 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0445 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456.","Has an item":"\u0404 \u0435\u043B\u0435\u043C\u0435\u043D\u0442","Inventory _PARAM1_ contains a _PARAM2_":"\u0406\u043D\u0432\u0435\u043D\u0442\u0430\u0440 _PARAM1_ \u043C\u0456\u0441\u0442\u0438\u0442\u044C _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0433\u043E \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430, \u044F\u043A\u0443 \u043C\u043E\u0436\u043D\u0430 \u0434\u043E\u0434\u0430\u0442\u0438 \u0434\u043E \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C, \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u0430 \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0430, \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0430.","Item capacity":"\u0404\u043C\u043D\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432","_PARAM2_ capacity in inventory _PARAM1_":"\u0404\u043C\u043D\u0456\u0441\u0442\u044C _PARAM2_ \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456 _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u0430 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442\u0430 \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456. \u0404\u043C\u043D\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0430.","Limited item capacity":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u0430 \u0454\u043C\u043D\u0456\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0456\u0432","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u0414\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C _PARAM2_ \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456 _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u0414\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442\u0443 \u0431\u0443\u0442\u0438 \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456. \u0404\u043C\u043D\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0430.","Limit item capacity":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0454\u043C\u043D\u043E\u0441\u0442\u0456 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0456\u0432","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u0414\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C _PARAM2_ \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456 _PARAM1_: _PARAM3_","Limit the item capacity":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0454\u043C\u043D\u043E\u0441\u0442\u0456 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0456\u0432","Check if an item has reached its maximum number allowed in the inventory.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043F\u0440\u0435\u0434\u043C\u0435\u0442 \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0432 \u0441\u0432\u043E\u0454\u0457 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0457 \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u043E\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456.","Item full":"\u041F\u0440\u0435\u0434\u043C\u0435\u0442 \u043F\u043E\u0432\u043D\u0438\u0439","Inventory _PARAM1_ is full of _PARAM2_":"\u0406\u043D\u0432\u0435\u043D\u0442\u0430\u0440 _PARAM1_ \u043F\u0435\u0440\u0435\u043F\u043E\u0432\u043D\u0435\u043D\u0438\u0439 _PARAM2_","Check if an item is equipped.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043F\u0440\u0435\u0434\u043C\u0435\u0442 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439.","Item equipped":"\u041F\u0440\u0435\u0434\u043C\u0435\u0442 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456 _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u043F\u0440\u0435\u0434\u043C\u0435\u0442 \u044F\u043A \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439. \u042F\u043A\u0449\u043E \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0456\u0432 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 0, \u0432\u0456\u043D \u043D\u0435 \u0431\u0443\u0434\u0435 \u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u044F\u043A \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0438\u0439.","Equip an item":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u0440\u0435\u0434\u043C\u0435\u0442","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 _PARAM2_ \u0432 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u0456 _PARAM1_: _PARAM3_","Equip":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0432\u0441\u0456 \u043F\u0440\u0435\u0434\u043C\u0435\u0442\u0438 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F \u0432 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438, \u0449\u043E\u0431 \u0457\u0457 \u043C\u043E\u0436\u043D\u0430 \u0431\u0443\u043B\u043E \u043F\u0456\u0437\u043D\u0456\u0448\u0435 \u0432\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438.","Save an inventory in a scene variable":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440 \u0443 \u0437\u043C\u0456\u043D\u043D\u0443 \u0441\u0446\u0435\u043D\u0438","Save inventory _PARAM1_ in variable _PARAM2_":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440 _PARAM1_ \u0443 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM2_","Scene variable":"\u0417\u043C\u0456\u043D\u043D\u0430 \u0441\u0446\u0435\u043D\u0438","Load the content of the inventory from a scene variable.":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u0432\u043C\u0456\u0441\u0442 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440\u044F \u0437\u0456 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438.","Load an inventory from a scene variable":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440 \u0437\u0456 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438","Load inventory _PARAM1_ from variable _PARAM2_":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u0456\u043D\u0432\u0435\u043D\u0442\u0430\u0440 _PARAM1_ \u0437\u0456 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 _PARAM2_","Object \"Is On Screen\" Detection":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \"\u041D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456\"","This adds a condition to detect if an object is on screen based off its current layer.":"\u0426\u0435 \u0434\u043E\u0434\u0430\u0454 \u0443\u043C\u043E\u0432\u0443 \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u0439\u043E\u0433\u043E \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0448\u0430\u0440\u0443.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u0426\u044F \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043D\u0430\u0434\u0430\u0454 \u0443\u043C\u043E\u0432\u0443 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438, \u0447\u0438 \u043E\u0431\u2019\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0443 \u0432\u0438\u0434\u0438\u043C\u0456\u0439 \u0447\u0430\u0441\u0442\u0438\u043D\u0456 \u043A\u0430\u043C\u0435\u0440\u0438 \u0439\u043E\u0433\u043E \u0448\u0430\u0440\u0443. \u0423\u043C\u043E\u0432\u0430 \u0442\u0430\u043A\u043E\u0436 \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0432\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0434\u043E \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0435\u043A\u0440\u0430\u043D\u043D\u043E\u0433\u043E \u043F\u043E\u043B\u044F.\n\u0417\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0443\u0432\u0430\u0433\u0443, \u0449\u043E \u0432\u0438\u0434\u0438\u043C\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430, \u0442\u0430\u043A\u0430, \u044F\u043A \u043F\u0440\u0438\u0445\u043E\u0432\u0430\u043D\u0430 \u0430\u0431\u043E \u043D\u0443\u043B\u044C\u043E\u0432\u0430 \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C, \u043D\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F (\u0430\u043B\u0435 \u0432\u0438 \u043C\u043E\u0436\u0435\u0442\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u0456\u0441\u043D\u0443\u044E\u0447\u0456 \u0443\u043C\u043E\u0432\u0438 \u043D\u0430 \u0434\u043E\u0434\u0430\u0442\u043E\u043A \u0434\u043E \u0446\u0456\u0454\u0457 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438).","Is on screen":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456","Checks if an object position is within the viewport of its layer.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0430, \u0447\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0438\u0434\u0438\u043C\u0456\u0439 \u0447\u0430\u0441\u0442\u0438\u043D\u0456 \u0439\u043E\u0433\u043E \u0448\u0430\u0440\u0443.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456 (\u043F\u0456\u0434\u0441\u0432\u0456\u0447\u0435\u043D\u0438\u0439 \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432)","Padding (in pixels)":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043F\u0440\u043E\u043C\u0456\u043D\u044C (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0434\u043B\u044F \u043F\u0456\u0434\u0441\u0432\u0456\u0442\u043A\u0438 \u043A\u0440\u0430\u044E \u0435\u043A\u0440\u0430\u043D\u0443. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043D\u0443\u043B\u044C. \u041D\u0435\u0433\u0430\u0442\u0438\u0432\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0439\u0434\u0435 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0443 \u0435\u043A\u0440\u0430\u043D\u0443, \u043F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0438\u0445\u043E\u0434\u0438\u0442\u044C \u0437\u0430 \u043C\u0435\u0436\u0456.","Konami Code":"\u041A\u043E\u0434 \u041A\u043E\u043D\u0430\u043C\u0456","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0432\u0432\u043E\u0434\u0438\u0442\u0438 \u043A\u043B\u0430\u0441\u0438\u0447\u043D\u0438\u0439 \u043A\u043E\u0434 \u041A\u043E\u043D\u0430\u043C\u0456 (\"\u0412\u0433\u043E\u0440\u0443, \u0412\u0433\u043E\u0440\u0443, \u0412\u043D\u0438\u0437, \u0412\u043D\u0438\u0437, \u0412\u043B\u0456\u0432\u043E, \u0412\u043F\u0440\u0430\u0432\u043E, \u0412\u043B\u0456\u0432\u043E, \u0412\u043F\u0440\u0430\u0432\u043E, \u0412, \u0410\") \u0432 \u0441\u0446\u0435\u043D\u0443 \u0434\u043B\u044F \u0447\u0456\u0442\u0456\u0432 \u0442\u0430 \u0435\u0441\u0442\u0435\u0440-\u044F\u0454\u0446\u044C.","Checks if the Konami Code is correctly inputted.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0430, \u0447\u0438 \u043A\u043E\u0434 \u041A\u043E\u043D\u0430\u043C\u0456 \u043F\u0440\u0430\u0432\u0438\u043B\u044C\u043D\u043E \u0432\u0432\u0435\u0434\u0435\u043D\u043E.","Is Inputted":"\u0412\u0432\u0435\u0434\u0435\u043D\u043E","Konami Code is inputted with _PARAM0_":"\u041A\u043E\u043D\u0430\u043C\u0456 \u043A\u043E\u0434 \u0432\u0432\u0435\u0434\u0435\u043D\u0438\u0439 \u0437 _PARAM0_","Language":"\u041C\u043E\u0432\u0430","Get the preferred language of the user, set on their browser or device.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043F\u0435\u0440\u0435\u0432\u0430\u0433\u0443 \u043C\u043E\u0432\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0443 \u043D\u0430 \u0457\u0445\u043D\u044C\u043E\u043C\u0443 \u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0456 \u0447\u0438 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u0457.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0440\u044F\u0434\u043E\u043A, \u0449\u043E \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u043F\u0435\u0440\u0435\u0432\u0430\u0433\u0443 \u043C\u043E\u0432\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430.\n\u0424\u043E\u0440\u043C\u0430\u0442 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0454 \u043C\u043E\u0432\u0443 \u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443, \u0456 \u0437\u0430\u0437\u0432\u0438\u0447\u0430\u0439 \u043A\u0440\u0430\u0457\u043D\u0443, \u0434\u0435 \u0432\u043E\u043D\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F. \u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \"en\" (\u0430\u043D\u0433\u043B\u0456\u0439\u0441\u044C\u043A\u0430), \"en-US\" (\u0430\u043D\u0433\u043B\u0456\u0439\u0441\u044C\u043A\u0430, \u044F\u043A \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0421\u043F\u043E\u043B\u0443\u0447\u0435\u043D\u0438\u0445 \u0428\u0442\u0430\u0442\u0430\u0445), \"en-GB\" (\u0430\u043D\u0433\u043B\u0456\u0439\u0441\u044C\u043A\u0430 \u0412\u0435\u043B\u0438\u043A\u043E\u0457 \u0411\u0440\u0438\u0442\u0430\u043D\u0456\u0457), \"es\" (\u0456\u0441\u043F\u0430\u043D\u0441\u044C\u043A\u0430), \"zh-CN\" (\u043A\u0438\u0442\u0430\u0439\u0441\u044C\u043A\u0430, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u041A\u0438\u0442\u0430\u0457) \u0442\u0430 \u0456\u043D\u0448\u0435.","Linear Movement":"\u041B\u0456\u043D\u0456\u0439\u043D\u0438\u0439 \u0440\u0443\u0445","Move objects on a straight line.":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u043E \u043F\u0440\u044F\u043C\u0456\u0439 \u043B\u0456\u043D\u0456\u0457.","Linear movement":"\u041B\u0456\u043D\u0456\u0439\u043D\u0438\u0439 \u0440\u0443\u0445","Speed on X axis":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E \u043E\u0441\u0456 X","Speed on Y axis":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E \u043E\u0441\u0456 Y","Move objects ahead according to their angle.":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0432\u043F\u0435\u0440\u0435\u0434 \u0437\u0433\u0456\u0434\u043D\u043E \u0457\u0445 \u043A\u0443\u0442\u0430.","Linear movement by angle":"\u041B\u0456\u043D\u0456\u0439\u043D\u0438\u0439 \u0440\u0443\u0445 \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C","Linked Objects Tools":"\u0406\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 \u0437\u0432'\u044F\u0437\u0430\u043D\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u0423\u043C\u043E\u0432\u0438 \u0434\u043B\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0437\u0432'\u044F\u0437\u0430\u043D\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u044F\u043A \u0433\u0440\u0430\u0444\u0430 \u0442\u0430 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438 \u0440\u0443\u0445\u0443 \u043F\u043E \u043C\u0430\u0440\u0448\u0440\u0443\u0442\u0443.","Link to neighbors on a rectangular grid.":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456.","Link to neighbors on a rectangular grid":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM1_ \u0442\u0430 \u0439\u043E\u0433\u043E \u0441\u0443\u0441\u0456\u0434\u0456\u0432 _PARAM2_ \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 \u0437 \u0440\u043E\u0437\u043C\u0456\u0440\u0430\u043C\u0438 \u043A\u043B\u0456\u0442\u0438\u043D: _PARAM3_; _PARAM4_","Neighbor":"\u0421\u0443\u0441\u0456\u0434","The 2 objects can't be the same.":"2 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438 \u043E\u0434\u043D\u0430\u043A\u043E\u0432\u0456.","Cell width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043B\u0456\u0442\u0438\u043D\u0438","Cell height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u043B\u0456\u0442\u0438\u043D\u0438","Allows diagonals":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0434\u0456\u0430\u0433\u043E\u043D\u0430\u043B\u0456","Link to neighbors on a hexagonal grid.":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456.","Link to neighbors on a hexagonal grid":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM1_ \u0442\u0430 \u0439\u043E\u0433\u043E \u0441\u0443\u0441\u0456\u0434\u0456\u0432 _PARAM2_ \u043D\u0430 \u0433\u0435\u043A\u0441\u0430\u0433\u043E\u043D\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 \u0437 \u0440\u043E\u0437\u043C\u0456\u0440\u0430\u043C\u0438 \u043A\u043B\u0456\u0442\u0438\u043D: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456.","Link to neighbors on an isometric grid":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 \u0441\u0443\u0441\u0456\u0434\u0456\u0432 \u043D\u0430 \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u041F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043D\u0430 _PARAM1_ \u0442\u0430 \u0439\u043E\u0433\u043E \u0441\u0443\u0441\u0456\u0434\u0456\u0432 _PARAM2_ \u043D\u0430 \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 \u0437 \u0440\u043E\u0437\u043C\u0456\u0440\u0430\u043C\u0438 \u043A\u043B\u0456\u0442\u0438\u043D: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"\u041C\u043E\u0436\u0435 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0447\u0435\u0440\u0435\u0437 \u0437\u0430\u0434\u0430\u043D\u0443 \u0441\u0443\u043C\u0443 \u0432\u0438\u0442\u0440\u0430\u0442.","Can reach with links limited by cost":"\u041C\u043E\u0436\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u0438 \u0437 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0438\u043C\u0438 \u0432\u0438\u0442\u0440\u0430\u0442\u0430\u043C\u0438 \u043D\u0430 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u0412\u0440\u0430\u0445\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0441\u0456 \"_PARAM1_\", \u044F\u043A\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u0442\u0438 _PARAM2_ \u0437 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457 _PARAM3_ \u0437\u0430 \u0432\u0438\u0442\u0440\u0430\u0442\u043E\u044E \u043D\u0435 \u0431\u0456\u043B\u044C\u0448\u0435: _PARAM4_ \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0432\u0438\u0442\u0440\u0430\u0442: _PARAM5_ \u0442\u0430 \u0434\u043E\u0432\u0436\u0438\u043D\u0430 \u043B\u0430\u043D\u043A\u0438 \u043D\u0435 \u0431\u0456\u043B\u044C\u0448\u0435 _PARAM6_","Pick these objects...":"\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044C \u0446\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438...","if they can reach this object":"\u044F\u043A\u0449\u043E \u0432\u043E\u043D\u0438 \u043C\u043E\u0436\u0443\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0446\u044C\u043E\u0433\u043E \u043E\u0431\u2019\u0454\u043A\u0442\u0430","Initial length variable":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043E\u0432\u0436\u0438\u043D\u0438 \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Start to 0 if left empty":"\u041F\u043E\u0447\u0438\u043D\u0430\u044E\u0447\u0438 \u0437 0, \u044F\u043A\u0449\u043E \u043F\u043E\u043A\u0438\u043D\u0443\u0442\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u043C","Maximum cost":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0430\u0440\u0442\u0456\u0441\u0442\u044C","Cost class":"\u041A\u043B\u0430\u0441 \u0432\u0438\u0442\u0440\u0430\u0442","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u0417\u0430\u043B\u0438\u0448\u0442\u0435 \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u043C, \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u0442\u043D\u0438\u043C \u0437 \u0432\u0430\u0440\u0442\u0456\u0441\u0442\u044E = 1. \u0412\u043E\u043D\u043E \u0432\u0438\u0433\u043B\u044F\u0434\u0430\u0454 \u0432 \u0437\u043C\u0456\u043D\u043D\u0456\u0439 children \u043E\u0431'\u0454\u043A\u0442\u0430 linktools_Cost. \u0412\u0456\u0434\u0441\u0443\u0442\u043D\u0456\u0441\u0442\u044C \u0434\u0438\u0442\u0438\u043D\u0438 \u043E\u0437\u043D\u0430\u0447\u0430\u0454, \u0449\u043E \u043D\u0435 \u043C\u043E\u0436\u043D\u0430 \u043F\u0435\u0440\u0435\u0442\u043D\u0443\u0442\u0438, \u0432\u0430\u0440\u0442\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u0442\u0438 \u043F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u043E\u044E.","Maximum depth":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0433\u043B\u0438\u0431\u0438\u043D\u0430","Ignore first node cost":"\u0406\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0432\u0430\u0440\u0442\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u0432\u0443\u0437\u043B\u0430","Can reach through a given number of links.":"\u041C\u043E\u0436\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0437\u0430\u0434\u0430\u043D\u043E\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u044C.","Can reach with links limited by length":"\u0417\u043C\u043E\u0436\u0435 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0437 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F\u043C \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u044C \u0437\u0430 \u0434\u043E\u0432\u0436\u0438\u043D\u043E\u044E","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u0411\u0435\u0440\u0443\u0442\u044C\u0441\u044F \u0434\u043E \u0443\u0432\u0430\u0433\u0438 \u0432\u0441\u0456 \"_PARAM1_\", \u044F\u043A\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u0442\u0438 _PARAM2_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 _PARAM3_ \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u044C \u0437\u0433\u0456\u0434\u043D\u043E \u0437 \u043A\u043B\u0430\u0441\u043E\u043C \u0432\u0430\u0440\u0442\u043E\u0441\u0442\u0456: _PARAM4_","Maximum link length":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0434\u043E\u0432\u0436\u0438\u043D\u0430 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u0417\u0430\u043B\u0438\u0448\u0442\u0435 \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u043C, \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0432\u0441\u0435 \u043F\u0435\u0440\u0435\u0442\u043D\u0438\u043C \u0437 \u0432\u0430\u0440\u0442\u0456\u0441\u0442\u044E = 1. \u0412\u043E\u043D\u043E \u0432\u0438\u0433\u043B\u044F\u0434\u0430\u0454 \u0432 \u0437\u043C\u0456\u043D\u043D\u0456\u0439 children \u043E\u0431'\u0454\u043A\u0442\u0430 linktools_Cost. \u0412\u0456\u0434\u0441\u0443\u0442\u043D\u0456\u0441\u0442\u044C \u0434\u0438\u0442\u0438\u043D\u0438 \u043E\u0437\u043D\u0430\u0447\u0430\u0454, \u0449\u043E \u043D\u0435 \u043C\u043E\u0436\u043D\u0430 \u043F\u0435\u0440\u0435\u0442\u043D\u0443\u0442\u0438, \u0432\u0430\u0440\u0442\u0456\u0441\u0442\u044C \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 0 \u0430\u0431\u043E 1.","Can reach through links.":"\u041C\u043E\u0436\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u044C.","Can reach":"\u041C\u043E\u0436\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u0442\u0438","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u0411\u0435\u0440\u0443\u0442\u044C\u0441\u044F \u0434\u043E \u0443\u0432\u0430\u0433\u0438 \u0432\u0441\u0456 \"_PARAM1_\", \u044F\u043A\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u0442\u0438 _PARAM2_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u044C","Cost sum.":"\u0421\u0443\u043C\u0430 \u0432\u0430\u0440\u0442\u043E\u0441\u0442\u0456","Cost sum":"\u0421\u0443\u043C\u0430 \u0432\u0430\u0440\u0442\u043E\u0441\u0442\u0456","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u041E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0434\u0435 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0432\u0430\u0442\u0438\u0441\u044F \u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u043D\u0430 \u0456\u043D\u0448\u0438\u0439 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0442\u043E\u0433\u043E, \u044F\u043A \u0432\u043E\u043D\u0438 \u0437\u0432'\u044F\u0437\u0430\u043D\u0456 \u043E\u0434\u0438\u043D \u0437 \u043E\u0434\u043D\u0438\u043C \u0434\u043B\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0446\u0456\u043B\u044C\u043E\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Link path finding":"\u041F\u043E\u0448\u0443\u043A \u0448\u043B\u044F\u0445\u0443 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F","Angle offset":"\u0417\u0441\u0443\u0432 \u043A\u0443\u0442\u0430","Is following a path":"\u0421\u043B\u0456\u0434\u0443\u0454 \u0437\u0430 \u0448\u043B\u044F\u0445\u043E\u043C","Next node index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0432\u0443\u0437\u043B\u0430","Next node X":"\u041D\u0430\u0441\u0442\u0443\u043F\u043D\u0438\u0439 \u0432\u0443\u0437\u043E\u043B X","Next node Y":"\u041D\u0430\u0441\u0442\u0443\u043F\u043D\u0438\u0439 \u0432\u0443\u0437\u043E\u043B Y","Is at a node":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0443\u0437\u043B\u0456","Next node angle":"\u041A\u0443\u0442 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0432\u0443\u0437\u043B\u0430","Move the object to a position.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E.","Move to a position":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438\u0441\u044C \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 _PARAM0_ \u043D\u0430 _PARAM3_ \u043F\u0440\u043E\u0445\u043E\u0434\u044F\u0447\u0438 \u0447\u0435\u0440\u0435\u0437 _PARAM2_ \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043A\u043B\u0430\u0441 \u0432\u0430\u0440\u0442\u043E\u0441\u0442\u0456 _PARAM4_","Crossable objects":"\u041E\u0431'\u0454\u043A\u0442\u0438, \u0447\u0435\u0440\u0435\u0437 \u044F\u043A\u0456 \u043C\u043E\u0436\u043D\u0430 \u043F\u0440\u043E\u0445\u043E\u0434\u0438\u0442\u0438","Destination objects":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Check if the object position is the on a path node.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0454 \u043D\u0430 \u0432\u0443\u0437\u043B\u0456 \u0448\u043B\u044F\u0445\u0443.","_PARAM0_ is at a node":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0443\u0437\u043B\u0456","Forget the path.":"\u0417\u0430\u0431\u0443\u0442\u0438 \u0448\u043B\u044F\u0445.","Forget the path":"\u0417\u0430\u0431\u0443\u0442\u0438 \u0448\u043B\u044F\u0445","_PARAM0_ forgets the path":"_PARAM0_ \u0437\u0430\u0431\u0443\u0432\u0430\u0454 \u0448\u043B\u044F\u0445","Set next node index":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0438\u0439 \u0456\u043D\u0434\u0435\u043A\u0441 \u0432\u0443\u0437\u043B\u0430","Set next node index of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0456\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0432\u0443\u0437\u043B\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Node index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0432\u0443\u0437\u043B\u0430","Check if the object is moving.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F.","Is moving":"\u0420\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is moving":"_PARAM0_ \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F","Check if a path has been found.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0448\u043B\u044F\u0445 \u0431\u0443\u043B\u043E \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u043E.","Path found":"\u0428\u043B\u044F\u0445 \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u0438\u0439","A path has been found for _PARAM0_":"\u0428\u043B\u044F\u0445 \u0431\u0443\u043B\u043E \u0437\u043D\u0430\u0439\u0434\u0435\u043D\u043E \u0434\u043B\u044F _PARAM0_","Check if the destination was reached.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0431\u0443\u043B\u043E \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u043E \u043C\u0456\u0441\u0446\u0435 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Destination reached":"\u041C\u0456\u0441\u0446\u0435 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u0435","_PARAM0_ reached its destination":"_PARAM0_ \u0434\u043E\u0441\u044F\u0433\u043B\u043E \u0441\u0432\u043E\u0433\u043E \u043C\u0456\u0441\u0446\u044F \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Speed of the object on the path.":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0443 \u043D\u0430 \u0448\u043B\u044F\u0445\u0443.","Get the number of waypoints on the path.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u0443\u0437\u043B\u0456\u0432 \u043D\u0430 \u0448\u043B\u044F\u0445\u0443.","Node count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u0443\u0437\u043B\u0456\u0432","Waypoint X position.":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u0432\u0443\u0437\u043B\u0430.","Node X":"\u0412\u0443\u0437\u043E\u043B X","Waypoint index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0432\u0443\u0437\u043B\u0430","Node Y":"\u0412\u0443\u0437\u043E\u043B Y","Next waypoint index.":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438.","Next waypoint X position.":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438.","Next waypoint Y position.":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438.","Destination X position.":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043C\u0456\u0441\u0446\u044F \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Destination Y position.":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043C\u0456\u0441\u0446\u044F \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","the acceleration of the object.":"\u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0443.","the maximum speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0443.","the maximum speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the rotation speed of the object.":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0443.","the rotation speed":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the rotation offset applied when moving the object.":"\u0437\u0441\u0443\u0432 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F, \u0437\u0430\u0441\u0442\u043E\u0441\u043E\u0432\u0430\u043D\u0438\u0439 \u043F\u0440\u0438 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430.","the rotation angle offset on the path":"\u0437\u0441\u0443\u0432 \u043A\u0443\u0442\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0448\u043B\u044F\u0445\u0443","Check if the object is rotated when traveling on its path.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0456\u0434 \u0447\u0430\u0441 \u043F\u043E\u0434\u043E\u0440\u043E\u0436\u0456 \u0437\u0430 \u0441\u0432\u043E\u0457\u043C \u0448\u043B\u044F\u0445\u043E\u043C.","Object rotated":"\u041E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043F\u043E\u0434\u043E\u0440\u043E\u0436\u0456 \u0437\u0430 \u0441\u0432\u043E\u0457\u043C \u0448\u043B\u044F\u0445\u043E\u043C","Enable or disable rotation of the object on the path.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0430 \u0448\u043B\u044F\u0445\u0443.","Rotate the object":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM0_ \u043D\u0430 \u0448\u043B\u044F\u0445\u0443: _PARAM2_","MQTT Client (advanced)":"MQTT \u043A\u043B\u0456\u0454\u043D\u0442 (\u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u0438\u0439)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"\u041A\u043B\u0456\u0454\u043D\u0442 MQTT \u0434\u043B\u044F GDevelop: \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0443 MQTT \u0442\u0430 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043D\u044F/\u043F\u0440\u0438\u0439\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u044C.","Triggers if the client is connected to an MQTT broker server.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u044F\u043A\u0449\u043E \u043A\u043B\u0456\u0454\u043D\u0442 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT.","Is connected to a broker?":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u0434\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430?","Client connected to a broker":"\u041A\u043B\u0456\u0454\u043D\u0442 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0434\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430","Connects to an MQTT broker.":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT.","Connect to a broker":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0434\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0434\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT _PARAM1_ \u0437 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u043C\u0438 _PARAM2_ (\u0431\u0435\u0437\u043F\u0435\u0447\u043D\u0435 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F: _PARAM3_)","Host port":"\u0425\u043E\u0441\u0442 \u043F\u043E\u0440\u0442","Settings as JSON":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u0432 \u0444\u043E\u0440\u043C\u0430\u0442\u0456 JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u0412\u0438 \u043C\u043E\u0436\u0435\u0442\u0435 \u0437\u043D\u0430\u0439\u0442\u0438 \u0441\u043F\u0438\u0441\u043E\u043A \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u044C \u043D\u0430 [\u0434\u043E\u043A\u0443\u043C\u0435\u043D\u0442\u0430\u0446\u0456\u0457 MQTT.js](https://github.com/mqttjs/MQTT.js/#client). \n\u041F\u0440\u0438\u043A\u043B\u0430\u0434 \u043F\u0440\u0430\u0432\u0438\u043B\u044C\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457: `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u0431\u0435\u0437\u043F\u0435\u0447\u043D\u0456 WebSockets?","Disconnects from the current MQTT broker.":"\u0412\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT.","Disconnect from broker":"\u0412\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0431\u0440\u043E\u043A\u0435\u0440\u0430","Disconnect from MQTT broker (force: _PARAM1_)":"\u0412\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0431\u0440\u043E\u043A\u0435\u0440\u0430 MQTT (\u043F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u043E: _PARAM1_)","Force end the connection?":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0435 \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C MQTT \u0447\u0435\u043A\u0430\u0454 \u043D\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043D\u0430\u0434\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u044C \u0430\u0431\u043E \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u044C, \u044F\u043A\u0456 \u0432 \u043F\u0440\u043E\u0446\u0435\u0441\u0456 \u043D\u0430\u0434\u0441\u0438\u043B\u0430\u043D\u043D\u044F. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0446\u0435 \u0434\u043B\u044F \u0441\u043A\u0430\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0431\u0443\u0434\u044C-\u044F\u043A\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u0442\u0430 \u043D\u0435\u0433\u0430\u0439\u043D\u043E\u0433\u043E \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043D\u044F \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F.","Publishes a message on a topic.":"\u041F\u0443\u0431\u043B\u0456\u043A\u0443\u0454 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u043D\u0430 \u0442\u0435\u043C\u0443.","Publish message":"\u041E\u043F\u0443\u0431\u043B\u0456\u043A\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u041E\u043F\u0443\u0431\u043B\u0456\u043A\u0443\u0432\u0430\u0442\u0438 \u0437\u043C\u0456\u043D\u043D\u0443 _PARAM1_ \u043D\u0430 \u0442\u0435\u043C\u0443 _PARAM2_ (QoS: _PARAM3_)","Text to publish":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u0443\u0431\u043B\u0456\u043A\u0430\u0446\u0456\u0457","Topic to publish to":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u0443\u0431\u043B\u0456\u043A\u0430\u0446\u0456\u0457","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u0414\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u0457 \u0432\u0456\u0434\u0432\u0456\u0434\u0430\u0439\u0442\u0435 [\u0446\u0435\u0439 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F](https://github.com/mqttjs/MQTT.js#qos).","Should the message be retained?":"\u0427\u0438 \u043F\u043E\u0432\u0438\u043D\u043D\u043E \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0442\u0438\u0441\u044F?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u041A\u043E\u043B\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454\u0442\u044C\u0441\u044F, \u0432\u043E\u043D\u043E \u0431\u0443\u0434\u0435 \u0432\u0456\u0434\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E \u043A\u043E\u0436\u043D\u043E\u043C\u0443 \u043A\u043B\u0456\u0454\u043D\u0442\u0443, \u044F\u043A\u0438\u0439 \u043F\u0456\u0434\u043F\u0438\u0441\u0430\u0432\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443. \u0422\u0456\u043B\u044C\u043A\u0438 \u043E\u0434\u043D\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0435 \u0434\u043B\u044F \u043E\u0434\u043D\u0456\u0454\u0457 \u0442\u0435\u043C\u0438, \u044F\u043A\u0449\u043E \u043D\u0430\u0434\u0456\u0439\u0434\u0435 \u0456\u043D\u0448\u0435 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F, \u0432\u043E\u043D\u043E \u043F\u0435\u0440\u0435\u0437\u0430\u043F\u0438\u0448\u0435 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0454. \n\u0427\u0438\u0442\u0430\u0439\u0442\u0435 \u0431\u0456\u043B\u044C\u0448\u0435 [\u0442\u0443\u0442](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"\u041F\u0456\u0434\u043F\u0438\u0441\u043A\u0430 \u043D\u0430 \u0442\u0435\u043C\u0443. \u0423\u0441\u0456 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F, \u0449\u043E \u043F\u0443\u0431\u043B\u0456\u043A\u0443\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0446\u0456\u0439 \u0442\u0435\u043C\u0456, \u0431\u0443\u0434\u0443\u0442\u044C \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0456.","Subscribe to a topic":"\u041F\u0456\u0434\u043F\u0438\u0441\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443.","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u041F\u0456\u0434\u043F\u0438\u0441\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443 _PARAM1_ \u0437 QoS \u043D\u0430 \u0440\u0456\u0432\u043D\u0456 _PARAM2_ \u0442\u0430 dataloss _PARAM3_","The topic to subscribe to":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u0456\u0434\u043F\u0438\u0441\u043A\u0438","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u0414\u0438\u0432. https://github.com/mqttjs/MQTT.js#qos \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0431\u0456\u043B\u044C\u0448 \u0434\u0435\u0442\u0430\u043B\u044C\u043D\u043E\u0457 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u0457","Is dataloss allowed?":"\u0427\u0438 \u0434\u043E\u0437\u0432\u043E\u043B\u0435\u043D\u0430 \u0432\u0442\u0440\u0430\u0442\u0430 \u0434\u0430\u043D\u0438\u0445?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u0414\u0438\u0432. https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0431\u0456\u043B\u044C\u0448 \u0434\u0435\u0442\u0430\u043B\u044C\u043D\u043E\u0457 \u0456\u043D\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u0457","Unsubcribe from a topic. No more messages from this topic will be received.":"\u0412\u0456\u0434\u043F\u0438\u0441\u0430\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0442\u0435\u043C\u0438. \u0411\u0456\u043B\u044C\u0448\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u044C \u0437 \u0446\u0456\u0454\u0457 \u0442\u0435\u043C\u0438 \u043D\u0435 \u0431\u0443\u0434\u0435 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043E.","Unsubscribe from a topic":"\u0412\u0456\u0434\u043F\u0438\u0441\u0430\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0442\u0435\u043C\u0438","Unsubscribe from topic _PARAM1_":"\u0412\u0456\u0434\u043F\u0438\u0441\u0430\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0442\u0435\u043C\u0438 _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u043A\u043E\u043B\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0431\u0443\u043B\u043E \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043E. \u0417\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0443\u0432\u0430\u0433\u0443, \u0449\u043E \u0441\u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0432\u0430\u043C \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u043F\u0456\u0434\u043F\u0438\u0441\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0442\u0435\u043C\u0443, \u0449\u043E\u0431 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0437 \u043D\u0435\u0457.","On message":"\u041F\u043E \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044E","Message received from topic _PARAM1_":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043E \u0437 \u0442\u0435\u043C\u0438 _PARAM1_","The topic to listen to":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043F\u0440\u043E\u0441\u043B\u0443\u0445\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u044F","Get the last received message of a topic.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0454 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0437 \u0442\u0435\u043C\u0438.","Get last message":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0454 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","The topic to get the message from":"\u0422\u0435\u043C\u0430 \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","Gets the last error. Returns an empty string if there was no errors.":"\u041E\u0442\u0440\u0438\u043C\u0443\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u043F\u043E\u043C\u0438\u043B\u043A\u0443. \u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u0443\u0441\u0442\u0443 \u0441\u0442\u0440\u043E\u043A\u0443, \u044F\u043A\u0449\u043E \u043F\u043E\u043C\u0438\u043B\u043E\u043A \u043D\u0435 \u0431\u0443\u043B\u043E.","Get the last error":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u043F\u043E\u043C\u0438\u043B\u043A\u0443","Marching Squares (experimental)":"\u041C\u0430\u0440\u0448\u0440\u0443\u0442\u0438\u0437\u0430\u0446\u0456\u044F \u043A\u0432\u0430\u0434\u0440\u0430\u0442\u0456\u0432 (\u0435\u043A\u0441\u043F\u0435\u0440\u0438\u043C\u0435\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u043E\u0431\u0443\u0434\u0443\u0432\u0430\u0442\u0438 \"\u0441\u043A\u0430\u043B\u044F\u0440\u043D\u0435 \u043F\u043E\u043B\u0435\" \u0442\u0430 \u043D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043D\u0442\u0443\u0440\u043D\u0456 \u043B\u0456\u043D\u0456\u0457. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0442\u0443\u043C\u0430\u043D\u0443 \u0432\u0456\u0439\u043D\u0438, \u0440\u0456\u0434\u0438\u043D\u043D\u0438\u0445 \u0435\u0444\u0435\u043A\u0442\u0456\u0432, \u0444\u0430\u0440\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0491\u0440\u0443\u043D\u0442\u0443 \u0442\u043E\u0449\u043E...","Define the scalar field painter library JavaScript code.":"\u0417\u0430\u0434\u0430\u0439\u0442\u0435 \u0431\u0456\u0431\u043B\u0456\u043E\u0442\u0435\u043A\u0443 \u043A\u043E\u0434\u0443 JavaScript \u043F\u043E\u043B\u044F \u0441\u043A\u0430\u043B\u044F\u0440\u0430.","Define scalar field painter library":"\u0417\u0430\u0434\u0430\u0442\u0438 \u0431\u0456\u0431\u043B\u0456\u043E\u0442\u0435\u043A\u0443 \u043F\u043E\u043B\u044F \u0441\u043A\u0430\u043B\u044F\u0440\u0430","Define the scalar field painter library JavaScript code":"\u0417\u0430\u0434\u0430\u0442\u0438 \u0431\u0456\u0431\u043B\u0456\u043E\u0442\u0435\u043A\u0443 \u043A\u043E\u0434\u0443 JavaScript \u043F\u043E\u043B\u044F \u0441\u043A\u0430\u043B\u044F\u0440\u0430","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0430 \u0444\u0456\u0433\u0443\u0440 \u0442\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0434\u0456\u0457 \u0434\u043B\u044F \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u043F\u043E\u043B\u044F. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0442\u0443\u043C\u0430\u043D\u0443 \u0432\u0456\u0439\u043D\u0438, \u0440\u0456\u0434\u0438\u043D\u0430 \u0435\u0444\u0435\u043A\u0442\u0438 (\u0432\u043E\u0434\u0438, \u043B\u0430\u0432\u0438, \u043A\u0440\u0430\u043F\u043B\u0456...)","Marching squares painter":"\u041C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u043A\u0432\u0430\u0434\u0440\u0430\u043D\u0442\u0456\u0432 \u043C\u0430\u0440\u0448\u0443","Area left bound":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456","Area top bound":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456","Area right bound":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456","Area bottom bound":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456","Fill outside":"\u0417\u0430\u043F\u043E\u0432\u043D\u044E\u0432\u0430\u0442\u0438 \u0437\u043E\u0432\u043D\u0456","Contour threshold":"\u041A\u043E\u043D\u0442\u0443\u0440\u043D\u0438\u0439 \u043F\u043E\u0440\u0456\u0433","Must only draw what is on the screen":"\u041C\u0430\u0454 \u0440\u0438\u0441\u0443\u0432\u0430\u0442\u0438 \u043B\u0438\u0448\u0435 \u0442\u0435, \u0449\u043E \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456","Extend behavior class":"\u0420\u043E\u0437\u0448\u0438\u0440\u0438\u0442\u0438 \u043A\u043B\u0430\u0441 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438","Extend object instance prototype.":"\u0420\u043E\u0437\u0448\u0438\u0440\u0438\u0442\u0438 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","Extend object instance prototype":"\u0420\u043E\u0437\u0448\u0438\u0440\u0438\u0442\u0438 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430","Extend _PARAM0_ prototype":"\u0420\u043E\u0437\u0448\u0438\u0440\u0438\u0442\u0438 \u043F\u0440\u043E\u0442\u043E\u0442\u0438\u043F _PARAM0_","Clear the field by setting every values to 0.":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0438 \u043F\u043E\u043B\u0435, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0432\u0448\u0438 \u043A\u043E\u0436\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043D\u0430 0.","Clear the field":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0438 \u043F\u043E\u043B\u0435","Clear the field of _PARAM0_":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0438 \u043F\u043E\u043B\u0435 _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"\u0420\u0430\u0437\u043E\u043C \u0437 \u0446\u0438\u043C\u0438 \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u043C \u043F\u043E\u043B\u0456\u0433\u043E\u043D \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043E \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u043E\u043C \u0442\u043E\u0447\u043A\u043E\u044E \u0434\u043E \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043E\u0433\u043E \u0432\u0438\u0441\u043E\u0442\u0438.","Unfill area":"\u0420\u043E\u0437\u0433\u043E\u0440\u043D\u0443\u0442\u0438\u0439 \u0440\u0430\u0439\u043E\u043D","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u0420\u043E\u0437\u0433\u043E\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u043B\u0435 _PARAM0_ \u0437 x: _PARAM2_, y: _PARAM3_, \u0434\u043E \u043C\u0456\u043D\u0456\u043C\u0443\u043C\u0443 _PARAM4_, \u0437 \u0442\u043E\u0432\u0449\u0438\u043D\u043E\u044E: _PARAM5_","Minimum height":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430","Contour thickness":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0443","Capping radius ratio":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0440\u0430\u0434\u0456\u0443\u0441\u0443 \u043D\u0430\u043A\u0440\u0430\u0439\u043D\u0438\u043A\u0456\u0432","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u041D\u0435\u0432\u0435\u043B\u0438\u043A\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u044E\u0442\u044C \u0448\u0432\u0438\u0434\u043A\u0438\u0439 \u043F\u0440\u043E\u0446\u0435\u0441, \u0430\u043B\u0435 \u043C\u043E\u0436\u0443\u0442\u044C \u043F\u0440\u0438\u0437\u0432\u0435\u0441\u0442\u0438 \u0434\u043E \u0440\u043E\u0437\u0440\u0438\u0432\u0456\u0432. \u0421\u043F\u0440\u043E\u0431\u0443\u0439\u0442\u0435 \u0446\u0456\u043D\u043D\u043E\u0441\u0442\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E 8.","Fill an area of the field from a given location until a given height is reached.":"\u0417\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F \u0437 \u0437\u0430\u0434\u0430\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438 \u0434\u043E \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043E\u0457 \u0432\u0438\u0441\u043E\u0442\u0438.","Fill area":"\u0417\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0438\u0439 \u0440\u0430\u0439\u043E\u043D","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u043F\u043E\u043B\u0435 _PARAM0_ \u0437 x: _PARAM2_, y: _PARAM3_, \u0434\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C\u0443 _PARAM4_, \u0437 \u0442\u043E\u0432\u0449\u0438\u043D\u043E\u044E: _PARAM5_","Maximum height":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430","Cap every value of the field to a range.":"\u0417\u0430\u043A\u0440\u0456\u043F\u0438\u0442\u0438 \u043A\u043E\u0436\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F \u0443 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0456.","Clamp the field":"\u0417\u0430\u043A\u0440\u0456\u043F\u0438\u0442\u0438 \u043F\u043E\u043B\u0435","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u0417\u0430\u043A\u0440\u0456\u043F\u0438\u0442\u0438 \u043F\u043E\u043B\u0435 _PARAM0_ \u0432\u0456\u0434: _PARAM2_ \u0434\u043E: _PARAM3_","Minimum":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439","Maximum":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439","Apply an affine on the field values.":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0430\u0444\u0456\u043D\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u0430 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F.","Transform the field":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043F\u043E\u043B\u0435 _PARAM0_ \u0437 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442\u043E\u043C: _PARAM2_ \u0442\u0430 \u0437\u0441\u0443\u0432\u043E\u043C: _PARAM3_","Coefficient":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442","Offset":"\u0417\u0441\u0443\u0432","Add a hill to the field.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0433\u0456\u0440\u043A\u0443 \u0434\u043E \u043F\u043E\u043B\u044F.","Add a hill":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0433\u0456\u0440\u043A\u0443","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0433\u0456\u0440\u043A\u0443 \u0434\u043E _PARAM0_ \u0437 \u0446\u0435\u043D\u0442\u0440\u043E\u043C: _PARAM2_, _PARAM3_, _PARAM4_, \u0440\u0430\u0434\u0456\u0443\u0441\u043E\u043C: _PARAM5_, \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044E: _PARAM6_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0433\u0456\u0440\u043A\u0438 \u0432 \u0446\u0435\u043D\u0442\u0440\u0456, \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F 1 \u0430\u0431\u043E \u043C\u0435\u043D\u0448\u0435 \u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u043F\u043B\u043E\u0441\u043A\u0443 \u0433\u0456\u0440\u043A\u0443.","The hill height is 1 at this radius.":"\u041D\u0430 \u0446\u044C\u043E\u043C\u0443 \u0440\u0430\u0434\u0456\u0443\u0441\u0456 \u0432\u0438\u0441\u043E\u0442\u0430 \u043F\u0430\u0433\u043E\u0440\u0431\u0430 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 1.","Opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C 1, \u0449\u043E\u0431 \u043D\u0435\u0433\u0430\u0439\u043D\u043E \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u0430\u0433\u043E\u0440\u0431, \u0430\u0431\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0456\u0442\u044C \u0446\u044E \u0434\u0456\u044E \u0437 \u043C\u0435\u043D\u0448\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C, \u0449\u043E\u0431 \u0437\u0440\u043E\u0431\u0438\u0442\u0438 \u0457\u0457 \u043F\u043E\u0441\u0442\u0443\u043F\u043E\u0432\u043E\u044E.","Operation":"\u041E\u043F\u0435\u0440\u0430\u0446\u0456\u044F","Add a disk to the field.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0434\u0438\u0441\u043A \u0434\u043E \u043F\u043E\u043B\u044F.","Add a disk":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0434\u0438\u0441\u043A","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0434\u0438\u0441\u043A \u043D\u0430 \u043F\u043E\u043B\u0435 _PARAM0_ \u0437 \u0446\u0435\u043D\u0442\u0440\u043E\u043C: _PARAM2_, _PARAM3_, \u0440\u0430\u0434\u0456\u0443\u0441\u043E\u043C: _PARAM4_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E: _PARAM6_","The spike height is 1 at this radius.":"\u041D\u0430 \u0446\u044C\u043E\u043C\u0443 \u0440\u0430\u0434\u0456\u0443\u0441\u0456 \u0432\u0438\u0441\u043E\u0442\u0430 \u0448\u0438\u043F\u0430 \u0434\u043E\u0440\u0456\u0432\u043D\u044E\u0454 1.","Mask a disk to the field.":"\u041D\u0430\u043C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u0434\u0438\u0441\u043A \u043D\u0430 \u043F\u043E\u043B\u0435.","Mask a disk":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u0434\u0438\u0441\u043A","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u0434\u0438\u0441\u043A \u043D\u0430 \u043F\u043E\u043B\u0456 _PARAM0_ \u0437 \u0446\u0435\u043D\u0442\u0440\u043E\u043C: _PARAM2_, _PARAM3_, \u0440\u0430\u0434\u0456\u0443\u0441\u043E\u043C: _PARAM4_","Add a line to the field.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E \u0434\u043E \u043F\u043E\u043B\u044F.","Add a line":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E \u0434\u043E \u043F\u043E\u043B\u044F _PARAM0_ \u0432\u0456\u0434 _PARAM2_ ; _PARAM3_ \u0434\u043E _PARAM4_ ; _PARAM5_ \u0437 \u0442\u043E\u0432\u0449\u0438\u043D\u043E\u044E: _PARAM6_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E: _PARAM8_","X position of the start":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043F\u043E\u0447\u0430\u0442\u043A\u0443","Y position of the start":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043F\u043E\u0447\u0430\u0442\u043A\u0443","X position of the end":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043A\u0456\u043D\u0446\u044F","Y position of the end":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043A\u0456\u043D\u0446\u044F","Thickness":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430","Mask a line to the field.":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E \u043D\u0430 \u043F\u043E\u043B\u0435.","Mask a line":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E \u043D\u0430 \u043F\u043E\u043B\u0456 _PARAM0_ \u0432\u0456\u0434 _PARAM2_ ; _PARAM3_ \u0434\u043E _PARAM4_ ; _PARAM5_ \u0437 \u0442\u043E\u0432\u0449\u0438\u043D\u043E\u044E: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u0435\u0432\u043D\u0443 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u044E \u0434\u043E \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437 \u0456\u043D\u0448\u043E\u0433\u043E \u043F\u043E\u043B\u044F \u043D\u0430 \u0442\u0456\u0439 \u0441\u0430\u043C\u0456\u0439 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Merge a field":"\u0417\u043B\u0438\u0442\u0438 \u043F\u043E\u043B\u0435","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u0417\u043B\u0438\u0442\u0438 _PARAM0_ \u0437 \u043F\u043E\u043B\u0435\u043C _PARAM2_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E: _PARAM4_","Field object":"\u041F\u043E\u043B\u0435 \u043E\u0431'\u0454\u043A\u0442\u0443","Field behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u043E\u043B\u044F","Update the field hitboxes.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0438\u0431\u043E\u0457\u043D\u0438 \u043F\u043E\u043B\u044F.","Update hitboxes":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0438\u0431\u043E\u0457\u043D\u0438","Update the field hitboxes of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0438\u0431\u043E\u0457\u043D\u0438 \u043F\u043E\u043B\u044F _PARAM0_","Draw the field contours.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043D\u0442\u0443\u0440\u0438 \u043F\u043E\u043B\u044F.","Draw the contours":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043D\u0442\u0443\u0440\u0438","Draw the field contours of _PARAM0_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u043A\u043E\u043D\u0442\u0443\u0440\u0438 \u043F\u043E\u043B\u044F _PARAM0_","Change the width of the field cells.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E\u043B\u044F.","Width of the cells":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u0456\u0440\u043E\u043A","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E\u043B\u044F _PARAM0_: _PARAM2_","Change the height of the field cells.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0438\u0441\u043E\u0442\u0443 \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E\u043B\u044F.","Height of the cells":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u0456\u0440\u043E\u043A","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0438\u0441\u043E\u0442\u0443 \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E\u043B\u044F _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"\u041F\u0435\u0440\u0435\u0431\u0443\u0434\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u0435 \u0437 \u043D\u043E\u0432\u0438\u043C\u0438 \u0440\u043E\u0437\u043C\u0456\u0440\u0430\u043C\u0438.","Rebuild the field":"\u041F\u0435\u0440\u0435\u0431\u0443\u0434\u0443\u0439\u0442\u0435 \u043C\u0430\u0439\u0434\u0430\u043D\u0447\u0438\u043A","Rebuild the field _PARAM0_":"\u041F\u0435\u0440\u0435\u0431\u0443\u0434\u0443\u0439\u0442\u0435 \u043F\u043E\u043B\u0435 _PARAM0_","Fill outside or inside of the contours.":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u0437\u043E\u0432\u043D\u0456 \u0430\u0431\u043E \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043A\u043E\u043D\u0442\u0443\u0440\u0456\u0432.","Fill outside of the contours of _PARAM0_: _PARAM2_":"\u0417\u0430\u043F\u043E\u0432\u043D\u0456\u0442\u044C \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0441\u0442\u044C \u043A\u043E\u043D\u0442\u0443\u0440\u0456\u0432 _PARAM0_: _PARAM2_","Fill outside?":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u0437\u0437\u043E\u0432\u043D\u0456?","Change the contour threshold.":"\u0417\u043C\u0456\u043D\u0430 \u043F\u043E\u0440\u043E\u0433\u0443 \u043A\u043E\u043D\u0442\u0443\u0440\u0443.","Change the contour threshold of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u043E\u0440\u0456\u0433 \u043A\u043E\u043D\u0442\u0443\u0440\u0443 _PARAM0_: _PARAM2_","Change the field area bounds.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0435\u0436\u0456 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E\u043B\u044F.","Area bounds":"\u041C\u0435\u0436\u0456 \u043E\u0431\u043B\u0430\u0441\u0442\u0456","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043C\u0435\u0436\u0456 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E\u043B\u044F _PARAM0_ \u043B\u0456\u0432\u043E\u0440\u0443\u0447: _PARAM2_ \u0437\u0432\u0435\u0440\u0445\u0443: _PARAM3_ \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447: _PARAM4_ \u0437\u043D\u0438\u0437\u0443: _PARAM5_","Left bound":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430","Top bound":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430","Right bound":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430","Bottom bound":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430","Area left bound of the field.":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E\u043B\u044F.","Area left":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430","Area top bound of the field.":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E\u043B\u044F.","Area top":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430","Area right bound of the field.":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E\u043B\u044F.","Area right":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430","Area bottom bound of the field.":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E\u043B\u044F.","Area bottom":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430","Width of the field cells.":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E\u043B\u044F.","Width of a cell":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043A\u043E\u043C\u0456\u0440\u043A\u0438","Height of the field cells.":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E\u043B\u044F.","Height of a cell":"\u0412\u0438\u0441\u043E\u0442\u0430 \u043A\u043E\u043C\u0456\u0440\u043A\u0438","The number of cells on the x axis.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E \u0432\u0456\u0441\u0456 x.","Dimension X":"\u0420\u043E\u0437\u043C\u0456\u0440 X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u041D\u0430 _PARAM2_; _PARAM3_ \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F _PARAM0_ \u0431\u0456\u043B\u044C\u0448\u0435, \u043D\u0456\u0436 _PARAM4_","The number of cells on the y axis.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u043E\u043C\u0456\u0440\u043E\u043A \u043F\u043E \u0432\u0456\u0441\u0456 y.","Dimension Y":"\u0420\u043E\u0437\u043C\u0456\u0440 Y","The contour threshold.":"\u041F\u043E\u0440\u0456\u0433 \u043A\u043E\u043D\u0442\u0443\u0440\u0430.","The normal X coordinate at a given location.":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X \u0432 \u0437\u0430\u0434\u0430\u043D\u043E\u043C\u0443 \u043C\u0456\u0441\u0446\u0456.","Normal X":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 X","X position of the point":"X \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0442\u043E\u0447\u043A\u0438","Y position of the point":"Y \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0442\u043E\u0447\u043A\u0438","The normal Y coordinate at a given location.":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y \u0432 \u0437\u0430\u0434\u0430\u043D\u043E\u043C\u0443 \u043C\u0456\u0441\u0446\u0456.","Normal Y":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Y","The normal Z coordinate at a given location.":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Z \u0432 \u0437\u0430\u0434\u0430\u043D\u043E\u043C\u0443 \u043C\u0456\u0441\u0446\u0456.","Normal Z":"\u041D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 Z","Change the field value at a grid point.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F \u0432 \u0442\u043E\u0447\u0446\u0456 \u0441\u0456\u0442\u043A\u0438.","Grid value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u0456\u0442\u043A\u0438","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F _PARAM0_ \u0432 \u0442\u043E\u0447\u0446\u0456 \u0441\u0456\u0442\u043A\u0438 _PARAM2_; _PARAM3_ \u043D\u0430 _PARAM4_","X grid index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0441\u0456\u0442\u043A\u0438 X","Y grid index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0441\u0456\u0442\u043A\u0438 Y","Field value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F","The field value at a grid point.":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F \u0432 \u0442\u043E\u0447\u0446\u0456 \u0441\u0456\u0442\u043A\u0438.","The field value at a given location.":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u044F \u0432 \u0437\u0430\u0434\u0430\u043D\u043E\u043C\u0443 \u043C\u0456\u0441\u0446\u0456.","Check if the contours are filled outside.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u043E\u043D\u0442\u0443\u0440\u0438 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0456 \u0437\u0437\u043E\u0432\u043D\u0456.","The contours of _PARAM0_ are filled outside":"\u041A\u043E\u043D\u0442\u0443\u0440\u0438 _PARAM0_ \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0456 \u0437\u0437\u043E\u0432\u043D\u0456","Check if a field is greater than a given value.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u043E\u043B\u0435 \u0431\u0456\u043B\u044C\u0448\u0435 \u0437\u0430\u0434\u0430\u043D\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Check if a point is inside the contour.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0442\u043E\u0447\u043A\u0430 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043A\u043E\u043D\u0442\u0443\u0440\u0443.","Point is inside":"\u0422\u043E\u0447\u043A\u0430 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 _PARAM0_","Cursor object":"\u041E\u0431'\u0454\u043A\u0442 \u043A\u0443\u0440\u0441\u043E\u0440\u0443","Turn any object into a cursor.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0431\u0443\u0434\u044C-\u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0443 \u043A\u0443\u0440\u0441\u043E\u0440.","Turn any object into a mouse cursor.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0431\u0443\u0434\u044C-\u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0432 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456.","Cursor":"\u0412\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A","Mouse Pointer Lock":"\u0411\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043C\u0438\u0448\u0456","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u0426\u044F \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0437\u043D\u0438\u0449\u0443\u0454 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C, \u044F\u043A\u0443 \u043C\u043E\u0436\u0435 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u043C\u0438\u0448\u0430, \u0442\u0430 \u043F\u0440\u0438\u0445\u043E\u0432\u0443\u0454 \u043A\u0443\u0440\u0441\u043E\u0440.","Lock the mouse pointer to hide it.":"\u0417\u0430\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u0442\u0438 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456, \u0449\u043E\u0431 \u0439\u043E\u0433\u043E \u043F\u0440\u0438\u0445\u043E\u0432\u0430\u0442\u0438.","Request Pointer Lock":"\u0417\u0430\u043F\u0438\u0442 \u043D\u0430 \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430","Unlocks the mouse pointer and show it.":"\u0420\u043E\u0437\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u0442\u0438 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456 \u0442\u0430 \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0439\u043E\u0433\u043E.","Exit pointer lock":"\u0412\u0438\u0445\u0456\u0434 \u0437 \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430","Check if the mouse pointer is locked.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456.","Pointer is locked":"\u0412\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439","The mouse pointer is locked":"\u0412\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439","Check if the mouse pointer is actually locked.":"\u041F\u0440\u043E\u0432\u0435\u0440\u0442\u0435, \u0447\u0438 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456 \u0444\u0430\u043A\u0442\u0438\u0447\u043D\u043E \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439.","Pointer is actually locked":"\u0424\u0430\u043A\u0442\u0438\u0447\u043D\u043E \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439","The mouse pointer actually is locked":"\u0424\u0430\u043A\u0442\u0438\u0447\u043D\u043E \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043C\u0438\u0448\u0456 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u043E","Check if the mouse pointer lock is emulated.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0435\u043C\u0443\u043B\u044C\u043E\u0432\u0430\u043D\u043E \u0437\u0430\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043C\u0438\u0448\u0456.","Pointer lock is emulated":"\u0406\u043C\u0456\u0442\u0430\u0446\u0456\u044F \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043C\u0438\u0448\u0456","The mouse pointer is lock is emulated":"\u0411\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043C\u0438\u0448\u0456 \u0456\u043C\u0456\u0442\u0443\u0454\u0442\u044C\u0441\u044F","Check if the locked pointer is moving.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0454\u0442\u044C\u0441\u044F.","Locked pointer is moving":"\u0417\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0438\u0439 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F","the movement of the locked pointer on the X axis.":"\u0440\u0443\u0445 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 X.","Pointer X movement":"\u0420\u0443\u0445 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 X","the movement of the locked pointer on the X axis":"\u0440\u0443\u0445 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 X","the movement of the pointer on the Y axis.":"\u0440\u0443\u0445 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 Y.","Pointer Y movement":"\u0420\u0443\u0445 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 Y","the movement of the pointer on the Y axis":"\u0440\u0443\u0445 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 Y","Return the X position of a specific touch":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F X \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u043E\u0433\u043E \u0434\u043E\u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F","Touch X position":"\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F X \u0434\u043E\u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F","Touch identifier":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F","Return the Y position of a specific touch":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u043E\u0437\u0438\u0446\u0456\u044E Y \u043A\u043E\u043D\u043A\u0440\u0435\u0442\u043D\u043E\u0433\u043E \u0434\u043E\u0442\u0438\u043A\u0443","Touch Y position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u0434\u043E\u0442\u0438\u043A\u0443","the speed factor for touch movement.":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0434\u043B\u044F \u0440\u0443\u0445\u0443 \u0434\u043E\u0442\u0438\u043A\u043E\u043C.","Speed factor for touch movement":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0434\u043B\u044F \u0440\u0443\u0445\u0443 \u0434\u043E\u0442\u0438\u043A\u043E\u043C","the speed factor for touch movement":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0434\u043B\u044F \u0440\u0443\u0445\u0443 \u0434\u043E\u0442\u0438\u043A\u043E\u043C","Control camera rotations with a mouse.":"\u041A\u0435\u0440\u0443\u0439\u0442\u0435 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456.","First person camera mouse mapper":"\u041C\u0430\u043F\u0435\u0440 \u043F\u0435\u0440\u0448\u043E\u043F\u043E\u0441\u0456\u0431\u043D\u043E\u0457 \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0438\u0448\u0456","Horizontal rotation speed factor":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Vertical rotation speed factor":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Lock the pointer on click":"\u0417\u0430\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u0442\u0438 \u0432\u043A\u0430\u0437\u0456\u0432\u043D\u0438\u043A \u043F\u0440\u0438 \u043A\u043B\u0456\u0446\u0456","the horizontal rotation speed factor of the object.":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the horizontal rotation speed factor":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the vertical rotation speed factor of the object.":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the vertical rotation speed factor":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Noise generator":"\u0413\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443","Generate noise values for procedural generation.":"\u0413\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0443\u043C\u0443 \u0434\u043B\u044F \u043F\u0440\u043E\u0446\u0435\u0434\u0443\u0440\u043D\u043E\u0457 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0413\u0435\u043D\u0435\u0440\u0443\u0439\u0442\u0435 \u0447\u0438\u0441\u043B\u043E \u043C\u0456\u0436 -1 \u0442\u0430 1 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043E\u0434\u043D\u043E\u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0443 \u0421\u0456\u043C\u043F\u043B\u0435\u043A\u0441. \u0412\u0438\u0440\u0430\u0437 \"Map\" \u0437 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043E\u0433\u043E \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u043D\u043E\u0433\u043E \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u044C \u043D\u0430 \u0431\u0443\u0434\u044C-\u044F\u043A\u0456 \u0432\u0438\u0431\u0440\u0430\u043D\u0456 \u043C\u0435\u0436\u0456.","1D noise":"1D \u0448\u0443\u043C","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0413\u0435\u043D\u0435\u0440\u0443\u0439\u0442\u0435 \u0447\u0438\u0441\u043B\u043E \u043C\u0456\u0436 -1 \u0442\u0430 1 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0434\u0432\u043E\u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0443 \u0421\u0456\u043C\u043F\u043B\u0435\u043A\u0441. \u0412\u0438\u0440\u0430\u0437 \"Map\" \u0437 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043E\u0433\u043E \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u0447\u043D\u043E\u0433\u043E \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u044C \u043D\u0430 \u0431\u0443\u0434\u044C-\u044F\u043A\u0456 \u0432\u0438\u0431\u0440\u0430\u043D\u0456 \u043C\u0435\u0436\u0456.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E \u0432\u0456\u0434 -1 \u0434\u043E 1 \u0437 \u0442\u0440\u0438\u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0433\u043E \u0448\u0443\u043C\u0443 \u0441\u0456\u043C\u043F\u043B\u0435\u043A\u0441\u0443. \u0412\u0438\u0440\u0430\u0437 \"Map\" \u0437 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F\u043C \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u043A\u0438 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u044C \u043D\u0430 \u0431\u0443\u0434\u044C-\u044F\u043A\u0456 \u043E\u0431\u0440\u0430\u043D\u0456 \u043C\u0435\u0436\u0456.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0447\u0438\u0441\u043B\u043E \u0432\u0456\u0434 -1 \u0434\u043E 1 \u0437 \u0447\u043E\u0442\u0438\u0440\u0438\u043F\u043E\u0432\u0435\u0440\u0445\u043E\u0432\u043E\u0433\u043E \u0448\u0443\u043C\u0443 \u0441\u0456\u043C\u043F\u043B\u0435\u043A\u0441\u0443. \u0412\u0438\u0440\u0430\u0437 \"Map\" \u0437 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F\u043C \u043C\u0430\u0442\u0435\u043C\u0430\u0442\u0438\u043A\u0438 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u044C \u043D\u0430 \u0431\u0443\u0434\u044C-\u044F\u043A\u0456 \u043E\u0431\u0440\u0430\u043D\u0456 \u043C\u0435\u0436\u0456.","Delete a noise generators and loose its settings.":"\u0412\u0438\u043B\u0443\u0447\u0438\u0442\u0438 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u0448\u0443\u043C\u0443 \u0456 \u0432\u0442\u0440\u0430\u0442\u0438\u0442\u0438 \u0439\u043E\u0433\u043E \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2-\u0432\u0438\u043C\u0456\u0440\u043D\u0438\u0439 \u0448\u0443\u043C \u041F\u0435\u0440\u043B\u0456\u043D\u0430 (\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 Noise2d \u0437\u0430\u043C\u0456\u0441\u0442\u044C).","Perlin 2D noise":"\u0428\u0443\u043C \u041F\u0435\u0440\u043B\u0456\u043D\u0430 2D","x value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0445","y value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0443","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3-\u0432\u0438\u043C\u0456\u0440\u043D\u0438\u0439 \u0448\u0443\u043C \u041F\u0435\u0440\u043B\u0456\u043D\u0430 (\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 Noise3d \u0437\u0430\u043C\u0456\u0441\u0442\u044C).","Perlin 3D noise":"\u0428\u0443\u043C \u041F\u0435\u0440\u043B\u0456\u043D\u0430 3D","z value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F z","2 dimensional simplex noise (depecated, use Noise2d instead).":"2-\u0432\u0438\u043C\u0456\u0440\u043D\u0438\u0439 \u0448\u0443\u043C \u0441\u0456\u043C\u043F\u043B\u0435\u043A\u0441\u0443 (\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 Noise2d \u0437\u0430\u043C\u0456\u0441\u0442\u044C).","Simplex 2D noise":"\u0428\u0443\u043C \u0441\u0456\u043C\u043F\u043B\u0435\u043A\u0441\u0443 2D","3 dimensional simplex noise (depecated, use Noise3d instead).":"3-\u0432\u0438\u043C\u0456\u0440\u043D\u0438\u0439 \u0448\u0443\u043C \u0441\u0456\u043C\u043F\u043B\u0435\u043A\u0441\u0443 (\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 Noise3d \u0437\u0430\u043C\u0456\u0441\u0442\u044C).","Simplex 3D noise":"\u0428\u0443\u043C \u0441\u0456\u043C\u043F\u043B\u0435\u043A\u0441\u0443 3D","Object picking tools":"\u0406\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 \u0432\u0438\u0431\u043E\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Adds various object picking related tools.":"\u0414\u043E\u0434\u0430\u0454 \u0440\u0456\u0437\u043D\u043E\u043C\u0430\u043D\u0456\u0442\u043D\u0456 \u0456\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 \u0432\u0438\u0431\u043E\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Unpicks all instances of an object.":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u0432\u0438\u0431\u0456\u0440 \u0432\u0441\u0456\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430.","Unpick all instances":"\u0417\u043D\u044F\u0442\u0438 \u0432\u0438\u0431\u0456\u0440 \u0432\u0441\u0456\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Unpick all instances of _PARAM1_":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u0432\u0438\u0431\u0456\u0440 \u0432\u0441\u0456\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 _PARAM1_","The object to unpick all instances from":"\u041E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u0432\u0456\u0434\u043C\u0456\u043D\u0438 \u0432\u0438\u0431\u043E\u0440\u0443 \u0432\u0441\u0456\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Pick object instances that have the lowest Z-order.":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432, \u044F\u043A\u0456 \u043C\u0430\u044E\u0442\u044C \u043D\u0430\u0439\u043D\u0438\u0436\u0447\u0438\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z.","Pick objects with lowest Z-order":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043D\u0430\u0439\u043D\u0438\u0436\u0447\u0438\u043C Z-\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C","Pick _PARAM1_ with the lowest Z-order":"\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044C _PARAM1_ \u0437 \u043D\u0430\u0439\u043D\u0438\u0436\u0447\u0438\u043C Z-\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C","Object to select instances from":"\u041E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u0432\u0438\u0431\u043E\u0440\u0443 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Pick object instances that have the highest Z-order.":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043D\u0430\u0439\u0432\u0438\u0449\u0438\u043C Z-\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C.","Pick objects with highest Z-order":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043D\u0430\u0439\u0432\u0438\u0449\u0438\u043C Z-\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C","Pick _PARAM1_ with the highest Z-order":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 _PARAM1_ \u0437 \u043D\u0430\u0439\u0432\u0438\u0449\u0438\u043C Z-\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C","Pick object instances that have the lowest value of an object variable.":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043D\u0430\u0439\u043D\u0438\u0436\u0447\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u043E\u0431'\u0454\u043A\u0442\u0430.","Pick objects with lowest variable value":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043D\u0430\u0439\u043D\u0438\u0436\u0447\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 _PARAM1_ \u0437 \u043D\u0430\u0439\u043D\u0438\u0436\u0447\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457 _PARAM2_","Object variable name":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u043E\u0431'\u0454\u043A\u0442\u0430","Pick object instances that have the highest value of an object variable.":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043D\u0430\u0439\u0432\u0438\u0449\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u043E\u0431'\u0454\u043A\u0442\u0430.","Pick objects with highest variable value":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043D\u0430\u0439\u0432\u0438\u0449\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 _PARAM1_ \u0437 \u043D\u0430\u0439\u0432\u0438\u0449\u0438\u043C \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0437\u043C\u0456\u043D\u043D\u043E\u0457 _PARAM2_","Picks the first instance out of a list of objects.":"\u0412\u0438\u0431\u0438\u0440\u0430\u0454 \u043F\u0435\u0440\u0448\u0438\u0439 \u043F\u0440\u0438\u043A\u043B\u0430\u0434 \u0437\u0456 \u0441\u043F\u0438\u0441\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Pick the first object (deprecated)":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043F\u0435\u0440\u0448\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Pick the first _PARAM1_":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043F\u0435\u0440\u0448\u0438\u0439 _PARAM1_","The object to select an instances from":"\u041E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u0432\u0438\u0431\u043E\u0440\u0443 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Picks the last instance out of a list of objects.":"\u0412\u0438\u0431\u0438\u0440\u0430\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u043F\u0440\u0438\u043A\u043B\u0430\u0434 \u0437\u0456 \u0441\u043F\u0438\u0441\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Pick the last object (deprecated)":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u043E\u0431'\u0454\u043A\u0442 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Pick the last _PARAM1_":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 _PARAM1_","Picks the Nth instance out of a list of objects.":"\u0412\u0438\u0431\u0438\u0440\u0430\u0442\u0438 N-\u0439 \u043F\u0440\u0438\u043A\u043B\u0430\u0434 \u0437\u0456 \u0441\u043F\u0438\u0441\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Pick the Nth object (deprecated)":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 N-\u0439 \u043E\u0431'\u0454\u043A\u0442 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Pick the _PARAM2_th _PARAM1_":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 _PARAM2-\u0438\u0439 _PARAM1_","The place in the objects lists an instance has to have to be picked":"\u041C\u0456\u0441\u0446\u0435, \u0434\u0435 \u0432 \u0441\u043F\u0438\u0441\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043C\u0430\u0454 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u0438\u0441\u044F \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440, \u044F\u043A\u0438\u0439 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u0431\u0443\u0442\u0438 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0439","Slice an object into pieces":"\u0420\u043E\u0437\u0440\u0456\u0437\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u0447\u0430\u0441\u0442\u0438\u043D\u0438","Slice an object into smaller pieces that match the color of original object.":"\u0420\u043E\u0437\u0440\u0456\u0437\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043C\u0435\u043D\u0448\u0456 \u0447\u0430\u0441\u0442\u0438\u043D\u0438, \u044F\u043A\u0456 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u044E\u0442\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u0420\u043E\u0437\u0440\u0456\u0437\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043C\u0435\u043D\u0448\u0456 \u0447\u0430\u0441\u0442\u0438\u043D\u0438, \u044F\u043A\u0456 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u044E\u0442\u044C \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430. \u041D\u043E\u0432\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0432\u0438\u043D\u0435\u043D \u0431\u0443\u0442\u0438 \u0442\u0432\u0435\u0440\u0434\u0438\u043C \u0431\u0456\u043B\u0438\u043C \u043A\u043E\u043B\u044C\u043E\u0440\u043E\u043C.","Slice object into smaller pieces":"\u0420\u043E\u0437\u0440\u0456\u0437\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043C\u0435\u043D\u0448\u0456 \u0447\u0430\u0441\u0442\u0438\u043D\u0438","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u0412\u0438\u0440\u0456\u0437\u0430\u0442\u0438 _PARAM1_ \u043D\u0430 _PARAM3_ \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0445 \u0441\u043C\u0443\u0433\u0438 \u0442\u0430 _PARAM4_ \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0456 \u0441\u043C\u0443\u0433\u0438 \u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C _PARAM2_ \u0434\u043B\u044F \u043D\u043E\u0432\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432. \u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442: _PARAM5_","Object to be sliced":"\u041E\u0431'\u0454\u043A\u0442, \u044F\u043A\u0438\u0439 \u043C\u0430\u0454 \u0431\u0443\u0442\u0438 \u0440\u043E\u0437\u0440\u0456\u0437\u0430\u043D\u0438\u0439","Object used for sliced pieces":"\u041E\u0431'\u0454\u043A\u0442, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0440\u043E\u0437\u0440\u0456\u0437\u0430\u043D\u0438\u0445 \u0448\u043C\u0430\u0442\u043A\u0456\u0432","Recommended: Use a sprite that is a single white pixel":"\u0420\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u0430\u0446\u0456\u044F: \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0441\u043F\u0440\u0430\u0439\u0442, \u044F\u043A\u0438\u0439 \u0454 \u043E\u0434\u043D\u0438\u043C \u0431\u0456\u043B\u0438\u043C \u043F\u0456\u043A\u0441\u0435\u043B\u0435\u043C","Vertical slices":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0456 \u0441\u043C\u0443\u0433\u0438","Horizontal slices":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0456 \u0441\u043C\u0443\u0433\u0438","Delete original object":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Return the blue component of the pixel at the specified position.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0441\u0438\u043D\u0456\u0439 \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0456\u043A\u0441\u0435\u043B\u044F \u0437\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u044E \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E.","Read pixel blue":"\u0427\u0438\u0442\u0430\u0442\u0438 \u043F\u0456\u043A\u0441\u0435\u043B\u044C \u0431\u043B\u0430\u043A\u0438\u0442\u043D\u0438\u0439","Return the green component of the pixel at the specified position.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0437\u0435\u043B\u0435\u043D\u0438\u0439 \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0456\u043A\u0441\u0435\u043B\u044F \u043D\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u0456\u0439 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Read pixel green":"\u0427\u0438\u0442\u0430\u0442\u0438 \u043F\u0456\u043A\u0441\u0435\u043B\u044C \u0437\u0435\u043B\u0435\u043D\u0438\u0439","Return the red component of the pixel at the specified position.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0447\u0435\u0440\u0432\u043E\u043D\u0438\u0439 \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u043F\u0456\u043A\u0441\u0435\u043B\u044F \u043D\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u0456\u0439 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Read pixel red":"\u0427\u0438\u0442\u0430\u0442\u0438 \u043F\u0456\u043A\u0441\u0435\u043B\u044C \u0447\u0435\u0440\u0432\u043E\u043D\u0438\u0439","Object spawner area":"\u041E\u0431\u043B\u0430\u0441\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Spawn (create) objects periodically.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u043E (\u0441\u043F\u0430\u0432\u043D\u0438\u0442\u0438).","Object spawner":"\u0413\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Spawn period":"\u041F\u0435\u0440\u0456\u043E\u0434 \u0441\u043F\u0430\u0432\u043D\u0443","Offset X (relative to position of spawner)":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F X (\u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430)","Offset Y (relative to position of spawner)":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y (\u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430)","Max objects in the scene (per spawner)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u0441\u0446\u0435\u043D\u0456 (\u043D\u0430 \u043E\u0434\u0438\u043D \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u041E\u0431\u043C\u0435\u0436\u0443\u0454 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u0441\u0446\u0435\u043D\u0456, \u044F\u043A\u0456 \u0431\u0443\u043B\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0446\u0438\u043C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u043C. \u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0446\u0435 \u043D\u0430 0 \u0434\u043B\u044F \u0432\u0456\u0434\u0441\u0443\u0442\u043D\u043E\u0441\u0442\u0456 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F.","Spawner capacity":"\u0404\u043C\u043D\u0456\u0441\u0442\u044C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432, \u044F\u043A\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0446\u0438\u043C \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u043E\u043C. \u0426\u0435 \u0437\u043C\u0435\u043D\u0448\u0443\u0454\u0442\u044C\u0441\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u0443, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437'\u044F\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F.","Unlimited capacity":"\u041D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0430 \u0454\u043C\u043D\u0456\u0441\u0442\u044C","Use random positions":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0445 \u043F\u043E\u0437\u0438\u0446\u0456\u0439","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0439 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0435\u043B\u0438\u043A\u0438\u0445 \u043E\u0431\u043B\u0430\u0441\u0442\u0435\u0439 \u0433\u0435\u043D\u0435\u0440\u0430\u0442\u043E\u0440\u0430.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u043E. \u0426\u044E \u0434\u0456\u044E \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u043A\u043E\u0436\u0435\u043D \u043A\u0430\u0434\u0440, \u0449\u043E\u0431 \u0432\u043E\u043D\u0430 \u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043B\u0430. \u042F\u043A\u0449\u043E \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u043D\u0443\u0442\u0430 \u0456 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043E, \u0441\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0447 \u043E\u0447\u0456\u043A\u0443\u0454 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434\u0443 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F, \u043F\u0435\u0440\u0448 \u043D\u0456\u0436 \u0441\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0449\u0435 \u043E\u0434\u0438\u043D \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440. \u0421\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u043F\u043E\u0432'\u044F\u0437\u0430\u043D\u0456 \u0437\u0456 \u0441\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0447\u0435\u043C.","Spawn objects periodically":"\u0421\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u043E","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u041F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u043E \u0441\u0442\u0432\u043E\u0440\u044E\u0439\u0442\u0435 (\u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0435) _PARAM2_ \u0440\u043E\u0437\u043C\u0456\u0449\u0435\u043D\u0435 \u043D\u0430 \u044F\u0439\u0446\u0456 _PARAM0_","Object that will be created":"\u041E\u0431'\u0454\u043A\u0442, \u044F\u043A\u0438\u0439 \u0431\u0443\u0434\u0435 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439","Change the offset X relative to the center of spawner (in pixels).":"\u0417\u043C\u0456\u043D\u0430 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F X \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Offset on X axis (deprecated)":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 X (\u043D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u043E)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F X _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","Change the offset Y relative to the center of spawner (in pixels).":"\u0417\u043C\u0456\u043D\u0430 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Offset on Y axis (deprecated)":"\u041F\u043E\u043C\u0438\u043B\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 Y (\u0441\u0442\u0430\u0440\u043E\u043C\u043E\u0434\u043D\u0430)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","Change the spawn period (in seconds).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u0441\u043F\u0430\u0432\u043D\u0443 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u0441\u043F\u0430\u0432\u043D\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Return the offset X relative to the center of spawner (in pixels).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F X \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Offset X (deprecated)":"\u041F\u043E\u043C\u0438\u043B\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 X (\u0432\u0456\u0434\u043C\u0456\u0447\u0435\u043D\u043E)","Return the offset Y relative to the center of spawner (in pixels).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y \u0432\u0456\u0434\u043D\u043E\u0441\u043D\u043E \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445).","Offset Y (deprecated)":"\u041F\u043E\u043C\u0438\u043B\u043A\u0430 \u043F\u043E \u043E\u0441\u0456 Y (\u0432\u0456\u0434\u043C\u0456\u0447\u0435\u043D\u043E)","Return the spawn period (in seconds).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043F\u0435\u0440\u0456\u043E\u0434 \u0441\u043F\u0430\u0432\u043D\u0443 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Restart the cooldown of a spawner.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u0447\u0430\u0441 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430.","Restart spawning cooldown":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0441\u043F\u0430\u0432\u043D\u0443","Restart the cooldown of _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0437\u0430\u043B\u0438\u0448\u043A\u043E\u0432\u0438\u0439 \u0447\u0430\u0441 \u0434\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0441\u043F\u0430\u0432\u043D\u0443 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445). \u0417\u0440\u0443\u0447\u043D\u043E \u0434\u043B\u044F \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F \u0432\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u0438\u0445 \u0442\u0430 \u0437\u0432\u0443\u043A\u043E\u0432\u0438\u0445 \u0435\u0444\u0435\u043A\u0442\u0456\u0432.","Time before the next spawn":"\u0427\u0430\u0441 \u0434\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0441\u043F\u0430\u0432\u043D\u0443","_PARAM0_ just spawned an object":"_PARAM0_ \u0442\u0456\u043B\u044C\u043A\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043E \u043E\u0431'\u0454\u043A\u0442","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0431\u0443\u0432 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0446\u0438\u043C \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u043E\u043C. \u0417\u0440\u0443\u0447\u043D\u043E \u0434\u043B\u044F \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F \u0432\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u0438\u0445 \u0442\u0430 \u0437\u0432\u0443\u043A\u043E\u0432\u0438\u0445 \u0435\u0444\u0435\u043A\u0442\u0456\u0432.","Object was just spawned":"\u041E\u0431'\u0454\u043A\u0442 \u0431\u0443\u0432 \u0442\u0456\u043B\u044C\u043A\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0439","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u0441\u0446\u0435\u043D\u0456 (\u043D\u0430 \u0441\u043F\u0430\u0432\u043D\u0435\u0440) \u043E\u0431'\u0454\u043A\u0442\u0430. \u041E\u0431\u043C\u0435\u0436\u0443\u0454 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u0441\u0446\u0435\u043D\u0456, \u044F\u043A\u0456 \u0431\u0443\u043B\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0446\u0438\u043C \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u043E\u043C. \u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0446\u0435 \u043D\u0430 0 \u0434\u043B\u044F \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F.","the max objects in the scene (per spawner)":"\u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u0441\u0446\u0435\u043D\u0456 (\u043D\u0430 \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0456)","Check if spawner has unlimited capacity.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0443 \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430 \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0456 \u043C\u043E\u0436\u043B\u0438\u0432\u043E\u0441\u0442\u0456.","_PARAM0_ has unlimited capacity":"_PARAM0_ \u043C\u0430\u0454 \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0456 \u043C\u043E\u0436\u043B\u0438\u0432\u043E\u0441\u0442\u0456","Change unlimited capacity of spawner.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0443 \u043C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430.","Unlimited object capacity":"\u041D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0456\u0441\u0442\u044C \u0432\u043C\u0456\u0441\u0442\u0438\u043C\u043E\u0441\u0442\u0456 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ \u043D\u0435\u043E\u0431\u043C\u0435\u0436\u0435\u043D\u0430 \u0454\u043C\u043D\u0456\u0441\u0442\u044C: _PARAM2_","UnlimitedObjectCapacity":"\u041D\u0435\u0441\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u0430 \u0432\u043C\u0456\u0441\u0442 \u043E\u0431'\u0454\u043A\u0442\u0443","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432, \u044F\u043A\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u0431\u0443\u0442\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0446\u0438\u043C \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u043E\u043C. \u0426\u0435 \u0437\u043C\u0435\u043D\u0448\u0443\u0454\u0442\u044C\u0441\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u0443, \u043A\u043E\u043B\u0438 \u0441\u0442\u0432\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u043E\u0431'\u0454\u043A\u0442.","the spawner capacity":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0454\u043C\u043D\u0456\u0441\u0442\u044C \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430","Check if using random positions. Useful for making large spawner areas.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0442\u044C\u0441\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0456 \u043F\u043E\u0437\u0438\u0446\u0456\u0457. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0435\u043B\u0438\u043A\u0438\u0445 \u0437\u043E\u043D \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430.","Use random positions inside _PARAM0_":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0456 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0456 \u043F\u043E\u0437\u0438\u0446\u0456\u0457. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0435\u043B\u0438\u043A\u0438\u0445 \u0437\u043E\u043D \u0441\u043F\u0430\u0432\u043D\u0435\u0440\u0430.","Use random positions inside _PARAM0_: _PARAM2_":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0456 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 _PARAM0_: _PARAM2_","RandomPosition":"\u0412\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F","Object Stack":"\u0421\u0442\u0435\u043A \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","An ordered list of objects and a shuffle action.":"\u0412\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u0432\u0430\u043D\u0438\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0442\u0430 \u0434\u0456\u044F \u043F\u0435\u0440\u0435\u043C\u0456\u0448\u0443\u0432\u0430\u043D\u043D\u044F.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0442\u0435\u043A \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u0432 \u043C\u0435\u0436\u0430\u0445 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443. \u041D\u0438\u0436\u043D\u044F \u0442\u0430 \u0432\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0456 \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0456.","Contain between a range":"\u041C\u0456\u0441\u0442\u0438\u0442\u044C \u0432 \u043C\u0435\u0436\u0430\u0445 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0443 \u0441\u0442\u0435\u0446\u0456 _PARAM1_ \u043C\u0456\u0436 _PARAM4_ \u0442\u0430 _PARAM5_","Stack":"\u0421\u0442\u0435\u043A","Stack behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0441\u0442\u0435\u043A\u0443","Element":"\u0415\u043B\u0435\u043C\u0435\u043D\u0442","Lower bound":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430","Upper bound":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430","Check if the stack contains the object at a height.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0442\u0435\u043A \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043F\u0435\u0432\u043D\u0456\u0439 \u0432\u0438\u0441\u043E\u0442\u0456.","Contain at":"\u041C\u0456\u0441\u0442\u0438\u0442\u044C \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0456","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0443 \u0441\u0442\u0435\u0446\u0456 _PARAM1_ \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0456 _PARAM4_","Check if an object is on the stack top.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0435\u0440\u0448\u0438\u043D\u0456 \u0441\u0442\u0435\u043A\u0443.","Stack top":"\u0412\u0435\u0440\u0448\u0438\u043D\u0430 \u0441\u0442\u0435\u043A\u0443","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432\u0433\u043E\u0440\u0456 \u0441\u0442\u0435\u043A\u0443 _PARAM1_","Check if the stack contains the object.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0442\u0435\u043A \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442.","Contain":"\u041C\u0456\u0441\u0442\u0438\u0442\u044C","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0432 \u0441\u0442\u0435\u0446\u0456 _PARAM1_","Hold an ordered list of objects.":"\u0423\u0442\u0440\u0438\u043C\u0443\u0439\u0442\u0435 \u0432\u043F\u043E\u0440\u044F\u0434\u043A\u043E\u0432\u0430\u043D\u0438\u0439 \u0441\u043F\u0438\u0441\u043E\u043A \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Add the object on the top of the stack.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0443 \u0432\u0435\u0440\u0445\u043D\u044E \u0447\u0430\u0441\u0442\u0438\u043D\u0443 \u0441\u0442\u0435\u043A\u0443.","Add on top":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0437\u0432\u0435\u0440\u0445\u0443","Add _PARAM2_ on top of the stack of _PARAM0_":"\u0414\u043E\u0434\u0430\u0442\u0438 _PARAM2_ \u0437\u0432\u0435\u0440\u0445\u0443 \u0441\u0442\u0435\u043A\u0443 _PARAM0_","Insert the object into the stack.":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0443 \u0441\u0442\u0435\u043A.","Insert into the stack":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u0438 \u0443 \u0441\u0442\u0435\u043A","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u0412\u0441\u0442\u0430\u0432\u0438\u0442\u0438 _PARAM2_ \u0432 \u0441\u0442\u0435\u043A _PARAM0_ \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0456: _PARAM3_","Remove the object from the stack.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0456\u0437 \u0441\u0442\u0435\u043A\u0443.","Remove from the stack":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0456\u0437 \u0441\u0442\u0435\u043A\u0443","Remove _PARAM2_ from the stack of _PARAM0_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 _PARAM2_ \u0456\u0437 \u0441\u0442\u0435\u043A\u0443 _PARAM0_","Remove any object from the stack.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0431\u0443\u0434\u044C-\u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u0456\u0437 \u0441\u0442\u0435\u043A\u0443.","Clear":"\u041E\u0447\u0438\u0441\u0442\u0438\u0442\u0438","Remove every object of the stack of _PARAM0_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0432\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437\u0456 \u0441\u0442\u0435\u043A\u0443 _PARAM0_","Move the objects from a stack into another.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043E\u0434\u043D\u043E\u0433\u043E \u0441\u0442\u0435\u043A\u0443 \u0443 \u0456\u043D\u0448\u0438\u0439.","Move into the stack":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0443 \u0441\u0442\u0435\u043A","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437\u0456 \u0441\u0442\u0435\u043A\u0443 _PARAM3_ \u0432\u0456\u0434:_PARAM5_ \u0434\u043E:_PARAM6_ \u0432 \u0441\u0442\u0435\u043A _PARAM0_ \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0456: _PARAM2_","Move all the object from a stack into another.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0432\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437\u0456 \u0441\u0442\u0435\u043A\u0443 \u0432 \u0456\u043D\u0448\u0438\u0439.","Move all into the stack":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0443 \u0441\u0442\u0435\u043A \u0432\u0441\u0435","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0432\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437\u0456 \u0441\u0442\u0435\u043A\u0443 _PARAM3_ \u0432 \u0441\u0442\u0435\u043A _PARAM0_ \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0456: _PARAM2_","Move all the object from a stack into another one at the top.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0432\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437\u0456 \u0441\u0442\u0435\u043A\u0443 \u0432 \u0456\u043D\u0448\u0438\u0439 \u0437\u0432\u0435\u0440\u0445\u0443.","Move all on top of the stack":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0432\u0441\u0456 \u0437\u0432\u0435\u0440\u0445\u0443 \u0441\u0442\u0435\u043A\u0443","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0432\u0441\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0441\u0442\u0435\u043A\u0443 _PARAM2_ \u043D\u0430 \u0432\u0435\u0440\u0445 \u0441\u0442\u0435\u043A\u0443 _PARAM0_","Shuffle the stack.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0448\u0430\u0442\u0438 \u0441\u0442\u0435\u043A.","Shuffle":"\u041F\u0435\u0440\u0435\u043C\u0456\u0448\u0430\u0442\u0438","Shuffle the stack of _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0448\u0430\u0442\u0438 \u0441\u0442\u0435\u043A _PARAM0_","The height of an element in the stack.":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u0432 \u0441\u0442\u0435\u0446\u0456.","Height of a stack element":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u0441\u0442\u0435\u043A\u0443","the number of objects in the stack.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0432 \u0441\u0442\u0435\u043A\u0443.","Stack height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0441\u0442\u0435\u043A\u0443","the number of objects in the stack":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0432 \u0441\u0442\u0435\u043A\u0443","Compare the number of objects in the stack.":"\u041F\u043E\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0432 \u0441\u0442\u0435\u043A\u0443.","Stack height (deprecated)":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0441\u0442\u0435\u043A\u0443 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u043C\u0430\u0454 _PARAM2_ \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0443 \u0441\u0432\u043E\u0454\u043C\u0443 \u0441\u0442\u0435\u043A\u0443","Check if the stack is empty.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0442\u0435\u043A \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u0439.","Is empty":"\u041F\u043E\u0440\u043E\u0436\u043D\u0456\u0439","The stack of _PARAM0_ is empty":"\u0421\u0442\u0435\u043A _PARAM0_ \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u0439","Make objects orbit around a center object":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u044E\u0442\u044C\u0441\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Make objects orbit around a center object in a circular or elliptical shape.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043E\u0431\u0435\u0440\u0442\u0430\u044E\u0442\u044C\u0441\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u0432 \u043A\u0440\u0443\u0433\u043E\u0432\u0456\u0439 \u0430\u0431\u043E \u0435\u043B\u0456\u043F\u0442\u0438\u0447\u043D\u0456\u0439 \u0444\u043E\u0440\u043C\u0456.","Move objects in orbit around a center object.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u043E \u043E\u0440\u0431\u0456\u0442\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Move objects in orbit around a center object":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u043E \u043E\u0440\u0431\u0456\u0442\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u0410\u043D\u0456\u043C\u0443\u0439\u0442\u0435 _PARAM3_ \u043A\u043E\u043F\u0456\u0439 _PARAM2_, \u044F\u043A\u0456 \u043E\u0431\u0435\u0440\u0442\u0430\u044E\u0442\u044C\u0441\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E _PARAM1_ \u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 _PARAM5_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM4_ \u0433\u0440\u0430\u0434\u0443\u0441\u0438 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u041E\u0431\u0435\u0440\u0442\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u043E \u043E\u0440\u0431\u0456\u0442\u0456 \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u041F\u043E\u0447\u043D\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u0437\u0441\u0443\u0432\u043E\u043C \u043A\u0443\u0442\u0430 \u043D\u0430 _PARAM9_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432. \u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u0448\u0430\u0440\u0456 _PARAM7_ \u0437\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C Z _PARAM8_. \u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0440\u043E\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043B\u044C\u043D\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u0456\u0441\u043B\u044F \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456: _PARAM10_","Center object":"\u0426\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Orbiting object":"\u041E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043E\u0440\u0431\u0456\u0442\u0456","Cannot be the same object used for the Center object":"\u041D\u0435 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0442\u0438\u043C \u0441\u0430\u043C\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u043E\u043C, \u044F\u043A \u0456 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Quantity of orbiting objects":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u043E\u0440\u0431\u0456\u0442\u0456","Orbit speed (in degrees per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Use negative numbers to orbit counter-clockwise":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0456 \u0447\u0438\u0441\u043B\u0430, \u0449\u043E\u0431 \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u0457 \u0441\u0442\u0440\u0456\u043B\u043A\u0438","Distance from the center object (in pixels)":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Angular speed (in degrees per second)":"\u041A\u0443\u0442\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Use negative numbers to rotate counter-clockwise":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0456 \u0447\u0438\u0441\u043B\u0430, \u0449\u043E\u0431 \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u0457 \u0441\u0442\u0440\u0456\u043B\u043A\u0438","Layer that orbiting objects will be created on (base layer if empty)":"\u0428\u0430\u0440, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0431\u0443\u0434\u0443\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0442\u0438\u0441\u044F \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u043E\u0440\u0431\u0456\u0442\u0456 (\u043E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u0448\u0430\u0440, \u044F\u043A\u0449\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u0439)","Z order of orbiting objects":"Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u043E\u0431'\u0454\u043A\u0442\u0456\u0432, \u0449\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u044E\u0442\u044C\u0441\u044F","Starting angle offset (in degrees)":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0437\u0441\u0443\u0432 \u043A\u0443\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Reset locations of orbiting objects after quantity is reduced":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0440\u043E\u0437\u0442\u0430\u0448\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043D\u0430 \u043E\u0440\u0431\u0456\u0442\u0456 \u043F\u0456\u0441\u043B\u044F \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0432 \u0435\u043B\u0456\u043F\u0442\u0438\u0447\u043D\u0456\u0439 \u043E\u0440\u0431\u0456\u0442\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430. \u041F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0437\u043C\u0456\u043D\u044E\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F 3D-\u0435\u0444\u0435\u043A\u0442\u0443.","Move objects in elliptical orbit around a center object":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0432 \u0435\u043B\u0456\u043F\u0442\u0438\u0447\u043D\u0456\u0439 \u043E\u0440\u0431\u0456\u0442\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u0410\u043D\u0456\u043C\u0443\u0439\u0442\u0435 _PARAM3_ \u043A\u043E\u043F\u0456\u0439 _PARAM2_ \u0432 \u0435\u043B\u0456\u043F\u0442\u0438\u0447\u043D\u0456\u0439 \u043E\u0440\u0431\u0456\u0442\u0456 \u043D\u0430\u0432\u043A\u043E\u043B\u043E _PARAM1_ \u0437 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u043C \u0440\u0430\u0434\u0456\u0443\u0441\u043E\u043C _PARAM5_, \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u043C \u0440\u0430\u0434\u0456\u0443\u0441\u043E\u043C _PARAM9_ \u0442\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM4_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u041F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u0431\u0456\u043A \u2013 _PARAM10_. \u041E\u0431\u0435\u0440\u0442\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043F\u043E \u043E\u0440\u0431\u0456\u0442\u0456 \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM6_ \u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Vertical distance from the center object (pixels)":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Horizontal distance from the center object (pixels)":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Foreground Side":"\u041F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u0431\u0456\u043A","Delete orbiting objects that are linked to a center object.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u043E\u0440\u0431\u0456\u0442\u0456, \u0449\u043E \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u0456 \u0434\u043E \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Delete orbiting objects that are linked to a center object":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u043E\u0440\u0431\u0456\u0442\u0456, \u043F\u043E\u0432'\u044F\u0437\u0430\u043D\u0456 \u0437 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u043E\u043C","Delete all _PARAM2_ that are linked to _PARAM1_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0432\u0441\u0456 _PARAM2_, \u044F\u043A\u0456 \u043F\u043E\u0432'\u044F\u0437\u0430\u043D\u0456 \u0437 _PARAM1_","Cannot be the same object that was used for the Center object":"\u041D\u0435 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0442\u0438\u043C \u0441\u0430\u043C\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u043E\u043C, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0432\u0441\u044F \u0434\u043B\u044F \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Panel sprite button":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043F\u0430\u043D\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443","A button that can be customized.":"\u041A\u043D\u043E\u043F\u043A\u0430, \u044F\u043A\u0443 \u043C\u043E\u0436\u043D\u0430 \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u0442\u0438.","The finite state machine used internally by the button object.":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u044C\u043E \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u043A\u043D\u043E\u043F\u043A\u0438.","Button finite state machine":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442 \u0434\u043B\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Button (panel sprite)":"\u041A\u043D\u043E\u043F\u043A\u0430 (\u043F\u0430\u043D\u0435\u043B\u044C\u043D\u0438\u0439 \u0441\u043F\u0440\u0430\u0439\u0442)","Label offset on Y axis when pressed":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043C\u0456\u0442\u043A\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456","Left padding":"\u041B\u0456\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Padding":"\u0412\u0456\u0434\u0441\u0442\u0443\u043F","Right padding":"\u041F\u0440\u0430\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Top padding":"\u0412\u0435\u0440\u0445\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Bottom padding":"\u041D\u0438\u0436\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Hovered fade out duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u043D\u0438\u043A\u043D\u0435\u043D\u043D\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Change the text of the button label.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u043C\u0456\u0442\u043A\u0438 \u043A\u043D\u043E\u043F\u043A\u0438.","Label text":"\u0422\u0435\u043A\u0441\u0442 \u043C\u0456\u0442\u043A\u0438","Change the text of _PARAM0_ to _PARAM1_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 _PARAM0_ \u043D\u0430 _PARAM1_","Text":"\u0422\u0435\u043A\u0441\u0442","Return the label text.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u0435\u043A\u0441\u0442 \u043C\u0456\u0442\u043A\u0438.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0446\u0435\u043D\u0442\u0440 \u043C\u0456\u0442\u043A\u0438 Y \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u043A\u043D\u043E\u043F\u043A\u0438. \u0426\u0435\u0439 \u0432\u0438\u0440\u0430\u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 doStepPostEvents \u043F\u0456\u0434 \u0447\u0430\u0441 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0430\u0431\u043E \u0432\u0456\u0434\u043F\u0443\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043D\u043E\u043F\u043A\u0438.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u0412\u0438\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u043C\u0456\u0442\u043A\u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u043A\u043D\u043E\u043F\u043A\u0438. \u0426\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 doStepPostEvents \u043F\u0440\u0438 \u0437\u043C\u0456\u043D\u0456 \u0440\u043E\u0437\u043C\u0456\u0440\u0443 \u043A\u043D\u043E\u043F\u043A\u0438.","Center the label of _PARAM0_":"\u0412\u0438\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u043C\u0456\u0442\u043A\u0443 _PARAM0_","De/activate interactions with the button.":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 / \u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E \u0437 \u043A\u043D\u043E\u043F\u043A\u043E\u044E.","De/activate interactions":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 / \u0434\u0435\u0430\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457","Activate interactions with _PARAM0_: _PARAM1_":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E \u0437 _PARAM0_: _PARAM1_","Activate":"\u0410\u043A\u0442\u0438\u0432\u0443\u0432\u0430\u0442\u0438","Check if interactions are activated on the button.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0430\u043A\u0442\u0438\u0432\u043E\u0432\u0430\u043D\u0456 \u043D\u0430 \u043A\u043D\u043E\u043F\u0446\u0456.","Interactions activated":"\u0412\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u0430\u043A\u0442\u0438\u0432\u043E\u0432\u0430\u043D\u043E","Interactions on _PARAM0_ are activated":"\u0412\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u043D\u0430 _PARAM0_ \u0430\u043A\u0442\u0438\u0432\u043E\u0432\u0430\u043D\u043E","Resource bar (continuous)":"\u0420\u0435\u0441\u0443\u0440\u0441\u043D\u0438\u0439 \u0431\u0430\u0440 (\u043F\u043E\u0441\u0442\u0456\u0439\u043D\u0438\u0439)","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u041F\u0430\u043D\u0435\u043B\u044C, \u0449\u043E \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0440\u0435\u0441\u0443\u0440\u0441 \u0432 \u0433\u0440\u0456 (\u0437\u0434\u043E\u0440\u043E\u0432'\u044F, \u043C\u0430\u043D\u0430, \u0431\u043E\u0454\u043F\u0440\u0438\u043F\u0430\u0441\u0438 \u0442\u043E\u0449\u043E).","Resource bar":"\u0421\u043C\u0443\u0433\u0430 \u0440\u0435\u0441\u0443\u0440\u0441\u0456\u0432","Previous high value":"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u0432\u0438\u0441\u043E\u043A\u0438\u0439 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Previous high value conservation duration (in seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u0441\u043E\u043A\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","the value of the object.":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","the maximum value of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the maximum value":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Check if the bar is empty.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0430\u043D\u0435\u043B\u044C \u043F\u0443\u0441\u0442\u0430.","Empty":"\u041F\u043E\u0440\u043E\u0436\u043D\u0456\u0439","_PARAM0_ bar is empty":"_PARAM0_ \u043F\u0430\u043D\u0435\u043B\u044C \u043F\u043E\u0440\u043E\u0436\u043D\u044F","Check if the bar is full.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0430\u043D\u0435\u043B\u044C \u043F\u043E\u0432\u043D\u0430.","Full":"\u041F\u043E\u0432\u043D\u0438\u0439","_PARAM0_ bar is full":"_PARAM0_ \u043F\u0430\u043D\u0435\u043B\u044C \u043F\u043E\u0432\u043D\u0430","the previous high value of the resource bar before the current change.":"\u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0454 \u0432\u0438\u0441\u043E\u043A\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0440\u0435\u0441\u0443\u0440\u0441\u043D\u043E\u0457 \u043F\u0430\u043D\u0435\u043B\u0456 \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u044E \u0437\u043C\u0456\u043D\u043E\u044E.","the previous high value":"\u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0454 \u0432\u0438\u0441\u043E\u043A\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Force the previous resource value to update to the current one.":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0435 \u043E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0440\u0435\u0441\u0443\u0440\u0441\u0443 \u043D\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u0435.","Update previous value":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Update the previous resource value of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0440\u0435\u0441\u0443\u0440\u0441\u0443 _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"\u0447\u0430\u0441 \u043E\u0431\u0435\u0440\u0435\u0436\u043D\u043E\u0433\u043E \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u0441\u043E\u043A\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) \u043E\u0431\u2019\u0454\u043A\u0442\u0430.","Previous high value conservation duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0435\u0436\u043D\u043E\u0433\u043E \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u0441\u043E\u043A\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","the previous high value conservation duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0435\u0436\u043D\u043E\u0433\u043E \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0432\u0438\u0441\u043E\u043A\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Check if the resource value is changing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0440\u0435\u0441\u0443\u0440\u0441\u0443 \u0437\u043C\u0456\u043D\u044E\u0454\u0442\u044C\u0441\u044F.","Value is changing":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u044E\u0454\u0442\u044C\u0441\u044F","_PARAM0_ value is changing":"_PARAM0_ \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D\u044E\u0454\u0442\u044C\u0441\u044F","Bar":"\u0421\u043C\u0443\u0433\u0430","Initial value":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","It's used to detect a change at hot reload.":"\u0426\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D \u043F\u0440\u0438 \u0433\u0430\u0440\u044F\u0447\u043E\u043C\u0443 \u043F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456.","Easing duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","Show the label":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0456\u0442\u043A\u0443","Only used by the scene editor.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0442\u0456\u043B\u044C\u043A\u0438 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u043E\u043C \u0441\u0446\u0435\u043D\u0438.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u0412\u0438\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u043F\u0430\u043D\u0435\u043B\u044C \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u043A\u043D\u043E\u043F\u043A\u0438. \u0426\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 doStepPostEvents, \u043A\u043E\u043B\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 \u0437\u043C\u0456\u043D\u0435\u043D\u043E \u0440\u043E\u0437\u043C\u0456\u0440\u043D\u043E.","Update layout":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0430\u043A\u0435\u0442","Update layout of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0430\u043A\u0435\u0442 _PARAM0_","_PARAM0_ is empty":"_PARAM0_ \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u0439","_PARAM0_ is full":"_PARAM0_ \u043F\u043E\u0432\u043D\u0438\u0439","the previous value conservation duration (in seconds) of the object.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0435\u0436\u043D\u043E\u0433\u043E \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) \u043E\u0431\u2019\u0454\u043A\u0442\u0430.","Previous value conservation duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0435\u0436\u043D\u043E\u0433\u043E \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","the previous value conservation duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E\u0433\u043E \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Value width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Check if the label is shown.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u043E\u043A\u0430\u0437\u0443\u0454\u0442\u044C\u0441\u044F \u043C\u0456\u0442\u043A\u0430.","Label is shown":"\u041C\u0456\u0442\u043A\u0430 \u043F\u043E\u043A\u0430\u0437\u0430\u043D\u0430","_PARAM0_ label is shown":"_PARAM0_ \u043C\u0456\u0442\u043A\u0430 \u043F\u043E\u043A\u0430\u0437\u0430\u043D\u0430","Show (or hide) the label on the bar.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 (\u0430\u0431\u043E \u043F\u0440\u0438\u0445\u043E\u0432\u0430\u0442\u0438) \u043C\u0456\u0442\u043A\u0443 \u043D\u0430 \u0441\u043C\u0443\u0437\u0456.","Show label":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0456\u0442\u043A\u0443","Show the label of _PARAM0_: _PARAM1_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0456\u0442\u043A\u0443 \u0434\u043B\u044F _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u0442\u0435\u043A\u0441\u0442, \u044F\u043A\u0438\u0439 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0442\u0430 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F.","Update label":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0456\u0442\u043A\u0443","Update label of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0456\u0442\u043A\u0443 _PARAM0_","Slider":"\u041F\u043E\u0432\u0437\u0443\u043D\u043E\u043A","Represent a value on a slider.":"\u041F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u044F\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043D\u0430 \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0456.","Step size":"\u0420\u043E\u0437\u043C\u0456\u0440 \u043A\u0440\u043E\u043A\u0443","the minimum value of the object.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the minimum value":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","the bar value bounds size.":"\u0440\u043E\u0437\u043C\u0456\u0440 \u043C\u0435\u0436\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043C\u0443\u0436\u043A\u0438.","the bar value bounds size":"\u0440\u043E\u0437\u043C\u0456\u0440 \u043C\u0435\u0436\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043C\u0443\u0436\u043A\u0438","the step size of the object.":"\u0440\u043E\u0437\u043C\u0456\u0440 \u043A\u0440\u043E\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the step size":"\u0440\u043E\u0437\u043C\u0456\u0440 \u043A\u0440\u043E\u043A\u0443","Bar left margin":"\u041B\u0456\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0441\u043C\u0443\u0433\u0438","Bar top margin":"\u0412\u0435\u0440\u0445\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0441\u043C\u0443\u0433\u0438","Bar right margin":"\u041F\u0440\u0430\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0441\u043C\u0443\u0433\u0438","Bar bottom margin":"\u041D\u0438\u0436\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0441\u043C\u0443\u0433\u0438","Show the label when the value is changed":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0456\u0442\u043A\u0443 \u043F\u0440\u0438 \u0437\u043C\u0456\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F","Label":"\u041C\u0456\u0442\u043A\u0430","Label margin":"\u0412\u0456\u0434\u0441\u0442\u0443\u043F \u043C\u0456\u0442\u043A\u0438","the value of the slider.":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","the minimum value of the slider.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","the maximum value of the slider.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","the step size of the slider.":"\u0440\u043E\u0437\u043C\u0456\u0440 \u043A\u0440\u043E\u043A\u0443 \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Update the thumb position according to the slider value.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043F\u0430\u043B\u044C\u0446\u044F \u0437\u0433\u0456\u0434\u043D\u043E \u0437\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Update thumb position":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043F\u0430\u043B\u044C\u0446\u044F","Update the thumb position of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043F\u0430\u043B\u044C\u0446\u044F _PARAM0_","Update the slider configuration.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430.","Update slider configuration":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430","Update the slider configuration of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E \u0441\u043B\u0430\u0439\u0434\u0435\u0440\u0430 _PARAM0_","Check if the slider allows interactions.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0435\u043B\u0435\u043C\u0435\u043D\u0442 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E.","Parallax for Tiled Sprite":"\u041F\u0430\u0440\u0430\u043B\u0430\u043A\u0441 \u0434\u043B\u044F \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0434\u043B\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443 \u043D\u0430 \u0437\u0430\u0434\u043D\u044C\u043E\u043C\u0443 \u043F\u043B\u0430\u043D\u0456 \u0437\u0456 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u0437\u0430 \u043A\u0430\u043C\u0435\u0440\u043E\u044E \u0437 \u0435\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441\u0443.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0442\u0430\u0439\u043B\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430, \u0449\u043E\u0431 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043A\u0430\u043C\u0435\u0440\u043E\u044E \u043F\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u0456 \u0437 \u0435\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441\u0443. \u041F\u0456\u0441\u043B\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0443, \u0440\u043E\u0437\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u0448\u0430\u0440\u0456, \u044F\u043A\u0438\u0439 \u043D\u0435 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F, \u0437\u0430 \u0448\u0430\u0440\u043E\u043C, \u0449\u043E \u0439\u043E\u043C\u0443 \u0441\u043B\u0456\u0434\u0443\u044E\u0442\u044C (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0448\u0430\u0440 \u043F\u0456\u0434 \u043D\u0430\u0437\u0432\u043E\u044E \"\u0424\u043E\u043D\").","Horizontal Parallax for a Tiled Sprite":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441 \u0434\u043B\u044F \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u0424\u0430\u043A\u0442\u043E\u0440 \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441\u0443 (\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043B\u044F \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441\u0443, \u0437\u0430\u0437\u0432\u0438\u0447\u0430\u0439 \u0432\u0456\u0434 0 \u0434\u043E 1)","Layer to be followed (leave empty for the base layer)":"\u0428\u0430\u0440, \u0437\u0430 \u044F\u043A\u0438\u043C \u0441\u043B\u0456\u0434\u043A\u0443\u0432\u0430\u0442\u0438\u043C\u0435 (\u0437\u0430\u043B\u0438\u0448\u0442\u0435 \u043F\u043E\u0440\u043E\u0436\u043D\u044C\u043E \u0434\u043B\u044F \u0431\u0430\u0437\u043E\u0432\u043E\u0433\u043E \u0448\u0430\u0440\u0443)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430, \u0449\u043E\u0431 \u0432\u043E\u043D\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043B\u043E \u0437\u0430 \u043A\u0430\u043C\u0435\u0440\u043E\u044E \u043F\u043E \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u0456 \u0437 \u0435\u0444\u0435\u043A\u0442\u043E\u043C \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441\u0443. \u041F\u0456\u0441\u043B\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430, \u0440\u043E\u0437\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u0448\u0430\u0440\u0456, \u044F\u043A\u0438\u0439 \u043D\u0435 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F, \u043F\u043E\u0437\u0430\u0434\u0443 \u0448\u0430\u0440\u0443, \u044F\u043A\u0438\u0439 \u0441\u043B\u0456\u0434\u0443\u0454 (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0448\u0430\u0440 \u0437 \u043D\u0430\u0437\u0432\u043E\u044E \"\u0424\u043E\u043D\").","Vertical Parallax for a Tiled Sprite":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043B\u0430\u043A\u0441 \u0434\u043B\u044F \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430","Offset on Y axis":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 Y","3D particle emitter":"\u0415\u043C\u0456\u0442\u0435\u0440 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A 3D","Display a large number of particles to create visual effects.":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0432\u0435\u043B\u0438\u043A\u043E\u0457 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u0434\u043B\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u0438\u0445 \u0435\u0444\u0435\u043A\u0442\u0456\u0432.","Start color":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","End color":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","Start opacity":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","Flow of particles (particles per second)":"\u041F\u043E\u0442\u0456\u043A \u0447\u0430\u0441\u0442\u043E\u043A (\u0447\u0430\u0441\u0442\u043E\u043A \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Start min size":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0440\u043E\u0437\u043C\u0456\u0440 \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443","Start max size":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0440\u043E\u0437\u043C\u0456\u0440 \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443","End scale":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","Start min speed":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443","Start max speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443","Min lifespan":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0434\u0456\u0457","Max lifespan":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0434\u0456\u0457","Emission duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F","Particles move with the emitter":"\u0427\u0430\u0441\u0442\u043A\u0438 \u0440\u0443\u0445\u0430\u044E\u0442\u044C\u0441\u044F \u0440\u0430\u0437\u043E\u043C \u0456\u0437 \u0432\u0438\u0434\u0456\u043B\u044E\u0432\u0430\u0447\u0435\u043C","Spay cone angle":"\u041A\u0443\u0442 \u043A\u043E\u043D\u0443\u0441\u0430 \u0440\u043E\u0437\u043F\u0438\u043B\u0435\u043D\u043D\u044F","Blending":"\u0417\u043C\u0456\u0448\u0443\u0432\u0430\u043D\u043D\u044F","Gravity top":"\u0417\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F \u0437\u0432\u0435\u0440\u0445\u0443","Delete when emission ends":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438, \u043A\u043E\u043B\u0438 \u043A\u0456\u043D\u0435\u0446\u044C \u0432\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F","Z (elevation)":"Z (\u0432\u0438\u0441\u043E\u0442\u0430)","Deprecated":"\u0417\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u0438\u0439","Rotation on X axis":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 X","Rotation on Y axis":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 Y","Update from properties.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0437 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439.","Update from properties":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0437 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439","Update from properties of _PARAM0_":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u0437 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 _PARAM0_","Register in layer":"\u0417\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0439\u0442\u0435 \u043D\u0430 \u0448\u0430\u0440\u0456","Register _PARAM0_ in layer":"\u0417\u0430\u0440\u0435\u0454\u0441\u0442\u0440\u0443\u0439\u0442\u0435 _PARAM0_ \u043D\u0430 \u0448\u0430\u0440\u0456","Delete itself":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u0441\u0430\u043C\u043E\u0441\u0442\u0456\u0439\u043D\u043E","Delete _PARAM0_":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u043B\u043E\u0441\u044F \u0432\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F \u0456 \u0447\u0430\u0441\u0442\u0438\u043D\u043A\u0430 \u0431\u0456\u043B\u044C\u0448\u0435 \u043D\u0435 \u0436\u0438\u0432\u0430.","Emission has ended":"\u0412\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u043B\u043E\u0441\u044F","Emission from _PARAM0_ has ended":"\u0412\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F \u0437 _PARAM0_ \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u043E\u0441\u044F","Restart particule emission from the beginning.":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u0432\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u0437 \u043F\u043E\u0447\u0430\u0442\u043A\u0443.","Restart":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0438","Restart particule emission from _PARAM0_":"\u041F\u0435\u0440\u0435\u0437\u0430\u043F\u0443\u0441\u0442\u0438\u0442\u0438 \u0432\u0438\u0434\u0456\u043B\u0435\u043D\u043D\u044F \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u0437 _PARAM0_","the Z position of the emitter.":"Z \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0432\u0438\u0440\u043E\u0431\u043D\u0438\u043A\u0430 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A.","Z elevaltion (deprecated)":"Z \u0435\u043B\u0435\u0432\u0430\u0446\u0456\u044F (\u0443\u0441\u0442\u0430\u0440\u0456\u043B\u0430)","the Z position":"Z \u043F\u043E\u0437\u0438\u0446\u0456\u044F.","the rotation on X axis of the emitter.":"\u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X \u0432\u0438\u0440\u043E\u0431\u043D\u0438\u043A\u0430 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A.","Rotation on X axis (deprecated)":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X (\u0443\u0441\u0442\u0430\u0440\u0456\u043B\u0430)","the rotation on X axis":"\u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X","the rotation on Y axis of the emitter.":"\u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u0432\u0438\u0440\u043E\u0431\u043D\u0438\u043A\u0430 \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A.","Rotation on Y axis (deprecated)":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y (\u0443\u0441\u0442\u0430\u0440\u0456\u043B\u0430)","the rotation on Y axis":"\u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y","the start color of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start color":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","the end color of the object.":"\u043A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end color":"\u043A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","the start opacity of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","the start opacity":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","the end opacity of the object.":"\u043A\u0456\u043D\u0446\u0435\u0432\u0430 \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","the end opacity":"\u043A\u0456\u043D\u0446\u0435\u0432\u0430 \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C","the flow of particles of the object (particles per second).":"\u043F\u043E\u0442\u0456\u043A \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Flow of particles":"\u041F\u043E\u0442\u0456\u043A \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A","the flow of particles":"\u043F\u043E\u0442\u0456\u043A \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A","the start min size of the object.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u043E\u0437\u043C\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start min size":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u043E\u0437\u043C\u0456\u0440","the start max size of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u043E\u0437\u043C\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start max size":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u043E\u0437\u043C\u0456\u0440","the end scale of the object.":"\u043A\u0440\u0430\u0439\u043D\u0456\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end scale":"\u043A\u0440\u0430\u0439\u043D\u0456\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431","the min start speed of the object.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","Min start speed":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the min start speed":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the max start speed of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","Max start speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the max start speed":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","the min lifespan of the object.":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0436\u0438\u0442\u0442\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the min lifespan":"\u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0436\u0438\u0442\u0442\u044F","the max lifespan of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0436\u0438\u0442\u0442\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the max lifespan":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0442\u0435\u0440\u043C\u0456\u043D \u0436\u0438\u0442\u0442\u044F","the emission duration of the object.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the emission duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F","Check if particles move with the emitter.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0447\u0430\u0441\u0442\u0438\u043D\u043A\u0438 \u0440\u0443\u0445\u0430\u044E\u0442\u044C\u0441\u044F \u0437 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u043E\u043C.","_PARAM0_ particles move with the emitter":"_PARAM0_ \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u0440\u0443\u0445\u0430\u044E\u0442\u044C\u0441\u044F \u0437 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u043E\u043C","Change if particles move with the emitter.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C, \u0447\u0438 \u0447\u0430\u0441\u0442\u0438\u043D\u043A\u0438 \u0440\u0443\u0445\u0430\u044E\u0442\u044C\u0441\u044F \u0437 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u043E\u043C.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ \u0447\u0430\u0441\u0442\u0438\u043D\u043E\u043A \u0440\u0443\u0445\u0430\u044E\u0442\u044C\u0441\u044F \u0437 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u043E\u043C: _PARAM1_","AreParticlesRelative":"Czy cz\u0105stki s\u0105 wzgl\u0119dne","the spay cone angle of the object.":"\u043A\u0443\u0442 \u043A\u043E\u043D\u0443\u0441\u0430 \u0440\u043E\u0437\u043F\u0438\u043B\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the spay cone angle":"\u043A\u0443\u0442 \u043A\u043E\u043D\u0443\u0441\u0430 \u0440\u043E\u0437\u043F\u0438\u043B\u0435\u043D\u043D\u044F","the blending of the object.":"\u0437\u043B\u0438\u0442\u0442\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the blending":"\u0437\u043B\u0438\u0442\u0442\u044F","the gravity top of the object.":"\u0432\u0435\u0440\u0445\u043D\u0454 \u0442\u044F\u0436\u0456\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the gravity top":"\u0432\u0435\u0440\u0445\u043D\u0454 \u0442\u044F\u0436\u0456\u043D\u043D\u044F","the gravity of the object.":"\u0442\u044F\u0436\u0456\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the gravity":"\u0442\u044F\u0436\u0456\u043D\u043D\u044F","Check if delete when emission ends.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0438\u0434\u0430\u043B\u044F\u0442\u0438, \u043A\u043E\u043B\u0438 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0443\u0454\u0442\u044C\u0441\u044F.","_PARAM0_ delete when emission ends":"_PARAM0_ \u0432\u0438\u0434\u0430\u043B\u044F\u0454\u0442\u044C\u0441\u044F, \u043A\u043E\u043B\u0438 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0443\u0454\u0442\u044C\u0441\u044F","Change if delete when emission ends.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438, \u0447\u0438 \u0432\u0438\u0434\u0430\u043B\u044F\u0442\u0438, \u043A\u043E\u043B\u0438 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0443\u0454\u0442\u044C\u0441\u044F.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ \u0432\u0438\u0434\u0430\u043B\u044F\u0454\u0442\u044C\u0441\u044F, \u043A\u043E\u043B\u0438 \u0432\u0438\u043F\u0440\u043E\u043C\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0443\u0454\u0442\u044C\u0441\u044F: _PARAM1_","ShouldAutodestruct":"Czy powinny si\u0119 autodestrukcji","Physics car":"\u0424\u0456\u0437\u0438\u0447\u043D\u0430 \u043C\u0430\u0448\u0438\u043D\u0430","Simulate car motion with drifting.":"\u041C\u043E\u0434\u0435\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0440\u0443\u0445\u0443 \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0456\u043B\u044F \u0437 \u0434\u0440\u0435\u0439\u0444\u043E\u043C.","Simulate car motion.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u0440\u0443\u0445 \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0456\u043B\u044F.","Physics Engine 2.0":"\u0424\u0456\u0437\u0438\u0447\u043D\u0438\u0439 \u0434\u0432\u0438\u0433\u0443\u043D 2.0","Wheel grip ratio (from 0 to 1)":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u0447\u0435\u043F\u043B\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u0456\u0441 (\u0432\u0456\u0434 0 \u0434\u043E 1)","A ratio of 0 is like driving on ice.":"\u041A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 0 \u0454 \u043F\u043E\u0434\u0456\u0431\u043D\u0438\u0439 \u0434\u043E \u0457\u0437\u0434\u0438 \u043F\u043E \u043B\u044C\u043E\u0434\u0443.","Steering":"\u041A\u0435\u0440\u043C\u0443\u0432\u0430\u043D\u043D\u044F","Steering speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043A\u0435\u0440\u043C\u0443\u0432\u0430\u043D\u043D\u044F","Sterring speed when turning back":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043A\u0435\u0440\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u0456\u0434 \u0447\u0430\u0441 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043D\u0430\u0437\u0430\u0434","Maximum steering angle":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043A\u0435\u0440\u043C\u0430","Steering angle":"\u041A\u0443\u0442 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043A\u0435\u0440\u043C\u0430","Front wheels position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0445 \u043A\u043E\u043B\u0456\u0441","0 means at the center, 1 means at the front":"0 \u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u0443 \u0446\u0435\u043D\u0442\u0440\u0456, 1 \u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u0441\u043F\u0435\u0440\u0435\u0434\u0443","Wheels":"\u041A\u043E\u043B\u0435\u0441\u0430","Rear wheels position":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u0437\u0430\u0434\u043D\u0456\u0445 \u043A\u043E\u043B\u0456\u0441","0 means at the center, 1 means at the back":"0 \u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u0443 \u0446\u0435\u043D\u0442\u0440\u0456, 1 \u043E\u0437\u043D\u0430\u0447\u0430\u0454 \u0437\u0437\u0430\u0434\u0443","Simulate a press of the right key.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043F\u0440\u0430\u0432\u043E\u0457 \u043A\u043B\u0430\u0432\u0456\u0448\u0456.","Simulate right key press":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043F\u0440\u0430\u0432\u043E\u0457 \u043A\u043B\u0430\u0432\u0456\u0448\u0456","Simulate pressing right for _PARAM0_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043F\u0440\u0430\u0432\u043E\u0457 \u0434\u043B\u044F _PARAM0_","Simulate a press of the left key.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0457 \u043A\u043B\u0430\u0432\u0456\u0448\u0456.","Simulate left key press":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0457 \u043A\u043B\u0430\u0432\u0456\u0448\u0456","Simulate pressing left for _PARAM0_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0457 \u0434\u043B\u044F _PARAM0_","Simulate a press of the up key.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u0432\u0433\u043E\u0440\u0443.","Simulate up key press":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u0432\u0433\u043E\u0440\u0443","Simulate pressing up for _PARAM0_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u0432\u0433\u043E\u0440\u0443 \u0434\u043B\u044F _PARAM0_","Simulate a press of the down key.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u0432\u043D\u0438\u0437.","Simulate down key press":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u0432\u043D\u0438\u0437","Simulate pressing down for _PARAM0_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u043B\u0430\u0432\u0456\u0448\u0456 \u0432\u043D\u0438\u0437 \u043D\u0430 _PARAM0_","Simulate a steering stick for a given axis force.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u0440\u0443\u043B\u044C \u0437 \u0432\u0440\u0430\u0445\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u0441\u0438\u043B\u0438 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0457 \u0432\u0456\u0441\u0456.","Simulate steering stick":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u0440\u0443\u043B\u044C","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u0440\u0443\u043B\u044C \u0434\u043B\u044F _PARAM0_ \u0437 \u0441\u0438\u043B\u043E\u044E _PARAM2_","Simulate an acceleration stick for a given axis force.":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0430\u043B\u0438\u0446\u044E \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E\u0457 \u0441\u0438\u043B\u0438 \u0432\u0456\u0441\u0456.","Simulate acceleration stick":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0430\u043B\u0438\u0446\u044E \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u0406\u043C\u0456\u0442\u0443\u0432\u0430\u0442\u0438 \u043F\u0430\u043B\u0438\u0446\u044E \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F _PARAM0_ \u0437 \u0441\u0438\u043B\u043E\u044E _PARAM2_","Apply wheel forces":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0441\u0438\u043B\u0438 \u043A\u043E\u043B\u0435\u0441\u0430","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0441\u0438\u043B\u0438 \u043D\u0430 \u043A\u043E\u043B\u0435\u0441\u0456 \u0432 _PARAM2_ ; _PARAM3_ \u0442\u0430 _PARAM4_\xB0 \u0432\u0456\u0434 _PARAM0_","Wheel X":"\u041A\u043E\u043B\u0435\u0441\u043E X","Wheel Y":"\u041A\u043E\u043B\u0435\u0441\u043E Y","Wheel angle":"\u041A\u0443\u0442 \u043A\u043E\u043B\u0435\u0441\u0430","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043C\u043E\u043C\u0435\u043D\u0442 \u0456\u043D\u0435\u0440\u0446\u0456\u0457 (\u0432 \u043A\u0433 \u22C5 \u043F\u0456\u043A\u0441\u0435\u043B\u044C\xB2)","Momentum of inertia":"\u041C\u043E\u043C\u0435\u043D\u0442 \u0456\u043D\u0435\u0440\u0446\u0456\u0457","Apply a polar force":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u043B\u044F\u0440\u043D\u0443 \u0441\u0438\u043B\u0443","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u0414\u043E\u0432\u0436\u0438\u043D\u0430 (\u0432 \u043A\u0433 \u22C5 \u043F\u0456\u043A\u0441\u0435\u043B\u0456 \u22C5 \u0441^-2)","Draw forces applying on the car for debug purpose.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0441\u0438\u043B\u0438, \u0449\u043E \u0434\u0456\u044E\u0442\u044C \u043D\u0430 \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0456\u043B\u044C \u0434\u043B\u044F \u0432\u0456\u0434\u043B\u0430\u0433\u043E\u0434\u0436\u0435\u043D\u043D\u044F.","Draw forces for debug":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0441\u0438\u043B\u0438 \u0434\u043B\u044F \u0432\u0456\u0434\u043B\u0430\u0433\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Draw forces of car _PARAM0_ on _PARAM2_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0441\u0438\u043B\u0438 \u0430\u0432\u0442\u043E\u043C\u043E\u0431\u0456\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","the steering angle of the object.":"\u043A\u0443\u0442 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the steering angle":"\u043A\u0443\u0442 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F \u0437\u0447\u0435\u043F\u043B\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u0435\u0441\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432\u0456\u0434 0 \u0434\u043E 1). \u0412\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F 0 - \u0446\u0435 \u044F\u043A \u0457\u0437\u0434\u0430 \u043D\u0430 \u043B\u044C\u043E\u0434\u0443.","Wheel grip ratio":"\u0421\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F \u0437\u0447\u0435\u043F\u043B\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u0435\u0441\u0430","the wheel grip ratio":"\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F \u0437\u0447\u0435\u043F\u043B\u0435\u043D\u043D\u044F \u043A\u043E\u043B\u0435\u0441\u0430","the maximum steering angle of the object.":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the maximum steering angle":"\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443","the steering speed of the object.":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the steering speed":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443","the sterring speed when turning back of the object.":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043D\u0430\u0437\u0430\u0434 \u043E\u0431'\u0454\u043A\u0442\u0430.","Sterring back speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043D\u0430\u0437\u0430\u0434","the sterring speed when turning back":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u043B\u044F \u043F\u0440\u0438 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430\u0445 \u043D\u0430\u0437\u0430\u0434","3D physics character animator":"\u0410\u043D\u0456\u043C\u0430\u0442\u043E\u0440 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 3D \u0444\u0456\u0437\u0438\u043A\u0438","Change animations of a 3D physics character automatically.":"\u0417\u043C\u0456\u043D\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0439 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 3D \u0444\u0456\u0437\u0438\u043A\u0438 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E.","Animatable capacity":"\u0410\u043D\u0456\u043C\u043E\u0432\u0430\u043D\u0430 \u0454\u043C\u043D\u0456\u0441\u0442\u044C","\"Idle\" animation name":"\"\u0421\u043F\u043E\u043A\u0456\u0439\" \u043D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Animation names":"\u041D\u0430\u0437\u0432\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0439","\"Run\" animation name":"\"\u0411\u0456\u0433\" \u043D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","\"Jump\" animation name":"\"\u041F\u0440\u0438\u0441\u0442\u0440\u0456\u043B\" \u043D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","\"Fall\" animation name":"\"\u041F\u0430\u0434\u0456\u043D\u043D\u044F\" \u043D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","3D character keyboard mapper":"\u041C\u0430\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 3D","3D platformer and 3D shooter keyboard controls.":"\u041A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F 3D \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043E\u043C \u0442\u0430 3D \u0441\u0442\u0440\u0456\u043B\u044F\u043B\u043A\u043E\u044E \u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F 3D \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0434\u043B\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0447\u0438 \u0433\u0440\u0438 \u0437 \u0432\u0438\u0434\u043E\u043C \u0437\u0432\u0435\u0440\u0445\u0443.","3D platformer keyboard mapper":"3D \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u043D\u0438\u0439 \u043C\u0430\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438","Camera is locked for the frame":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0431\u043B\u043E\u043A\u043E\u0432\u0430\u043D\u0430 \u043D\u0430 \u043A\u0430\u0434\u0440","Check if camera is locked for the frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0430 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043A\u0430\u0434\u0440\u0443.","Camera is locked":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0430","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043A\u0430\u0434\u0440\u0443","Change if camera is locked for the frame.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043A\u0430\u0434\u0440\u0443.","Lock the camera":"\u0417\u0430\u043A\u0440\u0456\u043F\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0430 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043A\u0430\u0434\u0440\u0443: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F 3D \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u043C \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0434\u043B\u044F \u0456\u0433\u043E\u0440 \u0443 \u043F\u0435\u0440\u0448\u0456\u0439 \u0447\u0438 \u0442\u0440\u0435\u0442\u0456\u0439 \u043E\u0441\u043E\u0431\u0456.","3D shooter keyboard mapper":"3D \u043C\u0430\u043F\u0435\u0440 \u043A\u043B\u0430\u0432\u0456\u0430\u0442\u0443\u0440\u0438 \u0448\u0443\u0442\u0435\u0440\u0430","3D ellipse movement":"\u0420\u0443\u0445 \u043F\u043E \u0435\u043B\u0456\u043F\u0441\u0443 3D","3D physics engine":"3D \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0439 \u0440\u0443\u0445 \u0434\u0432\u0438\u0433\u0443\u043D","Ellipse width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0435\u043B\u0456\u043F\u0441\u0430","Ellipse height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0435\u043B\u0456\u043F\u0441\u0430","the ellipse width of the object.":"\u0448\u0438\u0440\u0438\u043D\u0430 \u0435\u043B\u0456\u043F\u0441\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the ellipse width":"\u0448\u0438\u0440\u0438\u043D\u0430 \u0435\u043B\u0456\u043F\u0441\u0430","the ellipse height of the object.":"\u0432\u0438\u0441\u043E\u0442\u0430 \u0435\u043B\u0456\u043F\u0441\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the ellipse height":"\u0432\u0438\u0441\u043E\u0442\u0430 \u0435\u043B\u0456\u043F\u0441\u0430","the loop duration (in seconds).":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0442\u043B\u0456 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","the loop duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0435\u0442\u043B\u0456","Pinching gesture":"\u0416\u0435\u0441\u0442 \u0441\u0442\u0438\u0441\u043D\u0435\u043D\u043D\u044F","Move the camera or objects with pinching gestures.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0430\u0431\u043E \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0436\u0435\u0441\u0442\u0456\u0432 \u0441\u0442\u0438\u0441\u043D\u0435\u043D\u043D\u044F.","Enable or disable camera pinch.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438.","Enable or disable camera pinch":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Enable camera pinch: _PARAM1_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438: _PARAM1_","Enable camera pinch":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Check if camera pinch is enabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438.","Camera pinch is enabled":"\u0417\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0435","Choose the layer to move with pinch gestures.":"\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044C \u0448\u0430\u0440 \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0436\u0435\u0441\u0442\u0456\u0432 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Camera pinch layer":"\u0428\u0430\u0440 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Choose the layer _PARAM1_ to move with pinch gestures":"\u0412\u0438\u0431\u0440\u0430\u0442\u0438 \u0448\u0430\u0440 _PARAM1_ \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0436\u0435\u0441\u0442\u0456\u0432 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Change the camera pinch constraint.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438.","Camera pinch constraints":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","Change the camera pinch constraint to _PARAM1_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 _PARAM1_","Constraint":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F","Pinch the camera of a layer.":"\u0417\u0430\u043F\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0448\u0430\u0440\u0443.","Pinch camera":"\u0417\u0430\u043F\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u0417\u0430\u043F\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0448\u0430\u0440\u0443: _PARAM1_ \u0437 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F\u043C: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0442\u043E\u0440\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043E\u0442\u0438\u043A, \u044F\u043A\u0449\u043E \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0456 2 \u0434\u043E\u0442\u0438\u043A\u0438.","Touch is pinching":"\u0422\u043E\u0440\u043A\u0430\u043D\u043D\u044F \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u0454\u0442\u044C\u0441\u044F","Return the scaling of the pinch gesture from its beginning.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0443 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0437 \u0439\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443.","Pinch scaling":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0437 \u0439\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Pinch rotation":"\u041E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the X position of the pinch center at the beginning of the gesture.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0436\u0435\u0441\u0442\u0443.","Pinch beginning center X":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0446\u0435\u043D\u0442\u0440 X \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the Y position of the pinch center at the beginning of the gesture.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0436\u0435\u0441\u0442\u0443.","Pinch beginning center Y":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0446\u0435\u043D\u0442\u0440 Y \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the X position of the pinch center.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Pinch center X":"\u0426\u0435\u043D\u0442\u0440 X \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the Y position of the pinch center.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y \u0446\u0435\u043D\u0442\u0440\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Pinch center Y":"\u0426\u0435\u043D\u0442\u0440 Y \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the horizontal translation of the pinch gesture from its beginning.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0437 \u0439\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443.","Pinch translation X":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0430\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0443 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0437 \u0439\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443.","Return the vertical translation of the pinch gesture from its beginning.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0430\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0443 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0437 \u0439\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443.","Pinch translation Y":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043D\u043E\u0432\u043E\u0433\u043E X \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0442\u043E\u0447\u043A\u0438 \u043F\u0456\u0441\u043B\u044F \u0436\u0435\u0441\u0442\u0443 \u0437\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Return the new X position of a point after the pinch gesture.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F X \u043F\u043E\u0437\u0438\u0446\u0456\u0457","Transform X position":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X","Position X before the pinch":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043F\u0435\u0440\u0435\u0434 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F\u043C","Position Y before the pinch":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043F\u0435\u0440\u0435\u0434 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F\u043C","Return the new Y position of a point after the pinch gesture.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043D\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y \u0442\u043E\u0447\u043A\u0438 \u043F\u0456\u0441\u043B\u044F \u0436\u0435\u0441\u0442\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Transform Y position":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y","Return the original X position of a point before the pinch gesture.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X \u0442\u043E\u0447\u043A\u0438 \u043F\u0435\u0440\u0435\u0434 \u0436\u0435\u0441\u0442\u043E\u043C \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Inversed transform X position":"\u0406\u043D\u0432\u0435\u0440\u0442\u043E\u0432\u0430\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X","Position X after the pinch":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F X \u043F\u0456\u0441\u043B\u044F \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Position Y after the pinch":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F Y \u043F\u0456\u0441\u043B\u044F \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Return the new position on the Y axis of a point after the pinch gesture.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u043D\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E Y-\u0432\u0456\u0441\u0456 \u0442\u043E\u0447\u043A\u0438 \u043F\u0456\u0441\u043B\u044F \u0436\u0435\u0441\u0442\u0443 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Inversed transform Y position":"\u0406\u043D\u0432\u0435\u0440\u0442\u043E\u0432\u0430\u043D\u0435 \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 X \u043F\u043E\u0437\u0438\u0446\u0456\u0457, \u044F\u043A\u0430 \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u0430 \u0437 \u0441\u0446\u0435\u043D\u0438 \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u043E \u0437\u0433\u0456\u0434\u043D\u043E \u0437 \u0448\u0430\u0440\u043E\u043C.","Transform X to canvas":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u0456","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F Y-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u0457, \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043E\u0457 \u0437 \u0441\u0446\u0435\u043D\u0438 \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u043E \u0437\u0430 \u0448\u0430\u0440\u043E\u043C.","Transform Y to canvas":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u0456","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F X-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u0457, \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043E\u0457 \u0437 \u043F\u043E\u043B\u043E\u0442\u043D\u0430 \u043D\u0430 \u0441\u0446\u0435\u043D\u0443 \u0437\u0430 \u0448\u0430\u0440\u043E\u043C.","Transform X to scene":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X \u043D\u0430 \u0441\u0446\u0435\u043D\u0456","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F Y-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u0457, \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043E\u0457 \u0437 \u043F\u043E\u043B\u043E\u0442\u043D\u0430 \u043D\u0430 \u0441\u0446\u0435\u043D\u0443 \u0437\u0430 \u0448\u0430\u0440\u043E\u043C.","Transform Y to scene":"\u0422\u0440\u0430\u043D\u0441\u0444\u043E\u0440\u043C\u0430\u0446\u0456\u044F \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y \u043D\u0430 \u0441\u0446\u0435\u043D\u0456","Return the touch X on the canvas.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F X \u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u0456.","Touch X on canvas":"\u0422\u043E\u0440\u043A\u0430\u043D\u043D\u044F X \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u0456","Return the touch Y on the canvas.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F Y-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u0456.","Touch Y on canvas":"\u0422\u043E\u0440\u043A\u0430\u043D\u043D\u044F Y \u043D\u0430 \u043F\u043E\u043B\u043E\u0442\u043D\u0456","Return the X coordinate of a vector after a rotation":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F X-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0438 \u0432\u0435\u043A\u0442\u043E\u0440\u0430 \u043F\u0456\u0441\u043B\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Rotated vector X":"\u0425-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043E\u0433\u043E \u0432\u0435\u043A\u0442\u043E\u0440\u0430","Vector X":"\u0412\u0435\u043A\u0442\u043E\u0440 X","Vector Y":"\u0412\u0435\u043A\u0442\u043E\u0440 Y","Angle (in degrees)":"\u041A\u0443\u0442 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445)","Return the Y coordinate of a vector after a rotation":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 Y-\u043A\u043E\u043E\u0440\u0434\u0438\u043D\u0430\u0442\u0443 \u0432\u0435\u043A\u0442\u043E\u0440\u0430 \u043F\u0456\u0441\u043B\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Rotated vector Y":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438\u0439 \u0432\u0435\u043A\u0442\u043E\u0440 Y","Move objects by holding 2 touches on them.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0443\u0442\u0440\u0438\u043C\u0443\u044E\u0447\u0438 2 \u0434\u043E\u0442\u0438\u043A\u0438 \u043D\u0430 \u043D\u0438\u0445.","Pinchable object":"\u041E\u0431'\u0454\u043A\u0442, \u0449\u043E \u043C\u043E\u0436\u043D\u0430 \u0441\u0442\u0438\u0441\u043A\u0430\u0442\u0438","Resizable capability":"\u041C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044C \u0437\u043C\u0456\u043D\u0438 \u0440\u043E\u0437\u043C\u0456\u0440\u0443","Lock object size":"\u0424\u0456\u043A\u0441\u0443\u0432\u0430\u0442\u0438 \u0440\u043E\u0437\u043C\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430","Check if the object is being pinched.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0449\u0456\u043F\u0430\u0454\u0442\u044C\u0441\u044F.","Is being pinched":"\u041E\u0431'\u0454\u043A\u0442 \u0441\u0442\u0438\u0441\u043A\u0430\u0454\u0442\u044C\u0441\u044F","_PARAM0_ is being pinched":"_PARAM0_ \u0441\u0442\u0438\u0441\u043A\u0430\u0454\u0442\u044C\u0441\u044F","Abort the pinching of this object.":"\u041F\u0435\u0440\u0435\u0440\u0432\u0430\u0442\u0438 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Abort pinching":"\u041F\u0435\u0440\u0435\u0440\u0432\u0430\u043D\u043D\u044F \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Abort the pinching of _PARAM0_":"\u041F\u0435\u0440\u0435\u0440\u0432\u0430\u0442\u0438 \u0441\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F _PARAM0_","Pixel perfect movement":"\u0420\u0443\u0445 \u0456\u0434\u0435\u0430\u043B\u044C\u043D\u043E \u043F\u0456\u043A\u0441\u0435\u043B\u044C \u0437\u0430 \u043F\u0456\u043A\u0441\u0435\u043B\u0435\u043C","Grid-based or pixel perfect platformer and top-down movements.":"\u041C\u043E\u0434\u0438\u0444\u0456\u043A\u0430\u0446\u0456\u044F \u0440\u0443\u0445\u0456\u0432 \u0437\u0430\u0441\u043D\u043E\u0432\u0430\u043D\u0438\u0445 \u043D\u0430 \u0441\u0456\u0442\u0446\u0456 \u0430\u0431\u043E \u0456\u0434\u0435\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u043E\u043C\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0456 \u0442\u0430 \u0440\u0443\u0445\u0438 \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437.","Return the speed necessary to cover a distance according to the deceleration.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C, \u043D\u0435\u043E\u0431\u0445\u0456\u0434\u043D\u0443 \u0434\u043B\u044F \u043F\u0440\u043E\u0439\u0434\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u0437 \u0443\u0440\u0430\u0445\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F.","Speed to reach":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456: _PARAM2_ \u0442\u0430 \u0434\u0435\u0446\u0435\u043B\u0435\u0440\u0430\u0446\u0456\u044F: _PARAM3_ \u043C\u0435\u043D\u0448\u0435 \u043D\u0456\u0436 _PARAM1_","Distance":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C","Return the braking distance according to an initial speed and a deceleration.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0442\u0430 \u0434\u0435\u0446\u0435\u043B\u0435\u0440\u0430\u0446\u0456\u0457.","Braking distance":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0433\u0430\u043B\u044C\u043C\u0443\u0432\u0430\u043D\u043D\u044F","Define JavaScript classes for top-down.":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438 JavaScript \u0434\u043B\u044F \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0433\u043E \u0440\u0456\u0432\u043D\u044F.","Define JavaScript classes for top-down":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438 JavaScript \u0434\u043B\u044F \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0433\u043E \u0440\u0456\u0432\u043D\u044F","Define JavaScript classes for top-down":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438 JavaScript \u0434\u043B\u044F \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0433\u043E \u0440\u0456\u0432\u043D\u044F","Seamlessly align big pixels using a top-down movement.":"\u0411\u0435\u0437\u0448\u043E\u0432\u043D\u043E \u0432\u0438\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u0432\u0435\u043B\u0438\u043A\u0456 \u043F\u0456\u043A\u0441\u0435\u043B\u0456 \u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C \u0440\u0443\u0445\u0443 \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437.","Pixel perfect top-down movement":"\u0406\u0434\u0435\u0430\u043B\u044C\u043D\u0438\u0439 \u0440\u0443\u0445 \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437\u0432\u0435\u0440\u0445\u0443 \u0432\u043D\u0438\u0437","Pixel size":"\u0420\u043E\u0437\u043C\u0456\u0440 \u043F\u0456\u043A\u0441\u0435\u043B\u044F","Pixel grid offset X":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 X","Pixel grid offset Y":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u043E\u0457 \u0441\u0456\u0442\u043A\u0438 Y","Seamlessly align big pixels using a platformer character movement.":"\u0411\u0435\u0437\u0448\u043E\u0432\u043D\u043E \u0432\u0438\u0440\u0456\u0432\u043D\u044F\u0442\u0438 \u0432\u0435\u043B\u0438\u043A\u0456 \u043F\u0456\u043A\u0441\u0435\u043B\u0456 \u0437 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F\u043C \u0440\u0443\u0445\u0443 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Pixel perfect platformer character":"\u0406\u0434\u0435\u0430\u043B\u044C\u043D\u0438\u0439 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436","Platformer character animator":"\u0410\u043D\u0456\u043C\u0430\u0442\u043E\u0440 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Change animations and horizontal flipping of a platformer character automatically.":"\u0417\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u0442\u0430 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E.","Enable animation changes":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0437\u043C\u0456\u043D\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Enable horizontal flipping":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","\"Climb\" animation name":"\"Climb\" \u0456\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Platformer character":"\u041F\u0435\u0440\u0441\u043E\u043D\u0430\u0436 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Flippable capacity":"\u0417\u0434\u0430\u0442\u043D\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438\u0441\u044F","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0437\u043E\u0432\u0430\u043D\u0456 \u0437\u043C\u0456\u043D\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0443. \u0412\u0438\u043C\u043A\u043D\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u043D \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043A\u043E\u0440\u0438\u0441\u043D\u0435 \u0434\u043B\u044F \u0432\u0456\u0434\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0446\u044C\u043A\u0438\u0445 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0439.","Enable (or disable) automated animation changes":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0437\u043E\u0432\u0430\u043D\u0456 \u0437\u043C\u0456\u043D\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0456 \u0437\u043C\u0456\u043D\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043D\u0430 _PARAM0_: _PARAM2_","Change animations automatically":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Enable (or disable) automated horizontal flipping of a platform character.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438.","Enable (or disable) automated horizontal flipping":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u0435 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043D\u0430 _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043D\u0430\u0437\u0432\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \"\u041D\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F\". \u041D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043B\u0430\u043F\u043A\u043E\u0432\u0456 \u043B\u0430\u043F\u043A\u0438.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \"\u041D\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F\" _PARAM0_ \u043D\u0430 _PARAM2_","Animation name":"\u041D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Set the \"Move\" animation name. Do not use quotation marks.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043D\u0430\u0437\u0432\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \"\u0420\u0443\u0445\". \u041D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043B\u0430\u043F\u043A\u043E\u0432\u0456 \u043B\u0430\u043F\u043A\u0438.","\"Move\" animation name":"\u041D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \"\u0420\u0443\u0445\"","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \"\u0420\u0443\u0445\" _PARAM0_ \u043D\u0430 _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043D\u0430\u0437\u0432\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \"\u0421\u0442\u0440\u0438\u0431\u043E\u043A\". \u041D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043B\u0430\u043F\u043A\u043E\u0432\u0456 \u043B\u0430\u043F\u043A\u0438.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \"\u041F\u0440\u0438\u0441\u0442\u0440\u0438\u0431\u043D\u0443\u0442\u0438\" _PARAM0_ \u043D\u0430 _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043D\u0430\u0437\u0432\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \"\u041F\u0430\u0434\u0456\u043D\u043D\u044F\". \u041D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043B\u0430\u043F\u043A\u043E\u0432\u0456.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \"\u041F\u0430\u0434\u0456\u043D\u043D\u044F\" _PARAM0_ \u043D\u0430 _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043D\u0430\u0437\u0432\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \"\u0421\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F\". \u041D\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043B\u0430\u043F\u043A\u043E\u0432\u0456 \u0437\u043D\u0430\u043A\u0438.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \"\u0421\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F\" _PARAM0_ \u043D\u0430 _PARAM2_","Platformer trajectory":"\u0422\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Platformer character jump easy configuration and platformer AI tools.":"\u041B\u0435\u0433\u043A\u0430 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044F \u0441\u0442\u0440\u0438\u0431\u043A\u0456\u0432 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0442\u0430 \u0456\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 \u0448\u0442\u0443\u0447\u043D\u043E\u0433\u043E \u0456\u043D\u0442\u0435\u043B\u0435\u043A\u0442\u0443 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430.","Configure the height of a jump and evaluate the jump trajectory.":"\u041D\u0430\u043B\u0430\u0448\u0442\u0443\u0439\u0442\u0435 \u0432\u0438\u0441\u043E\u0442\u0443 \u0441\u0442\u0440\u0438\u0431\u043A\u0430 \u0442\u0430 \u043E\u0446\u0456\u043D\u0456\u0442\u044C \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E \u0441\u0442\u0440\u0438\u0431\u043A\u0430.","Platformer trajectory evaluator":"\u041E\u0446\u0456\u043D\u044E\u0432\u0430\u0447 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Jump height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Change the jump speed to reach a given height.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u0438\u0436\u043A\u0443, \u0449\u043E\u0431 \u0434\u043E\u0441\u044F\u0433\u0442\u0438 \u0437\u0430\u0434\u0430\u043D\u043E\u0457 \u0432\u0438\u0441\u043E\u0442\u0438.","Change the jump height of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u0438\u0441\u043E\u0442\u0443 \u043F\u0440\u0438\u0436\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0457 \u043F\u0440\u0438\u0436\u043A\u0456\u0432 \u0432\u0456\u0434 \u0432\u0456\u0434\u0441\u0443\u0442\u043D\u043E\u0441\u0442\u0456 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0438 \u0434\u043E \u043F\u043E\u0432\u043D\u043E\u0457 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0438.","Draw jump":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u043F\u0440\u0438\u0436\u043E\u043A","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E \u043F\u0440\u0438\u0436\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y \u043F\u0440\u0438\u0436\u043A\u0443 \u0432 \u043F\u0435\u0432\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u0447\u0430\u0441\u0443 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043F\u0440\u0438\u0436\u043A\u0430.","Jump Y":"\u041F\u0440\u0438\u0436\u043E\u043A Y","Time":"\u0427\u0430\u0441","Jump sustaining duration":"\u041F\u0440\u0438\u0436\u0438\u043C\u0430\u044E\u0447\u0430 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043F\u0440\u0438\u0436\u043A\u0443","The maximum Y displacement.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y","Peak Y":"\u041F\u0456\u043A Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\u0427\u0430\u0441 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043F\u0440\u0438\u0436\u043A\u0430, \u043A\u043E\u043B\u0438 \u0434\u043E\u0441\u044F\u0433\u0430\u0454 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y.","Peak time":"\u0427\u0430\u0441 \u043F\u0456\u043A\u0443","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u0427\u0430\u0441 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043F\u0440\u0438\u0436\u043A\u0430, \u043A\u043E\u043B\u0438 \u0434\u043E\u0441\u044F\u0433\u0430\u0454 \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y \u0440\u0443\u0445\u0430\u044E\u0447\u0438\u0441\u044C \u0432\u0433\u043E\u0440\u0443.","Jump up time":"\u0427\u0430\u0441 \u043F\u0440\u0438\u0436\u043A\u0443 \u0432\u0433\u043E\u0440\u0443","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u0427\u0430\u0441 \u0432\u0456\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043F\u0440\u0438\u0436\u043A\u0443, \u043A\u043E\u043B\u0438 \u0434\u043E\u0441\u044F\u0433\u0430\u0454 \u043F\u0435\u0432\u043D\u043E\u0433\u043E \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F Y \u0440\u0443\u0445\u0430\u044E\u0447\u0438\u0441\u044C \u0432\u043D\u0438\u0437.","Jump down time":"\u0427\u0430\u0441 \u043F\u0440\u0438\u0436\u043A\u0443 \u0432\u043D\u0438\u0437","The X displacement before the character stops (always positive).":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F X \u0434\u043E \u0437\u0443\u043F\u0438\u043D\u043A\u0438 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 (\u0437\u0430\u0432\u0436\u0434\u0438 \u043F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u043E).","Stop distance":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0437\u0443\u043F\u0438\u043D\u043A\u0438","The X displacement at a given time from now if decelerating (always positive).":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F X \u0432 \u043F\u0435\u0432\u043D\u0438\u0439 \u0447\u0430\u0441 \u0432\u0456\u0434\u0442\u0435\u043F\u0435\u0440, \u044F\u043A\u0449\u043E \u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u044E\u0454\u0442\u044C\u0441\u044F (\u0437\u0430\u0432\u0436\u0434\u0438 \u043F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u0435).","Stopping X":"\u0417\u0443\u043F\u0438\u043D\u043A\u0430 \u0425","The X displacement at a given time from now if accelerating (always positive).":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F X \u0432 \u043F\u0435\u0432\u043D\u0438\u0439 \u0447\u0430\u0441 \u0432\u0456\u0434\u0442\u0435\u043F\u0435\u0440, \u044F\u043A\u0449\u043E \u0440\u043E\u0437\u0433\u0430\u043D\u044F\u0454\u0442\u044C\u0441\u044F (\u0437\u0430\u0432\u0436\u0434\u0438 \u043F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u0435).","Moving X":"\u0420\u0443\u0445\u043B\u0438\u0432\u0435 \u0425","Player avatar":"\u0410\u0432\u0430\u0442\u0430\u0440 \u0433\u0440\u0430\u0432\u0446\u044F","Display player avatars according to their GDevelop account.":"\u041F\u043E\u043A\u0430\u0437\u0443\u0432\u0430\u0442\u0438 \u0430\u0432\u0430\u0442\u0430\u0440\u0438 \u0433\u0440\u0430\u0432\u0446\u0456\u0432 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0457\u0445 \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443 GDevelop.","Return the UserID from a lobby player number.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 UserID \u0432\u0456\u0434 \u043D\u043E\u043C\u0435\u0440\u0430 \u0433\u0440\u0430\u0432\u0446\u044F \u043B\u043E\u0431\u0456.","UserID":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Lobby player number":"\u041D\u043E\u043C\u0435\u0440 \u0433\u0440\u0430\u0432\u0446\u044F \u043B\u043E\u0431\u0456","Display a player avatar according to their GDevelop account.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0430\u0432\u0430\u0442\u0430\u0440 \u0433\u0440\u0430\u0432\u0446\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0457\u0445 \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u043E\u0433\u043E \u0437\u0430\u043F\u0438\u0441\u0443 GDevelop.","Multiplayer Avatar":"\u0411\u0430\u0433\u0430\u0442\u043E\u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0446\u044C\u043A\u0438\u0439 \u0430\u0432\u0430\u0442\u0430\u0440","Border enabled":"\u041C\u0435\u0436\u0430 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043D\u044F","Enable the border on the avatar.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0440\u0430\u043C\u043A\u0443 \u043D\u0430 \u0430\u0432\u0430\u0442\u0430\u0440\u0446\u0456.","Player unique ID":"\u0423\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 ID \u0433\u0440\u0430\u0432\u0446\u044F","the player unique ID of the avatar.":"\u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0440\u0430\u0432\u0446\u044F \u0430\u0432\u0430\u0442\u0430\u0440\u0430.","the player unique ID":"\u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0440\u0430\u0432\u0446\u044F","Playgama Bridge":"\u041C\u0456\u0441\u0442\u043E\u043A Playgama","One SDK for cross-platform publishing HTML5 games.":"\u041E\u0434\u0438\u043D SDK \u0434\u043B\u044F \u043C\u0443\u043B\u044C\u0442\u0438\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u043D\u043D\u043E\u0457 \u043F\u0443\u0431\u043B\u0456\u043A\u0430\u0446\u0456\u0457 HTML5-\u0456\u0433\u043E\u0440.","Add Action Parameter.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0456\u0457.","Add Action Parameter":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0456\u0457","Add Action Parameter _PARAM1_ : _PARAM2_":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0456\u0457 _PARAM1_ : _PARAM2_","Path":"\u0428\u043B\u044F\u0445","Add Bool Action Parameter.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043B\u043E\u0433\u0456\u0447\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0456\u0457.","Add Bool Action Parameter":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043B\u043E\u0433\u0456\u0447\u043D\u0438\u0439 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u0456\u0457","Is Initialized.":"\u0406\u043D\u0456\u0446\u0456\u0430\u043B\u0456\u0437\u043E\u0432\u0430\u043D\u043E.","Is Initialized":"\u0406\u043D\u0456\u0446\u0456\u0430\u043B\u0456\u0437\u043E\u0432\u0430\u043D\u043E","Platform Id.":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438.","Platform Id":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438","Platform Language.":"\u041C\u043E\u0432\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438.","Platform Language":"\u041C\u043E\u0432\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438","Platform Payload.":"\u041D\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438.","Platform Payload":"\u041D\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438","Platform Tld.":"\u0414\u043E\u043C\u0435\u043D \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438.","Platform Tld":"\u0414\u043E\u043C\u0435\u043D \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0438","Device Type.":"\u0422\u0438\u043F \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u044E.","Device Type":"\u0422\u0438\u043F \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u044E","Is Mobile.":"\u0426\u0435 \u043C\u043E\u0431\u0456\u043B\u044C\u043D\u0435.","Is Mobile":"\u0426\u0435 \u043C\u043E\u0431\u0456\u043B\u044C\u043D\u0435","Is Tablet.":"\u0426\u0435 \u043F\u043B\u0430\u043D\u0448\u0435\u0442\u043D\u0435.","Is Tablet":"\u0426\u0435 \u043F\u043B\u0430\u043D\u0448\u0435\u0442\u043D\u0435","Is Desktop.":"\u0426\u0435 \u043D\u0430\u0441\u0442\u0456\u043B\u044C\u043D\u0438\u0439.","Is Desktop":"\u0426\u0435 \u043D\u0430\u0441\u0442\u0456\u043B\u044C\u043D\u0438\u0439","Is Tv.":"\u0426\u0435 \u0422\u0411.","Is Tv":"\u0426\u0435 \u0422\u0411","Player Id.":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0440\u0430\u0432\u0446\u044F.","Player Id":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0440\u0430\u0432\u0446\u044F","Player Name.":"\u0406\u043C'\u044F \u0433\u0440\u0430\u0432\u0446\u044F.","Player Name":"\u0406\u043C'\u044F \u0433\u0440\u0430\u0432\u0446\u044F","Player Photos Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0444\u043E\u0442\u043E \u0433\u0440\u0430\u0432\u0446\u044F.","Player Photos Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0444\u043E\u0442\u043E \u0433\u0440\u0430\u0432\u0446\u044F","Player Photo # _PARAM1_.":"\u0424\u043E\u0442\u043E \u0433\u0440\u0430\u0432\u0446\u044F # _PARAM1_.","Player Photo":"\u0424\u043E\u0442\u043E \u0433\u0440\u0430\u0432\u0446\u044F","Index":"\u0406\u043D\u0434\u0435\u043A\u0441","Visibility State.":"\u0421\u0442\u0430\u043D \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456.","Visibility State":"\u0421\u0442\u0430\u043D \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456","On Visibility State Changed.":"\u041A\u043E\u043B\u0438 \u0437\u043C\u0456\u043D\u044E\u0454\u0442\u044C\u0441\u044F \u0441\u0442\u0430\u043D \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456.","On Visibility State Changed":"\u041A\u043E\u043B\u0438 \u0437\u043C\u0456\u043D\u044E\u0454\u0442\u044C\u0441\u044F \u0441\u0442\u0430\u043D \u0432\u0438\u0434\u0438\u043C\u043E\u0441\u0442\u0456","Default Storage Type.":"\u0422\u0438\u043F \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Default Storage Type":"\u0422\u0438\u043F \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C","Storage Data Key.":"\u041A\u043B\u044E\u0447 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445.","Storage Data Key":"\u041A\u043B\u044E\u0447 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Storage Data Key As JSON.":"\u041A\u043B\u044E\u0447 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445 \u0443 \u0444\u043E\u0440\u043C\u0430\u0442\u0456 JSON.","Storage Data Key As JSON":"\u041A\u043B\u044E\u0447 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445 \u0443 \u0444\u043E\u0440\u043C\u0430\u0442\u0456 JSON","Append Parameter to Storage Data Get Request.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445.","Append Parameter to Storage Data Get Request":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Append Parameter _PARAM1_ to Storage Data Get Request":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Append Parameter to Storage Data Set Request.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445.","Append Parameter to Storage Data Set Request":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ : _PARAM2_ \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Append Parameter to Storage Data Delete Request.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445.","Append Parameter to Storage Data Delete Request":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 _PARAM1_ \u0434\u043E \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445","Send Storage Data Get Request.":"\u041D\u0430\u0434\u0456\u0441\u043B\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0445 \u0434\u0430\u043D\u0438\u0445.","Send Storage Data Get Request":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Send Storage Data Get Request _PARAM1_":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F _PARAM1_","Storage Type":"\u0422\u0438\u043F \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Is Last Action Completed Successfully.":"\u0427\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u044F \u0434\u0456\u044F \u0443\u0441\u043F\u0456\u0448\u043D\u043E \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u0430.","Is Last Action Completed Successfully":"\u0427\u0438 \u043E\u0441\u0442\u0430\u043D\u043D\u044F \u0434\u0456\u044F \u0443\u0441\u043F\u0456\u0448\u043D\u043E \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u0430","Send Storage Data Set Request.":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","Send Storage Data Set Request":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Send Storage Data Set Request _PARAM1_":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F _PARAM1_","Send Storage Data Delete Request.":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","Send Storage Data Delete Request":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Send Storage Data Delete Request _PARAM1_":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F _PARAM1_","On Storage Data Get Request Completed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","On Storage Data Get Request Completed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","On Storage Data Set Request Completed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","On Storage Data Set Request Completed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","On Storage Data Delete Request Completed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","On Storage Data Delete Request Completed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0442\u0443 \u043D\u0430 \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Has Storage Data.":"\u0404 \u0434\u0430\u043D\u0456 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","Has Storage Data":"\u0404 \u0434\u0430\u043D\u0456 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Has _PARAM1_ in Storage Data":"\u0404 _PARAM1_ \u0443 \u0434\u0430\u043D\u0438\u0445 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Is Storage Supported.":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F.","Is Storage Supported":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F","Is Storage Supported _PARAM1_":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u043D\u043D\u044F _PARAM1_","Is Storage Available.":"\u0404 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0435 \u0441\u0445\u043E\u0432\u0438\u0449\u0435.","Is Storage Available":"\u0404 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0435 \u0441\u0445\u043E\u0432\u0438\u0449\u0435","Is Storage Available _PARAM1_":"\u0404 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0435 \u0441\u0445\u043E\u0432\u0438\u0449\u0435 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043C\u0456\u0436 \u0456\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u043C.","Set Minimum Delay Between Interstitial":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043C\u0456\u0436 \u0456\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u043C","Set Minimum Delay Between Interstitial _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043C\u0456\u0436 \u0456\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u043C _PARAM1_","Seconds":"\u0421\u0435\u043A\u0443\u043D\u0434\u0438","Show Banner.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440.","Show Banner":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440","Hide Banner.":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440.","Hide Banner":"\u0421\u0445\u043E\u0432\u0430\u0442\u0438 \u0431\u0430\u043D\u0435\u0440","Show Interstitial.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0456\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u0439.","Show Interstitial":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0456\u043D\u0442\u0435\u0440\u0441\u0442\u0438\u0446\u0456\u0430\u043B\u044C\u043D\u0438\u0439","Ignore Delay":"\u0406\u0433\u043D\u043E\u0440\u0443\u0432\u0430\u0442\u0438 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443","Show Rewarded.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0443.","Show Rewarded":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0420\u0435\u043A\u043B\u0430\u043C\u0443","Check AdBlock.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 AdBlock.","Check AdBlock":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 AdBlock","Minimum Delay Between Interstitial.":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043C\u0456\u0436 Interstitial.","Minimum Delay Between Interstitial":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043C\u0456\u0436 Interstitial","Banner State.":"\u0421\u0442\u0430\u043D \u0431\u0430\u043D\u0435\u0440\u0430.","Banner State":"\u0421\u0442\u0430\u043D \u0431\u0430\u043D\u0435\u0440\u0430","Interstitial State.":"\u0421\u0442\u0430\u043D Interstitial.","Interstitial State":"\u0421\u043F\u043E\u043B\u0443\u0447\u043D\u0438\u0439 \u0441\u0442\u0430\u043D","Rewarded State.":"\u0421\u0442\u0430\u043D \u0437 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u043E\u044E.","Rewarded State":"\u0421\u0442\u0430\u043D \u043F\u0440\u043E\u043C\u0456\u0436\u043D\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Is Banner Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0431\u0430\u043D\u0435\u0440.","Is Banner Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0431\u0430\u043D\u0435\u0440","On Banner State Changed.":"\u041F\u0440\u043E \u0437\u043C\u0456\u043D\u0443 \u0441\u0442\u0430\u043D\u0443 \u0431\u0430\u043D\u0435\u0440\u0443.","On Banner State Changed":"\u041F\u0440\u043E \u0437\u043C\u0456\u043D\u0443 \u0441\u0442\u0430\u043D\u0443 \u0431\u0430\u043D\u0435\u0440\u0443","On Banner Loading.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u0431\u0430\u043D\u0435\u0440\u0443.","On Banner Loading":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u0431\u0430\u043D\u0435\u0440\u0443","On Banner Shown.":"\u041F\u0440\u0438 \u043F\u043E\u043A\u0430\u0437\u0456 \u0431\u0430\u043D\u0435\u0440\u0443.","On Banner Shown":"\u041F\u0440\u0438 \u043F\u043E\u043A\u0430\u0437\u0456 \u0431\u0430\u043D\u0435\u0440\u0443","On Banner Hidden.":"\u041F\u0440\u0438 \u043F\u0440\u0438\u0445\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u0456 \u0431\u0430\u043D\u0435\u0440\u0443.","On Banner Hidden":"\u041F\u0440\u0438 \u043F\u0440\u0438\u0445\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u0456 \u0431\u0430\u043D\u0435\u0440\u0443","On Banner Failed.":"\u041F\u0440\u0438 \u043D\u0435\u0443\u0441\u043F\u0456\u0448\u043D\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0456 \u0431\u0430\u043D\u0435\u0440\u0443.","On Banner Failed":"\u041F\u0440\u0438 \u043D\u0435\u0443\u0441\u043F\u0456\u0448\u043D\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0456 \u0431\u0430\u043D\u0435\u0440\u0443","On Interstitial State Changed.":"\u041F\u0440\u043E \u0437\u043C\u0456\u043D\u0443 \u0441\u0442\u0430\u043D\u0443 \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","On Interstitial State Changed":"\u041F\u0440\u043E \u0437\u043C\u0456\u043D\u0443 \u0441\u0442\u0430\u043D\u0443 \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","On Interstitial Loading.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","On Interstitial Loading":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","On Interstitial Opened.":"\u041F\u0456\u0441\u043B\u044F \u0432\u0456\u0434\u043A\u0440\u0438\u0442\u0442\u044F \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","On Interstitial Opened":"\u041F\u0456\u0441\u043B\u044F \u0432\u0456\u0434\u043A\u0440\u0438\u0442\u0442\u044F \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","On Interstitial Closed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","On Interstitial Closed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","On Interstitial Failed.":"\u041F\u0440\u0438 \u043D\u0435\u0443\u0441\u043F\u0456\u0448\u043D\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0456 \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","On Interstitial Failed":"\u041F\u0440\u0438 \u043D\u0435\u0443\u0441\u043F\u0456\u0448\u043D\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0456 \u043C\u0456\u0436\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u043E\u0432\u043E\u0457 \u0440\u0435\u043A\u043B\u0430\u043C\u0438","On Rewarded State Changed.":"\u041F\u0440\u043E \u0437\u043C\u0456\u043D\u0443 \u0441\u0442\u0430\u043D\u0443 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438.","On Rewarded State Changed":"\u041F\u0440\u043E \u0437\u043C\u0456\u043D\u0443 \u0441\u0442\u0430\u043D\u0443 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438","On Rewarded Loading.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438.","On Rewarded Loading":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u0456 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438","On Rewarded Opened.":"\u041F\u0456\u0441\u043B\u044F \u0432\u0456\u0434\u043A\u0440\u0438\u0442\u0442\u044F \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438.","On Rewarded Opened":"\u041F\u0456\u0441\u043B\u044F \u0432\u0456\u0434\u043A\u0440\u0438\u0442\u0442\u044F \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438","On Rewarded Closed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438.","On Rewarded Closed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438","On Rewarded Rewarded.":"\u041F\u0440\u043E \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0443.","On Rewarded Rewarded":"\u041F\u0440\u043E \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0443","On Rewarded Failed.":"\u041F\u0440\u0438 \u043D\u0435\u0443\u0441\u043F\u0456\u0448\u043D\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0456 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438.","On Rewarded Failed":"\u041F\u0440\u0438 \u043D\u0435\u0443\u0441\u043F\u0456\u0448\u043D\u043E\u043C\u0443 \u043F\u043E\u043A\u0430\u0437\u0456 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438","On Check AdBlock Completed.":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u0456 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438 \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","On Check AdBlock Completed":"\u041F\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u0456 \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438 \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Send Message.":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F.","Send Message":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","Send Message _PARAM1_":"\u0412\u0456\u0434\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F _PARAM1_","Message":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","Get Server Time.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0447\u0430\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Get Server Time":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0447\u0430\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Server Time.":"\u0427\u0430\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Server Time":"\u0427\u0430\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","On Get Server Time Completed.":"\u041F\u0456\u0434 \u0447\u0430\u0441 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u043E.","On Get Server Time Completed":"\u041F\u0456\u0434 \u0447\u0430\u0441 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0441\u0435\u0440\u0432\u0435\u0440\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u043E","Has Server Time.":"\u0404 \u0447\u0430\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.","Has Server Time":"\u0404 \u0447\u0430\u0441 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Authorize Player.":"\u0410\u0432\u0442\u043E\u0440\u0438\u0437\u0443\u0432\u0430\u0442\u0438 \u0433\u0440\u0430\u0432\u0446\u044F.","Authorize Player":"\u0410\u0432\u0442\u043E\u0440\u0438\u0437\u0443\u0432\u0430\u0442\u0438 \u0433\u0440\u0430\u0432\u0446\u044F","Is Player Authorization Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0456\u044F \u0433\u0440\u0430\u0432\u0446\u044F.","Is Player Authorization Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0456\u044F \u0433\u0440\u0430\u0432\u0446\u044F","Is Player Authorized.":"\u0427\u0438 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0438\u0439 \u0433\u0440\u0430\u0432\u0435\u0446\u044C.","Is Player Authorized":"\u0427\u0438 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u043E\u0432\u0430\u043D\u0438\u0439 \u0433\u0440\u0430\u0432\u0435\u0446\u044C","On Authorize Player Completed.":"\u041F\u0456\u0434 \u0447\u0430\u0441 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0456\u0457 \u0433\u0440\u0430\u0432\u0446\u044F \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u043E.","On Authorize Player Completed":"\u041F\u0456\u0434 \u0447\u0430\u0441 \u0430\u0432\u0442\u043E\u0440\u0438\u0437\u0430\u0446\u0456\u0457 \u0433\u0440\u0430\u0432\u0446\u044F \u0432\u0438\u043A\u043E\u043D\u0430\u043D\u043E","Does Player Have Name.":"\u0413\u0440\u0430\u0432\u0435\u0446\u044C \u043C\u0430\u0454 \u0456\u043C'\u044F.","Does Player Have Name":"\u0413\u0440\u0430\u0432\u0435\u0446\u044C \u043C\u0430\u0454 \u0456\u043C'\u044F","Does Player Have Photo.":"\u0423 \u0433\u0440\u0430\u0432\u0446\u044F \u0454 \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0456\u044F.","Does Player Have Photo":"\u0423 \u0433\u0440\u0430\u0432\u0446\u044F \u0454 \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0456\u044F","Does Player Have Photo # _PARAM1_":"\u0423 \u0433\u0440\u0430\u0432\u0446\u044F \u0454 \u0444\u043E\u0442\u043E\u0433\u0440\u0430\u0444\u0456\u044F # _PARAM1_","Share.":"\u041F\u043E\u0434\u0456\u043B\u0438\u0442\u0438\u0441\u044F.","Share":"\u041F\u043E\u0434\u0456\u043B\u0438\u0442\u0438\u0441\u044F","Invite Friends.":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u0438 \u0434\u0440\u0443\u0437\u0456\u0432.","Invite Friends":"\u0417\u0430\u043F\u0440\u043E\u0441\u0438\u0442\u0438 \u0434\u0440\u0443\u0437\u0456\u0432","Join Community.":"\u041F\u0440\u0438\u0454\u0434\u043D\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u0441\u043F\u0456\u043B\u044C\u043D\u043E\u0442\u0438.","Join Community":"\u041F\u0440\u0438\u0454\u0434\u043D\u0430\u0442\u0438\u0441\u044F \u0434\u043E \u0441\u043F\u0456\u043B\u044C\u043D\u043E\u0442\u0438","Create Post.":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F.","Create Post":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","Add To Home Screen.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043D\u0430 \u0433\u043E\u043B\u043E\u0432\u043D\u0438\u0439 \u0435\u043A\u0440\u0430\u043D.","Add To Home Screen":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043D\u0430 \u0433\u043E\u043B\u043E\u0432\u043D\u0438\u0439 \u0435\u043A\u0440\u0430\u043D","Add To Favorites.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0434\u043E \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E.","Add To Favorites":"\u0414\u043E\u0434\u0430\u0442\u0438 \u0434\u043E \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E","Rate.":"\u041E\u0446\u0456\u043D\u0438\u0442\u0438.","Rate":"\u041E\u0446\u0456\u043D\u0438\u0442\u0438","Is Share Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0431\u043C\u0456\u043D.","Is Share Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0431\u043C\u0456\u043D","On Share Completed.":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u0430\u043D\u043E \u043E\u0431\u043C\u0456\u043D.","On Share Completed":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u0430\u043D\u043E \u043E\u0431\u043C\u0456\u043D","Is Invite Friends Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0437\u0456\u0432.","Is Invite Friends Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0437\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0437\u0456\u0432","On Invite Friends Completed.":"\u0417\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0437\u0456\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Invite Friends Completed":"\u0417\u0430\u043F\u0440\u043E\u0448\u0435\u043D\u043D\u044F \u0434\u0440\u0443\u0437\u0456\u0432 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Is Join Community Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0434\u043E \u0441\u043F\u0456\u043B\u044C\u043D\u043E\u0442\u0438.","Is Join Community Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0434\u043E \u0441\u043F\u0456\u043B\u044C\u043D\u043E\u0442\u0438","On Join Community Completed.":"\u041F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0434\u043E \u0441\u043F\u0456\u043B\u044C\u043D\u043E\u0442\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Join Community Completed":"\u041F\u0440\u0438\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0434\u043E \u0441\u043F\u0456\u043B\u044C\u043D\u043E\u0442\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Is Create Post Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0441\u0442\u0430.","Is Create Post Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0441\u0442\u0430","On Create Post Completed.":"\u0421\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0441\u0442\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Create Post Completed":"\u0421\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u043F\u043E\u0441\u0442\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Is Add To Home Screen Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0435\u043A\u0440\u0430\u043D.","Is Add To Home Screen Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0435\u043A\u0440\u0430\u043D","On Add To Home Screen Completed.":"\u0414\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0435\u043A\u0440\u0430\u043D \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Add To Home Screen Completed":"\u0414\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0435\u043A\u0440\u0430\u043D \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Is Add To Favorites Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0434\u043E \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E.","Is Add To Favorites Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0434\u043E \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E","On Add To Favorites Completed.":"\u0414\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0434\u043E \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Add To Favorites Completed":"\u0414\u043E\u0434\u0430\u0432\u0430\u043D\u043D\u044F \u0434\u043E \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Is Rate Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0446\u0456\u043D\u043A\u0430.","Is Rate Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0446\u0456\u043D\u043A\u0430","On Rate Completed.":"\u041E\u0446\u0456\u043D\u043A\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430.","On Rate Completed":"\u041E\u0446\u0456\u043D\u043A\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430","Is External Links Allowed.":"\u0427\u0438 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0456 \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F.","Is External Links Allowed":"\u0427\u0438 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0456 \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F","Leaderboard Set Score.":"\u041F\u043E\u043A\u0430\u0437\u043D\u0438\u043A \u043B\u0456\u0434\u0435\u0440\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","Leaderboard Set Score":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0438 \u043B\u0456\u0434\u0435\u0440\u0430","Leaderboard Get Score.":"\u041F\u043E\u043A\u0430\u0437\u043D\u0438\u043A \u043B\u0456\u0434\u0435\u0440\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043E.","Leaderboard Get Score":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0438 \u043B\u0456\u0434\u0435\u0440\u0430","Leaderboard Get Entries.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0441\u0438 \u043B\u0456\u0434\u0435\u0440\u0430.","Leaderboard Get Entries":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0441\u0438 \u043B\u0456\u0434\u0435\u0440\u0430","Leaderboard Show Native Popup.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0456\u0441\u0446\u0435\u0432\u0435 \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u0435 \u0432\u0456\u043A\u043D\u043E \u043B\u0456\u0434\u0435\u0440\u0430.","Leaderboard Show Native Popup":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043C\u0456\u0441\u0446\u0435\u0432\u0435 \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u0435 \u0432\u0456\u043A\u043D\u043E \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043B\u0456\u0434\u0435\u0440\u0431\u043E\u0440\u0434.","Is Leaderboard Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043B\u0456\u0434\u0435\u0440\u0431\u043E\u0440\u0434","Is Leaderboard Native Popup Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043C\u0456\u0441\u0446\u0435\u0432\u0435 \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u0435 \u0432\u0456\u043A\u043D\u043E \u0434\u043B\u044F \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Native Popup Supported":"\u0426\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043C\u0456\u0441\u0446\u0435\u0432\u0435 \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u0435 \u0432\u0456\u043A\u043D\u043E \u0434\u043B\u044F \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Multiple Boards Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u0434\u043E\u0448\u043E\u043A \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Multiple Boards Supported":"\u0426\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u0434\u043E\u0448\u043E\u043A \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Set Score Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Set Score Supported":"\u0426\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Get Score Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Get Score Supported":"\u0426\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Get Entries Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043B\u0456\u0434\u0435\u0440\u0430","Is Leaderboard Get Entries Supported":"\u0426\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043B\u0456\u0434\u0435\u0440\u0430","On Leaderboard Set Score Completed.":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430.","On Leaderboard Set Score Completed":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430","On Leaderboard Get Score Completed.":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430.","On Leaderboard Get Score Completed":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0430\u0437\u043D\u0438\u043A\u0430 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430","On Leaderboard Get Entries Completed.":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430.","On Leaderboard Get Entries Completed":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430","On Leaderboard Show Native Popup Completed.":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043C\u0456\u0441\u0446\u0435\u0432\u043E\u0433\u043E \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430.","On Leaderboard Show Native Popup Completed":"\u041F\u0456\u0434\u0442\u0440\u0438\u043C\u043A\u0430 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043C\u0456\u0441\u0446\u0435\u0432\u043E\u0433\u043E \u0432\u0438\u0440\u0438\u043D\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u043B\u0456\u0434\u0435\u0440\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0430","Leaderboard Player Score.":"\u041F\u043E\u043A\u0430\u0437\u043D\u0438\u043A \u043B\u0456\u0434\u0435\u0440\u0430 \u0433\u0440\u0430\u0432\u0446\u044F.","Leaderboard Player Score":"\u041F\u043E\u043A\u0430\u0437\u043D\u0438\u043A \u043B\u0456\u0434\u0435\u0440\u0430 \u0433\u0440\u0430\u0432\u0446\u044F","Leaderboard Entries Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043B\u0456\u0434\u0435\u0440\u0430.","Leaderboard Entries Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043B\u0456\u0434\u0435\u0440\u0430","Leaderboard Entry Properties Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0437\u0430\u043F\u0438\u0441\u0443 \u043B\u0456\u0434\u0435\u0440\u0430.","Leaderboard Entry Properties Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0437\u0430\u043F\u0438\u0441\u0443 \u043B\u0456\u0434\u0435\u0440\u0430","Leaderboard Entry Property Name.":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0437\u0430\u043F\u0438\u0441\u0443 \u043B\u0456\u0434\u0435\u0440\u0430.","Leaderboard Entry Property Name":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0437\u0430\u043F\u0438\u0441\u0443 \u043B\u0456\u0434\u0435\u0440\u0430","Property Index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456","Leaderboard Entry Property Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0437\u0430\u043F\u0438\u0441\u0443 \u043B\u0456\u0434\u0435\u0440\u0430.","Leaderboard Entry Property Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0442\u0430\u0431\u043B\u0438\u0446\u0456 \u043B\u0456\u0434\u0435\u0440\u0456\u0432","Entry Index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0437\u0430\u043F\u0438\u0441\u0443","Property":"\u0412\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C","Payments Purchase.":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Purchase":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Get Purchases.":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0438.","Payments Get Purchases":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Get Catalog.":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043A\u0430\u0442\u0430\u043B\u043E\u0433.","Payments Get Catalog":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043A\u0430\u0442\u0430\u043B\u043E\u0433","Payments Consume Purchase.":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0443.","Payments Consume Purchase":"\u041F\u043B\u0430\u0442\u0435\u0436\u0456 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u043A\u0443\u043F\u043A\u0443","Is Payments Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u044E\u0442\u044C\u0441\u044F \u043F\u043B\u0430\u0442\u0435\u0436\u0456.","Is Payments Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u044E\u0442\u044C\u0441\u044F \u043F\u043B\u0430\u0442\u0435\u0436\u0456","Is Payments Get Catalog Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Is Payments Get Catalog Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Is Payments Get Purchases Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Is Payments Get Purchases Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Is Payments Consume Purchase Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Is Payments Consume Purchase Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","On Payments Purchase Completed.":"\u041F\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044E \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","On Payments Purchase Completed":"\u041F\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044E \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","On Payments Get Purchases Completed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","On Payments Get Purchases Completed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","On Payments Get Catalog Completed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","On Payments Get Catalog Completed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","On Payments Consume Purchase Completed.":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","On Payments Consume Purchase Completed":"\u041F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Last Purchase Properties Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Last Purchase Properties Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Last Purchase Property Name.":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Last Purchase Property Name":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Last Purchase Property Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Last Purchase Property Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Purchases Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Purchases Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u043A\u0443\u043F\u043E\u043A \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Purchase Properties Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Purchase Properties Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Purchase Property Name.":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043F\u043E\u043A\u0443\u043F\u043A\u0438 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Purchase Property Name":"\u0423\u0433\u043E\u0434\u0430 \u043A\u0443\u043F\u0456\u0432\u043B\u0456 \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u043E\u0441\u0442\u0456","Purchase Index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u043A\u0443\u043F\u043A\u0438","Payments Catalog Items Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0443 \u043A\u0430\u0442\u0430\u043B\u043E\u0437\u0456 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Catalog Items Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0456\u0432 \u0443 \u043A\u0430\u0442\u0430\u043B\u043E\u0437\u0456 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Catalog Item Properties Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Catalog Item Properties Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Payments Catalog Item Property Name.":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432.","Payments Catalog Item Property Name":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0435\u043B\u0435\u043C\u0435\u043D\u0442\u0430 \u043A\u0430\u0442\u0430\u043B\u043E\u0433\u0443 \u043F\u043B\u0430\u0442\u0435\u0436\u0456\u0432","Product Index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u043F\u0440\u043E\u0434\u0443\u043A\u0442\u0443","Is Achievements Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u044E\u0442\u044C\u0441\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F.","Is Achievements Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u044E\u0442\u044C\u0441\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F","Is Achievements Get List Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0441\u043F\u0438\u0441\u043A\u0443 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","Is Achievements Get List Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0441\u043F\u0438\u0441\u043A\u0443 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Is Achievements Native Popup Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","Is Achievements Native Popup Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","On Achievements Unlock Completed.":"\u041F\u0440\u0438 \u0440\u043E\u0437\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u0456 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","On Achievements Unlock Completed":"\u041F\u0440\u0438 \u0440\u043E\u0437\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u0456 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","On Achievements Get List Completed.":"\u041F\u0440\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u0456 \u0441\u043F\u0438\u0441\u043A\u0443 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","On Achievements Get List Completed":"\u041F\u0440\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u0456 \u0441\u043F\u0438\u0441\u043A\u0443 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","On Achievements Show Native Popup Completed.":"\u041F\u0440\u0438 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u0456 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","On Achievements Show Native Popup Completed":"\u041F\u0440\u0438 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u0456 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievements Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","Achievements Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievement Properties Count.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","Achievement Properties Count":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievement Property Name.":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","Achievement Property Name":"\u041D\u0430\u0437\u0432\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievement Property Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C.","Achievement Property Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievement Index":"\u0406\u043D\u0434\u0435\u043A\u0441 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u043D\u044F","Achievements Unlock.":"\u0420\u043E\u0437\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievements Unlock":"\u0420\u043E\u0437\u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievements Get List.":"\u041E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0441\u043F\u0438\u0441\u043A\u0443 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievements Get List":"\u041E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0441\u043F\u0438\u0441\u043A\u0443 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievements Show Native Popup.":"\u041F\u043E\u043A\u0430\u0437 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Achievements Show Native Popup":"\u041F\u043E\u043A\u0430\u0437 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u0434\u043E\u0441\u044F\u0433\u043D\u0435\u043D\u044C","Is Remote Config Supported.":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u0430 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044F.","Is Remote Config Supported":"\u0427\u0438 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u0430 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044F","On Remote Config Got Completed.":"\u041E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E.","On Remote Config Got Completed":"\u041E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457 \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Has Remote Config Value.":"\u0404 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457.","Has Remote Config Value":"\u0404 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457","Has _PARAM1_ in Remote Config":"\u0404 _PARAM1_ \u0432 \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u0456\u0439 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457","Remote Config Value.":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457.","Remote Config Value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457","Send Remote Config Get Request.":"\u041D\u0430\u0434\u0456\u0441\u043B\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457.","Send Remote Config Get Request":"\u041D\u0430\u0434\u0456\u0441\u043B\u0430\u0442\u0438 \u0437\u0430\u043F\u0438\u0442 \u043D\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F \u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u043E\u0457 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u0457","Is Ad Block Detected.":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043E \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0440\u0435\u043A\u043B\u0430\u043C\u0438.","Is Ad Block Detected":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043E \u0431\u043B\u043E\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0440\u0435\u043A\u043B\u0430\u043C\u0438","Poki Games SDK":"SDK \u0456\u0433\u043E\u0440 Poki","Allow games to be hosted on Poki website and display ads.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0442\u0438 \u0440\u043E\u0437\u043C\u0456\u0449\u0443\u0432\u0430\u0442\u0438 \u0456\u0433\u0440\u0438 \u043D\u0430 \u0432\u0435\u0431-\u0441\u0430\u0439\u0442\u0456 Poki \u0442\u0430 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0442\u0438 \u0440\u0435\u043A\u043B\u0430\u043C\u0443.","Load Poki SDK.":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 Poki SDK.","Load Poki SDK":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 Poki SDK","Check if the Poki SDK is ready to be used.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0433\u043E\u0442\u043E\u0432\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0442\u0438 Poki SDK.","Poki SDK is ready":"Poki SDK \u0433\u043E\u0442\u043E\u0432\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438","Inform Poki game finished loading.":"\u0406\u043D\u0444\u043E\u0440\u043C\u0443\u0439\u0442\u0435 \u043F\u0440\u043E \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0433\u0440\u0438 Poki.","Game loading finished":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0433\u0440\u0438 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043E","Inform Poki game finished loading":"\u0406\u043D\u0444\u043E\u0440\u043C\u0443\u0439\u0442\u0435 \u043F\u0440\u043E \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0433\u0440\u0438 Poki","Inform Poki gameplay started.":"\u0406\u043D\u0444\u043E\u0440\u043C\u0443\u0439\u0442\u0435 \u043F\u0440\u043E \u043F\u043E\u0447\u0430\u0442\u043E\u043A \u0433\u0440\u0438 Poki.","Inform Poki gameplay started":"\u0406\u043D\u0444\u043E\u0440\u043C\u0443\u0439\u0442\u0435 \u043F\u0440\u043E \u043F\u043E\u0447\u0430\u0442\u043E\u043A \u0433\u0440\u0438 Poki","Inform Poki gameplay stopped.":"\u0406\u043D\u0444\u043E\u0440\u043C\u0443\u0439\u0442\u0435 \u043F\u0440\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0433\u0440\u0438 Poki.","Inform Poki gameplay stopped":"\u0406\u043D\u0444\u043E\u0440\u043C\u0443\u0439\u0442\u0435 \u043F\u0440\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0433\u0440\u0438 Poki","Request commercial break.":"\u0417\u0430\u043F\u0438\u0442 \u043D\u0430 \u043A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0443 \u043F\u0435\u0440\u0435\u0440\u0432\u0443.","Commercial break":"\u041A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430","Request commercial break":"\u0417\u0430\u043F\u0438\u0442 \u043D\u0430 \u043A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0443 \u043F\u0435\u0440\u0435\u0440\u0432\u0443","Request rewarded break.":"\u0417\u0430\u043F\u0438\u0442 \u043D\u0430 \u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0443 \u043F\u0435\u0440\u0435\u0440\u0432\u0443.","Rewarded break":"\u041D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430","Request rewarded break":"\u0417\u0430\u043F\u0438\u0442 \u043D\u0430 \u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0443 \u043F\u0435\u0440\u0435\u0440\u0432\u0443","Checks if a commercial break is playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0439\u0434\u0435 \u043A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430.","Commercial break is playing":"\u041A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430 \u0442\u0440\u0438\u0432\u0430\u0454","Checks if a rewarded break is playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0439\u0434\u0435 \u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430.","Rewarded break is playing":"\u041D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430 \u0442\u0440\u0438\u0432\u0430\u0454","Checks if a commercial break just finished playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0439\u0448\u043B\u0430 \u043A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430.","Commercial break just finished playing":"\u041A\u043E\u043C\u0435\u0440\u0446\u0456\u0439\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0430\u0441\u044C","Checks if a rewarded break just finished playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0439\u0448\u043B\u0430 \u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430.","Rewarded break just finished playing":"\u041D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0440\u0432\u0430 \u0437\u0430\u0432\u0435\u0440\u0448\u0438\u043B\u0430\u0441\u044C","Checks if player should be rewarded after a rewarded break finished playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0433\u0440\u0430\u0432\u0446\u044E \u0441\u043B\u0456\u0434 \u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438\u0442\u0438 \u043F\u0456\u0441\u043B\u044F \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0436\u0435\u043D\u043E\u0457 \u043F\u0435\u0440\u0435\u0440\u0432\u0438.","Should reward player":"\u041C\u0430\u0454 \u0432\u0438\u043D\u0430\u0433\u043E\u0440\u043E\u0434\u0438\u0442\u0438 \u0433\u0440\u0430\u0432\u0446\u044F","Pop-up":"\u0421\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u0435 \u0432\u0456\u043A\u043D\u043E","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u0456 \u0432\u0456\u043A\u043D\u0430 \u0434\u043B\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u044C, \u0437\u0430\u043F\u0438\u0442\u0443 \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u043D\u044F \u0442\u0430 \u0434\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0435\u0432\u0456 \u0432\u0432\u0435\u0441\u0442\u0438 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u0432 \u043F\u043E\u043B\u0435 \u0434\u043B\u044F \u0442\u0435\u043A\u0441\u0442\u0443.","The response to a pop-up message is filled.":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u043D\u0430 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0430.","Existing prompt response":"\u0406\u0441\u043D\u0443\u044E\u0447\u0430 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u043D\u0430 \u043F\u0440\u043E\u043C\u043F\u0442","Response from the pop-up prompt is filled":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u0432\u0456\u0434 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u043F\u0440\u043E\u043C\u043F\u0442\u0430 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0430","Return the text response by user to prompt.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u043D\u0430 \u043F\u0440\u043E\u043C\u043F\u0442.","Response to prompt":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u044C \u043D\u0430 \u043F\u0440\u043E\u043C\u043F\u0442","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u0412\u0456\u0434\u043A\u0440\u0438\u0442\u0438 \u043F\u0440\u043E\u043C\u043F\u0442 \u0437 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F\u043C: _PARAM1_ \u0437 ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043F\u0440\u043E\u043C\u043F\u0442 \u0443 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u043C\u0443 \u0432\u0456\u043A\u043D\u0456, \u044F\u043A\u0438\u0439 \u043F\u0440\u043E\u0441\u0438\u0442\u044C \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430 \u0432\u0432\u0435\u0441\u0442\u0438 \u0434\u0430\u043D\u0456. \u0426\u044F \u0434\u0456\u044F \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u0438\u0439 \u0432\u0432\u0456\u0434 \u0430\u0431\u043E \u043B\u043E\u0433\u0456\u0447\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F false \u0432 \u0440\u0430\u0437\u0456 \u0441\u043A\u0430\u0441\u0443\u0432\u0430\u043D\u043D\u044F.","Prompt":"\u041F\u0440\u043E\u043C\u043F\u0442","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u0412\u0456\u0434\u043A\u0440\u0438\u0442\u0438 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u0435 \u043F\u0440\u043E\u043C\u043F\u0442\u043E\u0432\u0435 \u0432\u0456\u043A\u043D\u043E \u0437 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F\u043C: _PARAM1_ (\u043F\u043B\u0435\u0439\u0441\u0445\u043E\u043B\u0434\u0435\u0440: _PARAM2_)","Prompt message":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0445\u0430\u043D\u043D\u044F","Input placeholder":"\u041C\u0456\u0441\u0446\u0435 \u0437\u0430\u043F\u043E\u0432\u043D\u044E\u0432\u0430\u0447\u0430","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u0434\u0456\u0457 \u0431\u0443\u043B\u043E \u0430\u043A\u0446\u0435\u043F\u0442\u043E\u0432\u0430\u043D\u043E.","Confirm":"\u041F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0438\u0442\u0438","Open a confirmation pop-up box with message: _PARAM1_":"\u0412\u0456\u0434\u043A\u0440\u0438\u0439\u0442\u0435 \u0432\u0456\u043A\u043D\u043E \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u043D\u044F \u0437 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F\u043C: _PARAM1_","Confirmation message":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u043D\u044F","The text to display in the confirm box.":"\u0422\u0435\u043A\u0441\u0442, \u0449\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u0443 \u0432\u0456\u043A\u043D\u0456 \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u043D\u044F.","Check if a confirmation was accepted.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u0440\u0438\u0439\u043D\u044F\u0442\u043E.","Pop-up message confirmed":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0432\u0438\u0440\u0438\u043D\u043E\u044E \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u0438\u043C","Pop-up message is confirmed":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430 \u043F\u0456\u0434\u0442\u0432\u0435\u0440\u0434\u0436\u0435\u043D\u043E","Displays an alert box with a message and an OK button in a pop-up window.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0432\u0456\u043A\u043D\u043E \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u043D\u044F \u0456\u0437 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F\u043C \u0456 \u043A\u043D\u043E\u043F\u043A\u043E\u044E OK \u0432 \u0441\u043F\u043B\u0438\u0432\u0430\u044E\u0447\u043E\u043C\u0443 \u0432\u0456\u043A\u043D\u0456.","Alert":"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u043D\u044F","Open an alert pop-up box with message: _PARAM1_":"\u0412\u0456\u0434\u043A\u0440\u0438\u0439\u0442\u0435 \u0432\u0456\u043A\u043D\u043E \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u043D\u044F \u0437 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F\u043C: _PARAM1_","Alert message":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u0436\u0435\u043D\u043D\u044F","RTS-like unit selection":"\u0412\u0438\u0431\u0456\u0440 \u043E\u0434\u0438\u043D\u0438\u0446\u044C \u0432 \u0441\u0442\u0438\u043B\u0456 RTS","Allow player to select units by clicking on them or dragging a selection box.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0433\u0440\u0430\u0432\u0446\u0435\u0432\u0456 \u0432\u0438\u0431\u0438\u0440\u0430\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u0456, \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u044E\u0447\u0438 \u043D\u0430 \u043D\u0438\u0445 \u0430\u0431\u043E \u0432\u0438\u0442\u044F\u0433\u0443\u044E\u0447\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0432\u0438\u0431\u043E\u0440\u0443.","Allow player to select units by clicking on them or dragging a selection box":"\u0414\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 \u0433\u0440\u0430\u0432\u0446\u044E \u0432\u0438\u0431\u0438\u0440\u0430\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u0456, \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u044E\u0447\u0438 \u043D\u0430 \u043D\u0438\u0445 \u0430\u0431\u043E \u043F\u0435\u0440\u0435\u0442\u044F\u0433\u0443\u044E\u0447\u0438 \u0440\u0430\u043C\u043A\u0443 \u0432\u0438\u0431\u043E\u0440\u0443","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u0414\u043E\u0437\u0432\u043E\u043B\u044C\u0442\u0435 \u0433\u0440\u0430\u0432\u0446\u0435\u0432\u0456 \u0432\u0438\u0431\u0440\u0430\u0442\u0438 _PARAM1_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E _PARAM7_ \u043A\u043D\u043E\u043F\u043A\u0438 \u043C\u0438\u0448\u0456 (\u0430\u0431\u043E \u0442\u043E\u0440\u043A\u0430\u043D\u043D\u044F). \u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0440\u0430\u043C\u043A\u0443 \u0432\u0438\u0431\u043E\u0440\u0443 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E _PARAM2_ \u043D\u0430 \u0440\u0456\u0432\u043D\u0456: _PARAM3_ \u0437 \u043F\u043E\u0440\u044F\u0434\u043A\u043E\u043C Z: _PARAM4_. \u0423\u0442\u0440\u0438\u043C\u0443\u0439\u0442\u0435 _PARAM5_, \u0449\u043E\u0431 \u0434\u043E\u0434\u0430\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u0456, \u0456 _PARAM6_, \u0449\u043E\u0431 \u0432\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u0456","Units":"\u041E\u0434\u0438\u043D\u0438\u0446\u0456","Object (or object group) that can be Selected":"\u041E\u0431'\u0454\u043A\u0442 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432), \u044F\u043A\u0430 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0432\u0438\u0431\u0440\u0430\u043D\u0430","Selection box":"\u0420\u0430\u043C\u043A\u0430 \u0432\u0438\u0431\u043E\u0440\u0443","Edit shape painter properties to change the appearance of this selection box":"\u0420\u0435\u0434\u0430\u0433\u0443\u0439\u0442\u0435 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0456 \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0444\u043E\u0440\u043C\u0438, \u0449\u043E\u0431 \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0439 \u0432\u0438\u0433\u043B\u044F\u0434 \u0446\u0456\u0454\u0457 \u0440\u0430\u043C\u043A\u0438 \u0432\u0438\u0431\u043E\u0440\u0443","Layer (of selection box)":"\u0428\u0430\u0440 (\u0440\u0430\u043C\u043A\u0438 \u0432\u0438\u0431\u043E\u0440\u0443)","Must be the same layer as the units being selected":"\u041F\u043E\u0432\u0438\u043D\u0435\u043D \u0431\u0443\u0442\u0438 \u0442\u0438\u043C \u0441\u0430\u043C\u0438\u043C \u0448\u0430\u0440\u043E\u043C, \u0449\u043E \u0439 \u0432\u0438\u0431\u0440\u0430\u043D\u0456 \u043E\u0434\u0438\u043D\u0438\u0446\u0456","Z order (of selection box)":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A Z (\u0432\u0438\u0431\u043E\u0440\u0443 \u0440\u0430\u043C\u043A\u0438)","Z order of the selection box":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0440\u0430\u043C\u043A\u0438 \u0432\u0438\u0431\u043E\u0440\u0443","Additive select key":"\u0414\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0432\u0438\u0431\u043E\u0440\u0443","Hold this key to add units to selection":"\u0423\u0442\u0440\u0438\u043C\u0443\u0439\u0442\u0435 \u0446\u044E \u043A\u043D\u043E\u043F\u043A\u0443, \u0449\u043E\u0431 \u0434\u043E\u0434\u0430\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u0456 \u0434\u043E \u0432\u0438\u0431\u043E\u0440\u0443","Subtractive select key":"\u0412\u0456\u0434\u043D\u0456\u043C\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430 \u0432\u0438\u0431\u043E\u0440\u0443","Hold this key to remove units from selection":"\u0423\u0442\u0440\u0438\u043C\u0443\u0439\u0442\u0435 \u0446\u044E \u043A\u043D\u043E\u043F\u043A\u0443, \u0449\u043E\u0431 \u0432\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u0456 \u0437 \u0432\u0438\u0431\u043E\u0440\u0443","Mouse button used to select units":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043C\u0438\u0448\u0456, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0438\u0431\u043E\u0440\u0443 \u043E\u0434\u0438\u043D\u0438\u0446\u044C","Check if the unit is \"Preselected\".":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044F \u0454 \"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u043E\u044E\".","Is unit \"Preselected\"":"\u0427\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044F \"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0430\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ \u0454 \"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u043C\"","Check if the unit is \"Selected\".":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044F \u0454 \"\u0412\u0438\u0431\u0440\u0430\u043D\u043E\u044E\".","Is unit \"Selected\"":"\u0427\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044F \"\u0412\u0438\u0431\u0440\u0430\u043D\u0430\"","_PARAM1_ is \"Selected\"":"_PARAM1_ \u0454 \"\u041E\u0431\u0440\u0430\u043D\u0438\u043C\"","Set unit as \"Preselected\".":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u044F\u043A \"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u0443\".","Set unit as \"Preselected\"":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u044F\u043A \"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432\u0438\u0431\u0440\u0430\u043D\u043E\u044E\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C _PARAM1_ \u044F\u043A \"\u041F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u043E\u0431\u0440\u0430\u043D\u043E\": _PARAM2_","Set unit as \"Selected\".":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u044F\u043A \"\u041E\u0431\u0440\u0430\u043D\u043E\".","Set unit as \"Selected\"":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u044F\u043A \"\u0412\u0438\u0431\u0440\u0430\u043D\u0430\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C _PARAM1_ \u044F\u043A \"\u0412\u0438\u0431\u0440\u0430\u043D\u0430\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u041D\u0430\u0434\u0430\u0439\u0442\u0435 \u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u0436\u043D\u0456\u0439 \u043E\u0434\u0438\u043D\u0438\u0446\u0456 \"\u0412\u0438\u0431\u0440\u0430\u043D\u0438\u0439\". \u0426\u0435 \u043F\u043E\u0432\u0438\u043D\u043D\u043E \u0431\u0443\u0442\u0438 \u0437\u0430\u043F\u0443\u0449\u0435\u043D\u043E \u0432 \u043A\u043E\u0436\u0435\u043D \u043C\u043E\u043C\u0435\u043D\u0442 \u0437\u043C\u0456\u043D\u0438 \u043A\u0456\u043B\u044C\u043A\u043E\u0441\u0442\u0456 \u043E\u0434\u0438\u043D\u0438\u0446\u044C \"\u0412\u0438\u0431\u0440\u0430\u043D\u0438\u0439\".","Assign a unique ID to each \"Selected\" unit":"\u041D\u0430\u0434\u0430\u0439\u0442\u0435 \u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u0436\u043D\u0456\u0439 \u043E\u0434\u0438\u043D\u0438\u0446\u0456 \"\u0412\u0438\u0431\u0440\u0430\u043D\u0438\u0439\"","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u041D\u0430\u0434\u0430\u0439\u0442\u0435 \u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 _PARAM1_, \u044F\u043A\u0456 \u0454 \"\u0412\u0438\u0431\u0440\u0430\u043D\u0438\u043C\u0438\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u041D\u0430\u0434\u0430\u0454 \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C _PARAM1_, \u044F\u043A\u0456 \u0437\u0430\u0440\u0430\u0437 \"\u041E\u0431\u0440\u0430\u043D\u0456\".","Total number of \"Selected\" units":"\u0417\u0430\u0433\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \"\u041E\u0431\u0440\u0430\u043D\u0438\u0445\" \u043E\u0434\u0438\u043D\u0438\u0446\u044C","Unit":"\u041E\u0434\u0438\u043D\u0438\u0446\u044F","Enable control groups using default controls.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0442\u0438\u043F\u043E\u0432\u0438\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0456\u0432.","Enable control groups using default controls":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0442\u0438\u043F\u043E\u0432\u0438\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0456\u0432","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0442\u0435 _PARAM1_ \u0434\u043E \u0433\u0440\u0443\u043F \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0442\u0438\u043F\u043E\u0432\u0438\u0445 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0456\u0432 (Ctrl + \u043D\u043E\u043C\u0435\u0440)","Object (or object group) that will be assigned to a control group":"\u041E\u0431'\u0454\u043A\u0442 (\u0430\u0431\u043E \u0433\u0440\u0443\u043F\u0430 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432), \u044F\u043A\u0438\u0439 \u0431\u0443\u0434\u0435 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439 \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F","Control group this unit is assigned to.":"\u0413\u0440\u0443\u043F\u0430 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F, \u0434\u043E \u044F\u043A\u043E\u0457 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E \u0446\u044E \u043E\u0434\u0438\u043D\u0438\u0446\u044E.","Control group this unit is assigned to":"\u0413\u0440\u0443\u043F\u0430 \u043A\u0435\u0440\u0443\u0432\u0430\u043D\u043D\u044F, \u0434\u043E \u044F\u043A\u043E\u0457 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E \u0446\u044E \u043E\u0434\u0438\u043D\u0438\u0446\u044E","Check if a unit is assigned to a control group.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044F \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0430 \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F.","Check if a unit is assigned to a control group":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0434\u0438\u043D\u0438\u0446\u044F \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0430 \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F _PARAM2_","Control group ID":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F","Assign unit to a control group.":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F.","Assign unit to a control group":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043E\u0434\u0438\u043D\u0438\u0446\u044E \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F","Assign _PARAM1_ to control group _PARAM2_":"\u041F\u0440\u0438\u0437\u043D\u0430\u0447\u0442\u0435 _PARAM1_ \u0434\u043E \u0433\u0440\u0443\u043F\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F _PARAM2_","Unit ID of a selected unit.":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043E\u0434\u0438\u043D\u0438\u0446\u0456 \u0432\u0438\u0431\u0440\u0430\u043D\u043E\u0457 \u043E\u0434\u0438\u043D\u0438\u0446\u0456.","Unit ID of a selected unit":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043E\u0434\u0438\u043D\u0438\u0446\u0456 \u0432\u0438\u0431\u0440\u0430\u043D\u043E\u0457 \u043E\u0434\u0438\u043D\u0438\u0446\u0456","Read pixels":"\u0427\u0438\u0442\u0430\u0442\u0438 \u043F\u0456\u043A\u0441\u0435\u043B\u0456","Read the values of pixels on the screen.":"\u0427\u0438\u0442\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456.","Return the alpha component of the pixel at the specified position.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u043E\u043C\u043F\u043E\u043D\u0435\u043D\u0442 \u0430\u043B\u044C\u0444\u0430 \u043F\u0456\u043A\u0441\u0435\u043B\u044F \u043D\u0430 \u0432\u043A\u0430\u0437\u0430\u043D\u0456\u0439 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Read pixel alpha":"\u041F\u0440\u043E\u0447\u0438\u0442\u0430\u0442\u0438 \u043F\u0456\u043A\u0441\u0435\u043B\u044C\u043D\u0443 \u0430\u043B\u044C\u0444\u0430","Object recolorizer (experimental)":"\u041F\u0435\u0440\u0435\u043A\u043E\u043B\u0456\u0440\u0446\u0456\u0457 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0435\u043A\u0441\u043F\u0435\u0440\u0438\u043C\u0435\u043D\u0442\u0430\u043B\u044C\u043D\u043E)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\u041D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 \u0441\u043F\u0440\u0430\u0439\u0442\u0443, \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443 \u0430\u0431\u043E \u043F\u0430\u043D\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443.","Define JavaScript classes.":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043A\u043B\u0430\u0441\u0438 JavaScript.","Define JavaScript classes":"\u0412\u0438\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u043A\u043B\u0430\u0441\u0438 JavaScript","Independently change the colors of a sprite.":"\u041D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Sprite recolorizer":"\u0412\u0456\u0434\u0442\u0456\u043D\u044E\u0432\u0430\u0447 \u0441\u043F\u0440\u0430\u0439\u0442\u0456\u0432","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"\u0417\u0430\u043C\u0456\u043D\u0438\u0442\u0438 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430 \u043D\u0430 \u0456\u043D\u0448\u0438\u0439. \u041E\u0431\u043B\u0430\u0441\u0442\u044C \u0437\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u0441\u0445\u043E\u0436\u0456 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 \u043E\u0434\u043D\u043E\u0447\u0430\u0441\u043D\u043E.","Recolorize":"\u041F\u0435\u0440\u0435\u043E\u0437\u0434\u0430\u0442\u0438","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"\u041F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0438\u0442\u0438 _PARAM0_ \u0432\u0456\u0434 \u043A\u043E\u043B\u044C\u043E\u0440\u0443 _PARAM2_ \u0434\u043E \u043A\u043E\u043B\u044C\u043E\u0440\u0443 _PARAM3_ \u0432 \u043C\u0435\u0436\u0430\u0445 \u0432\u0456\u0434\u0442\u0456\u043D\u043A\u0443: _PARAM4_\xB0 \u043D\u0430\u0441\u0438\u0447\u0435\u043D\u043E\u0441\u0442\u0456: _PARAM5_% \u0441\u0432\u0456\u0442\u043B\u043E\u0442\u0438: _PARAM6%","Origin color":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","Target color":"\u0426\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043A\u043E\u043B\u0456\u0440","Hue scope (from 0\xB0 to 180\xB0)":"\u0412\u0456\u0434\u0442\u0456\u043D\u043E\u043A (\u0432\u0456\u0434 0\xB0 \u0434\u043E 180\xB0)","Saturation scope (in percent)":"\u041D\u0430\u0441\u0438\u0447\u0435\u043D\u0456\u0441\u0442\u044C (\u0443 \u0432\u0456\u0434\u0441\u043E\u0442\u043A\u0430\u0445)","Lightness scope (in percent)":"\u0421\u0432\u0456\u0442\u043B\u043E\u0442\u0430 (\u0443 \u0432\u0456\u0434\u0441\u043E\u0442\u043A\u0430\u0445)","Set back the original colors of an object.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0456 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430.","Reset color":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043A\u043E\u043B\u0456\u0440","Reset the colors of _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 _PARAM0_","Independently change the colors of a tiled sprite.":"\u041D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Tiled sprite recolorizer":"\u0412\u0456\u0434\u0442\u0456\u043D\u044E\u0432\u0430\u0447 \u043F\u043B\u0438\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0456\u0432","Independently change the colors of a panel sprite.":"\u041D\u0435\u0437\u0430\u043B\u0435\u0436\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0439\u0442\u0435 \u043A\u043E\u043B\u044C\u043E\u0440\u0438 \u043F\u0430\u043D\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443.","Panel sprite recolorizer":"\u0420\u0435\u043A\u043E\u043B\u043E\u0440\u0438\u0437\u0430\u0442\u043E\u0440 \u043F\u0430\u043D\u0435\u043B\u044C\u043D\u043E\u0433\u043E \u0441\u043F\u0440\u0430\u0439\u0442\u0443","Record":"\u0417\u0430\u043F\u0438\u0441","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\u0414\u043E\u0434\u0430\u0454 \u043F\u043E\u0434\u0456\u0457 \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0441\u0443 \u0433\u0440\u0438, \u0456 \u0433\u0440\u0430\u0432\u0446\u0456 \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0443\u044E\u0442\u044C \u0432\u0456\u0434\u0435\u043E\u0440\u043E\u043B\u0438\u043A\u0438. \u041F\u0440\u0430\u0446\u044E\u0454 \u043D\u0430 \u043D\u0430\u0441\u0442\u0456\u043B\u044C\u043D\u043E\u043C\u0443 \u043A\u043E\u043C\u043F'\u044E\u0442\u0435\u0440\u0456 \u0442\u0430 \u0432 \u0431\u0440\u0430\u0443\u0437\u0435\u0440\u0456.","Start the recording.":"\u0420\u043E\u0437\u043F\u043E\u0447\u043D\u0456\u0442\u044C \u0437\u0430\u043F\u0438\u0441.","Start recording":"\u041F\u043E\u0447\u0430\u0442\u043E\u043A \u0437\u0430\u043F\u0438\u0441\u0443","End the recording.":"\u0417\u0430\u0432\u0435\u0440\u0448\u0456\u0442\u044C \u0437\u0430\u043F\u0438\u0441.","Stop recording":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0441","Stop the recording":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0437\u0430\u043F\u0438\u0441","Pause recording.":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0441.","Pause recording":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0437\u0430\u043F\u0438\u0441","Resume recording.":"\u0412\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0441\u0443.","Resume recording":"\u0412\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u0438\u0441\u0443","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u0417\u0431\u0435\u0440\u0435\u0436\u0456\u0442\u044C \u0437\u0430\u043F\u0438\u0441 \u0443 \u0444\u0430\u0439\u043B\u043E\u0432\u0443 \u0441\u0438\u0441\u0442\u0435\u043C\u0443 \u043D\u0430 \u0440\u043E\u0431\u043E\u0447\u043E\u043C\u0443 \u0441\u0442\u043E\u043B\u0456 \u0430\u0431\u043E \u0443 \u043F\u0430\u043F\u0446\u0456 \u0434\u043B\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F \u0432 \u0406\u043D\u0442\u0435\u0440\u043D\u0435\u0442\u0456. \u0417\u0430\u0432\u0436\u0434\u0438 \u043F\u0438\u0442\u0430\u0439\u0442\u0435 \u0434\u043E\u0437\u0432\u0456\u043B \u043D\u0430 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u0444\u0430\u0439\u043B\u0443.","Save recording":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0437\u0430\u043F\u0438\u0441","Save recording to _PARAM1_ as _PARAM2_":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0437\u0430\u043F\u0438\u0441 \u0434\u043E _PARAM1_ \u044F\u043A _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u041C\u0456\u0441\u0446\u0435 \u0444\u0430\u0439\u043B\u0443, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0435 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0448\u043B\u044F\u0445\u0443 \u0424\u0430\u0439\u043B\u043E\u0432\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438, \u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434 FileSystem::DesktopPath() (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u043B\u0438\u0448\u0435 \u0434\u043B\u044F \u0437\u0430\u043F\u0438\u0441\u0456\u0432 \u043D\u0430 \u0440\u043E\u0431\u043E\u0447\u0438\u0439 \u0441\u0442\u0456\u043B)","Name to save file as":"\u0406\u043C'\u044F \u0434\u043B\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u0444\u0430\u0439\u043B\u0443","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0441\u0442\u0430\u043D \u0437\u0430\u043F\u0438\u0441\u0443\u0432\u0430\u0447\u0430: \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u0438\u0439 (\u043D\u0435 \u0437\u0430\u043F\u0438\u0441\u0443\u0454), \u0437\u0430\u043F\u0438\u0441, \u0430\u0431\u043E \u043F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0435\u043D\u043D\u044F.","Get current state":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0441\u0442\u0430\u043D","Get the current framerate.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u043A\u0430\u0434\u0440\u043E\u0432\u0435 \u0447\u0430\u0441\u0442\u043E\u0442\u0443.","Get frame rate":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043A\u0430\u0434\u0440\u043E\u0432\u0443 \u0447\u0430\u0441\u0442\u043E\u0442\u0443","Set frame rate to _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0430\u0434\u0440\u043E\u0432\u0443 \u0447\u0430\u0441\u0442\u043E\u0442\u0443 \u043D\u0430 _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0430\u0434\u0440\u043E\u0432\u0443 \u0447\u0430\u0441\u0442\u043E\u0442\u0443, \u044F\u043A\u0443 \u043D\u0435\u043E\u0431\u0445\u0456\u0434\u043D\u043E \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0434\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0437\u0430\u043F\u0438\u0441\u0443. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C - \u043C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0430\u0434\u0440\u043E\u0432\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0430, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u0432 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u044F\u0445 \u0433\u0440\u0438.","Set frame rate":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0430\u0434\u0440\u043E\u0432\u0443 \u0447\u0430\u0441\u0442\u043E\u0442\u0443","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u0420\u0435\u043A\u043E\u043C\u0435\u043D\u0434\u043E\u0432\u0430\u043D\u0430 \u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u043A\u0430\u0434\u0440\u0456\u0432 \u0434\u043B\u044F \u0432\u0456\u0434\u0435\u043E: 25, 30, 60, \u0434\u043B\u044F GIF-\u0444\u0430\u0439\u043B\u0456\u0432 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 5, 10, 20","Returns the current video bit rate per second.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0435\u043E \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Get video bit rate per second":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0435\u043E \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0435\u043E, \u044F\u043A\u0443 \u043D\u0435\u043E\u0431\u0445\u0456\u0434\u043D\u043E \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0434\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0437\u0430\u043F\u0438\u0441\u0443. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C - 2500000.","Set video bit rate":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0435\u043E","Set the video bit rate to _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434\u0435\u043E \u043D\u0430 _PARAM1_","video bits per second":"\u0431\u0456\u0442\u0438 \u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0443 \u0432\u0456\u0434\u0435\u043E","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0430\u0443\u0434\u0456\u043E \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C 128000, \u044F\u043A\u0449\u043E \u043D\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","Set audio bit rate":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0430\u0443\u0434\u0456\u043E","Set the audio bit rate to _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0430\u0443\u0434\u0456\u043E \u043D\u0430 _PARAM1_","audio bits per second":"\u0430\u0443\u0434\u0456\u043E \u0431\u0456\u0442\u0438 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Returns the audio bit rate per second.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0430\u0443\u0434\u0456\u043E \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443.","Get audio bit rate per second":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0431\u0456\u0442\u043E\u0432\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0430\u0443\u0434\u0456\u043E \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0443, \u044F\u043A\u0449\u043E \u043E\u0431\u0440\u0430\u043D\u0438\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0443 \u043D\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0456 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430, \u0441\u043F\u0435\u0446\u0456\u0430\u043B\u044C\u043D\u043E \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0430\u043D\u0438\u0439 \u0431\u0443\u0434\u0435 \u0432\u0438\u0431\u0440\u0430\u043D\u043E \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Set file format":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0443","Set file format to _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0444\u043E\u0440\u043C\u0430\u0442 \u0444\u0430\u0439\u043B\u0443 \u043D\u0430 _PARAM1_","Recording format":"\u0444\u043E\u0440\u043C\u0430\u0442 \u0437\u0430\u043F\u0438\u0441\u0443","Returns the current video format.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0432\u0456\u0434\u0435\u043E.","Get codec":"\u041E\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043A\u043E\u0434\u0435\u043A","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0456\u0434\u0435\u043E \u043A\u043E\u0434\u0435\u043A. \u042F\u043A\u0449\u043E \u043E\u0431\u0440\u0430\u043D\u0438\u0439 \u043A\u043E\u0434\u0435\u043A \u043D\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0456 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430, \u0441\u043F\u0435\u0446\u0456\u0430\u043B\u044C\u043D\u043E \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0430\u043D\u0438\u0439 \u0431\u0443\u0434\u0435 \u0432\u0438\u0431\u0440\u0430\u043D\u043E \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Set codec":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u0434\u0435\u043A","Set video codec _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0432\u0456\u0434\u0435\u043E \u043A\u043E\u0434\u0435\u043A _PARAM1_","codec":"\u043A\u043E\u0434\u0435\u043A","Returns the current video codec.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0432\u0456\u0434\u0435\u043E \u043A\u043E\u0434\u0435\u043A.","Get video codec":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0432\u0456\u0434\u0435\u043E \u043A\u043E\u0434\u0435\u043A","When an error occurs this method will return what type of error it is.":"\u042F\u043A\u0449\u043E \u0432\u0438\u043D\u0438\u043A\u0430\u0454 \u043F\u043E\u043C\u0438\u043B\u043A\u0430, \u0446\u0435\u0439 \u043C\u0435\u0442\u043E\u0434 \u043F\u043E\u0432\u0435\u0440\u043D\u0435, \u044F\u043A\u0438\u0439 \u0442\u0438\u043F \u043F\u043E\u043C\u0438\u043B\u043A\u0438 \u0446\u0435.","Error type":"\u0422\u0438\u043F \u043F\u043E\u043C\u0438\u043B\u043A\u0438","Check if an error has occurred.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0441\u0442\u0430\u043B\u0430\u0441\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430.","When an errror has occurred":"\u042F\u043A\u0449\u043E \u0432\u0438\u043D\u0438\u043A\u043B\u0430 \u043F\u043E\u043C\u0438\u043B\u043A\u0430","When an error has occurred":"\u042F\u043A\u0449\u043E \u0441\u0442\u0430\u043B\u0430\u0441\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430","Check if a recording has just been paused.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u043B\u043E \u043F\u0440\u043E\u0441\u0442\u043E \u043F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0435\u043D\u043E.","When recording has paused":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u0432 \u043F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0435\u043D\u0438\u0439","Check if a recording has just been resumed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u043B\u043E \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u043F\u043E\u043D\u043E\u0432\u043B\u0435\u043D\u043E.","When recording has resumed":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u0432 \u0432\u0456\u0434\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439","Check if recording has just started.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u043B\u043E \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u043F\u043E\u0447\u0430\u0442\u043E.","When recording has started":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u0432 \u043F\u043E\u0447\u0430\u0442\u0438\u0439","Check if recording has just stopped.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u043B\u043E \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0437\u0443\u043F\u0438\u043D\u0435\u043D\u043E.","When recording has stopped":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u0432 \u0437\u0443\u043F\u0438\u043D\u0435\u043D\u0438\u0439","Check if recording has just been saved.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u043B\u043E \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043E.","When recording has saved":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u0432 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0439","When recording has been saved":"\u041A\u043E\u043B\u0438 \u0437\u0430\u043F\u0438\u0441 \u0431\u0443\u0432 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0438\u0439","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0438\u0439 \u043D\u0430 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430. \u0429\u043E\u0431 \u0443\u043D\u0438\u043A\u043D\u0443\u0442\u0438 \u043D\u0435\u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0432\u0430\u043D\u0438\u0445 \u0444\u043E\u0440\u043C\u0430\u0442\u0456\u0432 \u0432\u0438\u0431\u0438\u0440\u0430\u0439\u0442\u0435 \u0447\u0430\u0441\u0442\u0456\u0448\u0456 \u0444\u0430\u0439\u043B\u0438, \u0442\u0430\u043A\u0456 \u044F\u043A MP4 \u0430\u0431\u043E WebM.","Is format supported on user device":"\u0427\u0438 \u0444\u043E\u0440\u043C\u0430\u0442 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Check if _PARAM1_ is available on the users device":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 _PARAM1_ \u0434\u043E\u0441\u0442\u0443\u043F\u043D\u0438\u0439 \u043D\u0430 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u0457 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430","Select a common format for the best results":"\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044C \u0437\u0430\u0433\u0430\u043B\u044C\u043D\u0438\u0439 \u0444\u043E\u0440\u043C\u0430\u0442 \u0434\u043B\u044F \u043D\u0430\u0439\u043A\u0440\u0430\u0449\u0438\u0445 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0456\u0432","Get the current GIF quality.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u044F\u043A\u0456\u0441\u0442\u044C GIF","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u044F\u043A\u0456\u0441\u0442\u044C GIF, \u0449\u043E \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u0442\u0438 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u043F\u0435\u0440\u0435\u0434 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F\u043C. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C - 10.","Set GIF quality":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0439\u0442\u0435 \u044F\u043A\u0456\u0441\u0442\u044C GIF","Set the GIF quality to _PARAM1_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0439\u0442\u0435 \u044F\u043A\u0456\u0441\u0442\u044C GIF \u043D\u0430 _PARAM1_","Quality":"\u042F\u043A\u0456\u0441\u0442\u044C","Returns whether or not dithering is enabled for GIFs.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454, \u0447\u0438 \u0434\u0456\u0439\u0441\u043D\u043E \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0437\u0430\u0441\u043C\u0443\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043B\u044F GIF","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u0412\u043A\u043B\u044E\u0447\u0456\u0442\u044C \u0437\u0430\u0441\u043C\u0443\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0443 \u0444\u043E\u0440\u043C\u0430\u0442 GIF, \u0449\u043E \u043F\u043E\u0432\u0438\u043D\u043D\u043E \u0431\u0443\u0442\u0438 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u0437\u0430\u043F\u0438\u0441\u0443. \u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C - \u0445\u0438\u0431\u0430.","Set GIF Dithering":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u0430\u0441\u043C\u0443\u0433\u0443\u0432\u0430\u043D\u043D\u044F \u0443 \u0444\u043E\u0440\u043C\u0430\u0442\u0456 GIF","Enable dithering _PARAM1_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0437\u0430\u0441\u043C\u0443\u0433\u0443\u0432\u0430\u043D\u043D\u044F _PARAM1_","Dithering":"\u0417\u0430\u0441\u043C\u0443\u0433\u0443\u0432\u0430\u043D\u043D\u044F","Rectangular movement":"\u041F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u0439 \u0440\u0443\u0445","Move objects in a rectangular pattern.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u043C\u0443 \u0432\u0456\u0437\u0435\u0440\u0443\u043D\u043A\u0443.","Distance from an object to the closest edge of a second object.":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043E \u043D\u0430\u0439\u0431\u043B\u0438\u0436\u0447\u043E\u0433\u043E \u043A\u0440\u0430\u044E \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Distance from an object to the closest edge of a second object":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043E \u043D\u0430\u0439\u0431\u043B\u0438\u0436\u0447\u043E\u0433\u043E \u043A\u0440\u0430\u044E \u0434\u0440\u0443\u0433\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 _PARAM1_ \u0434\u043E \u043D\u0430\u0439\u0431\u043B\u0438\u0436\u0447\u043E\u0433\u043E \u043A\u0440\u0430\u044E _PARAM2_","Moving object":"\u0420\u0443\u0445\u043E\u043C\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u0439 \u0440\u0443\u0445, \u0449\u043E\u0431 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043A\u0440\u0430\u0454\u043C \u043E\u0431'\u0454\u043A\u0442\u0430. \u0417\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043E\u0434\u0438\u043D \u0440\u0430\u0437 \u0430\u0431\u043E \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u0443, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0446\u0435\u043D\u0442\u0440\u0443 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F.","Update rectangular movement to follow the border of an object":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u0439 \u0440\u0443\u0445, \u0449\u043E\u0431 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043A\u0440\u0430\u0454\u043C \u043E\u0431'\u0454\u043A\u0442\u0430","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u0439 \u0440\u0443\u0445 _PARAM1_ \u0434\u043B\u044F \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u0437\u0430 \u043A\u0440\u0430\u0454\u043C _PARAM3_. \u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u043A\u0440\u0430\u044E: _PARAM4_","Rectangle Movement (required)":"\u041F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u0439 \u0440\u0443\u0445 (\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u043E)","Position on border":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u043A\u0440\u0430\u044E","Move to the nearest corner of the center object.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C\u0441\u044F \u0434\u043E \u043D\u0430\u0439\u0431\u043B\u0438\u0436\u0447\u043E\u0433\u043E \u043A\u0443\u0442\u0430 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Move to the nearest corner of the center object":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C\u0441\u044F \u0434\u043E \u043D\u0430\u0439\u0431\u043B\u0438\u0436\u0447\u043E\u0433\u043E \u043A\u0443\u0442\u0430 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C _PARAM1_ \u0434\u043E \u043D\u0430\u0439\u0431\u043B\u0438\u0436\u0447\u043E\u0433\u043E \u043A\u0443\u0442\u0430 _PARAM3_","Dimension":"\u0420\u043E\u0437\u043C\u0456\u0440","Clockwise":"\u0417\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E","Horizontal edge duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044E","Vertical edge duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044E","Initial position":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F","Teleport the object to a corner of the movement rectangle.":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432 \u043A\u0443\u0442 \u0440\u0443\u0445\u043E\u0432\u043E\u0433\u043E \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Teleport at a corner":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u0432 \u043A\u0443\u0442","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0435\u0442\u043B\u0456 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430","Corner":"\u041A\u0443\u0442","Return the perimeter of the movement rectangle.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u0435\u0440\u0438\u043C\u0435\u0442\u0440 \u0440\u0443\u0445\u043E\u043C\u043E\u0433\u043E \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Perimeter":"\u041F\u0435\u0440\u0438\u043C\u0435\u0442\u0440","Return the time the object takes to go through the whole rectangle (in seconds).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0447\u0430\u0441, \u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454, \u0449\u043E\u0431 \u043F\u0440\u043E\u0439\u0442\u0438 \u0432\u0435\u0441\u044C \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the time the object takes to go through a horizontal edge (in seconds).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0447\u0430\u0441, \u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454, \u0449\u043E\u0431 \u043F\u0440\u043E\u0439\u0442\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u0440\u0435\u0431\u0440\u043E (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the time the object takes to go through a vertical edge (in seconds).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0447\u0430\u0441, \u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454, \u0449\u043E\u0431 \u043F\u0440\u043E\u0439\u0442\u0438 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u0440\u0435\u0431\u0440\u043E (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Return the rectangle width.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0448\u0438\u0440\u0438\u043D\u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Return the rectangle height.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0438\u0441\u043E\u0442\u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Return the left bound of the movement.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443.","Return the top bound of the movement.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443.","Return the right bound of the movement.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443.","Return the bottom bound of the movement.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443.","Change the left bound of the rectangular movement.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u0433\u043E \u0440\u0443\u0445\u0443.","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the top bound of the rectangular movement.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u0433\u043E \u0440\u0443\u0445\u0443.","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the right bound of the rectangular movement.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u0433\u043E \u0440\u0443\u0445\u0443.","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the bottom bound of the rectangular movement.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u0433\u043E \u0440\u0443\u0445\u0443.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443 \u0440\u0443\u0445\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0447\u0430\u0441, \u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044E (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0447\u0430\u0441 _PARAM0_, \u043D\u0435\u043E\u0431\u0445\u0456\u0434\u043D\u0438\u0439 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044E \u043D\u0430 _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0447\u0430\u0441, \u044F\u043A\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0442\u0440\u0435\u0431\u0443\u0454 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044E (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0447\u0430\u0441 _PARAM0_, \u043D\u0435\u043E\u0431\u0445\u0456\u0434\u043D\u0438\u0439 \u0434\u043B\u044F \u043F\u0440\u043E\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043A\u0440\u0430\u044E \u043D\u0430 _PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0430\u0431\u043E \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u0457 \u0441\u0442\u0440\u0456\u043B\u043A\u0438.","Use clockwise direction for _PARAM0_: _PARAM2_":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043D\u0430\u043F\u0440\u044F\u043C \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the easing function of the movement.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0444\u0443\u043D\u043A\u0446\u0456\u044E \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u0456 \u0440\u0443\u0445\u0443.","Change the easing of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0444\u0443\u043D\u043A\u0446\u0456\u044E \u043F\u043B\u0430\u0432\u043D\u043E\u0441\u0442\u0456 _PARAM0_ \u043D\u0430 _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0456\u0442\u044C \u043D\u0430\u043F\u0440\u044F\u043C \u043D\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u0435 \u0430\u0431\u043E \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u0457 \u0441\u0442\u0440\u0456\u043B\u043A\u0438.","Toggle direction":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0430\u043F\u0440\u044F\u043C","Toogle the direction of _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0456\u0442\u044C \u043D\u0430\u043F\u0440\u044F\u043C \u0440\u0443\u0445\u0443 _PARAM0_","Check if the object is moving clockwise.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E.","Is moving clockwise":"\u0420\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E","_PARAM0_ is moving clockwise":"_PARAM0_ \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E","Check if the object is moving to the left.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u043B\u0456\u0432\u043E.","Is moving left":"\u0420\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u043B\u0456\u0432\u043E","_PARAM0_ is moving to the left":"_PARAM0_ \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u043B\u0456\u0432\u043E","Check if the object is moving up.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0433\u043E\u0440\u0443.","Is moving up":"\u0420\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0433\u043E\u0440\u0443","_PARAM0_ is moving up":"_PARAM0_ \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0433\u043E\u0440\u0443","Object is moving to the right.":"\u041E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447.","Is moving right":"\u0420\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447","_PARAM0_ is moving to the right":"_PARAM0_ \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447","Check if the object is moving down.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437.","Is moving down":"\u0420\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437","_PARAM0_ is moving down":"_PARAM0_ \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u043D\u0438\u0437","Object is on the left side of the rectangle.":"\u041E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043B\u0456\u0432\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Is on left":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0437\u043B\u0456\u0432\u0430","_PARAM0_ is on the left side":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043B\u0456\u0432\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456","Object is on the top side of the rectangle.":"\u041E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0435\u0440\u0445\u043D\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Is on top":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0437\u0432\u0435\u0440\u0445\u0443","_PARAM0_ is on the top side":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u0432\u0435\u0440\u0445\u043D\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456","Object is on the right side of the rectangle.":"\u041E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u0440\u0430\u0432\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Is on right":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0441\u043F\u0440\u0430\u0432\u0430","_PARAM0_ is on the right side":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u0440\u0430\u0432\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456","Object is on the bottom side of the rectangle.":"\u041E\u0431'\u0454\u043A\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043D\u0438\u0436\u043D\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0438\u043A\u0430.","Is on bottom":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0437\u043D\u0438\u0437\u0443","_PARAM0_ is on the bottom side":"_PARAM0_ \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043D\u0438\u0436\u043D\u0456\u0439 \u0441\u0442\u043E\u0440\u043E\u043D\u0456","Return the duration between the top-left vertex and the top-right one.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043C\u0456\u0436 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u044E \u0437\u043B\u0456\u0432\u0430 \u0432\u0433\u043E\u0440\u0456 \u0442\u0430 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u044E \u0441\u043F\u0440\u0430\u0432\u0430 \u0432\u0433\u043E\u0440\u0456.","Duration to top right":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0457 \u043F\u0440\u0430\u0432\u043E\u0457","Return the duration between the top-left vertex and the bottom-right one.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043C\u0456\u0436 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u044E \u0437\u043B\u0456\u0432\u0430 \u0432\u0433\u043E\u0440\u0456 \u0442\u0430 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u044E \u0441\u043F\u0440\u0430\u0432\u0430 \u0432\u043D\u0438\u0437\u0443.","Duration to bottom right":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043D\u0438\u0436\u043D\u044C\u043E\u0457 \u043F\u0440\u0430\u0432\u043E\u0457","Return the duration between the top-left vertex and the bottom-left one.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u043C\u0456\u0436 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u044E \u0437\u043B\u0456\u0432\u0430 \u0432\u043D\u0438\u0437\u0443 \u0442\u0430 \u0432\u0435\u0440\u0448\u0438\u043D\u043E\u044E \u0437\u043B\u0456\u0432\u0430 \u0432\u0432\u0435\u0440\u0445\u0443.","Duration to bottom left":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043E \u043D\u0438\u0436\u043D\u044C\u043E\u0457 \u043B\u0456\u0432\u043E\u0457","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F \u043C\u0456\u0436 \u043F\u0440\u043E\u0439\u0434\u0435\u043D\u043E\u044E \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u043D\u044E \u0432\u0456\u0434 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0457 \u0432\u0435\u0440\u0448\u0438\u043D\u0438 \u0442\u0430 \u0434\u043E\u0432\u0436\u0438\u043D\u043E\u044E \u043A\u0440\u0430\u044E (\u0432\u0456\u0434 0 \u0434\u043E 1).","Progress on edge":"\u041F\u0440\u043E\u0433\u0440\u0435\u0441 \u043D\u0430 \u043A\u0440\u0430\u0457","Return the X position of the current edge origin.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E X \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043A\u0440\u0430\u044E.","Edge origin X":"\u041F\u043E\u0447\u0430\u0442\u043E\u043A \u043A\u0440\u0430\u044E X","Return the Y position of the current edge origin.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E Y \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u043A\u0440\u0430\u044E.","Edge origin Y":"\u041F\u043E\u0447\u0430\u0442\u043E\u043A \u043A\u0440\u0430\u044E Y","Return the X position of the current edge target.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E X \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0457 \u0432\u0435\u0440\u0448\u0438\u043D\u0438.","Edge target X":"\u041A\u0456\u043D\u0435\u0446\u044C \u043A\u0440\u0430\u044E X","Return the Y position of the current edge target.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E Y \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0457 \u0432\u0435\u0440\u0448\u0438\u043D\u0438.","Edge target Y":"\u041A\u0456\u043D\u0435\u0446\u044C \u043A\u0440\u0430\u044E Y","Return the time from the top-left vertex.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0447\u0430\u0441 \u0432\u0456\u0434 \u0432\u0435\u0440\u0448\u0438\u043D\u0438 \u0437\u043B\u0456\u0432\u0430 \u0432\u0433\u043E\u0440\u0456.","Current time":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0447\u0430\u0441","Return the covered length from the top-left vertex or the bottom-right one.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u0440\u043E\u0439\u0434\u0435\u043D\u0443 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0432\u0456\u0434 \u0432\u0435\u0440\u0448\u0438\u043D\u0438 \u0437\u043B\u0456\u0432\u0430 \u0432\u0433\u043E\u0440\u0456 \u0430\u0431\u043E \u0437\u043D\u0438\u0437\u0443 \u0432\u043F\u0440\u0430\u0432\u043E.","Half Current length":"\u041F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u0434\u043E\u0432\u0436\u0438\u043D\u0438","Return the displacement on the X axis from the top-left vertex.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 X \u0432\u0456\u0434 \u0432\u0435\u0440\u0448\u0438\u043D\u0438 \u0437\u043B\u0456\u0432\u0430 \u0432\u0433\u043E\u0440\u0456.","Return the displacement on the Y axis from the top-left vertex.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043F\u043E \u043E\u0441\u0456 Y \u0432\u0456\u0434 \u0432\u0435\u0440\u0448\u0438\u043D\u0438 \u0437\u043B\u0456\u0432\u0430 \u0432\u0433\u043E\u0440\u0456.","Rectangular flood fill":"\u041F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0435 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F \u0437\u0430\u043B\u0438\u0432\u043A\u043E\u044E","Create objects as a grid to cover a rectangular area or an other object.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0454 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0443 \u0432\u0438\u0433\u043B\u044F\u0434\u0456 \u0441\u0456\u0442\u043A\u0438 \u0434\u043B\u044F \u043E\u0445\u043E\u043F\u043B\u0435\u043D\u043D\u044F \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u0430\u0431\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Create fill objects that cover the rectangular area of target objects.":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0437\u0430\u043F\u043E\u0432\u043D\u044E\u0432\u0430\u043B\u044C\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438, \u044F\u043A\u0456 \u043E\u0445\u043E\u043F\u043B\u044E\u044E\u0442\u044C \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0446\u0456\u043B\u044C\u043E\u0432\u0438\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Create objects to flood fill other objects":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0438 \u0434\u043B\u044F \u0437\u0430\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u0456\u043D\u0448\u0438\u043C\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430\u043C\u0438","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C _PARAM2_ \u0434\u043B\u044F \u043E\u0445\u043E\u043F\u043B\u0435\u043D\u043D\u044F _PARAM1_ \u0437 _PARAM3_ \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u043C\u0438 \u043C\u0456\u0436 \u0441\u0442\u043E\u0432\u043F\u0446\u044F\u043C\u0438 \u0442\u0430 _PARAM4_ \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u043C\u0438 \u043C\u0456\u0436 \u0440\u044F\u0434\u043A\u0430\u043C\u0438 \u043D\u0430 \u0448\u0430\u0440\u0456: _PARAM5_ \u043D\u0430 \u043F\u043E\u0440\u044F\u0434\u043A\u0443 Z: _PARAM6_","Rectangular area that will be covered by fill objects":"\u041F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u044F\u043A\u0443 \u0432\u043A\u0440\u0438\u044E\u0442\u044C \u043E\u0431\u2019\u0454\u043A\u0442\u0438 \u0437\u0430\u043B\u0438\u0432\u043A\u0438","Fill object":"\u041E\u0431\u2019\u0454\u043A\u0442 \u0437\u0430\u043B\u0438\u0432\u043A\u0438","Object that is created to cover the rectangular area of target objects":"\u041E\u0431\u2019\u0454\u043A\u0442, \u044F\u043A\u0438\u0439 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043E, \u0449\u043E\u0431 \u0432\u043A\u0440\u0438\u0442\u0438 \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0446\u0456\u043B\u044C\u043E\u0432\u0438\u043C\u0438 \u043E\u0431\u2019\u0454\u043A\u0442\u0430\u043C\u0438","Space between columns (pixels)":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043C\u0456\u0436 \u0441\u0442\u043E\u0432\u043F\u0446\u044F\u043C\u0438 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","Space between rows (pixels)":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043C\u0456\u0436 \u0440\u044F\u0434\u043A\u0430\u043C\u0438 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","Z order":"\u041F\u043E\u0440\u044F\u0434\u043E\u043A Z","Create multiple copies of an object.":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043A\u0456\u043B\u044C\u043A\u0430 \u043A\u043E\u043F\u0456\u0439 \u043E\u0431\u2019\u0454\u043A\u0442\u0430.","Create objects to flood fill a rectanglular area":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043E\u0431\u2019\u0454\u043A\u0442\u0438 \u0434\u043B\u044F \u0437\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u0437\u0430\u043B\u0438\u0432\u043A\u043E\u044E \u043F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 _PARAM2_ \u0441\u0442\u043E\u0432\u043F\u0446\u0456\u0432 \u0456 _PARAM3_ \u0440\u044F\u0434\u043A\u0456\u0432 \u0437 _PARAM1_ \u0437 \u0432\u0435\u0440\u0445\u043D\u0456\u043C \u043B\u0456\u0432\u0438\u043C \u043A\u0443\u0442\u043E\u043C \u0432 _PARAM4_; _PARAM5_ \u0456 _PARAM6_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043C\u0456\u0436 \u0441\u0442\u043E\u0432\u043F\u0446\u044F\u043C\u0438 \u0456 _PARAM7_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043C\u0456\u0436 \u0440\u044F\u0434\u043A\u0430\u043C\u0438 \u043D\u0430 \u0448\u0430\u0440\u0456: _PARAM8_ \u043D\u0430 \u043F\u043E\u0440\u044F\u0434\u043A\u0443 Z: _PARAM9_","Number of columns (default: 1)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0441\u0442\u043E\u0432\u043F\u0446\u0456\u0432 (\u0437\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 1)","Number of rows (default: 1)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u044F\u0434\u043A\u0456\u0432 (\u0437\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 1)","Top-left starting position (X) (default: 0)":"\u0412\u0435\u0440\u0445\u043D\u0456\u0439 \u043B\u0456\u0432\u0438\u0439 \u043A\u0443\u0442 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 (X) (\u0437\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 0)","Top-left starting position (Y) (default: 0)":"\u0412\u0435\u0440\u0445\u043D\u0456\u0439 \u043B\u0456\u0432\u0438\u0439 \u043A\u0443\u0442 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 (Y) (\u0437\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 0)","Amount of space between columns (default: 0)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u0441\u0442\u043E\u0440\u0443 \u043C\u0456\u0436 \u0441\u0442\u043E\u0432\u043F\u0446\u044F\u043C\u0438 (\u0437\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 0)","Amount of space between rows (default: 0)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u043E\u0441\u0442\u043E\u0440\u0443 \u043C\u0456\u0436 \u0440\u044F\u0434\u043A\u0430\u043C\u0438 (\u0437\u0430 \u0443\u043C\u043E\u0432\u0447\u0430\u043D\u043D\u044F\u043C: 0)","Regular Expressions":"\u0420\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u0456 \u0432\u0438\u0440\u0430\u0437\u0438","Functions for using regular expressions to manipulate strings.":"\u0424\u0443\u043D\u043A\u0446\u0456\u0457 \u0434\u043B\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u0438\u0445 \u0432\u0438\u0440\u0430\u0437\u0456\u0432 \u0434\u043B\u044F \u043C\u0430\u043D\u0456\u043F\u0443\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0440\u044F\u0434\u043A\u0430\u043C\u0438.","Checks if a string matches a regex pattern.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u044F\u0454, \u0447\u0438 \u0440\u044F\u0434\u043E\u043A \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443.","String matches regex pattern":"\u0421\u0442\u0440\u043E\u043A\u0430 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 _PARAM1_ (\u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0456: _PARAM2_)","The pattern to check for":"\u0428\u0430\u0431\u043B\u043E\u043D \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438","RegEx flags":"\u041F\u0440\u0430\u043F\u043E\u0440\u0446\u0456 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443","The string to check for a pattern":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0438 \u043D\u0430 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u0448\u0430\u0431\u043B\u043E\u043D\u0443","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u0420\u043E\u0437\u0434\u0456\u043B\u0438\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u043D\u0430 \u043A\u043E\u0436\u043D\u0443 \u0439\u043E\u0433\u043E \u0447\u0430\u0441\u0442\u0438\u043D\u0443, \u044F\u043A\u0430 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443, \u0456 \u0437\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043A\u043E\u0436\u043D\u0443 \u0447\u0430\u0441\u0442\u0438\u043D\u0443 \u0432 \u043C\u0430\u0441\u0438\u0432.","Split a string into an array":"\u0420\u043E\u0437\u0431\u0438\u0442\u0438 \u0440\u044F\u0434\u043E\u043A \u043D\u0430 \u043C\u0430\u0441\u0438\u0432","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u0420\u043E\u0437\u0431\u0438\u0442\u0438 \u0440\u044F\u0434\u043E\u043A _PARAM3_ \u043D\u0430 \u043C\u0430\u0441\u0438\u0432 _PARAM4_ \u0437\u0430 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C _PARAM1_ (\u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0456: _PARAM2_)","The pattern to split by":"\u0428\u0430\u0431\u043B\u043E\u043D \u0434\u043B\u044F \u0440\u043E\u0437\u0431\u0438\u0442\u0442\u044F","The string to split by the pattern":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0440\u043E\u0437\u0431\u0438\u0442\u0442\u044F \u0437\u0430 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C","The name of the variable to store the result in":"\u041D\u0430\u0437\u0432\u0430 \u0437\u043C\u0456\u043D\u043D\u043E\u0457 \u0434\u043B\u044F \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u043D\u044F \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442\u0443","Builds an array containing all matches for a regex pattern.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0454 \u043C\u0430\u0441\u0438\u0432, \u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0432\u0441\u0456 \u0437\u0431\u0456\u0433\u0438 \u0434\u043B\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443.","Find all matches for a regex pattern":"\u0417\u043D\u0430\u0439\u0434\u0456\u0442\u044C \u0432\u0441\u0456 \u0437\u0431\u0456\u0433\u0438 \u0434\u043B\u044F \u0448\u0430\u0431\u043B\u043E\u043D\u0443 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u0432\u0441\u0456 \u0437\u0431\u0456\u0433\u0438 _PARAM3_ \u0437 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C _PARAM1_ \u0432 _PARAM4_ (\u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0456: _PARAM2_)","Pattern":"\u0428\u0430\u0431\u043B\u043E\u043D","String":"\u0420\u044F\u0434\u043E\u043A","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u0414\u043E\u0431\u0443\u0434\u0443\u0454 \u043C\u0430\u0441\u0438\u0432, \u044F\u043A\u0438\u0439 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043F\u0435\u0440\u0448\u0435 \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0456\u043D\u043D\u044F \u0437\u0440\u0430\u0437\u043A\u0430 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443, \u0437\u0430 \u044F\u043A\u0438\u043C \u0439\u0434\u0443\u0442\u044C \u0433\u0440\u0443\u043F\u0438 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443.","Find first match with groups for a regex pattern":"\u0417\u043D\u0430\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043F\u0435\u0440\u0448\u043E\u0433\u043E \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0456\u043D\u043D\u044F \u0437 \u0433\u0440\u0443\u043F\u0430\u043C\u0438 \u0434\u043B\u044F \u0437\u0440\u0430\u0437\u043A\u0430 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u0417\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u043F\u0435\u0440\u0448\u0435 \u0437\u0431\u0456\u0433\u0430\u043D\u043D\u044F \u0442\u0430 \u0433\u0440\u0443\u043F\u0438 _PARAM3_ \u0437\u0430 \u0437\u0440\u0430\u0437\u043A\u043E\u043C _PARAM1_ \u0432 _PARAM4_ (\u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0456: _PARAM2_)","Flags":"\u041F\u0440\u0430\u043F\u043E\u0440\u0446\u0456","Variable name":"\u0406\u043C'\u044F \u0437\u043C\u0456\u043D\u043D\u043E\u0457","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u0414\u043E\u0431\u0443\u0434\u0443\u0454 \u043C\u0430\u0441\u0438\u0432, \u044F\u043A\u0438\u0439 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0456\u043D\u043D\u044F \u0437\u0440\u0430\u0437\u043A\u0430 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443 \u043C\u0430\u0441\u0438\u0432 \u0437\u0456 \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0456\u043D\u043D\u044F\u043C, \u0437\u0430 \u044F\u043A\u0438\u043C \u0439\u0434\u0443\u0442\u044C \u0439\u043E\u0433\u043E \u0433\u0440\u0443\u043F\u0438 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443.","Find all matches with their groups for a regex pattern":"\u0417\u043D\u0430\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u0432\u0441\u0456\u0445 \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0456\u043D\u044C \u0437 \u0457\u0445 \u0433\u0440\u0443\u043F\u0430\u043C\u0438 \u0434\u043B\u044F \u0437\u0440\u0430\u0437\u043A\u0430 \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u0417\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u0432\u0441\u0456 \u0437\u0431\u0456\u0433\u0430\u043D\u043D\u044F \u0442\u0430 \u0433\u0440\u0443\u043F\u0438 _PARAM3_ \u0437\u0430 \u0437\u0440\u0430\u0437\u043A\u043E\u043C _PARAM1_ \u0432 _PARAM4_ (\u043F\u0440\u0430\u043F\u043E\u0440\u0446\u0456: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"\u0417\u0430\u043C\u0456\u043D\u044E\u0454 \u0447\u0430\u0441\u0442\u0438\u043D\u0443 \u0440\u044F\u0434\u043A\u0430, \u044F\u043A\u0430 \u0437\u0431\u0456\u0433\u0430\u0454\u0442\u044C\u0441\u044F \u0437 \u0437\u0440\u0430\u0437\u043A\u043E\u043C \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443, \u043D\u0430 \u0456\u043D\u0448\u0438\u0439 \u0440\u044F\u0434\u043E\u043A.","Replace pattern matches with a string":"\u0417\u0430\u043C\u0456\u043D\u044E\u0454 \u0437\u0431\u0456\u0433\u0438 \u0437\u0440\u0430\u0437\u043A\u0456\u0432 \u0440\u044F\u0434\u043A\u0430 \u043D\u0430 \u0440\u044F\u0434\u043E\u043A","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u0412\u0438\u043A\u043E\u043D\u0443\u0454 _PARAM1_ \u0437 \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u0438\u043C _PARAM2_ \u0434\u043B\u044F \u0437\u0431\u0456\u0433\u0443 \u0432 _PARAM3_ \u0442\u0430 \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u0454 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u0432 _PARAM4_","The string to search for pattern matches in":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u043F\u043E\u0448\u0443\u043A\u0443 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E\u0441\u0442\u0456 \u0437\u0440\u0430\u0437\u043A\u0430\u043C","The string to replace the matching patterns with":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0437\u0430\u043C\u0456\u043D\u0438 \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0430\u044E\u0447\u0438\u0445 \u0437\u0440\u0430\u0437\u043A\u0456\u0432","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u0417\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C \u0437\u0440\u0430\u0437\u043E\u043A \u0440\u0435\u0433\u0443\u043B\u044F\u0440\u043D\u043E\u0433\u043E \u0432\u0438\u0440\u0430\u0437\u0443 \u0432 \u0440\u044F\u0434\u043A\u0443 \u0442\u0430 \u043F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0456\u043D\u0434\u0435\u043A\u0441 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u043F\u0456\u0432\u043F\u0430\u0434\u0456\u043D\u043D\u044F \u0430\u0431\u043E -1, \u044F\u043A\u0449\u043E \u0432\u0456\u043D \u043D\u0435 \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u0430\u0454 \u0437\u0440\u0430\u0437\u043A\u0443.","Find a pattern":"\u0417\u043D\u0430\u0439\u0442\u0438 \u0437\u0440\u0430\u0437\u043E\u043A","Sprite Snapshot":"\u0417\u043D\u0456\u043C\u043E\u043A \u0441\u043F\u0440\u0430\u0439\u0442\u0443","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0454 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430, \u0448\u0430\u0440\u0443, \u0441\u0446\u0435\u043D\u0438 \u0430\u0431\u043E \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u0441\u0446\u0435\u043D\u0438 \u0442\u0430 \u043F\u043E\u043C\u0456\u0449\u0430\u0454 \u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u0456\u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0432 \u0441\u043F\u0440\u0430\u0439\u0442.","Renders an object and puts the rendered image into a sprite object.":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u043E\u0431'\u0454\u043A\u0442 \u0442\u0430 \u043F\u043E\u043C\u0456\u0449\u0430\u0454 \u0440\u0435\u043D\u0434\u0435\u0440\u043E\u0432\u0430\u043D\u0435 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0432 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render an object into a sprite":"\u0412\u0456\u0434\u043E\u0431\u0440\u0430\u0437\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0443 \u0441\u043F\u0440\u0430\u0439\u0442","Render _PARAM1_ into sprite _PARAM2_":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 _PARAM1_ \u0443 \u0441\u043F\u0440\u0430\u0439\u0442 _PARAM2_","The object to render":"\u041E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u043E\u0431\u0440\u0438\u0441\u0443\u0432\u0430\u043D\u043D\u044F","The sprite to render to":"\u0421\u043F\u0440\u0430\u0439\u0442 \u0434\u043B\u044F \u043E\u0431\u0440\u0438\u0441\u0443\u0432\u0430\u043D\u043D\u044F","Renders a layer and puts the rendered image into a sprite object.":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u0448\u0430\u0440 \u0442\u0430 \u043F\u043E\u043C\u0456\u0449\u0430\u0454 \u0440\u0435\u043D\u0434\u0435\u0440\u043E\u0432\u0430\u043D\u0435 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0432 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render a layer into a sprite":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u0448\u0430\u0440 \u0443 \u0441\u043F\u0440\u0430\u0439\u0442","Render layer _PARAM1_ into sprite _PARAM2_":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u0448\u0430\u0440 _PARAM1_ \u0443 \u0441\u043F\u0440\u0430\u0439\u0442 _PARAM2_","The layer to render":"\u0428\u0430\u0440 \u0434\u043B\u044F \u043E\u0431\u0440\u0438\u0441\u0443\u0432\u0430\u043D\u043D\u044F","Renders a scene and puts the rendered image into a sprite object.":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u0441\u0446\u0435\u043D\u0443 \u0442\u0430 \u043F\u043E\u043C\u0456\u0449\u0430\u0454 \u0440\u0435\u043D\u0434\u0435\u0440\u043E\u0432\u0430\u043D\u0435 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0432 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render a scene into a sprite":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u0441\u0446\u0435\u043D\u0443 \u0432 \u0441\u043F\u0440\u0430\u0439\u0442","Render the current scene into sprite _PARAM1_":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0441\u0446\u0435\u043D\u0443 \u0443 \u0441\u043F\u0440\u0430\u0439\u0442 _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u041E\u0431\u0440\u0438\u0441\u043E\u0432\u0443\u0454 \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441\u0446\u0435\u043D\u0438 \u0442\u0430 \u043F\u043E\u043C\u0456\u0449\u0430\u0454 \u0440\u0435\u043D\u0434\u0435\u0440\u043E\u0432\u0430\u043D\u0435 \u0437\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u0432 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0430.","Render an area of a scene into a sprite":"\u0421\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441\u0446\u0435\u043D\u0438 \u0443 \u0441\u043F\u0440\u0430\u0439\u0442","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u0417\u0430\u043F\u0443\u0441\u0442\u0456\u0442\u044C \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u0441\u0446\u0435\u043D\u0438 \u0432 Sprite: _PARAM1_, \u0437 OriginX: _PARAM2_, OriginY: _PARAM3_, \u0437 \u0448\u0438\u0440\u0438\u043D\u043E\u044E: _PARAM4_, \u0432\u0438\u0441\u043E\u0442\u043E\u044E: _PARAM5_","Origin X position of the render area":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E X \u0437\u043E\u043D\u0438 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Origin Y Position of the render area":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E Y \u0437\u043E\u043D\u0438 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Width of the are to render":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0437\u043E\u043D\u0438 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Height of the area to render":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0437\u043E\u043D\u0438 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Repeat every X seconds":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434","Trigger an event every X seconds.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u043F\u043E\u0434\u0456\u044E \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434.","Triggers every X seconds.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454 \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434.","Repeat with a scene timer":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u0437 \u0440\u0430\u0445\u0443\u043D\u043A\u043E\u043C \u0447\u0430\u0441\u0443 \u0441\u0446\u0435\u043D\u0438","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u043A\u043E\u0436\u043D\u0456 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_","Timer name used to loop":"\u041D\u0430\u0437\u0432\u0430 \u0442\u0430\u0439\u043C\u0435\u0440\u0443, \u044F\u043A\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u043F\u0440\u043E\u0433\u0440\u0430\u0432\u0430\u043D\u043D\u044F","Duration in seconds between each repetition":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u043C\u0456\u0436 \u043A\u043E\u0436\u043D\u0438\u043C \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F\u043C","the number of times the timer has repeated.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0440\u0430\u0437\u0456\u0432, \u044F\u043A\u0456 \u0442\u0430\u0439\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0438\u0432\u0441\u044F.","Repetition number of a scene timer":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0441\u0446\u0435\u043D\u0438","Repetition number of timer _PARAM1_":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM1_","Triggers every X seconds X amount of times.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454 \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434 _AMOUNT_ \u0440\u0430\u0437\u0456\u0432.","Repeat with a scene timer X times":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u0437 \u0440\u0430\u0445\u0443\u043D\u043A\u043E\u043C \u0447\u0430\u0441\u0443 \u0441\u0446\u0435\u043D\u0438 X \u0440\u0430\u0437\u0456\u0432","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u043A\u043E\u0436\u043D\u0456 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 _PARAM3_ \u0440\u0430\u0437\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_","The limit of loops":"\u041C\u0435\u0436\u0430 \u043F\u0435\u0442\u0435\u043B\u044C","Maximum nuber of repetition (-1 to repeat forever).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C (-1 \u0434\u043B\u044F \u0431\u0435\u0437\u043A\u0456\u043D\u0435\u0447\u043D\u043E\u0433\u043E \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F).","Reset repetition count of a scene timer.":"\u0421\u043A\u0438\u0434\u0430\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u0441\u0446\u0435\u043D\u0430\u0440\u0456\u044E.","Reset repetition count of a scene timer":"\u0421\u043A\u0438\u0434\u0430\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u0441\u0446\u0435\u043D\u0430\u0440\u0456\u044E","Reset repetition count for timer _PARAM1_":"\u0421\u043A\u0438\u0434\u0430\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u0434\u043B\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM1_","Allows to repeat an object timer every X seconds.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u0442\u0438 \u0442\u0430\u0439\u043C\u0435\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430 \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434.","The name of the timer to repeat":"\u041D\u0430\u0437\u0432\u0430 \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u0434\u043B\u044F \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F","The time between each trigger (in seconds)":"\u0427\u0430\u0441 \u043C\u0456\u0436 \u043A\u043E\u0436\u043D\u0438\u043C \u0441\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u044F\u043C (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","How many times should the timer trigger? -1 for forever.":"\u0421\u043A\u0456\u043B\u044C\u043A\u0438 \u0440\u0430\u0437\u0456\u0432 \u0442\u0430\u0439\u043C\u0435\u0440 \u043C\u0430\u0454 \u0441\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0432\u0430\u0442\u0438? -1 \u0434\u043B\u044F \u0437\u0430\u0432\u0436\u0434\u0438.","An internal counter":"\u0412\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A","Repeat with an object timer":"\u041F\u043E\u0432\u0442\u043E\u0440\u0456\u0442\u044C \u0437 \u0442\u0430\u0439\u043C\u0435\u0440\u043E\u043C \u043E\u0431'\u0454\u043A\u0442\u0430","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u041F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u0438 \u043A\u043E\u0436\u043D\u0456 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_ \u0443 _PARAM0_","Repetition number of an object timer":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430","Repetition number of timer _PARAM2_":"\u041D\u043E\u043C\u0435\u0440 \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_","Repeat with an object timer X times":"\u041F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u0438 \u0437 \u0442\u0430\u0439\u043C\u0435\u0440\u043E\u043C \u043E\u0431'\u0454\u043A\u0442\u0430 X \u0440\u0430\u0437\u0456\u0432","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u041F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u0438 \u043A\u043E\u0436\u043D\u0456 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434 _PARAM4_ \u0440\u0430\u0437\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_ \u0443 _PARAM0_","Reset repetition count of an object timer.":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","Reset repetition count of an object timer":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u0442\u0430\u0439\u043C\u0435\u0440\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u043F\u043E\u0432\u0442\u043E\u0440\u0435\u043D\u044C \u0434\u043B\u044F \u0442\u0430\u0439\u043C\u0435\u0440\u0430 _PARAM2_ \u0443 _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"\u0422\u0440\u0438\u0433\u0435\u0440\u0438\u0442\u044C\u0441\u044F \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434, \u0434\u0435 X \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E \u0432 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u044F\u0445 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438.","Repeat every X seconds (deprecated)":"\u041F\u043E\u0432\u0442\u043E\u0440\u0438\u0442\u0438 \u043A\u043E\u0436\u043D\u0456 X \u0441\u0435\u043A\u0443\u043D\u0434 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u041F\u043E\u0432\u0442\u043E\u0440\u044E\u0432\u0430\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0443 _PARAM0_ \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u0432","Pauses a recurring timer.":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u044F\u0454 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440.","Pause a recurring timer (deprecated)":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Pause recurring timer _PARAM1_ of _PARAM0_":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0443 _PARAM0_","Resumes a paused recurring timer.":"\u0412\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0435\u043D\u0438\u0439 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440.","Resume a recurring timer (deprecated)":"\u0412\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Resume recurring timer _PARAM1_ of _PARAM0_":"\u0412\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0443 _PARAM0_","Allows to trigger the recurring timer X times again.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 X \u0440\u0430\u0437\u0456\u0432 \u0437\u043D\u043E\u0432\u0443.","Reset the limit (deprecated)":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u043B\u0456\u043C\u0456\u0442 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0437\u0430\u043F\u0443\u0441\u043A\u0430\u0442\u0438 \u043F\u0435\u0440\u0456\u043E\u0434\u0438\u0447\u043D\u0438\u0439 \u0442\u0430\u0439\u043C\u0435\u0440 _PARAM1_ \u0443 _PARAM0_ X \u0440\u0430\u0437\u0456\u0432 \u0437\u043D\u043E\u0432\u0443","Rolling counter":"\u041B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u043D\u0430\u0440\u043E\u0441\u0442\u0430\u044E\u0447\u043E\u0433\u043E \u0441\u0438\u043C\u0432\u043E\u043B\u0443","Smoothly change a counter value in a text object.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u043C\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456.","Smoothly changes a counter value in a text object.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0437\u043C\u0456\u043D\u044E\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u0432 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u043E\u043C\u0443 \u043E\u0431'\u0454\u043A\u0442\u0456.","Prefix":"\u041F\u0440\u0435\u0444\u0456\u043A\u0441","Suffix":"\u0421\u0443\u0444\u0456\u043A\u0441","Animation duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Increment":"\u0417\u0431\u0456\u043B\u044C\u0448\u0438\u0442\u0438","the value of the counter.":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430.","Counter value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430","the counter value":"\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430","Directly display the counter value without playing the animation.":"\u0411\u0435\u0437\u043F\u043E\u0441\u0435\u0440\u0435\u0434\u043D\u044C\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0454 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 \u0431\u0435\u0437 \u0432\u0456\u0434\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457.","Jump to the counter animation end":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430","Jump to the counter animation end of _PARAM0_":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0434\u043E \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u043D\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A\u0430 _PARAM0_","Room-based camera movement":"\u0420\u0443\u0445 \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u043A\u0456\u043C\u043D\u0430\u0442","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u041F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u0442\u0438 \u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438, \u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u0442\u0440\u0438\u0433\u0435\u0440\u0430 (\u0437\u0430\u0437\u0432\u0438\u0447\u0430\u0439 \u0433\u0440\u0430\u0432\u0435\u0446\u044C).","Move and zoom camera to the room object that contains the trigger object (player)":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 \u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 \u043A\u0456\u043C\u043D\u0430\u0442\u0438, \u044F\u043A\u0438\u0439 \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442-\u0442\u0440\u0438\u0433\u0435\u0440 (\u0433\u0440\u0430\u0432\u0435\u0446\u044C)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0443 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 _PARAM1_, \u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F _PARAM2_ (\u0428\u0430\u0440: _PARAM3_, \u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043B\u0435\u0440\u043F\u0443: _PARAM4_, \u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F: _PARAM5_, \u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F: _PARAM6_, \u0411\u0443\u0444\u0435\u0440 \u043C\u0435\u0436\u0456: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"\u041E\u0431'\u0454\u043A\u0442\u0438 \u043A\u0456\u043C\u043D\u0430\u0442 \u043F\u0440\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u0456 \u0434\u043B\u044F \u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043E\u0431\u043B\u0430\u0441\u0442\u0435\u0439, \u044F\u043A\u0456 \u043C\u0430\u0454 \u0431\u0430\u0447\u0438\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0430.","Trigger object (player)":"\u041E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F (\u0433\u0440\u0430\u0432\u0435\u0446\u044C)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u041A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F \u0434\u043E\u0442\u043E\u0440\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u043E\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0443 \u043A\u0456\u043C\u043D\u0430\u0442\u0438, \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u0435\u0440\u0435\u0439\u0434\u0435 \u0434\u043E \u043D\u043E\u0432\u043E\u0457 \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Lerp speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043B\u0435\u0440\u043F\u0443","Range: 0 to 1":"\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1","Maximum zoom":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F","Minimum zoom":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u0431\u0456\u043B\u044C\u0448\u0435\u043D\u043D\u044F","Outside buffer (pixels)":"\u0417\u043E\u0432\u043D\u0456\u0448\u043D\u0456\u0439 \u0431\u0443\u0444\u0435\u0440 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432)","Minimum extra space displayed around each side the room":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0434\u043E\u0434\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043F\u0440\u043E\u0441\u0442\u0456\u0440, \u0449\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u0431\u043E\u043A\u0443 \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Check if trigger object (usually the player) has entered a new room on this frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F (\u0437\u0430\u0437\u0432\u0438\u0447\u0430\u0439 \u0433\u0440\u0430\u0432\u0435\u0446\u044C) \u0443\u0432\u0456\u0439\u0448\u043E\u0432 \u0434\u043E \u043D\u043E\u0432\u043E\u0457 \u043A\u0456\u043C\u043D\u0430\u0442\u0438 \u043D\u0430 \u0446\u044C\u043E\u043C\u0443 \u043A\u0430\u0434\u0440\u0456.","Check if trigger object (player) has entered a new room":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0441\u043F\u0440\u0430\u0446\u044E\u0432\u0430\u043D\u043D\u044F (\u0433\u0440\u0430\u0432\u0435\u0446\u044C) \u0443\u0432\u0456\u0439\u0448\u043E\u0432 \u0434\u043E \u043D\u043E\u0432\u043E\u0457 \u043A\u0456\u043C\u043D\u0430\u0442\u0438","_PARAM1_ has just entered a new room":"_PARAM1_ \u0449\u043E\u0439\u043D\u043E \u0443\u0432\u0456\u0439\u0448\u043E\u0432 \u0434\u043E \u043D\u043E\u0432\u043E\u0457 \u043A\u0456\u043C\u043D\u0430\u0442\u0438","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0431\u0456\u043B\u044C\u0448\u0443\u0454\u0442\u044C\u0441\u044F (\u0434\u043B\u044F \u0446\u044C\u043E\u0433\u043E \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0442\u0438 \u0434\u0456\u044E \"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438\" \u0432 \u0446\u044C\u043E\u043C\u0443 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u0456).","Check if camera is zooming":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0437\u0431\u0456\u043B\u044C\u0448\u0443\u0454\u0442\u044C\u0441\u044F","Camera is zooming":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0431\u0456\u043B\u044C\u0448\u0443\u0454\u0442\u044C\u0441\u044F","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F (\u0434\u043B\u044F \u0446\u044C\u043E\u0433\u043E \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0442\u0438 \u0434\u0456\u044E \"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438\" \u0432 \u0446\u044C\u043E\u043C\u0443 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u0456).","Check if camera is moving":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F","Camera is moving":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F","Animated Score Counter":"\u0410\u043D\u0456\u043C\u043E\u0432\u0430\u043D\u0438\u0439 \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u0438\u0439 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A","An animated score counter with an icon and a customisable font.":"\u0410\u043D\u0456\u043C\u043E\u0432\u0430\u043D\u0438\u0439 \u043E\u0431\u043B\u0456\u043A\u043E\u0432\u0438\u0439 \u043B\u0456\u0447\u0438\u043B\u044C\u043D\u0438\u043A \u0456\u0437 \u043F\u0456\u043A\u0442\u043E\u0433\u0440\u0430\u043C\u043E\u044E \u0442\u0430 \u043D\u0430\u0441\u0442\u0440\u043E\u044E\u0432\u0430\u043D\u0438\u043C \u0448\u0440\u0438\u0444\u0442\u043E\u043C.","Shake objects with translation, rotation and scale.":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u043E\u043C, \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C \u0442\u0430 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Shake object (position, angle, scale)":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 (\u043F\u043E\u0437\u0438\u0446\u0456\u044F, \u043A\u0443\u0442, \u043C\u0430\u0441\u0448\u0442\u0430\u0431)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u041F\u043E\u0442\u0440\u044F\u0441\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043E\u0434\u0438\u043D \u0430\u0431\u043E \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u0441\u043F\u043E\u0441\u043E\u0431\u0456\u0432 \u043F\u043E\u0442\u0440\u044F\u0441\u0456\u043D\u043D\u044F (\u043F\u043E\u0437\u0438\u0446\u0456\u044F, \u043A\u0443\u0442, \u043C\u0430\u0441\u0448\u0442\u0430\u0431). \u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u043D\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u0442\u0440\u044F\u0441\u0456\u043D\u043D\u044F, \u044F\u043A\u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0442\u044C\u0441\u044F \u0440\u0456\u0437\u043D\u0456 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0438, \"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u043F\u043E\u0442\u0440\u044F\u0441\u0456\u043D\u043D\u044F\".","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434. \u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F _PARAM3_ \u043F\u043E \u043E\u0441\u0456 X \u0456 _PARAM4_ \u043F\u043E \u043E\u0441\u0456 Y, \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u0442\u0430 _PARAM5_, \u0442\u0430 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 _PARAM6_. \u0417\u0430\u0447\u0435\u043A\u0430\u0439\u0442\u0435 _PARAM7_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043C\u0456\u0436 \u0442\u0440\u0443\u0441\u0430\u043C\u0438. \u041F\u0440\u043E\u0434\u043E\u0432\u0436\u0443\u0439\u0442\u0435 \u0442\u0440\u0443\u0441\u0438\u0442\u0438 \u0434\u043E \u0437\u0443\u043F\u0438\u043D\u043A\u0438: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0442\u0440\u0443\u0441\u0456\u0432 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0,5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E \u043E\u0441\u0456 X (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445) (\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043F\u043E \u043E\u0441\u0456 Y (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445) (\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: 5)","Use a negative number to make the single-shake move in the opposite direction.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0435 \u0447\u0438\u0441\u043B\u043E, \u0449\u043E\u0431 \u0432\u0438\u043A\u043E\u043D\u0430\u0442\u0438 \u043E\u0434\u043D\u043E-\u0442\u0440\u0443\u0441\u0438 \u0432 \u043F\u0440\u043E\u0442\u0438\u043B\u0435\u0436\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0443\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) (\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u0442\u0440\u0443\u0441\u0456\u0432 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 (\u0432\u0456\u0434\u0441\u043E\u0442\u043A\u043E\u0432\u0430 \u0437\u043C\u0456\u043D\u0430) (\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0447\u0430\u0441\u0443 \u043C\u0456\u0436 \u0442\u0440\u0443\u0441\u0430\u043C\u0438 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445) (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0,08)","For a single-shake effect, set it to the same value as \"Duration\".":"\u0414\u043B\u044F \u043E\u0434\u043D\u043E-\u0442\u0440\u0443\u0441\u043E\u0432\u043E\u0433\u043E \u0435\u0444\u0435\u043A\u0442\u0443 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0439\u043E\u0433\u043E \u043D\u0430 \u0442\u043E\u0439 \u0436\u0435 \u0447\u0430\u0441, \u0449\u043E \u0456 \"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C\".","Stop shaking an object.":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0442\u0440\u0443\u0441\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442.","Stop shaking an object":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0442\u0440\u0443\u0441\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442","Stop shaking _PARAM0_":"\u0417\u0443\u043F\u0438\u043D\u0456\u0442\u044C \u0442\u0440\u0443\u0441\u0438\u0442\u0438 _PARAM0_","Check if an object is shaking.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F.","Check if an object is shaking":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F","_PARAM0_ is shaking":"_PARAM0_ \u0442\u0440\u0443\u0441\u0438\u0442\u044C\u0441\u044F","Score":"\u0420\u0430\u0445\u0443\u043D\u043E\u043A","Default score":"\u0421\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0438\u0439 \u0440\u0430\u0445\u0443\u043D\u043E\u043A","the score of the object.":"\u0431\u0430\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430.","the score":"\u0431\u0430\u043B\u0438","Screen wrap":"\u0417\u0432\u043E\u0440\u043E\u0442\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F \u0435\u043A\u0440\u0430\u043D\u0443","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u043A\u043E\u043B\u0438 \u0432\u0456\u043D \u0432\u0438\u0445\u043E\u0434\u0438\u0442\u044C \u0437\u0430 \u043C\u0435\u0436\u0456 \u0435\u043A\u0440\u0430\u043D\u0443 \u0456 \u0442\u0443\u0442 \u0436\u0435 \u0437'\u044F\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u0437 \u043F\u0440\u043E\u0442\u0438\u043B\u0435\u0436\u043D\u043E\u0433\u043E \u0431\u043E\u043A\u0443, \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u044E\u0447\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0442\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u0422\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0456\u0441\u043B\u044F \u0432\u0438\u0445\u043E\u0434\u0443 \u043E\u0434\u043D\u043E\u0433\u043E \u0431\u043E\u043A\u0443 \u0435\u043A\u0440\u0430\u043D\u0443, \u0449\u043E\u0431 \u0432\u0456\u043D \u043C\u0438\u0442\u0442\u0454\u0432\u043E \u0437'\u044F\u0432\u0438\u0432\u0441\u044F \u043D\u0430 \u043F\u0440\u043E\u0442\u0438\u043B\u0435\u0436\u043D\u043E\u043C\u0443 \u0431\u043E\u0446\u0456, \u0437\u0431\u0435\u0440\u0456\u0433\u0430\u044E\u0447\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0456 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u044E.","Screen Wrap":"\u0417\u043A\u0440\u0443\u0447\u0443\u0432\u0430\u043D\u043D\u044F \u0435\u043A\u0440\u0430\u043D\u0443","Horizontal wrapping":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Vertical wrapping":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u0443\u0432\u0430\u043D\u043D\u044F","Top border of wrapped area (Y)":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u0443\u0432\u0430\u043D\u043D\u044F (Y)","Left border of wrapped area (X)":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u0443\u0432\u0430\u043D\u043D\u044F (X)","Right border of wrapped area (X)":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u0435\u0440\u0435\u043C\u043E\u0442\u0443\u0432\u0430\u043D\u043D\u044F (X)","If blank, the value will be the scene width.":"\u042F\u043A\u0449\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u044C\u043E, \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0431\u0443\u0434\u0435 \u0448\u0438\u0440\u0438\u043D\u0430 \u0441\u0446\u0435\u043D\u0438.","Bottom border of wrapped area (Y)":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0456 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043E\u0457 \u0437\u043E\u043D\u0438 (Y)","If blank, the value will be scene height.":"\u042F\u043A\u0449\u043E \u043F\u043E\u0440\u043E\u0436\u043D\u044C\u043E, \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0431\u0443\u0434\u0435 \u0432\u0438\u0441\u043E\u0442\u0430 \u0441\u0446\u0435\u043D\u0438.","Number of pixels past the center where the object teleports and appears":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043F\u043E\u0437\u0430 \u0446\u0435\u043D\u0442\u0440\u043E\u043C, \u0434\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0442\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0454\u0442\u044C\u0441\u044F \u0442\u0430 \u0437'\u044F\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F","Check if the object is wrapping on the left and right borders.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043B\u0456\u0432\u0438\u0445 \u0442\u0430 \u043F\u0440\u0430\u0432\u0438\u0445 \u043C\u0435\u0436\u0430\u0445.","Is horizontal wrapping":"\u0427\u0438 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","Check if the object is wrapping on the top and bottom borders.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0435\u0440\u0445\u043D\u0456\u043C\u0438 \u0442\u0430 \u043D\u0438\u0436\u043D\u0456\u043C\u0438 \u043C\u0435\u0436\u0430\u043C\u0438.","Is vertical wrapping":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","_PARAM0_ is vertical wrapping":"_PARAM0_ \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","Enable wrapping on the left and right borders.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0457 \u0442\u0430 \u043F\u0440\u0430\u0432\u043E\u0457 \u043C\u0435\u0436.","Enable horizontal wrapping":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C _PARAM0_ \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F: _PARAM2_","Enable wrapping on the top and bottom borders.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0457 \u0442\u0430 \u043D\u0438\u0436\u043D\u044C\u043E\u0457 \u043C\u0435\u0436.","Enable vertical wrapping":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C _PARAM0_ \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F: _PARAM2_","Top border (Y position).":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 (\u043F\u043E\u0437\u0438\u0446\u0456\u044F Y).","Top border":"\u0412\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430","Left border (X position).":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430 (\u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0425).","Left border":"\u041B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430","Right border (X position).":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430 (\u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0425).","Right border":"\u041F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430","Bottom border (Y position).":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430 (\u043F\u043E\u0437\u0438\u0446\u0456\u044F Y).","Bottom border":"\u041D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430","Number of pixels past the center where the object teleports and appears.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437\u0430 \u0446\u0435\u043D\u0442\u0440\u043E\u043C, \u0434\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0442\u0435\u043B\u0435\u043F\u043E\u0440\u0442\u0443\u0454\u0442\u044C\u0441\u044F \u0442\u0430 \u0437'\u044F\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F.","Trigger offset":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0433\u0435\u0440\u0430","Set top border (Y position).":"\u0417\u0430\u0434\u0430\u0439\u0442\u0435 \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443 (\u043F\u043E\u0437\u0438\u0446\u0456\u044E Y).","Set top border":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443","Set _PARAM0_ top border to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 _PARAM0_ \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443 \u043D\u0430 _PARAM2_","Top border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0457 \u043C\u0435\u0436\u0456","Set left border (X position).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443 (\u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0425).","Set left border":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443","Set _PARAM0_ left border to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 _PARAM0_ \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443 \u043D\u0430 _PARAM2_","Left border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0457 \u043C\u0435\u0436\u0456","Set bottom border (Y position).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443 (\u043F\u043E\u0437\u0438\u0446\u0456\u044E Y).","Set bottom border":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443","Set _PARAM0_ bottom border to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 _PARAM0_ \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443 \u043D\u0430 _PARAM2_","Bottom border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043D\u0438\u0436\u043D\u044C\u043E\u0457 \u043C\u0435\u0436\u0456","Set right border (X position).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443 (\u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0425).","Set right border":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443","Set _PARAM0_ right border to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 _PARAM0_ \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443 \u043D\u0430 _PARAM2_","Right border value":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0440\u0430\u0432\u043E\u0457 \u043C\u0435\u0436\u0456","Set trigger offset (pixels).":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0442\u0440\u0438\u0433\u0435\u0440\u0430 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432).","Set trigger offset":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0437\u0441\u0443\u0432 \u0442\u0440\u0438\u0433\u0435\u0440\u0430","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0437\u0441\u0443\u0432 \u0442\u0440\u0438\u0433\u0435\u0440\u0430 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","SetScreen Offset Leaving Value":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u0435\u043A\u0440\u0430\u043D\u0443","Screen Wrap (physics objects)":"\u0415\u043A\u0440\u0430\u043D\u043D\u0435 \u043E\u0431\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F (\u0444\u0456\u0437\u0438\u0447\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0438)","Angular Velocity":"\u041A\u0443\u0442\u043E\u0432\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C","Linear Velocity X":"\u041B\u0456\u043D\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C X","Linear Velocity Y":"\u041B\u0456\u043D\u0456\u0439\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C Y","Save current velocity values.":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456.","Save current velocity values":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456","Save current velocity values of _PARAM0_":"\u0417\u0431\u0435\u0440\u0435\u0433\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 _PARAM0_","Apply saved velocity values.":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456.","Apply saved velocity values":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456","Apply saved velocity values of _PARAM0_":"\u0417\u0430\u0441\u0442\u043E\u0441\u0443\u0432\u0430\u0442\u0438 \u0437\u0431\u0435\u0440\u0435\u0436\u0435\u043D\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 _PARAM0_","Animate Shadow Clones":"\u0410\u043D\u0456\u043C\u0443\u0432\u0430\u0442\u0438 \u0442\u0456\u043D\u044C\u043E\u0432\u0456 \u043A\u043B\u043E\u043D\u0438","Create and animate shadow clones that follow the path of a primary object.":"\u0421\u0442\u0432\u043E\u0440\u044E\u0432\u0430\u0442\u0438 \u0442\u0430 \u0430\u043D\u0456\u043C\u0443\u0432\u0430\u0442\u0438 \u0442\u0456\u043D\u044C\u043E\u0432\u0456 \u043A\u043B\u043E\u043D\u0438, \u044F\u043A\u0456 \u0441\u043B\u0456\u0434\u043A\u0443\u044E\u0442\u044C \u0437\u0430 \u0448\u043B\u044F\u0445\u043E\u043C \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u0412\u0438\u0431\u0435\u0440\u0456\u0442\u044C \u043E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442, \u043E\u0431'\u0454\u043A\u0442 \u0442\u0456\u043D\u0456-\u043A\u043B\u043E\u043D, \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u0445 \u043A\u043B\u043E\u043D\u0456\u0432, \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043A\u0430\u0434\u0440\u0456\u0432 \u043C\u0456\u0436 \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u043C\u0438 \u043A\u043B\u043E\u043D\u0430\u043C\u0438, \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C, \u0437 \u044F\u043A\u043E\u044E \u0442\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438 \u0437\u043D\u0438\u043A\u0430\u0442\u0438\u043C\u0443\u0442\u044C (\u0437\u0430 \u0431\u0430\u0436\u0430\u043D\u043D\u044F\u043C), Z-\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u0445 \u043A\u043B\u043E\u043D\u0456\u0432 \u0442\u0430 \u0448\u0430\u0440, \u043D\u0430 \u044F\u043A\u043E\u043C\u0443 \u0431\u0443\u0434\u0443\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0442\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438.","Animate shadow clones that follow the path of a primary object":"\u0410\u043D\u0456\u043C\u0443\u0432\u0430\u0442\u0438 \u0442\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438, \u044F\u043A\u0456 \u0441\u043B\u0456\u0434\u0443\u044E\u0442\u044C \u0437\u0430 \u0442\u0440\u0430\u0454\u043A\u0442\u043E\u0440\u0456\u0454\u044E \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u0421\u0442\u0432\u043E\u0440\u0456\u0442\u044C \u0456 \u0430\u043D\u0456\u043C\u0443\u0439\u0442\u0435 _PARAM3_ \u043A\u043E\u043F\u0456\u0457 _PARAM2_, \u044F\u043A\u0456 \u0441\u043B\u0456\u0434\u0443\u044E\u0442\u044C \u0437\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E _PARAM1_, \u0437 _PARAM4_ \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u043C\u0438 \u043A\u0430\u0434\u0440\u0430\u043C\u0438 \u043C\u0456\u0436 \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u043C\u0438 \u043A\u043B\u043E\u043D\u0430\u043C\u0438, \u0437\u0430\u0442\u0443\u0448\u043E\u0432\u0443\u044E\u0447\u0438 \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u0445 \u043A\u043E\u043F\u0456\u0439 \u043D\u0430 _PARAM5_ \u043D\u0430 \u043A\u043B\u043E\u043D. \u0417\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u0445 \u043A\u043B\u043E\u043D\u0456\u0432 \u043D\u0430 _PARAM6_ \u043D\u0430 \u043A\u043B\u043E\u043D. \u0422\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u043D\u0430 _PARAM7_ \u0448\u0430\u0440\u0456 \u0437 Z-\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F\u043C _PARAM8_. \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 X: _PARAM9_ \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y: _PARAM10_ \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043A\u0443\u0442\u0430: _PARAM11_ \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457: _PARAM12_ \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043A\u0430\u0434\u0440\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457: _PARAM13_ \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F: _PARAM14_ \u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F: _PARAM15_","Object that shadow clones will follow":"\u041E\u0431'\u0454\u043A\u0442, \u0437\u0430 \u044F\u043A\u0438\u043C \u0442\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438\u043C\u0443\u0442\u044C","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u0422\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u0437 \u0446\u044C\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430 (\u041D\u0435 \u043C\u043E\u0436\u0435 \u0431\u0443\u0442\u0438 \u0442\u0438\u043C \u0441\u0430\u043C\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u043E\u043C, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430)","Number of shadow clones (Default: 1)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u0445 \u043A\u043B\u043E\u043D\u0456\u0432 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 1)","Number of empty frames between shadow clones (Default: 1)":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u0445 \u043A\u0430\u0434\u0440\u0456\u0432 \u043C\u0456\u0436 \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u043C\u0438 \u043A\u043B\u043E\u043D\u0430\u043C\u0438 (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0437\u0433\u0430\u0441\u0430\u043D\u043D\u044F (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 255) (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0)","Decrease in opacity for each consecutive shadow clone":"\u0417\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0437\u043E\u0440\u043E\u0441\u0442\u0456 \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0442\u0456\u043D\u0435\u0439\u043D\u043E\u0433\u043E \u043A\u043B\u043E\u043D\u0443","Shrink speed (Range: 0 to 100) (Default: 0)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 100) (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 0)","Decrease in scale for each consecutive shadow clone":"\u0417\u043C\u0435\u043D\u0448\u0435\u043D\u043D\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u0442\u0456\u043D\u0435\u0439\u043D\u043E\u0433\u043E \u043A\u043B\u043E\u043D\u0443","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u0422\u0456\u043D\u0435\u0439\u043D\u0456 \u043A\u043B\u043E\u043D\u0438 \u0431\u0443\u0434\u0443\u0442\u044C \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0456 \u043D\u0430 \u0446\u044C\u043E\u043C\u0443 \u0448\u0430\u0440\u0456. (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: \"\") (\u0411\u0430\u0437\u043E\u0432\u0438\u0439 \u0428\u0430\u0440)","Z value for created shadow clones":"Z-\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u0438\u0445 \u0442\u0456\u043D\u0435\u0439\u043D\u0438\u0445 \u043A\u043B\u043E\u043D\u0456\u0432","Match X scale of primary object:":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 X \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Match Y scale of primary object:":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Match angle of primary object:":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u043A\u0443\u0442\u0430 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Match animation of primary object:":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Match animation frame of primary object:":"\u0421\u043F\u0456\u0432\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F \u043A\u0430\u0434\u0440\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Match the vertical flip of primary object:":"\u0412\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u0456\u0441\u0442\u044C \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Match the horizontal flip of primary object:":"\u0421\u043F\u0456\u0432\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F \u043E\u0441\u043D\u043E\u0432\u043D\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430:","Delete shadow clone objects that are linked to a primary object.":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0442\u0456\u043D\u0456, \u044F\u043A\u0456 \u043F\u043E\u0432'\u044F\u0437\u0430\u043D\u0456 \u0437 \u043E\u0441\u043D\u043E\u0432\u043D\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u043E\u043C.","Delete shadow clone objects that are linked to a primary object":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0442\u0456\u043D\u0456, \u044F\u043A\u0456 \u043F\u043E\u0432'\u044F\u0437\u0430\u043D\u0456 \u0437 \u043E\u0441\u043D\u043E\u0432\u043D\u0438\u043C \u043E\u0431'\u0454\u043A\u0442\u043E\u043C","Primary object":"\u041E\u0441\u043D\u043E\u0432\u043D\u0438\u0439 \u043E\u0431'\u0454\u043A\u0442","Shadow clones":"\u0422\u0456\u043D\u0456","Shake object":"\u0422\u0440\u0435\u043C\u0442\u0456\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430","Shake an object.":"\u0422\u0440\u044F\u0441\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442.","Shake objects with translation and rotation.":"\u0422\u0440\u0443\u0441\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0437 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u043E\u043C \u0456 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C.","Shake object (position, angle)":"\u0422\u0440\u0443\u0441\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 (\u043F\u043E\u0437\u0438\u0446\u0456\u044F, \u043A\u0443\u0442)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u0414\u0440\u044F\u043F\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043E\u0434\u0438\u043D \u0430\u0431\u043E \u043A\u0456\u043B\u044C\u043A\u0430 \u0441\u043F\u043E\u0441\u043E\u0431\u0456\u0432 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F (\u043F\u043E\u0437\u0438\u0446\u0456\u044F, \u043A\u0443\u0442). \u041F\u0435\u0440\u0435\u043A\u043E\u043D\u0430\u0439\u0442\u0435\u0441\u044F, \u0449\u043E \u043F\u0435\u0440\u0435\u0434 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u043C \u043D\u043E\u0432\u043E\u0433\u043E \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F, \u0432\u0438 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F\", \u044F\u043A\u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u0435 \u0440\u0456\u0437\u043D\u0456 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0438.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u0414\u0440\u044F\u043F\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434. \u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 _PARAM3_ \u043F\u043E \u043E\u0441\u0456 X \u0456 _PARAM4_ \u043F\u043E \u043E\u0441\u0456 Y, \u0430 \u0442\u0430\u043A\u043E\u0436 \u0430\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0443 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM5_. \u0427\u0435\u043A\u0430\u0442\u0438 _PARAM6_ \u0441\u0435\u043A\u0443\u043D\u0434 \u043C\u0456\u0436 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F\u043C\u0438. \u041F\u0440\u043E\u0434\u043E\u0432\u0436\u0438\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u0442\u0438, \u0434\u043E\u043A\u0438 \u043D\u0435 \u0431\u0443\u0434\u0435 \u0437\u0443\u043F\u0438\u043D\u0435\u043D\u043E: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0432\u0441\u0456 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430, \u044F\u043A\u0456 \u0456\u043D\u0456\u0446\u0456\u0439\u043E\u0432\u0430\u043D\u0456 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F\u043C Shake Object.","Stop shaking the object":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430","3D object shake":"\u0422\u0440\u0435\u043C\u0442\u0456\u043D\u043D\u044F 3D-\u043E\u0431'\u0454\u043A\u0442\u0430","Shake 3D objects.":"\u0422\u0440\u044F\u0441\u0442\u0438 3D-\u043E\u0431'\u0454\u043A\u0442\u0438.","Shake 3D objects with translation and rotation.":"\u0422\u0440\u0443\u0441\u0430\u043D\u043D\u044F 3D \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 \u0437 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u043E\u043C \u0456 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C.","3D shake":"3D \u0442\u0440\u0443\u0441\u0438","Translation amplitude on X axis":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u043F\u043E \u043E\u0441\u0456 X","Translation amplitude on Y axis":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u043F\u043E \u043E\u0441\u0456 Y","Translation amplitude on Z axis":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043F\u0435\u0440\u0435\u043A\u043B\u0430\u0434\u0443 \u043F\u043E \u043E\u0441\u0456 Z","Rotation amplitude around X axis":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043E\u0441\u0456 X","Rotation amplitude around Y axis":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043E\u0441\u0456 Y","Rotation amplitude around Z axis":"\u0410\u043C\u043F\u043B\u0456\u0442\u0443\u0434\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043E\u0441\u0456 Z","Start to shake at the object creation":"\u041F\u043E\u0447\u0430\u0442\u0438 \u0442\u0440\u0443\u0441\u0438\u0442\u0438 \u043F\u0440\u0438 \u0441\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430","Shake the object with a linear easing at the start and the end.":"\u0414\u0440\u044F\u043F\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437 \u043B\u0456\u043D\u0456\u0439\u043D\u0438\u043C \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0442\u0430 \u0432 \u043A\u0456\u043D\u0446\u0456.","Shake":"\u0414\u0440\u044F\u043F\u043D\u0443\u0442\u0438","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u0414\u0440\u044F\u043F\u043D\u0443\u0442\u0438 _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0442\u0430 _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u043D\u0430 \u0437\u0443\u043F\u0438\u043D\u043A\u0443","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u0414\u0440\u044F\u043F\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437 \u043B\u0456\u043D\u0456\u0439\u043D\u0438\u043C \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 \u0442\u0430 \u043F\u0440\u043E\u0434\u043E\u0432\u0436\u0443\u0432\u0430\u0442\u0438 \u0434\u0440\u044F\u043F\u0442\u0438 \u0434\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0434\u0456\u0457 \u0437\u0443\u043F\u0438\u043D\u043A\u0438.","Start shaking":"\u041F\u043E\u0447\u0430\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u041F\u043E\u0447\u0430\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F _PARAM0_ \u0437 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","Stop shaking the object with a linear easing.":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0437 \u043B\u0456\u043D\u0456\u0439\u043D\u0438\u043C \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F\u043C.","Stop shaking":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u0417\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F _PARAM0_ \u0437 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u043C\u0438 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","Check if the object is shaking.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0434\u0440\u044F\u043F\u0430\u0454\u0442\u044C\u0441\u044F.","Is shaking":"\u0414\u0440\u044F\u043F\u0430\u0454\u0442\u044C\u0441\u044F","Check if the object is stopping to shake.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0443\u043F\u0438\u043D\u044F\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F.","Is stopping to shake":"\u0417\u0443\u043F\u0438\u043D\u044F\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F","_PARAM0_ is stopping to shake":"_PARAM0_ \u0437\u0443\u043F\u0438\u043D\u044F\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F","the shaking frequency of the object.":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Shaking frequency":"\u0427\u0430\u0441\u0442\u043E\u0442\u0430 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F","the shaking frequency":"\u0447\u0430\u0441\u0442\u043E\u0442\u0430 \u0434\u0440\u044F\u043F\u0430\u043D\u043D\u044F","Return the easing factor according to start properties.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0456\u0434\u043F\u043E\u0432\u0456\u0434\u043D\u043E \u0434\u043E \u0432\u0438\u0445\u0456\u0434\u043D\u0438\u0445 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439.","Start easing factor":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u0435\u0444\u0456\u0446\u0456\u0454\u043D\u0442 \u0437\u0433\u043B\u0430\u0434\u0436\u0443\u0432\u0430\u043D\u043D\u044F","Return the easing factor according to stop properties.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0444\u0430\u043A\u0442\u043E\u0440 \u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F \u0437\u0433\u0456\u0434\u043D\u043E \u0437\u0443\u043F\u0438\u043D\u043A\u0438 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439.","Stop easing factor":"\u0424\u0430\u043A\u0442\u043E\u0440 \u0437\u0443\u043F\u0438\u043D\u0435\u043D\u043D\u044F \u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F","stop easing factor":"\u0444\u0430\u043A\u0442\u043E\u0440 \u0437\u0443\u043F\u0438\u043D\u0435\u043D\u043D\u044F \u0441\u043F\u043E\u0432\u0456\u043B\u044C\u043D\u0435\u043D\u043D\u044F","Share dialog and sharing options":"\u0414\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u0435 \u0432\u0456\u043A\u043D\u043E \u0456 \u043E\u043F\u0446\u0456\u0457 \u043E\u0431\u043C\u0456\u043D\u0443","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u043E\u0431\u043C\u0456\u043D\u044E\u0432\u0430\u0442\u0438 \u043A\u043E\u043D\u0442\u0435\u043D\u0442 \u0447\u0435\u0440\u0435\u0437 \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u0435 \u0434\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u0435 \u0432\u0456\u043A\u043D\u043E \u043E\u0431\u043C\u0456\u043D\u0443. \u041F\u0440\u0430\u0446\u044E\u0454 \u0442\u0456\u043B\u044C\u043A\u0438 \u043D\u0430 \u043C\u043E\u0431\u0456\u043B\u044C\u043D\u0438\u0445 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u044F\u0445 (\u0431\u0440\u0430\u0443\u0437\u0435\u0440 \u0430\u0431\u043E \u043C\u043E\u0431\u0456\u043B\u044C\u043D\u0438\u0439 \u0434\u043E\u0434\u0430\u0442\u043E\u043A).","Share a link or text via another app using the system share dialog.":"\u041F\u043E\u0448\u0438\u0440\u0438\u0442\u0438 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F \u0430\u0431\u043E \u0442\u0435\u043A\u0441\u0442 \u0447\u0435\u0440\u0435\u0437 \u0456\u043D\u0448\u0443 \u043F\u0440\u043E\u0433\u0440\u0430\u043C\u0443 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u043E\u0433\u043E \u0434\u0456\u0430\u043B\u043E\u0433\u0443 '\u041F\u043E\u0448\u0438\u0440\u0438\u0442\u0438'.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u041F\u043E\u0434\u0456\u043B\u0456\u0442\u044C\u0441\u044F \u0442\u0435\u043A\u0441\u0442\u043E\u043C: _PARAM1_ \u0442\u0430 \u043F\u043E\u0441\u0438\u043B\u0430\u043D\u043D\u044F\u043C: _PARAM2_ \u0437 \u0437\u0430\u0433\u043E\u043B\u043E\u0432\u043A\u043E\u043C _PARAM3_","Text to share":"\u0422\u0435\u043A\u0441\u0442 \u0434\u043B\u044F \u043F\u0443\u0431\u043B\u0456\u043A\u0430\u0446\u0456\u0457","Url to share":"URL-\u0430\u0434\u0440\u0435\u0441\u0430 \u0434\u043B\u044F \u043E\u0431\u043C\u0456\u043D\u0443","Title to show in the Share dialog":"\u0417\u0430\u0433\u043E\u043B\u043E\u0432\u043E\u043A, \u044F\u043A\u0438\u0439 \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0430\u0454\u0442\u044C\u0441\u044F \u0432 \u0434\u0456\u0430\u043B\u043E\u0437\u0456 Share","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0431\u0440\u0430\u0443\u0437\u0435\u0440/\u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u0430 \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u043F\u0440\u0438\u0441\u0442\u0440\u043E\u044E \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454 \u043E\u0431\u043C\u0456\u043D. \u041E\u0431\u043C\u0456\u043D, \u044F\u043A \u043F\u0440\u0430\u0432\u0438\u043B\u043E, \u043D\u0435 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u0440\u043E\u0431\u043E\u0447\u043E\u043C\u0443 \u0441\u0442\u043E\u043B\u0456 \u0430\u0431\u043E \u0432\u0435\u0431-\u043F\u0440\u0438\u0441\u0442\u0440\u043E\u044F\u0445.","Sharing is supported":"\u041E\u0431\u043C\u0456\u043D \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F","The browser or system supports sharing":"\u0411\u0440\u0430\u0443\u0437\u0435\u0440 \u0430\u0431\u043E \u0441\u0438\u0441\u0442\u0435\u043C\u0430 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0443\u044E\u0442\u044C \u043E\u0431\u043C\u0456\u043D","the result of the last share dialog.":"\u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0434\u0456\u0430\u043B\u043E\u0433\u0443 Share.","Result of the last share dialog":"\u0420\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0434\u0456\u0430\u043B\u043E\u0433\u0443 Share","the result of the last share dialog":"\u0440\u0435\u0437\u0443\u043B\u044C\u0442\u0430\u0442 \u043E\u0441\u0442\u0430\u043D\u043D\u044C\u043E\u0433\u043E \u0434\u0456\u0430\u043B\u043E\u0433\u0443 Share"," Shock wave effect":"\u0415\u0444\u0435\u043A\u0442 \u0443\u0434\u0430\u0440\u043D\u043E\u0457 \u0445\u0432\u0438\u043B\u0456","Draw shock wave.":"\u041C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0443\u0434\u0430\u0440\u043D\u0443 \u0445\u0432\u0438\u043B\u044E.","Draw ellipse shock waves.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0435\u043B\u0456\u043F\u0441\u0438 \u0445\u0432\u0438\u043B\u044C \u0448\u043E\u043A\u0443.","Ellipse shock wave":"\u0415\u043B\u0456\u043F\u0441 \u0445\u0432\u0438\u043B\u044C \u0448\u043E\u043A\u0443","Start width":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0438\u0440\u0438\u043D\u0430","Start height":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0432\u0438\u0441\u043E\u0442\u0430","Start outline thickness":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0432\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430","Outline":"\u041A\u043E\u043D\u0442\u0443\u0440","Start angle":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u0443\u0442","End width":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0448\u0438\u0440\u0438\u043D\u0430","End height":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0432\u0438\u0441\u043E\u0442\u0430","End outline thickness":"\u0422\u043E\u0432\u0449\u0438\u043D\u0430 \u043A\u043E\u043D\u0442\u0443\u0440\u0430 \u0432 \u043A\u0456\u043D\u0446\u0456","End angle":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u043A\u0443\u0442","Timing":"\u0427\u0430\u0441","Fill the shape":"\u0417\u0430\u043F\u043E\u0432\u043D\u0438\u0442\u0438 \u0444\u0456\u0433\u0443\u0440\u0443","the start width of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start width":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0448\u0438\u0440\u0438\u043D\u0430","the start height of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start height":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0432\u0438\u0441\u043E\u0442\u0430","the start outline of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043D\u0442\u0443\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start outline":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u043E\u043D\u0442\u0443\u0440","the start angle of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u0443\u0442 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start angle":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u0443\u0442","the end width of the object.":"\u043A\u0456\u043D\u0446\u0435\u0432\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end width":"\u043A\u0456\u043D\u0446\u0435\u0432\u0430 \u0448\u0438\u0440\u0438\u043D\u0430","the end height of the object.":"\u043A\u0456\u043D\u0446\u0435\u0432\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end height":"\u043A\u0456\u043D\u0446\u0435\u0432\u0430 \u0432\u0438\u0441\u043E\u0442\u0430","the end outline thickness of the object.":"\u0442\u043E\u0432\u0449\u0438\u043D\u0430 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0443\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end outline thickness":"\u0442\u043E\u0432\u0449\u0438\u043D\u0430 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0443\u0440\u0443","the end Color of the object.":"\u043A\u043E\u043B\u0456\u0440 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","End Color":"\u041A\u043E\u043B\u0456\u0440 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E","the end Color":"\u043A\u043E\u043B\u0456\u0440 \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E","the end Opacity of the object.":"\u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","End Opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E","the end Opacity":"\u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043A\u0456\u043D\u0446\u0435\u0432\u043E\u0433\u043E","the end angle of the object.":"\u043A\u0443\u0442 \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the end angle":"\u043A\u0443\u0442 \u0437\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F","the duration of the animation.":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457.","the duration":"\u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C","the easing of the animation.":"\u0432\u0438\u0433\u043D\u0443\u0442\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457.","the easing":"\u0432\u0438\u0433\u043D\u0443\u0442\u0456\u0441\u0442\u044C","Check if the shape is filled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0444\u0456\u0433\u0443\u0440\u0430 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0430.","Shape filled":"\u0424\u0456\u0433\u0443\u0440\u0430 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0430","The shape of _PARAM0_ is filled":"\u0424\u0456\u0433\u0443\u0440\u0430 _PARAM0_ \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u0430","Enable or disable the filling of the shape.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F \u0444\u0456\u0433\u0443\u0440\u0438.","Enable filling":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F","Enable filling of _PARAM0_ : _PARAM2_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043D\u044F \u0437\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0437\u0456\u0440\u043A\u043E\u0432\u0456 \u0443\u0434\u0430\u0440\u043D\u0456 \u0445\u0432\u0438\u043B\u0456.","Star shock waves":"\u0417\u0456\u0440\u043A\u043E\u0432\u0456 \u0443\u0434\u0430\u0440\u043D\u0456 \u0445\u0432\u0438\u043B\u0456","Start radius":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","Start Inner radius":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","Shape":"\u0424\u0456\u0433\u0443\u0440\u0430","End radius":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","End inner radius":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","Number of points":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0442\u043E\u0447\u043E\u043A","the start radius of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u0430\u0434\u0456\u0443\u0441 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start radius":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","the start inner radius of the object.":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u0440\u0430\u0434\u0456\u0443\u0441 \u043E\u0431'\u0454\u043A\u0442\u0430.","Start inner radius":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","the start inner radius":"\u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u0456\u0439 \u0440\u0430\u0434\u0456\u0443\u0441","the start outline thickness of the object.":"\u0442\u043E\u0432\u0449\u0438\u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0443\u0440\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the start outline thickness":"\u0442\u043E\u0432\u0449\u0438\u043D\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0443\u0440\u0443","the end radius of the object.":"\u043A\u0456\u043D\u0435\u0446\u044C \u0440\u0430\u0434\u0456\u0443\u0441\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end radius":"\u043A\u0456\u043D\u0435\u0446\u044C \u0440\u0430\u0434\u0456\u0443\u0441","the end inner radius of the object.":"\u043A\u0456\u043D\u0435\u0446\u044C \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u044C\u043E\u0433\u043E \u0440\u0430\u0434\u0456\u0443\u0441\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the end inner radius":"\u043A\u0456\u043D\u0435\u0446\u044C \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u044C\u043E\u0433\u043E \u0440\u0430\u0434\u0456\u0443\u0441\u0443","IsFilling":"\u0417\u0430\u043F\u043E\u0432\u043D\u0435\u043D\u043D\u044F","the number of points of the star.":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0442\u043E\u0447\u043E\u043A \u0437\u0456\u0440\u043A\u0438.","the number of points":"\u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0442\u043E\u0447\u043E\u043A","Smooth Camera":"\u041F\u043B\u0430\u0432\u043D\u0430 \u043A\u0430\u043C\u0435\u0440\u0430","Smoothly scroll to follow an object.":"\u041F\u043B\u0430\u0432\u043D\u043E \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0432\u0430\u0442\u0438, \u0449\u043E\u0431 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C.","Leftward catch-up speed (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043D\u0430\u0437\u0434\u043E\u0433\u0430\u043D\u044F\u043D\u043D\u044F \u0432\u043B\u0456\u0432\u043E (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Catch-up speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043D\u0430\u0437\u0434\u043E\u0433\u043D\u0430\u043D\u043D\u044F","Rightward catch-up speed (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043D\u0430\u0437\u0434\u043E\u0433\u0430\u043D\u044F\u043D\u043D\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Upward catch-up speed (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043D\u0430\u0437\u0434\u043E\u0433\u0430\u043D\u044F\u043D\u043D\u044F \u0443\u0433\u043E\u0440\u0443 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Downward catch-up speed (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043D\u0430\u0437\u0434\u043E\u0433\u0430\u043D\u044F\u043D\u043D\u044F \u0432\u043D\u0438\u0437 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Follow on X axis":"\u0421\u043B\u0456\u0434\u043A\u0443\u0432\u0430\u0442\u0438 \u043F\u043E \u043E\u0441\u0456 X","Follow on Y axis":"\u0421\u043B\u0456\u0434\u043A\u0443\u0432\u0430\u0442\u0438 \u043F\u043E \u043E\u0441\u0456 Y","Follow free area left border":"\u0421\u043B\u0456\u0434\u043A\u043E\u0432\u0430 \u0432\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C - \u043B\u0456\u0432\u0430 \u043C\u0435\u0436\u0430","Follow free area right border":"\u0421\u043B\u0456\u0434\u043A\u043E\u0432\u0430 \u0432\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C - \u043F\u0440\u0430\u0432\u0430 \u043C\u0435\u0436\u0430","Follow free area top border":"\u0421\u043B\u0456\u0434\u043A\u043E\u0432\u0430 \u0432\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C - \u0432\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430","Follow free area bottom border":"\u0421\u043B\u0456\u0434\u043A\u043E\u0432\u0430 \u0432\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C - \u043D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430","Camera offset X":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043F\u043E X","Camera offset Y":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043F\u043E Y","Camera delay":"\u0417\u0430\u0442\u0440\u0438\u043C\u043A\u0430 \u043A\u0430\u043C\u0435\u0440\u0438","Forecast time":"\u041F\u0440\u043E\u0433\u043D\u043E\u0437\u043E\u0432\u0430\u043D\u0438\u0439 \u0447\u0430\u0441","Forecast history duration":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0456\u0441\u0442\u043E\u0440\u0456\u0457 \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0443\u0432\u0430\u043D\u043D\u044F","Index (local variable)":"\u0406\u043D\u0434\u0435\u043A\u0441 (\u043B\u043E\u043A\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430)","Leftward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0456\u0432\u043E","Rightward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447","Upward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0443\u0433\u043E\u0440\u0443","Downward maximum speed":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043D\u0438\u0437","OldX (local variable)":"\u0421\u0442\u0430\u0440\u0435X (\u043B\u043E\u043A\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430)","OldY (local variable)":"\u0421\u0442\u0430\u0440\u0435Y (\u043B\u043E\u043A\u0430\u043B\u044C\u043D\u0430 \u0437\u043C\u0456\u043D\u043D\u0430)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u0417\u0431\u043B\u0438\u0437\u044C\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430. \u0426\u044F \u0434\u0456\u044F \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u0442\u0438 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u043D\u0430 \u043F\u0456\u0441\u043B\u044F \u0442\u043E\u0433\u043E, \u044F\u043A \u043E\u0431'\u0454\u043A\u0442 \u043F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0432\u0441\u044F \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043A\u0430\u0434\u0440\u0443.","Move the camera closer":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u044C\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443","Move the camera closer to _PARAM0_":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u044C\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E _PARAM0_","Move the camera closer to the object.":"\u041F\u0440\u0438\u0431\u043B\u0438\u0437\u044C\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u0417\u0430\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 \u0437\u0433\u0456\u0434\u043D\u043E \u0437 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u044E \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E \u0442\u0430 \u043D\u0430\u0437\u0434\u043E\u0433\u043D\u0456\u0442\u044C \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443. ","Wait and catch up":"\u0427\u0435\u043A\u0430\u0439\u0442\u0435 \u0442\u0430 \u0434\u043E\u0433\u0430\u043D\u044F\u0439\u0442\u0435","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u0417\u0430\u0442\u0440\u0438\u043C\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0437\u0433\u0456\u0434\u043D\u043E \u0437 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u044E \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM3_; _PARAM4_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0442\u0430 \u043D\u0430\u0437\u0434\u043E\u0433\u043D\u0456\u0442\u044C \u0437\u0430 _PARAM5_ \u0441\u0435\u043A\u0443\u043D\u0434.","Waiting duration (in seconds)":"\u0427\u0435\u043A\u0430\u0454 \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Waiting maximum camera target speed X":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0446\u0456\u043B\u0456 \u043A\u0430\u043C\u0435\u0440\u0438 X","Waiting maximum camera target speed Y":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0446\u0456\u043B\u0456 \u043A\u0430\u043C\u0435\u0440\u0438 Y","Catch up duration (in seconds)":"\u0427\u0430\u0441 \u043D\u0430\u0437\u0434\u043E\u0433\u043D\u0430\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Draw the targeted and actual camera position.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0431\u0430\u0436\u0430\u043D\u0443 \u0442\u0430 \u0444\u0430\u043A\u0442\u0438\u0447\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043A\u0430\u043C\u0435\u0440\u0438.","Draw debug":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043D\u0430\u043B\u0430\u0433\u043E\u0434\u0436\u0435\u043D\u043D\u044F","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u041D\u0430\u043C\u0430\u043B\u044E\u0439\u0442\u0435 \u0431\u0430\u0436\u0430\u043D\u0443 \u0442\u0430 \u0444\u0430\u043A\u0442\u0438\u0447\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u043A\u0430\u043C\u0435\u0440\u0438 \u0434\u043B\u044F _PARAM0_ \u043D\u0430 _PARAM2_","Enable or disable the following on X axis.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u043D\u0430 \u0432\u0456\u0441\u0456 X.","Follow on X":"\u0421\u043B\u0456\u0434\u043A\u0443\u0439\u0442\u0435 \u0437\u0430 X","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0456\u0434\u043A\u0443\u0454 \u0437\u0430 _PARAM0_ \u043D\u0430 \u0432\u0456\u0441\u0456 X: _PARAM2_","Enable or disable the following on Y axis.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u043D\u0430 \u0432\u0456\u0441\u0456 Y.","Follow on Y":"\u0421\u043B\u0456\u0434\u043A\u0443\u0439\u0442\u0435 \u0437\u0430 Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0456\u0434\u043A\u0443\u0454 \u0437\u0430 _PARAM0_ \u043D\u0430 \u0432\u0456\u0441\u0456 Y: _PARAM2_","Change the camera follow free area right border.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043F\u0440\u0430\u0432\u043E\u0433\u043E \u043A\u043E\u0440\u0434\u043E\u043D\u0443 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043A\u0430\u043C\u0435\u0440\u0438 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043F\u0440\u0430\u0432\u043E\u0433\u043E \u043A\u043E\u0440\u0434\u043E\u043D\u0443 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043A\u0430\u043C\u0435\u0440\u0438 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u043B\u044F _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043B\u0456\u0432\u043E\u0433\u043E \u043A\u0440\u0430\u044E.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043B\u0456\u0432\u043E\u0433\u043E \u043A\u0440\u0430\u044E _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0433\u043E \u043A\u0440\u0430\u044E.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0433\u043E \u043A\u0440\u0430\u044E \u043A\u0430\u043C\u0435\u0440\u0438 _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0438\u0436\u043D\u044C\u043E\u0433\u043E \u043A\u0440\u0430\u044E.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0438\u0436\u043D\u044C\u043E\u0433\u043E \u043A\u0440\u0430\u044E _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043B\u0456\u0432\u043E (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043B\u0456\u0432\u043E _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043B\u0456\u0432\u043E (\u0432 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera rightward maximum speed (in pixels per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043F\u0440\u0430\u0432\u043E _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera upward maximum speed (in pixels per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0433\u043E\u0440\u0443 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0433\u043E\u0440\u0443 _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0433\u043E\u0440\u0443 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera downward maximum speed (in pixels per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043D\u0438\u0437 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043D\u0438\u0437 _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043D\u0438\u0437 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445 \u043D\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Change the camera leftward catch-up speed (in ratio per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043B\u0456\u0432\u043E (\u0432 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Leftward catch-up speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0432\u043B\u0456\u0432\u043E","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043B\u0456\u0432\u043E _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043F\u0440\u0430\u0432\u043E (\u0432 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Rightward catch-up speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0432\u043F\u0440\u0430\u0432\u043E","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043F\u0440\u0430\u0432\u043E _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043D\u0438\u0437 (\u0432 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Downward catch-up speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0432\u043D\u0438\u0437","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u043D\u0438\u0437 _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0433\u043E\u0440\u0443 (\u0432 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443).","Upward catch-up speed":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0432\u0433\u043E\u0440\u0443","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0434\u043E\u0433\u043E\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0433\u043E\u0440\u0443 _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 X \u043E\u0431'\u0454\u043A\u0442\u0430. \u0426\u0435 \u043D\u0435 \u043F\u043E\u0442\u043E\u0447\u043D\u0430 \u0440\u0456\u0437\u043D\u0438\u0446\u044F \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u0442\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u043A\u0430\u043C\u0435\u0440\u0438.","the camera offset on X axis":"\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 X","Change the camera offset on X axis of an object.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 X \u043E\u0431'\u0454\u043A\u0442\u0430.","Camera Offset X":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 X \u043E\u0431'\u0454\u043A\u0442\u0430: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u043E\u0431'\u0454\u043A\u0442\u0430. \u0426\u0435 \u043D\u0435 \u043F\u043E\u0442\u043E\u0447\u043D\u0430 \u0440\u0456\u0437\u043D\u0438\u0446\u044F \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u0442\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u043A\u0430\u043C\u0435\u0440\u0438.","the camera offset on Y axis":"\u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 Y","Change the camera offset on Y axis of an object.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u043E\u0431'\u0454\u043A\u0442\u0430.","Camera Offset Y":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043D\u0430 \u0432\u0456\u0441\u0456 Y \u043E\u0431'\u0454\u043A\u0442\u0430: _PARAM2_","Change the camera forecast time (in seconds).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0447\u0430\u0441 \u043F\u0435\u0440\u0435\u0434\u0431\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0447\u0430\u0441 \u043F\u0435\u0440\u0435\u0434\u0431\u0430\u0447\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0431\u2019\u0454\u043A\u0442\u0430: _PARAM2_","Change the camera delay (in seconds).":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 (\u0432 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445).","Change the camera delay of _PARAM0_: _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0431\u2019\u0454\u043A\u0442\u0430: _PARAM2_","Return follow free area left border X.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043B\u0456\u0432\u0443 \u043C\u0435\u0436\u0443 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u0437\u043E\u043D\u0438 \u0432\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E X.","Free area left":"\u0412\u0456\u043B\u044C\u043D\u0430 \u043B\u0456\u0432\u0430 \u0437\u043E\u043D\u0430","Return follow free area right border X.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u0440\u0430\u0432\u0443 \u043C\u0435\u0436\u0443 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u0437\u043E\u043D\u0438 \u0432\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E X.","Free area right":"\u0412\u0456\u043B\u044C\u043D\u0430 \u043F\u0440\u0430\u0432\u0430 \u0437\u043E\u043D\u0430","Return follow free area bottom border Y.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043D\u0438\u0436\u043D\u044E \u043C\u0435\u0436\u0443 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u0437\u043E\u043D\u0438 \u0432\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E Y.","Free area bottom":"\u0412\u0456\u043B\u044C\u043D\u0430 \u043D\u0438\u0436\u043D\u044F \u0437\u043E\u043D\u0430","Return follow free area top border Y.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0432\u0435\u0440\u0445\u043D\u044E \u043C\u0435\u0436\u0443 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u0437\u043E\u043D\u0438 \u0432\u0456\u0434\u0441\u0442\u0435\u0436\u0435\u043D\u043D\u044F \u043F\u043E Y.","Free area top":"\u0412\u0456\u043B\u044C\u043D\u0430 \u0432\u0435\u0440\u0445\u043D\u044F \u0437\u043E\u043D\u0430","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0456\u0434\u043A\u043B\u0430\u0434\u0435\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0442\u0430 \u0432\u0456\u0434\u043A\u043B\u0430\u0434\u0435\u043D\u0443 \u0456\u0441\u0442\u043E\u0440\u0456\u044E. \u0426\u0435 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u0432 doStepPreEvents.","Update delayed position":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0456\u0434\u043A\u043B\u0430\u0434\u0435\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E","Update delayed position and delayed history of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0432\u0456\u0434\u043A\u043B\u0430\u0434\u0435\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0442\u0430 \u0432\u0456\u0434\u043A\u043B\u0430\u0434\u0435\u043D\u0443 \u0456\u0441\u0442\u043E\u0440\u0456\u044E \u043E\u0431\u2019\u0454\u043A\u0442\u0430: _PARAM0_","Check if the camera following target is delayed from the object.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0437\u0430\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F \u043A\u0430\u043C\u0435\u0440\u0430 \u0432\u0456\u0434 \u043E\u0431'\u0454\u043A\u0442\u0430.","Camera is delayed":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437\u0430\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F","The camera of _PARAM0_ is delayed":"\u041A\u0430\u043C\u0435\u0440\u0430 _PARAM0_ \u0437\u0430\u0442\u0440\u0438\u043C\u0443\u0454\u0442\u044C\u0441\u044F","Return the current camera delay.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0435 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0443 \u043A\u0430\u043C\u0435\u0440\u0438.","Current delay":"\u041F\u043E\u0442\u043E\u0447\u043D\u0430 \u0437\u0430\u0442\u0440\u0438\u043C\u043A\u0430","Check if the camera following is waiting at a reduced speed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u0430\u043C\u0435\u0440\u0430 \u043E\u0447\u0456\u043A\u0443\u0454 \u043D\u0430 \u0437\u043C\u0435\u043D\u0448\u0435\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C.","Camera is waiting":"\u041A\u0430\u043C\u0435\u0440\u0430 \u043E\u0447\u0456\u043A\u0443\u0454","The camera of _PARAM0_ is waiting":"\u041A\u0430\u043C\u0435\u0440\u0430 _PARAM0_ \u043E\u0447\u0456\u043A\u0443\u0454","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u0414\u043E\u0434\u0430\u0442\u0438 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0434\u043E \u0456\u0441\u0442\u043E\u0440\u0456\u0457 \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0443\u0432\u0430\u043D\u043D\u044F. \u0426\u0435 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454\u0442\u044C\u0441\u044F 2 \u0440\u0430\u0437\u0438 \u0432 UpadteDelayedPosition.","Add forecast history position":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u043E\u0432\u0430\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0456\u0441\u0442\u043E\u0440\u0456\u0457","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u0414\u043E\u0434\u0430\u0439\u0442\u0435 \u0447\u0430\u0441: _PARAM2_ \u0442\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E: _PARAM3_; _PARAM4_ \u0434\u043E \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0443 \u0456\u0441\u0442\u043E\u0440\u0456\u0457 _PARAM0_","Object X":"\u041E\u0431'\u0454\u043A\u0442 X","Object Y":"\u041E\u0431'\u0454\u043A\u0442 Y","Update forecasted position. This is called in doStepPreEvents.":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u043E\u0432\u0430\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E. \u0426\u0435 \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u0432 doStepPreEvents.","Update forecasted position":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u043E\u0432\u0430\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E","Update forecasted position of _PARAM0_":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u043E\u0432\u0430\u043D\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u044E _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u0417\u0430\u043A\u0456\u043D\u0447\u0456\u0442\u044C \u0456\u0441\u0442\u043E\u0440\u0456\u044E \u043F\u0440\u043E\u0435\u043A\u0442\u0443, \u0449\u043E\u0431 \u043C\u0430\u0442\u0438 \u0432\u0435\u043A\u0442\u043E\u0440 \u043D\u0430 \u043B\u0456\u043D\u0456\u0457 \u0437 \u043B\u0456\u043D\u0456\u0439\u043D\u043E\u0457 \u0440\u0435\u0433\u0440\u0435\u0441\u0456\u0457. \u0426\u044E \u0444\u0443\u043D\u043A\u0446\u0456\u044E \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454 \u0442\u0456\u043B\u044C\u043A\u0438 UpdateForecastedPosition.","Project history ends":"\u0417\u0430\u043A\u0456\u043D\u0447\u0435\u043D\u043D\u044F \u0456\u0441\u0442\u043E\u0440\u0456\u0457 \u043F\u0440\u043E\u0435\u043A\u0442\u0443","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u0421\u0442\u0430\u0440\u0448\u0438\u0439 \u0447\u0430\u0441 _PARAM2_;_PARAM3_ \u0442\u0430 \u043D\u0430\u0439\u043D\u043E\u0432\u0456\u0448\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F _PARAM4_;_PARAM5_ _PARAM0_","OldestX":"\u0421\u0442\u0430\u0440\u0448\u0438\u0439 X","OldestY":"\u0421\u0442\u0430\u0440\u0448\u0438\u0439 Y","Newest X":"\u041D\u0430\u0439\u0434\u043D\u043E\u0432\u0456\u0448\u0438\u0439 X","Newest Y":"\u041D\u0430\u0439\u0434\u043D\u043E\u0432\u0456\u0448\u0438\u0439 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F \u043C\u0456\u0436 \u0447\u0430\u0441\u043E\u043C \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u0443 \u0442\u0430 \u0442\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044E \u0456\u0441\u0442\u043E\u0440\u0456\u0457. \u0426\u044F \u0444\u0443\u043D\u043A\u0446\u0456\u044F \u0432\u0438\u043A\u043B\u0438\u043A\u0430\u0454\u0442\u044C\u0441\u044F \u0442\u0456\u043B\u044C\u043A\u0438 UpdateForecastedPosition.","Forecast time ratio":"\u0412\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u044F \u043F\u0440\u043E\u0433\u043D\u043E\u0437\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u041F\u043B\u0430\u0432\u043D\u043E \u043F\u0440\u043E\u043A\u0440\u0443\u0447\u0443\u0439\u0442\u0435, \u0449\u043E\u0431 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0456 \u0441\u0442\u0430\u0431\u0456\u043B\u0456\u0437\u0443\u0432\u0430\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u043F\u0440\u0438 \u0441\u0442\u0440\u0438\u0431\u043A\u0430\u0445.","Smooth platformer camera":"\u041F\u043B\u0430\u0432\u043D\u0430 \u043A\u0430\u043C\u0435\u0440\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Smooth camera behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u043B\u0430\u0432\u043D\u043E\u0457 \u043A\u0430\u043C\u0435\u0440\u0438","Follow free area top in the air":"\u0421\u043B\u0456\u0434\u043A\u043E\u0432\u0430 \u0432\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C - \u0432\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 \u0443 \u043F\u043E\u0432\u0456\u0442\u0440\u0456","Follow free area bottom in the air":"\u0421\u043B\u0456\u0434\u043A\u043E\u0432\u0430 \u0432\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C - \u043D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430 \u0443 \u043F\u043E\u0432\u0456\u0442\u0440\u0456","Follow free area top on the floor":"\u041F\u0435\u0440\u0435\u0439\u0434\u0456\u0442\u044C \u043D\u0430 \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0437\u0432\u0435\u0440\u0445\u0443 \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0437\u0456","Follow free area bottom on the floor":"\u041F\u0435\u0440\u0435\u0439\u0434\u0456\u0442\u044C \u043D\u0430 \u0431\u0435\u0437\u043A\u043E\u0448\u0442\u043E\u0432\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0437\u043D\u0438\u0437\u0443 \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0437\u0456","Upward speed in the air (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0433\u043E\u0440\u0443 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Downward speed in the air (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Upward speed on the floor (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0433\u043E\u0440\u0443 \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0437\u0456 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Downward speed on the floor (in ratio per second)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0437\u0456 (\u0443 \u0441\u043F\u0456\u0432\u0432\u0456\u0434\u043D\u043E\u0448\u0435\u043D\u043D\u0456 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Upward maximum speed in the air":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0433\u043E\u0440\u0443 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456","Downward maximum speed in the air":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u0432 \u043F\u043E\u0432\u0456\u0442\u0440\u0456","Upward maximum speed on the floor":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0433\u043E\u0440\u0443 \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0437\u0456","Downward maximum speed on the floor":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u043D\u0438\u0437 \u043D\u0430 \u043F\u0456\u0434\u043B\u043E\u0437\u0456","Rectangular grid":"\u041F\u0440\u044F\u043C\u043E\u043A\u0443\u0442\u043D\u0430 \u0441\u0456\u0442\u043A\u0430","Snap objects on a virtual grid.":"\u041F\u0440\u0438\u043B\u044F\u0433\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0443 \u0441\u0456\u0442\u043A\u0443.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u0417\u0430\u0444\u0456\u043A\u0441\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456 (\u0442\u043E\u0431\u0442\u043E \u0446\u0435 \u043D\u0435 \u0441\u0456\u0442\u043A\u0430, \u044F\u043A\u0430 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0440\u0435\u0434\u0430\u043A\u0442\u043E\u0440\u0456).","Snap objects to a virtual grid":"\u0417\u0430\u0444\u0456\u043A\u0441\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043D\u0430 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u0417\u0430\u0444\u0456\u043A\u0441\u0443\u0432\u0430\u0442\u0438 _PARAM1_ \u043D\u0430 \u0432\u0456\u0440\u0442\u0443\u0430\u043B\u044C\u043D\u0456\u0439 \u0441\u0456\u0442\u0446\u0456, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043A\u043E\u043C\u0456\u0440\u043A\u0438 \u0437 \u0448\u0438\u0440\u0438\u043D\u043E\u044E: _PARAM2_px, \u0432\u0438\u0441\u043E\u0442\u0443 _PARAM3_px \u0442\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0437\u043C\u0456\u0449\u0435\u043D\u043D\u044F (_PARAM4_; _PARAM5_)","Speed restrictions":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"\u041E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u043E\u0457 \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456 \u0440\u0443\u0445\u0443 \u0442\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0432\u0456\u0434 \u0441\u0438\u043B \u0430\u0431\u043E \u0444\u0456\u0437\u0438\u0447\u043D\u043E\u0457 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438.","Limit the maximum speed an object will move from (non-physics) forces.":"\u041E\u0431\u043C\u0435\u0436\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C, \u0437 \u044F\u043A\u043E\u044E \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0442\u0438\u043C\u0435\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u0441\u0438\u043B, \u0449\u043E \u043D\u0435 \u0454 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u043C\u0438.","Enforce max movement speed":"\u0417\u0430\u043A\u0440\u0456\u043F\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443","Maximum speed (pixels/second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432/\u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Limit the maximum speed an object will move from physics forces.":"\u041E\u0431\u043C\u0435\u0436\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C, \u0437 \u044F\u043A\u043E\u044E \u043E\u0431'\u0454\u043A\u0442 \u0440\u0443\u0445\u0430\u0442\u0438\u043C\u0435\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0445 \u0441\u0438\u043B.","Enforce max movement speed (physics)":"\u0417\u0430\u043A\u0440\u0456\u043F\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 (\u0444\u0456\u0437\u0438\u043A\u0430)","Limit the maximum rotation speed of an object from physics forces.":"\u041E\u0431\u043C\u0435\u0436\u0442\u0435 \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430 \u0432\u0456\u0434 \u0444\u0456\u0437\u0438\u0447\u043D\u0438\u0445 \u0441\u0438\u043B.","Enforce max rotation speed (physics)":"\u0417\u0430\u043A\u0440\u0456\u043F\u0456\u0442\u044C \u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0443 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0444\u0456\u0437\u0438\u043A\u0430)","Maximum rotation speed (degrees/second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0433\u0440\u0430\u0434\u0443\u0441\u0456\u0432/\u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Object Masking":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430","Use a sprite or a shape painter to mask another object.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u0442\u0438 \u0441\u043F\u0440\u0430\u0439\u0442 \u0430\u0431\u043E \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0444\u043E\u0440\u043C\u0438 \u0434\u043B\u044F \u043C\u0430\u0441\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Define a shape painter as a mask of an object.":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0444\u043E\u0440\u043C\u0438 \u044F\u043A \u043C\u0430\u0441\u043A\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","Mask an object with a shape painter":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0444\u043E\u0440\u043C\u043D\u043E\u0433\u043E \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A\u0430","Mask _PARAM1_ with mask _PARAM2_":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 _PARAM1_ \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0430\u0441\u043A\u0438 _PARAM2_","Object to mask":"\u041E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u043C\u0430\u0441\u043A\u0443\u0432\u0430\u043D\u043D\u044F","Shape painter to use as a mask":"\u0424\u043E\u0440\u043C\u043D\u0438\u0439 \u043C\u0430\u043B\u044E\u0432\u0430\u043B\u044C\u043D\u0438\u043A \u0434\u043B\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u044F\u043A \u043C\u0430\u0441\u043A\u0430","Define a sprite as a mask of an object.":"\u0412\u0438\u0437\u043D\u0430\u0447\u0442\u0435 \u0441\u043F\u0440\u0430\u0439\u0442 \u044F\u043A \u043C\u0430\u0441\u043A\u0443 \u043E\u0431\u2019\u0454\u043A\u0442\u0430.","Mask an object with a sprite":"\u041C\u0430\u0441\u043A\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0441\u043F\u0440\u0430\u0439\u0442\u0443","Sprite object to use as a mask":"\u0421\u043F\u0440\u0430\u0439\u0442-\u043E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u044F\u043A \u043C\u0430\u0441\u043A\u0430","Remove the mask of the specified object.":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043C\u0430\u0441\u043A\u0443 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0433\u043E \u043E\u0431\u2019\u0454\u043A\u0442\u0430.","Remove the mask":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043C\u0430\u0441\u043A\u0443","Remove the mask of _PARAM1_":"\u0412\u0438\u0434\u0430\u043B\u0456\u0442\u044C \u043C\u0430\u0441\u043A\u0443 _PARAM1_","Object with a mask to remove":"\u041E\u0431'\u0454\u043A\u0442 \u0456\u0437 \u043C\u0430\u0441\u043A\u043E\u044E \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F","Multitouch joystick and buttons (sprite)":"\u0411\u0430\u0433\u0430\u0442\u043E\u043A\u043E\u043D\u0442\u0430\u043A\u0442\u043D\u0438\u0439 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0438 (\u0441\u043F\u0440\u0430\u0439\u0442)","Joysticks or buttons for touchscreens.":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0438 \u0430\u0431\u043E \u043A\u043D\u043E\u043F\u043A\u0438 \u0434\u043B\u044F \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u0438\u0445 \u0435\u043A\u0440\u0430\u043D\u0456\u0432.","Check if a button is pressed on a gamepad.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043A\u043D\u043E\u043F\u043A\u0430.","Multitouch controller button pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM2_ \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Multitouch controller identifier (1, 2, 3, 4...)":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 (1, 2, 3, 4...)","Button name":"\u0406\u043C'\u044F \u043A\u043D\u043E\u043F\u043A\u0438","Check if a button is released on a gamepad.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u0430 \u0433\u0435\u0439\u043C\u043F\u0430\u0434\u0456 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430.","Multitouch controller button released":"\u041A\u043D\u043E\u043F\u043A\u0430 \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u041A\u043D\u043E\u043F\u043A\u0443 _PARAM2_ \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u043E","Change a button state for a multitouch controller.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0441\u0442\u0430\u043D \u043A\u043D\u043E\u043F\u043A\u0438 \u0434\u043B\u044F \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430.","Button state":"\u0421\u0442\u0430\u043D \u043A\u043D\u043E\u043F\u043A\u0438","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u0412\u0456\u0434\u0437\u043D\u0430\u0447\u0442\u0435 _PARAM2_ \u043A\u043D\u043E\u043F\u043A\u0443 \u044F\u043A _PARAM3_ \u0434\u043B\u044F \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043E\u043D\u0443 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456 \u0440\u0430\u0434\u0456\u0443\u0441\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430. \u0417\u043E\u043D\u0430 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456 - \u0446\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0434\u043B\u044F \u044F\u043A\u043E\u0457 \u0440\u0443\u0445 \u043D\u0430 \u043F\u0430\u043B\u0438\u0446\u044F\u0445 \u043D\u0435 \u0431\u0443\u0434\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F (\u043D\u0430\u0442\u043E\u043C\u0456\u0441\u0442\u044C \u043F\u0430\u043B\u0438\u0446\u044F \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u043E\u044E).","Dead zone radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0437\u043E\u043D\u0438 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u043E\u043D\u0443 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 _PARAM2_ \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","Joystick name":"\u0406\u043C'\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0435\u043D\u043D\u044F \u0440\u0430\u0434\u0456\u0443\u0441\u0430 \u0437\u043E\u043D\u0438 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430. \u0417\u043E\u043D\u0430 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456 - \u0446\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0434\u043B\u044F \u044F\u043A\u043E\u0457 \u0440\u0443\u0445 \u043D\u0430 \u043F\u0430\u043B\u0438\u0446\u044F\u0445 \u043D\u0435 \u0431\u0443\u0434\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F (\u043D\u0430\u0442\u043E\u043C\u0456\u0441\u0442\u044C \u043F\u0430\u043B\u0438\u0446\u044F \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u043E\u044E).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0440\u0430\u0434\u0456\u0443\u0441 \u0437\u043E\u043D\u0438 \u0431\u0435\u0437\u0434\u0456\u044F\u043B\u044C\u043D\u043E\u0441\u0442\u0456 \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 _PARAM2_ \u0431\u0430\u0433\u0430\u0442\u043E\u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u0456\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043B\u0456\u0432\u043E\u0440\u0443\u0447 = 1, \u0432\u043D\u0438\u0437 = 1, \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447 = 2, \u0432\u0433\u043E\u0440\u0443 = 3) \u0434\u043B\u044F \u043A\u0443\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Angle to 4-way index":"\u041A\u0443\u0442 \u0434\u043E \u0456\u043D\u0434\u0435\u043A\u0441\u0443 4-\u0445 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0456\u0432","The angle _PARAM1_ 4-way index":"\u041A\u0443\u0442 _PARAM1_ 4-\u0445 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0456\u0432 \u0456\u043D\u0434\u0435\u043A\u0441","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u0456\u043D\u0434\u0435\u043A\u0441 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043B\u0456\u0432\u043E\u0440\u0443\u0447 = 1, \u0432\u043D\u0438\u0437-\u043B\u0456\u0432\u043E\u0440\u0443\u0447 = 1... \u0432\u0433\u043E\u0440\u0443-\u043B\u0456\u0432\u043E\u0440\u0443\u0447 = 7) \u0434\u043B\u044F \u043A\u0443\u0442\u0430 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445).","Angle to 8-way index":"\u041A\u0443\u0442 \u0434\u043E \u0456\u043D\u0434\u0435\u043A\u0441\u0443 8-\u0445 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0456\u0432","The angle _PARAM1_ 8-way index":"\u041A\u0443\u0442 _PARAM1_ 8-\u0445 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0456\u0432 \u0456\u043D\u0434\u0435\u043A\u0441","Check if angle is in a given direction.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043A\u0443\u0442 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0443 \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Angle 4-way direction":"N\u0430\u043F\u0440\u044F\u043C\u043E\u043A 4-\u0445 \u043A\u0443\u0442\u0456\u0432","The angle _PARAM1_ is the 4-way direction _PARAM2_":"\u041A\u0443\u0442 _PARAM1_ \u0454 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u043E\u043C _PARAM2_ 4-\u0445 \u043A\u0443\u0442\u0456\u0432","Angle 8-way direction":"N\u0430\u043F\u0440\u044F\u043C\u043E\u043A 8-\u0445 \u043A\u0443\u0442\u0456\u0432","The angle _PARAM1_ is the 8-way direction _PARAM2_":"\u041A\u0443\u0442 _PARAM1_ - \u0446\u0435 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u0432\u043E\u0441\u044C\u043C\u0438 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0456\u0432 _PARAM2_","Check if joystick is pushed in a given direction.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0432 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Joystick pushed in a direction (4-way)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (4-\u0445 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u043E\u0432\u0438\u0439)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 _PARAM3_","Joystick pushed in a direction (8-way)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438\u0439 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (8-\u043C\u0438 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u043E\u0432\u0438\u0439)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u0432\u0456\u0434\u0441\u043E\u0442\u043E\u043A, \u043D\u0430 \u044F\u043A\u0438\u0439 \u0432\u0456\u0434\u0432\u0435\u0434\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0443 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 \u0432\u0438\u0442\u044F\u0433\u043D\u0443\u0442\u0430 \u0440\u0443\u0447\u043A\u0430 (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1).","Joystick force (deprecated)":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 (\u0441\u0445\u0430\u0432\u0430\u043D\u0456)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_","the force of multitouch contoller stick (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 (\u0432\u0456\u0434 0 \u0434\u043E 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ _PARAM2_","Stick name":"\u0406\u043C'\u044F \u043F\u0430\u043B\u0438\u0446\u0456","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0456\u0434\u0441\u043E\u0442\u043E\u043A, \u043D\u0430 \u044F\u043A\u0438\u0439 \u0432\u0456\u0434\u0432\u0435\u0434\u0435\u043D\u043D\u044F \u0432\u0456\u0434 \u0446\u0435\u043D\u0442\u0440\u0443 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 \u0432\u0438\u0442\u044F\u0433\u043D\u0443\u0442\u0430 \u0440\u0443\u0447\u043A\u0430 (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1).","Joystick force":"\u0421\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0441\u0438\u043B\u0443 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0443\u0442, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0432\u043A\u0430\u0437\u0443\u0454 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 -180 \u0434\u043E 180).","Joystick angle (deprecated)":"\u041A\u0443\u0442 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 (\u0441\u0445\u0430\u0432\u0430\u043D\u043E)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0443\u0442, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0432\u043A\u0430\u0437\u0443\u0454 \u043F\u0430\u043B\u0438\u0446\u044F \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 -180 \u0434\u043E 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0443\u0442, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0432\u043A\u0430\u0437\u0443\u0454 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 -180 \u0434\u043E 180).","Joystick angle":"\u041A\u0443\u0442 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0443\u0442 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 _PARAM2_ \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 _PARAM1_ \u043D\u0430 _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0441\u0438\u043B\u0443 \u043F\u0430\u043B\u0438\u0446\u0456 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u043D\u0430 \u0432\u0456\u0441\u0456 X (\u0432\u0456\u0434 -1 \u0437\u043B\u0456\u0432\u0430 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u0430).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0441\u0438\u043B\u0443 \u043F\u0430\u043B\u0438\u0446\u0456 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u043D\u0430 \u0432\u0456\u0441\u0456 Y (\u0432\u0456\u0434 -1 \u0437\u0432\u0435\u0440\u0445\u0443 \u0434\u043E 1 \u0437\u043D\u0438\u0437\u0443).","Check if a new touch has started on the right or left side of the screen.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u043E\u0432\u0438\u0439 \u0434\u043E\u0442\u0438\u043A \u043F\u043E\u0447\u0430\u0432\u0441\u044F \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447 \u0430\u0431\u043E \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456.","New touch on a screen side":"\u041D\u043E\u0432\u0438\u0439 \u0434\u043E\u0442\u0438\u043A \u043D\u0430 \u0431\u043E\u0446\u0456 \u0435\u043A\u0440\u0430\u043D\u0443","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u041D\u043E\u0432\u0438\u0439 \u0434\u043E\u0442\u0438\u043A \u043F\u043E\u0447\u0430\u0432\u0441\u044F \u0437 _PARAM2_ \u0441\u0442\u043E\u0440\u043E\u043D\u0438 \u0435\u043A\u0440\u0430\u043D\u0443 \u043D\u0430 \u0448\u0430\u0440\u0456 _PARAM1_","Multitouch joystick":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Screen side":"\u0411\u0456\u043A \u0435\u043A\u0440\u0430\u043D\u0443","Joystick that can be controlled by interacting with a touchscreen.":"\u0416\u043E\u0439\u0441\u0442\u0438\u043A, \u044F\u043A\u0438\u043C \u043C\u043E\u0436\u043D\u0430 \u043A\u0435\u0440\u0443\u0432\u0430\u0442\u0438, \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u044E\u0447\u0438 \u0437 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u0438\u043C \u0435\u043A\u0440\u0430\u043D\u043E\u043C.","Multitouch Joystick":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A","Dead zone radius (range: 0 to 1)":"\u0420\u0430\u0434\u0456\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u041C\u0435\u0440\u0442\u0432\u0430 \u0437\u043E\u043D\u0430 - \u0446\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u044F\u043A\u0456\u0439 \u0440\u0443\u0445 \u0440\u0443\u043A\u043E\u044F\u0442\u043E\u043A \u043D\u0435 \u0431\u0443\u0434\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F (\u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0446\u044C\u043E\u0433\u043E \u0440\u0443\u043A\u043E\u044F\u0442\u043A\u0430 \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u043E\u044E).","Joystick angle (range: -180 to 180)":"\u041A\u0443\u0442 \u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 -180 \u0434\u043E 180)","Joystick force (range: 0 to 1)":"\u0421\u0438\u043B\u0430 \u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1)","the joystick force (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0432\u0456\u0434 0 \u0434\u043E 1).","the joystick force":"\u0441\u0438\u043B\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0443\u0442 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0441\u0438\u043B\u0443 \u043F\u0430\u043B\u0438\u0446\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 X (\u0432\u0456\u0434 -1 \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0441\u0438\u043B\u0443 \u043F\u0430\u043B\u0438\u0446\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 Y (\u0432\u0456\u0434 -1 \u0432\u0433\u043E\u0440\u0443 \u0434\u043E 1 \u0432\u043D\u0438\u0437\u0443).","Joystick pushed in a direction (4-way movement)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0442\u043E\u0440\u043A\u043D\u0443\u0432\u0441\u044F \u0432 \u043E\u0434\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u0440\u0443\u0445 \u0443 4 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0430\u0445)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u0442\u043E\u0440\u043A\u043D\u0443\u0432\u0441\u044F \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 _PARAM2_","Joystick pushed in a direction (8-way movement)":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u0442\u043E\u0440\u043A\u043D\u0443\u0432\u0441\u044F \u0432 \u043E\u0434\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u0440\u0443\u0445 \u0443 8 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0430\u0445)","Check if a joystick is pressed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0443 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E.","Joystick pressed":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","Joystick _PARAM0_ is pressed":"\u0414\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E","Reset the joystick values (except for angle, which stays the same)":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u043A\u0440\u0456\u043C \u043A\u0443\u0442\u0430, \u044F\u043A\u0438\u0439 \u0437\u0430\u043B\u0438\u0448\u0430\u0454\u0442\u044C\u0441\u044F \u0442\u0430\u043A\u0438\u043C \u0441\u0430\u043C\u0438\u043C)","Reset":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438","Reset the joystick of _PARAM0_":"\u0421\u043A\u0438\u043D\u0443\u0442\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A _PARAM0_","the multitouch controller identifier.":"\u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0431\u0430\u0433\u0430\u0442\u043E\u0434\u043E\u0442\u0438\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430.","Multitouch controller identifier":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0431\u0430\u0433\u0430\u0442\u043E\u0434\u043E\u0442\u0438\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430","the multitouch controller identifier":"\u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0431\u0430\u0433\u0430\u0442\u043E\u0434\u043E\u0442\u0438\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430","the joystick name.":"\u043D\u0430\u0437\u0432\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430.","the joystick name":"\u043D\u0430\u0437\u0432\u0430 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0440\u0430\u0434\u0456\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: \u0432\u0456\u0434 0 \u0434\u043E 1) \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430. \u041C\u0435\u0440\u0442\u0432\u0430 \u0437\u043E\u043D\u0430 - \u0446\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u043C\u0435\u0436\u0430\u0445 \u044F\u043A\u043E\u0457 \u0440\u0443\u0445 \u043F\u0430\u043B\u0438\u0446\u044C \u043D\u0435 \u0431\u0443\u0434\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F (\u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0446\u044C\u043E\u0433\u043E \u043F\u0430\u043B\u0438\u0446\u044F \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u044F\u043A \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u0430).","the dead zone radius":"\u0440\u0430\u0434\u0456\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438","Force the joystick into the pressing state.":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0435 \u043F\u0435\u0440\u0435\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u0432 \u0441\u0442\u0430\u043D\u0456 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F.","Force start pressing":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0435 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u0435 \u043F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0435 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u044F _PARAM0_ \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C \u0434\u043E\u0442\u0438\u043A\u0443: _PARAM2_","Detect button presses made on a touchscreen.":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u044C \u043A\u043D\u043E\u043F\u043E\u043A \u043D\u0430 \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u043E\u043C\u0443 \u0435\u043A\u0440\u0430\u043D\u0456.","Multitouch button":"\u041C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043D\u043E\u043F\u043A\u0430","Button identifier":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043D\u043E\u043F\u043A\u0438","TouchID":"TouchID","Button released":"\u0412\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430","Triggering circle radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u0441\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0432\u0430\u043D\u043D\u044F \u043A\u043E\u043B\u0430","This circle adds up to the object collision mask.":"\u0426\u0435 \u043A\u043E\u043B\u043E \u0434\u043E\u0434\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u043C\u0430\u0441\u043A\u0438 \u0437\u0456\u0442\u043A\u043D\u0435\u043D\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","Check if button is released.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430.","Button _PARAM0_ is released":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM0_ \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u0430","Check if button is pressed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430.","Button pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Button _PARAM0_ is pressed":"\u041A\u043D\u043E\u043F\u043A\u0430 _PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Mark the button _PARAM0_ as _PARAM2_":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u043A\u043D\u043E\u043F\u043A\u0443 _PARAM0_ \u044F\u043A _PARAM2_","Control a platformer character with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430.","Platformer multitouch controller mapper":"\u041C\u0430\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Platform character behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0430 \u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","Controller identifier (1, 2, 3, 4...)":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 (1, 2, 3, 4...)","Jump button name":"\u0406\u043C'\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \u0441\u0442\u0440\u0438\u0431\u043A\u0430","Control a 3D physics character with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C 3D-\u0444\u0456\u0437\u0438\u043A\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430.","3D platformer multitouch controller mapper":"\u041C\u0430\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 3D-\u043F\u043B\u0430\u0442\u0444\u043E\u0440\u043C\u0435\u0440\u0430","3D shooter multitouch controller mapper":"\u041C\u0430\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 3D-\u0441\u0442\u0440\u0456\u043B\u044F\u043B\u043A\u0438","Control camera rotations with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C \u043A\u0430\u043C\u0435\u0440\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430.","First person camera multitouch controller mapper":"\u041C\u0430\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u043A\u0430\u043C\u0435\u0440\u0438 \u0432\u0456\u0434 \u043F\u0435\u0440\u0448\u043E\u0457 \u043E\u0441\u043E\u0431\u0438","Control a top-down character with a multitouch controller.":"\u0423\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u043F\u0435\u0440\u0441\u043E\u043D\u0430\u0436\u0435\u043C \u0442\u043E\u043F-\u0434\u0430\u0443\u043D \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430.","Top-down multitouch controller mapper":"\u041C\u0430\u043F\u0435\u0440 \u043C\u0443\u043B\u044C\u0442\u0438\u0442\u0430\u0447-\u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 \u0442\u043E\u043F-\u0434\u0430\u0443\u043D","Joystick for touchscreens.":"\u0416\u043E\u0439\u0441\u0442\u0438\u043A \u0434\u043B\u044F \u0441\u0435\u043D\u0441\u043E\u0440\u043D\u0438\u0445 \u0435\u043A\u0440\u0430\u043D\u0456\u0432.","Pass the object property values to the behavior.":"\u041F\u0435\u0440\u0435\u0434\u0430\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u043E\u0431'\u0454\u043A\u0442\u0430 \u0434\u043E \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438.","Update configuration":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E","Update the configuration of _PARAM0_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u043E\u043D\u0444\u0456\u0433\u0443\u0440\u0430\u0446\u0456\u044E _PARAM0_","Show the joystick until it is released.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A, \u0434\u043E\u043A\u0438 \u0439\u043E\u0433\u043E \u043D\u0435 \u0432\u0456\u0434\u043F\u0443\u0449\u0435\u043D\u043E.","Show and start pressing":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0442\u0430 \u043F\u043E\u0447\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u0442\u0438","Show _PARAM0_ at the cursor position and start pressing":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 _PARAM0_ \u0432 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043A\u0443\u0440\u0441\u043E\u0440\u0430 \u0442\u0430 \u043F\u043E\u0447\u0430\u0442\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u0442\u0438","Return the X position of a specified touch":"\u041F\u043E\u0432\u0435\u0440\u043D\u0443\u0442\u0438 X-\u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u0433\u043E \u0434\u043E\u0442\u0438\u043A\u0443","Touch X position (on parent)":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u0445 \u0434\u043E\u0442\u0438\u043A\u0443 (\u0449\u043E\u0434\u043E \u0431\u0430\u0442\u044C\u043A\u0430)","De/activate control of the joystick.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438/\u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430.","De/activate control":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438/\u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F","Activate control of _PARAM0_: _PARAM1_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0443\u043F\u0440\u0430\u0432\u043B\u0456\u043D\u043D\u044F _PARAM0_: _PARAM1_","Check if a stick is pressed.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043F\u0430\u043B\u0438\u0446\u044F \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430.","Stick pressed":"\u041F\u0430\u043B\u0438\u0446\u044F \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Stick _PARAM0_ is pressed":"\u041F\u0430\u043B\u0438\u0446\u044F _PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","the strick force (from 0 to 1).":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 (\u0432\u0456\u0434 0 \u0434\u043E 1).","the stick force":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456","the stick force on X axis (from -1 at the left to 1 at the right).":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 X (\u0432\u0456\u0434 -1 \u0437\u043B\u0456\u0432\u0430 \u0434\u043E 1 \u0441\u043F\u0440\u0430\u0432\u0430).","the stick X force":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 X","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u0441\u0438\u043B\u0430 \u043F\u0430\u043B\u0438\u0446\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 Y (\u0432\u0456\u0434 -1 \u0437\u0432\u0435\u0440\u0445\u0443 \u0434\u043E 1 \u0437\u043D\u0438\u0437\u0443).","the stick Y force":"\u0441\u0438\u043B\u0430 Y \u043F\u0430\u043B\u0438\u0446\u0456","Return the angle the joystick is pointing towards (from -180 to 180).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043A\u0443\u0442, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0432\u043A\u0430\u0437\u0443\u0454 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A (\u0432\u0456\u0434 -180 \u0434\u043E 180).","Return the angle the stick is pointing towards (from -180 to 180).":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u043A\u0443\u0442, \u0432 \u044F\u043A\u043E\u043C\u0443 \u0432\u043A\u0430\u0437\u0443\u0454 \u043F\u0430\u043B\u0438\u0446\u044F (\u0432\u0456\u0434 -180 \u0434\u043E 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"\u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0431\u0430\u0433\u0430\u0442\u043E\u0440\u0443\u043A\u043E\u0433\u043E \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u0435\u0440\u0430 (1, 2, 3, 4...).","the joystick name of the object.":"\u0456\u043C'\u044F \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u0440\u0430\u0434\u0456\u0443\u0441 \u043C\u0435\u0440\u0442\u0432\u043E\u0457 \u0437\u043E\u043D\u0438 \u0434\u0436\u043E\u0439\u0441\u0442\u0438\u043A\u0430 (\u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0 \u0434\u043E 1). \u041C\u0435\u0440\u0442\u0432\u0430 \u0437\u043E\u043D\u0430 - \u0446\u0435 \u043E\u0431\u043B\u0430\u0441\u0442\u044C, \u0432 \u044F\u043A\u0456\u0439 \u0440\u0443\u0445 \u043D\u0430 \u043F\u0430\u043B\u0438\u0446\u044F\u0445 \u043D\u0435 \u0431\u0443\u0434\u0435 \u0432\u0440\u0430\u0445\u043E\u0432\u0443\u0432\u0430\u0442\u0438\u0441\u044F (\u043D\u0430\u0442\u043E\u043C\u0456\u0441\u0442\u044C \u043F\u0430\u043B\u0438\u0446\u044F \u0431\u0443\u0434\u0435 \u0432\u0432\u0430\u0436\u0430\u0442\u0438\u0441\u044F \u043D\u0435\u0440\u0443\u0445\u043E\u043C\u043E\u044E).","Sprite Sheet Animations":"\u0410\u043D\u0456\u043C\u0430\u0446\u0456\u044F \u0441\u043F\u0440\u0430\u0439\u0442\u0443 \u0437 \u043B\u0438\u0441\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043A\u043B\u0430","Animate a tiled sprite from a sprite sheet.":"\u0410\u043D\u0456\u043C\u0443\u0432\u0430\u0442\u0438 \u0442\u0430\u0439\u043B\u043E\u0432\u0430\u043D\u0438\u0439 \u0441\u043F\u0440\u0430\u0439\u0442 \u0437 \u043B\u0438\u0441\u0442\u043A\u043E\u0432\u043E\u0433\u043E \u0441\u043A\u043B\u0430.","Animates a sprite sheet using JSON (see extension description).":"\u0410\u043D\u0456\u043C\u0430\u0446\u0456\u044F \u0441\u043F\u0440\u0430\u0439\u0442-\u0430\u0440\u043A\u0443\u0448\u0430 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E JSON (\u0434\u0438\u0432. \u043E\u043F\u0438\u0441 \u0440\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F).","JSON sprite sheet animator":"\u0410\u043D\u0456\u043C\u0430\u0442\u043E\u0440 \u0441\u043F\u0440\u0430\u0439\u0442-\u0430\u0440\u043A\u0443\u0448\u0430 JSON","JSON formatted text describing the sprite sheet":"JSON-\u0444\u043E\u0440\u043C\u0430\u0442\u043E\u0432\u0430\u043D\u0438\u0439 \u0442\u0435\u043A\u0441\u0442, \u043E\u043F\u0438\u0441\u0443\u044E\u0447\u0438\u0439 \u0441\u043F\u0440\u0430\u0439\u0442-\u0430\u0440\u043A\u0443\u0448","Current animation":"\u041F\u043E\u0442\u043E\u0447\u043D\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044F","Current frame of the animation":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Currently displayed frame name":"\u0406\u043C'\u044F \u043F\u043E\u0442\u043E\u0447\u043D\u043E \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0443","Speed of the animation (in seconds)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Loads the JSON data into the behavior":"\u0412\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u044C JSON \u0434\u0430\u043D\u0438\u0445 \u0432\u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0443","Load the JSON":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0443\u0454 JSON","Load the JSON of _PARAM0_":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 JSON _PARAM0_","Update the object attached to the behavior using the latest properties values.":"\u041E\u043D\u043E\u0432\u043B\u044E\u0454 \u043E\u0431'\u0454\u043A\u0442, \u043F\u0440\u0438\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0438\u0439 \u0434\u043E \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 \u043D\u0430\u0439\u043D\u043E\u0432\u0456\u0448\u0456 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u0435\u0439.","Update the object":"\u041E\u043D\u043E\u0432\u043B\u044E\u0454 \u043E\u0431'\u0454\u043A\u0442","Update object _PARAM0_ with properties of _PARAM1_":"\u041E\u043D\u043E\u0432\u0438\u0442\u044C \u043E\u0431'\u0454\u043A\u0442 _PARAM0_ \u0437\u0430 \u0432\u043B\u0430\u0441\u0442\u0438\u0432\u043E\u0441\u0442\u044F\u043C\u0438 _PARAM1_","Updates the animation frame.":"\u041E\u043D\u043E\u0432\u043B\u044E\u0454 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457.","Update the animation frame":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 _PARAM0_ \u043D\u0430 _PARAM2_","The frame to set to":"\u041A\u0430\u0434\u0440, \u0449\u043E \u043C\u0430\u0454 \u0431\u0443\u0442\u0438 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0438\u0439","Loads a new JSON spritesheet data into the behavior.":"\u0412\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u044C \u043D\u043E\u0432\u0456 \u0434\u0430\u043D\u0456 JSON \u0443 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0443.","Load data from a JSON resource":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u0434\u0430\u043D\u0456 \u0437 JSON \u0440\u0435\u0441\u0443\u0440\u0441\u0443","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u0434\u0430\u043D\u0456 JSON \u0441\u043F\u0440\u0430\u0439\u0442\u0441\u0435\u0435\u0442\u0443 \u0434\u043B\u044F _PARAM0_ \u0437 _PARAM2_","The JSON to load":"JSON \u0434\u043B\u044F \u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0435\u043D\u043D\u044F","Display one frame without animating the object.":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043E\u0434\u0438\u043D \u043A\u0430\u0434\u0440 \u0431\u0435\u0437 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043E\u0431'\u0454\u043A\u0442\u0443.","Display a frame":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043A\u0430\u0434\u0440","Display frame _PARAM2_ of _PARAM0_":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u043A\u0430\u0434\u0440 _PARAM2_ \u043E\u0431'\u0454\u043A\u0442\u0443 _PARAM0_","The frame to display":"\u041A\u0430\u0434\u0440 \u0434\u043B\u044F \u0432\u0456\u0434\u043E\u0431\u0440\u0430\u0436\u0435\u043D\u043D\u044F","Play an animation from the sprite sheet.":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u0437 \u0441\u043F\u0440\u0430\u0439\u0442\u0441\u0435\u0435\u0442\u0443.","Play Animation":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E","Play animation _PARAM2_ of _PARAM0_":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E _PARAM2_ \u043E\u0431'\u0454\u043A\u0442\u0443 _PARAM0_","The name of the animation":"\u041D\u0430\u0437\u0432\u0430 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","The name of the current animation. __null if no animation is playing.":"\u041D\u0430\u0437\u0432\u0430 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457. __null, \u044F\u043A\u0449\u043E \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044F \u043D\u0435 \u0432\u0456\u0434\u0442\u0432\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F.","If Current Frame of _PARAM0_ = _PARAM2_":"\u042F\u043A\u0449\u043E \u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"\u0406\u043C'\u044F \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0443.","Current frame":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440","Pause the animation of a sprite sheet.":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u0441\u043F\u0440\u0430\u0439\u0442\u0443.","Pause animation":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E","Pause the current animation of _PARAM0_":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E _PARAM0_","Resume a paused animation of a sprite sheet.":"\u0412\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0435\u043D\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u0441\u043F\u0440\u0430\u0439\u0442\u0443.","Resume animation":"\u0412\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E","Resume the current animation of _PARAM0_":"\u0412\u0456\u0434\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"\u0410\u043D\u0456\u043C\u0443\u0454 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0438\u0439 (\u0437\u0432\u0435\u0440\u0445\u0443 \u0434\u043E\u043D\u0438\u0437\u0443) \u043B\u0438\u0441\u0442 \u0456\u0437 \u0441\u043F\u0440\u0430\u0439\u0442\u0430\u043C\u0438.","Vertical sprite sheet animator":"\u0410\u043D\u0456\u043C\u0430\u0442\u043E\u0440 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u043B\u0438\u0441\u0442\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0456\u0432","Horizontal width of sprite (in pixels)":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Vertical height of sprite (in pixels)":"\u0412\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0430 (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Empty space between each sprite (in pixels)":"\u041F\u043E\u0440\u043E\u0436\u043D\u0456\u0439 \u043F\u0440\u043E\u0441\u0442\u0456\u0440 \u043C\u0456\u0436 \u043A\u043E\u0436\u043D\u0438\u043C \u0441\u043F\u0440\u0430\u0439\u0442\u043E\u043C (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Column of the animation":"\u0421\u0442\u043E\u0432\u043F\u0435\u0446\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","First Frame of the animation":"\u041F\u0435\u0440\u0448\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Last Frame of the animation":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Current Frame of the animation":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Set the animation frame.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457.","Set the animation frame":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Set the current frame of _PARAM0_ to _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 _PARAM0_ \u043D\u0430 _PARAM2_","The frame":"\u041A\u0430\u0434\u0440","Play animation":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E _PARAM0_ \u043D\u0430 \u0441\u0442\u043E\u0432\u043F\u0446\u0456 _PARAM5_ \u0437 \u043A\u0430\u0434\u0440\u0456\u0432 _PARAM2_ \u0434\u043E _PARAM3_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM4_","First frame of the animation":"\u041F\u0435\u0440\u0448\u0438\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Last frame of the animation":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Duration for each frame (seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0434\u043B\u044F \u043A\u043E\u0436\u043D\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","The column containing the animation":"\u0421\u0442\u043E\u0432\u043F\u0435\u0446\u044C, \u0449\u043E \u043C\u0456\u0441\u0442\u0438\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E","The current frame of the current animation.":"\u041F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u043A\u0430\u0434\u0440 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457.","Pause the animation of _PARAM0_":"\u041F\u0440\u0438\u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"\u0410\u043D\u0456\u043C\u0443\u0454 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439 (\u0437\u043B\u0456\u0432\u0430 \u043D\u0430\u043F\u0440\u0430\u0432\u043E) \u043B\u0438\u0441\u0442 \u0441\u043F\u0440\u0430\u0439\u0442\u0456\u0432.","Horizontal sprite sheet animator":"\u0413\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0438\u0439 \u0430\u043D\u0456\u043C\u0430\u0442\u043E\u0440 \u043B\u0438\u0441\u0442\u0430 \u0441\u043F\u0440\u0430\u0439\u0442\u0456\u0432","Row of the animation":"\u0420\u044F\u0434 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u0412\u0456\u0434\u0442\u0432\u043E\u0440\u0438\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E _PARAM0_ \u043D\u0430 \u0440\u044F\u0434\u043A\u0443 _PARAM5_ \u0437 \u043A\u0430\u0434\u0440\u0456\u0432 _PARAM2_ \u0434\u043E _PARAM3_ \u0437\u0456 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM4_","Last Frame of animation":"\u041E\u0441\u0442\u0430\u043D\u043D\u0456\u0439 \u043A\u0430\u0434\u0440 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","What row is the animation in":"\u0412 \u044F\u043A\u043E\u043C\u0443 \u0440\u044F\u0434\u043A\u0443 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044F","Toggle switch":"\u0412\u0438\u043C\u0438\u043A\u0430\u0447 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u043D\u043D\u044F","Toggle switch that users can click or touch.":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u043F\u0435\u0440\u0435\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F, \u043D\u0430 \u044F\u043A\u0438\u0439 \u043C\u043E\u0436\u0443\u0442\u044C \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u0442\u0438 \u0430\u0431\u043E \u0434\u043E\u0442\u0438\u043A\u0430\u0442\u0438 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456.","The finite state machine used internally by the switch object.":"\u041A\u0456\u043D\u0446\u0435\u0432\u0438\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442 \u0441\u0442\u0430\u043D\u0443, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0432\u0430\u043D\u0438\u0439 \u0432\u043D\u0443\u0442\u0440\u0456\u0448\u043D\u044C\u043E \u0432 \u043E\u0431'\u0454\u043A\u0442\u0456 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447\u0430.","Switch finite state machine":"\u0421\u0442\u0430\u043D\u043E\u0432\u0438\u0439 \u0430\u0432\u0442\u043E\u043C\u0430\u0442 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447\u0430","Check if the toggle switch is checked.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438\u0439.","Check if the toggle switch was checked in the current frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u0431\u0443\u0432 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u0438\u0439 \u0443 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u043A\u0430\u0434\u0440\u0456.","Has just been checked":"\u0411\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E","_PARAM0_ has just been checked":"_PARAM0_ \u0431\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u0432\u043A\u043B\u044E\u0447\u0435\u043D\u043E","Check if the toggle switch was unchecked in the current frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u0431\u0443\u0432 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u0438\u0439 \u0443 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u043A\u0430\u0434\u0440\u0456.","Has just been unchecked":"\u0411\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E","_PARAM0_ has just been unchecked":"_PARAM0_ \u0431\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E","Check if the toggle switch was toggled in the current frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u0431\u0443\u0432 \u043F\u0435\u0440\u0435\u043C\u043A\u043D\u0435\u043D\u0438\u0439 \u0443 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u043A\u0430\u0434\u0440\u0456.","Has just been toggled":"\u0411\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u043F\u0435\u0440\u0435\u043C\u043A\u043D\u0435\u043D\u043E","_PARAM0_ has just been toggled":"_PARAM0_ \u0431\u0443\u043B\u043E \u0449\u043E\u0439\u043D\u043E \u043F\u0435\u0440\u0435\u043C\u043A\u043D\u0435\u043D\u043E","Check (or uncheck) the toggle switch.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435 (\u0430\u0431\u043E \u0437\u043D\u0456\u043C\u0456\u0442\u044C \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0443) \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447\u0430.","Check (or uncheck)":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u043A\u0430 (\u0430\u0431\u043E \u0441\u043A\u0430\u0441\u0443\u0432\u0430\u043D\u043D\u044F \u0432\u0438\u0431\u043E\u0440\u0443)","Check _PARAM0_: _PARAM2_":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 _PARAM0_: _PARAM2_","IsChecked":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438","Toggle the switch.":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0443\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447","Toggle":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0443\u0442\u0438","Toggle _PARAM0_":"\u041F\u0435\u0440\u0435\u043C\u043A\u043D\u0443\u0442\u0438 _PARAM0_","A toggle switch that users can click or touch.":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447, \u043D\u0430 \u044F\u043A\u0438\u0439 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u0442\u0438 \u0430\u0431\u043E \u0442\u043E\u0440\u043A\u0430\u0442\u0438\u0441\u044F.","Check if the toggle switch was checked or unchecked in the current frame.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0431\u0443\u0432 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u043F\u0435\u0440\u0435\u043C\u043A\u043D\u0443\u0442\u0438\u0439 \u0430\u0431\u043E \u0440\u043E\u0437\u043A\u0440\u0438\u0442\u0438\u0439 \u0443 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u043C\u0443 \u043A\u0430\u0434\u0440\u0456.","Check _PARAM0_: _PARAM1_":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438 _PARAM0_: _PARAM1_","Update the state animation.":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u0441\u0442\u0430\u043D\u0443.","Update state animation":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u0441\u0442\u0430\u043D\u0443","Update the state animation of _PARAM0_":"\u041E\u043D\u043E\u0432\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u0441\u0442\u0430\u043D\u0443 _PARAM0_","Star Rating Bar":"\u041F\u043B\u0430\u043D\u043A\u0430 \u0437\u0456\u0440\u043A\u043E\u0432\u043E\u0433\u043E \u0440\u0435\u0439\u0442\u0438\u043D\u0433\u0443","An animated bar to rate out of 5.":"\u0410\u043D\u0456\u043C\u043E\u0432\u0430\u043D\u0430 \u043F\u043B\u0430\u043D\u043A\u0430 \u0434\u043B\u044F \u043E\u0446\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F \u0437 5-\u0442\u0438 \u0431\u0430\u043B\u0456\u0432.","Default rate":"\u0412\u0438\u043C\u043E\u0433\u0430 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C","Shaking stars on hover":"\u0422\u0440\u0435\u043C\u0442\u044F\u0447\u0456 \u0437\u043E\u0440\u0456 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456 \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Make the stars shaking on hover":"\u0420\u043E\u0431\u0456\u0442\u044C \u0437\u043E\u0440\u0456 \u0442\u0440\u0435\u043C\u0442\u044F\u0447\u0438\u043C\u0438 \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456 \u043A\u0443\u0440\u0441\u043E\u0440\u0430","Disable the rating":"\u0412\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u043E\u0446\u0456\u043D\u044E\u0432\u0430\u043D\u043D\u044F","the rate of the object.":"\u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431'\u0454\u043A\u0442\u0430.","the rate":"\u043E\u0446\u0456\u043D\u0456\u0442\u044C","Check if the object is disabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E.","_PARAM0_ is disabled":"_PARAM0_ \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E","Enable or disable the object.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0456\u0442\u044C \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E: _PARAM1_","Disable":"\u0412\u0438\u043C\u043A\u043D\u0443\u0442\u0438","Stay On Screen":"\u0417\u0430\u043B\u0438\u0448\u0430\u0442\u0438\u0441\u044F \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456","Move the object to keep it visible on the screen.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0449\u043E\u0431 \u0439\u043E\u0433\u043E \u0431\u0443\u043B\u043E \u0432\u0438\u0434\u043D\u043E \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\u0412\u0438\u043C\u0443\u0448\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0437\u0430\u043B\u0438\u0448\u0438\u0442\u0438\u0441\u044F \u0432\u0438\u0434\u0438\u043C\u0438\u043C \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0432\u0448\u0438 \u0439\u043E\u0433\u043E \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043F\u043E\u0440\u0442\u0430\u043B\u0443 \u043A\u0430\u043C\u0435\u0440\u0438.","Stay on Screen":"\u0417\u0430\u043B\u0438\u0448\u0438\u0442\u0438 \u043D\u0430 \u0435\u043A\u0440\u0430\u043D\u0456","Top margin":"\u0412\u0435\u0440\u0445\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Bottom margin":"\u041D\u0438\u0436\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Left margin":"\u041B\u0456\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Right margin":"\u041F\u0440\u0430\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","the top margin (in pixels) to leave between the object and the screen border.":"\u0432\u0435\u0440\u0445\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445), \u0449\u043E\u0431 \u0437\u0430\u043B\u0438\u0448\u0438\u0442\u0438 \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u0442\u0430 \u043C\u0435\u0436\u0435\u044E \u0435\u043A\u0440\u0430\u043D\u0443.","Screen top margin":"\u0412\u0435\u0440\u0445\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0435\u043A\u0440\u0430\u043D\u0443","the top margin":"\u0432\u0435\u0440\u0445\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","the bottom margin (in pixels) to leave between the object and the screen border.":"\u043D\u0438\u0436\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445), \u0449\u043E\u0431 \u0437\u0430\u043B\u0438\u0448\u0438\u0442\u0438 \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u0442\u0430 \u043C\u0435\u0436\u0435\u044E \u0435\u043A\u0440\u0430\u043D\u0443.","Screen bottom margin":"\u041D\u0438\u0436\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0435\u043A\u0440\u0430\u043D\u0443","the bottom margin":"\u043D\u0438\u0436\u043D\u0456\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","the left margin (in pixels) to leave between the object and the screen border.":"\u043B\u0456\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445), \u0449\u043E\u0431 \u0437\u0430\u043B\u0438\u0448\u0438\u0442\u0438 \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u0442\u0430 \u043C\u0435\u0436\u0435\u044E \u0435\u043A\u0440\u0430\u043D\u0443.","Screen left margin":"\u041B\u0456\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0435\u043A\u0440\u0430\u043D\u0443","the left margin":"\u043B\u0456\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","the right margin (in pixels) to leave between the object and the screen border.":"\u043F\u0440\u0430\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F (\u0443 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445), \u0449\u043E\u0431 \u0437\u0430\u043B\u0438\u0448\u0438\u0442\u0438 \u043C\u0456\u0436 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u0442\u0430 \u043C\u0435\u0436\u0435\u044E \u0435\u043A\u0440\u0430\u043D\u0443.","Screen right margin":"\u041F\u0440\u0430\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F \u0435\u043A\u0440\u0430\u043D\u0443","the right margin":"\u043F\u0440\u0430\u0432\u0438\u0439 \u0432\u0456\u0434\u0441\u0442\u0443\u043F","Stick objects to others":"\u041F\u0440\u0438\u043A\u043B\u0435\u044E\u0432\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u043E\u0434\u0438\u043D \u0434\u043E \u043E\u0434\u043D\u043E\u0433\u043E","Make objects follow the position and rotation of the object they are stuck to.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E \u0442\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F\u043C \u043E\u0431'\u0454\u043A\u0442\u0430, \u0434\u043E \u044F\u043A\u043E\u0433\u043E \u0432\u043E\u043D\u0438 \u043F\u0440\u0438\u043A\u043B\u0435\u0454\u043D\u0456.","Check if the object is stuck to another object.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u0440\u0438\u043A\u043B\u0435\u0454\u043D\u0438\u0439 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Is stuck to another object":"\u041F\u0440\u0438\u043B\u0438\u043F\u043B\u043E \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u043F\u0440\u0438\u043A\u043B\u0435\u0454\u043D\u0438\u0439 \u0434\u043E _PARAM3_","Sticker":"\u0421\u0442\u0456\u043A\u0435\u0440","Sticker behavior":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0441\u0442\u0456\u043A\u0435\u0440\u0430","Basis":"\u0411\u0430\u0437\u0438\u0441","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u041F\u0440\u0438\u043A\u043B\u0435\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E. \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0434\u0456\u044E, \u0449\u043E\u0431 \u043F\u0440\u0438\u043A\u043B\u0435\u0457\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0430\u0431\u043E \u043F\u0456\u0437\u043D\u0456\u0448\u0435 \u0439\u043E\u0433\u043E \u0432\u0456\u0434\u043A\u043B\u0435\u0457\u0442\u0438.","Only follow the position":"\u0422\u0456\u043B\u044C\u043A\u0438 \u0441\u043B\u0456\u0434\u0443\u0439\u0442\u0435 \u0437\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E","Destroy when the object it's stuck on is destroyed":"\u0417\u043D\u0438\u0449\u0443\u0439\u0442\u0435, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442, \u0434\u043E \u044F\u043A\u043E\u0433\u043E \u0432\u0456\u043D \u043F\u0440\u0438\u043A\u043B\u0435\u0454\u043D\u0438\u0439, \u0437\u043D\u0438\u0449\u0443\u0454\u0442\u044C\u0441\u044F","Stick on another object.":"\u041F\u0440\u0438\u043A\u043B\u0435\u0457\u0442\u0438\u0441\u044F \u0434\u043E \u0456\u043D\u0448\u043E\u0433\u043E \u043E\u0431'\u0454\u043A\u0442\u0430.","Stick":"\u041F\u0440\u0438\u043A\u0440\u0456\u043F\u0438\u0442\u0438","Stick _PARAM0_ to _PARAM2_":"\u041F\u0440\u0438\u043A\u0440\u0456\u043F\u0438\u0442\u0438 _PARAM0_ \u0434\u043E _PARAM2_","Object to stick to":"\u041E\u0431'\u0454\u043A\u0442 \u0434\u043B\u044F \u043F\u0440\u0438\u0432'\u044F\u0437\u043A\u0438","Unstick from the object it was stuck to.":"\u0412\u0456\u0434'\u0454\u0434\u043D\u0430\u0442\u0438 \u0432\u0456\u0434 \u043E\u0431'\u0454\u043A\u0442\u0443, \u0434\u043E \u044F\u043A\u043E\u0433\u043E \u0432\u0456\u043D \u0431\u0443\u0432 \u043F\u0440\u0438\u043A\u0440\u0456\u043F\u043B\u0435\u043D\u0438\u0439.","Unstick":"\u0412\u0456\u0434'\u0454\u0434\u043D\u0430\u0442\u0438","Unstick _PARAM0_":"\u0412\u0456\u0434'\u0454\u0434\u043D\u0430\u0442\u0438 _PARAM0_","Sway":"\u0425\u0438\u0442\u0430\u0442\u0438\u0441\u044F","Sway objects like grass in the wind.":"\u041F\u043E\u0445\u0438\u0442\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442\u0438, \u044F\u043A \u0442\u0440\u0430\u0432\u0430 \u043D\u0430 \u0432\u0456\u0442\u0440\u0456.","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u0425\u0438\u0442\u0430\u0439\u0442\u0435 \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u0430 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432 \u0440\u0456\u0437\u043D\u0438\u0439 \u0447\u0430\u0441 - \u043A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u0442\u0440\u0430\u0432\u0438.","Sway uses the tween behavior":"\u0425\u0438\u0442\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0443 \u043F\u0435\u0440\u0435\u0441\u0442\u0440\u043E\u044E\u0432\u0430\u043D\u043D\u044F","Maximum angle to the left (in degrees) - Use a negative number":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043B\u0456\u0432\u043E\u0440\u0443\u0447 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) - \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0435 \u0447\u0438\u0441\u043B\u043E","Maximum angle to the right (in degrees) - Use a positive number":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447 (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445) - \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0434\u043E\u0434\u0430\u0442\u043D\u0435 \u0447\u0438\u0441\u043B\u043E","Mininum value for random tween time range for angle (seconds)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443 \u043A\u0443\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Maximum value for random tween time range for angle (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443 \u043A\u0443\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Minimum Y scale amount":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043E Y","Y scale":"\u041C\u0430\u0441\u0448\u0442\u0430\u0431 \u043F\u043E Y","Maximum Y scale amount":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F \u043F\u043E Y","Mininum value for random tween time range for Y scale (seconds)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 \u043F\u043E Y (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Maximum value for random tween time range for Y scale (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0433\u043E \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 \u043F\u043E Y (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Set sway angle left and right.":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0456 \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447.","Set sway angle left and right":"\u0423\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0456 \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u041A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u043A\u0443\u0442\u0430 _PARAM0_ \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u043D\u0430 _PARAM2_ \xB0 \u0456 \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447 \u043D\u0430 _PARAM3_ \xB0","Angle to the left (degrees) - Use negative number":"\u041A\u0443\u0442 \u0432\u043B\u0456\u0432\u043E (\u0433\u0440\u0430\u0434\u0443\u0441\u0438) - \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0432\u0456\u0434'\u0454\u043C\u043D\u0435 \u0447\u0438\u0441\u043B\u043E","Angle to the right (degrees) - Use positive number":"\u041A\u0443\u0442 \u0432\u043F\u0440\u0430\u0432\u043E (\u0433\u0440\u0430\u0434\u0443\u0441\u0438) - \u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0434\u043E\u0434\u0430\u0442\u043D\u0454 \u0447\u0438\u0441\u043B\u043E","Set sway angle time range.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0447\u0430\u0441\u0443 \u043A\u0443\u0442\u0430 \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F.","Set sway angle time range":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0447\u0430\u0441\u0443 \u043A\u0443\u0442\u0430 \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u041F\u043B\u0430\u0432\u043D\u0438\u0439 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0447\u0430\u0441\u0443 \u043A\u0443\u0442\u0430 \u0434\u043B\u044F _PARAM0_, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0456\u043D\u0456\u043C\u0443\u043C \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0456 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043D\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Angle tween time minimum (seconds)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0443 \u043A\u0443\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Angle tween time maximum (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0443 \u043A\u0443\u0442\u0430 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Set sway Y scale mininum and maximum.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0456\u043D\u0456\u043C\u0443\u043C \u0456 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F.","Set sway Y scale mininum and maximum":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0456\u043D\u0456\u043C\u0443\u043C \u0456 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u041A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y \u0434\u043B\u044F _PARAM0_ \u0432\u0456\u0434 _PARAM2_ \u0434\u043E _PARAM3_","Minimum Y scale":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y","Maximum Y scale":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043C\u0430\u0441\u0448\u0442\u0430\u0431 Y","Set Y scale time range.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0447\u0430\u0441\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F Y.","Set sway Y scale time range":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0447\u0430\u0441\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F Y \u043A\u043E\u043B\u0438\u0432\u0430\u043D\u043D\u044F","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u041F\u043B\u0430\u0432\u043D\u0438\u0439 \u0434\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0447\u0430\u0441\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443\u0432\u0430\u043D\u043D\u044F Y \u0434\u043B\u044F _PARAM0_, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043C\u0456\u043D\u0456\u043C\u0443\u043C \u043D\u0430 _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434 \u0456 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C \u043D\u0430 _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Y scale tween time minimum (seconds)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Y scale tween time maximum (seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u043F\u043B\u0430\u0432\u043D\u043E\u0433\u043E \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0443 \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0443 Y (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Swipe Gesture":"\u0417\u043C\u0430\u0445 \u0440\u0443\u043A\u043E\u044E","Detect swipe gestures based on their distance and duration.":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0456\u0432 \u0437\u043C\u0430\u0445\u0443 \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u0457\u0445 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u0442\u0430 \u0442\u0440\u0438\u0432\u0430\u043B\u043E\u0441\u0442\u0456.","Enable (or disable) swipe gesture detection.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0443 \u0441\u0432\u0430\u0439\u043F\u0430.","Enable (or disable) swipe gesture detection":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438) \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0443 \u0441\u0432\u0430\u0439\u043F\u0430","Enable swipe detection: _PARAM1_":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0432\u0430\u0439\u043F\u0430: _PARAM1_","Enable swipe detection":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0432\u0430\u0439\u043F\u0430","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E, \u044F\u043A\u0430 \u0432\u043A\u0430\u0437\u0443\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0436\u0435\u0441\u0442 \u0441\u0432\u0430\u0439\u043F\u0430. \u0412\u0456\u0434\u0440\u0435\u0434\u0430\u0433\u0443\u0439\u0442\u0435 \"\u0422\u043E\u0432\u0449\u0438\u043D\u0443 \u043A\u043E\u043D\u0442\u0443\u0440\u0443\" \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0444\u0456\u0433\u0443\u0440\u0438, \u0449\u043E\u0431 \u0432\u0456\u0434\u0440\u0435\u0433\u0443\u043B\u044E\u0432\u0430\u0442\u0438 \u0442\u043E\u0432\u0449\u0438\u043D\u0443 \u043B\u0456\u043D\u0456\u0457.","Draw swipe gesture":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u0436\u0435\u0441\u0442 \u0441\u0432\u0430\u0439\u043F\u0430","Draw a line with _PARAM1_ that shows the current swipe":"\u041D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043B\u0456\u043D\u0456\u044E \u0437 _PARAM1_, \u044F\u043A\u0430 \u043F\u043E\u043A\u0430\u0437\u0443\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0438\u0439 \u0441\u0432\u0430\u0439\u043F","Shape painter used to draw swipe":"\u041C\u0430\u043B\u044E\u043D\u043E\u043A \u0444\u043E\u0440\u043C\u0438, \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439 \u0434\u043B\u044F \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0441\u0432\u0430\u0439\u043F\u0443","Change the layer used to detect swipe gestures.":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u0448\u0430\u0440, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0456\u0432 \u0441\u0432\u0430\u0439\u043F\u0443.","Layer used to detect swipe gestures":"\u0428\u0430\u0440, \u0449\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0456\u0432 \u0441\u0432\u0430\u0439\u043F\u0443","Use layer _PARAM1_ to detect swipe gestures":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0442\u0438 \u0448\u0430\u0440 _PARAM1_ \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0456\u0432 \u0441\u0432\u0430\u0439\u043F\u0443","the Layer used to detect swipe gestures.":"\u0428\u0430\u0440, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0456\u0432 \u0441\u0432\u0430\u0439\u043F\u0443.","the Layer used to detect swipe gestures":"\u0428\u0430\u0440, \u044F\u043A\u0438\u0439 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0434\u043B\u044F \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0436\u0435\u0441\u0442\u0456\u0432 \u0441\u0432\u0430\u0439\u043F\u0443.","Swipe angle (degrees).":"\u041A\u0443\u0442 \u0441\u0432\u0430\u0439\u043F\u0430 (\u0433\u0440\u0430\u0434\u0443\u0441\u0438).","Swipe angle (degrees)":"\u041A\u0443\u0442 \u0441\u0432\u0430\u0439\u043F\u0430 (\u0433\u0440\u0430\u0434\u0443\u0441\u0438)","the swipe angle (degrees)":"\u043A\u0443\u0442 \u0441\u0432\u0430\u0439\u043F\u0430 (\u0433\u0440\u0430\u0434\u0443\u0441\u0438)","Swipe distance (pixels).":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456).","Swipe distance (pixels)":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","the swipe distance (pixels)":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","Swipe distance in horizontal direction (pixels).":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 \u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456).","Swipe distance in horizontal direction (pixels)":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 \u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","the swipe distance in horizontal direction (pixels)":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 \u0443 \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","Swipe distance in vertical direction (pixels).":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 \u0443 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456).","Swipe distance in vertical direction (pixels)":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 \u0443 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","the swipe distance in vertical direction (pixels)":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u0441\u0432\u0430\u0439\u043F\u0430 \u0443 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456)","Start point of the swipe X position.":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 X \u0441\u0432\u0430\u0439\u043F\u0430.","Start point of the swipe X position":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 \u0425","the start point of the swipe X position":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 \u0425","Start point of the swipe Y position.":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 Y","Start point of the swipe Y position":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 Y","the start point of the swipe Y position":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 Y","End point of the swipe X position.":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 \u0425","End point of the swipe X position":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 \u0425","the end point of the swipe X position":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 \u0425","End point of the swipe Y position.":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 Y","End point of the swipe Y position":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 Y","the end point of the swipe Y position":"\u041A\u0456\u043D\u0446\u0435\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u0441\u0432\u0430\u0439\u043F\u0443 Y","Swipe duration (seconds).":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0441\u0432\u0430\u0439\u043F\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438).","Swipe duration (seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0441\u0432\u0430\u0439\u043F\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","swipe duration (seconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C \u0441\u0432\u0430\u0439\u043F\u0443 (\u0441\u0435\u043A\u0443\u043D\u0434\u0438)","Check if a swipe is currently in progress.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043D\u0430\u0440\u0430\u0437\u0456 \u0432\u0456\u0434\u0431\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F \u0441\u0432\u0430\u0439\u043F.","Swipe is in progress":"\u0421\u0432\u0430\u0439\u043F \u0432 \u043F\u0440\u043E\u0446\u0435\u0441\u0456","Check if swipe detection is enabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0432\u0430\u0439\u043F\u0443.","Is swipe detection enabled":"\u0427\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E \u0432\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0432\u0430\u0439\u043F\u0443","Swipe detection is enabled":"\u0412\u0438\u044F\u0432\u043B\u0435\u043D\u043D\u044F \u0441\u0432\u0430\u0439\u043F\u0443 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E","Check if the swipe has just ended.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0441\u0432\u0430\u0439\u043F \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u0432\u0441\u044F.","Swipe just ended":"\u0421\u0432\u0430\u0439\u043F \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u0432\u0441\u044F","Swipe has just ended":"\u0421\u0432\u0430\u0439\u043F \u0442\u0456\u043B\u044C\u043A\u0438 \u0449\u043E \u0437\u0430\u043A\u0456\u043D\u0447\u0438\u0432\u0441\u044F","Check if swipe moved in a given direction.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0441\u0432\u0430\u0439\u043F \u0432\u0456\u0434\u0431\u0443\u0432\u0441\u044F \u0432 \u043F\u0435\u0432\u043D\u043E\u043C\u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443.","Swipe moved in a direction (4-way movement)":"\u0421\u0432\u0430\u0439\u043F \u0432\u0456\u0434\u0431\u0443\u0432\u0441\u044F \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u0440\u0443\u0445 \u0443 4 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0430\u0445)","Swipe moved in direction _PARAM1_":"\u0421\u0432\u0430\u0439\u043F \u0432\u0456\u0434\u0431\u0443\u0432\u0441\u044F \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443_\u041F\u0410\u0420\u0410\u041C1_","Swipe moved in a direction (8-way movement)":"\u0421\u0432\u0430\u0439\u043F \u0432\u0456\u0434\u0431\u0443\u0432\u0441\u044F \u0443 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u0440\u0443\u0445 \u0443 8 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0430\u0445)","Text-to-Speech":"\u0422\u0435\u043A\u0441\u0442-\u0443-\u041C\u043E\u0432\u043B\u0435\u043D\u043D\u044F","An extension to enable the use of Text-to-Speech features.":"\u0420\u043E\u0437\u0448\u0438\u0440\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043D\u044F \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u043D\u044F \u0444\u0443\u043D\u043A\u0446\u0456\u0439 \u0442\u0435\u043A\u0441\u0442-\u0443-\u043C\u043E\u0432\u043B\u0435\u043D\u043D\u044F.","Audio":"\u0410\u0443\u0434\u0456\u043E","Speaks a text message aloud through the system text-to-speech.":"\u0412\u0438\u043C\u043E\u0432\u043B\u044F\u0454 \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F \u0432\u0433\u043E\u043B\u043E\u0441 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0441\u0438\u0441\u0442\u0435\u043C\u043D\u043E\u0433\u043E \u0442\u0435\u043A\u0441\u0442-\u043D\u0430-\u043C\u043E\u0432\u0443.","Speak out a message":"\u0412\u0438\u043C\u043E\u0432\u0438\u0442\u0438 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u0421\u043A\u0430\u0436\u0456\u0442\u044C _PARAM1_ \u0433\u043E\u043B\u043E\u0441\u043E\u043C _PARAM2_, \u0433\u0443\u0447\u043D\u0456\u0441\u0442\u044E _PARAM3_%, \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044E _PARAM4_% \u0442\u0430 \u0442\u043E\u043D\u0430\u043B\u044C\u043D\u0456\u0441\u0442\u044E _PARAM5_%","The message to be spoken":"\u041F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F, \u0449\u043E \u0431\u0443\u0434\u0435 \u0432\u0438\u043C\u043E\u0432\u043B\u0435\u043D\u0435","The voice to be used":"\u0413\u043E\u043B\u043E\u0441, \u0449\u043E \u0431\u0443\u0434\u0435 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0438\u0439","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u0413\u043E\u043B\u043E\u0441\u0438 \u0432\u0430\u0440\u0456\u044E\u044E\u0442\u044C\u0441\u044F \u0432 \u0437\u0430\u043B\u0435\u0436\u043D\u043E\u0441\u0442\u0456 \u0432\u0456\u0434 \u043E\u043F\u0435\u0440\u0430\u0446\u0456\u0439\u043D\u043E\u0457 \u0441\u0438\u0441\u0442\u0435\u043C\u0438. \u041E\u0442\u0436\u0435, \u043E\u0441\u044C \u0441\u043F\u0438\u0441\u043E\u043A \u043D\u0430\u0437\u0432 \u0433\u043E\u043B\u043E\u0441\u0456\u0432 \u0434\u043B\u044F Windows: https://bit.ly/windows-voices \n\u0410 \u0442\u0443\u0442 \u0441\u043F\u0438\u0441\u043E\u043A \u043D\u0430\u0437\u0432 \u0433\u043E\u043B\u043E\u0441\u0456\u0432 \u0434\u043B\u044F MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"\u0413\u0443\u0447\u043D\u0456\u0441\u0442\u044C \u0432\u0456\u0434 0% \u0434\u043E 100%","Speed between 10% and 1000%":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0432\u0456\u0434 10% \u0434\u043E 1000%","Pitch between 0% and 200%":"\u041F\u0456\u0447 \u043C\u0456\u0436 0% \u0442\u0430 200%","Forces all Text-to-Speech to be stopped.":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u043E \u0437\u0443\u043F\u0438\u043D\u044F\u0454 \u0432\u0441\u0456 \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0435\u043A\u0441\u0442\u0443 \u043D\u0430 \u043C\u043E\u0432\u043B\u0435\u043D\u043D\u044F.","Force stop speaking":"\u041F\u0440\u0438\u043C\u0443\u0441\u043E\u0432\u043E \u0437\u0443\u043F\u0438\u043D\u0438\u0442\u0438 \u0433\u043E\u0432\u043E\u0440\u0438\u0442\u0438","Third person camera":"\u041A\u0430\u043C\u0435\u0440\u0430 \u0437 \u0442\u0440\u0435\u0442\u044C\u043E\u0457 \u043E\u0441\u043E\u0431\u0438","Move the camera to look at an object from a given distance.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043A\u0430\u043C\u0435\u0440\u0443, \u0449\u043E\u0431 \u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442 \u0437 \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043E\u0457 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456.","Move the camera to look at a position from a distance.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443, \u0449\u043E\u0431 \u043F\u043E\u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0437 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456.","Look at a position from a distance (deprecated)":"\u0414\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0437 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM6_, \u0449\u043E\u0431 \u043F\u043E\u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 _PARAM1_; _PARAM2_ \u0437 _PARAM3_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM4_ \xB0 \u0442\u0430 \u043F\u0456\u0434\u0439\u043E\u043C\u0443 \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0443 _PARAM5_ \xB0","Position on X axis":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 X","Position on Y axis":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Y","Rotation angle (around Z axis)":"\u041A\u0443\u0442 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 (\u0432\u0456\u0441\u044C Z)","Elevation angle (around Y axis)":"\u041A\u0443\u0442 \u043F\u0456\u0434\u0439\u043E\u043C\u0443 (\u0432\u0456\u0441\u044C Y)","Move the camera to look at an object from a distance.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438, \u0449\u043E\u0431 \u043F\u043E\u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442 \u0437 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456.","Look at an object from a distance (deprecated)":"\u0414\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442 \u0437 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM5_ , \u0449\u043E\u0431 \u043F\u043E\u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 _PARAM1_ \u0437 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM3_\xB0 \u0442\u0430 \u043F\u0456\u0434\u0439\u043E\u043C\u0443 \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0443 _PARAM4_\xB0","Look at a position from a distance":"\u0414\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E \u0437 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM7_ , \u0449\u043E\u0431 \u043F\u043E\u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 _PARAM1_; _PARAM2_; _PARAM3_ \u0437 _PARAM4_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM5_\xB0 \u0442\u0430 \u043F\u0456\u0434\u0439\u043E\u043C\u0443 \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0443 _PARAM6_\xB0","Position on Z axis":"\u041F\u043E\u0437\u0438\u0446\u0456\u044F \u043D\u0430 \u0432\u0456\u0441\u0456 Z","Look at an object from a distance":"\u0414\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 \u043E\u0431'\u0454\u043A\u0442 \u0437 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 _PARAM6_ , \u0449\u043E\u0431 \u043F\u043E\u0434\u0438\u0432\u0438\u0442\u0438\u0441\u044F \u043D\u0430 _PARAM1_ \u0437 _PARAM3_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u0437 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u043E\u043C _PARAM4_\xB0 \u0442\u0430 \u043F\u0456\u0434\u0439\u043E\u043C\u0443 \u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0443 _PARAM5_\xB0","Smoothly follow an object at a distance.":"\u041F\u043B\u0430\u0432\u043D\u043E \u0441\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C \u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456.","Halfway time for rotation":"\u041F\u0456\u0432\u0434\u0435\u043D\u0456\u0439\u043D\u0438\u0439 \u0447\u0430\u0441 \u0434\u043B\u044F \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443","Halfway time on Z axis":"\u041F\u043E\u043B\u043E\u0432\u0438\u043D\u0430 \u0447\u0430\u0441\u0443 \u043D\u0430 \u0432\u0456\u0441\u0456 Z","Camera distance":"\u0412\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043A\u0430\u043C\u0435\u0440\u0438","Lateral distance offset":"\u0411\u0456\u0447\u043D\u0438\u0439 \u0437\u0441\u0443\u0432 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","Ahead distance offset":"\u0412\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u0437\u0441\u0443\u0432 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","Z offset":"Z \u0437\u0441\u0443\u0432","Rotation angle offset":"\u041A\u0443\u0442\u043E\u0432\u0438\u0439 \u0437\u0441\u0443\u0432 \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443","Elevation angle offset":"\u041A\u0443\u0442\u043E\u0432\u0438\u0439 \u0437\u0441\u0443\u0432 \u043F\u0456\u0434\u0439\u043E\u043C\u0443","Follow free area top border on Z axis":"\u0421\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u0432\u0435\u0440\u0445\u043D\u0456\u043C \u043A\u0440\u0430\u0454\u043C \u0437\u043E\u043D\u0438 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043D\u0430 \u0432\u0456\u0441\u0456 Z","Follow free area bottom border on Z axis":"\u0421\u043B\u0456\u0434\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u043D\u0438\u0436\u043D\u0456\u043C \u043A\u0440\u0430\u0454\u043C \u0437\u043E\u043D\u0438 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043D\u0430 \u0432\u0456\u0441\u0456 Z","Automatically rotate the camera with the object":"\u0410\u0432\u0442\u043E\u043C\u0430\u0442\u0438\u0447\u043D\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u0442\u0438 \u043A\u0430\u043C\u0435\u0440\u0443 \u0440\u0430\u0437\u043E\u043C \u0437 \u043E\u0431'\u0454\u043A\u0442\u043E\u043C","Targeted camera rotation angle":"\u0426\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","When this angle is set, the camera follow this value instead of the object angle.":"\u041A\u043E\u043B\u0438 \u0446\u0435\u0439 \u043A\u0443\u0442 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E, \u043A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0456\u0434\u0443\u0454 \u0446\u044C\u043E\u043C\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044E \u0437\u0430\u043C\u0456\u0441\u0442\u044C \u043A\u0443\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","Rotate the camera all the way to the targeted angle.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u0446\u0456\u043B\u0456\u0441\u043D\u043E\u0433\u043E \u043A\u0443\u0442\u0430.","Rotate the camera all the way":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u043A\u0456\u043D\u0446\u044F","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u043A\u0430\u043C\u0435\u0440\u0443 \u0434\u043E \u0446\u0456\u043B\u0456\u0441\u043D\u043E\u0433\u043E \u043A\u0443\u0442\u0430 _PARAM0_","the camera rotation.":"\u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","Camera rotation":"\u041F\u043E\u0432\u043E\u0440\u043E\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","the camera rotation":"\u043F\u043E\u0432\u043E\u0440\u043E\u0442 \u043A\u0430\u043C\u0435\u0440\u0438","the halfway time for rotation of the object.":"\u0447\u0430\u0441 \u043D\u0430\u043F\u0456\u0432\u043F\u043E\u0432\u043E\u0440\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","Halfway time for rotation":"\u0447\u0430\u0441 \u043D\u0430\u043F\u0456\u0432\u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443","the halfway time for rotation":"\u0447\u0430\u0441 \u043D\u0430\u043F\u0456\u0432\u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430","the halfway time on Z axis of the object.":"\u0447\u0430\u0441 \u043D\u0430\u043F\u0456\u0432\u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043F\u043E \u043E\u0441\u0456 Z \u043E\u0431'\u0454\u043A\u0442\u0430.","the halfway time on Z axis":"\u0447\u0430\u0441 \u043D\u0430\u043F\u0456\u0432\u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0443 \u043F\u043E \u043E\u0441\u0456 Z","Return follow free area bottom border Z.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0432\u0456\u043B\u044C\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0434\u043E \u043D\u0438\u0436\u043D\u044C\u043E\u0457 \u043C\u0435\u0436\u0456 Z.","Free area Z min":"\u0412\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C Z \u043C\u0456\u043D","Return follow free area top border Z.":"\u041F\u043E\u0432\u0435\u0440\u043D\u0456\u0442\u044C \u0432\u0456\u043B\u044C\u043D\u0443 \u043E\u0431\u043B\u0430\u0441\u0442\u044C \u0434\u043E \u0432\u0435\u0440\u0445\u043D\u044C\u043E\u0457 \u043C\u0435\u0436\u0456 Z.","Free area Z max":"\u0412\u0456\u043B\u044C\u043D\u0430 \u043E\u0431\u043B\u0430\u0441\u0442\u044C Z max","the follow free area top border on Z axis of the object.":"\u0432\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 Z \u043E\u0431'\u0454\u043A\u0442\u0430.","the follow free area top border on Z axis":"\u0432\u0435\u0440\u0445\u043D\u044F \u043C\u0435\u0436\u0430 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 Z","the follow free area bottom border on Z axis of the object.":"\u043D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 Z \u043E\u0431'\u0454\u043A\u0442\u0430.","the follow free area bottom border on Z axis":"\u043D\u0438\u0436\u043D\u044F \u043C\u0435\u0436\u0430 \u0432\u0456\u043B\u044C\u043D\u043E\u0457 \u043E\u0431\u043B\u0430\u0441\u0442\u0456 \u043F\u043E \u0432\u0456\u0441\u0456 Z","the camera distance of the object.":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430.","the camera distance":"\u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043A\u0430\u043C\u0435\u0440\u0438","the lateral distance offset of the object.":"\u0431\u0456\u0447\u043D\u0438\u0439 \u0437\u0441\u0443\u0432 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430.","the lateral distance offset":"\u0431\u0456\u0447\u043D\u0438\u0439 \u0437\u0441\u0443\u0432 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","the ahead distance offset of the object.":"\u0432\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u0437\u0441\u0443\u0432 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456 \u043E\u0431'\u0454\u043A\u0442\u0430.","the ahead distance offset":"\u0432\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u0437\u0441\u0443\u0432 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","the z offset of the object.":"\u0437\u0441\u0443\u0432 \u0432\u0456\u0441\u0456 Z \u043E\u0431'\u0454\u043A\u0442\u0430.","the z offset":"\u0437\u0441\u0443\u0432 \u0432\u0456\u0441\u0456 Z","the rotation angle offset of the object.":"\u0437\u0441\u0443\u0432 \u043A\u0443\u0442\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","the rotation angle offset":"\u0437\u0441\u0443\u0432 \u043A\u0443\u0442\u0430 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the elevation angle offset of the object.":"\u0437\u0441\u0443\u0432 \u043A\u0443\u0442\u0430 \u043F\u0456\u0434\u0439\u043E\u043C\u0443 \u043E\u0431'\u0454\u043A\u0442\u0430.","the elevation angle offset":"\u0437\u0441\u0443\u0432 \u043A\u0443\u0442\u0430 \u043F\u0456\u0434\u0439\u043E\u043C\u0443","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u0446\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438 \u043E\u0431'\u0454\u043A\u0442\u0430. \u041A\u043E\u043B\u0438 \u0446\u0435\u0439 \u043A\u0443\u0442 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E, \u043A\u0430\u043C\u0435\u0440\u0430 \u0441\u043B\u0456\u0434\u0443\u0454 \u0446\u044C\u043E\u043C\u0443 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044E \u0437\u0430\u043C\u0456\u0441\u0442\u044C \u043A\u0443\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0430.","Targeted rotation angle":"\u0426\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","the targeted camera rotation angle":"\u0446\u0456\u043B\u044C\u043E\u0432\u0438\u0439 \u043A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043A\u0430\u043C\u0435\u0440\u0438","3D Flip":"3D \u041F\u043E\u0432\u043E\u0440\u043E\u0442","Flip sprites with a 3D rotation effect.":"\u041E\u0431\u0435\u0440\u0442\u0430\u0442\u0438 \u0441\u043F\u0440\u0430\u0439\u0442\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u0435\u0444\u0435\u043A\u0442\u0443 \u0442\u0440\u0438\u0432\u0438\u043C\u0456\u0440\u043D\u043E\u0433\u043E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F.","Flip a Sprite with a 3D effect.":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u0441\u043F\u0440\u0430\u0439\u0442 \u0437 3D \u0435\u0444\u0435\u043A\u0442\u043E\u043C.","Flipping method":"\u0421\u043F\u043E\u0441\u0456\u0431 \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Front animation name":"\u0406\u043C'\u044F \u0444\u0440\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E\u0457 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Animation method":"\u0421\u043F\u043E\u0441\u0456\u0431 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457","Back animation name":"\u0406\u043C'\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043D\u0430\u0437\u0430\u0434","Start a flipping animation on the object.":"\u0420\u043E\u0437\u043F\u043E\u0447\u0430\u0442\u0438 \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430.","Flip the object (deprecated)":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Flip _PARAM0_ over _PARAM2_ms":"\u041F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u0442\u0438 _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_\u043C\u0441","Duration (in milliseconds)":"\u0422\u0440\u0438\u0432\u0430\u043B\u0456\u0441\u0442\u044C (\u0443 \u043C\u0456\u043B\u0456\u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u0420\u043E\u0437\u043F\u043E\u0447\u043D\u0456\u0442\u044C \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044E \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430. \u0422\u043E\u0447\u043A\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 X \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u0442\u0438 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","Flip the object":"\u041E\u0431\u0435\u0440\u043D\u0456\u0442\u044C \u043E\u0431'\u0454\u043A\u0442","Flip _PARAM0_ over _PARAM2_ seconds":"\u041E\u0431\u0435\u0440\u043D\u0456\u0442\u044C _PARAM0_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM2_ \u0441\u0435\u043A\u0443\u043D\u0434","Jump to the end of the flipping animation.":"\u041F\u0435\u0440\u0435\u0439\u0434\u0456\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F.","Jump to flipping end":"\u041F\u0435\u0440\u0435\u0439\u0434\u0456\u0442\u044C \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Jump to the end of _PARAM0_ flipping":"\u041F\u0435\u0440\u0435\u0439\u0442\u0438 \u0434\u043E \u043A\u0456\u043D\u0446\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F _PARAM0_","Checks if a flipping animation is currently playing.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0432\u0456\u0434\u0442\u0432\u043E\u0440\u044E\u0454\u0442\u044C\u0441\u044F \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0432 \u0434\u0430\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442.","Flipping is playing":"\u0412\u0456\u0434\u0431\u0443\u0432\u0430\u0454\u0442\u044C\u0441\u044F \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","_PARAM0_ is flipping":"_PARAM0_ \u043E\u0431\u0435\u0440\u0442\u0430\u0454\u0442\u044C\u0441\u044F","Checks if the object is flipped or will be flipped.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043E\u0431\u0435\u0440\u043D\u0443\u0442\u0438\u0439 \u0430\u0431\u043E \u0431\u0443\u0434\u0435 \u043E\u0431\u0435\u0440\u043D\u0443\u0442\u0438\u0439.","Is flipped":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u043E","_PARAM0_ is flipped":"_PARAM0_ \u043E\u0431\u0435\u0440\u043D\u0443\u0442\u0438\u0439","Flips the object to one specific side.":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043E\u0434\u0438\u043D \u043F\u0435\u0432\u043D\u0438\u0439 \u0431\u0456\u043A.","Flip to a side (deprecated)":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u0434\u043E \u0441\u0442\u043E\u0440\u043E\u043D\u0438 (\u0437\u0430\u0441\u0442\u0430\u0440\u0456\u043B\u043E)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 _PARAM0_ \u043D\u0430 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u0438\u0439 \u0431\u0456\u043A: _PARAM2_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM3_ms","Reverse side":"\u0417\u0432\u043E\u0440\u043E\u0442\u043D\u0438\u0439 \u0431\u0456\u043A","Flips the object to one specific side. The X origin point must be set at the object center.":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043D\u0430 \u043E\u0434\u0438\u043D \u043F\u0435\u0432\u043D\u0438\u0439 \u0431\u0456\u043A. \u0422\u043E\u0447\u043A\u0430 \u043F\u043E\u0447\u0430\u0442\u043A\u0443 X \u043F\u043E\u0432\u0438\u043D\u043D\u0430 \u0431\u0443\u0442\u0438 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u0430 \u0432 \u0446\u0435\u043D\u0442\u0440 \u043E\u0431'\u0454\u043A\u0442\u0430.","Flip to a side":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 \u0434\u043E \u0441\u0442\u043E\u0440\u043E\u043D\u0438","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u041E\u0431\u0435\u0440\u043D\u0443\u0442\u0438 _PARAM0_ \u043D\u0430 \u0437\u0432\u043E\u0440\u043E\u0442\u043D\u0438\u0439 \u0431\u0456\u043A: _PARAM2_ \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C _PARAM3_ \u0441\u0435\u043A\u0443\u043D\u0434","Visually flipped":"\u0412\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043E\u0431\u0435\u0440\u043D\u0443\u0442\u043E","_PARAM0_ is visually flipped":"_PARAM0_ \u0432\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043E\u0431\u0435\u0440\u043D\u0443\u0442\u043E","Flip visually":"\u0412\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u0435 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F","Flip visually _PARAM0_: _PARAM2_":"\u0412\u0456\u0437\u0443\u0430\u043B\u044C\u043D\u043E \u043E\u0431\u0435\u0440\u043D\u0443\u0442\u043E _PARAM0_: _PARAM2_","Flipped":"\u041E\u0431\u0435\u0440\u043D\u0435\u043D\u043E","Resource bar (separated units)":"\u0421\u043C\u0443\u0433\u0430 \u0440\u0435\u0441\u0443\u0440\u0441\u0456\u0432 (\u0440\u043E\u0437\u0434\u0456\u043B\u0435\u043D\u0456 \u043E\u0434\u0438\u043D\u0438\u0446\u0456)","Unit width":"\u0428\u0438\u0440\u0438\u043D\u0430 \u043E\u0434\u0438\u043D\u0438\u0446\u0456","How much pixels to show for a value of 1.":"\u0421\u043A\u0456\u043B\u044C\u043A\u0438 \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432 \u043F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0434\u043B\u044F \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F 1.","Show the background":"\u041F\u043E\u043A\u0430\u0437\u0430\u0442\u0438 \u0444\u043E\u043D","Center the bar of _PARAM0_":"\u041F\u043E\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u0441\u043C\u0443\u0433\u0438 _PARAM0_","Time formatting":"\u0424\u043E\u0440\u043C\u0430\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u0447\u0430\u0441\u0443","Converts seconds into standard time formats, such as HH:MM:SS. ":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0441\u0435\u043A\u0443\u043D\u0434\u0438 \u0432 \u0441\u0442\u0430\u043D\u0434\u0430\u0440\u0442\u043D\u0456 \u0444\u043E\u0440\u043C\u0430\u0442\u0438 \u0447\u0430\u0441\u0443, \u0442\u0430\u043A\u0456 \u044F\u043A \u0413\u0413:\u0425\u0425:\u0421\u0421. ","Format time in seconds to HH:MM:SS.":"\u0424\u043E\u0440\u043C\u0430\u0442 \u0447\u0430\u0441\u0443 \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0434\u043E \u0413\u0413:\u0425\u0425:\u0421\u0421.","Format time in seconds to HH:MM:SS":"\u0424\u043E\u0440\u043C\u0430\u0442 \u0447\u0430\u0441\u0443 \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0434\u043E \u0413\u0413:\u0425\u0425:\u0421\u0421","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u0424\u043E\u0440\u043C\u0430\u0442\u0443\u0432\u0430\u0442\u0438 \u0447\u0430\u0441 _PARAM1_ \u0434\u043E \u0413\u0413:\u0425\u0425:\u0421\u0421 \u0443 _PARAM2_","Time, in seconds":"\u0427\u0430\u0441, \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u0424\u043E\u0440\u043C\u0430\u0442 \u0447\u0430\u0441\u0443 \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0434\u043E \u0413\u0413:\u0425\u0425:\u0421\u0421.000, \u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0447\u0438 \u043C\u0456\u043B\u0456\u0441\u0435\u043A\u0443\u043D\u0434\u0438.","Format time in seconds to HH:MM:SS.000":"\u0424\u043E\u0440\u043C\u0430\u0442 \u0447\u0430\u0441\u0443 \u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445 \u0434\u043E \u0413\u0413:\u0425\u0425:\u0421\u0421.000","Timed Back and Forth Movement":"\u0427\u0430\u0441\u043E\u0432\u0438\u0439 \u0440\u0443\u0445 \u0442\u0443\u0434\u0438 \u0439 \u0441\u044E\u0434\u0438","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u0426\u044F \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u0454 \u043E\u0431'\u0454\u043A\u0442\u0438 \u0442\u0443\u0434\u0438 \u0439 \u0441\u044E\u0434\u0438 \u043F\u0440\u043E\u0442\u044F\u0433\u043E\u043C \u043E\u0431\u0440\u0430\u043D\u043E\u0433\u043E \u0447\u0430\u0441\u0443 \u0430\u0431\u043E \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456, \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E \u0430\u0431\u043E \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 (\u043D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434, \u0432\u043E\u0440\u043E\u0433\u0430) \u043D\u0430 \u043E\u0431\u0440\u0430\u043D\u0443 \u043A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u0447\u0430\u0441\u0443 \u0430\u0431\u043E \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456, \u0430 \u043F\u043E\u0442\u0456\u043C \u043F\u0435\u0440\u0435\u0432\u0435\u0440\u0442\u0430\u0439\u0442\u0435 \u0439\u043E\u0433\u043E \u0456 \u0440\u043E\u0437\u043F\u043E\u0447\u0438\u043D\u0430\u0439\u0442\u0435 \u0437\u043D\u043E\u0432\u0443. \n\u041F\u0440\u0438\u043C\u0456\u0442\u043A\u0430: \u0430\u043D\u0456\u043C\u0430\u0446\u0456\u0457 \u043F\u043E\u0432\u0438\u043D\u043D\u0456 \u0431\u0443\u0442\u0438 \u043E\u0431\u0435\u0440\u043D\u0435\u043D\u0456 \u0432\u043B\u0456\u0432\u043E.","Move the object vertically (instead of horizontally)":"\u041F\u0435\u0440\u0435\u043C\u0456\u0449\u0430\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u043E (\u0437\u0430\u043C\u0456\u0441\u0442\u044C \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u043E)","Moving speed (in pixel/s)":"\u0428\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u0440\u0443\u0445\u0443 (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445/\u0441)","Moving distance (in pixels)":"\u0428\u043B\u044F\u0445 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F (\u0432 \u043F\u0456\u043A\u0441\u0435\u043B\u044F\u0445)","Moving maximum time (in seconds)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u0447\u0430\u0441 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0435\u043D\u043D\u044F (\u0443 \u0441\u0435\u043A\u0443\u043D\u0434\u0430\u0445)","Distance start point":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0430 \u0442\u043E\u0447\u043A\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u0456","position of the sprite at the previous frame":"\u043F\u043E\u0437\u0438\u0446\u0456\u044F \u0441\u043F\u0440\u0430\u0439\u0442\u0443 \u0432 \u043F\u043E\u043F\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u043A\u0430\u0434\u0440","check that time has elapsed":"\u043F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u0447\u0430\u0441 \u043C\u0438\u043D\u0443\u0432","Toggle switch (for Shape Painter)":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 (\u0434\u043B\u044F \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0444\u0456\u0433\u0443\u0440)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u0412\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u043E\u0431'\u0454\u043A\u0442 \u043C\u0430\u043B\u044E\u0432\u0430\u043D\u043D\u044F \u0444\u0456\u0433\u0443\u0440, \u0449\u043E\u0431 \u043D\u0430\u043C\u0430\u043B\u044E\u0432\u0430\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447, \u044F\u043A\u0438\u0439 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0456 \u043C\u043E\u0436\u0443\u0442\u044C \u043A\u043B\u0430\u0446\u043D\u0443\u0442\u0438 \u0430\u0431\u043E \u0434\u043E\u0442\u0438\u043A\u0430\u043D\u043D\u044F.","Radius of the thumb (px) Example: 10":"\u0420\u0430\u0434\u0456\u0443\u0441 \u043F\u0430\u043B\u0456\u0447\u043A\u0438 (px) \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 10","Active thumb color string. Example: 24;119;211":"\u0420\u044F\u0434\u043E\u043A \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0457 \u043F\u0430\u043B\u0456\u0447\u043A\u0438. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 24;119;211","Opacity of the thumb. Example: 255":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u0430\u043B\u0456\u0447\u043A\u0438. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 255","Width of the track (pixels) Example: 20":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0441\u043B\u0456\u0434\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432) \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 20","Height of the track (pixels) Example: 14":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0441\u043B\u0456\u0434\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432) \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u0420\u044F\u0434\u043E\u043A \u043A\u043E\u043B\u044C\u043E\u0440\u0443 \u0434\u043B\u044F \u0441\u043B\u0456\u0434\u0443, \u0449\u043E \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u041F\u0420\u0410\u0412\u041E\u0420\u0423\u0427 \u0432\u0456\u0434 \u043F\u0430\u043B\u0456\u0447\u043A\u0438. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 150;150;150 (\u0417\u0430\u043B\u0438\u0448\u0442\u0435 \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u043C, \u0449\u043E\u0431 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0442\u0438 \u043A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u0456\u0447\u043A\u0438)","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0441\u043B\u0456\u0434\u0443, \u0449\u043E \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u041F\u0420\u0410\u0412\u041E\u0420\u0423\u0427 \u0432\u0456\u0434 \u043F\u0430\u043B\u0456\u0447\u043A\u0438. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u041A\u043E\u043B\u044C\u043E\u0440\u043E\u0432\u0438\u0439 \u0440\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0442\u0440\u0435\u043A\u0443, \u044F\u043A\u0438\u0439 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u041B\u0406\u0412\u041E\u0420\u0423\u0427 \u0432\u0456\u0434 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 24;119;211 (\u0417\u0430\u043B\u0438\u0448\u0442\u0435 \u043F\u043E\u0440\u043E\u0436\u043D\u0456\u043C, \u0449\u043E\u0431 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u0442\u0438 \u043A\u043E\u043B\u0456\u0440 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438)","Opacity of the track that is LEFT of the thumb. Example: 128":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0440\u0435\u043A\u0443, \u044F\u043A\u0438\u0439 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u041B\u0406\u0412\u041E\u0420\u0423\u0427 \u0432\u0456\u0434 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0438. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u0420\u043E\u0437\u043C\u0456\u0440 \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u0438\u0448\u0456 \u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0456 \u043A\u043B\u0430\u0446\u0430\u0454\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u0446\u0456. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0443. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u044F\u043A\u0435 \u0437'\u044F\u0432\u043B\u044F\u0454\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0442\u0438\u0441\u043A\u0430\u043D\u043D\u0456 \u0442\u0443\u043C\u0431\u043B\u0435\u0440\u0443 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447\u0430. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 64","Number of pixels the thumb is from the left side of the track.":"\u041A\u0456\u043B\u044C\u043A\u0456\u0441\u0442\u044C \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432, \u043D\u0430 \u044F\u043A\u0456 \u043F\u0456\u0434\u043A\u0430\u0437\u043A\u0430 \u0437\u043D\u0430\u0445\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u0437 \u043B\u0456\u0432\u043E\u0433\u043E \u0431\u043E\u043A\u0443 \u0442\u0440\u0435\u043A\u0443.","Disabled":"\u0412\u0438\u043C\u043A\u043D\u0435\u043D\u043E","State has been changed (used in ToggleChecked function)":"\u0421\u0442\u0430\u043D \u0431\u0443\u0432 \u0437\u043C\u0456\u043D\u0435\u043D\u0438\u0439 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0432 \u0444\u0443\u043D\u043A\u0446\u0456\u0457 ToggleChecked)","Inactive thumb color string. Example: 255;255;255":"\u041D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u0438\u0439 \u043A\u043E\u043B\u0456\u0440 \u0440\u044F\u0434\u043A\u0430 \u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u0446\u0456. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 255;255;255","Click or press has started on toggle switch":"\u041D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438 \u0430\u0431\u043E \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0438 \u043F\u043E\u0447\u0430\u043B\u043E\u0441\u044C \u043D\u0430 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447\u0456","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u0417\u0441\u0443\u0432 (Y) \u0442\u0456\u043D\u0456 \u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u0446\u0456. \u041F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u0456 \u0447\u0438\u0441\u043B\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u044E\u0442\u044C \u0442\u0456\u043D\u044C \u0432\u043D\u0438\u0437, \u0432\u0456\u0434'\u0454\u043C\u043D\u0456 \u0447\u0438\u0441\u043B\u0430 \u043F\u0435\u0440\u0435\u043C\u0456\u0449\u0443\u044E\u0442\u044C \u0442\u0456\u043D\u044C \u0432\u0433\u043E\u0440\u0443. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u0417\u0441\u0443\u0432 (X) \u0442\u0456\u043D\u0456 \u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u0446\u0456. \u041F\u043E\u0437\u0438\u0442\u0438\u0432\u043D\u0456 \u0447\u0438\u0441\u043B\u0430 \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u044E\u0442\u044C \u0442\u0456\u043D\u044C \u0432\u043F\u0440\u0430\u0432\u043E, \u0432\u0456\u0434'\u0454\u043C\u043D\u0456 \u0447\u0438\u0441\u043B\u0430 \u043F\u0435\u0440\u0435\u0441\u0443\u0432\u0430\u044E\u0442\u044C \u0442\u0456\u043D\u044C \u0432\u043B\u0456\u0432\u043E. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 0","Opacity of shadow on thumb. Example: 32":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0456 \u043D\u0430 \u043F\u0456\u0434\u043A\u0430\u0437\u0446\u0456. \u041F\u0440\u0438\u043A\u043B\u0430\u0434: 32","Need redraw":"\u041F\u043E\u0442\u0440\u0456\u0431\u043D\u043E \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F","Was hovered":"\u0411\u0443\u0432 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0439","Change the track width.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0443.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0448\u0438\u0440\u0438\u043D\u0443 \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","Change the track height.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0438\u0441\u043E\u0442\u0443 \u0442\u0440\u0435\u043A\u0443.","Track height":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0442\u0440\u0435\u043A\u0443","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0432\u0438\u0441\u043E\u0442\u0443 \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","Change the thumb opacity.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u0456\u043A\u0442\u043E\u0433\u0440\u0430\u043C\u0438.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043F\u0456\u043A\u0442\u043E\u0433\u0440\u0430\u043C\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Change the inactive track opacity.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the active track opacity.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443.","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Change the halo opacity when the thumb is pressed.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E, \u043A\u043E\u043B\u0438 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0430.","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E \u043D\u0430 _PARAM0_ \u043D\u0430 _PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0433\u0430\u043B\u043E \u043F\u0440\u0438 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438.","Change the offset on Y axis of the thumb shadow.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0441\u0443\u0432 \u043F\u043E \u043E\u0441\u0456 Y \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438.","Thumb shadow offset on Y axis":"\u0417\u0441\u0443\u0432 \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 \u043F\u043E \u043E\u0441\u0456 Y","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0441\u0443\u0432 \u043F\u043E \u043E\u0441\u0456 Y \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Y offset (pixels)":"Y \u0437\u0441\u0443\u0432 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432)","Change the offset on X axis of the thumb shadow.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0441\u0443\u0432 \u043F\u043E \u043E\u0441\u0456 X \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438.","Thumb shadow offset on X axis":"\u0417\u0441\u0443\u0432 \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 \u043F\u043E \u043E\u0441\u0456 X","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0437\u0441\u0443\u0432 \u043F\u043E \u043E\u0441\u0456 X \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","X offset (pixels)":"X \u0437\u0441\u0443\u0432 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432)","Change the thumb shadow opacity.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438.","Thumb shadow opacity":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0456 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_","Opacity of shadow on thumb":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0456 \u043D\u0430 \u043F\u0430\u043B\u044C\u0446\u0456","Change the thumb radius.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438.","Thumb radius":"\u0420\u0430\u0434\u0456\u0443\u0441 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","Change the halo radius.":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u0440\u0430\u0434\u0456\u0443\u0441 \u0433\u0430\u043B\u043E _PARAM0_ \u043D\u0430 _PARAM2_ \u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432","Change the active track color (the part on the thumb left).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 (\u0447\u0430\u0441\u0442\u0438\u043D\u0430 \u043B\u0456\u0432\u043E\u0440\u0443\u0447 \u0432\u0456\u0434 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438).","Change the active track color of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Color of active track":"\u041A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443","Change the inactive track color (the part on the thumb right).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 (\u0447\u0430\u0441\u0442\u0438\u043D\u0430 \u043F\u0440\u0430\u0432\u043E\u0440\u0443\u0447 \u0432\u0456\u0434 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438).","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443 _PARAM0_ \u043D\u0430 _PARAM2_","Color of inactive track":"\u041A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0442\u0440\u0435\u043A\u0443","Change the thumb color (when unchecked).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 (\u043A\u043E\u043B\u0438 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E).","Thumb color (when unchecked)":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 (\u043A\u043E\u043B\u0438 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 _PARAM0_ (\u043A\u043E\u043B\u0438 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E) \u043D\u0430 _PARAM2_","Change the thumb color (when checked).":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 (\u043A\u043E\u043B\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E).","Thumb color (when checked)":"\u041A\u043E\u043B\u0456\u0440 \u043F\u0430\u043B\u044C\u0446\u0456\u0432\u043A\u0438 (\u043A\u043E\u043B\u0438 \u0443\u0432\u0456\u043C\u043A\u043D\u0435\u043D\u043E)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043A\u043E\u043B\u0456\u0440 \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0430 _PARAM0_ (\u043F\u0440\u0438 \u0437\u0430\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u0456) \u043D\u0430 _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u042F\u043A\u0449\u043E \u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u043E, \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u043D\u0430 \u043D\u0435\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u043E. \u042F\u043A\u0449\u043E \u043D\u0435\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u043E, \u0437\u043C\u0456\u043D\u0438\u0442\u0438 \u043D\u0430 \u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u043E.","Toggle the switch":"\u041F\u0435\u0440\u0435\u043C\u0438\u043A\u043D\u0443\u0442\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447","Change _PARAM0_ to opposite state (checked/unchecked)":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 _PARAM0_ \u043D\u0430 \u043F\u0440\u043E\u0442\u0438\u043B\u0435\u0436\u043D\u0438\u0439 \u0441\u0442\u0430\u043D (\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439/\u043D\u0435\u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439)","Disable (or enable) the toggle switch.":"\u0412\u0438\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0443\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438) \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447.","Disable (or enable) the toggle switch":"\u0412\u0438\u043C\u043A\u043D\u0443\u0442\u0438 (\u0430\u0431\u043E \u0443\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438) \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447","Disable _PARAM0_: _PARAM2_":"\u0412\u0438\u043C\u043A\u043D\u0443\u0442\u0438 _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u041F\u043E\u0437\u043D\u0430\u0447\u0438\u0442\u0438 (\u0430\u0431\u043E \u0437\u043D\u044F\u0442\u0438 \u043F\u043E\u0437\u043D\u0430\u0447\u043A\u0443) \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447\u0430","Set _PARAM0_ to checked: _PARAM2_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0438 _PARAM0_ \u044F\u043A \u043F\u043E\u0437\u043D\u0430\u0447\u0435\u043D\u0438\u0439: _PARAM2_","Check if mouse is hovering over toggle switch.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u0438\u0448\u0456 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E \u043D\u0430 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447.","Is mouse hovered over toggle switch?":"\u0427\u0438 \u043A\u0443\u0440\u0441\u043E\u0440 \u043C\u0438\u0448\u0456 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E \u043D\u0430 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447?","Mouse is hovering over _PARAM0_":"\u041A\u0443\u0440\u0441\u043E\u0440 \u043C\u0438\u0448\u0456 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u0438\u0439 \u043D\u0430 _PARAM0_","Track width.":"\u0428\u0438\u0440\u0438\u043D\u0430 \u0441\u043B\u0456\u0434\u0443.","Track height.":"\u0412\u0438\u0441\u043E\u0442\u0430 \u0441\u043B\u0456\u0434\u0443.","Offset (Y) of shadow on thumb.":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F (Y) \u0442\u0456\u043D\u0456 \u043D\u0430 \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0443.","Offset (Y) of shadow on thumb":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F (Y) \u0442\u0456\u043D\u0456 \u043D\u0430 \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0443","Offset (X) of shadow on thumb.":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F (X) \u0442\u0456\u043D\u0456 \u043D\u0430 \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0443.","Offset (X) of shadow on thumb":"\u0417\u043C\u0456\u0449\u0435\u043D\u043D\u044F (X) \u0442\u0456\u043D\u0456 \u043D\u0430 \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0443","Opacity of shadow on thumb.":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0442\u0456\u043D\u0456 \u043D\u0430 \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0443.","Thumb opacity.":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0430.","Active track opacity.":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443.","Inactive track opacity.":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443.","Halo opacity (pressed).":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043E\u0431\u043E\u0434\u0443 (\u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E).","Halo opacity (hover).":"\u041D\u0435\u043F\u0440\u043E\u0437\u043E\u0440\u0456\u0441\u0442\u044C \u043E\u0431\u043E\u0434\u0443 (\u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043E).","Halo radius (pixels).":"\u0420\u0430\u0434\u0456\u0443\u0441 \u043E\u0431\u043E\u0434\u0443 (\u043F\u0456\u043A\u0441\u0435\u043B\u0456\u0432).","Active track color.":"\u041A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443.","Inactive track color.":"\u041A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0441\u043B\u0456\u0434\u0443.","Active thumb color.":"\u041A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0430.","Active thumb color":"\u041A\u043E\u043B\u0456\u0440 \u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0430","Check if the toggle switch is disabled.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u043F\u0435\u0440\u0435\u043C\u0438\u043A\u0430\u0447 \u0432\u0438\u043C\u043A\u043D\u0435\u043D\u043E.","Is disabled":"\u0412\u0438\u043C\u043A\u043D\u0435\u043D\u043E","Inactive thumb color.":"\u041A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0430.","Inactive thumb color":"\u041A\u043E\u043B\u0456\u0440 \u043D\u0435\u0430\u043A\u0442\u0438\u0432\u043D\u043E\u0433\u043E \u0437\u0430\u0437\u043D\u0430\u0447\u043D\u0438\u043A\u0430","Make object travel to random positions":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0434\u043E\u0440\u043E\u0436 \u0434\u043E \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0445 \u043F\u043E\u0437\u0438\u0446\u0456\u0439","Make object travel to random positions (with the pathfinding behavior).":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0434\u043E\u0440\u043E\u0436 \u0434\u043E \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0445 \u043F\u043E\u0437\u0438\u0446\u0456\u0439 (\u0437 \u043F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u043E\u044E \u043F\u043E\u0448\u0443\u043A\u0443 \u0448\u043B\u044F\u0445\u0443).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0434\u043E\u0440\u043E\u0436\u0443\u0432\u0430\u0442\u0438 \u0434\u043E \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043D\u0430\u0432\u043A\u043E\u043B\u043E \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457 \u043E\u0431\u2019\u0454\u043A\u0442\u0430. \u0420\u0443\u0445 \u0456\u043D\u0456\u0446\u0456\u044E\u0454\u0442\u044C\u0441\u044F \u043B\u0438\u0448\u0435 \u0442\u043E\u0434\u0456, \u043A\u043E\u043B\u0438 \u043E\u0431'\u0454\u043A\u0442 \u0432\u0436\u0435 \u043D\u0435 \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F (\u0448\u0438\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043F\u0456\u0434\u043F\u043E\u0440\u044F\u0434\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043E\u0431\u0434\u0430\u0440\u043E\u0432\u0430\u043D\u043E\u0441\u0442\u0456 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C 0). \u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0432\u043A\u0430\u0437\u0430\u043D\u043E\u043C\u0443 \u043A\u0443\u0442\u0443, \u044F\u043A\u0449\u043E \u043F\u043E\u0442\u0440\u0456\u0431\u043D\u043E.","Make object travel to a random position, with optional direction":"\u0417\u0440\u043E\u0431\u0438\u0442\u0438 \u043E\u0431'\u0454\u043A\u0442 \u043F\u043E\u0434\u043E\u0440\u043E\u0436\u0443\u0432\u0430\u0442\u0438 \u0434\u043E \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457, \u0437 \u043D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0438\u043C \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u043E\u043C","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 _PARAM1_ \u0434\u043E \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0445 \u043F\u043E\u0437\u0438\u0446\u0456\u0439, \u0434\u0435 \u043A\u043E\u0436\u043D\u0430 \u0437\u0443\u043F\u0438\u043D\u043A\u0430 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u044C \u043F\u0440\u0438\u043D\u0430\u0439\u043C\u043D\u0456 _PARAM3_px \u0456 \u043D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 _PARAM4_px \u0432\u0456\u0434 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u043F\u043E\u0437\u0438\u0446\u0456\u0457. \u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u043F\u0456\u0434 \u043A\u0443\u0442\u043E\u043C _PARAM5_ \u0437 \u0432\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F\u043C _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u041E\u0431'\u0454\u043A\u0442, \u044F\u043A\u0438\u0439 \u0431\u0443\u0434\u0435 \u043F\u043E\u0434\u043E\u0440\u043E\u0436\u0443\u0432\u0430\u0442\u0438 (\u043F\u043E\u0432\u0438\u043D\u0435\u043D \u043C\u0430\u0442\u0438 \u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0443 \u0448\u043B\u044F\u0445\u043E\u0448\u0443\u043A\u0430\u043D\u043D\u044F)","Pathfinding Behavior (required)":"\u041F\u043E\u0432\u0435\u0434\u0456\u043D\u043A\u0430 \u0448\u043B\u044F\u0445\u043E\u0448\u0443\u043A\u0430\u043D\u043D\u044F (\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0430)","Minimum distance between each position (Default: 100px)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043C\u0456\u0436 \u043A\u043E\u0436\u043D\u043E\u044E \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 100px)","Maximum distance between each position (Default: 200px)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0456\u0434\u0441\u0442\u0430\u043D\u044C \u043C\u0456\u0436 \u043A\u043E\u0436\u043D\u043E\u044E \u043F\u043E\u0437\u0438\u0446\u0456\u0454\u044E (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"\u041D\u0430\u043F\u0440\u044F\u043C\u043E\u043A (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445), \u044F\u043A\u0438\u043C \u0431\u0443\u0434\u0435 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u043E\u0431'\u0454\u043A\u0442 (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0-360)","Direction bias (Range: 0-1)":"\u0412\u0456\u0434\u0445\u0438\u043B\u0435\u043D\u043D\u044F \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 (\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u041D\u0430\u043F\u0440\u0438\u043A\u043B\u0430\u0434: \"0\" \u0432\u0438\u0431\u0438\u0440\u0430\u0454 \u0437\u043E\u0432\u0441\u0456\u043C \u0432\u0438\u043F\u0430\u0434\u043A\u043E\u0432\u0438\u0439 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A, \"0,5\" \u0432\u0438\u0431\u0435\u0440\u0435 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A \u0432\u0441\u0435\u0440\u0435\u0434\u0438\u043D\u0456 \u043D\u0430\u043F\u0456\u0432\u043A\u043E\u043B\u0430, \u044F\u043A\u0435 \u0437\u0434\u0456\u0439\u0441\u043D\u044E\u0454\u0442\u044C\u0441\u044F \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u043C \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u043E\u043C, \u0456 \"1\" \u043F\u0440\u043E\u0441\u0442\u043E \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454 \u0432\u043A\u0430\u0437\u0430\u043D\u0438\u0439 \u043D\u0430\u043F\u0440\u044F\u043C\u043E\u043A.","Turret movement":"\u0420\u0443\u0445 \u0442\u0443\u0440\u0435\u043B\u0456","A turret movement with customizable speed, acceleration and stop angles.":"\u0420\u0443\u0445 \u0442\u0443\u0440\u0435\u043B\u0456 \u0437 \u043C\u043E\u0436\u043B\u0438\u0432\u0456\u0441\u0442\u044E \u043D\u0430\u043B\u0430\u0448\u0442\u0443\u0432\u0430\u043D\u043D\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0441\u0442\u0456, \u043F\u0440\u0438\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u044F \u0442\u0430 \u043A\u0443\u0442\u0456\u0432 \u0437\u0443\u043F\u0438\u043D\u043A\u0438.","Maximum rotation speed (in degrees per second)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0432\u0438\u0434\u043A\u0456\u0441\u0442\u044C \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F (\u0432 \u0433\u0440\u0430\u0434\u0443\u0441\u0430\u0445 \u0437\u0430 \u0441\u0435\u043A\u0443\u043D\u0434\u0443)","Maximum angle (use the same value for min and max to set no constraint)":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0442\u043E\u0439 \u0441\u0430\u043C\u0438\u0439 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u043C\u0456\u043D\u0456\u043C\u0443\u043C\u0443 \u0442\u0430 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C\u0443, \u0449\u043E\u0431 \u043D\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0432\u0430\u0442\u0438 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F)","Minimum angle (use the same value for min and max to set no constraint)":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 \u043A\u0443\u0442 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0439\u0442\u0435 \u0442\u043E\u0439 \u0441\u0430\u043C\u0438\u0439 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u043B\u044F \u043C\u0456\u043D\u0456\u043C\u0443\u043C\u0443 \u0442\u0430 \u043C\u0430\u043A\u0441\u0438\u043C\u0443\u043C\u0443, \u0449\u043E\u0431 \u043D\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0432\u0430\u0442\u0438 \u043E\u0431\u043C\u0435\u0436\u0435\u043D\u043D\u044F)","Aiming angle property":"\u0412\u043B\u0430\u0441\u0442\u0438\u0432\u0456\u0441\u0442\u044C \u043A\u0443\u0442\u0443 \u043D\u0430\u0446\u0456\u043B\u0435\u043D\u043D\u044F","Must move clockwise":"\u041C\u0430\u0454 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E","Must move counter-clockwise":"\u041C\u0430\u0454 \u0440\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u0457 \u0441\u0442\u0440\u0456\u043B\u043A\u0438","Has moved":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u043B\u043E\u0441\u044F","Target angle (MoveToward)":"\u041A\u0443\u0442 \u0446\u0456\u043B\u0456 (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"\u041F\u043E\u0447\u0430\u0442\u043A\u043E\u0432\u0438\u0439 \u043A\u0443\u0442: \u043D\u0430\u0439\u0432\u0456\u0434\u0434\u0430\u043B\u0435\u043D\u0456\u0448\u0438\u0439 \u043A\u0443\u0442 \u0432\u0456\u0434 AngleMin \u0442\u0430 AngleMax","Check if the turret is moving.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0438\u0442\u0438, \u0447\u0438 \u0442\u0443\u0440\u0435\u043B\u044C \u0440\u0443\u0445\u0430\u0454\u0442\u044C\u0441\u044F.","Move clockwise.":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E.","Move clockwise":"\u0420\u0443\u0445\u0430\u0442\u0438\u0441\u044F \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E","Move _PARAM0_ clockwise":"\u0420\u0443\u0445\u0430\u0442\u0438 _PARAM0_ \u0437\u0430 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u043E\u0432\u043E\u044E \u0441\u0442\u0440\u0456\u043B\u043A\u043E\u044E","Move counter-clockwise.":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u0430.","Move counter-clockwise":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u0430","Move _PARAM0_ counter-clockwise":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0438\u0442\u0438 _PARAM0_ \u043F\u0440\u043E\u0442\u0438 \u0433\u043E\u0434\u0438\u043D\u043D\u0438\u043A\u0430","Set angle toward a position.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E.","Set aiming angle toward a position":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F \u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044E","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u043A\u0443\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_; _PARAM3_","Move toward a position.":"\u0420\u0443\u0445\u0430\u0439\u0442\u0435\u0441\u044F \u0432 \u043D\u0430\u043F\u0440\u044F\u043C\u043A\u0443 \u043F\u043E\u0437\u0438\u0446\u0456\u0457.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u041F\u0435\u0440\u0435\u043C\u0456\u0441\u0442\u0456\u0442\u044C _PARAM0_ \u0434\u043E _PARAM2_; _PARAM3_ \u0432 \u043C\u0435\u0436\u0430\u0445 _PARAM4_\xB0 \u0432\u0456\u0434\u0441\u0442\u0443\u043F\u0443","Angle margin":"\u041A\u0443\u0442 \u043C\u0430\u0440\u0436\u0456","Change the aiming angle.":"\u0417\u043C\u0456\u043D\u0430 \u043A\u0443\u0442\u0430 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F.","Aiming angle":"\u041A\u0443\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u0417\u043C\u0456\u043D\u0456\u0442\u044C \u043A\u0443\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F _PARAM0_ \u043D\u0430 _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u041A\u0443\u0442 \u043D\u0430\u0432\u0435\u0434\u0435\u043D\u043D\u044F (\u043C\u0456\u0436 0\xB0 \u0442\u0430 360\xB0 \u0443 \u0432\u0438\u043F\u0430\u0434\u043A\u0443, \u044F\u043A\u0449\u043E \u043A\u0443\u0442 \u0437\u0443\u043F\u0438\u043D\u043A\u0438 \u043D\u0435 \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u0435\u043D\u043E).","Two choices dialog boxes":"\u0414\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u0456 \u0432\u0456\u043A\u043D\u0430 \u0437 \u0434\u0432\u043E\u043C\u0430 \u0432\u0438\u0431\u043E\u0440\u0430\u043C\u0438","A dialog box with buttons to let users make a choice.":"\u0414\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u0435 \u0432\u0456\u043A\u043D\u043E \u0437 \u043A\u043D\u043E\u043F\u043A\u0430\u043C\u0438 \u0434\u043B\u044F \u0432\u0438\u0431\u043E\u0440\u0443 \u043A\u043E\u0440\u0438\u0441\u0442\u0443\u0432\u0430\u0447\u0430\u043C\u0438.","A dialog box showing two options.":"\u0414\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u0435 \u0432\u0456\u043A\u043D\u043E, \u0449\u043E \u043F\u043E\u043A\u0430\u0437\u0443\u0454 \u0434\u0432\u0430 \u0432\u0430\u0440\u0456\u0430\u043D\u0442\u0438.","Two choices dialog box":"\u0414\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u0435 \u0432\u0456\u043A\u043D\u043E \u0437 \u0434\u0432\u043E\u043C\u0430 \u0432\u0430\u0440\u0456\u0430\u043D\u0442\u0430\u043C\u0438","Default highlighted button identifier":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043A\u043D\u043E\u043F\u043A\u0438 \u043F\u0456\u0434\u0441\u0432\u0456\u0447\u0443\u0432\u0430\u043D\u043D\u044F","Default highlighted button identifier.":"\u0406\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0437\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C \u043A\u043D\u043E\u043F\u043A\u0438 \u043F\u0456\u0434\u0441\u0432\u0456\u0447\u0443\u0432\u0430\u043D\u043D\u044F.","Cancel with Escape key":"\u0421\u043A\u0430\u0441\u0443\u0432\u0430\u0442\u0438 \u0437\u0430 \u0434\u043E\u043F\u043E\u043C\u043E\u0433\u043E\u044E \u043A\u043B\u0430\u0432\u0456\u0448\u0456 Escape","Enable or disable the escape key to close the dialog.":"\u0423\u0432\u0456\u043C\u043A\u043D\u0443\u0442\u0438 \u0430\u0431\u043E \u0432\u0438\u043C\u043A\u043D\u0443\u0442\u0438 \u043A\u043B\u0430\u0432\u0456\u0448\u0443 Escape \u0434\u043B\u044F \u0437\u0430\u043A\u0440\u0438\u0442\u0442\u044F \u0434\u0456\u0430\u043B\u043E\u0433\u043E\u0432\u043E\u0433\u043E \u0432\u0456\u043A\u043D\u0430.","Label for the \"Yes\" button":"\u041C\u0456\u0442\u043A\u0430 \u0434\u043B\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \"\u0422\u0430\u043A\"","This is the button with identifier 0.":"\u0426\u0435 \u043A\u043D\u043E\u043F\u043A\u0430 \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C 0.","Label for the \"No\" button":"\u041C\u0456\u0442\u043A\u0430 \u0434\u043B\u044F \u043A\u043D\u043E\u043F\u043A\u0438 \"\u041D\u0456\"","This is the button with identifier 1.":"\u0426\u0435 \u043A\u043D\u043E\u043F\u043A\u0430 \u0437 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u043E\u043C 1.","Check if the \"Yes\" button of the dialog was selected.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0443 \"\u0422\u0430\u043A\" \u0432 \u0434\u0456\u0430\u043B\u043E\u0437\u0456.","\"Yes\" button is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u0422\u0430\u043A\" \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","\"Yes\" button of _PARAM0_ is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u0422\u0430\u043A\" _PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","Check if the \"No\" button of the dialog was selected.":"\u041F\u0435\u0440\u0435\u0432\u0456\u0440\u0442\u0435, \u0447\u0438 \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u043E \u043A\u043D\u043E\u043F\u043A\u0443 \"\u041D\u0456\" \u0432 \u0434\u0456\u0430\u043B\u043E\u0437\u0456.","\"No\" button is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u041D\u0456\" \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","\"No\" button of _PARAM0_ is clicked":"\u041A\u043D\u043E\u043F\u043A\u0430 \"\u041D\u0456\" _PARAM0_ \u043D\u0430\u0442\u0438\u0441\u043D\u0443\u0442\u0430","the highlighted button.":"\u0432\u0438\u0434\u0456\u043B\u0435\u043D\u0443 \u043A\u043D\u043E\u043F\u043A\u0443.","Highlighted button":"\u0412\u0438\u0434\u0456\u043B\u0435\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430","the highlighted button":"\u0432\u0438\u0434\u0456\u043B\u0435\u043D\u0430 \u043A\u043D\u043E\u043F\u043A\u0430","the text shown by the dialog.":"\u0442\u0435\u043A\u0441\u0442, \u043F\u043E\u043A\u0430\u0437\u0430\u043D\u0438\u0439 \u0434\u0456\u0430\u043B\u043E\u0433\u043E\u043C.","Text message":"\u0422\u0435\u043A\u0441\u0442\u043E\u0432\u0435 \u043F\u043E\u0432\u0456\u0434\u043E\u043C\u043B\u0435\u043D\u043D\u044F","the text":"\u0442\u0435\u043A\u0441\u0442","Webpage URL tools (Web browser)":"\u0406\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 URL-\u0430\u0434\u0440\u0435\u0441\u0438 \u0432\u0435\u0431-\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0438 (\u0432\u0435\u0431-\u043F\u0435\u0440\u0435\u0433\u043B\u044F\u0434\u0430\u0447)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\u0414\u043E\u0437\u0432\u043E\u043B\u044F\u0454 \u0437\u0447\u0438\u0442\u0443\u0432\u0430\u0442\u0438 URL-\u0430\u0434\u0440\u0435\u0441\u0443 \u043F\u0440\u0438 \u0435\u043A\u0441\u043F\u043E\u0440\u0442\u0443 \u0433\u0440\u0438 \u0443 \u0432\u0435\u0431-\u043F\u0435\u0440\u0435\u0433\u043B\u044F\u0434\u0430\u0447\u0456 \u0442\u0430 \u0437\u0430\u0433\u0430\u043B\u043E\u043C \u043C\u0430\u043D\u0456\u043F\u0443\u043B\u044E\u0432\u0430\u0442\u0438 URL-\u0430\u0434\u0440\u0435\u0441\u0430\u043C\u0438.","Gets the URL of the current game page.":"\u041E\u0442\u0440\u0438\u043C\u0443\u0454 URL \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457 \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0438 \u0433\u0440\u0438.","Get the URL of the web page":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 URL \u0432\u0435\u0431-\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0438","Reloads the current web page.":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0443\u0454 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0432\u0435\u0431-\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443.","Reload the web page":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u0432\u0435\u0431-\u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443","Reload the current page":"\u041F\u0435\u0440\u0435\u0437\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0438\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443","Loads another page in place of the current one.":"\u0417\u0430\u0432\u0430\u043D\u0442\u0430\u0436\u0443\u0454 \u0456\u043D\u0448\u0443 \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443 \u0437\u0430\u043C\u0456\u0441\u0442\u044C \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0457.","Redirect to another page":"\u041F\u0435\u0440\u0435\u043D\u0430\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u043D\u0430 \u0456\u043D\u0448\u0443 \u0441\u0442\u043E\u0440\u0456\u043D\u043A\u0443","Redirect to _PARAM1_":"\u041F\u0435\u0440\u0435\u043D\u0430\u043F\u0440\u0430\u0432\u0438\u0442\u0438 \u043D\u0430 _PARAM1_","URL to redirect to":"URL \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u043D\u0430\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043D\u044F","Get an attribute from a URL.":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0430\u0442\u0440\u0438\u0431\u0443\u0442 \u0437 URL.","Get URL attribute":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0430\u0442\u0440\u0438\u0431\u0443\u0442 URL","The URL to get the attribute from":"URL, \u0437\u0432\u0456\u0434\u043A\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u0430\u0442\u0440\u0438\u0431\u0443\u0442","The attribute to get":"\u0410\u0442\u0440\u0438\u0431\u0443\u0442 \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Gets a parameter of a URL query string.":"\u041E\u0442\u0440\u0438\u043C\u0443\u0454 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 URL.","Get a parameter of a URL query string":"\u041E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 URL","The URL to get a query string parameter from":"URL, \u0437\u0432\u0456\u0434\u043A\u0438 \u043E\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443","The query string parameter to get":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 \u0434\u043B\u044F \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u043D\u044F","Updates a specific part of a URL.":"\u041E\u043D\u043E\u0432\u043B\u044E\u0454 \u043F\u0435\u0432\u043D\u0443 \u0447\u0430\u0441\u0442\u0438\u043D\u0443 URL.","Update a URL attribute":"\u041E\u043D\u043E\u0432\u0438\u0442\u0438 \u0430\u0442\u0440\u0438\u0431\u0443\u0442 URL","The URL to change":"URL \u0434\u043B\u044F \u0437\u043C\u0456\u043D\u0438","The attribute to update":"\u0410\u0442\u0440\u0438\u0431\u0443\u0442 \u0434\u043B\u044F \u043E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F","The new value of this attribute":"\u041D\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0446\u044C\u043E\u0433\u043E \u0430\u0442\u0440\u0438\u0431\u0443\u0442\u0430","Sets or replaces a query string parameter of a URL.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u0454 \u0430\u0431\u043E \u0437\u0430\u043C\u0456\u043D\u044E\u0454 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 \u0443 URL.","Change a get parameter of a URL":"\u0417\u043C\u0456\u043D\u0438\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 URL","The query string parameter to update":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 \u0434\u043B\u044F \u043E\u043D\u043E\u0432\u043B\u0435\u043D\u043D\u044F","The new value of the query string parameter":"\u041D\u043E\u0432\u0435 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443","Removes a query string parameter from an URL.":"\u0412\u0438\u0434\u0430\u043B\u044F\u0454 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 \u0437 URL.","Remove a get parameter of an URL":"\u0412\u0438\u0434\u0430\u043B\u0438\u0442\u0438 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 URL","The query string parameter to remove":"\u041F\u0430\u0440\u0430\u043C\u0435\u0442\u0440 \u0440\u044F\u0434\u043A\u0430 \u0437\u0430\u043F\u0438\u0442\u0443 \u0434\u043B\u044F \u0432\u0438\u0434\u0430\u043B\u0435\u043D\u043D\u044F","Unique Identifiers":"\u0423\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0456 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440\u0438","A collection of UID generation expressions.":"\u041A\u043E\u043B\u0435\u043A\u0446\u0456\u044F \u0432\u0438\u0440\u0430\u0437\u0456\u0432 \u0433\u0435\u043D\u0435\u0440\u0430\u0446\u0456\u0457 UID.","Generates a unique identifier with the UUIDv4 pattern.":"\u0413\u0435\u043D\u0435\u0440\u0443\u0454 \u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0437\u0430 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C UUIDv4.","Generate a UUIDv4":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u0413\u0435\u043D\u0435\u0440\u0443\u0454 \u0443\u043D\u0456\u043A\u0430\u043B\u044C\u043D\u0438\u0439 \u0456\u0434\u0435\u043D\u0442\u0438\u0444\u0456\u043A\u0430\u0442\u043E\u0440 \u0437\u0430 \u0448\u0430\u0431\u043B\u043E\u043D\u043E\u043C \u0456\u043D\u043A\u0440\u0435\u043C\u0435\u043D\u0442\u043E\u0432\u0430\u043D\u043E\u0433\u043E \u0446\u0456\u043B\u043E\u0433\u043E \u0447\u0438\u0441\u043B\u0430.","Generate an incremented integer UID":"\u0417\u0433\u0435\u043D\u0435\u0440\u0443\u0432\u0430\u0442\u0438 \u0456\u043D\u043A\u0440\u0435\u043C\u0435\u043D\u0442\u043E\u0432\u0430\u043D\u0438\u0439 \u0446\u0456\u043B\u043E\u0447\u0438\u0441\u0435\u043B\u044C\u043D\u0438\u0439 UID","Unicode":"\u042E\u043D\u0456\u043A\u043E\u0434","Provides conversion tools for Ascii and Unicode characters.":"\u041D\u0430\u0434\u0430\u0454 \u0456\u043D\u0441\u0442\u0440\u0443\u043C\u0435\u043D\u0442\u0438 \u043A\u043E\u043D\u0432\u0435\u0440\u0442\u0430\u0446\u0456\u0457 \u0434\u043B\u044F \u0441\u0438\u043C\u0432\u043E\u043B\u0456\u0432 ASCII \u0442\u0430 Unicode.","Reverses the unicode of a string with a base.":"\u0420\u043E\u0437\u0432\u0435\u0440\u0442\u0430\u0454 \u043A\u043E\u0434 \u042E\u043D\u0456\u043A\u043E\u0434\u0443 \u0440\u044F\u0434\u043A\u0430 \u0437 \u043F\u0435\u0432\u043D\u043E\u044E \u043E\u0441\u043D\u043E\u0432\u043E\u044E.","Reverse the unicode of a string":"\u0420\u043E\u0437\u0432\u0435\u0440\u043D\u0443\u0442\u0438 \u043A\u043E\u0434 \u042E\u043D\u0456\u043A\u043E\u0434\u0443 \u0440\u044F\u0434\u043A\u0430","String to reverse":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u0440\u043E\u0437\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F","Base of the reverse (Default: 2)":"\u0411\u0430\u0437\u0430 \u0434\u043B\u044F \u0440\u043E\u0437\u0433\u043E\u0440\u0442\u0430\u043D\u043D\u044F (\u0417\u0430 \u0437\u0430\u043C\u043E\u0432\u0447\u0443\u0432\u0430\u043D\u043D\u044F\u043C: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"\u0414\u0456\u0430\u043F\u0430\u0437\u043E\u043D \u0441\u0438\u043C\u0432\u043E\u043B\u0456\u0432 \u042E\u043D\u0456\u043A\u043E\u0434\u0443 (\u0412\u043A\u0430\u0436\u0456\u0442\u044C 16 \u0442\u0443\u0442, \u0449\u043E\u0431 \u043F\u0456\u0434\u0442\u0440\u0438\u043C\u0430\u0442\u0438 \u043D\u0430\u0439\u0431\u0456\u043B\u044C\u0448\u0435 \u0441\u0438\u043C\u0432\u043E\u043B\u0456\u0432, \u044F\u043A\u0449\u043E \u0432\u0438 \u0432\u043A\u0430\u0436\u0435\u0442\u0435 2 \u0432 \u043E\u0441\u043D\u043E\u0432\u0456)","Converts a unicode representation into String with a base.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F Unicode \u0432 \u0440\u044F\u0434\u043E\u043A \u0437 \u043E\u0441\u043D\u043E\u0432\u043E\u044E.","Unicode to string":"Unicode \u0432 \u0440\u044F\u0434\u043E\u043A","The unicode to convert to String":"Unicode \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432 \u0440\u044F\u0434\u043E\u043A","Base":"\u041E\u0441\u043D\u043E\u0432\u0430","Seperator text (Optional)":"\u0422\u0435\u043A\u0441\u0442 \u0440\u043E\u0437\u0434\u0456\u043B\u044E\u0432\u0430\u0447\u0430 (\u043D\u0435\u043E\u0431\u043E\u0432'\u044F\u0437\u043A\u043E\u0432\u0438\u0439)","Converts a string into unicode representation with a base.":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u044E\u0454 \u0440\u044F\u0434\u043E\u043A \u0432 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F Unicode \u0437 \u043E\u0441\u043D\u043E\u0432\u043E\u044E.","String to unicode conversion":"\u041F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0440\u044F\u0434\u043A\u0430 \u0432 \u044E\u043D\u0456\u043A\u043E\u0434\u043D\u0435 \u043F\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043B\u0435\u043D\u043D\u044F","The string to convert to unicode":"\u0420\u044F\u0434\u043E\u043A \u0434\u043B\u044F \u043F\u0435\u0440\u0435\u0442\u0432\u043E\u0440\u0435\u043D\u043D\u044F \u0432 Unicode","Values of multiple objects":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0434\u0435\u043A\u0456\u043B\u044C\u043A\u043E\u0445 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Values of picked object instances (including position, size, force and angle).":"\u0417\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 (\u0432\u043A\u043B\u044E\u0447\u0430\u044E\u0447\u0438 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F, \u0440\u043E\u0437\u043C\u0456\u0440, \u0441\u0438\u043B\u0443 \u0442\u0430 \u043A\u0443\u0442).","Minimum X position of picked object instances (using AABB of objects).":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E X \u0432\u0456\u0434\u0456\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 AABB \u043E\u0431'\u0454\u043A\u0442\u0456\u0432).","Minimum X position of picked object instances":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E X \u0432\u0456\u0434\u0456\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430","objects":"\u043E\u0431'\u0454\u043A\u0442\u0438","Maximum X position of picked object instances (using AABB of objects).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E X \u0432\u0456\u0434\u0456\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 AABB \u043E\u0431'\u0454\u043A\u0442\u0456\u0432).","Maximum X position of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E X \u0432\u0456\u0434\u0456\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430","Minimum Y position of picked object instances (using AABB of objects).":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u043F\u043E\u0437\u0438\u0446\u0456\u044F \u043F\u043E Y \u0432\u0456\u0434\u0456\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 AABB \u043E\u0431'\u0454\u043A\u0442\u0456\u0432).","Minimum Y position of picked object instances":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0435 Y \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Maximum Y position of picked object instances (using AABB of objects).":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 Y \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432 (\u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u044E\u0447\u0438 AABB \u043E\u0431'\u0454\u043A\u0442\u0456\u0432).","Maximum Y position of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0435 Y \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Minimum Z order of picked object instances.":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Minimum Z order of picked object instances":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0438\u0439 Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Maximum Z order of picked object instances.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Maximum Z order of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0438\u0439 Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Average Z order of picked object instances.":"\u0421\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Average Z order of picked object instances":"\u0421\u0435\u0440\u0435\u0434\u043D\u0456\u0439 Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","X center point (absolute) of picked object instances.":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","X center point (absolute) of picked object instances":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Objects":"\u041E\u0431'\u0454\u043A\u0442\u0438","Objects that will be used to calculate their center point":"\u041E\u0431'\u0454\u043A\u0442\u0438, \u044F\u043A\u0456 \u0431\u0443\u0434\u0443\u0442\u044C \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u0430\u043D\u0456 \u0434\u043B\u044F \u0440\u043E\u0437\u0440\u0430\u0445\u0443\u043D\u043A\u0443 \u0457\u0445 \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u043E\u0457 \u0442\u043E\u0447\u043A\u0438","Y center point (absolute) of picked object instances.":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Y center point (absolute) of picked object instances":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0430\u0431\u0441\u043E\u043B\u044E\u0442\u043D\u0430) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","X center point (average) of picked object instances.":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0441\u0435\u0440\u0435\u0434\u043D\u044F) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","X center point (average) of picked object instances":"X \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0441\u0435\u0440\u0435\u0434\u043D\u044F) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Y center point (average) of picked object instances.":"Y \u0446\u0435\u043D\u0442\u0440\u0430\u043B\u044C\u043D\u0430 \u0442\u043E\u0447\u043A\u0430 (\u0441\u0435\u0440\u0435\u0434\u043D\u044F) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Y center point (average) of picked object instances":"Y \u0441\u0435\u0440\u0435\u0434\u043D\u044F \u0442\u043E\u0447\u043A\u0430 (\u0441\u0435\u0440\u0435\u0434\u043D\u044F) \u0432\u0456\u0434\u0456\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0430","Min object height of picked object instances.":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432.","Min object height of picked object instances":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Max object height of picked object instances.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432.","Max object height of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Average height of picked object instances.":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432.","Average height of picked object instances":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0432\u0438\u0441\u043E\u0442\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Min object width of picked object instances.":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432.","Min object width of picked object instances":"\u041C\u0456\u043D\u0456\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Max object width of picked object instances.":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432.","Max object width of picked object instances":"\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430 \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Average width of picked object instances.":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432.","Average width of picked object instances":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0448\u0438\u0440\u0438\u043D\u0430 \u043E\u0431'\u0454\u043A\u0442\u0443 \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432","Average horizontal force (X) of picked object instances.":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430 (X) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Average horizontal force (X) of picked object instances":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430 (X) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Average vertical force (Y) of picked object instances.":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430 (Y) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Average vertical force (Y) of picked object instances":"\u0421\u0435\u0440\u0435\u0434\u043D\u044F \u0432\u0435\u0440\u0442\u0438\u043A\u0430\u043B\u044C\u043D\u0430 \u0441\u0438\u043B\u0430 (Y) \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","Average angle of rotation of picked object instances.":"\u0421\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u043A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432.","Average angle of rotation of picked object instances":"\u0421\u0435\u0440\u0435\u0434\u043D\u0456\u0439 \u043A\u0443\u0442 \u043E\u0431\u0435\u0440\u0442\u0430\u043D\u043D\u044F \u0432\u0438\u0431\u0440\u0430\u043D\u0438\u0445 \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0456\u0432 \u043E\u0431'\u0454\u043A\u0442\u0456\u0432","WebSocket client":"\u041A\u043B\u0456\u0454\u043D\u0442 WebSocket","A WebSocket client for fast client-server networking.":"\u041A\u043B\u0456\u0454\u043D\u0442 WebSocket \u0434\u043B\u044F \u0448\u0432\u0438\u0434\u043A\u043E\u0433\u043E \u043C\u0435\u0440\u0435\u0436\u0435\u0432\u043E\u0433\u043E \u0432\u0437\u0430\u0454\u043C\u043E\u0434\u0456\u0457 \u043A\u043B\u0456\u0454\u043D\u0442-\u0441\u0435\u0440\u0432\u0435\u0440.","Triggers if the client is currently connecting to the WebSocket server.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u044F\u043A\u0449\u043E \u043A\u043B\u0456\u0454\u043D\u0442 \u0437\u0430\u0440\u0430\u0437 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0430\u0454\u0442\u044C\u0441\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 WebSocket.","Connecting to a server":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Connecting to the server":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Triggers if the client is connected to a WebSocket server.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u044F\u043A\u0449\u043E \u043A\u043B\u0456\u0454\u043D\u0442 \u043F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u0438\u0439 \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 WebSocket.","Connected to a server":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Connected to the server":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043E \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Triggers if the connection to a WebSocket server was closed.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u044F\u043A\u0449\u043E \u0437'\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0437 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C WebSocket \u0431\u0443\u043B\u043E \u0437\u0430\u043A\u0440\u0438\u0442\u043E.","Connection to a server was closed":"\u0417'\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0437 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C \u0431\u0443\u043B\u043E \u0437\u0430\u043A\u0440\u0438\u0442\u043E","Connection to the server closed":"\u0417'\u0454\u0434\u043D\u0430\u043D\u043D\u044F \u0437 \u0441\u0435\u0440\u0432\u0435\u0440\u043E\u043C \u0437\u0430\u043A\u0440\u0438\u0442\u043E","Connects to a WebSocket server.":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 WebSocket.","Connect to server":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Connect to WebSocket server at _PARAM1_":"\u041F\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0434\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 WebSocket \u0437\u0430 _PARAM1_","The server address":"\u0410\u0434\u0440\u0435\u0441\u0430 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Disconnects from the current WebSocket server.":"\u0412\u0456\u0434\u043A\u043B\u044E\u0447\u0430\u0454\u0442\u044C\u0441\u044F \u0432\u0456\u0434 \u043F\u043E\u0442\u043E\u0447\u043D\u043E\u0433\u043E \u0441\u0435\u0440\u0432\u0435\u0440\u0430 WebSocket.","Disconnect from server":"\u0412\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Disconnect from server (reason: _PARAM1_)":"\u0412\u0456\u0434\u043A\u043B\u044E\u0447\u0438\u0442\u0438\u0441\u044F \u0432\u0456\u0434 \u0441\u0435\u0440\u0432\u0435\u0440\u0430 (\u043F\u0440\u0438\u0447\u0438\u043D\u0430: _PARAM1_)","The reason for disconnection":"\u041F\u0440\u0438\u0447\u0438\u043D\u0430 \u0432\u0456\u0434\u043A\u043B\u044E\u0447\u0435\u043D\u043D\u044F","Triggers when the server has sent the client some data.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u043A\u043E\u043B\u0438 \u0441\u0435\u0440\u0432\u0435\u0440 \u043D\u0430\u0434\u0456\u0441\u043B\u0430\u0432 \u043A\u043B\u0456\u0454\u043D\u0442\u0443 \u0434\u0435\u044F\u043A\u0456 \u0434\u0430\u043D\u0456.","An event was received":"\u041F\u043E\u0434\u0456\u044F \u0431\u0443\u043B\u0430 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0430","Data received from server":"\u0414\u0430\u043D\u0456 \u043E\u0442\u0440\u0438\u043C\u0430\u043D\u0456 \u0432\u0456\u0434 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Returns the piece of data from the server that is currently being processed.":"\u041F\u043E\u0432\u0435\u0440\u0442\u0430\u0454 \u0448\u043C\u0430\u0442\u043E\u043A \u0434\u0430\u043D\u0438\u0445 \u0432\u0456\u0434 \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u0449\u043E \u0432 \u0434\u0430\u043D\u0438\u0439 \u043C\u043E\u043C\u0435\u043D\u0442 \u043E\u0431\u0440\u043E\u0431\u043B\u044F\u0454\u0442\u044C\u0441\u044F.","Data from server":"\u0414\u0430\u043D\u0456 \u0432\u0456\u0434 \u0441\u0435\u0440\u0432\u0435\u0440\u0430","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u0412\u0456\u0434\u0445\u0438\u043B\u044F\u0454 \u043F\u043E\u0434\u0456\u044E \u043F\u0456\u0441\u043B\u044F \u043E\u0431\u0440\u043E\u0431\u043A\u0438, \u0449\u043E\u0431 \u0434\u043E\u0437\u0432\u043E\u043B\u0438\u0442\u0438 \u043E\u0431\u0440\u043E\u0431\u043B\u0435\u043D\u043D\u044F \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0457 \u0431\u0435\u0437 \u043E\u0447\u0456\u043A\u0443\u0432\u0430\u043D\u043D\u044F \u043D\u0430\u0441\u0442\u0443\u043F\u043D\u043E\u0433\u043E \u043A\u0430\u0434\u0440\u0443.","Mark as processed":"\u0412\u0456\u0434\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u044F\u043A \u043E\u0431\u0440\u043E\u0431\u043B\u0435\u043D\u0435","Mark current event as completed":"\u0412\u0456\u0434\u0437\u043D\u0430\u0447\u0438\u0442\u0438 \u043F\u043E\u0442\u043E\u0447\u043D\u0443 \u043F\u043E\u0434\u0456\u044E \u044F\u043A \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043D\u0443","Sends a string to the server.":"\u041D\u0430\u0434\u0441\u0438\u043B\u0430\u0454 \u0440\u044F\u0434\u043E\u043A \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440.","Send data to the server":"\u041D\u0430\u0434\u0441\u0438\u043B\u0430\u0454 \u0434\u0430\u043D\u0456 \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440","Send _PARAM1_ to the server":"\u041D\u0430\u0434\u0441\u0438\u043B\u0430\u0454 _PARAM1_ \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440","The data to send to the server":"\u0414\u0430\u043D\u0456, \u044F\u043A\u0456 \u043D\u0430\u0434\u0441\u0438\u043B\u0430\u044E\u0442\u044C\u0441\u044F \u043D\u0430 \u0441\u0435\u0440\u0432\u0435\u0440","Triggers when a WebSocket error has occurred.":"\u0421\u043F\u0440\u0430\u0446\u044C\u043E\u0432\u0443\u0454, \u043A\u043E\u043B\u0438 \u0432\u0456\u0434\u0431\u0443\u043B\u0430\u0441\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430 WebSocket.","An error occurred":"\u0412\u0438\u043D\u0438\u043A\u043B\u0430 \u043F\u043E\u043C\u0438\u043B\u043A\u0430","WebSocket error has occurred":"\u0421\u0442\u0430\u043B\u0430\u0441\u044F \u043F\u043E\u043C\u0438\u043B\u043A\u0430 WebSocket","Gets the last error that occurred.":"\u041E\u0442\u0440\u0438\u043C\u0443\u0454 \u043E\u0441\u0442\u0430\u043D\u043D\u044E \u043F\u043E\u043C\u0438\u043B\u043A\u0443, \u0449\u043E \u0432\u0438\u043D\u0438\u043A\u043B\u0430.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u0421\u0442\u0432\u043E\u0440\u044E\u0439\u0442\u0435 \u0456\u043B\u044E\u0437\u0456\u044E \u0433\u043B\u0438\u0431\u0438\u043D\u0438, \u0432\u0441\u0442\u0430\u043D\u043E\u0432\u043B\u044E\u044E\u0447\u0438 \u043F\u043E\u0440\u044F\u0434\u043E\u043A Z \u043D\u0430 \u043E\u0441\u043D\u043E\u0432\u0456 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u043D\u044F Y \u043E\u0431'\u0454\u043A\u0442\u0430. \u041A\u043E\u0440\u0438\u0441\u043D\u043E \u0434\u043B\u044F \u0456\u0437\u043E\u043C\u0435\u0442\u0440\u0438\u0447\u043D\u0438\u0445 \u0456\u0433\u043E\u0440, 2D-\u0456\u0433\u043E\u0440 \u0437 \u0432\u0438\u0434\u043E\u043C \u0437\u0432\u0435\u0440\u0445\u0443, \u0420\u041F\u0413...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u0412\u0441\u0442\u0430\u043D\u043E\u0432\u0456\u0442\u044C \u0433\u043B\u0438\u0431\u0438\u043D\u0443 (Z-\u043F\u043E\u0440\u044F\u0434\u043E\u043A) \u0435\u043A\u0437\u0435\u043C\u043F\u043B\u044F\u0440\u0430 \u043D\u0430 \u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F \u0439\u043E\u0433\u043E \u043F\u043E\u0437\u0438\u0446\u0456\u0457 Y \u043D\u0430 \u0441\u0446\u0435\u043D\u0456, \u0441\u0442\u0432\u043E\u0440\u044E\u044E\u0447\u0438 \u0456\u043B\u044E\u0437\u0456\u044E \u0433\u043B\u0438\u0431\u0438\u043D\u0438. \u041E\u0434\u043D\u043E\u0447\u0430\u0441\u043D\u043E \u0434\u043B\u044F \u0432\u0438\u0437\u043D\u0430\u0447\u0435\u043D\u043D\u044F Z-\u043F\u043E\u0440\u044F\u0434\u043A\u0443 \u0432\u0438\u043A\u043E\u0440\u0438\u0441\u0442\u043E\u0432\u0443\u0454\u0442\u044C\u0441\u044F \u0442\u043E\u0447\u043A\u0430 \u043F\u043E\u0445\u043E\u0434\u0436\u0435\u043D\u043D\u044F \u043E\u0431'\u0454\u043A\u0442\u0430."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/ur_PK/extension-messages.js b/newIDE/app/src/locales/ur_PK/extension-messages.js new file mode 100644 index 0000000000..d1e8cbb0d4 --- /dev/null +++ b/newIDE/app/src/locales/ur_PK/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){var s=String(n).split("."),v0=!s[1];if(ord)return"other";return n==1&&v0?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/uz_UZ/extension-messages.js b/newIDE/app/src/locales/uz_UZ/extension-messages.js new file mode 100644 index 0000000000..3a0fdd5e64 --- /dev/null +++ b/newIDE/app/src/locales/uz_UZ/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return n==1?"one":"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/vi_VN/extension-messages.js b/newIDE/app/src/locales/vi_VN/extension-messages.js new file mode 100644 index 0000000000..478c869c3e --- /dev/null +++ b/newIDE/app/src/locales/vi_VN/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return n==1?"one":"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/yo_NG/extension-messages.js b/newIDE/app/src/locales/yo_NG/extension-messages.js new file mode 100644 index 0000000000..98af06b8fc --- /dev/null +++ b/newIDE/app/src/locales/yo_NG/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"Advanced HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.","Network":"Network","Creates a template for your request. All requests must be made from a request template.":"Creates a template for your request. All requests must be made from a request template.","Create a new request template":"Create a new request template","Create request template _PARAM1_ with URL _PARAM2_":"Create request template _PARAM1_ with URL _PARAM2_","New request template name":"New request template name","URL the request will be sent to":"URL the request will be sent to","Creates a new request template with all the attributes from an existing one.":"Creates a new request template with all the attributes from an existing one.","Copy a request template":"Copy a request template","Create request _PARAM1_ from template _PARAM2_":"Create request _PARAM1_ from template _PARAM2_","Request to copy":"Request to copy","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP Method (Verb)":"HTTP Method (Verb)","Set HTTP method of request _PARAM1_ to _PARAM2_":"Set HTTP method of request _PARAM1_ to _PARAM2_","Request template name":"Request template name","HTTP Method":"HTTP Method","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.","HTTP method of request _PARAM1_":"HTTP method of request _PARAM1_","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.","HTTP Caching strategy":"HTTP Caching strategy","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"Set HTTP caching strategy of request _PARAM1_ to _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).","HTTP Caching":"HTTP Caching","HTTP caching strategy of request _PARAM1_":"HTTP caching strategy of request _PARAM1_","Sets the body of an HTTP request to a JSON representation of a structure variable.":"Sets the body of an HTTP request to a JSON representation of a structure variable.","Body as JSON":"Body as JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"Set body of request _PARAM1_ to contents of _PARAM2_ as JSON","Variable with body contents":"Variable with body contents","Sets the body of an HTTP request to a form data representation of a structure variable.":"Sets the body of an HTTP request to a form data representation of a structure variable.","Body as form data":"Body as form data","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"Set body of request _PARAM1_ to contents of _PARAM2_ as form data","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.","Body":"Body","body of request _PARAM1_":"body of request _PARAM1_","an HTTP header to be sent with the request.":"an HTTP header to be sent with the request.","Header":"Header","HTTP header _PARAM2_ of request _PARAM1_":"HTTP header _PARAM2_ of request _PARAM1_","HTTP header name":"HTTP header name","the request template's target URL.":"the request template's target URL.","URL":"URL","the URL of request template _PARAM1_":"the URL of request template _PARAM1_","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.","Enable CORS Bypass":"Enable CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"Enable CORS Bypass for request _PARAM1_: _PARAM2_","Enable the CORS Bypass?":"Enable the CORS Bypass?","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.","Checks whether or not CORS Bypass has been enabled for the request template.":"Checks whether or not CORS Bypass has been enabled for the request template.","CORS Bypass enabled":"CORS Bypass enabled","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass is enabled for request _PARAM1_","Executes the request defined by a request template.":"Executes the request defined by a request template.","Execute the request":"Execute the request","Execute request _PARAM1_ and store results in _PARAM2_":"Execute request _PARAM1_ and store results in _PARAM2_","Request to execute":"Request to execute","Variable where to store the response to the request":"Variable where to store the response to the request","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).","Success":"Success","Response _PARAM1_ indicates a success":"Response _PARAM1_ indicates a success","Variable containing the response":"Variable containing the response","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).","Status code":"Status code","Status code of response _PARAM1_":"Status code of response _PARAM1_","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".","Status text":"Status text","one of the HTTP headers included in the server's response.":"one of the HTTP headers included in the server's response.","Header _PARAM2_ of response _PARAM1_":"Header _PARAM2_ of response _PARAM1_","Reads the body sent by the server, and store it as a string in a variable.":"Reads the body sent by the server, and store it as a string in a variable.","Get response body (text)":"Get response body (text)","Read body of response _PARAM1_ into _PARAM2_ as text":"Read body of response _PARAM1_ into _PARAM2_ as text","Variable where to write the body contents into":"Variable where to write the body contents into","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.","Get response body (JSON)":"Get response body (JSON)","Read body of response _PARAM1_ into _PARAM2_ as JSON":"Read body of response _PARAM1_ into _PARAM2_ as JSON","Advanced platformer movements":"Advanced platformer movements","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.","Movement":"Movement","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"Let platformer characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump":"Coyote time and air jump","Platformer character behavior":"Platformer character behavior","Coyote time duration":"Coyote time duration","Coyote time":"Coyote time","Can coyote jump":"Can coyote jump","Was in the air":"Was in the air","Number of air jumps":"Number of air jumps","Air jump":"Air jump","Floor jumps count as air jumps":"Floor jumps count as air jumps","Object":"Object","Behavior":"Behavior","Change the coyote time duration of an object (in seconds).":"Change the coyote time duration of an object (in seconds).","Coyote timeframe":"Coyote timeframe","Change coyote time of _PARAM0_: _PARAM2_ seconds":"Change coyote time of _PARAM0_: _PARAM2_ seconds","Duration":"Duration","Coyote time duration in seconds.":"Coyote time duration in seconds.","Check if a coyote jump can currently happen.":"Check if a coyote jump can currently happen.","_PARAM0_ can coyote jump":"_PARAM0_ can coyote jump","Update WasInTheAir":"Update WasInTheAir","Update WasInTheAir property of _PARAM0_":"Update WasInTheAir property of _PARAM0_","Number of jumps in mid-air that are allowed.":"Number of jumps in mid-air that are allowed.","Maximal jump number":"Maximal jump number","Number of jumps in mid-air that are still allowed.":"Number of jumps in mid-air that are still allowed.","Remaining jump":"Remaining jump","Change the number of times the character can jump in mid-air.":"Change the number of times the character can jump in mid-air.","Air jumps":"Air jumps","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_","Remove one of the remaining air jumps of a character.":"Remove one of the remaining air jumps of a character.","Remove a remaining air jump":"Remove a remaining air jump","Remove one of the remaining air jumps of _PARAM0_":"Remove one of the remaining air jumps of _PARAM0_","Allow back all air jumps of a character.":"Allow back all air jumps of a character.","Reset air jumps":"Reset air jumps","Allow back all air jumps of _PARAM0_":"Allow back all air jumps of _PARAM0_","Check if floor jumps are counted as air jumps for an object.":"Check if floor jumps are counted as air jumps for an object.","Floor jumps count as air jumps for _PARAM0_":"Floor jumps count as air jumps for _PARAM0_","Let platformer characters jump and slide against walls.":"Let platformer characters jump and slide against walls.","Wall jump":"Wall jump","Platformer character configuration stack":"Platformer character configuration stack","Jump detection time frame":"Jump detection time frame","Side speed":"Side speed","Side acceleration":"Side acceleration","Side speed sustain time":"Side speed sustain time","Gravity":"Gravity","Wall sliding":"Wall sliding","Maximum falling speed":"Maximum falling speed","Impact speed absorption":"Impact speed absorption","Minimal falling speed":"Minimal falling speed","Keep sliding without holding a key":"Keep sliding without holding a key","Check if the object has just wall jumped.":"Check if the object has just wall jumped.","Has just wall jumped":"Has just wall jumped","_PARAM0_ has just jumped from a wall":"_PARAM0_ has just jumped from a wall","Check if the object is wall jumping.":"Check if the object is wall jumping.","Is wall jumping":"Is wall jumping","_PARAM0_ jumped from a wall":"_PARAM0_ jumped from a wall","Check if the object is against a wall.":"Check if the object is against a wall.","Against a wall":"Against a wall","_PARAM0_ is against a wall":"_PARAM0_ is against a wall","Remember that the character was against a wall.":"Remember that the character was against a wall.","Remember is against wall":"Remember is against wall","_PARAM0_ remembers having been against a wall":"_PARAM0_ remembers having been against a wall","Forget that the character was against a wall.":"Forget that the character was against a wall.","Forget is against wall":"Forget is against wall","_PARAM0_ forgets to had been against a wall":"_PARAM0_ forgets to had been against a wall","Remember that the character was against a wall within the time frame.":"Remember that the character was against a wall within the time frame.","Was against wall":"Was against wall","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds","Time frame":"Time frame","The time frame in seconds.":"The time frame in seconds.","Remember that the jump key was pressed.":"Remember that the jump key was pressed.","Remember key pressed":"Remember key pressed","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ remembers the _PARAM2_ key was pressed","Key":"Key","Forget that the jump key was pressed.":"Forget that the jump key was pressed.","Forget key pressed":"Forget key pressed","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ forgets the _PARAM2_ key was pressed","Check if the key was pressed within the time frame.":"Check if the key was pressed within the time frame.","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds","Enable side speed.":"Enable side speed.","Toggle side speed":"Toggle side speed","Enable side speed for _PARAM0_: _PARAM2_":"Enable side speed for _PARAM0_: _PARAM2_","Enable side speed":"Enable side speed","Enable wall sliding.":"Enable wall sliding.","Slide on wall":"Slide on wall","Enable wall sliding for _PARAM0_: _PARAM2_":"Enable wall sliding for _PARAM0_: _PARAM2_","Enable wall sliding":"Enable wall sliding","Absorb falling speed of an object.":"Absorb falling speed of an object.","Absorb falling speed":"Absorb falling speed","Absorb falling speed of _PARAM0_: _PARAM2_":"Absorb falling speed of _PARAM0_: _PARAM2_","Speed absorption (in pixels per second)":"Speed absorption (in pixels per second)","The wall jump detection time frame of an object (in seconds).":"The wall jump detection time frame of an object (in seconds).","Jump time frame":"Jump time frame","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"Change the wall jump detection time frame of _PARAM0_: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"Change the wall jump detection time frame of an object (in seconds).","Jump detection time frame (in seconds)":"Jump detection time frame (in seconds)","The side speed of wall jumps of an object (in pixels per second).":"The side speed of wall jumps of an object (in pixels per second).","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"Change the side speed of wall jumps of _PARAM0_: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"Change the side speed of wall jumps of an object (in pixels per second).","The side acceleration of wall jumps of an object (in pixels per second per second).":"The side acceleration of wall jumps of an object (in pixels per second per second).","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"Change the side acceleration of wall jumps of an object (in pixels per second per second).","The wall sliding gravity of an object (in pixels per second per second).":"The wall sliding gravity of an object (in pixels per second per second).","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"Change the wall sliding gravity of _PARAM0_: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"Change the wall sliding gravity of an object (in pixels per second per second).","The wall sliding maximum falling speed of an object (in pixels per second).":"The wall sliding maximum falling speed of an object (in pixels per second).","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"Change the wall sliding maximum falling speed of an object (in pixels per second).","Change the impact speed absorption of an object.":"Change the impact speed absorption of an object.","Change the impact speed absorption of _PARAM0_: _PARAM2_":"Change the impact speed absorption of _PARAM0_: _PARAM2_","Make platformer characters dash toward the floor.":"Make platformer characters dash toward the floor.","Dive dash":"Dive dash","Initial falling speed":"Initial falling speed","Simulate a press of dive key to make the object dives to the floor if it can dive.":"Simulate a press of dive key to make the object dives to the floor if it can dive.","Simulate dive key":"Simulate dive key","Simulate pressing dive key for _PARAM0_":"Simulate pressing dive key for _PARAM0_","Check if the object can dive.":"Check if the object can dive.","Can dive":"Can dive","_PARAM0_ can dive":"_PARAM0_ can dive","Check if the object is diving.":"Check if the object is diving.","Is diving":"Is diving","_PARAM0_ is diving":"_PARAM0_ is diving","Make platformer characters dash horizontally.":"Make platformer characters dash horizontally.","Horizontal dash":"Horizontal dash","Platformer charcacter configuration stack":"Platformer charcacter configuration stack","Initial speed":"Initial speed","Sustain minimum duration":"Sustain minimum duration","Sustain":"Sustain","Sustain maxiumum duration":"Sustain maxiumum duration","Sustain acceleration":"Sustain acceleration","Sustain maxiumum speed":"Sustain maxiumum speed","Sustain gravity":"Sustain gravity","Decceleration":"Decceleration","Cool down duration":"Cool down duration","Simulate a press of dash key.":"Simulate a press of dash key.","Simulate dash key":"Simulate dash key","Simulate pressing dash key for _PARAM0_":"Simulate pressing dash key for _PARAM0_","Check if the object is dashing.":"Check if the object is dashing.","Is dashing":"Is dashing","_PARAM0_ is dashing":"_PARAM0_ is dashing","Abort the current dash and set the object to its usual horizontal speed.":"Abort the current dash and set the object to its usual horizontal speed.","Abort dash":"Abort dash","Abort the current dash of _PARAM0_":"Abort the current dash of _PARAM0_","Resolve conflict between platformer character configuration changes.":"Resolve conflict between platformer character configuration changes.","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"Revert configuration changes for one identifier and update the character configuration to use the most recent ones.","Revert configuration":"Revert configuration","Revert configuration changes: _PARAM2_ on _PARAM0_":"Revert configuration changes: _PARAM2_ on _PARAM0_","Configuration identifier":"Configuration identifier","Return the character property value when no change applies on it.":"Return the character property value when no change applies on it.","Setting":"Setting","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"Return the usual maximum horizontal speed when no configuration change applies on it.","Usual maximum horizontal speed":"Usual maximum horizontal speed","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"Configure a character property for a given configuration layer and move this layer on top.","Configure setting":"Configure setting","Setting value":"Setting value","Configure character gravity for a given configuration layer and move this layer on top.":"Configure character gravity for a given configuration layer and move this layer on top.","Configure gravity":"Configure gravity","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"Configure character deceleration for a given configuration layer and move this layer on top.","Configure horizontal deceleration":"Configure horizontal deceleration","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Acceleration":"Acceleration","Configure character maximum speed for a given configuration layer and move this layer on top.":"Configure character maximum speed for a given configuration layer and move this layer on top.","Configure maximum horizontal speed":"Configure maximum horizontal speed","Maximum horizontal speed":"Maximum horizontal speed","Configure character acceleration for a given configuration layer and move this layer on top.":"Configure character acceleration for a given configuration layer and move this layer on top.","Configure horizontal acceleration":"Configure horizontal acceleration","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"Configure character maximum falling speed for a given configuration layer and move this layer on top.","Configure maximum falling speed":"Configure maximum falling speed","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_","Advanced movements for 3D physics characters":"Advanced movements for 3D physics characters","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.","Coyote time and air jump for 3D":"Coyote time and air jump for 3D","3D physics character":"3D physics character","A Jump control was applied from a default control or simulated by an action.":"A Jump control was applied from a default control or simulated by an action.","Jump pressed or simulated":"Jump pressed or simulated","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_ has the Jump key pressed or simulated","Advanced p2p event handling":"Advanced p2p event handling","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.","Marks the event as handled, to go on to the next.":"Marks the event as handled, to go on to the next.","Dismiss event":"Dismiss event","Dismiss event _PARAM1_ as handled":"Dismiss event _PARAM1_ as handled","The event to dismiss":"The event to dismiss","Advanced projectile":"Advanced projectile","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"Control how a projectile moves including speed, acceleration, distance, and lifetime.","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"Control how a projectile object moves including lifetime, distance, speed, and acceleration.","Lifetime":"Lifetime","Use \"0\" to ignore this property.":"Use \"0\" to ignore this property.","Max distance from starting position":"Max distance from starting position","Max speed":"Max speed","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"Speed from object forces will not exceed this value. Use \"0\" to ignore this property.","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"Speed from object forces will not go below this value. Use \"0\" to ignore this property.","Negative acceleration can be used to stop a projectile.":"Negative acceleration can be used to stop a projectile.","Starting speed":"Starting speed","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","Delete when lifetime is exceeded":"Delete when lifetime is exceeded","Delete when distance from starting position is exceeded":"Delete when distance from starting position is exceeded","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"Check if max distance from starting position has been exceeded (object will be deleted next frame).","Max distance from starting position has been exceeded":"Max distance from starting position has been exceeded","Max distance from starting position of _PARAM0_ has been exceeded":"Max distance from starting position of _PARAM0_ has been exceeded","Check if lifetime has been exceeded (object will be deleted next frame).":"Check if lifetime has been exceeded (object will be deleted next frame).","Lifetime has been exceeded":"Lifetime has been exceeded","Lifetime of _PARAM0_ has been exceeded":"Lifetime of _PARAM0_ has been exceeded","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the lifetime":"the lifetime","Restart lifetime timer of object.":"Restart lifetime timer of object.","Restart lifetime timer":"Restart lifetime timer","Restart lifetime timer of _PARAM0_":"Restart lifetime timer of _PARAM0_","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.","the max distance from starting position":"the max distance from starting position","Change the starting position of object to it's current position.":"Change the starting position of object to it's current position.","Change starting position to the current position":"Change starting position to the current position","Change the starting position of _PARAM0_ to it's current position":"Change the starting position of _PARAM0_ to it's current position","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.","the max speed":"the max speed","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.","MinSpeed":"MinSpeed","the minSpeed":"the minSpeed","the acceleration of the object. Use a negative number to slow down.":"the acceleration of the object. Use a negative number to slow down.","the acceleration":"the acceleration","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.","the starting speed":"the starting speed","Check if automatic deletion is enabled when lifetime is exceeded.":"Check if automatic deletion is enabled when lifetime is exceeded.","Automatic deletion is enabled when lifetime is exceeded":"Automatic deletion is enabled when lifetime is exceeded","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"Automatic deletion is enabled when lifetime is exceeded on _PARAM0_","Change automatic deletion of object when lifetime is exceeded.":"Change automatic deletion of object when lifetime is exceeded.","Change automatic deletion when lifetime is exceeded":"Change automatic deletion when lifetime is exceeded","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"Check if automatic deletion is enabled when distance from starting position is exceeded.","Automatic deletion is enabled when distance from starting position is exceeded":"Automatic deletion is enabled when distance from starting position is exceeded","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_","Change automatic deletion when distance from starting position is exceeded.":"Change automatic deletion when distance from starting position is exceeded.","Change automatic deletion when distance from starting position is exceeded":"Change automatic deletion when distance from starting position is exceeded","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"Animated Back and Forth Movement","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".","Animated Back and Forth (mirrored) Movement":"Animated Back and Forth (mirrored) Movement","Animatable capability":"Animatable capability","Flippable capability":"Flippable capability","Speed on X axis, in pixels per second":"Speed on X axis, in pixels per second","Distance traveled on X axis, in pixels":"Distance traveled on X axis, in pixels","Array tools":"Array tools","A collection of utilities and tools for working with arrays.":"A collection of utilities and tools for working with arrays.","General":"General","The index of the first variable that equals to a specific number in an array.":"The index of the first variable that equals to a specific number in an array.","Index of number":"Index of number","The first index where _PARAM2_ can be found in _PARAM1_":"The first index where _PARAM2_ can be found in _PARAM1_","Array to search the value in":"Array to search the value in","Number to search in the array":"Number to search in the array","The index of the first variable that equals to a specific text in an array.":"The index of the first variable that equals to a specific text in an array.","Index of text":"Index of text","String to search in the array":"String to search in the array","The index of the last variable that equals to a specific number in an array.":"The index of the last variable that equals to a specific number in an array.","Last index of number":"Last index of number","The last index where _PARAM2_ can be found in _PARAM1_":"The last index where _PARAM2_ can be found in _PARAM1_","The index of the last variable that equals to a specific text in an array.":"The index of the last variable that equals to a specific text in an array.","Last index of text":"Last index of text","Returns a random number of an array of numbers.":"Returns a random number of an array of numbers.","Random number in array":"Random number in array","A randomly picked number of _PARAM1_":"A randomly picked number of _PARAM1_","Array to get a number from":"Array to get a number from","a random string of an array of strings.":"a random string of an array of strings.","Random string in array":"Random string in array","A randomly picked string of _PARAM1_":"A randomly picked string of _PARAM1_","Array to get a string from":"Array to get a string from","Removes the last array child of an array, and return it as a number.":"Removes the last array child of an array, and return it as a number.","Get and remove last variable from array (as number)":"Get and remove last variable from array (as number)","Remove last child of _PARAM1_ and store it in _PARAM2_":"Remove last child of _PARAM1_ and store it in _PARAM2_","Array to pop a child from":"Array to pop a child from","Removes the last array child of an array, and return it as a string.":"Removes the last array child of an array, and return it as a string.","Pop string from array":"Pop string from array","Removes the first array child of an array, and return it as a number.":"Removes the first array child of an array, and return it as a number.","Shift number from array":"Shift number from array","Array to shift a child from":"Array to shift a child from","Removes the first array child of an array, and return it as a string.":"Removes the first array child of an array, and return it as a string.","Shift string from array":"Shift string from array","Checks if an array contains a specific number.":"Checks if an array contains a specific number.","Array has number":"Array has number","Array _PARAM1_ has number _PARAM2_":"Array _PARAM1_ has number _PARAM2_","The number to search":"The number to search","Checks if an array contains a specific string.":"Checks if an array contains a specific string.","Array has string":"Array has string","Array _PARAM1_ has string _PARAM2_":"Array _PARAM1_ has string _PARAM2_","The text to search":"The text to search","Copies a portion of a scene array variable into a new scene array variable.":"Copies a portion of a scene array variable into a new scene array variable.","Slice an array":"Slice an array","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_","The array to take a slice from":"The array to take a slice from","The array to store the slice into":"The array to store the slice into","The index to start the slice from":"The index to start the slice from","The index to end the slice at":"The index to end the slice at","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.","Cuts a portion of an array off.":"Cuts a portion of an array off.","Splice an array":"Splice an array","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_","The array to remove items from":"The array to remove items from","The index to start removing from":"The index to start removing from","If you use a negative value, the index will be selected beginning from the end.":"If you use a negative value, the index will be selected beginning from the end.","The amount of elements to remove":"The amount of elements to remove","Set to 0 to remove until the end of the array.":"Set to 0 to remove until the end of the array.","Combines all elements of 2 scene arrays into one new scene array.":"Combines all elements of 2 scene arrays into one new scene array.","Combine 2 arrays":"Combine 2 arrays","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"Combine array _PARAM1_ and _PARAM2_ into _PARAM3_","The first array":"The first array","The second array":"The second array","The variable to store the new array in":"The variable to store the new array in","Appends a copy of all variables of one array to another array.":"Appends a copy of all variables of one array to another array.","Append all variable to another array":"Append all variable to another array","Append all elements from array _PARAM1_ into _PARAM2_":"Append all elements from array _PARAM1_ into _PARAM2_","The array to get the variables from":"The array to get the variables from","The variable to append the variables in":"The variable to append the variables in","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.","Reverse an array":"Reverse an array","Reverse array _PARAM1_":"Reverse array _PARAM1_","The array to reverse":"The array to reverse","Fill an element with a number.":"Fill an element with a number.","Fill array with number":"Fill array with number","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_","The array to fill":"The array to fill","The number to fill":"The number to fill","The index to start filling from":"The index to start filling from","The index to stop filling at":"The index to stop filling at","Set to 0 to fill until the end of the array.":"Set to 0 to fill until the end of the array.","Shuffles all children of an array.":"Shuffles all children of an array.","Shuffle array":"Shuffle array","Shuffle array _PARAM1_":"Shuffle array _PARAM1_","The array to shuffle":"The array to shuffle","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].","Flatten array":"Flatten array","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)","The array to flatten":"The array to flatten","Deeply flatten":"Deeply flatten","If yes, will continue flattening until there is no arrays in the array anymore.":"If yes, will continue flattening until there is no arrays in the array anymore.","Removes the last array child of an array, and stores it in another variable.":"Removes the last array child of an array, and stores it in another variable.","Pop array child":"Pop array child","The array to pop a child from":"The array to pop a child from","The variable to store the popped value into":"The variable to store the popped value into","Removes the first array child of an array, and stores it in another variable.":"Removes the first array child of an array, and stores it in another variable.","Shift array child":"Shift array child","Remove first child of _PARAM1_ and store it in _PARAM2_":"Remove first child of _PARAM1_ and store it in _PARAM2_","The array to shift a child from":"The array to shift a child from","The variable to store the shifted value into":"The variable to store the shifted value into","Insert a variable at a specific index of an array.":"Insert a variable at a specific index of an array.","Insert variable at":"Insert variable at","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_","The array to insert a variable in":"The array to insert a variable in","The index to insert the variable at":"The index to insert the variable at","The name of the variable to insert":"The name of the variable to insert","Split a string into an array of strings via a separator.":"Split a string into an array of strings via a separator.","Split string into array":"Split string into array","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_","The string to split":"The string to split","The separator to use to split the string":"The separator to use to split the string","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).","Array where to store the results":"Array where to store the results","Returns a string made from all strings in an array.":"Returns a string made from all strings in an array.","Join all elements of an array together into a string":"Join all elements of an array together into a string","The name of the array to join into a string":"The name of the array to join into a string","Optional separator text between each element":"Optional separator text between each element","Get the sum of all numbers in an array.":"Get the sum of all numbers in an array.","Sum of array children":"Sum of array children","The array":"The array","Gets the smallest number in an array.":"Gets the smallest number in an array.","Smallest value":"Smallest value","Gets the biggest number in an array.":"Gets the biggest number in an array.","Biggest value":"Biggest value","Gets the average number in an array.":"Gets the average number in an array.","Average value":"Average value","Gets the median number in an array.":"Gets the median number in an array.","Median value":"Median value","Sort an array of number from smallest to biggest.":"Sort an array of number from smallest to biggest.","Sort an array":"Sort an array","Sort array _PARAM1_":"Sort array _PARAM1_","The array to sort":"The array to sort","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","The object the variable is from":"The object the variable is from","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_","A randomly picked number of _PARAM2_ of _PARAM1_":"A randomly picked number of _PARAM2_ of _PARAM1_","A randomly picked string of _PARAM2_ of _PARAM1_":"A randomly picked string of _PARAM2_ of _PARAM1_","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"Array _PARAM2_ of _PARAM1_ has number _PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"Array _PARAM2_ of _PARAM1_ has string _PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_","Reverse array _PARAM2_ of _PARAM1_":"Reverse array _PARAM2_ of _PARAM1_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_","Shuffle array _PARAM2_ of _PARAM1_":"Shuffle array _PARAM2_ of _PARAM1_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_","Sort array _PARAM2_ of _PARAM1_":"Sort array _PARAM2_ of _PARAM1_","Platforms Validation":"Platforms Validation","Checks if the game is currently executed on an allowed platform (for web).":"Checks if the game is currently executed on an allowed platform (for web).","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).","Is the game running on an authorized platform":"Is the game running on an authorized platform","The game is running on a authorized platform":"The game is running on a authorized platform","Get the referrer's location (the domain of the website that hosts your game).":"Get the referrer's location (the domain of the website that hosts your game).","Get referrer location":"Get referrer location","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).","Add a valid platform":"Add a valid platform","Add _PARAM1_ as valid platform":"Add _PARAM1_ as valid platform","Domain name (e.g : gd.games)":"Domain name (e.g : gd.games)","Check if a domain is contained in the authorized list array.":"Check if a domain is contained in the authorized list array.","Check if a domain is contained in the authorized list":"Check if a domain is contained in the authorized list","Check if _PARAM1_ is in the list of authorized platforms":"Check if _PARAM1_ is in the list of authorized platforms","Domain to check":"Domain to check","Auto typing animation for text (\"typewriter\" effect)":"Auto typing animation for text (\"typewriter\" effect)","Reveal a text one letter after the other.":"Reveal a text one letter after the other.","User interface":"User interface","Auto typing text":"Auto typing text","Text capability":"Text capability","Time between characters":"Time between characters","Detect if a new text character was just displayed":"Detect if a new text character was just displayed","Is next word wrapped":"Is next word wrapped","_PARAM0_ next word is wrapped":"_PARAM0_ next word is wrapped","Clear forced line breaks":"Clear forced line breaks","Clear forced line breaks in _PARAM0_":"Clear forced line breaks in _PARAM0_","Check if the full text has been typed.":"Check if the full text has been typed.","Finished typing":"Finished typing","_PARAM0_ finished typing":"_PARAM0_ finished typing","Check if a character has just been typed. Useful for triggering sound effects.":"Check if a character has just been typed. Useful for triggering sound effects.","Has just typed":"Has just typed","_PARAM0_ has just typed a character":"_PARAM0_ has just typed a character","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.","Restart typing from the beginning":"Restart typing from the beginning","Restart typing from the beginning on _PARAM0_":"Restart typing from the beginning on _PARAM0_","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.","Show Nth first characters":"Show Nth first characters","Show _PARAM2_ first characters on _PARAM0_":"Show _PARAM2_ first characters on _PARAM0_","Character position":"Character position","Show the full text.":"Show the full text.","Show the full text":"Show the full text","Show the full text on _PARAM0_":"Show the full text on _PARAM0_","the time between characters beign typed.":"the time between characters beign typed.","the time between characters":"the time between characters","Back button":"Back button","Adds interactions with the back button.":"Adds interactions with the back button.","Input":"Input","Triggers whenever the player presses the back button.":"Triggers whenever the player presses the back button.","Back button is pressed":"Back button is pressed","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.","Trigger back button":"Trigger back button","Simulate back button press":"Simulate back button press","Base conversion":"Base conversion","Provides conversion expressions for numbers in different bases.":"Provides conversion expressions for numbers in different bases.","Advanced":"Advanced","Converts a string representing a number in a different base to a decimal number.":"Converts a string representing a number in a different base to a decimal number.","Convert to decimal":"Convert to decimal","String representing a number":"String representing a number","The base the number in the string is in":"The base the number in the string is in","Converts a number to a trsing representing it in another base.":"Converts a number to a trsing representing it in another base.","Convert to different base":"Convert to different base","Number to convert":"Number to convert","The base to convert the number to":"The base to convert the number to","Platformer and top-down remapper":"Platformer and top-down remapper","Quickly remap keyboard controls.":"Quickly remap keyboard controls.","Remap keyboard controls of the top-down movement.":"Remap keyboard controls of the top-down movement.","Top-down keyboard remapper":"Top-down keyboard remapper","Up key":"Up key","Left key":"Left key","Right key":"Right key","Down key":"Down key","Remaps Top-Down behavior controls to a custom control scheme.":"Remaps Top-Down behavior controls to a custom control scheme.","Remap Top-Down controls to a custom scheme":"Remap Top-Down controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"Remaps Top-Down behavior controls to a preset control scheme.","Remap Top-Down controls to a preset":"Remap Top-Down controls to a preset","Remap controls of _PARAM0_ to preset _PARAM2_":"Remap controls of _PARAM0_ to preset _PARAM2_","Preset name":"Preset name","Remap keyboard controls of the platformer character movement.":"Remap keyboard controls of the platformer character movement.","Platformer keyboard mapper":"Platformer keyboard mapper","Jump key":"Jump key","Remaps Platformer behavior controls to a custom control scheme.":"Remaps Platformer behavior controls to a custom control scheme.","Remap Platformer controls to a custom scheme":"Remap Platformer controls to a custom scheme","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"Remaps Platformer behavior controls to a preset control scheme.","Remap Platformer controls to a preset":"Remap Platformer controls to a preset","3D Billboard":"3D Billboard","Rotate 3D objects to appear like 2D sprites.":"Rotate 3D objects to appear like 2D sprites.","Visual effect":"Visual effect","Rotate to always face the camera (only the front face of the cube should be enabled).":"Rotate to always face the camera (only the front face of the cube should be enabled).","Billboard":"Billboard","3D capability":"3D capability","Should rotate on X axis":"Should rotate on X axis","Should rotate on Y axis":"Should rotate on Y axis","Should rotate on Z axis":"Should rotate on Z axis","Offset position":"Offset position","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"Rotate the object to the camera. This is also done automatically at the end of the scene events.","Rotate to face the camera":"Rotate to face the camera","Rotate _PARAM0_ to the camera":"Rotate _PARAM0_ to the camera","Check if the object should rotate on X axis.":"Check if the object should rotate on X axis.","_PARAM0_ should rotate on X axis":"_PARAM0_ should rotate on X axis","Change if the object should rotate on X axis.":"Change if the object should rotate on X axis.","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_ should rotate on X axis: _PARAM2_","ShouldRotateX":"ShouldRotateX","Check if the object should rotate on Y axis.":"Check if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis":"_PARAM0_ should rotate on Y axis","Change if the object should rotate on Y axis.":"Change if the object should rotate on Y axis.","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_ should rotate on Y axis: _PARAM2_","ShouldRotateY":"ShouldRotateY","Check if the object should rotate on Z axis.":"Check if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis":"_PARAM0_ should rotate on Z axis","Change if the object should rotate on Z axis.":"Change if the object should rotate on Z axis.","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ should rotate on Z axis: _PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"Enable texture transparency of the front face.","Enable texture transparency":"Enable texture transparency","Enable texture transparency of _PARAM0_":"Enable texture transparency of _PARAM0_","Boids movement":"Boids movement","Simulates flocks movement.":"Simulates flocks movement.","Define helper classes JavaScript code.":"Define helper classes JavaScript code.","Define helper classes":"Define helper classes","Define helper classes JavaScript code":"Define helper classes JavaScript code","Move as part of a flock.":"Move as part of a flock.","Boids Movement":"Boids Movement","Maximum speed":"Maximum speed","Maximum acceleration":"Maximum acceleration","Rotate object":"Rotate object","Cohesion sight radius":"Cohesion sight radius","Sight":"Sight","Alignement sight radius":"Alignement sight radius","Separation sight radius":"Separation sight radius","Cohesion decision weight":"Cohesion decision weight","Decision":"Decision","Alignment decision weight":"Alignment decision weight","Separation decision weight":"Separation decision weight","Collision layer":"Collision layer","Intend to move in a given direction.":"Intend to move in a given direction.","Move in a direction":"Move in a direction","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Direction X":"Direction X","Direction Y":"Direction Y","Decision weight":"Decision weight","Intend to move toward a position.":"Intend to move toward a position.","Move toward a position":"Move toward a position","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)","Target X":"Target X","Target Y":"Target Y","Intend to move toward an object.":"Intend to move toward an object.","Move toward an object":"Move toward an object","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)","Targeted object":"Targeted object","Intend to avoid an area with a given center and radius.":"Intend to avoid an area with a given center and radius.","Avoid a position":"Avoid a position","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)","Center X":"Center X","Center Y":"Center Y","Radius":"Radius","Intend to avoid an area from an object center and a given radius.":"Intend to avoid an area from an object center and a given radius.","Avoid an object":"Avoid an object","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)","Avoided object":"Avoided object","Return the current speed.":"Return the current speed.","Speed":"Speed","Return the current horizontal speed.":"Return the current horizontal speed.","Velocity X":"Velocity X","Return the current vertical speed.":"Return the current vertical speed.","Velocity Y":"Velocity Y","Check if the object is rotated while moving on its path.":"Check if the object is rotated while moving on its path.","Object Rotated":"Object Rotated","_PARAM0_ is rotated when moving":"_PARAM0_ is rotated when moving","Return the maximum speed.":"Return the maximum speed.","Change the maximum speed of the object.":"Change the maximum speed of the object.","Change the maximum speed of _PARAM0_ to _PARAM2_":"Change the maximum speed of _PARAM0_ to _PARAM2_","Max Speed":"Max Speed","Return the maximum acceleration.":"Return the maximum acceleration.","Change the maximum acceleration of the object.":"Change the maximum acceleration of the object.","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"Change the maximum acceleration of _PARAM0_ to _PARAM2_","Steering Force":"Steering Force","Return the cohesion sight radius.":"Return the cohesion sight radius.","Change the cohesion sight radius.":"Change the cohesion sight radius.","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"Change the cohesion sight radius of _PARAM0_ to _PARAM2_","Value":"Value","Return the alignment sight radius.":"Return the alignment sight radius.","Alignment sight radius":"Alignment sight radius","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"Change the alignment sight radius of _PARAM0_ to _PARAM2_","Return the separation sight radius.":"Return the separation sight radius.","Change the separation sight radius of _PARAM0_ to _PARAM2_":"Change the separation sight radius of _PARAM0_ to _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"Return which weight the cohesion takes in the chosen direction.","Cohesion weight":"Cohesion weight","Change the weight the cohesion takes in the chosen direction.":"Change the weight the cohesion takes in the chosen direction.","Change the cohesion weight of _PARAM0_ to _PARAM2_":"Change the cohesion weight of _PARAM0_ to _PARAM2_","Return which weight the alignment takes in the chosen direction.":"Return which weight the alignment takes in the chosen direction.","Alignment weight":"Alignment weight","Change the weight the alignment takes in the chosen direction.":"Change the weight the alignment takes in the chosen direction.","Change the alignment weight of _PARAM0_ to _PARAM2_":"Change the alignment weight of _PARAM0_ to _PARAM2_","Return which weight the separation takes in the chosen direction.":"Return which weight the separation takes in the chosen direction.","Separation weight":"Separation weight","Change the weight the separation takes in the chosen direction.":"Change the weight the separation takes in the chosen direction.","Change the separation weight of _PARAM0_ to _PARAM2_":"Change the separation weight of _PARAM0_ to _PARAM2_","Boomerang":"Boomerang","Throw an object that returns to the thrower like a boomerang.":"Throw an object that returns to the thrower like a boomerang.","Throw speed (pixels per second)":"Throw speed (pixels per second)","Time before changing directions (seconds)":"Time before changing directions (seconds)","Rotation (degrees per second)":"Rotation (degrees per second)","Thrower X position":"Thrower X position","Thrower Y position":"Thrower Y position","Boomerang is returning":"Boomerang is returning","Throw boomerang toward an angle.":"Throw boomerang toward an angle.","Throw boomerang toward an angle":"Throw boomerang toward an angle","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds","Angle (degrees)":"Angle (degrees)","Throw boomerang toward a position.":"Throw boomerang toward a position.","Throw boomerang toward a position":"Throw boomerang toward a position","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds","Target X position":"Target X position","Target Y position":"Target Y position","Send boomerang back to thrower.":"Send boomerang back to thrower.","Send boomerang back to thrower":"Send boomerang back to thrower","Send boomerang _PARAM0_ back to thrower":"Send boomerang _PARAM0_ back to thrower","Set amount of time before boomerang changes directions (seconds).":"Set amount of time before boomerang changes directions (seconds).","Set amount of time before boomerang changes directions":"Set amount of time before boomerang changes directions","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)","Time before boomerange changes direction (seconds)":"Time before boomerange changes direction (seconds)","Track position of boomerang thrower.":"Track position of boomerang thrower.","Track position of boomerang thrower":"Track position of boomerang thrower","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"Track position of thrower _PARAM2_ who threw boomerang _PARAM0_","Thrower":"Thrower","Boomerang is returning to thrower.":"Boomerang is returning to thrower.","Boomerang is returning to thrower":"Boomerang is returning to thrower","Boomerang _PARAM0_ is returning to thrower":"Boomerang _PARAM0_ is returning to thrower","Bounce (using forces)":"Bounce (using forces)","Bounce the object off another object it just touched.":"Bounce the object off another object it just touched.","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.","Bounce":"Bounce","Bounce count":"Bounce count","Number of times this object has bounced off another object":"Number of times this object has bounced off another object","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object":"Bounce off another object","Bounce _PARAM0_ off _PARAM2_":"Bounce _PARAM0_ off _PARAM2_","The objects to bounce on":"The objects to bounce on","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce off another object toward a specified angle":"Bounce off another object toward a specified angle","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"The \"normal\" angle, in degrees, to bounce against","This can be understood at the direction that the bounce must go toward.":"This can be understood at the direction that the bounce must go toward.","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce vertically":"Bounce vertically","Bounce _PARAM0_ off _PARAM2_ - always vertically":"Bounce _PARAM0_ off _PARAM2_ - always vertically","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.","Bounce horizontally":"Bounce horizontally","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"Bounce _PARAM0_ off _PARAM2_ - always horizontally","the number of times this object has bounced off another object.":"the number of times this object has bounced off another object.","the bounce count":"the bounce count","Button states and effects":"Button states and effects","Use any object as a button and change appearance according to user interactions.":"Use any object as a button and change appearance according to user interactions.","Use objects as buttons.":"Use objects as buttons.","Button states":"Button states","Should check hovering":"Should check hovering","State":"State","Touch id":"Touch id","Touch is inside":"Touch is inside","Mouse is inside":"Mouse is inside","Reset the state of the button.":"Reset the state of the button.","Reset state":"Reset state","Reset the button state of _PARAM0_":"Reset the button state of _PARAM0_","Check if the button is not used.":"Check if the button is not used.","Is idle":"Is idle","_PARAM0_ is idle":"_PARAM0_ is idle","Check if the button was just clicked.":"Check if the button was just clicked.","Is clicked":"Is clicked","_PARAM0_ is clicked":"_PARAM0_ is clicked","Check if the cursor is hovered over the button.":"Check if the cursor is hovered over the button.","Is hovered":"Is hovered","_PARAM0_ is hovered":"_PARAM0_ is hovered","Check if the button is either hovered or pressed but not hovered.":"Check if the button is either hovered or pressed but not hovered.","Is focused":"Is focused","_PARAM0_ is focused":"_PARAM0_ is focused","Check if the button is currently being pressed with mouse or touch.":"Check if the button is currently being pressed with mouse or touch.","Is pressed":"Is pressed","_PARAM0_ is pressed":"_PARAM0_ is pressed","Check if the button is currently being pressed outside with mouse or touch.":"Check if the button is currently being pressed outside with mouse or touch.","Is held outside":"Is held outside","_PARAM0_ is held outside":"_PARAM0_ is held outside","the touch id that is using the button or 0 if none.":"the touch id that is using the button or 0 if none.","the touch id":"the touch id","Enable effects on buttons based on their state.":"Enable effects on buttons based on their state.","Button object effects":"Button object effects","Effect capability":"Effect capability","Idle state effect":"Idle state effect","Effects":"Effects","Focused state effect":"Focused state effect","The state is Focused when the button is hovered or held outside.":"The state is Focused when the button is hovered or held outside.","Pressed state effect":"Pressed state effect","the idle state effect of the object.":"the idle state effect of the object.","the idle state effect":"the idle state effect","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"the focused state effect of the object. The state is Focused when the button is hovered or held outside.","the focused state effect":"the focused state effect","the pressed state effect of the object.":"the pressed state effect of the object.","the pressed state effect":"the pressed state effect","Change the animation of buttons according to their state.":"Change the animation of buttons according to their state.","Button animation":"Button animation","Idle state animation name":"Idle state animation name","Animation":"Animation","Focused state animation name":"Focused state animation name","Pressed state animation name":"Pressed state animation name","the idle state animation name of the object.":"the idle state animation name of the object.","the idle state animation name":"the idle state animation name","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"the focused state animation name of the object. The state is Focused when the button is hovered or held outside.","the focused state animation name":"the focused state animation name","the pressed state animation name of the object.":"the pressed state animation name of the object.","the pressed state animation name":"the pressed state animation name","Smoothly change an effect on buttons according to their state.":"Smoothly change an effect on buttons according to their state.","Button object effect tween":"Button object effect tween","Effect name":"Effect name","Effect":"Effect","Effect parameter":"Effect parameter","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Idle effect parameter value":"Idle effect parameter value","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"Fade-in easing","Fade-out easing":"Fade-out easing","Fade-in duration":"Fade-in duration","Fade-out duration":"Fade-out duration","Time delta":"Time delta","Fade in":"Fade in","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ fade in to _PARAM2_","Fade out":"Fade out","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ fade out to _PARAM2_","Play tween":"Play tween","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing","Duration (in seconds)":"Duration (in seconds)","Easing":"Easing","the effect name of the object.":"the effect name of the object.","the effect name":"the effect name","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","the effect parameter":"the effect parameter","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_","Parameter name":"Parameter name","the idle effect parameter value of the object.":"the idle effect parameter value of the object.","the idle effect parameter value":"the idle effect parameter value","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.","the focused effect parameter value":"the focused effect parameter value","the pressed effect parameter value of the object.":"the pressed effect parameter value of the object.","the pressed effect parameter value":"the pressed effect parameter value","the fade-in easing of the object.":"the fade-in easing of the object.","the fade-in easing":"the fade-in easing","the fade-out easing of the object.":"the fade-out easing of the object.","the fade-out easing":"the fade-out easing","the fade-in duration of the object.":"the fade-in duration of the object.","the fade-in duration":"the fade-in duration","the fade-out duration of the object.":"the fade-out duration of the object.","the fade-out duration":"the fade-out duration","Smoothly resize buttons according to their state.":"Smoothly resize buttons according to their state.","Button scale tween":"Button scale tween","Scalable capability":"Scalable capability","Button states behavior (required)":"Button states behavior (required)","Tween behavior (required)":"Tween behavior (required)","Idle state size scale":"Idle state size scale","Size":"Size","Focused state size scale":"Focused state size scale","Pressed state size scale":"Pressed state size scale","the idle state size scale of the object.":"the idle state size scale of the object.","the idle state size scale":"the idle state size scale","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"the focused state size scale of the object. The state is Focused when the button is hovered or held outside.","the focused state size scale":"the focused state size scale","the pressed state size scale of the object.":"the pressed state size scale of the object.","the pressed state size scale":"the pressed state size scale","Smoothly change the color tint of buttons according to their state.":"Smoothly change the color tint of buttons according to their state.","Button color tint tween":"Button color tint tween","Tween":"Tween","Idle state color tint":"Idle state color tint","Color":"Color","Focused state color tint":"Focused state color tint","Pressed state color tint":"Pressed state color tint","the idle state color tint of the object.":"the idle state color tint of the object.","the idle state color tint":"the idle state color tint","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"the focused state color tint of the object. The state is Focused when the button is hovered or held outside.","the focused state color tint":"the focused state color tint","the pressed state color tint of the object.":"the pressed state color tint of the object.","the pressed state color tint":"the pressed state color tint","Camera impulse":"Camera impulse","Move the camera following an impulse trajectory.":"Move the camera following an impulse trajectory.","Camera":"Camera","Add an impulse to the camera position.":"Add an impulse to the camera position.","Add a camera impulse":"Add a camera impulse","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing","Identifier":"Identifier","Layer":"Layer","Displacement X":"Displacement X","Displacement Y":"Displacement Y","Get away duration (in seconds)":"Get away duration (in seconds)","Get away easing":"Get away easing","Stay duration (in seconds)":"Stay duration (in seconds)","Get back duration (in seconds)":"Get back duration (in seconds)","Get back easing":"Get back easing","Add a camera impulse (angle)":"Add a camera impulse (angle)","Amplitude":"Amplitude","Angle (in degree)":"Angle (in degree)","Check if a camera impulse is playing.":"Check if a camera impulse is playing.","Camera impulse is playing":"Camera impulse is playing","Camera impulse _PARAM1_ is playing":"Camera impulse _PARAM1_ is playing","Camera shake":"Camera shake","Shake layer cameras.":"Shake layer cameras.","Shake the camera on layers chosen with configuration actions.":"Shake the camera on layers chosen with configuration actions.","Shake camera":"Shake camera","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop","Ease duration to start (in seconds)":"Ease duration to start (in seconds)","Ease duration to stop (in seconds)":"Ease duration to stop (in seconds)","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.","Shake camera (deprecated)":"Shake camera (deprecated)","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_","Amplitude of shaking on the X axis (in pixels)":"Amplitude of shaking on the X axis (in pixels)","Amplitude of shaking on the Y axis (in pixels)":"Amplitude of shaking on the Y axis (in pixels)","Layer (base layer if empty)":"Layer (base layer if empty)","Camera index (Default: 0)":"Camera index (Default: 0)","Duration (in seconds) (Default: 0.5)":"Duration (in seconds) (Default: 0.5)","Angle rotation amplitude (in degrees) (For example: 2)":"Angle rotation amplitude (in degrees) (For example: 2)","Zoom factor amplitude":"Zoom factor amplitude","Period between shakes (in seconds) (Default: 0.08)":"Period between shakes (in seconds) (Default: 0.08)","Keep shaking until stopped":"Keep shaking until stopped","Duration value will be ignored":"Duration value will be ignored","Start shaking the camera indefinitely.":"Start shaking the camera indefinitely.","Start camera shaking":"Start camera shaking","Start shaking the camera with _PARAM1_ seconds of easing":"Start shaking the camera with _PARAM1_ seconds of easing","Ease duration (in seconds)":"Ease duration (in seconds)","Stop shaking the camera.":"Stop shaking the camera.","Stop camera shaking":"Stop camera shaking","Stop shaking the camera with _PARAM1_ seconds of easing":"Stop shaking the camera with _PARAM1_ seconds of easing","Mark a layer as shakable.":"Mark a layer as shakable.","Shakable layer":"Shakable layer","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"Mark the layer: _PARAM2_ as shakable: _PARAM1_","Shakable":"Shakable","Check if the camera is shaking.":"Check if the camera is shaking.","Camera is shaking":"Camera is shaking","Change the translation amplitude of the shaking (in pixels).":"Change the translation amplitude of the shaking (in pixels).","Layer translation amplitude":"Layer translation amplitude","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)","Change the rotation amplitude of the shaking (in degrees).":"Change the rotation amplitude of the shaking (in degrees).","Layer rotation amplitude":"Layer rotation amplitude","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Layer zoom amplitude":"Layer zoom amplitude","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)","Zoom factor":"Zoom factor","Change the number of back and forth per seconds.":"Change the number of back and forth per seconds.","Layer shaking frequency":"Layer shaking frequency","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)","Frequency":"Frequency","Change the default translation amplitude of the shaking (in pixels).":"Change the default translation amplitude of the shaking (in pixels).","Default translation amplitude":"Default translation amplitude","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"Change the default rotation amplitude of the shaking (in degrees).","Default rotation amplitude":"Default rotation amplitude","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"Change the default rotation amplitude of the shaking to _PARAM1_ degrees","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).","Default zoom amplitude":"Default zoom amplitude","Change the default zoom factor amplitude of the shaking to _PARAM1_":"Change the default zoom factor amplitude of the shaking to _PARAM1_","Change the default number of back and forth per seconds.":"Change the default number of back and forth per seconds.","Default shaking frequency":"Default shaking frequency","Change the default shaking frequency to _PARAM1_":"Change the default shaking frequency to _PARAM1_","Generate a number from 2 dimensional simplex noise.":"Generate a number from 2 dimensional simplex noise.","2D noise":"2D noise","Generator name":"Generator name","X coordinate":"X coordinate","Y coordinate":"Y coordinate","Generate a number from 3 dimensional simplex noise.":"Generate a number from 3 dimensional simplex noise.","3D noise":"3D noise","Z coordinate":"Z coordinate","Generate a number from 4 dimensional simplex noise.":"Generate a number from 4 dimensional simplex noise.","4D noise":"4D noise","W coordinate":"W coordinate","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).","Create a noise generator":"Create a noise generator","Create a noise generator named _PARAM1_":"Create a noise generator named _PARAM1_","Delete a noise generator and loose its settings.":"Delete a noise generator and loose its settings.","Delete a noise generator":"Delete a noise generator","Delete _PARAM1_ noise generator":"Delete _PARAM1_ noise generator","Delete all noise generators and loose their settings.":"Delete all noise generators and loose their settings.","Delete all noise generators":"Delete all noise generators","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.","Noise seed":"Noise seed","Change the noise seed to _PARAM1_":"Change the noise seed to _PARAM1_","Seed":"Seed","15 digits numbers maximum":"15 digits numbers maximum","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"Change the looping period on X used for noise generation. The noise will wrap-around on X.","Noise looping period on X":"Noise looping period on X","Change the looping period on X of _PARAM2_: _PARAM1_":"Change the looping period on X of _PARAM2_: _PARAM1_","Looping period on X":"Looping period on X","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"Change the looping period on Y used for noise generation. The noise will wrap-around on Y.","Noise looping period on Y":"Noise looping period on Y","Change the looping period on Y of _PARAM2_: _PARAM1_":"Change the looping period on Y of _PARAM2_: _PARAM1_","Looping period on Y":"Looping period on Y","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"Change the base frequency used for noise generation. A lower frequency will zoom in the noise.","Noise base frequency":"Noise base frequency","Change the noise frequency of _PARAM2_: _PARAM1_":"Change the noise frequency of _PARAM2_: _PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.","Noise octaves":"Noise octaves","Change the number of noise octaves of _PARAM2_: _PARAM1_":"Change the number of noise octaves of _PARAM2_: _PARAM1_","Octaves":"Octaves","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.","Noise persistence":"Noise persistence","Change the noise persistence of _PARAM2_: _PARAM1_":"Change the noise persistence of _PARAM2_: _PARAM1_","Persistence":"Persistence","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.","Noise lacunarity":"Noise lacunarity","Change the noise lacunarity of _PARAM2_: _PARAM1_":"Change the noise lacunarity of _PARAM2_: _PARAM1_","Lacunarity":"Lacunarity","The seed used for noise generation.":"The seed used for noise generation.","The base frequency used for noise generation.":"The base frequency used for noise generation.","The number of octaves used for noise generation.":"The number of octaves used for noise generation.","Noise octaves number":"Noise octaves number","The persistence used for noise generation.":"The persistence used for noise generation.","The lacunarity used for noise generation.":"The lacunarity used for noise generation.","Camera Zoom":"Camera Zoom","Allows to zoom camera on a layer with a speed (factor per second).":"Allows to zoom camera on a layer with a speed (factor per second).","Change the camera zoom at a given speed (in factor per second).":"Change the camera zoom at a given speed (in factor per second).","Zoom camera with speed":"Zoom camera with speed","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom speed":"Zoom speed","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.","Camera number (default: 0)":"Camera number (default: 0)","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom and keep an anchor point fixed on screen (instead of the center).","Zoom with anchor":"Zoom with anchor","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Zoom":"Zoom","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...","Anchor X":"Anchor X","Anchor Y":"Anchor Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).","Zoom camera with speed and anchor":"Zoom camera with speed and anchor","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)","Cancellable draggable object":"Cancellable draggable object","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).","Cancellable Draggable object":"Cancellable Draggable object","Draggable behavior":"Draggable behavior","Tween behavior":"Tween behavior","Original X":"Original X","Original Y":"Original Y","Cancel last drag.":"Cancel last drag.","Cancel drag (deprecated)":"Cancel drag (deprecated)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_","Duration in milliseconds":"Duration in milliseconds","Cancel drag":"Cancel drag","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds","Duration in seconds":"Duration in seconds","Dragging is cancelled, the object is returning to its original position.":"Dragging is cancelled, the object is returning to its original position.","Dragging is cancelled":"Dragging is cancelled","_PARAM0_ dragging is cancelled":"_PARAM0_ dragging is cancelled","Checkbox (for Shape Painter)":"Checkbox (for Shape Painter)","Checkbox that can be toggled by a left-click or touch.":"Checkbox that can be toggled by a left-click or touch.","Checkbox":"Checkbox","Checked":"Checked","Checkbox state":"Checkbox state","Halo size (hover). If blank, this is set to \"SideLength\".":"Halo size (hover). If blank, this is set to \"SideLength\".","Checkbox appearance":"Checkbox appearance","Halo opacity (hover)":"Halo opacity (hover)","Halo opacity (pressed)":"Halo opacity (pressed)","Enable interactions":"Enable interactions","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"State of the checkbox has changed. (Used in \"ToggleChecked\" function)","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.","Length of each side (px) Minimum: 10":"Length of each side (px) Minimum: 10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)","Border thickness (px) This border is only visible when the checkbox is unchecked.":"Border thickness (px) This border is only visible when the checkbox is unchecked.","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"","Check (or uncheck) the checkbox.":"Check (or uncheck) the checkbox.","Check (or uncheck) the checkbox":"Check (or uncheck) the checkbox","Add checkmark to _PARAM0_: _PARAM2_":"Add checkmark to _PARAM0_: _PARAM2_","Check the checkbox?":"Check the checkbox?","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.","Enable interactions with checkbox":"Enable interactions with checkbox","Enable interactions of _PARAM0_: _PARAM2_":"Enable interactions of _PARAM0_: _PARAM2_","Enable":"Enable","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle checkmark":"Toggle checkmark","Toggle checkmark on _PARAM0_":"Toggle checkmark on _PARAM0_","Change the primary color of checkbox.":"Change the primary color of checkbox.","Primary color of checkbox":"Primary color of checkbox","Change the primary color of _PARAM0_: _PARAM2_":"Change the primary color of _PARAM0_: _PARAM2_","Primary color":"Primary color","Change the secondary color of checkbox.":"Change the secondary color of checkbox.","Secondary color of checkbox":"Secondary color of checkbox","Change the secondary color of _PARAM0_: _PARAM2_":"Change the secondary color of _PARAM0_: _PARAM2_","Secondary color":"Secondary color","Change the halo opacity when pressed.":"Change the halo opacity when pressed.","Halo opacity when pressed":"Halo opacity when pressed","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"Change the halo opacity of _PARAM0_ when pressed: _PARAM2_","Halo opacity":"Halo opacity","Change the halo opacity when hovered.":"Change the halo opacity when hovered.","Halo opacity when hovered":"Halo opacity when hovered","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"Change the halo opacity of _PARAM0_ when hovered: _PARAM2_","Change the halo radius when pressed.":"Change the halo radius when pressed.","Halo radius when pressed":"Halo radius when pressed","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px","Halo radius":"Halo radius","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.","Halo radius when hovered":"Halo radius when hovered","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px","Change the border thickness of checkbox.":"Change the border thickness of checkbox.","Border thickness of checkbox":"Border thickness of checkbox","Change the border thickness of _PARAM0_: _PARAM2_ px":"Change the border thickness of _PARAM0_: _PARAM2_ px","Track thickness":"Track thickness","Change the side length of checkbox.":"Change the side length of checkbox.","Side length of checkbox":"Side length of checkbox","Change the side length of _PARAM0_: _PARAM2_ px":"Change the side length of _PARAM0_: _PARAM2_ px","Track width (px)":"Track width (px)","Change the line width of checkmark.":"Change the line width of checkmark.","Line width of checkmark":"Line width of checkmark","Change the line width of _PARAM0_: _PARAM2_ px":"Change the line width of _PARAM0_: _PARAM2_ px","Line width (px)":"Line width (px)","Check if the checkbox is checked.":"Check if the checkbox is checked.","Is checked":"Is checked","_PARAM0_ is checked":"_PARAM0_ is checked","Check if the checkbox interations are enabled.":"Check if the checkbox interations are enabled.","Interactions enabled":"Interactions enabled","Interactions of _PARAM0_ are enabled":"Interactions of _PARAM0_ are enabled","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).","Change the maximum value of _PARAM0_: _PARAM2_":"Change the maximum value of _PARAM0_: _PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).","Return the radius of the halo while the checkbox is touched or clicked.":"Return the radius of the halo while the checkbox is touched or clicked.","Halo radius while touched or clicked":"Halo radius while touched or clicked","Return the opacity of the halo while the checkbox is touched or clicked.":"Return the opacity of the halo while the checkbox is touched or clicked.","Halo opacity (while touched or clicked)":"Halo opacity (while touched or clicked)","Return the radius of the halo when the mouse is hovering near the checkbox.":"Return the radius of the halo when the mouse is hovering near the checkbox.","Halo radius (during hover)":"Halo radius (during hover)","Return the opacity of the halo when the mouse is hovering near the checkbox.":"Return the opacity of the halo when the mouse is hovering near the checkbox.","Halo opacity (during hover)":"Halo opacity (during hover)","Return the line width of checkmark (pixels).":"Return the line width of checkmark (pixels).","Line width":"Line width","Return the side length of checkbox (pixels).":"Return the side length of checkbox (pixels).","Side length":"Side length","Return the border thickness of checkbox (pixels).":"Return the border thickness of checkbox (pixels).","Border thickness":"Border thickness","Check if the checkbox is being pressed by mouse or touch.":"Check if the checkbox is being pressed by mouse or touch.","Checkbox is being pressed":"Checkbox is being pressed","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_ is being pressed by mouse or touch","Update the hitbox.":"Update the hitbox.","Update hitbox":"Update hitbox","Update the hitbox of _PARAM0_":"Update the hitbox of _PARAM0_","Checkpoints":"Checkpoints","Respawn objects at checkpoints.":"Respawn objects at checkpoints.","Game mechanic":"Game mechanic","Update a checkpoint of an object.":"Update a checkpoint of an object.","Save checkpoint":"Save checkpoint","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)","Save checkpoint of object":"Save checkpoint of object","X position":"X position","Y position":"Y position","Checkpoint name":"Checkpoint name","Change the position of the object to the saved checkpoint.":"Change the position of the object to the saved checkpoint.","Load checkpoint":"Load checkpoint","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_","Load checkpoint from object":"Load checkpoint from object","Change position of object":"Change position of object","Ignore (possibly) empty checkpoints":"Ignore (possibly) empty checkpoints","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.","Check if a checkpoint has a position saved / does exist.":"Check if a checkpoint has a position saved / does exist.","Checkpoint exists":"Checkpoint exists","Checkpoint _PARAM2_ of _PARAM1_ exists":"Checkpoint _PARAM2_ of _PARAM1_ exists","Check checkpoint from object":"Check checkpoint from object","Clipboard":"Clipboard","Read and write the clipboard.":"Read and write the clipboard.","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","Get text from the clipboard":"Get text from the clipboard","Read clipboard and store text in _PARAM1_":"Read clipboard and store text in _PARAM1_","Callback variable where to store the clipboard contents":"Callback variable where to store the clipboard contents","Write the text in the clipboard.":"Write the text in the clipboard.","Write text to the clipboard":"Write text to the clipboard","Write _PARAM1_ to clipboard":"Write _PARAM1_ to clipboard","Text to write to clipboard":"Text to write to clipboard","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.","(No waiting) Get text from the clipboard":"(No waiting) Get text from the clipboard","Callback variable where to store the result":"Callback variable where to store the result","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)","Color Conversion":"Color Conversion","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".","Hexadecimal to RGB":"Hexadecimal to RGB","Hex value":"Hex value","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"Calculate luminance of a RGB color. Example input: \"0;128;255\".","Luminance from RGB":"Luminance from RGB","RGB color":"RGB color","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"Calculate luminance of a hexadecimal color. Example input: \"0459AF\".","Luminance from hexadecimal":"Luminance from hexadecimal","Blend two RGB colors by applying a weighted mean.":"Blend two RGB colors by applying a weighted mean.","Blend RGB colors":"Blend RGB colors","First RGB color":"First RGB color","Second RGB color":"Second RGB color","Ratio":"Ratio","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"Range: 0 to 1, where 0 gives the first color and 1 gives the second color","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".","RGB to hexadecimal":"RGB to hexadecimal","RGB value":"RGB value","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".","RGB to HSL":"RGB to HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).","HSV to RGB":"HSV to RGB","Hue 0-360":"Hue 0-360","Saturation 0-100":"Saturation 0-100","Value 0-100":"Value 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"Converts a RGB string into a HSV string. Example input: \"0;128;255\".","RGB to HSV":"RGB to HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.","Color name to RGB":"Color name to RGB","Name of a color":"Name of a color","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).","HSL to RGB":"HSL to RGB","Lightness 0-100":"Lightness 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.","Hue to RGB":"Hue to RGB","Compressor":"Compressor","Compress and decompress strings.":"Compress and decompress strings.","Decompress a string.":"Decompress a string.","Decompress String":"Decompress String","String to decompress":"String to decompress","Compress a string.":"Compress a string.","Compress String":"Compress String","String to compress":"String to compress","Copy camera settings":"Copy camera settings","Copy the camera settings of a layer and apply them to another layer.":"Copy the camera settings of a layer and apply them to another layer.","Copy camera settings of a layer and apply them to another layer.":"Copy camera settings of a layer and apply them to another layer.","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)","Source layer":"Source layer","Source camera":"Source camera","Destination layer":"Destination layer","Destination camera":"Destination camera","Clone X position":"Clone X position","Clone Y position":"Clone Y position","Clone zoom":"Clone zoom","Clone angle":"Clone angle","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.","Third-party":"Third-party","Get link account response.":"Get link account response.","Link account response":"Link account response","the last error from the CrazyGames API.":"the last error from the CrazyGames API.","Get last error":"Get last error","CrazyGames API last error is":"CrazyGames API last error is","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.","Check and load if an user is signed in CrazyGames":"Check and load if an user is signed in CrazyGames","Check if user is signed in CrazyGames":"Check if user is signed in CrazyGames","Check if the user is signed in.":"Check if the user is signed in.","User is signed in":"User is signed in","Return an invite link.":"Return an invite link.","Invite link":"Invite link","Room id":"Room id","Display an invite button.":"Display an invite button.","Display invite button":"Display invite button","Display an invite button for the room id: _PARAM1_":"Display an invite button for the room id: _PARAM1_","Load CrazyGames SDK.":"Load CrazyGames SDK.","Load SDK":"Load SDK","Load CrazyGames SDK":"Load CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"Check if the CrazyGames SDK is ready to be used.","CrazyGames SDK is ready":"CrazyGames SDK is ready","Let CrazyGames know gameplay started.":"Let CrazyGames know gameplay started.","Gameplay started":"Gameplay started","Let CrazyGames know gameplay started":"Let CrazyGames know gameplay started","Let CrazyGames know gameplay stopped.":"Let CrazyGames know gameplay stopped.","Gameplay stopped":"Gameplay stopped","Let CrazyGames know gameplay stopped":"Let CrazyGames know gameplay stopped","Let CrazyGames know loading started.":"Let CrazyGames know loading started.","Loading started":"Loading started","Let CrazyGames know loading started":"Let CrazyGames know loading started","Let CrazyGames know loading stopped.":"Let CrazyGames know loading stopped.","Loading stopped":"Loading stopped","Let CrazyGames know loading stopped":"Let CrazyGames know loading stopped","Display a video ad. The game is automatically muted while the video is playing.":"Display a video ad. The game is automatically muted while the video is playing.","Display video ad":"Display video ad","Display _PARAM1_ video ad":"Display _PARAM1_ video ad","Ad Type":"Ad Type","Checks if a video ad just finished playing successfully.":"Checks if a video ad just finished playing successfully.","Video ad just finished playing":"Video ad just finished playing","Checks if a video ad is playing.":"Checks if a video ad is playing.","Video ad is playing":"Video ad is playing","Check if the user changed.":"Check if the user changed.","User changed":"User changed","Check if a video ad had an error.":"Check if a video ad had an error.","Video ad had an error":"Video ad had an error","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.","Generate an invite link":"Generate an invite link","Generate an invite link for _PARAM1_":"Generate an invite link for _PARAM1_","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.","Display happy time":"Display happy time","Scan for ad blockers.":"Scan for ad blockers.","Scan for ad blockers":"Scan for ad blockers","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.","Ad blocker is detected":"Ad blocker is detected","Display a banner that can be called once per 60 seconds.":"Display a banner that can be called once per 60 seconds.","Display a banner":"Display a banner","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_","Banner name":"Banner name","Ad size":"Ad size","Position X":"Position X","Position Y":"Position Y","Hide a banner.":"Hide a banner.","Hide a banner":"Hide a banner","Hide the banner: _PARAM1_":"Hide the banner: _PARAM1_","Hide all banners.":"Hide all banners.","Hide all banners":"Hide all banners","Hide all the banners":"Hide all the banners","Hide the invite button.":"Hide the invite button.","Hide invite button":"Hide invite button","Get the environment.":"Get the environment.","Get the environment":"Get the environment","display environment into _PARAM1_":"display environment into _PARAM1_","Retrieve user data.":"Retrieve user data.","Retrieve user data":"Retrieve user data","Show CrazyGames login window.":"Show CrazyGames login window.","Show CrazyGames login window":"Show CrazyGames login window","Show account link prompt.":"Show account link prompt.","Show account link prompt":"Show account link prompt","the username.":"the username.","Username":"Username","Username is":"Username is","the CrazyGames User ID.":"the CrazyGames User ID.","CrazyGames User ID":"CrazyGames User ID","CrazyGames user ID is":"CrazyGames user ID is","Get user signed in profile picture url.":"Get user signed in profile picture url.","Get user signed in profile picture url":"Get user signed in profile picture url","Return true when the user prefers to instantly join a lobby.":"Return true when the user prefers to instantly join a lobby.","Is instantly joining a lobby":"Is instantly joining a lobby","Return true if the user prefers the chat disabled.":"Return true if the user prefers the chat disabled.","Is the user chat disabled":"Is the user chat disabled","Retrieves user system info, browser, version and device.":"Retrieves user system info, browser, version and device.","Retrieves user system info":"Retrieves user system info","Get invite parameters if user is invited to this game.":"Get invite parameters if user is invited to this game.","Get invite parameters":"Get invite parameters","Param":"Param","Save the session data.":"Save the session data.","Save session data":"Save session data","Save session data, with the id: _PARAM1_ to: _PARAM2_":"Save session data, with the id: _PARAM1_ to: _PARAM2_","Id":"Id","Get user session data.":"Get user session data.","Get user session data":"Get user session data","the availability of the user's account.":"the availability of the user's account.","Is user account available":"Is user account available","The CrazyGames user account is available":"The CrazyGames user account is available","Retrieve the user's session token for authentication.":"Retrieve the user's session token for authentication.","Get User Token":"Get User Token","Retrieve the authentication token from Xsolla.":"Retrieve the authentication token from Xsolla.","Get Xsolla Token":"Get Xsolla Token","Generate Xsolla token.":"Generate Xsolla token.","Generate Xsolla token":"Generate Xsolla token","Cursor movement conditions":"Cursor movement conditions","Conditions to check the cursor movement (still or moving).":"Conditions to check the cursor movement (still or moving).","Check if the cursor has stayed still for the specified time on the default layer.":"Check if the cursor has stayed still for the specified time on the default layer.","Cursor stays still":"Cursor stays still","Cursor has stayed still for _PARAM1_ seconds":"Cursor has stayed still for _PARAM1_ seconds","Check if the cursor is moving on the default layer.":"Check if the cursor is moving on the default layer.","Cursor is moving":"Cursor is moving","Cursor type":"Cursor type","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.","Change the type of the cursor.":"Change the type of the cursor.","Change the cursor to _PARAM1_":"Change the cursor to _PARAM1_","The new cursor type":"The new cursor type","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor","Do change the type of the cursor.":"Do change the type of the cursor.","Do change cursor type":"Do change cursor type","Do change the cursor to _PARAM1_":"Do change the cursor to _PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).","Custom cursor when hovered":"Custom cursor when hovered","The cursor type":"The cursor type","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.","Curved movement":"Curved movement","Move objects on curved paths.":"Move objects on curved paths.","Append a cubic Bezier curve at the end of the path.":"Append a cubic Bezier curve at the end of the path.","Append a curve":"Append a curve","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_","Path name":"Path name","First control point X":"First control point X","First control point Y":"First control point Y","Second Control point X":"Second Control point X","Second Control point Y":"Second Control point Y","Destination point X":"Destination point X","Destination point Y":"Destination point Y","Relative":"Relative","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.","Append a smooth curve":"Append a smooth curve","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_","Append a line at the end of the path.":"Append a line at the end of the path.","Append a line":"Append a line","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_","Append a line to close the path.":"Append a line to close the path.","Close a path":"Close a path","Close the path _PARAM1_":"Close the path _PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.","Create a path from SVG":"Create a path from SVG","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"Create the path _PARAM1_ from the SVG path commands _PARAM2_","SVG commands":"SVG commands","Return the SVG commands of a path.":"Return the SVG commands of a path.","SVG path commands":"SVG path commands","Delete a path from the memory.":"Delete a path from the memory.","Delete a path":"Delete a path","Delete the path: _PARAM1_":"Delete the path: _PARAM1_","Append a path to another path.":"Append a path to another path.","Append a path":"Append a path","Append the path _PARAM2_ to the path _PARAM1_":"Append the path _PARAM2_ to the path _PARAM1_","Name of the path to modify":"Name of the path to modify","Name of the path to add to the first one":"Name of the path to add to the first one","Duplicate a path.":"Duplicate a path.","Duplicate a path":"Duplicate a path","Create path _PARAM1_ as a duplicate of path _PARAM2_":"Create path _PARAM1_ as a duplicate of path _PARAM2_","Name of the path to create":"Name of the path to create","Name of the source path":"Name of the source path","Append a path to another path. The appended path is rotated to have a smooth junction.":"Append a path to another path. The appended path is rotated to have a smooth junction.","Append a rotated path":"Append a rotated path","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_","Flip the appended path":"Flip the appended path","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).","Speed scale Y":"Speed scale Y","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"Change the speed scale Y of the path _PARAM1_ to _PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Speed scale on Y axis (0.5 for pixel isometry)","Invert a path, the end becomes the beginning.":"Invert a path, the end becomes the beginning.","Invert a path":"Invert a path","Invert the path _PARAM1_":"Invert the path _PARAM1_","Flip a path.":"Flip a path.","Flip a path":"Flip a path","Flip the path _PARAM1_":"Flip the path _PARAM1_","Flip a path horizontally.":"Flip a path horizontally.","Flip a path horizontally":"Flip a path horizontally","Flip the path _PARAM1_ horizontally":"Flip the path _PARAM1_ horizontally","Flip a path vertically.":"Flip a path vertically.","Flip a path vertically":"Flip a path vertically","Flip the path _PARAM1_ vertically":"Flip the path _PARAM1_ vertically","Scale a path.":"Scale a path.","Scale a path":"Scale a path","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_","Scale on X axis":"Scale on X axis","Scale on Y axis":"Scale on Y axis","Rotate a path.":"Rotate a path.","Rotate a path":"Rotate a path","Rotate _PARAM2_\xB0 the path _PARAM1_":"Rotate _PARAM2_\xB0 the path _PARAM1_","Rotation angle":"Rotation angle","Check if a path is closed.":"Check if a path is closed.","Is closed":"Is closed","The path _PARAM1_ is closed":"The path _PARAM1_ is closed","Return the position on X axis of the path for a given length.":"Return the position on X axis of the path for a given length.","Path X":"Path X","Length on the path":"Length on the path","Return the position on Y axis of the path for a given length.":"Return the position on Y axis of the path for a given length.","Path Y":"Path Y","Return the direction angle of the path for a given length (in degree).":"Return the direction angle of the path for a given length (in degree).","Path angle":"Path angle","Return the length of the path.":"Return the length of the path.","Path length":"Path length","Return the displacement on X axis of the path end.":"Return the displacement on X axis of the path end.","Path end X":"Path end X","Return the displacement on Y axis of the path end.":"Return the displacement on Y axis of the path end.","Path end Y":"Path end Y","Return the number of lines or curves that make the path.":"Return the number of lines or curves that make the path.","Path element count":"Path element count","Return the origin position on X axis of a curve.":"Return the origin position on X axis of a curve.","Origin X":"Origin X","Curve index":"Curve index","Return the origin position on Y axis of a curve.":"Return the origin position on Y axis of a curve.","Origin Y":"Origin Y","Return the first control point position on X axis of a curve.":"Return the first control point position on X axis of a curve.","First control X":"First control X","Return the first control point position on Y axis of a curve.":"Return the first control point position on Y axis of a curve.","First control Y":"First control Y","Return the second control point position on X axis of a curve.":"Return the second control point position on X axis of a curve.","Second control X":"Second control X","Return the second control point position on Y axis of a curve.":"Return the second control point position on Y axis of a curve.","Second control Y":"Second control Y","Return the target position on X axis of a curve.":"Return the target position on X axis of a curve.","Return the target position on Y axis of a curve.":"Return the target position on Y axis of a curve.","Path exists.":"Path exists.","Path exists":"Path exists","Path _PARAM1_ exists":"Path _PARAM1_ exists","Move objects on curved paths in a given duration and tween easing function.":"Move objects on curved paths in a given duration and tween easing function.","Movement on a curve (duration-based)":"Movement on a curve (duration-based)","Rotation offset":"Rotation offset","Flip on X to go back":"Flip on X to go back","Flip on Y to go back":"Flip on Y to go back","Speed scale":"Speed scale","Pause duration before going back":"Pause duration before going back","Viewpoint":"Viewpoint","Set the the object on the path according to the current length.":"Set the the object on the path according to the current length.","Update position":"Update position","Update the position of _PARAM0_ on the path":"Update the position of _PARAM0_ on the path","Move the object to a position by following a path.":"Move the object to a position by following a path.","Move on path to a position":"Move on path to a position","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","The path can be define with the \"Append curve\" action.":"The path can be define with the \"Append curve\" action.","Number of repetitions":"Number of repetitions","Destination X":"Destination X","Destination Y":"Destination Y","Move the object to a position by following a path and go back.":"Move the object to a position by following a path and go back.","Move back and forth to a position":"Move back and forth to a position","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_","Duration to wait before going back":"Duration to wait before going back","Loop":"Loop","Move the object by following a path.":"Move the object by following a path.","Move on path":"Move on path","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing","Move the object by following a path and go back.":"Move the object by following a path and go back.","Move back and forth":"Move back and forth","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_","Check if the object has reached one of the 2 ends of the path.":"Check if the object has reached one of the 2 ends of the path.","Reached an end":"Reached an end","_PARAM0_ reached an end of the path":"_PARAM0_ reached an end of the path","Check if the object has finished to move on the path.":"Check if the object has finished to move on the path.","Finished to move":"Finished to move","_PARAM0_ has finished to move":"_PARAM0_ has finished to move","Return the angle of movement on its path.":"Return the angle of movement on its path.","Movement angle":"Movement angle","Draw the object trajectory.":"Draw the object trajectory.","Draw the trajectory":"Draw the trajectory","Draw trajectory of _PARAM0_ on _PARAM2_":"Draw trajectory of _PARAM0_ on _PARAM2_","Shape painter":"Shape painter","Change the transformation to apply to the path.":"Change the transformation to apply to the path.","Path transformation":"Path transformation","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0","Scale":"Scale","Angle":"Angle","Initialize the movement state.":"Initialize the movement state.","Initialize the movement":"Initialize the movement","Initialize the movement of _PARAM0_":"Initialize the movement of _PARAM0_","Return the number of repetitions between the current position and the origin.":"Return the number of repetitions between the current position and the origin.","Repetition done":"Repetition done","Return the position on one repeated path.":"Return the position on one repeated path.","Path position":"Path position","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.","Progress":"Progress","Return the length of the path (one repetition only).":"Return the length of the path (one repetition only).","Return the speed scale on Y axis of the path.":"Return the speed scale on Y axis of the path.","Path speed scale Y":"Path speed scale Y","Return the angle to use when the object is going back or not.":"Return the angle to use when the object is going back or not.","Back or forth angle":"Back or forth angle","Move objects on curved paths at a given speed.":"Move objects on curved paths at a given speed.","Movement on a curve (speed-based)":"Movement on a curve (speed-based)","Rotation":"Rotation","Change the path followed by an object.":"Change the path followed by an object.","Follow a path":"Follow a path","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_","Change the path followed by an object to reach a position.":"Change the path followed by an object to reach a position.","Follow a path to a position":"Follow a path to a position","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"the length between the trajectory origin and the current position without counting the loops.","Position on the loop":"Position on the loop","the length from the trajectory origin in the current loop":"the length from the trajectory origin in the current loop","the number time the object loop the trajectory.":"the number time the object loop the trajectory.","Current loop":"Current loop","the current loop":"the current loop","the length between the trajectory origin and the current position counting the loops.":"the length between the trajectory origin and the current position counting the loops.","Position on the path":"Position on the path","the length from the trajectory origin counting the loops":"the length from the trajectory origin counting the loops","Change the position of the object on the path.":"Change the position of the object on the path.","Change the position of _PARAM0_ on the path at the length _PARAM2_":"Change the position of _PARAM0_ on the path at the length _PARAM2_","Length":"Length","Check if the length from the trajectory origin is lesser than a value.":"Check if the length from the trajectory origin is lesser than a value.","Current length":"Current length","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin","Length from the trajectory origin (in pixels)":"Length from the trajectory origin (in pixels)","Check if the object has reached the origin position of the path.":"Check if the object has reached the origin position of the path.","Reached path origin":"Reached path origin","_PARAM0_ reached the path beginning":"_PARAM0_ reached the path beginning","Check if the object has reached the target position of the path.":"Check if the object has reached the target position of the path.","Reached path target":"Reached path target","_PARAM0_ reached the path target":"_PARAM0_ reached the path target","Reach an end":"Reach an end","Check if the object can still move in the current direction.":"Check if the object can still move in the current direction.","Can move further":"Can move further","_PARAM0_ can move further on its path":"_PARAM0_ can move further on its path","the speed of the object.":"the speed of the object.","the speed":"the speed","Change the current speed of the object.":"Change the current speed of the object.","Change the speed of _PARAM0_ to _PARAM2_":"Change the speed of _PARAM0_ to _PARAM2_","Speed (in pixels per second)":"Speed (in pixels per second)","Make an object accelerate until it reaches a given speed.":"Make an object accelerate until it reaches a given speed.","Accelerate":"Accelerate","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_","Targeted speed (in pixels per second)":"Targeted speed (in pixels per second)","Acceleration (in pixels per second per second)":"Acceleration (in pixels per second per second)","Make an object accelerate to reaches a speed in a given amount of time.":"Make an object accelerate to reaches a speed in a given amount of time.","Accelerate during":"Accelerate during","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_","Repeated path position":"Repeated path position","Return the length of the complete trajectory (without looping).":"Return the length of the complete trajectory (without looping).","Total length":"Total length","Return the path origin on X axis of the object.":"Return the path origin on X axis of the object.","Path origin X":"Path origin X","the path origin on X axis":"the path origin on X axis","Return the path origin on Y axis of the object.":"Return the path origin on Y axis of the object.","Path origin Y":"Path origin Y","the path origin on Y axis":"the path origin on Y axis","Depth effect":"Depth effect","Change scale based on Y position to simulate depth of field.":"Change scale based on Y position to simulate depth of field.","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.","Max scale when the object is at the bottom of the screen (Default: 1)":"Max scale when the object is at the bottom of the screen (Default: 1)","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"Y position that represents a horizon where objects appear infinitely small (Default: 0)","Exponential rate of change (Default: 2)":"Exponential rate of change (Default: 2)","Percent away from the horizon":"Percent away from the horizon","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.","Percent away from horizon":"Percent away from horizon","Exponential rate of change, based on Y position.":"Exponential rate of change, based on Y position.","Exponential rate of change":"Exponential rate of change","Max scale when the object is at the bottom of the screen.":"Max scale when the object is at the bottom of the screen.","Max scale":"Max scale","Y value of horizon.":"Y value of horizon.","Y value of horizon":"Y value of horizon","Set max scale when the object is at the bottom of the screen (Default: 2).":"Set max scale when the object is at the bottom of the screen (Default: 2).","Set max scale":"Set max scale","Set max scale of _PARAM0_ to _PARAM2_":"Set max scale of _PARAM0_ to _PARAM2_","Y Exponent":"Y Exponent","Set Y exponential rate of change (Default: 2).":"Set Y exponential rate of change (Default: 2).","Set exponential rate of change":"Set exponential rate of change","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"Set Y exponential rate of change of _PARAM0_ to _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"Set Y position of the horizon, where objects are infinitely small (Default: 0).","Set Y position of horizon":"Set Y position of horizon","Set horizon of _PARAM0_ to Y position _PARAM2_":"Set horizon of _PARAM0_ to Y position _PARAM2_","Horizon Y":"Horizon Y","Discord rich presence (Windows, Mac, Linux)":"Discord rich presence (Windows, Mac, Linux)","Adds discord rich presence to your games.":"Adds discord rich presence to your games.","Attempts to connect to discord if it is installed, and initialize rich presence.":"Attempts to connect to discord if it is installed, and initialize rich presence.","Initialize rich presence":"Initialize rich presence","Initialize rich presence with ID _PARAM1_":"Initialize rich presence with ID _PARAM1_","The discord client ID":"The discord client ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.","Update rich presence":"Update rich presence","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_","The current state":"The current state","The details of the current state":"The details of the current state","The timstamp of the start of the match":"The timstamp of the start of the match","If this is filled, discord will show the time elapsed since the start.":"If this is filled, discord will show the time elapsed since the start.","The timestamp of the end of the match":"The timestamp of the end of the match","If this is filled, discord will display the remaining time.":"If this is filled, discord will display the remaining time.","The name of the big image":"The name of the big image","The text of the large image":"The text of the large image","The name of the small image":"The name of the small image","The text of the small image":"The text of the small image","Double-click and tap":"Double-click and tap","Check for a double-click or a tap.":"Check for a double-click or a tap.","Check if the specified mouse button is clicked twice in a short amount of time.":"Check if the specified mouse button is clicked twice in a short amount of time.","Double-clicked (or double-tapped)":"Double-clicked (or double-tapped)","_PARAM1_ mouse button is double-clicked":"_PARAM1_ mouse button is double-clicked","Mouse button to track":"Mouse button to track","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.","Check if the specified mouse button is clicked.":"Check if the specified mouse button is clicked.","Clicked (or tapped)":"Clicked (or tapped)","_PARAM1_ mouse button is clicked":"_PARAM1_ mouse button is clicked","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_ mouse button is clicked _PARAM2_ times","Click count":"Click count","Drag camera with the mouse (or touchscreen)":"Drag camera with the mouse (or touchscreen)","Move a camera by dragging the mouse (or touchscreen).":"Move a camera by dragging the mouse (or touchscreen).","Drag camera with the mouse":"Drag camera with the mouse","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button","Camera layer (default: \"\")":"Camera layer (default: \"\")","Directions that the camera can move (horizontal, vertical, both)":"Directions that the camera can move (horizontal, vertical, both)","Mouse button (use \"Left\" for touchscreen)":"Mouse button (use \"Left\" for touchscreen)","Draggable (for physics objects)":"Draggable (for physics objects)","Drag a physics object with the mouse (or touch).":"Drag a physics object with the mouse (or touch).","Physics behavior":"Physics behavior","Mouse button":"Mouse button","Maximum force":"Maximum force","Frequency (Hz)":"Frequency (Hz)","Damping ratio (Range: 0 to 1)":"Damping ratio (Range: 0 to 1)","Enable automatic dragging":"Enable automatic dragging","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.","Start dragging object.":"Start dragging object.","Start dragging object":"Start dragging object","Start dragging (physics) _PARAM0_":"Start dragging (physics) _PARAM0_","Release dragged object.":"Release dragged object.","Release dragged object":"Release dragged object","Release _PARAM0_ from being dragged (physics)":"Release _PARAM0_ from being dragged (physics)","Check if object is being dragged.":"Check if object is being dragged.","Is being dragged":"Is being dragged","_PARAM0_ is being dragged (physics)":"_PARAM0_ is being dragged (physics)","the mouse button used to move the object.":"the mouse button used to move the object.","the dragging mouse button":"the dragging mouse button","the maximum joint force (in Newtons) of the object.":"the maximum joint force (in Newtons) of the object.","the maximum force":"the maximum force","the joint frequency (per second) of the object.":"the joint frequency (per second) of the object.","the frequency":"the frequency","the joint damping ratio (range: 0 to 1) of the object.":"the joint damping ratio (range: 0 to 1) of the object.","Damping ratio":"Damping ratio","the damping ratio (range: 0 to 1)":"the damping ratio (range: 0 to 1)","Check if automatic dragging is enabled.":"Check if automatic dragging is enabled.","Automatic dragging":"Automatic dragging","Automatic dragging is enabled on _PARAM0_":"Automatic dragging is enabled on _PARAM0_","Enable (or disable) automatic dragging with the mouse or touch.":"Enable (or disable) automatic dragging with the mouse or touch.","Enable (or disable) automatic dragging":"Enable (or disable) automatic dragging","Enable automatic dragging on _PARAM0_: _PARAM2_":"Enable automatic dragging on _PARAM0_: _PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"Draggable slider (for Shape Painter)","A draggable slider that users can move to select a numerical value.":"A draggable slider that users can move to select a numerical value.","Let users select a numerical value by dragging a slider.":"Let users select a numerical value by dragging a slider.","Draggable slider":"Draggable slider","Minimum value":"Minimum value","Maximum value":"Maximum value","Tick spacing":"Tick spacing","Thumb shape":"Thumb shape","Thumb":"Thumb","Thumb width":"Thumb width","Thumb height":"Thumb height","Thumb Color":"Thumb Color","Thumb opacity":"Thumb opacity","Track length":"Track length","Track":"Track","Inactive track color (thumb color by default)":"Inactive track color (thumb color by default)","Inactive track opacity":"Inactive track opacity","Active track color (thumb color by default)":"Active track color (thumb color by default)","Active track opacity":"Active track opacity","Halo size (hover)":"Halo size (hover)","Rounded track ends":"Rounded track ends","Check if the slider is being dragged.":"Check if the slider is being dragged.","Being dragged":"Being dragged","_PARAM0_ is being dragged":"_PARAM0_ is being dragged","Check if the slider interations are enabled.":"Check if the slider interations are enabled.","Enable or disable the slider. Users cannot interact while it is disabled.":"Enable or disable the slider. Users cannot interact while it is disabled.","The value of the slider (based on position of the thumb).":"The value of the slider (based on position of the thumb).","Slider value":"Slider value","Change the value of a slider (this will move the thumb to the correct position).":"Change the value of a slider (this will move the thumb to the correct position).","Change the value of _PARAM0_: _PARAM2_":"Change the value of _PARAM0_: _PARAM2_","The minimum value of a slider.":"The minimum value of a slider.","Slider minimum value":"Slider minimum value","Change the minimum value of a slider.":"Change the minimum value of a slider.","Change the minimum value of _PARAM0_: _PARAM2_":"Change the minimum value of _PARAM0_: _PARAM2_","The maximum value of a slider.":"The maximum value of a slider.","Slider maximum value":"Slider maximum value","Thickness of track.":"Thickness of track.","Slider track thickness":"Slider track thickness","Length of track.":"Length of track.","Slider track length":"Slider track length","Height of thumb.":"Height of thumb.","Slider thumb height":"Slider thumb height","Change the maximum value of a slider.":"Change the maximum value of a slider.","The tick spacing of a slider.":"The tick spacing of a slider.","Change the tick spacing of _PARAM0_: _PARAM2_":"Change the tick spacing of _PARAM0_: _PARAM2_","Change the tick spacing of a slider.":"Change the tick spacing of a slider.","Change length of track.":"Change length of track.","Change track length of _PARAM0_ to _PARAM2_ px":"Change track length of _PARAM0_ to _PARAM2_ px","Track width":"Track width","Change thickness of track.":"Change thickness of track.","Change track thickness of _PARAM0_ to _PARAM2_ px":"Change track thickness of _PARAM0_ to _PARAM2_ px","Change width of thumb.":"Change width of thumb.","Change thumb width of _PARAM0_ to _PARAM2_ px":"Change thumb width of _PARAM0_ to _PARAM2_ px","Change height of thumb.":"Change height of thumb.","Change thumb height of _PARAM0_ to _PARAM2_ px":"Change thumb height of _PARAM0_ to _PARAM2_ px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.","Change halo radius of _PARAM0_ to _PARAM2_ px":"Change halo radius of _PARAM0_ to _PARAM2_ px","Change the halo opacity when the thumb is hovered.":"Change the halo opacity when the thumb is hovered.","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px","Change opacity of halo when pressed.":"Change opacity of halo when pressed.","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px","Change shape of thumb (circle or rectangle).":"Change shape of thumb (circle or rectangle).","Change shape of _PARAM0_ to _PARAM2_":"Change shape of _PARAM0_ to _PARAM2_","New thumb shape":"New thumb shape","Make track use rounded ends.":"Make track use rounded ends.","Draw _PARAM0_ with a rounded track: _PARAM2_":"Draw _PARAM0_ with a rounded track: _PARAM2_","Rounded track":"Rounded track","Change opacity of thumb.":"Change opacity of thumb.","Change thumb opacity of _PARAM0_ to _PARAM2_":"Change thumb opacity of _PARAM0_ to _PARAM2_","Change opacity of inactive track.":"Change opacity of inactive track.","Change inactive track opacity of _PARAM0_ to _PARAM2_":"Change inactive track opacity of _PARAM0_ to _PARAM2_","Change opacity of active track.":"Change opacity of active track.","Change active track opacity of _PARAM0_ to _PARAM2_":"Change active track opacity of _PARAM0_ to _PARAM2_","Change the color of the track that is LEFT of the thumb.":"Change the color of the track that is LEFT of the thumb.","Active track color":"Active track color","Change active track color of _PARAM0_ to _PARAM2_":"Change active track color of _PARAM0_ to _PARAM2_","Change the color of the track that is RIGHT of the thumb.":"Change the color of the track that is RIGHT of the thumb.","Inactive track color":"Inactive track color","Change inactive track color of _PARAM0_ to _PARAM2_":"Change inactive track color of _PARAM0_ to _PARAM2_","Change the thumb color to a specific value.":"Change the thumb color to a specific value.","Thumb color":"Thumb color","Change thumb color of _PARAM0_ to _PARAM2_":"Change thumb color of _PARAM0_ to _PARAM2_","Pathfinding painter":"Pathfinding painter","Draw the pathfinding of an object using a shape painter.":"Draw the pathfinding of an object using a shape painter.","Draw the path followed by the object using a shape painter.":"Draw the path followed by the object using a shape painter.","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.","Draw pathfinding":"Draw pathfinding","Draw the path followed by _PARAM0_ using _PARAM3_":"Draw the path followed by _PARAM0_ using _PARAM3_","Pathfinding behavior":"Pathfinding behavior","Shape painter used to draw the path":"Shape painter used to draw the path","Dungeon generator":"Dungeon generator","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"Set the size of hallway objects to be placed on the path created by the pathfinding object.","Set size of hallway objects":"Set size of hallway objects","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)","Hallway object":"Hallway object","Pathfinder object":"Pathfinder object","Tile size (pixels)":"Tile size (pixels)","Hallway width (tiles)":"Hallway width (tiles)","Fill world with terrain":"Fill world with terrain","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)","Map width (number of colums)":"Map width (number of colums)","Map height (number of rows)":"Map height (number of rows)","Terrain object":"Terrain object","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.","Generate a dungeon cave":"Generate a dungeon cave","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)","All objects are based on this size":"All objects are based on this size","Map width (tiles)":"Map width (tiles)","Map height (tiles)":"Map height (tiles)","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"Terrain object is used to fill the map that is not covered by floors, hallways, or walls.","Floor object":"Floor object","Floor objects are created on every tile that a walker has travelled to.":"Floor objects are created on every tile that a walker has travelled to.","Walker object":"Walker object","Use a random walk algorithm to turn terrain objects into floor objects":"Use a random walk algorithm to turn terrain objects into floor objects","Floor percentage (Range: 0-1)":"Floor percentage (Range: 0-1)","Percentage of map that will be convered by floor objects":"Percentage of map that will be convered by floor objects","Size of walker sides (tiles)":"Size of walker sides (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.","Minimum border":"Minimum border","Can be used to provide a border of terrain around the map":"Can be used to provide a border of terrain around the map","Delete unused terrain objects":"Delete unused terrain objects","Wall object":"Wall object","Wall objects are placed between floor and terrain objects.":"Wall objects are placed between floor and terrain objects.","Calculate neighbors":"Calculate neighbors","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.","Generate a dungeon with room and hallways":"Generate a dungeon with room and hallways","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)","Used to fill the map that is not covered by floors, hallways, or walls.":"Used to fill the map that is not covered by floors, hallways, or walls.","Room object":"Room object","Rooms are placed in random locations and will try to not overlap with other rooms.":"Rooms are placed in random locations and will try to not overlap with other rooms.","Used to connect room objects. They follow the path made by the pathfinder object.":"Used to connect room objects. They follow the path made by the pathfinder object.","Number of rooms":"Number of rooms","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.","Min room width (tiles)":"Min room width (tiles)","Max room width (tiles)":"Max room width (tiles)","Min room height (tiles)":"Min room height (tiles)","Max room height (tiles)":"Max room height (tiles)","Used to identify where hallways are placed between rooms":"Used to identify where hallways are placed between rooms","Pathfinding behavior (required)":"Pathfinding behavior (required)","Max separation attempts":"Max separation attempts","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)","Connect rooms in a loop":"Connect rooms in a loop","Additional paths between connect rooms":"Additional paths between connect rooms","Delete unused terrain":"Delete unused terrain","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.","Calculate the number of grid neighbors around an object":"Calculate the number of grid neighbors around an object","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_","Primary object (or object group)":"Primary object (or object group)","Neighbor object (or object group)":"Neighbor object (or object group)","The numerical order this room was created. (Range: 1 to total number of rooms).":"The numerical order this room was created. (Range: 1 to total number of rooms).","Creation order of room":"Creation order of room","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.","Number of grid neighbors of an object":"Number of grid neighbors of an object","Check if hallway is a room entrance.":"Check if hallway is a room entrance.","Hallway is a room entrance":"Hallway is a room entrance","_PARAM1_ is a room entrance":"_PARAM1_ is a room entrance","Edge scroll camera":"Edge scroll camera","Scroll camera when cursor is near edge of screen.":"Scroll camera when cursor is near edge of screen.","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.","Enable (or disable) camera edge scrolling":"Enable (or disable) camera edge scrolling","Enable camera edge scrolling: _PARAM1_":"Enable camera edge scrolling: _PARAM1_","Enable camera edge scrolling":"Enable camera edge scrolling","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"Configure camera edge scrolling that moves when mouse is near an edge of the screen.","Configure camera edge scrolling":"Configure camera edge scrolling","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)","Screen margin (pixels)":"Screen margin (pixels)","Scroll speed (in pixels per second)":"Scroll speed (in pixels per second)","Scroll style":"Scroll style","Check if the camera is scrolling.":"Check if the camera is scrolling.","Camera is scrolling":"Camera is scrolling","Check if the camera is scrolling up.":"Check if the camera is scrolling up.","Camera is scrolling up":"Camera is scrolling up","Check if the camera is scrolling down.":"Check if the camera is scrolling down.","Camera is scrolling down":"Camera is scrolling down","Check if the camera is scrolling left.":"Check if the camera is scrolling left.","Camera is scrolling left":"Camera is scrolling left","Check if the camera is scrolling right.":"Check if the camera is scrolling right.","Camera is scrolling right":"Camera is scrolling right","Draw a rectangle that shows where edge scrolling will be triggered.":"Draw a rectangle that shows where edge scrolling will be triggered.","Draw edge scrolling screen margin":"Draw edge scrolling screen margin","Draw edge scrolling screen margin with _PARAM1_":"Draw edge scrolling screen margin with _PARAM1_","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).","Horizontal edge scroll speed":"Horizontal edge scroll speed","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"Return the speed the camera is currently scrolling in vertical direction (in pixels per second).","Vertical edge scroll speed":"Vertical edge scroll speed","Return the absolute scroll speed according to the mouse distance from the border.":"Return the absolute scroll speed according to the mouse distance from the border.","Absolute scroll speed":"Absolute scroll speed","Border distance":"Border distance","Ellipse movement":"Ellipse movement","Move objects on ellipses or smoothly back and forth in one direction.":"Move objects on ellipses or smoothly back and forth in one direction.","Radius of the movement on X axis":"Radius of the movement on X axis","Ellipse":"Ellipse","Radius of the movement on Y axis":"Radius of the movement on Y axis","Loop duration":"Loop duration","Turn left":"Turn left","Initial direction":"Initial direction","Rotate":"Rotate","Change the turning direction (left or right).":"Change the turning direction (left or right).","Turn the other way":"Turn the other way","_PARAM0_ turn the other way":"_PARAM0_ turn the other way","Change the in which side the object is turning (left or right).":"Change the in which side the object is turning (left or right).","Turn left or right":"Turn left or right","_PARAM0_ turn left: _PARAM2_":"_PARAM0_ turn left: _PARAM2_","Check if the object is turning left.":"Check if the object is turning left.","Is turning left":"Is turning left","_PARAM0_ is turning left":"_PARAM0_ is turning left","Return the movement angle of the object.":"Return the movement angle of the object.","Set initial Y of _PARAM0_ to _PARAM2_":"Set initial Y of _PARAM0_ to _PARAM2_","Return the loop duration (in seconds).":"Return the loop duration (in seconds).","Return the ellipse radius on X axis.":"Return the ellipse radius on X axis.","Radius X":"Radius X","Radius Y":"Radius Y","Return the movement center position on X axis.":"Return the movement center position on X axis.","Movement center X":"Movement center X","Return the movement center position on Y axis.":"Return the movement center position on Y axis.","Movement center Y":"Movement center Y","Change the radius on X axis of the movement.":"Change the radius on X axis of the movement.","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_","Change the radius on Y axis of the movement.":"Change the radius on Y axis of the movement.","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_","Change the loop duration.":"Change the loop duration.","Change the loop duration of _PARAM0_ to _PARAM2_":"Change the loop duration of _PARAM0_ to _PARAM2_","Speed (in degrees per second)":"Speed (in degrees per second)","Change the movement angle. The object is teleported according to the angle.":"Change the movement angle. The object is teleported according to the angle.","Teleport at an angle":"Teleport at an angle","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"Direction angle","Emojis":"Emojis","Display emoji characters in text objects and store them in strings.":"Display emoji characters in text objects and store them in strings.","Returns the specified emoji, from the provided name.":"Returns the specified emoji, from the provided name.","Returns the specified emoji (name)":"Returns the specified emoji (name)","Name of emoji":"Name of emoji","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"Returns the specified emoji, from a hexadecimal value.","Returns the specified emoji (hex)":"Returns the specified emoji (hex)","Hexadecimal code":"Hexadecimal code","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"Explosion force","Simulate an explosion with physics forces on target objects.":"Simulate an explosion with physics forces on target objects.","Simulate explosion with physics forces":"Simulate explosion with physics forces","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_","Target Object":"Target Object","Physics Behavior (required)":"Physics Behavior (required)","Explosion center (X)":"Explosion center (X)","Explosion center (Y)":"Explosion center (Y)","Max force (of explosion)":"Max force (of explosion)","Force decreases the farther an object is from the explosion center.":"Force decreases the farther an object is from the explosion center.","Max distance (from center of explosion) (pixels)":"Max distance (from center of explosion) (pixels)","Objects less than this distance will be affected by the explosion.":"Objects less than this distance will be affected by the explosion.","Extended math support":"Extended math support","Additional math functions and constants as expressions and conditions.":"Additional math functions and constants as expressions and conditions.","Returns a term from the Fibonacci sequence.":"Returns a term from the Fibonacci sequence.","Fibonacci numbers":"Fibonacci numbers","The desired term in the sequence":"The desired term in the sequence","Calculates the steepness of a line between two points.":"Calculates the steepness of a line between two points.","Slope":"Slope","X value of the first point":"X value of the first point","Y value of the first point":"Y value of the first point","X value of the second point":"X value of the second point","Y value of the second point":"Y value of the second point","Converts a number of one range e.g. 0-1 to another 0-255.":"Converts a number of one range e.g. 0-1 to another 0-255.","Map":"Map","The value to convert":"The value to convert","The lowest value of the first range":"The lowest value of the first range","The highest value of the first range":"The highest value of the first range","The lowest value of the second range":"The lowest value of the second range","The highest value of the second range":"The highest value of the second range","Returns the value of the length of the hypotenuse.":"Returns the value of the length of the hypotenuse.","Hypotenuse length":"Hypotenuse length","First side of the triangle":"First side of the triangle","Second side of the triangle":"Second side of the triangle","Returns the greatest common factor of two numbers.":"Returns the greatest common factor of two numbers.","Greatest common factor (gcf)":"Greatest common factor (gcf)","Any integer":"Any integer","Returns the lowest common multiple of two numbers.":"Returns the lowest common multiple of two numbers.","Lowest common multiple (lcm)":"Lowest common multiple (lcm)","Returns the input multiplied by all the previous whole numbers.":"Returns the input multiplied by all the previous whole numbers.","Factorial":"Factorial","Any positive integer":"Any positive integer","Converts a polar coordinate into the Cartesian x value.":"Converts a polar coordinate into the Cartesian x value.","Polar coordinate to Cartesian X value":"Polar coordinate to Cartesian X value","Angle or theta in radians":"Angle or theta in radians","Converts a polar coordinate into the Cartesian y value.":"Converts a polar coordinate into the Cartesian y value.","Polar coordinate to Cartesian Y value":"Polar coordinate to Cartesian Y value","Converts a isometric coordinate into the Cartesian x value.":"Converts a isometric coordinate into the Cartesian x value.","Isometric coordinate to Cartesian X value":"Isometric coordinate to Cartesian X value","Position on the x axis":"Position on the x axis","Position on the y axis":"Position on the y axis","Converts a isometric coordinate into the Cartesian y value.":"Converts a isometric coordinate into the Cartesian y value.","Isometric coordinate to Cartesian Y value":"Isometric coordinate to Cartesian Y value","Returns the golden ratio.":"Returns the golden ratio.","Golden ratio":"Golden ratio","Returns Pi (\u03C0).":"Returns Pi (\u03C0).","Pi (\u03C0)":"Pi (\u03C0)","Returns half Pi.":"Returns half Pi.","Half Pi":"Half Pi","Returns the natural logarithm of e. (Euler's number).":"Returns the natural logarithm of e. (Euler's number).","Natural logarithm of e":"Natural logarithm of e","Returns the natural logarithm of 2.":"Returns the natural logarithm of 2.","Natural logarithm of 2":"Natural logarithm of 2","Returns the natural logarithm of 10.":"Returns the natural logarithm of 10.","Natural logarithm of 10":"Natural logarithm of 10","Returns the base 2 logarithm of e. (Euler's number).":"Returns the base 2 logarithm of e. (Euler's number).","Base 2 logarithm of e":"Base 2 logarithm of e","Returns the base 10 logarithm of e. (Euler's number).":"Returns the base 10 logarithm of e. (Euler's number).","Base 10 logarithm of e":"Base 10 logarithm of e","Returns square root of 2.":"Returns square root of 2.","Square root of 2":"Square root of 2","Returns square root of 1/2.":"Returns square root of 1/2.","Square root of 1/2":"Square root of 1/2","Returns quarter Pi.":"Returns quarter Pi.","Quarter Pi":"Quarter Pi","Formats a number to use the specified number of decimal places (Deprecated).":"Formats a number to use the specified number of decimal places (Deprecated).","ToFixed":"ToFixed","The value to be rounded":"The value to be rounded","Number of decimal places":"Number of decimal places","Formats a number to a string with the specified number of decimal places.":"Formats a number to a string with the specified number of decimal places.","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.","Is even?":"Is even?","_PARAM1_ is even":"_PARAM1_ is even","Extended variables support":"Extended variables support","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.","Check if a global variable exists.":"Check if a global variable exists.","Global variable exists":"Global variable exists","If the global variable _PARAM1_ exist":"If the global variable _PARAM1_ exist","Name of the global variable":"Name of the global variable","Check if the global variable exists.":"Check if the global variable exists.","Check if a scene variable exists.":"Check if a scene variable exists.","Scene variable exists":"Scene variable exists","If the scene variable _PARAM1_ exist":"If the scene variable _PARAM1_ exist","Name of the scene variable":"Name of the scene variable","Check if the scene variable exists.":"Check if the scene variable exists.","Check if an object variable exists.":"Check if an object variable exists.","Object variable exists":"Object variable exists","Object _PARAM1_ has object variable _PARAM2_":"Object _PARAM1_ has object variable _PARAM2_","Name of object variable":"Name of object variable","Delete a global variable, removing it from memory.":"Delete a global variable, removing it from memory.","Delete global variable":"Delete global variable","Delete global variable _PARAM1_":"Delete global variable _PARAM1_","Name of the global variable to delete":"Name of the global variable to delete","Delete the global variable, removing it from memory.":"Delete the global variable, removing it from memory.","Delete the global variable _PARAM1_ from memory":"Delete the global variable _PARAM1_ from memory","Modify the text of a scene variable.":"Modify the text of a scene variable.","String of a scene variable":"String of a scene variable","Change the text of scene variable _PARAM1_ to _PARAM2_":"Change the text of scene variable _PARAM1_ to _PARAM2_","Modify the text of a global variable.":"Modify the text of a global variable.","String of a global variable":"String of a global variable","Change the text of global variable _PARAM1_ to _PARAM2_":"Change the text of global variable _PARAM1_ to _PARAM2_","Modify the value of a global variable.":"Modify the value of a global variable.","Value of a global variable":"Value of a global variable","Change the global variable _PARAM1_ with value: _PARAM2_":"Change the global variable _PARAM1_ with value: _PARAM2_","Modify the value of a scene variable.":"Modify the value of a scene variable.","Value of a scene variable":"Value of a scene variable","Change the scene variable _PARAM1_ with value: _PARAM2_":"Change the scene variable _PARAM1_ with value: _PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"Delete scene variable, the variable will be deleted from the memory.","Delete scene variable":"Delete scene variable","Delete the scene variable _PARAM1_":"Delete the scene variable _PARAM1_","Name of the scene variable to delete":"Name of the scene variable to delete","Delete the scene variable, the variable will be deleted from the memory.":"Delete the scene variable, the variable will be deleted from the memory.","Delete the scene variable _PARAM1_ from memory":"Delete the scene variable _PARAM1_ from memory","Copy an object variable from one object to another.":"Copy an object variable from one object to another.","Copy an object variable":"Copy an object variable","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_","Source object":"Source object","Variable to copy":"Variable to copy","Destination object":"Destination object","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.","Destination variable":"Destination variable","Copy the object variable from one object to another.":"Copy the object variable from one object to another.","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)","Clear the destination variable before copying":"Clear the destination variable before copying","Copy all object variables from one object to another.":"Copy all object variables from one object to another.","Copy all object variables":"Copy all object variables","Copy all variables from _PARAM1_ to _PARAM2_":"Copy all variables from _PARAM1_ to _PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)","Delete an object variable, removing it from memory.":"Delete an object variable, removing it from memory.","Delete object variable":"Delete object variable","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory","Return the text of a global variable.":"Return the text of a global variable.","Text of a global variable":"Text of a global variable","Return the text of a scene variable.":"Return the text of a scene variable.","Text of a scene variable":"Text of a scene variable","Return the value of a global variable.":"Return the value of a global variable.","Return the value of a scene variable.":"Return the value of a scene variable.","Copy the global variable to scene. This copy everything from the types to the values.":"Copy the global variable to scene. This copy everything from the types to the values.","Copy a global variable to scene":"Copy a global variable to scene","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)","Global variable to copy":"Global variable to copy","Scene variable destination":"Scene variable destination","Copy the scene variable to global. This copy everything from the types to the values.":"Copy the scene variable to global. This copy everything from the types to the values.","Copy a scene variable to global":"Copy a scene variable to global","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)","Scene variable to copy":"Scene variable to copy","Global variable destination":"Global variable destination","Frames per second (FPS)":"Frames per second (FPS)","Calculate and display the frames per second (FPS) of the game.":"Calculate and display the frames per second (FPS) of the game.","Frames per second (FPS) during the last second.":"Frames per second (FPS) during the last second.","Frames Per Second (FPS)":"Frames Per Second (FPS)","Frames per second (FPS) during the last second. [Deprecated]":"Frames per second (FPS) during the last second. [Deprecated]","Frames Per Second (FPS) [Deprecated]":"Frames Per Second (FPS) [Deprecated]","The accuracy of the FPS":"The accuracy of the FPS","This tells how many numbers after the period should be shown.":"This tells how many numbers after the period should be shown.","Makes a text object display the current FPS.":"Makes a text object display the current FPS.","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS counter prefix","Number of decimal digits":"Number of decimal digits","Face Forward":"Face Forward","Face object towards the direction of movement.":"Face object towards the direction of movement.","Face forward":"Face forward","Rotation speed (degrees per second)":"Rotation speed (degrees per second)","Use \"0\" for immediate turning.":"Use \"0\" for immediate turning.","Offset angle":"Offset angle","Can be used when the image of the object is not facing to the right.":"Can be used when the image of the object is not facing to the right.","Previous X position":"Previous X position","Previous Y position":"Previous Y position","Direction the object is moving (in degrees)":"Direction the object is moving (in degrees)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"Set rotation speed (degrees per second). Use \"0\" for immediate turning.","Set rotation speed":"Set rotation speed","Set rotation speed of _PARAM0_ to _PARAM2_":"Set rotation speed of _PARAM0_ to _PARAM2_","Rotation Speed":"Rotation Speed","Set offset angle.":"Set offset angle.","Set offset angle":"Set offset angle","Set offset angle of _PARAM0_ to _PARAM2_":"Set offset angle of _PARAM0_ to _PARAM2_","Rotation speed (in degrees per second).":"Rotation speed (in degrees per second).","Rotation speed":"Rotation speed","Rotation speed of _PARAM0_":"Rotation speed of _PARAM0_","Offset angle.":"Offset angle.","Direction the object is moving (in degrees).":"Direction the object is moving (in degrees).","Movement direction":"Movement direction","Fire bullets":"Fire bullets","Fire bullets, manage ammo, reloading and overheating.":"Fire bullets, manage ammo, reloading and overheating.","Fire bullets, manage ammo, reloading, and overheating.":"Fire bullets, manage ammo, reloading, and overheating.","Firing cooldown":"Firing cooldown","Objects cannot shoot while firing cooldown is active.":"Objects cannot shoot while firing cooldown is active.","Rotate bullets to match their trajectory":"Rotate bullets to match their trajectory","Firing arc":"Firing arc","Multi-Fire bullets will be evenly spaced inside the firing arc":"Multi-Fire bullets will be evenly spaced inside the firing arc","Multi-Fire":"Multi-Fire","Number of bullets created at once":"Number of bullets created at once","Angle variance":"Angle variance","Make imperfect aim (between 0 and 180 degrees).":"Make imperfect aim (between 0 and 180 degrees).","Firing variance":"Firing variance","Bullet speed variance":"Bullet speed variance","Bullet speed will be adjusted by a random value within this range.":"Bullet speed will be adjusted by a random value within this range.","Ammo quantity (current)":"Ammo quantity (current)","Shots per reload":"Shots per reload","Use 0 to disable reloading.":"Use 0 to disable reloading.","Reload":"Reload","Reloading duration":"Reloading duration","Objects cannot shoot while reloading is in progress.":"Objects cannot shoot while reloading is in progress.","Max ammo":"Max ammo","Ammo":"Ammo","Shots before next reload":"Shots before next reload","Total shots fired":"Total shots fired","Regardless of how many bullets are created, only 1 shot will be counted per frame":"Regardless of how many bullets are created, only 1 shot will be counted per frame","Total bullets created":"Total bullets created","Starting ammo":"Starting ammo","Total reloads completed":"Total reloads completed","Unlimited ammo":"Unlimited ammo","Heat increase per shot (between 0 and 1)":"Heat increase per shot (between 0 and 1)","Object is overheated when Heat reaches 1.":"Object is overheated when Heat reaches 1.","Overheat":"Overheat","Heat level (Range: 0 to 1)":"Heat level (Range: 0 to 1)","Reload automatically":"Reload automatically","Overheat duration":"Overheat duration","Object cannot shoot while overheat duration is active.":"Object cannot shoot while overheat duration is active.","Linear cooling rate (per second)":"Linear cooling rate (per second)","Exponential cooling rate (per second)":"Exponential cooling rate (per second)","Happens faster when heat is high and slower when heat is low.":"Happens faster when heat is high and slower when heat is low.","Layer the bullets are created on":"Layer the bullets are created on","Base layer by default.":"Base layer by default.","Shooting configuration":"Shooting configuration","Fire bullets toward an object.":"Fire bullets toward an object.","Fire bullets toward an object":"Fire bullets toward an object","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s","X position, where to create the bullet":"X position, where to create the bullet","Y position, where to create the bullet":"Y position, where to create the bullet","The bullet object":"The bullet object","Target object":"Target object","Speed of the bullet, in pixels per second":"Speed of the bullet, in pixels per second","Fire bullets toward a position.":"Fire bullets toward a position.","Fire bullets toward a position":"Fire bullets toward a position","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s","Fire bullets in the direction of a given angle.":"Fire bullets in the direction of a given angle.","Fire bullets toward an angle":"Fire bullets toward an angle","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s","Angle of the bullet, in degrees":"Angle of the bullet, in degrees","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.","Fire a single bullet":"Fire a single bullet","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s","Reload ammo.":"Reload ammo.","Reload ammo":"Reload ammo","Reload ammo on _PARAM0_":"Reload ammo on _PARAM0_","Check if the object has just fired something.":"Check if the object has just fired something.","Has just fired":"Has just fired","_PARAM0_ has just fired":"_PARAM0_ has just fired","Check if bullet rotates to match trajectory.":"Check if bullet rotates to match trajectory.","Is bullet rotation enabled":"Is bullet rotation enabled","Bullet rotation enabled on _PARAM0_":"Bullet rotation enabled on _PARAM0_","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.","the firing arc":"the firing arc","Firing arc (degrees) Range: 0 to 360":"Firing arc (degrees) Range: 0 to 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.","Set firing arc (deprecated)":"Set firing arc (deprecated)","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"Set firing arc of _PARAM0_ to _PARAM2_ degrees","the angle variance (in degrees) applied to each bullet.":"the angle variance (in degrees) applied to each bullet.","the angle variance":"the angle variance","Angle variance (degrees) Range: 0 to 180":"Angle variance (degrees) Range: 0 to 180","Change the angle variance (in degrees) applied to each bullet.":"Change the angle variance (in degrees) applied to each bullet.","Set angle variance (deprecated)":"Set angle variance (deprecated)","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"Set angle variance of _PARAM0_ to _PARAM2_ degrees","the bullet speed variance (pixels per second) applied to each bullet.":"the bullet speed variance (pixels per second) applied to each bullet.","the bullet speed variance":"the bullet speed variance","Change the speed variance (pixels per second) applied to each bullet.":"Change the speed variance (pixels per second) applied to each bullet.","Set bullet speed variance (deprecated)":"Set bullet speed variance (deprecated)","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second","the number of bullets shot every time the \"fire bullet\" action is used.":"the number of bullets shot every time the \"fire bullet\" action is used.","Bullets per shot":"Bullets per shot","the number of bullets per shot":"the number of bullets per shot","Bullets":"Bullets","Change the number of bullets shot every time the \"fire bullet\" action is used.":"Change the number of bullets shot every time the \"fire bullet\" action is used.","Set number of bullets per shot (deprecated)":"Set number of bullets per shot (deprecated)","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"Set number of bullets per shot of _PARAM0_ to _PARAM2_","Change the layer that bullets are created on.":"Change the layer that bullets are created on.","Set bullet layer":"Set bullet layer","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_","Enable bullet rotation.":"Enable bullet rotation.","Enable (or disable) bullet rotation":"Enable (or disable) bullet rotation","Enable bullet rotation on _PARAM0_: _PARAM2_":"Enable bullet rotation on _PARAM0_: _PARAM2_","Rotate bullet to match trajetory":"Rotate bullet to match trajetory","Enable unlimited ammo.":"Enable unlimited ammo.","Enable (or disable) unlimited ammo":"Enable (or disable) unlimited ammo","Enable unlimited ammo on _PARAM0_: _PARAM2_":"Enable unlimited ammo on _PARAM0_: _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"the firing cooldown (in seconds) also known as rate of fire.","the firing cooldown":"the firing cooldown","Cooldown in seconds":"Cooldown in seconds","Change the firing cooldown, which changes the rate of fire.":"Change the firing cooldown, which changes the rate of fire.","Set firing cooldown (deprecated)":"Set firing cooldown (deprecated)","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"Set the fire rate of _PARAM0_ to _PARAM2_ seconds","the reload duration (in seconds).":"the reload duration (in seconds).","Reload duration":"Reload duration","the reload duration":"the reload duration","Reload duration (seconds)":"Reload duration (seconds)","Change the duration to reload ammo.":"Change the duration to reload ammo.","Set reload duration (deprecated)":"Set reload duration (deprecated)","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"Set the reload duration of _PARAM0_ to _PARAM2_ seconds","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.","the overheat duration":"the overheat duration","Overheat duration (seconds)":"Overheat duration (seconds)","Change the duration after becoming overheated.":"Change the duration after becoming overheated.","Set overheat duration (deprecated)":"Set overheat duration (deprecated)","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"Set the overheat duration of _PARAM0_ to _PARAM2_ seconds","the ammo quantity.":"the ammo quantity.","Ammo quantity":"Ammo quantity","the ammo quantity":"the ammo quantity","Change the quantity of ammo.":"Change the quantity of ammo.","Set ammo quantity (deprecated)":"Set ammo quantity (deprecated)","Set the ammo quantity of _PARAM0_ to _PARAM2_":"Set the ammo quantity of _PARAM0_ to _PARAM2_","the heat increase per shot.":"the heat increase per shot.","Heat increase per shot":"Heat increase per shot","the heat increase per shot":"the heat increase per shot","Heat increase per shot (Range: 0 to 1)":"Heat increase per shot (Range: 0 to 1)","Change the heat increase per shot.":"Change the heat increase per shot.","Set heat increase per shot (deprecated)":"Set heat increase per shot (deprecated)","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"Set the heat increase of _PARAM0_ to _PARAM2_ per shot","the max ammo.":"the max ammo.","the max ammo":"the max ammo","Change the max ammo.":"Change the max ammo.","Set max ammo (deprecated)":"Set max ammo (deprecated)","Set the max ammo of _PARAM0_ to _PARAM2_":"Set the max ammo of _PARAM0_ to _PARAM2_","Reset total shots fired.":"Reset total shots fired.","Reset total shots fired":"Reset total shots fired","Reset total shots fired by _PARAM0_":"Reset total shots fired by _PARAM0_","Reset total bullets created.":"Reset total bullets created.","Reset total bullets created":"Reset total bullets created","Reset total bullets created by _PARAM0_":"Reset total bullets created by _PARAM0_","Reset total reloads completed.":"Reset total reloads completed.","Reset total reloads completed":"Reset total reloads completed","Reset total reloads completed by _PARAM0_":"Reset total reloads completed by _PARAM0_","the number of shots per reload.":"the number of shots per reload.","the shots per reload":"the shots per reload","Change the number of shots per reload.":"Change the number of shots per reload.","Set shots per reload (deprecated)":"Set shots per reload (deprecated)","Set the shots per reload of _PARAM0_ to _PARAM2_":"Set the shots per reload of _PARAM0_ to _PARAM2_","Enable (or disable) automatic reloading.":"Enable (or disable) automatic reloading.","Enable (or disable) automatic reloading":"Enable (or disable) automatic reloading","Enable automatic reloading on _PARAM0_: _PARAM2_":"Enable automatic reloading on _PARAM0_: _PARAM2_","Enable automatic reloading":"Enable automatic reloading","the linear cooling rate (per second).":"the linear cooling rate (per second).","Linear cooling rate":"Linear cooling rate","the linear cooling rate":"the linear cooling rate","Heat cooling rate (per second)":"Heat cooling rate (per second)","Change the linear rate of cooling.":"Change the linear rate of cooling.","Set linear cooling rate (deprecated)":"Set linear cooling rate (deprecated)","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second","the exponential cooling rate, per second.":"the exponential cooling rate, per second.","Exponential cooling rate":"Exponential cooling rate","the exponential cooling rate":"the exponential cooling rate","Change the exponential rate of cooling.":"Change the exponential rate of cooling.","Set exponential cooling rate (deprecated)":"Set exponential cooling rate (deprecated)","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"Set the exponential cooling rate of _PARAM0_ to _PARAM2_","Increase ammo quantity.":"Increase ammo quantity.","Increase ammo":"Increase ammo","Increase ammo of _PARAM0_ by _PARAM2_ shots":"Increase ammo of _PARAM0_ by _PARAM2_ shots","Ammo gained":"Ammo gained","Layer that bullets are created on.":"Layer that bullets are created on.","Bullet layer":"Bullet layer","the heat level (range: 0 to 1).":"the heat level (range: 0 to 1).","Heat level":"Heat level","the heat level":"the heat level","Total shots fired (multi-bullet shots are considered one shot).":"Total shots fired (multi-bullet shots are considered one shot).","Shots fired":"Shots fired","Total bullets created.":"Total bullets created.","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"First person 3D camera","Move the camera to look though objects eyes.":"Move the camera to look though objects eyes.","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.","Look through object eyes":"Look through object eyes","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"Move the camera of _PARAM2_ to look though _PARAM1_ eyes","Flash object":"Flash object","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"Make an object flash visibility (blink), color tint, object effect, or opacity (fade).","Color tint applied to an object.":"Color tint applied to an object.","Color tint applied to an object":"Color tint applied to an object","Color tint applied to _PARAM1_":"Color tint applied to _PARAM1_","Check if a color tint is applied to an object.":"Check if a color tint is applied to an object.","Is a color tint applied to an object":"Is a color tint applied to an object","_PARAM1_ is color tinted":"_PARAM1_ is color tinted","Toggle color tint between the starting tint and a given value.":"Toggle color tint between the starting tint and a given value.","Toggle a color tint":"Toggle a color tint","Toggle color tint _PARAM2_ on _PARAM1_":"Toggle color tint _PARAM2_ on _PARAM1_","Color tint":"Color tint","Toggle object visibility.":"Toggle object visibility.","Toggle object visibility":"Toggle object visibility","Toggle visibility of _PARAM1_":"Toggle visibility of _PARAM1_","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"Make the object flash (blink) for a period of time so it alternates between visible and invisible.","Flash visibility (blink)":"Flash visibility (blink)","Half period":"Half period","Time that the object is invisible":"Time that the object is invisible","Flash duration":"Flash duration","Use \"0\" to keep flashing until stopped":"Use \"0\" to keep flashing until stopped","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"Make an object flash a color tint for a period of time.","Flash color tint":"Flash color tint","Time between flashes":"Time between flashes","Tint color":"Tint color","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"Flash opacity smoothly (fade) in a repeating loop.","Flash opacity smothly (fade)":"Flash opacity smothly (fade)","Opacity capability":"Opacity capability","Tween Behavior (required)":"Tween Behavior (required)","Target opacity (Range: 0 - 255)":"Target opacity (Range: 0 - 255)","Opacity will fade between the starting value and a target value":"Opacity will fade between the starting value and a target value","Starting opacity":"Starting opacity","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"Make the object flash an effect for a period of time.","Flash effect":"Flash effect","Name of effect":"Name of effect","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"Flash layer","Make a layer visible for a specified duration, and then hide the layer.":"Make a layer visible for a specified duration, and then hide the layer.","Make layer _PARAM1_ visible for _PARAM2_ seconds":"Make layer _PARAM1_ visible for _PARAM2_ seconds","Flash and transition painter":"Flash and transition painter","Paint transition effects with a plain color.":"Paint transition effects with a plain color.","Paint all over the screen a color for a period of time.":"Paint all over the screen a color for a period of time.","Type of effect":"Type of effect","Direction of transition":"Direction of transition","The maximum of the opacity only for flash":"The maximum of the opacity only for flash","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"End opacity","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"Follow multiple objects with camera","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_","Object (or Object group)":"Object (or Object group)","Extra space on sides of screen":"Extra space on sides of screen","Each side will include this buffer":"Each side will include this buffer","Extra space on top and bottom of screen":"Extra space on top and bottom of screen","Maximum zoom level (Default: 1)":"Maximum zoom level (Default: 1)","Limit how far the camera will zoom in":"Limit how far the camera will zoom in","Camera move speed (Range: 0 to 1) (Default: 0.05)":"Camera move speed (Range: 0 to 1) (Default: 0.05)","Percent of distance to destination that will be travelled each frame (used by lerp function)":"Percent of distance to destination that will be travelled each frame (used by lerp function)","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)","Follow multiple objects with camera (Deprecated)":"Follow multiple objects with camera (Deprecated)","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_","Minimum zoom level":"Minimum zoom level","Limit how far the camera will zoom OUT":"Limit how far the camera will zoom OUT","Limit how far the camera will zoom IN":"Limit how far the camera will zoom IN","Use \"\" for base layer":"Use \"\" for base layer","Gamepads (controllers)":"Gamepads (controllers)","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...","Accelerated speed":"Accelerated speed","Current speed":"Current speed","Targeted speed":"Targeted speed","Deceleration":"Deceleration","Get the value of the pressure on a gamepad trigger.":"Get the value of the pressure on a gamepad trigger.","Pressure on a gamepad trigger":"Pressure on a gamepad trigger","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"Player _PARAM1_ push axis _PARAM2_ to _PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"The gamepad identifier: 1, 2, 3 or 4","Trigger button":"Trigger button","the force of gamepad stick (from 0 to 1).":"the force of gamepad stick (from 0 to 1).","Stick force":"Stick force","the gamepad _PARAM1_ _PARAM2_ stick force":"the gamepad _PARAM1_ _PARAM2_ stick force","Stick: \"Left\" or \"Right\"":"Stick: \"Left\" or \"Right\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Value of a stick rotation (deprecated)":"Value of a stick rotation (deprecated)","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.","Stick angle":"Stick angle","Get the value of axis of a gamepad stick.":"Get the value of axis of a gamepad stick.","Value of a gamepad axis (deprecated)":"Value of a gamepad axis (deprecated)","Direction":"Direction","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).","Stick X force":"Stick X force","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).","Stick Y force":"Stick Y force","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"Gamepad button released","Button _PARAM2_ of gamepad _PARAM1_ is released":"Button _PARAM2_ of gamepad _PARAM1_ is released","Name of the button":"Name of the button","Return the index of the last pressed button of a gamepad.":"Return the index of the last pressed button of a gamepad.","Last pressed button (id)":"Last pressed button (id)","Check if any button is pressed on a gamepad.":"Check if any button is pressed on a gamepad.","Any gamepad button pressed":"Any gamepad button pressed","Any button of gamepad _PARAM1_ is pressed":"Any button of gamepad _PARAM1_ is pressed","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Last pressed button (string)":"Last pressed button (string)","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"Button _PARAM2_ of gamepad _PARAM1_ is pressed","Controller type":"Controller type","Return the number of gamepads.":"Return the number of gamepads.","Gamepad count":"Gamepad count","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button pressed":"Gamepad button pressed","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.","Gamepad deadzone for sticks":"Gamepad deadzone for sticks","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.","Set gamepad deadzone for sticks":"Set gamepad deadzone for sticks","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"Deadzone for sticks, 0.2 by default (0 to 1)","Check if a stick of a gamepad is pushed in a given direction.":"Check if a stick of a gamepad is pushed in a given direction.","Gamepad stick pushed (axis)":"Gamepad stick pushed (axis)","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_","Return the number of connected gamepads.":"Return the number of connected gamepads.","Connected gamepads number":"Connected gamepads number","Return a string containing informations about the specified gamepad.":"Return a string containing informations about the specified gamepad.","Gamepad type":"Gamepad type","Player _PARAM1_ use _PARAM2_ controller":"Player _PARAM1_ use _PARAM2_ controller","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.","Gamepad _PARAM1_ is a _PARAM2_ controller":"Gamepad _PARAM1_ is a _PARAM2_ controller","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)","Check if a gamepad is connected.":"Check if a gamepad is connected.","Gamepad connected":"Gamepad connected","Gamepad _PARAM1_ is plugged and connected":"Gamepad _PARAM1_ is plugged and connected","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.","Gamepad vibration":"Gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds","Time of the vibration, in seconds (optional, default value is 1)":"Time of the vibration, in seconds (optional, default value is 1)","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"Generate an advanced vibration on the specified controller. Incompatible with Firefox.","Advanced gamepad vibration":"Advanced gamepad vibration","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_","Strong rumble magnitude (from 0 to 1)":"Strong rumble magnitude (from 0 to 1)","Weak rumble magnitude (from 0 to 1)":"Weak rumble magnitude (from 0 to 1)","Change a vibration on the specified controller. Incompatible with Firefox.":"Change a vibration on the specified controller. Incompatible with Firefox.","Change gamepad active vibration":"Change gamepad active vibration","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_","Check if any button is released on a gamepad.":"Check if any button is released on a gamepad.","Any gamepad button released":"Any gamepad button released","Any button of gamepad _PARAM1_ is released":"Any button of gamepad _PARAM1_ is released","Return the strength of the weak vibration motor on the gamepad of a player.":"Return the strength of the weak vibration motor on the gamepad of a player.","Weak rumble magnitude":"Weak rumble magnitude","Return the strength of the strong vibration motor on the gamepad of a player.":"Return the strength of the strong vibration motor on the gamepad of a player.","Strong rumble magnitude":"Strong rumble magnitude","Control a platformer character with a gamepad.":"Control a platformer character with a gamepad.","Platformer gamepad mapper":"Platformer gamepad mapper","Gamepad identifier (1, 2, 3 or 4)":"Gamepad identifier (1, 2, 3 or 4)","Use directional pad":"Use directional pad","Controls":"Controls","Use left stick":"Use left stick","Use right stick":"Use right stick","Jump button":"Jump button","Control a 3D physics character with a gamepad.":"Control a 3D physics character with a gamepad.","3D platformer gamepad mapper":"3D platformer gamepad mapper","Walk joystick":"Walk joystick","3D shooter gamepad mapper":"3D shooter gamepad mapper","Camera joystick":"Camera joystick","Control camera rotations with a gamepad.":"Control camera rotations with a gamepad.","First person camera gamepad mapper":"First person camera gamepad mapper","Maximum rotation speed":"Maximum rotation speed","Horizontal rotation":"Horizontal rotation","Rotation acceleration":"Rotation acceleration","Rotation deceleration":"Rotation deceleration","Vertical rotation":"Vertical rotation","Minimum angle":"Minimum angle","Maximum angle":"Maximum angle","Z position offset":"Z position offset","Position":"Position","Current rotation speed Z":"Current rotation speed Z","Current rotation speed Y":"Current rotation speed Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"Minimum vertical camera angle","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"Maximum vertical camera angle","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"Control a top-down character with a gamepad.","Top-down gamepad mapper":"Top-down gamepad mapper","Top-down movement behavior":"Top-down movement behavior","Stick mode":"Stick mode","Hash":"Hash","Hash with MD5 or SHA256.":"Hash with MD5 or SHA256.","Returns a Hash a MD5 based on a string.":"Returns a Hash a MD5 based on a string.","Hash a String with MD5":"Hash a String with MD5","String to be hashed":"String to be hashed","Returns a Hash a SHA256 based on a string.":"Returns a Hash a SHA256 based on a string.","Hash a String with SHA256":"Hash a String with SHA256","Health points and damage":"Health points and damage","Manage health (life) points, shield and armor.":"Manage health (life) points, shield and armor.","Health":"Health","Starting health":"Starting health","Current health (life) points":"Current health (life) points","Maximum health":"Maximum health","Use 0 for no maximum.":"Use 0 for no maximum.","Damage cooldown":"Damage cooldown","Allow heals to increase health above max health (regen will never exceed max health)":"Allow heals to increase health above max health (regen will never exceed max health)","Damage to health from the previous incoming damage":"Damage to health from the previous incoming damage","Chance to dodge incoming damage (between 0 and 1)":"Chance to dodge incoming damage (between 0 and 1)","When a damage is dodged, no damage is applied.":"When a damage is dodged, no damage is applied.","Health points gained from the previous heal":"Health points gained from the previous heal","Rate of health regeneration (points per second)":"Rate of health regeneration (points per second)","Health regeneration":"Health regeneration","Health regeneration delay":"Health regeneration delay","Delay before health regeneration starts after a hit.":"Delay before health regeneration starts after a hit.","Current shield points":"Current shield points","Shield":"Shield","Maximum shield":"Maximum shield","Leave 0 for unlimited.":"Leave 0 for unlimited.","Duration of shield":"Duration of shield","Use 0 to make the shield permanent.":"Use 0 to make the shield permanent.","Rate of shield regeneration (points per second)":"Rate of shield regeneration (points per second)","Shield regeneration":"Shield regeneration","Block excess damage when shield is broken":"Block excess damage when shield is broken","Shield regeneration delay":"Shield regeneration delay","Delay before shield regeneration starts after a hit.":"Delay before shield regeneration starts after a hit.","Damage to shield from the previous incoming damage":"Damage to shield from the previous incoming damage","Flat damage reduction from armor":"Flat damage reduction from armor","Incoming damages are reduced by this value.":"Incoming damages are reduced by this value.","Armor":"Armor","Percentage damage reduction from armor (between 0 and 1)":"Percentage damage reduction from armor (between 0 and 1)","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"Hexagonal grid","Snap objects to an hexagonal grid.":"Snap objects to an hexagonal grid.","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual pointy topped hexagonal grid":"Snap objects to a virtual pointy topped hexagonal grid","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Objects to snap to the virtual grid":"Objects to snap to the virtual grid","Width of a cell of the virtual grid (in pixels)":"Width of a cell of the virtual grid (in pixels)","Height of a cell of the virtual grid (in pixels)":"Height of a cell of the virtual grid (in pixels)","The actual row height will be 3/4 of this.":"The actual row height will be 3/4 of this.","Offset on the X axis of the virtual grid (in pixels)":"Offset on the X axis of the virtual grid (in pixels)","Offset on the Y axis of the virtual grid (in pixels)":"Offset on the Y axis of the virtual grid (in pixels)","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).","Snap objects to a virtual flat topped hexagonal grid":"Snap objects to a virtual flat topped hexagonal grid","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"The actual column width will be 3/4 of this.","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"Snap object to a virtual bubble grid (this is not the grid used in the editor).","Snap objects to a virtual bubble grid":"Snap objects to a virtual bubble grid","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"The actual row height will be 7/8 of this.","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"Homing projectile","Make a projectile object move towards a target object.":"Make a projectile object move towards a target object.","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\").","Lock projectile to target":"Lock projectile to target","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"Projectile object","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"Move physics projectile towards the object that it has been locked to. This action must be run every frame.","Move physics projectile towards target":"Move physics projectile towards target","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"Physics Behavior","Initial speed (pixels per second)":"Initial speed (pixels per second)","Acceleration (speed increase per second)":"Acceleration (speed increase per second)","Max lifetime (seconds)":"Max lifetime (seconds)","Projectile will be deleted after this value is reached.":"Projectile will be deleted after this value is reached.","Delete Projectile if it collides with Target:":"Delete Projectile if it collides with Target:","Move projectile towards the object that it has been locked to. This action must be run every frame.":"Move projectile towards the object that it has been locked to. This action must be run every frame.","Move projectile towards target":"Move projectile towards target","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Idle object tracker":"Idle object tracker","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).","Idle tracker":"Idle tracker","Time, in seconds, before considering the object as idle":"Time, in seconds, before considering the object as idle","Distance, in pixels, allowed for the object to travel and still be considered idle":"Distance, in pixels, allowed for the object to travel and still be considered idle","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"Iframe","Create or delete an iframe to embed websites.":"Create or delete an iframe to embed websites.","Create a new Iframe to embed a website inside the game.":"Create a new Iframe to embed a website inside the game.","Create an Iframe":"Create an Iframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_","Name (DOM id)":"Name (DOM id)","Width":"Width","Height":"Height","Show scrollbar":"Show scrollbar","Show border":"Show border","Extra CSS styles (optional)":"Extra CSS styles (optional)","e.g: `\"border: 10px #f00 solid;\"`":"e.g: `\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"Delete the specified Iframe.","Delete an Iframe":"Delete an Iframe","Delete Iframe _PARAM1_":"Delete Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"Mobile In-App Purchase (experimental)","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.","Ads":"Ads","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.","Register a Product":"Register a Product","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)","The internal ID of the product":"The internal ID of the product","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"Use the ID of the product you entered on the IAP provider (Google play, Apple store...)","The type of product":"The type of product","Which platform you're registering the product to":"Which platform you're registering the product to","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"Finalize store registration. Do this after registering every product and before ordering or getting information about a product.","Finalize registration":"Finalize registration","Finalize store registration":"Finalize store registration","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.","Order a product":"Order a product","Order product _PARAM1_":"Order product _PARAM1_","The id of the product to buy":"The id of the product to buy","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.","Load product data in a variable":"Load product data in a variable","Store data of _PARAM1_ in scene variable named _PARAM2_":"Store data of _PARAM1_ in scene variable named _PARAM2_","The id or alias of the product to get info about":"The id or alias of the product to get info about","The name of the scene variable to store the product data in":"The name of the scene variable to store the product data in","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).","Update a variable when a product event is triggered":"Update a variable when a product event is triggered","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens","The id of the product to watch":"The id of the product to watch","The name of the scene variable to set to \"true\" when the event happens":"The name of the scene variable to set to \"true\" when the event happens","The event to listen to":"The event to listen to","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.","Finalize a purchase":"Finalize a purchase","Mark purchase of _PARAM1_ as delivered":"Mark purchase of _PARAM1_ as delivered","The id or alias of the product to finalize":"The id or alias of the product to finalize","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).","Store is ready":"Store is ready","Input Validation":"Input Validation","Conditions and expressions to check, sanitize and manipulate strings.":"Conditions and expressions to check, sanitize and manipulate strings.","Check if the string is a valid phone number.":"Check if the string is a valid phone number.","Check if a string is a valid phone number":"Check if a string is a valid phone number","_PARAM1_ is a valid phone number":"_PARAM1_ is a valid phone number","Phone number":"Phone number","Check if the string is a valid URL.":"Check if the string is a valid URL.","Check if a string is a valid URL":"Check if a string is a valid URL","_PARAM1_ is a valid URL":"_PARAM1_ is a valid URL","Check if the string is a valid email.":"Check if the string is a valid email.","Check if a string is a valid email":"Check if a string is a valid email","_PARAM1_ is a valid email":"_PARAM1_ is a valid email","Email":"Email","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).","Check if a string represents a number":"Check if a string represents a number","_PARAM1_ represents a number":"_PARAM1_ represents a number","Number":"Number","Check if the string has only latin alphabet letters.":"Check if the string has only latin alphabet letters.","Check if a string has only latin alphabet letters":"Check if a string has only latin alphabet letters","_PARAM1_ has only latin alphabet letters":"_PARAM1_ has only latin alphabet letters","Letters":"Letters","Returns the string without the first line.":"Returns the string without the first line.","Remove the first line":"Remove the first line","String to remove the first line from":"String to remove the first line from","Count the number of lines in a string.":"Count the number of lines in a string.","Count lines":"Count lines","The text to count lines from":"The text to count lines from","Replaces every new line character with a space.":"Replaces every new line character with a space.","Replace new lines by a space":"Replace new lines by a space","The text to remove new lines from":"The text to remove new lines from","Remove any non-numerical and non A-Z characters.":"Remove any non-numerical and non A-Z characters.","Remove any non-numerical and non A-Z characters":"Remove any non-numerical and non A-Z characters","The text to sanitize":"The text to sanitize","Internet Connectivity ":"Internet Connectivity ","Checks if the device running the game is connected to the internet.":"Checks if the device running the game is connected to the internet.","Checks if the device is connected to the internet.":"Checks if the device is connected to the internet.","Is the device online?":"Is the device online?","The device is online":"The device is online","Simple inventories":"Simple inventories","Manage inventory items.":"Manage inventory items.","Add an item in an inventory.":"Add an item in an inventory.","Add an item":"Add an item","Add a _PARAM2_ to inventory _PARAM1_":"Add a _PARAM2_ to inventory _PARAM1_","Inventory name":"Inventory name","Item name":"Item name","Remove an item from an inventory.":"Remove an item from an inventory.","Remove an item":"Remove an item","Remove a _PARAM2_ from inventory _PARAM1_":"Remove a _PARAM2_ from inventory _PARAM1_","the number of an item in an inventory.":"the number of an item in an inventory.","Item count":"Item count","the count of _PARAM2_ in _PARAM1_":"the count of _PARAM2_ in _PARAM1_","Check if at least one of the specified items is in the inventory.":"Check if at least one of the specified items is in the inventory.","Has an item":"Has an item","Inventory _PARAM1_ contains a _PARAM2_":"Inventory _PARAM1_ contains a _PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.","Item capacity":"Item capacity","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM2_ capacity in inventory _PARAM1_","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.","Limited item capacity":"Limited item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.","Limit item capacity":"Limit item capacity","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_","Limit the item capacity":"Limit the item capacity","Check if an item has reached its maximum number allowed in the inventory.":"Check if an item has reached its maximum number allowed in the inventory.","Item full":"Item full","Inventory _PARAM1_ is full of _PARAM2_":"Inventory _PARAM1_ is full of _PARAM2_","Check if an item is equipped.":"Check if an item is equipped.","Item equipped":"Item equipped","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_ is equipped in inventory _PARAM1_","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.","Equip an item":"Equip an item","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_","Equip":"Equip","Save all the items of the inventory in a scene variable, so that it can be restored later.":"Save all the items of the inventory in a scene variable, so that it can be restored later.","Save an inventory in a scene variable":"Save an inventory in a scene variable","Save inventory _PARAM1_ in variable _PARAM2_":"Save inventory _PARAM1_ in variable _PARAM2_","Scene variable":"Scene variable","Load the content of the inventory from a scene variable.":"Load the content of the inventory from a scene variable.","Load an inventory from a scene variable":"Load an inventory from a scene variable","Load inventory _PARAM1_ from variable _PARAM2_":"Load inventory _PARAM1_ from variable _PARAM2_","Object \"Is On Screen\" Detection":"Object \"Is On Screen\" Detection","This adds a condition to detect if an object is on screen based off its current layer.":"This adds a condition to detect if an object is on screen based off its current layer.","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).","Is on screen":"Is on screen","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"Konami Code","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"Language","Get the preferred language of the user, set on their browser or device.":"Get the preferred language of the user, set on their browser or device.","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.","Linear Movement":"Linear Movement","Move objects on a straight line.":"Move objects on a straight line.","Linear movement":"Linear movement","Speed on X axis":"Speed on X axis","Speed on Y axis":"Speed on Y axis","Move objects ahead according to their angle.":"Move objects ahead according to their angle.","Linear movement by angle":"Linear movement by angle","Linked Objects Tools":"Linked Objects Tools","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"Conditions to use Linked Objects as a graph and a path finding movement behavior.","Link to neighbors on a rectangular grid.":"Link to neighbors on a rectangular grid.","Link to neighbors on a rectangular grid":"Link to neighbors on a rectangular grid","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_","Neighbor":"Neighbor","The 2 objects can't be the same.":"The 2 objects can't be the same.","Cell width":"Cell width","Cell height":"Cell height","Allows diagonals":"Allows diagonals","Link to neighbors on a hexagonal grid.":"Link to neighbors on a hexagonal grid.","Link to neighbors on a hexagonal grid":"Link to neighbors on a hexagonal grid","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_","Link to neighbors on an isometric grid.":"Link to neighbors on an isometric grid.","Link to neighbors on an isometric grid":"Link to neighbors on an isometric grid","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_","Can reach through a given cost sum.":"Can reach through a given cost sum.","Can reach with links limited by cost":"Can reach with links limited by cost","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth","Pick these objects...":"Pick these objects...","if they can reach this object":"if they can reach this object","Initial length variable":"Initial length variable","Start to 0 if left empty":"Start to 0 if left empty","Maximum cost":"Maximum cost","Cost class":"Cost class","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.","Maximum depth":"Maximum depth","Ignore first node cost":"Ignore first node cost","Can reach through a given number of links.":"Can reach through a given number of links.","Can reach with links limited by length":"Can reach with links limited by length","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_","Maximum link length":"Maximum link length","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.","Can reach through links.":"Can reach through links.","Can reach":"Can reach","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links","Cost sum.":"Cost sum.","Cost sum":"Cost sum","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.","Link path finding":"Link path finding","Angle offset":"Angle offset","Is following a path":"Is following a path","Next node index":"Next node index","Next node X":"Next node X","Next node Y":"Next node Y","Is at a node":"Is at a node","Next node angle":"Next node angle","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"Rotate the object","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT Client (advanced)","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.","Triggers if the client is connected to an MQTT broker server.":"Triggers if the client is connected to an MQTT broker server.","Is connected to a broker?":"Is connected to a broker?","Client connected to a broker":"Client connected to a broker","Connects to an MQTT broker.":"Connects to an MQTT broker.","Connect to a broker":"Connect to a broker","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)","Host port":"Host port","Settings as JSON":"Settings as JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.","Use secure WebSockets?":"Use secure WebSockets?","Disconnects from the current MQTT broker.":"Disconnects from the current MQTT broker.","Disconnect from broker":"Disconnect from broker","Disconnect from MQTT broker (force: _PARAM1_)":"Disconnect from MQTT broker (force: _PARAM1_)","Force end the connection?":"Force end the connection?","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.","Publishes a message on a topic.":"Publishes a message on a topic.","Publish message":"Publish message","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)","Text to publish":"Text to publish","Topic to publish to":"Topic to publish to","The QoS":"The QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.","Should the message be retained?":"Should the message be retained?","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).","Subcribe to a topic. All messages published on that topic will be received.":"Subcribe to a topic. All messages published on that topic will be received.","Subscribe to a topic":"Subscribe to a topic","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_","The topic to subscribe to":"The topic to subscribe to","See https://github.com/mqttjs/MQTT.js#qos for more details":"See https://github.com/mqttjs/MQTT.js#qos for more details","Is dataloss allowed?":"Is dataloss allowed?","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details","Unsubcribe from a topic. No more messages from this topic will be received.":"Unsubcribe from a topic. No more messages from this topic will be received.","Unsubscribe from a topic":"Unsubscribe from a topic","Unsubscribe from topic _PARAM1_":"Unsubscribe from topic _PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.","On message":"On message","Message received from topic _PARAM1_":"Message received from topic _PARAM1_","The topic to listen to":"The topic to listen to","Get the last received message of a topic.":"Get the last received message of a topic.","Get last message":"Get last message","The topic to get the message from":"The topic to get the message from","Gets the last error. Returns an empty string if there was no errors.":"Gets the last error. Returns an empty string if there was no errors.","Get the last error":"Get the last error","Marching Squares (experimental)":"Marching Squares (experimental)","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...","Define the scalar field painter library JavaScript code.":"Define the scalar field painter library JavaScript code.","Define scalar field painter library":"Define scalar field painter library","Define the scalar field painter library JavaScript code":"Define the scalar field painter library JavaScript code","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).","Marching squares painter":"Marching squares painter","Area left bound":"Area left bound","Area top bound":"Area top bound","Area right bound":"Area right bound","Area bottom bound":"Area bottom bound","Fill outside":"Fill outside","Contour threshold":"Contour threshold","Must only draw what is on the screen":"Must only draw what is on the screen","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"Cursor object","Turn any object into a cursor.":"Turn any object into a cursor.","Turn any object into a mouse cursor.":"Turn any object into a mouse cursor.","Cursor":"Cursor","Mouse Pointer Lock":"Mouse Pointer Lock","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"This behavior removes the limit on the distance the mouse can move and hides the cursor.","Lock the mouse pointer to hide it.":"Lock the mouse pointer to hide it.","Request Pointer Lock":"Request Pointer Lock","Unlocks the mouse pointer and show it.":"Unlocks the mouse pointer and show it.","Exit pointer lock":"Exit pointer lock","Check if the mouse pointer is locked.":"Check if the mouse pointer is locked.","Pointer is locked":"Pointer is locked","The mouse pointer is locked":"The mouse pointer is locked","Check if the mouse pointer is actually locked.":"Check if the mouse pointer is actually locked.","Pointer is actually locked":"Pointer is actually locked","The mouse pointer actually is locked":"The mouse pointer actually is locked","Check if the mouse pointer lock is emulated.":"Check if the mouse pointer lock is emulated.","Pointer lock is emulated":"Pointer lock is emulated","The mouse pointer is lock is emulated":"The mouse pointer is lock is emulated","Check if the locked pointer is moving.":"Check if the locked pointer is moving.","Locked pointer is moving":"Locked pointer is moving","the movement of the locked pointer on the X axis.":"the movement of the locked pointer on the X axis.","Pointer X movement":"Pointer X movement","the movement of the locked pointer on the X axis":"the movement of the locked pointer on the X axis","the movement of the pointer on the Y axis.":"the movement of the pointer on the Y axis.","Pointer Y movement":"Pointer Y movement","the movement of the pointer on the Y axis":"the movement of the pointer on the Y axis","Return the X position of a specific touch":"Return the X position of a specific touch","Touch X position":"Touch X position","Touch identifier":"Touch identifier","Return the Y position of a specific touch":"Return the Y position of a specific touch","Touch Y position":"Touch Y position","the speed factor for touch movement.":"the speed factor for touch movement.","Speed factor for touch movement":"Speed factor for touch movement","the speed factor for touch movement":"the speed factor for touch movement","Control camera rotations with a mouse.":"Control camera rotations with a mouse.","First person camera mouse mapper":"First person camera mouse mapper","Horizontal rotation speed factor":"Horizontal rotation speed factor","Vertical rotation speed factor":"Vertical rotation speed factor","Lock the pointer on click":"Lock the pointer on click","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"Noise generator","Generate noise values for procedural generation.":"Generate noise values for procedural generation.","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","1D noise":"1D noise","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.","Delete a noise generators and loose its settings.":"Delete a noise generators and loose its settings.","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 dimensional Perlin noise (depecated, use Noise2d instead).","Perlin 2D noise":"Perlin 2D noise","x value":"x value","y value":"y value","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 dimensional Perlin noise (depecated, use Noise3d instead).","Perlin 3D noise":"Perlin 3D noise","z value":"z value","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 dimensional simplex noise (depecated, use Noise2d instead).","Simplex 2D noise":"Simplex 2D noise","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 dimensional simplex noise (depecated, use Noise3d instead).","Simplex 3D noise":"Simplex 3D noise","Object picking tools":"Object picking tools","Adds various object picking related tools.":"Adds various object picking related tools.","Unpicks all instances of an object.":"Unpicks all instances of an object.","Unpick all instances":"Unpick all instances","Unpick all instances of _PARAM1_":"Unpick all instances of _PARAM1_","The object to unpick all instances from":"The object to unpick all instances from","Pick object instances that have the lowest Z-order.":"Pick object instances that have the lowest Z-order.","Pick objects with lowest Z-order":"Pick objects with lowest Z-order","Pick _PARAM1_ with the lowest Z-order":"Pick _PARAM1_ with the lowest Z-order","Object to select instances from":"Object to select instances from","Pick object instances that have the highest Z-order.":"Pick object instances that have the highest Z-order.","Pick objects with highest Z-order":"Pick objects with highest Z-order","Pick _PARAM1_ with the highest Z-order":"Pick _PARAM1_ with the highest Z-order","Pick object instances that have the lowest value of an object variable.":"Pick object instances that have the lowest value of an object variable.","Pick objects with lowest variable value":"Pick objects with lowest variable value","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"Pick _PARAM1_ with the lowest value of variable _PARAM2_","Object variable name":"Object variable name","Pick object instances that have the highest value of an object variable.":"Pick object instances that have the highest value of an object variable.","Pick objects with highest variable value":"Pick objects with highest variable value","Pick _PARAM1_ with the highest value of variable _PARAM2_":"Pick _PARAM1_ with the highest value of variable _PARAM2_","Picks the first instance out of a list of objects.":"Picks the first instance out of a list of objects.","Pick the first object (deprecated)":"Pick the first object (deprecated)","Pick the first _PARAM1_":"Pick the first _PARAM1_","The object to select an instances from":"The object to select an instances from","Picks the last instance out of a list of objects.":"Picks the last instance out of a list of objects.","Pick the last object (deprecated)":"Pick the last object (deprecated)","Pick the last _PARAM1_":"Pick the last _PARAM1_","Picks the Nth instance out of a list of objects.":"Picks the Nth instance out of a list of objects.","Pick the Nth object (deprecated)":"Pick the Nth object (deprecated)","Pick the _PARAM2_th _PARAM1_":"Pick the _PARAM2_th _PARAM1_","The place in the objects lists an instance has to have to be picked":"The place in the objects lists an instance has to have to be picked","Slice an object into pieces":"Slice an object into pieces","Slice an object into smaller pieces that match the color of original object.":"Slice an object into smaller pieces that match the color of original object.","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.","Slice object into smaller pieces":"Slice object into smaller pieces","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_","Object to be sliced":"Object to be sliced","Object used for sliced pieces":"Object used for sliced pieces","Recommended: Use a sprite that is a single white pixel":"Recommended: Use a sprite that is a single white pixel","Vertical slices":"Vertical slices","Horizontal slices":"Horizontal slices","Delete original object":"Delete original object","Return the blue component of the pixel at the specified position.":"Return the blue component of the pixel at the specified position.","Read pixel blue":"Read pixel blue","Return the green component of the pixel at the specified position.":"Return the green component of the pixel at the specified position.","Read pixel green":"Read pixel green","Return the red component of the pixel at the specified position.":"Return the red component of the pixel at the specified position.","Read pixel red":"Read pixel red","Object spawner area":"Object spawner area","Spawn (create) objects periodically.":"Spawn (create) objects periodically.","Object spawner":"Object spawner","Spawn period":"Spawn period","Offset X (relative to position of spawner)":"Offset X (relative to position of spawner)","Offset Y (relative to position of spawner)":"Offset Y (relative to position of spawner)","Max objects in the scene (per spawner)":"Max objects in the scene (per spawner)","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","Spawner capacity":"Spawner capacity","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","Unlimited capacity":"Unlimited capacity","Use random positions":"Use random positions","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"Objects will be created at a random position inside the spawner. Useful for making large spawner areas.","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.","the spawner capacity":"the spawner capacity","Check if using random positions. Useful for making large spawner areas.":"Check if using random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_":"Use random positions inside _PARAM0_","Enable (or disable) random positions. Useful for making large spawner areas.":"Enable (or disable) random positions. Useful for making large spawner areas.","Use random positions inside _PARAM0_: _PARAM2_":"Use random positions inside _PARAM0_: _PARAM2_","RandomPosition":"RandomPosition","Object Stack":"Object Stack","An ordered list of objects and a shuffle action.":"An ordered list of objects and a shuffle action.","Check if the stack contains the object between a range. The lower and upper bounds are included.":"Check if the stack contains the object between a range. The lower and upper bounds are included.","Contain between a range":"Contain between a range","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_","Stack":"Stack","Stack behavior":"Stack behavior","Element":"Element","Lower bound":"Lower bound","Upper bound":"Upper bound","Check if the stack contains the object at a height.":"Check if the stack contains the object at a height.","Contain at":"Contain at","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_","Check if an object is on the stack top.":"Check if an object is on the stack top.","Stack top":"Stack top","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ is on top of the stack of _PARAM1_","Check if the stack contains the object.":"Check if the stack contains the object.","Contain":"Contain","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ is into the stack of _PARAM1_","Hold an ordered list of objects.":"Hold an ordered list of objects.","Add the object on the top of the stack.":"Add the object on the top of the stack.","Add on top":"Add on top","Add _PARAM2_ on top of the stack of _PARAM0_":"Add _PARAM2_ on top of the stack of _PARAM0_","Insert the object into the stack.":"Insert the object into the stack.","Insert into the stack":"Insert into the stack","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_","Remove the object from the stack.":"Remove the object from the stack.","Remove from the stack":"Remove from the stack","Remove _PARAM2_ from the stack of _PARAM0_":"Remove _PARAM2_ from the stack of _PARAM0_","Remove any object from the stack.":"Remove any object from the stack.","Clear":"Clear","Remove every object of the stack of _PARAM0_":"Remove every object of the stack of _PARAM0_","Move the objects from a stack into another.":"Move the objects from a stack into another.","Move into the stack":"Move into the stack","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another.":"Move all the object from a stack into another.","Move all into the stack":"Move all into the stack","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_","Move all the object from a stack into another one at the top.":"Move all the object from a stack into another one at the top.","Move all on top of the stack":"Move all on top of the stack","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_","Shuffle the stack.":"Shuffle the stack.","Shuffle":"Shuffle","Shuffle the stack of _PARAM0_":"Shuffle the stack of _PARAM0_","The height of an element in the stack.":"The height of an element in the stack.","Height of a stack element":"Height of a stack element","the number of objects in the stack.":"the number of objects in the stack.","Stack height":"Stack height","the number of objects in the stack":"the number of objects in the stack","Compare the number of objects in the stack.":"Compare the number of objects in the stack.","Stack height (deprecated)":"Stack height (deprecated)","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ has _PARAM2_ objects in its stack","Check if the stack is empty.":"Check if the stack is empty.","Is empty":"Is empty","The stack of _PARAM0_ is empty":"The stack of _PARAM0_ is empty","Make objects orbit around a center object":"Make objects orbit around a center object","Make objects orbit around a center object in a circular or elliptical shape.":"Make objects orbit around a center object in a circular or elliptical shape.","Move objects in orbit around a center object.":"Move objects in orbit around a center object.","Move objects in orbit around a center object":"Move objects in orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_","Center object":"Center object","Orbiting object":"Orbiting object","Cannot be the same object used for the Center object":"Cannot be the same object used for the Center object","Quantity of orbiting objects":"Quantity of orbiting objects","Orbit speed (in degrees per second)":"Orbit speed (in degrees per second)","Use negative numbers to orbit counter-clockwise":"Use negative numbers to orbit counter-clockwise","Distance from the center object (in pixels)":"Distance from the center object (in pixels)","Angular speed (in degrees per second)":"Angular speed (in degrees per second)","Use negative numbers to rotate counter-clockwise":"Use negative numbers to rotate counter-clockwise","Layer that orbiting objects will be created on (base layer if empty)":"Layer that orbiting objects will be created on (base layer if empty)","Z order of orbiting objects":"Z order of orbiting objects","Starting angle offset (in degrees)":"Starting angle offset (in degrees)","Reset locations of orbiting objects after quantity is reduced":"Reset locations of orbiting objects after quantity is reduced","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.","Move objects in elliptical orbit around a center object":"Move objects in elliptical orbit around a center object","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second","Vertical distance from the center object (pixels)":"Vertical distance from the center object (pixels)","Horizontal distance from the center object (pixels)":"Horizontal distance from the center object (pixels)","Foreground Side":"Foreground Side","Delete orbiting objects that are linked to a center object.":"Delete orbiting objects that are linked to a center object.","Delete orbiting objects that are linked to a center object":"Delete orbiting objects that are linked to a center object","Delete all _PARAM2_ that are linked to _PARAM1_":"Delete all _PARAM2_ that are linked to _PARAM1_","Cannot be the same object that was used for the Center object":"Cannot be the same object that was used for the Center object","Panel sprite button":"Panel sprite button","A button that can be customized.":"A button that can be customized.","The finite state machine used internally by the button object.":"The finite state machine used internally by the button object.","Button finite state machine":"Button finite state machine","Button (panel sprite)":"Button (panel sprite)","Label offset on Y axis when pressed":"Label offset on Y axis when pressed","Left padding":"Left padding","Padding":"Padding","Right padding":"Right padding","Top padding":"Top padding","Bottom padding":"Bottom padding","Hovered fade out duration (in seconds)":"Hovered fade out duration (in seconds)","Change the text of the button label.":"Change the text of the button label.","Label text":"Label text","Change the text of _PARAM0_ to _PARAM1_":"Change the text of _PARAM0_ to _PARAM1_","Text":"Text","Return the label text.":"Return the label text.","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.","Center the label of _PARAM0_":"Center the label of _PARAM0_","De/activate interactions with the button.":"De/activate interactions with the button.","De/activate interactions":"De/activate interactions","Activate interactions with _PARAM0_: _PARAM1_":"Activate interactions with _PARAM0_: _PARAM1_","Activate":"Activate","Check if interactions are activated on the button.":"Check if interactions are activated on the button.","Interactions activated":"Interactions activated","Interactions on _PARAM0_ are activated":"Interactions on _PARAM0_ are activated","Resource bar (continuous)":"Resource bar (continuous)","A bar that represents a resource in the game (health, mana, ammo, etc).":"A bar that represents a resource in the game (health, mana, ammo, etc).","Resource bar":"Resource bar","Previous high value":"Previous high value","Previous high value conservation duration (in seconds)":"Previous high value conservation duration (in seconds)","the value of the object.":"the value of the object.","the value":"the value","the maximum value of the object.":"the maximum value of the object.","the maximum value":"the maximum value","Check if the bar is empty.":"Check if the bar is empty.","Empty":"Empty","_PARAM0_ bar is empty":"_PARAM0_ bar is empty","Check if the bar is full.":"Check if the bar is full.","Full":"Full","_PARAM0_ bar is full":"_PARAM0_ bar is full","the previous high value of the resource bar before the current change.":"the previous high value of the resource bar before the current change.","the previous high value":"the previous high value","Force the previous resource value to update to the current one.":"Force the previous resource value to update to the current one.","Update previous value":"Update previous value","Update the previous resource value of _PARAM0_":"Update the previous resource value of _PARAM0_","the previous high value conservation duration (in seconds) of the object.":"the previous high value conservation duration (in seconds) of the object.","Previous high value conservation duration":"Previous high value conservation duration","the previous high value conservation duration":"the previous high value conservation duration","Check if the resource value is changing.":"Check if the resource value is changing.","Value is changing":"Value is changing","_PARAM0_ value is changing":"_PARAM0_ value is changing","Bar":"Bar","Initial value":"Initial value","It's used to detect a change at hot reload.":"It's used to detect a change at hot reload.","Easing duration":"Easing duration","Show the label":"Show the label","Only used by the scene editor.":"Only used by the scene editor.","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.","Update layout":"Update layout","Update layout of _PARAM0_":"Update layout of _PARAM0_","_PARAM0_ is empty":"_PARAM0_ is empty","_PARAM0_ is full":"_PARAM0_ is full","the previous value conservation duration (in seconds) of the object.":"the previous value conservation duration (in seconds) of the object.","Previous value conservation duration":"Previous value conservation duration","the previous value conservation duration":"the previous value conservation duration","Value width":"Value width","Check if the label is shown.":"Check if the label is shown.","Label is shown":"Label is shown","_PARAM0_ label is shown":"_PARAM0_ label is shown","Show (or hide) the label on the bar.":"Show (or hide) the label on the bar.","Show label":"Show label","Show the label of _PARAM0_: _PARAM1_":"Show the label of _PARAM0_: _PARAM1_","Update the text that display the current value and maximum value.":"Update the text that display the current value and maximum value.","Update label":"Update label","Update label of _PARAM0_":"Update label of _PARAM0_","Slider":"Slider","Represent a value on a slider.":"Represent a value on a slider.","Step size":"Step size","the minimum value of the object.":"the minimum value of the object.","the minimum value":"the minimum value","the bar value bounds size.":"the bar value bounds size.","the bar value bounds size":"the bar value bounds size","the step size of the object.":"the step size of the object.","the step size":"the step size","Bar left margin":"Bar left margin","Bar top margin":"Bar top margin","Bar right margin":"Bar right margin","Bar bottom margin":"Bar bottom margin","Show the label when the value is changed":"Show the label when the value is changed","Label":"Label","Label margin":"Label margin","the value of the slider.":"the value of the slider.","the minimum value of the slider.":"the minimum value of the slider.","the maximum value of the slider.":"the maximum value of the slider.","the step size of the slider.":"the step size of the slider.","Update the thumb position according to the slider value.":"Update the thumb position according to the slider value.","Update thumb position":"Update thumb position","Update the thumb position of _PARAM0_":"Update the thumb position of _PARAM0_","Update the slider configuration.":"Update the slider configuration.","Update slider configuration":"Update slider configuration","Update the slider configuration of _PARAM0_":"Update the slider configuration of _PARAM0_","Check if the slider allows interactions.":"Check if the slider allows interactions.","Parallax for Tiled Sprite":"Parallax for Tiled Sprite","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Horizontal Parallax for a Tiled Sprite":"Horizontal Parallax for a Tiled Sprite","Parallax factor (speed for the parallax, usually between 0 and 1)":"Parallax factor (speed for the parallax, usually between 0 and 1)","Layer to be followed (leave empty for the base layer)":"Layer to be followed (leave empty for the base layer)","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").","Vertical Parallax for a Tiled Sprite":"Vertical Parallax for a Tiled Sprite","Offset on Y axis":"Offset on Y axis","3D particle emitter":"3D particle emitter","Display a large number of particles to create visual effects.":"Display a large number of particles to create visual effects.","Start color":"Start color","End color":"End color","Start opacity":"Start opacity","Flow of particles (particles per second)":"Flow of particles (particles per second)","Start min size":"Start min size","Start max size":"Start max size","End scale":"End scale","Start min speed":"Start min speed","Start max speed":"Start max speed","Min lifespan":"Min lifespan","Max lifespan":"Max lifespan","Emission duration":"Emission duration","Particles move with the emitter":"Particles move with the emitter","Spay cone angle":"Spay cone angle","Blending":"Blending","Gravity top":"Gravity top","Delete when emission ends":"Delete when emission ends","Z (elevation)":"Z (elevation)","Deprecated":"Deprecated","Rotation on X axis":"Rotation on X axis","Rotation on Y axis":"Rotation on Y axis","Update from properties.":"Update from properties.","Update from properties":"Update from properties","Update from properties of _PARAM0_":"Update from properties of _PARAM0_","Register in layer":"Register in layer","Register _PARAM0_ in layer":"Register _PARAM0_ in layer","Delete itself":"Delete itself","Delete _PARAM0_":"Delete _PARAM0_","Check that emission has ended and no particle is alive anymore.":"Check that emission has ended and no particle is alive anymore.","Emission has ended":"Emission has ended","Emission from _PARAM0_ has ended":"Emission from _PARAM0_ has ended","Restart particule emission from the beginning.":"Restart particule emission from the beginning.","Restart":"Restart","Restart particule emission from _PARAM0_":"Restart particule emission from _PARAM0_","the Z position of the emitter.":"the Z position of the emitter.","Z elevaltion (deprecated)":"Z elevaltion (deprecated)","the Z position":"the Z position","the rotation on X axis of the emitter.":"the rotation on X axis of the emitter.","Rotation on X axis (deprecated)":"Rotation on X axis (deprecated)","the rotation on X axis":"the rotation on X axis","the rotation on Y axis of the emitter.":"the rotation on Y axis of the emitter.","Rotation on Y axis (deprecated)":"Rotation on Y axis (deprecated)","the rotation on Y axis":"the rotation on Y axis","the start color of the object.":"the start color of the object.","the start color":"the start color","the end color of the object.":"the end color of the object.","the end color":"the end color","the start opacity of the object.":"the start opacity of the object.","the start opacity":"the start opacity","the end opacity of the object.":"the end opacity of the object.","the end opacity":"the end opacity","the flow of particles of the object (particles per second).":"the flow of particles of the object (particles per second).","Flow of particles":"Flow of particles","the flow of particles":"the flow of particles","the start min size of the object.":"the start min size of the object.","the start min size":"the start min size","the start max size of the object.":"the start max size of the object.","the start max size":"the start max size","the end scale of the object.":"the end scale of the object.","the end scale":"the end scale","the min start speed of the object.":"the min start speed of the object.","Min start speed":"Min start speed","the min start speed":"the min start speed","the max start speed of the object.":"the max start speed of the object.","Max start speed":"Max start speed","the max start speed":"the max start speed","the min lifespan of the object.":"the min lifespan of the object.","the min lifespan":"the min lifespan","the max lifespan of the object.":"the max lifespan of the object.","the max lifespan":"the max lifespan","the emission duration of the object.":"the emission duration of the object.","the emission duration":"the emission duration","Check if particles move with the emitter.":"Check if particles move with the emitter.","_PARAM0_ particles move with the emitter":"_PARAM0_ particles move with the emitter","Change if particles move with the emitter.":"Change if particles move with the emitter.","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_ particles move with the emitter: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"the spay cone angle of the object.","the spay cone angle":"the spay cone angle","the blending of the object.":"the blending of the object.","the blending":"the blending","the gravity top of the object.":"the gravity top of the object.","the gravity top":"the gravity top","the gravity of the object.":"the gravity of the object.","the gravity":"the gravity","Check if delete when emission ends.":"Check if delete when emission ends.","_PARAM0_ delete when emission ends":"_PARAM0_ delete when emission ends","Change if delete when emission ends.":"Change if delete when emission ends.","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_ delete when emission ends: _PARAM1_","ShouldAutodestruct":"ShouldAutodestruct","Physics car":"Physics car","Simulate car motion with drifting.":"Simulate car motion with drifting.","Simulate car motion.":"Simulate car motion.","Physics Engine 2.0":"Physics Engine 2.0","Wheel grip ratio (from 0 to 1)":"Wheel grip ratio (from 0 to 1)","A ratio of 0 is like driving on ice.":"A ratio of 0 is like driving on ice.","Steering":"Steering","Steering speed":"Steering speed","Sterring speed when turning back":"Sterring speed when turning back","Maximum steering angle":"Maximum steering angle","Steering angle":"Steering angle","Front wheels position":"Front wheels position","0 means at the center, 1 means at the front":"0 means at the center, 1 means at the front","Wheels":"Wheels","Rear wheels position":"Rear wheels position","0 means at the center, 1 means at the back":"0 means at the center, 1 means at the back","Simulate a press of the right key.":"Simulate a press of the right key.","Simulate right key press":"Simulate right key press","Simulate pressing right for _PARAM0_":"Simulate pressing right for _PARAM0_","Simulate a press of the left key.":"Simulate a press of the left key.","Simulate left key press":"Simulate left key press","Simulate pressing left for _PARAM0_":"Simulate pressing left for _PARAM0_","Simulate a press of the up key.":"Simulate a press of the up key.","Simulate up key press":"Simulate up key press","Simulate pressing up for _PARAM0_":"Simulate pressing up for _PARAM0_","Simulate a press of the down key.":"Simulate a press of the down key.","Simulate down key press":"Simulate down key press","Simulate pressing down for _PARAM0_":"Simulate pressing down for _PARAM0_","Simulate a steering stick for a given axis force.":"Simulate a steering stick for a given axis force.","Simulate steering stick":"Simulate steering stick","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"Simulate a steering stick for _PARAM0_ with a force of _PARAM2_","Simulate an acceleration stick for a given axis force.":"Simulate an acceleration stick for a given axis force.","Simulate acceleration stick":"Simulate acceleration stick","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_","Apply wheel forces":"Apply wheel forces","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_","Wheel X":"Wheel X","Wheel Y":"Wheel Y","Wheel angle":"Wheel angle","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"Return the momentum of inertia (in kg \u22C5 pixel\xB2)","Momentum of inertia":"Momentum of inertia","Apply a polar force":"Apply a polar force","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"Length (in kg \u22C5 pixels \u22C5 s^\u22122)","Draw forces applying on the car for debug purpose.":"Draw forces applying on the car for debug purpose.","Draw forces for debug":"Draw forces for debug","Draw forces of car _PARAM0_ on _PARAM2_":"Draw forces of car _PARAM0_ on _PARAM2_","the steering angle of the object.":"the steering angle of the object.","the steering angle":"the steering angle","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.","Wheel grip ratio":"Wheel grip ratio","the wheel grip ratio":"the wheel grip ratio","the maximum steering angle of the object.":"the maximum steering angle of the object.","the maximum steering angle":"the maximum steering angle","the steering speed of the object.":"the steering speed of the object.","the steering speed":"the steering speed","the sterring speed when turning back of the object.":"the sterring speed when turning back of the object.","Sterring back speed":"Sterring back speed","the sterring speed when turning back":"the sterring speed when turning back","3D physics character animator":"3D physics character animator","Change animations of a 3D physics character automatically.":"Change animations of a 3D physics character automatically.","Animatable capacity":"Animatable capacity","\"Idle\" animation name":"\"Idle\" animation name","Animation names":"Animation names","\"Run\" animation name":"\"Run\" animation name","\"Jump\" animation name":"\"Jump\" animation name","\"Fall\" animation name":"\"Fall\" animation name","3D character keyboard mapper":"3D character keyboard mapper","3D platformer and 3D shooter keyboard controls.":"3D platformer and 3D shooter keyboard controls.","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"Control a 3D physics character with a keyboard for a platformer or a top-down game.","3D platformer keyboard mapper":"3D platformer keyboard mapper","Camera is locked for the frame":"Camera is locked for the frame","Check if camera is locked for the frame.":"Check if camera is locked for the frame.","Camera is locked":"Camera is locked","_PARAM0_ camera is locked for the frame":"_PARAM0_ camera is locked for the frame","Change if camera is locked for the frame.":"Change if camera is locked for the frame.","Lock the camera":"Lock the camera","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ camera is locked for the frame: _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"Control a 3D physics character with a keyboard for a first or third person shooter.","3D shooter keyboard mapper":"3D shooter keyboard mapper","3D ellipse movement":"3D ellipse movement","3D physics engine":"3D physics engine","Ellipse width":"Ellipse width","Ellipse height":"Ellipse height","the ellipse width of the object.":"the ellipse width of the object.","the ellipse width":"the ellipse width","the ellipse height of the object.":"the ellipse height of the object.","the ellipse height":"the ellipse height","the loop duration (in seconds).":"the loop duration (in seconds).","the loop duration":"the loop duration","Pinching gesture":"Pinching gesture","Move the camera or objects with pinching gestures.":"Move the camera or objects with pinching gestures.","Enable or disable camera pinch.":"Enable or disable camera pinch.","Enable or disable camera pinch":"Enable or disable camera pinch","Enable camera pinch: _PARAM1_":"Enable camera pinch: _PARAM1_","Enable camera pinch":"Enable camera pinch","Check if camera pinch is enabled.":"Check if camera pinch is enabled.","Camera pinch is enabled":"Camera pinch is enabled","Choose the layer to move with pinch gestures.":"Choose the layer to move with pinch gestures.","Camera pinch layer":"Camera pinch layer","Choose the layer _PARAM1_ to move with pinch gestures":"Choose the layer _PARAM1_ to move with pinch gestures","Change the camera pinch constraint.":"Change the camera pinch constraint.","Camera pinch constraints":"Camera pinch constraints","Change the camera pinch constraint to _PARAM1_":"Change the camera pinch constraint to _PARAM1_","Constraint":"Constraint","Pinch the camera of a layer.":"Pinch the camera of a layer.","Pinch camera":"Pinch camera","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"Check if a touch is pinching, if 2 touches are pressed.","Touch is pinching":"Touch is pinching","Return the scaling of the pinch gesture from its beginning.":"Return the scaling of the pinch gesture from its beginning.","Pinch scaling":"Pinch scaling","Return the rotation of the pinch gesture from its beginning (in degrees).":"Return the rotation of the pinch gesture from its beginning (in degrees).","Pinch rotation":"Pinch rotation","Return the X position of the pinch center at the beginning of the gesture.":"Return the X position of the pinch center at the beginning of the gesture.","Pinch beginning center X":"Pinch beginning center X","Return the Y position of the pinch center at the beginning of the gesture.":"Return the Y position of the pinch center at the beginning of the gesture.","Pinch beginning center Y":"Pinch beginning center Y","Return the X position of the pinch center.":"Return the X position of the pinch center.","Pinch center X":"Pinch center X","Return the Y position of the pinch center.":"Return the Y position of the pinch center.","Pinch center Y":"Pinch center Y","Return the horizontal translation of the pinch gesture from its beginning.":"Return the horizontal translation of the pinch gesture from its beginning.","Pinch translation X":"Pinch translation X","Return the vertical translation of the pinch gesture from its beginning.":"Return the vertical translation of the pinch gesture from its beginning.","Pinch translation Y":"Pinch translation Y","Return the new X position of a point after the pinch gesture.":"Return the new X position of a point after the pinch gesture.","Transform X position":"Transform X position","Position X before the pinch":"Position X before the pinch","Position Y before the pinch":"Position Y before the pinch","Return the new Y position of a point after the pinch gesture.":"Return the new Y position of a point after the pinch gesture.","Transform Y position":"Transform Y position","Return the original X position of a point before the pinch gesture.":"Return the original X position of a point before the pinch gesture.","Inversed transform X position":"Inversed transform X position","Position X after the pinch":"Position X after the pinch","Position Y after the pinch":"Position Y after the pinch","Return the new position on the Y axis of a point after the pinch gesture.":"Return the new position on the Y axis of a point after the pinch gesture.","Inversed transform Y position":"Inversed transform Y position","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the X coordinate of a position transformed from the scene to the canvas according to a layer.","Transform X to canvas":"Transform X to canvas","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.","Transform Y to canvas":"Transform Y to canvas","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the X coordinate of a position transformed from the canvas to the scene according to a layer.","Transform X to scene":"Transform X to scene","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.","Transform Y to scene":"Transform Y to scene","Return the touch X on the canvas.":"Return the touch X on the canvas.","Touch X on canvas":"Touch X on canvas","Return the touch Y on the canvas.":"Return the touch Y on the canvas.","Touch Y on canvas":"Touch Y on canvas","Return the X coordinate of a vector after a rotation":"Return the X coordinate of a vector after a rotation","Rotated vector X":"Rotated vector X","Vector X":"Vector X","Vector Y":"Vector Y","Angle (in degrees)":"Angle (in degrees)","Return the Y coordinate of a vector after a rotation":"Return the Y coordinate of a vector after a rotation","Rotated vector Y":"Rotated vector Y","Move objects by holding 2 touches on them.":"Move objects by holding 2 touches on them.","Pinchable object":"Pinchable object","Resizable capability":"Resizable capability","Lock object size":"Lock object size","Check if the object is being pinched.":"Check if the object is being pinched.","Is being pinched":"Is being pinched","_PARAM0_ is being pinched":"_PARAM0_ is being pinched","Abort the pinching of this object.":"Abort the pinching of this object.","Abort pinching":"Abort pinching","Abort the pinching of _PARAM0_":"Abort the pinching of _PARAM0_","Pixel perfect movement":"Pixel perfect movement","Grid-based or pixel perfect platformer and top-down movements.":"Grid-based or pixel perfect platformer and top-down movements.","Return the speed necessary to cover a distance according to the deceleration.":"Return the speed necessary to cover a distance according to the deceleration.","Speed to reach":"Speed to reach","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_","Distance":"Distance","Return the braking distance according to an initial speed and a deceleration.":"Return the braking distance according to an initial speed and a deceleration.","Braking distance":"Braking distance","Define JavaScript classes for top-down.":"Define JavaScript classes for top-down.","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Define JavaScript classes for top-down":"Define JavaScript classes for top-down","Seamlessly align big pixels using a top-down movement.":"Seamlessly align big pixels using a top-down movement.","Pixel perfect top-down movement":"Pixel perfect top-down movement","Pixel size":"Pixel size","Pixel grid offset X":"Pixel grid offset X","Pixel grid offset Y":"Pixel grid offset Y","Seamlessly align big pixels using a platformer character movement.":"Seamlessly align big pixels using a platformer character movement.","Pixel perfect platformer character":"Pixel perfect platformer character","Platformer character animator":"Platformer character animator","Change animations and horizontal flipping of a platformer character automatically.":"Change animations and horizontal flipping of a platformer character automatically.","Enable animation changes":"Enable animation changes","Enable horizontal flipping":"Enable horizontal flipping","\"Climb\" animation name":"\"Climb\" animation name","Platformer character":"Platformer character","Flippable capacity":"Flippable capacity","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.","Enable (or disable) automated animation changes":"Enable (or disable) automated animation changes","Enable automated animation changes on _PARAM0_: _PARAM2_":"Enable automated animation changes on _PARAM0_: _PARAM2_","Change animations automatically":"Change animations automatically","Enable (or disable) automated horizontal flipping of a platform character.":"Enable (or disable) automated horizontal flipping of a platform character.","Enable (or disable) automated horizontal flipping":"Enable (or disable) automated horizontal flipping","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"Enable automated horizontal flipping on _PARAM0_: _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"Set the \"Idle\" animation name. Do not use quotation marks.","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"Set \"Idle\" animation of _PARAM0_ to _PARAM2_","Animation name":"Animation name","Set the \"Move\" animation name. Do not use quotation marks.":"Set the \"Move\" animation name. Do not use quotation marks.","\"Move\" animation name":"\"Move\" animation name","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"Set \"Move\" animation of _PARAM0_ to _PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"Set the \"Jump\" animation name. Do not use quotation marks.","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"Set \"Jump\" animation of _PARAM0_ to _PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"Set the \"Fall\" animation name. Do not use quotation marks.","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"Set \"Fall\" animation of _PARAM0_ to _PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"Set the \"Climb\" animation name. Do not use quotation marks.","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"Set \"Climb\" animation of _PARAM0_ to _PARAM2_","Platformer trajectory":"Platformer trajectory","Platformer character jump easy configuration and platformer AI tools.":"Platformer character jump easy configuration and platformer AI tools.","Configure the height of a jump and evaluate the jump trajectory.":"Configure the height of a jump and evaluate the jump trajectory.","Platformer trajectory evaluator":"Platformer trajectory evaluator","Jump height":"Jump height","Change the jump speed to reach a given height.":"Change the jump speed to reach a given height.","Change the jump height of _PARAM0_ to _PARAM2_":"Change the jump height of _PARAM0_ to _PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"Draw the jump trajectories from no sustain to full sustain.","Draw jump":"Draw jump","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"Draw the jump trajectory of _PARAM0_ on _PARAM2_","The jump Y displacement at a given time from the start of the jump.":"The jump Y displacement at a given time from the start of the jump.","Jump Y":"Jump Y","Time":"Time","Jump sustaining duration":"Jump sustaining duration","The maximum Y displacement.":"The maximum Y displacement.","Peak Y":"Peak Y","The time from the start of the jump when it reaches the maximum Y displacement.":"The time from the start of the jump when it reaches the maximum Y displacement.","Peak time":"Peak time","The time from the start of the jump when it reaches a given Y displacement moving upward.":"The time from the start of the jump when it reaches a given Y displacement moving upward.","Jump up time":"Jump up time","The time from the start of the jump when it reaches a given Y displacement moving downward.":"The time from the start of the jump when it reaches a given Y displacement moving downward.","Jump down time":"Jump down time","The X displacement before the character stops (always positive).":"The X displacement before the character stops (always positive).","Stop distance":"Stop distance","The X displacement at a given time from now if decelerating (always positive).":"The X displacement at a given time from now if decelerating (always positive).","Stopping X":"Stopping X","The X displacement at a given time from now if accelerating (always positive).":"The X displacement at a given time from now if accelerating (always positive).","Moving X":"Moving X","Player avatar":"Player avatar","Display player avatars according to their GDevelop account.":"Display player avatars according to their GDevelop account.","Return the UserID from a lobby player number.":"Return the UserID from a lobby player number.","UserID":"UserID","Lobby player number":"Lobby player number","Display a player avatar according to their GDevelop account.":"Display a player avatar according to their GDevelop account.","Multiplayer Avatar":"Multiplayer Avatar","Border enabled":"Border enabled","Enable the border on the avatar.":"Enable the border on the avatar.","Player unique ID":"Player unique ID","the player unique ID of the avatar.":"the player unique ID of the avatar.","the player unique ID":"the player unique ID","Playgama Bridge":"Playgama Bridge","One SDK for cross-platform publishing HTML5 games.":"One SDK for cross-platform publishing HTML5 games.","Add Action Parameter.":"Add Action Parameter.","Add Action Parameter":"Add Action Parameter","Add Action Parameter _PARAM1_ : _PARAM2_":"Add Action Parameter _PARAM1_ : _PARAM2_","Path":"Path","Add Bool Action Parameter.":"Add Bool Action Parameter.","Add Bool Action Parameter":"Add Bool Action Parameter","Is Initialized.":"Is Initialized.","Is Initialized":"Is Initialized","Platform Id.":"Platform Id.","Platform Id":"Platform Id","Platform Language.":"Platform Language.","Platform Language":"Platform Language","Platform Payload.":"Platform Payload.","Platform Payload":"Platform Payload","Platform Tld.":"Platform Tld.","Platform Tld":"Platform Tld","Device Type.":"Device Type.","Device Type":"Device Type","Is Mobile.":"Is Mobile.","Is Mobile":"Is Mobile","Is Tablet.":"Is Tablet.","Is Tablet":"Is Tablet","Is Desktop.":"Is Desktop.","Is Desktop":"Is Desktop","Is Tv.":"Is Tv.","Is Tv":"Is Tv","Player Id.":"Player Id.","Player Id":"Player Id","Player Name.":"Player Name.","Player Name":"Player Name","Player Photos Count.":"Player Photos Count.","Player Photos Count":"Player Photos Count","Player Photo # _PARAM1_.":"Player Photo # _PARAM1_.","Player Photo":"Player Photo","Index":"Index","Visibility State.":"Visibility State.","Visibility State":"Visibility State","On Visibility State Changed.":"On Visibility State Changed.","On Visibility State Changed":"On Visibility State Changed","Default Storage Type.":"Default Storage Type.","Default Storage Type":"Default Storage Type","Storage Data Key.":"Storage Data Key.","Storage Data Key":"Storage Data Key","Storage Data Key As JSON.":"Storage Data Key As JSON.","Storage Data Key As JSON":"Storage Data Key As JSON","Append Parameter to Storage Data Get Request.":"Append Parameter to Storage Data Get Request.","Append Parameter to Storage Data Get Request":"Append Parameter to Storage Data Get Request","Append Parameter _PARAM1_ to Storage Data Get Request":"Append Parameter _PARAM1_ to Storage Data Get Request","Append Parameter to Storage Data Set Request.":"Append Parameter to Storage Data Set Request.","Append Parameter to Storage Data Set Request":"Append Parameter to Storage Data Set Request","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request","Append Parameter to Storage Data Delete Request.":"Append Parameter to Storage Data Delete Request.","Append Parameter to Storage Data Delete Request":"Append Parameter to Storage Data Delete Request","Append Parameter _PARAM1_ to Storage Data Delete Request":"Append Parameter _PARAM1_ to Storage Data Delete Request","Send Storage Data Get Request.":"Send Storage Data Get Request.","Send Storage Data Get Request":"Send Storage Data Get Request","Send Storage Data Get Request _PARAM1_":"Send Storage Data Get Request _PARAM1_","Storage Type":"Storage Type","Is Last Action Completed Successfully.":"Is Last Action Completed Successfully.","Is Last Action Completed Successfully":"Is Last Action Completed Successfully","Send Storage Data Set Request.":"Send Storage Data Set Request.","Send Storage Data Set Request":"Send Storage Data Set Request","Send Storage Data Set Request _PARAM1_":"Send Storage Data Set Request _PARAM1_","Send Storage Data Delete Request.":"Send Storage Data Delete Request.","Send Storage Data Delete Request":"Send Storage Data Delete Request","Send Storage Data Delete Request _PARAM1_":"Send Storage Data Delete Request _PARAM1_","On Storage Data Get Request Completed.":"On Storage Data Get Request Completed.","On Storage Data Get Request Completed":"On Storage Data Get Request Completed","On Storage Data Set Request Completed.":"On Storage Data Set Request Completed.","On Storage Data Set Request Completed":"On Storage Data Set Request Completed","On Storage Data Delete Request Completed.":"On Storage Data Delete Request Completed.","On Storage Data Delete Request Completed":"On Storage Data Delete Request Completed","Has Storage Data.":"Has Storage Data.","Has Storage Data":"Has Storage Data","Has _PARAM1_ in Storage Data":"Has _PARAM1_ in Storage Data","Is Storage Supported.":"Is Storage Supported.","Is Storage Supported":"Is Storage Supported","Is Storage Supported _PARAM1_":"Is Storage Supported _PARAM1_","Is Storage Available.":"Is Storage Available.","Is Storage Available":"Is Storage Available","Is Storage Available _PARAM1_":"Is Storage Available _PARAM1_","Set Minimum Delay Between Interstitial.":"Set Minimum Delay Between Interstitial.","Set Minimum Delay Between Interstitial":"Set Minimum Delay Between Interstitial","Set Minimum Delay Between Interstitial _PARAM1_":"Set Minimum Delay Between Interstitial _PARAM1_","Seconds":"Seconds","Show Banner.":"Show Banner.","Show Banner":"Show Banner","Hide Banner.":"Hide Banner.","Hide Banner":"Hide Banner","Show Interstitial.":"Show Interstitial.","Show Interstitial":"Show Interstitial","Ignore Delay":"Ignore Delay","Show Rewarded.":"Show Rewarded.","Show Rewarded":"Show Rewarded","Check AdBlock.":"Check AdBlock.","Check AdBlock":"Check AdBlock","Minimum Delay Between Interstitial.":"Minimum Delay Between Interstitial.","Minimum Delay Between Interstitial":"Minimum Delay Between Interstitial","Banner State.":"Banner State.","Banner State":"Banner State","Interstitial State.":"Interstitial State.","Interstitial State":"Interstitial State","Rewarded State.":"Rewarded State.","Rewarded State":"Rewarded State","Is Banner Supported.":"Is Banner Supported.","Is Banner Supported":"Is Banner Supported","On Banner State Changed.":"On Banner State Changed.","On Banner State Changed":"On Banner State Changed","On Banner Loading.":"On Banner Loading.","On Banner Loading":"On Banner Loading","On Banner Shown.":"On Banner Shown.","On Banner Shown":"On Banner Shown","On Banner Hidden.":"On Banner Hidden.","On Banner Hidden":"On Banner Hidden","On Banner Failed.":"On Banner Failed.","On Banner Failed":"On Banner Failed","On Interstitial State Changed.":"On Interstitial State Changed.","On Interstitial State Changed":"On Interstitial State Changed","On Interstitial Loading.":"On Interstitial Loading.","On Interstitial Loading":"On Interstitial Loading","On Interstitial Opened.":"On Interstitial Opened.","On Interstitial Opened":"On Interstitial Opened","On Interstitial Closed.":"On Interstitial Closed.","On Interstitial Closed":"On Interstitial Closed","On Interstitial Failed.":"On Interstitial Failed.","On Interstitial Failed":"On Interstitial Failed","On Rewarded State Changed.":"On Rewarded State Changed.","On Rewarded State Changed":"On Rewarded State Changed","On Rewarded Loading.":"On Rewarded Loading.","On Rewarded Loading":"On Rewarded Loading","On Rewarded Opened.":"On Rewarded Opened.","On Rewarded Opened":"On Rewarded Opened","On Rewarded Closed.":"On Rewarded Closed.","On Rewarded Closed":"On Rewarded Closed","On Rewarded Rewarded.":"On Rewarded Rewarded.","On Rewarded Rewarded":"On Rewarded Rewarded","On Rewarded Failed.":"On Rewarded Failed.","On Rewarded Failed":"On Rewarded Failed","On Check AdBlock Completed.":"On Check AdBlock Completed.","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"Send Message.","Send Message":"Send Message","Send Message _PARAM1_":"Send Message _PARAM1_","Message":"Message","Get Server Time.":"Get Server Time.","Get Server Time":"Get Server Time","Server Time.":"Server Time.","Server Time":"Server Time","On Get Server Time Completed.":"On Get Server Time Completed.","On Get Server Time Completed":"On Get Server Time Completed","Has Server Time.":"Has Server Time.","Has Server Time":"Has Server Time","Authorize Player.":"Authorize Player.","Authorize Player":"Authorize Player","Is Player Authorization Supported.":"Is Player Authorization Supported.","Is Player Authorization Supported":"Is Player Authorization Supported","Is Player Authorized.":"Is Player Authorized.","Is Player Authorized":"Is Player Authorized","On Authorize Player Completed.":"On Authorize Player Completed.","On Authorize Player Completed":"On Authorize Player Completed","Does Player Have Name.":"Does Player Have Name.","Does Player Have Name":"Does Player Have Name","Does Player Have Photo.":"Does Player Have Photo.","Does Player Have Photo":"Does Player Have Photo","Does Player Have Photo # _PARAM1_":"Does Player Have Photo # _PARAM1_","Share.":"Share.","Share":"Share","Invite Friends.":"Invite Friends.","Invite Friends":"Invite Friends","Join Community.":"Join Community.","Join Community":"Join Community","Create Post.":"Create Post.","Create Post":"Create Post","Add To Home Screen.":"Add To Home Screen.","Add To Home Screen":"Add To Home Screen","Add To Favorites.":"Add To Favorites.","Add To Favorites":"Add To Favorites","Rate.":"Rate.","Rate":"Rate","Is Share Supported.":"Is Share Supported.","Is Share Supported":"Is Share Supported","On Share Completed.":"On Share Completed.","On Share Completed":"On Share Completed","Is Invite Friends Supported.":"Is Invite Friends Supported.","Is Invite Friends Supported":"Is Invite Friends Supported","On Invite Friends Completed.":"On Invite Friends Completed.","On Invite Friends Completed":"On Invite Friends Completed","Is Join Community Supported.":"Is Join Community Supported.","Is Join Community Supported":"Is Join Community Supported","On Join Community Completed.":"On Join Community Completed.","On Join Community Completed":"On Join Community Completed","Is Create Post Supported.":"Is Create Post Supported.","Is Create Post Supported":"Is Create Post Supported","On Create Post Completed.":"On Create Post Completed.","On Create Post Completed":"On Create Post Completed","Is Add To Home Screen Supported.":"Is Add To Home Screen Supported.","Is Add To Home Screen Supported":"Is Add To Home Screen Supported","On Add To Home Screen Completed.":"On Add To Home Screen Completed.","On Add To Home Screen Completed":"On Add To Home Screen Completed","Is Add To Favorites Supported.":"Is Add To Favorites Supported.","Is Add To Favorites Supported":"Is Add To Favorites Supported","On Add To Favorites Completed.":"On Add To Favorites Completed.","On Add To Favorites Completed":"On Add To Favorites Completed","Is Rate Supported.":"Is Rate Supported.","Is Rate Supported":"Is Rate Supported","On Rate Completed.":"On Rate Completed.","On Rate Completed":"On Rate Completed","Is External Links Allowed.":"Is External Links Allowed.","Is External Links Allowed":"Is External Links Allowed","Leaderboard Set Score.":"Leaderboard Set Score.","Leaderboard Set Score":"Leaderboard Set Score","Leaderboard Get Score.":"Leaderboard Get Score.","Leaderboard Get Score":"Leaderboard Get Score","Leaderboard Get Entries.":"Leaderboard Get Entries.","Leaderboard Get Entries":"Leaderboard Get Entries","Leaderboard Show Native Popup.":"Leaderboard Show Native Popup.","Leaderboard Show Native Popup":"Leaderboard Show Native Popup","Is Leaderboard Supported.":"Is Leaderboard Supported.","Is Leaderboard Supported":"Is Leaderboard Supported","Is Leaderboard Native Popup Supported.":"Is Leaderboard Native Popup Supported.","Is Leaderboard Native Popup Supported":"Is Leaderboard Native Popup Supported","Is Leaderboard Multiple Boards Supported.":"Is Leaderboard Multiple Boards Supported.","Is Leaderboard Multiple Boards Supported":"Is Leaderboard Multiple Boards Supported","Is Leaderboard Set Score Supported.":"Is Leaderboard Set Score Supported.","Is Leaderboard Set Score Supported":"Is Leaderboard Set Score Supported","Is Leaderboard Get Score Supported.":"Is Leaderboard Get Score Supported.","Is Leaderboard Get Score Supported":"Is Leaderboard Get Score Supported","Is Leaderboard Get Entries Supported.":"Is Leaderboard Get Entries Supported.","Is Leaderboard Get Entries Supported":"Is Leaderboard Get Entries Supported","On Leaderboard Set Score Completed.":"On Leaderboard Set Score Completed.","On Leaderboard Set Score Completed":"On Leaderboard Set Score Completed","On Leaderboard Get Score Completed.":"On Leaderboard Get Score Completed.","On Leaderboard Get Score Completed":"On Leaderboard Get Score Completed","On Leaderboard Get Entries Completed.":"On Leaderboard Get Entries Completed.","On Leaderboard Get Entries Completed":"On Leaderboard Get Entries Completed","On Leaderboard Show Native Popup Completed.":"On Leaderboard Show Native Popup Completed.","On Leaderboard Show Native Popup Completed":"On Leaderboard Show Native Popup Completed","Leaderboard Player Score.":"Leaderboard Player Score.","Leaderboard Player Score":"Leaderboard Player Score","Leaderboard Entries Count.":"Leaderboard Entries Count.","Leaderboard Entries Count":"Leaderboard Entries Count","Leaderboard Entry Properties Count.":"Leaderboard Entry Properties Count.","Leaderboard Entry Properties Count":"Leaderboard Entry Properties Count","Leaderboard Entry Property Name.":"Leaderboard Entry Property Name.","Leaderboard Entry Property Name":"Leaderboard Entry Property Name","Property Index":"Property Index","Leaderboard Entry Property Value.":"Leaderboard Entry Property Value.","Leaderboard Entry Property Value":"Leaderboard Entry Property Value","Entry Index":"Entry Index","Property":"Property","Payments Purchase.":"Payments Purchase.","Payments Purchase":"Payments Purchase","Payments Get Purchases.":"Payments Get Purchases.","Payments Get Purchases":"Payments Get Purchases","Payments Get Catalog.":"Payments Get Catalog.","Payments Get Catalog":"Payments Get Catalog","Payments Consume Purchase.":"Payments Consume Purchase.","Payments Consume Purchase":"Payments Consume Purchase","Is Payments Supported.":"Is Payments Supported.","Is Payments Supported":"Is Payments Supported","Is Payments Get Catalog Supported.":"Is Payments Get Catalog Supported.","Is Payments Get Catalog Supported":"Is Payments Get Catalog Supported","Is Payments Get Purchases Supported.":"Is Payments Get Purchases Supported.","Is Payments Get Purchases Supported":"Is Payments Get Purchases Supported","Is Payments Consume Purchase Supported.":"Is Payments Consume Purchase Supported.","Is Payments Consume Purchase Supported":"Is Payments Consume Purchase Supported","On Payments Purchase Completed.":"On Payments Purchase Completed.","On Payments Purchase Completed":"On Payments Purchase Completed","On Payments Get Purchases Completed.":"On Payments Get Purchases Completed.","On Payments Get Purchases Completed":"On Payments Get Purchases Completed","On Payments Get Catalog Completed.":"On Payments Get Catalog Completed.","On Payments Get Catalog Completed":"On Payments Get Catalog Completed","On Payments Consume Purchase Completed.":"On Payments Consume Purchase Completed.","On Payments Consume Purchase Completed":"On Payments Consume Purchase Completed","Payments Last Purchase Properties Count.":"Payments Last Purchase Properties Count.","Payments Last Purchase Properties Count":"Payments Last Purchase Properties Count","Payments Last Purchase Property Name.":"Payments Last Purchase Property Name.","Payments Last Purchase Property Name":"Payments Last Purchase Property Name","Payments Last Purchase Property Value.":"Payments Last Purchase Property Value.","Payments Last Purchase Property Value":"Payments Last Purchase Property Value","Payments Purchases Count.":"Payments Purchases Count.","Payments Purchases Count":"Payments Purchases Count","Payments Purchase Properties Count.":"Payments Purchase Properties Count.","Payments Purchase Properties Count":"Payments Purchase Properties Count","Payments Purchase Property Name.":"Payments Purchase Property Name.","Payments Purchase Property Name":"Payments Purchase Property Name","Purchase Index":"Purchase Index","Payments Catalog Items Count.":"Payments Catalog Items Count.","Payments Catalog Items Count":"Payments Catalog Items Count","Payments Catalog Item Properties Count.":"Payments Catalog Item Properties Count.","Payments Catalog Item Properties Count":"Payments Catalog Item Properties Count","Payments Catalog Item Property Name.":"Payments Catalog Item Property Name.","Payments Catalog Item Property Name":"Payments Catalog Item Property Name","Product Index":"Product Index","Is Achievements Supported.":"Is Achievements Supported.","Is Achievements Supported":"Is Achievements Supported","Is Achievements Get List Supported.":"Is Achievements Get List Supported.","Is Achievements Get List Supported":"Is Achievements Get List Supported","Is Achievements Native Popup Supported.":"Is Achievements Native Popup Supported.","Is Achievements Native Popup Supported":"Is Achievements Native Popup Supported","On Achievements Unlock Completed.":"On Achievements Unlock Completed.","On Achievements Unlock Completed":"On Achievements Unlock Completed","On Achievements Get List Completed.":"On Achievements Get List Completed.","On Achievements Get List Completed":"On Achievements Get List Completed","On Achievements Show Native Popup Completed.":"On Achievements Show Native Popup Completed.","On Achievements Show Native Popup Completed":"On Achievements Show Native Popup Completed","Achievements Count.":"Achievements Count.","Achievements Count":"Achievements Count","Achievement Properties Count.":"Achievement Properties Count.","Achievement Properties Count":"Achievement Properties Count","Achievement Property Name.":"Achievement Property Name.","Achievement Property Name":"Achievement Property Name","Achievement Property Value.":"Achievement Property Value.","Achievement Property Value":"Achievement Property Value","Achievement Index":"Achievement Index","Achievements Unlock.":"Achievements Unlock.","Achievements Unlock":"Achievements Unlock","Achievements Get List.":"Achievements Get List.","Achievements Get List":"Achievements Get List","Achievements Show Native Popup.":"Achievements Show Native Popup.","Achievements Show Native Popup":"Achievements Show Native Popup","Is Remote Config Supported.":"Is Remote Config Supported.","Is Remote Config Supported":"Is Remote Config Supported","On Remote Config Got Completed.":"On Remote Config Got Completed.","On Remote Config Got Completed":"On Remote Config Got Completed","Has Remote Config Value.":"Has Remote Config Value.","Has Remote Config Value":"Has Remote Config Value","Has _PARAM1_ in Remote Config":"Has _PARAM1_ in Remote Config","Remote Config Value.":"Remote Config Value.","Remote Config Value":"Remote Config Value","Send Remote Config Get Request.":"Send Remote Config Get Request.","Send Remote Config Get Request":"Send Remote Config Get Request","Is Ad Block Detected.":"Is Ad Block Detected.","Is Ad Block Detected":"Is Ad Block Detected","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"Allow games to be hosted on Poki website and display ads.","Load Poki SDK.":"Load Poki SDK.","Load Poki SDK":"Load Poki SDK","Check if the Poki SDK is ready to be used.":"Check if the Poki SDK is ready to be used.","Poki SDK is ready":"Poki SDK is ready","Inform Poki game finished loading.":"Inform Poki game finished loading.","Game loading finished":"Game loading finished","Inform Poki game finished loading":"Inform Poki game finished loading","Inform Poki gameplay started.":"Inform Poki gameplay started.","Inform Poki gameplay started":"Inform Poki gameplay started","Inform Poki gameplay stopped.":"Inform Poki gameplay stopped.","Inform Poki gameplay stopped":"Inform Poki gameplay stopped","Request commercial break.":"Request commercial break.","Commercial break":"Commercial break","Request commercial break":"Request commercial break","Request rewarded break.":"Request rewarded break.","Rewarded break":"Rewarded break","Request rewarded break":"Request rewarded break","Checks if a commercial break is playing.":"Checks if a commercial break is playing.","Commercial break is playing":"Commercial break is playing","Checks if a rewarded break is playing.":"Checks if a rewarded break is playing.","Rewarded break is playing":"Rewarded break is playing","Checks if a commercial break just finished playing.":"Checks if a commercial break just finished playing.","Commercial break just finished playing":"Commercial break just finished playing","Checks if a rewarded break just finished playing.":"Checks if a rewarded break just finished playing.","Rewarded break just finished playing":"Rewarded break just finished playing","Checks if player should be rewarded after a rewarded break finished playing.":"Checks if player should be rewarded after a rewarded break finished playing.","Should reward player":"Should reward player","Pop-up":"Pop-up","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"Display pop-ups to alert, ask confirmation, and let user type a response in text box.","The response to a pop-up message is filled.":"The response to a pop-up message is filled.","Existing prompt response":"Existing prompt response","Response from the pop-up prompt is filled":"Response from the pop-up prompt is filled","Return the text response by user to prompt.":"Return the text response by user to prompt.","Response to prompt":"Response to prompt","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"Open prompt with message : _PARAM1_ with ID: _PARAM2_","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.","Prompt":"Prompt","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)","Prompt message":"Prompt message","Input placeholder":"Input placeholder","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.","Confirm":"Confirm","Open a confirmation pop-up box with message: _PARAM1_":"Open a confirmation pop-up box with message: _PARAM1_","Confirmation message":"Confirmation message","The text to display in the confirm box.":"The text to display in the confirm box.","Check if a confirmation was accepted.":"Check if a confirmation was accepted.","Pop-up message confirmed":"Pop-up message confirmed","Pop-up message is confirmed":"Pop-up message is confirmed","Displays an alert box with a message and an OK button in a pop-up window.":"Displays an alert box with a message and an OK button in a pop-up window.","Alert":"Alert","Open an alert pop-up box with message: _PARAM1_":"Open an alert pop-up box with message: _PARAM1_","Alert message":"Alert message","RTS-like unit selection":"RTS-like unit selection","Allow player to select units by clicking on them or dragging a selection box.":"Allow player to select units by clicking on them or dragging a selection box.","Allow player to select units by clicking on them or dragging a selection box":"Allow player to select units by clicking on them or dragging a selection box","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units","Units":"Units","Object (or object group) that can be Selected":"Object (or object group) that can be Selected","Selection box":"Selection box","Edit shape painter properties to change the appearance of this selection box":"Edit shape painter properties to change the appearance of this selection box","Layer (of selection box)":"Layer (of selection box)","Must be the same layer as the units being selected":"Must be the same layer as the units being selected","Z order (of selection box)":"Z order (of selection box)","Z order of the selection box":"Z order of the selection box","Additive select key":"Additive select key","Hold this key to add units to selection":"Hold this key to add units to selection","Subtractive select key":"Subtractive select key","Hold this key to remove units from selection":"Hold this key to remove units from selection","Mouse button used to select units":"Mouse button used to select units","Check if the unit is \"Preselected\".":"Check if the unit is \"Preselected\".","Is unit \"Preselected\"":"Is unit \"Preselected\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is \"Preselected\"","Check if the unit is \"Selected\".":"Check if the unit is \"Selected\".","Is unit \"Selected\"":"Is unit \"Selected\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is \"Selected\"","Set unit as \"Preselected\".":"Set unit as \"Preselected\".","Set unit as \"Preselected\"":"Set unit as \"Preselected\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as \"Preselected\": _PARAM2_","Set unit as \"Selected\".":"Set unit as \"Selected\".","Set unit as \"Selected\"":"Set unit as \"Selected\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as \"Selected\": _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.","Assign a unique ID to each \"Selected\" unit":"Assign a unique ID to each \"Selected\" unit","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are \"Selected\"","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently \"Selected\".","Total number of \"Selected\" units":"Total number of \"Selected\" units","Unit":"Unit","Enable control groups using default controls.":"Enable control groups using default controls.","Enable control groups using default controls":"Enable control groups using default controls","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"Object (or object group) that will be assigned to a control group","Control group this unit is assigned to.":"Control group this unit is assigned to.","Control group this unit is assigned to":"Control group this unit is assigned to","Check if a unit is assigned to a control group.":"Check if a unit is assigned to a control group.","Check if a unit is assigned to a control group":"Check if a unit is assigned to a control group","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ is assigned to control group _PARAM2_","Control group ID":"Control group ID","Assign unit to a control group.":"Assign unit to a control group.","Assign unit to a control group":"Assign unit to a control group","Assign _PARAM1_ to control group _PARAM2_":"Assign _PARAM1_ to control group _PARAM2_","Unit ID of a selected unit.":"Unit ID of a selected unit.","Unit ID of a selected unit":"Unit ID of a selected unit","Read pixels":"Read pixels","Read the values of pixels on the screen.":"Read the values of pixels on the screen.","Return the alpha component of the pixel at the specified position.":"Return the alpha component of the pixel at the specified position.","Read pixel alpha":"Read pixel alpha","Object recolorizer (experimental)":"Object recolorizer (experimental)","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"Independently change the colors of a sprite, a tiled sprite or a panel sprite.","Define JavaScript classes.":"Define JavaScript classes.","Define JavaScript classes":"Define JavaScript classes","Independently change the colors of a sprite.":"Independently change the colors of a sprite.","Sprite recolorizer":"Sprite recolorizer","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"Replace a given color of an object with another one. The scope allows to change similar colors at once.","Recolorize":"Recolorize","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%","Origin color":"Origin color","Target color":"Target color","Hue scope (from 0\xB0 to 180\xB0)":"Hue scope (from 0\xB0 to 180\xB0)","Saturation scope (in percent)":"Saturation scope (in percent)","Lightness scope (in percent)":"Lightness scope (in percent)","Set back the original colors of an object.":"Set back the original colors of an object.","Reset color":"Reset color","Reset the colors of _PARAM0_":"Reset the colors of _PARAM0_","Independently change the colors of a tiled sprite.":"Independently change the colors of a tiled sprite.","Tiled sprite recolorizer":"Tiled sprite recolorizer","Independently change the colors of a panel sprite.":"Independently change the colors of a panel sprite.","Panel sprite recolorizer":"Panel sprite recolorizer","Record":"Record","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"Adds events to record the game and players download the clips. Works on desktop, and in the browser.","Start the recording.":"Start the recording.","Start recording":"Start recording","End the recording.":"End the recording.","Stop recording":"Stop recording","Stop the recording":"Stop the recording","Pause recording.":"Pause recording.","Pause recording":"Pause recording","Resume recording.":"Resume recording.","Resume recording":"Resume recording","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.","Save recording":"Save recording","Save recording to _PARAM1_ as _PARAM2_":"Save recording to _PARAM1_ as _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)","Name to save file as":"Name to save file as","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"Returns the current status of the reccorder: inactive (not recording), recording, or paused.","Get current state":"Get current state","Get the current framerate.":"Get the current framerate.","Get frame rate":"Get frame rate","Set frame rate to _PARAM1_":"Set frame rate to _PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.","Set frame rate":"Set frame rate","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20","Returns the current video bit rate per second.":"Returns the current video bit rate per second.","Get video bit rate per second":"Get video bit rate per second","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"Set the video bit rate, must be set before starting a recording. Defaults to 2500000.","Set video bit rate":"Set video bit rate","Set the video bit rate to _PARAM1_":"Set the video bit rate to _PARAM1_","video bits per second":"video bits per second","Returns the audio bit rate per second. Defaults to 128000 if not set.":"Returns the audio bit rate per second. Defaults to 128000 if not set.","Set audio bit rate":"Set audio bit rate","Set the audio bit rate to _PARAM1_":"Set the audio bit rate to _PARAM1_","audio bits per second":"audio bits per second","Returns the audio bit rate per second.":"Returns the audio bit rate per second.","Get audio bit rate per second":"Get audio bit rate per second","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.","Set file format":"Set file format","Set file format to _PARAM1_":"Set file format to _PARAM1_","Recording format":"Recording format","Returns the current video format.":"Returns the current video format.","Get codec":"Get codec","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.","Set codec":"Set codec","Set video codec _PARAM1_":"Set video codec _PARAM1_","codec":"codec","Returns the current video codec.":"Returns the current video codec.","Get video codec":"Get video codec","When an error occurs this method will return what type of error it is.":"When an error occurs this method will return what type of error it is.","Error type":"Error type","Check if an error has occurred.":"Check if an error has occurred.","When an errror has occurred":"When an errror has occurred","When an error has occurred":"When an error has occurred","Check if a recording has just been paused.":"Check if a recording has just been paused.","When recording has paused":"When recording has paused","Check if a recording has just been resumed.":"Check if a recording has just been resumed.","When recording has resumed":"When recording has resumed","Check if recording has just started.":"Check if recording has just started.","When recording has started":"When recording has started","Check if recording has just stopped.":"Check if recording has just stopped.","When recording has stopped":"When recording has stopped","Check if recording has just been saved.":"Check if recording has just been saved.","When recording has saved":"When recording has saved","When recording has been saved":"When recording has been saved","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.","Is format supported on user device":"Is format supported on user device","Check if _PARAM1_ is available on the users device":"Check if _PARAM1_ is available on the users device","Select a common format for the best results":"Select a common format for the best results","Get the current GIF quality.":"Get the current GIF quality.","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"Set the GIF quality, must be set before starting a recording. Defaults to 10.","Set GIF quality":"Set GIF quality","Set the GIF quality to _PARAM1_":"Set the GIF quality to _PARAM1_","Quality":"Quality","Returns whether or not dithering is enabled for GIFs.":"Returns whether or not dithering is enabled for GIFs.","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"Enable dithering in GIF, must be set before starting a recording. Defaults to false.","Set GIF Dithering":"Set GIF Dithering","Enable dithering _PARAM1_":"Enable dithering _PARAM1_","Dithering":"Dithering","Rectangular movement":"Rectangular movement","Move objects in a rectangular pattern.":"Move objects in a rectangular pattern.","Distance from an object to the closest edge of a second object.":"Distance from an object to the closest edge of a second object.","Distance from an object to the closest edge of a second object":"Distance from an object to the closest edge of a second object","Distance from _PARAM1_ to the closest edge of _PARAM2_":"Distance from _PARAM1_ to the closest edge of _PARAM2_","Moving object":"Moving object","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.","Update rectangular movement to follow the border of an object":"Update rectangular movement to follow the border of an object","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_","Rectangle Movement (required)":"Rectangle Movement (required)","Position on border":"Position on border","Move to the nearest corner of the center object.":"Move to the nearest corner of the center object.","Move to the nearest corner of the center object":"Move to the nearest corner of the center object","Move _PARAM1_ to the nearest corner of _PARAM3_":"Move _PARAM1_ to the nearest corner of _PARAM3_","Dimension":"Dimension","Clockwise":"Clockwise","Horizontal edge duration":"Horizontal edge duration","Vertical edge duration":"Vertical edge duration","Initial position":"Initial position","Teleport the object to a corner of the movement rectangle.":"Teleport the object to a corner of the movement rectangle.","Teleport at a corner":"Teleport at a corner","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop","Corner":"Corner","Return the perimeter of the movement rectangle.":"Return the perimeter of the movement rectangle.","Perimeter":"Perimeter","Return the time the object takes to go through the whole rectangle (in seconds).":"Return the time the object takes to go through the whole rectangle (in seconds).","Return the time the object takes to go through a horizontal edge (in seconds).":"Return the time the object takes to go through a horizontal edge (in seconds).","Return the time the object takes to go through a vertical edge (in seconds).":"Return the time the object takes to go through a vertical edge (in seconds).","Return the rectangle width.":"Return the rectangle width.","Return the rectangle height.":"Return the rectangle height.","Return the left bound of the movement.":"Return the left bound of the movement.","Return the top bound of the movement.":"Return the top bound of the movement.","Return the right bound of the movement.":"Return the right bound of the movement.","Return the bottom bound of the movement.":"Return the bottom bound of the movement.","Change the left bound of the rectangular movement.":"Change the left bound of the rectangular movement.","Change the movement left bound of _PARAM0_ to _PARAM2_":"Change the movement left bound of _PARAM0_ to _PARAM2_","Change the top bound of the rectangular movement.":"Change the top bound of the rectangular movement.","Change the movement top bound of _PARAM0_ to _PARAM2_":"Change the movement top bound of _PARAM0_ to _PARAM2_","Change the right bound of the rectangular movement.":"Change the right bound of the rectangular movement.","Change the movement right bound of _PARAM0_ to _PARAM2_":"Change the movement right bound of _PARAM0_ to _PARAM2_","Change the bottom bound of the rectangular movement.":"Change the bottom bound of the rectangular movement.","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"Change the movement bottom bound of _PARAM0_ to _PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"Change the time the object takes to go through a horizontal edge (in seconds).","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"Change the time the object takes to go through a vertical edge (in seconds).","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_","Change the direction to clockwise or counter-clockwise.":"Change the direction to clockwise or counter-clockwise.","Use clockwise direction for _PARAM0_: _PARAM2_":"Use clockwise direction for _PARAM0_: _PARAM2_","Change the easing function of the movement.":"Change the easing function of the movement.","Change the easing of _PARAM0_ to _PARAM2_":"Change the easing of _PARAM0_ to _PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"Toggle the direction to clockwise or counter-clockwise.","Toggle direction":"Toggle direction","Toogle the direction of _PARAM0_":"Toogle the direction of _PARAM0_","Check if the object is moving clockwise.":"Check if the object is moving clockwise.","Is moving clockwise":"Is moving clockwise","_PARAM0_ is moving clockwise":"_PARAM0_ is moving clockwise","Check if the object is moving to the left.":"Check if the object is moving to the left.","Is moving left":"Is moving left","_PARAM0_ is moving to the left":"_PARAM0_ is moving to the left","Check if the object is moving up.":"Check if the object is moving up.","Is moving up":"Is moving up","_PARAM0_ is moving up":"_PARAM0_ is moving up","Object is moving to the right.":"Object is moving to the right.","Is moving right":"Is moving right","_PARAM0_ is moving to the right":"_PARAM0_ is moving to the right","Check if the object is moving down.":"Check if the object is moving down.","Is moving down":"Is moving down","_PARAM0_ is moving down":"_PARAM0_ is moving down","Object is on the left side of the rectangle.":"Object is on the left side of the rectangle.","Is on left":"Is on left","_PARAM0_ is on the left side":"_PARAM0_ is on the left side","Object is on the top side of the rectangle.":"Object is on the top side of the rectangle.","Is on top":"Is on top","_PARAM0_ is on the top side":"_PARAM0_ is on the top side","Object is on the right side of the rectangle.":"Object is on the right side of the rectangle.","Is on right":"Is on right","_PARAM0_ is on the right side":"_PARAM0_ is on the right side","Object is on the bottom side of the rectangle.":"Object is on the bottom side of the rectangle.","Is on bottom":"Is on bottom","_PARAM0_ is on the bottom side":"_PARAM0_ is on the bottom side","Return the duration between the top-left vertex and the top-right one.":"Return the duration between the top-left vertex and the top-right one.","Duration to top right":"Duration to top right","Return the duration between the top-left vertex and the bottom-right one.":"Return the duration between the top-left vertex and the bottom-right one.","Duration to bottom right":"Duration to bottom right","Return the duration between the top-left vertex and the bottom-left one.":"Return the duration between the top-left vertex and the bottom-left one.","Duration to bottom left":"Duration to bottom left","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).","Progress on edge":"Progress on edge","Return the X position of the current edge origin.":"Return the X position of the current edge origin.","Edge origin X":"Edge origin X","Return the Y position of the current edge origin.":"Return the Y position of the current edge origin.","Edge origin Y":"Edge origin Y","Return the X position of the current edge target.":"Return the X position of the current edge target.","Edge target X":"Edge target X","Return the Y position of the current edge target.":"Return the Y position of the current edge target.","Edge target Y":"Edge target Y","Return the time from the top-left vertex.":"Return the time from the top-left vertex.","Current time":"Current time","Return the covered length from the top-left vertex or the bottom-right one.":"Return the covered length from the top-left vertex or the bottom-right one.","Half Current length":"Half Current length","Return the displacement on the X axis from the top-left vertex.":"Return the displacement on the X axis from the top-left vertex.","Return the displacement on the Y axis from the top-left vertex.":"Return the displacement on the Y axis from the top-left vertex.","Rectangular flood fill":"Rectangular flood fill","Create objects as a grid to cover a rectangular area or an other object.":"Create objects as a grid to cover a rectangular area or an other object.","Create fill objects that cover the rectangular area of target objects.":"Create fill objects that cover the rectangular area of target objects.","Create objects to flood fill other objects":"Create objects to flood fill other objects","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_","Rectangular area that will be covered by fill objects":"Rectangular area that will be covered by fill objects","Fill object":"Fill object","Object that is created to cover the rectangular area of target objects":"Object that is created to cover the rectangular area of target objects","Space between columns (pixels)":"Space between columns (pixels)","Space between rows (pixels)":"Space between rows (pixels)","Z order":"Z order","Create multiple copies of an object.":"Create multiple copies of an object.","Create objects to flood fill a rectanglular area":"Create objects to flood fill a rectanglular area","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_","Number of columns (default: 1)":"Number of columns (default: 1)","Number of rows (default: 1)":"Number of rows (default: 1)","Top-left starting position (X) (default: 0)":"Top-left starting position (X) (default: 0)","Top-left starting position (Y) (default: 0)":"Top-left starting position (Y) (default: 0)","Amount of space between columns (default: 0)":"Amount of space between columns (default: 0)","Amount of space between rows (default: 0)":"Amount of space between rows (default: 0)","Regular Expressions":"Regular Expressions","Functions for using regular expressions to manipulate strings.":"Functions for using regular expressions to manipulate strings.","Checks if a string matches a regex pattern.":"Checks if a string matches a regex pattern.","String matches regex pattern":"String matches regex pattern","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)","The pattern to check for":"The pattern to check for","RegEx flags":"RegEx flags","The string to check for a pattern":"The string to check for a pattern","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"Split a string by each part of it that matches a regex pattern and stores each part into an array.","Split a string into an array":"Split a string into an array","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)","The pattern to split by":"The pattern to split by","The string to split by the pattern":"The string to split by the pattern","The name of the variable to store the result in":"The name of the variable to store the result in","Builds an array containing all matches for a regex pattern.":"Builds an array containing all matches for a regex pattern.","Find all matches for a regex pattern":"Find all matches for a regex pattern","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Pattern":"Pattern","String":"String","Builds an array containing the first match for a regex pattern followed by the regex groups.":"Builds an array containing the first match for a regex pattern followed by the regex groups.","Find first match with groups for a regex pattern":"Find first match with groups for a regex pattern","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Flags":"Flags","Variable name":"Variable name","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"Builds an array containing for each regex pattern match an array with the match followed by its regex groups.","Find all matches with their groups for a regex pattern":"Find all matches with their groups for a regex pattern","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)","Replaces a part of a string that matches a regex pattern with another string.":"Replaces a part of a string that matches a regex pattern with another string.","Replace pattern matches with a string":"Replace pattern matches with a string","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_","The string to search for pattern matches in":"The string to search for pattern matches in","The string to replace the matching patterns with":"The string to replace the matching patterns with","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.","Find a pattern":"Find a pattern","Sprite Snapshot":"Sprite Snapshot","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.","Renders an object and puts the rendered image into a sprite object.":"Renders an object and puts the rendered image into a sprite object.","Render an object into a sprite":"Render an object into a sprite","Render _PARAM1_ into sprite _PARAM2_":"Render _PARAM1_ into sprite _PARAM2_","The object to render":"The object to render","The sprite to render to":"The sprite to render to","Renders a layer and puts the rendered image into a sprite object.":"Renders a layer and puts the rendered image into a sprite object.","Render a layer into a sprite":"Render a layer into a sprite","Render layer _PARAM1_ into sprite _PARAM2_":"Render layer _PARAM1_ into sprite _PARAM2_","The layer to render":"The layer to render","Renders a scene and puts the rendered image into a sprite object.":"Renders a scene and puts the rendered image into a sprite object.","Render a scene into a sprite":"Render a scene into a sprite","Render the current scene into sprite _PARAM1_":"Render the current scene into sprite _PARAM1_","Renders a defined area of a scene and puts the rendered image into a sprite object.":"Renders a defined area of a scene and puts the rendered image into a sprite object.","Render an area of a scene into a sprite":"Render an area of a scene into a sprite","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_","Origin X position of the render area":"Origin X position of the render area","Origin Y Position of the render area":"Origin Y Position of the render area","Width of the are to render":"Width of the are to render","Height of the area to render":"Height of the area to render","Repeat every X seconds":"Repeat every X seconds","Trigger an event every X seconds.":"Trigger an event every X seconds.","Triggers every X seconds.":"Triggers every X seconds.","Repeat with a scene timer":"Repeat with a scene timer","Repeat every _PARAM2_ seconds using timer _PARAM1_":"Repeat every _PARAM2_ seconds using timer _PARAM1_","Timer name used to loop":"Timer name used to loop","Duration in seconds between each repetition":"Duration in seconds between each repetition","the number of times the timer has repeated.":"the number of times the timer has repeated.","Repetition number of a scene timer":"Repetition number of a scene timer","Repetition number of timer _PARAM1_":"Repetition number of timer _PARAM1_","Triggers every X seconds X amount of times.":"Triggers every X seconds X amount of times.","Repeat with a scene timer X times":"Repeat with a scene timer X times","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_","The limit of loops":"The limit of loops","Maximum nuber of repetition (-1 to repeat forever).":"Maximum nuber of repetition (-1 to repeat forever).","Reset repetition count of a scene timer.":"Reset repetition count of a scene timer.","Reset repetition count of a scene timer":"Reset repetition count of a scene timer","Reset repetition count for timer _PARAM1_":"Reset repetition count for timer _PARAM1_","Allows to repeat an object timer every X seconds.":"Allows to repeat an object timer every X seconds.","The name of the timer to repeat":"The name of the timer to repeat","The time between each trigger (in seconds)":"The time between each trigger (in seconds)","How many times should the timer trigger? -1 for forever.":"How many times should the timer trigger? -1 for forever.","An internal counter":"An internal counter","Repeat with an object timer":"Repeat with an object timer","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_","Repetition number of an object timer":"Repetition number of an object timer","Repetition number of timer _PARAM2_":"Repetition number of timer _PARAM2_","Repeat with an object timer X times":"Repeat with an object timer X times","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_","Reset repetition count of an object timer.":"Reset repetition count of an object timer.","Reset repetition count of an object timer":"Reset repetition count of an object timer","Reset repetition count for timer _PARAM2_ of _PARAM0_":"Reset repetition count for timer _PARAM2_ of _PARAM0_","Triggers every X seconds, where X is defined in the behavior properties.":"Triggers every X seconds, where X is defined in the behavior properties.","Repeat every X seconds (deprecated)":"Repeat every X seconds (deprecated)","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"Recurring timer _PARAM1_ of _PARAM0_ has triggered","Pauses a recurring timer.":"Pauses a recurring timer.","Pause a recurring timer (deprecated)":"Pause a recurring timer (deprecated)","Pause recurring timer _PARAM1_ of _PARAM0_":"Pause recurring timer _PARAM1_ of _PARAM0_","Resumes a paused recurring timer.":"Resumes a paused recurring timer.","Resume a recurring timer (deprecated)":"Resume a recurring timer (deprecated)","Resume recurring timer _PARAM1_ of _PARAM0_":"Resume recurring timer _PARAM1_ of _PARAM0_","Allows to trigger the recurring timer X times again.":"Allows to trigger the recurring timer X times again.","Reset the limit (deprecated)":"Reset the limit (deprecated)","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again","Rolling counter":"Rolling counter","Smoothly change a counter value in a text object.":"Smoothly change a counter value in a text object.","Smoothly changes a counter value in a text object.":"Smoothly changes a counter value in a text object.","Prefix":"Prefix","Suffix":"Suffix","Animation duration":"Animation duration","Increment":"Increment","the value of the counter.":"the value of the counter.","Counter value":"Counter value","the counter value":"the counter value","Directly display the counter value without playing the animation.":"Directly display the counter value without playing the animation.","Jump to the counter animation end":"Jump to the counter animation end","Jump to the counter animation end of _PARAM0_":"Jump to the counter animation end of _PARAM0_","Room-based camera movement":"Room-based camera movement","Move and zoom camera to the room object that contains the trigger object (usually the player).":"Move and zoom camera to the room object that contains the trigger object (usually the player).","Move and zoom camera to the room object that contains the trigger object (player)":"Move and zoom camera to the room object that contains the trigger object (player)","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)","Room objects are used to mark areas that should be seen by the camera.":"Room objects are used to mark areas that should be seen by the camera.","Trigger object (player)":"Trigger object (player)","When the Trigger Object touches a new Room Object, the camera will move to the new room":"When the Trigger Object touches a new Room Object, the camera will move to the new room","Lerp speed":"Lerp speed","Range: 0 to 1":"Range: 0 to 1","Maximum zoom":"Maximum zoom","Minimum zoom":"Minimum zoom","Outside buffer (pixels)":"Outside buffer (pixels)","Minimum extra space displayed around each side the room":"Minimum extra space displayed around each side the room","Check if trigger object (usually the player) has entered a new room on this frame.":"Check if trigger object (usually the player) has entered a new room on this frame.","Check if trigger object (player) has entered a new room":"Check if trigger object (player) has entered a new room","_PARAM1_ has just entered a new room":"_PARAM1_ has just entered a new room","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is zooming":"Check if camera is zooming","Camera is zooming":"Camera is zooming","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).","Check if camera is moving":"Check if camera is moving","Camera is moving":"Camera is moving","Animated Score Counter":"Animated Score Counter","An animated score counter with an icon and a customisable font.":"An animated score counter with an icon and a customisable font.","Shake objects with translation, rotation and scale.":"Shake objects with translation, rotation and scale.","Shake object (position, angle, scale)":"Shake object (position, angle, scale)","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"Duration of shake (in seconds) (Default: 0.5)","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"Amplitude of postion shake in X direction (in pixels) (For example: 5)","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Amplitude of position shake in Y direction (in pixels) (For example: 5)","Use a negative number to make the single-shake move in the opposite direction.":"Use a negative number to make the single-shake move in the opposite direction.","Amplitude of angle rotation shake (in degrees) (For example: 5)":"Amplitude of angle rotation shake (in degrees) (For example: 5)","Amplitude of scale shake (in percent change) (For example: 5)":"Amplitude of scale shake (in percent change) (For example: 5)","Amount of time between shakes (in seconds) (Default: 0.08)":"Amount of time between shakes (in seconds) (Default: 0.08)","For a single-shake effect, set it to the same value as \"Duration\".":"For a single-shake effect, set it to the same value as \"Duration\".","Stop shaking an object.":"Stop shaking an object.","Stop shaking an object":"Stop shaking an object","Stop shaking _PARAM0_":"Stop shaking _PARAM0_","Check if an object is shaking.":"Check if an object is shaking.","Check if an object is shaking":"Check if an object is shaking","_PARAM0_ is shaking":"_PARAM0_ is shaking","Score":"Score","Default score":"Default score","the score of the object.":"the score of the object.","the score":"the score","Screen wrap":"Screen wrap","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.","Screen Wrap":"Screen Wrap","Horizontal wrapping":"Horizontal wrapping","Vertical wrapping":"Vertical wrapping","Top border of wrapped area (Y)":"Top border of wrapped area (Y)","Left border of wrapped area (X)":"Left border of wrapped area (X)","Right border of wrapped area (X)":"Right border of wrapped area (X)","If blank, the value will be the scene width.":"If blank, the value will be the scene width.","Bottom border of wrapped area (Y)":"Bottom border of wrapped area (Y)","If blank, the value will be scene height.":"If blank, the value will be scene height.","Number of pixels past the center where the object teleports and appears":"Number of pixels past the center where the object teleports and appears","Check if the object is wrapping on the left and right borders.":"Check if the object is wrapping on the left and right borders.","Is horizontal wrapping":"Is horizontal wrapping","_PARAM0_ is horizontal wrapping":"_PARAM0_ is horizontal wrapping","Check if the object is wrapping on the top and bottom borders.":"Check if the object is wrapping on the top and bottom borders.","Is vertical wrapping":"Is vertical wrapping","_PARAM0_ is vertical wrapping":"_PARAM0_ is vertical wrapping","Enable wrapping on the left and right borders.":"Enable wrapping on the left and right borders.","Enable horizontal wrapping":"Enable horizontal wrapping","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"Enable _PARAM0_ horizontal wrapping: _PARAM2_","Enable wrapping on the top and bottom borders.":"Enable wrapping on the top and bottom borders.","Enable vertical wrapping":"Enable vertical wrapping","Enable _PARAM0_ vertical wrapping: _PARAM2_":"Enable _PARAM0_ vertical wrapping: _PARAM2_","Top border (Y position).":"Top border (Y position).","Top border":"Top border","Left border (X position).":"Left border (X position).","Left border":"Left border","Right border (X position).":"Right border (X position).","Right border":"Right border","Bottom border (Y position).":"Bottom border (Y position).","Bottom border":"Bottom border","Number of pixels past the center where the object teleports and appears.":"Number of pixels past the center where the object teleports and appears.","Trigger offset":"Trigger offset","Set top border (Y position).":"Set top border (Y position).","Set top border":"Set top border","Set _PARAM0_ top border to _PARAM2_":"Set _PARAM0_ top border to _PARAM2_","Top border value":"Top border value","Set left border (X position).":"Set left border (X position).","Set left border":"Set left border","Set _PARAM0_ left border to _PARAM2_":"Set _PARAM0_ left border to _PARAM2_","Left border value":"Left border value","Set bottom border (Y position).":"Set bottom border (Y position).","Set bottom border":"Set bottom border","Set _PARAM0_ bottom border to _PARAM2_":"Set _PARAM0_ bottom border to _PARAM2_","Bottom border value":"Bottom border value","Set right border (X position).":"Set right border (X position).","Set right border":"Set right border","Set _PARAM0_ right border to _PARAM2_":"Set _PARAM0_ right border to _PARAM2_","Right border value":"Right border value","Set trigger offset (pixels).":"Set trigger offset (pixels).","Set trigger offset":"Set trigger offset","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"Set _PARAM0_ trigger offset to _PARAM2_ pixels","SetScreen Offset Leaving Value":"SetScreen Offset Leaving Value","Screen Wrap (physics objects)":"Screen Wrap (physics objects)","Angular Velocity":"Angular Velocity","Linear Velocity X":"Linear Velocity X","Linear Velocity Y":"Linear Velocity Y","Save current velocity values.":"Save current velocity values.","Save current velocity values":"Save current velocity values","Save current velocity values of _PARAM0_":"Save current velocity values of _PARAM0_","Apply saved velocity values.":"Apply saved velocity values.","Apply saved velocity values":"Apply saved velocity values","Apply saved velocity values of _PARAM0_":"Apply saved velocity values of _PARAM0_","Animate Shadow Clones":"Animate Shadow Clones","Create and animate shadow clones that follow the path of a primary object.":"Create and animate shadow clones that follow the path of a primary object.","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.","Animate shadow clones that follow the path of a primary object":"Animate shadow clones that follow the path of a primary object","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_","Object that shadow clones will follow":"Object that shadow clones will follow","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"Shadows clones will be made of this object (Cannot be the same object used for primary object)","Number of shadow clones (Default: 1)":"Number of shadow clones (Default: 1)","Number of empty frames between shadow clones (Default: 1)":"Number of empty frames between shadow clones (Default: 1)","Fade speed (Range: 0 to 255) (Default: 0)":"Fade speed (Range: 0 to 255) (Default: 0)","Decrease in opacity for each consecutive shadow clone":"Decrease in opacity for each consecutive shadow clone","Shrink speed (Range: 0 to 100) (Default: 0)":"Shrink speed (Range: 0 to 100) (Default: 0)","Decrease in scale for each consecutive shadow clone":"Decrease in scale for each consecutive shadow clone","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"Shadow clones will be created on this layer. (Default: \"\") (Base Layer)","Z value for created shadow clones":"Z value for created shadow clones","Match X scale of primary object:":"Match X scale of primary object:","Match Y scale of primary object:":"Match Y scale of primary object:","Match angle of primary object:":"Match angle of primary object:","Match animation of primary object:":"Match animation of primary object:","Match animation frame of primary object:":"Match animation frame of primary object:","Match the vertical flip of primary object:":"Match the vertical flip of primary object:","Match the horizontal flip of primary object:":"Match the horizontal flip of primary object:","Delete shadow clone objects that are linked to a primary object.":"Delete shadow clone objects that are linked to a primary object.","Delete shadow clone objects that are linked to a primary object":"Delete shadow clone objects that are linked to a primary object","Primary object":"Primary object","Shadow clones":"Shadow clones","Shake object":"Shake object","Shake an object.":"Shake an object.","Shake objects with translation and rotation.":"Shake objects with translation and rotation.","Shake object (position, angle)":"Shake object (position, angle)","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"Stop any shaking of object that was initiated by the Shake Object extension.","Stop shaking the object":"Stop shaking the object","3D object shake":"3D object shake","Shake 3D objects.":"Shake 3D objects.","Shake 3D objects with translation and rotation.":"Shake 3D objects with translation and rotation.","3D shake":"3D shake","Translation amplitude on X axis":"Translation amplitude on X axis","Translation amplitude on Y axis":"Translation amplitude on Y axis","Translation amplitude on Z axis":"Translation amplitude on Z axis","Rotation amplitude around X axis":"Rotation amplitude around X axis","Rotation amplitude around Y axis":"Rotation amplitude around Y axis","Rotation amplitude around Z axis":"Rotation amplitude around Z axis","Start to shake at the object creation":"Start to shake at the object creation","Shake the object with a linear easing at the start and the end.":"Shake the object with a linear easing at the start and the end.","Shake":"Shake","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"Shake the object with a linear easing at the start and keep shaking until the stop action is used.","Start shaking":"Start shaking","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"Start shaking _PARAM0_ with _PARAM2_ seconds of easing","Stop shaking the object with a linear easing.":"Stop shaking the object with a linear easing.","Stop shaking":"Stop shaking","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"Stop shaking _PARAM0_ with _PARAM2_ seconds of easing","Check if the object is shaking.":"Check if the object is shaking.","Is shaking":"Is shaking","Check if the object is stopping to shake.":"Check if the object is stopping to shake.","Is stopping to shake":"Is stopping to shake","_PARAM0_ is stopping to shake":"_PARAM0_ is stopping to shake","the shaking frequency of the object.":"the shaking frequency of the object.","Shaking frequency":"Shaking frequency","the shaking frequency":"the shaking frequency","Return the easing factor according to start properties.":"Return the easing factor according to start properties.","Start easing factor":"Start easing factor","Return the easing factor according to stop properties.":"Return the easing factor according to stop properties.","Stop easing factor":"Stop easing factor","stop easing factor":"stop easing factor","Share dialog and sharing options":"Share dialog and sharing options","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).","Share a link or text via another app using the system share dialog.":"Share a link or text via another app using the system share dialog.","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_","Text to share":"Text to share","Url to share":"Url to share","Title to show in the Share dialog":"Title to show in the Share dialog","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.","Sharing is supported":"Sharing is supported","The browser or system supports sharing":"The browser or system supports sharing","the result of the last share dialog.":"the result of the last share dialog.","Result of the last share dialog":"Result of the last share dialog","the result of the last share dialog":"the result of the last share dialog"," Shock wave effect":" Shock wave effect","Draw shock wave.":"Draw shock wave.","Draw ellipse shock waves.":"Draw ellipse shock waves.","Ellipse shock wave":"Ellipse shock wave","Start width":"Start width","Start height":"Start height","Start outline thickness":"Start outline thickness","Outline":"Outline","Start angle":"Start angle","End width":"End width","End height":"End height","End outline thickness":"End outline thickness","End angle":"End angle","Timing":"Timing","Fill the shape":"Fill the shape","the start width of the object.":"the start width of the object.","the start width":"the start width","the start height of the object.":"the start height of the object.","the start height":"the start height","the start outline of the object.":"the start outline of the object.","the start outline":"the start outline","the start angle of the object.":"the start angle of the object.","the start angle":"the start angle","the end width of the object.":"the end width of the object.","the end width":"the end width","the end height of the object.":"the end height of the object.","the end height":"the end height","the end outline thickness of the object.":"the end outline thickness of the object.","the end outline thickness":"the end outline thickness","the end Color of the object.":"the end Color of the object.","End Color":"End Color","the end Color":"the end Color","the end Opacity of the object.":"the end Opacity of the object.","End Opacity":"End Opacity","the end Opacity":"the end Opacity","the end angle of the object.":"the end angle of the object.","the end angle":"the end angle","the duration of the animation.":"the duration of the animation.","the duration":"the duration","the easing of the animation.":"the easing of the animation.","the easing":"the easing","Check if the shape is filled.":"Check if the shape is filled.","Shape filled":"Shape filled","The shape of _PARAM0_ is filled":"The shape of _PARAM0_ is filled","Enable or disable the filling of the shape.":"Enable or disable the filling of the shape.","Enable filling":"Enable filling","Enable filling of _PARAM0_ : _PARAM2_":"Enable filling of _PARAM0_ : _PARAM2_","IsFilled":"IsFilled","Draw star shock waves.":"Draw star shock waves.","Star shock waves":"Star shock waves","Start radius":"Start radius","Start Inner radius":"Start Inner radius","Shape":"Shape","End radius":"End radius","End inner radius":"End inner radius","Number of points":"Number of points","the start radius of the object.":"the start radius of the object.","the start radius":"the start radius","the start inner radius of the object.":"the start inner radius of the object.","Start inner radius":"Start inner radius","the start inner radius":"the start inner radius","the start outline thickness of the object.":"the start outline thickness of the object.","the start outline thickness":"the start outline thickness","the end radius of the object.":"the end radius of the object.","the end radius":"the end radius","the end inner radius of the object.":"the end inner radius of the object.","the end inner radius":"the end inner radius","IsFilling":"IsFilling","the number of points of the star.":"the number of points of the star.","the number of points":"the number of points","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"Leftward catch-up speed (in ratio per second)","Catch-up speed":"Catch-up speed","Rightward catch-up speed (in ratio per second)":"Rightward catch-up speed (in ratio per second)","Upward catch-up speed (in ratio per second)":"Upward catch-up speed (in ratio per second)","Downward catch-up speed (in ratio per second)":"Downward catch-up speed (in ratio per second)","Follow on X axis":"Follow on X axis","Follow on Y axis":"Follow on Y axis","Follow free area left border":"Follow free area left border","Follow free area right border":"Follow free area right border","Follow free area top border":"Follow free area top border","Follow free area bottom border":"Follow free area bottom border","Camera offset X":"Camera offset X","Camera offset Y":"Camera offset Y","Camera delay":"Camera delay","Forecast time":"Forecast time","Forecast history duration":"Forecast history duration","Index (local variable)":"Index (local variable)","Leftward maximum speed":"Leftward maximum speed","Rightward maximum speed":"Rightward maximum speed","Upward maximum speed":"Upward maximum speed","Downward maximum speed":"Downward maximum speed","OldX (local variable)":"OldX (local variable)","OldY (local variable)":"OldY (local variable)","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"Move the camera closer to the object. This action must be called after the object has moved for the frame.","Move the camera closer":"Move the camera closer","Move the camera closer to _PARAM0_":"Move the camera closer to _PARAM0_","Move the camera closer to the object.":"Move the camera closer to the object.","Do move the camera closer":"Do move the camera closer","Do move the camera closer _PARAM0_":"Do move the camera closer _PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"Delay the camera according to a maximum speed and catch up the delay.","Wait and catch up":"Wait and catch up","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds","Waiting duration (in seconds)":"Waiting duration (in seconds)","Waiting maximum camera target speed X":"Waiting maximum camera target speed X","Waiting maximum camera target speed Y":"Waiting maximum camera target speed Y","Catch up duration (in seconds)":"Catch up duration (in seconds)","Draw the targeted and actual camera position.":"Draw the targeted and actual camera position.","Draw debug":"Draw debug","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"Draw targeted and actual camera position for _PARAM0_ on _PARAM2_","Enable or disable the following on X axis.":"Enable or disable the following on X axis.","Follow on X":"Follow on X","The camera follows _PARAM0_ on X axis: _PARAM2_":"The camera follows _PARAM0_ on X axis: _PARAM2_","Enable or disable the following on Y axis.":"Enable or disable the following on Y axis.","Follow on Y":"Follow on Y","The camera follows _PARAM0_ on Y axis: _PARAM2_":"The camera follows _PARAM0_ on Y axis: _PARAM2_","Change the camera follow free area right border.":"Change the camera follow free area right border.","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"Change the camera follow free area right border of _PARAM0_: _PARAM2_","Change the camera follow free area left border.":"Change the camera follow free area left border.","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"Change the camera follow free area left border of _PARAM0_: _PARAM2_","Change the camera follow free area top border.":"Change the camera follow free area top border.","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"Change the camera follow free area top border of _PARAM0_: _PARAM2_","Change the camera follow free area bottom border.":"Change the camera follow free area bottom border.","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"Change the camera follow free area bottom border of _PARAM0_: _PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"Change the camera leftward maximum speed (in pixels per second).","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"Change the camera leftward maximum speed of _PARAM0_: _PARAM2_","Leftward maximum speed (in ratio per second)":"Leftward maximum speed (in ratio per second)","Change the camera rightward maximum speed (in pixels per second).":"Change the camera rightward maximum speed (in pixels per second).","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"Change the camera rightward maximum speed of _PARAM0_: _PARAM2_","Rightward maximum speed (in pixels per second)":"Rightward maximum speed (in pixels per second)","Change the camera upward maximum speed (in pixels per second).":"Change the camera upward maximum speed (in pixels per second).","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"Change the camera upward maximum speed of _PARAM0_: _PARAM2_","Upward maximum speed (in pixels per second)":"Upward maximum speed (in pixels per second)","Change the camera downward maximum speed (in pixels per second).":"Change the camera downward maximum speed (in pixels per second).","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"Change the camera downward maximum speed of _PARAM0_: _PARAM2_","Downward maximum speed (in pixels per second)":"Downward maximum speed (in pixels per second)","Change the camera leftward catch-up speed (in ratio per second).":"Change the camera leftward catch-up speed (in ratio per second).","Leftward catch-up speed":"Leftward catch-up speed","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"Change the camera rightward catch-up speed (in ratio per second).","Rightward catch-up speed":"Rightward catch-up speed","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"Change the camera downward catch-up speed (in ratio per second).","Downward catch-up speed":"Downward catch-up speed","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera downward catch-up speed of _PARAM0_: _PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"Change the camera upward catch-up speed (in ratio per second).","Upward catch-up speed":"Upward catch-up speed","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"Change the camera upward catch-up speed of _PARAM0_: _PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on X axis of the object. This is not the current difference between the object and the camera position.","the camera offset on X axis":"the camera offset on X axis","Change the camera offset on X axis of an object.":"Change the camera offset on X axis of an object.","Camera Offset X":"Camera Offset X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"Change the camera offset on X axis of _PARAM0_: _PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.","the camera offset on Y axis":"the camera offset on Y axis","Change the camera offset on Y axis of an object.":"Change the camera offset on Y axis of an object.","Camera Offset Y":"Camera Offset Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"Change the camera offset on Y axis of _PARAM0_: _PARAM2_","Change the camera forecast time (in seconds).":"Change the camera forecast time (in seconds).","Change the camera forecast time of _PARAM0_: _PARAM2_":"Change the camera forecast time of _PARAM0_: _PARAM2_","Change the camera delay (in seconds).":"Change the camera delay (in seconds).","Change the camera delay of _PARAM0_: _PARAM2_":"Change the camera delay of _PARAM0_: _PARAM2_","Return follow free area left border X.":"Return follow free area left border X.","Free area left":"Free area left","Return follow free area right border X.":"Return follow free area right border X.","Free area right":"Free area right","Return follow free area bottom border Y.":"Return follow free area bottom border Y.","Free area bottom":"Free area bottom","Return follow free area top border Y.":"Return follow free area top border Y.","Free area top":"Free area top","Update delayed position and delayed history. This is called in doStepPreEvents.":"Update delayed position and delayed history. This is called in doStepPreEvents.","Update delayed position":"Update delayed position","Update delayed position and delayed history of _PARAM0_":"Update delayed position and delayed history of _PARAM0_","Check if the camera following target is delayed from the object.":"Check if the camera following target is delayed from the object.","Camera is delayed":"Camera is delayed","The camera of _PARAM0_ is delayed":"The camera of _PARAM0_ is delayed","Return the current camera delay.":"Return the current camera delay.","Current delay":"Current delay","Check if the camera following is waiting at a reduced speed.":"Check if the camera following is waiting at a reduced speed.","Camera is waiting":"Camera is waiting","The camera of _PARAM0_ is waiting":"The camera of _PARAM0_ is waiting","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.","Add forecast history position":"Add forecast history position","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_","Object X":"Object X","Object Y":"Object Y","Update forecasted position. This is called in doStepPreEvents.":"Update forecasted position. This is called in doStepPreEvents.","Update forecasted position":"Update forecasted position","Update forecasted position of _PARAM0_":"Update forecasted position of _PARAM0_","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.","Project history ends":"Project history ends","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"OldestX","OldestY":"OldestY","Newest X":"Newest X","Newest Y":"Newest Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.","Forecast time ratio":"Forecast time ratio","Smoothly scroll to follow a character and stabilize the camera when jumping.":"Smoothly scroll to follow a character and stabilize the camera when jumping.","Smooth platformer camera":"Smooth platformer camera","Smooth camera behavior":"Smooth camera behavior","Follow free area top in the air":"Follow free area top in the air","Follow free area bottom in the air":"Follow free area bottom in the air","Follow free area top on the floor":"Follow free area top on the floor","Follow free area bottom on the floor":"Follow free area bottom on the floor","Upward speed in the air (in ratio per second)":"Upward speed in the air (in ratio per second)","Downward speed in the air (in ratio per second)":"Downward speed in the air (in ratio per second)","Upward speed on the floor (in ratio per second)":"Upward speed on the floor (in ratio per second)","Downward speed on the floor (in ratio per second)":"Downward speed on the floor (in ratio per second)","Upward maximum speed in the air":"Upward maximum speed in the air","Downward maximum speed in the air":"Downward maximum speed in the air","Upward maximum speed on the floor":"Upward maximum speed on the floor","Downward maximum speed on the floor":"Downward maximum speed on the floor","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"Snap object to a virtual grid (i.e: this is not the grid used in the editor).","Snap objects to a virtual grid":"Snap objects to a virtual grid","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"Enforce max movement speed","Maximum speed (pixels/second)":"Maximum speed (pixels/second)","Limit the maximum speed an object will move from physics forces.":"Limit the maximum speed an object will move from physics forces.","Enforce max movement speed (physics)":"Enforce max movement speed (physics)","Limit the maximum rotation speed of an object from physics forces.":"Limit the maximum rotation speed of an object from physics forces.","Enforce max rotation speed (physics)":"Enforce max rotation speed (physics)","Maximum rotation speed (degrees/second)":"Maximum rotation speed (degrees/second)","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"Define a shape painter as a mask of an object.","Mask an object with a shape painter":"Mask an object with a shape painter","Mask _PARAM1_ with mask _PARAM2_":"Mask _PARAM1_ with mask _PARAM2_","Object to mask":"Object to mask","Shape painter to use as a mask":"Shape painter to use as a mask","Define a sprite as a mask of an object.":"Define a sprite as a mask of an object.","Mask an object with a sprite":"Mask an object with a sprite","Sprite object to use as a mask":"Sprite object to use as a mask","Remove the mask of the specified object.":"Remove the mask of the specified object.","Remove the mask":"Remove the mask","Remove the mask of _PARAM1_":"Remove the mask of _PARAM1_","Object with a mask to remove":"Object with a mask to remove","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"Check if a button is pressed on a gamepad.","Multitouch controller button pressed":"Multitouch controller button pressed","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"Button _PARAM2_ of multitouch controller _PARAM1_ is pressed","Multitouch controller identifier (1, 2, 3, 4...)":"Multitouch controller identifier (1, 2, 3, 4...)","Button name":"Button name","Check if a button is released on a gamepad.":"Check if a button is released on a gamepad.","Multitouch controller button released":"Multitouch controller button released","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"Button _PARAM2_ of multitouch controller _PARAM1_ is released","Change a button state for a multitouch controller.":"Change a button state for a multitouch controller.","Button state":"Button state","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Dead zone radius":"Dead zone radius","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Joystick name":"Joystick name","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).","Angle to 4-way index":"Angle to 4-way index","The angle _PARAM1_ 4-way index":"The angle _PARAM1_ 4-way index","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).","Angle to 8-way index":"Angle to 8-way index","The angle _PARAM1_ 8-way index":"The angle _PARAM1_ 8-way index","Check if angle is in a given direction.":"Check if angle is in a given direction.","Angle 4-way direction":"Angle 4-way direction","The angle _PARAM1_ is the 4-way direction _PARAM2_":"The angle _PARAM1_ is the 4-way direction _PARAM2_","Angle 8-way direction":"Angle 8-way direction","The angle _PARAM1_ is the 8-way direction _PARAM2_":"The angle _PARAM1_ is the 8-way direction _PARAM2_","Check if joystick is pushed in a given direction.":"Check if joystick is pushed in a given direction.","Joystick pushed in a direction (4-way)":"Joystick pushed in a direction (4-way)","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_","Joystick pushed in a direction (8-way)":"Joystick pushed in a direction (8-way)","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force (deprecated)":"Joystick force (deprecated)","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"Joystick _PARAM2_ of multitouch controller _PARAM1_ force","the force of multitouch contoller stick (from 0 to 1).":"the force of multitouch contoller stick (from 0 to 1).","multitouch controller _PARAM1_ _PARAM2_ stick force":"multitouch controller _PARAM1_ _PARAM2_ stick force","Stick name":"Stick name","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).","Joystick force":"Joystick force","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"Return the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle (deprecated)":"Joystick angle (deprecated)","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).","Change the angle the joystick is pointing towards (Range: -180 to 180).":"Change the angle the joystick is pointing towards (Range: -180 to 180).","Joystick angle":"Joystick angle","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).","Check if a new touch has started on the right or left side of the screen.":"Check if a new touch has started on the right or left side of the screen.","New touch on a screen side":"New touch on a screen side","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer","Multitouch joystick":"Multitouch joystick","Screen side":"Screen side","Joystick that can be controlled by interacting with a touchscreen.":"Joystick that can be controlled by interacting with a touchscreen.","Multitouch Joystick":"Multitouch Joystick","Dead zone radius (range: 0 to 1)":"Dead zone radius (range: 0 to 1)","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)","Joystick angle (range: -180 to 180)":"Joystick angle (range: -180 to 180)","Joystick force (range: 0 to 1)":"Joystick force (range: 0 to 1)","the joystick force (from 0 to 1).":"the joystick force (from 0 to 1).","the joystick force":"the joystick force","Change the joystick angle of _PARAM0_ to _PARAM2_":"Change the joystick angle of _PARAM0_ to _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"Return the stick force on X axis (from -1 at the left to 1 at the right).","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Return the stick force on Y axis (from -1 at the top to 1 at the bottom).","Joystick pushed in a direction (4-way movement)":"Joystick pushed in a direction (4-way movement)","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ is pushed in direction _PARAM2_","Joystick pushed in a direction (8-way movement)":"Joystick pushed in a direction (8-way movement)","Check if a joystick is pressed.":"Check if a joystick is pressed.","Joystick pressed":"Joystick pressed","Joystick _PARAM0_ is pressed":"Joystick _PARAM0_ is pressed","Reset the joystick values (except for angle, which stays the same)":"Reset the joystick values (except for angle, which stays the same)","Reset":"Reset","Reset the joystick of _PARAM0_":"Reset the joystick of _PARAM0_","the multitouch controller identifier.":"the multitouch controller identifier.","Multitouch controller identifier":"Multitouch controller identifier","the multitouch controller identifier":"the multitouch controller identifier","the joystick name.":"the joystick name.","the joystick name":"the joystick name","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","the dead zone radius":"the dead zone radius","Force the joystick into the pressing state.":"Force the joystick into the pressing state.","Force start pressing":"Force start pressing","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"Force start pressing _PARAM0_ with touch identifier: _PARAM2_","Detect button presses made on a touchscreen.":"Detect button presses made on a touchscreen.","Multitouch button":"Multitouch button","Button identifier":"Button identifier","TouchID":"TouchID","Button released":"Button released","Triggering circle radius":"Triggering circle radius","This circle adds up to the object collision mask.":"This circle adds up to the object collision mask.","Check if button is released.":"Check if button is released.","Button _PARAM0_ is released":"Button _PARAM0_ is released","Check if button is pressed.":"Check if button is pressed.","Button pressed":"Button pressed","Button _PARAM0_ is pressed":"Button _PARAM0_ is pressed","Mark the button _PARAM0_ as _PARAM2_":"Mark the button _PARAM0_ as _PARAM2_","Control a platformer character with a multitouch controller.":"Control a platformer character with a multitouch controller.","Platformer multitouch controller mapper":"Platformer multitouch controller mapper","Platform character behavior":"Platform character behavior","Controller identifier (1, 2, 3, 4...)":"Controller identifier (1, 2, 3, 4...)","Jump button name":"Jump button name","Control a 3D physics character with a multitouch controller.":"Control a 3D physics character with a multitouch controller.","3D platformer multitouch controller mapper":"3D platformer multitouch controller mapper","3D shooter multitouch controller mapper":"3D shooter multitouch controller mapper","Control camera rotations with a multitouch controller.":"Control camera rotations with a multitouch controller.","First person camera multitouch controller mapper":"First person camera multitouch controller mapper","Control a top-down character with a multitouch controller.":"Control a top-down character with a multitouch controller.","Top-down multitouch controller mapper":"Top-down multitouch controller mapper","Joystick for touchscreens.":"Joystick for touchscreens.","Pass the object property values to the behavior.":"Pass the object property values to the behavior.","Update configuration":"Update configuration","Update the configuration of _PARAM0_":"Update the configuration of _PARAM0_","Show the joystick until it is released.":"Show the joystick until it is released.","Show and start pressing":"Show and start pressing","Show _PARAM0_ at the cursor position and start pressing":"Show _PARAM0_ at the cursor position and start pressing","Return the X position of a specified touch":"Return the X position of a specified touch","Touch X position (on parent)":"Touch X position (on parent)","De/activate control of the joystick.":"De/activate control of the joystick.","De/activate control":"De/activate control","Activate control of _PARAM0_: _PARAM1_":"Activate control of _PARAM0_: _PARAM1_","Check if a stick is pressed.":"Check if a stick is pressed.","Stick pressed":"Stick pressed","Stick _PARAM0_ is pressed":"Stick _PARAM0_ is pressed","the strick force (from 0 to 1).":"the strick force (from 0 to 1).","the stick force":"the stick force","the stick force on X axis (from -1 at the left to 1 at the right).":"the stick force on X axis (from -1 at the left to 1 at the right).","the stick X force":"the stick X force","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"the stick force on Y axis (from -1 at the top to 1 at the bottom).","the stick Y force":"the stick Y force","Return the angle the joystick is pointing towards (from -180 to 180).":"Return the angle the joystick is pointing towards (from -180 to 180).","Return the angle the stick is pointing towards (from -180 to 180).":"Return the angle the stick is pointing towards (from -180 to 180).","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_ is pushed in direction _PARAM1_","the multitouch controller identifier (1, 2, 3, 4...).":"the multitouch controller identifier (1, 2, 3, 4...).","the joystick name of the object.":"the joystick name of the object.","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).","Sprite Sheet Animations":"Sprite Sheet Animations","Animate a tiled sprite from a sprite sheet.":"Animate a tiled sprite from a sprite sheet.","Animates a sprite sheet using JSON (see extension description).":"Animates a sprite sheet using JSON (see extension description).","JSON sprite sheet animator":"JSON sprite sheet animator","JSON formatted text describing the sprite sheet":"JSON formatted text describing the sprite sheet","Current animation":"Current animation","Current frame of the animation":"Current frame of the animation","Currently displayed frame name":"Currently displayed frame name","Speed of the animation (in seconds)":"Speed of the animation (in seconds)","Loads the JSON data into the behavior":"Loads the JSON data into the behavior","Load the JSON":"Load the JSON","Load the JSON of _PARAM0_":"Load the JSON of _PARAM0_","Update the object attached to the behavior using the latest properties values.":"Update the object attached to the behavior using the latest properties values.","Update the object":"Update the object","Update object _PARAM0_ with properties of _PARAM1_":"Update object _PARAM0_ with properties of _PARAM1_","Updates the animation frame.":"Updates the animation frame.","Update the animation frame":"Update the animation frame","Update the current animation frame of _PARAM0_ to _PARAM2_":"Update the current animation frame of _PARAM0_ to _PARAM2_","The frame to set to":"The frame to set to","Loads a new JSON spritesheet data into the behavior.":"Loads a new JSON spritesheet data into the behavior.","Load data from a JSON resource":"Load data from a JSON resource","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"Load JSON spritesheet data for _PARAM0_ from _PARAM2_","The JSON to load":"The JSON to load","Display one frame without animating the object.":"Display one frame without animating the object.","Display a frame":"Display a frame","Display frame _PARAM2_ of _PARAM0_":"Display frame _PARAM2_ of _PARAM0_","The frame to display":"The frame to display","Play an animation from the sprite sheet.":"Play an animation from the sprite sheet.","Play Animation":"Play Animation","Play animation _PARAM2_ of _PARAM0_":"Play animation _PARAM2_ of _PARAM0_","The name of the animation":"The name of the animation","The name of the current animation. __null if no animation is playing.":"The name of the current animation. __null if no animation is playing.","If Current Frame of _PARAM0_ = _PARAM2_":"If Current Frame of _PARAM0_ = _PARAM2_","The name of the currently displayed frame.":"The name of the currently displayed frame.","Current frame":"Current frame","Pause the animation of a sprite sheet.":"Pause the animation of a sprite sheet.","Pause animation":"Pause animation","Pause the current animation of _PARAM0_":"Pause the current animation of _PARAM0_","Resume a paused animation of a sprite sheet.":"Resume a paused animation of a sprite sheet.","Resume animation":"Resume animation","Resume the current animation of _PARAM0_":"Resume the current animation of _PARAM0_","Animates a vertical (top to bottom) sprite sheet.":"Animates a vertical (top to bottom) sprite sheet.","Vertical sprite sheet animator":"Vertical sprite sheet animator","Horizontal width of sprite (in pixels)":"Horizontal width of sprite (in pixels)","Vertical height of sprite (in pixels)":"Vertical height of sprite (in pixels)","Empty space between each sprite (in pixels)":"Empty space between each sprite (in pixels)","Column of the animation":"Column of the animation","First Frame of the animation":"First Frame of the animation","Last Frame of the animation":"Last Frame of the animation","Current Frame of the animation":"Current Frame of the animation","Set the animation frame.":"Set the animation frame.","Set the animation frame":"Set the animation frame","Set the current frame of _PARAM0_ to _PARAM2_":"Set the current frame of _PARAM0_ to _PARAM2_","The frame":"The frame","Play animation":"Play animation","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","First frame of the animation":"First frame of the animation","Last frame of the animation":"Last frame of the animation","Duration for each frame (seconds)":"Duration for each frame (seconds)","The column containing the animation":"The column containing the animation","The current frame of the current animation.":"The current frame of the current animation.","Pause the animation of _PARAM0_":"Pause the animation of _PARAM0_","Animates a horizontal (left to right) sprite sheet.":"Animates a horizontal (left to right) sprite sheet.","Horizontal sprite sheet animator":"Horizontal sprite sheet animator","Row of the animation":"Row of the animation","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_","Last Frame of animation":"Last Frame of animation","What row is the animation in":"What row is the animation in","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch.","The finite state machine used internally by the switch object.":"The finite state machine used internally by the switch object.","Switch finite state machine":"Switch finite state machine","Check if the toggle switch is checked.":"Check if the toggle switch is checked.","Check if the toggle switch was checked in the current frame.":"Check if the toggle switch was checked in the current frame.","Has just been checked":"Has just been checked","_PARAM0_ has just been checked":"_PARAM0_ has just been checked","Check if the toggle switch was unchecked in the current frame.":"Check if the toggle switch was unchecked in the current frame.","Has just been unchecked":"Has just been unchecked","_PARAM0_ has just been unchecked":"_PARAM0_ has just been unchecked","Check if the toggle switch was toggled in the current frame.":"Check if the toggle switch was toggled in the current frame.","Has just been toggled":"Has just been toggled","_PARAM0_ has just been toggled":"_PARAM0_ has just been toggled","Check (or uncheck) the toggle switch.":"Check (or uncheck) the toggle switch.","Check (or uncheck)":"Check (or uncheck)","Check _PARAM0_: _PARAM2_":"Check _PARAM0_: _PARAM2_","IsChecked":"IsChecked","Toggle the switch.":"Toggle the switch.","Toggle":"Toggle","Toggle _PARAM0_":"Toggle _PARAM0_","A toggle switch that users can click or touch.":"A toggle switch that users can click or touch.","Check if the toggle switch was checked or unchecked in the current frame.":"Check if the toggle switch was checked or unchecked in the current frame.","Check _PARAM0_: _PARAM1_":"Check _PARAM0_: _PARAM1_","Update the state animation.":"Update the state animation.","Update state animation":"Update state animation","Update the state animation of _PARAM0_":"Update the state animation of _PARAM0_","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5.","Default rate":"Default rate","Shaking stars on hover":"Shaking stars on hover","Make the stars shaking on hover":"Make the stars shaking on hover","Disable the rating":"Disable the rating","the rate of the object.":"the rate of the object.","the rate":"the rate","Check if the object is disabled.":"Check if the object is disabled.","_PARAM0_ is disabled":"_PARAM0_ is disabled","Enable or disable the object.":"Enable or disable the object.","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_ is disabled: _PARAM1_","Disable":"Disable","Stay On Screen":"Stay On Screen","Move the object to keep it visible on the screen.":"Move the object to keep it visible on the screen.","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.","Stay on Screen":"Stay on Screen","Top margin":"Top margin","Bottom margin":"Bottom margin","Left margin":"Left margin","Right margin":"Right margin","the top margin (in pixels) to leave between the object and the screen border.":"the top margin (in pixels) to leave between the object and the screen border.","Screen top margin":"Screen top margin","the top margin":"the top margin","the bottom margin (in pixels) to leave between the object and the screen border.":"the bottom margin (in pixels) to leave between the object and the screen border.","Screen bottom margin":"Screen bottom margin","the bottom margin":"the bottom margin","the left margin (in pixels) to leave between the object and the screen border.":"the left margin (in pixels) to leave between the object and the screen border.","Screen left margin":"Screen left margin","the left margin":"the left margin","the right margin (in pixels) to leave between the object and the screen border.":"the right margin (in pixels) to leave between the object and the screen border.","Screen right margin":"Screen right margin","the right margin":"the right margin","Stick objects to others":"Stick objects to others","Make objects follow the position and rotation of the object they are stuck to.":"Make objects follow the position and rotation of the object they are stuck to.","Check if the object is stuck to another object.":"Check if the object is stuck to another object.","Is stuck to another object":"Is stuck to another object","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ is stuck to _PARAM3_","Sticker":"Sticker","Sticker behavior":"Sticker behavior","Basis":"Basis","Stick the object to another. Use the action to stick the object, or unstick it later.":"Stick the object to another. Use the action to stick the object, or unstick it later.","Only follow the position":"Only follow the position","Destroy when the object it's stuck on is destroyed":"Destroy when the object it's stuck on is destroyed","Stick on another object.":"Stick on another object.","Stick":"Stick","Stick _PARAM0_ to _PARAM2_":"Stick _PARAM0_ to _PARAM2_","Object to stick to":"Object to stick to","Unstick from the object it was stuck to.":"Unstick from the object it was stuck to.","Unstick":"Unstick","Unstick _PARAM0_":"Unstick _PARAM0_","Sway":"Sway","Sway objects like grass in the wind.":"Sway objects like grass in the wind.","Sway multiple instances of an object at different times - useful for random grass swaying.":"Sway multiple instances of an object at different times - useful for random grass swaying.","Sway uses the tween behavior":"Sway uses the tween behavior","Maximum angle to the left (in degrees) - Use a negative number":"Maximum angle to the left (in degrees) - Use a negative number","Maximum angle to the right (in degrees) - Use a positive number":"Maximum angle to the right (in degrees) - Use a positive number","Mininum value for random tween time range for angle (seconds)":"Mininum value for random tween time range for angle (seconds)","Maximum value for random tween time range for angle (seconds)":"Maximum value for random tween time range for angle (seconds)","Minimum Y scale amount":"Minimum Y scale amount","Y scale":"Y scale","Maximum Y scale amount":"Maximum Y scale amount","Mininum value for random tween time range for Y scale (seconds)":"Mininum value for random tween time range for Y scale (seconds)","Maximum value for random tween time range for Y scale (seconds)":"Maximum value for random tween time range for Y scale (seconds)","Set sway angle left and right.":"Set sway angle left and right.","Set sway angle left and right":"Set sway angle left and right","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right","Angle to the left (degrees) - Use negative number":"Angle to the left (degrees) - Use negative number","Angle to the right (degrees) - Use positive number":"Angle to the right (degrees) - Use positive number","Set sway angle time range.":"Set sway angle time range.","Set sway angle time range":"Set sway angle time range","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Angle tween time minimum (seconds)":"Angle tween time minimum (seconds)","Angle tween time maximum (seconds)":"Angle tween time maximum (seconds)","Set sway Y scale mininum and maximum.":"Set sway Y scale mininum and maximum.","Set sway Y scale mininum and maximum":"Set sway Y scale mininum and maximum","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_","Minimum Y scale":"Minimum Y scale","Maximum Y scale":"Maximum Y scale","Set Y scale time range.":"Set Y scale time range.","Set sway Y scale time range":"Set sway Y scale time range","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds","Y scale tween time minimum (seconds)":"Y scale tween time minimum (seconds)","Y scale tween time maximum (seconds)":"Y scale tween time maximum (seconds)","Swipe Gesture":"Swipe Gesture","Detect swipe gestures based on their distance and duration.":"Detect swipe gestures based on their distance and duration.","Enable (or disable) swipe gesture detection.":"Enable (or disable) swipe gesture detection.","Enable (or disable) swipe gesture detection":"Enable (or disable) swipe gesture detection","Enable swipe detection: _PARAM1_":"Enable swipe detection: _PARAM1_","Enable swipe detection":"Enable swipe detection","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.","Draw swipe gesture":"Draw swipe gesture","Draw a line with _PARAM1_ that shows the current swipe":"Draw a line with _PARAM1_ that shows the current swipe","Shape painter used to draw swipe":"Shape painter used to draw swipe","Change the layer used to detect swipe gestures.":"Change the layer used to detect swipe gestures.","Layer used to detect swipe gestures":"Layer used to detect swipe gestures","Use layer _PARAM1_ to detect swipe gestures":"Use layer _PARAM1_ to detect swipe gestures","the Layer used to detect swipe gestures.":"the Layer used to detect swipe gestures.","the Layer used to detect swipe gestures":"the Layer used to detect swipe gestures","Swipe angle (degrees).":"Swipe angle (degrees).","Swipe angle (degrees)":"Swipe angle (degrees)","the swipe angle (degrees)":"the swipe angle (degrees)","Swipe distance (pixels).":"Swipe distance (pixels).","Swipe distance (pixels)":"Swipe distance (pixels)","the swipe distance (pixels)":"the swipe distance (pixels)","Swipe distance in horizontal direction (pixels).":"Swipe distance in horizontal direction (pixels).","Swipe distance in horizontal direction (pixels)":"Swipe distance in horizontal direction (pixels)","the swipe distance in horizontal direction (pixels)":"the swipe distance in horizontal direction (pixels)","Swipe distance in vertical direction (pixels).":"Swipe distance in vertical direction (pixels).","Swipe distance in vertical direction (pixels)":"Swipe distance in vertical direction (pixels)","the swipe distance in vertical direction (pixels)":"the swipe distance in vertical direction (pixels)","Start point of the swipe X position.":"Start point of the swipe X position.","Start point of the swipe X position":"Start point of the swipe X position","the start point of the swipe X position":"the start point of the swipe X position","Start point of the swipe Y position.":"Start point of the swipe Y position.","Start point of the swipe Y position":"Start point of the swipe Y position","the start point of the swipe Y position":"the start point of the swipe Y position","End point of the swipe X position.":"End point of the swipe X position.","End point of the swipe X position":"End point of the swipe X position","the end point of the swipe X position":"the end point of the swipe X position","End point of the swipe Y position.":"End point of the swipe Y position.","End point of the swipe Y position":"End point of the swipe Y position","the end point of the swipe Y position":"the end point of the swipe Y position","Swipe duration (seconds).":"Swipe duration (seconds).","Swipe duration (seconds)":"Swipe duration (seconds)","swipe duration (seconds)":"swipe duration (seconds)","Check if a swipe is currently in progress.":"Check if a swipe is currently in progress.","Swipe is in progress":"Swipe is in progress","Check if swipe detection is enabled.":"Check if swipe detection is enabled.","Is swipe detection enabled":"Is swipe detection enabled","Swipe detection is enabled":"Swipe detection is enabled","Check if the swipe has just ended.":"Check if the swipe has just ended.","Swipe just ended":"Swipe just ended","Swipe has just ended":"Swipe has just ended","Check if swipe moved in a given direction.":"Check if swipe moved in a given direction.","Swipe moved in a direction (4-way movement)":"Swipe moved in a direction (4-way movement)","Swipe moved in direction _PARAM1_":"Swipe moved in direction _PARAM1_","Swipe moved in a direction (8-way movement)":"Swipe moved in a direction (8-way movement)","Text-to-Speech":"Text-to-Speech","An extension to enable the use of Text-to-Speech features.":"An extension to enable the use of Text-to-Speech features.","Audio":"Audio","Speaks a text message aloud through the system text-to-speech.":"Speaks a text message aloud through the system text-to-speech.","Speak out a message":"Speak out a message","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%","The message to be spoken":"The message to be spoken","The voice to be used":"The voice to be used","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices","Volume between 0% and 100%":"Volume between 0% and 100%","Speed between 10% and 1000%":"Speed between 10% and 1000%","Pitch between 0% and 200%":"Pitch between 0% and 200%","Forces all Text-to-Speech to be stopped.":"Forces all Text-to-Speech to be stopped.","Force stop speaking":"Force stop speaking","Third person camera":"Third person camera","Move the camera to look at an object from a given distance.":"Move the camera to look at an object from a given distance.","Move the camera to look at a position from a distance.":"Move the camera to look at a position from a distance.","Look at a position from a distance (deprecated)":"Look at a position from a distance (deprecated)","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Position on X axis":"Position on X axis","Position on Y axis":"Position on Y axis","Rotation angle (around Z axis)":"Rotation angle (around Z axis)","Elevation angle (around Y axis)":"Elevation angle (around Y axis)","Move the camera to look at an object from a distance.":"Move the camera to look at an object from a distance.","Look at an object from a distance (deprecated)":"Look at an object from a distance (deprecated)","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0","Look at a position from a distance":"Look at a position from a distance","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0","Position on Z axis":"Position on Z axis","Look at an object from a distance":"Look at an object from a distance","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0","Smoothly follow an object at a distance.":"Smoothly follow an object at a distance.","Halfway time for rotation":"Halfway time for rotation","Halfway time on Z axis":"Halfway time on Z axis","Camera distance":"Camera distance","Lateral distance offset":"Lateral distance offset","Ahead distance offset":"Ahead distance offset","Z offset":"Z offset","Rotation angle offset":"Rotation angle offset","Elevation angle offset":"Elevation angle offset","Follow free area top border on Z axis":"Follow free area top border on Z axis","Follow free area bottom border on Z axis":"Follow free area bottom border on Z axis","Automatically rotate the camera with the object":"Automatically rotate the camera with the object","Targeted camera rotation angle":"Targeted camera rotation angle","When this angle is set, the camera follow this value instead of the object angle.":"When this angle is set, the camera follow this value instead of the object angle.","Rotate the camera all the way to the targeted angle.":"Rotate the camera all the way to the targeted angle.","Rotate the camera all the way":"Rotate the camera all the way","Rotate the camera all the way to the targeted angle of _PARAM0_":"Rotate the camera all the way to the targeted angle of _PARAM0_","the camera rotation.":"the camera rotation.","Camera rotation":"Camera rotation","the camera rotation":"the camera rotation","the halfway time for rotation of the object.":"the halfway time for rotation of the object.","Halfway time for rotation":"Halfway time for rotation","the halfway time for rotation":"the halfway time for rotation","the halfway time on Z axis of the object.":"the halfway time on Z axis of the object.","the halfway time on Z axis":"the halfway time on Z axis","Return follow free area bottom border Z.":"Return follow free area bottom border Z.","Free area Z min":"Free area Z min","Return follow free area top border Z.":"Return follow free area top border Z.","Free area Z max":"Free area Z max","the follow free area top border on Z axis of the object.":"the follow free area top border on Z axis of the object.","the follow free area top border on Z axis":"the follow free area top border on Z axis","the follow free area bottom border on Z axis of the object.":"the follow free area bottom border on Z axis of the object.","the follow free area bottom border on Z axis":"the follow free area bottom border on Z axis","the camera distance of the object.":"the camera distance of the object.","the camera distance":"the camera distance","the lateral distance offset of the object.":"the lateral distance offset of the object.","the lateral distance offset":"the lateral distance offset","the ahead distance offset of the object.":"the ahead distance offset of the object.","the ahead distance offset":"the ahead distance offset","the z offset of the object.":"the z offset of the object.","the z offset":"the z offset","the rotation angle offset of the object.":"the rotation angle offset of the object.","the rotation angle offset":"the rotation angle offset","the elevation angle offset of the object.":"the elevation angle offset of the object.","the elevation angle offset":"the elevation angle offset","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.","Targeted rotation angle":"Targeted rotation angle","the targeted camera rotation angle":"the targeted camera rotation angle","3D Flip":"3D Flip","Flip sprites with a 3D rotation effect.":"Flip sprites with a 3D rotation effect.","Flip a Sprite with a 3D effect.":"Flip a Sprite with a 3D effect.","Flipping method":"Flipping method","Front animation name":"Front animation name","Animation method":"Animation method","Back animation name":"Back animation name","Start a flipping animation on the object.":"Start a flipping animation on the object.","Flip the object (deprecated)":"Flip the object (deprecated)","Flip _PARAM0_ over _PARAM2_ms":"Flip _PARAM0_ over _PARAM2_ms","Duration (in milliseconds)":"Duration (in milliseconds)","Start a flipping animation on the object. The X origin point must be set at the object center.":"Start a flipping animation on the object. The X origin point must be set at the object center.","Flip the object":"Flip the object","Flip _PARAM0_ over _PARAM2_ seconds":"Flip _PARAM0_ over _PARAM2_ seconds","Jump to the end of the flipping animation.":"Jump to the end of the flipping animation.","Jump to flipping end":"Jump to flipping end","Jump to the end of _PARAM0_ flipping":"Jump to the end of _PARAM0_ flipping","Checks if a flipping animation is currently playing.":"Checks if a flipping animation is currently playing.","Flipping is playing":"Flipping is playing","_PARAM0_ is flipping":"_PARAM0_ is flipping","Checks if the object is flipped or will be flipped.":"Checks if the object is flipped or will be flipped.","Is flipped":"Is flipped","_PARAM0_ is flipped":"_PARAM0_ is flipped","Flips the object to one specific side.":"Flips the object to one specific side.","Flip to a side (deprecated)":"Flip to a side (deprecated)","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms","Reverse side":"Reverse side","Flips the object to one specific side. The X origin point must be set at the object center.":"Flips the object to one specific side. The X origin point must be set at the object center.","Flip to a side":"Flip to a side","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds","Visually flipped":"Visually flipped","_PARAM0_ is visually flipped":"_PARAM0_ is visually flipped","Flip visually":"Flip visually","Flip visually _PARAM0_: _PARAM2_":"Flip visually _PARAM0_: _PARAM2_","Flipped":"Flipped","Resource bar (separated units)":"Resource bar (separated units)","Unit width":"Unit width","How much pixels to show for a value of 1.":"How much pixels to show for a value of 1.","Show the background":"Show the background","Center the bar of _PARAM0_":"Center the bar of _PARAM0_","Time formatting":"Time formatting","Converts seconds into standard time formats, such as HH:MM:SS. ":"Converts seconds into standard time formats, such as HH:MM:SS. ","Format time in seconds to HH:MM:SS.":"Format time in seconds to HH:MM:SS.","Format time in seconds to HH:MM:SS":"Format time in seconds to HH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"Format time _PARAM1_ to HH:MM:SS in _PARAM2_","Time, in seconds":"Time, in seconds","Format time in seconds to HH:MM:SS.000, including milliseconds.":"Format time in seconds to HH:MM:SS.000, including milliseconds.","Format time in seconds to HH:MM:SS.000":"Format time in seconds to HH:MM:SS.000","Timed Back and Forth Movement":"Timed Back and Forth Movement","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.","Move the object vertically (instead of horizontally)":"Move the object vertically (instead of horizontally)","Moving speed (in pixel/s)":"Moving speed (in pixel/s)","Moving distance (in pixels)":"Moving distance (in pixels)","Moving maximum time (in seconds)":"Moving maximum time (in seconds)","Distance start point":"Distance start point","position of the sprite at the previous frame":"position of the sprite at the previous frame","check that time has elapsed":"check that time has elapsed","Toggle switch (for Shape Painter)":"Toggle switch (for Shape Painter)","Use a shape-painter object to draw a toggle switch that users can click or touch.":"Use a shape-painter object to draw a toggle switch that users can click or touch.","Radius of the thumb (px) Example: 10":"Radius of the thumb (px) Example: 10","Active thumb color string. Example: 24;119;211":"Active thumb color string. Example: 24;119;211","Opacity of the thumb. Example: 255":"Opacity of the thumb. Example: 255","Width of the track (pixels) Example: 20":"Width of the track (pixels) Example: 20","Height of the track (pixels) Example: 14":"Height of the track (pixels) Example: 14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)","Opacity of the track that is RIGHT of the thumb. Example: 255":"Opacity of the track that is RIGHT of the thumb. Example: 255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)","Opacity of the track that is LEFT of the thumb. Example: 128":"Opacity of the track that is LEFT of the thumb. Example: 128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"Size of halo when the mouse hovers and clicks on the thumb. Example: 24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"Opacity of halo when the mouse hovers on the thumb. Example: 32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"Opacity of the halo that appears when the toggle switch is pressed. Example: 64","Number of pixels the thumb is from the left side of the track.":"Number of pixels the thumb is from the left side of the track.","Disabled":"Disabled","State has been changed (used in ToggleChecked function)":"State has been changed (used in ToggleChecked function)","Inactive thumb color string. Example: 255;255;255":"Inactive thumb color string. Example: 255;255;255","Click or press has started on toggle switch":"Click or press has started on toggle switch","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0","Opacity of shadow on thumb. Example: 32":"Opacity of shadow on thumb. Example: 32","Need redraw":"Need redraw","Was hovered":"Was hovered","Change the track width.":"Change the track width.","Change the track width of _PARAM0_ to _PARAM2_ pixels":"Change the track width of _PARAM0_ to _PARAM2_ pixels","Change the track height.":"Change the track height.","Track height":"Track height","Change the track height of _PARAM0_ to _PARAM2_ pixels":"Change the track height of _PARAM0_ to _PARAM2_ pixels","Change the thumb opacity.":"Change the thumb opacity.","Change the thumb opacity of _PARAM0_ to _PARAM2_":"Change the thumb opacity of _PARAM0_ to _PARAM2_","Change the inactive track opacity.":"Change the inactive track opacity.","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"Change the inactive track opacity of _PARAM0_ to _PARAM2_","Change the active track opacity.":"Change the active track opacity.","Change the active track opacity of _PARAM0_ to _PARAM2_":"Change the active track opacity of _PARAM0_ to _PARAM2_","Change the halo opacity when the thumb is pressed.":"Change the halo opacity when the thumb is pressed.","Change the halo opacity of _PARAM0_ to _PARAM2_":"Change the halo opacity of _PARAM0_ to _PARAM2_","Change opacity of the halo when the thumb is hovered.":"Change opacity of the halo when the thumb is hovered.","Change the offset on Y axis of the thumb shadow.":"Change the offset on Y axis of the thumb shadow.","Thumb shadow offset on Y axis":"Thumb shadow offset on Y axis","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_","Y offset (pixels)":"Y offset (pixels)","Change the offset on X axis of the thumb shadow.":"Change the offset on X axis of the thumb shadow.","Thumb shadow offset on X axis":"Thumb shadow offset on X axis","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_","X offset (pixels)":"X offset (pixels)","Change the thumb shadow opacity.":"Change the thumb shadow opacity.","Thumb shadow opacity":"Thumb shadow opacity","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"Change the thumb shadow opacity of _PARAM0_ to _PARAM2_","Opacity of shadow on thumb":"Opacity of shadow on thumb","Change the thumb radius.":"Change the thumb radius.","Thumb radius":"Thumb radius","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"Change the thumb radius of _PARAM0_ to _PARAM2_ pixels","Change the halo radius.":"Change the halo radius.","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"Change the halo radius of _PARAM0_ to _PARAM2_ pixels","Change the active track color (the part on the thumb left).":"Change the active track color (the part on the thumb left).","Change the active track color of _PARAM0_ to _PARAM2_":"Change the active track color of _PARAM0_ to _PARAM2_","Color of active track":"Color of active track","Change the inactive track color (the part on the thumb right).":"Change the inactive track color (the part on the thumb right).","Change the inactive track color of _PARAM0_ to _PARAM2_":"Change the inactive track color of _PARAM0_ to _PARAM2_","Color of inactive track":"Color of inactive track","Change the thumb color (when unchecked).":"Change the thumb color (when unchecked).","Thumb color (when unchecked)":"Thumb color (when unchecked)","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_","Change the thumb color (when checked).":"Change the thumb color (when checked).","Thumb color (when checked)":"Thumb color (when checked)","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"Change the thumb color of _PARAM0_ (when checked) to _PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"If checked, change to unchecked. If unchecked, change to checked.","Toggle the switch":"Toggle the switch","Change _PARAM0_ to opposite state (checked/unchecked)":"Change _PARAM0_ to opposite state (checked/unchecked)","Disable (or enable) the toggle switch.":"Disable (or enable) the toggle switch.","Disable (or enable) the toggle switch":"Disable (or enable) the toggle switch","Disable _PARAM0_: _PARAM2_":"Disable _PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"Check (or uncheck) the toggle switch","Set _PARAM0_ to checked: _PARAM2_":"Set _PARAM0_ to checked: _PARAM2_","Check if mouse is hovering over toggle switch.":"Check if mouse is hovering over toggle switch.","Is mouse hovered over toggle switch?":"Is mouse hovered over toggle switch?","Mouse is hovering over _PARAM0_":"Mouse is hovering over _PARAM0_","Track width.":"Track width.","Track height.":"Track height.","Offset (Y) of shadow on thumb.":"Offset (Y) of shadow on thumb.","Offset (Y) of shadow on thumb":"Offset (Y) of shadow on thumb","Offset (X) of shadow on thumb.":"Offset (X) of shadow on thumb.","Offset (X) of shadow on thumb":"Offset (X) of shadow on thumb","Opacity of shadow on thumb.":"Opacity of shadow on thumb.","Thumb opacity.":"Thumb opacity.","Active track opacity.":"Active track opacity.","Inactive track opacity.":"Inactive track opacity.","Halo opacity (pressed).":"Halo opacity (pressed).","Halo opacity (hover).":"Halo opacity (hover).","Halo radius (pixels).":"Halo radius (pixels).","Active track color.":"Active track color.","Inactive track color.":"Inactive track color.","Active thumb color.":"Active thumb color.","Active thumb color":"Active thumb color","Check if the toggle switch is disabled.":"Check if the toggle switch is disabled.","Is disabled":"Is disabled","Inactive thumb color.":"Inactive thumb color.","Inactive thumb color":"Inactive thumb color","Make object travel to random positions":"Make object travel to random positions","Make object travel to random positions (with the pathfinding behavior).":"Make object travel to random positions (with the pathfinding behavior).","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.","Make object travel to a random position, with optional direction":"Make object travel to a random position, with optional direction","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"Object that will be travelling (must have Pathfinding behavior)","Pathfinding Behavior (required)":"Pathfinding Behavior (required)","Minimum distance between each position (Default: 100px)":"Minimum distance between each position (Default: 100px)","Maximum distance between each position (Default: 200px)":"Maximum distance between each position (Default: 200px)","Direction (in degrees) the object will move towards (Range: 0-360)":"Direction (in degrees) the object will move towards (Range: 0-360)","Direction bias (Range: 0-1)":"Direction bias (Range: 0-1)","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.","Turret movement":"Turret movement","A turret movement with customizable speed, acceleration and stop angles.":"A turret movement with customizable speed, acceleration and stop angles.","Maximum rotation speed (in degrees per second)":"Maximum rotation speed (in degrees per second)","Maximum angle (use the same value for min and max to set no constraint)":"Maximum angle (use the same value for min and max to set no constraint)","Minimum angle (use the same value for min and max to set no constraint)":"Minimum angle (use the same value for min and max to set no constraint)","Aiming angle property":"Aiming angle property","Must move clockwise":"Must move clockwise","Must move counter-clockwise":"Must move counter-clockwise","Has moved":"Has moved","Target angle (MoveToward)":"Target angle (MoveToward)","Origin angle: the farest angle from AngleMin and AngleMax":"Origin angle: the farest angle from AngleMin and AngleMax","Check if the turret is moving.":"Check if the turret is moving.","Move clockwise.":"Move clockwise.","Move clockwise":"Move clockwise","Move _PARAM0_ clockwise":"Move _PARAM0_ clockwise","Move counter-clockwise.":"Move counter-clockwise.","Move counter-clockwise":"Move counter-clockwise","Move _PARAM0_ counter-clockwise":"Move _PARAM0_ counter-clockwise","Set angle toward a position.":"Set angle toward a position.","Set aiming angle toward a position":"Set aiming angle toward a position","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_","Move toward a position.":"Move toward a position.","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin","Angle margin":"Angle margin","Change the aiming angle.":"Change the aiming angle.","Aiming angle":"Aiming angle","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"Change the aiming angle of _PARAM0_ to _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).","Two choices dialog boxes":"Two choices dialog boxes","A dialog box with buttons to let users make a choice.":"A dialog box with buttons to let users make a choice.","A dialog box showing two options.":"A dialog box showing two options.","Two choices dialog box":"Two choices dialog box","Default highlighted button identifier":"Default highlighted button identifier","Default highlighted button identifier.":"Default highlighted button identifier.","Cancel with Escape key":"Cancel with Escape key","Enable or disable the escape key to close the dialog.":"Enable or disable the escape key to close the dialog.","Label for the \"Yes\" button":"Label for the \"Yes\" button","This is the button with identifier 0.":"This is the button with identifier 0.","Label for the \"No\" button":"Label for the \"No\" button","This is the button with identifier 1.":"This is the button with identifier 1.","Check if the \"Yes\" button of the dialog was selected.":"Check if the \"Yes\" button of the dialog was selected.","\"Yes\" button is clicked":"\"Yes\" button is clicked","\"Yes\" button of _PARAM0_ is clicked":"\"Yes\" button of _PARAM0_ is clicked","Check if the \"No\" button of the dialog was selected.":"Check if the \"No\" button of the dialog was selected.","\"No\" button is clicked":"\"No\" button is clicked","\"No\" button of _PARAM0_ is clicked":"\"No\" button of _PARAM0_ is clicked","the highlighted button.":"the highlighted button.","Highlighted button":"Highlighted button","the highlighted button":"the highlighted button","the text shown by the dialog.":"the text shown by the dialog.","Text message":"Text message","the text":"the text","Webpage URL tools (Web browser)":"Webpage URL tools (Web browser)","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"Allows to read URL on Web browser exports of the game and manipulate URLs generally.","Gets the URL of the current game page.":"Gets the URL of the current game page.","Get the URL of the web page":"Get the URL of the web page","Reloads the current web page.":"Reloads the current web page.","Reload the web page":"Reload the web page","Reload the current page":"Reload the current page","Loads another page in place of the current one.":"Loads another page in place of the current one.","Redirect to another page":"Redirect to another page","Redirect to _PARAM1_":"Redirect to _PARAM1_","URL to redirect to":"URL to redirect to","Get an attribute from a URL.":"Get an attribute from a URL.","Get URL attribute":"Get URL attribute","The URL to get the attribute from":"The URL to get the attribute from","The attribute to get":"The attribute to get","Gets a parameter of a URL query string.":"Gets a parameter of a URL query string.","Get a parameter of a URL query string":"Get a parameter of a URL query string","The URL to get a query string parameter from":"The URL to get a query string parameter from","The query string parameter to get":"The query string parameter to get","Updates a specific part of a URL.":"Updates a specific part of a URL.","Update a URL attribute":"Update a URL attribute","The URL to change":"The URL to change","The attribute to update":"The attribute to update","The new value of this attribute":"The new value of this attribute","Sets or replaces a query string parameter of a URL.":"Sets or replaces a query string parameter of a URL.","Change a get parameter of a URL":"Change a get parameter of a URL","The query string parameter to update":"The query string parameter to update","The new value of the query string parameter":"The new value of the query string parameter","Removes a query string parameter from an URL.":"Removes a query string parameter from an URL.","Remove a get parameter of an URL":"Remove a get parameter of an URL","The query string parameter to remove":"The query string parameter to remove","Unique Identifiers":"Unique Identifiers","A collection of UID generation expressions.":"A collection of UID generation expressions.","Generates a unique identifier with the UUIDv4 pattern.":"Generates a unique identifier with the UUIDv4 pattern.","Generate a UUIDv4":"Generate a UUIDv4","Generates a unique identifier with the incremented integer pattern.":"Generates a unique identifier with the incremented integer pattern.","Generate an incremented integer UID":"Generate an incremented integer UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"Provides conversion tools for Ascii and Unicode characters.","Reverses the unicode of a string with a base.":"Reverses the unicode of a string with a base.","Reverse the unicode of a string":"Reverse the unicode of a string","String to reverse":"String to reverse","Base of the reverse (Default: 2)":"Base of the reverse (Default: 2)","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)","Converts a unicode representation into String with a base.":"Converts a unicode representation into String with a base.","Unicode to string":"Unicode to string","The unicode to convert to String":"The unicode to convert to String","Base":"Base","Seperator text (Optional)":"Seperator text (Optional)","Converts a string into unicode representation with a base.":"Converts a string into unicode representation with a base.","String to unicode conversion":"String to unicode conversion","The string to convert to unicode":"The string to convert to unicode","Values of multiple objects":"Values of multiple objects","Values of picked object instances (including position, size, force and angle).":"Values of picked object instances (including position, size, force and angle).","Minimum X position of picked object instances (using AABB of objects).":"Minimum X position of picked object instances (using AABB of objects).","Minimum X position of picked object instances":"Minimum X position of picked object instances","objects":"objects","Maximum X position of picked object instances (using AABB of objects).":"Maximum X position of picked object instances (using AABB of objects).","Maximum X position of picked object instances":"Maximum X position of picked object instances","Minimum Y position of picked object instances (using AABB of objects).":"Minimum Y position of picked object instances (using AABB of objects).","Minimum Y position of picked object instances":"Minimum Y position of picked object instances","Maximum Y position of picked object instances (using AABB of objects).":"Maximum Y position of picked object instances (using AABB of objects).","Maximum Y position of picked object instances":"Maximum Y position of picked object instances","Minimum Z order of picked object instances.":"Minimum Z order of picked object instances.","Minimum Z order of picked object instances":"Minimum Z order of picked object instances","Maximum Z order of picked object instances.":"Maximum Z order of picked object instances.","Maximum Z order of picked object instances":"Maximum Z order of picked object instances","Average Z order of picked object instances.":"Average Z order of picked object instances.","Average Z order of picked object instances":"Average Z order of picked object instances","X center point (absolute) of picked object instances.":"X center point (absolute) of picked object instances.","X center point (absolute) of picked object instances":"X center point (absolute) of picked object instances","Objects":"Objects","Objects that will be used to calculate their center point":"Objects that will be used to calculate their center point","Y center point (absolute) of picked object instances.":"Y center point (absolute) of picked object instances.","Y center point (absolute) of picked object instances":"Y center point (absolute) of picked object instances","X center point (average) of picked object instances.":"X center point (average) of picked object instances.","X center point (average) of picked object instances":"X center point (average) of picked object instances","Y center point (average) of picked object instances.":"Y center point (average) of picked object instances.","Y center point (average) of picked object instances":"Y center point (average) of picked object instances","Min object height of picked object instances.":"Min object height of picked object instances.","Min object height of picked object instances":"Min object height of picked object instances","Max object height of picked object instances.":"Max object height of picked object instances.","Max object height of picked object instances":"Max object height of picked object instances","Average height of picked object instances.":"Average height of picked object instances.","Average height of picked object instances":"Average height of picked object instances","Min object width of picked object instances.":"Min object width of picked object instances.","Min object width of picked object instances":"Min object width of picked object instances","Max object width of picked object instances.":"Max object width of picked object instances.","Max object width of picked object instances":"Max object width of picked object instances","Average width of picked object instances.":"Average width of picked object instances.","Average width of picked object instances":"Average width of picked object instances","Average horizontal force (X) of picked object instances.":"Average horizontal force (X) of picked object instances.","Average horizontal force (X) of picked object instances":"Average horizontal force (X) of picked object instances","Average vertical force (Y) of picked object instances.":"Average vertical force (Y) of picked object instances.","Average vertical force (Y) of picked object instances":"Average vertical force (Y) of picked object instances","Average angle of rotation of picked object instances.":"Average angle of rotation of picked object instances.","Average angle of rotation of picked object instances":"Average angle of rotation of picked object instances","WebSocket client":"WebSocket client","A WebSocket client for fast client-server networking.":"A WebSocket client for fast client-server networking.","Triggers if the client is currently connecting to the WebSocket server.":"Triggers if the client is currently connecting to the WebSocket server.","Connecting to a server":"Connecting to a server","Connecting to the server":"Connecting to the server","Triggers if the client is connected to a WebSocket server.":"Triggers if the client is connected to a WebSocket server.","Connected to a server":"Connected to a server","Connected to the server":"Connected to the server","Triggers if the connection to a WebSocket server was closed.":"Triggers if the connection to a WebSocket server was closed.","Connection to a server was closed":"Connection to a server was closed","Connection to the server closed":"Connection to the server closed","Connects to a WebSocket server.":"Connects to a WebSocket server.","Connect to server":"Connect to server","Connect to WebSocket server at _PARAM1_":"Connect to WebSocket server at _PARAM1_","The server address":"The server address","Disconnects from the current WebSocket server.":"Disconnects from the current WebSocket server.","Disconnect from server":"Disconnect from server","Disconnect from server (reason: _PARAM1_)":"Disconnect from server (reason: _PARAM1_)","The reason for disconnection":"The reason for disconnection","Triggers when the server has sent the client some data.":"Triggers when the server has sent the client some data.","An event was received":"An event was received","Data received from server":"Data received from server","Returns the piece of data from the server that is currently being processed.":"Returns the piece of data from the server that is currently being processed.","Data from server":"Data from server","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"Dismisses an event after processing it to allow processing the next one without waiting for the next frame.","Mark as processed":"Mark as processed","Mark current event as completed":"Mark current event as completed","Sends a string to the server.":"Sends a string to the server.","Send data to the server":"Send data to the server","Send _PARAM1_ to the server":"Send _PARAM1_ to the server","The data to send to the server":"The data to send to the server","Triggers when a WebSocket error has occurred.":"Triggers when a WebSocket error has occurred.","An error occurred":"An error occurred","WebSocket error has occurred":"WebSocket error has occurred","Gets the last error that occurred.":"Gets the last error that occurred.","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order."}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_CN/extension-messages.js b/newIDE/app/src/locales/zh_CN/extension-messages.js new file mode 100644 index 0000000000..5b02fb7b4e --- /dev/null +++ b/newIDE/app/src/locales/zh_CN/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9AD8\u7EA7HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4F7F\u7528\u8BE5\u6269\u5C55\u521B\u5EFAHTTP\u8BF7\u6C42\uFF0C\u6BD4\u5185\u7F6E\u7684\u201C\u7F51\u7EDC\u8BF7\u6C42\u201D\u64CD\u4F5C\u5177\u6709\u66F4\u9AD8\u7EA7\u7684\u8BBE\u7F6E\uFF0C\u5982\u6307\u5B9A\u6807\u5934\u6216\u7ED5\u8FC7CORS\u3002","Network":"\u7F51\u7EDC","Creates a template for your request. All requests must be made from a request template.":"\u4E3A\u60A8\u7684\u8BF7\u6C42\u521B\u5EFA\u4E00\u4E2A\u6A21\u677F\u3002\u6240\u6709\u8BF7\u6C42\u5FC5\u987B\u4F7F\u7528\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u3002","Create a new request template":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528 URL _PARAM2_ \u521B\u5EFA\u8BF7\u6C42\u6A21\u677F _PARAM1_\u3002","New request template name":"\u65B0\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","URL the request will be sent to":"\u5C06\u8981\u53D1\u9001\u8BF7\u6C42\u7684 URL","Creates a new request template with all the attributes from an existing one.":"\u4ECE\u73B0\u6709\u8BF7\u6C42\u6A21\u677F\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684\u8BF7\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C5E\u6027\u3002","Copy a request template":"\u590D\u5236\u8BF7\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u4ECE\u6A21\u677F _PARAM2_ \u521B\u5EFA\u8BF7\u6C42 _PARAM1_","Request to copy":"\u8981\u590D\u5236\u7684\u8BF7\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002","HTTP Method (Verb)":"HTTP \u65B9\u6CD5\uFF08\u52A8\u8BCD\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5\u4E3A _PARAM2_","Request template name":"\u8BF7\u6C42\u6A21\u677F\u540D\u79F0","HTTP Method":"HTTP \u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8BF7\u6C42\u7684 HTTP \u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u786E\u5B9A\uFF0C\u4F7F\u7528 GET\uFF0C\u8FD9\u662F\u9ED8\u8BA4\u503C\u3002\u8BF7\u6C42 REST API \u7AEF\u70B9\u53EF\u80FD\u4F1A\u56E0\u4F7F\u7528\u7684\u65B9\u6CD5\u4E0D\u540C\u800C\u4EA7\u751F\u4E0D\u540C\u6548\u679C\u3002\u8BF7\u53C2\u8003\u8C03\u7528\u7684 API \u7684\u6587\u6863\u4EE5\u4E86\u89E3\u8981\u4F7F\u7528\u7684\u9002\u5F53\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u4E49\u8BF7\u6C42\u7ED3\u679C\u7F13\u5B58\u7684\u7A0B\u5EA6\u3002\u7F13\u5B58\u540E\uFF0C\u6D4F\u89C8\u5668\u5C06\u907F\u514D\u5411\u670D\u52A1\u5668\u53D1\u9001\u8BF7\u6C42\uFF0C\u5E76\u4F7F\u7528\u670D\u52A1\u5668\u5148\u524D\u4E3A\u76F8\u540C\u8BF7\u6C42\u63D0\u4F9B\u7684\u4E0A\u4E00\u4E2A\u54CD\u5E94\uFF0C\u800C\u4E0D\u662F\u5411\u670D\u52A1\u5668\u53D1\u51FA\u771F\u5B9E\u8BF7\u6C42\u3002\u670D\u52A1\u5668\u8FD8\u53EF\u901A\u8FC7 Cache-Control \u6807\u5934\u63A7\u5236\u6B64\u884C\u4E3A\u3002","HTTP Caching strategy":"HTTP \u7F13\u5B58\u6218\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565\u4E3A _PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u79CD\u7F13\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F[\u5728 MDN \u7684\u7F13\u5B58\u9875\u9762] (https://developer.mozilla.org/zh-CN/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP \u7F13\u5B58","HTTP caching strategy of request _PARAM1_":"\u8BF7\u6C42 _PARAM1_ \u7684 HTTP \u7F13\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684 JSON \u8868\u793A\u3002","Body as JSON":"\u4E3B\u4F53\u4F5C\u4E3A JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C06\u8BF7\u6C42 _PARAM1_ \u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A _PARAM2_ \u7684\u5185\u5BB9\u4F5C\u4E3A JSON","Variable with body contents":"\u5305\u542B\u4E3B\u4F53\u5185\u5BB9\u7684\u53D8\u91CF","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C06 HTTP \u8BF7\u6C42\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A\u7ED3\u6784\u53D8\u91CF\u7684\u8868\u5355\u6570\u636E\u8868\u793A\u3002","Body as form data":"\u4F5C\u4E3A\u8868\u5355\u6570\u636E\u7684\u4E3B\u4F53","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C06\u8BF7\u6C42_PARAM1_\u7684\u4E3B\u4F53\u8BBE\u7F6E\u4E3A_PARAM2_\u7684\u5185\u5BB9\uFF0C\u4F5C\u4E3A\u8868\u5355\u6570\u636E","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8BF7\u6C42\u7684\u4E3B\u4F53\u3002\u5305\u542B\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E\uFF0C\u901A\u5E38\u4EE5\u7EAF\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u65E0\u6CD5\u4E3AGET\u8BF7\u6C42\u8BBE\u7F6E\u6B64\u9879\u3002","Body":"\u4E3B\u4F53","body of request _PARAM1_":"\u8BF7\u6C42\u6B63\u6587_PARAM1_","an HTTP header to be sent with the request.":"\u8981\u968F\u8BF7\u6C42\u53D1\u9001\u7684HTTP\u6807\u5934\u3002","Header":"\u6807\u9898","HTTP header _PARAM2_ of request _PARAM1_":"\u8BF7\u6C42_PARAM1_\u7684HTTP\u6807\u5934_PARAM2_","HTTP header name":"HTTP\u6807\u5934\u540D\u79F0","the request template's target URL.":"\u8BF7\u6C42\u6A21\u677F\u7684\u76EE\u6807URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8BF7\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u963B\u6B62\u6D4F\u89C8\u5668\u7684HTTP\u5BA2\u6237\u7AEF\u67E5\u8BE2\u5927\u591A\u6570\u5916\u90E8\u7F51\u7AD9\uFF0C\u56E0\u4E3A\u6D4F\u89C8\u5668\u53EF\u80FD\u5728\u8BE5\u7F51\u7AD9\u4E0A\u8FDB\u884C\u4E86\u8EAB\u4EFD\u9A8C\u8BC1\uFF0C\u56E0\u6B64\u53E6\u4E00\u4E2A\u7F51\u7AD9\u5C06\u80FD\u591F\u5192\u5145\u8BE5\u5176\u4ED6\u7F51\u7AD9\u7684\u73A9\u5BB6\u3002\n\u542F\u7528CORS Bypass\u540E\uFF0C\u8BF7\u6C42\u5C06\u6765\u81EA\u672A\u7ECF\u8EAB\u4EFD\u9A8C\u8BC1\u7684\u670D\u52A1\u5668\uFF0C\u56E0\u6B64\u4E0D\u4F1A\u88ABCORS\u963B\u6B62\uFF0C\u5E76\u4E14\u5B83\u5C06\u4F1A\u4E0E\u60A8\u7684\u6E38\u620F\u5171\u4EAB\u54CD\u5E94\u3002\u8BF7\u6CE8\u610F\uFF0C\u8FD9\u6837\u505A\u4F1A\u5FFD\u7565\u8EAB\u4EFD\u9A8C\u8BC1cookie\uFF01\u5982\u679C\u60A8\u62E5\u6709\u6240\u8BF7\u6C42\u7684REST API\uFF0C\u8BF7\u5728\u670D\u52A1\u5668\u4E0A\u6DFB\u52A0CORS\u6807\u5934\uFF0C\u800C\u4E0D\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u542F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u542F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"CORS Bypass\u670D\u52A1\u5668\u7531[arthuro555](https://twitter.com/arthuro555)\u514D\u8D39\u63D0\u4F9B\u3002\u8003\u8651\u6350\u8D60\u4EE5\u5E2E\u52A9\u4FDD\u6301CORS Bypass\u670D\u52A1\u5668\u8FD0\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u68C0\u67E5\u8BF7\u6C42\u6A21\u677F\u662F\u5426\u542F\u7528\u4E86CORS Bypass\u3002","CORS Bypass enabled":"CORS Bypass\u5DF2\u542F\u7528","CORS Bypass is enabled for request _PARAM1_":"CORS Bypass\u5DF2\u4E3A\u8BF7\u6C42_PARAM1_\u542F\u7528","Executes the request defined by a request template.":"\u6267\u884C\u7531\u8BF7\u6C42\u6A21\u677F\u5B9A\u4E49\u7684\u8BF7\u6C42\u3002","Execute the request":"\u6267\u884C\u8BF7\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u6267\u884C\u8BF7\u6C42_PARAM1_\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM2_","Request to execute":"\u8981\u6267\u884C\u7684\u8BF7\u6C42","Variable where to store the response to the request":"\u7528\u4E8E\u5B58\u50A8\u5BF9\u8BF7\u6C42\u7684\u54CD\u5E94\u7684\u53D8\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u68C0\u67E5\u670D\u52A1\u5668\u662F\u5426\u5C06\u54CD\u5E94\u6807\u8BB0\u4E3A\u6210\u529F\uFF08\u72B6\u6001\u78011XX/2XX\uFF09\uFF0C\u800C\u4E0D\u662F\u5931\u8D25\uFF08\u72B6\u6001\u78014XX/5XX\uFF09\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u54CD\u5E94_PARAM1_\u8868\u793A\u6210\u529F","Variable containing the response":"\u5305\u542B\u54CD\u5E94\u7684\u53D8\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP\u8BF7\u6C42\u7684\u72B6\u6001\u7801\uFF08\u4F8B\u5982\uFF0C\u5982\u679C\u6210\u529F\u5219\u4E3A200\uFF0C\u5982\u679C\u672A\u627E\u5230\u5219\u4E3A404\u7B49\uFF09\u3002","Status code":"\u72B6\u6001\u7801","Status code of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u72B6\u6001\u7801","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u83B7\u53D6\u54CD\u5E94\u7684\u72B6\u6001\u6587\u672C\u3002\u4F8B\u5982\uFF0C\u5BF9\u4E8E\u72B6\u6001\u7801\u4E3A404\u7684\u54CD\u5E94\uFF0C\u72B6\u6001\u6587\u672C\u5C06\u4E3A\u201C\u672A\u627E\u5230\u201D\u3002","Status text":"\u72B6\u6001\u6587\u672C","one of the HTTP headers included in the server's response.":"\u670D\u52A1\u5668\u54CD\u5E94\u4E2D\u5305\u542B\u7684HTTP\u6807\u5934\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u54CD\u5E94_PARAM1_\u7684\u6807\u5934_PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u53D8\u91CF\u4E2D\u7684\u5B57\u7B26\u4E32\u3002","Get response body (text)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08\u6587\u672C\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3A\u6587\u672C","Variable where to write the body contents into":"\u5C06\u6B63\u6587\u5185\u5BB9\u5199\u5165\u7684\u53D8\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8BFB\u53D6\u670D\u52A1\u5668\u53D1\u9001\u7684\u6B63\u6587\uFF0C\u5C06\u5176\u89E3\u6790\u4E3AJSON\uFF0C\u5E76\u5C06\u5F97\u5230\u7684\u7ED3\u6784\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D\u3002","Get response body (JSON)":"\u83B7\u53D6\u54CD\u5E94\u6B63\u6587\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C06_PARAM1_\u54CD\u5E94\u7684\u6B63\u6587\u8BFB\u5165_PARAM2_\u4E3AJSON","Advanced platformer movements":"\u9AD8\u7EA7\u5E73\u53F0\u52A8\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0C\u72FC\u72D7\u65F6\u95F4\u548C\u51B2\u523A\u3002","Movement":"\u8FD0\u52A8","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u4E0D\u4E45\u8DF3\u8DC3\uFF0C\u5E76\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump":"Coyote\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","Platformer character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Coyote time duration":"Coyote\u65F6\u95F4\u6301\u7EED\u65F6\u95F4","Coyote time":"Coyote\u65F6\u95F4","Can coyote jump":"\u53EF\u4EE5\u8FDB\u884CCoyote\u8DF3","Was in the air":"\u66FE\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u6570\u91CF","Air jump":"\u7A7A\u4E2D\u8DF3","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8DC3\u8BA1\u5165\u7A7A\u4E2D\u8DF3\u8DC3","Object":"\u5BF9\u8C61","Behavior":"\u884C\u4E3A","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u8725\u72EE\u65F6\u95F4\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u8725\u72EE\u65F6\u95F4\u5E27","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u66F4\u6539_PARAM0_\u7684\u72FC\u72D7\u65F6\u95F4\uFF1A_PARAM2_\u79D2","Duration":"\u6301\u7EED\u65F6\u95F4","Coyote time duration in seconds.":"\u72FC\u72D7\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Check if a coyote jump can currently happen.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3\u3002","_PARAM0_ can coyote jump":"_PARAM0_\u53EF\u4EE5\u8FDB\u884C\u72FC\u72D7\u8DF3\u8DC3","Update WasInTheAir":"\u66F4\u65B0WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684WasInTheAir\u5C5E\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8DC3\u6B21\u6570","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8BB8\u5728\u7A7A\u4E2D\u8FDB\u884C\u7684\u8DF3\u8DC3\u6B21\u6570\u3002","Remaining jump":"\u5269\u4F59\u8DF3\u8DC3\u6B21\u6570","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u5B57\u7B26\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8DC3","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8DC3\u7684\u6B21\u6570\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u4E2A\u5269\u4F59\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664_PARAM0_\u5269\u4F59\u7684\u4E00\u4E2A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Allow back all air jumps of a character.":"\u5141\u8BB8\u89D2\u8272\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8DC3","Allow back all air jumps of _PARAM0_":"\u5141\u8BB8_PARAM0_\u91CD\u65B0\u8FDB\u884C\u6240\u6709\u7A7A\u4E2D\u8DF3\u8DC3","Check if floor jumps are counted as air jumps for an object.":"\u68C0\u67E5\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u662F\u5426\u8BA1\u4E3A\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5BF9\u8C61\u7684\u5730\u9762\u8DF3\u8DC3\u8BA1\u4E3A_PARAM0_\u7684\u7A7A\u4E2D\u8DF3\u8DC3","Let platformer characters jump and slide against walls.":"\u5141\u8BB8\u5E73\u53F0\u89D2\u8272\u8DF3\u8DC3\u5E76\u6CBF\u5899\u6ED1\u52A8\u3002","Wall jump":"\u5899\u8DF3","Platformer character configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Jump detection time frame":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u5E27","Side speed":"\u4FA7\u8FB9\u901F\u5EA6","Side acceleration":"\u4FA7\u8FB9\u52A0\u901F\u5EA6","Side speed sustain time":"\u4FA7\u901F\u7EF4\u6301\u65F6\u95F4","Gravity":"\u91CD\u529B","Wall sliding":"\u5899\u58C1\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u51B2\u51FB\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u65E0\u9700\u6309\u952E\u4FDD\u6301\u6ED1\u884C","Check if the object has just wall jumped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3\u3002","Has just wall jumped":"\u521A\u521A\u8FDB\u884C\u4E86\u5899\u8DF3","_PARAM0_ has just jumped from a wall":"_PARAM0_\u521A\u521A\u8FDB\u884C\u4E86\u4ECE\u5899\u7684\u8DF3\u8DC3","Check if the object is wall jumping.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u8DF3\u5899\u3002","Is wall jumping":"\u662F\u5426\u5728\u8DF3\u5899","_PARAM0_ jumped from a wall":"_PARAM0_ \u4ECE\u5899\u4E0A\u8DF3\u4E0B\u3002","Check if the object is against a wall.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u9760\u5899\u3002","Against a wall":"\u9760\u5899","_PARAM0_ is against a wall":"_PARAM0_ \u9760\u7740\u5899\u3002","Remember that the character was against a wall.":"\u8BB0\u4F4F\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Remember is against wall":"\u8BB0\u4F4F\u9760\u5899","_PARAM0_ remembers having been against a wall":"_PARAM0_ \u8BB0\u5F97\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget that the character was against a wall.":"\u5FD8\u8BB0\u89D2\u8272\u66FE\u7ECF\u9760\u7740\u5899\u3002","Forget is against wall":"\u5FD8\u8BB0\u9760\u5899","_PARAM0_ forgets to had been against a wall":"_PARAM0_ \u5FD8\u8BB0\u66FE\u9760\u7740\u5899","Remember that the character was against a wall within the time frame.":"\u8BB0\u5F97\u89D2\u8272\u66FE\u7ECF\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u7740\u5899\u3002","Was against wall":"\u5728\u65F6\u95F4\u8303\u56F4\u5185\u9760\u5899","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97\u89D2\u8272\u5728 _PARAM2_ \u79D2\u5185\u9760\u7740\u5899","Time frame":"\u65F6\u95F4\u8303\u56F4","The time frame in seconds.":"\u65F6\u95F4\u8303\u56F4\uFF08\u79D2\uFF09\u3002","Remember that the jump key was pressed.":"\u8BB0\u4F4F\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8BB0\u4F4F\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_ \u8BB0\u5F97 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Key":"\u5BC6\u94A5","Forget that the jump key was pressed.":"\u5FD8\u8BB0\u8DF3\u8DC3\u952E\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8BB0\u6309\u952E\u5DF2\u88AB\u6309\u4E0B","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_ \u5FD8\u8BB0 _PARAM2_ \u6309\u952E\u5DF2\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u68C0\u67E5\u6309\u952E\u662F\u5426\u5728\u65F6\u95F4\u8303\u56F4\u5185\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_ \u8BB0\u5F97 _PARAM3_ \u6309\u952E\u5728 _PARAM2_ \u79D2\u5185\u88AB\u6309\u4E0B","Enable side speed.":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u6362\u4FA7\u8FB9\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u4FA7\u8FB9\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u542F\u7528\u4FA7\u8FB9\u901F\u5EA6","Enable wall sliding.":"\u542F\u7528\u5899\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u5899\u4E0A\u6ED1\u52A8","Enable wall sliding for _PARAM0_: _PARAM2_":"\u542F\u7528 _PARAM0_ \u7684\u5899\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u542F\u7528\u5899\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u5BF9\u8C61\u7684\u4E0B\u843D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u843D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536 _PARAM0_ \u7684\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u901F\u5EA6\u5438\u6536\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8DC3\u65F6\u95F4\u8303\u56F4","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4: _PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8DC3\u68C0\u6D4B\u65F6\u95F4\u8303\u56F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6: _PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\u6BCF\u79D2\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6: _PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u8DF3\u8DC3\u4FA7\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B: _PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u91CD\u529B\uFF08\u4EE5\u6BCF\u79D2\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5BF9\u8C61\u7684\u5899\u58C1\u6ED1\u52A8\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u4E3A\u5355\u4F4D\u7684\u50CF\u7D20\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_OBJECT0_\u7684\u51B2\u51FB\u901F\u5EA6\u5438\u6536\u91CF: _PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u671D\u5730\u677F\u51B2\u523A\u3002","Dive dash":"\u6F5C\u6C34\u51B2\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u62DF\u6309\u4E0B\u6F5C\u6C34\u952E\uFF0C\u4F7F\u5BF9\u8C61\u6F5C\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5C\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u62DF\u6F5C\u6C34\u952E","Simulate pressing dive key for _PARAM0_":"\u6A21\u62DF\u4E3A_OBJECT0_\u6309\u4E0B\u6F5C\u6C34\u952E","Check if the object can dive.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u53EF\u4EE5\u6F5C\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5C\u6C34","_PARAM0_ can dive":"_OBJECT0_\u53EF\u4EE5\u6F5C\u6C34","Check if the object is diving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6F5C\u6C34\u4E2D\u3002","Is diving":"\u6B63\u5728\u6F5C\u6C34","_PARAM0_ is diving":"_OBJECT0_\u6B63\u5728\u6F5C\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u89D2\u8272\u6C34\u5E73\u51B2\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u51B2\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u5806\u6808","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7EED\u65F6\u95F4","Sustain":"\u7EF4\u6301","Sustain maxiumum duration":"\u6700\u5927\u6301\u7EED\u65F6\u95F4","Sustain acceleration":"\u6301\u7EED\u52A0\u901F","Sustain maxiumum speed":"\u6301\u7EED\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7EED\u91CD\u529B","Decceleration":"\u51CF\u901F","Cool down duration":"\u51B7\u5374\u6301\u7EED\u65F6\u95F4","Simulate a press of dash key.":"\u6A21\u62DF\u6309\u4E0B\u51B2\u523A\u952E\u3002","Simulate dash key":"\u6A21\u62DF\u51B2\u523A\u952E","Simulate pressing dash key for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u7834\u6298\u53F7\u952E\u4EE5\u83B7\u53D6_PARAM0_","Check if the object is dashing.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u7834\u6298\u53F7\u72B6\u6001\u3002","Is dashing":"\u7834\u6298\u53F7\u72B6\u6001","_PARAM0_ is dashing":"_PARAM0_\u6B63\u5728\u7834\u6298\u53F7\u72B6\u6001","Abort the current dash and set the object to its usual horizontal speed.":"\u4E2D\u6B62\u5F53\u524D\u7684\u7834\u6298\u53F7\u72B6\u6001\u5E76\u5C06\u5BF9\u8C61\u8BBE\u7F6E\u4E3A\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u53F7","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u5F53\u524D\u7834\u6298\u53F7\u72B6\u6001","Resolve conflict between platformer character configuration changes.":"\u89E3\u51B3\u5E73\u53F0\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u95F4\u7684\u51B2\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u6062\u590D\u4E00\u4E2A\u6807\u8BC6\u7B26\u7684\u914D\u7F6E\u66F4\u6539\uFF0C\u5E76\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u590D\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u6062\u590D_PARAM0_\u7684_PARAM2_\u7684\u914D\u7F6E\u66F4\u6539","Configuration identifier":"\u914D\u7F6E\u6807\u8BC6\u7B26","Return the character property value when no change applies on it.":"\u5728\u5B83\u4E0A\u9762\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u89D2\u8272\u5C5E\u6027\u503C\u3002","Setting":"\u8BBE\u7F6E","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u914D\u7F6E_PARAM2_\u7684_PARAM0_\uFF1A_PARAM3_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u5F53\u5B83\u4E0A\u6CA1\u6709\u5E94\u7528\u66F4\u6539\u65F6\uFF0C\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u5C5E\u6027\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8BBE\u7F6E","Setting value":"\u8BBE\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u91CD\u529B\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u51CF\u901F\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u51CF\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u51CF\u901F\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u7684\u914D\u7F6E\u5C42\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\uFF0C\u5E76\u5C06\u8BE5\u5C42\u79FB\u52A8\u5230\u9876\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u5E26\u6709\u6807\u8BC6\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u4E3A\u7ED9\u5B9A\u914D\u7F6E\u5C42\u914D\u7F6E\u5B57\u7B26\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF0C\u5E76\u5C06\u6B64\u5C42\u7F6E\u4E8E\u9876\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6: _PARAM2_\uFF0C\u4F7F\u7528\u6807\u8BC6\u7B26: _PARAM3_","Advanced movements for 3D physics characters":"3D \u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8BA9 3D \u7269\u7406\u89D2\u8272\uFF1A\u7A7A\u4E2D\u8DF3\u8DC3\uFF0C\u5899\u8DF3\uFF0C\u5899\u6ED1\uFF0Ccoyote \u65F6\u95F4\u548C\u51B2\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"3D\u7269\u7406\u89D2\u8272\u5728\u79BB\u5F00\u5E73\u53F0\u540E\u80FD\u591F\u77ED\u6682\u8DF3\u8DC3\uFF0C\u5E76\u4E14\u5728\u7A7A\u4E2D\u8DF3\u8DC3\u3002","Coyote time and air jump for 3D":"3D\u8C7A\u72FC\u65F6\u95F4\u548C\u7A7A\u4E2D\u8DF3\u8DC3","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u4ECE\u9ED8\u8BA4\u63A7\u5236\u6216\u901A\u8FC7\u64CD\u4F5C\u5E94\u7528\u4E86\u8DF3\u8DC3\u63A7\u5236\u3002","Jump pressed or simulated":"\u8DF3\u8DC3\u6309\u4E0B\u6216\u6A21\u62DF","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u5DF2\u6309\u4E0B\u6216\u6A21\u62DF\u4E86\u8DF3\u8DC3\u952E","Advanced p2p event handling":"P2P \u4E8B\u4EF6\u5904\u7406\u7684\u9AD8\u7EA7","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8BB8\u4E00\u6B21\u5904\u7406\u6240\u6709\u63A5\u6536\u5230\u7684 P2P \u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E27\u5904\u7406\u4E00\u4E2A\u3002\u5B83\u66F4\u590D\u6742\uFF0C\u4F46\u4E5F\u53EF\u80FD\u66F4\u9AD8\u6548\u3002","Marks the event as handled, to go on to the next.":"\u5C06\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406\uFF0C\u4EE5\u7EE7\u7EED\u4E0B\u4E00\u4E2A\u3002","Dismiss event":"\u89E3\u6563\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u89E3\u6563\u4E8B\u4EF6_PARAM1_\u4E3A\u5DF2\u5904\u7406","The event to dismiss":"\u8981\u89E3\u6563\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7EA7\u5F39\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F39\u9053\u7684\u79FB\u52A8\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u3001\u8DDD\u79BB\u548C\u5BFF\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u53D1\u5C04\u7269\u5BF9\u8C61\u7684\u79FB\u52A8\uFF0C\u5305\u62EC\u5BFF\u547D\u3001\u8DDD\u79BB\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u5BFF\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Max distance from starting position":"\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u8D85\u8FC7\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u6765\u81EA\u5BF9\u8C61\u529B\u7684\u901F\u5EA6\u4E0D\u4F1A\u4F4E\u4E8E\u8FD9\u4E2A\u503C\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8D1F\u52A0\u901F\u5EA6\u53EF\u4EE5\u7528\u4E8E\u505C\u6B62\u4E00\u4E2A\u629B\u5C04\u4F53\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u5C06\u5728\u521B\u5EFA\u65F6\u671D\u5411\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u6765\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","Delete when lifetime is exceeded":"\u5F53\u8D85\u51FA\u5BFF\u547D\u65F6\u5220\u9664","Delete when distance from starting position is exceeded":"\u5F53\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u79BB\u65F6\u5220\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u8D85\u8FC7\u4E86\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5DF2\u8D85\u8FC7\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Max distance from starting position of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u8DDD\u79BB\u4ECE\u8D77\u59CB\u4F4D\u7F6E\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u6700\u5927\u8DDD\u79BB","Check if lifetime has been exceeded (object will be deleted next frame).":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8D85\u8FC7\u4E86\u5BFF\u547D\uFF08\u5BF9\u8C61\u5C06\u5728\u4E0B\u4E00\u5E27\u88AB\u5220\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u8FC7\u5BFF\u547D","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u5BFF\u547D\u5DF2\u7ECF\u8D85\u8FC7","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u5BFF\u547D\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the lifetime":"\u5BFF\u547D","Restart lifetime timer of object.":"\u91CD\u65B0\u542F\u52A8\u5BF9\u8C61\u7684\u751F\u5B58\u5B9A\u65F6\u5668\u3002","Restart lifetime timer":"\u91CD\u65B0\u542F\u52A8\u751F\u5B58\u5B9A\u65F6\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u751F\u5B58\u5B9A\u65F6\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB\u3002\u5C5E\u6027\u8D85\u8FC7\u540E\uFF0C\u5BF9\u8C61\u5C06\u88AB\u5220\u9664\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max distance from starting position":"\u79BB\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u79BB","Change the starting position of object to it's current position.":"\u5C06\u5BF9\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C06\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5F53\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C06_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u4E3A\u5176\u5F53\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u8D85\u8FC7\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5BF9\u8C61\u7684\u529B\u4E0D\u5F97\u4F4E\u4E8E\u6B64\u503C\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5BF9\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8D1F\u6570\u6765\u51CF\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5BF9\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5BF9\u8C61\u88AB\u521B\u5EFA\u65F6\u6CBF\u7740\u5176\u9762\u671D\u7684\u65B9\u5411\u79FB\u52A8\u3002\u4F7F\u7528\"0\"\u5FFD\u7565\u6B64\u5C5E\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u5BFF\u547D\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when lifetime is exceeded":"\u5F53\u5BFF\u547D\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u5728\u5BFF\u547D\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664 _PARAM0_ \uFF1A _PARAM2_","DeleteWhenLifetimeExceeded":"DeleteWhenLifetimeExceeded","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u68C0\u67E5\u662F\u5426\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5DF2\u542F\u7528","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u5F53 _PARAM0_ \u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528\u81EA\u52A8\u5220\u9664","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u81EA\u52A8\u5220\u9664\u5BF9\u8C61\u3002","Change automatic deletion when distance from starting position is exceeded":"\u5F53\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u66F4\u6539\u81EA\u52A8\u5220\u9664","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u5728\u8DDD\u79BB\u8D77\u59CB\u4F4D\u7F6E\u8D85\u51FA\u65F6\u542F\u7528 _PARAM0_ \u7684\u81EA\u52A8\u5220\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"DeleteWhenDistanceExceeded","Animated Back and Forth Movement":"\u5F80\u8FD4\u52A8\u753B","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5BF9\u8C61\u5411\u5DE6\u79FB\u52A8\uFF0C\u7136\u540E\u8FBE\u5230\u4E00\u5B9A\u8DDD\u79BB\u65F6\u7FFB\u8F6C\u5E76\u8FD4\u56DE\u53F3\u4FA7\u3002\u786E\u4FDD\u60A8\u7684\u5BF9\u8C61\u6709\u4E24\u4E2A\u540D\u4E3A\"GoLeft\"\u548C\"TurnLeft\"\u7684\u52A8\u753B\u3002","Animated Back and Forth (mirrored) Movement":"\u52A8\u753B\u5F0F\u524D\u540E\uFF08\u955C\u50CF\uFF09\u79FB\u52A8","Animatable capability":"\u53EF\u52A8\u753B\u5316\u529F\u80FD","Flippable capability":"\u53EF\u7FFB\u8F6C\u529F\u80FD","Speed on X axis, in pixels per second":"X\u8F74\u4E0A\u7684\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Distance traveled on X axis, in pixels":"X\u8F74\u4E0A\u7684\u884C\u8FDB\u8DDD\u79BB\uFF0C\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D","Array tools":"\u6570\u7EC4\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u7528\u4E8E\u5904\u7406\u6570\u7EC4\u7684\u5B9E\u7528\u5DE5\u5177\u548C\u5DE5\u5177\u7684\u96C6\u5408\u3002","General":"\u901A\u7528","The index of the first variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of number":"\u6570\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","Array to search the value in":"\u6570\u7EC4\u4E2D\u641C\u7D22\u503C","Number to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6570\u5B57","The index of the first variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u7B2C\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6570\u7EC4\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of number":"\u6570\u5B57\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728_PARAM1_\u4E2D\u627E\u5230_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u5728\u6570\u7EC4\u4E2D\u7B49\u4E8E\u7279\u5B9A\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6570\u5B57\u6570\u7EC4\u7684\u968F\u673A\u6570\u3002","Random number in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u6570","A randomly picked number of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u6570\u5B57","Array to get a number from":"\u4ECE\u4E2D\u83B7\u53D6\u6570\u5B57\u7684\u6570\u7EC4","a random string of an array of strings.":"\u5B57\u7B26\u4E32\u6570\u7EC4\u7684\u968F\u673A\u5B57\u7B26\u4E32\u3002","Random string in array":"\u6570\u7EC4\u4E2D\u7684\u968F\u673A\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u968F\u673A\u9009\u62E9\u7684 _PARAM1_ \u4E2A\u5B57\u7B26\u4E32","Array to get a string from":"\u4ECE\u4E2D\u83B7\u53D6\u5B57\u7B26\u4E32\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u83B7\u53D6\u5E76\u79FB\u9664\u6570\u7EC4\u4E2D\u7684\u6700\u540E\u4E00\u4E2A\u53D8\u91CF\uFF08\u4F5C\u4E3A\u6570\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u79FB\u9664 _PARAM1_ \u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5B58\u50A8\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u5143\u7D20\u7684\u6570\u7EC4","Removes the last array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u4ECE\u6570\u7EC4\u4E2D\u5F39\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u6570\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u4ECE\u6570\u7EC4\u4E2D\u8F6C\u79FB\u6570\u5B57","Array to shift a child from":"\u6570\u7EC4\u4E2D\u79FB\u9664\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u5143\u7D20\uFF0C\u5E76\u5C06\u5176\u4F5C\u4E3A\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u4ECE\u6570\u7EC4\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u6570\u5B57\u3002","Array has number":"\u6570\u7EC4\u5305\u542B\u6570\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u6570\u5B57 _PARAM2_","The number to search":"\u8981\u641C\u7D22\u7684\u6570\u5B57","Checks if an array contains a specific string.":"\u68C0\u67E5\u6570\u7EC4\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6570\u7EC4\u5305\u542B\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6570\u7EC4 _PARAM1_ \u5305\u542B\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u8981\u641C\u7D22\u7684\u6587\u672C","Copies a portion of a scene array variable into a new scene array variable.":"\u5C06\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u7684\u4E00\u90E8\u5206\u590D\u5236\u5230\u65B0\u7684\u573A\u666F\u6570\u7EC4\u53D8\u91CF\u4E2D\u3002","Slice an array":"\u5207\u5206\u6570\u7EC4","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C06\u6570\u7EC4 _PARAM1_ \u4ECE\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u6210 _PARAM2_","The array to take a slice from":"\u8981\u5207\u7247\u7684\u6570\u7EC4","The array to store the slice into":"\u8981\u5B58\u50A8\u5207\u7247\u7684\u6570\u7EC4","The index to start the slice from":"\u5207\u7247\u5F00\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7ED3\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u590D\u5236\u6570\u7EC4\u7684\u6240\u6709\u5185\u5BB9\u3002\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002 \n\u4F8B\u5982\uFF0C\u4ECE\u7D22\u5F150\u5230-1\u5BF9\u5177\u67095\u4E2A\u5143\u7D20\u7684\u6570\u7EC4\u8FDB\u884C\u5207\u7247\u5C06\u4EC5\u53D6\u7D22\u5F150\u52303\u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u4ECE\u6570\u7EC4\u4E2D\u5207\u9664\u4E00\u90E8\u5206\u3002","Splice an array":"\u526A\u5207\u6570\u7EC4","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u4ECE\u7D22\u5F15_PARAM2_\u5F00\u59CB\uFF0C\u4ECE\u6570\u7EC4_PARAM1_\u4E2D\u5220\u9664_PARAM3_\u9879","The array to remove items from":"\u4ECE\u4E2D\u5220\u9664\u9879\u76EE\u7684\u6570\u7EC4","The index to start removing from":"\u5F00\u59CB\u5220\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8D1F\u503C\uFF0C\u7D22\u5F15\u5C06\u4ECE\u672B\u5C3E\u5F00\u59CB\u9009\u62E9\u3002","The amount of elements to remove":"\u8981\u5220\u9664\u7684\u5143\u7D20\u6570\u91CF","Set to 0 to remove until the end of the array.":"\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u4EE5\u5220\u9664\u5230\u6570\u7EC4\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C062\u4E2A\u573A\u666F\u6570\u7EC4\u7684\u6240\u6709\u5143\u7D20\u5408\u5E76\u4E3A\u4E00\u4E2A\u65B0\u7684\u573A\u666F\u6570\u7EC4\u3002","Combine 2 arrays":"\u7ED3\u54082\u4E2A\u6570\u7EC4","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u548C\u6570\u7EC4_PARAM2_\u5408\u5E76\u4E3A_PARAM3_","The first array":"\u7B2C\u4E00\u4E2A\u6570\u7EC4","The second array":"\u7B2C\u4E8C\u4E2A\u6570\u7EC4","The variable to store the new array in":"\u8981\u5C06\u65B0\u6570\u7EC4\u5B58\u50A8\u5728\u7684\u53D8\u91CF","Appends a copy of all variables of one array to another array.":"\u5C06\u4E00\u4E2A\u6570\u7EC4\u7684\u6240\u6709\u53D8\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4\u3002","Append all variable to another array":"\u5C06\u6240\u6709\u53D8\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u4E2A\u6570\u7EC4","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM2_","The array to get the variables from":"\u8981\u4ECE\u4E2D\u83B7\u53D6\u53D8\u91CF\u7684\u6570\u7EC4","The variable to append the variables in":"\u8981\u9644\u52A0\u53D8\u91CF\u7684\u53D8\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u98A0\u5012\u6570\u7EC4\u7684\u5B50\u9879\u3002\u7B2C\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u6700\u540E\u4E00\u4E2A\uFF0C\u6700\u540E\u4E00\u4E2A\u6570\u7EC4\u7684\u5B50\u9879\u53D8\u4E3A\u7B2C\u4E00\u4E2A\u3002","Reverse an array":"\u98A0\u5012\u6570\u7EC4","Reverse array _PARAM1_":"\u98A0\u5012\u6570\u7EC4_PARAM1_","The array to reverse":"\u8981\u98A0\u5012\u7684\u6570\u7EC4","Fill an element with a number.":"\u4F7F\u7528\u6570\u5B57\u586B\u5145\u5143\u7D20\u3002","Fill array with number":"\u7528\u6570\u5B57\u586B\u5145\u6570\u7EC4","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u4ECE\u7D22\u5F15_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM1_\u5230\u7D22\u5F15_PARAM4_","The array to fill":"\u586B\u5145\u7684\u6570\u7EC4","The number to fill":"\u586B\u5145\u7684\u6570\u5B57","The index to start filling from":"\u586B\u5145\u5F00\u59CB\u7684\u7D22\u5F15","The index to stop filling at":"\u586B\u5145\u505C\u6B62\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8BBE\u7F6E\u4E3A0\u4EE5\u586B\u5145\u5230\u6570\u7EC4\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u968F\u673A\u6D17\u724C\u6570\u7EC4\u7684\u6240\u6709\u5B50\u9879\u3002","Shuffle array":"\u968F\u673A\u6D17\u724C\u6570\u7EC4","Shuffle array _PARAM1_":"\u6D17\u724C\u6570\u7EC4 _PARAM1_","The array to shuffle":"\u8981\u968F\u673A\u6D17\u724C\u7684\u6570\u7EC4","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u7528\u5B83\u4EEC\u7684\u5B50\u9879\u66FF\u6362\u6570\u7EC4\u5185\u7684\u6240\u6709\u6570\u7EC4\u3002\u4F8B\u5982\uFF0C[[1,2]\uFF0C[3,4]]\u53D8\u6210[1,2,3,4]\u3002","Flatten array":"\u5C55\u5E73\u6570\u7EC4","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u5F00\u6570\u7EC4 _PARAM1_ (\u6DF1\u5EA6\u5C55\u5E73: _PARAM2_)","The array to flatten":"\u8981\u5C55\u5E73\u7684\u6570\u7EC4","Deeply flatten":"\u6DF1\u5EA6\u5C55\u5E73","If yes, will continue flattening until there is no arrays in the array anymore.":"\u79FB\u9664\u6570\u7EC4\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Removes the last array child of an array, and stores it in another variable.":"\u4ECE\u6570\u7EC4\u4E2D\u5220\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Pop array child":"\u5F39\u51FA\u6570\u7EC4\u5B50\u9879","The array to pop a child from":"\u4ECE\u4E2D\u5F39\u51FA\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the popped value into":"\u5C06\u5F39\u51FA\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Removes the first array child of an array, and stores it in another variable.":"\u79FB\u9664\u6570\u7EC4\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728\u53E6\u4E00\u4E2A\u53D8\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u52A8\u6570\u7EC4\u5B50\u9879","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5220\u9664_PARAM1_\u7684\u7B2C\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM2_\u4E2D","The array to shift a child from":"\u4ECE\u4E2D\u79FB\u52A8\u5B50\u9879\u7684\u6570\u7EC4","The variable to store the shifted value into":"\u5C06\u79FB\u52A8\u7684\u503C\u5B58\u50A8\u5728\u53D8\u91CF\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6570\u7EC4\u7684\u7279\u5B9A\u7D22\u5F15\u5904\u63D2\u5165\u4E00\u4E2A\u53D8\u91CF\u3002","Insert variable at":"\u63D2\u5165\u53D8\u91CF","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728\u7D22\u5F15_PARAM2_\u4E2D\u7684_PARAM1_\u4E2D\u63D2\u5165\u53D8\u91CF_PARAM3_","The array to insert a variable in":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u6570\u7EC4","The index to insert the variable at":"\u8981\u63D2\u5165\u53D8\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u53D8\u91CF\u7684\u540D\u79F0","Split a string into an array of strings via a separator.":"\u901A\u8FC7\u5206\u9694\u7B26\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u4E3A\u5B57\u7B26\u4E32\u6570\u7EC4\u3002","Split string into array":"\u901A\u8FC7\u5206\u9694\u4E32_PARAM2_\u5C06_PARAM1_\u5206\u5272\u6210\u6570\u7EC4","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The string to split":"\u8981\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u4E8E\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u4F60\u6709\u4E00\u4E2A\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u5E76\u4E14\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u683C\uFF08\" \"\uFF09\uFF0C\u5219\u7ED3\u679C\u6570\u7EC4\u5C06\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u4E00\u4E2A\u7A7A\u5B57\u7B26\u4E32\uFF08\"\"\uFF09\uFF0C\u5B83\u5C06\u4F7F\u6BCF\u4E2A\u5B57\u7B26\u6210\u4E3A\u4E00\u4E2A\u5143\u7D20\uFF08[\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]\uFF09\u3002","Array where to store the results":"\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C\u7684\u6570\u7EC4","Returns a string made from all strings in an array.":"\u8FD4\u56DE\u7531\u6570\u7EC4\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7EC4\u6210\u7684\u5B57\u7B26\u4E32\u3002","Join all elements of an array together into a string":"\u5C06\u6570\u7EC4\u4E2D\u6240\u6709\u5143\u7D20\u8FDE\u63A5\u6210\u4E00\u4E2A\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u8FDE\u63A5\u6210\u5B57\u7B26\u4E32\u7684\u6570\u7EC4\u7684\u540D\u79F0","Optional separator text between each element":"\u6BCF\u4E2A\u5143\u7D20\u4E4B\u95F4\u7684\u53EF\u9009\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6240\u6709\u6570\u5B57\u7684\u603B\u548C\u3002","Sum of array children":"\u6570\u7EC4\u5B50\u9879\u7684\u603B\u548C","The array":"\u6570\u7EC4","Gets the smallest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5C0F\u7684\u6570\u5B57\u3002","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6700\u5927\u7684\u6570\u5B57\u3002","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u5E73\u5747\u503C\u3002","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u83B7\u53D6\u6570\u7EC4\u4E2D\u6570\u5B57\u7684\u4E2D\u503C\u3002","Median value":"\u4E2D\u4F4D\u6570","Sort an array of number from smallest to biggest.":"\u5C06\u6570\u5B57\u6570\u7EC4\u4ECE\u5C0F\u5230\u5927\u6392\u5E8F\u3002","Sort an array":"\u5BF9\u6570\u7EC4\u8FDB\u884C\u6392\u5E8F","Sort array _PARAM1_":"\u5BF9_PARAM1_\u8FDB\u884C\u6392\u5E8F","The array to sort":"\u8981\u6392\u5E8F\u7684\u6570\u7EC4","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u7B2C\u4E00\u4E2A\u7D22\u5F15","The object the variable is from":"\u53D8\u91CF\u6240\u5C5E\u7684\u5BF9\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2D\u53EF\u4EE5\u627E\u5230\u7684\u6700\u540E\u4E00\u4E2A\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u6570\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"_PARAM1_\u7684_PARAM2_\u4E2A\u968F\u673A\u9009\u62E9\u7684\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u5220\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u540E\u4E00\u4E2A\u5B50\u9879\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u6570\u5B57_PARAM3_","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"\u5728\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u6709\u5B57\u7B26\u4E32_PARAM3_","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4E2A\u4ECE\u7B2C_PARAM5_\u5230\u7B2C_PARAM6_\u5207\u7247\u4E3A\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u4ECE\u7D22\u5F15_PARAM3_\u5F00\u59CB\u79FB\u9664_PARAM4_\u4E2A\u9879\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u548C\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_\u5408\u5E76\u4E3A\u6570\u7EC4_PARAM5_\u7684\u7B2C_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C06\u6570\u7EC4_PARAM1_\u7684\u6240\u6709\u5143\u7D20\u8FFD\u52A0\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F6C\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5728\u6570\u7EC4_PARAM1_\u4E2D\u4ECE\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145\u6570\u7EC4_PARAM2_","Shuffle array _PARAM2_ of _PARAM1_":"\u6253\u4E71\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C55\u5E73\u6570\u7EC4_PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u6700\u540E\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u4ECE\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u79FB\u9664\u7B2C\u4E00\u4E2A\u5B50\u9879\u5E76\u5B58\u50A8\u5230\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u7684\u7D22\u5F15_PARAM3_\u5904\u63D2\u5165_PARAM4_\u7684_PARAM5_\u53D8\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u8FC7\u5206\u9694\u7B26_PARAM2_\u5C06\u5B57\u7B26\u4E32_PARAM1_\u5206\u5272\u6210\u6570\u7EC4_PARAM3_\u7684\u7B2C_PARAM4_","Sort array _PARAM2_ of _PARAM1_":"\u5BF9\u6570\u7EC4_PARAM1_\u7684\u7B2C_PARAM2_\u8FDB\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A8C\u8BC1","Checks if the game is currently executed on an allowed platform (for web).":"\u68C0\u67E5\u6E38\u620F\u5F53\u524D\u662F\u5426\u5728\u5141\u8BB8\u7684\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u7528\u4E8E web\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u68C0\u67E5\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u6267\u884C\uFF08\u6700\u597D\u4EC5\u5728\u6E38\u620F\u5F00\u59CB\u65F6\u8FD0\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u6E38\u620F\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","The game is running on a authorized platform":"\u6E38\u620F\u5728\u6388\u6743\u5E73\u53F0\u4E0A\u8FD0\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E\uFF08\u6258\u7BA1\u6E38\u620F\u7684\u7F51\u7AD9\u7684\u57DF\u540D\uFF09\u3002","Get referrer location":"\u83B7\u53D6\u5F15\u8350\u4EBA\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u6E38\u620F\u9884\u671F\u64AD\u653E\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u4F5C\u4E3A\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u6570\u7EC4\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u68C0\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6743\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u68C0\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6743\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u57DF\u540D\u68C0\u67E5","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52A8\u6253\u5B57\u52A8\u753B\uFF08\"\u6253\u5B57\u673A\"\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u4E2A\u63A5\u4E00\u4E2A\u5730\u9010\u4E2A\u663E\u793A\u6587\u672C\u3002","User interface":"\u7528\u6237\u754C\u9762","Auto typing text":"\u81EA\u52A8\u6253\u5B57\u6587\u672C","Text capability":"\u6587\u672C\u80FD\u529B","Time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Detect if a new text character was just displayed":"\u68C0\u6D4B\u65B0\u7684\u6587\u672C\u5B57\u7B26\u662F\u5426\u521A\u521A\u663E\u793A","Is next word wrapped":"\u4E0B\u4E00\u4E2A\u8BCD\u662F\u5426\u6362\u884C","_PARAM0_ next word is wrapped":"_PARAM0_ \u4E0B\u4E00\u4E2A\u8BCD\u5DF2\u6362\u884C","Clear forced line breaks":"\u6E05\u9664\u5F3A\u5236\u6362\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664 _PARAM0_ \u4E2D\u7684\u5F3A\u5236\u6362\u884C","Check if the full text has been typed.":"\u68C0\u67E5\u662F\u5426\u5DF2\u952E\u5165\u5B8C\u6574\u6587\u672C\u3002","Finished typing":"\u5B8C\u6210\u952E\u5165","_PARAM0_ finished typing":"_PARAM0_ \u5B8C\u6210\u952E\u5165","Check if a character has just been typed. Useful for triggering sound effects.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u952E\u5165\u4E00\u4E2A\u5B57\u7B26\u3002\u7528\u4E8E\u89E6\u53D1\u58F0\u97F3\u6548\u679C\u3002","Has just typed":"\u521A\u521A\u5DF2\u952E\u5165","_PARAM0_ has just typed a character":"_PARAM0_ \u521A\u521A\u5DF2\u952E\u5165\u4E00\u4E2A\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u91CD\u65B0\u952E\u5165\u6587\u672C\u5F00\u5934\u3002\u5F53\u4E3A\u5BF9\u8C61\u8BBE\u7F6E\u65B0\u6587\u672C\u65F6\uFF0C\u81EA\u52A8\u5F00\u59CB autotyping\u3002","Restart typing from the beginning":"\u91CD\u65B0\u4ECE\u5F00\u5934\u952E\u5165","Restart typing from the beginning on _PARAM0_":"\u91CD\u65B0\u4ECE _PARAM0_ \u7684\u5F00\u5934\u952E\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u8F6C\u5230\u6587\u672C\u4E2D\u7684\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u4ECE\u201C0\u201D\u5F00\u59CB\uFF0C\u6BCF\u4E2A\u5B57\u7B26\u589E\u52A0\u4E00\u4E2A\u3002","Show Nth first characters":"\u663E\u793A N \u4E2A\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u663E\u793A\u524D _PARAM2_ \u4E2A\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u663E\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u663E\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u5728_PARAM0_\u4E0A\u663E\u793A\u5B8C\u6574\u6587\u672C","the time between characters beign typed.":"\u88AB\u6253\u5B57\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u95F4\u7684\u65F6\u95F4","Back button":"\u8FD4\u56DE\u6309\u94AE","Adds interactions with the back button.":"\u6DFB\u52A0\u4E0E\u8FD4\u56DE\u6309\u94AE\u7684\u4EA4\u4E92\u3002","Input":"\u8F93\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u5F53\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE\u65F6\u89E6\u53D1\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u94AE","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u8FD9\u6A21\u62DF\u4E86\u8FD4\u56DE\u6309\u94AE\u7684\u6B63\u5E38\u64CD\u4F5C\u3002\n\u6B64\u64CD\u4F5C\u5C06\u5728\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\u4E2D\u9000\u51FA\u5E94\u7528\u7A0B\u5E8F\uFF0C\u5E76\u5728 Web \u6D4F\u89C8\u5668\u4E2D\u8FD4\u56DE\u5230\u4E0A\u4E00\u9875\u3002","Trigger back button":"\u89E6\u53D1\u8FD4\u56DE\u6309\u94AE","Simulate back button press":"\u6A21\u62DF\u8FD4\u56DE\u6309\u94AE\u6309\u4E0B","Base conversion":"\u57FA\u6570\u8F6C\u6362","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u4E0D\u540C\u8FDB\u5236\u6570\u5B57\u7684\u8F6C\u6362\u8868\u8FBE\u5F0F\u3002","Advanced":"\u9AD8\u7EA7","Converts a string representing a number in a different base to a decimal number.":"\u5C06\u8868\u793A\u4E0D\u540C\u8FDB\u5236\u7684\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236\u6570\u3002","Convert to decimal":"\u8F6C\u6362\u4E3A\u5341\u8FDB\u5236","String representing a number":"\u8868\u793A\u6570\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u6570\u5B57\u7684\u8FDB\u5236","Converts a number to a trsing representing it in another base.":"\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8FDB\u5236\u4E2D\u8868\u793A\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F6C\u6362\u4E3A\u4E0D\u540C\u7684\u8FDB\u5236","Number to convert":"\u8981\u8F6C\u6362\u7684\u6570\u5B57","The base to convert the number to":"\u8981\u5C06\u6570\u5B57\u8F6C\u6362\u4E3A\u7684\u57FA\u6570","Platformer and top-down remapper":"\u5E73\u53F0\u6E38\u620F\u548C\u9876\u90E8\u5411\u4E0B\u91CD\u6620\u5C04\u5668","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u952E\u76D8\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9876\u90E8\u5411\u4E0B\u8FD0\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Top-down keyboard remapper":"\u9876\u90E8\u5411\u4E0B\u952E\u76D8\u91CD\u6620\u5C04\u5668","Up key":"\u4E0A\u6309\u952E","Left key":"\u5DE6\u6309\u952E","Right key":"\u53F3\u6309\u952E","Down key":"\u4E0B\u6309\u952E","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C06\u4E0A/\u4E0B\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C06_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9884\u8BBE_PARAM2_","Preset name":"\u9884\u8BBE\u540D\u79F0","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u79FB\u52A8\u7684\u952E\u76D8\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04\u5668","Jump key":"\u8DF3\u8DC3\u6309\u952E","Remaps Platformer behavior controls to a custom control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u81EA\u5B9A\u4E49\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A: _PARAM2_, \u5DE6: _PARAM3_, \u4E0B: _PARAM4_, \u53F3: _PARAM5_, \u8DF3\u8DC3: _PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C06\u5E73\u53F0\u884C\u4E3A\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u4E3A\u9884\u8BBE","3D Billboard":"3D\u770B\u677F","Rotate 3D objects to appear like 2D sprites.":"\u5C063D\u5BF9\u8C61\u65CB\u8F6C\u4EE5\u5448\u73B02D\u7CBE\u7075\u3002","Visual effect":"\u89C6\u89C9\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7EC8\u9762\u5411\u76F8\u673A\u65CB\u8F6C\uFF08\u53EA\u5141\u8BB8\u542F\u7528\u65B9\u5757\u7684\u6B63\u9762\uFF09\u3002","Billboard":"\u5E7F\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u5E94\u8BE5\u56F4\u7ED5X\u8F74\u65CB\u8F6C","Should rotate on Y axis":"\u5E94\u8BE5\u56F4\u7ED5Y\u8F74\u65CB\u8F6C","Should rotate on Z axis":"\u5E94\u8BE5\u56F4\u7ED5Z\u8F74\u65CB\u8F6C","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C06\u5BF9\u8C61\u65CB\u8F6C\u5230\u955C\u5934\u3002\u8FD9\u4E5F\u4F1A\u5728\u573A\u666F\u4E8B\u4EF6\u7ED3\u675F\u65F6\u81EA\u52A8\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F6C\u4EE5\u9762\u5411\u76F8\u673A","Rotate _PARAM0_ to the camera":"\u5C06_PARAM0_\u65CB\u8F6C\u5230\u76F8\u673A","Check if the object should rotate on X axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on X axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateX":"\u5E94\u5728X\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Y axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateY":"\u5E94\u5728Y\u8F74\u4E0A\u65CB\u8F6C","Check if the object should rotate on Z axis.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5BF9\u8C61\u662F\u5426\u5E94\u5728Z\u8F74\u4E0A\u65CB\u8F6C\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u5E94\u8BE5\u7ED5 Z \u8F74\u65CB\u8F6C\uFF1A_PARAM2_","ShouldRotateZ":"\u5E94\u8BE5\u65CB\u8F6C Z \u8F74","Enable texture transparency of the front face.":"\u542F\u7528\u6B63\u9762\u7EB9\u7406\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u542F\u7528\u7EB9\u7406\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u7EB9\u7406\u900F\u660E\u5EA6","Boids movement":"Boids\u8FD0\u52A8","Simulates flocks movement.":"\u6A21\u62DF\u7FA4\u96C6\u8FD0\u52A8\u3002","Define helper classes JavaScript code.":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801\u3002","Define helper classes":"\u5B9A\u4E49\u8F85\u52A9\u7C7B","Define helper classes JavaScript code":"\u5B9A\u4E49\u8F85\u52A9\u7C7BJavaScript\u4EE3\u7801","Move as part of a flock.":"\u4F5C\u4E3A\u4E00\u4E2A\u7FA4\u4F53\u7684\u4E00\u90E8\u5206\u79FB\u52A8\u3002","Boids Movement":"\u9E1F\u7FA4\u8FD0\u52A8","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F6C\u7269\u4F53","Cohesion sight radius":"\u51DD\u805A\u89C6\u89D2\u534A\u5F84","Sight":"\u89C6\u7EBF","Alignement sight radius":"\u5BF9\u51C6\u89C6\u89D2\u534A\u5F84","Separation sight radius":"\u5206\u79BB\u89C6\u89D2\u534A\u5F84","Cohesion decision weight":"\u805A\u5408\u51B3\u7B56\u6743\u91CD","Decision":"\u51B3\u5B9A","Alignment decision weight":"\u5BF9\u9F50\u51B3\u7B56\u6743\u91CD","Separation decision weight":"\u5206\u79BB\u51B3\u7B56\u6743\u91CD","Collision layer":"\u78B0\u649E\u5C42","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7740\u7ED9\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Move in a direction":"\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u65B9\u5411\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"\u65B9\u5411 X","Direction Y":"\u65B9\u5411 Y","Decision weight":"\u51B3\u7B56\u6743\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u7740\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\u3002","Move toward a position":"\u671D\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u4F4D\u7F6E\u79FB\u52A8\uFF1B_PARAM3_\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8\u3002","Move toward an object":"\u671D\u4E00\u4E2A\u5BF9\u8C61\u79FB\u52A8","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52A8\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6807\u5BF9\u8C61","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u5F00\u7ED9\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid a position":"\u907F\u5F00\u4E00\u4E2A\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4\u7684 _PARAM4_ \u534A\u5F84\u533A\u57DF\uFF1B_PARAM3_ (\u51B3\u7B56\u6743\u91CD: _PARAM5_)","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F84","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61\u4E2D\u5FC3\u548C\u7ED9\u5B9A\u534A\u5F84\u7684\u533A\u57DF\u3002","Avoid an object":"\u907F\u5F00\u4E00\u4E2A\u5BF9\u8C61","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u5F00 _PARAM2_ \u5468\u56F4 _PARAM3_ \u534A\u5F84\u7684\u533A\u57DF\uFF08\u51B3\u7B56\u6743\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u907F\u5F00\u7684\u5BF9\u8C61","Return the current speed.":"\u8FD4\u56DE\u5F53\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u5F53\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u5F53\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u65F6\u662F\u5426\u65CB\u8F6C\u3002","Object Rotated":"\u5BF9\u8C61\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when moving":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u65CB\u8F6C","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u52A0\u901F\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Steering Force":"\u8F6C\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius.":"\u66F4\u6539\u5185\u805A\u89C6\u8DDD\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE\u5BF9\u9F50\u89C6\u8DDD\u3002","Alignment sight radius":"\u5BF9\u9F50\u89C6\u8DDD","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE\u5206\u79BB\u89C6\u8DDD\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u89C6\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE\u5185\u805A\u4EE5\u6240\u9009\u65B9\u5411\u3002","Cohesion weight":"\u5185\u805A\u6743\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539\u5185\u805A\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5185\u805A\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Alignment weight":"\u5BF9\u9F50\u6743\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539\u5BF9\u9F50\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5BF9\u9F50\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Separation weight":"\u5206\u79BB\u6743\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u79BB\u5728\u6240\u9009\u65B9\u5411\u7684\u6743\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5206\u79BB\u6743\u91CD\u66F4\u6539\u4E3A_PARAM2_","Boomerang":"\u98DE\u65CB\u9556","Throw an object that returns to the thrower like a boomerang.":"\u6295\u63B7\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u50CF\u98DE\u65CB\u9556\u4E00\u6837\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Throw speed (pixels per second)":"\u629B\u51FA\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Time before changing directions (seconds)":"\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F6C\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Thrower X position":"\u6295\u63B7\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u63B7\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u56DE\u65CB\u9556\u6B63\u5728\u8FD4\u56DE","Throw boomerang toward an angle.":"\u5411\u89D2\u5EA6\u6254\u98DE\u9556\u3002","Throw boomerang toward an angle":"\u671D\u89D2\u5EA6\u6254\u98DE\u9556","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6_PARAM2_\u5EA6\u6254\u98DE\u9556_PARAM0_\uFF0C\u901F\u5EA6\u4E3A_PARAM3_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM5_\u5EA6\u6BCF\u79D2\uFF0C_PARAM4_\u79D2\u540E\u5C06\u98DE\u9556\u53D1\u9001\u56DE","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E2A\u4F4D\u7F6E\u6254\u98CE\u9556","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5411_PARAM0_\u6254\u98CE\u9556\uFF0C\u671D\u7740_PARAM2_;_PARAM3_\uFF0C\u901F\u5EA6\u4E3A_PARAM4_\u50CF\u7D20\u6BCF\u79D2\uFF0C\u65CB\u8F6C\u901F\u5EA6\u4E3A_PARAM6_\u5EA6\u6BCF\u79D2\uFF0C\u5E76\u5728_PARAM5_\u79D2\u540E\u53D1\u9001\u98CE\u9556\u56DE\u6765\u3002","Target X position":"\u76EE\u6807X\u4F4D\u7F6E","Target Y position":"\u76EE\u6807Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Send boomerang back to thrower":"\u5C06\u98CE\u9556\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C06\u98CE\u9556_PARAM0_\u53D1\u56DE\u7ED9\u6295\u63B7\u8005","Set amount of time before boomerang changes directions (seconds).":"\u5728\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u8BBE\u7F6E\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u5728_PARAM0_\u6539\u53D8\u65B9\u5411\u4E3A_PARAM2_\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u98CE\u9556\u6539\u53D8\u65B9\u5411\u4E4B\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E2A\u98CE\u9556\u6295\u63B7\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u63B7\u4E86\u98CE\u9556_PARAM0_\u7684\u6295\u63B7\u8005_PARAM2_\u7684\u4F4D\u7F6E","Thrower":"\u6295\u63B7\u8005","Boomerang is returning to thrower.":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005\u3002","Boomerang is returning to thrower":"\u98CE\u9556\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Boomerang _PARAM0_ is returning to thrower":"\u98CE\u9556_PARAM0_\u6B63\u5728\u8FD4\u56DE\u7ED9\u6295\u63B7\u8005","Bounce (using forces)":"\u5F39\u8DF3\uFF08\u4F7F\u7528\u529B\uFF09","Bounce the object off another object it just touched.":"\u5C06\u7269\u4F53\u4ECE\u521A\u89E6\u6478\u5230\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u4E0A\u5F39\u5F00\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u79CD\u64CD\u4F5C\uFF0C\u4F7F\u5BF9\u8C61\u4ECE\u521A\u521A\u89E6\u78B0\u7684\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u5F39\u56DE\u3002\u5411\u5BF9\u8C61\u6DFB\u52A0\u6C38\u4E45\u529B\uFF0C\u5F53\u4E0E\u53E6\u4E00\u4E2A\u5BF9\u8C61\u78B0\u649E\u65F6\uFF0C\u4F7F\u7528\u64CD\u4F5C\u4F7F\u5B83\u5B9E\u73B0\u903C\u771F\u7684\u5F39\u8DF3\u3002","Bounce":"\u5F39\u8DF3","Bounce count":"\u5F39\u8DF3\u6B21\u6570","Number of times this object has bounced off another object":"\u8FD9\u4E2A\u5BF9\u8C61\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61\u7684\u6B21\u6570","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object":"\u5411\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5F39\u5F00","Bounce _PARAM0_ off _PARAM2_":"\u5C06_PARAM0_\u4ECE_PARAM2_\u5F39\u5F00","The objects to bounce on":"\u8981\u5F39\u5F00\u7684\u5BF9\u8C61","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C06\u5BF9\u8C61\u5411\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u5BF9\u8C61\u5F39\u5F00\uFF0C\u6839\u636E\u5BF9\u8C61\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\u8FDB\u884C\u5F39\u5F00\u3002\n\u5F39\u5F00\u5C06\u59CB\u7EC8*\u6839\u636E\u6307\u5B9A\u7684\u89D2\u5EA6\uFF08\u201C\u6CD5\u7EBF\u89D2\u5EA6\u201D\uFF09*\u8FDB\u884C\u8BA1\u7B97\u3002 \u4F8B\u5982\uFF0C\u5982\u679C\u5BF9\u8C61\u6B63\u597D\u4EE5\u8FD9\u4E2A\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5219\u5C06\u671D\u76F8\u53CD\u65B9\u5411\u5F39\u5F00\u3002\n\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8BF7\u786E\u4FDD\u5728\u4E24\u4E2A\u5BF9\u8C61\u4E4B\u95F4\u8FDB\u884C\u78B0\u649E\u6D4B\u8BD5\u3002\u6240\u6709\u7684\u529B\u5C06\u4F1A\u88AB\u4ECE\u5BF9\u8C61\u4E2D\u79FB\u9664\uFF0C\u5E76\u4E14\u5C06\u6DFB\u52A0\u4E00\u4E2A\u65B0\u7684\u6C38\u4E45\u529B\u6765\u4F7F\u5BF9\u8C61\u5F39\u5F00\u3002","Bounce off another object toward a specified angle":"\u5411\u6307\u5B9A\u89D2\u5EA6\u5F39\u5F00\u53E6\u4E00\u4E2A\u5BF9\u8C61","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u4EE5\u6B63\u5E38\u89D2\u5EA6 _PARAM3_ \u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","The \"normal\" angle, in degrees, to bounce against":"\u201C\u6B63\u5E38\u201D\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF0C\u5F39\u51FA\u53CD\u5F39","This can be understood at the direction that the bounce must go toward.":"\u8FD9\u53EF\u4EE5\u7406\u89E3\u4E3A\u5F39\u8DF3\u5FC5\u987B\u53BB\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u9876\u90E8/\u5E95\u90E8\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D90\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A-90\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce vertically":"\u5782\u76F4\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u4EE5\u5782\u76F4\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u636E\u7269\u4F53\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\uFF0C\u4F7F\u8BE5\u7269\u4F53\u5F39\u5F00\u4E0E\u5176\u5F53\u524D\u53D1\u751F\u78B0\u649E\u7684\u53E6\u4E00\u4E2A\u7269\u4F53\u3002\n\u5F39\u8DF3\u5C06\u59CB\u7EC8\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u50CF\u7269\u4F53\u6B63\u5728*\u4E0E\u5B8C\u5168\u5782\u76F4\u7684\u969C\u788D\u7269*\uFF08\u5982\u4E52\u4E53\u7403\u6E38\u620F\u4E2D\u7684\u7403\u62CD\uFF09\u53D1\u751F\u78B0\u649E\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u4F53\u4EE5\u6B63\u597D0\u5EA6\u7684\u89D2\u5EA6\u5230\u8FBE\uFF0C\u5B83\u5C06\u5411\u76F8\u53CD\u65B9\u5411\u5F39\u56DE\uFF1A180\u5EA6\u3002\n\u786E\u4FDD\u5728\u542F\u52A8\u6B64\u64CD\u4F5C\u4E4B\u524D\u6D4B\u8BD5\u4E24\u4E2A\u7269\u4F53\u4E4B\u95F4\u7684\u78B0\u649E\u3002\u6240\u6709\u529B\u90FD\u5C06\u4ECE\u7269\u4F53\u4E0A\u79FB\u9664\uFF0C\u7136\u540E\u5C06\u6DFB\u52A0\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u4F53\u5F39\u5F00\u3002","Bounce horizontally":"\u6C34\u5E73\u5F39\u8DF3","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u4EE5\u6C34\u5E73\u65B9\u5411\u5F39\u8DF3 _PARAM0_ \u4ECE _PARAM2_ \u4E0A","the number of times this object has bounced off another object.":"\u8BE5\u7269\u4F53\u5F39\u8D77\u53E6\u4E00\u4E2A\u7269\u4F53\u7684\u6B21\u6570\u3002","the bounce count":"\u5F39\u8DF3\u8BA1\u6570","Button states and effects":"\u6309\u94AE\u72B6\u6001\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u5BF9\u8C61\u4F5C\u4E3A\u6309\u94AE\uFF0C\u5E76\u6839\u636E\u7528\u6237\u4EA4\u4E92\u6539\u53D8\u5916\u89C2\u3002","Use objects as buttons.":"\u5C06\u5BF9\u8C61\u7528\u4F5C\u6309\u94AE\u3002","Button states":"\u6309\u94AE\u72B6\u6001","Should check hovering":"\u5E94\u68C0\u67E5\u60AC\u505C","State":"\u72B6\u6001","Touch id":"\u89E6\u6478 ID","Touch is inside":"\u89E6\u6478\u5728\u5185\u90E8","Mouse is inside":"\u9F20\u6807\u5728\u5185\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u94AE\u7684\u72B6\u6001\u3002","Reset state":"\u91CD\u8BBE\u72B6\u6001","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u94AE\u72B6\u6001","Check if the button is not used.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u7A7A\u95F2","_PARAM0_ is idle":"_PARAM0_ \u5904\u4E8E\u7A7A\u95F2\u72B6\u6001","Check if the button was just clicked.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u521A\u88AB\u70B9\u51FB\u3002","Is clicked":"\u5DF2\u70B9\u51FB","_PARAM0_ is clicked":"_PARAM0_\u88AB\u5355\u51FB","Check if the cursor is hovered over the button.":"\u68C0\u67E5\u5149\u6807\u662F\u5426\u60AC\u505C\u5728\u6309\u94AE\u4E0A\u3002","Is hovered":"\u5DF2\u60AC\u505C","_PARAM0_ is hovered":"_PARAM0_\u88AB\u60AC\u505C","Check if the button is either hovered or pressed but not hovered.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u60AC\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u672A\u60AC\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_\u5DF2\u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_\u5DF2\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u68C0\u67E5\u6309\u94AE\u5F53\u524D\u662F\u5426\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u88AB\u6309\u4E0B\u5728\u5916\u9762\u3002","Is held outside":"\u5728\u5916\u9762\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_\u5728\u5916\u9762\u4FDD\u6301","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u94AE\u7684\u89E6\u6478ID\uFF0C\u5982\u679C\u6CA1\u6709\u5219\u4E3A0\u3002","the touch id":"\u89E6\u6478ID","Enable effects on buttons based on their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u542F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u5F85\u673A\u72B6\u6001\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u5F53\u6309\u94AE\u5728\u5916\u90E8\u60AC\u505C\u6216\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","Pressed state effect":"\u6309\u4E0B\u72B6\u6001\u6548\u679C","the idle state effect of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u6548\u679C\u3002","the idle state effect":"\u7A7A\u95F2\u72B6\u6001\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u6548\u679C\u3002\u5F53\u6309\u94AE\u88AB\u60AC\u505C\u6216\u5728\u5916\u9762\u4FDD\u6301\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72B6\u6001\u6548\u679C","the pressed state effect of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72B6\u6001\u7684\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u66F4\u6539\u6309\u94AE\u7684\u52A8\u753B\u3002","Button animation":"\u6309\u94AE\u52A8\u753B","Idle state animation name":"\u5F85\u673A\u72B6\u6001\u52A8\u753B\u540D\u79F0","Animation":"\u52A8\u753B","Focused state animation name":"\u805A\u7126\u72B6\u6001\u52A8\u753B\u540D\u79F0","Pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","the idle state animation name of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the idle state animation name":"\u7A7A\u95F2\u72B6\u6001\u52A8\u753B\u540D\u79F0","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused state animation name":"\u7126\u70B9\u72B6\u6001\u52A8\u753B\u540D\u79F0","the pressed state animation name of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0\u3002","the pressed state animation name":"\u6309\u4E0B\u72B6\u6001\u52A8\u753B\u540D\u79F0","Smoothly change an effect on buttons according to their state.":"\u6839\u636E\u5B83\u4EEC\u7684\u72B6\u6001\u5728\u6309\u94AE\u4E0A\u5E73\u6ED1\u66F4\u6539\u6548\u679C\u3002","Button object effect tween":"\u6309\u94AE\u5BF9\u8C61\u6548\u679C\u8FC7\u6E21","Effect name":"\u6548\u679C\u540D\u79F0","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C2\u6570","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u5728\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u7684\u4E0B\u62C9\u83DC\u5355\u4E2D\u7684\u6548\u679C\u9009\u9879\u5361\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","Focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","Pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C","Fade-in easing":"\u6DE1\u5165\u7F13\u52A8","Fade-out easing":"\u6DE1\u51FA\u7F13\u52A8","Fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","Fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Time delta":"\u65F6\u95F4\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u6DE1\u5165\u81F3 _PARAM2_","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u6DE1\u51FA\u81F3 _PARAM2_","Play tween":"\u64AD\u653E\u7F13\u52A8\u6548\u679C","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5BF9\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C5E\u6027\u5728 _PARAM2_ \u79D2\u5185\u7F13\u52A8\uFF0C\u5E76\u5E26\u6709 _PARAM3_ \u7F13\u548C\u3002","Duration (in seconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Easing":"\u7F13\u52A8","the effect name of the object.":"\u5BF9\u8C61\u7684\u6548\u679C\u540D\u79F0\u3002","the effect name":"\u6548\u679C\u540D\u79F0","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u53C2\u6570","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6548\u679C\u53C2\u6570\u3002\u6548\u679C\u53C2\u6570\u540D\u79F0\u53EF\u4EE5\u5728\u6548\u679C\u9009\u9879\u5361\u4E2D\u901A\u8FC7\u4E0B\u62C9\u83DC\u5355\u7684\u201C\u663E\u793A\u53C2\u6570\u540D\u79F0\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u5C06 _PARAM0_ \u7684\u7F13\u52A8\u6548\u679C\u66F4\u6539\u4E3A _PARAM2_\uFF0C\u5E76\u4F7F\u7528\u53C2\u6570 _PARAM3_\u3002","Parameter name":"\u53C2\u6570\u540D\u79F0","the idle effect parameter value of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C\u3002","the idle effect parameter value":"\u7A7A\u95F2\u6548\u679C\u53C2\u6570\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u8BE5\u72B6\u6001\u5904\u4E8E\u7126\u70B9\u72B6\u6001\u3002","the focused effect parameter value":"\u7126\u70B9\u6548\u679C\u53C2\u6570\u503C","the pressed effect parameter value of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u6548\u679C\u53C2\u6570\u503C\u3002","the pressed effect parameter value":"\u6309\u538B\u6548\u679C\u53C2\u6570\u503C","the fade-in easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u7F13\u548C\u3002","the fade-in easing":"\u6DE1\u5165\u7F13\u548C","the fade-out easing of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u7F13\u548C\u3002","the fade-out easing":"\u6DE1\u51FA\u7F13\u548C","the fade-in duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u5165\u6301\u7EED\u65F6\u95F4\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7EED\u65F6\u95F4","the fade-out duration of the object.":"\u5BF9\u8C61\u7684\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4","Smoothly resize buttons according to their state.":"\u5E73\u7A33\u8C03\u6574\u6309\u94AE\u5927\u5C0F\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button scale tween":"\u6309\u94AE\u7F29\u653E\u8865\u95F4","Scalable capability":"\u53EF\u4F38\u7F29\u80FD\u529B","Button states behavior (required)":"\u6309\u94AE\u72B6\u6001\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Tween behavior (required)":"\u8865\u95F4\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u7126\u70B9\u72B6\u6001\u5927\u5C0F\u7F29\u653E","Pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5927\u5C0F\u7F29\u653E","the idle state size scale of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the idle state size scale":"\u7A7A\u95F2\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state size scale":"\u805A\u7126\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72B6\u6001\u5C3A\u5BF8\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u5E73\u7A33\u6539\u53D8\u6309\u94AE\u7684\u989C\u8272\u8272\u8C03\u4EE5\u9002\u5E94\u5B83\u4EEC\u7684\u72B6\u6001\u3002","Button color tint tween":"\u6309\u94AE\u989C\u8272\u8272\u8C03\u8865\u95F4","Tween":"\u8865\u95F4","Idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","Color":"\u989C\u8272","Focused state color tint":"\u7126\u70B9\u72B6\u6001\u989C\u8272\u8272\u8C03","Pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","the idle state color tint of the object.":"\u5BF9\u8C61\u7684\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the idle state color tint":"\u7A7A\u95F2\u72B6\u6001\u989C\u8272\u8272\u8C03","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5BF9\u8C61\u7684\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002\u5F53\u6309\u94AE\u60AC\u505C\u6216\u5728\u5916\u90E8\u6309\u4F4F\u65F6\uFF0C\u72B6\u6001\u4E3A\u805A\u7126\u3002","the focused state color tint":"\u805A\u7126\u72B6\u6001\u989C\u8272\u8272\u8C03","the pressed state color tint of the object.":"\u5BF9\u8C61\u7684\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03\u3002","the pressed state color tint":"\u6309\u4E0B\u72B6\u6001\u989C\u8272\u8272\u8C03","Camera impulse":"\u76F8\u673A\u8109\u51B2","Move the camera following an impulse trajectory.":"\u6309\u8109\u51B2\u8F68\u8FF9\u79FB\u52A8\u76F8\u673A\u3002","Camera":"\u6444\u50CF\u673A","Add an impulse to the camera position.":"\u4E3A\u76F8\u673A\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u51B2\u52A8\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u4ECE\u56FE\u5C42_PARAM2_\u5411\u76F8\u673A\u6DFB\u52A0\u4E00\u4E2A\u632F\u52A8\uFF0C\u632F\u5E45\u4E3A_PARAM3_\uFF0C\u89D2\u5EA6\u4E3A_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5185\u5E26\u7740_PARAM6_\u7F13\u52A8\u6D88\u5931\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5185\u5E26\u7740_PARAM9_\u7F13\u52A8\u8FD4\u56DE","Identifier":"\u6807\u8BC6\u7B26","Layer":"\u5C42","Displacement X":"X\u8F74\u4F4D\u79FB","Displacement Y":"Y\u8F74\u4F4D\u79FB","Get away duration (in seconds)":"\u79BB\u5F00\u65F6\u95F4\uFF08\u79D2\uFF09","Get away easing":"\u79BB\u5F00\u7F13\u52A8","Stay duration (in seconds)":"\u505C\u7559\u65F6\u95F4\uFF08\u79D2\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u65F6\u95F4\uFF08\u79D2\uFF09","Get back easing":"\u8FD4\u56DE\u7F13\u52A8","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u673A\u51B2\u52A8\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Check if a camera impulse is playing.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u6B63\u5728\u64AD\u653E\u51B2\u52A8\u3002","Camera impulse is playing":"\u76F8\u673A\u51B2\u52A8\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u673A\u51B2\u52A8_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u6444\u50CF\u673A\u6296\u52A8","Shake layer cameras.":"\u6447\u52A8\u5C42\u6444\u50CF\u673A\u3002","Shake the camera on layers chosen with configuration actions.":"\u6839\u636E\u914D\u7F6E\u52A8\u4F5C\u5728\u9009\u62E9\u7684\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\u3002","Shake camera":"\u6296\u52A8\u76F8\u673A","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u7528_PARAM2_\u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A\uFF0C\u6447\u52A8_PARAM1_\u79D2\u540E\uFF0C\u518D\u7528_PARAM3_\u79D2\u7684\u7F13\u52A8\u7ED3\u675F","Ease duration to start (in seconds)":"\u5F00\u59CB\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Ease duration to stop (in seconds)":"\u7ED3\u675F\u7F13\u52A8\u65F6\u95F4\uFF08\u79D2\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u56FE\u5C42\u4E0A\u6296\u52A8\u76F8\u673A\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6296\u52A8\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7F29\u653E\uFF09\u3002\u6B64\u52A8\u4F5C\u5DF2\u5F03\u7528\u3002\u8BF7\u4F7F\u7528\u540D\u79F0\u76F8\u540C\u7684\u5176\u4ED6\u52A8\u4F5C\u3002","Shake camera (deprecated)":"\u6296\u52A8\u76F8\u673A\uFF08\u5DF2\u5F03\u7528\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728 _PARAM5_ \u79D2\u5185\u5728 _PARAM3_ \u5C42\u4E0A\u6447\u52A8\u76F8\u673A\u3002 \u5728X\u8F74\u4E0A\u4F7F\u7528 _PARAM1_px \u7684\u632F\u5E45\uFF0C\u5728Y\u8F74\u4E0A\u4F7F\u7528 _PARAM2_px \u7684\u632F\u5E45\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\u4E3A _PARAM6_ \u5EA6\uFF0C\u7F29\u653E\u632F\u5E45\u4E3A _PARAM7_ \uFF05\u3002 \u5728\u6447\u52A8\u4E4B\u95F4\u7B49\u5F85 _PARAM8_ \u79D2\u3002 \u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"\u5728X\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"\u5728Y\u8F74\u4E0A\u6447\u52A8\u7684\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Layer (base layer if empty)":"\uFF08\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u4E3A\u57FA\u7840\u5C42\uFF09\u7684\u5C42","Camera index (Default: 0)":"\u76F8\u673A\u7D22\u5F15\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45\uFF08\u5EA6\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7F29\u653E\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u6447\u52A8\u4E4B\u95F4\u7684\u5468\u671F\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7EED\u65F6\u95F4\u503C\u5C06\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u65E0\u9650\u671F\u5F00\u59CB\u6447\u52A8\u76F8\u673A\u3002","Start camera shaking":"\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Start shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u76F8\u673A","Ease duration (in seconds)":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Stop shaking the camera.":"\u505C\u6B62\u6447\u52A8\u76F8\u673A\u3002","Stop camera shaking":"\u505C\u6B62\u6447\u52A8\u76F8\u673A","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4F7F\u7528 _PARAM1_ \u79D2\u7684\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u76F8\u673A","Mark a layer as shakable.":"\u6807\u8BB0\u4E00\u4E2A\u56FE\u5C42\u4E3A\u53EF\u6447\u52A8\u3002","Shakable layer":"\u53EF\u6447\u52A8\u7684\u56FE\u5C42","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C06\u56FE\u5C42\uFF1A_PARAM2_ \u6807\u8BB0\u4E3A\u53EF\u6447\u52A8\uFF1A_PARAM1_","Shakable":"\u53EF\u6447\u52A8","Check if the camera is shaking.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5728\u6447\u52A8\u3002","Camera is shaking":"\u76F8\u673A\u6B63\u5728\u6447\u52A8","Change the translation amplitude of the shaking (in pixels).":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Layer translation amplitude":"\u56FE\u5C42\u5E73\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u6539\u53D8\u6447\u52A8\u7684\u5E73\u79FB\u5E45\u5EA6\u4E3A _PARAM1_\uFF1B_PARAM2_\uFF08\u5C42\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u56FE\u5C42\u65CB\u8F6C\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u6539\u53D8\u6447\u52A8\u7684\u65CB\u8F6C\u5E45\u5EA6\u4E3A_PARAMETER1_\u5EA6\uFF08\u5C42\uFF1A_PARAM2_\uFF09","NewLayerName":"NewLayerName","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u56FE\u5C42\u7F29\u653E\u5E45\u5EA6","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u6447\u6643\u7684\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7F29\u653E\u7CFB\u6570","Change the number of back and forth per seconds.":"\u66F4\u6539\u6765\u56DE\u6446\u52A8\u7684\u6B21\u6570\u3002","Layer shaking frequency":"\u56FE\u5C42\u9707\u52A8\u9891\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52A8\u9891\u7387\u4E3A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF09","Frequency":"\u9891\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Default translation amplitude":"\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u5E73\u79FB\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\uFF1B_PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u65CB\u8F6C\u5E45\u5EA6\u66F4\u6539\u4E3A_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u3002\u6447\u6643\u5C06\u6309\u7167\u6B64\u7CFB\u6570\u8FDB\u884C\u653E\u5927\u548C\u7F29\u5C0F\uFF08\u4F8B\u59821.0625\u662F\u4E00\u4E2A\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9ED8\u8BA4\u7F29\u653E\u5E45\u5EA6","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u653E\u5927\u7F29\u5C0F\u7CFB\u6570\u66F4\u6539\u4E3A_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u6447\u6643\u7684\u9ED8\u8BA4\u6765\u56DE\u6446\u52A8\u6B21\u6570\u3002","Default shaking frequency":"\u9ED8\u8BA4\u6447\u6643\u9891\u7387","Change the default shaking frequency to _PARAM1_":"\u5C06\u6447\u6643\u7684\u9ED8\u8BA4\u6447\u6643\u9891\u7387\u66F4\u6539\u4E3A_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u4ECE\u4E8C\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","2D noise":"\u4E8C\u7EF4\u566A\u58F0","Generator name":"\u751F\u6210\u5668\u540D\u79F0","X coordinate":"X\u5750\u6807","Y coordinate":"Y\u5750\u6807","Generate a number from 3 dimensional simplex noise.":"\u4ECE\u4E09\u7EF4simplex\u566A\u58F0\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","3D noise":"\u4E09\u7EF4\u566A\u58F0","Z coordinate":"Z\u5750\u6807","Generate a number from 4 dimensional simplex noise.":"\u4ECE4\u7EF4simplex\u566A\u97F3\u4E2D\u751F\u6210\u4E00\u4E2A\u6570\u5B57\u3002","4D noise":"4D\u566A\u58F0","W coordinate":"W\u5750\u6807","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8BA4\u8BBE\u7F6E\uFF08\u9891\u7387=1\uFF0C\u97F3\u8272=1\uFF0C\u6301\u7EED\u6027=0.5\uFF0C\u7F1D\u9699=2\uFF09\u521B\u5EFA\u4E00\u4E2A\u566A\u97F3\u751F\u6210\u5668\u3002","Create a noise generator":"\u521B\u5EFA\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u521B\u5EFA\u540D\u4E3A_PARAM1_\u7684\u566A\u58F0\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete a noise generator":"\u5220\u9664\u4E00\u4E2A\u566A\u58F0\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u5220\u9664_PARAM1_\u566A\u58F0\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","Delete all noise generators":"\u5220\u9664\u6240\u6709\u566A\u58F0\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u79CD\u5B50\u662F\u4E00\u4E2A\u7528\u4E8E\u751F\u6210\u968F\u673A\u566A\u58F0\u7684\u6570\u5B57\u3002\u8BBE\u7F6E\u76F8\u540C\u7684\u79CD\u5B50\u5C06\u5BFC\u81F4\u76F8\u540C\u7684\u968F\u673A\u566A\u58F0\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u8FC7\u4FDD\u5B58\u6B64\u79CD\u5B50\u503C\u5E76\u5728\u4EE5\u540E\u91CD\u65B0\u4F7F\u7528\u5B83\u6765\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u58F0\u79CD\u5B50","Change the noise seed to _PARAM1_":"\u5C06\u566A\u58F0\u79CD\u5B50\u66F4\u6539\u4E3A_PARAM1_","Seed":"\u79CD\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6570\u5B57","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684X\u65B9\u5411\u5FAA\u73AF\u5468\u671F\u3002\u566A\u58F0\u5C06\u5728X\u4E0A\u5305\u88F9\u3002","Noise looping period on X":"\u566A\u58F0\u5728X\u8F74\u4E0A\u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on X":"X \u7684\u5FAA\u73AF\u5468\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539 Y \u4E0A\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5FAA\u73AF\u5468\u671F\u3002\u566A\u97F3\u5C06\u5728 Y \u4E0A\u73AF\u7ED5\u3002","Noise looping period on Y":"Y \u7684\u566A\u97F3\u5FAA\u73AF\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684 Y \u5FAA\u73AF\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y \u7684\u5FAA\u73AF\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u57FA\u7840\u9891\u7387\u3002\u8F83\u4F4E\u7684\u9891\u7387\u4F1A\u4F7F\u566A\u97F3\u653E\u5927\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u7840\u9891\u7387","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u9891\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u500D\u9891\u6570\u3002\u53EF\u4EE5\u770B\u4F5C\u662F\u4E0D\u540C\u7F29\u653E\u7684\u566A\u58F0\u5C42\u3002","Noise octaves":"\u566A\u97F3\u500D\u9891\u6570","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u500D\u9891\u6570\uFF1A_PARAM1_","Octaves":"\u500D\u9891\u6570","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u6027\u3002\u5728\u5176\u9ED8\u8BA4\u503C\u201C0.5\u201D\u65F6\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u51CF\u534A\u566A\u97F3\u632F\u5E45\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u6027","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539 _PARAM2_ \u7684\u566A\u97F3\u6301\u4E45\u6027\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u6027","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u4E8E\u566A\u97F3\u751F\u6210\u7684\u5206\u5C42\u6027\u3002\u5728\u9ED8\u8BA4\u503C\u201C2\u201D\u4E0A\uFF0C\u5B83\u4F1A\u5728\u6BCF\u4E2A\u500D\u9891\u6570\u4E0A\u589E\u52A0\u9891\u7387\u3002","Noise lacunarity":"\u566A\u58F0\u95F4\u9699","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u58F0\u95F4\u9699\uFF1A_PARAM1_","Lacunarity":"\u95F4\u9699","The seed used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u79CD\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u57FA\u9891\u3002","The number of octaves used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u632F\u8361\u5668\u6570\u91CF\u3002","Noise octaves number":"\u566A\u58F0\u632F\u8361\u5668\u6570\u91CF","The persistence used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u6301\u7EED\u6027\u3002","The lacunarity used for noise generation.":"\u7528\u4E8E\u566A\u58F0\u751F\u6210\u7684\u95F4\u9699\u3002","Camera Zoom":"\u6444\u50CF\u673A\u7F29\u653E","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8BB8\u4EE5\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u6570\uFF09\u5728\u5C42\u4E0A\u7F29\u653E\u6444\u50CF\u673A\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6539\u53D8\u6444\u50CF\u5934\u7F29\u653E\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\u7684\u56E0\u5B50\uFF09\u3002","Zoom camera with speed":"\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7F29\u653E\u6444\u50CF\u5934\uFF1A_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7F29\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6309\u6BCF\u79D2\u56E0\u5B50\u7F29\u653E\u3002 1\uFF1A\u65E0\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u3002","Camera number (default: 0)":"\u6444\u50CF\u5934\u7F16\u53F7\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u6444\u50CF\u5934\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom with anchor":"\u5E26\u951A\u70B9\u7F29\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C06\u76F8\u673A\u7F29\u653E\u66F4\u6539\u4E3A\uFF1A_PARAM1_\uFF0C\u5E76\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301\u951A\u70B9\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u5934\uFF1A_PARAM3_\uFF09","Zoom":"\u7F29\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7F29\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927\u4E24\u500D\uFF0C0.5\uFF1A\u6BCF\u79D2\u7F29\u5C0F\u4E24\u500D\u2026\u2026","Anchor X":"\u951A\u70B9X","Anchor Y":"\u951A\u70B9Y","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u56E0\u7D20\uFF09\u6539\u53D8\u6444\u50CF\u673A\u7F29\u653E\u5E76\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u951A\u70B9\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u4E2D\u5FC3\uFF09\u3002","Zoom camera with speed and anchor":"\u901F\u5EA6\u548C\u951A\u70B9\u7F29\u653E\u6444\u50CF\u673A","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_ \u7F29\u653E\u6444\u50CF\u673A\uFF0C\u5E76\u5C06\u5176\u951A\u70B9\u653E\u5728\uFF1A_PARAM4_\uFF1B_PARAM5_\uFF08\u56FE\u5C42\uFF1A_PARAM2_\uFF0C\u6444\u50CF\u673A\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u52A8\u5BF9\u8C61","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u8C61\u7684\u62D6\u52A8\uFF08\u5177\u6709\u53EF\u62D6\u52A8\u884C\u4E3A\uFF09\u5E76\u5E73\u7A33\u5730\u5C06\u5176\u8FD4\u56DE\u5230\u5176\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8BB8\u53D6\u6D88\u5BF9\u5BF9\u8C61\u7684\u62D6\u52A8\uFF0C\u5E76\u4F7F\u5176\u5E73\u6ED1\u8FD4\u56DE\u5230\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E26\u6709\u7F13\u52A8\u6548\u679C\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52A8\u7684\u5BF9\u8C61","Draggable behavior":"\u53EF\u62D6\u52A8\u884C\u4E3A","Tween behavior":"Tween\u884C\u4E3A","Original X":"\u539F\u59CBX","Original Y":"\u539F\u59CBY","Cancel last drag.":"\u53D6\u6D88\u4E0A\u6B21\u62D6\u52A8\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52A8 (\u5DF2\u5F03\u7528)","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u6BEB\u79D2\u5185\u53D6\u6D88\u4E0A\u6B21\u5BF9_PARAM0_\u7684\u62D6\u52A8\u3002","Duration in milliseconds":"\u6BEB\u79D2\u6570","Cancel drag":"\u53D6\u6D88\u62D6\u52A8","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u4F7F\u7528\u53C2\u65703\u4E2D\u7684\u7F13\u548C\u5728\u53C2\u65702\u79D2\u5185\u53D6\u6D88\u5BF9_PARAM0_\u7684\u4E0A\u6B21\u62D6\u52A8\u3002","Duration in seconds":"\u79D2\u6570","Dragging is cancelled, the object is returning to its original position.":"\u53D6\u6D88\u62D6\u52A8\uFF0C\u5BF9\u8C61\u6B63\u5728\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52A8\u5DF2\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52A8\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u590D\u9009\u6846\uFF08\u7528\u4E8E\u56FE\u5F62\u7ED8\u5236\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u901A\u8FC7\u5DE6\u952E\u5355\u51FB\u6216\u89E6\u6478\u5207\u6362\u7684\u590D\u9009\u6846\u3002","Checkbox":"\u590D\u9009\u6846","Checked":"\u5DF2\u9009","Checkbox state":"\u590D\u9009\u6846\u72B6\u6001","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u5708\u5927\u5C0F\uFF08\u60AC\u505C\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CSideLength\u201D\u3002","Checkbox appearance":"\u590D\u9009\u6846\u5916\u89C2","Halo opacity (hover)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09","Halo opacity (pressed)":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u542F\u7528\u4EA4\u4E92","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u590D\u9009\u6846\u72B6\u6001\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u4E8E\u201CToggleChecked\u201D\u51FD\u6570\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u52FE\u9009\u6846\u65F6\u7684\u586B\u5145\u989C\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u590D\u9009\u6846\u7684\u8F85\u52A9\u989C\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u76D2\u52FE\u9009\u65F6\u7684\u989C\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u8FB9\u957F\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u52FE\u9009\u7EBF\u5BBD\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * SideLength\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u8FB9\u6846\u539A\u5EA6\uFF08px\uFF09\u53EA\u6709\u5728\u590D\u9009\u6846\u672A\u9009\u4E2D\u65F6\u624D\u53EF\u89C1\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u5708\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u8BBE\u7F6E\u4E3A\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846\u3002","Check (or uncheck) the checkbox":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u590D\u9009\u6846","Add checkmark to _PARAM0_: _PARAM2_":"\u4E3A_PARAM0_\u6DFB\u52A0\u590D\u9009\u6807\u8BB0: _PARAM2_","Check the checkbox?":"\u52FE\u9009\u590D\u9009\u6846\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002\u5728\u5176\u88AB\u7981\u7528\u671F\u95F4\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","Enable interactions with checkbox":"\u542F\u7528\u4E0E\u590D\u9009\u6846\u7684\u4EA4\u4E92","Enable interactions of _PARAM0_: _PARAM2_":"\u542F\u7528_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM2_","Enable":"\u542F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u5DF2\u9009\u4E2D\u3002","Toggle checkmark":"\u5207\u6362\u590D\u9009\u6807\u8BB0","Toggle checkmark on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u590D\u9009\u6807\u8BB0","Change the primary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272\u3002","Primary color of checkbox":"\u590D\u9009\u6846\u7684\u4E3B\u8981\u989C\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u989C\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u8981\u989C\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272\u3002","Secondary color of checkbox":"\u590D\u9009\u6846\u7684\u6B21\u8981\u989C\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u989C\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u8981\u989C\u8272","Change the halo opacity when pressed.":"\u5728\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u6309\u4E0B\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002","Halo radius when pressed":"\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u5728\u6309\u4E0B\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Halo radius":"\u8F89\u5149\u534A\u5F84","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u5728\u60AC\u505C\u65F6\u66F4\u6539\u8F89\u5149\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u4E8E\u68C0\u6D4B\u590D\u9009\u6846\u7684\u4EA4\u4E92\u3002","Halo radius when hovered":"\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u60AC\u505C\u65F6\u7684\u8F89\u5149\u534A\u5F84\uFF1A_PARAM2_ px","Change the border thickness of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u6846\u539A\u5EA6\uFF1A_PARAM2_ px","Track thickness":"\u8F68\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u590D\u9009\u6846\u7684\u8FB9\u957F\u3002","Side length of checkbox":"\u590D\u9009\u6846\u7684\u8FB9\u957F","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u8FB9\u957F\uFF1A_PARAM2_\u50CF\u7D20","Track width (px)":"\u8DDF\u8E2A\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9009\u7EBF\u5BBD\u5EA6\u3002","Line width of checkmark":"\u52FE\u9009\u7EBF\u5BBD\u5EA6","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7EBF\u5BBD\u5EA6\uFF1A_PARAM2_\u50CF\u7D20","Line width (px)":"\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09","Check if the checkbox is checked.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u88AB\u52FE\u9009\u3002","Is checked":"\u5DF2\u9009\u4E2D","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9009","Check if the checkbox interations are enabled.":"\u68C0\u67E5\u590D\u9009\u6846\u4EA4\u4E92\u662F\u5426\u5DF2\u542F\u7528\u3002","Interactions enabled":"\u4EA4\u4E92\u5DF2\u542F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u542F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u7ED8\u5236\u590D\u9009\u6846\u8F6E\u5ED3\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u586B\u5145\u989C\u8272\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\u4E3A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4E8E\u586B\u5145\u590D\u9009\u6846\uFF08\u672A\u52FE\u9009\u65F6\uFF09\u548C\u7ED8\u5236\u52FE\u9009\u7EBF\uFF08\u5DF2\u52FE\u9009\u65F6\uFF09\u7684\u989C\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u7528\u4E8E\u7ED8\u5236\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius while touched or clicked":"\u5355\u51FB\u65F6\u7684\u5149\u5708\u534A\u5F84","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u5728\u5355\u51FB\u6216\u89E6\u6478\u590D\u9009\u6846\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u5355\u51FB\u6216\u89E6\u6478\u65F6\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u5F53\u9F20\u6807\u60AC\u505C\u5728\u590D\u9009\u6846\u9644\u8FD1\u65F6\u5149\u5708\u7684\u534A\u5F84\u3002","Halo radius (during hover)":"\u5149\u5708\u534A\u5F84\uFF08\u60AC\u505C\u65F6\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u9F20\u6807\u5728\u590D\u9009\u6846\u9644\u8FD1\u60AC\u505C\u65F6\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\u65F6\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9009\u7EBF\u7684\u7EBF\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7EBF\u5BBD\u5EA6","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u957F\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u8FB9\u957F","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u590D\u9009\u6846\u8FB9\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u8FB9\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u68C0\u67E5\u590D\u9009\u6846\u662F\u5426\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u590D\u9009\u6846\u6B63\u5728\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u6B63\u5728\u88AB\u9F20\u6807\u6216\u89E6\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u70B9\u51FB\u533A\u57DF\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u6846","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u6846","Checkpoints":"\u68C0\u67E5\u70B9","Respawn objects at checkpoints.":"\u5728\u68C0\u67E5\u70B9\u91CD\u65B0\u751F\u6210\u5BF9\u8C61\u3002","Game mechanic":"\u6E38\u620F\u673A\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u3002","Save checkpoint":"\u4FDD\u5B58\u68C0\u67E5\u70B9","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C06_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM4_\u4FDD\u5B58\u5230_PARAM2_\uFF08x\u8F74\uFF09\uFF0C_PARAM3_\uFF08y\u8F74\uFF09","Save checkpoint of object":"\u5BF9\u8C61\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58","X position":"X\u4F4D\u7F6E","Y position":"Y\u4F4D\u7F6E","Checkpoint name":"\u68C0\u67E5\u70B9\u540D\u79F0","Change the position of the object to the saved checkpoint.":"\u5C06\u5BF9\u8C61\u7684\u4F4D\u7F6E\u66F4\u6539\u4E3A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\u3002","Load checkpoint":"\u52A0\u8F7D\u68C0\u67E5\u70B9","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u5C06_PARAM2_\u79FB\u52A8\u5230\u68C0\u67E5\u70B9_PARAM1_\u7684_PARAM3_","Load checkpoint from object":"\u4ECE\u5BF9\u8C61\u52A0\u8F7D\u68C0\u67E5\u70B9","Change position of object":"\u6539\u53D8\u5BF9\u8C61\u7684\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\u4E3A\u7A7A\uFF09\u7684\u68C0\u67E5\u70B9","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u68C0\u67E5\u70B9\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF09\u5C06\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u5750\u68070;0\u3002\u9009\u62E9\u201C\u662F\u201D\u4EE5\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u68C0\u67E5\u70B9\u3002\u8981\u4E3A\u5176\u5B9A\u4E49\u66FF\u4EE3\u68C0\u67E5\u70B9\uFF0C\u8BF7\u521B\u5EFA\u65B0\u4E8B\u4EF6\u5E76\u4F7F\u7528\u201C\u68C0\u67E5\u70B9\u5B58\u5728\u201D\u6761\u4EF6\uFF0C\u5C06\u6240\u9700\u7684\u68C0\u67E5\u70B9\u4FDD\u5B58\u4E3A\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u68C0\u67E5\u68C0\u67E5\u70B9\u662F\u5426\u5DF2\u4FDD\u5B58\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u68C0\u67E5\u70B9\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u68C0\u67E5\u70B9_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u68C0\u67E5\u70B9\u662F\u5426\u5B58\u5728\u4E8E\u5BF9\u8C61","Clipboard":"\u526A\u8D34\u677F","Read and write the clipboard.":"\u8BFB\u53D6\u548C\u5199\u5165\u526A\u8D34\u677F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\n\u4E5F\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u4E8E Web \u6D4F\u89C8\u5668\uFF0C\u53EF\u80FD\u4F1A\u8981\u6C42\u7528\u6237\u5141\u8BB8\u8BFB\u53D6\u526A\u8D34\u677F\u3002","Get text from the clipboard":"\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8BFB\u53D6\u526A\u8D34\u677F\u5E76\u5C06\u6587\u672C\u5B58\u50A8\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u526A\u8D34\u677F\u5185\u5BB9","Write the text in the clipboard.":"\u5728\u526A\u8D34\u677F\u4E2D\u5199\u5165\u6587\u672C\u3002","Write text to the clipboard":"\u5C06\u6587\u672C\u5199\u5165\u526A\u8D34\u677F","Write _PARAM1_ to clipboard":"\u5C06_PARAM1_\u5199\u5165\u526A\u8D34\u677F","Text to write to clipboard":"\u8981\u5199\u5165\u526A\u8D34\u677F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u5F02\u6B65\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\u3002\u7531\u4E8E\u8FD9\u662F\u201C\u5F02\u6B65\u201D\uFF0C\u53D8\u91CF\u4E0D\u4F1A\u7ACB\u5373\u586B\u5145\u6765\u81EA\u526A\u8D34\u677F\u7684\u6587\u672C\u3002\u60A8\u5C06\u4E0D\u5F97\u4E0D\u7B49\u5F85\u51E0\u5E27\u624D\u80FD\u51FA\u73B0\u3002\u5982\u679C\u8981\u4F7F\u60A8\u7684\u540E\u7EED\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52A8\u7B49\u5F85\u8BFB\u53D6\u5B8C\u6210\uFF0C\u8BF7\u4F7F\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u8350\uFF09\u3002\n\u8FD8\u8981\u6CE8\u610F\uFF0C\u5728 Web \u6D4F\u89C8\u5668\u4E0A\uFF0C\u7528\u6237\u53EF\u80FD\u4F1A\u88AB\u8981\u6C42\u5141\u8BB8\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u65E0\u9700\u7B49\u5F85\uFF09\u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8C03\u53D8\u91CF\uFF0C\u7528\u4E8E\u5B58\u50A8\u7ED3\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5F03\u7528]\u4ECE\u526A\u8D34\u677F\u8BFB\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5F03\u7528] \u4ECE\u526A\u8D34\u677F\u83B7\u53D6\u6587\u672C\uFF08\u4EC5\u9650Windows\u3001macOS\u548CLinux\uFF09","Color Conversion":"\u989C\u8272\u8F6C\u6362","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u8FBE\u5F0F\uFF0C\u53EF\u5728\u5404\u79CD\u683C\u5F0F\uFF08RGB\u3001HSV\u3001HSL\u548C\u547D\u540D\u989C\u8272\uFF09\u4E4B\u95F4\u8F6C\u6362\u989C\u8272\u503C\uFF0C\u6839\u636EWCAG 2.0\u6807\u51C6\u8BA1\u7B97\u4EAE\u5EA6\uFF0C\u5E76\u6DF7\u5408\u4E24\u79CD\u989C\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C06\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u8FDB\u5236\u8F6C\u6362\u4E3ARGB","Hex value":"\u5341\u516D\u8FDB\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8BA1\u7B97RGB\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0\uFF1B128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u989C\u8272\u7684\u4EAE\u5EA6","RGB color":"RGB\u989C\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8BA1\u7B97\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6\u3002 \u793A\u4F8B\u8F93\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5341\u516D\u8FDB\u5236\u989C\u8272\u7684\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u8FC7\u52A0\u6743\u5E73\u5747\u503C\u6DF7\u5408\u4E24\u4E2A RGB \u989C\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u989C\u8272","First RGB color":"\u7B2C\u4E00\u4E2A RGB \u989C\u8272","Second RGB color":"\u7B2C\u4E8C\u4E2A RGB \u989C\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u8303\u56F4\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7ED9\u51FA\u7B2C\u4E00\u79CD\u989C\u8272\uFF0C\u800C 1 \u7ED9\u51FA\u7B2C\u4E8C\u79CD\u989C\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F6C\u6362\u4E3A\u5341\u516D\u8FDB\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSL \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u201D\u3002","RGB to HSL":"RGB \u8F6C\u6362\u4E3A HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C06 HSV \u989C\u8272\u503C\u8F6C\u6362\u4E3A RGB \u5B57\u7B26\u4E32\u3002\u6709\u6548\u8F93\u5165\u8303\u56F4\uFF1AH(0 \u5230 360)\uFF0CS(0 \u5230 100)\uFF0CV(0 \u5230 100)\u3002","HSV to RGB":"HSV \u8F6C\u6362\u4E3A RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u9971\u548C\u5EA6 0-100","Value 0-100":"\u660E\u5EA6 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C06 RGB \u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A HSV \u5B57\u7B26\u4E32\u3002\u793A\u4F8B\u8F93\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F6C\u6362\u4E3A HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C06\u989C\u8272\u540D\u79F0\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\uFF0C\u7070\u8272\uFF0C\u767D\u8272\uFF0C\u7EA2\u8272\uFF0C\u7D2B\u8272\uFF0C\u7EFF\u8272\uFF0C\u9EC4\u8272\uFF0C\u84DD\u8272\uFF09\n\u5B8C\u6574\u7684\u989C\u8272\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u989C\u8272\u540D\u79F0\u81F3RGB","Name of a color":"\u989C\u8272\u540D\u79F0","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C06HSL\u989C\u8272\u503C\u8F6C\u6362\u4E3ARGB\u5B57\u7B26\u4E32\u3002 \u6709\u6548\u7684\u8F93\u5165\u8303\u56F4\uFF1AH\uFF080\u5230360\uFF09\uFF0CS\uFF080\u5230100\uFF09\uFF0CL\uFF080\u5230100\uFF09\u3002","HSL to RGB":"HSL\u81F3RGB","Lightness 0-100":"\u4EAE\u5EA60-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C06\u989C\u8272\u8272\u8C03\uFF08\u8303\u56F4\uFF1A0\u5230360\uFF09\u8F6C\u6362\u4E3ARGB\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u9971\u548C\u5EA6\u4E3A100\uFF05\uFF0C\u4EAE\u5EA6\u4E3A50\uFF05\u3002","Hue to RGB":"\u8272\u8C03\u81F3RGB","Compressor":"\u538B\u7F29\u673A","Compress and decompress strings.":"\u538B\u7F29\u548C\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u538B\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u538B\u5B57\u7B26\u4E32","String to decompress":"\u8981\u89E3\u538B\u7684\u5B57\u7B26\u4E32","Compress a string.":"\u538B\u7F29\u5B57\u7B26\u4E32\u3002","Compress String":"\u538B\u7F29\u5B57\u7B26\u4E32","String to compress":"\u8981\u538B\u7F29\u7684\u5B57\u7B26\u4E32","Copy camera settings":"\u590D\u5236\u6444\u50CF\u673A\u8BBE\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u590D\u5236\u4E00\u4E2A\u56FE\u5C42\u7684\u6444\u50CF\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of a layer and apply them to another layer.":"\u590D\u5236\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5C06\u5176\u5E94\u7528\u5230\u53E6\u4E00\u4E2A\u56FE\u5C42\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u590D\u5236_PARAM1_\u56FE\u5C42\u7684\u76F8\u673A\u8BBE\u7F6E\u5E76\u5E94\u7528\u5230_PARAM3_\u56FE\u5C42\uFF08X\u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY\u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7F29\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u56FE\u5C42","Source camera":"\u6E90\u76F8\u673A","Destination layer":"\u76EE\u6807\u56FE\u5C42","Destination camera":"\u76EE\u6807\u76F8\u673A","Clone X position":"\u514B\u9686X\u4F4D\u7F6E","Clone Y position":"\u514B\u9686Y\u4F4D\u7F6E","Clone zoom":"\u514B\u9686\u7F29\u653E","Clone angle":"\u514B\u9686\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728CrazyGames\u7F51\u7AD9\uFF0C\u663E\u793A\u5E7F\u544A\u5E76\u4E0ECrazyGames\u7528\u6237\u8D26\u6237\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u83B7\u53D6\u94FE\u63A5\u5E10\u6237\u54CD\u5E94\u3002","Link account response":"\u94FE\u63A5\u5E10\u6237\u54CD\u5E94","the last error from the CrazyGames API.":"CrazyGames API\u7684\u6700\u540E\u4E00\u4E2A\u9519\u8BEF\u3002","Get last error":"\u83B7\u53D6\u4E0A\u4E00\u4E2A\u9519\u8BEF","CrazyGames API last error is":"CrazyGames API\u7684\u4E0A\u4E00\u4E2A\u9519\u8BEF\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames\u3002 \u5982\u679C\u5DF2\u767B\u5F55\uFF0C\u5219\u68C0\u7D22\u7528\u6237\u540D\u548C\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u3002","Check and load if an user is signed in CrazyGames":"\u68C0\u67E5\u5E76\u52A0\u8F7D\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if user is signed in CrazyGames":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u767B\u5F55\u5230CrazyGames","Check if the user is signed in.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u767B\u5F55\u3002","User is signed in":"\u7528\u6237\u5DF2\u767B\u5F55","Return an invite link.":"\u8FD4\u56DE\u9080\u8BF7\u94FE\u63A5\u3002","Invite link":"\u9080\u8BF7\u94FE\u63A5","Room id":"\u623F\u95F4\u7F16\u53F7","Display an invite button.":"\u663E\u793A\u9080\u8BF7\u6309\u94AE\u3002","Display invite button":"\u663E\u793A\u9080\u8BF7\u6309\u94AE","Display an invite button for the room id: _PARAM1_":"\u663E\u793A\u623F\u95F4\u7F16\u53F7\u7684\u9080\u8BF7\u6309\u94AE: _PARAM1_","Load CrazyGames SDK.":"\u52A0\u8F7DCrazyGames SDK\u3002","Load SDK":"\u52A0\u8F7DSDK","Load CrazyGames SDK":"\u52A0\u8F7DCrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u68C0\u67E5CrazyGames SDK\u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK\u5DF2\u51C6\u5907\u5C31\u7EEA","Let CrazyGames know gameplay started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Gameplay started":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay started":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Let CrazyGames know gameplay stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62\u3002","Gameplay stopped":"\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u73A9\u6CD5\u5DF2\u505C\u6B62","Let CrazyGames know loading started.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB\u3002","Loading started":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading started":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u5F00\u59CB","Let CrazyGames know loading stopped.":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62\u3002","Loading stopped":"\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Let CrazyGames know loading stopped":"\u544A\u77E5CrazyGames\u6E38\u620F\u52A0\u8F7D\u5DF2\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u663E\u793A\u89C6\u9891\u5E7F\u544A\u3002\u6E38\u620F\u5728\u64AD\u653E\u89C6\u9891\u65F6\u4F1A\u81EA\u52A8\u9759\u97F3\u3002","Display video ad":"\u663E\u793A\u89C6\u9891\u5E7F\u544A","Display _PARAM1_ video ad":"\u663E\u793A_PARAM1_\u89C6\u9891\u5E7F\u544A","Ad Type":"\u5E7F\u544A\u7C7B\u578B","Checks if a video ad just finished playing successfully.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5\u3002","Video ad just finished playing":"\u89C6\u9891\u5E7F\u544A\u5DF2\u6210\u529F\u64AD\u653E\u5B8C\u6BD5","Checks if a video ad is playing.":"\u68C0\u67E5\u662F\u5426\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A\u3002","Video ad is playing":"\u6B63\u5728\u64AD\u653E\u89C6\u9891\u5E7F\u544A","Check if the user changed.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u5DF2\u66F4\u6539\u3002","User changed":"\u7528\u6237\u5DF2\u66F4\u6539","Check if a video ad had an error.":"\u68C0\u67E5\u89C6\u9891\u5E7F\u544A\u662F\u5426\u5B58\u5728\u9519\u8BEF\u3002","Video ad had an error":"\u89C6\u9891\u5E7F\u544A\u51FA\u73B0\u9519\u8BEF","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5\uFF0C\u9080\u8BF7\u670B\u53CB\u52A0\u5165\u60A8\u7684\u6E38\u620F\u4F1A\u8BDD\u3002\u6B64 URL \u53EF\u4EE5\u6DFB\u52A0\u5230\u526A\u8D34\u677F\uFF0C\u4E5F\u53EF\u4EE5\u663E\u793A\u5728\u6E38\u620F\u4E2D\uFF0C\u8BA9\u7528\u6237\u9009\u62E9\u3002","Generate an invite link":"\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Generate an invite link for _PARAM1_":"\u4E3A_PARAM1_\u751F\u6210\u4E00\u4E2A\u9080\u8BF7\u94FE\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u8FC7\u91CA\u653E\u95EA\u95EA\u53D1\u4EAE\u7684\u5F69\u5E26\u5C55\u73B0\u6B22\u4E50\u65F6\u5149\u3002\u5E86\u795D\u6D3B\u52A8\u5E94\u8BE5\u662F\u4E00\u4E2A\u7279\u6B8A\u7684\u65F6\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u4E50\u65F6\u5149","Scan for ad blockers.":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u3002","Scan for ad blockers":"\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u68C0\u67E5\u7528\u6237\u662F\u5426\u6B63\u5728\u4F7F\u7528\u5E7F\u544A\u62E6\u622A\u5668\u3002\u5728\u8C03\u7528\u201C\u626B\u63CF\u5E7F\u544A\u62E6\u622A\u5668\u201D\u4E4B\u524D\uFF0C\u6B64\u6761\u4EF6\u59CB\u7EC8\u4E3A\u5047\u3002","Ad blocker is detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Display a banner that can be called once per 60 seconds.":"\u663E\u793A\u4E00\u4E2A\u53EF\u4EE5\u6BCF60\u79D2\u8C03\u7528\u4E00\u6B21\u7684\u6A2A\u5E45\u3002","Display a banner":"\u663E\u793A\u4E00\u4E2A\u6A2A\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u663E\u793A\u6A2A\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E _PARAM3_ \uFF1B _PARAM4_ \u4EE5\u5C3A\u5BF8 _PARAM2_","Banner name":"\u6A2A\u5E45\u540D\u79F0","Ad size":"\u5E7F\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6E X","Position Y":"\u4F4D\u7F6E Y","Hide a banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide a banner":"\u9690\u85CF\u6A2A\u5E45","Hide the banner: _PARAM1_":"\u9690\u85CF\u6A2A\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45\u3002","Hide all banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide all the banners":"\u9690\u85CF\u6240\u6709\u6A2A\u5E45","Hide the invite button.":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE\u3002","Hide invite button":"\u9690\u85CF\u9080\u8BF7\u6309\u94AE","Get the environment.":"\u83B7\u53D6\u73AF\u5883\u3002","Get the environment":"\u83B7\u53D6\u73AF\u5883","display environment into _PARAM1_":"\u5728_PARAM1_\u4E2D\u663E\u793A\u73AF\u5883","Retrieve user data.":"\u68C0\u7D22\u7528\u6237\u6570\u636E\u3002","Retrieve user data":"\u68C0\u7D22\u7528\u6237\u6570\u636E","Show CrazyGames login window.":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3\u3002","Show CrazyGames login window":"\u663E\u793A CrazyGames \u767B\u5F55\u7A97\u53E3","Show account link prompt.":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u663E\u793A\u5E10\u6237\u94FE\u63A5\u63D0\u793A","the username.":"\u7528\u6237\u540D\u3002","Username":"\u7528\u6237\u540D","Username is":"\u7528\u6237\u540D\u662F","the CrazyGames User ID.":"CrazyGames \u7528\u6237ID\u3002","CrazyGames User ID":"CrazyGames \u7528\u6237ID","CrazyGames user ID is":"CrazyGames\u7528\u6237ID\u662F","Get user signed in profile picture url.":"\u83B7\u53D6\u7528\u6237\u5DF2\u767B\u5F55\u7684\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u7F51\u5740\u3002","Get user signed in profile picture url":"\u83B7\u53D6\u7528\u6237\u5DF2\u767B\u5F55\u7684\u4E2A\u4EBA\u8D44\u6599\u56FE\u7247\u7F51\u5740","Return true when the user prefers to instantly join a lobby.":"\u5F53\u7528\u6237\u503E\u5411\u4E8E\u7ACB\u5373\u52A0\u5165\u5927\u5802\u65F6\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5802","Return true if the user prefers the chat disabled.":"\u5982\u679C\u7528\u6237\u559C\u6B22\u7981\u7528\u804A\u5929\uFF0C\u5219\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u7528\u6237\u7684\u804A\u5929\u662F\u5426\u5DF2\u7981\u7528","Retrieves user system info, browser, version and device.":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F\uFF0C\u6D4F\u89C8\u5668\u3001\u7248\u672C\u548C\u8BBE\u5907\u3002","Retrieves user system info":"\u68C0\u7D22\u7528\u6237\u7CFB\u7EDF\u4FE1\u606F","Get invite parameters if user is invited to this game.":"\u5982\u679C\u7528\u6237\u88AB\u9080\u8BF7\u5230\u8FD9\u4E2A\u6E38\u620F\u4E2D\uFF0C\u5219\u83B7\u53D6\u9080\u8BF7\u53C2\u6570\u3002","Get invite parameters":"\u83B7\u53D6\u9080\u8BF7\u53C2\u6570","Param":"\u53C2\u6570","Save the session data.":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\u3002","Save session data":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4FDD\u5B58\u4F1A\u8BDD\u6570\u636E\uFF0Cid\uFF1A_PARAM1_ \u5230\uFF1A_PARAM2_","Id":"Id","Get user session data.":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E\u3002","Get user session data":"\u83B7\u53D6\u7528\u6237\u4F1A\u8BDD\u6570\u636E","the availability of the user's account.":"\u7528\u6237\u8D26\u6237\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u7528\u6237\u8D26\u6237\u662F\u5426\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u7528\u6237\u8D26\u6237\u53EF\u7528","Retrieve the user's session token for authentication.":"\u68C0\u7D22\u7528\u6237\u7684\u4F1A\u8BDD\u4EE4\u724C\u8FDB\u884C\u8EAB\u4EFD\u9A8C\u8BC1\u3002","Get User Token":"\u83B7\u53D6\u7528\u6237\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u4ECE Xsolla \u68C0\u7D22\u8EAB\u4EFD\u9A8C\u8BC1\u4EE4\u724C\u3002","Get Xsolla Token":"\u83B7\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u751F\u6210 Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u751F\u6210 Xsolla \u4EE4\u724C","Cursor movement conditions":"\u5149\u6807\u79FB\u52A8\u6761\u4EF6","Conditions to check the cursor movement (still or moving).":"\u7528\u4E8E\u68C0\u67E5\u5149\u6807\u79FB\u52A8\uFF08\u9759\u6B62\u6216\u8FD0\u52A8\uFF09\u7684\u6761\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u4FDD\u6301\u9759\u6B62\u7684\u6307\u5B9A\u65F6\u95F4\u3002","Cursor stays still":"\u5149\u6807\u4FDD\u6301\u9759\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u5149\u6807\u5DF2\u7ECF\u9759\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u68C0\u67E5\u5149\u6807\u5728\u9ED8\u8BA4\u56FE\u5C42\u4E0A\u662F\u5426\u79FB\u52A8\u3002","Cursor is moving":"\u5149\u6807\u6B63\u5728\u79FB\u52A8","Cursor type":"\u5149\u6807\u7C7B\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u4E00\u4E2A\u66F4\u6539\u5149\u6807\u7C7B\u578B\u7684\u52A8\u4F5C\uFF0C\u4EE5\u53CA\u4E00\u4E2A\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u7684\u884C\u4E3A\u3002","Change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7684\u7C7B\u578B\u3002","Change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","The new cursor type":"\u65B0\u7684\u5149\u6807\u7C7B\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4E0A\u5217\u51FA\u7684\u53EF\u7528\u5149\u6807","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u786E\u5B9E\u66F4\u6539\u5149\u6807\u4E3A_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u5728\u5BF9\u8C61\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6807\u5916\u89C2\uFF08\u5728 Windows\u3001macOS \u6216 Linux \u4E0A\uFF09\u3002","Custom cursor when hovered":"\u60AC\u505C\u65F6\u7684\u81EA\u5B9A\u4E49\u5149\u6807","The cursor type":"\u5149\u6807\u7C7B\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u8BF7\u53C2\u9605https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\u4EE5\u83B7\u53D6\u53EF\u80FD\u5149\u6807\u5217\u8868\u3002","Curved movement":"\u66F2\u7EBF\u8FD0\u52A8","Move objects on curved paths.":"\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u6DFB\u52A0\u4E00\u4E2A\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u4E2A\u66F2\u7EBF","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM3_ \uFF1B_PARAM4_ \uFF1B_PARAM5_ \uFF1B\u76EE\u6807\uFF1A_PARAM6_ \uFF1B_PARAM7_","Path name":"\u8DEF\u5F84\u540D\u79F0","First control point X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9X","First control point Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9Y","Second Control point X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9X","Second Control point Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9Y","Destination point X":"\u76EE\u6807\u70B9X","Destination point Y":"\u76EE\u6807\u70B9Y","Relative":"\u76F8\u5BF9\u7684","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5C06\u4E09\u6B21\u8D1D\u585E\u5C14\u66F2\u7EBF\u8FFD\u52A0\u5230\u5BF9\u8C61\u8DEF\u5F84\u7684\u672B\u5C3E\u3002 \u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5BF9\u79F0\u4E8E\u8DEF\u5F84\u7684\u6700\u540E\u4E00\u4E2A\u63A7\u5236\u70B9\u3002","Append a smooth curve":"\u8FFD\u52A0\u4E00\u4E2A\u5E73\u6ED1\u66F2\u7EBF","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u5E73\u6ED1\u66F2\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\uFF1A_PARAM2_ \uFF1B_PARAM3_ \uFF1B\u76EE\u6807\uFF1A_PARAM4_ \uFF1B_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F84\u672B\u5C3E\u8FFD\u52A0\u4E00\u6761\u7EBF\u3002","Append a line":"\u8FFD\u52A0\u4E00\u6761\u7EBF","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5BF9\u4E8E\u7ED3\u675F\uFF0C\u5C06\u4E00\u6761\u7EBF\u8FFD\u52A0\u5230\u8DEF\u5F84_PARAM1_\uFF1A\u76EE\u6807\uFF1A_PARAM2_ \uFF1B_PARAM3_","Append a line to close the path.":"\u8FFD\u52A0\u4E00\u6761\u7EBF\u5173\u95ED\u8DEF\u5F84\u3002","Close a path":"\u5173\u95ED\u8DEF\u5F84","Close the path _PARAM1_":"\u5173\u95ED\u8DEF\u5F84_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84\uFF0C\u4F8B\u5982\" M 0,0 C 55,0 100,45 100,100\"\u3002 \u547D\u4EE4\u662F\uFF1AM = \u79FB\u52A8\uFF0CC = \u66F2\u7EBF\uFF0CS = \u5E73\u6ED1\uFF0CL = \u7EBF\u3002 \u5C0F\u5199\u7528\u4E8E\u76F8\u5BF9\u4F4D\u7F6E\u3002 \u6784\u5EFA\u547D\u4EE4\u7684\u9996\u9009\u65B9\u6CD5\u662F\u4F7F\u7528\u5916\u90E8SVG\u7F16\u8F91\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u4ECESVG\u521B\u5EFA\u8DEF\u5F84","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u4ECESVG\u547D\u4EE4\u521B\u5EFA\u8DEF\u5F84_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F84\u547D\u4EE4","Delete a path from the memory.":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u8DEF\u5F84\u3002","Delete a path":"\u5220\u9664\u8DEF\u5F84","Delete the path: _PARAM1_":"\u5220\u9664\u8DEF\u5F84\uFF1A_PARAM1_","Append a path to another path.":"\u5C06\u8DEF\u5F84\u8FFD\u52A0\u5230\u53E6\u4E00\u8DEF\u5F84\u3002","Append a path":"\u8FFD\u52A0\u8DEF\u5F84","Append the path _PARAM2_ to the path _PARAM1_":"\u5C06_PATH2_\u8FFD\u52A0\u5230\u8DEF\u5F84_PATH1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F84\u540D\u79F0","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u4E2A\u8DEF\u5F84\u7684\u8DEF\u5F84\u540D\u79F0","Duplicate a path.":"\u590D\u5236\u8DEF\u5F84\u3002","Duplicate a path":"\u590D\u5236\u8DEF\u5F84","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u521B\u5EFA\u4E3A\u8DEF\u5F84_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u521B\u5EFA\u7684\u8DEF\u5F84\u540D\u79F0","Name of the source path":"\u6E90\u8DEF\u5F84\u540D\u79F0","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u8FFD\u52A0\u8DEF\u5F84\u5230\u53E6\u4E00\u6761\u8DEF\u5F84\u3002\u8FFD\u52A0\u7684\u8DEF\u5F84\u5C06\u65CB\u8F6C\u4EE5\u5B9E\u73B0\u5E73\u6ED1\u8FDE\u63A5\u3002","Append a rotated path":"\u8FFD\u52A0\u65CB\u8F6C\u8DEF\u5F84","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM2_\u65CB\u8F6C\uFF0C\u8FDE\u63A5\u5230\u8DEF\u5F84_PARAM1_\uFF0C\u7FFB\u8F6C\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F6C\u8FFD\u52A0\u7684\u8DEF\u5F84","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u7528\u4E8E\u6539\u53D8\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u6539\u53D8Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002\u5141\u8BB8\u66F4\u6539\u8DEF\u5F84\u7684\u89C6\u89D2\uFF08\u4FEF\u89C6\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C06\u8DEF\u5F84_PARAM1_\u7684Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u4E3A_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8F74\u901F\u5EA6\u6BD4\u4F8B\uFF08\u50CF\u7D20\u7B49\u89D20.5\uFF09","Invert a path, the end becomes the beginning.":"\u53CD\u8F6C\u8DEF\u5F84\uFF0C\u672B\u7AEF\u53D8\u4E3A\u5F00\u5934\u3002","Invert a path":"\u53CD\u8F6C\u8DEF\u5F84","Invert the path _PARAM1_":"\u53CD\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path.":"\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path":"\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_":"\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F6C\u8DEF\u5F84_PARAM1_","Scale a path.":"\u7F29\u653E\u8DEF\u5F84\u3002","Scale a path":"\u7F29\u653E\u8DEF\u5F84","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u5C06\u8DEF\u5F84_PARAM1_\u7F29\u653E_PARAM2_\uFF1B_PARAM3_","Scale on X axis":"X\u8F74\u7F29\u653E","Scale on Y axis":"Y\u8F74\u7F29\u653E","Rotate a path.":"\u65CB\u8F6C\u8DEF\u5F84\u3002","Rotate a path":"\u65CB\u8F6C\u8DEF\u5F84","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F6C\u8DEF\u5F84_PARAM1_ _PARAM2_\xB0","Rotation angle":"\u65CB\u8F6C\u89D2\u5EA6","Check if a path is closed.":"\u68C0\u67E5\u8DEF\u5F84\u662F\u5426\u95ED\u5408\u3002","Is closed":"\u662F\u5426\u95ED\u5408","The path _PARAM1_ is closed":"\u8DEF\u5F84_PARAM1_\u5DF2\u95ED\u5408","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F84X","Length on the path":"\u8DEF\u5F84\u957F\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F84Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7ED9\u5B9A\u957F\u5EA6\u7684\u8DEF\u5F84\u7684\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F84\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\u3002","Path length":"\u8DEF\u5F84\u957F\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728X\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F84\u672B\u7AEFX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F84\u672B\u7AEF\u5728Y\u8F74\u4E0A\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F84\u672B\u7AEFY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7EC4\u6210\u8DEF\u5F84\u7684\u7EBF\u6761\u6216\u66F2\u7EBF\u7684\u6570\u91CF\u3002","Path element count":"\u8DEF\u5F84\u5143\u7D20\u8BA1\u6570","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728X\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u59CBX","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u5728Y\u8F74\u4E0A\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u59CBY","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A\u76EE\u6807\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F84 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u51FD\u6570\u4E2D\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C2\u70B9","Set the the object on the path according to the current length.":"\u6839\u636E\u5F53\u524D\u957F\u5EA6\u8BBE\u7F6E\u8DEF\u5F84\u4E0A\u7684\u5BF9\u8C61","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u66F4\u65B0\u8DEF\u5F84\u4E0A_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6CBF\u7740\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move on path to a position":"\u5728\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C06_PARAM0_\u79FB\u52A8\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F84\u53EF\u4EE5\u901A\u8FC7\u201C\u9644\u52A0\u66F2\u7EBF\u201D\u52A8\u4F5C\u6765\u5B9A\u4E49","Number of repetitions":"\u91CD\u590D\u6B21\u6570","Destination X":"\u76EE\u6807X","Destination Y":"\u76EE\u6807Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u5C06\u5BF9\u8C61\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth to a position":"\u5F80\u8FD4\u79FB\u52A8\u5230\u4E00\u4E2A\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u5F80\u8FD4\u79FB\u52A8_PARAM0_\u5230_PARAM6_ ; _PARAM7_\u7684\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM8_\u79D2\u548C\u5FAA\u73AF:_PARAM9_","Duration to wait before going back":"\u7B49\u5F85\u8FD4\u56DE\u524D\u7684\u6301\u7EED\u65F6\u95F4","Loop":"\u5FAA\u73AF","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61","Move on path":"\u6309\u8DEF\u5F84\u79FB\u52A8","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5728\u8DEF\u5F84\u4E0A_PARAM0_\u91CD\u590D_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM2_\u7684\u7F13\u52A8\u72B6\u6001","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F84\u79FB\u52A8\u5BF9\u8C61\uFF0C\u7136\u540E\u8FD4\u56DE","Move back and forth":"\u6765\u56DE\u79FB\u52A8","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u6765\u56DE\u79FB\u52A8_PARAM0_\u5728\u8DEF\u5F84\u4E0A\uFF1A_PARAM2_\u5728_PARAM4_\u79D2\u5185\uFF0C_PARAM3_\u6B21\u91CD\u590D\u5E76\u91C7\u7528_PARAM5_\u7684\u7F13\u52A8\uFF0C\u5728\u8FD4\u56DE\u524D\u7B49\u5F85_PARAM6_\u79D2\u548C\u5FAA\u73AF:_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u4E24\u7AEF\u4E4B\u4E00","Reached an end":"\u5DF2\u5230\u8FBE\u7EC8\u70B9","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u7EC8\u70B9","Check if the object has finished to move on the path.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F84\u4E0A\u7684\u79FB\u52A8","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52A8","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52A8","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F84\u4E0A\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Movement angle":"\u8FD0\u52A8\u89D2\u5EA6","Draw the object trajectory.":"\u7ED8\u5236\u5BF9\u8C61\u8F68\u8FF9\u3002","Draw the trajectory":"\u7ED8\u5236\u8F68\u8FF9","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7ED8\u5236 _PARAM0_ \u7684\u8F68\u8FF9","Shape painter":"\u5F62\u72B6\u7ED8\u5236\u7A0B\u5E8F","Change the transformation to apply to the path.":"\u66F4\u6539\u5E94\u7528\u4E8E\u8DEF\u5F84\u7684\u53D8\u6362\u3002","Path transformation":"\u8DEF\u5F84\u53D8\u6362","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u8DEF\u5F84\u8F6C\u6362\u4E3A\u8D77\u70B9 _PARAM2_\uFF1B _PARAM3_ \u7F29\u653E _PARAM4_ \u53CA\u65CB\u8F6C _PARAM5_\xB0","Scale":"\u7F29\u653E","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u8FD0\u52A8\u72B6\u6001\u3002","Initialize the movement":"\u521D\u59CB\u5316\u8FD0\u52A8","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u8FD0\u52A8","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u5F53\u524D\u4F4D\u7F6E\u548C\u8D77\u70B9\u4E4B\u95F4\u7684\u91CD\u590D\u6B21\u6570\u3002","Repetition done":"\u91CD\u590D\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u91CD\u590D\u8DEF\u5F84\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F84\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u4ECE0\u52301\u7684\u8DEF\u5F84\u4E0A\u7684\u6574\u4F53\u8FDB\u5EA6\uFF0C\u5176\u4E2D0\u8868\u793A\u8D77\u70B9\uFF0C1\u8868\u793A\u7EC8\u70B9\u3002","Progress":"\u8FDB\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F84\u7684\u957F\u5EA6\uFF08\u4EC5\u4E00\u6B21\u91CD\u590D\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F84Y\u8F74\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002","Path speed scale Y":"\u8DEF\u5F84\u901F\u5EA6\u6BD4\u4F8BY","Return the angle to use when the object is going back or not.":"\u5BF9\u8C61\u56DE\u9000\u6216\u975E\u56DE\u9000\u65F6\u8981\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u56DE\u9000\u6216\u975E\u56DE\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u901F\u5EA6\u6CBF\u7740\u66F2\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u8FD0\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F84","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84\uFF1A_PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u4E14\u5FAA\u73AF\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5BF9\u8C61\u9075\u5FAA\u7684\u8DEF\u5F84\uFF0C\u4EE5\u5230\u8FBE\u67D0\u4E2A\u4F4D\u7F6E\u3002","Follow a path to a position":"\u5230\u8FBE\u4F4D\u7F6E\u7684\u8DEF\u5F84","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F84 _PARAM2_ \u91CD\u590D _PARAM3_ \u6B21\u8FBE\u5230 _PARAM5_ ; _PARAM6_ \u5E76\u5FAA\u73AF\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u4E0E\u5F53\u524D\u4F4D\u7F6E\u4E4B\u95F4\u7684\u957F\u5EA6\uFF0C\u4E0D\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the loop":"\u5FAA\u73AF\u4E2D\u7684\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u5F53\u524D\u5FAA\u73AF\u4E2D\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6","the number time the object loop the trajectory.":"\u5BF9\u8C61\u5FAA\u73AF\u8F68\u8FF9\u7684\u6B21\u6570\u3002","Current loop":"\u5F53\u524D\u73AF\u8DEF","the current loop":"\u5F53\u524D\u73AF\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u8BA1\u7B97\u5FAA\u73AF\u3002","Position on the path":"\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u8BA1\u7B97\u8F68\u8FF9\u8D77\u70B9\u5230\u5F53\u524D\u4F4D\u7F6E\u7684\u957F\u5EA6\uFF0C\u5305\u62EC\u5FAA\u73AF","Change the position of the object on the path.":"\u6539\u53D8\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F84\u4E0A\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u79FB\u52A8\u81F3\u957F\u5EA6_PARAM2_","Length":"\u957F\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u68C0\u67E5\u8F68\u8FF9\u8D77\u70B9\u5230\u957F\u5EA6\u662F\u5426\u5C0F\u4E8E\u67D0\u4E2A\u503C\u3002","Current length":"\u5F53\u524D\u957F\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_\u8DDD\u79BB\u8F68\u8FF9\u8D77\u70B9\u7684\u50CF\u7D20\u8DDD\u79BB\u5C0F\u4E8E_PARAM2_","Length from the trajectory origin (in pixels)":"\u8F68\u8FF9\u8D77\u70B9\u7684\u957F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u539F\u70B9","_PARAM0_ reached the path beginning":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u7684\u8D77\u70B9","Check if the object has reached the target position of the path.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5230\u8FBE\u8DEF\u5F84\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Reached path target":"\u5DF2\u8FBE\u5230\u8DEF\u5F84\u76EE\u6807","_PARAM0_ reached the path target":"_PARAM0_\u5DF2\u5230\u8FBE\u8DEF\u5F84\u76EE\u6807","Reach an end":"\u8FBE\u5230\u672B\u7AEF","Check if the object can still move in the current direction.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u8FD8\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u5F53\u524D\u65B9\u5411\u79FB\u52A8\u3002","Can move further":"\u53EF\u4EE5\u8FDB\u4E00\u6B65\u79FB\u52A8","_PARAM0_ can move further on its path":"_PARAM0_\u53EF\u4EE5\u7EE7\u7EED\u6CBF\u7740\u8DEF\u5F84\u79FB\u52A8","the speed of the object.":"\u7269\u4F53\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u53D8\u7269\u4F53\u7684\u5F53\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u901F\u5EA6\u6539\u4E3A_PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u7269\u4F53\u52A0\u901F\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u7684\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_\u52A0\u901F\u81F3_PARAM3_\uFF0C\u4EE5\u8FBE\u5230_PARAM2_\u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6807\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u50CF\u7D20\u6570\u6BCF\u79D2\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4F53\u52A0\u901F\u5230\u5728\u7ED9\u5B9A\u65F6\u95F4\u5185\u8FBE\u5230\u7684\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u65F6\u957F","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_\u5728_PARAM3_\u79D2\u5185\u52A0\u901F\u5230\u8FBE_PARAM2_\u7684\u901F\u5EA6","Repeated path position":"\u91CD\u590D\u7684\u8DEF\u5F84\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8F68\u8FF9\u7684\u957F\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u73AF\uFF09\u3002","Total length":"\u603B\u957F\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin X":"\u8DEF\u5F84\u8D77\u70B9X","the path origin on X axis":"\u5BF9\u8C61\u5728X\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9\u3002","Path origin Y":"\u8DEF\u5F84\u8D77\u70B9Y","the path origin on Y axis":"\u5BF9\u8C61\u5728Y\u8F74\u4E0A\u7684\u8DEF\u5F84\u8D77\u70B9","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u636E Y \u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u62DF\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5BF9\u8C61\u7684\u6BD4\u4F8B\u968F\u7740\u63A5\u8FD1\u5730\u5E73\u7EBF\u800C\u51CF\u5C0F\uFF0C\u8FD9\u4F7F\u5F97\u5BF9\u8C61\u5728\u89C2\u770B\u8005\u8FDC\u79BB\u65F6\u4EA7\u751F\u4E86\u5E7B\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u8868\u793A\u7269\u4F53\u51FA\u73B0\u4E3A\u65E0\u7A77\u5C0F\u7684\u5730\u5E73\u7EBF\u7684 Y \u4F4D\u7F6E\uFF08\u9ED8\u8BA4\u503C\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Percent away from the horizon":"\u8FDC\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u79BB\u5730\u5E73\u7EBF\u7684\u767E\u5206\u6BD4\u3002\u5728\u5730\u5E73\u7EBF\u4E0A\u4E3A\"0\"\uFF0C\u5728\u5C4F\u5E55\u5E95\u90E8\u4E3A\"1\"\u3002","Percent away from horizon":"\u5730\u5E73\u7EBF\u5904\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u6839\u636EY\u4F4D\u7F6E\u7684\u6307\u6570\u7EA7\u53D8\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6570\u7EA7\u53D8\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u5F53\u5BF9\u8C61\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7EBF\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7EBF\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u5F53\u5BF9\u8C61\u4F4D\u4E8E\u5C4F\u5E55\u5E95\u90E8\u65F6\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set max scale":"\u8BBE\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u6BD4\u4F8B\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Y Exponent":"Y\u6307\u6570","Set Y exponential rate of change (Default: 2).":"\u8BBE\u7F6EY\u6307\u6570\u7EA7\u53D8\u5316\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8BBE\u7F6E\u6307\u6570\u7EA7\u53D8\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684Y\u6307\u6570\u7EA7\u53D8\u5316\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u3002","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u7269\u4F53\u662F\u65E0\u9650\u5C0F\uFF08\u9ED8\u8BA4\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8BBE\u7F6E\u5730\u5E73\u7EBF\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C06_PARAM0_\u7684\u5730\u5E73\u7EBF\u8BBE\u7F6E\u4E3AY\u4F4D\u7F6E_PARAM2_\u3002","Horizon Y":"\u5730\u5E73\u7EBFY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5BCC\u5B58\u5728\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0 Discord \u5BCC\u5B58\u5728\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5982\u679C\u5DF2\u5B89\u88C5\uFF0C\u5219\u5C1D\u8BD5\u8FDE\u63A5\u5230 Discord\uFF0C\u5E76\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u4E30\u5BCC\u7684\u5B58\u5728","The discord client ID":"Discord \u5BA2\u6237\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E2D\u7684\u6570\u636E\u3002\u67E5\u770B Discord \u6587\u6863\u4EE5\u83B7\u53D6\u6709\u5173\u6BCF\u4E2A\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\u3002\u9664 state \u5916\u7684\u6BCF\u4E2A\u5B57\u6BB5\u90FD\u662F\u53EF\u9009\u7684\u3002","Update rich presence":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u4E30\u5BCC\u7684\u5B58\u5728\u4E3A\u72B6\u6001 _PARAM1_, \u8BE6\u7EC6\u4FE1\u606F _PARAM2_, \u5F00\u59CB\u65F6\u95F4\u6233 _PARAM3_, \u7ED3\u675F\u65F6\u95F4\u6233 _PARAM4_, \u5927\u56FE\u50CF _PARAM5_ \u4E0E\u6587\u672C _PARAM6_ \u548C\u5C0F\u56FE\u50CF _PARAM7_ \u4E0E\u6587\u672C _PARAM8_","The current state":"\u5F53\u524D\u72B6\u6001","The details of the current state":"\u5F53\u524D\u72B6\u6001\u7684\u8BE6\u60C5","The timstamp of the start of the match":"\u6BD4\u8D5B\u5F00\u59CB\u7684\u65F6\u95F4\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5199\u4E86\uFF0C\u5219 Discord \u5C06\u663E\u793A\u81EA\u6BD4\u8D5B\u5F00\u59CB\u4EE5\u6765\u7ECF\u8FC7\u7684\u65F6\u95F4\u3002","The timestamp of the end of the match":"\u6BD4\u8D5B\u7ED3\u675F\u65F6\u95F4\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5199\uFF0Cdiscord\u5C06\u663E\u793A\u5269\u4F59\u65F6\u95F4\u3002","The name of the big image":"\u5927\u56FE\u50CF\u7684\u540D\u79F0","The text of the large image":"\u5927\u56FE\u50CF\u7684\u6587\u672C","The name of the small image":"\u5C0F\u56FE\u50CF\u7684\u540D\u79F0","The text of the small image":"\u5C0F\u56FE\u50CF\u7684\u6587\u672C","Double-click and tap":"\u53CC\u51FB\u548C\u8F7B\u51FB","Check for a double-click or a tap.":"\u68C0\u67E5\u53CC\u51FB\u6216\u8F7B\u51FB\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u5728\u77ED\u65F6\u95F4\u5185\u88AB\u70B9\u51FB\u4E24\u6B21\u3002","Double-clicked (or double-tapped)":"\u53CC\u51FB\uFF08\u6216\u53CC\u51FB\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u53CC\u51FB","Mouse button to track":"\u8DDF\u8E2A\u7684\u9F20\u6807\u6309\u94AE","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u4E8E\u89E6\u6478\u8BBE\u5907\u6CA1\u6709\u4E2D/\u53F3\u952E\u7B49\u6548\u7269\uFF0C\u5982\u679C\u672A\u4F7F\u7528\u5DE6\u9F20\u6807\u6309\u94AE\u5E76\u4E3A\u89E6\u6478\u8BBE\u5907\u5EFA\u7ACB\uFF0C\u60A8\u5C06\u9700\u8981\u5728\u4E8B\u4EF6\u5185\u8003\u8651\u6B64\u60C5\u51B5\u3002","Check if the specified mouse button is clicked.":"\u68C0\u67E5\u6307\u5B9A\u7684\u9F20\u6807\u6309\u94AE\u662F\u5426\u88AB\u70B9\u51FB\u3002","Clicked (or tapped)":"\u5DF2\u70B9\u51FB\uFF08\u6216\u8F7B\u51FB\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u9F20\u6807\u6309\u94AE\u88AB\u70B9\u51FB_PARAM2_\u6B21","Click count":"\u70B9\u51FB\u8BA1\u6570","Drag camera with the mouse (or touchscreen)":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u62D6\u52A8\u6444\u50CF\u673A","Move a camera by dragging the mouse (or touchscreen).":"\u7528\u9F20\u6807\u62D6\u52A8\uFF08\u6216\u89E6\u6478\u5C4F\uFF09\u4EE5\u79FB\u52A8\u6444\u50CF\u673A\u3002","Drag camera with the mouse":"\u4F7F\u7528\u9F20\u6807\u62D6\u52A8\u76F8\u673A","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528_PARAM4_\u9F20\u6807\u6309\u94AE\u5728_PARAM3_\u65B9\u5411\u4E0A\u5728_PARAM2_\u56FE\u5C42\u4E0A\u62D6\u52A8\u76F8\u673A","Camera layer (default: \"\")":"\u76F8\u673A\u56FE\u5C42\uFF08\u9ED8\u8BA4\u4E3A\"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u673A\u53EF\u4EE5\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u4E24\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u9F20\u6807\u6309\u94AE\uFF08\u89E6\u6478\u5C4F\u4F7F\u7528\"Left\"\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52A8\uFF08\u9002\u7528\u4E8E\u7269\u7406\u5BF9\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u4F7F\u7528\u9F20\u6807\uFF08\u6216\u89E6\u6478\uFF09\u62D6\u52A8\u7269\u7406\u5BF9\u8C61\u3002","Physics behavior":"\u7269\u7406\u884C\u4E3A","Mouse button":"\u9F20\u6807\u6309\u94AE","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u9891\u7387\uFF08\u8D6B\u5179\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Enable automatic dragging":"\u542F\u7528\u81EA\u52A8\u62D6\u52A8","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u4E86\u81EA\u52A8\u62D6\u52A8\uFF0C\u8BF7\u4F7F\u7528\u201C\u5F00\u59CB\u62D6\u52A8\u201D\u548C\u201C\u91CA\u653E\u62D6\u52A8\u201D\u52A8\u4F5C\u3002","Start dragging object.":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61\u3002","Start dragging object":"\u5F00\u59CB\u62D6\u52A8\u5BF9\u8C61","Start dragging (physics) _PARAM0_":"\u5F00\u59CB\u62D6\u52A8\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\u3002","Release dragged object":"\u91CA\u653E\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61","Release _PARAM0_ from being dragged (physics)":"\u91CA\u653E_PARAM0_\u88AB\u62D6\u52A8\u7684\u5BF9\u8C61\uFF08\u7269\u7406\uFF09","Check if object is being dragged.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged (physics)":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8 (\u7269\u7406)","the mouse button used to move the object.":"\u7528\u4E8E\u79FB\u52A8\u5BF9\u8C61\u7684\u9F20\u6807\u6309\u94AE\u3002","the dragging mouse button":"\u62D6\u52A8\u9F20\u6807\u6309\u94AE","the maximum joint force (in Newtons) of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5173\u8282\u529B\uFF08\u725B\u987F\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u9891\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u5173\u8282\u9891\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5BF9\u8C61\u7684\u5173\u8282\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09","Check if automatic dragging is enabled.":"\u68C0\u67E5\u662F\u5426\u542F\u7528\u81EA\u52A8\u62D6\u52A8\u3002","Automatic dragging":"\u81EA\u52A8\u62D6\u52A8","Automatic dragging is enabled on _PARAM0_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u9F20\u6807\u6216\u89E6\u6478\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8\u3002","Enable (or disable) automatic dragging":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u62D6\u52A8","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u81EA\u52A8\u62D6\u52A8\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52A8\u6ED1\u5757\uFF08\u9002\u7528\u4E8EShape Painter\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6237\u53EF\u4EE5\u79FB\u52A8\u7684\u53EF\u62D6\u52A8\u6ED1\u5757\u4EE5\u9009\u62E9\u6570\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8BA9\u7528\u6237\u901A\u8FC7\u62D6\u52A8\u6ED1\u5757\u9009\u62E9\u6570\u503C\u3002","Draggable slider":"\u53EF\u62D6\u52A8\u7684\u6ED1\u5757","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u523B\u5EA6\u95F4\u8DDD","Thumb shape":"\u6ED1\u5757\u5F62\u72B6","Thumb":"\u6ED1\u5757","Thumb width":"\u6ED1\u5757\u5BBD\u5EA6","Thumb height":"\u6ED1\u5757\u9AD8\u5EA6","Thumb Color":"\u6ED1\u5757\u989C\u8272","Thumb opacity":"\u6ED1\u5757\u4E0D\u900F\u660E\u5EA6","Track length":"\u8F68\u9053\u957F\u5EA6","Track":"\u8F68\u9053","Inactive track color (thumb color by default)":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Inactive track opacity":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u9ED8\u8BA4\u60C5\u51B5\u4E0B\u4E3A\u6ED1\u5757\u989C\u8272\uFF09","Active track opacity":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5149\u73AF\u5927\u5C0F\uFF08\u60AC\u505C\uFF09","Rounded track ends":"\u5706\u5F62\u8F68\u9053\u7AEF\u70B9","Check if the slider is being dragged.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52A8\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u52A8","_PARAM0_ is being dragged":"_PARAM0_ \u6B63\u5728\u88AB\u62D6\u52A8","Check if the slider interations are enabled.":"\u68C0\u67E5\u6ED1\u5757\u4EA4\u4E92\u662F\u5426\u542F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u542F\u7528\u6216\u7981\u7528\u6ED1\u5757\u3002\u5728\u7981\u7528\u65F6\u7528\u6237\u65E0\u6CD5\u8FDB\u884C\u4EA4\u4E92\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u5757\u503C\uFF08\u6839\u636E\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u5757\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u5757\u7684\u503C\uFF08\u8FD9\u5C06\u628A\u62C7\u6307\u79FB\u52A8\u5230\u6B63\u786E\u7684\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u5757\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u5757\u6700\u5927\u503C","Thickness of track.":"\u8F68\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u5757\u8F68\u9053\u539A\u5EA6","Length of track.":"\u8F68\u9053\u7684\u957F\u5EA6\u3002","Slider track length":"\u6ED1\u5757\u8F68\u9053\u957F\u5EA6","Height of thumb.":"\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u5757\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u95F4\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u5757\u7684\u523B\u5EA6\u95F4\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8F68\u9053\u7684\u957F\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u957F\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Track width":"\u8F68\u9053\u5BBD\u5EA6","Change thickness of track.":"\u66F4\u6539\u8F68\u9053\u7684\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u8F68\u9053\u539A\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u5BBD\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u56F4\u5149\u5708\u7684\u534A\u5F84\u3002\u6B64\u5927\u5C0F\u8FD8\u7528\u4E8E\u68C0\u6D4B\u4E0E\u6ED1\u5757\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u7684\u5149\u5708\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_px","Change the halo opacity when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u5708\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u60AC\u505C\u65F6\u7684\u5149\u5708\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change opacity of halo when pressed.":"\u5F53\u6309\u4E0B\u65F6\u66F4\u6539\u5149\u73AF\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u5C06_PARAM0_\u6309\u4E0B\u65F6\u7684\u5149\u73AF\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_px","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u7684\u5F62\u72B6\uFF08\u5706\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F62\u72B6\u66F4\u6539\u4E3A_PARAM2_","New thumb shape":"\u65B0\u7684\u62C7\u6307\u5F62\u72B6","Make track use rounded ends.":"\u4F7F\u8F68\u9053\u4F7F\u7528\u5706\u5F62\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5706\u5F62\u8F68\u9053\u7ED8\u5236_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5706\u5F62\u8F68\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Active track color":"\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u4FA7\u7684\u8F68\u9053\u7684\u989C\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color to a specific value.":"\u5C06\u62C7\u6307\u7684\u989C\u8272\u66F4\u6539\u4E3A\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u989C\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Pathfinding painter":"\u5BFB\u8DEF\u7ED8\u5236\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u7684\u5BFB\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002","LoopIndex":"LoopIndex","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u7ED8\u5236\u8BE5\u5BF9\u8C61\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84\u3002\u5982\u679C\u6CA1\u6709\u5B9E\u4F8B\u7684\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\uFF0C\u5219\u4F1A\u81EA\u52A8\u521B\u5EFA\u4E00\u4E2A\u3002","Draw pathfinding":"\u7ED8\u5236\u8DEF\u5F84","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7ED8\u5236_PARAM0_\u6240\u7ECF\u8FC7\u7684\u8DEF\u5F84","Pathfinding behavior":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A","Shape painter used to draw the path":"\u7528\u4E8E\u7ED8\u5236\u8DEF\u5F84\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Dungeon generator":"\u5730\u7262\u751F\u6210\u5668","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\u521B\u5EFA\u4E00\u4E2A\u7A0B\u5E8F\u751F\u6210\u7684\u5730\u7262\u3002\u5305\u62EC\u4E24\u79CD\u5E03\u5C40\uFF1A\u201C\u623F\u95F4\u548C\u8D70\u5ECA\u201D\u548C\u201C\u5730\u7262\u6D1E\u7A74\u201D\u3002","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\u5C06\u53EF\u7531\u8DEF\u5F84\u627E\u5BFB\u5BF9\u8C61\u521B\u5EFA\u7684\u8DEF\u5F84\u4E0A\u653E\u7F6E\u7684\u8D70\u5ECA\u5BF9\u8C61\u7684\u5927\u5C0F\u3002","Set size of hallway objects":"\u8BBE\u7F6E\u8D70\u5ECA\u5BF9\u8C61\u7684\u5927\u5C0F","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\u5C06\u7531_PARAM2_\u521B\u5EFA\u7684\u8DEF\u5F84\u4E0A\u653E\u7F6E\u7684\u8D70\u5ECA\u5BF9\u8C61\u7684\u5927\u5C0F\u8BBE\u7F6E\u4E3A_PARAM1_\uFF08\u74E6\u7247\u5927\u5C0F\uFF1A_PARAM4_\u50CF\u7D20\uFF0C\u8D70\u5ECA\u5BBD\u5EA6\uFF1A_PARAM5_\u74E6\u7247\uFF09","Hallway object":"\u8D70\u5ECA\u5BF9\u8C61","Pathfinder object":"\u8DEF\u5F84\u627E\u5BFB\u5BF9\u8C61","Tile size (pixels)":"\u74E6\u7247\u5927\u5C0F\uFF08\u50CF\u7D20\uFF09","Hallway width (tiles)":"\u8D70\u5ECA\u5BBD\u5EA6\uFF08\u74E6\u7247\uFF09","Fill world with terrain":"\u7528\u5730\u5F62\u586B\u5145\u4E16\u754C","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\u7528\u5730\u5F62\u586B\u5145\u4E16\u754C\uFF08\u74E6\u7247\u5927\u5C0F\uFF1A_PARAM1_\u50CF\u7D20\uFF0C\u5217\uFF1A_PARAM2_\u74E6\u7247\uFF0C\u884C\uFF1A_PARAM3_\u74E6\u7247\uFF0C\u586B\u5145\u5BF9\u8C61\uFF1A_PARAM4_\uFF09","Map width (number of colums)":"\u5730\u56FE\u5BBD\u5EA6\uFF08\u5217\u6570\uFF09","Map height (number of rows)":"\u5730\u56FE\u9AD8\u5EA6\uFF08\u884C\u6570\uFF09","Terrain object":"\u5730\u5F62\u5BF9\u8C61","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\u4F7F\u7528\u968F\u673A\u884C\u8D70\u7B97\u6CD5\u751F\u6210\u5730\u7262\u6D1E\u7A74\u3002\u5F53\u884C\u8D70\u8005\u89E6\u53CA\u5730\u56FE\u8FB9\u7F18\u65F6\uFF0C\u5C06\u5176\u79FB\u56DE\u5730\u56FE\u4E2D\u5FC3\u3002","Generate a dungeon cave":"\u751F\u6210\u5730\u7262\u6D1E\u7A74","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\u751F\u6210\u4E00\u4E2A\u5730\u7262\u6D1E\u7A74\uFF0C\u5176\u5730\u677F\u5BF9\u8C61\u5360_PARAM8_\u767E\u5206\u6BD4\uFF08\u5730\u7816\u5927\u5C0F\uFF1A_PARAM1_\u50CF\u7D20\uFF0C\u5730\u56FE\u5BBD\u5EA6\uFF1A_PARAM2_\u74E6\u7247\uFF0C\u5730\u56FE\u9AD8\u5EA6\uFF1A_PARAM3_\u74E6\u7247\uFF0C\u5730\u5F62\u5BF9\u8C61\uFF1A_PARAM4_\uFF0C\u5730\u677F\u5BF9\u8C61\uFF1A_PARAM5_\uFF0C\u5899\u4F53\u5BF9\u8C61\uFF1A_PARAM12_\uFF0C\u884C\u8D70\u8005\u5BF9\u8C61\uFF1A_PARAM7_\uFF0C\u884C\u8D70\u8005\u5BBD/\u9AD8\uFF1A_PARAM9_\u74E6\u7247\uFF0C\u6700\u5C0F\u8FB9\u754C\uFF1A_PARAM10_\u74E6\u7247\uFF0C\u5728\u5C42\u4E0A\u521B\u5EFA\u5BF9\u8C61\uFF1A_PARAM6_\uFF0C\u5220\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62\uFF1A_PARAM11_\uFF0C\u8BA1\u7B97\u90BB\u5C45\uFF1A_PARAM13_\uFF09","All objects are based on this size":"\u6240\u6709\u5BF9\u8C61\u90FD\u57FA\u4E8E\u6B64\u5C3A\u5BF8","Map width (tiles)":"\u5730\u56FE\u5BBD\u5EA6\uFF08\u74E6\u7247\uFF09","Map height (tiles)":"\u5730\u56FE\u9AD8\u5EA6\uFF08\u74E6\u7247\uFF09","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\u5730\u5F62\u5BF9\u8C61\u7528\u4E8E\u586B\u5145\u5730\u56FE\uFF0C\u672A\u88AB\u5730\u677F\u3001\u8D70\u5ECA\u6216\u5899\u4F53\u8986\u76D6\u3002","Floor object":"\u5730\u677F\u5BF9\u8C61","Floor objects are created on every tile that a walker has travelled to.":"\u5730\u677F\u5BF9\u8C61\u88AB\u521B\u5EFA\u5728\u6BCF\u4E2A\u884C\u8D70\u8005\u5230\u8FBE\u7684\u74E6\u7247\u4E0A\u3002","Walker object":"\u884C\u8D70\u8005\u5BF9\u8C61","Use a random walk algorithm to turn terrain objects into floor objects":"\u4F7F\u7528\u968F\u673A\u884C\u8D70\u7B97\u6CD5\u5C06\u5730\u5F62\u5BF9\u8C61\u8F6C\u6362\u4E3A\u5730\u677F\u5BF9\u8C61","Floor percentage (Range: 0-1)":"\u5730\u677F\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Percentage of map that will be convered by floor objects":"\u5730\u56FE\u4E2D\u5730\u677F\u5BF9\u8C61\u5360\u6BD4\u7684\u767E\u5206\u6BD4","Size of walker sides (tiles)":"Walker sides size (tiles)","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\u6B63\u65B9\u5F62\u884C\u8D70\u8005\u5BF9\u8C61\u6BCF\u8FB9\u7684\u74F7\u7816\u6570\u91CF\u3002 \u4F8B\u5982\uFF0C2=2x2\uFF0C3=3x3\uFF0C4=4x4\u3002","Minimum border":"\u6700\u5C0F\u8FB9\u6846","Can be used to provide a border of terrain around the map":"\u53EF\u7528\u4E8E\u5728\u5730\u56FE\u5468\u56F4\u63D0\u4F9B\u4E00\u5708\u5730\u5F62","Delete unused terrain objects":"\u5220\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62\u5BF9\u8C61","Wall object":"\u5899\u5BF9\u8C61","Wall objects are placed between floor and terrain objects.":"\u5899\u5BF9\u8C61\u653E\u7F6E\u5728\u5730\u677F\u548C\u5730\u5F62\u5BF9\u8C61\u4E4B\u95F4\u3002","Calculate neighbors":"\u8BA1\u7B97\u76F8\u90BB","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\u5728\u5927\u5730\u56FE\u4E0A\u8BA1\u7B97\u90BB\u5C45\u53EF\u80FD\u9700\u8981\u51E0\u79D2\u949F\uFF0C\u6240\u4EE5\u5982\u679C\u4E0D\u4F7F\u7528\u8FD9\u4E2A\u529F\u80FD\uFF0C\u8BF7\u7981\u7528\u5B83\u3002","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\u901A\u8FC7\u5728\u968F\u673A\u4F4D\u7F6E\u653E\u7F6E\u623F\u95F4\u5E76\u5728\u5B83\u4EEC\u53D1\u751F\u78B0\u649E\u65F6\u79FB\u52A8\u5B83\u4EEC\u6765\u751F\u6210\u5730\u7262\u3002 \u623F\u95F4\u901A\u8FC7\u8D70\u5ECA\u76F8\u8FDE\u3002","Generate a dungeon with room and hallways":"\u751F\u6210\u5E26\u623F\u95F4\u548C\u8D70\u5ECA\u7684\u5730\u7262","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\u7528\u623F\u95F4\u751F\u6210\u5730\u7262\uFF08\u623F\u95F4\u6570\u91CF\uFF1A_PARAM7_\uFF0C\u74F7\u7816\u5927\u5C0F\uFF1A_PARAM1_ \u50CF\u7D20\uFF0C\u5730\u56FE\u5BBD\u5EA6\uFF1A_PARAM2_ \u74F7\u7816\uFF0C\u5730\u56FE\u9AD8\u5EA6\uFF1A_PARAM3_ \u74F7\u7816\uFF0C\u5730\u5F62\u5BF9\u8C61\uFF1A_PARAM4_\uFF0C\u623F\u95F4\u5BF9\u8C61\uFF1A_PARAM5_\uFF0C\u5899\u5BF9\u8C61\uFF1A_PARAM20_\uFF0C\u8D70\u5ECA\u5BF9\u8C61\uFF1A_PARAM6_\uFF0C\u8DEF\u5F84\u67E5\u627E\u5BF9\u8C61\uFF1A_PARAM13_\uFF0C\u6700\u5C0F\u623F\u95F4\u5BBD\u5EA6\uFF1A_PARAM9_ \u74F7\u7816\uFF0C\u6700\u5927\u623F\u95F4\u5BBD\u5EA6\uFF1A_PARAM10_ \u74F7\u7816\uFF0C\u6700\u5C0F\u623F\u95F4\u9AD8\u5EA6\uFF1A_PARAM11_ \u74F7\u7816\uFF0C\u6700\u5927\u623F\u95F4\u9AD8\u5EA6\uFF1A_PARAM12_ \u74F7\u7816\uFF0C\u8D70\u5ECA\u5BBD\u5EA6\uFF1A_PARAM17_ \u74F7\u7816\uFF0C\u521B\u5EFA\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\uFF1A_PARAM8_\uFF0C\u6700\u5927\u5206\u79BB\u5C1D\u8BD5\uFF1A_PARAM15_\uFF0C\u5728\u5FAA\u73AF\u4E2D\u8FDE\u63A5\u623F\u95F4\uFF1A_PARAM16_\uFF0C\u989D\u5916\u8DEF\u5F84\uFF1A_PARAM18_\uFF0C\u5220\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62\uFF1A_PARAM19_\uFF09","Used to fill the map that is not covered by floors, hallways, or walls.":"\u7528\u4E8E\u586B\u5145\u5730\u56FE\uFF0C\u4EE5\u4FBF\u672A\u88AB\u5730\u677F\u3001\u8D70\u5ECA\u6216\u5899\u8986\u76D6\u3002","Room object":"\u623F\u95F4\u5BF9\u8C61","Rooms are placed in random locations and will try to not overlap with other rooms.":"\u623F\u95F4\u88AB\u653E\u7F6E\u5728\u968F\u673A\u4F4D\u7F6E\uFF0C\u5E76\u4F1A\u5C1D\u8BD5\u4E0D\u91CD\u53E0\u3002","Used to connect room objects. They follow the path made by the pathfinder object.":"\u7528\u4E8E\u8FDE\u63A5\u623F\u95F4\u5BF9\u8C61\u3002\u5B83\u4EEC\u9075\u5FAA\u8DEF\u5F84\u67E5\u627E\u5BF9\u8C61\u5236\u4F5C\u7684\u8DEF\u5F84\u3002","Number of rooms":"\u623F\u95F4\u6570\u91CF","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\u623F\u95F4\u5E94\u5360\u5730\u56FE\u7684\u4E0D\u523025%\u7684\u7A7A\u95F4\u4EE5\u786E\u4FDD\u623F\u95F4\u4E0D\u91CD\u53E0\u3002 \u5982\u679C\u6709\u592A\u591A\u7684\u623F\u95F4\uFF0C\u5B83\u4EEC\u53EF\u80FD\u4F1A\u4E92\u76F8\u91CD\u53E0\u3002","Min room width (tiles)":"\u6700\u5C0F\u623F\u95F4\u5BBD\u5EA6\uFF08\u74F7\u7816\uFF09","Max room width (tiles)":"\u6700\u5927\u623F\u95F4\u5BBD\u5EA6\uFF08\u74F7\u7816\uFF09","Min room height (tiles)":"\u6700\u5C0F\u623F\u95F4\u9AD8\u5EA6\uFF08\u74F7\u7816\uFF09","Max room height (tiles)":"\u6700\u5927\u623F\u95F4\u9AD8\u5EA6\uFF08\u74F7\u7816\uFF09","Used to identify where hallways are placed between rooms":"\u7528\u4E8E\u786E\u5B9A\u5728\u623F\u95F4\u4E4B\u95F4\u653E\u7F6E\u8D70\u5ECA\u7684\u4F4D\u7F6E","Pathfinding behavior (required)":"\u8DEF\u5F84\u67E5\u627E\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Max separation attempts":"\u6700\u5927\u5206\u79BB\u5C1D\u8BD5\u6B21\u6570","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\u5C1D\u8BD5\u5206\u79BB\u91CD\u53E0\u623F\u95F4\u7684\u6B21\u6570\u3002 \u5F53\u8FBE\u5230\u6B64\u6570\u5B57\u65F6\uFF0C\u623F\u95F4\u5C06\u4FDD\u7559\u5728\u5F53\u524D\u4F4D\u7F6E\u3002 \uFF08\u9ED8\u8BA4\u503C\uFF1A10,000\uFF09","Connect rooms in a loop":"\u5728\u5FAA\u73AF\u4E2D\u8FDE\u63A5\u623F\u95F4","Additional paths between connect rooms":"\u8FDE\u63A5\u623F\u95F4\u4E4B\u95F4\u7684\u989D\u5916\u8DEF\u5F84","Delete unused terrain":"\u5220\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\u8BA1\u7B97\u5BF9\u8C61\u5468\u56F4\u7684\u7F51\u683C\u90BB\u5C45\u6570\u3002\u4F7F\u7528\"NeighborCount(Object)\"\u8868\u8FBE\u5F0F\u68C0\u7D22\u6B64\u503C\u3002","Calculate the number of grid neighbors around an object":"\u8BA1\u7B97\u5BF9\u8C61\u5468\u56F4\u7684\u7F51\u683C\u90BB\u5C45\u6570","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"\u8BA1\u7B97\u5BF9\u8C61\u5468\u56F4_PARAM2_\u7684\u7F51\u683C\u90BB\u5C45\u6570_PARAM1_","Primary object (or object group)":"\u4E3B\u8981\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Neighbor object (or object group)":"\u76F8\u90BB\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","The numerical order this room was created. (Range: 1 to total number of rooms).":"\u8BE5\u623F\u95F4\u7684\u521B\u5EFA\u987A\u5E8F\u3002(\u8303\u56F4\uFF1A1\u5230\u623F\u95F4\u603B\u6570)\u3002","Creation order of room":"\u623F\u95F4\u7684\u521B\u5EFA\u987A\u5E8F","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\u5BF9\u8C61\u7684\u7F51\u683C\u90BB\u5C45\u6570\u3002\u5728\u4F7F\u7528\u6B64\u8868\u8FBE\u5F0F\u4E4B\u524D\u9700\u8981\u8FD0\u884C\"CalculateGridNeighbors\"\u64CD\u4F5C\u3002","Number of grid neighbors of an object":"\u5BF9\u8C61\u7684\u7F51\u683C\u90BB\u5C45\u6570","Check if hallway is a room entrance.":"\u68C0\u67E5\u8D70\u5ECA\u662F\u5426\u662F\u623F\u95F4\u5165\u53E3\u3002","Hallway is a room entrance":"\u8D70\u5ECA\u662F\u623F\u95F4\u5165\u53E3","_PARAM1_ is a room entrance":"_PARAM1_\u662F\u623F\u95F4\u5165\u53E3","Edge scroll camera":"\u8FB9\u7F18\u6EDA\u52A8\u76F8\u673A","Scroll camera when cursor is near edge of screen.":"\u5F53\u5149\u6807\u63A5\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u6EDA\u52A8\u76F8\u673A\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\u3002\u4F7F\u7528\"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\"\u6765\u8C03\u6574\u8BBE\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Enable camera edge scrolling: _PARAM1_":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF1A_PARAM1_","Enable camera edge scrolling":"\u542F\u7528\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF0C\u5F53\u9F20\u6807\u9760\u8FD1\u5C4F\u5E55\u8FB9\u7F18\u65F6\u79FB\u52A8\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u6444\u50CF\u673A\u8FB9\u7F18\u6EDA\u52A8\uFF08\u5C42\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u8FB9\u7F18\uFF1A_PARAM1_\uFF0C\u6EDA\u52A8\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6837\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u8FB9\u7F18\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EDA\u52A8\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Scroll style":"\u6EDA\u52A8\u6837\u5F0F","Check if the camera is scrolling.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6EDA\u52A8\u3002","Camera is scrolling":"\u6444\u50CF\u673A\u6B63\u5728\u6EDA\u52A8","Check if the camera is scrolling up.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0A\u6EDA\u52A8\u3002","Camera is scrolling up":"\u6444\u50CF\u673A\u6B63\u5728\u5411\u4E0A\u6EDA\u52A8","Check if the camera is scrolling down.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5411\u4E0B\u6EDA\u52A8\u3002","Camera is scrolling down":"\u76F8\u673A\u6B63\u5728\u5411\u4E0B\u6EDA\u52A8","Check if the camera is scrolling left.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u5DE6\u6EDA\u52A8\u3002","Camera is scrolling left":"\u76F8\u673A\u6B63\u5728\u5411\u5DE6\u6EDA\u52A8","Check if the camera is scrolling right.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u5411\u53F3\u6EDA\u52A8\u3002","Camera is scrolling right":"\u76F8\u673A\u6B63\u5728\u5411\u53F3\u6EDA\u52A8","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7ED8\u5236\u4E00\u4E2A\u663E\u793A\u8FB9\u7F18\u6EDA\u52A8\u5C06\u88AB\u89E6\u53D1\u7684\u77E9\u5F62\u3002","Draw edge scrolling screen margin":"\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Draw edge scrolling screen margin with _PARAM1_":"\u7528_PARAM1_\u7ED8\u5236\u8FB9\u7F18\u6EDA\u52A8\u5C4F\u5E55\u8FB9\u7F18","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u6C34\u5E73\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u673A\u5F53\u524D\u5728\u5782\u76F4\u65B9\u5411\u4E0A\u6EDA\u52A8\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u8FB9\u7F18\u6EDA\u52A8\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u636E\u9F20\u6807\u8DDD\u79BB\u8FB9\u754C\u7684\u8DDD\u79BB\u8FD4\u56DE\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6\u3002","Absolute scroll speed":"\u7EDD\u5BF9\u6EDA\u52A8\u901F\u5EA6","Border distance":"\u8FB9\u754C\u8DDD\u79BB","Ellipse movement":"\u692D\u5706\u79FB\u52A8","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u692D\u5706\u4E0A\u79FB\u52A8\u5BF9\u8C61\u6216\u5728\u4E00\u4E2A\u65B9\u5411\u4E0A\u5E73\u6ED1\u6765\u56DE\u79FB\u52A8\u3002","Radius of the movement on X axis":"\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Ellipse":"\u692D\u5706","Radius of the movement on Y axis":"\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u534A\u5F84","Loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Turn left":"\u5DE6\u8F6C","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F6C","Change the turning direction (left or right).":"\u66F4\u6539\u8F6C\u5411\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn the other way":"\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","_PARAM0_ turn the other way":"_PARAM0_\u5411\u53E6\u4E00\u4FA7\u8F6C\u5411","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5BF9\u8C61\u8F6C\u5411\u7684\u65B9\u5411\uFF08\u5DE6\u6216\u53F3\uFF09\u3002","Turn left or right":"\u5411\u5DE6\u6216\u5411\u53F3\u8F6C\u5411","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5411\u5DE6\u8F6C\u5411\uFF1A_PARAM2_","Check if the object is turning left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u8F6C\u5411\u3002","Is turning left":"\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","_PARAM0_ is turning left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u8F6C\u5411","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u4F53\u7684\u8FD0\u52A8\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u521D\u59CBY\u8BBE\u7F6E\u4E3A_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u692D\u5706\u534A\u5F84\u3002","Radius X":"\u534A\u5F84X","Radius Y":"\u534A\u5F84Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u8FD0\u52A8\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u8FD0\u52A8\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u8FD0\u52A8\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684X\u8F74\u534A\u5F84\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8X\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the radius on Y axis of the movement.":"\u66F4\u6539\u8FD0\u52A8\u7684Y\u8F74\u534A\u5F84\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8Y\u8F74\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_","Change the loop duration.":"\u66F4\u6539\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u8FD0\u52A8\u89D2\u5EA6\u3002\u6839\u636E\u89D2\u5EA6\u4F7F\u5BF9\u8C61\u4F20\u9001\u3002","Teleport at an angle":"\u6839\u636E\u89D2\u5EA6\u4F20\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728\u692D\u5706\u4E0A\u4EE5_PARAM2_\xB0\u7684\u89D2\u5EA6\u4F20\u9001_PARAM0_","Delta X":"\u0394X","Delta Y":"\u0394Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u53F7","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u663E\u793A\u8868\u60C5\u7B26\u53F7\u5E76\u5C06\u5176\u5B58\u50A8\u4E3A\u5B57\u7B26\u4E32\u3002","Returns the specified emoji, from the provided name.":"\u6839\u636E\u63D0\u4F9B\u7684\u540D\u79F0\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u540D\u79F0\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u53F7\u7684\u540D\u79F0","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u8868\u60C5\u7B26\u53F7\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u6839\u636E\u5341\u516D\u8FDB\u5236\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u53F7\uFF08\u5341\u516D\u8FDB\u5236\uFF09","Hexadecimal code":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5341\u516D\u8FDB\u5236\u4EE3\u7801\u7684\u5B8C\u6574\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u62DF\u5BF9\u76EE\u6807\u5BF9\u8C61\u65BD\u52A0\u7269\u7406\u529B\u7684\u7206\u70B8\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u62DF\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u62DF\u5F71\u54CD_PARAM1_\u8303\u56F4\u5185\u7684\u7206\u70B8\uFF1A_PARAM6_\uFF08\u50CF\u7D20\uFF09\uFF0C\u7206\u70B8\u4E2D\u5FC3\uFF1A_PARAM3_\uFF0C_PARAM4_\u3002 \u6700\u5927\u529B\uFF1A_PARAM5_","Target Object":"\u76EE\u6807\u5BF9\u8C61","Physics Behavior (required)":"\u7269\u7406\u884C\u4E3A\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u7206\u70B8\u7684\u6700\u5927\u529B\uFF08\u7206\u70B8\u7684\uFF09","Force decreases the farther an object is from the explosion center.":"\u529B\u968F\u5BF9\u8C61\u79BB\u7206\u70B8\u4E2D\u5FC3\u7684\u8DDD\u79BB\u800C\u51CF\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u6700\u5927\u8DDD\u79BB\uFF08\u4ECE\u7206\u70B8\u4E2D\u5FC3\uFF09\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u5C0F\u4E8E\u6B64\u8DDD\u79BB\u7684\u5BF9\u8C61\u5C06\u53D7\u5230\u5F71\u54CD\u3002","Extended math support":"\u8F85\u52A9\u6570\u5B66\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u989D\u5916\u7684\u6570\u5B66\u51FD\u6570\u548C\u5E38\u6570\u4F5C\u4E3A\u8868\u8FBE\u5F0F\u548C\u6761\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u8FD4\u56DE\u6765\u81EA\u6590\u6CE2\u90A3\u5951\u6570\u5217\u7684\u4E00\u4E2A\u9879\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6570","The desired term in the sequence":"\u5E8F\u5217\u4E2D\u6240\u9700\u7684\u9879","Calculates the steepness of a line between two points.":"\u8BA1\u7B97\u4E24\u70B9\u4E4B\u95F4\u7EBF\u7684\u659C\u7387\u3002","Slope":"\u659C\u7387","X value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u4E2A\u70B9\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u4E2A\u70B9\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C06\u4E00\u4E2A\u8303\u56F4\uFF08\u4F8B\u59820-1\uFF09\u5185\u7684\u6570\u5B57\u8F6C\u6362\u4E3A\u53E6\u4E00\u4E2A\u8303\u56F40-255\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F6C\u6362\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u4E2A\u8303\u56F4\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u659C\u8FB9\u7684\u957F\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u8FB9\u957F\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u8FB9","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u8FB9","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u4E24\u6570\u7684\u6700\u5927\u516C\u7EA6\u6570\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u7EA6\u6570\uFF08GCF\uFF09","Any integer":"\u4EFB\u610F\u6574\u6570","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u4E24\u4E2A\u6570\u5B57\u7684\u6700\u5C0F\u516C\u500D\u6570\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6570 (lcm)","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F93\u5165\u503C\u4E58\u4EE5\u6240\u6709\u524D\u9762\u7684\u6574\u6570\u3002","Factorial":"\u9636\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6570","Converts a polar coordinate into the Cartesian x value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Polar coordinate to Cartesian X value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C06\u6781\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Polar coordinate to Cartesian Y value":"\u6781\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 x \u503C","Position on the x axis":"x \u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y \u8F74\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C06\u7B49\u89D2\u5750\u6807\u8F6C\u6362\u4E3A\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u89D2\u5750\u6807\u8F6C\u7B1B\u5361\u5C14\u5E73\u9762\u5750\u6807 y \u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC4\u91D1\u5206\u5272\u6BD4\u3002","Golden ratio":"\u9EC4\u91D1\u5206\u5272\u6BD4","Returns Pi (\u03C0).":"\u8FD4\u56DE Pi (\u03C0)\u3002","Pi (\u03C0)":"\u03C0","Returns half Pi.":"\u8FD4\u56DE Pi \u7684\u4E00\u534A\u3002","Half Pi":"\u534A Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DE\u81EA\u7136\u5BF9\u6570 e \u7684\u503C\u3002","Natural logarithm of e":"e \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 2.":"\u8FD4\u56DE 2 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 2":"2 \u7684\u81EA\u7136\u5BF9\u6570","Returns the natural logarithm of 10.":"\u8FD4\u56DE 10 \u7684\u81EA\u7136\u5BF9\u6570\u3002","Natural logarithm of 10":"10 \u7684\u81EA\u7136\u5BF9\u6570","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 2 logarithm of e":"e \u7684\u4EE5 2 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DE e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570\u3002","Base 10 logarithm of e":"e \u7684\u4EE5 10 \u4E3A\u5E95\u7684\u5BF9\u6570","Returns square root of 2.":"\u8FD4\u56DE 2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2 \u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE 1/2 \u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u03C0\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u03C0","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\uFF08\u5DF2\u5F03\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u820D\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6570\u4F4D\u6570","Formats a number to a string with the specified number of decimal places.":"\u5C06\u6570\u5B57\u683C\u5F0F\u5316\u4E3A\u6307\u5B9A\u5C0F\u6570\u4F4D\u6570\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u68C0\u67E5\u6570\u5B57\u662F\u5426\u4E3A\u5076\u6570\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u68C0\u67E5\u5947\u6570\uFF0C\u53CD\u8F6C\u6B64\u6761\u4EF6\u3002","Is even?":"\u662F\u5076\u6570\u5417\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6570","Extended variables support":"\u6269\u5C55\u7684\u53D8\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u6761\u4EF6\u3001\u52A8\u4F5C\u548C\u8868\u8FBE\u5F0F\u6765\u68C0\u67E5\u53D8\u91CF\u7684\u5B58\u5728\uFF0C\u590D\u5236\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u73B0\u6709\u53D8\u91CF\uFF0C\u5E76\u521B\u5EFA\u52A8\u6001\u53D8\u91CF\u3002","Check if a global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u5C40\u53D8\u91CF\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u5C40\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Check if the global variable exists.":"\u68C0\u67E5\u5168\u5C40\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u573A\u666F\u53D8\u91CF\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u573A\u666F\u53D8\u91CF_PARAM1_\u5B58\u5728","Name of the scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","Check if the scene variable exists.":"\u68C0\u67E5\u573A\u666F\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u68C0\u67E5\u5BF9\u8C61\u53D8\u91CF\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u5BF9\u8C61\u53D8\u91CF\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u5BF9\u8C61_PARAM1_\u6709\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Name of object variable":"\u5BF9\u8C61\u53D8\u91CF\u7684\u540D\u79F0","Delete a global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete global variable":"\u5220\u9664\u5168\u5C40\u53D8\u91CF","Delete global variable _PARAM1_":"\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Name of the global variable to delete":"\u8981\u5220\u9664\u7684\u5168\u5C40\u53D8\u91CF\u7684\u540D\u79F0","Delete the global variable, removing it from memory.":"\u5220\u9664\u5168\u5C40\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5168\u5C40\u53D8\u91CF_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u5B57\u7B26\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u6587\u672C\u66F4\u6539\u4E3A _PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Value of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u5C06\u5168\u5C40\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Modify the value of a scene variable.":"\u4FEE\u6539\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Value of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u5C06\u573A\u666F\u53D8\u91CF _PARAM1_ \u7684\u503C\u66F4\u6539\u4E3A\uFF1A_PARAM2_","Delete scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete scene variable":"\u5220\u9664\u573A\u666F\u53D8\u91CF","Delete the scene variable _PARAM1_":"\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Name of the scene variable to delete":"\u8981\u5220\u9664\u7684\u573A\u666F\u53D8\u91CF\u540D\u79F0","Delete the scene variable, the variable will be deleted from the memory.":"\u5220\u9664\u573A\u666F\u53D8\u91CF\uFF0C\u8BE5\u53D8\u91CF\u5C06\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u573A\u666F\u53D8\u91CF _PARAM1_","Copy an object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy an object variable":"\u590D\u5236\u5BF9\u8C61\u53D8\u91CF","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u5C06 _PARAM1_ \u7684\u503C\u53D8\u91CF\u590D\u5236\u5230 _PARAM3_ \u7684\u503C\u53D8\u91CF","Source object":"\u6E90\u5BF9\u8C61","Variable to copy":"\u8981\u590D\u5236\u7684\u53D8\u91CF","Destination object":"\u76EE\u6807\u5BF9\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5C06\u53D8\u91CF\u5728\u540C\u4E00\u5BF9\u8C61\u76842\u4E2A\u5B9E\u4F8B\u4E4B\u95F4\u590D\u5236\uFF0C\u5FC5\u987B\u5148\u5C06\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Destination variable":"\u76EE\u6807\u53D8\u91CF","Copy the object variable from one object to another.":"\u5C06\u5BF9\u8C61\u53D8\u91CF\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C06_PARAM1_\u7684\u53D8\u91CF_PARAM2_\u590D\u5236\u5230\u53D8\u91CF_PARAM3_\u7684_PARAM4_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u590D\u5236\u4E4B\u524D\u6E05\u9664\u76EE\u6807\u53D8\u91CF","Copy all object variables from one object to another.":"\u5C06\u4E00\u4E2A\u5BF9\u8C61\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002","Copy all object variables":"\u590D\u5236\u6240\u6709\u5BF9\u8C61\u53D8\u91CF","Copy all variables from _PARAM1_ to _PARAM2_":"\u5C06\u6240\u6709\u53D8\u91CF\u4ECE_PARAM1_\u590D\u5236\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5BF9\u8C61_PARAM1_\u7684\u6240\u6709\u53D8\u91CF\u590D\u5236\u5230\u5BF9\u8C61_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF\uFF0C\u4ECE\u5185\u5B58\u4E2D\u79FB\u9664\u3002","Delete object variable":"\u5220\u9664\u5BF9\u8C61\u53D8\u91CF","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u4ECE\u5185\u5B58\u4E2D\u5220\u9664\u5BF9\u8C61_PARAM1_\u7684\u5BF9\u8C61\u53D8\u91CF_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u53D8\u91CF\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C\u3002","Text of a scene variable":"\u573A\u666F\u53D8\u91CF\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u53D8\u91CF\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u573A\u666F\u53D8\u91CF\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F\u3002 \u8FD9\u4F1A\u5C06\u4E00\u5207\u4ECE\u7C7B\u578B\u5230\u503C\u590D\u5236\u3002","Copy a global variable to scene":"\u5C06\u5168\u5C40\u53D8\u91CF\u590D\u5236\u5230\u573A\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u5168\u5C40\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u573A\u666F\u53D8\u91CF:_PARAM2_\uFF08\u9996\u5148\u6E05\u7A7A\u76EE\u6807\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u590D\u5236\u7684\u5168\u5C40\u53D8\u91CF","Scene variable destination":"\u573A\u666F\u53D8\u91CF\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF\u4E2D\u3002\u8FD9\u5C06\u590D\u5236\u7C7B\u578B\u5230\u503C\u4E2D\u7684\u6BCF\u4E00\u9879\u3002","Copy a scene variable to global":"\u5C06\u573A\u666F\u53D8\u91CF\u590D\u5236\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C06\u573A\u666F\u53D8\u91CF:_PARAM1_\u590D\u5236\u5230\u5168\u5C40\u53D8\u91CF:_PARAM2_(\u9996\u5148\u6E05\u9664\u76EE\u6807: _PARAM3_)","Scene variable to copy":"\u8981\u590D\u5236\u7684\u573A\u666F\u53D8\u91CF","Global variable destination":"\u5168\u5C40\u53D8\u91CF\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E27\u6570\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8BA1\u7B97\u5E76\u663E\u793A\u6BCF\u79D2\u5E27\u6570 (FPS)\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E27\u6570(FPS)","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u4E2A\u79D2\u5185\u7684\u6BCF\u79D2\u5E27\u6570(FPS)\u3002[\u5DF2\u5F03\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E27\u6570(FPS) [\u5DF2\u5F03\u7528]","The accuracy of the FPS":"FPS\u7684\u51C6\u786E\u6027","This tells how many numbers after the period should be shown.":"\u6B64\u9879\u5B9A\u4E49\u5C0F\u6570\u70B9\u540E\u5E94\u8BE5\u663E\u793A\u7684\u6570\u5B57\u7684\u6570\u91CF\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5BF9\u8C61\u663E\u793A\u5F53\u524DFPS\u3002","FPS Displayer":"FPS\u5C55\u793A\u5668","FPS counter prefix":"FPS\u8BA1\u6570\u5668\u524D\u7F00","Number of decimal digits":"\u5C0F\u6570\u4F4D\u6570","Face Forward":"\u9762\u671D\u524D\u65B9","Face object towards the direction of movement.":"\u5C06\u5BF9\u8C61\u7684\u9762\u5411\u4E0E\u79FB\u52A8\u65B9\u5411\u5BF9\u9F50\u3002","Face forward":"\u9762\u5411\u6B63\u9762","Rotation speed (degrees per second)":"\u65CB\u8F6C\u901F\u5EA6(\u6BCF\u79D2\u7684\u5EA6\u6570)","Use \"0\" for immediate turning.":"\u4F7F\u7528\"0\"\u8FDB\u884C\u7ACB\u5373\u8F6C\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u5F53\u5BF9\u8C61\u7684\u56FE\u50CF\u4E0D\u9762\u5411\u53F3\u4FA7\u65F6\u53EF\u4F7F\u7528\u3002","Previous X position":"\u4E4B\u524D\u7684X\u4F4D\u7F6E","Previous Y position":"\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5BF9\u8C61\u79FB\u52A8\u7684\u65B9\u5411(\u4EE5\u5EA6\u4E3A\u5355\u4F4D)","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09\u3002\u5C06\u201C0\u201D\u7528\u4E8E\u7ACB\u5373\u8F6C\u5411\u3002","Set rotation speed":"\u8BBE\u7F6E\u65CB\u8F6C\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation Speed":"\u65CB\u8F6C\u901F\u5EA6","Set offset angle.":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8BBE\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u504F\u79FB\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09\u3002","Rotation speed":"\u65CB\u8F6C\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_\u7684\u65CB\u8F6C\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u7269\u4F53\u79FB\u52A8\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Movement direction":"\u79FB\u52A8\u65B9\u5411","Fire bullets":"\u5F00\u706B\u5B50\u5F39","Fire bullets, manage ammo, reloading and overheating.":"\u5F00\u706B\u5B50\u5F39\uFF0C\u7BA1\u7406\u5F39\u836F\u3001\u91CD\u65B0\u88C5\u586B\u548C\u8FC7\u70ED\u3002","Fire bullets, manage ammo, reloading, and overheating.":"\u53D1\u5C04\u5B50\u5F39\uFF0C\u7BA1\u7406\u5F39\u836F\uFF0C\u91CD\u65B0\u52A0\u8F7D\u548C\u8FC7\u70ED\u3002","Firing cooldown":"\u5C04\u51FB\u51B7\u5374","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u51FB\u51B7\u5374\u6D3B\u52A8\u65F6\uFF0C\u5BF9\u8C61\u65E0\u6CD5\u5C04\u51FB\u3002","Rotate bullets to match their trajectory":"\u65CB\u8F6C\u5B50\u5F39\u4EE5\u5339\u914D\u5176\u8F68\u8FF9","Firing arc":"\u5C04\u51FB\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u91CD\u5C04\u51FB\u7684\u5B50\u5F39\u5C06\u5747\u5300\u5206\u5E03\u5728\u5C04\u51FB\u5F27\u5185","Multi-Fire":"\u591A\u91CD\u5C04\u51FB","Number of bullets created at once":"\u4E00\u6B21\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Make imperfect aim (between 0 and 180 degrees).":"\u4EA7\u751F\u4E0D\u5B8C\u7F8E\u7784\u51C6\uFF08\u57280\u5230180\u5EA6\u4E4B\u95F4\uFF09\u3002","Firing variance":"\u5C04\u51FB\u53D8\u5F02","Bullet speed variance":"\u5B50\u5F39\u901F\u5EA6\u53D8\u5F02","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F39\u901F\u5EA6\u5C06\u5728\u6B64\u8303\u56F4\u5185\u88AB\u968F\u673A\u503C\u8C03\u6574\u3002","Ammo quantity (current)":"\u5F53\u524D\u5F39\u836F\u6570\u91CF (current)","Shots per reload":"\u6BCF\u6B21\u88C5\u586B\u7684\u5C04\u51FB\u6570","Use 0 to disable reloading.":"\u4F7F\u7528 0 \u7981\u7528\u91CD\u65B0\u88C5\u586B\u3002","Reload":"\u88C5\u586B","Reloading duration":"\u88C5\u586B\u6301\u7EED\u65F6\u95F4","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u88C5\u586B\u8FDB\u884C\u4E2D\uFF0C\u5BF9\u8C61\u4E0D\u80FD\u5C04\u51FB\u3002","Max ammo":"\u6700\u5927\u5F39\u836F\u91CF","Ammo":"\u5F39\u836F","Shots before next reload":"\u4E0B\u6B21\u88C5\u586B\u524D\u7684\u5C04\u51FB\u6B21\u6570","Total shots fired":"\u603B\u5C04\u51FB\u6B21\u6570","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u65E0\u8BBA\u521B\u5EFA\u4E86\u591A\u5C11\u5B50\u5F39\uFF0C\u6BCF\u5E27\u53EA\u8BA1\u65701\u6B21\u5C04\u51FB\u3002","Total bullets created":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u6570\u91CF","Starting ammo":"\u521D\u59CB\u5F39\u836F","Total reloads completed":"\u5B8C\u6210\u7684\u603B\u88C5\u586B\u6B21\u6570","Unlimited ammo":"\u65E0\u9650\u5F39\u836F","Heat increase per shot (between 0 and 1)":"\u6BCF\u53D1\u5B50\u5F39\u7684\u70ED\u91CF\u589E\u52A0\uFF08\u57280\u548C1\u4E4B\u95F4\uFF09","Object is overheated when Heat reaches 1.":"\u5F53\u70ED\u91CF\u8FBE\u52301\u65F6\uFF0C\u5BF9\u8C61\u8FC7\u70ED\u3002","Overheat":"\u8FC7\u70ED","Heat level (Range: 0 to 1)":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52A8\u88C5\u586B","Overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Object cannot shoot while overheat duration is active.":"\u5BF9\u8C61\u5728\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u6D3B\u8DC3\u671F\u95F4\u4E0D\u80FD\u5C04\u51FB\u3002","Linear cooling rate (per second)":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u5F53\u70ED\u91CF\u9AD8\u65F6\u51B7\u5374\u901F\u7387\u66F4\u5FEB\uFF0C\u70ED\u91CF\u4F4E\u65F6\u51B7\u5374\u901F\u7387\u66F4\u6162\u3002","Layer the bullets are created on":"\u521B\u5EFA\u5B50\u5F39\u7684\u5C42","Base layer by default.":"\u9ED8\u8BA4\u7684\u57FA\u7840\u5C42\u3002","Shooting configuration":"\u5C04\u51FB\u914D\u7F6E","Fire bullets toward an object.":"\u671D\u5411\u7269\u4F53\u53D1\u5C04\u5B50\u5F39\u3002","Fire bullets toward an object":"\u671D\u5411\u7269\u4F53\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u671D\u5411_PARAM5_\u4EE5\u901F\u5EA6_PARAM6_ px/s\u53D1\u5C04","X position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u521B\u5EFA\u5B50\u5F39\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6807\u5BF9\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u901F\u5EA6\uFF0C\u6BCF\u79D2\u50CF\u7D20\u6570","Fire bullets toward a position.":"\u671D\u5411\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39\u3002","Fire bullets toward a position":"\u671D\u5411\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u671D\u5411\u4F4D\u7F6E_PARAM5_;_PARAM6_\uFF0C\u901F\u5EA6_PARAM7_ px/s\u53D1\u5C04\u5B50\u5F39","Fire bullets in the direction of a given angle.":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u671D\u5411\u89D2\u5EA6_PARAM5_\u4EE5\u901F\u5EA6_PARAM6_ px/s\u53D1\u5C04","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u6B64\u52A8\u4F5C\u4EC5\u53EF\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u4ECE\u4F4D\u7F6E_PARAM0_\u53D1\u5C04\u5355\u9897_PARAM4_\uFF0C\u5728\u4F4D\u7F6E_PARAM2_; _PARAM3_\uFF0C\u4EE5\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s\u53D1\u5C04\u5B50\u5F39","Reload ammo.":"\u88C5\u8F7D\u5F39\u836F\u3002","Reload ammo":"\u88C5\u8F7D\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88C5\u586B_PARAM0_\u4E0A\u7684\u5F39\u836F","Check if the object has just fired something.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u4EC0\u4E48\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04","_PARAM0_ has just fired":"_PARAM0_\u521A\u521A\u53D1\u5C04","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u5B50\u5F39\u662F\u5426\u542F\u7528\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"\u542F\u7528 _PARAM0_ \u7684\u5B50\u5F39\u65CB\u8F6C","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5B50\u5F39\u5728\u53D1\u5C04\u8303\u56F4\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u8303\u56F4","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u8303\u56F4\uFF08\u5EA6\u6570\uFF09\uFF0C\u5176\u4E2D\u5B50\u5F39\u5C06\u4F1A\u5747\u5300\u5206\u5E03\u4E8E\u53D1\u5C04\u8303\u56F4\u5185\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u8303\u56F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u53D1\u5C04\u8303\u56F4\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09 \u8303\u56F4: 0 \u5230 180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\u6570\uFF09\u3002","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C06 _PARAM0_ \u7684\u89D2\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","the bullet speed variance":"\u901F\u5EA6\u5DEE\u5F02","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u901F\u5EA6\u5DEE\u5F02\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8BBE\u7F6E\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C06 _PARAM0_ \u7684\u5B50\u5F39\u901F\u5EA6\u5DEE\u5F02\u8BBE\u7F6E\u4E3A _PARAM2_ \u6BCF\u79D2\u50CF\u7D20","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Bullets per shot":"\u6BCF\u53D1\u5C04\u7684\u5B50\u5F39\u6570","the number of bullets per shot":"\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF","Bullets":"\u5B50\u5F39","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5C04\u51FA\u7684\u5B50\u5F39\u6570\u91CF\u3002","Set number of bullets per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C06 _PARAM0_ \u6BCF\u6B21\u53D1\u5C04\u7684\u5B50\u5F39\u6570\u91CF\u8BBE\u7F6E\u4E3A _PARAM2_","Change the layer that bullets are created on.":"\u521B\u5EFA\u5B50\u5F39\u7684\u56FE\u5C42\u3002","Set bullet layer":"\u8BBE\u7F6E\u5B50\u5F39\u56FE\u5C42","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C06\u7528\u4E8E\u53D1\u5C04\u7531 _PARAM0_ \u5C04\u51FA\u7684\u5B50\u5F39\u7684\u56FE\u5C42\u8BBE\u7F6E\u4E3A _PARAM2_","Enable bullet rotation.":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\u3002","Enable (or disable) bullet rotation":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5B50\u5F39\u65CB\u8F6C","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728 _PARAM0_ \u4E0A\u542F\u7528\u5B50\u5F39\u65CB\u8F6C\uFF1A_PARAM2_","Rotate bullet to match trajetory":"\u4F7F\u5B50\u5F39\u65CB\u8F6C\u5339\u914D\u8F68\u8FF9","Enable unlimited ammo.":"\u542F\u7528\u65E0\u9650\u5B50\u5F39\u3002","Enable (or disable) unlimited ammo":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u65E0\u9650\u5F39\u836F","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u65E0\u9650\u5F39\u836F\uFF1A_PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09\uFF0C\u4E5F\u79F0\u4E3A\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u51FB\u51B7\u5374\u65F6\u95F4","Cooldown in seconds":"\u51B7\u5374\u65F6\u95F4\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF0C\u8FD9\u5C06\u6539\u53D8\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u51B7\u5374\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u5F00\u706B\u901F\u7387\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u88C5\u65F6\u95F4","the reload duration":"\u91CD\u88C5\u65F6\u95F4","Reload duration (seconds)":"\u91CD\u88C5\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u91CD\u65B0\u88C5\u586B\u5F39\u836F\u7684\u65F6\u95F4\u3002","Set reload duration (deprecated)":"\u8BBE\u7F6E\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u91CD\u65B0\u88C5\u586B\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002\u5F53\u7269\u4F53\u8FC7\u70ED\u65F6\uFF0C\u65E0\u6CD5\u5728\u6B64\u6301\u7EED\u65F6\u95F4\u5185\u53D1\u5C04\u3002","the overheat duration":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4","Overheat duration (seconds)":"\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u66F4\u6539\u7269\u4F53\u8FC7\u70ED\u540E\u7684\u6301\u7EED\u65F6\u95F4\u3002","Set overheat duration (deprecated)":"\u8BBE\u7F6E\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u8FC7\u70ED\u6301\u7EED\u65F6\u95F4\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2","the ammo quantity.":"\u5F39\u836F\u6570\u91CF\u3002","Ammo quantity":"\u5F39\u836F\u6570\u91CF","the ammo quantity":"\u5F39\u836F\u6570\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F39\u836F\u7684\u6570\u91CF\u3002","Set ammo quantity (deprecated)":"\u8BBE\u7F6E\u5F39\u836F\u6570\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F39\u836F\u6570\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the heat increase per shot.":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","the heat increase per shot":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u3002","Set heat increase per shot (deprecated)":"\u8BBE\u7F6E\u6BCF\u53D1\u5C04\u589E\u52A0\u70ED\u91CF\uFF08\u5DF2\u5F03\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C06_PARAM0_\u7684\u6BCF\u53D1\u5C04\u589E\u52A0\u7684\u70ED\u91CF\u8BBE\u7F6E\u4E3A_PARAM2_","the max ammo.":"\u6700\u5927\u5F39\u836F\u3002","the max ammo":"\u6700\u5927\u5F39\u836F","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F39\u836F\u91CF\u3002","Set max ammo (deprecated)":"\u8BBE\u7F6E\u6700\u5927\u5F39\u836F\uFF08\u5DF2\u5F03\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6700\u5927\u5F39\u836F\u8BBE\u7F6E\u4E3A_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total shots fired":"\u91CD\u7F6E\u5DF2\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u53D1\u5C04\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created.":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570\u3002","Reset total bullets created":"\u91CD\u7F6E\u5DF2\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u521B\u5EFA\u7684\u603B\u5B50\u5F39\u6570","Reset total reloads completed.":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5DF2\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u603B\u88C5\u5F39\u6B21\u6570","the number of shots per reload.":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","the shots per reload":"\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u3002","Set shots per reload (deprecated)":"\u8BBE\u7F6E\u5C04\u51FB\u6B21\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6BCF\u6B21\u88C5\u5F39\u7684\u5C04\u51FB\u6B21\u6570\u8BBE\u7F6E\u4E3A_PARAM2_","Enable (or disable) automatic reloading.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39\u3002","Enable (or disable) automatic reloading":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u88C5\u5F39","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u88C5\u5F39\uFF1A_PARAM2_","Enable automatic reloading":"\u542F\u7528\u81EA\u52A8\u88C5\u5F39","the linear cooling rate (per second).":"\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","Linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","the linear cooling rate":"\u7EBF\u6027\u51B7\u5374\u901F\u7387","Heat cooling rate (per second)":"\u70ED\u51B7\u5374\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7EBF\u6027\u51B7\u5374\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8BBE\u7F6E\u7EBF\u6027\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u5C06_PARAM0_\u7684\u7EBF\u6027\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6307\u6570\u51B7\u5374\u901F\u7387\uFF0C\u6BCF\u79D2\u3002","Exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","the exponential cooling rate":"\u6307\u6570\u51B7\u5374\u901F\u7387","Change the exponential rate of cooling.":"\u66F4\u6539\u6307\u6570\u51B7\u5374\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8BBE\u7F6E\u6307\u6570\u51B7\u5374\u901F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6307\u6570\u51B7\u5374\u901F\u7387\u8BBE\u7F6E\u4E3A\u6BCF\u79D2_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F39\u836F\u6570\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F39\u836F","Increase ammo of _PARAM0_ by _PARAM2_ shots":"\u589E\u52A0 _PARAM0_ \u7684\u5F39\u836F _PARAM2_ \u53D1","Ammo gained":"\u83B7\u5F97\u5F39\u836F","Layer that bullets are created on.":"\u5B50\u5F39\u521B\u5EFA\u7684\u5C42\u3002","Bullet layer":"\u5B50\u5F39\u5C42","the heat level (range: 0 to 1).":"\u70ED\u91CF\u6C34\u5E73\uFF08\u8303\u56F4\uFF1A0 \u5230 1\uFF09\u3002","Heat level":"\u70ED\u91CF\u6C34\u5E73","the heat level":"\u70ED\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u603B\u5171\u5C04\u51FB\u6B21\u6570\uFF08\u591A\u5F39\u5C04\u88AB\u89C6\u4E3A\u4E00\u6B21\u5C04\u51FB\uFF09\u3002","Shots fired":"\u5C04\u51FB\u6B21\u6570","Total bullets created.":"\u603B\u5171\u521B\u5EFA\u7684\u5B50\u5F39\u3002","Bullets created":"\u5DF2\u521B\u5EFA\u5B50\u5F39","Reloads completed.":"\u88C5\u586B\u5B8C\u6210\u3002","Reloads completed":"\u88C5\u586B\u5B8C\u6210","the remaining shots before the next reload is required.":"\u5728\u9700\u8981\u4E0B\u4E00\u6B21\u88C5\u586B\u4E4B\u524D\u5269\u4F59\u7684\u5B50\u5F39\u6570\u3002","the remaining shots (before the next reload)":"\u5269\u4F59\u7684\u5B50\u5F39\u6570\uFF08\u5728\u4E0B\u6B21\u88C5\u586B\u4E4B\u524D\uFF09","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"\u5728\u51B7\u5374\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the cooldown end":"\u51B7\u5374\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat penalty ends, in seconds.":"\u5728\u8FC7\u70ED\u60E9\u7F5A\u7ED3\u675F\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the overheat end":"\u8FC7\u70ED\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes, in seconds.":"\u5728\u88C5\u586B\u5B8C\u6210\u524D\u5269\u4F59\u7684\u6301\u7EED\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1\u3002","Duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u6301\u7EED\u65F6\u95F4","the remaining duration before the reload finishes":"\u88C5\u586B\u7ED3\u675F\u524D\u7684\u5269\u4F59\u6301\u7EED\u65F6\u95F4","Check if object is currently performing an ammo reload.":"\u68C0\u67E5\u5BF9\u8C61\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u5F39\u836F\u88C5\u586B\u3002","Is ammo reloading in progress":"\u5F39\u836F\u662F\u5426\u6B63\u5728\u8FDB\u884C\u88C5\u586B","_PARAM0_ is reloading ammo":"_PARAM0_\u6B63\u5728\u91CD\u65B0\u52A0\u8F7D\u5F39\u836F","Check if object is ready to shoot.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u51C6\u5907\u5C04\u51FB\u3002","Is ready to shoot":"\u53EF\u4EE5\u8FDB\u884C\u5C04\u51FB","_PARAM0_ is ready to shoot":"_PARAM0_\u5DF2\u51C6\u5907\u597D\u5C04\u51FB","Check if automatic reloading is enabled.":"\u68C0\u67E5\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is automatic reloading enabled":"\u81EA\u52A8\u88C5\u586B\u662F\u5426\u5DF2\u542F\u7528","Automatic reloading is enabled on_PARAM0_":"\u81EA\u52A8\u91CD\u65B0\u88C5\u586B\u5DF2\u542F\u7528_PARAM0_\u4E0A","Check if ammo is unlimited.":"\u68C0\u67E5\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236\u3002","Is ammo unlimited":"\u5F39\u836F\u662F\u5426\u65E0\u9650\u5236","_PARAM0_ has unlimited ammo":"_PARAM0_\u5177\u6709\u65E0\u9650\u5F39\u836F","Check if object has no ammo available.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6CA1\u6709\u53EF\u7528\u7684\u5F39\u836F\u3002","Is out of ammo":"\u5F39\u836F\u5DF2\u7528\u5C3D","_PARAM0_ is out of ammo":"_PARAM0_\u5DF2\u7528\u5C3D\u5F39\u836F","Check if object needs to reload ammo.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u9700\u8981\u88C5\u586B\u5F39\u836F\u3002","Is a reload needed":"\u9700\u8981\u8FDB\u884C\u88C5\u586B","_PARAM0_ needs to reload ammo":"_PARAM0_\u9700\u8981\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Check if object is overheated.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u8FC7\u70ED\u3002","Is overheated":"\u5DF2\u8FC7\u70ED","_PARAM0_ is overheated":"_PARAM0_\u5DF2\u8FC7\u70ED","Check if firing cooldown is active.":"\u68C0\u67E5\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002","Is firing cooldown active":"\u5C04\u51FB\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Firing cooldown is active on _PARAM0_":"\u89E6\u53D1\u51B7\u5374\u65F6\u95F4\u5DF2\u5728_PARAM0_\u4E0A\u6FC0\u6D3B","First person 3D camera":"\u7B2C\u4E00\u4EBA\u79F0 3D \u6444\u50CF\u5934","Move the camera to look though objects eyes.":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u4EE5\u901A\u8FC7\u5BF9\u8C61\u7684\u89C6\u89D2\u67E5\u770B\u3002","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u4F7F\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B\u3002\u5F53\u6240\u6709\u89D2\u5EA6\u4E3A0\u4E14\u5934\u90E8\u671D\u5411 Z+ \u65F6\uFF0C\u5BF9\u8C61\u5FC5\u987B\u5411\u53F3\u770B\u3002","Look through object eyes":"\u4ECE\u5BF9\u8C61\u7684\u89C6\u89D2\u89C2\u770B","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u4F7F_PARAM2_\u7684\u76F8\u673A\u4ECE_PARAM1_\u7684\u89C6\u89D2\u770B","Flash object":"\u95EA\u5149\u5BF9\u8C61","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1\u6027\uFF08\u95EA\u70C1\uFF09\u3001\u989C\u8272\u7740\u8272\u3001\u5BF9\u8C61\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5316\uFF09\u3002","Color tint applied to an object.":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03\u3002","Color tint applied to an object":"\u5E94\u7528\u4E8E\u5BF9\u8C61\u7684\u989C\u8272\u8272\u8C03","Color tint applied to _PARAM1_":"\u5E94\u7528\u4E8E _PARAM1_ \u7684\u989C\u8272\u8272\u8C03","Check if a color tint is applied to an object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5E94\u7528\u989C\u8272\u8272\u8C03\u3002","Is a color tint applied to an object":"\u5BF9\u8C61\u5E94\u7528\u989C\u8272\u8272\u8C03\u5417","_PARAM1_ is color tinted":"_PARAM1_\u662F\u6709\u8272\u8C03\u7684","Toggle color tint between the starting tint and a given value.":"\u5728\u8D77\u59CB\u8272\u8C03\u548C\u7ED9\u5B9A\u503C\u4E4B\u95F4\u5207\u6362\u989C\u8272\u8C03\u3002","Toggle a color tint":"\u5207\u6362\u989C\u8272\u8C03","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u6362_PARAM2_\u7684\u989C\u8272\u8C03","Color tint":"\u989C\u8272\u8C03","Toggle object visibility.":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027\u3002","Toggle object visibility":"\u5207\u6362\u5BF9\u8C61\u53EF\u89C1\u6027","Toggle visibility of _PARAM1_":"\u5207\u6362_PARAM1_\u7684\u53EF\u89C1\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\uFF0C\u4EA4\u66FF\u53EF\u89C1\u548C\u4E0D\u53EF\u89C1\u3002","Flash visibility (blink)":"\u95EA\u70C1\u53EF\u89C1\u6027","Half period":"\u534A\u4E2A\u5468\u671F","Time that the object is invisible":"\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4","Flash duration":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528\"0\"\u4EE5\u4F7F\u5176\u6301\u7EED\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u53EF\u89C1","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1","Duration of the flashing, in seconds":"\u95EA\u70C1\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Use \"0\" to keep flashing until stopped.":"\u4F7F\u7528\u201C0\u201D\u4FDD\u6301\u95EA\u70C1\u76F4\u5230\u505C\u6B62","Check if an object is flashing visibility.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","Is object flashing visibility":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u53EF\u89C1","_PARAM0_ is flashing":"_PARAM0_\u6B63\u5728\u95EA\u70C1","Stop flashing visibility (blink) of an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility (blink)":"\u505C\u6B62\u95EA\u70C1\u53EF\u89C1","Stop flashing visibility of _PARAM0_":"\u505C\u6B62\u95EA\u70C1_PARAM0_\u7684\u53EF\u89C1\u6027","the half period of the object (time the object is invisible).":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","the half period (time the object is invisible)":"\u534A\u5468\u671F\uFF08\u5BF9\u8C61\u4E0D\u53EF\u89C1\u7684\u65F6\u95F4\uFF09","Make an object flash a color tint for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6709\u8272\u8C03","Flash color tint":"\u95EA\u70C1\u6709\u8272\u8C03","Time between flashes":"\u95EA\u70C1\u4E4B\u95F4\u7684\u65F6\u95F4","Tint color":"\u7740\u8272","Flash a color tint":"\u95EA\u70C1\u989C\u8272\u8272\u8C03","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u5728_PARAM2_\u79D2\u5185\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM3_","Check if an object is flashing a color tint.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Is object flashing a color tint":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","_PARAM0_ is flashing a color tint":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing a color tint on an object.":"\u505C\u6B62\u5BF9\u8C61\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03","Stop flashing color tint _PARAM0_":"\u505C\u6B62\u95EA\u70C1\u989C\u8272\u8272\u8C03_PARAM0_","the half period (time between flashes) of the object.":"\u5BF9\u8C61\u7684\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","the half period (time between flashes)":"\u534A\u5468\u671F\uFF08\u95EA\u70C1\u95F4\u7684\u65F6\u95F4\uFF09","Flash opacity smoothly (fade) in a repeating loop.":"\u4EE5\u91CD\u590D\u5FAA\u73AF\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u5730\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u63D2\u503C\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6\uFF08\u8303\u56F4\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C06\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6807\u503C\u4E4B\u95F4\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1","Flash the opacity (fade)":"\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6\uFF08\u6E10\u53D8\uFF09","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"\u4F7F_PARAM0_\u4E0D\u900F\u660E\u5EA6\u5E73\u7A33\u95EA\u70C1\u81F3_PARAM4_\uFF0C\u5FAA\u73AF_PARAM3_\u79D2","Target opacity":"\u76EE\u6807\u4E0D\u900F\u660E\u5EA6","Check if an object is flashing opacity.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Is object flashing opacity":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","_PARAM0_ is flashing opacity":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Stop flashing opacity":"\u505C\u6B62\u95EA\u70C1\u4E0D\u900F\u660E\u5EA6","Stop flashing opacity of _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E0D\u900F\u660E\u5EA6\u95EA\u70C1","Make the object flash an effect for a period of time.":"\u4F7F\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C\u3002","Flash effect":"\u95EA\u70C1\u6548\u679C","Name of effect":"\u6548\u679C\u7684\u540D\u79F0","Make an object flash an effect for a period of time.":"\u4F7F\u4E00\u4E2A\u5BF9\u8C61\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u95EA\u70C1\u6548\u679C","Flash an effect":"\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"\u4F7F_PARAM0_\u95EA\u70C1\u6548\u679C_PARAM3_\u6301\u7EED_PARAM2_\u79D2","Check if an object is flashing an effect.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u95EA\u70C1\u4E86\u4E00\u4E2A\u6548\u679C\u3002","Is object flashing an effect":"\u5BF9\u8C61\u662F\u5426\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","_PARAM0_ is flashing an effect":"_PARAM0_\u6B63\u5728\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect of an object.":"\u505C\u6B62\u5BF9\u8C61\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1\u3002","Stop flashing an effect":"\u505C\u6B62\u95EA\u70C1\u4E00\u4E2A\u6548\u679C","Stop flashing an effect on _PARAM0_":"\u505C\u6B62_PARAM0_\u7684\u4E00\u4E2A\u6548\u679C\u95EA\u70C1","Toggle an object effect.":"\u5207\u6362\u5BF9\u8C61\u6548\u679C\u3002","Toggle an object effect":"\u5207\u6362\u5BF9\u8C61\u6548\u679C","Toggle effect _PARAM2_ on _PARAM0_":"\u5728_PARAM0_\u4E0A\u5207\u6362\u6548\u679C_PARAM2_","Effect name to toggle":"\u8981\u5207\u6362\u7684\u6548\u679C\u540D\u79F0","Flash layer":"Flash \u56FE\u5C42","Make a layer visible for a specified duration, and then hide the layer.":"\u8BA9\u4E00\u4E2A\u56FE\u5C42\u5728\u6307\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u5185\u53EF\u89C1\uFF0C\u7136\u540E\u9690\u85CF\u8BE5\u56FE\u5C42\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u56FE\u5C42_PARAM1_\u5728_PARAM2_\u79D2\u540E\u53EF\u89C1","Flash and transition painter":"Flash \u548C\u8FC7\u6E21\u7ED8\u56FE\u5DE5\u5177","Paint transition effects with a plain color.":"\u4F7F\u7528\u5355\u8272\u7ED8\u5236\u8FC7\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u65F6\u95F4\u5185\u5728\u5C4F\u5E55\u4E0A\u6D82\u62B9\u989C\u8272\u3002","Type of effect":"\u6548\u679C\u7C7B\u578B","Direction of transition":"\u8FC7\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u4EC5\u9650\u95EA\u70C1\u7684\u6700\u5927\u4E0D\u900F\u660E\u5EA6","Paint Effect.":"\u7ED8\u5236\u6548\u679C\u3002","Paint Effect":"\u7ED8\u5236\u6548\u679C","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"\u7ED8\u5236\u6548\u679C\u7C7B\u578B_PARAM4_\u7684_PARAM0_\u4EE5\u65B9\u5411_PARAM5_\u548C\u989C\u8272_PARAM2_\u6301\u7EED_PARAM3_\u79D2","Direction transition":"\u65B9\u5411\u8FC7\u6E21","End opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u3002","Paint effect ended":"\u7ED8\u5236\u6548\u679C\u7ED3\u675F","When paint effect of _PARAM0_ ends":"\u5F53_PARAM0_\u7684\u7ED8\u5236\u6548\u679C\u7ED3\u675F\u65F6","Follow multiple objects with camera":"\u8DDF\u968F\u591A\u4E2A\u5BF9\u8C61\u8FDB\u884C\u6444\u50CF\u673A\u8DDF\u968F","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u6539\u53D8\u6444\u50CF\u673A\u7684\u7F29\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u786E\u4FDD\u5C4F\u5E55\u4E0A\u7684\u6240\u6709\u5BF9\u8C61\u5B9E\u4F8B\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u90FD\u80FD\u663E\u793A\u3002","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52A8\u76F8\u673A\u4EE5\u5728\u5C4F\u5E55\u4E0A\u4FDD\u6301_PARAM1_\u7684\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5206\u522B\u4F7F\u7528_PARAM2_px\u548C_PARAM3_px\u7684\u8FB9\u8DDD\u3002\u6700\u5927\u7F29\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5_PARAM5_\u7684\u901F\u5EA6\u79FB\u52A8","Object (or Object group)":"\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u8FB9\u7F18\u7684\u989D\u5916\u7A7A\u95F4","Each side will include this buffer":"\u6BCF\u4E00\u8FB9\u90FD\u5C06\u5305\u542B\u6B64\u7F13\u51B2\u533A","Extra space on top and bottom of screen":"\u5C4F\u5E55\u9876\u90E8\u548C\u5E95\u90E8\u7684\u989D\u5916\u7A7A\u95F4","Maximum zoom level (Default: 1)":"\u6700\u5927\u7F29\u653E\u7EA7\u522B\uFF08\u9ED8\u8BA4\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7F29\u653E\u7684\u7A0B\u5EA6","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u673A\u79FB\u52A8\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u6BCF\u5E27\u79FB\u52A8\u5230\u76EE\u6807\u8DDD\u79BB\u7684\u767E\u5206\u6BD4\uFF08\u7531lerp\u51FD\u6570\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u7F29\u653E\u548C\u76F8\u673A\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09\u7684\u6240\u6709\u5B9E\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\uFF08\u5DF2\u5F03\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u7F29\u653E\u548C\u4F4D\u7F6E\u6765\u8DDF\u8E2A\u76F8\u673A\u4E2D\u7684\u591A\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C06\u56FE\u5C42_PARAM6_\u4E0A\u7684\u76F8\u673A\u79FB\u52A8\uFF0C\u4EE5\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5B9E\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528_PARAM2_px\u7684\u8FB9\u8DDD\u3002\u5728_PARAM4_\u548C_PARAM5_\u4E4B\u95F4\u4F7F\u7528\u7F29\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52A8\u76F8\u673A","Minimum zoom level":"\u6700\u5C0F\u7F29\u653E\u7EA7\u522B","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5927\u7F29\u653E\u7A0B\u5EA6","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u673A\u7684\u6700\u5C0F\u7F29\u653E\u7A0B\u5EA6","Use \"\" for base layer":"\u7528\u4E8E\u57FA\u7840\u56FE\u5C42\u7684\"\"","Gamepads (controllers)":"\u6E38\u620F\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u4E3A\u60A8\u7684\u6E38\u620F\u6DFB\u52A0\u5BF9\u6E38\u620F\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u4EE5\u4FBF\u8BBF\u95EE\u8BF8\u5982\u6309\u94AE\u6309\u4E0B\u3001\u8F74\u4F4D\u3001\u6273\u673A\u538B\u529B\u7B49\u4FE1\u606F\u3002","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u5F53\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6807\u901F\u5EA6","Deceleration":"\u51CF\u901F","Get the value of the pressure on a gamepad trigger.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6273\u673A\u4E0A\u7684\u538B\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u6E38\u620F\u624B\u67C4\u6273\u673A\u7684\u538B\u529B","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u4E0B\u8F74_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89E6\u53D1\u6309\u94AE","the force of gamepad stick (from 0 to 1).":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u529B\u5EA6\uFF08\u4ECE0\u52301\uFF09\u3002","Stick force":"\u6447\u6746\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"\u6E38\u620F\u624B\u67C4_PARAM1__PARAM2_\u6447\u6746\u529B\u5EA6","Stick: \"Left\" or \"Right\"":"\u6447\u6746\uFF1A\"\u5DE6\"\u6216\"\u53F3\"","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u65CB\u8F6C\u503C\u3002\u5982\u679C\u6B7B\u533A\u503C\u5F88\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u56DB\u820D\u4E94\u5165\u4E3A\u4E3B\u8F74\uFF1A\u5DE6\u3001\u5DE6\u3001\u4E0A\u3001\u4E0B\u3002\u96F6\u6B7B\u533A\u503C\u4F1A\u7ED9\u4E88\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u65CB\u8F6C\u68D2\u7684\u4EF7\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u89D2\u5EA6\u3002\n\u5982\u679C\u6B7B\u533A\u503C\u8F83\u9AD8\uFF0C\u5219\u89D2\u5EA6\u503C\u5C06\u88AB\u56DB\u820D\u4E94\u5165\u5230\u4E3B\u8F74\uFF0C\u5411\u5DE6\uFF0C\u5411\u53F3\uFF0C\u5411\u4E0A\uFF0C\u5411\u4E0B\u3002\n\u96F6\u6B7B\u533A\u503C\u5C06\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6447\u6746\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u83B7\u53D6\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u8F74\u503C\u3002","Value of a gamepad axis (deprecated)":"\u6E38\u620F\u624B\u67C4\u8F74\u7684\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Stick X force":"\u6447\u6746X\u529B\u91CF","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Stick Y force":"\u6447\u6746Y\u529B\u91CF","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6D4B\u8BD5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u5DF2\u91CA\u653E\u3002\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* \u5176\u4ED6: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".","Gamepad button released":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u5DF2\u91CA\u653E","Name of the button":"\u6309\u94AE\u7684\u540D\u79F0","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6700\u540E\u6309\u4E0B\u6309\u94AE\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u540E\u6309\u4E0B\u6309\u94AE\uFF08\u7F16\u53F7\uFF09","Check if any button is pressed on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u662F\u5426\u6309\u4E0B\u4EFB\u610F\u6309\u94AE\u3002","Any gamepad button pressed":"\u6309\u4E0B\u4EFB\u610F\u6E38\u620F\u624B\u67C4\u6309\u94AE","Any button of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4\u4EFB\u610F\u6309\u94AE\u88AB\u6309\u4E0B","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\u3002\nXbox\u548CPS4\u7684\u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u4E24\u8005\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Last pressed button (string)":"\u6700\u540E\u6309\u4E0B\u7684\u6309\u94AE\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_\u7684\u6E38\u620F\u624B\u67C4_PARAM2_\u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u7C7B\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u6E38\u620F\u624B\u67C4\u7684\u6570\u91CF\u3002","Gamepad count":"\u6E38\u620F\u624B\u67C4\u6570\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u6309\u94AE\u662F\u5426\u88AB\u6309\u4E0B\u3002 \u6309\u94AE\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\u201CA\u201D\uFF0C\u201CB\u201D\uFF0C\u201CX\u201D\uFF0C\u201CY\u201D\uFF0C\u201CLB\u201D\uFF0C\u201CRB\u201D\uFF0C\u201CLT\u201D\uFF0C\u201CRT\u201D\uFF0C\u201CBACK\u201D\uFF0C\u201CSTART\u201D\uFF0C\n* PS4\uFF1A\u201CCROSS\u201D\uFF0C\u201CSQUARE\u201D\uFF0C\u201CCIRCLE\u201D\uFF0C\u201CTRIANGLE\u201D\uFF0C\u201CL1\u201D\uFF0C\u201CL2\u201D\uFF0C\u201CR1\u201D\uFF0C\u201CR2\u201D\uFF0C\u201CSHARE\u201D\uFF0C\u201COPTIONS\u201D\uFF0C\u201CPS_BUTTON\u201D\uFF0C\u201CCLICK_TOUCHPAD\u201D\uFF0C\n* \u5176\u4ED6\uFF1A\u201CUP\u201D\uFF0C\u201CDOWN\u201D\uFF0C\u201CLEFT\u201D\uFF0C\u201CRIGHT\u201D\uFF0C\u201CCLICK_STICK_LEFT\u201D\uFF0C\u201CCLICK_STICK_RIGHT\u201D\u3002","Gamepad button pressed":"\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u5E94\u7528\u4E8E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u8303\u56F4\u4E3A0\u52301\u3002","Gamepad deadzone for sticks":"\u6E38\u620F\u624B\u67C4\u6447\u6746\u6B7B\u533A\u503C","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\u3002 \u6B7B\u533A\u662F\u5728\u8BE5\u533A\u57DF\u5185\uFF0C\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002 \u6B7B\u533A\u503C\u57280\u52301\u4E4B\u95F4\uFF0C\u9ED8\u8BA4\u4E3A0.2\u3002","Set gamepad deadzone for sticks":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8BBE\u7F6E\u6E38\u620F\u624B\u67C4\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF1A\u4ECE_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6447\u6746\u7684\u6B7B\u533A\u503C\uFF0C\u9ED8\u8BA4\u4E3A0.2\uFF080\u81F31\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Gamepad stick pushed (axis)":"\u6E38\u620F\u624B\u67C4\u7684\u6447\u6746\u88AB\u63A8\u52A8\uFF08\u8F74\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_ \u6E38\u620F\u624B\u67C4 _PARAM1_ \u7684\u6447\u6746\u5411 _PARAM3_ \u65B9\u5411\u63A8\u52A8","Return the number of connected gamepads.":"\u8FD4\u56DE\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF\u3002","Connected gamepads number":"\u5DF2\u8FDE\u63A5\u7684\u6E38\u620F\u624B\u67C4\u6570\u91CF","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u5173\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u6E38\u620F\u624B\u67C4\u7C7B\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u68C0\u67E5\u6307\u5B9A\u6E38\u620F\u624B\u67C4\u7684\u63CF\u8FF0\u4E2D\u662F\u5426\u5305\u542B\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u4E8E\u77E5\u9053\u6E38\u620F\u624B\u67C4\u662F\u5426\u4E3AXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u6E38\u620F\u624B\u67C4_PARAM1_\u662F_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u7C7B\u578B\uFF1A\"Xbox\"\uFF0C\"PS4\"\uFF0C\"Steam\"\u6216\"PS3\"\uFF08\u4EE5\u53CA\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u5DF2\u8FDE\u63A5\u3002","Gamepad connected":"\u6E38\u620F\u624B\u67C4\u5DF2\u8FDE\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u6E38\u620F\u624B\u67C4_PARAM1_\u5DF2\u63D2\u4E0A\u5E76\u5DF2\u8FDE\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52A8\u3002 \u5982\u679C\u6E38\u620F\u5728\u6700\u8FD1\u7684Web\u6D4F\u89C8\u5668\u4E2D\u8FD0\u884C\uFF0C\u53EF\u80FD\u4EC5\u4F1A\u8D77\u4F5C\u7528\u3002","Gamepad vibration":"\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u9707\u52A8\u65F6\u95F4\uFF0C\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF08\u53EF\u9009\uFF0C\u9ED8\u8BA4\u503C\u4E3A1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7EA7\u9707\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7EA7\u6E38\u620F\u624B\u67C4\u9707\u52A8","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u6E38\u620F\u624B\u67C4_PARAM1_\u632F\u52A8_PARAM2_\u79D2\uFF0C\u632F\u52A8\u5E45\u5EA6\u4E3A_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6\uFF08\u4ECE0\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52A8\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u6E38\u620F\u624B\u67C4\u7684\u4E3B\u52A8\u632F\u52A8","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u6E38\u620F\u624B\u67C4_PARAM1_\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6_PARAM2_\u548C_PARAM3_","Check if any button is released on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u662F\u5426\u6709\u4EFB\u4F55\u6309\u94AE\u91CA\u653E\u3002","Any gamepad button released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4\u6309\u94AE\u88AB\u91CA\u653E","Any button of gamepad _PARAM1_ is released":"\u4EFB\u4F55\u6E38\u620F\u624B\u67C4_PARAM1_\u7684\u6309\u94AE\u5DF2\u91CA\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F31\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Weak rumble magnitude":"\u5F31\u529B\u632F\u52A8\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u6E38\u620F\u624B\u67C4\u4E0A\u5F3A\u632F\u52A8\u7535\u673A\u7684\u529B\u5EA6\u3002","Strong rumble magnitude":"\u5F3A\u529B\u632F\u52A8\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Gamepad identifier (1, 2, 3 or 4)":"\u6E38\u620F\u624B\u67C4\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u952E","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6447\u6746","Use right stick":"\u4F7F\u7528\u53F3\u6447\u6746","Jump button":"\u8DF3\u8DC3\u6309\u94AE","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272","3D platformer gamepad mapper":"3D\u5E73\u53F0\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Walk joystick":"\u6B65\u884C\u6447\u6746","3D shooter gamepad mapper":"3D\u5C04\u51FB\u6E38\u620F\u624B\u67C4\u6620\u5C04\u7A0B\u5E8F","Camera joystick":"\u6444\u50CF\u5934\u6447\u6746","Control camera rotations with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u6444\u50CF\u5934\u65CB\u8F6C\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Maximum rotation speed":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F6C","Rotation acceleration":"\u65CB\u8F6C\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F6C\u51CF\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F6C","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Z","Current rotation speed Y":"\u5F53\u524D\u65CB\u8F6C\u901F\u5EA6Y","Move the camera to look though _PARAM0_ eyes":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u901A\u8FC7_PARAM0_\u7684\u89C6\u89D2\u770B\u3002","the maximum horizontal rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the maximum horizontal rotation speed":"\u6700\u5927\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6","the horizontal rotation acceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation acceleration":"\u6C34\u5E73\u65CB\u8F6C\u52A0\u901F\u5EA6","the horizontal rotation deceleration of the object.":"\u5BF9\u8C61\u7684\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F\u3002","Horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the horizontal rotation deceleration":"\u6C34\u5E73\u65CB\u8F6C\u51CF\u901F","the maximum vertical rotation speed of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u3002","Maximum vertical rotation speed":"\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the maximum vertical rotation speed":"\u76EE\u6807\u7684\u6700\u5927\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6","the vertical rotation acceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6\u3002","Vertical rotation acceleration":"\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation acceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u52A0\u901F\u5EA6","the vertical rotation deceleration of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6\u3002","Vertical rotation deceleration":"\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the vertical rotation deceleration":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u51CF\u901F\u5EA6","the minimum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the maximum vertical camera angle of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6\u3002","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u673A\u89D2\u5EA6","the maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u6444\u50CF\u673A\u89D2\u5EA6","the z position offset of the object.":"\u7269\u4F53\u7684 Z \u4F4D\u7F6E\u504F\u79FB\u3002","the z position offset":"Z \u4F4D\u7F6E\u504F\u79FB\u3002","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6E38\u620F\u624B\u67C4\u63A7\u5236\u9876\u90E8\u5411\u4E0B\u89D2\u8272\u3002","Top-down gamepad mapper":"\u9876\u90E8\u5411\u4E0B\u6E38\u620F\u624B\u67C4\u6620\u5C04\u5668","Top-down movement behavior":"\u9876\u90E8\u5411\u4E0B\u79FB\u52A8\u884C\u4E3A","Stick mode":"\u6447\u6746\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u8FDB\u884C\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8EMD5\u7684\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u8FDB\u884C\u54C8\u5E0C\u5904\u7406\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u6839\u636E\u5B57\u7B26\u4E32\u8FD4\u56DE\u57FA\u4E8ESHA256\u7684\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5BF9\u5B57\u7B26\u4E32\u8FDB\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u4F24\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u62A4\u76FE\u548C\u88C5\u7532\u3002","Health":"\u751F\u547D\u503C","Starting health":"\u8D77\u59CB\u751F\u547D\u503C","Current health (life) points":"\u5F53\u524D\u751F\u547D\u503C\uFF08\u751F\u547D\uFF09\u70B9\u6570","Maximum health":"\u6700\u5927\u751F\u547D\u503C","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u6CA1\u6709\u6700\u5927\u503C\u3002","Damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u65F6\u95F4","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u5065\u5EB7\u503C\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF08\u518D\u751F\u6C38\u8FDC\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u5065\u5EB7\u503C\uFF09","Damage to health from the previous incoming damage":"\u6765\u81EA\u5148\u524D\u53D7\u5230\u4F24\u5BB3\u7684\u751F\u547D\u503C\u51CF\u5C11","Chance to dodge incoming damage (between 0 and 1)":"\u95EA\u907F\u5373\u5C06\u5230\u6765\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u4ECB\u4E8E0\u548C1\u4E4B\u95F4\uFF09","When a damage is dodged, no damage is applied.":"\u5F53\u4F24\u5BB3\u88AB\u95EA\u907F\u65F6\uFF0C\u4E0D\u4F1A\u5E94\u7528\u4F24\u5BB3\u3002","Health points gained from the previous heal":"\u4ECE\u4EE5\u524D\u7684\u6CBB\u7597\u4E2D\u83B7\u5F97\u7684\u751F\u547D\u503C","Rate of health regeneration (points per second)":"\u6BCF\u79D2\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay before health regeneration starts after a hit.":"\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Current shield points":"\u5F53\u524D\u62A4\u76FE\u70B9\u6570","Shield":"\u62A4\u76FE","Maximum shield":"\u6700\u5927\u62A4\u76FE","Leave 0 for unlimited.":"\u5C060\u7559\u4F5C\u65E0\u9650\u3002","Duration of shield":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u62A4\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u591A\u5C11\u70B9\uFF09","Shield regeneration":"\u62A4\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u62A4\u76FE\u7834\u88C2\u65F6\u963B\u6B62\u8FC7\u91CF\u4F24\u5BB3\u3002","Shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Damage to shield from the previous incoming damage":"\u53D7\u5230\u7684\u4E0A\u4E00\u6B21\u5165\u4FB5\u4F24\u5BB3\u5BF9\u62A4\u76FE\u7684\u4F24\u5BB3","Flat damage reduction from armor":"\u6765\u81EA\u88C5\u7532\u7684\u5E73\u5766\u4F24\u5BB3\u51CF\u5C11","Incoming damages are reduced by this value.":"\u5165\u4FB5\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u503C\u3002","Armor":"\u88C5\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u6765\u81EA\u88C5\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF080\u548C1\u4E4B\u95F4\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3\u3002\u5982\u679C\u542F\u7528\uFF0C\u76FE\u724C\u548C\u76D4\u7532\u53EF\u4EE5\u51CF\u8F7B\u8FD9\u79CD\u4F24\u5BB3\u3002","Apply damage to an object":"\u5411\u5BF9\u8C61\u5E94\u7528\u4F24\u5BB3","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\uFF08\u4F24\u5BB3\u53EF\u4EE5\u901A\u8FC7\u76FE\u724C\uFF1A_PARAM3_\uFF0C\u62A4\u7532\uFF1A_PARAM4_\u51CF\u5C11\uFF09","Points of damage":"\u4F24\u5BB3\u70B9","Shield can reduce damage taken":"\u76FE\u724C\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","Armor can reduce damage taken":"\u76D4\u7532\u53EF\u4EE5\u51CF\u5C11\u53D7\u5230\u7684\u4F24\u5BB3","current health points of the object.":"\u7269\u4F53\u7684\u5F53\u524D\u751F\u547D\u503C\u3002","Health points":"\u751F\u547D\u503C","health points":"\u751F\u547D\u503C","Change the health points of the object. Will not trigger damage cooldown.":"\u66F4\u6539\u7269\u4F53\u7684\u751F\u547D\u503C\u3002\u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Change health points":"\u66F4\u6539\u751F\u547D\u503C","Change the health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u751F\u547D\u503C\u66F4\u6539\u4E3A_PARAM2_\u70B9\u3002","New health value":"\u65B0\u7684\u751F\u547D\u503C","Change health points (deprecated)":"\u66F4\u6539\u751F\u547D\u503C\uFF08\u5DF2\u5F03\u7528\uFF09","Heal the object by increasing its health points.":"\u901A\u8FC7\u589E\u52A0\u5176\u5065\u5EB7\u70B9\u6570\u6765\u6CBB\u6108\u5BF9\u8C61\u3002","Heal object":"\u6CBB\u7597\u5BF9\u8C61","Heal _PARAM0_ with _PARAM2_ health points":"\u7528_PARAM0_\u5065\u5EB7\u70B9\u6570\u6CBB\u6108_PARAM2_","Points to heal (will be added to object health)":"\u8981\u6CBB\u6108\u7684\u70B9\u6570\uFF08\u5C06\u4F1A\u88AB\u6DFB\u52A0\u5230\u5BF9\u8C61\u5065\u5EB7\u4E2D\uFF09","the maximum health points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points":"\u6700\u5927\u5065\u5EB7\u70B9\u6570","the maximum health points":"\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570","Change the object maximum health points.":"\u6539\u53D8\u5BF9\u8C61\u7684\u6700\u5927\u5065\u5EB7\u70B9\u6570\u3002","Maximum health points (deprecated)":"\u6700\u5927\u5065\u5EB7\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum health of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u5065\u5EB7\u6539\u53D8\u4E3A_PARAM2_\u70B9","the rate of health regeneration (points per second).":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","the rate of health regeneration":"\u5065\u5EB7\u518D\u751F\u7387","Rate of regen":"\u518D\u751F\u7387","Change the rate of health regeneration.":"\u6539\u53D8\u5065\u5EB7\u518D\u751F\u7387\u3002","Rate of health regeneration (deprecated)":"\u5065\u5EB7\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u5065\u5EB7\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2\u7684\u70B9\u6570","the duration of damage cooldown (seconds).":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the duration of damage cooldown":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4","Duration of damage cooldown (seconds)":"\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the duration of damage cooldown (seconds).":"\u6539\u53D8\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Damage cooldown (deprecated)":"\u4F24\u5BB3\u51B7\u5374\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u53D7\u4F24\u51B7\u5374\u7684\u6301\u7EED\u65F6\u95F4\u6539\u53D8\u4E3A_PARAM2_\u79D2","the delay before health regeneration starts after last being hit (seconds).":"\u6700\u540E\u53D7\u5230\u4F24\u5BB3\u540E\u5F00\u59CB\u5065\u5EB7\u518D\u751F\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF","Delay (seconds)":"\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change the delay before health regeneration starts after being hit.":"\u6539\u53D8\u53D7\u4F24\u540E\u5065\u5EB7\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u3002","Health regeneration delay (deprecated)":"\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u4E0A\u7684\u5065\u5EB7\u518D\u751F\u5EF6\u8FDF\u6539\u4E3A_PARAM2_\u79D2","the chance to dodge incoming damage (range: 0 to 1).":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002","Dodge chance":"\u95EA\u907F\u7684\u51E0\u7387","the chance to dodge incoming damage":"\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387","Chance to dodge (Range: 0 to 1)":"\u95EA\u907F\u7684\u51E0\u7387\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09","Change the chance to dodge incoming damage.":"\u6539\u53D8\u95EA\u907F\u8FDB\u5165\u7684\u4F24\u5BB3\u7684\u51E0\u7387\u3002","Chance to dodge incoming damage (deprecated)":"\u95EA\u907F\u7D2F\u8FDB\u5165\u7684\u4F24\u5BB3\uFF08\u5DF2\u5F03\u7528\uFF09","Change the chance to dodge on _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u95EA\u907F\u51E0\u7387\u66F4\u6539\u4E3A_PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u8FD9\u4E2A\u6570\u503C\u5C06\u51CF\u5C11\u6240\u53D7\u5230\u7684\u4F24\u5BB3\u3002","Armor flat damage reduction":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","the armor flat damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11","Flat reduction from armor":"\u62A4\u7532\u7684\u56FA\u5B9A\u51CF\u5C11","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"\u66F4\u6539\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u3002\u6240\u53D7\u4F24\u5BB3\u5C06\u51CF\u5C11\u8FD9\u4E2A\u6570\u503C\u3002","Flat damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"\u5C06\u62A4\u7532\u7684\u56FA\u5B9A\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_\u70B9","the percent damage reduction from armor (range: 0 to 1).":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Armor percent damage reduction":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","the armor percent damage reduction":"\u6765\u81EA\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11","Percent damage reduction from armor":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u51CF\u5C11","Change the percent damage reduction from armor. Range: 0 to 1.":"\u66F4\u6539\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u3002\u8303\u56F4\uFF1A0\u81F31\u3002","Percent damage reduction from armor (deprecated)":"\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\uFF08\u5DF2\u5F03\u7528\uFF09","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"\u5C06\u62A4\u7532\u7684\u767E\u5206\u6BD4\u4F24\u5BB3\u51CF\u5C11\u4ECE_PARAM0_\u66F4\u6539\u4E3A_PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"\u5141\u8BB8\u6CBB\u7597\u4F7F\u751F\u547D\u503C\u63D0\u9AD8\u5230\u6700\u5927\u751F\u547D\u503C\u4EE5\u4E0A\u3002\u518D\u751F\u5C06\u4E0D\u4F1A\u8D85\u8FC7\u6700\u5927\u751F\u547D\u503C\u3002","Allow over-healing":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597","Allow over-healing on _PARAM0_: _PARAM2_":"\u5141\u8BB8\u8FC7\u5EA6\u6CBB\u7597\u5728_PARAM0_\uFF1A_PARAM2_","Mark object as hit at least once.":"\u6807\u8BB0\u5BF9\u8C61\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Mark object as hit at least once":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark _PARAM0_ as hit at least once: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\uFF1A_PARAM2_","Hit at least once":"\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Mark object as just damaged.":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Mark object as just damaged":"\u5C06\u5BF9\u8C61\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3","Mark _PARAM0_ as just damaged: _PARAM2_":"\u5C06_PARAM0_\u6807\u8BB0\u4E3A\u521A\u53D7\u5230\u4F24\u5BB3\uFF1A_PARAM2_","Just damaged":"\u521A\u53D7\u5230\u4F24\u5BB3","Trigger damage cooldown.":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Trigger damage cooldown":"\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374","Trigger the damage cooldown on _PARAM0_":"\u89E6\u53D1_PARAM0_\u4E0A\u7684\u4F24\u5BB3\u51B7\u5374","Check if the object has been hit at least once.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21\u3002","Object has been hit at least once":"\u5BF9\u8C61\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","_PARAM0_ has been hit at least once":"_PARAM0_\u5DF2\u7ECF\u81F3\u5C11\u88AB\u51FB\u4E2D\u4E00\u6B21","Check if health was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u4E4B\u524D\u7684\u751F\u547D\u503C\u662F\u5426\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is health just damaged":"\u751F\u547D\u503C\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Health has just been damaged on _PARAM0_":"\u5065\u5EB7\u521A\u521A\u5728_PARAM0_\u4E0A\u53D7\u635F","Check if the object was just healed previously in the events.":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E8B\u4EF6\u4E2D\u662F\u5426\u521A\u521A\u53D7\u5230\u4E86\u6CBB\u6108\u3002","Is just healed":"\u521A\u521A\u53D7\u5230\u6CBB\u6108","_PARAM0_ has just been healed":"_PARAM0_\u521A\u521A\u88AB\u6CBB\u6108","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"\u68C0\u67E5\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B\u3002 \u5728\u6B64\u671F\u95F4\uFF0C\u5BF9\u8C61\u548C\u62A4\u76FE\u65E0\u6CD5\u53D7\u5230\u4F24\u5BB3\u3002","Is damage cooldown active":"\u4F24\u5BB3\u51B7\u5374\u662F\u5426\u6FC0\u6D3B","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time remaining in damage cooldown":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u65F6\u5269\u4F59\u65F6\u95F4","the time before damage cooldown end":"\u4F24\u5BB3\u51B7\u5374\u7ED3\u675F\u524D\u7684\u65F6\u95F4","Check if the object is considered dead (no health points).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u5224\u65AD\u4E3A\u6B7B\u4EA1\uFF08\u6CA1\u6709\u751F\u547D\u503C\uFF09\u3002","Is dead":"\u5DF2\u6B7B\u4EA1","_PARAM0_ is dead":"_PARAM0_\u5DF2\u6B7B\u4EA1","the time since last taken hit (seconds).":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u540E\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time since last hit":"\u4E0A\u6B21\u53D7\u5230\u6253\u51FB\u7684\u65F6\u95F4","the time since last taken hit on health":"\u4E0A\u6B21\u53D7\u5230\u4F24\u5BB3\u540E\u6240\u7ECF\u5386\u7684\u65F6\u95F4","the health damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u9020\u6210\u7684\u5065\u5EB7\u4F24\u5BB3\u3002","Health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u6253\u51FB\u5BFC\u81F4\u7684\u5065\u5EB7\u635F\u4F24","the health damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u5065\u5EB7\u4F24\u5BB3","the maximum shield points of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","the maximum shield points":"\u6700\u5927\u62A4\u76FE\u70B9\u6570","Change the maximum shield points of the object.":"\u66F4\u6539\u5BF9\u8C61\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Maximum shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u6539\u4E3A_PARAM2_\u70B9","Change maximum shield points.":"\u66F4\u6539\u6700\u5927\u62A4\u76FE\u70B9\u6570\u3002","Max shield points (deprecated)":"\u6700\u5927\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u6700\u5927\u62A4\u76FE\u70B9\u6570\u6539\u4E3A_PARAM2_\u70B9","Shield points":"\u62A4\u76FE\u70B9\u6570","the current shield points of the object.":"\u5BF9\u8C61\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002","the shield points":"\u62A4\u76FE\u70B9\u6570","Change current shield points. Will not trigger damage cooldown.":"\u66F4\u6539\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u3002 \u4E0D\u4F1A\u89E6\u53D1\u4F24\u5BB3\u51B7\u5374\u3002","Shield points (deprecated)":"\u62A4\u76FE\u70B9\u6570\uFF08\u5DF2\u5F03\u7528\uFF09","Change current shield points on _PARAM0_ to _PARAM2_ points":"\u5C06_PARAM0_\u7684\u5F53\u524D\u62A4\u76FE\u70B9\u6570\u66F4\u6539\u4E3A_PARAM2_\u70B9","the rate of shield regeneration (points per second).":"\u62A4\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09\u3002","Rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u901F\u7387","the rate of shield regeneration":"\u62A4\u76FE\u518D\u751F\u7387","Regeneration rate (points per second)":"\u518D\u751F\u7387\uFF08\u6BCF\u79D2\u7684\u70B9\u6570\uFF09","Change rate of shield regeneration.":"\u66F4\u6539\u62A4\u76FE\u518D\u751F\u7387\u3002","Shield regeneration rate (deprecated)":"\u62A4\u76FE\u518D\u751F\u7387\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u7387\u66F4\u6539\u4E3A_PARAM2_\u6BCF\u79D2","the delay before shield regeneration starts after being hit (seconds).":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\uFF08\u79D2\uFF09\u3002","the shield regeneration delay":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF","Regeneration delay (seconds)":"\u518D\u751F\u5EF6\u8FDF\uFF08\u79D2\uFF09","Change delay before shield regeneration starts after being hit.":"\u53D7\u5230\u653B\u51FB\u540E\u62A4\u76FE\u518D\u751F\u5F00\u59CB\u524D\u7684\u5EF6\u8FDF\u66F4\u6539\u3002","Shield regeneration delay (deprecated)":"\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\uFF08\u5DF2\u5F03\u7528\uFF09","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u518D\u751F\u5EF6\u8FDF\u66F4\u6539\u4E3A_PARAM2_\u79D2","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002 \u503C\u201C0\u201D\u8868\u793A\u62A4\u76FE\u6C38\u4E45\u3002","the duration of the shield":"\u62A4\u76FE\u7684\u6301\u7EED\u65F6\u95F4","Shield duration (seconds)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change duration of shield. Use \"0\" to make shield permanent.":"\u66F4\u6539\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u3002 \u4F7F\u7528\u201C0\u201D\u4F7F\u62A4\u76FE\u6C38\u4E45\u3002","Duration of shield (deprecated)":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u5DF2\u5F03\u7528\uFF09","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_\u79D2","Renew shield duration to it's full value.":"\u5C06\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u6062\u590D\u5230\u5B8C\u6574\u503C\u3002","Renew shield duration":"\u6062\u590D\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Renew the shield duration on _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u62A4\u76FE\u6301\u7EED\u65F6\u95F4","Activate the shield by setting the shield points and renewing the shield duration (optional).":"\u901A\u8FC7\u8BBE\u7F6E\u62A4\u76FE\u70B9\u6570\u5E76\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF08\u53EF\u9009\uFF09\u6765\u6FC0\u6D3B\u62A4\u76FE\u3002","Activate shield":"\u6FC0\u6D3B\u62A4\u76FE","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"\u7528_PARAM2_\u70B9\u6FC0\u6D3B_PARAM0_\u4E0A\u7684\u62A4\u76FE\uFF08\u66F4\u65B0\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\uFF1A_PARAM3_\uFF09","Enable (or disable) blocking excess damage when shield breaks.":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF08\u542F\u7528\u6216\u7981\u7528\uFF09\u3002","Block excess damage when shield breaks":"\u62A4\u76FE\u7834\u788E\u65F6\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"\u5F53\u62A4\u76FE\u7834\u788E\u65F6\uFF0C_PARAM0_\u53EF\u4EE5\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3\uFF1A_PARAM2_","Block excess damage":"\u963B\u6B62\u591A\u4F59\u7684\u4F24\u5BB3","Check if the shield was just damaged previously in the events.":"\u68C0\u67E5\u4E8B\u4EF6\u4E2D\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3\u3002","Is shield just damaged":"\u62A4\u76FE\u662F\u5426\u521A\u521A\u53D7\u5230\u4F24\u5BB3","Shield on _PARAM0_ has just been damaged":"_PARAM0_\u7684\u62A4\u76FE\u521A\u521A\u53D7\u5230\u4E86\u4F24\u5BB3","Check if incoming damage was just dodged.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u8EB2\u907F\u4E86\u5165\u4FB5\u7684\u4F24\u5BB3\u3002","Damage was just dodged":"\u4F24\u5BB3\u521A\u521A\u8EB2\u907F","_PARAM0_ just dodged incoming damage":"_PARAM0_\u521A\u521A\u8EB2\u907F\u4E86\u6765\u88AD\u7684\u4F24\u5BB3","Check if the shield is active (based on shield points and duration).":"\u68C0\u67E5\u62A4\u76FE\u662F\u5426\u5904\u4E8E\u6D3B\u52A8\u72B6\u6001\uFF08\u6839\u636E\u62A4\u76FE\u70B9\u6570\u548C\u6301\u7EED\u65F6\u95F4\uFF09\u3002","Is shield active":"\u62A4\u76FE\u662F\u5426\u6FC0\u6D3B","Shield on _PARAM0_ is active":"\u62A4\u76FE\u5728_PARAM0_\u5DF2\u6FC0\u6D3B","the time before the shield duration ends (seconds).":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Time before shield duration ends":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the time before the shield duration end":"\u62A4\u76FE\u6301\u7EED\u65F6\u95F4\u7ED3\u675F\u524D\u7684\u65F6\u95F4","the shield damage taken from most recent hit.":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3\u3002","Shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the shield damage taken from most recent hit":"\u6700\u8FD1\u4E00\u6B21\u53D7\u5230\u7684\u62A4\u76FE\u4F24\u5BB3","the health points gained from previous heal.":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C\u3002","Health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","the health points gained from previous heal":"\u4E0A\u4E00\u6B21\u6CBB\u7597\u83B7\u5F97\u7684\u751F\u547D\u503C","Hexagonal grid":"\u516D\u89D2\u5F62\u7F51\u683C","Snap objects to an hexagonal grid.":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u516D\u89D2\u5F62\u7F51\u683C\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u4E0A\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BBD\u5EA6_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08PARAM4\uFF1BPARAM5\uFF09\u5C06_PARAM1\u6355\u6349\u5230\u865A\u62DF\u5C16\u89D2\u9876\u90E8\u7684\u516D\u89D2\u7F51\u683C\u3002","Objects to snap to the virtual grid":"\u8981\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u7684\u5BF9\u8C61","Width of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u5BBD\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683C\u7684\u5355\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5B9E\u9645\u884C\u9AD8\u4E3A\u8FD9\u4E2A\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CX\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865A\u62DF\u7F51\u683CY\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u884C\u4ECE\u534A\u4E2A\u5355\u5143\u683C\u5904\u504F\u79FB\uFF0C\u4F7F\u7528\u201CCellHeight * 3/4\u201D\u504F\u79FB\u53EF\u4F7F\u5176\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u7684\u5E73\u9876\u516D\u8FB9\u5F62\u7F51\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual column width will be 3/4 of this.":"\u5B9E\u9645\u5217\u5BBD\u5C06\u662F\u8BE5\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6570\u5217\u4ECE\u534A\u4E2A\u5355\u4F4D\u683C\u79FB\u52A8\uFF0C\u4F7F\u7528\"CellHeight * 3/4\"\u504F\u79FB\u6765\u8FDB\u884C\u53E6\u4E00\u79CD\u65B9\u5F0F\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C\uFF08\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u865A\u62DF\u6C14\u6CE1\u7F51\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","The actual row height will be 7/8 of this.":"\u5B9E\u9645\u884C\u9AD8\u5C06\u662F\u8BE5\u503C\u76847/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way","Homing projectile":"\u5BFB\u7684\u5F39\u9053","Make a projectile object move towards a target object.":"\u4F7F\u4E00\u4E2A\u5F39\u9053\u5BF9\u8C61\u671D\u7740\u76EE\u6807\u5BF9\u8C61\u79FB\u52A8\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"Lock projectile object to target object. (This is required for \"Move projectile towards target\")\u3002","Lock projectile to target":"\u5C06\u629B\u5C04\u7269\u9501\u5B9A\u5230\u76EE\u6807","Lock projectile _PARAM1_ to target _PARAM2_":"Lock projectile _PARAM1_ to target _PARAM2_","Projectile object":"\u629B\u5C04\u7269\u5BF9\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u79FB\u52A8\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move physics projectile towards target":"\u5C06\u7269\u7406\u629B\u5C04\u7269\u671D\u5411\u76EE\u6807\u79FB\u52A8","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u4E3A","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u8FBE\u5230\u8BE5\u503C\u540E\uFF0C\u629B\u5C04\u7269\u5C06\u88AB\u5220\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u4E0E\u76EE\u6807\u78B0\u649E\uFF0C\u5219\u5220\u9664\u629B\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u6240\u9501\u5B9A\u7684\u5BF9\u8C61\u3002\u5FC5\u987B\u6BCF\u4E00\u5E27\u8FD0\u884C\u6B64\u52A8\u4F5C\u3002","Move projectile towards target":"\u5C06\u5BF9\u8C61\u5BF9\u9F50\u5230\u76EE\u6807","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C06\u5F39\u4E38 _PARAM1_ \u79FB\u5411\u76EE\u6807 _PARAM2_\u3002 \u65CB\u8F6C\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u751F\u5B58\u65F6\u95F4\uFF1A_PARAM7_ \u78B0\u649E\u65F6\u5220\u9664\uFF1A_PARAM8_","Idle object tracker":"\u7A7A\u95F2\u5BF9\u8C61\u8DDF\u8E2A\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u67D0\u6BB5\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u5E26\u6709\u4E00\u4E9B\u53EF\u5B9A\u5236\u7684\u5BB9\u5DEE\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u68C0\u67E5\u5BF9\u8C61\u5728\u4E00\u5B9A\u65F6\u95F4\u5185\uFF08\u9ED8\u8BA4\u4E3A1\u79D2\uFF09\u662F\u5426\u6CA1\u6709\u79FB\u52A8\uFF08\u9ED8\u8BA420\u50CF\u7D20\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u95F2\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C06\u5BF9\u8C61\u89C6\u4E3A\u7A7A\u95F2\u4E4B\u524D\u7684\u79D2\u6570","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u5141\u8BB8\u5BF9\u8C61\u79FB\u52A8\u7684\u50CF\u7D20\u8DDD\u79BB\uFF0C\u4EE5\u4FBF\u4ECD\u7136\u88AB\u89C6\u4E3A\u7A7A\u95F2","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8\uFF08\u4F7F\u7528\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u5BB9\u5DEE\uFF09\u3002","Has just moved from last position":"\u521A\u521A\u4ECE\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","_PARAM0_ has moved from its last position":"_PARAM0_\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\u79FB\u52A8","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7A7A\u95F2\uFF1A\u5B83\u6CA1\u6709\u4ECE\u5176\u4E0A\u4E00\u4E2A\u4F4D\u7F6E\uFF08\u6216\u5728\u5BB9\u5DEE\u5185\uFF09\u79FB\u52A8\u5230\u884C\u4E3A\u4E2D\u914D\u7F6E\u7684\u65F6\u95F4\u5185\u3002","Is idle (since enough time)":"\u7A7A\u95F2\uFF08\u65F6\u95F4\u5DF2\u8DB3\u591F\uFF09","Iframe":"Iframe","Create or delete an iframe to embed websites.":"\u521B\u5EFA\u6216\u5220\u9664\u5D4C\u5165\u7F51\u7AD9\u7684iframe\u3002","Create a new Iframe to embed a website inside the game.":"\u521B\u5EFA\u4E00\u4E2A\u65B0\u7684iFrame\u4EE5\u5728\u6E38\u620F\u4E2D\u5D4C\u5165\u7F51\u7AD9\u3002","Create an Iframe":"\u521B\u5EFA\u4E00\u4E2AiFrame","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u521B\u5EFA\u4E00\u4E2A\u540D\u4E3A_PARAM1_\u7684iFrame\uFF0C\u5BBD\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0C\u7F51\u5740\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u79F0\uFF08DOM id\uFF09","Width":"\u5BBD\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u663E\u793A\u6EDA\u52A8\u6761","Show border":"\u663E\u793A\u8FB9\u6846","Extra CSS styles (optional)":"\u989D\u5916\u7684CSS\u6837\u5F0F\uFF08\u53EF\u9009\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"border: 10px #f00 solid;\"`","Delete the specified Iframe.":"\u5220\u9664\u6307\u5B9A\u7684iFrame\u3002","Delete an Iframe":"\u5220\u9664\u4E00\u4E2AiFrame","Delete Iframe _PARAM1_":"\u5220\u9664iFrame _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52A8\u5E94\u7528\u5185\u8D2D\u4E70\uFF08\u5B9E\u9A8C\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5C06\u4EA7\u54C1\u76F4\u63A5\u6DFB\u52A0\u5230\u60A8\u7684\u6E38\u620F\u4E2D\u8FDB\u884C\u8D2D\u4E70\uFF08\"\u5E94\u7528\u5185\u8D2D\u4E70\"\uFF09\uFF0C\u9002\u7528\u4E8E\u5728Android\u6216iOS\u4E0A\u53D1\u5E03\u7684\u6E38\u620F\u3002","Ads":"\u5E7F\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u6CE8\u518C\u5546\u5E97\u4E2D\u7684\u4EA7\u54C1\u3002\u8FD9\u662F\u4F60\u5E0C\u671B\u4ECE\u5E94\u7528\u4E2D\u663E\u793A\u6216\u8BA2\u8D2D\u7684\u6240\u6709\u4EA7\u54C1\u90FD\u9700\u8981\u505A\u7684\u4E8B\u3002\n\u786E\u4FDD\u4F60\u6CE8\u518C\u4E86\u6240\u6709\u8FD9\u4E9B\u4EA7\u54C1\uFF0C\u5E76\u5728\u8BA2\u8D2D\u4EA7\u54C1\u524D\u5B8C\u6210\u6CE8\u518C\u3002","Register a Product":"\u6CE8\u518C\u4EA7\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C06\u4EA7\u54C1_PARAM1_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09\u6CE8\u518C\u4E3A\u4EA7\u54C1_PARAM2_","The internal ID of the product":"\u8BE5\u4EA7\u54C1\u7684\u5185\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store\u2026\uFF09\u4E0A\u8F93\u5165\u7684\u4EA7\u54C1ID","The type of product":"\u4EA7\u54C1\u7C7B\u578B","Which platform you're registering the product to":"\u8981\u5C06\u4EA7\u54C1\u6CE8\u518C\u5230\u7684\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C\u3002\u5728\u8BA2\u8D2D\u6216\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u786E\u4FDD\u5728\u6CE8\u518C\u6BCF\u4E2A\u4EA7\u54C1\u4E4B\u540E\u6267\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u6CE8\u518C","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u6CE8\u518C","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u5F00\u8D2D\u4E70\u83DC\u5355\uFF0C\u8BA9\u7528\u6237\u8D2D\u4E70\u4EA7\u54C1\u3002\n\u786E\u4FDD\u4F7F\u7528\u6761\u4EF6\u68C0\u67E5\u5546\u5E97\u662F\u5426\u51C6\u5907\u5C31\u7EEA\uFF0C\u5E76\u4E14\u4EA7\u54C1ID\u5DF2\u6CE8\u518C\u5E76\u5728\u8C03\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u8FDB\u884C\u4E86\u6700\u7EC8\u6CE8\u518C\u3002","Order a product":"\u8BA2\u8D2D\u4EA7\u54C1","Order product _PARAM1_":"\u8BA2\u8D2D\u4EA7\u54C1_PARAM1_","The id of the product to buy":"\u8D2D\u4E70\u4EA7\u54C1\u7684\u7F16\u53F7","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u83B7\u53D6\u6765\u81EAIAP\u63D0\u4F9B\u5546\u7684\u4EA7\u54C1\u7684\u6240\u6709\u6570\u636E\uFF0C\u5E76\u5C06\u5176\u5B58\u50A8\u5230\u4E00\u4E2A\u7ED3\u6784\u53D8\u91CF\u4E2D\u3002\n\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u83B7\u53D6\u4ECE\u4EA7\u54C1\u4E2D\u68C0\u7D22\u7684\u8BE6\u5C3D\u6E05\u5355\u3002","Load product data in a variable":"\u5728\u53D8\u91CF\u4E2D\u52A0\u8F7D\u4EA7\u54C1\u6570\u636E","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C06_PARAM1_\u7684\u6570\u636E\u5B58\u50A8\u5728\u573A\u666F\u53D8\u91CF_PARAM2_\u4E2D","The id or alias of the product to get info about":"\u83B7\u53D6\u6709\u5173\u4EA7\u54C1\u4FE1\u606F\u7684ID\u6216\u522B\u540D","The name of the scene variable to store the product data in":"\u8981\u5B58\u50A8\u4EA7\u54C1\u6570\u636E\u7684\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u53D8\u91CF\u5C06\u662F\u4E00\u4E2A\u7ED3\u6784\uFF0C\u8BF7\u67E5\u770B[\u6B64\u9875\u9762](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u4E86\u89E3\u53EF\u8BBF\u95EE\u7684\u5B50\u53D8\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u5F53\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\uFF08\u5DF2\u6279\u51C6\u6216\u5DF2\u5B8C\u6210\uFF09\uFF0C\u5C06\u4E00\u4E2A\u573A\u666F\u53D8\u91CF\u8BBE\u7F6E\u4E3Atrue\u3002 \n\u7136\u540E\u53EF\u4EE5\u5728\u6761\u4EF6\u4E2D\u6BD4\u8F83\u53D8\u91CF\u7684\u503C\uFF0C\u5E76\u542F\u52A8\u52A8\u4F5C\u4EE5\u5BF9\u53D8\u5316\u505A\u51FA\u53CD\u5E94\u3002\n\u4E0E\u89E6\u53D1\u4E00\u6B21\u4E00\u6837\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u6CE8\u518C\u591A\u4E2A\u89C2\u5BDF\u8005\u3002\n\u5DF2\u6279\u51C6\u662F\u5728\u8D2D\u4E70\u5B8C\u6210\u540E\u89E6\u53D1\u7684\u3002\n\u5DF2\u5B8C\u6210\u662F\u5728\u60A8\u6807\u8BB0\u5DF2\u4EA4\u4ED8\u7684\u8D2D\u4E70\u540E\u89E6\u53D1\u7684\uFF08\u4E0D\u90A3\u4E48\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u5728\u4EA7\u54C1\u4E8B\u4EF6\u89E6\u53D1\u65F6\u66F4\u65B0\u4E00\u4E2A\u53D8\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u89C2\u5BDF\u4EA7\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u5E76\u5728\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u547D\u540D_PARAM2_\u8BBE\u7F6E\u4E3Atrue","The id of the product to watch":"\u8981\u89C2\u770B\u7684\u4EA7\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u5F53\u4E8B\u4EF6\u53D1\u751F\u65F6\u5C06\u573A\u666F\u53D8\u91CF\u7684\u540D\u79F0_PARAM2_\u8BBE\u7F6E\u4E3A\"true\"","The event to listen to":"\u8981\u76D1\u542C\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5C06\u8D2D\u4E70\u6807\u8BB0\u4E3A\u5DF2\u4EA4\u4ED8\uFF0C\u4E4B\u540E\u60A8\u4EA4\u4ED8\u4E86\u7528\u6237\u5DF2\u652F\u4ED8\u7684\u5956\u52B1\u5E76\u5C06\u5176\u4FDD\u5B58\u5728\u67D0\u5904\u3002 \u5982\u679C\u60A8\u4E0D\u8FD9\u6837\u505A\uFF0C\u7528\u6237\u5C06\u4F1A\u88AB\u9000\u6B3E\uFF0C\u56E0\u4E3A\u8D2D\u4E70\u5C06\u88AB\u89C6\u4E3A\u4E0D\u5B8C\u6574\uFF0C\u5956\u52B1\u672A\u53D1\u653E\u3002","Finalize a purchase":"\u5B8C\u6210\u8D2D\u4E70","Mark purchase of _PARAM1_ as delivered":"\u6807\u8BB0_PARAM1_\u7684\u8D2D\u4E70\u4E3A\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u4EA7\u54C1\u7684ID\u6216\u522B\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u5728\u6CE8\u518C\u5B8C\u6210\u540E\u89E6\u53D1\u3002 \u4E4B\u540E\u53EF\u4EE5\u68C0\u7D22\u548C\u8D2D\u4E70\u4EA7\u54C1\uFF08\u53EF\u4EE5\u83B7\u53D6\u4EA7\u54C1\u6570\u636E\uFF0C\u5982\u4EF7\u683C\uFF0C\u60A8\u53EF\u4EE5\u4F7F\u7528\u8BE5\u64CD\u4F5C\u8BA2\u8D2D\u4EA7\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u5DF2\u51C6\u5907\u5C31\u7EEA","Input Validation":"\u8F93\u5165\u9A8C\u8BC1","Conditions and expressions to check, sanitize and manipulate strings.":"\u68C0\u67E5\u3001\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6761\u4EF6\u548C\u8868\u8FBE\u5F0F\u3002","Check if the string is a valid phone number.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801\u3002","Check if a string is a valid phone number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","_PARAM1_ is a valid phone number":"_PARAM1_\u662F\u4E00\u4E2A\u6709\u6548\u7684\u7535\u8BDD\u53F7\u7801","Phone number":"\u7535\u8BDD\u53F7\u7801","Check if the string is a valid URL.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_\u662F\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6\u3002","Check if a string is a valid email":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u4E3A\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","_PARAM1_ is a valid email":"_PARAM1_\u662F\u6709\u6548\u7684\u7535\u5B50\u90AE\u4EF6","Email":"\u7535\u5B50\u90AE\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57\uFF08\u53EF\u80FD\u5E26\u8D1F\u53F7\uFF0C\u53EF\u80FD\u5E26\u5C0F\u6570\u70B9\uFF09\u3002","Check if a string represents a number":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u6570\u5B57","_PARAM1_ represents a number":"_PARAM1_\u8868\u793A\u4E00\u4E2A\u6570\u5B57","Number":"\u6570\u5B57","Check if the string has only latin alphabet letters.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u6CA1\u6709\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32\u3002","Remove the first line":"\u79FB\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u8981\u4ECE\u4E2D\u5220\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8BA1\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6570\u3002","Count lines":"\u8BA1\u7B97\u884C\u6570","The text to count lines from":"\u8BA1\u7B97\u884C\u6570\u7684\u6587\u672C","Replaces every new line character with a space.":"\u7528\u7A7A\u683C\u66FF\u6362\u6BCF\u4E2A\u65B0\u884C\u5B57\u7B26\u3002","Replace new lines by a space":"\u7528\u7A7A\u683C\u66FF\u6362\u65B0\u884C","The text to remove new lines from":"\u8981\u4ECE\u5176\u4E2D\u5220\u9664\u6362\u884C\u7B26\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26\u3002","Remove any non-numerical and non A-Z characters":"\u79FB\u9664\u4EFB\u4F55\u975E\u6570\u5B57\u548C\u975EA-Z\u5B57\u7B26","The text to sanitize":"\u8981\u8FDB\u884C\u6E05\u7406\u7684\u6587\u672C","Internet Connectivity ":"\u4E92\u8054\u7F51\u8FDE\u63A5 ","Checks if the device running the game is connected to the internet.":"\u68C0\u67E5\u8FD0\u884C\u6E38\u620F\u7684\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Checks if the device is connected to the internet.":"\u68C0\u67E5\u8BBE\u5907\u662F\u5426\u8FDE\u63A5\u5230\u4E92\u8054\u7F51\u3002","Is the device online?":"\u8BBE\u5907\u662F\u5426\u5728\u7EBF\uFF1F","The device is online":"\u8BBE\u5907\u5728\u7EBF","Simple inventories":"\u7B80\u5355\u5E93\u5B58","Manage inventory items.":"\u7BA1\u7406\u5E93\u5B58\u9879\u76EE\u3002","Add an item in an inventory.":"\u5728\u5E93\u5B58\u4E2D\u6DFB\u52A0\u4E00\u9879\u3002","Add an item":"\u6DFB\u52A0\u4E00\u9879","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5E93\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5E93\u5B58\u540D\u79F0","Item name":"\u9879\u76EE\u540D\u79F0","Remove an item from an inventory.":"\u4ECE\u5E93\u5B58\u4E2D\u5220\u9664\u4E00\u9879\u3002","Remove an item":"\u5220\u9664\u4E00\u9879","Remove a _PARAM2_ from inventory _PARAM1_":"\u4ECE\u5E93\u5B58_PARAM1_\u4E2D\u5220\u9664_PARAM2_","the number of an item in an inventory.":"\u5E93\u5B58\u4E2D\u7269\u54C1\u7684\u6570\u91CF\u3002","Item count":"\u7269\u54C1\u8BA1\u6570","the count of _PARAM2_ in _PARAM1_":"\u5728_PARAM1_\u4E2D\u7684_PARAM2_\u6570\u91CF","Check if at least one of the specified items is in the inventory.":"\u68C0\u67E5\u5B58\u8D27\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u4E2A\u6307\u5B9A\u7269\u54C1\u3002","Has an item":"\u6709\u4E00\u4E2A\u7269\u54C1","Inventory _PARAM1_ contains a _PARAM2_":"\u5E93\u5B58_PARAM1_\u4E2D\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u6DFB\u52A0\u81F3\u5E93\u5B58\u4E2D\u7684\u6307\u5B9A\u7269\u54C1\u7684\u6700\u5927\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u6BCF\u79CD\u7269\u54C1\u7684\u5141\u8BB8\u6570\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Item capacity":"\u7269\u54C1\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u68C0\u67E5\u5E93\u5B58\u4E2D\u662F\u5426\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u3002\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u4E0D\u53D7\u9650\u5236\u3002","Limited item capacity":"\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5141\u8BB8\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_: _PARAM3_","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8BB8\u5BF9\u8C61\u7684\u6709\u9650\u6570\u91CF\u5B58\u5728\u4E8E\u5E93\u5B58\u4E2D\u3002\u7269\u54C1\u5BB9\u91CF\u9ED8\u8BA4\u4E3A\u65E0\u9650\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u6709\u9650\u6570\u91CF\u7684_PARAM2_\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u8FBE\u5230\u5728\u5E93\u5B58\u4E2D\u5141\u8BB8\u7684\u6700\u5927\u6570\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EE1","Inventory _PARAM1_ is full of _PARAM2_":"\u5E93\u5B58_PARAM1_\u5DF2\u6EE1_PARAM2_","Check if an item is equipped.":"\u68C0\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88C5\u5907\u3002","Item equipped":"\u7269\u54C1\u5DF2\u88C5\u5907","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM2_\u5DF2\u88C5\u5907\u5728\u5E93\u5B58_PARAM1_\u4E2D","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u6807\u8BB0\u4E00\u4E2A\u7269\u54C1\u4E3A\u5DF2\u88C5\u5907\u3002\u5982\u679C\u7269\u54C1\u6570\u91CF\u4E3A0\uFF0C\u5219\u4E0D\u4F1A\u88AB\u6807\u8BB0\u4E3A\u5DF2\u88C5\u5907\u3002","Equip an item":"\u88C5\u5907\u4E00\u4E2A\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5728\u5E93\u5B58_PARAM1_\u4E2D\u5C06_PARAM2_\u8BBE\u7F6E\u4E3A\u5DF2\u88C5\u5907\uFF1A_PARAM3_","Equip":"\u88C5\u5907","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u4FDD\u5B58\u5E93\u5B58\u4E2D\u7684\u6240\u6709\u7269\u54C1\u5230\u573A\u666F\u53D8\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u540E\u6062\u590D\u3002","Save an inventory in a scene variable":"\u5728\u573A\u666F\u53D8\u91CF\u4E2D\u4FDD\u5B58\u5E93\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u53D8\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5E93\u5B58_PARAM1_","Scene variable":"\u573A\u666F\u53D8\u91CF","Load the content of the inventory from a scene variable.":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58\u7684\u5185\u5BB9\u3002","Load an inventory from a scene variable":"\u4ECE\u573A\u666F\u53D8\u91CF\u4E2D\u52A0\u8F7D\u5E93\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u4ECE\u53D8\u91CF_PARAM2_\u52A0\u8F7D\u5E93\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5BF9\u8C61\u201C\u5728\u5C4F\u5E55\u4E0A\u201D\u7684\u68C0\u6D4B","This adds a condition to detect if an object is on screen based off its current layer.":"\u8FD9\u5C06\u6DFB\u52A0\u4E00\u4E2A\u6761\u4EF6\uFF0C\u6839\u636E\u5F53\u524D\u56FE\u5C42\u4E0A\u7684\u5BF9\u8C61\uFF0C\u68C0\u6D4B\u5BF9\u8C61\u662F\u5426\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u4E3A\u63D0\u4F9B\u6761\u4EF6\u4EE5\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5176\u56FE\u5C42\u76F8\u673A\u7684\u53EF\u89C1\u90E8\u5206\u5185\u3002\u6761\u4EF6\u8FD8\u5141\u8BB8\u6307\u5B9A\u865A\u62DF\u5C4F\u5E55\u8FB9\u6846\u7684\u586B\u5145\u3002\n\u8BF7\u6CE8\u610F\uFF0C\u5BF9\u8C61\u7684\u53EF\u89C1\u6027\uFF0C\u5982\u9690\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\u4E0D\u4F1A\u88AB\u8003\u8651\uFF08\u4F46\u60A8\u53EF\u4EE5\u4F7F\u7528\u8FD9\u4E9B\u73B0\u6709\u6761\u4EF6\u4EE5\u53CA\u6B64\u884C\u4E3A\uFF09\u3002","Is on screen":"\u5728\u5C4F\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u5176\u56FE\u5C42\u7684\u89C6\u56FE\u5185\u3002","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ \u5728\u5C4F\u5E55\u4E0A\uFF08\u4EE5_PARAM2_\u50CF\u7D20\u586B\u5145\uFF09","Padding (in pixels)":"\u586B\u5145\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"\u50CF\u7D20\u6570\u4EE5\u586B\u5145\u5C4F\u5E55\u8FB9\u6846\u3002\u9ED8\u8BA4\u4E3A\u96F6\u3002\u8D1F\u503C\u8FDB\u5165\u5C4F\u5E55\uFF0C\u6B63\u503C\u8D85\u51FA\u3002","Konami Code":"\u80AF\u5C3C\u7C73\u4EE3\u7801","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8BB8\u5728\u573A\u666F\u4E2D\u8F93\u5165\u4F20\u7EDF\u7684\u80AF\u5C3C\u7C73\u4EE3\u7801\uFF08\u201C\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\u201D\uFF09\u8FDB\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"\u68C0\u67E5 Konami Code \u662F\u5426\u88AB\u6B63\u786E\u8F93\u5165\u3002","Is Inputted":"\u5DF2\u8F93\u5165","Konami Code is inputted with _PARAM0_":"Konami Code \u7531_PARAM0_\u8F93\u5165","Language":"\u8BED\u8A00","Get the preferred language of the user, set on their browser or device.":"\u83B7\u53D6\u7528\u6237\u5728\u5176\u6D4F\u89C8\u5668\u6216\u8BBE\u5907\u4E0A\u8BBE\u7F6E\u7684\u9996\u9009\u8BED\u8A00\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6237\u9996\u9009\u8BED\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8BED\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u7684\u56FD\u5BB6\u3002\u4F8B\u5982\uFF1A\"en\"\uFF08\u82F1\u8BED\uFF09\uFF0C\"en-US\"\uFF08\u5728\u7F8E\u56FD\u4F7F\u7528\u7684\u82F1\u8BED\uFF09\uFF0C\"en-GB\"\uFF08\u82F1\u56FD\u82F1\u8BED\uFF09\uFF0C\"es\"\uFF08\u897F\u73ED\u7259\u8BED\uFF09\uFF0C\"zh-CN\"\uFF08\u5728\u4E2D\u56FD\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Linear Movement":"\u7EBF\u6027\u8FD0\u52A8","Move objects on a straight line.":"\u6CBF\u76F4\u7EBF\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement":"\u7EBF\u6027\u8FD0\u52A8","Speed on X axis":"X\u8F74\u901F\u5EA6","Speed on Y axis":"Y\u8F74\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u636E\u5176\u89D2\u5EA6\u79FB\u52A8\u5BF9\u8C61\u3002","Linear movement by angle":"\u6839\u636E\u89D2\u5EA6\u7684\u7EBF\u6027\u8FD0\u52A8","Linked Objects Tools":"\u94FE\u5F0F\u5BF9\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u7528\u4F5C\u5C06\u94FE\u5F0F\u5BF9\u8C61\u7528\u4F5C\u56FE\u548C\u8DEF\u5F84\u67E5\u627E\u79FB\u52A8\u884C\u4E3A\u7684\u6761\u4EF6\u3002","Link to neighbors on a rectangular grid.":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a rectangular grid":"\u8FDE\u63A5\u5230\u77E9\u5F62\u7F51\u683C\u4E0A\u7684\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u77E9\u5F62\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Neighbor":"\u90BB\u5C45","The 2 objects can't be the same.":"\u8FD92\u4E2A\u5BF9\u8C61\u4E0D\u80FD\u662F\u76F8\u540C\u7684\u3002","Cell width":"\u5355\u5143\u5BBD\u5EA6","Cell height":"\u5355\u5143\u9AD8\u5EA6","Allows diagonals":"\u5141\u8BB8\u5BF9\u89D2\u7EBF","Link to neighbors on a hexagonal grid.":"\u8FDE\u63A5\u5230\u516D\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u516D\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Link to neighbors on an isometric grid.":"\u8FDE\u63A5\u5230\u7B49\u89D2\u7F51\u683C\u4E0A\u7684\u90BB\u5C45\u3002","Link to neighbors on an isometric grid":"\u5728\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5\u5230\u90BB\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u5177\u6709\u5355\u5143\u5C3A\u5BF8\uFF1A_PARAM3_; _PARAM4_ \u7684\u7B49\u89D2\u7F51\u683C\u4E0A\u8FDE\u63A5_PARAM1_\u53CA\u5176\u90BB\u5C45_PARAM2_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u7684\u6210\u672C\u603B\u548C\u5230\u8FBE\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u901A\u8FC7\u6210\u672C\u9650\u5236\u7684\u8FDE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u8003\u8651\u6240\u6709\u80FD\u591F\u901A\u8FC7\u7ED9\u5B9A\u6210\u672C\u7C7B: _PARAM5_ \u548C\u6700\u591A_PARAM6_\u4E2A\u94FE\u63A5\u6DF1\u5EA6\u4E0B\u7684\u521D\u59CB\u503C\u4ECE\u53D8\u91CF_PARAM3_\u5230\u8FBE_PARAM2_\u7684\u201C_PARAM1_\u201D\u3002","Pick these objects...":"\u9009\u62E9\u8FD9\u4E9B\u5BF9\u8C61\u2026\u2026","if they can reach this object":"\u5982\u679C\u5B83\u4EEC\u53EF\u4EE5\u5230\u8FBE\u8FD9\u4E2A\u5BF9\u8C61","Initial length variable":"\u521D\u59CB\u957F\u5EA6\u53D8\u91CF","Start to 0 if left empty":"\u5982\u679C\u5DE6\u7A7A\u5219\u5F00\u59CB\u4E3A0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u7C7B","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C=1\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u5FC5\u987B\u662F\u6B63\u6570\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u5FFD\u7565\u7B2C\u4E00\u4E2A\u8282\u70B9\u7684\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u8FC7\u7ED9\u5B9A\u6570\u91CF\u7684\u94FE\u63A5\u5230\u8FBE","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u8FC7\u957F\u5EA6\u9650\u5236\u7684\u94FE\u63A5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u6700\u591A\u901A\u8FC7\u6210\u672C\u7C7B\uFF1A\u300E_PARAM4_\u300F\u4E0A\u96503\u7684\u94FE\u63A5\u5230\u8FBE\u300E_PARAM2_\u300F","Maximum link length":"\u6700\u5927\u94FE\u63A5\u957F\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u4FDD\u6301\u7A7A\u767D\u4EE5\u4F7F\u4E00\u5207\u7684\u503C\u4E3A\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u53D8\u91CF\u5B50\u96C6\uFF0C\u5982\u679C\u6CA1\u6709\u5B50\u96C6\u5219\u8868\u793A\u4E0D\u53EF\u7A7F\u8D8A\uFF0C\u6210\u672C\u53EF\u4EE5\u4E3A0\u62161\u3002","Can reach through links.":"\u53EF\u4EE5\u901A\u8FC7\u94FE\u63A5\u5230\u8FBE","Can reach":"\u53EF\u4EE5\u5230\u8FBE","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u8651\u6240\u6709\u300E_PARAM1_\u300F\uFF0C\u5B83\u4EEC\u901A\u8FC7\u94FE\u63A5\u53EF\u4EE5\u5230\u8FBE\u300E_PARAM2_\u300F","Cost sum.":"\u6210\u672C\u7684\u603B\u548C\u3002","Cost sum":"\u6210\u672C\u603B\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u8BE5\u5BF9\u8C61\u5C06\u6839\u636E\u5B83\u4EEC\u4E4B\u95F4\u7684\u94FE\u63A5\u65B9\u5F0F\u4ECE\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u5B9E\u4F8B\uFF0C\u4EE5\u5230\u8FBE\u76EE\u6807\u5BF9\u8C61\u3002","Link path finding":"\u94FE\u63A5\u8DEF\u5F84\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u6309\u8DEF\u5F84\u8DDF\u968F","Next node index":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u4E2A\u8282\u70B9X","Next node Y":"\u4E0B\u4E00\u4E2A\u8282\u70B9 Y","Is at a node":"\u5728\u8282\u70B9","Next node angle":"\u4E0B\u4E00\u4E2A\u8282\u70B9\u89D2\u5EA6","Move the object to a position.":"\u5C06\u5BF9\u8C61\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E\u3002","Move to a position":"\u79FB\u5230\u6307\u5B9A\u4F4D\u7F6E","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"_PARAM0_\u7ECF\u7531_PARAM2_\u8FC7\u53BB\u65B9\u5230\u8FBE_PARAM3_\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6210\u672C\u7EA7\u522B_PARAM4_","Crossable objects":"\u53EF\u7A7F\u8FC7\u7684\u5BF9\u8C61","Destination objects":"\u76EE\u6807\u5BF9\u8C61","Check if the object position is the on a path node.":"\u68C0\u67E5\u5BF9\u8C61\u4F4D\u7F6E\u662F\u5426\u5728\u8DEF\u5F84\u8282\u70B9\u4E0A\u3002","_PARAM0_ is at a node":"_PARAM0_ \u5728\u8282\u70B9\u4E0A","Forget the path.":"\u5FD8\u8BB0\u8DEF\u5F84\u3002","Forget the path":"\u5FD8\u8BB0\u8DEF\u5F84","_PARAM0_ forgets the path":"_PARAM0_ \u5FD8\u8BB0\u8DEF\u5F84","Set next node index":"\u8BBE\u7F6E\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15","Set next node index of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u4E0B\u4E00\u4E2A\u8282\u70B9\u7D22\u5F15\u8BBE\u7F6E\u4E3A_PARAM2_","Node index":"\u8282\u70B9\u7D22\u5F15","Check if the object is moving.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u79FB\u52A8\u3002","Is moving":"\u6B63\u5728\u79FB\u52A8","_PARAM0_ is moving":"_PARAM0_\u6B63\u5728\u79FB\u52A8","Check if a path has been found.":"\u68C0\u67E5\u662F\u5426\u627E\u5230\u8DEF\u5F84\u3002","Path found":"\u627E\u5230\u8DEF\u5F84","A path has been found for _PARAM0_":"\u5DF2\u4E3A_PARAM0_\u627E\u5230\u8DEF\u5F84","Check if the destination was reached.":"\u68C0\u67E5\u662F\u5426\u5230\u8FBE\u76EE\u7684\u5730\u3002","Destination reached":"\u5DF2\u5230\u8FBE\u76EE\u7684\u5730","_PARAM0_ reached its destination":"_PARAM0_\u5DF2\u5230\u8FBE\u5176\u76EE\u7684\u5730","Speed of the object on the path.":"\u8DEF\u5F84\u4E0A\u7269\u4F53\u7684\u901F\u5EA6\u3002","Get the number of waypoints on the path.":"\u83B7\u53D6\u8DEF\u5F84\u4E0A\u7684\u8DEF\u6807\u6570\u3002","Node count":"\u8282\u70B9\u8BA1\u6570","Waypoint X position.":"\u8DEF\u6807X\u4F4D\u7F6E\u3002","Node X":"\u8282\u70B9X","Waypoint index":"\u8DEF\u6807\u7D22\u5F15","Node Y":"\u8282\u70B9Y","Next waypoint index.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807\u7D22\u5F15\u3002","Next waypoint X position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807X\u4F4D\u7F6E\u3002","Next waypoint Y position.":"\u4E0B\u4E00\u4E2A\u8DEF\u6807Y\u4F4D\u7F6E\u3002","Destination X position.":"\u76EE\u7684\u5730X\u4F4D\u7F6E\u3002","Destination Y position.":"\u76EE\u7684\u5730Y\u4F4D\u7F6E\u3002","the acceleration of the object.":"\u7269\u4F53\u7684\u52A0\u901F\u5EA6\u3002","the maximum speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u901F\u5EA6\u3002","the maximum speed":"\u6700\u5927\u901F\u5EA6","the rotation speed of the object.":"\u7269\u4F53\u7684\u65CB\u8F6C\u901F\u5EA6\u3002","the rotation speed":"\u65CB\u8F6C\u901F\u5EA6","the rotation offset applied when moving the object.":"\u79FB\u52A8\u7269\u4F53\u65F6\u5E94\u7528\u7684\u65CB\u8F6C\u504F\u79FB\u3002","the rotation angle offset on the path":"\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Check if the object is rotated when traveling on its path.":"\u79FB\u52A8\u65F6\u5BF9\u8DEF\u5F84\u8FDB\u884C\u65CB\u8F6C\u3002","Object rotated":"\u7269\u4F53\u5DF2\u65CB\u8F6C","_PARAM0_ is rotated when traveling on its path":"_PARAM0_\u5728\u79FB\u52A8\u65F6\u5DF2\u65CB\u8F6C","Enable or disable rotation of the object on the path.":"\u542F\u7528\u6216\u7981\u7528\u7269\u4F53\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\u3002","Rotate the object":"\u65CB\u8F6C\u7269\u4F53","Enable rotation of _PARAM0_ on the path: _PARAM2_":"\u542F\u7528_PATH0_\u5728\u8DEF\u5F84\u4E0A\u7684\u65CB\u8F6C\uFF1A_PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6237\u7AEF\uFF08\u9AD8\u7EA7\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6237\u7AEF\uFF1A\u5141\u8BB8\u8FDE\u63A5\u5230 MQTT \u670D\u52A1\u5668\u5E76\u53D1\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Is connected to a broker?":"\u8FDE\u63A5\u5230\u4EE3\u7406\u5417\uFF1F","Client connected to a broker":"\u5BA2\u6237\u7AEF\u8FDE\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u8FDE\u63A5\u5230MQTT\u4EE3\u7406\u3002","Connect to a broker":"\u8FDE\u63A5\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528\u53C2\u6570_PARAM1_\u8FDE\u63A5\u5230MQTT\u4EE3\u7406_PARAM2_\uFF08\u5B89\u5168\u8FDE\u63A5\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u673A\u7AEF\u53E3","Settings as JSON":"\u8BBE\u7F6E\u4E3AJSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728[MQTT.js\u6587\u6863](https://github.com/mqttjs/MQTT.js/#client)\u4E2D\u627E\u5230\u8BBE\u7F6E\u7684\u5217\u8868\u3002\n\u6709\u6548\u914D\u7F6E\u793A\u4F8B\u4E3A`\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168WebSockets\u5417\uFF1F","Disconnects from the current MQTT broker.":"\u65AD\u5F00\u5F53\u524DMQTT\u4EE3\u7406\u3002","Disconnect from broker":"\u4ECE\u4EE3\u7406\u65AD\u5F00","Disconnect from MQTT broker (force: _PARAM1_)":"\u65AD\u5F00MQTT\u4EE3\u7406\uFF08\u5F3A\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F3A\u5236\u7ED3\u675F\u8FDE\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9ED8\u8BA4\u60C5\u51B5\u4E0B\uFF0CMQTT\u5728\u5173\u95ED\u8FDE\u63A5\u4E4B\u524D\u7B49\u5F85\u6302\u8D77\u6D88\u606F\u6216\u6B63\u5728\u53D1\u9001\u7684\u6D88\u606F\u5B8C\u6210\u53D1\u9001\u3002\u4F7F\u7528\u6B64\u529F\u80FD\u53D6\u6D88\u4EFB\u4F55\u8BF7\u6C42\u5E76\u7ACB\u5373\u5173\u95ED\u8FDE\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u9898\u4E0A\u53D1\u5E03\u6D88\u606F\u3002","Publish message":"\u53D1\u5E03\u6D88\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u9898_PARAM2_\u4E0A\u4EE5QoS\u4E3A_PARAM3_\u53D1\u5E03\u53D8\u91CF_PARAM1_","Text to publish":"\u8981\u53D1\u5E03\u7684\u6587\u672C","Topic to publish to":"\u8981\u53D1\u5E03\u7684\u4E3B\u9898","The QoS":"QoS","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605[\u8FD9\u91CC](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u6D88\u606F\u5E94\u8BE5\u4FDD\u7559\u5417\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u5F53\u6D88\u606F\u88AB\u4FDD\u7559\u65F6\uFF0C\u5B83\u5C06\u53D1\u9001\u7ED9\u8BA2\u9605\u4E3B\u9898\u7684\u6BCF\u4E2A\u5BA2\u6237\u7AEF\u3002\u6BCF\u4E2A\u4E3B\u9898\u53EA\u80FD\u4FDD\u7559\u4E00\u4E2A\u6D88\u606F\uFF0C\u5982\u679C\u53D1\u9001\u53E6\u4E00\u4E2A\u4FDD\u7559\u6D88\u606F\uFF0C\u5B83\u5C06\u8986\u76D6\u5148\u524D\u7684\u6D88\u606F\u3002\u5728[\u6B64\u5904](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u6709\u66F4\u591A\u9605\u8BFB\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8BA2\u9605\u4E3B\u9898\u3002\u8BE5\u4E3B\u9898\u4E0A\u53D1\u5E03\u7684\u6240\u6709\u6D88\u606F\u5C06\u88AB\u63A5\u6536\u3002","Subscribe to a topic":"\u8BA2\u9605\u4E3B\u9898","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4F7F\u7528QoS\u5728_PARAM2_\u8BA2\u9605\u4E3B\u9898_PARAM1_\u5E76\u6570\u636E\u4E22\u5931_PARAM3_","The topic to subscribe to":"\u8BA2\u9605\u7684\u4E3B\u9898","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u6709\u5173\u66F4\u591A\u8BE6\u7EC6\u4FE1\u606F\uFF0C\u8BF7\u53C2\u9605https://github.com/mqttjs/MQTT.js#qos","Is dataloss allowed?":"\u5141\u8BB8\u6570\u636E\u4E22\u5931\u5417\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u67E5\u770Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode\u4E86\u89E3\u66F4\u591A\u8BE6\u60C5","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898\u3002\u5C06\u4E0D\u518D\u63A5\u6536\u6765\u81EA\u8BE5\u4E3B\u9898\u7684\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8BA2\u9605\u4E00\u4E2A\u4E3B\u9898","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8BA2\u9605\u4E3B\u9898_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u5F53\u63A5\u6536\u5230\u6D88\u606F\u65F6\u89E6\u53D1\u3002\u8BF7\u6CE8\u610F\uFF0C\u60A8\u9996\u5148\u9700\u8981\u8BA2\u9605\u4E3B\u9898\u4EE5\u4FBF\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u3002","On message":"\u6D88\u606F","Message received from topic _PARAM1_":"\u4ECE\u4E3B\u9898_PARAM1_\u6536\u5230\u7684\u6D88\u606F","The topic to listen to":"\u76D1\u542C\u7684\u4E3B\u9898","Get the last received message of a topic.":"\u83B7\u53D6\u4E3B\u9898\u7684\u6700\u540E\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u83B7\u53D6\u6700\u540E\u6D88\u606F","The topic to get the message from":"\u4ECE\u4E2D\u83B7\u53D6\u6D88\u606F\u7684\u4E3B\u9898","Gets the last error. Returns an empty string if there was no errors.":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF\u3002\u5982\u679C\u6CA1\u6709\u9519\u8BEF\uFF0C\u5219\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u83B7\u53D6\u6700\u540E\u7684\u9519\u8BEF","Marching Squares (experimental)":"Marching Squares\uFF08\u5B9E\u9A8C\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8BB8\u6784\u5EFA\u201C\u6807\u91CF\u573A\u201D\u5E76\u7ED8\u5236\u5176\u7B49\u9AD8\u7EBF\uFF1A\u5BF9\u4E8E\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF0C\u7ED8\u5236\u5730\u9762\u7B49\u975E\u5E38\u6709\u7528\u2026\u2026","Define the scalar field painter library JavaScript code.":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801\u3002","Define scalar field painter library":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93","Define the scalar field painter library JavaScript code":"\u5B9A\u4E49\u6807\u91CF\u573A\u753B\u5BB6\u5E93JavaScript\u4EE3\u7801","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72B6\u753B\u5BB6\u5BF9\u8C61\u5E76\u4F7F\u7528\u64CD\u4F5C\u6765\u7ED8\u5236\u4E00\u4E2A\u573A\u3002\u5BF9\u4E8E\u6218\u4E89\u8FF7\u96FE\uFF0C\u6DB2\u4F53\u6548\u679C\uFF08\u6C34\uFF0C\u7194\u5CA9\uFF0C\u6591\u70B9...\uFF09\u975E\u5E38\u6709\u7528\u3002","Marching squares painter":"Marching squares \u753B\u5BB6","Area left bound":"\u533A\u57DF\u5DE6\u8FB9\u754C","Area top bound":"\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Area right bound":"\u533A\u57DF\u53F3\u8FB9\u754C","Area bottom bound":"\u533A\u57DF\u5E95\u8FB9\u754C","Fill outside":"\u586B\u5145\u5916\u90E8","Contour threshold":"\u8F6E\u5ED3\u9608\u503C","Must only draw what is on the screen":"\u53EA\u80FD\u7ED8\u5236\u5C4F\u5E55\u4E0A\u7684\u5185\u5BB9","Extend behavior class":"\u6269\u5C55\u884C\u4E3A\u7C7B","Extend object instance prototype.":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B\u3002","Extend object instance prototype":"\u6269\u5C55\u5BF9\u8C61\u5B9E\u4F8B\u539F\u578B","Extend _PARAM0_ prototype":"\u6269\u5C55 _PARAM0_ \u539F\u578B","Clear the field by setting every values to 0.":"\u901A\u8FC7\u5C06\u6BCF\u4E2A\u503C\u8BBE\u7F6E\u4E3A 0 \u6765\u6E05\u9664\u5B57\u6BB5\u3002","Clear the field":"\u6E05\u9664\u5B57\u6BB5","Clear the field of _PARAM0_":"\u6E05\u9664 _PARAM0_ \u7684\u5B57\u6BB5","Unfill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Unfill area":"\u53D6\u6D88\u586B\u5145\u533A\u57DF","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u53D6\u6D88 _PARAM0_ \u5B57\u6BB5\u7684\u586B\u5145\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Minimum height":"\u6700\u5C0F\u9AD8\u5EA6","Contour thickness":"\u8F6E\u5ED3\u539A\u5EA6","Capping radius ratio":"\u9876\u90E8\u534A\u5F84\u6BD4","Small values allow quicker process, but can result to tearing. Try values around 8.":"\u8F83\u5C0F\u7684\u503C\u53EF\u4EE5\u52A0\u5FEB\u5904\u7406\u901F\u5EA6\uFF0C\u4F46\u53EF\u80FD\u5BFC\u81F4\u6495\u88C2\u3002\u8BF7\u5C1D\u8BD5\u5927\u7EA6\u4E3A 8 \u7684\u503C\u3002","Fill an area of the field from a given location until a given height is reached.":"\u4ECE\u7ED9\u5B9A\u4F4D\u7F6E\u5F00\u59CB\uFF0C\u76F4\u5230\u8FBE\u5230\u7ED9\u5B9A\u9AD8\u5EA6\uFF0C\u586B\u5145\u5B57\u6BB5\u7684\u533A\u57DF\u3002","Fill area":"\u586B\u5145\u533A\u57DF","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"\u4ECE x: _PARAM2_, y: _PARAM3_ \u5F00\u59CB\uFF0C\u4EE5 _PARAM5_ \u7684\u539A\u5EA6\uFF0C\u586B\u5145 _PARAM0_ \u5B57\u6BB5\u7684\u533A\u57DF\uFF0C\u76F4\u5230\u8FBE\u5230 _PARAM4_\u3002","Maximum height":"\u6700\u5927\u9AD8\u5EA6","Cap every value of the field to a range.":"\u5C06\u5B57\u6BB5\u7684\u6BCF\u4E2A\u503C\u9650\u5236\u5728\u8303\u56F4\u5185\u3002","Clamp the field":"\u5939\u4F4F\u5B57\u6BB5","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"\u5C06 _PARAM0_ \u7684\u5B57\u6BB5\u5939\u4F4F\u4ECE _PARAM2_ \u5230 _PARAM3_","Minimum":"\u6700\u5C0F","Maximum":"\u6700\u5927","Apply an affine on the field values.":"\u5BF9\u5B57\u6BB5\u503C\u5E94\u7528\u4EFF\u5C04\u3002","Transform the field":"\u53D8\u6362\u5B57\u6BB5","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"\u5BF9 _PARAM0_ \u5B57\u6BB5\u8FDB\u884C\u53D8\u6362\uFF0C\u4F7F\u7528\u7CFB\u6570\uFF1A_PARAM2_ \u548C\u504F\u79FB\uFF1A_PARAM3_","Coefficient":"\u7CFB\u6570","Offset":"\u504F\u79FB","Add a hill to the field.":"\u5411\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\u3002","Add a hill":"\u6DFB\u52A0\u5C71\u4E18","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"\u5411 _PARAM0_ \u7684\u5B57\u6BB5\u6DFB\u52A0\u5C71\u4E18\uFF0C\u4E2D\u5FC3\uFF1A_PARAM2_, _PARAM3_, _PARAM4_, \u534A\u5F84\uFF1A_PARAM5_, \u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM6_\uFF0C\u4F7F\u7528\uFF1A_PARAM8_\u3002","The hill height at the center, a value of 1 or less means a flat hill.":"\u4E2D\u5FC3\u9AD8\u5EA6\u5C71\u4E18\uFF0C\u503C\u4E3A 1 \u6216\u66F4\u4F4E\u8868\u793A\u5E73\u9876\u5C71\u3002","The hill height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C71\u7684\u9AD8\u5EA6\u4E3A1\u3002","Opacity":"\u4E0D\u900F\u660E\u5EA6","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"\u8BBE\u7F6E\u4E3A1\uFF0C\u7ACB\u5373\u5E94\u7528\u5C71\u4E18\uFF0C\u6216\u8005\u4EE5\u8F83\u5C0F\u7684\u503C\u91CD\u590D\u6B64\u64CD\u4F5C\uFF0C\u4F7F\u5176\u9010\u6E10\u53D8\u5316\u3002","Operation":"\u64CD\u4F5C","Add a disk to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u3002","Add a disk":"\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\uFF0C\u4E2D\u5FC3\u4F4D\u7F6E\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\uFF0C\u4F7F\u7528\uFF1A_PARAM6_","The spike height is 1 at this radius.":"\u5728\u8FD9\u4E2A\u534A\u5F84\u4E0A\u5C16\u5CF0\u7684\u9AD8\u5EA6\u4E3A1\u3002","Mask a disk to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u4E2A\u5706\u76D8\u6DFB\u52A0\u8499\u7248\u3002","Mask a disk":"\u6DFB\u52A0\u8499\u7248\u7684\u4E00\u4E2A\u5706\u76D8","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4EE5\u4E2D\u5FC3\uFF1A_PARAM2_\uFF0C_PARAM3_\uFF0C\u534A\u5F84\uFF1A_PARAM4_\u7684\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u4E2A\u5706\u76D8\u7684\u8499\u7248\u3002","Add a line to the field.":"\u5728\u573A\u5730\u4E0A\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","Add a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u4F7F\u7528\u539A\u5EA6\uFF1A_PARAM6_\u8FDB\u884C\u6DFB\u52A0\u4E00\u6761\u7EBF\u3002","X position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the start":"\u5F00\u59CB\u4F4D\u7F6E\u7684Y\u5750\u6807","X position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684X\u5750\u6807","Y position of the end":"\u7ED3\u675F\u4F4D\u7F6E\u7684Y\u5750\u6807","Thickness":"\u539A\u5EA6","Mask a line to the field.":"\u5728\u573A\u5730\u4E0A\u4E3A\u4E00\u6761\u7EBF\u6DFB\u52A0\u8499\u7248\u3002","Mask a line":"\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"\u5728_PARAM0_\u7684\u573A\u5730\u4E0A\uFF0C\u4ECE_PARAM2_ ; _PARAM3_\u5230_PARAM4_ ; _PARAM5_\uFF0C\u539A\u5EA6\u4E3A\uFF1A_PARAM6_\u7684\u5730\u65B9\u6DFB\u52A0\u4E00\u6761\u7EBF\u7684\u8499\u7248\u3002","Apply a given operation on every value of the field using the value from the other field at the same position.":"\u5BF9\u573A\u5730\u7684\u6BCF\u4E2A\u503C\u5E94\u7528\u7ED9\u5B9A\u7684\u64CD\u4F5C\uFF0C\u4F7F\u7528\u76F8\u540C\u4F4D\u7F6E\u7684\u53E6\u4E00\u4E2A\u573A\u5730\u7684\u503C\u3002","Merge a field":"\u5408\u5E76\u573A\u5730","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"\u5C06_PARAM0_\u4E0E_PARAM2_\u7684\u573A\u5730\u5408\u5E76\uFF0C\u4F7F\u7528\uFF1A_PARAM4_\u3002","Field object":"\u573A\u5730\u5BF9\u8C61","Field behavior":"\u573A\u5730\u884C\u4E3A","Update the field hitboxes.":"\u66F4\u65B0\u573A\u5730\u7684\u78B0\u649E\u6846\u3002","Update hitboxes":"\u66F4\u65B0\u78B0\u649E\u6846","Update the field hitboxes of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u573A\u5730\u78B0\u649E\u6846\u3002","Draw the field contours.":"\u7ED8\u5236\u573A\u5730\u8F6E\u5ED3\u3002","Draw the contours":"\u7ED8\u5236\u8F6E\u5ED3","Draw the field contours of _PARAM0_":"\u7ED8\u5236_PARAM0_\u7684\u9886\u57DF\u8F6E\u5ED3","Change the width of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of the cells":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Change the width of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u5BBD\u5EA6\uFF1A_PARAM2_","Change the height of the field cells.":"\u66F4\u6539\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of the cells":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","Change the height of the field cells of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u9886\u57DF\u5355\u5143\u683C\u9AD8\u5EA6\uFF1A_PARAM2_","Rebuild the field with the new dimensions.":"\u4F7F\u7528\u65B0\u7684\u5C3A\u5BF8\u91CD\u5EFA\u9886\u57DF\u3002","Rebuild the field":"\u91CD\u5EFA\u9886\u57DF","Rebuild the field _PARAM0_":"\u91CD\u5EFA\u9886\u57DF_PARAM0_","Fill outside or inside of the contours.":"\u5728\u8F6E\u5ED3\u5916\u90E8\u6216\u5185\u90E8\u586B\u5145\u3002","Fill outside of the contours of _PARAM0_: _PARAM2_":"_PARAM0_\u8F6E\u5ED3\u5916\u90E8\u586B\u5145\uFF1A_PARAM2_","Fill outside?":"\u586B\u5145\u8F6E\u5ED3\u5916\u90E8\uFF1F","Change the contour threshold.":"\u66F4\u6539\u8F6E\u5ED3\u9608\u503C\u3002","Change the contour threshold of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u8F6E\u5ED3\u9608\u503C\uFF1A_PARAM2_","Change the field area bounds.":"\u66F4\u6539\u9886\u57DF\u533A\u57DF\u8FB9\u754C\u3002","Area bounds":"\u533A\u57DF\u8FB9\u754C","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"\u66F4\u6539_PARAM0_\u5DE6\u8FB9\u754C: _PARAM2_ \u9876\u90E8: _PARAM3_ \u53F3\u8FB9\u754C: _PARAM4_ \u5E95\u90E8: _PARAM5_\u7684\u9886\u57DF\u533A\u57DF\u8FB9\u754C","Left bound":"\u5DE6\u8FB9\u754C","Top bound":"\u9876\u90E8\u8FB9\u754C","Right bound":"\u53F3\u8FB9\u754C","Bottom bound":"\u5E95\u90E8\u8FB9\u754C","Area left bound of the field.":"\u9886\u57DF\u7684\u5DE6\u8FB9\u754C\u3002","Area left":"\u5DE6\u8FB9\u754C","Area top bound of the field.":"\u9886\u57DF\u7684\u9876\u90E8\u8FB9\u754C\u3002","Area top":"\u9876\u90E8\u8FB9\u754C","Area right bound of the field.":"\u9886\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Area right":"\u53F3\u8FB9\u754C","Area bottom bound of the field.":"\u9886\u57DF\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Area bottom":"\u5E95\u90E8\u8FB9\u754C","Width of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u5BBD\u5EA6\u3002","Width of a cell":"\u5355\u5143\u683C\u7684\u5BBD\u5EA6","Height of the field cells.":"\u9886\u57DF\u5355\u5143\u683C\u7684\u9AD8\u5EA6\u3002","Height of a cell":"\u5355\u5143\u683C\u7684\u9AD8\u5EA6","The number of cells on the x axis.":"\u5728x\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension X":"X \u7EF4\u5EA6","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"\u5728_PARAM2_\uFF1B_PARAM3_\u65F6\uFF0C_PARAM0_\u7684\u5B57\u6BB5\u503C\u5927\u4E8E_PARAM4_","The number of cells on the y axis.":"\u5728y\u8F74\u4E0A\u7684\u5355\u5143\u6570\u91CF\u3002","Dimension Y":"Y \u7EF4\u5EA6","The contour threshold.":"\u8F6E\u5ED3\u9608\u503C\u3002","The normal X coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFX\u5750\u6807\u3002","Normal X":"\u6CD5\u7EBFX","X position of the point":"\u70B9\u7684X\u4F4D\u7F6E","Y position of the point":"\u70B9\u7684Y\u4F4D\u7F6E","The normal Y coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFY\u5750\u6807\u3002","Normal Y":"\u6CD5\u7EBFY","The normal Z coordinate at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u6CD5\u7EBFZ\u5750\u6807\u3002","Normal Z":"\u6CD5\u7EBFZ","Change the field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u66F4\u6539\u5B57\u6BB5\u503C\u3002","Grid value":"\u7F51\u683C\u503C","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"\u66F4\u6539_PARAM2_\u7684\u7F51\u683C\u70B9_PARAM3_\u5904\u7684_PARAM0_\u5B57\u6BB5\u503C\u4E3A_PARAM4_","X grid index":"X\u7F51\u683C\u7D22\u5F15","Y grid index":"Y\u7F51\u683C\u7D22\u5F15","Field value":"\u5B57\u6BB5\u503C","The field value at a grid point.":"\u5728\u7F51\u683C\u70B9\u5904\u7684\u5B57\u6BB5\u503C\u3002","The field value at a given location.":"\u5728\u7ED9\u5B9A\u4F4D\u7F6E\u7684\u5B57\u6BB5\u503C\u3002","Check if the contours are filled outside.":"\u68C0\u67E5\u8F6E\u5ED3\u662F\u5426\u5728\u5916\u90E8\u88AB\u586B\u5145\u3002","The contours of _PARAM0_ are filled outside":"_PARAM0_\u7684\u8F6E\u5ED3\u5728\u5916\u90E8\u88AB\u586B\u5145","Check if a field is greater than a given value.":"\u68C0\u67E5\u5B57\u6BB5\u662F\u5426\u5927\u4E8E\u7ED9\u5B9A\u503C\u3002","Check if a point is inside the contour.":"\u68C0\u67E5\u70B9\u662F\u5426\u5728\u8F6E\u5ED3\u5185\u3002","Point is inside":"\u70B9\u5728\u5185\u90E8","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_\u5728_PARAM0_\u5185","Cursor object":"\u5149\u6807\u5BF9\u8C61","Turn any object into a cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u53D8\u6210\u5149\u6807\u3002","Turn any object into a mouse cursor.":"\u5C06\u4EFB\u4F55\u5BF9\u8C61\u8F6C\u6362\u4E3A\u9F20\u6807\u6307\u9488\u3002","Cursor":"\u9F20\u6807\u6307\u9488","Mouse Pointer Lock":"\u9F20\u6807\u6307\u9488\u9501\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u4E3A\u79FB\u9664\u4E86\u9F20\u6807\u53EF\u79FB\u52A8\u8DDD\u79BB\u7684\u9650\u5236\uFF0C\u5E76\u9690\u85CF\u4E86\u5149\u6807\u3002","Lock the mouse pointer to hide it.":"\u9501\u5B9A\u9F20\u6807\u6307\u9488\u4EE5\u9690\u85CF\u5B83\u3002","Request Pointer Lock":"\u8BF7\u6C42\u6307\u9488\u9501\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9501\u9F20\u6807\u6307\u9488\u5E76\u663E\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u9488\u9501\u5B9A","Check if the mouse pointer is locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u88AB\u9501\u5B9A\u3002","Pointer is locked":"\u6307\u9488\u5DF2\u9501\u5B9A","The mouse pointer is locked":"\u9F20\u6807\u6307\u9488\u5DF2\u9501\u5B9A","Check if the mouse pointer is actually locked.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u662F\u5426\u5B9E\u9645\u4E0A\u88AB\u9501\u5B9A\u3002","Pointer is actually locked":"\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","The mouse pointer actually is locked":"\u9F20\u6807\u6307\u9488\u5B9E\u9645\u4E0A\u5DF2\u9501\u5B9A","Check if the mouse pointer lock is emulated.":"\u68C0\u67E5\u9F20\u6807\u6307\u9488\u9501\u5B9A\u662F\u5426\u6A21\u62DF\u3002","Pointer lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5B9A\u5DF2\u6A21\u62DF","The mouse pointer is lock is emulated":"\u9F20\u6807\u6307\u9488\u9501\u5B9A\u5B9E\u9645\u4E0A\u5DF2\u6A21\u62DF","Check if the locked pointer is moving.":"\u68C0\u67E5\u9501\u5B9A\u7684\u6307\u9488\u662F\u5426\u79FB\u52A8\u3002","Locked pointer is moving":"\u9501\u5B9A\u7684\u6307\u9488\u6B63\u5728\u79FB\u52A8","the movement of the locked pointer on the X axis.":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer X movement":"\u6307\u9488X\u79FB\u52A8","the movement of the locked pointer on the X axis":"\u9501\u5B9A\u6307\u9488\u5728X\u8F74\u4E0A\u7684\u79FB\u52A8","the movement of the pointer on the Y axis.":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8\u3002","Pointer Y movement":"\u6307\u9488Y\u79FB\u52A8","the movement of the pointer on the Y axis":"\u6307\u9488\u5728Y\u8F74\u4E0A\u7684\u79FB\u52A8","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position":"\u89E6\u6478X\u4F4D\u7F6E","Touch identifier":"\u89E6\u6478\u6807\u8BC6\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684Y\u4F4D\u7F6E","Touch Y position":"\u89E6\u6478Y\u4F4D\u7F6E","the speed factor for touch movement.":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89E6\u6478\u79FB\u52A8\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u7528\u9F20\u6807\u63A7\u5236\u76F8\u673A\u65CB\u8F6C\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u79F0\u76F8\u673A\u9F20\u6807\u6620\u5C04","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u5355\u51FB\u65F6\u9501\u5B9A\u6307\u9488","the horizontal rotation speed factor of the object.":"\u7269\u4F53\u7684\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","the vertical rotation speed factor of the object.":"\u7269\u4F53\u7684\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570\u3002","the vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F6C\u901F\u5EA6\u7CFB\u6570","Noise generator":"\u566A\u58F0\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u751F\u6210\u566A\u58F0\u6570\u503C\u7528\u4E8E\u8FC7\u7A0B\u751F\u6210\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE1\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","1D noise":"1D\u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE2\u7EF4simplex\u566A\u97F3\u751F\u6210-1\u52301\u4E4B\u95F4\u7684\u6570\u5B57\u3002\u6269\u5C55\u6570\u5B66\u6269\u5C55\u6A21\u5757\u4E2D\u7684\u201CMap\u201D\u8868\u8FBE\u5F0F\u53EF\u7528\u4E8E\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u610F\u9009\u62E9\u7684\u8303\u56F4\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 3 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u4ECE 4 \u7EF4\u7B80\u5355\u566A\u58F0\u4E2D\u751F\u6210\u4ECB\u4E8E -1 \u548C 1 \u4E4B\u95F4\u7684\u6570\u5B57\u3002\u53EF\u4EE5\u4F7F\u7528\u6269\u5C55\u6570\u5B66\u6269\u5C55\u4E2D\u7684 \"Map\" \u8868\u8FBE\u5F0F\u5C06\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u6240\u9009\u62E9\u7684\u8FB9\u754C\u3002","Delete a noise generators and loose its settings.":"\u5220\u9664\u566A\u58F0\u751F\u6210\u5668\u5E76\u4E22\u5931\u5176\u8BBE\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u58F0","x value":"x \u503C","y value":"y \u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3\u7EF4 Perlin \u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u58F0","z value":"z \u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise2d \u4EE3\u66FF\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u58F0","3 dimensional simplex noise (depecated, use Noise3d instead).":"3\u7EF4\u7B80\u5355\u566A\u58F0\uFF08\u5DF2\u5F03\u7528\uFF0C\u4F7F\u7528 Noise3d \u4EE3\u66FF\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u58F0","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u6DFB\u52A0\u5404\u79CD\u4E0E\u5BF9\u8C61\u9009\u62E9\u76F8\u5173\u7684\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9009\u62E9\u5BF9\u8C61\u7684\u6240\u6709\u5B9E\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9009\u62E9 _PARAM1_ \u7684\u6240\u6709\u5B9E\u4F8B","The object to unpick all instances from":"\u53D6\u6D88\u9009\u62E9\u6240\u6709\u5B9E\u4F8B\u6240\u5C5E\u7684\u5BF9\u8C61","Pick object instances that have the lowest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u4F4E Z \u987A\u5E8F\u7684\u5BF9\u8C61","Object to select instances from":"\u4ECE\u4E2D\u9009\u62E9\u5B9E\u4F8B\u7684\u5BF9\u8C61","Pick object instances that have the highest Z-order.":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest Z-order":"\u9009\u62E9\u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest Z-order":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u6700\u9AD8 Z \u987A\u5E8F\u7684\u5BF9\u8C61","Pick object instances that have the lowest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u4F4E\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with lowest variable value":"\u9009\u62E9\u5177\u6709\u6700\u4F4E\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u4F4E\u503C","Object variable name":"\u5BF9\u8C61\u53D8\u91CF\u540D\u79F0","Pick object instances that have the highest value of an object variable.":"\u9009\u62E9\u5177\u6709\u5BF9\u8C61\u53D8\u91CF\u7684\u6700\u9AD8\u503C\u7684\u5BF9\u8C61\u5B9E\u4F8B\u3002","Pick objects with highest variable value":"\u9009\u62E9\u5177\u6709\u6700\u9AD8\u53D8\u91CF\u503C\u7684\u5BF9\u8C61","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9009\u62E9 _PARAM1_ \u5177\u6709\u53D8\u91CF _PARAM2_ \u7684\u6700\u9AD8\u503C","Picks the first instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2C\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the first object (deprecated)":"\u9009\u62E9\u7B2C\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the first _PARAM1_":"\u9009\u62E9\u7B2C\u4E00\u4E2A_PARAM1_","The object to select an instances from":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u62E9\u4E00\u4E2A\u5B9E\u4F8B\u3002","Picks the last instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u6700\u540E\u4E00\u4E2A\u5B9E\u4F8B\u3002","Pick the last object (deprecated)":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the last _PARAM1_":"\u9009\u62E9\u6700\u540E\u4E00\u4E2A_PARAM1_","Picks the Nth instance out of a list of objects.":"\u4ECE\u5BF9\u8C61\u5217\u8868\u4E2D\u9009\u51FA\u7B2CN\u4E2A\u5B9E\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9009\u62E9\u7B2CN\u4E2A\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9009\u62E9\u7B2C_PARAM2_\u4E2A_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u5B9E\u4F8B\u5728\u5BF9\u8C61\u5217\u8868\u4E2D\u7684\u4F4D\u7F6E\uFF0C\u53EF\u4EE5\u9009\u62E9","Slice an object into pieces":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u5757","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u989C\u8272\u4E0E\u539F\u59CB\u5BF9\u8C61\u76F8\u5339\u914D\u7684\u5C0F\u5757\u3002\u65B0\u5BF9\u8C61\u5E94\u8BE5\u662F\u7EAF\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u5C0F\u5757","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u4F7F\u7528_PARAM2_\u5207\u5272_PARAM1_\uFF0C\u7EB5\u5411\u5207\u5272_PARAM3_\u5757\uFF0C\u6A2A\u5411\u5207\u5272_PARAM4_\u5757\u3002\u5220\u9664\u539F\u59CB\u5BF9\u8C61\uFF1A_PARAM5_","Object to be sliced":"\u8981\u5207\u5272\u7684\u5BF9\u8C61","Object used for sliced pieces":"\u7528\u4E8E\u5207\u5272\u540E\u5C0F\u5757\u7684\u5BF9\u8C61","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8BAE\uFF1A\u4F7F\u7528\u5355\u4E2A\u767D\u8272\u50CF\u7D20\u7684\u7CBE\u7075","Vertical slices":"\u7EB5\u5411\u5207\u5757","Horizontal slices":"\u6A2A\u5411\u5207\u5757","Delete original object":"\u5220\u9664\u539F\u59CB\u5BF9\u8C61","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u84DD\u8272\u5206\u91CF\u3002","Read pixel blue":"\u8BFB\u53D6\u50CF\u7D20\u7684\u84DD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EFF\u8272\u5206\u91CF\u3002","Read pixel green":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EFF\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7EA2\u8272\u5206\u91CF\u3002","Read pixel red":"\u8BFB\u53D6\u50CF\u7D20\u7684\u7EA2\u8272","Object spawner area":"\u5BF9\u8C61\u751F\u6210\u533A\u57DF","Spawn (create) objects periodically.":"\u5468\u671F\u6027\u5730\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u5BF9\u8C61\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5BF9\u4E8E\u751F\u6210\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u5668\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u8BBE\u7F6E\u4E3A 0 \u4EE5\u53D6\u6D88\u9650\u5236\uFF0C\u9650\u5236\u573A\u666F\u4E2D\u7531\u6B64\u751F\u6210\u5668\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002","Spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u6B64\u751F\u6210\u5668\u53EF\u4EE5\u521B\u5EFA\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u90FD\u4F1A\u51CF\u5C11\u8FD9\u4E2A\u6570\u91CF\u3002","Unlimited capacity":"\u65E0\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u5BF9\u8C61\u5C06\u5728\u751F\u6210\u5668\u5185\u7684\u968F\u673A\u4F4D\u7F6E\u521B\u5EFA\u3002\u9002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u533A\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"\u5B9A\u671F\u4EA7\u751F\uFF08\u521B\u5EFA\uFF09\u7269\u4F53\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u6BCF\u5E27\u8FD0\u884C\u624D\u80FD\u751F\u6548\u3002\u5F53\u8FBE\u5230\u6700\u5927\u6570\u91CF\u5E76\u5220\u9664\u4E00\u4E2A\u5B9E\u4F8B\u65F6\uFF0C\u751F\u6210\u5668\u5C06\u5728\u4EA7\u751F\u53E6\u4E00\u4E2A\u5B9E\u4F8B\u4E4B\u524D\u7B49\u5F85\u751F\u6210\u5468\u671F\u7684\u6301\u7EED\u65F6\u95F4\u3002\u751F\u6210\u7684\u5BF9\u8C61\u4F1A\u81EA\u52A8\u4E0E\u751F\u6210\u5668\u94FE\u63A5\u3002","Spawn objects periodically":"\u5B9A\u671F\u4EA7\u751F\u7269\u4F53","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u4F4D\u4E8E\u751F\u6210\u70B9_PARAM0_\u5904\u7684_PARAM2_","Object that will be created":"\u5C06\u8981\u521B\u5EFA\u7684\u5BF9\u8C61","Change the offset X relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on X axis (deprecated)":"\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBX\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the offset Y relative to the center of spawner (in pixels).":"\u76F8\u5BF9\u4E8E\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset on Y axis (deprecated)":"\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u504F\u79FBY\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the spawn period (in seconds).":"\u66F4\u6539\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"\u5C06_PARAM0_\u7684\u751F\u6210\u5468\u671F\u66F4\u6539\u4E3A_PARAM2_\u79D2","Return the offset X relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBX\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset X (deprecated)":"X\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the offset Y relative to the center of spawner (in pixels).":"\u8FD4\u56DE\u751F\u6210\u70B9\u4E2D\u5FC3\u7684\u504F\u79FBY\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Offset Y (deprecated)":"Y\u8F74\u504F\u79FB\uFF08\u5DF2\u5F03\u7528\uFF09","Return the spawn period (in seconds).":"\u8FD4\u56DE\u751F\u6210\u5468\u671F\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Restart the cooldown of a spawner.":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u70B9\u7684\u51B7\u5374\u3002","Restart spawning cooldown":"\u91CD\u65B0\u542F\u52A8\u751F\u6210\u51B7\u5374","Restart the cooldown of _PARAM0_":"\u91CD\u65B0\u542F\u52A8_PARAM0_\u7684\u51B7\u5374","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"\u8FD4\u56DE\u4E0B\u4E00\u6B21\u751F\u6210\u524D\u7684\u5269\u4F59\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Time before the next spawn":"\u4E0B\u6B21\u751F\u6210\u524D\u7684\u65F6\u95F4","_PARAM0_ just spawned an object":"_PARAM0_\u521A\u521A\u751F\u6210\u4E86\u4E00\u4E2A\u5BF9\u8C61","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"\u68C0\u67E5\u662F\u5426\u6709\u5BF9\u8C61\u88AB\u6B64\u751F\u6210\u70B9\u521A\u521A\u521B\u5EFA\u3002\u7528\u4E8E\u89E6\u53D1\u89C6\u89C9\u548C\u97F3\u9891\u6548\u679C\u3002","Object was just spawned":"\u5BF9\u8C61\u521A\u521A\u88AB\u751F\u6210","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09\u3002\u9650\u5236\u4E86\u7531\u6B64\u751F\u6210\u70B9\u521B\u5EFA\u7684\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u5C06\u5176\u8BBE\u7F6E\u4E3A0\u8868\u793A\u65E0\u9650\u5236\u3002","the max objects in the scene (per spawner)":"\u573A\u666F\u4E2D\u7684\u5BF9\u8C61\u7684\u6700\u5927\u6570\u91CF\uFF08\u6BCF\u4E2A\u751F\u6210\u70B9\uFF09","Check if spawner has unlimited capacity.":"\u68C0\u67E5\u751F\u6210\u70B9\u662F\u5426\u5177\u6709\u65E0\u9650\u5BB9\u91CF\u3002","_PARAM0_ has unlimited capacity":"_PARAM0_\u5177\u6709\u65E0\u9650\u5BB9\u91CF","Change unlimited capacity of spawner.":"\u66F4\u6539\u751F\u6210\u70B9\u7684\u65E0\u9650\u5BB9\u91CF\u3002","Unlimited object capacity":"\u65E0\u9650\u5BF9\u8C61\u5BB9\u91CF","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_\u65E0\u9650\u5BB9\u91CF\uFF1A_PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u7531\u6B64\u751F\u6210\u7684\u5BF9\u8C61\u6570\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u5BF9\u8C61\u65F6\u51CF\u5C11\u4E00\u6B21\u3002","the spawner capacity":"\u751F\u6210\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u68C0\u67E5\u662F\u5426\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u968F\u673A\u4F4D\u7F6E\u3002\u7528\u4E8E\u521B\u5EFA\u5927\u578B\u751F\u6210\u5668\u533A\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5185\u4F7F\u7528\u968F\u673A\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u968F\u673A\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u4E00\u4E2A\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u4E00\u4E2A\u6D17\u724C\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u5904\u4E8E\u8303\u56F4\u5185\u3002\u5305\u542B\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u5305\u542B\u5728\u4E00\u5B9A\u8303\u56F4\u5185","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u4E4B\u95F4\u7684 _PARAM4_ \u548C _PARAM5_","Stack":"\u5806\u6808","Stack behavior":"\u5806\u6808\u884C\u4E3A","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u754C","Upper bound":"\u4E0A\u754C","Check if the stack contains the object at a height.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u7684\u9AD8\u5EA6\u3002","Contain at":"\u5305\u542B\u4E8E","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185\uFF0C\u9AD8\u5EA6\u4E3A _PARAM4_","Check if an object is on the stack top.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u4F4D\u4E8E\u5806\u6808\u9876\u90E8\u3002","Stack top":"\u5806\u6808\u9876\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u9876\u90E8","Check if the stack contains the object.":"\u68C0\u67E5\u5806\u6808\u662F\u5426\u5305\u542B\u5BF9\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u5904\u4E8E _PARAM1_ \u7684\u5806\u6808\u5185","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u7CFB\u5217\u6709\u5E8F\u7684\u5BF9\u8C61\u3002","Add the object on the top of the stack.":"\u5C06\u5BF9\u8C61\u6DFB\u52A0\u5230\u5806\u6808\u9876\u90E8\u3002","Add on top":"\u5728\u9876\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u6808\u9876\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C06\u5BF9\u8C61\u63D2\u5165\u5806\u6808\u3002","Insert into the stack":"\u63D2\u5165\u5806\u6808","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5C06_PARAM2_\u63D2\u5165_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM3_","Remove the object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u5BF9\u8C61\u3002","Remove from the stack":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u4ECE_PARAM0_\u7684\u5806\u6808\u4E2D\u79FB\u9664_PARAM2_","Remove any object from the stack.":"\u4ECE\u5806\u6808\u4E2D\u79FB\u9664\u4EFB\u4F55\u5BF9\u8C61\u3002","Clear":"\u6E05\u7A7A","Remove every object of the stack of _PARAM0_":"\u79FB\u9664_PARAM0_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61","Move the objects from a stack into another.":"\u5C06\u5BF9\u8C61\u4ECE\u4E00\u4E2A\u5806\u6808\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move into the stack":"\u79FB\u5230\u5806\u6808\u4E2D","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u5806\u6808\u4E2D\u7684\u5BF9\u8C61\u4ECE\uFF1A_PARAM5_\u79FB\u52A8\u5230\uFF1A_PARAM6_\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u3002","Move all into the stack":"\u79FB\u5230\u5806\u6808\u4E2D\u6240\u6709\u90E8\u5206","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C06_PARAM3_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u4E2D\uFF0C\u9AD8\u5EA6\u4E3A\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C06\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u52A8\u5230\u53E6\u4E00\u4E2A\u5806\u6808\u7684\u9876\u90E8\u3002","Move all on top of the stack":"\u79FB\u5230\u5806\u6808\u7684\u9876\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C06_PARAM2_\u7684\u5806\u6808\u4E2D\u7684\u6240\u6709\u5BF9\u8C61\u79FB\u5230_PARAM0_\u7684\u5806\u6808\u7684\u9876\u90E8","Shuffle the stack.":"\u6D17\u724C\u5806\u6808\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u6D17\u724C_PARAM0_\u7684\u5806\u6808","The height of an element in the stack.":"\u5806\u6808\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u6808\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height":"\u6808\u7684\u9AD8\u5EA6","the number of objects in the stack":"\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F83\u6808\u4E2D\u5BF9\u8C61\u7684\u6570\u91CF\u3002","Stack height (deprecated)":"\u6808\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_\u7684\u6808\u4E2D\u6709_PARAM2_\u4E2A\u5BF9\u8C61","Check if the stack is empty.":"\u68C0\u67E5\u6808\u662F\u5426\u4E3A\u7A7A\u3002","Is empty":"\u4E3A\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_\u7684\u6808\u4E3A\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u4F53\u56F4\u7ED5\u4E00\u4E2A\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u4F53\u5728\u5706\u5F62\u6216\u692D\u5706\u5F62\u7684\u65B9\u5F0F\u56F4\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u8FD0\u52A8\u3002","Move objects in orbit around a center object.":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61\u3002","Move objects in orbit around a center object":"\u73AF\u7ED5\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u5BF9\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u4EE5 _PARAM5_ \u7684\u8DDD\u79BB\u56F4\u7ED5 _PARAM1_ \u65CB\u8F6C _PARAM3_ \u4E2A _PARAM2_ \u7684\u526F\u672C\u3002\u4EE5 _PARAM4_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u4EE5 _PARAM6_ \u5EA6\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F6C\u8F68\u9053\u5BF9\u8C61\u3002 \u5728\u56FE\u5C42_PARAM7_\u4E0A\u521B\u5EFA\u5BF9\u8C61\uFF0C\u5177\u6709Z\u503C_PARAM8_\u3002 \u5F53\u6570\u91CF\u51CF\u5C11\u540E\uFF0C\u91CD\u65B0\u8BBE\u7F6E\u8F68\u9053\u5BF9\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5BF9\u8C61","Orbiting object":"\u73AF\u7ED5\u5BF9\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u4E0E\u4E2D\u5FC3\u5BF9\u8C61\u76F8\u540C\u7684\u5BF9\u8C61","Quantity of orbiting objects":"\u73AF\u7ED5\u5BF9\u8C61\u6570\u91CF","Orbit speed (in degrees per second)":"\u6BCF\u79D2\u7684\u8F68\u9053\u901F\u5EA6\uFF08\u89D2\u5EA6\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u7ED5\u884C","Distance from the center object (in pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u89D2\u5EA6\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8D1F\u6570\u6309\u9006\u65F6\u9488\u65B9\u5411\u65CB\u8F6C","Layer that orbiting objects will be created on (base layer if empty)":"\u653E\u7F6E\u7ED5\u884C\u5BF9\u8C61\u7684\u56FE\u5C42\uFF08\u5982\u679C\u4E3A\u7A7A\u5219\u4E3A\u57FA\u672C\u56FE\u5C42\uFF09","Z order of orbiting objects":"\u7ED5\u884C\u7269\u4F53\u7684Z\u987A\u5E8F","Starting angle offset (in degrees)":"\u521D\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u89D2\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u51CF\u5C11\u6570\u91CF\u540E\u91CD\u7F6E\u7ED5\u884C\u7269\u4F53\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53\u3002Z\u987A\u5E8F\u88AB\u66F4\u6539\u4EE5\u4EA7\u751F3D\u6548\u679C\u3002","Move objects in elliptical orbit around a center object":"\u56F4\u7ED5\u4E2D\u5FC3\u7269\u4F53\u7684\u692D\u5706\u8F68\u9053\u4E0A\u79FB\u52A8\u7269\u4F53","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u5728\u4E2D\u5FC3\u7269\u4F53\u5468\u56F4\u7684\u692D\u5706\u8F68\u9053\u4E0A\u4EE5\u6BCF\u79D2_PARAM4_\u5EA6\u7684\u901F\u5EA6\u52A8\u753B\u5316_PARAM3_\u4E2A_PARAM2_\u526F\u672C\u3002\u524D\u666F\u662F_PARAM10_\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u7684\u901F\u5EA6\u65CB\u8F6C\u7ED5\u884C\u5BF9\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u5782\u76F4\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u8DDD\u4E2D\u5FC3\u7269\u4F53\u7684\u6C34\u5E73\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u9762","Delete orbiting objects that are linked to a center object.":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53\u3002","Delete orbiting objects that are linked to a center object":"\u5220\u9664\u94FE\u63A5\u5230\u4E2D\u5FC3\u7269\u4F53\u7684\u7ED5\u884C\u7269\u4F53","Delete all _PARAM2_ that are linked to _PARAM1_":"\u5220\u9664\u6240\u6709\u94FE\u63A5\u5230_PARAM1_\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u4E0E\u7528\u4E8E\u4E2D\u5FC3\u7269\u4F53\u7684\u76F8\u540C\u7269\u4F53","Panel sprite button":"\u9762\u677F\u7CBE\u7075\u6309\u94AE","A button that can be customized.":"\u53EF\u5B9A\u5236\u7684\u6309\u94AE","The finite state machine used internally by the button object.":"\u6309\u94AE\u7269\u4F53\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Button finite state machine":"\u6309\u94AE\u6709\u9650\u72B6\u6001\u673A","Button (panel sprite)":"\u6309\u94AE\uFF08\u9762\u677F\u7CBE\u7075\uFF09","Label offset on Y axis when pressed":"\u6309\u4E0B\u65F6Y\u8F74\u7684\u6807\u7B7E\u504F\u79FB","Left padding":"\u5DE6\u586B\u5145","Padding":"\u586B\u5145","Right padding":"\u53F3\u586B\u5145","Top padding":"\u4E0A\u586B\u5145","Bottom padding":"\u4E0B\u586B\u5145","Hovered fade out duration (in seconds)":"\u60AC\u505C\u6DE1\u51FA\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Change the text of the button label.":"\u66F4\u6539\u6309\u94AE\u6807\u7B7E\u7684\u6587\u672C\u3002","Label text":"\u6807\u7B7E\u6587\u672C","Change the text of _PARAM0_ to _PARAM1_":"\u5C06_PARAM0_\u7684\u6587\u672C\u66F4\u6539\u4E3A_PARAM1_","Text":"\u6587\u672C","Return the label text.":"\u8FD4\u56DE\u6807\u7B7E\u6587\u672C\u3002","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"\u6839\u636E\u6309\u94AE\u914D\u7F6E\u8FD4\u56DE\u6807\u7B7E\u4E2D\u5FC3Y\u5750\u6807\u3002\u5F53\u6309\u94AE\u88AB\u6309\u4E0B\u6216\u91CA\u653E\u65F6\uFF0C\u6B64\u8868\u8FBE\u5F0F\u7528\u4E8E\u6267\u884C\u540E\u7F6E\u4E8B\u4EF6\u3002","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u636E\u6309\u94AE\u914D\u7F6E\u4F7F\u6807\u7B7E\u5C45\u4E2D\u3002\u6309\u94AE\u8C03\u6574\u5927\u5C0F\u65F6\u4F7F\u7528doStepPostEvents\u3002","Center the label of _PARAM0_":"\u4F7F_PARAM0_\u7684\u6807\u7B7E\u5C45\u4E2D","De/activate interactions with the button.":"\u6FC0\u6D3B/\u505C\u7528\u4E0E\u6309\u94AE\u7684\u4EA4\u4E92\u3002","De/activate interactions":"\u6FC0\u6D3B/\u505C\u7528\u4EA4\u4E92","Activate interactions with _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u4EA4\u4E92\uFF1A_PARAM1_","Activate":"\u6FC0\u6D3B","Check if interactions are activated on the button.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u6FC0\u6D3B\u4EA4\u4E92\u3002","Interactions activated":"\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","Interactions on _PARAM0_ are activated":"_PARAM0_\u7684\u4EA4\u4E92\u5DF2\u6FC0\u6D3B","Resource bar (continuous)":"\u8D44\u6E90\u6761\uFF08\u8FDE\u7EED\uFF09","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u8868\u793A\u6E38\u620F\u4E2D\u7684\u8D44\u6E90\uFF08\u751F\u547D\u3001\u6CD5\u529B\u3001\u5F39\u836F\u7B49\uFF09\u7684\u6761\u5F62\u56FE\u3002","Resource bar":"\u8D44\u6E90\u680F","Previous high value":"\u4EE5\u524D\u7684\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4EE5\u524D\u7684\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","the value of the object.":"\u5BF9\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u68C0\u67E5\u680F\u662F\u5426\u4E3A\u7A7A\u3002","Empty":"\u7A7A","_PARAM0_ bar is empty":"_PARAM0_\u680F\u4E3A\u7A7A","Check if the bar is full.":"\u68C0\u67E5\u680F\u662F\u5426\u6EE1\u3002","Full":"\u6EE1","_PARAM0_ bar is full":"_PARAM0_\u680F\u5DF2\u6EE1","the previous high value of the resource bar before the current change.":"\u5F53\u524D\u66F4\u6539\u4E4B\u524D\u8D44\u6E90\u680F\u7684\u5148\u524D\u9AD8\u503C\u3002","the previous high value":"\u5148\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F3A\u5236\u5148\u524D\u7684\u8D44\u6E90\u503C\u66F4\u65B0\u4E3A\u5F53\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u5148\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5148\u524D\u8D44\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","the previous high value conservation duration":"\u5148\u524D\u9AD8\u503C\u4FDD\u7559\u65F6\u95F4","Check if the resource value is changing.":"\u68C0\u67E5\u8D44\u6E90\u503C\u662F\u5426\u5728\u6539\u53D8\u3002","Value is changing":"\u503C\u5728\u6539\u53D8","_PARAM0_ value is changing":"_PARAM0_\u503C\u5728\u6539\u53D8","Bar":"\u6761","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u7528\u4E8E\u68C0\u6D4B\u70ED\u91CD\u65B0\u52A0\u8F7D\u65F6\u7684\u66F4\u6539\u3002","Easing duration":"\u7F13\u52A8\u6301\u7EED\u65F6\u95F4","Show the label":"\u663E\u793A\u6807\u7B7E","Only used by the scene editor.":"\u4EC5\u7531\u573A\u666F\u7F16\u8F91\u5668\u4F7F\u7528\u3002","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u636E\u6309\u94AE\u914D\u7F6E\u5C45\u4E2D\u680F\u3002\u5728\u6309\u94AE\u8C03\u6574\u5927\u5C0F\u65F6\uFF0C\u8FD9\u5728doStepPostEvents\u4E2D\u4F7F\u7528\u3002","Update layout":"\u66F4\u65B0\u5E03\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5E03\u5C40","_PARAM0_ is empty":"_PARAM0_\u4E3A\u7A7A","_PARAM0_ is full":"_PARAM0_\u5DF2\u6EE1","the previous value conservation duration (in seconds) of the object.":"\u5BF9\u8C61\u7684\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Previous value conservation duration":"\u5148\u524D\u503C\u4FDD\u7559\u65F6\u95F4","the previous value conservation duration":"\u5148\u524D\u503C\u7684\u4FDD\u7559\u65F6\u95F4","Value width":"\u503C\u7684\u5BBD\u5EA6","Check if the label is shown.":"\u68C0\u67E5\u6807\u7B7E\u662F\u5426\u663E\u793A\u3002","Label is shown":"\u6807\u7B7E\u5DF2\u663E\u793A","_PARAM0_ label is shown":"_PARAM0_ \u6807\u7B7E\u5DF2\u663E\u793A","Show (or hide) the label on the bar.":"\u5728\u6761\u4E0A\u663E\u793A\uFF08\u6216\u9690\u85CF\uFF09\u6807\u7B7E\u3002","Show label":"\u663E\u793A\u6807\u7B7E","Show the label of _PARAM0_: _PARAM1_":"\u663E\u793A _PARAM0_ \u7684\u6807\u7B7E\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u663E\u793A\u5F53\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u672C\u3002","Update label":"\u66F4\u65B0\u6807\u7B7E","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6807\u7B7E","Slider":"\u6ED1\u5757","Represent a value on a slider.":"\u5728\u6ED1\u5757\u4E0A\u8868\u793A\u4E00\u4E2A\u503C\u3002","Step size":"\u6B65\u957F","the minimum value of the object.":"\u5BF9\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F\u3002","the bar value bounds size":"\u6761\u503C\u754C\u9650\u7684\u5927\u5C0F","the step size of the object.":"\u5BF9\u8C61\u7684\u6B65\u957F\u3002","the step size":"\u6B65\u957F","Bar left margin":"\u6761\u5DE6\u8FB9\u8DDD","Bar top margin":"\u6761\u9876\u90E8\u8FB9\u8DDD","Bar right margin":"\u6761\u53F3\u8FB9\u8DDD","Bar bottom margin":"\u6761\u5E95\u90E8\u8FB9\u8DDD","Show the label when the value is changed":"\u5728\u503C\u6539\u53D8\u65F6\u663E\u793A\u6807\u7B7E","Label":"\u6807\u7B7E","Label margin":"\u6807\u7B7E\u8FB9\u8DDD","the value of the slider.":"\u6ED1\u5757\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u5757\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u5757\u7684\u6B65\u957F\u3002","Update the thumb position according to the slider value.":"\u6839\u636E\u6ED1\u5757\u503C\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u62C7\u6307\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u62C7\u6307\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u5757\u914D\u7F6E","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u5757\u914D\u7F6E","Check if the slider allows interactions.":"\u68C0\u67E5\u6ED1\u5757\u662F\u5426\u5141\u8BB8\u4EA4\u4E92\u3002","Parallax for Tiled Sprite":"\u5E73\u94FA\u7CBE\u7075\u7684\u89C6\u5DEE","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u7528\u4E8E\u5728\u80CC\u666F\u4E2D\u52A8\u753B\u5E73\u94FA\u7CBE\u7075\u5BF9\u8C61\u7684\u884C\u4E3A\uFF0C\u5E76\u4F7F\u7528\u89C6\u5DEE\u6548\u679C\u8DDF\u968F\u6444\u50CF\u673A\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u6CBF\u7740\u89C6\u5DEE\u6548\u679C\u6C34\u5E73\u8DDF\u968F\u76F8\u673A\u3002\u5C06\u6B64\u6DFB\u52A0\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u8BE5\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u79FB\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u5E76\u7F6E\u4E8E\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u201C\u80CC\u666F\u201D\u56FE\u5C42\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u6C34\u5E73\u89C6\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u89C6\u5DEE\u7CFB\u6570\uFF08\u89C6\u5DEE\u901F\u5EA6\uFF0C\u901A\u5E38\u57280\u548C1\u4E4B\u95F4\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u968F\u7684\u56FE\u5C42\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u57FA\u672C\u56FE\u5C42\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u5C06\u74F7\u7816\u7CBE\u7075\u7684\u56FE\u50CF\u5782\u76F4\u8DDF\u968F\u76F8\u673A\uFF0C\u4EE5\u4EA7\u751F\u89C6\u5DEE\u6548\u5E94\u3002\u6DFB\u52A0\u6B64\u6548\u679C\u5230\u4E00\u4E2A\u5BF9\u8C61\u540E\uFF0C\u5C06\u5BF9\u8C61\u653E\u5728\u4E00\u4E2A\u4E0D\u52A8\u7684\u56FE\u5C42\u4E0A\uFF0C\u653E\u5728\u88AB\u8DDF\u968F\u7684\u56FE\u5C42\u540E\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u4E2A\u540D\u4E3A\u201C\u80CC\u666F\u201D\u7684\u56FE\u5C42\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u74F7\u7816\u7CBE\u7075\u7684\u5782\u76F4\u89C6\u5DEE","Offset on Y axis":"Y\u8F74\u504F\u79FB","3D particle emitter":"3D \u7C92\u5B50\u53D1\u5C04\u5668","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u989C\u8272","End color":"\u7ED3\u675F\u989C\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u7684\u6D41\u52A8\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6570\uFF09","Start min size":"\u5F00\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u5F00\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7ED3\u675F\u6BD4\u4F8B","Start min speed":"\u5F00\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u5F00\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u5C0F\u5BFF\u547D","Max lifespan":"\u6700\u5927\u5BFF\u547D","Emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Particles move with the emitter":"\u7C92\u5B50\u968F\u53D1\u5C04\u5668\u79FB\u52A8","Spay cone angle":"\u55B7\u5C04\u9525\u89D2","Blending":"\u6DF7\u5408","Gravity top":"\u91CD\u529B\u9876\u90E8","Delete when emission ends":"\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5F03\u7528","Rotation on X axis":"X\u8F74\u65CB\u8F6C","Rotation on Y axis":"Y\u8F74\u65CB\u8F6C","Update from properties.":"\u4ECE\u5C5E\u6027\u66F4\u65B0\u3002","Update from properties":"\u4ECE\u5C5E\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5C5E\u6027","Register in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C","Register _PARAM0_ in layer":"\u5728\u56FE\u5C42\u4E2D\u6CE8\u518C _PARAM0_","Delete itself":"\u5220\u9664\u672C\u8EAB","Delete _PARAM0_":"\u5220\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u68C0\u67E5\u653E\u5C04\u662F\u5426\u5DF2\u7ED3\u675F\uFF0C\u6CA1\u6709\u7C92\u5B50\u518D\u5B58\u6D3B\u3002","Emission has ended":"\u653E\u5C04\u5DF2\u7ED3\u675F","Emission from _PARAM0_ has ended":"_PARAM0_\u7684\u653E\u5C04\u5DF2\u7ED3\u675F","Restart particule emission from the beginning.":"\u4ECE\u5934\u5F00\u59CB\u91CD\u542F\u7C92\u5B50\u653E\u5C04\u3002","Restart":"\u91CD\u542F","Restart particule emission from _PARAM0_":"\u4ECE_PARAM0_\u91CD\u542F\u7C92\u5B50\u653E\u5C04","the Z position of the emitter.":"\u653E\u5C04\u5668\u7684Z\u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z\u9AD8\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","the Z position":"Z\u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u653E\u5C04\u5668X\u8F74\u65CB\u8F6C\u3002","Rotation on X axis (deprecated)":"X\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on X axis":"X\u8F74\u65CB\u8F6C","the rotation on Y axis of the emitter.":"\u653E\u5C04\u5668Y\u8F74\u65CB\u8F6C\u3002","Rotation on Y axis (deprecated)":"Y\u8F74\u65CB\u8F6C\uFF08\u5DF2\u5F03\u7528\uFF09","the rotation on Y axis":"Y\u8F74\u65CB\u8F6C","the start color of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u989C\u8272\u3002","the start color":"\u8D77\u59CB\u989C\u8272","the end color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","the end color":"\u7ED3\u675F\u989C\u8272","the start opacity of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u5BF9\u8C61\u7684\u7C92\u5B50\u6D41\u91CF\uFF08\u6BCF\u79D2\u7C92\u5B50\u6570\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41\u91CF","the flow of particles":"\u7C92\u5B50\u6D41\u91CF","the start min size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5927\u5C0F","the start max size of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u6700\u5927\u5927\u5C0F\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5927\u5C0F","the end scale of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u6BD4\u4F8B\u3002","the end scale":"\u7EC8\u70B9\u523B\u5EA6","the min start speed of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the min start speed":"\u7269\u4F53\u7684\u6700\u5C0F\u521D\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u521D\u59CB\u901F\u5EA6","the max start speed":"\u7269\u4F53\u7684\u6700\u5927\u521D\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5C0F\u5BFF\u547D\u3002","the min lifespan":"\u6700\u5C0F\u5BFF\u547D","the max lifespan of the object.":"\u7269\u4F53\u7684\u6700\u5927\u5BFF\u547D\u3002","the max lifespan":"\u6700\u5927\u5BFF\u547D","the emission duration of the object.":"\u7269\u4F53\u7684\u53D1\u5C04\u6301\u7EED\u65F6\u95F4\u3002","the emission duration":"\u53D1\u5C04\u6301\u7EED\u65F6\u95F4","Check if particles move with the emitter.":"\u68C0\u67E5\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u968F\u55B7\u5C04\u5668\u79FB\u52A8\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u968F\u55B7\u5C04\u5668\u79FB\u52A8\uFF1A_PARAM1_","AreParticlesRelative":"\u7C92\u5B50\u76F8\u5BF9","the spay cone angle of the object.":"\u7269\u4F53\u7684\u55B7\u5C04\u9525\u89D2\u3002","the spay cone angle":"\u55B7\u5C04\u9525\u89D2","the blending of the object.":"\u7269\u4F53\u7684\u6DF7\u5408\u6548\u679C\u3002","the blending":"\u6DF7\u5408\u6548\u679C","the gravity top of the object.":"\u7269\u4F53\u7684\u9876\u90E8\u91CD\u529B\u3002","the gravity top":"\u9876\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u4F53\u7684\u91CD\u529B\u3002","the gravity":"\u91CD\u529B","Check if delete when emission ends.":"\u68C0\u67E5\u662F\u5426\u5728\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664","Change if delete when emission ends.":"\u66F4\u6539\u53D1\u5C04\u7ED3\u675F\u65F6\u662F\u5426\u5220\u9664\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u53D1\u5C04\u7ED3\u675F\u65F6\u5220\u9664\uFF1A_PARAM1_","ShouldAutodestruct":"\u81EA\u52A8\u9500\u6BC1","Physics car":"\u7269\u7406\u6C7D\u8F66","Simulate car motion with drifting.":"\u6A21\u62DF\u5E26\u6F02\u79FB\u7684\u6C7D\u8F66\u8FD0\u52A8\u3002","Simulate car motion.":"\u6A21\u62DF\u6C7D\u8F66\u8FD0\u52A8\u3002","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE 2.0","Wheel grip ratio (from 0 to 1)":"\u8F6E\u80CE\u6293\u5730\u6BD4\u7387\uFF080\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u73870\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u9A76\u3002","Steering":"\u8F6C\u5411","Steering speed":"\u8F6C\u5411\u901F\u5EA6","Sterring speed when turning back":"\u5411\u540E\u8F6C\u5F2F\u65F6\u7684\u8F6C\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","Steering angle":"\u8F6C\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u524D\u9762","Wheels":"\u8F66\u8F6E","Rear wheels position":"\u540E\u8F6E\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u610F\u5473\u7740\u5728\u4E2D\u5FC3\uFF0C1\u610F\u5473\u7740\u5728\u540E\u9762","Simulate a press of the right key.":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E\u3002","Simulate right key press":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E","Simulate pressing right for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u53F3\u952E_PARAM0_","Simulate a press of the left key.":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E\u3002","Simulate left key press":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E","Simulate pressing left for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u5DE6\u952E_PARAM0_","Simulate a press of the up key.":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\u3002","Simulate up key press":"\u6A21\u62DF\u4E0A\u952E\u6309\u4E0B","Simulate pressing up for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0A\u952E\uFF0C_PARAM0_","Simulate a press of the down key.":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\u3002","Simulate down key press":"\u6A21\u62DF\u4E0B\u952E\u6309\u4E0B","Simulate pressing down for _PARAM0_":"\u6A21\u62DF\u6309\u4E0B\u4E0B\u952E\uFF0C_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u65B9\u5411\u76D8\u3002","Simulate steering stick":"\u6A21\u62DF\u65B9\u5411\u76D8","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u65B9\u5411\u76D8\u7ED9_PARAM0_","Simulate an acceleration stick for a given axis force.":"\u6A21\u62DF\u7ED9\u5B9A\u8F74\u529B\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u3002","Simulate acceleration stick":"\u6A21\u62DF\u52A0\u901F\u5EA6\u65B9\u5411\u76D8","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u62DF\u4E00\u4E2A\u529B\u4E3A_PARAM2_\u7684\u52A0\u901F\u5EA6\u65B9\u5411\u76D8\u7ED9_PARAM0_","Apply wheel forces":"\u5E94\u7528\u8F6E\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM0_\u4E0A\u65BD\u52A0\u529B\uFF0C\u53C2\u6570\u4E3A_PARAM2_\u3001PARAM3_\u548CPARAM4_\xB0","Wheel X":"\u8F6E\u5B50X","Wheel Y":"\u8F6E\u5B50Y","Wheel angle":"\u8F6E\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u52A8\u91CF\u60EF\u6027\uFF08\u4EE5kg \u22C5 pixel\xB2\u4E3A\u5355\u4F4D\uFF09","Momentum of inertia":"\u60EF\u6027\u52A8\u91CF","Apply a polar force":"\u5E94\u7528\u6781\u6027\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5kg \u22C5 pixels \u22C5 s^\u22122\u4E3A\u5355\u4F4D\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u8C03\u8BD5\u76EE\u7684\u8F66\u8F86\u4E0A\u65BD\u52A0\u7684\u529B\u3002","Draw forces for debug":"\u7ED8\u5236\u8C03\u8BD5\u7528\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236\u8F66\u8F86_PARAM0_\u5728_PARAM2_\u4E0A\u7684\u529B","the steering angle of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002 \u6BD4\u7387\u4E3A0\u7684\u6548\u679C\u5982\u540C\u5728\u51B0\u9762\u4E0A\u884C\u9A76\u3002","Wheel grip ratio":"\u8F6E\u80CE\u6293\u5730\u6BD4","the wheel grip ratio":"\u5BF9\u8C61\u7684\u8F6E\u80CE\u6293\u5730\u6BD4","the maximum steering angle of the object.":"\u5BF9\u8C61\u7684\u6700\u5927\u8F6C\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F6C\u5411\u89D2\u5EA6","the steering speed of the object.":"\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F6C\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u8F6C\u5411\u540E\u5BF9\u8C61\u7684\u8F6C\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u8F6C\u5411\u540E\u7684\u901F\u5EA6","the sterring speed when turning back":"\u8F6C\u5411\u65F6\u8F6C\u5411\u901F\u5EA6","3D physics character animator":"3D \u7269\u7406\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations of a 3D physics character automatically.":"\u81EA\u52A8\u66F4\u6539 3D \u7269\u7406\u89D2\u8272\u7684\u52A8\u753B\u3002","Animatable capacity":"\u53EF\u52A8\u753B\u5BB9\u91CF","\"Idle\" animation name":"\"\u5F85\u673A\"\u52A8\u753B\u540D\u79F0","Animation names":"\u52A8\u753B\u540D\u79F0","\"Run\" animation name":"\"\u8DD1\u6B65\"\u52A8\u753B\u540D\u79F0","\"Jump\" animation name":"\"\u8DF3\u8DC3\"\u52A8\u753B\u540D\u79F0","\"Fall\" animation name":"\"\u4E0B\u843D\"\u52A8\u753B\u540D\u79F0","3D character keyboard mapper":"3D\u89D2\u8272\u952E\u76D8\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u6E38\u620F\u548C3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u5E73\u53F0\u6E38\u620F\u6216\u9876\u90E8\u89C6\u89D2\u6E38\u620F\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u6E38\u620F\u952E\u76D8\u6620\u5C04","Camera is locked for the frame":"\u76F8\u673A\u5DF2\u9501\u5B9A\u8BE5\u5E27","Check if camera is locked for the frame.":"\u68C0\u67E5\u76F8\u673A\u662F\u5426\u9501\u5B9A\u5230\u5E27\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A","Change if camera is locked for the frame.":"\u66F4\u6539\u662F\u5426\u9501\u5B9A\u76F8\u673A\u5230\u5E27\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"\u5E27\u5DF2\u9501\u5B9A_PARAM0_\u76F8\u673A\uFF1A_PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u7528\u952E\u76D8\u63A7\u52363D\u7269\u7406\u89D2\u8272\uFF0C\u7528\u4E8E\u7B2C\u4E00\u4EBA\u79F0\u5C04\u51FB\u6216\u7B2C\u4E09\u4EBA\u79F0\u5C04\u51FB\u3002","3D shooter keyboard mapper":"3D\u5C04\u51FB\u6E38\u620F\u952E\u76D8\u6620\u5C04","3D ellipse movement":"3D\u692D\u5706\u8FD0\u52A8","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u692D\u5706\u5BBD\u5EA6","Ellipse height":"\u692D\u5706\u9AD8\u5EA6","the ellipse width of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u5BBD\u5EA6\u3002","the ellipse width":"\u692D\u5706\u5BBD\u5EA6","the ellipse height of the object.":"\u5BF9\u8C61\u7684\u692D\u5706\u9AD8\u5EA6\u3002","the ellipse height":"\u692D\u5706\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u73AF\u6301\u7EED\u65F6\u95F4","Pinching gesture":"\u634F\u5408\u624B\u52BF","Move the camera or objects with pinching gestures.":"\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u76F8\u673A\u6216\u7269\u4F53\u3002","Enable or disable camera pinch.":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408\u3002","Enable or disable camera pinch":"\u542F\u7528\u6216\u7981\u7528\u955C\u5934\u634F\u5408","Enable camera pinch: _PARAM1_":"\u542F\u7528\u955C\u5934\u634F\u5408\uFF1A_PARAM1_","Enable camera pinch":"\u542F\u7528\u955C\u5934\u634F\u5408","Check if camera pinch is enabled.":"\u68C0\u67E5\u955C\u5934\u634F\u5408\u662F\u5426\u5DF2\u542F\u7528\u3002","Camera pinch is enabled":"\u955C\u5934\u634F\u5408\u5DF2\u542F\u7528","Choose the layer to move with pinch gestures.":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42\u3002","Camera pinch layer":"\u955C\u5934\u634F\u5408\u5C42","Choose the layer _PARAM1_ to move with pinch gestures":"\u9009\u62E9\u4F7F\u7528\u634F\u5408\u624B\u52BF\u79FB\u52A8\u7684\u5C42_PARAM1_","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u673A\u634F\u5408\u7EA6\u675F\u3002","Camera pinch constraints":"\u76F8\u673A\u634F\u5408\u7EA6\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C06\u76F8\u673A\u634F\u5408\u7EA6\u675F\u66F4\u6539\u4E3A_PARAM1_","Constraint":"\u7EA6\u675F","Pinch the camera of a layer.":"\u634F\u5408\u76F8\u673A\u7684\u4E00\u4E2A\u5C42\u3002","Pinch camera":"\u634F\u5408\u76F8\u673A","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u634F\u5408\u5C42\uFF1A_PARAM1_ \u4E0A\u7684\u76F8\u673A\uFF0C\u4F7F\u7528\u7EA6\u675F\uFF1A_PARAM2_","Check if a touch is pinching, if 2 touches are pressed.":"\u68C0\u67E5\u662F\u5426\u6709\u4E00\u4E2A\u89E6\u6478\u634F\u5408\uFF0C\u5982\u679C\u67092\u4E2A\u89E6\u6478\u5728\u6309\u538B\u3002","Touch is pinching":"\u89E6\u6478\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u7F29\u653E\u3002","Pinch scaling":"\u634F\u5408\u7F29\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u4ECE\u5176\u5F00\u59CB\u7684\u65CB\u8F6C\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F6C","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52BF\u5F00\u59CB\u65F6\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u5728\u624B\u52BF\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u5F00\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u6C34\u5E73\u5E73\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u4ECE\u5F00\u59CB\u65F6\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u7684\u5782\u76F4\u5E73\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u53D8\u6362X\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u524DX\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u524DY\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u53D8\u6362Y\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u524D\u70B9\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u5411\u53D8\u6362X\u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u540EX\u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u540EY\u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52BF\u540E\u70B9\u5728Y\u8F74\u4E0A\u7684\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u5411\u53D8\u6362Y\u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to canvas":"\u628AX\u8F6C\u6362\u5230\u753B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u4ECE\u4E00\u4E2A\u56FE\u5C42\u6309\u7167\u573A\u666F\u8F6C\u6362\u4E3A\u753B\u5E03\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to canvas":"\u628AY\u8F6C\u6362\u5230\u753B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684X\u5750\u6807\u3002","Transform X to scene":"\u628AX\u8F6C\u6362\u5230\u573A\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u4ECE\u753B\u5E03\u6309\u7167\u573A\u666F\u8F6C\u6362\u5230\u4E00\u4E2A\u56FE\u5C42\u7684\u4F4D\u7F6E\u8FD4\u56DE\u70B9\u7684Y\u5750\u6807\u3002","Transform Y to scene":"\u628AY\u8F6C\u6362\u5230\u573A\u666F","Return the touch X on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478X\u3002","Touch X on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478X","Return the touch Y on the canvas.":"\u8FD4\u56DE\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y\u3002","Touch Y on canvas":"\u753B\u5E03\u4E0A\u7684\u89E6\u6478Y","Return the X coordinate of a vector after a rotation":"\u8FD4\u56DE\u65CB\u8F6C\u540E\u5411\u91CF\u7684X\u5750\u6807","Rotated vector X":"\u65CB\u8F6C\u540E\u7684X\u8F74\u5411\u91CF","Vector X":"X\u8F74\u5411\u91CF","Vector Y":"Y\u8F74\u5411\u91CF","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u5728\u65CB\u8F6C\u540E\u5F97\u5230\u5411\u91CF\u7684Y\u5750\u6807","Rotated vector Y":"\u65CB\u8F6C\u540E\u7684Y\u8F74\u5411\u91CF","Move objects by holding 2 touches on them.":"\u901A\u8FC7\u4FDD\u6301\u4E24\u4E2A\u89E6\u6478\u6765\u79FB\u52A8\u5BF9\u8C61\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5BF9\u8C61","Resizable capability":"\u53EF\u8C03\u6574\u5927\u5C0F\u7684\u529F\u80FD","Lock object size":"\u9501\u5B9A\u5BF9\u8C61\u5927\u5C0F","Check if the object is being pinched.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u634F\u3002","Is being pinched":"\u6B63\u5728\u88AB\u634F","_PARAM0_ is being pinched":"_PARAM0_\u88AB\u634F\u4F4F","Abort the pinching of this object.":"\u4E2D\u6B62\u634F\u5236\u8BE5\u5BF9\u8C61\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5236","Abort the pinching of _PARAM0_":"\u4E2D\u6B62\u634F\u5236_PARAM0_","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u79FB\u52A8","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u4E8E\u7F51\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u548C\u4FEF\u89C6\u79FB\u52A8\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u6839\u636E\u51CF\u901F\u8FD4\u56DE\u8986\u76D6\u8DDD\u79BB\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u5230\u8FBE\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u4ECE\u521D\u59CB\u901F\u5EA6:_PARAM2_\u548C\u51CF\u901F:_PARAM3_\u7684\u5236\u52A8\u8DDD\u79BB\u5C0F\u4E8E_PARAM1_","Distance":"\u8DDD\u79BB","Return the braking distance according to an initial speed and a deceleration.":"\u6839\u636E\u521D\u59CB\u901F\u5EA6\u548C\u51CF\u901F\u8FD4\u56DE\u5236\u52A8\u8DDD\u79BB\u3002","Braking distance":"\u5236\u52A8\u8DDD\u79BB","Define JavaScript classes for top-down.":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B\u3002","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Define JavaScript classes for top-down":"\u4E3A\u81EA\u9876\u5411\u4E0B\u5B9A\u4E49JavaScript\u7C7B","Seamlessly align big pixels using a top-down movement.":"\u4F7F\u7528\u81EA\u9876\u5411\u4E0B\u79FB\u52A8\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u9876\u5411\u4E0B\u8FD0\u52A8","Pixel size":"\u50CF\u7D20\u5C3A\u5BF8","Pixel grid offset X":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7F51\u683C\u504F\u79FBY","Seamlessly align big pixels using a platformer character movement.":"\u4F7F\u7528\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8FD0\u52A8\u65E0\u7F1D\u5BF9\u9F50\u5927\u50CF\u7D20\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52A8\u753B\u5236\u4F5C\u5668","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52A8\u66F4\u6539\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u7684\u52A8\u753B\u548C\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable animation changes":"\u542F\u7528\u52A8\u753B\u66F4\u6539","Enable horizontal flipping":"\u542F\u7528\u6C34\u5E73\u7FFB\u8F6C","\"Climb\" animation name":"\"\u6500\u722C\"\u52A8\u753B\u540D\u79F0","Platformer character":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F6C\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u52A8\u753B\u66F4\u6539\u3002\u7981\u7528\u52A8\u753B\u66F4\u6539\u53EF\u7528\u4E8E\u64AD\u653E\u81EA\u5B9A\u4E49\u52A8\u753B\u3002","Enable (or disable) automated animation changes":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u52A8\u753B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u52A8\u753B\u66F4\u6539\uFF1A_PARAM2_","Change animations automatically":"\u81EA\u52A8\u66F4\u6539\u52A8\u753B","Enable (or disable) automated horizontal flipping of a platform character.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\u3002","Enable (or disable) automated horizontal flipping":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u542F\u7528\u81EA\u52A8\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u7A7A\u95F2\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CIdle\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Animation name":"\u52A8\u753B\u540D\u79F0","Set the \"Move\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","\"Move\" animation name":"\u201C\u79FB\u52A8\u201D\u52A8\u753B\u540D\u79F0","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u201CMove\u201D\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\u201C\u8DF3\u8DC3\u201D\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u8DF3\u8DC3\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Fall\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u4E0B\u843D\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8BBE\u7F6E\"Climb\"\u52A8\u753B\u540D\u79F0\u3002\u8BF7\u52FF\u4F7F\u7528\u5F15\u53F7\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\"\u6500\u722C\"\u52A8\u753B\u8BBE\u7F6E\u4E3A_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8DF3\u8DC3\u8F7B\u677E\u914D\u7F6E\u548C\u5E73\u53F0\u6E38\u620FAI\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8DC3\u9AD8\u5EA6\u5E76\u8BC4\u4F30\u8DF3\u8DC3\u8F68\u8FF9\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u8F68\u8FF9\u8BC4\u4F30\u5668","Jump height":"\u8DF3\u8DC3\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8DC3\u901F\u5EA6\u4EE5\u8FBE\u5230\u7ED9\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8DF3\u8DC3\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u4ECE\u65E0\u7EF4\u6301\u5230\u5B8C\u5168\u7EF4\u6301\u7ED8\u5236\u8DF3\u8DC3\u8F68\u8FF9\u3002","Draw jump":"\u7ED8\u5236\u8DF3\u8DC3","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u8DF3\u8DC3\u8F68\u8FF9","The jump Y displacement at a given time from the start of the jump.":"\u7ED9\u5B9A\u65F6\u95F4\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u7684\u8DF3\u8DC3Y\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8DC3Y","Time":"\u65F6\u95F4","Jump sustaining duration":"\u8DF3\u8DC3\u7EF4\u6301\u6301\u7EED\u65F6\u95F4","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u9876\u70B9Y","The time from the start of the jump when it reaches the maximum Y displacement.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u6700\u5927Y\u4F4D\u79FB\u65F6\u7684\u65F6\u95F4\u3002","Peak time":"\u9876\u70B9\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0AY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump up time":"\u5411\u4E0A\u8DF3\u8DC3\u65F6\u95F4","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u4ECE\u8DF3\u8DC3\u5F00\u59CB\u65F6\u5230\u8FBE\u7ED9\u5B9A\u5411\u4E0BY\u4F4D\u79FB\u7684\u65F6\u95F4\u3002","Jump down time":"\u5411\u4E0B\u8DF3\u8DC3\u65F6\u95F4","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u79BB","The X displacement at a given time from now if decelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u51CF\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Stopping X":"\u51CF\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u4ECE\u73B0\u5728\u5F00\u59CB\uFF0C\u5982\u679C\u52A0\u901F\uFF0C\u5230\u8FBE\u7ED9\u5B9A\u65F6\u95F4\u7684X\u4F4D\u79FB\uFF08\u59CB\u7EC8\u4E3A\u6B63\uFF09\u3002","Moving X":"\u52A0\u901FX","Player avatar":"\u73A9\u5BB6\u5934\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u636E\u5176GDevelop\u5E10\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Return the UserID from a lobby player number.":"\u4ECE\u5927\u5385\u73A9\u5BB6\u7F16\u53F7\u8FD4\u56DEUserID\u3002","UserID":"\u7528\u6237ID","Lobby player number":"\u5927\u5385\u73A9\u5BB6\u7F16\u53F7","Display a player avatar according to their GDevelop account.":"\u6839\u636E\u5176 GDevelop \u8D26\u6237\u663E\u793A\u73A9\u5BB6\u5934\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u6E38\u620F\u73A9\u5BB6\u5934\u50CF","Border enabled":"\u542F\u7528\u8FB9\u6846","Enable the border on the avatar.":"\u5728\u5934\u50CF\u4E0A\u542F\u7528\u8FB9\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u89D2\u8272\u5934\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","Playgama Bridge":"Playgama\u6865","One SDK for cross-platform publishing HTML5 games.":"\u4E00\u4E2A\u7528\u4E8E\u8DE8\u5E73\u53F0\u53D1\u5E03HTML5\u6E38\u620F\u7684SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570\u3002","Add Action Parameter":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u64CD\u4F5C\u53C2\u6570 _PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F84","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u5C14\u64CD\u4F5C\u53C2\u6570","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8BED\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8BED\u8A00","Platform Payload.":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377\u3002","Platform Payload":"\u5E73\u53F0\u6709\u6548\u8F7D\u8377","Platform Tld.":"\u5E73\u53F0\u9876\u7EA7\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9876\u7EA7\u57DF","Device Type.":"\u8BBE\u5907\u7C7B\u578B\u3002","Device Type":"\u8BBE\u5907\u7C7B\u578B","Is Mobile.":"\u662F\u624B\u673A\u3002","Is Mobile":"\u662F\u624B\u673A","Is Tablet.":"\u662F\u5E73\u677F\u7535\u8111\u3002","Is Tablet":"\u662F\u5E73\u677F\u7535\u8111","Is Desktop.":"\u662F\u53F0\u5F0F\u7535\u8111\u3002","Is Desktop":"\u662F\u53F0\u5F0F\u7535\u8111","Is Tv.":"\u662F\u7535\u89C6\u3002","Is Tv":"\u662F\u7535\u89C6","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u540D\u79F0\u3002","Player Name":"\u73A9\u5BB6\u540D\u79F0","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6570\u91CF","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247# _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u89C1\u72B6\u6001\u3002","Visibility State":"\u53EF\u89C1\u72B6\u6001","On Visibility State Changed.":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6\u3002","On Visibility State Changed":"\u5728\u53EF\u89C1\u72B6\u6001\u6539\u53D8\u65F6","Default Storage Type.":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B\u3002","Default Storage Type":"\u9ED8\u8BA4\u5B58\u50A8\u7C7B\u578B","Storage Data Key.":"\u5B58\u50A8\u6570\u636E\u5BC6\u94A5\u3002","Storage Data Key":"\u5B58\u50A8\u6570\u636E\u5BC6\u94A5","Storage Data Key As JSON.":"\u5B58\u50A8\u6570\u636E\u5BC6\u94A5\u4F5C\u4E3AJSON\u3002","Storage Data Key As JSON":"\u5B58\u50A8\u6570\u636E\u5BC6\u94A5\u4F5C\u4E3AJSON","Append Parameter to Storage Data Get Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Append Parameter to Storage Data Set Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_: _PARAM2_\u5230\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Append Parameter to Storage Data Delete Request.":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u8FFD\u52A0\u53C2\u6570_PARAM1_\u5230\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Send Storage Data Get Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Storage Data Get Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42","Send Storage Data Get Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42_PARAM1_","Storage Type":"\u5B58\u50A8\u7C7B\u578B","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u64CD\u4F5C\u6210\u529F\u5B8C\u6210","Send Storage Data Set Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u3002","Send Storage Data Set Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42","Send Storage Data Set Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42_PARAM1_","Send Storage Data Delete Request.":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u3002","Send Storage Data Delete Request":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42","Send Storage Data Delete Request _PARAM1_":"\u53D1\u9001\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42_PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u83B7\u53D6\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Set Request Completed.":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u50A8\u6570\u636E\u8BBE\u7F6E\u8BF7\u6C42\u5B8C\u6210\u65F6","On Storage Data Delete Request Completed.":"\u5B58\u50A8\u6570\u636E\u5220\u9664\u8BF7\u6C42\u5DF2\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"Storage Data Delete Request Completed","Has Storage Data.":"\u6709\u5B58\u50A8\u6570\u636E\u3002","Has Storage Data":"\u6709\u5B58\u50A8\u6570\u636E","Has _PARAM1_ in Storage Data":"\u5B58\u50A8\u6570\u636E\u4E2D\u5305\u542B_PARAM1_","Is Storage Supported.":"\u5B58\u50A8\u652F\u6301\u3002","Is Storage Supported":"Storage Supported","Is Storage Supported _PARAM1_":"\u5B58\u50A8\u652F\u6301_PARAM1_","Is Storage Available.":"\u5B58\u50A8\u53EF\u7528\u3002","Is Storage Available":"Storage Available","Is Storage Available _PARAM1_":"\u5B58\u50A8\u53EF\u7528_PARAM1_","Set Minimum Delay Between Interstitial.":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Set Minimum Delay Between Interstitial":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Set Minimum Delay Between Interstitial _PARAM1_":"\u8BBE\u7F6E\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF_PARAM1_","Seconds":"\u79D2","Show Banner.":"\u663E\u793A\u6A2A\u5E45\u3002","Show Banner":"\u663E\u793A\u6A2A\u5E45","Hide Banner.":"\u9690\u85CF\u6A2A\u5E45\u3002","Hide Banner":"\u9690\u85CF\u6A2A\u5E45","Show Interstitial.":"\u663E\u793A\u63D2\u9875\u5E7F\u544A\u3002","Show Interstitial":"\u663E\u793A\u63D2\u9875\u5E7F\u544A","Ignore Delay":"\u5FFD\u7565\u5EF6\u8FDF","Show Rewarded.":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A\u3002","Show Rewarded":"\u663E\u793A\u6FC0\u52B1\u89C6\u9891\u5E7F\u544A","Check AdBlock.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u3002","Check AdBlock":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A","Minimum Delay Between Interstitial.":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF\u3002","Minimum Delay Between Interstitial":"\u63D2\u9875\u5E7F\u544A\u4E4B\u95F4\u7684\u6700\u5C0F\u5EF6\u8FDF","Banner State.":"\u6A2A\u5E45\u72B6\u6001\u3002","Banner State":"\u6A2A\u5E45\u72B6\u6001","Interstitial State.":"\u63D2\u9875\u5E7F\u544A\u72B6\u6001\u3002","Interstitial State":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001","Rewarded State.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u3002","Rewarded State":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001","Is Banner Supported.":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5\u3002","Is Banner Supported":"\u6A2A\u5E45\u5E7F\u544A\u652F\u6301\u60C5\u51B5","On Banner State Changed.":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A2A\u5E45\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Banner Loading":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Banner Shown.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A\u3002","On Banner Shown":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u663E\u793A","On Banner Hidden.":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF\u3002","On Banner Hidden":"\u6A2A\u5E45\u5E7F\u544A\u5DF2\u9690\u85CF","On Banner Failed.":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Banner Failed":"\u6A2A\u5E45\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Interstitial State Changed.":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u5C4F\u5E7F\u544A\u72B6\u6001\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D\u3002","On Interstitial Loading":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u4E2D","On Interstitial Opened.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A\u3002","On Interstitial Opened":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5C55\u793A","On Interstitial Closed.":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED\u3002","On Interstitial Closed":"\u63D2\u5C4F\u5E7F\u544A\u5DF2\u5173\u95ED","On Interstitial Failed.":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25\u3002","On Interstitial Failed":"\u63D2\u5C4F\u5E7F\u544A\u52A0\u8F7D\u5931\u8D25","On Rewarded State Changed.":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u6FC0\u52B1\u89C6\u9891\u72B6\u6001\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D\u3002","On Rewarded Loading":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u4E2D","On Rewarded Opened.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A\u3002","On Rewarded Opened":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5C55\u793A","On Rewarded Closed.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED\u3002","On Rewarded Closed":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u5173\u95ED","On Rewarded Rewarded.":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1\u3002","On Rewarded Rewarded":"\u6FC0\u52B1\u89C6\u9891\u5DF2\u83B7\u5F97\u5956\u52B1","On Rewarded Failed.":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25\u3002","On Rewarded Failed":"\u6FC0\u52B1\u89C6\u9891\u52A0\u8F7D\u5931\u8D25","On Check AdBlock Completed.":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210\u3002","On Check AdBlock Completed":"\u68C0\u67E5\u5E7F\u544A\u62E6\u622A\u5DF2\u5B8C\u6210","Send Message.":"\u53D1\u9001\u6D88\u606F\u3002","Send Message":"\u53D1\u9001\u6D88\u606F","Send Message _PARAM1_":"\u53D1\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u3002","Get Server Time":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4","Server Time.":"\u670D\u52A1\u5668\u65F6\u95F4\u3002","Server Time":"\u670D\u52A1\u5668\u65F6\u95F4","On Get Server Time Completed.":"\u5728\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6\u3002","On Get Server Time Completed":"\u83B7\u53D6\u670D\u52A1\u5668\u65F6\u95F4\u5B8C\u6210\u65F6","Has Server Time.":"\u6709\u670D\u52A1\u5668\u65F6\u95F4\u3002","Has Server Time":"\u6709\u670D\u52A1\u5668\u65F6\u95F4","Authorize Player.":"\u6388\u6743\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6743\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6743\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u6388\u6743\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u6388\u6743","On Authorize Player Completed.":"\u5728\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6\u3002","On Authorize Player Completed":"\u6388\u6743\u73A9\u5BB6\u5B8C\u6210\u65F6","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u59D3\u540D","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247#_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8BF7\u597D\u53CB\u3002","Invite Friends":"\u9080\u8BF7\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u533A\u3002","Join Community":"\u52A0\u5165\u793E\u533A","Create Post.":"\u521B\u5EFA\u5E16\u5B50\u3002","Create Post":"\u521B\u5EFA\u5E16\u5B50","Add To Home Screen.":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Add To Home Screen":"\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","Add To Favorites.":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Add To Favorites":"\u6DFB\u52A0\u5230\u6536\u85CF\u5939","Rate.":"\u8BC4\u5206\u3002","Rate":"\u8BC4\u5206","Is Share Supported.":"\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u6301\u5171\u4EAB","On Share Completed.":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6\u3002","On Share Completed":"\u5728\u5171\u4EAB\u5B8C\u6210\u65F6","Is Invite Friends Supported.":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u6301\u9080\u8BF7\u670B\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6\u3002","On Invite Friends Completed":"\u5728\u9080\u8BF7\u670B\u53CB\u5B8C\u6210\u65F6","Is Join Community Supported.":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u6301\u52A0\u5165\u793E\u533A","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u533A\u5B8C\u6210\u65F6","Is Create Post Supported.":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u6301\u521B\u5EFA\u5E16\u5B50","On Create Post Completed.":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6\u3002","On Create Post Completed":"\u5728\u521B\u5EFA\u5E16\u5B50\u5B8C\u6210\u65F6","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55","On Add To Home Screen Completed.":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6\u3002","On Add To Home Screen Completed":"\u5728\u6DFB\u52A0\u5230\u4E3B\u5C4F\u5E55\u5B8C\u6210\u65F6","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u6301\u6DFB\u52A0\u5230\u6536\u85CF\u5939","On Add To Favorites Completed.":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6\u3002","On Add To Favorites Completed":"\u5728\u6DFB\u52A0\u5230\u6536\u85CF\u5939\u5B8C\u6210\u65F6","Is Rate Supported.":"\u662F\u5426\u652F\u6301\u8BC4\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u6301\u8BC4\u5206","On Rate Completed.":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6\u3002","On Rate Completed":"\u5728\u8BC4\u5206\u5B8C\u6210\u65F6","Is External Links Allowed.":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8BB8\u5916\u90E8\u94FE\u63A5","Leaderboard Set Score.":"\u6392\u884C\u699C\u8BBE\u7F6E\u5206\u6570\u3002","Leaderboard Set Score":"\u6392\u884C\u699C\u8BBE\u7F6E\u5206\u6570","Leaderboard Get Score.":"\u6392\u884C\u699C\u83B7\u53D6\u5206\u6570\u3002","Leaderboard Get Score":"\u6392\u884C\u699C\u83B7\u53D6\u5206\u6570","Leaderboard Get Entries.":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE\u3002","Leaderboard Get Entries":"\u6392\u884C\u699C\u83B7\u53D6\u6761\u76EE","Leaderboard Show Native Popup.":"\u6392\u884C\u699C\u663E\u793A\u539F\u751F\u5F39\u7A97\u3002","Leaderboard Show Native Popup":"\u6392\u884C\u699C\u663E\u793A\u539F\u751F\u5F39\u7A97","Is Leaderboard Supported.":"\u662F\u5426\u652F\u6301\u6392\u884C\u699C\u3002","Is Leaderboard Supported":"\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5","Is Leaderboard Native Popup Supported.":"\u539F\u751F\u5F39\u51FA\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5\u3002","Is Leaderboard Native Popup Supported":"\u539F\u751F\u5F39\u51FA\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5","Is Leaderboard Multiple Boards Supported.":"\u591A\u4E2A\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5\u3002","Is Leaderboard Multiple Boards Supported":"\u591A\u4E2A\u6392\u884C\u699C\u652F\u6301\u60C5\u51B5","Is Leaderboard Set Score Supported.":"\u8BBE\u7F6E\u5206\u6570\u652F\u6301\u60C5\u51B5\u3002","Is Leaderboard Set Score Supported":"\u8BBE\u7F6E\u5206\u6570\u652F\u6301\u60C5\u51B5","Is Leaderboard Get Score Supported.":"\u83B7\u53D6\u5206\u6570\u652F\u6301\u60C5\u51B5\u3002","Is Leaderboard Get Score Supported":"\u83B7\u53D6\u5206\u6570\u652F\u6301\u60C5\u51B5","Is Leaderboard Get Entries Supported.":"\u83B7\u53D6\u6392\u884C\u699C\u8BB0\u5F55\u652F\u6301\u60C5\u51B5\u3002","Is Leaderboard Get Entries Supported":"\u83B7\u53D6\u6392\u884C\u699C\u8BB0\u5F55\u652F\u6301\u60C5\u51B5","On Leaderboard Set Score Completed.":"\u8BBE\u7F6E\u5206\u6570\u5B8C\u6210\u60C5\u51B5\u3002","On Leaderboard Set Score Completed":"\u8BBE\u7F6E\u5206\u6570\u5B8C\u6210\u60C5\u51B5","On Leaderboard Get Score Completed.":"\u83B7\u53D6\u5206\u6570\u5B8C\u6210\u60C5\u51B5\u3002","On Leaderboard Get Score Completed":"\u83B7\u53D6\u5206\u6570\u5B8C\u6210\u60C5\u51B5","On Leaderboard Get Entries Completed.":"\u83B7\u53D6\u6392\u884C\u699C\u8BB0\u5F55\u5B8C\u6210\u60C5\u51B5\u3002","On Leaderboard Get Entries Completed":"\u83B7\u53D6\u6392\u884C\u699C\u8BB0\u5F55\u5B8C\u6210\u60C5\u51B5","On Leaderboard Show Native Popup Completed.":"\u663E\u793A\u539F\u751F\u5F39\u51FA\u6392\u884C\u699C\u5B8C\u6210\u60C5\u51B5\u3002","On Leaderboard Show Native Popup Completed":"\u663E\u793A\u539F\u751F\u5F39\u51FA\u6392\u884C\u699C\u5B8C\u6210\u60C5\u51B5","Leaderboard Player Score.":"\u6392\u884C\u699C\u73A9\u5BB6\u5206\u6570\u3002","Leaderboard Player Score":"\u6392\u884C\u699C\u73A9\u5BB6\u5206\u6570","Leaderboard Entries Count.":"\u6392\u884C\u699C\u8BB0\u5F55\u6570\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u8BB0\u5F55\u6570","Leaderboard Entry Properties Count.":"\u6392\u884C\u699C\u8BB0\u5F55\u5C5E\u6027\u6570\u91CF\u3002","Leaderboard Entry Properties Count":"\u6392\u884C\u699C\u8BB0\u5F55\u5C5E\u6027\u6570\u91CF","Leaderboard Entry Property Name.":"\u6392\u884C\u699C\u8BB0\u5F55\u5C5E\u6027\u540D\u79F0\u3002","Leaderboard Entry Property Name":"\u6392\u884C\u699C\u8BB0\u5F55\u5C5E\u6027\u540D\u79F0","Property Index":"\u5C5E\u6027\u7D22\u5F15","Leaderboard Entry Property Value.":"\u6392\u884C\u699C\u8BB0\u5F55\u5C5E\u6027\u503C\u3002","Leaderboard Entry Property Value":"\u6392\u884C\u699C\u8BB0\u5F55\u5C5E\u6027\u503C","Entry Index":"\u9879\u76EE\u7D22\u5F15","Property":"\u5C5E\u6027","Payments Purchase.":"\u652F\u4ED8\u8D2D\u4E70\u3002","Payments Purchase":"\u652F\u4ED8\u8D2D\u4E70","Payments Get Purchases.":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F\u3002","Payments Get Purchases":"\u83B7\u53D6\u8D2D\u4E70\u4FE1\u606F","Payments Get Catalog.":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F\u3002","Payments Get Catalog":"\u83B7\u53D6\u76EE\u5F55\u4FE1\u606F","Payments Consume Purchase.":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70\u3002","Payments Consume Purchase":"\u4ED8\u6B3E\u6D88\u8017\u8D2D\u4E70","Is Payments Supported.":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E\u3002","Is Payments Supported":"\u662F\u5426\u652F\u6301\u4ED8\u6B3E","Is Payments Get Catalog Supported.":"\u662F\u5426\u652F\u6301\u83B7\u53D6\u76EE\u5F55\u4ED8\u6B3E\u3002","Is Payments Get Catalog Supported":"\u662F\u5426\u652F\u6301\u83B7\u53D6\u76EE\u5F55\u4ED8\u6B3E","Is Payments Get Purchases Supported.":"\u662F\u5426\u652F\u6301\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u3002","Is Payments Get Purchases Supported":"\u662F\u5426\u652F\u6301\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E","Is Payments Consume Purchase Supported.":"\u662F\u5426\u652F\u6301\u6D88\u8017\u8D2D\u4E70\u7684\u4ED8\u6B3E\u3002","Is Payments Consume Purchase Supported":"\u662F\u5426\u652F\u6301\u6D88\u8017\u8D2D\u4E70\u7684\u4ED8\u6B3E","On Payments Purchase Completed.":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210\u3002","On Payments Purchase Completed":"\u5173\u4E8E\u4ED8\u6B3E\u8D2D\u4E70\u5DF2\u5B8C\u6210","On Payments Get Purchases Completed.":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210\u3002","On Payments Get Purchases Completed":"\u5173\u4E8E\u83B7\u53D6\u8D2D\u4E70\u7684\u4ED8\u6B3E\u5DF2\u5B8C\u6210","On Payments Get Catalog Completed.":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Get Catalog Completed":"\u5173\u4E8E\u83B7\u53D6\u76EE\u5F55\u5DF2\u5B8C\u6210\u4ED8\u6B3E","On Payments Consume Purchase Completed.":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E\u3002","On Payments Consume Purchase Completed":"\u5173\u4E8E\u6D88\u8017\u8D2D\u4E70\u5DF2\u5B8C\u6210\u4ED8\u6B3E","Payments Last Purchase Properties Count.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Last Purchase Properties Count":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Last Purchase Property Name.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Last Purchase Property Name":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Payments Last Purchase Property Value.":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u4ED8\u6B3E\u6700\u540E\u8D2D\u4E70\u5C5E\u6027\u503C","Payments Purchases Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570\u3002","Payments Purchases Count":"\u4ED8\u6B3E\u8D2D\u4E70\u8BA1\u6570","Payments Purchase Properties Count.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570\u3002","Payments Purchase Properties Count":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u8BA1\u6570","Payments Purchase Property Name.":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0\u3002","Payments Purchase Property Name":"\u4ED8\u6B3E\u8D2D\u4E70\u5C5E\u6027\u540D\u79F0","Purchase Index":"\u8D2D\u4E70\u7D22\u5F15","Payments Catalog Items Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570\u3002","Payments Catalog Items Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u8BA1\u6570","Payments Catalog Item Properties Count.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570\u3002","Payments Catalog Item Properties Count":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u8BA1\u6570","Payments Catalog Item Property Name.":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0\u3002","Payments Catalog Item Property Name":"\u4ED8\u6B3E\u76EE\u5F55\u9879\u76EE\u5C5E\u6027\u540D\u79F0","Product Index":"\u4EA7\u54C1\u7D22\u5F15","Is Achievements Supported.":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Supported":"\u6210\u5C31\u662F\u5426\u53D7\u652F\u6301","Is Achievements Get List Supported.":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301\u3002","Is Achievements Get List Supported":"\u6210\u5C31\u83B7\u53D6\u5217\u8868\u662F\u5426\u53D7\u652F\u6301","Is Achievements Native Popup Supported.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301\u3002","Is Achievements Native Popup Supported":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u652F\u6301","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210\u3002","On Achievements Unlock Completed":"\u6210\u5C31\u5DF2\u89E3\u9501\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Achievements Get List Completed":"\u6210\u5C31\u5217\u8868\u83B7\u53D6\u5DF2\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210\u3002","On Achievements Show Native Popup Completed":"\u6210\u5C31\u672C\u673A\u5F39\u51FA\u5DF2\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u6570\u91CF\u3002","Achievements Count":"\u6210\u5C31\u6570\u91CF","Achievement Properties Count.":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF\u3002","Achievement Properties Count":"\u6210\u5C31\u5C5E\u6027\u6570\u91CF","Achievement Property Name.":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0\u3002","Achievement Property Name":"\u6210\u5C31\u5C5E\u6027\u540D\u79F0","Achievement Property Value.":"\u6210\u5C31\u5C5E\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C5E\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9501\u6210\u5C31\u3002","Achievements Unlock":"\u89E3\u9501\u6210\u5C31","Achievements Get List.":"\u83B7\u53D6\u6210\u5C31\u5217\u8868\u3002","Achievements Get List":"\u83B7\u53D6\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA\u3002","Achievements Show Native Popup":"\u663E\u793A\u672C\u673A\u6210\u5C31\u5F39\u51FA","Is Remote Config Supported.":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301\u3002","Is Remote Config Supported":"\u8FDC\u7A0B\u914D\u7F6E\u662F\u5426\u53D7\u652F\u6301","On Remote Config Got Completed.":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210\u3002","On Remote Config Got Completed":"\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u5DF2\u5B8C\u6210","Has Remote Config Value.":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Has Remote Config Value":"\u662F\u5426\u6709\u8FDC\u7A0B\u914D\u7F6E\u503C","Has _PARAM1_ in Remote Config":"\u8FDC\u7A0B\u914D\u7F6E\u4E2D\u6709_PARAM1_\u3002","Remote Config Value.":"\u8FDC\u7A0B\u914D\u7F6E\u503C\u3002","Remote Config Value":"\u8FDC\u7A0B\u914D\u7F6E\u503C","Send Remote Config Get Request.":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42\u3002","Send Remote Config Get Request":"\u53D1\u9001\u8FDC\u7A0B\u914D\u7F6E\u83B7\u53D6\u8BF7\u6C42","Is Ad Block Detected.":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668\u3002","Is Ad Block Detected":"\u68C0\u6D4B\u5230\u5E7F\u544A\u62E6\u622A\u5668","Poki Games SDK":"Poki\u6E38\u620FSDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8BB8\u6E38\u620F\u6258\u7BA1\u5728Poki\u7F51\u7AD9\u4E0A\u5E76\u663E\u793A\u5E7F\u544A\u3002","Load Poki SDK.":"\u52A0\u8F7D Poki SDK\u3002","Load Poki SDK":"\u52A0\u8F7D Poki SDK","Check if the Poki SDK is ready to be used.":"\u68C0\u67E5 Poki SDK \u662F\u5426\u51C6\u5907\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u51C6\u5907\u5C31\u7EEA","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210\u3002","Game loading finished":"\u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki game finished loading":"\u901A\u77E5 Poki \u6E38\u620F\u52A0\u8F7D\u5B8C\u6210","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u5F00\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u6E38\u620F\u73A9\u6CD5\u5DF2\u7ED3\u675F","Request commercial break.":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break":"\u5546\u4E1A\u4E2D\u65AD","Request commercial break":"\u8BF7\u6C42\u5546\u4E1A\u4E2D\u65AD","Request rewarded break.":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break":"\u5956\u52B1\u4E2D\u65AD","Request rewarded break":"\u8BF7\u6C42\u5956\u52B1\u4E2D\u65AD","Checks if a commercial break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break is playing.":"\u68C0\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if a commercial break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD\u3002","Commercial break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5546\u4E1A\u4E2D\u65AD","Checks if a rewarded break just finished playing.":"\u68C0\u67E5\u662F\u5426\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD\u3002","Rewarded break just finished playing":"\u521A\u521A\u7ED3\u675F\u64AD\u653E\u5956\u52B1\u4E2D\u65AD","Checks if player should be rewarded after a rewarded break finished playing.":"\u68C0\u67E5\u5728\u5956\u52B1\u4E2D\u65AD\u64AD\u653E\u7ED3\u675F\u540E\u662F\u5426\u5E94\u5956\u52B1\u73A9\u5BB6\u3002","Should reward player":"\u5E94\u5956\u52B1\u73A9\u5BB6","Pop-up":"\u5F39\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u663E\u793A\u5F39\u51FA\u7A97\u53E3\u4EE5\u8B66\u544A\u3001\u786E\u8BA4\u8BE2\u95EE\uFF0C\u5E76\u5141\u8BB8\u7528\u6237\u5728\u6587\u672C\u6846\u4E2D\u952E\u5165\u54CD\u5E94\u3002","The response to a pop-up message is filled.":"\u586B\u5199\u5F39\u51FA\u6D88\u606F\u7684\u54CD\u5E94\u3002","Existing prompt response":"\u73B0\u6709\u63D0\u793A\u54CD\u5E94","Response from the pop-up prompt is filled":"\u586B\u5199\u5F39\u51FA\u63D0\u793A\u7684\u54CD\u5E94","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6237\u5BF9\u63D0\u793A\u7684\u6587\u672C\u54CD\u5E94\u3002","Response to prompt":"\u63D0\u793A\u7684\u54CD\u5E94","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u6253\u5F00\u5177\u6709\u6D88\u606F\uFF1A_PARAM1_\u548CID\uFF1A_PARAM2_\u7684\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F39\u51FA\u5F0F\u7A97\u53E3\u4E2D\u663E\u793A\u63D0\u793A\u4EE5\u63D0\u793A\u7528\u6237\u8F93\u5165\u3002\u8BE5\u64CD\u4F5C\u8FD4\u56DE\u6587\u672C\u8F93\u5165\uFF0C\u5982\u679C\u53D6\u6D88\uFF0C\u5219\u8FD4\u56DEfalse\u5E03\u5C14\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u4F7F\u7528\u6D88\u606F\uFF1A_PARAM1_\uFF08\u5360\u4F4D\u7B26\uFF1A_PARAM2_\uFF09\u6253\u5F00\u63D0\u793A\u5F39\u51FA\u6846","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F93\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u8BE2\u95EE\u7528\u6237\u662F\u5426\u9009\u62E9\u5BF9\u8BDD\u6846\u4E2D\u7684\u6D88\u606F\uFF0C\u8BE5\u5BF9\u8BDD\u6846\u5305\u542B\u4E00\u4E2A\u786E\u5B9A\u6309\u94AE\u548C\u4E00\u4E2A\u53D6\u6D88\u6309\u94AE\u3002","Confirm":"\u786E\u8BA4","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u5F00\u4E00\u4E2A\u786E\u8BA4\u5F39\u51FA\u6846\uFF0C\u663E\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u786E\u8BA4\u6D88\u606F","The text to display in the confirm box.":"\u5728\u786E\u8BA4\u6846\u4E2D\u663E\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u68C0\u67E5\u662F\u5426\u63A5\u53D7\u4E86\u786E\u8BA4\u3002","Pop-up message confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Pop-up message is confirmed":"\u5F39\u51FA\u6D88\u606F\u5DF2\u786E\u8BA4","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F39\u51FA\u7A97\u53E3\u4E2D\u663E\u793A\u5E26\u6709\u6D88\u606F\u548C\u786E\u5B9A\u6309\u94AE\u7684\u8B66\u62A5\u6846\u3002","Alert":"\u8B66\u62A5","Open an alert pop-up box with message: _PARAM1_":"\u6253\u5F00\u5E26\u6709\u6D88\u606F\uFF1A_PARAM1_\u7684\u8B66\u62A5\u5F39\u51FA\u6846\u3002","Alert message":"\u8B66\u62A5\u6D88\u606F","RTS-like unit selection":"\u7C7B\u4F3CRTS\u7684\u5355\u4F4D\u9009\u62E9","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8BB8\u73A9\u5BB6\u901A\u8FC7\u70B9\u51FB\u6216\u62D6\u52A8\u9009\u62E9\u6846\u6765\u9009\u62E9\u5355\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8BB8\u73A9\u5BB6\u4F7F\u7528_PARAM7_\u9F20\u6807\u6309\u94AE\uFF08\u6216\u89E6\u6478\uFF09\u9009\u62E9_PARAM1_\u3002\u5728_ZPARAM3_\u56FE\u5C42\u4F7F\u7528_PARAM2_\u7ED8\u5236\u9009\u62E9\u6846\uFF0CZ\u987A\u5E8F\u4E3A_PARAM4_\u3002\u6309\u4F4F_PARAM5_\u6DFB\u52A0\u5355\u4F4D\uFF0C\u5E76\u6309\u4F4F_PARAM6_\u79FB\u9664\u5355\u4F4D","Units":"\u5355\u4F4D","Object (or object group) that can be Selected":"\u53EF\u4EE5\u9009\u62E9\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Selection box":"\u9009\u62E9\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u5C5E\u6027\u4EE5\u66F4\u6539\u6B64\u9009\u62E9\u6846\u7684\u5916\u89C2","Layer (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09\u56FE\u5C42","Must be the same layer as the units being selected":"\u5FC5\u987B\u4E0E\u88AB\u9009\u62E9\u7684\u5355\u4F4D\u5728\u76F8\u540C\u7684\u56FE\u5C42\u4E0A","Z order (of selection box)":"\uFF08\u9009\u62E9\u6846\uFF09Z\u987A\u5E8F","Z order of the selection box":"\u9009\u62E9\u6846\u7684Z\u987A\u5E8F","Additive select key":"\u6DFB\u52A0\u9009\u62E9\u952E","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u5C06\u5355\u4F4D\u6DFB\u52A0\u5230\u9009\u62E9\u9879","Subtractive select key":"\u51CF\u6CD5\u9009\u62E9\u952E","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u952E\u53EF\u4EE5\u4ECE\u9009\u62E9\u9879\u4E2D\u79FB\u9664\u5355\u4F4D","Mouse button used to select units":"\u7528\u4E8E\u9009\u62E9\u5355\u4F4D\u7684\u9F20\u6807\u6309\u94AE","Check if the unit is \"Preselected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D\u3002","Is unit \"Preselected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u9884\u9009\u201D","_PARAM1_ is \"Preselected\"":"_PARAM1_\u662F\u201C\u9884\u9009\u201D","Check if the unit is \"Selected\".":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Is unit \"Selected\"":"\u5355\u4F4D\u662F\u5426\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","_PARAM1_ is \"Selected\"":"_PARAM1_\u662F\u201C\u5DF2\u9009\u62E9\u201D","Set unit as \"Preselected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D\u3002","Set unit as \"Preselected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u9884\u9009\u201D","Set _PARAM1_ as \"Preselected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u9884\u9009\u201D\uFF1A_PARAM2_","Set unit as \"Selected\".":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\u3002","Set unit as \"Selected\"":"\u5C06\u5355\u4F4D\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D","Set _PARAM1_ as \"Selected\": _PARAM2_":"\u5C06_PARAM1_\u8BBE\u4E3A\u201C\u5DF2\u9009\u62E9\u201D\uFF1A_PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID\u3002\u6BCF\u5F53\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u6570\u91CF\u53D1\u751F\u53D8\u5316\u65F6\uFF0C\u90FD\u5E94\u8FD0\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u4E3A\u6BCF\u4E2A\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"\u4E3A_PARAM1_\u4E2D\u7684\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u5206\u914D\u4E00\u4E2A\u552F\u4E00ID","Provides the total number of _PARAM1_ that are currently \"Selected\".":"\u63D0\u4F9B\u5F53\u524D\u201C\u5DF2\u9009\u62E9\u201D_PARAM1_\u7684\u603B\u6570\u3002","Total number of \"Selected\" units":"\u201C\u5DF2\u9009\u62E9\u201D\u5355\u4F4D\u7684\u603B\u6570","Unit":"\u5355\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u542F\u7528\u63A7\u5236\u7EC4","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"\u4F7F\u7528\u9ED8\u8BA4\u63A7\u4EF6\u5C06_PARAM1_\u5206\u914D\u7ED9\u63A7\u5236\u7EC4\uFF08Ctrl+\u6570\u5B57\uFF09","Object (or object group) that will be assigned to a control group":"\u5C06\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u5BF9\u8C61\uFF08\u6216\u5BF9\u8C61\u7EC4\uFF09","Control group this unit is assigned to.":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u63A7\u5236\u7EC4\u7684\u8BE5\u5355\u4F4D","Check if a unit is assigned to a control group.":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Check if a unit is assigned to a control group":"\u68C0\u67E5\u5355\u4F4D\u662F\u5426\u5206\u914D\u5230\u63A7\u5236\u7EC4","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_\u5DF2\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Control group ID":"\u63A7\u5236\u7EC4ID","Assign unit to a control group.":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4\u3002","Assign unit to a control group":"\u5C06\u5355\u4F4D\u5206\u914D\u5230\u63A7\u5236\u7EC4","Assign _PARAM1_ to control group _PARAM2_":"\u5C06_PARAM1_\u5206\u914D\u5230\u63A7\u5236\u7EC4_PARAM2_","Unit ID of a selected unit.":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID\u3002","Unit ID of a selected unit":"\u6240\u9009\u5355\u4F4D\u7684\u5355\u4F4DID","Read pixels":"\u8BFB\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8BFB\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u7684\u50CF\u7D20\u7684alpha\u5206\u91CF\u3002","Read pixel alpha":"\u8BFB\u53D6\u50CF\u7D20alpha","Object recolorizer (experimental)":"\u5BF9\u8C61\u7740\u8272\u5668\uFF08\u5B9E\u9A8C\u6027\uFF09","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\u72EC\u7ACB\u66F4\u6539\u7CBE\u7075\u3001\u5E73\u94FA\u7CBE\u7075\u6216\u9762\u677F\u7CBE\u7075\u7684\u989C\u8272\u3002","Define JavaScript classes.":"\u5B9A\u4E49JavaScript\u7C7B\u3002","Define JavaScript classes":"\u5B9A\u4E49JavaScript\u7C7B","Independently change the colors of a sprite.":"\u72EC\u7ACB\u66F4\u6539\u7CBE\u7075\u7684\u989C\u8272\u3002","Sprite recolorizer":"\u7CBE\u7075\u7740\u8272\u5668","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"\u7528\u53E6\u4E00\u4E2A\u989C\u8272\u66FF\u6362\u5BF9\u8C61\u7684\u67D0\u4E2A\u989C\u8272\u3002\u8BE5\u8303\u56F4\u5141\u8BB8\u4E00\u6B21\u6027\u66F4\u6539\u7C7B\u4F3C\u7684\u989C\u8272\u3002","Recolorize":"\u91CD\u65B0\u4E0A\u8272","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"\u5728\u8272\u8C03\uFF1A_PARAM4_\xB0 \u9971\u548C\u5EA6\uFF1A_PARAM5_% \u4EAE\u5EA6\uFF1A_PARAM6_% \u7684\u8303\u56F4\u5185\uFF0C\u5C06_PARAM0_\u7684\u989C\u8272\u4ECE\u989C\u8272_PARAM2_\u66F4\u6539\u4E3A\u989C\u8272_PARAM3_","Origin color":"\u539F\u59CB\u989C\u8272","Target color":"\u76EE\u6807\u989C\u8272","Hue scope (from 0\xB0 to 180\xB0)":"\u8272\u8C03\u8303\u56F4\uFF080\xB0\u81F3180\xB0\uFF09","Saturation scope (in percent)":"\u9971\u548C\u5EA6\u8303\u56F4\uFF08\u767E\u5206\u6BD4\u8868\u8FBE\uFF09","Lightness scope (in percent)":"\u4EAE\u5EA6\u8303\u56F4\uFF08\u767E\u5206\u6BD4\u8868\u8FBE\uFF09","Set back the original colors of an object.":"\u5C06\u7269\u4F53\u7684\u539F\u59CB\u989C\u8272\u6062\u590D\u3002","Reset color":"\u91CD\u7F6E\u989C\u8272","Reset the colors of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u989C\u8272","Independently change the colors of a tiled sprite.":"\u72EC\u7ACB\u66F4\u6539\u5E73\u94FA\u7CBE\u7075\u7684\u989C\u8272\u3002","Tiled sprite recolorizer":"\u5E73\u94FA\u7CBE\u7075\u7740\u8272\u5668","Independently change the colors of a panel sprite.":"\u72EC\u7ACB\u66F4\u6539\u9762\u677F\u7CBE\u7075\u7684\u989C\u8272\u3002","Panel sprite recolorizer":"\u9762\u677F\u7CBE\u7075\u7740\u8272\u5668","Record":"\u5F55\u5236","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\u6DFB\u52A0\u4E8B\u4EF6\u6765\u8BB0\u5F55\u6E38\u620F\uFF0C\u73A9\u5BB6\u53EF\u4EE5\u4E0B\u8F7D\u8FD9\u4E9B\u526A\u8F91\u3002 \u9002\u7528\u4E8E\u684C\u9762\u548C\u6D4F\u89C8\u5668\u3002","Start the recording.":"\u5F00\u59CB\u5F55\u5236\u3002","Start recording":"\u5F00\u59CB\u5F55\u5236","End the recording.":"\u7ED3\u675F\u5F55\u5236\u3002","Stop recording":"\u505C\u6B62\u5F55\u5236","Stop the recording":"\u505C\u6B62\u5F55\u5236","Pause recording.":"\u6682\u505C\u5F55\u5236\u3002","Pause recording":"\u6682\u505C\u5F55\u5236","Resume recording.":"\u6062\u590D\u5F55\u5236\u3002","Resume recording":"\u6062\u590D\u5F55\u5236","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230\u684C\u9762\u6587\u4EF6\u7CFB\u7EDF\uFF0C\u6216\u4FDD\u5B58\u5230Web\u7684\u4E0B\u8F7D\u6587\u4EF6\u5939\u3002\u59CB\u7EC8\u8BF7\u6C42\u6743\u9650\u4FDD\u5B58\u6587\u4EF6\u3002","Save recording":"\u4FDD\u5B58\u5F55\u5236","Save recording to _PARAM1_ as _PARAM2_":"\u5C06\u5F55\u5236\u4FDD\u5B58\u5230_PARAM1_\u4E3A_PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6587\u4EF6\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7EDF\u8DEF\u5F84\u8BBE\u7F6E\uFF0C\u4F8B\u5982FileSystem::DesktopPath()\uFF08\u4EC5\u7528\u4E8E\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6587\u4EF6\u540D","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u5F55\u5236\u5668\u7684\u5F53\u524D\u72B6\u6001\uFF1A\u975E\u6D3B\u52A8\uFF08\u672A\u5F55\u5236\uFF09\uFF0C\u5F55\u5236\u6216\u6682\u505C\u3002","Get current state":"\u83B7\u53D6\u5F53\u524D\u72B6\u6001","Get the current framerate.":"\u83B7\u53D6\u5F53\u524D\u5E27\u901F\u7387\u3002","Get frame rate":"\u83B7\u53D6\u5E27\u901F\u7387","Set frame rate to _PARAM1_":"\u5C06\u5E27\u901F\u7387\u8BBE\u4E3A_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8BBE\u7F6E\u5E27\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u8BBE\u7F6E\u4E3A\u6E38\u620F\u5C5E\u6027\u4E2D\u8BBE\u7F6E\u7684\u6700\u5C0FFPS\u3002","Set frame rate":"\u8BBE\u7F6E\u5E27\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u63A8\u8350\u7684\u89C6\u9891\u5E27\u7387\uFF1A25\uFF0C30\uFF0C60\uFF0C\u5BF9\u4E8E GIF \u4F7F\u7528 5\u300110\u300120","Returns the current video bit rate per second.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A 2500000\u3002","Set video bit rate":"\u8BBE\u7F6E\u89C6\u9891\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u5C06\u89C6\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","video bits per second":"\u6BCF\u79D2\u7684\u89C6\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002\u5982\u679C\u672A\u8BBE\u7F6E\uFF0C\u5219\u9ED8\u8BA4\u4E3A 128000\u3002","Set audio bit rate":"\u8BBE\u7F6E\u97F3\u9891\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u5C06\u97F3\u9891\u6BD4\u7279\u7387\u8BBE\u4E3A_PARAM1_","audio bits per second":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Returns the audio bit rate per second.":"\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u83B7\u53D6\u6BCF\u79D2\u7684\u97F3\u9891\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u5982\u679C\u6240\u9009\u7684\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6237\u7684\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set file format":"\u8BBE\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u5C06\u6587\u4EF6\u683C\u5F0F\u8BBE\u4E3A_PARAM1_","Recording format":"\u5F55\u5236\u683C\u5F0F","Returns the current video format.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u683C\u5F0F\u3002","Get codec":"\u83B7\u53D6\u7F16\u89E3\u7801\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8BBE\u7F6E\u89C6\u9891\u7F16\u89E3\u7801\u5668\uFF0C\u5982\u679C\u7528\u6237\u5E73\u53F0\u4E0A\u4E0D\u652F\u6301\u6240\u9009\u7684\u7F16\u89E3\u7801\u5668\uFF0C\u5219\u4F1A\u9009\u62E9\u652F\u6301\u7684\u7F16\u89E3\u7801\u5668\u4F5C\u4E3A\u9ED8\u8BA4\u503C\u3002","Set codec":"\u8BBE\u7F6E\u7F16\u89E3\u7801\u5668","Set video codec _PARAM1_":"\u5C06\u89C6\u9891\u7F16\u89E3\u7801\u5668\u8BBE\u4E3A_PARAM1_","codec":"\u7F16\u89E3\u7801\u5668","Returns the current video codec.":"\u6BCF\u79D2\u7684\u5F53\u524D\u89C6\u9891\u7F16\u89E3\u7801\u5668\u3002","Get video codec":"\u83B7\u53D6\u89C6\u9891\u7F16\u89E3\u7801\u5668","When an error occurs this method will return what type of error it is.":"\u53D1\u751F\u9519\u8BEF\u65F6\uFF0C\u6B64\u65B9\u6CD5\u5C06\u8FD4\u56DE\u9519\u8BEF\u7C7B\u578B\u3002","Error type":"\u9519\u8BEF\u7C7B\u578B","Check if an error has occurred.":"\u68C0\u67E5\u662F\u5426\u53D1\u751F\u9519\u8BEF\u3002","When an errror has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","When an error has occurred":"\u5F53\u53D1\u751F\u9519\u8BEF","Check if a recording has just been paused.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6682\u505C\u3002","When recording has paused":"\u5F55\u5236\u6682\u505C\u65F6","Check if a recording has just been resumed.":"\u68C0\u67E5\u662F\u5426\u5F55\u5236\u521A\u6062\u590D\u3002","When recording has resumed":"\u5F55\u5236\u6062\u590D\u65F6","Check if recording has just started.":"\u68C0\u67E5\u662F\u5426\u521A\u5F00\u59CB\u5F55\u5236\u3002","When recording has started":"\u5F00\u59CB\u5F55\u5236\u65F6","Check if recording has just stopped.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u505C\u6B62\u3002","When recording has stopped":"\u5F55\u97F3\u505C\u6B62\u540E","Check if recording has just been saved.":"\u68C0\u67E5\u5F55\u97F3\u662F\u5426\u521A\u521A\u4FDD\u5B58\u3002","When recording has saved":"\u5F55\u97F3\u4FDD\u5B58\u540E","When recording has been saved":"\u5F55\u97F3\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u68C0\u67E5\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u6709\u6307\u5B9A\u7684\u683C\u5F0F\u3002\u4E3A\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8BF7\u9009\u62E9\u5E38\u89C1\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u68C0\u67E5_PARAM1_\u5728\u7528\u6237\u8BBE\u5907\u4E0A\u662F\u5426\u53EF\u7528","Select a common format for the best results":"\u4E3A\u83B7\u5F97\u6700\u4F73\u7ED3\u679C\u9009\u62E9\u5E38\u89C1\u683C\u5F0F","Get the current GIF quality.":"\u83B7\u53D6\u5F53\u524DGIF\u8D28\u91CF\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8BBE\u7F6EGIF\u8D28\u91CF\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A10\u3002","Set GIF quality":"\u8BBE\u7F6EGIF\u8D28\u91CF","Set the GIF quality to _PARAM1_":"\u5C06GIF\u8D28\u91CF\u8BBE\u7F6E\u4E3A_PARAM1_","Quality":"\u8D28\u91CF","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DEGIF\u662F\u5426\u5DF2\u542F\u7528\u6296\u52A8\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u542F\u7528GIF\u6296\u52A8\uFF0C\u5FC5\u987B\u5728\u5F00\u59CB\u5F55\u5236\u4E4B\u524D\u8BBE\u7F6E\u3002\u9ED8\u8BA4\u4E3A\u5047\u3002","Set GIF Dithering":"\u8BBE\u7F6EGIF\u6296\u52A8","Enable dithering _PARAM1_":"\u542F\u7528_PARAM1_\u6296\u52A8","Dithering":"\u6296\u52A8","Rectangular movement":"\u77E9\u5F62\u79FB\u52A8","Move objects in a rectangular pattern.":"\u4EE5\u77E9\u5F62\u6A21\u5F0F\u79FB\u52A8\u5BF9\u8C61\u3002","Distance from an object to the closest edge of a second object.":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB\u3002","Distance from an object to the closest edge of a second object":"\u5BF9\u8C61\u5230\u7B2C\u4E8C\u4E2A\u5BF9\u8C61\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u4ECE_PARAM1_\u5230_PARAM2_\u6700\u8FD1\u8FB9\u7F18\u7684\u8DDD\u79BB","Moving object":"\u79FB\u52A8\u5BF9\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C\u3002 \u4EC5\u8FD0\u884C\u4E00\u6B21\uFF0C\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5BF9\u8C61\u79FB\u52A8\u65F6\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u8FD0\u52A8\u4EE5\u8DDF\u968F\u5BF9\u8C61\u7684\u8FB9\u754C","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u8FD0\u52A8\uFF0C\u4EE5\u8DDF\u968F_PARAM3_\u7684\u8FB9\u754C\u3002 \u8FB9\u754C\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u8FD0\u52A8\uFF08\u5FC5\u9700\uFF09","Position on border":"\u8FB9\u754C\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52A8\u5230\u4E2D\u5FC3\u5BF9\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u79FB\u52A8_PARAM1_\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u987A\u65F6\u9488","Horizontal edge duration":"\u6C34\u5E73\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Vertical edge duration":"\u5782\u76F4\u8FB9\u7F18\u6301\u7EED\u65F6\u95F4","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C06\u5BF9\u8C61\u4F20\u9001\u5230\u8FD0\u52A8\u77E9\u5F62\u7684\u4E00\u4E2A\u89D2\u3002","Teleport at a corner":"\u4F20\u9001\u5230\u4E00\u4E2A\u89D2","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u5C06_PARAM0_\u7684\u4F4D\u7F6E\u8BBE\u7F6E\u4E3A\u77E9\u5F62\u5FAA\u73AF\u7684_PARAM2_","Corner":"\u89D2","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u8FD0\u52A8\u77E9\u5F62\u7684\u5468\u957F\u3002","Perimeter":"\u5468\u957F","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6574\u4E2A\u77E9\u5F62\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BBD\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5DE6\u8FB9\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5DE6\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u9876\u90E8\u8FB9\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u9876\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u53F3\u8FB9\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u53F3\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u8FD0\u52A8\u7684\u5E95\u90E8\u8FB9\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u8FD0\u52A8\u5E95\u90E8\u8FB9\u754C\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u6C34\u5E73\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u5BF9\u8C61\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u6240\u9700\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u5C06_PARAM0_\u901A\u8FC7\u5782\u76F4\u8FB9\u7F18\u884C\u8FDB\u6240\u9700\u7684\u65F6\u95F4\u66F4\u6539\u4E3A_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C06\u65B9\u5411\u66F4\u6539\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u5BF9_PARAM0_\u4F7F\u7528\u987A\u65F6\u9488\u65B9\u5411\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52A8\u7684\u7F13\u52A8\u51FD\u6570\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u7F13\u52A8\u6539\u4E3A_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u6362\u65B9\u5411\u4E3A\u987A\u65F6\u9488\u6216\u9006\u65F6\u9488\u3002","Toggle direction":"\u5207\u6362\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u6362_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u987A\u65F6\u9488\u79FB\u52A8\u3002","Is moving clockwise":"\u6B63\u5728\u987A\u65F6\u9488\u79FB\u52A8","_PARAM0_ is moving clockwise":"_PARAM0_\u987A\u65F6\u9488\u79FB\u52A8","Check if the object is moving to the left.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u5DE6\u79FB\u52A8\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52A8","_PARAM0_ is moving to the left":"_PARAM0_\u5411\u5DE6\u79FB\u52A8","Check if the object is moving up.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0A\u79FB\u52A8\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52A8","_PARAM0_ is moving up":"_PARAM0_\u5411\u4E0A\u79FB\u52A8","Object is moving to the right.":"\u5BF9\u8C61\u6B63\u5728\u5411\u53F3\u79FB\u52A8\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52A8","_PARAM0_ is moving to the right":"_PARAM0_\u5411\u53F3\u79FB\u52A8","Check if the object is moving down.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5411\u4E0B\u79FB\u52A8\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52A8","_PARAM0_ is moving down":"_PARAM0_\u5411\u4E0B\u79FB\u52A8","Object is on the left side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5DE6\u4FA7\u3002","Is on left":"\u5728\u5DE6\u4FA7","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u4FA7","Object is on the top side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u9876\u90E8\u3002","Is on top":"\u5728\u9876\u90E8","_PARAM0_ is on the top side":"_PARAM0_\u5728\u9876\u90E8","Object is on the right side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u53F3\u4FA7\u3002","Is on right":"\u5728\u53F3\u4FA7","_PARAM0_ is on the right side":"_PARAM0_\u5728\u53F3\u4FA7","Object is on the bottom side of the rectangle.":"\u5BF9\u8C61\u5728\u77E9\u5F62\u7684\u5E95\u90E8\u3002","Is on bottom":"\u5728\u5E95\u90E8","_PARAM0_ is on the bottom side":"_PARAM0_\u5728\u5E95\u90E8","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u9876\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to top right":"\u5230\u9876\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u9876\u90E8\u5DE6\u8FB9\u70B9\u5230\u5E95\u90E8\u53F3\u8FB9\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom right":"\u5230\u5E95\u90E8\u53F3\u8FB9\u7684\u6301\u7EED\u65F6\u95F4","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9876\u70B9\u548C\u5DE6\u4E0B\u9876\u70B9\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7EED\u65F6\u95F4","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u81EA\u6700\u540E\u4E00\u4E2A\u9876\u70B9\u5230\u8FB9\u957F\u4E4B\u95F4\u7684\u8986\u76D6\u8DDD\u79BB\u4E0E\u6BD4\u7387\uFF08\u53D6\u503C\u8303\u56F4\u57280\u52301\u4E4B\u95F4\uFF09\u3002","Progress on edge":"\u8FB9\u4E0A\u7684\u8FDB\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684X\u5750\u6807\u3002","Edge origin X":"\u8FB9\u8D77\u70B9\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u8D77\u70B9\u7684Y\u5750\u6807\u3002","Edge origin Y":"\u8FB9\u8D77\u70B9\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684X\u5750\u6807\u3002","Edge target X":"\u8FB9\u76EE\u6807\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u5F53\u524D\u8FB9\u7684\u76EE\u6807\u7684Y\u5750\u6807\u3002","Edge target Y":"\u8FB9\u76EE\u6807\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u7684\u65F6\u95F4\u3002","Current time":"\u5F53\u524D\u65F6\u95F4","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u81EA\u5DE6\u4E0A\u9876\u70B9\u6216\u53F3\u4E0B\u9876\u70B9\u7684\u8986\u76D6\u957F\u5EA6\u3002","Half Current length":"\u5F53\u524D\u957F\u5EA6\u7684\u4E00\u534A","Return the displacement on the X axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEX\u8F74\u7684\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u4ECE\u5DE6\u4E0A\u9876\u70B9\u8FD4\u56DEY\u8F74\u7684\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u6CDB\u6EE5\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u521B\u5EFA\u7F51\u683C\u5BF9\u8C61\u4EE5\u8986\u76D6\u77E9\u5F62\u533A\u57DF\u6216\u5176\u4ED6\u5BF9\u8C61\u3002","Create fill objects that cover the rectangular area of target objects.":"\u521B\u5EFA\u586B\u5145\u5BF9\u8C61\u4EE5\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u3002","Create objects to flood fill other objects":"\u521B\u5EFA\u5BF9\u8C61\u6765\u586B\u5145\u5176\u4ED6\u5BF9\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u521B\u5EFA_PARAM2_\u4EE5\u8986\u76D6_PARAM1_\uFF0C\u5217\u4E4B\u95F4\u95F4\u9694_PARAM3_\u50CF\u7D20\uFF0C\u884C\u4E4B\u95F4\u95F4\u9694_PARAM4_\u50CF\u7D20\uFF0C\u5728_Z-order_\u5C42:_PARAM5_\u4E0A\u7684_Z-order_\u503C:_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C06\u586B\u5145\u5BF9\u8C61\u8986\u76D6\u7684\u77E9\u5F62\u533A\u57DF","Fill object":"\u586B\u5145\u5BF9\u8C61","Object that is created to cover the rectangular area of target objects":"\u521B\u5EFA\u7684\u7528\u4E8E\u8986\u76D6\u76EE\u6807\u5BF9\u8C61\u7684\u77E9\u5F62\u533A\u57DF\u7684\u5BF9\u8C61","Space between columns (pixels)":"\u5217\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u95F4\u7684\u95F4\u9694\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u987A\u5E8F","Create multiple copies of an object.":"\u521B\u5EFA\u5BF9\u8C61\u7684\u591A\u4E2A\u526F\u672C\u3002","Create objects to flood fill a rectanglular area":"\u521B\u5EFA\u5BF9\u8C61\u4EE5\u586B\u5145\u77E9\u5F62\u533A\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728_Z-order_\u5C42_PARAM8_\u4E0A\uFF0C\u4EE5_Z-order_\u4F4D\u7F6E_PARAM9_\uFF0C\u521B\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5DE6\u4E0A\u89D2\u4F4D\u7F6E\u5728_PARAM4_\uFF1B_PARAM5_\u548C_PARAM6_\u5217\u4E4B\u95F4\u7684\u50CF\u7D20\u548C_PARAM7_\u884C\u4E4B\u95F4\u7684\u50CF\u7D20","Number of columns (default: 1)":"\u5217\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"\u5DE6\u4E0A\u89D2\u8D77\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u95F4\u7684\u7A7A\u95F4\u91CF\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5219\u8868\u8FBE\u5F0F","Functions for using regular expressions to manipulate strings.":"\u7528\u4E8E\u64CD\u4F5C\u5B57\u7B26\u4E32\u7684\u6B63\u5219\u8868\u8FBE\u5F0F\u529F\u80FD\u3002","Checks if a string matches a regex pattern.":"\u68C0\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u5339\u914D\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u68C0\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5219\u8868\u8FBE\u5F0F\u6807\u5FD7","The string to check for a pattern":"\u8981\u68C0\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u901A\u8FC7\u5B57\u7B26\u4E32\u4E2D\u5339\u914D\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6BCF\u4E2A\u90E8\u5206\u62C6\u5206\u5B57\u7B26\u4E32\uFF0C\u5E76\u5C06\u6BCF\u4E2A\u90E8\u5206\u5B58\u50A8\u5230\u6570\u7EC4\u4E2D\u3002","Split a string into an array":"\u5C06\u5B57\u7B26\u4E32\u62C6\u5206\u6210\u4E00\u4E2A\u6570\u7EC4","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u6A21\u5F0F_PARAM1_\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09\u5C06\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u4E3A\u6570\u7EC4_PARAM4_","The pattern to split by":"\u62C6\u5206\u7684\u6A21\u5F0F","The string to split by the pattern":"\u6309\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5B58\u50A8\u7ED3\u679C\u7684\u53D8\u91CF\u7684\u540D\u79F0","Builds an array containing all matches for a regex pattern.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u7684\u6570\u7EC4\u3002","Find all matches for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u6784\u5EFA\u5305\u542B\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find first match with groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u7B2C\u4E00\u4E2A\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Flags":"\u6807\u5FD7","Variable name":"\u53D8\u91CF\u540D","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u6784\u5EFA\u5305\u542B\u6BCF\u4E2A\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u9879\u53CA\u5176\u6B63\u5219\u8868\u8FBE\u5F0F\u7EC4\u7684\u6570\u7EC4\u3002","Find all matches with their groups for a regex pattern":"\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D_PARAM3_\u7684\u6240\u6709\u5339\u914D\u9879\u53CA\u5176\u7EC4\u5B58\u50A8\u5728_PARAM4_\u4E2D\uFF08\u6807\u5FD7\uFF1A_PARAM2_\uFF09","Replaces a part of a string that matches a regex pattern with another string.":"\u7528\u53E6\u4E00\u4E2A\u5B57\u7B26\u4E32\u66FF\u6362\u4E0E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u7684\u4E00\u90E8\u5206\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u4F7F\u7528_PARAM2_\u6267\u884C_PARAM1_\u4EE5\u5728_PARAM3_\u4E2D\u8FDB\u884C\u5339\u914D\uFF0C\u5E76\u5C06\u7ED3\u679C\u5B58\u50A8\u5728_PARAM4_\u4E2D","The string to search for pattern matches in":"\u641C\u7D22\u6A21\u5F0F\u5728\u5176\u5339\u914D\u4E2D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u5B57\u7B26\u4E32\u66FF\u6362\u5339\u914D\u7684\u6A21\u5F0F","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u5728\u5B57\u7B26\u4E32\u4E2D\u67E5\u627E\u6B63\u5219\u8868\u8FBE\u5F0F\u6A21\u5F0F\uFF0C\u5E76\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u6A21\u5F0F\uFF0C\u5219\u8FD4\u56DE-1\u3002","Find a pattern":"\u627E\u5230\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u7075\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5BF9\u8C61\u3001\u56FE\u5C42\u3001\u573A\u666F\u6216\u573A\u666F\u533A\u57DF\uFF0C\u5E76\u5C06\u751F\u6210\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5BF9\u8C61\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C06\u5BF9\u8C61\u6E32\u67D3\u4E3A\u7CBE\u7075","Render _PARAM1_ into sprite _PARAM2_":"\u5C06_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The object to render":"\u8981\u6E32\u67D3\u7684\u5BF9\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u7075","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5C42\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C06\u56FE\u5C42\u6E32\u67D3\u4E3A\u7CBE\u7075","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C06\u56FE\u5C42_PARAM1_\u6E32\u67D3\u4E3A\u7CBE\u7075_PARAM2_","The layer to render":"\u6E32\u67D3\u7684\u5C42","Renders a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u573A\u666F\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a scene into a sprite":"\u5C06\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the current scene into sprite _PARAM1_":"\u5C06\u5F53\u524D\u573A\u666F\u6E32\u67D3\u5230\u7CBE\u7075_PARAM1_\u4E2D","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u573A\u666F\u7684\u6307\u5B9A\u533A\u57DF\u5E76\u5C06\u6E32\u67D3\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an area of a scene into a sprite":"\u5C06\u573A\u666F\u7684\u533A\u57DF\u6E32\u67D3\u5230\u7CBE\u7075\u4E2D","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u6E32\u67D3\u5F53\u524D\u573A\u666F\u7684\u533A\u57DF\u5230\u7CBE\u7075\uFF1A_PARAM1_\uFF0C\u4ECEOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BBD\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9X\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u533A\u57DF\u7684\u8D77\u70B9Y\u4F4D\u7F6E","Width of the are to render":"\u6E32\u67D3\u533A\u57DF\u7684\u5BBD\u5EA6","Height of the area to render":"\u6E32\u67D3\u533A\u57DF\u7684\u9AD8\u5EA6","Repeat every X seconds":"\u6BCF\u9694X\u79D2\u91CD\u590D","Trigger an event every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u4E00\u4E2A\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89E6\u53D1\u3002","Repeat with a scene timer":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D","Timer name used to loop":"\u7528\u4E8E\u5FAA\u73AF\u7684\u5B9A\u65F6\u5668\u540D\u79F0","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u590D\u4E4B\u95F4\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u5B9A\u65F6\u5668\u5DF2\u91CD\u590D\u7684\u6B21\u6570\u3002","Repetition number of a scene timer":"\u573A\u666F\u5B9A\u65F6\u5668\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM1_":"\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89E6\u53D1X\u6B21\u3002","Repeat with a scene timer X times":"\u91CD\u590D\u4F7F\u7528\u573A\u666F\u8BA1\u65F6\u5668X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u5B9A\u65F6\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u590D_PARAM3_\u6B21","The limit of loops":"\u5FAA\u73AF\u7684\u6B21\u6570\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u590D\u6B21\u6570\u7684\u6700\u5927\u503C\uFF08-1\u8868\u793A\u6C38\u8FDC\u91CD\u590D\uFF09\u3002","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570\u3002","Reset repetition count of a scene timer":"\u91CD\u7F6E\u573A\u666F\u5B9A\u65F6\u5668\u7684\u91CD\u590D\u8BA1\u6570","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u5B9A\u65F6\u5668_PARAM1_\u7684\u91CD\u590D\u8BA1\u6570","Allows to repeat an object timer every X seconds.":"\u5141\u8BB8\u6BCF\u9694X\u79D2\u91CD\u590D\u5BF9\u8C61\u8BA1\u65F6\u5668\u3002","The name of the timer to repeat":"\u8981\u91CD\u590D\u7684\u5B9A\u65F6\u5668\u540D\u79F0","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89E6\u53D1\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u5B9A\u65F6\u5668\u5E94\u89E6\u53D1\u7684\u6B21\u6570\uFF1F-1\u4EE3\u8868\u6C38\u8FDC\u3002","An internal counter":"\u5185\u90E8\u8BA1\u6570\u5668","Repeat with an object timer":"\u7528\u4E00\u4E2A\u5BF9\u8C61\u7684\u8BA1\u65F6\u5668\u91CD\u590D","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D\u3002","Repetition number of an object timer":"\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Repetition number of timer _PARAM2_":"\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Repeat with an object timer X times":"\u4F7F\u7528\u5BF9\u8C61\u8BA1\u65F6\u5668\u91CD\u590DX\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u6BCF_PARAM3_\u79D2\u91CD\u590D_PARAM4_\u6B21\u3002","Reset repetition count of an object timer.":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u5BF9\u8C61\u8BA1\u65F6\u5668\u7684\u91CD\u590D\u6B21\u6570","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8BA1\u65F6\u5668_PARAM2_\u7684\u91CD\u590D\u6B21\u6570","Triggers every X seconds, where X is defined in the behavior properties.":"\u89E6\u53D1\u6BCF\u9694X\u79D2\uFF0C\u5176\u4E2DX\u5728\u884C\u4E3A\u5C5E\u6027\u4E2D\u5B9A\u4E49\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u590D\uFF08\u5DF2\u5F03\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668\u5DF2\u89E6\u53D1","Pauses a recurring timer.":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\u3002","Pause a recurring timer (deprecated)":"\u6682\u505C\u5FAA\u73AF\u8BA1\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u6682\u505C_PARAM0_\u7684_PARAM1_\u5FAA\u73AF\u8BA1\u65F6\u5668","Resumes a paused recurring timer.":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u590D\u5DF2\u6682\u505C\u7684\u5B9A\u65F6\u5668\uFF08\u5DF2\u5F03\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u590D\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Allows to trigger the recurring timer X times again.":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u9650\u5236\uFF08\u5DF2\u5F03\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8BB8\u518D\u6B21\u89E6\u53D1\u91CD\u590D\u5B9A\u65F6\u5668_PARAM1_\u7684\u7B2C_PARAM0_\u6B21","Rolling counter":"\u6EDA\u52A8\u8BA1\u6570\u5668","Smoothly change a counter value in a text object.":"\u5728\u6587\u672C\u5BF9\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8BA1\u6570\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5E73\u6ED1\u66F4\u6539\u6587\u672C\u5BF9\u8C61\u7684\u8BA1\u6570\u5668\u503C\u3002","Prefix":"\u524D\u7F00","Suffix":"\u540E\u7F00","Animation duration":"\u52A8\u753B\u6301\u7EED\u65F6\u95F4","Increment":"\u589E\u91CF","the value of the counter.":"\u8BA1\u6570\u5668\u7684\u503C\u3002","Counter value":"\u8BA1\u6570\u5668\u503C","the counter value":"\u8BA1\u6570\u5668\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u663E\u793A\u8BA1\u6570\u5668\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52A8\u753B\u3002","Jump to the counter animation end":"\u8DF3\u8F6C\u5230\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F6C\u5230\u53C2\u65700\u7684\u8BA1\u6570\u5668\u52A8\u753B\u7684\u672B\u5C3E","Room-based camera movement":"\u57FA\u4E8E\u623F\u95F4\u7684\u6444\u50CF\u673A\u79FB\u52A8","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u4E2D\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u548C\u7F29\u653E\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u95F4\u5BF9\u8C61\u3002","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C06\u6444\u50CF\u5934\u79FB\u52A8\u5230\u5305\u542B\u89E6\u53D1\u5BF9\u8C61_PARAM2_\u7684\u623F\u95F4\u5BF9\u8C61_PARAM1_\uFF08\u56FE\u5C42\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7F29\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7F29\u653E\uFF1A_PARAM6_\uFF0C\u8FB9\u754C\u7F13\u51B2\uFF1A_PARAM7_px\uFF09","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u95F4\u5BF9\u8C61\u7528\u4E8E\u6807\u8BB0\u6444\u50CF\u5934\u5E94\u770B\u5230\u7684\u533A\u57DF\u3002","Trigger object (player)":"\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u5F53\u89E6\u53D1\u5BF9\u8C61\u89E6\u78B0\u5230\u65B0\u7684\u623F\u95F4\u5BF9\u8C61\u65F6\uFF0C\u6444\u50CF\u5934\u5C06\u79FB\u52A8\u5230\u65B0\u7684\u623F\u95F4","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u8303\u56F4\uFF1A0 \u5230 1","Maximum zoom":"\u6700\u5927\u7F29\u653E","Minimum zoom":"\u6700\u5C0F\u7F29\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7F13\u51B2\u533A\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u623F\u95F4\u7684\u6BCF\u4E00\u4FA7\u5468\u56F4\u663E\u793A\u6700\u5C0F\u7684\u989D\u5916\u7A7A\u95F4","Check if trigger object (usually the player) has entered a new room on this frame.":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E27\u8FDB\u5165\u65B0\u7684\u623F\u95F4\u3002","Check if trigger object (player) has entered a new room":"\u68C0\u67E5\u89E6\u53D1\u5BF9\u8C61\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","_PARAM1_ has just entered a new room":"_PARAM1_\u521A\u521A\u8FDB\u5165\u4E86\u65B0\u7684\u623F\u95F4","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is zooming":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u7F29\u653E","Camera is zooming":"\u6444\u50CF\u5934\u6B63\u5728\u7F29\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8\uFF08\u9700\u8981\u5728\u6B64\u6269\u5C55\u4E2D\u4F7F\u7528\u201C\u79FB\u52A8\u548C\u7F29\u653E\u6444\u50CF\u5934\u201D\u52A8\u4F5C\uFF09\u3002","Check if camera is moving":"\u68C0\u67E5\u6444\u50CF\u5934\u662F\u5426\u6B63\u5728\u79FB\u52A8","Camera is moving":"\u6444\u50CF\u5934\u6B63\u5728\u79FB\u52A8","Animated Score Counter":"\u52A8\u753B\u8BB0\u5206\u724C","An animated score counter with an icon and a customisable font.":"\u5E26\u56FE\u6807\u548C\u53EF\u81EA\u5B9A\u4E49\u5B57\u4F53\u7684\u52A8\u753B\u8BB0\u5206\u724C\u3002","Shake objects with translation, rotation and scale.":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u548C\u7F29\u653E\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle, scale)":"\u7528\u5E73\u79FB\u3001\u65CB\u8F6C\u3001\u7F29\u653E\u6296\u52A8\u5BF9\u8C61","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u4F7F\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u6765\u6447\u6643\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF0C\u6BD4\u4F8B\uFF09\u3002\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u786E\u4FDD\u5728\u5F00\u59CB\u65B0\u7684\u6447\u6643\u4E4B\u524D\"\u505C\u6B62\u6447\u6643\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u6447\u6643\u5BF9\u8C61_PARAM0_\u4E00\u6BB5\u65F6\u95F4_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8F74\u548C_PARAM4_\u5728Y\u8F74\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_\uFF0C\u548C\u6BD4\u4F8B\u632F\u5E45_PARAM6_\u3002\u6447\u6643\u4E4B\u95F4\u7B49\u5F85_PARAM7_\u79D2\u3002\u6301\u7EED\u6447\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u6447\u6643\u7684\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\uFF08\u9ED8\u8BA4\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728X\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"\u4F4D\u7F6E\u5728Y\u8F74\u4E0A\u7684\u632F\u52A8\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8D1F\u6570\u4F7F\u5355\u6B21\u6447\u6643\u671D\u76F8\u53CD\u65B9\u5411\u79FB\u52A8\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F6C\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u632F\u52A8\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u53D8\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u4E24\u6B21\u6447\u52A8\u4E4B\u95F4\u7684\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\uFF08\u9ED8\u8BA4\u503C\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5BF9\u4E8E\u5355\u6B21\u6447\u52A8\u6548\u679C\uFF0C\u5C06\u5176\u8BBE\u7F6E\u4E3A\"\u6301\u7EED\u65F6\u95F4\"\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52A8\u7269\u4F53\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52A8\u7269\u4F53","Stop shaking _PARAM0_":"\u505C\u6B62\u9707\u52A8_PARAM0_","Check if an object is shaking.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8\u3002","Check if an object is shaking":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u6B63\u5728\u9707\u52A8","_PARAM0_ is shaking":"_PARAM0_\u6B63\u5728\u9707\u52A8","Score":"\u5206\u6570","Default score":"\u9ED8\u8BA4\u5206\u6570","the score of the object.":"\u7269\u4F53\u7684\u5F97\u5206\u3002","the score":"\u5F97\u5206","Screen wrap":"\u5C4F\u5E55\u73AF\u7ED5","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u4F53\u79FB\u51FA\u5C4F\u5E55\u65F6\u4F20\u9001\u7269\u4F53\uFF0C\u5E76\u7ACB\u5373\u51FA\u73B0\u5728\u76F8\u53CD\u65B9\u5411\uFF0C\u540C\u65F6\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u5F53\u7269\u4F53\u79BB\u5F00\u5C4F\u5E55\u7684\u4E00\u4FA7\u65F6\uFF0C\u7ACB\u5373\u4F20\u9001\u7269\u4F53\uFF0C\u4EE5\u4FDD\u6301\u901F\u5EA6\u548C\u8F68\u8FF9\u3002","Screen Wrap":"\u5C4F\u5E55\u5305\u88F9","Horizontal wrapping":"\u6C34\u5E73\u5305\u88F9","Vertical wrapping":"\u5782\u76F4\u5305\u88F9","Top border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u5DE6\u4FA7\u8FB9\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u533A\u57DF\u7684\u53F3\u4FA7\u8FB9\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u5219\u8BE5\u503C\u5C06\u662F\u573A\u666F\u5BBD\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u533A\u57DF\u7684\u4E0B\u8FB9\u754C\uFF08Y\uFF09","If blank, the value will be scene height.":"\u5982\u679C\u4E3A\u7A7A\uFF0C\u8BE5\u503C\u5C06\u4E3A\u573A\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u4F53\u8D85\u51FA\u4E2D\u5FC3\u591A\u5C11\u50CF\u7D20\u65F6\u4F20\u9001\u5E76\u51FA\u73B0","Check if the object is wrapping on the left and right borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5305\u88F9\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u5305\u88F9","_PARAM0_ is horizontal wrapping":"_PARAM0_\u662F\u6C34\u5E73\u5305\u88F9","Check if the object is wrapping on the top and bottom borders.":"\u68C0\u67E5\u7269\u4F53\u662F\u5426\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u5305\u88F9\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u5305\u88F9","_PARAM0_ is vertical wrapping":"_PARAM0_\u662F\u5782\u76F4\u5305\u88F9","Enable wrapping on the left and right borders.":"\u5728\u5DE6\u53F3\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable horizontal wrapping":"\u542F\u7528\u6C34\u5E73\u5305\u88F9","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u6C34\u5E73\u5305\u88F9\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u5728\u9876\u90E8\u548C\u5E95\u90E8\u8FB9\u754C\u4E0A\u542F\u7528\u5305\u88F9\u3002","Enable vertical wrapping":"\u542F\u7528\u5782\u76F4\u5305\u88F9","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u542F\u7528_PARAM0_\u5782\u76F4\u5305\u88F9\uFF1A_PARAM2_","Top border (Y position).":"\u9876\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u9876\u90E8\u8FB9\u754C","Left border (X position).":"\u5DE6\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u8FB9\u754C","Right border (X position).":"\u53F3\u8FB9\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u8FB9\u754C","Bottom border (Y position).":"\u5E95\u90E8\u8FB9\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u5E95\u90E8\u8FB9\u6846","Number of pixels past the center where the object teleports and appears.":"\u8D85\u51FA\u4E2D\u5FC3\u50CF\u7D20\u6570\uFF0C\u7269\u4F53\u4F20\u9001\u5E76\u51FA\u73B0\u7684\u4F4D\u7F6E\u3002","Trigger offset":"\u89E6\u53D1\u5668\u504F\u79FB","Set top border (Y position).":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set top border":"\u8BBE\u7F6E\u9876\u90E8\u8FB9\u6846","Set _PARAM0_ top border to _PARAM2_":"\u5C06_PARAM0_\u9876\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Top border value":"\u9876\u90E8\u8FB9\u6846\u6570\u503C","Set left border (X position).":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set left border":"\u8BBE\u7F6E\u5DE6\u8FB9\u6846","Set _PARAM0_ left border to _PARAM2_":"\u5C06_PARAM0_\u5DE6\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Left border value":"\u5DE6\u8FB9\u6846\u6570\u503C","Set bottom border (Y position).":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846(Y\u4F4D\u7F6E)\u3002","Set bottom border":"\u8BBE\u7F6E\u5E95\u90E8\u8FB9\u6846","Set _PARAM0_ bottom border to _PARAM2_":"\u5C06_PARAM0_\u5E95\u90E8\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Bottom border value":"\u5E95\u90E8\u8FB9\u6846\u6570\u503C","Set right border (X position).":"\u8BBE\u7F6E\u53F3\u8FB9\u6846(X\u4F4D\u7F6E)\u3002","Set right border":"\u8BBE\u7F6E\u53F3\u8FB9\u6846","Set _PARAM0_ right border to _PARAM2_":"\u5C06_PARAM0_\u53F3\u8FB9\u6846\u8BBE\u7F6E\u4E3A_PARAM2_","Right border value":"\u53F3\u8FB9\u6846\u6570\u503C","Set trigger offset (pixels).":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB(\u50CF\u7D20)\u3002","Set trigger offset":"\u8BBE\u7F6E\u89E6\u53D1\u5668\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u5C06_PARAM0_\u89E6\u53D1\u5668\u504F\u79FB\u8BBE\u7F6E\u4E3A_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"Save current velocity values.","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u5BF9\u8C61\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7EBF\u901F\u5EA6X","Linear Velocity Y":"\u7EBF\u901F\u5EA6Y","Save current velocity values.":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values":"\u4FDD\u5B58\u5F53\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u5F53\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u5E94\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u5E94\u7528_PARAM0_\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52A8\u753B\u9634\u5F71\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u521B\u5EFA\u548C\u52A8\u753B\u9634\u5F71\u514B\u9686\u4EE5\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9009\u62E9\u4E3B\u8981\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u7269\u4F53\uFF0C\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF0C\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u5E27\u6570\uFF0C\u5F71\u5B50\u514B\u9686\u6DE1\u51FA\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\uFF0C\u5F71\u5B50\u514B\u9686\u7684Z\u503C\uFF0C\u4EE5\u53CA\u5F71\u5B50\u514B\u9686\u5C06\u88AB\u521B\u5EFA\u7684\u56FE\u5C42\u3002","Animate shadow clones that follow the path of a primary object":"\u52A8\u753B\u9634\u5F71\u514B\u9686\uFF0C\u8DDF\u968F\u4E3B\u8981\u5BF9\u8C61\u7684\u8DEF\u5F84","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u521B\u5EFA\u548C\u52A8\u753B_PARAM3_\u7684\u526F\u672C\uFF0C\u8FD9\u4E9B\u526F\u672C\u9075\u5FAA_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u4E0E\u7A7A\u7684\u5E27\u4E4B\u95F4_PARAM4_\u7684\u5F71\u5B50\u514B\u9686\uFF0C\u5E76\u4E14\u6BCF\u4E2A\u514B\u9686\u900F\u660E\u5EA6\u6DE1\u51FA_PARAM5_\u3002\u6BCF\u4E2A\u526F\u672C\u7F29\u5C0F\u6BD4\u7387_PARAM6_\u3002\u5F71\u5B50\u514B\u9686\u5C06\u5728_PARAM7_\u56FE\u5C42\u4E0A\u521B\u5EFA\uFF0CZ\u503C\u4E3A_PARAM8_\u3002\u5339\u914DX\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52A8\u753B\uFF1A_PARAM12_ \u5339\u914D\u52A8\u753B\u5E27\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F6C\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F6C\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C06\u8DDF\u968F\u7684\u7269\u4F53","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u9634\u5F71\u514B\u9686\u5C06\u7531\u6B64\u7269\u4F53\u5236\u6210\uFF08\u4E0D\u80FD\u4E0E\u4E3B\u8981\u5BF9\u8C61\u4F7F\u7528\u76F8\u540C\u7684\u5BF9\u8C61\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u6570\u91CF\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u95F4\u7684\u7A7A\u5E27\u6570\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230255\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u900F\u660E\u5EA6\u51CF\u5C11","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7F29\u5C0F\u901F\u5EA6\uFF08\u8303\u56F4\uFF1A0\u5230100\uFF09\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u6BCF\u4E2A\u8FDE\u7EED\u9634\u5F71\u514B\u9686\u7684\u7F29\u653E\u51CF\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u5F71\u5B50\u514B\u9686\u5C06\u5728\u6B64\u56FE\u5C42\u521B\u5EFA\u3002\uFF08\u9ED8\u8BA4\uFF1A\"\"\uFF09\uFF08\u57FA\u7840\u56FE\u5C42\uFF09","Z value for created shadow clones":"\u521B\u5EFA\u7684\u5F71\u5B50\u514B\u9686\u7684Z\u503C","Match X scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match Y scale of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match angle of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u52A8\u753B\u5E27\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u5782\u76F4\u7FFB\u8F6C\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u5BF9\u8C61\u7684\u6C34\u5E73\u7FFB\u8F6C\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61\u3002","Delete shadow clone objects that are linked to a primary object":"\u5220\u9664\u4E0E\u4E3B\u5BF9\u8C61\u76F8\u5173\u8054\u7684\u9634\u5F71\u514B\u9686\u5BF9\u8C61","Primary object":"\u4E3B\u5BF9\u8C61","Shadow clones":"\u9634\u5F71\u514B\u9686","Shake object":"\u6447\u6643\u5BF9\u8C61","Shake an object.":"\u6447\u6643\u4E00\u4E2A\u5BF9\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A8\u5BF9\u8C61\u3002","Shake object (position, angle)":"\u6296\u52A8\u5BF9\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u5BF9\u8C61\u6643\u52A8\uFF0C\u91C7\u7528\u4E00\u79CD\u6216\u591A\u79CD\u65B9\u5F0F\u8FDB\u884C\u6643\u52A8\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u786E\u4FDD\u5F00\u59CB\u65B0\u7684\u6643\u52A8\u4E4B\u524D\u201C\u505C\u6B62\u6643\u52A8\u201D\uFF0C\u5982\u679C\u4F7F\u7528\u4E0D\u540C\u7684\u53C2\u6570\uFF0C\u9700\u8981\u91C7\u7528\u76F8\u540C\u7684\u53C2\u6570\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6643\u52A8\u5BF9\u8C61_PARAM0_\uFF0C\u6301\u7EED_PARAM2_\u79D2\u3002\u5728X\u8F74\u4E0A\u5C06\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u548CY\u8F74\u4E0A_PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F6C\u632F\u5E45_PARAM5_. \u7B49\u5F85_PARAM6_\u79D2\u3002\u8FDE\u7EED\u6643\u52A8\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62\u7531\u6643\u52A8\u5BF9\u8C61\u6269\u5C55\u7A0B\u5E8F\u5F15\u53D1\u7684\u4EFB\u4F55\u5BF9\u8C61\u7684\u6643\u52A8\u3002","Stop shaking the object":"\u505C\u6B62\u6643\u52A8\u5BF9\u8C61","3D object shake":"3D\u5BF9\u8C61\u6447\u6643","Shake 3D objects.":"\u6447\u66433D\u5BF9\u8C61","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F6C\u6765\u6296\u52A83D\u5BF9\u8C61\u3002","3D shake":"3D\u6296\u52A8","Translation amplitude on X axis":"X\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Y axis":"Y\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Translation amplitude on Z axis":"Z\u8F74\u4E0A\u7684\u5E73\u79FB\u632F\u5E45","Rotation amplitude around X axis":"\u7ED5X\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Y axis":"\u7ED5Y\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Rotation amplitude around Z axis":"\u7ED5Z\u8F74\u7684\u65CB\u8F6C\u632F\u5E45","Start to shake at the object creation":"\u5728\u5BF9\u8C61\u521B\u5EFA\u65F6\u5F00\u59CB\u6296\u52A8","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7EBF\u6027\u7F13\u548C\u65B9\u5F0F\u5728\u8D77\u59CB\u548C\u7ED3\u675F\u65F6\u6643\u52A8\u5BF9\u8C61\u3002","Shake":"\u6447\u52A8","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\uFF0C\u521D\u59CB\u7F13\u52A8\u6301\u7EED _PARAM3_ \u79D2\uFF0C\u505C\u6B62\u9700\u8981 _PARAM4_ \u79D2","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u5F00\u59CB\u6447\u52A8\u5BF9\u8C61\uFF0C\u5E76\u6301\u7EED\u6447\u52A8\u76F4\u5230\u505C\u6B62\u52A8\u4F5C\u88AB\u4F7F\u7528\u3002","Start shaking":"\u5F00\u59CB\u6447\u52A8","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u5F00\u59CB\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7EBF\u6027\u7F13\u52A8\u505C\u6B62\u6447\u52A8\u5BF9\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6447\u52A8","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u505C\u6B62\u6447\u52A8 _PARAM0_ \u6301\u7EED _PARAM2_ \u79D2\u7684\u7F13\u52A8","Check if the object is shaking.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u6447\u52A8\u3002","Is shaking":"\u5728\u6447\u52A8","Check if the object is stopping to shake.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5728\u505C\u6B62\u6447\u52A8\u3002","Is stopping to shake":"\u5728\u505C\u6B62\u6447\u52A8","_PARAM0_ is stopping to shake":"_PARAM0_ \u5728\u505C\u6B62\u6447\u52A8","the shaking frequency of the object.":"\u5BF9\u8C61\u7684\u6447\u52A8\u9891\u7387\u3002","Shaking frequency":"\u6447\u52A8\u9891\u7387","the shaking frequency":"\u6447\u52A8\u9891\u7387","Return the easing factor according to start properties.":"\u6839\u636E\u8D77\u59CB\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Start easing factor":"\u8D77\u59CB\u7F13\u52A8\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u636E\u505C\u6B62\u5C5E\u6027\u8FD4\u56DE\u7F13\u52A8\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7F13\u52A8\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5BF9\u8BDD\u6846\u548C\u5171\u4EAB\u9009\u9879","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8BB8\u901A\u8FC7\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u5171\u4EAB\u5185\u5BB9\u3002\u4EC5\u5728\u79FB\u52A8\u8BBE\u5907\u4E0A\uFF08\u6D4F\u89C8\u5668\u6216\u79FB\u52A8\u5E94\u7528\u7A0B\u5E8F\uFF09\u6709\u6548\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7EDF\u5171\u4EAB\u5BF9\u8BDD\u6846\u901A\u8FC7\u5176\u4ED6\u5E94\u7528\u7A0B\u5E8F\u5171\u4EAB\u94FE\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u7528\u6807\u9898_PARAM3_\u5171\u4EAB_PARAM1_\u548Curl:_PARAM2_\u7684\u6587\u672C","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684\u7F51\u5740","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5BF9\u8BDD\u6846\u4E2D\u663E\u793A\u7684\u6807\u9898","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u68C0\u67E5\u8BBE\u5907\u7684\u6D4F\u89C8\u5668/\u64CD\u4F5C\u7CFB\u7EDF\u662F\u5426\u652F\u6301\u5171\u4EAB\u3002\u901A\u5E38\u5728\u684C\u9762\u6D4F\u89C8\u5668\u6216\u684C\u9762\u5E94\u7528\u4E0A\u4E0D\u652F\u6301\u5171\u4EAB\u3002","Sharing is supported":"\u652F\u6301\u5171\u4EAB","The browser or system supports sharing":"\u6D4F\u89C8\u5668\u6216\u7CFB\u7EDF\u652F\u6301\u5171\u4EAB","the result of the last share dialog.":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C\u3002","Result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C","the result of the last share dialog":"\u4E0A\u6B21\u5171\u4EAB\u5BF9\u8BDD\u6846\u7684\u7ED3\u679C"," Shock wave effect":" \u51B2\u51FB\u6CE2\u6548\u679C","Draw shock wave.":"\u7ED8\u5236\u51B2\u51FB\u6CE2\u3002","Draw ellipse shock waves.":"\u7ED8\u5236\u692D\u5706\u5F62\u51B2\u51FB\u6CE2\u3002","Ellipse shock wave":"\u692D\u5706\u5F62\u51B2\u51FB\u6CE2","Start width":"\u8D77\u59CB\u5BBD\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","Outline":"\u8F6E\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7ED3\u675F\u5BBD\u5EA6","End height":"\u7ED3\u675F\u9AD8\u5EA6","End outline thickness":"\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","End angle":"\u7ED3\u675F\u89D2\u5EA6","Timing":"\u5B9A\u65F6","Fill the shape":"\u586B\u5145\u5F62\u72B6","the start width of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6\u3002","the start width":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5BBD\u5EA6","the start height of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u5BF9\u8C61\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u3002","the start outline":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3","the start angle of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u5BF9\u8C61\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6\u3002","the end width":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5BBD\u5EA6","the end height of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6\u3002","the end height":"\u5BF9\u8C61\u7684\u7ED3\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u5BF9\u8C61\u7684\u7ED3\u675F\u8F6E\u5ED3\u539A\u5EA6","the end Color of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272\u3002","End Color":"\u7ED3\u675F\u989C\u8272","the end Color":"\u5BF9\u8C61\u7684\u7ED3\u675F\u989C\u8272","the end Opacity of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u5BF9\u8C61\u7684\u7ED3\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6\u3002","the end angle":"\u5BF9\u8C61\u7684\u7ED3\u675F\u89D2\u5EA6","the duration of the animation.":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4\u3002","the duration":"\u52A8\u753B\u7684\u6301\u7EED\u65F6\u95F4","the easing of the animation.":"\u52A8\u753B\u7684\u7F13\u52A8\u3002","the easing":"\u7F13\u52A8","Check if the shape is filled.":"\u68C0\u67E5\u5F62\u72B6\u662F\u5426\u586B\u5145\u3002","Shape filled":"\u5F62\u72B6\u5DF2\u586B\u5145","The shape of _PARAM0_ is filled":"\u5F62\u72B6_PARAM0_\u5DF2\u586B\u5145","Enable or disable the filling of the shape.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u5F62\u72B6\u7684\u586B\u5145\u3002","Enable filling":"\u542F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u542F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u7ED8\u5236\u661F\u5F62\u51B2\u51FB\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u51B2\u51FB\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F84","Start Inner radius":"\u8D77\u59CB\u5185\u534A\u5F84","Shape":"\u5F62\u72B6","End radius":"\u7ED3\u675F\u534A\u5F84","End inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","Number of points":"\u70B9\u7684\u6570\u91CF","the start radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84\u3002","the start radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u534A\u5F84","the start inner radius of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84\u3002","Start inner radius":"\u5185\u534A\u5F84","the start inner radius":"\u5BF9\u8C61\u7684\u8D77\u59CB\u5185\u534A\u5F84","the start outline thickness of the object.":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u5BF9\u8C61\u7684\u8D77\u59CB\u8F6E\u5ED3\u539A\u5EA6","the end radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u534A\u5F84\u3002","the end radius":"\u7ED3\u675F\u534A\u5F84","the end inner radius of the object.":"\u5BF9\u8C61\u7684\u7ED3\u675F\u5185\u534A\u5F84\u3002","the end inner radius":"\u7ED3\u675F\u5185\u534A\u5F84","IsFilling":"\u6B63\u5728\u88C5\u586B","the number of points of the star.":"\u661F\u661F\u7684\u70B9\u6570\u3002","the number of points":"\u70B9\u6570","Smooth Camera":"Smooth Camera","Smoothly scroll to follow an object.":"Smoothly scroll to follow an object.","Leftward catch-up speed (in ratio per second)":"\u5DE6\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Catch-up speed":"\u8D76\u8D85\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u53F3\u4FA7\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8D76\u8D85\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Follow on X axis":"\u5728X\u8F74\u4E0A\u8DDF\u968F","Follow on Y axis":"\u5728Y\u8F74\u4E0A\u8DDF\u968F","Follow free area left border":"\u5728\u7A7A\u4E2D\u4E0A\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area right border":"\u5728\u7A7A\u4E2D\u4E0B\u65B9\u7684\u81EA\u7531\u533A\u57DF","Follow free area top border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u9876\u90E8\u8FB9\u754C","Follow free area bottom border":"\u8DDF\u8E2A\u7A7A\u95F2\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","Camera offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Camera offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Camera delay":"\u6444\u50CF\u673A\u5EF6\u8FDF","Forecast time":"\u9884\u6D4B\u65F6\u95F4","Forecast history duration":"\u9884\u6D4B\u5386\u53F2\u6301\u7EED\u65F6\u95F4","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u53D8\u91CF\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u53D8\u91CF\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002\u6B64\u64CD\u4F5C\u5FC5\u987B\u5728\u5BF9\u8C61\u79FB\u52A8\u4E00\u5E27\u540E\u8C03\u7528\u3002","Move the camera closer":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1","Move the camera closer to _PARAM0_":"\u5C06\u6444\u50CF\u673A\u9760\u8FD1_PARAM0_","Move the camera closer to the object.":"\u5C06\u6444\u50CF\u673A\u79FB\u8FD1\u5BF9\u8C61\u3002","Do move the camera closer":"\u79FB\u52A8\u6444\u50CF\u673A\u66F4\u8FD1","Do move the camera closer _PARAM0_":"\u5728\u79FB\u52A8\u6444\u50CF\u673A\u65F6\u66F4\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u636E\u6700\u5927\u901F\u5EA6\u5EF6\u8FDF\u76F8\u673A\u5E76\u8D76\u4E0A\u5EF6\u8FDF\u3002","Wait and catch up":"\u7B49\u5F85\u5E76\u8D76\u4E0A","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5EF6\u8FDF\u76F8\u673A _PARAM0_\uFF1A_PARAM2_ \u79D2\uFF0C\u6839\u636E\u6700\u5927\u901F\u5EA6_PARAM3_\uFF1B_PARAM4_\u79D2\uFF0C\u5728_PARAM5_\u79D2\u5185\u8FFD\u4E0A","Waiting duration (in seconds)":"\u7B49\u5F85\u65F6\u95F4\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u673A\u76EE\u6807\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D76\u4E0A\u65F6\u95F4\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7ED8\u5236\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E\u3002","Draw debug":"\u7ED8\u5236\u8C03\u8BD5","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7ED8\u5236_PARAM0_\u7684\u76EE\u6807\u548C\u5B9E\u9645\u6444\u50CF\u673A\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on X":"\u5728 X \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u5728 X \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8F74\u4E0A\u542F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5185\u5BB9\u3002","Follow on Y":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u5728 Y \u8F74\u4E0A\u8DDF\u968F_PARAM0_\u7684\u76F8\u673A\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u53F3\u8FB9\u754C:_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5DE6\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u8FB9\u754C\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5DE6\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in ratio per second)":"\u5411\u5DE6\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u53F3\u5411\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6570\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u6355\u6349\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u5DE6\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u6355\u6349\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u53F3\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u6355\u6349\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0B\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u6355\u6349\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u673A\u5411\u4E0A\u6355\u6349\u901F\u5EA6\uFF1A_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on X axis":"\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on X axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset X":"\u6444\u50CF\u673A\u504F\u79FBX","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684X\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002\u8FD9\u4E0D\u662F\u7269\u4F53\u4E0E\u6444\u50CF\u673A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u5F53\u524D\u5DEE\u5F02\u3002","the camera offset on Y axis":"\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u6539\u53D8\u7269\u4F53\u5728Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\u3002","Camera Offset Y":"\u6444\u50CF\u673A\u504F\u79FBY","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684Y\u8F74\u4E0A\u7684\u6444\u50CF\u673A\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u9884\u6D4B\u65F6\u95F4\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u66F4\u6539\u6444\u50CF\u673A\u5EF6\u8FDF\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6444\u50CF\u673A\u5EF6\u8FDF\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5DE6\u8FB9\u754CX\u3002","Free area left":"\u81EA\u7531\u533A\u57DF\u5DE6","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u53F3\u8FB9\u754CX\u3002","Free area right":"\u81EA\u7531\u533A\u57DF\u53F3","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u5E95\u90E8\u8FB9\u754CY\u3002","Free area bottom":"\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u7684\u9876\u90E8\u8FB9\u754CY\u3002","Free area top":"\u81EA\u7531\u533A\u57DF\u9876\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u88AB\u8C03\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u8FDF\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u5EF6\u8FDF\u4F4D\u7F6E\u548C\u5EF6\u8FDF\u5386\u53F2","Check if the camera following target is delayed from the object.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u5EF6\u8FDF\u4E8E\u7269\u4F53\u3002","Camera is delayed":"\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","The camera of _PARAM0_ is delayed":"_PARAM0_\u7684\u6444\u50CF\u673A\u88AB\u5EF6\u8FDF","Return the current camera delay.":"\u8FD4\u56DE\u5F53\u524D\u6444\u50CF\u673A\u5EF6\u8FDF\u3002","Current delay":"\u5F53\u524D\u5EF6\u8FDF","Check if the camera following is waiting at a reduced speed.":"\u68C0\u67E5\u6444\u50CF\u673A\u662F\u5426\u6309\u964D\u4F4E\u7684\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u6444\u50CF\u673A\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_\u7684\u6444\u50CF\u673A\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u5411\u5EF6\u8FDF\u4F4D\u7F6E\u5386\u53F2\u6DFB\u52A0\u4F4D\u7F6E\u4EE5\u8FDB\u884C\u9884\u6D4B\u3002\u8FD9\u5728UpadteDelayedPosition\u4E2D\u88AB\u8C03\u75282\u6B21\u3002","Add forecast history position":"\u6DFB\u52A0\u9884\u6D4B\u5386\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5C06\u65F6\u95F4_PARAM2_\u548C\u4F4D\u7F6E_PARAM3_; _PARAM4_\u6DFB\u52A0\u5230_PARAM0_\u7684\u9884\u6D4B\u5386\u53F2\u8BB0\u5F55","Object X":"\u5BF9\u8C61X","Object Y":"\u5BF9\u8C61Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E\u3002\u8FD9\u5728doStepPreEvents\u4E2D\u8C03\u7528\u3002","Update forecasted position":"\u66F4\u65B0\u9884\u6D4B\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u9884\u6D4B\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C06\u9879\u76EE\u5386\u53F2\u7ED3\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u7EBF\u6027\u56DE\u5F52\u7EBF\u4E0A\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Project history ends":"\u9879\u76EE\u5386\u53F2\u7ED3\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"\u9879\u76EE\u5386\u53F2\u6700\u8001:_PARAM2_;_PARAM3_\u548C\u6700\u65B0\u4F4D\u7F6E:_PARAM4_;_PARAM5_ of _PARAM0_","OldestX":"\u6700\u8001\u7684X","OldestY":"\u6700\u8001\u7684Y","Newest X":"\u6700\u65B0X","Newest Y":"\u6700\u65B0Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u8FD4\u56DE\u9884\u6D4B\u65F6\u95F4\u4E0E\u5386\u53F2\u6301\u7EED\u65F6\u95F4\u4E4B\u95F4\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u6570\u4EC5\u7531UpdateForecastedPosition\u8C03\u7528\u3002","Forecast time ratio":"\u9884\u6D4B\u65F6\u95F4\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A33\u5730\u6EDA\u52A8\u4EE5\u8DDF\u968F\u89D2\u8272\uFF0C\u5E76\u5728\u8DF3\u8DC3\u65F6\u7A33\u5B9A\u76F8\u673A\u3002","Smooth platformer camera":"\u5E73\u6ED1\u5E73\u53F0\u6E38\u620F\u76F8\u673A","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u673A\u884C\u4E3A","Follow free area top in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Follow free area top on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u9876\u90E8","Follow free area bottom on the floor":"\u5730\u9762\u4E0A\u7684\u8DDF\u8E2A\u81EA\u7531\u533A\u57DF\u5E95\u90E8","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u4E2D\u7684\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u9762\u4E0A\u7684\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular grid":"Rectangular grid","Snap objects on a virtual grid.":"Snap objects on a virtual grid.","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\uFF08\u5373\uFF1A\u8FD9\u4E0D\u662F\u7F16\u8F91\u5668\u4E2D\u4F7F\u7528\u7684\u7F51\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C06\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u5229\u7528\u5BBD\u5EA6\u4E3A_PARAM2_\u50CF\u7D20\uFF0C\u9AD8\u5EA6_PARAM3_\u50CF\u7D20\u7684\u5355\u5143\u683C\u548C\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C06_PARAM1_\u5BF9\u8C61\u6355\u6349\u5230\u865A\u62DF\u7F51\u683C\u3002","Speed restrictions":"Speed restrictions","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"Limit the maximum movement and rotation speed of an object from forces or the physics behavior.","Limit the maximum speed an object will move from (non-physics) forces.":"\u9650\u5236\u5BF9\u8C61\u7531\uFF08\u975E\u7269\u7406\uFF09\u529B\u79FB\u52A8\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u50CF\u7D20/\u79D2\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u79FB\u52A8\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u5B9E\u65BD\u6700\u5927\u79FB\u52A8\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u4F53\u53D7\u5230\u7269\u7406\u529B\u5F71\u54CD\u7684\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\u3002","Enforce max rotation speed (physics)":"\u5B9E\u65BD\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"Object Masking","Use a sprite or a shape painter to mask another object.":"Use a sprite or a shape painter to mask another object.","Define a shape painter as a mask of an object.":"\u5C06\u5F62\u72B6\u7ED8\u5236\u5668\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Mask _PARAM1_ with mask _PARAM2_":"\u7528\u8499\u7248_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u8981\u8FDB\u884C\u906E\u7F69\u7684\u7269\u4F53","Shape painter to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Define a sprite as a mask of an object.":"\u5C06\u7CBE\u7075\u5B9A\u4E49\u4E3A\u7269\u4F53\u7684\u8499\u7248\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u7075\u5BF9\u7269\u4F53\u8FDB\u884C\u906E\u7F69","Sprite object to use as a mask":"\u7528\u4F5C\u8499\u7248\u7684\u7CBE\u7075\u7269\u4F53","Remove the mask of the specified object.":"\u79FB\u9664\u6307\u5B9A\u7269\u4F53\u7684\u8499\u7248\u3002","Remove the mask":"\u79FB\u9664\u8499\u7248","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u8499\u7248","Object with a mask to remove":"\u5E26\u6709\u8981\u79FB\u9664\u8499\u7248\u7684\u7269\u4F53","Multitouch joystick and buttons (sprite)":"Multitouch joystick and buttons (sprite)","Joysticks or buttons for touchscreens.":"Joysticks or buttons for touchscreens.","Check if a button is pressed on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u662F\u5426\u6309\u4E0B\u6309\u94AE\u3002","Multitouch controller button pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09","Button name":"\u6309\u94AE\u540D\u79F0","Check if a button is released on a gamepad.":"\u68C0\u67E5\u6E38\u620F\u624B\u67C4\u4E0A\u662F\u5426\u91CA\u653E\u6309\u94AE\u3002","Multitouch controller button released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6309\u94AE\u5DF2\u91CA\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u5DF2\u91CA\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u7684\u6309\u94AE\u72B6\u6001\u3002","Button state":"\u6309\u94AE\u72B6\u6001","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6309\u94AE_PARAM2_\u6807\u8BB0\u4E3A_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u5728\u8BE5\u533A\u57DF\u5185\u6447\u6746\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\uFF08\u76F8\u53CD\uFF0C\u6447\u6746\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Dead zone radius":"\u6B7B\u533A\u534A\u5F84","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u6447\u6746_PARAM2_\u7684\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","Joystick name":"\u6447\u6746\u540D\u79F0","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u624B\u67C4\u7684\u6B7B\u533A\u534A\u5F84\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u5C06\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u591A\u70B9\u89E6\u63A7\u624B\u67C4_PARAM2_\u6B7B\u533A\u66F4\u6539\u4E3A_PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=2\uFF0C\u53F3=3\uFF0C\u4E0A=4\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u8F6C4\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_\u76844\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=2... \u5DE6\u4E0A=7\uFF09\u3002","Angle to 8-way index":"\u89D2\u5EA6\u8F6C8\u65B9\u5411\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_\u76848\u65B9\u5411\u7D22\u5F15\u89D2\u5EA6","Check if angle is in a given direction.":"\u68C0\u67E5\u89D2\u5EA6\u662F\u5426\u5728\u7ED9\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411\u7684_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411\u7684_PARAM2_","Check if joystick is pushed in a given direction.":"\u68C0\u67E5\u624B\u67C4\u662F\u5426\u671D\u7279\u5B9A\u65B9\u5411\u63A8\u52A8\u3002","Joystick pushed in a direction (4-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u624B\u67C4_PARAM2_\u63A8\u5411\u65B9\u5411_PARAM3_","Joystick pushed in a direction (8-way)":"\u624B\u67C4\u63A8\u5411\u4E00\u4E2A\u65B9\u5411\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force (deprecated)":"\u624B\u67C4\u529B\uFF08\u5F03\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_ _PARAM2_\u6447\u6746\u529B","Stick name":"\u6447\u6746\u540D\u79F0","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u79BB\u5F00\u624B\u67C4\u4E2D\u5FC3\u7684\u767E\u5206\u6BD4\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002","Joystick force":"\u624B\u67C4\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6447\u6746_PARAM2_\u529B\u66F4\u6539\u4E3A_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u89E6\u6478\u5C4F\u63A7\u5236\u5668\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u6539\u53D8\u64CD\u7EB5\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7EB5\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C06\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u64CD\u7EB5\u6746 _PARAM2_ \u89D2\u5EA6\u66F4\u6539\u4E3A _PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728X\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u5DE6\u81F3-1\u5230\u53F3\u81F31\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6447\u6746\u5728Y\u8F74\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u81F3-1\u5230\u5E95\u81F31\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u68C0\u67E5\u662F\u5426\u5728\u5C4F\u5E55\u7684\u53F3\u4FA7\u6216\u5DE6\u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478\u3002","New touch on a screen side":"\u5C4F\u5E55\u4FA7\u7684\u65B0\u89E6\u6478","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u5C4F\u5E55\u7684 _PARAM1_ \u56FE\u5C42\u4E0A\u7684 _PARAM2_ \u4FA7\u5F00\u59CB\u4E86\u65B0\u7684\u89E6\u6478","Multitouch joystick":"\u591A\u70B9\u89E6\u6478\u64CD\u7EB5\u6746","Screen side":"\u5C4F\u5E55\u4FA7","Joystick that can be controlled by interacting with a touchscreen.":"\u53EF\u4EE5\u901A\u8FC7\u89E6\u6478\u5C4F\u8FDB\u884C\u64CD\u7EB5\u7684\u64CD\u7EB5\u6746\u3002","Multitouch Joystick":"\u591A\u70B9\u89E6\u63A7\u64CD\u7EB5\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6447\u6746\u79FB\u52A8\u5C06\u4E0D\u4E88\u8003\u8651\uFF08\u53D6\u800C\u4EE3\u4E4B\u7684\u662F\u5C06\u6447\u6746\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7EB5\u6746\u89D2\u5EA6\uFF08\u8303\u56F4\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7EB5\u6746\u529B\u91CF\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the joystick force":"\u6447\u6746\u529B","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6447\u6746\u89D2\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DEX\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DEY\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF084\u5411\u79FB\u52A8\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_\u671D_PARAM2_\u65B9\u5411\u63A8","Joystick pushed in a direction (8-way movement)":"\u6447\u6746\u5411\u4E00\u4E2A\u65B9\u5411\u63A8\uFF088\u5411\u79FB\u52A8\uFF09","Check if a joystick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6447\u6746\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_\u7684\u6447\u6746\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u7F6E\u6447\u6746\u503C\uFF08\u4F46\u89D2\u5EA6\u4FDD\u6301\u4E0D\u53D8\uFF09","Reset":"\u91CD\u7F6E","Reset the joystick of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u6447\u6746","the multitouch controller identifier.":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\u3002","Multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the multitouch controller identifier":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26","the joystick name.":"\u6447\u6746\u540D\u79F0\u3002","the joystick name":"\u6447\u6746\u540D\u79F0","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u81F31\uFF09\u3002\u6B7B\u533A\u662F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8BA1\u5165\u7684\u533A\u57DF\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4E0D\u4F1A\u88AB\u8BA4\u4E3A\u662F\u79FB\u52A8\u7684\uFF09\u3002","the dead zone radius":"\u6B7B\u533A\u534A\u5F84","Force the joystick into the pressing state.":"\u5C06\u6447\u6746\u5F3A\u5236\u8FDB\u5165\u6309\u4E0B\u72B6\u6001\u3002","Force start pressing":"\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89E6\u6478\u6807\u8BC6\u7B26_PARAM2_\u5F3A\u5236\u5F00\u59CB\u6309\u4E0B_PARAM0_\u3002","Detect button presses made on a touchscreen.":"\u68C0\u6D4B\u5728\u89E6\u6478\u5C4F\u4E0A\u8FDB\u884C\u7684\u6309\u94AE\u6309\u4E0B\u3002","Multitouch button":"\u591A\u70B9\u89E6\u63A7\u6309\u94AE","Button identifier":"\u6309\u94AE\u6807\u8BC6\u7B26","TouchID":"\u89E6\u6478ID","Button released":"\u6309\u94AE\u5DF2\u91CA\u653E","Triggering circle radius":"\u89E6\u53D1\u5706\u534A\u5F84","This circle adds up to the object collision mask.":"\u6B64\u5706\u589E\u52A0\u4E86\u5BF9\u8C61\u78B0\u649E\u63A9\u7801\u3002","Check if button is released.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u91CA\u653E\u3002","Button _PARAM0_ is released":"\u6309\u94AE_PARAM0_\u5DF2\u91CA\u653E","Check if button is pressed.":"\u68C0\u67E5\u6309\u94AE\u662F\u5426\u6309\u4E0B\u3002","Button pressed":"\u6309\u94AE\u5DF2\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u94AE_PARAM0_\u5DF2\u6309\u4E0B","Mark the button _PARAM0_ as _PARAM2_":"\u5C06\u6309\u94AE_PARAM0_\u6807\u8BB0\u4E3A_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u6E38\u620F\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u4E3A","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014\u2026\u2026\uFF09","Jump button name":"\u8DF3\u8F6C\u6309\u94AE\u540D\u79F0","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u6E38\u620F\u591A\u70B9\u89E6\u6478\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u51FB\u6E38\u620F\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u6444\u50CF\u673A\u65CB\u8F6C\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u79F0\u6444\u50CF\u5934\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u70B9\u89E6\u63A7\u5668\u63A7\u5236\u9876\u90E8\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u9876\u90E8\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89E6\u5C4F\u624B\u67C4\u3002","Pass the object property values to the behavior.":"\u5C06\u5BF9\u8C61\u5C5E\u6027\u503C\u4F20\u9012\u7ED9\u884C\u4E3A\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u663E\u793A\u6447\u6746\u76F4\u5230\u91CA\u653E\u3002","Show and start pressing":"\u663E\u793A\u5E76\u5F00\u59CB\u6309\u4E0B","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6807\u4F4D\u7F6E\u663E\u793A_PARAM0_\u5E76\u5F00\u59CB\u6309\u4E0B","Return the X position of a specified touch":"\u8FD4\u56DE\u7279\u5B9A\u89E6\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89E6\u6478X\u4F4D\u7F6E\uFF08\u5728\u7236\u7EA7\uFF09","De/activate control of the joystick.":"\u6FC0\u6D3B/\u505C\u7528\u6447\u6746\u63A7\u5236\u3002","De/activate control":"\u6FC0\u6D3B/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u6FC0\u6D3B_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u68C0\u67E5\u6447\u6746\u662F\u5426\u6309\u4E0B\u3002","Stick pressed":"\u6447\u6746\u5DF2\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6447\u6746_PARAM0_\u5DF2\u6309\u4E0B","the strick force (from 0 to 1).":"\u6447\u6746\u529B\uFF08\u4ECE0\u52301\uFF09\u3002","the stick force":"\u6447\u6746\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"X\u8F74\u4E0A\u7684\u6447\u6746\u529B\uFF08\u4ECE\u5DE6\u4FA7\u7684-1\u5230\u53F3\u4FA7\u76841\uFF09\u3002","the stick X force":"\u6447\u6746X\u8F74\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"y\u8F74\u4E0A\u7684\u6746\u529B\uFF08\u4ECE\u8868\u9762\u5230\u8868\u9762\u4E3A-1\uFF0C\u4ECE\u8868\u9762\u5230\u5E95\u90E8\u4E3A1\uFF09\u3002","the stick Y force":"\u6746Y\u529B","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6447\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u4ECE-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u671D_DIRECTION_\u63A8","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u70B9\u89E6\u63A7\u63A7\u5236\u5668\u6807\u8BC6\u7B26\uFF081\u30012\u30013\u30014...\uFF09\u3002","the joystick name of the object.":"\u5BF9\u8C61\u7684\u6447\u6746\u540D\u79F0\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6447\u6746\u7684\u6B7B\u533A\u534A\u5F84\uFF08\u8303\u56F4\uFF1A0\u52301\uFF09\u3002\u6B7B\u533A\u662F\u4E00\u4E2A\u533A\u57DF\uFF0C\u6E38\u620F\u624B\u67C4\u4E0A\u7684\u79FB\u52A8\u4E0D\u4F1A\u88AB\u8003\u8651\u5728\u5185\uFF08\u76F8\u53CD\uFF0C\u624B\u67C4\u4F1A\u88AB\u89C6\u4E3A\u672A\u79FB\u52A8\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u7075\u8868\u52A8\u753B","Animate a tiled sprite from a sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u52A8\u753B\u4E2D\u521B\u5EFA\u5E73\u94FA\u7CBE\u7075\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u7075\u8868\uFF08\u8BF7\u53C2\u9605\u6269\u5C55\u8BF4\u660E\uFF09\u3002","JSON sprite sheet animator":"JSON\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","JSON formatted text describing the sprite sheet":"JSON\u683C\u5F0F\u63CF\u8FF0\u7CBE\u7075\u8868\u7684\u6587\u672C","Current animation":"\u5F53\u524D\u52A8\u753B","Current frame of the animation":"\u5F53\u524D\u52A8\u753B\u5E27","Currently displayed frame name":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u540D\u79F0","Speed of the animation (in seconds)":"\u52A8\u753B\u901F\u5EA6\uFF08\u5355\u4F4D\uFF1A\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C06JSON\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D","Load the JSON":"\u52A0\u8F7DJSON","Load the JSON of _PARAM0_":"\u52A0\u8F7D_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u5C5E\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u8BE5\u884C\u4E3A\u7684\u5BF9\u8C61","Update the object":"\u66F4\u65B0\u5BF9\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C5E\u6027\u66F4\u65B0_PARAM0_\u5BF9\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52A8\u753B\u5E27\u3002","Update the animation frame":"\u66F4\u65B0\u52A8\u753B\u5E27","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u5E27\u66F4\u65B0\u4E3A_PARAM2_\u3002","The frame to set to":"\u8981\u8BBE\u7F6E\u7684\u5E27","Loads a new JSON spritesheet data into the behavior.":"\u5C06\u65B0\u7684JSON\u7CBE\u7075\u8868\u6570\u636E\u52A0\u8F7D\u5230\u884C\u4E3A\u4E2D\u3002","Load data from a JSON resource":"\u4ECEJSON\u8D44\u6E90\u52A0\u8F7D\u6570\u636E","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u4ECE_PARAM2_\u52A0\u8F7D_PARAM0_\u7684JSON\u7CBE\u7075\u8868\u6570\u636E","The JSON to load":"\u8981\u52A0\u8F7D\u7684JSON","Display one frame without animating the object.":"\u663E\u793A\u4E00\u4E2A\u5E27\uFF0C\u800C\u4E0D\u5BF9\u5BF9\u8C61\u8FDB\u884C\u52A8\u753B\u5904\u7406\u3002","Display a frame":"\u663E\u793A\u4E00\u5E27","Display frame _PARAM2_ of _PARAM0_":"\u663E\u793A_PARAM0_\u7684\u5E27_PARAM2_","The frame to display":"\u8981\u663E\u793A\u7684\u5E27","Play an animation from the sprite sheet.":"\u4ECE\u7CBE\u7075\u8868\u64AD\u653E\u52A8\u753B\u3002","Play Animation":"\u64AD\u653E\u52A8\u753B","Play animation _PARAM2_ of _PARAM0_":"\u4ECE_PARAM0_\u64AD\u653E\u52A8\u753B_PARAM2_","The name of the animation":"\u52A8\u753B\u7684\u540D\u79F0","The name of the current animation. __null if no animation is playing.":"\u5F53\u524D\u52A8\u753B\u7684\u540D\u79F0\u3002 __\u5982\u679C\u6CA1\u6709\u6B63\u5728\u64AD\u653E\u7684\u52A8\u753B\uFF0C\u5219\u4E3A\u7A7A\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u5F53\u524D\u5E27 = _PARAM2_","The name of the currently displayed frame.":"\u5F53\u524D\u663E\u793A\u7684\u5E27\u7684\u540D\u79F0\u3002","Current frame":"\u5F53\u524D\u5E27","Pause the animation of a sprite sheet.":"\u6682\u505C\u7CBE\u7075\u8868\u7684\u52A8\u753B\u3002","Pause animation":"\u6682\u505C\u52A8\u753B","Pause the current animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u5F53\u524D\u52A8\u753B","Resume a paused animation of a sprite sheet.":"\u6062\u590D\u6682\u505C\u7684\u7CBE\u7075\u8868\u52A8\u753B\u3002","Resume animation":"\u6062\u590D\u52A8\u753B","Resume the current animation of _PARAM0_":"\u6062\u590D_PARAM0_\u7684\u5F53\u524D\u52A8\u753B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u4F7F\u7528\u5782\u76F4\uFF08\u4ECE\u4E0A\u5230\u4E0B\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Horizontal width of sprite (in pixels)":"\u7CBE\u7075\u7684\u6C34\u5E73\u5BBD\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u7075\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u4E2A\u7CBE\u7075\u4E4B\u95F4\u7684\u7A7A\u767D\u95F4\u9694\uFF08\u5355\u4F4D\uFF1A\u50CF\u7D20\uFF09","Column of the animation":"\u52A8\u753B\u7684\u5217","First Frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last Frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Current Frame of the animation":"\u52A8\u753B\u7684\u5F53\u524D\u5E27","Set the animation frame.":"\u8BBE\u7F6E\u52A8\u753B\u5E27\u3002","Set the animation frame":"\u8BBE\u7F6E\u52A8\u753B\u5E27","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5F53\u524D\u5E27\u8BBE\u7F6E\u4E3A_PARAM2_","The frame":"\u5E27","Play animation":"\u64AD\u653E\u52A8\u753B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u5728\u7B2C_PARAM5_\u5217\u64AD\u653E_PARAM0_\u52A8\u753B\uFF0C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\uFF0C\u901F\u5EA6\u4E3A_PARAM4_","First frame of the animation":"\u52A8\u753B\u7684\u7B2C\u4E00\u5E27","Last frame of the animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","Duration for each frame (seconds)":"\u6BCF\u5E27\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52A8\u753B\u7684\u5217","The current frame of the current animation.":"\u5F53\u524D\u52A8\u753B\u7684\u5F53\u524D\u5E27\u3002","Pause the animation of _PARAM0_":"\u6682\u505C_PARAM0_\u7684\u52A8\u753B","Animates a horizontal (left to right) sprite sheet.":"\u4F7F\u7528\u6C34\u5E73\uFF08\u4ECE\u5DE6\u5230\u53F3\uFF09\u7CBE\u7075\u8868\u8FDB\u884C\u52A8\u753B\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u7075\u8868\u52A8\u753B\u5236\u4F5C","Row of the animation":"\u52A8\u753B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_PARAM4_\u7684\u901F\u5EA6\uFF0C\u5728\u7B2C_PARAM5_\u884C\u4ECE\u7B2C_PARAM2_\u5230\u7B2C_PARAM3_\u5E27\u64AD\u653E_PARAM0_\u52A8\u753B","Last Frame of animation":"\u52A8\u753B\u7684\u6700\u540E\u4E00\u5E27","What row is the animation in":"\u52A8\u753B\u6240\u5728\u7684\u884C","Toggle switch":"Toggle switch","Toggle switch that users can click or touch.":"Toggle switch that users can click or touch\u3002","The finite state machine used internally by the switch object.":"\u5F00\u5173\u5BF9\u8C61\u5185\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72B6\u6001\u673A\u3002","Switch finite state machine":"\u5F00\u5173\u6709\u9650\u72B6\u6001\u673A","Check if the toggle switch is checked.":"\u68C0\u67E5\u5F00\u5173\u662F\u5426\u5904\u4E8E\u9009\u4E2D\u72B6\u6001\u3002","Check if the toggle switch was checked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u662F\u5426\u68C0\u67E5\u4E86\u5207\u6362\u5F00\u5173\u3002","Has just been checked":"\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","_PARAM0_ has just been checked":"_PARAM0_\u521A\u521A\u88AB\u68C0\u67E5\u8FC7","Check if the toggle switch was unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u53D6\u6D88\u9009\u4E2D\u3002","Has just been unchecked":"\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u521A\u521A\u88AB\u53D6\u6D88\u9009\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u88AB\u5207\u6362\u3002","Has just been toggled":"\u521A\u521A\u88AB\u5207\u6362","_PARAM0_ has just been toggled":"_PARAM0_\u521A\u521A\u88AB\u5207\u6362","Check (or uncheck) the toggle switch.":"\u52FE\u9009\uFF08\u6216\u53D6\u6D88\u52FE\u9009\uFF09\u5F00\u5173\u3002","Check (or uncheck)":"\u9009\u62E9\uFF08\u6216\u53D6\u6D88\u9009\u62E9\uFF09","Check _PARAM0_: _PARAM2_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u9009\u4E2D","Toggle the switch.":"\u5207\u6362\u5F00\u5173\u3002","Toggle":"\u5207\u6362","Toggle _PARAM0_":"\u5207\u6362_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6237\u53EF\u4EE5\u70B9\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u68C0\u67E5\u5F53\u524D\u5E27\u4E2D\u5F00\u5173\u662F\u5426\u662F\u9009\u4E2D\u6216\u672A\u9009\u4E2D\u7684\u3002","Check _PARAM0_: _PARAM1_":"\u68C0\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B\u3002","Update state animation":"\u66F4\u65B0\u72B6\u6001\u52A8\u753B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72B6\u6001\u52A8\u753B","Star Rating Bar":"Star Rating Bar","An animated bar to rate out of 5.":"An animated bar to rate out of 5\u3002","Default rate":"\u9ED8\u8BA4\u901F\u7387","Shaking stars on hover":"\u5C06\u5728\u60AC\u505C\u65F6\u6643\u52A8\u661F\u661F","Make the stars shaking on hover":"\u60AC\u505C\u65F6\u4F7F\u661F\u661F\u6643\u52A8","Disable the rating":"\u7981\u7528\u8BC4\u7EA7","the rate of the object.":"\u7269\u4F53\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u5DF2\u7981\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u7981\u7528","Enable or disable the object.":"\u542F\u7528\u6216\u7981\u7528\u5BF9\u8C61\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u7981\u7528\uFF1A_PARAM1_","Disable":"\u7981\u7528","Stay On Screen":"\u5C4F\u5E55\u505C\u7559","Move the object to keep it visible on the screen.":"\u79FB\u52A8\u5BF9\u8C61\u4EE5\u4FDD\u6301\u5176\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\u901A\u8FC7\u5C06\u5BF9\u8C61\u7684\u4F4D\u7F6E\u91CD\u65B0\u8BBE\u7F6E\u5728\u76F8\u673A\u89C6\u7A97\u5185\uFF0C\u5F3A\u5236\u5BF9\u8C61\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\u53EF\u89C1\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u4E0A\u8FB9\u8DDD","Bottom margin":"\u4E0B\u8FB9\u8DDD","Left margin":"\u5DE6\u8FB9\u8DDD","Right margin":"\u53F3\u8FB9\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u9876\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen top margin":"\u5C4F\u5E55\u9876\u90E8\u8FB9\u8DDD","the top margin":"\u9876\u90E8\u8FB9\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5E95\u90E8\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen bottom margin":"\u5C4F\u5E55\u5E95\u90E8\u8FB9\u8DDD","the bottom margin":"\u5E95\u90E8\u8FB9\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u5DE6\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen left margin":"\u5C4F\u5E55\u5DE6\u4FA7\u8FB9\u8DDD","the left margin":"\u5DE6\u4FA7\u8FB9\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u5BF9\u8C61\u548C\u5C4F\u5E55\u8FB9\u754C\u4E4B\u95F4\u7684\u53F3\u4FA7\u8FB9\u8DDD\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09\u3002","Screen right margin":"\u5C4F\u5E55\u53F3\u4FA7\u8FB9\u8DDD","the right margin":"\u53F3\u4FA7\u8FB9\u8DDD","Stick objects to others":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u5176\u4ED6\u5BF9\u8C61","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u5BF9\u8C61\u8DDF\u968F\u5B83\u4EEC\u6240\u7C98\u8D34\u5230\u7684\u5BF9\u8C61\u7684\u4F4D\u7F6E\u548C\u65CB\u8F6C\u3002","Check if the object is stuck to another object.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Is stuck to another object":"\u662F\u5426\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_\u88AB\u7C98\u5728_PARAM3_\u4E0A\u3002","Sticker":"\u8D34\u7EB8","Sticker behavior":"\u8D34\u7EB8\u884C\u4E3A","Basis":"\u57FA\u7840","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C06\u5BF9\u8C61\u7C98\u8D34\u5230\u53E6\u4E00\u4E2A\u5BF9\u8C61\u3002\u4F7F\u7528\u64CD\u4F5C\u5C06\u5BF9\u8C61\u7C98\u8D34\uFF0C\u6216\u7A0D\u540E\u53D6\u6D88\u7C98\u8D34\u3002","Only follow the position":"\u53EA\u8DDF\u968F\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u5F53\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u88AB\u9500\u6BC1\u65F6\u9500\u6BC1","Stick on another object.":"\u7C98\u5728\u53E6\u4E00\u4E2A\u5BF9\u8C61\u4E0A\u3002","Stick":"\u7C98\u8D34","Stick _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7C98\u8D34\u5230_PARAM2_","Object to stick to":"\u8981\u7C98\u8D34\u7684\u5BF9\u8C61","Unstick from the object it was stuck to.":"\u53D6\u6D88\u4E0E\u5176\u7C98\u8D34\u7684\u5BF9\u8C61\u7684\u7C98\u8D34\u3002","Unstick":"\u53D6\u6D88\u7C98\u8D34","Unstick _PARAM0_":"\u53D6\u6D88\u7C98\u8D34_PARAM0_","Sway":"\u6447\u6446","Sway objects like grass in the wind.":"\u50CF\u98CE\u4E2D\u7684\u8349\u4E00\u6837\u6447\u6446\u5BF9\u8C61\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u65F6\u95F4\u6446\u52A8\u591A\u4E2A\u5BF9\u8C61\u7684\u5B9E\u4F8B - \u7528\u6765\u968F\u673A\u6446\u52A8\u8349\u3002","Sway uses the tween behavior":"Sway\u4F7F\u7528\u7F13\u52A8\u884C\u4E3A","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5DE6\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u8D1F\u6570","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u53F3\u8FB9\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09- \u4F7F\u7528\u6B63\u6570","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8F74\u7F29\u653E","Maximum Y scale amount":"Y\u8F74\u7F29\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8F74\u7F29\u653E\u7684\u8303\u56F4\u5185\u7684\u968F\u673A\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8BBE\u7F6E\u5DE6\u53F3\u6447\u6446\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C06_PARAM0_\u7684\u6447\u6446\u89D2\u5EA6\u8BBE\u7F6E\u4E3A_PARAM2_\xB0\u81F3\u5DE6\u4FA7\u548C_PARAM3_\xB0\u81F3\u53F3\u4FA7","Angle to the left (degrees) - Use negative number":"\u5DE6\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u8D1F\u6570","Angle to the right (degrees) - Use positive number":"\u53F3\u4FA7\u89D2\u5EA6\uFF08\u5EA6\uFF09-\u4F7F\u7528\u6B63\u6570","Set sway angle time range.":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4\u3002","Set sway angle time range":"\u8BBE\u7F6E\u6447\u6446\u89D2\u5EA6\u65F6\u95F4\u8303\u56F4","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"PARMA0_\u7684\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5C0F\u65F6\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7F13\u52A8\u65F6\u95F4\u6700\u5927\u65F6\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B\u3002","Set sway Y scale mininum and maximum":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u7684\u6700\u5C0F\u548C\u6700\u5927\u6BD4\u4F8B","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6447\u6446_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u4ECE_PARAM2_\u5230_PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8F74\u6BD4\u4F8B","Maximum Y scale":"\u6700\u5927Y\u8F74\u6BD4\u4F8B","Set Y scale time range.":"\u8BBE\u7F6EY\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\u3002","Set sway Y scale time range":"\u8BBE\u7F6E\u6447\u6446Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"_PARAM0_\u7684Y\u8F74\u6BD4\u4F8B\u65F6\u95F4\u8303\u56F4\uFF0C\u5C06\u6700\u5C0F\u8BBE\u7F6E\u4E3A_PARAM2_\u79D2\uFF0C\u6700\u5927\u8BBE\u7F6E\u4E3A_PARAM3_\u79D2","Y scale tween time minimum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8F74\u6BD4\u4F8BTween\u65F6\u95F4\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B\u3002","Enable (or disable) swipe gesture detection":"\u542F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52A8\u624B\u52BF\u68C0\u6D4B","Enable swipe detection: _PARAM1_":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B\uFF1A_PARAM1_","Enable swipe detection":"\u542F\u7528\u6ED1\u52A8\u68C0\u6D4B","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7ED8\u5236\u4E00\u6839\u6307\u793A\u5F53\u524D\u6ED1\u52A8\u624B\u52BF\u7684\u7EBF\u3002\u7F16\u8F91\u5F62\u72B6\u7ED8\u5236\u5668\u7684\u201C\u8F6E\u5ED3\u5927\u5C0F\u201D\u4EE5\u8C03\u6574\u7EBF\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7ED8\u5236\u6ED1\u52A8\u624B\u52BF","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528_PARAM1_\u7ED8\u5236\u4E00\u6761\u663E\u793A\u5F53\u524D\u6ED1\u52A8\u7684\u7EBF","Shape painter used to draw swipe":"\u7528\u4E8E\u7ED8\u5236\u6ED1\u52A8\u7684\u5F62\u72B6\u7ED8\u5236\u5668","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u56FE\u5C42_PARAM1_\u6765\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF","the Layer used to detect swipe gestures.":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42\u3002","the Layer used to detect swipe gestures":"\u7528\u4E8E\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u7684\u56FE\u5C42","Swipe angle (degrees).":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52A8\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u7AD6\u76F4\u65B9\u5411\u7684\u6ED1\u52A8\u8DDD\u79BB\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807\u3002","Start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","the start point of the swipe X position":"\u5F00\u59CB\u6ED1\u52A8\u7684X\u5750\u6807","Start point of the swipe Y position.":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","Start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","the start point of the swipe Y position":"\u5F00\u59CB\u6ED1\u52A8\u7684Y\u5750\u6807","End point of the swipe X position.":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807\u3002","End point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","the end point of the swipe X position":"\u7ED3\u675F\u6ED1\u52A8\u7684X\u5750\u6807","End point of the swipe Y position.":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807\u3002","End point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","the end point of the swipe Y position":"\u7ED3\u675F\u6ED1\u52A8\u7684Y\u5750\u6807","Swipe duration (seconds).":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52A8\u6301\u7EED\u65F6\u95F4\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u8FDB\u884C\u6ED1\u52A8\u3002","Swipe is in progress":"\u6ED1\u52A8\u6B63\u5728\u8FDB\u884C\u4E2D","Check if swipe detection is enabled.":"\u68C0\u67E5\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528\u3002","Is swipe detection enabled":"\u6ED1\u52A8\u68C0\u6D4B\u662F\u5426\u5DF2\u542F\u7528","Swipe detection is enabled":"\u6ED1\u52A8\u68C0\u6D4B\u5DF2\u542F\u7528","Check if the swipe has just ended.":"\u68C0\u67E5\u6ED1\u52A8\u662F\u5426\u521A\u521A\u7ED3\u675F\u3002","Swipe just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Swipe has just ended":"\u8F7B\u626B\u521A\u521A\u7ED3\u675F","Check if swipe moved in a given direction.":"\u68C0\u6D4B\u8F7B\u626B\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52A8\u3002","Swipe moved in a direction (4-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF084\u5411\u79FB\u52A8\uFF09","Swipe moved in direction _PARAM1_":"\u8F7B\u626B\u671D_PARAM1_\u65B9\u5411\u79FB\u52A8","Swipe moved in a direction (8-way movement)":"\u8F7B\u626B\u671D\u4E00\u4E2A\u65B9\u5411\u79FB\u52A8\uFF088\u5411\u79FB\u52A8\uFF09","Text-to-Speech":"\u8BED\u97F3\u5408\u6210","An extension to enable the use of Text-to-Speech features.":"\u4E00\u4E2A\u6269\u5C55\uFF0C\u4F7F\u60A8\u80FD\u591F\u4F7F\u7528\u8BED\u97F3\u5408\u6210\u529F\u80FD\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u901A\u8FC7\u7CFB\u7EDF\u6587\u672C\u5230\u8BED\u97F3\u529F\u80FD\u5927\u58F0\u6717\u8BFB\u6587\u672C\u6D88\u606F\u3002","Speak out a message":"\u6717\u8BFB\u6D88\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4F7F\u7528\u58F0\u97F3_PARAM2_\u3001\u97F3\u91CF_PARAM3_%\u3001\u901F\u7387_PARAM4_%\u548C\u97F3\u8C03_PARAM5_%\u8BF4_PARAM1_","The message to be spoken":"\u8981\u6717\u8BFB\u7684\u6D88\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u58F0\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u6839\u636E\u64CD\u4F5C\u7CFB\u7EDF\u800C\u53D8\u3002\u8FD9\u91CC\u662FWindows\u7CFB\u7EDF\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/windows-voices \u548CMacOS\u7684\u58F0\u97F3\u540D\u79F0\u5217\u8868\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u57280%\u548C100%\u4E4B\u95F4","Speed between 10% and 1000%":"\u901F\u5EA6\u572810%\u548C1000%\u4E4B\u95F4","Pitch between 0% and 200%":"\u97F3\u8C03\u57280%\u548C200%\u4E4B\u95F4","Forces all Text-to-Speech to be stopped.":"\u5F3A\u5236\u505C\u6B62\u6240\u6709\u6587\u672C\u5230\u8BED\u97F3\u3002","Force stop speaking":"\u5F3A\u5236\u505C\u6B62\u6717\u8BFB","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u79FB\u52A8\u6444\u50CF\u673A\u4EE5\u4ECE\u7ED9\u5B9A\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Move the camera to look at a position from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_;\u4EE5_PARAM3_\u50CF\u7D20\u4ECE_PARAM2_\u8FDC\u5904\uFF0C\u65CB\u8F6C_PARAM4_\xB0\uFF0C\u9AD8\u5EA6_PARAM5_\xB0","Position on X axis":"X\u8F74\u4E0A\u7684\u4F4D\u7F6E","Position on Y axis":"Y\u8F74\u4E0A\u7684\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F6C\u89D2\u5EA6\uFF08\u7ED5Z\u8F74\uFF09","Elevation angle (around Y axis)":"\u4FEF\u4EF0\u89D2\u5EA6\uFF08\u7ED5Y\u8F74\uFF09","Move the camera to look at an object from a distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u4EE5\u8FDC\u8DDD\u79BB\u67E5\u770B\u5BF9\u8C61\u3002","Look at an object from a distance (deprecated)":"\u4ECE\u8FDC\u5904\u770B\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C06_PARAM5_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_\uFF0C\u4ECE_PARAM2_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM3_\xB0\uFF0C\u9AD8\u5EA6_PARAM4_\xB0","Look at a position from a distance":"\u4ECE\u8FDC\u5904\u770B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C06_PARAM7_\u7684\u6444\u50CF\u673A\u770B\u5411_PARAM1_; _PARAM2_; _PARAM3_\uFF0C\u4ECE_PARAM4_\u50CF\u7D20\uFF0C\u65CB\u8F6C_PARAM5_\xB0\uFF0C\u9AD8\u5EA6_PARAM6_\xB0","Position on Z axis":"Z\u8F74\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u4ECE\u8FDC\u5904\u770B\u4E00\u4E2A\u5BF9\u8C61","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C06_PARAM6_\u7684\u76F8\u673A\u79FB\u52A8\u5230_PARAM3_\u50CF\u7D20\u5904\u67E5\u770B_PARAM1_\uFF0C\u65CB\u8F6C_PARAM4_\xB0\u5E76\u4FEF\u89C6_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8FFD\u968F\u4E00\u4E2A\u8DDD\u79BB\u5916\u7684\u5BF9\u8C61\u3002","Halfway time for rotation":"\u65CB\u8F6C\u65F6\u95F4\u7684\u4E00\u534A","Halfway time on Z axis":"Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Camera distance":"\u76F8\u673A\u8DDD\u79BB","Lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u79BB\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u6846","Follow free area bottom border on Z axis":"\u5728Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u6846","Automatically rotate the camera with the object":"\u81EA\u52A8\u65CB\u8F6C\u76F8\u673A\u4E0E\u5BF9\u8C61","Targeted camera rotation angle":"\u76EE\u6807\u76F8\u673A\u65CB\u8F6C\u89D2\u5EA6","When this angle is set, the camera follow this value instead of the object angle.":"\u8BBE\u7F6E\u6B64\u89D2\u5EA6\u540E\uFF0C\u76F8\u673A\u5C06\u8DDF\u968F\u8BE5\u503C\uFF0C\u800C\u4E0D\u662F\u5BF9\u8C61\u89D2\u5EA6\u3002","Rotate the camera all the way to the targeted angle.":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C06\u6444\u50CF\u673A\u5B8C\u5168\u65CB\u8F6C\u81F3\u76EE\u6807\u89D2\u5EA6_PARAM0_","the camera rotation.":"\u6444\u50CF\u673A\u65CB\u8F6C\u3002","Camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the camera rotation":"\u6444\u50CF\u673A\u65CB\u8F6C","the halfway time for rotation of the object.":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4\u3002","Halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","the halfway time for rotation":"\u5BF9\u8C61\u65CB\u8F6C\u7684\u4E2D\u9014\u65F6\u95F4","the halfway time on Z axis of the object.":"\u5BF9\u8C61\u7684Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4\u3002","the halfway time on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u7684\u4E2D\u9014\u65F6\u95F4","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754CZ\u3002","Free area Z min":"\u81EA\u7531\u533A\u57DFZ\u6700\u5C0F","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754CZ\u3002","Free area Z max":"\u81EA\u7531\u533A\u57DFZ\u6700\u5927","the follow free area top border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C\u3002","the follow free area top border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u9876\u90E8\u8FB9\u754C","the follow free area bottom border on Z axis of the object.":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C\u3002","the follow free area bottom border on Z axis":"\u5BF9\u8C61Z\u8F74\u4E0A\u8DDF\u968F\u81EA\u7531\u533A\u57DF\u5E95\u90E8\u8FB9\u754C","the camera distance of the object.":"\u5BF9\u8C61\u7684\u6444\u50CF\u673A\u8DDD\u79BB","the camera distance":"\u6444\u50CF\u673A\u8DDD\u79BB","the lateral distance offset of the object.":"\u5BF9\u8C61\u7684\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the lateral distance offset":"\u6A2A\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset of the object.":"\u5BF9\u8C61\u7684\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the ahead distance offset":"\u524D\u5411\u8DDD\u79BB\u504F\u79FB","the z offset of the object.":"\u5BF9\u8C61\u7684z\u504F\u79FB\u91CF\u3002","the z offset":"z\u504F\u79FB\u91CF","the rotation angle offset of the object.":"\u5BF9\u8C61\u7684\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF\u3002","the rotation angle offset":"\u65CB\u8F6C\u89D2\u5EA6\u504F\u79FB\u91CF","the elevation angle offset of the object.":"\u5BF9\u8C61\u7684\u4EF0\u89D2\u504F\u79FB\u91CF\u3002","the elevation angle offset":"\u4EF0\u89D2\u504F\u79FB\u91CF","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5BF9\u8C61\u7684\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6\u3002\u8BBE\u7F6E\u6B64\u89D2\u5EA6\u65F6\uFF0C\u6444\u50CF\u673A\u4F1A\u8DDF\u968F\u8BE5\u503C\uFF0C\u800C\u4E0D\u662F\u5BF9\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6807\u65CB\u8F6C\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6807\u6444\u50CF\u673A\u65CB\u8F6C\u89D2\u5EA6","3D Flip":"3D\u7FFB\u8F6C","Flip sprites with a 3D rotation effect.":"\u75283D\u65CB\u8F6C\u6548\u679C\u7FFB\u8F6C\u7CBE\u7075\u3002","Flip a Sprite with a 3D effect.":"\u5E26\u6709\u4E09\u7EF4\u6548\u679C\u7684\u7CBE\u7075\u7FFB\u8F6C\u3002","Flipping method":"\u7FFB\u8F6C\u65B9\u6CD5","Front animation name":"\u6B63\u9762\u52A8\u753B\u540D\u79F0","Animation method":"\u52A8\u753B\u65B9\u6CD5","Back animation name":"\u80CC\u9762\u52A8\u753B\u540D\u79F0","Start a flipping animation on the object.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002","Flip the object (deprecated)":"\u7FFB\u8F6C\u5BF9\u8C61\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u5C06_PARAM0_\u5728_PARAM2_\u6BEB\u79D2\u5185\u7FFB\u8F6C","Duration (in milliseconds)":"\u6301\u7EED\u65F6\u95F4\uFF08\u6BEB\u79D2\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5BF9\u8C61\u4E0A\u5F00\u59CB\u7FFB\u8F6C\u52A8\u753B\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F6C\u5BF9\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u5C06_PARAM0_\u5728_PARAM2_\u79D2\u5185\u7FFB\u8F6C","Jump to the end of the flipping animation.":"\u8DF3\u8F6C\u5230\u7FFB\u8F6C\u52A8\u753B\u7684\u7ED3\u675F\u3002","Jump to flipping end":"\u8DF3\u8F6C\u81F3\u7FFB\u8F6C\u7ED3\u675F","Jump to the end of _PARAM0_ flipping":"\u8DF3\u8F6C\u5230_PARAM0_\u7FFB\u8F6C\u7684\u7ED3\u675F","Checks if a flipping animation is currently playing.":"\u68C0\u67E5\u5F53\u524D\u662F\u5426\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C\u52A8\u753B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F6C","_PARAM0_ is flipping":"_PARAM0_\u6B63\u5728\u7FFB\u8F6C","Checks if the object is flipped or will be flipped.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u88AB\u7FFB\u8F6C\u6216\u5C06\u88AB\u7FFB\u8F6C\u3002","Is flipped":"\u88AB\u7FFB\u8F6C","_PARAM0_ is flipped":"_PARAM0_ \u88AB\u7FFB\u8F6C","Flips the object to one specific side.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4FA7\u9762\u3002","Flip to a side (deprecated)":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7\uFF08\u5DF2\u5F03\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u5C06_PARAM0_ \u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A\u5728_PARAM2_ \u6BEB\u79D2\u5185","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C06\u5BF9\u8C61\u7FFB\u8F6C\u5230\u6307\u5B9A\u4E00\u4FA7\u3002X\u539F\u70B9\u5FC5\u987B\u8BBE\u7F6E\u5728\u5BF9\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F6C\u81F3\u4E00\u4FA7","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u5C06_PARAM0_\u7FFB\u8F6C\u5230\u53CD\u9762\uFF1A_PARAM2_\u5728_PARAM3_\u79D2\u5185","Visually flipped":"\u89C6\u89C9\u4E0A\u7FFB\u8F6C","_PARAM0_ is visually flipped":"_PARAM0_ \u5728\u89C6\u89C9\u4E0A\u7FFB\u8F6C","Flip visually":"\u76F4\u89C2\u5730\u7FFB\u8F6C","Flip visually _PARAM0_: _PARAM2_":"\u76F4\u89C2\u5730\u7FFB\u8F6C_PARAM0_\uFF1A_PARAM2_","Flipped":"\u5DF2\u7FFB\u8F6C","Resource bar (separated units)":"\u8D44\u6E90\u6761\uFF08\u5206\u5F00\u5355\u4F4D\uFF09","Unit width":"\u5355\u4F4D\u5BBD\u5EA6","How much pixels to show for a value of 1.":"\u6BCF\u4E00\u4E2A\u503C\u663E\u793A\u591A\u5C11\u50CF\u7D20","Show the background":"\u663E\u793A\u80CC\u666F","Center the bar of _PARAM0_":"\u5C06_PARAM0_\u7684\u6761\u4E2D\u5FC3\u5BF9\u9F50","Time formatting":"\u65F6\u95F4\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS. ":"\u5C06\u79D2\u8F6C\u6362\u4E3A\u6807\u51C6\u65F6\u95F4\u683C\u5F0F\uFF0C\u4F8B\u5982HH:MM:SS\u3002 ","Format time in seconds to HH:MM:SS.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C06_PARAM1_\u7684\u65F6\u95F4\u683C\u5F0F\u5316\u4E3AHH:MM:SS","Time, in seconds":"\u65F6\u95F4\uFF0C\u4EE5\u79D2\u8BA1","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C06\u79D2\u6570\u683C\u5F0F\u5316\u4E3AHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u65F6\u6765\u56DE\u8FD0\u52A8","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u4E3A\u5C06\u5BF9\u8C61\u5782\u76F4\u6216\u6C34\u5E73\u5730\u6765\u56DE\u79FB\u52A8\u4E00\u6BB5\u65F6\u95F4\u6216\u8DDD\u79BB\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\u79FB\u52A8\u4E00\u4E2A\u5BF9\u8C61\uFF08\u4F8B\u5982\u654C\u4EBA\uFF09\u4E00\u6BB5\u65F6\u95F4\u6216\u8DDD\u79BB\uFF0C\u7136\u540E\u5C06\u5176\u7FFB\u8F6C\u5E76\u91CD\u65B0\u5F00\u59CB\u3002\u6CE8\u610F\uFF1A\u52A8\u753B\u5E94\u8BE5\u9762\u5411\u5DE6\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52A8\u7269\u4F53\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52A8\uFF09","Moving speed (in pixel/s)":"\u79FB\u52A8\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u4E3A\u5355\u4F4D\uFF09","Moving distance (in pixels)":"\u79FB\u52A8\u8DDD\u79BB\uFF08\u4EE5\u50CF\u7D20\u4E3A\u5355\u4F4D\uFF09","Moving maximum time (in seconds)":"\u79FB\u52A8\u6700\u5927\u65F6\u95F4\uFF08\u4EE5\u79D2\u4E3A\u5355\u4F4D\uFF09","Distance start point":"\u8DDD\u79BB\u8D77\u59CB\u70B9","position of the sprite at the previous frame":"\u4E0A\u4E00\u5E27\u4E2D\u7CBE\u7075\u7684\u4F4D\u7F6E","check that time has elapsed":"\u68C0\u67E5\u662F\u5426\u5DF2\u7ECF\u8FC7\u4E86\u65F6\u95F4","Toggle switch (for Shape Painter)":"\u5207\u6362\u5F00\u5173\uFF08\u7528\u4E8E\u5F62\u72B6\u7ED8\u5236\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72B6\u7ED8\u5236\u5668\u5BF9\u8C61\u7ED8\u5236\u7528\u6237\u53EF\u4EE5\u5355\u51FB\u6216\u89E6\u6478\u7684\u5207\u6362\u5F00\u5173\u3002","Radius of the thumb (px) Example: 10":"\u62C7\u6307\u7684\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u62C7\u6307\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8F68\u9053\u7684\u5BBD\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8F68\u9053\u7684\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u53F3\u4FA7\u3002\u793A\u4F8B\uFF1A150;150;150\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u8F68\u9053\u7684\u53F3\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u8F68\u9053\u7684\u989C\u8272\u5B57\u7B26\u4E32\uFF0C\u4F4D\u4E8E\u62C7\u6307\u7684\u5DE6\u4FA7\u3002\u793A\u4F8B\uFF1A24;119;211\uFF08\u5982\u679C\u7559\u7A7A\uFF0C\u5219\u4F7F\u7528\u62C7\u6307\u7684\u989C\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u8F68\u9053\u7684\u5DE6\u4FA7\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u5C3A\u5BF8\u3002\u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u9F20\u6807\u60AC\u505C\u5728\u62C7\u6307\u4E0A\u65F6\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u6362\u5F00\u5173\u88AB\u6309\u4E0B\u65F6\u51FA\u73B0\u7684\u5149\u6655\u4E0D\u900F\u660E\u5EA6\u3002\u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u62C7\u6307\u8DDD\u79BB\u8F68\u9053\u5DE6\u4FA7\u7684\u50CF\u7D20\u6570\u3002","Disabled":"\u5DF2\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72B6\u6001\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u51FD\u6570\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6FC0\u6D3B\u62C7\u6307\u7684\u989C\u8272\u5B57\u7B26\u4E32\u3002\u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u5355\u51FB\u6216\u6309\u4E0B\u5F00\u5173\u5DF2\u542F\u52A8","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\u91CF\uFF08Y\uFF09\u3002\u6B63\u6570\u5411\u4E0B\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5219\u5411\u4E0A\u3002\u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u62C7\u6307\u9634\u5F71\u7684\u504F\u79FB(X)\u3002\u6B63\u6570\u5411\u53F3\u79FB\u52A8\u9634\u5F71\uFF0C\u8D1F\u6570\u5411\u5DE6\u79FB\u52A8\u9634\u5F71\u3002\u4F8B\u5982\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002\u4F8B\u5982\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u7ED8","Was hovered":"\u66FE\u7ECF\u60AC\u505C","Change the track width.":"\u66F4\u6539\u8F68\u9053\u5BBD\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u5BBD\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8F68\u9053\u9AD8\u5EA6\u3002","Track height":"\u8F68\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u8F68\u9053\u9AD8\u5EA6\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u72B6\u6001\u8F68\u9053\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u5F53\u6309\u4E0B\u62C7\u6307\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u5149\u6655\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u5F53\u62C7\u6307\u60AC\u505C\u65F6\u66F4\u6539\u5149\u6655\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728Y\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","Y offset (pixels)":"Y\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u5728X\u8F74\u4E0A\u7684\u504F\u79FB\u91CF\u66F4\u6539\u4E3A_PARAM2_","X offset (pixels)":"X\u8F74\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u3002","Thumb shadow opacity":"\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u9634\u5F71\u900F\u660E\u5EA6\u66F4\u6539\u4E3A_PARAM2_","Opacity of shadow on thumb":"\u62C7\u6307\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u62C7\u6307\u534A\u5F84\u3002","Thumb radius":"\u62C7\u6307\u534A\u5F84","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u62C7\u6307\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6655\u534A\u5F84\u3002","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C06_PARAM0_\u7684\u5149\u73AF\u534A\u5F84\u66F4\u6539\u4E3A_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u5DE6\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of active track":"\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\uFF08\u62C7\u6307\u53F3\u4FA7\u7684\u90E8\u5206\uFF09\u3002","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C06_PARAM0_\u7684\u975E\u6D3B\u52A8\u8F68\u9053\u989C\u8272\u66F4\u6539\u4E3A_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52A8\u8F68\u9053\u7684\u989C\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when unchecked)":"\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u672A\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u3002","Thumb color (when checked)":"\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C06_PARAM0_\u7684\u62C7\u6307\u989C\u8272\uFF08\u9009\u4E2D\u65F6\uFF09\u66F4\u6539\u4E3A_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u672A\u9009\u4E2D\u3002\u5982\u679C\u672A\u9009\u4E2D\uFF0C\u5219\u66F4\u6539\u4E3A\u9009\u4E2D\u3002","Toggle the switch":"\u5207\u6362\u5F00\u5173","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C06_PARAM0_\u66F4\u6539\u4E3A\u76F8\u53CD\u72B6\u6001\uFF08\u9009\u4E2D/\u672A\u9009\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173\u3002","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u542F\u7528\uFF09\u5207\u6362\u5F00\u5173","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_\uFF1A_PARAM2_","Check (or uncheck) the toggle switch":"\u9009\u4E2D\uFF08\u6216\u53D6\u6D88\u9009\u4E2D\uFF09\u5207\u6362\u5F00\u5173","Set _PARAM0_ to checked: _PARAM2_":"\u5C06_PARAM0_\u8BBE\u7F6E\u4E3A\u9009\u4E2D\uFF1A_PARAM2_","Check if mouse is hovering over toggle switch.":"\u68C0\u67E5\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728\u5207\u6362\u5F00\u5173\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u9F20\u6807\u662F\u5426\u60AC\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8F68\u9053\u5BBD\u5EA6\u3002","Track height.":"\u8F68\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u9634\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52A8\u8F68\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u5DF2\u6309\u4E0B\uFF09\u3002","Halo opacity (hover).":"\u5149\u5708\u4E0D\u900F\u660E\u5EA6\uFF08\u60AC\u505C\uFF09\u3002","Halo radius (pixels).":"\u5149\u5708\u534A\u5F84\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u8DC3\u8F68\u9053\u989C\u8272\u3002","Active thumb color.":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Active thumb color":"\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Check if the toggle switch is disabled.":"\u68C0\u67E5\u5207\u6362\u5F00\u5173\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u8DC3\u62C7\u6307\u989C\u8272","Make object travel to random positions":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u5BF9\u8C61\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF08\u4F7F\u7528\u8DEF\u5F84\u67E5\u627E\u884C\u4E3A\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u4F53\u5728\u5176\u5F53\u524D\u4F4D\u7F6E\u5468\u56F4\u7684\u968F\u673A\u4F4D\u7F6E\u884C\u8FDB\u3002\u53EA\u6709\u5F53\u7269\u4F53\u5C1A\u672A\u79FB\u52A8\u65F6\uFF08\u5176\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\u7684\u901F\u5EA6\u4E3A0\uFF09\u624D\u4F1A\u542F\u52A8\u79FB\u52A8\u3002\u6839\u636E\u9700\u8981\u671D\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52A8\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u4F53\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u53EF\u9009\u62E9\u65B9\u5411","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C06_PARAM1_\u79FB\u52A8\u5230\u968F\u673A\u4F4D\u7F6E\uFF0C\u6BCF\u6B21\u505C\u6B62\u65F6\u8DDD\u79BB\u5F53\u524D\u4F4D\u7F6E\u81F3\u5C11_PARAM3_px\uFF0C\u5E76\u4E14\u6700\u591A_PARAM4_px\u3002\u671D\u7740\u89D2\u5EA6_PARAM5_\u79FB\u52A8\uFF0C\u504F\u5411_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C06\u8981\u884C\u8FDB\u7684\u7269\u4F53\uFF08\u5FC5\u987B\u6709\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF09","Pathfinding Behavior (required)":"\u8DEF\u5F84\u627E\u5BFB\u884C\u4E3A\uFF08\u5FC5\u9700\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5C0F\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u4E2A\u4F4D\u7F6E\u4E4B\u95F4\u7684\u6700\u5927\u8DDD\u79BB\uFF08\u9ED8\u8BA4\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u4F53\u5C06\u671D\u5411\u7684\u65B9\u5411\uFF08\u8303\u56F4\uFF1A0-360\xB0\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u8303\u56F4\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9009\u62E9\u5B8C\u5168\u968F\u673A\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C06\u9009\u62E9\u671D\u5411\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5706\u5185\u7684\u65B9\u5411\uFF0C\u201C1\u201D\u76F4\u63A5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret movement":"\u70AE\u53F0\u79FB\u52A8","A turret movement with customizable speed, acceleration and stop angles.":"\u5E26\u6709\u53EF\u5B9A\u5236\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u70AE\u53F0\u79FB\u52A8\u3002","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F6C\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6570\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u6570\u503C\u4F5C\u4E3A\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u4EE5\u672A\u52A0\u9650\u5236\uFF09","Aiming angle property":"\u7784\u51C6\u89D2\u5EA6\u5C5E\u6027","Must move clockwise":"\u5FC5\u987B\u987A\u65F6\u9488\u79FB\u52A8","Must move counter-clockwise":"\u5FC5\u987B\u9006\u65F6\u9488\u79FB\u52A8","Has moved":"\u5DF2\u79FB\u52A8","Target angle (MoveToward)":"\u76EE\u6807\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u539F\u59CB\u89D2\u5EA6\uFF1A\u6700\u8FDC\u79BBAngleMin\u548CAngleMax\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u68C0\u67E5\u70AE\u5854\u662F\u5426\u79FB\u52A8\u3002","Move clockwise.":"\u987A\u65F6\u9488\u79FB\u52A8\u3002","Move clockwise":"\u987A\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ clockwise":"\u987A\u65F6\u9488\u79FB\u52A8_PARAM0_","Move counter-clockwise.":"\u9006\u65F6\u9488\u79FB\u52A8\u3002","Move counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8","Move _PARAM0_ counter-clockwise":"\u9006\u65F6\u9488\u79FB\u52A8_PARAM0_","Set angle toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u671D\u5411\u67D0\u4F4D\u7F6E\u7684\u7784\u51C6\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u671D\u5411\u67D0\u4F4D\u7F6E\u79FB\u52A8\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C06_PARAM0_\u671D\u5411_PARAM2_; _PARAM3_\u79FB\u52A8\uFF0C\u5728_PARAM4_\xB0\u8FB9\u7F18\u5185","Angle margin":"\u89D2\u5EA6\u8FB9\u7F18","Change the aiming angle.":"\u6539\u53D8\u7784\u51C6\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u51C6\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u5C06_PARAM0_\u7684\u7784\u51C6\u89D2\u5EA6\u6539\u53D8\u4E3A_PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u4E3A0\xB0\u81F3360\xB0\u4E4B\u95F4\uFF09\u3002","Two choices dialog boxes":"\u4E24\u9009\u9879\u5BF9\u8BDD\u6846","A dialog box with buttons to let users make a choice.":"\u5E26\u6709\u6309\u94AE\u7684\u5BF9\u8BDD\u6846\uFF0C\u8BA9\u7528\u6237\u505A\u51FA\u9009\u62E9\u3002","A dialog box showing two options.":"\u663E\u793A\u4E24\u4E2A\u9009\u9879\u7684\u5BF9\u8BDD\u6846\u3002","Two choices dialog box":"\u4E24\u4E2A\u9009\u62E9\u5BF9\u8BDD\u6846","Default highlighted button identifier":"\u9ED8\u8BA4\u9AD8\u4EAE\u6309\u94AE\u6807\u8BC6\u7B26","Default highlighted button identifier.":"\u9ED8\u8BA4\u9AD8\u4EAE\u6309\u94AE\u6807\u8BC6\u7B26\u3002","Cancel with Escape key":"\u4F7F\u7528Escape\u952E\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u542F\u7528\u6216\u7981\u7528Escape\u952E\u4EE5\u5173\u95ED\u5BF9\u8BDD\u6846\u3002","Label for the \"Yes\" button":"\u201C\u662F\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 0.":"\u8FD9\u662F\u6807\u8BC6\u4E3A0\u7684\u6309\u94AE\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u8FD9\u662F\u6807\u8BC6\u4E3A1\u7684\u6309\u94AE\u3002","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u662F\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"Yes\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u662F\"\u6309\u94AE\u5DF2\u70B9\u51FB","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u7684\"\u5426\"\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","\"No\" button of _PARAM0_ is clicked":"_PARAM0_\u7684\"\u5426\"\u6309\u94AE\u5DF2\u70B9\u51FB","the highlighted button.":"\u9AD8\u4EAE\u6309\u94AE\u3002","Highlighted button":"\u9AD8\u4EAE\u6309\u94AE","the highlighted button":"\u9AD8\u4EAE\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u8BE5\u6587\u672C","Webpage URL tools (Web browser)":"\u7F51\u9875URL\u5DE5\u5177\uFF08Web\u6D4F\u89C8\u5668\uFF09","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\u5141\u8BB8\u5728\u6E38\u620F\u7684Web\u6D4F\u89C8\u5668\u5BFC\u51FA\u4E2D\u8BFB\u53D6URL\u5E76\u901A\u5E38\u64CD\u4F5CURL\u3002","Gets the URL of the current game page.":"\u83B7\u53D6\u5F53\u524D\u6E38\u620F\u9875\u9762\u7684URL\u3002","Get the URL of the web page":"\u83B7\u53D6\u7F51\u9875\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u7F51\u9875\u3002","Reload the web page":"\u91CD\u65B0\u52A0\u8F7D\u7F51\u9875","Reload the current page":"\u91CD\u65B0\u52A0\u8F7D\u5F53\u524D\u9875\u9762","Loads another page in place of the current one.":"\u52A0\u8F7D\u66FF\u6362\u5F53\u524D\u9875\u9762\u7684\u53E6\u4E00\u4E2A\u9875\u9762\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u4E2A\u9875\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u7684URL","Get an attribute from a URL.":"\u4ECEURL\u83B7\u53D6\u5C5E\u6027\u3002","Get URL attribute":"\u83B7\u53D6URL\u5C5E\u6027","The URL to get the attribute from":"\u8981\u83B7\u53D6\u5C5E\u6027\u7684URL","The attribute to get":"\u8981\u83B7\u53D6\u7684\u5C5E\u6027","Gets a parameter of a URL query string.":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570\u3002","Get a parameter of a URL query string":"\u83B7\u53D6URL\u67E5\u8BE2\u5B57\u7B26\u4E32\u7684\u53C2\u6570","The URL to get a query string parameter from":"\u8981\u83B7\u53D6\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684URL","The query string parameter to get":"\u8981\u83B7\u53D6\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C5E\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C5E\u6027","The new value of this attribute":"\u6B64\u5C5E\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8BBE\u7F6E\u6216\u66F4\u6362URL\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u67E5\u8BE2\u53C2\u6570","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8BE2\u53C2\u6570","The new value of the query string parameter":"\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570\u3002","Remove a get parameter of an URL":"\u4ECEURL\u5220\u9664\u67E5\u8BE2\u53C2\u6570","The query string parameter to remove":"\u8981\u5220\u9664\u7684\u67E5\u8BE2\u5B57\u7B26\u4E32\u53C2\u6570","Unique Identifiers":"\u552F\u4E00\u6807\u8BC6\u7B26","A collection of UID generation expressions.":"UID\u751F\u6210\u8868\u8FBE\u5F0F\u7684\u96C6\u5408\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4F7F\u7528UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate a UUIDv4":"\u751F\u6210UUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4F7F\u7528\u9012\u589E\u6574\u6570\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6807\u8BC6\u7B26\u3002","Generate an incremented integer UID":"\u751F\u6210\u9012\u589E\u6574\u6570UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u4E3AAscii\u548CUnicode\u5B57\u7B26\u63D0\u4F9B\u8F6C\u6362\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u4F7F\u7528\u57FA\u6570\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F6C\u5B57\u7B26\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F6C\u7684\u5B57\u7B26\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F6C\u7684\u57FA\u6570\uFF08\u9ED8\u8BA4\u503C\uFF1A2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode\u5B57\u7B26\u8303\u56F4\uFF08\u5982\u679C\u5728\u57FA\u6570\u4E2D\u653E2\uFF0C\u5219\u5728\u6B64\u5904\u653E16\u4EE5\u652F\u6301\u6700\u591A\u5B57\u7B26\uFF09","Converts a unicode representation into String with a base.":"\u5C06Unicode\u8868\u793A\u8F6C\u6362\u4E3A\u5E26\u6709\u57FA\u6570\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode\u8F6C\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F6C\u6362\u4E3A\u5B57\u7B26\u4E32\u7684Unicode","Base":"\u57FA\u6570","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9009\uFF09","Converts a string into unicode representation with a base.":"\u5C06\u5B57\u7B26\u4E32\u8F6C\u6362\u4E3A\u5177\u6709\u57FA\u6570\u7684Unicode\u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230Unicode\u7684\u8F6C\u6362","The string to convert to unicode":"\u8981\u8F6C\u6362\u4E3AUnicode\u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u4E2A\u5BF9\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\uFF0C\u5927\u5C0F\uFF0C\u529B\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4F4D\u7F6E\u7684\u6700\u5C0F\u503C\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FX\u4F4D\u7F6E","objects":"\u5BF9\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927X\u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FY\u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5BF9\u8C61\u7684AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Y\u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F\u3002","Minimum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0FZ\u987A\u5E8F","Maximum Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F\u3002","Maximum Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927Z\u987A\u5E8F","Average Z order of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F\u3002","Average Z order of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747Z\u987A\u5E8F","X center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Objects":"\u5BF9\u8C61","Objects that will be used to calculate their center point":"\u8981\u7528\u4E8E\u8BA1\u7B97\u5176\u4E2D\u5FC3\u70B9\u7684\u5BF9\u8C61","Y center point (absolute) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u7EDD\u5BF9\u503C\uFF09\u3002","X center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","X center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684X\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances.":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Y center point (average) of picked object instances":"\u9009\u5B9A\u5BF9\u8C61\u5B9E\u4F8B\u7684Y\u4E2D\u5FC3\u70B9\uFF08\u5E73\u5747\u503C\uFF09\u3002","Min object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6\u3002","Min object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5C0F\u5BF9\u8C61\u5BBD\u5EA6","Max object width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6\u3002","Max object width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u6700\u5927\u5BF9\u8C61\u5BBD\u5EA6","Average width of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6\u3002","Average width of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5BBD\u5EA6","Average horizontal force (X) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u9009\u62E9\u7684\u5BF9\u8C61\u5B9E\u4F8B\u7684\u5E73\u5747\u65CB\u8F6C\u89D2\u5EA6","WebSocket client":"WebSocket\u5BA2\u6237\u7AEF","A WebSocket client for fast client-server networking.":"\u7528\u4E8E\u5FEB\u901F\u5BA2\u6237\u7AEF-\u670D\u52A1\u5668\u7F51\u7EDC\u7684WebSocket\u5BA2\u6237\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5F53\u524D\u6B63\u5728\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connecting to a server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connecting to the server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6237\u7AEF\u5DF2\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\uFF0C\u5219\u89E6\u53D1\u3002","Connected to a server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connected to the server":"\u5DF2\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u88AB\u5173\u95ED\uFF0C\u5219\u89E6\u53D1\u3002","Connection to a server was closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u88AB\u5173\u95ED","Connection to the server closed":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u5173\u95ED","Connects to a WebSocket server.":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u3002","Connect to server":"\u8FDE\u63A5\u5230\u670D\u52A1\u5668","Connect to WebSocket server at _PARAM1_":"\u8FDE\u63A5\u5230WebSocket\u670D\u52A1\u5668\u5728_PARAM1_","The server address":"\u670D\u52A1\u5668\u5730\u5740","Disconnects from the current WebSocket server.":"\u65AD\u5F00\u4E0E\u5F53\u524DWebSocket\u670D\u52A1\u5668\u7684\u8FDE\u63A5\u3002","Disconnect from server":"\u4E0E\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5","Disconnect from server (reason: _PARAM1_)":"\u4ECE\u670D\u52A1\u5668\u65AD\u5F00\u8FDE\u63A5\uFF08\u539F\u56E0\uFF1A_PARAM1_\uFF09","The reason for disconnection":"\u65AD\u5F00\u8FDE\u63A5\u7684\u539F\u56E0","Triggers when the server has sent the client some data.":"\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E\u7ED9\u5BA2\u6237\u7AEF\u65F6\u89E6\u53D1\u3002","An event was received":"\u5DF2\u63A5\u6536\u5230\u4E00\u4E2A\u4E8B\u4EF6","Data received from server":"\u4ECE\u670D\u52A1\u5668\u63A5\u6536\u5230\u7684\u6570\u636E","Returns the piece of data from the server that is currently being processed.":"\u6B63\u5728\u5904\u7406\u670D\u52A1\u5668\u5F53\u524D\u6B63\u5728\u5904\u7406\u7684\u6570\u636E\u7247\u6BB5\u3002","Data from server":"\u6765\u81EA\u670D\u52A1\u5668\u7684\u6570\u636E","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u5904\u7406\u5B8C\u4E00\u4E2A\u4E8B\u4EF6\u540E\uFF0C\u5141\u8BB8\u4E0D\u7B49\u5F85\u4E0B\u4E00\u5E27\u6765\u5904\u7406\u4E0B\u4E00\u4E2A\u4E8B\u4EF6\u3002","Mark as processed":"\u6807\u8BB0\u4E3A\u5DF2\u5904\u7406","Mark current event as completed":"\u5C06\u5F53\u524D\u4E8B\u4EF6\u6807\u8BB0\u4E3A\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u4E00\u4E2A\u5B57\u7B26\u4E32\u3002","Send data to the server":"\u5411\u670D\u52A1\u5668\u53D1\u9001\u6570\u636E","Send _PARAM1_ to the server":"\u5C06 _PARAM1_ \u53D1\u9001\u5230\u670D\u52A1\u5668","The data to send to the server":"\u8981\u53D1\u9001\u5230\u670D\u52A1\u5668\u7684\u6570\u636E","Triggers when a WebSocket error has occurred.":"WebSocket \u53D1\u751F\u9519\u8BEF\u65F6\u89E6\u53D1\u3002","An error occurred":"\u53D1\u751F\u4E86\u4E00\u4E2A\u9519\u8BEF\u4E8B\u4EF6","WebSocket error has occurred":"WebSocket \u53D1\u751F\u9519\u8BEF","Gets the last error that occurred.":"\u83B7\u53D6\u4E0A\u6B21\u53D1\u751F\u7684\u9519\u8BEF\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u8FC7\u6839\u636E\u5BF9\u8C61\u7684Y\u4F4D\u7F6E\u8BBE\u7F6EZ\u987A\u5E8F\u521B\u5EFA\u6DF1\u5EA6\u7684\u9519\u89C9\u3002\u9002\u7528\u4E8E\u7B49\u89D2\u6E38\u620F\uFF0C\u5E26\u6709\u201C\u4FEF\u89C6\u201D\u89C6\u56FE\u76842D\u6E38\u620F\uFF0CRPG\u2026\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C06\u5B9E\u4F8B\u7684\u6DF1\u5EA6\uFF08Z \u8F74\u987A\u5E8F\uFF09\u8BBE\u7F6E\u4E3A\u573A\u666F\u4E2D\u5176 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u4ECE\u800C\u8425\u9020\u51FA\u6DF1\u5EA6\u6548\u679C\u3002\u5BF9\u8C61\u7684\u539F\u70B9\u7528\u4E8E\u786E\u5B9A Z \u8F74\u987A\u5E8F\u3002"}}; \ No newline at end of file diff --git a/newIDE/app/src/locales/zh_TW/extension-messages.js b/newIDE/app/src/locales/zh_TW/extension-messages.js new file mode 100644 index 0000000000..1ecd084112 --- /dev/null +++ b/newIDE/app/src/locales/zh_TW/extension-messages.js @@ -0,0 +1 @@ +/* eslint-disable */module.exports={languageData:{"plurals":function(n,ord){if(ord)return"other";return"other"}},messages:{"Advanced HTTP":"\u9032\u968E HTTP","An extension to create HTTP requests with more advanced settings than the built-in \"Network request\" action, like specifying headers or bypassing CORS.":"\u4E00\u500B\u64F4\u5C55\uFF0C\u7528\u65BC\u5275\u5EFAHTTP\u8ACB\u6C42\uFF0C\u5176\u8A2D\u7F6E\u6BD4\u5167\u7F6E\u7684\"\u7DB2\u7D61\u8ACB\u6C42\"\u64CD\u4F5C\u66F4\u9032\u968E\uFF0C\u4F8B\u5982\u6307\u5B9A\u6A19\u982D\u6216\u7E5E\u904ECORS\u3002","Network":"\u7DB2\u8DEF","Creates a template for your request. All requests must be made from a request template.":"\u5EFA\u7ACB\u4E00\u500B\u60A8\u7684\u8ACB\u6C42\u6A21\u677F\u3002\u6240\u6709\u8ACB\u6C42\u5FC5\u9808\u5F9E\u8ACB\u6C42\u6A21\u677F\u767C\u9001\u3002","Create a new request template":"\u5EFA\u7ACB\u65B0\u7684\u8ACB\u6C42\u6A21\u677F","Create request template _PARAM1_ with URL _PARAM2_":"\u4F7F\u7528URL\u70BA_PARAM2_\u5EFA\u7ACB\u8ACB\u6C42\u6A21\u677F_PARAM1_","New request template name":"\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","URL the request will be sent to":"\u8ACB\u6C42\u5C07\u88AB\u767C\u9001\u5230\u7684URL","Creates a new request template with all the attributes from an existing one.":"\u5F9E\u73FE\u6709\u7684\u6A21\u677F\u5275\u5EFA\u4E00\u500B\u65B0\u7684\u8ACB\u6C42\u6A21\u677F\uFF0C\u5305\u542B\u6240\u6709\u5C6C\u6027\u3002","Copy a request template":"\u8907\u88FD\u8ACB\u6C42\u6A21\u677F","Create request _PARAM1_ from template _PARAM2_":"\u5F9E\u6A21\u677F_PARAM2_\u5275\u5EFA\u8ACB\u6C42_PARAM1_","Request to copy":"\u8981\u8907\u88FD\u7684\u8ACB\u6C42","The HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP Method (Verb)":"HTTP\u65B9\u6CD5\uFF08\u52D5\u8A5E\uFF09","Set HTTP method of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5\u8A2D\u7F6E\u70BA_PARAM2_","Request template name":"\u8ACB\u6C42\u6A21\u677F\u540D\u7A31","HTTP Method":"HTTP\u65B9\u6CD5","the HTTP method of the request. GET is the default and what you should use if you are unsure which to pick. A request to a REST API endpoint may have a different effect depending on the method - refer to the documentation of the API you are calling to learn about the appropriate method to use.":"\u8ACB\u6C42\u7684HTTP\u65B9\u6CD5\u3002\u5982\u679C\u4E0D\u78BA\u5B9A\u61C9\u8A72\u9078\u64C7\u54EA\u500B\uFF0C\u5247GET\u662F\u9ED8\u8A8D\u503C\uFF0C\u60A8\u61C9\u8A72\u4F7F\u7528\u5B83\u3002\u5C0D\u65BCREST API\u7AEF\u9EDE\u7684\u8ACB\u6C42\uFF0C\u6839\u64DA\u65B9\u6CD5\u4E0D\u540C\u53EF\u80FD\u6703\u7522\u751F\u4E0D\u540C\u7684\u6548\u679C - \u8ACB\u53C3\u8003\u60A8\u8ABF\u7528\u7684API\u7684\u6587\u6A94\uFF0C\u4EE5\u4E86\u89E3\u61C9\u4F7F\u7528\u7684\u9069\u7576\u65B9\u6CD5\u3002","HTTP method of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u65B9\u6CD5","Defines to what extent the results of the request is can/must be cached. When cached, instead of sending a request to the server, the browser will avoid making a real request to the server and will use a previous response given by the server for the same request.\nThe server also has a say in this via the Cache-Control header.":"\u5B9A\u7FA9\u8ACB\u6C42\u7D50\u679C\u53EF\u4EE5/\u5FC5\u9808\u7DE9\u5B58\u7684\u7A0B\u5EA6\u3002\u7576\u7DE9\u5B58\u6642\uFF0C\u700F\u89BD\u5668\u5C07\u907F\u514D\u5411\u4F3A\u670D\u5668\u767C\u9001\u8ACB\u6C42\uFF0C\u4E26\u5C07\u4F7F\u7528\u4F3A\u670D\u5668\u70BA\u76F8\u540C\u8ACB\u6C42\u7D66\u51FA\u7684\u5148\u524D\u97FF\u61C9\uFF0C\u800C\u4E0D\u662F\u5411\u4F3A\u670D\u5668\u767C\u51FA\u771F\u6B63\u7684\u8ACB\u6C42\u3002\u4F3A\u670D\u5668\u9084\u53EF\u4EE5\u901A\u904ECache-Control\u6A19\u982D\u8AAA\u660E\u9019\u4E00\u9EDE\u3002","HTTP Caching strategy":"HTTP\u7DE9\u5B58\u7B56\u7565","Set HTTP caching strategy of request _PARAM1_ to _PARAM2_":"\u5C07\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565\u8A2D\u7F6E\u70BA_PARAM2_","Learn more about what each caching strategy does [on the MDN page for cache](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache).":"\u4E86\u89E3\u6BCF\u7A2E\u7DE9\u5B58\u7B56\u7565\u7684\u66F4\u591A\u4FE1\u606F [\u5728MDN\u7DE9\u5B58\u9801\u9762\u4E0A](https://developer.mozilla.org/en-US/docs/Web/API/Request/cache)\u3002","HTTP Caching":"HTTP\u7DE9\u5B58","HTTP caching strategy of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u7DE9\u5B58\u7B56\u7565","Sets the body of an HTTP request to a JSON representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684JSON\u8868\u793A\u3002","Body as JSON":"\u61C9\u5C0D\u4E3B\u9AD4\u7684JSON","Set body of request _PARAM1_ to contents of _PARAM2_ as JSON":"\u5C07\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\uFF0C\u4F5C\u70BAJSON","Variable with body contents":"\u5305\u542B\u4E3B\u9AD4\u5167\u5BB9\u7684\u8B8A\u6578","Sets the body of an HTTP request to a form data representation of a structure variable.":"\u5C07HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u8A2D\u7F6E\u70BA\u7D50\u69CB\u8B8A\u91CF\u7684\u8868\u55AE\u6578\u64DA\u8868\u793A\u3002","Body as form data":"\u61C9\u5C0D\u4E3B\u9AD4\u7684\u8868\u55AE\u6578\u64DA","Set body of request _PARAM1_ to contents of _PARAM2_ as form data":"\u5C07\u8ACB\u6C42\u7684\u4E3B\u9AD4_PARAM1_\u8A2D\u7F6E\u70BA_PARAM2_\u7684\u5167\u5BB9\u4F5C\u70BA\u8868\u55AE\u6578\u64DA","the body of the HTTP request. Contains data to send to the server, ususally in plain text, JSON or FormData format. This cannot be set for GET requests.":"HTTP\u8ACB\u6C42\u7684\u4E3B\u9AD4\u3002\u5305\u542B\u8981\u767C\u9001\u5230\u670D\u52D9\u5668\u7684\u6578\u64DA\uFF0C\u901A\u5E38\u662F\u7D14\u6587\u672C\u3001JSON\u6216FormData\u683C\u5F0F\u3002\u4E0D\u80FD\u70BAGET\u8ACB\u6C42\u8A2D\u7F6E\u3002","Body":"\u4E3B\u9AD4","body of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684\u4E3B\u9AD4","an HTTP header to be sent with the request.":"\u8981\u8207\u8ACB\u6C42\u4E00\u8D77\u767C\u9001\u7684HTTP\u6A19\u982D\u3002","Header":"\u6A19\u982D","HTTP header _PARAM2_ of request _PARAM1_":"\u8ACB\u6C42_PARAM1_\u7684HTTP\u6A19\u982D_PARAM2_","HTTP header name":"HTTP\u6A19\u982D\u540D\u7A31","the request template's target URL.":"\u8ACB\u6C42\u6A21\u677F\u7684\u76EE\u6A19URL\u3002","URL":"URL","the URL of request template _PARAM1_":"\u8ACB\u6C42\u6A21\u677F_PARAM1_\u7684URL","CORS prevents most external websites from being queried with the browser's HTTP client, since the browser may be authenticated on that website and as such another website would be able to impersonate the player on that other website.\nWhen the CORS Bypass is enabled, the request will be made from a server that is not authenticated anywhere and as such is not blocked by CORS, and it will share the response with your game. Note that as such, authentication cookies are ignored! If you own the REST API you are requesting, add CORS headers to your server instead of using this CORS Bypass.":"CORS\u9632\u6B62\u901A\u5E38\u4F7F\u7528\u700F\u89BD\u5668\u7684HTTP\u5BA2\u6236\u7AEF\u67E5\u8A62\u5927\u591A\u6578\u5916\u90E8\u7DB2\u7AD9\uFF0C\u56E0\u70BA\u700F\u89BD\u5668\u53EF\u80FD\u5728\u8A72\u7DB2\u7AD9\u4E0A\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\uFF0C\u56E0\u6B64\u53E6\u4E00\u500B\u7DB2\u7AD9\u80FD\u5920\u5192\u5145\u8A72\u7DB2\u7AD9\u4E0A\u7684\u73A9\u5BB6\u3002\n\u555F\u7528CORS Bypass\u5F8C\uFF0C\u8ACB\u6C42\u5C07\u5F9E\u672A\u5728\u4EFB\u4F55\u5730\u65B9\u9032\u884C\u8EAB\u4EFD\u9A57\u8B49\u7684\u670D\u52D9\u5668\u9032\u884C\uFF0C\u56E0\u6B64\u4E0D\u6703\u88ABCORS\u963B\u64CB\uFF0C\u4E26\u4E14\u5C07\u8207\u4F60\u7684\u904A\u6232\u5171\u4EAB\u97FF\u61C9\u3002\u8ACB\u6CE8\u610F\uFF0C\u8EAB\u4EFD\u9A57\u8B49cookies\u5C07\u88AB\u5FFD\u7565\uFF01\u5982\u679C\u4F60\u64C1\u6709\u6B63\u5728\u8ACB\u6C42\u7684REST API\uFF0C\u8ACB\u5728\u670D\u52D9\u5668\u4E0A\u6DFB\u52A0CORS\u6A19\u982D\uFF0C\u800C\u4E0D\u662F\u4F7F\u7528\u6B64CORS Bypass\u3002","Enable CORS Bypass":"\u555F\u7528CORS Bypass","Enable CORS Bypass for request _PARAM1_: _PARAM2_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528CORS Bypass\uFF1A_PARAM2_","Enable the CORS Bypass?":"\u555F\u7528CORS Bypass\uFF1F","The CORS Bypass server is offered for free by [arthuro555](https://twitter.com/arthuro555). Consider making a [donation](https://ko-fi.com/arthuro555) to help keep the CORS Bypass server running.":"\u514D\u8CBB\u63D0\u4F9BCORS Bypass\u670D\u52D9\u5668\u7684\u662F[arthuro555](https://twitter.com/arthuro555)\u3002\u8003\u616E\u6350\u8D08(https://ko-fi.com/arthuro555)\u4EE5\u5E6B\u52A9\u4FDD\u6301CORS Bypass\u670D\u52D9\u5668\u904B\u884C\u3002","Checks whether or not CORS Bypass has been enabled for the request template.":"\u6AA2\u67E5CORS Bypass\u662F\u5426\u5DF2\u70BA\u8ACB\u6C42\u6A21\u677F\u555F\u7528\u3002","CORS Bypass enabled":"\u5DF2\u555F\u7528CORS Bypass","CORS Bypass is enabled for request _PARAM1_":"\u70BA\u8ACB\u6C42_PARAM1_\u555F\u7528\u4E86CORS Bypass","Executes the request defined by a request template.":"\u57F7\u884C\u7531\u8ACB\u6C42\u6A21\u677F\u5B9A\u7FA9\u7684\u8ACB\u6C42\u3002","Execute the request":"\u57F7\u884C\u8ACB\u6C42","Execute request _PARAM1_ and store results in _PARAM2_":"\u57F7\u884C\u8ACB\u6C42_PARAM1_\u4E26\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM2_\u4E2D","Request to execute":"\u57F7\u884C\u8981\u6C42","Variable where to store the response to the request":"\u5B58\u5132\u8ACB\u6C42\u97FF\u61C9\u7684\u8B8A\u91CF","Checks whether the server marked the response as a success (status code 1XX/2XX), not as a failure (status code 4XX/5XX).":"\u6AA2\u67E5\u670D\u52D9\u5668\u662F\u5426\u5C07\u97FF\u61C9\u6A19\u8A18\u70BA\u6210\u529F(\u72C0\u614B\u78BC1XX/2XX)\uFF0C\u800C\u4E0D\u662F\u5931\u6557(\u72C0\u614B\u78BC4XX/5XX)\u3002","Success":"\u6210\u529F","Response _PARAM1_ indicates a success":"\u97FF\u61C9_PARAM1_\u8868\u660E\u6210\u529F","Variable containing the response":"\u5305\u542B\u97FF\u61C9\u7684\u8B8A\u91CF","the status code of the HTTP request (e.g. 200 if succeeded, 404 if not found, etc).":"HTTP \u8ACB\u6C42\u7684\u72C0\u614B\u78BC\uFF08\u4F8B\u5982\uFF0C\u6210\u529F\u70BA 200\uFF0C\u672A\u627E\u5230\u70BA 404 \u7B49\uFF09\u3002","Status code":"\u72C0\u614B\u78BC","Status code of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u72C0\u614B\u78BC","Gets the status text for a response. For example, for a response with the status code 404, the status text will be \"Not Found\".":"\u53D6\u5F97\u56DE\u61C9\u7684\u72C0\u614B\u6587\u5B57\u3002\u4F8B\u5982\uFF0C\u5C0D\u65BC\u72C0\u614B\u78BC 404 \u7684\u56DE\u61C9\uFF0C\u72C0\u614B\u6587\u5B57\u5C07\u662F \"\u672A\u627E\u5230\"\u3002","Status text":"\u72C0\u614B\u6587\u5B57","one of the HTTP headers included in the server's response.":"\u4F3A\u670D\u5668\u56DE\u61C9\u4E2D\u5305\u542B\u7684 HTTP \u6A19\u982D\u4E4B\u4E00\u3002","Header _PARAM2_ of response _PARAM1_":"\u56DE\u61C9 _PARAM1_ \u7684\u6A19\u982D _PARAM2_","Reads the body sent by the server, and store it as a string in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u4E32\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (text)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08\u6587\u5B57\uFF09","Read body of response _PARAM1_ into _PARAM2_ as text":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA\u6587\u5B57\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Variable where to write the body contents into":"\u5C07\u4E3B\u9AD4\u5167\u5BB9\u5BEB\u5165\u7684\u8B8A\u91CF","Reads the body sent by the server, parses it as JSON and stores the resulting structure in a variable.":"\u8B80\u53D6\u4F3A\u670D\u5668\u767C\u9001\u7684\u4E3B\u9AD4\uFF0C\u5C07\u5176\u89E3\u6790\u70BA JSON\uFF0C\u4E26\u5C07\u7D50\u679C\u7D50\u69CB\u5B58\u5132\u5728\u8B8A\u91CF\u4E2D\u3002","Get response body (JSON)":"\u7372\u53D6\u56DE\u61C9\u4E3B\u9AD4\uFF08JSON\uFF09","Read body of response _PARAM1_ into _PARAM2_ as JSON":"\u5C07\u56DE\u61C9 _PARAM1_ \u7684\u4E3B\u9AD4\u8B80\u53D6\u70BA JSON\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5230 _PARAM2_ \u4E2D","Advanced platformer movements":"\u9AD8\u7D1A\u5E73\u53F0\u904A\u6232\u8005\u52D5\u4F5C","Let platformer characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B93\u5E73\u53F0\u904A\u6232\u8005\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Movement":"\u79FB\u52D5","Let platformer characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u4E0D\u4E45\u8DF3\u8E8D\uFF0C\u4E5F\u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump":"\u88DC\u72D7\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D","Platformer character behavior":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u884C\u70BA","Coyote time duration":"Coyote \u6642\u9593\u6301\u7E8C\u6642\u9593","Coyote time":"Coyote \u6642\u9593","Can coyote jump":"\u80FD\u5426\u4F7F\u7528\u5047\u9CF6\u8DF3","Was in the air":"\u6B63\u5728\u7A7A\u4E2D","Number of air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D\u6B21\u6578","Air jump":"\u7A7A\u4E2D\u8DF3\u8E8D","Floor jumps count as air jumps":"\u5730\u677F\u8DF3\u8E8D\u8A08\u7B97\u70BA\u7A7A\u4E2D\u8DF3\u8E8D","Object":"\u5C0D\u8C61","Behavior":"\u884C\u70BA","Change the coyote time duration of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u72D7\u72D0\u6642\u9593\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Coyote timeframe":"\u72D7\u72D0\u6642\u9593\u6846\u67B6","Change coyote time of _PARAM0_: _PARAM2_ seconds":"\u4FEE\u6539 _PARAM0_ \u7684\u72D0\u72F8\u6642\u9593\uFF1A_PARAM2_ \u79D2","Duration":"\u6301\u7E8C\u6642\u9593","Coyote time duration in seconds.":"\u72D0\u72F8\u6642\u9593\u9577\u5EA6\uFF08\u79D2\uFF09\u3002","Check if a coyote jump can currently happen.":"\u6AA2\u67E5\u662F\u5426\u53EF\u4EE5\u57F7\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","_PARAM0_ can coyote jump":"_PARAM0_ \u53EF\u4EE5\u9032\u884C\u72D0\u72F8\u8DF3\u8E8D\u3002","Update WasInTheAir":"\u66F4\u65B0 WasInTheAir","Update WasInTheAir property of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684 WasInTheAir \u5C6C\u6027","Number of jumps in mid-air that are allowed.":"\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Maximal jump number":"\u6700\u5927\u8DF3\u8E8D\u6B21\u6578","Number of jumps in mid-air that are still allowed.":"\u4ECD\u7136\u5141\u8A31\u5728\u7A7A\u4E2D\u9032\u884C\u7684\u8DF3\u8E8D\u6B21\u6578\u3002","Remaining jump":"\u5269\u9918\u8DF3\u8E8D\u6B21\u6578","Change the number of times the character can jump in mid-air.":"\u66F4\u6539\u89D2\u8272\u5728\u7A7A\u4E2D\u53EF\u4EE5\u8DF3\u8E8D\u7684\u6B21\u6578\u3002","Air jumps":"\u7A7A\u4E2D\u8DF3\u8E8D","Change the number of times _PARAM0_ can jump in mid-air: _PARAM2_":"\u66F4\u6539 _PARAM0_ \u53EF\u4EE5\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u7684\u6B21\u6578\uFF1A_PARAM2_","Remove one of the remaining air jumps of a character.":"\u79FB\u9664\u89D2\u8272\u7684\u4E00\u6B21\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Remove a remaining air jump":"\u79FB\u9664\u4E00\u6B21\u5269\u9918\u7684\u7A7A\u4E2D\u8DF3\u8E8D","Remove one of the remaining air jumps of _PARAM0_":"\u79FB\u9664\u4E00\u6B21 _PARAM0_ \u7684\u5269\u9918\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of a character.":"\u5141\u8A31\u6062\u5FA9\u89D2\u8272\u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Reset air jumps":"\u91CD\u7F6E\u7A7A\u4E2D\u8DF3\u8E8D","Allow back all air jumps of _PARAM0_":"\u5141\u8A31\u6062\u5FA9 _PARAM0_ \u7684\u6240\u6709\u7A7A\u4E2D\u8DF3\u8E8D","Check if floor jumps are counted as air jumps for an object.":"\u6AA2\u67E5\u5730\u677F\u8DF3\u8E8D\u662F\u5426\u88AB\u8A08\u70BA\u7269\u9AD4\u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Floor jumps count as air jumps for _PARAM0_":"\u5730\u677F\u8DF3\u8E8D\u8A08\u70BA _PARAM0_ \u7684\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Let platformer characters jump and slide against walls.":"\u8B93\u5E73\u53F0\u904A\u6232\u89D2\u8272\u8DF3\u8E8D\u4E26\u8CBC\u8457\u7246\u58C1\u6ED1\u884C\u3002","Wall jump":"\u7246\u58C1\u8DF3\u8E8D","Platformer character configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Jump detection time frame":"\u8DF3\u8E8D\u5075\u6E2C\u6642\u9593\u6846","Side speed":"\u5074\u9762\u901F\u5EA6","Side acceleration":"\u5074\u9762\u52A0\u901F\u5EA6","Side speed sustain time":"\u5074\u9762\u901F\u5EA6\u6301\u7E8C\u6642\u9593","Gravity":"\u91CD\u529B","Wall sliding":"\u58C1\u9762\u6ED1\u884C","Maximum falling speed":"\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Impact speed absorption":"\u885D\u64CA\u901F\u5EA6\u5438\u6536","Minimal falling speed":"\u6700\u5C0F\u4E0B\u843D\u901F\u5EA6","Keep sliding without holding a key":"\u5728\u4E0D\u6309\u4F4F\u6309\u9375\u7684\u60C5\u51B5\u4E0B\u7E7C\u7E8C\u6ED1\u884C","Check if the object has just wall jumped.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u525B\u525B\u8DF3\u8E8D\u81EA\u7246\u3002","Has just wall jumped":"_PARAM0_ \u525B\u525B\u5F9E\u7246\u4E0A\u8DF3\u8E8D","_PARAM0_ has just jumped from a wall":"_PARAM0_ \u525B\u5F9E\u7246\u8DF3","Check if the object is wall jumping.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u7246\u58C1\u8DF3\u8E8D\u3002","Is wall jumping":"\u662F\u5426\u7246\u58C1\u8DF3\u8E8D","_PARAM0_ jumped from a wall":"_PARAM0_\u5F9E\u7246\u58C1\u8DF3\u4E0B","Check if the object is against a wall.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u9760\u5728\u7246\u58C1\u4E0A\u3002","Against a wall":"\u9760\u5728\u7246\u58C1\u4E0A","_PARAM0_ is against a wall":"_PARAM0_\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Remember is against wall":"\u8A18\u4F4F\u9760\u5728\u7246\u4E0A","_PARAM0_ remembers having been against a wall":"_PARAM0_\u8A18\u5F97\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Forget that the character was against a wall.":"\u5FD8\u8A18\u89D2\u8272\u66FE\u7D93\u9760\u5728\u7246\u4E0A\u3002","Forget is against wall":"\u5FD8\u8A18\u9760\u5728\u7246\u4E0A","_PARAM0_ forgets to had been against a wall":"_PARAM0_\u5FD8\u8A18\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Remember that the character was against a wall within the time frame.":"\u8A18\u4F4F\u89D2\u8272\u66FE\u7D93\u5728\u6642\u9593\u7BC4\u570D\u5167\u9760\u5728\u7246\u4E0A\u3002","Was against wall":"\u5728\u7246\u4E0A","_PARAM0_ remembers to had been against a wall within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97\u5728_PARAM2_\u79D2\u5167\u66FE\u7D93\u9760\u5728\u7246\u4E0A","Time frame":"\u6642\u9593\u7BC4\u570D","The time frame in seconds.":"\u4EE5\u79D2\u8868\u793A\u6642\u9593\u7BC4\u570D\u3002","Remember that the jump key was pressed.":"\u8A18\u4F4F\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Remember key pressed":"\u8A18\u4F4F\u6309\u4E0B\u7684\u9375","_PARAM0_ remembers the _PARAM2_ key was pressed":"_PARAM0_\u8A18\u5F97_PARAM2_\u9375\u88AB\u6309\u4E0B","Key":"\u9375","Forget that the jump key was pressed.":"\u5FD8\u8A18\u8DF3\u8E8D\u9375\u88AB\u6309\u4E0B\u3002","Forget key pressed":"\u5FD8\u8A18\u6309\u4E0B\u7684\u9375","_PARAM0_ forgets the _PARAM2_ key was pressed":"_PARAM0_\u5FD8\u8A18_PARAM2_\u9375\u88AB\u6309\u4E0B","Check if the key was pressed within the time frame.":"\u6AA2\u67E5\u5728\u6642\u9593\u7BC4\u570D\u5167\u9375\u662F\u5426\u88AB\u6309\u4E0B\u3002","_PARAM0_ remembers _PARAM3_ key was pressed within _PARAM2_ seconds":"_PARAM0_\u8A18\u5F97_PARAM3_\u9375\u5728_PARAM2_\u79D2\u5167\u88AB\u6309\u4E0B","Enable side speed.":"\u555F\u7528\u5074\u908A\u901F\u5EA6\u3002","Toggle side speed":"\u5207\u63DB\u5074\u908A\u901F\u5EA6","Enable side speed for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u5074\u908A\u901F\u5EA6\uFF1A_PARAM2_","Enable side speed":"\u555F\u7528\u5074\u908A\u901F\u5EA6","Enable wall sliding.":"\u555F\u7528\u7246\u58C1\u6ED1\u884C\u3002","Slide on wall":"\u5728\u7246\u4E0A\u6ED1\u52D5","Enable wall sliding for _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u555F\u7528\u7246\u58C1\u6ED1\u884C\uFF1A_PARAM2_","Enable wall sliding":"\u555F\u7528\u7246\u58C1\u6ED1\u884C","Absorb falling speed of an object.":"\u5438\u6536\u7269\u9AD4\u7684\u4E0B\u964D\u901F\u5EA6\u3002","Absorb falling speed":"\u5438\u6536\u4E0B\u964D\u901F\u5EA6","Absorb falling speed of _PARAM0_: _PARAM2_":"\u5438\u6536_PARAM0_\u7684\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Speed absorption (in pixels per second)":"\u6BCF\u79D2\u5438\u6536\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The wall jump detection time frame of an object (in seconds).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump time frame":"\u8DF3\u8E8D\u6642\u9593\u7BC4\u570D","Change the wall jump detection time frame of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF1A_PARAM2_","Change the wall jump detection time frame of an object (in seconds).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Jump detection time frame (in seconds)":"\u8DF3\u8E8D\u6AA2\u6E2C\u6642\u9593\u7BC4\u570D\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","The side speed of wall jumps of an object (in pixels per second).":"\u5C0D\u8C61\u7246\u8DF3\u7684\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Change the side speed of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF1A_PARAM2_","Change the side speed of wall jumps of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","The side acceleration of wall jumps of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\u6BCF\u79D2\u6BCF\u79D2\uFF09\u3002","Change the side acceleration of wall jumps of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF1A_PARAM2_","Change the side acceleration of wall jumps of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u8DF3\u5074\u5411\u52A0\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding gravity of an object (in pixels per second per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding gravity of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF1A_PARAM2_","Change the wall sliding gravity of an object (in pixels per second per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u91CD\u529B\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","The wall sliding maximum falling speed of an object (in pixels per second).":"\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the wall sliding maximum falling speed of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF1A_PARAM2_","Change the wall sliding maximum falling speed of an object (in pixels per second).":"\u66F4\u6539\u5C0D\u8C61\u7684\u7246\u58C1\u6ED1\u884C\u6700\u5927\u4E0B\u964D\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the impact speed absorption of an object.":"\u66F4\u6539\u5C0D\u8C61\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\u3002","Change the impact speed absorption of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u885D\u64CA\u901F\u5EA6\u5438\u6536\uFF1A_PARAM2_","Make platformer characters dash toward the floor.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u671D\u5730\u677F\u885D\u523A\u3002","Dive dash":"\u6F5B\u6C34\u885D\u523A","Initial falling speed":"\u521D\u59CB\u4E0B\u843D\u901F\u5EA6","Simulate a press of dive key to make the object dives to the floor if it can dive.":"\u6A21\u64EC\u6309\u4E0B\u6F5B\u6C34\u9375\uFF0C\u4F7F\u5C0D\u8C61\u6F5B\u5165\u5730\u677F\uFF08\u5982\u679C\u53EF\u4EE5\u6F5B\u6C34\uFF09\u3002","Simulate dive key":"\u6A21\u64EC\u6F5B\u6C34\u9375","Simulate pressing dive key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B_PARAM0_\u7684\u6F5B\u6C34\u9375","Check if the object can dive.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u53EF\u4EE5\u6F5B\u6C34\u3002","Can dive":"\u53EF\u4EE5\u6F5B\u6C34","_PARAM0_ can dive":"_PARAM0_\u53EF\u4EE5\u6F5B\u6C34","Check if the object is diving.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6F5B\u6C34\u3002","Is diving":"\u6B63\u5728\u6F5B\u6C34","_PARAM0_ is diving":"_PARAM0_\u6B63\u5728\u6F5B\u6C34","Make platformer characters dash horizontally.":"\u4F7F\u5E73\u53F0\u904A\u6232\u89D2\u8272\u6C34\u5E73\u885D\u523A\u3002","Horizontal dash":"\u6C34\u5E73\u885D\u523A","Platformer charcacter configuration stack":"\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u5806\u758A","Initial speed":"\u521D\u59CB\u901F\u5EA6","Sustain minimum duration":"\u6700\u5C0F\u6301\u7E8C\u6642\u9593","Sustain":"\u6301\u7E8C","Sustain maxiumum duration":"\u6700\u5927\u6301\u7E8C\u6642\u9593","Sustain acceleration":"\u6301\u7E8C\u52A0\u901F\u5EA6","Sustain maxiumum speed":"\u6301\u7E8C\u6700\u5927\u901F\u5EA6","Sustain gravity":"\u6301\u7E8C\u91CD\u529B","Decceleration":"\u6E1B\u901F","Cool down duration":"\u51B7\u537B\u6642\u9593","Simulate a press of dash key.":"\u6A21\u64EC\u6309\u4E0B\u885D\u523A\u9375\u3002","Simulate dash key":"\u6A21\u64EC\u885D\u523A\u9375","Simulate pressing dash key for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u7834\u6298\u865F\u9375\u70BA_PARAM0_","Check if the object is dashing.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B\u3002","Is dashing":"\u662F\u5426\u5728\u7834\u6298\u865F\u72C0\u614B","_PARAM0_ is dashing":"_PARAM0_ \u73FE\u5728\u5728\u7834\u6298\u865F\u72C0\u614B","Abort the current dash and set the object to its usual horizontal speed.":"\u7D42\u6B62\u7576\u524D\u7834\u6298\u865F\u4E26\u5C07\u5C0D\u8C61\u8A2D\u5B9A\u70BA\u5176\u901A\u5E38\u7684\u6C34\u5E73\u901F\u5EA6\u3002","Abort dash":"\u4E2D\u6B62\u7834\u6298\u865F","Abort the current dash of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u7576\u524D\u7834\u6298\u865F","Resolve conflict between platformer character configuration changes.":"\u89E3\u6C7A\u5E73\u53F0\u904A\u6232\u89D2\u8272\u914D\u7F6E\u66F4\u6539\u4E4B\u9593\u7684\u885D\u7A81\u3002","Revert configuration changes for one identifier and update the character configuration to use the most recent ones.":"\u64A4\u6D88\u4E00\u500B\u6A19\u8B58\u7B26\u7684\u914D\u7F6E\u66F4\u6539\u4E26\u66F4\u65B0\u89D2\u8272\u914D\u7F6E\u4EE5\u4F7F\u7528\u6700\u8FD1\u7684\u66F4\u6539\u3002","Revert configuration":"\u6062\u5FA9\u914D\u7F6E","Revert configuration changes: _PARAM2_ on _PARAM0_":"\u56DE\u5FA9\u914D\u7F6E\u66F4\u6539\uFF1A_PARAM2_ \u5728 _PARAM0_ \u4E0A","Configuration identifier":"\u914D\u7F6E\u6A19\u8B58\u7B26","Return the character property value when no change applies on it.":"\u7576\u6C92\u6709\u8B8A\u5316\u6642\u8FD4\u56DE\u89D2\u8272\u5C6C\u6027\u503C\u3002","Setting":"\u8A2D\u5B9A","Configure the _PARAM2_ of _PARAM0_: _PARAM3_ with the identifier: _PARAM4_":"\u70BA_PARAM0_\u914D\u7F6E_PARAM2_\uFF1A_PARAM3_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM4_","Return the usual maximum horizontal speed when no configuration change applies on it.":"\u7576\u6C92\u6709\u914D\u7F6E\u8B8A\u5316\u9069\u7528\u65BC\u5176\u6642\u8FD4\u56DE\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6\u3002","Usual maximum horizontal speed":"\u901A\u5E38\u7684\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure the maximum horizontal speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure a character property for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u5C6C\u6027\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure setting":"\u914D\u7F6E\u8A2D\u7F6E","Setting value":"\u8A2D\u7F6E\u503C","Configure character gravity for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u91CD\u529B\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure gravity":"\u914D\u7F6E\u91CD\u529B","Configure the gravity of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u91CD\u529B\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character deceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6E1B\u901F\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal deceleration":"\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F","Configure the horizontal deceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u6E1B\u901F\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Acceleration":"\u52A0\u901F\u5EA6","Configure character maximum speed for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum horizontal speed":"\u914D\u7F6E\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Maximum horizontal speed":"\u6700\u5927\u6C34\u5E73\u901F\u5EA6","Configure character acceleration for a given configuration layer and move this layer on top.":"\u70BA\u7D66\u5B9A\u7684\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u52A0\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure horizontal acceleration":"\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6","Configure the horizontal acceleration of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u70BA_PARAM0_\u914D\u7F6E\u6C34\u5E73\u52A0\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u4F7F\u7528\u6A19\u8B58\u7B26\uFF1A_PARAM3_","Configure character maximum falling speed for a given configuration layer and move this layer on top.":"\u70BA\u7279\u5B9A\u914D\u7F6E\u5C64\u914D\u7F6E\u89D2\u8272\u6700\u5927\u4E0B\u843D\u901F\u5EA6\u4E26\u5C07\u6B64\u5C64\u79FB\u5230\u9802\u90E8\u3002","Configure maximum falling speed":"\u914D\u7F6E\u6700\u5927\u4E0B\u843D\u901F\u5EA6","Configure the maximum falling speed of _PARAM0_: _PARAM2_ with the identifier: _PARAM3_":"\u914D\u7F6E_PARAM0_\u7684\u6700\u5927\u4E0B\u843D\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u8B58\u5225\u7B26\uFF1A_PARAM3_","Advanced movements for 3D physics characters":"3D\u7269\u7406\u89D2\u8272\u7684\u9AD8\u7EA7\u52A8\u4F5C","Let 3D physics characters: air jump, wall jump wall sliding, coyote time and dashing.":"\u8B933D\u7269\u7406\u89D2\u8272\uFF1A\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3001\u58C1\u8DF3\u3001\u8CBC\u7246\u6ED1\u884C\u3001coyote time\u548C\u885D\u523A\u3002","Let 3D physics characters jump shortly after leaving a platform and also jump in mid-air.":"\u8B933D\u7269\u7406\u89D2\u8272\u5728\u96E2\u958B\u5E73\u53F0\u5F8C\u77ED\u66AB\u8DF3\u8E8D\uFF0C\u4E26\u5728\u7A7A\u4E2D\u8DF3\u8E8D\u3002","Coyote time and air jump for 3D":"3D\u7684Coyote\u6642\u9593\u548C\u7A7A\u4E2D\u8DF3\u8E8D\u3002","3D physics character":"3D\u7269\u7406\u89D2\u8272","A Jump control was applied from a default control or simulated by an action.":"\u5F9E\u9ED8\u8A8D\u63A7\u5236\u61C9\u7528\u4E86\u8DF3\u8E8D\u63A7\u5236\u6216\u901A\u904E\u64CD\u4F5C\u6A21\u64EC\u4E86\u8DF3\u8E8D\u3002","Jump pressed or simulated":"\u8DF3\u8E8D\u6309\u4E0B\u6216\u6A21\u64EC","_PARAM0_ has the Jump key pressed or simulated":"_PARAM0_\u6309\u4E0B\u6216\u6A21\u64EC\u4E86\u8DF3\u8E8D\u9375","Advanced p2p event handling":"\u9AD8\u7EA7P2P\u4E8B\u4EF6\u5904\u7406","Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant.":"\u5141\u8A31\u4E00\u6B21\u8655\u7406\u6240\u6709\u63A5\u6536\u5230\u7684P2P\u4E8B\u4EF6\uFF0C\u800C\u4E0D\u662F\u6BCF\u5E40\u8655\u7406\u4E00\u500B\u3002\u5B83\u66F4\u8907\u96DC\uFF0C\u4F46\u4E5F\u6709\u6F5B\u5728\u7684\u66F4\u9AD8\u6027\u80FD\u3002","Marks the event as handled, to go on to the next.":"\u5C07\u4E8B\u4EF6\u6A19\u8A18\u70BA\u5DF2\u8655\u7406\uFF0C\u4EE5\u7E7C\u7E8C\u4E0B\u4E00\u500B\u3002","Dismiss event":"\u62D2\u7D55\u4E8B\u4EF6","Dismiss event _PARAM1_ as handled":"\u5C07\u4E8B\u4EF6_PARAM1_\u6A19\u8A18\u70BA\u5DF2\u8655\u7406","The event to dismiss":"\u8981\u62D2\u7D55\u7684\u4E8B\u4EF6","Advanced projectile":"\u9AD8\u7D1A\u5F48\u9053","Control how a projectile moves including speed, acceleration, distance, and lifetime.":"\u63A7\u5236\u5F48\u9053\u79FB\u52D5\uFF0C\u5305\u62EC\u901F\u5EA6\uFF0C\u52A0\u901F\u5EA6\uFF0C\u8DDD\u96E2\u548C\u58FD\u547D\u3002","Control how a projectile object moves including lifetime, distance, speed, and acceleration.":"\u63A7\u5236\u6295\u5C04\u7269\u9AD4\u7684\u904B\u52D5\u65B9\u5F0F\uFF0C\u5305\u62EC\u58FD\u547D\u3001\u8DDD\u96E2\u3001\u901F\u5EA6\u548C\u52A0\u901F\u5EA6\u3002","Lifetime":"\u58FD\u547D","Use \"0\" to ignore this property.":"\u4F7F\u7528\u201C0\u201D\u4F86\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Max distance from starting position":"\u8DDD\u96E2\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Max speed":"\u6700\u5927\u901F\u5EA6","Speed from object forces will not exceed this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u8D85\u904E\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Speed from object forces will not go below this value. Use \"0\" to ignore this property.":"\u4F86\u81EA\u5C0D\u8C61\u529B\u91CF\u7684\u901F\u5EA6\u4E0D\u6703\u4F4E\u65BC\u6B64\u503C\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Negative acceleration can be used to stop a projectile.":"\u8CA0\u52A0\u901F\u5EA6\u53EF\u7528\u65BC\u505C\u6B62\u5F48\u4E38\u3002","Starting speed":"\u8D77\u59CB\u901F\u5EA6","Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5275\u5EFA\u5C0D\u8C61\u6642\uFF0C\u5C0D\u8C61\u5C07\u671D\u5411\u7684\u65B9\u5411\u79FB\u52D5\u3002 \u4F7F\u7528 \"0\" \u5FFD\u7565\u6B64\u5C6C\u6027\u3002","Delete when lifetime is exceeded":"\u7576\u8D85\u51FA\u58FD\u547D\u6642\u9032\u884C\u522A\u9664","Delete when distance from starting position is exceeded":"\u7576\u8D85\u51FA\u8D77\u59CB\u4F4D\u7F6E\u7684\u8DDD\u96E2\u6642\u9032\u884C\u522A\u9664","Check if max distance from starting position has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Max distance from starting position has been exceeded":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2\u5DF2\u8D85\u904E","Max distance from starting position of _PARAM0_ has been exceeded":"\u5DF2\u8D85\u51FA_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Check if lifetime has been exceeded (object will be deleted next frame).":"\u6AA2\u67E5\u662F\u5426\u8D85\u904E\u4E86\u751F\u547D\u9031\u671F\uFF08\u5C0D\u8C61\u5C07\u5728\u4E0B\u4E00\u5E40\u522A\u9664\uFF09\u3002","Lifetime has been exceeded":"\u5DF2\u8D85\u904E\u751F\u547D\u9031\u671F","Lifetime of _PARAM0_ has been exceeded":"_PARAM0_\u7684\u751F\u547D\u9031\u671F\u5DF2\u8D85\u904E","the lifetime of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the lifetime":"\u751F\u547D\u9031\u671F","Restart lifetime timer of object.":"\u91CD\u8A2D\u5C0D\u8C61\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668\u3002","Restart lifetime timer":"\u91CD\u8A2D\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","Restart lifetime timer of _PARAM0_":"\u91CD\u8A2D_PARAM0_\u7684\u751F\u547D\u9031\u671F\u8A08\u6642\u5668","the max distance from starting position of the object. Object is deleted after property has been exceeded. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u8DDD\u96E2\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u3002\u5C6C\u6027\u8D85\u51FA\u5F8C\u5C07\u522A\u9664\u5C0D\u8C61\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max distance from starting position":"\u5F9E\u8D77\u59CB\u4F4D\u7F6E\u7684\u6700\u5927\u8DDD\u96E2","Change the starting position of object to it's current position.":"\u5C07\u5C0D\u8C61\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E\u3002","Change starting position to the current position":"\u5C07\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","Change the starting position of _PARAM0_ to it's current position":"\u5C07_PARAM0_\u7684\u8D77\u59CB\u4F4D\u7F6E\u66F4\u6539\u70BA\u7576\u524D\u4F4D\u7F6E","the max speed of the object. Object forces cannot exceed this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5927\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u8D85\u51FA\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the max speed":"\u6700\u5927\u901F\u5EA6","the minSpeed of the object. Object forces cannot go below this value. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u901F\u5EA6\u3002\u5C0D\u8C61\u529B\u4E0D\u80FD\u4F4E\u65BC\u6B64\u503C\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","MinSpeed":"\u6700\u5C0F\u901F\u5EA6","the minSpeed":"\u6700\u5C0F\u901F\u5EA6","the acceleration of the object. Use a negative number to slow down.":"\u5C0D\u8C61\u7684\u52A0\u901F\u5EA6\u3002\u4F7F\u7528\u8CA0\u6578\u6E1B\u901F\u3002","the acceleration":"\u52A0\u901F\u5EA6","the starting speed of the object. Object will move in the direction it is facing when it is created. Use \"0\" to ignore this property.":"\u5C0D\u8C61\u7684\u521D\u59CB\u901F\u5EA6\u3002\u5275\u5EFA\u6642\uFF0C\u5C0D\u8C61\u6703\u6CBF\u8457\u5176\u9762\u5C0D\u7684\u65B9\u5411\u79FB\u52D5\u3002\u4F7F\u7528\u201C0\u201D\u5FFD\u7565\u6B64\u5C6C\u6027\u3002","the starting speed":"\u521D\u59CB\u901F\u5EA6","Check if automatic deletion is enabled when lifetime is exceeded.":"\u6AA2\u67E5\u662F\u5426\u5728\u8D85\u904E\u58FD\u547D\u6642\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when lifetime is exceeded on _PARAM0_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion of object when lifetime is exceeded.":"\u66F4\u6539\u8D85\u904E\u58FD\u547D\u6642\u5C0D\u8C61\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when lifetime is exceeded":"\u66F4\u6539\u7576\u58FD\u547D\u904E\u671F\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when lifetime is exceeded: _PARAM2_":"\u7576\u58FD\u547D\u8017\u76E1\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenLifetimeExceeded":"\u58FD\u547D\u8017\u76E1\u6642\u522A\u9664","Check if automatic deletion is enabled when distance from starting position is exceeded.":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u6AA2\u67E5\u81EA\u52D5\u522A\u9664\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic deletion is enabled when distance from starting position is exceeded":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Automatic deletion is enabled when distance from starting position is exceeded on _PARAM0_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u5C0D_PARAM0_\u555F\u7528\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded.":"\u66F4\u6539\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u8D85\u904E\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Change automatic deletion when distance from starting position is exceeded":"\u66F4\u6539\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\u7684\u81EA\u52D5\u522A\u9664\u3002","Enable automatic deletion of _PARAM0_ when distance from starting position is exceeded: _PARAM2_":"\u7576\u8D85\u904E\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u6642\uFF0C\u5DF2\u555F\u7528\u5C0D_PARAM0_\u7684\u81EA\u52D5\u522A\u9664\uFF1A_PARAM2_","DeleteWhenDistanceExceeded":"\u8D77\u59CB\u4F4D\u7F6E\u8DDD\u96E2\u904E\u671F\u6642\u522A\u9664","Animated Back and Forth Movement":"\u4F86\u56DE\u52D5\u756B\u904B\u52D5","Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called \"GoLeft\" and \"TurnLeft\".":"\u4F7F\u5C0D\u8C61\u5411\u5DE6\u79FB\u52D5\uFF0C\u7136\u5F8C\u7576\u9054\u5230\u4E00\u5B9A\u8DDD\u96E2\u6642\uFF0C\u7FFB\u8F49\u4E26\u5411\u53F3\u79FB\u52D5\u3002\u78BA\u4FDD\u60A8\u7684\u5C0D\u8C61\u6709\u5169\u500B\u540D\u70BA\u201CGoLeft\u201D\u548C\u201CTurnLeft\u201D\u7684\u52D5\u756B\u3002","Animated Back and Forth (mirrored) Movement":"\u52D5\u756B\u4F86\u56DE\uFF08\u93E1\u50CF\uFF09\u904B\u52D5","Animatable capability":"\u53EF\u52D5\u756B\u5316\u7684\u80FD\u529B","Flippable capability":"\u53EF\u7FFB\u8F49\u7684\u80FD\u529B","Speed on X axis, in pixels per second":"X\u8EF8\u4E0A\u7684\u901F\u5EA6\uFF0C\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D","Distance traveled on X axis, in pixels":"X\u8EF8\u4E0A\u7684\u884C\u9032\u8DDD\u96E2\uFF0C\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D","Array tools":"\u6578\u7D44\u5DE5\u5177","A collection of utilities and tools for working with arrays.":"\u4E00\u7D44\u7528\u65BC\u8655\u7406\u6578\u7D44\u7684\u5DE5\u5177\u548C\u5DE5\u5177\u3002","General":"\u4E00\u822C","The index of the first variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Index of number":"\u6578\u5B57\u7684\u7D22\u5F15","The first index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u7B2C\u4E00\u500B\u7D22\u5F15","Array to search the value in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u503C\u7684\u6578\u7D44","Number to search in the array":"\u8981\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6578\u5B57","The index of the first variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u7B2C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Index of text":"\u6587\u672C\u7684\u7D22\u5F15","String to search in the array":"\u5728\u6578\u7D44\u4E2D\u641C\u7D22\u7684\u6587\u672C","The index of the last variable that equals to a specific number in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6578\u5B57\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u6578\u7684\u7D22\u5F15\u3002","Last index of number":"\u6578\u5B57\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The last index where _PARAM2_ can be found in _PARAM1_":"\u5728 _PARAM1_ \u4E2D\u627E\u5230 _PARAM2_ \u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","The index of the last variable that equals to a specific text in an array.":"\u6578\u7D44\u4E2D\u8207\u7279\u5B9A\u6587\u672C\u76F8\u7B49\u7684\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\u7684\u7D22\u5F15\u3002","Last index of text":"\u6587\u672C\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","Returns a random number of an array of numbers.":"\u8FD4\u56DE\u6578\u7D44\u6578\u5B57\u7684\u96A8\u6A5F\u6578\u3002","Random number in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u6578","A randomly picked number of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u500B\u6578\u5B57","Array to get a number from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u6578\u5B57","a random string of an array of strings.":"\u6578\u7D44\u4E2D\u7684\u5B57\u7B26\u4E32\u96A8\u6A5F\u5B57\u7B26\u3002","Random string in array":"\u9663\u5217\u4E2D\u7684\u96A8\u6A5F\u5B57\u7B26\u4E32","A randomly picked string of _PARAM1_":"\u96A8\u6A5F\u9078\u64C7\u4E86 _PARAM1_ \u5B57\u7B26\u4E32","Array to get a string from":"\u5F9E\u9663\u5217\u4E2D\u7372\u53D6\u5B57\u7B26\u4E32","Removes the last array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Get and remove last variable from array (as number)":"\u5F9E\u6578\u7D44\u4E2D\u7372\u53D6\u4E26\u522A\u9664\u6700\u5F8C\u4E00\u500B\u8B8A\u91CF\uFF08\u4F5C\u70BA\u6578\u5B57\uFF09","Remove last child of _PARAM1_ and store it in _PARAM2_":"\u522A\u9664 _PARAM1_ \u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5132\u5B58\u5230 _PARAM2_ \u4E2D","Array to pop a child from":"\u5F9E\u9663\u5217\u4E2D\u5F48\u51FA\u4E00\u500B\u5B50\u5143\u7D20","Removes the last array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Pop string from array":"\u5F9E\u6578\u7D44\u4E2D\u5F48\u51FA\u5B57\u7B26\u4E32","Removes the first array child of an array, and return it as a number.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u6578\u5B57\u8FD4\u56DE\u3002","Shift number from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u6578\u5B57","Array to shift a child from":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u4E00\u500B\u5B50\u5143\u7D20","Removes the first array child of an array, and return it as a string.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u4F5C\u70BA\u5B57\u7B26\u4E32\u8FD4\u56DE\u3002","Shift string from array":"\u5F9E\u6578\u7D44\u4E2D\u79FB\u9664\u5B57\u7B26\u4E32","Checks if an array contains a specific number.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u6578\u5B57\u3002","Array has number":"\u6578\u7D44\u5177\u6709\u6578\u5B57","Array _PARAM1_ has number _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u6578\u5B57 _PARAM2_","The number to search":"\u641C\u7D22\u7684\u6578\u5B57","Checks if an array contains a specific string.":"\u6AA2\u67E5\u9663\u5217\u662F\u5426\u5305\u542B\u7279\u5B9A\u5B57\u7B26\u4E32\u3002","Array has string":"\u6578\u7D44\u5177\u6709\u5B57\u7B26\u4E32","Array _PARAM1_ has string _PARAM2_":"\u6578\u7D44 _PARAM1_ \u5177\u6709\u5B57\u7B26\u4E32 _PARAM2_","The text to search":"\u641C\u7D22\u7684\u5B57\u7B26\u4E32","Copies a portion of a scene array variable into a new scene array variable.":"\u5C07\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u7684\u4E00\u90E8\u5206\u8907\u88FD\u5230\u65B0\u7684\u5834\u666F\u6578\u7D44\u8B8A\u91CF\u4E2D\u3002","Slice an array":"\u5207\u7247\u6578\u7D44","Slice array _PARAM1_ from indices _PARAM3_ to _PARAM4_ into _PARAM2_":"\u5C07 _PARAM1_ \u6578\u7D44\u5F9E\u7D22\u5F15 _PARAM3_ \u5230 _PARAM4_ \u5207\u7247\u5230 _PARAM2_ \u4E2D","The array to take a slice from":"\u5F9E\u4E2D\u53D6\u4E00\u90E8\u5206\u5207\u7247\u7684\u9663\u5217","The array to store the slice into":"\u5132\u5B58\u5207\u7247\u7684\u9663\u5217","The index to start the slice from":"\u5207\u7247\u958B\u59CB\u7684\u7D22\u5F15","The index to end the slice at":"\u5207\u7247\u7D50\u675F\u7684\u7D22\u5F15","Set to 0 to copy all of the array. If you use a negative value, the index will be selected beginning from the end. \nFor example, slicing an array with 5 elements from 0 to -1 would take only elements from indices 0 to 3.":"\u5C07\u8A2D\u7F6E\u70BA 0 \u4EE5\u5FA9\u88FD\u6574\u500B\u6578\u7D44\u3002\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002\n\u4F8B\u5982\uFF0C\u5C0D\u5305\u542B 5 \u500B\u5143\u7D20\u7684\u6578\u7D44\u9032\u884C\u5207\u7247\uFF0C\u5F9E 0 \u5230 -1 \u5C07\u50C5\u53D6\u5F9E\u7D22\u5F15 0 \u5230 3 \u7684\u5143\u7D20\u3002","Cuts a portion of an array off.":"\u5207\u4E0B\u6578\u7D44\u7684\u4E00\u90E8\u5206\u3002","Splice an array":"\u5207\u7247\u4E00\u500B\u6578\u7D44","Remove _PARAM3_ items from array _PARAM1_ starting from index _PARAM2_":"\u5F9E\u7D22\u5F15 _PARAM2_ \u958B\u59CB\uFF0C\u5F9E\u6578\u7D44 _PARAM1_ \u4E2D\u522A\u9664 _PARAM3_ \u500B\u9805\u76EE","The array to remove items from":"\u5F9E\u4E2D\u522A\u9664\u9805\u76EE\u7684\u6578\u7D44","The index to start removing from":"\u958B\u59CB\u522A\u9664\u7684\u7D22\u5F15","If you use a negative value, the index will be selected beginning from the end.":"\u5982\u679C\u4F7F\u7528\u8CA0\u503C\uFF0C\u7D22\u5F15\u5C07\u5F9E\u7D50\u5C3E\u958B\u59CB\u9078\u64C7\u3002","The amount of elements to remove":"\u8981\u522A\u9664\u7684\u5143\u7D20\u6578\u91CF","Set to 0 to remove until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u522A\u9664\u76F4\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Combines all elements of 2 scene arrays into one new scene array.":"\u5C07 2 \u500B\u5834\u666F\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u5408\u4F75\u6210\u4E00\u500B\u65B0\u7684\u5834\u666F\u6578\u7D44\u3002","Combine 2 arrays":"\u5408\u4F75 2 \u500B\u6578\u7D44","Combine array _PARAM1_ and _PARAM2_ into _PARAM3_":"\u5C07\u6578\u7D44 _PARAM1_ \u548C _PARAM2_ \u5408\u4F75\u6210 _PARAM3_","The first array":"\u7B2C\u4E00\u500B\u6578\u7D44","The second array":"\u7B2C\u4E8C\u500B\u6578\u7D44","The variable to store the new array in":"\u5C07\u65B0\u6578\u7D44\u5B58\u5132\u5728\u7684\u8B8A\u6578","Appends a copy of all variables of one array to another array.":"\u5C07\u4E00\u500B\u6578\u7D44\u7684\u6240\u6709\u8B8A\u91CF\u7684\u526F\u672C\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44\u3002","Append all variable to another array":"\u5C07\u6240\u6709\u8B8A\u91CF\u9644\u52A0\u5230\u53E6\u4E00\u500B\u6578\u7D44","Append all elements from array _PARAM1_ into _PARAM2_":"\u5C07\u6578\u7D44 _PARAM1_ \u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230 _PARAM2_ \u4E2D","The array to get the variables from":"\u5F9E\u4E2D\u7372\u53D6\u8B8A\u91CF\u7684\u6578\u7D44","The variable to append the variables in":"\u5C07\u8B8A\u91CF\u9644\u52A0\u5230\u7684\u8B8A\u91CF","Reverses children of an array. The first array child becomes the last, and the last array child becomes the first.":"\u53CD\u8F49\u6578\u7D44\u7684\u5B50\u4EE3\u3002\u7B2C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u6700\u5F8C\u4E00\u500B\uFF0C\u6700\u5F8C\u4E00\u500B\u6578\u7D44\u5B50\u4EE3\u8B8A\u70BA\u7B2C\u4E00\u500B\u3002","Reverse an array":"\u53CD\u8F49\u4E00\u500B\u6578\u7D44","Reverse array _PARAM1_":"\u53CD\u8F49\u6578\u7D44 _PARAM1_","The array to reverse":"\u8981\u53CD\u8F49\u7684\u6578\u7D44","Fill an element with a number.":"\u4F7F\u7528\u4E00\u500B\u6578\u5B57\u586B\u5145\u4E00\u500B\u5143\u7D20\u3002","Fill array with number":"\u4F7F\u7528\u6578\u5B57\u586B\u5145\u6578\u7D44","Fill array _PARAM1_ with _PARAM2_ from index _PARAM3_ to index _PARAM4_":"\u5F9E\u7D22\u5F15 _PARAM3_ \u5230\u7D22\u5F15 _PARAM4_ \u4F7F\u7528 _PARAM2_ \u586B\u5145\u6578\u7D44 _PARAM1_","The array to fill":"\u586B\u5145\u7684\u6578\u7D44","The number to fill":"\u586B\u5145\u7684\u6578\u5B57","The index to start filling from":"\u958B\u59CB\u586B\u5145\u7684\u7D22\u5F15","The index to stop filling at":"\u505C\u6B62\u586B\u5145\u7684\u7D22\u5F15","Set to 0 to fill until the end of the array.":"\u8A2D\u7F6E\u70BA 0 \u4EE5\u586B\u5145\u5230\u6578\u7D44\u7684\u672B\u5C3E\u3002","Shuffles all children of an array.":"\u5C0D\u6578\u7D44\u7684\u6240\u6709\u5B50\u5143\u7D20\u9032\u884C\u6D17\u724C\u3002","Shuffle array":"\u6D17\u724C\u6578\u7D44","Shuffle array _PARAM1_":"\u6D17\u724C\u6578\u7D44 _PARAM1_","The array to shuffle":"\u8981\u6D17\u724C\u7684\u6578\u7D44","Replaces all arrays inside of an array with their children. For example, [[1,2], [3,4]] becomes [1,2,3,4].":"\u5C07\u6578\u7D44\u5167\u6240\u6709\u7684\u6578\u7D44\u66FF\u63DB\u70BA\u5176\u5B50\u5143\u7D20\u3002\u4F8B\u5982\uFF0C[[1,2], [3,4]] \u8B8A\u6210 [1,2,3,4]\u3002","Flatten array":"\u5C55\u958B\u6578\u7D44","Flatten array _PARAM1_ (Deeply flatten: _PARAM2_)":"\u5C55\u958B\u6578\u7D44 _PARAM1_\uFF08\u6DF1\u5EA6\u5C55\u958B\uFF1A_PARAM2_\uFF09","The array to flatten":"\u8981\u5C55\u958B\u7684\u6578\u7D44","Deeply flatten":"\u6DF1\u5EA6\u5C55\u958B","If yes, will continue flattening until there is no arrays in the array anymore.":"\u5982\u679C\u662F\uFF0C\u5C07\u7E7C\u7E8C\u5C55\u958B\u76F4\u5230\u6578\u7D44\u4E2D\u4E0D\u518D\u6709\u6578\u7D44\u70BA\u6B62\u3002","Removes the last array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Pop array child":"\u5F48\u51FA\u6578\u7D44\u5B50\u5143\u7D20","The array to pop a child from":"\u8981\u5F9E\u5F48\u51FA\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the popped value into":"\u5C07\u5F48\u51FA\u7684\u503C\u5B58\u5132\u5230\u7684\u8B8A\u91CF","Removes the first array child of an array, and stores it in another variable.":"\u522A\u9664\u6578\u7D44\u7684\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\uFF0C\u4E26\u5C07\u5176\u5B58\u5132\u5728\u53E6\u4E00\u500B\u8B8A\u91CF\u4E2D\u3002","Shift array child":"\u79FB\u5230\u6578\u7D44\u5B50\u5143\u7D20","Remove first child of _PARAM1_ and store it in _PARAM2_":"\u5F9E _PARAM1_ \u4E2D\u522A\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728 _PARAM2_ \u4E2D","The array to shift a child from":"\u5F9E\u4E2D\u79FB\u52D5\u5B50\u5143\u7D20\u7684\u6578\u7D44","The variable to store the shifted value into":"\u5C07\u79FB\u52D5\u7684\u503C\u5B58\u5132\u5230\u8B8A\u6578\u4E2D","Insert a variable at a specific index of an array.":"\u5728\u6578\u7D44\u7684\u7279\u5B9A\u7D22\u5F15\u4E2D\u63D2\u5165\u8B8A\u91CF\u3002","Insert variable at":"\u63D2\u5165\u8B8A\u91CF\u5728","Insert variable _PARAM3_ in _PARAM1_ at index _PARAM2_":"\u5728 _PARAM1_ \u7684\u7D22\u5F15 _PARAM2_ \u4E2D\u63D2\u5165\u8B8A\u91CF _PARAM3_","The array to insert a variable in":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u6578\u7D44","The index to insert the variable at":"\u8981\u5728\u5176\u4E2D\u63D2\u5165\u8B8A\u91CF\u7684\u7D22\u5F15","The name of the variable to insert":"\u8981\u63D2\u5165\u7684\u8B8A\u91CF\u7684\u540D\u7A31","Split a string into an array of strings via a separator.":"\u901A\u904E\u5206\u9694\u7B26\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u5B57\u7B26\u4E32\u6578\u7D44\u3002","Split string into array":"\u5C07\u5B57\u7B26\u4E32\u5206\u5272\u70BA\u6578\u7D44","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26 _PARAM2_ \u5C07\u5B57\u7B26\u4E32 _PARAM1_ \u5206\u5272\u70BA\u6578\u7D44 _PARAM3_","The string to split":"\u8981\u5206\u5272\u7684\u5B57\u7B26\u4E32","The separator to use to split the string":"\u7528\u65BC\u62C6\u5206\u5B57\u7B26\u4E32\u7684\u5206\u9694\u7B26","For example, if you have a string \"Hello World\", and the separator is a space (\" \"), the resulting array would be [\"Hello\", \"World\"]. If the separator is an empty string (\"\"), it will make an element per character ([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"]).":"\u4F8B\u5982\uFF0C\u5982\u679C\u60A8\u6709\u4E00\u500B\u5B57\u7B26\u4E32\"Hello World\"\uFF0C\u4E26\u4E14\u5206\u9694\u7B26\u662F\u7A7A\u683C(\" \")\uFF0C\u5247\u7522\u751F\u7684\u6578\u7D44\u5C07\u662F[\"Hello\", \"World\"]\u3002\u5982\u679C\u5206\u9694\u7B26\u662F\u7A7A\u5B57\u7B26\u4E32(\" \")\uFF0C\u5B83\u5C07\u4F7F\u6BCF\u500B\u5B57\u7B26\u6210\u70BA\u4E00\u500B\u5143\u7D20([\"H\", \"e\", \"l\", \"l\", \"o\", \" \", \"W\", \"o\", \"r\", \"l\", \"d\"])\u3002","Array where to store the results":"\u5B58\u5132\u7D50\u679C\u7684\u6578\u7D44","Returns a string made from all strings in an array.":"\u7531\u6578\u7D44\u4E2D\u6240\u6709\u5B57\u7B26\u4E32\u7D44\u6210\u7684\u5B57\u7B26\u4E32","Join all elements of an array together into a string":"\u5C07\u6578\u7D44\u4E2D\u7684\u6240\u6709\u5143\u7D20\u9023\u63A5\u6210\u4E00\u500B\u5B57\u7B26\u4E32","The name of the array to join into a string":"\u8981\u9023\u63A5\u70BA\u5B57\u7B26\u4E32\u7684\u6578\u7D44\u7684\u540D\u7A31","Optional separator text between each element":"\u6BCF\u500B\u5143\u7D20\u4E4B\u9593\u7684\u53EF\u9078\u5206\u9694\u7B26\u6587\u672C","Get the sum of all numbers in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6240\u6709\u6578\u5B57\u7684\u7E3D\u548C","Sum of array children":"\u6578\u7D44\u5B50\u9805\u7684\u7E3D\u548C","The array":"\u8A72\u6578\u7D44","Gets the smallest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5C0F\u7684\u6578\u5B57","Smallest value":"\u6700\u5C0F\u503C","Gets the biggest number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u6700\u5927\u7684\u6578\u5B57","Biggest value":"\u6700\u5927\u503C","Gets the average number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u5E73\u5747\u6578","Average value":"\u5E73\u5747\u503C","Gets the median number in an array.":"\u7372\u53D6\u6578\u7D44\u4E2D\u7684\u4E2D\u9593\u6578","Median value":"\u4E2D\u9593\u503C","Sort an array of number from smallest to biggest.":"\u5F9E\u6700\u5C0F\u5230\u6700\u5927\u6392\u5E8F\u6578\u7D44\u4E2D\u7684\u6578\u5B57","Sort an array":"\u6392\u5E8F\u6578\u7D44","Sort array _PARAM1_":"\u6392\u5E8F\u6578\u7D44_PARAM1_","The array to sort":"\u8981\u6392\u5E8F\u7684\u6578\u7D44","The first index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u7B2C\u4E00\u500B\u7D22\u5F15","The object the variable is from":"\u8B8A\u91CF\u4F86\u81EA\u7684\u5C0D\u8C61","The last index where _PARAM3_ can be found in _PARAM2_ of _PARAM1_":"\u5728_PARAM1_\u7684_PARAM2_\u4E2D\u627E\u5230_PARAM3_\u7684\u6700\u5F8C\u4E00\u500B\u7D22\u5F15","A randomly picked number of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u6578\u5B57","A randomly picked string of _PARAM2_ of _PARAM1_":"\u5F9E_PARAM1_\u7684_PARAM2_\u4E2D\u96A8\u6A5F\u9078\u64C7\u5B57\u7B26\u4E32","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM3_":"\u522A\u9664_PARAM1_\u7684_PARAM2_\u7684\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u4E2D","Array _PARAM2_ of _PARAM1_ has number _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u6578\u5B57","Array _PARAM2_ of _PARAM1_ has string _PARAM3_":"_PARAM1_\u7684_PARAM2_\u5728_PARAM3_\u4E2D\u5177\u6709\u5B57\u7B26\u4E32","Slice array _PARAM2_ of _PARAM1_ from indices _PARAM5_ to _PARAM6_ into _PARAM4_ of _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM5_\u5230_PARAM6_\u7684_PARAM1_\u6578\u7D44\u5207\u7247\u70BA_PARAM4_\u7684_PARAM3_","Remove _PARAM4_ items from array _PARAM2_ of _PARAM1_ starting from index _PARAM3_":"\u5F9E\u7D22\u5F15\u70BA_PARAM3_\u958B\u59CB\uFF0C\u79FB\u9664_PARAM4_\u7684_PARAM1_\u6578\u7D44\u4E2D\u7684\u9805\u76EE","Combine array _PARAM2_ of _PARAM1_ and _PARAM4_ of _PARAM3_ into _PARAM6_ of _PARAM5_":"\u5C07_PARAM1_\u548C_PARAM3_\u7684_PARAM4_\u6578\u7D44\u7D50\u5408\u70BA_PARAM5_\u7684_PARAM6_","Append all elements from array _PARAM2_ of _PARAM1_ into _PARAM4_ of _PARAM3_":"\u5C07_PARAM2_\u7684_PARAM1_\u6578\u7D44\u7684\u6240\u6709\u5143\u7D20\u9644\u52A0\u5230_PARAM3_\u7684_PARAM4_\u4E2D","Reverse array _PARAM2_ of _PARAM1_":"\u53CD\u8F49_PARAM1_\u7684_PARAM2_\u6578\u7D44","Fill array _PARAM2_ of _PARAM1_ with _PARAM3_ from index _PARAM4_ to index _PARAM5_":"\u5F9E\u7D22\u5F15_PARAM4_\u5230\u7D22\u5F15_PARAM5_\u7528_PARAM3_\u586B\u5145_PARAM1_\u6578\u7D44","Shuffle array _PARAM2_ of _PARAM1_":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u6D17\u724C","Flatten array _PARAM2_ of _PARAM1_ (Deeply flatten: _PARAM3_)":"\u5C07_PARAM1_\u7684_PARAM2_\u6578\u7D44\u5C55\u5E73\uFF08\u6DF1\u5C64\u5C55\u5E73\uFF1A_PARAM3_\uFF09","Remove last child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u6700\u5F8C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Remove first child of _PARAM2_ of _PARAM1_ and store it in _PARAM4_ of _PARAM3_":"\u5F9E_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u79FB\u9664\u7B2C\u4E00\u500B\u5B50\u5143\u7D20\u4E26\u5C07\u5176\u5B58\u5132\u5728_PARAM3_\u7684_PARAM4_\u4E2D","Insert variable _PARAM5_ of _PARAM4_ in _PARAM2_ of _PARAM1_ at index _PARAM3_":"\u5728_PARAM1_\u7684_PARAM2_\u6578\u7D44\u4E2D\u7684\u7D22\u5F15_PARAM3_\u63D2\u5165_PARAM4_\u7684_PARAM5_\u8B8A\u91CF","Split string _PARAM1_ via separator _PARAM2_ into array _PARAM4_ of _PARAM3_":"\u901A\u904E\u5206\u9694\u7B26_PARAM2_\u5C07_PARAM1_\u5B57\u7B26\u4E32\u5206\u5272\u70BA_PARAM3_\u7684_PARAM4_\u6578\u7D44","Sort array _PARAM2_ of _PARAM1_":"\u5C0D_PARAM1_\u7684_PARAM2_\u6578\u7D44\u9032\u884C\u6392\u5E8F","Platforms Validation":"\u5E73\u53F0\u9A57\u8B49","Checks if the game is currently executed on an allowed platform (for web).":"\u6AA2\u67E5\u904A\u6232\u7576\u524D\u662F\u5426\u5728\u5141\u8A31\u7684\u5E73\u53F0\u4E0A\u57F7\u884C\uFF08\u7528\u65BCWeb\uFF09\u3002","Checks if the game is executed on an authorized platform (preferably, run this only once at beginning of the game).":"\u6AA2\u67E5\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C\uFF08\u6700\u597D\u53EA\u5728\u904A\u6232\u958B\u59CB\u6642\u57F7\u884C\u4E00\u6B21\uFF09\u3002","Is the game running on an authorized platform":"\u904A\u6232\u662F\u5426\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","The game is running on a authorized platform":"\u904A\u6232\u6B63\u5728\u6388\u6B0A\u7684\u5E73\u53F0\u4E0A\u904B\u884C","Get the referrer's location (the domain of the website that hosts your game).":"\u7372\u53D6\u5F15\u85A6\u8005\u7684\u4F4D\u7F6E\uFF08\u4E3B\u6A5F\u6E38\u6232\u7684\u7DB2\u7AD9\u57DF\u540D\uFF09\u3002","Get referrer location":"\u7372\u53D6\u5F15\u85A6\u8005\u4F4D\u7F6E","Adds a new valid platform (domain name where the game is expected to be played, for example, gd.games).":"\u6DFB\u52A0\u65B0\u7684\u6709\u6548\u5E73\u53F0\uFF08\u9810\u8A08\u904A\u6232\u5728\u5176\u4E2D\u904B\u884C\u7684\u57DF\u540D\uFF0C\u4F8B\u5982\uFF0Cgd.games\uFF09\u3002","Add a valid platform":"\u6DFB\u52A0\u6709\u6548\u5E73\u53F0","Add _PARAM1_ as valid platform":"\u6DFB\u52A0_PARAM1_\u70BA\u6709\u6548\u5E73\u53F0","Domain name (e.g : gd.games)":"\u57DF\u540D\uFF08\u4F8B\u5982\uFF1Agd.games\uFF09","Check if a domain is contained in the authorized list array.":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u6578\u7D44\u4E2D\u3002","Check if a domain is contained in the authorized list":"\u6AA2\u67E5\u57DF\u540D\u662F\u5426\u5305\u542B\u5728\u6388\u6B0A\u5217\u8868\u4E2D","Check if _PARAM1_ is in the list of authorized platforms":"\u6AA2\u67E5_PARAM1_\u662F\u5426\u5728\u6388\u6B0A\u5E73\u53F0\u5217\u8868\u4E2D","Domain to check":"\u8981\u6AA2\u67E5\u7684\u57DF\u540D","Auto typing animation for text (\"typewriter\" effect)":"\u6587\u672C\u7684\u81EA\u52D5\u6253\u5B57\u52D5\u756B\uFF08\u201C\u6253\u5B57\u6A5F\u201D\u6548\u679C\uFF09","Reveal a text one letter after the other.":"\u4E00\u6B21\u986F\u793A\u4E00\u500B\u5B57\u6BCD\u7684\u6587\u672C\u3002","User interface":"\u4F7F\u7528\u8005\u4ECB\u9762","Auto typing text":"\u81EA\u52D5\u8F38\u5165\u6587\u672C","Text capability":"\u6587\u672C\u529F\u80FD","Time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Detect if a new text character was just displayed":"\u6AA2\u6E2C\u662F\u5426\u525B\u525B\u986F\u793A\u4E86\u4E00\u500B\u65B0\u7684\u6587\u672C\u5B57\u7B26","Is next word wrapped":"\u4E0B\u4E00\u500B\u8A5E\u662F\u5426\u88AB\u63DB\u884C","_PARAM0_ next word is wrapped":"_PARAM0_\u4E0B\u4E00\u500B\u8A5E\u88AB\u63DB\u884C","Clear forced line breaks":"\u6E05\u9664\u5F37\u5236\u63DB\u884C","Clear forced line breaks in _PARAM0_":"\u6E05\u9664_PARAM0_\u4E2D\u7684\u5F37\u5236\u63DB\u884C","Check if the full text has been typed.":"\u6AA2\u67E5\u5B8C\u6574\u6587\u672C\u662F\u5426\u5DF2\u8F38\u5165\u3002","Finished typing":"\u8F38\u5165\u5B8C\u6210","_PARAM0_ finished typing":"_PARAM0_\u8F38\u5165\u5B8C\u6210","Check if a character has just been typed. Useful for triggering sound effects.":"\u6AA2\u67E5\u662F\u5426\u525B\u525B\u8F38\u5165\u5B57\u7B26\u3002\u53EF\u7528\u65BC\u89F8\u767C\u97F3\u6548\u3002","Has just typed":"\u525B\u525B\u8F38\u5165","_PARAM0_ has just typed a character":"_PARAM0_\u525B\u525B\u8F38\u5165\u5B57\u7B26","Restart typing from the beginning of text. The autotyping also start automatically when a new text is set for the object.":"\u5F9E\u6587\u672C\u958B\u59CB\u91CD\u65B0\u8F38\u5165\u3002\u7576\u70BA\u5C0D\u8C61\u8A2D\u7F6E\u65B0\u6587\u672C\u6642\uFF0C\u81EA\u52D5\u555F\u52D5\u81EA\u52D5\u8F38\u5165\u3002","Restart typing from the beginning":"\u5F9E\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Restart typing from the beginning on _PARAM0_":"\u5F9E_PARAM0_\u958B\u59CB\u91CD\u65B0\u8F38\u5165","Jump to a specific position in the text. Positions start at \"0\" and increase by one for every character.":"\u8DF3\u5230\u6587\u672C\u4E2D\u7279\u5B9A\u4F4D\u7F6E\u3002\u4F4D\u7F6E\u5F9E\u201C0\u201D\u958B\u59CB\uFF0C\u6BCF\u500B\u5B57\u7B26\u589E\u52A0\u4E00\u500B\u3002","Show Nth first characters":"\u986F\u793A\u524DN\u500B\u5B57\u7B26","Show _PARAM2_ first characters on _PARAM0_":"\u5728_PARAM0_\u4E0A\u986F\u793A_PARAM2_\u500B\u7B2C\u4E00\u500B\u5B57\u7B26","Character position":"\u5B57\u7B26\u4F4D\u7F6E","Show the full text.":"\u986F\u793A\u5B8C\u6574\u6587\u672C\u3002","Show the full text":"\u986F\u793A\u5B8C\u6574\u6587\u672C","Show the full text on _PARAM0_":"\u986F\u793A\u5B8C\u6574\u6587\u672C_PARAM0_","the time between characters beign typed.":"\u6B63\u5728\u6253\u5B57\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593\u3002","the time between characters":"\u5B57\u7B26\u4E4B\u9593\u7684\u6642\u9593","Back button":"\u8FD4\u56DE\u6309\u9215","Adds interactions with the back button.":"\u70BA\u8FD4\u56DE\u6309\u9215\u6DFB\u52A0\u4E92\u52D5\u3002","Input":"\u8F38\u5165","Triggers whenever the player presses the back button.":"\u6BCF\u7576\u73A9\u5BB6\u6309\u4E0B\u8FD4\u56DE\u6309\u9215\u6642\u89F8\u767C\u3002","Back button is pressed":"\u6309\u4E0B\u8FD4\u56DE\u6309\u9215","This simulates the normal action of the back button. \nThis action will quit the app when in a mobile app, and go back to the previous page when in a web browser.":"\u9019\u6A21\u64EC\u4E86\u8FD4\u56DE\u6309\u9215\u7684\u6B63\u5E38\u52D5\u4F5C\u3002\n\u7576\u5728\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u9000\u51FA\u61C9\u7528\u7A0B\u5E8F\uFF1B\u5728Web\u700F\u89BD\u5668\u4E2D\u6642\uFF0C\u6B64\u64CD\u4F5C\u5C07\u8FD4\u56DE\u5230\u4E0A\u4E00\u500B\u9801\u9762\u3002","Trigger back button":"\u89F8\u767C\u8FD4\u56DE\u6309\u9215","Simulate back button press":"\u6A21\u64EC\u8FD4\u56DE\u6309\u9215\u58D3\u4E0B","Base conversion":"\u9032\u4F4D\u8F49\u63DB","Provides conversion expressions for numbers in different bases.":"\u63D0\u4F9B\u5C07\u6578\u5B57\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236\u7684\u8868\u9054\u5F0F\u3002","Advanced":"\u9032\u968E","Converts a string representing a number in a different base to a decimal number.":"\u5C07\u4EE5\u4E0D\u540C\u9032\u5236\u8868\u793A\u7684\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u9032\u5236\u6578\u3002","Convert to decimal":"\u8F49\u63DB\u70BA\u5341\u9032\u5236","String representing a number":"\u8868\u793A\u6578\u5B57\u7684\u5B57\u7B26\u4E32","The base the number in the string is in":"\u5B57\u7B26\u4E32\u4E2D\u7684\u6578\u5B57\u6240\u5728\u7684\u57FA\u6578","Converts a number to a trsing representing it in another base.":"\u5C07\u6578\u5B57\u66F4\u63DB\u70BA\u53E6\u4E00\u500B\u9032\u5236\u4E2D\u8868\u793A\u5B83\u7684\u5B57\u7B26\u4E32\u3002","Convert to different base":"\u8F49\u63DB\u70BA\u4E0D\u540C\u9032\u5236","Number to convert":"\u8981\u8F49\u63DB\u7684\u6578\u5B57","The base to convert the number to":"\u8981\u8F49\u63DB\u70BA\u7684\u57FA\u6578","Platformer and top-down remapper":"\u5E73\u53F0\u904A\u6232\u548C\u4FEF\u8996\u91CD\u6620\u5C04","Quickly remap keyboard controls.":"\u5FEB\u901F\u91CD\u6620\u5C04\u9375\u76E4\u63A7\u5236\u3002","Remap keyboard controls of the top-down movement.":"\u91CD\u6620\u5C04\u9802\u90E8\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Top-down keyboard remapper":"\u4FEF\u8996\u9375\u76E4\u91CD\u6620\u5C04","Up key":"\u5411\u4E0A\u9375","Left key":"\u5DE6\u9375","Right key":"\u53F3\u9375","Down key":"\u4E0B\u9375","Remaps Top-Down behavior controls to a custom control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a custom scheme":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_","Remaps Top-Down behavior controls to a preset control scheme.":"\u5C07\u4E0A\u4E0B\u884C\u70BA\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Top-Down controls to a preset":"\u5C07\u4E0A\u4E0B\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","Remap controls of _PARAM0_ to preset _PARAM2_":"\u5C07_PARAM0_\u7684\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u5230\u9810\u8A2D_PARAM2_","Preset name":"\u9810\u8A2D\u540D\u7A31","Remap keyboard controls of the platformer character movement.":"\u91CD\u6620\u5C04\u5E73\u53F0\u904A\u6232\u89D2\u8272\u904B\u52D5\u7684\u9375\u76E4\u63A7\u5236\u3002","Platformer keyboard mapper":"\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Jump key":"\u8DF3\u8E8D\u9375","Remaps Platformer behavior controls to a custom control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a custom scheme":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u81EA\u5B9A\u7FA9\u65B9\u6848","Remap controls of _PARAM0_: Up: _PARAM2_, Left: _PARAM3_, Down: _PARAM4_, Right: _PARAM5_, Jump: _PARAM6_":"\u91CD\u65B0\u6620\u5C04_PARAM0_\u7684\u63A7\u4EF6\uFF1A\u4E0A\uFF1A_PARAM2_\uFF0C\u5DE6\uFF1A_PARAM3_\uFF0C\u4E0B\uFF1A_PARAM4_\uFF0C\u53F3\uFF1A_PARAM5_\uFF0C\u8DF3\u8E8D\uFF1A_PARAM6_","Remaps Platformer behavior controls to a preset control scheme.":"\u5C07\u5E73\u53F0\u52D5\u4F5C\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D\u63A7\u5236\u65B9\u6848\u3002","Remap Platformer controls to a preset":"\u5C07\u5E73\u53F0\u63A7\u4EF6\u91CD\u65B0\u6620\u5C04\u70BA\u9810\u8A2D","3D Billboard":"3D \u5EE3\u544A\u724C","Rotate 3D objects to appear like 2D sprites.":"\u65CB\u8F49 3D \u7269\u9AD4\uFF0C\u4F7F\u5176\u770B\u8D77\u4F86\u50CF 2D \u7CBE\u9748\u3002","Visual effect":"\u8996\u89BA\u6548\u679C","Rotate to always face the camera (only the front face of the cube should be enabled).":"\u59CB\u7D42\u9762\u5411\u651D\u50CF\u6A5F\u65CB\u8F49\uFF08\u61C9\u50C5\u555F\u7528\u65B9\u584A\u7684\u524D\u9762\uFF09\u3002","Billboard":"\u5EE3\u544A\u724C","3D capability":"3D capability","Should rotate on X axis":"\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49","Should rotate on Y axis":"\u61C9\u8A72\u5728Y\u8EF8\u65CB\u8F49","Should rotate on Z axis":"\u61C9\u8A72\u5728Z\u8EF8\u65CB\u8F49","Offset position":"\u504F\u79FB\u4F4D\u7F6E","Rotate the object to the camera. This is also done automatically at the end of the scene events.":"\u5C07\u5C0D\u8C61\u65CB\u8F49\u5230\u76F8\u6A5F\u3002\u9019\u4E5F\u6703\u5728\u5834\u666F\u4E8B\u4EF6\u7D50\u675F\u6642\u81EA\u52D5\u5B8C\u6210\u3002","Rotate to face the camera":"\u65CB\u8F49\u9762\u5411\u76F8\u6A5F","Rotate _PARAM0_ to the camera":"\u5C07_PARAM0_\u65CB\u8F49\u5230\u76F8\u6A5F","Check if the object should rotate on X axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis":"_PARAM0_\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on X axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on X axis: _PARAM2_":"_PARAM0_\u61C9\u5728X\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateX":"\u61C9\u8A72\u5728X\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Y axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis":"_PARAM0_\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Y axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Y axis: _PARAM2_":"_PARAM0_\u61C9\u5728Y\u8EF8\u4E0A\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateY":"\u61C9\u8A72\u5728Y\u8EF8\u4E0A\u65CB\u8F49","Check if the object should rotate on Z axis.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis":"_PARAM0_\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49","Change if the object should rotate on Z axis.":"\u66F4\u6539\u5C0D\u8C61\u662F\u5426\u61C9\u8A72\u5728Z\u8EF8\u4E0A\u65CB\u8F49\u3002","_PARAM0_ should rotate on Z axis: _PARAM2_":"_PARAM0_ \u61C9\u8A72\u7E5E Z \u8EF8\u65CB\u8F49\uFF1A_PARAM2_","ShouldRotateZ":"ShouldRotateZ","Enable texture transparency of the front face.":"\u555F\u7528\u5C0D\u6B63\u9762\u6750\u8CEA\u7684\u900F\u660E\u5EA6\u3002","Enable texture transparency":"\u555F\u7528\u6750\u8CEA\u900F\u660E\u5EA6","Enable texture transparency of _PARAM0_":"\u555F\u7528 _PARAM0_ \u7684\u6750\u8CEA\u900F\u660E\u5EA6","Boids movement":"Boids \u904B\u52D5","Simulates flocks movement.":"\u6A21\u64EC\u7FA4\u9AD4\u904B\u52D5\u3002","Define helper classes JavaScript code.":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC\u3002","Define helper classes":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225","Define helper classes JavaScript code":"\u5B9A\u7FA9\u8F14\u52A9\u985E\u5225JavaScript\u4EE3\u78BC","Move as part of a flock.":"\u4F5C\u70BA\u4E00\u500B\u7FA4\u7684\u4E00\u90E8\u5206\u79FB\u52D5\u3002","Boids Movement":"Boids\u904B\u52D5","Maximum speed":"\u6700\u5927\u901F\u5EA6","Maximum acceleration":"\u6700\u5927\u52A0\u901F\u5EA6","Rotate object":"\u65CB\u8F49\u7269\u9AD4","Cohesion sight radius":"\u51DD\u805A\u8996\u91CE\u534A\u5F91","Sight":"\u8996\u7DDA","Alignement sight radius":"\u6392\u5217\u8996\u91CE\u534A\u5F91","Separation sight radius":"\u5206\u96E2\u8996\u91CE\u534A\u5F91","Cohesion decision weight":"\u51DD\u805A\u6C7A\u7B56\u6B0A\u91CD","Decision":"\u6C7A\u7B56","Alignment decision weight":"\u6392\u5217\u6C7A\u7B56\u6B0A\u91CD","Separation decision weight":"\u5206\u96E2\u6C7A\u7B56\u6B0A\u91CD","Collision layer":"\u78B0\u649E\u5C64","Intend to move in a given direction.":"\u6253\u7B97\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Move in a direction":"\u671D\u7279\u5B9A\u65B9\u5411\u79FB\u52D5","_PARAM0_ intent to move in the direction _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u5F80\u65B9\u5411 _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Direction X":"X \u65B9\u5411","Direction Y":"Y \u65B9\u5411","Decision weight":"\u6C7A\u7B56\u6B0A\u91CD","Intend to move toward a position.":"\u6253\u7B97\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5\u3002","Move toward a position":"\u671D\u4E00\u500B\u4F4D\u7F6E\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_; _PARAM3_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Target X":"\u76EE\u6807 X","Target Y":"\u76EE\u6807 Y","Intend to move toward an object.":"\u6253\u7B97\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5\u3002","Move toward an object":"\u671D\u4E00\u500B\u7269\u9AD4\u79FB\u52D5","_PARAM0_ intend to move toward _PARAM2_ (decision weight: _PARAM3_)":"_PARAM0_ \u6253\u7B97\u671D _PARAM2_ \u79FB\u52D5\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM3_\uFF09","Targeted object":"\u76EE\u6A19\u7269\u9AD4","Intend to avoid an area with a given center and radius.":"\u6253\u7B97\u907F\u514D\u5728\u7D66\u5B9A\u4E2D\u5FC3\u548C\u534A\u5F91\u7684\u5340\u57DF\u5167\u3002","Avoid a position":"\u907F\u514D\u4E00\u500B\u4F4D\u7F6E","_PARAM0_ intend to avoid a radius of _PARAM4_ around _PARAM2_; _PARAM3_ (decision weight: _PARAM5_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM4_ \u7684\u534A\u5F91\uFF1B_PARAM3_\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM5_\uFF09","Center X":"\u4E2D\u5FC3 X","Center Y":"\u4E2D\u5FC3 Y","Radius":"\u534A\u5F91","Intend to avoid an area from an object center and a given radius.":"\u6253\u7B97\u907F\u514D\u5F9E\u7269\u9AD4\u4E2D\u5FC3\u548C\u7D66\u5B9A\u534A\u5F91\u7684\u5340\u57DF","Avoid an object":"\u907F\u514D\u4E00\u500B\u7269\u9AD4","_PARAM0_ intend to avoid a radius of _PARAM3_ around _PARAM2_ (decision weight: _PARAM4_)":"_PARAM0_ \u6253\u7B97\u907F\u514D _PARAM2_ \u5468\u570D _PARAM3_ \u7684\u534A\u5F91\uFF08\u6C7A\u7B56\u6B0A\u91CD\uFF1A_PARAM4_\uFF09","Avoided object":"\u88AB\u907F\u514D\u7684\u7269\u9AD4","Return the current speed.":"\u8FD4\u56DE\u7576\u524D\u901F\u5EA6\u3002","Speed":"\u901F\u5EA6","Return the current horizontal speed.":"\u8FD4\u56DE\u7576\u524D\u6C34\u5E73\u901F\u5EA6\u3002","Velocity X":"\u901F\u5EA6 X","Return the current vertical speed.":"\u8FD4\u56DE\u7576\u524D\u5782\u76F4\u901F\u5EA6\u3002","Velocity Y":"\u901F\u5EA6 Y","Check if the object is rotated while moving on its path.":"\u6AA2\u67E5\u7269\u9AD4\u5728\u79FB\u52D5\u8DEF\u5F91\u4E0A\u662F\u5426\u65CB\u8F49\u3002","Object Rotated":"\u7269\u9AD4\u5DF2\u65CB\u8F49","_PARAM0_ is rotated when moving":"_PARAM0_ \u79FB\u52D5\u6642\u6703\u65CB\u8F49","Return the maximum speed.":"\u8FD4\u56DE\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u901F\u5EA6\u3002","Change the maximum speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u901F\u5EA6\u70BA _PARAM2_","Max Speed":"\u6700\u5927\u901F\u5EA6","Return the maximum acceleration.":"\u8FD4\u56DE\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of the object.":"\u66F4\u6539\u7269\u9AD4\u7684\u6700\u5927\u52A0\u901F\u5EA6\u3002","Change the maximum acceleration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u6700\u5927\u52A0\u901F\u5EA6\u70BA _PARAM2_","Steering Force":"\u8F49\u5411\u529B","Return the cohesion sight radius.":"\u8FD4\u56DE\u76F8 cohesion \u901A\u534A\u5F91\u3002","Change the cohesion sight radius.":"\u66F4\u6539 cohesionsight\u534A\u5F91\u3002","Change the cohesion sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Value":"\u6570\u503C","Return the alignment sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Alignment sight radius":"Alignment sight \u534A\u5F91","Change the alignment sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return the separation sight radius.":"\u8FD4\u56DE outline sight \u534A\u5F91\u3002","Change the separation sight radius of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u8996\u91CE\u534A\u5F91\u70BA _PARAM2_","Return which weight the cohesion takes in the chosen direction.":"\u8FD4\u56DE cohesions \u7684\u6B0A\u91CD\u3002","Cohesion weight":"\u9023\u63A5\u6B0A\u91CD","Change the weight the cohesion takes in the chosen direction.":"\u66F4\u6539 cohesions \u6B0A\u91CD\u3002","Change the cohesion weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u51DD\u805A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the alignment takes in the chosen direction.":"\u8FD4\u56DE alignment \u7684\u6B0A\u91CD\u3002","Alignment weight":"\u6392\u5E8F\u6B0A\u91CD","Change the weight the alignment takes in the chosen direction.":"\u66F4\u6539 alignment \u6B0A\u91CD\u3002","Change the alignment weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5C0D\u9F4A\u6B0A\u91CD\u70BA _PARAM2_","Return which weight the separation takes in the chosen direction.":"\u8FD4\u56DE\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Separation weight":"\u5206\u96E2\u6B0A\u91CD","Change the weight the separation takes in the chosen direction.":"\u66F4\u6539\u5206\u96E2\u7684\u6B0A\u91CD\u3002","Change the separation weight of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5206\u96E2\u6B0A\u91CD\u70BA _PARAM2_","Boomerang":"\u56DE\u98DB\u6A19","Throw an object that returns to the thrower like a boomerang.":"\u4E1F\u51FA\u7269\u9AD4\uFF0C\u4F7F\u5176\u50CF\u56DE\u98DB\u6A19\u4E00\u6A23\u8FD4\u56DE\u7D66\u4E1F\u51FA\u8005\u3002","Throw speed (pixels per second)":"\u6295\u64F2\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Time before changing directions (seconds)":"\u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Rotation (degrees per second)":"\u65CB\u8F49\uFF08\u6BCF\u79D2\u5EA6\uFF09","Thrower X position":"\u6295\u64F2\u8005X\u4F4D\u7F6E","Thrower Y position":"\u6295\u64F2\u8005Y\u4F4D\u7F6E","Boomerang is returning":"\u8FD4\u56DE\u56DE\u98DB\u68D2","Throw boomerang toward an angle.":"\u629B\u51FA\u56DE\u98DB\u5411\u89D2\u5EA6\u7684\u56DE\u529B\u6A19\u3002","Throw boomerang toward an angle":"\u4EE5\u89D2\u5EA6\u5411\u524D\u629B\u56DE\u529B\u6A19","Throw boomerang _PARAM0_ toward angle _PARAM2_ degrees, speed of _PARAM3_ pixels per second, rotating _PARAM5_ degrees per second, and send boomerang back after of _PARAM4_ seconds":"\u5411\u89D2\u5EA6 _PARAM2_ \u5EA6\u629B\u51FA _PARAM0_ \uFF0C\u6BCF\u79D2\u901F\u5EA6\u70BA _PARAM3_ \u50CF\u7D20\uFF0C\u6BCF\u79D2\u65CB\u8F49 _PARAM5_ \u5EA6\uFF0C\u4E26\u5728 _PARAM4_ \u79D2\u5F8C\u767C\u9001\u56DE\u529B\u6A19","Angle (degrees)":"\u89D2\u5EA6\uFF08\u5EA6\uFF09","Throw boomerang toward a position.":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2\u3002","Throw boomerang toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u6295\u64F2\u8FF4\u65CB\u93E2","Throw boomerang _PARAM0_ toward _PARAM2_;_PARAM3_ at a speed of _PARAM4_ pixels per second, rotating _PARAM6_ degrees per second, and send boomerang back after of _PARAM5_ seconds":"\u5C07 boomerang _PARAM0_ \u671D\u5411 _PARAM2_ \u6295\u64F2\uFF1B\u4EE5 _PARAM4_ \u50CF\u7D20\u6BCF\u79D2\u7684\u901F\u5EA6\u65CB\u8F49 _PARAM6_ \u5EA6\uFF0C\u6295\u64F2 _PARAM3_ \uFF0C_PARAM5_ \u79D2\u5F8C\u5C07 boomerang \u9001\u56DE","Target X position":"\u76EE\u6A19X\u4F4D\u7F6E","Target Y position":"\u76EE\u6A19Y\u4F4D\u7F6E","Send boomerang back to thrower.":"\u5C07 boomerang \u9001\u56DE\u81F3\u6295\u64F2\u8005\u3002","Send boomerang back to thrower":"\u5C07\u8FF4\u65CB\u93E2\u9001\u56DE\u6295\u64F2\u8005","Send boomerang _PARAM0_ back to thrower":"\u5C07 boomerang _PARAM0_ \u9001\u56DE\u81F3\u6295\u64F2\u8005","Set amount of time before boomerang changes directions (seconds).":"\u8A2D\u5B9A boomerang \u6539\u8B8A\u65B9\u5411\u4E4B\u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09\u3002","Set amount of time before boomerang changes directions":"\u5728\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u8A2D\u5B9A\u7684\u6642\u9593\u9593\u9694","Set amount of time before _PARAM0_ changes directions to _PARAM2_ (seconds)":"\u8A2D\u5B9A\u5728 boomerang \u6539\u8B8A\u65B9\u5411\u70BA _PARAM2_ \u524D\u7684\u6642\u9593\u91CF\uFF08\u79D2\uFF09","Time before boomerange changes direction (seconds)":"\u8FF4\u65CB\u93E2\u6539\u8B8A\u65B9\u5411\u524D\u7684\u6642\u9593\uFF08\u79D2\uFF09","Track position of boomerang thrower.":"\u8FFD\u8E2A boomerang \u6295\u64F2\u8005\u7684\u4F4D\u7F6E\u3002","Track position of boomerang thrower":"\u8FFD\u8E64\u8FF4\u65CB\u93E2\u6295\u64F2\u8005\u7684\u4F4D\u7F6E","Track position of thrower _PARAM2_ who threw boomerang _PARAM0_":"\u8FFD\u8E2A\u6295\u64F2\u4E86 boomerang _PARAM0_ \u7684\u6295\u64F2\u8005 _PARAM2_ \u7684\u4F4D\u7F6E","Thrower":"\u6295\u64F2\u8005","Boomerang is returning to thrower.":"boomerang \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005\u3002","Boomerang is returning to thrower":"\u8FF4\u65CB\u93E2\u6B63\u5728\u8FD4\u56DE\u6295\u64F2\u8005","Boomerang _PARAM0_ is returning to thrower":"boomerang _PARAM0_ \u6B63\u5728\u8FD4\u56DE\u81F3\u6295\u64F2\u8005","Bounce (using forces)":"\u53CD\u5F48\uFF08\u4F7F\u7528\u529B\u91CF\uFF09","Bounce the object off another object it just touched.":"\u4F7F\u7269\u4EF6\u53CD\u5F48\u958B\u5176\u4ED6\u7269\u4EF6\u3002","Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically.":"\u63D0\u4F9B\u4E00\u500B\u52D5\u4F5C\uFF0C\u8B93\u7269\u9AD4\u5F9E\u525B\u89F8\u78B0\u5230\u7684\u5176\u4ED6\u7269\u9AD4\u5F48\u8DF3\u3002\u7D66\u7269\u9AD4\u6DFB\u52A0\u4E00\u500B\u6C38\u4E45\u529B\uFF0C\u4E26\u5728\u8207\u53E6\u4E00\u500B\u7269\u9AD4\u78B0\u649E\u6642\uFF0C\u4F7F\u7528\u8A72\u52D5\u4F5C\u4F7F\u7269\u9AD4\u5BE6\u73FE\u903C\u771F\u7684\u5F48\u8DF3\u3002","Bounce":"\u5F48\u8DF3","Bounce count":"\u5F48\u8DF3\u8A08\u6578","Number of times this object has bounced off another object":"\u6B64\u5C0D\u8C61\u53CD\u5F48\u6B21\u6578","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u5C07\u7269\u9AD4\u4EE5\u65BD\u52A0\u65BC\u8A72\u7269\u9AD4\u7684\u89D2\u5EA6\u548C\u529B\u91CF\u901F\u5EA6\u63A8\u96E2\u5176\u7576\u524D\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u63A8\u52D5\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object":"\u5F9E\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_":"\u5F9E_PARAM0_\u53CD\u5F48_PARAM2_","The objects to bounce on":"\u5F48\u8DF3\u7269\u9AD4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be calculated *to go toward the specified angle (the \"normal angle\")*. For example, if the object is arriving at this exact angle, it will bounce in the opposite direction.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u65BD\u52A0\u5728\u7269\u9AD4\u4E0A\u7684\u89D2\u5EA6\u548C\u901F\u5EA6\u7684\u529B\u91CF\uFF0C\u5C07\u7269\u9AD4\u4EE5\u76EE\u524D\u8207\u4E4B\u767C\u751F\u78B0\u649E\u7684\u53E6\u4E00\u7269\u9AD4\u53CD\u5F48\u3002\n\u5F48\u8DF3\u5C07\u59CB\u7D42\u6839\u64DA *\u671D\u5411\u6307\u5B9A\u89D2\u5EA6\uFF08\u201C\u6CD5\u5411\u89D2\u5EA6\u201D\uFF09* \u9032\u884C\u8A08\u7B97\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u7269\u9AD4\u6B63\u4EE5\u6B64\u7CBE\u78BA\u89D2\u5EA6\u5230\u9054\uFF0C\u5C07\u6703\u4EE5\u76F8\u53CD\u65B9\u5411\u5F48\u8DF3\u3002\n\u8ACB\u78BA\u4FDD\u5728\u57F7\u884C\u6B64\u64CD\u4F5C\u524D\u6AA2\u6E2C\u5169\u500B\u7269\u9AD4\u4E4B\u9593\u7684\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u91CF\u5C07\u5F9E\u7269\u9AD4\u4E2D\u79FB\u9664\uFF0C\u4E26\u6DFB\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u529B\u4EE5\u4F7F\u7269\u9AD4\u5F48\u8DF3\u3002","Bounce off another object toward a specified angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u7684\u53E6\u4E00\u7269\u9AD4\u5F48\u8DF3","Bounce _PARAM0_ off _PARAM2_ assuming a normal angle of _PARAM3_":"\u6309\u7167\u6B63\u5E38\u89D2\u5EA6\u5C07 _PARAM0_ \u5F9E _PARAM2_ \u5F48\u958B\uFF0C\u5047\u8A2D\u6B63\u5E38\u89D2\u5EA6\u70BA _PARAM3_","The \"normal\" angle, in degrees, to bounce against":"\u53CD\u5F48\u7684\u300C\u6B63\u5E38\u300D\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","This can be understood at the direction that the bounce must go toward.":"\u53EF\u4EE5\u7406\u89E3\u70BA\u53CD\u5F48\u5FC5\u9808\u671D\u5411\u7684\u65B9\u5411\u3002","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be vertical, like if the object is *colliding a perfectly horizontal obstacle* (like the top/bottom of the screen in a pong game). For example, if the object is arriving with an angle of exactly 90 degrees, it will bounce in the opposite direction: -90 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u5782\u76F4\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u6C34\u5E73\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u5C4F\u5E55\u7684\u4E0A/\u4E0B\u7AEF\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA90\u5EA6\uFF0C\u5B83\u5C07\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A-90\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce vertically":"\u5782\u76F4\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always vertically":"\u5C07 _PARAM0_ \u4EE5\u5782\u76F4\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u5782\u76F4","Bounce the object off another object it is currently colliding with, according to the angle and the speed of forces applied on the object.\nThe bounce will always be horizontal, like if the object is *colliding a perfectly vertical obstacle* (like paddles in a pong game). For example, if the object is arriving with an angle of exactly 0 degrees, it will bounce in the opposite direction: 180 degrees.\nMake sure to test for a collision between the two objects before launching this action. All the forces will be removed from the object, and a new permanent force will be added to make the object bounce.":"\u6839\u64DA\u5C0D\u8C61\u4E0A\u65BD\u52A0\u7684\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\uFF0C\u4F7F\u8A72\u5C0D\u8C61\u6839\u64DA\u89D2\u5EA6\u548C\u529B\u7684\u901F\u5EA6\u53CD\u5F48\u5230\u7576\u524D\u6B63\u5728\u78B0\u649E\u7684\u53E6\u4E00\u500B\u5C0D\u8C61\u3002\n\u53CD\u5F48\u5C07\u59CB\u7D42\u662F\u6C34\u5E73\u7684\uFF0C\u5C31\u597D\u50CF\u8A72\u5C0D\u8C61\u6B63\u5728*\u78B0\u649E\u4E00\u500B\u5B8C\u5168\u5782\u76F4\u7684\u969C\u7919\u7269*\uFF08\u6BD4\u5982\u4E52\u4E53\u904A\u6232\u4E2D\u7684\u64CA\u7403\u677F\uFF09\u3002\u4F8B\u5982\uFF0C\u5982\u679C\u8A72\u5C0D\u8C61\u7684\u89D2\u5EA6\u6070\u597D\u70BA0\u5EA6\uFF0C\u5B83\u6703\u5411\u76F8\u53CD\u7684\u65B9\u5411\u53CD\u5F48\uFF1A180\u5EA6\u3002\n\u5728\u555F\u52D5\u6B64\u64CD\u4F5C\u4E4B\u524D\uFF0C\u8ACB\u78BA\u4FDD\u5169\u500B\u5C0D\u8C61\u4E4B\u9593\u78B0\u649E\u3002\u6240\u6709\u7684\u529B\u90FD\u6703\u5F9E\u5C0D\u8C61\u4E2D\u79FB\u9664\uFF0C\u4E26\u589E\u52A0\u4E00\u500B\u65B0\u7684\u6C38\u4E45\u6027\u529B\u4EE5\u4F7F\u5C0D\u8C61\u53CD\u5F48\u3002","Bounce horizontally":"\u6C34\u5E73\u53CD\u5F48","Bounce _PARAM0_ off _PARAM2_ - always horizontally":"\u5C07 _PARAM0_ \u4EE5\u6C34\u5E73\u65B9\u5F0F\u5F9E _PARAM2_ \u5F48\u958B - \u59CB\u7D42\u6C34\u5E73","the number of times this object has bounced off another object.":"\u9019\u500B\u5C0D\u8C61\u5DF2\u7D93\u5F9E\u53E6\u4E00\u500B\u5C0D\u8C61\u53CD\u5F48\u4E86\u5E7E\u6B21\u3002","the bounce count":"\u53CD\u5F48\u6B21\u6578","Button states and effects":"\u6309\u9215\u72C0\u614B\u548C\u6548\u679C","Use any object as a button and change appearance according to user interactions.":"\u4F7F\u7528\u4EFB\u4F55\u7269\u4EF6\u4F5C\u70BA\u6309\u9215\u4E26\u6839\u64DA\u7528\u6236\u4E92\u52D5\u66F4\u6539\u5916\u89C0\u3002","Use objects as buttons.":"\u4F7F\u7528\u5C0D\u8C61\u4F5C\u70BA\u6309\u9215\u3002","Button states":"\u6309\u9215\u72C0\u614B","Should check hovering":"\u61C9\u6AA2\u67E5\u61F8\u505C","State":"\u72C0\u614B","Touch id":"\u89F8\u78B0 id","Touch is inside":"\u89F8\u78B0\u5728\u5167\u90E8","Mouse is inside":"\u6ED1\u9F20\u5728\u5167\u90E8","Reset the state of the button.":"\u91CD\u7F6E\u6309\u9215\u7684\u72C0\u614B\u3002","Reset state":"\u91CD\u7F6E\u72C0\u614B","Reset the button state of _PARAM0_":"\u91CD\u7F6E _PARAM0_ \u7684\u6309\u9215\u72C0\u614B","Check if the button is not used.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u672A\u4F7F\u7528\u3002","Is idle":"\u9592\u7F6E","_PARAM0_ is idle":"_PARAM0_ \u9592\u7F6E","Check if the button was just clicked.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u525B\u525B\u9EDE\u64CA\u3002","Is clicked":"\u5DF2\u9EDE\u64CA","_PARAM0_ is clicked":"_PARAM0_ \u9EDE\u64CA","Check if the cursor is hovered over the button.":"\u6AA2\u67E5\u5149\u6A19\u662F\u5426\u61F8\u505C\u5728\u6309\u9215\u4E0A\u3002","Is hovered":"\u6B63\u5728\u61F8\u505C","_PARAM0_ is hovered":"_PARAM0_ \u6ED1\u9F20\u505C\u7559","Check if the button is either hovered or pressed but not hovered.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u61F8\u505C\u6216\u88AB\u6309\u4E0B\u4F46\u6C92\u6709\u61F8\u505C\u3002","Is focused":"\u5DF2\u805A\u7126","_PARAM0_ is focused":"_PARAM0_ \u805A\u7126","Check if the button is currently being pressed with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is pressed":"\u5DF2\u6309\u4E0B","_PARAM0_ is pressed":"_PARAM0_ \u88AB\u6309\u4E0B","Check if the button is currently being pressed outside with mouse or touch.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u6B63\u5728\u5916\u90E8\u88AB\u6ED1\u9F20\u6216\u89F8\u63A7\u9EDE\u6309\u4E0B\u3002","Is held outside":"\u5728\u5916\u9762\u88AB\u4FDD\u6301","_PARAM0_ is held outside":"_PARAM0_ \u5728\u5916\u88AB\u6309\u4F4F","the touch id that is using the button or 0 if none.":"\u6B63\u5728\u4F7F\u7528\u6309\u9215\u7684\u89F8\u63A7\u9EDE id\uFF0C\u5982\u679C\u6C92\u6709\u5247\u8FD4\u56DE0\u3002","the touch id":"\u89F8\u63A7\u9EDE id","Enable effects on buttons based on their state.":"\u57FA\u65BC\u5176\u72C0\u614B\u5728\u6309\u9215\u4E0A\u555F\u7528\u6548\u679C\u3002","Button object effects":"\u6309\u9215\u5C0D\u8C61\u6548\u679C","Effect capability":"\u6548\u679C\u80FD\u529B","Idle state effect":"\u9591\u7F6E\u72C0\u614B\u6548\u679C","Effects":"\u6548\u679C","Focused state effect":"\u7126\u9EDE\u72C0\u614B\u6548\u679C","The state is Focused when the button is hovered or held outside.":"\u7576\u6309\u9215\u5728\u5916\u90E8\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u7126\u9EDE\u3002","Pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","the idle state effect of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u72C0\u614B\u6548\u679C\u3002","the idle state effect":"\u9592\u7F6E\u72C0\u614B\u6548\u679C","the focused state effect of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u72C0\u614B\u6548\u679C\u3002\u6309\u9215\u61F8\u505C\u6216\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state effect":"\u805A\u7126\u72C0\u614B\u6548\u679C","the pressed state effect of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u6548\u679C\u3002","the pressed state effect":"\u6309\u4E0B\u72C0\u614B\u6548\u679C","Change the animation of buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u8B8A\u66F4\u6309\u9215\u7684\u52D5\u756B\u3002","Button animation":"\u6309\u9215\u52D5\u756B","Idle state animation name":"\u9591\u7F6E\u72C0\u614B\u52D5\u756B\u540D\u7A31","Animation":"\u52D5\u756B","Focused state animation name":"\u7126\u9EDE\u72C0\u614B\u52D5\u756B\u540D\u7A31","Pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","the idle state animation name of the object.":"\u5C0D\u8C61\u7684\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the idle state animation name":"\u5F85\u6A5F\u72C0\u614B\u52D5\u756B\u540D\u7A31","the focused state animation name of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002\u7576\u6309\u9215\u88AB\u61F8\u505C\u6216\u5728\u5916\u9762\u88AB\u4FDD\u6301\u6642\uFF0C\u72C0\u614B\u70BA\u805A\u7126\u3002","the focused state animation name":"\u805A\u7126\u72C0\u614B\u52D5\u756B\u540D\u7A31","the pressed state animation name of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31\u3002","the pressed state animation name":"\u6309\u4E0B\u72C0\u614B\u52D5\u756B\u540D\u7A31","Smoothly change an effect on buttons according to their state.":"\u6839\u64DA\u5176\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u4E0A\u7684\u6548\u679C\u3002","Button object effect tween":"\u6309\u9215\u5C0D\u8C61\u6548\u679C\u7DE9\u52D5","Effect name":"\u6548\u679C\u540D\u7A31","Effect":"\u6548\u679C","Effect parameter":"\u6548\u679C\u53C3\u6578","The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u4E2D\u7684\u4E0B\u62C9\u83DC\u55AE\u201C\u986F\u793A\u53C3\u6578\u540D\u7A31\u201D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Idle effect parameter value":"\u9591\u7F6E\u6548\u679C\u53C3\u6578\u503C","Focused effect parameter value":"Focused effect parameter value","Pressed effect parameter value":"Pressed effect parameter value","Fade-in easing":"\u6DE1\u5165\u7DE9\u548C","Fade-out easing":"\u6DE1\u51FA\u7DE9\u548C","Fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","Fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Time delta":"\u6642\u9593\u589E\u91CF","Fade in":"\u6DE1\u5165","_PARAM0_ fade in to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u5165","Fade out":"\u6DE1\u51FA","_PARAM0_ fade out to _PARAM2_":"_PARAM0_ \u4EE5 _PARAM2_ \u6DE1\u51FA","Play tween":"\u64AD\u653E\u52D5\u756B","Tween the effect property of object _PARAM0_ over _PARAM2_ seconds with _PARAM3_ easing":"\u5C0D\u8C61 _PARAM0_ \u7684\u6548\u679C\u5C6C\u6027\u5728 _PARAM2_ \u79D2\u5167\u4EE5 _PARAM3_ \u7DE9\u548C","Duration (in seconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Easing":"\u7DE9\u52D5","the effect name of the object.":"\u5C0D\u8C61\u7684\u6548\u679C\u540D\u7A31\u3002","the effect name":"\u6548\u679C\u7684\u540D\u7A31","the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","the effect parameter":"\u6548\u679C\u7684\u53C3\u6578","Change the effect parameter of the object. The effect parameter names can be found in the effects tab with the \"Show parameter names\" action of the drop down menu.":"\u66F4\u6539\u5C0D\u8C61\u7684\u6548\u679C\u53C3\u6578\u3002\u6548\u679C\u53C3\u6578\u540D\u7A31\u53EF\u4EE5\u5728\u6548\u679C\u9078\u9805\u5361\u627E\u5230\uFF0C\u5F9E\u4E0B\u62C9\u9078\u55AE\u7684\u300C\u986F\u793A\u53C3\u6578\u540D\u7A31\u300D\u64CD\u4F5C\u4E2D\u627E\u5230\u3002","Change the tweened effect of _PARAM0_ to _PARAM2_ with parameter _PARAM3_":"\u66F4\u6539\u5C0D\u8C61 _PARAM0_ \u7684\u7DE9\u548C\u6548\u679C\u70BA _PARAM2_\uFF0C\u4E26\u4F7F\u7528\u53C3\u6578 _PARAM3_","Parameter name":"\u53C3\u6578\u540D\u7A31","the idle effect parameter value of the object.":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C\u3002","the idle effect parameter value":"\u7269\u4EF6\u7684\u9592\u7F6E\u6548\u679C\u53C3\u6578\u503C","the focused effect parameter value of the object. The state is Focused when the button is hovered or held outside.":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C\u3002\u7576\u6309\u9215\u5728\u61F8\u505C\u6216\u8005\u5728\u5916\u90E8\u6309\u4F4F\u6642\uFF0C\u72C0\u614B\u662F\u805A\u7126\u3002","the focused effect parameter value":"\u7269\u4EF6\u7684\u805A\u7126\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value of the object.":"\u7269\u4EF6\u7684\u6309\u58D3\u6548\u679C\u53C3\u6578\u503C","the pressed effect parameter value":"\u6309\u4E0B\u6548\u679C\u53C3\u6578\u503C","the fade-in easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u7DE9\u52D5\u3002","the fade-in easing":"\u6DE1\u5165\u7DE9\u52D5","the fade-out easing of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u7DE9\u52D5\u3002","the fade-out easing":"\u6DE1\u51FA\u7DE9\u52D5","the fade-in duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u5165\u6301\u7E8C\u6642\u9593\u3002","the fade-in duration":"\u6DE1\u5165\u6301\u7E8C\u6642\u9593","the fade-out duration of the object.":"\u5C0D\u8C61\u7684\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\u3002","the fade-out duration":"\u6DE1\u51FA\u6301\u7E8C\u6642\u9593","Smoothly resize buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u8ABF\u6574\u6309\u9215\u7684\u5927\u5C0F\u3002","Button scale tween":"\u6309\u9215\u7E2E\u653ETween","Scalable capability":"\u53EF\u4F38\u7E2E\u80FD\u529B","Button states behavior (required)":"\u6309\u9215\u72C0\u614B\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Tween behavior (required)":"Tween\u884C\u70BA\uFF08\u5FC5\u9808\uFF09","Idle state size scale":"\u7A7A\u9592\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Size":"\u5927\u5C0F","Focused state size scale":"\u5C08\u6CE8\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","Pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u7E2E\u653E","the idle state size scale of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the idle state size scale":"\u9592\u7F6E\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the focused state size scale of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002\u6309\u4E0B\u6216\u61F8\u505C\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state size scale":"\u805A\u7126\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","the pressed state size scale of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B\u3002","the pressed state size scale":"\u6309\u4E0B\u72C0\u614B\u5927\u5C0F\u6BD4\u4F8B","Smoothly change the color tint of buttons according to their state.":"\u6839\u64DA\u5B83\u5011\u7684\u72C0\u614B\u5E73\u6ED1\u5730\u6539\u8B8A\u6309\u9215\u7684\u984F\u8272\u8272\u8ABF\u3002","Button color tint tween":"\u6309\u9215\u984F\u8272\u8272\u8ABFTween","Tween":"Tween","Idle state color tint":"\u7A7A\u9592\u72C0\u614B\u984F\u8272\u8272\u8ABF","Color":"\u984F\u8272","Focused state color tint":"\u5C08\u6CE8\u72C0\u614B\u984F\u8272\u8272\u8ABF","Pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","the idle state color tint of the object.":"\u5C0D\u8C61\u7684\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the idle state color tint":"\u9592\u7F6E\u72C0\u614B\u984F\u8272\u8272\u8ABF","the focused state color tint of the object. The state is Focused when the button is hovered or held outside.":"\u5C0D\u8C61\u7684\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002\u61F8\u505C\u6216\u6309\u4F4F\u6642\uFF0C\u8A72\u6309\u9215\u8655\u65BC\u805A\u7126\u72C0\u614B\u3002","the focused state color tint":"\u805A\u7126\u72C0\u614B\u984F\u8272\u8272\u8ABF","the pressed state color tint of the object.":"\u5C0D\u8C61\u7684\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF\u3002","the pressed state color tint":"\u6309\u4E0B\u72C0\u614B\u984F\u8272\u8272\u8ABF","Camera impulse":"\u76F8\u6A5F\u8108\u885D","Move the camera following an impulse trajectory.":"\u6839\u64DA\u8108\u885D\u8ECC\u8DE1\u79FB\u52D5\u76F8\u6A5F\u3002","Camera":"\u76F8\u6A5F","Add an impulse to the camera position.":"\u5C0D\u76F8\u6A5F\u4F4D\u7F6E\u6DFB\u52A0\u4E00\u500B\u8108\u885D\u3002","Add a camera impulse":"\u6DFB\u52A0\u76F8\u6A5F\u8108\u885D","Add an impulse _PARAM1_ to the camera from layer _PARAM2_ with an amplitude of _PARAM3_ and an angle of _PARAM4_, going away in _PARAM5_ seconds with _PARAM6_ easing, staying _PARAM7_ seconds, going back in _PARAM8_ seconds with _PARAM9_ easing":"\u5F9E\u5716\u5C64_PARAM2_\u5C0D\u76F8\u6A5F\u6DFB\u52A0\u4E00\u500B\u885D\u52D5_PARAM1_\uFF0C\u632F\u5E45\u70BA_PARAM3_\uFF0C\u89D2\u5EA6\u70BA_PARAM4_\uFF0C\u5728_PARAM5_\u79D2\u5167\u96E2\u958B\uFF0C\u4F7F\u7528_PARAM6_\u7DE9\u548C\uFF0C\u505C\u7559_PARAM7_\u79D2\uFF0C\u5728_PARAM8_\u79D2\u5167\u8FD4\u56DE\uFF0C\u4F7F\u7528_PARAM9_\u7DE9\u548C","Identifier":"\u8B58\u5225\u78BC","Layer":"\u5716\u5C64","Displacement X":"\u4F4D\u79FBX","Displacement Y":"\u4F4D\u79FBY","Get away duration (in seconds)":"\u96E2\u958B\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get away easing":"\u96E2\u958B\u7DE9\u548C","Stay duration (in seconds)":"\u505C\u7559\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back duration (in seconds)":"\u8FD4\u56DE\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Get back easing":"\u8FD4\u56DE\u7DE9\u548C","Add a camera impulse (angle)":"\u6DFB\u52A0\u76F8\u6A5F\u885D\u52D5\uFF08\u89D2\u5EA6\uFF09","Amplitude":"\u632F\u5E45","Angle (in degree)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Check if a camera impulse is playing.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6B63\u5728\u885D\u52D5\u3002","Camera impulse is playing":"\u76F8\u6A5F\u885D\u52D5\u6B63\u5728\u64AD\u653E","Camera impulse _PARAM1_ is playing":"\u76F8\u6A5F\u885D\u52D5_PARAM1_\u6B63\u5728\u64AD\u653E","Camera shake":"\u76F8\u6A5F\u6296\u52D5","Shake layer cameras.":"\u6416\u52D5\u5716\u5C64\u76F8\u6A5F\u3002","Shake the camera on layers chosen with configuration actions.":"\u6416\u52D5\u9078\u5B9A\u5716\u5C64\u4E0A\u7684\u76F8\u6A5F\u8207\u914D\u7F6E\u52D5\u4F5C\u3002","Shake camera":"\u6416\u52D5\u76F8\u6A5F","Shake camera for _PARAM1_ seconds with _PARAM2_ seconds of easing to start and _PARAM3_ seconds to stop":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u6458\u8981\u76F8\u6A5F_PARAM1_\u79D2\uFF0C\u7528_PARAM3_\u79D2\u505C\u6B62","Ease duration to start (in seconds)":"\u958B\u59CB\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Ease duration to stop (in seconds)":"\u505C\u6B62\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Shake the camera on the specified layer, using one or more ways to shake (position, angle, zoom). This action is deprecated. Please use the other one with the same name.":"\u5728\u6307\u5B9A\u5716\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u6416\u52D5\u65B9\u5F0F\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u7E2E\u653E\uFF09\u3002 \u6B64\u64CD\u4F5C\u5DF2\u904E\u6642\u3002 \u8ACB\u4F7F\u7528\u76F8\u540C\u540D\u7A31\u7684\u53E6\u4E00\u500B\u64CD\u4F5C\u3002","Shake camera (deprecated)":"\u6416\u52D5\u76F8\u6A5F\uFF08\u5DF2\u904E\u6642\uFF09","Shake camera on _PARAM3_ layer for _PARAM5_ seconds. Use an amplitude of _PARAM1_px on X axis and _PARAM2_px on Y axis, angle rotation amplitude _PARAM6_ degrees, and zoom amplitude _PARAM7_ percent. Wait _PARAM8_ seconds between shakes. Keep shaking until stopped: _PARAM9_":"\u5728_PARAM3_\u5C64\u4E0A\u6416\u52D5\u76F8\u6A5F_PARAM5_\u79D2\u3002 \u4F7F\u7528_PARAM1_px\u632F\u5E45\u5728X\u8EF8\u4E0A\u548C_PARAM2_px\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u5E45\u5EA6_PARAM6_\u5EA6\uFF0C\u7E2E\u653E\u5E45\u5EA6_PARAM7_%\uFF0C\u5728\u6416\u6643\u4E4B\u9593\u7B49\u5F85_PARAM8_\u79D2\u3002\u4E00\u76F4\u6416\u6643\u76F4\u5230\u505C\u6B62\uFF1A_PARAM9_","Amplitude of shaking on the X axis (in pixels)":"X\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Amplitude of shaking on the Y axis (in pixels)":"Y\u8EF8\u7684\u6643\u52D5\u5E45\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Layer (base layer if empty)":"\u5716\u5C64\uFF08\u5982\u679C\u70BA\u7A7A\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Camera index (Default: 0)":"\u76F8\u6A5F\u7D22\u5F15\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Duration (in seconds) (Default: 0.5)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Angle rotation amplitude (in degrees) (For example: 2)":"\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A2\uFF09","Zoom factor amplitude":"\u7E2E\u653E\u56E0\u5B50\u632F\u5E45","Period between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u671F\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.08\uFF09","Keep shaking until stopped":"\u6301\u7E8C\u6643\u52D5\u76F4\u5230\u505C\u6B62","Duration value will be ignored":"\u6301\u7E8C\u503C\u5C07\u88AB\u5FFD\u7565","Start shaking the camera indefinitely.":"\u7121\u9650\u671F\u5730\u958B\u59CB\u6643\u52D5\u76F8\u6A5F\u3002","Start camera shaking":"\u958B\u59CB\u76F8\u6A5F\u6643\u52D5","Start shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u958B\u59CB\u6416\u6643\u76F8\u6A5F","Ease duration (in seconds)":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Stop shaking the camera.":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5\u3002","Stop camera shaking":"\u505C\u6B62\u76F8\u6A5F\u6643\u52D5","Stop shaking the camera with _PARAM1_ seconds of easing":"\u4EE5_PARAM1_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u6643\u76F8\u6A5F","Mark a layer as shakable.":"\u5C07\u5716\u5C64\u6A19\u8A18\u70BA\u53EF\u6643\u52D5\u3002","Shakable layer":"\u53EF\u6643\u52D5\u7684\u5716\u5C64","Mark the layer: _PARAM2_ as shakable: _PARAM1_":"\u5C07\u5716\u5C64\uFF1A_PARAM2_ \u6A19\u8A18\u70BA\u53EF\u6416\u52D5\uFF1A_PARAM1_","Shakable":"\u53EF\u6643\u52D5","Check if the camera is shaking.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5728\u6643\u52D5\u3002","Camera is shaking":"\u76F8\u6A5F\u6B63\u5728\u6643\u52D5","Change the translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u6643\u52D5\u7684\u4F4D\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Layer translation amplitude":"\u5716\u5C64\u4F4D\u79FB\u632F\u5E45","Change the translation amplitude of the shaking to _PARAM1_; _PARAM2_ (layer: _PARAM3_)":"\u5C07\u6416\u52D5\u4F4D\u79FB\u7684\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_; _PARAM2_\uFF08\u5716\u5C64\uFF1A_PARAM3_\uFF09","Change the rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Layer rotation amplitude":"\u5716\u5C64\u65CB\u8F49\u632F\u5E45","Change the rotation amplitude of the shaking to _PARAM1_ degrees (layer: _PARAM2_)":"\u5C07\u6416\u52D5\u7684\u65CB\u8F49\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\u5EA6\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","NewLayerName":"\u65B0\u5716\u5C64\u540D","Change the zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u6643\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u53D6\u6D88\u7E2E\u653E\uFF08\u4F8B\u59821.0625\u662F\u6709\u6548\u503C\uFF09\u3002","Layer zoom amplitude":"\u5716\u5C64\u7E2E\u653E\u632F\u5E45","Change the zoom factor amplitude of the shaking to _PARAM1_ (layer: _PARAM2_)":"\u5C07\u6643\u52D5\u7684\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u66F4\u6539\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Zoom factor":"\u7E2E\u653E\u56E0\u5B50","Change the number of back and forth per seconds.":"\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u8B8A\u5316\u3002","Layer shaking frequency":"\u5C64\u9707\u52D5\u983B\u7387","Change the shaking frequency to _PARAM1_ (layer: _PARAM2_)":"\u66F4\u6539\u9707\u52D5\u983B\u7387\u70BA_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF09","Frequency":"\u983B\u7387","Change the default translation amplitude of the shaking (in pixels).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u5E73\u79FB\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Default translation amplitude":"\u9810\u8A2D\u5E73\u79FB\u632F\u5E45","Change the default translation amplitude of the shaking to _PARAM1_; _PARAM2_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u632F\u5E45\u70BA_PARAM1_; _PARAM2_","Change the default rotation amplitude of the shaking (in degrees).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Default rotation amplitude":"\u9810\u8A2D\u65CB\u8F49\u632F\u5E45","Change the default rotation amplitude of the shaking to _PARAM1_ degrees":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u65CB\u8F49\u632F\u5E45\u70BA_PARAM1_\u5EA6","Change the default zoom factor amplitude of the shaking. The shaking will zoom and unzoom by this factor (for instance 1.0625 is a valid value).":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u56E0\u5B50\u632F\u5E45\u3002 \u9707\u52D5\u5C07\u6309\u6B64\u56E0\u5B50\u9032\u884C\u7E2E\u653E\u548C\u89E3\u9664\u7E2E\u653E\uFF08\u4F8B\u5982 1.0625 \u662F\u6709\u6548\u503C\uFF09\u3002","Default zoom amplitude":"\u9810\u8A2D\u7E2E\u653E\u632F\u5E45","Change the default zoom factor amplitude of the shaking to _PARAM1_":"\u66F4\u6539\u9707\u52D5\u7684\u9810\u8A2D\u7E2E\u653E\u632F\u5E45\u70BA_PARAM1_","Change the default number of back and forth per seconds.":"\u66F4\u6539\u5E73\u5747\u6BCF\u79D2\u4F86\u56DE\u6B21\u6578\u3002","Default shaking frequency":"\u9810\u8A2D\u9707\u52D5\u983B\u7387","Change the default shaking frequency to _PARAM1_":"\u66F4\u6539\u9810\u8A2D\u9707\u52D5\u983B\u7387\u70BA_PARAM1_","Generate a number from 2 dimensional simplex noise.":"\u5F9E 2 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","2D noise":"2 \u7DAD\u566A\u97F3","Generator name":"\u751F\u6210\u5668\u540D\u7A31","X coordinate":"X \u5EA7\u6A19","Y coordinate":"Y \u5EA7\u6A19","Generate a number from 3 dimensional simplex noise.":"\u5F9E 3 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","3D noise":"3 \u7DAD\u566A\u97F3","Z coordinate":"Z \u5EA7\u6A19","Generate a number from 4 dimensional simplex noise.":"\u5F9E 4 \u7DAD\u7C21\u55AE\u566A\u97F3\u4E2D\u7522\u751F\u4E00\u500B\u6578\u5B57\u3002","4D noise":"4 \u7DAD\u566A\u97F3","W coordinate":"W \u5EA7\u6A19","Create a noise generator with default settings (frequency = 1, octaves = 1, persistence = 0.5, lacunarity = 2).":"\u4F7F\u7528\u9ED8\u8A8D\u8A2D\u7F6E\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\uFF08\u983B\u7387=1\uFF0C\u516B\u5EA6=1\uFF0C\u6301\u7E8C\u6027=0.5\uFF0C\u504F\u5DEE=2\uFF09\u3002","Create a noise generator":"\u5275\u5EFA\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Create a noise generator named _PARAM1_":"\u5EFA\u7ACB\u540D\u70BA_PARAM1_\u7684\u566A\u97F3\u751F\u6210\u5668","Delete a noise generator and loose its settings.":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete a noise generator":"\u522A\u9664\u4E00\u500B\u566A\u97F3\u751F\u6210\u5668","Delete _PARAM1_ noise generator":"\u522A\u9664_PARAM1_\u566A\u97F3\u751F\u6210\u5668","Delete all noise generators and loose their settings.":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","Delete all noise generators":"\u522A\u9664\u6240\u6709\u566A\u97F3\u751F\u6210\u5668","The seed is a number used to generate the random noise. Setting the same seed will result in the same random noise generation. It's for example useful to generate the same world, by saving this seed value and reusing it later to generate again a world.":"\u7A2E\u5B50\u662F\u7528\u65BC\u751F\u6210\u96A8\u6A5F\u566A\u97F3\u7684\u6578\u5B57\u3002\u8A2D\u7F6E\u76F8\u540C\u7684\u7A2E\u5B50\u5C07\u5C0E\u81F4\u76F8\u540C\u7684\u96A8\u6A5F\u566A\u97F3\u751F\u6210\u3002\u4F8B\u5982\uFF0C\u901A\u904E\u4FDD\u5B58\u6B64\u7A2E\u5B50\u503C\u4E26\u5728\u7A0D\u5F8C\u91CD\u8907\u4F7F\u7528\u5B83\u4EE5\u518D\u6B21\u751F\u6210\u4E16\u754C\uFF0C\u53EF\u4EE5\u751F\u6210\u76F8\u540C\u7684\u4E16\u754C\u3002","Noise seed":"\u566A\u97F3\u7A2E\u5B50","Change the noise seed to _PARAM1_":"\u5C07\u566A\u97F3\u7A2E\u5B50\u66F4\u6539\u70BA_PARAM1_","Seed":"\u7A2E\u5B50","15 digits numbers maximum":"\u6700\u591A15\u4F4D\u6578","Change the looping period on X used for noise generation. The noise will wrap-around on X.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684X\u8EF8\u8FF4\u5708\u9031\u671F\u3002\u566A\u97F3\u5C07\u5728X\u8EF8\u4E0A\u74B0\u7E5E\u3002","Noise looping period on X":"\u566A\u97F3X\u8EF8\u8FF4\u5708\u9031\u671F","Change the looping period on X of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684X\u8EF8\u4E0A\u8FF4\u5708\u9031\u671F\uFF1A_PARAM1_","Looping period on X":"X\u8EF8\u4E0A\u7684\u8FF4\u5708\u9031\u671F","Change the looping period on Y used for noise generation. The noise will wrap-around on Y.":"\u66F4\u6539\u5728Y\u8EF8\u4E0A\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u5FAA\u74B0\u5468\u671F\u3002\u566A\u97F3\u5C07\u5728Y\u8EF8\u4E0A\u5FAA\u74B0\u3002","Noise looping period on Y":"Y\u8EF8\u4E0A\u7684\u566A\u97F3\u5FAA\u74B0\u5468\u671F","Change the looping period on Y of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F\uFF1A_PARAM1_","Looping period on Y":"Y\u8EF8\u4E0A\u7684\u5FAA\u74B0\u5468\u671F","Change the base frequency used for noise generation. A lower frequency will zoom in the noise.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u57FA\u983B\u3002\u8F03\u4F4E\u7684\u983B\u7387\u6703\u653E\u5927\u566A\u97F3\u3002","Noise base frequency":"\u566A\u97F3\u57FA\u983B","Change the noise frequency of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u983B\u7387\uFF1A_PARAM1_","Change the number of octaves used for noise generation. It can be seen as layers of noise with different zoom.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u632F\u5E45\u5C64\u6578\u3002\u5B83\u53EF\u4EE5\u88AB\u8996\u70BA\u5177\u6709\u4E0D\u540C\u7E2E\u653E\u7684\u566A\u97F3\u5C64\u3002","Noise octaves":"\u566A\u97F3\u632F\u5E45\u5C64\u6578","Change the number of noise octaves of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u5C64\u6578\uFF1A_PARAM1_","Octaves":"\u566A\u97F3\u5C64\u6578","Change the persistence used for noise generation. At its default value \"0.5\", it halves the noise amplitude at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6301\u4E45\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C0.5\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u566A\u97F3\u632F\u5E45\u6E1B\u534A\u3002","Noise persistence":"\u566A\u97F3\u6301\u4E45\u5EA6","Change the noise persistence of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6301\u4E45\u5EA6\uFF1A_PARAM1_","Persistence":"\u6301\u4E45\u5EA6","Change the lacunarity used for noise generation. At its default value \"2\", it doubles the frequency at each octave.":"\u66F4\u6539\u7528\u65BC\u566A\u97F3\u751F\u6210\u7684\u6E4D\u6D41\u5EA6\u3002\u5728\u5176\u9ED8\u8A8D\u503C\u201C2\u201D\u8655\uFF0C\u5B83\u4F7F\u6BCF\u500B\u5C64\u6578\u7684\u983B\u7387\u52A0\u500D\u3002","Noise lacunarity":"\u566A\u97F3\u6E4D\u6D41\u5EA6","Change the noise lacunarity of _PARAM2_: _PARAM1_":"\u66F4\u6539_PARAM2_\u7684\u566A\u97F3\u6E4D\u6D41\u5EA6\uFF1A_PARAM1_","Lacunarity":"\u5206\u5F62\u7EF4\u5EA6","The seed used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u7A2E\u5B50\u3002","The base frequency used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u8072\u7684\u57FA\u672C\u983B\u7387\u3002","The number of octaves used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u500D\u983B\u6578\u91CF\u3002","Noise octaves number":"\u566A\u97F3\u500D\u983B\u6578\u91CF","The persistence used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u6301\u7E8C\u5EA6\u3002","The lacunarity used for noise generation.":"\u7528\u65BC\u751F\u6210\u566A\u97F3\u7684\u5206\u5F62\u7DAD\u5EA6\u3002","Camera Zoom":"\u76F8\u6A5F\u8B8A\u7126","Allows to zoom camera on a layer with a speed (factor per second).":"\u5141\u8A31\u4EE5\u4E00\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u500D\u7387\uFF09\u5728\u5716\u5C64\u4E0A\u7E2E\u653E\u76F8\u6A5F\u3002","Change the camera zoom at a given speed (in factor per second).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\uFF08\u6BCF\u79D2\u56E0\u6578\uFF09\u3002","Zoom camera with speed":"\u6839\u64DA\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1A_PARAM1_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom speed":"\u7E2E\u653E\u901F\u5EA6","Zoom by a factor per second. 1: no effect, 2: zoom in x2 every second, 0.5: zoom out x2 every second.":"\u6BCF\u79D2\u6309\u6BD4\u4F8B\u7E2E\u653E\u30021\uFF1A\u7121\u6548\u679C\uFF0C2\uFF1A\u6BCF\u79D2x2\u653E\u5927\uFF0C0.5\uFF1A\u6BCF\u79D2x2\u7E2E\u5C0F\u3002","Camera number (default: 0)":"\u651D\u50CF\u6A5F\u7DE8\u865F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09","Change the camera zoom and keep an anchor point fixed on screen (instead of the center).":"\u66F4\u6539\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom with anchor":"\u4F7F\u7528\u9328\u9EDE\u7E2E\u653E","Change camera zoom to: _PARAM1_ with an anchor at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u5C07\u76F8\u6A5F\u7E2E\u653E\u66F4\u6539\u70BA\uFF1A_PARAM1_\uFF0C\u4E26\u5728\uFF1A_PARAM4_\uFF1B _PARAM5_\u4E0A\u4FDD\u6301\u9328\u9EDE\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Zoom":"\u7E2E\u653E","1: Initial zoom, 2: zoom in x2, 0.5: zoom out x2...":"1\uFF1A\u521D\u59CB\u7E2E\u653E\uFF0C2\uFF1A\u6BCF\u79D2\u653E\u5927x2\uFF0C0.5\uFF1A\u6BCF\u79D2\u7E2E\u5C0Fx2\u2026\u2026","Anchor X":"\u9328\u9EDEX","Anchor Y":"\u9328\u9EDEY","Change the camera zoom at a given speed (in factor per second) and keep an anchor point fixed on screen (instead of the center).":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u56E0\u6578\uFF09\u6539\u8B8A\u651D\u50CF\u6A5F\u7E2E\u653E\u4E26\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684\u9328\u9EDE\u56FA\u5B9A\uFF08\u800C\u4E0D\u662F\u5C45\u4E2D\uFF09\u3002","Zoom camera with speed and anchor":"\u4EE5\u7D66\u5B9A\u901F\u5EA6\u548C\u9328\u9EDE\u7E2E\u653E\u651D\u50CF\u6A5F","Zoom camera with speed: _PARAM1_ and an anchror at: _PARAM4_; _PARAM5_ (layer: _PARAM2_, camera: _PARAM3_)":"\u4F7F\u7528\u901F\u5EA6\uFF1A_PARAM1_\u548C\u56FA\u5B9A\u9328\u9EDE\uFF1A_PARAM4_\u7E2E\u653E\u651D\u50CF\u6A5F\uFF1B _PARAM5_\uFF08\u5716\u5C64\uFF1A_PARAM2_\uFF0C\u651D\u50CF\u6A5F\uFF1A_PARAM3_\uFF09","Cancellable draggable object":"\u53EF\u53D6\u6D88\u7684\u53EF\u62D6\u66F3\u7269\u4EF6","Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position.":"\u5141\u8A31\u53D6\u6D88\u7269\u4EF6\u7684\u62D6\u66F3\uFF08\u5177\u6709 Dragable \u884C\u70BA\uFF09\u4E26\u4F7F\u5176\u5E73\u7A69\u8FD4\u56DE\u5230\u5148\u524D\u4F4D\u7F6E\u3002","Allow to cancel the drag of an object and make it smoothly return to its original position (with a tween).":"\u5141\u8A31\u53D6\u6D88\u5C0D\u8C61\u7684\u62D6\u52D5\u4E26\u4F7F\u5176\u9806\u5229\u8FD4\u56DE\u539F\u59CB\u4F4D\u7F6E\uFF08\u5E36\u6709\u904E\u6E21\uFF09\u3002","Cancellable Draggable object":"\u53EF\u53D6\u6D88\u62D6\u52D5\u5C0D\u8C61","Draggable behavior":"\u53EF\u62D6\u66F3\u884C\u70BA","Tween behavior":"Tween \u884C\u70BA","Original X":"\u539F\u59CB X","Original Y":"\u539F\u59CB Y","Cancel last drag.":"\u53D6\u6D88\u6700\u5F8C\u7684\u62D6\u52D5\u3002","Cancel drag (deprecated)":"\u53D6\u6D88\u62D6\u52D5\uFF08\u5DF2\u5EE2\u68C4\uFF09","Cancel last dragging of _PARAM0_ in _PARAM2_ ms with easing _PARAM3_":"\u5728_PARAM2_\u6BEB\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in milliseconds":"\u6BEB\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Cancel drag":"\u53D6\u6D88\u62D6\u52D5","Cancel last dragging of _PARAM0_ with easing _PARAM3_ in _PARAM2_ seconds":"\u5728_PARAM2_\u79D2\u5167\u4F7F\u7528_PARAM3_\u8F15\u9B06\u53D6\u6D88\u6700\u5F8C\u4E00\u6B21_PARAM0_\u7684\u62D6\u52D5","Duration in seconds":"\u79D2\u5167\u7684\u6301\u7E8C\u6642\u9593","Dragging is cancelled, the object is returning to its original position.":"\u62D6\u52D5\u88AB\u53D6\u6D88\uFF0C\u5C0D\u8C61\u6B63\u5728\u8FD4\u56DE\u521D\u59CB\u4F4D\u7F6E\u3002","Dragging is cancelled":"\u62D6\u52D5\u88AB\u53D6\u6D88","_PARAM0_ dragging is cancelled":"_PARAM0_\u7684\u62D6\u52D5\u5DF2\u53D6\u6D88","Checkbox (for Shape Painter)":"\u8907\u9078\u6846\uFF08\u5C0D\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","Checkbox that can be toggled by a left-click or touch.":"\u53EF\u4EE5\u900F\u904E\u5DE6\u9375\u9EDE\u64CA\u6216\u89F8\u63A7\u5207\u63DB\u7684\u8907\u9078\u6846\u3002","Checkbox":"\u52FE\u9078\u65B9\u584A","Checked":"\u5DF2\u52FE\u9078","Checkbox state":"\u65B9\u584A\u72C0\u614B","Halo size (hover). If blank, this is set to \"SideLength\".":"\u5149\u6688\u5927\u5C0F\uFF08\u61F8\u505C\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\"SideLength\"\u3002","Checkbox appearance":"\u65B9\u584A\u5916\u89C0","Halo opacity (hover)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\uFF09","Halo opacity (pressed)":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\uFF09","Enable interactions":"\u555F\u7528\u4E92\u52D5","State of the checkbox has changed. (Used in \"ToggleChecked\" function)":"\u52FE\u9078\u6846\u7684\u72C0\u614B\u5DF2\u66F4\u6539\u3002\uFF08\u7528\u65BC\u201CToggleChecked\u201D\u529F\u80FD\uFF09","Primary color of checkbox. (Example: 24;119;211) Fill color when box is checked.":"\u65B9\u584A\u7684\u4E3B\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A24;119;211\uFF09\u5728\u65B9\u584A\u52FE\u9078\u6642\u7684\u586B\u5145\u984F\u8272\u3002","Secondary color of checkbox. (Example: 255;255;255) Color of checkmark when box is checked.":"\u65B9\u584A\u7684\u6B21\u8981\u984F\u8272\u3002\uFF08\u793A\u4F8B\uFF1A255;255;255\uFF09\u65B9\u584A\u52FE\u9078\u6642\u7684\u6838\u53D6\u6A19\u8A18\u984F\u8272\u3002","Length of each side (px) Minimum: 10":"\u6BCF\u500B\u908A\u7684\u9577\u5EA6\uFF08px\uFF09\u6700\u5C0F\u503C\uFF1A10","Line width of checkmark (px) (Min: 1, Max: 1/4 * SideLength)":"\u5C0D\u52FE\u7684\u7DDA\u5BEC\uFF08px\uFF09\uFF08\u6700\u5C0F\uFF1A1\uFF0C\u6700\u5927\uFF1A1/4 * \u908A\u9577\uFF09","Border thickness (px) This border is only visible when the checkbox is unchecked.":"\u908A\u6846\u539A\u5EA6\uFF08px\uFF09\u6B64\u908A\u6846\u50C5\u5728\u672A\u9078\u4E2D\u6838\u53D6\u65B9\u584A\u6642\u53EF\u898B\u3002","Halo size (pressed). If blank, this is set to \"HaloRadiusHover * 1.1\"":"\u5149\u6688\u5927\u5C0F\uFF08\u6309\u4E0B\uFF09\u3002\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u8A2D\u7F6E\u70BA\u201CHaloRadiusHover * 1.1\u201D","Check (or uncheck) the checkbox.":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A\u3002","Check (or uncheck) the checkbox":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u6838\u53D6\u65B9\u584A","Add checkmark to _PARAM0_: _PARAM2_":"\u70BA_PARAM0_\u589E\u52A0\u6838\u53D6\u8A18\u865F\uFF1A_PARAM2_","Check the checkbox?":"\u9078\u4E2D\u6838\u53D6\u65B9\u584A\uFF1F","Enable or disable interactions with the checkbox. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u7981\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002\u7576\u7981\u7528\u6642\uFF0C\u4F7F\u7528\u8005\u7121\u6CD5\u9032\u884C\u4E92\u52D5\u3002","Enable interactions with checkbox":"\u555F\u7528\u8207\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5","Enable interactions of _PARAM0_: _PARAM2_":"\u555F\u7528_PARAM0_\u7684\u4E92\u52D5\uFF1A_PARAM2_","Enable":"\u555F\u7528","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u53D6\u6D88\u52FE\u9078\u3002\u5982\u679C\u672A\u88AB\u52FE\u9078\uFF0C\u5247\u8B8A\u6210\u5DF2\u52FE\u9078\u3002","Toggle checkmark":"\u5207\u63DB\u52FE\u9078\u6A19\u8A8C","Toggle checkmark on _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u52FE\u9078\u6A19\u8A8C","Change the primary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272\u3002","Primary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u4E3B\u984F\u8272","Change the primary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u4E3B\u984F\u8272\uFF1A_PARAM2_","Primary color":"\u4E3B\u984F\u8272","Change the secondary color of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272\u3002","Secondary color of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u6B21\u984F\u8272","Change the secondary color of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6B21\u984F\u8272\uFF1A_PARAM2_","Secondary color":"\u6B21\u984F\u8272","Change the halo opacity when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when pressed: _PARAM2_":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Halo opacity":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity when hovered.":"\u7576\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6","Change the halo opacity of _PARAM0_ when hovered: _PARAM2_":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF1A_PARAM2_","Change the halo radius when pressed.":"\u7576\u6309\u4E0B\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002","Halo radius when pressed":"\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when pressed: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u6309\u4E0B\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Halo radius":"\u5149\u6688\u534A\u5F91","Change the halo radius when hovered. This size is also used to detect interaction with the checkbox.":"\u61F8\u505C\u6642\uFF0C\u8B8A\u66F4\u5149\u6688\u534A\u5F91\u3002\u6B64\u5927\u5C0F\u4E5F\u7528\u65BC\u6AA2\u6E2C\u6838\u53D6\u65B9\u584A\u7684\u4E92\u52D5\u3002","Halo radius when hovered":"\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ when hovered: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u61F8\u505C\u6642\u7684\u5149\u6688\u534A\u5F91\uFF1A_PARAM2_ \u50CF\u7D20","Change the border thickness of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6\u3002","Border thickness of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u6846\u539A\u5EA6","Change the border thickness of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u6846\u539A\u5EA6\uFF1A_PARAM2_ \u50CF\u7D20","Track thickness":"\u8ECC\u9053\u539A\u5EA6","Change the side length of checkbox.":"\u66F4\u6539\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577\u3002","Side length of checkbox":"\u6838\u53D6\u65B9\u584A\u7684\u908A\u9577","Change the side length of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u908A\u9577\uFF1A_PARAM2_px","Track width (px)":"\u8ECC\u9053\u5BEC\u5EA6\uFF08px\uFF09","Change the line width of checkmark.":"\u66F4\u6539\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\u3002","Line width of checkmark":"\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC","Change the line width of _PARAM0_: _PARAM2_ px":"\u66F4\u6539_PARAM0_\u7684\u7DDA\u5BEC\uFF1A_PARAM2_px","Line width (px)":"\u7DDA\u5BEC\uFF08px\uFF09","Check if the checkbox is checked.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u5DF2\u52FE\u9078\u3002","Is checked":"\u5DF2\u6AA2\u67E5","_PARAM0_ is checked":"_PARAM0_\u5DF2\u52FE\u9078","Check if the checkbox interations are enabled.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u555F\u7528\u4E92\u52D5\u3002","Interactions enabled":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions of _PARAM0_ are enabled":"_PARAM0_\u7684\u4E92\u52D5\u5DF2\u555F\u7528","Return the color used to draw the outline of the checkbox (when unchecked) and the fill color (when checked).":"\u8FD4\u56DE\u7528\u4F86\u7E6A\u88FD\u5FA9\u9078\u6846\u8F2A\u5ED3\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u586B\u5145\u984F\u8272\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Change the maximum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5927\u503C\uFF1A_PARAM2_","Return the color used to fill the checkbox (when unchecked) and to draw the checkmark (when checked).":"\u8FD4\u56DE\u7528\u4F86\u586B\u5145\u5FA9\u9078\u6846\uFF08\u672A\u52FE\u9078\u6642\uFF09\u548C\u7E6A\u88FD\u52FE\u9078\u9EDE\uFF08\u5DF2\u52FE\u9078\u6642\uFF09\u7684\u984F\u8272\u3002","Return the radius of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u7684\u5149\u74B0\u534A\u5F91\u3002","Halo radius while touched or clicked":"\u9EDE\u64CA\u6642\u7684\u5149\u74B0\u534A\u5F91","Return the opacity of the halo while the checkbox is touched or clicked.":"\u8FD4\u56DE\u9EDE\u64CA\u6216\u89F8\u6478\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (while touched or clicked)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u9EDE\u64CA\u6216\u89F8\u6478\u6642\uFF09","Return the radius of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u534A\u5F91\u3002","Halo radius (during hover)":"\u5149\u74B0\u534A\u5F91\uFF08\u6ED1\u9F20\u61F8\u505C\u6642\uFF09","Return the opacity of the halo when the mouse is hovering near the checkbox.":"\u8FD4\u56DE\u6ED1\u9F20\u9760\u8FD1\u5FA9\u9078\u6846\u6642\u5149\u74B0\u7684\u900F\u660E\u5EA6\u3002","Halo opacity (during hover)":"\u5149\u74B0\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09","Return the line width of checkmark (pixels).":"\u8FD4\u56DE\u52FE\u9078\u9EDE\u7684\u7DDA\u5BEC\uFF08\u50CF\u7D20\uFF09\u3002","Line width":"\u7DDA\u5BEC","Return the side length of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u9577\uFF08\u50CF\u7D20\uFF09\u3002","Side length":"\u908A\u9577","Return the border thickness of checkbox (pixels).":"\u8FD4\u56DE\u5FA9\u9078\u6846\u7684\u908A\u6846\u539A\u5EA6\uFF08\u50CF\u7D20\uFF09\u3002","Border thickness":"\u908A\u6846\u539A\u5EA6","Check if the checkbox is being pressed by mouse or touch.":"\u6AA2\u67E5\u5FA9\u9078\u6846\u662F\u5426\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B\u3002","Checkbox is being pressed":"\u5FA9\u9078\u6846\u88AB\u6309\u4E0B","_PARAM0_ is being pressed by mouse or touch":"_PARAM0_\u88AB\u6ED1\u9F20\u6216\u89F8\u6478\u6309\u4E0B","Update the hitbox.":"\u66F4\u65B0\u89F8\u63A7\u5340\u3002","Update hitbox":"\u66F4\u65B0\u78B0\u649E\u7BB1","Update the hitbox of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u78B0\u649E\u7BB1","Checkpoints":"\u6AA2\u67E5\u9EDE","Respawn objects at checkpoints.":"\u5728\u6AA2\u67E5\u9EDE\u91CD\u65B0\u751F\u6210\u7269\u4EF6\u3002","Game mechanic":"\u904A\u6232\u6A5F\u5236","Update a checkpoint of an object.":"\u66F4\u65B0\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE\u3002","Save checkpoint":"\u5132\u5B58\u6AA2\u67E5\u9EDE","Save checkpoint _PARAM4_ of _PARAM1_ to _PARAM2_ (x-axis), _PARAM3_ (y-axis)":"\u5C07_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM4_\u5132\u5B58\u5230_PARAM2_\uFF08x\u8EF8\uFF09\uFF0C_PARAM3_\uFF08y\u8EF8\uFF09","Save checkpoint of object":"\u5132\u5B58\u7269\u4EF6\u7684\u6AA2\u67E5\u9EDE","X position":"X \u4F4D\u7F6E","Y position":"Y \u4F4D\u7F6E","Checkpoint name":"\u6AA2\u67E5\u9EDE\u540D\u7A31","Change the position of the object to the saved checkpoint.":"\u5C07\u7269\u4EF6\u7684\u4F4D\u7F6E\u66F4\u6539\u70BA\u5DF2\u5132\u5B58\u7684\u6AA2\u67E5\u9EDE\u3002","Load checkpoint":"\u8F09\u5165\u6AA2\u67E5\u9EDE","Move _PARAM2_ to checkpoint _PARAM3_ of _PARAM1_":"\u79FB\u52D5_PARAM2_\u5230\u6AA2\u67E5\u9EDE_PARAM3_\u7684_PARAM1_","Load checkpoint from object":"\u5F9E\u7269\u4EF6\u8F09\u5165\u6AA2\u67E5\u9EDE","Change position of object":"\u66F4\u6539\u7269\u4EF6\u4F4D\u7F6E","Ignore (possibly) empty checkpoints":"\u5FFD\u7565\uFF08\u53EF\u80FD\uFF09\u7A7A\u7684\u6AA2\u67E5\u9EDE","Loading not yet saved checkpoints will (by default) set the position to the coordinate 0;0. Select \"yes\" to completely ignore non-existant checkpoints. To define an alternative checkpoint for it, create a new event and use the \"Checkpoint exists\" condition, save the wanted checkpoint as the action.":"\u5C1A\u672A\u4FDD\u5B58\u7684\u6AA2\u67E5\u9EDE\u7684\u52A0\u8F09\u5C07\uFF08\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF09\u5C07\u4F4D\u7F6E\u8A2D\u7F6E\u70BA\u5750\u6A19 0;0\u3002\u9078\u64C7\u201C\u662F\u201D\u5C07\u5B8C\u5168\u5FFD\u7565\u4E0D\u5B58\u5728\u7684\u6AA2\u67E5\u9EDE\u3002\u8981\u70BA\u5176\u5B9A\u7FA9\u66FF\u4EE3\u6AA2\u67E5\u9EDE\uFF0C\u5275\u5EFA\u4E00\u500B\u65B0\u4E8B\u4EF6\u4E26\u4F7F\u7528\u201C\u6AA2\u67E5\u9EDE\u5B58\u5728\u201D\u689D\u4EF6\uFF0C\u5C07\u6240\u9700\u7684\u6AA2\u67E5\u9EDE\u4FDD\u5B58\u70BA\u64CD\u4F5C\u3002","Check if a checkpoint has a position saved / does exist.":"\u6AA2\u67E5\u9EDE\u662F\u5426\u5177\u6709\u4FDD\u5B58\u7684\u4F4D\u7F6E/\u5B58\u5728\u3002","Checkpoint exists":"\u6AA2\u67E5\u9EDE\u5B58\u5728","Checkpoint _PARAM2_ of _PARAM1_ exists":"_PARAM1_\u7684\u6AA2\u67E5\u9EDE_PARAM2_\u5B58\u5728","Check checkpoint from object":"\u6AA2\u67E5\u5C0D\u8C61\u7684\u6AA2\u67E5\u9EDE","Clipboard":"\u526A\u8CBC\u7C3F","Read and write the clipboard.":"\u8B80\u5BEB\u526A\u8CBC\u7C3F\u3002","Read the text from the clipboard asynchronously. \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\n\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u7528\u6236\u53EF\u80FD\u6703\u88AB\u8981\u6C42\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","Get text from the clipboard":"\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Read clipboard and store text in _PARAM1_":"\u8B80\u53D6\u526A\u8CBC\u7C3F\u4E26\u5C07\u6587\u672C\u5B58\u5132\u5728_PARAM1_\u4E2D","Callback variable where to store the clipboard contents":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u526A\u8CBC\u7C3F\u5167\u5BB9","Write the text in the clipboard.":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F\u3002","Write text to the clipboard":"\u5C07\u6587\u672C\u5BEB\u5165\u526A\u8CBC\u7C3F","Write _PARAM1_ to clipboard":"\u5C07_PARAM1_\u5BEB\u5165\u526A\u8CBC\u7C3F","Text to write to clipboard":"\u8981\u5BEB\u5165\u526A\u8CBC\u7C3F\u7684\u6587\u672C","Read the text from the clipboard asynchronously. As this is \"asynchronous\", the variable won't be immediately filled with the text from the clipboard. You will have to wait a few frames before it will be. If you want your subsequent actions and subevents to automatically wait for the read to finish, use the waiting version of this action instead (recomended). \nNote also that on web browsers, the user might be asked for permissions to read from the clipboard.":"\u7570\u6B65\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\u3002\u7531\u65BC\u9019\u662F\u201C\u7570\u6B65\u201D\u7684\uFF0C\u8B8A\u91CF\u4E0D\u6703\u7ACB\u5373\u586B\u6EFF\u4F86\u81EA\u526A\u8CBC\u7C3F\u7684\u6587\u672C\u3002\u4F60\u5C07\u4E0D\u5F97\u4E0D\u7B49\u5E7E\u5E40\uFF0C\u7136\u5F8C\u624D\u80FD\u8B80\u5230\u3002\u5982\u679C\u60A8\u5E0C\u671B\u96A8\u5F8C\u7684\u64CD\u4F5C\u548C\u5B50\u4E8B\u4EF6\u81EA\u52D5\u7B49\u5F85\u8B80\u53D6\u5B8C\u6210\uFF0C\u8ACB\u6539\u7528\u6B64\u64CD\u4F5C\u7684\u7B49\u5F85\u7248\u672C\uFF08\u63A8\u85A6\uFF09\u3002\u9084\u8981\u6CE8\u610F\uFF0C\u5728Web\u700F\u89BD\u5668\u4E0A\uFF0C\u53EF\u80FD\u6703\u8981\u6C42\u7528\u6236\u5141\u8A31\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u3002","(No waiting) Get text from the clipboard":"\uFF08\u4E0D\u7B49\u5F85\uFF09\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C","Callback variable where to store the result":"\u56DE\u8ABF\u8B8A\u91CF\uFF0C\u7528\u65BC\u5B58\u5132\u7D50\u679C","[DEPRECATED] Read the text from the clipboard (Windows, macOS, Linux only)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u8B80\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","[DEPRECATED] Get text from the clipboard (Windows, macOS, Linux)":"[\u5DF2\u68C4\u7528]\u5F9E\u526A\u8CBC\u7C3F\u7372\u53D6\u6587\u672C\uFF08\u50C5\u9650Windows\uFF0CmacOS\uFF0CLinux\uFF09","Color Conversion":"\u984F\u8272\u8F49\u63DB","Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors.":"\u8868\u9054\u5F0F\uFF0C\u7528\u65BC\u5728\u5404\u7A2E\u683C\u5F0F\u4E4B\u9593\u8F49\u63DB\u984F\u8272\u503C\uFF08RGB\u3001HSV\u3001HSL\u3001\u547D\u540D\u984F\u8272\uFF09\uFF0C\u6839\u64DAWCAG 2.0\u6A19\u6E96\u8A08\u7B97\u4EAE\u5EA6\uFF0C\u4E26\u6DF7\u5408\u5169\u7A2E\u984F\u8272\u3002","Converts a hexadecimal string into a RGB string. Example input: \"0459AF\".":"\u5C07\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u8F49\u63DB\u70BARGB\u5B57\u7B26\u4E32\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Hexadecimal to RGB":"\u5341\u516D\u9032\u5236\u8F49RGB","Hex value":"\u5341\u516D\u9032\u5236\u503C","Calculate luminance of a RGB color. Example input: \"0;128;255\".":"\u8A08\u7B97RGB\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0;128\uFF1B255\u201D\u3002","Luminance from RGB":"RGB\u7684\u4EAE\u5EA6","RGB color":"RGB\u984F\u8272","Calculate luminance of a hexadecimal color. Example input: \"0459AF\".":"\u8A08\u7B97\u5341\u516D\u9032\u5236\u984F\u8272\u7684\u4EAE\u5EA6\u3002 \u4F8B\u5B50\u8F38\u5165\uFF1A\u201C0459AF\u201D\u3002","Luminance from hexadecimal":"\u5F9E\u5341\u516D\u9032\u5236\u8A08\u7B97\u4EAE\u5EA6","Blend two RGB colors by applying a weighted mean.":"\u901A\u904E\u52A0\u6B0A\u5E73\u5747\u6DF7\u5408\u5169\u500B RGB \u984F\u8272\u3002","Blend RGB colors":"\u6DF7\u5408 RGB \u984F\u8272","First RGB color":"\u7B2C\u4E00\u500B RGB \u984F\u8272","Second RGB color":"\u7B2C\u4E8C\u500B RGB \u984F\u8272","Ratio":"\u6BD4\u4F8B","Range: 0 to 1, where 0 gives the first color and 1 gives the second color":"\u7BC4\u570D\uFF1A0 \u5230 1\uFF0C\u5176\u4E2D 0 \u7D66\u51FA\u7B2C\u4E00\u7A2E\u984F\u8272\uFF0C1 \u7D66\u51FA\u7B2C\u4E8C\u7A2E\u984F\u8272","Converts a RGB string into a hexadecimal string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5341\u516D\u9032\u5236\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to hexadecimal":"RGB \u8F49\u5341\u516D\u9032\u5236","RGB value":"RGB \u503C","Converts a RGB string into a HSL string. Example input: \"0;128;255\"\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSL \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u201C\u3002","RGB to HSL":"RGB \u8F49 HSL","Converts HSV color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), V(0 to 100).":"\u5C07 HSV \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CV\uFF080 \u5230 100\uFF09\u3002","HSV to RGB":"HSV \u8F49 RGB","Hue 0-360":"\u8272\u76F8 0-360","Saturation 0-100":"\u98FD\u548C\u5EA6 0-100","Value 0-100":"\u503C 0-100","Converts a RGB string into a HSV string. Example input: \"0;128;255\".":"\u5C07 RGB \u5B57\u7B26\u4E32\u8F49\u63DB\u70BA HSV \u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\u8F38\u5165\uFF1A\u201C0;128;255\u201D\u3002","RGB to HSV":"RGB \u8F49 HSV","Converts a color name into a RGB string. (Examples: black, gray, white, red, purple, green, yellow, blue) \nFull list of colors: https://www.w3schools.com/colors/colors_names.asp.":"\u5C07\u984F\u8272\u540D\u7A31\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \uFF08\u793A\u4F8B\uFF1A\u9ED1\u8272\u3001\u7070\u8272\u3001\u767D\u8272\u3001\u7D05\u8272\u3001\u7D2B\u8272\u3001\u7DA0\u8272\u3001\u9EC3\u8272\u3001\u85CD\u8272\uFF09 \n\u53EF\u7528\u984F\u8272\u7684\u5B8C\u6574\u5217\u8868\uFF1Ahttps://www.w3schools.com/colors/colors_names.asp\u3002","Color name to RGB":"\u984F\u8272\u540D\u7A31\u8F49 RGB","Name of a color":"\u984F\u8272\u540D\u7A31","Converts HSL color values into a RGB string. Valid input ranges: H(0 to 360), S(0 to 100), L(0 to 100).":"\u5C07 HSL \u984F\u8272\u503C\u8F49\u63DB\u70BA RGB \u5B57\u7B26\u4E32\u3002 \u6709\u6548\u8F38\u5165\u7BC4\u570D\uFF1AH\uFF080 \u5230 360\uFF09\uFF0CS\uFF080 \u5230 100\uFF09\uFF0CL\uFF080 \u5230 100\uFF09\u3002","HSL to RGB":"HSL \u8F49 RGB","Lightness 0-100":"\u660E\u5EA6 0-100","Converts a color hue (range: 0 to 360) into an RGB color string with 100% saturation and 50% lightness.":"\u5C07\u8272\u76F8\uFF08\u7BC4\u570D\uFF1A0 \u5230 360\uFF09\u8F49\u63DB\u70BA 100% \u98FD\u548C\u5EA6\u548C 50% \u660E\u5EA6\u7684 RGB \u984F\u8272\u5B57\u7B26\u4E32\u3002","Hue to RGB":"\u8272\u76F8\u8F49 RGB","Compressor":"\u58D3\u7E2E\u5668","Compress and decompress strings.":"\u58D3\u7E2E\u548C\u89E3\u58D3\u5B57\u7B26\u4E32\u3002","Decompress a string.":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32\u3002","Decompress String":"\u89E3\u58D3\u7E2E\u5B57\u7B26\u4E32","String to decompress":"\u89E3\u58D3\u7E2E\u5B57\u4E32","Compress a string.":"\u58D3\u7E2E\u5B57\u4E32\u3002","Compress String":"\u58D3\u7E2E\u5B57\u4E32","String to compress":"\u58D3\u7E2E\u7684\u5B57\u4E32","Copy camera settings":"\u8907\u88FD\u651D\u50CF\u6A5F\u8A2D\u7F6E","Copy the camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5C64\u7684\u651D\u50CF\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5C64\u3002","Copy camera settings of a layer and apply them to another layer.":"\u8907\u88FD\u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230\u53E6\u4E00\u500B\u5716\u5C64\u3002","Copy camera settings of _PARAM1_ layer and apply them to _PARAM3_ layer (X position: _PARAM5_, Y position: _PARAM6_, Zoom: _PARAM7_, Angle: _PARAM8_)":"\u8907\u88FD _PARAM1_ \u5716\u5C64\u7684\u651D\u5F71\u6A5F\u8A2D\u7F6E\u4E26\u61C9\u7528\u5230 _PARAM3_ \u5716\u5C64\uFF08X \u4F4D\u7F6E\uFF1A_PARAM5_\uFF0CY \u4F4D\u7F6E\uFF1A_PARAM6_\uFF0C\u7E2E\u653E\uFF1A_PARAM7_\uFF0C\u89D2\u5EA6\uFF1A_PARAM8_\uFF09","Source layer":"\u6E90\u5716\u5C64","Source camera":"\u6E90\u651D\u5F71\u6A5F","Destination layer":"\u76EE\u6A19\u5716\u5C64","Destination camera":"\u76EE\u6A19\u651D\u5F71\u6A5F","Clone X position":"\u8907\u88FD X \u4F4D\u7F6E","Clone Y position":"\u8907\u88FD Y \u4F4D\u7F6E","Clone zoom":"\u8907\u88FD\u7E2E\u653E","Clone angle":"\u8907\u88FD\u89D2\u5EA6","CrazyGames SDK v3":"CrazyGames SDK v3","Allow games to be hosted on CrazyGames website, display ads and interact with CrazyGames user accounts.":"\u5141\u8A31\u5728CrazyGames\u7DB2\u7AD9\u4E0A\u6258\u7BA1\u904A\u6232\uFF0C\u986F\u793A\u5EE3\u544A\u4E26\u8207CrazyGames\u7528\u6236\u5E33\u6236\u4EA4\u4E92\u3002","Third-party":"\u7B2C\u4E09\u65B9","Get link account response.":"\u7372\u53D6\u5E33\u6236\u9023\u7D50\u56DE\u61C9\u3002","Link account response":"\u5E33\u6236\u9023\u7D50\u56DE\u61C9","the last error from the CrazyGames API.":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u3002","Get last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u6B21\u932F\u8AA4","CrazyGames API last error is":"CrazyGames API \u7684\u6700\u5F8C\u932F\u8AA4\u662F","Check if an user is signed into CrazyGames. If signed in, retrieves username and profile picture.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u767B\u9304 CrazyGames\u3002\u5982\u679C\u5DF2\u7C3D\u7F72\uFF0C\u7372\u53D6\u7528\u6236\u540D\u548C\u982D\u50CF\u3002","Check and load if an user is signed in CrazyGames":"\u6AA2\u67E5\u4E26\u52A0\u8F09\u662F\u5426\u6709\u7528\u6236\u5728 CrazyGames \u4E2D\u5DF2\u7C3D\u7F72","Check if user is signed in CrazyGames":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u5728 CrazyGames \u4E2D\u7C3D\u7F72","Check if the user is signed in.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u5DF2\u7C3D\u7F72\u3002","User is signed in":"\u7528\u6236\u5DF2\u7C3D\u7F72","Return an invite link.":"\u8FD4\u56DE\u9080\u8ACB\u9023\u7D50\u3002","Invite link":"\u9080\u8ACB\u9023\u7D50","Room id":"\u623F\u9593 ID","Display an invite button.":"\u986F\u793A\u9080\u8ACB\u6309\u9215\u3002","Display invite button":"\u986F\u793A\u9080\u8ACB\u6309\u9215","Display an invite button for the room id: _PARAM1_":"\u986F\u793A\u623F\u9593 ID\uFF1A_PARAM1_ \u7684\u9080\u8ACB\u6309\u9215","Load CrazyGames SDK.":"\u52A0\u8F09 CrazyGames SDK\u3002","Load SDK":"\u8F09\u5165 SDK","Load CrazyGames SDK":"\u8F09\u5165 CrazyGames SDK","Check if the CrazyGames SDK is ready to be used.":"\u6AA2\u67E5 CrazyGames SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","CrazyGames SDK is ready":"CrazyGames SDK \u5099\u59A5","Let CrazyGames know gameplay started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u3002","Gameplay started":"\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know gameplay stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62\u3002","Gameplay stopped":"\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know gameplay stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading started.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u5DF2\u7D93\u958B\u59CB\u52A0\u8F09\u3002","Loading started":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading started":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u958B\u59CB","Let CrazyGames know loading stopped.":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62\u3002","Loading stopped":"\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Let CrazyGames know loading stopped":"\u8B93CrazyGames\u77E5\u9053\u904A\u6232\u52A0\u8F09\u5DF2\u7D93\u505C\u6B62","Display a video ad. The game is automatically muted while the video is playing.":"\u64AD\u653E\u4E00\u500B\u8996\u983B\u5EE3\u544A\u3002\u904A\u6232\u5C07\u5728\u8996\u983B\u64AD\u653E\u6642\u81EA\u52D5\u975C\u97F3\u3002","Display video ad":"\u64AD\u653E\u8996\u983B\u5EE3\u544A","Display _PARAM1_ video ad":"\u986F\u793A_PARAM1_\u8996\u983B\u5EE3\u544A","Ad Type":"\u5EE3\u544A\u985E\u578B","Checks if a video ad just finished playing successfully.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6210\u529F\u64AD\u653E\u5B8C\u7562\u3002","Video ad just finished playing":"\u8996\u983B\u5EE3\u544A\u525B\u525B\u6210\u529F\u64AD\u653E\u5B8C\u7562","Checks if a video ad is playing.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6B63\u5728\u64AD\u653E\u3002","Video ad is playing":"\u8996\u983B\u5EE3\u544A\u6B63\u5728\u64AD\u653E","Check if the user changed.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u66F4\u6539\u3002","User changed":"\u7528\u6236\u66F4\u6539","Check if a video ad had an error.":"\u6AA2\u67E5\u8996\u983B\u5EE3\u544A\u662F\u5426\u6709\u932F\u8AA4\u3002","Video ad had an error":"\u8996\u983B\u5EE3\u544A\u51FA\u73FE\u932F\u8AA4","Generate an invite link to invite friends to join your game sessions. This URL can be added to the clipboard or displayed in the game to let the user select it.":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5\uFF0C\u9080\u8ACB\u670B\u53CB\u52A0\u5165\u60A8\u7684\u904A\u6232\u6703\u8A71\u3002\u53EF\u4EE5\u5C07\u6B64URL\u6DFB\u52A0\u5230\u526A\u8CBC\u677F\u6216\u5728\u904A\u6232\u4E2D\u986F\u793A\u4EE5\u4F9B\u7528\u6236\u9078\u64C7\u3002","Generate an invite link":"\u751F\u6210\u4E00\u500B\u9080\u8ACB\u93C8\u63A5","Generate an invite link for _PARAM1_":"\u70BA_PARAM1_\u751F\u6210\u9080\u8ACB\u93C8\u63A5","Display an happy time by emitting sparkling confetti. The celebration should remain a special moment.":"\u901A\u904E\u767C\u5C04\u7DBB\u653E\u7684\u5F69\u5E36\u4F86\u5C55\u793A\u4E00\u500B\u5FEB\u6A02\u7684\u6642\u523B\u3002\u9019\u7A2E\u6176\u795D\u61C9\u8A72\u59CB\u7D42\u662F\u4E00\u500B\u7279\u6B8A\u7684\u6642\u523B\u3002","Display happy time":"\u5C55\u793A\u5FEB\u6A02\u6642\u5149","Scan for ad blockers.":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002","Scan for ad blockers":"\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Check if user is using an ad blocker. This condition is always false before the \"Scan for ad blockers\" is called.":"\u6AA2\u67E5\u7528\u6236\u662F\u5426\u4F7F\u7528\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u3002\u5728\u201C\u6383\u63CF\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F\u201D\u8ABF\u7528\u4E4B\u524D\uFF0C\u6B64\u689D\u4EF6\u59CB\u7D42\u70BA\u507D\u3002","Ad blocker is detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u7A0B\u5F0F","Display a banner that can be called once per 60 seconds.":"\u986F\u793A\u4E00\u500B\u6A6B\u5E45\uFF0C\u6BCF60\u79D2\u53EF\u8ABF\u7528\u4E00\u6B21\u3002","Display a banner":"\u986F\u793A\u6A6B\u5E45","Display a banner: _PARAM1_ at position _PARAM3_ ; _PARAM4_ with size _PARAM2_":"\u986F\u793A\u6A6B\u5E45\uFF1A_PARAM1_ \u5728\u4F4D\u7F6E_PARAM3_\uFF1B_PARAM4_\uFF0C\u5E36\u6709\u5C3A\u5BF8_PARAM2_","Banner name":"\u6A6B\u5E45\u540D\u7A31","Ad size":"\u5EE3\u544A\u5C3A\u5BF8","Position X":"\u4F4D\u7F6EX","Position Y":"\u4F4D\u7F6EY","Hide a banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide a banner":"\u96B1\u85CF\u6A6B\u5E45","Hide the banner: _PARAM1_":"\u96B1\u85CF\u6A6B\u5E45\uFF1A_PARAM1_","Hide all banners.":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45\u3002","Hide all banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide all the banners":"\u96B1\u85CF\u6240\u6709\u6A6B\u5E45","Hide the invite button.":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215\u3002","Hide invite button":"\u96B1\u85CF\u9080\u8ACB\u6309\u9215","Get the environment.":"\u7372\u53D6\u74B0\u5883\u3002","Get the environment":"\u7372\u53D6\u74B0\u5883","display environment into _PARAM1_":"\u5C07\u74B0\u5883\u986F\u793A\u70BA_PARAM1_","Retrieve user data.":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA\u3002","Retrieve user data":"\u6AA2\u7D22\u7528\u6236\u6578\u64DA","Show CrazyGames login window.":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97\u3002","Show CrazyGames login window":"\u986F\u793ACrazyGames\u767B\u9304\u8996\u7A97","Show account link prompt.":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A\u3002","Show account link prompt":"\u986F\u793A\u5E33\u6236\u93C8\u63A5\u63D0\u793A","the username.":"\u7528\u6236\u540D\u3002","Username":"\u7528\u6236\u540D","Username is":"\u7528\u6236\u540D\u70BA","the CrazyGames User ID.":"CrazyGames\u7528\u6236ID\u3002","CrazyGames User ID":"CrazyGames\u7528\u6236ID","CrazyGames user ID is":"CrazyGames\u7528\u6236ID\u70BA","Get user signed in profile picture url.":"\u7372\u53D6\u4F7F\u7528\u8005\u5DF2\u767B\u9304\u7684\u500B\u4EBA\u8CC7\u6599\u5716\u7247\u7DB2\u5740\u3002","Get user signed in profile picture url":"\u7372\u53D6\u4F7F\u7528\u8005\u5DF2\u767B\u9304\u7684\u500B\u4EBA\u8CC7\u6599\u5716\u7247\u7DB2\u5740","Return true when the user prefers to instantly join a lobby.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u7ACB\u5373\u52A0\u5165\u5927\u5EF3\u6642\u8FD4\u56DE true\u3002","Is instantly joining a lobby":"\u7ACB\u5373\u52A0\u5165\u5927\u5EF3","Return true if the user prefers the chat disabled.":"\u7576\u4F7F\u7528\u8005\u504F\u597D\u505C\u7528\u804A\u5929\u6642\u8FD4\u56DE true\u3002","Is the user chat disabled":"\u4F7F\u7528\u8005\u5DF2\u505C\u7528\u804A\u5929","Retrieves user system info, browser, version and device.":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A\u3001\u700F\u89BD\u5668\u3001\u7248\u672C\u548C\u8A2D\u5099\u3002","Retrieves user system info":"\u64F7\u53D6\u4F7F\u7528\u8005\u7CFB\u7D71\u8CC7\u8A0A","Get invite parameters if user is invited to this game.":"\u5982\u679C\u4F7F\u7528\u8005\u88AB\u9080\u8ACB\u53C3\u52A0\u6B64\u904A\u6232\uFF0C\u7372\u53D6\u9080\u8ACB\u53C3\u6578\u3002","Get invite parameters":"\u7372\u53D6\u9080\u8ACB\u53C3\u6578","Param":"\u53C3\u6578","Save the session data.":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599\u3002","Save session data":"\u5132\u5B58\u6703\u8A71\u8CC7\u6599","Save session data, with the id: _PARAM1_ to: _PARAM2_":"\u4F7F\u7528 id: _PARAM1_ \u5132\u5B58\u6703\u8A71\u8CC7\u6599\u5230: _PARAM2_","Id":"Id","Get user session data.":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599\u3002","Get user session data":"\u7372\u53D6\u4F7F\u7528\u8005\u6703\u8A71\u8CC7\u6599","the availability of the user's account.":"\u4F7F\u7528\u8005\u5E33\u6236\u7684\u53EF\u7528\u6027\u3002","Is user account available":"\u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","The CrazyGames user account is available":"CrazyGames \u4F7F\u7528\u8005\u5E33\u6236\u53EF\u7528","Retrieve the user's session token for authentication.":"\u6AA2\u7D22\u4F7F\u7528\u8005\u7684\u6703\u8A71\u4EE4\u724C\u4EE5\u9032\u884C\u8EAB\u5206\u9A57\u8B49\u3002","Get User Token":"\u7372\u53D6\u4F7F\u7528\u8005\u4EE4\u724C","Retrieve the authentication token from Xsolla.":"\u5F9E Xsolla \u64F7\u53D6\u9A57\u8B49\u4EE4\u724C\u3002","Get Xsolla Token":"\u7372\u53D6 Xsolla \u4EE4\u724C","Generate Xsolla token.":"\u7522\u751F Xsolla \u4EE4\u724C\u3002","Generate Xsolla token":"\u7522\u751F Xsolla \u4EE4\u724C","Cursor movement conditions":"\u6E38\u6A19\u79FB\u52D5\u689D\u4EF6","Conditions to check the cursor movement (still or moving).":"\u6AA2\u67E5\u6E38\u6A19\u79FB\u52D5\uFF08\u975C\u6B62\u6216\u79FB\u52D5\uFF09\u7684\u689D\u4EF6\u3002","Check if the cursor has stayed still for the specified time on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u6E38\u6A19\u662F\u5426\u5728\u9810\u8A2D\u5C64\u4E0A\u6307\u5B9A\u7684\u6642\u9593\u5167\u4FDD\u6301\u975C\u6B62\u3002","Cursor stays still":"\u6E38\u6A19\u4FDD\u6301\u975C\u6B62","Cursor has stayed still for _PARAM1_ seconds":"\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u5DF2\u4FDD\u6301\u975C\u6B62_PARAM1_\u79D2","Check if the cursor is moving on the default layer.":"\u6AA2\u67E5\u9F20\u6A19\u5728\u9810\u8A2D\u5C64\u4E0A\u662F\u5426\u79FB\u52D5\u3002","Cursor is moving":"\u9F20\u6A19\u6B63\u5728\u79FB\u52D5","Cursor type":"\u6E38\u6A19\u985E\u578B","Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered.":"\u63D0\u4F9B\u66F4\u6539\u6E38\u6A19\u985E\u578B\u7684\u64CD\u4F5C\uFF0C\u4EE5\u53CA\u5728\u5C07\u9F20\u6A19\u61F8\u505C\u5728\u5C0D\u8C61\u4E0A\u6642\u66F4\u6539\u9F20\u6A19\u7684\u884C\u70BA\u3002","Change the type of the cursor.":"\u66F4\u6539\u6E38\u6A19\u985E\u578B\u3002","Change the cursor to _PARAM1_":"\u5C07\u6E38\u6A19\u66F4\u6539\u70BA_PARAM1_","The new cursor type":"\u65B0\u6E38\u6A19\u985E\u578B","List of available cursors on https://developer.mozilla.org/en-US/docs/Web/CSS/cursor":"\u5728 https://developer.mozilla.org/en-US/docs/Web/CSS/cursor \u4E0A\u63D0\u4F9B\u7684\u53EF\u7528\u6E38\u6A19\u6E05\u55AE","Do change the type of the cursor.":"\u66F4\u6539\u5149\u6807\u7C7B\u578B\u3002","Do change cursor type":"\u66F4\u6539\u5149\u6807\u7C7B\u578B","Do change the cursor to _PARAM1_":"\u66F4\u6539\u5149\u6807\u70BA_PARAM1_","Change the cursor appearence when the object is hovered (on Windows, macOS or Linux).":"\u7576\u5C0D\u8C61\u61F8\u505C\u6642\u66F4\u6539\u5149\u6A19\u5916\u89C0\uFF08\u5728Windows\u3001macOS\u6216Linux\u4E0A\uFF09\u3002","Custom cursor when hovered":"\u61F8\u505C\u6642\u81EA\u5B9A\u7FA9\u5149\u6A19","The cursor type":"\u5149\u6A19\u985E\u578B","See https://developer.mozilla.org/en-US/docs/Web/CSS/cursor for a list of possible cursors.":"\u53C3\u898Bhttps://developer.mozilla.org/zh-CN/docs/Web/CSS/cursor \uFF0C\u7372\u53D6\u53EF\u80FD\u5149\u6A19\u7684\u5217\u8868\u3002","Curved movement":"\u66F2\u7DDA\u904B\u52D5","Move objects on curved paths.":"\u5728\u66F2\u7DDA\u4E0A\u79FB\u52D5\u7269\u4EF6\u3002","Append a cubic Bezier curve at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u7AEF\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002","Append a curve":"\u6DFB\u52A0\u4E00\u500B\u66F2\u7DDA","Append a curve to the path _PARAM1_ relatively to the end: _PARAM8_, first control point: _PARAM2_ ; _PARAM3_, second control point: _PARAM4_ ; _PARAM5_, destination: _PARAM6_ ; _PARAM7_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D_String_\u66F2\u7DDA\uFF1B\u7B2C\u4E00\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM4_;_PARAM5_\u76EE\u7684\u5730:_PARAM6_;_PARAM7_","Path name":"\u8DEF\u5F91\u540D","First control point X":"\u7B2C\u4E00\u63A7\u5236\u9EDEX","First control point Y":"\u7B2C\u4E00\u63A7\u5236\u9EDEY","Second Control point X":"\u7B2C\u4E8C\u63A7\u5236\u9EDEX","Second Control point Y":"\u7B2C\u4E8C\u63A7\u5236\u9EDEY","Destination point X":"\u76EE\u7684\u5730\u9EDEX","Destination point Y":"\u76EE\u7684\u5730\u9EDEY","Relative":"\u76F8\u5C0D","Append a cubic Bezier curve to the end of an object's path. The first control point is symmetrical to the last control point of the path.":"\u5728\u7269\u4EF6\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u500B\u7ACB\u65B9Bezier\u66F2\u7DDA\u3002\u7B2C\u4E00\u63A7\u5236\u9EDE\u8207\u8DEF\u5F91\u6700\u5F8C\u4E00\u500B\u63A7\u5236\u9EDE\u5C0D\u7A31\u3002","Append a smooth curve":"\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA","Append a smooth curve to the path _PARAM1_ relatively to the end: _PARAM6_, second control point: _PARAM2_ ; _PARAM3_, destination: _PARAM4_ ; _PARAM5_":"\u5C0D\u8DEF\u5F91_PARAM1_\u672B\u7AEF\u6DFB\u52A0\u4E00\u689D\u5E73\u6ED1\u66F2\u7DDA\uFF1B\u7B2C\u4E8C\u63A7\u5236\u9EDE\uFF1A_PARAM2_;_PARAM3_\uFF0C\u76EE\u7684\u5730:_PARAM4_;_PARAM5_","Append a line at the end of the path.":"\u5728\u8DEF\u5F91\u672B\u5C3E\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA\u3002","Append a line":"\u6DFB\u52A0\u4E00\u689D\u76F4\u7DDA","Append a line to the path _PARAM1_ relatively to the end: _PARAM4_, destination: _PARAM2_ ; _PARAM3_":"\u76F8\u5C0D\u65BC\u8DEF\u5F91_PARAM1_\u589E\u52A0\u4E00\u689D\u7DDA\uFF1A_PARAM4_\uFF0C\u76EE\u6A19:_PARAM2_;_PARAM3_","Append a line to close the path.":"\u6DFB\u52A0\u4E00\u689D\u7DDA\u4EE5\u9589\u5408\u8DEF\u5F91\u3002","Close a path":"\u9589\u5408\u8DEF\u5F91","Close the path _PARAM1_":"\u95DC\u9589\u8DEF\u5F91_PARAM1_","Create a path from SVG commands, for instance \"M 0,0 C 55,0 100,45 100,100\". Commands are: M = Move, C = Curve, S = Smooth, L = Line. Lower case is for relative positions. The preferred way to build the commands is to use an external SVG editor like Inkscape.":"\u4F7F\u7528SVG\u547D\u4EE4\u5275\u5EFA\u4E00\u689D\u8DEF\u5F91\uFF0C\u4F8B\u5982\u201CM 0,0 C 55,0 100,45 100,100\u201D\u3002\u5176\u4E2D\u547D\u4EE4\u6709\uFF1AM = \u79FB\u52D5\uFF0CC = \u66F2\u7DDA\uFF0CS = \u5E73\u6ED1\uFF0CL = \u76F4\u7DDA\u3002\u5C0F\u5BEB\u7528\u65BC\u76F8\u5C0D\u4F4D\u7F6E\u3002\u69CB\u5EFA\u547D\u4EE4\u7684\u9996\u9078\u65B9\u5F0F\u662F\u4F7F\u7528\u5916\u90E8SVG\u7DE8\u8F2F\u5668\uFF0C\u5982Inkscape\u3002","Create a path from SVG":"\u5F9ESVG\u5275\u5EFA\u8DEF\u5F91","Create the path _PARAM1_ from the SVG path commands _PARAM2_":"\u5F9ESVG\u8DEF\u5F91\u6307\u4EE4_PARAM2_\u5275\u5EFA\u8DEF\u5F91_PARAM1_","SVG commands":"SVG\u547D\u4EE4","Return the SVG commands of a path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684SVG\u547D\u4EE4\u3002","SVG path commands":"SVG\u8DEF\u5F91\u547D\u4EE4","Delete a path from the memory.":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u8DEF\u5F91\u3002","Delete a path":"\u522A\u9664\u8DEF\u5F91","Delete the path: _PARAM1_":"\u522A\u9664\u8DEF\u5F91\uFF1A _PARAM1_","Append a path to another path.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002","Append a path":"\u6DFB\u52A0\u8DEF\u5F91","Append the path _PARAM2_ to the path _PARAM1_":"\u5C07\u8DEF\u5F91_PARAM2_\u9644\u52A0\u5230\u8DEF\u5F91_PARAM1_","Name of the path to modify":"\u8981\u4FEE\u6539\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the path to add to the first one":"\u8981\u6DFB\u52A0\u5230\u7B2C\u4E00\u500B\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Duplicate a path.":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91\u3002","Duplicate a path":"\u5FA9\u5236\u4E00\u500B\u8DEF\u5F91","Create path _PARAM1_ as a duplicate of path _PARAM2_":"\u5275\u5EFA\u8DEF\u5F91_PARAM1_\u4F5C\u70BA\u8DEF\u5F91_PARAM2_\u7684\u526F\u672C","Name of the path to create":"\u8981\u5275\u5EFA\u7684\u8DEF\u5F91\u7684\u540D\u7A31","Name of the source path":"\u6E90\u8DEF\u5F91\u7684\u540D\u7A31","Append a path to another path. The appended path is rotated to have a smooth junction.":"\u5C07\u4E00\u500B\u8DEF\u5F91\u9644\u52A0\u5230\u53E6\u4E00\u500B\u8DEF\u5F91\u3002 \u9644\u52A0\u7684\u8DEF\u5F91\u65CB\u8F49\u5F8C\u6703\u5177\u6709\u5E73\u6ED1\u7684\u9023\u63A5\u3002","Append a rotated path":"\u9644\u52A0\u4E00\u500B\u65CB\u8F49\u5F8C\u7684\u8DEF\u5F91","Append the path _PARAM2_ rotated to connect to the path _PARAM1_ flip: _PARAM3_":"\u9644\u52A0\u8DEF\u5F91_PARAM2_\u65CB\u8F49\u4EE5\u9023\u63A5\u5230\u8DEF\u5F91_PARAM1_\u53CD\u8F49\uFF1A_PARAM3_","Flip the appended path":"\u7FFB\u8F49\u9644\u52A0\u8DEF\u5F91","Return the speed scale on Y axis. This is used to change the view point of a path (top-dwon or isometry).":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u7528\u65BC\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Speed scale Y":"\u901F\u5EA6\u6BD4\u4F8BY","Change the speed scale on Y axis. This allows to change the view point of a path (top-dwon or isometry).":"\u66F4\u6539Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\u3002 \u9019\u5141\u8A31\u66F4\u6539\u8DEF\u5F91\u7684\u8996\u89D2\uFF08\u5F9E\u4E0A\u5230\u4E0B\u6216\u7B49\u89D2\uFF09\u3002","Change the speed scale Y of the path _PARAM1_ to _PARAM2_":"\u5C07\u8DEF\u5F91_PARAM1_\u7684Y\u901F\u5EA6\u6BD4\u4F8B\u66F4\u6539\u70BA_PARAM2_","Speed scale on Y axis (0.5 for pixel isometry)":"Y\u8EF8\u4E0A\u7684\u901F\u5EA6\u6BD4\u4F8B\uFF080.5\u4EE3\u8868\u50CF\u7D20\u7B49\u89D2\uFF09","Invert a path, the end becomes the beginning.":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\uFF0C\u7D50\u5C3E\u8B8A\u6210\u958B\u982D\u3002","Invert a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Invert the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path.":"\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path":"\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_":"\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path horizontally.":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91\u3002","Flip a path horizontally":"\u6C34\u5E73\u7FFB\u8F49\u4E00\u500B\u8DEF\u5F91","Flip the path _PARAM1_ horizontally":"\u6C34\u5E73\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Flip a path vertically.":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91\u3002","Flip a path vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91","Flip the path _PARAM1_ vertically":"\u5782\u76F4\u7FFB\u8F49\u8DEF\u5F91_PARAM1_","Scale a path.":"\u7E2E\u653E\u8DEF\u5F91\u3002","Scale a path":"\u7E2E\u653E\u8DEF\u5F91","Scale the path _PARAM1_ by _PARAM2_ ; _PARAM3_":"\u6309_PARAM2_ ; _PARAM3_\u7E2E\u653E\u8DEF\u5F91_PARAM1_","Scale on X axis":"X\u8EF8\u4E0A\u7684\u7E2E\u653E","Scale on Y axis":"Y\u8EF8\u4E0A\u7684\u7E2E\u653E","Rotate a path.":"\u65CB\u8F49\u8DEF\u5F91\u3002","Rotate a path":"\u65CB\u8F49\u8DEF\u5F91","Rotate _PARAM2_\xB0 the path _PARAM1_":"\u65CB\u8F49\u8DEF\u5F91_PARAM1__PARAM2_\xB0","Rotation angle":"\u65CB\u8F49\u89D2\u5EA6","Check if a path is closed.":"\u6AA2\u67E5\u8DEF\u5F91\u662F\u5426\u9589\u5408\u3002","Is closed":"\u662F\u5C01\u9589\u7684","The path _PARAM1_ is closed":"\u8DEF\u5F91_PARAM1_\u5C01\u9589","Return the position on X axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path X":"\u8DEF\u5F91X","Length on the path":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the position on Y axis of the path for a given length.":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u5C0D\u61C9\u7684\u8DEF\u5F91Y\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u3002","Path Y":"\u8DEF\u5F91Y","Return the direction angle of the path for a given length (in degree).":"\u8FD4\u56DE\u7D66\u5B9A\u9577\u5EA6\u7684\u8DEF\u5F91\u65B9\u5411\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Path angle":"\u8DEF\u5F91\u89D2\u5EA6","Return the length of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\u3002","Path length":"\u8DEF\u5F91\u7684\u9577\u5EA6","Return the displacement on X axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FX\u8EF8\u7684\u4F4D\u79FB\u3002","Path end X":"\u8DEF\u5F91\u7D50\u675FX","Return the displacement on Y axis of the path end.":"\u8FD4\u56DE\u8DEF\u5F91\u7D50\u675FY\u8EF8\u7684\u4F4D\u79FB\u3002","Path end Y":"\u8DEF\u5F91\u7D50\u675FY","Return the number of lines or curves that make the path.":"\u8FD4\u56DE\u7D44\u6210\u8DEF\u5F91\u7684\u7DDA\u689D\u6216\u66F2\u7DDA\u6578\u91CF\u3002","Path element count":"\u8DEF\u5F91\u5143\u7D20\u8A08\u6578","Return the origin position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7DDAX\u8EF8\u4E0A\u7684\u8D77\u59CB\u4F4D\u7F6E\u3002","Origin X":"\u539F\u70B9 X","Curve index":"\u66F2\u7EBF\u7D22\u5F15","Return the origin position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u539F\u70B9\u4F4D\u7F6E\u3002","Origin Y":"\u539F\u70B9 Y","Return the first control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control X":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 X","Return the first control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","First control Y":"\u7B2C\u4E00\u4E2A\u63A7\u5236\u70B9 Y","Return the second control point position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control X":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 X","Return the second control point position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9\u4F4D\u7F6E\u3002","Second control Y":"\u7B2C\u4E8C\u4E2A\u63A7\u5236\u70B9 Y","Return the target position on X axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A X \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Return the target position on Y axis of a curve.":"\u8FD4\u56DE\u66F2\u7EBF\u4E0A Y \u8F74\u7684\u76EE\u6807\u4F4D\u7F6E\u3002","Path exists.":"\u8DEF\u5F84\u5B58\u5728\u3002","Path exists":"\u8DEF\u5F84\u5B58\u5728","Path _PARAM1_ exists":"\u8DEF\u5F91 _PARAM1_ \u5B58\u5728","Move objects on curved paths in a given duration and tween easing function.":"\u5728\u7ED9\u5B9A\u7684\u6301\u7EED\u65F6\u95F4\u548C\u7F13\u52A8\u7F13\u548C\u529F\u80FD\u4E2D\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (duration-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u6301\u7EED\u65F6\u95F4\uFF09","Rotation offset":"\u65CB\u8F6C\u504F\u79FB","Flip on X to go back":"\u5728 X \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Flip on Y to go back":"\u5728 Y \u8F74\u4E0A\u7FFB\u8F6C\u4EE5\u8FD4\u56DE","Speed scale":"\u901F\u5EA6\u6BD4\u4F8B","Pause duration before going back":"\u8FD4\u56DE\u4E4B\u524D\u8FD4\u56DE\u7684\u6682\u505C\u6301\u7EED\u65F6\u95F4","Viewpoint":"\u89C6\u70B9","Set the the object on the path according to the current length.":"\u6839\u64DA\u7576\u524D\u9577\u5EA6\u8A2D\u7F6E\u8DEF\u5F91\u4E0A\u7684\u7269\u9AD4\u3002","Update position":"\u66F4\u65B0\u4F4D\u7F6E","Update the position of _PARAM0_ on the path":"\u5728\u8DEF\u5F91\u4E0A\u66F4\u65B0_PARAM0_\u7684\u4F4D\u7F6E","Move the object to a position by following a path.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move on path to a position":"\u5728\u8DEF\u5F91\u4E0A\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9","The path can be define with the \"Append curve\" action.":"\u8DEF\u5F91\u53EF\u4EE5\u7528\u201C\u9644\u52A0\u66F2\u7DDA\u201D\u64CD\u4F5C\u4F86\u5B9A\u7FA9\u3002","Number of repetitions":"\u91CD\u8907\u6B21\u6578","Destination X":"\u76EE\u7684\u5730 X","Destination Y":"\u76EE\u7684\u5730 Y","Move the object to a position by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u5C07\u7269\u9AD4\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth to a position":"\u4F86\u56DE\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E","Move back and forth _PARAM0_ to _PARAM6_ ; _PARAM7_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM8_ seconds before going back and loop: _PARAM9_":"\u4F86\u56DE_PARAM0_\u5230_PARAM6_\uFF1B_PARAM7_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM8_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM9_","Duration to wait before going back":"\u8FD4\u56DE\u4E4B\u524D\u7B49\u5F85\u7684\u6642\u9593","Loop":"\u5FAA\u74B0","Move the object by following a path.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u3002","Move on path":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5","Move _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing":"\u6309\u7167\u8DEF\u5F91\u5728_PARAM4_\u79D2\u5167_PARAM3_\u6B21\u91CD\u8907_PARAM0_\u79FB\u52D5\uFF0C\u4E26\u5448\u73FE_PARAM5_\u901F\u5EA6\u8B8A\u5316","Move the object by following a path and go back.":"\u6309\u7167\u8DEF\u5F91\u79FB\u52D5\u7269\u9AD4\u7136\u5F8C\u8FD4\u56DE\u3002","Move back and forth":"\u4F86\u56DE\u79FB\u52D5","Move back and forth _PARAM0_ on the path: _PARAM2_ repeated _PARAM3_ times in _PARAM4_ seconds with _PARAM5_ easing, wait _PARAM6_ seconds before going back and loop: _PARAM7_":"\u4F86\u56DE_PARAM6_\u5230_PARAM0_\u5728\u8DEF\u5F91\u4E0A\uFF1A_PARAM2_\u91CD\u8907_PARAM3_\u6B21\u5728_PARAM4_\u79D2\u5167_PARAM5_\u79D2\u9069\u61C9\uFF0C\u7B49\u5F85_PARAM6_\u79D2\u518D\u8FD4\u56DE\u548C\u5FAA\u74B0_PARAM7_","Check if the object has reached one of the 2 ends of the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u76842\u7AEF\u4E4B\u4E00\u3002","Reached an end":"\u5DF2\u9054\u7D50\u675F\u9EDE","_PARAM0_ reached an end of the path":"_PARAM0_\u5DF2\u5230\u9054\u8DEF\u5F91\u7D50\u675F\u9EDE","Check if the object has finished to move on the path.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5DF2\u5B8C\u6210\u5728\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u3002","Finished to move":"\u5DF2\u5B8C\u6210\u79FB\u52D5","_PARAM0_ has finished to move":"_PARAM0_\u5DF2\u5B8C\u6210\u79FB\u52D5","Return the angle of movement on its path.":"\u8FD4\u56DE\u5176\u8DEF\u5F91\u4E0A\u7684\u79FB\u52D5\u89D2\u5EA6\u3002","Movement angle":"\u79FB\u52D5\u89D2\u5EA6","Draw the object trajectory.":"\u7E6A\u88FD\u7269\u9AD4\u8ECC\u8DE1\u3002","Draw the trajectory":"\u7E6A\u88FD\u8ECC\u8DE1","Draw trajectory of _PARAM0_ on _PARAM2_":"\u5728 _PARAM2_ \u4E0A\u7E6A\u88FD _PARAM0_ \u7684\u8ECC\u8DE1","Shape painter":"\u5F62\u72C0\u7E6A\u88FD\u5668","Change the transformation to apply to the path.":"\u66F4\u6539\u61C9\u7528\u65BC\u8DEF\u5F91\u7684\u8F49\u63DB\u3002","Path transformation":"\u8DEF\u5F91\u8F49\u63DB","Change the path trasformation of _PARAM0_ to origin _PARAM2_; _PARAM3_ scale by _PARAM4_ and a rotation of _PARAM5_\xB0":"\u5C07 _PARAM0_ \u7684\u8DEF\u5F91\u8B8A\u63DB\u70BA\u539F\u9EDE _PARAM2_\uFF1B _PARAM3_ \u6BD4\u4F8B\u70BA _PARAM4_ \u53CA\u65CB\u8F49 _PARAM5_\xB0","Scale":"\u898F\u6A21","Angle":"\u89D2\u5EA6","Initialize the movement state.":"\u521D\u59CB\u5316\u904B\u52D5\u72C0\u614B\u3002","Initialize the movement":"\u521D\u59CB\u5316\u904B\u52D5","Initialize the movement of _PARAM0_":"\u521D\u59CB\u5316 _PARAM0_ \u7684\u904B\u52D5","Return the number of repetitions between the current position and the origin.":"\u8FD4\u56DE\u7576\u524D\u4F4D\u7F6E\u548C\u539F\u9EDE\u4E4B\u9593\u7684\u91CD\u8907\u6B21\u6578\u3002","Repetition done":"\u91CD\u8907\u5B8C\u6210","Return the position on one repeated path.":"\u8FD4\u56DE\u4E00\u500B\u91CD\u8907\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E\u3002","Path position":"\u8DEF\u5F91\u4F4D\u7F6E","Return the progress on the full path from 0 to 1, where 0 means the origin and 1 the end.":"\u8FD4\u56DE\u5728\u5B8C\u6574\u8DEF\u5F91\u4E0A\u7684\u9032\u5EA6\uFF0C\u5F9E0\u52301\uFF0C\u5176\u4E2D0\u8868\u793A\u539F\u9EDE\uFF0C1\u8868\u793A\u7D50\u675F\u3002","Progress":"\u9032\u5EA6","Return the length of the path (one repetition only).":"\u8FD4\u56DE\u8DEF\u5F91\u7684\u9577\u5EA6\uFF08\u50C5\u9650\u4E00\u500B\u91CD\u8907\uFF09\u3002","Return the speed scale on Y axis of the path.":"\u8FD4\u56DE\u8DEF\u5F91\u4E0AY\u8EF8\u7684\u901F\u5EA6\u7E2E\u653E\u3002","Path speed scale Y":"\u8DEF\u5F91\u901F\u5EA6\u7E2E\u653EY","Return the angle to use when the object is going back or not.":"\u7576\u7269\u9AD4\u56DE\u5230\u539F\u4F4D\u6642\u4F7F\u7528\u7684\u89D2\u5EA6\u3002","Back or forth angle":"\u524D\u9032\u6216\u5F8C\u9000\u89D2\u5EA6","Move objects on curved paths at a given speed.":"\u4EE5\u7ED9\u5B9A\u7684\u901F\u5EA6\u5728\u66F2\u7EBF\u8DEF\u5F84\u4E0A\u79FB\u52A8\u5BF9\u8C61\u3002","Movement on a curve (speed-based)":"\u66F2\u7EBF\u4E0A\u7684\u79FB\u52A8\uFF08\u57FA\u4E8E\u901F\u5EA6\uFF09","Rotation":"\u65CB\u8F6C","Change the path followed by an object.":"\u66F4\u6539\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u3002","Follow a path":"\u9075\u5FAA\u8DEF\u5F91","_PARAM0_ follow the path: _PARAM2_ repeated _PARAM3_ times and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91\uFF1A_PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4E26\u5FAA\u74B0\uFF1A_PARAM4_","Change the path followed by an object to reach a position.":"\u66F4\u6539\u5C07\u7269\u4EF6\u9075\u5FAA\u7684\u8DEF\u5F91\u4EE5\u5230\u9054\u4F4D\u7F6E\u3002","Follow a path to a position":"\u9075\u5FAA\u8DEF\u5F91\u5230\u4F4D\u7F6E","_PARAM0_ follow the path _PARAM2_ repeated _PARAM3_ times to reach _PARAM5_ ; _PARAM6_ and loop: _PARAM4_":"_PARAM0_ \u9075\u5FAA\u8DEF\u5F91 _PARAM2_ \u91CD\u8907 _PARAM3_ \u6B21\u4EE5\u5230\u9054 _PARAM5_\uFF1B _PARAM6_ \u548C\u5FAA\u74B0\uFF1A_PARAM4_","the length between the trajectory origin and the current position without counting the loops.":"\u5F91\u5411\u539F\u9EDE\u548C\u7576\u524D\u4F4D\u7F6E\u4E4B\u9593\u7684\u957F\u5EA6\u4E0D\u5305\u62EC\u8FF4\u5708\u3002","Position on the loop":"\u8FF4\u5708\u4F4D\u7F6E","the length from the trajectory origin in the current loop":"\u8FF4\u5708\u4E2D\u8DDD\u96E2\u5F91\u5411\u539F\u9EDE\u7684\u9577\u5EA6","the number time the object loop the trajectory.":"\u7269\u4EF6\u8FF4\u5708\u5F91\u8DE1\u7684\u6B21\u6578\u3002","Current loop":"\u7576\u524D\u8FF4\u8DEF","the current loop":"\u7576\u524D\u8FF4\u8DEF","the length between the trajectory origin and the current position counting the loops.":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u5230\u7576\u524D\u4F4D\u7F6E\u7684\u9577\u5EA6\uFF0C\u8A08\u7B97\u8FF4\u5708\u6578\u3002","Position on the path":"\u8DEF\u5F91\u4E0A\u7684\u4F4D\u7F6E","the length from the trajectory origin counting the loops":"\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u8A08\u6578\u8FF4\u5708\u7684\u9577\u5EA6","Change the position of the object on the path.":"\u66F4\u6539\u5728\u8DEF\u5F91\u4E0A\u7269\u4EF6\u7684\u4F4D\u7F6E\u3002","Change the position of _PARAM0_ on the path at the length _PARAM2_":"\u5728\u8DEF\u5F91\u4E0A\u5728\u9577\u5EA6\u70BA_PARAM2_ \u6539\u8B8A _PARAM0_ \u7684\u4F4D\u7F6E","Length":"\u9577\u5EA6","Check if the length from the trajectory origin is lesser than a value.":"\u6AA2\u67E5\u662F\u5426\u5F9E\u8ECC\u8DE1\u539F\u9EDE\u7684\u9577\u5EA6\u5C0F\u65BC\u67D0\u500B\u503C\u3002","Current length":"\u7576\u524D\u9577\u5EA6","_PARAM0_ is less than _PARAM2_ pixels away from the trajectory origin":"_PARAM0_ \u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u50CF\u7D20\u8DDD\u96E2\u5C0F\u65BC _PARAM2_","Length from the trajectory origin (in pixels)":"\u8DDD\u96E2\u8ECC\u8DE1\u539F\u9EDE\u7684\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Check if the object has reached the origin position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u539F\u59CB\u4F4D\u7F6E\u3002","Reached path origin":"\u5230\u9054\u8DEF\u5F91\u539F\u9EDE","_PARAM0_ reached the path beginning":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u8D77\u9EDE","Check if the object has reached the target position of the path.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5DF2\u5230\u9054\u8DEF\u5F91\u7684\u76EE\u6A19\u4F4D\u7F6E\u3002","Reached path target":"\u5230\u9054\u8DEF\u5F91\u76EE\u6A19","_PARAM0_ reached the path target":"_PARAM0_ \u5230\u9054\u8DEF\u5F91\u76EE\u6A19","Reach an end":"\u5230\u9054\u7D42\u9EDE","Check if the object can still move in the current direction.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u4ECD\u7136\u53EF\u4EE5\u6CBF\u8457\u76EE\u524D\u65B9\u5411\u79FB\u52D5\u3002","Can move further":"\u53EF\u4EE5\u9032\u4E00\u6B65\u79FB\u52D5","_PARAM0_ can move further on its path":"_PARAM0_ \u53EF\u4EE5\u5728\u5176\u8DEF\u5F91\u4E0A\u9032\u4E00\u6B65\u79FB\u52D5","the speed of the object.":"\u7269\u4EF6\u7684\u901F\u5EA6\u3002","the speed":"\u901F\u5EA6","Change the current speed of the object.":"\u6539\u8B8A\u7269\u4EF6\u7684\u7576\u524D\u901F\u5EA6\u3002","Change the speed of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u901F\u5EA6\u70BA _PARAM2_","Speed (in pixels per second)":"\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate until it reaches a given speed.":"\u4F7F\u4E00\u500B\u7269\u4EF6\u52A0\u901F\u76F4\u5230\u9054\u5230\u7D66\u5B9A\u901F\u5EA6\u3002","Accelerate":"\u52A0\u901F","_PARAM0_ accelerate at _PARAM3_ to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u52A0\u901F\u4EE5\u9054\u5230 _PARAM2_ \u7684\u901F\u5EA6","Targeted speed (in pixels per second)":"\u76EE\u6A19\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Acceleration (in pixels per second per second)":"\u52A0\u901F\u5EA6\uFF08\u4EE5\u6BCF\u79D2\u5E73\u65B9\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Make an object accelerate to reaches a speed in a given amount of time.":"\u4F7F\u7269\u4EF6\u5728\u4E00\u5B9A\u6642\u9593\u5167\u52A0\u901F\u5230\u9054\u4E00\u5B9A\u901F\u5EA6\u3002","Accelerate during":"\u52A0\u901F\u6642\u9593\u70BA","_PARAM0_ accelerate during _PARAM3_ seconds to reach the speed of _PARAM2_":"_PARAM0_ \u5728 _PARAM3_ \u79D2\u5167\u52A0\u901F\u5230 _PARAM2_ \u7684\u901F\u5EA6","Repeated path position":"\u91CD\u8907\u8DEF\u5F91\u4F4D\u7F6E","Return the length of the complete trajectory (without looping).":"\u8FD4\u56DE\u5B8C\u6574\u8ECC\u8DE1\u7684\u9577\u5EA6\uFF08\u4E0D\u5305\u62EC\u5FAA\u74B0\uFF09\u3002","Total length":"\u7E3D\u9577\u5EA6","Return the path origin on X axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin X":"\u8DEF\u5F91\u8D77\u9EDEX","the path origin on X axis":"\u5C0D\u8C61\u5728X\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Return the path origin on Y axis of the object.":"\u8FD4\u56DE\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE\u3002","Path origin Y":"\u8DEF\u5F91\u8D77\u9EDEY","the path origin on Y axis":"\u5C0D\u8C61\u5728Y\u8EF8\u4E0A\u7684\u8DEF\u5F91\u8D77\u9EDE","Depth effect":"\u6DF1\u5EA6\u6548\u679C","Change scale based on Y position to simulate depth of field.":"\u6839\u64DA Y \u8EF8\u4F4D\u7F6E\u66F4\u6539\u6BD4\u4F8B\u4EE5\u6A21\u64EC\u666F\u6DF1\u3002","The scale of the object decreases the closer it is to the horizon, giving the illusion that the object is travelling away from the viewer.":"\u5F53\u7269\u4F53\u9760\u8FD1\u5730\u5E73\u7EBF\u65F6\uFF0C\u7269\u4F53\u7684\u5C3A\u5BF8\u7F29\u5C0F\uFF0C\u7ED9\u89C2\u770B\u8005\u4E00\u79CD\u7269\u4F53\u8FDC\u79BB\u89C2\u770B\u8005\u7684\u9519\u89C9\u3002","Max scale when the object is at the bottom of the screen (Default: 1)":"\u5F53\u7269\u4F53\u5728\u5C4F\u5E55\u5E95\u90E8\u65F6\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8BA4\uFF1A1\uFF09","Y position that represents a horizon where objects appear infinitely small (Default: 0)":"\u4EE3\u8868\u7269\u4F53\u5448\u73B0\u65E0\u9650\u5C0F\u7684\u5730\u5E73\u7EBF\u4F4D\u7F6E\u7684 Y \u5750\u6807\uFF08\u9ED8\u8BA4\uFF1A0\uFF09","Exponential rate of change (Default: 2)":"\u6307\u6570\u53D8\u5316\u901F\u7387\uFF08\u9ED8\u8BA4\uFF1A2\uFF09","Percent away from the horizon":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Percent away from the horizon. This is \"0\" at the horizon, and \"1\" at the bottom of the screen.":"\u8DDD\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4\u3002\u9019\u662F\u5730\u5E73\u7DDA\u4E0A\u7684\"0\"\uFF0C\u5C4F\u5E55\u5E95\u90E8\u7684\"1\"\u3002","Percent away from horizon":"\u96E2\u5730\u5E73\u7DDA\u7684\u767E\u5206\u6BD4","Exponential rate of change, based on Y position.":"\u57FA\u65BCY\u8EF8\u4F4D\u7F6E\u7684\u6307\u6578\u8B8A\u5316\u7387\u3002","Exponential rate of change":"\u6307\u6578\u8B8A\u5316\u7387","Max scale when the object is at the bottom of the screen.":"\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\u3002","Max scale":"\u6700\u5927\u6BD4\u4F8B","Y value of horizon.":"\u5730\u5E73\u7DDA\u7684Y\u503C\u3002","Y value of horizon":"\u5730\u5E73\u7DDA\u7684Y\u503C","Set max scale when the object is at the bottom of the screen (Default: 2).":"\u8A2D\u7F6E\u7576\u5C0D\u8C61\u4F4D\u65BC\u5C4F\u5E55\u5E95\u90E8\u6642\u7684\u6700\u5927\u6BD4\u4F8B\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set max scale":"\u8A2D\u7F6E\u6700\u5927\u6BD4\u4F8B","Set max scale of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684\u6700\u5927\u6BD4\u4F8B\u70BA _PARAM2_","Y Exponent":"Y\u6307\u6578","Set Y exponential rate of change (Default: 2).":"\u8A2D\u7F6EY\u8EF8\u6307\u6578\u8B8A\u5316\u7387\uFF08\u9ED8\u8A8D\uFF1A2\uFF09\u3002","Set exponential rate of change":"\u8A2D\u7F6E\u6307\u6578\u8B8A\u5316\u7387","Set Y exponential rate of change of _PARAM0_ to _PARAM2_":"\u8A2D\u7F6E _PARAM0_ \u7684Y\u8EF8\u6307\u6578\u8B8A\u5316\u7387\u70BA _PARAM2_","Set Y position of the horizon, where objects are infinitely small (Default: 0).":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u5C0D\u8C61\u88AB\u7121\u9650\u5C0F\uFF08\u9ED8\u8A8D\uFF1A0\uFF09\u3002","Set Y position of horizon":"\u8A2D\u7F6E\u5730\u5E73\u7DDA\u7684Y\u4F4D\u7F6E","Set horizon of _PARAM0_ to Y position _PARAM2_":"\u5C07 _PARAM0_ \u7684\u5730\u5E73\u7DDA\u8A2D\u7F6E\u70BAY\u4F4D\u7F6E _PARAM2_","Horizon Y":"\u5730\u5E73\u7DDAY","Discord rich presence (Windows, Mac, Linux)":"Discord \u5177\u8C50\u5BCC\u8868\u73FE\uFF08Windows\u3001Mac\u3001Linux\uFF09","Adds discord rich presence to your games.":"\u70BA\u904A\u6232\u6DFB\u52A0 Discord \u5177\u8C50\u5BCC\u8868\u73FE\u3002","Attempts to connect to discord if it is installed, and initialize rich presence.":"\u5617\u8A66\u9023\u63A5\u5230 Discord\uFF08\u5982\u679C\u5DF2\u5B89\u88DD\uFF09\uFF0C\u4E26\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B\u3002","Initialize rich presence":"\u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","Initialize rich presence with ID _PARAM1_":"\u4F7F\u7528 ID _PARAM1_ \u521D\u59CB\u5316\u8C50\u5BCC\u72C0\u614B","The discord client ID":"Discord \u5BA2\u6236\u7AEF ID","Update the data in the rich presence. See the discord documentation for more info on each field. Each field except state is optional.":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4E2D\u7684\u6578\u64DA\u3002\u6709\u95DC\u6BCF\u500B\u5B57\u6BB5\u7684\u66F4\u591A\u4FE1\u606F\uFF0C\u8ACB\u53C3\u95B1 Discord \u6587\u6A94\u3002\u9664\u72C0\u614B\u4E4B\u5916\u7684\u6BCF\u500B\u5B57\u6BB5\u90FD\u662F\u53EF\u9078\u7684\u3002","Update rich presence":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B","Update rich presence to state _PARAM1_, details _PARAM2_, begin timestamp _PARAM3_, end timestamp _PARAM4_, large image _PARAM5_ with text _PARAM6_ and small image _PARAM7_ with text _PARAM8_":"\u66F4\u65B0\u8C50\u5BCC\u72C0\u614B\u4EE5\u986F\u793A\u72C0\u614B _PARAM1_\u3001\u8A73\u7D30\u8CC7\u8A0A _PARAM2_\u3001\u958B\u59CB\u6642\u9593\u6233 _PARAM3_\u3001\u7D50\u675F\u6642\u9593\u6233 _PARAM4_\u3001\u5927\u5716\u7247 _PARAM5_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM6_\uFF09\u548C\u5C0F\u5716\u7247 _PARAM7_\uFF08\u9644\u5E36\u6587\u5B57 _PARAM8_\uFF09","The current state":"\u7576\u524D\u72C0\u614B","The details of the current state":"\u7576\u524D\u72C0\u614B\u7684\u8A73\u7D30\u8CC7\u8A0A","The timstamp of the start of the match":"\u6BD4\u8CFD\u958B\u59CB\u7684\u6642\u9593\u6233","If this is filled, discord will show the time elapsed since the start.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u81EA\u6BD4\u8CFD\u958B\u59CB\u4EE5\u4F86\u7D93\u904E\u7684\u6642\u9593\u3002","The timestamp of the end of the match":"\u6BD4\u8CFD\u7D50\u675F\u7684\u6642\u9593\u6233","If this is filled, discord will display the remaining time.":"\u5982\u679C\u586B\u5BEB\u6B64\u9805\uFF0CDiscord \u5C07\u986F\u793A\u5269\u9918\u6642\u9593\u3002","The name of the big image":"\u5927\u5716\u7247\u7684\u540D\u7A31","The text of the large image":"\u5927\u5716\u7247\u7684\u6587\u5B57","The name of the small image":"\u5C0F\u5716\u7247\u7684\u540D\u7A31","The text of the small image":"\u5C0F\u5716\u7247\u7684\u6587\u5B57","Double-click and tap":"\u96D9\u64CA\u548C\u8F15\u89F8","Check for a double-click or a tap.":"\u6AA2\u67E5\u662F\u5426\u96D9\u64CA\u6216\u8F15\u89F8\u3002","Check if the specified mouse button is clicked twice in a short amount of time.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u5728\u77ED\u6642\u9593\u5167\u662F\u5426\u88AB\u9EDE\u64CA\u4E86\u5169\u6B21\u3002","Double-clicked (or double-tapped)":"\u96D9\u64CA\uFF08\u6216\u5169\u6B21\u9EDE\u64CA\uFF09","_PARAM1_ mouse button is double-clicked":"_PARAM1_ \u6ED1\u9F20\u6309\u9215\u88AB\u96D9\u64CA","Mouse button to track":"\u8981\u76E3\u8996\u7684\u6ED1\u9F20\u6309\u9215","As touch devices do not have middle/right tap equivalents, you will need to account for this within your events if you're not using the left mouse button and building for touch devices.":"\u7531\u65BC\u89F8\u6478\u8A2D\u5099\u6C92\u6709\u4E2D\u9593/\u53F3\u908A\u7684\u7B49\u6548\u6309\u58D3\uFF0C\u5982\u679C\u4F60\u4E0D\u4F7F\u7528\u5DE6\u6ED1\u9F20\u6309\u9215\u4E26\u4E14\u9762\u5411\u89F8\u6478\u8A2D\u5099\u5275\u5EFA\uFF0C\u4F60\u5C07\u9700\u8981\u5728\u4E8B\u4EF6\u4E2D\u8003\u616E\u9019\u4E00\u9EDE\u3002","Check if the specified mouse button is clicked.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u6ED1\u9F20\u6309\u9215\u662F\u5426\u88AB\u9EDE\u64CA\u3002","Clicked (or tapped)":"\u9EDE\u64CA\uFF08\u6216\u8F15\u89F8\uFF09","_PARAM1_ mouse button is clicked":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215","_PARAM1_ mouse button is clicked _PARAM2_ times":"_PARAM1_\u6309\u4E0B\u6ED1\u9F20\u6309\u9215_PARAM2_\u6B21","Click count":"\u9EDE\u64CA\u6B21\u6578","Drag camera with the mouse (or touchscreen)":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u62D6\u52D5\u76F8\u6A5F","Move a camera by dragging the mouse (or touchscreen).":"\u901A\u904E\u62D6\u52D5\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\u5C4F\uFF09\u4F86\u79FB\u52D5\u76F8\u6A5F\u3002","Drag camera with the mouse":"\u4F7F\u7528\u6ED1\u9F20\u62D6\u52D5\u76F8\u6A5F","Drag camera on layer _PARAM2_ in _PARAM3_ directions using _PARAM4_ mouse button":"\u4F7F\u7528 _PARAM4_ \u6ED1\u9F20\u6309\u9215\u5728 _PARAM3_ \u65B9\u5411\u4E0A\u5728 _PARAM2_ \u5716\u5C64\u4E0A\u62D6\u52D5\u76F8\u6A5F","Camera layer (default: \"\")":"\u76F8\u6A5F\u5716\u5C64\uFF08\u9ED8\u8A8D\u70BA \"\"\uFF09","Directions that the camera can move (horizontal, vertical, both)":"\u76F8\u6A5F\u53EF\u4EE5\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u6C34\u5E73\uFF0C\u5782\u76F4\uFF0C\u5169\u8005\uFF09","Mouse button (use \"Left\" for touchscreen)":"\u6ED1\u9F20\u6309\u9215\uFF08\u5728\u89F8\u63A7\u87A2\u5E55\u4E0A\u4F7F\u7528\u201C\u5DE6\u201D\uFF09","Draggable (for physics objects)":"\u53EF\u62D6\u52D5\uFF08\u9069\u7528\u65BC\u7269\u7406\u5C0D\u8C61\uFF09","Drag a physics object with the mouse (or touch).":"\u7528\u6ED1\u9F20\uFF08\u6216\u89F8\u6478\uFF09\u62D6\u52D5\u7269\u7406\u7269\u9AD4\u3002","Physics behavior":"\u7269\u7406\u884C\u70BA","Mouse button":"\u6ED1\u9F20\u6309\u9215","Maximum force":"\u6700\u5927\u529B","Frequency (Hz)":"\u983B\u7387\uFF08Hz\uFF09","Damping ratio (Range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09","Enable automatic dragging":"\u555F\u7528\u81EA\u52D5\u62D6\u66F3","If automatic dragging is disabled, use the \"Start drag\" and \"Release drag\" actions.":"\u5982\u679C\u7981\u7528\u81EA\u52D5\u62D6\u66F3\uFF0C\u8ACB\u4F7F\u7528\u201C\u555F\u52D5\u62D6\u66F3\u201D\u548C\u201C\u91CB\u653E\u62D6\u66F3\u201D\u64CD\u4F5C\u3002","Start dragging object.":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61\u3002","Start dragging object":"\u958B\u59CB\u62D6\u52D5\u5C0D\u8C61","Start dragging (physics) _PARAM0_":"\u958B\u59CB\u62D6\u52D5\uFF08\u7269\u7406\uFF09_PARAM0_","Release dragged object.":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61\u3002","Release dragged object":"\u91CB\u653E\u62D6\u52D5\u7684\u5C0D\u8C61","Release _PARAM0_ from being dragged (physics)":"\u5F9E\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09\u91CB\u653E _PARAM0_","Check if object is being dragged.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u6B63\u5728\u88AB\u62D6\u52D5\u3002","Is being dragged":"\u6B63\u5728\u88AB\u62D6\u52D5","_PARAM0_ is being dragged (physics)":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u52D5\uFF08\u7269\u7406\uFF09","the mouse button used to move the object.":"\u7528\u65BC\u79FB\u52D5\u5C0D\u8C61\u7684\u6ED1\u9F20\u6309\u9215\u3002","the dragging mouse button":"\u62D6\u62FD\u6ED1\u9F20\u6309\u9215","the maximum joint force (in Newtons) of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u95DC\u7BC0\u529B\uFF08\u725B\u9813\uFF09\u3002","the maximum force":"\u6700\u5927\u529B","the joint frequency (per second) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u983B\u7387\uFF08\u6BCF\u79D2\uFF09\u3002","the frequency":"\u983B\u7387","the joint damping ratio (range: 0 to 1) of the object.":"\u5C0D\u8C61\u7684\u95DC\u7BC0\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Damping ratio":"\u963B\u5C3C\u6BD4","the damping ratio (range: 0 to 1)":"\u963B\u5C3C\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Check if automatic dragging is enabled.":"\u6AA2\u67E5\u81EA\u52D5\u62D6\u66F3\u662F\u5426\u5DF2\u555F\u7528\u3002","Automatic dragging":"\u81EA\u52D5\u62D6\u66F3","Automatic dragging is enabled on _PARAM0_":"\u5DF2\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3","Enable (or disable) automatic dragging with the mouse or touch.":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3\u3002","Enable (or disable) automatic dragging":"\u4F7F\u7528\u6ED1\u9F20\u6216\u89F8\u78B0\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u81EA\u52D5\u62D6\u66F3","Enable automatic dragging on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u555F\u7528\u81EA\u52D5\u62D6\u66F3\uFF1A_PARAM2_","EnableAutomaticDragging":"EnableAutomaticDragging","Draggable slider (for Shape Painter)":"\u53EF\u62D6\u52D5\u6ED1\u584A\uFF08\u9069\u7528\u65BC\u5F62\u72C0\u7E6A\u88FD\u5668\uFF09","A draggable slider that users can move to select a numerical value.":"\u7528\u6236\u53EF\u4EE5\u79FB\u52D5\u7684\u53EF\u62D6\u52D5\u6ED1\u584A\u4EE5\u9078\u64C7\u6578\u503C\u3002","Let users select a numerical value by dragging a slider.":"\u8B93\u7528\u6236\u901A\u904E\u62D6\u52D5\u6ED1\u584A\u9078\u64C7\u6578\u503C\u3002","Draggable slider":"\u53EF\u62D6\u66F3\u6ED1\u584A","Minimum value":"\u6700\u5C0F\u503C","Maximum value":"\u6700\u5927\u503C","Tick spacing":"\u6A19\u8A3B\u9593\u8DDD","Thumb shape":"\u6ED1\u584A\u5F62\u72C0","Thumb":"\u6ED1\u584A","Thumb width":"\u6ED1\u584A\u5BEC\u5EA6","Thumb height":"\u6ED1\u584A\u9AD8\u5EA6","Thumb Color":"\u6ED1\u584A\u984F\u8272","Thumb opacity":"\u6ED1\u584A\u4E0D\u900F\u660E\u5EA6","Track length":"\u8ECC\u9053\u9577\u5EA6","Track":"\u8ECC\u9053","Inactive track color (thumb color by default)":"\u975E\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Inactive track opacity":"\u975E\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Active track color (thumb color by default)":"\u555F\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u9ED8\u8A8D\u70BA\u6ED1\u584A\u984F\u8272\uFF09","Active track opacity":"\u555F\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6","Halo size (hover)":"\u5E87\u8B77\u5927\u5C0F\uFF08\u61F8\u505C\uFF09","Rounded track ends":"\u5713\u6F64\u8ECC\u9053\u672B\u7AEF","Check if the slider is being dragged.":"\u6AA2\u67E5\u6ED1\u584A\u662F\u5426\u6B63\u5728\u88AB\u62D6\u66F3\u3002","Being dragged":"\u6B63\u5728\u88AB\u62D6\u66F3","_PARAM0_ is being dragged":"_PARAM0_\u6B63\u5728\u88AB\u62D6\u66F3","Check if the slider interations are enabled.":"\u6AA2\u67E5\u6ED1\u584A\u4E92\u52D5\u662F\u5426\u5DF2\u555F\u7528\u3002","Enable or disable the slider. Users cannot interact while it is disabled.":"\u555F\u7528\u6216\u505C\u7528\u6ED1\u584A\u3002\u7528\u6236\u5728\u7981\u7528\u6642\u7121\u6CD5\u4E92\u52D5\u3002","The value of the slider (based on position of the thumb).":"\u6ED1\u584A\u7684\u503C\uFF08\u57FA\u65BC\u62C7\u6307\u4F4D\u7F6E\uFF09\u3002","Slider value":"\u6ED1\u584A\u503C","Change the value of a slider (this will move the thumb to the correct position).":"\u66F4\u6539\u6ED1\u584A\u7684\u503C\uFF08\u9019\u5C07\u79FB\u52D5\u62C7\u6307\u5230\u6B63\u78BA\u4F4D\u7F6E\uFF09\u3002","Change the value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u503C\uFF1A_PARAM2_","The minimum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Slider minimum value":"\u6ED1\u584A\u6700\u5C0F\u503C","Change the minimum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5C0F\u503C\u3002","Change the minimum value of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u6700\u5C0F\u503C\uFF1A_PARAM2_","The maximum value of a slider.":"\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","Slider maximum value":"\u6ED1\u584A\u6700\u5927\u503C","Thickness of track.":"\u8ECC\u9053\u7684\u539A\u5EA6\u3002","Slider track thickness":"\u6ED1\u584A\u8ECC\u9053\u539A\u5EA6","Length of track.":"\u8ECC\u9053\u7684\u9577\u5EA6\u3002","Slider track length":"\u6ED1\u584A\u8ECC\u9053\u9577\u5EA6","Height of thumb.":"\u6ED1\u584A\u7684\u9AD8\u5EA6\u3002","Slider thumb height":"\u6ED1\u584A\u62C7\u6307\u9AD8\u5EA6","Change the maximum value of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u6700\u5927\u503C\u3002","The tick spacing of a slider.":"\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change the tick spacing of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u523B\u5EA6\u9593\u8DDD\uFF1A_PARAM2_","Change the tick spacing of a slider.":"\u66F4\u6539\u6ED1\u584A\u7684\u523B\u5EA6\u9593\u8DDD\u3002","Change length of track.":"\u66F4\u6539\u8ECC\u9053\u9577\u5EA6\u3002","Change track length of _PARAM0_ to _PARAM2_ px":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9577\u5EA6\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Track width":"\u8ECC\u9053\u5BEC\u5EA6","Change thickness of track.":"\u66F4\u6539\u8ECC\u9053\u539A\u5EA6\u3002","Change track thickness of _PARAM0_ to _PARAM2_ px":"\u5C07\u8ECC\u9053\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20\u7684\u539A\u5EA6","Change width of thumb.":"\u66F4\u6539\u62C7\u6307\u5BEC\u5EA6\u3002","Change thumb width of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u5BEC\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change height of thumb.":"\u66F4\u6539\u62C7\u6307\u9AD8\u5EA6\u3002","Change thumb height of _PARAM0_ to _PARAM2_ px":"\u5C07\u62C7\u6307\u9AD8\u5EA6\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change radius of the halo around the thumb. This size is also used to detect interaction with the slider.":"\u66F4\u6539\u62C7\u6307\u5468\u570D\u5149\u6688\u7684\u534A\u5F91\u3002\u6B64\u5C3A\u5BF8\u4E5F\u7528\u65BC\u6AA2\u6E2C\u8207\u6ED1\u584A\u7684\u4EA4\u4E92\u3002","Change halo radius of _PARAM0_ to _PARAM2_ px":"\u5C07\u5149\u6688\u534A\u5F91\u7684_PARAM0_\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change the halo opacity when the thumb is hovered.":"\u7576\u61F8\u505C\u5728\u62C7\u6307\u4E0A\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity when hovered of _PARAM0_ to _PARAM2_ px":"\u7576\u61F8\u505C\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change opacity of halo when pressed.":"\u7576\u6309\u58D3\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change halo opacity when pressed of _PARAM0_ to _PARAM2_ px":"\u7576\u6309\u4E0B\u6642\uFF0C\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_\u50CF\u7D20","Change shape of thumb (circle or rectangle).":"\u66F4\u6539\u62C7\u6307\u5F62\u72C0\uFF08\u5713\u5F62\u6216\u77E9\u5F62\uFF09\u3002","Change shape of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F62\u72C0\u8B8A\u66F4\u70BA_PARAM2_","New thumb shape":"\u65B0\u62C7\u6307\u5F62\u72C0","Make track use rounded ends.":"\u4F7F\u8ECC\u9053\u4F7F\u7528\u5713\u89D2\u7AEF\u3002","Draw _PARAM0_ with a rounded track: _PARAM2_":"\u4F7F\u7528\u5713\u89D2\u8ECC\u9053\u7E6A\u88FD_PARAM0_\uFF1A_PARAM2_","Rounded track":"\u5713\u89D2\u8ECC\u9053","Change opacity of thumb.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of inactive track.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change opacity of active track.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is LEFT of the thumb.":"\u66F4\u6539\u62C7\u6307\u5DE6\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Active track color":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the color of the track that is RIGHT of the thumb.":"\u66F4\u6539\u62C7\u6307\u53F3\u5074\u7684\u8ECC\u9053\u984F\u8272\u3002","Inactive track color":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u8B8A\u66F4\u70BA_PARAM2_","Change the thumb color to a specific value.":"\u5C07\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA\u7279\u5B9A\u503C\u3002","Thumb color":"\u62C7\u6307\u984F\u8272","Change thumb color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Pathfinding painter":"\u5C0B\u8DEF\u7E6A\u88FD\u5668","Draw the pathfinding of an object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u7684\u5C0B\u8DEF\u3002","Draw the path followed by the object using a shape painter.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002","LoopIndex":"\u904D\u6B77\u7D22\u5F15","Draw the path followed by the object using a shape painter. It automatically creates an instance of the shape painter object if there is none.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u7E6A\u88FD\u5C0D\u8C61\u6240\u8DDF\u96A8\u7684\u8DEF\u5F91\u3002 \u5982\u679C\u6C92\u6709\uFF0C\u5B83\u5C07\u81EA\u52D5\u5275\u5EFA\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u7684\u5BE6\u4F8B\u3002","Draw pathfinding":"\u7E6A\u88FD\u5C0B\u8DEF","Draw the path followed by _PARAM0_ using _PARAM3_":"\u4F7F\u7528_PARAM3_\u7E6A\u88FD_PARAM0_\u7684\u8DEF\u5F91","Pathfinding behavior":"\u5C0B\u8DEF\u884C\u70BA","Shape painter used to draw the path":"\u7528\u65BC\u7E6A\u88FD\u8DEF\u5F91\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Dungeon generator":"\u5730\u4E0B\u57CE\u751F\u6210\u5668","Create a procedurally generated dungeon. Includes two layouts: \"rooms and hallways\" and \"dungeon cave\".":"\u5275\u5EFA\u7A0B\u5E8F\u751F\u6210\u7684\u5730\u4E0B\u57CE\u3002 \u5305\u62EC\u5169\u500B\u4F48\u5C40\uFF1A\u201C\u623F\u9593\u548C\u8D70\u5ECA\u201D\u548C\u201C\u5730\u4E0B\u57CE\u6D1E\u7A74\u201D\u3002","Set the size of hallway objects to be placed on the path created by the pathfinding object.":"\u8A2D\u7F6E\u8981\u653E\u5728\u7531\u5C0B\u8DEF\u7269\u4EF6\u5275\u5EFA\u7684\u8DEF\u5F91\u4E0A\u7684\u8D70\u5ECA\u7269\u4EF6\u5927\u5C0F\u3002","Set size of hallway objects":"\u8A2D\u7F6E\u8D70\u5ECA\u7269\u4EF6\u7684\u5C3A\u5BF8","Set the size of hallway objects _PARAM1_ to be placed on the path created by _PARAM2_ (Tile size: _PARAM4_ pixels, Hallway width: _PARAM5_ tiles)":"\u8A2D\u7F6E\u8D70\u5ECA\u7269\u4EF6\u7684\u5927\u5C0F_PARAM1_\uFF0C\u4EE5\u653E\u7F6E\u5728\u7531_PARAM2_\u5275\u5EFA\u7684\u8DEF\u5F91\u4E0A\uFF08\u74E6\u7247\u5927\u5C0F\uFF1A_PARAM4_\u50CF\u7D20\uFF0C\u8D70\u5ECA\u5BEC\u5EA6\uFF1A_PARAM5_\u74E6\u7247\uFF09","Hallway object":"\u901A\u9053\u7269\u4EF6","Pathfinder object":"\u8DEF\u5F91\u641C\u5C0B\u7269\u4EF6","Tile size (pixels)":"\u74F7\u78DA\u5927\u5C0F\uFF08\u50CF\u7D20\uFF09","Hallway width (tiles)":"\u901A\u9053\u5BEC\u5EA6\uFF08\u74F7\u78DA\uFF09","Fill world with terrain":"\u586B\u5145\u5730\u5716\u5730\u5F62","Fill world with terrain (Tile size: _PARAM1_ pixels, Columns: _PARAM2_ tiles, Rows: _PARAM3_ tiles, Fill object: _PARAM4_)":"\u586B\u5145\u5730\u5716\u5730\u5F62\uFF08\u74F7\u78DA\u5927\u5C0F\uFF1A_PARAM1_ \u50CF\u7D20\uFF0C\u5217\uFF1A_PARAM2_ \u74F7\u78DA\uFF0C\u884C\uFF1A_PARAM3_ \u74F7\u78DA\uFF0C\u586B\u5145\u7269\u4EF6\uFF1A_PARAM4_\uFF09","Map width (number of colums)":"\u5730\u5716\u5BEC\u5EA6\uFF08\u5217\u6578\uFF09","Map height (number of rows)":"\u5730\u5716\u9AD8\u5EA6\uFF08\u5217\u6578\uFF09","Terrain object":"\u5730\u5F62\u7269\u4EF6","Generate a dungeon cave using a random walk algorithm. When the walker touches an edge of the map, it is moved back to the center of map.":"\u4F7F\u7528\u96A8\u6A5F\u884C\u8D70\u7B97\u6CD5\u751F\u6210\u5730\u4E0B\u57CE\u6D1E\u7A74\u3002 \u7576\u884C\u8D70\u8005\u89F8\u53CA\u5730\u5716\u908A\u7DE3\u6642\uFF0C\u5B83\u88AB\u79FB\u56DE\u5730\u5716\u4E2D\u5FC3\u3002","Generate a dungeon cave":"\u751F\u6210\u5730\u4E0B\u57CE\u6D1E\u7A74","Generate a dungeon cave that has _PARAM8_ percent floor objects (Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Floor object: _PARAM5_, Wall object: _PARAM12_, Walker object: _PARAM7_, Walker width/height: _PARAM9_ tiles, Minimum border: _PARAM10_ tiles, Create objects on layer: _PARAM6_, Delete unused terrain: _PARAM11_, Calculate neighbors: _PARAM13_)":"\u751F\u6210\u5730\u4E0B\u57CE\u6D1E\u7A74\uFF0C\u5176\u4E2D\u6709_PARAM8_\u767E\u5206\u6BD4\u7684\u5730\u677F\u7269\u4EF6\uFF08\u74F7\u78DA\u5927\u5C0F\uFF1A_PARAM1_ \u50CF\u7D20\uFF0C\u5730\u5716\u5BEC\u5EA6\uFF1A_PARAM2_ \u74F7\u78DA\uFF0C\u5730\u5716\u9AD8\u5EA6\uFF1A_PARAM3_ \u74F7\u78DA\uFF0C\u5730\u5F62\u7269\u4EF6\uFF1A_PARAM4_\uFF0C\u5730\u677F\u7269\u4EF6\uFF1A_PARAM5_\uFF0C\u7246\u58C1\u7269\u4EF6\uFF1A_PARAM12_\uFF0C\u884C\u8D70\u8005\u7269\u4EF6\uFF1A_PARAM7_\uFF0C\u884C\u8D70\u8005\u5BEC\u5EA6/\u9AD8\u5EA6\uFF1A_PARAM9_ \u74F7\u78DA\uFF0C\u6700\u5C0F\u908A\u6846\uFF1A_PARAM10_ \u74F7\u78DA\uFF0C\u5728\u5C64\u4E0A\u5275\u5EFA\u7269\u4EF6\uFF1A_PARAM6_\uFF0C\u522A\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62\uFF1A_PARAM11_\uFF0C\u8A08\u7B97\u9130\u5C45\uFF1A_PARAM13_\uFF09","All objects are based on this size":"\u6240\u6709\u7269\u4EF6\u90FD\u57FA\u65BC\u6B64\u5927\u5C0F","Map width (tiles)":"\u5730\u5716\u5BEC\u5EA6\uFF08\u74F7\u78DA\uFF09","Map height (tiles)":"\u5730\u5716\u9AD8\u5EA6\uFF08\u74F7\u78DA\uFF09","Terrain object is used to fill the map that is not covered by floors, hallways, or walls.":"\u5730\u5F62\u7269\u4EF6\u7528\u65BC\u586B\u5145\u5730\u5716\uFF0C\u672A\u88AB\u5730\u677F\u3001\u901A\u9053\u6216\u7246\u58C1\u8986\u84CB\u3002","Floor object":"\u5730\u677F\u7269\u4EF6","Floor objects are created on every tile that a walker has travelled to.":"\u5730\u677F\u7269\u4EF6\u653E\u7F6E\u5728\u884C\u8D70\u8005\u6240\u5230\u9054\u7684\u6BCF\u500B\u74F7\u78DA\u4E0A\u3002","Walker object":"\u884C\u8D70\u8005\u7269\u4EF6","Use a random walk algorithm to turn terrain objects into floor objects":"\u4F7F\u7528\u96A8\u6A5F\u884C\u8D70\u7B97\u6CD5\u5C07\u5730\u5F62\u7269\u4EF6\u8F49\u63DB\u70BA\u5730\u677F\u7269\u4EF6","Floor percentage (Range: 0-1)":"\u5730\u677F\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0-1\uFF09","Percentage of map that will be convered by floor objects":"\u5730\u5716\u767E\u5206\u6BD4\uFF0C\u5C07\u88AB\u5730\u677F\u7269\u4EF6\u8986\u84CB","Size of walker sides (tiles)":"\u884C\u8D70\u8005\u908A\u9577\uFF08\u74F7\u78DA\uFF09","The number of tiles for each side of the square walker object. For example, 2=2x2, 3=3x3, 4=4x4.":"\u5E73\u65B9\u884C\u8D70\u8005\u7269\u4EF6\u7684\u6BCF\u500B\u908A\u7684\u74F7\u78DA\u6578\u3002 \u4F8B\u5982\uFF0C2=2x2\uFF0C3=3x3\uFF0C4=4x4\u3002","Minimum border":"\u6700\u5C0F\u908A\u6846","Can be used to provide a border of terrain around the map":"\u53EF\u7528\u65BC\u5730\u5716\u5468\u570D\u63D0\u4F9B\u4E00\u500B\u5730\u5F62\u908A\u6846\u3002","Delete unused terrain objects":"\u522A\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62\u7269\u4EF6","Wall object":"\u7246\u58C1\u7269\u4EF6","Wall objects are placed between floor and terrain objects.":"\u7246\u58C1\u7269\u4EF6\u653E\u7F6E\u5728\u5730\u677F\u548C\u5730\u5F62\u7269\u4EF6\u4E4B\u9593\u3002","Calculate neighbors":"\u8A08\u7B97\u9130\u5C45","May take a few seconds to calculate neighbors on a large map, so disable this if you are not using it.":"\u5728\u5927\u5730\u5716\u4E0A\u8A08\u7B97\u9130\u5C45\u53EF\u80FD\u9700\u8981\u5E7E\u79D2\u9418\uFF0C\u5982\u679C\u4E0D\u4F7F\u7528\uFF0C\u8ACB\u7981\u7528\u3002","Generate a dungeon by placing rooms in random locations and moving them if they collide with each other. Rooms are connected with hallways.":"\u901A\u904E\u5C07\u623F\u9593\u653E\u7F6E\u5728\u96A8\u6A5F\u4F4D\u7F6E\u4E26\u5728\u5B83\u5011\u76F8\u4E92\u78B0\u649E\u6642\u79FB\u52D5\u5B83\u5011\u4F86\u751F\u6210\u5730\u4E0B\u57CE\u3002\u623F\u9593\u7528\u8D70\u5ECA\u9023\u63A5\u3002","Generate a dungeon with room and hallways":"\u751F\u6210\u6709\u623F\u9593\u548C\u8D70\u5ECA\u7684\u5730\u4E0B\u57CE","Generate a dungeon with rooms (Room Qty: _PARAM7_, Tile size: _PARAM1_ pixels, Map width: _PARAM2_ tiles, Map height: _PARAM3_ tiles, Terrain object: _PARAM4_, Room object: _PARAM5_, Wall object: _PARAM20_, Hallway object: _PARAM6_, Pathfinding object: _PARAM13_, Min room width: _PARAM9_ tiles, Max room width: _PARAM10_ tiles, Min room height: _PARAM11_ tiles, Max room height: _PARAM12_ tiles, Hallway width: _PARAM17_ tiles, Create objects on layer: _PARAM8_, Max separation attempts: _PARAM15_, Connect rooms in a loop: _PARAM16_, Additional paths: _PARAM18_, Delete unused terrain: _PARAM19_)":"\u751F\u6210\u4E00\u500B\u64C1\u6709\u623F\u9593\u7684\u5730\u4E0B\u57CE (\u623F\u9593\u6578\u91CF\uFF1A_PARAM7_\uFF0C\u74F7\u78DA\u5927\u5C0F\uFF1A_PARAM1_ \u50CF\u7D20\uFF0C\u5730\u5716\u5BEC\u5EA6\uFF1A_PARAM2_ \u500B\u74F7\u78DA\uFF0C\u5730\u5716\u9AD8\u5EA6\uFF1A_PARAM3_ \u500B\u74F7\u78DA\uFF0C\u5730\u5F62\u5C0D\u8C61\uFF1A_PARAM4_\uFF0C\u623F\u9593\u5C0D\u8C61\uFF1A_PARAM5_\uFF0C\u7246\u58C1\u5C0D\u8C61\uFF1A_PARAM20_\uFF0C\u8D70\u5ECA\u5C0D\u8C61\uFF1A_PARAM6_\uFF0C\u5C0B\u8DEF\u5C0D\u8C61\uFF1A_PARAM13_\uFF0C\u6700\u5C0F\u623F\u9593\u5BEC\u5EA6\uFF1A_PARAM9_ \u500B\u74F7\u78DA\uFF0C\u6700\u5927\u623F\u9593\u5BEC\u5EA6\uFF1A_PARAM10_ \u500B\u74F7\u78DA\uFF0C\u6700\u5C0F\u623F\u9593\u9AD8\u5EA6\uFF1A_PARAM11_ \u500B\u74F7\u78DA\uFF0C\u6700\u5927\u623F\u9593\u9AD8\u5EA6\uFF1A_PARAM12_ \u500B\u74F7\u78DA\uFF0C\u8D70\u5ECA\u5BEC\u5EA6\uFF1A_PARAM17_ \u500B\u74F7\u78DA\uFF0C\u5728\u5C64\u4E0A\u5275\u5EFA\u5C0D\u8C61\uFF1A_PARAM8_\uFF0C\u6700\u5927\u5206\u9694\u5617\u8A66\u6B21\u6578\uFF1A_PARAM15_\uFF0C\u9023\u63A5\u623F\u9593\u5F62\u6210\u5FAA\u74B0\uFF1A_PARAM16_\uFF0C\u9644\u52A0\u8DEF\u5F84\uFF1A_PARAM18_\uFF0C\u522A\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62\uFF1A_PARAM19_\uFF09","Used to fill the map that is not covered by floors, hallways, or walls.":"\u7528\u65BC\u586B\u6EFF\u5730\u5716\u4E0A\u672A\u88AB\u5730\u677F\u3001\u8D70\u5ECA\u6216\u7246\u58C1\u8986\u84CB\u7684\u90E8\u5206\u3002","Room object":"\u623F\u9593\u5C0D\u8C61","Rooms are placed in random locations and will try to not overlap with other rooms.":"\u623F\u9593\u7F6E\u65BC\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u4E26\u4E14\u6703\u5617\u8A66\u4E0D\u91CD\u758A\u5176\u4ED6\u623F\u9593\u3002","Used to connect room objects. They follow the path made by the pathfinder object.":"\u7528\u65BC\u9023\u63A5\u623F\u9593\u5C0D\u8C61\u3002 \u5B83\u5011\u9075\u5FAA\u7531\u5C0B\u8DEF\u5C0D\u8C61\u5275\u5EFA\u7684\u8DEF\u5F91\u3002","Number of rooms":"\u623F\u9593\u6578\u91CF","Rooms should take less than ~25% of map to ensure non-overlapping rooms. If there are too many rooms, they may end up overlapping each other.":"\u623F\u9593\u61C9\u8A72\u4F54\u64DA\u5730\u5716\u7684\u4E0D\u523025%\u4EE5\u78BA\u4FDD\u4E0D\u91CD\u758A\u3002 \u5982\u679C\u623F\u9593\u592A\u591A\uFF0C\u5B83\u5011\u53EF\u80FD\u6703\u5F7C\u6B64\u91CD\u758A\u3002","Min room width (tiles)":"\u6700\u5C0F\u623F\u9593\u5BEC\u5EA6\uFF08\u74F7\u78DA\uFF09","Max room width (tiles)":"\u6700\u5927\u623F\u9593\u5BEC\u5EA6\uFF08\u74F7\u78DA\uFF09","Min room height (tiles)":"\u6700\u5C0F\u623F\u9593\u9AD8\u5EA6\uFF08\u74F7\u78DA\uFF09","Max room height (tiles)":"\u6700\u5927\u623F\u9593\u9AD8\u5EA6\uFF08\u74F7\u78DA\uFF09","Used to identify where hallways are placed between rooms":"\u7528\u65BC\u8B58\u5225\u623F\u9593\u4E4B\u9593\u653E\u7F6E\u8D70\u5ECA\u7684\u4F4D\u7F6E","Pathfinding behavior (required)":"\u5C0B\u8DEF\u884C\u70BA\uFF08\u5FC5\u9700\uFF09","Max separation attempts":"\u6700\u5927\u5206\u9694\u5617\u8A66\u6B21\u6578","Number of attempts to separate overalapping rooms. When this number is reached, rooms are left in current position. (Default: 10,000)":"\u5617\u8A66\u5206\u9694\u91CD\u758A\u623F\u9593\u7684\u6B21\u6578\u3002 \u9054\u5230\u6B64\u6578\u5B57\u6642\uFF0C\u623F\u9593\u5C07\u4FDD\u6301\u5728\u76EE\u524D\u4F4D\u7F6E\u3002\uFF08\u9ED8\u8A8D\u503C\uFF1A10,000\uFF09","Connect rooms in a loop":"\u5728\u5FAA\u74B0\u4E2D\u9023\u63A5\u623F\u9593","Additional paths between connect rooms":"\u9023\u63A5\u623F\u9593\u4E4B\u9593\u7684\u9644\u52A0\u8DEF\u5F91","Delete unused terrain":"\u522A\u9664\u672A\u4F7F\u7528\u7684\u5730\u5F62","Calculate the number of grid neighbors around an object. Use \"NeighborCount(Object)\" expression to retrieve this value.":"\u8A08\u7B97\u7269\u4EF6\u5468\u570D\u7684\u7DB2\u683C\u9130\u5C45\u6578\u3002 \u4F7F\u7528 \"NeighborCount(Object)\" \u8868\u9054\u5F0F\u6AA2\u7D22\u6B64\u503C\u3002","Calculate the number of grid neighbors around an object":"\u8A08\u7B97\u7269\u4EF6\u5468\u570D\u7684\u7DB2\u683C\u9130\u5C45\u6578","Calculate the number of grid neighbors (_PARAM2_) around _PARAM1_":"\u8A08\u7B97 _PARAM1_ \u5468\u570D\u7684\u7DB2\u683C\u9130\u5C45\u6578\uFF08_PARAM2_\uFF09","Primary object (or object group)":"\u4E3B\u8981\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7FA4\u7D44\uFF09","Neighbor object (or object group)":"\u9130\u5C45\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7FA4\u7D44\uFF09","The numerical order this room was created. (Range: 1 to total number of rooms).":"\u623F\u9593\u5275\u5EFA\u7684\u6578\u5B57\u9806\u5E8F\u3002 \uFF08\u7BC4\u570D\uFF1A1 \u5230\u623F\u9593\u7684\u7E3D\u6578\uFF09\u3002","Creation order of room":"\u623F\u9593\u7684\u5275\u5EFA\u9806\u5E8F","Number of grid neighbors of an object. Requires running the \"CalculateGridNeighbors\" action before using this expression.":"\u5C0D\u8C61\u7684\u7DB2\u683C\u9130\u5C45\u6578\u3002 \u9700\u8981\u5728\u4F7F\u7528\u6B64\u8868\u9054\u5F0F\u4E4B\u524D\u904B\u884C\u201CCalculateGridNeighbors\u201D\u64CD\u4F5C\u3002","Number of grid neighbors of an object":"\u5C0D\u8C61\u7684\u7DB2\u683C\u9130\u5C45\u6578","Check if hallway is a room entrance.":"\u6AA2\u67E5\u8D70\u5ECA\u662F\u5426\u662F\u623F\u9593\u5165\u53E3\u3002","Hallway is a room entrance":"\u8D70\u5ECA\u662F\u4E00\u500B\u623F\u9593\u7684\u5165\u53E3","_PARAM1_ is a room entrance":"_PARAM1_ \u662F\u4E00\u500B\u623F\u9593\u7684\u5165\u53E3","Edge scroll camera":"\u908A\u7DE3\u6EFE\u52D5\u651D\u50CF\u6A5F","Scroll camera when cursor is near edge of screen.":"\u7576\u5149\u6A19\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u6EFE\u52D5\u651D\u50CF\u6A5F\u3002","Enable (or disable) camera edge scrolling . Use \"Configure camera edge scrolling\" to adjust settings.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002 \u4F7F\u7528\u201C\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u201D\u4F86\u8ABF\u6574\u8A2D\u7F6E\u3002","Enable (or disable) camera edge scrolling":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Enable camera edge scrolling: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF1A _PARAM1_","Enable camera edge scrolling":"\u555F\u7528\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling that moves when mouse is near an edge of the screen.":"\u914D\u7F6E\u7576\u6ED1\u9F20\u9760\u8FD1\u5C4F\u5E55\u908A\u7DE3\u6642\u79FB\u52D5\u7684\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\u3002","Configure camera edge scrolling":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5","Configure camera edge scrolling (layer: _PARAM3_, screen margin: _PARAM1_, scroll speed: _PARAM2_, style: _PARAM5_)":"\u914D\u7F6E\u76F8\u6A5F\u908A\u7DE3\u6EFE\u52D5\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u5C4F\u5E55\u908A\u8DDD\uFF1A_PARAM1_\uFF0C\u6EFE\u52D5\u901F\u5EA6\uFF1A_PARAM2_\uFF0C\u6A23\u5F0F\uFF1A_PARAM5_\uFF09","Screen margin (pixels)":"\u5C4F\u5E55\u908A\u8DDD\uFF08\u50CF\u7D20\uFF09","Scroll speed (in pixels per second)":"\u6EFE\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20\u6BCF\u79D2\u70BA\u55AE\u4F4D\uFF09","Scroll style":"\u6EFE\u52D5\u6A23\u5F0F","Check if the camera is scrolling.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u6EFE\u52D5\u3002","Camera is scrolling":"\u76F8\u6A5F\u6B63\u5728\u6EFE\u52D5","Check if the camera is scrolling up.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0A\u6EFE\u52D5\u3002","Camera is scrolling up":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0A\u6EFE\u52D5","Check if the camera is scrolling down.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u4E0B\u6EFE\u52D5\u3002","Camera is scrolling down":"\u76F8\u6A5F\u6B63\u5728\u5411\u4E0B\u6EFE\u52D5","Check if the camera is scrolling left.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u5DE6\u6EFE\u52D5\u3002","Camera is scrolling left":"\u76F8\u6A5F\u6B63\u5728\u5411\u5DE6\u6EFE\u52D5","Check if the camera is scrolling right.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u5411\u53F3\u6EFE\u52D5\u3002","Camera is scrolling right":"\u76F8\u6A5F\u6B63\u5728\u5411\u53F3\u6EFE\u52D5","Draw a rectangle that shows where edge scrolling will be triggered.":"\u7E6A\u88FD\u4E00\u500B\u77E9\u5F62\u4EE5\u986F\u793A\u89F8\u767C\u908A\u7DE3\u6EFE\u52D5\u7684\u4F4D\u7F6E\u3002","Draw edge scrolling screen margin":"\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Draw edge scrolling screen margin with _PARAM1_":"\u4F7F\u7528_PARAM1_\u7E6A\u88FD\u908A\u7DE3\u6EFE\u52D5\u5C4F\u5E55\u908A\u8DDD","Return the speed the camera is currently scrolling in horizontal direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u6C34\u5E73\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Horizontal edge scroll speed":"\u6C34\u5E73\u908A\u6EFE\u52D5\u901F\u5EA6","Return the speed the camera is currently scrolling in vertical direction (in pixels per second).":"\u8FD4\u56DE\u76F8\u6A5F\u7576\u524D\u5782\u76F4\u65B9\u5411\u6EFE\u52D5\u7684\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Vertical edge scroll speed":"\u5782\u76F4\u908A\u6EFE\u52D5\u901F\u5EA6","Return the absolute scroll speed according to the mouse distance from the border.":"\u6839\u64DA\u6ED1\u9F20\u8DDD\u96E2\u908A\u7DE3\u7684\u8DDD\u96E2\u8FD4\u56DE\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6\u3002","Absolute scroll speed":"\u7D55\u5C0D\u6EFE\u52D5\u901F\u5EA6","Border distance":"\u908A\u754C\u8DDD\u96E2","Ellipse movement":"\u6A62\u5713\u904B\u52D5","Move objects on ellipses or smoothly back and forth in one direction.":"\u5728\u6A62\u5713\u4E0A\u79FB\u52D5\u7269\u9AD4\uFF0C\u6216\u6CBF\u4E00\u500B\u65B9\u5411\u5E73\u7A69\u4F86\u56DE\u79FB\u52D5\u3002","Radius of the movement on X axis":"X\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Ellipse":"\u6A62\u5713","Radius of the movement on Y axis":"Y\u8EF8\u79FB\u52D5\u7684\u534A\u5F91","Loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Turn left":"\u5411\u5DE6\u8F49","Initial direction":"\u521D\u59CB\u65B9\u5411","Rotate":"\u65CB\u8F49","Change the turning direction (left or right).":"\u66F4\u6539\u8F49\u5F4E\u65B9\u5411\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn the other way":"\u63DB\u5F4E\u53E6\u4E00\u908A","_PARAM0_ turn the other way":"_PARAM0_\u63DB\u5F4E\u53E6\u4E00\u908A","Change the in which side the object is turning (left or right).":"\u66F4\u6539\u5728\u7269\u9AD4\u8F49\u5F4E\u7684\u54EA\u4E00\u5074\uFF08\u5DE6\u9084\u662F\u53F3\uFF09\u3002","Turn left or right":"\u5DE6\u6216\u53F3\u8F49\u5F4E","_PARAM0_ turn left: _PARAM2_":"_PARAM0_\u5DE6\u8F49\uFF1A_PARAM2_","Check if the object is turning left.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5411\u5DE6\u8F49\u5F4E\u3002","Is turning left":"\u662F\u5426\u5411\u5DE6\u8F49\u5F4E","_PARAM0_ is turning left":"_PARAM0_\u662F\u5426\u6B63\u5728\u5411\u5DE6\u8F49\u5F4E","Return the movement angle of the object.":"\u8FD4\u56DE\u7269\u9AD4\u7684\u904B\u52D5\u89D2\u5EA6\u3002","Set initial Y of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u521D\u59CBY\u8A2D\u5B9A\u70BA_PARAM2_","Return the loop duration (in seconds).":"\u8FD4\u56DE\u8FF4\u5708\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the ellipse radius on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u6A62\u5713\u534A\u5F91\u3002","Radius X":"\u534A\u5F91X","Radius Y":"\u534A\u5F91Y","Return the movement center position on X axis.":"\u8FD4\u56DEX\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center X":"\u904B\u52D5\u4E2D\u5FC3X","Return the movement center position on Y axis.":"\u8FD4\u56DEY\u8EF8\u4E0A\u7684\u904B\u52D5\u4E2D\u5FC3\u4F4D\u7F6E\u3002","Movement center Y":"\u904B\u52D5\u4E2D\u5FC3Y","Change the radius on X axis of the movement.":"\u66F4\u6539\u904B\u52D5\u7684X\u8EF8\u534A\u5F91\u3002","Change the radius on X axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 X \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the radius on Y axis of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u3002","Change the radius on Y axis of the movement of _PARAM0_ to _PARAM2_":"\u66F4\u6539\u79FB\u52D5\u7684 Y \u8EF8\u7684\u534A\u5F91\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Change the loop duration.":"\u66F4\u6539\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u3002","Change the loop duration of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\u5230 _PARAM2_ \u7684\u4F4D\u7F6E","Speed (in degrees per second)":"\u901F\u5EA6\uFF08\u4EE5\u5EA6\uFF0F\u6BCF\u79D2\u8A08\uFF09","Change the movement angle. The object is teleported according to the angle.":"\u66F4\u6539\u79FB\u52D5\u89D2\u5EA6\u3002\u5C0D\u8C61\u6309\u7167\u89D2\u5EA6\u9032\u884C\u50B3\u9001\u3002","Teleport at an angle":"\u4EE5\u4E00\u500B\u89D2\u5EA6\u9032\u884C\u50B3\u9001","Teleport _PARAM0_ on the ellipse at _PARAM2_\xB0":"\u5728 _PARAM0_ \u4E0A\u6A62\u5713\u4E0A\u4EE5 _PARAM2_\xB0 \u7684\u4F4D\u7F6E\u9032\u884C\u50B3\u9001","Delta X":"Delta X","Delta Y":"Delta Y","Direction angle":"\u65B9\u5411\u89D2\u5EA6","Emojis":"\u8868\u60C5\u7B26\u865F","Display emoji characters in text objects and store them in strings.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u986F\u793A\u8868\u60C5\u7B26\u865F\u4E26\u5C07\u5B83\u5011\u5B58\u5132\u5728\u5B57\u7B26\u4E32\u4E2D\u3002","Returns the specified emoji, from the provided name.":"\u5F9E\u63D0\u4F9B\u7684\u540D\u7A31\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (name)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u540D\u7A31\uFF09","Name of emoji":"\u8868\u60C5\u7B26\u865F\u7684\u540D\u7A31","Full list of emojis: [https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)":"\u5B8C\u6574\u7684\u8868\u60C5\u7B26\u865F\u5217\u8868\uFF1A[https://gist.github.com/rxaviers/7360908](https://gist.github.com/rxaviers/7360908)","Returns the specified emoji, from a hexadecimal value.":"\u5F9E\u5341\u516D\u9032\u4F4D\u503C\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\u3002","Returns the specified emoji (hex)":"\u8FD4\u56DE\u6307\u5B9A\u7684\u8868\u60C5\u7B26\u865F\uFF08\u5341\u516D\u9032\u4F4D\uFF09","Hexadecimal code":"\u5341\u516D\u9032\u4F4D\u4EE3\u78BC","Full list of hexadecimal code: [https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)":"\u5B8C\u6574\u7684\u5341\u516D\u9032\u4F4D\u78BC\u5217\u8868\uFF1A[https://www.w3schools.com/charsets/ref_emoji.asp](https://www.w3schools.com/charsets/ref_emoji.asp)","Explosion force":"\u7206\u70B8\u529B","Simulate an explosion with physics forces on target objects.":"\u6A21\u64EC\u5C0D\u76EE\u6A19\u5C0D\u8C61\u65BD\u52A0\u7206\u70B8\u529B\u5B78\u529B\u3002","Simulate explosion with physics forces":"\u4F7F\u7528\u7269\u7406\u529B\u6A21\u64EC\u7206\u70B8","Simulate an explosion that affects _PARAM1_ within explosion radius: _PARAM6_ (pixels), Explosion center: _PARAM3_, _PARAM4_. Max force: _PARAM5_":"\u6A21\u64EC\u5728\u7206\u70B8\u534A\u5F91\u5167\u5F71\u97FF_PARAM1_ \u7684\u7206\u70B8\uFF0C\u7206\u70B8\u4E2D\u5FC3: _PARAM3_, _PARAM4_\u3002\u6700\u5927\u529B: _PARAM5_","Target Object":"\u76EE\u6A19\u7269\u4EF6","Physics Behavior (required)":"\u7269\u7406\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Explosion center (X)":"\u7206\u70B8\u4E2D\u5FC3\uFF08X\uFF09","Explosion center (Y)":"\u7206\u70B8\u4E2D\u5FC3\uFF08Y\uFF09","Max force (of explosion)":"\u6700\u5927\u7206\u70B8\u529B","Force decreases the farther an object is from the explosion center.":"\u8DDD\u96E2\u7206\u70B8\u4E2D\u5FC3\u7269\u9AD4\u8D8A\u9060\u529B\u91CF\u8D8A\u5C0F\u3002","Max distance (from center of explosion) (pixels)":"\u7206\u70B8\u4E2D\u5FC3\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Objects less than this distance will be affected by the explosion.":"\u8DDD\u96E2\u5C0F\u65BC\u9019\u500B\u8DDD\u96E2\u7684\u7269\u9AD4\u6703\u53D7\u5230\u7206\u70B8\u7684\u5F71\u97FF\u3002","Extended math support":"\u64F4\u5C55\u6578\u5B78\u652F\u6301","Additional math functions and constants as expressions and conditions.":"\u9644\u52A0\u6578\u5B78\u51FD\u6578\u548C\u5E38\u6578\u4F5C\u70BA\u8868\u9054\u5F0F\u548C\u689D\u4EF6\u3002","Returns a term from the Fibonacci sequence.":"\u5F9E\u6590\u6CE2\u90A3\u5951\u6578\u5217\u4E2D\u8FD4\u56DE\u4E00\u500B\u8853\u8A9E\u3002","Fibonacci numbers":"\u6590\u6CE2\u90A3\u5951\u6578","The desired term in the sequence":"\u6578\u5217\u4E2D\u7684\u6240\u9700\u8853\u8A9E","Calculates the steepness of a line between two points.":"\u8A08\u7B97\u5169\u500B\u9EDE\u4E4B\u9593\u7DDA\u7684\u659C\u7387\u3002","Slope":"\u5761\u5EA6","X value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684X\u503C","Y value of the first point":"\u7B2C\u4E00\u500B\u9EDE\u7684Y\u503C","X value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684X\u503C","Y value of the second point":"\u7B2C\u4E8C\u500B\u9EDE\u7684Y\u503C","Converts a number of one range e.g. 0-1 to another 0-255.":"\u5C07\u4E00\u500B\u7BC4\u570D\u5167\u7684\u6578\u5B57\uFF08\u4F8B\u59820-1\uFF09\u8F49\u63DB\u70BA\u53E6\u4E00\u500B\u7BC4\u570D\uFF080-255\uFF09\u3002","Map":"\u6620\u5C04","The value to convert":"\u8981\u8F49\u63DB\u7684\u503C","The lowest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the first range":"\u7B2C\u4E00\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","The lowest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5C0F\u503C","The highest value of the second range":"\u7B2C\u4E8C\u500B\u7BC4\u570D\u7684\u6700\u5927\u503C","Returns the value of the length of the hypotenuse.":"\u8FD4\u56DE\u76F4\u89D2\u4E09\u89D2\u5F62\u7684\u659C\u908A\u9577\u5EA6\u503C\u3002","Hypotenuse length":"\u659C\u908A\u9577\u5EA6","First side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E00\u689D\u908A","Second side of the triangle":"\u4E09\u89D2\u5F62\u7684\u7B2C\u4E8C\u689D\u908A","Returns the greatest common factor of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5927\u516C\u56E0\u6578\u3002","Greatest common factor (gcf)":"\u6700\u5927\u516C\u56E0\u6578\uFF08gcf\uFF09","Any integer":"\u4EFB\u4F55\u6574\u6578","Returns the lowest common multiple of two numbers.":"\u8FD4\u56DE\u5169\u6578\u7684\u6700\u5C0F\u516C\u500D\u6578\u3002","Lowest common multiple (lcm)":"\u6700\u5C0F\u516C\u500D\u6578\uFF08lcm\uFF09","Returns the input multiplied by all the previous whole numbers.":"\u8FD4\u56DE\u8F38\u5165\u8207\u524D\u5E7E\u500B\u6574\u6578\u76F8\u4E58\u7684\u7D50\u679C\u3002","Factorial":"\u968E\u4E58","Any positive integer":"\u4EFB\u4F55\u6B63\u6574\u6578","Converts a polar coordinate into the Cartesian x value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EX\u503C\u3002","Polar coordinate to Cartesian X value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EX\u503C","Angle or theta in radians":"\u89D2\u5EA6\u6216\u5F27\u5EA6\u03B8","Converts a polar coordinate into the Cartesian y value.":"\u5C07\u6975\u5750\u6A19\u8F49\u63DB\u70BA\u7B1B\u5361\u723EY\u503C\u3002","Polar coordinate to Cartesian Y value":"\u6975\u5750\u6A19\u8F49\u70BA\u7B1B\u5361\u723EY\u503C","Converts a isometric coordinate into the Cartesian x value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian x\u503C\u3002","Isometric coordinate to Cartesian X value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian X\u503C","Position on the x axis":"x\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Position on the y axis":"y\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Converts a isometric coordinate into the Cartesian y value.":"\u5C07\u7B49\u8DDD\u5750\u6A19\u8F49\u63DB\u70BACartesian y\u503C\u3002","Isometric coordinate to Cartesian Y value":"\u7B49\u8DDD\u5750\u6A19\u5230Cartesian Y\u503C","Returns the golden ratio.":"\u8FD4\u56DE\u9EC3\u91D1\u6BD4\u4F8B\u3002","Golden ratio":"\u9EC3\u91D1\u6BD4\u4F8B","Returns Pi (\u03C0).":"\u8FD4\u56DEPi\uFF08\u03C0\uFF09\u3002","Pi (\u03C0)":"Pi\uFF08\u03C0\uFF09","Returns half Pi.":"\u8FD4\u56DE\u4E00\u534A\u7684Pi\u3002","Half Pi":"\u4E00\u534A\u7684Pi","Returns the natural logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u81EA\u7136\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Natural logarithm of e":"e\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 2.":"\u8FD4\u56DE2\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 2":"2\u7684\u81EA\u7136\u5C0D\u6578","Returns the natural logarithm of 10.":"\u8FD4\u56DE10\u7684\u81EA\u7136\u5C0D\u6578\u3002","Natural logarithm of 10":"10\u7684\u81EA\u7136\u5C0D\u6578","Returns the base 2 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u65782\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 2 logarithm of e":"e\u7684\u5E95\u65782\u5C0D\u6578","Returns the base 10 logarithm of e. (Euler's number).":"\u8FD4\u56DEe\u7684\u5E95\u657810\u5C0D\u6578\u3002\uFF08\u6B50\u62C9\u6578\uFF09\u3002","Base 10 logarithm of e":"e\u7684\u5E95\u657810\u5C0D\u6578","Returns square root of 2.":"\u8FD4\u56DE2\u7684\u5E73\u65B9\u6839\u3002","Square root of 2":"2\u7684\u5E73\u65B9\u6839","Returns square root of 1/2.":"\u8FD4\u56DE1/2\u7684\u5E73\u65B9\u6839\u3002","Square root of 1/2":"1/2\u7684\u5E73\u65B9\u6839","Returns quarter Pi.":"\u8FD4\u56DE\u56DB\u5206\u4E4B\u4E00\u7684Pi\u3002","Quarter Pi":"\u56DB\u5206\u4E4B\u4E00\u7684Pi","Formats a number to use the specified number of decimal places (Deprecated).":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\uFF08\u5DF2\u68C4\u7528\uFF09\u3002","ToFixed":"ToFixed","The value to be rounded":"\u8981\u56DB\u6368\u4E94\u5165\u7684\u503C","Number of decimal places":"\u5C0F\u6578\u4F4D\u6578","Formats a number to a string with the specified number of decimal places.":"\u5C07\u6578\u5B57\u683C\u5F0F\u5316\u70BA\u6307\u5B9A\u5C0F\u6578\u4F4D\u6578\u7684\u5B57\u7B26\u4E32\u3002","Check if the number is even (divisible by 2). To check for odd numbers, invert this condition.":"\u6AA2\u67E5\u6578\u5B57\u662F\u5426\u70BA\u5076\u6578\uFF08\u53EF\u88AB2\u6574\u9664\uFF09\u3002\u8981\u6AA2\u67E5\u5947\u6578\uFF0C\u8ACB\u53CD\u8F49\u6B64\u689D\u4EF6\u3002","Is even?":"\u662F\u5076\u6578\uFF1F","_PARAM1_ is even":"_PARAM1_\u662F\u5076\u6578","Extended variables support":"\u64F4\u5C55\u8B8A\u91CF\u652F\u6301","Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables.":"\u6DFB\u52A0\u689D\u4EF6\u3001\u52D5\u4F5C\u548C\u8868\u9054\u5F0F\u4F86\u6AA2\u67E5\u8B8A\u91CF\u7684\u5B58\u5728\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5FA9\u5236\u8B8A\u91CF\uFF0C\u522A\u9664\u73FE\u6709\u7684\u8B8A\u91CF\u4E26\u5275\u5EFA\u52D5\u614B\u8B8A\u91CF\u3002","Check if a global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Global variable exists":"\u5168\u57DF\u8B8A\u6578\u5B58\u5728","If the global variable _PARAM1_ exist":"\u5982\u679C\u5168\u57DF\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u540D\u7A31","Check if the global variable exists.":"\u6AA2\u67E5\u5168\u57DF\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if a scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Scene variable exists":"\u5834\u666F\u8B8A\u6578\u5B58\u5728","If the scene variable _PARAM1_ exist":"\u5982\u679C\u5834\u666F\u8B8A\u6578_PARAM1_\u5B58\u5728","Name of the scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u540D\u7A31","Check if the scene variable exists.":"\u6AA2\u67E5\u5834\u666F\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Check if an object variable exists.":"\u6AA2\u67E5\u7269\u4EF6\u8B8A\u6578\u662F\u5426\u5B58\u5728\u3002","Object variable exists":"\u7269\u4EF6\u8B8A\u6578\u5B58\u5728","Object _PARAM1_ has object variable _PARAM2_":"\u7269\u4EF6_PARAM1_\u5177\u6709\u7269\u4EF6\u8B8A\u6578_PARAM2_","Name of object variable":"\u7269\u4EF6\u8B8A\u6578\u7684\u540D\u7A31","Delete a global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete global variable":"\u522A\u9664\u5168\u57DF\u8B8A\u6578","Delete global variable _PARAM1_":"\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Name of the global variable to delete":"\u8981\u522A\u9664\u7684\u5168\u57DF\u8B8A\u6578\u540D\u7A31","Delete the global variable, removing it from memory.":"\u522A\u9664\u5168\u57DF\u8B8A\u6578\uFF0C\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u5C07\u5B83\u79FB\u9664\u3002","Delete the global variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the text of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of scene variable _PARAM1_ to _PARAM2_":"\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u70BA_PARAM2_","Modify the text of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u6587\u672C\u3002","String of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u5B57\u4E32","Change the text of global variable _PARAM1_ to _PARAM2_":"\u5C07\u5168\u57DF\u8B8A\u6578_PARAM1_\u7684\u6587\u672C\u66F4\u6539\u70BA_PARAM2_","Modify the value of a global variable.":"\u4FEE\u6539\u5168\u57DF\u8B8A\u6578\u7684\u503C\u3002","Value of a global variable":"\u5168\u57DF\u8B8A\u6578\u7684\u503C","Change the global variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5168\u57DF\u8B8A\u6578_PARAM1_","Modify the value of a scene variable.":"\u4FEE\u6539\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Value of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u503C","Change the scene variable _PARAM1_ with value: _PARAM2_":"\u4F7F\u7528\u503C_PARAM2_\u66F4\u6539\u5834\u666F\u8B8A\u6578_PARAM1_","Delete scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8A72\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete scene variable":"\u522A\u9664\u5834\u666F\u8B8A\u6578","Delete the scene variable _PARAM1_":"\u522A\u9664\u5834\u666F\u8B8A\u6578_PARAM1_","Name of the scene variable to delete":"\u8981\u522A\u9664\u7684\u5834\u666F\u8B8A\u6578\u540D\u7A31","Delete the scene variable, the variable will be deleted from the memory.":"\u522A\u9664\u5834\u666F\u8B8A\u6578\uFF0C\u8B8A\u6578\u5C07\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u3002","Delete the scene variable _PARAM1_ from memory":"\u5F9E\u8A18\u61B6\u9AD4\u4E2D\u522A\u9664\u5834\u666F\u8B8A\u6578 _PARAM1_","Copy an object variable from one object to another.":"\u5F9E\u4E00\u500B\u5C0D\u8C61\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Copy an object variable":"\u8907\u88FD\u4E00\u500B\u5C0D\u8C61\u8B8A\u6578","Copy the variable _PARAM1_ of _PARAM2_ to the variable _PARAM3_ of _PARAM4_":"\u8907\u88FD _PARAM1_ \u7684\u8B8A\u6578 _PARAM2_ \u5230 _PARAM4_ \u7684\u8B8A\u6578 _PARAM3_","Source object":"\u6E90\u5C0D\u8C61","Variable to copy":"\u8981\u8907\u88FD\u7684\u8B8A\u6578","Destination object":"\u76EE\u6A19\u5C0D\u8C61","To copy the variable between 2 instances of the same object, the variable has to be copied to another object first.":"\u8981\u5728\u540C\u4E00\u500B\u5C0D\u8C61\u76842\u500B\u5BE6\u4F8B\u4E4B\u9593\u8907\u88FD\u8B8A\u6578\uFF0C\u8B8A\u6578\u5FC5\u9808\u9996\u5148\u5FA9\u88FD\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Destination variable":"\u76EE\u6A19\u8B8A\u6578","Copy the object variable from one object to another.":"\u5C07\u7269\u4EF6\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy the variable _PARAM2_ of _PARAM1_ to the variable _PARAM4_ of _PARAM3_ (clear destination first: _PARAM5_)":"\u5C07_PARAM1_\u7684\u8B8A\u6578_PARAM2_\u8907\u88FD\u5230\u8B8A\u6578_PARAM3_\u7684\u8B8A\u6578_PARAM4_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM5_\uFF09","Clear the destination variable before copying":"\u5728\u8907\u88FD\u4E4B\u524D\u6E05\u7A7A\u76EE\u7684\u5730\u8B8A\u6578","Copy all object variables from one object to another.":"\u5C07\u4E00\u500B\u7269\u4EF6\u7684\u6240\u6709\u8B8A\u6578\u5F9E\u4E00\u500B\u7269\u4EF6\u8907\u88FD\u5230\u53E6\u4E00\u500B\u7269\u4EF6\u3002","Copy all object variables":"\u8907\u88FD\u6240\u6709\u7269\u4EF6\u8B8A\u6578","Copy all variables from _PARAM1_ to _PARAM2_":"\u5F9E_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230_PARAM2_","Copy all variables from object _PARAM1_ to object _PARAM2_ (clear destination first: _PARAM3_)":"\u5F9E\u7269\u4EF6_PARAM1_\u8907\u88FD\u6240\u6709\u8B8A\u6578\u5230\u7269\u4EF6_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Delete an object variable, removing it from memory.":"\u522A\u9664\u4E00\u500B\u7269\u4EF6\u8B8A\u6578\uFF0C\u5F9E\u5167\u5B58\u4E2D\u5C07\u5176\u79FB\u9664\u3002","Delete object variable":"\u522A\u9664\u7269\u4EF6\u8B8A\u6578","Delete for the object _PARAM1_ the object variable _PARAM2_ from the memory":"\u5F9E\u5167\u5B58\u4E2D\u522A\u9664\u7269\u4EF6_PARAM1_\u7684\u7269\u4EF6\u8B8A\u6578_PARAM2_","Return the text of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a global variable":"\u5168\u5C40\u8B8A\u6578\u7684\u6587\u672C","Return the text of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C\u3002","Text of a scene variable":"\u5834\u666F\u8B8A\u6578\u7684\u6587\u672C","Return the value of a global variable.":"\u8FD4\u56DE\u5168\u5C40\u8B8A\u6578\u7684\u503C\u3002","Return the value of a scene variable.":"\u8FD4\u56DE\u5834\u666F\u8B8A\u6578\u7684\u503C\u3002","Copy the global variable to scene. This copy everything from the types to the values.":"\u5C07\u5168\u5C40\u8B8A\u6578\u5FA9\u5236\u5230\u5834\u666F\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a global variable to scene":"\u5C07\u5168\u5C40\u8B8A\u6578\u8907\u88FD\u5230\u5834\u666F","Copy the global variable:_PARAM1_ to a scene variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5168\u5C40\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5834\u666F\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Global variable to copy":"\u8981\u8907\u88FD\u7684\u5168\u5C40\u8B8A\u6578","Scene variable destination":"\u5834\u666F\u8B8A\u6578\u76EE\u7684\u5730","Copy the scene variable to global. This copy everything from the types to the values.":"\u5C07\u5834\u666F\u8B8A\u6578\u5FA9\u5236\u5230\u5168\u5C40\u3002\u9019\u6703\u5C07\u6240\u6709\u5167\u5BB9\u5F9E\u985E\u578B\u5230\u503C\u90FD\u8907\u88FD\u3002","Copy a scene variable to global":"\u5C07\u5834\u666F\u8B8A\u6578\u8907\u88FD\u5230\u5168\u5C40","Copy the scene variable:_PARAM1_ to a global variable:_PARAM2_ (clear destination first: _PARAM3_)":"\u5C07\u5834\u666F\u8B8A\u6578:_PARAM1_\u8907\u88FD\u5230\u5168\u5C40\u8B8A\u6578:_PARAM2_\uFF08\u6E05\u7A7A\u76EE\u7684\u5730\uFF1A_PARAM3_\uFF09","Scene variable to copy":"\u8981\u8907\u88FD\u7684\u5834\u666F\u8B8A\u6578","Global variable destination":"\u5168\u5C40\u8B8A\u6578\u76EE\u7684\u5730","Frames per second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Calculate and display the frames per second (FPS) of the game.":"\u8A08\u7B97\u4E26\u986F\u793A\u904A\u6232\u7684\u5E40\u901F\u7387\uFF08FPS\uFF09\u3002","Frames per second (FPS) during the last second.":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002","Frames Per Second (FPS)":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09","Frames per second (FPS) during the last second. [Deprecated]":"\u4E0A\u4E00\u79D2\u7684\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09\u3002[\u5DF2\u68C4\u7528]","Frames Per Second (FPS) [Deprecated]":"\u6BCF\u79D2\u5E40\u6578\uFF08FPS\uFF09[\u5DF2\u68C4\u7528]","The accuracy of the FPS":"FPS\u7684\u6E96\u78BA\u6027","This tells how many numbers after the period should be shown.":"\u9019\u500B\u5B57\u6BB5\u986F\u793A\u5C0F\u6578\u9EDE\u5F8C\u61C9\u986F\u793A\u7684\u6578\u5B57\u6578\u3002","Makes a text object display the current FPS.":"\u4F7F\u6587\u672C\u5C0D\u8C61\u986F\u793A\u7576\u524DFPS\u3002","FPS Displayer":"FPS Displayer","FPS counter prefix":"FPS\u8A08\u6578\u5668\u524D\u7DB4","Number of decimal digits":"\u5C0F\u6578\u4F4D\u6578","Face Forward":"\u6B63\u9762","Face object towards the direction of movement.":"\u5C07\u5C0D\u8C61\u671D\u5411\u904B\u52D5\u65B9\u5411\u3002","Face forward":"\u5411\u524D\u770B","Rotation speed (degrees per second)":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u7684\u5EA6\u6578\uFF09","Use \"0\" for immediate turning.":"\u4F7F\u7528\u201C0\u201D\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Offset angle":"\u504F\u79FB\u89D2\u5EA6","Can be used when the image of the object is not facing to the right.":"\u7576\u5C0D\u8C61\u7684\u5716\u50CF\u672A\u9762\u5411\u53F3\u908A\u6642\u53EF\u4EE5\u4F7F\u7528\u3002","Previous X position":"\u4E0A\u4E00\u500BX\u4F4D\u7F6E","Previous Y position":"\u4E0A\u4E00\u500BY\u4F4D\u7F6E","Direction the object is moving (in degrees)":"\u5C0D\u8C61\u7684\u79FB\u52D5\u65B9\u5411\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set rotation speed (degrees per second). Use \"0\" for immediate turning.":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002 \u4F7F\u7528\"0\"\u9032\u884C\u7ACB\u5373\u8F49\u5411\u3002","Set rotation speed":"\u8A2D\u7F6E\u65CB\u8F49\u901F\u5EA6","Set rotation speed of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation Speed":"\u65CB\u8F49\u901F\u5EA6","Set offset angle.":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6\u3002","Set offset angle":"\u8A2D\u7F6E\u504F\u79FB\u89D2\u5EA6","Set offset angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u504F\u79FB\u89D2\u5EA6\u8A2D\u7F6E\u70BA _PARAM2_","Rotation speed (in degrees per second).":"\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09\u3002","Rotation speed":"\u65CB\u8F49\u901F\u5EA6","Rotation speed of _PARAM0_":"_PARAM0_ \u7684\u65CB\u8F49\u901F\u5EA6","Offset angle.":"\u504F\u79FB\u89D2\u5EA6\u3002","Direction the object is moving (in degrees).":"\u5C0D\u8C61\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u4EE5\u5EA6\u8A08\uFF09\u3002","Movement direction":"\u79FB\u52D5\u65B9\u5411","Fire bullets":"\u767C\u5C04\u5B50\u5F48","Fire bullets, manage ammo, reloading and overheating.":"\u767C\u5C04\u5B50\u5F48\uFF0C\u7BA1\u7406\u5F48\u85E5\uFF0C\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u3002","Fire bullets, manage ammo, reloading, and overheating.":"\u767C\u5C04\u5B50\u5F48\uFF0C\u7BA1\u7406\u5F48\u85E5\uFF0C\u91CD\u65B0\u88DD\u586B\u548C\u904E\u71B1\u3002","Firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Objects cannot shoot while firing cooldown is active.":"\u5728\u5C04\u64CA\u51B7\u537B\u6642\u9593\u6D3B\u52D5\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Rotate bullets to match their trajectory":"\u5C07\u5B50\u5F48\u65CB\u8F49\u4EE5\u5339\u914D\u5B83\u5011\u7684\u8ECC\u8DE1","Firing arc":"\u5C04\u64CA\u5F27","Multi-Fire bullets will be evenly spaced inside the firing arc":"\u591A\u767C\u5C04\u5B50\u5F48\u5C07\u5747\u52FB\u9593\u9694\u5728\u5C04\u64CA\u5F27\u5167","Multi-Fire":"\u591A\u5C04\u64CA","Number of bullets created at once":"\u4E00\u6B21\u5275\u5EFA\u7684\u5B50\u5F48\u6578\u91CF","Angle variance":"\u89D2\u5EA6\u8B8A\u7570","Make imperfect aim (between 0 and 180 degrees).":"\u88FD\u9020\u4E0D\u5B8C\u7F8E\u7684\u7784\u6E96\uFF080\u81F3180\u5EA6\u4E4B\u9593\uFF09\u3002","Firing variance":"\u5C04\u64CA\u8B8A\u7570","Bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u8B8A\u7570","Bullet speed will be adjusted by a random value within this range.":"\u5B50\u5F48\u901F\u5EA6\u5C07\u5728\u6B64\u7BC4\u570D\u5167\u8ABF\u6574\u3002","Ammo quantity (current)":"\u5F48\u85E5\u6578\u91CF\uFF08\u76EE\u524D\uFF09","Shots per reload":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5C04\u64CA\u6578","Use 0 to disable reloading.":"\u4F7F\u75280\u7981\u7528\u91CD\u65B0\u52A0\u8F09\u3002","Reload":"\u91CD\u65B0\u52A0\u8F09","Reloading duration":"\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593","Objects cannot shoot while reloading is in progress.":"\u5728\u91CD\u65B0\u52A0\u8F09\u9032\u884C\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u767C\u5C04\u5B50\u5F48\u3002","Max ammo":"\u6700\u5927\u5F48\u85E5","Ammo":"\u5F48\u85E5","Shots before next reload":"\u4E0B\u6B21\u91CD\u65B0\u52A0\u8F09\u524D\u7684\u5C04\u64CA\u6B21\u6578","Total shots fired":"\u7E3D\u5C04\u64CA\u6B21\u6578","Regardless of how many bullets are created, only 1 shot will be counted per frame":"\u7121\u8AD6\u5275\u5EFA\u4E86\u591A\u5C11\u5B50\u5F48\uFF0C\u6BCF\u5E40\u53EA\u8A08\u7B971\u767C","Total bullets created":"\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Starting ammo":"\u521D\u59CB\u5F48\u85E5","Total reloads completed":"\u5B8C\u6210\u7E3D\u91CD\u65B0\u52A0\u8F09","Unlimited ammo":"\u7121\u9650\u5F48\u85E5","Heat increase per shot (between 0 and 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Object is overheated when Heat reaches 1.":"\u7576\u71B1\u91CF\u9054\u52301\u6642\uFF0C\u7269\u9AD4\u904E\u71B1\u3002","Overheat":"\u904E\u71B1","Heat level (Range: 0 to 1)":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Reload automatically":"\u81EA\u52D5\u91CD\u65B0\u52A0\u8F09","Overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Object cannot shoot while overheat duration is active.":"\u7576\u904E\u71B1\u6301\u7E8C\u6642\u9593\u6709\u6548\u6642\uFF0C\u7269\u9AD4\u7121\u6CD5\u5C04\u64CA\u3002","Linear cooling rate (per second)":"\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Exponential cooling rate (per second)":"\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Happens faster when heat is high and slower when heat is low.":"\u7576\u71B1\u91CF\u9AD8\u6642\u767C\u751F\u5F97\u66F4\u5FEB\uFF0C\u71B1\u91CF\u4F4E\u6642\u767C\u751F\u5F97\u66F4\u6162\u3002","Layer the bullets are created on":"\u5275\u5EFA\u5B50\u5F48\u7684\u5C64","Base layer by default.":"\u9ED8\u8A8D\u70BA\u57FA\u790E\u5C64\u3002","Shooting configuration":"\u5C04\u64CA\u914D\u7F6E","Fire bullets toward an object.":"\u5411\u5C0D\u8C61\u958B\u706B\u3002","Fire bullets toward an object":"\u5411\u5C0D\u8C61\u958B\u706B","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward _PARAM5_ with speed _PARAM6_ px/s":"\u5F9E _PARAM0_ \u5728\u4F4D\u7F6E _PARAM2_ \u8655; _PARAM3_, \u4EE5 _PARAM6_ \u50CF\u7D20/\u79D2\u7684\u901F\u5EA6\u5411 _PARAM5_ \u958B\u706B _PARAM4_","X position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684X\u4F4D\u7F6E","Y position, where to create the bullet":"\u8981\u5275\u5EFA\u5B50\u5F48\u7684Y\u4F4D\u7F6E","The bullet object":"\u5B50\u5F39\u5BF9\u8C61","Target object":"\u76EE\u6A19\u5C0D\u8C61","Speed of the bullet, in pixels per second":"\u5B50\u5F39\u7684\u901F\u5EA6\uFF0C\u4EE5\u50CF\u7D20\u6BCF\u79D2\u8BA1","Fire bullets toward a position.":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u767C\u5C04\u5B50\u5F48\u3002","Fire bullets toward a position":"\u5411\u67D0\u4E00\u4F4D\u7F6E\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward position _PARAM5_;_PARAM6_ with speed _PARAM7_ px/s":"\u5F9E_PARAM0_\u4F4D\u7F6E\uFF0C\u4EE5\u4F4D\u7F6E_PARAM2_\u5411\u4F4D\u7F6E_PARAM5_\u767C\u5C04_PARAM4_;_PARAM3_\uFF0C\u901F\u5EA6\u70BA_PARAM7_ px/s\u7684\u5B50\u5F48","Fire bullets in the direction of a given angle.":"\u671D\u7279\u5B9A\u89D2\u5EA6\u767C\u5C04\u5B50\u5F48\u3002","Fire bullets toward an angle":"\u671D\u7279\u5B9A\u89D2\u5EA6\u53D1\u5C04\u5B50\u5F39","Fire _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, toward angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E_PARAM0_\u4F4D\u7F6E\uFF0C\u4EE5\u4F4D\u7F6E_PARAM2_\u5411\u89D2\u5EA6_PARAM5_\u4E26\u4EE5\u901F\u5EA6_PARAM6_ px/s\u767C\u5C04_PARAM4_","Angle of the bullet, in degrees":"\u5B50\u5F39\u7684\u89D2\u5EA6\uFF0C\u4EE5\u5EA6\u4E3A\u5355\u4F4D","Fire a single bullet. This is only meant to be used inside the \"Fire bullet\" action.":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39\u3002\u8FD9\u53EA\u80FD\u5728\u201C\u53D1\u5C04\u5B50\u5F39\u201D\u52A8\u4F5C\u5185\u4F7F\u7528\u3002","Fire a single bullet":"\u53D1\u5C04\u5355\u9897\u5B50\u5F39","Fire a single bullet _PARAM4_ from _PARAM0_, at position _PARAM2_; _PARAM3_, with angle _PARAM5_ and speed _PARAM6_ px/s":"\u5F9E_PARAM0_\u4F4D\u7F6E\uFF0C\u4EE5\u4F4D\u7F6E_PARAM2_\u767C\u5C04\u55AE\u9846\u98DB\u884C\u5668\uFF1B_PARAM3_\uFF0C\u5E36\u6709\u89D2\u5EA6_PARAM5_\u548C\u901F\u5EA6_PARAM6_ px/s","Reload ammo.":"\u91CD\u65B0\u88DD\u586B\u5F48\u85E5\u3002","Reload ammo":"\u91CD\u65B0\u88C5\u586B\u5F39\u836F","Reload ammo on _PARAM0_":"\u91CD\u65B0\u88DD\u586B_PARAM0_\u7684\u5F48\u85E5","Check if the object has just fired something.":"\u68C0\u67E5\u5BF9\u8C61\u662F\u5426\u521A\u521A\u53D1\u5C04\u4E86\u67D0\u7269\u3002","Has just fired":"\u521A\u521A\u53D1\u5C04\u4E86","_PARAM0_ has just fired":"_PARAM0_\u525B\u525B\u767C\u5C04\u4E86","Check if bullet rotates to match trajectory.":"\u68C0\u67E5\u5B50\u5F39\u662F\u5426\u65CB\u8F6C\u4EE5\u5339\u914D\u5F39\u9053\u3002","Is bullet rotation enabled":"\u542F\u7528\u5B50\u5F39\u65CB\u8F6C","Bullet rotation enabled on _PARAM0_":"_PARAM0_\u7684\u5B50\u5F48\u65CB\u8F49\u5DF2\u555F\u7528","the firing arc (in degrees) where bullets are shot. Bullets are evenly spaced out inside the firing arc.":"\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5728\u53D1\u5C04\u5F27\u7EBF\u5185\u5747\u5300\u5206\u5E03\u3002","the firing arc":"\u53D1\u5C04\u5F27\u5EA6","Firing arc (degrees) Range: 0 to 360":"\u53D1\u5C04\u5F27\u5EA6\uFF08\u89D2\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3360","Change the firing arc (in degrees) where bullets will be shot. Bullets will be evenly spaced out inside the firing arc.":"\u66F4\u6539\u5B50\u5F39\u53D1\u5C04\u7684\u5F27\u5EA6\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002\u5B50\u5F39\u5C06\u5728\u53D1\u5C04\u5F27\u5185\u5747\u5300\u5206\u5E03\u3002","Set firing arc (deprecated)":"\u8BBE\u7F6E\u53D1\u5C04\u5F27\u5EA6\uFF08\u5DF2\u5F03\u7528\uFF09","Set firing arc of _PARAM0_ to _PARAM2_ degrees":"\u5C07_PARAM0_\u7684\u767C\u5C04\u5F27\u5EA6\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the angle variance (in degrees) applied to each bullet.":"\u5E94\u7528\u4E8E\u6BCF\u9897\u5B50\u5F39\u7684\u89D2\u5EA6\u5DEE\u5F02\uFF08\u4EE5\u5EA6\u4E3A\u5355\u4F4D\uFF09\u3002","the angle variance":"\u89D2\u5EA6\u5DEE\u5F02","Angle variance (degrees) Range: 0 to 180":"\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5EA6\uFF09\u8303\u56F4\uFF1A0\u81F3180","Change the angle variance (in degrees) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u89D2\u5EA6\u5DEE\u7570\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Set angle variance (deprecated)":"\u8BBE\u7F6E\u89D2\u5EA6\u5DEE\u5F02\uFF08\u5DF2\u5F03\u7528\uFF09","Set angle variance of _PARAM0_ to _PARAM2_ degrees":"\u5C07\u89D2\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u5EA6","the bullet speed variance (pixels per second) applied to each bullet.":"\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","the bullet speed variance":"\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570","Change the speed variance (pixels per second) applied to each bullet.":"\u66F4\u6539\u61C9\u7528\u65BC\u6BCF\u9846\u5B50\u5F48\u7684\u901F\u5EA6\u5DEE\u7570\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09\u3002","Set bullet speed variance (deprecated)":"\u8A2D\u7F6E\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\uFF08\u5DF2\u68C4\u7528\uFF09","Set bullet speed variance of _PARAM0_ to _PARAM2_ pixels per second":"\u5C07\u5B50\u5F48\u901F\u5EA6\u5DEE\u7570\u8A2D\u7F6E\u70BA_PARAM2_\u50CF\u7D20\u6BCF\u79D2","the number of bullets shot every time the \"fire bullet\" action is used.":"\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","the number of bullets per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578","Bullets":"\u5B50\u5F48","Change the number of bullets shot every time the \"fire bullet\" action is used.":"\u66F4\u6539\u6BCF\u6B21\u4F7F\u7528\u201C\u767C\u5C04\u5B50\u5F48\u201D\u52D5\u4F5C\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u3002","Set number of bullets per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set number of bullets per shot of _PARAM0_ to _PARAM2_":"\u5C07\u6BCF\u6B21\u5C04\u64CA\u7684\u5B50\u5F48\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Change the layer that bullets are created on.":"\u66F4\u6539\u5275\u5EFA\u5B50\u5F48\u7684\u5716\u5C64\u3002","Set bullet layer":"\u8A2D\u7F6E\u5B50\u5F48\u5716\u5C64","Set the layer used to create bullets fired by _PARAM0_ to _PARAM2_":"\u5C07\u7528\u65BC\u5275\u5EFA\u7531_PARAM0_\u767C\u5C04\u7684\u5B50\u5F48\u7684\u5716\u5C64\u8A2D\u7F6E\u70BA_PARAM2_","Enable bullet rotation.":"\u555F\u7528\u5B50\u5F48\u65CB\u8F49\u3002","Enable (or disable) bullet rotation":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u5B50\u5F48\u65CB\u8F49","Enable bullet rotation on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u5B50\u5F48\u65CB\u8F49\uFF1A _PARAM2_","Rotate bullet to match trajetory":"\u65CB\u8F49\u5B50\u5F48\u4EE5\u5339\u914D\u8ECC\u8DE1","Enable unlimited ammo.":"\u555F\u7528\u7121\u9650\u5B50\u5F48\u3002","Enable (or disable) unlimited ammo":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u7121\u9650\u5B50\u5F48","Enable unlimited ammo on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u7121\u9650\u5B50\u5F48\uFF1A _PARAM2_","the firing cooldown (in seconds) also known as rate of fire.":"\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09\uFF0C\u4E5F\u7A31\u70BA\u5C04\u901F\u3002","the firing cooldown":"\u5C04\u64CA\u51B7\u537B\u6642\u9593","Cooldown in seconds":"\u51B7\u537B\u6642\u9593\uFF08\u79D2\uFF09","Change the firing cooldown, which changes the rate of fire.":"\u66F4\u6539\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF0C\u9019\u5C07\u6539\u8B8A\u5C04\u901F\u3002","Set firing cooldown (deprecated)":"\u8A2D\u7F6E\u5C04\u64CA\u51B7\u537B\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the fire rate of _PARAM0_ to _PARAM2_ seconds":"\u5C07\u5C04\u901F\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the reload duration (in seconds).":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","the reload duration":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593","Reload duration (seconds)":"\u91CD\u65B0\u88DD\u586B\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration to reload ammo.":"\u66F4\u6539\u88DD\u586B\u5F48\u85E5\u7684\u6301\u7E8C\u6642\u9593\u3002","Set reload duration (deprecated)":"\u8A2D\u7F6E\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the reload duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u91CD\u65B0\u52A0\u8F09\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the overheat duration (in seconds). When an object is overheated, it can't fire for this duration.":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002\u7576\u5C0D\u8C61\u904E\u71B1\u6642\uFF0C\u5B83\u5728\u9019\u6BB5\u6642\u9593\u5167\u7121\u6CD5\u9032\u884C\u5C04\u64CA\u3002","the overheat duration":"\u904E\u71B1\u6301\u7E8C\u6642\u9593","Overheat duration (seconds)":"\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the duration after becoming overheated.":"\u6539\u8B8A\u904E\u71B1\u5F8C\u7684\u6301\u7E8C\u6642\u9593\u3002","Set overheat duration (deprecated)":"\u8A2D\u7F6E\u904E\u71B1\u6301\u7E8C\u6642\u9593\uFF08\u5DF2\u68C4\u7528\uFF09","Set the overheat duration of _PARAM0_ to _PARAM2_ seconds":"\u5C07_PARAM0_\u7684\u904E\u71B1\u6301\u7E8C\u6642\u9593\u8A2D\u7F6E\u70BA_PARAM2_\u79D2","the ammo quantity.":"\u5F48\u85E5\u6578\u91CF\u3002","Ammo quantity":"\u5F48\u85E5\u6578\u91CF","the ammo quantity":"\u5F48\u85E5\u6578\u91CF","Change the quantity of ammo.":"\u66F4\u6539\u5F48\u85E5\u6578\u91CF\u3002","Set ammo quantity (deprecated)":"\u8A2D\u7F6E\u5F48\u85E5\u6578\u91CF\uFF08\u5DF2\u68C4\u7528\uFF09","Set the ammo quantity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5F48\u85E5\u6578\u91CF\u8A2D\u7F6E\u70BA_PARAM2_","the heat increase per shot.":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","the heat increase per shot":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0","Heat increase per shot (Range: 0 to 1)":"\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","Change the heat increase per shot.":"\u66F4\u6539\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\u3002","Set heat increase per shot (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u5C04\u64CA\u7684\u71B1\u91CF\u589E\u52A0\uFF08\u5DF2\u68C4\u7528\uFF09","Set the heat increase of _PARAM0_ to _PARAM2_ per shot":"\u5C07_PARAM0_\u7684\u71B1\u91CF\u589E\u52A0\u8A2D\u7F6E\u70BA\u6BCF\u6B21\u5C04\u64CA_PARAM2_","the max ammo.":"\u6700\u5927\u5F48\u85E5\u3002","the max ammo":"\u6700\u5927\u5F48\u85E5","Change the max ammo.":"\u66F4\u6539\u6700\u5927\u5F48\u85E5\u3002","Set max ammo (deprecated)":"\u8A2D\u7F6E\u6700\u5927\u5F48\u85E5\uFF08\u5DF2\u68C4\u7528\uFF09","Set the max ammo of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6700\u5927\u5F48\u85E5\u8A2D\u7F6E\u70BA_PARAM2_","Reset total shots fired.":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578\u3002","Reset total shots fired":"\u91CD\u7F6E\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total shots fired by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u767C\u5C04\u7684\u7E3D\u6B21\u6578","Reset total bullets created.":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578\u3002","Reset total bullets created":"\u91CD\u7F6E\u7684\u7E3D\u5B50\u5F48\u6578","Reset total bullets created by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5275\u5EFA\u7684\u7E3D\u5B50\u5F48\u6578","Reset total reloads completed.":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578\u3002","Reset total reloads completed":"\u91CD\u7F6E\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","Reset total reloads completed by _PARAM0_":"\u91CD\u7F6E_PARAM0_\u5B8C\u6210\u7684\u7E3D\u91CD\u65B0\u52A0\u8F09\u6B21\u6578","the number of shots per reload.":"\u6BCF\u6B21\u91CD\u65B0\u52A0\u8F09\u7684\u5B50\u5F48\u6578\u3002","the shots per reload":"\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578","Change the number of shots per reload.":"\u66F4\u6539\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\u3002","Set shots per reload (deprecated)":"\u8A2D\u7F6E\u6BCF\u6B21\u88DD\u5F48\u7684\u5C04\u64CA\u6578\uFF08\u5DF2\u68C4\u7528\uFF09","Set the shots per reload of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6BCF\u6B21\u88DD\u5F48\u5C04\u64CA\u6578\u8A2D\u7F6E\u70BA_PARAM2_","Enable (or disable) automatic reloading.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48\u3002","Enable (or disable) automatic reloading":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u88DD\u5F48","Enable automatic reloading on _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u88DD\u5F48\uFF1A_PARAM2_","Enable automatic reloading":"\u555F\u7528\u81EA\u52D5\u88DD\u5F48","the linear cooling rate (per second).":"\u6BCF\u79D2\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u3002","Linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u7387","the linear cooling rate":"\u7DDA\u6027\u51B7\u537B\u901F\u5EA6","Heat cooling rate (per second)":"\u71B1\u51B7\u537B\u901F\u7387\uFF08\u6BCF\u79D2\uFF09","Change the linear rate of cooling.":"\u66F4\u6539\u7DDA\u6027\u51B7\u537B\u901F\u7387\u3002","Set linear cooling rate (deprecated)":"\u8A2D\u7F6E\u7DDA\u6027\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the linear cooling rate of _PARAM0_ to _PARAM2_ per second":"\u8A2D\u5B9A_PARAM0_\u7684\u7DDA\u6027\u51B7\u537B\u901F\u5EA6\u70BA\u6BCF\u79D2_PARAM2_","the exponential cooling rate, per second.":"\u6BCF\u79D2\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","the exponential cooling rate":"\u6307\u6578\u51B7\u537B\u901F\u7387","Change the exponential rate of cooling.":"\u4FEE\u6539\u6307\u6578\u51B7\u537B\u901F\u7387\u3002","Set exponential cooling rate (deprecated)":"\u8A2D\u7F6E\u6307\u6578\u51B7\u537B\u901F\u7387\uFF08\u5DF2\u68C4\u7528\uFF09","Set the exponential cooling rate of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u6578\u51B7\u537B\u901F\u7387\u8A2D\u7F6E\u70BA_PARAM2_","Increase ammo quantity.":"\u589E\u52A0\u5F48\u85E5\u6578\u91CF\u3002","Increase ammo":"\u589E\u52A0\u5F48\u85E5","Increase ammo of _PARAM0_ by _PARAM2_ shots":"_PARAM0_\u7684\u5F48\u85E5\u589E\u52A0_PARAM2_\u767C\u5B50\u5F48","Ammo gained":"\u7372\u5F97\u5F48\u85E5","Layer that bullets are created on.":"\u5B50\u5F48\u5275\u5EFA\u7684\u5C64\u3002","Bullet layer":"\u5B50\u5F48\u5C64","the heat level (range: 0 to 1).":"\u71B1\u91CF\u6C34\u5E73\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09\u3002","Heat level":"\u71B1\u91CF\u6C34\u5E73","the heat level":"\u71B1\u91CF\u6C34\u5E73","Total shots fired (multi-bullet shots are considered one shot).":"\u7E3D\u767C\u5C04\u6578\uFF08\u591A\u5B50\u5F48\u767C\u5C04\u88AB\u8996\u70BA\u4E00\u767C\uFF09\u3002","Shots fired":"\u5DF2\u767C\u5C04\u7684\u5B50\u5F48","Total bullets created.":"\u5DF2\u88FD\u4F5C\u7684\u7E3D\u5B50\u5F48\u3002","Bullets created":"Bullets created","Reloads completed.":"Reloads completed.","Reloads completed":"Reloads completed","the remaining shots before the next reload is required.":"the remaining shots before the next reload is required.","the remaining shots (before the next reload)":"the remaining shots (before the next reload)","the remaining duration before the cooldown will permit a bullet to be fired, in seconds.":"the remaining duration before the cooldown will permit a bullet to be fired, in seconds.","Duration before cooldown end":"Duration before cooldown end","the remaining duration before the cooldown end":"the remaining duration before the cooldown end","the remaining duration before the overheat penalty ends, in seconds.":"the remaining duration before the overheat penalty ends, in seconds.","Duration before overheat end":"Duration before overheat end","the remaining duration before the overheat end":"the remaining duration before the overheat end","the remaining duration before the reload finishes, in seconds.":"the remaining duration before the reload finishes, in seconds.","Duration before the reload finishes":"Duration before the reload finishes","the remaining duration before the reload finishes":"the remaining duration before the reload finishes","Check if object is currently performing an ammo reload.":"Check if object is currently performing an ammo reload.","Is ammo reloading in progress":"Is ammo reloading in progress","_PARAM0_ is reloading ammo":"_PARAM0_ is reloading ammo","Check if object is ready to shoot.":"Check if object is ready to shoot.","Is ready to shoot":"Is ready to shoot","_PARAM0_ is ready to shoot":"_PARAM0_ is ready to shoot","Check if automatic reloading is enabled.":"Check if automatic reloading is enabled.","Is automatic reloading enabled":"Is automatic reloading enabled","Automatic reloading is enabled on_PARAM0_":"Automatic reloading is enabled on_PARAM0_","Check if ammo is unlimited.":"Check if ammo is unlimited.","Is ammo unlimited":"Is ammo unlimited","_PARAM0_ has unlimited ammo":"_PARAM0_ has unlimited ammo","Check if object has no ammo available.":"Check if object has no ammo available.","Is out of ammo":"Is out of ammo","_PARAM0_ is out of ammo":"_PARAM0_ is out of ammo","Check if object needs to reload ammo.":"Check if object needs to reload ammo.","Is a reload needed":"Is a reload needed","_PARAM0_ needs to reload ammo":"_PARAM0_ needs to reload ammo","Check if object is overheated.":"Check if object is overheated.","Is overheated":"Is overheated","_PARAM0_ is overheated":"_PARAM0_ is overheated","Check if firing cooldown is active.":"Check if firing cooldown is active.","Is firing cooldown active":"Is firing cooldown active","Firing cooldown is active on _PARAM0_":"Firing cooldown is active on _PARAM0_","First person 3D camera":"\u7B2C\u4E00\u4EBA\u7A313D\u76F8\u6A5F","Move the camera to look though objects eyes.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u51DD\u8996\u7269\u9AD4\u7684\u4F4D\u7F6E\u3002","Move the camera to look though _PARAM1_ eyes. The object must look to the right when all its angles are 0 and the top of its head be toward Z+.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E\u3002\u7576\u6240\u6709\u89D2\u5EA6\u70BA0\u6642\uFF0C\u7269\u9AD4\u5FC5\u9808\u5411\u53F3\u770B\uFF0C\u4E26\u4E14\u982D\u90E8\u7684\u9802\u90E8\u671D\u5411Z+\u3002","Look through object eyes":"\u67E5\u770B\u7269\u9AD4\u7684\u8996\u89D2","Move the camera of _PARAM2_ to look though _PARAM1_ eyes":"\u5C07_PARAM2_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230_PARAM1_\u7684\u4F4D\u7F6E","Flash object":"\u9583\u5149\u7269\u9AD4","Make an object flash visibility (blink), color tint, object effect, or opacity (fade).":"\u4F7F\u4E00\u500B\u7269\u9AD4\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09\u3001\u984F\u8272\u8272\u8ABF\u3001\u7269\u9AD4\u6548\u679C\u6216\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\uFF09\u3002","Color tint applied to an object.":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF\u3002","Color tint applied to an object":"\u61C9\u7528\u65BC\u7269\u9AD4\u7684\u984F\u8272\u8272\u8ABF","Color tint applied to _PARAM1_":"_PARAM1_\u7684\u984F\u8272\u8272\u8ABF","Check if a color tint is applied to an object.":"\u6AA2\u67E5\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4\u3002","Is a color tint applied to an object":"\u662F\u5426\u61C9\u7528\u984F\u8272\u8272\u8ABF\u65BC\u4E00\u500B\u7269\u9AD4","_PARAM1_ is color tinted":"_PARAM1_\u88AB\u5857\u4E0A\u984F\u8272\u8272\u8ABF","Toggle color tint between the starting tint and a given value.":"\u5728\u521D\u59CB\u8272\u8ABF\u548C\u7D66\u5B9A\u503C\u4E4B\u9593\u5207\u63DB\u984F\u8272\u8272\u8ABF\u3002","Toggle a color tint":"\u5207\u63DB\u984F\u8272\u8272\u8ABF","Toggle color tint _PARAM2_ on _PARAM1_":"\u5728_PARAM1_\u4E0A\u5207\u63DB\u984F\u8272\u8272\u8ABF_PARAM2_","Color tint":"\u984F\u8272\u8272\u8ABF","Toggle object visibility.":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027\u3002","Toggle object visibility":"\u5207\u63DB\u7269\u9AD4\u53EF\u898B\u6027","Toggle visibility of _PARAM1_":"\u5207\u63DB_PARAM1_\u7684\u53EF\u898B\u6027","Make the object flash (blink) for a period of time so it alternates between visible and invisible.":"\u4F7F\u7269\u9AD4\u9583\u720D\uFF08\u9583\u720D\uFF09\uFF0C\u5728\u4E00\u6BB5\u6642\u9593\u5167\u4EA4\u66FF\u53EF\u898B\u548C\u4E0D\u53EF\u898B\u3002","Flash visibility (blink)":"\u9583\u720D\u53EF\u898B\u6027\uFF08\u9583\u720D\uFF09","Half period":"\u534A\u5468\u671F","Time that the object is invisible":"\u7269\u9AD4\u4E0D\u53EF\u898B\u7684\u6642\u9593","Flash duration":"\u9583\u720D\u6301\u7E8C\u6642\u9593","Use \"0\" to keep flashing until stopped":"\u4F7F\u7528 \"0\" \u7E7C\u7E8C\u9583\u720D\uFF0C\u76F4\u5230\u505C\u6B62","Make an object flash (blink) visibility for a period of time.":"Make an object flash (blink) visibility for a period of time.","Make _PARAM0_ flash (blink) for _PARAM2_ seconds":"Make _PARAM0_ flash (blink) for _PARAM2_ seconds","Duration of the flashing, in seconds":"Duration of the flashing, in seconds","Use \"0\" to keep flashing until stopped.":"Use \"0\" to keep flashing until stopped.","Check if an object is flashing visibility.":"Check if an object is flashing visibility.","Is object flashing visibility":"Is object flashing visibility","_PARAM0_ is flashing":"_PARAM0_ is flashing","Stop flashing visibility (blink) of an object.":"Stop flashing visibility (blink) of an object.","Stop flashing visibility (blink)":"Stop flashing visibility (blink)","Stop flashing visibility of _PARAM0_":"Stop flashing visibility of _PARAM0_","the half period of the object (time the object is invisible).":"the half period of the object (time the object is invisible).","the half period (time the object is invisible)":"the half period (time the object is invisible)","Make an object flash a color tint for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u984F\u8272\u8272\u8ABF\u3002","Flash color tint":"\u9583\u720D\u984F\u8272\u8272\u8ABF","Time between flashes":"\u9583\u720D\u9593\u9694\u6642\u9593","Tint color":"\u8272\u8ABF\u984F\u8272","Flash a color tint":"Flash a color tint","Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the color tint _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing a color tint.":"Check if an object is flashing a color tint.","Is object flashing a color tint":"Is object flashing a color tint","_PARAM0_ is flashing a color tint":"_PARAM0_ is flashing a color tint","Stop flashing a color tint on an object.":"Stop flashing a color tint on an object.","Stop flashing color tint":"Stop flashing color tint","Stop flashing color tint _PARAM0_":"Stop flashing color tint _PARAM0_","the half period (time between flashes) of the object.":"the half period (time between flashes) of the object.","the half period (time between flashes)":"the half period (time between flashes)","Flash opacity smoothly (fade) in a repeating loop.":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09\u91CD\u8907\u5FAA\u74B0\u3002","Flash opacity smothly (fade)":"\u5E73\u6ED1\u9583\u720D\u4E0D\u900F\u660E\u5EA6\uFF08\u6DE1\u5165\u6DE1\u51FA\uFF09","Opacity capability":"\u4E0D\u900F\u660E\u5EA6\u80FD\u529B","Tween Behavior (required)":"\u7DE9\u52D5\u884C\u70BA\uFF08\u5FC5\u9700\uFF09","Target opacity (Range: 0 - 255)":"\u76EE\u6A19\u4E0D\u900F\u660E\u5EA6\uFF08\u7BC4\u570D\uFF1A0 - 255\uFF09","Opacity will fade between the starting value and a target value":"\u4E0D\u900F\u660E\u5EA6\u5C07\u5728\u8D77\u59CB\u503C\u548C\u76EE\u6A19\u503C\u4E4B\u9593\u6DE1\u5165\u6DE1\u51FA","Starting opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Make an object flash opacity smoothly (fade) in a repeating loop.":"Make an object flash opacity smoothly (fade) in a repeating loop.","Flash the opacity (fade)":"Flash the opacity (fade)","Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds":"Make _PARAM0_ flash opacity smoothly to _PARAM4_ in a loop for _PARAM3_ seconds","Target opacity":"Target opacity","Check if an object is flashing opacity.":"Check if an object is flashing opacity.","Is object flashing opacity":"Is object flashing opacity","_PARAM0_ is flashing opacity":"_PARAM0_ is flashing opacity","Stop flashing opacity of an object.":"Stop flashing opacity of an object.","Stop flashing opacity":"Stop flashing opacity","Stop flashing opacity of _PARAM0_":"Stop flashing opacity of _PARAM0_","Make the object flash an effect for a period of time.":"\u4F7F\u5C0D\u8C61\u9583\u720D\u4E00\u6BB5\u6642\u9593\u7684\u6548\u679C\u3002","Flash effect":"\u9583\u720D\u6548\u679C","Name of effect":"\u6548\u679C\u540D\u7A31","Make an object flash an effect for a period of time.":"Make an object flash an effect for a period of time.","Flash an effect":"Flash an effect","Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds":"Make _PARAM0_ flash the effect _PARAM3_ for _PARAM2_ seconds","Check if an object is flashing an effect.":"Check if an object is flashing an effect.","Is object flashing an effect":"Is object flashing an effect","_PARAM0_ is flashing an effect":"_PARAM0_ is flashing an effect","Stop flashing an effect of an object.":"Stop flashing an effect of an object.","Stop flashing an effect":"Stop flashing an effect","Stop flashing an effect on _PARAM0_":"Stop flashing an effect on _PARAM0_","Toggle an object effect.":"Toggle an object effect.","Toggle an object effect":"Toggle an object effect","Toggle effect _PARAM2_ on _PARAM0_":"Toggle effect _PARAM2_ on _PARAM0_","Effect name to toggle":"Effect name to toggle","Flash layer":"\u9583\u5149\u5C64","Make a layer visible for a specified duration, and then hide the layer.":"\u4F7F\u4E00\u500B\u5716\u5C64\u53EF\u898B\u4E00\u6BB5\u6307\u5B9A\u7684\u6642\u9593\uFF0C\u7136\u5F8C\u96B1\u85CF\u8A72\u5716\u5C64\u3002","Make layer _PARAM1_ visible for _PARAM2_ seconds":"\u4F7F\u5716\u5C64 _PARAM1_ \u5728 _PARAM2_ \u79D2\u5167\u53EF\u898B","Flash and transition painter":"\u9583\u5149\u548C\u904E\u6E21\u7E6A\u5716\u5668","Paint transition effects with a plain color.":"\u4F7F\u7528\u7D14\u8272\u7E6A\u88FD\u904E\u6E21\u6548\u679C\u3002","Paint all over the screen a color for a period of time.":"\u5728\u4E00\u6BB5\u6642\u9593\u5167\u5728\u5C4F\u5E55\u4E0A\u5857\u62B9\u984F\u8272\u3002","Type of effect":"\u6548\u679C\u985E\u578B","Direction of transition":"\u904E\u6E21\u65B9\u5411","The maximum of the opacity only for flash":"\u50C5\u7528\u65BC\u9583\u720D\u7684\u4E0D\u900F\u660E\u5EA6\u6700\u5927\u503C","Paint Effect.":"Paint Effect.","Paint Effect":"Paint Effect","Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds":"Paint effect type _PARAM4_ of _PARAM0_ with direction _PARAM5_ and color _PARAM2_ for _PARAM3_ seconds","Direction transition":"Direction transition","End opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","Paint effect ended.":"Paint effect ended.","Paint effect ended":"Paint effect ended","When paint effect of _PARAM0_ ends":"When paint effect of _PARAM0_ ends","Follow multiple objects with camera":"\u7528\u76F8\u6A5F\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen.":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u986F\u793A\u5728\u5C4F\u5E55\u4E0A\u3002","Move camera to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Max zoom: _PARAM4_. Move the camera at a speed of _PARAM5_":"\u79FB\u52D5\u76F8\u6A5F\u4EE5\u4F7F _PARAM1_ \u7684\u5BE6\u4F8B\u5728\u5C4F\u5E55\u4E0A\u3002\u6C34\u5E73\u548C\u5782\u76F4\u5404\u4F7F\u7528 _PARAM2_px_Margin\u3002\u6700\u5927\u7E2E\u653E\uFF1A_PARAM4_\u3002\u76F8\u673A\u4EE5 _PARAM5_ \u7684\u901F\u5EA6\u79FB\u52D5","Object (or Object group)":"\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Extra space on sides of screen":"\u5C4F\u5E55\u5169\u5074\u7684\u984D\u5916\u7A7A\u9593","Each side will include this buffer":"\u6BCF\u5074\u5C07\u5305\u542B\u6B64\u7DE9\u885D","Extra space on top and bottom of screen":"\u5C4F\u5E55\u4E0A\u4E0B\u7684\u984D\u5916\u7A7A\u9593","Maximum zoom level (Default: 1)":"\u6700\u5927\u7E2E\u653E\u7D1A\u5225\uFF08\u9ED8\u8A8D\u503C\uFF1A1\uFF09","Limit how far the camera will zoom in":"\u9650\u5236\u76F8\u673A\u7E2E\u653E\u7684\u7BC4\u570D","Camera move speed (Range: 0 to 1) (Default: 0.05)":"\u76F8\u6A5F\u79FB\u52D5\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0 \u5230 1\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.05\uFF09","Percent of distance to destination that will be travelled each frame (used by lerp function)":"\u76EE\u7684\u5730\u8DDD\u96E2\u7684\u767E\u5206\u6BD4\uFF0C\u6BCF\u5E40\u5C07\u88AB\u79FB\u52D5\uFF08\u7531lerp\u51FD\u6578\u4F7F\u7528\uFF09","Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. (Deprecated)":"\u66F4\u6539\u76F8\u6A5F\u7684\u7E2E\u653E\u548C\u4F4D\u7F6E\uFF0C\u4EE5\u4F7F\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09\u7684\u6240\u6709\u5BE6\u4F8B\u90FD\u5728\u5C4F\u5E55\u4E0A\u3002 \uFF08\u5DF2\u68C4\u7528\uFF09","Follow multiple objects with camera (Deprecated)":"\u4F7F\u7528\u76F8\u673A\u8DDF\u96A8\u591A\u500B\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Move camera on layer _PARAM6_ to keep instances of _PARAM1_ on the screen. Use a margin of _PARAM2_px horizontally and _PARAM3_px vertically. Use a zoom between _PARAM4_ and _PARAM5_. Move the camera at a speed of _PARAM8_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u5716\u5C64_PARAM6_\uFF0C\u4EE5\u4FBF\u4FDD\u6301\u5C4F\u5E55\u4E0A\u7684_PARAM1_\u5BE6\u4F8B\u3002\u6C34\u5E73\u548C\u5782\u76F4\u7684\u908A\u8DDD\u5206\u5225\u70BA_PARAM2_px\u548C_PARAM3_px\u3002\u4F7F\u7528_PARAM4_\u548C_PARAM5_\u4E4B\u9593\u7684\u7E2E\u653E\u3002\u4EE5_PARAM8_\u7684\u901F\u5EA6\u79FB\u52D5\u76F8\u6A5F\u3002","Minimum zoom level":"\u6700\u5C0F\u7E2E\u653E\u7D1A\u5225","Limit how far the camera will zoom OUT":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5927\u7E2E\u653E","Limit how far the camera will zoom IN":"\u9650\u5236\u76F8\u6A5F\u7684\u6700\u5C0F\u7E2E\u653E","Use \"\" for base layer":"\u5C0D\u57FA\u672C\u5716\u5C64\u4F7F\u7528\"\"","Gamepads (controllers)":"\u904A\u6232\u624B\u67C4\uFF08\u63A7\u5236\u5668\uFF09","Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc...":"\u70BA\u60A8\u7684\u904A\u6232\u6DFB\u52A0\u5C0D\u904A\u6232\u624B\u67C4\uFF08\u6216\u5176\u4ED6\u63A7\u5236\u5668\uFF09\u7684\u652F\u6301\uFF0C\u5F9E\u800C\u7372\u5F97\u6309\u9215\u6309\u4E0B\u3001\u8EF8\u4F4D\u7F6E\u3001\u6273\u6A5F\u58D3\u529B\u7B49\u4FE1\u606F\u2026\u2026","Accelerated speed":"\u52A0\u901F\u901F\u5EA6","Current speed":"\u7576\u524D\u901F\u5EA6","Targeted speed":"\u76EE\u6A19\u901F\u5EA6","Deceleration":"\u6E1B\u901F","Get the value of the pressure on a gamepad trigger.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C\u3002","Pressure on a gamepad trigger":"\u904A\u6232\u624B\u67C4\u6273\u6A5F\u4E0A\u7684\u58D3\u529B\u503C","Player _PARAM1_ push axis _PARAM2_ to _PARAM3_":"\u73A9\u5BB6_PARAM1_\u6309\u8EF8_PARAM2_\u5230_PARAM3_","The gamepad identifier: 1, 2, 3 or 4":"\u624B\u67C4\u8B58\u5225\u865F\uFF1A1\u30012\u30013\u62164","Trigger button":"\u89F8\u767C\u6309\u9215","the force of gamepad stick (from 0 to 1).":"\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u529B\u91CF\uFF08\u5F9E0\u52301\uFF09\u3002","Stick force":"\u6416\u687F\u529B\u91CF","the gamepad _PARAM1_ _PARAM2_ stick force":"Gamepad _PARAM1_\u7684_PARAM2_\u6416\u687F\u529B\u91CF","Stick: \"Left\" or \"Right\"":"\u6416\u687F\uFF1A\u201C\u5DE6\u201D\u6216\u201C\u53F3\u201D","Get the rotation value of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u65CB\u8F49\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Value of a stick rotation (deprecated)":"\u6416\u687F\u65CB\u8F49\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Return the angle of a gamepad stick.\nIf the deadzone value is high, the angle value is rounded to main axes, left, left, up, down.\nAn zero deadzone value give a total freedom on the angle value.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u89D2\u5EA6\u503C\u3002\n\u5982\u679C\u6B7B\u5340\u503C\u5F88\u9AD8\uFF0C\u89D2\u5EA6\u503C\u5C07\u88AB\u56DB\u6368\u4E94\u5165\u5230\u4E3B\u8EF8\uFF1A\u5DE6\uFF0C\u5DE6\uFF0C\u4E0A\u4E0B\u3002\n\u96F6\u6B7B\u5340\u503C\u5C07\u4F7F\u89D2\u5EA6\u503C\u5B8C\u5168\u81EA\u7531\u3002","Stick angle":"\u6416\u687F\u89D2\u5EA6","Get the value of axis of a gamepad stick.":"\u7372\u53D6\u904A\u6232\u624B\u67C4\u6416\u687F\u7684X\u8EF8\u503C\u3002","Value of a gamepad axis (deprecated)":"\u904A\u6232\u624B\u67C4\u8EF8\u7684\u503C\uFF08\u4E0D\u5EFA\u8B70\u4F7F\u7528\uFF09","Direction":"\u65B9\u5411","Return the gamepad stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687FX\u8EF8\u529B\u91CF\uFF08\u5F9E-1\u52301\uFF09\u3002","Stick X force":"X \u529B\u9053","Return the gamepad stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u5728 Y \u8EF8\u4E0A\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Stick Y force":"Y \u529B\u9053","Test if a button is released on a gamepad. Buttons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6E2C\u8A66\u5728\u904A\u6232\u624B\u67C4\u4E0A\u6309\u9215\u662F\u5426\u91CB\u653E\u3002\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"\u3002","Gamepad button released":"\u904A\u6232\u624B\u67C4\u6309\u9215\u91CB\u653E","Button _PARAM2_ of gamepad _PARAM1_ is released":"_PARAM1_ \u7684\u904A\u6232\u624B\u67C4\u6309\u9215 _PARAM2_ \u5DF2\u91CB\u653E","Name of the button":"\u6309\u9215\u7684\u540D\u7A31","Return the index of the last pressed button of a gamepad.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6700\u5F8C\u58D3\u4E0B\u6309\u9215\u7684\u7D22\u5F15\u3002","Last pressed button (id)":"\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\uFF08ID\uFF09","Check if any button is pressed on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u6709\u6309\u9215\u88AB\u6309\u4E0B\u3002","Any gamepad button pressed":"\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Any button of gamepad _PARAM1_ is pressed":"\u88AB\u6309\u4E0B\u7684 _PARAM1_ \u904A\u6232\u624B\u67C4\u6309\u9215","Return the last button pressed. \nButtons for Xbox and PS4 can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Both: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u8FD4\u56DE\u6700\u5F8C\u6309\u58D3\u7684\u6309\u9215\u3002\nXbox \u548C PS4 \u4E0A\u7684\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u4E8C\u8005\u90FD\u6709\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Last pressed button (string)":"\u6700\u5F8C\u58D3\u4E0B\u7684\u6309\u9215\uFF08\u5B57\u7B26\u4E32\uFF09","Button _PARAM2_ of gamepad _PARAM1_ is pressed":"_PARAM1_ \u7684\u6309\u9215 _PARAM2_ \u88AB\u6309\u4E0B","Controller type":"\u63A7\u5236\u5668\u985E\u578B","Return the number of gamepads.":"\u8FD4\u56DE\u904A\u6232\u624B\u67C4\u7684\u6578\u91CF\u3002","Gamepad count":"\u904A\u6232\u624B\u67C4\u6578\u91CF","Check if a button is pressed on a gamepad. \nButtons can be:\n* Xbox: \"A\", \"B\", \"X\", \"Y\", \"LB\", \"RB\", \"LT\", \"RT\", \"BACK\", \"START\",\n* PS4: \"CROSS\", \"SQUARE\", \"CIRCLE\", \"TRIANGLE\", \"L1\", \"L2\", \"R1\", \"R2\", \"SHARE\", \"OPTIONS\", \"PS_BUTTON\", \"CLICK_TOUCHPAD\",\n* Other: \"UP\", \"DOWN\", \"LEFT\", \"RIGHT\", \"CLICK_STICK_LEFT\", \"CLICK_STICK_RIGHT\".":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002\n\u6309\u9215\u53EF\u4EE5\u662F\uFF1A\n* Xbox\uFF1A\"A\"\uFF0C\"B\"\uFF0C\"X\"\uFF0C\"Y\"\uFF0C\"LB\"\uFF0C\"RB\"\uFF0C\"LT\"\uFF0C\"RT\"\uFF0C\"BACK\"\uFF0C\"START\"\uFF0C\n* PS4\uFF1A\"CROSS\"\uFF0C\"SQUARE\"\uFF0C\"CIRCLE\"\uFF0C\"TRIANGLE\"\uFF0C\"L1\"\uFF0C\"L2\"\uFF0C\"R1\"\uFF0C\"R2\"\uFF0C\"SHARE\"\uFF0C\"OPTIONS\"\uFF0C\"PS_BUTTON\"\uFF0C\"CLICK_TOUCHPAD\"\uFF0C\n* \u5176\u4ED6\uFF1A\"UP\"\uFF0C\"DOWN\"\uFF0C\"LEFT\"\uFF0C\"RIGHT\"\uFF0C\"CLICK_STICK_LEFT\"\uFF0C\"CLICK_STICK_RIGHT\"","Gamepad button pressed":"\u904A\u6232\u624B\u67C4\u6309\u9215\u88AB\u6309\u4E0B","Return the value of the deadzone applied to a gamepad sticks, between 0 and 1.":"\u8FD4\u56DE\u61C9\u7528\u5230\u904A\u6232\u624B\u67C4\u6416\u687F\u7684\u6B7B\u5340\u503C\uFF0C\u4ECB\u65BC 0 \u548C 1 \u4E4B\u9593\u3002","Gamepad deadzone for sticks":"\u904A\u6232\u624B\u628A\u6416\u687F\u6B7B\u5340","Set the deadzone for sticks of the gamepad. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved). Deadzone is between 0 and 1, and is by default 0.2.":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u5728\u9019\u500B\u5340\u57DF\u5167\u6416\u687F\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002 \u6B7B\u5340\u7684\u7BC4\u570D\u5728\u201C0\u201D\u548C\u201C1\u201D\u4E4B\u9593\uFF0C\u9ED8\u8A8D\u70BA\u201C0.2\u201D\u3002","Set gamepad deadzone for sticks":"\u8A2D\u7F6E\u904A\u6232\u624B\u628A\u6416\u687F\u7684\u6B7B\u5340","Set deadzone for sticks on gamepad: _PARAM1_ to _PARAM2_":"\u8A2D\u7F6E\u624B\u67C4\u4E0A\u6416\u687F\u7684\u6B7B\u5340\uFF1A\u5F9E_PARAM1_\u5230_PARAM2_","Deadzone for sticks, 0.2 by default (0 to 1)":"\u6416\u687F\u6B7B\u5340\uFF0C\u9ED8\u8A8D\u70BA0.2\uFF080\u52301\uFF09","Check if a stick of a gamepad is pushed in a given direction.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u7684\u6416\u687F\u662F\u5426\u5411\u7279\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Gamepad stick pushed (axis)":"\u904A\u6232\u624B\u628A\u6416\u687F\u88AB\u6309\u4E0B\uFF08\u8EF8\uFF09","_PARAM2_ stick of gamepad _PARAM1_ is pushed in direction _PARAM3_":"_PARAM2_\u624B\u67C4\u7684_PARAM1_\u6416\u687F\u671D\u5411_PARAM3_\u88AB\u6309\u4E0B","Return the number of connected gamepads.":"\u8FD4\u56DE\u9023\u63A5\u7684\u904A\u6232\u624B\u67C4\u6578\u91CF\u3002","Connected gamepads number":"\u9023\u63A5\u7684\u904A\u6232\u624B\u67C4\u6578","Return a string containing informations about the specified gamepad.":"\u8FD4\u56DE\u5305\u542B\u6709\u95DC\u6307\u5B9A\u904A\u6232\u624B\u67C4\u7684\u4FE1\u606F\u7684\u5B57\u7B26\u4E32\u3002","Gamepad type":"\u904A\u6232\u624B\u628A\u985E\u578B","Player _PARAM1_ use _PARAM2_ controller":"\u73A9\u5BB6_PARAM1_\u4F7F\u7528_PARAM2_\u63A7\u5236\u5668","Check if the specified gamepad has the specified information in its description. Useful to know if the gamepad is a Xbox or PS4 controller.":"\u6AA2\u67E5\u6307\u5B9A\u7684\u904A\u6232\u624B\u628A\u662F\u5426\u5177\u6709\u5176\u63CF\u8FF0\u4E2D\u7684\u6307\u5B9A\u4FE1\u606F\u3002 \u6709\u52A9\u65BC\u77E5\u9053\u904A\u6232\u624B\u67C4\u662F\u5426\u662FXbox\u6216PS4\u63A7\u5236\u5668\u3002","Gamepad _PARAM1_ is a _PARAM2_ controller":"\u904A\u6232\u624B\u628A_PARAM1_\u662F\u4E00\u500B_PARAM2_\u63A7\u5236\u5668","Type: \"Xbox\", \"PS4\", \"Steam\" or \"PS3\" (among other)":"\u985E\u578B\uFF1A\u201CXbox\u201D\uFF0C\u201CPS4\u201D\uFF0C\u201CSteam\u201D\u6216\u201CPS3\u201D\uFF08\u9084\u6709\u5176\u4ED6\uFF09","Check if a gamepad is connected.":"\u6AA2\u67E5\u904A\u6232\u624B\u628A\u662F\u5426\u5DF2\u9023\u63A5\u3002","Gamepad connected":"\u904A\u6232\u624B\u628A\u5DF2\u9023\u63A5","Gamepad _PARAM1_ is plugged and connected":"\u904A\u6232\u624B\u628A_PARAM1_\u5DF2\u63D2\u4E0A\u4E26\u9023\u63A5","Generate a vibration on the specified controller. Might only work if the game is running in a recent web browser.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u632F\u52D5\u3002 \u53EA\u6709\u5728\u904A\u6232\u904B\u884C\u5728\u6700\u65B0\u7684\u7DB2\u7D61\u700F\u89BD\u5668\u4E2D\u6642\u53EF\u80FD\u6709\u6548\u3002","Gamepad vibration":"\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2","Time of the vibration, in seconds (optional, default value is 1)":"\u632F\u52D5\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF08\u53EF\u9078\uFF0C\u9ED8\u8A8D\u503C\u70BA1\uFF09","Generate an advanced vibration on the specified controller. Incompatible with Firefox.":"\u5728\u6307\u5B9A\u7684\u63A7\u5236\u5668\u4E0A\u751F\u6210\u9AD8\u7D1A\u632F\u52D5\u3002 \u8207Firefox\u4E0D\u517C\u5BB9\u3002","Advanced gamepad vibration":"\u9AD8\u7D1A\u904A\u6232\u624B\u628A\u9707\u52D5","Make gamepad _PARAM1_ vibrate for _PARAM2_ seconds with the vibration magnitude of _PARAM3_ and _PARAM4_":"\u4F7F\u904A\u6232\u624B\u628A_PARAM1_\u9707\u52D5_PARAM2_\u79D2\uFF0C\u632F\u5E45\u70BA_PARAM3_\u548C_PARAM4_","Strong rumble magnitude (from 0 to 1)":"\u5F37\u9707\u5E45\uFF080\u52301\uFF09","Weak rumble magnitude (from 0 to 1)":"\u5F31\u9707\u5E45\uFF080\u52301\uFF09","Change a vibration on the specified controller. Incompatible with Firefox.":"\u66F4\u6539\u6307\u5B9A\u63A7\u5236\u5668\u4E0A\u7684\u632F\u52D5\u3002 \u4E0EFirefox\u4E0D\u517C\u5BB9\u3002","Change gamepad active vibration":"\u66F4\u6539\u904A\u6232\u624B\u67C4\u7684\u4E3B\u52D5\u632F\u52D5","Change the vibration magnitude of _PARAM2_ & _PARAM3_ on gamepad _PARAM1_":"\u66F4\u6539\u624B\u67C4_PARAM1_\u4E0A_PARAM2_\u548C_PARAM3_\u7684\u632F\u52D5\u5E45\u5EA6","Check if any button is released on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u662F\u5426\u91CB\u653E\u4E86\u4EFB\u4F55\u6309\u9215\u3002","Any gamepad button released":"\u91CB\u653E\u4E86\u4EFB\u4F55\u904A\u6232\u624B\u67C4\u6309\u9215","Any button of gamepad _PARAM1_ is released":"\u624B\u67C4_PARAM1_\u7684\u4EFB\u4F55\u6309\u9215\u662F\u5426\u91CB\u653E","Return the strength of the weak vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F31\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Weak rumble magnitude":"\u5FAE\u5F31\u9707\u52D5\u5E45\u5EA6","Return the strength of the strong vibration motor on the gamepad of a player.":"\u8FD4\u56DE\u73A9\u5BB6\u904A\u6232\u624B\u67C4\u4E0A\u5F37\u632F\u52D5\u99AC\u9054\u7684\u5F37\u5EA6\u3002","Strong rumble magnitude":"\u5F37\u9707\u52D5\u5E45\u5EA6","Control a platformer character with a gamepad.":"\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer gamepad mapper":"\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Gamepad identifier (1, 2, 3 or 4)":"\u624B\u67C4\u6A19\u8B58\u7B26\uFF081\u30012\u30013\u62164\uFF09","Use directional pad":"\u4F7F\u7528\u65B9\u5411\u9375","Controls":"\u63A7\u5236","Use left stick":"\u4F7F\u7528\u5DE6\u6416\u687F","Use right stick":"\u4F7F\u7528\u53F3\u6416\u687F","Jump button":"\u8DF3\u8E8D\u6309\u9215","Control a 3D physics character with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer gamepad mapper":"3D\u5E73\u53F0\u904A\u6232\u624B\u67C4\u6620\u5C04","Walk joystick":"\u6B65\u884C\u6416\u687F","3D shooter gamepad mapper":"3D\u5C04\u64CA\u904A\u6232\u624B\u67C4\u6620\u5C04","Camera joystick":"\u651D\u50CF\u6A5F\u6416\u687F","Control camera rotations with a gamepad.":"\u4F7F\u7528\u904A\u6232\u624B\u67C4\u63A7\u5236\u651D\u50CF\u6A5F\u65CB\u8F49\u3002","First person camera gamepad mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u50CF\u6A5F\u904A\u6232\u624B\u67C4\u6620\u5C04","Maximum rotation speed":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6","Horizontal rotation":"\u6C34\u5E73\u65CB\u8F49","Rotation acceleration":"\u65CB\u8F49\u52A0\u901F\u5EA6","Rotation deceleration":"\u65CB\u8F49\u6E1B\u901F\u5EA6","Vertical rotation":"\u5782\u76F4\u65CB\u8F49","Minimum angle":"\u6700\u5C0F\u89D2\u5EA6","Maximum angle":"\u6700\u5927\u89D2\u5EA6","Z position offset":"Z\u4F4D\u7F6E\u504F\u79FB","Position":"\u4F4D\u7F6E","Current rotation speed Z":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Z","Current rotation speed Y":"\u7576\u524D\u65CB\u8F49\u901F\u5EA6Y","Move the camera to look though _PARAM0_ eyes":"Move the camera to look though _PARAM0_ eyes","the maximum horizontal rotation speed of the object.":"the maximum horizontal rotation speed of the object.","Maximum horizontal rotation speed":"Maximum horizontal rotation speed","the maximum horizontal rotation speed":"the maximum horizontal rotation speed","the horizontal rotation acceleration of the object.":"the horizontal rotation acceleration of the object.","Horizontal rotation acceleration":"Horizontal rotation acceleration","the horizontal rotation acceleration":"the horizontal rotation acceleration","the horizontal rotation deceleration of the object.":"the horizontal rotation deceleration of the object.","Horizontal rotation deceleration":"Horizontal rotation deceleration","the horizontal rotation deceleration":"the horizontal rotation deceleration","the maximum vertical rotation speed of the object.":"the maximum vertical rotation speed of the object.","Maximum vertical rotation speed":"Maximum vertical rotation speed","the maximum vertical rotation speed":"the maximum vertical rotation speed","the vertical rotation acceleration of the object.":"the vertical rotation acceleration of the object.","Vertical rotation acceleration":"Vertical rotation acceleration","the vertical rotation acceleration":"the vertical rotation acceleration","the vertical rotation deceleration of the object.":"the vertical rotation deceleration of the object.","Vertical rotation deceleration":"Vertical rotation deceleration","the vertical rotation deceleration":"the vertical rotation deceleration","the minimum vertical camera angle of the object.":"the minimum vertical camera angle of the object.","Minimum vertical camera angle":"\u6700\u5C0F\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the minimum vertical camera angle":"the minimum vertical camera angle","the maximum vertical camera angle of the object.":"the maximum vertical camera angle of the object.","Maximum vertical camera angle":"\u6700\u5927\u5782\u76F4\u76F8\u6A5F\u89D2\u5EA6","the maximum vertical camera angle":"the maximum vertical camera angle","the z position offset of the object.":"the z position offset of the object.","the z position offset":"the z position offset","Control a top-down character with a gamepad.":"\u4F7F\u7528\u6416\u687F\u63A7\u5236\u4E00\u500B\u81EA\u4E0A\u800C\u4E0B\u7684\u89D2\u8272\u3002","Top-down gamepad mapper":"\u81EA\u4E0A\u800C\u4E0B\u6416\u687F\u6620\u5C04","Top-down movement behavior":"\u81EA\u4E0A\u800C\u4E0B\u79FB\u52D5\u884C\u70BA","Stick mode":"\u6416\u687F\u6A21\u5F0F","Hash":"\u54C8\u5E0C","Hash with MD5 or SHA256.":"\u4F7F\u7528MD5\u6216SHA256\u7684\u54C8\u5E0C\u3002","Returns a Hash a MD5 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684MD5\u54C8\u5E0C\u3002","Hash a String with MD5":"\u4F7F\u7528MD5\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","String to be hashed":"\u8981\u9032\u884C\u54C8\u5E0C\u7684\u5B57\u7B26\u4E32","Returns a Hash a SHA256 based on a string.":"\u8FD4\u56DE\u57FA\u65BC\u5B57\u7B26\u4E32\u7684SHA256\u54C8\u5E0C\u3002","Hash a String with SHA256":"\u4F7F\u7528SHA256\u5C0D\u5B57\u7B26\u4E32\u9032\u884C\u54C8\u5E0C","Health points and damage":"\u751F\u547D\u503C\u548C\u50B7\u5BB3","Manage health (life) points, shield and armor.":"\u7BA1\u7406\u751F\u547D\uFF08\u751F\u547D\uFF09\u503C\uFF0C\u8B77\u76FE\u548C\u8B77\u7532\u3002","Health":"\u5065\u5EB7","Starting health":"\u521D\u59CB\u8840\u91CF","Current health (life) points":"\u7576\u524D\u8840\u91CF\uFF08\u751F\u547D\uFF09","Maximum health":"\u6700\u5927\u8840\u91CF","Use 0 for no maximum.":"\u4F7F\u75280\u8868\u793A\u7121\u4E0A\u9650\u3002","Damage cooldown":"\u53D7\u640D\u51B7\u537B","Allow heals to increase health above max health (regen will never exceed max health)":"\u5141\u8A31\u6CBB\u7642\u4F7F\u8840\u91CF\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF08\u518D\u751F\u6C38\u9060\u4E0D\u6703\u8D85\u904E\u6700\u5927\u8840\u91CF\uFF09","Damage to health from the previous incoming damage":"\u4F86\u81EA\u5148\u524D\u53D7\u5230\u7684\u50B7\u5BB3\u7684\u5C0D\u5065\u5EB7\u7684\u640D\u50B7","Chance to dodge incoming damage (between 0 and 1)":"\u9583\u907F\u63A5\u53D7\u7684\u50B7\u5BB3\u7684\u6A5F\u6703\uFF08\u57280\u548C1\u4E4B\u9593\uFF09","When a damage is dodged, no damage is applied.":"\u7576\u4E00\u500B\u50B7\u5BB3\u88AB\u9583\u907F\u6642\uFF0C\u4E0D\u6703\u6709\u4EFB\u4F55\u50B7\u5BB3\u88AB\u61C9\u7528\u3002","Health points gained from the previous heal":"\u4F86\u81EA\u5148\u524D\u6CBB\u7642\u7372\u5F97\u7684\u5065\u5EB7\u9EDE\u6578","Rate of health regeneration (points per second)":"\u5065\u5EB7\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Health regeneration":"\u5065\u5EB7\u518D\u751F","Health regeneration delay":"\u5065\u5EB7\u518D\u751F\u5EF6\u9072","Delay before health regeneration starts after a hit.":"\u88AB\u64CA\u4E2D\u5F8C\u5065\u5EB7\u518D\u751F\u958B\u59CB\u524D\u7684\u5EF6\u9072\u3002","Current shield points":"\u7576\u524D\u8B77\u76FE\u9EDE\u6578","Shield":"\u8B77\u76FE","Maximum shield":"\u6700\u5927\u8B77\u76FE","Leave 0 for unlimited.":"\u7559\u4E0B0\u8868\u793A\u7121\u9650\u5236\u3002","Duration of shield":"\u8B77\u76FE\u7684\u6301\u7E8C\u6642\u9593","Use 0 to make the shield permanent.":"\u4F7F\u75280\u4F7F\u8B77\u76FE\u6C38\u4E45\u5B58\u5728\u3002","Rate of shield regeneration (points per second)":"\u8B77\u76FE\u518D\u751F\u901F\u7387\uFF08\u6BCF\u79D2\u5E7E\u9EDE\uFF09","Shield regeneration":"\u8B77\u76FE\u518D\u751F","Block excess damage when shield is broken":"\u8B77\u76FE\u7834\u58DE\u6642\u963B\u64CB\u591A\u9918\u7684\u50B7\u5BB3","Shield regeneration delay":"\u8B77\u76FE\u518D\u751F\u5EF6\u9072","Delay before shield regeneration starts after a hit.":"\u53D7\u5230\u653B\u64CA\u5F8C\u8B77\u76FE\u518D\u751F\u5EF6\u9072\u3002","Damage to shield from the previous incoming damage":"\u4E0A\u4E00\u6B21\u53D7\u5230\u7684\u50B7\u5BB3\u5C0D\u8B77\u76FE\u7684\u640D\u50B7","Flat damage reduction from armor":"\u5F9E\u8B77\u7532\u7372\u5F97\u7684\u56FA\u5B9A\u50B7\u5BB3\u6E1B\u514D","Incoming damages are reduced by this value.":"\u53D7\u5230\u50B7\u5BB3\u6703\u4F9D\u7167\u9019\u500B\u6578\u503C\u9032\u884C\u6E1B\u50B7\u3002","Armor":"\u8B77\u7532","Percentage damage reduction from armor (between 0 and 1)":"\u4F86\u81EA\u8B77\u7532\u7684\u767E\u5206\u6BD4\u50B7\u5BB3\u6E1B\u514D\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Apply damage to the object. Shield and armor can reduce this damage if enabled.":"Apply damage to the object. Shield and armor can reduce this damage if enabled.","Apply damage to an object":"Apply damage to an object","Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)":"Apply _PARAM2_ points of damage to _PARAM0_ (Damage can be reduced by Shield: _PARAM3_, Armor: _PARAM4_)","Points of damage":"Points of damage","Shield can reduce damage taken":"Shield can reduce damage taken","Armor can reduce damage taken":"Armor can reduce damage taken","current health points of the object.":"current health points of the object.","Health points":"Health points","health points":"health points","Change the health points of the object. Will not trigger damage cooldown.":"Change the health points of the object. Will not trigger damage cooldown.","Change health points":"Change health points","Change the health of _PARAM0_ to _PARAM2_ points":"Change the health of _PARAM0_ to _PARAM2_ points","New health value":"New health value","Change health points (deprecated)":"Change health points (deprecated)","Heal the object by increasing its health points.":"Heal the object by increasing its health points.","Heal object":"Heal object","Heal _PARAM0_ with _PARAM2_ health points":"Heal _PARAM0_ with _PARAM2_ health points","Points to heal (will be added to object health)":"Points to heal (will be added to object health)","the maximum health points of the object.":"the maximum health points of the object.","Maximum health points":"Maximum health points","the maximum health points":"the maximum health points","Change the object maximum health points.":"Change the object maximum health points.","Maximum health points (deprecated)":"Maximum health points (deprecated)","Change the maximum health of _PARAM0_ to _PARAM2_ points":"Change the maximum health of _PARAM0_ to _PARAM2_ points","the rate of health regeneration (points per second).":"the rate of health regeneration (points per second).","Rate of health regeneration":"Rate of health regeneration","the rate of health regeneration":"the rate of health regeneration","Rate of regen":"Rate of regen","Change the rate of health regeneration.":"Change the rate of health regeneration.","Rate of health regeneration (deprecated)":"Rate of health regeneration (deprecated)","Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second":"Change the rate of health regen of _PARAM0_ to _PARAM2_ points per second","the duration of damage cooldown (seconds).":"the duration of damage cooldown (seconds).","the duration of damage cooldown":"the duration of damage cooldown","Duration of damage cooldown (seconds)":"Duration of damage cooldown (seconds)","Change the duration of damage cooldown (seconds).":"Change the duration of damage cooldown (seconds).","Damage cooldown (deprecated)":"Damage cooldown (deprecated)","Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds":"Change the duration of damage cooldown on _PARAM0_ to _PARAM2_ seconds","the delay before health regeneration starts after last being hit (seconds).":"the delay before health regeneration starts after last being hit (seconds).","the health regeneration delay":"the health regeneration delay","Delay (seconds)":"Delay (seconds)","Change the delay before health regeneration starts after being hit.":"Change the delay before health regeneration starts after being hit.","Health regeneration delay (deprecated)":"Health regeneration delay (deprecated)","Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the health regeneration delay on _PARAM0_ to _PARAM2_ seconds","the chance to dodge incoming damage (range: 0 to 1).":"the chance to dodge incoming damage (range: 0 to 1).","Dodge chance":"Dodge chance","the chance to dodge incoming damage":"the chance to dodge incoming damage","Chance to dodge (Range: 0 to 1)":"Chance to dodge (Range: 0 to 1)","Change the chance to dodge incoming damage.":"Change the chance to dodge incoming damage.","Chance to dodge incoming damage (deprecated)":"Chance to dodge incoming damage (deprecated)","Change the chance to dodge on _PARAM0_ to _PARAM2_":"Change the chance to dodge on _PARAM0_ to _PARAM2_","the flat damage reduction from the armor. Incoming damage is reduced by this value.":"the flat damage reduction from the armor. Incoming damage is reduced by this value.","Armor flat damage reduction":"Armor flat damage reduction","the armor flat damage reduction":"the armor flat damage reduction","Flat reduction from armor":"Flat reduction from armor","Change the flat damage reduction from armor. Incoming damage is reduced by this value.":"Change the flat damage reduction from armor. Incoming damage is reduced by this value.","Flat damage reduction from armor (deprecated)":"Flat damage reduction from armor (deprecated)","Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points":"Change the flat damage reduction from armor on _PARAM0_ to _PARAM2_ points","the percent damage reduction from armor (range: 0 to 1).":"the percent damage reduction from armor (range: 0 to 1).","Armor percent damage reduction":"Armor percent damage reduction","the armor percent damage reduction":"the armor percent damage reduction","Percent damage reduction from armor":"Percent damage reduction from armor","Change the percent damage reduction from armor. Range: 0 to 1.":"Change the percent damage reduction from armor. Range: 0 to 1.","Percent damage reduction from armor (deprecated)":"Percent damage reduction from armor (deprecated)","Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_":"Change the percent damage reduction from armor on _PARAM0_ to _PARAM2_","Allow heals to increase health above max health. Regeneration will not exceed max health.":"Allow heals to increase health above max health. Regeneration will not exceed max health.","Allow over-healing":"Allow over-healing","Allow over-healing on _PARAM0_: _PARAM2_":"Allow over-healing on _PARAM0_: _PARAM2_","Mark object as hit at least once.":"Mark object as hit at least once.","Mark object as hit at least once":"Mark object as hit at least once","Mark _PARAM0_ as hit at least once: _PARAM2_":"Mark _PARAM0_ as hit at least once: _PARAM2_","Hit at least once":"Hit at least once","Mark object as just damaged.":"Mark object as just damaged.","Mark object as just damaged":"Mark object as just damaged","Mark _PARAM0_ as just damaged: _PARAM2_":"Mark _PARAM0_ as just damaged: _PARAM2_","Just damaged":"Just damaged","Trigger damage cooldown.":"Trigger damage cooldown.","Trigger damage cooldown":"Trigger damage cooldown","Trigger the damage cooldown on _PARAM0_":"Trigger the damage cooldown on _PARAM0_","Check if the object has been hit at least once.":"Check if the object has been hit at least once.","Object has been hit at least once":"Object has been hit at least once","_PARAM0_ has been hit at least once":"_PARAM0_ has been hit at least once","Check if health was just damaged previously in the events.":"Check if health was just damaged previously in the events.","Is health just damaged":"Is health just damaged","Health has just been damaged on _PARAM0_":"Health has just been damaged on _PARAM0_","Check if the object was just healed previously in the events.":"Check if the object was just healed previously in the events.","Is just healed":"Is just healed","_PARAM0_ has just been healed":"_PARAM0_ has just been healed","Check if damage cooldown is active. Object and shield cannot be damaged while this is active.":"Check if damage cooldown is active. Object and shield cannot be damaged while this is active.","Is damage cooldown active":"Is damage cooldown active","Damage cooldown on _PARAM0_ is active":"Damage cooldown on _PARAM0_ is active","the time before damage cooldown ends (seconds).":"the time before damage cooldown ends (seconds).","Time remaining in damage cooldown":"Time remaining in damage cooldown","the time before damage cooldown end":"the time before damage cooldown end","Check if the object is considered dead (no health points).":"Check if the object is considered dead (no health points).","Is dead":"Is dead","_PARAM0_ is dead":"_PARAM0_ is dead","the time since last taken hit (seconds).":"the time since last taken hit (seconds).","Time since last hit":"Time since last hit","the time since last taken hit on health":"the time since last taken hit on health","the health damage taken from most recent hit.":"the health damage taken from most recent hit.","Health damage taken from most recent hit":"Health damage taken from most recent hit","the health damage taken from most recent hit":"the health damage taken from most recent hit","the maximum shield points of the object.":"the maximum shield points of the object.","Maximum shield points":"Maximum shield points","the maximum shield points":"the maximum shield points","Change the maximum shield points of the object.":"Change the maximum shield points of the object.","Maximum shield points (deprecated)":"Maximum shield points (deprecated)","Change the maximum shield of _PARAM0_ to _PARAM2_ points":"Change the maximum shield of _PARAM0_ to _PARAM2_ points","Change maximum shield points.":"Change maximum shield points.","Max shield points (deprecated)":"Max shield points (deprecated)","Change the maximum shield points on _PARAM0_ to _PARAM2_ points":"Change the maximum shield points on _PARAM0_ to _PARAM2_ points","Shield points":"Shield points","the current shield points of the object.":"the current shield points of the object.","the shield points":"the shield points","Change current shield points. Will not trigger damage cooldown.":"Change current shield points. Will not trigger damage cooldown.","Shield points (deprecated)":"Shield points (deprecated)","Change current shield points on _PARAM0_ to _PARAM2_ points":"Change current shield points on _PARAM0_ to _PARAM2_ points","the rate of shield regeneration (points per second).":"the rate of shield regeneration (points per second).","Rate of shield regeneration":"Rate of shield regeneration","the rate of shield regeneration":"the rate of shield regeneration","Regeneration rate (points per second)":"Regeneration rate (points per second)","Change rate of shield regeneration.":"Change rate of shield regeneration.","Shield regeneration rate (deprecated)":"Shield regeneration rate (deprecated)","Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second":"Change the shield regeneration rate of _PARAM0_ to _PARAM2_ points per second","the delay before shield regeneration starts after being hit (seconds).":"the delay before shield regeneration starts after being hit (seconds).","the shield regeneration delay":"the shield regeneration delay","Regeneration delay (seconds)":"Regeneration delay (seconds)","Change delay before shield regeneration starts after being hit.":"Change delay before shield regeneration starts after being hit.","Shield regeneration delay (deprecated)":"Shield regeneration delay (deprecated)","Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds":"Change the shield regeneration delay on _PARAM0_ to _PARAM2_ seconds","the duration of the shield (seconds). A value of \"0\" means the shield is permanent.":"the duration of the shield (seconds). A value of \"0\" means the shield is permanent.","the duration of the shield":"the duration of the shield","Shield duration (seconds)":"Shield duration (seconds)","Change duration of shield. Use \"0\" to make shield permanent.":"Change duration of shield. Use \"0\" to make shield permanent.","Duration of shield (deprecated)":"Duration of shield (deprecated)","Change the duration of shield on _PARAM0_ to _PARAM2_ seconds":"Change the duration of shield on _PARAM0_ to _PARAM2_ seconds","Renew shield duration to it's full value.":"Renew shield duration to it's full value.","Renew shield duration":"Renew shield duration","Renew the shield duration on _PARAM0_":"Renew the shield duration on _PARAM0_","Activate the shield by setting the shield points and renewing the shield duration (optional).":"Activate the shield by setting the shield points and renewing the shield duration (optional).","Activate shield":"Activate shield","Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)":"Activate the shield on _PARAM0_ with _PARAM2_ points (Renew shield duration: _PARAM3_)","Enable (or disable) blocking excess damage when shield breaks.":"Enable (or disable) blocking excess damage when shield breaks.","Block excess damage when shield breaks":"Block excess damage when shield breaks","Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_":"Shield on _PARAM0_ blocks excess damage when it breaks: _PARAM2_","Block excess damage":"Block excess damage","Check if the shield was just damaged previously in the events.":"Check if the shield was just damaged previously in the events.","Is shield just damaged":"Is shield just damaged","Shield on _PARAM0_ has just been damaged":"Shield on _PARAM0_ has just been damaged","Check if incoming damage was just dodged.":"Check if incoming damage was just dodged.","Damage was just dodged":"Damage was just dodged","_PARAM0_ just dodged incoming damage":"_PARAM0_ just dodged incoming damage","Check if the shield is active (based on shield points and duration).":"Check if the shield is active (based on shield points and duration).","Is shield active":"Is shield active","Shield on _PARAM0_ is active":"Shield on _PARAM0_ is active","the time before the shield duration ends (seconds).":"the time before the shield duration ends (seconds).","Time before shield duration ends":"Time before shield duration ends","the time before the shield duration end":"the time before the shield duration end","the shield damage taken from most recent hit.":"the shield damage taken from most recent hit.","Shield damage taken from most recent hit":"Shield damage taken from most recent hit","the shield damage taken from most recent hit":"the shield damage taken from most recent hit","the health points gained from previous heal.":"the health points gained from previous heal.","Health points gained from previous heal":"Health points gained from previous heal","the health points gained from previous heal":"the health points gained from previous heal","Hexagonal grid":"\u516D\u89D2\u7DB2\u683C","Snap objects to an hexagonal grid.":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u516D\u89D2\u7DB2\u683C\u4E2D\u3002","Snap object to a virtual pointy topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual pointy topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual pointy topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u5C16\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","Objects to snap to the virtual grid":"\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u7DB2\u683C\u7684\u7269\u4EF6","Width of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Height of a cell of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2D\u7684\u55AE\u5143\u683C\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","The actual row height will be 3/4 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Offset on the X axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DX\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Offset on the Y axis of the virtual grid (in pixels)":"\u865B\u64EC\u7DB2\u683C\u4E2DY\u8EF8\u7684\u504F\u79FB\u91CF\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Odd rows are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u5217\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual flat topped hexagonal grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual flat topped hexagonal grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual flat topped hexagonal grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6241\u9802\u516D\u89D2\u683C\u5B50\u7DB2\u683C\u3002","The actual column width will be 3/4 of this.":"\u5BE6\u969B\u7684\u5217\u5BEC\u5C07\u70BA\u6B64\u503C\u76843/4\u3002","Odd columns are shifted from half a cell, use a \"CellHeight * 3/4\" offset to make it the other way.":"\u5947\u6578\u6B04\u4F4D\u5F9E\u534A\u500B\u5132\u5B58\u683C\u7684\u4F4D\u7F6E\u958B\u59CB\uFF0C\u4F7F\u7528\u300C\u5132\u5B58\u683C\u9AD8\u5EA6*3/4\u300D\u7684\u504F\u79FB\u91CF\u53EF\u4EE5\u4F7F\u5176\u76F8\u53CD\u3002","Snap object to a virtual bubble grid (this is not the grid used in the editor).":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\uFF08\u9019\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual bubble grid":"\u5C07\u7269\u4EF6\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C","Snap _PARAM1_ to a virtual bubble grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"\u4F7F\u7528\u5BEC\u5EA6\u70BA_PARAM2_px\uFF0C\u9AD8\u5EA6_PARAM3_px\u7684\u5132\u5B58\u683C\u8207\u504F\u79FB\u4F4D\u7F6E\uFF08_PARAM4_; _PARAM5_\uFF09\u5C07_PARAM1_\u5C0D\u9F4A\u81F3\u865B\u64EC\u7684\u6C23\u6CE1\u683C\u5B50\u7DB2\u683C\u3002","The actual row height will be 7/8 of this.":"\u5BE6\u969B\u7684\u884C\u9AD8\u5C07\u70BA\u6B64\u7684 7/8\u3002","Odd rows are shifted from half a cell, use a \"CellHeight * 7/8\" offset to make it the other way":"\u5947\u6578\u884C\u5F9E\u534A\u500B\u55AE\u5143\u683C\u504F\u79FB\uFF0C\u4F7F\u7528 \"CellHeight * 7/8\" \u7684\u504F\u79FB\u91CF\u3002","Homing projectile":"\u8FFD\u8E64\u5C0E\u5F48","Make a projectile object move towards a target object.":"\u4F7F\u5C0E\u5F48\u5C0D\u8C61\u671D\u5411\u76EE\u6A19\u5C0D\u8C61\u79FB\u52D5\u3002","Lock projectile object to target object. (This is required for \"Move projectile towards target\").":"\u5C07\u6295\u5C04\u7269\u5C0D\u8C61\u9396\u5B9A\u5230\u76EE\u6A19\u5C0D\u8C61\u3002\uFF08\u9019\u662F\u201C\u5C07\u6295\u5C04\u7269\u9032\u884C\u79FB\u52D5\u5230\u76EE\u6A19\u201D\u6240\u9700\u7684\uFF09\u3002","Lock projectile to target":"\u9396\u5B9A\u6295\u5C04\u7269\u5230\u76EE\u6A19","Lock projectile _PARAM1_ to target _PARAM2_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u9396\u5B9A\u5230\u76EE\u6A19 _PARAM2_","Projectile object":"\u6295\u5C04\u7269\u5C0D\u8C61","Move physics projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move physics projectile towards target":"\u5C07\u7269\u7406\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move physics projectile _PARAM1_ towards target _PARAM3_. Rotate speed: _PARAM4_ Initial speed: _PARAM5_ Acceleration: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u7269\u7406\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM3_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM4_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM5_ \u52A0\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Physics Behavior":"\u7269\u7406\u884C\u70BA","Initial speed (pixels per second)":"\u521D\u59CB\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Acceleration (speed increase per second)":"\u52A0\u901F\u5EA6\uFF08\u6BCF\u79D2\u901F\u5EA6\u589E\u52A0\uFF09","Max lifetime (seconds)":"\u6700\u5927\u58FD\u547D\uFF08\u79D2\uFF09","Projectile will be deleted after this value is reached.":"\u7576\u9054\u5230\u6B64\u503C\u6642\uFF0C\u6295\u5C04\u7269\u5C07\u88AB\u522A\u9664\u3002","Delete Projectile if it collides with Target:":"\u5982\u679C\u8207\u76EE\u6A19\u767C\u751F\u78B0\u649E\uFF0C\u5247\u522A\u9664\u6295\u5C04\u7269\uFF1A","Move projectile towards the object that it has been locked to. This action must be run every frame.":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u5B83\u88AB\u9396\u5B9A\u7684\u5C0D\u8C61\u79FB\u52D5\u3002\u6B64\u52D5\u4F5C\u5FC5\u9808\u5728\u6BCF\u5E40\u904B\u884C\u3002","Move projectile towards target":"\u5C07\u6295\u5C04\u7269\u671D\u8457\u76EE\u6A19\u79FB\u52D5","Move projectile _PARAM1_ towards target _PARAM2_. Rotate speed: _PARAM3_ Initial speed: _PARAM4_ Acceleration: _PARAM5_ Max speed: _PARAM6_ Max Lifetime: _PARAM7_ Delete on collision: _PARAM8_":"\u5C07\u6295\u5C04\u7269 _PARAM1_ \u671D\u8457\u76EE\u6A19 _PARAM2_\u3002\u65CB\u8F49\u901F\u5EA6\uFF1A_PARAM3_ \u521D\u59CB\u901F\u5EA6\uFF1A_PARAM4_ \u52A0\u901F\u5EA6\uFF1A_PARAM5_ \u6700\u5927\u901F\u5EA6\uFF1A_PARAM6_ \u6700\u5927\u58FD\u547D\uFF1A_PARAM7_ \u78B0\u649E\u5F8C\u522A\u9664\uFF1A_PARAM8_","Idle object tracker":"\u9592\u7F6E\u7269\u4EF6\u8FFD\u8E64\u5668","Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default).":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u6C92\u6709\u79FB\u52D5\uFF08\u5E36\u6709\u4E00\u5B9A\u7684\u53EF\u5B9A\u5236\u5BB9\u932F\u5EA6\uFF09\u3002","Check if an object has not moved (with some tolerance, 20 pixels by default) for a certain duration (1 second by default).":"\u6AA2\u67E5\u5C0D\u8C61\u5728\u4E00\u5B9A\u6642\u9593\u5167\uFF08\u9ED8\u8A8D\u70BA1\u79D2\uFF09\u662F\u5426\u6C92\u6709\u79FB\u52D5\uFF08\u9ED8\u8A8D\u5141\u8A3120\u50CF\u7D20\u7684\u5BB9\u5DEE\uFF09\u3002","Idle tracker":"\u7A7A\u9592\u8FFD\u8E2A\u5668","Time, in seconds, before considering the object as idle":"\u5728\u5C07\u5C0D\u8C61\u8996\u70BA\u7A7A\u9592\u4E4B\u524D\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09","Distance, in pixels, allowed for the object to travel and still be considered idle":"\u50CF\u7D20\u8DDD\u96E2\uFF0C\u5141\u8A31\u5C0D\u8C61\u79FB\u52D5\u4E26\u4E14\u4ECD\u7136\u88AB\u8A8D\u70BA\u662F\u7A7A\u9592\u7684","Check if the object has just moved from its last position (using the tolerance configured in the behavior).":"Check if the object has just moved from its last position (using the tolerance configured in the behavior).","Has just moved from last position":"Has just moved from last position","_PARAM0_ has moved from its last position":"_PARAM0_ has moved from its last position","Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.":"Check if the object is idle: it has not moved from its last position (or within the tolerance) for the time configured in the behavior.","Is idle (since enough time)":"Is idle (since enough time)","Iframe":"\u5167\u5D4C\u6846\u67B6","Create or delete an iframe to embed websites.":"\u5275\u5EFA\u6216\u522A\u9664\u5167\u5D4C\u6846\u67B6\u4EE5\u5D4C\u5165\u7DB2\u7AD9\u3002","Create a new Iframe to embed a website inside the game.":"\u5275\u5EFA\u4E00\u500B\u65B0\u7684iframe\uFF0C\u5C07\u7DB2\u7AD9\u5D4C\u5165\u904A\u6232\u5167\u3002","Create an Iframe":"\u5275\u5EFAiframe","Create Iframe _PARAM1_ at position _PARAM5_:_PARAM6_, width: _PARAM3_, height: _PARAM4_, url: _PARAM2_":"\u5728\u4F4D\u7F6E_PARAM5_:_PARAM6_\u5275\u5EFAiframe _PARAM1_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM3_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM4_\uFF0Curl\uFF1A_PARAM2_","Name (DOM id)":"\u540D\u7A31\uFF08DOM id\uFF09","Width":"\u5BEC\u5EA6","Height":"\u9AD8\u5EA6","Show scrollbar":"\u986F\u793A\u6EFE\u52D5\u689D","Show border":"\u986F\u793A\u908A\u6846","Extra CSS styles (optional)":"\u9644\u52A0CSS\u6A23\u5F0F\uFF08\u9078\u586B\uFF09","e.g: `\"border: 10px #f00 solid;\"`":"\u4F8B\u5982\uFF1A`\"\u908A\u6846\uFF1A10px\uFF03f00\u5BE6\u5FC3\uFF1B\"`","Delete the specified Iframe.":"\u522A\u9664\u6307\u5B9A\u7684Iframe\u3002","Delete an Iframe":"\u522A\u9664\u4E00\u500BIframe","Delete Iframe _PARAM1_":"\u522A\u9664Iframe _PARAM1_","Mobile In-App Purchase (experimental)":"\u79FB\u52D5\u61C9\u7528\u5167\u8CFC\u8CB7\uFF08\u5BE6\u9A57\u6027\uFF09","Add products to buy directly in your game (\"In-App Purchase\"), for games published on Android or iOS.":"\u5728\u60A8\u7684\u904A\u6232\u4E2D\u76F4\u63A5\u6DFB\u52A0\u8981\u8CFC\u8CB7\u7684\u7522\u54C1\uFF08\u201C\u61C9\u7528\u5167\u8CFC\u8CB7\u201D\uFF09\uFF0C\u7528\u65BC\u5728Android\u6216iOS\u4E0A\u767C\u5E03\u7684\u904A\u6232\u3002","Ads":"\u5EE3\u544A","Register a Product of your store. This is required to do for all products you want to display or order from the app. \nMake sure you register them all and finalize registration before ordering a product.":"\u8A3B\u518A\u5546\u5E97\u4E2D\u7684\u7522\u54C1\u3002\u9019\u662F\u60A8\u60F3\u8981\u5F9E\u61C9\u7528\u7A0B\u5E8F\u4E2D\u986F\u793A\u6216\u8A02\u8CFC\u7684\u6240\u6709\u7522\u54C1\u90FD\u5FC5\u9808\u9032\u884C\u7684\u8A3B\u518A\u3002\u78BA\u4FDD\u60A8\u8A3B\u518A\u5B83\u5011\u4E26\u5728\u8A02\u8CFC\u7522\u54C1\u4E4B\u524D\u5B8C\u6210\u8A3B\u518A\u3002","Register a Product":"\u8A3B\u518A\u7522\u54C1","Register product _PARAM1_ as a _PARAM2_ (platform: _PARAM3_)":"\u5C07\u7522\u54C1_PARAM1_\u8A3B\u518A\u70BA_PARAM2_\uFF08\u5E73\u53F0\uFF1A_PARAM3_\uFF09","The internal ID of the product":"\u7522\u54C1\u7684\u5167\u90E8ID","Use the ID of the product you entered on the IAP provider (Google play, Apple store...)":"\u4F7F\u7528\u60A8\u5728IAP\u63D0\u4F9B\u5546\uFF08Google play\u3001Apple store...\uFF09\u4E0A\u8F38\u5165\u7684\u7522\u54C1ID","The type of product":"\u7522\u54C1\u985E\u578B","Which platform you're registering the product to":"\u60A8\u8981\u5C07\u7522\u54C1\u8A3B\u518A\u5230\u54EA\u500B\u5E73\u53F0","Finalize store registration. Do this after registering every product and before ordering or getting information about a product.":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A\u3002\u5728\u8A3B\u518A\u6BCF\u500B\u7522\u54C1\u4E4B\u5F8C\uFF0C\u4E26\u5728\u8A02\u8CFC\u6216\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u4FE1\u606F\u4E4B\u524D\uFF0C\u8ACB\u57F7\u884C\u6B64\u64CD\u4F5C\u3002","Finalize registration":"\u5B8C\u6210\u8A3B\u518A","Finalize store registration":"\u5B8C\u6210\u5546\u5E97\u8A3B\u518A","Opens the purchase menu to let the user buy a product.\nEnsure you use the condition to check if the store is ready and that the product ID has been registered and finalized before calling this action.":"\u6253\u958B\u8CFC\u8CB7\u9078\u55AE\u4EE5\u8B93\u7528\u6236\u8CFC\u8CB7\u7522\u54C1\u3002\u8ACB\u78BA\u4FDD\u5728\u8ABF\u7528\u6B64\u64CD\u4F5C\u4E4B\u524D\u4F7F\u7528\u689D\u4EF6\u6AA2\u67E5\u5546\u5E97\u662F\u5426\u5C31\u7DD2\uFF0C\u4E26\u4E14\u7522\u54C1ID\u5DF2\u8A3B\u518A\u4E26\u5B8C\u6210\u8A3B\u518A\u3002","Order a product":"\u8A02\u8CFC\u7522\u54C1","Order product _PARAM1_":"\u8A02\u8CFC\u7522\u54C1_PARAM1_","The id of the product to buy":"\u8981\u8CFC\u8CB7\u7684\u7522\u54C1ID","Get all the data about a product from the IAP provider and store it into a structure variable.\nCheck [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) for the exhaustive list of what can be retrieved from the product.":"\u5F9EIAP\u63D0\u4F9B\u5546\u7372\u53D6\u6709\u95DC\u7522\u54C1\u7684\u6240\u6709\u6578\u64DA\u4E26\u5C07\u5176\u5B58\u5132\u5230\u7D50\u69CB\u8B8A\u91CF\u4E2D\u3002\u67E5\u770B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md)\u4EE5\u7372\u53D6\u53EF\u4EE5\u5F9E\u7522\u54C1\u6AA2\u7D22\u7684\u8A73\u76E1\u5217\u8868\u3002","Load product data in a variable":"\u5728\u8B8A\u91CF\u4E2D\u52A0\u8F09\u7522\u54C1\u6578\u64DA","Store data of _PARAM1_ in scene variable named _PARAM2_":"\u5C07_PARAM1_\u7684\u6578\u64DA\u5B58\u5132\u5728\u540D\u70BA_PARAM2_\u7684\u5834\u666F\u8B8A\u91CF\u4E2D","The id or alias of the product to get info about":"\u8981\u7372\u53D6\u4FE1\u606F\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","The name of the scene variable to store the product data in":"\u5B58\u5132\u7522\u54C1\u6578\u64DA\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The variable will be a structure, see [this page](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) to know what child variables are accessible.":"\u8A72\u8B8A\u91CF\u5C07\u662F\u4E00\u500B\u7D50\u69CB\uFF0C\u53C3\u898B[\u6B64\u9801](https://github.com/j3k0/cordova-plugin-purchase/blob/master/api/classes/CdvPurchase.Product.md) \u4EE5\u4E86\u89E3\u53EF\u4EE5\u8A2A\u554F\u54EA\u4E9B\u5B50\u8B8A\u91CF\u3002","When an event is triggered for a product (approved or finished), this sets a scene variable to true. \nYou can then compare the value of the variable in a condition, and have actions launched to react to the changes.\nUse with Trigger Once to avoid registering multiple watchers unnecessarily.\nApproved is triggered after the purchase is complete.\nFinished is triggered after you have marked the purchased as delivered (less useful).":"\u7576\u7522\u54C1\u89F8\u767C\u4E8B\u4EF6\uFF08\u5DF2\u6279\u51C6\u6216\u5B8C\u6210\uFF09\uFF0C\u9019\u5C07\u4F7F\u5834\u666F\u8B8A\u91CF\u8A2D\u70BA true\u3002\n\u7136\u5F8C\u60A8\u53EF\u4EE5\u5C0D\u8B8A\u91CF\u7684\u503C\u9032\u884C\u6BD4\u8F03\uFF0C\u4E26\u61C9\u7528\u64CD\u4F5C\u4F86\u97FF\u61C9\u8B8A\u5316\u3002\n\u8207\u4E00\u6B21\u89F8\u767C\u4E00\u8D77\u4F7F\u7528\uFF0C\u4EE5\u907F\u514D\u4E0D\u5FC5\u8981\u5730\u8A3B\u518A\u591A\u500B\u76E3\u807D\u5668\u3002\n\u5DF2\u6279\u51C6\u5728\u8CFC\u8CB7\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\n\u5B8C\u6210\u5728\u60A8\u6A19\u8A18\u8CFC\u8CB7\u5DF2\u4EA4\u4ED8\u5F8C\u89F8\u767C\uFF08\u4E0D\u592A\u6709\u7528\uFF09\u3002","Update a variable when a product event is triggered":"\u7576\u7522\u54C1\u4E8B\u4EF6\u89F8\u767C\u6642\u66F4\u65B0\u8B8A\u91CF","Watch the event _PARAM3_ for product _PARAM1_ and set scene variable named _PARAM2_ to true when it happens":"\u76E3\u8996\u7522\u54C1_PARAM1_\u7684\u4E8B\u4EF6_PARAM3_\uFF0C\u7576\u5B83\u767C\u751F\u6642\u5C07\u5834\u666F\u8B8A\u91CF\u547D\u540D\u70BA_PARAM2_\u8A2D\u7F6E\u70BA true","The id of the product to watch":"\u8981\u76E3\u8996\u7684\u7522\u54C1\u7684ID","The name of the scene variable to set to \"true\" when the event happens":"\u7576\u4E8B\u4EF6\u767C\u751F\u6642\uFF0C\u8A2D\u7F6E\u70BA\u201Ctrue\u201D\u7684\u5834\u666F\u8B8A\u91CF\u7684\u540D\u7A31","The event to listen to":"\u8981\u76E3\u807D\u7684\u4E8B\u4EF6","Mark a purchase as delivered, after you delivered the rewards the user has paid for and saved it somewhere. If you don't do so, the user will get the money refunded as the purchase will be considered as incomplete, with the rewards not given.":"\u5728\u60A8\u4EA4\u4ED8\u4E86\u7528\u6236\u652F\u4ED8\u4E26\u4FDD\u5B58\u7684\u734E\u52F5\u5F8C\uFF0C\u5C07\u8CFC\u8CB7\u6A19\u8A18\u70BA\u5DF2\u4EA4\u4ED8\u3002\u5982\u679C\u4E0D\u9019\u6A23\u505A\uFF0C\u5C07\u6703\u88AB\u8996\u70BA\u672A\u5B8C\u6210\u7684\u8CFC\u8CB7\uFF0C\u672A\u7D66\u734E\u52F5\u7684\u60C5\u6CC1\u4E0B\uFF0C\u7528\u6236\u5C07\u7372\u5F97\u9322\u7684\u9000\u6B3E\u3002","Finalize a purchase":"\u5B8C\u6210\u8CFC\u8CB7","Mark purchase of _PARAM1_ as delivered":"\u6A19\u8A18_PARAM1_\u7684\u8CFC\u8CB7\u70BA\u5DF2\u4EA4\u4ED8","The id or alias of the product to finalize":"\u8981\u5B8C\u6210\u7684\u7522\u54C1\u7684ID\u6216\u5225\u540D","Triggers after finalizing the registration. Products can then be retrieved and purchased (you can get data of a product like the price, you can use the action to order a product...).":"\u8A3B\u518A\u5B8C\u6210\u5F8C\u89F8\u767C\u3002\u7136\u5F8C\u53EF\u4EE5\u6AA2\u7D22\u4E26\u8CFC\u8CB7\u7522\u54C1\uFF08\u53EF\u4EE5\u7372\u53D6\u7522\u54C1\u7684\u6578\u64DA\uFF0C\u6BD4\u5982\u50F9\u683C\uFF0C\u9084\u53EF\u4EE5\u4F7F\u7528\u52D5\u4F5C\u4F86\u8A02\u8CFC\u7522\u54C1...\uFF09\u3002","Store is ready":"\u5546\u5E97\u6E96\u5099\u5C31\u7DD2","Input Validation":"\u8F38\u5165\u9A57\u8B49","Conditions and expressions to check, sanitize and manipulate strings.":"\u689D\u4EF6\u548C\u8868\u9054\u5F0F\u7528\u65BC\u6AA2\u67E5\uFF0C\u6E05\u7406\u548C\u64CD\u4F5C\u5B57\u7B26\u4E32\u3002","Check if the string is a valid phone number.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC\u3002","Check if a string is a valid phone number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","_PARAM1_ is a valid phone number":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u8A71\u865F\u78BC","Phone number":"\u96FB\u8A71\u865F\u78BC","Check if the string is a valid URL.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL\u3002","Check if a string is a valid URL":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684URL","_PARAM1_ is a valid URL":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684URL","Check if the string is a valid email.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6\u3002","Check if a string is a valid email":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u662F\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","_PARAM1_ is a valid email":"_PARAM1_ \u662F\u4E00\u500B\u6709\u6548\u7684\u96FB\u5B50\u90F5\u4EF6","Email":"\u96FB\u5B50\u90F5\u4EF6","Check if the string represents a number (potentially with a minus sign and potentially with a decimal point).":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57\uFF08\u6709\u53EF\u80FD\u5E36\u6709\u8CA0\u865F\u4E26\u6709\u53EF\u80FD\u5E36\u6709\u5C0F\u6578\u9EDE\uFF09\u3002","Check if a string represents a number":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8868\u793A\u4E00\u500B\u6578\u5B57","_PARAM1_ represents a number":"_PARAM1_ \u8868\u793A\u4E00\u500B\u6578\u5B57","Number":"\u6578\u5B57","Check if the string has only latin alphabet letters.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u53EA\u5305\u542B\u62C9\u4E01\u5B57\u6BCD\u3002","Check if a string has only latin alphabet letters":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","_PARAM1_ has only latin alphabet letters":"_PARAM1_\u50C5\u5305\u542B\u62C9\u4E01\u5B57\u6BCD","Letters":"\u5B57\u6BCD","Returns the string without the first line.":"\u8FD4\u56DE\u4E0D\u5305\u62EC\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Remove the first line":"\u522A\u9664\u7B2C\u4E00\u884C","String to remove the first line from":"\u5F9E\u4E2D\u522A\u9664\u7B2C\u4E00\u884C\u7684\u5B57\u7B26\u4E32","Count the number of lines in a string.":"\u8A08\u7B97\u5B57\u7B26\u4E32\u4E2D\u7684\u884C\u6578","Count lines":"\u8A08\u7B97\u884C\u6578","The text to count lines from":"\u8A08\u7B97\u884C\u6578\u7684\u6587\u672C","Replaces every new line character with a space.":"\u5C07\u6BCF\u500B\u65B0\u884C\u5B57\u7B26\u66FF\u63DB\u70BA\u7A7A\u683C","Replace new lines by a space":"\u5C07\u65B0\u884C\u66FF\u63DB\u70BA\u7A7A\u683C","The text to remove new lines from":"\u8981\u5F9E\u4E2D\u522A\u9664\u65B0\u884C\u7684\u6587\u672C","Remove any non-numerical and non A-Z characters.":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","Remove any non-numerical and non A-Z characters":"\u522A\u9664\u4EFB\u4F55\u975E\u6578\u5B57\u548C\u975E A-Z \u5B57\u7B26","The text to sanitize":"\u8981\u9032\u884C\u6D88\u6BD2\u7684\u6587\u672C","Internet Connectivity ":"\u4E92\u806F\u7DB2\u9023\u63A5 ","Checks if the device running the game is connected to the internet.":"\u6AA2\u67E5\u904B\u884C\u904A\u6232\u7684\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2\u3002","Checks if the device is connected to the internet.":"\u6AA2\u67E5\u8A2D\u5099\u662F\u5426\u9023\u63A5\u5230\u4E92\u806F\u7DB2","Is the device online?":"\u8A2D\u5099\u662F\u5426\u5728\u7DDA\uFF1F","The device is online":"\u8A2D\u5099\u5728\u7DDA","Simple inventories":"\u7C21\u55AE\u5EAB\u5B58","Manage inventory items.":"\u7BA1\u7406\u5EAB\u5B58\u7269\u54C1\u3002","Add an item in an inventory.":"\u5728\u5EAB\u4E2D\u6DFB\u52A0\u4E00\u500B\u9805\u76EE","Add an item":"\u6DFB\u52A0\u9805\u76EE","Add a _PARAM2_ to inventory _PARAM1_":"\u5411\u5EAB\u5B58_PARAM1_\u6DFB\u52A0_PARAM2_","Inventory name":"\u5EAB\u5B58\u540D\u7A31","Item name":"\u9805\u76EE\u540D\u7A31","Remove an item from an inventory.":"\u5F9E\u5EAB\u5B58\u4E2D\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove an item":"\u79FB\u9664\u4E00\u500B\u9805\u76EE","Remove a _PARAM2_ from inventory _PARAM1_":"\u5F9E\u5EAB\u5B58_PARAM1_\u4E2D\u79FB\u9664_PARAM2_","the number of an item in an inventory.":"\u5EAB\u5B58\u4E2D\u4E00\u500B\u9805\u76EE\u7684\u6578\u91CF\u3002","Item count":"\u9805\u76EE\u6578\u91CF","the count of _PARAM2_ in _PARAM1_":"_PARAM1_\u4E2D\u7684_PARAM2_\u6578\u91CF","Check if at least one of the specified items is in the inventory.":"\u6AA2\u67E5\u5EAB\u5B58\u4E2D\u662F\u5426\u81F3\u5C11\u6709\u4E00\u500B\u6307\u5B9A\u7684\u9805\u76EE\u3002","Has an item":"\u6709\u4E00\u500B\u9805\u76EE","Inventory _PARAM1_ contains a _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5305\u542B_PARAM2_","the maximum number of the specified item that can be added in the inventory. By default, the number allowed for each item is unlimited.":"\u53EF\u4EE5\u5728\u5EAB\u5B58\u4E2D\u6DFB\u52A0\u6307\u5B9A\u9805\u76EE\u7684\u6700\u5927\u6578\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u6BCF\u500B\u9805\u76EE\u7684\u5141\u8A31\u6578\u91CF\u70BA\u7121\u9650\u3002","Item capacity":"\u9805\u76EE\u5BB9\u91CF","_PARAM2_ capacity in inventory _PARAM1_":"\u5EAB\u5B58_PARAM1_\u4E2D\u7684_PARAM2_\u5BB9\u91CF","Check if a limited amount of an object is allowed by the inventory. Item capacity is unlimited by default.":"\u6AA2\u67E5\u5EAB\u5B58\u662F\u5426\u5141\u8A31\u5C0D\u8C61\u7684\u6709\u9650\u91CF\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u9805\u76EE\u5BB9\u91CF\u70BA\u7121\u9650\u3002","Limited item capacity":"\u5177\u6709\u9650\u7684\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578","Allow a limited amount of an object to be in an inventory. Item capacity is unlimited by default.":"\u5141\u8A31\u7269\u54C1\u7684\u6709\u9650\u6578\u91CF\u5B58\u5728\u65BC\u5EAB\u5B58\u4E2D\u3002\u9ED8\u8A8D\u60C5\u6CC1\u4E0B\uFF0C\u7269\u54C1\u5BB9\u91CF\u662F\u7121\u9650\u7684\u3002","Limit item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Allow a limited count of _PARAM2_ in inventory _PARAM1_: _PARAM3_":"\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u5141\u8A31_PARAM2_\u7684\u6709\u9650\u8A08\u6578\uFF1A_PARAM3_","Limit the item capacity":"\u9650\u5236\u7269\u54C1\u5BB9\u91CF","Check if an item has reached its maximum number allowed in the inventory.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u9054\u5230\u5728\u5EAB\u5B58\u4E2D\u5141\u8A31\u7684\u6700\u5927\u6578\u91CF\u3002","Item full":"\u7269\u54C1\u5DF2\u6EFF","Inventory _PARAM1_ is full of _PARAM2_":"\u5EAB\u5B58_PARAM1_\u5DF2\u6EFF_PARAM2_","Check if an item is equipped.":"\u6AA2\u67E5\u7269\u54C1\u662F\u5426\u5DF2\u88DD\u5099\u3002","Item equipped":"\u5DF2\u88DD\u5099\u7269\u54C1","_PARAM2_ is equipped in inventory _PARAM1_":"_PARAM1_\u5728\u5EAB\u5B58_PARAM2_\u4E2D\u5DF2\u88DD\u5099","Mark an item as being equipped. If the item count is 0, it won't be marked as equipped.":"\u5C07\u7269\u54C1\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002\u5982\u679C\u7269\u54C1\u6578\u91CF\u70BA0\uFF0C\u5B83\u5C07\u4E0D\u6703\u88AB\u6A19\u8A18\u70BA\u5DF2\u88DD\u5099\u3002","Equip an item":"\u88DD\u5099\u7269\u54C1","Set _PARAM2_ as equipped in inventory _PARAM1_: _PARAM3_":"\u5C07_PARAM2_\u5728\u5EAB\u5B58_PARAM1_\u4E2D\u8A2D\u70BA\u5DF2\u88DD\u5099\uFF1A_PARAM3_","Equip":"\u88DD\u5099","Save all the items of the inventory in a scene variable, so that it can be restored later.":"\u5C07\u5EAB\u5B58\u7684\u6240\u6709\u7269\u54C1\u4FDD\u5B58\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\uFF0C\u4EE5\u4FBF\u7A0D\u5F8C\u53EF\u4EE5\u6062\u5FA9\u3002","Save an inventory in a scene variable":"\u5728\u5834\u666F\u8B8A\u91CF\u4E2D\u4FDD\u5B58\u5EAB\u5B58","Save inventory _PARAM1_ in variable _PARAM2_":"\u5728\u8B8A\u91CF_PARAM2_\u4E2D\u4FDD\u5B58\u5EAB\u5B58_PARAM1_","Scene variable":"\u5834\u666F\u8B8A\u91CF","Load the content of the inventory from a scene variable.":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58\u7684\u5167\u5BB9\u3002","Load an inventory from a scene variable":"\u5F9E\u5834\u666F\u8B8A\u91CF\u4E2D\u52A0\u8F09\u5EAB\u5B58","Load inventory _PARAM1_ from variable _PARAM2_":"\u5F9E\u8B8A\u91CF_PARAM2_\u4E2D\u52A0\u8F09\u5EAB\u5B58_PARAM1_","Object \"Is On Screen\" Detection":"\u5C0D\u8C61\"\u5728\u87A2\u5E55\u4E0A\"\u6AA2\u6E2C","This adds a condition to detect if an object is on screen based off its current layer.":"\u6B64\u689D\u4EF6\u6DFB\u52A0\u4E86\u4E00\u500B\u689D\u4EF6\uFF0C\u7528\u65BC\u6AA2\u6E2C\u5C0D\u8C61\u662F\u5426\u57FA\u65BC\u5176\u7576\u524D\u5716\u5C64\u5728\u5C4F\u5E55\u4E0A\u3002","This behavior provides a condition to check if the object is located within the visible portion of its layer's camera. The condition also allows for specifying padding to the virtual screen border.\nNote that object visibility, such as being hidden or 0 opacity, is not considered (but you can use those existing conditions in addition to this behavior).":"\u6B64\u884C\u70BA\u63D0\u4F9B\u4E00\u500B\u689D\u4EF6\uFF0C\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u4F4D\u65BC\u5176\u5716\u5C64\u76F8\u6A5F\u7684\u53EF\u898B\u90E8\u5206\u5167\u3002\u689D\u4EF6\u9084\u5141\u8A31\u6307\u5B9A\u5230\u865B\u64EC\u5C4F\u5E55\u908A\u754C\u7684\u586B\u5145\u3002\n\u8ACB\u6CE8\u610F\uFF0C\u4E0D\u8003\u616E\u7269\u4EF6\u53EF\u898B\u6027\uFF0C\u4F8B\u5982\u88AB\u96B1\u85CF\u62160\u4E0D\u900F\u660E\u5EA6\uFF0C\uFF08\u4F46\u60A8\u53EF\u4EE5\u5728\u6B64\u884C\u70BA\u4E4B\u5916\u540C\u6642\u4F7F\u7528\u73FE\u6709\u7684\u689D\u4EF6\uFF09\u3002","Is on screen":"\u662F\u5426\u5728\u87A2\u5E55\u4E0A","Checks if an object position is within the viewport of its layer.":"Checks if an object position is within the viewport of its layer.","_PARAM0_ is on screen (padded by _PARAM2_ pixels)":"_PARAM0_ is on screen (padded by _PARAM2_ pixels)","Padding (in pixels)":"Padding (in pixels)","Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.":"Number of pixels to pad the screen border. Zero by default. A negative value goes inside the screen, a positive value go outside.","Konami Code":"\u5EAB\u7D0D\u7C73\u4EE3\u78BC","Allows to input the classic Konami Code (\"Up, Up, Down, Down, Left, Right, Left, Right, B, A\") into a scene for cheats and easter eggs.":"\u5141\u8A31\u5728\u5834\u666F\u4E2D\u8F38\u5165\u7D93\u5178\u5EAB\u7D0D\u7C73\u4EE3\u78BC\uFF08\"\u4E0A\uFF0C\u4E0A\uFF0C\u4E0B\uFF0C\u4E0B\uFF0C\u5DE6\uFF0C\u53F3\uFF0C\u5DE6\uFF0C\u53F3\uFF0CB\uFF0CA\"\uFF09\u4EE5\u9032\u884C\u4F5C\u5F0A\u548C\u5F69\u86CB\u3002","Checks if the Konami Code is correctly inputted.":"Checks if the Konami Code is correctly inputted.","Is Inputted":"Is Inputted","Konami Code is inputted with _PARAM0_":"Konami Code is inputted with _PARAM0_","Language":"\u8A9E\u8A00","Get the preferred language of the user, set on their browser or device.":"\u7372\u53D6\u7528\u6236\u7684\u9996\u9078\u8A9E\u8A00\uFF0C\u8A2D\u7F6E\u5728\u4ED6\u5011\u7684\u700F\u89BD\u5668\u6216\u8A2D\u5099\u4E0A\u3002","Returns a string representing the preferred language of the user.\nThe format represents the language first, and usually the country where it's used. For example: \"en\" (English), \"en-US\" (English as used in the United States), \"en-GB\" (United Kingdom English), \"es\" (Spanish), \"zh-CN\" (Chinese as used in China), etc.":"\u8FD4\u56DE\u8868\u793A\u7528\u6236\u9996\u9078\u8A9E\u8A00\u7684\u5B57\u7B26\u4E32\u3002\n\u683C\u5F0F\u9996\u5148\u8868\u793A\u8A9E\u8A00\uFF0C\u901A\u5E38\u662F\u4F7F\u7528\u8A72\u8A9E\u8A00\u7684\u570B\u5BB6\u3002\u4F8B\u5982\uFF1A\u201Cen\u201D\uFF08\u82F1\u8A9E\uFF09\uFF0C\u201Cen-US\u201D\uFF08\u7F8E\u570B\u4F7F\u7528\u7684\u82F1\u8A9E\uFF09\uFF0C\u201Cen-GB\u201D\uFF08\u82F1\u570B\u82F1\u8A9E\uFF09\uFF0C\u201Ces\u201D\uFF08\u897F\u73ED\u7259\u8A9E\uFF09\uFF0C\u201Czh-CN\u201D\uFF08\u4E2D\u570B\u4F7F\u7528\u7684\u4E2D\u6587\uFF09\u7B49\u3002","Linear Movement":"\u7DDA\u6027\u904B\u52D5","Move objects on a straight line.":"\u6CBF\u76F4\u7DDA\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement":"\u7DDA\u6027\u904B\u52D5","Speed on X axis":"X\u8EF8\u901F\u5EA6","Speed on Y axis":"Y\u8EF8\u901F\u5EA6","Move objects ahead according to their angle.":"\u6839\u64DA\u5176\u89D2\u5EA6\u79FB\u52D5\u7269\u9AD4\u3002","Linear movement by angle":"\u6839\u64DA\u89D2\u5EA6\u7684\u7DDA\u6027\u904B\u52D5","Linked Objects Tools":"\u95DC\u806F\u5C0D\u8C61\u5DE5\u5177","Conditions to use Linked Objects as a graph and a path finding movement behavior.":"\u689D\u4EF6\u4F7F\u7528\u95DC\u806F\u5C0D\u8C61\u4F5C\u70BA\u5716\u5F62\u548C\u8DEF\u5F91\u67E5\u627E\u904B\u52D5\u884C\u70BA\u3002","Link to neighbors on a rectangular grid.":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a rectangular grid":"\u93C8\u63A5\u5230\u77E9\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a rectangular grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u77E9\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Neighbor":"\u9130\u5C45","The 2 objects can't be the same.":"\u9019\u5169\u500B\u5C0D\u8C61\u4E0D\u80FD\u76F8\u540C\u3002","Cell width":"\u55AE\u5143\u683C\u5BEC\u5EA6","Cell height":"\u7D30\u80DE\u9AD8\u5EA6","Allows diagonals":"\u5141\u8A31\u5C0D\u89D2\u7DDA","Link to neighbors on a hexagonal grid.":"\u93C8\u63A5\u5230\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u7684\u9130\u5C45\u3002","Link to neighbors on a hexagonal grid":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on a hexagonal grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u516D\u89D2\u5F62\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_ PARAM1 _\u53CA\u5176\u9130\u5C45_ PARAM2 _\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_ PARAM3 _;_ PARAM4_","Link to neighbors on an isometric grid.":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link to neighbors on an isometric grid":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u93C8\u63A5\u9130\u5C45","Link _PARAM1_ and its neighbors _PARAM2_ on an isometric grid with cell dimensions: _PARAM3_; _PARAM4_":"\u5728\u7B49\u8EF8\u7DB2\u683C\u4E0A\u4FF1\u6A02\u90E8\u92B7_PARAM1_\u53CA\u5176\u9130\u5C45_PARAM2_\uFF0C\u55AE\u5143\u683C\u5C3A\u5BF8\uFF1A_PARAM3_;_PARAM4_","Can reach through a given cost sum.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u7684\u6210\u672C\u7E3D\u548C\u5230\u9054\u3002","Can reach with links limited by cost":"\u53EF\u4EE5\u9650\u5236\u6210\u672C\u7684\u93C8\u63A5\u3002","Take into account all \"_PARAM1_\" that can reach _PARAM2_ with initial value from the variable _PARAM3_ through at most a cost of: _PARAM4_ according to cost class: _PARAM5_ and at most _PARAM6_ links depth":"\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM5_\u4EE5\u53CA\u6700\u591A_PARAM6_\u500B\u93C8\u63A5\u6DF1\u5EA6\uFF0C\u8003\u616E\u6240\u6709\u53EF\u4EE5\u901A\u904E\u8B8A\u91CF_PARAM3_\u7684\u521D\u59CB\u503C\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\uFF0C\u6700\u591A\u82B1\u8CBB\uFF1A_PARAM4_","Pick these objects...":"\u9078\u64C7\u9019\u4E9B\u5C0D\u8C61...","if they can reach this object":"\u5982\u679C\u4ED6\u5011\u53EF\u4EE5\u5230\u9054\u9019\u500B\u5C0D\u8C61","Initial length variable":"\u521D\u59CB\u9577\u5EA6\u8B8A\u91CF","Start to 0 if left empty":"\u5982\u679C\u7559\u7A7A\u5247\u70BA0","Maximum cost":"\u6700\u5927\u6210\u672C","Cost class":"\u6210\u672C\u985E\u5225","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost must be positive.":"\u7559\u7A7A\u4EE5\u4F7F\u4E00\u5207\u90FD\u53EF\u4EE5\u901A\u904E\uFF0C\u6210\u672C=1\u3002\u67E5\u770Blinktools_Cost\u7684\u8B8A\u91CF\u5B50\uFF0C\u6C92\u6709\u5B50\u4EE3\u8868\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u5FC5\u9808\u662F\u6B63\u6578\u3002","Maximum depth":"\u6700\u5927\u6DF1\u5EA6","Ignore first node cost":"\u7121\u8996\u7B2C\u4E00\u7BC0\u9EDE\u6210\u672C","Can reach through a given number of links.":"\u53EF\u4EE5\u901A\u904E\u7D66\u5B9A\u6578\u91CF\u7684\u93C8\u63A5\u5230\u9054\u3002","Can reach with links limited by length":"\u53EF\u4EE5\u901A\u904E\u9577\u5EA6\u9650\u5236\u7684\u93C8\u63A5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through at most _PARAM3_ links according to cost class: _PARAM4_":"\u91DD\u5C0D\u901A\u904E\u6700\u591A_PARAM3_\u689D\u93C8\u8DEF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"\u9032\u884C\u8003\u616E\uFF0C\u6839\u64DA\u6210\u672C\u985E\u5225\uFF1A_PARAM4_","Maximum link length":"\u6700\u5927\u93C8\u8DEF\u9577\u5EA6","Leave empty to make everything crossable with cost = 1. It looks in the variable children of linktools_Cost. No child means not crossable, the cost can be 0 or 1.":"\u7559\u7A7A\u4EE5\u4F7F\u6210\u672C=1\u7684\u6240\u6709\u4E8B\u7269\u90FD\u53EF\u901A\u904E\u3002\u5B83\u67E5\u627Elinktools_Cost\u7684\u8B8A\u91CFchildren\u3002\u6C92\u6709\u5B50\u7D1A\u8868\u793A\u4E0D\u53EF\u901A\u904E\uFF0C\u6210\u672C\u53EF\u4EE5\u662F0\u62161\u3002","Can reach through links.":"\u901A\u904E\u93C8\u8DEF\u5230\u9054\u3002","Can reach":"\u53EF\u4EE5\u5230\u9054","Take into account all \"_PARAM1_\" that can reach _PARAM2_ through links":"\u8003\u616E\u6240\u6709\u900F\u904E\u93C8\u8DEF\u53EF\u5230\u9054_PARAM2_\u7684\u6240\u6709\"_PARAM1_\"","Cost sum.":"\u6210\u672C\u7E3D\u548C\u3002","Cost sum":"\u6210\u672C\u7E3D\u548C","The object will move from one object instance to another according to how they are linked to one another to reach a targeted object.":"\u7269\u4EF6\u5C07\u6839\u64DA\u5B83\u5011\u76F8\u4E92\u93C8\u63A5\u4EE5\u5230\u9054\u76EE\u6A19\u7269\u4EF6\u7684\u65B9\u5F0F\u5F9E\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5C0D\u8C61\u5BE6\u4F8B\u3002","Link path finding":"\u93C8\u8DEF\u8DEF\u5F91\u67E5\u627E","Angle offset":"\u89D2\u5EA6\u504F\u79FB","Is following a path":"\u6B63\u5728\u8DDF\u8E64\u8DEF\u5F91","Next node index":"\u4E0B\u4E00\u7BC0\u9EDE\u7D22\u5F15","Next node X":"\u4E0B\u4E00\u7BC0\u9EDEX","Next node Y":"\u4E0B\u4E00\u500B\u7BC0\u9EDE Y","Is at a node":"\u5728\u7BC0\u9EDE","Next node angle":"\u4E0B\u4E00\u500B\u7BC0\u9EDE\u89D2\u5EA6","Move the object to a position.":"Move the object to a position.","Move to a position":"Move to a position","Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_":"Move _PARAM0_ to _PARAM3_ passing by _PARAM2_ using cost class _PARAM4_","Crossable objects":"Crossable objects","Destination objects":"Destination objects","Check if the object position is the on a path node.":"Check if the object position is the on a path node.","_PARAM0_ is at a node":"_PARAM0_ is at a node","Forget the path.":"Forget the path.","Forget the path":"Forget the path","_PARAM0_ forgets the path":"_PARAM0_ forgets the path","Set next node index":"Set next node index","Set next node index of _PARAM0_ to _PARAM2_":"Set next node index of _PARAM0_ to _PARAM2_","Node index":"Node index","Check if the object is moving.":"Check if the object is moving.","Is moving":"Is moving","_PARAM0_ is moving":"_PARAM0_ is moving","Check if a path has been found.":"Check if a path has been found.","Path found":"Path found","A path has been found for _PARAM0_":"A path has been found for _PARAM0_","Check if the destination was reached.":"Check if the destination was reached.","Destination reached":"Destination reached","_PARAM0_ reached its destination":"_PARAM0_ reached its destination","Speed of the object on the path.":"Speed of the object on the path.","Get the number of waypoints on the path.":"Get the number of waypoints on the path.","Node count":"Node count","Waypoint X position.":"Waypoint X position.","Node X":"Node X","Waypoint index":"Waypoint index","Node Y":"Node Y","Next waypoint index.":"Next waypoint index.","Next waypoint X position.":"Next waypoint X position.","Next waypoint Y position.":"Next waypoint Y position.","Destination X position.":"Destination X position.","Destination Y position.":"Destination Y position.","the acceleration of the object.":"the acceleration of the object.","the maximum speed of the object.":"the maximum speed of the object.","the maximum speed":"the maximum speed","the rotation speed of the object.":"the rotation speed of the object.","the rotation speed":"the rotation speed","the rotation offset applied when moving the object.":"the rotation offset applied when moving the object.","the rotation angle offset on the path":"the rotation angle offset on the path","Check if the object is rotated when traveling on its path.":"Check if the object is rotated when traveling on its path.","Object rotated":"Object rotated","_PARAM0_ is rotated when traveling on its path":"_PARAM0_ is rotated when traveling on its path","Enable or disable rotation of the object on the path.":"Enable or disable rotation of the object on the path.","Rotate the object":"\u65CB\u8F49\u7269\u9AD4","Enable rotation of _PARAM0_ on the path: _PARAM2_":"Enable rotation of _PARAM0_ on the path: _PARAM2_","MQTT Client (advanced)":"MQTT \u5BA2\u6236\u7AEF\uFF08\u9AD8\u7D1A\uFF09","An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages.":"GDevelop \u7684 MQTT \u5BA2\u6236\u7AEF\uFF1A\u5141\u8A31\u9023\u63A5\u5230 MQTT \u670D\u52D9\u5668\u4E26\u767C\u9001/\u63A5\u6536\u6D88\u606F\u3002","Triggers if the client is connected to an MQTT broker server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Is connected to a broker?":"\u9023\u63A5\u5230\u4EE3\u7406\u55CE\uFF1F","Client connected to a broker":"\u5BA2\u6236\u7AEF\u9023\u63A5\u5230\u4EE3\u7406","Connects to an MQTT broker.":"\u9023\u63A5\u5230 MQTT \u4EE3\u7406\u3002","Connect to a broker":"\u9023\u63A5\u5230\u4EE3\u7406","Connect to MQTT broker _PARAM1_ with parameters _PARAM2_ (secure connection: _PARAM3_)":"\u4F7F\u7528 _PARAM2_ \u53C3\u6578\u9023\u63A5\u5230 MQTT \u4EE3\u7406 _PARAM1_\uFF08\u5B89\u5168\u9023\u7DDA\uFF1A_PARAM3_\uFF09","Host port":"\u4E3B\u6A5F\u9023\u63A5\u57E0","Settings as JSON":"\u8A2D\u5B9A\u70BA JSON","You can find the list of settings at [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client). \nAn example of valid configuration would be `\" \"clientId \": \"myUserName \" \"`.":"\u60A8\u53EF\u4EE5\u5728 [the MQTT.js docs](https://github.com/mqttjs/MQTT.js/#client) \u627E\u5230\u8A2D\u5B9A\u6E05\u55AE\u3002 \n\u4E00\u500B\u6709\u6548\u8A2D\u5B9A\u7BC4\u4F8B\u70BA `\" \"clientId \": \"myUserName \" `\u3002","Use secure WebSockets?":"\u4F7F\u7528\u5B89\u5168 WebSockets\uFF1F","Disconnects from the current MQTT broker.":"\u8207\u7576\u524D MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\u3002","Disconnect from broker":"\u8207\u4EE3\u7406\u65B7\u958B\u9023\u63A5","Disconnect from MQTT broker (force: _PARAM1_)":"\u5F9E MQTT \u4EE3\u7406\u65B7\u958B\u9023\u63A5\uFF08\u5F37\u5236\uFF1A_PARAM1_\uFF09","Force end the connection?":"\u5F37\u5236\u7D50\u675F\u9023\u63A5\uFF1F","By default, MQTT waits for pending messages or messages in the process of being sent to finish being sent before ending the connection. Use this to cancel any request and immediately shutdown the connection.":"\u9810\u8A2D\u60C5\u6CC1\u4E0B\uFF0CMQTT \u7B49\u5019\u5F85\u8655\u7406\u7684\u8A0A\u606F\u6216\u6B63\u5728\u50B3\u9001\u8A0A\u606F\u5B8C\u6210\u50B3\u9001\u5F8C\u624D\u6703\u7D50\u675F\u9023\u63A5\u3002\u4F7F\u7528\u6B64\u4F86\u53D6\u6D88\u4EFB\u4F55\u8ACB\u6C42\u4E26\u7ACB\u5373\u95DC\u9589\u9023\u63A5\u3002","Publishes a message on a topic.":"\u5728\u4E3B\u984C\u4E0A\u767C\u5E03\u8A0A\u606F\u3002","Publish message":"\u767C\u5E03\u8A0A\u606F","Publish variable _PARAM1_ on topic _PARAM2_ (QoS: _PARAM3_)":"\u5728\u4E3B\u984C _PARAM2_ \u4E0A\u767C\u5E03\u8B8A\u6578 _PARAM1_\uFF08QoS\uFF1A_PARAM3_\uFF09","Text to publish":"\u8981\u767C\u5E03\u7684\u6587\u5B57","Topic to publish to":"\u8981\u767C\u5E03\u81F3\u7684\u4E3B\u984C","The QoS":"\u670D\u52D9\u54C1\u8CEA\uFF08QoS\uFF09","See [this](https://github.com/mqttjs/MQTT.js#qos) for more details.":"\u66F4\u591A\u8A73\u60C5\u8ACB\u53C3\u95B1 [\u6B64](https://github.com/mqttjs/MQTT.js#qos)\u3002","Should the message be retained?":"\u8A0A\u606F\u662F\u5426\u61C9\u4FDD\u7559\uFF1F","When a message is retained, it will be sent to every client that subscribe to the topic. Only one message can be retained per topic, if another retained message is sent it will overwrite the previous one. \nRead more [here](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages).":"\u7576\u8A0A\u606F\u88AB\u4FDD\u7559\u6642\uFF0C\u5C07\u767C\u9001\u7D66\u8A02\u95B1\u8A72\u4E3B\u984C\u7684\u6240\u6709\u5BA2\u6236\u7AEF\u3002\u6BCF\u500B\u4E3B\u984C\u53EA\u80FD\u4FDD\u7559\u4E00\u689D\u8A0A\u606F\uFF0C\u5982\u679C\u767C\u9001\u53E6\u4E00\u689D\u4FDD\u7559\u7684\u8A0A\u606F\uFF0C\u5C07\u8986\u84CB\u5148\u524D\u7684\u8A0A\u606F\u3002 \n\u5728\u6B64[\u9801\u9762](https://www.hivemq.com/blog/mqtt-essentials-part-8-retained-messages/#retained-messages)\u95B1\u8B80\u66F4\u591A\u3002","Subcribe to a topic. All messages published on that topic will be received.":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u6536\u5230\u8A72\u4E3B\u984C\u4E0A\u767C\u5E03\u7684\u6240\u6709\u8A0A\u606F\u3002","Subscribe to a topic":"\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Subscribe to topic _PARAM1_ with QoS at _PARAM2_ and dataloss _PARAM3_":"\u4EE5_QoS_\u548C\u6578\u64DA\u4E1F\u5931_PARAM3_\u8A02\u95B1\u4E3B\u984C_PARAM1_","The topic to subscribe to":"\u8A02\u95B1\u7684\u4E3B\u984C","See https://github.com/mqttjs/MQTT.js#qos for more details":"\u53C3\u898Bhttps://github.com/mqttjs/MQTT.js#qos \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Is dataloss allowed?":"\u5141\u8A31\u6578\u64DA\u4E1F\u5931\u55CE\uFF1F","See https://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode for more details":"\u53C3\u898Bhttps://wiki.gdevelop.io/gdevelop5/all-features/p2p#choosing_if_you_want_to_activate_data_loss_mode \u4EE5\u7372\u53D6\u66F4\u591A\u7D30\u7BC0","Unsubcribe from a topic. No more messages from this topic will be received.":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C\u3002\u5C07\u4E0D\u518D\u63A5\u6536\u6B64\u4E3B\u984C\u7684\u4EFB\u4F55\u6D88\u606F\u3002","Unsubscribe from a topic":"\u53D6\u6D88\u8A02\u95B1\u4E00\u500B\u4E3B\u984C","Unsubscribe from topic _PARAM1_":"\u53D6\u6D88\u8A02\u95B1\u4E3B\u984C_PARAM1_","Triggers whenever a message was received. Note that you first need to subcribe to a topic in order to get messages from it.":"\u6BCF\u7576\u6536\u5230\u6D88\u606F\u6642\u89F8\u767C\u3002\u8ACB\u6CE8\u610F\uFF0C\u60A8\u9700\u8981\u9996\u5148\u8A02\u95B1\u4E3B\u984C\u624D\u80FD\u6536\u5230\u4F86\u81EA\u5B83\u7684\u6D88\u606F\u3002","On message":"\u6536\u5230\u6D88\u606F\u6642","Message received from topic _PARAM1_":"\u4F86\u81EA\u4E3B\u984C_PARAM1_\u7684\u6D88\u606F\u5DF2\u6536\u5230","The topic to listen to":"\u8981\u76E3\u807D\u7684\u4E3B\u984C","Get the last received message of a topic.":"\u7372\u53D6\u4E3B\u984C\u7684\u6700\u5F8C\u63A5\u6536\u6D88\u606F\u3002","Get last message":"\u7372\u53D6\u6700\u5F8C\u6D88\u606F","The topic to get the message from":"\u8981\u5F9E\u4E2D\u7372\u5F97\u6D88\u606F\u7684\u4E3B\u984C","Gets the last error. Returns an empty string if there was no errors.":"\u7372\u53D6\u6700\u5F8C\u932F\u8AA4\u3002\u5982\u679C\u6C92\u6709\u932F\u8AA4\uFF0C\u5247\u8FD4\u56DE\u7A7A\u5B57\u7B26\u4E32\u3002","Get the last error":"\u7372\u53D6\u6700\u5F8C\u4E00\u500B\u932F\u8AA4","Marching Squares (experimental)":"Marching Squares\uFF08\u5BE6\u9A57\u6027\uFF09","Allow to build a \"scalar field\" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc...":"\u5141\u8A31\u69CB\u5EFA\u201C\u6A19\u91CF\u5834\u201D\u4E26\u7E6A\u88FD\u5176\u7B49\u9AD8\u7DDA\uFF1A\u7528\u65BC\u8FF7\u9727\u6548\u679C\u3001\u6DB2\u9AD4\u6548\u679C\u3001\u5730\u9762\u7E6A\u88FD\u7B49\u975E\u5E38\u6709\u7528\u3002","Define the scalar field painter library JavaScript code.":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC\u3002","Define scalar field painter library":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB","Define the scalar field painter library JavaScript code":"\u5B9A\u7FA9\u7D14\u91CF\u5834\u7E6A\u88FD\u5EAB\u7684JavaScript\u4EE3\u78BC","Add to a Shape painter object and use the actions to draw a field. Useful for fog of wars, liquid effects (water, lava, blobs...).":"\u6DFB\u52A0\u5230\u5F62\u72C0\u7E6A\u88FD\u5668\u5C0D\u8C61\u4E26\u4F7F\u7528\u64CD\u4F5C\u4F86\u7E6A\u88FD\u4E00\u500B\u5B57\u6BB5\u3002\u7528\u65BC\u8FF7\u9727, \u6DB2\u9AD4\u6548\u679C(\u6C34, \u7194\u5CA9, \u6591\u9EDE\u2026)\u3002","Marching squares painter":"\u884C\u9032\u65B9\u683C\u7E6A\u88FD\u5668","Area left bound":"\u5340\u57DF\u5DE6\u754C","Area top bound":"\u5340\u57DF\u4E0A\u754C","Area right bound":"\u5340\u57DF\u53F3\u754C","Area bottom bound":"\u5340\u57DF\u4E0B\u754C","Fill outside":"\u586B\u5145\u5230\u5916\u90E8","Contour threshold":"\u7B49\u9AD8\u7DDA\u95BE\u503C","Must only draw what is on the screen":"\u5FC5\u9808\u53EA\u7E6A\u88FD\u5728\u87A2\u5E55\u4E0A\u7684\u5167\u5BB9","Extend behavior class":"Extend behavior class","Extend object instance prototype.":"Extend object instance prototype.","Extend object instance prototype":"Extend object instance prototype","Extend _PARAM0_ prototype":"Extend _PARAM0_ prototype","Clear the field by setting every values to 0.":"Clear the field by setting every values to 0.","Clear the field":"Clear the field","Clear the field of _PARAM0_":"Clear the field of _PARAM0_","Unfill an area of the field from a given location until a given height is reached.":"Unfill an area of the field from a given location until a given height is reached.","Unfill area":"Unfill area","Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_":"Unfill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a minimum of _PARAM4_ with thickness: _PARAM5_","Minimum height":"Minimum height","Contour thickness":"Contour thickness","Capping radius ratio":"Capping radius ratio","Small values allow quicker process, but can result to tearing. Try values around 8.":"Small values allow quicker process, but can result to tearing. Try values around 8.","Fill an area of the field from a given location until a given height is reached.":"Fill an area of the field from a given location until a given height is reached.","Fill area":"Fill area","Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_":"Fill the field of _PARAM0_ from x: _PARAM2_, y: _PARAM3_, to a maximum of _PARAM4_ with thickness: _PARAM5_","Maximum height":"Maximum height","Cap every value of the field to a range.":"Cap every value of the field to a range.","Clamp the field":"Clamp the field","Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_":"Clamp the field of _PARAM0_ from: _PARAM2_ to: _PARAM3_","Minimum":"Minimum","Maximum":"Maximum","Apply an affine on the field values.":"Apply an affine on the field values.","Transform the field":"Transform the field","Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_":"Transform the field of _PARAM0_ with a coefficient: _PARAM2_ and an offset: _PARAM3_","Coefficient":"Coefficient","Offset":"Offset","Add a hill to the field.":"Add a hill to the field.","Add a hill":"Add a hill","Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_":"Add a hill to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, _PARAM4_, radius: _PARAM5_, opacity: _PARAM6_ using: _PARAM8_","The hill height at the center, a value of 1 or less means a flat hill.":"The hill height at the center, a value of 1 or less means a flat hill.","The hill height is 1 at this radius.":"The hill height is 1 at this radius.","Opacity":"Opacity","Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.":"Set to 1 to apply the hill instantly or repeat this action with a lower value to make is progressive.","Operation":"Operation","Add a disk to the field.":"Add a disk to the field.","Add a disk":"Add a disk","Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_":"Add a disk to the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_ using: _PARAM6_","The spike height is 1 at this radius.":"The spike height is 1 at this radius.","Mask a disk to the field.":"Mask a disk to the field.","Mask a disk":"Mask a disk","Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_":"Mask a disk on the field of _PARAM0_ with center: _PARAM2_, _PARAM3_, radius: _PARAM4_","Add a line to the field.":"Add a line to the field.","Add a line":"Add a line","Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_":"Add a line to the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_ using: _PARAM8_","X position of the start":"X position of the start","Y position of the start":"Y position of the start","X position of the end":"X position of the end","Y position of the end":"Y position of the end","Thickness":"Thickness","Mask a line to the field.":"Mask a line to the field.","Mask a line":"Mask a line","Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_":"Mask a line on the field of _PARAM0_ from _PARAM2_ ; _PARAM3_ to _PARAM4_ ; _PARAM5_ with thickness: _PARAM6_","Apply a given operation on every value of the field using the value from the other field at the same position.":"Apply a given operation on every value of the field using the value from the other field at the same position.","Merge a field":"Merge a field","Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_":"Merge _PARAM0_ with the field of _PARAM2_ using: _PARAM4_","Field object":"Field object","Field behavior":"Field behavior","Update the field hitboxes.":"Update the field hitboxes.","Update hitboxes":"Update hitboxes","Update the field hitboxes of _PARAM0_":"Update the field hitboxes of _PARAM0_","Draw the field contours.":"Draw the field contours.","Draw the contours":"Draw the contours","Draw the field contours of _PARAM0_":"Draw the field contours of _PARAM0_","Change the width of the field cells.":"Change the width of the field cells.","Width of the cells":"Width of the cells","Change the width of the field cells of _PARAM0_: _PARAM2_":"Change the width of the field cells of _PARAM0_: _PARAM2_","Change the height of the field cells.":"Change the height of the field cells.","Height of the cells":"Height of the cells","Change the height of the field cells of _PARAM0_: _PARAM2_":"Change the height of the field cells of _PARAM0_: _PARAM2_","Rebuild the field with the new dimensions.":"Rebuild the field with the new dimensions.","Rebuild the field":"Rebuild the field","Rebuild the field _PARAM0_":"Rebuild the field _PARAM0_","Fill outside or inside of the contours.":"Fill outside or inside of the contours.","Fill outside of the contours of _PARAM0_: _PARAM2_":"Fill outside of the contours of _PARAM0_: _PARAM2_","Fill outside?":"Fill outside?","Change the contour threshold.":"Change the contour threshold.","Change the contour threshold of _PARAM0_: _PARAM2_":"Change the contour threshold of _PARAM0_: _PARAM2_","Change the field area bounds.":"Change the field area bounds.","Area bounds":"Area bounds","Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_":"Change the field area bounds of _PARAM0_ left: _PARAM2_ top: _PARAM3_ right: _PARAM4_ bottom: _PARAM5_","Left bound":"Left bound","Top bound":"Top bound","Right bound":"Right bound","Bottom bound":"Bottom bound","Area left bound of the field.":"Area left bound of the field.","Area left":"Area left","Area top bound of the field.":"Area top bound of the field.","Area top":"Area top","Area right bound of the field.":"Area right bound of the field.","Area right":"Area right","Area bottom bound of the field.":"Area bottom bound of the field.","Area bottom":"Area bottom","Width of the field cells.":"Width of the field cells.","Width of a cell":"Width of a cell","Height of the field cells.":"Height of the field cells.","Height of a cell":"Height of a cell","The number of cells on the x axis.":"The number of cells on the x axis.","Dimension X":"Dimension X","At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_":"At _PARAM2_; _PARAM3_ the field value of _PARAM0_ is greater than _PARAM4_","The number of cells on the y axis.":"The number of cells on the y axis.","Dimension Y":"Dimension Y","The contour threshold.":"The contour threshold.","The normal X coordinate at a given location.":"The normal X coordinate at a given location.","Normal X":"Normal X","X position of the point":"X position of the point","Y position of the point":"Y position of the point","The normal Y coordinate at a given location.":"The normal Y coordinate at a given location.","Normal Y":"Normal Y","The normal Z coordinate at a given location.":"The normal Z coordinate at a given location.","Normal Z":"Normal Z","Change the field value at a grid point.":"Change the field value at a grid point.","Grid value":"Grid value","Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_":"Change the field value of _PARAM0_ at the grid point _PARAM2_; _PARAM3_ to _PARAM4_","X grid index":"X grid index","Y grid index":"Y grid index","Field value":"Field value","The field value at a grid point.":"The field value at a grid point.","The field value at a given location.":"The field value at a given location.","Check if the contours are filled outside.":"Check if the contours are filled outside.","The contours of _PARAM0_ are filled outside":"The contours of _PARAM0_ are filled outside","Check if a field is greater than a given value.":"Check if a field is greater than a given value.","Check if a point is inside the contour.":"Check if a point is inside the contour.","Point is inside":"Point is inside","_PARAM2_; _PARAM3_ is inside _PARAM0_":"_PARAM2_; _PARAM3_ is inside _PARAM0_","Cursor object":"\u6E38\u6A19\u5C0D\u8C61","Turn any object into a cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6E38\u6A19\u3002","Turn any object into a mouse cursor.":"\u5C07\u4EFB\u4F55\u5C0D\u8C61\u8F49\u63DB\u70BA\u6ED1\u9F20\u6307\u6A19\u3002","Cursor":"\u6E38\u6A19","Mouse Pointer Lock":"\u6ED1\u9F20\u6307\u91DD\u9396\u5B9A","This behavior removes the limit on the distance the mouse can move and hides the cursor.":"\u6B64\u884C\u70BA\u6D88\u9664\u4E86\u6ED1\u9F20\u79FB\u52D5\u8DDD\u96E2\u7684\u9650\u5236\u4E26\u96B1\u85CF\u4E86\u6E38\u6A19\u3002","Lock the mouse pointer to hide it.":"\u9396\u5B9A\u6ED1\u9F20\u6307\u6A19\u4EE5\u96B1\u85CF\u5B83\u3002","Request Pointer Lock":"\u8ACB\u6C42\u6307\u6A19\u9396\u5B9A","Unlocks the mouse pointer and show it.":"\u89E3\u9396\u6ED1\u9F20\u6307\u6A19\u4E26\u986F\u793A\u5B83\u3002","Exit pointer lock":"\u9000\u51FA\u6307\u6A19\u9396\u5B9A","Check if the mouse pointer is locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u88AB\u9396\u5B9A\u3002","Pointer is locked":"\u6307\u6A19\u5DF2\u9396\u5B9A","The mouse pointer is locked":"\u6ED1\u9F20\u6307\u6A19\u5DF2\u9396\u5B9A","Check if the mouse pointer is actually locked.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u662F\u5426\u5BE6\u969B\u88AB\u9396\u5B9A\u3002","Pointer is actually locked":"\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","The mouse pointer actually is locked":"\u6ED1\u9F20\u6307\u6A19\u5BE6\u969B\u4E0A\u662F\u5DF2\u9396\u5B9A\u7684","Check if the mouse pointer lock is emulated.":"\u6AA2\u67E5\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u662F\u5426\u88AB\u6A21\u64EC\u3002","Pointer lock is emulated":"\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","The mouse pointer is lock is emulated":"\u6ED1\u9F20\u6307\u6A19\u9396\u5B9A\u88AB\u6A21\u64EC","Check if the locked pointer is moving.":"\u6AA2\u67E5\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u662F\u5426\u79FB\u52D5\u3002","Locked pointer is moving":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u6B63\u5728\u79FB\u52D5","the movement of the locked pointer on the X axis.":"\u88AB\u9396\u5B9A\u7684\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer X movement":"\u6307\u6A19X\u8EF8\u904B\u52D5","the movement of the locked pointer on the X axis":"\u88AB\u9396\u5B9A\u6307\u6A19\u5728X\u8EF8\u4E0A\u7684\u904B\u52D5","the movement of the pointer on the Y axis.":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5\u3002","Pointer Y movement":"\u6307\u6A19Y\u8EF8\u904B\u52D5","the movement of the pointer on the Y axis":"\u6307\u6A19\u5728Y\u8EF8\u4E0A\u7684\u904B\u52D5","Return the X position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684X\u5EA7\u6A19","Touch X position":"\u89F8\u6478X\u5EA7\u6A19","Touch identifier":"\u89F8\u6478\u8B58\u5225\u7B26","Return the Y position of a specific touch":"\u8FD4\u56DE\u7279\u5B9A\u89F8\u6478\u7684Y\u5EA7\u6A19","Touch Y position":"\u89F8\u6478Y\u5EA7\u6A19","the speed factor for touch movement.":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50\u3002","Speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u901F\u5EA6\u56E0\u5B50","the speed factor for touch movement":"\u89F8\u6478\u79FB\u52D5\u7684\u901F\u5EA6\u56E0\u5B50","Control camera rotations with a mouse.":"\u4F7F\u7528\u9F20\u6A19\u63A7\u5236\u76F8\u6A5F\u65CB\u8F49\u3002","First person camera mouse mapper":"\u7B2C\u4E00\u4EBA\u7A31\u76F8\u6A5F\u9F20\u6A19\u6620\u5C04\u5668","Horizontal rotation speed factor":"\u6C34\u5E73\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Vertical rotation speed factor":"\u5782\u76F4\u65CB\u8F49\u901F\u5EA6\u56E0\u5B50","Lock the pointer on click":"\u9EDE\u64CA\u6642\u9396\u5B9A\u6307\u91DD","the horizontal rotation speed factor of the object.":"the horizontal rotation speed factor of the object.","the horizontal rotation speed factor":"the horizontal rotation speed factor","the vertical rotation speed factor of the object.":"the vertical rotation speed factor of the object.","the vertical rotation speed factor":"the vertical rotation speed factor","Noise generator":"\u566A\u8072\u751F\u6210\u5668","Generate noise values for procedural generation.":"\u70BA\u7A0B\u5E8F\u751F\u6210\u751F\u6210\u566A\u8072\u503C\u3002","Generate a number between -1 and 1 from 1 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 1 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","1D noise":"1D \u566A\u97F3","Generate a number between -1 and 1 from 2 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 2 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 3 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 3 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Generate a number between -1 and 1 from 4 dimensional simplex noise. The \"Map\" expression from Extended Math extension can be used to map values to any chosen bounds.":"\u5F9E 4 \u7DAD simple \u566A\u97F3\u4E2D\u751F\u6210 -1 \u5230 1 \u4E4B\u9593\u7684\u6578\u5B57\u3002\u5F9E\u64F4\u5C55\u6578\u5B78\u64F4\u5C55\u4E2D\u7684\u201C\u6620\u5C04\u201D\u8868\u9054\u5F0F\u53EF\u4EE5\u7528\u65BC\u5C07\u503C\u6620\u5C04\u5230\u4EFB\u4F55\u9078\u5B9A\u7684\u7BC4\u570D\u3002","Delete a noise generators and loose its settings.":"\u522A\u9664\u566A\u8072\u767C\u751F\u5668\u4E26\u4E1F\u5931\u5176\u8A2D\u7F6E\u3002","2 dimensional Perlin noise (depecated, use Noise2d instead).":"2 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Perlin 2D noise":"Perlin 2D \u566A\u97F3","x value":"x\u503C","y value":"y\u503C","3 dimensional Perlin noise (depecated, use Noise3d instead).":"3 \u7DAD Perlin \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Perlin 3D noise":"Perlin 3D \u566A\u97F3","z value":"z\u503C","2 dimensional simplex noise (depecated, use Noise2d instead).":"2 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise2d\uFF09\u3002","Simplex 2D noise":"Simplex 2D \u566A\u97F3","3 dimensional simplex noise (depecated, use Noise3d instead).":"3 \u7DAD simplex \u566A\u97F3\uFF08\u5DF2\u4F5C\u5EE2\uFF0C\u8ACB\u6539\u7528 Noise3d\uFF09\u3002","Simplex 3D noise":"Simplex 3D \u566A\u97F3","Object picking tools":"\u5BF9\u8C61\u9009\u62E9\u5DE5\u5177","Adds various object picking related tools.":"\u589E\u52A0\u4E86\u5404\u79CD\u76F8\u5173\u5BF9\u8C61\u7684\u9009\u53D6\u5DE5\u5177\u3002","Unpicks all instances of an object.":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u7269\u4EF6\u5BE6\u4F8B\u3002","Unpick all instances":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B","Unpick all instances of _PARAM1_":"\u53D6\u6D88\u9078\u53D6\u6240\u6709_PARAM1_","The object to unpick all instances from":"\u53D6\u6D88\u9078\u53D6\u6240\u6709\u5BE6\u4F8B\u7684\u7269\u4EF6","Pick object instances that have the lowest Z-order.":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with lowest Z-order":"\u9078\u64C7\u6700\u4F4EZ-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u4F4EZ\u5E8F\u7684_PARAM1_","Object to select instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B","Pick object instances that have the highest Z-order.":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6\u5BE6\u4F8B\u3002","Pick objects with highest Z-order":"\u9078\u64C7\u6700\u9AD8Z-\u9806\u5E8F\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest Z-order":"\u9078\u64C7\u64C1\u6709\u6700\u9AD8Z\u5E8F\u7684_PARAM1_","Pick object instances that have the lowest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u4F4E\u8005\u3002","Pick objects with lowest variable value":"\u9078\u53D6\u5177\u6709\u6700\u4F4E\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the lowest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u4F4E\u7684_PARAM1_","Object variable name":"\u7269\u4EF6\u8B8A\u6578\u540D\u7A31","Pick object instances that have the highest value of an object variable.":"\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6\u8B8A\u6578\u503C\u6700\u9AD8\u8005\u3002","Pick objects with highest variable value":"\u9078\u53D6\u5177\u6709\u6700\u9AD8\u8B8A\u6578\u503C\u7684\u7269\u4EF6","Pick _PARAM1_ with the highest value of variable _PARAM2_":"\u9078\u53D6\u8B8A\u6578_PARAM2_\u7684\u503C\u6700\u9AD8\u7684_PARAM1_","Picks the first instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u7B2C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the first object (deprecated)":"\u9078\u64C7\u7B2C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the first _PARAM1_":"\u9078\u64C7\u7B2C\u4E00\u500B_PARAM1_","The object to select an instances from":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u5BE6\u4F8B\u7684\u7269\u4EF6","Picks the last instance out of a list of objects.":"\u9078\u64C7\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u6700\u5F8C\u4E00\u500B\u5BE6\u4F8B\u3002","Pick the last object (deprecated)":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the last _PARAM1_":"\u9078\u64C7\u6700\u5F8C\u4E00\u500B_PARAM1_","Picks the Nth instance out of a list of objects.":"\u5F9E\u4E2D\u9078\u53D6\u7269\u4EF6\u6E05\u55AE\u7684\u7B2CN\u500B\u5BE6\u4F8B\u3002","Pick the Nth object (deprecated)":"\u9078\u64C7\u7B2CN\u500B\u7269\u4EF6\uFF08\u5DF2\u68C4\u7528\uFF09","Pick the _PARAM2_th _PARAM1_":"\u9078\u53D6\u7B2C_PARAM2_\u500B_PARAM1_","The place in the objects lists an instance has to have to be picked":"\u9078\u53D6\u5BE6\u4F8B\u5FC5\u9808\u5177\u6709\u7684\u7269\u4EF6\u6E05\u55AE\u4E2D\u7684\u4F4D\u7F6E","Slice an object into pieces":"\u5C06\u5BF9\u8C61\u5207\u5272\u6210\u788E\u7247","Slice an object into smaller pieces that match the color of original object.":"\u5C06\u5BF9\u8C61\u5207\u6210\u4E0E\u539F\u59CB\u5BF9\u8C61\u989C\u8272\u76F8\u5339\u914D\u7684\u5C0F\u7247\u3002","Slice an object into smaller pieces that match color of the original object. The new object should be a solid white color.":"\u5C07\u4E00\u500B\u7269\u4EF6\u5207\u6210\u8207\u539F\u7269\u4EF6\u984F\u8272\u76F8\u7B26\u7684\u5C0F\u584A\u3002\u65B0\u7269\u4EF6\u61C9\u70BA\u7D14\u767D\u8272\u3002","Slice object into smaller pieces":"\u5C07\u7269\u4EF6\u5207\u6210\u8F03\u5C0F\u7684\u584A","Cut _PARAM1_ into _PARAM3_ vertical strips and _PARAM4_ horizontal strips using _PARAM2_ for the new objects. Delete original object: _PARAM5_":"\u5C07_PARAM1_\u5207\u6210_VERTICAL_\u5782\u76F4\u689D\u548C_HORIZONTAL_\u6C34\u5E73\u689D\uFF0C\u4F7F\u7528_PARAM2_\u4F5C\u70BA\u65B0\u7269\u4EF6\u3002\u522A\u9664\u539F\u59CB\u7269\u4EF6\uFF1A_PARAM5_","Object to be sliced":"\u6E96\u5099\u5207\u7247\u7684\u7269\u4EF6","Object used for sliced pieces":"\u7528\u65BC\u5207\u7247\u7684\u7269\u4EF6","Recommended: Use a sprite that is a single white pixel":"\u5EFA\u8B70\u4F7F\u7528\u55AE\u500B\u767D\u50CF\u7D20\u7684\u7CBE\u9748","Vertical slices":"\u5782\u76F4\u5207\u7247","Horizontal slices":"\u6C34\u5E73\u5207\u7247","Delete original object":"\u522A\u9664\u539F\u59CB\u7269\u4EF6","Return the blue component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u85CD\u8272\u5143\u4EF6\u3002","Read pixel blue":"\u8B80\u53D6\u50CF\u7D20\u85CD\u8272","Return the green component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7DA0\u8272\u5143\u4EF6\u3002","Read pixel green":"\u8B80\u53D6\u50CF\u7D20\u7DA0\u8272","Return the red component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u7D05\u8272\u5143\u4EF6\u3002","Read pixel red":"\u8B80\u53D6\u50CF\u7D20\u7D05\u8272","Object spawner area":"\u5BF9\u8C61\u751F\u6210\u5668\u533A\u57DF","Spawn (create) objects periodically.":"\u5B9A\u671F\u751F\u6210\uFF08\u521B\u5EFA\uFF09\u5BF9\u8C61\u3002","Object spawner":"\u7269\u4EF6\u751F\u6210\u5668","Spawn period":"\u751F\u6210\u5468\u671F","Offset X (relative to position of spawner)":"X\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Offset Y (relative to position of spawner)":"Y\u504F\u79FB\uFF08\u76F8\u5C0D\u65BC\u751F\u6210\u9EDE\u4F4D\u7F6E\uFF09","Max objects in the scene (per spawner)":"\u5834\u666F\u4E2D\u7684\u6700\u5927\u7269\u4EF6\u6578\uFF08\u6BCF\u500B\u751F\u6210\u9EDE\uFF09","Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"\u9650\u5236\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u5834\u666F\u4E2D\u7269\u4EF6\u6578\u91CF\u3002\u5C07\u5176\u8A2D\u7F6E\u70BA0\u4EE5\u53D6\u6D88\u9650\u5236\u3002","Spawner capacity":"\u751F\u6210\u9EDE\u5BB9\u91CF","Number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u53EF\u4EE5\u7531\u6B64\u751F\u6210\u9EDE\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u9019\u5C07\u6703\u6E1B\u5C11\u3002","Unlimited capacity":"\u7121\u9650\u5BB9\u91CF","Use random positions":"\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Objects will be created at a random position inside the spawner. Useful for making large spawner areas.":"\u7269\u4EF6\u5C07\u5728\u751F\u6210\u9EDE\u7BC4\u570D\u5167\u7684\u96A8\u6A5F\u4F4D\u7F6E\u5275\u5EFA\u3002\u9069\u7528\u65BC\u88FD\u4F5C\u5927\u578B\u751F\u6210\u9EDE\u5340\u57DF\u3002","Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.":"Spawn (create) objects periodically. This action must be run every frame to work. When the max quantity is reached and an instance is deleted, the spawner waits the duration of the spawn period before creating another instance. Spawned objects are automatically linked to the spawner.","Spawn objects periodically":"Spawn objects periodically","Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_":"Periodically spawn (create) a _PARAM2_ located at spawner _PARAM0_","Object that will be created":"Object that will be created","Change the offset X relative to the center of spawner (in pixels).":"Change the offset X relative to the center of spawner (in pixels).","Offset on X axis (deprecated)":"Offset on X axis (deprecated)","Change the offset X of _PARAM0_ to _PARAM2_ pixels":"Change the offset X of _PARAM0_ to _PARAM2_ pixels","Change the offset Y relative to the center of spawner (in pixels).":"Change the offset Y relative to the center of spawner (in pixels).","Offset on Y axis (deprecated)":"Offset on Y axis (deprecated)","Change the offset Y of _PARAM0_ to _PARAM2_ pixels":"Change the offset Y of _PARAM0_ to _PARAM2_ pixels","Change the spawn period (in seconds).":"Change the spawn period (in seconds).","Change the spawn period of _PARAM0_ to _PARAM2_ seconds":"Change the spawn period of _PARAM0_ to _PARAM2_ seconds","Return the offset X relative to the center of spawner (in pixels).":"Return the offset X relative to the center of spawner (in pixels).","Offset X (deprecated)":"Offset X (deprecated)","Return the offset Y relative to the center of spawner (in pixels).":"Return the offset Y relative to the center of spawner (in pixels).","Offset Y (deprecated)":"Offset Y (deprecated)","Return the spawn period (in seconds).":"Return the spawn period (in seconds).","Restart the cooldown of a spawner.":"Restart the cooldown of a spawner.","Restart spawning cooldown":"Restart spawning cooldown","Restart the cooldown of _PARAM0_":"Restart the cooldown of _PARAM0_","Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.":"Return the remaining time before the next spawn (in seconds). Useful for triggering visual and sound effects.","Time before the next spawn":"Time before the next spawn","_PARAM0_ just spawned an object":"_PARAM0_ just spawned an object","Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.":"Check if an object has just been created by this spawner. Useful for triggering visual and sound effects.","Object was just spawned":"Object was just spawned","the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.":"the max objects in the scene (per spawner) of the object. Limits the number of objects in the scene that were created by this spawner. Set this to 0 for no limit.","the max objects in the scene (per spawner)":"the max objects in the scene (per spawner)","Check if spawner has unlimited capacity.":"Check if spawner has unlimited capacity.","_PARAM0_ has unlimited capacity":"_PARAM0_ has unlimited capacity","Change unlimited capacity of spawner.":"Change unlimited capacity of spawner.","Unlimited object capacity":"Unlimited object capacity","_PARAM0_ unlimited capacity: _PARAM2_":"_PARAM0_ unlimited capacity: _PARAM2_","UnlimitedObjectCapacity":"UnlimitedObjectCapacity","the number of objects that can be created by this spawner. This is reduced everytime an objects is spawned.":"\u9019\u500B\u7522\u751F\u5668\u53EF\u4EE5\u5275\u5EFA\u7684\u7269\u4EF6\u6578\u91CF\u3002\u6BCF\u6B21\u751F\u6210\u7269\u4EF6\u6642\u90FD\u6703\u6E1B\u5C11\u3002","the spawner capacity":"\u7522\u751F\u5668\u5BB9\u91CF","Check if using random positions. Useful for making large spawner areas.":"\u6AA2\u67E5\u662F\u5426\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E","Enable (or disable) random positions. Useful for making large spawner areas.":"\u555F\u7528\uFF08\u6216\u505C\u7528\uFF09\u96A8\u6A5F\u4F4D\u7F6E\u3002\u7528\u65BC\u5275\u5EFA\u5927\u578B\u751F\u6210\u5340\u57DF\u3002","Use random positions inside _PARAM0_: _PARAM2_":"\u5728_PARAM0_\u5167\u4F7F\u7528\u96A8\u6A5F\u4F4D\u7F6E\uFF1A_PARAM2_","RandomPosition":"\u96A8\u6A5F\u4F4D\u7F6E","Object Stack":"\u5BF9\u8C61\u5806\u6808","An ordered list of objects and a shuffle action.":"\u5BF9\u8C61\u7684\u6709\u5E8F\u5217\u8868\u548C\u6DF7\u6D17\u64CD\u4F5C\u3002","Check if the stack contains the object between a range. The lower and upper bounds are included.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u4ECB\u65BC\u7BC4\u570D\u5167\u7684\u7269\u4EF6\u3002\u5305\u62EC\u4E0B\u9650\u548C\u4E0A\u9650\u3002","Contain between a range":"\u7BC4\u570D\u5167\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_ between _PARAM4_ and _PARAM5_":"_PARAM3_\u5728_PARAM1_\u7684\u5806\u758A\u4E4B\u9593_PARAM4_\u548C_PARAM5_\u4E2D","Stack":"\u5806\u758A","Stack behavior":"\u5806\u758A\u884C\u70BA","Element":"\u5143\u7D20","Lower bound":"\u4E0B\u9650","Upper bound":"\u4E0A\u9650","Check if the stack contains the object at a height.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u7279\u5B9A\u9AD8\u5EA6\u7684\u7269\u4EF6\u3002","Contain at":"\u5305\u542B\u9AD8\u5EA6","_PARAM3_ is into the stack of _PARAM1_ at _PARAM4_":"_PARAM3_ \u5728 _PARAM4_ \u6642\u5806\u758A\u5230 _PARAM1_ \u7684\u5806\u758A\u4E2D","Check if an object is on the stack top.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u5728\u5806\u758A\u9802\u90E8\u3002","Stack top":"\u5806\u758A\u9802\u90E8","_PARAM3_ is on top of the stack of _PARAM1_":"_PARAM3_ \u5728 _PARAM1_ \u7684\u5806\u758A\u9802\u90E8","Check if the stack contains the object.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u5305\u542B\u5C0D\u8C61\u3002","Contain":"\u5305\u542B","_PARAM3_ is into the stack of _PARAM1_":"_PARAM3_ \u88AB\u653E\u5165 _PARAM1_ \u7684\u5806\u758A\u4E2D","Hold an ordered list of objects.":"\u4FDD\u5B58\u4E00\u500B\u5C0D\u8C61\u7684\u6709\u5E8F\u5217\u8868\u3002","Add the object on the top of the stack.":"\u5C07\u7269\u4EF6\u6DFB\u52A0\u5230\u5806\u758A\u7684\u9802\u90E8\u3002","Add on top":"\u5728\u9802\u90E8\u6DFB\u52A0","Add _PARAM2_ on top of the stack of _PARAM0_":"\u5728_PARAM0_\u7684\u5806\u758A\u9802\u90E8\u6DFB\u52A0_PARAM2_","Insert the object into the stack.":"\u5C07\u7269\u4EF6\u63D2\u5165\u5806\u758A\u4E2D\u3002","Insert into the stack":"\u63D2\u5165\u5806\u758A","Insert _PARAM2_ into the stack of _PARAM0_ at height: _PARAM3_":"\u5728_PARAM0_\u7684\u5806\u758A\u4E2D\u5C07_PARAM2_\u63D2\u5165\u9AD8\u5EA6\uFF1A_PARAM3_","Remove the object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u7269\u4EF6\u3002","Remove from the stack":"\u5F9E\u5806\u758A\u4E2D\u79FB\u9664","Remove _PARAM2_ from the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664_PARAM2_","Remove any object from the stack.":"\u5F9E\u5806\u758A\u4E2D\u522A\u9664\u4EFB\u4F55\u7269\u4EF6\u3002","Clear":"\u6E05\u9664","Remove every object of the stack of _PARAM0_":"\u5F9E_PARAM0_\u7684\u5806\u758A\u4E2D\u522A\u9664\u6240\u6709\u7269\u4EF6\u3002","Move the objects from a stack into another.":"\u5C07\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move into the stack":"\u79FB\u52D5\u5230\u5806\u758A","Move the objects of the stack of _PARAM3_ from:_PARAM5_ to:_PARAM6_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u5806\u758A\u4E2D\u7684_PARAM5_\u81F3_PARAM6_\u7684\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another.":"\u5C07\u6240\u6709\u7269\u4EF6\u5F9E\u4E00\u500B\u5806\u758A\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u3002","Move all into the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A","Move all the objects of the stack of _PARAM3_ into the stack of _PARAM0_ at height: _PARAM2_":"\u5C07_PARAM3_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u4E2D\u9AD8\u5EA6\uFF1A_PARAM2_","Move all the object from a stack into another one at the top.":"\u5C07\u4E00\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230\u53E6\u4E00\u500B\u5806\u758A\u7684\u9802\u90E8\u3002","Move all on top of the stack":"\u5168\u90E8\u79FB\u52D5\u5230\u5806\u758A\u7684\u9802\u90E8","Move all the objects of the stack of _PARAM2_ on the top of the stack of _PARAM0_":"\u5C07_PARAM2_\u7684\u5806\u758A\u4E2D\u7684\u6240\u6709\u7269\u4EF6\u79FB\u52D5\u5230_PARAM0_\u7684\u5806\u758A\u7684\u9802\u90E8\u3002","Shuffle the stack.":"\u5C0D\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","Shuffle":"\u6D17\u724C","Shuffle the stack of _PARAM0_":"\u5C0D_PARAM0_\u7684\u5806\u758A\u9032\u884C\u6D17\u724C\u3002","The height of an element in the stack.":"\u5806\u758A\u4E2D\u5143\u7D20\u7684\u9AD8\u5EA6\u3002","Height of a stack element":"\u5806\u758A\u5143\u7D20\u7684\u9AD8\u5EA6","the number of objects in the stack.":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height":"\u5806\u758A\u9AD8\u5EA6","the number of objects in the stack":"\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF","Compare the number of objects in the stack.":"\u6BD4\u8F03\u5806\u758A\u4E2D\u5C0D\u8C61\u7684\u6578\u91CF\u3002","Stack height (deprecated)":"\u5806\u758A\u9AD8\u5EA6\uFF08\u5DF2\u505C\u7528\uFF09","_PARAM0_ has _PARAM2_ objects in its stack":"_PARAM0_ \u7684\u5806\u758A\u4E2D\u6709 _PARAM2_ \u500B\u5C0D\u8C61","Check if the stack is empty.":"\u6AA2\u67E5\u5806\u758A\u662F\u5426\u70BA\u7A7A\u3002","Is empty":"\u70BA\u7A7A","The stack of _PARAM0_ is empty":"_PARAM0_ \u7684\u5806\u758A\u70BA\u7A7A","Make objects orbit around a center object":"\u4F7F\u7269\u9AD4\u7E5E\u8457\u4E00\u500B\u4E2D\u5FC3\u7269\u9AD4\u8ECC\u9053\u904B\u884C","Make objects orbit around a center object in a circular or elliptical shape.":"\u4F7F\u7269\u9AD4\u570D\u7E5E\u4E2D\u5FC3\u7269\u9AD4\u4EE5\u5713\u5F62\u6216\u6A62\u5713\u5F62\u8ECC\u9053\u904B\u884C\u3002","Move objects in orbit around a center object.":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u3002","Move objects in orbit around a center object":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u7684\u5C0D\u8C61","Animate _PARAM3_ copies of _PARAM2_ that orbit around _PARAM1_ at a distance of _PARAM5_ with orbit speed of _PARAM4_ degrees per second. Rotate orbiting objects at _PARAM6_ degrees per second. Start objects with an angle offset of _PARAM9_ degrees. Create objects on layer _PARAM7_ with Z value _PARAM8_. Reset locations of orbiting objects after quantity is reduced: _PARAM10_":"\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u570D\u7E5E_PARAM1_\u5728\u8DDD\u96E2_PARAM5_\u4EE5_PARAM4_\u5EA6\u6BCF\u79D2\u7684\u8ECC\u9053\u901F\u5EA6\u3002\u4EE5\u6BCF\u79D2_PARAM6_\u5EA6\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002\u4EE5_PARAM9_\u5EA6\u7684\u89D2\u5EA6\u504F\u79FB\u555F\u52D5\u5C0D\u8C61\u3002\u5728\u5716\u5C64_PARAM7_\u4E0A\u5275\u5EFA\u5C0D\u8C61\uFF0CZ\u503C\u70BA_PARAM8_\u3002\u6E1B\u5C11\u6578\u91CF\u5F8C\u91CD\u7F6E\u7E5E\u884C\u5C0D\u8C61\u7684\u4F4D\u7F6E: _PARAM10_","Center object":"\u4E2D\u5FC3\u5C0D\u8C61","Orbiting object":"\u74B0\u7E5E\u5C0D\u8C61","Cannot be the same object used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u5C0D\u8C61\u7684\u76F8\u540C\u5C0D\u8C61","Quantity of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684\u6578\u91CF","Orbit speed (in degrees per second)":"\u8ECC\u9053\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to orbit counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u8ECC\u9053","Distance from the center object (in pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Angular speed (in degrees per second)":"\u89D2\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\u6578\uFF09","Use negative numbers to rotate counter-clockwise":"\u4F7F\u7528\u8CA0\u6578\u9032\u884C\u9006\u6642\u91DD\u65CB\u8F49","Layer that orbiting objects will be created on (base layer if empty)":"\u5C07\u7522\u751F\u74B0\u7E5E\u5C0D\u8C61\u7684\u5716\u5C64\uFF08\u5982\u679C\u7A7A\uFF0C\u5247\u70BA\u57FA\u672C\u5716\u5C64\uFF09","Z order of orbiting objects":"\u74B0\u7E5E\u5C0D\u8C61\u7684Z\u8EF8\u503C","Starting angle offset (in degrees)":"\u958B\u59CB\u89D2\u5EA6\u504F\u79FB\uFF08\u5EA6\uFF09","Reset locations of orbiting objects after quantity is reduced":"\u5728\u6578\u91CF\u6E1B\u5C11\u5F8C\u91CD\u7F6E\u74B0\u7E5E\u5C0D\u8C61\u7684\u4F4D\u7F6E","Move objects in elliptical orbit around a center object. Z-order is changed to make 3D effect.":"\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5\u7684\u5C0D\u8C61\u3002\u70BA\u4E86\u7522\u751F3D\u6548\u679C\uFF0CZ\u8EF8\u9806\u5E8F\u88AB\u66F4\u6539\u3002","Move objects in elliptical orbit around a center object":"\u5C07\u5C0D\u8C61\u7E5E\u8457\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6A62\u5713\u8ECC\u9053\u79FB\u52D5","Animate _PARAM3_ copies of _PARAM2_ in elliptical orbit around _PARAM1_ with vertical radius of _PARAM5_, horizontal radius of _PARAM9_ and an orbit speed of _PARAM4_ degrees per second. Foreground side is _PARAM10_. Rotate orbiting objects at _PARAM6_ degrees per second":"\u4EE5\u5782\u76F4\u534A\u5F91_PARAM5_\uFF0C\u6C34\u5E73\u534A\u5F91_PARAM9_\u548C\u8ECC\u9053\u901F\u5EA6_PARAM4_\u5EA6/\u6BCF\u79D2\u5728_PARAM1_\u7684\u6A62\u5713\u8ECC\u9053\u4E0A\u52D5\u756B_PARAM2_\u7684_PARAM3_\u500B\u526F\u672C\u3002\u524D\u666F\u5074\u662F_PARAM10_\u3002\u4EE5_PARAM6_\u5EA6/\u6BCF\u79D2\u65CB\u8F49\u7E5E\u884C\u5C0D\u8C61\u3002","Vertical distance from the center object (pixels)":"\u8DDD\u96E2\u4E2D\u5FC3\u5C0D\u8C61\u7684\u5782\u76F4\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Horizontal distance from the center object (pixels)":"\u5F9E\u4E2D\u5FC3\u7269\u4EF6\u7684\u6C34\u5E73\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Foreground Side":"\u524D\u666F\u5074","Delete orbiting objects that are linked to a center object.":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6\u3002","Delete orbiting objects that are linked to a center object":"\u522A\u9664\u8207\u4E2D\u5FC3\u7269\u4EF6\u76F8\u95DC\u806F\u7684\u904B\u884C\u4E2D\u7269\u4EF6","Delete all _PARAM2_ that are linked to _PARAM1_":"\u522A\u9664\u6240\u6709\u8207_PARAM1_\u76F8\u95DC\u806F\u7684_PARAM2_","Cannot be the same object that was used for the Center object":"\u4E0D\u80FD\u662F\u7528\u65BC\u4E2D\u5FC3\u7269\u4EF6\u7684\u76F8\u540C\u7269\u4EF6","Panel sprite button":"\u9762\u677F\u7CBE\u9748\u6309\u9215","A button that can be customized.":"\u53EF\u4EE5\u81EA\u5B9A\u7FA9\u7684\u6309\u9215\u3002","The finite state machine used internally by the button object.":"\u6309\u9215\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Button finite state machine":"\u6309\u9215\u6709\u9650\u72C0\u614B\u6A5F","Button (panel sprite)":"\u6309\u9215\uFF08\u9762\u677F\u7CBE\u9748\uFF09","Label offset on Y axis when pressed":"\u6309\u4E0B\u6642Y\u8EF8\u4E0A\u7684\u6A19\u7C64\u504F\u79FB","Left padding":"\u5DE6\u586B\u5145","Padding":"\u586B\u5145","Right padding":"\u53F3\u586B\u5145","Top padding":"\u4E0A\u586B\u5145","Bottom padding":"\u5E95\u90E8\u586B\u5145","Hovered fade out duration (in seconds)":"\u61F8\u505C\u6DE1\u51FA\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Change the text of the button label.":"\u66F4\u6539\u6309\u9215\u6A19\u7C64\u7684\u6587\u5B57\u3002","Label text":"\u6A19\u7C64\u6587\u5B57","Change the text of _PARAM0_ to _PARAM1_":"\u5C07 _PARAM0_ \u7684\u6587\u5B57\u66F4\u6539\u70BA _PARAM1_","Text":"\u6587\u5B57","Return the label text.":"\u8FD4\u56DE\u6A19\u7C64\u6587\u5B57\u3002","Return the label center Y according to the button configuration. This expression is used in doStepPostEvents when the button is pressed or released.":"\u6839\u64DA\u6309\u9215\u914D\u7F6E\u8FD4\u56DE\u6A19\u7C64\u4E2D\u5FC3 Y \u8EF8\u3002\u7576\u6309\u9215\u88AB\u6309\u4E0B\u6216\u91CB\u653E\u6642\uFF0C\u6B64\u8868\u9054\u5F0F\u7528\u65BC doStepPostEvents\u3002","Center the label according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u64DA\u6309\u9215\u914D\u7F6E\u5C07\u6A19\u7C64\u5C45\u4E2D\u3002\u7576\u6309\u9215\u5927\u5C0F\u8ABF\u6574\u6642\uFF0C\u6B64\u8868\u9054\u5F0F\u7528\u65BC doStepPostEvents\u3002","Center the label of _PARAM0_":"\u5C07 _PARAM0_ \u7684\u6A19\u7C64\u5C45\u4E2D","De/activate interactions with the button.":"\u555F\u7528/\u505C\u7528\u8207\u6309\u9215\u7684\u4E92\u52D5\u3002","De/activate interactions":"\u555F\u7528/\u505C\u7528\u4E92\u52D5","Activate interactions with _PARAM0_: _PARAM1_":"\u555F\u7528 _PARAM0_ \u7684\u4E92\u52D5\uFF1A_PARAM1_","Activate":"\u555F\u7528","Check if interactions are activated on the button.":"\u6AA2\u67E5\u6309\u9215\u4E0A\u7684\u4E92\u52D5\u662F\u5426\u555F\u7528\u3002","Interactions activated":"\u4E92\u52D5\u5DF2\u555F\u7528","Interactions on _PARAM0_ are activated":"_PARAM0_ \u7684\u4E92\u52D5\u5DF2\u555F\u7528","Resource bar (continuous)":"\u5728\u904A\u6232\u4E2D\u4EE3\u8868\u8CC7\u6E90\u7684\u689D\uFF08\u751F\u547D\u503C\u3001\u6CD5\u529B\u3001\u5F48\u85E5\u7B49\uFF09\u3002","A bar that represents a resource in the game (health, mana, ammo, etc).":"\u5728\u8CC7\u7522\u5546\u5E97\u4E2D\u6709\u53EF\u4F7F\u7528\u7684\u8CC7\u6E90\u689D\u5305 [resource bars pack](https://editor.gdevelop.io/?initial-dialog=asset-store&asset-pack=resource-bars-resource-bars)\u3002","Resource bar":"\u8CC7\u6E90\u689D","Previous high value":"\u4E0A\u4E00\u500B\u9AD8\u503C","Previous high value conservation duration (in seconds)":"\u4E0A\u4E00\u500B\u9AD8\u503C\u4FDD\u5B58\u6642\u9593\uFF08\u79D2\uFF09","the value of the object.":"\u5C0D\u8C61\u7684\u503C\u3002","the value":"\u503C","the maximum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5927\u503C\u3002","the maximum value":"\u6700\u5927\u503C","Check if the bar is empty.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u7A7A\u3002","Empty":"\u7A7A\u7684","_PARAM0_ bar is empty":"_PARAM0_ \u689D\u70BA\u7A7A","Check if the bar is full.":"\u6AA2\u67E5\u689D\u662F\u5426\u70BA\u6EFF\u3002","Full":"\u6EFF\u7684","_PARAM0_ bar is full":"_PARAM0_ \u689D\u70BA\u6EFF","the previous high value of the resource bar before the current change.":"\u5728\u7576\u524D\u8B8A\u5316\u4E4B\u524D\u8CC7\u6E90\u689D\u7684\u524D\u9AD8\u503C\u3002","the previous high value":"\u524D\u9AD8\u503C","Force the previous resource value to update to the current one.":"\u5F37\u5236\u524D\u8CC7\u6E90\u503C\u66F4\u65B0\u70BA\u7576\u524D\u503C\u3002","Update previous value":"\u66F4\u65B0\u524D\u503C","Update the previous resource value of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u524D\u8CC7\u6E90\u503C","the previous high value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","the previous high value conservation duration":"\u524D\u9AD8\u503C\u4FDD\u5B58\u6642\u9577","Check if the resource value is changing.":"\u6AA2\u67E5\u8CC7\u6E90\u503C\u662F\u5426\u5728\u8B8A\u5316\u3002","Value is changing":"\u503C\u5728\u8B8A\u5316","_PARAM0_ value is changing":"_PARAM0_ \u7684\u503C\u5728\u8B8A\u5316","Bar":"\u689D","Initial value":"\u521D\u59CB\u503C","It's used to detect a change at hot reload.":"\u5B83\u7528\u65BC\u6AA2\u6E2C\u71B1\u91CD\u65B0\u8F09\u6642\u7684\u66F4\u6539\u3002","Easing duration":"\u7DE9\u548C\u6301\u7E8C\u6642\u9593","Show the label":"\u986F\u793A\u6A19\u7C64","Only used by the scene editor.":"\u50C5\u4F9B\u5834\u666F\u7DE8\u8F2F\u5668\u4F7F\u7528\u3002","Center the bar according to the button configuration. This is used in doStepPostEvents when the button is resized.":"\u6839\u64DA\u6309\u9215\u914D\u7F6E\u5C45\u4E2D\u689D\u3002\u5728\u8ABF\u6574\u6309\u9215\u5927\u5C0F\u6642\uFF0C\u9019\u689D\u7528\u65BC doStepPostEvents \u4E2D\u3002","Update layout":"\u66F4\u65B0\u4F48\u5C40","Update layout of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u4F48\u5C40","_PARAM0_ is empty":"_PARAM0_ \u70BA\u7A7A","_PARAM0_ is full":"_PARAM0_ \u70BA\u6EFF","the previous value conservation duration (in seconds) of the object.":"\u7269\u4EF6\u7684\u524D\u503C\u4FDD\u5B58\u6642\u9577\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Previous value conservation duration":"\u524D\u503C\u4FDD\u5B58\u6642\u9577","the previous value conservation duration":"\u4EE5\u524D\u7684\u503C\u4FDD\u5B58\u6642\u9593","Value width":"\u503C\u7684\u5BEC\u5EA6","Check if the label is shown.":"\u6AA2\u67E5\u6A19\u7C64\u662F\u5426\u986F\u793A\u3002","Label is shown":"\u6A19\u7C64\u5DF2\u986F\u793A","_PARAM0_ label is shown":" ","Show (or hide) the label on the bar.":"\u5728\u689D\u4E0A\u986F\u793A\uFF08\u6216\u96B1\u85CF\uFF09\u6A19\u7C64\u3002","Show label":"\u986F\u793A\u6A19\u7C64","Show the label of _PARAM0_: _PARAM1_":"\u986F\u793A _PARAM0_ \u7684\u6A19\u7C64\uFF1A_PARAM1_","Update the text that display the current value and maximum value.":"\u66F4\u65B0\u986F\u793A\u76EE\u524D\u503C\u548C\u6700\u5927\u503C\u7684\u6587\u5B57\u3002","Update label":"\u66F4\u65B0\u6A19\u7C64","Update label of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6A19\u7C64","Slider":"\u6ED1\u584A","Represent a value on a slider.":"\u5728\u6ED1\u584A\u4E0A\u8868\u793A\u503C\u3002","Step size":"\u6B65\u9032\u5927\u5C0F","the minimum value of the object.":"\u5C0D\u8C61\u7684\u6700\u5C0F\u503C\u3002","the minimum value":"\u6700\u5C0F\u503C","the bar value bounds size.":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8\u3002","the bar value bounds size":"\u689D\u7684\u503C\u7BC4\u570D\u5C3A\u5BF8","the step size of the object.":"\u5C0D\u8C61\u7684\u6B65\u9032\u5927\u5C0F\u3002","the step size":"\u6B65\u9032\u5927\u5C0F","Bar left margin":"\u689D\u5DE6\u908A\u908A\u8DDD","Bar top margin":"\u689D\u9802\u90E8\u908A\u8DDD","Bar right margin":"\u53F3\u908A\u689D","Bar bottom margin":"\u5E95\u90E8\u689D","Show the label when the value is changed":"\u7576\u503C\u6539\u8B8A\u6642\u986F\u793A\u6A19\u7C64","Label":"\u6A19\u7C64","Label margin":"\u6A19\u7C64\u908A\u7DE3","the value of the slider.":"\u6ED1\u687F\u7684\u503C\u3002","the minimum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5C0F\u503C\u3002","the maximum value of the slider.":"\u6ED1\u687F\u7684\u6700\u5927\u503C\u3002","the step size of the slider.":"\u6ED1\u687F\u7684\u6B65\u9032\u5927\u5C0F\u3002","Update the thumb position according to the slider value.":"\u6839\u64DA\u6ED1\u687F\u503C\u66F4\u65B0\u6ED1\u584A\u4F4D\u7F6E\u3002","Update thumb position":"\u66F4\u65B0\u6ED1\u9F20\u4F4D\u7F6E","Update the thumb position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u4F4D\u7F6E","Update the slider configuration.":"\u66F4\u65B0\u6ED1\u9F20\u7684\u8A2D\u5B9A\u3002","Update slider configuration":"\u66F4\u65B0\u6ED1\u9F20\u8A2D\u5B9A","Update the slider configuration of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u6ED1\u9F20\u8A2D\u5B9A","Check if the slider allows interactions.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u5141\u8A31\u4E92\u52D5\u3002","Parallax for Tiled Sprite":"\u5E73\u79FB\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075","Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect.":"\u5728\u80CC\u666F\u4E2D\u7528\u4E8E\u5E73\u94FA\u7CBE\u7075\u7269\u4F53\u7684\u884C\u4E3A\uFF0C\u6309\u6BD4\u4F8B\u6548\u679C\u8DDF\u968F\u76F8\u673A\u79FB\u52A8\u3002","Move the image of a Tiled Sprite to follow the camera horizontally with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u6C34\u5E73\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Horizontal Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u6C34\u5E73\u8996\u5DEE","Parallax factor (speed for the parallax, usually between 0 and 1)":"\u8996\u5DEE\u56E0\u5B50\uFF08\u8996\u5DEE\u7684\u901F\u5EA6\uFF0C\u901A\u5E38\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09","Layer to be followed (leave empty for the base layer)":"\u8981\u8DDF\u96A8\u7684\u5716\u5C64\uFF08\u7559\u7A7A\u70BA\u57FA\u790E\u5716\u5C64\uFF09","Move the image of a Tiled Sprite to follow the camera vertically with a parallax effect. After adding this to an object, put the object on a layer that is not moving, behind the layer that is followed (for example, a layer called \"Background\").":"\u79FB\u52D5\u5E73\u92EA\u7CBE\u9748\u7684\u5716\u50CF\uFF0C\u4F7F\u5176\u96A8\u8457\u76F8\u6A5F\u7684\u5782\u76F4\u79FB\u52D5\u5177\u6709\u8996\u5DEE\u6548\u61C9\u3002\u5C07\u6B64\u6DFB\u52A0\u5230\u5C0D\u8C61\u5F8C\uFF0C\u5C07\u5C0D\u8C61\u653E\u5728\u4E00\u500B\u4E0D\u52D5\u7684\u5C64\u4E0A\uFF0C\u7F6E\u65BC\u88AB\u95DC\u6CE8\u7684\u5C64\u7684\u5F8C\u9762\uFF08\u4F8B\u5982\uFF0C\u4E00\u500B\u540D\u70BA\u201C\u80CC\u666F\u201D\u7684\u5C64\uFF09\u3002","Vertical Parallax for a Tiled Sprite":"\u5E73\u92EA\u6548\u61C9\u7528\u65BC\u5E73\u92EA\u7CBE\u9748\u7684\u5782\u76F4\u8996\u5DEE","Offset on Y axis":"Y\u8EF8\u504F\u79FB","3D particle emitter":"3D\u7C92\u5B50\u767C\u5C04\u5668","Display a large number of particles to create visual effects.":"\u663E\u793A\u5927\u91CF\u7C92\u5B50\u4EE5\u521B\u5EFA\u89C6\u89C9\u6548\u679C\u3002","Start color":"\u8D77\u59CB\u984F\u8272","End color":"\u7D50\u675F\u984F\u8272","Start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","Flow of particles (particles per second)":"\u7C92\u5B50\u6D41\u52D5\uFF08\u6BCF\u79D2\u7C92\u5B50\u6578\uFF09","Start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","Start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","End scale":"\u7D50\u675F\u6BD4\u4F8B","Start min speed":"\u8D77\u59CB\u6700\u5C0F\u901F\u5EA6","Start max speed":"\u8D77\u59CB\u6700\u5927\u901F\u5EA6","Min lifespan":"\u6700\u77ED\u58FD\u547D","Max lifespan":"\u6700\u9577\u58FD\u547D","Emission duration":"\u767C\u5C04\u6301\u7E8C\u6642\u9593","Particles move with the emitter":"\u7C92\u5B50\u96A8\u767C\u5C04\u5668\u79FB\u52D5","Spay cone angle":"\u5674\u5C04\u9310\u89D2\u5EA6","Blending":"\u6DF7\u5408","Gravity top":"\u9802\u90E8\u91CD\u529B","Delete when emission ends":"\u7576\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664","Z (elevation)":"Z\uFF08\u9AD8\u5EA6\uFF09","Deprecated":"\u5DF2\u68C4\u7528","Rotation on X axis":"X\u8EF8\u65CB\u8F49","Rotation on Y axis":"Y\u8EF8\u65CB\u8F49","Update from properties.":"\u5F9E\u5C6C\u6027\u66F4\u65B0\u3002","Update from properties":"\u5F9E\u5C6C\u6027\u66F4\u65B0","Update from properties of _PARAM0_":"\u5F9E _PARAM0_ \u7684\u5C6C\u6027\u66F4\u65B0","Register in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A","Register _PARAM0_ in layer":"\u5728\u5716\u5C64\u4E2D\u8A3B\u518A _PARAM0_","Delete itself":"\u522A\u9664\u81EA\u8EAB","Delete _PARAM0_":"\u522A\u9664 _PARAM0_","Check that emission has ended and no particle is alive anymore.":"\u6AA2\u67E5\u767C\u5C04\u662F\u5426\u5DF2\u7D50\u675F\uFF0C\u4E26\u4E14\u6C92\u6709\u4EFB\u4F55\u7C92\u5B50\u662F\u6D3B\u8457\u7684\u3002","Emission has ended":"\u767C\u5C04\u5DF2\u7D50\u675F","Emission from _PARAM0_ has ended":"_PARAM0_ \u7684\u767C\u5C04\u5DF2\u7D50\u675F","Restart particule emission from the beginning.":"\u5F9E\u982D\u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04\u3002","Restart":"\u91CD\u65B0\u555F\u52D5","Restart particule emission from _PARAM0_":"\u5F9E _PARAM0_ \u91CD\u65B0\u958B\u59CB\u7C92\u5B50\u7684\u767C\u5C04","the Z position of the emitter.":"\u767C\u5C04\u5668\u7684 Z \u4F4D\u7F6E\u3002","Z elevaltion (deprecated)":"Z \u9AD8\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","the Z position":"Z \u4F4D\u7F6E","the rotation on X axis of the emitter.":"\u767C\u5C04\u5668 X \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on X axis (deprecated)":"X \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on X axis":"X \u8EF8\u7684\u65CB\u8F49","the rotation on Y axis of the emitter.":"\u767C\u5C04\u5668 Y \u8EF8\u7684\u65CB\u8F49\u3002","Rotation on Y axis (deprecated)":"Y \u8EF8\u7684\u65CB\u8F49\uFF08\u5DF2\u68C4\u7528\uFF09","the rotation on Y axis":"Y \u8EF8\u7684\u65CB\u8F49","the start color of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u984F\u8272\u3002","the start color":"\u8D77\u59CB\u984F\u8272","the end color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","the end color":"\u7D50\u675F\u984F\u8272","the start opacity of the object.":"\u7269\u4EF6\u7684\u958B\u59CB\u4E0D\u900F\u660E\u5EA6\u3002","the start opacity":"\u8D77\u59CB\u4E0D\u900F\u660E\u5EA6","the end opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","the end opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the flow of particles of the object (particles per second).":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41\uFF08\u6BCF\u79D2\u7684\u7C92\u5B50\u6578\uFF09\u3002","Flow of particles":"\u7C92\u5B50\u6D41","the flow of particles":"\u7269\u4EF6\u7684\u7C92\u5B50\u6D41","the start min size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8\u3002","the start min size":"\u8D77\u59CB\u6700\u5C0F\u5C3A\u5BF8","the start max size of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8\u3002","the start max size":"\u8D77\u59CB\u6700\u5927\u5C3A\u5BF8","the end scale of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u7E2E\u653E\u3002","the end scale":"\u7D50\u675F\u7E2E\u653E","the min start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6\u3002","Min start speed":"\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the min start speed":"\u7269\u9AD4\u7684\u6700\u5C0F\u8D77\u59CB\u901F\u5EA6","the max start speed of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6\u3002","Max start speed":"\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the max start speed":"\u7269\u9AD4\u7684\u6700\u5927\u8D77\u59CB\u901F\u5EA6","the min lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D\u3002","the min lifespan":"\u7269\u9AD4\u7684\u6700\u5C0F\u58FD\u547D","the max lifespan of the object.":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D\u3002","the max lifespan":"\u7269\u9AD4\u7684\u6700\u5927\u58FD\u547D","the emission duration of the object.":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593\u3002","the emission duration":"\u7269\u9AD4\u7684\u767C\u5C04\u6301\u7E8C\u6642\u9593","Check if particles move with the emitter.":"\u6AA2\u67E5\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5","Change if particles move with the emitter.":"\u66F4\u6539\u7C92\u5B50\u662F\u5426\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5\u3002","_PARAM0_ particles move with the emitter: _PARAM1_":"_PARAM0_\u7C92\u5B50\u96A8\u8457\u767C\u5C04\u5668\u79FB\u52D5: _PARAM1_","AreParticlesRelative":"AreParticlesRelative","the spay cone angle of the object.":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2\u3002","the spay cone angle":"\u7269\u9AD4\u7684\u5674\u5C04\u9310\u89D2","the blending of the object.":"\u7269\u9AD4\u7684\u6DF7\u5408\u3002","the blending":"\u7269\u9AD4\u7684\u6DF7\u5408","the gravity top of the object.":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B\u3002","the gravity top":"\u7269\u9AD4\u7684\u9802\u90E8\u91CD\u529B","the gravity of the object.":"\u7269\u9AD4\u7684\u91CD\u529B\u3002","the gravity":"\u7269\u9AD4\u7684\u91CD\u529B","Check if delete when emission ends.":"\u6AA2\u67E5\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50","Change if delete when emission ends.":"\u66F4\u6539\u662F\u5426\u5728\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50\u3002","_PARAM0_ delete when emission ends: _PARAM1_":"_PARAM0_\u767C\u5C04\u7D50\u675F\u6642\u522A\u9664\u7C92\u5B50: _PARAM1_","ShouldAutodestruct":"\u61C9\u8A72\u81EA\u6211\u6BC0\u6EC5","Physics car":"\u7269\u7406\u6C7D\u8ECA","Simulate car motion with drifting.":"\u6A21\u64EC\u6C7D\u8ECA\u904B\u52D5\u8207\u6F02\u79FB\u3002","Simulate car motion.":"\u6A21\u64EC\u6C7D\u8ECA\u904B\u52D5\u3002","Physics Engine 2.0":"\u7269\u7406\u5F15\u64CE2.0","Wheel grip ratio (from 0 to 1)":"\u8F2A\u80CE\u6293\u5730\u6BD4\uFF08\u5F9E0\u52301\uFF09","A ratio of 0 is like driving on ice.":"\u6BD4\u503C\u70BA0\u5C31\u50CF\u5728\u51B0\u4E0A\u884C\u99DB\u3002","Steering":"\u8F49\u5411","Steering speed":"\u8F49\u5411\u901F\u5EA6","Sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","Maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","Steering angle":"\u8F49\u5411\u89D2\u5EA6","Front wheels position":"\u524D\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the front":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u524D\u65B9","Wheels":"\u8F2A\u5B50","Rear wheels position":"\u5F8C\u8F2A\u4F4D\u7F6E","0 means at the center, 1 means at the back":"0\u8868\u793A\u5728\u4E2D\u5FC3\uFF0C1\u8868\u793A\u5728\u5F8C\u65B9","Simulate a press of the right key.":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\u3002","Simulate right key press":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375","Simulate pressing right for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u53F3\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the left key.":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\u3002","Simulate left key press":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375","Simulate pressing left for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u5DE6\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the up key.":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\u3002","Simulate up key press":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375","Simulate pressing up for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0A\u9375\uFF0C\u6309_PARAM0_","Simulate a press of the down key.":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\u3002","Simulate down key press":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375","Simulate pressing down for _PARAM0_":"\u6A21\u64EC\u6309\u4E0B\u4E0B\u9375\uFF0C\u6309_PARAM0_","Simulate a steering stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u65B9\u5411\u76E4\u3002","Simulate steering stick":"\u6A21\u64EC\u65B9\u5411\u76E4","Simulate a steering stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u65B9\u5411\u76E4\uFF0C\u529B\u70BA_PARAM2_","Simulate an acceleration stick for a given axis force.":"\u6A21\u64EC\u7D66\u5B9A\u8EF8\u529B\u7684\u52A0\u901F\u68D2\u3002","Simulate acceleration stick":"\u6A21\u64EC\u52A0\u901F\u68D2","Simulate an acceleration stick for _PARAM0_ with a force of _PARAM2_":"\u6A21\u64EC_PARAM0_\u7684\u52A0\u901F\u68D2\uFF0C\u529B\u70BA_PARAM2_","Apply wheel forces":"\u61C9\u7528\u8F2A\u5B50\u529B","Apply forces on the wheel at _PARAM2_ ; _PARAM3_ and _PARAM4_\xB0 of _PARAM0_":"\u5728_PARAM2_ ; _PARAM3_\u548C_PARAM4_\xB0\u7684_PARAM0_\u8F2A\u4E0A\u61C9\u7528\u529B","Wheel X":"\u8F2A\u5B50X","Wheel Y":"\u8F2A\u5B50Y","Wheel angle":"\u8F2A\u5B50\u89D2\u5EA6","Return the momentum of inertia (in kg \u22C5 pixel\xB2)":"\u8FD4\u56DE\u60EF\u6027\u77E9\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20\xB2 \u8868\u793A\uFF09","Momentum of inertia":"\u60EF\u6027\u77E9","Apply a polar force":"\u61C9\u7528\u6975\u5750\u6807\u529B","Length (in kg \u22C5 pixels \u22C5 s^\u22122)":"\u957F\u5EA6\uFF08\u4EE5 kg \u22C5 \u50CF\u7D20 \u22C5 s^\u22122 \u8868\u793A\uFF09","Draw forces applying on the car for debug purpose.":"\u7ED8\u5236\u5BF9\u8F66\u8F86\u65BD\u52A0\u7684\u529B\uFF0C\u4EE5\u8FDB\u884C\u8C03\u8BD5\u4E3A\u76EE\u7684\u3002","Draw forces for debug":"\u4EE5\u8C03\u8BD5\u76EE\u7684\u7ED8\u5236\u529B","Draw forces of car _PARAM0_ on _PARAM2_":"\u7ED8\u5236_PARAM0_\u7684_PARAM2_\u7684\u6C7D\u8F66\u529B","the steering angle of the object.":"\u7269\u4F53\u7684\u8F6C\u5411\u89D2\u5EA6\u3002","the steering angle":"\u8F6C\u5411\u89D2\u5EA6","the wheel grip ratio of the object (from 0 to 1). A ratio of 0 is like driving on ice.":"\u7269\u4F53\u7684\u8F66\u8F6E\u6293\u5730\u6BD4\uFF08\u4ECE0\u52301\uFF09\u3002\u6BD4\u7387\u4E3A0\u65F6\uFF0C\u5C31\u50CF\u5728\u51B0\u4E0A\u5F00\u8F66\u3002","Wheel grip ratio":"\u8F2A\u80CE\u6293\u5730\u6BD4\u7387","the wheel grip ratio":"\u8ECA\u8F2A\u6293\u5730\u6BD4\u7387","the maximum steering angle of the object.":"\u7269\u4EF6\u7684\u6700\u5927\u8F49\u5411\u89D2\u5EA6\u3002","the maximum steering angle":"\u6700\u5927\u8F49\u5411\u89D2\u5EA6","the steering speed of the object.":"\u7269\u4EF6\u7684\u8F49\u5411\u901F\u5EA6\u3002","the steering speed":"\u8F49\u5411\u901F\u5EA6","the sterring speed when turning back of the object.":"\u7269\u4EF6\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6\u3002","Sterring back speed":"\u56DE\u8F49\u901F\u5EA6","the sterring speed when turning back":"\u56DE\u8F49\u6642\u7684\u8F49\u5411\u901F\u5EA6","3D physics character animator":"3D\u7269\u7406\u89D2\u8272\u52D5\u756B\u88FD\u4F5C\u8005","Change animations of a 3D physics character automatically.":"\u81EA\u52D5\u66F4\u65393D\u7269\u7406\u89D2\u8272\u7684\u52D5\u756B\u3002","Animatable capacity":"\u53EF\u52D5\u756B\u5BB9\u91CF","\"Idle\" animation name":"\"\u9592\u7F6E\"\u52D5\u756B\u540D\u7A31","Animation names":"\u52D5\u756B\u540D\u7A31","\"Run\" animation name":"\"\u5954\u8DD1\"\u52D5\u756B\u540D\u7A31","\"Jump\" animation name":"\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31","\"Fall\" animation name":"\"\u589C\u843D\"\u52D5\u756B\u540D\u7A31","3D character keyboard mapper":"3D\u89D2\u8272\u9375\u76E4\u6620\u5C04\u5668","3D platformer and 3D shooter keyboard controls.":"3D\u5E73\u53F0\u904A\u6232\u548C3D\u5C04\u64CA\u904A\u6232\u7684\u9375\u76E4\u63A7\u5236\u3002","Control a 3D physics character with a keyboard for a platformer or a top-down game.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u5E73\u53F0\u904A\u6232\u6216\u81EA\u4E0A\u800C\u4E0B\u7684\u904A\u6232\u3002","3D platformer keyboard mapper":"3D\u5E73\u53F0\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","Camera is locked for the frame":"\u76F8\u6A5F\u5728\u8A72\u5E40\u4E0A\u9396\u5B9A","Check if camera is locked for the frame.":"\u6AA2\u67E5\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Camera is locked":"\u76F8\u673A\u5DF2\u9501\u5B9A","_PARAM0_ camera is locked for the frame":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762","Change if camera is locked for the frame.":"\u66F4\u6539\u76F8\u6A5F\u662F\u5426\u9396\u5B9A\u756B\u9762\u3002","Lock the camera":"\u9501\u5B9A\u76F8\u673A","_PARAM0_ camera is locked for the frame: _PARAM2_":"_PARAM0_ \u76F8\u6A5F\u5DF2\u9396\u5B9A\u756B\u9762\uFF1A _PARAM2_","Control a 3D physics character with a keyboard for a first or third person shooter.":"\u4F7F\u7528\u9375\u76E4\u63A7\u52363D\u7269\u7406\u89D2\u8272\u9032\u884C\u7B2C\u4E00\u6216\u7B2C\u4E09\u4EBA\u7A31\u5C04\u64CA\u904A\u6232\u3002","3D shooter keyboard mapper":"3D\u5C04\u64CA\u904A\u6232\u9375\u76E4\u6620\u5C04\u5668","3D ellipse movement":"3D\u6A62\u5713\u904B\u52D5","3D physics engine":"3D\u7269\u7406\u5F15\u64CE","Ellipse width":"\u6A62\u5713\u5BEC\u5EA6","Ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the ellipse width of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u5BEC\u5EA6\u3002","the ellipse width":"\u6A62\u5713\u5BEC\u5EA6","the ellipse height of the object.":"\u7269\u4EF6\u7684\u6A62\u5713\u9AD8\u5EA6\u3002","the ellipse height":"\u6A62\u5713\u9AD8\u5EA6","the loop duration (in seconds).":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","the loop duration":"\u5FAA\u74B0\u6301\u7E8C\u6642\u9593","Pinching gesture":"\u634F\u53D6\u624B\u52E2","Move the camera or objects with pinching gestures.":"\u7528\u634F\u53D6\u624B\u52E2\u79FB\u52D5\u76F8\u6A5F\u6216\u7269\u9AD4\u3002","Enable or disable camera pinch.":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F\u3002","Enable or disable camera pinch":"\u555F\u7528\u6216\u7981\u7528\u76F8\u6A5F\u634F","Enable camera pinch: _PARAM1_":"\u555F\u7528\u76F8\u6A5F\u634F\uFF1A_PARAM1_","Enable camera pinch":"\u555F\u7528\u76F8\u6A5F\u634F","Check if camera pinch is enabled.":"\u6AA2\u67E5\u76F8\u6A5F\u634F\u662F\u5426\u5DF2\u555F\u7528\u3002","Camera pinch is enabled":"\u76F8\u6A5F\u634F\u5408\u5DF2\u555F\u7528","Choose the layer to move with pinch gestures.":"\u9078\u64C7\u5716\u5C64\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2\u3002","Camera pinch layer":"\u76F8\u6A5F\u634F\u5408\u5716\u5C64","Choose the layer _PARAM1_ to move with pinch gestures":"\u9078\u64C7\u5716\u5C64_PARAM1_\u4EE5\u79FB\u52D5\u4F7F\u7528\u634F\u5408\u624B\u52E2","Change the camera pinch constraint.":"\u66F4\u6539\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u3002","Camera pinch constraints":"\u76F8\u6A5F\u634F\u5408\u7D04\u675F","Change the camera pinch constraint to _PARAM1_":"\u5C07\u76F8\u6A5F\u634F\u5408\u7D04\u675F\u66F4\u6539\u70BA_PARAM1_","Constraint":"\u7D04\u675F","Pinch the camera of a layer.":"\u634F\u5408\u5716\u5C64\u7684\u76F8\u6A5F\u3002","Pinch camera":"\u634F\u5408\u76F8\u6A5F","Pinch the camera of layer: _PARAM1_ with constraint: _PARAM2_":"\u4F7F\u7528\u7D04\u675F_PARAM2_\u634F\u5408\u5716\u5C64_PARAM1_\u7684\u76F8\u6A5F\u3002","Check if a touch is pinching, if 2 touches are pressed.":"\u6AA2\u67E5\u662F\u5426\u89F8\u78B0\u634F\u5408\uFF0C\u5982\u679C\u6309\u4E0B2\u500B\u89F8\u78B0\u3002","Touch is pinching":"\u89F8\u78B0\u6B63\u5728\u634F\u5408","Return the scaling of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u7E2E\u653E\u3002","Pinch scaling":"\u634F\u5408\u7E2E\u653E","Return the rotation of the pinch gesture from its beginning (in degrees).":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u65CB\u8F49\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\u3002","Pinch rotation":"\u634F\u5408\u65CB\u8F49","Return the X position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch beginning center X":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3X","Return the Y position of the pinch center at the beginning of the gesture.":"\u8FD4\u56DE\u624B\u52E2\u958B\u59CB\u6642\u7684\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch beginning center Y":"\u634F\u5408\u958B\u59CB\u4E2D\u5FC3Y","Return the X position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684X\u4F4D\u7F6E\u3002","Pinch center X":"\u634F\u5408\u4E2D\u5FC3X","Return the Y position of the pinch center.":"\u8FD4\u56DE\u634F\u5408\u4E2D\u5FC3\u7684Y\u4F4D\u7F6E\u3002","Pinch center Y":"\u634F\u5408\u4E2D\u5FC3Y","Return the horizontal translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u6C34\u5E73\u4F4D\u79FB\u3002","Pinch translation X":"\u634F\u5408\u5E73\u79FBX","Return the vertical translation of the pinch gesture from its beginning.":"\u5F9E\u958B\u59CB\u6642\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u7684\u5782\u76F4\u4F4D\u79FB\u3002","Pinch translation Y":"\u634F\u5408\u5E73\u79FBY","Return the new X position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0X\u4F4D\u7F6E\u3002","Transform X position":"\u8F49\u63DBX\u4F4D\u7F6E","Position X before the pinch":"\u634F\u5408\u4E4B\u524D\u7684X\u4F4D\u7F6E","Position Y before the pinch":"\u634F\u5408\u4E4B\u524D\u7684Y\u4F4D\u7F6E","Return the new Y position of a point after the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u5F8C\u9EDE\u7684\u65B0Y\u4F4D\u7F6E\u3002","Transform Y position":"\u8F49\u63DBY\u4F4D\u7F6E","Return the original X position of a point before the pinch gesture.":"\u8FD4\u56DE\u634F\u5408\u624B\u52E2\u4E4B\u524D\u9EDE\u7684\u539F\u59CBX\u4F4D\u7F6E\u3002","Inversed transform X position":"\u53CD\u8F49\u8B8A\u63DB X \u4F4D\u7F6E","Position X after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 X \u4F4D\u7F6E","Position Y after the pinch":"\u634F\u5408\u624B\u52E2\u5F8C\u7684 Y \u4F4D\u7F6E","Return the new position on the Y axis of a point after the pinch gesture.":"\u5728\u634F\u5408\u624B\u52E2\u5F8C\uFF0C\u8FD4\u56DE\u9EDE\u7684 Y \u8EF8\u65B0\u4F4D\u7F6E\u3002","Inversed transform Y position":"\u53CD\u8F49\u8B8A\u63DB Y \u4F4D\u7F6E","Return the X coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to canvas":"\u5C07 X \u8F49\u63DB\u5230\u756B\u5E03","Return the Y coordinate of a position transformed from the scene to the canvas according to a layer.":"\u5F9E\u5834\u666F\u5230\u756B\u5E03\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to canvas":"\u5C07 Y \u8F49\u63DB\u5230\u756B\u5E03","Return the X coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 X \u5EA7\u6A19\u3002","Transform X to scene":"\u5C07 X \u8F49\u63DB\u5230\u5834\u666F","Return the Y coordinate of a position transformed from the canvas to the scene according to a layer.":"\u5F9E\u756B\u5E03\u5230\u5834\u666F\u8F49\u63DB\u7684\u4F4D\u7F6E\u7684 Y \u5EA7\u6A19\u3002","Transform Y to scene":"\u5C07 Y \u8F49\u63DB\u5230\u5834\u666F","Return the touch X on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 X \u5EA7\u6A19\u3002","Touch X on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 X \u89F8\u78B0","Return the touch Y on the canvas.":"\u5728\u756B\u5E03\u4E0A\u8FD4\u56DE\u89F8\u78B0\u7684 Y \u5EA7\u6A19\u3002","Touch Y on canvas":"\u5728\u756B\u5E03\u4E0A\u7684 Y \u89F8\u78B0","Return the X coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 X \u5EA7\u6A19","Rotated vector X":"\u65CB\u8F49\u5411\u91CF X","Vector X":"\u5411\u91CF X","Vector Y":"\u5411\u91CF Y","Angle (in degrees)":"\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09","Return the Y coordinate of a vector after a rotation":"\u65CB\u8F49\u5F8C\u5411\u91CF\u7684 Y \u5EA7\u6A19","Rotated vector Y":"\u65CB\u8F49\u5411\u91CF Y","Move objects by holding 2 touches on them.":"\u901A\u904E\u5728\u7269\u9AD4\u4E0A\u6309\u4F4F 2 \u6B21\u89F8\u78B0\u4F86\u79FB\u52D5\u7269\u9AD4\u3002","Pinchable object":"\u53EF\u634F\u5408\u7684\u5C0D\u8C61","Resizable capability":"\u53EF\u8ABF\u6574\u5927\u5C0F\u7684\u80FD\u529B","Lock object size":"\u9396\u5B9A\u7269\u9AD4\u5927\u5C0F","Check if the object is being pinched.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u88AB\u634F\u5408\u3002","Is being pinched":"\u88AB\u634F\u5408","_PARAM0_ is being pinched":"_PARAM0_ \u6B63\u5728\u88AB\u634F\u5408","Abort the pinching of this object.":"\u4E2D\u6B62\u8A72\u7269\u4EF6\u7684\u634F\u5408\u3002","Abort pinching":"\u4E2D\u6B62\u634F\u5408","Abort the pinching of _PARAM0_":"\u4E2D\u6B62_PARAM0_\u7684\u634F\u5408\u3002","Pixel perfect movement":"\u50CF\u7D20\u5B8C\u7F8E\u904B\u52D5","Grid-based or pixel perfect platformer and top-down movements.":"\u57FA\u65BC\u7DB2\u683C\u6216\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u904A\u6232\u548C\u81EA\u9802\u5411\u4E0B\u7684\u904B\u52D5\u3002","Return the speed necessary to cover a distance according to the deceleration.":"\u8FD4\u56DE\u6839\u64DA\u6E1B\u901F\u898F\u5247\u8986\u84CB\u4E00\u500B\u8DDD\u96E2\u6240\u9700\u7684\u901F\u5EA6\u3002","Speed to reach":"\u9054\u5230\u7684\u901F\u5EA6","Braking distance from an initial speed: _PARAM2_ and a deceleration: _PARAM3_ is less than _PARAM1_":"\u5F9E\u521D\u59CB\u901F\u5EA6: _PARAM2_ \u548C\u6E1B\u901F: _PARAM3_ \u7684\u60C5\u6CC1\u4E0B\u524E\u8ECA\u8DDD\u96E2\u5C0F\u65BC _PARAM1_\u3002","Distance":"\u8DDD\u96E2","Return the braking distance according to an initial speed and a deceleration.":"\u8FD4\u56DE\u6839\u64DA\u521D\u59CB\u901F\u5EA6\u548C\u6E1B\u901F\u898F\u5247\u8FD4\u56DE\u524E\u8ECA\u8DDD\u96E2\u3002","Braking distance":"\u524E\u8ECA\u8DDD\u96E2","Define JavaScript classes for top-down.":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225\u3002","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Define JavaScript classes for top-down":"\u81EA\u4E0A\u800C\u4E0B\u5B9A\u7FA9JavaScript\u985E\u5225","Seamlessly align big pixels using a top-down movement.":"\u7121\u7E2B\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u81EA\u4E0A\u800C\u4E0B\u7684\u79FB\u52D5\u3002","Pixel perfect top-down movement":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u81EA\u4E0A\u800C\u4E0B\u904B\u52D5","Pixel size":"\u50CF\u7D20\u5927\u5C0F","Pixel grid offset X":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBX","Pixel grid offset Y":"\u50CF\u7D20\u7DB2\u683C\u504F\u79FBY","Seamlessly align big pixels using a platformer character movement.":"\u7121\u7E2B\u5730\u5C0D\u9F4A\u5927\u50CF\u7D20\uFF0C\u4F7F\u7528\u5E73\u53F0\u52D5\u4F5C\u89D2\u8272\u904B\u52D5\u3002","Pixel perfect platformer character":"\u50CF\u7D20\u5B8C\u7F8E\u7684\u5E73\u53F0\u89D2\u8272","Platformer character animator":"\u5E73\u53F0\u89D2\u8272\u52D5\u756B\u5E2B","Change animations and horizontal flipping of a platformer character automatically.":"\u81EA\u52D5\u66F4\u6539\u5E73\u53F0\u89D2\u8272\u7684\u52D5\u756B\u548C\u6C34\u5E73\u7FFB\u8F49\u3002","Enable animation changes":"\u555F\u7528\u52D5\u756B\u8B8A\u5316","Enable horizontal flipping":"\u555F\u7528\u6C34\u5E73\u7FFB\u8F49","\"Climb\" animation name":"\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31","Platformer character":"\u5E73\u53F0\u89D2\u8272","Flippable capacity":"\u53EF\u7FFB\u8F49\u80FD\u529B","Enable (or disable) automated animation changes a platformer character. Disabling animation changes is useful to play custom animations.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u52D5\u756B\u66F4\u6539\u3002\u7981\u7528\u52D5\u756B\u66F4\u6539\u53EF\u7528\u65BC\u64AD\u653E\u81EA\u5B9A\u7FA9\u52D5\u756B\u3002","Enable (or disable) automated animation changes":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u52D5\u756B\u66F4\u6539","Enable automated animation changes on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u52D5\u756B\u66F4\u6539\uFF1A _PARAM2_","Change animations automatically":"\u81EA\u52D5\u66F4\u6539\u52D5\u756B","Enable (or disable) automated horizontal flipping of a platform character.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u5E73\u53F0\u89D2\u8272\u7684\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\u3002","Enable (or disable) automated horizontal flipping":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49","Enable automated horizontal flipping on _PARAM0_: _PARAM2_":"_PARAM0_\u4E0A\u555F\u7528\u81EA\u52D5\u6C34\u5E73\u7FFB\u8F49\uFF1A _PARAM2_","Set the \"Idle\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\u201CIdle\u201D\u52D5\u756B\u540D\u7A31\u3002\u4E0D\u8981\u4F7F\u7528\u5F15\u865F\u3002","Set \"Idle\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u7A7A\u9592\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Animation name":"\u52D5\u756B\u540D\u7A31","Set the \"Move\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","\"Move\" animation name":"\"\u79FB\u52D5\"\u52D5\u756B\u540D\u7A31","Set \"Move\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u79FB\u52D5\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Jump\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u8DF3\u8E8D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Jump\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u8DF3\u8E8D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Fall\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u4E0B\u843D\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Fall\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u4E0B\u843D\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Set the \"Climb\" animation name. Do not use quotation marks.":"\u8A2D\u7F6E\"\u6500\u722C\"\u52D5\u756B\u540D\u7A31\u3002\u8ACB\u52FF\u4F7F\u7528\u5F15\u865F\u3002","Set \"Climb\" animation of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\"\u6500\u722C\"\u52D5\u756B\u8A2D\u7F6E\u70BA_PARAM2_","Platformer trajectory":"\u5E73\u53F0\u8ECC\u8DE1","Platformer character jump easy configuration and platformer AI tools.":"\u5E73\u53F0\u89D2\u8272\u8DF3\u8E8D\u6613\u914D\u7F6E\u548C\u5E73\u53F0\u4EBA\u5DE5\u667A\u80FD\u5DE5\u5177\u3002","Configure the height of a jump and evaluate the jump trajectory.":"\u914D\u7F6E\u8DF3\u8E8D\u7684\u9AD8\u5EA6\u4E26\u8A55\u4F30\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Platformer trajectory evaluator":"\u5E73\u53F0\u8ECC\u8DE1\u8A55\u4F30\u5668","Jump height":"\u8DF3\u8E8D\u9AD8\u5EA6","Change the jump speed to reach a given height.":"\u66F4\u6539\u8DF3\u8E8D\u901F\u5EA6\u4EE5\u9054\u5230\u7D66\u5B9A\u7684\u9AD8\u5EA6\u3002","Change the jump height of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u8DF3\u8E8D\u9AD8\u5EA6\u66F4\u6539\u70BA_PARAM2_","Draw the jump trajectories from no sustain to full sustain.":"\u5F9E\u7121\u505C\u7559\u5230\u5B8C\u5168\u505C\u7559\u7E6A\u88FD\u8DF3\u8E8D\u8ECC\u8DE1\u3002","Draw jump":"\u7E6A\u88FD\u8DF3\u8E8D","Draw the jump trajectory of _PARAM0_ on _PARAM2_":"\u5728_PARAM2_\u4E0A\u7E6A\u88FD_PARAM0_\u7684\u8DF3\u8E8D\u8ECC\u8DE1","The jump Y displacement at a given time from the start of the jump.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u7279\u5B9A\u6642\u9593\u7684\u8DF3\u8E8DY\u4F4D\u79FB\u3002","Jump Y":"\u8DF3\u8E8DY","Time":"\u6642\u9593","Jump sustaining duration":"\u8DF3\u8E8D\u7DAD\u6301\u6642\u9593","The maximum Y displacement.":"\u6700\u5927Y\u4F4D\u79FB\u3002","Peak Y":"\u5CF0\u503CY","The time from the start of the jump when it reaches the maximum Y displacement.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u5230\u9054\u6700\u5927Y\u4F4D\u79FB\u7684\u6642\u9593\u3002","Peak time":"\u5CF0\u503C\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving upward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0A\u79FB\u52D5\u3002","Jump up time":"\u8DF3\u8E8D\u5411\u4E0A\u6642\u9593","The time from the start of the jump when it reaches a given Y displacement moving downward.":"\u5F9E\u8DF3\u8E8D\u958B\u59CB\u6642\u9054\u5230\u7D66\u5B9AY\u4F4D\u79FB\u7684\u6642\u9593\u5411\u4E0B\u79FB\u52D5\u3002","Jump down time":"\u8DF3\u8E8D\u5411\u4E0B\u6642\u9593","The X displacement before the character stops (always positive).":"\u89D2\u8272\u505C\u6B62\u524D\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stop distance":"\u505C\u6B62\u8DDD\u96E2","The X displacement at a given time from now if decelerating (always positive).":"\u76F8\u5C0D\u65BC\u6E1B\u901F\u6642\u7684\u7D66\u5B9A\u6642\u9593\u7684X\u4F4D\u79FB\uFF08\u59CB\u7D42\u70BA\u6B63\u6578\uFF09\u3002","Stopping X":"\u6E1B\u901FX","The X displacement at a given time from now if accelerating (always positive).":"\u6839\u64DA\u76EE\u524D\u7684\u72C0\u6CC1\u4F86\u770B\uFF0C\u7269\u9AD4\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\uFF08\u59CB\u7D42\u70BA\u6B63\uFF09\u3002","Moving X":"\u79FB\u52D5X","Player avatar":"\u73A9\u5BB6\u982D\u50CF","Display player avatars according to their GDevelop account.":"\u6839\u64DA\u4ED6\u5011\u7684 GDevelop \u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Return the UserID from a lobby player number.":"\u5F9E\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F\u8FD4\u56DE\u4F7F\u7528\u8005ID\u3002","UserID":"\u4F7F\u7528\u8005ID","Lobby player number":"\u5927\u5EF3\u73A9\u5BB6\u7DE8\u865F","Display a player avatar according to their GDevelop account.":"\u6839\u64DA\u5176GDevelop\u5E33\u6236\u986F\u793A\u73A9\u5BB6\u982D\u50CF\u3002","Multiplayer Avatar":"\u591A\u4EBA\u904A\u6232\u982D\u50CF","Border enabled":"\u555F\u7528\u908A\u6846","Enable the border on the avatar.":"\u5728\u982D\u50CF\u4E0A\u555F\u7528\u908A\u6846\u3002","Player unique ID":"\u73A9\u5BB6\u552F\u4E00ID","the player unique ID of the avatar.":"\u73A9\u5BB6\u982D\u50CF\u7684\u552F\u4E00ID\u3002","the player unique ID":"\u73A9\u5BB6\u7684\u552F\u4E00ID","Playgama Bridge":"Playgama \u6A4B\u63A5\u5668","One SDK for cross-platform publishing HTML5 games.":"\u8DE8\u5E73\u53F0\u767C\u5E03 HTML5 \u904A\u6232\u7684\u901A\u7528 SDK\u3002","Add Action Parameter.":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578\u3002","Add Action Parameter":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578","Add Action Parameter _PARAM1_ : _PARAM2_":"\u6DFB\u52A0\u52D5\u4F5C\u53C3\u6578_PARAM1_\uFF1A_PARAM2_","Path":"\u8DEF\u5F91","Add Bool Action Parameter.":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578\u3002","Add Bool Action Parameter":"\u6DFB\u52A0\u5E03\u723E\u52D5\u4F5C\u53C3\u6578","Is Initialized.":"\u5DF2\u521D\u59CB\u5316\u3002","Is Initialized":"\u5DF2\u521D\u59CB\u5316","Platform Id.":"\u5E73\u53F0ID\u3002","Platform Id":"\u5E73\u53F0ID","Platform Language.":"\u5E73\u53F0\u8A9E\u8A00\u3002","Platform Language":"\u5E73\u53F0\u8A9E\u8A00","Platform Payload.":"\u5E73\u53F0\u8F09\u8377\u3002","Platform Payload":"\u5E73\u53F0\u8F09\u8377","Platform Tld.":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF\u3002","Platform Tld":"\u5E73\u53F0\u9802\u7D1A\u7DB2\u57DF","Device Type.":"\u8A2D\u5099\u985E\u578B\u3002","Device Type":"\u8A2D\u5099\u985E\u578B","Is Mobile.":"\u662F\u624B\u6A5F\u3002","Is Mobile":"\u662F\u624B\u6A5F","Is Tablet.":"\u662F\u5E73\u677F\u96FB\u8166\u3002","Is Tablet":"\u662F\u5E73\u677F\u96FB\u8166","Is Desktop.":"\u662F\u684C\u9762\u96FB\u8166\u3002","Is Desktop":"\u662F\u684C\u9762\u96FB\u8166","Is Tv.":"\u662F\u96FB\u8996\u3002","Is Tv":"\u662F\u96FB\u8996","Player Id.":"\u73A9\u5BB6ID\u3002","Player Id":"\u73A9\u5BB6ID","Player Name.":"\u73A9\u5BB6\u59D3\u540D\u3002","Player Name":"\u73A9\u5BB6\u59D3\u540D","Player Photos Count.":"\u73A9\u5BB6\u7167\u7247\u6578\u3002","Player Photos Count":"\u73A9\u5BB6\u7167\u7247\u6578","Player Photo # _PARAM1_.":"\u73A9\u5BB6\u7167\u7247 # _PARAM1_\u3002","Player Photo":"\u73A9\u5BB6\u7167\u7247","Index":"\u7D22\u5F15","Visibility State.":"\u53EF\u898B\u72C0\u614B\u3002","Visibility State":"\u53EF\u898B\u72C0\u614B","On Visibility State Changed.":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642\u3002","On Visibility State Changed":"\u5728\u53EF\u898B\u72C0\u614B\u8B8A\u66F4\u6642","Default Storage Type.":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B\u3002","Default Storage Type":"\u9ED8\u8A8D\u5B58\u5132\u985E\u578B","Storage Data Key.":"\u5B58\u5132\u6578\u64DA\u9375\u3002","Storage Data Key":"\u5B58\u5132\u6578\u64DA\u9375","Storage Data Key As JSON.":"\u4EE5 JSON \u5F62\u5F0F\u7684\u5B58\u5132\u6578\u64DA\u9375\u3002","Storage Data Key As JSON":"\u4EE5 JSON \u5F62\u5F0F\u7684\u5B58\u5132\u6578\u64DA\u9375","Append Parameter to Storage Data Get Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Append Parameter to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Get Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_ \u5230\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Append Parameter to Storage Data Set Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Append Parameter to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Append Parameter _PARAM1_ : _PARAM2_ to Storage Data Set Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\uFF1A_PARAM2_ \u5230\u5B58\u5132\u8CC7\u6599\u96C6\u8ACB\u6C42","Append Parameter to Storage Data Delete Request.":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Append Parameter to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Append Parameter _PARAM1_ to Storage Data Delete Request":"\u9644\u52A0\u53C3\u6578 _PARAM1_\u5230\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Send Storage Data Get Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u3002","Send Storage Data Get Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42","Send Storage Data Get Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42 _PARAM1_","Storage Type":"\u5B58\u5132\u985E\u578B","Is Last Action Completed Successfully.":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210\u3002","Is Last Action Completed Successfully":"\u4E0A\u4E00\u500B\u52D5\u4F5C\u662F\u5426\u6210\u529F\u5B8C\u6210","Send Storage Data Set Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u3002","Send Storage Data Set Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42","Send Storage Data Set Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42 _PARAM1_","Send Storage Data Delete Request.":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u3002","Send Storage Data Delete Request":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42","Send Storage Data Delete Request _PARAM1_":"\u767C\u9001\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42 _PARAM1_","On Storage Data Get Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210\u6642\u3002","On Storage Data Get Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u7372\u53D6\u8ACB\u6C42\u5B8C\u6210","On Storage Data Set Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Set Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u8A2D\u7F6E\u8ACB\u6C42\u5B8C\u6210","On Storage Data Delete Request Completed.":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210\u3002","On Storage Data Delete Request Completed":"\u5728\u5B58\u5132\u6578\u64DA\u522A\u9664\u8ACB\u6C42\u5B8C\u6210","Has Storage Data.":"\u5177\u6709\u5B58\u5132\u6578\u64DA\u3002","Has Storage Data":"\u5177\u6709\u5B58\u5132\u6578\u64DA","Has _PARAM1_ in Storage Data":"\u5B58\u5132\u6578\u64DA\u4E2D\u5177\u6709 _PARAM1_","Is Storage Supported.":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301\u3002","Is Storage Supported":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301","Is Storage Supported _PARAM1_":"\u5B58\u5132\u662F\u5426\u53D7\u652F\u6301 _PARAM1_","Is Storage Available.":"\u5B58\u5132\u662F\u5426\u53EF\u7528\u3002","Is Storage Available":"\u5B58\u5132\u662F\u5426\u53EF\u7528","Is Storage Available _PARAM1_":"\u5B58\u5132\u662F\u5426\u53EF\u7528 _PARAM1_","Set Minimum Delay Between Interstitial.":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Set Minimum Delay Between Interstitial":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Set Minimum Delay Between Interstitial _PARAM1_":"\u8A2D\u7F6E\u63D2\u64AD\u9593\u7684\u6700\u5C0F\u5EF6\u9072 _PARAM1_","Seconds":"\u79D2","Show Banner.":"\u986F\u793A\u6A6B\u5E45\u3002","Show Banner":"\u986F\u793A\u6A6B\u5E45","Hide Banner.":"\u96B1\u85CF\u6A6B\u5E45\u3002","Hide Banner":"\u96B1\u85CF\u6A6B\u5E45","Show Interstitial.":"\u986F\u793A\u63D2\u9801\u5EE3\u544A\u3002","Show Interstitial":"\u986F\u793A\u63D2\u9801\u5EE3\u544A","Ignore Delay":"\u5FFD\u7565\u5EF6\u9072","Show Rewarded.":"\u986F\u793A\u734E\u52F5\u3002","Show Rewarded":"\u986F\u793A\u734E\u52F5","Check AdBlock.":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396\u3002","Check AdBlock":"\u6AA2\u67E5\u5EE3\u544A\u5C01\u9396","Minimum Delay Between Interstitial.":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072\u3002","Minimum Delay Between Interstitial":"\u63D2\u9801\u5EE3\u544A\u9593\u7684\u6700\u5C0F\u5EF6\u9072","Banner State.":"\u6A6B\u5E45\u72C0\u614B\u3002","Banner State":"\u6A6B\u5E45\u72C0\u614B","Interstitial State.":"\u63D2\u9801\u5EE3\u544A\u72C0\u614B\u3002","Interstitial State":"\u63D2\u9801\u72C0\u614B","Rewarded State.":"\u734E\u52F5\u72C0\u614B\u3002","Rewarded State":"\u734E\u52F5\u72C0\u614B","Is Banner Supported.":"\u6A6B\u5E45\u662F\u5426\u652F\u6301\u3002","Is Banner Supported":"\u6A6B\u5E45\u662F\u5426\u652F\u6301","On Banner State Changed.":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Banner State Changed":"\u6A6B\u5E45\u72C0\u614B\u5DF2\u66F4\u6539","On Banner Loading.":"\u6A6B\u5E45\u8F09\u5165\u4E2D\u3002","On Banner Loading":"\u6A6B\u5E45\u8F09\u5165\u4E2D","On Banner Shown.":"\u6A6B\u5E45\u986F\u793A\u3002","On Banner Shown":"\u6A6B\u5E45\u986F\u793A","On Banner Hidden.":"\u6A6B\u5E45\u96B1\u85CF\u3002","On Banner Hidden":"\u6A6B\u5E45\u96B1\u85CF","On Banner Failed.":"\u6A6B\u5E45\u5931\u6557\u3002","On Banner Failed":"\u6A6B\u5E45\u5931\u6557","On Interstitial State Changed.":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Interstitial State Changed":"\u63D2\u9801\u72C0\u614B\u5DF2\u66F4\u6539","On Interstitial Loading.":"\u63D2\u9801\u8F09\u5165\u4E2D\u3002","On Interstitial Loading":"\u63D2\u9801\u8F09\u5165\u4E2D","On Interstitial Opened.":"\u63D2\u9801\u5DF2\u958B\u555F\u3002","On Interstitial Opened":"\u63D2\u9801\u5DF2\u958B\u555F","On Interstitial Closed.":"\u63D2\u9801\u5DF2\u95DC\u9589\u3002","On Interstitial Closed":"\u63D2\u9801\u5DF2\u95DC\u9589","On Interstitial Failed.":"\u63D2\u9801\u5931\u6557\u3002","On Interstitial Failed":"\u63D2\u9801\u5931\u6557","On Rewarded State Changed.":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539\u3002","On Rewarded State Changed":"\u734E\u52F5\u72C0\u614B\u5DF2\u66F4\u6539","On Rewarded Loading.":"\u734E\u52F5\u8F09\u5165\u4E2D\u3002","On Rewarded Loading":"\u734E\u52F5\u8F09\u5165\u4E2D","On Rewarded Opened.":"\u734E\u52F5\u5DF2\u958B\u555F\u3002","On Rewarded Opened":"\u734E\u52F5\u5DF2\u958B\u555F","On Rewarded Closed.":"\u734E\u52F5\u5DF2\u95DC\u9589\u3002","On Rewarded Closed":"\u734E\u52F5\u5DF2\u95DC\u9589","On Rewarded Rewarded.":"\u734E\u52F5\u5DF2\u7372\u5F97\u3002","On Rewarded Rewarded":"\u734E\u52F5\u5DF2\u7372\u5F97","On Rewarded Failed.":"\u734E\u52F5\u5931\u6557\u3002","On Rewarded Failed":"\u734E\u52F5\u5931\u6557","On Check AdBlock Completed.":"\u6AA2\u67E5\u5EE3\u544A\u6514\u622A\u5B8C\u6210\u3002","On Check AdBlock Completed":"On Check AdBlock Completed","Send Message.":"\u767C\u9001\u6D88\u606F\u3002","Send Message":"\u767C\u9001\u6D88\u606F","Send Message _PARAM1_":"\u767C\u9001\u6D88\u606F_PARAM1_","Message":"\u6D88\u606F","Get Server Time.":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u3002","Get Server Time":"\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593","Server Time.":"\u670D\u52D9\u5668\u6642\u9593\u3002","Server Time":"\u670D\u52D9\u5668\u6642\u9593","On Get Server Time Completed.":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210\u3002","On Get Server Time Completed":"\u7576\u7372\u53D6\u670D\u52D9\u5668\u6642\u9593\u5B8C\u6210","Has Server Time.":"\u6709\u670D\u52D9\u5668\u6642\u9593\u3002","Has Server Time":"\u6709\u670D\u52D9\u5668\u6642\u9593","Authorize Player.":"\u6388\u6B0A\u73A9\u5BB6\u3002","Authorize Player":"\u6388\u6B0A\u73A9\u5BB6","Is Player Authorization Supported.":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301\u3002","Is Player Authorization Supported":"\u73A9\u5BB6\u6388\u6B0A\u662F\u5426\u652F\u6301","Is Player Authorized.":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A\u3002","Is Player Authorized":"\u73A9\u5BB6\u662F\u5426\u5DF2\u6388\u6B0A","On Authorize Player Completed.":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210\u3002","On Authorize Player Completed":"\u7576\u6388\u6B0A\u73A9\u5BB6\u5B8C\u6210","Does Player Have Name.":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31\u3002","Does Player Have Name":"\u73A9\u5BB6\u662F\u5426\u6709\u540D\u7A31","Does Player Have Photo.":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247\u3002","Does Player Have Photo":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247","Does Player Have Photo # _PARAM1_":"\u73A9\u5BB6\u662F\u5426\u6709\u7167\u7247_PARAM1_","Share.":"\u5206\u4EAB\u3002","Share":"\u5206\u4EAB","Invite Friends.":"\u9080\u8ACB\u597D\u53CB\u3002","Invite Friends":"\u9080\u8ACB\u597D\u53CB","Join Community.":"\u52A0\u5165\u793E\u7FA4\u3002","Join Community":"\u52A0\u5165\u793E\u7FA4","Create Post.":"\u5EFA\u7ACB\u90F5\u4EF6\u3002","Create Post":"\u5EFA\u7ACB\u90F5\u4EF6","Add To Home Screen.":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762\u3002","Add To Home Screen":"\u65B0\u589E\u81F3\u4E3B\u756B\u9762","Add To Favorites.":"\u65B0\u589E\u81F3\u6700\u611B\u3002","Add To Favorites":"\u65B0\u589E\u81F3\u6700\u611B","Rate.":"\u8A55\u5206\u3002","Rate":"\u8A55\u5206","Is Share Supported.":"\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002","Is Share Supported":"\u662F\u5426\u652F\u63F4\u5206\u4EAB","On Share Completed.":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642\u3002","On Share Completed":"\u5728\u5206\u4EAB\u5B8C\u6210\u6642","Is Invite Friends Supported.":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB\u3002","Is Invite Friends Supported":"\u662F\u5426\u652F\u63F4\u9080\u8ACB\u597D\u53CB","On Invite Friends Completed.":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642\u3002","On Invite Friends Completed":"\u5728\u9080\u8ACB\u597D\u53CB\u5B8C\u6210\u6642","Is Join Community Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4\u3002","Is Join Community Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u793E\u7FA4","On Join Community Completed.":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642\u3002","On Join Community Completed":"\u5728\u52A0\u5165\u793E\u7FA4\u5B8C\u6210\u6642","Is Create Post Supported.":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0\u3002","Is Create Post Supported":"\u662F\u5426\u652F\u63F4\u767C\u8868\u6587\u7AE0","On Create Post Completed.":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642\u3002","On Create Post Completed":"\u5728\u767C\u8868\u6587\u7AE0\u5B8C\u6210\u6642","Is Add To Home Screen Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762\u3002","Is Add To Home Screen Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u4E3B\u756B\u9762","On Add To Home Screen Completed.":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642\u3002","On Add To Home Screen Completed":"\u5728\u52A0\u5165\u4E3B\u756B\u9762\u5B8C\u6210\u6642","Is Add To Favorites Supported.":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF\u3002","Is Add To Favorites Supported":"\u662F\u5426\u652F\u63F4\u52A0\u5165\u6536\u85CF","On Add To Favorites Completed.":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642\u3002","On Add To Favorites Completed":"\u5728\u52A0\u5165\u6536\u85CF\u5B8C\u6210\u6642","Is Rate Supported.":"\u662F\u5426\u652F\u63F4\u8A55\u5206\u3002","Is Rate Supported":"\u662F\u5426\u652F\u63F4\u8A55\u5206","On Rate Completed.":"\u5728\u8A55\u5206\u5B8C\u6210\u6642\u3002","On Rate Completed":"\u5728\u8A55\u5206\u5B8C\u6210\u6642","Is External Links Allowed.":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50\u3002","Is External Links Allowed":"\u662F\u5426\u5141\u8A31\u5916\u90E8\u9023\u7D50","Leaderboard Set Score.":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578\u3002","Leaderboard Set Score":"\u6392\u884C\u699C\u8A2D\u5B9A\u5206\u6578","Leaderboard Get Score.":"\u6392\u884C\u699C\u53D6\u5F97\u5206\u6578\u3002","Leaderboard Get Score":"\u6392\u884C\u699C\u53D6\u5F97\u5206\u6578","Leaderboard Get Entries.":"\u6392\u884C\u699C\u53D6\u5F97\u9805\u76EE\u3002","Leaderboard Get Entries":"\u6392\u884C\u699C\u53D6\u5F97\u9805\u76EE","Leaderboard Show Native Popup.":"\u986F\u793A\u672C\u6A5F\u5F48\u51FA\u5F0F\u6392\u884C\u699C\u3002","Leaderboard Show Native Popup":"\u986F\u793A\u672C\u6A5F\u5F48\u51FA\u5F0F\u6392\u884C\u699C","Is Leaderboard Supported.":"\u662F\u5426\u652F\u63F4\u6392\u884C\u699C\u3002","Is Leaderboard Supported":"\u662F\u5426\u652F\u6301\u6392\u884C\u699C","Is Leaderboard Native Popup Supported.":"\u662F\u5426\u652F\u6301\u672C\u6A5F\u5F48\u51FA\u7684\u6392\u884C\u699C\u3002","Is Leaderboard Native Popup Supported":"\u662F\u5426\u652F\u6301\u672C\u6A5F\u5F48\u51FA\u7684\u6392\u884C\u699C","Is Leaderboard Multiple Boards Supported.":"\u662F\u5426\u652F\u6301\u591A\u500B\u6392\u884C\u699C\u3002","Is Leaderboard Multiple Boards Supported":"\u662F\u5426\u652F\u6301\u591A\u500B\u6392\u884C\u699C","Is Leaderboard Set Score Supported.":"\u662F\u5426\u652F\u6301\u8A2D\u7F6E\u5206\u6578\u7684\u6392\u884C\u699C\u3002","Is Leaderboard Set Score Supported":"\u662F\u5426\u652F\u6301\u8A2D\u7F6E\u5206\u6578\u7684\u6392\u884C\u699C","Is Leaderboard Get Score Supported.":"\u662F\u5426\u652F\u6301\u7372\u53D6\u5206\u6578\u7684\u6392\u884C\u699C\u3002","Is Leaderboard Get Score Supported":"\u662F\u5426\u652F\u6301\u7372\u53D6\u5206\u6578\u7684\u6392\u884C\u699C","Is Leaderboard Get Entries Supported.":"\u662F\u5426\u652F\u6301\u7372\u53D6\u689D\u76EE\u7684\u6392\u884C\u699C\u3002","Is Leaderboard Get Entries Supported":"\u662F\u5426\u652F\u6301\u7372\u53D6\u689D\u76EE\u7684\u6392\u884C\u699C","On Leaderboard Set Score Completed.":"\u5728\u6392\u884C\u699C\u8A2D\u7F6E\u5206\u6578\u5B8C\u6210\u3002","On Leaderboard Set Score Completed":"\u5728\u6392\u884C\u699C\u8A2D\u7F6E\u5206\u6578\u5B8C\u6210","On Leaderboard Get Score Completed.":"\u5728\u6392\u884C\u699C\u7372\u53D6\u5206\u6578\u5B8C\u6210\u3002","On Leaderboard Get Score Completed":"\u5728\u6392\u884C\u699C\u7372\u53D6\u5206\u6578\u5B8C\u6210","On Leaderboard Get Entries Completed.":"\u5728\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u5B8C\u6210\u3002","On Leaderboard Get Entries Completed":"\u5728\u6392\u884C\u699C\u7372\u53D6\u689D\u76EE\u5B8C\u6210","On Leaderboard Show Native Popup Completed.":"\u5728\u6392\u884C\u699C\u986F\u793A\u672C\u6A5F\u5F48\u51FA\u5B8C\u6210\u3002","On Leaderboard Show Native Popup Completed":"\u5728\u6392\u884C\u699C\u986F\u793A\u672C\u6A5F\u5F48\u51FA\u5B8C\u6210","Leaderboard Player Score.":"\u6392\u884C\u699C\u73A9\u5BB6\u5206\u6578\u3002","Leaderboard Player Score":"\u6392\u884C\u699C\u73A9\u5BB6\u5206\u6578","Leaderboard Entries Count.":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF\u3002","Leaderboard Entries Count":"\u6392\u884C\u699C\u689D\u76EE\u6578\u91CF","Leaderboard Entry Properties Count.":"\u6392\u884C\u699C\u689D\u76EE\u5C6C\u6027\u6578\u91CF\u3002","Leaderboard Entry Properties Count":"\u6392\u884C\u699C\u689D\u76EE\u5C6C\u6027\u6578\u91CF","Leaderboard Entry Property Name.":"\u6392\u884C\u699C\u689D\u76EE\u5C6C\u6027\u540D\u7A31\u3002","Leaderboard Entry Property Name":"\u6392\u884C\u699C\u689D\u76EE\u5C6C\u6027\u540D\u7A31","Property Index":"\u5C6C\u6027\u7D22\u5F15","Leaderboard Entry Property Value.":"\u6392\u884C\u699C\u689D\u76EE\u5C6C\u6027\u503C\u3002","Leaderboard Entry Property Value":"\u6392\u884C\u699C\u689D\u76EE\u5C6C\u6027\u503C","Entry Index":"\u689D\u76EE\u7D22\u5F15","Property":"\u5C6C\u6027","Payments Purchase.":"\u652F\u4ED8\u8CFC\u8CB7\u3002","Payments Purchase":"\u652F\u4ED8\u8CFC\u8CB7","Payments Get Purchases.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u3002","Payments Get Purchases":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7","Payments Get Catalog.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u3002","Payments Get Catalog":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304","Payments Consume Purchase.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u3002","Payments Consume Purchase":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7","Is Payments Supported.":"\u652F\u4ED8\u662F\u5426\u652F\u6301\u3002","Is Payments Supported":"\u652F\u4ED8\u662F\u5426\u652F\u6301","Is Payments Get Catalog Supported.":"\u652F\u4ED8\u662F\u5426\u7372\u53D6\u76EE\u9304\u652F\u6301\u3002","Is Payments Get Catalog Supported":"\u652F\u4ED8\u662F\u5426\u7372\u53D6\u76EE\u9304\u652F\u6301","Is Payments Get Purchases Supported.":"\u652F\u4ED8\u662F\u5426\u7372\u53D6\u8CFC\u8CB7\u652F\u6301\u3002","Is Payments Get Purchases Supported":"\u652F\u4ED8\u662F\u5426\u7372\u53D6\u8CFC\u8CB7\u652F\u6301","Is Payments Consume Purchase Supported.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u662F\u5426\u652F\u6301\u3002","Is Payments Consume Purchase Supported":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u662F\u5426\u652F\u6301","On Payments Purchase Completed.":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Purchase Completed":"\u652F\u4ED8\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Purchases Completed.":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Purchases Completed":"\u652F\u4ED8\u7372\u53D6\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","On Payments Get Catalog Completed.":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Get Catalog Completed":"\u652F\u4ED8\u7372\u53D6\u76EE\u9304\u5B8C\u6210\u4E4B\u5F8C","On Payments Consume Purchase Completed.":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C\u3002","On Payments Consume Purchase Completed":"\u652F\u4ED8\u6D88\u8017\u8CFC\u8CB7\u5B8C\u6210\u4E4B\u5F8C","Payments Last Purchase Properties Count.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Last Purchase Properties Count":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Last Purchase Property Name.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Last Purchase Property Name":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Payments Last Purchase Property Value.":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C\u3002","Payments Last Purchase Property Value":"\u652F\u4ED8\u6700\u5F8C\u8CFC\u8CB7\u5C6C\u6027\u503C","Payments Purchases Count.":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF\u3002","Payments Purchases Count":"\u652F\u4ED8\u8CFC\u8CB7\u6578\u91CF","Payments Purchase Properties Count.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF\u3002","Payments Purchase Properties Count":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u6578\u91CF","Payments Purchase Property Name.":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31\u3002","Payments Purchase Property Name":"\u652F\u4ED8\u8CFC\u8CB7\u5C6C\u6027\u540D\u7A31","Purchase Index":"\u8CFC\u8CB7\u7D22\u5F15","Payments Catalog Items Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF\u3002","Payments Catalog Items Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u6578\u91CF","Payments Catalog Item Properties Count.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF\u3002","Payments Catalog Item Properties Count":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u6578\u91CF","Payments Catalog Item Property Name.":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31\u3002","Payments Catalog Item Property Name":"\u652F\u4ED8\u76EE\u9304\u9805\u76EE\u5C6C\u6027\u540D\u7A31","Product Index":"\u7522\u54C1\u7D22\u5F15","Is Achievements Supported.":"\u652F\u63F4\u6210\u5C31\u3002","Is Achievements Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31","Is Achievements Get List Supported.":"\u652F\u63F4\u6210\u5C31\u5217\u8868\u3002","Is Achievements Get List Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5217\u8868","Is Achievements Native Popup Supported.":"\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u3002","Is Achievements Native Popup Supported":"\u662F\u5426\u652F\u63F4\u6210\u5C31\u5F48\u51FA\u8996\u7A97","On Achievements Unlock Completed.":"\u6210\u5C31\u5DF2\u89E3\u9396\u3002","On Achievements Unlock Completed":"\u7576\u6210\u5C31\u89E3\u9396\u5B8C\u6210","On Achievements Get List Completed.":"\u6210\u5C31\u5217\u8868\u5DF2\u53D6\u5F97\u3002","On Achievements Get List Completed":"\u7576\u6210\u5C31\u5217\u8868\u53D6\u5F97\u5B8C\u6210","On Achievements Show Native Popup Completed.":"\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u5DF2\u986F\u793A\u3002","On Achievements Show Native Popup Completed":"\u7576\u6210\u5C31\u5F48\u51FA\u8996\u7A97\u986F\u793A\u5B8C\u6210","Achievements Count.":"\u6210\u5C31\u8A08\u6578\u3002","Achievements Count":"\u6210\u5C31\u8A08\u6578","Achievement Properties Count.":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578\u3002","Achievement Properties Count":"\u6210\u5C31\u5C6C\u6027\u8A08\u6578","Achievement Property Name.":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31\u3002","Achievement Property Name":"\u6210\u5C31\u5C6C\u6027\u540D\u7A31","Achievement Property Value.":"\u6210\u5C31\u5C6C\u6027\u503C\u3002","Achievement Property Value":"\u6210\u5C31\u5C6C\u6027\u503C","Achievement Index":"\u6210\u5C31\u7D22\u5F15","Achievements Unlock.":"\u89E3\u9396\u6210\u5C31","Achievements Unlock":"\u89E3\u9396\u6210\u5C31","Achievements Get List.":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Get List":"\u53D6\u5F97\u6210\u5C31\u5217\u8868","Achievements Show Native Popup.":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Achievements Show Native Popup":"\u986F\u793A\u539F\u751F\u6210\u5C31\u5F48\u51FA\u8996\u7A97","Is Remote Config Supported.":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A\u3002","Is Remote Config Supported":"\u652F\u63F4\u9060\u7AEF\u8A2D\u5B9A","On Remote Config Got Completed.":"\u7576\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u5B8C\u6210","On Remote Config Got Completed":"\u5DF2\u53D6\u5F97\u9060\u7AEF\u8A2D\u5B9A","Has Remote Config Value.":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has Remote Config Value":"\u6709\u9060\u7AEF\u8A2D\u5B9A\u503C","Has _PARAM1_ in Remote Config":"\u5728\u9060\u7AEF\u8A2D\u5B9A\u4E2D\u6709_PARAM1_","Remote Config Value.":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Remote Config Value":"\u9060\u7AEF\u8A2D\u5B9A\u503C","Send Remote Config Get Request.":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Send Remote Config Get Request":"\u767C\u9001\u9060\u7AEF\u8A2D\u5B9A\u53D6\u5F97\u8ACB\u6C42","Is Ad Block Detected.":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668\u3002","Is Ad Block Detected":"\u5075\u6E2C\u5230\u5EE3\u544A\u5C01\u9396\u5668","Poki Games SDK":"Poki Games SDK","Allow games to be hosted on Poki website and display ads.":"\u5141\u8A31\u904A\u6232\u5728Poki\u7DB2\u7AD9\u4E0A\u904B\u884C\u4E26\u986F\u793A\u5EE3\u544A\u3002","Load Poki SDK.":"\u8F09\u5165 Poki SDK\u3002","Load Poki SDK":"\u8F09\u5165 Poki SDK","Check if the Poki SDK is ready to be used.":"\u6AA2\u67E5 Poki SDK \u662F\u5426\u6E96\u5099\u597D\u4F7F\u7528\u3002","Poki SDK is ready":"Poki SDK \u5DF2\u6E96\u5099\u5C31\u7DD2","Inform Poki game finished loading.":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562\u3002","Game loading finished":"\u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki game finished loading":"\u901A\u77E5 Poki \u904A\u6232\u8F09\u5165\u5B8C\u7562","Inform Poki gameplay started.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB\u3002","Inform Poki gameplay started":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u958B\u59CB","Inform Poki gameplay stopped.":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F\u3002","Inform Poki gameplay stopped":"\u901A\u77E5 Poki \u904A\u6232\u73A9\u6CD5\u7D50\u675F","Request commercial break.":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7\u3002","Commercial break":"\u5546\u696D\u4E2D\u65B7","Request commercial break":"\u8ACB\u6C42\u5546\u696D\u4E2D\u65B7","Request rewarded break.":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break":"\u734E\u52F5\u4E2D\u65B7","Request rewarded break":"\u8ACB\u6C42\u734E\u52F5\u4E2D\u65B7","Checks if a commercial break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7\u3002","Commercial break is playing":"\u6B63\u5728\u64AD\u653E\u5546\u696D\u4E2D\u65B7","Checks if a rewarded break is playing.":"\u6AA2\u67E5\u662F\u5426\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7\u3002","Rewarded break is playing":"\u6B63\u5728\u64AD\u653E\u734E\u52F5\u4E2D\u65B7","Checks if a commercial break just finished playing.":"\u6AA2\u67E5\u5546\u696D\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Commercial break just finished playing":"\u5546\u696D\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if a rewarded break just finished playing.":"\u6AA2\u67E5\u734E\u52F5\u4E2D\u65B7\u662F\u5426\u525B\u525B\u64AD\u653E\u5B8C\u7562\u3002","Rewarded break just finished playing":"\u734E\u52F5\u4E2D\u65B7\u525B\u525B\u64AD\u653E\u5B8C\u7562","Checks if player should be rewarded after a rewarded break finished playing.":"\u6AA2\u67E5\u73A9\u5BB6\u5728\u734E\u52F5\u4E2D\u65B7\u7D50\u675F\u5F8C\u61C9\u8A72\u6709\u734E\u52F5\u3002","Should reward player":"\u61C9\u8A72\u7D66\u4E88\u73A9\u5BB6\u734E\u52F5","Pop-up":"\u5F48\u51FA","Display pop-ups to alert, ask confirmation, and let user type a response in text box.":"\u986F\u793A\u5F48\u51FA\u8996\u7A97\u4EE5\u8B66\u544A\u3001\u8981\u6C42\u78BA\u8A8D\u4EE5\u53CA\u8B93\u7528\u6236\u5728\u6587\u672C\u6846\u4E2D\u8F38\u5165\u56DE\u61C9\u3002","The response to a pop-up message is filled.":"\u586B\u5BEB\u5F48\u51FA\u6D88\u606F\u7684\u56DE\u61C9\u3002","Existing prompt response":"\u73FE\u6709\u63D0\u793A\u56DE\u61C9","Response from the pop-up prompt is filled":"\u586B\u5BEB\u5F48\u51FA\u63D0\u793A\u7684\u56DE\u61C9","Return the text response by user to prompt.":"\u8FD4\u56DE\u7528\u6236\u5C0D\u63D0\u793A\u7684\u6587\u5B57\u56DE\u61C9\u3002","Response to prompt":"\u56DE\u61C9\u63D0\u793A","Open prompt with message : _PARAM1_ with ID: _PARAM2_":"\u4F7F\u7528\u4FE1\u606F_PARAM1_\u548C ID\uFF1A_PARAM2_\u6253\u958B\u63D0\u793A\u3002","Displays a prompt in a pop-up that prompts the user for input. This action return the text input or the false boolean if canceled.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u63D0\u793A\uFF0C\u63D0\u793A\u7528\u6236\u8F38\u5165\u3002\u6B64\u64CD\u4F5C\u8FD4\u56DE\u7528\u6236\u7684\u6587\u5B57\u8F38\u5165\u6216\u5982\u679C\u53D6\u6D88\u5247\u8FD4\u56DE false \u5E03\u723E\u503C\u3002","Prompt":"\u63D0\u793A","Open a prompt pop-up box with message: _PARAM1_ (placeholder: _PARAM2_)":"\u6253\u958B\u4E00\u500B\u63D0\u793A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_\uFF08\u4F54\u4F4D\u7B26\uFF1A_PARAM2_\uFF09","Prompt message":"\u63D0\u793A\u6D88\u606F","Input placeholder":"\u8F38\u5165\u5360\u4F4D\u7B26","Ask confirmation of user with a message in a dialog box with an OK button, and a Cancel button.":"\u4EE5\u5C0D\u8A71\u6846\u986F\u793A\u4E00\u5247\u6D88\u606F\uFF0C\u8981\u6C42\u7528\u6236\u9032\u884C\u78BA\u8A8D\uFF0C\u4E26\u5305\u542B\u300C\u78BA\u5B9A\u300D\u548C\u300C\u53D6\u6D88\u300D\u6309\u9215\u3002","Confirm":"\u78BA\u8A8D","Open a confirmation pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u78BA\u8A8D\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Confirmation message":"\u78BA\u8A8D\u6D88\u606F","The text to display in the confirm box.":"\u5728\u78BA\u8A8D\u6846\u4E2D\u986F\u793A\u7684\u6587\u672C\u3002","Check if a confirmation was accepted.":"\u6AA2\u67E5\u78BA\u8A8D\u662F\u5426\u5DF2\u63A5\u53D7\u3002","Pop-up message confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u78BA\u8A8D","Pop-up message is confirmed":"\u5F48\u51FA\u6D88\u606F\u5DF2\u7D93\u78BA\u8A8D","Displays an alert box with a message and an OK button in a pop-up window.":"\u5728\u5F48\u51FA\u7A97\u53E3\u4E2D\u986F\u793A\u5E36\u6709\u6D88\u606F\u548C\u300C\u78BA\u5B9A\u300D\u6309\u9215\u7684\u8B66\u544A\u6846\u3002","Alert":"\u8B66\u544A","Open an alert pop-up box with message: _PARAM1_":"\u6253\u958B\u4E00\u500B\u8B66\u544A\u5F48\u51FA\u6846\uFF0C\u986F\u793A\u6D88\u606F\uFF1A_PARAM1_","Alert message":"\u8B66\u544A\u6D88\u606F","RTS-like unit selection":"RTS\u98A8\u683C\u7684\u55AE\u4F4D\u9078\u64C7","Allow player to select units by clicking on them or dragging a selection box.":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9032\u884C\u55AE\u4F4D\u9078\u64C7\u3002","Allow player to select units by clicking on them or dragging a selection box":"\u5141\u8A31\u73A9\u5BB6\u901A\u904E\u9EDE\u64CA\u6216\u62D6\u52D5\u9078\u64C7\u6846\u4F86\u9078\u64C7\u55AE\u4F4D\u3002","Allow player to select _PARAM1_ with _PARAM7_ mouse button (or touch). Draw a selection box using _PARAM2_ on Layer: _PARAM3_ with Z order: _PARAM4_. Hold _PARAM5_ to add units and _PARAM6_ to remove units":"\u5141\u8A31\u73A9\u5BB6\u4F7F\u7528 _PARAM7_ \u9F20\u6A19\u6309\u9215\uFF08\u6216\u89F8\u6478\uFF09\u9078\u64C7 _PARAM1_\u3002\u5728\u5716\u5C64 _PARAM3_ \u4E0A\u4F7F\u7528 _PARAM2_ \u7E6A\u88FD\u9078\u64C7\u6846\uFF0C\u4E26\u8A2D\u7F6E Z \u8EF8\u6392\u5E8F\u70BA _PARAM4_\u3002\u6309\u4F4F _PARAM5_ \u6DFB\u52A0\u55AE\u4F4D\uFF0C\u6309\u4F4F _PARAM6_ \u79FB\u9664\u55AE\u4F4D","Units":"\u55AE\u4F4D","Object (or object group) that can be Selected":"\u53EF\u9078\u64C7\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Selection box":"\u9078\u64C7\u6846","Edit shape painter properties to change the appearance of this selection box":"\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u5C6C\u6027\u4EE5\u66F4\u6539\u9078\u64C7\u6846\u7684\u5916\u89C0","Layer (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09\u5716\u5C64","Must be the same layer as the units being selected":"\u5FC5\u9808\u8207\u6B63\u5728\u9078\u64C7\u7684\u55AE\u4F4D\u6240\u5728\u7684\u5716\u5C64\u76F8\u540C","Z order (of selection box)":"\uFF08\u9078\u64C7\u6846\u7684\uFF09Z \u8EF8\u6392\u5E8F","Z order of the selection box":"\u9078\u64C7\u6846\u7684 Z \u8EF8\u6392\u5E8F","Additive select key":"\u9644\u52A0\u9078\u64C7\u9375","Hold this key to add units to selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5C07\u55AE\u4F4D\u6DFB\u52A0\u5230\u9078\u64C7\u4E2D","Subtractive select key":"\u6E1B\u53BB\u9078\u64C7\u9375","Hold this key to remove units from selection":"\u6309\u4F4F\u6B64\u9375\u4EE5\u5F9E\u9078\u64C7\u4E2D\u79FB\u9664\u55AE\u4F4D","Mouse button used to select units":"\u7528\u65BC\u9078\u64C7\u55AE\u4F4D\u7684\u9F20\u6A19\u6309\u9215","Check if the unit is \"Preselected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"\u3002","Is unit \"Preselected\"":"\u55AE\u4F4D\u662F\u5426\"\u9810\u9078\"","_PARAM1_ is \"Preselected\"":"_PARAM1_ is u201cPreselected u201d","Check if the unit is \"Selected\".":"\u6AA2\u67E5\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"\u3002","Is unit \"Selected\"":"\u55AE\u4F4D\u662F\u5426\"\u5DF2\u9078\u64C7\"","_PARAM1_ is \"Selected\"":"_PARAM1_ is u201cSelected u201d","Set unit as \"Preselected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"\u3002","Set unit as \"Preselected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u9810\u9078\"","Set _PARAM1_ as \"Preselected\": _PARAM2_":"Set _PARAM1_ as u201cPreselected u201d: _PARAM2_","Set unit as \"Selected\".":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"\u3002","Set unit as \"Selected\"":"\u5C07\u55AE\u4F4D\u8A2D\u5B9A\u70BA\"\u5DF2\u9078\u64C7\"","Set _PARAM1_ as \"Selected\": _PARAM2_":"Set _PARAM1_ as u201cSelected u201d: _PARAM2_","Assign a unique ID to each \"Selected\" unit. This should be ran every time there is a change in the number of \"Selected\" units.":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID\u3002 \u6BCF\u6B21\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u6578\u91CF\u8B8A\u5316\u6642\u90FD\u61C9\u904B\u884C\u6B64\u64CD\u4F5C\u3002","Assign a unique ID to each \"Selected\" unit":"\u70BA\u6BCF\u500B\"\u5DF2\u9078\u64C7\"\u55AE\u4F4D\u5206\u914D\u552F\u4E00\u7684ID","Assign a unique ID to _PARAM1_ that are \"Selected\"":"Assign a unique ID to _PARAM1_ that are u201cSelected u201d","Provides the total number of _PARAM1_ that are currently \"Selected\".":"Provides the total number of _PARAM1_ that are currently u201cSelected u201d.","Total number of \"Selected\" units":"\u5DF2\u9078\u64C7\u7684\u55AE\u4F4D\u7E3D\u6578","Unit":"\u55AE\u4F4D","Enable control groups using default controls.":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44\u3002","Enable control groups using default controls":"\u4F7F\u7528\u9ED8\u8A8D\u63A7\u4EF6\u555F\u7528\u63A7\u5236\u7D44","Assign _PARAM1_ to control groups using default controls (Ctrl + number)":"Assign _PARAM1_ to control groups using default controls (Ctrl + number)","Object (or object group) that will be assigned to a control group":"\u5206\u914D\u7D66\u63A7\u5236\u7D44\u7684\u5C0D\u8C61\uFF08\u6216\u5C0D\u8C61\u7D44\uFF09","Control group this unit is assigned to.":"\u9019\u500B\u55AE\u5143\u6240\u5206\u914D\u7684\u63A7\u5236\u7D44\u3002","Control group this unit is assigned to":"\u5206\u914D\u5230\u7684\u63A7\u5236\u7D44","Check if a unit is assigned to a control group.":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44\u3002","Check if a unit is assigned to a control group":"\u6AA2\u67E5\u4E00\u500B\u55AE\u5143\u662F\u5426\u88AB\u5206\u914D\u5230\u4E00\u500B\u63A7\u5236\u7D44","_PARAM1_ is assigned to control group _PARAM2_":"_PARAM1_ \u88AB\u5206\u914D\u5230\u63A7\u5236\u7D44 _PARAM2_","Control group ID":"\u63A7\u5236\u7D44 ID","Assign unit to a control group.":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44\u3002","Assign unit to a control group":"\u5206\u914D\u55AE\u5143\u5230\u63A7\u5236\u7D44","Assign _PARAM1_ to control group _PARAM2_":"\u5206\u914D _PARAM1_ \u5230\u63A7\u5236\u7D44 _PARAM2_","Unit ID of a selected unit.":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID\u3002","Unit ID of a selected unit":"\u6240\u9078\u55AE\u5143\u7684\u55AE\u5143 ID","Read pixels":"\u8B80\u53D6\u50CF\u7D20","Read the values of pixels on the screen.":"\u8B80\u53D6\u5C4F\u5E55\u4E0A\u7684\u50CF\u7D20\u503C\u3002","Return the alpha component of the pixel at the specified position.":"\u8FD4\u56DE\u6307\u5B9A\u4F4D\u7F6E\u50CF\u7D20\u7684\u900F\u660E\u901A\u9053\u6210\u5206\u3002","Read pixel alpha":"\u8B80\u53D6\u50CF\u7D20\u900F\u660E\u5EA6","Object recolorizer (experimental)":"\u5C0D\u8C61\u91CD\u65B0\u7740\u8272\u5668\uFF08\u5BE6\u9A57\u6027\uFF09","Independently change the colors of a sprite, a tiled sprite or a panel sprite.":"\u53EF\u4EE5\u7368\u7ACB\u6539\u8B8A\u7CBE\u9748\u3001\u5E73\u92EA\u7CBE\u9748\u6216\u9762\u677F\u7CBE\u9748\u7684\u984F\u8272\u3002","Define JavaScript classes.":"\u5B9A\u7FA9 JavaScript \u985E\u5225\u3002","Define JavaScript classes":"\u5B9A\u7FA9 JavaScript \u985E\u5225","Independently change the colors of a sprite.":"\u7368\u7ACB\u8B8A\u66F4\u7CBE\u9748\u7684\u984F\u8272\u3002","Sprite recolorizer":"\u7CBE\u9748\u91CD\u65B0\u8457\u8272\u5668","Replace a given color of an object with another one. The scope allows to change similar colors at once.":"\u7528\u53E6\u4E00\u500B\u984F\u8272\u66FF\u63DB\u7269\u9AD4\u7684\u6307\u5B9A\u984F\u8272\u3002\u8A72\u7BC4\u570D\u5141\u8A31\u4E00\u6B21\u6539\u8B8A\u985E\u4F3C\u7684\u984F\u8272\u3002","Recolorize":"\u91CD\u65B0\u4E0A\u8272","Recolorize _PARAM0_ from color _PARAM2_ to color _PARAM3_ within a scope of hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_%":"\u5C07_Param0_ \u984F\u8272\u5F9E\u984F\u8272_Param2_ \u6539\u8B8A\u5230\u984F\u8272_Param3_ \u4E26\u5728 hue: _PARAM4_\xB0 saturation: _PARAM5_% lightness: _PARAM6_% \u7684\u7BC4\u570D\u5167\u91CD\u65B0\u4E0A\u8272","Origin color":"\u539F\u59CB\u984F\u8272","Target color":"\u76EE\u6A19\u984F\u8272","Hue scope (from 0\xB0 to 180\xB0)":"\u8272\u8ABF\u7BC4\u570D\uFF08\u5F9E0\xB0\u5230180\xB0\uFF09","Saturation scope (in percent)":"\u98FD\u548C\u5EA6\u7BC4\u570D\uFF08\u767E\u5206\u6BD4\uFF09","Lightness scope (in percent)":"\u4EAE\u5EA6\u7BC4\u570D\uFF08\u767E\u5206\u6BD4\uFF09","Set back the original colors of an object.":"\u5C07\u7269\u9AD4\u7684\u539F\u59CB\u984F\u8272\u9084\u539F\u3002","Reset color":"\u91CD\u7F6E\u984F\u8272","Reset the colors of _PARAM0_":"\u91CD\u7F6E_Param0_\u7684\u984F\u8272","Independently change the colors of a tiled sprite.":"\u7368\u7ACB\u8B8A\u66F4\u5E73\u92EA\u7CBE\u9748\u7684\u984F\u8272\u3002","Tiled sprite recolorizer":"\u5E73\u92EA\u7CBE\u9748\u91CD\u65B0\u8457\u8272\u5668","Independently change the colors of a panel sprite.":"\u7368\u7ACB\u8B8A\u66F4\u9762\u677F\u7CBE\u9748\u7684\u984F\u8272\u3002","Panel sprite recolorizer":"\u9762\u677F\u7CBE\u9748\u91CD\u65B0\u8457\u8272\u5668","Record":"\u8A18\u9304","Adds events to record the game and players download the clips. Works on desktop, and in the browser.":"\u6DFB\u52A0\u4E8B\u4EF6\u4EE5\u8A18\u9304\u904A\u6232\uFF0C\u4E26\u8B93\u73A9\u5BB6\u4E0B\u8F09\u526A\u8F2F\u3002 \u9069\u7528\u65BC\u684C\u9762\u61C9\u7528\u7A0B\u5E8F\u548C\u700F\u89BD\u5668\u4E0A\u7684\u5DE5\u4F5C\u3002","Start the recording.":"\u958B\u59CB\u9304\u88FD\u3002","Start recording":"\u958B\u59CB\u9304\u88FD","End the recording.":"\u7D50\u675F\u9304\u88FD\u3002","Stop recording":"\u505C\u6B62\u9304\u88FD","Stop the recording":"\u505C\u6B62\u9304\u88FD","Pause recording.":"\u66AB\u505C\u9304\u88FD\u3002","Pause recording":"\u66AB\u505C\u9304\u88FD","Resume recording.":"\u6062\u5FA9\u9304\u88FD\u3002","Resume recording":"\u6062\u5FA9\u9304\u88FD","Save recording to the file system on destop, or to the downloads folder for web. Always ask for permission to save a file.":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230\u684C\u9762\u4E0A\u7684\u6587\u4EF6\u7CFB\u7D71\uFF0C\u6216\u8005\u4FDD\u5B58\u5230 Web \u7684\u4E0B\u8F09\u6587\u4EF6\u593E\u3002\u4E00\u5F8B\u8ACB\u6C42\u4FDD\u5B58\u6587\u4EF6\u6642\u8ACB\u6C42\u6B0A\u9650\u3002","Save recording":"\u4FDD\u5B58\u9304\u88FD","Save recording to _PARAM1_ as _PARAM2_":"\u5C07\u9304\u88FD\u4FDD\u5B58\u5230 _PARAM1_ \u4F5C\u70BA _PARAM2_","File location, set using a FileSystem path e.g. FileSystem::DesktopPath() (only used for desktop saves)":"\u6A94\u6848\u4F4D\u7F6E\uFF0C\u4F7F\u7528\u6587\u4EF6\u7CFB\u7D71\u8DEF\u5F91\u8A2D\u7F6E\uFF0C\u4F8B\u5982 FileSystem::DesktopPath()\uFF08\u50C5\u7528\u65BC\u684C\u9762\u4FDD\u5B58\uFF09","Name to save file as":"\u8981\u4FDD\u5B58\u7684\u6A94\u6848\u540D\u7A31","Returns the current status of the reccorder: inactive (not recording), recording, or paused.":"\u8FD4\u56DE\u9304\u88FD\u5668\u7684\u7576\u524D\u72C0\u614B\uFF1A\u7121\u6548\uFF08\u672A\u9304\u88FD\uFF09\u3001\u9304\u88FD\u6216\u66AB\u505C\u3002","Get current state":"\u7372\u53D6\u7576\u524D\u72C0\u614B","Get the current framerate.":"\u7372\u53D6\u7576\u524D\u5E40\u6578\u3002","Get frame rate":"\u7372\u53D6\u5E40\u7387","Set frame rate to _PARAM1_":"\u8A2D\u7F6E\u5E40\u7387\u70BA_PARAM1_","Set the frame rate, must be set before starting a recording. Defaults to the min FPS set in the game properties.":"\u8A2D\u7F6E\u5E40\u7387\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA\u904A\u6232\u5C6C\u6027\u4E2D\u8A2D\u7F6E\u7684\u6700\u4F4E FPS\u3002","Set frame rate":"\u8A2D\u7F6E\u5E40\u7387","Recommended fps for video: 25, 30, 60, for GIFs use 5, 10, 20":"\u5EFA\u8B70\u7684\u8996\u983B\u5E40\u7387\uFF1A25\u300130\u300160\uFF0CGIF \u4F7F\u7528 5\u300110\u300120\u3002","Returns the current video bit rate per second.":"\u8FD4\u56DE\u6BCF\u79D2\u7576\u524D\u7684\u8996\u983B\u6BD4\u7279\u7387\u3002","Get video bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate, must be set before starting a recording. Defaults to 2500000.":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\uFF0C\u5FC5\u9808\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 2500000\u3002","Set video bit rate":"\u8A2D\u7F6E\u8996\u983B\u6BD4\u7279\u7387","Set the video bit rate to _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u4F4D\u901F\u70BA_PARAM1_","video bits per second":"\u6BCF\u79D2\u8996\u983B\u6BD4\u7279","Returns the audio bit rate per second. Defaults to 128000 if not set.":"\u8FD4\u56DE\u6BCF\u79D2\u97F3\u983B\u4F4D\u901F\u3002\u82E5\u672A\u8A2D\u7F6E\uFF0C\u9ED8\u8A8D\u70BA 128000\u3002","Set audio bit rate":"\u8A2D\u7F6E\u97F3\u983B\u6BD4\u7279\u7387","Set the audio bit rate to _PARAM1_":"\u8A2D\u7F6E\u97F3\u983B\u4F4D\u901F\u70BA_PARAM1_","audio bits per second":"\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279","Returns the audio bit rate per second.":"\u8FD4\u56DE\u97F3\u983B\u6BCF\u79D2\u6BD4\u7279\u7387\u3002","Get audio bit rate per second":"\u7372\u53D6\u6BCF\u79D2\u97F3\u983B\u6BD4\u7279\u7387","Set the file format, if a selected file format is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\uFF0C\u82E5\u6240\u9078\u6587\u4EF6\u683C\u5F0F\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u6587\u4EF6\u683C\u5F0F\u3002","Set file format":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F","Set file format to _PARAM1_":"\u8A2D\u7F6E\u6587\u4EF6\u683C\u5F0F\u70BA_PARAM1_","Recording format":"\u9304\u88FD\u683C\u5F0F","Returns the current video format.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u683C\u5F0F\u3002","Get codec":"\u7372\u53D6\u7DE8\u89E3\u78BC\u5668","Set the video codec, if a selected codec is unsupported on the users platform a supported one will be picked by deafult.":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\uFF0C\u82E5\u6240\u9078\u7DE8\u89E3\u78BC\u5668\u5728\u7528\u6236\u5E73\u53F0\u4E0A\u4E0D\u53D7\u652F\u6301\uFF0C\u5247\u9ED8\u8A8D\u9078\u64C7\u652F\u6301\u7684\u7DE8\u89E3\u78BC\u5668\u3002","Set codec":"\u8A2D\u7F6E\u7DE8\u89E3\u78BC\u5668","Set video codec _PARAM1_":"\u8A2D\u7F6E\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u70BA_PARAM1_","codec":"\u7DE8\u89E3\u78BC\u5668","Returns the current video codec.":"\u8FD4\u56DE\u7576\u524D\u7684\u8996\u983B\u7DE8\u89E3\u78BC\u5668\u3002","Get video codec":"\u7372\u53D6\u8996\u983B\u7DE8\u89E3\u78BC\u5668","When an error occurs this method will return what type of error it is.":"\u7576\u932F\u8AA4\u767C\u751F\u6642\uFF0C\u6B64\u65B9\u6CD5\u5C07\u8FD4\u56DE\u932F\u8AA4\u985E\u578B\u3002","Error type":"\u932F\u8AA4\u985E\u578B","Check if an error has occurred.":"\u6AA2\u67E5\u662F\u5426\u767C\u751F\u932F\u8AA4\u3002","When an errror has occurred":"\u7576\u767C\u751F\u932F\u8AA4\u6642","When an error has occurred":"\u7576\u932F\u8AA4\u767C\u751F\u6642","Check if a recording has just been paused.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u66AB\u505C\u3002","When recording has paused":"\u7576\u9304\u88FD\u66AB\u505C\u6642","Check if a recording has just been resumed.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u6062\u5FA9\u3002","When recording has resumed":"\u7576\u9304\u88FD\u6062\u5FA9\u6642","Check if recording has just started.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u958B\u59CB\u3002","When recording has started":"\u7576\u9304\u88FD\u958B\u59CB\u6642","Check if recording has just stopped.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u505C\u6B62\u3002","When recording has stopped":"\u7576\u9304\u88FD\u505C\u6B62\u6642","Check if recording has just been saved.":"\u6AA2\u67E5\u9304\u88FD\u662F\u5426\u525B\u525B\u4FDD\u5B58\u3002","When recording has saved":"\u7576\u9304\u88FD\u4FDD\u5B58\u6642","When recording has been saved":"\u7576\u9304\u88FD\u5DF2\u4FDD\u5B58","Check if the specified format is available on the users device. To avoid unsupported formats pick commons ones like MP4 or WebM.":"\u6AA2\u67E5\u8A2D\u5099\u4E0A\u662F\u5426\u652F\u6301\u6307\u5B9A\u683C\u5F0F\u3002\u70BA\u4E86\u907F\u514D\u4E0D\u652F\u6301\u7684\u683C\u5F0F\uFF0C\u8ACB\u9078\u64C7\u5E38\u7528\u7684\u683C\u5F0F\uFF0C\u5982MP4\u6216WebM\u3002","Is format supported on user device":"\u683C\u5F0F\u662F\u5426\u5728\u7528\u6236\u8A2D\u5099\u4E0A\u53D7\u652F\u6301","Check if _PARAM1_ is available on the users device":"\u6AA2\u67E5\u7528\u6236\u8A2D\u5099\u4E0A\u662F\u5426\u6709_PARAM1_","Select a common format for the best results":"\u9078\u64C7\u4E00\u500B\u5E38\u7528\u683C\u5F0F\u4EE5\u7372\u5F97\u6700\u4F73\u7D50\u679C","Get the current GIF quality.":"\u7372\u53D6\u7576\u524D GIF \u54C1\u8CEA\u3002","Set the GIF quality, must be set before starting a recording. Defaults to 10.":"\u8A2D\u7F6E GIF \u54C1\u8CEA\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u503C\u70BA 10\u3002","Set GIF quality":"\u8A2D\u7F6E GIF \u54C1\u8CEA","Set the GIF quality to _PARAM1_":"\u5C07 GIF \u54C1\u8CEA\u8A2D\u7F6E\u70BA_PARAM1_","Quality":"\u54C1\u8CEA","Returns whether or not dithering is enabled for GIFs.":"\u8FD4\u56DE GIF \u662F\u5426\u555F\u7528\u6296\u52D5\u3002","Enable dithering in GIF, must be set before starting a recording. Defaults to false.":"\u555F\u7528 GIF \u6296\u52D5\uFF0C\u9700\u8981\u5728\u958B\u59CB\u9304\u88FD\u4E4B\u524D\u8A2D\u7F6E\u3002\u9ED8\u8A8D\u70BA false\u3002","Set GIF Dithering":"\u8A2D\u7F6E GIF \u6296\u52D5","Enable dithering _PARAM1_":"\u555F\u7528\u6296\u52D5_PARAM1_","Dithering":"\u6296\u52D5","Rectangular movement":"\u77E9\u5F62\u79FB\u52D5","Move objects in a rectangular pattern.":"\u5728\u77E9\u5F62\u6A21\u5F0F\u4E2D\u79FB\u52D5\u7269\u4EF6\u3002","Distance from an object to the closest edge of a second object.":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2\u3002","Distance from an object to the closest edge of a second object":"\u5C0D\u8C61\u5230\u7B2C\u4E8C\u500B\u5C0D\u8C61\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Distance from _PARAM1_ to the closest edge of _PARAM2_":"\u5F9E_PARAM1_\u5230_PARAM2_\u7684\u6700\u8FD1\u908A\u7DE3\u7684\u8DDD\u96E2","Moving object":"\u79FB\u52D5\u5C0D\u8C61","Update rectangular movement to follow the border of an object. Run once, or every time the center object moves.":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846\u3002\u904B\u884C\u4E00\u6B21\u6216\u6BCF\u6B21\u4E2D\u5FC3\u5C0D\u8C61\u79FB\u52D5\u6642\u3002","Update rectangular movement to follow the border of an object":"\u66F4\u65B0\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8\u5C0D\u8C61\u7684\u908A\u6846","Update rectangular movement of _PARAM1_ to follow the border of _PARAM3_. Position on border: _PARAM4_":"\u66F4\u65B0_PARAM1_\u7684\u77E9\u5F62\u904B\u52D5\u4EE5\u8DDF\u96A8_PARAM3_\u7684\u908A\u6846\u3002\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E\uFF1A_PARAM4_","Rectangle Movement (required)":"\u77E9\u5F62\u904B\u52D5\uFF08\u5FC5\u9700\uFF09","Position on border":"\u5728\u908A\u754C\u4E0A\u7684\u4F4D\u7F6E","Move to the nearest corner of the center object.":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D\u3002","Move to the nearest corner of the center object":"\u79FB\u52D5\u5230\u4E2D\u5FC3\u5C0D\u8C61\u7684\u6700\u8FD1\u89D2\u843D","Move _PARAM1_ to the nearest corner of _PARAM3_":"\u5C07_PARAM1_\u79FB\u52D5\u5230_PARAM3_\u7684\u6700\u8FD1\u89D2\u843D","Dimension":"\u5C3A\u5BF8","Clockwise":"\u9806\u6642\u91DD","Horizontal edge duration":"\u6C34\u5E73\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Vertical edge duration":"\u5782\u76F4\u908A\u7DE3\u6301\u7E8C\u6642\u9593","Initial position":"\u521D\u59CB\u4F4D\u7F6E","Teleport the object to a corner of the movement rectangle.":"\u5C07\u7269\u9AD4\u50B3\u9001\u5230\u904B\u52D5\u77E9\u5F62\u7684\u4E00\u500B\u89D2\u843D\u3002","Teleport at a corner":"\u50B3\u9001\u5230\u4E00\u500B\u89D2\u843D","Set the position of _PARAM0_ at the _PARAM2_ of the rectangle loop":"\u8ABF\u6574_Param0_\u7684\u4F4D\u7F6E\u5230\u77E9\u5F62\u5FAA\u74B0\u7684_Param2_\u3002","Corner":"\u89D2\u843D","Return the perimeter of the movement rectangle.":"\u8FD4\u56DE\u904B\u52D5\u77E9\u5F62\u7684\u5468\u9577\u3002","Perimeter":"\u5468\u9577","Return the time the object takes to go through the whole rectangle (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6574\u500B\u77E9\u5F62\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a horizontal edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u6C34\u5E73\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the time the object takes to go through a vertical edge (in seconds).":"\u8FD4\u56DE\u7269\u9AD4\u7A7F\u8D8A\u5782\u76F4\u908A\u7DE3\u6240\u9700\u7684\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Return the rectangle width.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u5BEC\u5EA6\u3002","Return the rectangle height.":"\u8FD4\u56DE\u77E9\u5F62\u7684\u9AD8\u5EA6\u3002","Return the left bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Return the top bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Return the right bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u53F3\u908A\u754C\u3002","Return the bottom bound of the movement.":"\u8FD4\u56DE\u904B\u52D5\u7684\u4E0B\u908A\u754C\u3002","Change the left bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u5DE6\u908A\u754C\u3002","Change the movement left bound of _PARAM0_ to _PARAM2_":"\u5C07_Param0_\u7684\u904B\u52D5\u5DE6\u908A\u754C\u4FEE\u6539\u70BA_Param2_\u3002","Change the top bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u904B\u52D5\u7684\u4E0A\u908A\u754C\u3002","Change the movement top bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u9802\u90E8\u5230_PARAM2_","Change the right bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u53F3\u908A\u754C\u3002","Change the movement right bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u53F3\u908A\u754C\u5230_PARAM2_","Change the bottom bound of the rectangular movement.":"\u66F4\u6539\u77E9\u5F62\u79FB\u52D5\u7684\u5E95\u90E8\u908A\u754C\u3002","Change the movement bottom bound of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u79FB\u52D5\u5340\u9593\u5E95\u90E8\u5230_PARAM2_","Change the time the object takes to go through a horizontal edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a horizontal edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u6C34\u5E73\u908A\u7DE3\u5230_PARAM2_","Change the time the object takes to go through a vertical edge (in seconds).":"\u66F4\u6539\u7269\u4EF6\u901A\u904E\u5782\u76F4\u908A\u7DE3\u7684\u6642\u9593\uFF08\u79D2\uFF09\u3002","Change the time _PARAM0_ takes to go through a vertical edge to _PARAM2_":"\u66F4\u6539\u6642\u9593_PARAM0_\u901A\u904E\u5782\u76F4\u908A\u7DE3\u5230_PARAM2_","Change the direction to clockwise or counter-clockwise.":"\u5C07\u65B9\u5411\u66F4\u6539\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Use clockwise direction for _PARAM0_: _PARAM2_":"\u4F7F\u7528\u9806\u6642\u91DD\u65B9\u5411\u4EE3\u66FF_PARAM0_\uFF1A_PARAM2_","Change the easing function of the movement.":"\u66F4\u6539\u79FB\u52D5\u7684\u7DE9\u52D5\u529F\u80FD\u3002","Change the easing of _PARAM0_ to _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u7DE9\u52D5\u70BA_PARAM2_","Toggle the direction to clockwise or counter-clockwise.":"\u5207\u63DB\u65B9\u5411\u70BA\u9806\u6642\u91DD\u6216\u9006\u6642\u91DD\u3002","Toggle direction":"\u5207\u63DB\u65B9\u5411","Toogle the direction of _PARAM0_":"\u5207\u63DB_PARAM0_\u7684\u65B9\u5411","Check if the object is moving clockwise.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u9806\u6642\u91DD\u79FB\u52D5\u3002","Is moving clockwise":"\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","_PARAM0_ is moving clockwise":"_PARAM0_\u6B63\u5728\u9806\u6642\u91DD\u79FB\u52D5","Check if the object is moving to the left.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u5DE6\u79FB\u52D5\u3002","Is moving left":"\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","_PARAM0_ is moving to the left":"_PARAM0_\u6B63\u5728\u5411\u5DE6\u79FB\u52D5","Check if the object is moving up.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0A\u79FB\u52D5\u3002","Is moving up":"\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","_PARAM0_ is moving up":"_PARAM0_\u6B63\u5728\u5411\u4E0A\u79FB\u52D5","Object is moving to the right.":"\u7269\u4EF6\u6B63\u5728\u5411\u53F3\u79FB\u52D5\u3002","Is moving right":"\u6B63\u5728\u5411\u53F3\u79FB\u52D5","_PARAM0_ is moving to the right":"_PARAM0_\u6B63\u5728\u5411\u53F3\u79FB\u52D5","Check if the object is moving down.":"\u6AA2\u67E5\u7269\u4EF6\u662F\u5426\u5411\u4E0B\u79FB\u52D5\u3002","Is moving down":"\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","_PARAM0_ is moving down":"_PARAM0_\u6B63\u5728\u5411\u4E0B\u79FB\u52D5","Object is on the left side of the rectangle.":"\u7269\u4EF6\u5728\u77E9\u5F62\u7684\u5DE6\u5074\u3002","Is on left":"\u5728\u5DE6\u5074","_PARAM0_ is on the left side":"_PARAM0_\u5728\u5DE6\u5074","Object is on the top side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0A\u5074\u6709\u7269\u9AD4\u3002","Is on top":"\u5728\u4E0A\u5074","_PARAM0_ is on the top side":"_PARAM0_ \u5728\u4E0A\u5074","Object is on the right side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u53F3\u5074\u6709\u7269\u9AD4\u3002","Is on right":"\u5728\u53F3\u5074","_PARAM0_ is on the right side":"_PARAM0_ \u5728\u53F3\u5074","Object is on the bottom side of the rectangle.":"\u9577\u65B9\u5F62\u7684\u4E0B\u5074\u6709\u7269\u9AD4\u3002","Is on bottom":"\u5728\u4E0B\u5074","_PARAM0_ is on the bottom side":"_PARAM0_ \u5728\u4E0B\u5074","Return the duration between the top-left vertex and the top-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0A\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to top right":"\u5230\u53F3\u4E0A\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-right one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u53F3\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom right":"\u5230\u53F3\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the duration between the top-left vertex and the bottom-left one.":"\u8FD4\u56DE\u5DE6\u4E0A\u9802\u9EDE\u5230\u5DE6\u4E0B\u9802\u9EDE\u7684\u6301\u7E8C\u6642\u9593\u3002","Duration to bottom left":"\u5230\u5DE6\u4E0B\u7684\u6301\u7E8C\u6642\u9593","Return the ratio between the covered distance from the last vertex and the edge length (between 0 and 1).":"\u8FD4\u56DE\u5F9E\u6700\u5F8C\u4E00\u500B\u9802\u9EDE\u5230\u908A\u7DE3\u9577\u5EA6\u7684\u5DF2\u8986\u84CB\u8DDD\u96E2\u4E4B\u6BD4\uFF08\u4ECB\u65BC0\u548C1\u4E4B\u9593\uFF09\u3002","Progress on edge":"\u908A\u7DE3\u4E0A\u7684\u9032\u5EA6","Return the X position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684X\u4F4D\u7F6E\u3002","Edge origin X":"\u908A\u7DE3\u8D77\u9EDE\u7684X","Return the Y position of the current edge origin.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u8D77\u9EDE\u7684Y\u4F4D\u7F6E\u3002","Edge origin Y":"\u908A\u7DE3\u8D77\u9EDE\u7684Y","Return the X position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684X\u4F4D\u7F6E\u3002","Edge target X":"\u908A\u7DE3\u76EE\u6A19\u7684X","Return the Y position of the current edge target.":"\u8FD4\u56DE\u7576\u524D\u908A\u7DE3\u76EE\u6A19\u7684Y\u4F4D\u7F6E\u3002","Edge target Y":"\u908A\u7DE3\u76EE\u6A19\u7684Y","Return the time from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684\u6642\u9593\u3002","Current time":"\u76EE\u524D\u6642\u9593","Return the covered length from the top-left vertex or the bottom-right one.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u6216\u53F3\u4E0B\u9802\u9EDE\u7684\u8986\u84CB\u9577\u5EA6\u3002","Half Current length":"\u4E00\u534A\u76EE\u524D\u7684\u9577\u5EA6","Return the displacement on the X axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684X\u8EF8\u4F4D\u79FB\u3002","Return the displacement on the Y axis from the top-left vertex.":"\u8FD4\u56DE\u5F9E\u5DE6\u4E0A\u9802\u9EDE\u7684Y\u8EF8\u4F4D\u79FB\u3002","Rectangular flood fill":"\u77E9\u5F62\u586B\u5145","Create objects as a grid to cover a rectangular area or an other object.":"\u5275\u5EFA\u7DB2\u683C\u7269\u4EF6\u4EE5\u8986\u84CB\u77E9\u5F62\u5340\u57DF\u6216\u5176\u4ED6\u7269\u4EF6\u3002","Create fill objects that cover the rectangular area of target objects.":"\u5275\u5EFA\u586B\u5145\u5C0D\u8C61\uFF0C\u8986\u84CB\u76EE\u6A19\u5C0D\u8C61\u7684\u77E9\u5F62\u5340\u57DF\u3002","Create objects to flood fill other objects":"\u5275\u5EFA\u5C0D\u8C61\u4F86\u6CDB\u6FEB\u586B\u5145\u5176\u4ED6\u5C0D\u8C61","Create _PARAM2_ to cover _PARAM1_ with _PARAM3_ pixels between columns and _PARAM4_ pixels between rows on layer: _PARAM5_ at Z-order: _PARAM6_":"\u4F7F\u7528_PARAM3_\u50CF\u7D20\u4E4B\u9593\u7684\u5217\u548C_PARAM4_\u50CF\u7D20\u4E4B\u9593\u7684\u884C\uFF0C\u5275\u5EFA_PARAM2_\u4EE5\u8986\u84CB_PARAM1_\u5728\u5C64\uFF1A_PARAM5_\u7684\u77E9\u5F62\u586B\u5145\u5C0D\u8C61\uFF0CZ-\u6392\u5E8F\u70BA\uFF1A_PARAM6_","Rectangular area that will be covered by fill objects":"\u5C07\u88AB\u586B\u5145\u7269\u4EF6\u8986\u84CB\u7684\u77E9\u5F62\u5340\u57DF","Fill object":"\u586B\u5145\u7269\u4EF6","Object that is created to cover the rectangular area of target objects":"\u5275\u5EFA\u4EE5\u8986\u84CB\u76EE\u6A19\u7269\u4EF6\u77E9\u5F62\u5340\u57DF\u7684\u7269\u4EF6","Space between columns (pixels)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Space between rows (pixels)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\uFF08\u50CF\u7D20\uFF09","Z order":"Z\u9806\u5E8F","Create multiple copies of an object.":"\u5EFA\u7ACB\u7269\u4EF6\u7684\u591A\u91CD\u526F\u672C","Create objects to flood fill a rectanglular area":"\u5EFA\u7ACB\u7269\u4EF6\u4EE5\u586B\u6EFF\u77E9\u5F62\u5340\u57DF","Create _PARAM2_ columns and _PARAM3_ rows of _PARAM1_ with top-left corner at _PARAM4_ ; _PARAM5_ and _PARAM6_ pixels between columns and _PARAM7_ pixels between rows on layer: _PARAM8_ at Z-order: _PARAM9_":"\u5728\u5716\u5C64[_PARAM8_]\u7684Z\u9806\u5E8F:_PARAM9_\uFF0C\u5728top-left\u7684\u89D2\u843D\u5275\u5EFA_PARAM2_\u5217\u548C_PARAM3_\u884C\u7684_PARAM1_\uFF0C\u5217\u4E4B\u9593\u6709_PARAM5_\u500B\u50CF\u7D20\u884C\u4E4B\u9593\u6709_PARAM7_\u500B\u50CF\u7D20\u3002","Number of columns (default: 1)":"\u5217\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Number of rows (default: 1)":"\u884C\u6578\uFF08\u9810\u8A2D\uFF1A1\uFF09","Top-left starting position (X) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08X\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Top-left starting position (Y) (default: 0)":"top-left\u958B\u59CB\u4F4D\u7F6E\uFF08Y\uFF09\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between columns (default: 0)":"\u5217\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Amount of space between rows (default: 0)":"\u884C\u4E4B\u9593\u7684\u7A7A\u9593\u6578\uFF08\u9810\u8A2D\uFF1A0\uFF09","Regular Expressions":"\u6B63\u5247\u8868\u9054\u5F0F","Functions for using regular expressions to manipulate strings.":"\u4F7F\u7528\u6B63\u5247\u8868\u9054\u5F0F\u64CD\u7E31\u5B57\u7B26\u4E32\u7684\u51FD\u6578\u3002","Checks if a string matches a regex pattern.":"\u6AA2\u67E5\u5B57\u7B26\u4E32\u662F\u5426\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u3002","String matches regex pattern":"\u5B57\u7B26\u4E32\u5339\u914D\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F","_PARAM3_ matches pattern _PARAM1_ (flags: _PARAM2_)":"_PARAM3_\u8207\u6A21\u5F0F_PARAM1_\u5339\u914D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","The pattern to check for":"\u8981\u6AA2\u67E5\u7684\u6A21\u5F0F","RegEx flags":"\u6B63\u5247\u8868\u9054\u5F0F\u6A19\u8A8C","The string to check for a pattern":"\u8981\u6AA2\u67E5\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Split a string by each part of it that matches a regex pattern and stores each part into an array.":"\u6309\u7167\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u62C6\u5206\u5B57\u7B26\u4E32\u4E26\u5C07\u6BCF\u500B\u90E8\u5206\u5B58\u5132\u5230\u6578\u7D44\u4E2D\u3002","Split a string into an array":"\u5C07\u5B57\u7B26\u4E32\u62C6\u5206\u70BA\u6578\u7D44","Split string _PARAM3_ into array _PARAM4_ by pattern _PARAM1_ (flags: _PARAM2_)":"\u6309\u7167_PATTERN1_\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09\u5C07\u5B57\u7B26\u4E32_PARAM3_\u62C6\u5206\u70BA\u6578\u7D44_PARAM4_","The pattern to split by":"\u5206\u9694\u6A21\u5F0F","The string to split by the pattern":"\u6309\u7167\u6A21\u5F0F\u62C6\u5206\u7684\u5B57\u7B26\u4E32","The name of the variable to store the result in":"\u5C07\u6240\u6709\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5339\u914D\u9805\u69CB\u5EFA\u70BA\u6578\u7D44\u3002","Builds an array containing all matches for a regex pattern.":"\u67E5\u627E\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D\u9805","Find all matches for a regex pattern":"\u5C07_PATTERN1_\u8207\u6A21\u5F0F_PARAM1_\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u5FD7\uFF1A_PARAM2_\uFF09","Store all matches of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u6240\u6709\u5339\u914D\u9805\u5B58\u5132\u5728_PARAM4_\u4E2D\uFF08\u6A19\u8A8C\uFF1A_PARAM2_\uFF09","Pattern":"\u6A21\u5F0F","String":"\u5B57\u7B26\u4E32","Builds an array containing the first match for a regex pattern followed by the regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u7B2C\u4E00\u500B\u5339\u914D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u7684\u6578\u7D44\u3002","Find first match with groups for a regex pattern":"\u5C0B\u627E\u7B2C\u4E00\u500B\u5E36\u6709\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7D44\u7684\u5339\u914D","Store first match and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u4F7F\u7528\u6A21\u5F0F_PARAM1_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM3_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5B58\u5132\u65BC_PARAM4_\u4E2D\u3002","Flags":"\u6A19\u5FD7","Variable name":"\u8B8A\u91CF\u540D\u7A31","Builds an array containing for each regex pattern match an array with the match followed by its regex groups.":"\u5EFA\u7ACB\u4E00\u500B\u5305\u542B\u6BCF\u500B\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u6578\u7D44\uFF0C\u6578\u7D44\u4E2D\u5305\u542B\u5339\u914D\u53CA\u5176\u6B63\u5247\u8868\u9054\u5F0F\u7D44\u3002","Find all matches with their groups for a regex pattern":"\u627E\u5230\u5E36\u6709\u5176\u7D44\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u7684\u6240\u6709\u5339\u914D","Store all matches and groups of _PARAM3_ with pattern _PARAM1_ in _PARAM4_ (flags: _PARAM2_)":"\u5B58\u5132_PARAM3_\u4E2D\u7684\u7B2C\u4E00\u500B\u5339\u914D\u53CA\u5176\u7D44_PARAM1_ (_PARAM3_\u7684\u6A19\u5FD7:_PARAM2_)\u5728_PARAM4_\u4E2D\u3002","Replaces a part of a string that matches a regex pattern with another string.":"\u5C07\u8207\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32\u90E8\u5206\u66FF\u63DB\u70BA\u53E6\u4E00\u500B\u5B57\u7B26\u4E32\u3002","Replace pattern matches with a string":"\u7528\u5B57\u7B26\u4E32\u66FF\u63DB\u6A21\u5F0F\u5339\u914D","Execute _PARAM1_ with the following _PARAM2_ for a match in _PARAM3_, and store the result in _PARAM4_":"\u5728_PARAM3_\u4E2D\u7684\u5339\u914D\u4E2D\u4F7F\u7528_PARAM1_\uFF0C\u4E26\u4F7F\u7528\u4EE5\u4E0B_PARAM2_\u5C07\u7D50\u679C\u5B58\u5132\u5728_PARAM4_\u4E2D\u3002","The string to search for pattern matches in":"\u8981\u5728\u5176\u4E2D\u641C\u7D22\u6A21\u5F0F\u5339\u914D\u7684\u5B57\u7B26\u4E32","The string to replace the matching patterns with":"\u7528\u65BC\u66FF\u63DB\u5339\u914D\u6A21\u5F0F\u7684\u5B57\u7B26\u4E32","Finds a regex pattern in a string, and returns the index of the position of the match, or -1 if it doesn't match the pattern.":"\u67E5\u627E\u5B57\u7B26\u4E32\u4E2D\u7684\u6B63\u5247\u8868\u9054\u5F0F\u6A21\u5F0F\uFF0C\u4E26\u8FD4\u56DE\u5339\u914D\u4F4D\u7F6E\u7684\u7D22\u5F15\uFF0C\u5982\u679C\u4E0D\u5339\u914D\u5247\u8FD4\u56DE-1\u3002","Find a pattern":"\u67E5\u627E\u4E00\u500B\u6A21\u5F0F","Sprite Snapshot":"\u7CBE\u9748\u5FEB\u7167","Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite.":"\u6E32\u67D3\u5C0D\u8C61\uFF0C\u5716\u5C64\uFF0C\u5834\u666F\u6216\u5834\u666F\u5340\u57DF\uFF0C\u4E26\u5C07\u751F\u6210\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u4E2D\u3002","Renders an object and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5BF9\u8C61\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render an object into a sprite":"\u5C07\u5C0D\u8C61\u6E32\u67D3\u6210\u7CBE\u9748","Render _PARAM1_ into sprite _PARAM2_":"\u5C07_PARAM1_\u6E32\u67D3\u70BA\u7CBE\u9748_PARAM2_","The object to render":"\u8981\u88AB\u6E32\u67D3\u7684\u5C0D\u8C61","The sprite to render to":"\u8981\u6E32\u67D3\u7684\u7CBE\u9748","Renders a layer and puts the rendered image into a sprite object.":"\u6E32\u67D3\u4E00\u4E2A\u5C42\uFF0C\u5E76\u5C06\u6E32\u67D3\u540E\u7684\u56FE\u50CF\u653E\u5165\u7CBE\u7075\u5BF9\u8C61\u4E2D\u3002","Render a layer into a sprite":"\u5C07\u4E00\u500B\u5716\u5C64\u6E32\u67D3\u5230\u7CBE\u9748","Render layer _PARAM1_ into sprite _PARAM2_":"\u5C07\u5716\u5C64_PARAM1_\u6E32\u67D3\u5230\u7CBE\u9748_PARAM2_","The layer to render":"\u8981\u6E32\u67D3\u7684\u5716\u5C64","Renders a scene and puts the rendered image into a sprite object.":"\u5C07\u4E00\u500B\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748","Render a scene into a sprite":"\u5C07\u7576\u524D\u5834\u666F\u6E32\u67D3\u5230\u7CBE\u9748_PARAM1_","Render the current scene into sprite _PARAM1_":"\u5C07\u5834\u666F\u7684\u6307\u5B9A\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748","Renders a defined area of a scene and puts the rendered image into a sprite object.":"\u6E32\u67D3\u5834\u666F\u4E2D\u7684\u4E00\u500B\u6307\u5B9A\u5340\u57DF\u4E26\u5C07\u6E32\u67D3\u7684\u5716\u50CF\u653E\u5165\u7CBE\u9748\u5C0D\u8C61\u3002","Render an area of a scene into a sprite":"\u5728\u7CBE\u9748\u4E2D\u6E32\u67D3\u5834\u666F\u7684\u5340\u57DF","Render the area of a current scene into Sprite: _PARAM1_, from OriginX: _PARAM2_, OriginY: _PARAM3_, with Width: _PARAM4_, Height: _PARAM5_":"\u5C07\u7576\u524D\u5834\u666F\u7684\u5340\u57DF\u6E32\u67D3\u5230\u7CBE\u9748\uFF1A_PARAM1_\uFF0C\u5F9EOriginX\uFF1A_PARAM2_\uFF0COriginY\uFF1A_PARAM3_\uFF0C\u5BEC\u5EA6\uFF1A_PARAM4_\uFF0C\u9AD8\u5EA6\uFF1A_PARAM5_","Origin X position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEX\u4F4D\u7F6E","Origin Y Position of the render area":"\u6E32\u67D3\u5340\u57DF\u7684\u539F\u9EDEY\u4F4D\u7F6E","Width of the are to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u5BEC\u5EA6","Height of the area to render":"\u8981\u6E32\u67D3\u7684\u5340\u57DF\u9AD8\u5EA6","Repeat every X seconds":"\u6BCFX\u79D2\u91CD\u8907\u4E00\u6B21","Trigger an event every X seconds.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u500B\u4E8B\u4EF6\u3002","Triggers every X seconds.":"\u6BCF\u9694X\u79D2\u89F8\u767C\u4E00\u6B21\u3002","Repeat with a scene timer":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM2_ seconds using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907\u3002","Timer name used to loop":"\u7528\u65BC\u5FAA\u74B0\u7684\u8A08\u6642\u5668\u540D\u7A31","Duration in seconds between each repetition":"\u6BCF\u6B21\u91CD\u8907\u9593\u9694\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","the number of times the timer has repeated.":"\u8A08\u6642\u5668\u91CD\u8907\u7684\u6B21\u6578\u3002","Repetition number of a scene timer":"\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM1_":"\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds X amount of times.":"\u6BCF\u9694X\u79D2\u89F8\u767CX\u6B21\u3002","Repeat with a scene timer X times":"\u4F7F\u7528\u5834\u666F\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM2_ seconds _PARAM3_ times using timer _PARAM1_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM1_\u6BCF\u9694_PARAM2_\u79D2\u91CD\u8907_PARAM3_\u6B21","The limit of loops":"\u5FAA\u74B0\u9650\u5236","Maximum nuber of repetition (-1 to repeat forever).":"\u91CD\u8907\u6B21\u6578\u4E0A\u9650\uFF08-1\u70BA\u7121\u9650\u91CD\u8907\uFF09","Reset repetition count of a scene timer.":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count of a scene timer":"\u91CD\u7F6E\u5834\u666F\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM1_":"\u91CD\u7F6E\u8A08\u6642\u5668_PARAM1_\u7684\u91CD\u8907\u6B21\u6578","Allows to repeat an object timer every X seconds.":"\u5141\u8A31\u6BCF\u9694X\u79D2\u91CD\u8907\u4E00\u500B\u7269\u4EF6\u8A08\u6642\u5668","The name of the timer to repeat":"\u91CD\u8907\u7684\u8A08\u6642\u5668\u540D\u7A31","The time between each trigger (in seconds)":"\u6BCF\u6B21\u89F8\u767C\u4E4B\u9593\u7684\u6642\u9593\uFF08\u79D2\uFF09","How many times should the timer trigger? -1 for forever.":"\u8A08\u6642\u5668\u61C9\u8A72\u89F8\u767C\u591A\u5C11\u6B21\uFF1F-1\u8868\u793A\u7121\u9650\u6B21\u3002","An internal counter":"\u5167\u90E8\u8A08\u6578\u5668","Repeat with an object timer":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907","Repeat every _PARAM3_ seconds using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528 _PARAM0_ \u7684\u8A08\u6642\u5668 _PARAM2_ \u6BCF\u9694 _PARAM3_ \u79D2\u91CD\u8907","Repetition number of an object timer":"\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Repetition number of timer _PARAM2_":"\u8A08\u6642\u5668 _PARAM2_ \u7684\u91CD\u8907\u6B21\u6578","Repeat with an object timer X times":"\u4F7F\u7528\u7269\u9AD4\u8A08\u6642\u5668\u91CD\u8907X\u6B21","Repeat every _PARAM3_ seconds _PARAM4_ times using timer _PARAM2_ of _PARAM0_":"\u4F7F\u7528\u8A08\u6642\u5668_PARAM2_ of _PARAM0_ \u6BCF_PARAM3_\u79D2\u91CD\u8907_PARAM4_\u6B21","Reset repetition count of an object timer.":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578\u3002","Reset repetition count of an object timer":"\u91CD\u7F6E\u7269\u9AD4\u8A08\u6642\u5668\u7684\u91CD\u8907\u6B21\u6578","Reset repetition count for timer _PARAM2_ of _PARAM0_":"\u91CD\u7F6E_PARAM0_\u7684\u8A08\u6642\u5668_PARAM2_\u7684\u91CD\u8907\u6B21\u6578","Triggers every X seconds, where X is defined in the behavior properties.":"\u6BCFX\u79D2\u89F8\u767C\u4E00\u6B21\uFF0C\u5176\u4E2DX\u662F\u5728\u884C\u70BA\u5C6C\u6027\u4E2D\u5B9A\u7FA9\u7684\u3002","Repeat every X seconds (deprecated)":"\u6BCFX\u79D2\u91CD\u8907\uFF08\u5DF2\u68C4\u7528\uFF09","Recurring timer _PARAM1_ of _PARAM0_ has triggered":"\u5DF2\u89F8\u767C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Pauses a recurring timer.":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Pause a recurring timer (deprecated)":"\u66AB\u505C\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Pause recurring timer _PARAM1_ of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Resumes a paused recurring timer.":"\u6062\u5FA9\u66AB\u505C\u7684\u5FAA\u74B0\u8A08\u6642\u5668\u3002","Resume a recurring timer (deprecated)":"\u6062\u5FA9\u5FAA\u74B0\u8A08\u6642\u5668\uFF08\u5DF2\u68C4\u7528\uFF09","Resume recurring timer _PARAM1_ of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM1_","Allows to trigger the recurring timer X times again.":"\u5141\u8A31\u518D\u6B21\u89F8\u767C\u5FAA\u74B0\u8A08\u6642\u5668X\u6B21\u3002","Reset the limit (deprecated)":"\u91CD\u7F6E\u4E0A\u9650\uFF08\u5DF2\u68C4\u7528\uFF09","Allow to trigger the recurring timer _PARAM1_ of _PARAM0_ X times again":"\u5141\u8A31\u518D\u6B21\u89F8\u767C_PARAM1_\u7684\u5FAA\u74B0\u8A08\u6642\u5668_PARAM0_X\u6B21\u3002","Rolling counter":"\u6EFE\u52D5\u8A08\u6578\u5668","Smoothly change a counter value in a text object.":"\u5E73\u6ED1\u5730\u66F4\u6539\u6587\u672C\u5C0D\u8C61\u4E2D\u7684\u8A08\u6578\u5668\u503C\u3002","Smoothly changes a counter value in a text object.":"\u5728\u6587\u672C\u5C0D\u8C61\u4E2D\u5E73\u6ED1\u66F4\u6539\u8A08\u6578\u5668\u503C\u3002","Prefix":"\u524D\u7DB4","Suffix":"\u5F8C\u7DB4","Animation duration":"\u52D5\u756B\u6301\u7E8C\u6642\u9593","Increment":"\u589E\u91CF","the value of the counter.":"\u8A08\u6578\u5668\u7684\u6578\u503C\u3002","Counter value":"\u8A08\u6578\u5668\u6578\u503C","the counter value":"\u8A08\u6578\u5668\u6578\u503C","Directly display the counter value without playing the animation.":"\u76F4\u63A5\u986F\u793A\u8A08\u6578\u5668\u6578\u503C\uFF0C\u800C\u4E0D\u64AD\u653E\u52D5\u756B\u3002","Jump to the counter animation end":"\u8DF3\u8F49\u5230\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Jump to the counter animation end of _PARAM0_":"\u8DF3\u8F49\u5230 _PARAM0_ \u7684\u8A08\u6578\u5668\u52D5\u756B\u7D50\u675F","Room-based camera movement":"\u57FA\u65BC\u623F\u9593\u7684\u651D\u50CF\u6A5F\u904B\u52D5","Move and zoom camera to the room object that contains the trigger object (usually the player).":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u3002","Move and zoom camera to the room object that contains the trigger object (player)":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u4E26\u7E2E\u653E\u5230\u5305\u542B\u89F8\u767C\u5C0D\u8C61\uFF08\u73A9\u5BB6\uFF09\u7684\u623F\u9593\u5C0D\u8C61\u4E2D","Move camera to room object _PARAM1_ that contains trigger object _PARAM2_ (Layer: _PARAM3_, Lerp speed: _PARAM4_, Max zoom: _PARAM5_, Min zoom: _PARAM6_, Border buffer: _PARAM7_px)":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u5305\u542B\u89F8\u767C\u5668\u7269\u4EF6_PARAM2_\u7684\u623F\u9593\u7269\u4EF6_PARAM1_\uFF08\u5C64\uFF1A_PARAM3_\uFF0C\u63D2\u503C\u901F\u5EA6\uFF1A_PARAM4_\uFF0C\u6700\u5927\u7E2E\u653E\uFF1A_PARAM5_\uFF0C\u6700\u5C0F\u7E2E\u653E\uFF1A_PARAM6_\uFF0C\u908A\u754C\u7DE9\u885D\uFF1A_PARAM7_px\uFF09","Room objects are used to mark areas that should be seen by the camera.":"\u623F\u9593\u7269\u4EF6\u7528\u65BC\u6A19\u8A18\u651D\u5F71\u6A5F\u61C9\u8A72\u770B\u5230\u7684\u5340\u57DF\u3002","Trigger object (player)":"\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09","When the Trigger Object touches a new Room Object, the camera will move to the new room":"\u7576\u89F8\u767C\u5668\u7269\u4EF6\u89F8\u6478\u5230\u65B0\u7684\u623F\u9593\u7269\u4EF6\u6642\uFF0C\u651D\u5F71\u6A5F\u5C07\u79FB\u52D5\u5230\u65B0\u7684\u623F\u9593\u3002","Lerp speed":"\u63D2\u503C\u901F\u5EA6","Range: 0 to 1":"\u7BC4\u570D\uFF1A0\u81F31","Maximum zoom":"\u6700\u5927\u7E2E\u653E","Minimum zoom":"\u6700\u5C0F\u7E2E\u653E","Outside buffer (pixels)":"\u5916\u90E8\u7DE9\u885D\uFF08\u50CF\u7D20\uFF09","Minimum extra space displayed around each side the room":"\u5728\u6BCF\u500B\u623F\u9593\u7684\u6BCF\u4E00\u5074\u986F\u793A\u7684\u6700\u5C0F\u984D\u5916\u7A7A\u9593","Check if trigger object (usually the player) has entered a new room on this frame.":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u901A\u5E38\u662F\u73A9\u5BB6\uFF09\u662F\u5426\u5728\u6B64\u5E40\u4E2D\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593\u3002","Check if trigger object (player) has entered a new room":"\u6AA2\u67E5\u89F8\u767C\u5668\u7269\u4EF6\uFF08\u73A9\u5BB6\uFF09\u662F\u5426\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","_PARAM1_ has just entered a new room":"_PARAM1_\u525B\u9032\u5165\u4E86\u65B0\u7684\u623F\u9593","Check if camera is zooming (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is zooming":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u7E2E\u653E","Camera is zooming":"\u651D\u5F71\u6A5F\u6B63\u5728\u7E2E\u653E","Check if camera is moving (requires the use of \"Move and zoom camera\" action in this extension).":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5\uFF08\u9700\u8981\u5728\u6B64\u64F4\u5C55\u4E2D\u4F7F\u7528\"\u79FB\u52D5\u548C\u7E2E\u653E\u651D\u5F71\u6A5F\"\u64CD\u4F5C\uFF09\u3002","Check if camera is moving":"\u6AA2\u67E5\u651D\u5F71\u6A5F\u662F\u5426\u6B63\u5728\u79FB\u52D5","Camera is moving":"\u651D\u5F71\u6A5F\u6B63\u5728\u79FB\u52D5","Animated Score Counter":"\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668","An animated score counter with an icon and a customisable font.":"\u5177\u6709\u5716\u6A19\u548C\u53EF\u81EA\u5B9A\u7FA9\u5B57\u9AD4\u7684\u5E36\u6709\u52D5\u756B\u7684\u5206\u6578\u8A08\u6578\u5668\u3002","Shake objects with translation, rotation and scale.":"\u5177\u6709\u5E73\u79FB\uFF0C\u65CB\u8F49\u548C\u6BD4\u4F8B\u7684\u6416\u52D5\u7269\u4EF6\u3002","Shake object (position, angle, scale)":"\u6416\u52D5\u7269\u4EF6\uFF08\u4F4D\u7F6E\uFF0C\u65CB\u8F49\uFF0C\u6BD4\u4F8B\uFF09","Shake an object, using one or more ways to shake (position, angle, scale). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u9707\u52D5\u7269\u9AD4\uFF0C\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u9032\u884C\u9707\u52D5\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\u3001\u6BD4\u4F8B\uFF09\u3002\u78BA\u4FDD\u5728\u958B\u59CB\u65B0\u7684\u9707\u52D5\u524D\u201C\u505C\u6B62\u9707\u52D5\u201D\uFF0C\u5982\u679C\u5B83\u4F7F\u7528\u4E0D\u540C\u7684\u53C3\u6578\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_, and scale amplitude _PARAM6_. Wait _PARAM7_ seconds between shakes. Keep shaking until stopped: _PARAM8_":"\u7269\u9AD4 _PARAM0_ \u9707\u52D5 _PARAM2_ \u79D2\u3002\u4FEE\u6539X\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM3_\uFF0CY\u8EF8\u4E0A\u7684\u4F4D\u7F6E\u632F\u5E45 _PARAM4_\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45 _PARAM5_\uFF0C\u6BD4\u4F8B\u632F\u5E45 _PARAM6_\u3002\u9707\u52D5\u9593\u9593\u9694 _PARAM7_ \u79D2\u3002\u6301\u7E8C\u9707\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM8_","Duration of shake (in seconds) (Default: 0.5)":"\u9707\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0.5\uFF09","Amplitude of postion shake in X direction (in pixels) (For example: 5)":"X\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of position shake in Y direction (in pixels) (For example: 5)":"Y\u65B9\u5411\u4F4D\u7F6E\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Use a negative number to make the single-shake move in the opposite direction.":"\u4F7F\u7528\u8CA0\u6578\u4F7F\u55AE\u6B21\u9707\u52D5\u5411\u76F8\u53CD\u65B9\u5411\u79FB\u52D5\u3002","Amplitude of angle rotation shake (in degrees) (For example: 5)":"\u89D2\u5EA6\u65CB\u8F49\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amplitude of scale shake (in percent change) (For example: 5)":"\u6BD4\u4F8B\u9707\u52D5\u632F\u5E45\uFF08\u4EE5\u767E\u5206\u6BD4\u8B8A\u5316\uFF09\uFF08\u4F8B\u5982\uFF1A5\uFF09","Amount of time between shakes (in seconds) (Default: 0.08)":"\u9707\u52D5\u9593\u9593\u9694\u6642\u9593\uFF08\u79D2\uFF09\uFF08\u9ED8\u8A8D\uFF1A0.08\uFF09","For a single-shake effect, set it to the same value as \"Duration\".":"\u5C0D\u65BC\u55AE\u6B21\u9707\u52D5\u6548\u679C\uFF0C\u5C07\u5176\u8A2D\u7F6E\u70BA\u201C\u6301\u7E8C\u6642\u9593\u201D\u7684\u76F8\u540C\u503C\u3002","Stop shaking an object.":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4\u3002","Stop shaking an object":"\u505C\u6B62\u9707\u52D5\u7269\u9AD4","Stop shaking _PARAM0_":"\u505C\u6B62\u6416\u52D5 _PARAM0_","Check if an object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Check if an object is shaking":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5","_PARAM0_ is shaking":"_PARAM0_ \u6B63\u5728\u6416\u52D5","Score":"\u5206\u6578","Default score":"\u9ED8\u8A8D\u5206\u6578","the score of the object.":"\u7269\u9AD4\u7684\u5206\u6578\u3002","the score":"\u5206\u6578","Screen wrap":"\u5C4F\u5E55\u5305\u88F9","Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory.":"\u7269\u9AD4\u5728\u756B\u9762\u5916\u79FB\u52D5\u6642\u9032\u884C\u50B3\u9001\uFF0C\u4E26\u7ACB\u5373\u51FA\u73FE\u5728\u5C0D\u9762\uFF0C\u540C\u6642\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Teleport the object when leaving one side of the screen so that it immediately reappears on the opposite side, maintaining speed and trajectory.":"\u96E2\u958B\u5C4F\u5E55\u4E00\u5074\u6642\u7ACB\u5373\u5728\u5C0D\u7ACB\u5074\u91CD\u65B0\u51FA\u73FE\u7269\u4EF6\uFF0C\u4FDD\u6301\u901F\u5EA6\u548C\u8ECC\u8DE1\u3002","Screen Wrap":"\u756B\u9762\u7FFB\u8F49","Horizontal wrapping":"\u6C34\u5E73\u7FFB\u8F49","Vertical wrapping":"\u5782\u76F4\u7FFB\u8F49","Top border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u7684\u9802\u90E8\u908A\u754C\uFF08Y\uFF09","Left border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u5DE6\u908A\u754C\uFF08X\uFF09","Right border of wrapped area (X)":"\u5305\u88F9\u5340\u57DF\u7684\u53F3\u908A\u754C\uFF08X\uFF09","If blank, the value will be the scene width.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u5247\u503C\u5C07\u662F\u5834\u666F\u5BEC\u5EA6\u3002","Bottom border of wrapped area (Y)":"\u5305\u88F9\u5340\u57DF\u5E95\u90E8\uFF08Y\uFF09\u7684\u5E95\u90E8\u908A\u7DDA","If blank, the value will be scene height.":"\u5982\u679C\u70BA\u7A7A\uFF0C\u503C\u5C07\u662F\u5834\u666F\u9AD8\u5EA6\u3002","Number of pixels past the center where the object teleports and appears":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u6642\u8D85\u51FA\u4E2D\u5FC3\u7684\u50CF\u7D20\u6578","Check if the object is wrapping on the left and right borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u5DE6\u53F3\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is horizontal wrapping":"\u662F\u5426\u6C34\u5E73\u6A19\u8A18","_PARAM0_ is horizontal wrapping":"_PARAM0_ \u5728\u6C34\u5E73\u6A19\u8A18","Check if the object is wrapping on the top and bottom borders.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u4E0A\u4E0B\u908A\u754C\u4E0A\u6A19\u8A18\u3002","Is vertical wrapping":"\u662F\u5426\u5782\u76F4\u6A19\u8A18","_PARAM0_ is vertical wrapping":"_PARAM0_ \u5728\u5782\u76F4\u6A19\u8A18","Enable wrapping on the left and right borders.":"\u555F\u7528\u5DE6\u53F3\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable horizontal wrapping":"\u555F\u7528\u6C34\u5E73\u6A19\u8A18","Enable _PARAM0_ horizontal wrapping: _PARAM2_":"\u555F\u7528 _PARAM0_ \u6C34\u5E73\u6A19\u8A18\uFF1A_PARAM2_","Enable wrapping on the top and bottom borders.":"\u555F\u7528\u4E0A\u4E0B\u908A\u754C\u4E0A\u7684\u6A19\u8A18\u3002","Enable vertical wrapping":"\u555F\u7528\u5782\u76F4\u6A19\u8A18","Enable _PARAM0_ vertical wrapping: _PARAM2_":"\u555F\u7528_PARAM0_\u5782\u76F4\u6A19\u8A18\uFF1A_PARAM2_","Top border (Y position).":"\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Top border":"\u4E0A\u908A\u754C","Left border (X position).":"\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Left border":"\u5DE6\u908A\u754C","Right border (X position).":"\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Right border":"\u53F3\u908A\u754C","Bottom border (Y position).":"\u4E0B\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Bottom border":"\u4E0B\u908A\u754C","Number of pixels past the center where the object teleports and appears.":"\u7269\u9AD4\u50B3\u9001\u548C\u51FA\u73FE\u7684\u4E2D\u5FC3\u904E\u53BB\u7684\u50CF\u7D20\u6578\u3002","Trigger offset":"\u89F8\u767C\u504F\u79FB","Set top border (Y position).":"\u8A2D\u7F6E\u4E0A\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set top border":"\u8A2D\u7F6E\u4E0A\u908A\u754C","Set _PARAM0_ top border to _PARAM2_":"\u8A2D\u7F6E_PARAM0_\u4E0A\u908A\u754C\u70BA_PARAM2_","Top border value":"\u4E0A\u908A\u754C\u503C","Set left border (X position).":"\u8A2D\u7F6E\u5DE6\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set left border":"\u8A2D\u7F6E\u5DE6\u908A\u754C","Set _PARAM0_ left border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5DE6\u908A\u6846\u8A2D\u7F6E\u70BA_PARAM2_","Left border value":"\u5DE6\u908A\u754C\u503C","Set bottom border (Y position).":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C\uFF08Y\u4F4D\u7F6E\uFF09\u3002","Set bottom border":"\u8A2D\u7F6E\u5E95\u90E8\u908A\u754C","Set _PARAM0_ bottom border to _PARAM2_":"\u5C07_PARAM0_\u7684\u5E95\u90E8\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Bottom border value":"\u5E95\u90E8\u908A\u754C\u503C","Set right border (X position).":"\u8A2D\u7F6E\u53F3\u908A\u754C\uFF08X\u4F4D\u7F6E\uFF09\u3002","Set right border":"\u8A2D\u7F6E\u53F3\u908A\u754C","Set _PARAM0_ right border to _PARAM2_":"\u5C07_PARAM0_\u7684\u53F3\u908A\u754C\u8A2D\u7F6E\u70BA_PARAM2_","Right border value":"\u53F3\u908A\u754C\u503C","Set trigger offset (pixels).":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB\uFF08\u50CF\u7D20\uFF09\u3002","Set trigger offset":"\u8A2D\u7F6E\u89F8\u767C\u504F\u79FB","Set _PARAM0_ trigger offset to _PARAM2_ pixels":"\u8A2D\u7F6E_PARAM0_\u89F8\u767C\u504F\u79FB\u70BA_PARAM2_\u50CF\u7D20","SetScreen Offset Leaving Value":"\u8A2D\u7F6E\u87A2\u5E55\u504F\u79FB\u96E2\u958B\u503C","Screen Wrap (physics objects)":"\u5C4F\u5E55\u5305\u88F9\uFF08\u7269\u7406\u7269\u9AD4\uFF09","Angular Velocity":"\u89D2\u901F\u5EA6","Linear Velocity X":"\u7DDA\u6027\u901F\u5EA6 X","Linear Velocity Y":"\u7DDA\u6027\u901F\u5EA6 Y","Save current velocity values.":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C\u3002","Save current velocity values":"\u4FDD\u5B58\u7576\u524D\u901F\u5EA6\u503C","Save current velocity values of _PARAM0_":"\u4FDD\u5B58_PARAM0_\u7684\u7576\u524D\u901F\u5EA6\u503C","Apply saved velocity values.":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C\u3002","Apply saved velocity values":"\u61C9\u7528\u4FDD\u5B58\u7684\u901F\u5EA6\u503C","Apply saved velocity values of _PARAM0_":"\u61C9\u7528_PARAM0_\u7684\u4FDD\u5B58\u901F\u5EA6\u503C","Animate Shadow Clones":"\u52D5\u756B\u5F71\u5B50\u514B\u9686","Create and animate shadow clones that follow the path of a primary object.":"\u5275\u5EFA\u4E26\u52D5\u756B\u5F71\u5B50\u514B\u9686\uFF0C\u5176\u5C07\u6CBF\u8457\u4E3B\u8981\u7269\u9AD4\u7684\u8DEF\u5F91\u79FB\u52D5\u3002","Select the primary object, the shadow clone object, the number of shadow clones, the number of frames between shadow clones, the rate that shadow clones will fade away (if desired), the Z-value of the shadow clones, and the layer the shadow clones will be created on.":"\u9078\u64C7\u4E3B\u8981\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7269\u9AD4\u3001\u9670\u5F71\u514B\u9686\u7684\u6578\u91CF\u3001\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u5E40\u6578\u3001\u5F71\u5B50\u514B\u9686\u6D88\u5931\u7684\u901F\u7387\uFF08\u5982\u679C\u9700\u8981\uFF09\u3001\u5F71\u5B50\u514B\u9686\u7684 Z \u503C\u548C\u5C07\u5275\u5EFA\u5F71\u5B50\u514B\u9686\u7684\u5716\u5C64\u3002","Animate shadow clones that follow the path of a primary object":"\u52D5\u756B\u986F\u793A\u8DDF\u96A8\u4E3B\u8981\u7269\u9AD4\u8DEF\u5F91\u7684\u5F71\u5B50\u514B\u9686","Create and animate _PARAM3_ copies of _PARAM2_ that follow the position of _PARAM1_, with _PARAM4_ empty frames between shadow clones, and fading the opacity of shadow clones by _PARAM5_ per clone. Shrink scale of shadow clones by _PARAM6_ per clone. Shadow clones will be created on _PARAM7_ layer with a Z-value of _PARAM8_. Match X scale: _PARAM9_ Match Y scale: _PARAM10_ Match angle: _PARAM11_ Match animation: _PARAM12_ Match animation frame: _PARAM13_ Match vertical flip: _PARAM14_ Match horizontal flip: _PARAM15_":"\u5275\u5EFA\u548C\u52D5\u756B_PARAM3_\u500B_PARAM2_\u7684\u526F\u672C\uFF0C\u8DDF\u96A8_PARAM1_\u7684\u4F4D\u7F6E\uFF0C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u6709_PARAM4_\u500B\u7A7A\u5E40\uFF0C\u4E26\u4E14\u5C07\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6BCF\u500B\u514B\u9686\u964D\u4F4E_PARAM5_\u3002\u6BCF\u500B\u514B\u9686\u7684\u7E2E\u5C0F\u6BD4\u4F8B\u70BA_PARAM6_\u3002\u9670\u5F71\u514B\u9686\u5C07\u5728_PARAM7_\u5C64\u4E0A\u4EE5_PARAM8_\u7684Z\u503C\u5275\u5EFA\u3002 \u5339\u914DX\u8EF8\u6BD4\u4F8B\uFF1A_PARAM9_ \u5339\u914DY\u8EF8\u6BD4\u4F8B\uFF1A_PARAM10_ \u5339\u914D\u89D2\u5EA6\uFF1A_PARAM11_ \u5339\u914D\u52D5\u756B\uFF1A_PARAM12_ \u5339\u914D\u52D5\u756B\u5E40\uFF1A_PARAM13_ \u5339\u914D\u5782\u76F4\u7FFB\u8F49\uFF1A_PARAM14_ \u5339\u914D\u6C34\u5E73\u7FFB\u8F49\uFF1A_PARAM15_","Object that shadow clones will follow":"\u5F71\u5B50\u514B\u9686\u5C07\u8DDF\u96A8\u7684\u7269\u9AD4","Shadows clones will be made of this object (Cannot be the same object used for primary object)":"\u5F71\u5B50\u514B\u9686\u5C07\u7531\u6B64\u7269\u9AD4\u88FD\u6210\uFF08\u4E0D\u53EF\u8207\u4E3B\u8981\u7269\u9AD4\u76F8\u540C\uFF09","Number of shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u7684\u6578\u91CF\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Number of empty frames between shadow clones (Default: 1)":"\u5F71\u5B50\u514B\u9686\u4E4B\u9593\u7684\u7A7A\u5E40\u6578\uFF08\u9ED8\u8A8D\uFF1A1\uFF09","Fade speed (Range: 0 to 255) (Default: 0)":"\u6DE1\u51FA\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3255\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in opacity for each consecutive shadow clone":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u4E4B\u9593\u7684\u4E0D\u900F\u660E\u5EA6\u964D\u4F4E","Shrink speed (Range: 0 to 100) (Default: 0)":"\u7E2E\u5C0F\u901F\u5EA6\uFF08\u7BC4\u570D\uFF1A0\u81F3100\uFF09\uFF08\u9ED8\u8A8D\u503C\uFF1A0\uFF09","Decrease in scale for each consecutive shadow clone":"\u5C0D\u65BC\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u4E0D\u900F\u660E\u5EA6\u6E1B\u5C11","Shadow clones will be created on this layer. (Default: \"\") (Base Layer)":"\u9670\u5F71\u514B\u9686\u5C07\u5728\u6B64\u5C64\u4E0A\u5275\u5EFA\u3002\uFF08\u9ED8\u8A8D\u503C\uFF1A\u201C\u201D\uFF09\uFF08\u57FA\u672C\u5C64\uFF09","Z value for created shadow clones":"\u6BCF\u500B\u9023\u7E8C\u9670\u5F71\u514B\u9686\u7684\u6BD4\u4F8B\u6E1B\u5C11","Match X scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684X\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match Y scale of primary object:":"\u4E3B\u8981\u5C0D\u8C61\u7684Y\u8EF8\u6BD4\u4F8B\u5339\u914D:","Match angle of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684X\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684Y\u6BD4\u4F8B\u5339\u914D\uFF1A","Match animation frame of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u89D2\u5EA6\u5339\u914D\uFF1A","Match the vertical flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5339\u914D\uFF1A","Match the horizontal flip of primary object:":"\u4E3B\u8981\u7269\u9AD4\u7684\u52D5\u756B\u5E40\u5339\u914D\uFF1A","Delete shadow clone objects that are linked to a primary object.":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6\u3002","Delete shadow clone objects that are linked to a primary object":"\u522A\u9664\u8207\u4E3B\u7269\u4EF6\u93C8\u63A5\u7684\u5F71\u5B50\u514B\u9686\u7269\u4EF6","Primary object":"\u4E3B\u7269\u4EF6","Shadow clones":"\u5F71\u5B50\u514B\u9686","Shake object":"\u6416\u52D5\u5C0D\u8C61","Shake an object.":"\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\u3002","Shake objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F\u7269\u9AD4\u6296\u52D5\u3002","Shake object (position, angle)":"\u6296\u52D5\u7269\u9AD4\uFF08\u4F4D\u7F6E\u3001\u89D2\u5EA6\uFF09","Shake an object, using one or more ways to shake (position, angle). Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters.":"\u4F7F\u7528\u4E00\u7A2E\u6216\u591A\u7A2E\u65B9\u5F0F\u4F86\u6416\u52D5\u4E00\u500B\u5C0D\u8C61\uFF08\u4F4D\u7F6E\uFF0C\u89D2\u5EA6\uFF09\u3002\u8ACB\u78BA\u4FDD\u5728\u4F7F\u7528\u4E0D\u540C\u53C3\u6578\u6416\u52D5\u6642\u5728\u958B\u59CB\u65B0\u7684\u6416\u52D5\u4E4B\u524D\"\u505C\u6B62\u6416\u52D5\"\u3002","Shake object _PARAM0_ for _PARAM2_ seconds. Modify position amplitude _PARAM3_ on X axis and _PARAM4_ on Y axis, angle rotation amplitude _PARAM5_. Wait _PARAM6_ seconds between shakes. Keep shaking until stopped: _PARAM7_":"\u6416\u52D5_PARAM0_\uFF0C\u6301\u7E8C_PARAM2_\u79D2\u3002\u4FEE\u6539\u4F4D\u7F6E\u632F\u5E45_PARAM3_\u5728X\u8EF8\u4E0A\u548C_PARAM4_\u5728Y\u8EF8\u4E0A\uFF0C\u89D2\u5EA6\u65CB\u8F49\u632F\u5E45_PARAM5_\u3002 \u7B49\u5F85_PARAM6_\u79D2\u5F8C\u518D\u6416\u52D5\u3002\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u505C\u6B62\uFF1A_PARAM7_","Stop any shaking of object that was initiated by the Shake Object extension.":"\u505C\u6B62Shake Object\u64F4\u5C55\u5F15\u767C\u7684\u5C0D\u8C61\u7684\u4EFB\u4F55\u6416\u52D5\u3002","Stop shaking the object":"\u505C\u6B62\u6416\u52D5\u5C0D\u8C61","3D object shake":"3D \u7269\u9AD4\u6416\u6643","Shake 3D objects.":"\u6416\u52D5 3D \u7269\u9AD4\u3002","Shake 3D objects with translation and rotation.":"\u4EE5\u5E73\u79FB\u548C\u65CB\u8F49\u4F7F 3D \u7269\u9AD4\u6296\u52D5\u3002","3D shake":"3D \u6296\u52D5","Translation amplitude on X axis":"X \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Y axis":"Y \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Translation amplitude on Z axis":"Z \u8EF8\u4E0A\u7684\u5E73\u79FB\u5E45\u5EA6","Rotation amplitude around X axis":"X \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Y axis":"Y \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Rotation amplitude around Z axis":"Z \u8EF8\u5468\u570D\u7684\u65CB\u8F49\u5E45\u5EA6","Start to shake at the object creation":"\u5728\u7269\u9AD4\u5275\u5EFA\u6642\u958B\u59CB\u6296\u52D5","Shake the object with a linear easing at the start and the end.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u548C\u7D50\u5C3E\u3002","Shake":"\u6416\u52D5","Shake _PARAM0_ for _PARAM2_ seconds with _PARAM3_ seconds of easing to start and _PARAM4_ seconds to stop":"\u4F7F\u7528_PARAM0_\u6416\u52D5_PARAM2_\u79D2\uFF0C\u4F7F\u7528_PARAM3_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u548C_PARAM4_\u79D2\u505C\u6B62","Shake the object with a linear easing at the start and keep shaking until the stop action is used.":"\u4EE5\u7DDA\u6027\u7DE9\u548C\u65B9\u5F0F\u6416\u52D5\u5C0D\u8C61\u7684\u958B\u59CB\u4E26\u6301\u7E8C\u6416\u52D5\u76F4\u5230\u4F7F\u7528\u505C\u6B62\u64CD\u4F5C\u3002","Start shaking":"\u958B\u59CB\u6416\u52D5","Start shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4EE5_PARAM2_\u79D2\u7684\u7DE9\u548C\u958B\u59CB\u958B\u59CB\u6416\u52D5_PARAM0_","Stop shaking the object with a linear easing.":"\u4F7F\u7528\u7DDA\u6027\u7DE9\u548C\u505C\u6B62\u6416\u52D5\u5C0D\u8C61\u3002","Stop shaking":"\u505C\u6B62\u6416\u52D5","Stop shaking _PARAM0_ with _PARAM2_ seconds of easing":"\u4F7F\u7528_PARAM2_\u79D2\u7684\u7DE9\u548C\u65B9\u5F0F\u505C\u6B62\u6416\u52D5_PARAM0_","Check if the object is shaking.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u5728\u6416\u52D5\u3002","Is shaking":"\u5728\u6416\u52D5","Check if the object is stopping to shake.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u505C\u6B62\u6416\u52D5\u3002","Is stopping to shake":"\u505C\u6B62\u6416\u52D5","_PARAM0_ is stopping to shake":"_PARAM0_\u6B63\u5728\u505C\u6B62\u6416\u52D5","the shaking frequency of the object.":"\u7269\u9AD4\u7684\u6416\u52D5\u983B\u7387\u3002","Shaking frequency":"\u6416\u52D5\u983B\u7387","the shaking frequency":"\u6416\u52D5\u983B\u7387","Return the easing factor according to start properties.":"\u6839\u64DA\u8D77\u59CB\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Start easing factor":"\u958B\u59CB\u7DE9\u548C\u56E0\u5B50","Return the easing factor according to stop properties.":"\u6839\u64DA\u505C\u6B62\u5C6C\u6027\u8FD4\u56DE\u7DE9\u548C\u56E0\u5B50\u3002","Stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","stop easing factor":"\u505C\u6B62\u7DE9\u548C\u56E0\u5B50","Share dialog and sharing options":"\u5171\u4EAB\u5C0D\u8A71\u6846\u548C\u5171\u4EAB\u9078\u9805","Allows to share content via the system share dialog. Works only on mobile (browser or mobile app).":"\u5141\u8A31\u901A\u904E\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u5171\u4EAB\u5167\u5BB9\u3002\u50C5\u5728\u79FB\u52D5\u8A2D\u5099\u4E0A\uFF08\u700F\u89BD\u5668\u6216\u79FB\u52D5\u61C9\u7528\u7A0B\u5E8F\uFF09\u624D\u80FD\u5DE5\u4F5C\u3002","Share a link or text via another app using the system share dialog.":"\u4F7F\u7528\u7CFB\u7D71\u5171\u4EAB\u5C0D\u8A71\u6846\u901A\u904E\u53E6\u4E00\u500B\u61C9\u7528\u7A0B\u5E8F\u5206\u4EAB\u93C8\u63A5\u6216\u6587\u672C\u3002","Share text: _PARAM1_ and url: _PARAM2_ with title _PARAM3_":"\u901A\u904E\u6A19\u984C _PARAM3_ \u7684\u5171\u4EAB\u6587\u672C\uFF1A_PARAM1_ \u548C url\uFF1A_PARAM2_","Text to share":"\u8981\u5171\u4EAB\u7684\u6587\u672C","Url to share":"\u8981\u5171\u4EAB\u7684 URL","Title to show in the Share dialog":"\u5728\u5171\u4EAB\u5C0D\u8A71\u6846\u4E2D\u986F\u793A\u7684\u6A19\u984C","Check if the browser/operating system of the device supports sharing. Sharing is typically not supported on desktop browsers or desktop apps.":"\u6AA2\u67E5\u8A2D\u5099\u7684\u700F\u89BD\u5668\uFF0F\u4F5C\u696D\u7CFB\u7D71\u662F\u5426\u652F\u63F4\u5206\u4EAB\u3002\u5728\u684C\u9762\u700F\u89BD\u5668\u6216\u684C\u9762\u61C9\u7528\u901A\u5E38\u4E0D\u652F\u63F4\u5206\u4EAB\u3002","Sharing is supported":"\u652F\u63F4\u5206\u4EAB","The browser or system supports sharing":"\u700F\u89BD\u5668\u6216\u7CFB\u7D71\u652F\u63F4\u5206\u4EAB","the result of the last share dialog.":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C\u3002","Result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C","the result of the last share dialog":"\u4E0A\u4E00\u6B21\u5206\u4EAB\u5C0D\u8A71\u65B9\u584A\u7684\u7D50\u679C"," Shock wave effect":" \u9707\u6CE2\u6548\u61C9","Draw shock wave.":"\u7E6A\u88FD\u9707\u6CE2\u3002","Draw ellipse shock waves.":"\u756B\u6A62\u5713\u5F62\u885D\u64CA\u6CE2\u3002","Ellipse shock wave":"\u6A62\u5713\u5F62\u885D\u64CA\u6CE2","Start width":"\u8D77\u59CB\u5BEC\u5EA6","Start height":"\u8D77\u59CB\u9AD8\u5EA6","Start outline thickness":"\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","Outline":"\u8F2A\u5ED3","Start angle":"\u8D77\u59CB\u89D2\u5EA6","End width":"\u7D50\u675F\u5BEC\u5EA6","End height":"\u7D50\u675F\u9AD8\u5EA6","End outline thickness":"\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","End angle":"\u7D50\u675F\u89D2\u5EA6","Timing":"\u5B9A\u6642","Fill the shape":"\u586B\u6EFF\u5F62\u72C0","the start width of the object.":"\u7269\u9AD4\u7684\u8D77\u59CB\u5BEC\u5EA6\u3002","the start width":"\u7269\u4EF6\u7684\u8D77\u59CB\u5BEC\u5EA6","the start height of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6\u3002","the start height":"\u7269\u4EF6\u7684\u8D77\u59CB\u9AD8\u5EA6","the start outline of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u3002","the start outline":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3","the start angle of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6\u3002","the start angle":"\u7269\u4EF6\u7684\u8D77\u59CB\u89D2\u5EA6","the end width of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6\u3002","the end width":"\u7269\u4EF6\u7684\u7D50\u675F\u5BEC\u5EA6","the end height of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6\u3002","the end height":"\u7269\u4EF6\u7684\u7D50\u675F\u9AD8\u5EA6","the end outline thickness of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6\u3002","the end outline thickness":"\u7269\u4EF6\u7684\u7D50\u675F\u8F2A\u5ED3\u539A\u5EA6","the end Color of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272\u3002","End Color":"\u7D50\u675F\u984F\u8272","the end Color":"\u7269\u4EF6\u7684\u7D50\u675F\u984F\u8272","the end Opacity of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6\u3002","End Opacity":"\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end Opacity":"\u7269\u4EF6\u7684\u7D50\u675F\u4E0D\u900F\u660E\u5EA6","the end angle of the object.":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6\u3002","the end angle":"\u7269\u4EF6\u7684\u7D50\u675F\u89D2\u5EA6","the duration of the animation.":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593\u3002","the duration":"\u52D5\u756B\u7684\u6301\u7E8C\u6642\u9593","the easing of the animation.":"\u52D5\u756B\u7684\u7DE9\u548C\u3002","the easing":"\u52D5\u756B\u7684\u7DE9\u548C","Check if the shape is filled.":"\u6AA2\u67E5\u5F62\u72C0\u662F\u5426\u586B\u6EFF\u3002","Shape filled":"\u586B\u6EFF\u7684\u5F62\u72C0","The shape of _PARAM0_ is filled":"\u586B\u5145\u4E86_PARAM0_\u7684\u5F62\u72C0","Enable or disable the filling of the shape.":"\u555F\u7528\u6216\u505C\u7528\u5F62\u72C0\u7684\u586B\u5145\u3002","Enable filling":"\u555F\u7528\u586B\u5145","Enable filling of _PARAM0_ : _PARAM2_":"\u555F\u7528\u586B\u5145_PARAM0_\uFF1A_PARAM2_","IsFilled":"\u5DF2\u586B\u5145","Draw star shock waves.":"\u756B\u661F\u5F62\u885D\u64CA\u6CE2\u3002","Star shock waves":"\u661F\u5F62\u885D\u64CA\u6CE2","Start radius":"\u8D77\u59CB\u534A\u5F91","Start Inner radius":"\u8D77\u59CB\u5167\u90E8\u534A\u5F91","Shape":"\u5F62\u72C0","End radius":"\u7D50\u675F\u534A\u5F91","End inner radius":"\u7D50\u675F\u5167\u90E8\u534A\u5F91","Number of points":"\u9EDE\u7684\u6578\u91CF","the start radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91\u3002","the start radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u534A\u5F91","the start inner radius of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91\u3002","Start inner radius":"\u8D77\u59CB\u5167\u534A\u5F91","the start inner radius":"\u7269\u4EF6\u7684\u8D77\u59CB\u5167\u534A\u5F91","the start outline thickness of the object.":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6\u3002","the start outline thickness":"\u7269\u4EF6\u7684\u8D77\u59CB\u8F2A\u5ED3\u539A\u5EA6","the end radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u534A\u5F91\u3002","the end radius":"\u7D50\u675F\u534A\u5F91","the end inner radius of the object.":"\u7269\u9AD4\u7684\u7D50\u675F\u5167\u534A\u5F91\u3002","the end inner radius":"\u7D50\u675F\u5167\u534A\u5F91","IsFilling":"\u586B\u5145","the number of points of the star.":"\u661F\u661F\u7684\u9EDE\u6578\u3002","the number of points":"\u9EDE\u7684\u6578\u91CF","Smooth Camera":"\u5E73\u6ED1\u76F8\u6A5F","Smoothly scroll to follow an object.":"\u5E73\u6ED1\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u4E00\u500B\u5C0D\u8C61\u3002","Leftward catch-up speed (in ratio per second)":"\u5411\u5DE6\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Catch-up speed":"\u8FFD\u8D95\u901F\u5EA6","Rightward catch-up speed (in ratio per second)":"\u5411\u53F3\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Upward catch-up speed (in ratio per second)":"\u5411\u4E0A\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Downward catch-up speed (in ratio per second)":"\u5411\u4E0B\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BD4\u7387\u6BCF\u79D2\uFF09","Follow on X axis":"\u5728X\u8EF8\u4E0A\u8DDF\u96A8","Follow on Y axis":"\u5728Y\u8EF8\u4E0A\u8DDF\u96A8","Follow free area left border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C","Follow free area right border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C","Follow free area top border":"\u9075\u5FAA\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C","Follow free area bottom border":"\u8DDF\u96A8\u514D\u8CBB\u5340\u5E95\u90E8\u908A\u6846","Camera offset X":"\u651D\u5F71\u6A5F\u504F\u79FBX","Camera offset Y":"\u651D\u5F71\u6A5F\u504F\u79FBY","Camera delay":"\u651D\u5F71\u6A5F\u5EF6\u9072","Forecast time":"\u9810\u6E2C\u6642\u9593","Forecast history duration":"\u9810\u6E2C\u6B77\u53F2\u6301\u7E8C\u6642\u9593","Index (local variable)":"\u7D22\u5F15\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Leftward maximum speed":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6","Rightward maximum speed":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6","Upward maximum speed":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6","Downward maximum speed":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6","OldX (local variable)":"OldX\uFF08\u672C\u5730\u8B8A\u6578\uFF09","OldY (local variable)":"OldY\uFF08\u672C\u5730\u8B8A\u6578\uFF09","Move the camera closer to the object. This action must be called after the object has moved for the frame.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u5230\u7269\u9AD4\u9644\u8FD1\u3002\u6B64\u64CD\u4F5C\u5FC5\u9808\u5728\u7269\u9AD4\u79FB\u52D5\u4E86\u4E00\u5E40\u4E4B\u5F8C\u8ABF\u7528\u3002","Move the camera closer":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1","Move the camera closer to _PARAM0_":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u81F3_PARAM0_","Move the camera closer to the object.":"\u5C07\u76F8\u6A5F\u79FB\u52D5\u66F4\u63A5\u8FD1\u7269\u9AD4\u3002","Do move the camera closer":"\u4E0D\u8981\u5C07\u76F8\u6A5F\u79FB\u5F97\u66F4\u63A5\u8FD1","Do move the camera closer _PARAM0_":"\u4E0D\u8981\u79FB\u52D5\u76F8\u6A5F\u66F4\u63A5\u8FD1_PARAM0_","Delay the camera according to a maximum speed and catch up the delay.":"\u6839\u64DA\u6700\u5927\u901F\u5EA6\u5EF6\u9072\u76F8\u6A5F\u4E26\u8FFD\u4E0A\u5EF6\u9072\u3002","Wait and catch up":"\u7B49\u5F85\u4E26\u8FFD\u8D95","Delay the camera of _PARAM0_ during: _PARAM2_ seconds according to the maximum speed _PARAM3_;_PARAM4_ seconds and catch up in _PARAM5_ seconds":"\u5728_PARAM2_\u79D2\u5167\u6839\u64DA\u6700\u5927\u901F\u5EA6_PARAM3_\u5EF6\u9072\u76F8\u6A5F;_PARAM4_\u79D2\u4E26\u5728_PARAM5_\u79D2\u5167\u8FFD\u8D95\u76F8\u6A5F","Waiting duration (in seconds)":"\u7B49\u5F85\u6642\u9593\uFF08\u79D2\uFF09","Waiting maximum camera target speed X":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 X","Waiting maximum camera target speed Y":"\u7B49\u5F85\u6700\u5927\u76F8\u6A5F\u76EE\u6A19\u901F\u5EA6 Y","Catch up duration (in seconds)":"\u8D95\u4E0A\u6642\u9593\uFF08\u79D2\uFF09","Draw the targeted and actual camera position.":"\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E\u3002","Draw debug":"\u7E6A\u88FD\u5075\u932F","Draw targeted and actual camera position for _PARAM0_ on _PARAM2_":"\u70BA_PARAM0_\u5728_PARAM2_\u4E0A\u7E6A\u88FD\u76EE\u6A19\u548C\u5BE6\u969B\u76F8\u6A5F\u4F4D\u7F6E","Enable or disable the following on X axis.":"\u5728 X \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on X":"\u5728 X \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on X axis: _PARAM2_":"\u76F8\u6A5F\u5728 X \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Enable or disable the following on Y axis.":"\u5728 Y \u8EF8\u4E0A\u555F\u7528\u6216\u7981\u7528\u4EE5\u4E0B\u5167\u5BB9\u3002","Follow on Y":"\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8","The camera follows _PARAM0_ on Y axis: _PARAM2_":"\u76F8\u6A5F\u5728 Y \u8EF8\u4E0A\u8DDF\u96A8_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area right border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\u3002","Change the camera follow free area right border of _PARAM0_: _PARAM2_":"\u66F4\u6539_PARAM0_\u7684\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u53F3\u908A\u754C\uFF1A_PARAM2_","Change the camera follow free area left border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u3002","Change the camera follow free area left border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5DE6\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area top border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u3002","Change the camera follow free area top border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0A\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera follow free area bottom border.":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u3002","Change the camera follow free area bottom border of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u4E0B\u908A\u754C\u7684_PARAM0_\uFF1A_PARAM2_","Change the camera leftward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera leftward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Leftward maximum speed (in ratio per second)":"\u5411\u5DE6\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Change the camera rightward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera rightward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Rightward maximum speed (in pixels per second)":"\u5411\u53F3\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera upward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera upward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Upward maximum speed (in pixels per second)":"\u5411\u4E0A\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera downward maximum speed (in pixels per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09\u3002","Change the camera downward maximum speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Downward maximum speed (in pixels per second)":"\u5411\u4E0B\u7684\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\u6578\uFF09","Change the camera leftward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Leftward catch-up speed":"\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera leftward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u5DE6\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera rightward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Rightward catch-up speed":"\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera rightward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u53F3\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera downward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Downward catch-up speed":"\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera downward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0B\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","Change the camera upward catch-up speed (in ratio per second).":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09\u3002","Upward catch-up speed":"\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6","Change the camera upward catch-up speed of _PARAM0_: _PARAM2_":"\u66F4\u6539\u76F8\u6A5F\u5411\u4E0A\u7684\u8FFD\u8D95\u901F\u5EA6\u70BA_PARAM0_\uFF1A_PARAM2_","the camera offset on X axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on X axis":"\u76F8\u6A5F\u65BC X \u8EF8\u7684\u504F\u79FB","Change the camera offset on X axis of an object.":"\u4FEE\u6539\u7269\u9AD4 X \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset X":"\u76F8\u6A5F\u504F\u79FB X","Change the camera offset on X axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F X \u8EF8\u504F\u79FB\uFF1A_PARAM2_","the camera offset on Y axis of the object. This is not the current difference between the object and the camera position.":"\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002\u9019\u4E26\u975E\u7269\u9AD4\u8207\u76F8\u6A5F\u4F4D\u7F6E\u4E4B\u9593\u7684\u7576\u524D\u5DEE\u7570\u3002","the camera offset on Y axis":"\u76F8\u6A5F\u65BC Y \u8EF8\u7684\u504F\u79FB","Change the camera offset on Y axis of an object.":"\u4FEE\u6539\u7269\u9AD4 Y \u8EF8\u7684\u76F8\u6A5F\u504F\u79FB\u3002","Camera Offset Y":"\u76F8\u6A5F\u504F\u79FB Y","Change the camera offset on Y axis of _PARAM0_: _PARAM2_":"\u4FEE\u6539\u7269\u9AD4 _PARAM0_ \u7684\u76F8\u6A5F Y \u8EF8\u504F\u79FB\uFF1A_PARAM2_","Change the camera forecast time (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera forecast time of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u9810\u6E2C\u6642\u9593\uFF1A_PARAM2_","Change the camera delay (in seconds).":"\u4FEE\u6539\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF08\u4EE5\u79D2\u70BA\u55AE\u4F4D\uFF09\u3002","Change the camera delay of _PARAM0_: _PARAM2_":"\u4FEE\u6539 _PARAM0_ \u7684\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\uFF1A_PARAM2_","Return follow free area left border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5DE6\u908A\u754C\u7684 X \u8EF8\u3002","Free area left":"\u7A7A\u767D\u5340\u57DF\u5DE6\u908A","Return follow free area right border X.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u53F3\u908A\u754C\u7684 X \u8EF8\u3002","Free area right":"\u7A7A\u767D\u5340\u57DF\u53F3\u908A","Return follow free area bottom border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u5E95\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area bottom":"\u7A7A\u767D\u5340\u57DF\u5E95\u90E8","Return follow free area top border Y.":"\u8FD4\u56DE\u8DDF\u96A8\u7A7A\u767D\u5340\u57DF\u9802\u90E8\u908A\u754C\u7684 Y \u8EF8\u3002","Free area top":"\u7A7A\u767D\u5340\u57DF\u9802\u90E8","Update delayed position and delayed history. This is called in doStepPreEvents.":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728\u57F7\u884C\u524D\u4E8B\u4EF6\u4E2D\u8ABF\u7528\u3002","Update delayed position":"\u66F4\u65B0\u5EF6\u9072\u4F4D\u7F6E","Update delayed position and delayed history of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u5EF6\u9072\u4F4D\u7F6E\u548C\u5EF6\u9072\u6B77\u53F2","Check if the camera following target is delayed from the object.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u76EE\u6A19\u662F\u5426\u5EF6\u9072\u65BC\u7269\u9AD4\u3002","Camera is delayed":"\u76F8\u6A5F\u5DF2\u5EF6\u9072","The camera of _PARAM0_ is delayed":"_PARAM0_ \u7684\u76F8\u6A5F\u5DF2\u5EF6\u9072","Return the current camera delay.":"\u8FD4\u56DE\u7576\u524D\u76F8\u6A5F\u5EF6\u9072\u6642\u9593\u3002","Current delay":"\u7576\u524D\u5EF6\u9072\u6642\u9593","Check if the camera following is waiting at a reduced speed.":"\u6AA2\u67E5\u76F8\u6A5F\u8DDF\u96A8\u662F\u5426\u4EE5\u8F03\u4F4E\u901F\u5EA6\u7B49\u5F85\u3002","Camera is waiting":"\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","The camera of _PARAM0_ is waiting":"_PARAM0_ \u7684\u76F8\u6A5F\u6B63\u5728\u7B49\u5F85","Add a position to the history for forecasting. This is called 2 times in UpadteDelayedPosition.":"\u70BA\u9810\u6E2C\u6DFB\u52A0\u4F4D\u7F6E\u5230\u6B77\u53F2\u3002\u6B64\u64CD\u4F5C\u5728 UpadteDelayedPosition \u4E2D\u8ABF\u7528 2 \u6B21\u3002","Add forecast history position":"\u65B0\u589E\u9810\u6E2C\u6B77\u53F2\u4F4D\u7F6E","Add the time:_PARAM2_ and position: _PARAM3_; _PARAM4_ to the forecast history of _PARAM0_":"\u5728 _PARAM0_ \u7684\u9810\u6E2C\u6B77\u53F2\u4E2D\u65B0\u589E\u6642\u9593\uFF1A_PARAM2_ \u548C\u4F4D\u7F6E\uFF1A _PARAM3_; _PARAM4_","Object X":"\u7269\u4EF6 X","Object Y":"\u7269\u4EF6 Y","Update forecasted position. This is called in doStepPreEvents.":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E\u3002\u9019\u5728 doStepPreEvents \u4E2D\u547C\u53EB\u3002","Update forecasted position":"\u66F4\u65B0\u9810\u6E2C\u4F4D\u7F6E","Update forecasted position of _PARAM0_":"\u66F4\u65B0 _PARAM0_ \u7684\u9810\u6E2C\u4F4D\u7F6E","Project history ends position to have the vector on the line from linear regression. This function is only called by UpdateForecastedPosition.":"\u5C07\u9805\u76EE\u6B77\u53F2\u7D50\u675F\u4F4D\u7F6E\u6295\u5F71\u5230\u5F9E\u7DDA\u6027\u56DE\u6B78\u7684\u76F4\u7DDA\u4E0A\u7684\u5411\u91CF\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Project history ends":"\u9805\u76EE\u6B77\u53F2\u7D50\u675F","Project history oldest: _PARAM2_;_PARAM3_ and newest position: _PARAM4_;_PARAM5_ of _PARAM0_":"_PARAM0_ \u7684\u6B77\u53F2\u6700\u8001\u4F4D\u7F6E\uFF1A_PARAM2_;_PARAM3_ \u548C\u6700\u65B0\u4F4D\u7F6E\uFF1A_PARAM4_;_PARAM5_","OldestX":"\u6700\u8001\u7684 X","OldestY":"\u6700\u8001\u7684 Y","Newest X":"\u6700\u65B0\u7684 X","Newest Y":"\u6700\u65B0\u7684 Y","Return the ratio between forecast time and the duration of the history. This function is only called by UpdateForecastedPosition.":"\u56DE\u50B3\u9810\u6E2C\u6642\u9593\u548C\u6B77\u53F2\u6301\u7E8C\u6642\u9593\u4E4B\u9593\u7684\u6BD4\u7387\u3002\u6B64\u51FD\u5F0F\u53EA\u7531 UpdateForecastedPosition \u547C\u53EB\u3002","Forecast time ratio":"\u9810\u6E2C\u6642\u9593\u6BD4\u7387","Smoothly scroll to follow a character and stabilize the camera when jumping.":"\u5E73\u7A69\u5730\u6EFE\u52D5\u4EE5\u8DDF\u96A8\u89D2\u8272\u4E26\u7A69\u5B9A\u76F8\u6A5F\u8DF3\u8E8D\u6642\u3002","Smooth platformer camera":"\u5E73\u6574\u5E73\u53F0\u651D\u5F71\u6A5F","Smooth camera behavior":"\u5E73\u6ED1\u76F8\u6A5F\u884C\u70BA","Follow free area top in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u9802\u90E8","Follow free area bottom in the air":"\u7A7A\u4E2D\u8FFD\u8E64\u81EA\u7531\u5340\u5E95\u90E8","Follow free area top on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u9802\u90E8\u8FFD\u8E64","Follow free area bottom on the floor":"\u5730\u677F\u4E0A\u81EA\u7531\u5340\u5E95\u90E8\u8FFD\u8E64","Upward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed in the air (in ratio per second)":"\u7A7A\u4E2D\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0A\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Downward speed on the floor (in ratio per second)":"\u5730\u677F\u4E0A\u5411\u4E0B\u901F\u5EA6\uFF08\u6BCF\u79D2\u6BD4\u7387\uFF09","Upward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed in the air":"\u7A7A\u4E2D\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Upward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0A\u6700\u5927\u901F\u5EA6","Downward maximum speed on the floor":"\u5730\u677F\u4E0A\u5411\u4E0B\u6700\u5927\u901F\u5EA6","Rectangular grid":"\u77E9\u5F62\u7DB2\u683C","Snap objects on a virtual grid.":"\u5728\u865B\u64EC\u7DB2\u683C\u4E0A\u6355\u6349\u5C0D\u8C61\u3002","Snap object to a virtual grid (i.e: this is not the grid used in the editor).":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C\uFF08\u5373\uFF1A\u4E0D\u662F\u7DE8\u8F2F\u5668\u4E2D\u4F7F\u7528\u7684\u7DB2\u683C\uFF09\u3002","Snap objects to a virtual grid":"\u5C07\u5C0D\u8C61\u6355\u6349\u5230\u865B\u64EC\u7DB2\u683C","Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)":"Snap _PARAM1_ to a virtual grid using cells with width: _PARAM2_px, height _PARAM3_px and an offset position (_PARAM4_; _PARAM5_)","Speed restrictions":"\u901F\u5EA6\u9650\u5236","Limit the maximum movement and rotation speed of an object from forces or the physics behavior.":"\u9650\u5236\u5C0D\u8C61\u7684\u6700\u5927\u904B\u52D5\u548C\u65CB\u8F49\u901F\u5EA6\uFF0C\u4F86\u81EA\u65BC\u529B\u6216\u7269\u7406\u884C\u70BA\u3002","Limit the maximum speed an object will move from (non-physics) forces.":"Limit the maximum speed an object will move from (non-physics) forces.","Enforce max movement speed":"\u5F37\u5236\u6700\u5927\u904B\u52D5\u901F\u5EA6","Maximum speed (pixels/second)":"\u6700\u5927\u901F\u5EA6\uFF08\u6BCF\u79D2\u50CF\u7D20\uFF09","Limit the maximum speed an object will move from physics forces.":"\u9650\u5236\u7269\u9AD4\u5C07\u5F9E\u7269\u7406\u529B\u79FB\u52D5\u7684\u6700\u5927\u901F\u5EA6\u3002","Enforce max movement speed (physics)":"\u57F7\u884C\u6700\u5927\u79FB\u52D5\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Limit the maximum rotation speed of an object from physics forces.":"\u9650\u5236\u7269\u9AD4\u7684\u6700\u5927\u65CB\u8F49\u901F\u5EA6\u4F86\u81EA\u7269\u7406\u529B\u3002","Enforce max rotation speed (physics)":"\u57F7\u884C\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u7269\u7406\uFF09","Maximum rotation speed (degrees/second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u5EA6/\u79D2\uFF09","Object Masking":"\u5C0D\u8C61\u906E\u7F69","Use a sprite or a shape painter to mask another object.":"\u4F7F\u7528\u7CBE\u9748\u6216\u5F62\u72C0\u7E6A\u88FD\u5668\u4F86\u906E\u7F69\u53E6\u4E00\u500B\u5C0D\u8C61\u3002","Define a shape painter as a mask of an object.":"\u5C07\u5F62\u72C0\u7E6A\u88FD\u5668\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a shape painter":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u5668\u906E\u7F69\u7269\u9AD4","Mask _PARAM1_ with mask _PARAM2_":"\u4F7F\u7528\u906E\u7F69_PARAM2_\u906E\u7F69_PARAM1_","Object to mask":"\u906E\u7F69\u7269\u9AD4","Shape painter to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u5F62\u72C0\u7E6A\u88FD\u5668","Define a sprite as a mask of an object.":"\u5C07\u4E00\u500B\u7CBE\u9748\u5B9A\u7FA9\u70BA\u7269\u9AD4\u7684\u906E\u7F69\u3002","Mask an object with a sprite":"\u4F7F\u7528\u7CBE\u9748\u7684\u906E\u7F69\u7269\u9AD4","Sprite object to use as a mask":"\u7528\u4F5C\u906E\u7F69\u7684\u7CBE\u9748\u7269\u9AD4","Remove the mask of the specified object.":"\u522A\u9664\u6307\u5B9A\u7269\u9AD4\u7684\u906E\u7F69\u3002","Remove the mask":"\u79FB\u9664\u906E\u7F69","Remove the mask of _PARAM1_":"\u79FB\u9664_PARAM1_\u7684\u906E\u7F69","Object with a mask to remove":"\u5177\u6709\u8981\u79FB\u9664\u906E\u7F69\u7684\u7269\u9AD4","Multitouch joystick and buttons (sprite)":"\u591A\u9EDE\u89F8\u63A7\u6416\u687F\u548C\u6309\u9215\uFF08\u7CBE\u9748\uFF09","Joysticks or buttons for touchscreens.":"\u89F8\u5C4F\u7684\u6416\u687F\u6216\u6309\u9215\u3002","Check if a button is pressed on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002","Multitouch controller button pressed":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u6309\u4E0B","Button _PARAM2_ of multitouch controller _PARAM1_ is pressed":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u6309\u4E0B","Multitouch controller identifier (1, 2, 3, 4...)":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Button name":"\u6309\u9215\u540D\u7A31","Check if a button is released on a gamepad.":"\u6AA2\u67E5\u904A\u6232\u624B\u67C4\u4E0A\u7684\u6309\u9215\u662F\u5426\u88AB\u91CB\u653E\u3002","Multitouch controller button released":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215\u5DF2\u91CB\u653E","Button _PARAM2_ of multitouch controller _PARAM1_ is released":"_PARAM1_\u7684\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6309\u9215_PARAM2_\u5DF2\u91CB\u653E","Change a button state for a multitouch controller.":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215\u72C0\u614B\u3002","Button state":"\u6309\u9215\u72C0\u614B","Mark _PARAM2_ button as _PARAM3_ for multitouch controller _PARAM1_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u7684\u6309\u9215_PARAM2_\u6A19\u8A18\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Change the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u66F4\u6539\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002\u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u6746\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8A08\u5165\uFF08\u4EE3\u4E4B\u4EE5\u6416\u687F\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Dead zone radius":"\u6B7B\u5340\u534A\u5F91","Change the dead zone of multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u5C07\u591A\u9EDE\u89F8\u63A7\u6416\u687F_PARAM2_\u7684\u6B7B\u5340\u66F4\u6539\u70BA\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1\u7684_PARAM3_","Joystick name":"\u6416\u687F\u540D\u7A31","Return the dead zone radius of a joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u8FD4\u56DE\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\u3002 \u6B7B\u5340\u662F\u4E00\u500B\u5340\u57DF\uFF0C\u6416\u687F\u7684\u79FB\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u5728\u5167\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u5C07\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Change multitouch joystick _PARAM2_ of multitouch controller _PARAM1_ dead zone to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1_ \u7684\u591A\u9EDE\u89F8\u63A7\u6416\u687F _PARAM2_ \u6B7B\u5340\u70BA _PARAM3_","the direction index (left = 1, bottom = 1, right = 2, top = 3) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u4E0B=1\uFF0C\u53F3=2\uFF0C\u4E0A=3\uFF09\u3002","Angle to 4-way index":"\u89D2\u5EA6\u52304\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 4-way index":"_PARAM1_ \u7684\u89D2\u5EA64\u65B9\u4F4D\u7D22\u5F15","the direction index (left = 1, bottom-left = 1... top-left = 7) for an angle (in degrees).":"\u89D2\u5EA6\u7684\u65B9\u5411\u7D22\u5F15\uFF08\u5DE6=1\uFF0C\u5DE6\u4E0B=1... \u5DE6\u4E0A=7\uFF09","Angle to 8-way index":"\u89D2\u5EA6\u52308\u65B9\u4F4D\u7D22\u5F15","The angle _PARAM1_ 8-way index":"_PARAM1_ \u7684\u89D2\u5EA68\u65B9\u4F4D\u7D22\u5F15","Check if angle is in a given direction.":"\u6AA2\u67E5\u89D2\u5EA6\u662F\u5426\u662F\u7D66\u5B9A\u65B9\u5411\u3002","Angle 4-way direction":"\u89D2\u5EA64\u65B9\u5411","The angle _PARAM1_ is the 4-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F4\u65B9\u5411_PARAM2_","Angle 8-way direction":"\u89D2\u5EA68\u65B9\u5411","The angle _PARAM1_ is the 8-way direction _PARAM2_":"_PARAM1_\u7684\u89D2\u5EA6\u662F8\u65B9\u5411_PARAM2_","Check if joystick is pushed in a given direction.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u5411\u6307\u5B9A\u65B9\u5411\u63A8\u52D5\u3002","Joystick pushed in a direction (4-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF084\u65B9\u5411\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ is pushed in direction _PARAM3_":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u6416\u687F_PARAM2_\u5411\u6307\u5B9A\u65B9\u5411_PARAM3_\u63A8\u52D5","Joystick pushed in a direction (8-way)":"\u6416\u687F\u5411\u65B9\u5411\u63A8\u52D5\uFF088\u65B9\u5411\uFF09","the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u62C7\u6307\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force (deprecated)":"\u6416\u687F\u529B\uFF08\u5DF2\u68C4\u7528\uFF09","Joystick _PARAM2_ of multitouch controller _PARAM1_ force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1__PARAM2__\u6416\u687F\u529B","the force of multitouch contoller stick (from 0 to 1).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6416\u687F\u529B\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","multitouch controller _PARAM1_ _PARAM2_ stick force":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668 _PARAM1__PARAM2_ \u6416\u687F\u529B","Stick name":"\u6416\u687F\u540D\u7A31","Change the percentage the thumb has been pulled away from the joystick center (Range: 0 to 1).":"\u66F4\u6539\u62C7\u6307\u5DF2\u5F9E\u6416\u687F\u4E2D\u5FC3\u62C9\u958B\u7684\u767E\u5206\u6BD4\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002","Joystick force":"\u6416\u687F\u529B","Change the force of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u529B\u91CF\u70BA_PARAM3_","Return the angle the joystick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle (deprecated)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u5DF2\u68C4\u7528\uFF09","Return the angle the multitouch controller stick is pointing towards (Range: -180 to 180).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Change the angle the joystick is pointing towards (Range: -180 to 180).":"\u66F4\u6539\u64CD\u7E31\u6746\u6307\u5411\u7684\u89D2\u5EA6\u70BA\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09\u3002","Joystick angle":"\u64CD\u7E31\u6746\u89D2\u5EA6","Change the angle of the joystick _PARAM2_ of multitouch controller _PARAM1_ to _PARAM3_":"\u66F4\u6539\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668_PARAM1_\u7684\u64CD\u7E31\u6746_PARAM2_\u7684\u89D2\u5EA6\u70BA_PARAM3_","Return the multitouch contoller stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728X\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u6700\u5DE6\u7AEF\u7684-1\u5230\u6700\u53F3\u7AEF\u76841\uFF09\u3002","Return the multitouch contoller stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u64CD\u7EB5\u6746\u5728Y\u8F74\u4E0A\u7684\u529B\u91CF\uFF08\u4ECE\u9876\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","Check if a new touch has started on the right or left side of the screen.":"\u6AA2\u67E5\u65B0\u89F8\u63A7\u662F\u5426\u5728\u87A2\u5E55\u7684\u53F3\u5074\u6216\u5DE6\u5074\u958B\u59CB\u3002","New touch on a screen side":"\u87A2\u5E55\u908A\u7DE3\u7684\u65B0\u89F8\u63A7","A new touch has started on the _PARAM2_ side of the screen on _PARAM1_'s layer":"\u87A2\u5E55 _PARAM1_ \u7684\u5716\u5C64\u4E0A\u7684 _PARAM2_ \u908A\u6709\u4E00\u500B\u65B0\u7684\u89F8\u63A7\u958B\u59CB","Multitouch joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Screen side":"\u87A2\u5E55\u908A\u7DE3","Joystick that can be controlled by interacting with a touchscreen.":"\u64CD\u7E31\u6746\u53EF\u901A\u904E\u89F8\u63A7\u64CD\u4F5C\u4F86\u63A7\u5236\u7684\u64CD\u7E31\u6746\u3002","Multitouch Joystick":"\u591A\u9EDE\u89F8\u63A7\u64CD\u7E31\u6746","Dead zone radius (range: 0 to 1)":"\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved)":"\u6B7B\u5340\u662F\u4E0D\u8A08\u5165\u64CD\u7E31\u6746\u79FB\u52D5\u7684\u5340\u57DF\uFF08\u800C\u662F\u5C07\u64CD\u7E31\u6746\u8996\u70BA\u672A\u79FB\u52D5\uFF09","Joystick angle (range: -180 to 180)":"\u64CD\u7E31\u6746\u89D2\u5EA6\uFF08\u7BC4\u570D\uFF1A-180\u81F3180\uFF09","Joystick force (range: 0 to 1)":"\u64CD\u7E31\u6746\u529B\u91CF\uFF08\u7BC4\u570D\uFF1A0\u81F31\uFF09","the joystick force (from 0 to 1).":"\u6416\u687F\u529B\u9053\uFF08\u5F9E 0 \u5230 1\uFF09\u3002","the joystick force":"\u6416\u687F\u529B\u9053","Change the joystick angle of _PARAM0_ to _PARAM2_":"\u5C07 _PARAM0_ \u7684\u6416\u687F\u89D2\u5EA6\u66F4\u6539\u70BA _PARAM2_","Return the stick force on X axis (from -1 at the left to 1 at the right).":"\u8FD4\u56DE X \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u5DE6\u908A\u7684 -1 \u5230\u53F3\u908A\u7684 1\uFF09\u3002","Return the stick force on Y axis (from -1 at the top to 1 at the bottom).":"\u8FD4\u56DE Y \u8EF8\u4E0A\u7684\u6416\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684 -1 \u5230\u5E95\u90E8\u7684 1\uFF09\u3002","Joystick pushed in a direction (4-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","_PARAM0_ is pushed in direction _PARAM2_":"_PARAM0_ \u5728\u65B9\u5411 _PARAM2_ \u88AB\u6309\u4E0B","Joystick pushed in a direction (8-way movement)":"\u6416\u687F\u5728\u67D0\u500B\u65B9\u5411\u88AB\u6309\u4E0B\uFF08\u516B\u65B9\u4F4D\u79FB\u52D5\uFF09","Check if a joystick is pressed.":"\u6AA2\u67E5\u662F\u5426\u6709\u6416\u687F\u88AB\u6309\u4E0B\u3002","Joystick pressed":"\u6416\u687F\u88AB\u6309\u4E0B","Joystick _PARAM0_ is pressed":"_PARAM0_ \u7684\u6416\u687F\u88AB\u6309\u4E0B","Reset the joystick values (except for angle, which stays the same)":"\u91CD\u8A2D\u6416\u687F\u503C\uFF08\u9664\u89D2\u5EA6\u5916\u4FDD\u6301\u4E0D\u8B8A\uFF09","Reset":"\u91CD\u8A2D","Reset the joystick of _PARAM0_":"\u91CD\u8A2D _PARAM0_ \u7684\u6416\u687F","the multitouch controller identifier.":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC\u3002","Multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u78BC","the multitouch controller identifier":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26","the joystick name.":"\u6416\u687F\u540D\u7A31\u3002","the joystick name":"\u6416\u687F\u540D\u7A31","the dead zone radius (range: 0 to 1) of the joystick. The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u6416\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u6416\u687F\u4E0A\u7684\u904B\u52D5\u4E0D\u6703\u88AB\u8003\u616E\u7684\u5340\u57DF\uFF08\u76F8\u53CD\uFF0C\u6416\u687F\u6703\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","the dead zone radius":"\u6B7B\u5340\u534A\u5F91","Force the joystick into the pressing state.":"\u5F37\u5236\u6416\u687F\u9032\u5165\u6309\u58D3\u72C0\u614B\u3002","Force start pressing":"\u5F37\u5236\u958B\u59CB\u6309\u58D3","Force start pressing _PARAM0_ with touch identifier: _PARAM2_":"\u4F7F\u7528\u89F8\u63A7\u8B58\u5225\u7B26_PARAM2_\uFF0C\u5F37\u5236\u6309\u58D3_PARAM0_","Detect button presses made on a touchscreen.":"\u6AA2\u6E2C\u5728\u89F8\u63A7\u64CD\u4F5C\u4E0A\u9032\u884C\u7684\u6309\u9215\u58D3\u7E2E\u3002","Multitouch button":"\u591A\u9EDE\u89F8\u63A7\u6309\u9215","Button identifier":"\u6309\u9215\u6A19\u8B58","TouchID":"TouchID","Button released":"\u6309\u9215\u91CB\u653E","Triggering circle radius":"\u89F8\u767C\u5713\u534A\u5F91","This circle adds up to the object collision mask.":"\u6B64\u5713\u6DFB\u52A0 \u5230\u7269\u9AD4\u78B0\u649E\u906E\u7F69\u3002","Check if button is released.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u91CB\u653E\u3002","Button _PARAM0_ is released":"\u6309\u9215 _PARAM0_ \u5DF2\u91CB\u653E","Check if button is pressed.":"\u6AA2\u67E5\u6309\u9215\u662F\u5426\u88AB\u6309\u4E0B\u3002","Button pressed":"\u6309\u9215\u88AB\u6309\u4E0B","Button _PARAM0_ is pressed":"\u6309\u9215_PARAM0_\u5DF2\u6309\u4E0B","Mark the button _PARAM0_ as _PARAM2_":"\u5C07\u6309\u9215_PARAM0_\u6A19\u8A18\u70BA_PARAM2_","Control a platformer character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u5E73\u53F0\u904A\u6232\u89D2\u8272\u3002","Platformer multitouch controller mapper":"\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04\u5668","Platform character behavior":"\u5E73\u53F0\u89D2\u8272\u884C\u70BA","Controller identifier (1, 2, 3, 4...)":"\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09","Jump button name":"\u8DF3\u8E8D\u6309\u9215\u540D\u7A31","Control a 3D physics character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u52363D\u7269\u7406\u89D2\u8272\u3002","3D platformer multitouch controller mapper":"3D\u5E73\u53F0\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","3D shooter multitouch controller mapper":"3D\u5C04\u64CA\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control camera rotations with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u651D\u50CF\u982D\u65CB\u8F49\u3002","First person camera multitouch controller mapper":"\u7B2C\u4E00\u4EBA\u7A31\u651D\u5F71\u6A5F\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Control a top-down character with a multitouch controller.":"\u4F7F\u7528\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u63A7\u5236\u4FEF\u8996\u89D2\u8272\u3002","Top-down multitouch controller mapper":"\u4FEF\u8996\u904A\u6232\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u6620\u5C04","Joystick for touchscreens.":"\u89F8\u63A7\u5C4F\u5E55\u6416\u687F\u3002","Pass the object property values to the behavior.":"\u5C07\u5C0D\u8C61\u5C6C\u6027\u503C\u50B3\u905E\u7D66\u884C\u70BA\u3002","Update configuration":"\u66F4\u65B0\u914D\u7F6E","Update the configuration of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u914D\u7F6E","Show the joystick until it is released.":"\u986F\u793A\u6416\u687F\u76F4\u5230\u91CB\u653E\u3002","Show and start pressing":"\u986F\u793A\u4E26\u958B\u59CB\u6309\u58D3","Show _PARAM0_ at the cursor position and start pressing":"\u5728\u5149\u6A19\u4F4D\u7F6E\u986F\u793A_PARAM0_\u4E26\u958B\u59CB\u6309\u58D3","Return the X position of a specified touch":"\u8FD4\u56DE\u6307\u5B9A\u89F8\u6478\u7684X\u4F4D\u7F6E","Touch X position (on parent)":"\u89F8\u63A7X\u4F4D\u7F6E\uFF08\u5728\u7236\u8996\u7A97\u4E0A\uFF09","De/activate control of the joystick.":"\u555F\u7528/\u505C\u7528\u6416\u687F\u63A7\u5236\u3002","De/activate control":"\u555F\u7528/\u505C\u7528\u63A7\u5236","Activate control of _PARAM0_: _PARAM1_":"\u555F\u7528_PARAM0_\u7684\u63A7\u5236\uFF1A_PARAM1_","Check if a stick is pressed.":"\u6AA2\u67E5\u6416\u687F\u662F\u5426\u88AB\u6309\u4E0B\u3002","Stick pressed":"\u6416\u687F\u5DF2\u88AB\u6309\u4E0B","Stick _PARAM0_ is pressed":"\u6416\u687F_PARAM0_\u5DF2\u88AB\u6309\u4E0B","the strick force (from 0 to 1).":"\u6416\u687F\u529B\uFF08\u5F9E0\u52301\uFF09\u3002","the stick force":"\u6416\u687F\u529B","the stick force on X axis (from -1 at the left to 1 at the right).":"\u64FA\u687FX\u8EF8\u7684\u6416\u687F\u529B\uFF08\u7BC4\u570D\u5F9E-1\u52301\uFF0C\u5728\u5DE6\u5074-1\u5230\u53F3\u50741\uFF09\u3002","the stick X force":"\u6416\u687FX\u6416\u687F\u529B","the stick force on Y axis (from -1 at the top to 1 at the bottom).":"Y\u8EF8\u4E0A\u7684\u64CD\u7E31\u687F\u529B\u91CF\uFF08\u5F9E\u9802\u90E8\u7684-1\u5230\u5E95\u90E8\u76841\uFF09\u3002","the stick Y force":"\u64CD\u7E31\u687FY\u8EF8\u529B\u91CF","Return the angle the joystick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","Return the angle the stick is pointing towards (from -180 to 180).":"\u8FD4\u56DE\u64CD\u7E31\u687F\u6307\u5411\u7684\u89D2\u5EA6\uFF08\u5F9E-180\u5230180\uFF09\u3002","_PARAM0_ is pushed in direction _PARAM1_":"_PARAM0_\u4EE5_DIRECTION _PARAM1_\u88AB\u63A8\u52D5\u3002","the multitouch controller identifier (1, 2, 3, 4...).":"\u591A\u9EDE\u89F8\u63A7\u63A7\u5236\u5668\u8B58\u5225\u7B26\uFF081, 2, 3, 4...\uFF09\u3002","the joystick name of the object.":"\u7269\u4EF6\u7684\u64CD\u7E31\u687F\u540D\u7A31\u3002","the dead zone radius of the joystick (range: 0 to 1). The deadzone is an area for which movement on sticks won't be taken into account (instead, the stick will be considered as not moved).":"\u64CD\u7E31\u687F\u7684\u6B7B\u5340\u534A\u5F91\uFF08\u7BC4\u570D\uFF1A0\u52301\uFF09\u3002\u6B7B\u5340\u662F\u5728\u8A72\u5340\u57DF\u5167\u79FB\u52D5\u64CD\u7E31\u687F\u4E0D\u6703\u88AB\u8003\u616E\uFF08\u76F8\u53CD\uFF0C\u64CD\u7E31\u687F\u88AB\u8996\u70BA\u672A\u79FB\u52D5\uFF09\u3002","Sprite Sheet Animations":"\u7CBE\u9748\u8868\u52D5\u756B","Animate a tiled sprite from a sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u52D5\u756B\u4E2D\u52D5\u756B\u5E73\u92EA\u7684\u7CBE\u9748\u3002","Animates a sprite sheet using JSON (see extension description).":"\u4F7F\u7528JSON\u64AD\u653E\u7CBE\u9748\u5716\u7247\u8868\uFF08\u8ACB\u53C3\u898B\u64F4\u5C55\u63CF\u8FF0\uFF09\u3002","JSON sprite sheet animator":"\u4F7F\u7528JSON\u7CBE\u9748\u8868\u52D5\u756B","JSON formatted text describing the sprite sheet":"\u63CF\u8FF0\u7CBE\u9748\u8868\u7684JSON\u683C\u5F0F\u6587\u672C","Current animation":"\u7576\u524D\u52D5\u756B","Current frame of the animation":"\u7576\u524D\u52D5\u756B\u7684\u756B\u9762","Currently displayed frame name":"\u7576\u524D\u986F\u793A\u7684\u756B\u9762\u540D\u7A31","Speed of the animation (in seconds)":"\u52D5\u756B\u901F\u5EA6\uFF08\u79D2\uFF09","Loads the JSON data into the behavior":"\u5C07JSON\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D","Load the JSON":"\u52A0\u8F09JSON","Load the JSON of _PARAM0_":"\u52A0\u8F09_PARAM0_\u7684JSON","Update the object attached to the behavior using the latest properties values.":"\u4F7F\u7528\u6700\u65B0\u7684\u5C6C\u6027\u503C\u66F4\u65B0\u9644\u52A0\u5230\u884C\u70BA\u7684\u5C0D\u8C61\u3002","Update the object":"\u66F4\u65B0\u5C0D\u8C61","Update object _PARAM0_ with properties of _PARAM1_":"\u4F7F\u7528_PARAM1_\u7684\u5C6C\u6027\u66F4\u65B0_PARAM0_\u5C0D\u8C61","Updates the animation frame.":"\u66F4\u65B0\u52D5\u756B\u5E40\u3002","Update the animation frame":"\u66F4\u65B0\u52D5\u756B\u5E40","Update the current animation frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u5E40\u66F4\u65B0\u70BA_PARAM2_","The frame to set to":"\u8981\u8A2D\u7F6E\u7684\u5E40","Loads a new JSON spritesheet data into the behavior.":"\u5C07\u65B0\u7684JSON\u7CBE\u9748\u8868\u6578\u64DA\u52A0\u8F09\u5230\u884C\u70BA\u4E2D\u3002","Load data from a JSON resource":"\u5F9EJSON\u8CC7\u6E90\u52A0\u8F09\u6578\u64DA","Load JSON spritesheet data for _PARAM0_ from _PARAM2_":"\u5F9E_PARAM2_\u70BA_PARAM0_\u52A0\u8F09JSON\u7CBE\u9748\u8868\u6578\u64DA","The JSON to load":"\u8981\u52A0\u8F09\u7684JSON","Display one frame without animating the object.":"\u986F\u793A\u4E00\u500B\u5E40\u800C\u4E0D\u57F7\u884C\u5C0D\u8C61\u7684\u52D5\u756B\u3002","Display a frame":"\u986F\u793A\u4E00\u500B\u5E40","Display frame _PARAM2_ of _PARAM0_":"\u986F\u793A_PARAM0_\u7684\u5E40_PARAM2_","The frame to display":"\u8981\u986F\u793A\u7684\u5E40","Play an animation from the sprite sheet.":"\u5F9E\u7CBE\u9748\u8868\u4E2D\u64AD\u653E\u52D5\u756B\u3002","Play Animation":"\u64AD\u653E\u52D5\u756B","Play animation _PARAM2_ of _PARAM0_":"\u64AD\u653E_PARAM2_\u7684_PARAM0_\u52D5\u756B","The name of the animation":"\u52D5\u756B\u7684\u540D\u7A31","The name of the current animation. __null if no animation is playing.":"\u7576\u524D\u52D5\u756B\u7684\u540D\u7A31\u3002\u5982\u679C\u6C92\u6709\u6B63\u5728\u64AD\u653E\u7684\u52D5\u756B\uFF0C\u5247\u70BAnull\u3002","If Current Frame of _PARAM0_ = _PARAM2_":"\u5982\u679C_PARAM0_\u7684\u7576\u524D\u5E40=_PARAM2_\u3002","The name of the currently displayed frame.":"\u7576\u524D\u986F\u793A\u7684\u5E40\u540D\u7A31\u3002","Current frame":"\u7576\u524D\u5E40","Pause the animation of a sprite sheet.":"\u66AB\u505C\u7CBE\u9748\u8868\u52D5\u756B\u3002","Pause animation":"\u66AB\u505C\u52D5\u756B","Pause the current animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u7576\u524D\u52D5\u756B","Resume a paused animation of a sprite sheet.":"\u6062\u5FA9\u7CBE\u9748\u8868\u52D5\u756B\u7684\u66AB\u505C\u3002","Resume animation":"\u6062\u5FA9\u52D5\u756B","Resume the current animation of _PARAM0_":"\u6062\u5FA9_PARAM0_\u7684\u7576\u524D\u52D5\u756B\u3002","Animates a vertical (top to bottom) sprite sheet.":"\u64AD\u653E\u5782\u76F4\uFF08\u81EA\u4E0A\u800C\u4E0B\uFF09\u7CBE\u9748\u8868\u3002","Vertical sprite sheet animator":"\u5782\u76F4\u7CBE\u9748\u8868\u52D5\u756B","Horizontal width of sprite (in pixels)":"\u7CBE\u9748\u7684\u6C34\u5E73\u5BEC\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Vertical height of sprite (in pixels)":"\u7CBE\u9748\u7684\u5782\u76F4\u9AD8\u5EA6\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Empty space between each sprite (in pixels)":"\u6BCF\u500B\u7CBE\u9748\u4E4B\u9593\u7684\u7A7A\u767D\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09","Column of the animation":"\u52D5\u756B\u7684\u5217","First Frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last Frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Current Frame of the animation":"\u7576\u524D\u52D5\u756B\u5E40","Set the animation frame.":"\u8A2D\u7F6E\u52D5\u756B\u5E40\u3002","Set the animation frame":"\u8A2D\u7F6E\u52D5\u756B\u5E40","Set the current frame of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u7576\u524D\u5E40\u8A2D\u7F6E\u70BA_PARAM2_\u3002","The frame":"\u7576\u524D\u5E40","Play animation":"\u64AD\u653E\u52D5\u756B","Play animation of _PARAM0_ on column _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5\u901F\u5EA6_PARAM4_\u64AD\u653E_PARAM0_\u7684_PARAM5_\u5F9E\u5E40_PARAM2_\u5230\u5E40_PARAM3_\u7684\u52D5\u756B","First frame of the animation":"\u52D5\u756B\u7684\u7B2C\u4E00\u5E40","Last frame of the animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","Duration for each frame (seconds)":"\u6BCF\u5E40\u7684\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","The column containing the animation":"\u5305\u542B\u52D5\u756B\u7684\u5217","The current frame of the current animation.":"\u7576\u524D\u52D5\u756B\u7684\u7576\u524D\u5E40\u3002","Pause the animation of _PARAM0_":"\u66AB\u505C_PARAM0_\u7684\u52D5\u756B","Animates a horizontal (left to right) sprite sheet.":"\u64AD\u653E\u6C34\u5E73\uFF08\u5F9E\u5DE6\u5230\u53F3\uFF09\u7CBE\u9748\u8868\u3002","Horizontal sprite sheet animator":"\u6C34\u5E73\u7CBE\u9748\u8868\u52D5\u756B","Row of the animation":"\u52D5\u756B\u7684\u884C","Play animation of _PARAM0_ on row _PARAM5_ from frames _PARAM2_ to _PARAM3_ at speed _PARAM4_":"\u4EE5_SPEED4_\u901F\u5EA6\u5728\u5217_PARAM5_\u4E0A_PARAM2_\u5230_PARAM3_\u5E40\u64AD\u653E_PARAM0_\u7684\u52D5\u756B","Last Frame of animation":"\u52D5\u756B\u7684\u6700\u5F8C\u4E00\u5E40","What row is the animation in":"\u52D5\u756B\u5728\u54EA\u4E00\u884C","Toggle switch":"\u5207\u63DB\u958B\u95DC","Toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u55AE\u64CA\u6216\u89F8\u6478\u7684\u5207\u63DB\u958B\u95DC\u3002","The finite state machine used internally by the switch object.":"\u958B\u95DC\u7269\u4EF6\u5167\u90E8\u4F7F\u7528\u7684\u6709\u9650\u72C0\u614B\u6A5F\u3002","Switch finite state machine":"\u958B\u95DC\u6709\u9650\u72C0\u614B\u6A5F","Check if the toggle switch is checked.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Check if the toggle switch was checked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u9078\u64C7\u3002","Has just been checked":"\u525B\u525B\u88AB\u9078\u4E2D","_PARAM0_ has just been checked":"_PARAM0_\u525B\u525B\u88AB\u9078\u4E2D","Check if the toggle switch was unchecked in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u53D6\u6D88\u9078\u64C7\u3002","Has just been unchecked":"\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","_PARAM0_ has just been unchecked":"_PARAM0_\u525B\u525B\u88AB\u53D6\u6D88\u9078\u4E2D","Check if the toggle switch was toggled in the current frame.":"\u6AA2\u67E5\u5728\u7576\u524D\u5E40\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u5207\u63DB\u3002","Has just been toggled":"\u525B\u525B\u88AB\u5207\u63DB","_PARAM0_ has just been toggled":"_PARAM0_\u525B\u525B\u88AB\u5207\u63DB","Check (or uncheck) the toggle switch.":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC\u3002","Check (or uncheck)":"\u6AA2\u67E5\uFF08\u6216\u53D6\u6D88\u52FE\u9078\uFF09","Check _PARAM0_: _PARAM2_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM2_","IsChecked":"\u5DF2\u52FE\u9078","Toggle the switch.":"\u5207\u63DB\u958B\u95DC\u3002","Toggle":"\u5207\u63DB","Toggle _PARAM0_":"\u5207\u63DB_PARAM0_","A toggle switch that users can click or touch.":"\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u7684\u958B\u95DC\u3002","Check if the toggle switch was checked or unchecked in the current frame.":"\u5728\u7576\u524D\u5E40\u4E2D\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u88AB\u52FE\u9078\u6216\u53D6\u6D88\u52FE\u9078\u3002","Check _PARAM0_: _PARAM1_":"\u6AA2\u67E5_PARAM0_\uFF1A_PARAM1_","Update the state animation.":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B\u3002","Update state animation":"\u66F4\u65B0\u72C0\u614B\u52D5\u756B","Update the state animation of _PARAM0_":"\u66F4\u65B0_PARAM0_\u7684\u72C0\u614B\u52D5\u756B","Star Rating Bar":"\u661F\u7D1A\u8A55\u5206\u689D","An animated bar to rate out of 5.":"\u4E00\u500B\u7528\u65BC\u5C0D\u5176\u9032\u884C5\u5206\u8A55\u5206\u7684\u52D5\u756B\u689D\u3002","Default rate":"\u9ED8\u8A8D\u7387","Shaking stars on hover":"\u61F8\u505C\u6642\u6416\u52D5\u661F\u661F","Make the stars shaking on hover":"\u5728\u61F8\u505C\u6642\u4F7F\u661F\u661F\u6416\u6643","Disable the rating":"\u7981\u7528\u8A55\u5206","the rate of the object.":"\u7269\u4EF6\u7684\u901F\u7387\u3002","the rate":"\u901F\u7387","Check if the object is disabled.":"\u6AA2\u67E5\u8A72\u7269\u4EF6\u662F\u5426\u5DF2\u505C\u7528\u3002","_PARAM0_ is disabled":"_PARAM0_\u5DF2\u505C\u7528","Enable or disable the object.":"\u555F\u7528\u6216\u505C\u7528\u8A72\u7269\u4EF6\u3002","_PARAM0_ is disabled: _PARAM1_":"_PARAM0_\u5DF2\u505C\u7528\uFF1A_PARAM1_","Disable":"\u505C\u7528","Stay On Screen":"\u7559\u5728\u87A2\u5E55\u4E0A","Move the object to keep it visible on the screen.":"\u79FB\u52D5\u7269\u4EF6\u4EE5\u4F7F\u5176\u5728\u87A2\u5E55\u4E0A\u53EF\u898B\u3002","Force the object to stay visible on the screen by setting back its position inside the viewport of the camera.":"\u901A\u904E\u5C07\u7269\u9AD4\u7684\u4F4D\u7F6E\u8A2D\u7F6E\u56DE\u651D\u50CF\u6A5F\u7684\u8996\u53E3\u5167\u4F7F\u7269\u9AD4\u4FDD\u6301\u5728\u5C4F\u5E55\u4E0A\u53EF\u898B\u3002","Stay on Screen":"\u7559\u5728\u5C4F\u5E55\u4E0A","Top margin":"\u9802\u90E8\u908A\u8DDD","Bottom margin":"\u5E95\u90E8\u908A\u8DDD","Left margin":"\u5DE6\u908A\u8DDD","Right margin":"\u53F3\u908A\u8DDD","the top margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0A\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen top margin":"\u87A2\u5E55\u4E0A\u908A\u8DDD","the top margin":"\u4E0A\u908A\u8DDD","the bottom margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u4E0B\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen bottom margin":"\u87A2\u5E55\u4E0B\u908A\u8DDD","the bottom margin":"\u4E0B\u908A\u8DDD","the left margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u5DE6\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen left margin":"\u87A2\u5E55\u5DE6\u908A\u8DDD","the left margin":"\u5DE6\u908A\u8DDD","the right margin (in pixels) to leave between the object and the screen border.":"\u7269\u4EF6\u8207\u87A2\u5E55\u908A\u754C\u4E4B\u9593\u7684\u53F3\u908A\u8DDD\uFF08\u4EE5\u50CF\u7D20\u70BA\u55AE\u4F4D\uFF09\u3002","Screen right margin":"\u87A2\u5E55\u53F3\u908A\u8DDD","the right margin":"\u53F3\u908A\u8DDD","Stick objects to others":"\u9ECF\u5411\u5176\u4ED6\u7269\u4EF6","Make objects follow the position and rotation of the object they are stuck to.":"\u4F7F\u7269\u4EF6\u8DDF\u96A8\u6240\u9ECF\u9644\u7269\u4EF6\u7684\u4F4D\u7F6E\u548C\u65CB\u8F49\u3002","Check if the object is stuck to another object.":"\u6AA2\u67E5\u7269\u9AD4\u662F\u5426\u9ECF\u5408\u53E6\u4E00\u500B\u7269\u9AD4\u3002","Is stuck to another object":"\u9ECF\u5728\u53E6\u4E00\u500B\u7269\u9AD4\u4E0A","_PARAM1_ is stuck to _PARAM3_":"_PARAM1_ \u7C98\u5728 _PARAM3_ \u4E0A","Sticker":"\u8CBC\u7D19","Sticker behavior":"\u8CBC\u7D19\u884C\u70BA","Basis":"\u57FA\u790E","Stick the object to another. Use the action to stick the object, or unstick it later.":"\u5C07\u8A72\u5C0D\u8C61\u56FA\u5B9A\u5230\u53E6\u4E00\u5C0D\u8C61\u3002\u4F7F\u7528\u52D5\u4F5C\u4F86\u56FA\u5B9A\u5C0D\u8C61\uFF0C\u6216\u7A0D\u5F8C\u89E3\u958B\u5B83\u3002","Only follow the position":"\u50C5\u8DDF\u96A8\u4F4D\u7F6E","Destroy when the object it's stuck on is destroyed":"\u7576\u8CBC\u5728\u7684\u5C0D\u8C61\u88AB\u92B7\u6BC0\u6642\uFF0C\u92B7\u6BC0\u5B83","Stick on another object.":"\u8CBC\u5728\u53E6\u4E00\u7269\u4EF6\u4E0A\u3002","Stick":"\u8CBC","Stick _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u8CBC\u5230_PARAM2_","Object to stick to":"\u8981\u8CBC\u5230\u7684\u7269\u4EF6","Unstick from the object it was stuck to.":"\u53D6\u6D88\u5F9E\u5176\u8CBC\u5230\u7684\u7269\u4EF6\u5378\u4E0B\u3002","Unstick":"\u5378\u4E0B","Unstick _PARAM0_":"\u5378\u4E0B_PARAM0_","Sway":"\u64FA\u52D5","Sway objects like grass in the wind.":"\u50CF\u98A8\u4E2D\u7684\u8349\u4E00\u6A23\u64FA\u52D5\u7269\u4EF6\u3002","Sway multiple instances of an object at different times - useful for random grass swaying.":"\u5728\u4E0D\u540C\u7684\u6642\u5019\u6416\u6643\u5C0D\u8C61\u7684\u591A\u500B\u5BE6\u4F8B-\u7528\u65BC\u96A8\u6A5F\u8349\u6416\u64FA\u3002","Sway uses the tween behavior":"\u6416\u6643\u4F7F\u7528Tween\u884C\u70BA","Maximum angle to the left (in degrees) - Use a negative number":"\u6700\u5927\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u8CA0\u6578","Maximum angle to the right (in degrees) - Use a positive number":"\u6700\u5927\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u4EE5\u5EA6\u70BA\u55AE\u4F4D\uFF09-\u4F7F\u7528\u6B63\u6578","Mininum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for angle (seconds)":"\u89D2\u5EA6\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Minimum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5C0F\u503C","Y scale":"Y\u8EF8\u7E2E\u653E","Maximum Y scale amount":"Y\u8EF8\u7E2E\u653E\u7684\u6700\u5927\u503C","Mininum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Maximum value for random tween time range for Y scale (seconds)":"Y\u8EF8\u7E2E\u653E\u7684\u96A8\u6A5FTween\u6642\u9593\u7BC4\u570D\u7684\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway angle left and right.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6\u3002","Set sway angle left and right":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FA\u89D2\u5EA6","Sway the angle of _PARAM0_ to _PARAM2_\xB0 to the left and to _PARAM3_\xB0 to the right":"\u5C07 _PARAM0_ \u7684\u89D2\u5EA6\u6416\u81F3\u5DE6\u5074 _PARAM2_\xB0\uFF0C\u518D\u6416\u81F3\u53F3\u5074 _PARAM3_\xB0","Angle to the left (degrees) - Use negative number":"\u5411\u5DE6\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u8CA0\u6578","Angle to the right (degrees) - Use positive number":"\u5411\u53F3\u7684\u89D2\u5EA6\uFF08\u5EA6\uFF09- \u4F7F\u7528\u6B63\u6578","Set sway angle time range.":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u3002","Set sway angle time range":"\u8A2D\u7F6E\u6416\u64FA\u89D2\u5EA6\u6642\u9593\u7BC4\u570D","Tween angle time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684\u89D2\u5EA6\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Angle tween time minimum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Angle tween time maximum (seconds)":"\u89D2\u5EA6\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Set sway Y scale mininum and maximum.":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C\u3002","Set sway Y scale mininum and maximum":"\u8A2D\u7F6E\u5DE6\u53F3\u6416\u64FAY\u8EF8\u7E2E\u653E\u6700\u5C0F\u503C\u548C\u6700\u5927\u503C","Sway the Y scale of _PARAM0_ from _PARAM2_ to _PARAM3_":"\u6416\u64FA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\uFF0C\u5F9E _PARAM2_ \u5230 _PARAM3_","Minimum Y scale":"\u6700\u5C0FY\u8EF8\u7E2E\u653E","Maximum Y scale":"\u6700\u5927Y\u8EF8\u7E2E\u653E","Set Y scale time range.":"\u8A2D\u7F6EY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D\u3002","Set sway Y scale time range":"\u8A2D\u7F6E\u6416\u64FAY\u8EF8\u7E2E\u653E\u6642\u9593\u7BC4\u570D","Tween Y scale time range for _PARAM0_, set minimum to _PARAM2_ seconds and maximum to _PARAM3_ seconds":"\u70BA _PARAM0_ \u7684Y\u8EF8\u6BD4\u4F8B\u6642\u9593\u7BC4\u570D\u9032\u884C\u5E73\u6ED1\uFF0C\u5C07\u6700\u5C0F\u8A2D\u5B9A\u70BA _PARAM2_ \u79D2\uFF0C\u6700\u5927\u8A2D\u5B9A\u70BA _PARAM3_ \u79D2","Y scale tween time minimum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5C0F\u503C\uFF08\u79D2\uFF09","Y scale tween time maximum (seconds)":"Y\u8EF8\u7E2E\u653E\u6642\u9593\u6700\u5927\u503C\uFF08\u79D2\uFF09","Swipe Gesture":"\u6ED1\u52A8\u624B\u52BF","Detect swipe gestures based on their distance and duration.":"\u6839\u636E\u5B83\u4EEC\u7684\u8DDD\u79BB\u548C\u6301\u7EED\u65F6\u95F4\u68C0\u6D4B\u6ED1\u52A8\u624B\u52BF\u3002","Enable (or disable) swipe gesture detection.":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C\u3002","Enable (or disable) swipe gesture detection":"\u555F\u7528\uFF08\u6216\u7981\u7528\uFF09\u6ED1\u52D5\u624B\u52E2\u6AA2\u6E2C","Enable swipe detection: _PARAM1_":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\uFF1A_PARAM1_","Enable swipe detection":"\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C","Draw a line that indicates the current swipe gesture. Edit \"Outline Size\" of the shape painter to adjust the thickness of the line.":"\u7E6A\u88FD\u4E00\u689D\u6307\u793A\u7576\u524D\u6ED1\u52D5\u624B\u52E2\u7684\u7DDA\u3002\u7DE8\u8F2F\u5F62\u72C0\u7E6A\u88FD\u5668\u7684\u201C\u8F2A\u5ED3\u5927\u5C0F\u201D\u4EE5\u8ABF\u6574\u7DDA\u7684\u539A\u5EA6\u3002","Draw swipe gesture":"\u7E6A\u88FD\u6ED1\u52D5\u624B\u52E2","Draw a line with _PARAM1_ that shows the current swipe":"\u4F7F\u7528 _PARAM1_ \u7E6A\u88FD\u4E00\u689D\u7DDA\uFF0C\u986F\u793A\u7576\u524D\u7684\u6ED1\u52D5","Shape painter used to draw swipe":"\u7528\u4F86\u7E6A\u88FD\u6ED1\u52D5\u7684\u5F62\u72C0\u7E6A\u88FD\u6A5F","Change the layer used to detect swipe gestures.":"\u66F4\u6539\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","Layer used to detect swipe gestures":"\u7528\u65BC\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Use layer _PARAM1_ to detect swipe gestures":"\u4F7F\u7528\u5716\u5C64_PARAM1_\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2","the Layer used to detect swipe gestures.":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64\u3002","the Layer used to detect swipe gestures":"\u7528\u4F86\u6AA2\u6E2C\u6ED1\u52D5\u624B\u52E2\u7684\u5716\u5C64","Swipe angle (degrees).":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09\u3002","Swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","the swipe angle (degrees)":"\u6ED1\u52D5\u89D2\u5EA6\uFF08\u5EA6\uFF09","Swipe distance (pixels).":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance (pixels)":"\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in horizontal direction (pixels).":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in horizontal direction (pixels)":"\u6C34\u5E73\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Swipe distance in vertical direction (pixels).":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09\u3002","Swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","the swipe distance in vertical direction (pixels)":"\u5782\u76F4\u65B9\u5411\u4E0A\u7684\u6ED1\u52D5\u8DDD\u96E2\uFF08\u50CF\u7D20\uFF09","Start point of the swipe X position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19\u3002","Start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","the start point of the swipe X position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684X\u5EA7\u6A19","Start point of the swipe Y position.":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19\u3002","Start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","the start point of the swipe Y position":"\u6ED1\u52D5\u958B\u59CB\u9EDE\u7684Y\u5EA7\u6A19","End point of the swipe X position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19\u3002","End point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","the end point of the swipe X position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684X\u5EA7\u6A19","End point of the swipe Y position.":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19\u3002","End point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","the end point of the swipe Y position":"\u6ED1\u52D5\u7D50\u675F\u9EDE\u7684Y\u5EA7\u6A19","Swipe duration (seconds).":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09\u3002","Swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","swipe duration (seconds)":"\u6ED1\u52D5\u6301\u7E8C\u6642\u9593\uFF08\u79D2\uFF09","Check if a swipe is currently in progress.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u9032\u884C\u6ED1\u52D5\u3002","Swipe is in progress":"\u6ED1\u52D5\u6B63\u5728\u9032\u884C\u4E2D","Check if swipe detection is enabled.":"\u6AA2\u67E5\u662F\u5426\u555F\u7528\u6ED1\u52D5\u6AA2\u6E2C\u3002","Is swipe detection enabled":"\u6ED1\u52D5\u6AA2\u6E2C\u662F\u5426\u5DF2\u555F\u7528","Swipe detection is enabled":"\u555F\u7528\u6ED1\u52D5\u5075\u6E2C","Check if the swipe has just ended.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u525B\u525B\u7D50\u675F\u3002","Swipe just ended":"\u525B\u525B\u7D50\u675F\u7684\u6ED1\u52D5","Swipe has just ended":"\u6ED1\u52D5\u525B\u525B\u7D50\u675F","Check if swipe moved in a given direction.":"\u6AA2\u67E5\u6ED1\u52D5\u662F\u5426\u671D\u6307\u5B9A\u65B9\u5411\u79FB\u52D5\u3002","Swipe moved in a direction (4-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF08\u56DB\u65B9\u4F4D\u79FB\u52D5\uFF09","Swipe moved in direction _PARAM1_":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5 _PARAM1_","Swipe moved in a direction (8-way movement)":"\u5728\u67D0\u500B\u65B9\u5411\u6ED1\u52D5\uFF088\u65B9\u4F4D\u79FB\u52D5\uFF09","Text-to-Speech":"\u6587\u5B57\u8F6C\u8BED\u97F3","An extension to enable the use of Text-to-Speech features.":"\u542F\u7528\u6587\u5B57\u8F6C\u8BED\u97F3\u529F\u80FD\u7684\u6269\u5C55\u3002","Audio":"\u97F3\u9891","Speaks a text message aloud through the system text-to-speech.":"\u900F\u904E\u7CFB\u7D71\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u8B80\u51FA\u6587\u5B57\u8A0A\u606F\u3002","Speak out a message":"\u8B80\u51FA\u8A0A\u606F","Say _PARAM1_ with voice _PARAM2_, volume _PARAM3_%, rate _PARAM4_% and pitch _PARAM5_%":"\u4EE5_VOICE2_\u767C\u8072\uFF0C\u97F3\u91CF_VOLUME3%\uFF0C\u901F\u7387_RATE4%\u548C\u97F3\u8ABF_PITCH5%\u8AAA_PARAM1_","The message to be spoken":"\u8981\u8FF0\u8AAA\u7684\u8A0A\u606F","The voice to be used":"\u8981\u4F7F\u7528\u7684\u8072\u97F3","Voices vary depending on the operating system. \nHere is a list of windows voice names: https://bit.ly/windows-voices \nAnd here is a list of voice names for MacOS: https://bit.ly/mac-voices":"\u8072\u97F3\u56E0\u4F5C\u696D\u7CFB\u7D71\u800C\u7570\u3002\u9019\u662F Windows \u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/windows-voices\u9019\u662F MacOS \u7684\u8072\u97F3\u540D\u7A31\u6E05\u55AE\uFF1Ahttps://bit.ly/mac-voices","Volume between 0% and 100%":"\u97F3\u91CF\u4ECB\u65BC0%\u548C100%\u4E4B\u9593","Speed between 10% and 1000%":"\u901F\u5EA6\u4ECB\u65BC10%\u548C1000%\u4E4B\u9593","Pitch between 0% and 200%":"\u97F3\u8ABF\u4ECB\u65BC0%\u548C200%\u4E4B\u9593","Forces all Text-to-Speech to be stopped.":"\u5F37\u5236\u505C\u6B62\u6240\u6709\u7684\u6587\u5B57\u8F49\u8A9E\u97F3\u3002","Force stop speaking":"\u5F37\u5236\u505C\u6B62\u6717\u8B80","Third person camera":"\u7B2C\u4E09\u4EBA\u79F0\u89C6\u89D2\u6444\u50CF\u673A","Move the camera to look at an object from a given distance.":"\u5C06\u6444\u50CF\u673A\u79FB\u52A8\u5230\u8DDD\u79BB\u7ED9\u5B9A\u5BF9\u8C61\u4E00\u5B9A\u8DDD\u79BB\u3002","Move the camera to look at a position from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u7684\u4F4D\u7F6E\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\u3002","Look at a position from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM6_ to look at _PARAM1_; _PARAM2_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u770B\u5411_PARAM1_; _PARAM2_\u5F9E_PARAM3_\u50CF\u7D20\u8655\u65CB\u8F49_PARAM4\xB0\u4E26\u6709_PARAM5\xB0\u7684\u4EF0\u89D2","Position on X axis":"X\u8EF8\u4E0A\u4F4D\u7F6E","Position on Y axis":"Y\u8EF8\u4E0A\u4F4D\u7F6E","Rotation angle (around Z axis)":"\u65CB\u8F49\u89D2\u5EA6\uFF08\u7E5EZ\u8EF8\uFF09","Elevation angle (around Y axis)":"\u4EF0\u89D2\uFF08\u7E5EY\u8EF8\uFF09","Move the camera to look at an object from a distance.":"\u5C07\u651D\u5F71\u6A5F\u79FB\u52D5\u5230\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\u3002","Look at an object from a distance (deprecated)":"\u9060\u8655\u770B\u8457\u4E00\u500B\u7269\u4EF6\uFF08\u5DF2\u904E\u6642\uFF09","Move the camera of _PARAM5_ to look at _PARAM1_ from _PARAM2_ pixels with a rotation of _PARAM3_\xB0 and an elevation of _PARAM4_\xB0":"\u5C07_PARAM5_\u7684\u76F8\u6A5F\u79FB\u52D5\u5230\u5F9E_PARAM2_\u50CF\u7D20\u8655\u770B_PARAM1_\uFF0C\u65CB\u8F49_PARAM3\xB0\u4E26\u6709_PARAM4\xB0\u7684\u4EF0\u89D2","Look at a position from a distance":"\u9060\u8655\u770B\u8457\u4E00\u500B\u4F4D\u7F6E","Move the camera of _PARAM7_ to look at _PARAM1_; _PARAM2_; _PARAM3_ from _PARAM4_ pixels with a rotation of _PARAM5_\xB0 and an elevation of _PARAM6_\xB0":"\u5C07_PARAM7_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_; _PARAM2_; _PARAM3_\u4F86\u81EA_PARAM4_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM5_\xB0\u548C\u4EF0\u89D2_PARAM6_\xB0","Position on Z axis":"Z\u8EF8\u4E0A\u7684\u4F4D\u7F6E","Look at an object from a distance":"\u5F9E\u9060\u8655\u89C0\u770B\u4E00\u500B\u7269\u9AD4","Move the camera of _PARAM6_ to look at _PARAM1_ from _PARAM3_ pixels with a rotation of _PARAM4_\xB0 and an elevation of _PARAM5_\xB0":"\u5C07_PARAM6_\u7684\u76F8\u6A5F\u79FB\u52D5\u81F3_PARAM1_\u4F86\u81EA_PARAM3_\u50CF\u7D20\u7684\u65CB\u8F49\u89D2\u70BA_PARAM4_\xB0\u548C\u4EF0\u89D2_PARAM5_\xB0","Smoothly follow an object at a distance.":"\u5E73\u6ED1\u5730\u8DDF\u96A8\u4E00\u500B\u7269\u9AD4\u5728\u9060\u8655\u3002","Halfway time for rotation":"\u65CB\u8F49\u4E00\u534A\u7684\u6642\u9593","Halfway time on Z axis":"Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Camera distance":"\u76F8\u6A5F\u8DDD\u96E2","Lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","Ahead distance offset":"\u524D\u65B9\u8DDD\u96E2\u504F\u79FB","Z offset":"Z\u504F\u79FB","Rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","Elevation angle offset":"\u4EF0\u89D2\u504F\u79FB","Follow free area top border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u8DDF\u96A8","Follow free area bottom border on Z axis":"Z\u8EF8\u4E0A\u7684\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u8DDF\u96A8","Automatically rotate the camera with the object":"\u8207\u7269\u9AD4\u81EA\u52D5\u65CB\u8F49\u76F8\u6A5F","Targeted camera rotation angle":"\u76EE\u6A19\u76F8\u6A5F\u65CB\u8F49\u89D2","When this angle is set, the camera follow this value instead of the object angle.":"\u7576\u8A2D\u7F6E\u8A72\u89D2\u5EA6\u6642\uFF0C\u76F8\u6A5F\u5C07\u8DDF\u96A8\u8A72\u503C\u800C\u4E0D\u662F\u7269\u9AD4\u89D2\u5EA6\u3002","Rotate the camera all the way to the targeted angle.":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6\u3002","Rotate the camera all the way":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u5B8C\u5168","Rotate the camera all the way to the targeted angle of _PARAM0_":"\u5C07\u76F8\u6A5F\u65CB\u8F49\u81F3\u76EE\u6A19\u89D2\u5EA6 _PARAM0_","the camera rotation.":"\u76F8\u6A5F\u65CB\u8F49\u3002","Camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the camera rotation":"\u76F8\u6A5F\u65CB\u8F49","the halfway time for rotation of the object.":"\u5C0D\u8C61\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","Halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","the halfway time for rotation":"\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593","the halfway time on Z axis of the object.":"\u5C0D\u8C61Z\u8EF8\u65CB\u8F49\u7684\u4E00\u534A\u6642\u9593\u3002","the halfway time on Z axis":"\u5728Z\u8EF8\u4E0A\u7684\u4E00\u534A\u6642\u9593","Return follow free area bottom border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u5E95\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z min":"\u81EA\u7531\u5340Z\u8EF8\u6700\u5C0F\u503C","Return follow free area top border Z.":"\u8FD4\u56DE\u8DDF\u96A8\u81EA\u7531\u5340\u9802\u90E8\u908A\u754CZ\u8EF8\u3002","Free area Z max":"\u6700\u5927\u7684\u81EA\u7531\u5340\u57DF Z","the follow free area top border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C\u3002","the follow free area top border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u9802\u90E8\u908A\u754C","the follow free area bottom border on Z axis of the object.":"\u5C0D\u8C61 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C\u3002","the follow free area bottom border on Z axis":"\u5728 Z \u8EF8\u4E0A\u7684\u8DDF\u96A8\u81EA\u7531\u5340\u57DF\u5E95\u90E8\u908A\u754C","the camera distance of the object.":"\u5C0D\u8C61\u7684\u651D\u5F71\u6A5F\u8DDD\u96E2\u3002","the camera distance":"\u651D\u5F71\u6A5F\u8DDD\u96E2","the lateral distance offset of the object.":"\u5C0D\u8C61\u7684\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB\u3002","the lateral distance offset":"\u6A6B\u5411\u8DDD\u96E2\u504F\u79FB","the ahead distance offset of the object.":"\u5C0D\u8C61\u7684\u5411\u524D\u8DDD\u96E2\u504F\u79FB\u3002","the ahead distance offset":"\u5411\u524D\u8DDD\u96E2\u504F\u79FB","the z offset of the object.":"\u5C0D\u8C61\u7684 Z \u8EF8\u504F\u79FB\u3002","the z offset":"Z \u8EF8\u504F\u79FB","the rotation angle offset of the object.":"\u5C0D\u8C61\u7684\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB\u3002","the rotation angle offset":"\u65CB\u8F49\u89D2\u5EA6\u504F\u79FB","the elevation angle offset of the object.":"\u5C0D\u8C61\u7684\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB\u3002","the elevation angle offset":"\u4FEF\u4EF0\u89D2\u5EA6\u504F\u79FB","the targeted camera rotation angle of the object. When this angle is set, the camera follow this value instead of the object angle.":"\u5C0D\u8C61\u7684\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6\u3002\u7576\u8A2D\u5B9A\u9019\u500B\u89D2\u5EA6\u6642\uFF0C\u651D\u5F71\u6A5F\u8DDF\u96A8\u6B64\u503C\u800C\u4E0D\u662F\u5C0D\u8C61\u89D2\u5EA6\u3002","Targeted rotation angle":"\u76EE\u6A19\u65CB\u8F49\u89D2\u5EA6","the targeted camera rotation angle":"\u76EE\u6A19\u651D\u5F71\u6A5F\u65CB\u8F49\u89D2\u5EA6","3D Flip":"3D\u7FFB\u8F49","Flip sprites with a 3D rotation effect.":"\u4F7F\u75283D\u65CB\u8F49\u6548\u679C\u7FFB\u8F49\u7CBE\u9748\u3002","Flip a Sprite with a 3D effect.":"\u4EE53D\u6548\u679C\u7FFB\u8F49\u4E00\u500B\u7CBE\u9748\u3002","Flipping method":"\u7FFB\u8F49\u65B9\u6CD5","Front animation name":"\u524D\u65B9\u52D5\u756B\u540D\u7A31","Animation method":"\u52D5\u756B\u65B9\u6CD5","Back animation name":"\u5F8C\u65B9\u52D5\u756B\u540D\u7A31","Start a flipping animation on the object.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002","Flip the object (deprecated)":"\u7FFB\u8F49\u5C0D\u8C61\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ over _PARAM2_ms":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ms \u7684\u6642\u9593\u5167","Duration (in milliseconds)":"\u6301\u7E8C\u6642\u9593\uFF08\u4EE5\u6BEB\u79D2\u70BA\u55AE\u4F4D\uFF09","Start a flipping animation on the object. The X origin point must be set at the object center.":"\u5728\u5C0D\u8C61\u4E0A\u958B\u59CB\u4E00\u500B\u7FFB\u8F49\u52D5\u756B\u3002X \u539F\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip the object":"\u7FFB\u8F49\u5C0D\u8C61","Flip _PARAM0_ over _PARAM2_ seconds":"\u7FFB\u8F49 _PARAM0_ \u5728 _PARAM2_ \u79D2\u5167","Jump to the end of the flipping animation.":"\u8DF3\u5230\u7FFB\u8F49\u52D5\u756B\u7684\u7D50\u5C3E\u3002","Jump to flipping end":"\u8DF3\u5230\u7FFB\u8F49\u7D50\u5C3E","Jump to the end of _PARAM0_ flipping":"\u8DF3\u5230 _PARAM0_ \u7FFB\u8F49\u7684\u7D50\u5C3E","Checks if a flipping animation is currently playing.":"\u6AA2\u67E5\u662F\u5426\u7576\u524D\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B\u3002","Flipping is playing":"\u6B63\u5728\u64AD\u653E\u7FFB\u8F49\u52D5\u756B","_PARAM0_ is flipping":"_PARAM0_ \u6B63\u5728\u7FFB\u8F49","Checks if the object is flipped or will be flipped.":"\u6AA2\u67E5\u5C0D\u8C61\u662F\u5426\u7FFB\u8F49\u6216\u5C07\u88AB\u7FFB\u8F49\u3002","Is flipped":"\u88AB\u7FFB\u8F49\u4E86","_PARAM0_ is flipped":"_PARAM0_\u88AB\u7FFB\u8F49","Flips the object to one specific side.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002","Flip to a side (deprecated)":"\u7FFB\u8F49\u5230\u4E00\u5074\uFF08\u5DF2\u68C4\u7528\uFF09","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ms":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_ms","Reverse side":"\u53CD\u9762","Flips the object to one specific side. The X origin point must be set at the object center.":"\u5C07\u5C0D\u8C61\u7FFB\u8F49\u5230\u6307\u5B9A\u7684\u4E00\u5074\u3002X\u8D77\u9EDE\u5FC5\u9808\u8A2D\u7F6E\u5728\u5C0D\u8C61\u4E2D\u5FC3\u3002","Flip to a side":"\u7FFB\u8F49\u5230\u4E00\u5074","Flip _PARAM0_ to the reverse side: _PARAM2_ over _PARAM3_ seconds":"\u7FFB\u8F49_PARAM0_\u5230\u53CD\u9762: _PARAM2_\u8D85\u904E_PARAM3_\u79D2","Visually flipped":"\u8996\u89BA\u7FFB\u8F49","_PARAM0_ is visually flipped":"_PARAM0_\u88AB\u8996\u89BA\u7FFB\u8F49","Flip visually":"\u8996\u89BA\u7FFB\u8F49","Flip visually _PARAM0_: _PARAM2_":"\u8996\u89BA\u7FFB\u8F49_PARAM0_: _PARAM2_","Flipped":"\u7FFB\u8F49","Resource bar (separated units)":"\u8CC7\u6E90\u6B04 (\u5206\u96E2\u55AE\u4F4D)","Unit width":"\u55AE\u4F4D\u5BEC\u5EA6","How much pixels to show for a value of 1.":"\u5C0D\u65BC\u503C\u70BA1\uFF0C\u8981\u986F\u793A\u591A\u5C11\u50CF\u7D20\u3002","Show the background":"\u986F\u793A\u80CC\u666F","Center the bar of _PARAM0_":"\u5C07_PARAM0_\u7684\u689D\u4E2D\u5FC3","Time formatting":"\u6642\u9593\u683C\u5F0F\u5316","Converts seconds into standard time formats, such as HH:MM:SS. ":"\u5C07\u79D2\u6578\u8F49\u63DB\u70BA\u6A19\u6E96\u6642\u9593\u683C\u5F0F\uFF0C\u5982HH:MM:SS\u3002","Format time in seconds to HH:MM:SS.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS\u3002","Format time in seconds to HH:MM:SS":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS","Format time _PARAM1_ to HH:MM:SS in _PARAM2_":"\u5C07_PARAM1_\u7684\u6642\u9593\u683C\u5F0F\u5316\u70BAPARAM2_\u7684HH:MM:SS\u3002","Time, in seconds":"\u6642\u9593\uFF0C\u4EE5\u79D2\u70BA\u55AE\u4F4D","Format time in seconds to HH:MM:SS.000, including milliseconds.":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000\uFF0C\u5305\u62EC\u6BEB\u79D2\u3002","Format time in seconds to HH:MM:SS.000":"\u5C07\u6642\u9593\u683C\u5F0F\u5316\u70BAHH:MM:SS.000","Timed Back and Forth Movement":"\u5B9A\u6642\u4F86\u56DE\u904B\u52D5","This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally.":"\u6B64\u884C\u70BA\u6703\u8B93\u7269\u4EF6\u5728\u9078\u5B9A\u7684\u6642\u9593\u6216\u8DDD\u96E2\u5167\u5782\u76F4\u6216\u6C34\u5E73\u4F86\u56DE\u79FB\u52D5\u3002","Move an object (e.g. enemy) for a chosen time or distance, then flip it and start over. \nNote: animations should be facing LEFT.":"\u79FB\u52D5\u7269\u9AD4\uFF08\u4F8B\u5982\u6575\u4EBA\uFF09\u9078\u64C7\u6642\u9593\u6216\u8DDD\u96E2\uFF0C\u7136\u5F8C\u5C07\u5176\u7FFB\u8F49\u4E26\u91CD\u65B0\u958B\u59CB\u3002\n\u6CE8\u610F\uFF1A\u52D5\u756B\u61C9\u8A72\u671D\u5DE6\u3002","Move the object vertically (instead of horizontally)":"\u5782\u76F4\u79FB\u52D5\u7269\u9AD4\uFF08\u800C\u4E0D\u662F\u6C34\u5E73\u79FB\u52D5\uFF09","Moving speed (in pixel/s)":"\u79FB\u52D5\u901F\u5EA6\uFF08\u4EE5\u50CF\u7D20/\u79D2\u8A08\uFF09","Moving distance (in pixels)":"\u79FB\u52D5\u8DDD\u96E2\uFF08\u4EE5\u50CF\u7D20\u8A08\uFF09","Moving maximum time (in seconds)":"\u79FB\u52D5\u7684\u6700\u5927\u6642\u9593\uFF08\u4EE5\u79D2\u8A08\uFF09","Distance start point":"\u8DDD\u96E2\u8D77\u59CB\u9EDE","position of the sprite at the previous frame":"\u7CBE\u9748\u5728\u4E0A\u4E00\u5E40\u7684\u4F4D\u7F6E","check that time has elapsed":"\u6AA2\u67E5\u6642\u9593\u662F\u5426\u5DF2\u7D93\u904E","Toggle switch (for Shape Painter)":"\u5207\u63DB\u958B\u95DC\uFF08\u9069\u7528\u65BC\u5716\u5F62\u7E6A\u88FD\u5668\uFF09","Use a shape-painter object to draw a toggle switch that users can click or touch.":"\u4F7F\u7528\u5F62\u72C0\u7E6A\u88FD\u7269\u4EF6\u4F86\u7E6A\u88FD\u4E00\u500B\u5207\u63DB\u958B\u95DC\uFF0C\u7528\u6236\u53EF\u4EE5\u9EDE\u64CA\u6216\u89F8\u6478\u3002","Radius of the thumb (px) Example: 10":"\u6307\u5C16\u7684\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A10","Active thumb color string. Example: 24;119;211":"\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211","Opacity of the thumb. Example: 255":"\u6307\u5C16\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Width of the track (pixels) Example: 20":"\u8ECC\u9053\u5BEC\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A20","Height of the track (pixels) Example: 14":"\u8ECC\u9053\u9AD8\u5EA6\uFF08\u50CF\u7D20\uFF09\u793A\u4F8B\uFF1A14","Color string for the track that is RIGHT of the thumb. Example: 150;150;150 (Leave blank to use thumb color)":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A150;150;150\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is RIGHT of the thumb. Example: 255":"\u53F3\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A255","Color string for the track that is LEFT of the thumb. Example: 24;119;211 (Leave blank to use thumb color)":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A24;119;211\uFF08\u7559\u7A7A\u4EE5\u4F7F\u7528\u6307\u5C16\u984F\u8272\uFF09","Opacity of the track that is LEFT of the thumb. Example: 128":"\u5DE6\u908A\u6307\u5C16\u8ECC\u9053\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A128","Size of halo when the mouse hovers and clicks on the thumb. Example: 24":"\u7576\u6ED1\u9F20\u61F8\u505C\u548C\u9EDE\u64CA\u6307\u5C16\u6642\u7684\u5149\u6688\u5927\u5C0F\u3002 \u793A\u4F8B\uFF1A24","Opacity of halo when the mouse hovers on the thumb. Example: 32":"\u7576\u6ED1\u9F20\u61F8\u505C\u5728\u6307\u5C16\u4E0A\u6642\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Opacity of the halo that appears when the toggle switch is pressed. Example: 64":"\u5207\u63DB\u958B\u95DC\u88AB\u6309\u4E0B\u6642\u51FA\u73FE\u7684\u5149\u6688\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A64","Number of pixels the thumb is from the left side of the track.":"\u6307\u5C16\u8DDD\u5DE6\u5074\u8ECC\u9053\u7684\u50CF\u7D20\u6578\u3002","Disabled":"\u7981\u7528","State has been changed (used in ToggleChecked function)":"\u72C0\u614B\u5DF2\u66F4\u6539\uFF08\u5728ToggleChecked\u529F\u80FD\u4E2D\u4F7F\u7528\uFF09","Inactive thumb color string. Example: 255;255;255":"\u975E\u6D3B\u52D5\u6307\u5C16\u984F\u8272\u5B57\u7B26\u4E32\u3002 \u793A\u4F8B\uFF1A255;255;255","Click or press has started on toggle switch":"\u9EDE\u64CA\u6216\u6309\u58D3\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u958B\u59CB","Offset (Y) of shadow on thumb. Positive numbers move shadow down, negative numbers move shadow up. Example: 4":"\u6307\u5C16\u9670\u5F71\u7684Y\u504F\u79FB\u3002 \u6B63\u6578\u5411\u4E0B\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u4E0A\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A4","Offset (X) of shadow on thumb. Positive numbers move shadow right, negative numbers move shadow left. Example: 0":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684X\u504F\u79FB\u3002 \u6B63\u6578\u5411\u53F3\u79FB\u52D5\u9670\u5F71\uFF0C\u8CA0\u6578\u5411\u5DE6\u79FB\u52D5\u9670\u5F71\u3002 \u793A\u4F8B\uFF1A0","Opacity of shadow on thumb. Example: 32":"\u6307\u5C16\u4E0A\u7684\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6\u3002 \u793A\u4F8B\uFF1A32","Need redraw":"\u9700\u8981\u91CD\u65B0\u7E6A\u88FD","Was hovered":"\u904E\u53BB\u66FE\u61F8\u505C","Change the track width.":"\u66F4\u6539\u8ECC\u9053\u5BEC\u5EA6\u3002","Change the track width of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u5BEC\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the track height.":"\u66F4\u6539\u8ECC\u9053\u9AD8\u5EA6\u3002","Track height":"\u8ECC\u9053\u9AD8\u5EA6","Change the track height of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u8ECC\u9053\u9AD8\u5EA6\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the thumb opacity.":"\u66F4\u6539\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Change the thumb opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the inactive track opacity.":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the inactive track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the active track opacity.":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Change the active track opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change the halo opacity when the thumb is pressed.":"\u6309\u4E0B\u62C7\u6307\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the halo opacity of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u6539\u70BA_PARAM2_","Change opacity of the halo when the thumb is hovered.":"\u62C7\u6307\u61F8\u505C\u6642\u66F4\u6539\u5149\u6688\u4E0D\u900F\u660E\u5EA6\u3002","Change the offset on Y axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on Y axis":"\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF","Change the offset on Y axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u62C7\u6307\u9670\u5F71\u5728Y\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u6539\u70BA_PARAM2_","Y offset (pixels)":"Y\u8EF8\u504F\u79FB\u91CF\uFF08\u50CF\u7D20\uFF09","Change the offset on X axis of the thumb shadow.":"\u66F4\u6539\u62C7\u6307\u9670\u5F71\u5728X\u8EF8\u4E0A\u7684\u504F\u79FB\u91CF\u3002","Thumb shadow offset on X axis":"X\u8EF8\u7684\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB","Change the offset on X axis of the thumb shadow of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_ \u7684X\u8EF8\u6307\u793A\u71C8\u9670\u5F71\u504F\u79FB\u70BA _PARAM2_","X offset (pixels)":"X\u8EF8\u504F\u79FB\uFF08\u50CF\u7D20\uFF09","Change the thumb shadow opacity.":"\u66F4\u6539\u6307\u793A\u71C8\u9670\u5F71\u7684\u4E0D\u900F\u660E\u5EA6","Thumb shadow opacity":"\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb shadow opacity of _PARAM0_ to _PARAM2_":"\u66F4\u6539 _PARAM0_\u7684\u6307\u793A\u71C8\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u70BA_PARAM2_","Opacity of shadow on thumb":"\u6307\u793A\u71C8\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6","Change the thumb radius.":"\u66F4\u6539\u6307\u793A\u71C8\u534A\u5F91","Thumb radius":"\u6307\u793A\u71C8\u534A\u5F91","Change the thumb radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the halo radius.":"\u66F4\u6539\u5149\u6688\u534A\u5F91","Change the halo radius of _PARAM0_ to _PARAM2_ pixels":"\u5C07_PARAM0_\u7684\u5149\u6688\u534A\u5F91\u66F4\u6539\u70BA_PARAM2_\u50CF\u7D20","Change the active track color (the part on the thumb left).":"\u66F4\u6539\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u5DE6\u5074\u7684\u90E8\u5206\uFF09","Change the active track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of active track":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the inactive track color (the part on the thumb right).":"\u66F4\u6539\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\uFF08\u6307\u793A\u71C8\u53F3\u5074\u7684\u90E8\u5206\uFF09","Change the inactive track color of _PARAM0_ to _PARAM2_":"\u5C07_PARAM0_\u7684\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u66F4\u6539\u70BA_PARAM2_","Color of inactive track":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272","Change the thumb color (when unchecked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Thumb color (when unchecked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when unchecked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u672A\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","Change the thumb color (when checked).":"\u66F4\u6539\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Thumb color (when checked)":"\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09","Change the thumb color of _PARAM0_ (when checked) to _PARAM2_":"\u5C07_PARAM0_\u7684\u6307\u793A\u71C8\u984F\u8272\uFF08\u9078\u4E2D\u6642\uFF09\u66F4\u6539\u70BA_PARAM2_","If checked, change to unchecked. If unchecked, change to checked.":"\u5982\u679C\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u672A\u9078\u4E2D\u3002\u5982\u679C\u672A\u9078\u4E2D\uFF0C\u5247\u66F4\u6539\u70BA\u9078\u4E2D\u3002","Toggle the switch":"\u5207\u63DB\u958B\u95DC","Change _PARAM0_ to opposite state (checked/unchecked)":"\u5C07_PARAM0_\u66F4\u6539\u70BA\u76F8\u53CD\u72C0\u614B\uFF08\u9078\u4E2D/\u672A\u9078\u4E2D\uFF09","Disable (or enable) the toggle switch.":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable (or enable) the toggle switch":"\u7981\u7528\uFF08\u6216\u555F\u7528\uFF09\u5207\u63DB\u958B\u95DC","Disable _PARAM0_: _PARAM2_":"\u7981\u7528_PARAM0_: _PARAM2_","Check (or uncheck) the toggle switch":"\u9078\u4E2D\uFF08\u6216\u53D6\u6D88\u9078\u4E2D\uFF09\u5207\u63DB\u958B\u95DC","Set _PARAM0_ to checked: _PARAM2_":"\u5C07_PARAM0_\u8A2D\u7F6E\u70BA\u5DF2\u9078\u4E2D: _PARAM2_","Check if mouse is hovering over toggle switch.":"\u6AA2\u67E5\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\u3002","Is mouse hovered over toggle switch?":"\u6ED1\u9F20\u662F\u5426\u61F8\u505C\u5728\u5207\u63DB\u958B\u95DC\u4E0A\uFF1F","Mouse is hovering over _PARAM0_":"\u6ED1\u9F20\u6B63\u5728\u61F8\u505C\u5728_PARAM0_\u4E0A","Track width.":"\u8ECC\u9053\u5BEC\u5EA6\u3002","Track height.":"\u8ECC\u9053\u9AD8\u5EA6\u3002","Offset (Y) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09\u3002","Offset (Y) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08Y\uFF09","Offset (X) of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09\u3002","Offset (X) of shadow on thumb":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u504F\u79FB\uFF08X\uFF09","Opacity of shadow on thumb.":"\u62C7\u6307\u4E0A\u7684\u9670\u5F71\u4E0D\u900F\u660E\u5EA6\u3002","Thumb opacity.":"\u62C7\u6307\u4E0D\u900F\u660E\u5EA6\u3002","Active track opacity.":"\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Inactive track opacity.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u4E0D\u900F\u660E\u5EA6\u3002","Halo opacity (pressed).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u6309\u4E0B\u6642\uFF09\u3002","Halo opacity (hover).":"\u5149\u6688\u4E0D\u900F\u660E\u5EA6\uFF08\u61F8\u505C\u6642\uFF09\u3002","Halo radius (pixels).":"\u5149\u6688\u534A\u5F91\uFF08\u50CF\u7D20\uFF09\u3002","Active track color.":"\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Inactive track color.":"\u975E\u6D3B\u52D5\u8ECC\u9053\u984F\u8272\u3002","Active thumb color.":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Active thumb color":"\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Check if the toggle switch is disabled.":"\u6AA2\u67E5\u5207\u63DB\u958B\u95DC\u662F\u5426\u5DF2\u7981\u7528\u3002","Is disabled":"\u5DF2\u7981\u7528","Inactive thumb color.":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272\u3002","Inactive thumb color":"\u975E\u6D3B\u52D5\u62C7\u6307\u984F\u8272","Make object travel to random positions":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E","Make object travel to random positions (with the pathfinding behavior).":"\u4F7F\u7269\u4EF6\u524D\u5F80\u96A8\u6A5F\u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0B\u8DEF\u884C\u70BA\uFF09\u3002","Make object travel to a random position around the object current position. The movement is initiated only when the object is not moving already (its Pathfinding behavior speed is 0). Move towards a specified angle, if desired.":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u7269\u9AD4\u7576\u524D\u4F4D\u7F6E\u5468\u570D\u7684\u96A8\u6A5F\u4F4D\u7F6E\u3002\u53EA\u6709\u5728\u7269\u9AD4\u5C1A\u672A\u79FB\u52D5\u6642\u624D\u6703\u555F\u52D5\u79FB\u52D5\uFF08\u5176\u5C0B\u8DEF\u884C\u70BA\u901F\u5EA6\u70BA0\uFF09\u3002\u6839\u64DA\u9700\u8981\uFF0C\u5411\u6307\u5B9A\u7684\u89D2\u5EA6\u79FB\u52D5\u3002","Make object travel to a random position, with optional direction":"\u4F7F\u7269\u9AD4\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u65B9\u5411\u53EF\u9078","Move _PARAM1_ to random positions, where each stop is at least _PARAM3_px and at most _PARAM4_px from the current position. Move towards angle _PARAM5_ with a bias of _PARAM6_":"\u5C07_PARAM1_\u79FB\u52D5\u5230\u96A8\u6A5F\u4F4D\u7F6E\uFF0C\u5176\u4E2D\u6BCF\u500B\u505C\u6B62\u9EDE\u81F3\u5C11\u8DDD\u96E2\u7576\u524D\u4F4D\u7F6E_PARAM3_px\uFF0C\u6700\u591A\u8DDD\u96E2_PARAM4_px\u3002\u5E36\u6709\u504F\u5411\u89D2\u5EA6_PARAM5_\uFF0C\u504F\u5411\u503C\u70BA_PARAM6_","Object that will be travelling (must have Pathfinding behavior)":"\u5C07\u9032\u884C\u79FB\u52D5\u7684\u7269\u9AD4\uFF08\u5FC5\u9808\u5177\u6709\u5C0B\u8DEF\u884C\u70BA\uFF09","Pathfinding Behavior (required)":"\u5C0B\u8DEF\u884C\u70BA\uFF08\u5FC5\u586B\uFF09","Minimum distance between each position (Default: 100px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5C0F\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A100px\uFF09","Maximum distance between each position (Default: 200px)":"\u6BCF\u500B\u4F4D\u7F6E\u4E4B\u9593\u7684\u6700\u5927\u8DDD\u96E2\uFF08\u9ED8\u8A8D\u503C\uFF1A200px\uFF09","Direction (in degrees) the object will move towards (Range: 0-360)":"\u7269\u9AD4\u5C07\u79FB\u52D5\u7684\u65B9\u5411\uFF08\u7BC4\u570D\uFF1A0-360\u5EA6\uFF09","Direction bias (Range: 0-1)":"\u65B9\u5411\u504F\u5411\uFF08\u7BC4\u570D\uFF1A0-1\uFF09","For example: \"0\" picks a completely random direction, \"0.5\" will select a direction within the half-circle that faces the specified direction, and \"1\" simply uses the specified direction.":"\u4F8B\u5982\uFF1A\u201C0\u201D\u9078\u64C7\u5B8C\u5168\u96A8\u6A5F\u7684\u65B9\u5411\uFF0C\u201C0.5\u201D\u5C07\u5728\u9762\u5C0D\u6307\u5B9A\u65B9\u5411\u7684\u534A\u5713\u4E2D\u9078\u64C7\u4E00\u500B\u65B9\u5411\uFF0C\u201C1\u201D\u50C5\u4F7F\u7528\u6307\u5B9A\u65B9\u5411\u3002","Turret movement":"\u7832\u5854\u904B\u52D5","A turret movement with customizable speed, acceleration and stop angles.":"\u5177\u6709\u53EF\u81EA\u8A02\u901F\u5EA6\u3001\u52A0\u901F\u5EA6\u548C\u505C\u6B62\u89D2\u5EA6\u7684\u7832\u5854\u904B\u52D5\u3002","Maximum rotation speed (in degrees per second)":"\u6700\u5927\u65CB\u8F49\u901F\u5EA6\uFF08\u6BCF\u79D2\u5EA6\uFF09","Maximum angle (use the same value for min and max to set no constraint)":"\u6700\u5927\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5927\u548C\u6700\u5C0F\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Minimum angle (use the same value for min and max to set no constraint)":"\u6700\u5C0F\u89D2\u5EA6\uFF08\u4F7F\u7528\u76F8\u540C\u7684\u503C\u8A2D\u7F6E\u6700\u5C0F\u548C\u6700\u5927\u4EE5\u4E0D\u8A2D\u7F6E\u9650\u5236\uFF09","Aiming angle property":"\u7784\u6E96\u89D2\u5EA6\u5C6C\u6027","Must move clockwise":"\u5FC5\u9808\u9806\u6642\u91DD\u79FB\u52D5","Must move counter-clockwise":"\u5FC5\u9808\u9006\u6642\u91DD\u79FB\u52D5","Has moved":"\u5DF2\u79FB\u52D5","Target angle (MoveToward)":"\u76EE\u6A19\u89D2\u5EA6\uFF08MoveToward\uFF09","Origin angle: the farest angle from AngleMin and AngleMax":"\u8D77\u59CB\u89D2\u5EA6\uFF1A\u96E2AngleMin\u548CAngleMax\u6700\u9060\u7684\u89D2\u5EA6","Check if the turret is moving.":"\u6AA2\u67E5\u7832\u5854\u662F\u5426\u5728\u79FB\u52D5\u3002","Move clockwise.":"\u9806\u6642\u91DD\u79FB\u52D5\u3002","Move clockwise":"\u9806\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ clockwise":"\u5C07_PARAM0_\u9806\u6642\u91DD\u79FB\u52D5","Move counter-clockwise.":"\u9006\u6642\u91DD\u79FB\u52D5\u3002","Move counter-clockwise":"\u9006\u6642\u91DD\u79FB\u52D5","Move _PARAM0_ counter-clockwise":"\u5C07_PARAM0_\u9006\u6642\u91DD\u79FB\u52D5","Set angle toward a position.":"\u8A2D\u5B9A\u89D2\u5EA6\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u3002","Set aiming angle toward a position":"\u8A2D\u5B9A\u671D\u5411\u4E00\u500B\u4F4D\u7F6E\u7684\u7784\u6E96\u89D2\u5EA6","Set the aiming angle of _PARAM0_ toward _PARAM2_;_PARAM3_":"\u5C07_PARAM0_\u7684\u7784\u6E96\u89D2\u5EA6\u671D\u5411_PARAM2_;_PARAM3_","Move toward a position.":"\u79FB\u52D5\u5230\u4E00\u500B\u4F4D\u7F6E\u3002","Move _PARAM0_ toward _PARAM2_; _PARAM3_ within a _PARAM4_\xB0 margin":"\u5C07_PARAM0_\u79FB\u52D5\u5230_PARAM2_; _PARAM3_\uFF0C\u5728_PARAM4_\xB0\u908A\u754C\u5167","Angle margin":"\u89D2\u5EA6\u908A\u754C","Change the aiming angle.":"\u8B8A\u66F4\u7784\u6E96\u89D2\u5EA6\u3002","Aiming angle":"\u7784\u6E96\u89D2\u5EA6","Change the aiming angle of _PARAM0_ to _PARAM2_\xB0":"\u66F4\u6539 _PARAM0_ \u7684\u7784\u6E96\u89D2\u5EA6\u70BA _PARAM2_\xB0","Aiming angle (between 0\xB0 and 360\xB0 if no stop angle are set).":"\u7784\u51C6\u89D2\u5EA6\uFF08\u5982\u679C\u672A\u8BBE\u7F6E\u505C\u6B62\u89D2\u5EA6\uFF0C\u5219\u5728 0\xB0 \u548C 360\xB0 \u4E4B\u95F4\uFF09\u3002","Two choices dialog boxes":"\u5169\u500B\u9078\u64C7\u7684\u5C0D\u8A71\u6846","A dialog box with buttons to let users make a choice.":"\u5E36\u6709\u6309\u9215\u7684\u5C0D\u8A71\u6846\uFF0C\u8B93\u4F7F\u7528\u8005\u9032\u884C\u9078\u64C7\u3002","A dialog box showing two options.":"\u986F\u793A\u5169\u500B\u9078\u9805\u7684\u5C0D\u8A71\u6846","Two choices dialog box":"\u5169\u500B\u9078\u9805\u5C0D\u8A71\u6846","Default highlighted button identifier":"\u9ED8\u8A8D\u9AD8\u4EAE\u986F\u793A\u7684\u6309\u9215\u6A19\u8B58\u7B26","Default highlighted button identifier.":"\u9ED8\u8A8D\u9AD8\u4EAE\u986F\u793A\u7684\u6309\u9215\u6A19\u8B58\u7B26\u3002","Cancel with Escape key":"\u4F7F\u7528Esc\u9375\u53D6\u6D88","Enable or disable the escape key to close the dialog.":"\u555F\u7528\u6216\u7981\u7528Esc\u9375\u4EE5\u95DC\u9589\u5C0D\u8A71\u6846\u3002","Label for the \"Yes\" button":"\"\u662F\"\u6309\u9215\u7684\u6A19\u7C64","This is the button with identifier 0.":"\u9019\u662F\u6A19\u8B58\u7B26\u70BA0\u7684\u6309\u9215\u3002","Label for the \"No\" button":"\u201C\u5426\u201D\u6309\u94AE\u7684\u6807\u7B7E","This is the button with identifier 1.":"\u9019\u662F\u5E36\u6709\u8B58\u5225\u7B261\u7684\u6309\u9215\u3002","Check if the \"Yes\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u662F\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"Yes\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u662F\u201D\u6309\u94AE","\"Yes\" button of _PARAM0_ is clicked":"\u201C\u662F\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","Check if the \"No\" button of the dialog was selected.":"\u68C0\u67E5\u5BF9\u8BDD\u6846\u4E2D\u7684\u201C\u5426\u201D\u6309\u94AE\u662F\u5426\u5DF2\u9009\u62E9\u3002","\"No\" button is clicked":"\u5DF2\u70B9\u51FB\u201C\u5426\u201D\u6309\u94AE","\"No\" button of _PARAM0_ is clicked":"\u201C\u5426\u201D\u6309\u9215\u5DF2\u9EDE\u64CA _PARAM0_","the highlighted button.":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE\u3002","Highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the highlighted button":"\u7A81\u51FA\u663E\u793A\u7684\u6309\u94AE","the text shown by the dialog.":"\u5BF9\u8BDD\u6846\u663E\u793A\u7684\u6587\u672C\u3002","Text message":"\u6587\u672C\u6D88\u606F","the text":"\u6587\u672C","Webpage URL tools (Web browser)":"\u7DB2\u9801 URL \u5DE5\u5177\uFF08Web \u700F\u89BD\u5668\uFF09","Allows to read URL on Web browser exports of the game and manipulate URLs generally.":"\u5141\u8A31\u8B80\u53D6\u904A\u6232 Web \u700F\u89BD\u5668\u5C0E\u51FA\u7684 URL \u4E26\u4E00\u822C\u6027\u5730\u64CD\u4F5C URL\u3002","Gets the URL of the current game page.":"\u53D6\u5F97\u76EE\u524D\u904A\u6232\u9801\u9762\u7684URL\u3002","Get the URL of the web page":"\u53D6\u5F97\u7DB2\u9801\u9801\u9762\u7684URL","Reloads the current web page.":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u7DB2\u9801\u9801\u9762\u3002","Reload the web page":"\u91CD\u65B0\u8F09\u5165\u7DB2\u9801\u9801\u9762","Reload the current page":"\u91CD\u65B0\u8F09\u5165\u76EE\u524D\u7684\u9801\u9762","Loads another page in place of the current one.":"\u8F09\u5165\u53E6\u4E00\u500B\u7DB2\u9801\u4EE5\u53D6\u4EE3\u76EE\u524D\u7684\u7DB2\u9801\u3002","Redirect to another page":"\u91CD\u5B9A\u5411\u5230\u53E6\u4E00\u500B\u9801\u9762","Redirect to _PARAM1_":"\u91CD\u5B9A\u5411\u5230_PARAM1_","URL to redirect to":"\u91CD\u5B9A\u5411\u5230\u7684URL","Get an attribute from a URL.":"\u5F9EURL\u4E2D\u53D6\u5F97\u5C6C\u6027\u3002","Get URL attribute":"\u53D6\u5F97URL\u5C6C\u6027","The URL to get the attribute from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u5C6C\u6027\u7684URL","The attribute to get":"\u8981\u53D6\u5F97\u7684\u5C6C\u6027","Gets a parameter of a URL query string.":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578\u3002","Get a parameter of a URL query string":"\u53D6\u5F97URL\u67E5\u8A62\u5B57\u4E32\u7684\u53C3\u6578","The URL to get a query string parameter from":"\u8981\u5F9E\u4E2D\u53D6\u5F97\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684URL","The query string parameter to get":"\u8981\u53D6\u5F97\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Updates a specific part of a URL.":"\u66F4\u65B0URL\u7684\u7279\u5B9A\u90E8\u5206\u3002","Update a URL attribute":"\u66F4\u65B0URL\u5C6C\u6027","The URL to change":"\u8981\u66F4\u6539\u7684URL","The attribute to update":"\u8981\u66F4\u65B0\u7684\u5C6C\u6027","The new value of this attribute":"\u6B64\u5C6C\u6027\u7684\u65B0\u503C","Sets or replaces a query string parameter of a URL.":"\u8A2D\u5B9A\u6216\u66FF\u63DBURL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Change a get parameter of a URL":"\u66F4\u6539URL\u7684\u53C3\u6578","The query string parameter to update":"\u8981\u66F4\u65B0\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The new value of the query string parameter":"\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u7684\u65B0\u503C","Removes a query string parameter from an URL.":"\u5F9EURL\u4E2D\u522A\u9664\u67E5\u8A62\u5B57\u4E32\u53C3\u6578\u3002","Remove a get parameter of an URL":"\u522A\u9664URL\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","The query string parameter to remove":"\u8981\u522A\u9664\u7684\u67E5\u8A62\u5B57\u4E32\u53C3\u6578","Unique Identifiers":"\u552F\u4E00\u8B58\u5225\u7B26","A collection of UID generation expressions.":"\u4E00\u7D44 UID \u751F\u6210\u8868\u9054\u5F0F\u3002","Generates a unique identifier with the UUIDv4 pattern.":"\u4EE5UUIDv4\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate a UUIDv4":"\u7522\u751FUUIDv4","Generates a unique identifier with the incremented integer pattern.":"\u4EE5\u905E\u589E\u6574\u6578\u6A21\u5F0F\u751F\u6210\u552F\u4E00\u6A19\u8B58\u7B26\u3002","Generate an incremented integer UID":"\u7522\u751F\u905E\u589E\u6574\u6578UID","Unicode":"Unicode","Provides conversion tools for Ascii and Unicode characters.":"\u63D0\u4F9B Ascii \u548C Unicode \u5B57\u5143\u7684\u8F49\u63DB\u5DE5\u5177\u3002","Reverses the unicode of a string with a base.":"\u53CD\u8F49\u5E36\u6709\u57FA\u6578\u7684\u5B57\u4E32\u7684Unicode\u3002","Reverse the unicode of a string":"\u53CD\u8F49\u5B57\u4E32\u7684Unicode","String to reverse":"\u8981\u53CD\u8F49\u7684\u5B57\u4E32","Base of the reverse (Default: 2)":"\u53CD\u8F49\u7684\u57FA\u6578\uFF08\u9810\u8A2D: 2\uFF09","Range of unicode characters (Put 16 here to support the most characters if you put 2 in the base)":"Unicode \u5B57\u5143\u7BC4\u570D\uFF08\u5C07 16 \u653E\u5728\u9019\u88E1\u4EE5\u652F\u63F4\u6700\u591A\u5B57\u5143\uFF0C\u5982\u679C\u5728\u57FA\u6578\u4E2D\u653E\u5165 2\uFF09","Converts a unicode representation into String with a base.":"\u5C07 Unicode \u8868\u793A\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684\u5B57\u7B26\u4E32\u3002","Unicode to string":"Unicode \u8F49\u70BA\u5B57\u7B26\u4E32","The unicode to convert to String":"\u8981\u8F49\u63DB\u70BA\u5B57\u7B26\u4E32\u7684 Unicode","Base":"\u57FA\u6578","Seperator text (Optional)":"\u5206\u9694\u6587\u672C\uFF08\u53EF\u9078\uFF09","Converts a string into unicode representation with a base.":"\u5C07\u5B57\u7B26\u4E32\u8F49\u63DB\u70BA\u5177\u6709\u57FA\u6578\u7684 Unicode \u8868\u793A\u3002","String to unicode conversion":"\u5B57\u7B26\u4E32\u5230 Unicode \u8F49\u63DB","The string to convert to unicode":"\u8981\u8F49\u63DB\u70BA Unicode \u7684\u5B57\u7B26\u4E32","Values of multiple objects":"\u591A\u500B\u5C0D\u8C61\u7684\u503C","Values of picked object instances (including position, size, force and angle).":"\u9078\u53D6\u7684\u7269\u4EF6\u5BE6\u4F8B\u7684\u503C\uFF08\u5305\u62EC\u4F4D\u7F6E\u3001\u5927\u5C0F\u3001\u529B\u91CF\u548C\u89D2\u5EA6\uFF09\u3002","Minimum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F X \u4F4D\u7F6E","objects":"\u5C0D\u8C61","Maximum X position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum X position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 X \u4F4D\u7F6E","Minimum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Minimum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Y \u4F4D\u7F6E","Maximum Y position of picked object instances (using AABB of objects).":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E\uFF08\u4F7F\u7528\u5C0D\u8C61\u7684 AABB\uFF09\u3002","Maximum Y position of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Y \u4F4D\u7F6E","Minimum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F\u3002","Minimum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F Z \u5E8F","Maximum Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F\u3002","Maximum Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927 Z \u5E8F","Average Z order of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F\u3002","Average Z order of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747 Z \u5E8F","X center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","X center point (absolute) of picked object instances":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 X \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09","Objects":"\u5C0D\u8C61","Objects that will be used to calculate their center point":"\u5C07\u7528\u65BC\u8A08\u7B97\u5176\u4E2D\u5FC3\u9EDE\u7684\u5C0D\u8C61","Y center point (absolute) of picked object instances.":"\u9078\u53D6\u5C0D\u8C61\u5BE6\u4F8B\u7684 Y \u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\u503C\uFF09\u3002","Y center point (absolute) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u7D55\u5C0D\uFF09","X center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","X center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684X\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Y center point (average) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09\u3002","Y center point (average) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684Y\u4E2D\u5FC3\u9EDE\uFF08\u5E73\u5747\uFF09","Min object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6\u3002","Min object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u9AD8\u5EA6","Max object height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6\u3002","Max object height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u9AD8\u5EA6","Average height of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6\u3002","Average height of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u9AD8\u5EA6","Min object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6\u3002","Min object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5C0F\u5C0D\u8C61\u5BEC\u5EA6","Max object width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6\u3002","Max object width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u6700\u5927\u5C0D\u8C61\u5BEC\u5EA6","Average width of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6\u3002","Average width of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5BEC\u5EA6","Average horizontal force (X) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09\u3002","Average horizontal force (X) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u6C34\u5E73\u529B\uFF08X\uFF09","Average vertical force (Y) of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09\u3002","Average vertical force (Y) of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u5782\u76F4\u529B\uFF08Y\uFF09","Average angle of rotation of picked object instances.":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6\u3002","Average angle of rotation of picked object instances":"\u6311\u9078\u7684\u5C0D\u8C61\u5BE6\u4F8B\u7684\u5E73\u5747\u65CB\u8F49\u89D2\u5EA6","WebSocket client":"WebSocket \u5BA2\u6236\u7AEF","A WebSocket client for fast client-server networking.":"\u5FEB\u901F\u5BA2\u6236\u7AEF-\u670D\u52D9\u5668\u7DB2\u7D61\u7684 WebSocket \u5BA2\u6236\u7AEF\u3002","Triggers if the client is currently connecting to the WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u76EE\u524D\u6B63\u5728\u9023\u63A5WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connecting to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connecting to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the client is connected to a WebSocket server.":"\u5982\u679C\u5BA2\u6236\u7AEF\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\uFF0C\u5247\u89F8\u767C\u3002","Connected to a server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connected to the server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Triggers if the connection to a WebSocket server was closed.":"\u5982\u679C\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u5DF2\u95DC\u9589\uFF0C\u5247\u89F8\u767C\u3002","Connection to a server was closed":"\u9023\u63A5\u5230\u4F3A\u670D\u5668\u7684\u9023\u63A5\u5DF2\u95DC\u9589","Connection to the server closed":"\u4F3A\u670D\u5668\u9023\u63A5\u5DF2\u95DC\u9589","Connects to a WebSocket server.":"\u9023\u63A5\u5230WebSocket\u4F3A\u670D\u5668\u3002","Connect to server":"\u9023\u63A5\u5230\u4F3A\u670D\u5668","Connect to WebSocket server at _PARAM1_":"\u5728 _PARAM1_ \u4E0A\u9023\u63A5\u81F3 WebSocket \u4F3A\u670D\u5668","The server address":"\u4F3A\u670D\u5668\u4F4D\u5740","Disconnects from the current WebSocket server.":"\u5F9E\u76EE\u524D\u7684 WebSocket \u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA\u3002","Disconnect from server":"\u5F9E\u4F3A\u670D\u5668\u4E2D\u65B7\u9023\u7DDA","Disconnect from server (reason: _PARAM1_)":"\u5F9E\u4F3A\u670D\u5668\u65B7\u958B\u9023\u7DDA (\u539F\u56E0: _PARAM1_)","The reason for disconnection":"\u4E2D\u65B7\u9023\u7DDA\u539F\u56E0","Triggers when the server has sent the client some data.":"\u7576\u4F3A\u670D\u5668\u767C\u9001\u8CC7\u6599\u7D66\u7528\u6236\u7AEF\u6642\u89F8\u767C\u3002","An event was received":"\u5DF2\u63A5\u6536\u4E8B\u4EF6","Data received from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599\u63A5\u6536","Returns the piece of data from the server that is currently being processed.":"\u56DE\u50B3\u6B63\u5728\u8655\u7406\u7684\u4F3A\u670D\u5668\u8CC7\u6599\u7247\u6BB5\u3002","Data from server":"\u4F86\u81EA\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Dismisses an event after processing it to allow processing the next one without waiting for the next frame.":"\u8655\u7406\u5B8C\u7562\u4E00\u500B\u4E8B\u4EF6\u5F8C\uFF0C\u8B93\u4E0B\u4E00\u500B\u4E8B\u4EF6\u53EF\u7ACB\u5373\u8655\u7406\uFF0C\u800C\u975E\u7B49\u5F85\u4E0B\u4E00\u500B\u756B\u9762\u3002","Mark as processed":"\u6A19\u8A18\u70BA\u8655\u7406\u5B8C\u6210","Mark current event as completed":"\u6A19\u8A18\u76EE\u524D\u7684\u4E8B\u4EF6\u70BA\u5DF2\u5B8C\u6210","Sends a string to the server.":"\u50B3\u9001\u5B57\u4E32\u81F3\u4F3A\u670D\u5668\u3002","Send data to the server":"\u50B3\u9001\u8CC7\u6599\u81F3\u4F3A\u670D\u5668","Send _PARAM1_ to the server":"\u5C07 _PARAM1_ \u50B3\u9001\u81F3\u4F3A\u670D\u5668","The data to send to the server":"\u50B3\u9001\u81F3\u4F3A\u670D\u5668\u7684\u8CC7\u6599","Triggers when a WebSocket error has occurred.":"\u7576 WebSocket \u767C\u751F\u932F\u8AA4\u6642\u89F8\u767C\u3002","An error occurred":"\u767C\u751F\u932F\u8AA4","WebSocket error has occurred":"WebSocket \u767C\u751F\u932F\u8AA4","Gets the last error that occurred.":"\u53D6\u5F97\u6700\u8FD1\u767C\u751F\u7684\u932F\u8AA4\u3002","YSort":"YSort","Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a \"Top-Down\" view, RPG...":"\u901A\u904E\u6839\u64DA\u5C0D\u8C61\u7684 Y \u4F4D\u7F6E\u8A2D\u7F6E Z \u5E8F\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u8C61\u3002\u9069\u7528\u65BC\u7B49\u89D2\u904A\u6232\u3001\u5177\u6709\u201C\u4FEF\u8996\u201D\u8996\u5716\u7684 2D \u904A\u6232\u3001RPG\u2026","Set the depth (Z-order) of the instance to the value of its Y position in the scene, creating an illusion of depth. The origin point of the object is used to determine the Z-order.":"\u5C07\u6B64\u793A\u4F8B\u7684\u6DF1\u5EA6 (Z \u8EF8\u9806\u5E8F) \u8A2D\u7F6E\u70BA\u5176\u5728\u5834\u666F\u4E2D\u7684 Y \u4F4D\u7F6E\u7684\u503C\uFF0C\u5275\u5EFA\u6DF1\u5EA6\u7684\u5E7B\u89BA\u3002 \u7528\u65BC\u78BA\u5B9A Z \u8EF8\u9806\u5E8F\u7684\u662F\u7269\u4EF6\u7684\u539F\u9EDE\u3002"}}; \ No newline at end of file diff --git a/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionStore.stories.js b/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionStore.stories.js index 519465dbd1..c1e900f550 100644 --- a/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionStore.stories.js +++ b/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionStore.stories.js @@ -1,5 +1,6 @@ // @flow import * as React from 'react'; +import { I18n } from '@lingui/react'; import { action } from '@storybook/addon-actions'; import paperDecorator from '../../../PaperDecorator'; @@ -43,16 +44,20 @@ const apiDataFakeExtensions = { }; export const Default = () => ( - - - - - + + {({ i18n }) => ( + + + + + + )} + ); Default.parameters = apiDataFakeExtensions; @@ -67,9 +72,31 @@ export const WithCommunityExtensions = () => { }; return ( - + + {({ i18n }) => ( + + + + + + + + )} + + ); +}; +WithCommunityExtensions.parameters = apiDataFakeExtensions; + +export const WithServerSideErrors = () => ( + + {({ i18n }) => ( - + { /> - - ); -}; -WithCommunityExtensions.parameters = apiDataFakeExtensions; - -export const WithServerSideErrors = () => ( - - - - - + )} + ); WithServerSideErrors.parameters = apiDataServerSideError; export const ShowingAnAlreadyInstalledExtension = () => ( - - - - - + + {({ i18n }) => ( + + + + + + )} + ); ShowingAnAlreadyInstalledExtension.parameters = apiDataFakeExtensions; export const ExtensionBeingInstalled = () => ( - - - - - + + {({ i18n }) => ( + + + + + + )} + ); ExtensionBeingInstalled.parameters = apiDataFakeExtensions; export const OnlyWithBehaviors = () => ( - - - - - + + {({ i18n }) => ( + + + + + + )} + ); OnlyWithBehaviors.parameters = apiDataFakeExtensions; diff --git a/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionsSearchDialog.stories.js b/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionsSearchDialog.stories.js index 6e885a013a..5be374705b 100644 --- a/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionsSearchDialog.stories.js +++ b/newIDE/app/src/stories/componentStories/AssetStore/ExtensionStore/ExtensionsSearchDialog.stories.js @@ -48,7 +48,7 @@ export const Default = () => ( eventsFunctionsExtensionWriter={null} eventsFunctionsExtensionOpener={null} > - + ( eventsFunctionsExtensionWriter={null} eventsFunctionsExtensionOpener={null} > - + ( - - - + + {({ i18n }) => ( + + + + )} + ); DefaultForSpriteObject.parameters = apiDataFakeBehaviors; @@ -73,9 +78,38 @@ export const WithCommunityExtensions = () => { }; return ( - + + {({ i18n }) => ( + + + + + + + + )} + + ); +}; +WithCommunityExtensions.parameters = apiDataFakeBehaviors; + +export const WithServerSideErrors = () => ( + + {({ i18n }) => ( - + { /> - - ); -}; -WithCommunityExtensions.parameters = apiDataFakeBehaviors; - -export const WithServerSideErrors = () => ( - - - - - + )} + ); WithServerSideErrors.parameters = apiDataServerSideError;